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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/60987157?noj=FRM60987157-27DC" width="1" height="1"></div>

penguins-clash.swf

This is the info page for
Flash #118388

(Click the ID number above for more basic data on this flash file.)


Text
Loaded

100%

PLEASE WAIT WHILE YOUR GAME LOADS

characters ©2008 E19 Industries LLC

PLAY GAMES ALL TIME

<p align="left"><font face="AR DARLING" size="40" color="#ff0000" letterSpacing="0.000000" kerning="1">pre sounds</font></p>

Use your mouse to target / shoot
Arrow keys to move.

moregames

play

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>

danger

play

menu

help

continue

<p align="left"></p><p align="left"></p>

1

2

3

4

5

6

7

8

9

10

continue

continue

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">6</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">first</font></p><p align="left"></p>

menu

pause

play

level:

00000

score:

0

life :

00

transition

playagain

tryagain

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">00000</font></p><p align="left"></p>

your shots:

next level

next level

score:

score

next level

YOUR SCORE :

1000

new game

new game

NEW game

1000

ActionScript [AS1/AS2]

Frame 1
Stage.scaleMode = "exactFit"; fscommand ("showmenu", false); play();
Frame 4
function preloadSite() { var _local3 = _root.getBytesLoaded(); var _local2 = _root.getBytesTotal(); var _local4 = Math.round((_local3 / _local2) * 100); l_mc.gotoAndStop(_local4); txtPer = _local4 + "%"; if (_local3 >= _local2) { clearInterval(loadingCall); play(); } } stop(); fscommand ("showmenu", false); var loadingCall = setInterval(preloadSite, 50);
Frame 5
function btnVisible() { play_btn._visible = true; } stop(); play_btn._visible = false; setTimeout(btnVisible, 500); play_btn.onRelease = function () { play(); }; stop();
Frame 6
stop();
Frame 16
play();
Frame 25
function teleportParticle(padNum, padDestination) { i = 1; while (i <= 1) { _root.particle.duplicateMovieClip("particle" + i, i); _root["particle" + i]._x = _root["teleport" + padNum]._x; _root["particle" + i]._y = _root["teleport" + padNum]._y; _root["particle" + i].padDestination = padDestination; i++; } } _root.btnsnd = new Sound(); _root.btnsnd.attachSound("btnsnd"); _root.numbersnd = new Sound(); _root.numbersnd.attachSound("numbersnd"); _root.penrunsnd = new Sound(); _root.penrunsnd.attachSound("penguinrun"); _root.clashanimsnd = new Sound(); _root.clashanimsnd.attachSound("clashanim"); _root.pentxtsnd = new Sound(); _root.pentxtsnd.attachSound("txtfalling"); _root.btnanimsnd = new Sound(); _root.btnanimsnd.attachSound("btnanim"); _root.bgsnd = new Sound(_root.createEmptyMovieClip("gamebgsound", 5002)); _root.bgsnd.attachSound("bgsnd"); _root.menusnd = new Sound(_root.createEmptyMovieClip("menusound", 5004)); _root.menusnd.attachSound("menusnd"); _root.lvlendsnd = new Sound(); _root.lvlendsnd.attachSound("lvlendsnd"); _root.herohurtsnd = new Sound(); _root.herohurtsnd.attachSound("herohurt"); _root.shootsnd = new Sound(); _root.shootsnd.attachSound("shoot"); _root.woodsnd = new Sound(); _root.woodsnd.attachSound("wood"); _root.htibultsnd = new Sound(); _root.htibultsnd.attachSound("htibultsnd"); _root.goversnd = new Sound(); _root.goversnd.attachSound("goversnd"); _root.crysnd = new Sound(_root.createEmptyMovieClip("crysound", 5003)); _root.crysnd.attachSound("cry"); _root.lwinsnd = new Sound(); _root.lwinsnd.attachSound("lwinsnd"); Mouse.hide(); highestLevelCompleted = 0; enemyN = 500; bonus = 500; _root.shots = 0; practice = false; highestLevelCompleted = _root.level - 1; _root.gotoAndStop("menu");
Instance of Symbol 260 MovieClip "mouse_mc" in Frame 25
onClipEvent (load) { this.swapDepths(10001); } onClipEvent (enterFrame) { this.swapDepths(_root.getNextHighestDepth()); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 27
stop(); _root.mouse_mc._visible = true; stopAllSounds(); _root.menusnd.start(); _root.menusnd.onSoundComplete = function () { _root.menusnd.start(); };
Instance of Symbol 353 MovieClip "sound_mc" in Frame 27
on (release, keyPress "m") { if (_root.sound_mc._currentframe == 1) { _root.btnsnd.setVolume(0); _root.sound_mc.gotoAndStop(2); } else if (_root.sound_mc._currentframe == 2) { _root.btnsnd.setVolume(100); _root.sound_mc.gotoAndStop(1); } }
Instance of Symbol 355 MovieClip "particle" in Frame 29
onClipEvent (load) { seeking = false; hyp = 10; thisStopped = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (thisStopped == true) { this.play(); thisStopped = false; } if (seeking == true) { myRadians = Math.atan2(_root["teleport" + padDestination]._y - this._y, _root["teleport" + padDestination]._x - this._x); myDegrees = Math.round((myRadians * 180) / 3.141593); yChange = Math.round(_root["teleport" + padDestination]._y - this._y); xChange = Math.round(_root["teleport" + padDestination]._x - this._x); yMove = Math.round(yChange / 5); xMove = Math.round(xChange / 5); this._y = this._y + yMove; this._x = this._x + xMove; } } else { this.stop(); thisStopped = true; } }
Frame 30
test = 0; nextFrame();
Frame 31
stop(); i = 1; while (i <= 1000) { _root["ball" + i]._visible = false; _root["enemyBall" + i]._visible = false; i++; } _root.player.removeMovieClip(); score = 0; var mspeed = 0; var life = 3; _root.mouse_mc._visible = true; _root.GamePaused = false; _root.deadNum = 0; _root.totalscore = 0; _root.player.n = 500; Mouse.hide(); _root.menusnd.setVolume(70); _root.menusnd.onSoundComplete = function () { _root.menusnd.start(); }; level = 1; var playerDetails = SharedObject.getLocal("PenguinsClash"); trace(playerDetails.data.lev + "===="); if (playerDetails.data.lev == undefined) { playerDetails.data.lev = _root.level; } else { _root.level = playerDetails.data.lev; }
Frame 32
stop(); stopAllSounds(); _root.menusnd.start(); _root.menusnd.onSoundComplete = function () { _root.menusnd.start(); }; _root.GamePaused = false; _root.mouse_mc._visible = true; _root.player._x = 10000; _root.player._y = 10000; onEnterFrame = function () { if (_root.level >= 1) { _root.helpmc.hel.lv_1_mc.i = i; _root.helpmc.hel.lv_1_mc._alpha = 100; _root.helpmc.hel.lv_1_mc.onRelease = function () { _root.level = 1; _root.playerDetails.data.lev = 1; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 2) { _root.helpmc.hel.lv_2_mc.i = i; _root.helpmc.hel.lv_2_mc._alpha = 100; _root.helpmc.hel.lv_2_mc.onRelease = function () { _root.level = 2; _root.playerDetails.data.lev = 2; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 3) { _root.helpmc.hel.lv_3_mc.i = i; _root.helpmc.hel.lv_3_mc._alpha = 100; _root.helpmc.hel.lv_3_mc.onRelease = function () { _root.level = 3; _root.playerDetails.data.lev = 3; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 4) { _root.helpmc.hel.lv_4_mc.i = i; _root.helpmc.hel.lv_4_mc._alpha = 100; _root.helpmc.hel.lv_4_mc.onRelease = function () { _root.level = 4; _root.playerDetails.data.lev = 4; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 5) { _root.helpmc.hel.lv_5_mc.i = i; _root.helpmc.hel.lv_5_mc._alpha = 100; _root.helpmc.hel.lv_5_mc.onRelease = function () { _root.level = 5; _root.playerDetails.data.lev = 5; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 6) { _root.helpmc.hel.lv_6_mc.i = i; _root.helpmc.hel.lv_6_mc._alpha = 100; _root.helpmc.hel.lv_6_mc.onRelease = function () { _root.level = 6; _root.playerDetails.data.lev = 6; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 7) { _root.helpmc.hel.lv_7_mc.i = i; _root.helpmc.hel.lv_7_mc._alpha = 100; _root.helpmc.hel.lv_7_mc.onRelease = function () { _root.level = 7; _root.playerDetails.data.lev = 7; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 8) { _root.helpmc.hel.lv_8_mc.i = i; _root.helpmc.hel.lv_8_mc._alpha = 100; _root.helpmc.hel.lv_8_mc.onRelease = function () { _root.level = 8; _root.playerDetails.data.lev = 8; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 9) { _root.helpmc.hel.lv_9_mc.i = i; _root.helpmc.hel.lv_9_mc._alpha = 100; _root.helpmc.hel.lv_9_mc.onRelease = function () { _root.level = 9; _root.playerDetails.data.lev = 9; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } if (_root.level >= 10) { _root.helpmc.hel.lv_10_mc.i = i; _root.helpmc.hel.lv_10_mc._alpha = 100; _root.helpmc.hel.lv_10_mc.onRelease = function () { _root.level = 10; _root.playerDetails.data.lev = 10; _root.numbersnd.start(); _root.helpmc.hel[_root.nam].onEnterFrame = function () { if (_root.helpmc.hel[_root.nam]._xscale > 40) { _root.helpmc.hel[_root.nam]._rotation = _root.helpmc.hel[_root.nam]._rotation + 20; _root.helpmc.hel[_root.nam]._xscale = _root.helpmc.hel[_root.nam]._xscale - 5; _root.helpmc.hel[_root.nam]._yscale = _root.helpmc.hel[_root.nam]._yscale - 5; _root.helpmc.hel[_root.nam]._alpha = _root.helpmc.hel[_root.nam]._alpha - 5; _root.helpmc.hel[_root.nam]._y = _root.helpmc.hel[_root.nam]._y + 5; } else { _root.gotoAndPlay("level" + _root.level); } }; }; } }; onIce = false; stop();
Frame 33
nextFrame();
Instance of Symbol 498 MovieClip "pause_mc" in Frame 33
on (release, keyPress "p") { if (_root.GamePaused == false) { this.gotoAndStop(2); _root.GamePaused = true; } else if (_root.GamePaused == true) { this.gotoAndStop(1); _root.GamePaused = false; } }
