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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

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Shopping Marathon.swf

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Flash #117953

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ActionScript [AS1/AS2]

Frame 1
function showResult() { var _local3 = _global.score; _global.totalBonus = 0; if (_global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.playMode]) { _global.totalBonus = _global.totalBonus + _global.moneyLeftBonus; } if (_global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.playMode]) { _global.totalBonus = _global.totalBonus + _global.timeLeftBonus; } if (_global.playMode == _global.GAMES_TARGET_REACH_MODE) { _global.totalBonus = _global.totalBonus + _global.targetBonus; } if (_global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.playMode]) { _global.totalBonus = _global.totalBonus + _global.effiBonus; } if (_global.playMode == _global.GAMES_COLLECTION_MODE) { _global.totalBonus = _global.totalBonus + _global.collectBonus; } if (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) { _global.totalBonus = _global.totalBonus + _global.levelClearBonus; } if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { _global.totalBonus = _global.totalBonus + _global.itemUnlockBonus; } _global.summaryBonusNum.text = _global.totalBonus; _global.countingScoreEvent = setInterval(this, "drawCountDown", 30, _global.summaryBonusNum, _global.totalBonus, _global.summaryScoreNum, _global.score); _global.moneyLeftBonus = 0; _global.timeLeftBonus = 0; _global.targetBonus = 0; _global.effiBonus = 0; _global.profitBonus = 0; _global.collectBonus = 0; _global.levelClearBonus = 0; } function drawCountDown(summaryBonusTxt, totalBonus, summaryScoreTxt, score) { _global.totalBonus = _global.totalBonus - 2; _global.score = _global.score + 2; if (_global.totalBonus >= 0) { _global.summaryBonusNum.text = _global.totalBonus; _global.summaryScoreNum.text = _global.score; _global.playSoundEffect("countDownSound"); } else { clearInterval(_global.countingScoreEvent); _global.summaryBonusNum.text = 0; _global.summaryScoreNum.text = _global.score + _global.totalBonus; _global.score = _global.score + _global.totalBonus; _global.totalBonus = 0; } } function myOnLoad(success) { _global.GuiSubmitBoard.loading_mc._visible = false; _global.GuiSubmitBoard.Resulttxt._visible = true; if (success) { _global.GuiSubmitBoard.Resulttxt.text = "Success"; getURL (_global.SubmitPath, "_blank"); _global.sch = new Cschedule(4000, GoToLoading); } else { _global.GuiSubmitBoard.Resulttxt.text = "Submit Failed"; _global.GuiSubmitBoard.send_btn.enabled = true; _global.GuiSubmitBoard.send_btn._alpha = 100; } } function loadData(success) { var _local3; if (success) { _local3 = this.firstChild.firstChild; var _local6 = _local3.attributes.UseMsnApi; if (_local6 == "on") { _global.bUseMSNApi = 1; } else { _global.bUseMSNApi = 0; } _local3 = _local3.nextSibling; var _local7 = _local3.attributes.UseNormal; var _local8 = _local3.attributes.bCheatCode; if (_local7 == "on") { _global.BuyPath = _local3.firstChild.firstChild.nodeValue; trace(_global.BuyPath); var _local4 = _local3.firstChild.nextSibling; _global.DownloadPath = _local4.firstChild.nodeValue; trace(_global.DownloadPath); _local4 = _local4.nextSibling; _global.SubmitPath = _local4.firstChild.nodeValue; trace(_global.SubmitPath); } if (_local8 == "on") { _global.bCheatCode = 1; } else { _global.bCheatCode = 0; } _local3 = _local3.nextSibling; var _local5 = _local3.attributes.HitEffect; if (_local5 == "on") { trace(_local5); _global.bHitEffect = 1; } else { _global.bHitEffect = 0; } } delete data_xml; } function setupKeybinds() { if (_global.bCheatCode == 1) { if (((Key.getCode() > 48) && (Key.getCode() < 55)) && (Key.isDown(90))) { _global.jumpSubStage(Key.getCode() - 48); } if (((Key.getCode() > 48) && (Key.getCode() < 55)) && (Key.isDown(65))) { _global.jumpStage(Key.getCode() - 48); } } } _global.effetmp = 0; _global.UserName = "Shopper"; _global.bCheatCode = 1; _global.bHitEffect = 0; _global.BroadcastInterval = 5; _global.bUseMSNApi = 0; _global.startTime = 0; _global.startShoot = false; _global.DollarNum = 1000; _global.percent = 0; _global.percentToPass = 50; _global.budget = 0; _global.moneyLeft = 0; _global.stage = 1; _global.last = 1; _global.nextStageFlag = 0; _global.subStage = 1; _global.bNextStage = false; _global.totalItemBuy = 0; _global.totalMoney = 0; _global.timeLimit = 0; _global.showDebug = 0; _global.score = 0; _global.stageBeginScore = 0; _global.timeLeft = 0; _global.makeNewRow = false; _global.startFalling = false; _global.gamePaused = false; _global.playing = false; _global.bPressShortCut = false; _global.maxShootAngle = 0; _global.life = _global.GAMES_LIFE; _global.newGame = true; _global.gameOver = false; _global.makeCoupon = false; _global.moneyLeftBonus = 0; _global.timeLeftBonus = 0; _global.targetBonus = 0; _global.effiBonus = 0; _global.profitBonus = 0; _global.collectBonus = 0; _global.levelClearBonus = 0; _global.itemUnlockBonus = 0; _global.totalBonus = 0; _global.efficientScore = 0; _global.efficiency = 0; _global.dollarFreqArr = new Array(); _global.dollarLeastValue = 0; _global.itemAppearRate = new Array(); _global.itemRequireNo = new Array(); _global.itemValueArr = new Array(); _global.itemType = 0; _global.itemNameArr = new Array(); _global.itemStoreArr = new Array(); _global.reqTypeNum = 0; _global.allItemRequireCount = 0; _global.allRequiredTypeGet = 0; _global.allRequireTypeNum = 0; _global.characterId = 1; _global.collectPassPercent = 0; _global.requiredTypeGet = new Array(); _global.requiredItemImg = new Array(); _global.requireIdSet = new Array(); _global.requireType = new Array(); _global.requireNum = new Array(); _global.basicBoxNum = 0; _global.deluxeBoxNum = 0; _global.profitItemSell = 0; _global.profitItemSetId = 0; _global.profitItemSet = ""; _global.profitItemNum = 0; _global.profit = 0; _global.profitGet = 0; _global.target_value = 0; _global.target_range = 0; _global.reachTargetScore = 0; _global.efficientScore = 0; _global.efficiency = 0; _global.maxItemId = 0; _global.maxItemNum = 0; _global.lastGameState = _global.GAMES_GAME_STATE_DEER_LOGO; _global.curGameState = _global.GAMES_GAME_STATE_DEER_LOGO; _global.gameMode = _global.GAMES_ARCADE_MODE; _global.nextGameMode = _global.GAMES_ARCADE_MODE; _global.hitBonusMoney = false; _global.hitBonusScore = false; _global.hitBonusTime = false; _global.profilePage_selectedPlayerId = 1; _global.bDirectToCreateProfile = false; _global.bPlayerProfileExisit = false; _global.bRankingRecordExisit = false; _global.activeRankingPage = _global.GAMES_ARCADE_MODE; _global.rankingPage_selectedPlayerId = 1; _global.bSlidingMenu = false; _global.bChooseFullScreen = _global.pref_Video_fullScreen; _global.bSlidingNewGameBoard = false; _global.bRetryFromGameOver = false; _global.medalNum = 0; _global.inGameBgSoundNo = 1; _global.hitBonusMoney = false; _global.hitBonusScore = false; _global.hitBonusTime = false; _global.bonusMoneyGet = 0; _global.bonusScoreGet = 0; _global.bonusTimeGet = 0; _global.lowerItemFreqArr = new Array(); _global.totalBonusMoneyGet = 0; _global.maxBonusMoney = 100; _global.maxBMoneyItemCount = 2; _global.totalBonusScoreGet = 0; _global.maxBonusScore = 100; _global.maxBScoreItemCount = 2; _global.totalBonusTimeGet = 0; _global.maxBonusTime = 100; _global.maxBTimeItemCount = 2; _global.maxCouponItemCount = 2; _global.bUseBonusMoneyItem = false; _global.bUseBonusTimeItem = false; _global.bUseBonusScoreItem = false; _global.bIntroBonusMoneyItem = true; _global.bIntroBonusTimeItem = true; _global.bIntroBonusScoreItem = true; _global.bDrawBonusTime = false; _global.bonusTimeDisplay = 0; _global.bDrawBonusMoney = false; _global.bonusMoneyDisplay = 0; _global.bDrawBonusScore = false; _global.bonusScoreDisplay = 0; _global.FIRST_GEN_END_ROW = 4; _global.GAMES_GAME_STATE_DEER_LOGO = 0; _global.GAMES_GAME_STATE_MAIN_MENU = 1; _global.GAMES_GAME_STATE_PLAYING = 2; _global.GAMES_GAME_STATE_LEVEL_COMPLETE = 3; _global.GAMES_GAME_STATE_DISPLAY_RESULT = 4; _global.GAMES_GAME_STATE_DISPLAY_OBJECTIVE = 5; _global.GAMES_GAME_STATE_CHAR_SEL_MENU = 6; _global.GAMES_GAME_STATE_PROFILE_PAGE = 7; _global.GAMES_GAME_STATE_SHOP_SEL_MENU = 8; _global.GAMES_GAME_STATE_OPTION_PAGE = 9; _global.GAMES_GAME_STATE_HELP_PAGE = 10; _global.GAMES_GAME_STATE_RANK_PAGE = 11; _global.GAMES_GAME_STATE_NEW_RESUME_ARC_PAGE = 12; _global.GAMES_GAME_STATE_NEW_RESUME_COLL_PAGE = 13; _global.GAMES_GAME_STATE_IN_GAME_MENU_PAGE = 14; _global.GAMES_GAME_STATE_IN_GAME_HELP_PAGE = 15; _global.GAMES_GAME_STATE_CREATE_PLAYER_PAGE = 16; _global.GAMES_GAME_STATE_DELETE_PLAYER_PAGE = 17; _global.GAMES_GAME_STATE_GAMEOVER = 18; _global.GAMES_GAME_STATE_MEDAL_REWARD = 19; _global.GAMES_GAME_STATE_INTRO_MEDAL = 20; _global.GAMES_GAME_STATE_LIFE_NOTE = 21; _global.GAMES_GAME_STATE_CREDIT_PAGE = 22; _global.GAMES_GAME_STATE_INTRODUCE_BONUS = 23; _global.BTNS_NEW_RESUME_ARC_PAGE_NEW = 1; _global.BTNS_NEW_RESUME_ARC_PAGE_RESUME = 2; _global.BTNS_NEW_RESUME_ARC_PAGE_LOAD = 3; _global.BTNS_NEW_RESUME_ARC_PAGE_ESCAPE = 4; _global.BTNS_NEW_RESUME_COLL_PAGE_NEW = 5; _global.BTNS_NEW_RESUME_COLL_PAGE_RESUME = 6; _global.BTNS_NEW_RESUME_COLL_PAGE_LOAD = 7; _global.BTNS_NEW_RESUME_COLL_PAGE_ESCAPE = 8; _global.BTNS_RANK_PAGE_ESCAPE = 9; _global.BTNS_RANK_PAGE_MEDAL = 26; _global.BTNS_OPTION_PAGE_ESCAPE = 10; _global.BTNS_PROFILE_CHANGE_PAGE_CREATE = 11; _global.BTNS_PROFILE_CHANGE_PAGE_OK = 12; _global.BTNS_PROFILE_CHANGE_PAGE_DELETE = 13; _global.BTNS_PROFILE_CHANGE_PAGE_ESCAPE = 14; _global.BTNS_PROFILE_CREATE_PAGE_OK = 15; _global.BTNS_PROFILE_CREATE_PAGE_CANCEL = 16; _global.BTNS_PROFILE_CREATE_PAGE_ESCAPE = 17; _global.BTNS_PROFILE_DELETE_PAGE_OK = 18; _global.BTNS_PROFILE_DELETE_PAGE_CANCEL = 19; _global.BTNS_PROFILE_DELETE_PAGE_ESCAPE = 20; _global.BTNS_PROFILE_BACK_MENU = 21; _global.BTNS_SUMMARY_RETRY_YES = 22; _global.BTNS_SUMMARY_RETRY_NO = 23; _global.BTNS_GAMEOVER_RETRY_YES = 24; _global.BTNS_GAMEOVER_RETRY_NO = 25; _global.GAMES_COLLECTION_MODE = 1; _global.GAMES_BUY_GIFT_MODE = 2; _global.GAMES_BUY_FOOD_MODE = 3; _global.GAMES_EFFICIENT_MODE = 4; _global.GAMES_TARGET_REACH_MODE = 5; _global.GAMES_BONUS_MODE = 6; _global.GAMES_NORMAL_MODE = 7; _global.GAMES_SMART_BUYER_MODE = 8; _global.GAMES_ARCADE_MODE = 1; _global.GAMES_CHARACTER_MODE = 2; _global.GAMES_COLLECTOR_MODE = 3; _global.GAMES_NEIGHBOR_COUNT = 6; _global.GAMES_LIFE = 3; _global.GAMES_SUB_STAGE_NUM = new Array(); _global.GAMES_SUB_STAGE_NUM[_global.GAMES_ARCADE_MODE] = 6; _global.GAMES_SUB_STAGE_NUM[_global.GAMES_CHARACTER_MODE] = 6; _global.GAMES_SUB_STAGE_NUM[_global.GAMES_COLLECTOR_MODE] = 5; _global.GAMES_REDUCE_LIFE = new Array(); _global.GAMES_REDUCE_LIFE[_global.GAMES_ARCADE_MODE] = true; _global.GAMES_REDUCE_LIFE[_global.GAMES_CHARACTER_MODE] = true; _global.GAMES_REDUCE_LIFE[_global.GAMES_COLLECTOR_MODE] = true; _global.GUI_LEVEL_POS = new Array(48, 562); _global.GUI_LEVEL_SIZE = new Array(60, 22); _global.GUI_LEVEL_TXT_DIGIT = 1; _global.GUI_LEVEL_TXT_SIZE = new Array(21, 20); _global.GUI_LEVEL_TXT_POS = new Array(); _global.GUI_LEVEL_TXT_POS[1] = new Array(69, 446); _global.GUI_LEVEL_DOT_POS = new Array(106, 562); _global.GUI_LEVEL_DOT_SIZE = new Array(8, 8); _global.GUI_LEVEL_TXT_POS[2] = new Array(100, 446); _global.GUI_MONEY_LEFT_POS = new Array(30, 154); _global.GUI_MONEY_LEFT_SIZE = new Array(146, 72); _global.GUI_MONEY_LEFT_TXT_POS = new Array(25, 151); _global.GUI_MONEY_LEFT_TXT_SIZE = new Array(12, 16); _global.GUI_MONEY_LEFT_TXT_DIGIT = 5; _global.GUI_MONEY_LEFT_TXT_BG_POS = new Array(-12, 52); _global.GUI_MONEY_LEFT_TXT_BG_SIZE = new Array(16, 3); _global.GUI_BONUS_MONEY_TXT_POS = new Array(15, 91); _global.GUI_BONUS_MONEY_TXT_SIZE = new Array(22, 22); _global.GUI_BONUS_MONEY_TXT_DIGIT = 5; _global.GUI_BONUS_MONEY_TXT_IMAGE = "bonusNumImagemap"; _global.GUI_TIME_LEFT_POS = new Array(64, 270); _global.GUI_TIME_LEFT_SIZE = new Array(146, 72); _global.GUI_TIME_BAR_POS = new Array(17, 254); _global.GUI_BONUS_TIME_TXT_POS = new Array(15, 205); _global.GUI_BONUS_TIME_TXT_SIZE = new Array(22, 22); _global.GUI_BONUS_TIME_TXT_DIGIT = 4; _global.GUI_BONUS_TIME_TXT_IMAGE = "bonusNumImagemap"; _global.GUI_SCORE_POS = new Array(51, 324); _global.GUI_SCORE_SIZE = new Array(146, 72); _global.GUI_SCORE_TXT_POS = new Array(25, 376); _global.GUI_SCORE_TXT_SIZE = new Array(12, 16); _global.GUI_SCORE_TXT_DIGIT = 6; _global.GUI_SCORE_TXT_BG_POS = new Array(-12, 65); _global.GUI_SCORE_TXT_BG_SIZE = new Array(16, 3); _global.GUI_BONUS_SCORE_TXT_POS = new Array(5, 324); _global.GUI_BONUS_SCORE_TXT_SIZE = new Array(22, 22); _global.GUI_BONUS_SCORE_TXT_DIGIT = 5; _global.GUI_BONUS_SCORE_TXT_IMAGE = "bonusNumImagemap"; _global.GUI_LIFE_LEFT_POS = new Array(460, 460); _global.GUI_LIFE_LEFT_SIZE = new Array(102, 24); _global.GUI_LIFE_LEFT_TXT_POS = new Array(437, 460); _global.GUI_LIFE_LEFT_TXT_SIZE = new Array(28, 24); _global.GUI_TARGET_SIZE = "160 28"; _global.GUI_TARGET_POS = "77 256"; _global.GUI_TARGET_TXT_DIGIT = 5; _global.GUI_TARGET_TXT_SIZE = "15 20"; _global.GUI_TARGET_TXT_POS = "39.4 284"; _global.GUI_TARGET_TXT_BG_SIZE = "160 28"; _global.GUI_TARGET_TXT_BG_POS = "77 284"; _global.GUI_PRESS_ENTER_POS = "69 319"; _global.GUI_PRESS_ENTER_SIZE = "138 38"; _global.GUI_PERCENT_TXT_POS = "66 10"; _global.GUI_PERCENT_TXT_SIZE = "2 2"; _global.GUI_PERCENT_TXT_DIGIT = 3; _global.GUI_NORMAL_TARGET_TXT_POS = "66 10"; _global.GUI_NORMAL_TARGET_TXT_SIZE = "2 2"; _global.GUI_NORMAL_TARGET_TXT_DIGIT = 5; _global.GUI_LOGO_POS = "75 49"; _global.GUI_LOGO_SIZE = "148 66"; _global.GUI_PAUSE_POS = "50 25"; _global.GUI_PAUSE_SIZE = "31.5 30"; _global.GUI_LEVEL_COMPLETE_POS = "400 300"; _global.GUI_LEVEL_COMPLETE_SIZE = "314 84"; _global.rowNum = 7; _global.colNum = 8; _global.colWidth = 52; _global.rowHeight = 52; _global.GAMES_ITEM_LAST_ROW = 6; _global.GAMES_FIRST_GEN_END_ROW = 5; _global.GAMES_LEAST_ITEM_EXISIT_NUM = 32; _global.GUI_ITEM_BOARD_POS = new Array(384, 300); _global.GUI_ITEM_BOARD_DX = 15; _global.GUI_ITEM_BOARD_DY = 15; _global.GUI_ITEM_BOARD_ALIGNMENT = 1; _global.boardRowNum = 10; _global.GUI_MONEY_TXT_SIZE = new Array(188, 20); _global.EFFICIENCY_EXCELLENT = 96; _global.EFFICIENCY_GREAT = 85; _global.EFFICIENCY_GOOD = 75; _global.EFFICIENCY_POOR = 50; _global.EFFECT_RISE_SPEED = -1; _global.EFFECT_EXCELLENT_SIZE = "128 22"; _global.EFFECT_GREAT_SIZE = "76 22"; _global.EFFECT_GOOD_SIZE = "64 22"; _global.EFFECT_POOR_SIZE = "64 22"; _global.GUI_LIFE_NOTE_TEXT = new Array(); _global.GUI_LIFE_NOTE_TEXT[1] = new Array(); _global.GUI_LIFE_NOTE_TEXT[1][1] = "You still have one try left. Hope you can make it this time."; _global.GUI_LIFE_NOTE_TEXT[1][2] = "This is your last chance. Good luck!"; _global.GUI_LIFE_NOTE_TEXT[2] = new Array(); _global.GUI_LIFE_NOTE_TEXT[2][1] = "You have 2 tries left. If you pass it this time, you can gain back one life."; _global.GUI_LIFE_NOTE_TEXT[2][2] = "You have 2 tries left. If you pass it this time, you can gain back one life."; _global.PROGRESS_BAR_POSITION = new Array(581, 134); _global.COLOR_BLUE = 1; _global.COLOR_GREEN = 2; _global.COLOR_ORANGE = 3; _global.COLOR_PURPLE = 4; _global.COLOR_RED = 5; _global.COLOR_YELLOW = 6; _global.COLOR_SILVER = 7; _global.COLOR_SILVERG = 8; _global.COLOR_BLUE1 = 9; _global.COLOR_YELLOW1 = 10; _global.COLOR_GREEN1 = 11; _global.COLOR_PINK1 = 12; _global.COLOR_BONUS_RED = 13; _global.COLOR_BONUS_PURPLE = 14; _global.COLOR_BONUS_BLUE = 15; _global.COLOR_IMAGE = new Array(); _global.COLOR_IMAGE[_global.COLOR_BLUE] = "blue1.png"; _global.COLOR_IMAGE[_global.COLOR_GREEN] = greenBallImageMap; _global.COLOR_IMAGE[_global.COLOR_ORANGE] = orangeBallImageMap; _global.COLOR_IMAGE[_global.COLOR_PURPLE] = "BonusIcon_BallB.png"; _global.COLOR_IMAGE[_global.COLOR_RED] = redBallImageMap; _global.COLOR_IMAGE[_global.COLOR_YELLOW] = yellowBallImageMap; _global.COLOR_IMAGE[_global.COLOR_SILVER] = "silver.png"; _global.COLOR_IMAGE[_global.COLOR_SILVERG] = silverGreenBallImageMap; _global.COLOR_IMAGE[_global.COLOR_BLUE1] = "blue1.png"; _global.COLOR_IMAGE[_global.COLOR_YELLOW1] = "yellow1.png"; _global.COLOR_IMAGE[_global.COLOR_GREEN1] = "green1.png"; _global.COLOR_IMAGE[_global.COLOR_PINK1] = "pink1.png"; _global.COLOR_IMAGE[_global.COLOR_BONUS_RED] = "BonusIcon_BallC.png"; _global.COLOR_IMAGE[_global.COLOR_BONUS_PURPLE] = "BonusIcon_BallB.png"; _global.COLOR_IMAGE[_global.COLOR_BONUS_BLUE] = "BonusIcon_BallT.png"; _global.ITEMS_MAX_ITEM_NUM = 50; _global.ITEMS_ITEM_CHAIN_DELETE_TIME = 300; _global.ITEMS_FLASH_INTERVAL_TIME = 15000; _global.ITEMS_NEXT_FLASH_TIME = 100; _global.ITEMS_SHAKING_SPEED = 200; _global.ITEMS_SHAKING_AMPLITUDE = 3; _global.ITEMS_SHAKING_PERIOD = 50; _global.ITEMS_SHAKING_COUNT = 10; _global.GUI_BONUS_ITEM_TXT_SIZE = new Array(12, 13); _global.GUI_BONUS_ITEM_PRICE_SIZE = new Array(36, 18); _global.GUI_BONUS_ITEM_PRICE_POS = new Array(0, 0.6); _global.GUI_BONUS_ITEM_PRICE_IMAGE = "Ball_priceFree.png"; _global.DOLLARS_CASH; _global.ITEMS_EFFECT[1] = "~/data/particles/Test_BallGlow2.eff"; _global.DOLLARS_CASH; _global.ITEMS_EFFECT[2] = "~/data/particles/Test_BallGlow2.eff"; _global.DOLLARS_CASH; _global.ITEMS_EFFECT[3] = "~/data/particles/Test_BallGlow4.eff"; _global.DOLLARS_CASH; _global.ITEMS_EFFECT[4] = "~/data/particles/Test_BallGlow4.eff"; _global.DOLLARS_CASH; _global.ITEMS_EFFECT[5] = "~/data/particles/Test_BallGlow4.eff"; _global.DOLLARS_CASH; _global.ITEMS_EFFECT[6] = "~/data/particles/Test_BallGlow4.eff"; _global.DOLLARS_CASH; _global.ITEMS_EFFECT[7] = "~/data/particles/Test_BallGlow4.eff"; _global.DOLLARS_CASH; _global.ITEMS_EFFECT[8] = "~/data/particles/Test_BallGlow4.eff"; _global.DOLLARS_COUPON; _global.ITEMS_EFFECT[1] = "~/data/particles/Test_BallGlow1.eff"; _global.DOLLARS_COUPON; _global.ITEMS_EFFECT[2] = "~/data/particles/Test_BallGlow1.eff"; _global.DOLLARS_COUPON; _global.ITEMS_EFFECT[3] = "~/data/particles/Test_BallGlow1.eff"; _global.DOLLARS_COUPON; _global.ITEMS_EFFECT[4] = "~/data/particles/Test_BallGlow1.eff"; _global.DOLLARS_COUPON; _global.ITEMS_EFFECT[5] = "~/data/particles/Test_BallGlow1.eff"; _global.DOLLARS_COUPON; _global.ITEMS_EFFECT[6] = "~/data/particles/Test_BallGlow1.eff"; _global.DOLLARS_COUPON; _global.ITEMS_EFFECT[7] = "~/data/particles/Test_BallGlow1.eff"; _global.DOLLARS_COUPON; _global.ITEMS_EFFECT[8] = "~/data/particles/Test_BallGlow1.eff"; _global.DOLLARS_CREDIT_CARD; _global.ITEMS_EFFECT[1] = "~/data/particles/Test_BallGlow3.eff"; _global.DOLLARS_CREDIT_CARD; _global.ITEMS_EFFECT[2] = "~/data/particles/Test_BallGlow3.eff"; _global.DOLLARS_CREDIT_CARD; _global.ITEMS_EFFECT[3] = "~/data/particles/Test_BallGlow3.eff"; _global.DOLLARS_CREDIT_CARD; _global.ITEMS_EFFECT[4] = "~/data/particles/Test_BallGlow3.eff"; _global.DOLLARS_CREDIT_CARD; _global.ITEMS_EFFECT[5] = "~/data/particles/Test_BallGlow3.eff"; _global.DOLLARS_CREDIT_CARD; _global.ITEMS_EFFECT[6] = "~/data/particles/Test_BallGlow3.eff"; _global.DOLLARS_CREDIT_CARD; _global.ITEMS_EFFECT[7] = "~/data/particles/Test_BallGlow3.eff"; _global.DOLLARS_CREDIT_CARD; _global.ITEMS_EFFECT[8] = "~/data/particles/Test_BallGlow3.eff"; _global.ITEMS_BONUS_EFFECT = "~/data/particles/bonusEff_f.eff"; _global.ITEMS_BONUS_EFFECT_MONEY = "~/data/particles/add_coin.eff"; _global.ITEMS_BONUS_EFFECT_TIME = "~/data/particles/addtime.eff"; _global.ITEMS_BONUS_EFFECT_SCORE = "~/data/particles/add_exp.eff"; _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_FLY = 8; _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_MINI = 2; _global.ITEMS_TYPE_M_SPORTS = 1; _global.ITEMS_TYPE_BANANA = 11; _global.ITEMS_TYPE_STRAWBERRY = 12; _global.ITEMS_TYPE_PINEAPPLE = 13; _global.ITEMS_TYPE_WATERMELON = 14; _global.ITEMS_TYPE_CHERRY = 15; _global.ITEMS_TYPE_MELON = 16; _global.ITEMS_TYPE_PAPAYA = 17; _global.ITEMS_TYPE_LIME = 18; _global.ITEMS_TYPE_LEMON = 19; _global.ITEMS_TYPE_ToyHorse = 20; _global.ITEMS_TYPE_ROBOT = 21; _global.ITEMS_TYPE_FIGUREF = 22; _global.ITEMS_TYPE_RABBIT = 23; _global.ITEMS_TYPE_CAR = 24; _global.ITEMS_TYPE_SALAD = 30; _global.ITEMS_TYPE_ICECREAM = 31; _global.ITEMS_TYPE_BURGER = 32; _global.ITEMS_TYPE_PIZZA = 33; _global.ITEMS_TYPE_POP = 34; _global.ITEMS_TYPE_Ball = 40; _global.ITEMS_TYPE_Swimsuit = 41; _global.ITEMS_TYPE_TUBE = 42; _global.ITEMS_TYPE_UMBRELLA = 43; _global.ITEMS_TYPE_Swimsuit2 = 44; _global.ITEMS_TYPE_SKIRT = 50; _global.ITEMS_TYPE_SHOES = 51; _global.ITEMS_TYPE_TOP = 52; _global.ITEMS_TYPE_HAT = 53; _global.ITEMS_TYPE_BAG = 54; _global.ITEMS_TYPE_Tee1 = 60; _global.ITEMS_TYPE_Tee2 = 61; _global.ITEMS_TYPE_Sneaker1 = 62; _global.ITEMS_TYPE_Sneaker4 = 63; _global.ITEMS_TYPE_Sneaker6 = 64; _global.ITEMS_TYPE_GemS7 = 70; _global.ITEMS_TYPE_GemS2 = 71; _global.ITEMS_TYPE_GemL1 = 72; _global.ITEMS_TYPE_GemL6 = 73; _global.ITEMS_TYPE_GemL8 = 74; _global.ITEMS_TYPE_BONUS = 75; _global.ITEMS_ICON[_global.ITEMS_TYPE_BANANA] = Bananas1AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_STRAWBERRY] = StrawberryAImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_APPLE] = RedAppleAImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_WATERMELON] = Watermelon1AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_CHERRY] = CherryAImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_MELON] = MelonAImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_PAPAYA] = papayaAImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_PINEAPPLE] = PineappleAImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_LIME] = LimeAImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_LEMON] = LemonAImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_ToyHorse] = Toy1AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_FIGUREF] = Toy3AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_RABBIT] = Toy4AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_ROBOT] = Toy6AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_CAR] = Toy9AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_SALAD] = FastFood9AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_ICECREAM] = FastFood4AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_BURGER] = FastFood1AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_PIZZA] = FastFood8AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_POP] = FastFood11AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_Ball] = Beach3AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_SWIMSUIT] = Beach6AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_TUBE] = Beach12AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_UMBRELLA] = Beach13AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_SWIMSUIT2] = Beach15AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_SKIRT] = ClothF1AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_SHOES] = ClothF4AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_TOP] = ClothF8AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_HAT] = ClothF9AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_BAG] = ClothF5AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_Tee1] = Cloth1AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_Tee2] = Cloth2AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_Sneaker1] = Sneaker1AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_Sneaker4] = Sneaker4AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_Sneaker6] = Sneaker6AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_GemS7] = GemS7AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_GemS2] = GemS2AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_GemL1] = GemL1AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_GemL6] = GemL6AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_GemL8] = GemL8AImagemap; _global.ITEMS_ICON[_global.ITEMS_TYPE_BONUS] = bonusTORedImagemap; _global.ITEMS_ITEM = new Array(); _global.ITEMS_ITEM[1] = new Object(); _global.ITEMS_ITEM[1].NAME = "Apple_Pear"; _global.ITEMS_ITEM[1].TYPE = "Apple"; _global.ITEMS_ITEM[1].AMOUNT = 1; _global.ITEMS_ITEM[1].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[1].FREQUENCY = new Array(); _global.ITEMS_ITEM[1].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[1].VALUE = new Array(); _global.ITEMS_ITEM[1].VALUE[7] = new Array(); _global.ITEMS_ITEM[1].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[1].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[2] = new Object(); _global.ITEMS_ITEM[2].NAME = "Banana1"; _global.ITEMS_ITEM[2].TYPE = "BANANA"; _global.ITEMS_ITEM[2].AMOUNT = 1; _global.ITEMS_ITEM[2].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[2].FREQUENCY = new Array(); _global.ITEMS_ITEM[2].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[2].VALUE = new Array(); _global.ITEMS_ITEM[2].VALUE[7] = new Array(); _global.ITEMS_ITEM[2].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[2].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[3] = new Object(); _global.ITEMS_ITEM[3].NAME = "Banana3"; _global.ITEMS_ITEM[3].TYPE = "BANANA"; _global.ITEMS_ITEM[3].AMOUNT = 3; _global.ITEMS_ITEM[3].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[3].FREQUENCY = new Array(); _global.ITEMS_ITEM[3].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[3].VALUE = new Array(); _global.ITEMS_ITEM[3].VALUE[7] = new Array(); _global.ITEMS_ITEM[3].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[3].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[4] = new Object(); _global.ITEMS_ITEM[4].NAME = "cherry"; _global.ITEMS_ITEM[4].TYPE = "FRUIT"; _global.ITEMS_ITEM[4].AMOUNT = 1; _global.ITEMS_ITEM[4].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[4].FREQUENCY = new Array(); _global.ITEMS_ITEM[4].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[4].VALUE = new Array(); _global.ITEMS_ITEM[4].VALUE[7] = new Array(); _global.ITEMS_ITEM[4].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[4].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[5] = new Object(); _global.ITEMS_ITEM[5].NAME = "Lemon_Lime"; _global.ITEMS_ITEM[5].TYPE = "LIME"; _global.ITEMS_ITEM[5].AMOUNT = 1; _global.ITEMS_ITEM[5].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[5].FREQUENCY = new Array(); _global.ITEMS_ITEM[5].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[5].VALUE = new Array(); _global.ITEMS_ITEM[5].VALUE[7] = new Array(); _global.ITEMS_ITEM[5].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[5].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[6] = new Object(); _global.ITEMS_ITEM[6].NAME = "Lime"; _global.ITEMS_ITEM[6].TYPE = "LIME"; _global.ITEMS_ITEM[6].AMOUNT = 1; _global.ITEMS_ITEM[6].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[6].FREQUENCY = new Array(); _global.ITEMS_ITEM[6].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[6].VALUE = new Array(); _global.ITEMS_ITEM[6].VALUE[7] = new Array(); _global.ITEMS_ITEM[6].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[6].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[7] = new Object(); _global.ITEMS_ITEM[7].NAME = "Mango2"; _global.ITEMS_ITEM[7].TYPE = "FRUIT"; _global.ITEMS_ITEM[7].AMOUNT = 1; _global.ITEMS_ITEM[7].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[7].FREQUENCY = new Array(); _global.ITEMS_ITEM[7].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[7].VALUE = new Array(); _global.ITEMS_ITEM[7].VALUE[7] = new Array(); _global.ITEMS_ITEM[7].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[7].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[8] = new Object(); _global.ITEMS_ITEM[8].NAME = "Melon"; _global.ITEMS_ITEM[8].TYPE = "FRUIT"; _global.ITEMS_ITEM[8].AMOUNT = 1; _global.ITEMS_ITEM[8].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[8].FREQUENCY = new Array(); _global.ITEMS_ITEM[8].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[8].VALUE = new Array(); _global.ITEMS_ITEM[8].VALUE[7] = new Array(); _global.ITEMS_ITEM[8].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[8].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[9] = new Object(); _global.ITEMS_ITEM[9].NAME = "Orange"; _global.ITEMS_ITEM[9].TYPE = "FRUIT"; _global.ITEMS_ITEM[9].AMOUNT = 1; _global.ITEMS_ITEM[9].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[9].FREQUENCY = new Array(); _global.ITEMS_ITEM[9].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[9].VALUE = new Array(); _global.ITEMS_ITEM[9].VALUE[7] = new Array(); _global.ITEMS_ITEM[9].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[9].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[10] = new Object(); _global.ITEMS_ITEM[10].NAME = "Peach"; _global.ITEMS_ITEM[10].TYPE = "FRUIT"; _global.ITEMS_ITEM[10].AMOUNT = 1; _global.ITEMS_ITEM[10].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[10].FREQUENCY = new Array(); _global.ITEMS_ITEM[10].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[10].VALUE = new Array(); _global.ITEMS_ITEM[10].VALUE[7] = new Array(); _global.ITEMS_ITEM[10].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[10].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[11] = new Object(); _global.ITEMS_ITEM[11].NAME = "Pear"; _global.ITEMS_ITEM[11].TYPE = "FRUIT"; _global.ITEMS_ITEM[11].AMOUNT = 1; _global.ITEMS_ITEM[11].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[11].FREQUENCY = new Array(); _global.ITEMS_ITEM[11].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[11].VALUE = new Array(); _global.ITEMS_ITEM[11].VALUE[7] = new Array(); _global.ITEMS_ITEM[11].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[11].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[12] = new Object(); _global.ITEMS_ITEM[12].NAME = "RedApple"; _global.ITEMS_ITEM[12].TYPE = "APPLE"; _global.ITEMS_ITEM[12].AMOUNT = 1; _global.ITEMS_ITEM[12].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[12].FREQUENCY = new Array(); _global.ITEMS_ITEM[12].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[12].VALUE = new Array(); _global.ITEMS_ITEM[12].VALUE[7] = new Array(); _global.ITEMS_ITEM[12].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[12].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[13] = new Object(); _global.ITEMS_ITEM[13].NAME = "Strawberry"; _global.ITEMS_ITEM[13].TYPE = "STRAWBERRY"; _global.ITEMS_ITEM[13].AMOUNT = 1; _global.ITEMS_ITEM[13].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[13].FREQUENCY = new Array(); _global.ITEMS_ITEM[13].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[13].VALUE = new Array(); _global.ITEMS_ITEM[13].VALUE[7] = new Array(); _global.ITEMS_ITEM[13].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[13].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[14] = new Object(); _global.ITEMS_ITEM[14].NAME = "StrawberryKebab"; _global.ITEMS_ITEM[14].TYPE = "STRAWBERRY"; _global.ITEMS_ITEM[14].AMOUNT = 3; _global.ITEMS_ITEM[14].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[14].FREQUENCY = new Array(); _global.ITEMS_ITEM[14].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[14].VALUE = new Array(); _global.ITEMS_ITEM[14].VALUE[7] = new Array(); _global.ITEMS_ITEM[14].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[14].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[15] = new Object(); _global.ITEMS_ITEM[15].NAME = "Watermelon1"; _global.ITEMS_ITEM[15].TYPE = "WATERMELON"; _global.ITEMS_ITEM[15].AMOUNT = 1; _global.ITEMS_ITEM[15].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[15].FREQUENCY = new Array(); _global.ITEMS_ITEM[15].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[15].VALUE = new Array(); _global.ITEMS_ITEM[15].VALUE[7] = new Array(); _global.ITEMS_ITEM[15].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[15].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[16] = new Object(); _global.ITEMS_ITEM[16].NAME = "Watermelon2"; _global.ITEMS_ITEM[16].TYPE = "WATERMELON"; _global.ITEMS_ITEM[16].AMOUNT = 0.5; _global.ITEMS_ITEM[16].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[16].FREQUENCY = new Array(); _global.ITEMS_ITEM[16].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[16].VALUE = new Array(); _global.ITEMS_ITEM[16].VALUE[7] = new Array(); _global.ITEMS_ITEM[16].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[16].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[20] = new Object(); _global.ITEMS_ITEM[20].NAME = "Cloth1"; _global.ITEMS_ITEM[20].TYPE = _global.ITEMS_TYPE_Tee1; _global.ITEMS_ITEM[20].AMOUNT = 1; _global.ITEMS_ITEM[20].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[20].FREQUENCY = new Array(); _global.ITEMS_ITEM[20].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[20].VALUE = new Array(); _global.ITEMS_ITEM[20].VALUE[7] = new Array(); _global.ITEMS_ITEM[20].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[20].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[21] = new Object(); _global.ITEMS_ITEM[21].NAME = "Cloth2"; _global.ITEMS_ITEM[21].TYPE = _global.ITEMS_TYPE_Tee2; _global.ITEMS_ITEM[21].AMOUNT = 1; _global.ITEMS_ITEM[21].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[21].FREQUENCY = new Array(); _global.ITEMS_ITEM[21].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[21].VALUE = new Array(); _global.ITEMS_ITEM[21].VALUE[7] = new Array(); _global.ITEMS_ITEM[21].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[21].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[22] = new Object(); _global.ITEMS_ITEM[22].NAME = "Cloth3"; _global.ITEMS_ITEM[22].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[22].AMOUNT = 1; _global.ITEMS_ITEM[22].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[22].FREQUENCY = new Array(); _global.ITEMS_ITEM[22].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[22].VALUE = new Array(); _global.ITEMS_ITEM[22].VALUE[7] = new Array(); _global.ITEMS_ITEM[22].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[22].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[23] = new Object(); _global.ITEMS_ITEM[23].NAME = "Cloth4"; _global.ITEMS_ITEM[23].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[23].AMOUNT = 1; _global.ITEMS_ITEM[23].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[23].FREQUENCY = new Array(); _global.ITEMS_ITEM[23].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[23].VALUE = new Array(); _global.ITEMS_ITEM[23].VALUE[7] = new Array(); _global.ITEMS_ITEM[23].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[23].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[24] = new Object(); _global.ITEMS_ITEM[24].NAME = "Cloth5"; _global.ITEMS_ITEM[24].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[24].AMOUNT = 1; _global.ITEMS_ITEM[24].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[24].FREQUENCY = new Array(); _global.ITEMS_ITEM[24].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[24].VALUE = new Array(); _global.ITEMS_ITEM[24].VALUE[7] = new Array(); _global.ITEMS_ITEM[24].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[24].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[25] = new Object(); _global.ITEMS_ITEM[25].NAME = "Cloth6"; _global.ITEMS_ITEM[25].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[25].AMOUNT = 1; _global.ITEMS_ITEM[25].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[25].FREQUENCY = new Array(); _global.ITEMS_ITEM[25].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[25].VALUE = new Array(); _global.ITEMS_ITEM[25].VALUE[7] = new Array(); _global.ITEMS_ITEM[25].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[25].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[26] = new Object(); _global.ITEMS_ITEM[26].NAME = "Cloth7"; _global.ITEMS_ITEM[26].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[26].AMOUNT = 1; _global.ITEMS_ITEM[26].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[26].FREQUENCY = new Array(); _global.ITEMS_ITEM[26].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[26].VALUE = new Array(); _global.ITEMS_ITEM[26].VALUE[7] = new Array(); _global.ITEMS_ITEM[26].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[26].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[27] = new Object(); _global.ITEMS_ITEM[27].NAME = "Cloth8"; _global.ITEMS_ITEM[27].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[27].AMOUNT = 1; _global.ITEMS_ITEM[27].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[27].FREQUENCY = new Array(); _global.ITEMS_ITEM[27].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[27].VALUE = new Array(); _global.ITEMS_ITEM[27].VALUE[7] = new Array(); _global.ITEMS_ITEM[27].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[27].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[28] = new Object(); _global.ITEMS_ITEM[28].NAME = "Sneaker1"; _global.ITEMS_ITEM[28].TYPE = _global.ITEMS_TYPE_Sneaker1; _global.ITEMS_ITEM[28].AMOUNT = 1; _global.ITEMS_ITEM[28].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[28].FREQUENCY = new Array(); _global.ITEMS_ITEM[28].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[28].VALUE = new Array(); _global.ITEMS_ITEM[28].VALUE[7] = new Array(); _global.ITEMS_ITEM[28].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[28].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[29] = new Object(); _global.ITEMS_ITEM[29].NAME = "Sneaker2"; _global.ITEMS_ITEM[29].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[29].AMOUNT = 1; _global.ITEMS_ITEM[29].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[29].FREQUENCY = new Array(); _global.ITEMS_ITEM[29].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[29].VALUE = new Array(); _global.ITEMS_ITEM[29].VALUE[7] = new Array(); _global.ITEMS_ITEM[29].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[29].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[30] = new Object(); _global.ITEMS_ITEM[30].NAME = "Sneaker3"; _global.ITEMS_ITEM[30].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[30].AMOUNT = 1; _global.ITEMS_ITEM[30].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[30].FREQUENCY = new Array(); _global.ITEMS_ITEM[30].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[30].VALUE = new Array(); _global.ITEMS_ITEM[30].VALUE[7] = new Array(); _global.ITEMS_ITEM[30].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[30].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[31] = new Object(); _global.ITEMS_ITEM[31].NAME = "Sneaker4"; _global.ITEMS_ITEM[31].TYPE = _global.ITEMS_TYPE_Sneaker4; _global.ITEMS_ITEM[31].AMOUNT = 1; _global.ITEMS_ITEM[31].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[31].FREQUENCY = new Array(); _global.ITEMS_ITEM[31].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[31].VALUE = new Array(); _global.ITEMS_ITEM[31].VALUE[7] = new Array(); _global.ITEMS_ITEM[31].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[31].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[32] = new Object(); _global.ITEMS_ITEM[32].NAME = "Sneaker5"; _global.ITEMS_ITEM[32].TYPE = _global.ITEMS_TYPE_M_SPORTS; _global.ITEMS_ITEM[32].AMOUNT = 1; _global.ITEMS_ITEM[32].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[32].FREQUENCY = new Array(); _global.ITEMS_ITEM[32].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[32].VALUE = new Array(); _global.ITEMS_ITEM[32].VALUE[7] = new Array(); _global.ITEMS_ITEM[32].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[32].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[33] = new Object(); _global.ITEMS_ITEM[33].NAME = "Sneaker6"; _global.ITEMS_ITEM[33].TYPE = _global.ITEMS_TYPE_Sneaker6; _global.ITEMS_ITEM[33].AMOUNT = 1; _global.ITEMS_ITEM[33].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[33].FREQUENCY = new Array(); _global.ITEMS_ITEM[33].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[33].VALUE = new Array(); _global.ITEMS_ITEM[33].VALUE[7] = new Array(); _global.ITEMS_ITEM[33].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[33].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[60] = new Object(); _global.ITEMS_ITEM[60].NAME = "Beach1"; _global.ITEMS_ITEM[60].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[60].AMOUNT = 1; _global.ITEMS_ITEM[60].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[60].FREQUENCY = new Array(); _global.ITEMS_ITEM[60].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[60].VALUE = new Array(); _global.ITEMS_ITEM[60].VALUE[7] = new Array(); _global.ITEMS_ITEM[60].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[60].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[61] = new Object(); _global.ITEMS_ITEM[61].NAME = "Beach2"; _global.ITEMS_ITEM[61].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[61].AMOUNT = 1; _global.ITEMS_ITEM[61].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[61].FREQUENCY = new Array(); _global.ITEMS_ITEM[61].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[61].VALUE = new Array(); _global.ITEMS_ITEM[61].VALUE[7] = new Array(); _global.ITEMS_ITEM[61].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[61].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[62] = new Object(); _global.ITEMS_ITEM[62].NAME = "Beach3"; _global.ITEMS_ITEM[62].TYPE = _global.ITEMS_TYPE_Ball; _global.ITEMS_ITEM[62].AMOUNT = 1; _global.ITEMS_ITEM[62].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[62].FREQUENCY = new Array(); _global.ITEMS_ITEM[62].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[62].VALUE = new Array(); _global.ITEMS_ITEM[62].VALUE[7] = new Array(); _global.ITEMS_ITEM[62].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[62].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[63] = new Object(); _global.ITEMS_ITEM[63].NAME = "Beach4"; _global.ITEMS_ITEM[63].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[63].AMOUNT = 1; _global.ITEMS_ITEM[63].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[63].FREQUENCY = new Array(); _global.ITEMS_ITEM[63].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[63].VALUE = new Array(); _global.ITEMS_ITEM[63].VALUE[7] = new Array(); _global.ITEMS_ITEM[63].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[63].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[64] = new Object(); _global.ITEMS_ITEM[64].NAME = "Beach5"; _global.ITEMS_ITEM[64].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[64].AMOUNT = 1; _global.ITEMS_ITEM[64].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[64].FREQUENCY = new Array(); _global.ITEMS_ITEM[64].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[64].VALUE = new Array(); _global.ITEMS_ITEM[64].VALUE[7] = new Array(); _global.ITEMS_ITEM[64].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[64].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[65] = new Object(); _global.ITEMS_ITEM[65].NAME = "Beach6"; _global.ITEMS_ITEM[65].TYPE = _global.ITEMS_TYPE_SWIMSUIT; _global.ITEMS_ITEM[65].AMOUNT = 1; _global.ITEMS_ITEM[65].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[65].FREQUENCY = new Array(); _global.ITEMS_ITEM[65].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[65].VALUE = new Array(); _global.ITEMS_ITEM[65].VALUE[7] = new Array(); _global.ITEMS_ITEM[65].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[65].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[66] = new Object(); _global.ITEMS_ITEM[66].NAME = "Beach7"; _global.ITEMS_ITEM[66].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[66].AMOUNT = 1; _global.ITEMS_ITEM[66].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[66].FREQUENCY = new Array(); _global.ITEMS_ITEM[66].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[66].VALUE = new Array(); _global.ITEMS_ITEM[66].VALUE[7] = new Array(); _global.ITEMS_ITEM[66].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[66].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[67] = new Object(); _global.ITEMS_ITEM[67].NAME = "Beach8"; _global.ITEMS_ITEM[67].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[67].AMOUNT = 1; _global.ITEMS_ITEM[67].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[67].FREQUENCY = new Array(); _global.ITEMS_ITEM[67].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[67].VALUE = new Array(); _global.ITEMS_ITEM[67].VALUE[7] = new Array(); _global.ITEMS_ITEM[67].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[67].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[68] = new Object(); _global.ITEMS_ITEM[68].NAME = "Beach9"; _global.ITEMS_ITEM[68].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[68].AMOUNT = 1; _global.ITEMS_ITEM[68].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[68].FREQUENCY = new Array(); _global.ITEMS_ITEM[68].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[68].VALUE = new Array(); _global.ITEMS_ITEM[68].VALUE[7] = new Array(); _global.ITEMS_ITEM[68].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[68].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[69] = new Object(); _global.ITEMS_ITEM[69].NAME = "Beach10"; _global.ITEMS_ITEM[69].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[69].AMOUNT = 1; _global.ITEMS_ITEM[69].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[69].FREQUENCY = new Array(); _global.ITEMS_ITEM[69].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[69].VALUE = new Array(); _global.ITEMS_ITEM[69].VALUE[7] = new Array(); _global.ITEMS_ITEM[69].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[69].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[70] = new Object(); _global.ITEMS_ITEM[70].NAME = "Beach11"; _global.ITEMS_ITEM[70].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[70].AMOUNT = 1; _global.ITEMS_ITEM[70].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[70].FREQUENCY = new Array(); _global.ITEMS_ITEM[70].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[70].VALUE = new Array(); _global.ITEMS_ITEM[70].VALUE[7] = new Array(); _global.ITEMS_ITEM[70].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[70].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[71] = new Object(); _global.ITEMS_ITEM[71].NAME = "Beach12"; _global.ITEMS_ITEM[71].TYPE = _global.ITEMS_TYPE_TUBE; _global.ITEMS_ITEM[71].AMOUNT = 1; _global.ITEMS_ITEM[71].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[71].FREQUENCY = new Array(); _global.ITEMS_ITEM[71].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[71].VALUE = new Array(); _global.ITEMS_ITEM[71].VALUE[7] = new Array(); _global.ITEMS_ITEM[71].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[71].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[72] = new Object(); _global.ITEMS_ITEM[72].NAME = "Beach13"; _global.ITEMS_ITEM[72].TYPE = _global.ITEMS_TYPE_UMBRELLA; _global.ITEMS_ITEM[72].AMOUNT = 1; _global.ITEMS_ITEM[72].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[72].FREQUENCY = new Array(); _global.ITEMS_ITEM[72].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[72].VALUE = new Array(); _global.ITEMS_ITEM[72].VALUE[7] = new Array(); _global.ITEMS_ITEM[72].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[72].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[73] = new Object(); _global.ITEMS_ITEM[73].NAME = "Beach14"; _global.ITEMS_ITEM[73].TYPE = _global.ITEMS_TYPE_BEACH; _global.ITEMS_ITEM[73].AMOUNT = 1; _global.ITEMS_ITEM[73].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[73].FREQUENCY = new Array(); _global.ITEMS_ITEM[73].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[73].VALUE = new Array(); _global.ITEMS_ITEM[73].VALUE[7] = new Array(); _global.ITEMS_ITEM[73].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[73].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[74] = new Object(); _global.ITEMS_ITEM[74].NAME = "Beach15"; _global.ITEMS_ITEM[74].TYPE = _global.ITEMS_TYPE_SWIMSUIT2; _global.ITEMS_ITEM[74].AMOUNT = 1; _global.ITEMS_ITEM[74].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[74].FREQUENCY = new Array(); _global.ITEMS_ITEM[74].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[74].VALUE = new Array(); _global.ITEMS_ITEM[74].VALUE[7] = new Array(); _global.ITEMS_ITEM[74].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[74].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[80] = new Object(); _global.ITEMS_ITEM[80].NAME = "FastFood1"; _global.ITEMS_ITEM[80].TYPE = _global.ITEMS_TYPE_BURGER; _global.ITEMS_ITEM[80].AMOUNT = 1; _global.ITEMS_ITEM[80].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[80].FREQUENCY = new Array(); _global.ITEMS_ITEM[80].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[80].VALUE = new Array(); _global.ITEMS_ITEM[80].VALUE[7] = new Array(); _global.ITEMS_ITEM[80].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[80].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[81] = new Object(); _global.ITEMS_ITEM[81].NAME = "FastFood2"; _global.ITEMS_ITEM[81].TYPE = _global.ITEMS_TYPE_FOOD; _global.ITEMS_ITEM[81].AMOUNT = 1; _global.ITEMS_ITEM[81].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[81].FREQUENCY = new Array(); _global.ITEMS_ITEM[81].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[81].VALUE = new Array(); _global.ITEMS_ITEM[81].VALUE[7] = new Array(); _global.ITEMS_ITEM[81].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[81].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[82] = new Object(); _global.ITEMS_ITEM[82].NAME = "FastFood3"; _global.ITEMS_ITEM[82].TYPE = _global.ITEMS_TYPE_FOOD; _global.ITEMS_ITEM[82].AMOUNT = 1; _global.ITEMS_ITEM[82].