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2435.swf

This is the info page for
Flash #118908

(Click the ID number above for more basic data on this flash file.)


Text
asdasdsadad

asdasdsadad

The Best  Record:

Your Score:

0000

0000

replay

replay

back

back

play more games

play more games

add this game to your website

add this game to your website

15000

REMAIN

Good

Excellent

Superb!

Brilliant,
Keep it up!

You win!

You lose!

Back to menu

Back to menu

Pause

Pause

PAUSED

PLay

PLay

Score

15000

level

1

15000

15000

GOAL

15000

15000

level

1

1

15000

Lines

1

15000

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ActionScript [AS3]

Section 1
//KeyPoll (bigroom.input.KeyPoll) package bigroom.input { import flash.events.*; import flash.display.*; import flash.utils.*; public class KeyPoll { private var states:ByteArray; private var dispObj:DisplayObject; public function KeyPoll(_arg1:DisplayObject){ states = new ByteArray(); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); states.writeUnsignedInt(0); dispObj = _arg1; dispObj.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener, false, 0, true); dispObj.addEventListener(KeyboardEvent.KEY_UP, keyUpListener, false, 0, true); dispObj.addEventListener(Event.ACTIVATE, activateListener, false, 0, true); dispObj.addEventListener(Event.DEACTIVATE, deactivateListener, false, 0, true); } private function activateListener(_arg1:Event):void{ var _local2:int; while (_local2 < 8) { states[_local2] = 0; _local2++; }; } private function deactivateListener(_arg1:Event):void{ var _local2:int; while (_local2 < 8) { states[_local2] = 0; _local2++; }; } public function isDown(_arg1:uint):Boolean{ return (!(((states[(_arg1 >>> 3)] & (1 << (_arg1 & 7))) == 0))); } private function keyDownListener(_arg1:KeyboardEvent):void{ states[(_arg1.keyCode >>> 3)] = (states[(_arg1.keyCode >>> 3)] | (1 << (_arg1.keyCode & 7))); } public function isUp(_arg1:uint):Boolean{ return (((states[(_arg1 >>> 3)] & (1 << (_arg1 & 7))) == 0)); } private function keyUpListener(_arg1:KeyboardEvent):void{ states[(_arg1.keyCode >>> 3)] = (states[(_arg1.keyCode >>> 3)] & ~((1 << (_arg1.keyCode & 7)))); } } }//package bigroom.input
Section 2
//Audio (bigroom.tetris.Audio) package bigroom.tetris { import bigroom.tetris.*; import flash.utils.*; import flash.media.*; class Audio { private var _tetradMoved:Sound;// = null private var _tetradLanded:Sound;// = null private var _soundOn:Boolean;// = true private var _removeLine:Sound;// = null function Audio(_arg1:String=null, _arg2:String=null, _arg3:String=null){ var _local4:Class; super(); if (_arg1 != null){ _local4 = (getDefinitionByName(_arg1) as Class); _removeLine = new (_local4); }; if (_arg2 != null){ _local4 = (getDefinitionByName(_arg2) as Class); _tetradLanded = new (_local4); }; if (_arg3 != null){ _local4 = (getDefinitionByName(_arg3) as Class); _tetradMoved = new (_local4); }; } function onLinesRemoved(_arg1:TetrisEvent):void{ if (((!((_removeLine == null))) && (_soundOn))){ _removeLine.play(0, 1); }; } function onTetradMoved(_arg1:TetrisEvent):void{ if (((!((_tetradMoved == null))) && (_soundOn))){ _tetradMoved.play(); }; } function get soundOn():Boolean{ return (_soundOn); } function onTetradLanded(_arg1:TetrisEvent):void{ if (((!((_tetradLanded == null))) && (_soundOn))){ _tetradLanded.play(); }; } function set soundOn(_arg1:Boolean):void{ _soundOn = _arg1; } } }//package bigroom.tetris
Section 3
//Cell (bigroom.tetris.Cell) package bigroom.tetris { class Cell { var state:CellState; var location:CellPos; function Cell(_arg1:CellPos, _arg2:CellState){ location = _arg1; state = _arg2; } } }//package bigroom.tetris
Section 4
//CellPos (bigroom.tetris.CellPos) package bigroom.tetris { class CellPos { var x:Number; var y:Number; function CellPos(_arg1:Number, _arg2:Number){ x = _arg1; y = _arg2; } function rotateLeft():CellPos{ return (new CellPos(y, -(x))); } function rotateLeftOffset():CellPos{ return (new CellPos(y, (1 - x))); } function rotateRight():CellPos{ return (new CellPos(-(y), x)); } function assign(_arg1:CellPos):CellPos{ if (this != _arg1){ x = _arg1.x; y = _arg1.y; }; return (this); } static function sum(_arg1:CellPos, _arg2:CellPos):CellPos{ return (new CellPos((_arg1.x + _arg2.x), (_arg1.y + _arg2.y))); } } }//package bigroom.tetris
Section 5
//CellState (bigroom.tetris.CellState) package bigroom.tetris { class CellState { var shape:Shape; var number:uint; var rotation:int; function CellState(_arg1:Shape, _arg2:uint, _arg3:int){ shape = _arg1; number = _arg2; rotation = _arg3; } } }//package bigroom.tetris
Section 6
//Config (bigroom.tetris.Config) package bigroom.tetris { public class Config { public var acceleration:Number;// = 1 public var tetradS:String;// = null public var tetradT:String;// = null public var tetradF:String;// = null public var startSpeed:Number;// = 400 public var keyLeft:uint;// = 0 public var keyRotRight:uint;// = 0 public var tetradZ:String;// = null public var tetradL:String;// = null public var keyRight:uint;// = 0 public var keyRotLeft:uint;// = 0 public var gameX:uint;// = 0 public var gameY:uint;// = 0 public var blockSize:uint;// = 0 public var scorePerLine:uint;// = 10 public var lvlupLines:int;// = 10 public var nextX:uint;// = 0 public var nextY:uint;// = 0 public var sndTetradMove:String;// = null public var sndRemoveLine:String;// = null public var sndTetradLand:String;// = null public var keyDrop:uint;// = 0 public var playWidth:uint;// = 0 public var tetradI:String;// = null public var playHeight:uint;// = 0 public var tetradO:String;// = null } }//package bigroom.tetris
Section 7
//Controller (bigroom.tetris.Controller) package bigroom.tetris { import flash.events.*; import flash.display.*; import bigroom.input.*; import flash.utils.*; public class Controller extends EventDispatcher { private var _view:View; private var _keyTimer:Timer; private var _speed:Number; private var level:int; private var rootScene:Sprite; private var _next:NextTetrad; private var _score:uint; private var _audio:Audio; private var _key:KeyPoll; private var _config:Config; private var _clip:Sprite; private var _playTimer:Timer; private var _tetris:Tetris; public var counter:int;// = 0 private var isSpeed:Boolean;// = false private var lines:uint; public function Controller(_arg1:Sprite, _arg2:Config){ rootScene = _arg1; _config = _arg2; var _local3:Object = {L:_arg2.tetradL, O:_arg2.tetradO, F:_arg2.tetradF, T:_arg2.tetradT, S:_arg2.tetradS, Z:_arg2.tetradZ, I:_arg2.tetradI}; _clip = new Sprite(); _arg1.addChild(_clip); _clip.x = _config.gameX; _clip.y = _config.gameY; _view = new View(_clip, _config.playWidth, _config.playHeight, _config.blockSize, _local3); _tetris = new Tetris(_config.playWidth, _config.playHeight); _audio = new Audio(_config.sndRemoveLine, _config.sndTetradLand, _config.sndTetradMove); var _local4:Sprite = new Sprite(); _arg1.addChild(_local4); _local4.x = _config.nextX; _local4.y = _config.nextY; _next = new NextTetrad(_local4, _config.blockSize, _local3); _tetris.addEventListener(TetrisEvent.LINES_REMOVED, onLinesRemoved, false, 0, true); _tetris.addEventListener(TetrisEvent.GAME_OVER, onGameOver, false, 0, true); _tetris.addEventListener(TetrisEvent.UPDATE_NEXT, onUpdateNext, false, 0, true); _tetris.addEventListener(TetrisEvent.UPDATE_CELLS, _view.onUpdateCells, false, 0, true); _tetris.addEventListener(TetrisEvent.TETRAD_LANDED, _audio.onTetradLanded, false, 0, true); _tetris.addEventListener(TetrisEvent.LINES_REMOVED, _audio.onLinesRemoved, false, 0, true); _tetris.addEventListener(TetrisEvent.TETRAD_MOVED, _audio.onTetradMoved, false, 0, true); _tetris.addEventListener(TetrisEvent.UPDATE_NEXT, _next.onUpdateNext, false, 0, true); _key = new KeyPoll(_arg1.stage); _arg1.stage.focus = _arg1.stage; _playTimer = new Timer(_config.startSpeed); _playTimer.addEventListener(TimerEvent.TIMER, stepGame, false, 0, true); _keyTimer = new Timer((_config.startSpeed * 20)); _keyTimer.addEventListener(TimerEvent.TIMER, testKeys, false, 0, true); } public function playGame():void{ _playTimer.delay = _speed; if (!_playTimer.running){ _playTimer.start(); }; _keyTimer.delay = (_speed * 0.04); if (!_keyTimer.running){ _keyTimer.start(); }; _clip.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); _clip.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown, false, 0, true); } private function onKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case _config.keyRotLeft: _tetris.rotateLeft(); break; case _config.keyRotRight: _tetris.rotateRight(); break; case _config.keyLeft: _tetris.shiftLeft(); break; case _config.keyRight: _tetris.shiftRight(); break; }; } private function onLinesRemoved(_arg1:TetrisEvent):void{ lines = _arg1.lines; var _local2:int = _arg1.lines; counter = (counter + _arg1.lines); _score = (_score + (Math.pow(_arg1.lines, 2) * _config.scorePerLine)); if (counter >= _config.lvlupLines){ isSpeed = true; level++; _speed = (_speed - 40); changeSpeed(); counter = (counter - _config.lvlupLines); } else { isSpeed = false; }; scoreChange(); dispatchEvent(_arg1); } public function get soundOn():Boolean{ return (_audio.soundOn); } public function get score():uint{ return (_score); } private function onUpdateNext(_arg1:TetrisEvent):void{ dispatchEvent(_arg1); } public function set soundOn(_arg1:Boolean):void{ _audio.soundOn = _arg1; } public function get speed1():Number{ return (_speed); } private function stepGame(_arg1:TimerEvent):void{ _tetris.stepGame(); } public function clearnAll():void{ _clip.visible = false; } private function scoreChange():void{ var _local1:TetrisEvent = new TetrisEvent(TetrisEvent.SCORE_CHANGE); _local1.score = _score; _local1.speed1 = _speed; _local1.lines = lines; _local1.counter = counter; _local1.isSpeed = isSpeed; _local1.level = level; dispatchEvent(_local1); } private function onGameOver(_arg1:TetrisEvent):void{ pauseGame(); dispatchEvent(_arg1); } private function testKeys(_arg1:TimerEvent):void{ if (_key.isDown(_config.keyDrop)){ _tetris.drop(); }; } public function startGame():void{ _clip.visible = true; level = 1; lines = 0; _score = 0; _speed = 800; scoreChange(); _view.clearCells(); _speed = _config.startSpeed; _tetris.restart(); playGame(); } public function pauseGame():void{ _playTimer.stop(); _keyTimer.stop(); _clip.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); } private function changeSpeed():void{ _playTimer.delay = _speed; } } }//package bigroom.tetris
Section 8
//Controller_Sprint (bigroom.tetris.Controller_Sprint) package bigroom.tetris { import flash.events.*; import flash.display.*; import bigroom.input.*; import flash.utils.*; public class Controller_Sprint extends EventDispatcher { private var _view:View; private var _keyTimer:Timer; private var _speed:Number; private var _next:NextTetrad; private var _score:uint; private var _audio:Audio; private var _key:KeyPoll; private var _config:Config; private var _clip:Sprite; private var _playTimer:Timer; private var _tetris:Tetris; public var counter:uint;// = 0 private var isSpeed:Boolean;// = false private var lines:uint; public function Controller_Sprint(_arg1:Sprite, _arg2:Config){ _config = _arg2; var _local3:Object = {L:_arg2.tetradL, O:_arg2.tetradO, F:_arg2.tetradF, T:_arg2.tetradT, S:_arg2.tetradS, Z:_arg2.tetradZ, I:_arg2.tetradI}; _clip = new Sprite(); _arg1.addChild(_clip); _clip.x = _config.gameX; _clip.y = _config.gameY; _view = new View(_clip, _config.playWidth, _config.playHeight, _config.blockSize, _local3); _tetris = new Tetris(_config.playWidth, _config.playHeight); _audio = new Audio(_config.sndRemoveLine, _config.sndTetradLand, _config.sndTetradMove); var _local4:Sprite = new Sprite(); _arg1.addChild(_local4); _local4.x = _config.nextX; _local4.y = _config.nextY; _next = new NextTetrad(_local4, _config.blockSize, _local3); _tetris.addEventListener(TetrisEvent.LINES_REMOVED, onLinesRemoved, false, 0, true); _tetris.addEventListener(TetrisEvent.GAME_OVER, onGameOver, false, 0, true); _tetris.addEventListener(TetrisEvent.UPDATE_NEXT, onUpdateNext, false, 0, true); _tetris.addEventListener(TetrisEvent.UPDATE_CELLS, _view.onUpdateCells, false, 0, true); _tetris.addEventListener(TetrisEvent.TETRAD_LANDED, _audio.onTetradLanded, false, 0, true); _tetris.addEventListener(TetrisEvent.LINES_REMOVED, _audio.onLinesRemoved, false, 0, true); _tetris.addEventListener(TetrisEvent.TETRAD_MOVED, _audio.onTetradMoved, false, 0, true); _tetris.addEventListener(TetrisEvent.UPDATE_NEXT, _next.onUpdateNext, false, 0, true); _key = new KeyPoll(_arg1.stage); _arg1.stage.focus = _arg1.stage; _playTimer = new Timer(10); _playTimer.addEventListener(TimerEvent.TIMER, stepGame, false, 0, true); _keyTimer = new Timer((_config.startSpeed * 0.2)); _keyTimer.addEventListener(TimerEvent.TIMER, testKeys, false, 0, true); } public function playGame():void{ _playTimer.delay = _speed; _playTimer.start(); _keyTimer.delay = (_speed * 0.04); _keyTimer.start(); _clip.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); _clip.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown, false, 0, true); } private function onKeyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case _config.keyRotLeft: _tetris.rotateLeft(); break; case _config.keyRotRight: _tetris.rotateRight(); break; case _config.keyLeft: _tetris.shiftLeft(); break; case _config.keyRight: _tetris.shiftRight(); break; }; } private function onLinesRemoved(_arg1:TetrisEvent):void{ lines = _arg1.lines; counter = (counter + _arg1.lines); _score = (_score + (Math.pow(_arg1.lines, 2) * _config.scorePerLine)); if (counter >= _config.lvlupLines){ isSpeed = true; _speed = (_speed - 40); _playTimer.delay = _speed; counter = (counter - _config.lvlupLines); } else { isSpeed = false; }; scoreChange(); dispatchEvent(_arg1); } public function get soundOn():Boolean{ return (_audio.soundOn); } public function get speed1():Number{ return (_speed); } public function get score():uint{ return (_score); } private function onUpdateNext(_arg1:TetrisEvent):void{ dispatchEvent(_arg1); } public function set soundOn(_arg1:Boolean):void{ _audio.soundOn = _arg1; } private function scoreChange():void{ var _local1:TetrisEvent = new TetrisEvent(TetrisEvent.SCORE_CHANGE); _local1.score = _score; _local1.lines = lines; _local1.isSpeed = isSpeed; dispatchEvent(_local1); } private function stepGame(_arg1:TimerEvent):void{ _tetris.stepGame(); } public function clearnAll():void{ _clip.visible = false; } public function pauseGame():void{ _playTimer.stop(); _keyTimer.stop(); _clip.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); } private function onGameOver(_arg1:TetrisEvent):void{ pauseGame(); dispatchEvent(_arg1); } private function testKeys(_arg1:TimerEvent):void{ if (_key.isDown(_config.keyDrop)){ _tetris.drop(); }; } public function startGame():void{ lines = 0; _clip.visible = true; _score = 0; _speed = 800; scoreChange(); _view.clearCells(); _speed = _config.startSpeed; _tetris.restart(); playGame(); } } }//package bigroom.tetris
Section 9
//NextTetrad (bigroom.tetris.NextTetrad) package bigroom.tetris { import flash.display.*; import bigroom.tetris.*; import flash.utils.*; class NextTetrad { private var _sprites:Object; private var _blocksize:uint; private var _clip:Sprite; function NextTetrad(_arg1:Sprite, _arg2:uint, _arg3:Object):void{ _clip = _arg1; _blocksize = _arg2; _sprites = _arg3; } function onUpdateNext(_arg1:TetrisEvent):void{ var _local2:Class = (getDefinitionByName(_sprites[_arg1.shape.label]) as Class); trace(("id:" + _local2)); var _local3:Sprite = new (_local2); while (_clip.numChildren) { _clip.removeChildAt(0); }; _clip.addChild(_local3); _local3.x = ((2 * _blocksize) - (_local3.width * 0.5)); _local3.y = (_blocksize - (_local3.height * 0.5)); } } }//package bigroom.tetris
Section 10
//Shape (bigroom.tetris.Shape) package bigroom.tetris { class Shape { var label:String; static var I:Shape = new Shape("I"); ; static var L:Shape = new Shape("L"); ; static var F:Shape = new Shape("F"); ; static var OUT:Shape = new Shape("OUT"); ; static var O:Shape = new Shape("O"); ; static var S:Shape = new Shape("S"); ; static var T:Shape = new Shape("T"); ; static var CURRENT:Shape = new Shape("CURRENT"); ; static var Z:Shape = new Shape("Z"); ; static var CLEAR:Shape = new Shape("CLEAR"); ; function Shape(_arg1:String){ label = _arg1; } } }//package bigroom.tetris
Section 11
//Tetrad (bigroom.tetris.Tetrad) package bigroom.tetris { import bigroom.tetris.*; class Tetrad { private var _points:Array; private var _shape:Shape; private var _location:CellPos; private var _tetris:Tetris; private var _rotation:int; function Tetrad(_arg1:Tetris, _arg2:Shape=null){ _tetris = _arg1; _points = new Array(); reset(_arg2); } function shiftLeft():void{ moveTo(CellPos.sum(_location, new CellPos(-1, 0)), _points, _rotation); } function get shape():Shape{ return (_shape); } private function atBottom():void{ _tetris.tetradLanded(); } private function getRandomShape():Shape{ return ([Shape.I, Shape.O, Shape.T, Shape.Z, Shape.S, Shape.L, Shape.F][Math.floor((7 * Math.random()))]); } private function moveTo(_arg1:CellPos, _arg2:Array, _arg3:int):Boolean{ if (!canMoveTo(_arg1, _arg2)){ return (false); }; var _local4:Array = getCells(); var _local5:uint; while (_local5 < 4) { _local4[_local5].state.shape = Shape.CLEAR; _local4[_local5].state.number = 0; _local5++; }; _location = _arg1; _points = _arg2; _rotation = _arg3; _local4 = _local4.concat(getCells()); _tetris.tetradMoved(_local4); return (true); } function rotateLeft():void{ var _local2:uint; var _local1:Array = new Array(); if (_shape == Shape.O){ _local2 = 0; while (_local2 < 4) { _local1.push(_points[_local2].rotateLeftOffset()); _local2++; }; } else { _local2 = 0; while (_local2 < 4) { _local1.push(_points[_local2].rotateLeft()); _local2++; }; }; moveTo(_location, _local1, (_rotation - 90)); } function shiftRight():void{ moveTo(CellPos.sum(_location, new CellPos(1, 0)), _points, _rotation); } function reset(_arg1:Shape=null):void{ if (_arg1 == null){ _arg1 = getRandomShape(); }; _shape = _arg1; _location = new CellPos(0, 0); _rotation = 0; _points.length = 0; switch (_shape){ case Shape.I: _points.push(new CellPos(-1, 0), new CellPos(0, 0), new CellPos(1, 0), new CellPos(2, 0)); break; case Shape.O: _points.push(new CellPos(0, 0), new CellPos(1, 0), new CellPos(0, 1), new CellPos(1, 1)); break; case Shape.T: _points.push(new CellPos(-1, 0), new CellPos(0, 0), new CellPos(1, 0), new CellPos(0, 1)); break; case Shape.S: _points.push(new CellPos(0, 0), new CellPos(1, 0), new CellPos(-1, 1), new CellPos(0, 1)); break; case Shape.Z: _points.push(new CellPos(-1, 0), new CellPos(0, 0), new CellPos(0, 1), new CellPos(1, 1)); break; case Shape.L: _points.push(new CellPos(-1, 0), new CellPos(0, 0), new CellPos(1, 0), new CellPos(-1, 1)); break; case Shape.F: _points.push(new CellPos(-1, 0), new CellPos(0, 0), new CellPos(1, 0), new CellPos(1, 1)); break; }; } function setLocation(_arg1:CellPos):Boolean{ if (!canMoveTo(_arg1, _points)){ return (false); }; _location.assign(_arg1); _tetris.tetradMoved(getCells()); return (true); } function rotateRight():void{ var _local1:Array = new Array(); var _local2:Number = 0; while (_local2 < 4) { _local1.push(_points[_local2].rotateRight()); _local2++; }; moveTo(_location, _local1, (_rotation + 90)); } function getCells():Array{ var _local1:Array = new Array(); var _local2:uint; while (_local2 < 4) { _local1.push(new Cell(CellPos.sum(_location, _points[_local2]), new CellState(Shape.CURRENT, _local2, _rotation))); _local2++; }; return (_local1); } private function canMoveTo(_arg1:CellPos, _arg2:Array):Boolean{ var _local3:uint; while (_local3 < 4) { if (!_tetris.isCellClear(CellPos.sum(_arg2[_local3], _arg1))){ return (false); }; _local3++; }; return (true); } function drop():void{ if (!moveTo(CellPos.sum(_location, new CellPos(0, 1)), _points, _rotation)){ atBottom(); }; } } }//package bigroom.tetris