Frame 34
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.setVolume(70); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 1; _root.shots = 0; score = 0; enemyN = 51; _root.player.n = 500; enemies = 1; enemyNum = enemies; _root.icebg.gotoAndStop(1); _root.player._x = 198; _root.player._y = 210; _root.player.reset(); Mouse.hide(); objects = 2; teleportNum = 0; switchNum = 0; transportNum = 0; _root.displaybox_mc._visible = false; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false; _root.GamePaused = false;
Instance of Symbol 506 MovieClip "hint" in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 34
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 34
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 579 MovieClip "ball" in Frame 34
onClipEvent (load) { transportHit = false; transHit = 0; deg = _root.player.deg; rad = deg * 0.01745329; pballYspeed = hyp * Math.sin(rad); pballXspeed = hyp * Math.cos(rad); if (_root.player.objectHit == false) { this._y = _root.player._y; this._x = _root.player._x; } _root.player.turretRad = rad; _root.player.recoilSpeed = Math.sqrt(Math.pow(pballXspeed, 2) + Math.pow(pballYspeed, 2)); fullHealth = 5; health = fullHealth; var moveball = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (moveball == false) { this._x = this._x + pballXspeed; this._y = this._y + pballYspeed; } if ((((this._x < 0) || (this._x > 750)) || (this._y < 0)) || (this._y > 550)) { this.removeMovieClip(); } j = 1; while (j <= _root.transportNum) { if (this.hitTest(_root["transport" + j].test)) { if (transportHit == false) { this._x = _root["transport" + _root["transport" + j].transDestination]._x; this._y = _root["transport" + _root["transport" + j].transDestination]._y; transportHit = true; health--; } } else { transHit++; } j++; } if (transHit == _root.transportNum) { transHit = 0; transportHit = false; } else { transHit = 0; } k = 1; while (k <= _root.switchNum) { if (this.hitTest(_root["switch" + k].test)) { _root["switch" + k].switchOn = true; } k++; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root.htibultsnd.start(); _root["enemy" + i].moveSpeed = hyp; _root["enemy" + i].angleRad = rad; rad = rad - 3.141593; pballXspeed = 0; pballYspeed = 0; this._x = this._x + (pballXspeed / 2); this._y = this._y + (pballYspeed / 2); _root.enmyhurtsnd.start(); health--; this.removeMovieClip(); } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n].sideLeft) && (!moveball)) { _root.woodsnd.start(); pballXspeed = pballXspeed * -1; this._x = this._x + 1; if (pballYspeed > 0) { rad = Math.acos(pballXspeed / hyp); } else { rad = 6.283185 - Math.acos(pballXspeed / hyp); } _root["object" + n].xMove = hyp; health--; moveball = true; this.gotoAndStop(2); } else if (this.hitTest(_root["object" + n].sideRight) && (!moveball)) { _root.woodsnd.start(); pballXspeed = pballXspeed * -1; this._x = this._x + 1; if (pballYspeed > 0) { rad = Math.acos(pballXspeed / hyp) - 6.283185; } else { rad = -Math.acos(pballXspeed / hyp); } _root["object" + n].xMove = -hyp; health--; moveball = true; this.gotoAndStop(2); } else if (this.hitTest(_root["object" + n].sideBottom) && (!moveball)) { _root.woodsnd.start(); pballYspeed = pballYspeed * -1; this._y = this._y + 1; if (pballXspeed > 0) { rad = Math.asin(pballYspeed / hyp); } else { rad = 3.141593 - Math.asin(pballYspeed / hyp); } _root["object" + n].yMove = -hyp; health--; moveball = true; this.gotoAndStop(2); } else if (this.hitTest(_root["object" + n].sideTop) && (!moveball)) { _root.woodsnd.start(); pballYspeed = pballYspeed * -1; this._y = this._y - 1; if (pballXspeed > 0) { rad = Math.asin(pballYspeed / hyp); } else { rad = 3.141593 - Math.asin(pballYspeed / hyp); } _root["object" + n].yMove = hyp; health--; moveball = true; this.gotoAndStop(2); } n++; } if (health > 0) { this._alpha = health * (100 / fullHealth); } else { this.removeMovieClip(); } } }
Instance of Symbol 607 MovieClip "player" in Frame 34
onClipEvent (load) { function reset() { this.gotoAndStop(1); dead = false; direction = ""; explode = false; hSpeed = 0; vSpeed = 0; objectHit = false; anchored = false; objectMiss = 0; turretRad = 0; recoilSpeed = 0; ballSpeed = 0; charging = false; n = 500; } firingRate = 4; maxSpeed = 5; acc = 0.55; up = false; down = false; left = false; right = false; transition = false; teleporting = false; teleportHit = 0; reset(); this.swapDepths(10000); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { _root.mspeed = ballSpeed; _root.mtr._rotation = _root.mspeed * 12; if (_root.onIce != true) { acc = 0.55; } else { acc = 0.19; } _root.test = _root["ball" + n].hyp; i = 1; while (i <= _root.teleportNum) { if (this.hitTest(_root["teleport" + i]) == false) { teleportHit++; } i++; } if (teleportHit == _root.teleportNum) { teleporting = false; teleportHit = 0; } else { teleportHit = 0; } if (dead == false) { if (transition == false) { if (firingRate > 0) { firingRate--; } x = _root._xmouse - this._x; y = _root._ymouse - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this.penguin._rotation = deg; if (anchored == false) { if (recoilSpeed > 0) { if (_root.onIce != true) { recoilSpeed = recoilSpeed - 1.4; } else { recoilSpeed = recoilSpeed - 0.6; } xSpeed = recoilSpeed * Math.cos(turretRad); ySpeed = recoilSpeed * Math.sin(turretRad); this._x = this._x - xSpeed; this._y = this._y - ySpeed; } else { recoilSpeed = 0; } } if (charging == true) { if (ballSpeed < 14) { ballSpeed = ballSpeed + 0.5; } } if (objectMiss == _root.objects) { objectHit = false; objectMiss = 0; } else { objectMiss = 0; } rotLimit = 0; if (anchored == false) { this._x = this._x + hSpeed; if (Key.isDown(39) || (Key.isDown(68))) { right = true; if (Key.isDown(38) || (Key.isDown(87))) { rotLimit = 45; } else if (Key.isDown(40) || (Key.isDown(83))) { } else { rotLimit = 90; } if ((this.base._rotation < rotLimit) && (this.base._rotation >= (rotLimit - 180))) { this.base._rotation = this.base._rotation + 15; } else if ((this.base._rotation > rotLimit) || (this.base._rotation <= (rotLimit - 180))) { this.base._rotation = this.base._rotation - 15; } if (hSpeed < maxSpeed) { hSpeed = hSpeed + acc; } } else if (right == true) { right = false; } if (Key.isDown(37) || (Key.isDown(65))) { left = true; if (Key.isDown(38) || (Key.isDown(87))) { rotLimit = -45; } else if (Key.isDown(40) || (Key.isDown(83))) { rotLimit = -135; } else { rotLimit = -90; } if ((this.base._rotation > rotLimit) && (this.base._rotation <= (rotLimit + 180))) { this.base._rotation = this.base._rotation - 15; } else if ((this.base._rotation < rotLimit) || (this.base._rotation >= (rotLimit + 180))) { this.base._rotation = this.base._rotation + 15; } if (hSpeed > (-maxSpeed)) { hSpeed = hSpeed - acc; } } else if (left == true) { left = false; } if ((left == false) && (right == false)) { if (hSpeed > 0) { hSpeed = hSpeed - acc; if (hSpeed < acc) { hSpeed = 0; } } else if (hSpeed < 0) { hSpeed = hSpeed + acc; if (hSpeed > acc) { hSpeed = 0; } } } this._y = this._y + vSpeed; if (Key.isDown(40) || (Key.isDown(83))) { down = true; if (Key.isDown(37) || (Key.isDown(65))) { rotLimit = -135; } else if (Key.isDown(39) || (Key.isDown(68))) { } else { rotLimit = 180; } if ((this.base._rotation < rotLimit) && (this.base._rotation >= (rotLimit - 180))) { this.base._rotation = this.base._rotation + 15; } else if ((this.base._rotation > rotLimit) || (this.base._rotation <= (rotLimit - 180))) { this.base._rotation = this.base._rotation - 15; } if (vSpeed < maxSpeed) { vSpeed = vSpeed + acc; } } else if (down == true) { down = false; } if (Key.isDown(38) || (Key.isDown(87))) { up = true; if (Key.isDown(37) || (Key.isDown(65))) { rotLimit = -45; } else if (Key.isDown(39) || (Key.isDown(68))) { rotLimit = 45; } else { rotLimit = 0; } if ((this.base._rotation < rotLimit) && (this.base._rotation >= (rotLimit - 180))) { this.base._rotation = this.base._rotation + 15; } else if ((this.base._rotation > rotLimit) && (this.base._rotation <= (rotLimit + 180))) { this.base._rotation = this.base._rotation - 15; } if (vSpeed > (-maxSpeed)) { vSpeed = vSpeed - acc; } } else if (up == true) { up = false; } if ((down == false) && (up == false)) { if (vSpeed > 0) { vSpeed = vSpeed - acc; if (vSpeed < acc) { vSpeed = 0; } } else if (vSpeed < 0) { vSpeed = vSpeed + acc; if (vSpeed > acc) { vSpeed = 0; } } } } } } else if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } } onClipEvent (mouseDown) { if (dead == false) { if (transition == false) { if (firingRate <= 0) { this.gotoAndStop(2); _root.mouse_mc.gotoAndPlay(2); charging = true; ballSpeed = 5; } } } } onClipEvent (mouseUp) { if (dead == false) { if (transition == false) { if (charging == true) { firingRate = 4; _root.shootsnd.start(); _root.mouse_mc.gotoAndPlay(21); charging = false; _root.ball.duplicateMovieClip("ball" + n, n); _root["ball" + n].hyp = ballSpeed; _root.player.penguin.blastanim.gotoAndPlay(2); n++; ballSpeed = 0; _root.shots++; } } } }
Instance of Symbol 612 MovieClip "enemyBall" in Frame 34
