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whitejigsaw.swf

This is the info page for
Flash #119625

(Click the ID number above for more basic data on this flash file.)


Text
White Jigsaw

BEGIN

CONTINUE

> White Jigsaw

GAMEDESIGN

GAMEDESIGN

Back to Title

4x3

COMPLETE

NEXT

ActionScript [AS1/AS2]

Frame 1
stop(); this.onEnterFrame = function () { if (this.getBytesTotal() <= this.getBytesLoaded()) { delete this.onEnterFrame; gotoAndStop ("game"); } };
Frame 3
stop();
Symbol 1 MovieClip [mcChipOrg] Frame 1
stop(); w = 100; ox = 0; oy = 0; x = new Array(5); y = new Array(5); ax = new Array(5); ay = new Array(5); x[0] = ox; y[0] = oy; x[4] = ox + w; y[4] = oy; ah = 20; aw = 20; ax[2] = (w / 2) - aw; ay[2] = ah; ax[3] = (w / 2) + aw; ay[3] = ah; ph = (ay[2] + ay[3]) / 2; x[2] = (ax[2] + ax[3]) / 2; y[2] = ph; aw = 5; ah = 40; ax[1] = (w / 2) - aw; ay[1] = ph - ah; ax[4] = (w / 2) + aw; ay[4] = ay[1]; x[1] = (ax[2] + ax[1]) / 2; y[1] = (ay[2] + ay[1]) / 2; x[3] = (ax[4] + ax[3]) / 2; y[3] = (ay[4] + ay[3]) / 2; this.beginFill(16777215); this.lineStyle(2, 0, 100); this.moveTo(x[0], y[0]); if (shapeTop.shape == 0) { this.lineTo(w, 0); } else { p = shapeTop.shape; ax[2] = (w / 2) - shapeTop.ax1; ay[2] = shapeTop.ay1; ax[3] = (w / 2) + shapeTop.ax2; ay[3] = shapeTop.ay2; ph = (ay[2] + ay[3]) / 2; x[2] = (ax[2] + ax[3]) / 2; y[2] = ph; ax[1] = (w / 2) - shapeTop.ax0; ay[1] = ph - shapeTop.ay0; ax[4] = (w / 2) + shapeTop.ax3; ay[4] = ph - shapeTop.ay3; x[1] = (ax[2] + ax[1]) / 2; y[1] = (ay[2] + ay[1]) / 2; x[3] = (ax[4] + ax[3]) / 2; y[3] = (ay[4] + ay[3]) / 2; this.curveTo(ax[1], (-p) * ay[1], x[1], (-p) * y[1]); this.curveTo(ax[2], (-p) * ay[2], x[2], (-p) * y[2]); this.curveTo(ax[3], (-p) * ay[3], x[3], (-p) * y[3]); this.curveTo(ax[4], (-p) * ay[4], x[4], (-p) * y[4]); } if (shapeRight.shape == 0) { this.lineTo(w, w); } else { px = w; py = 0; p = shapeRight.shape; ax[2] = (w / 2) - shapeRight.ax1; ay[2] = shapeRight.ay1; ax[3] = (w / 2) + shapeRight.ax2; ay[3] = shapeRight.ay2; ph = (ay[2] + ay[3]) / 2; x[2] = (ax[2] + ax[3]) / 2; y[2] = ph; ax[1] = (w / 2) - shapeRight.ax0; ay[1] = ph - shapeRight.ay0; ax[4] = (w / 2) + shapeRight.ax3; ay[4] = ph - shapeRight.ay3; x[1] = (ax[2] + ax[1]) / 2; y[1] = (ay[2] + ay[1]) / 2; x[3] = (ax[4] + ax[3]) / 2; y[3] = (ay[4] + ay[3]) / 2; this.curveTo(px + (p * ay[1]), py + ax[1], px + (p * y[1]), py + x[1]); this.curveTo(px + (p * ay[2]), py + ax[2], px + (p * y[2]), py + x[2]); this.curveTo(px + (p * ay[3]), py + ax[3], px + (p * y[3]), py + x[3]); this.curveTo(px + (p * ay[4]), py + ax[4], px + (p * y[4]), py + x[4]); } if (shapeBottom.shape == 0) { this.lineTo(0, w); } else { px = 0; py = w; p = shapeBottom.shape; ax[2] = (w / 2) - shapeBottom.ax1; ay[2] = shapeBottom.ay1; ax[3] = (w / 