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swfchan turned sixteen years old yesterday! (5may2024)

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save-princess-minnie.swf

This is the info page for
Flash #118487

(Click the ID number above for more basic data on this flash file.)


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©DISNEY

VISIT THE
OFFICIAL SITE

The Beagle Boys have Princess Minnie locked in a birdcage,
and only you can save her!  Guide Mickey through the maze
collecting tokens and keys to free the Princess.

If you need these instructions at any time,
click on the "HELP" button.

10 points

30 points

20 points

Normal Token

Power Up

Key

1. First, click on the "BEGIN" button below.
2. Use your ARROW KEYS on your keyboard to guide
Mickey through the maze.  The Beagle Boys are chasing you,
so stay alert!
3. For extra points, you can collect the POWER UP token and
then catch the Beagle Boys.
4. Once you collect all of the TOKENS and KEYS,
the cage will open.
5. Next, you must guide Mickey into the cage to save Princess
Minnie and continue to the next level.

BEGIN

NEXT LEVEL!

x

HELP

BACK

GET READY !

3

2

1

PLAY AGAIN

ActionScript [AS1/AS2]

Frame 2
loadPercent = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); if (isNaN(loadPercent)) { loadPercent = 1; } loadDisplay.percent = loadPercent; if (loadPercent == 100) { loadDisplay.gotoAndPlay("ready"); stop(); } else { loadDisplay.gotoAndStop(loadPercent + 1); gotoAndPlay (1); }
Frame 36
stop();
Frame 45
function playSound($soundObj) { var _local1 = $soundObj; if ((_local1.position == 0) || (_local1.position == _local1.duration)) { _local1.start(); } } function playPelletSound() { pelletSound2.start(); } function TileClass($walkable, $frame, $style) { var _local1 = this; _local1.walkable = $walkable; _local1.frame = $frame; _local1.style = $style; } function DoorClass($newCharX, $newCharY) { var _local1 = this; _local1.newCharX = $newCharX; _local1.newCharY = $newCharY; _local1.newMap = 1; _local1.frame = 20; _local1.walkable = true; _local1.style = "door"; } function getMyCorners($x, $y, $ob) { var _local1 = $ob; _local1.downY = Math.floor(($y + _local1.height) / game.tileH); _local1.upY = Math.floor(($y - _local1.height) / game.tileH); _local1.leftX = Math.floor(($x - _local1.width) / game.tileW); _local1.rightX = Math.floor(($x + _local1.width) / game.tileW); _local1.upLeft = game[(("tile" + _local1.upY) + "_") + _local1.leftX].walkable; _local1.upRight = game[(("tile" + _local1.upY) + "_") + _local1.rightX].walkable; _local1.downLeft = game[(("tile" + _local1.downY) + "_") + _local1.leftX].walkable; _local1.downRight = game[(("tile" + _local1.downY) + "_") + _local1.rightX].walkable; if (_local1 == _root.hero) { if (!_local1.upLeft) { _local1.upLeft = game[(("tile" + _local1.upY) + "_") + _local1.leftX].style == "openGoalDoor"; } if (!_local1.upRight) { _local1.upRight = game[(("tile" + _local1.upY) + "_") + _local1.rightX].style == "openGoalDoor"; } if (!_local1.downLeft) { _local1.downLeft = game[(("tile" + _local1.downY) + "_") + _local1.leftX].style == "openGoalDoor"; } if (!_local1.downRight) { _local1.downRight = game[(("tile" + _local1.downY) + "_") + _local1.rightX].style == "openGoalDoor"; } } return(((_local1.upLeft && (_local1.downLeft)) && (_local1.upRight)) && (_local1.downRight)); } function moveChar($ob, $dirX, $dirY) { var _local1 = $ob; var _local3 = _root; if (getMyCorners(_local1.x + (_local1.speed * $dirX), _local1.y + (_local1.speed * $dirY), _local1)) { _local1.y = _local1.y + (_local1.speed * $dirY); _local1.x = _local1.x + (_local1.speed * $dirX); _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.xTile = Math.floor(_local1.clip._x / game.tileW); _local1.ytile = Math.floor(_local1.clip._y / game.tileH); _local1.clip.gotoAndStop(_local1.curDir); if (_local1 == _local3.hero) { if (game.totalPellets > 0) { var _local2 = (("tile" + _local1.yTile) + "_") + _local1.xTile; switch (game[_local2].style) { case "pellet" : game[_local2] = _local3.Tile1; game.clip[_local2].gotoAndStop(game[_local2].frame); game.totalPellets--; score = score + 10; playPelletSound(); break; case "powerPellet" : game[_local2] = _local3.Tile1; game.clip[_local2].gotoAndStop(game[_local2].frame); game.totalPellets--; score = score + 20; powerUp(); playSound(ppSound); break; case "keyLeft" : playSound(keySound); game[_local2] = _local3.Tile1; game.clip[_local2].gotoAndStop(game[_local2].frame); game[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 1)] = _local3.Tile1; game.clip[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 1)].gotoAndStop(game[_local2].frame); game[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 2)] = _local3.Tile1; game.clip[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 2)].gotoAndStop(game[_local2].frame); game.totalPellets = game.totalPellets - 3; score = score + 30; break; case "keyMiddle" : playSound(keySound); game[_local2] = _local3.Tile1; game.clip[_local2].gotoAndStop(game[_local2].frame); game[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 1)] = _local3.Tile1; game.clip[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 1)].gotoAndStop(game[_local2].frame); game[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 