onClipEvent (load) { transportHit = false; transHit = 0; deg = _root["enemy" + enemyNum].deg; rad = deg * 0.01745329; eYspeed = hyp * Math.sin(rad); eXspeed = hyp * Math.cos(rad); this._y = _root["enemy" + enemyNum]._y + (eYspeed * 3); this._x = _root["enemy" + enemyNum]._x + (eXspeed * 3); fullHealth = 5; health = fullHealth; var moveit = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (moveit == false) { this._x = this._x + eXspeed; this._y = this._y + eYspeed; } if ((((this._x < 0) || (this._x > 750)) || (this._y < 0)) || (this._y > 550)) { this.removeMovieClip(); } if (this.hitTest(_root.player.test)) { _root.htibultsnd.start(); _root.player.recoilSpeed = hyp; _root.player.turretRad = rad - 3.141593; eXspeed = eXspeed * -1; eYspeed = eYspeed * -1; health--; this.removeMovieClip(); } j = 1; while (j <= _root.transportNum) { if (this.hitTest(_root["transport" + j].test)) { if (transportHit == false) { this._x = _root["transport" + _root["transport" + j].transDestination]._x; this._y = _root["transport" + _root["transport" + j].transDestination]._y; transportHit = true; health--; } } else { transHit++; } j++; } if (transHit == _root.transportNum) { transHit = 0; transportHit = false; } else { transHit = 0; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n].sideLeft && (!moveit))) { _root.woodsnd.start(); moveit = true; if (eYspeed > 0) { rad = Math.acos(eXspeed / hyp); } else { rad = 6.283185 - Math.acos(eXspeed / hyp); } _root["object" + n].xMove = hyp; health--; this.gotoAndStop(2); } else if (this.hitTest(_root["object" + n].sideRight) && (!moveit)) { _root.woodsnd.start(); moveit = true; if (eYspeed > 0) { rad = Math.acos(eXspeed / hyp) - 6.283185; } else { rad = -Math.acos(eXspeed / hyp); } _root["object" + n].xMove = -hyp; health--; this.gotoAndStop(2); } else if (this.hitTest(_root["object" + n].sideBottom) && (!moveit)) { _root.woodsnd.start(); moveit = true; if (eXspeed > 0) { rad = Math.asin(eYspeed / hyp); } else { rad = 3.141593 - Math.asin(eYspeed / hyp); } _root["object" + n].yMove = -hyp; health--; this.gotoAndStop(2); } else if (this.hitTest(_root["object" + n].sideTop) && (!moveit)) { _root.woodsnd.start(); moveit = true; if (eXspeed > 0) { rad = Math.asin(eYspeed / hyp); } else { rad = 3.141593 - Math.asin(eYspeed / hyp); } _root["object" + n].yMove = hyp; health--; this.gotoAndStop(2); } n++; } if (health > 0) { this._alpha = health * (100 / fullHealth); } else { this.removeMovieClip(); } } }
Instance of Symbol 615 MovieClip "transition" in Frame 34
onClipEvent (load) { function reset() { this._alpha = 0; shrink = true; this._x = 350; this._y = 248; } this.gotoAndPlay(25); playing = false; playerDead = false; reset(); this._alpha = 100; } onClipEvent (enterFrame) { if ((_root.enemyNum <= 0) || (playerDead == true)) { this.play(); this._x = 350; this._y = 250; if (shrink == true) { this._alpha = 100; } else { this._alpha = 100; } } }
Instance of Symbol 655 MovieClip "displaybox_mc" in Frame 34
onClipEvent (load) { this._visible = false; }
Frame 35
nextFrame();
Frame 36
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 2; enemyN = 51; _root.icebg.gotoAndStop(2); _root.player.n = 500; enemies = 2; enemyNum = enemies; _root.player._x = 170; _root.player._y = 150; _root.enemy1._x = 553; _root.enemy1._y = 403; _root.enemy2._x = 608; _root.enemy2._y = 86; _root.player.reset(); Mouse.hide(); objects = 2; teleportNum = 2; switchNum = 0; transportNum = 0; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 657 MovieClip "hint" in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { _root["enemy" + i].direction = "up"; } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { _root["object" + n].direction = "up"; } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player.direction = "up"; } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 36
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 666 MovieClip "teleport1" in Frame 36
onClipEvent (load) { padNum = 1; padDestination = 2; } onClipEvent (enterFrame) { if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.teleporting == false) { _root.player.teleporting = true; _root.teleportParticle(padNum, padDestination); _root.player._x = _root["teleport" + padDestination]._x; _root.player._y = _root["teleport" + padDestination]._y; _root.player.transition = true; _root.player._visible = false; } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 36
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 36
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Frame 37
nextFrame();
Frame 38
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 3; levelText.play(); enemyN = 51; _root.player.n = 500; enemies = 2; enemyNum = enemies; _root.icebg.gotoAndStop(3); _root.player._x = 105; _root.player._y = 132; _root.enemy1._x = 547; _root.enemy1._y = 114; _root.enemy2._x = 385; _root.enemy2._y = 350; _root.player.reset(); Mouse.hide(); objects = 3; teleportNum = 0; switchNum = 0; transportNum = 2; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 674 MovieClip "hint" in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 38
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 675 MovieClip "transport1" in Frame 38
onClipEvent (load) { transNum = 1; transDestination = 2; }
Instance of Symbol 676 MovieClip "transport2" in Frame 38
onClipEvent (load) { transNum = 2; transDestination = 1; }
Instance of Symbol 678 MovieClip "object2" in Frame 38
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._y < 250) { this._y = this._y + 1.5; } else { reverse = true; activate = true; } } else if (this._y > 95) { this._y = this._y - 1.5; } else { reverse = false; activate = true; } } } }
Instance of Symbol 678 MovieClip "object3" in Frame 38
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._y < 400) { this._y = this._y + 1.5; } else { reverse = true; activate = true; } } else if (this._y > 280) { this._y = this._y - 1.5; } else { reverse = false; activate = true; } } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 38
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 38
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Frame 39
nextFrame();
Frame 40
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 4; levelText.play(); enemyN = 51; _root.player.n = 500; enemies = 4; enemyNum = enemies; _root.icebg.gotoAndStop(4); _root.player._x = 385; _root.player._y = 440; _root.enemy1._x = 592; _root.enemy1._y = 309; _root.enemy2._x = 124; _root.enemy2._y = 295; _root.enemy3._x = 552; _root.enemy3._y = 110; _root.enemy4._x = 197; _root.enemy4._y = 100; _root.player.reset(); Mouse.hide(); objects = 8; teleportNum = 0; switchNum = 0; transportNum = 0; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 680 MovieClip "hint" in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 40
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 691 MovieClip "well1" in Frame 40
onClipEvent (load) { playerGet = false; used = false; timer = 0; } onClipEvent (enterFrame) { if (used == false) { if (this.hitTest(_root.player._x, _root.player._y, true) && (playerGet == false)) { playerGet = true; _root.player.anchored = true; _root.player._rotation = 0; _root.player._x = this._x + 3; _root.player._y = this._y; this.nextFrame(); this.timerBar.bar._xscale = 100; timer = 350; lim = 100 / timer; } if (playerGet == true) { if (timer > 0) { timer--; this.timerBar.bar._xscale = this.timerBar.bar._xscale - lim; } else { playerGet = false; this.prevFrame(); used = true; _root.player.anchored = false; _root.player.recoilSpeed = 0; _root.player.hSpeed = 0; _root.player.vSpeed = 0; } } } else { this.glow._visible = false; } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 40
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy3" in Frame 40
onClipEvent (load) { function respawn() { playing = false; enemyNum = 3; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy4" in Frame 40
onClipEvent (load) { function respawn() { playing = false; enemyNum = 4; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 40
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Frame 41
nextFrame();
Frame 42
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 5; levelText.play(); enemyN = 51; _root.player.n = 500; enemies = 4; enemyNum = enemies; _root.icebg.gotoAndStop(5); _root.player._x = 320; _root.player._y = 280; _root.enemy1._x = 418; _root.enemy1._y = 360; _root.enemy2._x = 446; _root.enemy2._y = 204; _root.enemy3._x = 256; _root.enemy3._y = 136; _root.enemy4._x = 188; _root.enemy4._y = 272; _root.player.reset(); Mouse.hide(); objects = 3; teleportNum = 0; switchNum = 0; transportNum = 0; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 695 MovieClip "hint" in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { _root["enemy" + i].direction = "up"; } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { _root["object" + n].direction = "up"; } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player.direction = "up"; } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 42
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 42
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy3" in Frame 42
onClipEvent (load) { function respawn() { playing = false; enemyNum = 3; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy4" in Frame 42
onClipEvent (load) { function respawn() { playing = false; enemyNum = 4; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 42
