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228095
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/39257519?noj=FRM39257519-5DC" width="1" height="1"></div>

create.swf

This is the info page for
Flash #119736

(Click the ID number above for more basic data on this flash file.)


Text
Loading...
please wait.

http://www.walfas.org/

http://www.walfas.org/

My NaMe Is YuKaRi 4/1/08 (Tues) 13:37 No.123

wakimiko 4/1/08 (Tues) 13:39 No.125

iLikeKFC 4/1/08 (Tues) 13:50 No.135

Patchy 4/1/08 (Tues) 13:56 No.138

cirno9 4/1/08 (Tues) 14:00 No.141

HeY gUyZ i MaDe My OwN tOuHoU!!!!!!!1
CoMmEnTz pLz!!!!!

It's horrible.

I'll change this comment if you give me money.

im hungry. wheres youmu?

Come back after you learn how to type.
Geez, I'm tired of all you noobs who think TyPiNg LiKe ThIs Is CoOl. It's not.

Hooray!

IX

XII

XI

X

VIII

VII

VI

I

button

save character

This is a text box. Text goes here.

name

hax sign
[burn Everything]

Background Menu

Location

scale:

rotation

degrees

friction:

X:

Y:

0

0

0

0

0

Brightness:

0

Autoscale:

Name:

Name:

DNA Strand

enter DNA

Hat
eyes
mouth
hair
body
arms
shoes
back
accessory
item

scale:
Rotation:

quick
change

X:
Y:

char name

0

0

0

0

Gravity Well

0

power:

0

shift-power:

0

ctrl-power:

0

text Bubble menu

xscale:

0

0

0

0

text

0

0

0

Yscale:

0

bubble

0

0

0

0

0

general

talky talky

s

t

embed

embed

embed

embed

embed

This is a text box. Text goes here.

embed

<p align="center"><font face="Trebuchet MS" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">TEST</font></p>

this is a really long system message.

ActionScript [AS1/AS2]