1)] = _local3.Tile1; game.clip[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 1)].gotoAndStop(game[_local2].frame); game.totalPellets = game.totalPellets - 3; score = score + 30; break; case "keyRight" : playSound(keySound); game[_local2] = _local3.Tile1; game.clip[_local2].gotoAndStop(game[_local2].frame); game[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 2)] = _local3.Tile1; game.clip[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 2)].gotoAndStop(game[_local2].frame); game[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 1)] = _local3.Tile1; game.clip[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 1)].gotoAndStop(game[_local2].frame); game.totalPellets = game.totalPellets - 3; score = score + 30; } if (game.totalPellets == 0) { game[game.goalDoor] = _local3.Tile11; game.clip[game.goalDoor].gotoAndStop(game[game.goalDoor].frame); game.clip.cage.gotoAndPlay("open"); } } else if (game[(("tile" + _local1.yTile) + "_") + _local1.xTile].style == "goal") { game.interaction = false; levelUp.gotoAndPlay("reveal"); } } if (game[(("tile" + _local1.yTile) + "_") + _local1.xTile].style == "door") { changeMap(_local1); } return(true); } if (_local1 == _local3.hero) { heroChangeDirections(); return(false); } _local1.x = (_local1.xTile + 0.5) * game.tileW; _local1.y = (_local1.yTile + 0.5) * game.tileH; _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; return(undefined); } function EnemyClass($dir) { var _local1 = this; _local1.dir = 2; _local1.speeds = {normal:5.25, afraid:3, eaten:0, grace:5.25}; _local1.speed = _local1.speeds.normal; _local1.iq = base10; _local1.state = "normal"; _local1.grace = 0; } function enemyBrain() { var i = 0; while (i < game.currentEnemies) { var enemyName = ("enemy" + i); var _local1 = game[enemyName]; if (_local1.state == "eaten") { if ((--_local1.reviveCount) <= 0) { _local1.xTile = 11; _local1.yTile = 1; _local1.x = (_local1.xTile + 0.5) * game.tileW; _local1.y = (_local1.yTile + 0.5) * game.tileH; _local1.clip._x = _local1.x; _local1.clip._y = _local1.y; _local1.dir = 3; _local1.state = "grace"; _local1.clip.gotoAndPlay("grace"); _local1.grace = 20; } } else { _local1.speed = _local1.speeds[_local1.state]; if ((_local1.x == ((_local1.xTile + 0.5) * game.tileW)) && (_local1.y == ((_local1.yTile + 0.5) * game.tileH))) { var motionChoice = "roam"; switch (_local1.state) { case "grace" : _local1.grace--; if (_local1.grace <= 0) { _local1.state = "normal"; _local1.clip.gotoAndPlay("normal"); } break; case "afraid" : var motionChoice = "flee"; break; default : if ((Math.abs(_local1.xTile - hero.xTile) <= 6) && (Math.abs(_local1.yTile - hero.yTile) <= 6)) { if ((Math.random() * 100) < Math.min(90, 30 + (5 * game.level))) { motionChoice = "hunt"; } } else { if (!((_local1.xTile == hero.xTile) || (_local1.yTile == hero.yTile))) { break; } if ((Math.random() * 100) >= Math.min(90, 30 + (5 * game.level))) { break; } motionChoice = "hunt"; } } var reverseDir = 0; switch (_local1.dir) { case 1 : reverseDir = 3; break; case 2 : reverseDir = 4; break; case 3 : reverseDir = 1; break; case 4 : reverseDir = 2; } switch (motionChoice) { case "flee" : var dirChoices = []; dirChoices.push(null); dirChoices.push(game[(("tile" + (_local1.yTile - 1)) + "_") + _local1.xTile].walkable && (_local1.dir != 3)); dirChoices.push(game[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 1)].walkable && (_local1.dir != 4)); dirChoices.push(game[(("tile" + (_local1.yTile + 1)) + "_") + _local1.xTile].walkable && (_local1.dir != 1)); dirChoices.push(game[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 1)].walkable && (_local1.dir != 2)); var _local2 = new Array(); var _local3 = ((random(2) == 0) ? 1 : -1); if (Math.abs(hero.xTile - _local1.xTile) >= Math.abs(hero.yTile - _local1.yTile)) { if (hero.xTile < _local1.xTile) { if (dirChoices[2]) { _local2.push(2); } if (dirChoices[2 - _local3]) { _local2.push(2 - _local3); } if (dirChoices[2 + _local3]) { _local2.push(2 + _local3); } if (dirChoices[4]) { _local2.push(4); } } else { if (dirChoices[4]) { _local2.push(4); } if (dirChoices[2 - _local3]) { _local2.push(2 - _local3); } if (dirChoices[2 + _local3]) { _local2.push(2 + _local3); } if (dirChoices[2]) { _local2.push(2); } } } else if (hero.yTile < _local1.yTile) { if (dirChoices[3]) { _local2.push(3); } if (dirChoices[3 - _local3]) { _local2.push(3 - _local3); } if (dirChoices[3 + _local3]) { _local2.push(3 + _local3); } if (dirChoices[1]) { _local2.push(1); } } else { if (dirChoices[1]) { _local2.push(1); } if (dirChoices[3 - _local3]) { _local2.push(3 - _local3); } if (dirChoices[3 + _local3]) { _local2.push(3 + _local3); } if (dirChoices[3]) { _local2.push(3); } } var dirX = 0; var dirY = 0; _local1.dir = _local2[0]; break; case "hunt" : var dirChoices = []; dirChoices.push(null); dirChoices.push(game[(("tile" + (_local1.yTile - 1)) + "_") + _local1.xTile].walkable && (_local1.dir != 3)); dirChoices.push(game[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 1)].walkable && (_local1.dir != 4)); dirChoices.push(game[(("tile" + (_local1.yTile + 1)) + "_") + _local1.xTile].walkable && (_local1.dir != 1)); dirChoices.push(game[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 1)].walkable && (_local1.dir != 2)); _local2 = new Array(); _local3 = ((random(2) == 0) ? 