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Frame 43
nextFrame();
Frame 44
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 6; levelText.play(); enemyN = 51; _root.player.n = 500; enemies = 4; enemyNum = enemies; _root.icebg.gotoAndStop(6); _root.player._x = 360; _root.player._y = 210; _root.enemy1._x = 597; _root.enemy1._y = 110; _root.enemy2._x = 152; _root.enemy2._y = 104; _root.enemy3._x = 152; _root.enemy3._y = 420; _root.enemy4._x = 553; _root.enemy4._y = 426; _root.player.reset(); Mouse.hide(); objects = 6; teleportNum = 0; switchNum = 2; transportNum = 0; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 697 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { _root["enemy" + i].direction = "left"; } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { _root["object" + n].direction = "left"; } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player.direction = "left"; } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 44
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 44
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 44
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy3" in Frame 44
onClipEvent (load) { function respawn() { playing = false; enemyNum = 3; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy4" in Frame 44
onClipEvent (load) { function respawn() { playing = false; enemyNum = 4; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 678 MovieClip "object2" in Frame 44
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._y < 280) { this._y = this._y + 1.5; } else { reverse = true; activate = true; } } else if (this._y > 170) { this._y = this._y - 1.5; } else { reverse = false; activate = true; } } } }
Instance of Symbol 678 MovieClip "object3" in Frame 44
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._y < 408) { this._y = this._y + 1.5; } else { reverse = true; activate = true; } } else if (this._y > 318) { this._y = this._y - 1.5; } else { reverse = false; activate = true; } } } }
Instance of Symbol 678 MovieClip "object1" in Frame 44
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._y < 162) { this._y = this._y + 1.5; } else { reverse = true; activate = true; } } else if (this._y > 60) { this._y = this._y - 1.5; } else { reverse = false; activate = true; } } } }
Instance of Symbol 678 MovieClip "object4" in Frame 44
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._y < 280) { this._y = this._y + 1.5; } else { reverse = true; activate = true; } } else if (this._y > 180) { this._y = this._y - 1.5; } else { reverse = false; activate = true; } } } }
Instance of Symbol 699 MovieClip "object5" in Frame 44
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._x < 508) { this._x = this._x + 2; } else { reverse = true; activate = true; } } else if (this._x > 337) { this._x = this._x - 2; } else { reverse = false; activate = true; } } } }
Frame 45
nextFrame();
Frame 46
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 7; levelText.play(); enemyN = 51; _root.player.n = 500; enemies = 4; enemyNum = enemies; _root.icebg.gotoAndStop(7); _root.player._x = 320; _root.player._y = 280; _root.enemy1._x = 612; _root.enemy1._y = 330; _root.enemy2._x = 587; _root.enemy2._y = 192; _root.enemy3._x = 101; _root.enemy3._y = 212; _root.enemy4._x = 118; _root.enemy4._y = 330; _root.player.reset(); Mouse.hide(); objects = 4; teleportNum = 0; switchNum = 0; transportNum = 0; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 701 MovieClip "hint" in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 46
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 574 MovieClip "enemy3" in Frame 46
onClipEvent (load) { function respawn() { playing = false; enemyNum = 3; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy4" in Frame 46
onClipEvent (load) { function respawn() { playing = false; enemyNum = 4; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 46
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 46
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Frame 47
nextFrame();
Frame 48
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 8; enemyN = 51; _root.player.n = 500; enemies = 6; enemyNum = enemies; _root.icebg.gotoAndStop(8); _root.player._x = 104; _root.player._y = 116; _root.enemy1._x = 602; _root.enemy1._y = 79; _root.enemy2._x = 540; _root.enemy2._y = 428; _root.enemy3._x = 449; _root.enemy3._y = 118; _root.enemy4._x = 108; _root.enemy4._y = 410; _root.enemy5._x = 283; _root.enemy5._y = 146; _root.player.reset(); Mouse.hide(); objects = 2; teleportNum = 0; switchNum = 0; transportNum = 0; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 703 MovieClip "hint" in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 48
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 678 MovieClip "object1" in Frame 48
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._y < 384) { this._y = this._y + 1.5; } else { reverse = true; activate = true; } } else if (this._y > 164) { this._y = this._y - 1.5; } else { reverse = false; activate = true; } } } }
Instance of Symbol 678 MovieClip "object2" in Frame 48
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._y < 324) { this._y = this._y + 1.5; } else { reverse = true; activate = true; } } else if (this._y > 74) { this._y = this._y - 1.5; } else { reverse = false; activate = true; } } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 48
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 15; firingRate = 40; } reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 15; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 15; } } if (dead == false) { if (reverse == false) { if (this._y < 350) { this._y = this._y + 4; } else { reverse = true; } } else if (reverse == true) { if (this._y > 80) { this._y = this._y - 4; } else { reverse = false; } } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy3" in Frame 48
onClipEvent (load) { function respawn() { playing = false; enemyNum = 3; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 10; firingRate = 40; } reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 15; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 15; } } if (dead == false) { if (reverse == false) { if (this._y < 368) { this._y = this._y + 5; } else { reverse = true; } } else if (reverse == true) { if (this._y > 100) { this._y = this._y - 5; } else { reverse = false; } } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy5" in Frame 48
onClipEvent (load) { function respawn() { playing = false; enemyNum = 5; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 20; firingRate = 40; } reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 15; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 15; } } if (dead == false) { if (reverse == false) { if (this._y < 366) { this._y = this._y + 5; } else { reverse = true; } } else if (reverse == true) { if (this._y > 126) { this._y = this._y - 5; } else { reverse = false; } } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy4" in Frame 48
onClipEvent (load) { function respawn() { playing = false; enemyNum = 4; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 48
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy6" in Frame 48
onClipEvent (load) { function respawn() { playing = false; enemyNum = 6; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Frame 49
nextFrame();
Frame 50
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 9; enemyN = 51; _root.player.n = 500; enemies = 6; enemyNum = enemies; _root.icebg.gotoAndStop(9); _root.player._x = 360; _root.player._y = 230; _root.enemy1._x = 602; _root.enemy1._y = 80; _root.enemy2._x = 160; _root.enemy2._y = 79; _root.enemy3._x = 124; _root.enemy3._y = 253; _root.enemy4._x = 108; _root.enemy4._y = 410; _root.player.reset(); Mouse.hide(); objects = 2; teleportNum = 0; switchNum = 0; transportNum = 0; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 705 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 50
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 699 MovieClip "object2" in Frame 50
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (activate == true) { if (reverse == false) { if (this._x < 170) { this._x = this._x + 2; } else { reverse = true; activate = true; } } else if (this._x > 50) { this._x = this._x - 2; } else { reverse = false; activate = true; } } }
Instance of Symbol 699 MovieClip "object1" in Frame 50
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._x < 345) { this._x = this._x + 2; } else { reverse = true; activate = true; } } else if (this._x > 262) { this._x = this._x - 2; } else { reverse = false; activate = true; } } } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 50
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 15; firingRate = 40; minlen = 380; } reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 15; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 15; } } if (dead == false) { if (reverse == false) { if (this._x < 600) { this._x = this._x + 5; } else { reverse = true; } } else if (reverse == true) { if (this._x > minlen) { this._x = this._x - 5; } else { reverse = false; } } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 50