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[82].FREQUENCY = new Array(); _global.ITEMS_ITEM[82].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[82].VALUE = new Array(); _global.ITEMS_ITEM[82].VALUE[7] = new Array(); _global.ITEMS_ITEM[82].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[82].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[83] = new Object(); _global.ITEMS_ITEM[83].NAME = "FastFood4"; _global.ITEMS_ITEM[83].TYPE = _global.ITEMS_TYPE_ICECREAM; _global.ITEMS_ITEM[83].AMOUNT = 1; _global.ITEMS_ITEM[83].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[83].FREQUENCY = new Array(); _global.ITEMS_ITEM[83].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[83].VALUE = new Array(); _global.ITEMS_ITEM[83].VALUE[7] = new Array(); _global.ITEMS_ITEM[83].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[83].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[84] = new Object(); _global.ITEMS_ITEM[84].NAME = "FastFood5"; _global.ITEMS_ITEM[84].TYPE = _global.ITEMS_TYPE_FOOD; _global.ITEMS_ITEM[84].AMOUNT = 1; _global.ITEMS_ITEM[84].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[84].FREQUENCY = new Array(); _global.ITEMS_ITEM[84].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[84].VALUE = new Array(); _global.ITEMS_ITEM[84].VALUE[7] = new Array(); _global.ITEMS_ITEM[84].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[84].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[85] = new Object(); _global.ITEMS_ITEM[85].NAME = "FastFood6"; _global.ITEMS_ITEM[85].TYPE = _global.ITEMS_TYPE_FOOD; _global.ITEMS_ITEM[85].AMOUNT = 1; _global.ITEMS_ITEM[85].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[85].FREQUENCY = new Array(); _global.ITEMS_ITEM[85].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[85].VALUE = new Array(); _global.ITEMS_ITEM[85].VALUE[7] = new Array(); _global.ITEMS_ITEM[85].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[85].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[86] = new Object(); _global.ITEMS_ITEM[86].NAME = "FastFood11"; _global.ITEMS_ITEM[86].TYPE = _global.ITEMS_TYPE_POP; _global.ITEMS_ITEM[86].AMOUNT = 1; _global.ITEMS_ITEM[86].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[86].FREQUENCY = new Array(); _global.ITEMS_ITEM[86].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[86].VALUE = new Array(); _global.ITEMS_ITEM[86].VALUE[7] = new Array(); _global.ITEMS_ITEM[86].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[86].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[87] = new Object(); _global.ITEMS_ITEM[87].NAME = "FastFood8"; _global.ITEMS_ITEM[87].TYPE = _global.ITEMS_TYPE_PIZZA; _global.ITEMS_ITEM[87].AMOUNT = 1; _global.ITEMS_ITEM[87].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[87].FREQUENCY = new Array(); _global.ITEMS_ITEM[87].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[87].VALUE = new Array(); _global.ITEMS_ITEM[87].VALUE[7] = new Array(); _global.ITEMS_ITEM[87].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[87].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[88] = new Object(); _global.ITEMS_ITEM[88].NAME = "FastFood9"; _global.ITEMS_ITEM[88].TYPE = _global.ITEMS_TYPE_SALAD; _global.ITEMS_ITEM[88].AMOUNT = 1; _global.ITEMS_ITEM[88].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[88].FREQUENCY = new Array(); _global.ITEMS_ITEM[88].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[88].VALUE = new Array(); _global.ITEMS_ITEM[88].VALUE[7] = new Array(); _global.ITEMS_ITEM[88].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[88].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[89] = new Object(); _global.ITEMS_ITEM[89].NAME = "FastFood10"; _global.ITEMS_ITEM[89].TYPE = _global.ITEMS_TYPE_FOOD; _global.ITEMS_ITEM[89].AMOUNT = 1; _global.ITEMS_ITEM[89].BALL_COLOR = _global.COLOR_BLUE1; _global.ITEMS_ITEM[89].FREQUENCY = new Array(); _global.ITEMS_ITEM[89].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[89].VALUE = new Array(); _global.ITEMS_ITEM[89].VALUE[7] = new Array(); _global.ITEMS_ITEM[89].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[89].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[100] = new Object(); _global.ITEMS_ITEM[100].NAME = "GemL1"; _global.ITEMS_ITEM[100].TYPE = _global.ITEMS_TYPE_GemL1; _global.ITEMS_ITEM[100].AMOUNT = 1; _global.ITEMS_ITEM[100].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[100].FREQUENCY = new Array(); _global.ITEMS_ITEM[100].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[100].VALUE = new Array(); _global.ITEMS_ITEM[100].VALUE[7] = new Array(); _global.ITEMS_ITEM[100].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[100].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[101] = new Object(); _global.ITEMS_ITEM[101].NAME = "GemS1"; _global.ITEMS_ITEM[101].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[101].AMOUNT = 1; _global.ITEMS_ITEM[101].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[101].FREQUENCY = new Array(); _global.ITEMS_ITEM[101].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[101].VALUE = new Array(); _global.ITEMS_ITEM[101].VALUE[7] = new Array(); _global.ITEMS_ITEM[101].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[101].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[102] = new Object(); _global.ITEMS_ITEM[102].NAME = "GemL2"; _global.ITEMS_ITEM[102].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[102].AMOUNT = 1; _global.ITEMS_ITEM[102].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[102].FREQUENCY = new Array(); _global.ITEMS_ITEM[102].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[102].VALUE = new Array(); _global.ITEMS_ITEM[102].VALUE[7] = new Array(); _global.ITEMS_ITEM[102].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[102].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[103] = new Object(); _global.ITEMS_ITEM[103].NAME = "GemS2"; _global.ITEMS_ITEM[103].TYPE = _global.ITEMS_TYPE_GemS2; _global.ITEMS_ITEM[103].AMOUNT = 1; _global.ITEMS_ITEM[103].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[103].FREQUENCY = new Array(); _global.ITEMS_ITEM[103].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[103].VALUE = new Array(); _global.ITEMS_ITEM[103].VALUE[7] = new Array(); _global.ITEMS_ITEM[103].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[103].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[104] = new Object(); _global.ITEMS_ITEM[104].NAME = "GemL3"; _global.ITEMS_ITEM[104].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[104].AMOUNT = 1; _global.ITEMS_ITEM[104].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[104].FREQUENCY = new Array(); _global.ITEMS_ITEM[104].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[104].VALUE = new Array(); _global.ITEMS_ITEM[104].VALUE[7] = new Array(); _global.ITEMS_ITEM[104].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[104].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[105] = new Object(); _global.ITEMS_ITEM[105].NAME = "GemS3"; _global.ITEMS_ITEM[105].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[105].AMOUNT = 1; _global.ITEMS_ITEM[105].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[105].FREQUENCY = new Array(); _global.ITEMS_ITEM[105].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[105].VALUE = new Array(); _global.ITEMS_ITEM[105].VALUE[7] = new Array(); _global.ITEMS_ITEM[105].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[105].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[106] = new Object(); _global.ITEMS_ITEM[106].NAME = "GemL4"; _global.ITEMS_ITEM[106].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[106].AMOUNT = 1; _global.ITEMS_ITEM[106].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[106].FREQUENCY = new Array(); _global.ITEMS_ITEM[106].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[106].VALUE = new Array(); _global.ITEMS_ITEM[106].VALUE[7] = new Array(); _global.ITEMS_ITEM[106].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[106].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[107] = new Object(); _global.ITEMS_ITEM[107].NAME = "GemS4"; _global.ITEMS_ITEM[107].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[107].AMOUNT = 1; _global.ITEMS_ITEM[107].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[107].FREQUENCY = new Array(); _global.ITEMS_ITEM[107].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[107].VALUE = new Array(); _global.ITEMS_ITEM[107].VALUE[7] = new Array(); _global.ITEMS_ITEM[107].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[107].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[108] = new Object(); _global.ITEMS_ITEM[108].NAME = "GemL5"; _global.ITEMS_ITEM[108].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[108].AMOUNT = 1; _global.ITEMS_ITEM[108].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[108].FREQUENCY = new Array(); _global.ITEMS_ITEM[108].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[108].VALUE = new Array(); _global.ITEMS_ITEM[108].VALUE[7] = new Array(); _global.ITEMS_ITEM[108].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[108].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[109] = new Object(); _global.ITEMS_ITEM[109].NAME = "GemS5"; _global.ITEMS_ITEM[109].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[109].AMOUNT = 1; _global.ITEMS_ITEM[109].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[109].FREQUENCY = new Array(); _global.ITEMS_ITEM[109].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[109].VALUE = new Array(); _global.ITEMS_ITEM[109].VALUE[7] = new Array(); _global.ITEMS_ITEM[109].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[109].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[110] = new Object(); _global.ITEMS_ITEM[110].NAME = "GemL6"; _global.ITEMS_ITEM[110].TYPE = _global.ITEMS_TYPE_GemL6; _global.ITEMS_ITEM[110].AMOUNT = 1; _global.ITEMS_ITEM[110].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[110].FREQUENCY = new Array(); _global.ITEMS_ITEM[110].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[110].VALUE = new Array(); _global.ITEMS_ITEM[110].VALUE[7] = new Array(); _global.ITEMS_ITEM[110].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[110].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[111] = new Object(); _global.ITEMS_ITEM[111].NAME = "GemS6"; _global.ITEMS_ITEM[111].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[111].AMOUNT = 1; _global.ITEMS_ITEM[111].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[111].FREQUENCY = new Array(); _global.ITEMS_ITEM[111].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[111].VALUE = new Array(); _global.ITEMS_ITEM[111].VALUE[7] = new Array(); _global.ITEMS_ITEM[111].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[111].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[112] = new Object(); _global.ITEMS_ITEM[112].NAME = "GemL7"; _global.ITEMS_ITEM[112].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[112].AMOUNT = 1; _global.ITEMS_ITEM[112].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[112].FREQUENCY = new Array(); _global.ITEMS_ITEM[112].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[112].VALUE = new Array(); _global.ITEMS_ITEM[112].VALUE[7] = new Array(); _global.ITEMS_ITEM[112].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[112].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[113] = new Object(); _global.ITEMS_ITEM[113].NAME = "GemS7"; _global.ITEMS_ITEM[113].TYPE = _global.ITEMS_TYPE_GemS7; _global.ITEMS_ITEM[113].AMOUNT = 1; _global.ITEMS_ITEM[113].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[113].FREQUENCY = new Array(); _global.ITEMS_ITEM[113].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[113].VALUE = new Array(); _global.ITEMS_ITEM[113].VALUE[7] = new Array(); _global.ITEMS_ITEM[113].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[113].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[114] = new Object(); _global.ITEMS_ITEM[114].NAME = "GemL8"; _global.ITEMS_ITEM[114].TYPE = _global.ITEMS_TYPE_GemL8; _global.ITEMS_ITEM[114].AMOUNT = 1; _global.ITEMS_ITEM[114].BALL_COLOR = _global.COLOR_YELLOW1; _global.ITEMS_ITEM[114].FREQUENCY = new Array(); _global.ITEMS_ITEM[114].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[114].VALUE = new Array(); _global.ITEMS_ITEM[114].VALUE[7] = new Array(); _global.ITEMS_ITEM[114].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[114].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[115] = new Object(); _global.ITEMS_ITEM[115].NAME = "GemS8"; _global.ITEMS_ITEM[115].TYPE = _global.ITEMS_TYPE_Gem; _global.ITEMS_ITEM[115].AMOUNT = 1; _global.ITEMS_ITEM[115].BALL_COLOR = _global.COLOR_SILVER; _global.ITEMS_ITEM[115].FREQUENCY = new Array(); _global.ITEMS_ITEM[115].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[115].VALUE = new Array(); _global.ITEMS_ITEM[115].VALUE[7] = new Array(); _global.ITEMS_ITEM[115].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[115].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[120] = new Object(); _global.ITEMS_ITEM[120].NAME = "ClothF1"; _global.ITEMS_ITEM[120].TYPE = _global.ITEMS_TYPE_SKIRT; _global.ITEMS_ITEM[120].AMOUNT = 1; _global.ITEMS_ITEM[120].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[120].FREQUENCY = new Array(); _global.ITEMS_ITEM[120].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[120].VALUE = new Array(); _global.ITEMS_ITEM[120].VALUE[7] = new Array(); _global.ITEMS_ITEM[120].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[120].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[121] = new Object(); _global.ITEMS_ITEM[121].NAME = "ClothF2"; _global.ITEMS_ITEM[121].TYPE = _global.ITEMS_TYPE_CLOTHF; _global.ITEMS_ITEM[121].AMOUNT = 1; _global.ITEMS_ITEM[121].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[121].FREQUENCY = new Array(); _global.ITEMS_ITEM[121].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[121].VALUE = new Array(); _global.ITEMS_ITEM[121].VALUE[7] = new Array(); _global.ITEMS_ITEM[121].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[121].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[122] = new Object(); _global.ITEMS_ITEM[122].NAME = "ClothF3"; _global.ITEMS_ITEM[122].TYPE = _global.ITEMS_TYPE_CLOTHF; _global.ITEMS_ITEM[122].AMOUNT = 1; _global.ITEMS_ITEM[122].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[122].FREQUENCY = new Array(); _global.ITEMS_ITEM[122].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[122].VALUE = new Array(); _global.ITEMS_ITEM[122].VALUE[7] = new Array(); _global.ITEMS_ITEM[122].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[122].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[123] = new Object(); _global.ITEMS_ITEM[123].NAME = "ClothF4"; _global.ITEMS_ITEM[123].TYPE = _global.ITEMS_TYPE_SHOES; _global.ITEMS_ITEM[123].AMOUNT = 1; _global.ITEMS_ITEM[123].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[123].FREQUENCY = new Array(); _global.ITEMS_ITEM[123].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[123].VALUE = new Array(); _global.ITEMS_ITEM[123].VALUE[7] = new Array(); _global.ITEMS_ITEM[123].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[123].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[124] = new Object(); _global.ITEMS_ITEM[124].NAME = "ClothF5"; _global.ITEMS_ITEM[124].TYPE = _global.ITEMS_TYPE_BAG; _global.ITEMS_ITEM[124].AMOUNT = 1; _global.ITEMS_ITEM[124].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[124].FREQUENCY = new Array(); _global.ITEMS_ITEM[124].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[124].VALUE = new Array(); _global.ITEMS_ITEM[124].VALUE[7] = new Array(); _global.ITEMS_ITEM[124].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[124].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[125] = new Object(); _global.ITEMS_ITEM[125].NAME = "ClothF6"; _global.ITEMS_ITEM[125].TYPE = _global.ITEMS_TYPE_CLOTHF; _global.ITEMS_ITEM[125].AMOUNT = 1; _global.ITEMS_ITEM[125].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[125].FREQUENCY = new Array(); _global.ITEMS_ITEM[125].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[125].VALUE = new Array(); _global.ITEMS_ITEM[125].VALUE[7] = new Array(); _global.ITEMS_ITEM[125].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[125].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[126] = new Object(); _global.ITEMS_ITEM[126].NAME = "ClothF7"; _global.ITEMS_ITEM[126].TYPE = _global.ITEMS_TYPE_CLOTHF; _global.ITEMS_ITEM[126].AMOUNT = 1; _global.ITEMS_ITEM[126].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[126].FREQUENCY = new Array(); _global.ITEMS_ITEM[126].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[126].VALUE = new Array(); _global.ITEMS_ITEM[126].VALUE[7] = new Array(); _global.ITEMS_ITEM[126].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[126].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[127] = new Object(); _global.ITEMS_ITEM[127].NAME = "ClothF8"; _global.ITEMS_ITEM[127].TYPE = _global.ITEMS_TYPE_TOP; _global.ITEMS_ITEM[127].AMOUNT = 1; _global.ITEMS_ITEM[127].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[127].FREQUENCY = new Array(); _global.ITEMS_ITEM[127].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[127].VALUE = new Array(); _global.ITEMS_ITEM[127].VALUE[7] = new Array(); _global.ITEMS_ITEM[127].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[127].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[128] = new Object(); _global.ITEMS_ITEM[128].NAME = "ClothF9"; _global.ITEMS_ITEM[128].TYPE = _global.ITEMS_TYPE_HAT; _global.ITEMS_ITEM[128].AMOUNT = 1; _global.ITEMS_ITEM[128].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[128].FREQUENCY = new Array(); _global.ITEMS_ITEM[128].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[128].VALUE = new Array(); _global.ITEMS_ITEM[128].VALUE[7] = new Array(); _global.ITEMS_ITEM[128].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[128].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[129] = new Object(); _global.ITEMS_ITEM[129].NAME = "ClothF10"; _global.ITEMS_ITEM[129].TYPE = _global.ITEMS_TYPE_HAT; _global.ITEMS_ITEM[129].AMOUNT = 1; _global.ITEMS_ITEM[129].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[129].FREQUENCY = new Array(); _global.ITEMS_ITEM[129].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[129].VALUE = new Array(); _global.ITEMS_ITEM[129].VALUE[7] = new Array(); _global.ITEMS_ITEM[129].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[129].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[130] = new Object(); _global.ITEMS_ITEM[130].NAME = "ClothF11"; _global.ITEMS_ITEM[130].TYPE = _global.ITEMS_TYPE_SHOES; _global.ITEMS_ITEM[130].AMOUNT = 1; _global.ITEMS_ITEM[130].BALL_COLOR = _global.COLOR_PINK1; _global.ITEMS_ITEM[130].FREQUENCY = new Array(); _global.ITEMS_ITEM[130].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[130].VALUE = new Array(); _global.ITEMS_ITEM[130].VALUE[7] = new Array(); _global.ITEMS_ITEM[130].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[130].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[140] = new Object(); _global.ITEMS_ITEM[140].NAME = "Toy1"; _global.ITEMS_ITEM[140].TYPE = _global.ITEMS_TYPE_ToyHorse; _global.ITEMS_ITEM[140].AMOUNT = 1; _global.ITEMS_ITEM[140].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[140].FREQUENCY = new Array(); _global.ITEMS_ITEM[140].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[140].VALUE = new Array(); _global.ITEMS_ITEM[140].VALUE[7] = new Array(); _global.ITEMS_ITEM[140].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[140].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[141] = new Object(); _global.ITEMS_ITEM[141].NAME = "Toy2"; _global.ITEMS_ITEM[141].TYPE = _global.ITEMS_TYPE_FIGUREM; _global.ITEMS_ITEM[141].AMOUNT = 1; _global.ITEMS_ITEM[141].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[141].FREQUENCY = new Array(); _global.ITEMS_ITEM[141].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[141].VALUE = new Array(); _global.ITEMS_ITEM[141].VALUE[7] = new Array(); _global.ITEMS_ITEM[141].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[141].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[142] = new Object(); _global.ITEMS_ITEM[142].NAME = "Toy3"; _global.ITEMS_ITEM[142].TYPE = _global.ITEMS_TYPE_FIGUREF; _global.ITEMS_ITEM[142].AMOUNT = 1; _global.ITEMS_ITEM[142].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[142].FREQUENCY = new Array(); _global.ITEMS_ITEM[142].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[142].VALUE = new Array(); _global.ITEMS_ITEM[142].VALUE[7] = new Array(); _global.ITEMS_ITEM[142].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[142].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[143] = new Object(); _global.ITEMS_ITEM[143].NAME = "Toy4"; _global.ITEMS_ITEM[143].TYPE = _global.ITEMS_TYPE_RABBIT; _global.ITEMS_ITEM[143].AMOUNT = 1; _global.ITEMS_ITEM[143].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[143].FREQUENCY = new Array(); _global.ITEMS_ITEM[143].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[143].VALUE = new Array(); _global.ITEMS_ITEM[143].VALUE[7] = new Array(); _global.ITEMS_ITEM[143].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[143].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[143] = new Object(); _global.ITEMS_ITEM[143].NAME = "Toy4"; _global.ITEMS_ITEM[143].TYPE = _global.ITEMS_TYPE_RABBIT; _global.ITEMS_ITEM[143].AMOUNT = 1; _global.ITEMS_ITEM[143].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[143].FREQUENCY = new Array(); _global.ITEMS_ITEM[143].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[143].VALUE = new Array(); _global.ITEMS_ITEM[143].VALUE[7] = new Array(); _global.ITEMS_ITEM[143].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[143].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[144] = new Object(); _global.ITEMS_ITEM[144].NAME = "Toy5"; _global.ITEMS_ITEM[144].TYPE = _global.ITEMS_TYPE_CROCO; _global.ITEMS_ITEM[144].AMOUNT = 1; _global.ITEMS_ITEM[144].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[144].FREQUENCY = new Array(); _global.ITEMS_ITEM[144].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[144].VALUE = new Array(); _global.ITEMS_ITEM[144].VALUE[7] = new Array(); _global.ITEMS_ITEM[144].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[144].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[145] = new Object(); _global.ITEMS_ITEM[145].NAME = "Toy6"; _global.ITEMS_ITEM[145].TYPE = _global.ITEMS_TYPE_ROBOT; _global.ITEMS_ITEM[145].AMOUNT = 1; _global.ITEMS_ITEM[145].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[145].FREQUENCY = new Array(); _global.ITEMS_ITEM[145].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[145].VALUE = new Array(); _global.ITEMS_ITEM[145].VALUE[7] = new Array(); _global.ITEMS_ITEM[145].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[145].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[146] = new Object(); _global.ITEMS_ITEM[146].NAME = "Toy7"; _global.ITEMS_ITEM[146].TYPE = _global.ITEMS_TYPE_CAR1; _global.ITEMS_ITEM[146].AMOUNT = 1; _global.ITEMS_ITEM[146].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[146].FREQUENCY = new Array(); _global.ITEMS_ITEM[146].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[146].VALUE = new Array(); _global.ITEMS_ITEM[146].VALUE[7] = new Array(); _global.ITEMS_ITEM[146].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[146].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[147] = new Object(); _global.ITEMS_ITEM[147].NAME = "Toy8"; _global.ITEMS_ITEM[147].TYPE = _global.ITEMS_TYPE_CAR2; _global.ITEMS_ITEM[147].AMOUNT = 1; _global.ITEMS_ITEM[147].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[147].FREQUENCY = new Array(); _global.ITEMS_ITEM[147].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[147].VALUE = new Array(); _global.ITEMS_ITEM[147].VALUE[7] = new Array(); _global.ITEMS_ITEM[147].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[147].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[148] = new Object(); _global.ITEMS_ITEM[148].NAME = "Toy9"; _global.ITEMS_ITEM[148].TYPE = _global.ITEMS_TYPE_CAR; _global.ITEMS_ITEM[148].AMOUNT = 1; _global.ITEMS_ITEM[148].BALL_COLOR = _global.COLOR_GREEN1; _global.ITEMS_ITEM[148].FREQUENCY = new Array(); _global.ITEMS_ITEM[148].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[148].VALUE = new Array(); _global.ITEMS_ITEM[148].VALUE[7] = new Array(); _global.ITEMS_ITEM[148].VALUE_FREQUENCY = new Array(); _global.ITEMS_ITEM[148].VALUE_FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[149] = new Object(); _global.ITEMS_ITEM[149].NAME = "bonusTOCash"; _global.ITEMS_ITEM[149].TYPE = _global.ITEMS_TYPE_BONUS; _global.ITEMS_ITEM[149].AMOUNT = 1; _global.ITEMS_ITEM[149].BALL_COLOR = _global.COLOR_BONUS_RED; _global.ITEMS_ITEM[149].ADD_MONEY = true; _global.ITEMS_ITEM[149].FREQUENCY = new Array(); _global.ITEMS_ITEM[149].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT = new Array(); _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7] = new Array(); _global.ITEMS_ITEM[149].MIN_VALUE = new Array(); _global.ITEMS_ITEM[149].MIN_VALUE[7] = new Array(); _global.ITEMS_ITEM[149].MAX_VALUE = new Array(); _global.ITEMS_ITEM[149].MAX_VALUE[7] = new Array(); _global.ITEMS_ITEM[149].COUNT_DOWN = new Array(); _global.ITEMS_ITEM[149].COUNT_DOWN[7] = new Array(); _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE = new Array(); _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7] = new Array(); _global.ITEMS_ITEM[149].UPPER_TEXT_IMG = "bonusMoneyTextImagemap"; _global.ITEMS_ITEM[150] = new Object(); _global.ITEMS_ITEM[150].NAME = "bonusTOScore"; _global.ITEMS_ITEM[150].TYPE = _global.ITEMS_TYPE_BONUS; _global.ITEMS_ITEM[150].AMOUNT = 1; _global.ITEMS_ITEM[150].BALL_COLOR = _global.COLOR_BONUS_PURPLE; _global.ITEMS_ITEM[150].ADD_SCORE = true; _global.ITEMS_ITEM[150].FREQUENCY = new Array(); _global.ITEMS_ITEM[150].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT = new Array(); _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT[7] = new Array(); _global.ITEMS_ITEM[150].MIN_VALUE = new Array(); _global.ITEMS_ITEM[150].MIN_VALUE[7] = new Array(); _global.ITEMS_ITEM[150].MAX_VALUE = new Array(); _global.ITEMS_ITEM[150].MAX_VALUE[7] = new Array(); _global.ITEMS_ITEM[150].COUNT_DOWN = new Array(); _global.ITEMS_ITEM[150].COUNT_DOWN[7] = new Array(); _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE = new Array(); _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE[7] = new Array(); _global.ITEMS_ITEM[150].UPPER_TEXT_IMG = "bonusScoreTextImagemap"; _global.ITEMS_ITEM[151] = new Object(); _global.ITEMS_ITEM[151].NAME = "bonusTOTime"; _global.ITEMS_ITEM[151].TYPE = _global.ITEMS_TYPE_BONUS; _global.ITEMS_ITEM[151].AMOUNT = 1; _global.ITEMS_ITEM[151].BALL_COLOR = _global.COLOR_BONUS_BLUE; _global.ITEMS_ITEM[151].ADD_TIME = true; _global.ITEMS_ITEM[151].FREQUENCY = new Array(); _global.ITEMS_ITEM[151].FREQUENCY[7] = new Array(); _global.ITEMS_ITEM[151].FREQUENCY_LOWER_PERCENT = new Array(); _global.ITEMS_ITEM[151].FREQUENCY_LOWER_PERCENT[7] = new Array(); _global.ITEMS_ITEM[151].MIN_VALUE = new Array(); _global.ITEMS_ITEM[151].MIN_VALUE[7] = new Array(); _global.ITEMS_ITEM[151].MAX_VALUE = new Array(); _global.ITEMS_ITEM[151].MAX_VALUE[7] = new Array(); _global.ITEMS_ITEM[151].COUNT_DOWN = new Array(); _global.ITEMS_ITEM[151].COUNT_DOWN[7] = new Array(); _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE = new Array(); _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7] = new Array(); _global.ITEMS_ITEM[151].UPPER_TEXT_IMG = "bonusTimeTextImagemap"; _global.dollarWidth = 52; _global.DOLLARS_SPEED = 1200; _global.DOLLARS_START_POSITION = new Array(244, 400); _global.DOLLARS_START_POSITION_2 = "316 526"; _global.DOLLARS_CASH = 1; _global.DOLLARS_COUPON = 2; _global.DOLLARS_CREDIT_CARD = 3; _global.CREDIT_CARDS_NORMAL = 1; _global.CREDIT_CARDS_GOLD = 2; _global.CREDIT_CARDS_PLATINUM = 3; _global.DOLLARS_DOLLAR = new Array(); _global.DOLLARS_DOLLAR[2] = new Object(); _global.DOLLARS_DOLLAR[2].NAME = "5"; _global.DOLLARS_DOLLAR[2].VALUE = 5; _global.DOLLARS_DOLLAR[2].CATEGORY = DOLLARS_CASH; _global.DOLLARS_DOLLAR[2].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[2].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[3] = new Object(); _global.DOLLARS_DOLLAR[3].NAME = "10"; _global.DOLLARS_DOLLAR[3].VALUE = 10; _global.DOLLARS_DOLLAR[3].CATEGORY = DOLLARS_CASH; _global.DOLLARS_DOLLAR[3].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[3].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[5] = new Object(); _global.DOLLARS_DOLLAR[5].NAME = "20"; _global.DOLLARS_DOLLAR[5].VALUE = 20; _global.DOLLARS_DOLLAR[5].CATEGORY = DOLLARS_CASH; _global.DOLLARS_DOLLAR[5].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[5].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[6] = new Object(); _global.DOLLARS_DOLLAR[6].NAME = "50"; _global.DOLLARS_DOLLAR[6].VALUE = 50; _global.DOLLARS_DOLLAR[6].CATEGORY = DOLLARS_CASH; _global.DOLLARS_DOLLAR[6].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[6].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[7] = new Object(); _global.DOLLARS_DOLLAR[7].NAME = "100"; _global.DOLLARS_DOLLAR[7].VALUE = 100; _global.DOLLARS_DOLLAR[7].CATEGORY = DOLLARS_CASH; _global.DOLLARS_DOLLAR[7].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[7].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[12] = new Object(); _global.DOLLARS_DOLLAR[12].NAME = "500"; _global.DOLLARS_DOLLAR[12].VALUE = 500; _global.DOLLARS_DOLLAR[12].CATEGORY = DOLLARS_CASH; _global.DOLLARS_DOLLAR[12].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[12].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[9] = new Object(); _global.DOLLARS_DOLLAR[9].NAME = "classicCreditCardImagemap"; _global.DOLLARS_DOLLAR[9].VALUE = 0; _global.DOLLARS_DOLLAR[9].CATEGORY = _global.DOLLARS_CREDIT_CARD; _global.DOLLARS_DOLLAR[9].CARD_TYPE = _global.CREDIT_CARDS_NORMAL; _global.DOLLARS_DOLLAR[9].CHAIN = 3; _global.DOLLARS_DOLLAR[9].IMAGE = "classicCreditCardImagemap"; _global.DOLLARS_DOLLAR[9].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[9].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[10] = new Object(); _global.DOLLARS_DOLLAR[10].NAME = "goldCreditCardImagemap"; _global.DOLLARS_DOLLAR[10].VALUE = 0; _global.DOLLARS_DOLLAR[10].CATEGORY = _global.DOLLARS_CREDIT_CARD; _global.DOLLARS_DOLLAR[10].CARD_TYPE = _global.CREDIT_CARDS_GOLD; _global.DOLLARS_DOLLAR[10].CHAIN = 5; _global.DOLLARS_DOLLAR[10].IMAGE = "classicCreditCardImagemap"; _global.DOLLARS_DOLLAR[10].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[10].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[11] = new Object(); _global.DOLLARS_DOLLAR[11].NAME = "platinumCreditCardImagemap"; _global.DOLLARS_DOLLAR[11].VALUE = 0; _global.DOLLARS_DOLLAR[11].CATEGORY = _global.DOLLARS_CREDIT_CARD; _global.DOLLARS_DOLLAR[11].CARD_TYPE = _global.CREDIT_CARDS_PLATINUM; _global.DOLLARS_DOLLAR[11].CHAIN = 7; _global.DOLLARS_DOLLAR[11].IMAGE = "platinumCreditCardImagemap"; _global.DOLLARS_DOLLAR[11].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[11].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[8] = new Object(); _global.DOLLARS_DOLLAR[8].NAME = "20Coupon"; _global.DOLLARS_DOLLAR[8].VALUE = 20; _global.DOLLARS_DOLLAR[8].CATEGORY = _global.DOLLARS_COUPON; _global.DOLLARS_DOLLAR[8].IMAGE = "20Coupon.png"; _global.DOLLARS_DOLLAR[8].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[8].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[13] = new Object(); _global.DOLLARS_DOLLAR[13].NAME = "100Coupon"; _global.DOLLARS_DOLLAR[13].VALUE = 100; _global.DOLLARS_DOLLAR[13].CATEGORY = _global.DOLLARS_COUPON; _global.DOLLARS_DOLLAR[13].IMAGE = "100Coupon.png"; _global.DOLLARS_DOLLAR[13].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[13].FREQUENCY[7] = new Array(); _global.DOLLARS_DOLLAR[14] = new Object(); _global.DOLLARS_DOLLAR[14].NAME = "300Coupon"; _global.DOLLARS_DOLLAR[14].VALUE = 300; _global.DOLLARS_DOLLAR[14].CATEGORY = _global.DOLLARS_COUPON; _global.DOLLARS_DOLLAR[14].IMAGE = "300Coupon.png"; _global.DOLLARS_DOLLAR[14].FREQUENCY = new Array(); _global.DOLLARS_DOLLAR[14].FREQUENCY[7] = new Array(); _global.CHAR_SALE_PEOPLE = 1; _global.CHAR_CAT_GIRL = 2; _global.CHAR_FOOD_GIRL = 3; _global.CHAR_FEMALE_SHOPPER = 4; _global.CHAR_CAUSAL_GIRL = 5; _global.CHAR_MALE_SHOPPER = 6; _global.CHAR_SUIT_MAN = 7; _global.GUI_OBJECTIVE_BUDGET_POS = "298 505"; _global.GUI_OBJECTIVE_BUDGET_SIZE = "486 182"; _global.GUI_OBJECTIVE_BUDGET_IMAGE = objtiveBudgetImagemap; _global.GUI_OBJECTIVE_BUDGET_WORD_POS = "186 456"; _global.GUI_OBJECTIVE_BUDGET_WORD_SIZE = "98 26"; _global.GUI_OBJECTIVE_BUDGET_WORD_IMAGE = objtiveBudgetTxtImagemap; _global.GUI_OBJECTIVE_DOLLAR_SIGN_POS[1] = "140 493"; _global.GUI_OBJECTIVE_DOLLAR_SIGN_POS[2] = "363 493"; _global.GUI_OBJECTIVE_DOLLAR_SIGN_SIZE = "18 22"; _global.GUI_OBJECTIVE_DOLLAR_SIGN_IMAGE = objtiveDollarSignImagemap; _global.GUI_OBJECTIVE_BUDGET_TXT_POS = new Array(130, 347); _global.GUI_OBJECTIVE_BUDGET_TXT_SIZE = new Array(16, 19); _global.GUI_OBJECTIVE_BUDGET_TXT_IMAGE = "objtiveNumImagemap"; _global.GUI_OBJECTIVE_TARGET_POS = "410 500"; _global.GUI_OBJECTIVE_TARGET_SIZE = "202 172"; _global.GUI_OBJECTIVE_TARGET_IMAGE = objtiveTargetImagemap; _global.GUI_OBJECTIVE_TARGET_WORD_POS = "410 456"; _global.GUI_OBJECTIVE_TARGET_WORD_SIZE = "98 26"; _global.GUI_OBJECTIVE_TARGET_WORD_IMAGE = objtiveTargetTxtImagemap; _global.GUI_OBJECTIVE_TARGET_TXT_POS = new Array(308, 347); _global.GUI_OBJECTIVE_TARGET_TXT_SIZE = new Array(16, 19); _global.GUI_OBJECTIVE_TARGET_TXT_IMAGE = "objtiveNumImagemap"; _global.GUI_OBJECTIVE_CHAR_POS = new Array(); _global.GUI_OBJECTIVE_CHAR_SIZE = new Array(); _global.GUI_OBJECTIVE_CHAR_IMAGE = new Array(); _global.GUI_OBJECTIVE_CHAR_POS[_global.CHAR_FEMALE_SHOPPER] = new Array(490, 220); _global.GUI_OBJECTIVE_CHAR_SIZE[_global.CHAR_FEMALE_SHOPPER] = new Array(193, 324); _global.GUI_OBJECTIVE_CHAR_IMAGE[_global.CHAR_FEMALE_SHOPPER] = "femaleShopperImagemap"; _global.GUI_OBJECTIVE_CHAR_POS[_global.CHAR_MALE_SHOPPER] = new Array(500, 230); _global.GUI_OBJECTIVE_CHAR_SIZE[_global.CHAR_MALE_SHOPPER] = new Array(164, 331); _global.GUI_OBJECTIVE_CHAR_IMAGE[_global.CHAR_MALE_SHOPPER] = "maleShopperImagemap"; _global.GUI_OBJECTIVE_CHAR_POS[_global.CHAR_SALE_PEOPLE] = new Array(500, 230); _global.GUI_OBJECTIVE_CHAR_SIZE[_global.CHAR_SALE_PEOPLE] = new Array(194, 334); _global.GUI_OBJECTIVE_CHAR_IMAGE[_global.CHAR_SALE_PEOPLE] = "salePeopleImagemap"; _global.GUI_OBJECTIVE_CHAR_POS[_global.CHAR_CAT_GIRL] = new Array(500, 230); _global.GUI_OBJECTIVE_CHAR_SIZE[_global.CHAR_CAT_GIRL] = new Array(180, 330); _global.GUI_OBJECTIVE_CHAR_IMAGE[_global.CHAR_CAT_GIRL] = "catGirlImagemap"; _global.GUI_OBJECTIVE_CHAR_POS[_global.CHAR_SUIT_MAN] = new Array(500, 230); _global.GUI_OBJECTIVE_CHAR_SIZE[_global.CHAR_SUIT_MAN] = new Array(168, 330); _global.GUI_OBJECTIVE_CHAR_IMAGE[_global.CHAR_SUIT_MAN] = "suitManImagemap"; _global.GUI_OBJECTIVE_CHAR_POS[_global.CHAR_CAUSAL_GIRL] = new Array(500, 210); _global.GUI_OBJECTIVE_CHAR_SIZE[_global.CHAR_CAUSAL_GIRL] = new Array(150, 330); _global.GUI_OBJECTIVE_CHAR_IMAGE[_global.CHAR_CAUSAL_GIRL] = "casualGirlImagemap"; _global.GUI_OBJECTIVE_CHAR_POS[_global.CHAR_FOOD_GIRL] = new Array(500, 220); _global.GUI_OBJECTIVE_CHAR_SIZE[_global.CHAR_FOOD_GIRL] = new Array(172, 328); _global.GUI_OBJECTIVE_CHAR_IMAGE[_global.CHAR_FOOD_GIRL] = "foodGirlImagemap"; _global.GUI_GAME_OVER_BOARD_START_POS = "183 -352"; _global.GUI_GAME_OVER_BOARD_END_POS = "183 123"; _global.GUI_GAME_OVER_BOARD_SIZE = "434 352"; _global.GUI_GAME_OVER_BOARD_GAME_OVER_TXT_POS = "400 300"; _global.GUI_GAME_OVER_BOARD_GAME_OVER_TXT_SIZE = "320 72"; _global.GUI_GAME_OVER_BOARD_MOVE_DY = "50"; _global.GUI_GAME_OVER_BOARD_MSG = "I think you are simply running out of luck. I am sure you will do better next time. Try again, and put forward your best efforts.\nDo you want to try again now?"; _global.GUI_GAME_OVER_SUCCESS_MSG = "Congratulations!! You have won the Shopping Marathon! Let's try the Collector mode in the deluxe version!"; _global.GUI_PRESS_ENTER_VISIBLE = new Array(); _global.GUI_PRESS_ENTER_VISIBLE[7] = false; _global.GUI_OBJECTIVE_VISIBLE = new Array(); _global.GUI_OBJECTIVE_VISIBLE[7] = false; _global.GUI_TARGET_VISIBLE = new Array(); _global.GUI_TARGET_VISIBLE[7] = false; _global.GUI_PROGRESS_BAR_VISIBLE = new Array(); _global.GUI_PROGRESS_BAR_VISIBLE[7] = true; _global.GAMES_BONUS_MONEY_MAX_COUNT_DEFAULT = 2; _global.GAMES_BONUS_MONEY_MAX_COUNT_CHANGE = 1; _global.GAMES_BONUS_MONEY_CHANGE_FREQ_PRECENT = 70; _global.GAMES_BONUS_SCORE_MAX_COUNT_DEFAULT = 2; _global.GAMES_BONUS_SCORE_MAX_COUNT_CHANGE = 1; _global.GAMES_BONUS_SCORE_CHANGE_FREQ_PRECENT = 70; _global.GAMES_BONUS_TIME_MAX_COUNT_DEFAULT = 2; _global.GAMES_BONUS_TIME_MAX_COUNT_CHANGE = 1; _global.GAMES_BONUS_TIME_CHANGE_FREQ_PRECENT = 70; _global.GAMES_LIMITED_BUDGET = new Array(); _global.GAMES_LIMITED_BUDGET[7] = true; _global.GAMES_BUDGET = new Array(); _global.GAMES_BUDGET[7] = new Array(); _global.GAMES_BUDGET[7][1] = 900; _global.GAMES_TARGET_VALUE = new Array(); _global.GAMES_TARGET_VALUE[7] = new Array(); _global.GAMES_TARGET_VALUE[7][1] = 540; _global.GAMES_TIME_LIMIT = new Array(); _global.GAMES_TIME_LIMIT[7] = new Array(); _global.GAMES_TIME_LIMIT[7][1] = 180; _global.GAMES_LIMITED_TIME = new Array(); _global.GAMES_LIMITED_TIME[7] = new Array(); _global.GAMES_LIMITED_TIME[7][1] = true; _global.GAMES_ITEM_USE = new Array(); _global.GAMES_ITEM_USE[7] = new Array(); _global.GAMES_ITEM_USE[7][1] = new Array(5, 8, 11, 12, 10, 15); _global.ITEMS_ITEM[5].FREQUENCY[7][1] = 20; _global.ITEMS_ITEM[8].FREQUENCY[7][1] = 18; _global.ITEMS_ITEM[11].FREQUENCY[7][1] = 20; _global.ITEMS_ITEM[12].FREQUENCY[7][1] = 21; _global.ITEMS_ITEM[10].FREQUENCY[7][1] = 16; _global.ITEMS_ITEM[15].FREQUENCY[7][1] = 5; _global.ITEMS_ITEM[5].VALUE[7][1] = 17; _global.ITEMS_ITEM[5].VALUE_FREQUENCY[7][1] = 100; _global.ITEMS_ITEM[8].VALUE[7][1] = 23; _global.ITEMS_ITEM[8].VALUE_FREQUENCY[7][1] = 100; _global.ITEMS_ITEM[11].VALUE[7][1] = 8; _global.ITEMS_ITEM[11].VALUE_FREQUENCY[7][1] = 100; _global.ITEMS_ITEM[12].VALUE[7][1] = 12; _global.ITEMS_ITEM[12].VALUE_FREQUENCY[7][1] = 100; _global.ITEMS_ITEM[10].VALUE[7][1] = 32; _global.ITEMS_ITEM[10].VALUE_FREQUENCY[7][1] = 100; _global.ITEMS_ITEM[15].VALUE[7][1] = 50; _global.ITEMS_ITEM[15].VALUE_FREQUENCY[7][1] = 100; _global.GAMES_DOLLAR_USE = new Array(); _global.GAMES_DOLLAR_USE[7] = new Array(); _global.GAMES_DOLLAR_USE[7][1] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][1] = 16; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][1] = 29; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][1] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][1] = 10; _global.GAMES_BUDGET[7][2] = 900; _global.GAMES_TARGET_VALUE[7][2] = 585; _global.GAMES_TIME_LIMIT[7][2] = 180; _global.GAMES_LIMITED_TIME[7][2] = true; _global.GAMES_ITEM_USE[7][2] = new Array(5, 8, 11, 12, 10, 15); _global.ITEMS_ITEM[5].FREQUENCY[7][2] = 20; _global.ITEMS_ITEM[8].FREQUENCY[7][2] = 18; _global.ITEMS_ITEM[11].FREQUENCY[7][2] = 20; _global.ITEMS_ITEM[12].FREQUENCY[7][2] = 21; _global.ITEMS_ITEM[10].FREQUENCY[7][2] = 16; _global.ITEMS_ITEM[15].FREQUENCY[7][2] = 5; _global.ITEMS_ITEM[5].VALUE[7][2] = 17; _global.ITEMS_ITEM[5].VALUE_FREQUENCY[7][2] = 100; _global.ITEMS_ITEM[8].VALUE[7][2] = 23; _global.ITEMS_ITEM[8].VALUE_FREQUENCY[7][2] = 100; _global.ITEMS_ITEM[11].VALUE[7][2] = 8; _global.ITEMS_ITEM[11].VALUE_FREQUENCY[7][2] = 100; _global.ITEMS_ITEM[12].VALUE[7][2] = 12; _global.ITEMS_ITEM[12].VALUE_FREQUENCY[7][2] = 100; _global.ITEMS_ITEM[10].VALUE[7][2] = 32; _global.ITEMS_ITEM[10].VALUE_FREQUENCY[7][2] = 100; _global.ITEMS_ITEM[15].VALUE[7][2] = 50; _global.ITEMS_ITEM[15].VALUE_FREQUENCY[7][2] = 100; _global.GAMES_DOLLAR_USE[7][2] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][2] = 16; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][2] = 28; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][2] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][2] = 10; _global.GAMES_BUDGET[7][3] = 900; _global.GAMES_TARGET_VALUE[7][3] = 630; _global.GAMES_TIME_LIMIT[7][3] = 180; _global.GAMES_LIMITED_TIME[7][3] = true; _global.GAMES_ITEM_USE[7][3] = new Array(1, 16, 9, 3, 10, 15); _global.ITEMS_ITEM[1].FREQUENCY[7][3] = 19; _global.ITEMS_ITEM[16].FREQUENCY[7][3] = 17; _global.ITEMS_ITEM[9].FREQUENCY[7][3] = 19; _global.ITEMS_ITEM[3].FREQUENCY[7][3] = 19; _global.ITEMS_ITEM[10].FREQUENCY[7][3] = 15; _global.ITEMS_ITEM[15].FREQUENCY[7][3] = 5; _global.ITEMS_ITEM[1].VALUE[7][3] = 17; _global.ITEMS_ITEM[1].VALUE_FREQUENCY[7][3] = 100; _global.ITEMS_ITEM[16].VALUE[7][3] = 23; _global.ITEMS_ITEM[16].VALUE_FREQUENCY[7][3] = 100; _global.ITEMS_ITEM[9].VALUE[7][3] = 8; _global.ITEMS_ITEM[9].VALUE_FREQUENCY[7][3] = 100; _global.ITEMS_ITEM[3].VALUE[7][3] = 12; _global.ITEMS_ITEM[3].VALUE_FREQUENCY[7][3] = 100; _global.ITEMS_ITEM[10].VALUE[7][3] = 32; _global.ITEMS_ITEM[10].VALUE_FREQUENCY[7][3] = 100; _global.ITEMS_ITEM[15].VALUE[7][3] = 50; _global.ITEMS_ITEM[15].VALUE_FREQUENCY[7][3] = 100; _global.GAMES_DOLLAR_USE[7][3] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][3] = 16; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][3] = 28; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][3] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][3] = 10; _global.GAMES_BUDGET[7][4] = 900; _global.GAMES_TARGET_VALUE[7][4] = 675; _global.GAMES_TIME_LIMIT[7][4] = 180; _global.GAMES_LIMITED_TIME[7][4] = true; _global.GAMES_ITEM_USE[7][4] = new Array(1, 16, 9, 3, 10, 15, 150); _global.ITEMS_ITEM[1].FREQUENCY[7][4] = 20; _global.ITEMS_ITEM[16].FREQUENCY[7][4] = 18; _global.ITEMS_ITEM[9].FREQUENCY[7][4] = 20; _global.ITEMS_ITEM[3].FREQUENCY[7][4] = 21; _global.ITEMS_ITEM[10].FREQUENCY[7][4] = 16; _global.ITEMS_ITEM[15].FREQUENCY[7][4] = 5; _global.ITEMS_ITEM[1].VALUE[7][4] = 17; _global.ITEMS_ITEM[1].VALUE_FREQUENCY[7][4] = 100; _global.ITEMS_ITEM[16].VALUE[7][4] = 23; _global.ITEMS_ITEM[16].VALUE_FREQUENCY[7][4] = 100; _global.ITEMS_ITEM[9].VALUE[7][4] = 8; _global.ITEMS_ITEM[9].VALUE_FREQUENCY[7][4] = 100; _global.ITEMS_ITEM[3].VALUE[7][4] = 12; _global.ITEMS_ITEM[3].VALUE_FREQUENCY[7][4] = 100; _global.ITEMS_ITEM[10].VALUE[7][4] = 32; _global.ITEMS_ITEM[10].VALUE_FREQUENCY[7][4] = 100; _global.ITEMS_ITEM[15].VALUE[7][4] = 50; _global.ITEMS_ITEM[15].VALUE_FREQUENCY[7][4] = 100; _global.ITEMS_ITEM[150].FREQUENCY[7][4] = 6; _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT[7][4] = 20; _global.ITEMS_ITEM[150].MIN_VALUE[7][4] = 0; _global.ITEMS_ITEM[150].MAX_VALUE[7][4] = 0; _global.ITEMS_ITEM[150].COUNT_DOWN[7][4] = true; _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE[7][4] = 20; _global.GAMES_DOLLAR_USE[7][4] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][4] = 16; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][4] = 28; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][4] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][4] = 10; _global.GAMES_BUDGET[7][5] = 900; _global.GAMES_TARGET_VALUE[7][5] = 700; _global.GAMES_TIME_LIMIT[7][5] = 180; _global.GAMES_LIMITED_TIME[7][5] = true; _global.GAMES_ITEM_USE[7][5] = new Array(1, 16, 9, 7, 10, 15, 150); _global.ITEMS_ITEM[1].FREQUENCY[7][5] = 19; _global.ITEMS_ITEM[16].FREQUENCY[7][5] = 17; _global.ITEMS_ITEM[9].FREQUENCY[7][5] = 19; _global.ITEMS_ITEM[7].FREQUENCY[7][5] = 19; _global.ITEMS_ITEM[10].FREQUENCY[7][5] = 15; _global.ITEMS_ITEM[15].FREQUENCY[7][5] = 5; _global.ITEMS_ITEM[1].VALUE[7][5] = 17; _global.ITEMS_ITEM[1].VALUE_FREQUENCY[7][5] = 100; _global.ITEMS_ITEM[16].VALUE[7][5] = 23; _global.ITEMS_ITEM[16].VALUE_FREQUENCY[7][5] = 100; _global.ITEMS_ITEM[9].VALUE[7][5] = 8; _global.ITEMS_ITEM[9].VALUE_FREQUENCY[7][5] = 100; _global.ITEMS_ITEM[7].VALUE[7][5] = 12; _global.ITEMS_ITEM[7].VALUE_FREQUENCY[7][5] = 100; _global.ITEMS_ITEM[10].VALUE[7][5] = 32; _global.ITEMS_ITEM[10].VALUE_FREQUENCY[7][5] = 100; _global.ITEMS_ITEM[15].VALUE[7][5] = 50; _global.ITEMS_ITEM[15].VALUE_FREQUENCY[7][5] = 100; _global.ITEMS_ITEM[150].FREQUENCY[7][5] = 6; _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT[7][5] = 20; _global.ITEMS_ITEM[150].MIN_VALUE[7][5] = 0; _global.ITEMS_ITEM[150].MAX_VALUE[7][5] = 0; _global.ITEMS_ITEM[150].COUNT_DOWN[7][5] = true; _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE[7][5] = 20; _global.GAMES_DOLLAR_USE[7][5] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][5] = 16; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][5] = 28; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][5] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][5] = 10; _global.GAMES_BUDGET[7][6] = 900; _global.GAMES_TARGET_VALUE[7][6] = 730; _global.GAMES_TIME_LIMIT[7][6] = 180; _global.GAMES_LIMITED_TIME[7][6] = true; _global.GAMES_ITEM_USE[7][6] = new Array(1, 16, 9, 7, 10, 15, 150); _global.ITEMS_ITEM[1].FREQUENCY[7][6] = 20; _global.ITEMS_ITEM[16].FREQUENCY[7][6] = 18; _global.ITEMS_ITEM[9].FREQUENCY[7][6] = 20; _global.ITEMS_ITEM[7].FREQUENCY[7][6] = 21; _global.ITEMS_ITEM[10].FREQUENCY[7][6] = 16; _global.ITEMS_ITEM[15].FREQUENCY[7][6] = 5; _global.ITEMS_ITEM[1].VALUE[7][6] = 17; _global.ITEMS_ITEM[1].VALUE_FREQUENCY[7][6] = 100; _global.ITEMS_ITEM[16].VALUE[7][6] = 23; _global.ITEMS_ITEM[16].VALUE_FREQUENCY[7][6] = 100; _global.ITEMS_ITEM[9].VALUE[7][6] = 8; _global.ITEMS_ITEM[9].VALUE_FREQUENCY[7][6] = 100; _global.ITEMS_ITEM[7].VALUE[7][6] = 12; _global.ITEMS_ITEM[7].VALUE_FREQUENCY[7][6] = 100; _global.ITEMS_ITEM[10].VALUE[7][6] = 32; _global.ITEMS_ITEM[10].VALUE_FREQUENCY[7][6] = 100; _global.ITEMS_ITEM[15].VALUE[7][6] = 50; _global.ITEMS_ITEM[15].VALUE_FREQUENCY[7][6] = 100; _global.GAMES_DOLLAR_USE[7][6] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][6] = 16; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][6] = 28; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][6] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][6] = 10; _global.ITEMS_ITEM[150].FREQUENCY[7][6] = 6; _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT[7][6] = 20; _global.ITEMS_ITEM[150].MIN_VALUE[7][6] = 0; _global.ITEMS_ITEM[150].MAX_VALUE[7][6] = 0; _global.ITEMS_ITEM[150].COUNT_DOWN[7][6] = true; _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE[7][6] = 20; _global.GAMES_BUDGET[7][7] = 1500; _global.GAMES_TARGET_VALUE[7][7] = 900; _global.GAMES_TIME_LIMIT[7][7] = 200; _global.GAMES_LIMITED_TIME[7][7] = true; _global.GAMES_ITEM_USE[7][7] = new Array(144, 146, 147, 143, 141, 145); _global.ITEMS_ITEM[144].FREQUENCY[7][7] = 20; _global.ITEMS_ITEM[146].FREQUENCY[7][7] = 18; _global.ITEMS_ITEM[147].FREQUENCY[7][7] = 20; _global.ITEMS_ITEM[143].FREQUENCY[7][7] = 21; _global.ITEMS_ITEM[141].FREQUENCY[7][7] = 16; _global.ITEMS_ITEM[145].FREQUENCY[7][7] = 5; _global.ITEMS_ITEM[144].VALUE[7][7] = 6; _global.ITEMS_ITEM[144].VALUE_FREQUENCY[7][7] = 100; _global.ITEMS_ITEM[146].VALUE[7][7] = 13; _global.ITEMS_ITEM[146].VALUE_FREQUENCY[7][7] = 100; _global.ITEMS_ITEM[147].VALUE[7][7] = 34; _global.ITEMS_ITEM[147].VALUE_FREQUENCY[7][7] = 100; _global.ITEMS_ITEM[143].VALUE[7][7] = 46; _global.ITEMS_ITEM[143].VALUE_FREQUENCY[7][7] = 100; _global.ITEMS_ITEM[141].VALUE[7][7] = 53; _global.ITEMS_ITEM[141].VALUE_FREQUENCY[7][7] = 100; _global.ITEMS_ITEM[145].VALUE[7][7] = 67; _global.ITEMS_ITEM[145].VALUE_FREQUENCY[7][7] = 100; _global.GAMES_DOLLAR_USE[7][7] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][7] = 5; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][7] = 15; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][7] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][7] = 35; _global.GAMES_BUDGET[7][13] = 1650; _global.GAMES_TARGET_VALUE[7][13] = 1200; _global.GAMES_TIME_LIMIT[7][13] = 200; _global.GAMES_LIMITED_TIME[7][13] = true; _global.GAMES_ITEM_USE[7][13] = new Array(86, 82, 81, 84, 89, 87); _global.ITEMS_ITEM[86].FREQUENCY[7][13] = 15; _global.ITEMS_ITEM[82].FREQUENCY[7][13] = 18; _global.ITEMS_ITEM[81].FREQUENCY[7][13] = 21; _global.ITEMS_ITEM[84].FREQUENCY[7][13] = 21; _global.ITEMS_ITEM[89].FREQUENCY[7][13] = 20; _global.ITEMS_ITEM[87].FREQUENCY[7][13] = 5; _global.ITEMS_ITEM[86].VALUE[7][13] = 6; _global.ITEMS_ITEM[86].VALUE_FREQUENCY[7][13] = 100; _global.ITEMS_ITEM[82].VALUE[7][13] = 16; _global.ITEMS_ITEM[82].VALUE_FREQUENCY[7][13] = 100; _global.ITEMS_ITEM[81].VALUE[7][13] = 24; _global.ITEMS_ITEM[81].VALUE_FREQUENCY[7][13] = 100; _global.ITEMS_ITEM[84].VALUE[7][13] = 31; _global.ITEMS_ITEM[84].VALUE_FREQUENCY[7][13] = 100; _global.ITEMS_ITEM[89].VALUE[7][13] = 41; _global.ITEMS_ITEM[89].VALUE_FREQUENCY[7][13] = 100; _global.ITEMS_ITEM[87].VALUE[7][13] = 66; _global.ITEMS_ITEM[87].VALUE_FREQUENCY[7][13] = 100; _global.GAMES_DOLLAR_USE[7][13] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][13] = 2; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][13] = 13; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][13] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][13] = 