Frame 1
function Center(MC) { MC._x = (Stage.width / 2) - (MC._width / 2); MC._y = (Stage.height / 2) - (MC._height / 2); } function toggleFullScreen() { if (Stage.displayState == "normal") { Stage.displayState = "fullScreen"; } else { Stage.displayState = "normal"; } } function goWalfas() { getURL ("http://www.walfas.org/", "_blank"); } function addCMItem(S, F) { var _local1 = new ContextMenuItem(S, F); myContextMenu.customItems.push(_local1); } Stage.scaleMode = "noScale"; Stage.align = "TL"; _root.attachMovie("Preloader", "preloader", 10); preloader.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { gotoAndStop (3); } else { var _local2 = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); preloader.percent.text = String(_local2) + "%"; preloader.loaderBar._xscale = _local2; } }; var myContextMenu = new ContextMenu(); myContextMenu.builtInItems.play = false; myContextMenu.builtInItems.rewind = false; myContextMenu.builtInItems.forward_back = false; myContextMenu.builtInItems.loop = false; myContextMenu.builtInItems.print = false; addCMItem("Full Screen Mode!", toggleFullScreen); addCMItem("http://www.walfas.org", goWalfas); _root.menu = myContextMenu; stop();
Frame 3
function newKey(n, c, chk) { GameData.Keys.Buttons[n] = new Object(); GameData.Keys.Buttons[n].Code = c; GameData.Keys.Buttons[n].Pressed = false; if (chk) { GameData.Keys.Buttons[n].Check = chk; } } function SaveCurrentScene() { var _local5 = GameData.CurrentScene.CurrentAct; if (!GameData.SavedSceneData[GameData.CurrentScene.Name]) { GameData.SavedScenes.push(GameData.CurrentScene.Name); GameData.SavedScenes.sort(); makeListMenu(Interface.SavedSceneMenu, "SavedScenes", 100, 100); PositionMenu(Interface.SavedSceneMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); GameData.SavedSceneData[GameData.CurrentScene.Name] = new Object(); GameData.SavedSceneData[GameData.CurrentScene.Name].Acts = new Array(); GameData.SavedSceneData[GameData.CurrentScene.Name].ActID = 0; var _local2 = "Act" + (GameData.SavedSceneData[GameData.CurrentScene.Name].ActID++); GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.push(_local2); GameData.CurrentScene.CurrentAct = 0; } else if (GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SavedSceneData[GameData.CurrentScene.Name].Acts[_local5]]) { var _local2 = GameData.SavedSceneData[GameData.CurrentScene.Name].Acts[_local5]; GameData.CurrentScene.CurrentAct = _local5; } else { var _local2 = "Act" + (GameData.SavedSceneData[GameData.CurrentScene.Name].ActID++); GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.push(_local2); GameData.CurrentScene.CurrentAct = GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.length - 1; } GameData.SavedSceneData[GameData.CurrentScene.Name].Ver = GameData.Version; GameData.SavedSceneData[GameData.CurrentScene.Name].Prev = GameData.CurrentScene.Prev; GameData.SavedSceneData[GameData.CurrentScene.Name].Next = GameData.CurrentScene.Next; GameData.SavedSceneData[GameData.CurrentScene.Name][_local2] = new Array(); GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Background", GameData.BG, (((((((((((((((bg._x + ":") + bg._y) + ":") + bg._xscale) + ":") + bg._yscale) + ":") + bg._rotation) + ":") + Dimmer._alpha) + ":") + GameData.Friction) + ":") + GameData.BGAutoScale) + ":") + bg.Anim._currentframe]); i = GameData.Depths.StageList.length - 1; while (i >= 0) { var _local1 = GameData.Depths.StageList[i].Name; if (GameData.Depths.StageList[i].Type == "Characters") { GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Character", getDNA(GameData.Characters[_local1]), (((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1]._rotation) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace]); } else if (GameData.Depths.StageList[i].Type == "Objects") { GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Object", GameData.Objects[_local1].Type, (((((((((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace) + ":") + GameData.Objects[_local1].Name) + ":") + GameData.Objects[_local1].Scale) + ":") + stage[_local1].Obj._currentframe) + ":") + stage[_local1]._rotation]); } else if (GameData.Depths.StageList[i].Type == "Clusters") { GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Cluster", GameData.Clusters[_local1].Type, (((((((((((((((((((((((((((((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace) + ":") + GameData.Clusters[_local1].cFrame) + ":") + GameData.Clusters[_local1].Name) + ":") + GameData.Clusters[_local1].Rows) + ":") + GameData.Clusters[_local1].Cols) + ":") + GameData.Clusters[_local1].Spread) + ":") + GameData.Clusters[_local1].Distance) + ":") + GameData.Clusters[_local1].StartDist) + ":") + GameData.Clusters[_local1].Px) + ":") + GameData.Clusters[_local1].Py) + ":") + GameData.Clusters[_local1].Dir) + ":") + GameData.Clusters[_local1].Scale) + ":") + GameData.Clusters[_local1].Spiral) + ":") + GameData.Clusters[_local1].RMod) + ":") + stage[_local1]._rotation]); } else if (GameData.Depths.StageList[i].Type == "SpeechBubbles") { var _local3 = stage[_local1].D.text.split(":"); var _local4 = _local3.join("//cln//"); GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Bubble", GameData.SpeechBubbles[_local1].Type, (((((((((((((((((((((((((((((((((GameData.SpeechBubbles[_local1].Name + ":") + GameData.SpeechBubbles[_local1].Scale) + ":") + GameData.SpeechBubbles[_local1].XScale) + ":") + GameData.SpeechBubbles[_local1].YScale) + ":") + GameData.SpeechBubbles[_local1].FontColor) + ":") + stage[_local1]._x) + ":") + stage[_local1]._y) + ":") + stage[_local1]._rotation) + ":") + stage[_local1].Bubble.XFace) + ":") + stage[_local1].Bubble.YFace) + ":") + stage[_local1].Bubble._x) + ":") + stage[_local1].Bubble._y) + ":") + stage[_local1].Bubble._rotation) + ":") + stage[_local1].D._x) + ":") + stage[_local1].D._y) + ":") + stage[_local1].D._rotation) + ":") + _local4) + ":") + stage[_local1].FontType]); } else if (GameData.Depths.StageList[i].Type == "Image") { trace(GameData.Screenshots[_local1].Scale); GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Image", GameData.Screenshots[_local1].Src, (((((((((((((((((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace) + ":") + GameData.Screenshots[_local1].Name) + ":") + GameData.Screenshots[_local1].Scale) + ":") + stage[_local1]._rotation) + ":") + GameData.Screenshots[_local1].ColorMode) + ":") + GameData.Screenshots[_local1].Blur) + ":") + GameData.Screenshots[_local1].BlurSettings.X) + ":") + GameData.Screenshots[_local1].BlurSettings.Y) + ":") + GameData.Screenshots[_local1].BlurSettings.Q]); } else if (GameData.Depths.StageList[i].Type == "Rain") { GameData.SavedSceneData[GameData.CurrentScene.Name][_local2].push(["Rain", GameData.Rain[_local1].Type, (((((((((((((((((((((((((((((stage[_local1]._x + ":") + stage[_local1]._y) + ":") + stage[_local1].XFace) + ":") + stage[_local1].YFace) + ":") + GameData.Rain[_local1].Name) + ":") + GameData.Rain[_local1].Scale) + ":") + GameData.Rain[_local1].Qty) + ":") + GameData.Rain[_local1].Rmin) + ":") + GameData.Rain[_local1].Rmax) + ":") + GameData.Rain[_local1].Xmin) + ":") + GameData.Rain[_local1].Xmax) + ":") + GameData.Rain[_local1].Ymin) + ":") + GameData.Rain[_local1].Ymax) + ":") + GameData.Rain[_local1].Px) + ":") + GameData.Rain[_local1].Py) + ":") + GameData.Rain[_local1].cFrame]); } i--; } Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); RefreshActList(); } function applyFilters(tS) { if (!tS) { tS = GameData.Target._name; } var _local1 = []; if (GameData.Screenshots[tS].ColorMode == "greyscale") { _local1.push(grayfilter); } else if (GameData.Screenshots[tS].ColorMode == "inverse") { _local1.push(inversefilter); } else { _local1.push(colorfilter); } if (GameData.Screenshots[tS].Blur) { var _local3 = GameData.Screenshots[tS].BlurSettings; var _local4 = new flash.filters.BlurFilter(_local3.X, _local3.Y, _local3.Q); _local1.push(_local4); } stage[tS].pic.filters = _local1; } function addButton(W, N, X, Y, T, A) { GameData.Frames[W][N] = new Object(); GameData.Frames[W][N].Type = "Button"; GameData.Frames[W][N].X = X; GameData.Frames[W][N].Y = Y; GameData.Frames[W][N].Text = T; GameData.Frames[W][N].Action = A; } function addWindow(N, H, W, T) { GameData.Frames[N] = new Object(); GameData.Frames[N].Height = H; GameData.Frames[N].Width = W; GameData.Frames[N].Title = new Object(); GameData.Frames[N].Title.Type = "Text"; GameData.Frames[N].Title.Format = "Header"; GameData.Frames[N].Title.Text = T; GameData.Frames[N].Title.X = 10; GameData.Frames[N].Title.Y = 10; GameData.Frames[N].Title.Width = 280; GameData.Frames[N].Title.Height = 28; GameData.Frames[N].Line = new Object(); GameData.Frames[N].Line.Type = "Line"; GameData.Frames[N].Line.X = 10; GameData.Frames[N].Line.Y = 38; GameData.Frames[N].Line.Size = 280; } function addTextInput(W, N, X, Y, Lt, It, H, Lw, Iw) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; GameData.Frames[W][N + "I"] = new Object(); GameData.Frames[W][N + "I"].Type = "Text"; GameData.Frames[W][N + "I"].Input = true; GameData.Frames[W][N + "I"].Format = "Base"; GameData.Frames[W][N + "I"].Text = It; GameData.Frames[W][N + "I"].X = X + GameData.Frames[W][N + "L"].Width; GameData.Frames[W][N + "I"].Y = Y; GameData.Frames[W][N + "I"].Width = Iw; GameData.Frames[W][N + "I"].Height = H; } function addText(W, N, X, Y, Lt, H, Lw) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; } function addCheckBox(W, N, X, Y, Lt, H, Lw, Is, cbid) { GameData.Frames[W][N + "L"] = new Object(); GameData.Frames[W][N + "L"].Type = "Text"; GameData.Frames[W][N + "L"].Format = "Base"; GameData.Frames[W][N + "L"].Text = Lt; GameData.Frames[W][N + "L"].X = X; GameData.Frames[W][N + "L"].Y = Y; GameData.Frames[W][N + "L"].Width = Lw; GameData.Frames[W][N + "L"].Height = H; GameData.Frames[W][N + "I"] = new Object(); GameData.Frames[W][N + "I"].Type = "Checkbox"; GameData.Frames[W][N + "I"].ID = cbid; GameData.Frames[W][N + "I"].X = X + GameData.Frames[W][N + "L"].Width; GameData.Frames[W][N + "I"].Y = Y; GameData.Frames[W][N + "I"].Scale = Is; } function makeFrame(F) { var _local3 = 0; Interface.createEmptyMovieClip(F, GameData.Menus.DMax++); Interface[F].attachMovie("BGBox", "BG", _local3++); Interface[F].BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface[F].BG); for (i in GameData.Frames[F]) { if (i == "Height") { Interface[F].BG._height = GameData.Frames[F][i]; } else if (i == "Width") { Interface[F].BG._width = GameData.Frames[F][i]; } else if (GameData.Frames[F][i].Type == "Text") { Interface[F].createTextField(i, _local3++, GameData.Frames[F][i].X, GameData.Frames[F][i].Y, GameData.Frames[F][i].Width, GameData.Frames[F][i].Height); Interface[F][i].embedFonts = true; Interface[F][i].setNewTextFormat(GameData.TextFormats[GameData.Frames[F][i].Format]); if (GameData.Frames[F][i].Input) { Interface[F][i].type = "input"; Interface[F][i].border = true; setFocusHandler(Interface[F][i], GameData.Frames[F][i].Text); setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].Text); } else { Interface[F][i].selectable = false; } Interface[F][i].text = GameData.Frames[F][i].Text; } else if (GameData.Frames[F][i].Type == "Line") { Interface[F].attachMovie("BlackLine", i, _local3++); Interface[F][i]._x = GameData.Frames[F][i].X; Interface[F][i]._y = GameData.Frames[F][i].Y; Interface[F][i]._width = GameData.Frames[F][i].Size; } else if (GameData.Frames[F][i].Type == "Button") { makeButton(Interface[F], i, GameData.Frames[F][i].Text, _local3++); if (GameData.Frames[F][i].Text == "isClusterDir") { setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].Text); } Interface[F][i]._x = GameData.Frames[F][i].X; Interface[F][i]._y = GameData.Frames[F][i].Y; Interface[F][i].Action = GameData.Frames[F][i].Action; Interface[F][i].onRelease = function () { CallFunction(this); SwapColor(this.BG, "Buttons", 1); }; } else if (GameData.Frames[F][i].Type == "Checkbox") { Interface[F].attachMovie("Checkbox", i, _local3++); Interface[F][i]._x = GameData.Frames[F][i].X + 10; Interface[F][i]._y = GameData.Frames[F][i].Y + 8; Interface[F][i]._xscale = GameData.Frames[F][i].Scale; Interface[F][i]._yscale = GameData.Frames[F][i].Scale; Interface[F][i].ID = GameData.Frames[F][i].ID; Interface[F][i].onRelease = function () { Toggle(this, this.ID); }; setOnLoadHandler(Interface[F], i, GameData.Frames[F][i].ID); } } Interface[F]._visible = false; ICenter(Interface[F]); } function getArray() { if (GameData.TargetType == "Character") { return("Characters"); } if (GameData.TargetType == "Rain") { return("Rain"); } if (GameData.TargetType == "Object") { return("Objects"); } if (GameData.TargetType == "Screenshot") { return("Screenshots"); } if (GameData.TargetType == "SpeechBubble") { return("SpeechBubbles"); } if (GameData.TargetType == "Cluster") { return("Clusters"); } trace("Unknown Object"); return("Unknown"); } function OnLoadHandler(MC) { i = 0; while (i < MC.OnLoad.length) { if (GameData.Menus.OnLoad[MC.OnLoad[i][1]]) { GameData.Menus.OnLoad[MC.OnLoad[i][1]](MC, i); } i++; } } function Toggle(MC, T) { if (T == "ClusterPoint") { if (GameData.Clusters[GameData.Target._name].TowardsPoint) { GameData.Clusters[GameData.Target._name].TowardsPoint = false; MC.gotoAndStop(1); } else { GameData.Clusters[GameData.Target._name].TowardsPoint = true; MC.gotoAndStop(2); } fixClusterShotAngle(GameData.Target, GameData.Clusters[GameData.Target._name].Qt); } } function setOnLoadHandler(MC, T, A) { if (!MC.OnLoad) { MC.OnLoad = new Array(); } MC.OnLoad.push([T, A]); } function setFocusHandler(T, H) { T.onSetFocus = function () { GameData.KeyLock = true; }; if (GameData.Menus.OnSetFocus[H]) { GameData.Menus.OnSetFocus[H](T); } else { T.onKillFocus = function () { GameData.KeyLock = false; }; } } function DevPositioner(MC) { if (GameData.DevMode) { MC.onPress = function () { this.startDrag(); }; MC.onRelease = function () { this.stopDrag(); trace((("X: " + this._x) + " Y: ") + this._y); }; } } function getStageList() { s = GameData.Depths.StageList.length - 1; while (s >= 0) { trace((GameData.Depths.StageList[s].Name + ": ") + GameData.Depths.StageList[s].Depth); s--; } } function Find(MC) { if (GameData.DevMode) { if (MC) { MC._visible = true; trace((("X: " + MC._x) + " Y:") + MC._y); } else { trace("Uh oh! It's really gone."); } } } function newSetting(n, d, I, V) { GameData.Settings[n] = new Object(); GameData.Settings[n].Check = d; GameData.Settings[n].Info = I; if (V) { GameData.Settings[n].Value = V; } } function ToggleSetting(cb, Op) { if (GameData.Settings[Op].Check) { GameData.Settings[Op].Check = false; cb.gotoAndStop(1); } else { GameData.Settings[Op].Check = true; cb.gotoAndStop(2); } if (GameData.Settings[Op].Trigger) { GameData.Settings[Op].Trigger(); } my_so.data[Op] = GameData.Settings[Op].Check; my_so.flush(); } function CheckOrigin() { var _local2 = new LoadVars(); _local2.onLoad = function (success) { if (success) { GameData.Origin = this.from.toString(); } else { GameData.Origin = "Local"; } }; _local2.load("origin.txt"); } function LoadSavedData() { if (my_so.data.Hotkeys == undefined) { var _local1 = 0; while (_local1 < 10) { GameData.Hotkeys.push([true, true, String(_local1), String(_local1)]); _local1++; } my_so.data.Hotkeys = GameData.Hotkeys; } else { GameData.Hotkeys = my_so.data.Hotkeys; } if (my_so.data.SavedChars == undefined) { GameData.SavedChars = new Array(); my_so.data.SavedChars = GameData.SavedChars; } else { GameData.SavedChars = my_so.data.SavedChars; GameData.SavedChars.sort(Array.CASEINSENSITIVE); } if (my_so.data.SavedScenes == undefined) { GameData.SavedSceneData = new Object(); GameData.SavedScenes = new Array(); my_so.data.SavedScenes = GameData.SavedSceneData; } else { GameData.SavedSceneData = my_so.data.SavedScenes; GameData.SavedScenes = new Array(); for (S in GameData.SavedSceneData) { GameData.SavedScenes.push(S); } GameData.SavedScenes.sort(); } if (my_so.data.PongHiScore == undefined) { my_so.data.PongHiScore = GameData.Pong.HiScore; } else { GameData.Pong.HiScore = my_so.data.PongHiScore; } if (my_so.data.DefaultChar == undefined) { my_so.data.DefaultChar = GameData.Settings.DefaultChar.Value; } else { GameData.Settings.DefaultChar.Value = my_so.data.DefaultChar; } if (my_so.data.GameData.Settings.ASpeed.Value == undefined) { my_so.data.GameData.Settings.ASpeed.Value = GameData.GameData.Settings.ASpeed.Value; } else { GameData.GameData.Settings.ASpeed.Value = my_so.data.GameData.Settings.ASpeed.Value; } for (S in GameData.Settings) { if (my_so.data[S] == undefined) { if (GameData.Settings[S].Value) { my_so.data[S] = GameData.Settings[S].Value; } else { my_so.data[S] = GameData.Settings[S].Check; } } else if (GameData.Settings[S].Value) { GameData.Settings[S].Value = my_so.data[S]; } else { GameData.Settings[S].Check = my_so.data[S]; } } } function newPreset(N, B, E, M, H1, H2, A, S, I, W, Ac) { GameData.Presets[N] = new Object(); GameData.Presets[N].bodyFrame = B; GameData.Presets[N].eyeFrame = E; GameData.Presets[N].mouthFrame = M; GameData.Presets[N].headFrame = H1; GameData.Presets[N].hatFrame = H2; GameData.Presets[N].armFrame = A; GameData.Presets[N].shoeFrame = S; GameData.Presets[N].itemFrame = I; GameData.Presets[N].wingFrame = W; GameData.Presets[N].accFrame = Ac; } function compareString(str1, str2, num) { var _local3 = true; l = 0; while (l < num) { if (str1.charAt(l) != str2.charAt(l)) { trace((str1.charAt(l) + "_") + str2.charAt(l)); _local3 = false; } l++; } return(_local3); } function playSound(T) { if (!GameData.Settings.Mute.Check) { _root.GameData.Sounds[T].start(); } } function setBGDrag(MC) { MC.onPress = function () { this._parent.startDrag(); }; MC.onRelease = function () { this._parent.stopDrag(); }; MC.onReleaseOutside = function () { this._parent.stopDrag(); }; } function RefreshActList() { GameData.SceneActs = GameData.SavedSceneData[GameData.CurrentScene.Name].Acts; makeListMenu(Interface.SceneActMenu, "SceneActs", 100, 0); PositionMenu(Interface.SceneActMenu, "C", "C", 117, -138, Interface.SceneFrame, Interface.SceneFrame); } function ClearClickHandlers() { for (n in GameData.Characters) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Character"); } } for (n in GameData.SpeechBubbles) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "SpeechBubble"); } } for (n in GameData.Objects) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Object"); } } for (n in GameData.Clusters) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Cluster"); } } for (n in GameData.Rain) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Rain"); } } for (n in GameData.Screenshots) { if (stage[n].Pin) { RemoveClickHandler(stage[n], "Screenshot"); } } } function SetClickHandlers() { for (n in GameData.Characters) { if (stage[n].Pin) { AddClickHandler(stage[n], "Character"); } } for (n in GameData.SpeechBubbles) { if (stage[n].Pin) { AddClickHandler(stage[n], "SpeechBubble"); } } for (n in GameData.Objects) { if (stage[n].Pin) { AddClickHandler(stage[n], "Object"); } } for (n in GameData.Clusters) { if (stage[n].Pin) { AddClickHandler(stage[n], "Cluster"); } } for (n in GameData.Rain) { if (stage[n].Pin) { AddClickHandler(stage[n], "Rain"); } } for (n in GameData.Screenshots) { if (stage[n].Pin) { AddClickHandler(stage[n], "Screenshot"); } } } function SwapColor(MC, P, C) { var _local1 = new Color(MC); _local1.setRGB(GameData.Palette[P][C]); } function PositionMenu(MC, H, V, X, Y, Xclip, Yclip) { GameData.Menus.Targets[MC._name] = MC; MC.Valign = V; MC.Halign = H; MC.Xmod = X; MC.Ymod = Y; MC.XClip = Xclip; MC.YClip = Yclip; } function resetRenameMenu() { Interface.RenameMenu.OK.onRelease = function () { Interface.TargetFrame.bName.text = Interface.RenameMenu.iName.text; if (GameData.TargetType == "Character") { GameData.Characters[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "Object") { GameData.Objects[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "SpeechBubble") { GameData.SpeechBubbles[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "Cluster") { GameData.Clusters[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } else if (GameData.TargetType == "Screenshot") { GameData.Screenshots[GameData.Target._name].Name = Interface.RenameMenu.iName.text; } SwapColor(this.BG, "Buttons", 1); CloseMenus(3); }; } function fixScales() { SysConsole._y = Stage.height / 2; if (game.Type == "Pong") { pongFixScale(); } var _local2 = Math.round((Stage.width * 100) / 550); var _local1 = Math.round((Stage.height * 100) / 400); if (_local2 < _local1) { nFscale = _local2; } else { nFscale = _local1; } if (GameData.BGAutoScale) { Interface.BGMenu.sX.text = nFscale; bg._xscale = nFscale; bg._yscale = nFscale; bg._x = (Stage.width - (550 * (nFscale / 100))) / 2; bg._y = (Stage.height - (400 * (nFscale / 100))) / 2; } ClearClicker._width = Stage.width; ClearClicker._height = Stage.height; Dimmer._width = Stage.width; Dimmer._height = Stage.height; ClickBlocker._width = Stage.width; ClickBlocker._height = Stage.height; TopDimmer._width = Stage.width; TopDimmer._height = Stage.height; if (GameData.Menus.AutoScale) { nFscale = Math.floor(nFscale / 5) * 5; GameData.Menus.Size = nFscale; Interface._xscale = GameData.Menus.Size; Interface._yscale = GameData.Menus.Size; } } function openCOMenu() { setCharLook(Interface.COMenu.char, GameData.Characters[GameData.Target._name]); l = 0; while (l < GameData.PartsArray.length) { if (GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[l]]) { Interface.COMenu["Prev" + l]._visible = false; Interface.COMenu["Next" + l]._visible = false; Interface.COMenu["Lock" + l].gotoAndStop(2); } else { Interface.COMenu["Prev" + l]._visible = true; Interface.COMenu["Next" + l]._visible = true; Interface.COMenu["Lock" + l].gotoAndStop(1); } l++; } Interface.COMenu.cName.text = GameData.Characters[GameData.Target._name].Name; Interface.COMenu.cScale.text = GameData.Characters[GameData.Target._name].Scale; Interface.COMenu.cRot.text = GameData.Target._rotation; Interface.COMenu.cX.text = GameData.Target._x; Interface.COMenu.cY.text = GameData.Target._y; CloseMenus(1); OpenMenu(1, Interface.COMenu, Interface.EditMenu.ID0.BG); } function updateCOMenu() { if ((GameData.TargetType == "Character") && (Interface.COMenu._visible)) { Interface.COMenu.cName.text = GameData.Characters[GameData.Target._name].Name; Interface.COMenu.cScale.text = GameData.Characters[GameData.Target._name].Scale; Interface.COMenu.cRot.text = GameData.Target._rotation; Interface.COMenu.cX.text = GameData.Target._x; Interface.COMenu.cY.text = GameData.Target._y; } } function setMenuPositions() { var _local1 = new Array(); for (m in GameData.Menus.Targets) { _local1.push(m); } var _local2 = 0; while (_local1.length > 0) { if (tFMC(_local1, GameData.Menus.Targets[_local1[_local2]].XClip._name) || (tFMC(_local1, GameData.Menus.Targets[_local1[_local2]].YClip._name))) { _local2++; } else { fixMenuScale(_local1[_local2]); _local1.splice(_local2, 1); } if (_local2 >= _local1.length) { _local2 = 0; } } } function tFMC(tAr, tM) { j = 0; while (j < tAr.length) { if (tAr[j] == tM) { return(true); } j++; } return(false); } function fixMenuScale(m) { if (GameData.Menus.Targets[m].Valign == "T") { GameData.Menus.Targets[m]._y = GameData.Menus.Targets[m].Ymod; } else if (GameData.Menus.Targets[m].Valign == "B") { GameData.Menus.Targets[m]._y = (400 - GameData.Menus.Targets[m]._height) + GameData.Menus.Targets[m].Ymod; } else if (GameData.Menus.Targets[m].Valign == "C") { GameData.Menus.Targets[m]._y = GameData.Menus.Targets[m].YClip._y + GameData.Menus.Targets[m].Ymod; } else { GameData.Menus.Targets[m]._y = (200 - (GameData.Menus.Targets[m]._height / 2)) + GameData.Menus.Targets[m].Ymod; } if (GameData.Menus.Targets[m].Halign == "L") { GameData.Menus.Targets[m]._x = GameData.Menus.Targets[m].Xmod; } else if (GameData.Menus.Targets[m].Halign == "R") { GameData.Menus.Targets[m]._x = (400 - GameData.Menus.Targets[m]._height) + GameData.Menus.Targets[m].Xmod; } else if (GameData.Menus.Targets[m].Halign == "C") { GameData.Menus.Targets[m]._x = GameData.Menus.Targets[m].XClip._x + GameData.Menus.Targets[m].Xmod; } else { GameData.Menus.Targets[m]._x = (200 - (GameData.Menus.Targets[m]._height / 2)) + GameData.Menus.Targets[m].Xmod; } } function makeButton(T, N, L, D) { T.attachMovie("Button", N, D); Center(T[N]); T[N].bName.text = L; setButtonStyle(T[N]); } function makeNewMenu(T, N, D) { T.createEmptyMovieClip(N, GameData.Menus.DMax++); T[N].Size = D; i = 0; while (i < D) { T[N].attachMovie("MenuItem", "ID" + i, i); T[N]["ID" + i]._y = i * 20; T[N]["ID" + i].bName.text = "Menu Item " + i; setButtonStyle(T[N]["ID" + i]); T[N]["ID" + i].onRelease = function () { CallFunction(this); SwapColor(this.BG, "Buttons", 1); }; i++; } T[N]._visible = false; } function CallFunction(MC) { var _local1 = MC.Action.split("-"); if (_local1.length > 1) { if (_local1[0] == "Open") { GameData.Menus.Functions.OpenMenu(MC, _local1[1], Number(_local1[2])); } else if (_local1.length == 2) { GameData.Menus.Functions[_local1[0]](MC, _local1[1]); } } else { GameData.Menus.Functions[MC.Action](MC); } } function AddMenuItem(T, B, F) { GameData.Menus[T].Items.push({Name:B, Action:F}); } function makeMenu(T, N, D, MI, X, Y) { T.createEmptyMovieClip(N, D); ScaleMenu(T[N]); i = 0; while (i < MI.length) { T[N].attachMovie("MenuItem", "ID" + i, i); T[N]["ID" + i]._x = X; T[N]["ID" + i]._y = i * -20; T[N]["ID" + i].bName.text = MI[i]; if (MI[i] != "QuickChange") { setButtonStyle(T[N]["ID" + i]); } i++; } T[N]._y = Y - T[N]._height; T[N]._visible = false; } function resetHelp() { playSound("Pop"); Interface.HelpWindow.Next._visible = false; Interface.HelpWindow.TellMore._visible = false; Interface.HelpWindow.WalfasLink._visible = false; Interface.HelpWindow.BasicHelpMenu._visible = true; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Intro; } function setMenuListener(MC, T, L) { if (MC._parent._name == "PartsMenu") { MC.onRelease = function () { if (GameData.Locks[this.bName.text] || (GameData.Characters[GameData.Target._name].Locks[this.bName.text])) { OpenMenu(L, Interface.HelpWindow, this); resetHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Locks; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.Next.onRelease = function () { Interface.HelpWindow._visible = false; }; } else if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this.BG); SwapColor(this.BG, "Buttons", 2); } }; } else if (T._name == "PresetMenu") { MC.onRelease = function () { i = 0; while (i < 13) { TMFix(Interface.PresetMenu.Ops["ID" + i], "PresetList"); i++; } if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this); SwapColor(this.BG, "Buttons", 2); } }; } else { MC.onRelease = function () { if (T._visible) { CloseMenus(L); SwapColor(this.BG, "Buttons", 1); } else { OpenMenu(L, T, this); SwapColor(this.BG, "Buttons", 2); } }; } MC.onReleaseOutside = function () { if (T._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; MC.onRollOut = function () { if (T._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; } function NewOpenMenu(MC, T, L) { if (T._visible) { CloseMenus(L); } else { OpenMenu(L, T, MC); } } function addPinPreview(MC) { MC.attachMovie("Pin", "pin", 15); MC.pin._x = 100; MC.pin._y = -7; MC.pin._xscale = -30; MC.pin._yscale = 30; MC.pin._visible = false; } function checkLocks(T, M) { l = 0; while (l < 10) { if (T.Locks[M["ID" + l].bName.text]) { M["ID" + l].checkbox.gotoAndStop(2); } else { M["ID" + l].checkbox.gotoAndStop(1); } l++; } } function setButtonStyle(MC) { SwapColor(MC.BG, "Buttons", 0); MC.BG._alpha = GameData.Buttons.Opacity; var _local3 = new TextFormat(); _local3.color = GameData.Palette.Buttons[3]; MC.bName.setTextFormat(_local3); MC.onRollOver = function () { SwapColor(this.BG, "Buttons", 1); }; MC.onRollOut = function () { SwapColor(this.BG, "Buttons", 0); }; MC.onPress = function () { SwapColor(this.BG, "Buttons", 2); }; MC.onRelease = function () { SwapColor(this.BG, "Buttons", 1); }; MC.onReleaseOutside = function () { SwapColor(this.BG, "Buttons", 0); }; } function setManipulator() { Manipulator._x = GameData.Target._x; Manipulator._y = GameData.Target._y; setOrbit(Manipulator.RotateTool, GameData.Target._rotation, 30); Manipulator.ScaleTool._x = GameData.Target._xscale / 2; Manipulator.ScaleTool._y = GameData.Target._yscale / 2; if (GameData.TargetType == "Cluster") { Manipulator.Positioner._visible = true; Manipulator.Positioner._x = GameData.Clusters[GameData.Target._name].Px; Manipulator.Positioner._y = GameData.Clusters[GameData.Target._name].Py; Manipulator.BScaleTool._visible = false; Manipulator.BTextTool._visible = false; } else if (GameData.TargetType == "SpeechBubble") { Manipulator.Positioner._visible = true; Manipulator.Positioner._x = GameData.Target.Bubble._x; Manipulator.Positioner._y = GameData.Target.Bubble._y; Manipulator.BScaleTool._visible = true; Manipulator.BScaleTool._x = GameData.Target.Bubble._xscale; Manipulator.BScaleTool._y = GameData.Target.Bubble._yscale; Manipulator.BTextTool._visible = true; Manipulator.BTextTool._x = GameData.Target.D._x; Manipulator.BTextTool._y = GameData.Target.D._y; } else { Manipulator.Positioner._visible = false; Manipulator.BScaleTool._visible = false; Manipulator.BTextTool._visible = false; } Manipulator._visible = true; } function makeListMenu(MC, T, X, Y) { var _local5 = 250; MC.SMod = 0; MC.attachMovie("BGBox", "DaMask", 5); MC.DaMask._width = _local5; MC.DaMask._height = 240; MC.attachMovie("BGBox", "Scrollbar", 6); MC.attachMovie("BGBox", "Scrollb", 7); if (T == "BGs") { MC.Scrollbar._x = _local5 - 20; MC.Scrollb._x = _local5 - 20; MC.Scrollbar._y = 50; MC.Scrollb._y = 50; MC.Scrollb.Ymod = 50; } else { MC.Scrollbar._x = _local5 + 1; MC.Scrollb._x = _local5 + 1; MC.Scrollb.Ymod = 0; } MC.Scrollbar._width = 10; MC.Scrollb._width = 10; MC.Scrollbar._height = 240; MC.Scrollb._height = 10; MC.Scrollbar._alpha = 70; SwapColor(MC.Scrollbar, "ScrollBar", 2); SwapColor(MC.Scrollb, "ScrollBar", 1); MC.Scrollbar.Active = false; MC.Scrollbar.onEnterFrame = function () { if (this.Active) { this.ScrollTo = Math.round((this._ymouse / 32) * 100); this._parent.Ops.SBmod = Math.round((this.ScrollTo * this._parent.Ops.Max) / 100) - this._parent.Ops.ScrolledT; this._parent.Ops.Roll = true; } }; MC.Scrollbar.onPress = function () { this.Active = true; }; MC.Scrollbar.onRelease = function () { this.Active = false; }; MC.Scrollbar.onReleaseOutside = function () { this.Active = false; }; if (GameData[T].length > 12) { MC.Scrollbar._visible = true; MC.Scrollb._visible = true; } else { MC.Scrollbar._visible = false; MC.Scrollb._visible = false; } MC.createEmptyMovieClip("Ops", 10); MC.Ops.Roll = false; MC.Ops.Scrolled = 0; MC.Ops.Type = sT; MC.Ops.ScrolledT = 0; MC.Ops.Top = 0; MC.Ops.SBmod = 0; MC.Ops.setMask(MC.DaMask); MC.Ops.Max = (GameData[T].length - 12) * 20; var _local7 = (11 - GameData[T].length) * 20; if (_local7 < 0) { _local7 = 0; } i = 0; while (i < 13) { if (i < GameData[T].length) { MC.Ops.attachMovie("ObjMenuItem", "ID" + i, i); MC.Ops["ID" + i].ID = i; MC.Ops["ID" + i].BG._width = _local5; MC.Ops["ID" + i].bName._width = _local5; if (T == "SavedScenes") { MC.Ops["ID" + i].bName.text = GameData[T][i]; } else if (T == "SceneActs") { MC.Ops["ID" + i].bName.text = "Part " + (i + 1); } else { MC.Ops["ID" + i].bName.text = GameData[T][i][0]; } MC.Ops["ID" + i].bName._x = 5; MC.Ops["ID" + i]._y = ((i * 20) - 2) + _local7; MC.Ops["ID" + i]._x = 30; MC.Ops["ID" + i].attachMovie("TrashIcon", "delB", 10); MC.Ops["ID" + i].delB._xscale = 20; MC.Ops["ID" + i].delB._yscale = 20; MC.Ops["ID" + i].delB._y = 5; MC.Ops["ID" + i].delB._x = 200; if (T == "SavedScenes") { MC.Ops["ID" + i].delB.onRelease = function () { Interface.ConfirmBox._x = (Stage.width - Interface.ConfirmBox._width) / 5; Interface.ConfirmBox._y = (Stage.height - Interface.ConfirmBox._height) / 5; Interface.ConfirmBox.ID = this._parent.ID; Interface.ConfirmBox.T = this._parent.BG; SwapColor(this._parent.BG, "Buttons", 1); Interface.ConfirmBox.D.text = ("Are you sure you want to delete " + GameData.SavedScenes[this._parent.ID]) + "?"; OpenMenu(4, Interface.ConfirmBox); Interface.ConfirmBox.OK.onRelease = function () { CloseMenus(1); delete _root.GameData.SavedSceneData[GameData.SavedScenes[this._parent.ID]]; _root.GameData.SavedScenes.splice(this._parent.ID, 1); makeListMenu(Interface.SavedSceneMenu, "SavedScenes", 100, 100); PositionMenu(Interface.SavedSceneMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); }; Interface.ConfirmBox.Cancel.onRelease = function () { CloseMenus(4); SwapColor(this._parent.T, "Buttons", 0); }; }; } else if (T == "SceneActs") { MC.Ops["ID" + i].attachMovie("ActArrow", "mUp", 22); MC.Ops["ID" + i].mUp._xscale = 20; MC.Ops["ID" + i].mUp._yscale = 20; MC.Ops["ID" + i].mUp._y = 5; MC.Ops["ID" + i].mUp._x = 168; MC.Ops["ID" + i].mUp.onRelease = function () { var _local3 = _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]] = _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID - 1]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID - 1]] = _local3; if ((GameData.CurrentScene.CurrentAct == this._parent.ID) || (GameData.CurrentScene.CurrentAct == (this._parent.ID - 1))) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, GameData.CurrentScene.CurrentAct); } Sys(((("Parts " + (this._parent.ID + 1)) + " and ") + this._parent.ID) + " switched.", "Whoosh"); }; MC.Ops["ID" + i].attachMovie("ActArrow", "mDown", 33); MC.Ops["ID" + i].mDown._xscale = 20; MC.Ops["ID" + i].mDown._yscale = -20; MC.Ops["ID" + i].mDown._y = 16; MC.Ops["ID" + i].mDown._x = 182; MC.Ops["ID" + i].mDown.onRelease = function () { var _local3 = _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]] = _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID + 1]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID + 1]] = _local3; if ((GameData.CurrentScene.CurrentAct == this._parent.ID) || (GameData.CurrentScene.CurrentAct == (this._parent.ID + 1))) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, GameData.CurrentScene.CurrentAct); } Sys(((("Parts " + (this._parent.ID + 1)) + " and ") + (this._parent.ID + 2)) + " switched.", "Whoosh"); }; if (i == 0) { MC.Ops["ID" + i].mUp._visible = false; } else if (i == (_root.GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.length - 1)) { MC.Ops["ID" + i].mDown._visible = false; } MC.Ops["ID" + i].delB.onRelease = function () { Sys(("Part " + (this._parent.ID + 1)) + " Deleted.", "Death"); delete _root.GameData.SavedSceneData[GameData.CurrentScene.Name][GameData.SceneActs[this._parent.ID]]; _root.GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.splice(this._parent.ID, 1); if (GameData.CurrentScene.CurrentAct > this._parent.ID) { GameData.CurrentScene.CurrentAct--; Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); } else if (GameData.CurrentScene.CurrentAct == this._parent.ID) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, --GameData.CurrentScene.CurrentAct); } RefreshActList(); }; } else { MC.Ops["ID" + i].delB.onRelease = function () { Interface.ConfirmBox._x = (Stage.width - Interface.ConfirmBox._width) / 5; Interface.ConfirmBox._y = (Stage.height - Interface.ConfirmBox._height) / 5; Interface.ConfirmBox.ID = this._parent.ID; Interface.ConfirmBox.T = this._parent.BG; SwapColor(this._parent.BG, "Buttons", 1); Interface.ConfirmBox.D.text = ("Are you sure you want to delete " + GameData.SavedChars[this._parent.ID][0]) + "?"; OpenMenu(4, Interface.ConfirmBox); Interface.ConfirmBox.OK.onRelease = function () { Sys(GameData.SavedChars[this._parent.ID][0] + " Deleted.", "Death"); CloseMenus(1); _root.GameData.SavedChars.splice(this._parent.ID, 1); makeListMenu(Interface.SavedCharMenu, "SavedChars", 100, 100); PositionMenu(Interface.SavedCharMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); }; Interface.ConfirmBox.Cancel.onRelease = function () { CloseMenus(4); SwapColor(this._parent.T, "Buttons", 0); }; }; } SwapColor(MC.BG, "Buttons", 0); MC.BG._alpha = GameData.Buttons.Opacity; var _local4 = new TextFormat(); _local4.color = GameData.Palette.Buttons[3]; MC.bName.setTextFormat(_local4); MC.Ops["ID" + i].BG.onRollOver = function () { this._parent.Roll = true; SwapColor(this, "Buttons", 1); }; MC.Ops["ID" + i].BG.onRollOut = function () { this._parent.Roll = false; SwapColor(this, "Buttons", 0); }; MC.Ops["ID" + i].BG.onPress = function () { SwapColor(this, "Buttons", 2); }; MC.Ops["ID" + i].BG.onReleaseOutside = function () { SwapColor(this, "Buttons", 0); }; if (T == "SavedChars") { MC.Ops["ID" + i].BG.onRelease = function () { CloseMenus(1); makeChar(GameData.SavedChars[this._parent.ID][1]); SwapColor(this, "Buttons", 1); }; } else if (T == "SceneActs") { MC.Ops["ID" + i].BG.onRelease = function () { CloseMenus(1); GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, this._parent.ID); SwapColor(this, "Buttons", 1); }; } else if (T == "SavedScenes") { MC.Ops["ID" + i].BG.onRelease = function () { CloseMenus(1); GameData.Menus.Functions.LoadScene(this, GameData.SavedScenes[this._parent.ID], 0); SwapColor(this, "Buttons", 1); }; } } i++; } MC.Ops.onEnterFrame = function () { if (this.Roll) { if (GameData.Settings.AutoScrollMenu.Check) { this.ScrollRate = Math.round(((_root._ymouse - ((120 + this._parent.SMod) * (Interface._yscale / 100))) - this._parent._y) / GameData.MSRate); } else { this.ScrollRate = 0; } if (this.SBmod != 0) { this.ScrollRate = this.ScrollRate + this.SBmod; this.SBmod = 0; this.Roll = false; } if (Key.isDown(16)) { this.ScrollRate = this.ScrollRate * 2; } if ((this.ScrolledT + this.ScrollRate) < 0) { this._y = this._y - (this.ScrolledT * -1); this.Scrolled = this.Scrolled + (this.ScrolledT * -1); this.ScrolledT = 0; } else if ((this.ScrolledT + this.ScrollRate) > this.Max) { this._y = this._y - (this.Max - this.ScrolledT); this.Scrolled = this.Scrolled + (this.Max - this.ScrolledT); this.ScrolledT = this.Max; } else { this._y = this._y - this.ScrollRate; this.Scrolled = this.Scrolled + this.ScrollRate; this.ScrolledT = this.ScrolledT + this.ScrollRate; } if (this.Scrolled > 20) { while (this.Scrolled > 20) { this["ID" + this.Top]._y = this["ID" + this.Top]._y + 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID + 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled - 20; this.Top++; if (this.Top == 13) { this.Top = 0; } } } else if (this.Scrolled < 0) { while (this.Scrolled < 0) { this.Top--; if (this.Top < 0) { this.Top = 12; } this["ID" + this.Top]._y = this["ID" + this.Top]._y - 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID - 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled + 20; } } this._parent.Scrollb._y = Math.round(230 * (this.ScrolledT / this.Max)) + this._parent.Scrollb.Ymod; } }; MC._visible = false; } function makeThumbMenu(MC, T, pT, pX, pY, pS, X, Y, sT) { if (T == "BGs") { var _local3 = 250; } else { var _local3 = 200; } MC.SMod = 0; MC.attachMovie("BGBox", "DaMask", 5); MC.DaMask._width = _local3; MC.DaMask._height = 240; MC.attachMovie("BGBox", "Scrollbar", 6); MC.attachMovie("BGBox", "Scrollb", 7); if (T == "BGs") { MC.Scrollbar._x = _local3 - 20; MC.Scrollb._x = _local3 - 20; MC.Scrollbar._y = 50; MC.Scrollb._y = 50; MC.Scrollb.Ymod = 50; } else { MC.Scrollbar._x = _local3 + 1; MC.Scrollb._x = _local3 + 1; MC.Scrollb.Ymod = 0; } MC.Scrollbar._width = 10; MC.Scrollb._width = 10; MC.Scrollbar._height = 240; MC.Scrollb._height = 10; MC.Scrollbar._alpha = 70; SwapColor(MC.Scrollbar, "ScrollBar", 2); SwapColor(MC.Scrollb, "ScrollBar", 1); MC.Scrollbar.Active = false; MC.Scrollbar.onEnterFrame = function () { if (this.Active) { this.ScrollTo = Math.round((this._ymouse / 32) * 100); this._parent.Ops.SBmod = Math.round((this.ScrollTo * this._parent.Ops.Max) / 100) - this._parent.Ops.ScrolledT; this._parent.Ops.Roll = true; } }; MC.Scrollbar.onPress = function () { this.Active = true; }; MC.Scrollbar.onRelease = function () { this.Active = false; }; MC.Scrollbar.onReleaseOutside = function () { this.Active = false; }; MC.createEmptyMovieClip("Ops", 10); MC.Ops.Roll = false; MC.Ops.Scrolled = 0; MC.Ops.Type = sT; MC.Ops.ScrolledT = 0; MC.Ops.Top = 0; MC.Ops.SBmod = 0; if (GameData[T]) { MC.Ops.Max = (GameData[T].length - 12) * 20; } else { MC.Ops.Max = (GameData.Parts[T].length - 12) * 20; } MC.Ops.setMask(MC.DaMask); i = 0; while (i < 13) { MC.Ops.attachMovie("ObjMenuItem", "ID" + i, i); MC.Ops["ID" + i].ID = i; MC.Ops["ID" + i].BG._width = _local3; MC.Ops["ID" + i].bName._width = _local3; MC.Ops["ID" + i]._y = (i * 20) - 2; MC.Ops["ID" + i]._x = 30; MC.Ops["ID" + i].pX = pX; MC.Ops["ID" + i].pY = pY; MC.Ops["ID" + i].pS = pS; MC.Ops["ID" + i].attachMovie(pT, "preview", 10); if (T == "Eyes") { MC.Ops["ID" + i].attachMovie("Eye2", "preview2", 9); } else if (T == "Hair") { MC.Ops["ID" + i].attachMovie("Hair2", "preview2", 11); } TMFix(MC.Ops["ID" + i], T); setButtonStyle(MC.Ops["ID" + i]); MC.Ops["ID" + i].onRollOver = function () { MC.Ops.Roll = true; SwapColor(this.BG, "Buttons", 1); }; MC.Ops["ID" + i].onRollOut = function () { MC.Ops.Roll = false; SwapColor(this.BG, "Buttons", 0); }; if (T == "BGs") { MC.Ops["ID" + i].onRelease = function () { SwapBG(this.ID); SwapColor(this.BG, "Buttons", 1); }; } else if (T == "PresetList") { MC.Ops["ID" + i].onRelease = function () { makeChar(GameData.PresetList[this.ID]); SwapColor(this.BG, "Buttons", 1); }; } else if (T == "ObjectList") { MC.Ops["ID" + i].onRelease = function () { makeObject(GameData.ObjectList[this.ID][1]); SwapColor(this.BG, "Buttons", 1); }; } else { MC.Ops["ID" + i].onRelease = function () { RootPartSwap(GameData.Target[this._parent.Type], T, this.ID); SwapColor(this.BG, "Buttons", 1); }; } i++; } MC.Ops.onEnterFrame = function () { if (this.Roll) { if (GameData.Settings.AutoScrollMenu.Check) { this.ScrollRate = Math.round(((_root._ymouse - ((120 + this._parent.SMod) * (Interface._yscale / 100))) - this._parent._y) / GameData.MSRate); } else { this.ScrollRate = 0; } if (this.SBmod != 0) { this.ScrollRate = this.ScrollRate + this.SBmod; this.SBmod = 0; this.Roll = false; } if (Key.isDown(16)) { this.ScrollRate = this.ScrollRate * 2; } if ((this.ScrolledT + this.ScrollRate) < 0) { this._y = this._y - (this.ScrolledT * -1); this.Scrolled = this.Scrolled + (this.ScrolledT * -1); this.ScrolledT = 0; } else if ((this.ScrolledT + this.ScrollRate) > this.Max) { this._y = this._y - (this.Max - this.ScrolledT); this.Scrolled = this.Scrolled + (this.Max - this.ScrolledT); this.ScrolledT = this.Max; } else { this._y = this._y - this.ScrollRate; this.Scrolled = this.Scrolled + this.ScrollRate; this.ScrolledT = this.ScrolledT + this.ScrollRate; } if (this.Scrolled > 20) { while (this.Scrolled > 20) { this["ID" + this.Top]._y = this["ID" + this.Top]._y + 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID + 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled - 20; this.Top++; if (this.Top == 13) { this.Top = 0; } } } else if (this.Scrolled < 0) { while (this.Scrolled < 0) { this.Top--; if (this.Top < 0) { this.Top = 12; } this["ID" + this.Top]._y = this["ID" + this.Top]._y - 260; this["ID" + this.Top].ID = this["ID" + this.Top].ID - 13; TMFix(this["ID" + this.Top], T); this.Scrolled = this.Scrolled + 20; } } this._parent.Scrollb._y = Math.round(230 * (this.ScrolledT / this.Max)) + this._parent.Scrollb.Ymod; } }; if (MC._name == "BGMenu") { PositionMenu(MC, "C", "C", X, Y, Interface.MainMenu, Interface.MainMenu); } else { PositionMenu(MC, "C", "C", X, Y, Interface.TargetFrame, Interface.TargetFrame); } MC._visible = false; } function TMFix(MC, T) { if (GameData.Parts[T]) { MC.preview._x = MC.pX + GameData.Parts[T][MC.ID][2]; MC.preview._y = MC.pY + GameData.Parts[T][MC.ID][3]; MC.preview._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; if (T == "Eyes") { MC.preview2._x = (MC.pX + GameData.Parts[T][MC.ID][2]) - 10; MC.preview2._y = (MC.pY + GameData.Parts[T][MC.ID][3]) - 40; MC.preview2._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview2._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; } else if (T == "Hair") { MC.preview.eye2._visible = false; MC.preview2._x = MC.pX + GameData.Parts[T][MC.ID][2]; MC.preview2._y = MC.pY + GameData.Parts[T][MC.ID][3]; MC.preview2._xscale = MC.pS + GameData.Parts[T][MC.ID][4]; MC.preview2._yscale = MC.pS + GameData.Parts[T][MC.ID][4]; } MC.swapDepths(MC.ID); if ((MC.ID < 0) || (MC.ID >= GameData.Parts[T].length)) { MC._visible = false; } else { MC._visible = true; if (GameData.Parts[T][MC.ID] == "none") { MC.bName.text = "None"; MC.preview.gotoAndStop(1); MC.preview._visible = false; MC.preview2._visible = false; } else { MC.preview._visible = true; if (GameData.Parts[T][MC.ID] == "random") { MC.bName.text = "Random"; MC.preview.gotoAndPlay(1); if (T == "Hair") { MC.preview.HairColor.gotoAndPlay(1); } } else { MC.bName.text = GameData.Parts[T][MC.ID][0]; MC.preview.gotoAndStop(GameData.Parts[T][MC.ID][1]); if (T == "Eyes") { if (GameData.Parts[T][MC.ID][5]) { MC.preview2._visible = true; MC.preview2.gotoAndStop(GameData.Parts[T][MC.ID][5]); } else { MC.preview2._visible = false; } } else if (T == "Hair") { MC.preview.HairColor.gotoAndStop(GameData.Parts[T][MC.ID][1]); if (GameData.Parts[T][MC.ID][5]) { MC.preview2._visible = true; MC.preview2.gotoAndStop(GameData.Parts[T][MC.ID][5]); MC.preview2.HairColor.gotoAndStop(GameData.Parts[T][MC.ID][5]); } else { MC.preview2._visible = false; } } } } } } else { if (T == "ObjectList") { MC.preview._x = MC.pX + GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][2]; MC.preview._y = MC.pY + GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][3]; MC.preview._xscale = MC.pS + GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][4]; MC.preview._yscale = MC.pS + GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][4]; } else { MC.preview._x = MC.pX; MC.preview._y = MC.pY; MC.preview._xscale = MC.pS; MC.preview._yscale = MC.pS; } MC.swapDepths(MC.ID); if ((MC.ID < 0) || (MC.ID >= GameData[T].length)) { MC._visible = false; } else { MC._visible = true; if (T == "SavedScenes") { MC.bName.text = GameData[T][MC.ID]; } else if (T == "SceneActs") { MC.bName.text = "Part " + (MC.ID + 1); if (MC.ID == 0) { MC.mUp._visible = false; } else { MC.mUp._visible = true; } if (MC.ID == (_root.GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.length - 1)) { MC.mDown._visible = false; } else { MC.mDown._visible = true; } } else if (GameData[T][MC.ID] == "none") { MC.bName.text = "None"; MC.preview.gotoAndStop(1); MC.preview._visible = false; } else { MC.preview._visible = true; if (T == "PresetList") { MC.preview.hair.eye2._visible = false; MC.bName.text = GameData[T][MC.ID]; if (GameData.Parts.Hats[GameData.Presets[GameData[T][MC.ID]].hatFrame][1]) { MC.preview.hat.gotoAndStop(GameData.Parts.Hats[GameData.Presets[GameData[T][MC.ID]].hatFrame][1]); MC.preview.hat._visible = true; } else { MC.preview.hat._visible = false; } MC.preview.hair.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][1]); MC.preview.hair.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][1]); if (GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]) { MC.preview.head2.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]); MC.preview.head2.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][5]); MC.preview.head2._visible = true; } else { MC.preview.head2._visible = false; } MC.preview.eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Presets[GameData[T][MC.ID]].eyeFrame][1]); if (GameData.Parts.Mouth[GameData.Presets[GameData[T][MC.ID]].mouthFrame][1]) { MC.preview.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Presets[GameData[T][MC.ID]].mouthFrame][1]); MC.preview.mouth._visible = true; } else { MC.preview.mouth._visible = false; } if (GameData.Parts.Acc[GameData.Presets[GameData[T][MC.ID]].accFrame][1]) { MC.preview.accessory.gotoAndStop(GameData.Parts.Acc[GameData.Presets[GameData[T][MC.ID]].accFrame][1]); MC.preview.accessory._visible = true; } else { MC.preview.accessory._visible = false; } ColorPalette(MC.preview.hair.HairColor, "0x" + GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][6]); ColorPalette(MC.preview.head2.HairColor, "0x" + GameData.Parts.Hair[GameData.Presets[GameData[T][MC.ID]].headFrame][6]); } else if (GameData[T][MC.ID] == "random") { MC.bName.text = "Random"; MC.preview.play(); } else if (T == "ObjectList") { MC.bName.text = GameData.ObjectList[MC.ID][0]; MC.preview.gotoAndStop(GameData.ObjectArray[GameData.ObjectList[MC.ID][1]][1]); } else { MC.bName.text = GameData[T][MC.ID][0]; MC.preview.gotoAndStop(GameData[T][MC.ID][1]); } } } } } function ICenter(MC) { MC._x = 275 - (MC._width / 2); MC._y = 200 - (MC._height / 2); } function OpenMenu(L, M, S) { if (GameData[("L" + L) + "Menu"] != M) { CloseMenus(L); } GameData[("L" + L) + "Menu"] = M; GameData[("L" + L) + "MenuS"] = S; S.onRollOut = function () { SwapColor(this.BG, "Buttons", 2); }; M._visible = true; } function CloseMenus(L) { while (L <= GameData.Menus.Max) { if (GameData[("L" + L) + "Menu"]) { GameData[("L" + L) + "Menu"]._visible = false; SwapColor(GameData[("L" + L) + "MenuS"].BG, "Buttons", 0); GameData[("L" + L) + "MenuS"].onRollOut = function () { SwapColor(this.BG, "Buttons", 0); }; } L++; } } function fixMenuDepths(Mar) { i = 0; while (i < Mar.length) { GameData.Menus.Targets[Mar[i]].swapDepths((GameData.Menus.DMax - 1) - i); i++; } } function getRGB(R, G, B) { var _local1 = new Array(); var _local2 = "0x"; _local1.push(Math.floor(R / 16)); _local1.push(R - (Math.floor(R / 16) * 16)); _local1.push(Math.floor(G / 16)); _local1.push(G - (Math.floor(G / 16) * 16)); _local1.push(Math.floor(B / 16)); _local1.push(B - (Math.floor(B / 16) * 16)); i = 0; while (i < _local1.length) { if (_local1[i] == 10) { _local1[i] = "A"; } else if (_local1[i] == 11) { _local1[i] = "B"; } else if (_local1[i] == 12) { _local1[i] = "C"; } else if (_local1[i] == 13) { _local1[i] = "D"; } else if (_local1[i] == 14) { _local1[i] = "E"; } else if (_local1[i] == 15) { _local1[i] = "F"; } _local2 = _local2 + _local1[i]; i++; } return(_local2); } function toRGB(C) { if (C.toUpperCase() == "A") { return(10); } if (C.toUpperCase() == "B") { return(11); } if (C.toUpperCase() == "C") { return(12); } if (C.toUpperCase() == "D") { return(13); } if (C.toUpperCase() == "E") { return(14); } if (C.toUpperCase() == "F") { return(15); } return(Number(C)); } function getFriction(N) { return(1 - (N / 100)); } function setOrbit(MC, A, D) { A = A - 90; var _local1 = (A * Math.PI) / 180; var _local3 = D * Math.cos(_local1); var _local2 = D * Math.sin(_local1); MC._x = _local3; MC._y = _local2; } function Propel(MC, A, D) { A = A - 90; var _local1 = (A * Math.PI) / 180; var _local3 = D * Math.cos(_local1); var _local2 = D * Math.sin(_local1); MC.XMov = MC.XMov + _local3; MC.YMov = MC.YMov + _local2; } function getDist(MC, X, Y) { if (MC._parent._name == "fusionlab") { var _local3 = X - (((MC._parent._x + MC._x) * (bg._xscale / 100)) + MC._parent._parent._x); var _local2 = Y - (((MC._parent._y + MC._y) * (bg._yscale / 100)) + MC._parent._parent._y); return(Math.sqrt((_local3 * _local3) + (_local2 * _local2))); } return(Math.sqrt(((X - MC._x) * (X - MC._x)) + ((Y - MC._y) * (Y - MC._y)))); } function getMouseAngle(X, Y) { var _local3 = X - _root._xmouse; var _local2 = Y - _root._ymouse; angle = (-Math.atan2(_local3, _local2)) / (Math.PI/180); return(angle); } function getAngle(X, Y, X2, Y2) { var _local2 = X - X2; var _local1 = Y - Y2; angle = (-Math.atan2(_local2, _local1)) / (Math.PI/180); return(angle); } function getDID(N) { i = 0; while (i < GameData.Depths.StageList.length) { if (GameData.Depths.StageList[i].Name == N) { var _local1 = i; var _local2 = true; } i++; } if (_local2) { return(_local1); } trace("Doesn't exist in depth array!"); } function VFlip() { if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.YFace = GameData.Target.Bubble.YFace * -1; GameData.Target.Bubble._yscale = GameData.Target.Bubble._yscale * -1; } else { GameData.Target.YFace = GameData.Target.YFace * -1; GameData.Target._yscale = GameData.Target._yscale * -1; } } function HFlip() { if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.XFace = GameData.Target.Bubble.XFace * -1; GameData.Target.Bubble._xscale = GameData.Target.Bubble._xscale * -1; } else { GameData.Target.XFace = GameData.Target.XFace * -1; GameData.Target._xscale = GameData.Target._xscale * -1; } } function Scramble(MC) { MC.Spin = random(200) - 100; MC.XMov = random(200) - 100; MC.YMov = random(200) - 100; } function screenShot(MC) { var _local2 = new flash.display.BitmapData(Stage.width, Stage.height, true, 0); MC.attachBitmap(_local2, 10, "auto", true); var _local5 = new flash.geom.Matrix(); var _local3 = new flash.geom.Matrix(); var _local1 = new flash.geom.Matrix(); _local1.scale(bg._xscale / 100, bg._yscale / 100); _local1.translate(bg._x, bg._y); var _local4 = new flash.geom.ColorTransform(1, 1, 1, 1, 0, 0, 0, 0); _local3.concat(_local1); if (GameData.BG != 0) { _local2.draw(bg, _local3, _local4); } _local2.draw(stage, _local5, _local4); } function mimeLook(MC, T) { T.head.gotoAndStop(MC.head._currentframe); T.head.eye2._visible = MC.head.eye2._visible; T.head.eye2.gotoAndStop(MC.head.eye2._currentframe); T.head.HairColor.gotoAndStop(MC.head.HairColor._currentframe); if (MC.head.HairColor.RGB) { ColorPalette(T.head.HairColor, MC.head.HairColor.RGB); } T.arms.gotoAndStop(MC.arms._currentframe); T.legs.gotoAndStop(MC.legs._currentframe); T.body.gotoAndStop(MC.body._currentframe); T.eyes.gotoAndStop(MC.eyes._currentframe); T.hat.gotoAndStop(MC.hat._currentframe); T.head2.gotoAndStop(MC.head2._currentframe); T.head2.HairColor.gotoAndStop(MC.head2._currentframe); if (MC.head.HairColor.RGB) { ColorPalette(T.head2.HairColor, MC.head.HairColor.RGB); } T.accessory.gotoAndStop(MC.accessory._currentframe); T.item.gotoAndStop(MC.item._currentframe); T.wings.gotoAndStop(MC.wings._currentframe); T.mouth.gotoAndStop(MC.mouth._currentframe); T.hat._visible = MC.hat._visible; T.head2._visible = MC.head2._visible; T.accessory._visible = MC.accessory._visible; T.arms._visible = MC.arms._visible; T.legs._visible = MC.legs._visible; T.item._visible = MC.item._visible; T.wings._visible = MC.wings._visible; T.mouth._visible = MC.mouth._visible; } function makePresetChar(T, P, N, D) { T.attachMovie("Char", N, D); T[N].head.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][1]); T[N].head.eye2._visible = false; T[N].head.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][1]); T[N].body.gotoAndStop(GameData.Parts.Body[GameData.Presets[P].bodyFrame][1]); T[N].arms.gotoAndStop(GameData.Parts.Arms[GameData.Presets[P].armFrame][1]); T[N].legs.gotoAndStop(GameData.Parts.Shoes[GameData.Presets[P].shoeFrame][1]); T[N].eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Presets[P].eyeFrame][1]); if (GameData.Parts.Hair[GameData.Presets[P].headFrame][5]) { T[N].head2.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][5]); T[N].head2.HairColor.gotoAndStop(GameData.Parts.Hair[GameData.Presets[P].headFrame][5]); T[N].head2._visible = true; } else { T[N].head2._visible = false; } if (GameData.Parts.Hats[GameData.Presets[P].hatFrame] != "none") { T[N].hat.gotoAndStop(GameData.Parts.Hats[GameData.Presets[P].hatFrame][1]); T[N].hat._visible = true; } else { T[N].hat._visible = false; } if (GameData.Parts.Mouth[GameData.Presets[P].mouthFrame] != "none") { T[N].mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Presets[P].mouthFrame][1]); T[N].mouth._visible = true; } else { T[N].mouth._visible = false; } if (GameData.Parts.Acc[GameData.Presets[P].accFrame] != "none") { T[N].accessory.gotoAndStop(GameData.Parts.Acc[GameData.Presets[P].accFrame][1]); T[N].accessory._visible = true; } else { T[N].accessory._visible = false; } if (GameData.Parts.Back[GameData.Presets[P].wingFrame] != "none") { T[N].wings.gotoAndStop(GameData.Parts.Back[GameData.Presets[P].wingFrame][1]); T[N].wings._visible = true; } else { T[N].wings._visible = false; } if (GameData.Parts.Items[GameData.Presets[P].itemFrame] != "none") { T[N].item.gotoAndStop(GameData.Parts.Items[GameData.Presets[P].itemFrame][1]); T[N].item._visible = true; } else { T[N].item._visible = false; } } function SetMenu(L, T, S, X, Y) { if ((Interface[("Level" + L) + "Menu"].Type != T) || (!Interface[("Level" + L) + "Menu"]._visible)) { CloseMenus(L); GameData[("L" + L) + "Menu"] = Interface[("Level" + L) + "Menu"]; GameData[("L" + L) + "MenuS"] = S; SwapColor(S.BG, "Buttons", 2); S.onRollOut = function () { SwapColor(this.BG, "Buttons", 2); }; Interface[("Level" + L) + "Menu"]._visible = true; Interface[("Level" + L) + "Menu"].Type = T; Interface[("Level" + L) + "Menu"]._x = (S._x + X) + GameData.Menus[T].XMod; Interface[("Level" + L) + "Menu"]._y = ((S._y + Y) - (GameData.Menus[T].Items.length * 20)) + GameData.Menus[T].YMod; i = 0; while (i < Interface[("Level" + L) + "Menu"].Size) { if (i < GameData.Menus[T].Items.length) { Interface[("Level" + L) + "Menu"]["ID" + i]._visible = true; Interface[("Level" + L) + "Menu"]["ID" + i].Action = GameData.Menus[T].Items[i].Action; Interface[("Level" + L) + "Menu"]["ID" + i].bName.text = GameData.Menus[T].Items[i].Name; Interface[("Level" + L) + "Menu"]["ID" + i].bName._width = GameData.Menus[T].Size; Interface[("Level" + L) + "Menu"]["ID" + i].BG._width = GameData.Menus[T].Size; } else { Interface[("Level" + L) + "Menu"]["ID" + i]._visible = false; } i++; } } else { CloseMenus(L); } } function fixTargetScale(tScale) { GameData[getArray()][GameData.Target._name].Scale = tScale; if (GameData.TargetType == "Rain") { for (d in GameData.Target) { if (d.substr(0, 4) == "Drop") { fixDropScale(GameData.Target[d]); } } } else if (GameData.TargetType == "SpeechBubble") { GameData.Target._xscale = tScale; GameData.Target._yscale = tScale; } else { GameData.Target._xscale = tScale * GameData.Target.XFace; GameData.Target._yscale = tScale * GameData.Target.YFace; } } function Target(MC) { if (!GameData.GameOn) { if (GameData.Characters[MC._name]) { if (MC == stage["Boxing Chen"].Target) { resetBoxingChen(); } CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Character"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Characters[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(1); mimeLook(MC, Interface.TargetFrame.preview.char); SwapPart(Interface.TargetFrame.preview.char.hair, "Hair", GameData.Characters[MC._name].headFrame); Interface.TargetFrame.preview.char.hair.eye2._visible = GameData.Target.head.eye2._visible; Interface.TargetFrame.preview.char.hair.eye2.gotoAndStop(GameData.Target.head.eye2._currentframe); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, MC.head.HairColor.RGB); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, MC.head.HairColor.RGB); Interface.TargetFrame.onRelease = function () { SetMenu(1, "CharacterMenu", this, 30, 0); }; } else if (GameData.Screenshots[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Screenshot"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Screenshots[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(5); Interface.TargetFrame.onRelease = function () { SetMenu(1, "SSMenu", this, 30, 0); }; } else if (GameData.Objects[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Object"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Objects[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Objects[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "ObjectMenu", this, 30, 0); }; } else if (GameData.Rain[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Rain"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Rain[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Rain[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "RainMenu", this, 30, 0); }; } else if (GameData.Clusters[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Cluster"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.Clusters[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(3); Interface.TargetFrame.preview.obj.gotoAndStop(GameData.ObjectArray[GameData.Clusters[MC._name].Type][1]); Interface.TargetFrame.onRelease = function () { SetMenu(1, "ClusterMenu", this, 30, 0); }; } else if (GameData.Toys[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "Toy"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = MC._name; Interface.TargetFrame.preview.gotoAndStop(2); Interface.TargetFrame.preview.toy.gotoAndStop(GameData.Toys[MC._name].frame); if (GameData.Target._name == "Clone Capsule") { if (GameData.Toys["Clone Capsule"].Mode == 4) { Interface.TargetFrame.preview.toy.lights.play(); } else { Interface.TargetFrame.preview.toy.lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); } if (GameData.Target.char._visible) { setCharLook(Interface.TargetFrame.preview.toy.char, GameData.Toys["Clone Capsule"].Char); Interface.TargetFrame.preview.toy.char._visible = true; } else { Interface.TargetFrame.preview.toy.char._visible = false; } } setMenuListener(Interface.TargetFrame, Interface, 1); Interface.TargetFrame.onRelease = function () { if (Interface[GameData.Target._name + "Menu"]._visible) { CloseMenus(1); SwapColor(this.BG, "Buttons", 1); } else if (Interface[GameData.Target._name + "EmptyMenu"]._visible) { CloseMenus(1); SwapColor(this.BG, "Buttons", 1); } else { if ((GameData.Target._name == "Clone Capsule") && (!stage["Clone Capsule"].char._visible)) { OpenMenu(1, Interface[GameData.Target._name + "EmptyMenu"], this.BG); } else { OpenMenu(1, Interface[GameData.Target._name + "Menu"], this.BG); } SwapColor(this.BG, "Buttons", 2); } }; Interface.TargetFrame.onRollOut = function () { if (Interface[GameData.Target._name + "Menu"]._visible) { SwapColor(this.BG, "Buttons", 2); } else { SwapColor(this.BG, "Buttons", 0); } }; } else if (GameData.SpeechBubbles[MC._name]) { CloseMenus(1); GameData.Target = MC; GameData.TargetType = "SpeechBubble"; Interface.TargetFrame._visible = true; Interface.TargetFrame.bName.text = GameData.SpeechBubbles[MC._name].Name; Interface.TargetFrame.preview.gotoAndStop(4); Interface.TargetFrame.preview.bubble.D.text = MC.D.text; Interface.TargetFrame.preview.bubble.Bubble.gotoAndStop(GameData.SpeechBubbles[MC._name].Type); Interface.TargetFrame.onRelease = function () { SetMenu(1, "BubbleMenu", this, 30, 0); }; } else { GameData.Target = ""; Interface.TargetFrame._visible = false; Interface.TargetFrame._visible = false; } if (GameData.Target.Pin) { Interface.TargetFrame.pin._visible = true; } else { Interface.TargetFrame.pin._visible = false; } if ((GameData.ShowManipulator && (GameData.Target)) && (Interface._visible)) { setManipulator(); } else { Manipulator._visible = false; } GameData.DLSelect = GameData.Target.getDepth(); } } function SwapPart(T, A, N) { if (GameData.Parts[A][N] == "none") { T._visible = false; } else { T._visible = true; if ((GameData.Parts[A][N] == "random") || (N >= GameData.Parts[A].length)) { N = SwapPart(T, A, random(GameData.Parts[A].length)); } else { T.gotoAndStop(GameData.Parts[A][N][1]); if (A == "Eyes") { if (GameData.Parts[A][N][5] > 0) { T._parent.head.eye2._visible = true; T._parent.head.eye2.gotoAndStop(GameData.Parts[A][N][5]); T._parent.head.eye2.HairColor.gotoAndStop(GameData.Parts[A][N][5]); if (T._parent == GameData.Target) { Interface.TargetFrame.preview.char.hair.eye2.gotoAndStop(GameData.Parts[A][N][5]); Interface.TargetFrame.preview.char.hair.eye2._visible = true; } } else { T._parent.head.eye2._visible = false; if (T._parent == GameData.Target) { Interface.TargetFrame.preview.char.hair.eye2._visible = false; } } } else if (A == "Hair") { if (GameData.Settings.KeepColor.Check && (T.HairColor.RGB)) { colorHex = T.HairColor.RGB; } else { colorHex = "0x" + GameData.Parts.Hair[N][6]; } T.HairColor.gotoAndStop(GameData.Parts[A][N][1]); ColorPalette(T.HairColor, colorHex); if (GameData.Parts[A][N][5] > 0) { T._parent.head2._visible = true; T._parent.head2.gotoAndStop(GameData.Parts[A][N][5]); T._parent.head2.HairColor.gotoAndStop(GameData.Parts[A][N][5]); ColorPalette(T._parent.head2.HairColor, colorHex); } else { T._parent.head2._visible = false; } GameData.Characters[T._parent._name].HairColor = colorHex; } } } return(N); } function AddProp(N, T, L) { stage.attachMovie(L, N, GameData.Depths.Max); GameData[T][N].Depth = GameData.Depths.Max; if (T != "Toys") { GameData.Depths.StageList.push({Name:N, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); } else { GameData.Depths.Max++; } } function AddClickHandler(MC, T) { if (T == "Character") { MC.head.onPress = function () { if (GameData.Settings.HeadRotates.Check) { clickCheck(this._parent, "rotate"); } else { clickCheck(this._parent, "drag"); } }; setActionRelease(MC.head); MC.body.onPress = function () { clickCheck(this._parent, "drag"); }; setActionRelease(MC.body); } else if (T == "SpeechBubble") { setBubbleClickHandlers(MC); } else { MC.onPress = function () { clickCheck(this, "drag"); }; setActionRelease(MC); } } function RemoveClickHandler(MC, T) { if (T == "Character") { delete MC.head.onPress; delete MC.head.onRelease; delete MC.head.onReleaseOutside; delete MC.body.onPress; delete MC.body.onRelease; delete MC.body.onReleaseOutside; } else if (T == "SpeechBubble") { delete MC.Bubble.head.onPress; delete MC.Bubble.head.onRelease; delete MC.Bubble.head.onReleaseOutside; delete MC.Bubble.body.onPress; delete MC.Bubble.body.onRelease; delete MC.Bubble.body.onReleaseOutside; } else { delete MC.onPress; delete MC.onRelease; delete MC.onReleaseOutside; } } function makeScreenShot() { var _local1 = "Snapshot" + (GameData.SSID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); stage[_local1].createEmptyMovieClip("pic", 10); GameData.Depths.StageList.push({Name:_local1, Type:T, Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); screenShot(stage[_local1].pic); stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; var _local2 = Math.round(stage[_local1].pic._width / 2); var _local3 = Math.round(stage[_local1].pic._height / 2); stage[_local1].pic._x = _local2 * -1; stage[_local1].pic._y = _local3 * -1; stage[_local1]._x = _local2; stage[_local1]._y = _local3; GameData.Screenshots[_local1] = new Object(); GameData.Screenshots[_local1].Name = _local1; GameData.Screenshots[_local1].Type = T; GameData.Screenshots[_local1].Scale = 100; GameData.Screenshots[_local1].BlurSettings = new Object(); GameData.Screenshots[_local1].BlurSettings.X = 30; GameData.Screenshots[_local1].BlurSettings.Y = 30; GameData.Screenshots[_local1].BlurSettings.Q = 5; AddClickHandler(stage[_local1], "Screenshot"); } function smoothImageLoad(imgURL, targetMovie) { var i = 0; do { i++; } while (eval ("_root.smoothImageLoadTemp" + i) != undefined); tmc = _root.createEmptyMovieClip("smoothImageLoadTemp" + i, _root.getNextHighestDepth()); tmc.createEmptyMovieClip("ti", tmc.getNextHighestDepth()); tmc.tm = targetMovie; with (tmc) { tmcl = new MovieClipLoader(); tmcl.onLoadComplete = function () { ti.onEnterFrame = function () { pixelData = new flash.display.BitmapData(ti._width, ti._height, true, 0); var _local1 = Math.round(ti._width / 2); var _local2 = Math.round(ti._height / 2); pixelData.draw(ti); tm.attachBitmap(pixelData, 1, true, true); tm._x = _local1 * -1; tm._y = _local2 * -1; tm.smoothImageLoadComplete(); removeMovieClip(ti._parent); }; }; tmcl.loadClip(imgURL, tmc.ti); } } function makeImage(url, imgAttr) { var _local1 = "Snapshot" + (GameData.SSID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); stage[_local1].createEmptyMovieClip("pic", 10); GameData.Depths.StageList.push({Name:_local1, Type:"Image", Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); smoothImageLoad(url, stage[_local1].pic); GameData.Screenshots[_local1] = new Object(); GameData.Screenshots[_local1].Type = "Image"; GameData.Screenshots[_local1].Imported = true; GameData.Screenshots[_local1].Src = url; GameData.Screenshots[_local1].BlurSettings = new Object(); if (imgAttr) { if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } stage[_local1]._x = imgAttr.X; stage[_local1]._y = imgAttr.Y; stage[_local1].XFace = imgAttr.XFace; stage[_local1].YFace = imgAttr.YFace; GameData.Screenshots[_local1].Name = imgAttr.Name; GameData.Screenshots[_local1].Scale = imgAttr.Scale; stage[_local1]._xscale = imgAttr.Scale * imgAttr.XFace; stage[_local1]._yscale = imgAttr.Scale * imgAttr.YFace; stage[_local1]._rotation = imgAttr.Rotation; GameData.Screenshots[_local1].ColorMode = imgAttr.colorMode; GameData.Screenshots[_local1].Blur = imgAttr.Blur; GameData.Screenshots[_local1].BlurSettings.X = imgAttr.BlurX; GameData.Screenshots[_local1].BlurSettings.Y = imgAttr.BlurY; GameData.Screenshots[_local1].BlurSettings.Q = imgAttr.BlurQ; applyFilters(_local1); } else { stage[_local1].Pin = false; stage[_local1]._x = xM; stage[_local1]._y = yM; stage[_local1].XFace = 1; stage[_local1].YFace = 1; GameData.Screenshots[_local1].Name = _local1; GameData.Screenshots[_local1].Scale = 100; GameData.Screenshots[_local1].ColorMode = "normal"; GameData.Screenshots[_local1].Blur = false; GameData.Screenshots[_local1].BlurSettings.X = 30; GameData.Screenshots[_local1].BlurSettings.Y = 30; GameData.Screenshots[_local1].BlurSettings.Q = 5; } AddClickHandler(stage[_local1], "Screenshot"); } function makeRain(T, Attr) { var _local1 = "Rain" + (GameData.RainID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); GameData.Depths.StageList.push({Name:_local1, Type:"Rain", Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); if (Attr) { stage[_local1]._x = Attr.X; stage[_local1]._y = Attr.Y; if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } else { stage[_local1].Pin = false; } stage[_local1].XFace = Attr.XFace; stage[_local1].YFace = Attr.YFace; } else { stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; } stage[_local1].attachMovie("BGBox", "BG", -10); stage[_local1].BG._x = -1 * (Stage.width / 2); stage[_local1].BG._y = -1 * (Stage.height / 2); stage[_local1].BG._width = Stage.width; stage[_local1].BG._height = Stage.height; stage[_local1].BG._alpha = 0; GameData.Rain[_local1] = new Object(); GameData.Rain[_local1].Type = T; if (Attr) { GameData.Rain[_local1].Name = Attr.Name; GameData.Rain[_local1].Scale = Attr.Scale; stage[_local1]._xscale = Attr.Scale * Attr.XFace; stage[_local1]._yscale = Attr.Scale * Attr.YFace; GameData.Rain[_local1].Qty = Attr.Qty; GameData.Rain[_local1].Qt = 0; GameData.Rain[_local1].Rmin = Attr.Rmin; GameData.Rain[_local1].Rmax = Attr.Rmax; GameData.Rain[_local1].Xmin = Attr.Xmin; GameData.Rain[_local1].Xmax = Attr.Xmax; GameData.Rain[_local1].Ymin = Attr.Ymin; GameData.Rain[_local1].Ymax = Attr.Ymax; GameData.Rain[_local1].Px = Attr.Px; GameData.Rain[_local1].Py = Attr.Py; GameData.Rain[_local1].cFrame = Attr.cFrame; } else { GameData.Rain[_local1].cFrame = GameData.Target.Obj._currentframe; GameData.Rain[_local1].Name = _local1; GameData.Rain[_local1].Scale = 100; GameData.Rain[_local1].Qty = 7; GameData.Rain[_local1].Qt = 0; GameData.Rain[_local1].Rmin = 10; GameData.Rain[_local1].Rmax = 30; GameData.Rain[_local1].Xmin = 5; GameData.Rain[_local1].Xmax = 15; GameData.Rain[_local1].Ymin = 15; GameData.Rain[_local1].Ymax = 20; GameData.Rain[_local1].Px = -1 * (Stage.width / 2); GameData.Rain[_local1].Py = -1 * (Stage.height / 2); } GameData.Rain[_local1].mFrame = GameData.Target.Obj._totalframes; fixRain(stage[_local1]); AddClickHandler(stage[_local1], "Rain"); return(stage[_local1]); } function fixRain(mc) { q = GameData.Rain[mc._name].Qty; while (q < GameData.Rain[mc._name].Qt) { mc["Drop" + q].removeMovieClip(); q++; } i = 0; while (i < GameData.Rain[mc._name].Qty) { if (!mc["Drop" + i]) { mc.attachMovie("Objects", "Drop" + i, i); mc["Drop" + i].gotoAndStop(GameData.ObjectArray[GameData.Rain[mc._name].Type][1]); } SetDrop(mc["Drop" + i]); mc["Drop" + i].Obj.gotoAndPlay(GameData.Rain[mc._name].cFrame); if (i < (GameData.Rain[mc._name].Qty / 4)) { mc["Drop" + i].Smod = -50; } else if (i < ((GameData.Rain[mc._name].Qty / 5) * 4)) { mc["Drop" + i].Smod = -25; } else { mc["Drop" + i].Smod = 0; } fixDropScale(mc["Drop" + i]); GameData.Rain[mc._name].Qt = i; i++; } } function fixDropScale(mcd) { mcd._xscale = GameData.Rain[mcd._parent._name].Scale + mcd.Smod; mcd._yscale = GameData.Rain[mcd._parent._name].Scale + mcd.Smod; } function SetDrop(mcd) { mcd._rotation = 0; mcd._y = -50 + GameData.Rain[mcd._parent._name].Py; mcd._x = (random(Stage.width + 100) - 50) + GameData.Rain[mcd._parent._name].Px; mcd.Rot = random(GameData.Rain[mcd._parent._name].Rmax - GameData.Rain[mcd._parent._name].Rmin) + GameData.Rain[mcd._parent._name].Rmin; mcd.XMov = random(GameData.Rain[mcd._parent._name].Xmax - GameData.Rain[mcd._parent._name].Xmin) + GameData.Rain[mcd._parent._name].Xmin; mcd.YMov = random(GameData.Rain[mcd._parent._name].Ymax - GameData.Rain[mcd._parent._name].Ymin) + GameData.Rain[mcd._parent._name].Ymin; } function makeCluster(T, Attr) { var _local1 = "Cluster" + (GameData.ClusterID++); stage.createEmptyMovieClip(_local1, GameData.Depths.Max); GameData.Depths.StageList.push({Name:_local1, Type:"Clusters", Depth:GameData.Depths.Max++}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); if (Attr) { stage[_local1]._x = Attr.X; stage[_local1]._y = Attr.Y; if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } else { stage[_local1].Pin = false; } stage[_local1].XFace = Attr.XFace; stage[_local1].YFace = Attr.YFace; } else { stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; } GameData.Clusters[_local1] = new Object(); GameData.Clusters[_local1].Type = T; if (Attr) { GameData.Clusters[_local1].cFrame = Attr.cFrame; GameData.Clusters[_local1].Name = Attr.Name; GameData.Clusters[_local1].Rows = Attr.Rows; GameData.Clusters[_local1].Cols = Attr.Cols; GameData.Clusters[_local1].Spread = Attr.Spread; GameData.Clusters[_local1].Distance = Attr.Dist; GameData.Clusters[_local1].StartDist = Attr.SDist; GameData.Clusters[_local1].Px = Attr.Px; GameData.Clusters[_local1].Py = Attr.Py; GameData.Clusters[_local1].Dir = Attr.Dir; GameData.Clusters[_local1].Scale = Attr.Scale; stage[_local1]._xscale = Attr.Scale * Attr.XFace; stage[_local1]._yscale = Attr.Scale * Attr.YFace; GameData.Clusters[_local1].Spiral = Attr.Spiral; GameData.Clusters[_local1].RMod = Attr.RMod; stage[_local1]._rotation = Attr.Rotation; } else { GameData.Clusters[_local1].cFrame = GameData.Target.Obj._currentframe; GameData.Clusters[_local1].Name = _local1; GameData.Clusters[_local1].Rows = 3; GameData.Clusters[_local1].Cols = 6; GameData.Clusters[_local1].Spread = 360; GameData.Clusters[_local1].Distance = 200; GameData.Clusters[_local1].StartDist = 0; GameData.Clusters[_local1].Px = 0; GameData.Clusters[_local1].Py = 0; GameData.Clusters[_local1].Dir = "Out"; GameData.Clusters[_local1].Scale = 100; GameData.Clusters[_local1].Spiral = 10; GameData.Clusters[_local1].RMod = 10; } GameData.Clusters[_local1].mFrame = GameData.Target.Obj._totalframes; GameData.Clusters[_local1].Qt = GameData.Clusters[_local1].Rows * GameData.Clusters[_local1].Cols; fixCluster(stage[_local1]); AddClickHandler(stage[_local1], "Cluster"); return(stage[_local1]); } function fixCluster(MC) { var _local3 = GameData.Clusters[MC._name].Rows * GameData.Clusters[MC._name].Cols; var _local2 = 0; var _local5 = GameData.Clusters[MC._name].Spread / GameData.Clusters[MC._name].Cols; var _local4 = (GameData.Clusters[MC._name].Distance - GameData.Clusters[MC._name].StartDist) / GameData.Clusters[MC._name].Rows; var _local6 = -1 * (GameData.Clusters[MC._name].Spread / 2); q = _local3 - 1; while (q < GameData.Clusters[MC._name].Qt) { MC["Shot" + q].removeMovieClip(); q++; } i = 0; while (i < GameData.Clusters[MC._name].Rows) { j = 0; while (j < GameData.Clusters[MC._name].Cols) { if (_local2 < _local3) { MC.attachMovie("Objects", "Shot" + _local2, _local2); MC["Shot" + _local2].gotoAndStop(GameData.ObjectArray[GameData.Clusters[MC._name].Type][1]); MC["Shot" + _local2].Obj.gotoAndPlay(GameData.Clusters[MC._name].cFrame); MC["Shot" + _local2].Angle = (_local6 - ((j + 1) * _local5)) + (i * GameData.Clusters[MC._name].Spiral); MC["Shot" + _local2].Dist = ((i + 1) * _local4) + GameData.Clusters[MC._name].StartDist; setOrbit(MC["Shot" + _local2], MC["Shot" + _local2].Angle, MC["Shot" + _local2].Dist); _local2++; } j++; } i++; } GameData.Clusters[MC._name].Qt = _local2; fixClusterShotAngle(MC, _local3); } function fixClusterShotAngle(MC, Qmax) { var _local5 = GameData.Clusters[MC._name].Px; var _local4 = GameData.Clusters[MC._name].Py; if (GameData.Clusters[MC._name].Dir == "Linear") { q = 0; while (q < Qmax) { MC["Shot" + q]._rotation = (getAngle(MC._x, MC._y, MC._x + _local5, MC._y + _local4) + GameData.Clusters[MC._name].RMod) - MC["Shot" + q]._parent._rotation; q++; } } else if (GameData.Clusters[MC._name].Dir == "Random") { q = 0; while (q < Qmax) { MC["Shot" + q]._rotation = random(360); q++; } } else { if (GameData.Clusters[MC._name].Dir == "Out") { var _local6 = 180; } else { var _local6 = 0; } q = 0; while (q < Qmax) { var _local2 = getCSTruePos(MC["Shot" + q]); MC["Shot" + q]._rotation = ((getAngle(_local2.X, _local2.Y, _local5, _local4) + _local6) + GameData.Clusters[MC._name].RMod) - MC["Shot" + q]._parent._rotation; q++; } } } function getCSTruePos(MCb) { var _local6 = (MCb.Angle - 90) + MCb._parent._rotation; var _local2 = (_local6 * Math.PI) / 180; var _local5 = MCb.Dist * Math.cos(_local2); var _local4 = MCb.Dist * Math.sin(_local2); var _local1 = new Object(); _local1.X = _local5; _local1.Y = _local4; return(_local1); } function makeObject(T, Attr) { var _local1 = "Object" + (GameData.ObjID++); AddProp(_local1, "Objects", "Objects"); stage[_local1].gotoAndStop(GameData.ObjectArray[T][1]); GameData.Objects[_local1] = new Object(); GameData.Objects[_local1].Type = T; if (Attr) { stage[_local1]._x = Attr.X; stage[_local1]._y = Attr.Y; stage[_local1]._rotation = Attr.Rotation; if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } else { stage[_local1].Pin = false; } stage[_local1].XFace = Attr.XFace; stage[_local1].YFace = Attr.YFace; GameData.Objects[_local1].Name = Attr.Name; GameData.Objects[_local1].Scale = Attr.Scale; stage[_local1]._xscale = Attr.XFace * Attr.Scale; stage[_local1]._yscale = Attr.YFace * Attr.Scale; stage[_local1].Obj.gotoAndPlay(Attr.cFrame); GameData.Objects[_local1].cframe = Attr.cFrame; } else { stage[_local1]._x = Stage.width / 2; stage[_local1]._y = Stage.height / 2; stage[_local1].Pin = false; stage[_local1].XFace = 1; stage[_local1].YFace = 1; GameData.Objects[_local1].Name = _local1; GameData.Objects[_local1].Scale = 100; if (GameData.ObjectArray[T][0] == "Fire") { playSound("Boom"); } } AddClickHandler(stage[_local1], "Object"); } function makeChar(T) { var _local1 = "Char" + (GameData.CharID++); AddProp(_local1, "Characters", "Char"); stage[_local1].Spin = 0; var _local2 = 0; while (_local2 < GameData.SavedChars.length) { if (T.toLowerCase() == GameData.SavedChars[_local2][0].toLowerCase()) { T = GameData.SavedChars[_local2][1]; } _local2++; } var _local5 = T.split("-"); if ((_local5.length > 1) && (_local5[0].toLowerCase() == "dna")) { _local5.shift(); var _local15 = _local5.join("-"); var _local4 = _local15.split(":"); var _local16 = _local4[1]; if (_local4[2]) { var _local6 = _local4[2]; } else { var _local6 = 100; } var _local9 = _local4[3]; var _local7 = _local4[4]; if (_local4[0] < 3.23) { var _local10 = Number(_local4[5]) + 1; var _local17 = GameData.Parts.Hair[_local7][6]; } else { var _local10 = _local4[5]; var _local17 = _local4[13]; } if (_local4[0] < 3.2) { var _local8 = Number(_local4[6]) + 1; var _local11 = Number(_local4[7]) + 1; } else { var _local8 = _local4[6]; var _local11 = _local4[7]; } var _local20 = _local4[8]; var _local14 = _local4[9]; var _local19 = _local4[10]; var _local18 = _local4[11]; var _local21 = _local4[12]; var _local12 = stage["Clone Capsule"]._x; var _local13 = stage["Clone Capsule"]._y; if (!