Section 12
//Tetris (bigroom.tetris.Tetris) package bigroom.tetris { import flash.events.*; import bigroom.tetris.*; class Tetris extends EventDispatcher { private var _nextTetrad:Tetrad; private var _height:uint; private var _width:uint; private var _board:Array; private var _nextTetrad1:Tetrad; private var _tetrad:Tetrad; private var _startx:uint; private var linesToRemove:Array; function Tetris(_arg1:uint, _arg2:uint){ var _local4:uint; super(); _width = _arg1; _height = _arg2; _startx = Math.floor(((_width - 1) * 0.5)); _board = new Array(); var _local3:uint; while (_local3 < _width) { _board[_local3] = new Array(); _local4 = 0; while (_local4 < _height) { _board[_local3][_local4] = new CellState(Shape.CLEAR, 0, 0); _local4++; }; _local3++; }; _tetrad = new Tetrad(this); _nextTetrad = new Tetrad(this); trace(("this" + this)); } function rotateRight():void{ _tetrad.rotateRight(); } function rotateLeft():void{ _tetrad.rotateLeft(); } function tetradLanded():void{ var _local1:Array = _tetrad.getCells(); var _local2:Shape = _tetrad.shape; var _local3:uint = _local1.length; while (_local3--) { _local1[_local3].state.shape = _local2; _board[_local1[_local3].location.x][_local1[_local3].location.y] = _local1[_local3].state; }; dispatchEvent(new TetrisEvent(TetrisEvent.TETRAD_LANDED)); removeLines(); newTetrad(); } private function reset():void{ var _local3:Number; var _local1:Number = 0; while (_local1 < _width) { _local3 = 0; while (_local3 < _height) { _board[_local1][_local3] = new CellState(Shape.CLEAR, 0, 0); _local3++; }; _local1++; }; _tetrad.reset(); _nextTetrad.reset(); var _local2:TetrisEvent = new TetrisEvent(TetrisEvent.UPDATE_NEXT); _local2.shape = _nextTetrad.shape; dispatchEvent(_local2); } function isCellClear(_arg1:CellPos):Boolean{ var _local2:Shape = getCellShape(_arg1); return ((((_local2 == Shape.CLEAR)) || ((_local2 == Shape.CURRENT)))); } function newTetrad():void{ _tetrad.reset(_nextTetrad.shape); _nextTetrad.reset(); var _local1:TetrisEvent = new TetrisEvent(TetrisEvent.UPDATE_NEXT); _local1.shape = _nextTetrad.shape; dispatchEvent(_local1); moveTetradToStart(); } function restart():void{ reset(); newTetrad(); } private function updateCells(_arg1:Array):void{ var _local2:uint; while (_local2 < _arg1.length) { _board[_arg1[_local2].location.x][_arg1[_local2].location.y] = _arg1[_local2].state; if (_arg1[_local2].state.shape == Shape.CURRENT){ _arg1[_local2].state = new CellState(_tetrad.shape, _arg1[_local2].state.number, _arg1[_local2].state.rotation); }; _local2++; }; var _local3:TetrisEvent = new TetrisEvent(TetrisEvent.UPDATE_CELLS); _local3.cells = _arg1; _local3.removeArray = linesToRemove; linesToRemove = new Array(); dispatchEvent(_local3); } function tetradMoved(_arg1:Array):void{ updateCells(_arg1); dispatchEvent(new TetrisEvent(TetrisEvent.TETRAD_MOVED)); } private function removeLines():void{ var _local1:int; var _local2:int; var _local3:int; var _local5:Boolean; var _local6:Array; var _local7:TetrisEvent; var _local8:Number; var _local9:Number; linesToRemove = new Array(); _local2 = _height; while (_local2--) { _local5 = true; _local1 = _width; while (_local1--) { if (isCellClear(new CellPos(_local1, _local2))){ _local5 = false; break; }; }; if (_local5){ linesToRemove.push(_local2); }; }; var _local4:uint = linesToRemove.length; if (_local4){ _local6 = new Array(); _local1 = 1; while (_local1 <= _local4) { _local8 = (linesToRemove[(_local1 - 1)] - 1); _local9 = ((_local1 == _local4)) ? 0 : (linesToRemove[_local1] + 1); _local2 = _local8; while (_local2 >= _local9) { _local3 = 0; while (_local3 < _width) { _local6.push(new Cell(new CellPos(_local3, (_local2 + _local1)), _board[_local3][_local2])); _local3++; }; _local2--; }; _local1++; }; _local2 = _local4; while (_local2--) { _local3 = 0; while (_local3 < _width) { if (_board[_local3][_local2] != Shape.CLEAR){ _local6.push(new Cell(new CellPos(_local3, _local2), new CellState(Shape.CLEAR, 0, 0))); }; _local3++; }; }; updateCells(_local6); _local7 = new TetrisEvent(TetrisEvent.LINES_REMOVED); _local7.lines = _local4; _local7.removeArray = linesToRemove; dispatchEvent(_local7); }; } function stepGame():void{ _tetrad.drop(); } private function moveTetradToStart():void{ if (!_tetrad.setLocation(new CellPos(_startx, 0))){ dispatchEvent(new TetrisEvent(TetrisEvent.GAME_OVER)); }; } function shiftLeft():void{ _tetrad.shiftLeft(); } function drop():void{ _tetrad.drop(); } private function getCellShape(_arg1:CellPos):Shape{ if ((((((((_arg1.x < 0)) || ((_arg1.x >= _width)))) || ((_arg1.y < 0)))) || ((_arg1.y >= _height)))){ return (Shape.OUT); }; return (_board[_arg1.x][_arg1.y].shape); } function shiftRight():void{ _tetrad.shiftRight(); } } }//package bigroom.tetris
Section 13
//TetrisEvent (bigroom.tetris.TetrisEvent) package bigroom.tetris { import flash.events.*; public class TetrisEvent extends Event { public var shape:Shape; public var level:int; public var cells:Array; public var score:uint; public var removeArray:Array; public var speed1:Number; public var counter:int; public var isSpeed:Boolean; public var lines:uint; public static const LINES_REMOVED:String = "linesRemoved"; public static const GAME_OVER:String = "gameOver"; public static const TETRAD_MOVED:String = "tetradMoved"; public static const UPDATE_NEXT:String = "updateNext"; public static const TETRAD_LANDED:String = "tetradLanded"; public static const UPDATE_CELLS:String = "updateCells"; public static const SCORE_CHANGE:String = "tetradMoved"; public function TetrisEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ removeArray = new Array(); super(_arg1, _arg2, _arg3); } override public function clone():Event{ var _local1:TetrisEvent = new TetrisEvent(type, bubbles, cancelable); _local1.shape = shape; _local1.lines = lines; _local1.cells = cells; _local1.score = score; _local1.speed1 = speed1; _local1.level = level; return (_local1); } } }//package bigroom.tetris
Section 14
//View (bigroom.tetris.View) package bigroom.tetris { import flash.events.*; import flash.display.*; import bigroom.tetris.*; import flash.utils.*; class View { private var _size:uint; private var _height:uint; private var _width:uint; private var f_Array:Array; private var _sprites:Object; private var _cells:Array; private var _clip:Sprite; function View(_arg1:Sprite, _arg2:uint, _arg3:uint, _arg4:uint, _arg5:Object){ var _local9:uint; var _local10:Sprite; var _local11:Sprite; f_Array = new Array(); super(); _clip = _arg1; _width = _arg2; _height = _arg3; _size = _arg4; _sprites = _arg5; var _local6:uint; var _local7:Number = (_size * 0.5); _cells = new Array(); var _local8:uint; while (_local8 < _width) { _cells[_local8] = new Array(); _local9 = 0; while (_local9 < _height) { _local10 = new Sprite(); _local10.x = ((_size * _local8) + _local7); _local10.y = ((_size * _local9) + _local7); _local11 = new Sprite(); _local11.graphics.beginFill(0); _local11.graphics.drawRect(0, 0, _size, _size); _local11.x = (_size * _local8); _local11.y = (_size * _local9); _local6++; _clip.addChild(_local10); _clip.addChild(_local11); _local10.mask = _local11; _cells[_local8][_local9] = _local10; _local9++; }; _local8++; }; } public function flame_handel(_arg1:Event):void{ var _local2:MovieClip = MovieClip(_arg1.currentTarget); if (_local2.box.currentFrame == _local2.box.totalFrames){ _local2.removeEventListener(Event.ENTER_FRAME, flame_handel); _clip.removeChild(_local2); }; } function onUpdateCells(_arg1:TetrisEvent):void{ var _local4:int; var _local5:int; var _local6:*; var _local7:MovieClip; var _local8:Cell; var _local9:Class; var _local10:Sprite; if (_arg1.removeArray != null){ if (_arg1.removeArray.length > 0){ _local4 = 0; while (_local4 < _arg1.removeArray.length) { _local5 = (_local4 + 1); _local6 = getDefinitionByName(("Frame" + _local5)); _local7 = new (_local6); _local7.box.gotoAndPlay(1); _local7.y = (_size * _arg1.removeArray[_local4]); if ((((_local4 == 1)) || ((_local4 == 3)))){ _local7.x = (_size * _width); }; _local7.height; _local7.addEventListener(Event.ENTER_FRAME, flame_handel); _clip.addChild(_local7); _local4++; }; }; }; var _local2:Number = (_size * 0.5); var _local3:uint; while (_local3 < _arg1.cells.length) { _local8 = _arg1.cells[_local3]; if (_local8.state.shape == Shape.CLEAR){ clearCell(_cells[_local8.location.x][_local8.location.y]); } else { clearCell(_cells[_local8.location.x][_local8.location.y]); _local9 = (getDefinitionByName(_sprites[_local8.state.shape.label]) as Class); _local10 = new (_local9); _cells[_local8.location.x][_local8.location.y].addChild(_local10); switch (_local8.state.shape){ case Shape.I: switch (_local8.state.number){ case 0: _local10.x = -(_local2); _local10.y = -(_local2); break; case 1: _local10.x = (-(_size) - _local2); _local10.y = -(_local2); break; case 2: _local10.x = ((-2 * _size) - _local2); _local10.y = -(_local2); break; case 3: _local10.x = ((-3 * _size) - _local2); _local10.y = -(_local2); break; }; break; case Shape.O: switch (_local8.state.number){ case 0: _local10.x = -(_local2); _local10.y = -(_local2); break; case 1: _local10.x = (-(_size) - _local2); _local10.y = -(_local2); break; case 2: _local10.x = -(_local2); _local10.y = (-(_size) - _local2); break; case 3: _local10.x = (-(_size) - _local2); _local10.y = (-(_size) - _local2); break; }; break; case Shape.T: switch (_local8.state.number){ case 0: _local10.x = -(_local2); _local10.y = -(_local2); break; case 1: _local10.x = (-(_size) - _local2); _local10.y = -(_local2); break; case 2: _local10.x = ((-2 * _size) - _local2); _local10.y = -(_local2); break; case 3: _local10.x = (-(_size) - _local2); _local10.y = (-(_size) - _local2); break; }; break; case Shape.S: switch (_local8.state.number){ case 0: _local10.x = (-(_size) - _local2); _local10.y = -(_local2); break; case 1: _local10.x = ((-2 * _size) - _local2); _local10.y = -(_local2); break; case 2: _local10.x = -(_local2); _local10.y = (-(_size) - _local2); break; case 3: _local10.x = (-(_size) - _local2); _local10.y = (-(_size) - _local2); break; }; break; case Shape.Z: switch (_local8.state.number){ case 0: _local10.x = -(_local2); _local10.y = -(_local2); break; case 1: _local10.x = (-(_size) - _local2); _local10.y = -(_local2); break; case 2: _local10.x = (-(_size) - _local2); _local10.y = (-(_size) - _local2); break; case 3: _local10.x = ((-2 * _size) - _local2); _local10.y = (-(_size) - _local2); break; }; break; case Shape.L: switch (_local8.state.number){ case 0: _local10.x = -(_local2); _local10.y = -(_local2); break; case 1: _local10.x = (-(_size) - _local2); _local10.y = -(_local2); break; case 2: _local10.x = ((-2 * _size) - _local2); _local10.y = -(_local2); break; case 3: _local10.x = -(_local2); _local10.y = (-(_size) - _local2); break; }; break; case Shape.F: switch (_local8.state.number){ case 0: _local10.x = -(_local2); _local10.y = -(_local2); break; case 1: _local10.x = (-(_size) - _local2); _local10.y = -(_local2); break; case 2: _local10.x = ((-2 * _size) - _local2); _local10.y = -(_local2); break; case 3: _local10.x = ((-2 * _size) - _local2); _local10.y = (-(_size) - _local2); break; }; break; }; _cells[_local8.location.x][_local8.location.y].rotation = _local8.state.rotation; }; _local3++; }; } function clearCells():void{ var _local2:uint; var _local1:uint; while (_local1 < _width) { _local2 = 0; while (_local2 < _height) { clearCell(_cells[_local1][_local2]); _local2++; }; _local1++; }; } private function clearCell(_arg1:Sprite):void{ while (_arg1.numChildren) { _arg1.removeChildAt(0); }; } } }//package bigroom.tetris
Section 15
//BaseGame (Classes.bigroom.game.BaseGame) package Classes.bigroom.game { import flash.events.*; import until.*; import flash.display.*; import fl.transitions.*; import event.*; import fl.transitions.easing.*; import flash.media.*; public class BaseGame extends MovieClip { public var level:int; public var pause_btn:MovieClip; public var score:int; public var back_Btn:SimpleButton; public var max_level:int;// = 20 public var infowinodow:MovieClip; public var parentClass; public var controllerClass1; public var controllerClass2; public var GAME_AGAIN;// = "GAME_AGAIN" public var sound_btn:MovieClip; public var counter:int; public static var EVENT_GAME_SATART:String = "EVENT_GAME_SATART"; public function BaseGame(){ score = 0; level = 1; pause_btn.gotoAndStop(1); sound_btn.gotoAndStop(1); sound_btn.addEventListener(MouseEvent.CLICK, sound_btn_handel); pause_btn.addEventListener(MouseEvent.CLICK, pause_btn_handel); back_Btn.addEventListener(MouseEvent.CLICK, back_Btn_handel); } private function close_btn_handel(_arg1:MouseEvent):void{ this.stage.focus = this.stage; this.removeChild(infowinodow); controllerClass1.startGame(); if (controllerClass2 != null){ controllerClass2.startGame(); }; } public function setControllerClass(_arg1, _arg2=null):void{ this.controllerClass1 = _arg1; this.controllerClass2 = _arg2; } private function pause_btn_handel(_arg1:MouseEvent):void{ trace("PAUSING"); if (pause_btn.currentFrame == 1){ pause_btn.gotoAndStop(2); controllerClass1.pauseGame(); if (controllerClass2 != null){ controllerClass2.pauseGame(); }; } else { controllerClass1.playGame(); if (controllerClass2 != null){ controllerClass2.playGame(); }; pause_btn.gotoAndStop(1); }; } private function sound_btn_handel(_arg1:MouseEvent):void{ if (sound_btn.currentFrame == 1){ sound_btn.gotoAndStop(2); SoundMixer.soundTransform = new SoundTransform(0); } else { SoundMixer.soundTransform = new SoundTransform(1); sound_btn.gotoAndStop(1); }; } private function back_Btn_handel(_arg1:MouseEvent):void{ controllerClass1.pauseGame(); if (controllerClass2 != null){ controllerClass2.pauseGame(); }; CommonEventDispatcher.getInstance().dispatchEvent(new Event(CommonEvent.GAME_AGAIN)); } public function SaveHightScore(_arg1:int, _arg2:String):void{ infowinodow.info_bg.visible = false; this.addChild(infowinodow); TransitionManager.start(infowinodow.score_panel, {type:Zoom, direction:None.easeIn, duration:2, easing:Elastic.easeOut}); infowinodow.score_panel.visible = true; infowinodow.content_box.visible = false; infowinodow.score_panel.myScore.text = _arg1.toString(); if (_arg1 > SaveClass[_arg2]){ SaveClass[_arg2] = _arg1; }; infowinodow.score_panel.bestscore.text = SaveClass[_arg2].toString(); SaveClass.getInstance().saveGameInfo(); } public function initInfo(_arg1:String, _arg2:String):void{ infowinodow = new Infowindow(); this.addChild(infowinodow); infowinodow.score_panel.visible = false; infowinodow.score_panel.replay.addEventListener(MouseEvent.CLICK, close_replay_handel); infowinodow.score_panel.back.addEventListener(MouseEvent.CLICK, close_back_handel); infowinodow.content_box.t_text.text = "Instructions"; infowinodow.content_box.b_text.text = ((_arg1 + "\n") + _arg2); infowinodow.content_box.c_btn.addEventListener(MouseEvent.CLICK, close_btn_handel); } private function close_replay_handel(_arg1:MouseEvent):void{ this.dispatchEvent(new Event(this.GAME_AGAIN)); this.stage.focus = this.stage; this.removeChild(infowinodow); } private function close_back_handel(_arg1:MouseEvent):void{ CommonEventDispatcher.getInstance().dispatchEvent(new Event(CommonEvent.GAME_AGAIN)); } } }//package Classes.bigroom.game
Section 16
//MainTimeline (Droptris_fla.MainTimeline) package Droptris_fla { import flash.events.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.geom.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var FogAD; public var stagewidth:Number; public var FOGlock:Boolean; public var fogHolder:MovieClip; public var okToPlay:Boolean; public var gameDura:int; public var debug:Boolean; public var redbox:MovieClip; public var gameName:String; public var ctxNotice; public var ctxCopyright; public var mcLogo:MovieClip; public var urlToGame; public var stageheight:Number; public var Furl:String; public var ctxMenu:ContextMenu; public var pre1:MovieClip; public var btnFoggy:SimpleButton; public var myBlox; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function buttonClicked(_arg1:MouseEvent):void{ navigateToURL(new URLRequest(urlToGame), "_blank"); } public function showProgress(_arg1:Event):void{ pre1.percentGame = Math.floor(((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100)); pre1.percentDura = Math.floor(((getTimer() / pre1.dura) * 100)); pre1.percent = Math.min(pre1.percentGame, pre1.percentDura); pre1.procent.text = Math.round(pre1.percent); pre1.preRedBar.width = (Math.round(pre1.percent) * 0.98); if (pre1.percent > 99){ Furl = loaderInfo.url; stage.removeEventListener(Event.ENTER_FRAME, showProgress); play(); }; loadingBar(_arg1); } function frame4(){ stop(); myBlox = new Blox(root, stage); stage.addChild(myBlox); } function frame1(){ stop(); gameName = "droptris"; gameDura = 3000; FOGlock = false; debug = false; urlToGame = (("http://www.freeonlinegames.com/?utm_source=" + gameName) + "&utm_medium=game"); stagewidth = stage.stageWidth; stageheight = stage.stageHeight; btnFoggy.width = stagewidth; btnFoggy.height = stageheight; pre1.percent = 0; pre1.dura = gameDura; btnFoggy.addEventListener(MouseEvent.CLICK, buttonClicked); ctxMenu = new ContextMenu(); ctxMenu.hideBuiltInItems(); ctxCopyright = new ContextMenuItem("Copyright @ Free Online Games"); ctxCopyright.enabled = false; ctxCopyright.separatorBefore = true; ctxNotice = new ContextMenuItem("Play More Games!"); ctxNotice.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, function (_arg1:ContextMenuEvent):void{ navigateToURL(new URLRequest(urlToGame)); }); ctxMenu.customItems.push(ctxNotice, ctxCopyright); contextMenu = ctxMenu; FogAD = new FogAdsAS3({clip:root, id:"8", res:"670x520"}); FogAD.options.adFinished = function ():void{ redbox.visible = false; stage.addEventListener(Event.ENTER_FRAME, showProgress); }; FogAD.showPreGameAd(FogAD); } function frame2(){ stop(); } public function FOGFly(_arg1:Event):void{ var _local2:* = _arg1.currentTarget; _local2.x = (_local2.x + (((_local2.targetX - _local2.x) / _local2.speed) * 0.5)); _local2.y = (_local2.y + (((_local2.targetY - _local2.y) / _local2.speed) * 0.5)); _local2.speed = (_local2.speed * 0.99); _local2.scaleX = (_local2.scaleY = (_local2.scaleY + (_local2.grow * 2))); if ((((_local2.alpha < 1)) && (!(_local2.fade)))){ _local2.alpha = (_local2.alpha + 0.02); }; if ((((((((((_local2.x < -50)) || ((_local2.y < -50)))) || ((_local2.x > (stagewidth + 50))))) || ((_local2.y > (stageheight + 50))))) || ((_local2.scaleX > 2)))){ _local2.fade = true; }; if (_local2.fade){ _local2.alpha = (_local2.alpha - 0.05); if (_local2.alpha <= 0){ _local2.removeEventListener(Event.ENTER_FRAME, FOGFly); _local2.parent.removeChild(_local2); }; }; } public function loadingBar(_arg1:Event):void{ var _local3:*; var _local2:* = Math.random(); if (_local2 < ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) / 5)){ _local3 = new fog_1(); _local3.cacheAsBitmap = true; _local3.x = (stagewidth / 2); _local3.y = (stageheight / 2); _local3.scaleX = (_local3.scaleY = 0); _local3.gotoAndStop(((Math.random() * 10) + 1)); _local3.speed = 100; _local3.alpha = 0; _local3.grow = (Math.random() / 100); _local3.fade = false; _local3.targetX = (Math.random() * 10); if (_local3.targetX < 5){ _local3.targetX = (Math.random() * 10); if (_local3.targetX < 5){ _local3.targetX = -100; } else { _local3.targetX = (stagewidth + 100); }; _local3.targetY = (Math.random() * stageheight); } else { _local3.targetY = (Math.random() * 10); if (_local3.targetY < 5){ _local3.targetY = -100; } else { _local3.targetY = (stageheight + 100); }; _local3.targetX = (Math.random() * stagewidth); }; fogHolder.addChild(_local3); _local3.addEventListener(Event.ENTER_FRAME, FOGFly); }; } function frame3(){ if (!okToPlay){ gotoAndStop(2); btnFoggy.removeEventListener(MouseEvent.CLICK, buttonClicked); }; } } }//package Droptris_fla