40; _global.GAMES_BUDGET[7][14] = 1650; _global.GAMES_TARGET_VALUE[7][14] = 1280; _global.GAMES_TIME_LIMIT[7][14] = 200; _global.GAMES_LIMITED_TIME[7][14] = true; _global.GAMES_ITEM_USE[7][14] = new Array(86, 82, 81, 84, 89, 87, 150); _global.ITEMS_ITEM[86].FREQUENCY[7][14] = 15; _global.ITEMS_ITEM[82].FREQUENCY[7][14] = 18; _global.ITEMS_ITEM[81].FREQUENCY[7][14] = 21; _global.ITEMS_ITEM[84].FREQUENCY[7][14] = 21; _global.ITEMS_ITEM[89].FREQUENCY[7][14] = 20; _global.ITEMS_ITEM[87].FREQUENCY[7][14] = 5; _global.ITEMS_ITEM[86].VALUE[7][14] = 6; _global.ITEMS_ITEM[86].VALUE_FREQUENCY[7][14] = 100; _global.ITEMS_ITEM[82].VALUE[7][14] = 16; _global.ITEMS_ITEM[82].VALUE_FREQUENCY[7][14] = 100; _global.ITEMS_ITEM[81].VALUE[7][14] = 24; _global.ITEMS_ITEM[81].VALUE_FREQUENCY[7][14] = 100; _global.ITEMS_ITEM[84].VALUE[7][14] = 31; _global.ITEMS_ITEM[84].VALUE_FREQUENCY[7][14] = 100; _global.ITEMS_ITEM[89].VALUE[7][14] = 41; _global.ITEMS_ITEM[89].VALUE_FREQUENCY[7][14] = 100; _global.ITEMS_ITEM[87].VALUE[7][14] = 66; _global.ITEMS_ITEM[87].VALUE_FREQUENCY[7][14] = 100; _global.ITEMS_ITEM[150].FREQUENCY[7][14] = 6; _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT[7][14] = 20; _global.ITEMS_ITEM[150].MIN_VALUE[7][14] = 0; _global.ITEMS_ITEM[150].MAX_VALUE[7][14] = 0; _global.ITEMS_ITEM[150].COUNT_DOWN[7][14] = true; _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE[7][14] = 20; _global.GAMES_DOLLAR_USE[7][14] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][14] = 2; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][14] = 13; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][14] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][14] = 40; _global.GAMES_BUDGET[7][15] = 1500; _global.GAMES_BONUS_MONEY_LIMIT = new Array(); _global.GAMES_BONUS_MONEY_LIMIT[7] = new Array(); _global.GAMES_BONUS_MONEY_LIMIT[7][15] = 180; _global.GAMES_TARGET_VALUE[7][15] = 1330; _global.GAMES_TIME_LIMIT[7][15] = 200; _global.GAMES_LIMITED_TIME[7][15] = true; _global.GAMES_ITEM_USE[7][15] = new Array(86, 82, 81, 84, 89, 87, 149); _global.ITEMS_ITEM[86].FREQUENCY[7][15] = 15; _global.ITEMS_ITEM[82].FREQUENCY[7][15] = 18; _global.ITEMS_ITEM[81].FREQUENCY[7][15] = 21; _global.ITEMS_ITEM[84].FREQUENCY[7][15] = 21; _global.ITEMS_ITEM[89].FREQUENCY[7][15] = 20; _global.ITEMS_ITEM[87].FREQUENCY[7][15] = 5; _global.ITEMS_ITEM[86].VALUE[7][15] = 6; _global.ITEMS_ITEM[86].VALUE_FREQUENCY[7][15] = 100; _global.ITEMS_ITEM[82].VALUE[7][15] = 16; _global.ITEMS_ITEM[82].VALUE_FREQUENCY[7][15] = 100; _global.ITEMS_ITEM[81].VALUE[7][15] = 24; _global.ITEMS_ITEM[81].VALUE_FREQUENCY[7][15] = 100; _global.ITEMS_ITEM[84].VALUE[7][15] = 31; _global.ITEMS_ITEM[84].VALUE_FREQUENCY[7][15] = 100; _global.ITEMS_ITEM[89].VALUE[7][15] = 41; _global.ITEMS_ITEM[89].VALUE_FREQUENCY[7][15] = 100; _global.ITEMS_ITEM[87].VALUE[7][15] = 66; _global.ITEMS_ITEM[87].VALUE_FREQUENCY[7][15] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][15] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][15] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][15] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][15] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][15] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][15] = 25; _global.GAMES_DOLLAR_USE[7][15] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][15] = 2; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][15] = 13; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][15] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][15] = 40; _global.GAMES_BUDGET[7][16] = 1480; _global.GAMES_BONUS_MONEY_LIMIT[7][16] = 240; _global.GAMES_TARGET_VALUE[7][16] = 1380; _global.GAMES_TIME_LIMIT[7][16] = 200; _global.GAMES_LIMITED_TIME[7][16] = true; _global.GAMES_ITEM_USE[7][16] = new Array(86, 82, 81, 84, 89, 87, 149); _global.ITEMS_ITEM[86].FREQUENCY[7][16] = 15; _global.ITEMS_ITEM[82].FREQUENCY[7][16] = 18; _global.ITEMS_ITEM[81].FREQUENCY[7][16] = 21; _global.ITEMS_ITEM[84].FREQUENCY[7][16] = 21; _global.ITEMS_ITEM[89].FREQUENCY[7][16] = 20; _global.ITEMS_ITEM[87].FREQUENCY[7][16] = 5; _global.ITEMS_ITEM[86].VALUE[7][16] = 6; _global.ITEMS_ITEM[86].VALUE_FREQUENCY[7][16] = 100; _global.ITEMS_ITEM[82].VALUE[7][16] = 16; _global.ITEMS_ITEM[82].VALUE_FREQUENCY[7][16] = 100; _global.ITEMS_ITEM[81].VALUE[7][16] = 24; _global.ITEMS_ITEM[81].VALUE_FREQUENCY[7][16] = 100; _global.ITEMS_ITEM[84].VALUE[7][16] = 31; _global.ITEMS_ITEM[84].VALUE_FREQUENCY[7][16] = 100; _global.ITEMS_ITEM[89].VALUE[7][16] = 41; _global.ITEMS_ITEM[89].VALUE_FREQUENCY[7][16] = 100; _global.ITEMS_ITEM[87].VALUE[7][16] = 66; _global.ITEMS_ITEM[87].VALUE_FREQUENCY[7][16] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][16] = 8; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][16] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][16] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][16] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][16] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][16] = 25; _global.GAMES_DOLLAR_USE[7][16] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][16] = 2; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][16] = 13; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][16] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][16] = 40; _global.GAMES_BUDGET[7][17] = 1480; _global.GAMES_BONUS_MONEY_LIMIT[7][16] = 300; _global.GAMES_TARGET_VALUE[7][17] = 1400; _global.GAMES_TIME_LIMIT[7][17] = 200; _global.GAMES_LIMITED_TIME[7][17] = true; _global.GAMES_ITEM_USE[7][17] = new Array(86, 82, 81, 84, 89, 87, 149); _global.ITEMS_ITEM[86].FREQUENCY[7][17] = 15; _global.ITEMS_ITEM[82].FREQUENCY[7][17] = 18; _global.ITEMS_ITEM[81].FREQUENCY[7][17] = 21; _global.ITEMS_ITEM[84].FREQUENCY[7][17] = 21; _global.ITEMS_ITEM[89].FREQUENCY[7][17] = 20; _global.ITEMS_ITEM[87].FREQUENCY[7][17] = 5; _global.ITEMS_ITEM[86].VALUE[7][17] = 6; _global.ITEMS_ITEM[86].VALUE_FREQUENCY[7][17] = 100; _global.ITEMS_ITEM[82].VALUE[7][17] = 16; _global.ITEMS_ITEM[82].VALUE_FREQUENCY[7][17] = 100; _global.ITEMS_ITEM[81].VALUE[7][17] = 24; _global.ITEMS_ITEM[81].VALUE_FREQUENCY[7][17] = 100; _global.ITEMS_ITEM[84].VALUE[7][17] = 31; _global.ITEMS_ITEM[84].VALUE_FREQUENCY[7][17] = 100; _global.ITEMS_ITEM[89].VALUE[7][17] = 41; _global.ITEMS_ITEM[89].VALUE_FREQUENCY[7][17] = 100; _global.ITEMS_ITEM[87].VALUE[7][17] = 66; _global.ITEMS_ITEM[87].VALUE_FREQUENCY[7][17] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][17] = 10; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][17] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][17] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][17] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][17] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][17] = 25; _global.GAMES_DOLLAR_USE[7][17] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][17] = 2; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][17] = 13; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][17] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][17] = 40; _global.GAMES_BUDGET[7][18] = 1650; _global.GAMES_TARGET_VALUE[7][18] = 1530; _global.GAMES_TIME_LIMIT[7][18] = 200; _global.GAMES_LIMITED_TIME[7][18] = true; _global.GAMES_ITEM_USE[7][18] = new Array(86, 82, 81, 84, 89, 87); _global.ITEMS_ITEM[86].FREQUENCY[7][18] = 15; _global.ITEMS_ITEM[82].FREQUENCY[7][18] = 18; _global.ITEMS_ITEM[81].FREQUENCY[7][18] = 21; _global.ITEMS_ITEM[84].FREQUENCY[7][18] = 21; _global.ITEMS_ITEM[89].FREQUENCY[7][18] = 20; _global.ITEMS_ITEM[87].FREQUENCY[7][18] = 5; _global.ITEMS_ITEM[86].VALUE[7][18] = 6; _global.ITEMS_ITEM[86].VALUE_FREQUENCY[7][18] = 100; _global.ITEMS_ITEM[82].VALUE[7][18] = 16; _global.ITEMS_ITEM[82].VALUE_FREQUENCY[7][18] = 100; _global.ITEMS_ITEM[81].VALUE[7][18] = 24; _global.ITEMS_ITEM[81].VALUE_FREQUENCY[7][18] = 100; _global.ITEMS_ITEM[84].VALUE[7][18] = 31; _global.ITEMS_ITEM[84].VALUE_FREQUENCY[7][18] = 100; _global.ITEMS_ITEM[89].VALUE[7][18] = 41; _global.ITEMS_ITEM[89].VALUE_FREQUENCY[7][18] = 100; _global.ITEMS_ITEM[87].VALUE[7][18] = 66; _global.ITEMS_ITEM[87].VALUE_FREQUENCY[7][18] = 100; _global.GAMES_DOLLAR_USE[7][18] = new Array(3, 5, 6, 7); _global.DOLLARS_DOLLAR[3].FREQUENCY[7][18] = 2; _global.DOLLARS_DOLLAR[5].FREQUENCY[7][18] = 13; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][18] = 45; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][18] = 40; _global.GAMES_BUDGET[7][19] = 2200; _global.GAMES_TARGET_VALUE[7][19] = 1700; _global.GAMES_TIME_LIMIT[7][19] = 200; _global.GAMES_LIMITED_TIME[7][19] = true; _global.GAMES_ITEM_USE[7][19] = new Array(70, 61, 64, 60, 66, 67, 73, 150); _global.ITEMS_ITEM[70].FREQUENCY[7][19] = 10; _global.ITEMS_ITEM[61].FREQUENCY[7][19] = 15; _global.ITEMS_ITEM[64].FREQUENCY[7][19] = 15; _global.ITEMS_ITEM[60].FREQUENCY[7][19] = 20; _global.ITEMS_ITEM[66].FREQUENCY[7][19] = 25; _global.ITEMS_ITEM[67].FREQUENCY[7][19] = 12; _global.ITEMS_ITEM[73].FREQUENCY[7][19] = 3; _global.ITEMS_ITEM[70].VALUE[7][19] = 13; _global.ITEMS_ITEM[70].VALUE_FREQUENCY[7][19] = 100; _global.ITEMS_ITEM[61].VALUE[7][19] = 18; _global.ITEMS_ITEM[61].VALUE_FREQUENCY[7][19] = 100; _global.ITEMS_ITEM[64].VALUE[7][19] = 26; _global.ITEMS_ITEM[64].VALUE_FREQUENCY[7][19] = 100; _global.ITEMS_ITEM[60].VALUE[7][19] = 34; _global.ITEMS_ITEM[60].VALUE_FREQUENCY[7][19] = 100; _global.ITEMS_ITEM[66].VALUE[7][19] = 43; _global.ITEMS_ITEM[66].VALUE_FREQUENCY[7][19] = 100; _global.ITEMS_ITEM[67].VALUE[7][19] = 69; _global.ITEMS_ITEM[67].VALUE_FREQUENCY[7][19] = 100; _global.ITEMS_ITEM[73].VALUE[7][19] = 105; _global.ITEMS_ITEM[73].VALUE_FREQUENCY[7][19] = 100; _global.ITEMS_ITEM[150].FREQUENCY[7][19] = 6; _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT[7][19] = 20; _global.ITEMS_ITEM[150].MIN_VALUE[7][19] = 0; _global.ITEMS_ITEM[150].MAX_VALUE[7][19] = 0; _global.ITEMS_ITEM[150].COUNT_DOWN[7][19] = true; _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE[7][19] = 20; _global.GAMES_DOLLAR_USE[7][19] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][19] = 20; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][19] = 35; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][19] = 42; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][19] = 3; _global.GAMES_BUDGET[7][20] = 2200; _global.GAMES_TARGET_VALUE[7][20] = 1800; _global.GAMES_TIME_LIMIT[7][20] = 200; _global.GAMES_LIMITED_TIME[7][20] = true; _global.GAMES_ITEM_USE[7][20] = new Array(70, 61, 64, 60, 66, 67, 73, 150); _global.ITEMS_ITEM[70].FREQUENCY[7][20] = 10; _global.ITEMS_ITEM[61].FREQUENCY[7][20] = 15; _global.ITEMS_ITEM[64].FREQUENCY[7][20] = 15; _global.ITEMS_ITEM[60].FREQUENCY[7][20] = 20; _global.ITEMS_ITEM[66].FREQUENCY[7][20] = 25; _global.ITEMS_ITEM[67].FREQUENCY[7][20] = 12; _global.ITEMS_ITEM[73].FREQUENCY[7][20] = 3; _global.ITEMS_ITEM[70].VALUE[7][20] = 13; _global.ITEMS_ITEM[70].VALUE_FREQUENCY[7][20] = 100; _global.ITEMS_ITEM[61].VALUE[7][20] = 18; _global.ITEMS_ITEM[61].VALUE_FREQUENCY[7][20] = 100; _global.ITEMS_ITEM[64].VALUE[7][20] = 26; _global.ITEMS_ITEM[64].VALUE_FREQUENCY[7][20] = 100; _global.ITEMS_ITEM[60].VALUE[7][20] = 34; _global.ITEMS_ITEM[60].VALUE_FREQUENCY[7][20] = 100; _global.ITEMS_ITEM[66].VALUE[7][20] = 43; _global.ITEMS_ITEM[66].VALUE_FREQUENCY[7][20] = 100; _global.ITEMS_ITEM[67].VALUE[7][20] = 69; _global.ITEMS_ITEM[67].VALUE_FREQUENCY[7][20] = 100; _global.ITEMS_ITEM[73].VALUE[7][20] = 105; _global.ITEMS_ITEM[73].VALUE_FREQUENCY[7][20] = 100; _global.ITEMS_ITEM[150].FREQUENCY[7][20] = 6; _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT[7][20] = 20; _global.ITEMS_ITEM[150].MIN_VALUE[7][20] = 0; _global.ITEMS_ITEM[150].MAX_VALUE[7][20] = 0; _global.ITEMS_ITEM[150].COUNT_DOWN[7][20] = true; _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE[7][20] = 20; _global.GAMES_DOLLAR_USE[7][20] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][20] = 20; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][20] = 35; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][20] = 42; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][20] = 3; _global.GAMES_BUDGET[7][21] = 2000; _global.GAMES_BONUS_MONEY_LIMIT[7][21] = 200; _global.GAMES_TARGET_VALUE[7][21] = 1875; _global.GAMES_TIME_LIMIT[7][21] = 200; _global.GAMES_LIMITED_TIME[7][21] = true; _global.GAMES_ITEM_USE[7][21] = new Array(70, 61, 64, 60, 66, 67, 73, 149); _global.ITEMS_ITEM[70].FREQUENCY[7][21] = 10; _global.ITEMS_ITEM[61].FREQUENCY[7][21] = 15; _global.ITEMS_ITEM[64].FREQUENCY[7][21] = 15; _global.ITEMS_ITEM[60].FREQUENCY[7][21] = 20; _global.ITEMS_ITEM[66].FREQUENCY[7][21] = 25; _global.ITEMS_ITEM[67].FREQUENCY[7][21] = 12; _global.ITEMS_ITEM[73].FREQUENCY[7][21] = 3; _global.ITEMS_ITEM[70].VALUE[7][21] = 13; _global.ITEMS_ITEM[70].VALUE_FREQUENCY[7][21] = 100; _global.ITEMS_ITEM[61].VALUE[7][21] = 18; _global.ITEMS_ITEM[61].VALUE_FREQUENCY[7][21] = 100; _global.ITEMS_ITEM[64].VALUE[7][21] = 26; _global.ITEMS_ITEM[64].VALUE_FREQUENCY[7][21] = 100; _global.ITEMS_ITEM[60].VALUE[7][21] = 34; _global.ITEMS_ITEM[60].VALUE_FREQUENCY[7][21] = 100; _global.ITEMS_ITEM[66].VALUE[7][21] = 43; _global.ITEMS_ITEM[66].VALUE_FREQUENCY[7][21] = 100; _global.ITEMS_ITEM[67].VALUE[7][21] = 69; _global.ITEMS_ITEM[67].VALUE_FREQUENCY[7][21] = 100; _global.ITEMS_ITEM[73].VALUE[7][21] = 105; _global.ITEMS_ITEM[73].VALUE_FREQUENCY[7][21] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][21] = 8; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][21] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][21] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][21] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][21] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][21] = 25; _global.GAMES_DOLLAR_USE[7][21] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][21] = 20; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][21] = 35; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][21] = 42; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][21] = 3; _global.GAMES_BUDGET[7][22] = 2200; _global.GAMES_TARGET_VALUE[7][22] = 1950; _global.GAMES_TIME_LIMIT[7][22] = 200; _global.GAMES_LIMITED_TIME[7][22] = true; _global.GAMES_ITEM_USE[7][22] = new Array(70, 61, 64, 60, 66, 67, 73, 150); _global.ITEMS_ITEM[70].FREQUENCY[7][22] = 10; _global.ITEMS_ITEM[61].FREQUENCY[7][22] = 15; _global.ITEMS_ITEM[64].FREQUENCY[7][22] = 15; _global.ITEMS_ITEM[60].FREQUENCY[7][22] = 20; _global.ITEMS_ITEM[66].FREQUENCY[7][22] = 25; _global.ITEMS_ITEM[67].FREQUENCY[7][22] = 12; _global.ITEMS_ITEM[73].FREQUENCY[7][22] = 3; _global.ITEMS_ITEM[70].VALUE[7][22] = 13; _global.ITEMS_ITEM[70].VALUE_FREQUENCY[7][22] = 100; _global.ITEMS_ITEM[61].VALUE[7][22] = 18; _global.ITEMS_ITEM[61].VALUE_FREQUENCY[7][22] = 100; _global.ITEMS_ITEM[64].VALUE[7][22] = 26; _global.ITEMS_ITEM[64].VALUE_FREQUENCY[7][22] = 100; _global.ITEMS_ITEM[60].VALUE[7][22] = 34; _global.ITEMS_ITEM[60].VALUE_FREQUENCY[7][22] = 100; _global.ITEMS_ITEM[66].VALUE[7][22] = 43; _global.ITEMS_ITEM[66].VALUE_FREQUENCY[7][22] = 100; _global.ITEMS_ITEM[67].VALUE[7][22] = 69; _global.ITEMS_ITEM[67].VALUE_FREQUENCY[7][22] = 100; _global.ITEMS_ITEM[73].VALUE[7][22] = 105; _global.ITEMS_ITEM[73].VALUE_FREQUENCY[7][22] = 100; _global.ITEMS_ITEM[150].FREQUENCY[7][22] = 6; _global.ITEMS_ITEM[150].FREQUENCY_LOWER_PERCENT[7][22] = 20; _global.ITEMS_ITEM[150].MIN_VALUE[7][22] = 0; _global.ITEMS_ITEM[150].MAX_VALUE[7][22] = 0; _global.ITEMS_ITEM[150].COUNT_DOWN[7][22] = true; _global.ITEMS_ITEM[150].COUNT_DOWN_VALUE[7][22] = 20; _global.GAMES_DOLLAR_USE[7][22] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][22] = 20; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][22] = 35; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][22] = 42; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][22] = 3; _global.GAMES_BUDGET[7][23] = 2100; _global.GAMES_BONUS_MONEY_LIMIT[7][23] = 275; _global.GAMES_TARGET_VALUE[7][23] = 2000; _global.GAMES_TIME_LIMIT[7][23] = 200; _global.GAMES_LIMITED_TIME[7][23] = true; _global.GAMES_ITEM_USE[7][23] = new Array(70, 61, 64, 60, 66, 67, 73, 149); _global.ITEMS_ITEM[70].FREQUENCY[7][23] = 10; _global.ITEMS_ITEM[61].FREQUENCY[7][23] = 15; _global.ITEMS_ITEM[64].FREQUENCY[7][23] = 15; _global.ITEMS_ITEM[60].FREQUENCY[7][23] = 20; _global.ITEMS_ITEM[66].FREQUENCY[7][23] = 25; _global.ITEMS_ITEM[67].FREQUENCY[7][23] = 12; _global.ITEMS_ITEM[73].FREQUENCY[7][23] = 3; _global.ITEMS_ITEM[70].VALUE[7][23] = 13; _global.ITEMS_ITEM[70].VALUE_FREQUENCY[7][23] = 100; _global.ITEMS_ITEM[61].VALUE[7][23] = 18; _global.ITEMS_ITEM[61].VALUE_FREQUENCY[7][23] = 100; _global.ITEMS_ITEM[64].VALUE[7][23] = 26; _global.ITEMS_ITEM[64].VALUE_FREQUENCY[7][23] = 100; _global.ITEMS_ITEM[60].VALUE[7][23] = 34; _global.ITEMS_ITEM[60].VALUE_FREQUENCY[7][23] = 100; _global.ITEMS_ITEM[66].VALUE[7][23] = 43; _global.ITEMS_ITEM[66].VALUE_FREQUENCY[7][23] = 100; _global.ITEMS_ITEM[67].VALUE[7][23] = 69; _global.ITEMS_ITEM[67].VALUE_FREQUENCY[7][23] = 100; _global.ITEMS_ITEM[73].VALUE[7][23] = 105; _global.ITEMS_ITEM[73].VALUE_FREQUENCY[7][23] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][23] = 8; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][23] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][23] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][23] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][23] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][23] = 25; _global.GAMES_DOLLAR_USE[7][23] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][23] = 20; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][23] = 35; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][23] = 42; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][23] = 3; _global.GAMES_BUDGET[7][24] = 2200; _global.GAMES_TARGET_VALUE[7][24] = 2075; _global.GAMES_TIME_LIMIT[7][24] = 200; _global.GAMES_LIMITED_TIME[7][24] = true; _global.GAMES_ITEM_USE[7][24] = new Array(70, 61, 64, 60, 66, 67, 73); _global.ITEMS_ITEM[70].FREQUENCY[7][24] = 10; _global.ITEMS_ITEM[61].FREQUENCY[7][24] = 15; _global.ITEMS_ITEM[64].FREQUENCY[7][24] = 15; _global.ITEMS_ITEM[60].FREQUENCY[7][24] = 20; _global.ITEMS_ITEM[66].FREQUENCY[7][24] = 25; _global.ITEMS_ITEM[67].FREQUENCY[7][24] = 12; _global.ITEMS_ITEM[73].FREQUENCY[7][24] = 3; _global.ITEMS_ITEM[70].VALUE[7][24] = 13; _global.ITEMS_ITEM[70].VALUE_FREQUENCY[7][24] = 100; _global.ITEMS_ITEM[61].VALUE[7][24] = 18; _global.ITEMS_ITEM[61].VALUE_FREQUENCY[7][24] = 100; _global.ITEMS_ITEM[64].VALUE[7][24] = 26; _global.ITEMS_ITEM[64].VALUE_FREQUENCY[7][24] = 100; _global.ITEMS_ITEM[60].VALUE[7][24] = 34; _global.ITEMS_ITEM[60].VALUE_FREQUENCY[7][24] = 100; _global.ITEMS_ITEM[66].VALUE[7][24] = 43; _global.ITEMS_ITEM[66].VALUE_FREQUENCY[7][24] = 100; _global.ITEMS_ITEM[67].VALUE[7][24] = 69; _global.ITEMS_ITEM[67].VALUE_FREQUENCY[7][24] = 100; _global.ITEMS_ITEM[73].VALUE[7][24] = 105; _global.ITEMS_ITEM[73].VALUE_FREQUENCY[7][24] = 100; _global.GAMES_DOLLAR_USE[7][24] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][24] = 20; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][24] = 35; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][24] = 42; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][24] = 3; _global.GAMES_BUDGET[7][25] = 5000; _global.GAMES_TARGET_VALUE[7][25] = 3600; _global.GAMES_TIME_LIMIT[7][25] = 220; _global.GAMES_LIMITED_TIME[7][25] = true; _global.GAMES_ITEM_USE[7][25] = new Array(121, 122, 125, 129, 124, 126, 120, 127); _global.GAMES_MAKE_COUPON_ITEM = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][25] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][25][0] = 122; _global.GAMES_COUPON_USE = new Array(); _global.GAMES_COUPON_USE[7] = new Array(); _global.GAMES_COUPON_USE[7][25] = 13; _global.ITEMS_ITEM[121].FREQUENCY[7][25] = 6; _global.ITEMS_ITEM[122].FREQUENCY[7][25] = 3; _global.ITEMS_ITEM[125].FREQUENCY[7][25] = 22; _global.ITEMS_ITEM[129].FREQUENCY[7][25] = 24; _global.ITEMS_ITEM[124].FREQUENCY[7][25] = 25; _global.ITEMS_ITEM[126].FREQUENCY[7][25] = 11; _global.ITEMS_ITEM[120].FREQUENCY[7][25] = 6; _global.ITEMS_ITEM[127].FREQUENCY[7][25] = 3; _global.ITEMS_ITEM[121].VALUE[7][25] = 14; _global.ITEMS_ITEM[121].VALUE_FREQUENCY[7][25] = 100; _global.ITEMS_ITEM[122].VALUE[7][25] = 110; _global.ITEMS_ITEM[122].VALUE_FREQUENCY[7][25] = 100; _global.ITEMS_ITEM[125].VALUE[7][25] = 62; _global.ITEMS_ITEM[125].VALUE_FREQUENCY[7][25] = 100; _global.ITEMS_ITEM[129].VALUE[7][25] = 87; _global.ITEMS_ITEM[129].VALUE_FREQUENCY[7][25] = 100; _global.ITEMS_ITEM[124].VALUE[7][25] = 41; _global.ITEMS_ITEM[124].VALUE_FREQUENCY[7][25] = 100; _global.ITEMS_ITEM[126].VALUE[7][25] = 31; _global.ITEMS_ITEM[126].VALUE_FREQUENCY[7][25] = 100; _global.ITEMS_ITEM[120].VALUE[7][25] = 17; _global.ITEMS_ITEM[120].VALUE_FREQUENCY[7][25] = 100; _global.ITEMS_ITEM[127].VALUE[7][25] = 26; _global.ITEMS_ITEM[127].VALUE_FREQUENCY[7][25] = 100; _global.GAMES_DOLLAR_USE[7][25] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][25] = 8; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][25] = 40; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][25] = 48; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][25] = 4; _global.GAMES_BUDGET[7][26] = 5000; _global.GAMES_TARGET_VALUE[7][26] = 3750; _global.GAMES_TIME_LIMIT[7][26] = 220; _global.GAMES_LIMITED_TIME[7][26] = true; _global.GAMES_ITEM_USE[7][26] = new Array(121, 122, 125, 129, 124, 126, 120, 127); _global.GAMES_MAKE_COUPON_ITEM[7][26] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][26][0] = 122; _global.GAMES_COUPON_USE[7][26] = 13; _global.ITEMS_ITEM[121].FREQUENCY[7][26] = 6; _global.ITEMS_ITEM[122].FREQUENCY[7][26] = 3; _global.ITEMS_ITEM[125].FREQUENCY[7][26] = 22; _global.ITEMS_ITEM[129].FREQUENCY[7][26] = 24; _global.ITEMS_ITEM[124].FREQUENCY[7][26] = 25; _global.ITEMS_ITEM[126].FREQUENCY[7][26] = 11; _global.ITEMS_ITEM[120].FREQUENCY[7][26] = 6; _global.ITEMS_ITEM[127].FREQUENCY[7][26] = 3; _global.ITEMS_ITEM[121].VALUE[7][26] = 14; _global.ITEMS_ITEM[121].VALUE_FREQUENCY[7][26] = 100; _global.ITEMS_ITEM[122].VALUE[7][26] = 110; _global.ITEMS_ITEM[122].VALUE_FREQUENCY[7][26] = 100; _global.ITEMS_ITEM[125].VALUE[7][26] = 62; _global.ITEMS_ITEM[125].VALUE_FREQUENCY[7][26] = 100; _global.ITEMS_ITEM[129].VALUE[7][26] = 87; _global.ITEMS_ITEM[129].VALUE_FREQUENCY[7][26] = 100; _global.ITEMS_ITEM[124].VALUE[7][26] = 41; _global.ITEMS_ITEM[124].VALUE_FREQUENCY[7][26] = 100; _global.ITEMS_ITEM[126].VALUE[7][26] = 31; _global.ITEMS_ITEM[126].VALUE_FREQUENCY[7][26] = 100; _global.ITEMS_ITEM[120].VALUE[7][26] = 17; _global.ITEMS_ITEM[120].VALUE_FREQUENCY[7][26] = 100; _global.ITEMS_ITEM[127].VALUE[7][26] = 26; _global.ITEMS_ITEM[127].VALUE_FREQUENCY[7][26] = 100; _global.GAMES_DOLLAR_USE[7][26] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][26] = 8; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][26] = 40; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][26] = 48; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][26] = 4; _global.GAMES_BUDGET[7][27] = 5000; _global.GAMES_TARGET_VALUE[7][27] = 3900; _global.GAMES_TIME_LIMIT[7][27] = 220; _global.GAMES_LIMITED_TIME[7][27] = true; _global.GAMES_ITEM_USE[7][27] = new Array(121, 122, 125, 129, 124, 126, 120, 127); _global.GAMES_MAKE_COUPON_ITEM[7][27] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][27][0] = 122; _global.GAMES_COUPON_USE[7][27] = 13; _global.ITEMS_ITEM[121].FREQUENCY[7][27] = 6; _global.ITEMS_ITEM[122].FREQUENCY[7][27] = 3; _global.ITEMS_ITEM[125].FREQUENCY[7][27] = 22; _global.ITEMS_ITEM[129].FREQUENCY[7][27] = 24; _global.ITEMS_ITEM[124].FREQUENCY[7][27] = 25; _global.ITEMS_ITEM[126].FREQUENCY[7][27] = 11; _global.ITEMS_ITEM[120].FREQUENCY[7][27] = 6; _global.ITEMS_ITEM[127].FREQUENCY[7][27] = 3; _global.ITEMS_ITEM[121].VALUE[7][27] = 14; _global.ITEMS_ITEM[121].VALUE_FREQUENCY[7][27] = 100; _global.ITEMS_ITEM[122].VALUE[7][27] = 110; _global.ITEMS_ITEM[122].VALUE_FREQUENCY[7][27] = 100; _global.ITEMS_ITEM[125].VALUE[7][27] = 62; _global.ITEMS_ITEM[125].VALUE_FREQUENCY[7][27] = 100; _global.ITEMS_ITEM[129].VALUE[7][27] = 87; _global.ITEMS_ITEM[129].VALUE_FREQUENCY[7][27] = 100; _global.ITEMS_ITEM[124].VALUE[7][27] = 41; _global.ITEMS_ITEM[124].VALUE_FREQUENCY[7][27] = 100; _global.ITEMS_ITEM[126].VALUE[7][27] = 31; _global.ITEMS_ITEM[126].VALUE_FREQUENCY[7][27] = 100; _global.ITEMS_ITEM[120].VALUE[7][27] = 17; _global.ITEMS_ITEM[120].VALUE_FREQUENCY[7][27] = 100; _global.ITEMS_ITEM[127].VALUE[7][27] = 26; _global.ITEMS_ITEM[127].VALUE_FREQUENCY[7][27] = 100; _global.GAMES_DOLLAR_USE[7][27] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][27] = 8; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][27] = 40; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][27] = 48; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][27] = 4; _global.GAMES_BUDGET[7][28] = 5000; _global.GAMES_TARGET_VALUE[7][28] = 4000; _global.GAMES_TIME_LIMIT[7][28] = 220; _global.GAMES_LIMITED_TIME[7][28] = true; _global.GAMES_ITEM_USE[7][28] = new Array(121, 122, 125, 129, 124, 126, 120, 127); _global.GAMES_MAKE_COUPON_ITEM[7][28] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][28][0] = 122; _global.GAMES_COUPON_USE[7][28] = 13; _global.ITEMS_ITEM[121].FREQUENCY[7][28] = 6; _global.ITEMS_ITEM[122].FREQUENCY[7][28] = 3; _global.ITEMS_ITEM[125].FREQUENCY[7][28] = 22; _global.ITEMS_ITEM[129].FREQUENCY[7][28] = 24; _global.ITEMS_ITEM[124].FREQUENCY[7][28] = 25; _global.ITEMS_ITEM[126].FREQUENCY[7][28] = 11; _global.ITEMS_ITEM[120].FREQUENCY[7][28] = 6; _global.ITEMS_ITEM[127].FREQUENCY[7][28] = 3; _global.ITEMS_ITEM[121].VALUE[7][28] = 14; _global.ITEMS_ITEM[121].VALUE_FREQUENCY[7][28] = 100; _global.ITEMS_ITEM[122].VALUE[7][28] = 110; _global.ITEMS_ITEM[122].VALUE_FREQUENCY[7][28] = 100; _global.ITEMS_ITEM[125].VALUE[7][28] = 62; _global.ITEMS_ITEM[125].VALUE_FREQUENCY[7][28] = 100; _global.ITEMS_ITEM[129].VALUE[7][28] = 87; _global.ITEMS_ITEM[129].VALUE_FREQUENCY[7][28] = 100; _global.ITEMS_ITEM[124].VALUE[7][28] = 41; _global.ITEMS_ITEM[124].VALUE_FREQUENCY[7][28] = 100; _global.ITEMS_ITEM[126].VALUE[7][28] = 31; _global.ITEMS_ITEM[126].VALUE_FREQUENCY[7][28] = 100; _global.ITEMS_ITEM[120].VALUE[7][28] = 17; _global.ITEMS_ITEM[120].VALUE_FREQUENCY[7][28] = 100; _global.ITEMS_ITEM[127].VALUE[7][28] = 26; _global.ITEMS_ITEM[127].VALUE_FREQUENCY[7][28] = 100; _global.GAMES_DOLLAR_USE[7][28] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][28] = 8; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][28] = 40; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][28] = 48; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][28] = 4; _global.GAMES_BUDGET[7][29] = 4600; _global.GAMES_BONUS_MONEY_LIMIT[7][29] = 400; _global.GAMES_TARGET_VALUE[7][29] = 4200; _global.GAMES_TIME_LIMIT[7][29] = 220; _global.GAMES_LIMITED_TIME[7][29] = true; _global.GAMES_ITEM_USE[7][29] = new Array(121, 122, 125, 129, 124, 126, 120, 127, 149); _global.GAMES_MAKE_COUPON_ITEM[7][29] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][29][0] = 122; _global.GAMES_COUPON_USE[7][29] = 13; _global.ITEMS_ITEM[121].FREQUENCY[7][29] = 6; _global.ITEMS_ITEM[122].FREQUENCY[7][29] = 3; _global.ITEMS_ITEM[125].FREQUENCY[7][29] = 22; _global.ITEMS_ITEM[129].FREQUENCY[7][29] = 24; _global.ITEMS_ITEM[124].FREQUENCY[7][29] = 25; _global.ITEMS_ITEM[126].FREQUENCY[7][29] = 11; _global.ITEMS_ITEM[120].FREQUENCY[7][29] = 6; _global.ITEMS_ITEM[127].FREQUENCY[7][29] = 3; _global.ITEMS_ITEM[121].VALUE[7][29] = 14; _global.ITEMS_ITEM[121].VALUE_FREQUENCY[7][29] = 100; _global.ITEMS_ITEM[122].VALUE[7][29] = 110; _global.ITEMS_ITEM[122].VALUE_FREQUENCY[7][29] = 100; _global.ITEMS_ITEM[125].VALUE[7][29] = 62; _global.ITEMS_ITEM[125].VALUE_FREQUENCY[7][29] = 100; _global.ITEMS_ITEM[129].VALUE[7][29] = 87; _global.ITEMS_ITEM[129].VALUE_FREQUENCY[7][29] = 100; _global.ITEMS_ITEM[124].VALUE[7][29] = 41; _global.ITEMS_ITEM[124].VALUE_FREQUENCY[7][29] = 100; _global.ITEMS_ITEM[126].VALUE[7][29] = 31; _global.ITEMS_ITEM[126].VALUE_FREQUENCY[7][29] = 100; _global.ITEMS_ITEM[120].VALUE[7][29] = 17; _global.ITEMS_ITEM[120].VALUE_FREQUENCY[7][29] = 100; _global.ITEMS_ITEM[127].VALUE[7][29] = 26; _global.ITEMS_ITEM[127].VALUE_FREQUENCY[7][29] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][29] = 5; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][29] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][29] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][29] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][29] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][29] = 25; _global.GAMES_DOLLAR_USE[7][29] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][29] = 11; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][29] = 40; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][29] = 48; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][29] = 4; _global.GAMES_BUDGET[7][30] = 5000; _global.GAMES_TARGET_VALUE[7][30] = 4350; _global.GAMES_TIME_LIMIT[7][30] = 220; _global.GAMES_LIMITED_TIME[7][30] = true; _global.GAMES_ITEM_USE[7][30] = new Array(121, 122, 125, 129, 124, 126, 120, 127); _global.GAMES_MAKE_COUPON_ITEM[7][30] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][30][0] = 122; _global.GAMES_COUPON_USE[7][30] = 13; _global.ITEMS_ITEM[121].FREQUENCY[7][30] = 6; _global.ITEMS_ITEM[122].FREQUENCY[7][30] = 3; _global.ITEMS_ITEM[125].FREQUENCY[7][30] = 22; _global.ITEMS_ITEM[129].FREQUENCY[7][30] = 24; _global.ITEMS_ITEM[124].FREQUENCY[7][30] = 25; _global.ITEMS_ITEM[126].FREQUENCY[7][30] = 11; _global.ITEMS_ITEM[120].FREQUENCY[7][30] = 6; _global.ITEMS_ITEM[127].FREQUENCY[7][30] = 3; _global.ITEMS_ITEM[121].VALUE[7][30] = 14; _global.ITEMS_ITEM[121].VALUE_FREQUENCY[7][30] = 100; _global.ITEMS_ITEM[122].VALUE[7][30] = 110; _global.ITEMS_ITEM[122].VALUE_FREQUENCY[7][30] = 100; _global.ITEMS_ITEM[125].VALUE[7][30] = 62; _global.ITEMS_ITEM[125].VALUE_FREQUENCY[7][30] = 100; _global.ITEMS_ITEM[129].VALUE[7][30] = 87; _global.ITEMS_ITEM[129].VALUE_FREQUENCY[7][30] = 100; _global.ITEMS_ITEM[124].VALUE[7][30] = 41; _global.ITEMS_ITEM[124].VALUE_FREQUENCY[7][30] = 100; _global.ITEMS_ITEM[126].VALUE[7][30] = 31; _global.ITEMS_ITEM[126].VALUE_FREQUENCY[7][30] = 100; _global.ITEMS_ITEM[120].VALUE[7][30] = 17; _global.ITEMS_ITEM[120].VALUE_FREQUENCY[7][30] = 100; _global.ITEMS_ITEM[127].VALUE[7][30] = 26; _global.ITEMS_ITEM[127].VALUE_FREQUENCY[7][30] = 100; _global.GAMES_DOLLAR_USE[7][30] = new Array(5, 6, 7, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][30] = 8; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][30] = 40; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][30] = 48; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][30] = 4; _global.GAMES_BUDGET[7][31] = 7500; _global.GAMES_TARGET_VALUE[7][31] = 5400; _global.GAMES_TIME_LIMIT[7][31] = 220; _global.GAMES_BONUS_TIME_LIMIT[7][31] = 50; _global.GAMES_LIMITED_TIME[7][31] = true; _global.GAMES_ITEM_USE[7][31] = new Array(22, 23, 24, 25, 29, 30, 32, 26, 27); _global.GAMES_MAKE_COUPON_ITEM[7][31] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][31][0] = 30; _global.GAMES_COUPON_USE[7][31] = 13; _global.ITEMS_ITEM[22].FREQUENCY[7][31] = 13; _global.ITEMS_ITEM[23].FREQUENCY[7][31] = 12; _global.ITEMS_ITEM[24].FREQUENCY[7][31] = 12; _global.ITEMS_ITEM[25].FREQUENCY[7][31] = 6; _global.ITEMS_ITEM[29].FREQUENCY[7][31] = 16; _global.ITEMS_ITEM[30].FREQUENCY[7][31] = 5; _global.ITEMS_ITEM[32].FREQUENCY[7][31] = 12; _global.ITEMS_ITEM[26].FREQUENCY[7][31] = 16; _global.ITEMS_ITEM[27].FREQUENCY[7][31] = 8; _global.ITEMS_ITEM[22].VALUE[7][31] = 42; _global.ITEMS_ITEM[22].VALUE_FREQUENCY[7][31] = 100; _global.ITEMS_ITEM[23].VALUE[7][31] = 55; _global.ITEMS_ITEM[23].VALUE_FREQUENCY[7][31] = 100; _global.ITEMS_ITEM[24].VALUE[7][31] = 38; _global.ITEMS_ITEM[24].VALUE_FREQUENCY[7][31] = 100; _global.ITEMS_ITEM[25].VALUE[7][31] = 18; _global.ITEMS_ITEM[25].VALUE_FREQUENCY[7][31] = 100; _global.ITEMS_ITEM[29].VALUE[7][31] = 92; _global.ITEMS_ITEM[29].VALUE_FREQUENCY[7][31] = 100; _global.ITEMS_ITEM[30].VALUE[7][31] = 356; _global.ITEMS_ITEM[30].VALUE_FREQUENCY[7][31] = 100; _global.ITEMS_ITEM[32].VALUE[7][31] = 189; _global.ITEMS_ITEM[32].VALUE_FREQUENCY[7][31] = 100; _global.ITEMS_ITEM[26].VALUE[7][31] = 87; _global.ITEMS_ITEM[26].VALUE_FREQUENCY[7][31] = 100; _global.ITEMS_ITEM[27].VALUE[7][31] = 14; _global.ITEMS_ITEM[27].VALUE_FREQUENCY[7][31] = 100; _global.GAMES_DOLLAR_USE[7][31] = new Array(5, 6, 7, 12, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][31] = 1; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][31] = 29; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][31] = 45; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][31] = 19; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][31] = 4; _global.GAMES_BUDGET[7][32] = 7500; _global.GAMES_BONUS_MONEY_LIMIT[7][32] = 200; _global.GAMES_TARGET_VALUE[7][32] = 5625; _global.GAMES_TIME_LIMIT[7][32] = 180; _global.GAMES_BONUS_TIME_LIMIT[7][32] = 90; _global.GAMES_LIMITED_TIME[7][32] = true; _global.GAMES_ITEM_USE[7][32] = new Array(22, 23, 24, 25, 29, 30, 32, 26, 27, 149, 151); _global.GAMES_MAKE_COUPON_ITEM[7][32] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][32][0] = 30; _global.GAMES_COUPON_USE[7][32] = 13; _global.ITEMS_ITEM[22].FREQUENCY[7][32] = 13; _global.ITEMS_ITEM[23].FREQUENCY[7][32] = 12; _global.ITEMS_ITEM[24].FREQUENCY[7][32] = 12; _global.ITEMS_ITEM[25].FREQUENCY[7][32] = 6; _global.ITEMS_ITEM[29].FREQUENCY[7][32] = 16; _global.ITEMS_ITEM[30].FREQUENCY[7][32] = 5; _global.ITEMS_ITEM[32].FREQUENCY[7][32] = 12; _global.ITEMS_ITEM[26].FREQUENCY[7][32] = 16; _global.ITEMS_ITEM[27].FREQUENCY[7][32] = 8; _global.ITEMS_ITEM[22].VALUE[7][32] = 42; _global.ITEMS_ITEM[22].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[23].VALUE[7][32] = 55; _global.ITEMS_ITEM[23].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[24].VALUE[7][32] = 38; _global.ITEMS_ITEM[24].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[25].VALUE[7][32] = 18; _global.ITEMS_ITEM[25].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[29].VALUE[7][32] = 92; _global.ITEMS_ITEM[29].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[30].VALUE[7][32] = 356; _global.ITEMS_ITEM[30].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[32].VALUE[7][32] = 189; _global.ITEMS_ITEM[32].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[26].VALUE[7][32] = 87; _global.ITEMS_ITEM[26].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[27].VALUE[7][32] = 14; _global.ITEMS_ITEM[27].VALUE_FREQUENCY[7][32] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][32] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][32] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][32] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][32] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][32] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][32] = 25; _global.ITEMS_ITEM[151].FREQUENCY[7][32] = 6; _global.ITEMS_ITEM[151].MIN_VALUE[7][32] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][32] = 0; _global.ITEMS_ITEM[151].COUNT_DOWN[7][32] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][32] = 25; _global.GAMES_DOLLAR_USE[7][32] = new Array(5, 6, 7, 12, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][32] = 1; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][32] = 29; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][32] = 45; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][32] = 19; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][32] = 4; _global.GAMES_BUDGET[7][33] = 7500; _global.GAMES_BONUS_MONEY_LIMIT[7][33] = 400; _global.GAMES_TARGET_VALUE[7][33] = 5850; _global.GAMES_TIME_LIMIT[7][33] = 200; _global.GAMES_BONUS_TIME_LIMIT[7][33] = 50; _global.GAMES_LIMITED_TIME[7][33] = true; _global.GAMES_ITEM_USE[7][33] = new Array(22, 23, 24, 25, 29, 30, 32, 26, 27, 149, 151); _global.GAMES_MAKE_COUPON_ITEM[7][33] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][33][0] = 30; _global.GAMES_COUPON_USE[7][33] = 13; _global.ITEMS_ITEM[22].FREQUENCY[7][33] = 13; _global.ITEMS_ITEM[23].FREQUENCY[7][33] = 12; _global.ITEMS_ITEM[24].FREQUENCY[7][33] = 12; _global.ITEMS_ITEM[25].FREQUENCY[7][33] = 6; _global.ITEMS_ITEM[29].FREQUENCY[7][33] = 16; _global.ITEMS_ITEM[30].FREQUENCY[7][33] = 5; _global.ITEMS_ITEM[32].FREQUENCY[7][33] = 12; _global.ITEMS_ITEM[26].FREQUENCY[7][33] = 16; _global.ITEMS_ITEM[27].FREQUENCY[7][33] = 8; _global.ITEMS_ITEM[22].VALUE[7][33] = 42; _global.ITEMS_ITEM[22].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[23].VALUE[7][33] = 55; _global.ITEMS_ITEM[23].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[24].VALUE[7][33] = 38; _global.ITEMS_ITEM[24].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[25].VALUE[7][33] = 18; _global.ITEMS_ITEM[25].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[29].VALUE[7][33] = 92; _global.ITEMS_ITEM[29].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[30].VALUE[7][33] = 356; _global.ITEMS_ITEM[30].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[32].VALUE[7][33] = 189; _global.ITEMS_ITEM[32].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[26].VALUE[7][33] = 87; _global.ITEMS_ITEM[26].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[27].VALUE[7][33] = 14; _global.ITEMS_ITEM[27].VALUE_FREQUENCY[7][33] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][33] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][33] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][33] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][33] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][33] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][33] = 25; _global.ITEMS_ITEM[151].FREQUENCY[7][33] = 6; _global.ITEMS_ITEM[151].MIN_VALUE[7][33] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][33] = 0; _global.ITEMS_ITEM[151].COUNT_DOWN[7][33] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][33] = 25; _global.GAMES_DOLLAR_USE[7][33] = new Array(5, 6, 7, 12, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][33] = 1; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][33] = 29; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][33] = 45; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][33] = 19; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][33] = 4; _global.GAMES_BUDGET[7][34] = 7500; _global.GAMES_BONUS_MONEY_LIMIT[7][34] = 600; _global.GAMES_TARGET_VALUE[7][34] = 6000; _global.GAMES_TIME_LIMIT[7][34] = 190; _global.GAMES_BONUS_TIME_LIMIT[7][34] = 50; _global.GAMES_LIMITED_TIME[7][34] = true; _global.GAMES_ITEM_USE[7][34] = new Array(22, 23, 24, 25, 29, 30, 32, 26, 27, 149, 151); _global.GAMES_MAKE_COUPON_ITEM[7][34] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][34][0] = 30; _global.GAMES_COUPON_USE[7][34] = 13; _global.ITEMS_ITEM[22].FREQUENCY[7][34] = 13; _global.ITEMS_ITEM[23].FREQUENCY[7][34] = 12; _global.ITEMS_ITEM[24].FREQUENCY[7][34] = 12; _global.ITEMS_ITEM[25].FREQUENCY[7][34] = 6; _global.ITEMS_ITEM[29].FREQUENCY[7][34] = 16; _global.ITEMS_ITEM[30].FREQUENCY[7][34] = 5; _global.ITEMS_ITEM[32].FREQUENCY[7][34] = 12; _global.ITEMS_ITEM[26].FREQUENCY[7][34] = 16; _global.ITEMS_ITEM[27].FREQUENCY[7][34] = 8; _global.ITEMS_ITEM[22].VALUE[7][34] = 42; _global.ITEMS_ITEM[22].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[23].VALUE[7][34] = 55; _global.ITEMS_ITEM[23].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[24].VALUE[7][34] = 38; _global.ITEMS_ITEM[24].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[25].VALUE[7][34] = 18; _global.ITEMS_ITEM[25].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[29].VALUE[7][34] = 92; _global.ITEMS_ITEM[29].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[30].VALUE[7][34] = 356; _global.ITEMS_ITEM[30].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[32].VALUE[7][34] = 189; _global.ITEMS_ITEM[32].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[26].VALUE[7][34] = 87; _global.ITEMS_ITEM[26].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[27].VALUE[7][34] = 14; _global.ITEMS_ITEM[27].VALUE_FREQUENCY[7][34] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][34] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][34] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][34] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][34] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][34] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][34] = 25; _global.ITEMS_ITEM[151].FREQUENCY[7][34] = 6; _global.ITEMS_ITEM[151].MIN_VALUE[7][34] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][34] = 0; _global.ITEMS_ITEM[151].COUNT_DOWN[7][34] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][34] = 25; _global.GAMES_DOLLAR_USE[7][34] = new Array(5, 6, 7, 12, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][34] = 1; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][34] = 29; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][34] = 45; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][34] = 19; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][34] = 4; _global.GAMES_BUDGET[7][35] = 7500; _global.GAMES_BONUS_MONEY_LIMIT[7][35] = 800; _global.GAMES_TARGET_VALUE[7][35] = 6100; _global.GAMES_TIME_LIMIT[7][35] = 170; _global.GAMES_BONUS_TIME_LIMIT[7][35] = 50; _global.GAMES_LIMITED_TIME[7][35] = true; _global.GAMES_ITEM_USE[7][35] = new Array(22, 23, 24, 25, 29, 30, 32, 26, 27, 149, 151); _global.GAMES_MAKE_COUPON_ITEM[7][35] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][35][0] = 30; _global.GAMES_COUPON_USE[7][35] = 13; _global.ITEMS_ITEM[22].FREQUENCY[7][35] = 13; _global.ITEMS_ITEM[23].FREQUENCY[7][35] = 12; _global.ITEMS_ITEM[24].FREQUENCY[7][35] = 12; _global.ITEMS_ITEM[25].FREQUENCY[7][35] = 6; _global.ITEMS_ITEM[29].FREQUENCY[7][35] = 16; _global.ITEMS_ITEM[30].FREQUENCY[7][35] = 5; _global.ITEMS_ITEM[32].FREQUENCY[7][35] = 12; _global.ITEMS_ITEM[26].FREQUENCY[7][35] = 16; _global.ITEMS_ITEM[27].FREQUENCY[7][35] = 8; _global.ITEMS_ITEM[22].VALUE[7][35] = 42; _global.ITEMS_ITEM[22].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[23].VALUE[7][35] = 55; _global.ITEMS_ITEM[23].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[24].VALUE[7][35] = 38; _global.ITEMS_ITEM[24].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[25].VALUE[7][35] = 18; _global.ITEMS_ITEM[25].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[29].VALUE[7][35] = 92; _global.ITEMS_ITEM[29].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[30].VALUE[7][35] = 356; _global.ITEMS_ITEM[30].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[32].VALUE[7][35] = 189; _global.ITEMS_ITEM[32].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[26].VALUE[7][35] = 87; _global.ITEMS_ITEM[26].