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 20; firingRate = 40; } reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 15; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 15; } } if (dead == false) { if (reverse == false) { if (this._x < 350) { this._x = this._x + 5; } else { reverse = true; } } else if (reverse == true) { if (this._x > 160) { this._x = this._x - 5; } else { reverse = false; } } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; this._rotation = 90; deg = 90; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy3" in Frame 50
onClipEvent (load) { function respawn() { playing = false; enemyNum = 3; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy4" in Frame 50
onClipEvent (load) { function respawn() { playing = false; enemyNum = 4; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy5" in Frame 50
onClipEvent (load) { function respawn() { playing = false; enemyNum = 5; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy6" in Frame 50
onClipEvent (load) { function respawn() { playing = false; enemyNum = 6; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = random(15) + 5; firingRate = random(25) + 25; } reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Frame 51
nextFrame();
Frame 52
stop(); stopAllSounds(); _root.bgsnd.start(); _root.bgsnd.onSoundComplete = function () { _root.bgsnd.start(); }; level = 10; enemyN = 51; _root.player.n = 500; enemies = 5; enemyNum = enemies; _root.player._x = 100; _root.player._y = 80; _root.enemy1._x = 304; _root.enemy1._y = 187; _root.enemy2._x = 106; _root.enemy2._y = 308; _root.enemy3._x = 547; _root.enemy3._y = 429; _root.enemy4._x = 388; _root.enemy4._y = 80; _root.enemy5._x = 339; _root.enemy5._y = 298; _root.icebg.gotoAndStop(10); _root.enemy6._x = 269; _root.enemy6._y = 399; _root.player.reset(); Mouse.hide(); objects = 5; teleportNum = 0; switchNum = 0; transportNum = 0; _root.player.base._rotation = 90; _root.player._xscale = 100; _root.player._yscale = 100; onIce = false;
Instance of Symbol 707 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "right"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "right"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "right"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { _root["enemy" + i].direction = "up"; } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { _root["object" + n].direction = "up"; } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { _root.player.direction = "up"; } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "up"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "up"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "up"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip "hint" in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "down"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._y = _root["object" + n]._y + 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "down"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "down"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 508 MovieClip in Frame 52
onClipEvent (enterFrame) { i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i]._x, _root["enemy" + i]._y, true)) { if (_root["enemy" + i].dead == false) { _root["enemy" + i].gotoAndStop("dead"); _root["enemy" + i].moveSpeed = 0; _root["enemy" + i].dead = true; _root["enemy" + i].direction = "left"; } } i++; } n = 1; while (n <= _root.objects) { if (this.hitTest(_root["object" + n]._x, _root["object" + n]._y, true)) { if (_root["object" + n].dead == false) { _root["object" + n]._x = _root["object" + n]._x - 20; _root["object" + n].gotoAndStop("dead"); _root["object" + n].dead = true; _root["object" + n].direction = "left"; } } n++; } if (this.hitTest(_root.player._x, _root.player._y, true)) { if (_root.player.dead == false) { _root.player.dead = true; _root.player.gotoAndStop("dead"); _root.player.direction = "left"; } } }
Instance of Symbol 699 MovieClip "object2" in Frame 52
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._x < 215) { this._x = this._x + 2; } else { reverse = true; activate = true; } } else if (this._x > 75) { this._x = this._x - 2; } else { reverse = false; activate = true; } } } }
Instance of Symbol 699 MovieClip "object1" in Frame 52
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._x < 484) { this._x = this._x + 2; } else { reverse = true; activate = true; } } else if (this._x > 380) { this._x = this._x - 2; } else { reverse = false; activate = true; } } } }
Instance of Symbol 699 MovieClip "object3" in Frame 52
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._x < 355) { this._x = this._x + 2; } else { reverse = true; activate = true; } } else if (this._x > 120) { this._x = this._x - 2; } else { reverse = false; activate = true; } } } }
Instance of Symbol 699 MovieClip "object4" in Frame 52
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._x < 384) { this._x = this._x + 2; } else { reverse = true; activate = true; } } else if (this._x > 284) { this._x = this._x - 2; } else { reverse = false; activate = true; } } } }
Instance of Symbol 699 MovieClip "object5" in Frame 52
onClipEvent (load) { activate = true; reverse = false; } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (activate == true) { if (reverse == false) { if (this._x < 548) { this._x = this._x + 2; } else { reverse = true; activate = true; } } else if (this._x > 468) { this._x = this._x - 2; } else { reverse = false; activate = true; } } } }
Instance of Symbol 574 MovieClip "enemy1" in Frame 52
onClipEvent (load) { function respawn() { playing = false; enemyNum = 1; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 20; firingRate = 2; } deg = 0; reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (dead == false) { this._rotation = this._rotation + 2; deg = deg + 2; } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy4" in Frame 52
onClipEvent (load) { function respawn() { playing = false; enemyNum = 4; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; minlen = 328; maxlen = 560; trace("reset"); } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 10; firingRate = 40; } reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 15; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 15; } } if (dead == false) { if (reverse == false) { if (this._x < maxlen) { this._x = this._x + 5; } else { reverse = true; } } else if (reverse == true) { if (this._x > minlen) { this._x = this._x - 5; } else { reverse = false; } } } if (moveSpeed > 0) { maxlen = maxlen + 1; minlen = minlen + 1; moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy5" in Frame 52
onClipEvent (load) { function respawn() { playing = false; enemyNum = 5; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 10; firingRate = 40; } reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 15; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 15; } } if (dead == false) { if (reverse == false) { if (this._x < 490) { this._x = this._x + 5; } else { reverse = true; } } else if (reverse == true) { if (this._x > 205) { this._x = this._x - 5; } else { reverse = false; } } } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; x = _root.player._x - this._x; y = _root.player._y - this._y; hyp = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); cos = x / hyp; rad = Math.acos(cos); deg = Math.floor(180 / (3.141593 / rad)); if (y < 0) { deg = -deg; } this._rotation = deg; this.test._rotation = -deg; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy2" in Frame 52
onClipEvent (load) { function respawn() { playing = false; enemyNum = 2; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 15; firingRate = 5; } deg = 0; reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (dead == false) { this._rotation = this._rotation + 1; deg = deg + 1; } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Instance of Symbol 574 MovieClip "enemy3" in Frame 52
onClipEvent (load) { function respawn() { playing = false; enemyNum = 3; angleRad = 0; moveSpeed = 0; edgeOfScreen = false; dead = false; explode = false; direction = ""; } function reset() { ballSpeed = 5; charging = false; firing = false; chargeTime = 23; firingRate = 11; } deg = 0; reverse = false; reset(); respawn(); } onClipEvent (enterFrame) { if (_root.GamePaused == false) { if (this.test.hitTest(_root.player)) { _root.player.vSpeed = 0; _root.player.ySpeed = 0; if (this._x > _root.player._x) { _root.player._x = _root.player._x - 7; } else if (this._x <= _root.player._x) { _root.player._x = _root.player._x + 7; } } if (dead == false) { this._rotation = this._rotation - 2; deg = deg - 2; } if (moveSpeed > 0) { moveSpeed = moveSpeed - 1.2; xSpeed = moveSpeed * Math.cos(angleRad); ySpeed = moveSpeed * Math.sin(angleRad); this._x = this._x + xSpeed; this._y = this._y + ySpeed; } else { moveSpeed = 0; } if (_root.player.transition == false) { if (dead == false) { n = _root.enemyN; if (firingRate <= 0) { charging = true; chargeTime--; this.gotoAndStop(2); if (chargeTime <= 0) { firing = true; charging = false; } } else { firingRate--; } if (charging == true) { if (ballSpeed < 15) { ballSpeed = ballSpeed + 0.5; } } if (firing == true) { _root.enemyBall.duplicateMovieClip("enemyBall" + n, n); _root["enemyBall" + n].hyp = ballSpeed; _root["enemyBall" + n].enemyNum = enemyNum; this.gotoAndStop(1); _root.enemyN++; reset(); } } } if (explode == false) { if (direction == "right") { this._x = this._x + 1; } else if (direction == "left") { this._x = this._x - 1; } else if (direction == "down") { this._y = this._y + 1; } else if (direction == "up") { this._y = this._y - 1; } } } }