Section 17
//mcLogo_animation_8 (Droptris_fla.mcLogo_animation_8) package Droptris_fla { import flash.display.*; import flash.media.*; public dynamic class mcLogo_animation_8 extends MovieClip { public var fogsound:fogaudio; public var channel:SoundChannel; public function mcLogo_animation_8(){ addFrameScript(59, frame60); } function frame60(){ stop(); fogsound = new fogaudio(); channel = fogsound.play(); } } }//package Droptris_fla
Section 18
//mcLogo2_9 (Droptris_fla.mcLogo2_9) package Droptris_fla { import flash.events.*; import flash.display.*; import flash.net.*; import flash.utils.*; import flash.media.*; import flash.geom.*; import flash.ui.*; import flash.text.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.xml.*; public dynamic class mcLogo2_9 extends MovieClip { public var me; public var mcNotice:MovieClip; public function mcLogo2_9(){ addFrameScript(0, frame1, 119, frame120); } function frame120(){ stop(); me = parent.parent; if ((((me.Furl.indexOf("freeonlinegames.com") == -1)) && (me.FOGlock))){ if (me.debug){ me.okToPlay = true; me.play(); stop(); } else { mcNotice.visible = true; }; } else { me.okToPlay = true; me.play(); stop(); }; } function frame1(){ mcNotice.visible = false; } } }//package Droptris_fla
Section 19
//MCS_13 (Droptris_fla.MCS_13) package Droptris_fla { import flash.display.*; public dynamic class MCS_13 extends MovieClip { public function MCS_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Droptris_fla
Section 20
//mcSounds_12 (Droptris_fla.mcSounds_12) package Droptris_fla { import flash.display.*; public dynamic class mcSounds_12 extends MovieClip { public function mcSounds_12(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Droptris_fla
Section 21
//particular_87 (Droptris_fla.particular_87) package Droptris_fla { import flash.display.*; public dynamic class particular_87 extends MovieClip { public function particular_87(){ addFrameScript(28, frame29); } function frame29(){ stop(); } } }//package Droptris_fla
Section 22
//particular1_62 (Droptris_fla.particular1_62) package Droptris_fla { import flash.display.*; public dynamic class particular1_62 extends MovieClip { public function particular1_62(){ addFrameScript(0, frame1, 27, frame28); } function frame28(){ stop(); } function frame1(){ stop(); } } }//package Droptris_fla
Section 23
//prelMCxcopy_ovidiu2_2 (Droptris_fla.prelMCxcopy_ovidiu2_2) package Droptris_fla { import flash.display.*; import flash.text.*; public dynamic class prelMCxcopy_ovidiu2_2 extends MovieClip { public var procent:TextField; public var preRedBar:SimpleButton; public function prelMCxcopy_ovidiu2_2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Droptris_fla
Section 24
//scorepanel_95 (Droptris_fla.scorepanel_95) package Droptris_fla { import flash.events.*; import flash.display.*; import flash.net.*; import flash.text.*; public dynamic class scorepanel_95 extends MovieClip { public var fgfyw:SimpleButton; public var replay:SimpleButton; public var pmg:SimpleButton; public var myScore:TextField; public var back:SimpleButton; public var bestscore:TextField; public function scorepanel_95(){ addFrameScript(0, frame1); } function frame1(){ pmg.addEventListener(MouseEvent.MOUSE_DOWN, pmg_F); fgfyw.addEventListener(MouseEvent.MOUSE_DOWN, fgfyw_F); } public function pmg_F(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.freeonlinegames.com/?utm_source=droptris&utm_medium=game"); navigateToURL(_local2, "_blank"); } public function fgfyw_F(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.freegamesforyourwebsite.com/?utm_source=droptris&utm_medium=game"); navigateToURL(_local2, "_blank"); } } }//package Droptris_fla
Section 25
//Timeline_27 (Droptris_fla.Timeline_27) package Droptris_fla { import flash.display.*; public dynamic class Timeline_27 extends MovieClip { public var mc_tower:MovieClip; public var mini_logo:MovieClip; public var mc_chooseMenu:MovieClip; public function Timeline_27(){ addFrameScript(0, frame1, 49, frame50); } function frame1(){ stop(); } function frame50(){ } } }//package Droptris_fla
Section 26
//Timeline_63 (Droptris_fla.Timeline_63) package Droptris_fla { import flash.display.*; public dynamic class Timeline_63 extends MovieClip { public var rewardTextRight:MovieClip; public function Timeline_63(){ addFrameScript(0, frame1, 129, frame130); } function frame130(){ stop(); } function frame1(){ stop(); } } }//package Droptris_fla
Section 27
//Timeline_64 (Droptris_fla.Timeline_64) package Droptris_fla { import flash.display.*; public dynamic class Timeline_64 extends MovieClip { public function Timeline_64(){ addFrameScript(0, frame1, 5, frame6, 6, frame7); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } } }//package Droptris_fla
Section 28
//Timeline_65 (Droptris_fla.Timeline_65) package Droptris_fla { import flash.display.*; public dynamic class Timeline_65 extends MovieClip { public var rewardTextLeft:MovieClip; public function Timeline_65(){ addFrameScript(0, frame1, 129, frame130); } function frame130(){ stop(); } function frame1(){ stop(); } } }//package Droptris_fla
Section 29
//Timeline_66 (Droptris_fla.Timeline_66) package Droptris_fla { import flash.display.*; public dynamic class Timeline_66 extends MovieClip { public function Timeline_66(){ addFrameScript(0, frame1, 5, frame6, 6, frame7); } function frame6(){ stop(); } function frame7(){ stop(); } function frame1(){ stop(); } } }//package Droptris_fla
Section 30
//Timeline_69 (Droptris_fla.Timeline_69) package Droptris_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class Timeline_69 extends MovieClip { public var mini_logo:MovieClip; public function Timeline_69(){ addFrameScript(0, frame1); } function frame1(){ mini_logo.addEventListener(MouseEvent.MOUSE_DOWN, miniF); } public function miniF(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.freeonlinegames.com/?utm_source=droptris&utm_medium=game"); navigateToURL(_local2, "_blank"); } } }//package Droptris_fla
Section 31
//CommonEvent (event.CommonEvent) package event { import flash.events.*; public class CommonEvent extends Event { private var _object:Object; public static var GAME_AGAIN:String = "GAME_AGAIN"; public function CommonEvent(_arg1:String, _arg2:Object, _arg3:Boolean=false, _arg4:Boolean=false){ this._object = _arg2; super(_arg1, _arg3, _arg4); } public function get getobject():Object{ return (_object); } } }//package event
Section 32
//CommonEventDispatcher (event.CommonEventDispatcher) package event { import flash.events.*; public class CommonEventDispatcher extends EventDispatcher { private static var _instance:CommonEventDispatcher; public static function getInstance():CommonEventDispatcher{ if (_instance == null){ _instance = new (CommonEventDispatcher); }; return (_instance); } } }//package event
Section 33
//Elastic (fl.transitions.easing.Elastic) package fl.transitions.easing { public class Elastic { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; return (((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) + _arg3) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; --_arg1; return ((-(((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * (0.3 * 1.5)); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); }; --_arg1; return ((((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) * 0.5) + _arg3) + _arg2)); } } }//package fl.transitions.easing
Section 34
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 35
//Transition (fl.transitions.Transition) package fl.transitions { import flash.events.*; import flash.display.*; import flash.geom.*; public class Transition extends EventDispatcher { protected var _direction:uint;// = 0 protected var _height:Number;// = NAN protected var _easing:Function; protected var _twn:Tween; protected var _width:Number;// = NAN protected var _outerBounds:Rectangle; protected var _progress:Number; public var ID:int; protected var _innerBounds:Rectangle; protected var _manager:TransitionManager; protected var _duration:Number;// = 2 protected var _content:MovieClip; public static const IN:uint = 0; public static const OUT:uint = 1; public function Transition(_arg1:MovieClip, _arg2:Object, _arg3:TransitionManager){ this.content = _arg1; this.direction = _arg2.direction; this.duration = _arg2.duration; this.easing = _arg2.easing; this.manager = _arg3; this._innerBounds = this.manager._innerBounds; this._outerBounds = this.manager._outerBounds; this._width = this.manager._width; this._height = this.manager._height; this._resetTween(); } public function get type():Class{ return (Transition); } public function cleanUp():void{ this.removeEventListener("transitionInDone", this._manager.transitionInDone); this.removeEventListener("transitionOutDone", this._manager.transitionOutDone); this.stop(); } public function stop():void{ this._twn.fforward(); this._twn.stop(); } public function onMotionFinished(_arg1:Object):void{ if (this.direction == Transition.OUT){ this.dispatchEvent(new Event("transitionOutDone")); } else { this.dispatchEvent(new Event("transitionInDone")); }; } public function set easing(_arg1:Function):void{ this._easing = _arg1; if (this._twn){ this._twn.func = _arg1; }; } public function set manager(_arg1:TransitionManager):void{ if (this._manager){ this.removeEventListener("transitionInDone", this._manager.transitionInDone); this.removeEventListener("transitionOutDone", this._manager.transitionOutDone); }; this._manager = _arg1; this.addEventListener("transitionInDone", this._manager.transitionInDone); this.addEventListener("transitionOutDone", this._manager.transitionOutDone); } private function _resetTween():void{ if (this._twn){ this._twn.stop(); this._twn.removeEventListener(TweenEvent.MOTION_FINISH, this.onMotionFinished); }; this._twn = new Tween(this, "", this.easing, 0, 1, this.duration, true); this._twn.stop(); this._twn.prop = "progress"; this._twn.addEventListener(TweenEvent.MOTION_FINISH, this.onMotionFinished, false, 0, true); } public function drawBox(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ _arg1.graphics.moveTo(_arg2, _arg3); _arg1.graphics.lineTo((_arg2 + _arg4), _arg3); _arg1.graphics.lineTo((_arg2 + _arg4), (_arg3 + _arg5)); _arg1.graphics.lineTo(_arg2, (_arg3 + _arg5)); _arg1.graphics.lineTo(_arg2, _arg3); } public function set progress(_arg1:Number):void{ if (this._progress == _arg1){ return; }; this._progress = _arg1; if (this._direction){ this._render((1 - _arg1)); } else { this._render(_arg1); }; this.dispatchEvent(new Event("transitionProgress")); } public function get duration():Number{ return (this._duration); } public function set duration(_arg1:Number):void{ if (_arg1){ this._duration = _arg1; if (this._twn){ this._twn.duration = _arg1; }; }; } public function start():void{ this.content.visible = true; this._twn.start(); } public function get easing():Function{ return (this._easing); } public function get manager():TransitionManager{ return (this._manager); } public function set content(_arg1:MovieClip):void{ if (_arg1){ this._content = _arg1; if (this._twn){ this._twn.obj = _arg1; }; }; } protected function _render(_arg1:Number):void{ } public function get content():MovieClip{ return (this._content); } public function drawCircle(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number):void{ _arg1.graphics.moveTo((_arg2 + _arg4), _arg3); _arg1.graphics.curveTo((_arg4 + _arg2), ((Math.tan((Math.PI / 8)) * _arg4) + _arg3), ((Math.sin((Math.PI / 4)) * _arg4) + _arg2), ((Math.sin((Math.PI / 4)) * _arg4) + _arg3)); _arg1.graphics.curveTo(((Math.tan((Math.PI / 8)) * _arg4) + _arg2), (_arg4 + _arg3), _arg2, (_arg4 + _arg3)); _arg1.graphics.curveTo(((-(Math.tan((Math.PI / 8))) * _arg4) + _arg2), (_arg4 + _arg3), ((-(Math.sin((Math.PI / 4))) * _arg4) + _arg2), ((Math.sin((Math.PI / 4)) * _arg4) + _arg3)); _arg1.graphics.curveTo((-(_arg4) + _arg2), ((Math.tan((Math.PI / 8)) * _arg4) + _arg3), (-(_arg4) + _arg2), _arg3); _arg1.graphics.curveTo((-(_arg4) + _arg2), ((-(Math.tan((Math.PI / 8))) * _arg4) + _arg3), ((-(Math.sin((Math.PI / 4))) * _arg4) + _arg2), ((-(Math.sin((Math.PI / 4))) * _arg4) + _arg3)); _arg1.graphics.curveTo(((-(Math.tan((Math.PI / 8))) * _arg4) + _arg2), (-(_arg4) + _arg3), _arg2, (-(_arg4) + _arg3)); _arg1.graphics.curveTo(((Math.tan((Math.PI / 8)) * _arg4) + _arg2), (-(_arg4) + _arg3), ((Math.sin((Math.PI / 4)) * _arg4) + _arg2), ((-(Math.sin((Math.PI / 4))) * _arg4) + _arg3)); _arg1.graphics.curveTo((_arg4 + _arg2), ((-(Math.tan((Math.PI / 8))) * _arg4) + _arg3), (_arg4 + _arg2), _arg3); } public function get progress():Number{ return (this._progress); } private function _noEase(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public function set direction(_arg1:Number):void{ this._direction = (_arg1) ? 1 : 0; } public function get direction():Number{ return (this._direction); } } }//package fl.transitions
Section 36
//TransitionManager (fl.transitions.TransitionManager) package fl.transitions { import flash.events.*; import flash.display.*; import flash.geom.*; public class TransitionManager extends EventDispatcher { public var type:Object; public var _width:Number;// = NAN public var _height:Number;// = NAN public var _outerBounds:Rectangle; private var _visualPropList:Object; private var _triggerEvent:String; public var className:String;// = "TransitionManager" public var _innerBounds:Rectangle; private var _content:MovieClip; private var _contentAppearance:Object; private var _transitions:Object; private static var IDCount:int = 0; public function TransitionManager(_arg1:MovieClip){ this.type = TransitionManager; this._visualPropList = {x:null, y:null, scaleX:null, scaleY:null, alpha:null, rotation:null}; super(); this.content = _arg1; this._transitions = {}; } public function removeTransition(_arg1:Transition):Boolean{ if (((((!(_arg1)) || (!(this._transitions)))) || (!(this._transitions[_arg1.ID])))){ return (false); }; _arg1.cleanUp(); return (delete this._transitions[_arg1.ID]); } public function saveContentAppearance():void{ var _local2:Object; var _local3:String; var _local1:MovieClip = this._content; if (!this._contentAppearance){ _local2 = (this._contentAppearance = {}); for (_local3 in this._visualPropList) { _local2[_local3] = _local1[_local3]; }; _local2.colorTransform = _local1.transform.colorTransform; }; this._innerBounds = _local1.getBounds(_local1); this._outerBounds = _local1.getBounds(_local1.parent); this._width = _local1.width; this._height = _local1.height; } public function removeAllTransitions():void{ var _local1:Transition; for each (_local1 in this._transitions) { _local1.cleanUp(); this.removeTransition(_local1); }; } function transitionInDone(_arg1:Object):void{ var _local2:Boolean; this.removeTransition(_arg1.target); if (this.numInTransitions == 0){ _local2 = this._content.visible; if ((((this._triggerEvent == "hide")) || ((this._triggerEvent == "hideChild")))){ this._content.visible = false; }; if (_local2){ this.dispatchEvent(new Event("allTransitionsInDone")); }; }; } public function addTransition(_arg1:Transition):Transition{ _arg1.ID = ++TransitionManager.IDCount; this._transitions[_arg1.ID] = _arg1; return (_arg1); } public function startTransition(_arg1:Object):Transition{ this.removeTransition(this.findTransition(_arg1)); var _local2:Class = _arg1.type; var _local3:Transition = new _local2(this._content, _arg1, this); this.addTransition(_local3); _local3.start(); return (_local3); } function transitionOutDone(_arg1:Object):void{ var _local2:Boolean; this.removeTransition(_arg1.target); if (this.numOutTransitions == 0){ this.restoreContentAppearance(); _local2 = this._content.visible; if (((_local2) && ((((this._triggerEvent == "hide")) || ((this._triggerEvent == "hideChild")))))){ this._content.visible = false; }; if (_local2){ this.dispatchEvent(new Event("allTransitionsOutDone")); }; }; } public function restoreContentAppearance():void{ var _local3:String; var _local1:MovieClip = this._content; var _local2:Object = this._contentAppearance; for (_local3 in this._visualPropList) { _local1[_local3] = _local2[_local3]; }; _local1.transform.colorTransform = _local2.colorTransform; } public function get numTransitions():Number{ var _local2:Transition; var _local1:Number = 0; for each (_local2 in this._transitions) { _local1++; }; return (_local1); } public function findTransition(_arg1:Object):Transition{ var _local2:Transition; for each (_local2 in this._transitions) { if (_local2.type == _arg1.type){ return (_local2); }; }; return (null); } public function set content(_arg1:MovieClip):void{ this._content = _arg1; this.saveContentAppearance(); } public function get numInTransitions():Number{ var _local3:Transition; var _local1:Number = 0; var _local2:Object = this._transitions; for each (_local3 in _local2) { if (!_local3.direction){ _local1++; }; }; return (_local1); } public function get numOutTransitions():Number{ var _local3:Transition; var _local1:Number = 0; var _local2:Object = this._transitions; for each (_local3 in _local2) { if (_local3.direction){ _local1++; }; }; return (_local1); } public function get content():MovieClip{ return (this._content); } public function get transitionsList():Object{ return (this._transitions); } public function get contentAppearance():Object{ return (this._contentAppearance); } public static function start(_arg1:MovieClip, _arg2:Object):Transition{ if (!_arg1.__transitionManager){ _arg1.__transitionManager = new TransitionManager(_arg1); }; if (_arg2.direction == 1){ _arg1.__transitionManager._triggerEvent = "hide"; } else { _arg1.__transitionManager._triggerEvent = "reveal"; }; return (_arg1.__transitionManager.startTransition(_arg2)); } } }//package fl.transitions