_local16) { _local16 = "Mutant Clone"; _local20 = 66; _local14 = 36; } else { _local20 = _local4[8]; _local14 = _local4[9]; } } else if (T == "Capsule Clone") { var _local16 = GameData.Toys["Clone Capsule"].Char.Name; var _local10 = GameData.Toys["Clone Capsule"].Char.bodyFrame; var _local20 = GameData.Toys["Clone Capsule"].Char.eyeFrame; var _local14 = GameData.Toys["Clone Capsule"].Char.mouthFrame; var _local9 = GameData.Toys["Clone Capsule"].Char.hatFrame; var _local7 = GameData.Toys["Clone Capsule"].Char.headFrame; var _local17 = GameData.Toys["Clone Capsule"].Char.HairColor.substr(2, 6); var _local8 = GameData.Toys["Clone Capsule"].Char.armFrame; var _local11 = GameData.Toys["Clone Capsule"].Char.shoeFrame; var _local21 = GameData.Toys["Clone Capsule"].Char.wingFrame; var _local19 = GameData.Toys["Clone Capsule"].Char.itemFrame; var _local18 = GameData.Toys["Clone Capsule"].Char.accFrame; var _local6 = Number(GameData.Toys["Clone Capsule"].Char.Scale); var _local12 = stage["Clone Capsule"]._x; var _local13 = stage["Clone Capsule"]._y; } else if (GameData.Presets[T]) { var _local16 = T; var _local10 = GameData.Presets[T].bodyFrame; var _local20 = GameData.Presets[T].eyeFrame; var _local14 = GameData.Presets[T].mouthFrame; var _local9 = GameData.Presets[T].hatFrame; var _local7 = GameData.Presets[T].headFrame; var _local17 = GameData.Parts.Hair[_local7][6]; var _local8 = GameData.Presets[T].armFrame; var _local11 = GameData.Presets[T].shoeFrame; var _local21 = GameData.Presets[T].wingFrame; var _local18 = GameData.Presets[T].accFrame; if (GameData.Settings.PresetWithItems.Check) { var _local19 = GameData.Presets[T].itemFrame; } else { var _local19 = 0; } var _local6 = 100; var _local12 = Stage.width / 2; var _local13 = (Stage.height / 2) + 50; } else { if (T) { var _local16 = T; } else { var _local16 = _local1; } var _local10 = random(GameData.Parts.Body.length); var _local20 = random(GameData.Parts.Eyes.length); var _local14 = random(GameData.Parts.Mouth.length); var _local9 = random(GameData.Parts.Hats.length); var _local7 = random(GameData.Parts.Hair.length); var _local17 = GameData.Parts.Hair[_local7][6]; var _local8 = random(GameData.Parts.Arms.length); var _local11 = random(GameData.Parts.Shoes.length); var _local21 = random(GameData.Parts.Back.length); var _local19 = random(GameData.Parts.Items.length); var _local18 = random(GameData.Parts.Acc.length); var _local6 = 100; var _local12 = Stage.width / 2; var _local13 = (Stage.height / 2) + 50; } GameData.Characters[_local1] = new Object(); RootPartSwap(stage[_local1].eyes, "Eyes", String(_local20)); RootPartSwap(stage[_local1].mouth, "Mouth", String(_local14)); RootPartSwap(stage[_local1].hat, "Hats", String(_local9)); RootPartSwap(stage[_local1].item, "Items", String(_local19)); RootPartSwap(stage[_local1].wings, "Back", String(_local21)); RootPartSwap(stage[_local1].accessory, "Acc", String(_local18)); RootPartSwap(stage[_local1].head, "Hair", String(_local7)); RootPartSwap(stage[_local1].body, "Body", String(_local10)); RootPartSwap(stage[_local1].arms, "Arms", String(_local8)); RootPartSwap(stage[_local1].legs, "Shoes", String(_local11)); GameData.Characters[_local1].Name = _local16; GameData.Characters[_local1].Scale = _local6; GameData.Characters[_local1].Locks = new Object(); GameData.Characters[_local1].Locks.Mouth = false; GameData.Characters[_local1].Locks.Eyes = false; GameData.Characters[_local1].Locks.Hair = false; GameData.Characters[_local1].Locks.Body = false; GameData.Characters[_local1].Locks.Arms = false; GameData.Characters[_local1].Locks.Shoes = false; GameData.Characters[_local1].Locks.Back = false; GameData.Characters[_local1].Locks.Accessory = false; GameData.Characters[_local1].Locks.Items = false; GameData.Characters[_local1].Locks.Hats = false; colorHex = "0x" + _local17; GameData.Characters[_local1].HairColor = colorHex; ColorPalette(stage[_local1].head.HairColor, colorHex); ColorPalette(stage[_local1].head2.HairColor, colorHex); stage[_local1].Pin = false; stage[_local1]._x = _local12; stage[_local1]._y = _local13; stage[_local1]._xscale = _local6; stage[_local1]._yscale = _local6; if (T == "Capsule Clone") { stage[_local1].XFace = GameData.Toys["Clone Capsule"].Target.XFace; stage[_local1].YFace = GameData.Toys["Clone Capsule"].Target.YFace; stage[_local1]._xscale = stage[_local1]._xscale * stage[_local1].XFace; stage[_local1]._yscale = stage[_local1]._yscale * stage[_local1].YFace; } else { stage[_local1].XFace = 1; stage[_local1].YFace = 1; } AddClickHandler(stage[_local1], "Character"); return(stage[_local1]); } function makeSpeechBubble(T, Attr) { var _local1 = "Bubble" + (GameData.BubbleID++); AddProp(_local1, "SpeechBubbles", "SpeechBubble"); GameData.SpeechBubbles[_local1] = new Object(); GameData.SpeechBubbles[_local1].Type = T; if (Attr) { GameData.SpeechBubbles[_local1].Name = Attr.Name; GameData.SpeechBubbles[_local1].Scale = Attr.Scale; if (GameData.Settings.PinnedLoading.Check) { stage[_local1].Pin = true; } else { stage[_local1].Pin = false; } GameData.SpeechBubbles[_local1].XScale = Attr.XScale; GameData.SpeechBubbles[_local1].YScale = Attr.YScale; GameData.SpeechBubbles[_local1].FontColor = Attr.FontColor; stage[_local1].Bubble.gotoAndStop(T); stage[_local1]._x = Attr.X; stage[_local1]._y = Attr.Y; stage[_local1]._rotation = Attr.Rotation; stage[_local1]._xscale = Attr.Scale; stage[_local1]._yscale = Attr.Scale; stage[_local1].Bubble.XFace = Attr.XFace; stage[_local1].Bubble.YFace = Attr.YFace; stage[_local1].Bubble._x = Attr.BX; stage[_local1].Bubble._y = Attr.BY; stage[_local1].Bubble._xscale = Attr.XScale * Attr.XFace; stage[_local1].Bubble._yscale = Attr.YScale * Attr.YFace; stage[_local1].Bubble._rotation = Attr.BRotation; var _local5 = new TextFormat(); _local5.color = Attr.FontColor; stage[_local1].D.setTextFormat(_local5); stage[_local1].D.setNewTextFormat(_local5); stage[_local1].D._x = Attr.TX; stage[_local1].D._y = Attr.TY; stage[_local1].D._rotation = Attr.TRotation; stage[_local1].D.text = Attr.MSG; if (Attr.FontType) { var _local7 = new TextFormat(); _local7.font = Attr.FontType; stage[_local1].FontType = Attr.FontType; stage[_local1].D.setTextFormat(_local7); stage[_local1].D.setNewTextFormat(_local7); } } else { stage[_local1].Bubble.gotoAndStop(T); if (GameData.Settings.RandomBubbles.Check) { var _local4 = random(GameData.PresetBubbles["Type" + T].length); var _local6 = Number(GameData.PresetBubbles["Type" + T][_local4][0]); var _local9 = Number(GameData.PresetBubbles["Type" + T][_local4][1]); var _local8 = Number(GameData.PresetBubbles["Type" + T][_local4][2]); var _local11 = Number(GameData.PresetBubbles["Type" + T][_local4][3]); var _local10 = Number(GameData.PresetBubbles["Type" + T][_local4][4]); GameData.SpeechBubbles[_local1].Scale = _local6; stage[_local1]._xscale = _local6; stage[_local1]._yscale = _local6; GameData.SpeechBubbles[_local1].XScale = _local9; GameData.SpeechBubbles[_local1].YScale = _local8; stage[_local1].Bubble.XFace = _local11; stage[_local1].Bubble.YFace = _local10; stage[_local1].Bubble._xscale = _local9 * _local11; stage[_local1].Bubble._yscale = _local8 * _local10; stage[_local1].Bubble._x = Number(GameData.PresetBubbles["Type" + T][_local4][5]); stage[_local1].Bubble._y = Number(GameData.PresetBubbles["Type" + T][_local4][6]); stage[_local1].Bubble._rotation = Number(GameData.PresetBubbles["Type" + T][_local4][7]); stage[_local1].D._x = Number(GameData.PresetBubbles["Type" + T][_local4][8]); stage[_local1].D._y = Number(GameData.PresetBubbles["Type" + T][_local4][9]); stage[_local1].D._rotation = Number(GameData.PresetBubbles["Type" + T][_local4][10]); stage[_local1].D.text = GameData.PresetBubbles["Type" + T][_local4][11]; var _local7 = new TextFormat(); _local7.font = GameData.PresetBubbles["Type" + T][_local4][12]; stage[_local1].FontType = GameData.PresetBubbles["Type" + T][_local4][12]; stage[_local1].D.setTextFormat(_local7); stage[_local1].D.setNewTextFormat(_local7); stage[_local1].XMov = random(51) - 25; stage[_local1].YMov = random(51) - 25; } else { GameData.SpeechBubbles[_local1].Scale = 100; GameData.SpeechBubbles[_local1].XScale = 100; GameData.SpeechBubbles[_local1].YScale = 100; stage[_local1].Bubble.XFace = 1; stage[_local1].Bubble.YFace = 1; if (T == 4) { stage[_local1].D._y = 0; stage[_local1].D.text = "Double click this to edit text."; } else { stage[_local1].D.text = "\n\n\nDouble click this to edit text."; } stage[_local1].FontType = "Wild Words"; } GameData.SpeechBubbles[_local1].Name = _local1; GameData.SpeechBubbles[_local1].FontColor = "0x000000"; stage[_local1]._x = 200; stage[_local1]._y = 200; stage[_local1].Pin = false; playSound("Pop"); } AddClickHandler(stage[_local1], "SpeechBubble"); return(stage[stage[_local1]]); } function setBubbleClickHandlers(MC) { MC.Bubble.head.onPress = function () { clickCheck(this._parent._parent, "rotate"); }; setActionRelease(MC.Bubble.head); MC.Bubble.body.onPress = function () { clickCheck(this._parent._parent, "drag"); }; setActionRelease(MC.Bubble.body); MC.D.onSetFocus = function () { GameData.KeyLock = true; }; MC.D.onKillFocus = function () { GameData.KeyLock = false; setBubble(GameData.Target); Interface.TargetFrame.preview.bubble.D.text = GameData.Target.D.text; }; } function setKeyLocks(MC) { MC.onSetFocus = function () { GameData.KeyLock = true; }; MC.onKillFocus = function () { GameData.KeyLock = false; }; } function clickCheck(MC, A) { if (GameData.Settings.ClickStopsSpin.Check) { MC.Spin = 0; } MC.XMov = 0; MC.YMov = 0; if (Key.isDown(16)) { Target(MC); if (GameData.TargetType == "Character") { MC.OldScale = Number(GameData.Characters[MC._name].Scale); GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "Object") { MC.OldScale = GameData.Objects[MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "Screenshot") { MC.OldScale = GameData.Screenshots[MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else if (GameData.TargetType == "SpeechBubble") { MC.OldScale = GameData.SpeechBubbles[MC._name].Scale; MC.OldXScale = GameData.SpeechBubbles[MC._name].XScale; MC.OldYScale = GameData.SpeechBubbles[MC._name].YScale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } else { MC.OldScale = GameData[getArray()][MC._name].Scale; GameData.Xmod = _root._xmouse; GameData.Ymod = _root._ymouse; GameData.Action = "scale"; } } else if (Key.isDown(17)) { Target(MC); if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.startDrag(); } else if ((GameData.TargetType == "Character") && (GameData.Settings.HeadRotates.Check)) { GameData.DoubleClick = GameData.DCrate; GameData.Action = "drag"; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; } else { GameData.DoubleClick = GameData.DCrate; GameData.Action = "rotate"; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; } } else if ((GameData.DoubleClick > 0) && (GameData.Target == MC)) { if (GameData.Target._name == "Grouchy Reimu") { HaxSignBE(); } else if (GameData.Target._name == "Clone Capsule") { if (stage["Clone Capsule"].char._visible) { activateCloneCapsule(); } else { openDNAInput(); } } else if (GameData.TargetType == "SpeechBubble") { if (GameData.Target.D.type == "dynamic") { editBubble(GameData.Target); } else { setBubble(GameData.Target); } } else if (GameData.TargetType == "Object") { OpenMenu(1, Interface.GeneralOptions); OnLoadHandler(Interface.GeneralOptions); } else if (GameData.TargetType == "Screenshot") { GameData.Menus.Functions.OpenWindow(this, "SnapshotOptions"); } else if (GameData.TargetType == "Cluster") { GameData.Menus.Functions.OpenWindow(this, "ClusterOptions"); } else if (GameData.TargetType == "Rain") { GameData.Menus.Functions.OpenWindow(this, "RainOptions"); } else if (GameData.TargetType == "Character") { openCOMenu(); } } else { GameData.DoubleClick = GameData.DCrate; GameData.Action = A; GameData.Xmod = _root._xmouse - MC._x; GameData.Ymod = _root._ymouse - MC._y; Target(MC); } } function editBubble(MC) { MC.D.type = "input"; MC.D.selectable = true; Selection.setFocus(MC.D); } function setBubble(MC) { MC.D.type = "dynamic"; MC.D.selectable = false; } function setActionRelease(MC) { MC.onRelease = function () { releaseHandler(); }; MC.onReleaseOutside = function () { releaseHandler(); }; } function releaseHandler() { if (GameData.TargetType == "Character") { if ((stage["Clone Capsule"]._visible && (getDist(stage["Clone Capsule"], _root._xmouse, _root._ymouse) < 50)) && (!stage["Clone Capsule"].char._visible)) { injectCloneCapsule(GameData.Target); } else if ((bg.fusionlab && (getDist(bg.fusionlab.fusion1, _root._xmouse, _root._ymouse) < 50)) && (!bg.fusionlab.fusion1.char._visible)) { injectFusionTank(1, GameData.Target); } else if ((bg.fusionlab && (getDist(bg.fusionlab.fusion2, _root._xmouse, _root._ymouse) < 50)) && (!bg.fusionlab.fusion2.char._visible)) { injectFusionTank(2, GameData.Target); } else if (stage["Mysterious Gap"]._visible && (getDist(stage["Mysterious Gap"], _root._xmouse, _root._ymouse) < 50)) { if (!GameData.GameOn) { pongStart(); } } } else if (GameData.TargetType == "SpeechBubble") { GameData.Target.Bubble.stopDrag(); } else if (GameData.Target._name == "Boxing Chen") { BoxingChenAttack(); } _root.GameData.Action = ""; } function BringToFront(MC) { var _local1 = getDID(MC._name); _local1--; while (_local1 > -1) { MC.swapDepths(GameData.Depths.StageList[_local1].Depth); _local1--; } fixDepthList(); } function SendToBack(MC) { var _local1 = getDID(MC._name); _local1++; while (_local1 < GameData.Depths.StageList.length) { MC.swapDepths(GameData.Depths.StageList[_local1].Depth); _local1++; } fixDepthList(); } function fixDepthList() { i = 0; while (i < GameData.Depths.StageList.length) { GameData.Depths.StageList[i].Depth = stage[GameData.Depths.StageList[i].Name].getDepth(); i++; } GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); } function BringForward(MC) { var _local1 = getDID(MC._name); if (_local1 > 0) { MC.swapDepths(GameData.Depths.StageList[_local1 - 1].Depth); } fixDepthList(); } function SendBackward(MC) { var _local1 = getDID(MC._name); if (_local1 < (GameData.Depths.StageList.length - 1)) { MC.swapDepths(GameData.Depths.StageList[_local1 + 1].Depth); } fixDepthList(); } function Delete(MC) { var _local1 = MC._name; if (GameData.Toys[_local1]) { if (_local1 == "Boxing Chen") { resetBoxingChen(); } MC._visible = false; Target(); } else { if (GameData.Characters[_local1]) { delete GameData.Characters[_local1]; } else if (GameData.SpeechBubbles[_local1]) { delete GameData.SpeechBubbles[_local1]; } else if (GameData.Objects[_local1]) { delete GameData.Objects[_local1]; } MC.removeMovieClip(); if (MC._name == _local1) { trace("Delete failed! " + MC); } } if (GameData.Target == MC) { Target(); CloseMenus(1); Manipulator._visible = false; } GameData.Depths.StageList.splice(getDID(_local1), 1); } function RandomizeAll(MC) { if ((!GameData.Characters[MC._name].Locks.Hats) && (!GameData.Locks.Hats)) { RootPartSwap(MC.hat, "Hats", "random"); } if ((!GameData.Characters[MC._name].Locks.Back) && (!GameData.Locks.Back)) { RootPartSwap(MC.wings, "Back", "random"); } if ((!GameData.Characters[MC._name].Locks.Items) && (!GameData.Locks.Items)) { RootPartSwap(MC.item, "Items", "random"); } if ((!GameData.Characters[MC._name].Locks.Accessory) && (!GameData.Locks.Accessory)) { RootPartSwap(MC.accessory, "Acc", "random"); } if ((!GameData.Characters[MC._name].Locks.Hair) && (!GameData.Locks.Hair)) { RootPartSwap(MC.head, "Hair", "random"); } if ((!GameData.Characters[MC._name].Locks.Body) && (!GameData.Locks.Body)) { RootPartSwap(MC.body, "Body", "random"); } if ((!GameData.Characters[MC._name].Locks.Arms) && (!GameData.Locks.Arms)) { RootPartSwap(MC.arms, "Arms", "random"); } if ((!GameData.Characters[MC._name].Locks.Shoes) && (!GameData.Locks.Shoes)) { RootPartSwap(MC.legs, "Shoes", "random"); } if ((!GameData.Characters[MC._name].Locks.Eyes) && (!GameData.Locks.Eyes)) { RootPartSwap(MC.eyes, "Eyes", "random"); } if ((!GameData.Characters[MC._name].Locks.Mouth) && (!GameData.Locks.Mouth)) { RootPartSwap(MC.mouth, "Mouth", "random"); } } function RootPartSwap(MC, T, N) { if (N == "random") { var _local2 = SwapPart(MC, T, GameData.Parts[T].length - 1); } else { var _local2 = SwapPart(MC, T, Number(N)); } if (T == "Hats") { GameData.Characters[MC._parent._name].hatFrame = _local2; } else if (T == "Acc") { GameData.Characters[MC._parent._name].accFrame = _local2; } else if (T == "Back") { GameData.Characters[MC._parent._name].wingFrame = _local2; } else if (T == "Items") { GameData.Characters[MC._parent._name].itemFrame = _local2; } else if (T == "Hair") { GameData.Characters[MC._parent._name].headFrame = _local2; } else if (T == "Arms") { GameData.Characters[MC._parent._name].armFrame = _local2; } else if (T == "Shoes") { GameData.Characters[MC._parent._name].shoeFrame = _local2; } else if (T == "Body") { GameData.Characters[MC._parent._name].bodyFrame = _local2; } else if (T == "Eyes") { GameData.Characters[MC._parent._name].eyeFrame = _local2; } else if (T == "Mouth") { GameData.Characters[MC._parent._name].mouthFrame = _local2; } if (GameData.Target == MC._parent) { if (T == "Hats") { SwapPart(Interface.TargetFrame.preview.char.hat, T, _local2); } else if (T == "Acc") { SwapPart(Interface.TargetFrame.preview.char.accessory, T, _local2); } else if (T == "Hair") { SwapPart(Interface.TargetFrame.preview.char.hair, T, _local2); } else if (T == "Eyes") { SwapPart(Interface.TargetFrame.preview.char.eyes, T, _local2); } else if (T == "Mouth") { SwapPart(Interface.TargetFrame.preview.char.mouth, T, _local2); } } } function setCharLook(T, S) { if (GameData.Parts.Hats[S.hatFrame][1]) { T.hat._visible = true; T.hat.gotoAndStop(GameData.Parts.Hats[S.hatFrame][1]); } else { T.hat._visible = false; } T.head.gotoAndStop(GameData.Parts.Hair[S.headFrame][1]); T.head.HairColor.gotoAndStop(GameData.Parts.Hair[S.headFrame][1]); if (S.HairColor) { ColorPalette(T.head.HairColor, S.HairColor); } if (GameData.Parts.Eyes[S.eyeFrame][5]) { T.head.eye2._visible = true; T.head.eye2.gotoAndStop(GameData.Parts.Eyes[S.eyeFrame][5]); } else { T.head.eye2._visible = false; } if (GameData.Parts.Hair[S.headFrame][5]) { T.head2._visible = true; T.head2.gotoAndStop(GameData.Parts.Hair[S.headFrame][5]); T.head2.HairColor.gotoAndStop(GameData.Parts.Hair[S.headFrame][5]); if (S.HairColor) { ColorPalette(T.head2.HairColor, S.HairColor); } } else { T.head2._visible = false; } if (GameData.Parts.Body[S.bodyFrame][1]) { T.body._visible = true; T.body.gotoAndStop(GameData.Parts.Body[S.bodyFrame][1]); } else { T.body._visible = false; } if (GameData.Parts.Arms[S.armFrame][1]) { T.arms._visible = true; T.arms.gotoAndStop(GameData.Parts.Arms[S.armFrame][1]); } else { T.arms._visible = false; } if (GameData.Parts.Shoes[S.shoeFrame][1]) { T.legs._visible = true; T.legs.gotoAndStop(GameData.Parts.Shoes[S.shoeFrame][1]); } else { T.legs._visible = false; } T.eyes.gotoAndStop(GameData.Parts.Eyes[S.eyeFrame][1]); if (GameData.Parts.Items[S.itemFrame][1]) { T.item._visible = true; T.item.gotoAndStop(GameData.Parts.Items[S.itemFrame][1]); } else { T.item._visible = false; } if (GameData.Parts.Back[S.wingFrame][1]) { T.wings._visible = true; T.wings.gotoAndStop(GameData.Parts.Back[S.wingFrame][1]); } else { T.wings._visible = false; } if (GameData.Parts.Acc[S.accFrame][1]) { T.accessory._visible = true; T.accessory.gotoAndStop(GameData.Parts.Acc[S.accFrame][1]); } else { T.accessory._visible = false; } if (GameData.Parts.Mouth[S.mouthFrame][1]) { T.mouth._visible = true; T.mouth.gotoAndStop(GameData.Parts.Mouth[S.mouthFrame][1]); } else { T.mouth._visible = false; } } function QuickSwap(MC, N, T) { if ((!GameData.Characters[MC._name].Locks.Hats) && ((T == "Hats") || (T == "All"))) { var _local5 = GameData.Characters[MC._name].hatFrame + N; if (_local5 < 1) { _local5 = GameData.Parts.Hats.length - 2; } else if (_local5 > (GameData.Parts.Hats.length - 2)) { _local5 = 1; } RootPartSwap(MC.hat, "Hats", String(_local5)); } if ((!GameData.Characters[MC._name].Locks.Eyes) && ((T == "Eyes") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local11 = GameData.Characters[MC._name].eyeFrame + N; if (_local11 < 0) { _local11 = GameData.Parts.Eyes.length - 2; } else if (_local11 > (GameData.Parts.Eyes.length - 2)) { _local11 = 0; } RootPartSwap(MC.eyes, "Eyes", String(_local11)); } if ((!GameData.Characters[MC._name].Locks.Mouth) && ((T == "Mouth") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local8 = GameData.Characters[MC._name].mouthFrame + N; if (_local8 < 1) { _local8 = GameData.Parts.Mouth.length - 2; } else if (_local8 > (GameData.Parts.Mouth.length - 2)) { _local8 = 1; } RootPartSwap(MC.mouth, "Mouth", String(_local8)); } if ((!GameData.Characters[MC._name].Locks.Hair) && ((T == "Hair") || (T == "All"))) { var _local7 = GameData.Characters[MC._name].headFrame + N; if (_local7 < 0) { _local7 = GameData.Parts.Hair.length - 2; } else if (_local7 > (GameData.Parts.Hair.length - 2)) { _local7 = 0; } RootPartSwap(MC.head, "Hair", String(_local7)); } if ((!GameData.Characters[MC._name].Locks.Arms) && ((T == "Arms") || (T == "All"))) { var _local4 = GameData.Characters[MC._name].armFrame + N; if (_local4 < 0) { _local4 = GameData.Parts.Arms.length - 2; } else if (_local4 > (GameData.Parts.Arms.length - 2)) { _local4 = 0; } RootPartSwap(MC.arms, "Arms", String(_local4)); } if ((!GameData.Characters[MC._name].Locks.Shoes) && ((T == "Shoes") || (T == "All"))) { var _local13 = GameData.Characters[MC._name].shoeFrame + N; if (_local13 < 0) { _local13 = GameData.Parts.Shoes.length - 2; } else if (_local4 > (GameData.Parts.Shoes.length - 2)) { _local13 = 0; } RootPartSwap(MC.legs, "Shoes", String(_local13)); } if ((!GameData.Characters[MC._name].Locks.Body) && ((T == "Body") || (T == "All"))) { var _local6 = GameData.Characters[MC._name].bodyFrame + N; if (_local6 < 1) { _local6 = GameData.Parts.Body.length - 2; } else if (_local6 > (GameData.Parts.Body.length - 2)) { _local6 = 1; } RootPartSwap(MC.body, "Body", String(_local6)); } if ((!GameData.Characters[MC._name].Locks.Items) && ((T == "Items") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local9 = GameData.Characters[MC._name].itemFrame + N; if (_local9 < 0) { _local9 = GameData.Parts.Items.length - 2; } else if (_local9 > (GameData.Parts.Items.length - 2)) { _local9 = 0; } RootPartSwap(MC.item, "Items", String(_local9)); } if ((!GameData.Characters[MC._name].Locks.Back) && ((T == "Back") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local12 = GameData.Characters[MC._name].wingFrame + N; if (_local12 < 0) { _local12 = GameData.Parts.Back.length - 2; } else if (_local12 > (GameData.Parts.Back.length - 2)) { _local12 = 0; } RootPartSwap(MC.wings, "Back", String(_local12)); } if ((!GameData.Characters[MC._name].Locks.Accessory) && ((T == "Accessory") || ((T == "All") && (!GameData.Settings.OldQS.Check)))) { var _local10 = GameData.Characters[MC._name].accFrame + N; if (_local10 < 0) { _local10 = GameData.Parts.Acc.length - 2; } else if (_local10 > (GameData.Parts.Acc.length - 2)) { _local10 = 0; } RootPartSwap(MC.accessory, "Acc", String(_local10)); } } function resetBoxingChen() { if (stage["Boxing Chen"].Target) { stage["Boxing Chen"]._xscale = 100; stage["Boxing Chen"]._yscale = 100; stage["Boxing Chen"].Target._rotation = stage["Boxing Chen"].TR; stage["Boxing Chen"].Target.eyes.gotoAndStop(GameData.Parts.Eyes[GameData.Characters[stage["Boxing Chen"].Target._name].eyeFrame][1]); if (GameData.Characters[stage["Boxing Chen"].Target._name].mouthFrame) { stage["Boxing Chen"].Target.mouth.gotoAndStop(GameData.Parts.Mouth[GameData.Characters[stage["Boxing Chen"].Target._name].mouthFrame][1]); stage["Boxing Chen"].Target.mouth._visible = true; } else { stage["Boxing Chen"].Target.mouth._visible = false; } stage["Boxing Chen"].Target = undefined; } } function openDNAInput() { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "DNA Strand Input"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.Base); Interface.DNAMenu.DNAdata.text = "Enter DNA"; Interface.DNAMenu.OK.bName.text = "Spawn"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); makeFromDNA(Interface.DNAMenu.DNAdata.text); CloseMenus(1); }; } function showDNAstrand(O) { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "DNA Strand"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.Base); Interface.DNAMenu.DNAdata.text = getDNA(O); Interface.DNAMenu.OK.bName.text = "Close"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); CloseMenus(1); }; } function makeFromDNA(X) { if (GameData.Presets[X]) { var _local1 = makeChar(X); } else { var _local1 = makeChar("DNA-" + X); } injectCloneCapsule(_local1); } function getDNA(O) { var _local1 = GameData.Version + ":"; _local1 = _local1 + (O.Name + ":"); _local1 = _local1 + (O.Scale + ":"); _local1 = _local1 + (O.hatFrame + ":"); _local1 = _local1 + (O.headFrame + ":"); _local1 = _local1 + (O.bodyFrame + ":"); _local1 = _local1 + (O.armFrame + ":"); _local1 = _local1 + (O.shoeFrame + ":"); _local1 = _local1 + (O.eyeFrame + ":"); _local1 = _local1 + (O.mouthFrame + ":"); _local1 = _local1 + (O.itemFrame + ":"); _local1 = _local1 + (O.accFrame + ":"); _local1 = _local1 + (O.wingFrame + ":"); _local1 = _local1 + O.HairColor.substr(2, 6); return(_local1); } function injectCloneCapsule(MC) { playSound("Pop"); GameData.Toys["Clone Capsule"].Char = GameData.Characters[MC._name]; GameData.Toys["Clone Capsule"].Target = MC; setCharLook(stage["Clone Capsule"].char, GameData.Toys["Clone Capsule"].Char); stage["Clone Capsule"].char._visible = true; MC._visible = false; Target(stage["Clone Capsule"]); } function ejectCloneCapsule() { stage["Clone Capsule"].char._visible = false; Interface.TargetFrame.preview.toy.char._visible = false; GameData.Toys["Clone Capsule"].Target._visible = true; GameData.Toys["Clone Capsule"].Target._x = stage["Clone Capsule"]._x; GameData.Toys["Clone Capsule"].Target._y = stage["Clone Capsule"]._y; GameData.Toys["Clone Capsule"].Target.XMov = random(10) + 20; GameData.Toys["Clone Capsule"].Target.YMov = random(5) + 10; } function activateCloneCapsule() { if (GameData.Toys["Clone Capsule"].Mode == 1) { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; ColorPalette(_local1.head2.HairColor, _local1.head.HairColor.RGB); } else if (GameData.Toys["Clone Capsule"].Mode == 2) { c = 0; while (c < 6) { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; _local1._xscale = GameData.ScaleLimit; _local1._yscale = GameData.ScaleLimit; GameData.Characters[_local1._name].Scale = GameData.ScaleLimit; ColorPalette(_local1.head2.HairColor, _local1.head.HairColor.RGB); c++; } } else if (GameData.Toys["Clone Capsule"].Mode == 3) { ejectCloneCapsule(); GameData.Toys["Clone Capsule"].Target._xscale = 100; GameData.Toys["Clone Capsule"].Target._yscale = 100; GameData.Characters[GameData.Toys["Clone Capsule"].Target._name].Scale = 100; Scramble(GameData.Toys["Clone Capsule"].Target); CloseMenus(1); } else { var _local1 = makeChar("Capsule Clone"); _local1.XMov = random(10) + 20; _local1.YMov = random(5) + 10; ColorPalette(_local1.head2.HairColor, _local1.head.HairColor.RGB); Scramble(_local1); } } function HaxSignBE() { stage["Grouchy Reimu"]._visible = false; _root.attachMovie("HaxSign", "HaxSign", 9999); GameData.Chat.Doom = 120; HaxSign.clock = 60; HaxSign._xscale = (Stage.width * 100) / 550; HaxSign._yscale = (Stage.height * 100) / 400; HaxSign.onEnterFrame = function () { if (this.clock > 0) { this.clock--; } else { this.removeMovieClip(); } }; for (c in GameData.Characters) { if (stage[c]._visible && (!stage[c].Pin)) { stage[c].Doom = random(100) + 100; } } Target(); } function tinkerCloneCapsule() { GameData.Toys["Clone Capsule"].Mode = random(4) + 1; if (GameData.Toys["Clone Capsule"].Mode == 4) { stage["Clone Capsule"].lights.play(); if (Interface.TargetFrame.preview.toy.lights) { Interface.TargetFrame.preview.toy.lights.play(); } } else { stage["Clone Capsule"].lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); if (Interface.TargetFrame.preview.toy.lights) { Interface.TargetFrame.preview.toy.lights.gotoAndStop(GameData.Toys["Clone Capsule"].Mode); } } } function ColorPalette(MC, Hexa) { var _local1 = new Color(MC); _local1.setRGB(Hexa); MC.RGB = Hexa; } function Sys(msg, snd) { if (GameData.Settings.SysMessages.Check) { for (S in SysConsole) { SysConsole[S]._y = SysConsole[S]._y - 30; } SysConsole.attachMovie("SysMsg", "Sys" + GameData.SysID, GameData.SysID); SysConsole["Sys" + GameData.SysID].D.text = msg; SysConsole["Sys" + GameData.SysID].D.selectable = false; SysConsole["Sys" + GameData.SysID].CD = 50; GameData.SysID++; if (snd) { playSound(snd); } } } function setBGProperties() { bg._x = Number(Interface.BGMenu.lX.text); bg._y = Number(Interface.BGMenu.lY.text); bg._xscale = Number(Interface.BGMenu.sX.text); bg._yscale = Number(Interface.BGMenu.sX.text); bg._rotation = Number(Interface.BGMenu.rD.text); Dimmer._alpha = 100 - Number(Interface.BGMenu.Br.text); GameData.Friction = getFriction(Number(Interface.BGMenu.Fr.text)); } function SwapBG(ID) { if (bg.fusionlab) { c = 1; while (c <= 3) { if (bg.fusionlab["fusion" + c].char._visible) { ejectFusionTank(c); } c++; } } else if (bg.yuyuko) { StopYuyuko(); } if (GameData.BGs[ID] == "none") { bg._visible = false; GameData.BG = 0; } else { bg._visible = true; if (GameData.BGs[ID] == "random") { SwapBG(random(GameData.BGs.length)); } else { bg.gotoAndStop(GameData.BGs[ID][1]); GameData.BG = ID; } } if (bg.nameBox1) { i = 0; while (i < 5) { bg["nameBox" + i].html = true; bg["nameBox" + i].htmlText = ((GameData.Imageboard.PostHeaders[i][0] + " <font color=\"#000000\" size=\"14\">") + GameData.Imageboard.PostHeaders[i][1]) + "</font>"; bg["hitBox" + i]._alpha = 0; bg["hitBox" + i].ID = i; bg["hitBox" + i].onRelease = function () { Interface.RenameMenu.ID = this.ID; Interface.RenameMenu.iName.text = GameData.Imageboard.PostHeaders[this.ID][0]; var _local2 = new TextFormat(); _local2.font = "Arial"; Interface.RenameMenu.iName.setTextFormat(_local2); Selection.setFocus(Interface.RenameMenu.iName); Selection.setSelection(0, 0); Interface.RenameMenu.OK.onRelease = function () { GameData.Imageboard.PostHeaders[this._parent.ID][0] = Interface.RenameMenu.iName.text; bg["nameBox" + this._parent.ID].htmlText = ((GameData.Imageboard.PostHeaders[this._parent.ID][0] + " <font color=\"#000000\" size=\"14\">") + GameData.Imageboard.PostHeaders[this._parent.ID][1]) + "</font>"; CloseMenus(1); }; OpenMenu(3, Interface.RenameMenu, this.BG); }; bg["tB" + i].onSetFocus = function () { GameData.KeyLock = true; }; bg["tB" + i].onKillFocus = function () { GameData.KeyLock = false; }; i++; } } else if (bg.randomColor) { myColor = Math.round(Math.random() * 16777215); myColoredObject = new Color(bg.randomColor); myColoredObject.setRGB(myColor); } else if (bg.yuyuko) { bg.hitBox.onEnterFrame = function () { if (this.DB > 0) { this.DB--; } }; bg.hitBox.onRelease = function () { if (this.DB > 0) { if (bg.yuyuko._currentframe == 1) { bg.yuyuko.gotoAndStop(2); } else { StopYuyuko(); } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }; } } function StopYuyuko() { bg.yuyuko.gotoAndStop(1); for (c in stage) { if (GameData.Characters[c]) { setCharLook(stage[c], GameData.Characters[c]); stage[c]._xscale = GameData.Characters[c].Scale; stage[c]._yscale = GameData.Characters[c].Scale; } } } function injectFusionTank(N, T) { playSound("Pop"); setCharLook(bg.fusionlab["fusion" + N].char, GameData.Characters[T._name]); bg.fusionlab["fusion" + N].char._visible = true; bg.fusionlab["fusion" + N].lights.gotoAndStop(1); fixFusionLights(); bg.fusionlab["fusion" + N].Target = T; T._visible = false; Target(); } function fixFusionLights() { if (bg.fusionlab.fusion1.char._visible && (bg.fusionlab.fusion2.char._visible)) { bg.fusionlab.fusion3.lights.gotoAndStop(1); } else if (bg.fusionlab.fusion1.char._visible || (bg.fusionlab.fusion2.char._visible)) { bg.fusionlab.fusion3.lights.gotoAndStop(2); } else { bg.fusionlab.fusion3.lights.gotoAndStop(3); } } function activateFusion() { if (bg.fusionlab.fusion3.char._visible) { ejectFusionTank(3); } else { var _local1 = GameData.Version + ":"; var _local3 = GameData.Characters[bg.fusionlab.fusion1.Target._name].Name; var _local2 = GameData.Characters[bg.fusionlab.fusion2.Target._name].Name; n = 0; while (n < GameData.Fusion.Names.length) { if (((_local3 == GameData.Fusion.Names[n][0]) && (_local2 == GameData.Fusion.Names[n][1])) || ((_local2 == GameData.Fusion.Names[n][0]) && (_local3 == GameData.Fusion.Names[n][1]))) { var _local4 = GameData.Fusion.Names[n][2]; } else { var _local4 = _local3 + _local2; } n++; } _local1 = _local1 + (_local4 + ":"); var _local11 = Number(GameData.Characters[bg.fusionlab.fusion1.Target._name].Scale); var _local9 = Number(GameData.Characters[bg.fusionlab.fusion2.Target._name].Scale); var _local13 = (_local11 + _local9) / 2; _local1 = _local1 + (_local13 + ":"); if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].hatFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].hatFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].headFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].headFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].bodyFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].bodyFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].armFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].armFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].shoeFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].shoeFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].eyeFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].eyeFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].mouthFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].mouthFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].itemFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].itemFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].accFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].accFrame + ":"); } if (random(2)) { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion1.Target._name].wingFrame + ":"); } else { _local1 = _local1 + (GameData.Characters[bg.fusionlab.fusion2.Target._name].wingFrame + ":"); } var _local7 = random(3); if (_local7 == 1) { _local1 = _local1 + GameData.Characters[bg.fusionlab.fusion1.Target._name].HairColor.substr(2, 6); } else if (_local7 == 2) { _local1 = _local1 + GameData.Characters[bg.fusionlab.fusion2.Target._name].HairColor.substr(2, 6); } else { var _local6 = GameData.Characters[bg.fusionlab.fusion1.Target._name].HairColor; var _local5 = GameData.Characters[bg.fusionlab.fusion2.Target._name].HairColor; var _local16 = (toRGB(_local6.charAt(2)) * 16) + toRGB(_local6.charAt(3)); var _local20 = (toRGB(_local6.charAt(4)) * 16) + toRGB(_local6.charAt(5)); var _local18 = (toRGB(_local6.charAt(6)) * 16) + toRGB(_local6.charAt(7)); var _local14 = (toRGB(_local5.charAt(2)) * 16) + toRGB(_local5.charAt(3)); var _local19 = (toRGB(_local5.charAt(4)) * 16) + toRGB(_local5.charAt(5)); var _local17 = (toRGB(_local5.charAt(6)) * 16) + toRGB(_local5.charAt(7)); var _local12 = Math.round((_local16 + _local14) / 2); var _local10 = Math.round((_local20 + _local19) / 2); var _local15 = Math.round((_local18 + _local17) / 2); _local1 = _local1 + getRGB(_local12, _local10, _local15).substr(2, 6); } var _local8 = makeChar("DNA-" + _local1); injectFusionTank(3, _local8); } } function ejectFusionTank(N) { bg.fusionlab["fusion" + N].char._visible = false; bg.fusionlab["fusion" + N].lights.gotoAndStop(3); bg.fusionlab["fusion" + N].Target._visible = true; fixFusionLights(); bg.fusionlab["fusion" + N].Target._x = bg.fusionlab["fusion" + N]._x; bg.fusionlab["fusion" + N].Target._y = bg.fusionlab["fusion" + N]._y; Scramble(bg.fusionlab["fusion" + N].Target); } function BoxingChenAttack() { var _local5 = new Array(); for (c in GameData.Characters) { var _local1 = getDist(stage["Boxing Chen"], stage[c]._x, stage[c]._y); if (stage[c]._visible && (_local1 < (GameData.Toys["Boxing Chen"].Range * (GameData.Characters[c].Scale / 100)))) { _local5.push({ID:c, Dist:_local1}); } } _local5.sortOn(["Dist", "ID"]); var _local2 = stage[_local5[0].ID]; if (_local2) { playSound("Boxing"); stage["Boxing Chen"].Spin = 0; stage["Boxing Chen"].XMov = 0; stage["Boxing Chen"].YMov = 0; stage["Boxing Chen"].AttackRoll = 85; stage["Boxing Chen"].Target = _local2; stage["Boxing Chen"].TR = _local2._rotation; stage["Boxing Chen"]._x = _local2._x + ((30 * Math.abs(_local2._xscale)) / 100); stage["Boxing Chen"]._y = _local2._y - ((20 * Math.abs(_local2._yscale)) / 100); stage["Boxing Chen"]._xscale = Math.abs(_local2._xscale); stage["Boxing Chen"]._yscale = Math.abs(_local2._yscale); if (_local2._yscale < 0) { _local2._rotation = 270; } else { _local2._rotation = 90; } _local2.eyes.gotoAndStop(8); _local2.mouth.gotoAndStop(27); _local2.mouth._visible = true; if (stage["Boxing Chen"].getDepth() < _local2.getDepth()) { BringToFront(stage["Boxing Chen"]); } } } function setColorSliderRelease(MC) { MC.onRelease = function () { CSRhandler(this); }; MC.onReleaseOutside = function () { CSRhandler(this); }; } function CSRhandler(MC) { MC.stopDrag(); delete MC.onEnterFrame; } function SwapPalette(MC) { var _local4 = Math.round(MC.Rs._x); var _local5 = Math.round(MC.Gs._x); var _local3 = Math.round(MC.Bs._x); colorHex = getRGB(_local4, _local5, _local3); ColorPalette(MC.Cp.BG, colorHex); if (GameData.TargetType == "Character") { GameData.Characters[GameData.Target._name].HairColor = colorHex; MC._parent.rgbcI.text = GameData.Characters[GameData.Target._name].HairColor.substr(2, 6); ColorPalette(GameData.Target.head.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, colorHex); ColorPalette(GameData.Target.head2.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, colorHex); } else if (GameData.TargetType == "SpeechBubble") { GameData.SpeechBubbles[GameData.Target._name].FontColor = colorHex; MC._parent.rgbcI.text = GameData.SpeechBubbles[GameData.Target._name].FontColor.substr(2, 6); var _local2 = new TextFormat(); _local2.color = colorHex; GameData.Target.D.setTextFormat(_local2); GameData.Target.D.setNewTextFormat(_local2); } } function pongStart() { _root.createEmptyMovieClip("game", 200); GameData.GameOn = true; game.onEnterFrame = function () { if (TopDimmer._alpha < 100) { TopDimmer._alpha = TopDimmer._alpha + 10; GameData.Target._rotation = GameData.Target._rotation + 30; GameData.Target._xscale = GameData.Target._xscale * 0.9; GameData.Target._yscale = GameData.Target._yscale * 0.9; } else { game.Paused = false; game.Score = 0; game.Graze = 0; game.ShowScore = 0; game.S = 0; game.B = 0; game.TimeBonus = 300; game.TimeBonusC = 30; game.Level = 1; game.Type = "Pong"; GameData.Target._visible = false; ClickBlocker._visible = true; pongFixScale(); if (GameData.StageCache) { _root.createEmptyMovieClip("stageShot", 55); screenShot(stageShot); stage._visible = false; bg._visible = false; Manipulator._visible = false; } game.attachMovie("BGBox", "TopBoundry", 1); game.TopBoundry._height = 10; game.TopBoundry._width = 510; game.TopBoundry._x = 20; game.TopBoundry._y = 30; game.TopBoundry._alpha = GameData.Buttons.Opacity; game.attachMovie("BGBox", "BottomBoundry", 2); game.BottomBoundry._height = 10; game.BottomBoundry._width = 510; game.BottomBoundry._x = 20; game.BottomBoundry._y = 360; game.BottomBoundry._alpha = GameData.Buttons.Opacity; game.attachMovie("ReimuBarrier", "bomb", 3); game.bomb._xscale = 160; game.bomb._yscale = 160; game.bomb._y = 190; game.bomb._visible = false; game.createEmptyMovieClip("bonus", 5); game.createEmptyMovieClip("shots", 99); game.attachMovie("Char", "Player", 10); game.Player.attachMovie("Focus", "hitbox", 10); game.Player.hitbox._visible = false; game.Player.Power = 0; game.Player.attachMovie("ReimuBarrier", "block", 20); game.Player.block._x = 50; game.Player.block._y = -60; game.Player.block._xscale = 110; game.Player.block._yscale = 110; game.Player.block._visible = false; setCharLook(game.Player, GameData.Characters[GameData.Target._name]); game.Player.eF = game.Player.eyes._currentframe; game.Player.mF = game.Player.mouth._currentframe; game.Player.mV = game.Player.mouth._visible; game.Player._x = -50; game.Player._y = 200; game.Player._xscale = 30; game.Player._yscale = 30; game.Player.Lives = 3; game.Player.NextLife = 1000; i = 0; while (i < 4) { game.attachMovie("Paddle", "Op" + i, i + 11); game["Op" + i]._xscale = 30; game["Op" + i]._yscale = 30; game["Op" + i]._visible = false; i++; } game.createEmptyMovieClip("Yukari", 20); makePresetChar(game.Yukari, "Yukari (IaMP)", "Chr", 20); game.Yukari.attachMovie("GapChar", "gap", 10); game.Yukari.gap._xscale = -100; game.Yukari.gap._x = 100; game.Yukari.gap._y = -300; game.Yukari.gap._rotation = 90; game.Yukari.gap.char._xscale = -100; game.Yukari.gap.char._x = 50; game.Yukari.gap.char._y = -30; game.Yukari.gap.char._rotation = 90; game.Yukari.gap.truck._visible = false; game.Yukari.gap._visible = false; game.Yukari._x = 600; game.Yukari._y = 200; game.Yukari._xscale = -30; game.Yukari._yscale = 30; game.Yukari.Speed = 4; game.Yukari.Life = 50; game.Yukari.MaxLife = 50; game.Yukari.GapC = 0; game.Yukari.ShotDelay = 100; game.Yukari.item._visible = false; game.createEmptyMovieClip("Ran", 30); makePresetChar(game.Ran, "Ran (2)", "Chr", 10); game.Ran.attachMovie("Focus", "hitbox", 20); game.Ran.hitbox._visible = false; game.Ran._x = 610; game.Ran._y = 295; game.Ran.Chr._y = 30; game.Ran._xscale = -30; game.Ran._yscale = 30; game.Ran.Speed = 10; game.createEmptyMovieClip("Chen", 31); makePresetChar(game.Chen, "Chen (2)", "Chr", 10); game.Chen.attachMovie("Focus", "hitbox", 20); game.Chen.hitbox._visible = false; game.Chen._x = 610; game.Chen._y = 295; game.Chen.Chr._y = 30; game.Chen._xscale = -30; game.Chen._yscale = 30; game.Chen.Speed = 7; game.Chen._visible = false; game.createEmptyMovieClip("Yuyuko", 32); makePresetChar(game.Yuyuko, "Yuyuko (2)", "Chr", 32); game.Yuyuko._x = 610; game.Yuyuko._y = 295; game.Yuyuko._xscale = -30; game.Yuyuko._yscale = 30; game.Yuyuko.Speed = 4; game.Yuyuko._visible = false; game.Yuyuko.Chr.wings._visible = false; game.Yuyuko.Chr.item._visible = false; game.createEmptyMovieClip("Youmu", 33); makePresetChar(game.Youmu, "Youmu (2)", "Chr", 10); game.Youmu.attachMovie("Focus", "hitbox", 20); game.Youmu.hitbox._visible = false; game.Youmu._x = 610; game.Youmu._y = 295; game.Youmu.Chr._y = 30; game.Youmu._xscale = -30; game.Youmu._yscale = 30; game.Youmu.Speed = 4; game.Youmu._visible = false; game.attachMovie("SpeechBubble", "Talky", 100); game.Talky.Bubble.gotoAndStop(1); game.Talky._visible = false; game.attachMovie("WhiteText", "note", 101); setFontSize(game.note.D, 12); game.note.D.text = "Press space to continue.\nPress ctrl to skip."; game.note.D._width = 200; game.note.D._height = 60; game.note._x = 40; game.note._y = 330; game.note._visible = false; game.createEmptyMovieClip("Interface", 102); game.Interface.attachMovie("WhiteText", "Stat1", 1); setFontSize(game.Interface.Stat1.D, 10); game.Interface.Stat1.D.text = "Life:\nPower:"; game.Interface.Stat1.D._height = 60; game.Interface.Stat1.D._width = 200; game.Interface.Stat1._x = 11; game.Interface.Stat1._y = 375; l = 0; while (l < 5) { game.Interface.attachMovie("LifeStar", "Life" + l, 200 + l); game.Interface["Life" + l]._xscale = 15; game.Interface["Life" + l]._yscale = 15; game.Interface["Life" + l]._x = 48 + (l * 15); game.Interface["Life" + l]._y = 379; if (l >= game.Player.Lives) { game.Interface["Life" + l]._visible = false; } l++; } game.Interface.attachMovie("WhiteText", "Stat2", 5); setFontSize(game.Interface.Stat2.D, 10); game.Interface.Stat2.D.text = "Graze:\nTimeBonus:"; game.Interface.Stat2.D._height = 60; game.Interface.Stat2.D._width = 200; game.Interface.Stat2._x = 130; game.Interface.Stat2._y = 375; game.Interface.attachMovie("WhiteText", "Stat3", 6); setFontSize(game.Interface.Stat3.D, 10); game.Interface.Stat3.D.text = "Score:\nHi-Score:"; game.Interface.Stat3.D._height = 60; game.Interface.Stat3.D._width = 200; game.Interface.Stat3._x = 235; game.Interface.Stat3._y = 375; game.Interface.attachMovie("WhiteText", "Power", 7); setFontSize(game.Interface.Power.D, 10); game.Interface.Power.D.text = "0.00/5.00"; game.Interface.Power.D._height = 60; game.Interface.Power.D._width = 200; game.Interface.Power._x = 53; game.Interface.Power._y = 387; game.Interface.attachMovie("WhiteText", "YukariTag", 8); setFontSize(game.Interface.YukariTag.D, 10); game.Interface.YukariTag.D.text = "Yukari:"; game.Interface.YukariTag.D._height = 60; game.Interface.YukariTag.D._width = 200; game.Interface.YukariTag._x = 13; game.Interface.YukariTag._y = 10; game.Interface.attachMovie("LifeBar", "YukariLife", 9); game.Interface.YukariLife._width = 0; game.Interface.YukariLife._x = 55; game.Interface.YukariLife._y = 8; game.Interface.attachMovie("WhiteText", "Score", 10); setFontSize(game.Interface.Score.D, 10); game.Interface.Score.D.text = "0"; game.Interface.Score.D._height = 60; game.Interface.Score.D._width = 200; game.Interface.Score._x = 280; game.Interface.Score._y = 374; game.Interface.attachMovie("WhiteText", "HiScore", 11); setFontSize(game.Interface.HiScore.D, 10); game.Interface.HiScore.D.text = GameData.Pong.HiScore; game.Interface.HiScore.D._height = 60; game.Interface.HiScore.D._width = 200; game.Interface.HiScore._x = 289; game.Interface.HiScore._y = 387; game.Interface.attachMovie("WhiteText", "TimeBonus", 12); setFontSize(game.Interface.TimeBonus.D, 10); game.Interface.TimeBonus.D.text = game.TimeBonus; game.Interface.TimeBonus.D._height = 60; game.Interface.TimeBonus.D._width = 200; game.Interface.TimeBonus._x = 194; game.Interface.TimeBonus._y = 387; game.Interface.attachMovie("WhiteText", "Graze", 13); setFontSize(game.Interface.Graze.D, 10); game.Interface.Graze.D.text = 0; game.Interface.Graze.D._height = 60; game.Interface.Graze.D._width = 200; game.Interface.Graze._x = 168; game.Interface.Graze._y = 375; game.Interface.attachMovie("WhiteText", "Pause", 14); setFontSize(game.Interface.Pause.D, 10); game.Interface.Pause.D.text = "Paused"; game.Interface.Pause.D._height = 60; game.Interface.Pause.D._width = 200; game.Interface.Pause._x = 249; game.Interface.Pause._y = 45; game.Interface.Pause._visible = false; game.Interface.attachMovie("WhiteText", "Info", 15); setFontSize(game.Interface.Info.D, 10); game.Interface.Info.D.text = "Up/Down Arrows to move.\nShift or Z to focus.\nX to bomb.\nP to pause.\nDon't let anyone past you!"; game.Interface.Info.D._height = 60; game.Interface.Info.D._width = 200; game.Interface.Info._x = 48; game.Interface.Info._y = 260; game.Interface.Info._visible = false; game.createEmptyMovieClip("Exit", 200); game.Exit.attachMovie("Gap", "BG", 1); game.Exit.attachMovie("WhiteText", "D", 2); game.Exit.D.D.text = "Exit"; game.Exit.BG._xscale = 25; game.Exit.BG._yscale = 25; game.Exit.BG._rotation = 90; game.Exit.BG._x = 75; game.Exit._x = 460; game.Exit._y = 370; game.Exit.onRollOver = function () { this.BG._x = 85; this.BG._y = -5; this.BG._xscale = 35; this.BG._yscale = 35; }; game.Exit.onRollOut = function () { this.BG._x = 75; this.BG._y = 0; this.BG._xscale = 25; this.BG._yscale = 25; }; game.Exit.onRelease = function () { this._visible = false; game.Player._xscale = game.Player._xscale * -1; game.onEnterFrame = function () { game.Player._x = game.Player._x - 5; if (TopDimmer._alpha < 100) { TopDimmer._alpha = TopDimmer._alpha + 10; } else { pongExit(); } }; }; this.onEnterFrame = function () { game.onEnterFrame = function () { if (TopDimmer._alpha > 0) { TopDimmer._alpha = TopDimmer._alpha - 10; } else { pongStage(0); } }; }; } }; } function pongSprayShot(A, S, N) { var _local1 = S / N; var _local5 = A - (S / 2); s = 0; while (s < N) { pongSpawnShot(A + (s * _local1)); s++; } } function pongSpawnShot(A) { A = A - 90; game.shots.attachMovie("YukariShot", "Shot" + game.B, game.B); game.shots["Shot" + game.B]._rotation = A; game.shots["Shot" + game.B]._xscale = 40; game.shots["Shot" + game.B]._yscale = 40; game.shots["Shot" + game.B]._x = game.Yukari._x; game.shots["Shot" + game.B]._y = game.Yukari._y; var _local1 = (A * Math.PI) / 180; var _local4 = 10 * Math.cos(_local1); var _local2 = 10 * Math.sin(_local1); game.shots["Shot" + game.B].XMov = _local4; game.shots["Shot" + game.B].YMov = _local2; game.B++; } function setFontSize(MC, N) { var _local1 = new TextFormat(); _local1.size = N; MC.setNewTextFormat(_local1); } function pongFixScale() { var _local2 = (Stage.width * 100) / 550; var _local3 = (Stage.height * 100) / 400; if (_local2 < _local3) { var _local1 = _local2; } else { var _local1 = _local3; } game._xscale = _local1; game._yscale = _local1; game._x = (Stage.width - (550 * (_local1 / 100))) / 2; } function facialExpression(MC, E, M) { MC.Chr.eyes.gotoAndStop(E); if (M == 0) { MC.Chr.mouth._visible = false; } else { MC.Chr.mouth.gotoAndStop(M); MC.Chr.mouth._visible = true; } } function pongStage() { game.Talky._visible = false; if (game.S == 0) { game.onEnterFrame = function () { game.Player._x = game.Player._x + 2; game.Yukari._x = game.Yukari._x - 2; game.Ran._x = game.Ran._x - 2; if (game.Player._x > 50) { pongStage(); } }; } else if (game.S == 1) { facialExpression(game.Yukari, 5, 1); popTalk(game.Talky, "So, you come into my domain to disturb my sleep! Now we must fight, one on one!", 352, 97, 100, 100, 0, -129.85, 0, 0, 5, 6, -96, 46, 0); game.note._visible = true; game.Interface.Info._visible = true; game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 2) { facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I fail to see how\nthis is one on one...", 402, 392, 100, 100, 0, -130, -91.35, 0, 3, -72, 68, 30, -178); } else if (game.S == 3) { facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 2); popTalk(game.Talky, "Ran...", 417, 88, 100, 100, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 4) { facialExpression(game.Yukari, 7, 9); popTalk(game.Talky, "SHUT UP!", 398, 68, 165, 165, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 5) { game.note.removeMovieClip(); game.Interface.Info.removeMovieClip(); facialExpression(game.Yukari, 1, 1); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongResetBall(this.Ran); facialExpression(this.Ran, 29, 9); this.onEnterFrame = function () { pongMainLoop(); }; } }; } else if (game.S == 6) { facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 2); popTalk(game.Talky, "What is this?! Ran!\nWhy are we losing?!", 370, 230, 148, 148, 0, -129.85, -91.35, 0, 1.6, -78.4, -65, 31, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 7) { facialExpression(game.Ran, 1, 2); facialExpression(game.Yukari, 5, 0); popTalk(game.Talky, "Maybe if you did more\nthan just throw me\naround...", 343, 267, 100, 100, 0, -129.85, -91.35, 0, 1, -83, -76, 53, -14.6354634269027); } else if (game.S == 8) { facialExpression(game.Yukari, 5, 9); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Shut up! I'm trying\nto think.", 363, 217, 109, 109, 0, -129.85, -91.35, 0, 5, -85, -59, 30, 0); } else if (game.S == 9) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "Okay... It's\njust...", 398, 297, 100, 100, 0, -129.85, -91.35, 0, 4, -82, -46, 32, 0); } else if (game.S == 10) { facialExpression(game.Yukari, 5, 14); facialExpression(game.Ran, 7, 18); popTalk(game.Talky, "Ran, SHUT UP!", 343, 254, 166, 166, 0, -129.85, -91.35, 0, 6, -85, -51, 20, 0); } else if (game.S == 11) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 22, 2); popTalk(game.Talky, "But... you asked\nme a question.", 405, 399, 100, 100, 0, -129.85, -91.35, 0, 3, -71, 61, 27, 179.462322208026); } else if (game.S == 12) { facialExpression(game.Yukari, 12, 2); facialExpression(game.Ran, 22, 0); popTalk(game.Talky, "It was rhetorical!", 383, 209, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -61, 27, 0.366322603450499); } else if (game.S == 13) { facialExpression(game.Yukari, 12, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Alright already...\nsorry...", 395, 310, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -59, 29, 0.366322603450499); } else if (game.S == 14) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Ran, I just came\nup with a brilliant\nidea!", 398, 197, 100, 100, 0, -129.85, -91.35, 0, 9, -77, -69, 41, 0.366322603450499); } else if (game.S == 15) { facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "...What?", 418, 309, 100, 100, 0, -129.85, -91.35, 0, 6, -84, -32, 21, 0.366322603450499); } else if (game.S == 16) { facialExpression(game.Ran, 1, 0); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 17) { facialExpression(game.Yukari, 7, 8); facialExpression(game.Ran, 29, 9); popTalk(game.Talky, "Missiles away!", 375, 329, 155, 155, 0, -129.85, -91.35, 0, 6, -84, -49, 14, 0.366322603450499); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 18) { pongNextLevel(); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 19) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Ran, 1, 0); facialExpression(game.Yukari, 5, 1); popTalk(game.Talky, "Looks like it's time\nfor me to use my secret\nweapon!", 370, 197, 100, 100, 0, -129.85, -91.35, 0, 8, -75, -79, 39, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 20) { facialExpression(game.Ran, 1, 2); popTalk(game.Talky, "You have a secret\nweapon?", 383, 300, 100, 100, 0, -129.85, -91.35, 0, 8, -82, -61, 24, 0); } else if (game.S == 21) { facialExpression(game.Yukari, 2, 2); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "Of course! You\nshould know what\nit is!", 390, 189, 100, 100, 0, -129.85, -91.35, 0, 6, -82, -63, 36, 0); } else if (game.S == 22) { facialExpression(game.Yukari, 1, 1); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < this.Ran._y) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 23) { facialExpression(game.Ran, 41, 2); popTalk(game.Talky, "Umm...", 429, 396, 100, 100, 0, -129.85, -91.35, 0, 1, -79, 37, 21, -170.346175941947); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 24) { pongNextLevel(); pongYukariGap(game.Chen); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 25) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Yukari, 54, 14); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "What?! We lost again!\nRan! This is your fault\nsomehow!", 364, 209, 115, 115, 0, -129.85, -91.35, 0, 6, -80, -73, 30, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 26) { facialExpression(game.Yukari, 54, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Maybe you would do\nbetter if you paid\nattention to chen.", 374, 289, 97, 97, 0, -129.85, -91.35, 0, 7.75, -73.9, -78, 35, 0); } else if (game.S == 27) { facialExpression(game.Yukari, 5, 2); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "I can't concentrate\non more than one thing\nran! I'm only human!", 373, 193, 97, 97, 0, -129.85, -91.35, 0, 7.75, -73.9, -78, 35, 0); } else if (game.S == 28) { facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 12, 2); popTalk(game.Talky, "Actually, you're not\nhuman...", 373, 309, 97, 97, 0, -129.85, -91.35, 0, 7.75, -81.1, -75, 28, 0); } else if (game.S == 29) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Ran, 1, 0); popTalk(game.Talky, "I know! I've thought\nup of another brilliant\nplan!", 402, 195, 97, 97, 0, -129.85, -91.35, 0, 7.75, -81.1, -80, 35, 0); } else if (game.S == 30) { facialExpression(game.Yukari, 1, 0); pongYukariGap(game.Yuyuko); game.onEnterFrame = function () { if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; facialExpression(game.Yuyuko, 33, 14); popTalk(game.Talky, "Where am I?!", 324, 248, 169, 169, 0, -129.85, -91.35, 0, 4.65, -88.3, -52, 20, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } } }; } else if (game.S == 31) { game.Yuyuko._xscale = 30; facialExpression(game.Yukari, 1, 1); facialExpression(game.Yuyuko, 1, 0); popTalk(game.Talky, "Yuyuko! Help me\nthrow chen at this\npest!", 433, 167, 100, 100, 0, -129.85, -91.35, 0, 8, -74, -60, 37, 0); } else if (game.S == 32) { facialExpression(game.Yukari, 1, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "K.", 359, 361, 314, 314, 0, -129.85, -91.35, 0, 3, -84, -18, 10, 0); } else if (game.S == 33) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I thought you wanted\na one on one fight.", 393, 295, 100, 100, 0, -129.85, -91.35, 0, 8, -84, -80, 35, 0); } else if (game.S == 34) { facialExpression(game.Ran, 2, 0); facialExpression(game.Yukari, 2, 2); popTalk(game.Talky, "Ran...", 447, 102, 100, 100, 0, -129.85, 0, 0, 1, 5, -37, 25, 0); } else if (game.S == 35) { facialExpression(game.Yukari, 2, 0); game.onEnterFrame = function () { pongController(); if (this.Yukari._y < (this.Ran._y - 50)) { this.Yukari._y = this.Yukari._y + 5; } else { pongStage(); } }; } else if (game.S == 36) { facialExpression(game.Ran, 7, 9); popTalk(game.Talky, "I know! I know!", 371, 322, 127, 127, 0, -129.85, -91.35, 0, 6, -89, -65, 25, 0); game.onEnterFrame = function () { pongController(); pongNext(); }; } else if (game.S == 37) { pongNextLevel(); game.Yuyuko._xscale = -30; pongResetBall(game.Ran); pongResetBall(game.Chen); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 38) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Ran, 2, 2); popTalk(game.Talky, "I think it's time to\ngive up...", 390, 302, 100, 100, 0, -129.85, -91.35, 0, 8, -83, -67, 38, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 39) { facialExpression(game.Ran, 2, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "I'm hungry.", 362, 204, 100, 100, 0, -129.85, -91.35, 0, 5, -83, -42, 19, 0); } else if (game.S == 40) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Chen, 7, 13); popTalk(game.Talky, "Nya.", 432, 113, 100, 100, 0, -129.85, -91.35, 0, 5, -83, -42, 19, 0); playSound("Meow"); } else if (game.S == 41) { game.Yuyuko._xscale = 30; facialExpression(game.Chen, 7, 30); facialExpression(game.Yukari, 5, 9); popTalk(game.Talky, "Be quiet all of you!\nThere has to be a way\nto win!", 409, 168, 100, 100, 0, -129.85, -91.35, 0, 7, -76, -81, 34, 0); } else if (game.S == 42) { facialExpression(game.Yukari, 1, 0); facialExpression(game.Yuyuko, 1, 1); popTalk(game.Talky, "Maybe Youmu\ncould help.", 353, 195, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); } else if (game.S == 43) { facialExpression(game.Yukari, 1, 1); facialExpression(game.Yuyuko, 1, 0); popTalk(game.Talky, "Good idea! Let\nme get her.", 418, 196, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); } else if (game.S == 44) { facialExpression(game.Yukari, 1, 0); pongYukariGap(game.Youmu); game.onEnterFrame = function () { if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; facialExpression(game.Youmu, 33, 28); popTalk(game.Talky, "Huh? Where\nis this?", 350, 290, 100, 100, 0, -129.85, -91.35, 0, 7, -79, -58, 24, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } } }; } else if (game.S == 45) { facialExpression(game.Yuyuko, 1, 1); facialExpression(game.Youmu, 1, 0); popTalk(game.Talky, "We need your\nhelp taking down\nthis pest.", 357, 164, 100, 100, 0, -129.85, -91.35, 0, 7, -74, -64, 34, 0); } else if (game.S == 46) { facialExpression(game.Yuyuko, 1, 0); facialExpression(game.Youmu, 1, 2); popTalk(game.Talky, "Oh, ok.", 374, 289, 100, 100, 0, -129.85, -91.35, 0, 2, -84, -31, 25, 0); } else if (game.S == 47) { pongNextLevel(); facialExpression(game.Youmu, 5, 0); game.Yuyuko._xscale = -30; pongResetBall(game.Ran); pongResetBall(game.Chen); pongResetBall(game.Youmu); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 48) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Youmu, 1, 0); facialExpression(game.Yukari, 7, 14); popTalk(game.Talky, "That's it! Now I'm\nangry!", 420, 178, 100, 100, 0, -129.85, -91.35, 0, 8, -86, -58, 34, 0); game.onEnterFrame = function () { pongCutscene(); pongNext(); }; } else if (game.S == 49) { facialExpression(game.Yukari, 7, 0); facialExpression(game.Ran, 8, 28); popTalk(game.Talky, "Uh oh, looks like\nshe's finally getting\nserious now.", 425, 255, 100, 100, 0, -129.85, -91.35, 0, 6, -72, -69, 43, 0); } else if (game.S == 50) { pongNextLevel(); facialExpression(game.Yukari, 5, 0); facialExpression(game.Ran, 1, 0); pongResetBall(game.Ran); pongResetBall(game.Chen); pongResetBall(game.Youmu); game.onEnterFrame = function () { pongMainLoop(); }; } else if (game.S == 51) { game.Yukari.GapC = 0; game.Yukari.gap._visible = false; facialExpression(game.Yukari, 7, 14); popTalk(game.Talky, "I've had enough\nof this!!", 394, 227, 188, 188, 0, -129.85, -91.35, 0, 3.8, -81.4, -53, 24, -1.36658017263622); game.Wait = 50; game.onEnterFrame = function () { pongCutscene(); if (game.Wait > 0) { game.Wait--; } else { game.attachMovie("GapChar", "GapTruck", 999); game.GapTruck.char._visible = false; game.GapTruck.truck._xscale = -100; game.GapTruck.truck._x = 850; game.GapTruck._x = 500; game.GapTruck._y = 230; game.GapTruck._xscale = 0; game.GapTruck._yscale = 0; game.GapTruck.S = false; game.onEnterFrame = function () { if (game.GapTruck._xscale < 100) { game.GapTruck._xscale = game.GapTruck._xscale + 10; game.GapTruck._yscale = game.GapTruck._yscale + 10; } else { if (!game.GapTruck.S) { playSound("Truck"); game.GapTruck.S = true; } game.GapTruck.truck._x = game.GapTruck.truck._x - 60; if ((game.GapTruck.truck._x + game.GapTruck._x) < (game.Player._x + 600)) { game.Player.eyes.gotoAndStop(9); game.Player.mouth.gotoAndStop(14); game.Player.mouth._visible = true; game.onEnterFrame = function () { if (game.Player._xscale > 0) { if (game.Player._xscale == 30) { playSound("Boxing"); } game.Player._xscale--; game.Player._yscale--; game.Player._rotation = game.Player._rotation - 15; game.Player._x = game.Player._x - 60; game.Player._y = game.Player._y - 60; game.GapTruck.truck._x = game.GapTruck.truck._x - 60; } else { game.GapTruck._visible = false; game.Interface._visible = false; game.TopBoundry._visible = false; game.BottomBoundry._visible = false; game.Yukari.gap._visible = false; game.Yukari.wings._visible = false; game.Yukari._xscale = -150; game.Yukari._yscale = 150; game.Yukari._x = 450; game.Yukari._y = 450; game.Yukari.eyes.gotoAndStop(12); game.Yukari.mouth.gotoAndStop(27); game.Yukari.mouth._visible = true; game.Yuyuko._visible = false; game.Ran._visible = false; game.Chen._visible = false; game.Youmu._visible = false; game.shots._visible = false; game.bonus._visible = false; game.attachMovie("WhiteText", "GameOver", 43); setFontSize(game.GameOver.D, 50); game.GameOver.D.text = "You win!"; game.GameOver.D._height = 60; game.GameOver.D._width = 500; game.GameOver._x = 100; game.GameOver._y = 30; game.attachMovie("WhiteText", "GameOverStats", 44); setFontSize(game.GameOverStats.D, 20); game.GameOverStats.D.text = "Your Score:\nHi-Score:"; game.GameOverStats.D._height = 60; game.GameOverStats.D._width = 500; game.GameOverStats._x = 17; game.GameOverStats._y = 253; game.Exit._x = 50; game.Exit._y = 330; game.Exit._xscale = 200; game.Exit._yscale = 200; game.attachMovie("WhiteText", "YourScore", 45); setFontSize(game.YourScore.D, 20); game.YourScore.D.text = game.Score; game.YourScore.D._height = 60; game.YourScore.D._width = 500; game.YourScore._x = 160; game.YourScore._y = 251; game.attachMovie("WhiteText", "HiScore", 46); setFontSize(game.HiScore.D, 20); game.HiScore.D.text = GameData.Pong.HiScore; my_so.data.PongHiScore = GameData.Pong.HiScore; my_so.flush(); game.HiScore.D._height = 60; game.HiScore.D._width = 500; game.HiScore._x = 120; game.HiScore._y = 275; game.attachMovie("WhiteText", "GameOver2", 47); setFontSize(game.GameOver2.D, 20); game.GameOver2.D.text = "I guess..."; game.GameOver2.D._height = 60; game.GameOver2.D._width = 500; game.GameOver2._x = 22; game.GameOver2._y = 88; game.attachMovie("WhiteText", "GameOver3", 48); setFontSize(game.GameOver3.D, 14); game.GameOver3.D.text = "Yukari cheated..."; game.GameOver3.D._height = 60; game.GameOver3.D._width = 500; game.GameOver3._x = 157; game.GameOver3._y = 130; popTalk(game.Talky, "Did not", 263, 298, 128, 128, 0, -129.85, -91.35, 0, 6, -85, -30, 19, 0); delete game.onEnterFrame; } }; } } }; } }; } game.S++; } function pongNextLevel() { game.Level++; game.Yukari.MaxLife = game.Level * 50; game.Yukari.Life = game.Yukari.MaxLife; game.TimeBonus = game.Level * 300; game.Interface.TimeBonus.D.text = game.TimeBonus; pongResetBall(this.Ran); } function pongCutscene() { pongYukariLifeFix(); for (b in game.bonus) { if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 30) { playSound("ItemGet"); if (game.bonus[b].Type == "P1") { game.bonus[b].removeMovieClip(); pongGetPower(5); } else if (game.bonus[b].Type == "P2") { game.bonus[b].removeMovieClip(); pongGetPower(100); } else { game.bonus[b].removeMovieClip(); pongAddScore(10); } } else { game.bonus[b]._x = game.bonus[b]._x + ((game.Player._x - game.bonus[b]._x) / 10); game.bonus[b]._y = game.bonus[b]._y + ((game.Player._y - game.bonus[b]._y) / 10); } } game.Yukari._y = game.Yukari._y + ((200 - game.Yukari._y) / 5); game.Ran._y = game.Ran._y + ((300 - game.Ran._y) / 5); game.Ran._x = game.Ran._x + ((500 - game.Ran._x) / 5); game.Ran._rotation = game.Ran._rotation + ((-game.Ran._rotation) / 5); if (game.Chen._visible) { game.Chen._y = game.Chen._y + ((100 - game.Chen._y) / 5); game.Chen._x = game.Chen._x + ((500 - game.Chen._x) / 5); game.Chen._rotation = game.Chen._rotation + ((-game.Chen._rotation) / 5); } if (game.Yuyuko._visible) { game.Yuyuko._y = game.Yuyuko._y + ((200 - game.Yuyuko._y) / 5); game.Yuyuko._x = game.Yuyuko._x + ((430 - game.Yuyuko._x) / 5); } if (game.Youmu._visible) { game.Youmu._y = game.Youmu._y + ((290 - game.Youmu._y) / 5); game.Youmu._x = game.Youmu._x + ((435 - game.Youmu._x) / 5); game.Youmu._rotation = game.Youmu._rotation + ((-game.Youmu._rotation) / 5); } pongController(); } function pongYukariGap(T) { mimeLook(T.Chr, game.Yukari.gap.char); game.Yukari.gap.char._x = 50; game.Yukari.gap._visible = true; T._visible = false; game.Yukari.Target = T; game.Yukari.GapC = 20; } function popTalk(MC, T, X, Y, Xs, Ys, R, tX, tY, tR, bX, bY, bXs, bYs, bR) { MC.D.text = T; MC.D._x = tX; MC.D._y = tY; MC.D._rotation = tR; MC.Bubble._x = bX; MC.Bubble._y = bY; MC.Bubble._xscale = bXs; MC.Bubble._yscale = bYs; MC.Bubble._rotation = bR; MC._x = X; MC._y = Y; MC._xscale = Xs; MC._yscale = Ys; MC._rotation = R; MC._visible = true; playSound("Pop"); } function pongController() { if (Key.isDown(16) || (Key.isDown(90))) { game.Player.hitbox._visible = true; if ((game.Player.block._alpha < 20) || (!game.Player.block._visible)) { game.Player.block._visible = true; game.Player.block._alpha = 20; } game.Ran.hitbox._visible = true; game.Chen.hitbox._visible = true; game.Youmu.hitbox._visible = true; if (Key.isDown(38)) { pongMovePlayer(-4); } else if (Key.isDown(40)) { pongMovePlayer(4); } } else { game.Player.hitbox._visible = false; game.Ran.hitbox._visible = false; game.Chen.hitbox._visible = false; game.Youmu.hitbox._visible = false; if (Key.isDown(38)) { pongMovePlayer(-10); } else if (Key.isDown(40)) { pongMovePlayer(10); } } i = 0; while (i < 4) { if (game["Op" + i]._visible) { if (Key.isDown(16) || (Key.isDown(90))) { game["Op" + i]._x = game["Op" + i]._x + (((game.Player._x + game["Op" + i].fXMod) - game["Op" + i]._x) / 3); game["Op" + i]._y = game["Op" + i]._y + (((game.Player._y + game["Op" + i].fYMod) - game["Op" + i]._y) / 3); } else { game["Op" + i]._x = game["Op" + i]._x + (((game.Player._x + game["Op" + i].XMod) - game["Op" + i]._x) / 5); game["Op" + i]._y = game["Op" + i]._y + (((game.Player._y + game["Op" + i].YMod) - game["Op" + i]._y) / 5); } } i++; } if (game.Player.block._visible) { if (((Key.isDown(16) || (Key.isDown(90))) && (game.Player.block._alpha > 20)) || (!(Key.isDown(16) || (Key.isDown(90))))) { game.Player.block._alpha = game.Player.block._alpha - 5; if (game.Player.block._alpha <= 0) { game.Player.block._visible = false; } } } } function pongMovePlayer(M) { if ((game.Player._y + M) > GameData.Pong.Bottom) { game.Player._y = GameData.Pong.Bottom; } else if ((game.Player._y + M) < GameData.Pong.Top) { game.Player._y = GameData.Pong.Top; } else { game.Player._y = game.Player._y + M; } } function pongNext() { if (Key.isDown(32)) { if (!GameData.Keys.Space) { pongStage(); GameData.Keys.Space = true; } } else { GameData.Keys.Space = false; } if (Key.isDown(17)) { pongStage(); } } function pongPaddleHit(MC, T) { if (Math.abs((MC._x + MC.XMov) - T._x) < 30) { if ((MC._y < (T._y + 30)) && (MC._y > (T._y - 70))) { return(true); } } return(false); } function pongBallMove(MC) { if (MC.XMov < 0) { var _local2 = false; if (game.Player.Power >= 100) { i = 0; while (i < 4) { if (game["Op" + i]._visible && (pongPaddleHit(MC, game["Op" + i]))) { MC._x = game["Op" + i]._x - (MC.XMov - (MC._x - game["Op" + i]._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game["Op" + i]._y - 20)) / 10); MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; _local2 = true; } i++; } } if (!_local2) { if (pongPaddleHit(MC, game.Player)) { if (game.Player.hitStun > 0) { game.Player.hitStun = 30; game.Player._rotation = game.Player._rotation - 5; MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; } else if (Key.isDown(16) || (Key.isDown(90))) { game.Player.block._visible = true; game.Player.block._alpha = 100; MC.XMov = MC.XMov - 0.2; MC.Spin = MC.Spin - 0.2; pongSpawnBonus(700, game.Player._y, "P1"); } else { game.Player.hitStun = 30; game.Player._rotation = -15; game.Player.eyes.gotoAndStop(7); game.Player.mouth.gotoAndStop(9); game.Player.mouth._visible = true; MC.XMov = MC.XMov - 0.1; MC.Spin = MC.Spin - 0.1; } MC._x = game.Player._x - (MC.XMov - (MC._x - game.Player._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Player._y - 20)) / 10); } else if ((MC._x < 50) && (game.bomb.Limit > 0)) { MC.XMov = MC.XMov * -1; MC.XMov = MC.XMov + 1; game.bomb.Limit = game.bomb.Limit - 25; } else { MC._x = MC._x + MC.XMov; } } } else if (MC.XMov > 0) { if (pongPaddleHit(MC, game.Yukari)) { MC._x = game.Yukari._x - (MC.XMov - (MC._x - game.Yukari._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Yukari._y - 20)) / 10); pongDamageYukari(1); } else if (game.Yuyuko._visible && (pongPaddleHit(MC, game.Yuyuko))) { MC._x = game.Yuyuko._x - (MC.XMov - (MC._x - game.Yuyuko._x)); MC.XMov = MC.XMov * -1; MC.YMov = MC.YMov + Math.floor((MC._y - (game.Yuyuko._y - 20)) / 10); } else { MC._x = MC._x + MC.XMov; } } if (((MC._y + MC.YMov) < GameData.Pong.Top) && (MC.YMov < 0)) { MC._y = GameData.Pong.Top - (MC.YMov - (MC._y - GameData.Pong.Top)); MC.YMov = MC.YMov * -1; } else if (((MC._y + MC.YMov) > GameData.Pong.Bottom) && (MC.YMov > 0)) { MC._y = GameData.Pong.Bottom - (MC.YMov - (MC._y - GameData.Pong.Bottom)); MC.YMov = MC.YMov * -1; } else { MC._y = MC._y + MC.YMov; } MC._rotation = MC._rotation + MC.Spin; if ((MC._x < -100) && (game.Yukari.GapC == 0)) { pongYukariGap(MC); pongLoseLife(); } else if ((MC._x > 800) && (game.Yukari.GapC == 0)) { pongDamageYukari(10); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); if (game.Yukari.Life < 1) { pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "S"); } else { pongSpawnBonus(MC._x, MC._y, "P1"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "P1"); pongSpawnBonus(MC._x + ((random(21) - 10) * 5), MC._y + ((random(21) - 10) * 5), "P1"); pongYukariGap(MC); } } } function pongDamageYukari(D) { game.Yukari.Life = game.Yukari.Life - (D * ((game.Player.Power / 100) + 1)); pongAddScore(D); if (game.Yukari.Life < 1) { pongAddScore(game.TimeBonus); game.Yukari.Life = 0; for (s in game.shots) { pongSpawnBonus(game.shots[s]._x, game.shots[s]._y, "S"); game.shots[s].removeMovieClip(); } pongSpawnBonus(game.Yukari._x, game.Yukari._y, "P2"); pongStage(); } } function pongSpawnBonus(X, Y, T) { if ((game.Player.Power == 500) || (T == "S")) { game.bonus.attachMovie("PointItem", "BonusPoint" + game.B, game.B); game.bonus["BonusPoint" + game.B]._x = X; game.bonus["BonusPoint" + game.B]._y = Y; game.bonus["BonusPoint" + game.B].Speed = 5; game.bonus["BonusPoint" + game.B].XMov = -10; game.bonus["BonusPoint" + game.B].Type = "S"; game.bonus["BonusPoint" + game.B]._xscale = 30; game.bonus["BonusPoint" + game.B]._yscale = 30; } else { game.bonus.attachMovie("Powerup", "PowerUp" + game.B, game.B); game.bonus["PowerUp" + game.B]._x = X; game.bonus["PowerUp" + game.B]._y = Y; game.bonus["PowerUp" + game.B].Speed = 5; game.bonus["PowerUp" + game.B].XMov = -10; game.bonus["PowerUp" + game.B].Type = T; if (T == "P2") { game.bonus["PowerUp" + game.B]._xscale = 50; game.bonus["PowerUp" + game.B]._yscale = 50; } else { game.bonus["PowerUp" + game.B]._xscale = 30; game.bonus["PowerUp" + game.B]._yscale = 30; } } game.B++; } function pongResetBall(T) { if (T._name == "Ran") { T.XMov = T.Speed * -1; if (game.Yukari._y > game.Player._y) { T.YMov = 1; } else { T.YMov = -1; } T.Spin = T.Speed * -1; } else if (T._name == "Chen") { T.XMov = T.Speed * -1; if (game.Yukari._y > game.Player._y) { T.YMov = T.Speed; } else { T.YMov = T.Speed * -1; } T.Spin = T.Speed * -1; } else if (T._name == "Youmu") { T.XMov = T.Speed * -1; T.YMov = 0; T.Spin = 0; } T._rotation = T.Spin; T.Mode = "Ball"; } function pongShowPower() { trace(game.Player.Power); var _local1 = game.Player.Power / 100; var _local2 = String(_local1); if (_local2.length == 3) { game.Interface.Power.D.text = _local1 + "0/5.00"; } else if (_local2.length == 1) { game.Interface.Power.D.text = _local1 + ".00/5.00"; } else { game.Interface.Power.D.text = _local1 + "/5.00"; } } function pongGetPower(N) { if (game.Player.Power < 500) { if ((game.Player.Power + N) >= 500) { playSound("PowerUp"); for (b in game.bonus) { if (game.bonus[b].T != "S") { pongSpawnBonus(game.bonus[b]._x, game.bonus[b]._y, "S"); game.bonus[b].removeMovieClip(); } } game.Player.Power = 500; } else { game.Player.Power = game.Player.Power + N; } pongShowPower(); var _local1 = Math.floor((game.Player.Power / 100) - 1); if (((_local1 >= 0) && (_local1 < 4)) && (!game["Op" + _local1]._visible)) { playSound("PowerUp"); game["Op" + _local1]._x = game.Player._x; game["Op" + _local1]._y = game.Player._y; game["Op" + _local1]._visible = true; pongPaddleFormation(_local1); } } } function pongPaddleFormation(N) { if (N == 0) { game.Op0.XMod = 50; game.Op0.YMod = 0; game.Op0.fXMod = 100; game.Op0.fYMod = 0; } else if (N == 1) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; } else if (N == 2) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; game.Op2.XMod = 50; game.Op2.YMod = 0; game.Op2.fXMod = 100; game.Op2.fYMod = 0; } else if (N == 3) { game.Op0.XMod = 0; game.Op0.YMod = 50; game.Op0.fXMod = 50; game.Op0.fYMod = 35; game.Op1.XMod = 0; game.Op1.YMod = -100; game.Op1.fXMod = 50; game.Op1.fYMod = -50; game.Op2.XMod = 50; game.Op2.YMod = 35; game.Op2.fXMod = 0; game.Op2.fYMod = 200; game.Op3.XMod = 50; game.Op3.YMod = -50; game.Op3.fXMod = 0; game.Op3.fYMod = -250; } } function pongLoseLife() { if (!game.bomb._visible) { pongSpawnBonus(700, game.Player._y + 30, "P1"); pongSpawnBonus(700, game.Player._y - 30, "P1"); playSound("Death"); if (game.Player.Lives == 0) { game.Player.eyes.gotoAndStop(9); game.Player.mouth.gotoAndStop(14); game.Player.mouth._visible = true; game.onEnterFrame = function () { if (game.Player._xscale > 0) { game.Player._xscale--; game.Player._yscale--; game.Player._rotation = game.Player._rotation - 15; } else { game.Interface._visible = false; game.TopBoundry._visible = false; game.BottomBoundry._visible = false; game.Yukari.gap._visible = false; game.Yukari.wings._visible = false; game.Yukari._xscale = -150; game.Yukari._yscale = 150; game.Yukari._x = 450; game.Yukari._y = 450; game.Yukari.eyes.gotoAndStop(1); game.Yukari.mouth.gotoAndStop(1); game.Yukari.mouth._visible = true; game.Yuyuko._visible = false; game.Ran._visible = false; game.Chen._visible = false; game.Youmu._visible = false; game.shots._visible = false; game.bonus._visible = false; game.attachMovie("WhiteText", "GameOver", 43); setFontSize(game.GameOver.D, 50); game.GameOver.D.text = "Game Over"; game.GameOver.D._height = 60; game.GameOver.D._width = 500; game.GameOver._x = 100; game.GameOver._y = 30; game.attachMovie("WhiteText", "GameOverStats", 44); setFontSize(game.GameOverStats.D, 20); game.GameOverStats.D.text = "Your Score:\nHi-Score:"; game.GameOverStats.D._height = 60; game.GameOverStats.D._width = 500; game.GameOverStats._x = 17; game.GameOverStats._y = 253; game.Exit._x = 50; game.Exit._y = 330; game.Exit._xscale = 200; game.Exit._yscale = 200; game.attachMovie("WhiteText", "YourScore", 45); setFontSize(game.YourScore.D, 20); game.YourScore.D.text = game.Score; game.YourScore.D._height = 60; game.YourScore.D._width = 500; game.YourScore._x = 160; game.YourScore._y = 251; game.attachMovie("WhiteText", "HiScore", 46); setFontSize(game.HiScore.D, 20); game.HiScore.D.text = GameData.Pong.HiScore; my_so.data.PongHiScore = GameData.Pong.HiScore; my_so.flush(); game.HiScore.D._height = 60; game.HiScore.D._width = 500; game.HiScore._x = 120; game.HiScore._y = 275; popTalk(game.Talky, "Bow before me\nweakling!", 258, 250, 118, 118, 0, -129.85, -91.35, 0, 5, -84, -56, 35, 0); delete game.onEnterFrame; } }; } else { game.Player.Lives--; game.Interface["Life" + game.Player.Lives]._visible = false; game.bomb._alpha = 100; game.bomb._visible = true; game.bomb.Limit = 100; } } } function pongMainLoop() { if (Key.isDown(80)) { if (!GameData.Keys.P) { if (game.Paused) { game.Paused = false; game.Interface.Pause._visible = false; } else { game.Paused = true; game.Interface.Pause._visible = true; } GameData.Keys.P = true; } } else { GameData.Keys.P = false; } if (game.ShowScore < game.Score) { if ((game.Score - game.ShowScore) > 100) { game.ShowScore = game.ShowScore + 10; } else { game.ShowScore++; } if (game.ShowScore > game.Player.NextLife) { if (game.Player.Lives < 5) { playSound("PowerUp"); game.Interface["Life" + game.Player.Lives]._visible = true; game.Player.Lives++; } game.Player.NextLife = game.Player.NextLife + 1000; } game.Interface.Score.D.text = game.ShowScore; if (game.ShowScore > Number(game.Interface.HiScore.D.text)) { game.Interface.HiScore.D.text = game.ShowScore; } } if (!game.Paused) { pongYukariLifeFix(); if (game.TimeBonus > 0) { if (game.TimeBonusC > 0) { game.TimeBonusC--; } else { game.TimeBonus--; game.TimeBonusC = 30; game.Interface.TimeBonus.D.text = game.TimeBonus; } } for (s in game.shots) { game.shots[s]._x = game.shots[s]._x + game.shots[s].XMov; game.shots[s]._y = game.shots[s]._y + game.shots[s].YMov; if (game.shots[s]._x < -300) { game.shots[s].removeMovieClip(); } else if (getDist(game.shots[s], game.Player._x, game.Player._y) < 6) { pongLoseLife(); game.shots[s].removeMovieClip(); } else if (getDist(game.shots[s], game.Player._x, game.Player._y) < 20) { game.shots[s].Graze = true; } else if (game.shots[s].Graze) { pongSpawnBonus(700, game.Player._y, "P1"); playSound("Graze"); game.Graze++; game.Interface.Graze.D.text = game.Graze; game.shots[s].Graze = false; } } if (Key.isDown(192) && (GameData.DevMode)) { if (!GameData.Keys.Dev) { pongDamageYukari(game.Yukari.Life); pongSpawnBonus(game.Player._x + 100, game.Player._y, "P2"); GameData.Keys.Dev = true; } } else { GameData.Keys.Dev = false; } for (b in game.bonus) { if (game.bonus[b]._x < -300) { game.bonus[b].removeMovieClip(); } else if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 30) { playSound("ItemGet"); if (game.bonus[b].Type == "P1") { game.bonus[b].removeMovieClip(); pongGetPower(5); } else if (game.bonus[b].Type == "P2") { game.bonus[b].removeMovieClip(); pongGetPower(100); } else { game.bonus[b].removeMovieClip(); pongAddScore(10); } } else if (getDist(game.bonus[b], game.Player._x, game.Player._y) < 60) { game.bonus[b]._x = game.bonus[b]._x + ((game.Player._x - game.bonus[b]._x) / 10); game.bonus[b]._y = game.bonus[b]._y + ((game.Player._y - game.bonus[b]._y) / 10); } else { if (game.bonus[b].XMov < game.bonus[b].Speed) { game.bonus[b].XMov++; } game.bonus[b]._x = game.bonus[b]._x - game.bonus[b].XMov; } } if (game.bomb.Limit > 0) { game.bomb.Limit--; } else if (game.bomb._visible) { game.bomb._alpha = game.bomb._alpha - 5; if (game.bomb._alpha < 0) { game.bomb._visible = false; } } else if (Key.isDown(88) && (game.Player.Power >= 100)) { pongBomb(); } if (game.Player.hitStun > 0) { game.Player.hitStun--; if (game.Player.hitStun == 0) { game.Player._rotation = 0; game.Player.eyes.gotoAndStop(game.Player.eF); game.Player.mouth.gotoAndStop(game.Player.mF); game.Player.mouth._visible = game.Player.mV; } } else { pongController(); } if (game.Ran.Mode == "Ball") { pongBallMove(game.Ran); } if (game.Chen.Mode == "Ball") { pongBallMove(game.Chen); } if (game.Youmu.Mode == "Ball") { if ((game.Youmu._x > 225) && (game.Youmu.XMov > 0)) { game.Youmu.XMov = Math.floor(game.Youmu.XMov * 0.9); } else { game.Youmu.XMov = game.Youmu.XMov - 1; } pongBallMove(game.Youmu); game.Youmu._rotation = game.Youmu.XMov; } pongYukariAI(); if (game.Yuyuko._visible) { pongYuyukoAI(); } } } function pongAddScore(N) { game.Score = game.Score + N; if (game.Score > GameData.Pong.HiScore) { GameData.Pong.HiScore = game.Score; } } function pongYukariLifeFix() { var _local1 = 480 * (game.Yukari.Life / game.Yukari.MaxLife); game.Interface.YukariLife._width = game.Interface.YukariLife._width + ((_local1 - game.Interface.YukariLife._width) / 10); } function pongBomb() { game.Player.Power = game.Player.Power - 100; pongShowPower(); var _local1 = Math.floor(game.Player.Power / 100); if (game["Op" + _local1]._visible) { game["Op" + _local1]._visible = false; } pongPaddleFormation(_local1 - 1); game.bomb._alpha = 100; game.bomb._visible = true; game.bomb.Limit = 120; } function pongYukariAI() { if (game.Level > 1) { if (game.Yukari.ShotDelay > 0) { game.Yukari.ShotDelay--; if (game.Level > 5) { if (game.Yukari.ShotDelay == 50) { pongSprayShot(getAngle(game.Yukari._x, game.Yukari._y, game.Player._x, game.Player._y), 25, game.Level + 2); } } } else { pongSprayShot(getAngle(game.Yukari._x, game.Yukari._y, game.Player._x, game.Player._y), 30, game.Level + 1); game.Yukari.ShotDelay = 100; } } if (game.Yukari.GapC > 0) { game.Yukari.gap.char._x = game.Yukari.gap.char._x - 20; game.Yukari.GapC--; if (game.Yukari.GapC == 0) { game.Yukari.gap._visible = false; game.Yukari.Target._x = game.Yukari._x - 50; game.Yukari.Target._y = game.Yukari._y; game.Yukari.Target._visible = true; pongResetBall(game.Yukari.Target); } } if (game.Yukari._y < game.Ran._y) { if ((game.Yukari._y + game.Yukari.Speed) > game.Ran._y) { game.Yukari._y = game.Ran._y; } else { game.Yukari._y = game.Yukari._y + game.Yukari.Speed; } } else if (game.Yukari._y > game.Ran._y) { if ((game.Yukari._y - game.Yukari.Speed) < game.Ran._y) { game.Yukari._y = game.Ran._y; } else { game.Yukari._y = game.Yukari._y - game.Yukari.Speed; } } } function pongYuyukoAI() { game.Yuyuko._x = game.Yuyuko._x + ((500 - game.Yuyuko._x) / 5); if (game.Yuyuko._y < game.Chen._y) { if ((game.Yuyuko._y + game.Yuyuko.Speed) > game.Chen._y) { game.Yuyuko._y = game.Chen._y; } else { game.Yuyuko._y = game.Yuyuko._y + game.Yuyuko.Speed; } } else if (game.Yuyuko._y > game.Chen._y) { if ((game.Yuyuko._y - game.Yuyuko.Speed) < game.Chen._y) { game.Yuyuko._y = game.Chen._y; } else { game.Yuyuko._y = game.Yuyuko._y - game.Yuyuko.Speed; } } if ((game.Yuyuko._y > game.Yukari._y) && (game.Yuyuko.getDepth() < game.Yukari.getDepth())) { game.Yuyuko.swapDepths(game.Yukari); } else if ((game.Yuyuko._y < game.Yukari._y) && (game.Yuyuko.getDepth() > game.Yukari.getDepth())) { game.Yuyuko.swapDepths(game.Yukari); } } function pongExit() { if (GameData.StageCache) { stageShot.removeMovieClip(); stage._visible = true; if (GameData.BG != 0) { bg._visible = true; } } GameData.Target._xscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.YFace; GameData.Target._visible = true; Scramble(GameData.Target); GameData.GameOn = false; game._visible = false; ClickBlocker._visible = false; game.onEnterFrame = function () { if (TopDimmer._alpha > 0) { TopDimmer._alpha = TopDimmer._alpha - 10; } else { this.removeMovieClip(); } }; } GameData = new Object(); var my_so = SharedObject.getLocal("walfas_create_savedata", "/"); GameData.Pong = new Object(); GameData.Depths = new Object(); GameData.Menus = new Object(); GameData.Menus.Functions = new Object(); GameData.Menus.OnLoad = new Object(); GameData.Menus.OnSetFocus = new Object(); GameData.Keys = new Object(); GameData.Keys.Functions = new Object(); GameData.Windows = new Object(); GameData.BGFunctions = new Object(); GameData.Version = 3.39; GameData.DevMode = true; GameData.Action = ""; GameData.Target = ""; GameData.Friction = 0.9; GameData.ScaleLimit = 10; GameData.DCrate = 15; GameData.SysID = 0; GameData.CharID = 0; GameData.LogicID = 0; GameData.ObjID = 0; GameData.BubbleID = 0; GameData.SSID = 0; GameData.ClusterID = 0; GameData.RainID = 0; GameData.BG = 0; GameData.BGAnim = 1; GameData.DLSelect = 0; GameData.MSRate = 10; GameData.GameOn = false; GameData.ShowManipulator = false; GameData.ShowManipulatorMenu = true; GameData.BGAutoScale = true; GameData.StageCache = true; GameData.Hotkeys = new Array(); GameData.Settings = new Object(); newSetting("SysMessages", true, "Show System Messages"); newSetting("RandomBubbles", false, "Spawn Random Bubble Text"); newSetting("PinnedLoading", true, "Pinned Scene Loading"); newSetting("TheaterMode", true, "Theater Mode"); newSetting("AutoScrollMenu", false, "Auto-Scroll Menus"); newSetting("UntargetablePinned", false, "Untargetable Pinned"); newSetting("KeylockPinned", false, "Keylock Pinned"); newSetting("SwitchArrows", false, "Switch Ctrl/Shift Arrows"); newSetting("HeadRotates", true, "Head Rotates Characters"); newSetting("KeepColor", false, "Keep Colors"); newSetting("OldQS", true, "Old Quick Change"); newSetting("MassLocking", false, "Mass Character Locks"); newSetting("PresetWithItems", true, "Spawn Presets with Items"); newSetting("Mute", false, "Mute All Sounds"); newSetting("ClickStopsSpin", true, "Click Stops Spin"); newSetting("ASpeed", false, "Arrow Speed", 1); newSetting("DefaultChar", false, "Default Character", "Meiling"); GameData.Characters = new Object(); GameData.SpeechBubbles = new Object(); GameData.Objects = new Object(); GameData.Screenshots = new Object(); GameData.Clusters = new Object(); GameData.Rain = new Object(); GameData.Logics = new Object(); GameData.Images = new Object(); GameData.Presets = new Object(); GameData.Pong.HiScore = 0; GameData.Depths.Max = 0; GameData.Depths.StageList = new Array(); GameData.CurrentScene = new Object(); GameData.CurrentScene.Name = "untitled"; GameData.CurrentScene.Prev = ""; GameData.CurrentScene.Next = ""; GameData.CurrentScene.ClearStage = true; GameData.CurrentScene.CurrentAct = 0; GameData.SceneActs = new Array(); GameData.Buttons = new Object(); GameData.Buttons.Opacity = 85; GameData.Locks = new Object(); GameData.Locks.Mouth = false; GameData.Locks.Eyes = false; GameData.Locks.Hair = false; GameData.Locks.Body = false; GameData.Locks.Arms = false; GameData.Locks.Shoes = false; GameData.Locks.Back = false; GameData.Locks.Accessory = false; GameData.Locks.Items = false; GameData.Locks.Hats = false; GameData.Chat = new Object(); GameData.Chat.Active = true; GameData.Chat.D = 0; GameData.Chat.L = 0; GameData.Chat.Delay = 15; GameData.Chat.Doom = 0; GameData.Chat.Users = new Object(); GameData.Chat.Users.LOLSpark = new Array(); GameData.Chat.Users.LOLSpark.push("Hey Reimu!"); GameData.Chat.Users.LOLSpark.push("Hey Reimu!!"); GameData.Chat.Users.LOLSpark.push("Hey Reimu!!!!"); GameData.Chat.Users.LOLSpark.push("Reimu!!"); GameData.Chat.Users.LOLSpark.push("Reimuuuuu!!"); GameData.Chat.Users.LOLSpark.push("Raymoooooo!!"); GameData.Chat.Users.LOLSpark.push("Reimu Reimu Reimu"); GameData.Chat.Users.LOLSpark.push("Reimu!! Are you there???"); GameData.Chat.Users.WakiMiko = new Array(); GameData.Chat.Users.WakiMiko.push("stop it please"); GameData.Chat.Users.WakiMiko.push("STOOOOOOOOOOP"); GameData.Chat.Users.WakiMiko.push("SHUT THE HELL UP ALREADY"); GameData.Chat.Users.Cirno9 = new Array(); GameData.Chat.Users.Cirno9.push("Hooray!"); GameData.Chat.Users.Cirno9.push("I AM A GENIUS"); GameData.Chat.Users.Cirno9.push("I AM THE STRONGEST"); GameData.Chat.Users.Patchy = new Array(); GameData.Chat.Users.Patchy.push("Please stop spamming."); GameData.Chat.Users.Patchy.push("Marisa, when are you returning my book?"); GameData.Chat.Users.Patchy.push("You are all a bunch of noobs..."); GameData.Chat.Users.Patchy.push("So I have this idea for a rocket..."); GameData.Chat.Users.YuKaRi = new Array(); GameData.Chat.Users.YuKaRi.push("HeY gUyS wAtS gOiNg On?!!1!"); GameData.Chat.Users.YuKaRi.push("OmG mY cAt Is StUcK uP a TrEe AgAiN!!!1!"); GameData.Chat.Users.YuKaRi.push("LOLOL DiD yOu SeE tHe ViD oF rEiMu In K1???"); GameData.Chat.Users.YuKaRi.push("OMG MY SHIFT BUTTON IS STUCK"); GameData.Chat.Users.YuKaRi.push("MaRiSa Is On DrUgS LOL"); GameData.Chat.Users.YuKaRi.push("I nUkEd YuKa LOLOL"); GameData.Chat.UserList = new Array(); for (u in GameData.Chat.Users) { GameData.Chat.UserList.push(u); } GameData.Palette = new Object(); GameData.Palette.Skin = new Array(); GameData.Palette.Skin.push("0xFFF1DD"); GameData.Palette.Skin.push("0xFFE7DD"); GameData.Palette.Skin.push("0xDED4BB"); GameData.Palette.Skin.push("0xCC9900"); GameData.Palette.Skin.push("0x663300"); GameData.Palette.Skin.push("0xFFFFCC"); GameData.Palette.Skin.push("0xFFCCFF"); GameData.Palette.Skin.push("0xCCCCFF"); GameData.Palette.Buttons = new Array(); GameData.Palette.Buttons.push("0xFFFFFF"); GameData.Palette.Buttons.push("0xCCCCCC"); GameData.Palette.Buttons.push("0x999999"); GameData.Palette.Buttons.push("0x000000"); GameData.Palette.ScrollBar = new Array(); GameData.Palette.ScrollBar.push("0xFFFFFF"); GameData.Palette.ScrollBar.push("0xE1E1E1"); GameData.Palette.ScrollBar.push("0x999999"); GameData.Sounds = new Object(); GameData.Sounds.Boom = new Sound(); GameData.Sounds.Boom.attachSound("Fire"); GameData.Sounds.ChatBeep = new Sound(); GameData.Sounds.ChatBeep.attachSound("IMbeep"); GameData.Sounds.Boxing = new Sound(); GameData.Sounds.Boxing.attachSound("Owned"); GameData.Sounds.KO = new Sound(); GameData.Sounds.KO.attachSound("KOsound"); GameData.Sounds.Meow = new Sound(); GameData.Sounds.Meow.attachSound("Meow"); GameData.Sounds.Cash = new Sound(); GameData.Sounds.Cash.attachSound("Cash"); GameData.Sounds.Pop = new Sound(); GameData.Sounds.Pop.attachSound("Bubble"); GameData.Sounds.Death = new Sound(); GameData.Sounds.Death.attachSound("Death"); GameData.Sounds.Graze = new Sound(); GameData.Sounds.Graze.attachSound("Graze"); GameData.Sounds.ItemGet = new Sound(); GameData.Sounds.ItemGet.attachSound("ItemGet"); GameData.Sounds.MenuSelect = new Sound(); GameData.Sounds.MenuSelect.attachSound("MenuSelect"); GameData.Sounds.PowerUp = new Sound(); GameData.Sounds.PowerUp.attachSound("PowerUpS"); GameData.Sounds.Truck = new Sound(); GameData.Sounds.Truck.attachSound("TruckHonk"); GameData.Sounds.Kyuh = new Sound(); GameData.Sounds.Kyuh.attachSound("Kyuh"); GameData.Sounds.Whoosh = new Sound(); GameData.Sounds.Whoosh.attachSound("Whoosh"); GameData.Fusion = new Object(); GameData.Fusion.Names = new Array(); GameData.Fusion.Names.push(["Alice", "Marisa", "Malice"]); GameData.Fusion.Names.push(["Patchouli", "Marisa", "Matchouli"]); GameData.Fusion.Names.push(["Nitori", "Marisa", "Matori"]); GameData.Imageboard = new Object(); GameData.Imageboard.PostHeaders = new Array(); GameData.Imageboard.PostHeaders.push(["My NaMe Is YuKaRi", "4/1/08 (Tues) 13:37 No.123"]); GameData.Imageboard.PostHeaders.push(["wakimiko", "4/1/08 (Tues) 13:39 No.125"]); GameData.Imageboard.PostHeaders.push(["iLikeKFC", "4/1/08 (Tues) 13:50 No.135"]); GameData.Imageboard.PostHeaders.push(["Patchy", "4/1/08 (Tues) 13:56 No.138"]); GameData.Imageboard.PostHeaders.push(["cirno9", "4/1/08 (Tues) 14:00 No.141"]); GameData.Keys.Up = false; GameData.Keys.Down = false; GameData.Keys.Left = false; GameData.Keys.Right = false; GameData.TextFormats = new Object(); GameData.TextFormats.Base = new TextFormat(); GameData.TextFormats.Base.font = "Wild Words"; GameData.TextFormats.Base.size = 14; GameData.TextFormats.Base.color = 0; GameData.TextFormats.BaseOff = new TextFormat(); GameData.TextFormats.BaseOff.font = "Wild Words"; GameData.TextFormats.BaseOff.size = 14; GameData.TextFormats.BaseOff.color = 10526880 /* 0xA0A0A0 */; GameData.TextFormats.Labels = new TextFormat(); GameData.TextFormats.Labels.font = "Wild Words"; GameData.TextFormats.Labels.size = 14; GameData.TextFormats.Labels.align = "right"; GameData.TextFormats.Tab = new TextFormat(); GameData.TextFormats.Tab.font = "Wild Words"; GameData.TextFormats.Tab.size = 16; GameData.TextFormats.Tab.align = "center"; GameData.TextFormats.Header = new TextFormat(); GameData.TextFormats.Header.font = "Wild Words"; GameData.TextFormats.Header.size = 24; GameData.TextFormats.Header.align = "center"; GameData.TextFormats.FURL = new TextFormat(); GameData.TextFormats.FURL.font = "Arial"; GameData.TextFormats.FURL.size = 14; GameData.PresetBubbles = new Object(); var i = 1; while (i <= 5) { GameData.PresetBubbles["Type" + i] = new Array(); i++; } GameData.PresetBubbles.Type1.push([335, 28, 10, 1, 1, 3, 5, 0, -131, -1, 0, "Hooray!", "Wild Words"]); GameData.PresetBubbles.Type1.push([335, 28, 10, 1, 1, 3, 5, 0, -131, -1, 0, "Yippy!", "Wild Words"]); GameData.PresetBubbles.Type1.push([335, 28, 10, 1, 1, 3, 5, 0, -131, -1, 0, "Wohoo!", "Wild Words"]); GameData.PresetBubbles.Type1.push([201, 28, 18, 1, 1, 3, 5, 0, -128, -6, 0, "we get\nsignal.", "Wild Words"]); GameData.PresetBubbles.Type1.push([210, 34, 24, 1, 1, 6, -3, 0, -128, -13, 0, "It's about\nstuff.", "Wild Words"]); GameData.PresetBubbles.Type1.push([201, 42, 16, 1, 1, 4, 3, 0, -125, -4, 0, "Is that so...", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 55, 20, 1, 1, 3, 5, 0, -132, -6, 0, "It's so delicious\nand moist.", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 77, 32, 1, 1, -1, 8, 0, -132, -6, 0, "it's like my rattata is\nin the top percentage of\nrattata!", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 39, 19, 1, 1, 1, 4, 0, -132, -6, 0, "Stop poking\nme!", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 39, 19, 1, 1, 1, 4, 0, -132, -6, 0, "Do a barrel\nroll!", "Wild Words"]); GameData.PresetBubbles.Type1.push([207, 47, 15, 1, 1, 3, 0, 0, -132, -6, 0, "Where am I?!", "Wild Words"]); GameData.PresetBubbles.Type2.push([141, 50, 18, 1, 1, 6, 4, 0, -125, -9, 0, "What was I\nthinking about?", "Wild Words"]); GameData.PresetBubbles.Type2.push([141, 50, 18, 1, 1, 5, 6, 0, -127, 0, 0, "Mmmm....waffles.", "Wild Words"]); GameData.PresetBubbles.Type3.push([100, 70, 19, 1, 1, 5, -4, 0, -121, -8, 0, "Once Upon a time...", "Wild Words"]); GameData.PresetBubbles.Type3.push([100, 70, 19, 1, 1, 5, -4, 0, -121, -8, 0, "A moment later...", "Wild Words"]); GameData.PresetBubbles.Type3.push([100, 73, 26, 1, 1, 7, 3, 0, -121, -8, 0, "and then there\nwas none.", "Wild Words"]); GameData.PresetBubbles.Type4.push([227, 100, 100, 1, 1, 3, -17, 0, -129.85, 0, 0, "poke", "Geek a byte"]); GameData.PresetBubbles.Type4.push([227, 100, 100, 1, 1, 3, -17, 0, -127, -8, 0, "skreeeeee", "Brankovic"]); GameData.PresetBubbles.Type4.push([227, 100, 100, 1, 1, 3, -17, 0, -127, -8, 0, "slash", "Necropsy"]); GameData.PresetBubbles.Type4.push([153, 100, 100, 1, 1, 3, -17, 0, -127, -8, 0, "\"No way! That's impossible!