1 : -1); if (Math.abs(hero.xTile - _local1.xTile) >= Math.abs(hero.yTile - _local1.yTile)) { if (hero.xTile < _local1.xTile) { if (dirChoices[4]) { _local2.push(4); } if (dirChoices[2 - _local3]) { _local2.push(2 - _local3); } if (dirChoices[2 + _local3]) { _local2.push(2 + _local3); } if (dirChoices[2]) { _local2.push(2); } } else { if (dirChoices[2]) { _local2.push(2); } if (dirChoices[2 - _local3]) { _local2.push(2 - _local3); } if (dirChoices[2 + _local3]) { _local2.push(2 + _local3); } if (dirChoices[4]) { _local2.push(4); } } } else if (hero.yTile < _local1.yTile) { if (dirChoices[1]) { _local2.push(1); } if (dirChoices[3 - _local3]) { _local2.push(3 - _local3); } if (dirChoices[3 + _local3]) { _local2.push(3 + _local3); } if (dirChoices[3]) { _local2.push(3); } } else { if (dirChoices[3]) { _local2.push(3); } if (dirChoices[3 - _local3]) { _local2.push(3 - _local3); } if (dirChoices[3 + _local3]) { _local2.push(3 + _local3); } if (dirChoices[1]) { _local2.push(1); } } var dirX = 0; var dirY = 0; _local1.dir = _local2[0]; break; case "roam" : var dirChoices = []; if (game[(("tile" + (_local1.yTile - 1)) + "_") + _local1.xTile].walkable && (_local1.dir != 3)) { dirChoices.push(1); } if (game[(("tile" + _local1.yTile) + "_") + (_local1.xTile + 1)].walkable && (_local1.dir != 4)) { dirChoices.push(2); } if (game[(("tile" + (_local1.yTile + 1)) + "_") + _local1.xTile].walkable && (_local1.dir != 1)) { dirChoices.push(3); } if (game[(("tile" + _local1.yTile) + "_") + (_local1.xTile - 1)].walkable && (_local1.dir != 2)) { dirChoices.push(4); } if ((Math.abs(dirChoices[0] - reverseDir) == 2) && (dirChoices.length == 1)) { break; } _local1.dir = dirChoices[Math.floor(Math.random() * dirChoices.length)]; } } _local1.clip.dir = _local1.dir; var dirX = 0; var dirY = 0; switch (_local1.dir) { case 1 : dirX = 0; dirY = -1; break; case 2 : dirX = 1; dirY = 0; break; case 3 : dirX = 0; dirY = 1; break; case 4 : dirX = -1; dirY = 0; } moveChar(_local1, dirX, dirY); var xDist = (_local1.x - hero.x); var yDist = (_local1.y - hero.y); if (Math.sqrt((xDist * xDist) + (yDist * yDist)) < ((_local1.width + hero.width) + 5)) { if (_local1.state == "normal") { playSound(deathSound); game.interaction = false; hero.clip.gotoAndPlay("die"); livesDisplay.removeOne(); } else if (_local1.state == "afraid") { playSound(deadEnemySound); _local1.state = "eaten"; game.eatenEnemies++; var eatenPoints = (10 * game.eatenEnemies); score = score + eatenPoints; _local1.clip.pointValue = eatenPoints; _local1.clip.gotoAndPlay("eaten"); _local1.reviveCount = 100; } } } i++; } } function moveHero() { var _local1 = _root.hero; var _local3 = 0; var _local2 = 0; if (_local1.nextDir != 0) { var nextDirX = 0; var nextDirY = 0; switch (_local1.nextDir) { case 5 : nextDirX = 0; nextDirY = 0; break; case 1 : nextDirX = 0; nextDirY = -1; break; case 2 : nextDirX = 1; nextDirY = 0; break; case 3 : nextDirX = 0; nextDirY = 1; break; case 4 : nextDirX = -1; nextDirY = 0; } if (getMyCorners(_local1.x + (_local1.speed * nextDirX), _local1.y + (_local1.speed * nextDirY), _local1)) { _local1.curDir = _local1.nextDir; _local1.nextDir = 0; _local3 = nextDirX; _local2 = nextDirY; } } if ((_local3 == 0) && (_local2 == 0)) { switch (_local1.curDir) { case 1 : _local3 = 0; _local2 = -1; break; case 2 : _local3 = 1; _local2 = 0; break; case 3 : _local3 = 0; _local2 = 1; break; case 4 : _local3 = -1; _local2 = 0; } } moveChar(_local1, _local3, _local2); } function heroChangeDirections() { hero.curDir = hero.nextDir; hero.nextDir = 0; } function buildMap($map, $buildMap) { game.clip = _root.tiles; if ($buildMap) { level = game.level; var mapWidth = $map[0].length; var mapHeight = $map.length; var i = 0; while (i < mapHeight) { var _local3 = 0; while (_local3 < mapWidth) { var _local1 = (("tile" + i) + "_") + _local3; game[_local1] = _root["Tile" + $map[i][_local3]]; switch (game[_local1].style) { case "pellet" : case "powerPellet" : case "keyLeft" : case "keyMiddle" : case "keyRight" : game.totalPellets++; break; case "goalDoor" : game.goalDoor = _local1; } game.clip.attachMovie("tile", _local1, (i * 100) + (_local3 * 2)); game.clip[_local1]._x = _local3 * game.tileW; game.clip[_local1]._y = i * game.tileH; game.clip[_local1].gotoAndStop(game[_local1].frame); _local3++; } i++; } } var enemies = enemyList[game.currentMap]; game.currentEnemies = enemies.length; var i = 0; while (i < game.currentEnemies) { var _local2 = "enemy" + i; game[_local2] = _root["Enemy" + enemies[i][0]]; game.clip.attachMovie("enemy" + enemies[i][0], _local2, 10001 + i); game[_local2].state = "normal"; game[_local2].clip = game.clip[_local2]; game[_local2].xTile = enemies[i][1]; game[_local2].yTile = enemies[i][2]; game[_local2].width = 6.9; game[_local2].height = 6.9; game[_local2].x = (game[_local2].xTile * game.tileW) + (game.tileW / 2); game[_local2].y = (game[_local2].yTile * game.tileH) + (game.tileH / 2); game[_local2].clip._x = game[_local2].x; game[_local2].clip._y = game[_local2].y; i++; } game.clip.attachMovie("hero", "hero", 10000); hero.clip = game.clip.hero; hero.clip.gotoAndStop(2); hero.curDir = 0; hero.nextDir = 0; hero.xTile = 11; hero.yTile = 15; hero.x = (hero.xTile * game.tileW) + (game.tileW / 2); hero.y = (hero.yTile * game.tileH) + (game.tileH / 2); hero.width = 6.9; hero.height = 6.9; hero.clip._x = hero.x; hero.clip._y = hero.y; game.powerUp = 0; } function changeMap($ob) { var _local1 = $ob; var _local2 = (("tile" + _local1.yTile) + "_") + _local1.xTile; _local1.yTile = game[_local2].newCharY; _local1.xTile = game[_local2].newCharX; _local1.x = (_local1.xTile * game.tileW) + (game.tileW / 2); _local1.y = (_local1.yTile * game.tileH) + (game.tileH / 2); } function powerUp() { if (game.powerUp == 0) { game.eatenEnemies = 0; } game.powerUp = 250; var _local2 = 0; while (_local2 < game.currentEnemies) { var _local1 = game["enemy" + _local2]; if ((_local1.state == "normal") || (_local1.state == "grace")) { _local1.state = "afraid"; _local1.clip.gotoAndPlay("afraid"); switch (_local1.dir) { case 1 : _local1.dir = 3; break; case 2 : _local1.dir = 4; break; case 3 : _local1.dir = 1; break; case 4 : _local1.dir = 2; } } _local2++; } } function powerUpCount() { if (game.powerUp == 0) { var _local1 = 0; while (_local1 < game.currentEnemies) { var _local2 = "enemy" + _local1; if (game[_local2].state == "afraid") { game[_local2].state = "normal"; game[_local2].clip.gotoAndPlay("normal"); } _local1++; } } else { switch (game.powerUp) { case 10 : case 22 : case 34 : case 46 : case 58 : case 70 : var _local1 = 0; for(;;){ if (_local1 >= game.currentEnemies) { break; } var _local2 = "enemy" + _local1; if (game[_local2].state == "afraid") { game[_local2].clip.gotoAndPlay("blink"); } _local1++; }; } game.powerUp--; } } function onHeroDeath() { if ((--game.lives) <= 0) { gotoAndPlay ("gameOver"); } else { buildMap(_root["map" + game.currentMap], false); countdown.gotoAndPlay(1); } } function onLevelUp() { game.level++; game.clip.bg.nextFrame(); game.clip.cage.gotoAndPlay("closed"); buildMap(_root["map" + game.currentMap], true); countdown.gotoAndPlay(1); } game = {tileW:21, tileH:21, currentMap:1, totalPellets:0, goalDoor:null, interaction:false, level:1, lives:3, score:0, powerUp:0, eatenEnemies:0}; score = 0; level = 0; livesDisplay.reset(); unInstBtn._visible = false; pelletSound = new Sound(); pelletSound.attachSound("pelletSound"); pelletSound2 = new Sound(); pelletSound2.attachSound("pelletSound2"); ppSound = new Sound(); ppSound.attachSound("ppSound"); keySound = new Sound(); keySound.attachSound("keySound"); deadEnemySound = new Sound(); deadEnemySound.attachSound("deadEnemySound"); deathSound = new Sound(); deathSound.attachSound("deathSound"); var pelletBool = true; map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 3, 2, 0, 4, 5, 6, 0, 0, 0, 2, 0, 0, 0, 4, 5, 6, 0, 2, 3, 2, 0], [0, 2, 0, 2, 0, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0], [0, 2, 0, 2, 2, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 2, 2, 0, 2, 0], [0, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 5, 6, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0], [0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 0], [0, 2, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 0], [0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 0, 7, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0], [0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 1, 0, 2, 0, 2, 2, 2, 0, 2, 2, 2, 0], [0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 10, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0], [0, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 0, 0, 2, 0, 2, 2, 2, 0, 2, 2, 2, 0], [0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0], [0, 2, 0, 0, 0, 2, 2, 2, 0, 2, 2, 2, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 0], [0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 2, 0], [0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 2, 2, 2, 2, 2, 2, 2, 2, 0, 2, 0], [0, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0], [0, 2, 0, 2, 2, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 2, 2, 0, 2, 0], [0, 2, 0, 2, 0, 2, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0], [0, 2, 3, 2, 0, 4, 5, 6, 0, 0, 0, 2, 0, 0, 0, 4, 5, 6, 0, 2, 3, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; Tile0 = new TileClass(false, 1, "wall"); Tile1 = new TileClass(true, 2, "blank"); Tile2 = new TileClass(true, 3, "pellet"); Tile3 = new TileClass(true, 4, "powerPellet"); Tile4 = new TileClass(true, 5, "keyLeft"); Tile5 = new TileClass(true, 6, "keyMiddle"); Tile6 = new TileClass(true, 7, "keyRight"); Tile7 = new TileClass(false, 8, "goalDoor"); Tile8 = new DoorClass(11, 19); Tile9 = new DoorClass(11, 1); Tile10 = new TileClass(true, 2, "goal"); Tile11 = new TileClass(false, 11, "openGoalDoor"); _root.createEmptyMovieClip("controller", 10); controller.onEnterFrame = function () { if (game.interaction) { moveHero(); enemyBrain(); if (game.powerUp >= 0) { powerUpCount(); } } }; Enemy1 = new EnemyClass(1); Enemy2 = new EnemyClass(1); Enemy3 = new EnemyClass(1); enemyList = [[0], [[1, 7, 5], [2, 15, 5], [3, 11, 7]]]; hero = {curDir:0, nextDir:0, xTile:11, yTile:15, speed:5.25}; myKeyListener = {}; Key.addListener(myKeyListener); myKeyListener.onKeyDown = function () { if (game.interaction) { var _local1 = 0; switch (Key.getCode()) { case 38 : _local1 = 1; break; case 39 : _local1 = 2; break; case 40 : _local1 = 3; break; case 37 : _local1 = 4; break; case 32 : _local1 = 5; } if ((_local1 != hero.curDir) && (_local1 != hero.nextDir)) { if (hero.curDir == 0) { hero.curDir = _local1; hero.nextDir = 0; } else { hero.nextDir = _local1; } } } }; buildMap(_root["map" + game.currentMap], true);