Frame 53
nextFrame();
Frame 54
stop(); stopAllSounds(); _root.lvlendsnd.onSoundComplete = function () { _root.lvlendsnd.start(); }; switch (_root.level) { case 1 : _root.score = _root.score + 1000; break; case 2 : _root.score = _root.score + 2000; break; case 3 : _root.score = _root.score + 2000; break; case 4 : _root.score = _root.score + 4000; break; case 5 : _root.score = _root.score + 4000; break; case 6 : _root.score = _root.score + 4000; break; case 7 : _root.score = _root.score + 4000; break; case 8 : _root.score = _root.score + 6000; break; case 9 : _root.score = _root.score + 6000; break; case 10 : _root.score = _root.score + 5000; } _root.totalscore = _root.score - (_root.shots * 10); trace((((_root.score + "= shots :") + _root.shots) + " lvl=") + _root.level); if (_root.totalscore < 0) { _root.totalscore = 0; } if (_root.level >= 10) { _root.gotoAndStop("gamewin"); } _root.player.removeMovieClip();
Frame 56
function submitScore() { var _local5 = _root.username; trace(_local5); var _local2 = _root.totalscore; trace("submit score:" + _local2); var _local3 = ""; if (_local2 == "") { _local3 = _local3 + "The score is required\n"; } if (_local3 != "") { status_txt.text = _local3; trace("hello1231233"); return(undefined); } var _local4 = new LoadVars(); _local4.name = _local5; _local4.score = _local2; _local4.send(path, "_blank", "POST"); } stop(); Mouse.show(); stopAllSounds(); _root.mouse_mc._visible = false; trace((("total " + _root.totalscore) + " deadNum ") + _root.deadNum); if (_root.totalscore < 0) { _root.totalscore = 0; } _root.player.removeMovieClip(); var path = "http://gameseverytime.com/score/MarioRide/submit.php";
Frame 58
function submitScore() { var _local5 = _root.username; trace(_local5); var _local2 = _root.totalscore; trace("submit score:" + _local2); var _local3 = ""; if (_local2 == "") { _local3 = _local3 + "The score is required\n"; } if (_local3 != "") { status_txt.text = _local3; trace("hello1231233"); return(undefined); } var _local4 = new LoadVars(); _local4.name = _local5; _local4.score = _local2; _local4.send(path, "_blank", "POST"); } stop(); stopAllSounds(); _root.lvlendsnd.start(); _root.lvlendsnd.onSoundComplete = function () { _root.lvlendsnd.start(); }; _root.mouse_mc._visible = false; _root.player.removeMovieClip(); Mouse.show(); var path = "http://gameseverytime.com/score/MarioRide/submit.php";
Symbol 12 MovieClip Frame 1
stop();
Symbol 12 MovieClip Frame 100
stop();
Symbol 17 MovieClip Frame 1
stop();
Symbol 17 MovieClip Frame 100
_root.play();
Symbol 49 Button
on (press) { _root.getURL("http://www.addictinggames.com"); }
Symbol 211 MovieClip Frame 147
stop();
Symbol 212 MovieClip Frame 1
_root.stop();
Symbol 212 MovieClip Frame 440
_root.play();
Symbol 238 Button
on (release) { getURL ("http://www.gameseverytime.com", "_blank"); }
Symbol 256 MovieClip Frame 222
stop(); _root.play();
Symbol 260 MovieClip Frame 1
stop();
Symbol 260 MovieClip Frame 20
stop();
Symbol 279 MovieClip Frame 1
stop();
Symbol 308 MovieClip Frame 7
stop();
Symbol 311 Button
on (press) { getURL ("http://www.addictinggames.com", blank); } on (rollOver) { _root.btnsnd.start(); }
Symbol 319 MovieClip Frame 7
stop();
Symbol 322 Button
on (release) { _root.gotoAndPlay("level" + _root.level); } on (rollOver) { _root.btnsnd.start(); }
Symbol 325 MovieClip Frame 6
stop();
Symbol 330 Button
on (press) { getURL ("http://www.addictinggames.com", blank); }
Symbol 331 MovieClip Frame 6
stop();
Symbol 332 MovieClip Frame 10
stop();
Symbol 346 Button
on (release) { _root.btnsnd.setVolume(0); nextFrame(); }
Symbol 351 MovieClip Frame 1
stop();
Symbol 352 Button
on (release) { _root.btnsnd.setVolume(100); prevFrame(); }
Symbol 353 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 2
stop();
Symbol 355 MovieClip Frame 15
seeking = true;
Symbol 355 MovieClip Frame 40
stop(); _root.player.transition = false; _root.player._visible = true; _root.player.hSpeed = 0; _root.player.vSpeed = 0; _root.player.recoilSpeed = 0; i = 1; while (i <= 50) { _root["particle" + i].removeMovieClip(); i++; }
Symbol 364 Button
on (press) { nextFrame(); }
Symbol 369 MovieClip Frame 45
stop();
Symbol 372 MovieClip Frame 60
stop();
Symbol 375 MovieClip Frame 45
stop();
Symbol 384 MovieClip Frame 55
stop();
Symbol 419 MovieClip Frame 7
stop();
Symbol 422 Button
on (press) { getURL ("http://www.addictinggames.com", blank); } on (rollOver) { _root.btnsnd.start(); }
Symbol 428 MovieClip Frame 7
stop();
Symbol 431 Button
on (release) { _root.level = 1; _root.gotoAndStop("help"); } on (rollOver) { _root.btnsnd.start(); }
Symbol 440 MovieClip Frame 7
stop();
Symbol 443 Button
on (release) { _root.gotoAndStop("levelselect"); } on (rollOver) { _root.btnsnd.start(); }
Symbol 449 Button
on (release) { _root.gotoAndStop("levelselect"); } on (rollOver) { _root.btnsnd.start(); }
Symbol 451 MovieClip Frame 1
Symbol 451 MovieClip Frame 34
_root.penrunsnd.start();
Symbol 451 MovieClip Frame 78
_root.pentxtsnd.start();
Symbol 451 MovieClip Frame 85
_root.pentxtsnd.start();
Symbol 451 MovieClip Frame 92
_root.pentxtsnd.start();
Symbol 451 MovieClip Frame 99
_root.pentxtsnd.start();
Symbol 451 MovieClip Frame 106
_root.pentxtsnd.start();
Symbol 451 MovieClip Frame 113
_root.pentxtsnd.start();
Symbol 451 MovieClip Frame 120
_root.pentxtsnd.start();
Symbol 451 MovieClip Frame 127
_root.pentxtsnd.start();
Symbol 451 MovieClip Frame 141
_root.clashanimsnd.start();
Symbol 451 MovieClip Frame 182
_root.btnanimsnd.start();
Symbol 451 MovieClip Frame 186
_root.btnanimsnd.start();
Symbol 451 MovieClip Frame 190
_root.btnanimsnd.start();
Symbol 451 MovieClip Frame 194
_root.btnanimsnd.start();
Symbol 451 MovieClip Frame 210
_root.menusnd.start();
Symbol 451 MovieClip Frame 230
stop();
Symbol 481 MovieClip Frame 1
stop();
Instance of Symbol 462 MovieClip "lv_1_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 464 MovieClip "lv_2_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 466 MovieClip "lv_3_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 468 MovieClip "lv_4_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 470 MovieClip "lv_5_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 472 MovieClip "lv_6_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 474 MovieClip "lv_7_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 476 MovieClip "lv_8_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 478 MovieClip "lv_9_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Instance of Symbol 480 MovieClip "lv_10_mc" in Symbol 481 MovieClip Frame 1
on (rollOver) { _root.nam = _name; }
Symbol 482 MovieClip Frame 10
stop(); var i = 1; while (i <= 10) { _root.helpmc.hel[("lv_" + i) + "_mc"]._alpha = 50; i++; }
Symbol 485 Button
on (press) { _root.conti(); }
Symbol 491 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 494 Button
on (release) { _root.GamePaused = true; nextFrame(); } on (rollOver) { _root.btnsnd.start(); }
Symbol 497 Button
on (release) { _root.GamePaused = false; prevFrame(); } on (rollOver) { _root.btnsnd.start(); }
Symbol 498 MovieClip Frame 1
stop();
Symbol 498 MovieClip Frame 2
stop();
Symbol 521 MovieClip Frame 1
gotoAndPlay(Number(random(200)) + 1);
Symbol 554 MovieClip Frame 1
stop();
Symbol 554 MovieClip Frame 6
trace("666666666");
Symbol 573 MovieClip Frame 11
stop(); _root.enemyNum--;
Symbol 574 MovieClip Frame 1
stop();
Symbol 574 MovieClip Frame 3
_root.herohurtsnd.start();
Instance of Symbol 572 MovieClip in Symbol 574 MovieClip Frame 3
onClipEvent (enterFrame) { if (this._xscale > 10) { this._rotation = this._rotation + 20; this._xscale = this._xscale - 5; this._yscale = this._yscale - 5; _parent.kuzov._rotation = _parent.kuzov._rotation + 20; _parent.kuzov._xscale = _parent.kuzov._xscale - 5; _parent.kuzov._yscale = _parent.kuzov._yscale - 5; _parent.bashnya._rotation = _parent.bashnya._rotation + 20; _parent.bashnya._xscale = _parent.bashnya._xscale - 5; _parent.bashnya._yscale = _parent.bashnya._yscale - 5; _parent.kuzov._alpha = _parent.kuzov._alpha - 5; _parent.bashnya._alpha = _parent.bashnya._alpha - 5; } else { _parent.kuzov._alpha = 0; _parent.bashnya._alpha = 100; _parent.gotoAndStop(4); } }
Symbol 574 MovieClip Frame 4
explode = true;
Symbol 578 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 579 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 1
stop();
Symbol 589 MovieClip Frame 15
_root.player.gotoAndStop(1);
Symbol 591 MovieClip Frame 26
stop(); _root.transition.playerDead = true; _root.player.removeMovieClip();
Symbol 607 MovieClip Frame 1
penguin.gotoAndStop(1); stop();
Symbol 607 MovieClip Frame 2
penguin.gotoAndStop(2);
Symbol 607 MovieClip Frame 3
_root.herohurtsnd.start(); _root.deadNum++; _root.life--; gotoAndStop(this.direction);
Instance of Symbol 572 MovieClip in Symbol 607 MovieClip Frame 3