2) + shapeBottom.ax2; ay[3] = shapeBottom.ay2; ph = (ay[2] + ay[3]) / 2; x[2] = (ax[2] + ax[3]) / 2; y[2] = ph; ax[1] = (w / 2) - shapeBottom.ax0; ay[1] = ph - shapeBottom.ay0; ax[4] = (w / 2) + shapeBottom.ax3; ay[4] = ph - shapeBottom.ay3; x[1] = (ax[2] + ax[1]) / 2; y[1] = (ay[2] + ay[1]) / 2; x[3] = (ax[4] + ax[3]) / 2; y[3] = (ay[4] + ay[3]) / 2; this.curveTo(px + ax[4], py + (p * ay[4]), px + x[3], py + (p * y[3])); this.curveTo(px + ax[3], py + (p * ay[3]), px + x[2], py + (p * y[2])); this.curveTo(px + ax[2], py + (p * ay[2]), px + x[1], py + (p * y[1])); this.curveTo(px + ax[1], py + (p * ay[1]), px + x[0], py + (p * y[0])); } if (shapeLeft.shape == 0) { this.lineTo(0, 0); } else { px = 0; py = 0; p = shapeLeft.shape; ax[2] = (w / 2) - shapeLeft.ax1; ay[2] = shapeLeft.ay1; ax[3] = (w / 2) + shapeLeft.ax2; ay[3] = shapeLeft.ay2; ph = (ay[2] + ay[3]) / 2; x[2] = (ax[2] + ax[3]) / 2; y[2] = ph; ax[1] = (w / 2) - shapeLeft.ax0; ay[1] = ph - shapeLeft.ay0; ax[4] = (w / 2) + shapeLeft.ax3; ay[4] = ph - shapeLeft.ay3; x[1] = (ax[2] + ax[1]) / 2; y[1] = (ay[2] + ay[1]) / 2; x[3] = (ax[4] + ax[3]) / 2; y[3] = (ay[4] + ay[3]) / 2; this.curveTo(px - (p * ay[4]), py + ax[4], px - (p * y[3]), py + x[3]); this.curveTo(px - (p * ay[3]), py + ax[3], px - (p * y[2]), py + x[2]); this.curveTo(px - (p * ay[2]), py + ax[2], px - (p * y[1]), py + x[1]); this.curveTo(px - (p * ay[1]), py + ax[1], px - (p * y[0]), py + x[0]); } this.endFill();
Symbol 6 MovieClip Frame 4
stop();
Symbol 7 Button
on (release) { _parent._parent.push_begin(); }
Symbol 10 Button
on (release) { _parent._parent.push_continue(); }
Symbol 13 MovieClip Frame 1
stop();
Symbol 18 Button
on (release) { getURL ("http://www.gamedesign.jp/"); }
Symbol 21 MovieClip Frame 1
function random_put() { var i; var j; var posx = new Array(); var posy = new Array(); var cw = (cel_w * 1.5); var ch = (cel_h * 1.5); var xa = ((puz_x % cw) / 2); var ya = ((puz_y % ch) / 2); var x = xa; var y = ya; i = 0; while (i < cmax) { posx[i] = x; posy[i] = y; x = x + cw; if (x > ((screen_w - cel_w) - 10)) { x = xa; y = y + ch; } else if (((x + cel_w) > puz_x) && (x < (puz_x + puz_w))) { if (((y + cel_w) > puz_y) && (y < (puz_y + puz_h))) { x = (puz_x + puz_w) + xa; } } if ((y + ch) > screen_h) { y = screen_h - ch; } i++; } var c = 0; var i = 0; while (i < ymax) { var j = 0; while (j < xmax) { mc = eval ((("mcChip_" + i) + "_") + j); var n = prio[c]; mc._x = posx[n] + (cel_w / 4); mc._y = posy[n] + (cel_h / 4); mc.fit = -1; c++; j++; } i++; } } function pickup() { var mc = eval ((("mcChip_" + chip_y) + "_") + chip_x); mc.fit = -1; mc.swapDepths(2000); mc.startDrag(); mc.onRelease = function () { this.stopDrag(); this.swapDepths(1000 + this.prio); var x = (this._x + (cel_w / 2)); var y = (this._y + (cel_h / 2)); if ((((x >= puz_x) && (x < (puz_x + puz_w))) && (y >= puz_y)) && (y < (puz_y + puz_h))) { var cx = Math.floor((x - puz_x) / cel_w); var cy = Math.floor((y - puz_y) / cel_h); var n = ((cy * xmax) + cx); var f = 0; var i = 0; while (i < ymax) { var j = 0; while (j < xmax) { var mc2 = eval ((("mcChip_" + i) + "_") + j); if (mc2.fit == n) { f = 1; } j++; } i++; } if (f == 0) { this._x = puz_x + (cx * cel_w); this._y = puz_y + (cy * cel_h); this.fit = n; this.swapDepths(this.prio); if (check_comp()) { disable_click(); _parent.gotoAndStop("comp"); } } } }; } function check_comp() { var c = 0; var i = 0; while (i < ymax) { var j = 0; while (j < xmax) { var mc = eval ((("mcChip_" + i) + "_") + j); if (mc.fit != c) { return(0); } c++; j++; } i++; } return(1); } function disable_click() { var i = 0; while (i < ymax) { var j = 0; while (j < xmax) { var mc = eval ((("mcChip_" + i) + "_") + j); delete mc.onPress; delete mc.onRelease; j++; } i++; } } function comp() { var i = 0; while (i < ymax) { var j = 0; while (j < xmax) { var mc = eval ((("mcChip_" + i) + "_") + j); mc._x = puz_x + (cel_w * j); mc._y = puz_y + (cel_h * i); mc.fit = (i * xmax) + j; j++; } i++; } } stop(); screen_w = 800; screen_h = 600; puz_w = 400; puz_h = 300; puz_x = (screen_w - puz_w) / 2; puz_y = (screen_h - puz_h) / 2; mcBG._width = puz_w; mcBG._height = puz_h; mcBG._x = puz_x; mcBG._y = puz_y; xmax = _parent.xmax; s = puz_w / xmax; ymax = Math.floor(puz_h / s); if (ymax < 1) { ymax = 1; } _parent.tfSize.text = (xmax + "x") + ymax; cel_w = puz_w / xmax; cel_h = puz_h / ymax; cmax = xmax * ymax; prio = new Array(); i = 0; while (i < cmax) { prio[i] = i; i++; } i = 0; while (i < cmax) { r = Math.floor(Math.random() * cmax); tmp = prio[i]; prio[i] = prio[r]; prio[r] = tmp; i++; } c = 0; i = 0; while (i < ymax) { j = 0; while (j < xmax) { var mcName = ((("mcChip_" + i) + "_") + j); this.attachMovie("mcChipOrg", mcName, 1000 + c); mc = eval (mcName); x = j * cel_w; y = i * cel_h; mc.pos_x = j; mc.pos_y = i; mc.fit = -1; mc.prio = prio[c]; mc._xscale = cel_w; mc._yscale = cel_h; mc.mcPicture._xscale = 10000 / cel_w; mc.mcPicture._yscale = 10000 / cel_h; mc.mcPicture._x = ((-x) * 100) / cel_w; mc.mcPicture._y = ((-y) * 100) / cel_h; mc.shapeTop = new Object(); mc.shapeTop.shape = 0; mc.shapeRight = new Object(); mc.shapeRight.shape = 0; mc.shapeBottom = new Object(); mc.shapeBottom.shape = 0; mc.shapeLeft = new Object(); mc.shapeLeft.shape = 0; c++; j++; } i++; } rh = 30; bh = 5; i = 0; while (i < ymax) { j = 0; while (j < xmax) { if (j < (xmax - 1)) { a = (((Math.random() * 2) < 1) ? 