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[27].VALUE[7][35] = 14; _global.ITEMS_ITEM[27].VALUE_FREQUENCY[7][35] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][35] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][35] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][35] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][35] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][35] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][35] = 25; _global.ITEMS_ITEM[151].FREQUENCY[7][35] = 6; _global.ITEMS_ITEM[151].MIN_VALUE[7][35] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][35] = 0; _global.ITEMS_ITEM[151].COUNT_DOWN[7][35] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][35] = 25; _global.GAMES_DOLLAR_USE[7][35] = new Array(5, 6, 7, 12, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][35] = 1; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][35] = 29; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][35] = 45; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][35] = 19; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][35] = 4; _global.GAMES_BUDGET[7][36] = 6800; _global.GAMES_TARGET_VALUE[7][36] = 6225; _global.GAMES_TIME_LIMIT[7][36] = 200; _global.GAMES_LIMITED_TIME[7][36] = true; _global.GAMES_ITEM_USE[7][36] = new Array(22, 23, 24, 25, 29, 30, 32, 26, 27); _global.GAMES_MAKE_COUPON_ITEM[7][36] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][36][0] = 30; _global.GAMES_COUPON_USE[7][36] = 13; _global.ITEMS_ITEM[22].FREQUENCY[7][36] = 13; _global.ITEMS_ITEM[23].FREQUENCY[7][36] = 12; _global.ITEMS_ITEM[24].FREQUENCY[7][36] = 12; _global.ITEMS_ITEM[25].FREQUENCY[7][36] = 6; _global.ITEMS_ITEM[29].FREQUENCY[7][36] = 16; _global.ITEMS_ITEM[30].FREQUENCY[7][36] = 5; _global.ITEMS_ITEM[32].FREQUENCY[7][36] = 12; _global.ITEMS_ITEM[26].FREQUENCY[7][36] = 16; _global.ITEMS_ITEM[27].FREQUENCY[7][36] = 8; _global.ITEMS_ITEM[22].VALUE[7][36] = 42; _global.ITEMS_ITEM[22].VALUE_FREQUENCY[7][36] = 100; _global.ITEMS_ITEM[23].VALUE[7][36] = 55; _global.ITEMS_ITEM[23].VALUE_FREQUENCY[7][36] = 100; _global.ITEMS_ITEM[24].VALUE[7][36] = 31; _global.ITEMS_ITEM[24].VALUE_FREQUENCY[7][36] = 100; _global.ITEMS_ITEM[25].VALUE[7][36] = 11; _global.ITEMS_ITEM[25].VALUE_FREQUENCY[7][36] = 100; _global.ITEMS_ITEM[29].VALUE[7][36] = 84; _global.ITEMS_ITEM[29].VALUE_FREQUENCY[7][36] = 100; _global.ITEMS_ITEM[30].VALUE[7][36] = 226; _global.ITEMS_ITEM[30].VALUE_FREQUENCY[7][36] = 100; _global.ITEMS_ITEM[32].VALUE[7][36] = 149; _global.ITEMS_ITEM[32].VALUE_FREQUENCY[7][36] = 100; _global.ITEMS_ITEM[26].VALUE[7][36] = 67; _global.ITEMS_ITEM[26].VALUE_FREQUENCY[7][36] = 100; _global.ITEMS_ITEM[27].VALUE[7][36] = 14; _global.ITEMS_ITEM[27].VALUE_FREQUENCY[7][36] = 100; _global.GAMES_DOLLAR_USE[7][36] = new Array(5, 6, 7, 12, 9); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][36] = 1; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][36] = 29; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][36] = 45; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][36] = 19; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][36] = 4; _global.GAMES_BUDGET[7][37] = 9900; _global.GAMES_TARGET_VALUE[7][37] = 7200; _global.GAMES_TIME_LIMIT[7][37] = 200; _global.GAMES_LIMITED_TIME[7][37] = true; _global.GAMES_ITEM_USE[7][37] = new Array(101, 103, 105, 107, 108, 110, 114, 115, 151); _global.GAMES_MAKE_COUPON_ITEM[7][37] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][37][0] = 115; _global.GAMES_COUPON_USE[7][37] = 14; _global.ITEMS_ITEM[101].FREQUENCY[7][37] = 10; _global.ITEMS_ITEM[103].FREQUENCY[7][37] = 10; _global.ITEMS_ITEM[105].FREQUENCY[7][37] = 15; _global.ITEMS_ITEM[107].FREQUENCY[7][37] = 20; _global.ITEMS_ITEM[108].FREQUENCY[7][37] = 30; _global.ITEMS_ITEM[110].FREQUENCY[7][37] = 8; _global.ITEMS_ITEM[114].FREQUENCY[7][37] = 6; _global.ITEMS_ITEM[115].FREQUENCY[7][37] = 1; _global.ITEMS_ITEM[101].VALUE[7][37] = 17; _global.ITEMS_ITEM[101].VALUE_FREQUENCY[7][37] = 100; _global.ITEMS_ITEM[103].VALUE[7][37] = 31; _global.ITEMS_ITEM[103].VALUE_FREQUENCY[7][37] = 100; _global.ITEMS_ITEM[105].VALUE[7][37] = 57; _global.ITEMS_ITEM[105].VALUE_FREQUENCY[7][37] = 100; _global.ITEMS_ITEM[107].VALUE[7][37] = 80; _global.ITEMS_ITEM[107].VALUE_FREQUENCY[7][37] = 100; _global.ITEMS_ITEM[108].VALUE[7][37] = 92; _global.ITEMS_ITEM[108].VALUE_FREQUENCY[7][37] = 100; _global.ITEMS_ITEM[110].VALUE[7][37] = 235; _global.ITEMS_ITEM[110].VALUE_FREQUENCY[7][37] = 100; _global.ITEMS_ITEM[114].VALUE[7][37] = 350; _global.ITEMS_ITEM[114].VALUE_FREQUENCY[7][37] = 100; _global.ITEMS_ITEM[115].VALUE[7][37] = 405; _global.ITEMS_ITEM[115].VALUE_FREQUENCY[7][37] = 100; _global.GAMES_DOLLAR_USE[7][37] = new Array(5, 6, 7, 9, 12); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][37] = 3; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][37] = 20; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][37] = 50; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][37] = 4; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][37] = 23; _global.ITEMS_ITEM[151].FREQUENCY[7][37] = 6; _global.ITEMS_ITEM[151].FREQUENCY_LOWER_PERCENT[7][37] = 20; _global.ITEMS_ITEM[151].COUNT_DOWN[7][37] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][37] = 20; _global.ITEMS_ITEM[151].MIN_VALUE[7][37] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][37] = 0; _global.GAMES_BUDGET[7][38] = 9900; _global.GAMES_TARGET_VALUE[7][38] = 7500; _global.GAMES_TIME_LIMIT[7][38] = 200; _global.GAMES_LIMITED_TIME[7][38] = true; _global.GAMES_ITEM_USE[7][38] = new Array(101, 103, 105, 107, 108, 110, 114, 115, 149, 151); _global.GAMES_MAKE_COUPON_ITEM[7][38] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][38][0] = 115; _global.GAMES_COUPON_USE[7][38] = 14; _global.ITEMS_ITEM[101].FREQUENCY[7][38] = 10; _global.ITEMS_ITEM[103].FREQUENCY[7][38] = 10; _global.ITEMS_ITEM[105].FREQUENCY[7][38] = 15; _global.ITEMS_ITEM[107].FREQUENCY[7][38] = 20; _global.ITEMS_ITEM[108].FREQUENCY[7][38] = 30; _global.ITEMS_ITEM[110].FREQUENCY[7][38] = 8; _global.ITEMS_ITEM[114].FREQUENCY[7][38] = 6; _global.ITEMS_ITEM[115].FREQUENCY[7][38] = 1; _global.ITEMS_ITEM[101].VALUE[7][38] = 17; _global.ITEMS_ITEM[101].VALUE_FREQUENCY[7][38] = 100; _global.ITEMS_ITEM[103].VALUE[7][38] = 31; _global.ITEMS_ITEM[103].VALUE_FREQUENCY[7][38] = 100; _global.ITEMS_ITEM[105].VALUE[7][38] = 57; _global.ITEMS_ITEM[105].VALUE_FREQUENCY[7][38] = 100; _global.ITEMS_ITEM[107].VALUE[7][38] = 80; _global.ITEMS_ITEM[107].VALUE_FREQUENCY[7][38] = 100; _global.ITEMS_ITEM[108].VALUE[7][38] = 92; _global.ITEMS_ITEM[108].VALUE_FREQUENCY[7][38] = 100; _global.ITEMS_ITEM[110].VALUE[7][38] = 235; _global.ITEMS_ITEM[110].VALUE_FREQUENCY[7][38] = 100; _global.ITEMS_ITEM[114].VALUE[7][38] = 350; _global.ITEMS_ITEM[114].VALUE_FREQUENCY[7][38] = 100; _global.ITEMS_ITEM[115].VALUE[7][38] = 405; _global.ITEMS_ITEM[115].VALUE_FREQUENCY[7][38] = 100; _global.GAMES_DOLLAR_USE[7][38] = new Array(5, 6, 7, 9, 12); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][38] = 3; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][38] = 20; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][38] = 50; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][38] = 4; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][38] = 23; _global.ITEMS_ITEM[149].FREQUENCY[7][38] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][38] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][38] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][38] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][38] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][38] = 25; _global.ITEMS_ITEM[151].FREQUENCY[7][38] = 6; _global.ITEMS_ITEM[151].MIN_VALUE[7][38] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][38] = 0; _global.ITEMS_ITEM[151].COUNT_DOWN[7][38] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][38] = 25; _global.GAMES_BUDGET[7][39] = 9900; _global.GAMES_TARGET_VALUE[7][39] = 7800; _global.GAMES_TIME_LIMIT[7][39] = 200; _global.GAMES_LIMITED_TIME[7][39] = true; _global.GAMES_ITEM_USE[7][39] = new Array(101, 103, 105, 107, 108, 110, 114, 115, 149, 151); _global.GAMES_MAKE_COUPON_ITEM[7][39] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][39][0] = 115; _global.GAMES_COUPON_USE[7][39] = 14; _global.ITEMS_ITEM[101].FREQUENCY[7][39] = 10; _global.ITEMS_ITEM[103].FREQUENCY[7][39] = 10; _global.ITEMS_ITEM[105].FREQUENCY[7][39] = 15; _global.ITEMS_ITEM[107].FREQUENCY[7][39] = 20; _global.ITEMS_ITEM[108].FREQUENCY[7][39] = 30; _global.ITEMS_ITEM[110].FREQUENCY[7][39] = 8; _global.ITEMS_ITEM[114].FREQUENCY[7][39] = 6; _global.ITEMS_ITEM[115].FREQUENCY[7][39] = 1; _global.ITEMS_ITEM[101].VALUE[7][39] = 17; _global.ITEMS_ITEM[101].VALUE_FREQUENCY[7][39] = 100; _global.ITEMS_ITEM[103].VALUE[7][39] = 31; _global.ITEMS_ITEM[103].VALUE_FREQUENCY[7][39] = 100; _global.ITEMS_ITEM[105].VALUE[7][39] = 57; _global.ITEMS_ITEM[105].VALUE_FREQUENCY[7][39] = 100; _global.ITEMS_ITEM[107].VALUE[7][39] = 80; _global.ITEMS_ITEM[107].VALUE_FREQUENCY[7][39] = 100; _global.ITEMS_ITEM[108].VALUE[7][39] = 92; _global.ITEMS_ITEM[108].VALUE_FREQUENCY[7][39] = 100; _global.ITEMS_ITEM[110].VALUE[7][39] = 235; _global.ITEMS_ITEM[110].VALUE_FREQUENCY[7][39] = 100; _global.ITEMS_ITEM[114].VALUE[7][39] = 350; _global.ITEMS_ITEM[114].VALUE_FREQUENCY[7][39] = 100; _global.ITEMS_ITEM[115].VALUE[7][39] = 405; _global.ITEMS_ITEM[115].VALUE_FREQUENCY[7][39] = 100; _global.GAMES_DOLLAR_USE[7][39] = new Array(5, 6, 7, 9, 12); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][39] = 3; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][39] = 20; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][39] = 50; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][39] = 4; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][39] = 23; _global.ITEMS_ITEM[149].FREQUENCY[7][39] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][39] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][39] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][39] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][39] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][39] = 25; _global.ITEMS_ITEM[151].FREQUENCY[7][39] = 6; _global.ITEMS_ITEM[151].MIN_VALUE[7][39] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][39] = 0; _global.ITEMS_ITEM[151].COUNT_DOWN[7][39] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][39] = 25; _global.GAMES_BUDGET[7][40] = 9900; _global.GAMES_TARGET_VALUE[7][40] = 8000; _global.GAMES_TIME_LIMIT[7][40] = 200; _global.GAMES_LIMITED_TIME[7][40] = true; _global.GAMES_ITEM_USE[7][40] = new Array(102, 103, 106, 107, 109, 110, 114, 115, 149, 151); _global.GAMES_MAKE_COUPON_ITEM[7][40] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][40][0] = 115; _global.GAMES_COUPON_USE[7][40] = 14; _global.ITEMS_ITEM[102].FREQUENCY[7][40] = 10; _global.ITEMS_ITEM[103].FREQUENCY[7][40] = 10; _global.ITEMS_ITEM[106].FREQUENCY[7][40] = 15; _global.ITEMS_ITEM[107].FREQUENCY[7][40] = 20; _global.ITEMS_ITEM[109].FREQUENCY[7][40] = 30; _global.ITEMS_ITEM[110].FREQUENCY[7][40] = 8; _global.ITEMS_ITEM[114].FREQUENCY[7][40] = 6; _global.ITEMS_ITEM[115].FREQUENCY[7][40] = 1; _global.ITEMS_ITEM[102].VALUE[7][40] = 17; _global.ITEMS_ITEM[102].VALUE_FREQUENCY[7][40] = 100; _global.ITEMS_ITEM[103].VALUE[7][40] = 31; _global.ITEMS_ITEM[103].VALUE_FREQUENCY[7][40] = 100; _global.ITEMS_ITEM[106].VALUE[7][40] = 57; _global.ITEMS_ITEM[106].VALUE_FREQUENCY[7][40] = 100; _global.ITEMS_ITEM[107].VALUE[7][40] = 80; _global.ITEMS_ITEM[107].VALUE_FREQUENCY[7][40] = 100; _global.ITEMS_ITEM[109].VALUE[7][40] = 92; _global.ITEMS_ITEM[109].VALUE_FREQUENCY[7][40] = 100; _global.ITEMS_ITEM[110].VALUE[7][40] = 235; _global.ITEMS_ITEM[110].VALUE_FREQUENCY[7][40] = 100; _global.ITEMS_ITEM[114].VALUE[7][40] = 350; _global.ITEMS_ITEM[114].VALUE_FREQUENCY[7][40] = 100; _global.ITEMS_ITEM[115].VALUE[7][40] = 405; _global.ITEMS_ITEM[115].VALUE_FREQUENCY[7][40] = 100; _global.GAMES_DOLLAR_USE[7][40] = new Array(5, 6, 7, 9, 12); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][40] = 3; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][40] = 20; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][40] = 50; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][40] = 4; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][40] = 23; _global.ITEMS_ITEM[149].FREQUENCY[7][40] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][40] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][40] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][40] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][40] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][40] = 25; _global.ITEMS_ITEM[151].FREQUENCY[7][40] = 6; _global.ITEMS_ITEM[151].MIN_VALUE[7][40] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][40] = 0; _global.ITEMS_ITEM[151].COUNT_DOWN[7][40] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][40] = 25; _global.GAMES_BUDGET[7][41] = 9000; _global.GAMES_BONUS_MONEY_LIMIT[7][34] = 900; _global.GAMES_TARGET_VALUE[7][41] = 8200; _global.GAMES_TIME_LIMIT[7][41] = 180; _global.GAMES_BONUS_TIME_LIMIT[7][41] = 50; _global.GAMES_LIMITED_TIME[7][41] = true; _global.GAMES_ITEM_USE[7][41] = new Array(102, 103, 106, 107, 109, 110, 114, 115, 149, 151); _global.GAMES_MAKE_COUPON_ITEM[7][41] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][41][0] = 115; _global.GAMES_COUPON_USE[7][41] = 14; _global.ITEMS_ITEM[102].FREQUENCY[7][41] = 10; _global.ITEMS_ITEM[103].FREQUENCY[7][41] = 10; _global.ITEMS_ITEM[106].FREQUENCY[7][41] = 15; _global.ITEMS_ITEM[107].FREQUENCY[7][41] = 20; _global.ITEMS_ITEM[109].FREQUENCY[7][41] = 30; _global.ITEMS_ITEM[110].FREQUENCY[7][41] = 8; _global.ITEMS_ITEM[114].FREQUENCY[7][41] = 6; _global.ITEMS_ITEM[115].FREQUENCY[7][41] = 2; _global.ITEMS_ITEM[102].VALUE[7][41] = 17; _global.ITEMS_ITEM[102].VALUE_FREQUENCY[7][41] = 100; _global.ITEMS_ITEM[103].VALUE[7][41] = 31; _global.ITEMS_ITEM[103].VALUE_FREQUENCY[7][41] = 100; _global.ITEMS_ITEM[106].VALUE[7][41] = 57; _global.ITEMS_ITEM[106].VALUE_FREQUENCY[7][41] = 100; _global.ITEMS_ITEM[107].VALUE[7][41] = 80; _global.ITEMS_ITEM[107].VALUE_FREQUENCY[7][41] = 100; _global.ITEMS_ITEM[109].VALUE[7][41] = 92; _global.ITEMS_ITEM[109].VALUE_FREQUENCY[7][41] = 100; _global.ITEMS_ITEM[110].VALUE[7][41] = 235; _global.ITEMS_ITEM[110].VALUE_FREQUENCY[7][41] = 100; _global.ITEMS_ITEM[114].VALUE[7][41] = 350; _global.ITEMS_ITEM[114].VALUE_FREQUENCY[7][41] = 100; _global.ITEMS_ITEM[115].VALUE[7][41] = 405; _global.ITEMS_ITEM[115].VALUE_FREQUENCY[7][41] = 100; _global.ITEMS_ITEM[149].FREQUENCY[7][41] = 6; _global.ITEMS_ITEM[149].FREQUENCY_LOWER_PERCENT[7][41] = 20; _global.ITEMS_ITEM[149].MIN_VALUE[7][41] = 0; _global.ITEMS_ITEM[149].MAX_VALUE[7][41] = 0; _global.ITEMS_ITEM[149].COUNT_DOWN[7][41] = true; _global.ITEMS_ITEM[149].COUNT_DOWN_VALUE[7][41] = 25; _global.ITEMS_ITEM[151].FREQUENCY[7][41] = 6; _global.ITEMS_ITEM[151].MIN_VALUE[7][41] = 0; _global.ITEMS_ITEM[151].MAX_VALUE[7][41] = 0; _global.ITEMS_ITEM[151].COUNT_DOWN[7][41] = true; _global.ITEMS_ITEM[151].COUNT_DOWN_VALUE[7][41] = 25; _global.GAMES_DOLLAR_USE[7][41] = new Array(5, 6, 7, 9, 12); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][41] = 3; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][41] = 20; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][41] = 50; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][41] = 4; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][41] = 23; _global.GAMES_BUDGET[7][42] = 9900; _global.GAMES_TARGET_VALUE[7][42] = 8500; _global.GAMES_TIME_LIMIT[7][42] = 200; _global.GAMES_LIMITED_TIME[7][42] = true; _global.GAMES_ITEM_USE[7][42] = new Array(102, 103, 106, 107, 109, 110, 114, 115); _global.GAMES_MAKE_COUPON_ITEM[7][42] = new Array(); _global.GAMES_MAKE_COUPON_ITEM[7][42][0] = 115; _global.GAMES_COUPON_USE[7][42] = 14; _global.ITEMS_ITEM[102].FREQUENCY[7][42] = 10; _global.ITEMS_ITEM[103].FREQUENCY[7][42] = 10; _global.ITEMS_ITEM[106].FREQUENCY[7][42] = 15; _global.ITEMS_ITEM[107].FREQUENCY[7][42] = 20; _global.ITEMS_ITEM[109].FREQUENCY[7][42] = 30; _global.ITEMS_ITEM[110].FREQUENCY[7][42] = 8; _global.ITEMS_ITEM[114].FREQUENCY[7][42] = 6; _global.ITEMS_ITEM[115].FREQUENCY[7][42] = 1; _global.ITEMS_ITEM[102].VALUE[7][42] = 17; _global.ITEMS_ITEM[102].VALUE_FREQUENCY[7][42] = 100; _global.ITEMS_ITEM[103].VALUE[7][42] = 31; _global.ITEMS_ITEM[103].VALUE_FREQUENCY[7][42] = 100; _global.ITEMS_ITEM[106].VALUE[7][42] = 57; _global.ITEMS_ITEM[106].VALUE_FREQUENCY[7][42] = 100; _global.ITEMS_ITEM[107].VALUE[7][42] = 80; _global.ITEMS_ITEM[107].VALUE_FREQUENCY[7][42] = 100; _global.ITEMS_ITEM[109].VALUE[7][42] = 92; _global.ITEMS_ITEM[109].VALUE_FREQUENCY[7][42] = 100; _global.ITEMS_ITEM[110].VALUE[7][42] = 235; _global.ITEMS_ITEM[110].VALUE_FREQUENCY[7][42] = 100; _global.ITEMS_ITEM[114].VALUE[7][42] = 350; _global.ITEMS_ITEM[114].VALUE_FREQUENCY[7][42] = 100; _global.ITEMS_ITEM[115].VALUE[7][42] = 405; _global.ITEMS_ITEM[115].VALUE_FREQUENCY[7][42] = 100; _global.GAMES_DOLLAR_USE[7][42] = new Array(5, 6, 7, 9, 12); _global.DOLLARS_DOLLAR[5].FREQUENCY[7][42] = 3; _global.DOLLARS_DOLLAR[6].FREQUENCY[7][42] = 20; _global.DOLLARS_DOLLAR[7].FREQUENCY[7][42] = 50; _global.DOLLARS_DOLLAR[9].FREQUENCY[7][42] = 4; _global.DOLLARS_DOLLAR[12].FREQUENCY[7][42] = 23; _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO = new Array(); _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.GAMES_COLLECTION_MODE] = true; _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.GAMES_BUY_GIFT_MODE] = false; _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.GAMES_BUY_FOOD_MODE] = true; _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.GAMES_EFFICIENT_MODE] = false; _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.GAMES_TARGET_REACH_MODE] = false; _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.GAMES_BONUS_MODE] = true; _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.GAMES_NORMAL_MODE] = true; _global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.GAMES_SMART_BUYER_MODE] = true; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE = new Array(); _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[1] = new Array(); _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[1][1] = 10; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[1][2] = 22; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[1][3] = 36; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[1][4] = 52; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[2] = new Array(); _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[2][1] = 15; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[2][2] = 33; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[2][3] = 54; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[2][4] = 78; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[3] = new Array(); _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[3][1] = 20; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[3][2] = 44; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[3][3] = 72; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[3][4] = 104; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[4] = new Array(); _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[4][1] = 25; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[4][2] = 55; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[4][3] = 90; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[4][4] = 130; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[5] = new Array(); _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[5][1] = 30; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[5][2] = 66; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[5][3] = 108; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[5][4] = 156; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[6] = new Array(); _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[6][1] = 35; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[6][2] = 77; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[6][3] = 126; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[6][4] = 182; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[7] = new Array(); _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[7][1] = 40; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[7][2] = 88; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[7][3] = 144; _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[7][4] = 208; _global.SCORE_SYSTEM_CHECK_MONEY_LEFT = new Array(); _global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.GAMES_COLLECTION_MODE] = false; _global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.GAMES_BUY_GIFT_MODE] = false; _global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.GAMES_BUY_FOOD_MODE] = false; _global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.GAMES_EFFICIENT_MODE] = false; _global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.GAMES_TARGET_REACH_MODE] = false; _global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.GAMES_BONUS_MODE] = false; _global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.GAMES_NORMAL_MODE] = true; _global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.GAMES_SMART_BUYER_MODE] = true; _global.SCORE_SYSTEM_MONEY_LEFT_SCORE = new Array(); _global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.GAMES_COLLECTION_MODE] = 2; _global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.GAMES_BUY_GIFT_MODE] = 0; _global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.GAMES_BUY_FOOD_MODE] = 0; _global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.GAMES_EFFICIENT_MODE] = 0; _global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.GAMES_TARGET_REACH_MODE] = 0; _global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.GAMES_BONUS_MODE] = 0; _global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.GAMES_NORMAL_MODE] = 2; _global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.GAMES_SMART_BUYER_MODE] = 5; _global.SCORE_SYSTEM_CHECK_TIME_LEFT = new Array(); _global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.GAMES_COLLECTION_MODE] = true; _global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.GAMES_BUY_GIFT_MODE] = false; _global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.GAMES_BUY_FOOD_MODE] = true; _global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.GAMES_EFFICIENT_MODE] = true; _global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.GAMES_TARGET_REACH_MODE] = false; _global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.GAMES_BONUS_MODE] = false; _global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.GAMES_NORMAL_MODE] = true; _global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.GAMES_SMART_BUYER_MODE] = true; _global.SCORE_SYSTEM_TIME_LEFT_SCORE = new Array(); _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.GAMES_COLLECTION_MODE] = 1; _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.GAMES_BUY_GIFT_MODE] = 0; _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.GAMES_BUY_FOOD_MODE] = 1; _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.GAMES_EFFICIENT_MODE] = 1; _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.GAMES_TARGET_REACH_MODE] = 0; _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.GAMES_BONUS_MODE] = 0; _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.GAMES_NORMAL_MODE] = 1; _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.GAMES_SMART_BUYER_MODE] = 1; _global.SCORE_SYSTEM_CHECK_EFFICIENT = new Array(); _global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.GAMES_COLLECTION_MODE] = false; _global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.GAMES_BUY_GIFT_MODE] = false; _global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.GAMES_BUY_FOOD_MODE] = false; _global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.GAMES_EFFICIENT_MODE] = true; _global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.GAMES_TARGET_REACH_MODE] = false; _global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.GAMES_BONUS_MODE] = false; _global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.GAMES_NORMAL_MODE] = false; _global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.GAMES_SMART_BUYER_MODE] = false; _global.SCORE_SYSTEM_EFFICIENT_SCORE = new Array(); _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.GAMES_COLLECTION_MODE] = 500; _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.GAMES_BUY_GIFT_MODE] = 500; _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.GAMES_BUY_FOOD_MODE] = 500; _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.GAMES_EFFICIENT_MODE] = 500; _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.GAMES_TARGET_REACH_MODE] = 500; _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.GAMES_BONUS_MODE] = 500; _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.GAMES_NORMAL_MODE] = 500; _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.GAMES_SMART_BUYER_MODE] = 500; _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC = new Array(); _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.GAMES_COLLECTION_MODE] = 30; _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.GAMES_BUY_GIFT_MODE] = 30; _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.GAMES_BUY_FOOD_MODE] = 30; _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.GAMES_EFFICIENT_MODE] = 30; _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.GAMES_TARGET_REACH_MODE] = 30; _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.GAMES_BONUS_MODE] = 30; _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.GAMES_NORMAL_MODE] = 30; _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.GAMES_SMART_BUYER_MODE] = 30; _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE = new Array(); _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.GAMES_COLLECTION_MODE] = 1.5; _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.GAMES_BUY_GIFT_MODE] = 1.5; _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.GAMES_BUY_FOOD_MODE] = 1.5; _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.GAMES_EFFICIENT_MODE] = 1.5; _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.GAMES_TARGET_REACH_MODE] = 1.5; _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.GAMES_BONUS_MODE] = 1.5; _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.GAMES_NORMAL_MODE] = 1.5; _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.GAMES_SMART_BUYER_MODE] = 1.5; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE = new Array(); _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_ARCADE_MODE] = new Array(); _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_ARCADE_MODE][1] = 1000; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_ARCADE_MODE][2] = 2000; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_ARCADE_MODE][3] = 3000; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_ARCADE_MODE][4] = 4000; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_ARCADE_MODE][5] = 5000; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_ARCADE_MODE][6] = 6000; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE] = new Array(); _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][1] = 0; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][2] = 0; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][3] = 0; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][4] = 0; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][5] = 0; _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][6] = 0; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE = new Array(); _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[1] = new Array(); _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[1][1] = 100; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[1][2] = 200; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[1][3] = 300; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[1][4] = 400; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[1][5] = 500; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[2] = new Array(); _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[2][1] = 150; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[2][2] = 300; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[2][3] = 450; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[2][4] = 600; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[2][5] = 750; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[3] = new Array(); _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[3][1] = 200; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[3][2] = 400; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[3][3] = 600; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[3][4] = 800; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[3][5] = 1000; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[4] = new Array(); _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[4][1] = 250; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[4][2] = 500; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[4][3] = 750; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[4][4] = 1000; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[4][5] = 1250; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[5] = new Array(); _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[5][1] = 300; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[5][2] = 600; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[5][3] = 900; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[5][4] = 1200; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[5][5] = 1500; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[6] = new Array(); _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[6][1] = 350; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[6][2] = 700; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[6][3] = 1050; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[6][4] = 1400; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[6][5] = 1750; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[7] = new Array(); _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[7][1] = 400; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[7][2] = 800; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[7][3] = 1200; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[7][4] = 1600; _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[7][5] = 2000; _global.GUI_PLAYING_CHAR_POS = "687 450"; _global.GUI_PLAYING_CHAR_SIZE = "186 240"; _global.CHAR_ANIMATION_NORMAL = "NORMAL"; _global.CHAR_ANIMATION_HAPPY = "HAPPY"; _global.CHAR_ANIMATION_BUSY = "BUSY"; _global.CHAR_ANIMATION_CRY = "CRY"; _global.CHAR_ANIMATION_GAMEOVER = "GAMEOVER"; _global.CHAR_ANIMATION_SCARE = "SCARE"; _global.CHAR_ANIMATION_THINK = "THINK"; _global.CHAR_TIME_TO_SEARCH = 3; _global.CHAR_SCARE_TIME = 20; _global.CHAR_SCARE_MONEY = 20; _global.CHAR_BUSY_TIME = 10; _global.CHAR_BUSY_MONEY = 10; _global.GUI_DISPLAY_BUDGET = new Array(); _global.GUI_DISPLAY_TARGET = new Array(); _global.GUI_DISPLAY_COLLECTION = new Array(); _global.GUI_DISPLAY_BUDGET[_global.GAMES_ARCADE_MODE] = true; _global.GUI_DISPLAY_TARGET[_global.GAMES_ARCADE_MODE] = true; _global.GUI_DISPLAY_COLLECTION[_global.GAMES_ARCADE_MODE] = false; _global.GAMES_OBJECTIVE_PAGE_CHAR = new Array(); _global.GAMES_OBJECTIVE_PAGE_CHAR[_global.GAMES_ARCADE_MODE] = new Array(); _global.GAMES_OBJECTIVE_PAGE_CHAR[_global.GAMES_ARCADE_MODE][1] = _global.CHAR_SALE_PEOPLE; _global.GAMES_SUMMARY_PAGE_CHAR = new Array(); _global.GAMES_SUMMARY_PAGE_CHAR[_global.GAMES_ARCADE_MODE] = new Array(); _global.GAMES_SUMMARY_PAGE_CHAR[_global.GAMES_ARCADE_MODE][1] = _global.CHAR_SALE_PEOPLE; _global.GAMES_LEVEL_SETTING_CHAR_IMAGE = new Array(); _global.GAMES_LEVEL_SETTING_CHAR_IMAGE[_global.GAMES_ARCADE_MODE] = new Array(); _global.GAMES_LEVEL_SETTING_CHAR_IMAGE[_global.GAMES_ARCADE_MODE][1] = charGirlImageMap; _global.GAMES_LEVEL_SETTING = new Array(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE] = new Array(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1] = new Array(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][1] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][1].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][1].MODE_SETTING = 1; _global.GUI_OBJECTIVE_OBJECTIVE = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][1] = "You will need to buy up to the target amount of goods with the given budget as shown on the left. We will start our warm-up round at SuperMart. Remember that the shop owner will not give you any change, so make sure you get your money's worth."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][2] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][2].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][2].MODE_SETTING = 2; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][2] = "Nice start! We have increased our target this time. \n\nYou can only purchase the items your coin touch, up to the value of the coin.\nLet's purchase some more this time."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][3] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][3].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][3].MODE_SETTING = 3; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][3] = "SUPERMART has just introduced some new produce. \nAren't you excited about this? \n\nLet's check them out now."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][4] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][4].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][4].MODE_SETTING = 4; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][4] = "Your performance is pretty good. It's going to be slightly harder this time. \nMy tip to you: keep an eye on the time and money.\n\nLet's see how well you do this time."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][5] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][5].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][5].MODE_SETTING = 5; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][5] = "You really have some money sense. See if you could make cents out of your smart spending sense."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][6] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][6].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][1][6].MODE_SETTING = 6; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][6] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][6][1] = "WooHoo! Welcome to this BONUS ROUND .\nIf you could win this round, you will be rewarded with extra bonus points and a medal.\n\nBe my guest, and feel free to play as many times as you like till you collect the medal.\n"; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][6][2] = "You can also select to move on to the next shop after the first try. \n\nHowever, you will need to start all over again if you wanted to collect the medal afterwards."; _global.GAMES_OBJECTIVE_PAGE_CHAR[_global.GAMES_ARCADE_MODE][2] = _global.CHAR_FOOD_GIRL; _global.GAMES_SUMMARY_PAGE_CHAR[_global.GAMES_ARCADE_MODE][2] = _global.CHAR_FOOD_GIRL; _global.GAMES_LEVEL_SETTING_CHAR_IMAGE[_global.GAMES_ARCADE_MODE][2] = charGirlImageMap; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2] = new Array(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][1] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][1].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][1].MODE_SETTING = 13; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][2] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][2][1] = "Shopping can burn so many calories, especially when you are doing marathon style.\nThat's why <spush><color:FF0000> YUM YUM <spop> is the prefect stop for you\n\nLet's buy something to eat and gain more energy for the following rounds."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][2] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][2].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][2].MODE_SETTING = 14; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][2][2] = "Let's see if you could buy enough food to feed the customers inside the store.\nOh, they look really hungry to me.\nLet's buy more and give them a treat."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][3] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][3].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][3].MODE_SETTING = 15; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][2][3] = "The food we serve is very fresh and yummy. You have to take my words for this. These people will not keep ordering otherwise.\nHelp me to keep the group happy by treating them more food. \nLet's go!"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][4] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][4].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][4].MODE_SETTING = 16; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][2][4] = "Dessert time!!\nNo matter how full people are, they always have room for desserts. It seem like they have two stomachs. One for the main meal, and one for the desserts."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][5] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][5].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][5].MODE_SETTING = 17; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][2][5] = "Brilliant! \nYou did a pretty good job.\nWith this much energy you have, I would like to see if you do even better this time."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][6] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][6].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][2][6].MODE_SETTING = 18; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][2][6] = "You have made to the bonus round.\nThis is going to be a challenge, and be prepared to try several times before passing. \nYou will get our recognition medal when you pass. \nThis is going to be a rewarding experience, and well worth your effort."; _global.GAMES_OBJECTIVE_PAGE_CHAR[_global.GAMES_ARCADE_MODE][3] = _global.CHAR_FEMALE_SHOPPER; _global.GAMES_SUMMARY_PAGE_CHAR[_global.GAMES_ARCADE_MODE][3] = _global.CHAR_FEMALE_SHOPPER; _global.GAMES_LEVEL_SETTING_CHAR_IMAGE[_global.GAMES_ARCADE_MODE][3] = charGirlImageMap; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3] = new Array(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][1] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][1].MODE = _global.GAMES_NORMAL_MODE; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3][1] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3][1][1] = "Welcome and Congratulations!! You are chosen to be our VIP customer.\nTo show our gratitude, we present you this PRESTIGE CARD .\n\n\n"; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3][1][2] = "With this card, you can purchase up to 3 items of any value that are linked together. We will only deduct the exact dollar amount of the purchased goods from your budget as long as there is money there."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][1].MODE_SETTING = 19; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][2] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][2].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][2].MODE_SETTING = 20; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3][2] = "You can always find the blazing, sunny glory of summer at \n<color:7596F2> T <color:0DE454>R <color:7596F2>O <color:0DE454>P <color:7596F2>I <color:0DE454>C <color:7596F2> SEA <color:D98408> .\n\nLet's dive into summer fun now."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][3] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][3].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][3].MODE_SETTING = 21; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3][3] = "<color:D98408>Shopping is one of the cool ways to enjoy Summer.\n\n Don't you agree?"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][4] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][4].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][4].MODE_SETTING = 22; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3][4] = "<color:D98408>Fabulous!\nDon't forget to buy sunblock! \nWell, you will also need to pack the bikini, duckling and the beach ball into your bag.\nLet's go now!"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][5] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][5].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][5].MODE_SETTING = 23; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3][5] = "<color:D98408>You look radiant.\nYou must be having a good time at our shop. Keep up the good work. \nThis upcoming round is quite challenging. Make sure you use the PRESTIGE CARD.\n\n\nLet's continue now."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][6] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][6].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][3][6].MODE_SETTING = 24; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][3][6] = "<color:D98408>Congratulations!!\nYou have made to the bonus round.\nWith the experience you gained, I hope you can pass this round in the first try and collect our recognition medal.\n\n\nSame as before, you can try this round as many times as you like."; _global.GAMES_OBJECTIVE_PAGE_CHAR[_global.GAMES_ARCADE_MODE][4] = _global.CHAR_CAUSAL_GIRL; _global.GAMES_SUMMARY_PAGE_CHAR[_global.GAMES_ARCADE_MODE][4] = _global.CHAR_CAUSAL_GIRL; _global.GAMES_LEVEL_SETTING_CHAR_IMAGE[_global.GAMES_ARCADE_MODE][4] = charGirlImageMap; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4] = new Array(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][1] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][1].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][1].MODE_SETTING = 25; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][4] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][4][1] = "Welcome to Belle Fashion! We are having a promotion now. You simply need to purchase the item in the special color ball\nto earn a $100 coupon."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][2] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][2].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][2].MODE_SETTING = 26; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][4][2] = "We have all the great deals here at Belle Fashion .\n\nLet's see if there is anything that you like."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][3] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][3].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][3].MODE_SETTING = 27; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][4][3] = "You have good eyes for fashion plus good sense in money too. \nDon\u2019t miss buying the item in the special colored ball to collect $100 coupon.\nLet\u2019s continue the fun!"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][4] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][4].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][4].MODE_SETTING = 28; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][4][4] = "<color:D98408>I am so happy for you. It's not easy to come this far.\nLet's go!"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][5] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][5].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][5].MODE_SETTING = 29; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][4][5] = "You have got style!! \nI really wish you to complete this challenge and to enter into the next stage."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][6] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][6].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][4][6].MODE_SETTING = 30; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][4][6] = "<color:D98408>Congratulations!! \nLet's give the bonus round a shot and win the BELLE FASHION medal. I am sure others will pay you a lot of respect when they see how medals you have collected."; _global.GAMES_OBJECTIVE_PAGE_CHAR[_global.GAMES_ARCADE_MODE][5] = _global.CHAR_MALE_SHOPPER; _global.GAMES_SUMMARY_PAGE_CHAR[_global.GAMES_ARCADE_MODE][5] = _global.CHAR_MALE_SHOPPER; _global.GAMES_LEVEL_SETTING_CHAR_IMAGE[_global.GAMES_ARCADE_MODE][5] = charGirlImageMap; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5] = new Array(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][1] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][1].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][1].MODE_SETTING = 31; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][5] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][5][1] = "<color:D98408>Welcome to\n <color:F52C58>RE <color:F53861>STL <color:F56988>ESS <color:4940F7> W <color:534AF7>E <color:5F57F7>A <color:6A63F7>R <color:D98408>!\nYou can earn $100 coupon when you purchase our limited edition \n\n \nThis time, you will find $500 in your pocket, make sure you spend them on big value items. "; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][2] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][2].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][2].MODE_SETTING = 32; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][5][2] = "<color:D98408>Have you bought enough tees? \nYou know you need one in every occasion.\nLet's start shopping now!"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][3] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][3].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][3].MODE_SETTING = 33; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][5][3] = "You must be pretty energetic.\n I am sure you will look good in our limited edition sneakers. \nBuy them and collect the $100 coupon.\n Let's go!"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][4] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][4].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][4].MODE_SETTING = 34; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][5][4] = "<color:D98408>3 hurrays for you!! You must be a natural born shopper.\nVery few people can make to this round. \n\nGood luck!!"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][5] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][5].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][5].MODE_SETTING = 35; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][5][5] = "<color:D98408>Amazing! You are here earlier than I expected.\nLet's see how well you do this time."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][6] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][6].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][5][6].MODE_SETTING = 36; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][5][6] = "<color:D98408>Congratulations!! I bet you are well aware of the rules, but I still have to repeat them.\nYes, you can play as many times as you like without worrying about failing.\nOnce you passed this round, you will be rewarded with a medal."; _global.GAMES_OBJECTIVE_PAGE_CHAR[_global.GAMES_ARCADE_MODE][6] = _global.CHAR_SUIT_MAN; _global.GAMES_SUMMARY_PAGE_CHAR[_global.GAMES_ARCADE_MODE][6] = _global.CHAR_SUIT_MAN; _global.GAMES_LEVEL_SETTING_CHAR_IMAGE[_global.GAMES_ARCADE_MODE][6] = charGirlImageMap; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6] = new Array(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][1] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][1].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][1].MODE_SETTING = 37; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][6] = new Array(); _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][6][1] = "Welcome to <spush><color:95947D> La Vie Jeweler <spop> !\nOnly the experienced shopper knows how to get here.\nYou have come at the perfect time. When you purchase the item in the special color ball, \nyou will get a $300 coupon.\n\nLet's check out our collection now."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][2] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][2].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][2].MODE_SETTING = 38; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][6][2] = "<color:D98408>You will find all those precious gem stones in our store. \nEach gem stone has a different meaning. \n\nHave you found one that tells your story?"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][3] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][3].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][3].MODE_SETTING = 39; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][6][3] = "<color:D98408>Just a winning tip,\nuse your Prestige Card to buy the item in the special color ball.\nThis way, you will gain extra voucher without wasting any money."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][4] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][4].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][4].MODE_SETTING = 40; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][6][4] = "The game is getting more difficult now. Remenber, with two more rounds, and you will complete this Shopping Marathon!"; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][5] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][5].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][5].MODE_SETTING = 41; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][6][5] = "Stay focus! Make good use of the Prestige card and voucher. \nYou are one great shopper and I am pretty sure that you will make it."; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][6] = new Object(); _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][6].MODE = _global.GAMES_NORMAL_MODE; _global.GAMES_LEVEL_SETTING[_global.GAMES_ARCADE_MODE][6][6].MODE_SETTING = 42; _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][6][6] = "<color:D98408>Marvellous!!\nThis is the final stop in Shopping Marathon. \nWinning this bonus round will give your marathon run a perfect ending."; _global.initDollar = function () { _global.getDollarFreqArr(_global.playMode, _global.modeSettingId); }; _global.createDollar = function (level, playMode, modeSettingId) { var _local3; var _local2; var _local6; if (_global.makeCoupon) { _local2 = _global.GAMES_COUPON_USE[playMode][modeSettingId]; trace("dollarId" + _local2); _global.makeCouponCount--; if (_global.makeCouponCount == 0) { _global.makeCoupon = false; } } else { _local3 = _global.getIndexByFreqArr(_global.dollarFreqArr); _local2 = _global.GAMES_DOLLAR_USE[playMode][modeSettingId][_local3]; while (((_global.DOLLARS_DOLLAR[_local2].VALUE > _global.moneyLeft) || ((_global.DOLLARS_DOLLAR[_local2].CATEGORY == _global.DOLLARS_CREDIT_CARD) && (_global.moneyLeft < _global.itemMostValue))) || ((_global.DOLLARS_DOLLAR[_local2].CATEGORY == _global.DOLLARS_CREDIT_CARD) && (_global.madeCreditCard))) { _local3 = _global.getIndexByFreqArr(_global.dollarFreqArr); _local2 = _global.GAMES_DOLLAR_USE[playMode][modeSettingId][_local3]; } if (_global.DOLLARS_DOLLAR[_local2].CATEGORY == _global.DOLLARS_CREDIT_CARD) { _global.needCreditCard = false; _global.madeCreditCard = true; } } if (_global.madeCreditCard && (_global.creditInterval > 0)) { _global.creditInterval--; if (_global.creditInterval == 0) { _global.madeCreditCard = false; _global.creditInterval = _global.DOLLARS_CREDIT_CARD_APPEAR_INTERVAL; } } _local6 = level.attachMovie(_global.DOLLARS_DOLLAR[_local2].NAME, "Dollar" + _global.DollarNum, _global.DollarNum); _local6.SetDollarVal(_global.DOLLARS_DOLLAR[_local2].VALUE, _global.DOLLARS_DOLLAR[_local2].CATEGORY); _global.DollarNum++; if (_global.DOLLARS_DOLLAR[_local2].CATEGORY == _global.DOLLARS_CREDIT_CARD) { _local6.maxChainCount = _global.DOLLARS_DOLLAR[_local2].CHAIN; } _local6.clean = true; _local6.isMoving = false; return(_local6); }; _global.createNewDollar = function (level, playMode, modeSettingId) { _global.dollar = _global.createDollar(level, playMode, modeSettingId); _global.setDollarPhysic(_global.dollar); if (_global.dollar.type == _global.DOLLARS_CASH) { _global.updateMoneyLeft(_global.dollar.value); if (_global.GAMES_LIMITED_BUDGET[_global.playMode]) { } } _global.nextDollar = _global.createDollar(level, playMode, modeSettingId); _global.nextDollar._x = 152; _global.nextDollar._y = 416; }; _global.setDollarPhysic = function (dollar) { dollar.tag = "dollar"; dollar.speed = _global.DOLLARS_SPEED; }; _global.findLeastValueMoney = function () { var _local5 = 0; var _local4 = 99999 /* 0x01869F */; var _local3 = 0; while (_local3 < _global.GAMES_DOLLAR_USE[_global.playMode][_global.modeSettingId].length) { var _local2 = _global.GAMES_DOLLAR_USE[_global.playMode][_global.modeSettingId][_local3]; if (_global.DOLLARS_DOLLAR[_local2].CATEGORY == _global.DOLLARS_CASH) { if (_global.DOLLARS_DOLLAR[_local2].VALUE < _local4) { _local5 = _local2; _local4 = _global.DOLLARS_DOLLAR[_local2].VALUE; } } _local3++; } return(_local4); }; _global.dollarReload = function (level, playMode, modeSettingId) { if (_global.hitBonusMoney) { _global.hitBonusMoney = false; _global.moneyLeft = _global.moneyLeft + _global.bonusMoneyGet; _global.bonusMoneyGet = 0; if ((_global.moneyLeft >= _global.dollarLeastValue) && (_global.nextDollar == undefined)) { _global.nextDollar = _global.createDollar(level, playMode, modeSettingId); _global.nextDollar.lastDollar = _global.markLastDollar(_global.nextDollar, _global.moneyLeft); } if ((_global.moneyLeft > _global.Character.scaryMoneyLeft) && (_global.moneyLeftImg.flashing)) { _global.moneyLeftImg.flashing = false; _global.moneyLeftImg.setHide = false; clearInterval(_global.moneyLeftImg.intervalId); if (_global.timeLeft > _global.Character.scaryTimeLeft) { _global.Character.bScared = false; } } _global.moneyLeftImg_drawMoneyLeft(_global.moneyLeftGuiTxt, _global.moneyLeft); } if (_global.hitBonusScore) { _global.hitBonusScore = false; _global.score = _global.score + _global.bonusScoreGet; _global.drawTxt(_global.scoreGuiTxt, _global.score); _global.bonusScoreGet = 0; } if (_global.hitBonusTime) { _global.hitBonusTime = false; _global.timeLeft = _global.timeLeft + _global.bonusTimeGet; _global.timer.time = _global.timer.time - _global.bonusTimeGet; if (_global.timer.time < 0) { _global.timer.time = 0; } if (_global.timeLeft > _global.timeLimit) { _global.timeLeft = _global.timeLimit; } if (_global.timeBar.flashing && (_global.timeLeft > _global.Character.scaryTimeLeft)) { _global.timeBar.flashing = false; if (_global.moneyLeft >= _global.Character.scaryTimeLeft) { _global.Character.bScared = false; _global.Character.currentAnimate = _global.Character.normal; } } _global.bonusTimeGet = 0; } if ((!_global.nextStageFlag) && (!