Frame 46
stop();
Frame 76
stop();
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 30
_parent.play(); stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 103
mBW.play();
Symbol 54 MovieClip Frame 109
stop();
Symbol 54 MovieClip Frame 137
_parent.gotoAndPlay("loaded"); stop();
Symbol 68 Button
on (release) { getURL ("javascript:window.self.close()"); }
Symbol 75 Button
on (release) { getURL ("http://disney.go.com/disneyvideos/animatedfilms/threemusketeers/", "dis3musk"); }
Symbol 101 Button
on (release) { gotoAndPlay ("newGame"); }
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 6
gotoAndStop (1);
Symbol 111 MovieClip Frame 42
gotoAndPlay ("loop");
Symbol 112 MovieClip Frame 2
stop();
Symbol 112 MovieClip Frame 32
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 55
_parent.onLevelUp(); stop();
Symbol 118 MovieClip Frame 2
stop();
Symbol 118 MovieClip Frame 6
stop();
Symbol 128 MovieClip Frame 1
function removeOne() { gotoAndPlay ("change"); } function reset() { numLives = 3; } numLives = 3; stop();
Symbol 128 MovieClip Frame 10
numLives--;
Symbol 128 MovieClip Frame 16
stop();
Symbol 134 Button
on (release) { unInstBtn._visible = true; instBtn._visible = false; instructions.gotoAndPlay("reveal"); _root.game.interaction = false; }
Symbol 136 Button
on (release) { instBtn._visible = true; unInstBtn._visible = false; instructions.gotoAndPlay("hide"); _root.game.interaction = true; }
Symbol 140 MovieClip Frame 1
killer.useHandCursor = false;
Symbol 150 MovieClip Frame 1
stop(); _name = "numbers";
Symbol 152 MovieClip Frame 32
if (numbers._currentframe == numbers._totalframes) { _parent.game.interaction = true; gotoAndPlay ("hide"); } else { gotoAndPlay ("loop"); numbers.nextFrame(); }
Symbol 152 MovieClip Frame 38
stop();
Symbol 162 MovieClip [enemy1] Frame 1
lr = 2; onEnterFrame = function () { if ((dir != head._currentframe) && ((dir % 2) == 0)) { lr = dir; } head.gotoAndStop(lr); };
Instance of Symbol 156 MovieClip "head" in Symbol 162 MovieClip [enemy1] Frame 1
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 162 MovieClip [enemy1] Frame 6
stop();
Instance of Symbol 156 MovieClip "head" in Symbol 162 MovieClip [enemy1] Frame 10
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 162 MovieClip [enemy1] Frame 17
gotoAndPlay ("grace");
Instance of Symbol 160 MovieClip "head" in Symbol 162 MovieClip [enemy1] Frame 20
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 162 MovieClip [enemy1] Frame 21
stop();
Instance of Symbol 156 MovieClip "head" in Symbol 162 MovieClip [enemy1] Frame 25
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 162 MovieClip [enemy1] Frame 29
gotoAndPlay ("afraid");
Symbol 162 MovieClip [enemy1] Frame 56
stop();
Symbol 164 MovieClip Frame 1
gotoAndStop(((_parent.leftRight == "left") ? 2 : 1));
Symbol 165 MovieClip Frame 1
gotoAndStop(((_parent.leftRight == "left") ? 2 : 1));
Symbol 166 MovieClip [hero] Frame 1
stop();
Symbol 166 MovieClip [hero] Frame 2
leftRight = "right";
Symbol 166 MovieClip [hero] Frame 4
leftRight = "left";
Symbol 166 MovieClip [hero] Frame 38
stop(); _root.onHeroDeath();
Symbol 179 MovieClip [enemy3] Frame 1
lr = 2; onEnterFrame = function () { if ((dir != head._currentframe) && ((dir % 2) == 0)) { lr = dir; } head.gotoAndStop(lr); };
Instance of Symbol 174 MovieClip "head" in Symbol 179 MovieClip [enemy3] Frame 1
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 179 MovieClip [enemy3] Frame 6
stop();
Instance of Symbol 174 MovieClip "head" in Symbol 179 MovieClip [enemy3] Frame 10
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 179 MovieClip [enemy3] Frame 17
stop();
Instance of Symbol 178 MovieClip "head" in Symbol 179 MovieClip [enemy3] Frame 21
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 179 MovieClip [enemy3] Frame 22
stop();
Instance of Symbol 174 MovieClip "head" in Symbol 179 MovieClip [enemy3] Frame 26
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 179 MovieClip [enemy3] Frame 30
gotoAndPlay ("afraid");
Symbol 179 MovieClip [enemy3] Frame 57
stop();
Symbol 188 MovieClip [enemy2] Frame 1
lr = 2; onEnterFrame = function () { if ((dir != head._currentframe) && ((dir % 2) == 0)) { lr = dir; } head.gotoAndStop(lr); };
Instance of Symbol 183 MovieClip "head" in Symbol 188 MovieClip [enemy2] Frame 1
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 188 MovieClip [enemy2] Frame 6
stop();
Instance of Symbol 183 MovieClip "head" in Symbol 188 MovieClip [enemy2] Frame 10
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 188 MovieClip [enemy2] Frame 17
stop();
Instance of Symbol 187 MovieClip "head" in Symbol 188 MovieClip [enemy2] Frame 21
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 188 MovieClip [enemy2] Frame 22
stop();
Instance of Symbol 183 MovieClip "head" in Symbol 188 MovieClip [enemy2] Frame 26
onClipEvent (load) { gotoAndStop(_parent.lr); }
Symbol 188 MovieClip [enemy2] Frame 30
gotoAndPlay ("afraid");
Symbol 188 MovieClip [enemy2] Frame 57
stop();
Symbol 196 Button
on (release) { _root.gotoAndPlay("newGame"); }