1 : -1); ax1 = 15 + (Math.random() * 10); ay1 = bh + (Math.random() * rh); ax2 = 15 + (Math.random() * 10); ay2 = bh + (Math.random() * rh); ax0 = Math.random() * 10; ay0 = 20 + (Math.random() * 20); ax3 = Math.random() * 10; ay3 = 20 + (Math.random() * 20); mc = eval ((("mcChip_" + i) + "_") + j); mc.shapeRight.shape = a; mc.shapeRight.ax1 = ax1; mc.shapeRight.ay1 = ay1; mc.shapeRight.ax2 = ax2; mc.shapeRight.ay2 = ay2; mc.shapeRight.ax0 = ax0; mc.shapeRight.ay0 = ay0; mc.shapeRight.ax3 = ax3; mc.shapeRight.ay3 = ay3; mc = eval ((("mcChip_" + i) + "_") + (j + 1)); mc.shapeLeft.shape = ((a == 1) ? -1 : 1); mc.shapeLeft.ax1 = ax1; mc.shapeLeft.ay1 = ay1; mc.shapeLeft.ax2 = ax2; mc.shapeLeft.ay2 = ay2; mc.shapeLeft.ax0 = ax0; mc.shapeLeft.ay0 = ay0; mc.shapeLeft.ax3 = ax3; mc.shapeLeft.ay3 = ay3; } if (i < (ymax - 1)) { a = (((Math.random() * 2) < 1) ? 1 : -1); ax1 = 15 + (Math.random() * 10); ay1 = bh + (Math.random() * rh); ax2 = 15 + (Math.random() * 10); ay2 = bh + (Math.random() * rh); ax0 = Math.random() * 10; ay0 = 20 + (Math.random() * 20); ax3 = Math.random() * 10; ay3 = 20 + (Math.random() * 20); mc = eval ((("mcChip_" + i) + "_") + j); mc.shapeBottom.shape = a; mc.shapeBottom.ax1 = ax1; mc.shapeBottom.ay1 = ay1; mc.shapeBottom.ax2 = ax2; mc.shapeBottom.ay2 = ay2; mc.shapeBottom.ax0 = ax0; mc.shapeBottom.ay0 = ay0; mc.shapeBottom.ax3 = ax3; mc.shapeBottom.ay3 = ay3; mc = eval ((("mcChip_" + (i + 1)) + "_") + j); mc.shapeTop.shape = ((a == 1) ? -1 : 1); mc.shapeTop.ax1 = ax1; mc.shapeTop.ay1 = ay1; mc.shapeTop.ax2 = ax2; mc.shapeTop.ay2 = ay2; mc.shapeTop.ax0 = ax0; mc.shapeTop.ay0 = ay0; mc.shapeTop.ax3 = ax3; mc.shapeTop.ay3 = ay3; } j++; } i++; } random_put(); i = 0; while (i < ymax) { j = 0; while (j < xmax) { mc = eval ((("mcChip_" + i) + "_") + j); mc.onPress = function () { chip_x = this.pos_x; chip_y = this.pos_y; pickup(); }; j++; } i++; }
Symbol 22 Button
on (release) { mcPlay.comp(); }
Symbol 25 Button
on (release) { gotoAndStop ("title"); }
Symbol 29 Button
on (release) { _parent._parent.next_play(); }
Symbol 32 MovieClip Frame 1
stop(); mcBG._alpha = 0; onEnterFrame = function () { mcBG._alpha = mcBG._alpha + 10; if (mcBG._alpha >= 80) { delete onEnterFrame; nextFrame(); } };
Symbol 32 MovieClip Frame 2
stop();
Symbol 33 MovieClip Frame 1
function push_begin() { gotoAndPlay ("play"); } function push_continue() { if (so != null) { if (so.data.whitejigsaw_xmax != undefined) { xmax = so.data.whitejigsaw_xmax; } } gotoAndPlay ("play"); } stop(); xmax = 4; completed = 0; soName = "gamedesignjp"; so = SharedObject.getLocal(soName); if (so != null) { if (so.data.whitejigsaw_xmax != undefined) { completed = 1; } } if (completed == 0) { mcTitle.btContinue._visible = false; }
Symbol 33 MovieClip Frame 6
play();
Symbol 33 MovieClip Frame 7
stop(); btComp._visible = false;
Symbol 33 MovieClip Frame 13
function next_play() { xmax++; so = SharedObject.getLocal(soName); so.data.whitejigsaw_xmax = xmax; so.flush(); gotoAndPlay ("play"); } stop();