\"\n- Marisa Kirisame", "GungsuhChe"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "Wham", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "smack", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "whack", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "smash", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 22, 15, 1, 1, 5, -13, 0, -129, -27, 0, "slam", "Geek a byte"]); GameData.PresetBubbles.Type5.push([289, 29, 16, 1, 1, 5, -13, 0, -129, -28, 0, "blammo", "Geek a byte"]); grayscaleA = []; colorscaleA = []; inversecolorsA = []; grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0.33, 0.33, 0.33, 0, 0]); grayscaleA = grayscaleA.concat([0, 0, 0, 1, 0]); colorscaleA = colorscaleA.concat([1, 0, 0, 0, 0]); colorscaleA = colorscaleA.concat([0, 1, 0, 0, 0]); colorscaleA = colorscaleA.concat([0, 0, 1, 0, 0]); colorscaleA = colorscaleA.concat([0, 0, 0, 1, 0]); inversecolorsA = inversecolorsA.concat([0, 1, 1, 0, 0]); inversecolorsA = inversecolorsA.concat([1, 0, 1, 0, 0]); inversecolorsA = inversecolorsA.concat([1, 1, 0, 0, 0]); inversecolorsA = inversecolorsA.concat([0, 0, 0, 1, 0]); grayfilter = new flash.filters.ColorMatrixFilter(grayscaleA); colorfilter = new flash.filters.ColorMatrixFilter(colorscaleA); inversefilter = new flash.filters.ColorMatrixFilter(inversecolorsA); GameData.BGFunctions.BG76 = function () { if (bg.yuyuko._currentframe == 1) { bg.yuyuko.gotoAndStop(2); } else { StopYuyuko(); } }; GameData.BGFunctions.BG40 = function () { if (bg.fusionlab.fusion1.char._visible && (bg.fusionlab.fusion2.char._visible)) { activateFusion(); } }; GameData.Windows.New = function () { Interface.createEmptyMovieClip("Win", 9420); Interface.Win.createEmptyMovieClip("bg", 10); Interface.Win._visible = false; Interface.Win.createTextField("Title", 20, 0, 0, 10, 30); Interface.Win.Title.setNewTextFormat(GameData.TextFormats.Header); Interface.Win.Title.selectable = false; Interface.Win.Title.embedFonts = true; Interface.Win.createEmptyMovieClip("CloseB", 10000); Interface.Win.CloseB.createTextField("D", 20, 0, 0, 100, 20); Interface.Win.CloseB.D.setNewTextFormat(GameData.TextFormats.Tab); Interface.Win.CloseB.D.selectable = false; Interface.Win.CloseB.D.border = true; Interface.Win.CloseB.D.background = true; Interface.Win.CloseB.D.embedFonts = true; Interface.Win.CloseB.D.text = "Close"; Interface.Win.CloseB.onRelease = function () { this._parent._visible = false; }; }; GameData.Windows.Options = new Object(); GameData.Windows.Options.Open = function () { Interface.Win._visible = true; Interface.Win.vSpace = 60; var _local4 = 300; var _local5 = 300; Interface.Win.bg.clear(); Interface.Win.bg.beginFill(GameData.Palette.Buttons[0], 80); Interface.Win.bg.lineStyle(); Interface.Win.bg.moveTo(0, 0); Interface.Win.bg.lineTo(0, _local5); Interface.Win.bg.lineTo(_local4, _local5); Interface.Win.bg.lineTo(_local4, 0); Interface.Win.bg.lineTo(0, 0); Interface.Win.bg.endFill(); Interface.Win.bg.moveTo(10, 30); Interface.Win.bg.lineTo(_local4 - 10, 30); Interface.Win.bg.onPress = function () { this._parent.startDrag(); }; Interface.Win.bg.onRelease = (Interface.Win.bg.onReleaseOutside = function () { this._parent.stopDrag(); }); Interface.Win.Title._width = _local4; Interface.Win.Title.text = "Options"; Interface.Win.CloseB._x = (_local4 - 100) / 2; Interface.Win.CloseB._y = _local5 - 30; var tabArray = new Array("Options", "Settings", "Hotkeys"); var tabW = (_local4 / tabArray.length); var _local3 = 20; Interface.Win.createEmptyMovieClip("Tabs", 30); Interface.Win.Tabs._y = 35; Interface.Win.Tabs.ID = 0; Interface.Win.Tabs.createEmptyMovieClip("Hit", 0); Interface.Win.Tabs.Hit.beginFill(GameData.Palette.Buttons[1], 0); Interface.Win.Tabs.Hit.lineStyle(); Interface.Win.Tabs.Hit.moveTo(0, 0); Interface.Win.Tabs.Hit.lineTo(0, _local3); Interface.Win.Tabs.Hit.lineTo(_local4, _local3); Interface.Win.Tabs.Hit.lineTo(_local4, 0); Interface.Win.Tabs.Hit.lineTo(0, 0); Interface.Win.Tabs.Hit.endFill(); Interface.Win.Tabs.Hit.onRelease = function () { this._parent.ID = Math.floor(this._xmouse / tabW); this._parent._parent.CloseB._visible = true; GameData.Windows.Options[tabArray[this._parent.ID]](); }; Interface.Win.Tabs.createEmptyMovieClip("Marker", 10); Interface.Win.Tabs.Marker.beginFill(GameData.Palette.Buttons[1], 80); Interface.Win.Tabs.Marker.lineStyle(); Interface.Win.Tabs.Marker.moveTo(5, 0); Interface.Win.Tabs.Marker.lineTo(5, _local3); Interface.Win.Tabs.Marker.lineTo(tabW - 5, _local3); Interface.Win.Tabs.Marker.lineTo(tabW - 5, 0); Interface.Win.Tabs.Marker.lineTo(5, 0); Interface.Win.Tabs.Marker.endFill(); Interface.Win.Tabs.Marker.onEnterFrame = function () { this._x = this._x + (((this._parent.ID * tabW) - this._x) / 5); }; var _local2 = 0; while (_local2 < tabArray.length) { Interface.Win.Tabs.createTextField("Tab" + _local2, 20 + _local2, tabW * _local2, 0, tabW, _local3); Interface.Win.Tabs["Tab" + _local2].setNewTextFormat(GameData.TextFormats.Tab); Interface.Win.Tabs["Tab" + _local2].selectable = false; Interface.Win.Tabs["Tab" + _local2].embedFonts = true; Interface.Win.Tabs["Tab" + _local2].text = tabArray[_local2]; _local2++; } GameData.Windows.Options.Options(); }; GameData.Windows.Options.Options = function () { Interface.Win.createEmptyMovieClip("Main", 50); Interface.Win.Main._y = Interface.Win.vSpace; Interface.Win.Main.createTextField("Labels", 10, 25, 0, 250, 300); Interface.Win.Main.Labels.setNewTextFormat(GameData.TextFormats.Base); Interface.Win.Main.Labels.selectable = falsre; Interface.Win.Main.Labels.embedFonts = true; var _local3 = ""; var _local2 = 0; for (m in GameData.Settings) { if (GameData.Settings[m].Value == undefined) { Interface.Win.Main.attachMovie("checkbox", "ID" + _local2, _local2 + 50); Interface.Win.Main["ID" + _local2]._x = 15; Interface.Win.Main["ID" + _local2]._y = (_local2 * 13.5) + 8; Interface.Win.Main["ID" + _local2]._xscale = 60; Interface.Win.Main["ID" + _local2]._yscale = 60; Interface.Win.Main["ID" + _local2].Op = m; if (GameData.Settings[m].Check) { Interface.Win.Main["ID" + _local2].gotoAndStop(2); } else { Interface.Win.Main["ID" + _local2].gotoAndStop(1); } Interface.Win.Main["ID" + _local2].onRelease = function () { ToggleSetting(this, this.Op); }; _local2++; _local3 = _local3 + (GameData.Settings[m].Info + newline); } } Interface.Win.Main.Labels.text = _local3; }; GameData.Windows.Options.Settings = function () { Interface.Win.createEmptyMovieClip("Main", 50); Interface.Win.Main._y = Interface.Win.vSpace; var _local2 = 0; for (m in GameData.Settings) { if (GameData.Settings[m].Value) { Interface.Win.Main.createEmptyMovieClip("S" + _local2, 10 + _local2); Interface.Win.Main["S" + _local2]._y = _local2 * 20; Interface.Win.Main["S" + _local2].ID = m; Interface.Win.Main["S" + _local2].createTextField("L", 10, 0, 0, 150, 16); Interface.Win.Main["S" + _local2].L.setNewTextFormat(GameData.TextFormats.Labels); Interface.Win.Main["S" + _local2].L.selectable = false; Interface.Win.Main["S" + _local2].L.embedFonts = true; Interface.Win.Main["S" + _local2].L.text = GameData.Settings[m].Info + ":"; Interface.Win.Main["S" + _local2].createTextField("I", 20, 155, 0, 100, 16); Interface.Win.Main["S" + _local2].I.setNewTextFormat(GameData.TextFormats.Base); Interface.Win.Main["S" + _local2].I.type = "input"; Interface.Win.Main["S" + _local2].I.embedFonts = true; Interface.Win.Main["S" + _local2].I.border = true; Interface.Win.Main["S" + _local2].I.text = GameData.Settings[m].Value; Interface.Win.Main["S" + _local2].I.onSetFocus = function () { GameData.KeyLock = true; }; Interface.Win.Main["S" + _local2].I.onKillFocus = function () { GameData.Settings[this._parent.ID].Value = this.text; my_so.data[this._parent.ID] = GameData.Settings[this._parent.ID].Value; my_so.flush(); GameData.KeyLock = false; }; _local2++; } } }; GameData.Windows.Options.Hotkeys = function () { Interface.Win.CloseB._visible = false; Interface.Win.createEmptyMovieClip("Main", 50); Interface.Win.Main._y = Interface.Win.vSpace; Interface.Win.Main.createTextField("Labels", 30, 110, 0, 200, 16); Interface.Win.Main.Labels.setNewTextFormat(GameData.TextFormats.Base); Interface.Win.Main.Labels.selectable = false; Interface.Win.Main.Labels.embedFonts = true; Interface.Win.Main.Labels.text = "Eyes Mouth"; var _local2 = 0; while (_local2 < 10) { Interface.Win.Main.createEmptyMovieClip("S" + _local2, 10 + _local2); Interface.Win.Main["S" + _local2]._y = _local2 * 20; Interface.Win.Main["S" + _local2].ID = _local2; Interface.Win.Main["S" + _local2].createTextField("L", 10, 0, 0, 100, 16); Interface.Win.Main["S" + _local2].L.setNewTextFormat(GameData.TextFormats.Labels); Interface.Win.Main["S" + _local2].L.selectable = false; Interface.Win.Main["S" + _local2].L.embedFonts = true; Interface.Win.Main["S" + _local2].L.text = ("Hotkey" + _local2) + ":"; Interface.Win.Main.attachMovie("checkbox", "cbE" + _local2, _local2 + 50); Interface.Win.Main["cbE" + _local2]._x = 110; Interface.Win.Main["cbE" + _local2]._y = (_local2 * 20) + 8; Interface.Win.Main["cbE" + _local2]._xscale = 70; Interface.Win.Main["cbE" + _local2]._yscale = 70; Interface.Win.Main["cbE" + _local2].Op = _local2; if (GameData.Hotkeys[_local2][0]) { Interface.Win.Main["cbE" + _local2].gotoAndStop(2); } else { Interface.Win.Main["cbE" + _local2].gotoAndStop(1); } Interface.Win.Main["cbE" + _local2].onRelease = function () { if (GameData.Hotkeys[this.Op][0]) { GameData.Hotkeys[this.Op][0] = false; Interface.Win.Main["S" + this.Op].Eye.setTextFormat(GameData.TextFormats.BaseOff); Interface.Win.Main["S" + this.Op].Eye.setNewTextFormat(GameData.TextFormats.BaseOff); this.gotoAndStop(1); } else { GameData.Hotkeys[this.Op][0] = true; Interface.Win.Main["S" + this.Op].Eye.setTextFormat(GameData.TextFormats.Base); Interface.Win.Main["S" + this.Op].Eye.setNewTextFormat(GameData.TextFormats.Base); this.gotoAndStop(2); } my_so.data.Hotkeys = GameData.Hotkeys; my_so.flush(); }; Interface.Win.Main["S" + _local2].createTextField("Eye", 20, 125, 0, 30, 16); if (GameData.Hotkeys[_local2][0]) { Interface.Win.Main["S" + _local2].Eye.setNewTextFormat(GameData.TextFormats.Base); } else { Interface.Win.Main["S" + _local2].Eye.setNewTextFormat(GameData.TextFormats.BaseOff); } Interface.Win.Main["S" + _local2].Eye.type = "input"; Interface.Win.Main["S" + _local2].Eye.embedFonts = true; Interface.Win.Main["S" + _local2].Eye.border = true; Interface.Win.Main["S" + _local2].Eye.text = Number(GameData.Hotkeys[_local2][2]) + 1; Interface.Win.Main["S" + _local2].Eye.onSetFocus = function () { GameData.KeyLock = true; }; Interface.Win.Main["S" + _local2].Eye.onKillFocus = function () { GameData.Hotkeys[this._parent.ID][2] = Number(this.text) - 1; my_so.data.Hotkeys = GameData.Hotkeys; my_so.flush(); GameData.KeyLock = false; }; Interface.Win.Main.attachMovie("checkbox", "cbM" + _local2, _local2 + 70); Interface.Win.Main["cbM" + _local2]._x = 170; Interface.Win.Main["cbM" + _local2]._y = (_local2 * 20) + 8; Interface.Win.Main["cbM" + _local2]._xscale = 70; Interface.Win.Main["cbM" + _local2]._yscale = 70; Interface.Win.Main["cbM" + _local2].Op = _local2; if (GameData.Hotkeys[_local2][1]) { Interface.Win.Main["cbM" + _local2].gotoAndStop(2); } else { Interface.Win.Main["cbM" + _local2].gotoAndStop(1); } Interface.Win.Main["cbM" + _local2].onRelease = function () { if (GameData.Hotkeys[this.Op][1]) { GameData.Hotkeys[this.Op][1] = false; Interface.Win.Main["S" + this.Op].Mouth.setTextFormat(GameData.TextFormats.BaseOff); Interface.Win.Main["S" + this.Op].Mouth.setNewTextFormat(GameData.TextFormats.BaseOff); this.gotoAndStop(1); } else { GameData.Hotkeys[this.Op][1] = true; Interface.Win.Main["S" + this.Op].Mouth.setTextFormat(GameData.TextFormats.Base); Interface.Win.Main["S" + this.Op].Mouth.setNewTextFormat(GameData.TextFormats.Base); this.gotoAndStop(2); } my_so.data.Hotkeys = GameData.Hotkeys; my_so.flush(); }; Interface.Win.Main["S" + _local2].createTextField("Mouth", 30, 190, 0, 30, 16); if (GameData.Hotkeys[_local2][1]) { Interface.Win.Main["S" + _local2].Mouth.setNewTextFormat(GameData.TextFormats.Base); } else { Interface.Win.Main["S" + _local2].Mouth.setNewTextFormat(GameData.TextFormats.BaseOff); } Interface.Win.Main["S" + _local2].Mouth.type = "input"; Interface.Win.Main["S" + _local2].Mouth.embedFonts = true; Interface.Win.Main["S" + _local2].Mouth.border = true; Interface.Win.Main["S" + _local2].Mouth.text = Number(GameData.Hotkeys[_local2][3]) + 1; Interface.Win.Main["S" + _local2].Mouth.onSetFocus = function () { GameData.KeyLock = true; }; Interface.Win.Main["S" + _local2].Mouth.onKillFocus = function () { GameData.Hotkeys[this._parent.ID][3] = Number(this.text) - 1; my_so.data.Hotkeys = GameData.Hotkeys; my_so.flush(); GameData.KeyLock = false; }; sID++; _local2++; } Interface.Win.Main.cbE0._y = 208; Interface.Win.Main.cbM0._y = 208; Interface.Win.Main.S0._y = 200; }; GameData.Keys.Functions.Main = function () { if (!GameData.KeyLock) { for (k in GameData.Keys.Buttons) { var _local1 = false; if (GameData.Keys.Buttons[k].Check == "Dev") { if (GameData.DevMode) { _local1 = true; } else { _local1 = false; } } else if (GameData.Keys.Buttons[k].Check == "Pin") { if ((GameData.Settings.KeylockPinned.Check && (!GameData.Target.Pin)) || (!GameData.Settings.KeylockPinned.Check)) { _local1 = true; } else { _local1 = false; } } else { _local1 = true; } if (Key.isDown(GameData.Keys.Buttons[k].Code) && (_local1)) { if (!GameData.Keys.Buttons[k].Pressed) { if (GameData.Keys.Buttons[k].ID != undefined) { GameData.Keys.Functions[k](GameData.Keys.Buttons[k].ID); } else { GameData.Keys.Functions[k](); } GameData.Keys.Buttons[k].Pressed = true; } } else { GameData.Keys.Buttons[k].Pressed = false; } } GameData.Keys.Functions.ArrowKeyMain(); } }; GameData.Keys.Buttons = new Object(); var i = 0; while (i < 10) { newKey("Hotkey" + i, 48 + i, "Pin"); GameData.Keys.Buttons["Hotkey" + i].ID = i; GameData.Keys.Functions["Hotkey" + i] = function (ID) { if (GameData.TargetType == "Character") { if (GameData.Hotkeys[ID][0]) { RootPartSwap(GameData.Target.eyes, "Eyes", String(GameData.Hotkeys[ID][2])); } if (GameData.Hotkeys[ID][1]) { RootPartSwap(GameData.Target.mouth, "Mouth", String(GameData.Hotkeys[ID][3])); } } }; i++; } newKey("DevKey", 192, "Dev"); GameData.Keys.Functions.DevKey = function () { if (GameData.TargetType == "SpeechBubble") { var _local1 = GameData.Target._name; trace(((((((((((((((((((((((((((("GameData.PresetBubbles.Type" + GameData.SpeechBubbles[_local1].Type) + ".push([") + GameData.SpeechBubbles[_local1].Scale) + ",") + GameData.SpeechBubbles[_local1].XScale) + ",") + GameData.SpeechBubbles[_local1].YScale) + ",") + stage[_local1].Bubble.XFace) + ",") + stage[_local1].Bubble.YFace) + ",") + stage[_local1].Bubble._x) + ",") + stage[_local1].Bubble._y) + ",") + stage[_local1].Bubble._rotation) + ",") + stage[_local1].D._x) + ",") + stage[_local1].D._y) + ",") + stage[_local1].D._rotation) + ",\"") + stage[_local1].D.text) + "\",\"") + stage[_local1].FontType) + "\"]);"); } else if (GameData.TargetType == "Character") { trace(((((((((((((((((((((("newPreset(\"" + GameData.Characters[GameData.Target._name].Name) + "\",") + GameData.Characters[GameData.Target._name].bodyFrame) + ",") + GameData.Characters[GameData.Target._name].eyeFrame) + ",") + GameData.Characters[GameData.Target._name].mouthFrame) + ",") + GameData.Characters[GameData.Target._name].headFrame) + ",") + GameData.Characters[GameData.Target._name].hatFrame) + ",") + GameData.Characters[GameData.Target._name].armFrame) + ",") + GameData.Characters[GameData.Target._name].shoeFrame) + ",") + GameData.Characters[GameData.Target._name].itemFrame) + ",") + GameData.Characters[GameData.Target._name].wingFrame) + ",") + GameData.Characters[GameData.Target._name].accFrame) + ");"); } }; newKey("UIKey", 32); GameData.Keys.Functions.UIKey = function () { if (Interface._visible) { Interface._visible = false; SysConsole._visible = false; if (GameData.Settings.TheaterMode.Check) { ClearClickHandlers(); } Manipulator._visible = false; } else { Interface._visible = true; SysConsole._visible = true; if (!GameData.Settings.UntargetablePinned.Check) { SetClickHandlers(); } if (GameData.Target && (GameData.ShowManipulator)) { Manipulator._visible = true; } } }; newKey("GravKey", 71); GameData.Keys.Functions.GravKey = function () { if (stage["Gravity Well"]._visible) { stage["Gravity Well"]._x = _root._xmouse; stage["Gravity Well"]._y = _root._ymouse; clickCheck(stage["Gravity Well"], "drag"); GameData.DoubleClick = 0; } }; GameData.Keys.Functions.RightBudge = function () { if ((Key.isDown(16) && (!GameData.Settings.SwitchArrows.Check)) || (Key.isDown(17) && (GameData.Settings.SwitchArrows.Check))) { GameData.Target._rotation = GameData.Target._rotation + GameData.Settings.ASpeed.Value; } else if ((Key.isDown(16) && (GameData.Settings.SwitchArrows.Check)) || (Key.isDown(17) && (!GameData.Settings.SwitchArrows.Check))) { GameData[getArray()][GameData.Target._name].Scale = GameData[getArray()][GameData.Target._name].Scale + GameData.Settings.ASpeed.Value; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } else { GameData.Target._x = GameData.Target._x + GameData.Settings.ASpeed.Value; } }; GameData.Keys.Functions.LeftBudge = function () { if ((Key.isDown(16) && (!GameData.Settings.SwitchArrows.Check)) || (Key.isDown(17) && (GameData.Settings.SwitchArrows.Check))) { GameData.Target._rotation = GameData.Target._rotation - GameData.Settings.ASpeed.Value; } else if ((Key.isDown(16) && (GameData.Settings.SwitchArrows.Check)) || (Key.isDown(17) && (!GameData.Settings.SwitchArrows.Check))) { if ((GameData[getArray()][GameData.Target._name].Scale - GameData.Settings.ASpeed.Value) >= GameData.ScaleLimit) { GameData[getArray()][GameData.Target._name].Scale = GameData[getArray()][GameData.Target._name].Scale - GameData.Settings.ASpeed.Value; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } else { GameData[getArray()][GameData.Target._name].Scale = GameData.ScaleLimit; fixTargetScale(GameData[getArray()][GameData.Target._name].Scale); } } else { GameData.Target._x = GameData.Target._x - GameData.Settings.ASpeed.Value; } }; newKey("NextTarget", 221); GameData.Keys.Functions.NextTarget = function () { var _local1 = false; if (Key.isDown(16)) { i = GameData.Depths.StageList.length - 1; while (i >= 0) { if (stage[GameData.Depths.StageList[i].Name].Pin && (!ft)) { var ft = stage[GameData.Depths.StageList[i].Name]; } if (GameData.Depths.StageList[i].Depth > GameData.DLSelect) { if (stage[GameData.Depths.StageList[i].Name].Pin) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } } i--; } } else { var ft = stage[GameData.Depths.StageList[GameData.Depths.StageList.length - 1].Name]; i = GameData.Depths.StageList.length - 1; while (i >= 0) { if (GameData.Depths.StageList[i].Depth > GameData.DLSelect) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } i--; } } if (!_local1) { Target(ft); } }; newKey("PrevTarget", 219); GameData.Keys.Functions.PrevTarget = function () { var _local1 = false; if (Key.isDown(16)) { i = 0; while (i < GameData.Depths.StageList.length) { if (stage[GameData.Depths.StageList[i].Name].Pin && (!ft)) { var ft = stage[GameData.Depths.StageList[i].Name]; } if (GameData.Depths.StageList[i].Depth < GameData.DLSelect) { if (stage[GameData.Depths.StageList[i].Name].Pin) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } } i++; } } else { var ft = stage[GameData.Depths.StageList[0].Name]; i = 0; while (i < GameData.Depths.StageList.length) { if (GameData.Depths.StageList[i].Depth < GameData.DLSelect) { Target(stage[GameData.Depths.StageList[i].Name]); GameData.DLSelect = GameData.Depths.StageList[i].Depth; _local1 = true; break; } i++; } } if (!_local1) { Target(ft); } }; newKey("ActivateBG", 66); GameData.Keys.Functions.ActivateBG = function () { if (bg._visible && (GameData.BGFunctions["BG" + bg._currentframe])) { GameData.BGFunctions["BG" + bg._currentframe](); } else { bg.Anim.play(); } }; newKey("Snapshot", 83); GameData.Keys.Functions.Snapshot = function () { makeScreenShot(); }; newKey("Colorize", 67, "Pin"); GameData.Keys.Functions.Colorize = function () { if ((GameData.TargetType == "Character") || (GameData.TargetType == "SpeechBubble")) { GameData.Menus.Functions.ColorizeMenu(); } else if (GameData.TargetType == "Object") { GameData.Target.Obj.play(); } else if (GameData.TargetType == "Cluster") { if (GameData.Clusters[GameData.Target._name].cFrame == GameData.Clusters[GameData.Target._name].mFrame) { GameData.Clusters[GameData.Target._name].cFrame = 1; } else { GameData.Clusters[GameData.Target._name].cFrame++; } fixCluster(GameData.Target); } else if (GameData.TargetType == "Rain") { if (GameData.Rain[GameData.Target._name].cFrame == GameData.Rain[GameData.Target._name].mFrame) { GameData.Rain[GameData.Target._name].cFrame = 1; } else { GameData.Rain[GameData.Target._name].cFrame++; } fixRain(GameData.Target); } }; newKey("Clusterize", 68, "Pin"); GameData.Keys.Functions.Clusterize = function () { if (GameData.TargetType == "Object") { GameData.Menus.Functions.Clusterize(); } else if (GameData.TargetType == "Character") { GameData.Menus.Functions.DupeChar(); } }; newKey("TargetKey", 84, "Pin"); GameData.Keys.Functions.TargetKey = function () { if (GameData.Target._visible) { GameData.Target._x = _root._xmouse; GameData.Target._y = _root._ymouse; clickCheck(GameData.Target, "drag"); GameData.DoubleClick = 0; } }; newKey("RandomKey", 82, "Pin"); GameData.Keys.Functions.RandomKey = function () { if (GameData.TargetType == "Character") { if (Key.isDown(16)) { GameData.Menus.Functions.SetRandomColor(); } else { RandomizeAll(GameData.Target); } } else if (GameData.TargetType == "Object") { if (!GameData.Keys.R) { GameData.Menus.Functions.TurnIntoRain(); GameData.Keys.R = true; } } }; newKey("Delete", 46, "Pin"); GameData.Keys.Functions.Delete = function () { if (GameData.TargetType == "Toy") { if (GameData.Target._name == "Boxing Chen") { resetBoxingChen(); } GameData.Target._visible = false; Target(); } else if ((GameData.Target && (!Interface.COMenu._visible)) && (!Interface.BubbleWindow._visible)) { Delete(GameData.Target); } Manipulator._visible = false; }; newKey("LockAll", 76, "Pin"); GameData.Keys.Functions.LockAll = function () { if (GameData.TargetType == "Character") { if (Key.isDown(16)) { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = false; i++; } } else { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = true; i++; } } } }; newKey("Flip", 70, "Pin"); GameData.Keys.Functions.Flip = function () { if (Key.isDown(16)) { VFlip(); } else { HFlip(); } }; newKey("ManipTool", 77); GameData.Keys.Functions.ManipTool = function () { if (GameData.ShowManipulator) { GameData.ShowManipulator = false; Manipulator._visible = false; } else { GameData.ShowManipulator = true; if (GameData.Target) { setManipulator(); } } }; newKey("NewChar", 45); GameData.Keys.Functions.NewChar = function () { makeChar(); }; newKey("PinToggle", 80); GameData.Keys.Functions.PinToggle = function () { if (GameData.Target.Pin) { GameData.Target.Pin = false; Interface.TargetFrame.pin._visible = false; if (GameData.Settings.UntargetablePinned.Check) { AddClickHandler(GameData.Target, GameData.TargetType); } } else { GameData.Target.Pin = true; Interface.TargetFrame.pin._visible = true; if (GameData.Settings.UntargetablePinned.Check) { RemoveClickHandler(GameData.Target, GameData.TargetType); } } }; GameData.Keys.Functions.ArrowKeyMain = function () { if ((GameData.Settings.KeylockPinned.Check && (!GameData.Target.Pin)) || (!GameData.Settings.KeylockPinned.Check)) { if (Key.isDown(38)) { if (Key.isDown(16)) { if (!GameData.Keys.Up) { BringForward(GameData.Target); GameData.Keys.Up = true; } } else if (Key.isDown(17)) { if (!GameData.Keys.Up) { BringToFront(GameData.Target); GameData.Keys.Up = true; } } else if (!GameData.Keys.Up) { GameData.Target._y = GameData.Target._y - GameData.Settings.ASpeed.Value; GameData.Keys.Up = true; GameData.Keys.UpHold = 0; } else if (GameData.Keys.UpHold < 15) { GameData.Keys.UpHold++; } else { GameData.Target._y = GameData.Target._y - GameData.Settings.ASpeed.Value; } } else { GameData.Keys.Up = false; } if (Key.isDown(40)) { if (Key.isDown(16)) { if (!GameData.Keys.Down) { SendBackward(GameData.Target); GameData.Keys.Down = true; } } else if (Key.isDown(17)) { if (!GameData.Keys.Down) { SendToBack(GameData.Target); GameData.Keys.Down = true; } } else if (!GameData.Keys.Down) { GameData.Target._y = GameData.Target._y + GameData.Settings.ASpeed.Value; GameData.Keys.Down = true; GameData.Keys.DownHold = 0; } else if (GameData.Keys.DownHold < 15) { GameData.Keys.DownHold++; } else { GameData.Target._y = GameData.Target._y + GameData.Settings.ASpeed.Value; } } else { GameData.Keys.Down = false; } if (Key.isDown(37)) { if (!GameData.Keys.Left) { GameData.Keys.Left = true; GameData.Keys.LeftHold = 0; if (GameData.Settings.TheaterMode.Check && (!Interface._visible)) { if (GameData.CurrentScene.CurrentAct > 0) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, GameData.CurrentScene.CurrentAct - 1); } else if (GameData.SavedSceneData[GameData.CurrentScene.Prev.toLowerCase()]) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Prev.toLowerCase(), GameData.SavedSceneData[GameData.CurrentScene.Prev.toLowerCase()].Acts.length - 1); } } else { GameData.Keys.Functions.LeftBudge(); } } else if (GameData.Keys.LeftHold < 15) { GameData.Keys.LeftHold++; } else if (GameData.Settings.TheaterMode.Check && (!Interface._visible)) { } else { GameData.Keys.Functions.LeftBudge(); } } else { GameData.Keys.Left = false; } if (Key.isDown(39)) { if (!GameData.Keys.Right) { GameData.Keys.Right = true; GameData.Keys.RightHold = 0; if (GameData.Settings.TheaterMode.Check && (!Interface._visible)) { if (GameData.CurrentScene.CurrentAct < (GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.length - 1)) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Name, GameData.CurrentScene.CurrentAct + 1); } else if (GameData.SavedSceneData[GameData.CurrentScene.Next.toLowerCase()]) { GameData.Menus.Functions.LoadScene(this, GameData.CurrentScene.Next.toLowerCase(), 0); } } else { GameData.Keys.Functions.RightBudge(); } } else if (GameData.Keys.RightHold < 15) { GameData.Keys.RightHold++; } else if (GameData.Settings.TheaterMode.Check && (!Interface._visible)) { } else { GameData.Keys.Functions.RightBudge(); } } else { GameData.Keys.Right = false; } } }; GameData.Menus.Functions.GenerateSceneXML = function (S) { trace("Put scene xml here."); }; GameData.Menus.Functions.LoadScene = function (S, LS, actN) { var _local3 = GameData.SavedSceneData[LS].Acts[actN]; if (!GameData.SavedSceneData[LS].Ver) { for (sfix in GameData.SavedSceneData[LS][_local3]) { if (GameData.SavedSceneData[LS][_local3][sfix][0] == "Object") { GameData.SavedSceneData[LS][_local3][sfix][1] = GameData.ObjectList[GameData.SavedSceneData[LS][_local3][sfix][1]][1]; } } GameData.SavedSceneData[LS].Ver = 3.36; } GameData.CurrentScene.Name = LS; GameData.CurrentScene.Prev = GameData.SavedSceneData[LS].Prev; GameData.CurrentScene.Next = GameData.SavedSceneData[LS].Next; GameData.Menus.Functions.Clear(this, "All"); sa = 0; while (sa < GameData.SavedSceneData[LS][_local3].length) { if (GameData.SavedSceneData[LS][_local3][sa][0] == "Background") { SwapBG(GameData.SavedSceneData[LS][_local3][sa][1]); var _local11 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); bg._x = Number(_local11[0]); bg._y = Number(_local11[1]); bg._xscale = Number(_local11[2]); bg._yscale = Number(_local11[3]); bg._rotation = Number(_local11[4]); Dimmer._alpha = Number(_local11[5]); GameData.Friction = Number(_local11[6]); GameData.BGAutoScale = false; Interface.BGMenu.AScheck.gotoAndStop(1); if (bg.Anim) { bg.Anim.gotoAndPlay(Number(_local11[8])); } Interface.BGMenu.lX.text = bg._x; Interface.BGMenu.lY.text = bg._y; Interface.BGMenu.sX.text = bg._xscale; Interface.BGMenu.rD.text = bg._rotation; Interface.BGMenu.Fr.text = (1 - GameData.Friction) * 100; Interface.BGMenu.Br.text = 100 - Dimmer._alpha; } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Character") { var _local10 = makeChar("dna-" + GameData.SavedSceneData[LS][_local3][sa][1]); var _local12 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); if (GameData.Settings.PinnedLoading.Check) { _local10.Pin = true; } _local10._x = Number(_local12[0]); _local10._y = Number(_local12[1]); _local10._rotation = Number(_local12[2]); _local10.XFace = Number(_local12[3]); _local10._xscale = _local10._xscale * Number(_local12[3]); _local10.YFace = Number(_local12[4]); _local10._yscale = _local10._yscale * Number(_local12[4]); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Object") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local9 = new Object(); _local9.X = Number(_local7[0]); _local9.Y = Number(_local7[1]); _local9.XFace = Number(_local7[2]); _local9.YFace = Number(_local7[3]); _local9.Name = _local7[4]; _local9.Scale = Number(_local7[5]); _local9.cFrame = Number(_local7[6]); _local9.Rotation = Number(_local7[7]); makeObject(GameData.SavedSceneData[LS][_local3][sa][1], _local9); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Cluster") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local4 = new Object(); _local4.X = Number(_local7[0]); _local4.Y = Number(_local7[1]); _local4.XFace = Number(_local7[2]); _local4.YFace = Number(_local7[3]); _local4.cFrame = Number(_local7[4]); _local4.Name = _local7[5]; _local4.Rows = Number(_local7[6]); _local4.Cols = Number(_local7[7]); _local4.Spread = Number(_local7[8]); _local4.Dist = Number(_local7[9]); _local4.SDist = Number(_local7[10]); _local4.Px = Number(_local7[11]); _local4.Py = Number(_local7[12]); _local4.Dir = _local7[13]; _local4.Scale = Number(_local7[14]); _local4.Spiral = Number(_local7[15]); _local4.RMod = Number(_local7[16]); _local4.Rotation = Number(_local7[17]); makeCluster(Number(GameData.SavedSceneData[LS][_local3][sa][1]), _local4); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Bubble") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local5 = new Object(); _local5.Name = _local7[0]; _local5.Scale = Number(_local7[1]); _local5.XScale = Number(_local7[2]); _local5.YScale = Number(_local7[3]); _local5.FontColor = _local7[4]; _local5.X = Number(_local7[5]); _local5.Y = Number(_local7[6]); _local5.Rotation = Number(_local7[7]); _local5.XFace = Number(_local7[8]); _local5.YFace = Number(_local7[9]); _local5.BX = Number(_local7[10]); _local5.BY = Number(_local7[11]); _local5.BRotation = Number(_local7[12]); _local5.TX = Number(_local7[13]); _local5.TY = Number(_local7[14]); _local5.TRotation = Number(_local7[15]); var _local14 = _local7[16].split("//cln//"); var _local13 = _local14.join(":"); _local5.MSG = _local13; _local5.FontType = _local7[17]; makeSpeechBubble(Number(GameData.SavedSceneData[LS][_local3][sa][1]), _local5); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Image") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local8 = new Object(); _local8.X = Number(_local7[0]); _local8.Y = Number(_local7[1]); _local8.XFace = Number(_local7[2]); _local8.YFace = Number(_local7[3]); _local8.Name = _local7[4]; _local8.Scale = Number(_local7[5]); _local8.Rotation = Number(_local7[6]); _local8.colorMode = _local7[7]; if (_local7[8] == "false") { _local8.Blur = false; } else { _local8.Blur = true; } _local8.BlurX = Number(_local7[9]); _local8.BlurY = Number(_local7[10]); _local8.BlurQ = Number(_local7[11]); makeImage(GameData.SavedSceneData[LS][_local3][sa][1], _local8); } else if (GameData.SavedSceneData[LS][_local3][sa][0] == "Rain") { var _local7 = GameData.SavedSceneData[LS][_local3][sa][2].split(":"); var _local6 = new Object(); _local6.X = Number(_local7[0]); _local6.Y = Number(_local7[1]); _local6.XFace = Number(_local7[2]); _local6.YFace = Number(_local7[3]); _local6.Name = _local7[4]; _local6.Scale = Number(_local7[5]); _local6.Qty = Number(_local7[6]); _local6.Rmin = Number(_local7[7]); _local6.Rmax = Number(_local7[8]); _local6.Xmin = Number(_local7[9]); _local6.Xmax = Number(_local7[10]); _local6.Ymin = Number(_local7[11]); _local6.Ymax = Number(_local7[12]); _local6.Px = Number(_local7[13]); _local6.Py = Number(_local7[14]); _local6.cFrame = Number(_local7[15]); makeRain(Number(GameData.SavedSceneData[LS][_local3][sa][1]), _local6); } sa++; } GameData.CurrentScene.CurrentAct = actN; Interface.SceneFrame.bName.text = (LS + " : Part ") + (actN + 1); RefreshActList(); if (GameData.TheaterMode && (!Interface._visible)) { ClearClickHandlers(); } }; GameData.Menus.Functions.MakeNewAct = function (S) { Sys("Scene Saved. New Part Added.", "MenuSelect"); SaveCurrentScene(); var _local1 = "Act" + (GameData.SavedSceneData[GameData.CurrentScene.Name].ActID++); GameData.CurrentScene.CurrentAct++; GameData.SavedSceneData[GameData.CurrentScene.Name].Acts.splice(GameData.CurrentScene.CurrentAct, 0, _local1); GameData.SavedSceneData[GameData.CurrentScene.Name][_local1] = new Array(); SaveCurrentScene(); Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); RefreshActList(); }; GameData.Menus.Functions.SaveScene = function (S) { Sys("Scene Saved.", "MenuSelect"); SaveCurrentScene(); }; GameData.Menus.Functions.SaveChar = function (S) { GameData.SavedChars.push([GameData.Characters[GameData.Target._name].Name, "dna-" + getDNA(GameData.Characters[GameData.Target._name])]); GameData.SavedChars.sort(Array.CASEINSENSITIVE); makeListMenu(Interface.SavedCharMenu, "SavedChars", 100, 100); PositionMenu(Interface.SavedCharMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); Sys(GameData.Characters[GameData.Target._name].Name + " Saved.", "MenuSelect"); }; GameData.Menus.Functions.DupeChar = function (S) { if (Key.isDown(16)) { var _local1 = 0; while (_local1 < 9) { Scramble(makeChar("dna-" + getDNA(GameData.Characters[GameData.Target._name]))); _local1++; } } else { makeChar("dna-" + getDNA(GameData.Characters[GameData.Target._name])); } }; GameData.Menus.Functions.CloseWindow = function (S) { S._parent._visible = false; }; GameData.Menus.Functions.Delete = function (S) { Delete(GameData.Target); Interface.Level1Menu._visible = false; }; GameData.Menus.Functions.DefaultColor = function (S) { GameData.Screenshots[GameData.Target._name].Greyscale = false; GameData.Screenshots[GameData.Target._name].Blur = false; GameData.Target.pic.filters = [colorfilter]; }; GameData.Menus.Functions.Greyscale = function (S) { if (GameData.Screenshots[GameData.Target._name].ColorMode == "greyscale") { GameData.Screenshots[GameData.Target._name].ColorMode = "normal"; } else { GameData.Screenshots[GameData.Target._name].ColorMode = "greyscale"; } applyFilters(); }; GameData.Menus.Functions.InverseColors = function (S) { if (GameData.Screenshots[GameData.Target._name].ColorMode == "inverse") { GameData.Screenshots[GameData.Target._name].ColorMode = "normal"; } else { GameData.Screenshots[GameData.Target._name].ColorMode = "inverse"; } applyFilters(); }; GameData.Menus.Functions.Blur = function (S) { if (GameData.Screenshots[GameData.Target._name].Blur) { GameData.Screenshots[GameData.Target._name].Blur = false; } else { GameData.Screenshots[GameData.Target._name].Blur = true; } applyFilters(); }; GameData.Menus.Functions.SetFilter = function (S, T) { if (T == "Blur") { GameData.Screenshots[GameData.Target._name].BlurSettings.X = Number(S._parent.xI.text); GameData.Screenshots[GameData.Target._name].BlurSettings.Y = Number(S._parent.yI.text); GameData.Screenshots[GameData.Target._name].BlurSettings.Q = Number(S._parent.qI.text); GameData.Screenshots[GameData.Target._name].Blur = true; } applyFilters(); }; GameData.Menus.Functions.ClearFilter = function (S, T) { GameData.Screenshots[GameData.Target._name][T] = false; applyFilters(); }; GameData.Menus.Functions.Glow = function (S) { var _local1 = new flash.filters.GlowFilter(102, 0.7, 9, 9, 3, 3, true, false); GameData.Target.pic.filters = new Array(_local1); }; GameData.Menus.Functions.ImportImage = function (S, T) { OpenMenu(1, Interface.DNAMenu); Interface.DNAMenu.Title.text = "Import Image"; Interface.DNAMenu.DNAdata.setNewTextFormat(GameData.TextFormats.FURL); Interface.DNAMenu.DNAdata.text = "Enter URL"; Interface.DNAMenu.OK.bName.text = "Import"; Interface.DNAMenu.OK.onRelease = function () { SwapColor(MC.BG, "Buttons", 1); if (GameData.Origin != "Local") { var _local2 = GameData.Origin.length; var _local3 = Interface.DNAMenu.DNAdata.text.substr(0, _local2); if (_local3 == GameData.Origin) { makeImage(Interface.DNAMenu.DNAdata.text); CloseMenus(1); } else { GameData.Menus.Functions.OpenHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Import; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; } } else { makeImage(Interface.DNAMenu.DNAdata.text); CloseMenus(1); } }; }; GameData.Menus.Functions.MakeBubble = function (S, T) { makeSpeechBubble(T); }; GameData.Menus.Functions.Randomize = function (S, T) { if (T == "All") { for (c in GameData.Characters) { RandomizeAll(stage[c]); } } else { RandomizeAll(GameData.Target); } }; GameData.Menus.Functions.OpenWindow = function (S, T) { if (GameData.Windows[T]) { GameData.Windows[T].Open(); } else { OpenMenu(1, Interface[T]); OnLoadHandler(Interface[T]); } }; GameData.Menus.Functions.GeneralOptions = function (S) { OpenMenu(1, Interface.GeneralOptions); OnLoadHandler(Interface.GeneralOptions); }; GameData.Menus.Functions.BubbleOptions = function (S) { OpenMenu(1, Interface.BubbleWindow, this.BG); Interface.BubbleWindow.gX.text = GameData.Target._x; Interface.BubbleWindow.gY.text = GameData.Target._y; Interface.BubbleWindow.gXs.text = GameData.Target._xscale; Interface.BubbleWindow.gYs.text = GameData.Target._yscale; Interface.BubbleWindow.gR.text = GameData.Target._rotation; Interface.BubbleWindow.bX.text = GameData.Target.Bubble._x; Interface.BubbleWindow.bY.text = GameData.Target.Bubble._y; Interface.BubbleWindow.bXs.text = GameData.Target.Bubble._xscale; Interface.BubbleWindow.bYs.text = GameData.Target.Bubble._yscale; Interface.BubbleWindow.bR.text = GameData.Target.Bubble._rotation; Interface.BubbleWindow.tX.text = GameData.Target.D._x; Interface.BubbleWindow.tY.text = GameData.Target.D._y; Interface.BubbleWindow.tR.text = GameData.Target.D._rotation; }; GameData.Menus.Functions.SetText = function (S) { CloseMenus(1); editBubble(GameData.Target); }; GameData.Menus.Functions.SetFont = function (S, T) { var _local1 = new TextFormat(); _local1.font = T; GameData.Target.FontType = T; GameData.Target.D.setTextFormat(_local1); GameData.Target.D.setNewTextFormat(_local1); }; GameData.Menus.Functions.SetDefaultColor = function (S) { if (GameData.TargetType == "Character") { colorHex = "0x" + GameData.Parts.Hair[GameData.Characters[GameData.Target._name].headFrame][6]; GameData.Characters[GameData.Target._name].HairColor = colorHex; ColorPalette(GameData.Target.head.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.hair.HairColor, colorHex); ColorPalette(GameData.Target.head2.HairColor, colorHex); ColorPalette(Interface.TargetFrame.preview.char.head2.HairColor, colorHex); } else if (GameData.TargetType == "SpeechBubble") { colorHex = "0x000000"; var _local1 = new TextFormat(); _local1.color = colorHex; GameData.Target.D.setTextFormat(_local1); GameData.Target.D.setNewTextFormat(_local1); } ColorPalette(Interface.ColorizeMenu.palette.Cp.BG, colorHex); Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); }; GameData.Menus.Functions.SetRandomColor = function (S) { Interface.ColorizeMenu.palette.Rs._x = random(256); Interface.ColorizeMenu.palette.Gs._x = random(256); Interface.ColorizeMenu.palette.Bs._x = random(256); SwapPalette(Interface.ColorizeMenu.palette); }; GameData.Menus.Functions.ColorizeMenu = function (S) { colorHex = GameData.Characters[GameData.Target._name].HairColor; ColorPalette(Interface.ColorizeMenu.palette.Cp.BG, colorHex); Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); OpenMenu(1, Interface.ColorizeMenu); OnLoadHandler(Interface.ColorizeMenu); }; GameData.Menus.Functions.ClusterDir = function (S) { if (GameData.Clusters[GameData.Target._name].Dir == "Out") { GameData.Clusters[GameData.Target._name].Dir = "In"; S.bName.text = "In"; } else if (GameData.Clusters[GameData.Target._name].Dir == "In") { GameData.Clusters[GameData.Target._name].Dir = "Linear"; S.bName.text = "Linear"; } else if (GameData.Clusters[GameData.Target._name].Dir == "Linear") { GameData.Clusters[GameData.Target._name].Dir = "Random"; S.bName.text = "Random"; } else { GameData.Clusters[GameData.Target._name].Dir = "Out"; S.bName.text = "Out"; } fixCluster(GameData.Target); OnLoadHandler(Interface.ClusterOptions); }; GameData.Menus.Functions.LocksMenu = function (S) { if (Interface.LockMenu._visible) { CloseMenus(2); SwapColor(S.BG, "Buttons", 1); } else { checkLocks(GameData.Characters[GameData.Target._name], Interface.LockMenu); OpenMenu(2, Interface.LockMenu, this.BG); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.Clusterize = function (S) { var _local2 = GameData.Objects[GameData.Target._name].Scale; var _local1 = makeCluster(GameData.Objects[GameData.Target._name].Type); _local1._xscale = _local2; _local1._yscale = _local2; GameData.Clusters[_local1._name].Scale = _local2; Delete(GameData.Target); Target(_local1); }; GameData.Menus.Functions.TurnIntoRain = function (S) { var _local2 = GameData.Objects[GameData.Target._name].Scale; var _local1 = makeRain(GameData.Objects[GameData.Target._name].Type); _local1._xscale = _local2; _local1._yscale = _local2; GameData.Rain[_local1._name].Scale = _local2; Delete(GameData.Target); Target(_local1); }; GameData.Menus.Functions.CharOptions = function (S) { openCOMenu(); }; GameData.Menus.Functions.ShowTargetDNA = function (S) { showDNAstrand(GameData.Characters[GameData.Target._name]); }; GameData.Menus.Functions.BringToFront = function (S) { BringToFront(GameData.Target); }; GameData.Menus.Functions.BringForward = function (S) { BringForward(GameData.Target); }; GameData.Menus.Functions.SendBackward = function (S) { SendBackward(GameData.Target); }; GameData.Menus.Functions.SendToBack = function (S) { SendToBack(GameData.Target); }; GameData.Menus.Functions.VerticalFlip = function (S) { VFlip(); }; GameData.Menus.Functions.HorizontalFlip = function (S) { HFlip(); }; GameData.Menus.Functions.Rename = function (S) { if (Interface.RenameMenu._visible) { CloseMenus(3); SwapColor(this.BG, "Buttons", 1); } else { resetRenameMenu(); var _local2 = new TextFormat(); _local2.font = "Wild Words"; Interface.RenameMenu.iName.setNewTextFormat(_local2); if (GameData.TargetType == "Character") { Interface.RenameMenu.iName.text = GameData.Characters[GameData.Target._name].Name; } else if (GameData.TargetType == "Object") { Interface.RenameMenu.iName.text = GameData.Objects[GameData.Target._name].Name; } else if (GameData.TargetType == "SpeechBubble") { Interface.RenameMenu.iName.text = GameData.SpeechBubbles[GameData.Target._name].Name; } else if (GameData.TargetType == "Screenshot") { Interface.RenameMenu.iName.text = GameData.Screenshots[GameData.Target._name].Name; } Selection.setFocus(Interface.RenameMenu.iName); OpenMenu(3, Interface.RenameMenu, this.BG); SwapColor(this.BG, "Buttons", 2); } }; GameData.Menus.Functions.PartsList = function (S) { if (S.bName.text == "Mouth") { var _local3 = Interface.MouthMenu; } else if (S.bName.text == "Eyes") { var _local3 = Interface.EyesMenu; } else if (S.bName.text == "Hair") { var _local3 = Interface.HairMenu; } else if (S.bName.text == "Body") { var _local3 = Interface.BodyMenu; } else if (S.bName.text == "Arms") { var _local3 = Interface.ArmsMenu; } else if (S.bName.text == "Shoes") { var _local3 = Interface.ShoesMenu; } else if (S.bName.text == "Back") { var _local3 = Interface.BackMenu; } else if (S.bName.text == "Accessory") { var _local3 = Interface.AccMenu; } else if (S.bName.text == "Items") { var _local3 = Interface.ItemMenu; } else if (S.bName.text == "Hat") { var _local3 = Interface.HatMenu; } if (GameData.Locks[S.bName.text] || (GameData.Characters[GameData.Target._name].Locks[S.bName.text])) { OpenMenu(3, Interface.HelpWindow, this); resetHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Locks; Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.Next.onRelease = function () { Interface.HelpWindow._visible = false; }; } else if (_local3._visible) { CloseMenus(3); SwapColor(S.BG, "Buttons", 1); } else { _local3._x = S._parent._x + 210; OpenMenu(3, _local3, S); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.OpenHelp = function (S) { if (Interface.HelpWindow._visible) { CloseMenus(2); SwapColor(S.BG, "Buttons", 1); } else { resetHelp(); CloseMenus(1); OpenMenu(2, Interface.HelpWindow, S); SwapColor(S.BG, "Buttons", 2); } }; GameData.Menus.Functions.NewChar = function (S) { makeChar(); }; GameData.Menus.Functions.OpenMenu = function (S, T, L) { if (GameData.Menus[T]) { SetMenu(L, T, S, S._parent._x, S._parent._y); } else { var _local4 = Interface[T]; _local4._x = S._parent._x + 110; NewOpenMenu(S, _local4, L); if (T == "SceneActMenu") { var _local2 = GameData.SceneActs.length; if (_local2 > 11) { _local2 = 11; } Interface.SceneActMenu._y = -155 + (20 * _local2); } } }; GameData.Menus.Functions.Shrink = function (S, T) { if ((T == "Characters") || (T == "All")) { for (c in GameData.Characters) { if (GameData.Characters[c].Scale > 40) { GameData.Characters[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Objects") || (T == "All")) { for (c in GameData.Objects) { if (GameData.Objects[c].Scale > 40) { GameData.Objects[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Bubbles") || (T == "All")) { for (c in GameData.SpeechBubbles) { if (GameData.SpeechBubbles[c].Scale > 40) { GameData.SpeechBubbles[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } if ((T == "Screenshots") || (T == "All")) { for (c in GameData.Screenshots) { if (GameData.Screenshots[c].Scale > 40) { GameData.Screenshots[c].Scale = 40; stage[c]._xscale = 40 * stage[c].XFace; stage[c]._yscale = 40 * stage[c].YFace; } } } }; GameData.Menus.Functions.Clear = function (S, T) { if ((T == "Characters") || (T == "All")) { for (c in GameData.Characters) { Delete(stage[c]); } } if ((T == "Clusters") || (T == "All")) { for (c in GameData.Clusters) { Delete(stage[c]); } } if ((T == "Objects") || (T == "All")) { for (c in GameData.Objects) { Delete(stage[c]); } } if ((T == "Bubbles") || (T == "All")) { for (c in GameData.SpeechBubbles) { Delete(stage[c]); } } if ((T == "Rain") || (T == "All")) { for (c in GameData.Rain) { Delete(stage[c]); } } if ((T == "Screenshots") || (T == "All")) { for (c in GameData.Screenshots) { Delete(stage[c]); } } if ((T == "BG") || (T == "All")) { SwapBG(0); } }; GameData.Menus.Functions.Scramble = function (S) { for (c in GameData.Characters) { Scramble(stage[c]); } }; GameData.Menus.Functions.ShowToy = function (S, T) { if (stage[T]._visible) { Delete(stage[T]); } else { GameData.Depths.StageList.push({Name:T, Type:"Toys", Depth:stage[T].getDepth()}); GameData.Depths.StageList.sortOn("Depth", Array.DESCENDING | Array.NUMERIC); stage[T]._visible = true; if (T == "GravityWell") { SendToBack(stage[T]); } else if (T != "Mysterious Gap") { BringToFront(stage[T]); } } }; GameData.Menus.OnSetFocus.isXLoc = function (T) { T.onKillFocus = function () { GameData.Target._x = Number(this.text); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isYLoc = function (T) { T.onKillFocus = function () { GameData.Target._y = Number(this.text); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRotation = function (T) { T.onKillFocus = function () { GameData.Target._rotation = Number(this.text); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isAlpha = function (T) { T.onKillFocus = function () { GameData.Target._alpha = Number(this.text); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isScale = function (T) { T.onKillFocus = function () { if (Number(this.text) < GameData.ScaleLimit) { this.text = GameData.ScaleLimit; } GameData[getArray()][GameData.Target._name].Scale = Number(this.text); GameData.Target._xscale = Number(this.text) * GameData.Target.XFace; GameData.Target._yscale = Number(this.text) * GameData.Target.YFace; GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRScale = function (T) { T.onKillFocus = function () { if (Number(this.text) < GameData.ScaleLimit) { this.text = GameData.ScaleLimit; } GameData[getArray()][GameData.Target._name].Scale = Number(this.text); for (d in GameData.Target) { fixDropScale(GameData.Target[d]); } GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRDensity = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Qty = Number(this.text); fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterRows = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Rows = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterCols = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Cols = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterDist = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Distance = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterSpiral = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Spiral = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterSpread = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].Spread = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterRMod = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].RMod = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isClusterSD = function (T) { T.onKillFocus = function () { GameData.Clusters[GameData.Target._name].StartDist = Number(this.text); fixCluster(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRTwirlMin = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Rmin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Rmax) { GameData.Rain[GameData.Target._name].Rmax = Number(this.text); this._parent.tmaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRTwirlMax = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Rmax = Number(this.text); if (GameData.Rain[GameData.Target._name].Rmin > Number(this.text)) { GameData.Rain[GameData.Target._name].Rmin = Number(this.text); this._parent.tminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRXMin = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Xmin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Xmax) { GameData.Rain[GameData.Target._name].Xmax = Number(this.text); this._parent.xmaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRXMax = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Xmax = Number(this.text); if (GameData.Rain[GameData.Target._name].Xmin > Number(this.text)) { GameData.Rain[GameData.Target._name].Xmin = Number(this.text); this._parent.xminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRYMin = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Ymin = Number(this.text); if (Number(this.text) > GameData.Rain[GameData.Target._name].Ymax) { GameData.Rain[GameData.Target._name].Ymax = Number(this.text); this._parent.ymaxI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRYMax = function (T) { T.onKillFocus = function () { GameData.Rain[GameData.Target._name].Ymax = Number(this.text); if (GameData.Rain[GameData.Target._name].Ymin > Number(this.text)) { GameData.Rain[GameData.Target._name].Ymin = Number(this.text); this._parent.yminI.text = this.text; } fixRain(GameData.Target); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isRGB = function (T) { T.onKillFocus = function () { colorHex = "0x" + this.text; Interface.ColorizeMenu.palette.Rs._x = (toRGB(colorHex.charAt(2)) * 16) + toRGB(colorHex.charAt(3)); Interface.ColorizeMenu.palette.Gs._x = (toRGB(colorHex.charAt(4)) * 16) + toRGB(colorHex.charAt(5)); Interface.ColorizeMenu.palette.Bs._x = (toRGB(colorHex.charAt(6)) * 16) + toRGB(colorHex.charAt(7)); SwapPalette(Interface.ColorizeMenu.palette); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isSceneName = function (T) { T.onKillFocus = function () { GameData.CurrentScene.Name = this.text.toLowerCase(); Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isPrevScene = function (T) { T.onKillFocus = function () { GameData.CurrentScene.Prev = this.text.toLowerCase(); GameData.KeyLock = false; }; }; GameData.Menus.OnSetFocus.isNextScene = function (T) { T.onKillFocus = function () { GameData.CurrentScene.Next = this.text.toLowerCase(); GameData.KeyLock = false; }; }; GameData.Menus.OnLoad.isSceneName = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.CurrentScene.Name; }; GameData.Menus.OnLoad.isPrevScene = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.CurrentScene.Prev; }; GameData.Menus.OnLoad.isNextScene = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.CurrentScene.Next; }; GameData.Menus.OnLoad.cStageCheck = function (MC, i) { if (GameData.CurrentScene.ClearStage) { MC[MC.OnLoad[i][0]].gotoAndStop(2); } else { MC[MC.OnLoad[i][0]].gotoAndStop(1); } }; GameData.Menus.OnLoad.isXLoc = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._x; }; GameData.Menus.OnLoad.isYLoc = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._y; }; GameData.Menus.OnLoad.isScale = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData[getArray()][GameData.Target._name].Scale; }; GameData.Menus.OnLoad.isRotation = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._rotation; }; GameData.Menus.OnLoad.isAlpha = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Target._alpha; }; GameData.Menus.OnLoad.isClusterRows = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Rows; }; GameData.Menus.OnLoad.isClusterCols = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Cols; }; GameData.Menus.OnLoad.isClusterDist = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Distance; }; GameData.Menus.OnLoad.isClusterSpiral = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Spiral; }; GameData.Menus.OnLoad.isClusterSpread = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].Spread; }; GameData.Menus.OnLoad.isClusterRMod = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].RMod; }; GameData.Menus.OnLoad.isClusterSD = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Clusters[GameData.Target._name].StartDist; }; GameData.Menus.OnLoad.ClusterPoint = function (MC, i) { if (GameData.Clusters[GameData.Target._name].TowardsPoint) { MC[MC.OnLoad[i][0]].gotoAndStop(2); } else { MC[MC.OnLoad[i][0]].gotoAndStop(1); } }; GameData.Menus.OnLoad.isClusterDir = function (MC, i) { MC[MC.OnLoad[i][0]].bName.text = GameData.Clusters[GameData.Target._name].Dir; }; GameData.Menus.OnLoad.isRDensity = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Qty; }; GameData.Menus.OnLoad.isRTwirlMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Rmin; }; GameData.Menus.OnLoad.isRTwirlMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Rmax; }; GameData.Menus.OnLoad.isRXMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Xmin; }; GameData.Menus.OnLoad.isRXMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Xmax; }; GameData.Menus.OnLoad.isRYMin = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Ymin; }; GameData.Menus.OnLoad.isRYMax = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Rain[GameData.Target._name].Ymax; }; GameData.Menus.OnLoad.isRGB = function (MC, i) { if (GameData.TargetType == "Character") { MC[MC.OnLoad[i][0]].text = GameData.Characters[GameData.Target._name].HairColor.substr(2, 6); } else if (GameData.TargetType == "SpeechBubble") { MC[MC.OnLoad[i][0]].text = GameData.SpeechBubbles[GameData.Target._name].FontColor.substr(2, 6); } }; GameData.Menus.OnLoad.isBlurX = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.X; }; GameData.Menus.OnLoad.isBlurY = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.Y; }; GameData.Menus.OnLoad.isBlurQ = function (MC, i) { MC[MC.OnLoad[i][0]].text = GameData.Screenshots[GameData.Target._name].BlurSettings.Q; }; GameData.Settings.UntargetablePinned.Trigger = function () { if (GameData.Settings.UntargetablePinned.Check) { ClearClickHandlers(); } else { SetClickHandlers(); } }; GameData.Menus.Max = 4; GameData.Menus.AutoScale = true; GameData.Menus.DMax = 0; GameData.Menus.Size = 100; GameData.Menus.Targets = new Object(); GameData.Menus.MainMenu = new Object(); GameData.Menus.MainMenu.Size = 140; GameData.Menus.MainMenu.XMod = 0; GameData.Menus.MainMenu.YMod = 0; GameData.Menus.MainMenu.Items = new Array(); AddMenuItem("MainMenu", "Options", "OpenWindow-Options"); AddMenuItem("MainMenu", "Insert", "Open-InsertMenu-2"); AddMenuItem("MainMenu", "Global Locks", "Open-GlobalLockMenu-2"); AddMenuItem("MainMenu", "Stage", "Open-StageMenu-2"); AddMenuItem("MainMenu", "Background", "Open-BGMenu-2"); AddMenuItem("MainMenu", "Toys", "Open-ToyMenu-2"); AddMenuItem("MainMenu", "Load Preset", "Open-PresetMenu-2"); AddMenuItem("MainMenu", "New Character", "NewChar"); AddMenuItem("MainMenu", "File", "Open-FileMenu-2"); AddMenuItem("MainMenu", "Help Me Eirin!", "OpenHelp"); GameData.Menus.SceneMenu = new Object(); GameData.Menus.SceneMenu.Size = 140; GameData.Menus.SceneMenu.XMod = 20; GameData.Menus.SceneMenu.YMod = 120; GameData.Menus.SceneMenu.Items = new Array(); AddMenuItem("SceneMenu", "Scene Info", "OpenWindow-SceneSettings"); AddMenuItem("SceneMenu", "Save Scene", "SaveScene"); AddMenuItem("SceneMenu", "Parts", "Open-SceneActMenu-3"); AddMenuItem("SceneMenu", "New Part", "MakeNewAct"); AddMenuItem("SceneMenu", "Clear Stage", "Clear-All"); GameData.Menus.FileMenu = new Object(); GameData.Menus.FileMenu.Size = 140; GameData.Menus.FileMenu.XMod = 140; GameData.Menus.FileMenu.YMod = 20; GameData.Menus.FileMenu.Items = new Array(); AddMenuItem("FileMenu", "Characters", "Open-SavedCharMenu-3"); AddMenuItem("FileMenu", "Scene Info", "OpenWindow-SceneSettings"); AddMenuItem("FileMenu", "Save Scene", "SaveScene"); AddMenuItem("FileMenu", "Open Scene", "Open-SavedSceneMenu-3"); GameData.Menus.CharacterMenu = new Object(); GameData.Menus.CharacterMenu.Size = 140; GameData.Menus.CharacterMenu.XMod = 0; GameData.Menus.CharacterMenu.YMod = 0; GameData.Menus.CharacterMenu.Items = new Array(); AddMenuItem("CharacterMenu", "Save", "SaveChar"); AddMenuItem("CharacterMenu", "Show DNA", "ShowTargetDNA"); AddMenuItem("CharacterMenu", "Options", "CharOptions"); AddMenuItem("CharacterMenu", "Duplicate", "DupeChar"); AddMenuItem("CharacterMenu", "Colorize", "ColorizeMenu"); AddMenuItem("CharacterMenu", "Lock Parts", "LocksMenu"); AddMenuItem("CharacterMenu", "Change Parts", "Open-PartsMenu-2"); AddMenuItem("CharacterMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("CharacterMenu", "Randomize", "Randomize"); AddMenuItem("CharacterMenu", "Delete", "Delete"); GameData.Menus.ObjectMenu = new Object(); GameData.Menus.ObjectMenu.Size = 140; GameData.Menus.ObjectMenu.XMod = 0; GameData.Menus.ObjectMenu.YMod = 0; GameData.Menus.ObjectMenu.Items = new Array(); AddMenuItem("ObjectMenu", "Options", "OpenWindow-GeneralOptions"); AddMenuItem("ObjectMenu", "Clusterize", "Clusterize"); AddMenuItem("ObjectMenu", "Rain!", "TurnIntoRain"); AddMenuItem("ObjectMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("ObjectMenu", "Delete", "Delete"); GameData.Menus.RainMenu = new Object(); GameData.Menus.RainMenu.Size = 140; GameData.Menus.RainMenu.XMod = 0; GameData.Menus.RainMenu.YMod = 0; GameData.Menus.RainMenu.Items = new Array(); AddMenuItem("RainMenu", "Options", "OpenWindow-RainOptions"); AddMenuItem("RainMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("RainMenu", "Delete", "Delete"); GameData.Menus.SSMenu = new Object(); GameData.Menus.SSMenu.Size = 140; GameData.Menus.SSMenu.XMod = 0; GameData.Menus.SSMenu.YMod = 0; GameData.Menus.SSMenu.Items = new Array(); AddMenuItem("SSMenu", "Options", "OpenWindow-SnapshotOptions"); AddMenuItem("SSMenu", "Filters", "Open-FilterMenu-2"); AddMenuItem("SSMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("SSMenu", "Delete", "Delete"); GameData.Menus.FilterMenu = new Object(); GameData.Menus.FilterMenu.Size = 140; GameData.Menus.FilterMenu.XMod = 140; GameData.Menus.FilterMenu.YMod = 40; GameData.Menus.FilterMenu.Items = new Array(); AddMenuItem("FilterMenu", "Reset", "DefaultColor"); AddMenuItem("FilterMenu", "Greyscale", "Greyscale"); AddMenuItem("FilterMenu", "Inverse Colors", "InverseColors"); AddMenuItem("FilterMenu", "Blur", "OpenWindow-BlurSettings"); GameData.Menus.ClusterMenu = new Object(); GameData.Menus.ClusterMenu.Size = 140; GameData.Menus.ClusterMenu.XMod = 0; GameData.Menus.ClusterMenu.YMod = 0; GameData.Menus.ClusterMenu.Items = new Array(); AddMenuItem("ClusterMenu", "Options", "OpenWindow-ClusterOptions"); AddMenuItem("ClusterMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("ClusterMenu", "Delete", "Delete"); GameData.Menus.BubbleMenu = new Object(); GameData.Menus.BubbleMenu.Size = 140; GameData.Menus.BubbleMenu.XMod = 0; GameData.Menus.BubbleMenu.YMod = 0; GameData.Menus.BubbleMenu.Items = new Array(); AddMenuItem("BubbleMenu", "Options", "BubbleOptions"); AddMenuItem("BubbleMenu", "Colorize", "ColorizeMenu"); AddMenuItem("BubbleMenu", "Set Font", "Open-FontMenu-2"); AddMenuItem("BubbleMenu", "Edit", "Open-EditMenu-2"); AddMenuItem("BubbleMenu", "Set Text", "SetText"); AddMenuItem("BubbleMenu", "Delete", "Delete"); GameData.Menus.FontMenu = new Object(); GameData.Menus.FontMenu.Size = 140; GameData.Menus.FontMenu.XMod = 140; GameData.Menus.FontMenu.YMod = 40; GameData.Menus.FontMenu.Items = new Array(); AddMenuItem("FontMenu", "Arial", "SetFont-Arial"); AddMenuItem("FontMenu", "Brankovic", "SetFont-Brankovic"); AddMenuItem("FontMenu", "Geek a byte", "SetFont-Geek a byte"); AddMenuItem("FontMenu", "GungsuhChe", "SetFont-GungsuhChe"); AddMenuItem("FontMenu", "MS UI Gothic", "SetFont-MS UI Gothic"); AddMenuItem("FontMenu", "Necropsy", "SetFont-Necropsy"); AddMenuItem("FontMenu", "Wild Words", "SetFont-Wild Words"); AddMenuItem("FontMenu", "Wingdings", "SetFont-Wingdings"); GameData.Menus.EditMenu = new Object(); GameData.Menus.EditMenu.Size = 140; GameData.Menus.EditMenu.XMod = 140; GameData.Menus.EditMenu.YMod = 40; GameData.Menus.EditMenu.Items = new Array(); AddMenuItem("EditMenu", "Rename", "Rename"); AddMenuItem("EditMenu", "Horizontal Flip", "HorizontalFlip"); AddMenuItem("EditMenu", "Vertical Flip", "VerticalFlip"); AddMenuItem("EditMenu", "Send to Back", "SendToBack"); AddMenuItem("EditMenu", "Send Backward", "SendBackward"); AddMenuItem("EditMenu", "Bring Forward", "BringForward"); AddMenuItem("EditMenu", "Bring to Front", "BringToFront"); GameData.Menus.PartsMenu = new Object(); GameData.Menus.PartsMenu.Size = 100; GameData.Menus.PartsMenu.XMod = -100; GameData.Menus.PartsMenu.YMod = 40; GameData.Menus.PartsMenu.Items = new Array(); AddMenuItem("PartsMenu", "Mouth", "PartsList"); AddMenuItem("PartsMenu", "Eyes", "PartsList"); AddMenuItem("PartsMenu", "Hair", "PartsList"); AddMenuItem("PartsMenu", "Body", "PartsList"); AddMenuItem("PartsMenu", "Arms", "PartsList"); AddMenuItem("PartsMenu", "Shoes", "PartsList"); AddMenuItem("PartsMenu", "Back", "PartsList"); AddMenuItem("PartsMenu", "Accessory", "PartsList"); AddMenuItem("PartsMenu", "Items", "PartsList"); AddMenuItem("PartsMenu", "Hat", "PartsList"); GameData.Menus.StageMenu = new Object(); GameData.Menus.StageMenu.Size = 140; GameData.Menus.StageMenu.XMod = 140; GameData.Menus.StageMenu.YMod = 40; GameData.Menus.StageMenu.Items = new Array(); AddMenuItem("StageMenu", "Clear", "Open-ClearMenu-3"); AddMenuItem("StageMenu", "Randomize All", "Randomize-All"); AddMenuItem("StageMenu", "Scramble!", "Scramble"); AddMenuItem("StageMenu", "Shrink", "Open-ShrinkMenu-3"); GameData.Menus.ShrinkMenu = new Object(); GameData.Menus.ShrinkMenu.Size = 140; GameData.Menus.ShrinkMenu.XMod = 140; GameData.Menus.ShrinkMenu.YMod = 40; GameData.Menus.ShrinkMenu.Items = new Array(); AddMenuItem("ShrinkMenu", "Characters", "Shrink-Characters"); AddMenuItem("ShrinkMenu", "Objects", "Shrink-Objects"); AddMenuItem("ShrinkMenu", "Bubbles", "Shrink-Bubbles"); AddMenuItem("ShrinkMenu", "Screenshots", "Shrink-Screenshots"); AddMenuItem("ShrinkMenu", "Everything", "Shrink-All"); GameData.Menus.ClearMenu = new Object(); GameData.Menus.ClearMenu.Size = 140; GameData.Menus.ClearMenu.XMod = 140; GameData.Menus.ClearMenu.YMod = 100; GameData.Menus.ClearMenu.Items = new Array(); AddMenuItem("ClearMenu", "Characters", "Clear-Characters"); AddMenuItem("ClearMenu", "Clusters", "Clear-Clusters"); AddMenuItem("ClearMenu", "Objects", "Clear-Objects"); AddMenuItem("ClearMenu", "Bubbles", "Clear-Bubbles"); AddMenuItem("ClearMenu", "Rain", "Clear-Rain"); AddMenuItem("ClearMenu", "Screenshots", "Clear-Screenshots"); AddMenuItem("ClearMenu", "Background", "Clear-BG"); AddMenuItem("ClearMenu", "Everything", "Clear-All"); GameData.Menus.InsertMenu = new Object(); GameData.Menus.InsertMenu.Size = 140; GameData.Menus.InsertMenu.XMod = 140; GameData.Menus.InsertMenu.YMod = 40; GameData.Menus.InsertMenu.Items = new Array(); AddMenuItem("InsertMenu", "Object", "Open-ObjectList-3"); AddMenuItem("InsertMenu", "Bubble", "Open-makeBubbleMenu-3"); AddMenuItem("InsertMenu", "Image", "ImportImage"); GameData.Menus.makeBubbleMenu = new Object(); GameData.Menus.makeBubbleMenu.Size = 140; GameData.Menus.makeBubbleMenu.XMod = 140; GameData.Menus.makeBubbleMenu.YMod = 40; GameData.Menus.makeBubbleMenu.Items = new Array(); AddMenuItem("makeBubbleMenu", "Speech", "MakeBubble-1"); AddMenuItem("makeBubbleMenu", "Thought", "MakeBubble-2"); AddMenuItem("makeBubbleMenu", "Box", "MakeBubble-3"); AddMenuItem("makeBubbleMenu", "Floating", "MakeBubble-4"); AddMenuItem("makeBubbleMenu", "Action", "MakeBubble-5"); GameData.Menus.ToyMenu = new Object(); GameData.Menus.ToyMenu.Size = 140; GameData.Menus.ToyMenu.XMod = 140; GameData.Menus.ToyMenu.YMod = 40; GameData.Menus.ToyMenu.Items = new Array(); AddMenuItem("ToyMenu", "Mysterious Gap", "ShowToy-Mysterious Gap"); AddMenuItem("ToyMenu", "Clone Capsule", "ShowToy-Clone Capsule"); AddMenuItem("ToyMenu", "Boxing Chen", "ShowToy-Boxing Chen"); AddMenuItem("ToyMenu", "Gravity Well", "ShowToy-Gravity Well"); AddMenuItem("ToyMenu", "Grouchy Reimu", "ShowToy-Grouchy Reimu"); GameData.Help = new Object(); GameData.Help.WalfasLinkX = -40; GameData.Help.WalfasLinkY = 50; GameData.Help.Locks = "That part is locked!\n\n"; GameData.Help.Locks = GameData.Help.Locks + "Go to target character's\nlock settings to unlock it.\n\n"; GameData.Help.Locks = GameData.Help.Locks + "If the character's lock for this part is unchecked, then try the global lock settings under the main menu.\n\n"; GameData.Help.Locks = GameData.Help.Locks + "The global lock and unlock all will also affect each character's locks."; GameData.Help.Intro = "Hello, Eirin here to\nhelp you with learning\nhow to use this program.\n\n"; GameData.Help.Intro = GameData.Help.Intro + "What would you like to know?"; GameData.Help.Basics = "Click \"New Character\"\nto spawn a new character.\n"; GameData.Help.Basics = GameData.Help.Basics + "You can click on characters\nto select them. "; GameData.Help.Basics = GameData.Help.Basics + "Dragging their body will move them. "; GameData.Help.Basics = GameData.Help.Basics + "Dragging their head will rotate them. "; GameData.Help.Basics = GameData.Help.Basics + "Holding shift while dragging will scale them.\n\n"; GameData.Help.Basics = GameData.Help.Basics + "When you click on a character, a target frame will appear on the bottom. "; GameData.Help.Basics = GameData.Help.Basics + "Clicking this will bring up more options."; GameData.Help.Updates = ("Welcome to version " + GameData.Version) + " of create.swf!\n\n"; GameData.Help.Updates = GameData.Help.Updates + "Check out the new options menu!\n\n"; GameData.Help.Updates = GameData.Help.Updates + "Keys 1-0 now change character faces!\n\n"; GameData.Help.Updates = GameData.Help.Updates + "Text bubbles can now spawn randomized!\n\n"; GameData.Help.Import = "\n\nYou're viewing this online!\n\n"; GameData.Help.Import = GameData.Help.Import + "You will only be able to import images from walfas.org.\n\n"; GameData.Help.Import = GameData.Help.Import + "If you wish to import images from anywhere, download the create.swf and run it locally."; GameData.Help.About = ("This is version " + GameData.Version) + " of\ncreate.swf.\n\n"; GameData.Help.About = GameData.Help.About + "This program is property of\n\n\n\nand was originally created by KirbyM. "; GameData.Help.About = GameData.Help.About + "The new version was coded by Thefre."; GameData.Help.Rumors = new Array(); GameData.Help.Rumors.push("\n\n\n\nI hear Nitori is researching cloning technology."); GameData.Help.Rumors.push("\n\n\n\nSuika has been playing tricks on people lately."); GameData.Help.Rumors.push("\n\n\n\nBetter not get Reimu angry!"); GameData.Help.Rumors.push("\n\n\n\nI heard there's been a mysterious gap floating around Gensokyo."); GameData.Help.Rumors.push("\n\n\n\nI think Chen is lurking around somewhere."); GameData.Help.Rumors.push("\n\n\n\nI hear some of the backgrounds are interactive!"); GameData.Help.Rumors.push("\n\n\n\nI think Marisa stole some of my...\"Precious Things\"."); GameData.Parts = new Object(); GameData.Parts.Hats = new Array(); GameData.Parts.Hats.push("none"); GameData.Parts.Hats.push(["China Hat", 1, 0, 0, 0]); GameData.Parts.Hats.push(["Red Ribbon", 2, 0, 0, 0]); GameData.Parts.Hats.push(["Witch Hat", 3, 0, 0, 0]); GameData.Parts.Hats.push(["Sakuya Band", 4, 0, 0, 0]); GameData.Parts.Hats.push(["Yukari Cap", 5, 0, 0, 0]); GameData.Parts.Hats.push(["Flandre Cap", 6, 0, 0, 0]); GameData.Parts.Hats.push(["Yuyuko Cap", 7, 0, 0, 0]); GameData.Parts.Hats.push(["Headphones", 8, 0, -20, -5]); GameData.Parts.Hats.push(["Blue Ribbon", 9, 0, 0, 0]); GameData.Parts.Hats.push(["Eirin Hat", 10, 0, 0, 0]); GameData.Parts.Hats.push(["Youmu Band", 11, 0, 0, 0]); GameData.Parts.Hats.push(["Patchy Cap", 12, 0, 0, 0]); GameData.Parts.Hats.push(["Hairband", 13, 0, 0, 0]); GameData.Parts.Hats.push(["Reisen's Ears", 14, 0, 0, 0]); GameData.Parts.Hats.push(["Mokou's Bow", 15, 0, 0, 0]); GameData.Parts.Hats.push(["Sparrow Cap", 16, 0, 0, 0]); GameData.Parts.Hats.push(["Bunny Ears", 17, 0, 0, 0]); GameData.Parts.Hats.push(["Bento Hat", 18, 0, 0, 0]); GameData.Parts.Hats.push(["Ran's Cap", 19, 0, 0, 0]); GameData.Parts.Hats.push(["Letty's Cap", 20, 0, 0, 0]); GameData.Parts.Hats.push(["Chen's Cap", 21, 0, 0, 0]); GameData.Parts.Hats.push(["Suika's Horns", 22, 0, 0, 0]); GameData.Parts.Hats.push(["Remilia's Cap", 23, 0, 0, 0]); GameData.Parts.Hats.push(["Lily White's Cap", 24, 0, 0, 0]); GameData.Parts.Hats.push(["Lily Black's Cap", 25, 0, 0, 0]); GameData.Parts.Hats.push(["Hair Beads", 26, 0, 0, 0]); GameData.Parts.Hats.push(["Kappa Cap", 27, 0, 0, 0]); GameData.Parts.Hats.push(["Judgement Helm", 28, 0, 0, 0]); GameData.Parts.Hats.push(["Bug Feelers", 29, 0, 0, 0]); GameData.Parts.Hats.push(["Rumia's Amulet", 30, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Hat", 31, 0, 0, 0]); GameData.Parts.Hats.push(["Mini Tengu Hat", 32, 0, 0, 0]); GameData.Parts.Hats.push(["Devil Wings", 33, 0, 0, 0]); GameData.Parts.Hats.push(["Lunasa's Hat", 34, 0, 0, 0]); GameData.Parts.Hats.push(["Merlin's Hat", 35, 0, 0, 0]); GameData.Parts.Hats.push(["Lyrica's Hat", 36, 0, 0, 0]); GameData.Parts.Hats.push(["Yellow Ribbon", 37, 0, 0, 0]); GameData.Parts.Hats.push(["Medicine's Knot", 38, 0, 0, 0]); GameData.Parts.Hats.push(["EX-Keine's Horns", 39, 0, 0, 0]); GameData.Parts.Hats.push(["Top Hat", 40, 0, 0, 0]); GameData.Parts.Hats.push(["The Frog God", 41, 0, 0, 0]); GameData.Parts.Hats.push(["Hina Ribbon", 42, 0, 0, 0]); GameData.Parts.Hats.push(["Frog Clip", 43, 0, 0, 0]); GameData.Parts.Hats.push(["Rope Bandana", 44, 0, 0, 0]); GameData.Parts.Hats.push(["Harvest Cap", 45, 0, 0, 0]); GameData.Parts.Hats.push(["Maple Leaves", 46, 0, 0, 0]); GameData.Parts.Hats.push(["Shinki's Beads", 47, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Cap", 48, 0, 0, 0]); GameData.Parts.Hats.push(["Safety Hat", 49, 0, 0, 0]); GameData.Parts.Hats.push(["Tokiko's Clip", 50, 0, 0, 0]); GameData.Parts.Hats.push(["Sunny Band", 51, 0, 0, 0]); GameData.Parts.Hats.push(["Star Ribbon", 52, 0, 0, 0]); GameData.Parts.Hats.push(["Luna Cap", 53, 0, 0, 0]); GameData.Parts.Hats.push(["Flower Clip", 54, 0, 0, 0]); GameData.Parts.Hats.push(["Fedora", 55, 0, 0, 0]); GameData.Parts.Hats.push(["Maribel's Cap", 56, 0, 0, 0]); GameData.Parts.Hats.push(["Sailor Hat", 57, 0, 0, 0]); GameData.Parts.Hats.push(["Summer Hat", 58, 0, 0, 0]); GameData.Parts.Hats.push(["Old Red Ribbon", 59, 0, 0, 0]); GameData.Parts.Hats.push(["Black Ribbon", 60, 0, 0, 0]); GameData.Parts.Hats.push(["Peach Hat", 61, 0, 0, 0]); GameData.Parts.Hats.push(["Iku's Hat", 62, 0, 0, 0]); GameData.Parts.Hats.push(["Yuugi's Horn", 63, 0, 0, 0]); GameData.Parts.Hats.push(["Kisume's Beads", 64, 0, 0, 0]); GameData.Parts.Hats.push(["Headset", 65, 0, -20, -5]); GameData.Parts.Hats.push(["Orange Band", 66, 0, 0, 0]); GameData.Parts.Hats.push(["Toyohime's Hat", 67, 0, 0, 0]); GameData.Parts.Hats.push(["PC-98 Witch Hat", 68, 0, 0, 0]); GameData.Parts.Hats.push(["Chef's Hat", 69, 0, 0, 0]); GameData.Parts.Hats.push(["Alice Bow (PC-98)", 70, 0, 0, 0]); GameData.Parts.Hats.push(["Kurumi's Bow", 71, 0, 0, 0]); GameData.Parts.Hats.push(["Luize's Hat", 72, 0, 0, 0]); GameData.Parts.Hats.push(["Utsuho's Bow", 73, 0, 0, 0]); GameData.Parts.Hats.push(["Orin's Cat Ears", 74, 0, 0, 0]); GameData.Parts.Hats.push(["Satori Band", 75, 0, 0, 0]); GameData.Parts.Hats.push(["Koishi's Hat", 76, 0, 0, 0]); GameData.Parts.Hats.push(["Yumeko Band", 77, 0, 0, 0]); GameData.Parts.Hats.push(["Ruukoto Band", 78, 0, 0, 0]); GameData.Parts.Hats.push(["Mugetu Band", 79, 0, 0, 0]); GameData.Parts.Hats.push(["VIVIT Band", 80, 0, 0, 0]); GameData.Parts.Hats.push(["Gengetu's Bow", 81, 0, 0, 0]); GameData.Parts.Hats.push(["Halo", 82, 0, 0, 0]); GameData.Parts.Hats.push(["Konngara's Horn", 83, 0, 0, 0]); GameData.Parts.Hats.push(["Police Cap", 84, 0, 0, 0]); GameData.Parts.Hats.push(["Orange's Hat", 85, 0, 0, 0]); GameData.Parts.Hats.push(["Rikako Band", 86, 0, 0, 0]); GameData.Parts.Hats.push(["Rika's Hat", 87, 0, 0, 0]); GameData.Parts.Hats.push(["Yuki's Hat", 88, 0, 0, 0]); GameData.Parts.Hats.push(["Mai's Bow", 89, 0, 0, 0]); GameData.Parts.Hats.push(["Ellen's Band", 90, 0, 0, 0]); GameData.Parts.Hats.push(["Kana's Hat", 91, 0, 0, 0]); GameData.Parts.Hats.push(["Elly's Hat", 92, 0, 0, 0]); GameData.Parts.Hats.push(["Orange Planet", 93, 0, 0, 0]); GameData.Parts.Hats.push(["Meira's Band", 94, 0, 0, 0]); GameData.Parts.Hats.push(["Elis' Bow", 95, 0, 0, 0]); GameData.Parts.Hats.push(["Shingyoku F", 96, 0, 0, 0]); GameData.Parts.Hats.push(["Shingyoku M", 97, 0, 0, 0]); GameData.Parts.Hats.push(["Yuka (PJ's)", 98, 0, 0, 0]); GameData.Parts.Hats.push(["Yukari Cap 2", 99, 0, 0, 0]); GameData.Parts.Hats.push(["Marisa Hat (SA)", 100, 0, 0, 0]); GameData.Parts.Hats.push(["MoonRabbit Helm", 101, 0, 0, 0]); GameData.Parts.Hats.push(["Mouse Ears", 102, 0, 0, 0]); GameData.Parts.Hats.push(["ZUN Hat", 103, 0, 0, 0]); GameData.Parts.Hats.push(["Ichirin's Veil", 104, 0, 0, 0]); GameData.Parts.Hats.push(["Marisa Hat (UFO)", 105, 0, 0, 0]); GameData.Parts.Hats.push(["Zombie Halo", 106, 0, 0, 0]); GameData.Parts.Hats.push(["Shanghai Bow", 107, 0, 0, 0]); GameData.Parts.Hats.push(["Motorcycle Helm", 108, 0, 0, 0]); GameData.Parts.Hats.push(["Meimu Bow", 109, 0, 0, 0]); GameData.Parts.Hats.push(["China Hat (2)", 110, 0, 0, 0]); GameData.Parts.Hats.push(["Lie Meiling", 111, 0, 0, 0]); GameData.Parts.Hats.push(["Reimu Ribbon", 112, 0, 0, 0]); GameData.Parts.Hats.push(["Marisa (PCB)", 113, 0, 0, 0]); GameData.Parts.Hats.push(["Sakuya Band 2", 114, 0, 0, 0]); GameData.Parts.Hats.push(["Flandre Hat 2", 115, 0, 0, 0]); GameData.Parts.Hats.push(["Yuyuko Hat 2", 116, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno Bow (Blue)", 117, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno Bow (Green)", 118, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno Simple Bow", 119, 0, 0, 0]); GameData.Parts.Hats.push(["Cirno Bonnet", 120, 0, 0, 0]); GameData.Parts.Hats.push(["Eirin Hat 2", 121, 0, 0, 0]); GameData.Parts.Hats.push(["Virt.Reality Helm", 122, 0, 0, 0]); GameData.Parts.Hats.push(["Youmu Band 2", 123, 0, 0, 0]); GameData.Parts.Hats.push(["Patchy Cap 2", 124, 0, 0, 0]); GameData.Parts.Hats.push(["Alice Band 2", 125, 0, 0, 0]); GameData.Parts.Hats.push(["Reisen Ears 2", 126, 0, 0, 0]); GameData.Parts.Hats.push(["Mokou's Bow 2", 127, 0, 0, 0]); GameData.Parts.Hats.push(["Mystia Cap 2", 128, 0, 0, 0]); GameData.Parts.Hats.push(["Bandana", 129, 0, 0, 0]); GameData.Parts.Hats.push(["Tewi Ears 2", 130, 0, 0, 0]); GameData.Parts.Hats.push(["Bento Hat 2", 131, 0, 0, 0]); GameData.Parts.Hats.push(["EX Keine Horns", 132, 0, 0, 0]); GameData.Parts.Hats.push(["Ran Hat 2", 133, 0, 0, 0]); GameData.Parts.Hats.push(["Letty Hat 2", 134, 0, 0, 0]); GameData.Parts.Hats.push(["Chen Hat 2", 135, 0, 0, 0]); GameData.Parts.Hats.push(["Suika Horns 2", 136, 0, 0, 0]); GameData.Parts.Hats.push(["Murasa's Cap", 137, 0, 0, 0]); GameData.Parts.Hats.push(["Shou's Ornament", 138, 0, 0, 0]); GameData.Parts.Hats.push(["Remilia's Hat 2", 139, 0, 0, 0]); GameData.Parts.Hats.push(["Lily White Hat 2", 140, 0, 0, 0]); GameData.Parts.Hats.push(["Lily Black Hat 2", 141, 0, 0, 0]); GameData.Parts.Hats.push(["Komachi Beads 2", 142, 0, 0, 0]); GameData.Parts.Hats.push(["Kappa Cap 2", 143, 0, 0, 0]); GameData.Parts.Hats.push(["Judgement Helm 2", 144, 0, 0, 0]); GameData.Parts.Hats.push(["Antennae", 145, 0, 0, 0]); GameData.Parts.Hats.push(["Rumia's Amulet 2", 146, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Hat 2A", 147, 0, 0, 0]); GameData.Parts.Hats.push(["Tengu Hat 2B", 148, 0, 0, 0]); GameData.Parts.Hats.push(["Momizi Hat+Ears", 149, 0, 0, 0]); GameData.Parts.Hats.push(["Devil Wings 2", 150, 0, 0, 0]); GameData.Parts.Hats.push(["Witch Hat 2", 151, 0, 0, 0]); GameData.Parts.Hats.push(["Lunasa's Hat 2", 152, 0, 0, 0]); GameData.Parts.Hats.push(["Merlin's Hat 2", 153, 0, 0, 0]); GameData.Parts.Hats.push(["Lyrica's Hat 2", 154, 0, 0, 0]); GameData.Parts.Hats.push(["Sanae (Magical)", 155, 0, 0, 0]); GameData.Parts.Hats.push(["Yellow Ribbon 2", 156, 0, 0, 0]); GameData.Parts.Hats.push(["Medicine's Knot 2", 157, 0, 0, 0]); GameData.Parts.Hats.push(["Santa Hat", 158, 0, 0, 0]); GameData.Parts.Hats.push(["The Frog God 2", 159, 0, 0, 0]); GameData.Parts.Hats.push(["Hina Ribbon 2A", 160, 0, 0, 0]); GameData.Parts.Hats.push(["Frog Clip 2", 161, 0, 0, 0]); GameData.Parts.Hats.push(["Gas Mask", 162, 0, 0, 0]); GameData.Parts.Hats.push(["Rope Bandana 2", 163, 0, 0, 0]); GameData.Parts.Hats.push(["Hina Ribbon 2B", 164, 0, 0, 0]); GameData.Parts.Hats.push(["Green Bandana", 165, 0, 0, 0]); GameData.Parts.Hats.push(["Balaclava", 166, 0, 0, 0]); GameData.Parts.Hats.push(["Harvest Cap 2", 167, 0, 0, 0]); GameData.Parts.Hats.push(["InuSakuya", 168, 0, 0, 0]); GameData.Parts.Hats.push(["Maple Leaves 2", 169, 0, 0, 0]); GameData.Parts.Hats.push(["Black Band", 170, 0, 0, 0]); GameData.Parts.Hats.push(["Shinki's Beads 2", 171, 0, 0, 0]); GameData.Parts.Hats.push(["Darth Vader Helm", 172, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Cap 2", 173, 0, 0, 0]); GameData.Parts.Hats.push(["Mima Cap 2 (Mima)", 174, 0, 0, 0]); GameData.Parts.Hats.push(["Dunce Cap", 175, 0, 0, 0]); GameData.Parts.Hats.push(["MGS Cyborg-Ninja", 176, 0, 0, 0]); GameData.Parts.Hats.push(["MGS Cyborg-Ninja 2", 177, 0, 0, 0]); GameData.Parts.Hats.push(["Reimu Ribbon 2P", 178, 0, 0, 0]); GameData.Parts.Hats.push(["Straw Hat", 179, 0, 0, 0]); GameData.Parts.Hats.push(["Ushanka", 180, 0, 0, 0]); GameData.Parts.Hats.push(["Rengeteki Bow", 181, 0, 0, 0]); GameData.Parts.Hats.push(["Panda Beanie", 182, 0, 0, 0]); GameData.Parts.Hats.push(["Football Helmet", 183, 0, 0, 0]); GameData.Parts.Hats.push(["Wedding Veil", 184, 0, 0, 0]); GameData.Parts.Hats.push(["Motorcycle Helm 2", 185, 0, 0, 0]); GameData.Parts.Hats.push(["Ran's Ears", 186, 0, 0, 0]); GameData.Parts.Hats.push(["Chen's Ears", 187, 0, 0, 0]); GameData.Parts.Hats.push(["Tokiko's Clip 2", 188, 0, 0, 0]); GameData.Parts.Hats.push(["Sunny Band 2", 189, 0, 0, 0]); GameData.Parts.Hats.push(["Momizi Ears", 190, 0, 0, 0]); GameData.Parts.Hats.push(["Mettaur (Yellow)", 191, 0, 0, 0]); GameData.Parts.Hats.push(["Mettaur (Blue)", 192, 0, 0, 0]); GameData.Parts.Hats.push(["Mettaur (Red)", 193, 0, 0, 0]); GameData.Parts.Hats.push(["Miner's Helm", 194, 0, 0, 0]); GameData.Parts.Hats.push(["Star Ribbon 2", 195, 0, 0, 0]); GameData.Parts.Hats.push(["Trilby Hat (Black)", 196, 0, 0, 0]); GameData.Parts.Hats.push(["Trilby Hat (Brown)", 197, 0, 0, 0]); GameData.Parts.Hats.push(["Ram horns", 198, 0, 0, 0]); GameData.Parts.Hats.push(["Hatate Tokin", 199, 0, 0, 0]); GameData.Parts.Hats.push(["Luna Cap 2", 200, 0, 0, 0]); GameData.Parts.Hats.push(["Jason Mask", 201, 0, 0, 0]); GameData.Parts.Hats.push(["Cabbie Hat", 202, 0, 0, 0]); GameData.Parts.Hats.push(["Baseball Cap", 203, 0, 0, 0]); GameData.Parts.Hats.push(["Red Bandana", 204, 0, 0, 0]); GameData.Parts.Hats.push(["Bowler Hat", 205, 0, 0, 0]); GameData.Parts.Hats.push(["Tied Headband", 206, 0, 0, 0]); GameData.Parts.Hats.push(["Paper Bag", 207, 0, 0, 0]); GameData.Parts.Hats.push(["Flower Clip 2", 208, 0, 0, 0]); GameData.Parts.Hats.push(["Bandana+Patch", 209, 0, 0, 0]); GameData.Parts.Hats.push(["Fedora 2", 210, 0, 0, 0]); GameData.Parts.Hats.push(["Maribel's Cap 2", 211, 0, 0, 0]); GameData.Parts.Hats.push(["Moonrabbit helm 2", 212, 0, 0, 0]); GameData.Parts.Hats.push(["Link Hat", 213, 0, 0, 0]); GameData.Parts.Hats.push(["Kotone Hat", 214, 0, 0, 0]); GameData.Parts.Hats.push(["Black Ribbon 2", 215, 0, 0, 0]); GameData.Parts.Hats.push(["Sailor Hat 2", 216, 0, 0, 0]); GameData.Parts.Hats.push("random"); GameData.Parts.Items = new Array(); GameData.Parts.Items.push("none"); GameData.Parts.Items.push(["Miko Stick", 1, -20, 0, 0]); GameData.Parts.Items.push(["Broom", 2, 0, 0, -10]); GameData.Parts.Items.push(["Knife", 3, -20, 0, 0]); GameData.Parts.Items.push(["Gap", 4, 0, 0, 0]); GameData.Parts.Items.push(["Levatein", 5, 0, 0, 0]); GameData.Parts.Items.push(["MEAT", 6, -20, 0, 2]); GameData.Parts.Items.push(["Popsicle", 7, -20, 0, 2]); GameData.Parts.Items.push(["Pet Frog", 8, -20, -18, 0]); GameData.Parts.Items.push(["Bow", 9, 0, -2, -3]); GameData.Parts.Items.push(["Youmu Set", 10, 6, 10, -13]); GameData.Parts.Items.push(["Book", 11, -15, -15, 10]); GameData.Parts.Items.push(["Alice's Grimoire", 12, -15, -15, 10]); GameData.Parts.Items.push(["Mallet", 13, -6, 0, -5]); GameData.Parts.Items.push(["Cleaver", 14, -20, 0, 1]); GameData.Parts.Items.push(["Cell Phone", 15, -20, -10, 10]); GameData.Parts.Items.push(["Arm Cannon", 16, -20, -10, 10]); GameData.Parts.Items.push(["Pink Gloves", 17, 0, -10, 10]); GameData.Parts.Items.push(["Bunny Doll", 18, -13, -10, 1]); GameData.Parts.Items.push(["Plunger", 19, -20, 0, 0]); GameData.Parts.Items.push(["Magic Staff", 20, -13, 0, -5]); GameData.Parts.Items.push(["Sword & Shield", 21, 0, 7, -9]); GameData.Parts.Items.push(["Amulet", 22, -8, -8, 0]); GameData.Parts.Items.push(["Meat Cleaver", 23, -20, -2, 0]); GameData.Parts.Items.push(["Kite", 24, -20, 33, -5]); GameData.Parts.Items.push(["Water Gun", 25, -7, -3, -5]); GameData.Parts.Items.push(["Fork and Knife", 26, 0, -2, 0]); GameData.Parts.Items.push(["Dual Fans", 27, 0, -10, -5]); GameData.Parts.Items.push(["Mic", 28, -5, 0, 0]); GameData.Parts.Items.push(["Carrot", 29, -10, 0, 0]); GameData.Parts.Items.push(["Carrot Stick", 30, -13, 8, -5]); GameData.Parts.Items.push(["Fried Eggs", 31, -17, 3, -3]); GameData.Parts.Items.push(["Baseball Bat", 32, -22, 0, -2]); GameData.Parts.Items.push(["Truck", 33, -10, -8, 0]); GameData.Parts.Items.push(["Flames of Fury!!", 34, 0, 0, 0]); GameData.Parts.Items.push(["W-Melon Blade", 35, -8, 7, -8]); GameData.Parts.Items.push(["Suika Shackles", 36, 0, -4, 0]); GameData.Parts.Items.push(["Suika's Gourd", 37, -10, -10, 0]); GameData.Parts.Items.push(["Beer", 38, -10, -10, 0]); GameData.Parts.Items.push(["Gungnir", 39, -10, 0, -10]); GameData.Parts.Items.push(["Parasol", 40, -6, 2, -10]); GameData.Parts.Items.push(["Scythe", 41, 0, 3, -10]); GameData.Parts.Items.push(["Wrench", 42, 1, -2, -3]); GameData.Parts.Items.push(["Judgement Stick", 43, -5, -7, 0]); GameData.Parts.Items.push(["Fishing Pole", 44, -17, 8, -5]); GameData.Parts.Items.push(["Flashlight", 45, -10, 12, -15]); GameData.Parts.Items.push(["Camera", 46, -10, -5, 0]); GameData.Parts.Items.push(["Leaf Fan", 47, -10, -5, 0]); GameData.Parts.Items.push(["Momizi's Gear", 48, 0, 2, -5]); GameData.Parts.Items.push(["Tea", 49, -10, 0, 0]); GameData.Parts.Items.push(["Violin", 50, -25, 0, 0]); GameData.Parts.Items.push(["Trumpet", 51, -25, 3, 0]); GameData.Parts.Items.push(["Keyboard", 52, -25, 0, 0]); GameData.Parts.Items.push(["Flower", 53, -15, 0, 0]); GameData.Parts.Items.push(["Boxing Gloves", 54, 0, 0, 0]); GameData.Parts.Items.push(["Suzuran", 55, -15, 0, 0]); GameData.Parts.Items.push(["Another flower", 56, -5, -2, -5]); GameData.Parts.Items.push(["Sunflower", 57, -5, 3, -8]); GameData.Parts.Items.push(["Leek", 58, -18, 0, 0]); GameData.Parts.Items.push(["Sub Sandwich", 59, -15, -8, 0]); GameData.Parts.Items.push(["Spatula", 60, -15, -8, 0]); GameData.Parts.Items.push(["Crescent Staff", 61, -4, 5, -10]); GameData.Parts.Items.push(["Warhead", 62, 0, 3, -10]); GameData.Parts.Items.push(["Water Buckets", 63, 0, -8, 0]); GameData.Parts.Items.push(["Thick Book", 64, -8, -5, 0]); GameData.Parts.Items.push(["Milk", 65, -6, -5, 0]); GameData.Parts.Items.push(["Ice Cream", 66, -8, 2, 0]); GameData.Parts.Items.push(["Banana", 67, -8, -5, 0]); GameData.Parts.Items.push(["Paintbrush", 68, -5, 2, -8]); GameData.Parts.Items.push(["Scroll", 69, -2, -3, -10]); GameData.Parts.Items.push(["Dual Swords", 70, 6, 10, -13]); GameData.Parts.Items.push(["Chair", 71, -5, 0, -10]); GameData.Parts.Items.push(["Cross", 72, 0, 3, -10]); GameData.Parts.Items.push(["Staff", 73, 0, 3, -10]); GameData.Parts.Items.push(["Sanae's Stick", 74, -13, 0, 0]); GameData.Parts.Items.push(["Youmu's Sword", 75, -16, 5, -5]); GameData.Parts.Items.push(["Dark Sword", 76, -16, 5, -5]); GameData.Parts.Items.push(["Tenshi's Sword", 77, -16, 5, -5]); GameData.Parts.Items.push(["Whip", 78, -16, 0, -5]); GameData.Parts.Items.push(["Kendama", 79, -16, 0, 0]); GameData.Parts.Items.push(["Sparkler", 80, -16, 0, 0]); GameData.Parts.Items.push(["Bowl O' Sake", 81, -16, 0, 0]); GameData.Parts.Items.push(["Sariel's Staff", 82, -16, 0, 0]); GameData.Parts.Items.push(["Konngara's Sword", 83, -16, 0, 0]); GameData.Parts.Items.push(["Nightstick", 84, -16, 0, 0]); GameData.Parts.Items.push(["Mini-Hakkero", 85, -16, 0, 5]); GameData.Parts.Items.push(["Orange's Baton", 86, -16, 0, 5]); GameData.Parts.Items.push(["Test Tubes", 87, -16, 0, 5]); GameData.Parts.Items.push(["Christmas Blade", 88, -16, 0, -5]); GameData.Parts.Items.push(["NEET-hime Staff", 89, -16, 0, -5]); GameData.Parts.Items.push(["Meira's Sword", 90, -16, 0, -5]); GameData.Parts.Items.push(["Star Wand", 91, -16, 0, -4]); GameData.Parts.Items.push(["Yuka's Watch", 92, -16, 0, -4]); GameData.Parts.Items.push(["Weather Vanes", 93, -16, 0, -4]); GameData.Parts.Items.push(["Kogasa Umbrella", 94, -16, 0, -4]); GameData.Parts.Items.push(["Ichirin's Ring", 95, -16, 0, 0]); GameData.Parts.Items.push(["Marisa's Wand", 96, -16, 0, 0]); GameData.Parts.Items.push(["Erhu", 97, -16, 0, 0]); GameData.Parts.Items.push(["Claws", 98, 5, 0, 0]); GameData.Parts.Items.push(["Halberd", 99, -20, 0, 0]); GameData.Parts.Items.push(["Dipper", 100, -16, 0, 0]); GameData.Parts.Items.push(["Pagoda+Spear", 101, 5, 5, -10]); GameData.Parts.Items.push(["Jeweled Pagoda", 102, 2, 0, 0]); GameData.Parts.Items.push(["Nue's Trident 1", 103, -16, 0, 0]); GameData.Parts.Items.push(["Nue's Trident 2", 104, -13, 0, 0]); GameData.Parts.Items.push(["Scythe 2", 105, -13, 0, -10]); GameData.Parts.Items.push(["Lightsaber (Green)", 106, -24, 0, 0]); GameData.Parts.Items.push(["Lightsaber (Red)", 107, -24, 0, 0]); GameData.Parts.Items.push(["Momizi's Gear 2", 108, 0, 2, -5]); GameData.Parts.Items.push(["Knife 2", 109, -13, 0, 0]); GameData.Parts.Items.push(["Sakuya Staff", 110, -16, 0, 0]); GameData.Parts.Items.push(["Sanae Staff", 111, -16, 0, 0]); GameData.Parts.Items.push(["Broom 2", 112, 0, 2, -5]); GameData.Parts.Items.push(["Ice Sword", 113, -16, 0, 0]); GameData.Parts.Items.push(["Parasol Closed", 114, -10, 2, -5]); GameData.Parts.Items.push(["Shortsword", 115, -13, 0, 0]); GameData.Parts.Items.push(["Two-handed Sword", 116, -16, 2, -5]); GameData.Parts.Items.push(["Duster", 117, -16, 0, 0]); GameData.Parts.Items.push(["Miko Stick 2", 118, -16, 2, -5]); GameData.Parts.Items.push(["Youmu Set 2", 119, -10, 2, -5]); GameData.Parts.Items.push(["Spellcard", 120, -16, 2, -5]); GameData.Parts.Items.push(["Whip", 121, -16, 2, -5]); GameData.Parts.Items.push(["Hatate's Phone", 122, 0, 2, -5]); GameData.Parts.Items.push(["Scimitar", 123, -16, 2, -5]); GameData.Parts.Items.push(["Gun", 124, -16, 2, -5]); GameData.Parts.Items.push(["Spiked Club", 125, -16, 0, 0]); GameData.Parts.Items.push(["Syringe", 126, -16, 2, 0]); GameData.Parts.Items.push(["Chainsaw", 127, -16, 0, -3]); GameData.Parts.Items.push(["Sickle", 128, -16, 0, 0]); GameData.Parts.Items.push(["Butterfly Knife", 129, -10, 2, -5]); GameData.Parts.Items.push(["Revolver", 130, -16, 2, -5]); GameData.Parts.Items.push(["Flaming Sword", 131, -16, 5, -5]); GameData.Parts.Items.push(["Metal Fan", 132, -16, 2, -5]); GameData.Parts.Items.push(["Parasol 2", 133, -10, 2, -10]); GameData.Parts.Items.push(["Bunny Guns", 134, -16, 2, -5]); GameData.Parts.Items.push("random"); GameData.Parts.Back = new Array(); GameData.Parts.Back.push("none"); GameData.Parts.Back.push(["Flandre's Wings", 1, 0, 0, 0]); GameData.Parts.Back.push(["Ice Fairy Wings", 2, 0, -10, 0]); GameData.Parts.Back.push(["Dark Wings", 3, 0, 0, 0]); GameData.Parts.Back.push(["Night Bird Wings", 4, 0, 0, 0]); GameData.Parts.Back.push(["Blue Bird Wings", 5, 0, 0, 0]); GameData.Parts.Back.push(["Pixie Wings", 6, 0, -10, 0]); GameData.Parts.Back.push(["Phoenix Wings", 7, 0, 0, 0]); GameData.Parts.Back.push(["Pink Cape", 8, 2, -10, 0]); GameData.Parts.Back.push(["Nine Tails", 9, 0, -10, 0]); GameData.Parts.Back.push(["Chen's Tails", 10, -5, -46, 10]); GameData.Parts.Back.push(["Remilia's Wings", 11, -5, -10, 0]); GameData.Parts.Back.push(["Lily Wings", 12, -3, -10, 0]); GameData.Parts.Back.push(["Backpack", 13, 4, -12, 2]); GameData.Parts.Back.push(["Wriggle Cape", 14, 4, -12, 0]); GameData.Parts.Back.push(["Tengu Wings", 15, 0, 0, 0]); GameData.Parts.Back.push(["Wolf Tail", 16, 0, -46, 10]); GameData.Parts.Back.push(["Devil Set", 17, 0, -10, 0]); GameData.Parts.Back.push(["Golden Wings", 18, 0, -5, 0]); GameData.Parts.Back.push(["EX-Keine's Tail", 19, -5, -85, 20]); GameData.Parts.Back.push(["Sacred Ring", 20, 5, 10, -5]); GameData.Parts.Back.push(["Shinki's Wings", 21, 7, 8, -5]); GameData.Parts.Back.push(["Tokiko's Wings", 22, 0, 0, 0]); GameData.Parts.Back.push(["Sunny Wings", 23, 3, -5, -2]); GameData.Parts.Back.push(["Starry Wings", 24, 3, -5, -2]); GameData.Parts.Back.push(["Lunar Wings", 25, 3, -5, -2]); GameData.Parts.Back.push(["Myon", 26, -10, 14, 0]); GameData.Parts.Back.push(["The Gap", 27, 0, 10, -5]); GameData.Parts.Back.push(["Yuyuko's Fan", 28, 0, 10, -5]); GameData.Parts.Back.push(["Gravity Well", 29, -10, 2, -2]); GameData.Parts.Back.push(["Hang Rope", 30, 0, -30, 2]); GameData.Parts.Back.push(["Evil Eye Sigma", 31, 15, 20, -5]); GameData.Parts.Back.push(["Iku's Shawl", 32, 5, 10, -5]); GameData.Parts.Back.push(["Kurumi's Wings", 33, 5, 10, -5]); GameData.Parts.Back.push(["Utsuho's Wings", 34, 5, 10, -7]); GameData.Parts.Back.push(["Orin's Tails", 35, -5, -46, 10]); GameData.Parts.Back.push(["Heart With Eye", 36, 10, 10, 5]); GameData.Parts.Back.push(["Gengetu's Wings", 37, 5, 10, 0]); GameData.Parts.Back.push(["Sariel's Wings", 38, 5, 10, 0]); GameData.Parts.Back.push(["Mai's Wings", 39, 5, 10, 0]); GameData.Parts.Back.push(["Mima's Wings", 40, 5, 10, 0]); GameData.Parts.Back.push(["Elis' Wings", 41, 5, 10, 0]); GameData.Parts.Back.push(["Rope+Onbashiras", 42, 5, 10, 0]); GameData.Parts.Back.push(["Mouse Tail", 43, 5, 10, 0]); GameData.Parts.Back.push(["Z. Fairy Wings", 44, 5, 10, 0]); GameData.Parts.Back.push(["Flandre Wings 2", 45, 5, 10, 0]); GameData.Parts.Back.push(["Turtle Shell", 46, 5, 10, 0]); GameData.Parts.Back.push(["Ice Fairy Wings 2", 47, 5, 10, 0]); GameData.Parts.Back.push(["Phoenix Wings 2", 48, 5, 10, 0]); GameData.Parts.Back.push(["Mystia Wings", 49, 5, 10, 0]); GameData.Parts.Back.push(["Mystia Wings 2", 50, 5, 10, 0]); GameData.Parts.Back.push(["Rabbit Tail", 51, 5, 10, 0]); GameData.Parts.Back.push(["EX-Keine's Tail 2", 52, -5, -8, 0]); GameData.Parts.Back.push(["Ran Tails", 53, -5, -8, 0]); GameData.Parts.Back.push(["Transparent Cape", 54, -5, -8, 0]); GameData.Parts.Back.push(["Chen Tails 2", 55, -5, -8, 0]); GameData.Parts.Back.push(["Anchor", 56, -5, -8, 0]); GameData.Parts.Back.push(["Shou's Cloth", 57, -5, -8, 0]); GameData.Parts.Back.push(["Nue's Wings", 58, -5, -8, 0]); GameData.Parts.Back.push(["Remilia's Wings 2", 59, -5, -8, 0]); GameData.Parts.Back.push(["Lily's Wings 2", 60, -5, -8, 0]); GameData.Parts.Back.push(["Backpack 2", 61, -5, -8, 0]); GameData.Parts.Back.push(["Byakuren's Cape", 62, -5, -8, 0]); GameData.Parts.Back.push(["Wriggle Cape 2", 63, -5, -8, 0]); GameData.Parts.Back.push(["EX-Rumia Wings", 64, -5, -8, 0]); GameData.Parts.Back.push(["Wolf Tail 2", 65, -5, -8, 4]); GameData.Parts.Back.push(["Devil Set 2", 66, -5, -8, 4]); GameData.Parts.Back.push(["Sword", 67, -5, -8, 4]); GameData.Parts.Back.push(["Swords", 68, -5, -8, 4]); GameData.Parts.Back.push(["Wolf Tail 2A", 69, -5, -8, 4]); GameData.Parts.Back.push(["Golden Wings 2", 70, 0, -5, 0]); GameData.Parts.Back.push(["Tied Bow", 71, 0, -5, 0]); GameData.Parts.Back.push(["Yuka's Wings", 72, 0, -5, 0]); GameData.Parts.Back.push(["Sacred Ring 2", 73, 5, 10, -5]); GameData.Parts.Back.push(["Rope+Onbashiras 2", 74, 5, 10, 0]); GameData.Parts.Back.push(["Angel's Wings", 75, 0, -5, 0]); GameData.Parts.Back.push(["Angel's Wing", 76, 5, 10, -5]); GameData.Parts.Back.push(["Ice Fairy Wings 3", 77, 5, 10, 0]); GameData.Parts.Back.push(["Shinki's Wings 2", 78, 7, 8, -5]); GameData.Parts.Back.push(["Shinki's Wings White", 79, 7, 8, -5]); GameData.Parts.Back.push(["Mima's Wings 2A", 80, 5, 10, 0]); GameData.Parts.Back.push(["Mima's Wings 2B", 81, 5, 10, 0]); GameData.Parts.Back.push(["Rengeteki Wings", 82, 5, 10, 0]); GameData.Parts.Back.push(["Tokiko's Wings 2", 83, 5, 10, 0]); GameData.Parts.Back.push(["Rengeteki Wings 2", 84, 5, 10, 0]); GameData.Parts.Back.push(["Sunny Wings", 85, 5, 10, 0]); GameData.Parts.Back.push(["Star Wings", 86, 5, 10, 0]); GameData.Parts.Back.push(["Butterfly", 87, 5, 10, 0]); GameData.Parts.Back.push(["Butterfly (Pink)", 88, 5, 10, 0]); GameData.Parts.Back.push(["Butterfly (Yellow)", 89, 5, 10, 0]); GameData.Parts.Back.push(["Butterfly (Green)", 90, 5, 10, 0]); GameData.Parts.Back.push(["Butterfly (Blue)", 91, 5, 10, 0]); GameData.Parts.Back.push(["Luna Wings", 92, 5, 10, 0]); GameData.Parts.Back.push(["Nue's Wings 2", 93, 5, 10, 0]); GameData.Parts.Back.push(["Ragged Cape", 94, 5, 10, 0]); GameData.Parts.Back.push(["Ragged Cape w/ Tail", 95, 5, 10, 0]); GameData.Parts.Back.push("random"); GameData.Parts.Acc = new Array(); GameData.Parts.Acc.push("none"); GameData.Parts.Acc.push(["Glasses", 1, 0, 0, 0]); GameData.Parts.Acc.push(["Monocle", 2, -6, -4, 0]); GameData.Parts.Acc.push(["Black Mask", 3, 0, -10, 0]); GameData.Parts.Acc.push(["Flu Mask", 4, 0, -6, 0]); GameData.Parts.Acc.push(["Amulet", 5, 0, 8, 0]); GameData.Parts.Acc.push(["GAR Shades", 6, 0, 0, 0]); GameData.Parts.Acc.push(["Sun Glasses", 7, 0, 0, 0]); GameData.Parts.Acc.push(["Rectangle Glasses", 8, 0, 0, 0]); GameData.Parts.Acc.push(["Blush", 9, -4, -10, 6]); GameData.Parts.Acc.push(["3D Glasses", 10, 0, 0, 0]); GameData.Parts.Acc.push(["Knife", 11, 0, 22, 0]); GameData.Parts.Acc.push(["Mustache", 12, 0, 0, 0]); GameData.Parts.Acc.push(["Eye Patch", 13, 0, 3, 0]); GameData.Parts.Acc.push(["Cross Scar", 14, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 1", 15, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 2", 16, 0, 0, 0]); GameData.Parts.Acc.push(["Big Glasses 3", 17, 0, 0, 0]); GameData.Parts.Acc.push(["Pink Scarf", 18, 10, -18, 0]); GameData.Parts.Acc.push(["Knight Visor", 19, 5, 2, -5]); GameData.Parts.Acc.push(["Melody", 20, -15, 10, -5]); GameData.Parts.Acc.push(["Flames", 21, 8, 5, -10]); GameData.Parts.Acc.push(["Stylish Glasses", 22, 0, -3, 0]); GameData.Parts.Acc.push(["Happiness", 23, -5, 10, -10]); GameData.Parts.Acc.push(["Censored", 24, 0, 0, 0]); GameData.Parts.Acc.push(["Power Up!", 25, 10, 5, -14]); GameData.Parts.Acc.push(["Twirly", 26, -20, 13, 0]); GameData.Parts.Acc.push(["Wanted", 27, 11, 5, -13]); GameData.Parts.Acc.push(["Eyebrows", 28, 0, 3, 0]); GameData.Parts.Acc.push(["Happy Mask", 29, 0, 0, 0]); GameData.Parts.Acc.push(["Faceguard", 30, 3, 0, -3]); GameData.Parts.Acc.push(["Mole", 31, -5, 0, 0]); GameData.Parts.Acc.push(["Cross Bands", 32, 10, 0, 0]); GameData.Parts.Acc.push(["Darkness", 33, 10, 5, -15]); GameData.Parts.Acc.push(["Crow", 34, 0, 23, 0]); GameData.Parts.Acc.push(["Tengu Scarf 1", 35, 4, -13, -5]); GameData.Parts.Acc.push(["Tengu Scarf 2", 36, 4, -13, -5]); GameData.Parts.Acc.push(["Wolf Ears", 37, 2, 15, -3]); GameData.Parts.Acc.push(["Scouter", 38, -7, 3, 0]); GameData.Parts.Acc.push(["Gundam", 39, 5, -4, -10]); GameData.Parts.Acc.push(["Doll", 40, 7, 23, 0]); GameData.Parts.Acc.push(["Camo Make-up", 41, 0, -3, 0]); GameData.Parts.Acc.push(["Clever Disguise", 42, 0, 0, 0]); GameData.Parts.Acc.push(["Worry Brows", 43, 0, 4, 0]); GameData.Parts.Acc.push(["Marisa", 44, -10, 10, -8]); GameData.Parts.Acc.push(["Zap!", 45, 10, 5, -14]); GameData.Parts.Acc.push(["Basket", 46, 4, -25, 0]); GameData.Parts.Acc.push(["Visor", 47, 2, 10, 0]); GameData.Parts.Acc.push(["More Glasses", 48, 0, 0, 0]); GameData.Parts.Acc.push(["White Beard", 49, 0, -13, 0]); GameData.Parts.Acc.push(["Bandit Mask", 50, 0, -11, 0]); GameData.Parts.Acc.push(["Sunny", 51, -12, 7, -9]); GameData.Parts.Acc.push(["Sweat Drop", 52, 13, 0, 0]); GameData.Parts.Acc.push(["Toast", 53, 0, -15, 0]); GameData.Parts.Acc.push(["Fish", 54, -3, -17, 0]); GameData.Parts.Acc.push(["Rain Cloud", 55, -5, 12, -10]); GameData.Parts.Acc.push(["Bandage", 56, 2, 6, 0]); GameData.Parts.Acc.push(["Shout", 57, -7, 0, -10]); GameData.Parts.Acc.push(["Angry Eyebrows", 58, 0, 3, 0]); GameData.Parts.Acc.push(["Youki's Beard", 59, 0, -13, 0]); GameData.Parts.Acc.push(["Inner Tube", 60, 0, -30, 2]); GameData.Parts.Acc.push(["Satori's 3rd Eye", 61, 8, -2, -10]); GameData.Parts.Acc.push(["Police Badge", 62, 0, -10, 0]); GameData.Parts.Acc.push(["Letty's Pin", 63, 0, -10, 0]); GameData.Parts.Acc.push(["Small Glasses", 64, 0, 0, 0]); GameData.Parts.Acc.push(["Red Mark", 65, 0, -10, 0]); GameData.Parts.Acc.push(["Koishi's 3rd Eye", 66, 5, -5, -10]); GameData.Parts.Acc.push(["Smoke Pipe", 67, -5, 0, -5]); GameData.Parts.Acc.push(["Satsuki Beads", 68, 3, 13, -5]); GameData.Parts.Acc.push(["Advent Cirno", 69, 3, -11, -7]); GameData.Parts.Acc.push(["Cat (Black)", 70, 6, 11, -10]); GameData.Parts.Acc.push(["Cat (Yellow)", 71, 6, 11, -10]); GameData.Parts.Acc.push(["Cat (White)", 72, 6, 11, -10]); GameData.Parts.Acc.push(["Carrot charm", 73, 6, 11, -5]); GameData.Parts.Acc.push(["Koishi's 3rd Eye 2", 74, 5, -5, -10]); GameData.Parts.Acc.push(["Rose patch (Red)", 75, 5, -5, -5]); GameData.Parts.Acc.push(["Rose patch (Purple)", 76, 5, -5, -5]); GameData.Parts.Acc.push(["Pink Bow", 77, 5, -5, -5]); GameData.Parts.Acc.push(["White Bow", 78, 5, -5, -5]); GameData.Parts.Acc.push(["Pink Scarf 2", 79, 5, -5, -5]); GameData.Parts.Acc.push(["Dog Leash", 80, 5, -5, -5]); GameData.Parts.Acc.push(["Momizi Ears", 81, 5, -5, -5]); GameData.Parts.Acc.push(["Ahoge", 82, 5, -5, -5]); GameData.Parts.Acc.push(["Antennae Hair", 83, 5, -5, -5]); GameData.Parts.Acc.push(["Cigarette", 84, 5, -5, -5]); GameData.Parts.Acc.push(["Cigar", 85, 5, -5, -5]); GameData.Parts.Acc.push(["Elf Ears", 86, 5, -5, -5]); GameData.Parts.Acc.push(["Red Trenchcoat", 87, 5, -5, -5]); GameData.Parts.Acc.push(["Aviator Shades", 88, 5, -5, -5]); GameData.Parts.Acc.push(["Red Armband", 89, 5, -5, -5]); GameData.Parts.Acc.push(["Headband+Mantle", 90, 5, -5, -5]); GameData.Parts.Acc.push(["Anger Vein", 91, 5, -5, -5]); GameData.Parts.Acc.push(["Wooden Armor", 92, 5, -14, -5]); GameData.Parts.Acc.push(["Rectangle Glasses 2", 93, 5, -5, -5]); GameData.Parts.Acc.push(["Eyepatch Flipped", 94, 5, -14, -5]); GameData.Parts.Acc.push("random"); GameData.Parts.Body = new Array(); GameData.Parts.Body.push("none"); GameData.Parts.Body.