_global.makeNewRow)) { if (_global.nextDollar.value > _global.moneyLeft) { _global.nextDollar.removeMovieClip(); _global.nextDollar = _global.createDollar(level, playMode, modeSettingId); _global.nextDollar.lastDollar = _global.markLastDollar(_global.nextDollar, _global.moneyLeft); } _global.dollar = _global.nextDollar; _global.dollar.SetPreXY(); _global.setDollarPhysic(_global.dollar); if (_global.dollar.type == _global.DOLLARS_CASH) { _global.updateMoneyLeft(_global.dollar.value); } if (_global.dollar.lastDollar) { _global.nextDollar = null; } else { _global.nextDollar = null; _global.nextDollar = _global.createDollar(level, playMode, modeSettingId); _global.nextDollar.SetXY(152, 416); } _global.shootEnable(true); if (_global.targetLine.show) { _global.targetLine.update(); } } if (_global.makeNewRow) { level.startShake(); } }; _global.setDollarVariable = function (playMode, modeSettingId) { _global.getDollarFreqArr(_global.playMode, _global.modeSettingId); }; _global.getDollarFreqArr = function (playMode, modeSettingId) { _global.dollarFreqArr = new Array(); var _local2 = 0; while (_local2 < _global.GAMES_DOLLAR_USE[playMode][modeSettingId].length) { var _local5 = _global.GAMES_DOLLAR_USE[playMode][modeSettingId][_local2]; _global.dollarFreqArr[_local2] = _global.DOLLARS_DOLLAR[_local5].FREQUENCY[playMode][modeSettingId]; _local2++; } }; _global.getIndexByFreqArr = function (freqArr) { var _local3 = 0; var _local4 = 0; var _local1 = 0; while (_local1 < freqArr.length) { _local4 = _local4 + freqArr[_local1]; _local1++; } var _local6 = getRandom(1, _local4); var _local5 = 0; _local1 = 0; while (_local1 < freqArr.length) { _local5 = _local5 + freqArr[_local1]; if (_local6 <= _local5) { _local3 = _local1; _local1 = freqArr.length; } _local1++; } return(_local3); }; _global.getRandom = function (min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); }; _global.updateMoneyLeft = function (dollarValue) { _global.totalMoney = _global.totalMoney + dollarValue; _global.moneyLeft = _global.moneyLeft - dollarValue; _global.moneyLeftImg_drawMoneyLeft(_global.moneyLeftGuiTxt, _global.moneyLeft); if ((_global.moneyLeft < _global.Character.busyMoneyLeft) && (!_global.Character.bBusied)) { _global.Character.playAnimation(_global.Character.busy, false); _global.Character.bBusied = true; _global.Character.currentAnimate = _global.Character.busy; } else if (_global.moneyLeft < _global.Character.scaryMoneyLeft) { if (!_global.moneyLeftImg.flashing) { _global.moneyLeftImg.setHide = true; _global.moneyLeftImg.flashing = true; _global.moneyLeftImg_setTimerOn(); } if (!_global.Character.bScared) { _global.Character.playAnimation(Character.scare, false); _global.Character.bScared = true; _global.Character.currentAnimate = Character.scare; } } }; _global.markLastDollar = function (dollar, moneyLeft) { isLastDallar = false; if ((dollar.type == _global.DOLLARS_COUPON) || (dollar.type == _global.DOLLARS_CREDIT_CARD)) { if (moneyLeft < _global.dollarLeastValue) { isLastDallar = true; } else { isLastDallar = false; } } else if (dollar.type == _global.DOLLARS_CASH) { if ((moneyLeft - dollar.value) < _global.dollarLeastValue) { isLastDallar = true; } else { isLastDallar = false; } } return(isLastDallar); }; _global.updateScoreByItemBuy = function (buyNo) { if (_global.SCORE_SYSTEM_CHECK_ITEM_GET_NO[_global.playMode]) { _global.score = _global.score + _global.SCORE_SYSTEM_ITEM_GET_NO_SCORE[_global.stage][buyNo]; } }; _global.addItemStore = function (id) { if (!_global.nextStageFlag) { _global.itemStoreArr[id]++; } }; _global.updateScoreByTimerItem = function (item) { var _local5; var _local2; var _local4; if (item.countingDown) { _global.playSoundEffect("bonusItemSound"); if (_global.gameMode == _global.GAMES_ARCADE_MODE) { _local5 = _global.stage; } else { _local5 = _global.curShop; } if (_global.ITEMS_ITEM[item.id].ADD_SCORE) { _global.hitBonusScore = true; _local2 = _global.TIMER_ITEM_BONUS_SCORE[_global.gameMode][_local5]; _global.bonusScoreGet = _global.bonusScoreGet + _local2; _global.totalBonusScoreGet = _global.totalBonusScoreGet + _local2; _global.bDrawBonusScore = true; _global.bonusScoreDisplay = _global.bonusScoreGet; if (_global.totalBonusScoreGet >= ((_global.maxBonusScore * _global.GAMES_BONUS_SCORE_CHANGE_FREQ_PRECENT) / 100)) { _global.maxBScoreItemCount = _global.GAMES_BONUS_SCORE_MAX_COUNT_CHANGE; if (_global.totalBonusScoreGet >= _global.maxBonusScore) { _local4 = _global.testReducedFrequency(item, _global.playMode, _global.modeSettingId); if (!_local4) { _global.setLowerItemFreqArr(item, true, _global.playMode, _global.modeSettingId); _global.itemAppearRate = _global.getItemFreqArr(_global.playMode, _global.modeSettingId); } } } } if (_global.ITEMS_ITEM[item.id].ADD_MONEY) { _global.hitBonusMoney = true; _local2 = _global.TIMER_ITEM_BONUS_MONEY[_global.gameMode][_local5]; _global.bonusMoneyGet = _global.bonusMoneyGet + _local2; _global.totalBonusMoneyGet = _global.totalBonusMoneyGet + _local2; _global.bDrawBonusMoney = true; _global.bonusMoneyDisplay = _global.bonusMoneyGet; if (_global.totalBonusMoneyGet >= ((_global.maxBonusMoney * _global.GAMES_BONUS_MONEY_CHANGE_FREQ_PRECENT) / 100)) { _global.maxBMoneyItemCount = _global.GAMES_BONUS_MONEY_MAX_COUNT_CHANGE; if (_global.totalBonusMoneyGet >= _global.maxBonusMoney) { _local4 = _global.testReducedFrequency(item, _global.playMode, _global.modeSettingId); if (!_local4) { _global.setLowerItemFreqArr(item, true, _global.playMode, _global.modeSettingId); _global.itemAppearRate = _global.getItemFreqArr(_global.playMode, _global.modeSettingId); } } } } if (_global.ITEMS_ITEM[item.id].ADD_TIME) { _global.hitBonusTime = true; _local2 = Math.floor(_global.TIMER_ITEM_BONUS_TIME[_global.gameMode][_local5]); _global.bonusTimeGet = _global.bonusTimeGet + _local2; _global.totalBonusTimeGet = _global.totalBonusTimeGet + _local2; _global.bDrawBonusTime = true; _global.bonusTimeDisplay = _global.bonusTimeGet; if (_global.totalBonusTimeGet >= ((_global.maxBonusTime * _global.GAMES_BONUS_TIME_CHANGE_FREQ_PRECENT) / 100)) { _global.maxBTimeItemCount = _global.GAMES_BONUS_TIME_MAX_COUNT_CHANGE; if (_global.totalBonusTimeGet >= _global.maxBonusTime) { _local4 = _global.testReducedFrequency(item, _global.playMode, _global.modeSettingId); if (!_local4) { _global.setLowerItemFreqArr(item, true, _global.playMode, _global.modeSettingId); _global.itemAppearRate = _global.getItemFreqArr(_global.playMode, _global.modeSettingId); } } } } } }; _global.updateBonusScore = function () { if (_global.SCORE_SYSTEM_CHECK_MONEY_LEFT[_global.playMode]) { _global.updateScoreByMoneyLeft(); } if (_global.SCORE_SYSTEM_CHECK_TIME_LEFT[_global.playMode]) { _global.updateScoreByTimeLeft(); } if (_global.playMode == _global.GAMES_TARGET_REACH_MODE) { _global.updateReachTargetScore(); } if (_global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.playMode]) { _global.updateScoreByEfficent(); } if (_global.playMode == _global.GAMES_COLLECTION_MODE) { _global.updateScoreByCollection(); } if (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) { _global.levelClearBonus = _global.SCORE_SYSTEM_LEVEL_COMPLETE_BONUS_SCORE[_global.gameMode][_global.stage]; } if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { _global.itemUnlockBonus = _global.SCORE_SYSTEM_ITEM_UNLOCK_BONUS_SCORE[_global.stage][_global.subStage]; } }; _global.updateScoreByProfit = function () { }; _global.updateScoreByCollection = function () { if (_global.allRequiredTypeGet == _global.allRequireTypeNum) { _global.collectBonus = 0; } }; _global.updateScoreByEfficent = function () { _global.effiBonus = Math.floor((_global.efficiency / 100) * _global.efficientScore); if (_global.efficiency == 100) { var _local2 = _global.SCORE_SYSTEM_EFFICIENT_BONUS_SCORE[_global.playMode]; _global.effiBonus = Math.floor(_local2 * _global.effiBonus); } }; _global.updateReachTargetScore = function () { var _local3 = _global.GAMES_PASS_RANGE[_global.playMode][_global.modeSettingId]; var _local4 = _global.GAMES_TARGET_VALUE[_global.playMode][_global.modeSettingId]; var _local2 = _global.totalItemBuy - _local4; if (_local2 < 0) { _local2 = _local4 - _global.totalItemBuy; } _global.targetBonus = Math.floor(((_local3 - _local2) / _local3) * _global.reachTargetScore); }; _global.updateScoreByMoneyLeft = function () { var _local2 = _global.totalItemBuy / _global.totalMoney; _global.moneyLeftBonus = Math.floor((_global.SCORE_SYSTEM_MONEY_LEFT_SCORE[_global.playMode] * _global.moneyLeft) * _local2); }; _global.updateScoreByTimeLeft = function () { _global.timeLeftBonus = _global.SCORE_SYSTEM_TIME_LEFT_SCORE[_global.playMode] * _global.timeLeft; }; _global.goMenuPage = function (bCreateObject) { gotoAndStop (184); _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_MAIN_MENU); _global.playBgAudio("menuBgMusic"); if (bCreateObject) { } }; _global.selChar = function (charId) { trace(charId); _global.characterId = charId; }; _global.selArcadeMode = function () { trace("function selArcadeMode()"); if (_global.playing) { _global.nextGameMode = _global.GAMES_ARCADE_MODE; } else { _global.gameMode = _global.GAMES_ARCADE_MODE; trace(_global.gameMode); } removeMovieClip("Marathon menu"); _global.startArcadeMode(1); }; _global.goNewOrResumePage = function (gameMode) { gotoAndStop (1); var _local2 = attachMovie("Marathon", "Marathon menu", 1000); _local2.NewGame.onRelease = function () { gotoAndStop (185); removeMovieClip("Marathon menu"); }; _local2._x = 150; _local2._y = 80; if (gameMode == _global.GAMES_ARCADE_MODE) { _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_NEW_RESUME_ARC_PAGE); } else if (gameMode == _global.GAMES_COLLECTOR_MODE) { _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_NEW_RESUME_COLL_PAGE); } }; _global.startArcadeMode = function (bReset) { trace("function startArcadeMode " + bReset); if (_global.playing) { _global.resetGame(); _global.gameMode = _global.nextGameMode; _global.bNextStage = false; } _global.playing = true; _global.bFirstStart = true; if (bReset) { _global.score = 0; _global.life = _global.GAMES_LIFE; _global.stage = 1; _global.subStage = 1; _global.inGameBgSoundNo = 1; _global.medalCollection = ""; _global.bIntroBonusMoneyItem = true; _global.bIntroBonusTimeItem = true; _global.bIntroBonusScoreItem = true; } _global.startPlayGame(true); }; _global.goObjectivePage = function (gameMode, playMode, modeSettingId) { gotoAndStop (186); _global.prevMsgBtn._visible = false; _global.nextMsgBtn._visible = false; _global.createObjectiveBoardImg(gameMode, playMode, modeSettingId, _global.objectiveScene); }; _global.objtiveButtonOK = function () { deleteObjectiveBoardImg(_global.gameMode); }; _global.createObjectiveBoardImg = function (gameMode, playMode, modeSettingId, objectiveScene) { _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_DISPLAY_OBJECTIVE); _global.showObjective(gameMode, playMode, modeSettingId, objectiveScene); if (_global.GUI_DISPLAY_BUDGET[gameMode]) { _global.objtiveBudgetTxt = _global.createTxt(_global.GUI_OBJECTIVE_BUDGET_TXT_POS, _global.GUI_OBJECTIVE_BUDGET_TXT_SIZE, _global.getDigit(_global.budget), _global.GUI_OBJECTIVE_BUDGET_TXT_IMAGE, _root, 100); _global.drawTxt(_global.objtiveBudgetTxt, _global.budget); } if (_global.GUI_DISPLAY_TARGET[gameMode]) { _global.objtiveTargetTxt = _global.createTxt(_global.GUI_OBJECTIVE_TARGET_TXT_POS, _global.GUI_OBJECTIVE_TARGET_TXT_SIZE, _global.getDigit(_global.target_value), _global.GUI_OBJECTIVE_TARGET_TXT_IMAGE, _root, 200); _global.drawTxt(_global.objtiveTargetTxt, _global.target_value); } var _local3 = _global.GAMES_OBJECTIVE_PAGE_CHAR[gameMode][_global.stage]; _global.objtiveCharImg = _global.createGuiImage(_global.GUI_OBJECTIVE_CHAR_IMAGE[_local3], _global.GUI_OBJECTIVE_CHAR_POS[_local3][0], _global.GUI_OBJECTIVE_CHAR_POS[_local3][1], 700, _root); }; _global.deleteObjectiveBoardImg = function (gameMode) { gotoAndPlay (187); if (_global.GUI_DISPLAY_BUDGET[gameMode]) { _global.deleteTxt(_global.objtiveBudgetTxt, _global.getDigit(_global.budget)); } if (_global.GUI_DISPLAY_TARGET[gameMode]) { _global.deleteTxt(_global.objtiveTargetTxt, _global.getDigit(_global.target_value)); } _global.objtiveCharImg.removeMovieClip(); if ((_global.bNextStage || (_global.bFirstStart)) || ((_global.gameMode == _global.GAMES_ARCADE_MODE) && (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]))) { _global.gameStartNow(); } else { _global.addLifeNote(); } }; _global.showObjective = function (gameMode, playMode, modeSettingId, objectiveScene) { var _local3; if (gameMode == _global.GAMES_ARCADE_MODE) { if ((_global.stage == 1) && (_global.subStage == 1)) { _local3 = (("Welcome to Shopping Marathon,\n " + _global.UserName) + " !") + _global.GUI_OBJECTIVE_OBJECTIVE[_global.GAMES_ARCADE_MODE][1][1]; lblObjective.text = _local3; } else if (((_global.stage == 1) && (_global.subStage == 6)) || ((_global.stage == 3) && (_global.subStage == 1))) { _global.prevMsgBtn = _root.attachMovie("prevMsgBtn", "prevMsgBtn", 1111); _global.prevMsgBtn._x = 410; _global.prevMsgBtn._y = 80; _global.prevMsgBtn._visible = false; _global.prevMsgBtn.onRelease = function () { lblObjective.htmlText = _global.GUI_OBJECTIVE_OBJECTIVE[gameMode][_global.stage][_global.subStage][1]; _global.prevMsgBtn._visible = false; _global.nextMsgBtn._visible = true; }; _global.nextMsgBtn = _root.attachMovie("nextMsgBtn", "nextMsgBtn", 1122); _global.nextMsgBtn._x = 742; _global.nextMsgBtn._y = 80; _global.nextMsgBtn.onRelease = function () { lblObjective.htmlText = _global.GUI_OBJECTIVE_OBJECTIVE[gameMode][_global.stage][_global.subStage][2]; _global.prevMsgBtn._visible = true; _global.nextMsgBtn._visible = false; }; lblObjective.html = true; lblObjective.htmlText = _global.GUI_OBJECTIVE_OBJECTIVE[gameMode][_global.stage][_global.subStage][1]; } else { lblObjective.html = true; lblObjective.htmlText = _global.GUI_OBJECTIVE_OBJECTIVE[gameMode][_global.stage][_global.subStage]; } } else if (gameMode == _global.GAMES_COLLECTOR_MODE) { lblObjective.text = _global.GUI_OBJECTIVE_OBJECTIVE[gameMode][_global.curShop][_global.subStage]; } }; _global.setGameVarible = function () { _global.bShakeTheItem = true; _global.hitBonusMoney = false; _global.hitBonusScore = false; _global.hitBonusTime = false; _global.bonusMoneyGet = 0; _global.bonusScoreGet = 0; _global.bonusTimeGet = 0; _global.lowerItemFreqArr = ""; _global.totalBonusMoneyGet = 0; _global.playMode; _global.maxBonusMoney = _global.GAMES_BONUS_MONEY_LIMIT[_global.modeSettingId]; _global.maxBMoneyItemCount = _global.GAMES_BONUS_MONEY_MAX_COUNT_DEFAULT; _global.totalBonusScoreGet = 0; _global.playMode; _global.maxBonusScore = _global.GAMES_BONUS_SCORE_LIMIT[_global.modeSettingId]; _global.maxBScoreItemCount = _global.GAMES_BONUS_SCORE_MAX_COUNT_DEFAULT; _global.totalBonusTimeGet = 0; _global.playMode; _global.maxBonusTime = _global.GAMES_BONUS_TIME_LIMIT[_global.modeSettingId]; _global.maxBTimeItemCount = _global.GAMES_BONUS_TIME_MAX_COUNT_DEFAULT; _global.bUseBonusMoneyItem = false; _global.bUseBonusTimeItem = false; _global.bUseBonusScoreItem = false; var _local5 = 0; while (_local5 < _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId].length) { var _local4 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local5]; if (_global.ITEMS_ITEM[_local4].ADD_MONEY) { _global.bUseBonusMoneyItem = true; } else if (_global.ITEMS_ITEM[_local4].ADD_SCORE) { _global.bUseBonusScoreItem = true; } else if (_global.ITEMS_ITEM[_local4].ADD_TIME) { _global.bUseBonusTimeItem = true; } _local5++; } if (_global.GAMES_LIMITED_TIME[_global.playMode][_global.modeSettingId]) { _global.timeLimit = _global.GAMES_TIME_LIMIT[_global.playMode][_global.modeSettingId]; } _global.budget = _global.GAMES_BUDGET[_global.playMode][_global.modeSettingId]; _global.makeCoupon = false; _global.makeCouponCount = 0; _global.totalMoney = 0; _global.totalItemBuy = 0; _global.moneyLeft = _global.budget; _global.efficiency = 0; _global.stageBeginScore = _global.score; _global.setDollarVariable(_global.playMode, _global.modeSettingId); _global.setItemVariable(_global.playMode, _global.modeSettingId); _global.dollarLeastValue = _global.findLeastValueMoney(); _global.needCreditCard = false; _global.isCreditLevel = false; _global.madeCreditCard = false; _local5 = 0; while (_local5 < _global.GAMES_DOLLAR_USE[_global.playMode][_global.modeSettingId].length) { var _local6 = _global.GAMES_DOLLAR_USE[_global.playMode][_global.modeSettingId][_local5]; if (_global.DOLLARS_DOLLAR[_local6].CATEGORY == _global.DOLLARS_CREDIT_CARD) { _global.needCreditCard = true; _global.madeCreditCard = false; _global.creditMoney = _global.budget * 0.8; _global.creditInterval = _global.DOLLARS_CREDIT_CARD_APPEAR_INTERVAL; _global.isCreditLevel = true; } _local5++; } if (_global.playMode == _global.GAMES_NORMAL_MODE) { _global.target_value = _global.GAMES_TARGET_VALUE[_global.playMode][_global.modeSettingId]; } else if (_global.playMode == _global.GAMES_COLLECTION_MODE) { _global.reqTypeNum = _global.GAMES_PRE_ITEM[_global.playMode][_global.modeSettingId].length; _global.collectPassPercent = _global.GAMES_PASS_PERCENT[_global.playMode][_global.modeSettingId]; _global.percentInc = _global.GAMES_PERCENT_INC[_global.playMode][_global.modeSettingId]; _local5 = 1; while (_local5 < _global.stage) { _global.collectPassPercent = _global.collectPassPercent + percentInc; _local5++; } _local5 = 0; while (_local5 < _global.reqTypeNum) { _global.requireType[_local5] = _global.GAMES_PRE_ITEM[_global.playMode][_global.modeSettingId][_local5]; _global.requireNum[_local5] = _global.GAMES_PRE_ITEM_NUM[_global.playMode][_global.modeSettingId][_local5]; var _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId].length) { var _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local2]; if (_global.ITEMS_ITEM[_local3].TYPE == _global.requireType[_local5]) { _global.requireIdSet[_local5] = _global.requireIdSet[_local5][_local3].length; _global.allItemRequireCount++; } _local2++; } _local5++; } _global.allRequireTypeNum = 0; _local5 = 0; while (_local5 < _global.reqTypeNum) { _global.requiredTypeGet[_local5] = 0; _global.allRequireTypeNum = _global.allRequireTypeNum + _global.requireNum[_local5]; _local5++; } } else if (_global.playMode == _global.GAMES_BUY_FOOD_MODE) { _global.profitItemSetId = _global.CHAR_CHAR[1].MAKE_MONEY_ITEM_SET[_global.playMode][_global.modeSettingId]; _global.profitItemSet = _global.CHAR_CHAR[_global.characterId].MAKE_MONEY_ITEM[_global.profitItemSetId]; _global.profitItemNum = _global.profitItemSet.length; _global.profit = _global.CHAR_CHAR[_global.characterId].MAKE_MONEY_PROFIT[_global.profitItemSetId]; _global.profitGet = 0; _global.profitItemSell = 0; _local5 = 0; while (_local5 < _global.profitItemNum) { _global.profitItemGet[_local5] = 0; _local5++; } } else if (_global.playMode == _global.GAMES_TARGET_REACH_MODE) { _global.target_value = _global.GAMES_TARGET_VALUE[_global.playMode][_global.modeSettingId]; _global.target_range = _global.GAMES_PASS_RANGE[_global.playMode][_global.modeSettingId]; _global.reachTargetScore = _global.SCORE_SYSTEM_REACH_TARGET_SCORE; scoreInc = _global.SCORE_SYSTEM_REACH_TARGET_SCORE_INC; _local5 = 1; while (_local5 < _global.stage) { _global.reachTargetScore = Math.floor(_global.reachTargetScore * (1 + (scoreInc / 100))); _local5++; } } else if (_global.playMode == _global.GAMES_BONUS_MODE) { } else if (_global.playMode == _global.GAMES_SMART_BUYER_MODE) { _global.reqTypeNum = _global.GAMES_REQUIRE_TYPE[_global.playMode][_global.modeSettingId].length; _local5 = 0; while (_local5 < _global.reqTypeNum) { _global.requireType[_local5] = _global.GAMES_REQUIRE_TYPE[_global.playMode][_global.modeSettingId][_local5]; _global.requireNum[_local5] = _global.GAMES_ITEM_REQUIRE_NUM[_global.playMode][_global.modeSettingId][_local5]; var _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId].length) { var _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local2]; if (_global.ITEMS_ITEM[_local3].TYPE == _global.requireType[_local5]) { _global.requireIdSet[_local5] = _global.requireIdSet[_local5][_local3].length; _global.allItemRequireCount++; } _local2++; } _local5++; } _global.allRequireTypeNum = 0; _local5 = 0; while (_local5 < _global.reqTypeNum) { _global.requiredTypeGet[_local5] = 0; _global.allRequireTypeNum = _global.allRequireTypeNum + _global.requireNum[_local5]; _local5++; } } if (_global.SCORE_SYSTEM_CHECK_EFFICIENT[_global.playMode]) { _global.efficientScore = _global.SCORE_SYSTEM_EFFICIENT_SCORE[_global.playMode]; scoreInc = _global.SCORE_SYSTEM_EFFICIENT_SCORE_INC[_global.playMode]; _local5 = 1; while (_local5 < _global.stage) { _global.efficientScore = Math.floor(_global.efficientScore * (1 + (scoreInc / 100))); _local5++; } } if (_global.gameMode == _global.GAMES_ARCADE_MODE) { _global.gameMode; mainScreenGui.setBitmap(_global.GUI_PLAY_PAGE_BG_IMAGE[_global.stage]); } else if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { _global.gameMode; mainScreenGui.setBitmap(_global.GUI_PLAY_PAGE_BG_IMAGE[_global.curShop]); } }; _global.deleteGameItem = function (playMode, modeSettingId, gameMode) { _global.stopAudio(_global.bgMusic); if (_global.playMode == _global.GAMES_NORMAL_MODE) { } _global.timeBar.deleteTimeBar(); _global.MainBoard.removeMovieClip(); _global.moneyLeftGuiSetVisible(false); _global.ScoreGuiSetVisible(false); _global.LevelGuiSetVisible(false); _global.LifeLeftGuiSetVisible(false); }; _global.startPlayGame = function (bDisplayObjective) { _global.setStageAndSubStage(_global.bNextStage); if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { updatePlayMode(_global.gameMode, _global.curShop, _global.subStage); } else { updatePlayMode(_global.gameMode, _global.stage, _global.subStage); } _global.setGameVarible(); if (bDisplayObjective) { _global.goObjectivePage(_global.gameMode, _global.playMode, _global.modeSettingId); } else { gotoAndPlay (187); if ((_global.bNextStage || (_global.bFirstStart)) || ((_global.gameMode == _global.GAMES_ARCADE_MODE) && (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]))) { _global.gameStartNow(); } else { _global.addLifeNote(); } } }; _global.updatePlayMode = function (gameMode, stage, subStage) { _global.playMode = _global.GAMES_LEVEL_SETTING[gameMode][stage][subStage].MODE; _global.modeSettingId = _global.GAMES_LEVEL_SETTING[gameMode][stage][subStage].MODE_SETTING; }; _global.setStageAndSubStage = function (bNextStage) { if (bNextStage) { if (_global.bPressShortCut) { _global.stage = _global.nextStage; _global.subStage = _global.nextSubStage; _global.bPressShortCut = false; if (_global.playMode == _global.GAMES_COLLECTION_MODE) { _global.curShop = _global.nextShop; } } else { _global.subStage++; if (_global.subStage > (_global.GAMES_SUB_STAGE_NUM[_global.gameMode] - 1)) { if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { _global.curShop = _global.GAMES_LEVEL_SETTING[_global.gameMode][_global.curShop][_global.subStage - 1].SHOP_UNLOCK; } _global.subStage = 1; _global.stage++; } } } else if (_global.gameOver) { _global.gameOver = false; if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { _global.stage = _global.curShop; } else if (_global.gameMode == _global.GAMES_ARCADE_MODE) { _global.stage = 1; } _global.subStage = 1; _global.score = 0; _global.life = _global.GAMES_LIFE; } }; _global.resetGame = function () { _global.moneyLeftImg.setHide = false; if (_global.moneyLeftImg.flashing) { _global.moneyLeftImg.flashing = false; clearInterval(_global.moneyLeftImg.intervalId); } }; _global.changeGameState = function (curState, nextState) { _global.lastGameState = curState; _global.curGameState = nextState; }; _global.gameStartNow = function () { _global.Character.playAnimation(_global.Character.normal, false); _global.createAllItem(_global.playMode, _global.modeSettingId); if (_global.HelpFlowStatus == 0) { _global.ShowHelpFlow_Start(); } else { _global.setTimer(_global.timer); _global.shootEnable(true); } _global.nextStageFlag = false; _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_PLAYING); if (_global.gamePaused) { _global.togglePause(false); } if (_global.targetLine.show) { _global.targetLine.update(); } if (_global.bFirstStart) { _global.bFirstStart = false; } _global.playVoice("spMarathonVoice"); }; _global.shootEnable = function (startShoot) { _global.startShoot = startShoot; }; _global.togglePause = function (resumeGame) { _global.gamePaused = !_global.gamePaused; if (resumeGame) { } }; _global.checkStageLimit = function () { if (!_global.nextStageFlag) { if (_global.dollar.lastDollar || (_global.moneyLeft < _global.dollarLeastValue)) { if ((_global.moneyLeft + _global.bonusMoneyGet) < _global.dollarLeastValue) { _global.checkNextStage(); } else { _global.dollar.lastDollar = false; } } else if (_global.playMode == _global.GAMES_COLLECTION_MODE) { if ((_global.allRequiredTypeGet >= _global.allRequireTypeNum) || (_global.moneyLeft <= 0)) { _global.checkNextStage(); } } else if (_global.playMode == _global.GAMES_NORMAL_MODE) { if ((_global.moneyLeft <= 0) || (_global.totalItemBuy >= _global.target_value)) { _global.checkNextStage(); } } else if (_global.playMode == _global.GAMES_BUY_GIFT_MODE) { if (_global.moneyLeft <= 0) { _global.checkNextStage(); } } else if (_global.playMode == _global.GAMES_BUY_FOOD_MODE) { if (_global.moneyLeft <= 0) { _global.checkNextStage(); } } else if (_global.playMode == _global.GAMES_SMART_BUYER_MODE) { if ((_global.allRequiredTypeGet >= _global.progressBar.passProgress) || (_global.moneyLeft <= 0)) { _global.checkNextStage(); } } } }; _global.checkNextStage = function (cheat) { _global.nextStageFlag = true; _global.shootEnable(false); clearInterval(_global.timer.intervalId); _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_LEVEL_COMPLETE); _global.bNextStage = true; if (_global.playMode == _global.GAMES_COLLECTION_MODE) { var _local2 = 0; while (_local2 < _global.reqTypeNum) { if (_global.requiredTypeGet[_local2] < _global.requireNum[_local2]) { _global.bNextStage = false; } _local2++; } if (cheat) { _global.bNextStage = true; } if (_global.bNextStage) { if ((_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) && (_global.gameMode == _global.GAMES_COLLECTOR_MODE)) { _global.gameMode; _global.curShop; shopId = _global.GAMES_LEVEL_SETTING[_global.subStage].SHOP_UNLOCK; _global.SHOP[shopId].unlock = true; } } } else if (_global.playMode == _global.GAMES_BUY_GIFT_MODE) { if (giftCart.happyBar < _global.GAMES_PASS_HAPPY_LEVEL[_global.modeSettingId]) { _global.bNextStage = false; } } else if (_global.playMode == _global.GAMES_EFFICIENT_MODE) { _global.playMode; if (_global.efficiency < _global.GAMES_EFFICIENT_PASS_VALUE[_global.modeSettingId]) { _global.bNextStage = false; } } else if (_global.playMode == _global.GAMES_TARGET_REACH_MODE) { if ((_global.totalItemBuy >= (_global.target_value + _global.target_range)) || (_global.totalItemBuy <= (_global.target_value - _global.target_range))) { _global.bNextStage = false; } } else if (_global.playMode == _global.GAMES_BONUS_MODE) { var _local4 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId].length; _global.maxItemNum = 0; _global.maxItemId = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][0]; var _local2 = 0; while (_local2 < _local4) { var _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local2]; if (_global.itemStoreArr[_local3] > _global.maxItemNum) { _global.maxItemId = _local3; _global.maxItemNum = _global.itemStoreArr[_local3]; } _local2++; } _global.bNextStage = false; } else if (_global.playMode == _global.GAMES_NORMAL_MODE) { if (_global.totalItemBuy < _global.target_value) { _global.bNextStage = false; } if (cheat) { _global.bNextStage = true; } } else if (_global.playMode == _global.GAMES_SMART_BUYER_MODE) { var _local2 = 0; while (_local2 < _global.reqTypeNum) { if (_global.requiredTypeGet[_local2] < _global.requireNum[_local2]) { _global.bNextStage = false; } _local2++; } } else if (_global.playMode == _global.GAMES_BUY_FOOD_MODE) { } _global.lastModeSetting = _global.modeSettingId; _global.updateBonusScore(); _global.updateLife(_global.bNextStage); _global.resetGame(); if (_global.bNextStage) { _global.playVoice("youMakeItVoice"); } if (!_global.gameOver) { _global.RoundIntermission(); } else { _global.ScoreSubmit(); _global.goGameOverEvent = setInterval(_global, "goGameOver", 1500, _global.playMode, _global.modeSettingId); } }; _global.updateLife = function (bNextStage) { if (bNextStage) { if (_global.life < _global.GAMES_LIFE) { _global.life++; } } else { if (_global.gameMode == _global.GAMES_ARCADE_MODE) { _global.life--; } else if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { _global.life--; } if (_global.life < 1) { _global.gameOver = true; } } if (_global.life <= 1) { _global.setImageMap(_global.lifeLeftImg, "lifeLeftNoSImagemap", 1801); } else { _global.setImageMap(_global.lifeLeftImg, "lifeLeftImagemap", 1801); } }; _global.getRandom = function (min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); }; _global.getDigit = function (num) { digit = 1; if (num < 0) { num = -1 * num; } else if (num == 0) { return(1); } while ((num / 10) >= 1) { num = num / 10; digit++; } return(digit); }; _global.addLifeNote = function () { _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_LIFE_NOTE); _global.gameStartNow(); if (!_global.gamePaused) { _global.togglePause(true); } _global.pauseTimer(true); _global.Character.playAnimation(_global.Character.normal, false); var _local3 = _global.getRandom(1, 2); _global.messageBoxGui = _root.attachMovie("LifeNoteBoard", "messageBoxGui", 5000); _global.messageBoxGui._x = 350; _global.messageBoxGui._y = 250; _global.messageBoxGui.lblmessage.text = _global.GUI_LIFE_NOTE_TEXT[_global.life][_local3]; _global.messageBoxGui.ok.onRelease = function () { _global.removeLifeNote(); }; }; _global.removeLifeNote = function () { _global.messageBoxGui.removeMovieClip(); if (_global.gamePaused) { _global.togglePause(true); } _global.pauseTimer(false); }; _global.showMenuScreen = function () { _global.goMenuPage(true); }; _global.createAllItem = function (playMode, modeSettingId) { _global.MainBoard = attachMovie("ItemBoard", "MainBoard", 110); _global.MainBoard._x = 126; _global.MainBoard._y = 18; _global.timeBar = attachMovie("TimeP", "timeBar", 111); _global.timeBar._x = _global.GUI_TIME_BAR_POS[0]; _global.timeBar._y = _global.GUI_TIME_BAR_POS[1]; _global.createNewDollar(_global.MainBoard, playMode, modeSettingId); _global.targetLine = new CtargetLine(_global.MainBoard); _global.targetLine.createTargetLine(); _global.MainBoard.createAllItem(playMode, modeSettingId); _global.timeBar.init(playMode, modeSettingId); _global.drawTxt(_global.scoreGuiTxt, _global.score); _global.moneyLeftImg_drawMoneyLeft(_global.moneyLeftGuiTxt, _global.moneyLeft); _global.setImageMap(_global.lifeLeftTxtImg, ("lifeLeftTxt" + _global.life) + "Imagemap", 1600); _global.LifeLeftGuiSetVisible(true); _global.drawTxt(_global.levelTxt, _global.stage); _global.drawTxt(_global.subLevelTxt, _global.subStage); if (_global.inGameBgSoundNo == 1) { _global.inGameBgSoundNo = 2; _global.playBgAudio("inGameBgSound"); } else { _global.inGameBgSoundNo = 1; _global.playBgAudio("inGameBgSound"); } }; _global.jumpStage = function (stage) { _global.deleteGameItem(_global.playMode, _global.modeSettingId, _global.gameMode); if (((!_global.nextStageFlag) && (_global.curGameState == _global.GAMES_GAME_STATE_PLAYING)) && (stage <= _global.GAMES_STAGE_NUM[_global.gameMode])) { _global.nextStageFlag = true; _global.lastStage = _global.stage; _global.nextStage = stage; _global.nextSubStage = 1; _global.life = _global.GAMES_LIFE; _global.bNextStage = true; _global.shootEnable(false); _global.bPressShortCut = true; _global.updateBonusScore(); _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_LEVEL_COMPLETE); _global.resetGame(); _global.goSummaryPage(_global.gameMode, _global.playMode, _global.modeSettingId); } }; _global.jumpSubStage = function (subStage) { _global.deleteGameItem(_global.playMode, _global.modeSettingId, _global.gameMode); if (((!_global.nextStageFlag) && (_global.curGameState == _global.GAMES_GAME_STATE_PLAYING)) && (subStage <= _global.GAMES_SUB_STAGE_NUM[_global.gameMode])) { _global.nextStageFlag = true; _global.lastStage = _global.stage; _global.nextStage = _global.stage; _global.nextSubStage = subStage; _global.bNextStage = true; _global.shootEnable(false); _global.bPressShortCut = true; _global.updateBonusScore(); _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_LEVEL_COMPLETE); _global.resetGame(); _global.goSummaryPage(_global.gameMode, _global.playMode, _global.modeSettingId); } }; _global.quickCheckNextStage = function (cheat) { if ((!_global.nextStageFlag) && (_global.curGameState == _global.GAMES_GAME_STATE_PLAYING)) { _global.checkNextStage(cheat); } }; _global.pressEsc = function () { _global.bgMusic.stop(); if (_global.curGameState == _global.GAMES_GAME_STATE_NEW_RESUME_ARC_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_NEW_RESUME_COLL_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_OPTION_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_RANK_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_HELP_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_PROFILE_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_CREATE_PLAYER_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_DELETE_PLAYER_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_SHOP_SEL_MENU) { _global.goMenuPage(false); } else if (_global.curGameState == _global.GAMES_GAME_STATE_PLAYING) { _global.goInGameMenuPage(); } else if (_global.curGameState == _global.GAMES_GAME_STATE_IN_GAME_MENU_PAGE) { } else if (_global.curGameState == _global.GAMES_GAME_STATE_IN_GAME_HELP_PAGE) { } }; _global.createMoneyLeftGui = function () { _global.moneyLeftImg = new Object(); _global.moneyLeftImg.flashing = false; _global.moneyLeftImg.setHide = false; _global.moneyLeftGuiTxt = _global.createTxt(_global.GUI_MONEY_LEFT_TXT_POS, _global.GUI_MONEY_LEFT_TXT_SIZE, _global.GUI_MONEY_LEFT_TXT_DIGIT, "whiteNumberImagemap", _root, 1500); }; _global.moneyLeftImg_onTimer = function () { if (_global.moneyLeftImg.setHide) { _global.hideTxt(_global.moneyLeftGuiTxt); _global.moneyLeftImg.setHide = false; } else { _global.drawPartTxt(_global.moneyLeftGuiTxt, _global.moneyLeft); _global.moneyLeftImg.setHide = true; } }; _global.moneyLeftImg_setTimerOn = function () { clearInterval(_global.moneyLeftImg.intervalId); _global.moneyLeftImg.intervalId = setInterval(this, "moneyLeftImg_onTimer", 500); }; _global.moneyLeftImg_drawMoneyLeft = function (moneyLeftGuiTxt, moneyLeft) { if (!_global.moneyLeftImg.flashing) { clearInterval(_global.moneyLeftImg.intervalId); _global.drawPartTxt(moneyLeftGuiTxt, moneyLeft); } }; _global.createScoreGui = function () { _global.scoreGuiTxt = _global.createTxt(_global.GUI_SCORE_TXT_POS, _global.GUI_SCORE_TXT_SIZE, _global.GUI_SCORE_TXT_DIGIT, "whiteNumberImagemap", _root, 1600); }; _global.createLevelGui = function () { _global.levelTxt = _global.createTxt(_global.GUI_LEVEL_TXT_POS[1], _global.GUI_LEVEL_TXT_SIZE, _global.GUI_LEVEL_TXT_DIGIT, "levelNumberImagemap", _root, 1700); _global.subLevelTxt = _global.createTxt(_global.GUI_LEVEL_TXT_POS[2], _global.GUI_LEVEL_TXT_SIZE, _global.GUI_LEVEL_TXT_DIGIT, "levelNumberImagemap", _root, 1701); }; _global.createLifeLeftGui = function () { }; _global.createLifeLeftTxtGui = function (life) { _global.lifeLeftTxtImg = _root.createEmptyMovieClip("1800", 1800); _global.setImageMap(_global.lifeLeftTxtImg, ("lifeLeftTxt" + life) + "Imagemap", 1800); _global.lifeLeftTxtImg._x = _global.GUI_LIFE_LEFT_TXT_POS[0]; _global.lifeLeftTxtImg._y = _global.GUI_LIFE_LEFT_TXT_POS[1]; _global.lifeLeftTxtImg._visible = false; _global.lifeLeftImg = _root.createEmptyMovieClip("1811", 1811); _global.setImageMap(_global.lifeLeftImg, "lifeLeftImagemap", 1801); _global.lifeLeftImg._x = _global.GUI_LIFE_LEFT_POS[0]; _global.lifeLeftImg._y = _global.GUI_LIFE_LEFT_POS[1]; _global.lifeLeftImg._visible = false; }; _global.updateGui = function (obj) { _global.drawTxt(_global.scoreGuiTxt, _global.score); if (_global.GAMES_LIMITED_BUDGET[_global.playMode]) { _global.moneyLeftImg_drawMoneyLeft(_global.moneyLeftGuiTxt, _global.moneyLeft); } }; _global.moneyLeftGuiSetVisible = function (v) { var _local2 = 0; while (_local2 < _global.GUI_MONEY_LEFT_TXT_DIGIT) { _global.moneyLeftGuiTxt.img[_local2]._visible = v; _local2++; } }; _global.ScoreGuiSetVisible = function (v) { var _local2 = 0; while (_local2 < _global.GUI_SCORE_TXT_DIGIT) { _global.scoreGuiTxt.img[_local2]._visible = v; _local2++; } }; _global.LevelGuiSetVisible = function (v) { var _local2 = 0; while (_local2 < _global.GUI_LEVEL_TXT_DIGIT) { _global.levelTxt.img[_local2]._visible = v; _local2++; } _local2 = 0; while (_local2 < _global.GUI_LEVEL_TXT_DIGIT) { _global.subLevelTxt.img[_local2]._visible = v; _local2++; } }; _global.LifeLeftGuiSetVisible = function (v) { _global.lifeLeftTxtImg._visible = v; _global.lifeLeftImg._visible = v; }; _global.createTxt = function (pos, size, digit, textImage, scene, deep) { var _local6 = pos[0]; var _local5 = pos[1]; var _local4 = size[0]; var _local2 = new Object(); _local2.img = new Array(); var _local1 = 0; while (_local1 < digit) { _local2.img[_local1] = scene.createEmptyMovieClip(deep + _local1, deep + _local1); _local2.img[_local1]._x = _local6 + (_local1 * _local4); _local2.img[_local1]._y = _local5; _local1++; } _local2.digit = digit; _local2.imageMap = textImage; _local2.width = _local4; _local2.height = size[1]; return(_local2); }; _global.drawTxt = function (Txt, value, Num) { var _local9 = Txt.digit; var _local5 = _local9 - 1; var _local7 = new Array(); var _local8; if (Num == undefined) { _local8 = 10; } else { _local8 = Num; } var _local3 = 0; while (_local3 < _local9) { var _local4 = 1; var _local2 = 0; while (_local2 < _local5) { _local4 = _local4 * 10; _local2++; } _local5--; _local7[_local3] = Math.floor(value / _local4) % 10; _global.setNumberImageMap(Txt.img[_local3], Txt.imageMap, 0, 0, _local7[_local3], 20, _local8); Txt.img[_local3]._visible = true; _local3++; } }; _global.setNumberImageMap = function (par, map, x, y, digitno, deep, Num) { var _local2 = new CImageMapDatablock(map, Num); par.attachBitmap(_local2.GetBlock(digitno), deep, "Auto", true); par._visible = true; return(par); }; _global.setImageMap = function (par, map, deep) { var _local2 = flash.display.BitmapData.loadBitmap(map); par.attachBitmap(_local2, deep, "Auto", true); par._visible = true; return(par); }; _global.drawPartTxt = function (Txt, value, Num) { var _local7 = Txt.digit; var _local6 = _local7 - 1; var _local8 = new Array(); var _local10; if (Num == undefined) { _local10 = 10; } else { _local10 = Num; } if (value == 0) { var _local3 = 0; while (_local3 < (_local7 - 1)) { Txt.img[_local3]._visible = false; _local3++; } _global.setNumberImageMap(Txt.img[_local7 - 1], Txt.imageMap, 0, 0, 0, 20, _local10); } else { var _local3 = 0; while (_local3 < _local7) { var _local4 = 1; var _local2 = 0; while (_local2 < _local6) { _local4 = _local4 * 10; _local2++; } _local6--; if (_local4 > value) { Txt.img[_local3]._visible = false; } else { _local8[_local3] = Math.floor(value / _local4) % 10; _global.setNumberImageMap(Txt.img[_local3], Txt.imageMap, 0, 0, _local8[_local3], 20, _local10); } _local3++; } } }; _global.deleteTxt = function (txt, digit) { var _local2 = txt.digit; var _local1 = 0; while (_local1 < _local2) { txt.img[_local1].removeMovieClip(); _local1++; } }; _global.hideTxt = function (txt) { var _local3 = txt.digit; var _local1 = 0; while (_local1 < _local3) { txt.img[_local1]._visible = false; _local1++; } if (txt.intervalId != null) { clearInterval(txt.intervalId); } }; _global.createMessage = function (par, efficieny, x, y) { var _local4 = true; var _local2; if (efficieny > _global.EFFICIENCY_EXCELLENT) { _local2 = _global.createSpriteImage("excellentImageMap", x, y, 11200 + _global.getRandom(1, 200), par); _global.playVoice("excellentVoice"); } else if (efficieny > _global.EFFICIENCY_GREAT) { _local2 = _global.createSpriteImage("greatImageMap", x, y, 11200 + _global.getRandom(1, 200), par); _global.playVoice("greatVoice"); } else if (efficieny > _global.EFFICIENCY_GOOD) { _local2 = _global.createSpriteImage("goodImageMap", x, y, 11200 + _global.getRandom(1, 200), par); _global.playVoice("goodVoice"); } else if (efficieny < _global.EFFICIENCY_POOR) { _local2 = _global.createSpriteImage("poorImageMap", x, y, 11200 + _global.getRandom(1, 200), par); _global.playVoice("oppVoice"); } else { _local4 = false; } if (_local4) { _local2.setLinearVelocity(0, _global.EFFECT_RISE_SPEED); _local2.SetDieTime(60); _global.dollar.MessageImg = _local2; } }; _global.createSpriteImage = function (map, x, y, deep, Parent) { var _local2 = map; var _local1 = Parent.attachMovie("Sprite", "tmp", deep); var _local3 = flash.display.BitmapData.loadBitmap(_local2); _local1.attachBitmap(_local3, deep, "Auto", true); _local1._x = x; _local1._y = y; return(_local1); }; _global.createGuiImage = function (map, x, y, deep, Parent) { var _local2 = map; var _local1 = Parent.createEmptyMovieClip("tmp", deep); var _local3 = flash.display.BitmapData.loadBitmap(_local2); _local1.attachBitmap(_local3, deep, "Auto", true); _local1._x = x; _local1._y = y; return(_local1); }; _global.createGuiText = function (s, x, y, w, h, deep, Parent, Format) { var _local1 = Parent.createTextField("my_txt" + deep, deep, x, y, w, h); _local1.setNewTextFormat(Format); _local1.text = s; return(_local1); }; _global.createGuiTextFormat = function (col, sty, size) { var _local1 = new TextFormat(); _local1.color = col; _local1.font = sty; _local1.size = size; return(_local1); }; _global.createGuiBitmapButton = function (map, x, y, deep, Parent) { var _local3 = map; var _local1 = Parent.attachMovie(map, "tmp", deep); _local1._x = x; _local1._y = y; return(_local1); }; _global.goSummaryPage = function (gameMode, playMode, modeSettingId) { clearInterval(_global.goSummaryPageEvent); _global.deleteGameItem(_global.playMode, _global.modeSettingId, _global.gameMode); gotoAndStop (188); _global.playBgAudio("summaryBgMusic"); _global.createResultBoardImg(gameMode, playMode, modeSettingId, _global.summaryScene); }; _global.retryButtonPress = function (bRetry) { _global.score = _global.score + _global.totalBonus; _global.totalBonus = 0; if (!(_global.curGameState === _global.GAMES_GAME_STATE_DISPLAY_RESULT)) { } else if (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) { _global.bRetry = bRetry; _global.loadingBlackPage(); } else { _global.loadingBlackPage(); } }; _global.createResultBoardImg = function (gameMode, playMode, modeSettingId, summaryScene) { _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_DISPLAY_RESULT); var _local6 = _global.createGuiTextFormat(16777215, "WaChaKa", 12); if (_global.bNextStage) { _global.summaryFrameImg = _global.createGuiImage(_global.GUI_RESULT_BOARD_IMAGE, _global.GUI_RESULT_BOARD_END_POS[0], _global.GUI_RESULT_BOARD_END_POS[1], 200, _root); _global.summaryMoneyTxt = _global.createGuiText(_global.GUI_RESULT_BOARD_MONEY_LEFT_TXT, _global.GUI_RESULT_BOARD_MONEY_LEFT_TXT_POS[0], _global.GUI_RESULT_BOARD_MONEY_LEFT_TXT_POS[1], _global.GUI_RESULT_BOARD_MONEY_LEFT_TXT_SIZE[0], _global.GUI_RESULT_BOARD_MONEY_LEFT_TXT_SIZE[1], 1000, _global.summaryFrameImg, _local6); _global.summaryTimeTxt = _global.createGuiText(_global.GUI_RESULT_BOARD_TIME_LEFT_TXT, _global.GUI_RESULT_BOARD_TIME_LEFT_TXT_POS[0], _global.GUI_RESULT_BOARD_TIME_LEFT_TXT_POS[1], _global.GUI_RESULT_BOARD_TIME_LEFT_TXT_SIZE[0], _global.GUI_RESULT_BOARD_TIME_LEFT_TXT_SIZE[1], 1001, _global.summaryFrameImg, _local6); _global.summaryBonusTxt = _global.createGuiText(_global.GUI_RESULT_BOARD_BONUS_TXT, _global.GUI_RESULT_BOARD_BONUS_TXT_POS[0], _global.GUI_RESULT_BOARD_BONUS_TXT_POS[1], _global.GUI_RESULT_BOARD_BONUS_TXT_SIZE[0], _global.GUI_RESULT_BOARD_BONUS_TXT_SIZE[1], 1002, _global.summaryFrameImg, _local6); _global.summaryScoreTxt = _global.createGuiText(_global.GUI_RESULT_BOARD_SCORE_TXT, _global.GUI_RESULT_BOARD_SCORE_TXT_POS[0], _global.GUI_RESULT_BOARD_SCORE_TXT_POS[1], _global.GUI_RESULT_BOARD_SCORE_TXT_SIZE[0], _global.GUI_RESULT_BOARD_SCORE_TXT_SIZE[1], 1003, _global.summaryFrameImg, _local6); _global.summaryMoneyNum = _global.createGuiText(_global.moneyLeft, _global.GUI_RESULT_BOARD_MONEY_LEFT_NUM_POS[0], _global.GUI_RESULT_BOARD_MONEY_LEFT_NUM_POS[1], _global.GUI_RESULT_BOARD_MONEY_LEFT_NUM_SIZE[0], _global.GUI_RESULT_BOARD_MONEY_LEFT_NUM_SIZE[1], 1004, _global.summaryFrameImg, _local6); _global.summaryTimeNum = _global.createGuiText(_global.timeLeft, _global.GUI_RESULT_BOARD_TIME_LEFT_NUM_POS[0], _global.GUI_RESULT_BOARD_TIME_LEFT_NUM_POS[1], _global.GUI_RESULT_BOARD_TIME_LEFT_NUM_SIZE[0], _global.GUI_RESULT_BOARD_TIME_LEFT_NUM_SIZE[1], 1005, _global.summaryFrameImg, _local6); _global.summaryBonusNum = _global.createGuiText(0, _global.GUI_RESULT_BOARD_BONUS_NUM_POS[0], _global.GUI_RESULT_BOARD_BONUS_NUM_POS[1], _global.GUI_RESULT_BOARD_BONUS_NUM_SIZE[0], _global.GUI_RESULT_BOARD_BONUS_NUM_SIZE[1], 1006, _global.summaryFrameImg, _local6); _global.summaryScoreNum = _global.createGuiText(0, _global.GUI_RESULT_BOARD_SCORE_NUM_POS[0], _global.GUI_RESULT_BOARD_SCORE_NUM_POS[1], _global.GUI_RESULT_BOARD_SCORE_NUM_SIZE[0], _global.GUI_RESULT_BOARD_SCORE_NUM_SIZE[1], 1007, _global.summaryFrameImg, _local6); } else if (gameMode == _global.GAMES_COLLECTOR_MODE) { } else if (gameMode == _global.GAMES_ARCADE_MODE) { if (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) { _global.summaryFrameImg = _global.createGuiImage(_global.GUI_RESULT_BOARD_IMAGE, _global.GUI_RESULT_BOARD_END_POS[0], _global.GUI_RESULT_BOARD_END_POS[1], 201, _root); var _local12 = 100 - Math.floor((_global.totalItemBuy * 100) / _global.target_value); } else { _global.summaryFrameImg = _global.createGuiImage(_global.GUI_RESULT_BOARD_IMAGE, _global.GUI_RESULT_BOARD_END_POS[0], _global.GUI_RESULT_BOARD_END_POS[1], 201, _root); _global.failTargetTxt = _global.createGuiText(_global.GUI_RESULT_BOARD_TARGET_TXT, _global.GUI_RESULT_BOARD_TARGET_TXT_POS[0], _global.GUI_RESULT_BOARD_TARGET_TXT_POS[1], _global.GUI_RESULT_BOARD_TARGET_TXT_SIZE[0], _global.GUI_RESULT_BOARD_TARGET_TXT_SIZE[1], 1000, _global.summaryFrameImg, _local6); _global.failPurchaseTxt = _global.createGuiText(_global.GUI_RESULT_BOARD_PURCHASE_TXT, _global.GUI_RESULT_BOARD_PURCHASE_TXT_POS[0], _global.GUI_RESULT_BOARD_PURCHASE_TXT_POS[1], _global.GUI_RESULT_BOARD_PURCHASE_TXT_SIZE[0], _global.GUI_RESULT_BOARD_PURCHASE_TXT_SIZE[1], 1001, _global.summaryFrameImg, _local6); _global.failMissPercentTxt = _global.createGuiText(_global.GUI_RESULT_BOARD_MISS_TXT, _global.GUI_RESULT_BOARD_MISS_TXT_POS[0], _global.GUI_RESULT_BOARD_MISS_TXT_POS[1], _global.GUI_RESULT_BOARD_MISS_TXT_SIZE[0], _global.GUI_RESULT_BOARD_MISS_TXT_SIZE[1], 1002, _global.summaryFrameImg, _local6); _global.failTargetNum = _global.createGuiText(_global.target_value, _global.GUI_RESULT_BOARD_TARGET_NUM_POS[0], _global.GUI_RESULT_BOARD_TARGET_NUM_POS[1], _global.GUI_RESULT_BOARD_TARGET_NUM_SIZE[0], _global.GUI_RESULT_BOARD_TARGET_NUM_SIZE[1], 1003, _global.summaryFrameImg, _local6); _global.failPurchaseNum = _global.createGuiText(_global.totalItemBuy, _global.GUI_RESULT_BOARD_PURCHASE_NUM_POS[0], _global.GUI_RESULT_BOARD_PURCHASE_NUM_POS[1], _global.GUI_RESULT_BOARD_PURCHASE_NUM_SIZE[0], _global.GUI_RESULT_BOARD_PURCHASE_NUM_SIZE[1], 1004, _global.summaryFrameImg, _local6); _global.failMissPercentNum = _global.createGuiText(100 - Math.floor((_global.totalItemBuy * 100) / _global.target_value), _global.GUI_RESULT_BOARD_MISS_NUM_POS[0], _global.GUI_RESULT_BOARD_MISS_NUM_POS[1], _global.GUI_RESULT_BOARD_MISS_NUM_SIZE[0], _global.GUI_RESULT_BOARD_MISS_NUM_SIZE[1], 1005, _global.summaryFrameImg, _local6); } } _global.btnRetryYes = _global.createGuiBitmapButton(_global.GUI_RESULT_BOARD_BTN_RETRY_YES_IMAGE, _global.GUI_RESULT_BOARD_BTN_RETRY_YES_POS[0], _global.GUI_RESULT_BOARD_BTN_RETRY_YES_POS[1], 1018, _global.summaryFrameImg); _global.btnRetryNo = _global.createGuiBitmapButton(_global.GUI_RESULT_BOARD_BTN_RETRY_NO_IMAGE, _global.GUI_RESULT_BOARD_BTN_RETRY_NO_POS[0], _global.GUI_RESULT_BOARD_BTN_RETRY_NO_POS[1], 1009, _global.summaryFrameImg); _global.btnRetryYes.onRelease = function () { _global.retryButtonPress(true); }; _global.btnRetryNo.onRelease = function () { _global.retryButtonPress(false); }; if (_global.bNextStage) { showResult(); } _global.summaryBagImg = new Array(); var _local3 = 1; while (_local3 <= _global.GAMES_SUB_STAGE_NUM[gameMode]) { var _local4; if (_global.bNextStage) { if (_local3 < (_global.subStage + 1)) { _local4 = _global.GUI_SUMMARY_BAG_NORN_IMAGE[_local3]; } else { _local4 = _global.GUI_SUMMARY_BAG_DIM_IMAGE[_local3]; } } else if (_local3 < _global.subStage) { _local4 = _global.GUI_SUMMARY_BAG_NORN_IMAGE[_local3]; } else { _local4 = _global.GUI_SUMMARY_BAG_DIM_IMAGE[_local3]; } _global.summaryBagImg[_local3] = createGuiImage(_local4, _global.GUI_SUMMARY_BAG_POS[_local3][0], _global.GUI_SUMMARY_BAG_POS[_local3][1], 2000 + _local3, _root); _local3++; } var _local7 = _global.GAMES_SUMMARY_PAGE_CHAR[gameMode][_global.stage]; _global.summaryCharImg = _global.createGuiImage(_global.GUI_SUMMARY_CHAR_IMAGE[_local7], _global.GUI_SUMMARY_CHAR_POS[_local7][0], _global.GUI_SUMMARY_CHAR_POS[_local7][1], 4000, _root); if (!