Section 37
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false private var _fps:Number;// = NAN private var _time:Number;// = NAN public var begin:Number;// = NAN private var _finish:Number;// = NAN public var change:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ this.func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function get position():Number{ return (this.getPosition(this._time)); } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 38
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var position:Number;// = NAN public var time:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 39
//Zoom (fl.transitions.Zoom) package fl.transitions { import flash.display.*; public class Zoom extends Transition { protected var _scaleYFinal:Number;// = 1 protected var _scaleXFinal:Number;// = 1 public function Zoom(_arg1:MovieClip, _arg2:Object, _arg3:TransitionManager){ super(_arg1, _arg2, _arg3); this._scaleXFinal = this.manager.contentAppearance.scaleX; this._scaleYFinal = this.manager.contentAppearance.scaleY; } override protected function _render(_arg1:Number):void{ if (_arg1 < 0){ _arg1 = 0; }; this._content.scaleX = (_arg1 * this._scaleXFinal); this._content.scaleY = (_arg1 * this._scaleYFinal); } override public function get type():Class{ return (Zoom); } } }//package fl.transitions
Section 40
//SaveClass (until.SaveClass) package until { import flash.net.*; public class SaveClass { private var gameInfo:SharedObject; public static var dualSprint80_score:int = 0; public static var singleSprint100_score:int = 0; public static var dualMarathon_score:int = 0; public static var multiMarathon_score:int = 0; public static var singleSprint80_score:int = 0; public static var dualSprint100_score:int = 0; public static var singleMarathon_score:int = 0; public static var multiSprint50_score:int = 0; public static var multiSprint30_score:int = 0; public static var dualSprint30_score:int = 0; public static var dualSprint50_score:int = 0; public static var singleSprint50_score:int = 0; public static var multiSprint100_score:int = 0; public static var singleSprint30_score:int = 0; private static var _instance:SaveClass; public static var multiSprint80_score:int = 0; public function SaveClass(){ gameInfo = SharedObject.getLocal("blox_score"); } public function getGmameInfo():Boolean{ var _local1:Boolean; if (gameInfo.data.game_name != null){ singleMarathon_score = gameInfo.data.singleMarathon_score; singleSprint30_score = gameInfo.data.singleSprint30_score; singleSprint50_score = gameInfo.data.singleSprint50_score; singleSprint80_score = gameInfo.data.singleSprint80_score; singleSprint100_score = gameInfo.data.singleSprint100_score; multiMarathon_score = gameInfo.data.multiMarathon_score; multiSprint30_score = gameInfo.data.multiSprint30_score; multiSprint50_score = gameInfo.data.multiSprint50_score; multiSprint80_score = gameInfo.data.multiSprint80_score; multiSprint100_score = gameInfo.data.multiSprint100_score; dualMarathon_score = gameInfo.data.dualMarathon_score; dualSprint30_score = gameInfo.data.dualSprint30_score; dualSprint50_score = gameInfo.data.dualSprint50_score; dualSprint80_score = gameInfo.data.dualSprint80_score; dualSprint100_score = gameInfo.data.dualSprint100_score; }; return (_local1); } public function saveGameInfo():void{ gameInfo.data.game_name = "blox_score"; gameInfo.data.singleMarathon_score = singleMarathon_score; gameInfo.data.singleSprint30_score = singleSprint30_score; gameInfo.data.singleSprint50_score = singleSprint50_score; gameInfo.data.singleSprint80_score = singleSprint80_score; gameInfo.data.singleSprint100_score = singleSprint100_score; gameInfo.data.multiMarathon_score = multiMarathon_score; gameInfo.data.multiSprint30_score = multiSprint30_score; gameInfo.data.multiSprint50_score = multiSprint50_score; gameInfo.data.multiSprint80_score = multiSprint80_score; gameInfo.data.multiSprint100_score = multiSprint100_score; gameInfo.data.dualMarathon_score = dualMarathon_score; gameInfo.data.dualSprint30_score = dualSprint30_score; gameInfo.data.dualSprint50_score = dualSprint50_score; gameInfo.data.dualSprint80_score = dualSprint80_score; gameInfo.data.dualSprint100_score = dualSprint100_score; var flushStatus:String; try { flushStatus = gameInfo.flush(); } catch(error:Error) { }; if (flushStatus != null){ switch (flushStatus){ case SharedObjectFlushStatus.PENDING: break; case SharedObjectFlushStatus.FLUSHED: break; }; }; } public static function getInstance():SaveClass{ if (_instance == null){ _instance = new (SaveClass); }; return (_instance); } } }//package until
Section 41
//Blox (Blox) package { import flash.events.*; import until.*; import flash.display.*; import bigroom.tetris.*; import event.*; import flash.net.*; import flash.media.*; import Classes.bigroom.game.*; public class Blox extends Sprite { private var spritgameDuelLef:Controller_Sprint; private var sprintDuelRight:Controller_Sprint; private var modetType:int;// = 0 private var gameMultiLeft:Controller; private var gamemune:MovieClip; private var gameDuelright:Controller; private var sprintDuelLeft:Controller_Sprint; private var spritgame:Controller_Sprint; private var screen:Sprite; private var gameDuelLeft:Controller; private var game:Controller; private var spritgameDuelRight:Controller_Sprint; private var gameMultiRight:Controller; public function Blox(_arg1, _arg2){ trace(SaveClass.getInstance().getGmameInfo()); addGameCover(); CommonEventDispatcher.getInstance().addEventListener(CommonEvent.GAME_AGAIN, game_again_handel); } public function backtoMainMenu(_arg1:MouseEvent):void{ removeChild(screen); screen = new GameCover(); addChild(screen); GameCover(screen).mc_menu.stop(); GameCover(screen).mc_menu.mc_tower.btn_singlePlayer.addEventListener(MouseEvent.CLICK, singleMode, false, 0, true); GameCover(screen).mc_menu.mc_tower.btn_multiPlayer.addEventListener(MouseEvent.CLICK, multiMode, false, 0, true); GameCover(screen).mc_menu.mc_tower.btn_duelScreen.addEventListener(MouseEvent.CLICK, duelMode, false, 0, true); GameCover(screen).mc_menu.mc_tower.btn_moreGames.addEventListener(MouseEvent.CLICK, moreGames, false, 0, true); GameCover(gamemune).mc_menu.mini_logo.addEventListener(MouseEvent.CLICK, moreGames, false, 0, true); } private function game_again_handel(_arg1:Event):void{ removeChild(screen); addGameCover(); } private function addGameCover():void{ SoundMixer.soundTransform = new SoundTransform(1); gamemune = new GameCover(); gamemune.gotoAndStop(1); addChild(gamemune); GameCover(gamemune).mc_menu.mc_tower.btn_singlePlayer.addEventListener(MouseEvent.CLICK, singleMode, false, 0, true); GameCover(gamemune).mc_menu.mc_tower.btn_multiPlayer.addEventListener(MouseEvent.CLICK, multiMode, false, 0, true); GameCover(gamemune).mc_menu.mc_tower.btn_duelScreen.addEventListener(MouseEvent.CLICK, duelMode, false, 0, true); GameCover(gamemune).mc_menu.mini_logo.addEventListener(MouseEvent.CLICK, moreGames, false, 0, true); GameCover(gamemune).mc_menu.mc_tower.btn_moreGames.addEventListener(MouseEvent.CLICK, moreGames, false, 0, true); GameCover(gamemune).mc_menu.mc_tower.btn_add.addEventListener(MouseEvent.CLICK, addtoyoursite, false, 0, true); } private function multiSprintPlay(_arg1:int):void{ var _local2:int = _arg1; screen = new MultiSprint(_local2); addChild(screen); sprintDuelLeft = new Controller_Sprint(screen, new BloxConfig_Duel_left()); sprintDuelLeft.addEventListener(TetrisEvent.SCORE_CHANGE, MultiSprint(screen).DuelscoreChanged_left, false, 0, true); sprintDuelLeft.addEventListener(TetrisEvent.GAME_OVER, MultiSprint(screen).gameOverleft); sprintDuelRight = new Controller_Sprint(screen, new BloxConfig_Duel_right()); sprintDuelRight.addEventListener(TetrisEvent.SCORE_CHANGE, MultiSprint(screen).DuelscoreChanged_right, false, 0, true); sprintDuelRight.addEventListener(TetrisEvent.GAME_OVER, MultiSprint(screen).gameOverright); BaseGame(screen).setControllerClass(sprintDuelLeft, sprintDuelRight); } public function Sprint_handel(_arg1:MouseEvent):void{ var _local2:int; removeChild(gamemune); switch (_arg1.currentTarget.name){ case "btn_Sprint30": _local2 = 30; break; case "btn_Sprint50": _local2 = 50; break; case "btn_Sprint80": _local2 = 80; break; case "btn_Sprint100": _local2 = 100; break; }; switch (modetType){ case 1: singleSprintPlay(_local2); break; case 2: doubleSprintPlay(_local2); break; case 3: multiSprintPlay(_local2); break; }; } public function singleMode(_arg1:MouseEvent):void{ modetType = 1; GameCover(gamemune).mc_menu.gotoAndPlay(2); GameCover(gamemune).mc_menu.addFrameScript(24, getBtn); } public function addtoyoursite(_arg1:MouseEvent):void{ var _local2 = "http://www.freegamesforyourwebsite.com/?utm_source=droptris&utm_medium=game"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } public function multiMode(_arg1:MouseEvent):void{ modetType = 3; GameCover(gamemune).mc_menu.gotoAndPlay(2); GameCover(gamemune).mc_menu.addFrameScript(24, getBtn); } private function doubleSprintPlay(_arg1:int):void{ var _local2:int = _arg1; screen = new DuelSprint(_local2); addChild(screen); spritgameDuelLef = new Controller_Sprint(screen, new BloxConfig_Duel_left()); spritgameDuelLef.addEventListener(TetrisEvent.SCORE_CHANGE, DuelSprint(screen).DuelscoreChanged_left, false, 0, true); spritgameDuelLef.addEventListener(TetrisEvent.GAME_OVER, DuelSprint(screen).gameOver_left, false, 0, true); spritgameDuelRight = new Controller_Sprint(screen, new BloxConfig_Duel_right()); spritgameDuelRight.addEventListener(TetrisEvent.SCORE_CHANGE, DuelSprint(screen).DuelscoreChanged_right, false, 0, true); spritgameDuelRight.addEventListener(TetrisEvent.GAME_OVER, DuelSprint(screen).gameOver_right, false, 0, true); BaseGame(screen).setControllerClass(spritgameDuelLef, spritgameDuelRight); } public function moreGames(_arg1:MouseEvent):void{ var _local2 = "http://www.freeonlinegames.com/?utm_source=droptris&utm_medium=game"; var _local3:URLRequest = new URLRequest(_local2); navigateToURL(_local3); } private function getBtn():void{ GameCover(gamemune).mc_menu.gotoAndStop(25); if (modetType == 1){ GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Marathon.addEventListener(MouseEvent.CLICK, singlemarathonMode, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint30.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint50.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint80.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint100.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Back.addEventListener(MouseEvent.CLICK, previousMenu, false, 0, true); } else { if (modetType == 2){ GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Marathon.addEventListener(MouseEvent.CLICK, douelmarathonMode, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint30.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint50.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint80.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint100.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Back.addEventListener(MouseEvent.CLICK, previousMenu, false, 0, true); } else { if (modetType == 3){ GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Marathon.addEventListener(MouseEvent.CLICK, multimarathonMode, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint30.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint50.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint80.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Sprint100.addEventListener(MouseEvent.CLICK, Sprint_handel, false, 0, true); GameCover(gamemune).mc_menu.mc_chooseMenu.btn_Back.addEventListener(MouseEvent.CLICK, previousMenu, false, 0, true); }; }; }; } public function singlemarathonMode(_arg1:MouseEvent):void{ removeChild(gamemune); screen = new SingleMarathon(); addChild(screen); game = new Controller(screen, new BloxConfig()); game.addEventListener(TetrisEvent.SCORE_CHANGE, SingleMarathon(screen).scoreChanged, false, 0, true); game.addEventListener(TetrisEvent.GAME_OVER, SingleMarathon(screen).gameOver_handel, false, 0, true); BaseGame(screen).setControllerClass(game); } private function singleSprintPlay(_arg1:int):void{ var _local2:int = _arg1; screen = new SingleSprint(_local2); addChild(screen); spritgame = new Controller_Sprint(screen, new BloxConfig()); spritgame.addEventListener(TetrisEvent.SCORE_CHANGE, SingleSprint(screen).scoreChanged, false, 0, true); spritgame.addEventListener(TetrisEvent.GAME_OVER, SingleSprint(screen).gameOver, false, 0, true); BaseGame(screen).setControllerClass(spritgame); } public function previousMenu(_arg1:MouseEvent):void{ GameCover(gamemune).mc_menu.play(); modetType = 0; } private function douelmarathonMode(_arg1:MouseEvent):void{ removeChild(gamemune); screen = new DuelMarathon(); addChild(screen); gameDuelLeft = new Controller(screen, new BloxConfig_Duel_left()); gameDuelLeft.addEventListener(TetrisEvent.SCORE_CHANGE, DuelMarathon(screen).DuelscoreChanged_left, false, 0, true); gameDuelLeft.addEventListener(TetrisEvent.GAME_OVER, DuelMarathon(screen).gameOverLeft, false, 0, true); gameDuelright = new Controller(screen, new BloxConfig_Duel_right()); gameDuelright.addEventListener(TetrisEvent.SCORE_CHANGE, DuelMarathon(screen).DuelscoreChanged_right, false, 0, true); gameDuelright.addEventListener(TetrisEvent.GAME_OVER, DuelMarathon(screen).gameOverRight, false, 0, true); BaseGame(screen).setControllerClass(gameDuelLeft, gameDuelright); } public function duelMode(_arg1:MouseEvent):void{ modetType = 2; GameCover(gamemune).mc_menu.gotoAndPlay(2); GameCover(gamemune).mc_menu.addFrameScript(24, getBtn); } private function multimarathonMode(_arg1:MouseEvent):void{ removeChild(gamemune); screen = new MultiMarathon(); addChild(screen); gameMultiLeft = new Controller(screen, new BloxConfig_Multi_left()); gameMultiLeft.addEventListener(TetrisEvent.SCORE_CHANGE, MultiMarathon(screen).MultiscoreChanged_left, false, 0, true); gameMultiLeft.addEventListener(TetrisEvent.GAME_OVER, MultiMarathon(screen).gameOverLeft, false, 0, true); gameMultiRight = new Controller(screen, new BloxConfig_Multi_right()); gameMultiRight.addEventListener(TetrisEvent.SCORE_CHANGE, MultiMarathon(screen).MultiscoreChanged_right, false, 0, true); gameMultiRight.addEventListener(TetrisEvent.GAME_OVER, MultiMarathon(screen).gameOverRight, false, 0, true); BaseGame(screen).setControllerClass(gameMultiLeft, gameMultiRight); } } }//package
Section 42
//BloxConfig (BloxConfig) package { import bigroom.tetris.*; import flash.ui.*; public class BloxConfig extends Config { public function BloxConfig(){ scorePerLine = 10; lvlupLines = 10; acceleration = 0.97; startSpeed = 800; keyLeft = Keyboard.LEFT; keyRight = Keyboard.RIGHT; keyRotLeft = Keyboard.UP; keyRotRight = 0; keyDrop = Keyboard.DOWN; sndRemoveLine = "HitSound"; sndTetradLand = "PopSound"; sndTetradMove = null; tetradL = "Tetrad_L"; tetradO = "Tetrad_O"; tetradF = "Tetrad_F"; tetradT = "Tetrad_T"; tetradS = "Tetrad_S"; tetradZ = "Tetrad_Z"; tetradI = "Tetrad_I"; playWidth = 10; playHeight = 20; blockSize = 15; gameX = (192 + 64); gameY = (21 + 126); nextX = (222 + 192); nextY = 219; } } }//package
Section 43
//BloxConfig_Duel_left (BloxConfig_Duel_left) package { import bigroom.tetris.*; public class BloxConfig_Duel_left extends Config { public function BloxConfig_Duel_left(){ scorePerLine = 10; lvlupLines = 10; acceleration = 0.97; startSpeed = 800; keyLeft = 65; keyRight = 68; keyRotLeft = 87; keyRotRight = 0; keyDrop = 83; sndRemoveLine = "HitSound"; sndTetradLand = "PopSound"; sndTetradMove = null; tetradL = "Tetrad_L"; tetradO = "Tetrad_O"; tetradF = "Tetrad_F"; tetradT = "Tetrad_T"; tetradS = "Tetrad_S"; tetradZ = "Tetrad_Z"; tetradI = "Tetrad_I"; playWidth = 10; playHeight = 20; blockSize = 15; gameX = 102; gameY = 147; nextX = 260; nextY = 220; } } }//package
Section 44
//BloxConfig_Duel_right (BloxConfig_Duel_right) package { import bigroom.tetris.*; import flash.ui.*; public class BloxConfig_Duel_right extends Config { public function BloxConfig_Duel_right(){ scorePerLine = 10; lvlupLines = 10; acceleration = 0.97; startSpeed = 800; keyLeft = Keyboard.LEFT; keyRight = Keyboard.RIGHT; keyRotLeft = Keyboard.UP; keyRotRight = 0; keyDrop = Keyboard.DOWN; sndRemoveLine = "HitSound"; sndTetradLand = "PopSound"; sndTetradMove = null; tetradL = "Tetrad_L"; tetradO = "Tetrad_O"; tetradF = "Tetrad_F"; tetradT = "Tetrad_T"; tetradS = "Tetrad_S"; tetradZ = "Tetrad_Z"; tetradI = "Tetrad_I"; playWidth = 10; playHeight = 20; blockSize = 15; gameX = 419; gameY = 147; nextX = 348; nextY = 220; } } }//package
Section 45
//BloxConfig_Multi_left (BloxConfig_Multi_left) package { import bigroom.tetris.*; public class BloxConfig_Multi_left extends Config { public function BloxConfig_Multi_left(){ scorePerLine = 10; lvlupLines = 10; acceleration = 0.97; startSpeed = 800; keyLeft = 65; keyRight = 68; keyRotLeft = 87; keyRotRight = 0; keyDrop = 83; sndRemoveLine = "HitSound"; sndTetradLand = "PopSound"; sndTetradMove = null; tetradL = "Tetrad_L"; tetradO = "Tetrad_O"; tetradF = "Tetrad_F"; tetradT = "Tetrad_T"; tetradS = "Tetrad_S"; tetradZ = "Tetrad_Z"; tetradI = "Tetrad_I"; playWidth = 10; playHeight = 20; blockSize = 15; gameX = 103; gameY = 147; nextX = 260; nextY = 220; } } }//package
Section 46
//BloxConfig_Multi_right (BloxConfig_Multi_right) package { import bigroom.tetris.*; import flash.ui.*; public class BloxConfig_Multi_right extends Config { public function BloxConfig_Multi_right(){ scorePerLine = 10; lvlupLines = 10; acceleration = 0.97; startSpeed = 800; keyLeft = Keyboard.LEFT; keyRight = Keyboard.RIGHT; keyRotLeft = Keyboard.UP; keyRotRight = 0; keyDrop = Keyboard.DOWN; sndRemoveLine = "HitSound"; sndTetradLand = "PopSound"; sndTetradMove = null; tetradL = "Tetrad_L"; tetradO = "Tetrad_O"; tetradF = "Tetrad_F"; tetradT = "Tetrad_T"; tetradS = "Tetrad_S"; tetradZ = "Tetrad_Z"; tetradI = "Tetrad_I"; playWidth = 10; playHeight = 20; blockSize = 15; gameX = 419; gameY = 147; nextX = 348; nextY = 220; } } }//package
Section 47