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Body.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Body.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Body.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Body.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Body.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Body.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Body.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Body.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Body.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Body.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Body.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Body.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Body.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Body.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Body.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Body.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Body.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Body.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Body.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Body.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Body.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Body.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Body.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Body.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Body.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Body.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Body.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Body.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Body.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Body.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Body.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Body.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Body.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Body.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Body.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Body.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Body.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Body.push(["Keine (EX)", 39, 0, 0, 0]); GameData.Parts.Body.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Body.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Body.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Body.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Body.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Body.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Body.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Body.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Body.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Body.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Body.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Body.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Body.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Body.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Body.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Body.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Body.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Body.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Body.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PC-98)", 59, 0, 0, 0]); GameData.Parts.Body.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Body.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Body.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Body.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Body.push(["Kisume", 64, 0, -4, -5]); GameData.Parts.Body.push(["Parsee", 65, 0, 0, 0]); GameData.Parts.Body.push(["Yorihime", 66, 0, 0, 0]); GameData.Parts.Body.push(["Toyohime", 67, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (PC-98)", 68, 0, 0, 0]); GameData.Parts.Body.push(["Youki", 69, 0, 0, 0]); GameData.Parts.Body.push(["Alice (PC-98)", 70, 0, 0, 0]); GameData.Parts.Body.push(["Kurumi", 71, 0, 0, 0]); GameData.Parts.Body.push(["Luize", 72, 0, 0, 0]); GameData.Parts.Body.push(["Utsuho", 73, 0, 0, 0]); GameData.Parts.Body.push(["Orin", 74, 0, 0, 0]); GameData.Parts.Body.push(["Satori", 75, 0, 0, 0]); GameData.Parts.Body.push(["Koishi", 76, 0, 0, 0]); GameData.Parts.Body.push(["Yumeko", 77, 0, 0, 0]); GameData.Parts.Body.push(["Ruukoto", 78, 0, 0, 0]); GameData.Parts.Body.push(["Mugetu", 79, 0, 0, 0]); GameData.Parts.Body.push(["VIVIT", 80, 0, 0, 0]); GameData.Parts.Body.push(["Gengetu", 81, 0, 0, 0]); GameData.Parts.Body.push(["Sariel", 82, 0, 0, 0]); GameData.Parts.Body.push(["Konngara", 83, 0, 0, 0]); GameData.Parts.Body.push(["Kotohime", 84, 0, 0, 0]); GameData.Parts.Body.push(["Orange", 85, 0, 0, 0]); GameData.Parts.Body.push(["Rikako", 86, 0, 0, 0]); GameData.Parts.Body.push(["Rika", 87, 0, 0, 0]); GameData.Parts.Body.push(["Yuki", 88, 0, 0, 0]); GameData.Parts.Body.push(["Mai", 89, 0, 0, 0]); GameData.Parts.Body.push(["Ellen", 90, 0, 0, 0]); GameData.Parts.Body.push(["Kana", 91, 0, 0, 0]); GameData.Parts.Body.push(["Elly", 92, 0, 0, 0]); GameData.Parts.Body.push(["Sara", 93, 0, 0, 0]); GameData.Parts.Body.push(["Meira", 94, 0, 0, 0]); GameData.Parts.Body.push(["Elis", 95, 0, 0, 0]); GameData.Parts.Body.push(["Shingyoku F", 96, 0, 0, 0]); GameData.Parts.Body.push(["Shingyoku M", 97, 0, 0, 0]); GameData.Parts.Body.push(["Yuka (PJ's)", 98, 0, 0, 0]); GameData.Parts.Body.push(["Yukari (PCB)", 99, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (SA)", 100, 0, 0, 0]); GameData.Parts.Body.push(["Reisen (SWR)", 101, 0, 0, 0]); GameData.Parts.Body.push(["Nazrin", 102, 0, 0, 0]); GameData.Parts.Body.push(["Kogasa", 103, 0, 0, 0]); GameData.Parts.Body.push(["Ichirin", 104, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (UFO)", 105, 0, 0, 0]); GameData.Parts.Body.push(["Zombie Fairy", 106, 0, 0, 0]); GameData.Parts.Body.push(["Shanghai", 107, 0, 0, 0]); GameData.Parts.Body.push(["Rin Satsuki", 108, 0, 0, 0]); GameData.Parts.Body.push(["Layla", 109, 0, 0, 0]); GameData.Parts.Body.push(["Meimu", 110, 0, 0, 0]); GameData.Parts.Body.push(["Meiling (2)", 111, 0, 0, 0]); GameData.Parts.Body.push(["Lie Meiling", 112, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (2)", 113, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (PCB)", 114, 0, 0, 0]); GameData.Parts.Body.push(["Sakuya (2)", 115, 0, 0, 0]); GameData.Parts.Body.push(["Yukari (IaMP)", 116, 0, 0, 0]); GameData.Parts.Body.push(["Flandre (2)", 117, 0, 0, 0]); GameData.Parts.Body.push(["Yuyuko (2)", 118, 0, 0, 0]); GameData.Parts.Body.push(["Kaguya (2)", 119, 0, 0, 0]); GameData.Parts.Body.push(["Cirno (2)", 120, 0, 0, 0]); GameData.Parts.Body.push(["Eirin (2)", 121, 0, 0, 0]); GameData.Parts.Body.push(["Youmu (2)", 122, 0, 0, 0]); GameData.Parts.Body.push(["Patchouli (2)", 123, 0, 0, 0]); GameData.Parts.Body.push(["Alice (2A)", 124, 0, 0, 0]); GameData.Parts.Body.push(["Alice (2B)", 125, 0, 0, 0]); GameData.Parts.Body.push(["Reisen (2)", 126, 0, 0, 0]); GameData.Parts.Body.push(["Mokou (2)", 127, 0, 0, 0]); GameData.Parts.Body.push(["Mystia (2A)", 128, 0, 0, 0]); GameData.Parts.Body.push(["Mystia (2B)", 129, 0, 0, 0]); GameData.Parts.Body.push(["Tewi (2)", 130, 0, 0, 0]); GameData.Parts.Body.push(["Keine (2)", 131, 0, 0, 0]); GameData.Parts.Body.push(["Keine (EX2)", 132, 0, 0, 0]); GameData.Parts.Body.push(["Ran (2)", 133, 0, 0, 0]); GameData.Parts.Body.push(["Letty (2)", 134, 0, 0, 0]); GameData.Parts.Body.push(["Chen (2)", 135, 0, 0, 0]); GameData.Parts.Body.push(["Suika (2)", 136, 0, 0, 0]); GameData.Parts.Body.push(["Murasa", 137, 0, 0, 0]); GameData.Parts.Body.push(["Shou", 138, 0, 0, 0]); GameData.Parts.Body.push(["Byakuren", 139, 0, 0, 0]); GameData.Parts.Body.push(["Nue", 140, 0, 0, 0]); GameData.Parts.Body.push(["Remilia (2)", 141, 0, 0, 0]); GameData.Parts.Body.push(["Lily White (2)", 142, 0, 0, 0]); GameData.Parts.Body.push(["Lily Black (2)", 143, 0, 0, 0]); GameData.Parts.Body.push(["Komachi (2)", 144, 0, 0, 0]); GameData.Parts.Body.push(["Nitori (2)", 145, 0, 0, 0]); GameData.Parts.Body.push(["Plain Red", 146, 0, 0, 0]); GameData.Parts.Body.push(["Sikieiki (2)", 147, 0, 0, 0]); GameData.Parts.Body.push(["Wriggle (2)", 148, 0, 0, 0]); GameData.Parts.Body.push(["Rumia (2)", 149, 0, 0, 0]); GameData.Parts.Body.push(["Aya (2A)", 150, 0, 0, 0]); GameData.Parts.Body.push(["Aya (2B)", 151, 0, 0, 0]); GameData.Parts.Body.push(["Momizi (2)", 152, 0, 0, 0]); GameData.Parts.Body.push(["Koakuma (2)", 153, 0, 0, 0]); GameData.Parts.Body.push(["Marisa (2)", 154, 0, 0, 0]); GameData.Parts.Body.push(["Lunasa (2)", 155, 0, 0, 0]); GameData.Parts.Body.push(["Merlin (2)", 156, 0, 0, 0]); GameData.Parts.Body.push(["Lyrica (2)", 157, 0, 0, 0]); GameData.Parts.Body.push(["Sakuya (Magical)", 158, 0, 0, 0]); GameData.Parts.Body.push(["Sanae (Magical)", 159, 0, 0, 0]); GameData.Parts.Body.push(["Daiyousei (2)", 160, 0, 0, 0]); GameData.Parts.Body.push(["EXHF", 161, 0, 0, 0]); GameData.Parts.Body.push(["Medicine (2)", 162, 0, 0, 0]); GameData.Parts.Body.push(["Yuka (2)", 163, 0, 0, 0]); GameData.Parts.Body.push(["Santa", 164, 0, 0, 0]); GameData.Parts.Body.push(["Suwako (2)", 165, 0, 0, 0]); GameData.Parts.Body.push(["Hina (2)", 166, 0, 0, 0]); GameData.Parts.Body.push(["Sanae (2)", 167, 0, 0, 0]); GameData.Parts.Body.push(["Kanako (2)", 168, 0, 0, 0]); GameData.Parts.Body.push(["Minoriko (2)", 169, 0, 0, 0]); GameData.Parts.Body.push(["Shizuha (2)", 170, 0, 0, 0]); GameData.Parts.Body.push(["Shinki (2)", 171, 0, 0, 0]); GameData.Parts.Body.push(["Mima (2)", 172, 0, 0, 0]); GameData.Parts.Body.push(["Rinnosuke (2)", 173, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (2P)", 174, 0, 0, 0]); GameData.Parts.Body.push(["Mima (HRtP)", 175, 0, 0, 0]); GameData.Parts.Body.push(["Rengeteki", 176, 0, 0, 0]); GameData.Parts.Body.push(["Murasa (Alt)", 177, 0, 0, 0]); GameData.Parts.Body.push(["Blue Uniform", 178, 0, 0, 0]); GameData.Parts.Body.push(["Tokiko (2)", 179, 0, 0, 0]); GameData.Parts.Body.push(["Black Coat", 180, 0, 0, 0]); GameData.Parts.Body.push(["Sunny Milk (2)", 181, 0, 0, 0]); GameData.Parts.Body.push(["Star Sapphire (2)", 182, 0, 0, 0]); GameData.Parts.Body.push(["Alice (in W)", 183, 0, 0, 0]); GameData.Parts.Body.push(["Hatate", 184, 0, 0, 0]); GameData.Parts.Body.push(["Luna Child (2)", 185, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (EoSD)", 186, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PCB)", 187, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (PoFV)", 188, 0, 0, 0]); GameData.Parts.Body.push(["Reimu (SA)", 189, 0, 0, 0]); GameData.Parts.Body.push(["Brown Coat", 190, 0, 0, 0]); GameData.Parts.Body.push(["Maid (Black)", 191, 0, 0, 0]); GameData.Parts.Body.push(["All White", 192, 0, 0, 0]); GameData.Parts.Body.push(["Blue Suit", 193, 0, 0, 0]); GameData.Parts.Body.push(["Akyu (2)", 194, 0, 0, 0]); GameData.Parts.Body.push(["Red Trenchcoat", 195, 0, 0, 0]); GameData.Parts.Body.push(["Renko (2)", 196, 0, 0, 0]); GameData.Parts.Body.push(["Butler", 197, 0, 0, 0]); GameData.Parts.Body.push(["Maribel (2)", 198, 0, 0, 0]); GameData.Parts.Body.push(["Link Tunic", 199, 0, 0, 0]); GameData.Parts.Body.push(["Teacher", 200, 0, 0, 0]); GameData.Parts.Body.push(["Maid (Red)", 201, 0, 0, 0]); GameData.Parts.Body.push(["Yamame (2)", 202, 0, 0, 0]); GameData.Parts.Body.push(["Chiyuri (2)", 203, 0, 0, 0]); GameData.Parts.Body.push(["Sukumizu", 204, 0, 0, 0]); GameData.Parts.Body.push("random"); GameData.Parts.Shoes = new Array(); GameData.Parts.Shoes.push("none"); GameData.Parts.Shoes.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Shoes.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Shoes.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Shoes.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Shoes.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Shoes.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Shoes.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Shoes.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Shoes.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Shoes.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Shoes.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Shoes.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Shoes.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Shoes.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Shoes.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Shoes.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Shoes.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Shoes.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Shoes.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Shoes.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Shoes.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Shoes.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Shoes.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Shoes.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Shoes.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Shoes.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Shoes.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Shoes.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Shoes.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Shoes.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Shoes.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Shoes.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Shoes.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Shoes.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Shoes.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Shoes.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Shoes.push(["Keine (EX) ", 39, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Shoes.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Shoes.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Shoes.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Shoes.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Shoes.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Shoes.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Shoes.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Shoes.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Shoes.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Shoes.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Shoes.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Shoes.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Shoes.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Shoes.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Shoes.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Shoes.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Shoes.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Shoes.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Shoes.push(["Reimu (PC-98)", 59, 0, 0, 0]); GameData.Parts.Shoes.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Shoes.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Shoes.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Shoes.push(["Parsee", 64, 0, 0, 0]); GameData.Parts.Shoes.push(["Yorihime", 65, 0, 0, 0]); GameData.Parts.Shoes.push(["Toyohime", 66, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa (PC-98)", 67, 0, 0, 0]); GameData.Parts.Shoes.push(["Youki", 68, 0, 0, 0]); GameData.Parts.Shoes.push(["Alice (PC-98)", 69, 0, 0, 0]); GameData.Parts.Shoes.push(["Kurumi", 70, 0, 0, 0]); GameData.Parts.Shoes.push(["Luize", 71, 0, 0, 0]); GameData.Parts.Shoes.push(["Utsuho", 72, 0, 0, 0]); GameData.Parts.Shoes.push(["Orin", 73, 0, 0, 0]); GameData.Parts.Shoes.push(["Satori", 74, 0, 0, 0]); GameData.Parts.Shoes.push(["Koishi", 75, 0, 0, 0]); GameData.Parts.Shoes.push(["Yumeko", 76, 0, 0, 0]); GameData.Parts.Shoes.push(["Ruukoto", 77, 0, 0, 0]); GameData.Parts.Shoes.push(["Mugetu", 78, 0, 0, 0]); GameData.Parts.Shoes.push(["VIVIT", 79, 0, 0, 0]); GameData.Parts.Shoes.push(["Gengetu", 80, 0, 0, 0]); GameData.Parts.Shoes.push(["Sariel", 81, 0, 0, 0]); GameData.Parts.Shoes.push(["Konngara", 82, 0, 0, 0]); GameData.Parts.Shoes.push(["Kotohime", 83, 0, 0, 0]); GameData.Parts.Shoes.push(["Orange", 84, 0, 0, 0]); GameData.Parts.Shoes.push(["Rikako", 85, 0, 0, 0]); GameData.Parts.Shoes.push(["Rika", 86, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuki", 87, 0, 0, 0]); GameData.Parts.Shoes.push(["Mai", 88, 0, 0, 0]); GameData.Parts.Shoes.push(["Ellen", 89, 0, 0, 0]); GameData.Parts.Shoes.push(["Kana", 90, 0, 0, 0]); GameData.Parts.Shoes.push(["Elly", 91, 0, 0, 0]); GameData.Parts.Shoes.push(["Sara", 92, 0, 0, 0]); GameData.Parts.Shoes.push(["Meira", 93, 0, 0, 0]); GameData.Parts.Shoes.push(["Elis", 94, 0, 0, 0]); GameData.Parts.Shoes.push(["Shingyoku F", 95, 0, 0, 0]); GameData.Parts.Shoes.push(["Shingyoku M", 96, 0, 0, 0]); GameData.Parts.Shoes.push(["Yuka (PJ's)", 97, 0, 0, 0]); GameData.Parts.Shoes.push(["Ghost", 98, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa (SA)", 99, 0, 0, 0]); GameData.Parts.Shoes.push(["Reisen (SWR)", 100, 0, 0, 0]); GameData.Parts.Shoes.push(["Nazrin", 101, 0, 0, 0]); GameData.Parts.Shoes.push(["Kogasa", 102, 0, 0, 0]); GameData.Parts.Shoes.push(["Ichirin", 103, 0, 0, 0]); GameData.Parts.Shoes.push(["Marisa", 104, 0, 0, 0]); GameData.Parts.Shoes.push(["Zombie Fairy", 105, 0, 0, 0]); GameData.Parts.Shoes.push(["Shanghai", 106, 0, 0, 0]); GameData.Parts.Shoes.push(["Rin Satsuki", 107, 0, 0, 0]); GameData.Parts.Shoes.push(["Layla", 108, 0, 0, 0]); GameData.Parts.Shoes.push(["Meimu", 109, 0, 0, 0]); GameData.Parts.Shoes.push(["Stick Legs", 110, 0, 0, 0]); GameData.Parts.Shoes.push(["Sakuya (Magical)", 111, 0, 0, 0]); GameData.Parts.Shoes.push(["Spider", 112, 0, 0, 0]); GameData.Parts.Shoes.push(["Snake", 113, 0, 0, 0]); GameData.Parts.Shoes.push(["Fish", 114, 0, 0, 0]); GameData.Parts.Shoes.push("random"); GameData.Parts.Arms = new Array(); GameData.Parts.Arms.push("none"); GameData.Parts.Arms.push(["Meiling", 1, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu", 2, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa", 3, 0, 0, 0]); GameData.Parts.Arms.push(["Sakuya", 4, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari", 5, 0, 0, 0]); GameData.Parts.Arms.push(["Flandre", 6, 0, 0, 0]); GameData.Parts.Arms.push(["Yuyuko", 7, 0, 0, 0]); GameData.Parts.Arms.push(["Kaguya", 8, 0, 0, 0]); GameData.Parts.Arms.push(["Cirno", 9, 0, 0, 0]); GameData.Parts.Arms.push(["Eirin", 10, 0, 0, 0]); GameData.Parts.Arms.push(["Youmu", 11, 0, 0, 0]); GameData.Parts.Arms.push(["Patchouli", 12, 0, 0, 0]); GameData.Parts.Arms.push(["Alice", 13, 0, 0, 0]); GameData.Parts.Arms.push(["Reisen", 14, 0, 0, 0]); GameData.Parts.Arms.push(["Mokou", 15, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia", 16, 0, 0, 0]); GameData.Parts.Arms.push(["Tewi", 17, 0, 0, 0]); GameData.Parts.Arms.push(["Keine", 18, 0, 0, 0]); GameData.Parts.Arms.push(["Ran", 19, 0, 0, 0]); GameData.Parts.Arms.push(["Letty", 20, 0, 0, 0]); GameData.Parts.Arms.push(["Chen", 21, 0, 0, 0]); GameData.Parts.Arms.push(["Suika", 22, 0, 0, 0]); GameData.Parts.Arms.push(["Remilia", 23, 0, 0, 0]); GameData.Parts.Arms.push(["Lily White", 24, 0, 0, 0]); GameData.Parts.Arms.push(["Lily Black", 25, 0, 0, 0]); GameData.Parts.Arms.push(["Komachi", 26, 0, 0, 0]); GameData.Parts.Arms.push(["Nitori", 27, 0, 0, 0]); GameData.Parts.Arms.push(["Sikieiki", 28, 0, 0, 0]); GameData.Parts.Arms.push(["Wriggle", 29, 0, 0, 0]); GameData.Parts.Arms.push(["Rumia", 30, 0, 0, 0]); GameData.Parts.Arms.push(["Aya", 31, 0, 0, 0]); GameData.Parts.Arms.push(["Momizi", 32, 0, 0, 0]); GameData.Parts.Arms.push(["Koakuma", 33, 0, 0, 0]); GameData.Parts.Arms.push(["Lunasa", 34, 0, 0, 0]); GameData.Parts.Arms.push(["Merlin", 35, 0, 0, 0]); GameData.Parts.Arms.push(["Lyrica", 36, 0, 0, 0]); GameData.Parts.Arms.push(["Daiyousei", 37, 0, 0, 0]); GameData.Parts.Arms.push(["Medicine", 38, 0, 0, 0]); GameData.Parts.Arms.push(["Keine (EX)", 39, 0, 0, 0]); GameData.Parts.Arms.push(["Yuka", 40, 0, 0, 0]); GameData.Parts.Arms.push(["Suwako", 41, 0, 0, 0]); GameData.Parts.Arms.push(["Hina", 42, 0, 0, 0]); GameData.Parts.Arms.push(["Sanae", 43, 0, 0, 0]); GameData.Parts.Arms.push(["Kanako", 44, 0, 0, 0]); GameData.Parts.Arms.push(["Minoriko", 45, 0, 0, 0]); GameData.Parts.Arms.push(["Shizuha", 46, 0, 0, 0]); GameData.Parts.Arms.push(["Shinki", 47, 0, 0, 0]); GameData.Parts.Arms.push(["Mima", 48, 0, 0, 0]); GameData.Parts.Arms.push(["Rinnosuke", 49, 0, 0, 0]); GameData.Parts.Arms.push(["Tokiko", 50, 0, 0, 0]); GameData.Parts.Arms.push(["Sunny Milk", 51, 0, 0, 0]); GameData.Parts.Arms.push(["Star Sapphire", 52, 0, 0, 0]); GameData.Parts.Arms.push(["Luna Child", 53, 0, 0, 0]); GameData.Parts.Arms.push(["Akyu", 54, 0, 0, 0]); GameData.Parts.Arms.push(["Renko", 55, 0, 0, 0]); GameData.Parts.Arms.push(["Maribel", 56, 0, 0, 0]); GameData.Parts.Arms.push(["Chiyuri", 57, 0, 0, 0]); GameData.Parts.Arms.push(["Yumemi", 58, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (PC-98)", 59, 0, 0, 0]); GameData.Parts.Arms.push(["Yamame", 60, 0, 0, 0]); GameData.Parts.Arms.push(["Tenshi", 61, 0, 0, 0]); GameData.Parts.Arms.push(["Iku", 62, 0, 0, 0]); GameData.Parts.Arms.push(["Yuugi", 63, 0, 0, 0]); GameData.Parts.Arms.push(["Parsee", 64, 0, 0, 0]); GameData.Parts.Arms.push(["Yorihime", 65, 0, 0, 0]); GameData.Parts.Arms.push(["Toyohime", 66, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa (PC-98)", 67, 0, 0, 0]); GameData.Parts.Arms.push(["Youki", 68, 0, 0, 0]); GameData.Parts.Arms.push(["Alice (PC-98)", 69, 0, 0, 0]); GameData.Parts.Arms.push(["Kurumi", 70, 0, 0, 0]); GameData.Parts.Arms.push(["Luize", 71, 0, 0, 0]); GameData.Parts.Arms.push(["Utsuho", 72, 0, 0, 0]); GameData.Parts.Arms.push(["Orin", 73, 0, 0, 0]); GameData.Parts.Arms.push(["Satori", 74, 0, 0, 0]); GameData.Parts.Arms.push(["Koishi", 75, 0, 0, 0]); GameData.Parts.Arms.push(["Yumeko", 76, 0, 0, 0]); GameData.Parts.Arms.push(["Ruukoto", 77, 0, 0, 0]); GameData.Parts.Arms.push(["Mugetu", 78, 0, 0, 0]); GameData.Parts.Arms.push(["VIVIT", 79, 0, 0, 0]); GameData.Parts.Arms.push(["Gengetu", 80, 0, 0, 0]); GameData.Parts.Arms.push(["Sariel", 81, 0, 0, 0]); GameData.Parts.Arms.push(["Konngara", 82, 0, 0, 0]); GameData.Parts.Arms.push(["Kotohime", 83, 0, 0, 0]); GameData.Parts.Arms.push(["Orange", 84, 0, 0, 0]); GameData.Parts.Arms.push(["Rikako", 85, 0, 0, 0]); GameData.Parts.Arms.push(["Rika", 86, 0, 0, 0]); GameData.Parts.Arms.push(["Yuki", 87, 0, 0, 0]); GameData.Parts.Arms.push(["Mai", 88, 0, 0, 0]); GameData.Parts.Arms.push(["Ellen", 89, 0, 0, 0]); GameData.Parts.Arms.push(["Kana", 90, 0, 0, 0]); GameData.Parts.Arms.push(["Elly", 91, 0, 0, 0]); GameData.Parts.Arms.push(["Sara", 92, 0, 0, 0]); GameData.Parts.Arms.push(["Meira", 93, 0, 0, 0]); GameData.Parts.Arms.push(["Elis", 94, 0, 0, 0]); GameData.Parts.Arms.push(["Shingyoku F", 95, 0, 0, 0]); GameData.Parts.Arms.push(["Shingyoku M", 96, 0, 0, 0]); GameData.Parts.Arms.push(["Yuka (PJ's)", 97, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari (PCB)", 98, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa (SA)", 99, 0, 0, 0]); GameData.Parts.Arms.push(["Reisen (SWR)", 100, 0, 0, 0]); GameData.Parts.Arms.push(["Nazrin", 101, 0, 0, 0]); GameData.Parts.Arms.push(["Kogasa", 102, 0, 0, 0]); GameData.Parts.Arms.push(["Ichirin", 103, 0, 0, 0]); GameData.Parts.Arms.push(["Marisa (UFO)", 104, 0, 0, 0]); GameData.Parts.Arms.push(["Zombie Fairy", 105, 0, 0, 0]); GameData.Parts.Arms.push(["Shanghai", 106, 0, 0, 0]); GameData.Parts.Arms.push(["Rin Satsuki", 107, 0, 0, 0]); GameData.Parts.Arms.push(["Layla", 108, 0, 0, 0]); GameData.Parts.Arms.push(["Meimu", 109, 0, 0, 0]); GameData.Parts.Arms.push(["Stick Arms", 110, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (2)", 111, 0, 0, 0]); GameData.Parts.Arms.push(["Yukari (IaMP)", 112, 0, 0, 0]); GameData.Parts.Arms.push(["Flandre (2)", 113, 0, 0, 0]); GameData.Parts.Arms.push(["Yuyuko (2)", 114, 0, 0, 0]); GameData.Parts.Arms.push(["Kaguya (2)", 115, 0, 0, 0]); GameData.Parts.Arms.push(["Eirin (2)", 116, 0, 0, 0]); GameData.Parts.Arms.push(["Youmu (2)", 117, 0, 0, 0]); GameData.Parts.Arms.push(["Patchouli (2)", 118, 0, 0, 0]); GameData.Parts.Arms.push(["Alice (2)", 119, 0, 0, 0]); GameData.Parts.Arms.push(["Reisen (2)", 120, 0, 0, 0]); GameData.Parts.Arms.push(["Mokou (2)", 121, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia (2A)", 122, 0, 0, 0]); GameData.Parts.Arms.push(["Mystia (2B)", 123, 0, 0, 0]); GameData.Parts.Arms.push(["Tewi (2)", 124, 0, 0, 0]); GameData.Parts.Arms.push(["Ran (2)", 125, 0, 0, 0]); GameData.Parts.Arms.push(["Letty (2)", 126, 0, 0, 0]); GameData.Parts.Arms.push(["Chen (2)", 127, 0, 0, 0]); GameData.Parts.Arms.push(["Suika (2)", 128, 0, 0, 0]); GameData.Parts.Arms.push(["Murasa", 129, 0, 0, 0]); GameData.Parts.Arms.push(["Shou", 130, 0, 0, 0]); GameData.Parts.Arms.push(["Byakuren ", 131, 0, 0, 0]); GameData.Parts.Arms.push(["Byakuren (Alt)", 132, 0, 0, 0]); GameData.Parts.Arms.push(["Byakuren (Alt2)", 133, 0, 0, 0]); GameData.Parts.Arms.push(["Raised Arm", 134, 0, 0, 0]); GameData.Parts.Arms.push(["Nue", 135, 0, 0, 0]); GameData.Parts.Arms.push(["Remilia (2)", 136, 0, 0, 0]); GameData.Parts.Arms.push(["Lily White (2)", 137, 0, 0, 0]); GameData.Parts.Arms.push(["Lily Black (2)", 138, 0, 0, 0]); GameData.Parts.Arms.push(["Komachi (2)", 139, 0, 0, 0]); GameData.Parts.Arms.push(["Nitori (2)", 140, 0, 0, 0]); GameData.Parts.Arms.push(["Sikieiki (2)", 141, 0, 0, 0]); GameData.Parts.Arms.push(["Wriggle (2)", 142, 0, 0, 0]); GameData.Parts.Arms.push(["Rumia (2)", 143, 0, 0, 0]); GameData.Parts.Arms.push(["Outstretched SS", 144, 0, 0, 0]); GameData.Parts.Arms.push(["Aya (2)", 145, 0, 0, 0]); GameData.Parts.Arms.push(["Momizi (2)", 146, 0, 0, 0]); GameData.Parts.Arms.push(["Koakuma (2)", 147, 0, 0, 0]); GameData.Parts.Arms.push(["Lunasa (2)", 148, 0, 0, 0]); GameData.Parts.Arms.push(["Merlin (2)", 149, 0, 0, 0]); GameData.Parts.Arms.push(["Lyrica (2)", 150, 0, 0, 0]); GameData.Parts.Arms.push(["Sakuya (Magical)", 151, 0, 0, 0]); GameData.Parts.Arms.push(["Daiyousei (2)", 152, 0, 0, 0]); GameData.Parts.Arms.push(["Medicine (2)", 153, 0, 0, 0]); GameData.Parts.Arms.push(["Santa", 154, 0, 0, 0]); GameData.Parts.Arms.push(["Suwako (2)", 155, 0, 0, 0]); GameData.Parts.Arms.push(["Hina (2)", 156, 0, 0, 0]); GameData.Parts.Arms.push(["Sanae (2)", 157, 0, 0, 0]); GameData.Parts.Arms.push(["Kanako (2)", 158, 0, 0, 0]); GameData.Parts.Arms.push(["Minoriko (2)", 159, 0, 0, 0]); GameData.Parts.Arms.push(["Shizuha (2)", 160, 0, 0, 0]); GameData.Parts.Arms.push(["Shinki (2)", 161, 0, 0, 0]); GameData.Parts.Arms.push(["Utsuho (Alt)", 162, 0, 0, 0]); GameData.Parts.Arms.push(["Mima (2)", 163, 0, 0, 0]); GameData.Parts.Arms.push(["Rinnosuke (2)", 164, 0, 0, 0]); GameData.Parts.Arms.push(["Rengeteki", 165, 0, 0, 0]); GameData.Parts.Arms.push(["Rengeteki (Alt)", 166, 0, 0, 0]); GameData.Parts.Arms.push(["Reimu (P2)", 167, 0, 0, 0]); GameData.Parts.Arms.push(["Blue Uniform", 168, 0, 0, 0]); GameData.Parts.Arms.push(["Tokiko (2)", 169, 0, 0, 0]); GameData.Parts.Arms.push(["Red Trenchcoat", 170, 0, 0, 0]); GameData.Parts.Arms.push(["Black Coat", 171, 0, 0, 0]); GameData.Parts.Arms.push(["Sunny Milk (2)", 172, 0, 0, 0]); GameData.Parts.Arms.push(["Star Sapphire (2)", 173, 0, 0, 0]); GameData.Parts.Arms.push(["Hatate", 174, 0, 0, 0]); GameData.Parts.Arms.push(["Luna Child (2)", 175, 0, 0, 0]); GameData.Parts.Arms.push(["Akyu (2)", 176, 0, 0, 0]); GameData.Parts.Arms.push(["Brown Trenchcoat", 177, 0, 0, 0]); GameData.Parts.Arms.push(["Maribel (2)", 178, 0, 0, 0]); GameData.Parts.Arms.push(["Teacher", 179, 0, 0, 0]); GameData.Parts.Arms.push(["Yamame (2A)", 180, 0, 0, 0]); GameData.Parts.Arms.push(["Wooden Gauntlets", 181, 0, 0, 0]); GameData.Parts.Arms.push(["Yamame (2B)", 182, 0, 0, 0]); GameData.Parts.Arms.push(["Chiyuri (2)", 183, 0, 0, 0]); GameData.Parts.Arms.push("random"); GameData.Parts.Hair = new Array(); GameData.Parts.Hair.push(["Meiling", 1, 0, 0, 0, 2, "EB585A"]); GameData.Parts.Hair.push(["Reimu", 2, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Marisa", 3, 0, 0, 0, 0, "FFFF6F"]); GameData.Parts.Hair.push(["Sakuya", 4, 0, 0, 0, 0, "E6E6E6"]); GameData.Parts.Hair.push(["Yukari", 5, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Flandre", 6, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Yuyuko", 7, 0, 0, 0, 0, "FF9999"]); GameData.Parts.Hair.push(["Kaguya", 8, 0, 0, 0, 0, "444444"]); GameData.Parts.Hair.push(["Cirno", 9, 0, 0, 0, 0, "49CAE9"]); GameData.Parts.Hair.push(["Eirin", 10, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Youmu", 11, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Patchouli", 12, 0, 0, 0, 0, "AB80BF"]); GameData.Parts.Hair.push(["Alice", 13, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Reisen", 14, 0, 0, 0, 0, "E788FF"]); GameData.Parts.Hair.push(["Mokou", 15, 0, 0, 0, 0, "EEEEEE"]); GameData.Parts.Hair.push(["Mystia", 16, 0, 0, 0, 0, "F19FAD"]); GameData.Parts.Hair.push(["Tewi", 17, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Keine", 18, 0, 0, 0, 0, "D2D2DC"]); GameData.Parts.Hair.push(["Ran", 19, 0, 0, 0, 0, "FEE170"]); GameData.Parts.Hair.push(["Letty", 20, 0, 0, 0, 0, "E1D5FF"]); GameData.Parts.Hair.push(["Chen", 21, 0, 0, 0, 0, "994D00"]); GameData.Parts.Hair.push(["Suika", 22, 0, 0, 0, 0, "FEB74E"]); GameData.Parts.Hair.push(["Remilia", 23, 0, 0, 0, 0, "80A2D5"]); GameData.Parts.Hair.push(["Lily White", 24, 0, 0, 0, 0, "FEFDA3"]); GameData.Parts.Hair.push(["Lily Black", 25, 0, 0, 0, 0, "F3BB69"]); GameData.Parts.Hair.push(["Komachi", 26, 0, 0, 0, 0, "CB4545"]); GameData.Parts.Hair.push(["Nitori", 27, 0, 0, 0, 0, "4B95F6"]); GameData.Parts.Hair.push(["Sikieiki", 28, 0, 0, 0, 0, "BBD5C5"]); GameData.Parts.Hair.push(["Wriggle", 29, 0, 0, 0, 0, "497255"]); GameData.Parts.Hair.push(["Rumia", 30, 0, 0, 0, 0, "FEF39A"]); GameData.Parts.Hair.push(["Aya", 31, 0, 0, 0, 0, "332B1A"]); GameData.Parts.Hair.push(["Momizi", 32, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Koakuma", 33, 0, 0, 0, 0, "9C1F1F"]); GameData.Parts.Hair.push(["Lunasa", 34, 0, 0, 0, 0, "FEF4A3"]); GameData.Parts.Hair.push(["Merlin", 35, 0, 0, 0, 0, "DDF2FF"]); GameData.Parts.Hair.push(["Lyrica", 36, 0, 0, 0, 0, "A3827E"]); GameData.Parts.Hair.push(["Daiyousei", 37, 0, 0, 0, 0, "A4F4B4"]); GameData.Parts.Hair.push(["Medicine", 38, 0, 0, 0, 0, "FFF9A4"]); GameData.Parts.Hair.push(["Keine (EX)", 39, 0, 0, 0, 0, "D2D2DC"]); GameData.Parts.Hair.push(["Yuka", 40, 0, 0, 0, 0, "309C30"]); GameData.Parts.Hair.push(["Suwako", 41, 0, 0, 0, 0, "FAFFC4"]); GameData.Parts.Hair.push(["Hina", 42, 0, 0, 0, 1, "87E791"]); GameData.Parts.Hair.push(["Sanae", 43, 0, 0, 0, 0, "98F898"]); GameData.Parts.Hair.push(["Kanako", 44, 0, 0, 0, 0, "6767E4"]); GameData.Parts.Hair.push(["Minoriko", 45, 0, 0, 0, 0, "FFCC57"]); GameData.Parts.Hair.push(["Shizuha", 46, 0, 0, 0, 0, "FFF06F"]); GameData.Parts.Hair.push(["Shinki", 47, 0, 0, 0, 0, "EDEAFB"]); GameData.Parts.Hair.push(["Mima", 48, 0, 0, 0, 0, "48771A"]); GameData.Parts.Hair.push(["Rinnosuke", 49, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Tokiko", 50, 0, 0, 0, 0, "EEEEEE"]); GameData.Parts.Hair.push(["Sunny Milk", 51, 0, 0, 0, 0, "F7ED8C"]); GameData.Parts.Hair.push(["Star Sapphire", 52, 0, 0, 0, 0, "444444"]); GameData.Parts.Hair.push(["Luna Child", 53, 0, 0, 0, 0, "ECEB57"]); GameData.Parts.Hair.push(["Akyu", 54, 0, 0, 0, 0, "C073C0"]); GameData.Parts.Hair.push(["Renko", 55, 0, 0, 0, 0, "947252"]); GameData.Parts.Hair.push(["Maribel", 56, 0, 0, 0, 0, "FFF177"]); GameData.Parts.Hair.push(["Chiyuri", 57, 0, 0, 0, 0, "FEF4AB"]); GameData.Parts.Hair.push(["Yumemi", 58, 0, 0, 0, 0, "934242"]); GameData.Parts.Hair.push(["Reimu (PC-98)", 59, 0, 0, 0, 0, "890099"]); GameData.Parts.Hair.push(["Yamame", 60, 0, 0, 0, 0, "FEF1C4"]); GameData.Parts.Hair.push(["Tenshi", 61, 0, 0, 0, 0, "2987C5"]); GameData.Parts.Hair.push(["Iku", 62, 0, 0, 0, 0, "8C75EA"]); GameData.Parts.Hair.push(["Yuugi", 63, 0, 0, 0, 0, "EFDDAF"]); GameData.Parts.Hair.push(["Kisume", 64, 0, 0, 0, 0, "20AD79"]); GameData.Parts.Hair.push(["Parsee", 65, 0, 0, 0, 0, "F9E586"]); GameData.Parts.Hair.push(["Yorihime", 66, 0, 0, 0, 0, "D6CBDE"]); GameData.Parts.Hair.push(["Toyohime", 67, 0, 0, 0, 0, "FEEDB9"]); GameData.Parts.Hair.push(["Marisa (PC-98)", 68, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Youki", 69, 0, 0, 0, 0, "F7F7F7"]); GameData.Parts.Hair.push(["Alice (PC-98)", 70, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Kurumi", 71, 0, 0, 0, 0, "FFFF77"]); GameData.Parts.Hair.push(["Luize", 72, 0, 0, 0, 0, "FEFDAB"]); GameData.Parts.Hair.push(["Utsuho", 73, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Orin", 74, 0, 0, 0, 0, "D76464"]); GameData.Parts.Hair.push(["Satori", 75, 0, 0, 0, 0, "E3BBFF"]); GameData.Parts.Hair.push(["Koishi", 76, 0, 0, 0, 0, "DDFFE7"]); GameData.Parts.Hair.push(["Yumeko", 77, 0, 0, 0, 0, "FEFE70"]); GameData.Parts.Hair.push(["Ruukoto", 78, 0, 0, 0, 0, "70FE70"]); GameData.Parts.Hair.push(["Mugetu", 79, 0, 0, 0, 0, "FEFD89"]); GameData.Parts.Hair.push(["VIVIT", 80, 0, 0, 0, 0, "ED5F5F"]); GameData.Parts.Hair.push(["Gengetu", 81, 0, 0, 0, 0, "FFFF5E"]); GameData.Parts.Hair.push(["Sariel", 82, 0, 0, 0, 0, "DDDDFF"]); GameData.Parts.Hair.push(["Konngara", 83, 0, 0, 0, 0, "3C3C3C"]); GameData.Parts.Hair.push(["Kotohime", 84, 0, 0, 0, 3, "BF0000"]); GameData.Parts.Hair.push(["Orange", 85, 0, 0, 0, 0, "EB585A"]); GameData.Parts.Hair.push(["Rikako", 86, 0, 0, 0, 0, "980198"]); GameData.Parts.Hair.push(["Rika", 87, 0, 0, 0, 0, "7A380E"]); GameData.Parts.Hair.push(["Yuki", 88, 0, 0, 0, 0, "FEFE54"]); GameData.Parts.Hair.push(["Mai", 89, 0, 0, 0, 0, "ABABFE"]); GameData.Parts.Hair.push(["Ellen", 90, 0, 0, 0, 0, "FEFD92"]); GameData.Parts.Hair.push(["Kana", 91, 0, 0, 0, 0, "FFFFA2"]); GameData.Parts.Hair.push(["Elly", 92, 0, 0, 0, 0, "FFFF88"]); GameData.Parts.Hair.push(["Sara", 93, 0, 0, 0, 0, "EFABBA"]); GameData.Parts.Hair.push(["Meira", 94, 0, 0, 0, 0, "B835B9"]); GameData.Parts.Hair.push(["Elis", 95, 0, 0, 0, 0, "EEED09"]); GameData.Parts.Hair.push(["Shingyoku F", 96, 0, 0, 0, 0, "D22D2D"]); GameData.Parts.Hair.push(["Shingyoku M", 97, 0, 0, 0, 0, "393939"]); GameData.Parts.Hair.push(["Yuka (PJ's)", 98, 0, 0, 0, 0, "23AB23"]); GameData.Parts.Hair.push(["Yukari (PCB)", 99, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Marisa (SA)", 100, 0, 0, 0, 0, "F5E981"]); GameData.Parts.Hair.push(["Reisen II", 101, 0, 0, 0, 0, "BFB4D3"]); GameData.Parts.Hair.push(["Nazrin", 102, 0, 0, 0, 0, "969696"]); GameData.Parts.Hair.push(["Kogasa", 103, 0, 0, 0, 0, "6AA8AE"]); GameData.Parts.Hair.push(["Ichirin", 104, 0, 0, 0, 0, "B8BCE0"]); GameData.Parts.Hair.push(["Marisa (UFO)", 105, 0, 0, 0, 0, "FFF600"]); GameData.Parts.Hair.push(["Zombie Fairy", 106, 0, 0, 0, 0, "D9DDFF"]); GameData.Parts.Hair.push(["Shanghai", 107, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Rin Satsuki", 108, 0, 0, 0, 0, "F5FABA"]); GameData.Parts.Hair.push(["Layla", 109, 0, 0, 0, 0, "51B087"]); GameData.Parts.Hair.push(["Meimu", 110, 0, 0, 0, 4, "DAC2F6"]); GameData.Parts.Hair.push(["Meiling (2)", 111, 0, 0, 0, 5, "EB585A"]); GameData.Parts.Hair.push(["Lie Meiling", 111, 0, 0, 0, 5, "373737"]); GameData.Parts.Hair.push(["Reimu (2 Blue)", 112, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Marisa (PCB)", 113, 0, 0, 0, 0, "FEFD92"]); GameData.Parts.Hair.push(["Sakuya(2)", 114, 0, 0, 0, 6, "E6E6E6"]); GameData.Parts.Hair.push(["Yukari (IaMP)", 115, 0, 0, 0, 7, "FFFF80"]); GameData.Parts.Hair.push(["Flandre (2)", 116, 0, 0, 0, 0, "FEFDA3"]); GameData.Parts.Hair.push(["Yuyuko (2)", 117, 0, 0, 0, 0, "FF9999"]); GameData.Parts.Hair.push(["Kaguya (2)", 118, 0, 0, 0, 0, "444444"]); GameData.Parts.Hair.push(["Cirno (2A)", 119, 0, 0, 0, 0, "49CAE9"]); GameData.Parts.Hair.push(["Cirno (2B)", 120, 0, 0, 0, 0, "49CAE9"]); GameData.Parts.Hair.push(["Eirin (2)", 121, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Youmu (2)", 122, 0, 0, 0, 0, "F2F2F2"]); GameData.Parts.Hair.push(["Patchouli (2)", 123, 0, 0, 0, 8, "AB80BF"]); GameData.Parts.Hair.push(["Alice (2A)", 124, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Alice (2B)", 125, 0, 0, 0, 0, "FFFF80"]); GameData.Parts.Hair.push(["Reisen (2)", 126, 0, 0, 0, 9, "CB93E3"]); GameData.Parts.Hair.push(["Mokou (2)", 127, 0, 0, 0, 0, "D9DEE1"]); GameData.Parts.Hair.push(["Mystia (2)", 128, 0, 0, 0, 0, "F19FAD"]); GameData.Parts.Hair.push(["Tewi (2)", 129, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Keine (2)", 130, 0, 0, 0, 10, "A0ADDE"]); GameData.Parts.Hair.push(["Keine (EX2)", 130, 0, 0, 0, 10, "89E063"]); GameData.Parts.Hair.push(["Ran (2)", 131, 0, 0, 0, 0, "FEE170"]); GameData.Parts.Hair.push(["Letty (2)", 132, 0, 0, 0, 0, "F3E8FD"]); GameData.Parts.Hair.push(["Chen (2)", 133, 0, 0, 0, 0, "994D00"]); GameData.Parts.Hair.push(["Suika (2)", 134, 0, 0, 0, 0, "FEB74E"]); GameData.Parts.Hair.push(["Murasa", 135, 0, 0, 0, 0, "262626"]); GameData.Parts.Hair.push(["Shou", 136, 0, 0, 0, 0, "FBFF6C"]); GameData.Parts.Hair.push(["Byakuren", 137, 0, 0, 0, 0, "C0994C"]); GameData.Parts.Hair.push(["Nue", 138, 0, 0, 0, 0, "333333"]); GameData.Parts.Hair.push(["Remilia (2)", 139, 0, 0, 0, 0, "80A2D5"]); GameData.Parts.Hair.push(["Lily White (2)", 140, 0, 0, 0, 0, "FEFDA3"]); GameData.Parts.Hair.push(["Lily Black (2)", 140, 0, 0, 0, 0, "F3BB69"]); GameData.Parts.Hair.push(["Komachi (2)", 141, 0, 0, 0, 0, "CB4545"]); GameData.Parts.Hair.push(["Nitori (2)", 142, 0, 0, 0, 0, "4B95F6"]); GameData.Parts.Hair.push(["Reimu (2 Brown)", 112, 0, 0, 0, 0, "6F4722"]); GameData.Parts.Hair.push(["Sikieiki (2)", 143, 0, 0, 0, 0, "BBD5C5"]); GameData.Parts.Hair.push(["Byakuren (No Gr.)", 144, 0, 0, 0, 0, "C0994C"]); GameData.Parts.Hair.push(["Wriggle (2)", 145, 0, 0, 0, 0, "497255"]); GameData.Parts.Hair.push(["Rumia (2)", 146, 0, 0, 0, 0, "FEF39A"]); GameData.Parts.Hair.push(["Aya (2)", 147, 0, 0, 0, 0, "373737"]); GameData.Parts.Hair.push(["Momizi (2)", 148, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Koakuma (2)", 149, 0, 0, 0, 0, "9C1F1F"]); GameData.Parts.Hair.push(["Marisa (2)", 150, 0, 0, 0, 0, "FEFE78"]); GameData.Parts.Hair.push(["Lunasa (2)", 151, 0, 0, 0, 0, "FEF4A3"]); GameData.Parts.Hair.push(["Merlin (2)", 152, 0, 0, 0, 0, "DDF2FF"]); GameData.Parts.Hair.push(["Lyrica (2)", 153, 0, 0, 0, 0, "8F7B67"]); GameData.Parts.Hair.push(["Daiyousei (2)", 154, 0, 0, 0, 0, "A4F4B4"]); GameData.Parts.Hair.push(["Medicine (2)", 155, 0, 0, 0, 0, "FFF9A4"]); GameData.Parts.Hair.push(["Yuka (2)", 156, 0, 0, 0, 0, "309C30"]); GameData.Parts.Hair.push(["Suwako (2)", 157, 0, 0, 0, 0, "FEF7BC"]); GameData.Parts.Hair.push(["Hina (2)", 158, 0, 0, 0, 11, "87E791"]); GameData.Parts.Hair.push(["Sanae (2)", 159, 0, 0, 0, 0, "98F898"]); GameData.Parts.Hair.push(["Kanako (2)", 160, 0, 0, 0, 0, "6767E4"]); GameData.Parts.Hair.push(["None", 161, 0, 0, 0, 0, "FFFFFF"]); GameData.Parts.Hair.push(["Minoriko (2)", 162, 0, 0, 0, 0, "FFCC57"]); GameData.Parts.Hair.push(["Shizuha (2)", 163, 0, 0, 0, 0, "FFF06F"]); GameData.Parts.Hair.push(["Shinki (2)", 164, 0, 0, 0, 0, "EDEAFB"]); GameData.Parts.Hair.push(["Mima (2)", 165, 0, 0, 0, 0, "48771A"]); GameData.Parts.Hair.push(["Reimu (2 Short)", 166, 0, 0, 0, 0, "283960"]); GameData.Parts.Hair.push(["Rinnosuke (2)", 167, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Shinki (2 Alt)", 168, 0, 0, 0, 0, "EDEAFB"]); GameData.Parts.Hair.push(["Rengeteki", 169, 0, 0, 0, 0, "D156D0"]); GameData.Parts.Hair.push(["Tokiko (2)", 170, 0, 0, 0, 0, "B4CBFE"]); GameData.Parts.Hair.push(["Sunny Milk (2)", 171, 0, 0, 0, 0, "F7ED8C"]); GameData.Parts.Hair.push(["Star Sapphire (2A)", 172, 0, 0, 0, 12, "444444"]); GameData.Parts.Hair.push(["Star Sapphire (2B)", 173, 0, 0, 0, 12, "444444"]); GameData.Parts.Hair.push(["Hatate", 174, 0, 0, 0, 0, "40351E"]); GameData.Parts.Hair.push(["Luna Child (2)", 175, 0, 0, 0, 0, "FFFF5E"]); GameData.Parts.Hair.push(["Akyu (2)", 176, 0, 0, 0, 0, "984499"]); GameData.Parts.Hair.push(["Rinnosuke (2 Alt)", 177, 0, 0, 0, 0, "FBFBFB"]); GameData.Parts.Hair.push(["Renko (2)", 178, 0, 0, 0, 0, "634D2E"]); GameData.Parts.Hair.push(["Marisa (SoEW)", 179, 0, 0, 0, 0, "A22222"]); GameData.Parts.Hair.push(["Maribel (2)", 180, 0, 0, 0, 0, "FFF177"]); GameData.Parts.Hair.push(["Sanae (No Snake)", 181, 0, 0, 0, 0, "98F898"]); GameData.Parts.Hair.push(["Yamame (2)", 182, 0, 0, 0, 0, "FEF1C4"]); GameData.Parts.Hair.push(["Chiyuri (2)", 183, 0, 0, 0, 0, "FEFD81"]); GameData.Parts.Hair.push("random"); GameData.Parts.Eyes = new Array(); GameData.Parts.Eyes.push(["Eye 1", 1, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 2", 2, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 3", 3, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 4", 4, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 5", 5, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 6", 6, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 7", 7, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 8", 8, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 9", 9, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 10", 10, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 11", 11, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 12", 12, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 13", 13, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 14", 14, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 15", 15, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 16", 16, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 17", 17, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 18", 18, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 19", 19, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 20", 20, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 21", 21, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 22", 22, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 23", 23, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 24", 24, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 25", 25, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 26", 26, 0, 7, 0, 1]); GameData.Parts.Eyes.push(["Eye 27", 27, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 28", 28, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 29", 29, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 30", 30, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 31", 31, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 32", 32, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 33", 33, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 34", 34, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 35", 35, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 36", 36, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 37", 37, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 38", 38, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 39", 39, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 40", 40, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 41", 41, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 42", 42, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 43", 43, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 44", 44, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 45", 45, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 46", 46, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 47", 47, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 48", 48, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 49", 49, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 50", 50, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 51", 51, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 52", 52, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 53", 53, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 54", 54, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 55", 55, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 56", 56, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 57", 57, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 58", 58, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 59", 59, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 60", 60, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 61", 61, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 62", 62, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 63", 63, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 64", 64, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 65", 65, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 66", 66, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 67", 67, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 68", 68, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 69", 69, 0, 7, 0, 2]); GameData.Parts.Eyes.push(["Eye 70", 70, 0, 7, 0, 3]); GameData.Parts.Eyes.push(["Eye 71", 71, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 72", 72, 0, 7, 0, 4]); GameData.Parts.Eyes.push(["Eye 73", 73, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 74", 74, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 75", 75, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 76", 76, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 77", 77, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 78", 78, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 79", 79, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 80", 80, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 81", 81, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 82", 82, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 83", 83, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 84", 84, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 85", 85, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 86", 86, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 87", 87, 0, 7, 0, 5]); GameData.Parts.Eyes.push(["Eye 88", 88, 0, 0, 0, 0]); GameData.Parts.Eyes.push(["Eye 89", 89, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 90", 90, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 91", 91, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 92", 92, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 93", 93, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 94", 94, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 95", 95, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 96", 96, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 97", 97, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 98", 98, 0, 7, 0, 6]); GameData.Parts.Eyes.push(["Eye 99", 99, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 100", 100, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 101", 101, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 102", 102, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 103", 103, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 104", 104, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 105", 105, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 106", 106, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 107", 107, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 108", 108, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 109", 109, 0, 7, 0, 7]); GameData.Parts.Eyes.push(["Eye 110", 110, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 111", 111, 0, 7, 0, 0]); GameData.Parts.Eyes.push(["Eye 112", 112, 0, 7, 0, 0]); GameData.Parts.Eyes.push("random"); GameData.Parts.Mouth = new Array(); GameData.Parts.Mouth.push("none"); GameData.Parts.Mouth.push(["Mouth 1", 1, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 2", 2, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 3", 3, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 4", 4, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 5", 5, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 6", 6, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 7", 7, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 8", 8, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 9", 9, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 10", 10, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 11", 11, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 12", 12, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 13", 13, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 14", 14, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 15", 15, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 16", 16, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 17", 17, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 18", 18, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 19", 19, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 20", 20, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 21", 21, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 22", 22, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 23", 23, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 24", 24, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 25", 25, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 26", 26, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 27", 27, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 28", 28, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 29", 29, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 30", 30, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 31", 31, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 32", 32, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 33", 33, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 34", 34, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 35", 35, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 36", 36, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 37", 37, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 38", 38, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 39", 39, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 40", 40, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 41", 41, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 42", 42, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 43", 43, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 44", 44, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 45", 45, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 46", 46, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 47", 47, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 48", 48, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 49", 49, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 50", 50, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 51", 51, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 52", 52, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 53", 53, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 54", 54, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 55", 55, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 56", 56, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 57", 57, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 58", 58, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 59", 59, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 60", 60, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 61", 61, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 62", 62, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 63", 63, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 64", 64, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 65", 65, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 66", 66, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 67", 67, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 68", 68, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 69", 69, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 70", 70, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 71", 71, 0, 0, 0]); GameData.Parts.Mouth.push(["Mouth 72", 72, 0, 0, 0]); GameData.Parts.Mouth.push("random"); GameData.BGs = new Array(); GameData.BGs.push("none"); GameData.BGs.push(["Scarlet Mansion", 1]); GameData.BGs.push(["Flandre's Room", 2]); GameData.BGs.push(["Yukari's Bedroom", 3]); GameData.BGs.push(["Yukari's House", 4]); GameData.BGs.push(["Yukari's Yard", 5]); GameData.BGs.push(["Scarlet Library", 6]); GameData.BGs.push(["Night Mountain", 7]); GameData.BGs.push(["Magic Forest", 8]); GameData.BGs.push(["Marisa's House", 9]); GameData.BGs.push(["Hakurei Shrine", 10]); GameData.BGs.push(["Alice's Room", 11]); GameData.BGs.push(["Alice's House", 12]); GameData.BGs.push(["Yuyuko's Hallway", 13]); GameData.BGs.push(["Yuyuko's Kitchen", 14]); GameData.BGs.push(["Sakura Tree 1", 15]); GameData.BGs.push(["Sakura Tree 2", 16]); GameData.BGs.push(["Shrine Day", 25]); GameData.BGs.push(["Shrine Night", 17]); GameData.BGs.push(["Bamboo Forest", 18]); GameData.BGs.push(["K-1 Classroom 1", 19]); GameData.BGs.push(["K-1 Classroom 2", 20]); GameData.BGs.push(["K-1 Classroom 3", 21]); GameData.BGs.push(["K-1 Classroom 4", 22]); GameData.BGs.push(["Snow Field", 23]); GameData.BGs.push(["Bar", 24]); GameData.BGs.push(["Reimu Burger Register", 26]); GameData.BGs.push(["Reimu Burger Kitchen", 27]); GameData.BGs.push(["Reimu Burger Diner", 28]); GameData.BGs.push(["Reimu Burger Dead End", 30]); GameData.BGs.push(["Reimu Burger Hallway", 31]); GameData.BGs.push(["Cruise Ship Entrance", 32]); GameData.BGs.push(["Cruise Ship Room", 33]); GameData.BGs.push(["Cruise Ship Deck", 34]); GameData.BGs.push(["The Dock", 35]); GameData.BGs.push(["More Forest", 36]); GameData.BGs.push(["Bamboo Forest Zoom!", 37]); GameData.BGs.push(["Desktop", 38]); GameData.BGs.push(["Random Color", 39]); GameData.BGs.push(["Fusion Lab", 40]); GameData.BGs.push(["Open Field", 41]); GameData.BGs.push(["Open Field Dusk", 42]); GameData.BGs.push(["Aya's House", 43]); GameData.BGs.push(["Random Field", 44]); GameData.BGs.push(["Scarlet X-Mas Tree", 45]); GameData.BGs.push(["Reimu's Room", 46]); GameData.BGs.push(["Reimu Burger X-Mas", 47]); GameData.BGs.push(["Reimu's X-Mas Room", 48]); GameData.BGs.push(["Empty Room", 49]); GameData.BGs.push(["Sketchy Room", 50]); GameData.BGs.push(["Sketchy Boxing Ring", 51]); GameData.BGs.push(["Sketchy Field", 52]); GameData.BGs.push(["Sketchy Snowfield", 53]); GameData.BGs.push(["Sketchy BG", 54]); GameData.BGs.push(["Sketchy Reimu's Room", 55]); GameData.BGs.push(["Moriya Shrine Steps", 56]); GameData.BGs.push(["Moriya Shrine Room", 57]); GameData.BGs.push(["Moriya Shrine Yard", 58]); GameData.BGs.push(["Moriya Shrine Opening", 59]); GameData.BGs.push(["Moriya Shrine Room", 60]); GameData.BGs.push(["It's a forest again", 61]); GameData.BGs.push(["And another forest!", 62]); GameData.BGs.push(["End of Gensokyo", 63]); GameData.BGs.push(["Yuka Fight!!", 64]); GameData.BGs.push(["Reimu's Door", 65]); GameData.BGs.push(["Reimu's Door Open", 75]); GameData.BGs.push(["Moriya Shrine Door", 66]); GameData.BGs.push(["Alice in the Forest", 67]); GameData.BGs.push(["Boxing Ring", 68]); GameData.BGs.push(["Island", 69]); GameData.BGs.push(["Saigyou Ayakashi", 70]); GameData.BGs.push(["Imageboard", 71]); GameData.BGs.push(["Yard with Chairs", 72]); GameData.BGs.push(["Moriya Kotatsu", 73]); GameData.BGs.push(["Hakurei Shrine Door", 74]); GameData.BGs.push(["Death by Yuyuko", 76]); GameData.BGs.push(["Reimu Burger Outside", 77]); GameData.BGs.push(["MikoMart Outside", 78]); GameData.BGs.push(["MikoMart Inside", 79]); GameData.BGs.push(["MikoMart Outside 2", 80]); GameData.BGs.push(["Reimu's Room Again", 81]); GameData.BGs.push(["Shrine Exterior", 82]); GameData.BGs.push(["Hakugyokurou", 83]); GameData.BGs.push(["Some Mountain", 84]); GameData.BGs.push(["Generic Sky", 85]); GameData.BGs.push(["Mansion Gates", 86]); GameData.BGs.push(["Mansion Path", 87]); GameData.BGs.push(["Scarlet Hallway", 88]); GameData.BGs.push(["The Moon", 89]); GameData.BGs.push(["Beach", 90]); GameData.BGs.push(["School Hallway", 91]); GameData.BGs.push(["Mini-Stage", 92]); GameData.BGs.push(["Pond", 93]); GameData.BGs.push(["Another Field", 94]); GameData.BGs.push(["Marisa's House 2", 95]); GameData.BGs.push(["Nuclear Sector", 96]); GameData.BGs.push(["Graveyard", 97]); GameData.BGs.push(["Underground Cave", 98]); GameData.BGs.push(["M. Shrine (No Signs)", 99]); GameData.BGs.push(["M. Shrine (Snow)", 100]); GameData.BGs.push(["River", 101]); GameData.BGs.push(["Dark Room", 102]); GameData.BGs.push(["City Street", 103]); GameData.BGs.push(["Eientei", 104]); GameData.BGs.push(["Green Tatami", 105]); GameData.BGs.push(["Kourindou", 106]); GameData.BGs.push(["Nines", 107]); GameData.BGs.push(["Hearts", 108]); GameData.BGs.push(["The Heavens", 109]); GameData.BGs.push(["Trees n' Grass", 110]); GameData.BGs.push(["Basement Sideview", 111]); GameData.BGs.push(["K-1 Classroom 5", 112]); GameData.BGs.push(["K-1 Classroom 6", 113]); GameData.BGs.push(["Scarlet Library 2", 114]); GameData.BGs.push(["Scarlet Lib. 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GameData.BGs.push(["Shrine Tori 2", 139]); GameData.BGs.push(["SDM outside", 140]); GameData.BGs.push(["Frozen Lake", 141]); GameData.BGs.push(["Prismriver Fight", 142]); GameData.BGs.push(["SDM gate", 143]); GameData.BGs.push(["SDM Side", 144]); GameData.BGs.push(["Utsuho Stage", 145]); GameData.BGs.push(["Mountain Steps", 146]); GameData.BGs.push(["Crater", 147]); GameData.BGs.push(["Nameless Hill", 148]); GameData.BGs.push(["Nameless Hill 2", 149]); GameData.BGs.push(["Marisa's House 3", 150]); GameData.BGs.push(["Sunset Branches", 151]); GameData.BGs.push(["Yin-Yang Lift", 152]); GameData.BGs.push(["Destroyed Shrine 1", 153]); GameData.BGs.push(["Destroyed Shrine 2", 154]); GameData.BGs.push(["Sunflower Field", 155]); GameData.BGs.push(["Alice's House 2", 156]); GameData.BGs.push(["SDM Balcony", 157]); GameData.BGs.push(["Waterfall", 158]); GameData.BGs.push(["Outer Space 1", 159]); GameData.BGs.push(["Outer Space 2", 160]); GameData.BGs.push(["Spaceship Inside 1", 161]); GameData.BGs.push(["Spaceship Inside 2", 162]); GameData.BGs.push(["Red Moon", 163]); GameData.BGs.push(["Lake Suwa", 164]); GameData.BGs.push(["SDM Throne Room", 165]); GameData.BGs.push(["Hakurei Shrine (Border)", 166]); GameData.BGs.push(["Scarlet Hallway 2", 167]); GameData.BGs.push(["Eientei Hallway", 168]); GameData.BGs.push(["Moon Corridor", 169]); GameData.BGs.push(["Gothic Cemetery", 170]); GameData.BGs.push(["Mountain Waterfall", 171]); GameData.BGs.push(["Courtroom", 172]); GameData.BGs.push(["Hell of Blazing Fires", 173]); GameData.BGs.push(["Kourindou Outside", 174]); GameData.BGs.push(["Zen Garden Night", 175]); GameData.BGs.push(["Zen Garden Day", 176]); GameData.BGs.push(["Zen Garden Snow", 177]); GameData.BGs.push(["Scarlet Bedroom", 178]); GameData.BGs.push(["Swirly Vortex", 179]); GameData.BGs.push(["Yukari's Gap", 180]); GameData.BGs.push(["Tennis Court", 181]); GameData.BGs.push(["Cathedral", 182]); GameData.BGs.push(["Underground Mine", 183]); GameData.BGs.push(["Computer Grid", 184]); GameData.BGs.push(["Eientei Outside", 185]); GameData.BGs.push(["Eientei Courtyard", 186]); GameData.BGs.push(["Waterfall (Spring)", 187]); GameData.BGs.push(["Alice's Room 2", 188]); GameData.BGs.push(["Lunar Capital", 189]); GameData.BGs.push(["Stairs", 190]); GameData.BGs.push(["Newspaper Template", 191]); GameData.BGs.push("random"); GameData.ObjectArray = new Array(); GameData.ObjectArray.push(["TV Set", 1, 4, 1, -6]); GameData.ObjectArray.push(["Miko's Computer", 2, 5, 0, -2]); GameData.ObjectArray.push(["Aya Box", 3, 5, 0, -5]); GameData.ObjectArray.push(["Sketchy Comp", 4, 5, 2, -3]); GameData.ObjectArray.push(["Robotic Arm", 5, 0, 4, 0]); GameData.ObjectArray.push(["Grill", 6, 6, -1, -2]); GameData.ObjectArray.push(["Cash Register", 7, 5, 0, -3]); GameData.ObjectArray.push(["Barstool", 8, 3, 0, 0]); GameData.ObjectArray.push(["Bar Counter", 9, 6, 0, -4]); GameData.ObjectArray.push(["Pet Bunny", 10, 5, 0, 0]); GameData.ObjectArray.push(["Shanghai", 11, 5, 0, 0]); GameData.ObjectArray.push(["Myon", 12, 5, 0, 0]); GameData.ObjectArray.push(["Mic Stand", 13, 5, 0, 0]); GameData.ObjectArray.push(["Chen ", 14, 5, 0, 0]); GameData.ObjectArray.push(["Chen 2", 15, 5, 0, 0]); GameData.ObjectArray.push(["Chen 3", 17, 5, 0, 0]); GameData.ObjectArray.push(["FOE", 16, 5, 0, 0]); GameData.ObjectArray.push(["Robot", 18, 5, 0, 0]); GameData.ObjectArray.push(["Box", 19, 5, 0, 0]); GameData.ObjectArray.push(["Chair", 20, 5, 0, -2]); GameData.ObjectArray.push(["Frozen Frog", 21, 5, 0, 0]); GameData.ObjectArray.push(["Watermelon", 22, 5, 0, 0]); GameData.ObjectArray.push(["Moriya Kotatsu", 23, 5, 0, -3]); GameData.ObjectArray.push(["Twuck", 24, 4, 0, 5]); GameData.ObjectArray.push(["Gungnir", 25, 3, 0, -3]); GameData.ObjectArray.push(["Sigh Breath", 26, 5, 0, 0]); GameData.ObjectArray.push(["Aya's Cabinet", 27, 6, 0, -3]); GameData.ObjectArray.push(["Aya's Computer", 28, 5, 0, -5]); GameData.ObjectArray.push(["Ayangelion", 29, 4, 2, -6]); GameData.ObjectArray.push(["Cirno Suika", 30, 5, 2, -6]); GameData.ObjectArray.push(["Refrigerator", 31, 5, 1, -4]); GameData.ObjectArray.push(["Ikubi Akius", 32, 5, 3, -6]); GameData.ObjectArray.push(["M.Mart Counter", 33, 5, 3, -4]); GameData.ObjectArray.push(["Radio", 34, 5, 3, 5]); GameData.ObjectArray.push(["Reimu's Kotatsu", 35, 5, 0, 0]); GameData.ObjectArray.push(["Burger Table", 36, 5, 0, -3]); GameData.ObjectArray.push(["Sakura Tree", 37, 5, 3, -5]); GameData.ObjectArray.push(["Sliding Door", 38, 5, 0, -5]); GameData.ObjectArray.push(["Trash Can", 39, 5, 2, 0]); GameData.ObjectArray.push(["Suzuran", 40, 5, 0, 5]); GameData.ObjectArray.push(["Some Flower", 41, 5, 0, 0]); GameData.ObjectArray.push(["Sunflower", 42, 5, 0, 0]); GameData.ObjectArray.push(["Miko Stick", 43, 5, 0, 0]); GameData.ObjectArray.push(["Youkai Warhead", 44, 5, 0, -3]); GameData.ObjectArray.push(["Blanket", 45, 5, 0, -3]); GameData.ObjectArray.push(["Matress", 46, 5, 0, -3]); GameData.ObjectArray.push(["Rain Cloud", 47, 5, 0, -3]); GameData.ObjectArray.push(["Fire", 48, 5, 0, -3]); GameData.ObjectArray.push(["Light", 49, 5, 3, -7]); GameData.ObjectArray.push(["Gap", 50, 5, 0, -3]); 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GameData.ObjectArray.push(["Orange's Baton", 123, 5, 0, 4]); GameData.ObjectArray.push(["Test Tube", 124, 5, 0, 4]); GameData.ObjectArray.push(["Flandre", 125, 5, 0, 0]); GameData.ObjectArray.push(["Prinny", 126, 5, 0, -1]); GameData.ObjectArray.push(["Tank", 127, 5, 0, -2]); GameData.ObjectArray.push(["Flower Tank", 128, 5, 0, -2]); GameData.ObjectArray.push(["Utsuho's Orb", 129, 5, 0, 0]); GameData.ObjectArray.push(["Arms (Upward)", 130, 5, 0, 0]); GameData.ObjectArray.push(["Arms (Upward 2)", 131, 5, 0, 0]); GameData.ObjectArray.push(["Third Leg", 132, 5, 0, 0]); GameData.ObjectArray.push(["Train Car", 133, 5, 0, -5]); GameData.ObjectArray.push(["Stained Glass", 134, 5, 0, 0]); GameData.ObjectArray.push(["Window", 135, 5, 0, 0]); GameData.ObjectArray.push(["Hands-to-Face ", 136, 5, 0, 0]); GameData.ObjectArray.push(["Folding Screen", 137, 5, 0, -4]); GameData.ObjectArray.push(["Dresser", 138, 5, 0, -2]); GameData.ObjectArray.push(["Store Counter", 139, 5, 0, -4]); GameData.ObjectArray.push(["Present", 140, 5, 0, 0]); 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GameData.ObjectArray.push(["Dio Sakuya ", 194, 5, 0, -3]); GameData.ObjectArray.push(["Dio Sakuya 2", 195, 5, 0, -3]); GameData.ObjectArray.push(["Book", 196, 5, 0, 0]); GameData.ObjectArray.push(["Grimoire", 197, 5, 0, 0]); GameData.ObjectArray.push(["Bookcase 1", 198, 5, 0, 0]); GameData.ObjectArray.push(["Bookcase 2", 199, 5, 0, 0]); GameData.ObjectArray.push(["Medicine Bottle", 200, 5, 0, 5]); GameData.ObjectArray.push(["Beaker w/ liquid", 201, 5, 0, 5]); GameData.ObjectArray.push(["Wireless Mouse", 202, 5, 0, 5]); GameData.ObjectArray.push(["Hanging Hourai", 203, 5, 0, 0]); GameData.ObjectArray.push(["Gondola (Outside)", 204, 5, 0, -4]); GameData.ObjectArray.push(["Gondola (Inside)", 205, 5, 0, -4]); GameData.ObjectArray.push(["Suwako's Hat", 206, 5, 0, 0]); GameData.ObjectArray.push(["Reisen's Ear", 207, 5, 0, 5]); GameData.ObjectArray.push(["Oar", 208, 5, 0, 3]); GameData.ObjectArray.push(["Playing Card (Up)", 209, 5, 0, 5]); GameData.ObjectArray.push(["Playing Card (Down)", 210, 5, 0, 3]); GameData.ObjectArray.push(["Leaf (Orange)", 211, 5, 0, 5]); GameData.ObjectArray.push(["Leaf (Green)", 212, 5, 0, 5]); GameData.ObjectArray.push(["Tenshi's Rock 2", 213, 5, 0, 5]); GameData.ObjectArray.push(["Pentagram", 214, 5, 0, 3]); GameData.ObjectArray.push(["Butterfly", 215, 5, 0, 3]); GameData.ObjectArray.push(["Bullet 08", 216, 5, 0, 3]); GameData.ObjectArray.push(["Bullet 09", 217, 5, 0, 3]); GameData.ObjectArray.push(["Anchor", 218, 5, 0, 0]); GameData.ObjectArray.push(["Bullet (Anchor)", 219, 5, 0, 3]); GameData.ObjectArray.push(["Dipper", 220, 5, 0, 3]); GameData.ObjectArray.push(["Jeweled Pagoda", 221, 5, 0, 3]); GameData.ObjectArray.push(["Spear", 222, 5, 0, 3]); GameData.ObjectArray.push(["Rainbow Scroll", 223, 5, 0, -2]); GameData.ObjectArray.push(["Catfish", 224, 5, 0, -5]); GameData.ObjectArray.push(["Bullet 10", 225, 5, 0, 3]); GameData.ObjectArray.push(["SukuHaku", 226, 5, 0, 3]); GameData.ObjectArray.push(["Bullet 11", 227, 5, 0, 3]); GameData.ObjectArray.push(["Star (Pink)", 228, 5, 0, 5]); GameData.ObjectArray.push(["Star (Green)", 229, 5, 0, 5]); GameData.ObjectArray.push(["Nue's Trident", 230, 5, 0, 5]); GameData.ObjectArray.push(["Byakuren's Aura", 231, 5, 0, 2]); GameData.ObjectArray.push(["Nue's Orb", 232, 5, 0, 5]); GameData.ObjectArray.push(["UFO (Green)", 233, 5, 0, 5]); GameData.ObjectArray.push(["UFO (Red)", 234, 5, 0, 5]); GameData.ObjectArray.push(["UFO (Blue)", 235, 5, 0, 5]); GameData.ObjectArray.push(["Bat", 236, 5, 0, 3]); GameData.ObjectArray.push(["Pipe Organ", 237, 5, 0, -2]); GameData.ObjectArray.push(["Green Tea", 238, 5, 0, 3]); GameData.ObjectArray.push(["Onigiri", 239, 5, 0, 3]); GameData.ObjectArray.push(["Empty Plate", 240, 5, 0, 3]); GameData.ObjectArray.push(["Sushi", 241, 5, 0, 3]); GameData.ObjectArray.push(["Mushroom", 242, 5, 0, 3]); GameData.ObjectArray.push(["Low Table", 243, 5, 0, 3]); GameData.ObjectArray.push(["Komachi's Scythe 2", 244, 5, 0, 2]); GameData.ObjectArray.push(["Tori", 245, 5, 0, 3]); GameData.ObjectArray.push(["Iku Dance Pose", 246, 5, 0, -1]); 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newPreset("Shingyoku F", 96, 0, 0, 95, 96, 95, 95, 0, 0, 0); newPreset("Shingyoku M", 97, 0, 0, 96, 97, 96, 96, 0, 0, 0); newPreset("Yuka (PJ's)", 98, 0, 0, 97, 98, 97, 97, 0, 0, 0); newPreset("Yukari (PCB)", 99, 0, 0, 98, 99, 98, 5, 0, 0, 0); newPreset("Marisa (SA)", 100, 0, 11, 99, 100, 99, 99, 0, 0, 0); newPreset("Reisen (SWR)", 101, 0, 0, 126, 14, 100, 100, 0, 51, 0); newPreset("Reisen II", 14, 0, 0, 100, 101, 14, 14, 0, 51, 0); newPreset("Nazrin", 102, 0, 11, 101, 102, 101, 101, 93, 43, 0); newPreset("Kogasa", 103, 81, 0, 102, 0, 102, 102, 94, 0, 0); newPreset("Ichirin", 104, 0, 0, 103, 104, 103, 103, 95, 0, 0); newPreset("Marisa (UFO)", 105, 0, 11, 104, 105, 104, 104, 96, 0, 0); newPreset("Zombie Fairy", 106, 85, 0, 105, 106, 105, 105, 0, 44, 0); newPreset("Shanghai", 107, 0, 0, 106, 107, 106, 106, 0, 23, 0); newPreset("Rin Satsuki", 108, 0, 11, 107, 59, 107, 107, 97, 0, 68); newPreset("Layla", 109, 31, 11, 108, 0, 108, 108, 0, 0, 0); newPreset("Meimu", 110, 0, 0, 109, 109, 109, 109, 0, 0, 0); newPreset("Meiling (2)", 111, 0, 0, 110, 110, 3, 1, 0, 0, 0); newPreset("Lie Meiling", 112, 0, 0, 111, 111, 3, 5, 0, 0, 0); newPreset("Reimu (2 Blue)", 113, 0, 0, 112, 112, 111, 2, 0, 0, 0); newPreset("Marisa (PCB)", 114, 0, 11, 113, 113, 99, 3, 0, 0, 0); newPreset("Sakuya (2)", 115, 0, 0, 114, 114, 89, 90, 0, 0, 0); newPreset("Yukari (IaMP)", 116, 0, 11, 115, 99, 112, 5, 0, 0, 0); newPreset("Flandre (2)", 117, 0, 51, 116, 115, 113, 6, 0, 45, 0); newPreset("Yuyuko (2)", 118, 0, 11, 117, 116, 114, 9, 0, 0, 0); newPreset("Kaguya (2)", 119, 0, 0, 118, 0, 115, 8, 0, 0, 0); newPreset("Cirno (2A)", 120, 0, 51, 119, 117, 3, 9, 0, 47, 0); newPreset("Cirno (2B)", 120, 0, 51, 120, 117, 3, 9, 0, 47, 0); newPreset("Eirin (2)", 121, 0, 0, 121, 121, 116, 10, 0, 0, 0); newPreset("Youmu (2)", 122, 0, 0, 122, 123, 117, 3, 0, 0, 0); newPreset("Patchouli (2)", 123, 0, 0, 123, 124, 118, 12, 0, 0, 0); newPreset("Alice (2A)", 124, 0, 0, 124, 125, 119, 13, 0, 0, 0); newPreset("Alice (2B)", 125, 0, 0, 125, 125, 119, 13, 0, 0, 0); newPreset("Reisen (2)", 126, 0, 0, 126, 126, 120, 14, 0, 51, 0); newPreset("Mokou (2)", 127, 0, 0, 127, 127, 121, 15, 0, 48, 0); newPreset("Mystia (2A)", 128, 0, 0, 128, 128, 122, 16, 0, 50, 0); newPreset("Mystia (2B)", 129, 31, 11, 128, 129, 123, 16, 0, 49, 0); newPreset("Tewi (2)", 130, 0, 51, 129, 130, 124, 17, 0, 51, 73); newPreset("Keine (2)", 131, 0, 0, 130, 131, 117, 18, 0, 0, 0); newPreset("Keine (EX2)", 132, 0, 0, 131, 132, 117, 39, 0, 52, 0); newPreset("Ran (2)", 133, 0, 0, 132, 133, 125, 19, 0, 53, 0); newPreset("Letty (2)", 134, 0, 11, 133, 134, 126, 20, 0, 54, 0); newPreset("Chen (2)", 135, 26, 13, 134, 135, 127, 21, 0, 55, 0); newPreset("Suika (2)", 136, 23, 8, 135, 136, 128, 22, 0, 0, 0); newPreset("Murasa", 137, 0, 0, 136, 137, 129, 14, 100, 56, 0); newPreset("Shou", 138, 0, 11, 137, 138, 130, 14, 101, 57, 0); newPreset("Byakuren", 139, 0, 0, 138, 0, 131, 14, 0, 62, 0); newPreset("Nue", 140, 0, 0, 139, 0, 135, 14, 104, 58, 0); newPreset("Remilia (2)", 141, 0, 0, 140, 139, 136, 23, 0, 59, 0); newPreset("Lily White (2)", 142, 0, 0, 141, 140, 137, 24, 0, 60, 0); newPreset("Lily Black (2)", 143, 0, 0, 142, 141, 138, 25, 0, 60, 0); newPreset("Komachi (2)", 144, 40, 22, 143, 142, 139, 26, 0, 0, 0); newPreset("Nitori (2)", 145, 0, 0, 144, 143, 140, 27, 0, 61, 0); newPreset("Reimu (2 Brown)", 113, 0, 0, 145, 112, 111, 2, 0, 0, 0); newPreset("Sikieiki (2)", 147, 0, 0, 146, 144, 141, 28, 0, 0, 0); newPreset("Wriggle (2)", 148, 0, 0, 148, 145, 126, 29, 0, 63, 0); newPreset("Rumia (2)", 149, 31, 13, 149, 146, 143, 30, 0, 0, 33); newPreset("Aya (2A)", 150, 0, 0, 150, 147, 145, 31, 0, 0, 0); newPreset("Aya (2B)", 151, 0, 0, 150, 148, 145, 31, 0, 0, 0); newPreset("Momizi (2)", 152, 0, 0, 151, 149, 146, 32, 108, 65, 0); newPreset("Koakuma (2)", 153, 0, 0, 152, 150, 147, 33, 0, 66, 0); newPreset("Marisa (2)", 154, 0, 0, 153, 151, 117, 3, 0, 0, 0); newPreset("Lunasa (2)", 155, 0, 0, 154, 152, 148, 34, 0, 0, 0); newPreset("Merlin (2)", 156, 0, 0, 155, 153, 149, 35, 0, 0, 0); newPreset("Lyrica (2)", 157, 0, 0, 156, 154, 150, 36, 0, 0, 0); newPreset("Sakuya (Magical)", 158, 0, 0, 114, 114, 151, 111, 0, 0, 0); newPreset("Sanae (Magical)", 167, 0, 0, 162, 155, 157, 43, 111, 0, 0); newPreset("Daiyousei (2)", 160, 0, 0, 157, 156, 152, 37, 0, 70, 0); newPreset("Medicine (2)", 162, 0, 0, 158, 157, 153, 38, 0, 71, 40); newPreset("Yuka (2)", 163, 0, 0, 159, 0, 142, 40, 0, 0, 0); newPreset("Suwako (2)", 165, 0, 0, 160, 159, 155, 41, 0, 0, 0); newPreset("Hina (2A)", 166, 0, 0, 161, 160, 156, 42, 0, 0, 0); newPreset("Sanae (2)", 167, 0, 0, 162, 161, 157, 43, 0, 0, 0); newPreset("Kanako (2)", 168, 0, 0, 163, 163, 158, 44, 0, 73, 0); newPreset("Hina (2B)", 166, 0, 0, 161, 164, 156, 42, 0, 0, 0); newPreset("Minoriko (2)", 169, 0, 0, 165, 167, 159, 45, 0, 0, 0); newPreset("Sakuya (Inu)", 115, 0, 0, 114, 168, 89, 90, 0, 0, 0); newPreset("Shizuha (2)", 170, 0, 0, 166, 169, 160, 46, 0, 0, 0); newPreset("Shinki (2)", 171, 0, 0, 167, 171, 161, 47, 0, 78, 0); newPreset("Mima (2)", 172, 0, 0, 168, 174, 163, 98, 0, 0, 0); newPreset("Rinnosuke (2)", 173, 0, 0, 170, 0, 164, 49, 0, 0, 64); newPreset("Rengeteki", 176, 0, 0, 172, 181, 166, 68, 0, 82, 0); newPreset("Tokiko (2)", 179, 0, 0, 173, 188, 169, 50, 0, 83, 0); newPreset("Sunny Milk (2)", 181, 0, 0, 174, 189, 172, 51, 0, 85, 0); newPreset("Star Sapphire (2A)", 182, 0, 0, 175, 195, 173, 52, 0, 86, 0); newPreset("Star Sapphire (2B)", 182, 0, 0, 176, 195, 173, 52, 0, 86, 0); newPreset("Hatate", 184, 0, 0, 177, 199, 174, 31, 0, 0, 0); newPreset("Luna Child (2)", 185, 0, 0, 178, 200, 175, 53, 0, 92, 0); newPreset("Reimu (EoSD)", 186, 0, 0, 169, 112, 111, 2, 0, 0, 0); newPreset("Reimu (PCB)", 187, 0, 0, 169, 112, 111, 2, 0, 0, 0); newPreset("Reimu (PoFV)", 188, 0, 0, 145, 112, 111, 2, 0, 0, 0); newPreset("Reimu (SA)", 189, 0, 0, 169, 112, 111, 2, 0, 0, 0); newPreset("Akyu (2)", 194, 0, 0, 179, 208, 176, 54, 0, 0, 0); newPreset("Renko (2)", 196, 0, 0, 181, 210, 175, 55, 0, 0, 0); newPreset("Maribel (2)", 198, 0, 0, 183, 211, 178, 56, 0, 0, 0); newPreset("Yamame (2)", 202, 0, 0, 185, 215, 182, 60, 0, 0, 0); newPreset("Chiyuri (2)", 203, 0, 0, 186, 216, 183, 57, 0, 0, 0); GameData.Toys = new Object(); GameData.Toys["Grouchy Reimu"] = new Object(); GameData.Toys["Grouchy Reimu"].frame = 1; GameData.Toys["Gravity Well"] = new Object(); GameData.Toys["Gravity Well"].frame = 2; GameData.Toys["Gravity Well"].Power = 5; GameData.Toys["Gravity Well"].ShiftPower = 2; GameData.Toys["Gravity Well"].CtrlPower = 10; GameData.Toys["Gravity Well"].Friction = 1; GameData.Toys["Mysterious Gap"] = new Object(); GameData.Toys["Mysterious Gap"].frame = 3; GameData.Toys["Clone Capsule"] = new Object(); GameData.Toys["Clone Capsule"].frame = 4; GameData.Toys["Clone Capsule"].Mode = 1; GameData.Toys["Clone Capsule"].Delay = 0; GameData.Toys["Clone Capsule"].Char = new Object(); GameData.Toys["Boxing Chen"] = new Object(); GameData.Toys["Boxing Chen"].frame = 5; GameData.Toys["Boxing Chen"].Range = 120; GameData.ObjectList = new Array(); a = 0; while (a < GameData.ObjectArray.length) { GameData.ObjectList.push([GameData.ObjectArray[a][0], a]); a++; } GameData.ObjectList.sort(); GameData.PresetList = new Array(); for (a in GameData.Presets) { GameData.PresetList.push(a); } GameData.NewestChar = GameData.PresetList[0]; GameData.PresetList.sort(); LoadSavedData(); CheckOrigin(); _root.attachMovie("BGBox", "ClearClicker", 0); ClearClicker._width = Stage.width; ClearClicker._height = Stage.height; ClearClicker._alpha = 0; ClearClicker.onPress = function () { CloseMenus(1); Target(); }; ClearClicker.useHandCursor = false; _root.attachMovie("Background", "bg", 1); _root.createEmptyMovieClip("stage", 10); _root.attachMovie("BGBox", "Dimmer", 98); SwapColor(Dimmer, "Buttons", 4); Dimmer._width = Stage.width; Dimmer._height = Stage.height; Dimmer._alpha = 0; _root.attachMovie("Manipulator", "Manipulator", 99); Manipulator._visible = false; Manipulator.dragbox.onPress = function () { GameData.DoubleClick = 0; clickCheck(GameData.Target, "drag"); }; setActionRelease(Manipulator.dragbox); Manipulator.attachMovie("ToolNode", "Positioner", 30); Manipulator.Positioner.gotoAndStop(3); Manipulator.Positioner.onPress = function () { GameData.Action = "positionTool"; }; setActionRelease(Manipulator.Positioner); Manipulator.attachMovie("ToolNode", "RotateTool", 10); Manipulator.RotateTool.gotoAndStop(2); Manipulator.RotateTool.onPress = function () { GameData.Action = "rotateTool"; }; setActionRelease(Manipulator.RotateTool); Manipulator.attachMovie("ToolNode", "ScaleTool", 20); Manipulator.ScaleTool.gotoAndStop(1); Manipulator.ScaleTool.onPress = function () { GameData.Action = "scaleTool"; }; setActionRelease(Manipulator.ScaleTool); Manipulator.attachMovie("ToolNode", "BScaleTool", 50); Manipulator.BScaleTool.gotoAndStop(4); Manipulator.BScaleTool.onPress = function () { GameData.Action = "bScaleTool"; }; setActionRelease(Manipulator.BScaleTool); Manipulator.attachMovie("ToolNode", "BTextTool", 40); Manipulator.BTextTool.gotoAndStop(5); Manipulator.BTextTool.onPress = function () { GameData.Action = "bTextTool"; }; setActionRelease(Manipulator.BTextTool); _root.createEmptyMovieClip("Interface", 100); _root.createEmptyMovieClip("SysConsole", 150); SysConsole._y = Stage.height / 2; _root.attachMovie("BGBox", "TopDimmer", 300); SwapColor(TopDimmer, "Buttons", 4); TopDimmer._width = Stage.width; TopDimmer._height = Stage.height; TopDimmer._alpha = 0; bg.gotoAndStop(1); bg._visible = false; MenuMaker = new Array(); MenuMaker.push(["TargetFrame", "ObjMenuItem"]); MenuMaker.push(["HatMenu", ""]); MenuMaker.push(["ItemMenu", ""]); MenuMaker.push(["SceneActMenu", ""]); MenuMaker.push(["AccMenu", ""]); MenuMaker.push(["BackMenu", ""]); MenuMaker.push(["ShoesMenu", ""]); MenuMaker.push(["ArmsMenu", ""]); MenuMaker.push(["BodyMenu", ""]); MenuMaker.push(["HairMenu", ""]); MenuMaker.push(["EyesMenu", ""]); MenuMaker.push(["MouthMenu", ""]); MenuMaker.push(["PresetMenu", ""]); MenuMaker.push(["SavedCharMenu", ""]); MenuMaker.push(["SavedSceneMenu", ""]); MenuMaker.push(["ObjectList", ""]); MenuMaker.push(["RenameMenu", "RenameMenu"]); MenuMaker.push(["BGMenu", "BGMenu"]); MenuMaker.push(["COMenu", "CharOptionsMenu"]); MenuMaker.push(["BubbleWindow", "BubbleMenu"]); MenuMaker.push(["GravMenu", "GravityMenu"]); MenuMaker.push(["DNAMenu", "DNAMenu"]); MenuMaker.push(["ConfirmBox", "ConfirmBox"]); MenuMaker.push(["HelpWindow", ""]); i = 0; while (i < MenuMaker.length) { if (MenuMaker[i][1]) { Interface.attachMovie(MenuMaker[i][1], MenuMaker[i][0], GameData.Menus.DMax++); } else { Interface.createEmptyMovieClip(MenuMaker[i][0], GameData.Menus.DMax++); } ScaleMenu(Interface[MenuMaker[i][0]]); Interface[MenuMaker[i][0]]._visible = false; i++; } _root.attachMovie("BGBox", "ClickBlocker", 102); ClickBlocker._width = Stage.width; ClickBlocker._height = Stage.height; ClickBlocker._alpha = 70; SwapColor(ClickBlocker, "Buttons", 3); ClickBlocker.onPress = function () { }; ClickBlocker.useHandCursor = false; ClickBlocker._visible = false; for (t in GameData.Toys) { AddProp(t, "Toys", "Toys"); stage[t].gotoAndStop(GameData.Toys[t].frame); stage[t]._x = 200; stage[t]._y = 200; stage[t]._visible = false; } stage["Grouchy Reimu"].onPress = function () { this.startDrag(); clickCheck(this, ""); }; stage["Grouchy Reimu"].onRelease = function () { this.stopDrag(); }; stage["Grouchy Reimu"].onReleaseOutside = function () { this.stopDrag(); }; stage["Gravity Well"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Gravity Well"]); stage["Clone Capsule"].char._visible = false; stage["Clone Capsule"].lights.gotoAndStop(1); stage["Clone Capsule"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Clone Capsule"]); stage["Boxing Chen"].onPress = function () { resetBoxingChen(); clickCheck(this, "drag"); }; setActionRelease(stage["Boxing Chen"]); stage["Mysterious Gap"].onPress = function () { clickCheck(this, "drag"); }; setActionRelease(stage["Mysterious Gap"]); var myListener = new Object(); myListener.onResize = function () { fixScales(); }; Stage.addListener(myListener); Interface.onEnterFrame = function () { for (S in SysConsole) { if (SysConsole[S].CD > 0) { SysConsole[S].CD--; } else if (SysConsole[S]._alpha > 0) { SysConsole[S]._alpha = SysConsole[S]._alpha - 20; } else { SysConsole[S].removeMovieClip(); } } if (!GameData.GameOn) { GameData.Keys.Functions.Main(); if (GameData.DoubleClick > 0) { GameData.DoubleClick--; } if (GameData.Toys["Clone Capsule"].Delay > 0) { GameData.Toys["Clone Capsule"].Delay--; } else if (((GameData.Toys["Clone Capsule"].Mode == 4) && (stage["Clone Capsule"]._visible)) && (stage["Clone Capsule"].char._visible)) { activateCloneCapsule(); GameData.Toys["Clone Capsule"].Delay = 30; } if (stage["Boxing Chen"].AttackRoll > 0) { stage["Boxing Chen"].AttackRoll--; if (stage["Boxing Chen"].AttackRoll == 55) { _root.attachMovie("KO", "KO", 6000); KO._xscale = GameData.Menus.Size * 0.9; KO._yscale = GameData.Menus.Size * 0.9; } else if (stage["Boxing Chen"].AttackRoll == 0) { KO.removeMovieClip(); } } if (bg.chatW._visible && (GameData.Chat.Active)) { if (GameData.Chat.D > 0) { GameData.Chat.D--; } else { if (GameData.Chat.L < 5) { var _local9 = "LOLSpark"; GameData.Chat.L++; } else { var _local9 = GameData.Chat.UserList[random(GameData.Chat.UserList.length)]; GameData.Chat.L = 0; } playSound("ChatBeep"); bg.chatW.chat.text = bg.chatW.chat.text + (((_local9 + ": ") + GameData.Chat.Users[_local9][random(GameData.Chat.Users[_local9].length)]) + newline); bg.chatW.chat.scroll = bg.chatW.chat.maxscroll; GameData.Chat.D = random(GameData.Chat.Delay) + 3; } if (GameData.Chat.Doom > 0) { GameData.Chat.Doom--; if (GameData.Chat.Doom == 0) { u = 0; while (u < GameData.Chat.UserList.length) { var _local6 = GameData.Chat.UserList[u]; if (_local6 != "WakiMiko") { bg.chatW.chat.text = bg.chatW.chat.text + (_local6 + " has disconnected.