_global.bNextStage) { var _local11 = _global.GAMES_LIFE - _global.life; var _local9 = _global.getRandom(0, 1) + 1; var _local10 = _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[gameMode][_local11][_local9]; if (_global.subStage == _global.GAMES_SUB_STAGE_NUM[gameMode]) { _local10 = _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[gameMode][2][_local9]; } _root.lblSummaryBubble.text = _local10; } else { var _local8 = _global.getRandom(0, 7) + 1; if ((_global.subStage == _global.GAMES_SUB_STAGE_NUM[gameMode]) && (gameMode == _global.GAMES_ARCADE_MODE)) { _local8 = 9; } _root.lblSummaryBubble.text = _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[_local8]; } if (_global.bNextStage) { _global.btnRetryYes._visible = false; _global.btnRetryNo._visible = true; } else { _global.btnRetryYes._visible = true; _global.btnRetryNo._visible = false; if (gameMode == _global.GAMES_COLLECTOR_MODE) { } else if (gameMode == _global.GAMES_ARCADE_MODE) { if (_global.subStage != _global.GAMES_SUB_STAGE_NUM[gameMode]) { } else if (_global.stage == _global.GAMES_STAGE_NUM[gameMode]) { _global.btnRetryYes._visible = true; _global.btnRetryNo._visible = false; } else { _global.btnRetryYes._visible = true; _global.btnRetryNo._visible = false; } } } }; _global.deleteResultBoardImg = function () { if (_global.bNextStage) { _global.summaryFrameImg.removeMovieClip(); } else if (!_global.bNextStage) { if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { _global.summaryFrameImg.removeMovieClip(); } else if (_global.gameMode == _global.GAMES_ARCADE_MODE) { if (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) { _global.summaryFrameImg.removeMovieClip(); } else { _global.summaryFrameImg.removeMovieClip(); } } } var _local2 = 1; while (_local2 <= _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) { _global.summaryBagImg[_local2].removeMovieClip(); _local2++; } _global.summaryCharImg.removeMovieClip(); _global.exitSummaryPage(_global.gameMode); }; _global.deleteResultBoardImg1 = function () { if (_global.bNextStage) { _global.summaryFrameImg.removeMovieClip(); } else if (!_global.bNextStage) { if (_global.gameMode == _global.GAMES_COLLECTOR_MODE) { _global.summaryFrameImg.removeMovieClip(); } else if (_global.gameMode == _global.GAMES_ARCADE_MODE) { if (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) { _global.summaryFrameImg.removeMovieClip(); } else { _global.summaryFrameImg.removeMovieClip(); } } } var _local2 = 1; while (_local2 <= _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) { _global.summaryBagImg[_local2].removeMovieClip(); _local2++; } _global.summaryCharImg.removeMovieClip(); }; _global.exitSummaryPage = function (gameMode) { if (_global.bNextStage) { if ((_global.stage == _global.GAMES_STAGE_NUM[gameMode]) && (_global.subStage == _global.GAMES_SUB_STAGE_NUM[gameMode])) { _global.resetGame(); _global.playing = false; _global.lastGameState = _global.GAMES_GAME_STATE_MAIN_MENU; } else { _global.startPlayGame(true); } } else if (!_global.bNextStage) { if ((_global.gameMode == _global.GAMES_ARCADE_MODE) && (_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode])) { _global.bNextStage = !_global.bRetry; } _global.startPlayGame(false); } }; _global.loadingBlackPage = function () { trace("executeCallback intervalId: " + _global.intervalId); _global.deleteResultBoardImg(); clearInterval(_global.intervalId); }; _global.setItemVariable = function (playMode, modeSettingId) { _global.lowerItemFreqBoolArr = _global.createLowerItemFreqArr(playMode, modeSettingId); _global.itemAppearRate = _global.getItemFreqArr(playMode, modeSettingId); _global.setItemInitialNoArr(playMode, modeSettingId); _global.itemMostValue = _global.getItemMoustValue(playMode, modeSettingId); }; _global.getItemFreqArr = function (playMode, modeSettingId) { var _local7 = new Array(); var _local5; var _local6; var _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[playMode][modeSettingId].length) { _local5 = _global.GAMES_ITEM_USE[playMode][modeSettingId][_local2]; _local6 = _global.ITEMS_ITEM[_local5].FREQUENCY[playMode][modeSettingId]; if (_global.ITEMS_ITEM[_local5].FREQUENCY_LOWER_PERCENT[playMode][modeSettingId] == undefined) { _global.lowerItemFreqBoolArr[_local2] = false; } if (_global.lowerItemFreqBoolArr[_local2]) { _local6 = Math.ceil((_local6 * _global.ITEMS_ITEM[_local5].FREQUENCY_LOWER_PERCENT[playMode][modeSettingId]) / 100); } _local7[_local2] = _local6; _local2++; } return(_local7); }; _global.createLowerItemFreqArr = function (playMode, modeSettingId) { var _local3 = new Array(); var _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[playMode][modeSettingId].length) { _local3[_local2] = false; _local2++; } return(_local3); }; _global.setItemInitialNoArr = function (playMode, modeSettingId) { var _local6 = 0; var _local5; var _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[playMode][modeSettingId].length) { _local5 = _global.GAMES_ITEM_USE[playMode][modeSettingId][_local2]; _local6 = _local6 + _global.ITEMS_ITEM[_local5].FREQUENCY[playMode][modeSettingId]; _local2++; } _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[playMode][modeSettingId].length) { _local5 = _global.GAMES_ITEM_USE[playMode][modeSettingId][_local2]; _global.itemInitialNumberArr[_local5] = Math.ceil(((_global.ITEMS_ITEM[_local5].FREQUENCY[playMode][modeSettingId] * _global.FIRST_GEN_END_ROW) * _global.colNum) / _local6); _local2++; } }; _global.getItemMoustValue = function (playMode, modeSettingId) { var _local6 = 0; var _local7; var _local3; var _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[playMode][modeSettingId].length) { _local7 = _global.GAMES_ITEM_USE[playMode][modeSettingId][_local2]; _local3 = _global.ITEMS_ITEM[_local7].VALUE[playMode][modeSettingId]; if (_local3 > _local6) { _local6 = _local3; } _local2++; } return(_local6); }; _global.setLowerItemFreqArr = function (item, bLowerFreq, playMode, modeSettingId) { var _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[playMode][modeSettingId].length) { var _local3 = _global.GAMES_ITEM_USE[playMode][modeSettingId][_local2]; if (item.id == _local3) { _global.lowerItemFreqBoolArr[_local2] = bLowerFreq; } _local2++; } trace("lower freq arr " + _global.lowerItemFreqBoolArr); }; _global.testReducedFrequency = function (item, playMode, modeSettingId) { var _local6 = false; var _local2 = 0; while (_local2 < _global.GAMES_ITEM_USE[playMode][modeSettingId].length) { var _local3 = _global.GAMES_ITEM_USE[playMode][modeSettingId][_local2]; if (item.id == _local3) { _local6 = _global.lowerItemFreqBoolArr[_local2]; } _local2++; } return(_local6); }; _global.TIMER_ITEM_BONUS_MONEY = new Array(); _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_ARCADE_MODE] = new Array(); _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_ARCADE_MODE][1] = 200; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_ARCADE_MODE][2] = 75; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_ARCADE_MODE][3] = 80; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_ARCADE_MODE][4] = 85; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_ARCADE_MODE][5] = 150; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_ARCADE_MODE][6] = 175; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_COLLECTOR_MODE] = new Array(); _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_COLLECTOR_MODE][1] = 50; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_COLLECTOR_MODE][2] = 75; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_COLLECTOR_MODE][3] = 100; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_COLLECTOR_MODE][4] = 125; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_COLLECTOR_MODE][5] = 150; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_COLLECTOR_MODE][6] = 175; _global.TIMER_ITEM_BONUS_MONEY[_global.GAMES_COLLECTOR_MODE][7] = 200; _global.TIMER_ITEM_BONUS_SCORE = new Array(); _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_ARCADE_MODE] = new Array(); _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_ARCADE_MODE][1] = 20; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_ARCADE_MODE][2] = 30; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_ARCADE_MODE][3] = 40; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_ARCADE_MODE][4] = 50; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_ARCADE_MODE][5] = 60; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_ARCADE_MODE][6] = 70; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE] = new Array(); _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][1] = 20; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][2] = 30; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][3] = 40; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][4] = 50; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][5] = 60; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][6] = 70; _global.TIMER_ITEM_BONUS_SCORE[_global.GAMES_COLLECTOR_MODE][7] = 80; _global.TIMER_ITEM_BONUS_TIME = new Array(); _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_ARCADE_MODE] = new Array(); _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_ARCADE_MODE][1] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_ARCADE_MODE][2] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_ARCADE_MODE][3] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_ARCADE_MODE][4] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_ARCADE_MODE][5] = 15; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_ARCADE_MODE][6] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_COLLECTOR_MODE] = new Array(); _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_COLLECTOR_MODE][1] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_COLLECTOR_MODE][2] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_COLLECTOR_MODE][3] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_COLLECTOR_MODE][4] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_COLLECTOR_MODE][5] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_COLLECTOR_MODE][6] = 10; _global.TIMER_ITEM_BONUS_TIME[_global.GAMES_COLLECTOR_MODE][7] = 10; _global.GUI_SUMMARY_BG_POS = "400 300"; _global.GUI_SUMMARY_BG_SIZE = "800 600"; _global.GUI_SUMMARY_BG_IMAGE = summaryBgImagemap; _global.GUI_RESULT_BOARD_START_POS = new Array(345, -350); _global.GUI_RESULT_BOARD_END_POS = new Array(270, 25); _global.GUI_RESULT_BOARD_SIZE = new Array(434, 354); _global.GUI_RESULT_BOARD_IMAGE = "frame"; _global.GUI_RESULT_BOARD_MOVE_DY = "50"; _global.GUI_RESULT_BOARD_CONTENT_POS = new Array(449, 200); _global.GUI_RESULT_BOARD_CONTENT_SIZE = new Array(120, 120); _global.GUI_RESULT_BOARD_TXT_SIZE = new Array(11, 14); _global.GUI_RESULT_BOARD_TXT_IMAGE = "summaryNumberImagemap"; _global.GUI_RESULT_BOARD_MONEY_LEFT_TXT = "MONEY LEFT"; _global.GUI_RESULT_BOARD_MONEY_LEFT_TXT_POS = new Array(55, 80); _global.GUI_RESULT_BOARD_MONEY_LEFT_TXT_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_TIME_LEFT_TXT = "TIME LEFT"; _global.GUI_RESULT_BOARD_TIME_LEFT_TXT_POS = new Array(55, 115); _global.GUI_RESULT_BOARD_TIME_LEFT_TXT_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_BONUS_TXT = "BONUS"; _global.GUI_RESULT_BOARD_BONUS_TXT_POS = new Array(55, 150); _global.GUI_RESULT_BOARD_BONUS_TXT_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_SCORE_TXT = "SCORE"; _global.GUI_RESULT_BOARD_SCORE_TXT_POS = new Array(55, 185); _global.GUI_RESULT_BOARD_SCORE_TXT_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_MONEY_LEFT_NUM_POS = new Array(220, 80); _global.GUI_RESULT_BOARD_MONEY_LEFT_NUM_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_TIME_LEFT_NUM_POS = new Array(220, 115); _global.GUI_RESULT_BOARD_TIME_LEFT_NUM_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_BONUS_NUM_POS = new Array(220, 150); _global.GUI_RESULT_BOARD_BONUS_NUM_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_SCORE_NUM_POS = new Array(220, 185); _global.GUI_RESULT_BOARD_SCORE_NUM_SIZE = new Array(120, 25); _global.GUI_ITEM_MISS_BOARD_POS = "562 242"; _global.GUI_ITEM_MISS_BOARD_START_POS = "562 -354"; _global.GUI_ITEM_MISS_BOARD_END_POS = "562 242"; _global.GUI_ITEM_MISS_BOARD_SIZE = "434 354"; _global.GUI_ITEM_MISS_BOARD_BOARD_IMAGE = itemMissFrameImagemap; _global.GUI_RESULT_BOARD_FAIL_START_POS = "345 -350"; _global.GUI_RESULT_BOARD_FAIL_END_POS = "345 65"; _global.GUI_RESULT_BOARD_FAIL_SIZE = "434 354"; _global.GUI_RESULT_BOARD_FAIL_IMAGE = "LevelSummary_Failed_Frame.png"; _global.GUI_RESULT_BOARD_TARGET_TXT = "TARGET AMOUNT"; _global.GUI_RESULT_BOARD_TARGET_TXT_POS = new Array(55, 80); _global.GUI_RESULT_BOARD_TARGET_TXT_SIZE = new Array(180, 25); _global.GUI_RESULT_BOARD_PURCHASE_TXT = "YOUR PURCHASE"; _global.GUI_RESULT_BOARD_PURCHASE_TXT_POS = new Array(55, 115); _global.GUI_RESULT_BOARD_PURCHASE_TXT_SIZE = new Array(180, 25); _global.GUI_RESULT_BOARD_MISS_TXT = "MISSED PERCENTAGE"; _global.GUI_RESULT_BOARD_MISS_TXT_POS = new Array(55, 150); _global.GUI_RESULT_BOARD_MISS_TXT_SIZE = new Array(180, 25); _global.GUI_RESULT_BOARD_TARGET_NUM_POS = new Array(220, 80); _global.GUI_RESULT_BOARD_TARGET_NUM_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_PURCHASE_NUM_POS = new Array(220, 115); _global.GUI_RESULT_BOARD_PURCHASE_NUM_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_MISS_NUM_POS = new Array(220, 150); _global.GUI_RESULT_BOARD_MISS_NUM_SIZE = new Array(120, 25); _global.GUI_RESULT_BOARD_RETRY_TXT = "You only missed by xxx percent. If you try again now, it is very likely that you will win the recognition medal. \nDo you want to try again now?"; _global.GUI_RESULT_BOARD_RETRY_TXT_POS = new Array(75, 90); _global.GUI_RESULT_BOARD_RETRY_TXT_SIZE = new Array(285, 165); _global.GUI_RESULT_BOARD_BTN_RETRY_YES_POS = new Array(232, 240); _global.GUI_RESULT_BOARD_BTN_RETRY_YES_SIZE = new Array(114, 28); _global.GUI_RESULT_BOARD_BTN_RETRY_YES_IMAGE = "BntTryAgain"; _global.GUI_RESULT_BOARD_BTN_RETRY_NO_POS = new Array(232, 240); _global.GUI_RESULT_BOARD_BTN_RETRY_NO_SIZE = new Array(114, 28); _global.GUI_RESULT_BOARD_BTN_RETRY_NO_IMAGE = "BntNextLevel"; _global.GUI_SUMMARY_BAG_POS = new Array(); _global.GUI_SUMMARY_BAG_SIZE = new Array(); _global.GUI_SUMMARY_BAG_NORN_IMAGE = new Array(); _global.GUI_SUMMARY_BAG_DIM_IMAGE = new Array(); _global.GUI_SUMMARY_BAG_POS[1] = new Array(108, 411); _global.GUI_SUMMARY_BAG_SIZE[1] = new Array(84, 68); _global.GUI_SUMMARY_BAG_NORN_IMAGE[1] = "lv1NormImagemap"; _global.GUI_SUMMARY_BAG_DIM_IMAGE[1] = "lv1DimImagemap"; _global.GUI_SUMMARY_BAG_POS[2] = new Array(190, 420); _global.GUI_SUMMARY_BAG_SIZE[2] = new Array(84, 66); _global.GUI_SUMMARY_BAG_NORN_IMAGE[2] = "lv2NormImagemap"; _global.GUI_SUMMARY_BAG_DIM_IMAGE[2] = "lv2DimImagemap"; _global.GUI_SUMMARY_BAG_POS[3] = new Array(268, 413); _global.GUI_SUMMARY_BAG_SIZE[3] = new Array(76, 66); _global.GUI_SUMMARY_BAG_NORN_IMAGE[3] = "lv3NormImagemap"; _global.GUI_SUMMARY_BAG_DIM_IMAGE[3] = "lv3DimImagemap"; _global.GUI_SUMMARY_BAG_POS[4] = new Array(341, 389); _global.GUI_SUMMARY_BAG_SIZE[4] = new Array(76, 80); _global.GUI_SUMMARY_BAG_NORN_IMAGE[4] = "lv4NormImagemap"; _global.GUI_SUMMARY_BAG_DIM_IMAGE[4] = "lv4DimImagemap"; _global.GUI_SUMMARY_BAG_POS[5] = new Array(420, 364); _global.GUI_SUMMARY_BAG_SIZE[5] = new Array(80, 72); _global.GUI_SUMMARY_BAG_NORN_IMAGE[5] = "lv5NormImagemap"; _global.GUI_SUMMARY_BAG_DIM_IMAGE[5] = "lv5DimImagemap"; _global.GUI_SUMMARY_BAG_POS[6] = new Array(509, 305); _global.GUI_SUMMARY_BAG_SIZE[6] = new Array(106, 112); _global.GUI_SUMMARY_BAG_NORN_IMAGE[6] = "lv6NormImagemap"; _global.GUI_SUMMARY_BAG_DIM_IMAGE[6] = "lv6DimImagemap"; _global.GUI_SUMMARY_CHAR_POS = new Array(); _global.GUI_SUMMARY_CHAR_SIZE = new Array(); _global.GUI_SUMMARY_CHAR_IMAGE = new Array(); _global.GUI_SUMMARY_CHAR_POS[_global.CHAR_FEMALE_SHOPPER] = new Array(6, 300); _global.GUI_SUMMARY_CHAR_SIZE[_global.CHAR_FEMALE_SHOPPER] = new Array(116, 200); _global.GUI_SUMMARY_CHAR_IMAGE[_global.CHAR_FEMALE_SHOPPER] = "summaryFemaleShopperImagemap"; _global.GUI_SUMMARY_CHAR_POS[_global.CHAR_MALE_SHOPPER] = new Array(6, 300); _global.GUI_SUMMARY_CHAR_SIZE[_global.CHAR_MALE_SHOPPER] = new Array(96, 200); _global.GUI_SUMMARY_CHAR_IMAGE[_global.CHAR_MALE_SHOPPER] = "summaryMaleShopperImagemap"; _global.GUI_SUMMARY_CHAR_POS[_global.CHAR_SALE_PEOPLE] = new Array(6, 300); _global.GUI_SUMMARY_CHAR_SIZE[_global.CHAR_SALE_PEOPLE] = new Array(114, 200); _global.GUI_SUMMARY_CHAR_IMAGE[_global.CHAR_SALE_PEOPLE] = "summarySalesPeopleImagemap"; _global.GUI_SUMMARY_CHAR_POS[_global.CHAR_CAT_GIRL] = new Array(6, 300); _global.GUI_SUMMARY_CHAR_SIZE[_global.CHAR_CAT_GIRL] = new Array(106, 200); _global.GUI_SUMMARY_CHAR_IMAGE[_global.CHAR_CAT_GIRL] = "summaryCatGirlImagemap"; _global.GUI_SUMMARY_CHAR_POS[_global.CHAR_SUIT_MAN] = new Array(6, 300); _global.GUI_SUMMARY_CHAR_SIZE[_global.CHAR_SUIT_MAN] = new Array(96, 200); _global.GUI_SUMMARY_CHAR_IMAGE[_global.CHAR_SUIT_MAN] = "summarySuitManImagemap"; _global.GUI_SUMMARY_CHAR_POS[_global.CHAR_CAUSAL_GIRL] = new Array(6, 300); _global.GUI_SUMMARY_CHAR_SIZE[_global.CHAR_CAUSAL_GIRL] = new Array(88, 200); _global.GUI_SUMMARY_CHAR_IMAGE[_global.CHAR_CAUSAL_GIRL] = "summaryCasualGirlImagemap"; _global.GUI_SUMMARY_CHAR_POS[_global.CHAR_FOOD_GIRL] = new Array(6, 300); _global.GUI_SUMMARY_CHAR_SIZE[_global.CHAR_FOOD_GIRL] = new Array(100, 200); _global.GUI_SUMMARY_CHAR_IMAGE[_global.CHAR_FOOD_GIRL] = "summaryFoodGirlImagemap"; _global.GUI_SUMMARY_BUBBLE_POS = new Array(100, 207); _global.GUI_SUMMARY_BUBBLE_SIZE = new Array(264, 244); _global.GUI_SUMMARY_BUBBLE_IMAGE = "summaryBubbleImagemap"; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT = new Array(); _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[1] = "\n\nCongratulations!\n\nYou are SUPERB!"; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[2] = "\n\nBrilliant!\nWhat a nice job you have done!"; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[3] = "\nWhat's the best exercise?\n\nI will vote for Shopping Maraton for sure."; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[4] = "Haha!!\nDon't you agree that the fun in shopping is finding all the good deals and real bargain?"; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[5] = "\nIsn't it exiciting?\n\nLet's do some more shopping after this short break!"; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[6] = "\nYou must have enjoyed shopping a lot! There are more shops ahead. \n\nLet's go!"; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[7] = "\nShopping can improve your mental fitness. People I know get smarter after shopping."; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[8] = "\nShopping Maraton helps you save time and money every time you shop."; _global.GUI_SUMMARY_BUBBLE_PASS_TEXT[9] = "\nThank you for your visit! \nPlease also check out the Collection mode."; _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT = new Array(); _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_ARCADE_MODE] = new Array(); _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_ARCADE_MODE][1] = new Array(); _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_ARCADE_MODE][1][1] = "\nlet's try again now!"; _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_ARCADE_MODE][1][2] = "\nWho has't failed before?\n\nI am sure you will make it this time.\n\nLet's go!"; _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_ARCADE_MODE][2] = new Array(); _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_ARCADE_MODE][2][1] = "\nWatch the time\nand money\nmore closely!\n\nlet's try again!\n\nGood luck!"; _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_ARCADE_MODE][2][2] = "You can do better than this. Fast is not necessarily better than slow.To complete this marathon, you need to find the right pace."; _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_COLLECTOR_MODE] = new Array(); _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_COLLECTOR_MODE][1] = new Array(); _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_COLLECTOR_MODE][1][1] = "\nRemember, you goal is to buy the required items. Do not worry about paying a bit more on these items as long as you can collect them."; _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_COLLECTOR_MODE][1][2] = "\nYou can do better than this. Aim more accurately this time. Let's go "; _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_COLLECTOR_MODE][2] = new Array(); _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_COLLECTOR_MODE][2][1] = "\nNew items are introduced in the top row, the faster you get access to those items the better."; _global.GUI_SUMMARY_BUBBLE_FAIL_TEXT[_global.GAMES_COLLECTOR_MODE][2][2] = "I think you are simply running out of luck. Make sure you keep track on the progress. Once you have reached a target, move on to collect the remaining items."; _global.GUI_SUMMARY_BUBBLE_TXT_POS = "250 400"; _global.GUI_SUMMARY_BUBBLE_TXT_SIZE = "172 173"; _global.GUI_SUMMARY_PASS_BUBBLE_TXT_POS = "230 370"; _global.GUI_SUMMARY_PASS_BUBBLE_TXT_SIZE = "154 181"; _global.goGameOver = function (playMode, modeSettingId) { _global.deleteGameItem(_global.playMode, _global.modeSettingId, _global.gameMode); gotoAndStop (191); clearInterval(_global.goGameOverEvent); _global.Character.playAnimation(_global.Character.gameOver, false); _global.playBgAudio("summaryBgMusic"); _global.createGameOverMsgBoxEvent = setInterval(_global, "createGameOverMsgBox", 1000, playMode, modeSettingId); _global.MSNGameOver(); }; _global.createGameOverMsgBox = function (playMode, modeSettingId) { clearInterval(_global.createGameOverMsgBoxEvent); _global.GuiGameOverBoard = _root.attachMovie("GameOverBoard", "GuiGameOverBoard", 5000); _global.GuiGameOverBoard._x = 143; _global.GuiGameOverBoard._y = -356; _global.GuiGameOverBoard.onEnterFrame = function () { _global.GuiGameOverBoard._y = _global.GuiGameOverBoard._y + ((101 - _global.GuiGameOverBoard._y) / 8); if ((Math.floor(_global.GuiGameOverBoard._y) + 1) == 101) { delete _global.GuiGameOverBoard.onEnterFrame; } }; if ((_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) && (_global.curGameState == _global.GAMES_STAGE_NUM[_global.gameMode])) { _global.GuiGameOverBoard.lblGameOverMsg.text = (((_global.GUI_GAME_OVER_SUCCESS_MSG + newline) + newline) + "Final Score: ") + _global.score; } else { _global.GuiGameOverBoard.lblGameOverMsg.text = (((_global.GUI_GAME_OVER_BOARD_MSG + newline) + newline) + "Final Score: ") + _global.score; } _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_GAMEOVER); _global.GuiGameOverBoard.pm.onRelease = function () { _global.gameOverRetry(true); }; _global.GuiGameOverBoard.mm.onRelease = function () { _global.gameOverRetry(false); }; _global.GuiGameOverBoard.ss.onRelease = function () { _global.gameOverSubmit(); }; }; _global.deleteGameOverMsgBox = function () { _global.deleteGameItem(_global.playMode, _global.modeSettingId, _global.gameMode); _global.GuiGameOverBoard.removeMovieClip(); }; _global.gameOverRetry = function (bRetry) { _global.deleteGameOverMsgBox(); _global.deleteResultBoardImg1(); if (bRetry) { _global.bFirstStart = true; _global.bIntroBonusMoneyItem = true; _global.bIntroBonusTimeItem = true; _global.bIntroBonusScoreItem = true; _global.startPlayGame(true); } else { _global.resetGame(); _global.showMenuScreen(); _global.playing = false; _global.lastGameState = _global.GAMES_GAME_STATE_MAIN_MENU; } }; _global.gameOverSubmit = function () { _global.deleteGameOverMsgBox(); _global.createSubmitMsgBox(0, 0); }; _global.goRankingPage = function () { _global.activeRankingPage = _global.GAMES_ARCADE_MODE; gotoAndStop (189); _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_RANK_PAGE); }; _global.voiceEffect = new Sound(createEmptyMovieClip("voiceEffect1", 9999)); _global.bgMusic = new Sound(createEmptyMovieClip("bgMusic1", 9998)); _global.soundEffect = new Sound(createEmptyMovieClip("soundEffect1", 9997)); _global.vVolume = 50; _global.bgVolume = 50; _global.bgMusic.setVolume(_global.bgVolume); _global.voiceEffect.setVolume(_global.vVolume); _global.soundEffect.setVolume(_global.vVolume); _global.playBgAudio = function (audioFile) { _global.bgMusic.stop(); _global.bgMusic.attachSound(audioFile); _global.bgMusic.start(0, 10000); }; _global.playVoice = function (audioFile) { _global.voiceEffect.attachSound(audioFile); _global.voiceEffect.start(); }; _global.playSoundEffect = function (audioFile) { _global.soundEffect.attachSound(audioFile); _global.soundEffect.start(); }; _global.stopAudio = function (Music) { Music.stop(); }; _global.StopAllSound = function () { _global.bgMusic.stop(); _global.voiceEffect.stop(); _global.soundEffect.stop(); }; _global.goInGameMenuPage = function () { if (!_global.gamePaused) { _global.togglePause(true); } _global.pauseTimer(true); _global.bSlidingMenu = true; _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_IN_GAME_MENU_PAGE); _global.inGameMenuBorder = _root.attachMovie("InGameMenuBoard", "inGameMenuBorder", 5001); _global.inGameMenuBorder._x = 153; _global.inGameMenuBorder._y = -356; _global.inGameMenuBorder.inGameMenu_btn_back.enabled = false; _global.inGameMenuBorder.inGameMenu_btn_mainMenu.enabled = false; _global.inGameMenuBorder.inGameMenu_btn_help.enabled = false; _global.inGameMenuBorder.volsv._x = ((_global.vVolume / 100) * 280) + 40; _global.inGameMenuBorder.volmv._x = ((_global.bgVolume / 100) * 280) + 40; _global.inGameMenuBorder.onEnterFrame = function () { _global.inGameMenuBorder._y = _global.inGameMenuBorder._y + ((101 - _global.inGameMenuBorder._y) / 8); if ((Math.floor(_global.inGameMenuBorder._y) + 1) == 101) { _global.inGameMenuBorder.inGameMenu_btn_back.enabled = true; _global.inGameMenuBorder.inGameMenu_btn_mainMenu.enabled = true; _global.inGameMenuBorder.inGameMenu_btn_help.enabled = false; delete _global.inGameMenuBorder.onEnterFrame; } }; _global.initInGameMenuPage(); }; _global.initInGameMenuPage = function () { _global.inGameMenuBorder.inGameMenu_btn_back.onRelease = function () { _global.onInGameOptionPageOk(); }; _global.inGameMenuBorder.inGameMenu_btn_mainMenu.onRelease = function () { _global.onInGameOptionPageGoMenu(); }; _global.inGameMenuBorder.inGameMenu_btn_help.onRelease = function () { _global.onInGameOptionPageGoHelp(); }; }; _global.GuiSlidingUp = function (gui, nextGameState) { var _local3 = -20; var _local2 = -300; gui._y = gui._y + _local3; if (gui._y > _local2) { } else { clearInterval(_global.hideInGameMenuPageEvent); _global.changeGameState(_global.curGameState, _global.GAMES_GAME_STATE_PLAYING); _global.inGameMenuBorder.removeMovieClip(); _global.bSlidingMenu = false; if (nextGameState == _global.GAMES_GAME_STATE_PLAYING) { trace(_global.gamePaused); if (_global.gamePaused) { _global.togglePause(true); } } else if (nextGameState == _global.GAMES_GAME_STATE_IN_GAME_MENU_PAGE) { _global.deleteGameItem(_global.playMode, _global.modeSettingId, _global.gameMode); _global.showMenuScreen(); } else if (nextGameState == _global.GAMES_GAME_STATE_IN_GAME_HELP_PAGE) { _global.deleteGameItem(_global.playMode, _global.modeSettingId, _global.gameMode); _global.goInGameHelpPage(); } } }; _global.hideInGameMenuPage = function (nextGameState) { _global.bSlidingMenu = true; _global.hideInGameMenuPageEvent = setInterval(_global, "GuiSlidingUp", 30, _global.inGameMenuBorder, nextGameState); }; _global.onInGameOptionPageOk = function () { _global.bgMusic.start(); _global.hideInGameMenuPage(_global.GAMES_GAME_STATE_PLAYING); _global.pauseTimer(false); }; _global.onInGameOptionPageGoMenu = function () { _global.hideInGameMenuPage(_global.GAMES_GAME_STATE_IN_GAME_MENU_PAGE); }; _global.onInGameOptionPageGoHelp = function () { _global.hideInGameMenuPage(_global.GAMES_GAME_STATE_IN_GAME_HELP_PAGE); }; _global.initTimer = function () { _global.timer = new Object(); _global.timer.tag = "timer"; _global.timer.time = 0; _global.timer.started = true; _global.timer.bPause = false; }; _global.setTimer = function (timer) { timer.time = 0; timer.started = true; if (_global.GAMES_LIMITED_TIME[_global.playMode][_global.modeSettingId]) { if (timer.intervalId != null) { clearInterval(timer.intervalId); } timer.intervalId = setInterval(this, "onTimer", 1000, timer); _global.timeLeft = Math.floor(_global.timeLimit) - timer.time; } }; _global.onTimer = function (timer) { if (_global.timer.bPause) { return(undefined); } if (!(timer.tag === "timer")) { } else { timer.time++; _global.timeLeft--; _global.startTime++; if ((_global.startTime % _global.BroadcastInterval) == 0) { _global.BroadcastGameScore(); } if (_global.timeLeft > _global.Character.scaryTimeLeft) { _global.timeBar.updateTimeBar(); } else if (!_global.timeBar.flashing) { _global.timeBar.flashing = true; _global.timeBar.clearTile = true; _global.timeBar.setTimerOn(500); } if ((_global.timeLeft < _global.Character.busyTimeLeft) && (!_global.Character.bBusied)) { _global.Character.playAnimation(_global.Character.busy, false); _global.Character.bBusied = true; _global.Character.currentAnimate = _global.Character.busy; } else if ((_global.timeLeft < _global.Character.scaryTimeLeft) && (!_global.Character.bScared)) { _global.Character.playAnimation(_global.Character.scare, false); _global.Character.bScared = true; _global.Character.currentAnimate = _global.Character.scare; } if (timer.time >= _global.timeLimit) { clearInterval(timer.intervalId); if (!_global.nextStageFlag) { _global.checkNextStage(); } } } }; _global.pauseTimer = function (bPause) { _global.timer.bPause = bPause; }; _global.goSubmit = function (playMode, modeSettingId) { _global.createSubmitMsgBox(playMode, modeSettingId); }; _global.createSubmitMsgBox = function (playMode, modeSettingId) { _global.GuiSubmitBoard = _root.attachMovie("SubmitBoard", "GuiSubmitBoard", 5001); _global.GuiSubmitBoard._x = 143; _global.GuiSubmitBoard._y = -356; _global.GuiSubmitBoard.loading_mc._visible = false; _global.GuiSubmitBoard.send_btn._alpha = 50; _global.GuiSubmitBoard.send_btn.enabled = false; _global.GuiSubmitBoard.input_txt.tabEnabled = true; _global.GuiSubmitBoard.input_txt.tabIndex = 1; _global.GuiSubmitBoard.input_txt.onChanged = function () { if (_global.GuiSubmitBoard.input_txt.text != "") { _global.GuiSubmitBoard.send_btn._alpha = 100; _global.GuiSubmitBoard.send_btn.enabled = true; } else { _global.GuiSubmitBoard.send_btn._alpha = 50; _global.GuiSubmitBoard.send_btn.enabled = false; } }; _global.GuiSubmitBoard.onEnterFrame = function () { _global.GuiSubmitBoard._y = _global.GuiSubmitBoard._y + ((80 - _global.GuiSubmitBoard._y) / 8); if ((Math.floor(_global.GuiSubmitBoard._y) + 1) == 80) { delete _global.GuiSubmitBoard.onEnterFrame; } }; _global.GuiSubmitBoard.send_btn.onRelease = function () { _global.SubmitSend(); }; _global.GuiSubmitBoard.cancel_btn.onRelease = function () { _global.GuiSubmitBoard.removeMovieClip(); _global.createGameOverMsgBox(_global.playMode, _global.modeSettingId); }; }; _global.SubmitSend = function () { var _local3 = new XML(); var _local2 = new XML(); _local2.ignoreWhite = true; _local2.onLoad = myOnLoad; _local3.sendAndLoad((((_global.SubmitPath + "&username=") + _global.GuiSubmitBoard.input_txt.text) + "&score=") + _global.score, _local2); _global.GuiSubmitBoard.input_txt.selectable = false; _global.GuiSubmitBoard.input_txt._alpha = 70; _global.GuiSubmitBoard.loading_mc._visible = true; _global.GuiSubmitBoard.send_btn.enabled = false; _global.GuiSubmitBoard.send_btn._alpha = 50; _global.GuiSubmitBoard.Resulttxt._visible = false; }; var GoToLoading = function () { trace(_global.CurrentRoot); _global.GuiSubmitBoard.removeMovieClip(); _global.deleteResultBoardImg1(); gotoAndStop (183); }; _global.LoadVar = function () { }; _global.LoadPercent = function (P) { if (_global.bUseMSNApi == 1) { fscommand ("LoadBroadcast", ("<data><percentcomplete>" + P) + "</percentcomplete></data>"); } }; _global.BeginSession = function () { if (_global.bUseMSNApi == 1) { fscommand ("SessionReady", "<data></data>"); } }; _global.GameLaunch = function () { if (_global.bUseMSNApi == 1) { fscommand ("GameReady", "<data><mode>standard</mode></data>"); } else { _global.GameStart(); } }; _global.GameOver = function () { if (_global.bUseMSNApi == 1) { fscommand ("GameEnd", "<gamedata></gamedata>"); } }; _global.BroadcastGameScore = function () { if (_global.bUseMSNApi == 1) { if (!_global.gamePaused) { fscommand ("ScoreBroadcast", ((("<game><score>" + _global.score) + "</score><time>") + _global.startTime) + "</time></game>"); } } }; _global.ScoreSubmit = function () { fscommand ("ScoreSubmit", ((("<game><score>" + _global.score) + "</score><time>") + _global.startTime) + "</time></game>"); }; _global.RoundIntermission = function () { if (_global.bUseMSNApi == 1) { _global.StopAllSound(); var _local2 = ("<data><breakpoint>" + _global.modeSettingId) + "</breakpoint></data>"; fscommand ("GameBreak", _local2); } else { _global.GameContinue(); } }; _global.MSNGameOver = function () { if (_global.bUseMSNApi == 1) { fscommand ("GameEnd", "<gamedata></gamedata>"); } }; _global.MSNDeluxe = function () { if (_global.bUseMSNApi == 1) { fscommand ("CustomEvent", "<gamedata>DeluxeDownload</gamedata>"); } }; _global.MuteOn = function () { _global.bgMusic.setVolume(0); _global.voiceEffect.setVolume(0); _global.soundEffect.setVolume(0); }; _global.MuteOff = function () { _global.bgMusic.setVolume(_global.bgVolume); _global.voiceEffect.setVolume(_global.vVolume); _global.soundEffect.setVolume(_global.vVolume); }; _global.GameMenu = function () { _global.deleteGameItem(_global.playMode, _global.modeSettingId, _global.gameMode); _global.showMenuScreen(); }; _global.GameStart = function () { _global.selArcadeMode(); }; _global.GameContinue = function () { if (((_global.subStage == _global.GAMES_SUB_STAGE_NUM[_global.gameMode]) && (_global.bNextStage)) && (_global.gameMode == _global.GAMES_ARCADE_MODE)) { if (_global.strpos(_global.medalCollection, _global.stage) == -1) { } if (_global.curGameState == _global.GAMES_STAGE_NUM[_global.gameMode]) { _global.goGameOverEvent = setInterval(_global, "goGameOver", 1500, _global.playMode, _global.modeSettingId); } else { _global.goSummaryPageEvent = setInterval(_global, "goSummaryPage", 1000, _global.gameMode, _global.playMode, _global.modeSettingId); } } else { _global.goSummaryPageEvent = setInterval(_global, "goSummaryPage", 1000, _global.gameMode, _global.playMode, _global.modeSettingId); } }; _root.setting = "setting.xml"; var data_xml = new XML(); data_xml.ignoreWhite = true; data_xml.onLoad = loadData; data_xml.load(_root.setting); _global.HelpFlowStatus = 0; _global.ReleaseHelpFlow = 0; _global.ShowHelpFlow_Start = function () { _global.HelpFlow_Start = attachMovie("HelpFlowMain", "HelpFlow_Start", 9101); var _local2 = HelpFlow_Start.createEmptyMovieClip("tmp", 1); var _local3 = flash.display.BitmapData.loadBitmap("HelpFlowStart"); _local2.attachBitmap(_local3, deep, "Auto", true); _global.ReleaseHelpFlow = 1; }; _global.ShowHelpFlow_StartEnd = function () { _global.HelpFlow_Start.removeMovieClip(); clearInterval(_global.ShowHelpFlow_StartEvent); _global.HelpFlowStatus = 1; _global.ReleaseHelpFlow = 0; _global.setTimer(_global.timer); _global.shootEnable(true); }; _global.ShowHelpFlow_HitItem = function () { if (_global.HelpFlowStatus == 1) { _global.HelpFlow_HitItem = attachMovie("HelpFlowMain", "HelpFlow_HitItem", 9102); var _local2 = HelpFlow_HitItem.createEmptyMovieClip("tmp", 2); var _local3 = flash.display.BitmapData.loadBitmap("HelpFlowHitItem"); _local2.attachBitmap(_local3, 10, "Auto", true); _global.ReleaseHelpFlow = 1; } }; _global.ShowHelpFlow_HitItemEnd = function () { _global.HelpFlow_HitItem.removeMovieClip(); clearInterval(_global.ShowHelpFlow_HitItemEvent); _global.ReleaseHelpFlow = 0; _global.HelpFlowStatus = 2; }; _global.ShowHelpFlow_HitTarget = function () { if (_global.HelpFlowStatus == 2) { _global.HelpFlow_HitTarget = attachMovie("HelpFlowMain", "HelpFlow_HitTarget", 9102); var _local2 = HelpFlow_HitTarget.createEmptyMovieClip("tmp", 2); var _local3 = flash.display.BitmapData.loadBitmap("HelpFlowHitTarget"); _local2.attachBitmap(_local3, 10, "Auto", true); _global.ReleaseHelpFlow = 1; } }; _global.ShowHelpFlow_HitTargetEnd = function () { _global.HelpFlow_HitTarget.removeMovieClip(); clearInterval(_global.ShowHelpFlow_HitTargetEvent); _global.ReleaseHelpFlow = 0; _global.HelpFlowStatus = 3; }; _global.ShowHelpFlow_HitPenalty = function () { if (_global.HelpFlowStatus == 3) { _global.HelpFlow_HitPenalty = attachMovie("HelpFlowMain", "HelpFlow_HitPenalty", 9103); var _local2 = HelpFlow_HitPenalty.createEmptyMovieClip("tmp", 2); var _local3 = flash.display.BitmapData.loadBitmap("HelpFlowHitPenalty"); _local2.attachBitmap(_local3, 10, "Auto", true); _global.ReleaseHelpFlow = 1; } }; _global.ShowHelpFlow_HitPenaltyEnd = function () { _global.HelpFlow_HitPenalty.removeMovieClip(); clearInterval(_global.ShowHelpFlow_HitPenaltyEvent); _global.ReleaseHelpFlow = 0; _global.HelpFlowStatus = 4; }; _global.initDollar(); _global.initTimer(); var myListener = new Object(); myListener.onKeyDown = setupKeybinds; Key.addListener(myListener); _global.createScoreGui(); _global.createMoneyLeftGui(); _global.createLevelGui(); _global.createLifeLeftTxtGui(_global.life); _global.moneyBonusTxt = _global.createTxt(_global.GUI_BONUS_MONEY_TXT_POS, _global.GUI_BONUS_MONEY_TXT_SIZE, _global.GUI_BONUS_MONEY_TXT_DIGIT, _global.GUI_BONUS_MONEY_TXT_IMAGE, _root, 8001); _global.timeBonusTxt = _global.createTxt(_global.GUI_BONUS_TIME_TXT_POS, _global.GUI_BONUS_TIME_TXT_SIZE, _global.GUI_BONUS_TIME_TXT_DIGIT, _global.GUI_BONUS_TIME_TXT_IMAGE, _root, 8102); _global.scoreBonusTxt = _global.createTxt(_global.GUI_BONUS_SCORE_TXT_POS, _global.GUI_BONUS_SCORE_TXT_SIZE, _global.GUI_BONUS_SCORE_TXT_DIGIT, _global.GUI_BONUS_SCORE_TXT_IMAGE, _root, 8203);
Frame 2
Frame 163
bar.bar_inside.bar_pro._xscale = 0; var loaded; var total = _root.getBytesTotal(); var percent; bar.onEnterFrame = function () { loaded = _root.getBytesLoaded(); percent = Math.floor((loaded / total) * 100); bar.bar_inside.bar_pro._xscale = percent; percent_txt.text = percent + "%"; _global.LoadPercent(percent); if (percent >= 100) { delete bar.onEnterFrame; gotoAndStop (183); } };
Frame 176
stop(); stopAllSounds();
Frame 183
stop(); _global.BeginSession();
Frame 184
stop();
Frame 185
stop();
Frame 186
stop();
Frame 187
_root.BG.gotoAndStop(_global.stage); _global.CurrentRoot = _root; stop(); _global.Character = _root.Character; _global.lblMoneyLeft = _root.lblMoneyLeft; _global.Character.playAnimation(_global.Character.normal, false);
Frame 189
stop();
Frame 190
var frame_mc_Y = 80; frame_mc.volsv._x = ((_global.vVolume / 100) * 240) + 40; frame_mc.volmv._x = ((_global.bgVolume / 100) * 240) + 40; frame_mc.onEnterFrame = function () { frame_mc._y = frame_mc._y + ((frame_mc_Y - frame_mc._y) / 8); if ((Math.floor(frame_mc._y) + 1) == Math.floor(frame_mc_Y)) { delete frame_mc.onEnterFrame; } };
Frame 191
stop();
Frame 192
_global.MuteOn();
Frame 201
_global.MuteOff();
Frame 211
_global.GameMenu();
Frame 220
_global.pressEsc();
Frame 229
_global.onInGameOptionPageOk();
Frame 238
_global.GameStart();
Frame 249
_global.GameContinue();
Symbol 8 MovieClip [MainItem] Frame 1
#initclip 14 Object.registerClass("MainItem", CItem); #endinitclip
Symbol 19 MovieClip [Sprite] Frame 1
#initclip 13 Object.registerClass("Sprite", CSprite); #endinitclip
Symbol 568 MovieClip [__Packages.CtargetLine] Frame 0
class CtargetLine { var line, parent, maxAngle, target_LINE_SEPARATION, repeatNum, startNum, show, m_moveX, m_moveY; function CtargetLine (par) { line = new Array(); setProperty1(); parent = par; _global.TARGET_LINE_START_POSITION = _global.DOLLARS_START_POSITION; _global.TARGET_LINE_SIZEX = 15; _global.TARGET_LINE_SIZEY = 15; _global.TARGET_LINE_SEGMENT_NUMBER = 50; _global.TARGET_LINE_SEPARATION = 20; _global.updateLine = true; _global.TARGET_LINE_START_DOT = 5; } function setProperty1() { maxAngle = _global.maxShootAngle; target_LINE_SEPARATION = 20; repeatNum = 50; startNum = 5; show = true; } function createTargetLine() { trace("createTargetLine" + parent); var _local2 = startNum; while (_local2 < repeatNum) { var _local3 = parent.attachMovie("dotImagemap", "dotImagemap" + _local2, 400 + _local2); trace(_local3); _local3._visible = false; _local3.tag = "Line"; _local3.order = _local2; line[_local2] = _local3; _local2++; } if (!show) { hideLine(); } } function deleteTargetLine() { _global.updateLine = false; var _local3 = startNum; while (_local3 < repeatNum) { line[_local3].removeMovieClip(); _local3++; } } function update(arc) { var _local8 = 90 - parent.launcher._rotation; var _local6 = false; m_moveX = target_LINE_SEPARATION * Math.cos(m_nAM * _local8); m_moveY = target_LINE_SEPARATION * Math.sin(m_nAM * _local8); var _local5 = parent.AimPoint._x + (m_moveX * 4); var _local7 = parent.AimPoint._y - (m_moveY * 4); var _local2 = startNum; while (_local2 < repeatNum) { _local5 = _local5 + m_moveX; _local7 = _local7 - m_moveY; if (_local5 <= (parent.m_boardTopLeftX + 5)) { m_moveX = -m_moveX; _local5 = _local5 + ((parent.m_boardTopLeftX + 5) - m_moveX); } if (_local5 >= 370) { m_moveX = -m_moveX; _local5 = _local5 + (370 - _local5); } if (_local7 <= parent.m_boardTopLeftY) { m_moveY = -m_moveY; } if (_local7 >= 400) { m_moveY = -m_moveY; } line[_local2]._x = _local5; line[_local2]._y = _local7; if (_local6) { line[_local2]._visible = false; } else { var _local4 = 0; while (_local4 < 56) { var _local3 = parent.m_ItemFruitArray[_local4]; if (_local3.collionActive) { if (_local3.hitTest(line[_local2]) && (!_local3.fadingOut)) { _local6 = true; break; } } _local4++; } if (_local6) { line[_local2]._visible = false; } else { line[_local2]._visible = true; } } _local2++; } } function hideLine() { var _local2 = startNum; while (_local2 < repeatNum) { line[_local2]._visible = false; _local2++; } } var m_nAM = (Math.PI/180); }
Symbol 569 MovieClip [__Packages.CImageMapDatablock] Frame 0
class CImageMapDatablock { var ImageMap, PartNum, bitmapData; function CImageMapDatablock (map, Num) { ImageMap = map; PartNum = Num; bitmapData = flash.display.BitmapData.loadBitmap(map); } function GetBlock(index) { var _local2 = new flash.display.BitmapData(bitmapData.width / PartNum, bitmapData.height, true, 0); _local2.copyPixels(bitmapData, new flash.geom.Rectangle((index * bitmapData.width) / PartNum, 0, bitmapData.width / PartNum, bitmapData.height), new flash.geom.Point(0, 0)); return(_local2); } }
Symbol 570 MovieClip [__Packages.Cschedule] Frame 0
class Cschedule extends Object { var F, intervalId; function Cschedule (tim, fun) { super(); trace("das"); F = fun; intervalId = setInterval(this, "doSome", tim); } function doSome() { trace("11111"); F(); clearInterval(intervalId); } }
Symbol 571 MovieClip [__Packages.CSprite] Frame 0
class CSprite extends MovieClip { var m_bActive, VillDie, DieTime, onEnterFrame, m_nVx, m_nVy; function CSprite () { super(); m_bActive = false; VillDie = false; DieTime = 0; onEnterFrame = function () { if (this.m_bActive) { this._x = this._x + this.m_nVx; this._y = this._y + this.m_nVy; } if (this.VillDie) { this.DieTime--; this._alpha--; if (this.DieTime == 0) { this.removeMovieClip(); } } }; } function setLinearVelocity(Vx, Vy) { m_bActive = true; m_nVx = Vx; m_nVy = Vy; } function SetDieTime(t) { DieTime = t; VillDie = true; } function GetArc(x, y) { y = -y; var _local5 = Math.abs(x); var _local4 = Math.abs(y); if ((x > 0) && (y > 0)) { return(Math.atan(_local4 / _local5) / m_nAM); } if ((x < 0) && (y > 0)) { return(180 - (Math.atan(_local4 / _local5) / m_nAM)); } if ((x < 0) && (y < 0)) { return(180 + (Math.atan(_local4 / _local5) / m_nAM)); } if ((x > 0) && (y < 0)) { return(360 - (Math.atan(_local4 / _local5) / m_nAM)); } if ((x >= 0) && (y == 0)) { return(0); } if ((x < 0) && (y == 0)) { return(180); } if ((x == 0) && (y > 0)) { return(90); } if ((x == 0) && (y < 0)) { return(270); } } var m_nPlayedFrameCount = 0; var m_nAM = (Math.PI/180); }
Symbol 572 MovieClip [__Packages.CItem] Frame 0