//DuelMarathon (DuelMarathon) package { import flash.events.*; import flash.display.*; import bigroom.tetris.*; import event.*; import flash.text.*; import Classes.bigroom.game.*; public class DuelMarathon extends BaseGame { public var rewardTextRight:MovieClip; public var greenFlameRight:MovieClip; private var ctext:String;// = "Normal mode too easy for you? Try your hand at controlling two games at once: Use the W.A.S.D keys to control the falling shapes on the left screen. Use the Arrow keys to Control the falling shapes on the right screen. Clear lines by creating a complete row of blocks." public var close_right:MovieClip; public var greenFlameLeft:MovieClip; public var redFlameRigh:MovieClip; public var DuelMarathon_lv:TextField; public var close_lett:MovieClip; private var right_level:int; public var rewardTextLeft:MovieClip; public var blueFlameLeft:MovieClip; public var blueFlameRight:MovieClip; private var right_score:int; public var DuelMarathon_rewardRight:MovieClip; public var gameAreaRight:MovieClip; public var yellowFlameRight:MovieClip; public var redFlameLeft:MovieClip; private var line_num:int; private var left_level:int; public var yellowFlameLeft:MovieClip; private var title:String;// = "Dual Screen:" private var left_score:int; public var gameAreaLeft:MovieClip; public var DuelMarathon_score:TextField; public var DuelMarathon_rewardLeft:MovieClip; public function DuelMarathon(){ left_score = 0; right_score = 0; addScreoe(); this.DuelMarathon_rewardLeft.stop(); this.DuelMarathon_rewardRight.stop(); this.DuelMarathon_rewardRight.rewardTextRight.stop(); this.DuelMarathon_rewardLeft.rewardTextLeft.stop(); this.initInfo(title, ctext); close_right.visible = false; close_lett.visible = false; var _local1:int; while (_local1 < close_lett.numChildren) { MovieClip(close_right.getChildAt(_local1)).gotoAndStop(1); MovieClip(close_lett.getChildAt(_local1)).gotoAndStop(1); _local1++; }; this.addEventListener(this.GAME_AGAIN, replay_handel); } public function gameOverLeft(_arg1:TetrisEvent):void{ this.DuelMarathon_rewardRight.gotoAndPlay(2); this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(7); this.DuelMarathon_rewardLeft.gotoAndPlay(2); this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(7); gameOver(); } private function addScreoe():void{ this.score = (left_score + right_score); this.DuelMarathon_score.text = String(score); } private function replay_handel(_arg1:Event):void{ this.DuelMarathon_rewardLeft.gotoAndStop(1); this.DuelMarathon_rewardRight.gotoAndStop(1); controllerClass1.startGame(); controllerClass2.startGame(); } private function gameIsOver():void{ var _local1 = "dualMarathon_score"; this.SaveHightScore(this.score, _local1); } private function back_handel(_arg1:MouseEvent):void{ CommonEventDispatcher.getInstance().dispatchEvent(new Event(CommonEvent.GAME_AGAIN)); } public function DuelscoreChanged_left(_arg1:TetrisEvent):void{ left_score = _arg1.score; addScreoe(); left_level = _arg1.level; addLevel(); if (this.level >= this.max_level){ this.DuelMarathon_rewardLeft.gotoAndPlay(2); this.DuelMarathon_rewardRight.gotoAndPlay(2); this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(6); this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(6); gameOver(); } else { if (_arg1.isSpeed){ this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(5); this.DuelMarathon_rewardLeft.play(); } else { switch (_arg1.lines){ case 1: this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(2); this.DuelMarathon_rewardLeft.gotoAndPlay(2); break; case 2: this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(2); this.DuelMarathon_rewardLeft.gotoAndPlay(2); break; case 3: this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(3); this.DuelMarathon_rewardLeft.gotoAndPlay(2); break; case 4: this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(4); this.DuelMarathon_rewardLeft.gotoAndPlay(2); break; }; }; }; } public function gameOverRight(_arg1:TetrisEvent):void{ this.DuelMarathon_rewardRight.gotoAndPlay(2); this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(7); this.DuelMarathon_rewardLeft.gotoAndPlay(2); this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(7); gameOver(); } private function addLevel():void{ this.level = int((((left_level + right_level) + 1) / 2)); this.DuelMarathon_lv.text = this.level.toString(); } private function gameOver():void{ close_right.visible = true; close_lett.visible = true; var _local1:int; while (_local1 < close_right.numChildren) { MovieClip(close_right.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_lett.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_lett.getChildAt(_local1)).addFrameScript(15, gameIsOver); _local1++; }; controllerClass1.clearnAll(); controllerClass2.clearnAll(); controllerClass1.pauseGame(); controllerClass2.pauseGame(); } public function DuelscoreChanged_right(_arg1:TetrisEvent):void{ right_score = _arg1.score; addScreoe(); right_level = _arg1.level; addLevel(); if (this.level >= this.max_level){ this.DuelMarathon_rewardLeft.gotoAndPlay(2); this.DuelMarathon_rewardRight.gotoAndPlay(2); this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(6); this.DuelMarathon_rewardLeft.rewardTextLeft.gotoAndStop(6); gameOver(); } else { if (_arg1.isSpeed){ this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(5); this.DuelMarathon_rewardRight.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(2); this.DuelMarathon_rewardRight.gotoAndPlay(2); break; case 2: this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(2); this.DuelMarathon_rewardRight.gotoAndPlay(2); break; case 3: this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(3); this.DuelMarathon_rewardRight.gotoAndPlay(2); break; case 4: this.DuelMarathon_rewardRight.rewardTextRight.gotoAndStop(4); this.DuelMarathon_rewardRight.gotoAndPlay(2); break; }; }; }; } } }//package
Section 48
//DuelSprint (DuelSprint) package { import flash.events.*; import flash.display.*; import bigroom.tetris.*; import event.*; import flash.text.*; import Classes.bigroom.game.*; public class DuelSprint extends BaseGame { public var rewardTextRight:MovieClip; private var ctext:String;// = "Normal mode too easy for you? Try your hand at controlling two games at once: Use the W.A.S.D keys to control the falling shapes on the left screen. Use the Arrow keys to Control the falling shapes on the right screen. Clear lines by creating a complete row of blocks. " public var leftSprint_goal:TextField; private var score_left:int; public var close_right:MovieClip; public var yellowFlame:MovieClip; public var close_lett:MovieClip; public var redFlame:MovieClip; public var rewardTextLeft:MovieClip; private var floor_right:int; private var score_right:int; public var DuelSprint_reward:MovieClip; public var gameAreaRight:MovieClip; public var DuelSprint_rewardRight:MovieClip; private var all_floors:int; public var gameAreaLeft:MovieClip; private var title:String;// = "Dual Screen:" private var floor_left; public var DuelSprint_goal:TextField; public var DuelSprint_rewardLeft:MovieClip; public var DuelSprint_score:TextField; public var rightSprint_goal:TextField; private var all_floor:int; public var greenFlame:MovieClip; public var blueFlame:MovieClip; public function DuelSprint(_arg1:int){ this.floor_right = _arg1; this.floor_left = _arg1; this.all_floor = _arg1; all_floors = _arg1; score_right = 0; score_left = 0; this.DuelSprint_goal.text = all_floor.toString(); this.DuelSprint_score.text = score.toString(); this.DuelSprint_rewardLeft.stop(); this.DuelSprint_rewardLeft.rewardTextLeft.stop(); this.DuelSprint_rewardRight.stop(); this.DuelSprint_rewardRight.rewardTextRight.stop(); this.initInfo(title, ctext); close_right.visible = false; close_lett.visible = false; var _local2:int; while (_local2 < close_lett.numChildren) { MovieClip(close_right.getChildAt(_local2)).gotoAndStop(1); MovieClip(close_lett.getChildAt(_local2)).gotoAndStop(1); _local2++; }; this.addEventListener(this.GAME_AGAIN, replay_handel); } public function gameOver_right(_arg1:TetrisEvent):void{ this.DuelSprint_rewardRight.rewardTextRight.gotoAndStop(7); this.DuelSprint_rewardRight.gotoAndPlay(2); this.DuelSprint_rewardLeft.rewardTextLeft.gotoAndStop(7); this.DuelSprint_rewardLeft.gotoAndPlay(2); gameOver(); } private function addAllFloor():void{ rightSprint_goal.text = floor_right.toString(); leftSprint_goal.text = floor_left.toString(); all_floor = (((floor_right + floor_left) + 1) / 2); this.DuelSprint_goal.text = all_floor.toString(); if (all_floor == 0){ gameOver(); }; } private function replay_handel(_arg1:Event):void{ floor_left = this.all_floors; floor_right = this.all_floors; this.DuelSprint_rewardLeft.gotoAndStop(1); this.DuelSprint_rewardLeft.gotoAndStop(1); controllerClass1.startGame(); controllerClass2.startGame(); } private function back_handel(_arg1:MouseEvent):void{ CommonEventDispatcher.getInstance().dispatchEvent(new Event(CommonEvent.GAME_AGAIN)); } private function gameIsOver():void{ var _local1 = (("dualSprint" + all_floors) + "_score"); this.SaveHightScore(this.score, _local1); } public function DuelscoreChanged_left(_arg1:TetrisEvent):void{ this.score_left = _arg1.score; addScore(); this.floor_left = (this.floor_left - _arg1.lines); if (floor_left <= 0){ this.DuelSprint_rewardLeft.rewardTextLeft.gotoAndStop(6); this.DuelSprint_rewardLeft.gotoAndPlay(2); controllerClass1.clearnAll(); controllerClass1.pauseGame(); floor_left = 0; addAllFloor(); } else { if (_arg1.isSpeed){ this.DuelSprint_rewardLeft.rewardTextLeft.gotoAndStop(5); this.DuelSprint_rewardLeft.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.DuelSprint_rewardLeft.rewardTextLeft.gotoAndStop(2); this.DuelSprint_rewardLeft.gotoAndPlay(2); break; case 2: this.DuelSprint_rewardLeft.rewardTextLeft.gotoAndStop(2); this.DuelSprint_rewardLeft.gotoAndPlay(2); break; case 3: this.DuelSprint_rewardLeft.rewardTextLeft.gotoAndStop(3); this.DuelSprint_rewardLeft.gotoAndPlay(2); break; case 4: this.DuelSprint_rewardLeft.rewardTextLeft.gotoAndStop(4); this.DuelSprint_rewardLeft.gotoAndPlay(2); break; }; }; }; addAllFloor(); } public function gameOver_left(_arg1:TetrisEvent):void{ this.DuelSprint_rewardRight.rewardTextRight.gotoAndStop(7); this.DuelSprint_rewardRight.gotoAndPlay(2); this.DuelSprint_rewardLeft.rewardTextLeft.gotoAndStop(7); this.DuelSprint_rewardLeft.gotoAndPlay(2); gameOver(); } private function gameOver():void{ close_right.visible = true; close_lett.visible = true; var _local1:int; while (_local1 < close_right.numChildren) { MovieClip(close_right.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_lett.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_lett.getChildAt(_local1)).addFrameScript(15, gameIsOver); _local1++; }; controllerClass1.clearnAll(); controllerClass2.clearnAll(); controllerClass1.pauseGame(); controllerClass2.pauseGame(); } private function addScore():void{ score = (score_right + score_left); this.DuelSprint_score.text = score.toString(); } public function DuelscoreChanged_right(_arg1:TetrisEvent):void{ this.score_right = _arg1.score; addScore(); this.floor_right = (this.floor_right - _arg1.lines); if (floor_right <= 0){ this.DuelSprint_rewardRight.rewardTextRight.gotoAndStop(6); this.DuelSprint_rewardRight.gotoAndPlay(2); controllerClass2.pauseGame(); controllerClass2.clearnAll(); floor_right = 0; addAllFloor(); } else { if (_arg1.isSpeed){ this.DuelSprint_rewardRight.rewardTextRight.gotoAndStop(5); this.DuelSprint_rewardRight.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.DuelSprint_rewardRight.rewardTextRight.gotoAndStop(2); this.DuelSprint_rewardRight.gotoAndPlay(2); break; case 2: this.DuelSprint_rewardRight.rewardTextRight.gotoAndStop(2); this.DuelSprint_rewardRight.gotoAndPlay(2); break; case 3: this.DuelSprint_rewardRight.rewardTextRight.gotoAndStop(3); this.DuelSprint_rewardRight.gotoAndPlay(2); break; case 4: this.DuelSprint_rewardRight.rewardTextRight.gotoAndStop(4); this.DuelSprint_rewardRight.gotoAndPlay(2); break; }; }; }; addAllFloor(); } } }//package
Section 49
//Flame (Flame) package { import flash.display.*; public dynamic class Flame extends MovieClip { public function Flame(){ addFrameScript(7, frame8); } function frame8(){ stop(); } } }//package
Section 50
//fog_1 (fog_1) package { import flash.display.*; public dynamic class fog_1 extends MovieClip { public function fog_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 51
//FogAdsAS3 (FogAdsAS3) package { import flash.events.*; import flash.display.*; import flash.net.*; import fl.transitions.easing.*; import flash.utils.*; import flash.system.*; public class FogAdsAS3 { var admc:MovieClip; public var time_elapsed:Number; public var time_started:Number; public var clip:Object; public var aLoader:Loader; public var clip_total:Number; public var mc:MovieClip; public var enterFrameFunc; public var clip_loaded:Number; public var clip_percent:Number; public var options:Object; public var res:Array; public var localMode:Boolean; public var ad_msec:Number; public var urlInfo:Object; public var bkg:MovieClip; public function FogAdsAS3(_arg1:Object){ var o = _arg1; super(); Security.allowDomain("*"); var defaults:Object = {adStarted:function ():void{ clip.stop(); }, adFinished:function ():void{ clip.play(); }, showOnFog:false, crossdomain:"http://www.freeonlinegames.com/crossdomain.xml", adServer:"www.freeonlinegames.com/tracking", adLoader:"loader-as3.swf"}; options = parseOptions(o, defaults); clip = options.clip; urlInfo = getUrlInfo(clip.root.loaderInfo.url); } public function addToMovieClip(_arg1:Object, _arg2:String, _arg3:Object){ _arg1.addChild(_arg3); _arg1[_arg2] = _arg3; _arg3.name = _arg2; return (_arg3); } public function trackClick(_arg1:String):void{ var _local2:URLRequest; if (admc){ admc.trackClick(_arg1); } else { _local2 = new URLRequest("http://www.freeonlinegames.com/"); navigateToURL(_local2, "_blank"); }; } public function getUrlInfo(_arg1:String):Object{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; localMode = new RegExp("file://").test(_arg1); var _local2:* = ""; var _local3:* = ""; if (localMode){ _local2 = "local"; _local3 = ""; } else { _local4 = (_arg1.indexOf("://") + 3); _local5 = _arg1.indexOf("/", _local4); _local2 = _arg1.substring(_local4, _local5); _local6 = (_local2.lastIndexOf(".") - 1); _local7 = (_local2.lastIndexOf(".", _local6) + 1); _local3 = _arg1.substr(_local5); }; return ({domain:_local2, uri:_local3}); } public function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number=0){ var _local4:MovieClip = new MovieClip(); return (addToMovieClip(_arg1, _arg2, _local4)); } private function getDims(_arg1:Object):Array{ var _local2:int; var _local3:int; var _local4:Array; if (typeof(_arg1.res) != "undefined"){ _local4 = _arg1.res.split("x"); _local2 = parseFloat(_local4[0]); _local3 = parseFloat(_local4[1]); }; if ((((_local2 == 0)) || ((_local3 == 0)))){ _local2 = clip.stage.stageWidth; _local3 = clip.stage.stageHeight; }; return ([_local2, _local3]); } private function parseOptions(_arg1:Object, _arg2:Object):Object{ var _local4:String; var _local3:Object = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; return (_local3); } public function cleanupClip(_arg1:Event=null):void{ var tm:*; var e = _arg1; mc.removeEventListener(Event.ENTER_FRAME, enterFrameFunc); tm = setInterval(function (){ var _local1:*; var _local2:*; var _local3:*; mc.alpha = (mc.alpha - 0.0125); if (mc.alpha < 0){ mc.alpha = 0; clearInterval(tm); _local1 = DisplayObjectContainer(mc).numChildren; _local2 = (_local1 - 1); while (_local2 >= 0) { DisplayObjectContainer(mc).removeChildAt(_local2); _local2--; }; for (_local3 in mc) { delete mc[_local3]; }; options.adFinished(); }; }, 5); } public function showPreGameAd(_arg1:Object):void{ var RemoteHandle = _arg1; if ((((urlInfo.domain.indexOf(".freeonlinegames.com") > -1)) && (!(options.showOnFog)))){ options.adFinished(); return; }; options.adStarted(); mc = createEmptyMovieClip(clip, "_fogad", 1); res = getDims(options); mc.x = (res[0] * 0.5); mc.y = (res[1] * 0.5); enterFrameFunc = function ():void{ time_elapsed = (getTimer() - time_started); var _local1:Boolean; clip_total = clip.loaderInfo.bytesTotal; clip_loaded = clip.loaderInfo.bytesLoaded; clip_percent = ((100 * clip_loaded) / clip_total); if (time_elapsed > ad_msec){ _local1 = true; }; if (time_elapsed > (ad_msec / 2)){ admc.showSkipButton(); }; if (((_local1) && ((admc.AdStatus == "complete")))){ admc.adFinished(); }; }; Security.loadPolicyFile(options.crossdomain); var mLoader:* = new Loader(); var mRequest:URLRequest = new URLRequest(((((("http://" + options.adServer) + "/") + options.adLoader) + "?c=") + Math.random())); mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function (_arg1:Event):void{ admc = MovieClip(_arg1.target.content); admc.showAd(RemoteHandle); }); mLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, cleanupClip); mLoader.load(mRequest); } } }//package
Section 52
//fogaudio (fogaudio) package { import flash.media.*; public dynamic class fogaudio extends Sound { } }//package
Section 53
//frame01 (frame01) package { import flash.display.*; public dynamic class frame01 extends MovieClip { public var box:Flame; } }//package
Section 54
//Frame1 (Frame1) package { import flash.display.*; public dynamic class Frame1 extends MovieClip { public var box:MovieClip; } }//package
Section 55
//Frame2 (Frame2) package { import flash.display.*; public dynamic class Frame2 extends MovieClip { public var box:MovieClip; } }//package
Section 56
//Frame3 (Frame3) package { import flash.display.*; public dynamic class Frame3 extends MovieClip { public var box:MovieClip; } }//package
Section 57
//Frame4 (Frame4) package { import flash.display.*; public dynamic class Frame4 extends MovieClip { public var box:MovieClip; } }//package
Section 58
//GameCover (GameCover) package { import flash.display.*; public class GameCover extends MovieClip { public var btn_duelScreen:SimpleButton; public var btn_moreGames:SimpleButton; public var btn_Back:SimpleButton; public var btn_singlePlayer:SimpleButton; public var btn_multiPlayer:SimpleButton; public var btn_Sprint30:SimpleButton; public var btn_Sprint100:SimpleButton; public var btn_Sprint50:SimpleButton; public var mc_tower:MovieClip; public var mc_chooseMenu:MovieClip; public var mc_menu:MovieClip; public var btn_Sprint80:SimpleButton; public var btn_Marathon:SimpleButton; public var btn_add:SimpleButton; public function GameCover(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 59
//HitSound (HitSound) package { import flash.media.*; public dynamic class HitSound extends Sound { } }//package
Section 60
//Infowindow (Infowindow) package { import flash.display.*; public dynamic class Infowindow extends MovieClip { public var content_box:MovieClip; public var info_bg:MovieClip; public var score_panel:MovieClip; } }//package
Section 61