\n"); bg.chatW.chat.scroll = bg.chatW.chat.maxscroll; } u++; } GameData.Chat.Active = false; } } } for (n in GameData.Rain) { for (o in stage[n]) { stage[n][o]._rotation = stage[n][o]._rotation + stage[n][o].Rot; if (stage[n][o]._x >= (Stage.width + 50)) { stage[n][o]._x = -20; } if (stage[n][o]._y >= (Stage.height + 50)) { SetDrop(stage[n][o]); } stage[n][o]._y = stage[n][o]._y + stage[n][o].YMov; stage[n][o]._x = stage[n][o]._x + stage[n][o].XMov; } } if (!GameData.Target.Pin) { if (GameData.Action == "rotateTool") { Manipulator.RotateTool._x = _root._xmouse - Manipulator._x; Manipulator.RotateTool._y = _root._ymouse - Manipulator._y; if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(Manipulator._x, Manipulator._y) + 180; } else { GameData.Target._rotation = getMouseAngle(Manipulator._x, Manipulator._y); } } else if (GameData.Action == "positionTool") { Manipulator.Positioner._x = _root._xmouse - Manipulator._x; Manipulator.Positioner._y = _root._ymouse - Manipulator._y; if (GameData.TargetType == "Cluster") { GameData.Clusters[GameData.Target._name].Px = Manipulator.Positioner._x; GameData.Clusters[GameData.Target._name].Py = Manipulator.Positioner._y; fixClusterShotAngle(GameData.Target, GameData.Clusters[GameData.Target._name].Qt); } else { GameData.Target.Bubble._x = Manipulator.Positioner._x; GameData.Target.Bubble._y = Manipulator.Positioner._y; } } else if (GameData.Action == "scaleTool") { Manipulator.ScaleTool._x = _root._xmouse - Manipulator._x; Manipulator.ScaleTool._y = _root._ymouse - Manipulator._y; if (Manipulator.ScaleTool._x < 0) { GameData.Target.XFace = -1; } else { GameData.Target.XFace = 1; } if (Manipulator.ScaleTool._y < 0) { GameData.Target.YFace = -1; } else { GameData.Target.YFace = 1; } var _local12 = Math.abs(Manipulator.ScaleTool._x) + Math.abs(Manipulator.ScaleTool._y); if (_local12 < GameData.ScaleLimit) { _local12 = GameData.ScaleLimit; } fixTargetScale(_local12); } else if (GameData.Action == "bScaleTool") { Manipulator.BScaleTool._x = _root._xmouse - Manipulator._x; Manipulator.BScaleTool._y = _root._ymouse - Manipulator._y; if (Manipulator.BScaleTool._x < 0) { GameData.Target.Bubble.XFace = -1; } else { GameData.Target.Bubble.XFace = 1; } if (Manipulator.BScaleTool._y < 0) { GameData.Target.Bubble.YFace = -1; } else { GameData.Target.Bubble.YFace = 1; } GameData.Target.Bubble._xscale = Math.abs(Manipulator.BScaleTool._x) * GameData.Target.Bubble.XFace; GameData.Target.Bubble._yscale = Math.abs(Manipulator.BScaleTool._y) * GameData.Target.Bubble.YFace; GameData.SpeechBubbles[GameData.Target._name].XScale = Math.abs(GameData.Target.Bubble._xscale); GameData.SpeechBubbles[GameData.Target._name].YScale = Math.abs(GameData.Target.Bubble._yscale); } else if (GameData.Action == "bTextTool") { Manipulator.BTextTool._x = _root._xmouse - Manipulator._x; Manipulator.BTextTool._y = _root._ymouse - Manipulator._y; GameData.Target.D._x = Manipulator.BTextTool._x; GameData.Target.D._y = Manipulator.BTextTool._y; } else if (GameData.Action == "rotate") { if (GameData.TargetType == "Character") { GameData.Target.OldR = GameData.Target._rotation; if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y) + 180; } else { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y); } GameData.Target.Spin = Math.floor(GameData.Target._rotation - GameData.Target.OldR); } else if (((GameData.TargetType == "Object") || (GameData.TargetType == "Screenshot")) || (GameData.TargetType == "Cluster")) { if (GameData.Target._yscale < 0) { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y) + 180; } else { GameData.Target._rotation = getMouseAngle(GameData.Target._x, GameData.Target._y); } } else if (GameData.TargetType == "SpeechBubble") { if (GameData.Target.Bubble._yscale < 0) { GameData.Target.Bubble._rotation = getMouseAngle(GameData.Target._x + GameData.Target.Bubble._x, GameData.Target._y + GameData.Target.Bubble._y) + 10; } else { GameData.Target.Bubble._rotation = getMouseAngle(GameData.Target._x + GameData.Target.Bubble._x, GameData.Target._y + GameData.Target.Bubble._y) + 170; } } } else if (GameData.Action == "drag") { GameData.Target.OldX = GameData.Target._x; GameData.Target.OldY = GameData.Target._y; GameData.Target._x = _root._xmouse - GameData.Xmod; Manipulator._x = GameData.Target._x; GameData.Target._y = _root._ymouse - GameData.Ymod; Manipulator._y = GameData.Target._y; GameData.Target.XMov = Math.floor(GameData.Target._x - GameData.Target.OldX); GameData.Target.YMov = Math.floor(GameData.Target._y - GameData.Target.OldY); } else if (GameData.Action == "scale") { if (GameData.TargetType == "SpeechBubble") { if (Key.isDown(17)) { var _local11 = _root._xmouse - GameData.Xmod; var _local10 = _root._ymouse - GameData.Ymod; if ((GameData.Target.OldXScale + _local11) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].XScale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].XScale = GameData.Target.OldXScale + _local11; } if ((GameData.Target.OldYScale + _local10) < GameData.ScaleLimit) { GameData.SpeechBubbles[GameData.Target._name].YScale = GameData.ScaleLimit; } else { GameData.SpeechBubbles[GameData.Target._name].YScale = GameData.Target.OldYScale + _local10; } GameData.Target.Bubble._xscale = GameData.SpeechBubbles[GameData.Target._name].XScale * GameData.Target.Bubble.XFace; GameData.Target.Bubble._yscale = GameData.SpeechBubbles[GameData.Target._name].YScale * GameData.Target.Bubble.YFace; } else { var S = ((_root._xmouse - GameData.Xmod) + (_root._ymouse - GameData.Ymod)); if ((GameData.Target.OldScale + S) < GameData.ScaleLimit) { var _local12 = GameData.ScaleLimit; } else { var _local12 = GameData.Target.OldScale + S; } fixTargetScale(_local12); } } else { var S = ((_root._xmouse - GameData.Xmod) + (_root._ymouse - GameData.Ymod)); if ((GameData.Target.OldScale + S) < GameData.ScaleLimit) { var _local12 = GameData.ScaleLimit; } else { var _local12 = GameData.Target.OldScale + S; } fixTargetScale(_local12); } } } for (c in stage) { if (!stage[c].Pin) { if (((bg.yuyuko._currentframe == 2) && (stage[c]._visible)) && (GameData.Characters[stage[c]._name])) { var _local4 = (330 * (bg._xscale / 100)) + bg._x; var _local5 = (230 * (bg._yscale / 100)) + bg._y; var _local7 = getDist(stage[c], _local4, _local5); var _local3 = 6 - Math.ceil(_local7 / 100); if (stage[c].eyes._currentframe != 28) { stage[c].eyes.gotoAndStop(29); } if (stage[c].mouth._currentframe != 14) { stage[c].mouth.gotoAndStop(14); } if (_local3 < 1) { _local3 = 1; } Propel(stage[c], getAngle(stage[c]._x, stage[c]._y, _local4, _local5), _local3); if (_local7 < 20) { playSound("Kyuh"); Delete(stage[c]); } else if (_local7 < GameData.Characters[c].Scale) { stage[c]._xscale = _local7; stage[c]._yscale = _local7; } if (_local3 > 1) { var _local8 = 90 - _local7; if (stage[c].Spin < _local8) { stage[c].Spin = stage[c].Spin + (_local3 * 3); } } } if ((stage["Gravity Well"]._visible && (stage[c]._visible)) && (GameData.Characters[stage[c]._name])) { var _local2 = "Power"; if (GameData.Target._name == "Gravity Well") { if (Key.isDown(16)) { _local2 = "ShiftPower"; } else if (Key.isDown(17)) { _local2 = "CtrlPower"; } } if (stage[c]._x < stage["Gravity Well"]._x) { stage[c].XMov = stage[c].XMov + GameData.Toys["Gravity Well"][_local2]; } else { stage[c].XMov = stage[c].XMov - GameData.Toys["Gravity Well"][_local2]; } if (stage[c]._y < stage["Gravity Well"]._y) { stage[c].YMov = stage[c].YMov + GameData.Toys["Gravity Well"][_local2]; } else { stage[c].YMov = stage[c].YMov - GameData.Toys["Gravity Well"][_local2]; } var _local7 = getDist(stage["Gravity Well"], stage[c]._x, stage[c]._y); if (_local7 < 90) { var _local8 = 90 - _local7; if (stage[c].Spin < _local8) { stage[c].Spin = stage[c].Spin + GameData.Toys["Gravity Well"][_local2]; } } } if (stage[c].Doom > 0) { if (stage[c].Doom > 30) { if (stage[c].eyes._currentframe != 28) { stage[c].eyes.gotoAndStop(29); } if (stage[c].mouth._currentframe != 14) { stage[c].mouth.gotoAndStop(14); } } else if ((!stage[c].accessory._visible) || (stage[c].accessory._currentframe != 21)) { playSound("Boom"); stage[c].accessory._visible = true; stage[c].accessory.gotoAndStop(21); } stage[c].Doom--; if (stage[c].Doom == 0) { Delete(stage[c]); } } if (((stage[c].Spin != 0) && (GameData.Target != stage[c])) || ((stage[c].Spin != 0) && (GameData.Action != "rotate"))) { if (stage[c].Spin) { stage[c]._rotation = stage[c]._rotation + stage[c].Spin; } if (stage[c].Spin > 0) { stage[c].Spin = Math.floor(stage[c].Spin * GameData.Friction); } else { stage[c].Spin = Math.ceil(stage[c].Spin * GameData.Friction); } } if (((stage[c].XMov != 0) && (GameData.Target != stage[c])) || ((stage[c].XMov != 0) && (GameData.Action != "drag"))) { if (stage[c].XMov) { if ((stage[c]._x + stage[c].XMov) < 0) { stage[c]._x = 0; stage[c].XMov = stage[c].XMov * -1; } else if ((stage[c]._x + stage[c].XMov) > Stage.width) { stage[c]._x = Stage.width; stage[c].XMov = stage[c].XMov * -1; } else { stage[c]._x = stage[c]._x + stage[c].XMov; if (stage[c] == GameData.Target) { Manipulator._x = stage[c]._x; } } } if (stage[c]._name == "Gravity Well") { if (stage[c].XMov > 0) { stage[c].XMov = Math.floor(stage[c].XMov * GameData.Toys["Gravity Well"].Friction); } else { stage[c].XMov = Math.ceil(stage[c].XMov * GameData.Toys["Gravity Well"].Friction); } } else if (stage[c].XMov > 0) { stage[c].XMov = Math.floor(stage[c].XMov * GameData.Friction); } else { stage[c].XMov = Math.ceil(stage[c].XMov * GameData.Friction); } } if (((stage[c].YMov != 0) && (GameData.Target != stage[c])) || ((stage[c].YMov != 0) && (GameData.Action != "drag"))) { if (stage[c].YMov) { if ((stage[c]._y + stage[c].YMov) < 0) { stage[c]._y = 0; stage[c].YMov = stage[c].YMov * -1; } else if ((stage[c]._y + stage[c].YMov) > Stage.height) { stage[c]._y = Stage.height; stage[c].YMov = stage[c].YMov * -1; } else { stage[c]._y = stage[c]._y + stage[c].YMov; if (stage[c] == GameData.Target) { Manipulator._y = stage[c]._y; } } } if (stage[c]._name == "Gravity Well") { if (stage[c].YMov > 0) { stage[c].YMov = Math.floor(stage[c].YMov * GameData.Toys["Gravity Well"].Friction); } else { stage[c].YMov = Math.ceil(stage[c].YMov * GameData.Toys["Gravity Well"].Friction); } } else if (stage[c].YMov > 0) { stage[c].YMov = Math.floor(stage[c].YMov * GameData.Friction); } else { stage[c].YMov = Math.ceil(stage[c].YMov * GameData.Friction); } } } } } }; GameData.Frames = new Object(); addWindow("GeneralOptions", 100, 300, "Options"); addTextInput("GeneralOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("GeneralOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("GeneralOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("GeneralOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addButton("GeneralOptions", "CloseB", 160, 70, "Close", "CloseWindow"); addWindow("BlurSettings", 125, 300, "Blur Settings"); addTextInput("BlurSettings", "x", 15, 45, "X:", "isBlurX", 18, 20, 50); addTextInput("BlurSettings", "y", 95, 45, "Y:", "isBlurY", 18, 20, 50); addTextInput("BlurSettings", "q", 175, 45, "Quality:", "isBlurQ", 18, 65, 45); addButton("BlurSettings", "ApplyB", 15, 70, "Apply", "SetFilter-Blur"); addButton("BlurSettings", "ClearB", 160, 70, "Clear", "ClearFilter-Blur"); addButton("BlurSettings", "CloseB", 10, 95, "Close", "CloseWindow"); addWindow("SceneSettings", 150, 300, "Scene Info"); addTextInput("SceneSettings", "sN", 15, 45, "Scene Name:", "isSceneName", 18, 100, 150); addTextInput("SceneSettings", "Ps", 15, 65, "Prev Scene:", "isPrevScene", 18, 100, 150); addTextInput("SceneSettings", "Ns", 15, 85, "Next Scene:", "isNextScene", 18, 100, 150); addButton("SceneSettings", "CloseSS", 15, 125, "Close", "CloseWindow"); addWindow("SnapshotOptions", 125, 300, "Snapshot Options"); addTextInput("SnapshotOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("SnapshotOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("SnapshotOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("SnapshotOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("SnapshotOptions", "o", 160, 70, "Opacity:", "isAlpha", 18, 75, 50); addButton("SnapshotOptions", "CloseB", 100, 95, "Close", "CloseWindow"); addWindow("RainOptions", 180, 300, "Rain Options"); addTextInput("RainOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("RainOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("RainOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("RainOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("RainOptions", "d", 160, 70, "Density:", "isRDensity", 18, 65, 50); addTextInput("RainOptions", "xmin", 15, 95, "X:", "isRXMin", 18, 15, 40); addTextInput("RainOptions", "xmax", 75, 95, "-", "isRXMax", 18, 15, 40); addTextInput("RainOptions", "ymin", 150, 95, "Y:", "isRYMin", 18, 15, 40); addTextInput("RainOptions", "ymax", 210, 95, "-", "isRYMax", 18, 15, 40); addTextInput("RainOptions", "tmin", 50, 120, "Twirl:", "isRTwirlMin", 18, 55, 40); addTextInput("RainOptions", "tmax", 150, 120, "-", "isRTwirlMax", 18, 15, 40); addButton("RainOptions", "CloseB", 100, 145, "Close", "CloseWindow"); addWindow("ClusterOptions", 190, 300, "Cluster Options"); addTextInput("ClusterOptions", "x", 15, 45, "X:", "isXLoc", 18, 20, 50); addTextInput("ClusterOptions", "y", 95, 45, "Y:", "isYLoc", 18, 20, 50); addTextInput("ClusterOptions", "s", 175, 45, "Scale:", "isScale", 18, 55, 50); addTextInput("ClusterOptions", "r", 15, 70, "Rotation:", "isRotation", 18, 75, 50); addTextInput("ClusterOptions", "dist", 155, 70, "Distance:", "isClusterDist", 18, 75, 50); addTextInput("ClusterOptions", "sprl", 15, 93, "Spiral:", "isClusterSpiral", 18, 65, 50); addTextInput("ClusterOptions", "rmod", 140, 93, "RMod:", "isClusterRMod", 18, 50, 50); addTextInput("ClusterOptions", "rows", 15, 120, "Rows:", "isClusterRows", 18, 50, 30); addTextInput("ClusterOptions", "cols", 100, 120, "Cols:", "isClusterCols", 18, 48, 30); addButton("ClusterOptions", "CloseB", 185, 120, "Close", "CloseWindow"); addTextInput("ClusterOptions", "sd", 25, 146, "Start D.:", "isClusterSD", 18, 75, 40); addTextInput("ClusterOptions", "sp", 150, 146, "Spread:", "isClusterSpread", 18, 70, 40); addText("ClusterOptions", "dir", 25, 168, "Shot Direction:", 18, 150); addButton("ClusterOptions", "cdir", 155, 168, "isClusterDir", "ClusterDir"); addWindow("ColorizeMenu", 175, 350, "Colorize Menu"); addTextInput("ColorizeMenu", "rgbc", 25, 120, "RGB Code:", "isRGB", 18, 85, 80); addButton("ColorizeMenu", "RandomC", 10, 146, "Randomize", "SetRandomColor"); addButton("ColorizeMenu", "DefaultC", 120, 146, "Default", "SetDefaultColor"); addButton("ColorizeMenu", "CloseB", 230, 146, "Close", "CloseWindow"); for (i in GameData.Frames) { makeFrame(i); } Interface.ClusterOptions.rowsI.maxChars = 2; Interface.ClusterOptions.colsI.maxChars = 2; Interface.ColorizeMenu.createEmptyMovieClip("palette", 50); Interface.ColorizeMenu.palette._x = 75; Interface.ColorizeMenu.palette._y = 55; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Rb", 1); Interface.ColorizeMenu.palette.Rb.gotoAndStop(1); Interface.ColorizeMenu.palette.attachMovie("Slider", "Rs", 2); Interface.ColorizeMenu.palette.Rb._y = 5; Interface.ColorizeMenu.palette.Rs._y = 5; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Gb", 3); Interface.ColorizeMenu.palette.attachMovie("Slider", "Gs", 4); Interface.ColorizeMenu.palette.Gb.gotoAndStop(2); Interface.ColorizeMenu.palette.Gb._y = 25; Interface.ColorizeMenu.palette.Gs._y = 25; Interface.ColorizeMenu.palette.attachMovie("ColorBar", "Bb", 5); Interface.ColorizeMenu.palette.attachMovie("Slider", "Bs", 6); Interface.ColorizeMenu.palette.Bb.gotoAndStop(3); Interface.ColorizeMenu.palette.Bb._y = 45; Interface.ColorizeMenu.palette.Bs._y = 45; Interface.ColorizeMenu.palette.attachMovie("ColorPatch", "Cp", 7); Interface.ColorizeMenu.palette.Cp._x = -60; Interface.ColorizeMenu.palette.Rs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Rs); Interface.ColorizeMenu.palette.Gs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Gs); Interface.ColorizeMenu.palette.Bs.onPress = function () { this.startDrag(false, 0, this._y, 255, this._y); this.onEnterFrame = function () { SwapPalette(this._parent); }; }; setColorSliderRelease(Interface.ColorizeMenu.palette.Bs); var newCharCheck = GameData.Settings.DefaultChar.Value.toLowerCase(); if (newCharCheck == "newest") { makeChar(GameData.NewestChar); } else { makeChar(GameData.Settings.DefaultChar.Value); } makeNewMenu(Interface, "Level1Menu", 10); makeNewMenu(Interface, "Level2Menu", 10); makeNewMenu(Interface, "Level3Menu", 10); Interface.HelpWindow.attachMovie("SpeechBubble", "EirinTalk", 1); makePresetChar(Interface.HelpWindow, "Eirin (2)", "Eirin", 2); Interface.HelpWindow.Eirin.mouth._visible = true; Interface.HelpWindow.Eirin.mouth.gotoAndStop(51); makeMenu(Interface.HelpWindow, "BasicHelpMenu", 3, ["Nevermind", "The Basics", "Latest Updates", "User Manual", "Got Any Rumors?", "About This Program"], 0, 0); Interface.HelpWindow.Eirin._xscale = -50; Interface.HelpWindow.Eirin._yscale = 50; Interface.HelpWindow.Eirin._x = 320; Interface.HelpWindow.Eirin._y = 200; Interface.HelpWindow.Eirin.onPress = function () { this._parent.startDrag(); }; Interface.HelpWindow.Eirin.onRelease = function () { this._parent.stopDrag(); }; Interface.HelpWindow.Eirin.onReleaseOutside = function () { this._parent.stopDrag(); }; Interface.HelpWindow.EirinTalk.Bubble.gotoAndStop(1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Intro; Interface.HelpWindow.EirinTalk.D._y = -25; Interface.HelpWindow.EirinTalk.D._x = -225; Interface.HelpWindow.EirinTalk.D._height = 300; Interface.HelpWindow.EirinTalk.Bubble._rotation = 270; Interface.HelpWindow.EirinTalk.Bubble._xscale = 120; Interface.HelpWindow.EirinTalk.Bubble._yscale = 130; Interface.HelpWindow.EirinTalk.Bubble._x = -110; Interface.HelpWindow.EirinTalk.Bubble._y = 80; Interface.HelpWindow.EirinTalk._x = 170; PositionMenu(Interface.HelpWindow, "L", "T", 130, 100, null, null); Interface.HelpWindow.attachMovie("Arrow", "Next", 4); Interface.HelpWindow.Next._xscale = -50; Interface.HelpWindow.Next._yscale = 50; Interface.HelpWindow.Next._x = 75; Interface.HelpWindow.Next._y = 190; Interface.HelpWindow.Next._visible = false; Interface.HelpWindow.attachMovie("WalfasLink", "WalfasLink", 5); Interface.HelpWindow.WalfasLink._x = GameData.Help.WalfasLinkX; Interface.HelpWindow.WalfasLink._y = GameData.Help.WalfasLinkY; Interface.HelpWindow.WalfasLink._visible = false; Interface.HelpWindow.attachMovie("MenuItem", "TellMore", 6); Interface.HelpWindow.TellMore.bName.text = "Tell me more"; Interface.HelpWindow.TellMore.BG._width = 112; Interface.HelpWindow.TellMore.bName._width = 112; Interface.HelpWindow.TellMore._x = 0; Interface.HelpWindow.TellMore._y = 160; Interface.HelpWindow.TellMore._visible = false; setButtonStyle(Interface.HelpWindow.TellMore); Interface.HelpWindow.TellMore.onRelease = function () { SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Rumors[random(GameData.Help.Rumors.length)]; playSound("Pop"); }; Interface.HelpWindow.BasicHelpMenu._y = 160; Interface.HelpWindow.BasicHelpMenu._x = -28; Interface.HelpWindow.BasicHelpMenu._visible = true; for (b in Interface.HelpWindow.BasicHelpMenu) { Interface.HelpWindow.BasicHelpMenu[b].BG._width = 200; Interface.HelpWindow.BasicHelpMenu[b].bName._width = 200; } Interface.HelpWindow.BasicHelpMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(2); }; Interface.HelpWindow.BasicHelpMenu.ID1.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Basics; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID2.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Updates; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID3.onRelease = function () { getURL ("http://heavenlypandemonium.com/index.php?q=node/48", "_blank"); }; Interface.HelpWindow.BasicHelpMenu.ID4.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.TellMore._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Rumors[random(GameData.Help.Rumors.length)]; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; Interface.HelpWindow.BasicHelpMenu.ID5.onRelease = function () { this._parent._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; Interface.HelpWindow.WalfasLink._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.About; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; }; makeButton(Interface, "MainMenu", "Menu", GameData.Menus.DMax++); makeMenu(Interface, "StageMenu", GameData.Menus.DMax++, ["Shrink All", "Scramble!", "Randomize All"], 0, 0); makeMenu(Interface, "GlobalLockMenu", GameData.Menus.DMax++, ["Unlock All", "Lock All", "Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 30, 0); makeMenu(Interface, "InsertMenu", GameData.Menus.DMax++, ["Speech Bubble", "Object"], 0, 0); Interface.attachMovie("MenuItem", "SceneFrame", GameData.Menus.DMax++); Interface.SceneFrame.bName.text = (GameData.CurrentScene.Name + " : Part ") + (GameData.CurrentScene.CurrentAct + 1); setButtonStyle(Interface.SceneFrame); PositionMenu(Interface.SceneFrame, "L", "T", 0, 3, null, null); PositionMenu(Interface.MainMenu, "L", "B", 0, 3, null, null); makeThumbMenu(Interface.PresetMenu, "PresetList", "HeadPreview", 20, 15, 20, 100, 100, "char"); PositionMenu(Interface.PresetMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); makeListMenu(Interface.SavedCharMenu, "SavedChars", 100, 100); PositionMenu(Interface.SavedCharMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); makeListMenu(Interface.SavedSceneMenu, "SavedScenes", 100, 100); PositionMenu(Interface.SavedSceneMenu, "C", "C", 117, -238, Interface.MainMenu, Interface.MainMenu); RefreshActList(); PositionMenu(Interface.GlobalLockMenu, "C", "C", 147, -20, Interface.MainMenu, Interface.MainMenu); b = 0; while (b < 12) { Interface.GlobalLockMenu["ID" + b].BG._width = 120; Interface.GlobalLockMenu["ID" + b].bName._width = 120; if (b > 1) { Interface.GlobalLockMenu["ID" + b].attachMovie("checkbox", "checkbox", 10); Interface.GlobalLockMenu["ID" + b].checkbox.gotoAndStop(1); Interface.GlobalLockMenu["ID" + b].checkbox._xscale = 75; Interface.GlobalLockMenu["ID" + b].checkbox._yscale = 75; Interface.GlobalLockMenu["ID" + b].checkbox._y = 10; Interface.GlobalLockMenu["ID" + b].checkbox._x = 110; Interface.GlobalLockMenu["ID" + b].onRelease = function () { if (GameData.Locks[this.bName.text]) { GameData.Locks[this.bName.text] = false; this.checkbox.gotoAndStop(1); } else { GameData.Locks[this.bName.text] = true; this.checkbox.gotoAndStop(2); } }; } b++; } Interface.GlobalLockMenu.ID0.onRelease = function () { l = 2; while (l < 12) { Interface.GlobalLockMenu["ID" + l].checkbox.gotoAndStop(1); GameData.Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = false; if (GameData.Settings.MassLocking.Check) { for (i in GameData.Characters) { GameData.Characters[i].Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = false; } } l++; } SwapColor(this.BG, "Buttons", 1); }; Interface.GlobalLockMenu.ID1.onRelease = function () { l = 2; while (l < 12) { Interface.GlobalLockMenu["ID" + l].checkbox.gotoAndStop(2); GameData.Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = true; if (GameData.Settings.MassLocking.Check) { for (i in GameData.Characters) { GameData.Characters[i].Locks[Interface.GlobalLockMenu["ID" + l].bName.text] = true; } } l++; } SwapColor(this.BG, "Buttons", 1); }; makeMenu(Interface, "Grouchy ReimuMenu", GameData.Menus.DMax++, ["Pay Money", "Hey Reimu!"], 0, Stage.height - 20); makeMenu(Interface, "Gravity WellMenu", GameData.Menus.DMax++, ["Dismiss", "Settings"], 0, Stage.height - 20); makeMenu(Interface, "Clone CapsuleMenu", GameData.Menus.DMax++, ["Disassemble", "Activate!", "Eject", "Tinker", "DNA Data"], 0, Stage.height - 20); makeMenu(Interface, "Clone CapsuleEmptyMenu", GameData.Menus.DMax++, ["Disassemble", "Input DNA", "Tinker"], 0, Stage.height - 20); makeMenu(Interface, "Boxing ChenMenu", GameData.Menus.DMax++, ["Send Home"], 0, Stage.height - 20); makeMenu(Interface, "Mysterious GapMenu", GameData.Menus.DMax++, ["Dismiss"], 0, Stage.height - 20); makeMenu(Interface, "BubbleMenu", GameData.Menus.DMax++, ["Delete", "Edit Text", "Bring to Front", "Bring Forward", "Send Backwards", "Send to Back", "Vertical Flip", "Horizontal Flip", "Settings"], 0, Stage.height - 20); PositionMenu(Interface.BubbleMenu, "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface.BubbleMenu.ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); delete GameData.SpeechBubbles[GameData.Target]; GameData.Target.removeMovieClip(); Target(); }; Interface.BubbleMenu.ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); editBubble(GameData.Target); }; Interface.BubbleMenu.ID2.onRelease = function () { BringToFront(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID3.onRelease = function () { BringForward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID4.onRelease = function () { SendBackward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID5.onRelease = function () { SendToBack(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID6.onRelease = function () { GameData.Target.Bubble.YFace = GameData.Target.Bubble.YFace * -1; GameData.Target.Bubble._yscale = GameData.Target.Bubble._yscale * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID7.onRelease = function () { GameData.Target.Bubble.XFace = GameData.Target.Bubble.XFace * -1; GameData.Target.Bubble._xscale = GameData.Target.Bubble._xscale * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.BubbleMenu.ID8.onRelease = function () { OpenMenu(1, Interface.BubbleWindow, this.BG); Interface.BubbleWindow.gX.text = GameData.Target._x; Interface.BubbleWindow.gY.text = GameData.Target._y; Interface.BubbleWindow.gXs.text = GameData.Target._xscale; Interface.BubbleWindow.gYs.text = GameData.Target._yscale; Interface.BubbleWindow.gR.text = GameData.Target._rotation; Interface.BubbleWindow.bX.text = GameData.Target.Bubble._x; Interface.BubbleWindow.bY.text = GameData.Target.Bubble._y; Interface.BubbleWindow.bXs.text = GameData.Target.Bubble._xscale; Interface.BubbleWindow.bYs.text = GameData.Target.Bubble._yscale; Interface.BubbleWindow.bR.text = GameData.Target.Bubble._rotation; Interface.BubbleWindow.tX.text = GameData.Target.D._x; Interface.BubbleWindow.tY.text = GameData.Target.D._y; Interface.BubbleWindow.tR.text = GameData.Target.D._rotation; }; PositionMenu(Interface.BubbleWindow, "C", "C", -50, -300, Interface.TargetFrame, Interface.TargetFrame); Interface.BubbleWindow.BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface.BubbleWindow.BG); makeButton(Interface.BubbleWindow, "Set", "set", 151); Interface.BubbleWindow.Set._x = 340; Interface.BubbleWindow.Set._y = 220; setButtonStyle(Interface.BubbleWindow.Set); Interface.BubbleWindow.Set.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Target._x = Number(Interface.BubbleWindow.gX.text); GameData.Target._y = Number(Interface.BubbleWindow.gY.text); GameData.Target._xscale = Number(Interface.BubbleWindow.gXs.text); GameData.Target._yscale = Number(Interface.BubbleWindow.gYs.text); GameData.Target._rotation = Number(Interface.BubbleWindow.gR.text); GameData.Target.Bubble._x = Number(Interface.BubbleWindow.bX.text); GameData.Target.Bubble._y = Number(Interface.BubbleWindow.bY.text); GameData.Target.Bubble._xscale = Number(Interface.BubbleWindow.bXs.text); GameData.Target.Bubble._yscale = Number(Interface.BubbleWindow.bYs.text); GameData.Target.Bubble._rotation = Number(Interface.BubbleWindow.bR.text); GameData.Target.D._x = Number(Interface.BubbleWindow.tX.text); GameData.Target.D._y = Number(Interface.BubbleWindow.tY.text); GameData.Target.D._rotation = Number(Interface.BubbleWindow.tR.text); GameData.SpeechBubbles[GameData.Target._name].XScale = Math.abs(GameData.Target.Bubble._xscale); if (GameData.Target.Bubble._xscale < 0) { GameData.Target.Bubble.XFace = -1; } else { GameData.Target.Bubble.XFace = 1; } GameData.SpeechBubbles[GameData.Target._name].YScale = Math.abs(GameData.Target.Bubble._yscale); if (GameData.Target.Bubble._yscale < 0) { GameData.Target.Bubble.YFace = -1; } else { GameData.Target.Bubble.YFace = 1; } GameData.SpeechBubbles[GameData.Target._name].Scale = Math.abs(GameData.Target._xscale); }; makeButton(Interface.BubbleWindow, "Close", "close", 152); Interface.BubbleWindow.Close._x = 340; Interface.BubbleWindow.Close._y = 240; setButtonStyle(Interface.BubbleWindow.Close); Interface.BubbleWindow.Close.onRelease = function () { CloseMenus(1); }; PositionMenu(Interface["Grouchy ReimuMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Grouchy ReimuMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); playSound("Cash"); stage["Grouchy Reimu"]._visible = false; CloseMenus(1); Target(); }; Interface["Grouchy ReimuMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); HaxSignBE(); CloseMenus(1); }; PositionMenu(Interface["Gravity WellMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Gravity WellMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Gravity Well"]._visible = false; CloseMenus(1); Target(); }; Interface["Gravity WellMenu"].ID1.onRelease = function () { Interface.GravMenu.Fr.text = 0; Interface.GravMenu.P.text = GameData.Toys["Gravity Well"].Power; Interface.GravMenu.sP.text = GameData.Toys["Gravity Well"].ShiftPower; Interface.GravMenu.cP.text = GameData.Toys["Gravity Well"].CtrlPower; OpenMenu(1, Interface.GravMenu, this.BG); }; PositionMenu(Interface["Boxing ChenMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Boxing ChenMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Boxing Chen"]._visible = false; resetBoxingChen(); CloseMenus(1); Target(); }; PositionMenu(Interface["Mysterious GapMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Mysterious GapMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Mysterious Gap"]._visible = false; CloseMenus(1); Target(); }; PositionMenu(Interface["Clone CapsuleMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); PositionMenu(Interface["Clone CapsuleEmptyMenu"], "C", "C", 30, -20, Interface.TargetFrame, Interface.TargetFrame); Interface["Clone CapsuleMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Clone Capsule"]._visible = false; CloseMenus(1); Target(); }; Interface["Clone CapsuleEmptyMenu"].ID0.onRelease = function () { SwapColor(this.BG, "Buttons", 1); stage["Clone Capsule"]._visible = false; CloseMenus(1); Target(); }; Interface["Clone CapsuleMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); activateCloneCapsule(); }; Interface["Clone CapsuleMenu"].ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); ejectCloneCapsule(); CloseMenus(1); }; Interface["Clone CapsuleMenu"].ID3.onRelease = function () { SwapColor(this.BG, "Buttons", 1); tinkerCloneCapsule(); }; Interface["Clone CapsuleMenu"].ID4.onRelease = function () { SwapColor(this.BG, "Buttons", 1); showDNAstrand(GameData.Toys["Clone Capsule"].Char); }; Interface["Clone CapsuleEmptyMenu"].ID1.onRelease = function () { SwapColor(this.BG, "Buttons", 1); openDNAInput(); }; Interface["Clone CapsuleEmptyMenu"].ID2.onRelease = function () { SwapColor(this.BG, "Buttons", 1); tinkerCloneCapsule(); }; makeMenu(Interface, "LockMenu", GameData.Menus.DMax++, ["Hats", "Items", "Accessory", "Back", "Shoes", "Arms", "Body", "Hair", "Eyes", "Mouth"], 85, Stage.height - 60); PositionMenu(Interface.TargetFrame, "C", "C", 200, -5, Interface.MainMenu, Interface.MainMenu); addPinPreview(Interface.TargetFrame); Interface.TargetFrame._visible = false; setButtonStyle(Interface.TargetFrame); PositionMenu(Interface.LockMenu, "C", "C", 90, -20, Interface.TargetFrame, Interface.TargetFrame); b = 0; while (b < 10) { Interface.LockMenu["ID" + b].BG._width = 120; Interface.LockMenu["ID" + b].bName._width = 120; Interface.LockMenu["ID" + b].attachMovie("checkbox", "checkbox", 10); Interface.LockMenu["ID" + b].checkbox.gotoAndStop(1); Interface.LockMenu["ID" + b].checkbox._xscale = 75; Interface.LockMenu["ID" + b].checkbox._yscale = 75; Interface.LockMenu["ID" + b].checkbox._y = 10; Interface.LockMenu["ID" + b].checkbox._x = 110; Interface.LockMenu["ID" + b].onRelease = function () { if (GameData.Characters[GameData.Target._name].Locks[this.bName.text]) { GameData.Characters[GameData.Target._name].Locks[this.bName.text] = false; this.checkbox.gotoAndStop(1); } else { GameData.Characters[GameData.Target._name].Locks[this.bName.text] = true; this.checkbox.gotoAndStop(2); } }; b++; } PositionMenu(Interface.DNAMenu, "C", "C", -140, -230, Interface.TargetFrame, Interface.TargetFrame); Interface.DNAMenu.BG._alpha = GameData.Buttons.Opacity; makeButton(Interface.DNAMenu, "OK", "test", 50); setButtonStyle(Interface.DNAMenu.OK); Interface.DNAMenu.OK._x = 140; Interface.DNAMenu.OK._y = 53; Interface.DNAMenu.DNAdata.onSetFocus = function () { GameData.KeyLock = true; }; Interface.DNAMenu.DNAdata.onKillFocus = function () { GameData.KeyLock = false; }; makeThumbMenu(Interface.HatMenu, "Hats", "Hats", 10, 70, 20, 146, -238, "hat"); makeThumbMenu(Interface.ItemMenu, "Items", "Items", 10, 0, 20, 146, -238, "item"); makeThumbMenu(Interface.AccMenu, "Acc", "Acc", 5, 0, 20, 146, -238, "accessory"); makeThumbMenu(Interface.BackMenu, "Back", "Wings", -5, -20, 14, 146, -238, "wings"); makeThumbMenu(Interface.ShoesMenu, "Shoes", "Shoes", 20, 10, 30, 146, -238, "legs"); makeThumbMenu(Interface.ArmsMenu, "Arms", "Arms", 20, 26, 20, 146, -238, "arms"); makeThumbMenu(Interface.BodyMenu, "Body", "Body", 20, 20, 14, 146, -238, "body"); makeThumbMenu(Interface.HairMenu, "Hair", "Hair", 20, 30, 8, 146, -238, "head"); makeThumbMenu(Interface.EyesMenu, "Eyes", "Eyes", 20, 35, 15, 146, -238, "eyes"); makeThumbMenu(Interface.MouthMenu, "Mouth", "Mouth", 20, 35, 15, 146, -238, "mouth"); makeThumbMenu(Interface.ObjectList, "ObjectList", "Objects", 10, 10, 10, 64, -253, "object"); SwapColor(Interface.BGMenu.BG, "Buttons", 0); Interface.BGMenu.BG._alpha = GameData.Buttons.Opacity; makeThumbMenu(Interface.BGMenu, "BGs", "Background", 0, 0, 5, 100, -370, ""); Interface.BGMenu.SMod = 50; Interface.BGMenu.Ops._x = -20; Interface.BGMenu.DaMask._x = -20; Interface.BGMenu.Ops._y = 50; Interface.BGMenu.DaMask._y = 50; Interface.BGMenu.sX.text = 100; Interface.BGMenu.sY.text = 100; Interface.BGMenu.Fr.text = (1 - GameData.Friction) * 100; Interface.BGMenu.Br.text = 100; if (GameData.BGAutoScale) { Interface.BGMenu.AScheck.gotoAndStop(2); } else { Interface.BGMenu.AScheck.gotoAndStop(1); } Interface.BGMenu.AScheck.onRelease = function () { if (GameData.BGAutoScale) { GameData.BGAutoScale = false; Interface.BGMenu.AScheck.gotoAndStop(1); } else { GameData.BGAutoScale = true; Interface.BGMenu.AScheck.gotoAndStop(2); } }; makeButton(Interface.BGMenu, "BGSetButton", "Set", 50); Interface.BGMenu.BGSetButton._x = 280; Interface.BGMenu.BGSetButton._y = 270; Interface.BGMenu.BGSetButton.onRelease = function () { setBGProperties(); SwapColor(this.BG, "Buttons", 1); }; makeButton(Interface.BGMenu, "BGDefButton", "Default", 51); Interface.BGMenu.BGDefButton._x = 280; Interface.BGMenu.BGDefButton._y = 250; Interface.BGMenu.BGDefButton.onRelease = function () { this._parent.lX.text = 0; this._parent.lY.text = 0; this._parent.sX.text = 100; this._parent.sY.text = 100; this._parent.rD.text = 0; this._parent.Fr.text = 10; this._parent.Br.text = 100; setBGProperties(); SwapColor(this.BG, "Buttons", 1); }; Interface.BGMenu.Prev.onRelease = function () { if ((GameData.BG - 1) < 0) { SwapBG(GameData.BGs.length - 2); } else { SwapBG(GameData.BG - 1); } }; Interface.BGMenu.Next.onRelease = function () { if ((GameData.BG + 1) > (GameData.BGs.length - 2)) { SwapBG(0); } else { SwapBG(GameData.BG + 1); } }; PositionMenu(Interface.GravMenu, "C", "C", 140, -280, Interface.MainMenu, Interface.MainMenu); Interface.GravMenu.BG._alpha = GameData.Buttons.Opacity; setBGDrag(Interface.GravMenu.BG); makeButton(Interface.GravMenu, "Close", "set", 151); Interface.GravMenu.Close._x = 20; Interface.GravMenu.Close._y = 110; setButtonStyle(Interface.GravMenu.Close); Interface.GravMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Toys["Gravity Well"].Friction = getFriction(Number(this._parent.Fr.text)); GameData.Toys["Gravity Well"].Power = Number(this._parent.P.text); GameData.Toys["Gravity Well"].ShiftPower = Number(this._parent.sP.text); GameData.Toys["Gravity Well"].CtrlPower = Number(this._parent.cP.text); CloseMenus(1); }; PositionMenu(Interface.COMenu, "C", "C", -100, -350, Interface.TargetFrame, Interface.TargetFrame); Interface.COMenu.BG._alpha = GameData.Buttons.Opacity; Interface.COMenu.BG.onPress = function () { this._parent.startDrag(); }; Interface.COMenu.BG.onRelease = function () { this._parent.stopDrag(); }; Interface.COMenu.BG.onReleaseOutside = function () { this._parent.stopDrag(); }; Interface.COMenu.cName.onSetFocus = function () { GameData.KeyLock = true; }; Interface.COMenu.cName.onKillFocus = function () { GameData.KeyLock = false; }; Interface.COMenu.Prev.onRelease = function () { QuickSwap(GameData.Target, -1, "All"); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.Next.onRelease = function () { QuickSwap(GameData.Target, 1, "All"); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; GameData.PartsArray = new Array("Hats", "Eyes", "Mouth", "Hair", "Body", "Arms", "Shoes", "Back", "Accessory", "Items"); i = 0; while (i < GameData.PartsArray.length) { Interface.COMenu.attachMovie("Arrow", "Prev" + i, i * 3); Interface.COMenu["Prev" + i]._xscale = 35; Interface.COMenu["Prev" + i]._yscale = 35; Interface.COMenu["Prev" + i]._y = (i * 21) + 9; Interface.COMenu["Prev" + i]._x = 250; Interface.COMenu["Prev" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Prev" + i].onRelease = function () { QuickSwap(GameData.Target, -1, this.ID); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.attachMovie("Arrow", "Next" + i, (i * 3) + 2); Interface.COMenu["Next" + i]._xscale = -35; Interface.COMenu["Next" + i]._yscale = 35; Interface.COMenu["Next" + i]._y = (i * 21) + 9; Interface.COMenu["Next" + i]._x = 385; Interface.COMenu["Next" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Next" + i].onRelease = function () { QuickSwap(GameData.Target, 1, this.ID); setCharLook(this._parent.char, GameData.Characters[GameData.Target._name]); }; Interface.COMenu.attachMovie("checkbox", "Lock" + i, (i * 3) + 1); Interface.COMenu["Lock" + i]._xscale = 75; Interface.COMenu["Lock" + i]._yscale = 75; Interface.COMenu["Lock" + i]._y = (i * 21) + 17; Interface.COMenu["Lock" + i]._x = 363; Interface.COMenu["Lock" + i].ID = GameData.PartsArray[i]; Interface.COMenu["Lock" + i].IDnum = i; Interface.COMenu["Lock" + i].onRelease = function () { if (GameData.Characters[GameData.Target._name].Locks[this.ID]) { GameData.Characters[GameData.Target._name].Locks[this.ID] = false; this._parent["Prev" + this.IDnum]._visible = true; this._parent["Next" + this.IDnum]._visible = true; this.gotoAndStop(1); } else { GameData.Characters[GameData.Target._name].Locks[this.ID] = true; this._parent["Prev" + this.IDnum]._visible = false; this._parent["Next" + this.IDnum]._visible = false; this.gotoAndStop(2); } }; i++; } makeButton(Interface.COMenu, "Set", "set", 150); Interface.COMenu.Set._x = 140; Interface.COMenu.Set._y = 250; setButtonStyle(Interface.COMenu.Set); Interface.COMenu.Set.onRelease = function () { SwapColor(this.BG, "Buttons", 1); GameData.Characters[GameData.Target._name].Name = Interface.COMenu.cName.text; Interface.TargetFrame.bName.text = Interface.COMenu.cName.text; if (Interface.COMenu.cScale.text < GameData.ScaleLimit) { Interface.COMenu.cScale.text = GameData.ScaleLimit; } GameData.Characters[GameData.Target._name].Scale = Number(Interface.COMenu.cScale.text); GameData.Target._xscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.XFace; GameData.Target._yscale = GameData.Characters[GameData.Target._name].Scale * GameData.Target.YFace; GameData.Target._rotation = Interface.COMenu.cRot.text; GameData.Target._x = Interface.COMenu.cX.text; GameData.Target._y = Interface.COMenu.cY.text; }; makeButton(Interface.COMenu, "Close", "close", 151); Interface.COMenu.Close._x = -20; Interface.COMenu.Close._y = 250; setButtonStyle(Interface.COMenu.Close); Interface.COMenu.Close.onRelease = function () { SwapColor(this.BG, "Buttons", 1); CloseMenus(1); }; makeMenu(Interface.COMenu, "SideOps", 152, ["Bring Forward", "Send Backwards", "Vertical Flip", "Horizontal Flip", "Unlock All", "Lock All", "Randomize"], 0, 0); Interface.COMenu.SideOps._x = -20; Interface.COMenu.SideOps._y = 170; Interface.COMenu.SideOps._visible = true; Interface.COMenu.SideOps.ID0.onRelease = function () { BringForward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID1.onRelease = function () { SendBackward(GameData.Target); SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID2.onRelease = function () { GameData.Target._yscale = GameData.Target._yscale * -1; GameData.Target.YFace = GameData.Target.YFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID3.onRelease = function () { GameData.Target._xscale = GameData.Target._xscale * -1; GameData.Target.XFace = GameData.Target.XFace * -1; SwapColor(this.BG, "Buttons", 1); }; Interface.COMenu.SideOps.ID4.onRelease = function () { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = false; Interface.COMenu["Prev" + i]._visible = true; Interface.COMenu["Next" + i]._visible = true; Interface.COMenu["Lock" + i].gotoAndStop(1); i++; } }; Interface.COMenu.SideOps.ID5.onRelease = function () { i = 0; while (i < GameData.PartsArray.length) { GameData.Characters[GameData.Target._name].Locks[GameData.PartsArray[i]] = true; Interface.COMenu["Prev" + i]._visible = false; Interface.COMenu["Next" + i]._visible = false; Interface.COMenu["Lock" + i].gotoAndStop(2); i++; } }; Interface.COMenu.SideOps.ID6.onRelease = function () { RandomizeAll(GameData.Target); setCharLook(Interface.COMenu.char, GameData.Characters[GameData.Target._name]); }; setKeyLocks(Interface.COMenu.cName); setKeyLocks(Interface.COMenu.cScale); setKeyLocks(Interface.COMenu.cRot); setKeyLocks(Interface.COMenu.cX); setKeyLocks(Interface.COMenu.cY); PositionMenu(Interface.RenameMenu, "C", "C", 0, -200, Interface.TargetFrame, Interface.TargetFrame); Interface.RenameMenu.BG._alpha = GameData.Buttons.Opacity; makeButton(Interface.RenameMenu, "OK", "OK", 10); Interface.RenameMenu.OK._x = 50; Interface.RenameMenu.OK._y = 35; Interface.RenameMenu.iName.onSetFocus = function () { GameData.KeyLock = true; }; Interface.RenameMenu.iName.onKillFocus = function () { GameData.KeyLock = false; }; makeButton(Interface.ConfirmBox, "OK", "OK", 10); Interface.ConfirmBox.OK._x = 30; Interface.ConfirmBox.OK._y = 35; makeButton(Interface.ConfirmBox, "Cancel", "Cancel", 11); Interface.ConfirmBox.Cancel._x = 170; Interface.ConfirmBox.Cancel._y = 35; fixScales(); setMenuPositions(); GameData.Menus.baseH = Interface._height; GameData.Menus.baseW = Interface._width; Interface.MainMenu.onRelease = function () { SetMenu(1, "MainMenu", this, 0, 0); }; Interface.SceneFrame.onRelease = function () { SetMenu(1, "SceneMenu", this, 0, 0); }; fixMenuDepths(["BGMenu", "HatMenu", "EyesMenu", "BodyMenu", "ShoesMenu", "ArmsMenu", "AccMenu", "ItemMenu", "HairMenu", "BackMenu", "MouthMenu", "ObjectList", "RenameMenu", "HelpWindow", "BubbleWindow"]); Interface.TargetFrame.BG._width = 170; Interface.TargetFrame.bName._width = 170 - Interface.TargetFrame.bName._x; Interface.TargetFrame.attachMovie("TargetFramePreview", "preview", 10); Interface.TargetFrame.preview._x = 10; Interface.TargetFrame.preview._y = 10; Interface.TargetFrame.preview._xscale = 40; Interface.TargetFrame.preview._yscale = 40; if ((my_so.data.Version < GameData.Version) || (my_so.data.Version == undefined)) { GameData.Menus.Functions.OpenHelp(); Interface.HelpWindow.BasicHelpMenu._visible = false; playSound("Pop"); Interface.HelpWindow.Next._visible = true; SwapColor(this.BG, "Buttons", 1); Interface.HelpWindow.EirinTalk.D.text = GameData.Help.Updates; Interface.HelpWindow.Next.onRelease = function () { resetHelp(); }; my_so.data.Version = GameData.Version; my_so.flush(); } GameData.Windows.New(); GameData.Pong.Top = 50; GameData.Pong.Bottom = 360;
Symbol 13 Button
on (release) { getURL ("http://www.walfas.org/", "_blank"); }
Instance of Symbol 84 MovieClip [BGBox] "closeB" in Symbol 85 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } on (release) { _parent._visible = false; }
Instance of Symbol 84 MovieClip [BGBox] "dragBar" in Symbol 85 MovieClip Frame 1
onClipEvent (load) { this._alpha = 0; } on (press) { _parent.startDrag(); } on (release) { _parent.stopDrag(); } on (releaseOutside) { _parent.stopDrag(); }
Instance of Symbol 119 MovieClip in Symbol 200 MovieClip [Wings] Frame 29
onClipEvent (enterFrame) { this._rotation = this._rotation - 30; }
Symbol 892 MovieClip Frame 1
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 1069 MovieClip Frame 1
stop();
Instance of Symbol 1060 MovieClip in Symbol 1069 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 6; }
Instance of Symbol 1060 MovieClip in Symbol 1069 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 0.5; }
Symbol 1069 MovieClip Frame 2
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Instance of Symbol 1565 MovieClip in Symbol 1567 MovieClip [Eyes] Frame 111
onClipEvent (enterFrame) { this._rotation = this._rotation + 10; }
Instance of Symbol 1565 MovieClip in Symbol 1567 MovieClip [Eyes] Frame 111
onClipEvent (enterFrame) { this._rotation = this._rotation - 10; }
Symbol 1749 MovieClip Frame 1
stop();
Instance of Symbol 1940 MovieClip in Symbol 2001 MovieClip [Acc] Frame 51
onClipEvent (enterFrame) { this._rotation = this._rotation + 7.5; }
Instance of Symbol 1942 MovieClip in Symbol 2001 MovieClip [Acc] Frame 51
onClipEvent (enterFrame) { this._rotation = this._rotation - 5; }
Instance of Symbol 2002 MovieClip [Char] "char" in Symbol 2012 MovieClip [Toys] Frame 1
onClipEvent (load) { head.gotoAndStop(2); head.HairColor.gotoAndStop(2); head2._visible = false; mouth._visible = false; legs.gotoAndStop(2); body.gotoAndStop(2); arms.gotoAndStop(2); item.gotoAndStop(22); hat.gotoAndStop(2); eyes.gotoAndStop(13); head.eye2._visible = false; accessory._visible = false; wings._visible = false; this._xscale = 50; this._yscale = 50; }
Instance of Symbol 119 MovieClip in Symbol 2012 MovieClip [Toys] Frame 2
onClipEvent (enterFrame) { this._rotation = this._rotation - 30; }
Instance of Symbol 2012 MovieClip [Toys] "fusion1" in Symbol 2013 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.ejectFusionTank(1); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 2012 MovieClip [Toys] "fusion2" in Symbol 2013 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.ejectFusionTank(2); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 2012 MovieClip [Toys] "fusion3" in Symbol 2013 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(4); this.lights.gotoAndStop(3); this.char._visible = false; } onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { if (this.char._visible) { _root.ejectFusionTank(3); } else if (_parent.fusion1.char._visible && (_parent.fusion2.char._visible)) { _root.activateFusion(); } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Symbol 2108 MovieClip Frame 1
stop();
Symbol 2108 MovieClip Frame 2
stop();
Symbol 2108 MovieClip Frame 3
stop();
Symbol 2108 MovieClip Frame 4
stop();
Symbol 2108 MovieClip Frame 5
stop();
Symbol 2108 MovieClip Frame 6
stop();
Symbol 2108 MovieClip Frame 7
stop();
Symbol 2108 MovieClip Frame 8
stop();
Symbol 2108 MovieClip Frame 9
stop();
Symbol 2277 MovieClip Frame 1
stop();
Symbol 2277 MovieClip Frame 2
stop();
Symbol 2277 MovieClip Frame 3
stop();
Symbol 2277 MovieClip Frame 4
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Symbol 2277 MovieClip Frame 5
stop();
Symbol 2277 MovieClip Frame 6
stop();
Symbol 2277 MovieClip Frame 7
stop();
Symbol 2277 MovieClip Frame 8
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Symbol 2277 MovieClip Frame 9
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Symbol 2277 MovieClip Frame 10
stop();
Symbol 2277 MovieClip Frame 11
stop();
Symbol 2277 MovieClip Frame 12
stop();
Symbol 2277 MovieClip Frame 13
stop();
Symbol 2277 MovieClip Frame 14
stop();
Symbol 2277 MovieClip Frame 15
stop();
Symbol 2285 MovieClip [Background] Frame 23
amount = 100; mWidth = Stage.width; mHeight = Stage.height; var i = 0; while (i < amount) { this.attachMovie("flake", "flake" + i, i); this["flake" + i]._x = Math.random() * mWidth; this["flake" + i]._y = Math.random() * mHeight; this["flake" + i]._xscale = (this["flake" + i]._yscale = (this["flake" + i]._alpha = 40 + (Math.random() * 60))); this["flake" + i].yspeed = (Math.random() * 2) + 0.1; this["flake" + i].increment = -0.025 + (Math.random() * 0.05); this["flake" + i].onEnterFrame = function () { if (_root.bg._currentframe == 23) { this.radians = this.radians + this.increment; this._y = this._y + this.yspeed; this._x = this._x + Math.sin(this.radians); if (this._y >= mHeight) { this._y = -10; this._x = -10 + (Math.random() * mWidth); } if ((this._x >= mWidth) || (this._x <= 0)) { this._y = -10; this._x = -10 + (Math.random() * mWidth); } } else { this._x = 0; this._y = 0; } }; i++; }
Instance of Symbol 76 MovieClip in Symbol 2285 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { k = 0; while (k < 9) { var MC = _root.makeChar("Cirno"); _root.GameData.Characters[MC._name].Scale = 40; MC._xscale = 40; MC._yscale = 40; _root.Scramble(MC); k++; } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 78 MovieClip in Symbol 2285 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { if (!_parent.chatW._visible) { _parent.chatW._visible = true; _parent.chatW.chat.text = ""; _root.GameData.Chat.Active = true; _root.GameData.Chat.Doom = 0; } this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 80 MovieClip in Symbol 2285 MovieClip [Background] Frame 38
onClipEvent (enterFrame) { if (this.DB > 0) { this.DB--; } } on (press) { if (this.DB > 0) { _root.stage["Grouchy Reimu"]._visible = true; _root.stage["Grouchy Reimu"].swapDepths(_root.GameData.DMax - 1); this.DB = 0; } else { this.DB = _root.GameData.DCrate; } }
Instance of Symbol 85 MovieClip "chatW" in Symbol 2285 MovieClip [Background] Frame 38
onClipEvent (load) { this._visible = false; }
Instance of Symbol 2081 MovieClip "yuyuko" in Symbol 2285 MovieClip [Background] Frame 76
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 84 MovieClip [BGBox] "hitBox" in Symbol 2285 MovieClip [Background] Frame 76
onClipEvent (load) { this._alpha = 0; }
Instance of Symbol 2298 MovieClip in Symbol 2307 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 2298 MovieClip in Symbol 2307 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 2298 MovieClip in Symbol 2307 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 2298 MovieClip in Symbol 2307 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Instance of Symbol 2298 MovieClip in Symbol 2307 MovieClip Frame 1
onClipEvent (enterFrame) { if (this._y <= (-this._height)) { this._y = (400 + (Math.random() * 100)) + 200; this._yscale = (Math.random() * 50) + 100; } else { this._y = this._y - 100; } }
Symbol 2307 MovieClip Frame 55
stop();
Symbol 2340 MovieClip [KO] Frame 1
_root.playSound("KO");
Symbol 2340 MovieClip [KO] Frame 19
_root.playSound("KO");
Symbol 2340 MovieClip [KO] Frame 27
stop();
Symbol 2426 MovieClip [YukariShot] Frame 1
stop();
Symbol 2426 MovieClip [YukariShot] Frame 2
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Symbol 2426 MovieClip [YukariShot] Frame 3
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Symbol 2426 MovieClip [YukariShot] Frame 4
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Symbol 2426 MovieClip [YukariShot] Frame 5
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Symbol 2426 MovieClip [YukariShot] Frame 6
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Symbol 2426 MovieClip [YukariShot] Frame 7
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Symbol 2426 MovieClip [YukariShot] Frame 8
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Symbol 2426 MovieClip [YukariShot] Frame 9
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Symbol 2483 MovieClip Frame 24
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Symbol 2513 MovieClip Frame 1
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Symbol 2513 MovieClip Frame 2
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Symbol 2513 MovieClip Frame 3
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Symbol 2513 MovieClip Frame 4
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Symbol 2513 MovieClip Frame 5
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Symbol 2513 MovieClip Frame 6
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Symbol 2513 MovieClip Frame 7
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Symbol 2513 MovieClip Frame 8
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Symbol 2556 MovieClip Frame 1
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Symbol 2556 MovieClip Frame 2
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Symbol 2556 MovieClip Frame 3
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Symbol 2556 MovieClip Frame 4
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Symbol 2556 MovieClip Frame 5
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Symbol 2556 MovieClip Frame 6
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Symbol 2556 MovieClip Frame 7
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Symbol 2556 MovieClip Frame 8
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Symbol 2565 MovieClip Frame 1
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Symbol 2565 MovieClip Frame 2
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Symbol 2565 MovieClip Frame 3
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Symbol 2565 MovieClip Frame 4
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Symbol 2565 MovieClip Frame 5
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Symbol 2565 MovieClip Frame 6
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Symbol 2565 MovieClip Frame 7
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Symbol 2565 MovieClip Frame 8
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Symbol 2585 MovieClip Frame 1
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Symbol 2585 MovieClip Frame 2
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Symbol 2585 MovieClip Frame 3
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Symbol 2585 MovieClip Frame 4
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Symbol 2585 MovieClip Frame 5
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Symbol 2585 MovieClip Frame 6
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Symbol 2585 MovieClip Frame 7
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Symbol 2585 MovieClip Frame 8
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Symbol 2585 MovieClip Frame 9
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Symbol 2585 MovieClip Frame 10
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Symbol 2585 MovieClip Frame 11
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Symbol 2585 MovieClip Frame 12
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Symbol 2585 MovieClip Frame 13
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Symbol 2585 MovieClip Frame 14
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Symbol 2585 MovieClip Frame 15
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Symbol 2585 MovieClip Frame 16
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Symbol 2585 MovieClip Frame 17
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Symbol 2585 MovieClip Frame 18
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Symbol 2604 MovieClip Frame 1
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Symbol 2604 MovieClip Frame 2
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Symbol 2604 MovieClip Frame 3
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Symbol 2604 MovieClip Frame 4
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Symbol 2604 MovieClip Frame 5
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Symbol 2604 MovieClip Frame 6
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Symbol 2604 MovieClip Frame 7
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Symbol 2604 MovieClip Frame 8
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Symbol 2604 MovieClip Frame 9
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Symbol 2604 MovieClip Frame 10
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Symbol 2604 MovieClip Frame 11
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Symbol 2604 MovieClip Frame 12
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Symbol 2604 MovieClip Frame 13
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Symbol 2604 MovieClip Frame 14
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Symbol 2604 MovieClip Frame 15
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Symbol 2604 MovieClip Frame 16
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Symbol 2604 MovieClip Frame 17
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Symbol 2604 MovieClip Frame 18
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Symbol 2623 MovieClip Frame 1
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Symbol 2623 MovieClip Frame 2
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Symbol 2623 MovieClip Frame 3
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Symbol 2623 MovieClip Frame 4
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Symbol 2623 MovieClip Frame 5
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Symbol 2623 MovieClip Frame 6
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Symbol 2623 MovieClip Frame 7
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Symbol 2623 MovieClip Frame 8
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Symbol 2623 MovieClip Frame 9
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Symbol 2623 MovieClip Frame 10
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Symbol 2623 MovieClip Frame 11
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Symbol 2623 MovieClip Frame 12
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Symbol 2623 MovieClip Frame 13
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Symbol 2623 MovieClip Frame 14
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Symbol 2623 MovieClip Frame 15
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Symbol 2623 MovieClip Frame 16
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Symbol 2623 MovieClip Frame 17
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Symbol 2623 MovieClip Frame 18
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Symbol 2642 MovieClip Frame 1
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Symbol 2642 MovieClip Frame 2
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Symbol 2642 MovieClip Frame 3
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Symbol 2642 MovieClip Frame 4
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Symbol 2642 MovieClip Frame 5
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Symbol 2642 MovieClip Frame 6
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Symbol 2642 MovieClip Frame 7
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Symbol 2642 MovieClip Frame 8
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Symbol 2642 MovieClip Frame 9
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Symbol 2642 MovieClip Frame 10
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Symbol 2642 MovieClip Frame 11
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Symbol 2642 MovieClip Frame 12
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Symbol 2642 MovieClip Frame 13
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Symbol 2642 MovieClip Frame 14
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Symbol 2642 MovieClip Frame 15
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Symbol 2642 MovieClip Frame 16
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Symbol 2642 MovieClip Frame 17
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Symbol 2642 MovieClip Frame 18
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Symbol 2652 MovieClip Frame 1
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Symbol 2652 MovieClip Frame 2
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Symbol 2652 MovieClip Frame 3
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Symbol 2652 MovieClip Frame 4
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Symbol 2652 MovieClip Frame 5
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Symbol 2652 MovieClip Frame 6
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Symbol 2652 MovieClip Frame 7
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Symbol 2652 MovieClip Frame 8
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Symbol 2652 MovieClip Frame 9
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Symbol 2663 MovieClip Frame 1
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Symbol 2663 MovieClip Frame 2
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Symbol 2663 MovieClip Frame 3
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Symbol 2663 MovieClip Frame 4
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Symbol 2663 MovieClip Frame 5
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Symbol 2663 MovieClip Frame 6
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Symbol 2663 MovieClip Frame 7
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Symbol 2663 MovieClip Frame 8
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Symbol 2663 MovieClip Frame 9
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Symbol 2682 MovieClip Frame 1
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Symbol 2682 MovieClip Frame 2
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Symbol 2682 MovieClip Frame 3
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Symbol 2682 MovieClip Frame 4
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Symbol 2682 MovieClip Frame 5
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Symbol 2682 MovieClip Frame 6
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Symbol 2682 MovieClip Frame 7
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Symbol 2682 MovieClip Frame 8
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Symbol 2682 MovieClip Frame 9
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Symbol 2682 MovieClip Frame 10
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Symbol 2682 MovieClip Frame 11
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Symbol 2682 MovieClip Frame 12
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Symbol 2682 MovieClip Frame 13
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Symbol 2682 MovieClip Frame 14
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Symbol 2682 MovieClip Frame 15
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Symbol 2682 MovieClip Frame 16
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Symbol 2682 MovieClip Frame 17
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Symbol 2682 MovieClip Frame 18
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Symbol 2692 MovieClip Frame 1
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Symbol 2692 MovieClip Frame 2
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Symbol 2692 MovieClip Frame 3
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Symbol 2692 MovieClip Frame 4
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Symbol 2692 MovieClip Frame 5
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Symbol 2692 MovieClip Frame 6
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Symbol 2692 MovieClip Frame 7
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Symbol 2692 MovieClip Frame 8
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Symbol 2692 MovieClip Frame 9
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Symbol 2701 MovieClip [ReimuShot] Frame 1
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Symbol 2701 MovieClip [ReimuShot] Frame 2
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Symbol 2701 MovieClip [ReimuShot] Frame 3
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Symbol 2701 MovieClip [ReimuShot] Frame 4
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Symbol 2701 MovieClip [ReimuShot] Frame 5
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Symbol 2701 MovieClip [ReimuShot] Frame 6
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Symbol 2701 MovieClip [ReimuShot] Frame 7
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Symbol 2701 MovieClip [ReimuShot] Frame 8
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Symbol 2713 MovieClip Frame 1
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Symbol 2713 MovieClip Frame 2
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Symbol 2713 MovieClip Frame 3
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Symbol 2713 MovieClip Frame 4
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Symbol 2713 MovieClip Frame 5
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Symbol 2713 MovieClip Frame 6
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Symbol 2713 MovieClip Frame 7
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Symbol 2713 MovieClip Frame 8
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Symbol 2740 MovieClip Frame 1
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Symbol 2740 MovieClip Frame 2
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Symbol 2740 MovieClip Frame 3
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Symbol 2740 MovieClip Frame 4
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Symbol 2740 MovieClip Frame 5
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Symbol 2740 MovieClip Frame 6
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Symbol 2740 MovieClip Frame 7
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Symbol 2740 MovieClip Frame 8
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Symbol 2740 MovieClip Frame 9
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Symbol 2740 MovieClip Frame 10
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Symbol 2740 MovieClip Frame 11
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Symbol 2740 MovieClip Frame 12
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Symbol 2740 MovieClip Frame 13
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Symbol 2740 MovieClip Frame 14
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Symbol 2740 MovieClip Frame 15
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Symbol 2740 MovieClip Frame 16
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Symbol 2740 MovieClip Frame 17
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Symbol 2740 MovieClip Frame 18
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Symbol 2740 MovieClip Frame 19
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Symbol 2740 MovieClip Frame 20
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Symbol 2740 MovieClip Frame 21
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Symbol 2740 MovieClip Frame 22
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Symbol 2740 MovieClip Frame 23
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Symbol 2740 MovieClip Frame 24
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Symbol 2740 MovieClip Frame 25
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Symbol 2740 MovieClip Frame 26
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Symbol 2740 MovieClip Frame 27
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Symbol 2740 MovieClip Frame 28
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Instance of Symbol 1060 MovieClip in Symbol 2745 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 6; }
Instance of Symbol 1060 MovieClip in Symbol 2745 MovieClip Frame 1
onClipEvent (enterFrame) { this._rotation = this._rotation + 0.5; }
Symbol 2786 MovieClip Frame 1
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Symbol 2786 MovieClip Frame 2
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Symbol 2786 MovieClip Frame 3
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Symbol 2786 MovieClip Frame 4
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Symbol 2786 MovieClip Frame 5
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Symbol 2786 MovieClip Frame 6
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Symbol 2786 MovieClip Frame 7
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Symbol 2786 MovieClip Frame 8
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Symbol 2786 MovieClip Frame 9
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Symbol 2805 MovieClip Frame 1
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Symbol 2805 MovieClip Frame 2
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Symbol 2805 MovieClip Frame 3
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Symbol 2805 MovieClip Frame 4
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Symbol 2805 MovieClip Frame 5
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Symbol 2805 MovieClip Frame 6
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Symbol 2805 MovieClip Frame 7
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Symbol 2805 MovieClip Frame 8
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Symbol 2805 MovieClip Frame 9
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Symbol 2805 MovieClip Frame 10
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Symbol 2805 MovieClip Frame 11
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Symbol 2805 MovieClip Frame 12
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Symbol 2805 MovieClip Frame 13
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Symbol 2805 MovieClip Frame 14
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Symbol 2805 MovieClip Frame 15
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Symbol 2805 MovieClip Frame 16
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Symbol 2805 MovieClip Frame 17
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Symbol 2805 MovieClip Frame 18
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Symbol 2805 MovieClip Frame 19
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Symbol 2805 MovieClip Frame 20
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Symbol 2805 MovieClip Frame 21
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Symbol 2805 MovieClip Frame 22
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Symbol 2805 MovieClip Frame 23
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Symbol 2805 MovieClip Frame 24
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Symbol 2805 MovieClip Frame 25
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Symbol 2805 MovieClip Frame 26
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Symbol 2805 MovieClip Frame 27
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Symbol 2805 MovieClip Frame 28
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Symbol 2827 MovieClip Frame 1
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Symbol 2827 MovieClip Frame 2
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Symbol 2827 MovieClip Frame 3
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Symbol 2827 MovieClip Frame 4
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Symbol 2827 MovieClip Frame 5
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Symbol 2827 MovieClip Frame 6
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Symbol 2827 MovieClip Frame 7
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Symbol 2827 MovieClip Frame 8
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Symbol 2827 MovieClip Frame 9
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Symbol 2827 MovieClip Frame 10
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Symbol 2827 MovieClip Frame 11
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Symbol 2827 MovieClip Frame 12
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Symbol 2827 MovieClip Frame 13
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Symbol 2827 MovieClip Frame 14
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Symbol 2827 MovieClip Frame 15
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Symbol 2827 MovieClip Frame 16
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Symbol 2827 MovieClip Frame 17
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Symbol 2827 MovieClip Frame 18
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Symbol 2827 MovieClip Frame 19
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Symbol 2827 MovieClip Frame 20
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Symbol 2827 MovieClip Frame 21
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Symbol 2827 MovieClip Frame 22
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Symbol 2827 MovieClip Frame 23
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Symbol 2827 MovieClip Frame 24
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Symbol 2827 MovieClip Frame 25
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Symbol 2827 MovieClip Frame 26
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Symbol 2827 MovieClip Frame 27
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Symbol 2827 MovieClip Frame 28
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Symbol 2827 MovieClip Frame 29
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Symbol 2827 MovieClip Frame 30
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Symbol 2839 MovieClip Frame 1
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Symbol 2839 MovieClip Frame 2
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Symbol 2839 MovieClip Frame 3
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Symbol 2839 MovieClip Frame 4
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Symbol 2839 MovieClip Frame 5
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Symbol 2839 MovieClip Frame 6
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Symbol 2839 MovieClip Frame 7
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Symbol 2839 MovieClip Frame 8
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Symbol 2839 MovieClip Frame 9
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Symbol 2839 MovieClip Frame 10
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Symbol 2839 MovieClip Frame 11
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Symbol 2839 MovieClip Frame 12
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Symbol 2839 MovieClip Frame 13
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Symbol 2839 MovieClip Frame 14
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Symbol 2839 MovieClip Frame 15
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Symbol 2839 MovieClip Frame 16
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Symbol 2839 MovieClip Frame 17
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Symbol 2839 MovieClip Frame 18
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Symbol 2839 MovieClip Frame 19
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Symbol 2839 MovieClip Frame 20
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Symbol 2839 MovieClip Frame 21
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Symbol 2839 MovieClip Frame 22
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Symbol 2839 MovieClip Frame 23
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Symbol 2839 MovieClip Frame 24
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Symbol 2839 MovieClip Frame 25
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Symbol 2839 MovieClip Frame 26
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Symbol 2839 MovieClip Frame 27
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Symbol 2839 MovieClip Frame 28
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Symbol 2839 MovieClip Frame 29
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Symbol 2839 MovieClip Frame 30
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Symbol 2848 MovieClip Frame 1
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Symbol 2848 MovieClip Frame 2
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Symbol 2848 MovieClip Frame 3
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Symbol 2861 MovieClip Frame 1
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Symbol 2861 MovieClip Frame 2
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Symbol 2861 MovieClip Frame 3
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Symbol 2861 MovieClip Frame 4
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Symbol 2861 MovieClip Frame 5
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Symbol 2861 MovieClip Frame 6
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Symbol 2861 MovieClip Frame 7
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Symbol 2861 MovieClip Frame 8
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Symbol 2861 MovieClip Frame 9
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Symbol 2861 MovieClip Frame 10
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Symbol 2861 MovieClip Frame 11
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Symbol 2861 MovieClip Frame 12
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Symbol 2861 MovieClip Frame 13
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Symbol 2861 MovieClip Frame 14
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Symbol 2861 MovieClip Frame 15
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Symbol 2861 MovieClip Frame 16
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Symbol 2861 MovieClip Frame 17
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Symbol 2861 MovieClip Frame 18
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Symbol 2861 MovieClip Frame 19
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Symbol 2861 MovieClip Frame 20
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Symbol 2861 MovieClip Frame 21
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Symbol 2861 MovieClip Frame 22
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Symbol 2861 MovieClip Frame 23
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Symbol 2861 MovieClip Frame 24
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Symbol 2861 MovieClip Frame 25
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Symbol 2861 MovieClip Frame 26
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Symbol 2861 MovieClip Frame 27
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Symbol 2861 MovieClip Frame 28
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Symbol 2861 MovieClip Frame 29
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Symbol 2861 MovieClip Frame 30
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Symbol 2915 MovieClip Frame 1
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Symbol 2915 MovieClip Frame 2
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Symbol 2915 MovieClip Frame 3
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Symbol 2915 MovieClip Frame 4
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Symbol 2915 MovieClip Frame 5
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Symbol 2915 MovieClip Frame 6
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Symbol 2915 MovieClip Frame 7
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Symbol 2915 MovieClip Frame 8
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Symbol 2915 MovieClip Frame 9
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Symbol 2915 MovieClip Frame 10
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Symbol 2915 MovieClip Frame 11
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Symbol 2915 MovieClip Frame 12
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Symbol 2915 MovieClip Frame 13
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Symbol 2960 MovieClip Frame 1
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Symbol 2960 MovieClip Frame 2
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Symbol 2960 MovieClip Frame 3
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Symbol 2960 MovieClip Frame 4
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Symbol 2960 MovieClip Frame 5
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Symbol 2960 MovieClip Frame 6
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Symbol 2960 MovieClip Frame 7
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Symbol 2976 MovieClip Frame 1
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Symbol 2976 MovieClip Frame 2
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Symbol 2976 MovieClip Frame 3
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Symbol 2976 MovieClip Frame 4
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Symbol 2976 MovieClip Frame 5
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Symbol 2976 MovieClip Frame 6
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Symbol 2976 MovieClip Frame 7
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Symbol 2976 MovieClip Frame 8
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Symbol 3008 MovieClip Frame 1
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Symbol 3008 MovieClip Frame 2
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Symbol 3008 MovieClip Frame 3
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Symbol 3008 MovieClip Frame 4
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Symbol 3008 MovieClip Frame 5
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Symbol 3008 MovieClip Frame 6
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Symbol 3008 MovieClip Frame 7
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Symbol 3008 MovieClip Frame 8
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Symbol 3008 MovieClip Frame 9
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Symbol 3008 MovieClip Frame 10
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Symbol 3008 MovieClip Frame 11
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Symbol 3008 MovieClip Frame 12
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Symbol 3008 MovieClip Frame 13
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Symbol 3008 MovieClip Frame 14
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Symbol 3008 MovieClip Frame 15
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Symbol 3008 MovieClip Frame 16
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Symbol 3008 MovieClip Frame 17
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Symbol 3008 MovieClip Frame 18
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Symbol 3014 MovieClip Frame 1
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Symbol 3014 MovieClip Frame 2
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Symbol 3014 MovieClip Frame 3
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Symbol 3014 MovieClip Frame 4
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Symbol 3014 MovieClip Frame 5
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Symbol 3014 MovieClip Frame 6
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Symbol 3014 MovieClip Frame 7
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Symbol 3014 MovieClip Frame 8
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Symbol 3019 MovieClip Frame 1
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Symbol 3019 MovieClip Frame 2
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Symbol 3019 MovieClip Frame 3
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Symbol 3019 MovieClip Frame 4
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Symbol 3019 MovieClip Frame 5
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Symbol 3019 MovieClip Frame 6
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Symbol 3019 MovieClip Frame 7
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Symbol 3019 MovieClip Frame 8
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Symbol 3019 MovieClip Frame 9
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Symbol 3019 MovieClip Frame 10
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Symbol 3023 MovieClip Frame 1
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Symbol 3023 MovieClip Frame 2
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Symbol 3023 MovieClip Frame 3
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Symbol 3023 MovieClip Frame 4
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Symbol 3023 MovieClip Frame 5
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Symbol 3023 MovieClip Frame 6
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Symbol 3023 MovieClip Frame 7
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Symbol 3042 MovieClip Frame 1
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Symbol 3042 MovieClip Frame 2
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Symbol 3042 MovieClip Frame 3
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Symbol 3042 MovieClip Frame 4
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Symbol 3042 MovieClip Frame 5
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Symbol 3042 MovieClip Frame 6
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Symbol 3042 MovieClip Frame 7
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Symbol 3042 MovieClip Frame 8
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Symbol 3042 MovieClip Frame 9
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Symbol 3042 MovieClip Frame 10
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Symbol 3042 MovieClip Frame 11
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Symbol 3042 MovieClip Frame 12
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Symbol 3042 MovieClip Frame 13
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Symbol 3042 MovieClip Frame 14
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Symbol 3042 MovieClip Frame 15
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Symbol 3042 MovieClip Frame 16
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Symbol 3042 MovieClip Frame 17
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Symbol 3042 MovieClip Frame 18
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Symbol 3070 MovieClip Frame 1
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Symbol 3070 MovieClip Frame 2
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Symbol 3070 MovieClip Frame 3
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Symbol 3070 MovieClip Frame 4
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Symbol 3070 MovieClip Frame 5
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Symbol 3070 MovieClip Frame 6
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Symbol 3070 MovieClip Frame 7
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Symbol 3070 MovieClip Frame 8
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Symbol 3070 MovieClip Frame 9
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Symbol 3070 MovieClip Frame 10
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Symbol 3070 MovieClip Frame 11
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Symbol 3070 MovieClip Frame 12
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Symbol 3070 MovieClip Frame 13
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Symbol 3070 MovieClip Frame 14
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Library Items