class CItem extends MovieClip { var neighborItem, IsDown, digitValue, digit_image, countDown_image, checkItem, collionActive, MovingOut, MoveToDie, onEnterFrame, m_Stat, removeMovieClip, m_FateSpeed, fadingOut, fadeToDie, _x, m_moveX, _y, m_moveY, _alpha, id, exisit, safe, flashing, processed, value, type, imageName, tag, bgColor, bgImage, countingDown, timerItem, bonusText, itemImage, createEmptyMovieClip, FreeTag, digit_no, m_Value, row, col, _parent, countDownDigit, countDownValue, countDownEvent, _xscale, _yscale, contract, contractEffectEvent, itemSize, MoveOutdstPos, moveOutSpeedX, moveOutSpeedY, MoveOutDirect; function CItem () { super(); neighborItem = new Array(); IsDown = false; digitValue = new Array(); digit_image = new Array(); countDown_image = new Array(); checkItem = new Array(); collionActive = true; MovingOut = false; MoveToDie = false; onEnterFrame = function () { this.Run(); }; } function Run() { if (m_Stat == 2) { Fating(); Downing(); } if (m_Stat == 3) { removeMovieClip(); } if (m_Stat == 4) { moveOutTo(); } } function startFadeOut(FateSpeed) { m_FateSpeed = FateSpeed; fadingOut = true; fadeToDie = true; MovingOut = true; MoveToDie = true; m_Stat = 2; } function Downing() { if (IsDown) { _x = _x - m_moveX; _y = _y - m_moveY; } } function Fating() { _alpha = _alpha - m_FateSpeed; if (_alpha < 0) { m_Stat = 3; } } function setItemProperty(itemId, playMode, modeSettingId) { id = itemId; exisit = true; fadingOut = false; fadeToDie = false; MovingOut = false; MoveToDie = false; safe = true; flashing = false; var _local3 = 0; while (_local3 < _global.GAMES_NEIGHBOR_COUNT) { checkItem[_local3] = true; _local3++; } processed = false; if (_global.playMode == _global.GAMES_SMART_BUYER_MODE) { var _local7 = _global.getIndexByFreqArr(_global.ITEMS_ITEM[itemId].VALUE_FREQUENCY[playMode][modeSettingId]); value = _global.ITEMS_ITEM[itemId].VALUE[playMode][modeSettingId][_local7]; } else if (_global.ITEMS_ITEM[itemId].COUNT_DOWN[playMode][modeSettingId]) { value = _global.getRandom(_global.ITEMS_ITEM[itemId].MIN_VALUE[playMode][modeSettingId], _global.ITEMS_ITEM[itemId].MAX_VALUE[playMode][modeSettingId]); } else { value = _global.ITEMS_ITEM[itemId].VALUE[playMode][modeSettingId]; } type = _global.ITEMS_ITEM[itemId].TYPE; imageName = _global.ITEMS_ITEM[itemId].NAME; tag = "item" + value; bgColor = _global.ITEMS_ITEM[itemId].BALL_COLOR; bgImage = _global.COLOR_IMAGE[bgColor]; setImageMap(bgImage, -26, -26, 1000); mountItemImage(imageName); mountValue(value, playMode, modeSettingId); if (_global.ITEMS_ITEM[itemId].COUNT_DOWN[playMode][modeSettingId]) { countingDown = true; timerItem = true; mountCountDown(_global.ITEMS_ITEM[itemId].COUNT_DOWN_VALUE[playMode][modeSettingId]); bonusText = mountBonusText(id); itemImage._alpha = 0; StarContractEffect(); StarCountDown(); } else { countingDown = false; timerItem = false; } } function setImageMap(map, x, y, deep) { var _local3 = map; var _local2 = createEmptyMovieClip("tmp", deep); var _local4 = flash.display.BitmapData.loadBitmap(_local3); _local2.attachBitmap(_local4, deep, "Auto", true); _local2._x = x; _local2._y = y; return(_local2); } function setNumberImageMap(map, x, y, digitno, deep, Num) { var _local3 = new CImageMapDatablock(map, Num); var _local2 = createEmptyMovieClip("tmp", deep); _local2.attachBitmap(_local3.GetBlock(digitno), deep, "Auto", true); _local2._x = x; _local2._y = y; return(_local2); } function mountItemImage() { itemImage = setImageMap(imageName + "A", -26, -26, 2000); } function mountValue(value, playMode, modeSettingId) { if (_global.ITEMS_ITEM[id].COUNT_DOWN[playMode][modeSettingId]) { FreeTag = mountBonusFreeTag(); } else { var _local7 = _global.getDigit(value); digit_no = _local7; var _local12 = _global.GUI_MONEY_TXT_SIZE[0] / 10; var _local13 = _global.GUI_MONEY_TXT_SIZE[1]; var _local9 = _local12 - 9; var _local11 = ((_local7 - 1) * ((-_local9) / 2)) - 12; var _local10 = -0.6; var _local6 = _local7 - 1; var _local4 = 0; while (_local4 < _local7) { var _local5 = 1; var _local3 = 0; while (_local3 < _local6) { _local5 = _local5 * 10; _local3++; } _local6--; digitValue[_local4] = Math.floor(value / _local5) % 10; setNumberImageMap("grey_number.png", _local11 + (_local9 * _local4), _local10, digitValue[_local4], 4000 + _local4, 10); _local4++; } } m_Value = value; this.value = value; } function setItemPosition(row1, col1) { var _local4; row = row1; col = col1; if (_parent.alignment == 1) { if ((row1 % 2) == 0) { _x = (_parent.m_boardTopLeftX + (_parent.m_colWidth * col1)) + (_parent.m_colWidth / 2); } else { _x = (_parent.m_boardTopLeftX + (_parent.m_colWidth * col1)) + _parent.m_colWidth; } } else if (_parent.alignment == 2) { if ((row1 % 2) == 0) { _x = (_parent.m_boardTopLeftX + (_parent.m_colWidth * col1)) + _parent.m_colWidth; } else { _x = (_parent.m_boardTopLeftX + (_parent.m_colWidth * col1)) + (_parent.m_colWidth / 2); } } _y = _parent.m_boardTopLeftY + (_parent.m_rowHeight * row1); } function mountCountDown(value1) { var _local7 = _global.getDigit(value1); countDownDigit = _local7; countDownValue = value1; var _local13 = _global.GUI_BONUS_ITEM_TXT_SIZE[0]; var _local14 = _global.GUI_BONUS_ITEM_TXT_SIZE[1]; var _local8 = _local13; var _local10 = ((_local7 - 1) * ((-_local8) - 3)) - 7; var _local9 = -13; var _local6 = _local7 - 1; var _local3 = 0; while (_local3 < _local7) { var _local5 = 1; var _local4 = 0; while (_local4 < _local6) { _local5 = _local5 * 10; _local4++; } _local6--; digitValue[_local3] = Math.floor(value1 / _local5) % 10; digit_image[_local3] = setNumberImageMap("wachaka_0_9s.png", _local10 + (_local8 * _local3), _local9, digitValue[_local3], 4000 + _local3, 11); countDown_image[_local3] = digit_image[_local3]; _local3++; } var _local12 = setNumberImageMap("wachaka_0_9s.png", _local10 + (_local8 * _local3), _local9, 10, 4000 + _local3, 11); countDown_image[_local7] = _local12; } function mountBonusText(id) { return(setImageMap(_global.ITEMS_ITEM[id].UPPER_TEXT_IMG, -25, -27, 3001)); } function mountBonusFreeTag() { return(setImageMap(_global.GUI_BONUS_ITEM_PRICE_IMAGE, -20, -3, 3000)); } function getNeighbour() { if (_parent.alignment == 1) { if ((row % 2) == 0) { neighborItem[0] = _parent.GetItem(row - 1, col - 1); neighborItem[1] = _parent.GetItem(row - 1, col); neighborItem[2] = _parent.GetItem(row, col + 1); neighborItem[3] = _parent.GetItem(row + 1, col); neighborItem[4] = _parent.GetItem(row + 1, col - 1); neighborItem[5] = _parent.GetItem(row, col - 1); } else { neighborItem[0] = _parent.GetItem(row - 1, col); neighborItem[1] = _parent.GetItem(row - 1, col + 1); neighborItem[2] = _parent.GetItem(row, col + 1); neighborItem[3] = _parent.GetItem(row + 1, col); neighborItem[4] = _parent.GetItem(row + 1, col + 1); neighborItem[5] = _parent.GetItem(row, col - 1); } } else if (_parent.alignment == 2) { if ((row % 2) == 0) { neighborItem[0] = _parent.GetItem(row - 1, col); neighborItem[1] = _parent.GetItem(row - 1, col + 1); neighborItem[2] = _parent.GetItem(row, col + 1); neighborItem[3] = _parent.GetItem(row + 1, col); neighborItem[4] = _parent.GetItem(row + 1, col + 1); neighborItem[5] = _parent.GetItem(row, col - 1); } else { neighborItem[0] = _parent.GetItem(row - 1, col - 1); neighborItem[1] = _parent.GetItem(row - 1, col); neighborItem[2] = _parent.GetItem(row, col + 1); neighborItem[3] = _parent.GetItem(row + 1, col); neighborItem[4] = _parent.GetItem(row + 1, col - 1); neighborItem[5] = _parent.GetItem(row, col - 1); } } } function setLinearVelocity(x, y) { m_moveX = x; m_moveY = y; IsDown = true; } function StarCountDown() { countDownEvent = setInterval(this, "countDown", 1000); } function StopCountDown() { clearInterval(countDownEvent); } function countDown() { if (_global.gamePaused) { return(undefined); } if (countDownValue == 0) { resize(100); var _local3 = 0; while (_local3 < (countDownDigit + 1)) { countDown_image[_local3].removeMovieClip(); _local3++; } bonusText._alpha = 0; countingDown = false; timerItem = true; StopContractEffect(); StopCountDown(); itemImage._alpha = 100; return(undefined); } countDownValue--; var _local6 = countDownDigit - 1; var _local3 = 0; while (_local3 < countDownDigit) { var _local5 = 1; var _local4 = 0; while (_local4 < _local6) { _local5 = _local5 * 10; _local4++; } _local6--; digitValue[_local3] = Math.floor(countDownValue / _local5) % 10; var _local8 = digit_image[_local3]._x; var _local7 = digit_image[_local3]._y; digit_image[_local3].removeMovieClip(); digit_image[_local3] = setNumberImageMap("wachaka_0_9s.png", _local8, _local7, digitValue[_local3], 4000 + _local3, 11); countDown_image[_local3] = digit_image[_local3]; _local3++; } } function getUncheckNeighbor() { var _local4; var _local3 = 0; while (_local3 < _global.GAMES_NEIGHBOR_COUNT) { if (((neighborItem[_local3].value != undefined) && (checkItem[_local3])) && (!neighborItem[_local3].processed)) { checkItem[_local3] = false; _local4 = neighborItem[_local3]; _local3 = _global.GAMES_NEIGHBOR_COUNT; } _local3++; } return(_local4); } function resize(sizeScale) { _xscale = sizeScale; _yscale = sizeScale; } function countDownEffect() { if (_global.gamePaused) { return(undefined); } if ((countingDown && (timerItem)) && (!fadeToDie)) { if (contract) { contract = !contract; resize(90); } else { contract = !contract; resize(100); } } } function StarContractEffect() { contract = true; contractEffectEvent = setInterval(this, "countDownEffect", 500); } function StopContractEffect() { clearInterval(contractEffectEvent); } function startMoveOut(speed, sizeReduce, dstPos) { MovingOut = true; MoveToDie = true; fadingOut = true; fadeToDie = true; m_Stat = 4; itemSize = 1; MoveOutdstPos = new Array(); MoveOutdstPos = dstPos; var _local3 = dstPos[0] - (_x + _parent._x); var _local4 = dstPos[1] - (_y + _parent._y); var _local5 = Math.sqrt((_local3 * _local3) + (_local4 * _local4)); moveOutSpeedX = (_local3 / _local5) * speed; moveOutSpeedY = (_local4 / _local5) * speed; if (MoveOutdstPos[0] < (_parent._x + _x)) { MoveOutDirect = 1; } else { MoveOutDirect = 2; } _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_MINI = 80 / (_local3 / moveOutSpeedX); } function moveOutTo() { _x = _x + moveOutSpeedX; _y = _y + moveOutSpeedY; _xscale = _xscale - _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_MINI; _yscale = _yscale - _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_MINI; if (_xscale < 10) { _xscale = 10; _yscale = 10; } if (MoveOutDirect == 2) { if ((_parent._x + _x) > MoveOutdstPos[0]) { onMoveOutEnd(); removeMovieClip(); } } else if ((_parent._x + _x) < MoveOutdstPos[0]) { onMoveOutEnd(); removeMovieClip(); } } function onMoveOutEnd() { if (countingDown) { if (_global.ITEMS_ITEM[id].ADD_MONEY && (_global.bDrawBonusMoney)) { _global.drawPartTxt(_global.moneyBonusTxt, _global.bonusMoneyDisplay, 11); var _local3 = (_global.moneyBonusTxt.digit - mblength(_global.bonusMoneyDisplay)) - 1; _global.setNumberImageMap(_global.moneyBonusTxt.img[_local3], _global.moneyBonusTxt.imageMap, 0, 0, 10, 20, 11); _global.bonusMoneyDisplay = 0; _global.bDrawBonusMoney = false; _global.moneyBonusTxt.intervalId = setInterval(_global, "hideTxt", 1500, _global.moneyBonusTxt); } else if (_global.ITEMS_ITEM[id].ADD_SCORE && (_global.bDrawBonusScore)) { _global.drawPartTxt(_global.scoreBonusTxt, _global.bonusScoreDisplay, 11); var _local3 = (_global.scoreBonusTxt.digit - mblength(_global.bonusScoreDisplay)) - 1; _global.setNumberImageMap(_global.scoreBonusTxt.img[_local3], _global.scoreBonusTxt.imageMap, 0, 0, 10, 20, 11); _global.bonusScoreDisplay = 0; _global.bDrawBonusScore = false; _global.scoreBonusTxt.intervalId = setInterval(_global, "hideTxt", 1500, _global.scoreBonusTxt); } else if (_global.ITEMS_ITEM[id].ADD_TIME && (_global.bDrawBonusTime)) { _global.drawPartTxt(_global.timeBonusTxt, _global.bonusTimeDisplay, 11); var _local3 = (_global.timeBonusTxt.digit - mblength(_global.bonusTimeDisplay)) - 1; _global.setNumberImageMap(_global.timeBonusTxt.img[_local3], _global.timeBonusTxt.imageMap, 0, 0, 10, 20, 11); _global.bonusTimeDisplay = 0; _global.bDrawBonusTime = false; _global.timeBonusTxt.intervalId = setInterval(_global, "hideTxt", 1500, _global.timeBonusTxt); } } } }
Symbol 573 MovieClip [__Packages.CDollar] Frame 0
class CDollar extends CSprite { var m_nV, m_bActive, m_nLife, m_Stat, NEIGHBOR_COUNT, neighborItem, checkItem, payableItem, combin, _x, _y, _parent, onEnterFrame, m_nArc, m_moveX, m_nAM, m_moveY, _alpha, removeMovieClip, m_nPlayedFrameCount, row, col, m_Value, m_Type, eff, value, type; function CDollar () { super(); m_nV = 20; m_bActive = true; m_nLife = 1; m_Stat = 0; NEIGHBOR_COUNT = 6; neighborItem = new Array(); checkItem = new Array(); payableItem = new Array(); combin = new Array(); _x = 220; _y = 397; _parent.Line._x = 0; _parent.Line._y = 0; m_bActive = false; setDollarVariable(0, 0); onEnterFrame = function () { this.Run(); }; } function Fire(arc) { m_Stat = 1; m_nArc = arc; m_moveX = m_nV * Math.cos(m_nAM * m_nArc); m_moveY = m_nV * Math.sin(m_nAM * m_nArc); m_bActive = true; } function Fate() { m_Stat = 2; } function Fating() { _alpha = _alpha - 4; if (_alpha < 0) { m_Stat = 3; } } function Run() { if (m_Stat == 1) { Running(); } if (m_Stat == 2) { Fating(); } if (m_Stat == 3) { var _local3 = _parent; removeMovieClip(); _global.dollarReload(_local3, _global.playMode, _global.modeSettingId); } } function Running() { if (!m_bActive) { return(undefined); } if (_x <= (_parent.m_boardTopLeftX + 16)) { m_moveX = -m_moveX; _x = _x + ((_parent.m_boardTopLeftX + 16) - _x); } if (_x >= 370) { m_moveX = -m_moveX; _x = _x + (370 - _x); } if (_y <= _parent.m_boardTopLeftY) { m_moveY = -m_moveY; } if (_y >= 400) { m_moveY = -m_moveY; } m_nPlayedFrameCount++; _x = _x + m_moveX; _y = _y - m_moveY; var _local2 = 0; while (_local2 < 56) { var _local3 = _parent.m_ItemFruitArray[_local2]; if (CheckHit(_parent.m_ItemFruitArray[_local2])) { onCollision(_parent.m_ItemFruitArray[_local2]); dollarHitItem(); Reset(); break; } _local2++; } } function CheckHit(mcTarget) { if (((mcTarget == undefined) || (mcTarget.fadingOut == true)) || (mcTarget.collionActive == false)) { return(false); } var _local4; var _local3; var _local5; _local4 = _x - mcTarget._x; _local3 = _y - mcTarget._y; _local5 = 1764; if (((_local4 * _local4) + (_local3 * _local3)) < _local5) { return(true); } return(false); } function PrintLine(x, y, len, arc) { _parent.Line.lineStyle(2, 16711935, 100); var _local2 = new Object(); _parent.MovePoint._x = x; _parent.MovePoint._y = y; _local2.x = 0; _local2.y = 0; _parent.MovePoint._rotation = 0; _parent.MovePoint.localToGlobal(_local2); _parent.Line.moveTo(_local2.x, _local2.y); _local2.x = len; _local2.y = 0; _parent.MovePoint._rotation = -arc; _parent.MovePoint.localToGlobal(_local2); _parent.Line.lineTo(_local2.x, _local2.y); _parent.MovePoint._rotation = 0; } function Reset() { m_bActive = false; m_nLife = 1; } function getNeighbour() { if (_parent.alignment == 1) { if ((row % 2) == 0) { neighborItem[0] = _parent.GetItem(row - 1, col - 1); neighborItem[1] = _parent.GetItem(row - 1, col); neighborItem[2] = _parent.GetItem(row, col + 1); neighborItem[3] = _parent.GetItem(row + 1, col); neighborItem[4] = _parent.GetItem(row + 1, col - 1); neighborItem[5] = _parent.GetItem(row, col - 1); } else { neighborItem[0] = _parent.GetItem(row - 1, col); neighborItem[1] = _parent.GetItem(row - 1, col + 1); neighborItem[2] = _parent.GetItem(row, col + 1); neighborItem[3] = _parent.GetItem(row + 1, col); neighborItem[4] = _parent.GetItem(row + 1, col + 1); neighborItem[5] = _parent.GetItem(row, col - 1); } } else if (_parent.alignment == 2) { if ((row % 2) == 0) { neighborItem[0] = _parent.GetItem(row - 1, col); neighborItem[1] = _parent.GetItem(row - 1, col + 1); neighborItem[2] = _parent.GetItem(row, col + 1); neighborItem[3] = _parent.GetItem(row + 1, col); neighborItem[4] = _parent.GetItem(row + 1, col + 1); neighborItem[5] = _parent.GetItem(row, col - 1); } else { neighborItem[0] = _parent.GetItem(row - 1, col - 1); neighborItem[1] = _parent.GetItem(row - 1, col); neighborItem[2] = _parent.GetItem(row, col + 1); neighborItem[3] = _parent.GetItem(row + 1, col); neighborItem[4] = _parent.GetItem(row + 1, col - 1); neighborItem[5] = _parent.GetItem(row, col - 1); } } } function getNeighborCount() { var _local3 = 0; var _local2 = 0; while (_local2 < NEIGHBOR_COUNT) { if ((neighborItem[_local2] != undefined) && (neighborItem[_local2].value != undefined)) { _local3++; } _local2++; } return(_local3); } function SetPosition(col, row) { if (col < 0) { col = 0; } _y = _parent.m_boardTopLeftY + (_parent.m_rowHeight * row); if (_parent.alignment == 1) { if ((row % 2) == 0) { _x = (_parent.m_boardTopLeftX + (_parent.m_colWidth * col)) + (_parent.m_colWidth / 2); } else { _x = (_parent.m_boardTopLeftX + (_parent.m_colWidth * col)) + _parent.m_colWidth; } } else if ((row % 2) == 0) { _x = (_parent.m_boardTopLeftX + (_parent.m_colWidth * col)) + _parent.m_colWidth; } else { _x = (_parent.m_boardTopLeftX + (_parent.m_colWidth * col)) + (_parent.m_colWidth / 2); } } function SetXY(x1, y1) { _x = x1; _y = y1; } function SetPreXY() { _x = 220; _y = 397; } function setDollarVariable(playMode, modeSettingId) { var _local2 = 0; while (_local2 < NEIGHBOR_COUNT) { checkItem[_local2] = true; _local2++; } } function getUncheckNeighbor() { var _local3; var _local2 = 0; while (_local2 < NEIGHBOR_COUNT) { if (((neighborItem[_local2].value != undefined) && (checkItem[_local2])) && (!neighborItem[_local2].processed)) { checkItem[_local2] = false; _local3 = neighborItem[_local2]; _local2 = NEIGHBOR_COUNT; } _local2++; } return(_local3); } function getMaxCombinaton(remainValue) { var _local5 = 0; var _local2 = 0; var _local6 = 0; var _local9 = 0; var _local10 = getUncheckNeighbor(); while (_local10.value != undefined) { var _local12 = _local10.value; if (remainValue >= _local12) { payableItem[_local5] = _local10; _local5++; _local2 = _local2 + _local10.value; } _local10 = getUncheckNeighbor(); } if (remainValue >= _local2) { var _local7 = 0; while (_local7 < _local5) { combin[_local7] = payableItem[_local7]; _local7++; } _local9 = _local5; _local6 = _local2; } else { var _local7 = 0; while (_local7 < _local5) { var _local11 = payableItem[_local7]; if ((_local11.value > _local6) && (remainValue >= _local11.value)) { combin[0] = payableItem[_local7]; _local6 = _local11.value; _local9 = 1; } _local7++; } _local7 = 0; while (_local7 < (_local5 - 1)) { var _local4 = _local7 + 1; while (_local4 < _local5) { _local2 = payableItem[_local7].value + payableItem[_local4].value; if (_local2 >= _local6) { if (remainValue >= _local2) { combin[0] = payableItem[_local7]; combin[1] = payableItem[_local4]; _local6 = _local2; _local9 = 2; } } _local4++; } _local7++; } if (_local5 == 4) { _local7 = 0; while (_local7 < (_local5 - 2)) { var _local4 = _local7 + 1; while (_local4 < (_local5 - 1)) { var _local3 = _local4 + 1; while (_local3 < _local5) { _local2 = (payableItem[_local7].value + payableItem[_local4].value) + payableItem[_local3].value; if ((remainValue >= _local2) && (_local2 >= _local6)) { combin[0] = payableItem[_local7]; combin[1] = payableItem[_local4]; combin[2] = payableItem[_local3]; _local9 = 3; _local6 = _local2; } _local3++; } _local4++; } _local7++; } } } return(_local9); } function buyItem(dollarType, moneyGet, neighborCount) { var _local4 = 0; if (dollarType == _global.DOLLARS_CASH) { _local4 = paidByCash(dollarType, neighborCount); } else if (dollarType == _global.DOLLARS_CREDIT_CARD) { _local4 = paidByCreditCard(dollarType, _global.moneyLeft, neighborCount); } else if (dollarType == _global.DOLLARS_COUPON) { _local4 = paidByCoupon(dollarType, moneyGet, neighborCount); } return(_local4); } function paidByCash(dollarType, neighborCount) { var _local5 = 0; var _local6 = m_Value; var _local4 = 0; _local4 = getMaxCombinaton(_local6); var _local3 = 0; while (_local3 < _local4) { _local5 = _local5 + combin[_local3].value; _global.addItemStore(combin[_local3].id); checkMakeCoupon(combin[_local3].id, _global.playMode, _global.modeSettingId); _global.updateScoreByTimerItem(combin[_local3]); _local3++; } if (_local4 > 0) { _global.updateScoreByItemBuy(_local4); } updateMoneyUsage(dollarType, _local5); return(_local4); } function paidByCreditCard(dollarType, moneyGet, neighborCount) { var _local10 = 0; var _local9 = moneyGet; var _local11 = 0; var _local12 = _global.dollar.maxChainCount; _global.totalChainCount = 0; _global.maxChainOrder = 0; _global.maxChainValue = 0; var _local13 = -1; _global.neighborBonusItem = new Array(); _global.itemChain = new Array(); _global.itemChainValue = new Array(); _local13 = getItemTree(_global.dollar, _local9); var _local4; while (_local4 = getUncheckNeighbor() , _local4.value != undefined) { if (_local9 >= _local4.value) { var _local7 = _local4.value; var _local8 = _local9 - _local4.value; setItemChain(_local12, _local8, _local4, _local11, _local4, _local7); _local4.processed = false; var _local3 = 0; while (_local3 < _global.GAMES_NEIGHBOR_COUNT) { _local4.checkItem[_local3] = true; _local3++; } } } _global.neighborBonusItem = getNeighborBonusItem(_global.dollar); if (_global.maxChainOrder != 0) { if (_global.itemTreeValue[_local13] > _global.itemChainValue[_global.maxChainOrder]) { _global.maxChainOrder = _local13; _global.itemChain[_global.maxChainOrder] = _global.itemTree[_local13]; _global.itemChainValue[_global.maxChainOrder] = _global.itemTreeValue[_local13]; } if (_global.neighborBonusItem.length != 0) { _global.itemChain[_global.maxChainOrder] = _global.itemChain[_global.maxChainOrder].concat(_global.neighborBonusItem); } _local10 = _global.itemChain[_global.maxChainOrder].length; trace("buyNo" + _local10); var _local6 = 0; while (_local6 < _local10) { var _local5 = _global.itemChain[_global.maxChainOrder][_local6]; _global.addItemStore(_local5.id); checkMakeCoupon(_local5.id, _global.playMode, _global.modeSettingId); _global.updateScoreByTimerItem(_local5); _local6++; } _global.updateMoneyLeft(_global.itemChainValue[_global.maxChainOrder]); _global.updateScoreByItemBuy(_local10); updateMoneyUsage(dollarType, _global.itemChainValue[_global.maxChainOrder]); } return(_local10); } function paidByCoupon(dollarType, moneyGet, neighborCount) { var _local5 = 0; var _local6 = moneyGet; var _local4 = 0; _local4 = getMaxCombinaton(_local6); var _local3 = 0; while (_local3 < _local4) { _local5 = _local5 + _global.dollar.combin[_local3].value; _global.addItemStore(_global.dollar.combin[_local3].id); checkMakeCoupon(_global.dollar.combin[_local3].id, _global.playMode, _global.modeSettingId); _global.updateScoreByTimerItem(_global.dollar.combin[_local3]); _local3++; } _global.updateScoreByItemBuy(_local4); updateMoneyUsage(dollarType, _local5); return(_local4); } function dollarHitItem() { _global.ShowHelpFlow_HitItem(); var _local4 = 0; getNeighbour(); var _local5 = getNeighborCount(); _local4 = buyItem(m_Type, _global.dollar.value, _local5); _root.progressBar.updateProgressBar(); _global.nextDollar.lastDollar = _global.markLastDollar(_global.nextDollar, _global.moneyLeft + _global.bonusMoneyGet); deleteBuyItem(_global.dollar.type, _local4); _parent.checkMove(); _parent.newChk(); _parent.dropUnlinkItem(); _parent.setItemImage(); _global.updateGui(_root); _global.dollar.Fate(); _global.checkStageLimit(); } function deleteBuyItem(dollarType, itemCount) { if (dollarType == _global.DOLLARS_CASH) { var _local4 = 0; while (_local4 < itemCount) { var _local3 = combin[_local4]; var _local5 = _parent.getRequireItemIconPos(_local3); if (_local5 != undefined) { _local3.startMoveOut(_global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_FLY, _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_MINI, _local5); } else { _local3.startFadeOut(4); } _local4++; } if (itemCount != 0) { _global.playSoundEffect(("item" + itemCount) + "DeleteSound"); trace(_global.bHitEffect); if (_global.bHitEffect == 1) { _global.effetmp++; eff = _parent.attachMovie("eff1", "eff11" + _global.effetmp, 6000 + _global.effetmp); eff._x = _x + 35; eff._y = _y - 70; } } } else if (dollarType == _global.DOLLARS_COUPON) { var _local4 = 0; while (_local4 < itemCount) { var _local3 = _global.dollar.combin[_local4]; var _local5 = _parent.getRequireItemIconPos(_local3); if (_local5 != undefined) { _local3.startMoveOut(_global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_FLY, _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_MINI, _local5); } else { _local3.startFadeOut(4); } _local4++; } if (itemCount != 0) { _global.playSoundEffect(("item" + itemCount) + "DeleteSound"); } } else if (dollarType == _global.DOLLARS_CREDIT_CARD) { deleteChain(dollarType); } } function SetDollarVal(Val, Type) { m_Value = Val; value = Val; m_Type = Type; type = Type; } function updateMoneyUsage(dollarType, itemValue) { _global.totalItemBuy = _global.totalItemBuy + itemValue; _global.efficiency = Math.floor((_global.totalItemBuy * 100) / _global.budget); if (dollarType == _global.DOLLARS_CREDIT_CARD) { _global.eachEfficieny = 100; } else { _global.eachEfficieny = Math.floor((itemValue * 100) / m_Value); } if (_global.bGetRequiredItem) { _global.createMessage(_parent, _global.EFFICIENCY_EXCELLENT + 1, _x, _y); _global.bGetRequiredItem = false; } else { _global.createMessage(_parent, _global.eachEfficieny, _x, _y); } _global.Character.actionToSpendingEff(_global.eachEfficieny); } function checkMakeCoupon(itemId, playMode, modeSettingId) { var _local2 = 0; while (_local2 < _global.GAMES_MAKE_COUPON_ITEM[playMode][modeSettingId].length) { if (itemId == _global.GAMES_MAKE_COUPON_ITEM[playMode][modeSettingId][_local2]) { _global.makeCoupon = true; _global.makeCouponCount++; } _local2++; } } function onCollision(dstObj) { var _local6 = _x; var _local4 = _y; var _local5 = dstObj._x; var _local3 = dstObj._y; if (_local6 < _local5) { if (_local4 > (_local3 + (_parent.m_rowHeight / 2))) { row = dstObj.row + 1; } else if (_local4 > (_local3 - (_parent.m_rowHeight / 2))) { row = dstObj.row; } else { row = dstObj.row - 1; } } else if (_local4 > (_local3 + (_parent.m_rowHeight / 2))) { row = dstObj.row + 1; } else if (_local4 > (_local3 - (_parent.m_rowHeight / 2))) { row = dstObj.row; } else { row = dstObj.row - 1; } if (row != dstObj.row) { if (_local6 < _local5) { if (_parent.alignment == 1) { if ((row % 2) == 0) { col = dstObj.col; } else { col = dstObj.col - 1; } } else if ((row % 2) == 0) { col = dstObj.col - 1; } else { col = dstObj.col; } } else if (_parent.alignment == 1) { if ((row % 2) == 0) { col = dstObj.col + 1; } else { col = dstObj.col; } } else if ((row % 2) == 0) { col = dstObj.col; } else { col = dstObj.col + 1; } } else if (_local6 < _local5) { col = dstObj.col - 1; } else { col = dstObj.col + 1; } SetPosition(col, row); } function getNeighborBonusItem(srcObj) { var _local4 = new Array(); var _local3 = 0; while (_local3 < _global.GAMES_NEIGHBOR_COUNT) { var _local2 = srcObj.neighborItem[_local3]; if (_local2.timerItem) { trace("getNeighborBonusItem" + _local2); _local4[_local4.length] = _local2; } _local3++; } return(_local4); } function getItemTree(srcObj, remainValue) { var _local7 = -1; var _local6 = 0; _global.itemTree = new Array(); _global.itemTreeValue = new Array(); var _local2 = 0; while (_local2 < _global.GAMES_NEIGHBOR_COUNT) { _global.itemTree[_local2] = new Array(); var _local3 = srcObj.neighborItem[_local2]; _global.itemTreeValue[_local2] = 0; if (_local3.value != undefined) { _global.itemTree[_local2][0] = _local3; var _local5 = _local3.neighborItem[(_local2 + 5) % _global.GAMES_NEIGHBOR_COUNT]; var _local4 = _local3.neighborItem[(_local2 + 1) % _global.GAMES_NEIGHBOR_COUNT]; _global.itemTreeValue[_local2] = _local3.value; if (_local5.value != undefined) { _global.itemTree[_local2][_global.itemTree[_local2].length] = _local5; _global.itemTreeValue[_local2] = _global.itemTreeValue[_local2] + _local5.value; } if (_local4.value != undefined) { _global.itemTree[_local2][_global.itemTree[_local2].length] = _local4; _global.itemTreeValue[_local2] = _global.itemTreeValue[_local2] + _local4.value; } if ((_global.itemTreeValue[_local2] < remainValue) && (_global.itemTreeValue[_local2] > _local6)) { _local7 = _local2; _local6 = _global.itemTreeValue[_local2]; } } _local2++; } return(_local7); } function setItemChain(maxChainCount, remainValue, item, chainCount, parentItem, parentValue) { item.processed = true; var _local3 = item; chainCount++; if (chainCount < maxChainCount) { var _local8; while (_local8 = _local3.getUncheckNeighbor() , _local8.value != undefined) { var _local4 = new Array(); var _local5 = 0; var _local7 = remainValue - _local8.value; if (_local7 > 0) { if (chainCount == 1) { _local4[_local4.length] = _local3; _local5 = _local3.value; } else { _local4 = _local4.concat(parentItem); _local4 = _local4.concat(_local3); _local5 = parentValue + _local3.value; } setItemChain(maxChainCount, _local7, _local8, chainCount, _local4, _local5); } else { _global.totalChainCount++; _global.itemChain[_global.totalChainCount] = new Array(); _global.itemChain[_global.totalChainCount] = _global.itemChain[_global.totalChainCount].concat(parentItem); _global.itemChain[_global.totalChainCount] = _global.itemChain[_global.totalChainCount].concat(_local3); _global.itemChainValue[_global.totalChainCount] = parentValue + _local3.value; if (_global.itemChainValue[_global.totalChainCount] > _global.maxChainValue) { _global.maxChainValue = _global.itemChainValue[_global.totalChainCount]; _global.maxChainOrder = _global.totalChainCount; } } } _local3.processed = false; var _local6 = 0; while (_local6 < _global.GAMES_NEIGHBOR_COUNT) { _local3.checkItem[_local6] = true; _local6++; } } else if (chainCount == maxChainCount) { _global.totalChainCount++; _local3.processed = false; _global.itemChain[_global.totalChainCount] = new Array(); _global.itemChain[_global.totalChainCount] = _global.itemChain[_global.totalChainCount].concat(parentItem); _global.itemChain[_global.totalChainCount] = _global.itemChain[_global.totalChainCount].concat(_local3); _global.itemChainValue[_global.totalChainCount] = parentValue + _local3.value; if (_global.itemChainValue[_global.totalChainCount] > _global.maxChainValue) { _global.maxChainValue = _global.itemChainValue[_global.totalChainCount]; _global.maxChainOrder = _global.totalChainCount; } } return(item); } function deleteChain(dollarType) { var _local6 = _global.itemChain[_global.maxChainOrder].length; var _local4 = 1; while (_local4 <= _local6) { var _local3 = _global.itemChain[_global.maxChainOrder][_local4 - 1]; trace(_local3); _local3.fadingOut = true; _local3.fadeToDie = true; var _local5 = _parent.getRequireItemIconPos(_local3); if (_local4 != _local6) { if (_local5 != undefined) { _local3.startMoveOut(_global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_FLY, _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_MINI, _local5); } else { _local3.startFadeOut(4); } } else { DeleteLastChainItem(_local3); } _local4++; } if (_local6 != 0) { _global.playSoundEffect(("item" + _local6) + "DeleteSound"); } } function DeleteLastChainItem(targetItem) { var _local3 = _parent.getRequireItemIconPos(targetItem); if (_local3 != undefined) { targetItem.startMoveOut(_global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_FLY, _global.ITEMS_DISAPPEAR_EFFECT_SPEED_OF_MINI, _local3); } else { targetItem.startFadeOut(4); } if (_global.dollar != undefined) { if (_global.dollar.clean) { _global.startShoot = true; } } } }
Symbol 574 MovieClip [__Packages.CCharacter] Frame 0
class CCharacter extends MovieClip { var normal, happy, busy, cry, gameOver, scare, think, scaryTimeLeft, scaryMoneyLeft, bScared, busyTimeLeft, busyMoneyLeft, bBusied, stop, gotoAndPlay; function CCharacter () { super(); normal = _global.CHAR_ANIMATION_NORMAL; happy = _global.CHAR_ANIMATION_HAPPY; busy = _global.CHAR_ANIMATION_BUSY; cry = _global.CHAR_ANIMATION_CRY; gameOver = _global.CHAR_ANIMATION_GAMEOVER; scare = _global.CHAR_ANIMATION_SCARE; think = _global.CHAR_ANIMATION_THINK; scaryTimeLeft = (_global.timeLimit * _global.CHAR_SCARE_TIME) / 100; scaryMoneyLeft = (_global.budget * _global.CHAR_SCARE_MONEY) / 100; bScared = false; busyTimeLeft = (_global.timeLimit * _global.CHAR_BUSY_TIME) / 100; busyMoneyLeft = (_global.budget * _global.CHAR_BUSY_MONEY) / 100; bBusied = false; stop(); } function playAnimation(animation, autoRestore) { (gotoAndPlay(animation));// not popped } function actionToSpendingEff(efficieny) { if (efficieny > _global.EFFICIENCY_EXCELLENT) { playAnimation(happy, false); } else if (efficieny < _global.EFFICIENCY_POOR) { playAnimation(cry, false); } } }
Symbol 575 MovieClip [__Packages.progressBar] Frame 0
class progressBar extends MovieClip { var progress, fullProgress, passProgress, intervalNo, progressInterval, intervalCount, indicator, progressCol, repeatNum; function progressBar () { super(); progress = 0; if (_global.playMode == _global.GAMES_COLLECTION_MODE) { fullProgress = 0; passProgress = 0; var _local4 = 0; while (_local4 < _global.reqTypeNum) { fullProgress = fullProgress + _global.requireNum[_local4]; _local4++; } passProgress = _global.allRequireTypeNum * (_global.collectPassPercent / 100); } else if (_global.playMode == _global.GAMES_BUY_GIFT_MODE) { } else if (_global.playMode == _global.GAMES_NORMAL_MODE) { fullProgress = _global.GAMES_BUDGET[_global.playMode][_global.modeSettingId]; passProgress = _global.GAMES_TARGET_VALUE[_global.playMode][_global.modeSettingId]; } else if (_global.playMode == _global.GAMES_SMART_BUYER_MODE) { fullProgress = 0; passProgress = 0; var _local4 = 0; while (_local4 < _global.reqTypeNum) { fullProgress = fullProgress + _global.requireNum[_local4]; passProgress = passProgress + _global.requireNum[_local4]; _local4++; } } else if (_global.playMode == _global.GAMES_EFFICIENT_MODE) { fullProgress = 100; _global.playMode; passProgress = _global.GAMES_EFFICIENT_PASS_VALUE[_global.modeSettingId]; } intervalNo = _global.PROGRESS_BAR_INTERVAL_NUM; progressInterval = fullProgress / intervalNo; intervalCount = 0; trace("progressInterval:" + progressInterval); if (_global.GUI_PROGRESS_BAR_VISIBLE[_global.playMode]) { } indicator._y = ((-(passProgress / fullProgress)) * 190) - 60; if (progress == 0) { progressCol._visible = false; } else { progressCol._visible = true; } } function updateProgressBar() { if (_global.playMode == _global.GAMES_COLLECTION_MODE) { progress = _global.allRequiredTypeGet; } else if (_global.playMode == _global.GAMES_BUY_GIFT_MODE) { var _local3 = 0; while (_local3 < (repeatNum * 4)) { _local3++; } } else if (_global.playMode == _global.GAMES_NORMAL_MODE) { progress = _global.totalItemBuy; } else if (_global.playMode == _global.GAMES_SMART_BUYER_MODE) { progress = _global.allRequiredTypeGet; } else if (_global.playMode == _global.GAMES_EFFICIENT_MODE) { progress = _global.efficiency; } progressCol._height = (progress / fullProgress) * 190; progressCol._y = -48 - progressCol._height; if (progress == 0) { progressCol._visible = false; } else { progressCol._visible = true; } if (progressCol._height > 20) { _global.ShowHelpFlow_HitTarget(); } } }
Symbol 576 MovieClip [__Packages.CLauncher] Frame 0
class CLauncher extends CSprite { var _x, _parent, _y, m_MinArc, m_MaxArc, m_bActive, onMouseMove, onKeyDown; function CLauncher () { super(); _parent.AimPoint._x = _x; _parent.AimPoint._y = _y; m_MinArc = 10; m_MaxArc = 170; m_bActive = true; Key.addListener(this); onMouseMove = function () { if (!this.m_bActive) { return(undefined); } if (!this.CheckB()) { return(false); } var _local5 = new Object(); _local5.x = _root._xmouse; _local5.y = _root._ymouse; this._parent.AimPoint.globalToLocal(_local5); var _local4 = this.GetArc(_local5.x, _local5.y); if ((_local4 < 10) || (_local4 > 270)) { _local4 = 10; } if (_local4 > 170) { _local4 = 170; } this._rotation = 90 - _local4; _global.targetLine.update(); }; onKeyDown = function () { if (!this.m_bActive) { return(undefined); } if (!this.CheckB()) { return(undefined); } switch (Key.getCode()) { case 39 : this._rotation = this._rotation + 4; break; case 37 : this._rotation = this._rotation - 4; break; case 32 : case 13 : case 38 : if (!this.CheckB()) { return(undefined); } if (this._parent.main.m_Ball.m_bActive) { break; } this._parent.Ball.Fire(90 - this._rotation); } }; } function CheckB() { if (0 > _parent._xmouse) { return(false); } if (_parent._width < _parent._xmouse) { return(false); } if (0 > _parent._ymouse) { return(false); } if (_parent._height < _parent._ymouse) { return(false); } return(true); } }
Symbol 577 MovieClip [__Packages.CItemBoard] Frame 0
class CItemBoard extends MovieClip { var m_bActive, m_ItemArray, m_DollarArray, m_NumberArray, m_ItemFruitArray, m_FruitArray, m_BallArray, m_StarStayArray, m_StarShakeArray, m_nIndex, m_Row, m_Col, rowNum, colNum, m_boardTopLeftX, m_boardTopLeftY, m_rowHeight, m_colWidth, alignment, DollarNum, m_nPlayedFrameCount, onEnterFrame, onMouseUp, _xmouse, _width, _ymouse, _height, m_FiringDollar, m_PreFireDollar, m_PrePreFireDollar, AimPoint, BMoneyItemCount, BScoreItemCount, BTimeItemCount, couponItemCount, i, maxBMItemCount, m_MainItem, attachMovie, shaking, shakeCount; function CItemBoard () { super(); var _local6; var _local5; _local6 = 1; _local5 = 1; m_bActive = true; m_ItemArray = new Array(); m_DollarArray = new Array(); m_NumberArray = new Array(); m_ItemFruitArray = new Array(); m_FruitArray = new Array(); m_BallArray = new Array(); m_StarStayArray = new Array(); m_StarShakeArray = new Array(); m_nIndex = 0; m_Row = 7; m_Col = 8; rowNum = 7; colNum = 8; m_boardTopLeftX = 22; m_boardTopLeftY = 45; m_rowHeight = 38; m_colWidth = 42; alignment = 1; DollarNum = 3000; m_nPlayedFrameCount = 0; onEnterFrame = function () { if (!this.m_bActive) { return(undefined); } this.m_nPlayedFrameCount++; if ((this.m_nPlayedFrameCount % 500) == 0) { if (_root.TimeLeft._width > 0) { _root.TimeLeft._width--; } } }; onMouseUp = function () { if (!this.CheckB()) { return(undefined); } if (_global.ReleaseHelpFlow == 1) { if (_global.HelpFlowStatus == 3) { _global.ShowHelpFlow_HitPenaltyEnd(); } if (_global.HelpFlowStatus == 2) { _global.ShowHelpFlow_HitTargetEnd(); } if (_global.HelpFlowStatus == 1) { _global.ShowHelpFlow_HitItemEnd(); } if (_global.HelpFlowStatus == 0) { _global.ShowHelpFlow_StartEnd(); } return(undefined); } if ((_global.curGameState == _global.GAMES_GAME_STATE_PLAYING) && (!_global.gamePaused)) { if (_global.startShoot) { _global.shootEnable(false); _global.dollar.clean = false; if (_global.targetLine.show) { _global.targetLine.hideLine(); } _global.dollar.Fire(90 - this.launcher._rotation); } if (_global.dollar.stop) { _global.dollar.stop = false; } } }; } function CheckB() { if (0 > _xmouse) { return(false); } if (_width < _xmouse) { return(false); } if (0 > _ymouse) { return(false); } if (_height < _ymouse) { return(false); } return(true); } function RunStop() { } function RunContinue() { } function GetItem(y, x) { if (((x < 0) || (y < 0)) || (x > 7)) { return(undefined); } var _local2 = (y * 8) + x; return(m_ItemFruitArray[_local2]); } function AfterFire() { m_FiringDollar = m_PreFireDollar; m_PreFireDollar = m_PrePreFireDollar; m_PreFireDollar._x = AimPoint._x; m_PreFireDollar._y = AimPoint._y; m_PrePreFireDollar = _global.createDollar(this, _global.playMode, _global.modeSettingId); m_PrePreFireDollar._x = 190; m_PrePreFireDollar._y = 510; _global.updateMoneyLeft(m_FiringDollar.m_Value); } function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } function moveItem() { BMoneyItemCount = 0; BScoreItemCount = 0; BTimeItemCount = 0; couponItemCount = 0; var _local4 = rowNum - 1; while (_local4 > -1) { var _local7 = colNum - 1; while (_local7 > -1) { var _local3 = (_local4 * 8) + _local7; if (_local4 == (rowNum - 1)) { m_ItemFruitArray[_local3].removeMovieClip(); m_ItemFruitArray[_local3] = undefined; m_ItemFruitArray[_local3].fadeToDie = undefined; } else { if (m_ItemFruitArray[_local3].fadeToDie != undefined) { var _local6 = m_ItemFruitArray[_local3].id; if (m_ItemFruitArray[_local3].countingDown) { if (_global.ITEMS_ITEM[_local6].ADD_MONEY) { BMoneyItemCount++; } else if (_global.ITEMS_ITEM[_local6].ADD_SCORE) { BScoreItemCount++; } else if (_global.ITEMS_ITEM[_local6].ADD_TIME) { BTimeItemCount++; } } else if (checkItemMakeCoupon(_local6, _global.playMode, _global.modeSettingId)) { couponItemCount++; } } var _local5 = ((_local4 + 1) * 8) + _local7; m_ItemFruitArray[_local3]._y = m_boardTopLeftY + (m_rowHeight * (_local4 + 1)); m_ItemFruitArray[_local5] = m_ItemFruitArray[_local3]; m_ItemFruitArray[_local5].row = _local4 + 1; } _local7--; } _local4--; } var _local7 = colNum - 1; while (_local7 > -1) { var _local6 = createNewItem(0, _local7, false, BMoneyItemCount, BScoreItemCount, BTimeItemCount, couponItemCount); if (_global.ITEMS_ITEM[_local6].ADD_MONEY) { BMoneyItemCount++; } else if (_global.ITEMS_ITEM[_local6].ADD_SCORE) { BScoreItemCount++; } else if (_global.ITEMS_ITEM[_local6].ADD_TIME) { BTimeItemCount++; } else if (checkItemMakeCoupon(_local6, _global.playMode, _global.modeSettingId)) { couponItemCount++; } _local7--; } } function moveDownOneRow() { alterAlignment(); moveItem(); _global.makeNewRow = false; _global.dollarReload(this, _global.playMode, _global.modeSettingId); setItemImage(); } function DeleteOneRow() { i = 0; while (i < m_Col) { var _local2 = ((m_Row - 1) * 8) + i; m_ItemFruitArray[_local2].removeMovieClip(); i++; } } function alterAlignment() { if (alignment == 1) { alignment = 2; } else if (alignment == 2) { alignment = 1; } } function RandomItem() { var _local3 = 0; var _local4 = random(100); var _local2 = 0; while (_local4 >= _local3) { _local3 = _local3 + _global.ITEMS_ITEM[_global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local2]].FREQUENCY[_global.playMode][_global.modeSettingId]; _local2++; } _local2--; return(_local2); } function RandomDollar() { var _local3 = 0; var _local4 = random(100); var _local2 = 0; while (_local4 >= _local3) { _local3 = _local3 + _global.DOLLARS_DOLLAR[_global.GAMES_DOLLAR_USE[_global.playMode][_global.modeSettingId][_local2]].FREQUENCY[_global.playMode][_global.modeSettingId]; _local2++; } _local2--; return(_local2); } function createAllItem(playMode, modeSettingId) { genAll(playMode, modeSettingId); setItemNeighbor(); setItemImage(); if (alignment == 1) { _global.startCol = -Math.ceil(rowNum / 2); } else { _global.startCol = -Math.floor(rowNum / 2); } } function genAll(playMode, modeSettingId) { maxBMItemCount = _global.maxBMoneyItemCount; BMoneyItemCount = 0; BScoreItemCount = 0; BTimeItemCount = 0; couponItemCount = 0; var _local4; var _local5 = 0; while (_local5 < m_Row) { var _local3 = 0; while (_local3 < m_Col) { if (_local5 > (_global.GAMES_FIRST_GEN_END_ROW - 1)) { var _local6; _local6 = (_local5 * m_Col) + _local3; m_ItemFruitArray[_local6] = undefined; } else { _local4 = createNewItem(_local5, _local3, true, BMoneyItemCount, BScoreItemCount, BTimeItemCount, couponItemCount); if (_global.ITEMS_ITEM[_local4].ADD_MONEY) { BMoneyItemCount++; } else if (_global.ITEMS_ITEM[_local4].ADD_SCORE) { BScoreItemCount++; } else if (_global.ITEMS_ITEM[_local4].ADD_TIME) { BTimeItemCount++; } else if (checkItemMakeCoupon(_local4, _global.playMode, _global.modeSettingId)) { couponItemCount++; } } _local3++; } _local5++; } } function createNewItem(row1, col1, bFirstCreate, BMoneyItemCount1, BScoreItemCount1, BTimeItemCount1, couponItemCount) { var _local4 = _global.getIndexByFreqArr(_global.itemAppearRate); var _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local4]; if (bFirstCreate) { var _local5 = 0; while ((_global.itemInitialNumberArr[_local3] < 0) && (_local5 < 10)) { _local5++; _local4 = _global.getIndexByFreqArr(_global.itemAppearRate); _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local4]; if (_local5 > 7) { trace("danger danger danger danger danger danger " + _local3); } } _global.itemInitialNumberArr[_local3]--; } if (_global.ITEMS_ITEM[_local3].ADD_MONEY) { if (BMoneyItemCount1 == _global.maxBMoneyItemCount) { while ((_global.ITEMS_ITEM[_local3].ADD_MONEY || (_global.ITEMS_ITEM[_local3].ADD_SCORE)) || (_global.ITEMS_ITEM[_local3].ADD_TIME)) { _local4 = _global.getIndexByFreqArr(_global.itemAppearRate); _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local4]; } } } else if (_global.ITEMS_ITEM[_local3].ADD_SCORE) { if (BScoreItemCount1 == _global.maxBScoreItemCount) { while ((_global.ITEMS_ITEM[_local3].ADD_MONEY || (_global.ITEMS_ITEM[_local3].ADD_SCORE)) || (_global.ITEMS_ITEM[_local3].ADD_TIME)) { _local4 = _global.getIndexByFreqArr(_global.itemAppearRate); _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local4]; } } } else if (_global.ITEMS_ITEM[_local3].ADD_TIME) { if (BTimeItemCount1 == _global.maxBTimeItemCount) { while ((_global.ITEMS_ITEM[_local3].ADD_MONEY || (_global.ITEMS_ITEM[_local3].ADD_SCORE)) || (_global.ITEMS_ITEM[_local3].ADD_TIME)) { _local4 = _global.getIndexByFreqArr(_global.itemAppearRate); _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local4]; } } } else if (checkItemMakeCoupon(_local3, _global.playMode, _global.modeSettingId)) { if (couponItemCount == _global.maxCouponItemCount) { while (((checkItemMakeCoupon(_local3, _global.playMode, _global.modeSettingId) || (_global.ITEMS_ITEM[_local3].ADD_MONEY)) || (_global.ITEMS_ITEM[_local3].ADD_SCORE)) || (_global.ITEMS_ITEM[_local3].ADD_TIME)) { _local4 = _global.getIndexByFreqArr(_global.itemAppearRate); _local3 = _global.GAMES_ITEM_USE[_global.playMode][_global.modeSettingId][_local4]; } } } m_TotalAddNum++; m_MainItem = attachMovie("MainItem", "ball11" + m_TotalAddNum, 2000 + m_TotalAddNum); var _local6 = (row1 * 8) + col1; m_MainItem.setItemProperty(_local3, _global.playMode, _global.modeSettingId); m_MainItem.setItemPosition(row1, col1); m_ItemFruitArray[_local6] = m_MainItem; return(_local3); } function checkItemMakeCoupon(itemId, playMode, modeSettingId) { var _local5 = false; var _local2 = 0; while (_local2 < _global.GAMES_MAKE_COUPON_ITEM[playMode][modeSettingId].length) { if (itemId == _global.GAMES_MAKE_COUPON_ITEM[playMode][modeSettingId][_local2]) { _local5 = true; } _local2++; } return(_local5); } function checkMove() { var _local3 = getItemCount(); if (_local3 < _global.GAMES_LEAST_ITEM_EXISIT_NUM) { _global.makeNewRow = true; } } function getItemCount() { var _local5 = 0; var _local4 = colNum - 1; while (_local4 > -1) { var _local2 = rowNum - 1; while (_local2 > -1) { var _local3 = (_local2 * 8) + _local4; if ((m_ItemFruitArray[_local3].fadingOut != undefined) && (!m_ItemFruitArray[_local3].fadingOut)) { _local5++; } _local2--; } _local4--; } return(_local5); } function chkItem(item) { item.getNeighbour(); var _local2 = 0; while (_local2 < 6) { if (item.neighborItem[_local2] != undefined) { if ((!item.neighborItem[_local2].safe) && (!item.neighborItem[_local2].fadeToDie)) { item.neighborItem[_local2].safe = true; chkItem(item.neighborItem[_local2]); } } _local2++; } } function markItem() { var _local2 = newline; var _local5 = 0; while (_local5 < rowNum) { _local2 = (_local2 + _local5) + " :"; var _local4 = 0; while (_local4 < colNum) { var _local3 = (_local5 * rowNum) + _local4; if ((m_ItemFruitArray[_local3].fadeTodie != undefined) && (!m_ItemFruitArray[_local3].fadeTodie)) { if (m_ItemFruitArray[_local3].safe) { _local2 = _local2 + "1"; } else { _local2 = _local2 + "0"; } } else { _local2 = _local2 + "x"; } _local4++; } _local2 = _local2 + newline; _local5++; } trace(_local2); } function newChk() { var _local3 = 0; while (_local3 < rowNum) { var _local4 = 0; while (_local4 < colNum) { var _local2 = (_local3 * colNum) + _local4; if (m_ItemFruitArray[_local2] != undefined) { if (_local3 == 0) { m_ItemFruitArray[_local2].safe = true; } else { m_ItemFruitArray[_local2].safe = false; } } _local4++; } _local3++; } var _local4 = 0; while (_local4 < colNum) { if (m_ItemFruitArray[_local4] != undefined) { if (!m_ItemFruitArray[_local4].fadeToDie) { chkItem(m_ItemFruitArray[_local4]); } } _local4++; } } function dropUnlinkItem() { var _local5 = 0; while (_local5 < rowNum) { var _local4 = 0; while (_local4 < colNum) { var _local3 = (_local5 * colNum) + _local4; if ((m_ItemFruitArray[_local3].fadeToDie != undefined) && (!m_ItemFruitArray[_local3].fadeToDie)) { if (!m_ItemFruitArray[_local3].safe) { _global.ShowHelpFlow_HitPenalty(); m_ItemFruitArray[_local3].setLinearVelocity(0, -2); m_ItemFruitArray[_local3].startFadeOut(1); } } _local4++; } _local5++; } } function handleCountDown() { var _local5 = colNum - 1; while (_local5 > -1) { var _local3 = rowNum - 1; while (_local3 > -1) { var _local4 = (_local3 * colNum) + _local5; var _local2 = m_ItemFruitArray[_local4]; if ((_local2.countingDown && (_local2.timerItem)) && (!_local2.fadeToDie)) { _local2.countDown(); } _local3--; } _local5--; } } function setItemNeighbor() { var _local4 = rowNum - 1; while (_local4 > -1) { var _local3 = colNum - 1; while (_local3 > -1) { var _local5 = (_local4 * colNum) + _local3; var _local2 = m_ItemFruitArray[_local5]; if ((_local2 != undefined) && (!_local2.fadingOut)) { _local2.getNeighbour(); } _local3--; } _local4--; } } function setItemImage() { var _local6 = rowNum - 1; while (_local6 > -1) { var _local3 = colNum - 1; while (_local3 > -1) { var _local9 = (_local6 * colNum) + _local3; var _local2 = m_ItemFruitArray[_local9]; if ((_local2.value != undefined) && (!_local2.fadingOut)) { var _local8 = getImageType(_local6, _local3); var _local7; var _local4; var _local5; if (_local8 == "B") { _local7 = 50; _local4 = false; _local5 = true; } else if (_local8 == "A") { _local7 = 100; _local4 = true; _local5 = false; } _local2.surrounded = _local5; _local2._alpha = _local7; if (_local2.timerItem) { if (_local2.countingDown) { } } _local2.collionActive = _local4; } _local3--; } _local6--; } } function getImageType(row, col) { var _local4 = "B"; if (alignment == 2) { if ((col % colNum) == 0) { if ((row % 2) == 0) { if (row == 0) { if ((((((GetItem(row, col + 1).value == undefined) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row + 1, col + 1).value == undefined)) || (GetItem(row + 1, col + 1).fadingOut)) { _local4 = "A"; } } else if ((((((((((GetItem(row - 1, col).value == undefined) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row - 1, col + 1).value == undefined)) || (GetItem(row - 1, col + 1).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row + 1, col + 1).value == undefined)) || (GetItem(row + 1, col + 1).fadingOut)) { _local4 = "A"; } } else if ((((((GetItem(row - 1, col).value == undefined) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if (((col + 1) % colNum) == 0) { if ((row % 2) == 0) { if (row == 0) { if ((((GetItem(row, col - 1).value == undefined) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if ((((((GetItem(row - 1, col).value == undefined) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if ((((((((((GetItem(row - 1, col - 1).value == undefined) || (GetItem(row - 1, col - 1).fadingOut)) || (GetItem(row - 1, col).value == undefined)) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row + 1, col - 1).value == undefined)) || (GetItem(row + 1, col - 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if (row == 0) { if ((((((((GetItem(row + 1, col).value == undefined) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row + 1, col + 1).value == undefined)) || (GetItem(row + 1, col + 1).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) { _local4 = "A"; } } else if ((row % 2) == 0) { if ((((((((((((GetItem(row + 1, col).value == undefined) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row + 1, col + 1).value == undefined)) || (GetItem(row + 1, col + 1).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row - 1, col).value == undefined)) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row - 1, col + 1).value == undefined)) || (GetItem(row - 1, col + 1).fadingOut)) { _local4 = "A"; } } else if ((((((((((((GetItem(row + 1, col).value == undefined) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row + 1, col - 1).value == undefined)) || (GetItem(row + 1, col - 1).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row - 1, col).value == undefined)) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row - 1, col - 1).value == undefined)) || (GetItem(row - 1, col - 1).fadingOut)) { _local4 = "A"; } } else if (alignment == 1) { if ((col % colNum) == 0) { if ((row % 2) == 0) { if (row == 0) { if ((((GetItem(row, col + 1).value == undefined) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if ((((((GetItem(row - 1, col).value == undefined) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if ((((((((((GetItem(row - 1, col).value == undefined) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row - 1, col + 1).value == undefined)) || (GetItem(row - 1, col + 1).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row + 1, col + 1).value == undefined)) || (GetItem(row + 1, col + 1).fadingOut)) { _local4 = "A"; } } else if (((col + 1) % colNum) == 0) { if ((row % 2) == 0) { if (row == 0) { if ((((((GetItem(row, col - 1).value == undefined) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row + 1, col - 1).value == undefined)) || (GetItem(row + 1, col - 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if ((((((((((GetItem(row - 1, col - 1).value == undefined) || (GetItem(row - 1, col - 1).fadingOut)) || (GetItem(row - 1, col).value == undefined)) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row + 1, col - 1).value == undefined)) || (GetItem(row + 1, col - 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if ((((((GetItem(row - 1, col).value == undefined) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) { _local4 = "A"; } } else if (row == 0) { if ((((((((GetItem(row + 1, col).value == undefined) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row + 1, col - 1).value == undefined)) || (GetItem(row + 1, col - 1).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) { _local4 = "A"; } } else if ((row % 2) == 0) { if ((((((((((((GetItem(row + 1, col - 1).value == undefined) || (GetItem(row + 1, col - 1).fadingOut)) || (GetItem(row + 1, col).value == undefined)) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row - 1, col - 1).value == undefined)) || (GetItem(row - 1, col - 1).fadingOut)) || (GetItem(row - 1, col).value == undefined)) || (GetItem(row - 1, col).fadingOut)) { _local4 = "A"; } } else if ((((((((((((GetItem(row + 1, col).value == undefined) || (GetItem(row + 1, col).fadingOut)) || (GetItem(row + 1, col + 1).value == undefined)) || (GetItem(row + 1, col + 1).fadingOut)) || (GetItem(row, col + 1).value == undefined)) || (GetItem(row, col + 1).fadingOut)) || (GetItem(row, col - 1).value == undefined)) || (GetItem(row, col - 1).fadingOut)) || (GetItem(row - 1, col).value == undefined)) || (GetItem(row - 1, col).fadingOut)) || (GetItem(row - 1, col + 1).value == undefined)) || (GetItem(row - 1, col + 1).fadingOut)) { _local4 = "A"; } } return(_local4); } function startShake() { shaking = true; shakeCount = 0; _global.playSoundEffect("itemVibrateSound"); var _local6 = colNum - 1; while (_local6 > -1) { var _local4 = rowNum - 1; while (_local4 > -1) { var _local5 = (_local4 * colNum) + _local6; var _local3 = m_ItemFruitArray[_local5]; if ((_local3.fadeToDie != undefined) && (!_local3.fadeToDie)) { _local3._x = _local3._x + _global.ITEMS_SHAKING_AMPLITUDE; } _local4--; } _local6--; } _global.shakeEvent = setInterval(this, "Fshaking", _global.ITEMS_SHAKING_PERIOD); } function endShake() { var _local7; if (shakeCount >= _global.ITEMS_SHAKING_COUNT) { if ((shakeCount % 2) == 0) { _local7 = -_global.ITEMS_SHAKING_AMPLITUDE; } else { _local7 = _global.ITEMS_SHAKING_AMPLITUDE; } var _local6 = colNum - 1; while (_local6 > -1) { var _local3 = rowNum - 1; while (_local3 > -1) { var _local5 = (_local3 * colNum) + _local6; var _local4 = m_ItemFruitArray[_local5]; if ((_local4.fadeToDie != undefined) && (!_local4.fadeToDie)) { _local4._x = _local4._x + _local7; } _local3--; } _local6--; } shakeCount = 0; shaking = false; moveDownOneRow(); } } function getRequireItemIconPos(item) { var _local3; if (_global.gameMode == _global.GAMES_ARCADE_MODE) { _local3 = _global.PROGRESS_BAR_POSITION; if (_global.makeCoupon) { var _local2 = 0; while (_local2 < _global.GAMES_MAKE_COUPON_ITEM[_global.playMode][_global.modeSettingId].length) { if (item.id == _global.GAMES_MAKE_COUPON_ITEM[_global.playMode][_global.modeSettingId][_local2]) { _local3 = _global.DOLLARS_START_POSITION; } _local2++; } } } if (_global.ITEMS_ITEM[item.id].ADD_SCORE) { _local3 = _global.GUI_SCORE_POS; } else if (_global.ITEMS_ITEM[item.id].ADD_MONEY) { _local3 = _global.GUI_MONEY_LEFT_POS; } else if (_global.ITEMS_ITEM[item.id].ADD_TIME) { _local3 = _global.GUI_TIME_LEFT_POS; } return(_local3); } function Fshaking() { var _local7; if (shakeCount < _global.ITEMS_SHAKING_COUNT) { if ((shakeCount % 2) == 0) { _local7 = (-_global.ITEMS_SHAKING_AMPLITUDE) * 2; } else { _local7 = _global.ITEMS_SHAKING_AMPLITUDE * 2; } var _local6 = colNum - 1; while (_local6 > -1) { var _local3 = rowNum - 1; while (_local3 > -1) { var _local5 = (_local3 * colNum) + _local6; var _local4 = m_ItemFruitArray[_local5]; if ((_local4.fadeToDie != undefined) && (!_local4.fadeToDie)) { _local4._x = _local4._x + _local7; } _local3--; } _local6--; } shakeCount++; } else { clearInterval(_global.shakeEvent); endShake(); } } var FIRST_GEN_END_ROW = 4; var m_TotalAddNum = 0; }