//MultiMarathon (MultiMarathon) package { import flash.events.*; import flash.display.*; import bigroom.tetris.*; import event.*; import flash.text.*; import Classes.bigroom.game.*; public class MultiMarathon extends BaseGame { public var rewardTextRight:MovieClip; private var num:int;// = 2 private var ctext:String;// = "Race against a friend to clear as many lines as possible. Player 1 uses the W.A.S.D keys to control the falling shapes. Player 2 uses the Arrow keys to control the falling shapes. Clear lines by creating a complete row of blocks. " public var close_right:MovieClip; public var greenFlameLeft:MovieClip; public var MultiMarathon_scoreRight:TextField; public var blueFlameLeft:MovieClip; public var MultiMarathon_lvLeft:TextField; public var rewardTextLeft:MovieClip; public var greenFlameRight:MovieClip; private var right_level:int; public var redFlameRight:MovieClip; public var blueFlameRight:MovieClip; private var right_score:int; public var close_lett:MovieClip; public var MultiMarathon_rewardRight:MovieClip; public var MultiMarathon_lvRight:TextField; public var yellowFlameRight:MovieClip; public var gameAreaLeft:MovieClip; private var left_level:int; public var MultiMarathon_rewardLeft:MovieClip; public var MultiMarathon_scoreLeft:TextField; private var title:String;// = "Marathon:" private var left_score:int; public var yellowFlameLeft:MovieClip; public var gameAreaRight:MovieClip; public var redFlameLeft:MovieClip; public function MultiMarathon(){ left_score = 0; left_level = 1; num = 2; MultiMarathon_scoreLeft.text = left_score.toString(); MultiMarathon_lvLeft.text = left_level.toString(); right_score = 0; right_level = 1; MultiMarathon_lvRight.text = right_level.toString(); MultiMarathon_scoreRight.text = right_score.toString(); this.MultiMarathon_rewardLeft.stop(); this.MultiMarathon_rewardLeft.rewardTextLeft.stop(); this.MultiMarathon_rewardRight.stop(); this.MultiMarathon_rewardRight.rewardTextRight.stop(); this.initInfo(title, ctext); close_right.visible = false; close_lett.visible = false; var _local1:int; while (_local1 < close_lett.numChildren) { MovieClip(close_right.getChildAt(_local1)).gotoAndStop(1); MovieClip(close_lett.getChildAt(_local1)).gotoAndStop(1); _local1++; }; this.addEventListener(this.GAME_AGAIN, replay_handel); } public function gameOverLeft(_arg1:TetrisEvent):void{ this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(6); this.MultiMarathon_rewardRight.gotoAndPlay(2); this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(7); this.MultiMarathon_rewardLeft.gotoAndPlay(2); gameOver(); } private function replay_handel(_arg1:Event):void{ num = 2; this.MultiMarathon_rewardLeft.gotoAndStop(1); this.MultiMarathon_rewardRight.gotoAndStop(1); controllerClass1.startGame(); controllerClass2.startGame(); } private function gameIsOver():void{ var _local1 = "multiMarathon_score"; this.score = left_score; if (this.score < right_score){ this.score = right_score; }; this.SaveHightScore(this.score, _local1); } public function MultiscoreChanged_right(_arg1:TetrisEvent):void{ right_score = _arg1.score; right_level = _arg1.level; MultiMarathon_scoreRight.text = right_score.toString(); MultiMarathon_lvRight.text = right_level.toString(); if (right_level >= this.max_level){ this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(6); this.MultiMarathon_rewardRight.gotoAndPlay(2); this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(7); this.MultiMarathon_rewardLeft.gotoAndPlay(2); gameOver(); } else { if (_arg1.isSpeed){ this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(5); this.MultiMarathon_rewardRight.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(2); this.MultiMarathon_rewardRight.gotoAndPlay(2); break; case 2: this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(2); this.MultiMarathon_rewardRight.gotoAndPlay(2); break; case 3: this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(3); this.MultiMarathon_rewardRight.gotoAndPlay(2); break; case 4: this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(4); this.MultiMarathon_rewardRight.gotoAndPlay(2); break; }; }; }; } public function gameOverRight(_arg1:TetrisEvent):void{ this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(7); this.MultiMarathon_rewardRight.gotoAndPlay(2); this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(6); this.MultiMarathon_rewardLeft.gotoAndPlay(2); gameOver(); } private function back_handel(_arg1:MouseEvent):void{ CommonEventDispatcher.getInstance().dispatchEvent(new Event(CommonEvent.GAME_AGAIN)); } private function gameOver():void{ close_right.visible = true; close_lett.visible = true; var _local1:int; while (_local1 < close_right.numChildren) { MovieClip(close_right.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_lett.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_lett.getChildAt(_local1)).addFrameScript(15, gameIsOver); _local1++; }; controllerClass1.clearnAll(); controllerClass2.clearnAll(); controllerClass1.pauseGame(); controllerClass2.pauseGame(); } public function MultiscoreChanged_left(_arg1:TetrisEvent):void{ left_score = _arg1.score; left_level = _arg1.level; MultiMarathon_scoreLeft.text = left_score.toString(); MultiMarathon_lvLeft.text = left_level.toString(); if (left_level >= this.max_level){ this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(6); this.MultiMarathon_rewardLeft.gotoAndPlay(2); this.MultiMarathon_rewardRight.rewardTextRight.gotoAndStop(7); this.MultiMarathon_rewardRight.gotoAndPlay(2); gameOver(); } else { if (_arg1.isSpeed){ this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(5); this.MultiMarathon_rewardLeft.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(2); this.MultiMarathon_rewardLeft.gotoAndPlay(2); break; case 2: this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(2); this.MultiMarathon_rewardLeft.gotoAndPlay(2); break; case 3: this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(3); this.MultiMarathon_rewardLeft.gotoAndPlay(2); break; case 4: this.MultiMarathon_rewardLeft.rewardTextLeft.gotoAndStop(4); this.MultiMarathon_rewardLeft.gotoAndPlay(2); break; }; }; }; } } }//package
Section 62
//MultiSprint (MultiSprint) package { import flash.events.*; import flash.display.*; import bigroom.tetris.*; import event.*; import flash.text.*; import Classes.bigroom.game.*; public class MultiSprint extends BaseGame { public var rewardTextRight:MovieClip; public var MultiSprint_rewardRight:MovieClip; public var MultiSprint_rewardLeft:MovieClip; private var num:int; public var MultiSprint_scoreLeft:TextField; private var ctext:String;// = "Race against a friend to clear the specified number of lines as quickly as possible. Player 1 uses the W.A.S.D keys to control the falling shapes Player 2 uses the Arrow Keys to control the falling shapes.Clear lines by creating a complete row of blocks. " private var score_left:int; public var close_right:MovieClip; public var greenFlameLeft:MovieClip; public var greenFlameRight:MovieClip; public var MultiSprint_goalRight:TextField; public var blueFlameLeft:MovieClip; public var redFlameRight:MovieClip; public var rewardTextLeft:MovieClip; private var floor_right:int; public var blueFlameRight:MovieClip; private var score_right:int; public var close_lett:MovieClip; public var yellowFlameRight:MovieClip; public var gameAreaRight:MovieClip; private var all_floors:int; public var yellowFlameLeft:MovieClip; public var redFlameLeft:MovieClip; public var gameAreaLeft:MovieClip; public var MultiSprint_scoreRight:TextField; private var title:String;// = "Sprint:" private var floor_left:int; public var MultiSprint_goalLeft:TextField; public function MultiSprint(_arg1:int){ this.floor_right = _arg1; this.floor_left = _arg1; all_floors = _arg1; score_right = 0; score_left = 0; close_right.visible = false; close_lett.visible = false; var _local2:int; while (_local2 < close_lett.numChildren) { MovieClip(close_right.getChildAt(_local2)).gotoAndStop(1); MovieClip(close_lett.getChildAt(_local2)).gotoAndStop(1); _local2++; }; num = 2; this.MultiSprint_rewardLeft.stop(); this.MultiSprint_rewardRight.stop(); this.MultiSprint_rewardRight.rewardTextRight.stop(); this.MultiSprint_rewardLeft.rewardTextLeft.stop(); this.initInfo(title, ctext); this.addEventListener(this.GAME_AGAIN, replay_handel); } private function replay_handel(_arg1:Event):void{ this.MultiSprint_rewardLeft.gotoAndStop(1); this.MultiSprint_rewardRight.gotoAndStop(1); num = 2; this.floor_right = all_floors; this.floor_left = all_floors; controllerClass1.startGame(); controllerClass2.startGame(); } private function gameIsOver():void{ var _local1 = (("multiSprint" + all_floors) + "_score"); this.score = score_left; if (this.score < score_right){ this.score = score_right; }; this.SaveHightScore(this.score, _local1); } private function showText():void{ MultiSprint_scoreLeft.text = score_left.toString(); MultiSprint_scoreRight.text = score_right.toString(); MultiSprint_goalRight.text = floor_right.toString(); MultiSprint_goalLeft.text = floor_left.toString(); } private function back_handel(_arg1:MouseEvent):void{ CommonEventDispatcher.getInstance().dispatchEvent(new Event(CommonEvent.GAME_AGAIN)); } public function DuelscoreChanged_left(_arg1:TetrisEvent):void{ this.score_left = _arg1.score; this.floor_left = (this.floor_left - _arg1.lines); if (floor_left <= 0){ gameover(); this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(6); this.MultiSprint_rewardLeft.gotoAndPlay(2); this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(7); this.MultiSprint_rewardRight.gotoAndPlay(2); floor_left = 0; showText(); } else { if (_arg1.isSpeed){ this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(5); this.MultiSprint_rewardLeft.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(2); this.MultiSprint_rewardLeft.gotoAndPlay(2); break; case 2: this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(2); this.MultiSprint_rewardLeft.gotoAndPlay(2); break; case 3: this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(3); this.MultiSprint_rewardLeft.gotoAndPlay(2); break; case 4: this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(4); this.MultiSprint_rewardLeft.gotoAndPlay(2); break; }; }; }; showText(); } public function gameOverleft(_arg1:TetrisEvent):void{ this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(6); this.MultiSprint_rewardRight.gotoAndPlay(2); this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(7); this.MultiSprint_rewardLeft.gotoAndPlay(2); gameover(); } private function gameover():void{ close_right.visible = true; close_lett.visible = true; var _local1:int; while (_local1 < close_right.numChildren) { MovieClip(close_right.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_lett.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_lett.getChildAt(_local1)).addFrameScript(15, gameIsOver); _local1++; }; controllerClass1.clearnAll(); controllerClass1.pauseGame(); controllerClass2.clearnAll(); controllerClass2.pauseGame(); } public function gameOverright(_arg1:TetrisEvent):void{ num--; this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(7); this.MultiSprint_rewardRight.gotoAndPlay(2); this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(6); this.MultiSprint_rewardLeft.gotoAndPlay(2); gameover(); } public function DuelscoreChanged_right(_arg1:TetrisEvent):void{ this.score_right = _arg1.score; this.floor_right = (this.floor_right - _arg1.lines); if (floor_right <= 0){ this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(6); this.MultiSprint_rewardRight.gotoAndPlay(2); this.MultiSprint_rewardLeft.rewardTextLeft.gotoAndStop(7); this.MultiSprint_rewardLeft.gotoAndPlay(2); gameover(); this.floor_right = 0; showText(); } else { if (_arg1.isSpeed){ this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(5); this.MultiSprint_rewardRight.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(2); this.MultiSprint_rewardRight.gotoAndPlay(2); break; case 2: this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(2); this.MultiSprint_rewardRight.gotoAndPlay(2); break; case 3: this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(3); this.MultiSprint_rewardRight.gotoAndPlay(2); break; case 4: this.MultiSprint_rewardRight.rewardTextRight.gotoAndStop(4); this.MultiSprint_rewardRight.gotoAndPlay(2); break; }; }; }; showText(); } } }//package
Section 63
//PopSound (PopSound) package { import flash.media.*; public dynamic class PopSound extends Sound { } }//package
Section 64
//SingleMarathon (SingleMarathon) package { import flash.events.*; import flash.display.*; import bigroom.tetris.*; import flash.text.*; import Classes.bigroom.game.*; public class SingleMarathon extends BaseGame { public var SingleMarathon_lv:TextField; private var ctext:String;// = "Clear lines by creating a complete row of blocks. Use the arrow keys to move and rotate the falling shapes. A new level is achieved after every 10 lines are cleared." private var title:String;// = "Marathon:" public var yellowFlame:MovieClip; public var rewardTextLeft:MovieClip; public var gameArea:MovieClip; public var redFlame:MovieClip; public var SingleMarathon_score:TextField; public var SingleMarathon_reward:MovieClip; public var blueFlame:MovieClip; public var close_mc:MovieClip; public var greenFlame:MovieClip; public function SingleMarathon(){ this.SingleMarathon_score.text = String(score); this.SingleMarathon_reward.stop(); this.SingleMarathon_reward.rewardTextLeft.stop(); this.addEventListener(this.GAME_AGAIN, replay_handel); close_mc.visible = false; var _local1:int; while (_local1 < close_mc.numChildren) { MovieClip(close_mc.getChildAt(_local1)).gotoAndStop(1); _local1++; }; this.initInfo(title, ctext); } public function scoreChanged(_arg1:TetrisEvent):void{ score = _arg1.score; counter = _arg1.counter; this.SingleMarathon_score.text = score.toString(); this.level = _arg1.level; this.SingleMarathon_lv.text = this.level.toString(); if (this.level >= this.max_level){ controllerClass1.clearnAll(); gameOver(); this.SingleMarathon_reward.rewardTextLeft.gotoAndStop(6); this.SingleMarathon_reward.gotoAndPlay(2); controllerClass1.pauseGame(); } else { if (_arg1.isSpeed){ this.SingleMarathon_reward.rewardTextLeft.gotoAndStop(5); this.SingleMarathon_reward.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.SingleMarathon_reward.gotoAndPlay(2); this.SingleMarathon_reward.rewardTextLeft.gotoAndStop(2); break; case 2: this.SingleMarathon_reward.gotoAndPlay(2); this.SingleMarathon_reward.rewardTextLeft.gotoAndStop(2); break; case 3: this.SingleMarathon_reward.gotoAndPlay(2); this.SingleMarathon_reward.rewardTextLeft.gotoAndStop(3); break; case 4: this.SingleMarathon_reward.gotoAndPlay(2); this.SingleMarathon_reward.rewardTextLeft.gotoAndStop(4); break; }; }; }; } private function gameIsOver():void{ this.SingleMarathon_reward.play(); this.SaveHightScore(this.score, "singleMarathon_score"); } public function gameOver_handel(_arg1:TetrisEvent){ this.SingleMarathon_reward.rewardTextLeft.gotoAndStop(7); this.SingleMarathon_reward.gotoAndPlay(2); gameOver(); } private function gameOver():void{ controllerClass1.clearnAll(); close_mc.visible = true; var _local1:int; while (_local1 < close_mc.numChildren) { MovieClip(close_mc.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_mc.getChildAt(_local1)).addFrameScript(15, gameIsOver); _local1++; }; } private function replay_handel(_arg1:Event):void{ this.SingleMarathon_reward.gotoAndStop(1); controllerClass1.startGame(); } private function back_handel(_arg1:Event):void{ } } }//package
Section 65
//SingleSprint (SingleSprint) package { import flash.events.*; import flash.display.*; import bigroom.tetris.*; import event.*; import flash.text.*; import Classes.bigroom.game.*; public class SingleSprint extends BaseGame { private var allfloor:int; public var SingleSprint_goal:TextField; public var floor_num:int; private var ctext:String;// = "Clear the specified number of rows in the shortest amount of time.Clear lines by creating a complete row of blocks.Use the arrow keys to move and rotate the falling shapes. " private var title:String;// = "Sprint:" public var yellowFlame:MovieClip; public var redFlame:MovieClip; public var rewardTextLeft:MovieClip; public var SingleSprint_reward:MovieClip; public var gameArea:MovieClip; public var greenFlame:MovieClip; public var SingleSprint_score:TextField; public var blueFlame:MovieClip; public var close_mc:MovieClip; public function SingleSprint(_arg1:int){ this.floor_num = _arg1; this.allfloor = _arg1; this.SingleSprint_score.text = this.score.toString(); this.SingleSprint_goal.text = this.floor_num.toString(); this.SingleSprint_reward.stop(); this.SingleSprint_reward.rewardTextLeft.stop(); close_mc.visible = false; var _local2:int; while (_local2 < close_mc.numChildren) { MovieClip(close_mc.getChildAt(_local2)).gotoAndStop(1); _local2++; }; this.addEventListener(this.GAME_AGAIN, replay_handel); this.initInfo(title, ctext); } public function scoreChanged(_arg1:TetrisEvent):void{ this.score = _arg1.score; this.SingleSprint_score.text = this.score.toString(); this.floor_num = (this.floor_num - _arg1.lines); this.SingleSprint_goal.text = this.floor_num.toString(); if (floor_num == 0){ this.SingleSprint_reward.rewardTextLeft.gotoAndStop(6); this.SingleSprint_reward.gotoAndPlay(2); controllerClass1.clearnAll(); onegameOver(); } else { if (_arg1.isSpeed){ this.SingleSprint_reward.rewardTextLeft.gotoAndStop(5); this.SingleSprint_reward.gotoAndPlay(2); } else { switch (_arg1.lines){ case 1: this.SingleSprint_reward.rewardTextLeft.gotoAndStop(2); this.SingleSprint_reward.gotoAndPlay(2); break; case 2: this.SingleSprint_reward.rewardTextLeft.gotoAndStop(2); this.SingleSprint_reward.gotoAndPlay(2); break; case 3: this.SingleSprint_reward.rewardTextLeft.gotoAndStop(3); this.SingleSprint_reward.gotoAndPlay(2); break; case 4: this.SingleSprint_reward.rewardTextLeft.gotoAndStop(4); this.SingleSprint_reward.gotoAndPlay(2); break; }; }; }; } private function onegameOver():void{ close_mc.visible = true; controllerClass1.clearnAll(); var _local1:int; while (_local1 < close_mc.numChildren) { MovieClip(close_mc.getChildAt(_local1)).gotoAndPlay(2); MovieClip(close_mc.getChildAt(_local1)).addFrameScript(15, gameIsOver); _local1++; }; } private function replay_handel(_arg1:Event):void{ this.floor_num = this.allfloor; this.SingleSprint_reward.gotoAndStop(1); controllerClass1.startGame(); } public function gameOver(_arg1:TetrisEvent):void{ this.SingleSprint_reward.rewardTextLeft.gotoAndStop(7); this.SingleSprint_reward.gotoAndPlay(2); onegameOver(); } private function back_handel(_arg1:Event):void{ CommonEventDispatcher.getInstance().dispatchEvent(new Event(CommonEvent.GAME_AGAIN)); } private function gameIsOver():void{ var _local1 = (("singleSprint" + allfloor) + "_score"); this.SaveHightScore(this.score, _local1); controllerClass1.pauseGame(); } } }//package
Section 66
//Tetrad_F (Tetrad_F) package { import flash.display.*; public dynamic class Tetrad_F extends MovieClip { } }//package
Section 67
//Tetrad_I (Tetrad_I) package { import flash.display.*; public dynamic class Tetrad_I extends MovieClip { } }//package
Section 68
//Tetrad_L (Tetrad_L) package { import flash.display.*; public dynamic class Tetrad_L extends MovieClip { } }//package
Section 69
//Tetrad_O (Tetrad_O) package { import flash.display.*; public dynamic class Tetrad_O extends MovieClip { } }//package
Section 70
//Tetrad_S (Tetrad_S) package { import flash.display.*; public dynamic class Tetrad_S extends MovieClip { } }//package
Section 71
//Tetrad_T (Tetrad_T) package { import flash.display.*; public dynamic class Tetrad_T extends MovieClip { } }//package
Section 72
//Tetrad_Z (Tetrad_Z) package { import flash.display.*; public dynamic class Tetrad_Z extends MovieClip { } }//package