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Symbol 2 GraphicUsed by:3 3780
Symbol 3 MovieClip [leaf1]Uses:1 2
Symbol 4 GraphicUsed by:14
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Symbol 6 TextUses:5Used by:14
Symbol 7 GraphicUsed by:8 1889 2277
Symbol 8 MovieClipUses:7Used by:14
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Symbol 3580 GraphicUsed by:3780
Symbol 3581 GraphicUsed by:3583
Symbol 3582 GraphicUsed by:3583
Symbol 3583 MovieClipUses:3581 3582Used by:3780
Symbol 3584 GraphicUsed by:3780
Symbol 3585 GraphicUsed by:3598
Symbol 3586 GraphicUsed by:3598
Symbol 3587 GraphicUsed by:3598
Symbol 3588 GraphicUsed by:3598
Symbol 3589 GraphicUsed by:3598
Symbol 3590 GraphicUsed by:3598
Symbol 3591 GraphicUsed by:3598
Symbol 3592 GraphicUsed by:3598
Symbol 3593 GraphicUsed by:3598
Symbol 3594 GraphicUsed by:3598
Symbol 3595 GraphicUsed by:3598
Symbol 3596 GraphicUsed by:3598
Symbol 3597 GraphicUsed by:3598
Symbol 3598 MovieClipUses:3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597Used by:3780
Symbol 3599 GraphicUsed by:3780
Symbol 3600 GraphicUsed by:3780
Symbol 3601 GraphicUsed by:3780
Symbol 3602 GraphicUsed by:3780
Symbol 3603 GraphicUsed by:3780
Symbol 3604 GraphicUsed by:3780
Symbol 3605 GraphicUsed by:3780
Symbol 3606 GraphicUsed by:3780
Symbol 3607 GraphicUsed by:3609
Symbol 3608 GraphicUsed by:3609
Symbol 3609 MovieClipUses:3607 3608Used by:3780
Symbol 3610 GraphicUsed by:3635
Symbol 3611 GraphicUsed by:3635
Symbol 3612 GraphicUsed by:3635
Symbol 3613 GraphicUsed by:3635
Symbol 3614 GraphicUsed by:3635
Symbol 3615 GraphicUsed by:3635
Symbol 3616 GraphicUsed by:3635
Symbol 3617 GraphicUsed by:3635
Symbol 3618 GraphicUsed by:3635
Symbol 3619 GraphicUsed by:3635
Symbol 3620 GraphicUsed by:3635
Symbol 3621 GraphicUsed by:3635
Symbol 3622 GraphicUsed by:3635
Symbol 3623 GraphicUsed by:3635
Symbol 3624 GraphicUsed by:3635
Symbol 3625 GraphicUsed by:3635
Symbol 3626 GraphicUsed by:3635
Symbol 3627 GraphicUsed by:3635
Symbol 3628 GraphicUsed by:3635
Symbol 3629 GraphicUsed by:3635
Symbol 3630 GraphicUsed by:3635
Symbol 3631 GraphicUsed by:3635
Symbol 3632 GraphicUsed by:3635
Symbol 3633 GraphicUsed by:3635
Symbol 3634 GraphicUsed by:3635
Symbol 3635 MovieClipUses:3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634Used by:3780
Symbol 3636 GraphicUsed by:3651
Symbol 3637 GraphicUsed by:3651
Symbol 3638 GraphicUsed by:3651
Symbol 3639 GraphicUsed by:3651
Symbol 3640 GraphicUsed by:3651
Symbol 3641 GraphicUsed by:3651
Symbol 3642 GraphicUsed by:3651
Symbol 3643 GraphicUsed by:3651
Symbol 3644 GraphicUsed by:3651
Symbol 3645 GraphicUsed by:3651
Symbol 3646 GraphicUsed by:3651
Symbol 3647 GraphicUsed by:3651
Symbol 3648 GraphicUsed by:3651
Symbol 3649 GraphicUsed by:3651
Symbol 3650 GraphicUsed by:3651
Symbol 3651 MovieClipUses:3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650Used by:3780
Symbol 3652 GraphicUsed by:3780
Symbol 3653 GraphicUsed by:3780
Symbol 3654 GraphicUsed by:3657
Symbol 3655 GraphicUsed by:3657
Symbol 3656 GraphicUsed by:3657
Symbol 3657 MovieClipUses:3654 3655 3656Used by:3780
Symbol 3658 GraphicUsed by:3780
Symbol 3659 GraphicUsed by:3677
Symbol 3660 GraphicUsed by:3677
Symbol 3661 GraphicUsed by:3677
Symbol 3662 GraphicUsed by:3677
Symbol 3663 GraphicUsed by:3677
Symbol 3664 GraphicUsed by:3677
Symbol 3665 GraphicUsed by:3677
Symbol 3666 GraphicUsed by:3677
Symbol 3667 GraphicUsed by:3677
Symbol 3668 GraphicUsed by:3677
Symbol 3669 GraphicUsed by:3677
Symbol 3670 GraphicUsed by:3677
Symbol 3671 GraphicUsed by:3677
Symbol 3672 GraphicUsed by:3677
Symbol 3673 GraphicUsed by:3677
Symbol 3674 GraphicUsed by:3677
Symbol 3675 GraphicUsed by:3677
Symbol 3676 GraphicUsed by:3677
Symbol 3677 MovieClipUses:3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676Used by:3780
Symbol 3678 GraphicUsed by:3780
Symbol 3679 GraphicUsed by:3780
Symbol 3680 GraphicUsed by:3693
Symbol 3681 GraphicUsed by:3693
Symbol 3682 GraphicUsed by:3693
Symbol 3683 GraphicUsed by:3693
Symbol 3684 GraphicUsed by:3693
Symbol 3685 GraphicUsed by:3693
Symbol 3686 GraphicUsed by:3693
Symbol 3687 GraphicUsed by:3693
Symbol 3688 GraphicUsed by:3693
Symbol 3689 GraphicUsed by:3693
Symbol 3690 GraphicUsed by:3693
Symbol 3691 GraphicUsed by:3693
Symbol 3692 GraphicUsed by:3693
Symbol 3693 MovieClipUses:3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692Used by:3780
Symbol 3694 GraphicUsed by:3695
Symbol 3695 MovieClipUses:1188 3694 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200Used by:3780
Symbol 3696 GraphicUsed by:3697
Symbol 3697 MovieClipUses:3696Used by:3780
Symbol 3698 GraphicUsed by:3699
Symbol 3699 MovieClipUses:3698Used by:3780
Symbol 3700 GraphicUsed by:3780
Symbol 3701 GraphicUsed by:3702
Symbol 3702 MovieClipUses:3701Used by:3780
Symbol 3703 GraphicUsed by:3704
Symbol 3704 MovieClipUses:3703Used by:3780
Symbol 3705 GraphicUsed by:3718
Symbol 3706 GraphicUsed by:3718
Symbol 3707 GraphicUsed by:3718
Symbol 3708 GraphicUsed by:3718
Symbol 3709 GraphicUsed by:3718
Symbol 3710 GraphicUsed by:3718
Symbol 3711 GraphicUsed by:3718
Symbol 3712 GraphicUsed by:3718
Symbol 3713 GraphicUsed by:3718
Symbol 3714 GraphicUsed by:3718
Symbol 3715 GraphicUsed by:3718
Symbol 3716 GraphicUsed by:3718
Symbol 3717 GraphicUsed by:3718
Symbol 3718 MovieClipUses:3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717Used by:3780
Symbol 3719 GraphicUsed by:3780
Symbol 3720 GraphicUsed by:3780
Symbol 3721 GraphicUsed by:3737
Symbol 3722 GraphicUsed by:3737
Symbol 3723 GraphicUsed by:3737
Symbol 3724 GraphicUsed by:3737
Symbol 3725 GraphicUsed by:3737
Symbol 3726 GraphicUsed by:3737
Symbol 3727 GraphicUsed by:3737
Symbol 3728 GraphicUsed by:3737
Symbol 3729 GraphicUsed by:3737
Symbol 3730 GraphicUsed by:3737
Symbol 3731 GraphicUsed by:3737
Symbol 3732 GraphicUsed by:3737
Symbol 3733 GraphicUsed by:3737
Symbol 3734 GraphicUsed by:3737
Symbol 3735 GraphicUsed by:3737
Symbol 3736 GraphicUsed by:3737
Symbol 3737 MovieClipUses:3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736Used by:3780
Symbol 3738 GraphicUsed by:3780
Symbol 3739 GraphicUsed by:3780
Symbol 3740 GraphicUsed by:3742
Symbol 3741 GraphicUsed by:3742
Symbol 3742 MovieClipUses:3740 3741Used by:3780
Symbol 3743 GraphicUsed by:3744
Symbol 3744 MovieClipUses:3743Used by:3748
Symbol 3745 GraphicUsed by:3746
Symbol 3746 MovieClipUses:3745Used by:3747
Symbol 3747 MovieClipUses:3746Used by:3748
Symbol 3748 MovieClipUses:3744 3747Used by:3780
Symbol 3749 GraphicUsed by:3780
Symbol 3750 GraphicUsed by:3780
Symbol 3751 GraphicUsed by:3780
Symbol 3752 GraphicUsed by:3780
Symbol 3753 GraphicUsed by:3756
Symbol 3754 GraphicUsed by:3755
Symbol 3755 MovieClipUses:3754Used by:3756
Symbol 3756 MovieClipUses:3753 3755Used by:3780
Symbol 3757 GraphicUsed by:3780
Symbol 3758 GraphicUsed by:3780
Symbol 3759 GraphicUsed by:3764
Symbol 3760 GraphicUsed by:3764
Symbol 3761 GraphicUsed by:3764
Symbol 3762 GraphicUsed by:3764
Symbol 3763 GraphicUsed by:3764
Symbol 3764 MovieClipUses:3759 3760 3761 3762 3763Used by:3780
Symbol 3765 GraphicUsed by:3778
Symbol 3766 GraphicUsed by:3778
Symbol 3767 GraphicUsed by:3778
Symbol 3768 GraphicUsed by:3778
Symbol 3769 GraphicUsed by:3778
Symbol 3770 GraphicUsed by:3778
Symbol 3771 GraphicUsed by:3778
Symbol 3772 GraphicUsed by:3778
Symbol 3773 GraphicUsed by:3778
Symbol 3774 GraphicUsed by:3778
Symbol 3775 GraphicUsed by:3778
Symbol 3776 GraphicUsed by:3778
Symbol 3777 GraphicUsed by:3778
Symbol 3778 MovieClipUses:3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777Used by:3780
Symbol 3779 GraphicUsed by:3780
Symbol 3780 MovieClip [Objects]Uses:2443 2445 2453 2456 2483 2484 2485 2486 2487 2488 2491 2492 2493 2494 2495 2497 2498 2501 2502 1000 2503 2504 2513 2514 939 2517 2519 2521 2523 2525 2527 2529 2531 2535 2537 2539 2091 2541 2543 2544 2545 2546 2547 990 2556 2565 1951 928 957 2437 2566 2408 2410 2406 2415 2426 2585 2604 2623 2642 2652 2663 2682 2692 2701 892 2702 2704 2713 882 988 1005 2714 2716 1934 2717 1907 2718 2719 2720 1008 2722 122 1913 2727 2740 2741 2742 2743 2745 2746 2747 2748 1011 2764 1889 1019 2765 2108 2767 2769 2770 1961 2771 2772 941 2773 1940 1942 2775 2776 2786 2787 2789 2118 932 128 2790 2791 2792 1022 2805 1035 1037 1039 1049 2807 2809 2811 2813 2815 2827 2839 2840 2842 2844 2848 2861 2863 2865 2867 2869 2871 1051 1053 2875 2879 2881 2883 2885 2887 943 1055 2889 2891 1033 1057 2893 2895 2897 962 1069 2899 1971 2901 2915 1071 1072 2917 2919 2921 2923 2924 2926 1077 2011 2927 1079 1081 2928 2929 2931 2933 2935 1151 1084 2936 2938 2940 143 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 1442 2960 2962 2963 2964 2966 2976 2978 2980 2981 2982 2983 2984 2986 3014 3016 1 2 3019 3023 3042 3008 156 3044 1086 1088 1090 3045 3049 3051 3070 3072 3091 3092 3093 1092 3098 3100 3101 3102 3103 3106 3108 3110 3112 3114 3118 3128 3129 1094 3131 3133 3134 3135 3140 3141 3142 3144 3145 3146 3147 3148 3149 3151 3153 3155 3157 1986 3158 3159 3161 3163 3164 967 972 978 3165 3166 3167 3168 3169 3180 3182 3183 3185 1111 1117 3196 3207 1113 3208 3210 1115 3232 3234 3251 3268 3270 1119 1134 3283 1485 3284 3285 3286 3287 3289 3290 3291 3292 3293 1807 3294 3295 138 3296 3297 3298 3299 3300 3301 3302 3303 3304 1138 3305 3306 3307 3308 3318 3319 3320 3321 3331 3332 3343 3348 3349 3350 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3390 3391 3392 3393 3394 3395 933 3396 3397 3398 3399 3400 3401 3402 3403 3415 3416 3417 3428 3439 3440 3441 3442 3443 3444 3459 3468 3476 3477 3479 3480 3481 3482 3483 3484 3485 3488 3502 3517 3526 3528 3529 3539 3540 3541 3542 3543 3544 3545 3546 3547 3562 3578 3579 3580 3583 1145 3584 3598 3599 3600 1147 1149 3601 3602 3603 3604 3605 3606 3609 3635 3651 3652 3653 3657 1153 1169 1173 3658 1176 1178 3677 3678 1185 3679 1201 3693 3695 3697 3699 3700 3702 3704 3718 3719 3720 3737 3738 3739 3742 3748 1203 3749 3750 3751 3752 3756 3757 3758 3764 3778 3779Used by:3796  Timeline
Symbol 3781 GraphicUsed by:3782
Symbol 3782 MovieClipUses:3781Used by:3793 3805
Symbol 3783 GraphicUsed by:3784
Symbol 3784 MovieClipUses:3783Used by:3793
Symbol 3785 GraphicUsed by:3786
Symbol 3786 MovieClipUses:3785Used by:3793
Symbol 3787 GraphicUsed by:3788
Symbol 3788 MovieClipUses:3787Used by:3793
Symbol 3789 GraphicUsed by:3790
Symbol 3790 MovieClipUses:3789Used by:3793
Symbol 3791 GraphicUsed by:3792
Symbol 3792 MovieClipUses:3791Used by:3793
Symbol 3793 MovieClipUses:3782 84 3784 3786 3788 3790 3792Used by:3795
Symbol 3794 EditableTextUses:5Used by:3795
Symbol 3795 MovieClip [SpeechBubble]Uses:3793 3794Used by:3796
Symbol 3796 MovieClip [TargetFramePreview]Uses:2442 2012 3780 3795Used by:Timeline
Symbol 3797 GraphicUsed by:3798
Symbol 3798 MovieClipUses:3797Used by:3799
Symbol 3799 MovieClip [Manipulator]Uses:3798Used by:Timeline
Symbol 3800 GraphicUsed by:3805
Symbol 3801 GraphicUsed by:3805
Symbol 3802 GraphicUsed by:3805
Symbol 3803 TextUses:5Used by:3805
Symbol 3804 TextUses:5Used by:3805
Symbol 3805 MovieClip [ToolNode]Uses:3800 3801 3802 3782 3803 3804Used by:Timeline
Symbol 3806 GraphicUsed by:3807
Symbol 3807 MovieClip [Slider]Uses:3806Used by:Timeline
Symbol 3808 GraphicUsed by:3809
Symbol 3809 MovieClip [ColorPatch]Uses:84 3808Used by:Timeline
Symbol 3810 GraphicUsed by:3813
Symbol 3811 GraphicUsed by:3813
Symbol 3812 GraphicUsed by:3813
Symbol 3813 MovieClip [ColorBar]Uses:3810 3811 3812Used by:Timeline
Symbol 3814 Font [Geek a byte]Used by:3815
Symbol 3815 EditableTextUses:3814Used by:Timeline
Symbol 3816 Font [GungsuhChe]Used by:3817
Symbol 3817 EditableTextUses:3816Used by:Timeline
Symbol 3818 Font [Necropsy]Used by:3819
Symbol 3819 EditableTextUses:3818Used by:Timeline
Symbol 3820 Font [Brankovic]Used by:3821
Symbol 3821 EditableTextUses:3820Used by:Timeline
Symbol 3822 Font [MSUIGothic]Used by:3823
Symbol 3823 EditableTextUses:3822Used by:Timeline
Symbol 3824 GraphicUsed by:3825
Symbol 3825 MovieClip [TrashIcon]Uses:3824Used by:Timeline
Symbol 3826 GraphicUsed by:3828
Symbol 3827 EditableTextUses:5Used by:3828
Symbol 3828 MovieClip [ConfirmBox]Uses:3826 84 3827Used by:Timeline
Symbol 3829 Font [Wingdings]Used by:3830
Symbol 3830 EditableTextUses:3829Used by:Timeline
Symbol 3831 GraphicUsed by:3832
Symbol 3832 MovieClipUses:3831Used by:3835
Symbol 3833 FontUsed by:3834
Symbol 3834 EditableTextUses:3833Used by:3835
Symbol 3835 MovieClip [CommandRing]Uses:3832 3834Used by:Timeline
Symbol 3836 GraphicUsed by:3837
Symbol 3837 MovieClip [ActArrow]Uses:3836Used by:Timeline
Symbol 3838 EditableTextUses:5Used by:3839
Symbol 3839 MovieClip [SysMsg]Uses:3838Used by:Timeline
Symbol 3840 GraphicUsed by:3842
Symbol 3841 GraphicUsed by:3842
Symbol 3842 MovieClipUses:3840 3841Used by:3855
Symbol 3843 GraphicUsed by:3844
Symbol 3844 MovieClipUses:3843Used by:3855
Symbol 3845 GraphicUsed by:3855
Symbol 3846 GraphicUsed by:3855
Symbol 3847 GraphicUsed by:3855
Symbol 3848 GraphicUsed by:3855
Symbol 3849 GraphicUsed by:3855
Symbol 3850 GraphicUsed by:3855
Symbol 3851 GraphicUsed by:3855
Symbol 3852 GraphicUsed by:3854
Symbol 3853 GraphicUsed by:3854
Symbol 3854 MovieClipUses:3852 3853Used by:3855
Symbol 3855 MovieClip [LogicGates]Uses:3842 3844 3845 3846 3847 3848 3849 3850 3851 3854Used by:Timeline
Symbol 3856 GraphicUsed by:3858
Symbol 3857 GraphicUsed by:3858
Symbol 3858 MovieClip [Wires]Uses:3856 3857Used by:Timeline