Library Items

Symbol 1 Sound [deathSound]
Symbol 2 Sound [pelletSound2]
Symbol 3 Sound [pelletSound]
Symbol 4 Sound [deadEnemySound]
Symbol 5 Sound [ppSound]
Symbol 6 Sound [keySound]Used by:Timeline
Symbol 7 GraphicUsed by:54 118 139  Timeline
Symbol 8 GraphicUsed by:49
Symbol 9 GraphicUsed by:49
Symbol 10 GraphicUsed by:49
Symbol 11 GraphicUsed by:49
Symbol 12 GraphicUsed by:49
Symbol 13 GraphicUsed by:49
Symbol 14 GraphicUsed by:49
Symbol 15 GraphicUsed by:49
Symbol 16 GraphicUsed by:49
Symbol 17 GraphicUsed by:49
Symbol 18 GraphicUsed by:49
Symbol 19 GraphicUsed by:49
Symbol 20 GraphicUsed by:49
Symbol 21 GraphicUsed by:49
Symbol 22 GraphicUsed by:49
Symbol 23 GraphicUsed by:49
Symbol 24 GraphicUsed by:49
Symbol 25 GraphicUsed by:49
Symbol 26 GraphicUsed by:49
Symbol 27 GraphicUsed by:49
Symbol 28 GraphicUsed by:49
Symbol 29 GraphicUsed by:49
Symbol 30 GraphicUsed by:49
Symbol 31 GraphicUsed by:49
Symbol 32 GraphicUsed by:49
Symbol 33 GraphicUsed by:49
Symbol 34 GraphicUsed by:49
Symbol 35 GraphicUsed by:49
Symbol 36 GraphicUsed by:49
Symbol 37 GraphicUsed by:49 54
Symbol 38 GraphicUsed by:49 54
Symbol 39 GraphicUsed by:49 54
Symbol 40 GraphicUsed by:49 54
Symbol 41 GraphicUsed by:49 54
Symbol 42 GraphicUsed by:49 54
Symbol 43 GraphicUsed by:49 54
Symbol 44 GraphicUsed by:49 54
Symbol 45 GraphicUsed by:49 54
Symbol 46 GraphicUsed by:49 54
Symbol 47 GraphicUsed by:49 54
Symbol 48 GraphicUsed by:49 54
Symbol 49 MovieClipUses:8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48Used by:54
Symbol 50 FontUsed by:51 52 53
Symbol 51 EditableTextUses:50Used by:54
Symbol 52 TextUses:50Used by:54
Symbol 53 TextUses:50Used by:54
Symbol 54 MovieClipUses:7 49 51 52 53 37 38 39 40 41 42 43 44 45 46 47 48Used by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:Timeline
Symbol 57 GraphicUsed by:Timeline
Symbol 58 FontUsed by:59 60 71 85 86 87 88 89 90 91 92 97 115 121 126 127 131 133 135 138 143 146 149 161 192
Symbol 59 TextUses:58Used by:Timeline
Symbol 60 TextUses:58Used by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 GraphicUsed by:68
Symbol 63 FontUsed by:64 69 81 92
Symbol 64 TextUses:63Used by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:62 64 65 66 67Used by:Timeline
Symbol 69 TextUses:63Used by:Timeline
Symbol 70 GraphicUsed by:75
Symbol 71 TextUses:58Used by:73
Symbol 72 GraphicUsed by:73 117 150 152 193
Symbol 73 MovieClipUses:71 72Used by:75
Symbol 74 GraphicUsed by:75
Symbol 75 ButtonUses:70 73 74Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 BitmapUsed by:80
Symbol 78 BitmapUsed by:80
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:77 78 79Used by:118  Timeline
Symbol 81 TextUses:63Used by:118  Timeline
Symbol 82 BitmapUsed by:84 168
Symbol 83 BitmapUsed by:84 169
Symbol 84 GraphicUses:82 83Used by:118  Timeline
Symbol 85 TextUses:58Used by:118  Timeline
Symbol 86 TextUses:58Used by:118  Timeline
Symbol 87 TextUses:58Used by:118  Timeline
Symbol 88 TextUses:58Used by:118  Timeline
Symbol 89 TextUses:58Used by:118  Timeline
Symbol 90 TextUses:58Used by:118  Timeline
Symbol 91 TextUses:58Used by:118  Timeline
Symbol 92 TextUses:58 63Used by:118  Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:118  Timeline
Symbol 95 BitmapUsed by:96 120 125 130
Symbol 96 GraphicUses:95Used by:101 134 136
Symbol 97 TextUses:58Used by:101
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:101 134 136
Symbol 100 SoundUsed by:101 134 136
Symbol 101 ButtonUses:96 97 99 100Used by:Timeline
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:104Used by:113
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:112