Symbol 578 MovieClip [__Packages.Time_bar] Frame 0
class Time_bar extends MovieClip { var AllWidth, intervalNo, timeInterval, clickCount, clearTile, flashing, _width, removeMovieClip, _visible, intervalId; function Time_bar () { super(); AllWidth = 90; } function init(playMode, modeSettingId) { if (_global.GAMES_LIMITED_TIME[playMode][modeSettingId]) { intervalNo = _global.TIME_BAR_INTERVAL_NUM; timeInterval = _global.timeLimit / intervalNo; clickCount = 0; drawFullTime(); clearTile = false; flashing = false; } } function drawFullTime() { _width = AllWidth; } function deleteTimeBar() { removeMovieClip(); } function onTimer() { if (clearTile) { clearTile = false; _visible = false; } else { clearTile = true; _visible = true; updateTimeBar(); } } function updateTimeBar() { _width = (_global.timeLeft / _global.timeLimit) * AllWidth; } function setTimerOn(val) { intervalId = setInterval(this, "onTimer", val, this); } }
Symbol 579 MovieClip [__Packages.CEffect] Frame 0
class CEffect extends MovieClip { var dollar_mc, effect1_c, effect2_s, effect2_bs, effect2_exp, effect3_coin, effect3_s, effect4_b1, effect4_c1, effect4_c2, snum, onEnterFrame, tnum, rnum, pos_x, pos_y; function CEffect () { super(); dollar_mc._visible = false; effect1_c._visible = false; effect2_s._visible = false; effect2_bs._visible = false; effect2_exp._visible = false; effect3_coin._visible = false; effect3_s._visible = false; effect4_b1._visible = false; effect4_c1._visible = false; effect4_c2._visible = false; snum = 1; onEnterFrame = function () { if (this.snum < 120) { this.eff1(); } else if ((this.snum >= 120) && (this.snum < 900)) { this.removeMovieClip(); } else if ((this.snum >= 300) && (this.snum < 500)) { } else if ((this.snum >= 500) && (this.snum < 650)) { } else { trace("removeMovieClip"); } }; } function copyDo(mc_name, mc_alpha, mc_x, mc_y) { if ((Math.floor(tnum) == tnum) && (tnum != undefined)) { eval (mc_name)._rotation = Math.random() * 360; eval (mc_name).duplicateMovieClip(mc_name + tnum, tnum); rnum = (Math.random() * 70) + 20; eval (mc_name + tnum)._xscale = rnum; eval (mc_name + tnum)._yscale = rnum; eval (mc_name + tnum)._x = mc_x; eval (mc_name + tnum)._y = mc_y; eval (mc_name + tnum)._visible = true; eval (mc_name + tnum)._alpha = mc_alpha; } snum++; tnum = snum / 24; } function eff1() { pos_x = 0; pos_y = 0; copyDo(dollar_mc, 100, pos_x, pos_y); copyDo(dollar_mc, 100, pos_x, pos_y); } function eff2() { pos_x = (pos_y = 80); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_bs, 60, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_bs, 60, pos_x, pos_y); copyDo(effect2_exp, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_exp, 100, pos_x, pos_y); } function eff3() { pos_x = (pos_y = 200); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect3_s, 100, pos_x, pos_y); copyDo(effect3_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect3_coin, 100, pos_x, pos_y); } function eff4() { pos_x = (pos_y = 300); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect2_s, 100, pos_x, pos_y); copyDo(effect4_c1, 50, pos_x, pos_y); copyDo(effect4_c1, 50, pos_x, pos_y); copyDo(effect4_c2, 70, pos_x, pos_y); copyDo(effect4_c2, 70, pos_x, pos_y); copyDo(effect4_b1, 50, pos_x, pos_y); } }
Symbol 211 Button
on (release) { _global.MSNDeluxe(); }
Symbol 215 Button
on (release) { stopDrag(); } on (press) { startDrag ("", false, 40, this._y, 280, this._y); } on (releaseOutside) { stopDrag(); }
Instance of Symbol 216 MovieClip "volsv" in Symbol 232 MovieClip [InGameMenuBoard] Frame 1
onClipEvent (enterFrame) { _global.vVolume = ((this._x - 40) / 280) * 100; }
Instance of Symbol 216 MovieClip "volmv" in Symbol 232 MovieClip [InGameMenuBoard] Frame 1
onClipEvent (enterFrame) { _global.bgVolume = ((this._x - 40) / 280) * 100; _global.bgMusic.setVolume(_global.bgVolume); }
Symbol 239 Button
on (release) { getURL (_global.BuyPath); }
Symbol 240 Button
on (release) { getURL (_global.DownloadPath); }
Symbol 258 MovieClip [classicCreditCardImagemap] Frame 1
#initclip 25 Object.registerClass("classicCreditCardImagemap", CDollar); #endinitclip
Symbol 261 MovieClip [500] Frame 1
#initclip 15 Object.registerClass("500", CDollar); #endinitclip
Symbol 263 MovieClip [300Coupon] Frame 1
#initclip 16 Object.registerClass("300Coupon", CDollar); #endinitclip
Symbol 266 MovieClip [100] Frame 1
#initclip 17 Object.registerClass("100", CDollar); #endinitclip
Symbol 269 MovieClip [100Coupon] Frame 1
#initclip 18 Object.registerClass("100Coupon", CDollar); #endinitclip
Symbol 272 MovieClip [50] Frame 1
#initclip 19 Object.registerClass("50", CDollar); #endinitclip
Symbol 275 MovieClip [20] Frame 1
#initclip 20 Object.registerClass("20", CDollar); #endinitclip
Symbol 278 MovieClip [20Coupon.png] Frame 1
#initclip 21 Object.registerClass("20Coupon.png", CDollar); #endinitclip
Symbol 281 MovieClip [10] Frame 1
#initclip 22 Object.registerClass("10", CDollar); #endinitclip
Symbol 284 MovieClip [5] Frame 1
#initclip 23 Object.registerClass("5", CDollar); #endinitclip
Symbol 316 MovieClip [character] Frame 1
#initclip 24 Object.registerClass("character", CCharacter); #endinitclip
Symbol 316 MovieClip [character] Frame 62
gotoAndPlay ("NORMAL");
Symbol 316 MovieClip [character] Frame 131
gotoAndPlay ("NORMAL");
Symbol 316 MovieClip [character] Frame 236
gotoAndPlay ("BUSY");
Symbol 316 MovieClip [character] Frame 293
gotoAndPlay ("NORMAL");
Symbol 316 MovieClip [character] Frame 356
gotoAndPlay ("SCARE");
Symbol 316 MovieClip [character] Frame 421
gotoAndPlay ("THINK");
Symbol 316 MovieClip [character] Frame 486
gotoAndPlay ("GAMEOVER");
Symbol 330 MovieClip [TimeP] Frame 1
#initclip 29 Object.registerClass("TimeP", Time_bar); #endinitclip
Symbol 339 MovieClip [progressbar] Frame 1
#initclip 26 Object.registerClass("progressbar", progressBar); #endinitclip
Symbol 358 MovieClip [launch] Frame 1
#initclip 27 Object.registerClass("launch", CLauncher); #endinitclip
Symbol 365 MovieClip [ItemBoard] Frame 1
#initclip 28 Object.registerClass("ItemBoard", CItemBoard); #endinitclip
Symbol 376 MovieClip Frame 51
stop(); this.removeMovieClip();
Symbol 378 MovieClip Frame 56
stop(); this.removeMovieClip();
Symbol 380 MovieClip Frame 31
stop(); this.removeMovieClip();
Symbol 382 MovieClip Frame 86
stop(); this.removeMovieClip();
Symbol 384 MovieClip Frame 49
stop(); this.removeMovieClip();
Symbol 386 MovieClip Frame 104
stop(); this.removeMovieClip();
Symbol 388 MovieClip Frame 73
stop(); this.removeMovieClip();
Symbol 391 MovieClip Frame 139
stop(); this.removeMovieClip();
Symbol 393 MovieClip Frame 110
stop(); this.removeMovieClip();
Symbol 397 MovieClip Frame 45
stop(); this.removeMovieClip();
Symbol 398 MovieClip [eff1] Frame 1
#initclip 30 Object.registerClass("eff1", CEffect); #endinitclip
Symbol 457 Button
on (release) { _global.showMenuScreen(); }
Symbol 466 Button
on (release) { gotoAndStop (183); }
Symbol 471 Button
on (release) { gotoAndStop (190); }
Symbol 476 Button
on (release) { _global.GameLaunch(); }
Symbol 487 Button
on (release) { _global.startArcadeMode(1); }
Symbol 501 Button
on (release) { _global.objtiveButtonOK(); }
Symbol 512 Button
on (release) { _global.pressEsc(); }
Symbol 528 MovieClip Frame 1
stop();
Symbol 528 MovieClip Frame 2
stop();
Symbol 528 MovieClip Frame 3
stop();
Symbol 528 MovieClip Frame 4
stop();
Symbol 528 MovieClip Frame 5
stop();
Symbol 528 MovieClip Frame 6
stop();
Symbol 535 Button
on (release) { gotoAndStop (184); }
Instance of Symbol 216 MovieClip "volsv" in Symbol 538 MovieClip Frame 1
onClipEvent (enterFrame) { _global.vVolume = ((this._x - 40) / 240) * 100; }
Instance of Symbol 216 MovieClip "volmv" in Symbol 538 MovieClip Frame 1
onClipEvent (enterFrame) { _global.bgVolume = ((this._x - 40) / 240) * 100; _global.bgMusic.setVolume(_global.bgVolume); }

Library Items

Symbol 1 Bitmap [lifeLeftNoSImagemap]
Symbol 2 Bitmap [lifeLeftImagemap]
Symbol 3 Bitmap [HelpFlowHitTarget]
Symbol 4 Bitmap [HelpFlowStart]
Symbol 5 Bitmap [HelpFlowHitItem]
Symbol 6 Bitmap [HelpFlowHitPenalty]
Symbol 7 Bitmap [300Coupon.png]Used by:262
Symbol 8 MovieClip [MainItem]
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:13
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 Button [BntTryAgain]Uses:10 12
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:18
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 Button [BntNextLevel]Uses:15 17
Symbol 19 MovieClip [Sprite]
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:24
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 Button [prevMsgBtn]Uses:21 23
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:29
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 Button [nextMsgBtn]Uses:26 28
Symbol 30 MovieClip [HelpFlowMain]
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:33
Symbol 33 MovieClipUses:32Used by:34 565
Symbol 34 MovieClip [load]Uses:33Used by:444
Symbol 568 MovieClip [__Packages.CtargetLine]
Symbol 569 MovieClip [__Packages.CImageMapDatablock]
Symbol 570 MovieClip [__Packages.Cschedule]
Symbol 571 MovieClip [__Packages.CSprite]
Symbol 572 MovieClip [__Packages.CItem]
Symbol 573 MovieClip [__Packages.CDollar]
Symbol 574 MovieClip [__Packages.CCharacter]
Symbol 575 MovieClip [__Packages.progressBar]
Symbol 576 MovieClip [__Packages.CLauncher]
Symbol 577 MovieClip [__Packages.CItemBoard]
Symbol 578 MovieClip [__Packages.Time_bar]
Symbol 579 MovieClip [__Packages.CEffect]
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:Timeline
Symbol 37 GraphicUsed by:77  Timeline
Symbol 38 GraphicUsed by:78  Timeline
Symbol 39 GraphicUsed by:79  Timeline
Symbol 40 GraphicUsed by:Timeline
Symbol 41 GraphicUsed by:82  Timeline
Symbol 42 GraphicUsed by:82  Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:Timeline
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:Timeline
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:Timeline
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:Timeline
Symbol 61 FontUsed by:62 68 424
Symbol 62 EditableTextUses:61Used by:63
Symbol 63 MovieClipUses:62Used by:Timeline
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 EditableTextUses:61Used by:Timeline
Symbol 69 GraphicUsed by:76
Symbol 70 GraphicUsed by:76
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:75
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClipUses:74 72Used by:76
Symbol 76 MovieClipUses:69 75 70Used by:Timeline
Symbol 77 MovieClipUses:37Used by:82
Symbol 78 MovieClipUses:38Used by:82
Symbol 79 MovieClipUses:39Used by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:77 78 79 80 81 41 42Used by:Timeline
Symbol 83 Sound [youMakeItVoice]Used by:Timeline
Symbol 84 Sound [itemVibrateSound]Used by:Timeline
Symbol 85 Sound [spMarathonVoice]Used by:Timeline
Symbol 86 Sound [oppVoice]Used by:Timeline
Symbol 87 Sound [greatVoice]Used by:Timeline
Symbol 88 Sound [goodVoice]Used by:Timeline
Symbol 89 Sound [excellentVoice]Used by:Timeline
Symbol 90 SoundUsed by:Timeline
Symbol 91 SoundUsed by:Timeline
Symbol 92 Sound [countDownSound]Used by:Timeline
Symbol 93 Sound [bonusItemSound]Used by:Timeline
Symbol 94 Sound [Item4DeleteSound]Used by:Timeline
Symbol 95 Sound [Item3DeleteSound]Used by:Timeline
Symbol 96 Sound [Item2DeleteSound]Used by:Timeline
Symbol 97 Sound [Item1DeleteSound]Used by:Timeline
Symbol 98 Sound [summaryBgMusic]Used by:Timeline
Symbol 99 Sound [inGameBgSound]Used by:Timeline
Symbol 100 Sound [menuBgMusic]Used by:Timeline
Symbol 101 Bitmap [Sneaker6A]Used by:204
Symbol 102 Bitmap [Sneaker5A]Used by:204
Symbol 103 Bitmap [Sneaker4A]Used by:204
Symbol 104 Bitmap [Sneaker3A]Used by:204
Symbol 105 Bitmap [Sneaker2A]Used by:204
Symbol 106 Bitmap [Sneaker1A]Used by:204
Symbol 107 Bitmap [Cloth8A]Used by:204
Symbol 108 Bitmap [Cloth7A]Used by:204
Symbol 109 Bitmap [Cloth6A]Used by:204
Symbol 110 Bitmap [Cloth5A]Used by:204
Symbol 111 Bitmap [Cloth4A]Used by:204
Symbol 112 Bitmap [Cloth3A]Used by:204
Symbol 113 Bitmap [Cloth2A]Used by:204
Symbol 114 Bitmap [Cloth1A]Used by:204
Symbol 115 Bitmap [GemS8A]Used by:204
Symbol 116 Bitmap [GemS7A]Used by:204
Symbol 117 Bitmap [GemS6A]Used by:204
Symbol 118 Bitmap [GemS5A]Used by:204
Symbol 119 Bitmap [GemS4A]Used by:204
Symbol 120 Bitmap [GemS3A]Used by:204
Symbol 121 Bitmap [GemS2A]Used by:204
Symbol 122 Bitmap [GemS1A]Used by:204
Symbol 123 Bitmap [GemL8A]Used by:204
Symbol 124 Bitmap [GemL7A]Used by:204
Symbol 125 Bitmap [GemL6A]Used by:204
Symbol 126 Bitmap [GemL5A]Used by:204
Symbol 127 Bitmap [GemL4A]Used by:204
Symbol 128 Bitmap [GemL3A]Used by:204
Symbol 129 Bitmap [GemL2A]Used by:204
Symbol 130 Bitmap [GemL1A]Used by:204
Symbol 131 Bitmap [Watermelon2A]Used by:204
Symbol 132 Bitmap [Watermelon1A]Used by:204
Symbol 133 Bitmap [StrawberryKebabA]Used by:204
Symbol 134 Bitmap [StrawberryA]Used by:204
Symbol 135 Bitmap [StarFruitA]Used by:204
Symbol 136 Bitmap [RedAppleA]Used by:204
Symbol 137 Bitmap [PineappleA]Used by:204
Symbol 138 Bitmap [PearA]Used by:204
Symbol 139 Bitmap [PeachA]Used by:204
Symbol 140 Bitmap [papayaA]Used by:204
Symbol 141 Bitmap [OrangeA]Used by:204
Symbol 142 Bitmap [MelonA]Used by:204
Symbol 143 Bitmap [Mango2A]Used by:204
Symbol 144 Bitmap [LimeA]Used by:204
Symbol 145 Bitmap [LemonA]Used by:204
Symbol 146 Bitmap [Lemon_LimeA]Used by:204
Symbol 147 Bitmap [cherryA]Used by:204
Symbol 148 Bitmap [Banana3A]Used by:204
Symbol 149 Bitmap [Banana1A]Used by:204
Symbol 150 Bitmap [Apple_PearA]Used by:204
Symbol 151 Bitmap [FastFood11A]Used by:204
Symbol 152 Bitmap [FastFood10A]Used by:204
Symbol 153 Bitmap [FastFood9A]Used by:204
Symbol 154 Bitmap [FastFood8A]Used by:204
Symbol 155 Bitmap [FastFood7A]Used by:204
Symbol 156 Bitmap [FastFood6A]Used by:204
Symbol 157 Bitmap [FastFood5A]Used by:204
Symbol 158 Bitmap [FastFood4A]Used by:204
Symbol 159 Bitmap [FastFood3A]Used by:204
Symbol 160 Bitmap [FastFood2A]Used by:204
Symbol 161 Bitmap [FastFood1A]Used by:204
Symbol 162 Bitmap [ClothF11A]Used by:204
Symbol 163 Bitmap [ClothF10A]Used by:204
Symbol 164 Bitmap [ClothF9A]Used by:204
Symbol 165 Bitmap [ClothF8A]Used by:204
Symbol 166 Bitmap [ClothF7A]Used by:204
Symbol 167 Bitmap [ClothF6A]Used by:204
Symbol 168 Bitmap [ClothF5A]Used by:204
Symbol 169 Bitmap [ClothF4A]Used by:204
Symbol 170 Bitmap [ClothF3A]Used by:204
Symbol 171 Bitmap [ClothF2A]Used by:204
Symbol 172 Bitmap [ClothF1A]Used by:204
Symbol 173 Bitmap [bonusTOScoreA]Used by:204
Symbol 174 Bitmap [bonusTOCashA]Used by:204
Symbol 175 Bitmap [bonusTOTimeA]Used by:204
Symbol 176 Bitmap [bonusTimeTextImagemap]Used by:204
Symbol 177 Bitmap [BonusIcon_BallT.png]Used by:204
Symbol 178 Bitmap [bonusMoneyTextImagemap]Used by:204
Symbol 179 Bitmap [BonusIcon_BallC.png]Used by:204
Symbol 180 Bitmap [bonusScoreTextImagemap]Used by:204
Symbol 181 Bitmap [BonusIcon_BallB.png]Used by:204
Symbol 182 BitmapUsed by:204
Symbol 183 Bitmap [Ball_priceFree.png]Used by:204
Symbol 184 Bitmap [Beach15A]Used by:204
Symbol 185 Bitmap [Beach14A]Used by:204
Symbol 186 Bitmap [Beach13A]Used by:204
Symbol 187 Bitmap [Beach12A]Used by:204
Symbol 188 Bitmap [Beach11A]Used by:204
Symbol 189 Bitmap [Beach10A]Used by:204
Symbol 190 Bitmap [Beach9A]Used by:204
Symbol 191 Bitmap [Beach8A]Used by:204
Symbol 192 Bitmap [Beach7A]Used by:204
Symbol 193 Bitmap [Beach6A]Used by:204
Symbol 194 Bitmap [Beach5A]Used by:204
Symbol 195 Bitmap [Beach4A]Used by:204
Symbol 196 Bitmap [Beach3A]Used by:204
Symbol 197 Bitmap [Beach2A]Used by:204
Symbol 198 Bitmap [Beach1A]Used by:204
Symbol 199 Bitmap [yellow1.png]Used by:204
Symbol 200 Bitmap [silver.png]Used by:204
Symbol 201 Bitmap [pink1.png]Used by:204
Symbol 202 Bitmap [green1.png]Used by:204
Symbol 203 Bitmap [blue1.png]Used by:204
Symbol 204 GraphicUses:101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203Used by:Timeline
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:211 240
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:211 240
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:211 240
Symbol 211 ButtonUses:206 208 210Used by:232 538
Symbol 212 BitmapUsed by:213 214 217
Symbol 213 GraphicUses:212Used by:215
Symbol 214 GraphicUses:212Used by:215
Symbol 215 ButtonUses:213 214Used by:216
Symbol 216 MovieClipUses:215Used by:232 538
Symbol 217 GraphicUses:212Used by:232 538
Symbol 218 BitmapUsed by:219 537
Symbol 219 GraphicUses:218Used by:232
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:224
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:224
Symbol 224 ButtonUses:221 223Used by:232
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:229
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229
Symbol 229 ButtonUses:226 228Used by:232
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:232
Symbol 232 MovieClip [InGameMenuBoard]Uses:211 216 217 219 224 229 231Used by:Timeline
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:239
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:239
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:239
Symbol 239 ButtonUses:234 236 238Used by:252
Symbol 240 ButtonUses:206 208 210Used by:252
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:247
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:247
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:247
Symbol 247 ButtonUses:242 244 246Used by:252
Symbol 248 FontUsed by:249 422 423 496 529
Symbol 249 EditableTextUses:248Used by:252
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252
Symbol 252 MovieClip [GameOverBoard]Uses:239 240 247 249 251Used by:Timeline
Symbol 253 BitmapUsed by:254 507
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClip [dotImagemap]Uses:254Used by:Timeline
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClip [classicCreditCardImagemap]Uses:257Used by:Timeline
Symbol 259 BitmapUsed by:260
Symbol 260 GraphicUses:259Used by:261
Symbol 261 MovieClip [500]Uses:260Used by:Timeline
Symbol 262 GraphicUses:7Used by:263
Symbol 263 MovieClip [300Coupon]Uses:262Used by:Timeline
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:266
Symbol 266 MovieClip [100]Uses:265Used by:Timeline
Symbol 267 BitmapUsed by:268
Symbol 268 GraphicUses:267Used by:269
Symbol 269 MovieClip [100Coupon]Uses:268Used by:Timeline
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:272
Symbol 272 MovieClip [50]Uses:271Used by:Timeline
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:275
Symbol 275 MovieClip [20]Uses:274Used by:Timeline
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:278
Symbol 278 MovieClip [20Coupon.png]Uses:277Used by:Timeline
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClip [10]Uses:280Used by:Timeline
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:284
Symbol 284 MovieClip [5]Uses:283Used by:Timeline
Symbol 285 BitmapUsed by:286 287 288
Symbol 286 GraphicUses:285Used by:316
Symbol 287 GraphicUses:285Used by:316
Symbol 288 GraphicUses:285Used by:316
Symbol 289 BitmapUsed by:290 291 292 293
Symbol 290 GraphicUses:289Used by:316
Symbol 291 GraphicUses:289Used by:316
Symbol 292 GraphicUses:289Used by:316
Symbol 293 GraphicUses:289Used by:316
Symbol 294 BitmapUsed by:295 296 297 298 299
Symbol 295 GraphicUses:294Used by:316
Symbol 296 GraphicUses:294Used by:316
Symbol 297 GraphicUses:294Used by:316
Symbol 298 GraphicUses:294Used by:316
Symbol 299 GraphicUses:294Used by:316
Symbol 300 BitmapUsed by:301 302 303
Symbol 301 GraphicUses:300Used by:316
Symbol 302 GraphicUses:300Used by:316
Symbol 303 GraphicUses:300Used by:316
Symbol 304 BitmapUsed by:305 306 307
Symbol 305 GraphicUses:304Used by:316
Symbol 306 GraphicUses:304Used by:316
Symbol 307 GraphicUses:304Used by:316
Symbol 308 BitmapUsed by:309 310 311
Symbol 309 GraphicUses:308Used by:316
Symbol 310 GraphicUses:308Used by:316
Symbol 311 GraphicUses:308Used by:316
Symbol 312 BitmapUsed by:313 314 315
Symbol 313 GraphicUses:312Used by:316
Symbol 314 GraphicUses:312Used by:316
Symbol 315 GraphicUses:312Used by:316
Symbol 316 MovieClip [character]Uses:286 287 288 290 291 292 293 295 296 297 298 299 301 302 303 305 306 307 309 310 311 313 314 315Used by:Timeline
Symbol 317 MovieClip [textEffect]Used by:Timeline
Symbol 318 Bitmap [poorImageMap]Used by:322
Symbol 319 Bitmap [greatImageMap]Used by:322
Symbol 320 Bitmap [goodImageMap]Used by:322
Symbol 321 Bitmap [excellentImageMap]Used by:322
Symbol 322 GraphicUses:318 319 320 321Used by:Timeline
Symbol 323 Bitmap [lifeLeftTxt3Imagemap]Used by:327
Symbol 324 Bitmap [lifeLeftTxt2Imagemap]Used by:327
Symbol 325 Bitmap [lifeLeftTxt1Imagemap]Used by:327
Symbol 326 Bitmap [lifeLeftTxt0Imagemap]Used by:327
Symbol 327 GraphicUses:323 324 325 326Used by:Timeline
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClip [TimeP]Uses:329Used by:Timeline
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:333
Symbol 333 MovieClipUses:332Used by:339
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:336
Symbol 336 MovieClipUses:335Used by:339
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:339
Symbol 339 MovieClip [progressbar]Uses:333 336 338Used by:Timeline
Symbol 340 Bitmap [whiteNumberImagemap]Used by:345
Symbol 341 Bitmap [wachaka_0_9s.png]Used by:345
Symbol 342 Bitmap [grey_number.png]Used by:345
Symbol 343 Bitmap [bonusNumImagemap]Used by:345
Symbol 344 Bitmap [blankNumImageMap]Used by:345
Symbol 345 GraphicUses:340 341 342 343 344Used by:Timeline
Symbol 346 FontUsed by:347
Symbol 347 EditableTextUses:346Used by:353
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:350
Symbol 350 ButtonUses:349Used by:353
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:353
Symbol 353 MovieClip [LifeNoteBoard]Uses:347 350 352Used by:Timeline
Symbol 354 Bitmap [levelNumberImagemap]Used by:355
Symbol 355 GraphicUses:354Used by:Timeline
Symbol 356 BitmapUsed by:357
Symbol 357 GraphicUses:356Used by:358
Symbol 358 MovieClip [launch]Uses:357Used by:365  Timeline
Symbol 359 MovieClipUsed by:365
Symbol 360 BitmapUsed by:361
Symbol 361 GraphicUses:360Used by:365
Symbol 362 MovieClipUsed by:365
Symbol 363 BitmapUsed by:364
Symbol 364 GraphicUses:363Used by:365
Symbol 365 MovieClip [ItemBoard]Uses:359 358 361 362 364Used by:Timeline
Symbol 366 Bitmap [salePeopleImagemap]Used by:374
Symbol 367 Bitmap [suitManImagemap]Used by:374
Symbol 368 BitmapUsed by:374
Symbol 369 Bitmap [casualGirlImagemap]Used by:374
Symbol 370 Bitmap [maleShopperImagemap]Used by:374
Symbol 371 Bitmap [femaleShopperImagemap]Used by:374
Symbol 372 Bitmap [foodGirlImagemap]Used by:374
Symbol 373 Bitmap [objtiveNumImagemap]Used by:374
Symbol 374 GraphicUses:366 367 368 369 370 371 372 373Used by:Timeline
Symbol 375 MovieClipUsed by:376
Symbol 376 MovieClipUses:375Used by:398
Symbol 377 MovieClipUsed by:378
Symbol 378 MovieClipUses:377Used by:398
Symbol 379 MovieClipUsed by:380
Symbol 380 MovieClipUses:379Used by:398
Symbol 381 MovieClipUsed by:382
Symbol 382 MovieClipUses:381Used by:398
Symbol 383 MovieClipUsed by:384
Symbol 384 MovieClipUses:383Used by:398
Symbol 385 MovieClipUsed by:386
Symbol 386 MovieClipUses:385Used by:398
Symbol 387 MovieClipUsed by:388
Symbol 388 MovieClipUses:387Used by:398
Symbol 389 GraphicUsed by:390
Symbol 390 MovieClipUses:389Used by:391
Symbol 391 MovieClipUses:390Used by:398
Symbol 392 MovieClipUsed by:393
Symbol 393 MovieClipUses:392Used by:398
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:396
Symbol 396 MovieClipUses:395Used by:397
Symbol 397 MovieClipUses:396Used by:398
Symbol 398 MovieClip [eff1]Uses:376 378 380 382 384 386 388 391 393 397Used by:Timeline
Symbol 399 Bitmap [summaryNumberImagemap]Used by:421
Symbol 400 Bitmap [summaryBubbleImagemap]Used by:421 530
Symbol 401 Bitmap [lv6NormImagemap]Used by:421
Symbol 402 Bitmap [lv6DimImagemap]Used by:421
Symbol 403 Bitmap [lv5NormImagemap]Used by:421
Symbol 404 Bitmap [lv5DimImagemap]Used by:421
Symbol 405 Bitmap [lv4NormImagemap]Used by:421
Symbol 406 Bitmap [lv4DimImagemap]Used by:421
Symbol 407 Bitmap [lv3NormImagemap]Used by:421
Symbol 408 Bitmap [lv3DimImagemap]Used by:421
Symbol 409 Bitmap [lv2NormImagemap]Used by:421
Symbol 410 Bitmap [lv2DimImagemap]Used by:421
Symbol 411 Bitmap [lv1NormImagemap]Used by:421
Symbol 412 Bitmap [lv1DimImagemap]Used by:421
Symbol 413 Bitmap [frame]Used by:421
Symbol 414 Bitmap [summarySuitManImagemap]Used by:421
Symbol 415 Bitmap [summaryCatGirlImagemap]Used by:421
Symbol 416 Bitmap [summaryCasualGirlImagemap]Used by:421
Symbol 417 Bitmap [summarySalesPeopleImagemap]Used by:421
Symbol 418 Bitmap [summaryMaleShopperImagemap]Used by:421
Symbol 419 Bitmap [summaryFemaleShopperImagemap]Used by:421
Symbol 420 Bitmap [summaryFoodGirlImagemap]Used by:421
Symbol 421 GraphicUses:399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420Used by:Timeline
Symbol 422 EditableTextUses:248Used by:444
Symbol 423 EditableTextUses:248Used by:444
Symbol 424 EditableTextUses:61Used by:444
Symbol 425 BitmapUsed by:426
Symbol 426 GraphicUses:425Used by:431
Symbol 427 BitmapUsed by:428
Symbol 428 GraphicUses:427Used by:431
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:431
Symbol 431 ButtonUses:426 428 430Used by:444
Symbol 432 BitmapUsed by:433
Symbol 433 GraphicUses:432Used by:438
Symbol 434 BitmapUsed by:435
Symbol 435 GraphicUses:434Used by:438
Symbol 436 BitmapUsed by:437
Symbol 437 GraphicUses:436Used by:438
Symbol 438 ButtonUses:433 435 437Used by:444
Symbol 439 BitmapUsed by:440
Symbol 440 GraphicUses:439Used by:441
Symbol 441 MovieClipUses:440Used by:444
Symbol 442 BitmapUsed by:443
Symbol 443 GraphicUses:442Used by:444
Symbol 444 MovieClip [SubmitBoard]Uses:422 423 34 424 431 438 441 443Used by:Timeline
Symbol 445 GraphicUsed by:457
Symbol 446 GraphicUsed by:447
Symbol 447 MovieClipUses:446Used by:457
Symbol 448 GraphicUsed by:449 454
Symbol 449 MovieClipUses:448Used by:457
Symbol 450 FontUsed by:451
Symbol 451 TextUses:450Used by:457
Symbol 452 GraphicUsed by:457
Symbol 453 GraphicUsed by:457
Symbol 454 MovieClipUses:448Used by:455
Symbol 455 MovieClipUses:454Used by:457
Symbol 456 GraphicUsed by:457
Symbol 457 ButtonUses:445 447 449 451 452 453 455 456Used by:Timeline
Symbol 458 BitmapUsed by:459
Symbol 459 GraphicUses:458Used by:Timeline
Symbol 460 BitmapUsed by:461
Symbol 461 GraphicUses:460Used by:Timeline
Symbol 462 BitmapUsed by:463
Symbol 463 GraphicUses:462Used by:466
Symbol 464 BitmapUsed by:465
Symbol 465 GraphicUses:464Used by:466
Symbol 466 ButtonUses:463 465Used by:Timeline
Symbol 467 BitmapUsed by:468
Symbol 468 GraphicUses:467Used by:471
Symbol 469 BitmapUsed by:470
Symbol 470 GraphicUses:469Used by:471
Symbol 471 ButtonUses:468 470Used by:Timeline
Symbol 472 BitmapUsed by:473
Symbol 473 GraphicUses:472Used by:476
Symbol 474 BitmapUsed by:475
Symbol 475 GraphicUses:474Used by:476
Symbol 476 ButtonUses:473 475Used by:Timeline
Symbol 477 BitmapUsed by:480
Symbol 478 BitmapUsed by:480
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:477 478 479Used by:Timeline
Symbol 481 BitmapUsed by:482
Symbol 482 GraphicUses:481Used by:487
Symbol 483 BitmapUsed by:484
Symbol 484 GraphicUses:483Used by:487
Symbol 485 BitmapUsed by:486
Symbol 486 GraphicUses:485Used by:487
Symbol 487 ButtonUses:482 484 486Used by:Timeline
Symbol 488 BitmapUsed by:490
Symbol 489 BitmapUsed by:490 530 539
Symbol 490 GraphicUses:488 489Used by:Timeline
Symbol 491 BitmapUsed by:495
Symbol 492 BitmapUsed by:495
Symbol 493 BitmapUsed by:495
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:491 492 493 494Used by:Timeline
Symbol 496 EditableTextUses:248Used by:Timeline
Symbol 497 BitmapUsed by:498
Symbol 498 GraphicUses:497Used by:501
Symbol 499 BitmapUsed by:500
Symbol 500 GraphicUses:499Used by:501
Symbol 501 ButtonUses:498 500Used by:Timeline
Symbol 502 BitmapUsed by:503
Symbol 503 GraphicUses:502Used by:Timeline
Symbol 504 BitmapUsed by:507
Symbol 505 BitmapUsed by:507
Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:253 504 505 506Used by:Timeline
Symbol 508 BitmapUsed by:509
Symbol 509 GraphicUses:508Used by:512
Symbol 510 BitmapUsed by:511
Symbol 511 GraphicUses:510Used by:512
Symbol 512 ButtonUses:509 511Used by:Timeline
Symbol 513 BitmapUsed by:515
Symbol 514 BitmapUsed by:515
Symbol 515 GraphicUses:513 514Used by:Timeline
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:528
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:528
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:528
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:528
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:528
Symbol 526 BitmapUsed by:527
Symbol 527 GraphicUses:526Used by:528
Symbol 528 MovieClipUses:517 519 521 523 525 527Used by:Timeline
Symbol 529 EditableTextUses:248Used by:Timeline
Symbol 530 GraphicUses:400 489Used by:Timeline
Symbol 531 BitmapUsed by:532
Symbol 532 GraphicUses:531Used by:535
Symbol 533 BitmapUsed by:534
Symbol 534 GraphicUses:533Used by:535
Symbol 535 ButtonUses:532 534Used by:Timeline
Symbol 536 BitmapUsed by:537
Symbol 537 GraphicUses:218 536Used by:538
Symbol 538 MovieClipUses:216 211 217 537Used by:Timeline
Symbol 539 GraphicUses:489Used by:Timeline
Symbol 540 BitmapUsed by:541
Symbol 541 GraphicUses:540Used by:542
Symbol 542 MovieClipUses:541Used by:565
Symbol 543 BitmapUsed by:544
Symbol 544 GraphicUses:543Used by:545
Symbol 545 MovieClipUses:544Used by:565
Symbol 546 GraphicUsed by:565
Symbol 547 GraphicUsed by:548
Symbol 548 MovieClipUses:547Used by:565
Symbol 549 GraphicUsed by:550 564
Symbol 550 MovieClipUses:549Used by:565
Symbol 551 GraphicUsed by:565
Symbol 552 GraphicUsed by:553
Symbol 553 MovieClipUses:552Used by:565
Symbol 554 GraphicUsed by:555
Symbol 555 MovieClipUses:554Used by:565
Symbol 556 GraphicUsed by:557
Symbol 557 MovieClipUses:556Used by:565
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:558Used by:565
Symbol 560 BitmapUsed by:561
Symbol 561 GraphicUses:560Used by:565
Symbol 562 GraphicUsed by:563
Symbol 563 MovieClipUses:562Used by:565
Symbol 564 MovieClipUses:549Used by:565
Symbol 565 MovieClipUses:542 545 548 546 550 551 553 555 33 557 559 561 563 564Used by:Timeline
Symbol 566 BitmapUsed by:567
Symbol 567 GraphicUses:566Used by:Timeline

Instance Names

"percent_txt"Frame 163Symbol 68 EditableText
"bar"Frame 163Symbol 76 MovieClip
"dt_btn"Frame 183Symbol 457 Button
"bMarathon"Frame 184Symbol 476 Button
"lblObjective"Frame 186Symbol 496 EditableText
"progressBar"Frame 187Symbol 339 MovieClip [progressbar]
"Character"Frame 187Symbol 316 MovieClip [character]
"BG"Frame 187Symbol 528 MovieClip
"lblSummaryBubble"Frame 188Symbol 529 EditableText
"frame_mc"Frame 190Symbol 538 MovieClip
"bgT_mc"Frame 191Symbol 565 MovieClip
"bar_pro"Symbol 75 MovieClip Frame 1Symbol 72 MovieClip
"bar_inside"Symbol 76 MovieClip Frame 1Symbol 75 MovieClip
"volsv"Symbol 232 MovieClip [InGameMenuBoard] Frame 1Symbol 216 MovieClip
"volmv"Symbol 232 MovieClip [InGameMenuBoard] Frame 1Symbol 216 MovieClip
"inGameMenu_btn_mainMenu"Symbol 232 MovieClip [InGameMenuBoard] Frame 1Symbol 224 Button
"inGameMenu_btn_back"Symbol 232 MovieClip [InGameMenuBoard] Frame 1Symbol 229 Button
"mm"Symbol 252 MovieClip [GameOverBoard] Frame 1Symbol 247 Button
"lblGameOverMsg"Symbol 252 MovieClip [GameOverBoard] Frame 1Symbol 249 EditableText
"indicator"Symbol 339 MovieClip [progressbar] Frame 1Symbol 333 MovieClip
"progressCol"Symbol 339 MovieClip [progressbar] Frame 1Symbol 336 MovieClip
"lblmessage"Symbol 353 MovieClip [LifeNoteBoard] Frame 1Symbol 347 EditableText
"ok"Symbol 353 MovieClip [LifeNoteBoard] Frame 1Symbol 350 Button
"AimPoint"Symbol 365 MovieClip [ItemBoard] Frame 1Symbol 359 MovieClip
"launcher"Symbol 365 MovieClip [ItemBoard] Frame 1Symbol 358 MovieClip [launch]
"MovePoint"Symbol 365 MovieClip [ItemBoard] Frame 1Symbol 362 MovieClip
"effect4_c2"Symbol 398 MovieClip [eff1] Frame 1Symbol 376 MovieClip
"effect4_c1"Symbol 398 MovieClip [eff1] Frame 1Symbol 378 MovieClip
"effect4_b1"Symbol 398 MovieClip [eff1] Frame 1Symbol 380 MovieClip
"effect3_s"Symbol 398 MovieClip [eff1] Frame 1Symbol 382 MovieClip
"effect3_coin"Symbol 398 MovieClip [eff1] Frame 1Symbol 384 MovieClip
"effect2_exp"Symbol 398 MovieClip [eff1] Frame 1Symbol 386 MovieClip
"effect2_bs"Symbol 398 MovieClip [eff1] Frame 1Symbol 388 MovieClip
"effect2_s"Symbol 398 MovieClip [eff1] Frame 1Symbol 391 MovieClip
"effect1_c"Symbol 398 MovieClip [eff1] Frame 1Symbol 393 MovieClip
"dollar_mc"Symbol 398 MovieClip [eff1] Frame 1Symbol 397 MovieClip
"Resulttxt"Symbol 444 MovieClip [SubmitBoard] Frame 1Symbol 423 EditableText
"loading_mc"Symbol 444 MovieClip [SubmitBoard] Frame 1Symbol 34 MovieClip [load]
"input_txt"Symbol 444 MovieClip [SubmitBoard] Frame 1Symbol 424 EditableText
"cancel_btn"Symbol 444 MovieClip [SubmitBoard] Frame 1Symbol 431 Button
"send_btn"Symbol 444 MovieClip [SubmitBoard] Frame 1Symbol 438 Button
"frame4_mc"Symbol 444 MovieClip [SubmitBoard] Frame 1Symbol 441 MovieClip
"volsv"Symbol 538 MovieClip Frame 1Symbol 216 MovieClip
"volmv"Symbol 538 MovieClip Frame 1Symbol 216 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "lifeLeftNoSImagemap"
ExportAssets (56)Timeline Frame 1Symbol 2 as "lifeLeftImagemap"
ExportAssets (56)Timeline Frame 1Symbol 3 as "HelpFlowHitTarget"
ExportAssets (56)Timeline Frame 1Symbol 4 as "HelpFlowStart"
ExportAssets (56)Timeline Frame 1Symbol 5 as "HelpFlowHitItem"
ExportAssets (56)Timeline Frame 1Symbol 6 as "HelpFlowHitPenalty"
ExportAssets (56)Timeline Frame 1Symbol 7 as "300Coupon.png"
ExportAssets (56)Timeline Frame 1Symbol 8 as "MainItem"
ExportAssets (56)Timeline Frame 1Symbol 13 as "BntTryAgain"
ExportAssets (56)Timeline Frame 1Symbol 18 as "BntNextLevel"
ExportAssets (56)Timeline Frame 1Symbol 19 as "Sprite"
ExportAssets (56)Timeline Frame 1Symbol 24 as "prevMsgBtn"
ExportAssets (56)Timeline Frame 1Symbol 29 as "nextMsgBtn"
ExportAssets (56)Timeline Frame 1Symbol 30 as "HelpFlowMain"
ExportAssets (56)Timeline Frame 1Symbol 34 as "load"
ExportAssets (56)Timeline Frame 1Symbol 568 as "__Packages.CtargetLine"
ExportAssets (56)Timeline Frame 1Symbol 569 as "__Packages.CImageMapDatablock"
ExportAssets (56)Timeline Frame 1Symbol 570 as "__Packages.Cschedule"
ExportAssets (56)Timeline Frame 1Symbol 571 as "__Packages.CSprite"
ExportAssets (56)Timeline Frame 1Symbol 572 as "__Packages.CItem"
ExportAssets (56)Timeline Frame 1Symbol 573 as "__Packages.CDollar"
ExportAssets (56)Timeline Frame 1Symbol 574 as "__Packages.CCharacter"
ExportAssets (56)Timeline Frame 1Symbol 575 as "__Packages.progressBar"
ExportAssets (56)Timeline Frame 1Symbol 576 as "__Packages.CLauncher"
ExportAssets (56)Timeline Frame 1Symbol 577 as "__Packages.CItemBoard"
ExportAssets (56)Timeline Frame 1Symbol 578 as "__Packages.Time_bar"
ExportAssets (56)Timeline Frame 1Symbol 579 as "__Packages.CEffect"
ExportAssets (56)Timeline Frame 176Symbol 83 as "youMakeItVoice"
ExportAssets (56)Timeline Frame 176Symbol 84 as "itemVibrateSound"
ExportAssets (56)Timeline Frame 176Symbol 85 as "spMarathonVoice"
ExportAssets (56)Timeline Frame 176Symbol 86 as "oppVoice"
ExportAssets (56)Timeline Frame 176Symbol 87 as "greatVoice"
ExportAssets (56)Timeline Frame 176Symbol 88 as "goodVoice"
ExportAssets (56)Timeline Frame 176Symbol 89 as "excellentVoice"
ExportAssets (56)Timeline Frame 176Symbol 92 as "countDownSound"
ExportAssets (56)Timeline Frame 176Symbol 93 as "bonusItemSound"
ExportAssets (56)Timeline Frame 176Symbol 94 as "Item4DeleteSound"
ExportAssets (56)Timeline Frame 176Symbol 95 as "Item3DeleteSound"
ExportAssets (56)Timeline Frame 176Symbol 96 as "Item2DeleteSound"
ExportAssets (56)Timeline Frame 176Symbol 97 as "Item1DeleteSound"
ExportAssets (56)Timeline Frame 176Symbol 98 as "summaryBgMusic"
ExportAssets (56)Timeline Frame 176Symbol 99 as "inGameBgSound"
ExportAssets (56)Timeline Frame 176Symbol 100 as "menuBgMusic"
ExportAssets (56)Timeline Frame 178Symbol 101 as "Sneaker6A"
ExportAssets (56)Timeline Frame 178Symbol 102 as "Sneaker5A"
ExportAssets (56)Timeline Frame 178Symbol 103 as "Sneaker4A"
ExportAssets (56)Timeline Frame 178Symbol 104 as "Sneaker3A"
ExportAssets (56)Timeline Frame 178Symbol 105 as "Sneaker2A"
ExportAssets (56)Timeline Frame 178Symbol 106 as "Sneaker1A"
ExportAssets (56)Timeline Frame 178Symbol 107 as "Cloth8A"
ExportAssets (56)Timeline Frame 178Symbol 108 as "Cloth7A"
ExportAssets (56)Timeline Frame 178Symbol 109 as "Cloth6A"
ExportAssets (56)Timeline Frame 178Symbol 110 as "Cloth5A"
ExportAssets (56)Timeline Frame 178Symbol 111 as "Cloth4A"
ExportAssets (56)Timeline Frame 178Symbol 112 as "Cloth3A"
ExportAssets (56)Timeline Frame 178Symbol 113 as "Cloth2A"
ExportAssets (56)Timeline Frame 178Symbol 114 as "Cloth1A"
ExportAssets (56)Timeline Frame 178Symbol 115 as "GemS8A"
ExportAssets (56)Timeline Frame 178Symbol 116 as "GemS7A"
ExportAssets (56)Timeline Frame 178Symbol 117 as "GemS6A"
ExportAssets (56)Timeline Frame 178Symbol 118 as "GemS5A"
ExportAssets (56)Timeline Frame 178Symbol 119 as "GemS4A"
ExportAssets (56)Timeline Frame 178Symbol 120 as "GemS3A"
ExportAssets (56)Timeline Frame 178Symbol 121 as "GemS2A"
ExportAssets (56)Timeline Frame 178Symbol 122 as "GemS1A"
ExportAssets (56)Timeline Frame 178Symbol 123 as "GemL8A"
ExportAssets (56)Timeline Frame 178Symbol 124 as "GemL7A"
ExportAssets (56)Timeline Frame 178Symbol 125 as "GemL6A"
ExportAssets (56)Timeline Frame 178Symbol 126 as "GemL5A"
ExportAssets (56)Timeline Frame 178Symbol 127 as "GemL4A"
ExportAssets (56)Timeline Frame 178Symbol 128 as "GemL3A"
ExportAssets (56)Timeline Frame 178Symbol 129 as "GemL2A"
ExportAssets (56)Timeline Frame 178Symbol 130 as "GemL1A"
ExportAssets (56)Timeline Frame 178Symbol 131 as "Watermelon2A"
ExportAssets (56)Timeline Frame 178Symbol 132 as "Watermelon1A"
ExportAssets (56)Timeline Frame 178Symbol 133 as "StrawberryKebabA"
ExportAssets (56)Timeline Frame 178Symbol 134 as "StrawberryA"
ExportAssets (56)Timeline Frame 178Symbol 135 as "StarFruitA"
ExportAssets (56)Timeline Frame 178Symbol 136 as "RedAppleA"
ExportAssets (56)Timeline Frame 178Symbol 137 as "PineappleA"
ExportAssets (56)Timeline Frame 178Symbol 138 as "PearA"
ExportAssets (56)Timeline Frame 178Symbol 139 as "PeachA"
ExportAssets (56)Timeline Frame 178Symbol 140 as "papayaA"
ExportAssets (56)Timeline Frame 178Symbol 141 as "OrangeA"
ExportAssets (56)Timeline Frame 178Symbol 142 as "MelonA"
ExportAssets (56)Timeline Frame 178Symbol 143 as "Mango2A"
ExportAssets (56)Timeline Frame 178Symbol 144 as "LimeA"
ExportAssets (56)Timeline Frame 178Symbol 145 as "LemonA"
ExportAssets (56)Timeline Frame 178Symbol 146 as "Lemon_LimeA"
ExportAssets (56)Timeline Frame 178Symbol 147 as "cherryA"
ExportAssets (56)Timeline Frame 178Symbol 148 as "Banana3A"
ExportAssets (56)Timeline Frame 178Symbol 149 as "Banana1A"
ExportAssets (56)Timeline Frame 178Symbol 150 as "Apple_PearA"
ExportAssets (56)Timeline Frame 178Symbol 151 as "FastFood11A"
ExportAssets (56)Timeline Frame 178Symbol 152 as "FastFood10A"
ExportAssets (56)Timeline Frame 178Symbol 153 as "FastFood9A"
ExportAssets (56)Timeline Frame 178Symbol 154 as "FastFood8A"
ExportAssets (56)Timeline Frame 178Symbol 155 as "FastFood7A"
ExportAssets (56)Timeline Frame 178Symbol 156 as "FastFood6A"
ExportAssets (56)Timeline Frame 178Symbol 157 as "FastFood5A"
ExportAssets (56)Timeline Frame 178Symbol 158 as "FastFood4A"
ExportAssets (56)Timeline Frame 178Symbol 159 as "FastFood3A"
ExportAssets (56)Timeline Frame 178Symbol 160 as "FastFood2A"
ExportAssets (56)Timeline Frame 178Symbol 161 as "FastFood1A"
ExportAssets (56)Timeline Frame 178Symbol 162 as "ClothF11A"
ExportAssets (56)Timeline Frame 178Symbol 163 as "ClothF10A"
ExportAssets (56)Timeline Frame 178Symbol 164 as "ClothF9A"
ExportAssets (56)Timeline Frame 178Symbol 165 as "ClothF8A"
ExportAssets (56)Timeline Frame 178Symbol 166 as "ClothF7A"
ExportAssets (56)Timeline Frame 178Symbol 167 as "ClothF6A"
ExportAssets (56)Timeline Frame 178Symbol 168 as "ClothF5A"
ExportAssets (56)Timeline Frame 178Symbol 169 as "ClothF4A"
ExportAssets (56)Timeline Frame 178Symbol 170 as "ClothF3A"
ExportAssets (56)Timeline Frame 178Symbol 171 as "ClothF2A"
ExportAssets (56)Timeline Frame 178Symbol 172 as "ClothF1A"
ExportAssets (56)Timeline Frame 178Symbol 173 as "bonusTOScoreA"
ExportAssets (56)Timeline Frame 178Symbol 174 as "bonusTOCashA"
ExportAssets (56)Timeline Frame 178Symbol 175 as "bonusTOTimeA"
ExportAssets (56)Timeline Frame 178Symbol 176 as "bonusTimeTextImagemap"
ExportAssets (56)Timeline Frame 178Symbol 177 as "BonusIcon_BallT.png"
ExportAssets (56)Timeline Frame 178Symbol 178 as "bonusMoneyTextImagemap"
ExportAssets (56)Timeline Frame 178Symbol 179 as "BonusIcon_BallC.png"
ExportAssets (56)Timeline Frame 178Symbol 180 as "bonusScoreTextImagemap"
ExportAssets (56)Timeline Frame 178Symbol 181 as "BonusIcon_BallB.png"
ExportAssets (56)Timeline Frame 178Symbol 183 as "Ball_priceFree.png"
ExportAssets (56)Timeline Frame 178Symbol 184 as "Beach15A"
ExportAssets (56)Timeline Frame 178Symbol 185 as "Beach14A"
ExportAssets (56)Timeline Frame 178Symbol 186 as "Beach13A"
ExportAssets (56)Timeline Frame 178Symbol 187 as "Beach12A"
ExportAssets (56)Timeline Frame 178Symbol 188 as "Beach11A"
ExportAssets (56)Timeline Frame 178Symbol 189 as "Beach10A"
ExportAssets (56)Timeline Frame 178Symbol 190 as "Beach9A"
ExportAssets (56)Timeline Frame 178Symbol 191 as "Beach8A"
ExportAssets (56)Timeline Frame 178Symbol 192 as "Beach7A"
ExportAssets (56)Timeline Frame 178Symbol 193 as "Beach6A"
ExportAssets (56)Timeline Frame 178Symbol 194 as "Beach5A"
ExportAssets (56)Timeline Frame 178Symbol 195 as "Beach4A"
ExportAssets (56)Timeline Frame 178Symbol 196 as "Beach3A"
ExportAssets (56)Timeline Frame 178Symbol 197 as "Beach2A"
ExportAssets (56)Timeline Frame 178Symbol 198 as "Beach1A"
ExportAssets (56)Timeline Frame 178Symbol 199 as "yellow1.png"
ExportAssets (56)Timeline Frame 178Symbol 200 as "silver.png"
ExportAssets (56)Timeline Frame 178Symbol 201 as "pink1.png"
ExportAssets (56)Timeline Frame 178Symbol 202 as "green1.png"
ExportAssets (56)Timeline Frame 178Symbol 203 as "blue1.png"
ExportAssets (56)Timeline Frame 179Symbol 232 as "InGameMenuBoard"
ExportAssets (56)Timeline Frame 179Symbol 252 as "GameOverBoard"
ExportAssets (56)Timeline Frame 179Symbol 255 as "dotImagemap"
ExportAssets (56)Timeline Frame 179Symbol 258 as "classicCreditCardImagemap"
ExportAssets (56)Timeline Frame 179Symbol 261 as "500"
ExportAssets (56)Timeline Frame 179Symbol 263 as "300Coupon"
ExportAssets (56)Timeline Frame 179Symbol 266 as "100"
ExportAssets (56)Timeline Frame 179Symbol 269 as "100Coupon"
ExportAssets (56)Timeline Frame 179Symbol 272 as "50"
ExportAssets (56)Timeline Frame 179Symbol 275 as "20"
ExportAssets (56)Timeline Frame 179Symbol 278 as "20Coupon.png"
ExportAssets (56)Timeline Frame 179Symbol 281 as "10"
ExportAssets (56)Timeline Frame 179Symbol 284 as "5"
ExportAssets (56)Timeline Frame 179Symbol 316 as "character"
ExportAssets (56)Timeline Frame 179Symbol 317 as "textEffect"
ExportAssets (56)Timeline Frame 179Symbol 318 as "poorImageMap"
ExportAssets (56)Timeline Frame 179Symbol 319 as "greatImageMap"
ExportAssets (56)Timeline Frame 179Symbol 320 as "goodImageMap"
ExportAssets (56)Timeline Frame 179Symbol 321 as "excellentImageMap"
ExportAssets (56)Timeline Frame 180Symbol 323 as "lifeLeftTxt3Imagemap"
ExportAssets (56)Timeline Frame 180Symbol 324 as "lifeLeftTxt2Imagemap"
ExportAssets (56)Timeline Frame 180Symbol 325 as "lifeLeftTxt1Imagemap"
ExportAssets (56)Timeline Frame 180Symbol 326 as "lifeLeftTxt0Imagemap"
ExportAssets (56)Timeline Frame 180Symbol 330 as "TimeP"
ExportAssets (56)Timeline Frame 180Symbol 339 as "progressbar"
ExportAssets (56)Timeline Frame 180Symbol 340 as "whiteNumberImagemap"
ExportAssets (56)Timeline Frame 180Symbol 341 as "wachaka_0_9s.png"
ExportAssets (56)Timeline Frame 180Symbol 342 as "grey_number.png"
ExportAssets (56)Timeline Frame 180Symbol 343 as "bonusNumImagemap"
ExportAssets (56)Timeline Frame 180Symbol 344 as "blankNumImageMap"
ExportAssets (56)Timeline Frame 180Symbol 353 as "LifeNoteBoard"
ExportAssets (56)Timeline Frame 180Symbol 354 as "levelNumberImagemap"
ExportAssets (56)Timeline Frame 180Symbol 358 as "launch"
ExportAssets (56)Timeline Frame 180Symbol 365 as "ItemBoard"
ExportAssets (56)Timeline Frame 181Symbol 366 as "salePeopleImagemap"
ExportAssets (56)Timeline Frame 181Symbol 367 as "suitManImagemap"
ExportAssets (56)Timeline Frame 181Symbol 369 as "casualGirlImagemap"
ExportAssets (56)Timeline Frame 181Symbol 370 as "maleShopperImagemap"
ExportAssets (56)Timeline Frame 181Symbol 371 as "femaleShopperImagemap"
ExportAssets (56)Timeline Frame 181Symbol 372 as "foodGirlImagemap"
ExportAssets (56)Timeline Frame 181Symbol 373 as "objtiveNumImagemap"
ExportAssets (56)Timeline Frame 182Symbol 398 as "eff1"
ExportAssets (56)Timeline Frame 182Symbol 399 as "summaryNumberImagemap"
ExportAssets (56)Timeline Frame 182Symbol 400 as "summaryBubbleImagemap"
ExportAssets (56)Timeline Frame 182Symbol 401 as "lv6NormImagemap"
ExportAssets (56)Timeline Frame 182Symbol 402 as "lv6DimImagemap"
ExportAssets (56)Timeline Frame 182Symbol 403 as "lv5NormImagemap"
ExportAssets (56)Timeline Frame 182Symbol 404 as "lv5DimImagemap"
ExportAssets (56)Timeline Frame 182Symbol 405 as "lv4NormImagemap"
ExportAssets (56)Timeline Frame 182Symbol 406 as "lv4DimImagemap"
ExportAssets (56)Timeline Frame 182Symbol 407 as "lv3NormImagemap"
ExportAssets (56)Timeline Frame 182Symbol 408 as "lv3DimImagemap"
ExportAssets (56)Timeline Frame 182Symbol 409 as "lv2NormImagemap"
ExportAssets (56)Timeline Frame 182Symbol 410 as "lv2DimImagemap"
ExportAssets (56)Timeline Frame 182Symbol 411 as "lv1NormImagemap"
ExportAssets (56)Timeline Frame 182Symbol 412 as "lv1DimImagemap"
ExportAssets (56)Timeline Frame 182Symbol 413 as "frame"
ExportAssets (56)Timeline Frame 182Symbol 414 as "summarySuitManImagemap"
ExportAssets (56)Timeline Frame 182Symbol 415 as "summaryCatGirlImagemap"
ExportAssets (56)Timeline Frame 182Symbol 416 as "summaryCasualGirlImagemap"
ExportAssets (56)Timeline Frame 182Symbol 417 as "summarySalesPeopleImagemap"
ExportAssets (56)Timeline Frame 182Symbol 418 as "summaryMaleShopperImagemap"
ExportAssets (56)Timeline Frame 182Symbol 419 as "summaryFemaleShopperImagemap"
ExportAssets (56)Timeline Frame 182Symbol 420 as "summaryFoodGirlImagemap"
ExportAssets (56)Timeline Frame 182Symbol 444 as "SubmitBoard"

Labels

"MuteOn"Frame 192
"MuteOff"Frame 201
"GameMenu"Frame 211
"PauseOn"Frame 220
"PauseOff"Frame 229
"GameStart"Frame 238
"GameContinue"Frame 249
"NORMAL"Symbol 316 MovieClip [character] Frame 1
"HAPPY"Symbol 316 MovieClip [character] Frame 63
"BUSY"Symbol 316 MovieClip [character] Frame 132
"CRY"Symbol 316 MovieClip [character] Frame 237
"SCARE"Symbol 316 MovieClip [character] Frame 294
"THINK"Symbol 316 MovieClip [character] Frame 357
"GAMEOVER"Symbol 316 MovieClip [character] Frame 422




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Created: 7/3 -2019 13:05:46 Last modified: 7/3 -2019 13:05:46 Server time: 12/05 -2024 13:16:39