onClipEvent (enterFrame) { if (this._parent._xscale > 10) { this._parent._rotation = this._parent._rotation + 20; this._parent._xscale = this._parent._xscale - 5; this._parent._yscale = this._parent._yscale - 5; this._parent._alpha = this._parent._alpha - 5; } else { this._parent._alpha = 100; _parent.gotoAndStop(4); } }
Symbol 607 MovieClip Frame 4
explode = true; stop(); trace(this.direction + "====");
Symbol 607 MovieClip Frame 5
explode = true; stop(); trace(this.direction + "=");
Symbol 607 MovieClip Frame 6
explode = true; stop(); trace(this.direction + "==");
Symbol 607 MovieClip Frame 7
explode = true; stop(); trace(this.direction + "===");
Symbol 611 MovieClip Frame 15
_parent.removeMovieClip();
Symbol 612 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 2
play();
Symbol 612 MovieClip Frame 16
trace("kjkjkjkjkjkjkjkjkjkj");
Symbol 615 MovieClip Frame 1
stop(); playing = false;
Symbol 615 MovieClip Frame 2
_root.player.transition = true; i = 1; while (i <= 1000) { _root["ball" + i].removeMovieClip(); _root["enemyBall" + i].removeMovieClip(); i++; } playing = true; this._visible = true;
Symbol 615 MovieClip Frame 24
if (_root.practice == true) { _root.gotoAndStop("levelSelect"); } else if (playerDead == true) { trace(_root.life + ": _root.life"); if (_root.life <= 0) { _root.gotoAndStop("gameover"); } else { _root.player.transition = falsee; _root.displaybox_mc._visible = true; _root.displaybox_mc.gotoAndPlay(2); } } else { _root.gotoAndStop("levelcomplete"); }
Symbol 615 MovieClip Frame 25
play();
Symbol 615 MovieClip Frame 30
shrink = false;
Symbol 615 MovieClip Frame 52
reset(); _root.player.transition = false; playerDead = false; this._visible = false; this.gotoAndStop(1);
Symbol 640 MovieClip Frame 7
stop();
Symbol 643 Button
on (press) { getURL ("http://www.addictinggames.com", blank); } on (rollOver) { _root.btnsnd.start(); }
Symbol 650 MovieClip Frame 7
stop();
Symbol 653 Button
on (release) { _root.player.transition = false; _root.displaybox_mc._visible = false; _root.prevFrame(); } on (rollOver) { _root.btnsnd.start(); }
Symbol 655 MovieClip Frame 1
stop();
Symbol 655 MovieClip Frame 2
stopAllSounds(); _root.lvlendsnd.start(); _root.lvlendsnd.onSoundComplete = function () { _root.lvlendsnd.start(); };
Symbol 655 MovieClip Frame 11
_root.clashanimsnd.start();
Symbol 655 MovieClip Frame 18
_root.clashanimsnd.start();
Symbol 655 MovieClip Frame 50
stop();
Symbol 665 MovieClip Frame 30
gotoAndPlay (10);
Symbol 666 MovieClip Frame 1
stop();
Instance of Symbol 668 MovieClip "sideBottom" in Symbol 670 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.vSpeed = 0; _root.player._y = (_parent._y + (_parent._height / 2)) + 15; _root.player.ySpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._y = (_parent._y + (_parent._height / 2)) + 13; _root["enemy" + i].ySpeed = 0; } i++; } }
Instance of Symbol 668 MovieClip "sideTop" in Symbol 670 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.vSpeed = 0; _root.player._y = (_parent._y - (_parent._height / 2)) - 15; _root.player.ySpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._y = (_parent._y - (_parent._height / 2)) - 13; _root["enemy" + i].ySpeed = 0; } i++; } }
Instance of Symbol 668 MovieClip "sideLeft" in Symbol 672 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.hSpeed = 0; _root.player._x = (_parent._x - (_parent._width / 2)) - 15; _root.player.xSpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._x = (_parent._x - (_parent._width / 2)) - 13; _root["enemy" + i].xSpeed = 0; } i++; } }
Instance of Symbol 668 MovieClip "sideRight" in Symbol 672 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.hSpeed = 0; _root.player._x = (_parent._x + (_parent._width / 2)) + 15; _root.player.xSpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._x = (_parent._x + (_parent._width / 2)) + 13; _root["enemy" + i].xSpeed = 0; } i++; } }
Instance of Symbol 668 MovieClip "sideLeft" in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.hSpeed = 0; _root.player._x = (_parent._x - (_parent._width / 2)) - 15; _root.player.xSpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i].xSpeed = 0; _root["enemy" + i]._x = (_parent._x - (_parent._width / 2)) - 13; } i++; } }
Instance of Symbol 668 MovieClip "sideRight" in Symbol 678 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.hSpeed = 0; _root.player._x = (_parent._x + (_parent._width / 2)) + 15; _root.player.xSpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._x = (_parent._x + (_parent._width / 2)) + 13; } i++; } }
Symbol 691 MovieClip Frame 1
stop();
Instance of Symbol 668 MovieClip "sideLeft" in Symbol 693 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.hSpeed = 0; _root.player._x = (_parent._x - (_parent._width / 2)) - 15; _root.player.xSpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._x = (_parent._x - (_parent._width / 2)) - 13; _root["enemy" + i].xSpeed = 0; } i++; } }
Instance of Symbol 668 MovieClip "sideRight" in Symbol 693 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.hSpeed = 0; _root.player._x = (_parent._x + (_parent._width / 2)) + 15; _root.player.xSpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._x = (_parent._x + (_parent._width / 2)) + 13; } i++; } }
Instance of Symbol 668 MovieClip "sideBottom" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.vSpeed = 0; _root.player._y = (_parent._y + (_parent._height / 2)) + 15; _root.player.ySpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._y = (_parent._y + (_parent._height / 2)) + 13; } i++; } }
Instance of Symbol 668 MovieClip "sideTop" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.vSpeed = 0; _root.player._y = (_parent._y - (_parent._height / 2)) - 15; _root.player.ySpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._y = (_parent._y - (_parent._height / 2)) - 13; } i++; } }
Instance of Symbol 668 MovieClip "sideLeft" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.hSpeed = 0; _root.player._x = (_parent._x - (_parent._width / 2)) - 15; _root.player.xSpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i].xSpeed = 0; _root["enemy" + i]._x = (_parent._x - (_parent._width / 2)) - 13; } i++; } }
Instance of Symbol 668 MovieClip "sideRight" in Symbol 699 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.player.test)) { _root.player.hSpeed = 0; _root.player._x = (_parent._x + (_parent._width / 2)) + 15; _root.player.xSpeed = 0; } i = 1; while (i <= _root.enemies) { if (this.hitTest(_root["enemy" + i].test)) { _root["enemy" + i]._x = (_parent._x + (_parent._width / 2)) + 13; } i++; } }
Symbol 743 MovieClip Frame 7
stop();
Symbol 747 Button
on (release) { _root.level++; _root.playerDetails.data.lev = _root.level; trace("S value:" + _root.playerDetails.data.lev); _root.gotoAndPlay("level" + _root.level); } on (rollOver) { _root.btnsnd.start(); }
Symbol 752 MovieClip Frame 7
stop();
Symbol 755 Button
on (press) { getURL ("http://www.addictinggames.com", blank); } on (rollOver) { _root.btnsnd.start(); }
Symbol 762 MovieClip Frame 2
_root.lwinsnd.start();
Symbol 762 MovieClip Frame 24
_root.clashanimsnd.start();
Symbol 762 MovieClip Frame 31
_root.clashanimsnd.start();
Symbol 762 MovieClip Frame 46
stop(); _root.lvlendsnd.start();
Symbol 764 Button
on (release) { trace(level + "=level"); level++; _root.gotoAndPlay("level" + level); }
Symbol 794 MovieClip Frame 7
stop();
Symbol 797 Button
on (press) { getURL ("http://www.addictinggames.com", blank); } on (rollOver) { _root.btnsnd.start(); }
Symbol 802 MovieClip Frame 7
stop();
Symbol 805 Button
on (release) { _root.score = 0; _root.life = 3; _root.GamePaused = false; _root.deadNum = 0; _root.totalscore = 0; _root.shots = 0; _root.gotoAndPlay("menu"); } on (rollOver) { _root.btnsnd.start(); }
Symbol 808 Button
on (release) { trace("released"); _root.gotoAndStop("menu"); _root.score = 0; _root.life = 3; _root.GamePaused = false; _root.deadNum = 0; _root.totalscore = 0; _root.shots = 0; } on (rollOver) { _root.btnsnd.start(); }
Symbol 814 MovieClip Frame 1
_root.goversnd.start();
Symbol 814 MovieClip Frame 26
_root.clashanimsnd.start();
Symbol 814 MovieClip Frame 33
_root.clashanimsnd.start();
Symbol 814 MovieClip Frame 38
_root.clashanimsnd.start();
Symbol 814 MovieClip Frame 43
_root.clashanimsnd.start();
Symbol 814 MovieClip Frame 55
stop(); _root.crysnd.start(); _root.crysnd.setVolume(60); _root.crysnd.onSoundComplete = function () { _root.menusnd.start(); _root.menusnd.setVolume(70); }; _root.menusnd.onSoundComplete = function () { _root.menusnd.start(); };
Symbol 828 MovieClip Frame 7
stop();
Symbol 832 Button
on (release) { _root.gotoAndStop("menu"); } on (rollOver) { _root.btnsnd.start(); }
Symbol 837 MovieClip Frame 7
stop();
Symbol 840 Button
on (press) { getURL ("http://www.addictinggames.com", blank); } on (rollOver) { _root.btnsnd.start(); }
Symbol 844 Button
on (release) { _root.gotoAndStop("menu"); } on (rollOver) { _root.btnsnd.start(); }
Symbol 848 MovieClip Frame 29
_root.btnanimsnd.start();
Symbol 848 MovieClip Frame 34
_root.btnanimsnd.start();
Symbol 848 MovieClip Frame 36
_root.btnanimsnd.start();
Symbol 848 MovieClip Frame 38
_root.clashanimsnd.start();
Symbol 848 MovieClip Frame 51
stop();