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:112
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClipUses:107 109 111 SS1Used by:113
Symbol 113 MovieClipUses:105 112Used by:Timeline
Symbol 114 GraphicUsed by:117
Symbol 115 TextUses:58Used by:117
Symbol 116 SoundUsed by:117
Symbol 117 MovieClipUses:114 115 72 116Used by:Timeline
Symbol 118 MovieClipUses:7 80 81 84 85 86 87 88 89 90 91 92 94Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:95 119Used by:122
Symbol 121 EditableTextUses:58Used by:122
Symbol 122 MovieClipUses:120 121Used by:Timeline
Symbol 123 BitmapUsed by:125 163
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:123 95 124Used by:128
Symbol 126 TextUses:58Used by:128
Symbol 127 EditableTextUses:58Used by:128
Symbol 128 MovieClipUses:125 126 127Used by:Timeline
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:95 129Used by:132
Symbol 131 EditableTextUses:58Used by:132
Symbol 132 MovieClipUses:130 131Used by:Timeline
Symbol 133 TextUses:58Used by:134
Symbol 134 ButtonUses:96 133 99 100Used by:Timeline
Symbol 135 TextUses:58Used by:136
Symbol 136 ButtonUses:96 135 99 100Used by:Timeline
Symbol 137 GraphicUsed by:152
Symbol 138 TextUses:58Used by:152
Symbol 139 ButtonUses:7Used by:140
Symbol 140 MovieClipUses:139Used by:152
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:150
Symbol 143 TextUses:58Used by:150
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:150
Symbol 146 TextUses:58Used by:150
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:150
Symbol 149 TextUses:58Used by:150
Symbol 150 MovieClipUses:142 143 72 145 146 148 149Used by:152
Symbol 151 SoundUsed by:152
Symbol 152 MovieClipUses:137 138 72 140 150 151Used by:Timeline
Symbol 153 BitmapUsed by:154 155
Symbol 154 GraphicUses:153Used by:156
Symbol 155 GraphicUses:153Used by:156
Symbol 156 MovieClipUses:154 155Used by:162
Symbol 157 BitmapUsed by:158 159
Symbol 158 GraphicUses:157Used by:160
Symbol 159 GraphicUses:157Used by:160
Symbol 160 MovieClipUses:158 159Used by:162
Symbol 161 EditableTextUses:58Used by:162 179 188
Symbol 162 MovieClip [enemy1]Uses:156 160 161Used by:Timeline
Symbol 163 GraphicUses:123Used by:164 165 166
Symbol 164 MovieClipUses:163Used by:166
Symbol 165 MovieClipUses:163Used by:166
Symbol 166 MovieClip [hero]Uses:164 163 165Used by:Timeline
Symbol 167 GraphicUsed by:170
Symbol 168 GraphicUses:82Used by:170
Symbol 169 GraphicUses:83Used by:170
Symbol 170 MovieClip [tile]Uses:167 168 169Used by:Timeline
Symbol 171 BitmapUsed by:172 173
Symbol 172 GraphicUses:171Used by:174
Symbol 173 GraphicUses:171Used by:174
Symbol 174 MovieClipUses:172 173Used by:179
Symbol 175 BitmapUsed by:176 177
Symbol 176 GraphicUses:175Used by:178
Symbol 177 GraphicUses:175Used by:178
Symbol 178 MovieClipUses:176 177Used by:179
Symbol 179 MovieClip [enemy3]Uses:174 178 161Used by:Timeline
Symbol 180 BitmapUsed by:181 182
Symbol 181 GraphicUses:180Used by:183
Symbol 182 GraphicUses:180Used by:183
Symbol 183 MovieClipUses:181 182Used by:188
Symbol 184 BitmapUsed by:185 186
Symbol 185 GraphicUses:184Used by:187
Symbol 186 GraphicUses:184Used by:187
Symbol 187 MovieClipUses:185 186Used by:188
Symbol 188 MovieClip [enemy2]Uses:183 187 161Used by:Timeline
Symbol 189 BitmapUsed by:190
Symbol 190 GraphicUses:189Used by:Timeline
Symbol 191 GraphicUsed by:196
Symbol 192 TextUses:58Used by:193
Symbol 193 MovieClipUses:192 72Used by:196
Symbol 194 GraphicUsed by:196
Symbol 195 SoundUsed by:196
Symbol 196 ButtonUses:191 193 194 195Used by:Timeline
Streaming Sound 1Used by:Symbol 112 MovieClip