Library Items

Symbol 1 MovieClip [mcChipOrg]
Symbol 2 GraphicUsed by:13 21 27 33
Symbol 3 FontUsed by:4 8 11 14 15 16 24 26 28 30
Symbol 4 TextUses:3Used by:13
Symbol 5 GraphicUsed by:6 7 10 22 29
Symbol 6 MovieClipUses:5Used by:7 10 22 29
Symbol 7 ButtonUses:5 6Used by:9
Symbol 8 TextUses:3Used by:9
Symbol 9 MovieClipUses:7 8Used by:13
Symbol 10 ButtonUses:5 6Used by:12
Symbol 11 TextUses:3Used by:12
Symbol 12 MovieClipUses:10 11Used by:13
Symbol 13 MovieClipUses:2 4 9 12Used by:33
Symbol 14 TextUses:3Used by:33
Symbol 15 TextUses:3Used by:18
Symbol 16 TextUses:3Used by:18
Symbol 17 GraphicUsed by:18
Symbol 18 ButtonUses:15 16 17Used by:33
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:21
Symbol 21 MovieClipUses:2 20Used by:33
Symbol 22 ButtonUses:5 6Used by:33
Symbol 23 GraphicUsed by:25
Symbol 24 TextUses:3Used by:25
Symbol 25 ButtonUses:23 24Used by:33
Symbol 26 EditableTextUses:3Used by:33
Symbol 27 MovieClipUses:2Used by:32
Symbol 28 TextUses:3Used by:32
Symbol 29 ButtonUses:5 6Used by:31
Symbol 30 TextUses:3Used by:31
Symbol 31 MovieClipUses:29 30Used by:32
Symbol 32 MovieClipUses:27 28 31Used by:33
Symbol 33 MovieClipUses:2 13 14 18 21 22 25 26 32Used by:Timeline

Instance Names

"mcGame"Frame 3Symbol 33 MovieClip
"btContinue"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"mcBG"Symbol 21 MovieClip Frame 1Symbol 20 MovieClip
"mcBG"Symbol 32 MovieClip Frame 1Symbol 27 MovieClip
"mcTitle"Symbol 33 MovieClip Frame 1Symbol 13 MovieClip
"mcPlay"Symbol 33 MovieClip Frame 7Symbol 21 MovieClip
"btComp"Symbol 33 MovieClip Frame 7Symbol 22 Button
"tfSize"Symbol 33 MovieClip Frame 7Symbol 26 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "mcChipOrg"

Labels

"game"Frame 3
"title"Symbol 33 MovieClip Frame 1
"play"Symbol 33 MovieClip Frame 6
"comp"Symbol 33 MovieClip Frame 13




http://swfchan.com/24/119625/info.shtml
Created: 5/3 -2019 18:40:50 Last modified: 5/3 -2019 18:40:50 Server time: 24/04 -2024 16:00:48