Library Items

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Instance Names

"bytesDisplay"Frame 4Symbol 7 EditableText
"loader_bar"Frame 4Symbol 12 MovieClip
"l_mc"Frame 4Symbol 17 MovieClip
"mouse_mc"Frame 25Symbol 260 MovieClip
"sound_mc"Frame 27Symbol 353 MovieClip
"particle"Frame 29Symbol 355 MovieClip
"levelKey_txt"Frame 32Symbol 452 EditableText
"helpmc"Frame 32Symbol 482 MovieClip
"cont_btn"Frame 32Symbol 485 Button
"pause_mc"Frame 33Symbol 498 MovieClip
"agButton_btn"Frame 33Symbol 330 Button
"hint"Frame 34Symbol 506 MovieClip
"hint"Frame 34Symbol 508 MovieClip
"hint"Frame 34Symbol 508 MovieClip
"hint"Frame 34Symbol 508 MovieClip
"hint"Frame 34Symbol 508 MovieClip
"icebg"Frame 34Symbol 554 MovieClip
"enemy1"Frame 34Symbol 574 MovieClip
"ball"Frame 34Symbol 579 MovieClip
"player"Frame 34Symbol 607 MovieClip
"mtr"Frame 34Symbol 610 MovieClip
"enemyBall"Frame 34Symbol 612 MovieClip
"transition"Frame 34Symbol 615 MovieClip
"displaybox_mc"Frame 34Symbol 655 MovieClip
"hint"Frame 36Symbol 657 MovieClip
"hint"Frame 36Symbol 508 MovieClip
"hint"Frame 36Symbol 508 MovieClip
"hint"Frame 36Symbol 508 MovieClip
"hint"Frame 36Symbol 508 MovieClip
"hint"Frame 36Symbol 508 MovieClip
"hint"Frame 36Symbol 508 MovieClip
"hint"Frame 36Symbol 508 MovieClip
"teleport1"Frame 36Symbol 666 MovieClip
"enemy1"Frame 36Symbol 574 MovieClip
"enemy2"Frame 36Symbol 574 MovieClip
"object1"Frame 36Symbol 670 MovieClip
"object2"Frame 36Symbol 672 MovieClip
"hint"Frame 38Symbol 674 MovieClip
"hint"Frame 38Symbol 508 MovieClip
"hint"Frame 38Symbol 508 MovieClip
"hint"Frame 38Symbol 508 MovieClip
"hint"Frame 38Symbol 508 MovieClip
"transport1"Frame 38Symbol 675 MovieClip
"transport2"Frame 38Symbol 676 MovieClip
"object2"Frame 38Symbol 678 MovieClip
"object3"Frame 38Symbol 678 MovieClip
"enemy1"Frame 38Symbol 574 MovieClip
"enemy2"Frame 38Symbol 574 MovieClip
"hint"Frame 40Symbol 680 MovieClip
"hint"Frame 40Symbol 508 MovieClip
"hint"Frame 40Symbol 508 MovieClip
"hint"Frame 40Symbol 508 MovieClip
"hint"Frame 40Symbol 508 MovieClip
"hint"Frame 40Symbol 508 MovieClip
"well1"Frame 40Symbol 691 MovieClip
"object3"Frame 40Symbol 693 MovieClip
"object1"Frame 40Symbol 693 MovieClip
"enemy1"Frame 40Symbol 574 MovieClip
"enemy3"Frame 40Symbol 574 MovieClip
"enemy4"Frame 40Symbol 574 MovieClip
"enemy2"Frame 40Symbol 574 MovieClip
"hint"Frame 42Symbol 695 MovieClip
"hint"Frame 42Symbol 508 MovieClip
"hint"Frame 42Symbol 508 MovieClip
"hint"Frame 42Symbol 508 MovieClip
"enemy2"Frame 42Symbol 574 MovieClip
"enemy3"Frame 42Symbol 574 MovieClip
"enemy4"Frame 42Symbol 574 MovieClip
"enemy1"Frame 42Symbol 574 MovieClip
"hint"Frame 44Symbol 697 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"hint"Frame 44Symbol 508 MovieClip
"enemy1"Frame 44Symbol 574 MovieClip
"enemy2"Frame 44Symbol 574 MovieClip
"enemy3"Frame 44Symbol 574 MovieClip
"enemy4"Frame 44Symbol 574 MovieClip
"object2"Frame 44Symbol 678 MovieClip
"object3"Frame 44Symbol 678 MovieClip
"object1"Frame 44Symbol 678 MovieClip
"object4"Frame 44Symbol 678 MovieClip
"object5"Frame 44Symbol 699 MovieClip
"hint"Frame 46Symbol 701 MovieClip
"hint"Frame 46Symbol 508 MovieClip
"hint"Frame 46Symbol 508 MovieClip
"hint"Frame 46Symbol 508 MovieClip
"hint"Frame 46Symbol 508 MovieClip
"hint"Frame 46Symbol 508 MovieClip
"enemy3"Frame 46Symbol 574 MovieClip
"enemy4"Frame 46Symbol 574 MovieClip
"enemy1"Frame 46Symbol 574 MovieClip
"enemy2"Frame 46Symbol 574 MovieClip
"hint"Frame 48Symbol 703 MovieClip
"hint"Frame 48Symbol 508 MovieClip
"hint"Frame 48Symbol 508 MovieClip
"object1"Frame 48Symbol 678 MovieClip
"object2"Frame 48Symbol 678 MovieClip
"enemy1"Frame 48Symbol 574 MovieClip
"enemy3"Frame 48Symbol 574 MovieClip
"enemy5"Frame 48Symbol 574 MovieClip
"enemy4"Frame 48Symbol 574 MovieClip
"enemy2"Frame 48Symbol 574 MovieClip
"enemy6"Frame 48Symbol 574 MovieClip
"hint"Frame 50Symbol 705 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"hint"Frame 50Symbol 508 MovieClip
"object2"Frame 50Symbol 699 MovieClip
"object1"Frame 50Symbol 699 MovieClip
"enemy1"Frame 50Symbol 574 MovieClip
"enemy2"Frame 50Symbol 574 MovieClip
"enemy3"Frame 50Symbol 574 MovieClip
"enemy4"Frame 50Symbol 574 MovieClip
"enemy5"Frame 50Symbol 574 MovieClip
"enemy6"Frame 50Symbol 574 MovieClip
"hint"Frame 52Symbol 707 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
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"hint"Frame 52Symbol 508 MovieClip
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"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"hint"Frame 52Symbol 508 MovieClip
"object2"Frame 52Symbol 699 MovieClip
"object1"Frame 52Symbol 699 MovieClip
"object3"Frame 52Symbol 699 MovieClip
"object4"Frame 52Symbol 699 MovieClip
"object5"Frame 52Symbol 699 MovieClip
"enemy1"Frame 52Symbol 574 MovieClip
"enemy4"Frame 52Symbol 574 MovieClip
"enemy5"Frame 52Symbol 574 MovieClip
"enemy2"Frame 52Symbol 574 MovieClip
"enemy3"Frame 52Symbol 574 MovieClip
"resulShots_txt"Frame 54Symbol 708 EditableText
"loading_bar"Symbol 17 MovieClip Frame 1Symbol 16 MovieClip
"loading_bar"Symbol 17 MovieClip Frame 100Symbol 16 MovieClip
"agButton_btn"Symbol 331 MovieClip Frame 6Symbol 330 Button
"agButton_btn"Symbol 451 MovieClip Frame 201Symbol 330 Button
"lv_1_mc"Symbol 481 MovieClip Frame 1Symbol 462 MovieClip
"agButton_btn"Symbol 481 MovieClip Frame 1Symbol 330 Button
"lv_2_mc"Symbol 481 MovieClip Frame 1Symbol 464 MovieClip
"lv_3_mc"Symbol 481 MovieClip Frame 1Symbol 466 MovieClip
"lv_4_mc"Symbol 481 MovieClip Frame 1Symbol 468 MovieClip
"lv_5_mc"Symbol 481 MovieClip Frame 1Symbol 470 MovieClip
"lv_6_mc"Symbol 481 MovieClip Frame 1Symbol 472 MovieClip
"lv_7_mc"Symbol 481 MovieClip Frame 1Symbol 474 MovieClip
"lv_8_mc"Symbol 481 MovieClip Frame 1Symbol 476 MovieClip
"lv_9_mc"Symbol 481 MovieClip Frame 1Symbol 478 MovieClip
"lv_10_mc"Symbol 481 MovieClip Frame 1Symbol 480 MovieClip
"hel"Symbol 482 MovieClip Frame 1Symbol 481 MovieClip
"bubbles"Symbol 554 MovieClip Frame 1Symbol 523 MovieClip
"kuzov"Symbol 574 MovieClip Frame 1Symbol 556 MovieClip
"bashnya"Symbol 574 MovieClip Frame 1Symbol 568 MovieClip
"test"Symbol 574 MovieClip Frame 1Symbol 570 MovieClip
"blastanim"Symbol 579 MovieClip Frame 2Symbol 578 MovieClip
"blastanim"Symbol 590 MovieClip Frame 2Symbol 589 MovieClip
"base"Symbol 607 MovieClip Frame 1Symbol 581 MovieClip
"penguin"Symbol 607 MovieClip Frame 1Symbol 590 MovieClip
"test"Symbol 607 MovieClip Frame 1Symbol 570 MovieClip
"blastanim"Symbol 612 MovieClip Frame 2Symbol 611 MovieClip
"agButton_btn"Symbol 655 MovieClip Frame 23Symbol 330 Button
"sideBottom"Symbol 670 MovieClip Frame 1Symbol 668 MovieClip
"sideTop"Symbol 670 MovieClip Frame 1Symbol 668 MovieClip
"sideLeft"Symbol 672 MovieClip Frame 1Symbol 668 MovieClip
"sideRight"Symbol 672 MovieClip Frame 1Symbol 668 MovieClip
"test"Symbol 675 MovieClip Frame 1Symbol 570 MovieClip
"test"Symbol 676 MovieClip Frame 1Symbol 570 MovieClip
"sideLeft"Symbol 678 MovieClip Frame 1Symbol 668 MovieClip
"sideRight"Symbol 678 MovieClip Frame 1Symbol 668 MovieClip
"bar"Symbol 690 MovieClip Frame 1Symbol 689 MovieClip
"glow"Symbol 691 MovieClip Frame 1Symbol 686 MovieClip
"timerBar"Symbol 691 MovieClip Frame 2Symbol 690 MovieClip
"sideLeft"Symbol 693 MovieClip Frame 1Symbol 668 MovieClip
"sideRight"Symbol 693 MovieClip Frame 1Symbol 668 MovieClip
"sideBottom"Symbol 699 MovieClip Frame 1Symbol 668 MovieClip
"sideTop"Symbol 699 MovieClip Frame 1Symbol 668 MovieClip
"sideLeft"Symbol 699 MovieClip Frame 1Symbol 668 MovieClip
"sideRight"Symbol 699 MovieClip Frame 1Symbol 668 MovieClip
"agButton_btn"Symbol 762 MovieClip Frame 36Symbol 330 Button
"agButton_btn"Symbol 814 MovieClip Frame 43Symbol 330 Button
"agButton_btn"Symbol 848 MovieClip Frame 41Symbol 330 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 25Symbol 263 as "lwinsnd"
ExportAssets (56)Timeline Frame 25Symbol 264 as "cry"
ExportAssets (56)Timeline Frame 25Symbol 265 as "goversnd"
ExportAssets (56)Timeline Frame 25Symbol 266 as "numbersnd"
ExportAssets (56)Timeline Frame 25Symbol 267 as "lvlendsnd"
ExportAssets (56)Timeline Frame 25Symbol 268 as "btnanim"
ExportAssets (56)Timeline Frame 25Symbol 269 as "clashanim"
ExportAssets (56)Timeline Frame 25Symbol 270 as "txtfalling"
ExportAssets (56)Timeline Frame 25Symbol 271 as "penguinrun"
ExportAssets (56)Timeline Frame 25Symbol 272 as "wood"
ExportAssets (56)Timeline Frame 25Symbol 273 as "herohurt"
ExportAssets (56)Timeline Frame 25Symbol 274 as "shoot"
ExportAssets (56)Timeline Frame 25Symbol 275 as "htibultsnd"
ExportAssets (56)Timeline Frame 25Symbol 276 as "bgsnd"
ExportAssets (56)Timeline Frame 25Symbol 277 as "menusnd"
ExportAssets (56)Timeline Frame 25Symbol 278 as "btnsnd"

Labels

"help"Frame 27
"menu"Frame 31
"levelselect"Frame 32
"level1"Frame 34
"level2"Frame 36
"level3"Frame 38
"level4"Frame 40
"level5"Frame 42
"level6"Frame 44
"level7"Frame 46
"level8"Frame 48
"level9"Frame 50
"level10"Frame 52
"levelcomplete"Frame 54
"gameover"Frame 56
"gamewin"Frame 58
"dead"Symbol 574 MovieClip Frame 3
"dead"Symbol 607 MovieClip Frame 3
"up"Symbol 607 MovieClip Frame 4
"down"Symbol 607 MovieClip Frame 5
"left"Symbol 607 MovieClip Frame 6
"right"Symbol 607 MovieClip Frame 7

Dynamic Text Variables

txtPerSymbol 38 EditableText"100% "
shotsSymbol 357 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">0</font></p><p align="left"></p>"
shotsSymbol 486 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">6</font></p><p align="left"></p>"
levelKeySymbol 487 EditableText"<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="0">first</font></p><p align="left"></p>"
_root.totalscoreSymbol 500 EditableText"00000"
_root.lifeSymbol 502 EditableText"0"
_root.levelSymbol 504 EditableText"00"
_root.mspeedSymbol 608 EditableText""
_root.totalscoreSymbol 761 EditableText"score"
_root.totalscoreSymbol 813 EditableText"1000"
_root.totalscoreSymbol 847 EditableText"1000"




http://swfchan.com/24/118388/info.shtml
Created: 7/3 -2019 06:38:05 Last modified: 7/3 -2019 06:38:05 Server time: 27/04 -2024 22:57:43