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Symbol 445 MovieClipUses:377 274 385 396 410 423 436 444 375Used by:446
Symbol 446 MovieClip {Droptris_fla.Timeline_27}Uses:376 204 445Used by:452
Symbol 447 GraphicUsed by:449
Symbol 448 MovieClipUses:19Used by:449
Symbol 449 MovieClipUses:447 448 269Used by:451
Symbol 450 GraphicUsed by:451
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Symbol 452 MovieClip {GameCover}Uses:264 266 272 446 451Used by:516
Symbol 453 MovieClipUsed by:Timeline
Symbol 454 GraphicUsed by:460
Symbol 455 FontUsed by:456
Symbol 456 EditableTextUses:455Used by:460
Symbol 457 GraphicUsed by:458
Symbol 458 ButtonUses:457Used by:460
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClip {Droptris_fla.prelMCxcopy_ovidiu2_2}Uses:454 456 458 459Used by:Timeline
Symbol 461 BitmapUsed by:462
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Symbol 504 BitmapUsed by:505
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Symbol 506 BitmapUsed by:507
Symbol 507 GraphicUses:506Used by:508
Symbol 508 MovieClipUses:462 469 471 473 475 477 479 481 483 485 487 489 491 493 495 497 499 501 503 505 507Used by:509
Symbol 509 MovieClip {Droptris_fla.mcLogo2_9}Uses:467 508Used by:510
Symbol 510 MovieClip {Droptris_fla.mcLogo_animation_8}Uses:462 509Used by:Timeline
Symbol 511 Sound {fogaudio}Used by:514
Symbol 512 Sound {HitSound}Used by:514
Symbol 513 Sound {PopSound}Used by:514
Symbol 514 MovieClip {Droptris_fla.mcSounds_12}Uses:511 512 513Used by:Timeline
Symbol 515 GraphicUsed by:516
Symbol 516 MovieClip {Droptris_fla.MCS_13}Uses:515 94 452 262 257 251 245 235 231 95 91 90 89 88 58Used by:Timeline