Instance Names

"loadDisplay"Frame 1Symbol 54 MovieClip
"tiles"Frame 45Symbol 113 MovieClip
"levelUp"Frame 45Symbol 117 MovieClip
"instructions"Frame 45Symbol 118 MovieClip
"livesDisplay"Frame 45Symbol 128 MovieClip
"instBtn"Frame 45Symbol 134 Button
"unInstBtn"Frame 45Symbol 136 Button
"countdown"Frame 45Symbol 152 MovieClip
"mBW"Symbol 54 MovieClip Frame 1Symbol 49 MovieClip
"mBW"Symbol 54 MovieClip Frame 102Symbol 49 MovieClip
"bg"Symbol 113 MovieClip Frame 1Symbol 105 MovieClip
"cage"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"killer"Symbol 140 MovieClip Frame 1Symbol 139 Button
"head"Symbol 162 MovieClip [enemy1] Frame 1Symbol 156 MovieClip
"head"Symbol 162 MovieClip [enemy1] Frame 10Symbol 156 MovieClip
"head"Symbol 162 MovieClip [enemy1] Frame 20Symbol 160 MovieClip
"head"Symbol 162 MovieClip [enemy1] Frame 25Symbol 156 MovieClip
"head"Symbol 179 MovieClip [enemy3] Frame 1Symbol 174 MovieClip
"head"Symbol 179 MovieClip [enemy3] Frame 10Symbol 174 MovieClip
"head"Symbol 179 MovieClip [enemy3] Frame 21Symbol 178 MovieClip
"head"Symbol 179 MovieClip [enemy3] Frame 26Symbol 174 MovieClip
"head"Symbol 188 MovieClip [enemy2] Frame 1Symbol 183 MovieClip
"head"Symbol 188 MovieClip [enemy2] Frame 10Symbol 183 MovieClip
"head"Symbol 188 MovieClip [enemy2] Frame 21Symbol 187 MovieClip
"head"Symbol 188 MovieClip [enemy2] Frame 26Symbol 183 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "deathSound"
ExportAssets (56)Timeline Frame 1Symbol 2 as "pelletSound2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pelletSound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "deadEnemySound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ppSound"
ExportAssets (56)Timeline Frame 1Symbol 6 as "keySound"
ExportAssets (56)Timeline Frame 12Symbol 6 as "keySound"
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ExportAssets (56)Timeline Frame 59Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 60Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 60Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 60Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 60Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 60Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 61Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 61Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 61Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 61Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 61Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 62Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 62Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 62Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 62Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 62Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 63Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 63Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 63Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 63Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 63Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 64Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 64Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 64Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 64Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 64Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 65Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 65Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 65Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 65Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 65Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 66Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 66Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 66Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 66Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 66Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 67Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 67Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 67Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 67Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 67Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 68Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 68Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 68Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 68Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 68Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 69Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 69Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 69Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 69Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 69Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 70Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 70Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 70Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 70Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 70Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 71Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 71Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 71Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 71Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 71Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 72Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 72Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 72Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 72Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 72Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 73Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 73Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 73Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 73Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 73Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 74Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 74Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 74Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 74Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 74Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 75Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 75Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 75Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 75Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 75Symbol 188 as "enemy2"
ExportAssets (56)Timeline Frame 76Symbol 162 as "enemy1"
ExportAssets (56)Timeline Frame 76Symbol 166 as "hero"
ExportAssets (56)Timeline Frame 76Symbol 170 as "tile"
ExportAssets (56)Timeline Frame 76Symbol 179 as "enemy3"
ExportAssets (56)Timeline Frame 76Symbol 188 as "enemy2"

Labels

"loaded"Frame 4
"welcome"Frame 35
"newGame"Frame 45
"gameOver"Frame 50
"ready"Symbol 54 MovieClip Frame 102
"loop"Symbol 111 MovieClip Frame 18
"closed"Symbol 112 MovieClip Frame 1
"open"Symbol 112 MovieClip Frame 5
"reveal"Symbol 117 MovieClip Frame 5
"hide"Symbol 118 MovieClip Frame 1
"reveal"Symbol 118 MovieClip Frame 5
"change"Symbol 128 MovieClip Frame 4
"loop"Symbol 152 MovieClip Frame 5
"hidden"Symbol 152 MovieClip Frame 37
"normal"Symbol 162 MovieClip [enemy1] Frame 5
"grace"Symbol 162 MovieClip [enemy1] Frame 10
"afraid"Symbol 162 MovieClip [enemy1] Frame 20
"blink"Symbol 162 MovieClip [enemy1] Frame 25
"eaten"Symbol 162 MovieClip [enemy1] Frame 35
"die"Symbol 166 MovieClip [hero] Frame 10
"normal"Symbol 179 MovieClip [enemy3] Frame 5
"grace"Symbol 179 MovieClip [enemy3] Frame 10
"afraid"Symbol 179 MovieClip [enemy3] Frame 21
"blink"Symbol 179 MovieClip [enemy3] Frame 26
"eaten"Symbol 179 MovieClip [enemy3] Frame 36
"normal"Symbol 188 MovieClip [enemy2] Frame 5
"grace"Symbol 188 MovieClip [enemy2] Frame 10
"afraid"Symbol 188 MovieClip [enemy2] Frame 21
"blink"Symbol 188 MovieClip [enemy2] Frame 26
"eaten"Symbol 188 MovieClip [enemy2] Frame 36

Dynamic Text Variables

percentSymbol 51 EditableText"    0  "
_parent.scoreSymbol 121 EditableText""
numLivesSymbol 127 EditableText""
_parent.levelSymbol 131 EditableText""
pointValueSymbol 161 EditableText""




http://swfchan.com/24/118487/info.shtml
Created: 7/3 -2019 04:55:55 Last modified: 7/3 -2019 04:55:55 Server time: 06/05 -2024 21:51:52