Instance Names

"bg"Frame 2Symbol 2285 MovieClip [Background]
"B1"Frame 2Symbol 2288 MovieClip [Button]
"char"Frame 2Symbol 2002 MovieClip [Char]
"loaderBar"Symbol 14 MovieClip [Preloader] Frame 1Symbol 8 MovieClip
"percent"Symbol 14 MovieClip [Preloader] Frame 1Symbol 9 EditableText
"chat"Symbol 85 MovieClip Frame 1Symbol 83 EditableText
"closeB"Symbol 85 MovieClip Frame 1Symbol 84 MovieClip [BGBox]
"dragBar"Symbol 85 MovieClip Frame 1Symbol 84 MovieClip [BGBox]
"SkinColor"Symbol 570 MovieClip [Hair] Frame 1Symbol 202 MovieClip
"eye2"Symbol 570 MovieClip [Hair] Frame 1Symbol 209 MovieClip [Eye2]
"HairColor"Symbol 570 MovieClip [Hair] Frame 1Symbol 388 MovieClip
"Obj"Symbol 1204 MovieClip [Items] Frame 109Symbol 1111 MovieClip
"Obj"Symbol 1204 MovieClip [Items] Frame 121Symbol 1145 MovieClip
"HairColor"Symbol 1437 MovieClip [Hair2] Frame 1Symbol 1424 MovieClip
"wings"Symbol 2002 MovieClip [Char] Frame 1Symbol 200 MovieClip [Wings]
"head"Symbol 2002 MovieClip [Char] Frame 1Symbol 570 MovieClip [Hair]
"legs"Symbol 2002 MovieClip [Char] Frame 1Symbol 686 MovieClip [Shoes]
"arms"Symbol 2002 MovieClip [Char] Frame 1Symbol 879 MovieClip [Arms]
"item"Symbol 2002 MovieClip [Char] Frame 1Symbol 1204 MovieClip [Items]
"body"Symbol 2002 MovieClip [Char] Frame 1Symbol 1411 MovieClip [Body]
"head2"Symbol 2002 MovieClip [Char] Frame 1Symbol 1437 MovieClip [Hair2]
"eyes"Symbol 2002 MovieClip [Char] Frame 1Symbol 1567 MovieClip [Eyes]
"mouth"Symbol 2002 MovieClip [Char] Frame 1Symbol 1640 MovieClip [Mouth]
"hat"Symbol 2002 MovieClip [Char] Frame 1Symbol 1862 MovieClip [Hats]
"accessory"Symbol 2002 MovieClip [Char] Frame 1Symbol 2001 MovieClip [Acc]
"char"Symbol 2012 MovieClip [Toys] Frame 1Symbol 2002 MovieClip [Char]
"char"Symbol 2012 MovieClip [Toys] Frame 4Symbol 2002 MovieClip [Char]
"lights"Symbol 2012 MovieClip [Toys] Frame 4Symbol 2008 MovieClip
"fusion1"Symbol 2013 MovieClip Frame 1Symbol 2012 MovieClip [Toys]
"fusion2"Symbol 2013 MovieClip Frame 1Symbol 2012 MovieClip [Toys]
"fusion3"Symbol 2013 MovieClip Frame 1Symbol 2012 MovieClip [Toys]
"chatW"Symbol 2285 MovieClip [Background] Frame 38Symbol 85 MovieClip
"randomColor"Symbol 2285 MovieClip [Background] Frame 39Symbol 84 MovieClip [BGBox]
"fusionlab"Symbol 2285 MovieClip [Background] Frame 40Symbol 2013 MovieClip
"nameBox0"Symbol 2285 MovieClip [Background] Frame 71Symbol 2059 EditableText
"nameBox1"Symbol 2285 MovieClip [Background] Frame 71Symbol 2060 EditableText
"nameBox2"Symbol 2285 MovieClip [Background] Frame 71Symbol 2061 EditableText
"nameBox3"Symbol 2285 MovieClip [Background] Frame 71Symbol 2062 EditableText
"nameBox4"Symbol 2285 MovieClip [Background] Frame 71Symbol 2063 EditableText
"tB0"Symbol 2285 MovieClip [Background] Frame 71Symbol 2064 EditableText
"tB1"Symbol 2285 MovieClip [Background] Frame 71Symbol 2065 EditableText
"tB2"Symbol 2285 MovieClip [Background] Frame 71Symbol 2066 EditableText
"tB3"Symbol 2285 MovieClip [Background] Frame 71Symbol 2067 EditableText
"tB4"Symbol 2285 MovieClip [Background] Frame 71Symbol 2068 EditableText
"hitBox0"Symbol 2285 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"hitBox1"Symbol 2285 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"hitBox2"Symbol 2285 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"hitBox3"Symbol 2285 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"hitBox4"Symbol 2285 MovieClip [Background] Frame 71Symbol 84 MovieClip [BGBox]
"yuyuko"Symbol 2285 MovieClip [Background] Frame 76Symbol 2081 MovieClip
"hitBox"Symbol 2285 MovieClip [Background] Frame 76Symbol 84 MovieClip [BGBox]
"Anim"Symbol 2285 MovieClip [Background] Frame 184Symbol 2277 MovieClip
"BG"Symbol 2288 MovieClip [Button] Frame 1Symbol 84 MovieClip [BGBox]
"bName"Symbol 2288 MovieClip [Button] Frame 1Symbol 2287 EditableText
"BG"Symbol 2290 MovieClip [MenuItem] Frame 1Symbol 84 MovieClip [BGBox]
"bName"Symbol 2290 MovieClip [MenuItem] Frame 1Symbol 2289 EditableText
"BG"Symbol 2293 MovieClip [TextWindow] Frame 1Symbol 84 MovieClip [BGBox]
"D"Symbol 2293 MovieClip [TextWindow] Frame 1Symbol 2292 EditableText
"BG"Symbol 2296 MovieClip [ObjMenuItem] Frame 1Symbol 84 MovieClip [BGBox]
"bName"Symbol 2296 MovieClip [ObjMenuItem] Frame 1Symbol 2295 EditableText
"BG"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 84 MovieClip [BGBox]
"lX"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 2318 EditableText
"lY"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 2319 EditableText
"rD"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 2320 EditableText
"Fr"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 2321 EditableText
"sX"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 2322 EditableText
"Br"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 2324 EditableText
"AScheck"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 17 MovieClip [checkbox]
"Prev"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 2327 MovieClip [Arrow]
"Next"Symbol 2328 MovieClip [BGMenu] Frame 1Symbol 2327 MovieClip [Arrow]
"BG"Symbol 2331 MovieClip [RenameMenu] Frame 1Symbol 84 MovieClip [BGBox]
"iName"Symbol 2331 MovieClip [RenameMenu] Frame 1Symbol 2330 EditableText
"BG"Symbol 2335 MovieClip [DNAMenu] Frame 1Symbol 84 MovieClip [BGBox]
"Title"Symbol 2335 MovieClip [DNAMenu] Frame 1Symbol 2332 EditableText
"DNAdata"Symbol 2335 MovieClip [DNAMenu] Frame 1Symbol 2334 EditableText
"BG"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 84 MovieClip [BGBox]
"char"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 2002 MovieClip [Char]
"Next"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 2327 MovieClip [Arrow]
"Prev"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 2327 MovieClip [Arrow]
"cName"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 2346 EditableText
"cScale"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 2347 EditableText
"cRot"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 2348 EditableText
"cX"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 2349 EditableText
"cY"Symbol 2351 MovieClip [CharOptionsMenu] Frame 1Symbol 2350 EditableText
"BG"Symbol 2379 MovieClip [GravityMenu] Frame 1Symbol 84 MovieClip [BGBox]
"Fr"Symbol 2379 MovieClip [GravityMenu] Frame 1Symbol 2370 EditableText
"P"Symbol 2379 MovieClip [GravityMenu] Frame 1Symbol 2372 EditableText
"sP"Symbol 2379 MovieClip [GravityMenu] Frame 1Symbol 2374 EditableText
"cP"Symbol 2379 MovieClip [GravityMenu] Frame 1Symbol 2376 EditableText
"BG"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 84 MovieClip [BGBox]
"tX"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2383 EditableText
"tY"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2384 EditableText
"tR"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2385 EditableText
"bXs"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2386 EditableText
"bX"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2388 EditableText
"bY"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2389 EditableText
"bR"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2390 EditableText
"bYs"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2392 EditableText
"gXs"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2394 EditableText
"gX"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2395 EditableText
"gY"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2396 EditableText
"gR"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2397 EditableText
"gYs"Symbol 2400 MovieClip [BubbleMenu] Frame 1Symbol 2398 EditableText
"D"Symbol 2433 MovieClip [WhiteText] Frame 1Symbol 2432 EditableText
"char"Symbol 2441 MovieClip [GapChar] Frame 1Symbol 2002 MovieClip [Char]
"truck"Symbol 2441 MovieClip [GapChar] Frame 1Symbol 2439 MovieClip
"hair"Symbol 2442 MovieClip [HeadPreview] Frame 1Symbol 570 MovieClip [Hair]
"head2"Symbol 2442 MovieClip [HeadPreview] Frame 1Symbol 1437 MovieClip [Hair2]
"eyes"Symbol 2442 MovieClip [HeadPreview] Frame 1Symbol 1567 MovieClip [Eyes]
"hat"Symbol 2442 MovieClip [HeadPreview] Frame 1Symbol 1862 MovieClip [Hats]
"mouth"Symbol 2442 MovieClip [HeadPreview] Frame 1Symbol 1640 MovieClip [Mouth]
"accessory"Symbol 2442 MovieClip [HeadPreview] Frame 1Symbol 2001 MovieClip [Acc]
"Obj"Symbol 3780 MovieClip [Objects] Frame 23Symbol 2513 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 45Symbol 2556 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 46Symbol 2565 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 49Symbol 957 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 56Symbol 2426 MovieClip [YukariShot]
"Obj"Symbol 3780 MovieClip [Objects] Frame 57Symbol 2585 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 58Symbol 2604 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 59Symbol 2623 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 60Symbol 2642 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 61Symbol 2652 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 62Symbol 2663 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 63Symbol 2682 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 64Symbol 2692 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 65Symbol 2701 MovieClip [ReimuShot]
"Obj"Symbol 3780 MovieClip [Objects] Frame 66Symbol 892 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 69Symbol 2713 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 85Symbol 2740 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 98Symbol 2108 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 110Symbol 2786 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 120Symbol 2805 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 124Symbol 1049 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 130Symbol 2827 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 131Symbol 2839 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 135Symbol 2848 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 136Symbol 2861 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 154Symbol 1033 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 160Symbol 1069 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 164Symbol 2915 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 196Symbol 2960 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 201Symbol 2976 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 209Symbol 3014 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 214Symbol 3019 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 215Symbol 3023 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 216Symbol 3042 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 217Symbol 3008 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 225Symbol 3070 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 227Symbol 3091 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 241Symbol 3118 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 242Symbol 3128 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 248Symbol 3140 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 254Symbol 3148 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 273Symbol 3180 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 277Symbol 1111 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 279Symbol 3196 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 280Symbol 3207 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 285Symbol 3232 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 287Symbol 3251 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 288Symbol 3268 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 291Symbol 1134 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 292Symbol 3283 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 321Symbol 3318 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 325Symbol 3331 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 327Symbol 3343 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 328Symbol 3348 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 331Symbol 3361 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 349Symbol 3390 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 364Symbol 3415 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 374Symbol 3459 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 375Symbol 3468 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 376Symbol 3476 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 385Symbol 3502 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 386Symbol 3517 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 387Symbol 3526 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 390Symbol 3539 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 399Symbol 3562 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 400Symbol 3578 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 403Symbol 3583 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 404Symbol 1145 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 406Symbol 3598 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 417Symbol 3609 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 418Symbol 3635 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 419Symbol 3651 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 422Symbol 3657 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 424Symbol 1169 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 429Symbol 3677 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 433Symbol 1201 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 434Symbol 3693 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 435Symbol 3695 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 441Symbol 3718 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 444Symbol 3737 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 447Symbol 3742 MovieClip
"Obj"Symbol 3780 MovieClip [Objects] Frame 458Symbol 3778 MovieClip
"body"Symbol 3793 MovieClip Frame 1Symbol 3782 MovieClip
"head"Symbol 3793 MovieClip Frame 1Symbol 84 MovieClip [BGBox]
"body"Symbol 3793 MovieClip Frame 2Symbol 3784 MovieClip
"body"Symbol 3793 MovieClip Frame 3Symbol 3786 MovieClip
"head"Symbol 3793 MovieClip Frame 3Symbol 3788 MovieClip
"body"Symbol 3793 MovieClip Frame 4Symbol 84 MovieClip [BGBox]
"body"Symbol 3793 MovieClip Frame 5Symbol 3790 MovieClip
"head"Symbol 3793 MovieClip Frame 5Symbol 3792 MovieClip
"Bubble"Symbol 3795 MovieClip [SpeechBubble] Frame 1Symbol 3793 MovieClip
"D"Symbol 3795 MovieClip [SpeechBubble] Frame 1Symbol 3794 EditableText
"char"Symbol 3796 MovieClip [TargetFramePreview] Frame 1Symbol 2442 MovieClip [HeadPreview]
"toy"Symbol 3796 MovieClip [TargetFramePreview] Frame 2Symbol 2012 MovieClip [Toys]
"obj"Symbol 3796 MovieClip [TargetFramePreview] Frame 3Symbol 3780 MovieClip [Objects]
"bubble"Symbol 3796 MovieClip [TargetFramePreview] Frame 4Symbol 3795 MovieClip [SpeechBubble]
"dragbox"Symbol 3799 MovieClip [Manipulator] Frame 1Symbol 3798 MovieClip
"BG"Symbol 3809 MovieClip [ColorPatch] Frame 1Symbol 84 MovieClip [BGBox]
"BG"Symbol 3828 MovieClip [ConfirmBox] Frame 1Symbol 84 MovieClip [BGBox]
"D"Symbol 3828 MovieClip [ConfirmBox] Frame 1Symbol 3827 EditableText
"ring"Symbol 3835 MovieClip [CommandRing] Frame 1Symbol 3832 MovieClip
"D"Symbol 3835 MovieClip [CommandRing] Frame 1Symbol 3834 EditableText
"D"Symbol 3839 MovieClip [SysMsg] Frame 1Symbol 3838 EditableText
"Out"Symbol 3855 MovieClip [LogicGates] Frame 1Symbol 3844 MovieClip
"InA"Symbol 3855 MovieClip [LogicGates] Frame 3Symbol 3844 MovieClip
"InB"Symbol 3855 MovieClip [LogicGates] Frame 3Symbol 3844 MovieClip
"Out"Symbol 3855 MovieClip [LogicGates] Frame 3Symbol 3844 MovieClip
"Out"Symbol 3855 MovieClip [LogicGates] Frame 5Symbol 3844 MovieClip
"InB"Symbol 3855 MovieClip [LogicGates] Frame 6Symbol 3844 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "leaf1"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Wild Words"
ExportAssets (56)Timeline Frame 1Symbol 14 as "Preloader"
ExportAssets (56)Timeline Frame 1Symbol 17 as "checkbox"
ExportAssets (56)Timeline Frame 2Symbol 82 as "Arial"
ExportAssets (56)Timeline Frame 2Symbol 84 as "BGBox"
ExportAssets (56)Timeline Frame 2Symbol 200 as "Wings"
ExportAssets (56)Timeline Frame 2Symbol 209 as "Eye2"
ExportAssets (56)Timeline Frame 2Symbol 570 as "Hair"
ExportAssets (56)Timeline Frame 2Symbol 686 as "Shoes"
ExportAssets (56)Timeline Frame 2Symbol 879 as "Arms"
ExportAssets (56)Timeline Frame 2Symbol 1204 as "Items"
ExportAssets (56)Timeline Frame 2Symbol 1411 as "Body"
ExportAssets (56)Timeline Frame 2Symbol 1437 as "Hair2"
ExportAssets (56)Timeline Frame 2Symbol 1567 as "Eyes"
ExportAssets (56)Timeline Frame 2Symbol 1640 as "Mouth"
ExportAssets (56)Timeline Frame 2Symbol 1862 as "Hats"
ExportAssets (56)Timeline Frame 2Symbol 2001 as "Acc"
ExportAssets (56)Timeline Frame 2Symbol 2002 as "Char"
ExportAssets (56)Timeline Frame 2Symbol 2012 as "Toys"
ExportAssets (56)Timeline Frame 2Symbol 2025 as "Back"
ExportAssets (56)Timeline Frame 2Symbol 2285 as "Background"
ExportAssets (56)Timeline Frame 2Symbol 2288 as "Button"
ExportAssets (56)Timeline Frame 2Symbol 2290 as "MenuItem"
ExportAssets (56)Timeline Frame 2Symbol 2293 as "TextWindow"
ExportAssets (56)Timeline Frame 2Symbol 2294 as "WalfasLink"
ExportAssets (56)Timeline Frame 2Symbol 2296 as "ObjMenuItem"
ExportAssets (56)Timeline Frame 2Symbol 2308 as "HaxSign"
ExportAssets (56)Timeline Frame 2Symbol 2327 as "Arrow"
ExportAssets (56)Timeline Frame 2Symbol 2328 as "BGMenu"
ExportAssets (56)Timeline Frame 2Symbol 2331 as "RenameMenu"
ExportAssets (56)Timeline Frame 2Symbol 2335 as "DNAMenu"
ExportAssets (56)Timeline Frame 2Symbol 2340 as "KO"
ExportAssets (56)Timeline Frame 2Symbol 2351 as "CharOptionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 2352 as "Fire"
ExportAssets (56)Timeline Frame 2Symbol 2353 as "Bubble"
ExportAssets (56)Timeline Frame 2Symbol 2354 as "IMbeep"
ExportAssets (56)Timeline Frame 2Symbol 2355 as "KOsound"
ExportAssets (56)Timeline Frame 2Symbol 2356 as "Meow"
ExportAssets (56)Timeline Frame 2Symbol 2357 as "Cash"
ExportAssets (56)Timeline Frame 2Symbol 2358 as "Owned"
ExportAssets (56)Timeline Frame 2Symbol 2359 as "Graze"
ExportAssets (56)Timeline Frame 2Symbol 2360 as "Death"
ExportAssets (56)Timeline Frame 2Symbol 2361 as "PowerUpS"
ExportAssets (56)Timeline Frame 2Symbol 2362 as "MenuSelect"
ExportAssets (56)Timeline Frame 2Symbol 2363 as "ItemGet"
ExportAssets (56)Timeline Frame 2Symbol 2364 as "TruckHonk"
ExportAssets (56)Timeline Frame 2Symbol 2365 as "Kyuh"
ExportAssets (56)Timeline Frame 2Symbol 2366 as "Whoosh"
ExportAssets (56)Timeline Frame 2Symbol 2378 as "BlackLine"
ExportAssets (56)Timeline Frame 2Symbol 2379 as "GravityMenu"
ExportAssets (56)Timeline Frame 2Symbol 2400 as "BubbleMenu"
ExportAssets (56)Timeline Frame 2Symbol 2402 as "Focus"
ExportAssets (56)Timeline Frame 2Symbol 2406 as "Paddle"
ExportAssets (56)Timeline Frame 2Symbol 2408 as "PointItem"
ExportAssets (56)Timeline Frame 2Symbol 2410 as "Powerup"
ExportAssets (56)Timeline Frame 2Symbol 2415 as "ReimuBarrier"
ExportAssets (56)Timeline Frame 2Symbol 2426 as "YukariShot"
ExportAssets (56)Timeline Frame 2Symbol 2428 as "LifeStar"
ExportAssets (56)Timeline Frame 2Symbol 2430 as "LifeBar"
ExportAssets (56)Timeline Frame 2Symbol 2433 as "WhiteText"
ExportAssets (56)Timeline Frame 2Symbol 2435 as "Pin"
ExportAssets (56)Timeline Frame 2Symbol 2437 as "Gap"
ExportAssets (56)Timeline Frame 2Symbol 2441 as "GapChar"
ExportAssets (56)Timeline Frame 2Symbol 2442 as "HeadPreview"
ExportAssets (56)Timeline Frame 2Symbol 2701 as "ReimuShot"
ExportAssets (56)Timeline Frame 2Symbol 3780 as "Objects"
ExportAssets (56)Timeline Frame 2Symbol 3795 as "SpeechBubble"
ExportAssets (56)Timeline Frame 2Symbol 3796 as "TargetFramePreview"
ExportAssets (56)Timeline Frame 2Symbol 3799 as "Manipulator"
ExportAssets (56)Timeline Frame 2Symbol 3805 as "ToolNode"
ExportAssets (56)Timeline Frame 2Symbol 3807 as "Slider"
ExportAssets (56)Timeline Frame 2Symbol 3809 as "ColorPatch"
ExportAssets (56)Timeline Frame 2Symbol 3813 as "ColorBar"
ExportAssets (56)Timeline Frame 2Symbol 3814 as "Geek a byte"
ExportAssets (56)Timeline Frame 2Symbol 3816 as "GungsuhChe"
ExportAssets (56)Timeline Frame 2Symbol 3818 as "Necropsy"
ExportAssets (56)Timeline Frame 2Symbol 3820 as "Brankovic"
ExportAssets (56)Timeline Frame 2Symbol 3822 as "MSUIGothic"
ExportAssets (56)Timeline Frame 2Symbol 3825 as "TrashIcon"
ExportAssets (56)Timeline Frame 2Symbol 3828 as "ConfirmBox"
ExportAssets (56)Timeline Frame 2Symbol 3829 as "Wingdings"
ExportAssets (56)Timeline Frame 2Symbol 3835 as "CommandRing"
ExportAssets (56)Timeline Frame 2Symbol 3837 as "ActArrow"
ExportAssets (56)Timeline Frame 2Symbol 3839 as "SysMsg"
ExportAssets (56)Timeline Frame 2Symbol 3855 as "LogicGates"
ExportAssets (56)Timeline Frame 2Symbol 3858 as "Wires"

Dynamic Text Variables

myTextSymbol 9 EditableText""




http://swfchan.com/24/119736/info.shtml
Created: 5/3 -2019 17:36:53 Last modified: 5/3 -2019 17:36:53 Server time: 05/05 -2024 12:56:40