Instance Names

"fogHolder"Frame 1Symbol 453 MovieClip
"pre1"Frame 1Symbol 460 MovieClip {Droptris_fla.prelMCxcopy_ovidiu2_2}
"mcLogo"Frame 1Symbol 463 MovieClip
"btnFoggy"Frame 1Symbol 465 Button
"redbox"Frame 1Symbol 25 MovieClip
"mcLogo"Frame 2Symbol 510 MovieClip {Droptris_fla.mcLogo_animation_8}
"t_text"Symbol 38 MovieClip Frame 1Symbol 33 EditableText
"b_text"Symbol 38 MovieClip Frame 1Symbol 34 EditableText
"c_btn"Symbol 38 MovieClip Frame 1Symbol 37 Button
"myScore"Symbol 57 MovieClip {Droptris_fla.scorepanel_95} Frame 1Symbol 41 EditableText
"bestscore"Symbol 57 MovieClip {Droptris_fla.scorepanel_95} Frame 1Symbol 42 EditableText
"replay"Symbol 57 MovieClip {Droptris_fla.scorepanel_95} Frame 1Symbol 47 Button
"back"Symbol 57 MovieClip {Droptris_fla.scorepanel_95} Frame 1Symbol 50 Button
"pmg"Symbol 57 MovieClip {Droptris_fla.scorepanel_95} Frame 1Symbol 53 Button
"fgfyw"Symbol 57 MovieClip {Droptris_fla.scorepanel_95} Frame 1Symbol 56 Button
"info_bg"Symbol 58 MovieClip {Infowindow} Frame 1Symbol 25 MovieClip
"content_box"Symbol 58 MovieClip {Infowindow} Frame 1Symbol 38 MovieClip
"score_panel"Symbol 58 MovieClip {Infowindow} Frame 1Symbol 57 MovieClip {Droptris_fla.scorepanel_95}
"box"Symbol 88 MovieClip {Frame4} Frame 1Symbol 87 MovieClip {Droptris_fla.particular_87}
"box"Symbol 89 MovieClip {Frame3} Frame 1Symbol 87 MovieClip {Droptris_fla.particular_87}
"box"Symbol 90 MovieClip {Frame2} Frame 1Symbol 87 MovieClip {Droptris_fla.particular_87}
"box"Symbol 91 MovieClip {Frame1} Frame 1Symbol 87 MovieClip {Droptris_fla.particular_87}
"box"Symbol 95 MovieClip {frame01} Frame 1Symbol 94 MovieClip {Flame}
"rewardTextLeft"Symbol 146 MovieClip {Droptris_fla.Timeline_65} Frame 1Symbol 145 MovieClip {Droptris_fla.Timeline_66}
"mini_logo"Symbol 205 MovieClip {Droptris_fla.Timeline_69} Frame 1Symbol 204 MovieClip
"sound_on_btn"Symbol 217 MovieClip Frame 1Symbol 213 Button
"sound_off_btn"Symbol 217 MovieClip Frame 2Symbol 216 Button
"gameArea"Symbol 231 MovieClip {SingleSprint} Frame 1Symbol 135 MovieClip
"SingleSprint_score"Symbol 231 MovieClip {SingleSprint} Frame 1Symbol 136 EditableText
"SingleSprint_reward"Symbol 231 MovieClip {SingleSprint} Frame 1Symbol 146 MovieClip {Droptris_fla.Timeline_65}
"SingleSprint_goal"Symbol 231 MovieClip {SingleSprint} Frame 1Symbol 147 EditableText
"close_mc"Symbol 231 MovieClip {SingleSprint} Frame 1Symbol 157 MovieClip
"back_Btn"Symbol 231 MovieClip {SingleSprint} Frame 1Symbol 210 Button
"sound_btn"Symbol 231 MovieClip {SingleSprint} Frame 1Symbol 217 MovieClip
"pause_btn"Symbol 231 MovieClip {SingleSprint} Frame 1Symbol 229 MovieClip
"gameArea"Symbol 235 MovieClip {SingleMarathon} Frame 1Symbol 135 MovieClip
"SingleMarathon_score"Symbol 235 MovieClip {SingleMarathon} Frame 1Symbol 232 EditableText
"SingleMarathon_reward"Symbol 235 MovieClip {SingleMarathon} Frame 1Symbol 146 MovieClip {Droptris_fla.Timeline_65}
"SingleMarathon_lv"Symbol 235 MovieClip {SingleMarathon} Frame 1Symbol 234 EditableText
"close_mc"Symbol 235 MovieClip {SingleMarathon} Frame 1Symbol 157 MovieClip
"pause_btn"Symbol 235 MovieClip {SingleMarathon} Frame 1Symbol 229 MovieClip
"back_Btn"Symbol 235 MovieClip {SingleMarathon} Frame 1Symbol 210 Button
"sound_btn"Symbol 235 MovieClip {SingleMarathon} Frame 1Symbol 217 MovieClip
"rewardTextRight"Symbol 244 MovieClip {Droptris_fla.Timeline_63} Frame 1Symbol 242 MovieClip {Droptris_fla.Timeline_64}
"gameAreaLeft"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 135 MovieClip
"gameAreaRight"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 135 MovieClip
"MultiSprint_scoreLeft"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 236 EditableText
"MultiSprint_scoreRight"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 237 EditableText
"MultiSprint_goalLeft"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 239 EditableText
"MultiSprint_goalRight"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 240 EditableText
"MultiSprint_rewardRight"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 244 MovieClip {Droptris_fla.Timeline_63}
"MultiSprint_rewardLeft"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 146 MovieClip {Droptris_fla.Timeline_65}
"close_lett"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 157 MovieClip
"close_right"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 157 MovieClip
"pause_btn"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 229 MovieClip
"back_Btn"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 210 Button
"sound_btn"Symbol 245 MovieClip {MultiSprint} Frame 1Symbol 217 MovieClip
"gameAreaLeft"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 135 MovieClip
"gameAreaRight"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 135 MovieClip
"MultiMarathon_scoreLeft"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 246 EditableText
"MultiMarathon_scoreRight"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 247 EditableText
"MultiMarathon_lvLeft"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 249 EditableText
"MultiMarathon_lvRight"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 250 EditableText
"MultiMarathon_rewardRight"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 244 MovieClip {Droptris_fla.Timeline_63}
"MultiMarathon_rewardLeft"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 146 MovieClip {Droptris_fla.Timeline_65}
"close_lett"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 157 MovieClip
"close_right"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 157 MovieClip
"pause_btn"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 229 MovieClip
"back_Btn"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 210 Button
"sound_btn"Symbol 251 MovieClip {MultiMarathon} Frame 1Symbol 217 MovieClip
"gameAreaLeft"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 135 MovieClip
"gameAreaRight"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 135 MovieClip
"DuelSprint_goal"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 252 EditableText
"DuelSprint_score"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 253 EditableText
"leftSprint_goal"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 255 EditableText
"rightSprint_goal"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 256 EditableText
"DuelSprint_rewardLeft"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 146 MovieClip {Droptris_fla.Timeline_65}
"DuelSprint_rewardRight"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 244 MovieClip {Droptris_fla.Timeline_63}
"close_lett"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 157 MovieClip
"close_right"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 157 MovieClip
"pause_btn"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 229 MovieClip
"back_Btn"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 210 Button
"sound_btn"Symbol 257 MovieClip {DuelSprint} Frame 1Symbol 217 MovieClip
"gameAreaLeft"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 135 MovieClip
"gameAreaRight"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 135 MovieClip
"DuelMarathon_lv"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 258 EditableText
"close_lett"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 157 MovieClip
"close_right"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 157 MovieClip
"DuelMarathon_score"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 259 EditableText
"DuelMarathon_rewardRight"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 244 MovieClip {Droptris_fla.Timeline_63}
"DuelMarathon_rewardLeft"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 146 MovieClip {Droptris_fla.Timeline_65}
"pause_btn"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 229 MovieClip
"back_Btn"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 210 Button
"sound_btn"Symbol 262 MovieClip {DuelMarathon} Frame 1Symbol 217 MovieClip
"btn_singlePlayer"Symbol 376 MovieClip Frame 1Symbol 296 Button
"btn_multiPlayer"Symbol 376 MovieClip Frame 1Symbol 318 Button
"btn_duelScreen"Symbol 376 MovieClip Frame 1Symbol 332 Button
"btn_moreGames"Symbol 376 MovieClip Frame 1Symbol 347 Button
"btn_add"Symbol 376 MovieClip Frame 1Symbol 373 Button
"btn_Back"Symbol 445 MovieClip Frame 1Symbol 385 Button
"btn_Marathon"Symbol 445 MovieClip Frame 1Symbol 396 Button
"btn_Sprint30"Symbol 445 MovieClip Frame 1Symbol 410 Button
"btn_Sprint50"Symbol 445 MovieClip Frame 1Symbol 423 Button
"btn_Sprint80"Symbol 445 MovieClip Frame 1Symbol 436 Button
"btn_Sprint100"Symbol 445 MovieClip Frame 1Symbol 444 Button
"mc_tower"Symbol 446 MovieClip {Droptris_fla.Timeline_27} Frame 1Symbol 376 MovieClip
"mini_logo"Symbol 446 MovieClip {Droptris_fla.Timeline_27} Frame 1Symbol 204 MovieClip
"mc_chooseMenu"Symbol 446 MovieClip {Droptris_fla.Timeline_27} Frame 18Symbol 445 MovieClip
"mc_menu"Symbol 452 MovieClip {GameCover} Frame 1Symbol 446 MovieClip {Droptris_fla.Timeline_27}
"procent"Symbol 460 MovieClip {Droptris_fla.prelMCxcopy_ovidiu2_2} Frame 1Symbol 456 EditableText
"preRedBar"Symbol 460 MovieClip {Droptris_fla.prelMCxcopy_ovidiu2_2} Frame 1Symbol 458 Button
"mcNotice"Symbol 509 MovieClip {Droptris_fla.mcLogo2_9} Frame 1Symbol 467 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""




http://swfchan.com/24/118908/info.shtml
Created: 6/3 -2019 05:22:28 Last modified: 6/3 -2019 05:22:28 Server time: 29/04 -2024 11:35:00