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Extreme Florist.swf

This is the info page for
Flash #120361

(Click the ID number above for more basic data on this flash file.)


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<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="1">10</font></p>

<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="1">10</font></p>

<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="1">10</font></p>

<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="1">10</font></p>

<p align="right"><font face="Billy" size="35" color="#ff99cc" letterSpacing="0.000000" kerning="1">0000000</font></p>

<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="0">0</font></p>

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PLAY

HIGH
SCORES

HOW TO
PLAY

SFX

Music

BACK

Help Valerie Valentine deliver as
many bouquets of roses as you can
before the timer runs out!

Use the ARROW KEYS to move
Valerie around the town and
collect these roses!

When you've filled the
bouquet with roses, deliver
them to the house shown!

Don't bump into the other
people on the street though,
or you'll drop a rose!

NEXT

<p align="left"><font face="Billy" size="25" color="#ffb4e7" letterSpacing="0.000000" kerning="1">You made 000 successful deliveries, and delivered a total of 000 roses!</font></p>

Your final score is:

<p align="center"><font face="Billy" size="50" color="#ffb4e7" letterSpacing="0.000000" kerning="1">0000000</font></p>

Great job!

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ActionScript [AS1/AS2]

Frame 1
local = new LocalConnection(); domain = local.domain(); var fs = domain.indexOf("funschool.kaboose"); var fsdev = domain.indexOf("fundev.kaboose"); var zk = domain.indexOf("zeeks"); var dev = domain.indexOf("localhost"); function clearScreen() { removeMovieClip("Interface"); removeMovieClip("Map"); } function levelUp() { level++; if (rosesNeeded < 12) { rosesNeeded++; Interface.RosesNeededMeter.gotoAndStop(rosesNeeded + 1); } if (rosesMax > rosesMin) { rosesMax--; } else { rosesMax = rosesMin; } if (pedestriansActive.length < pedestriansMax) { spawnPedestrian(); } } function setupMap() { _root.attachMovie("map", "Map", 1); var _local3 = 1; while (_local3 <= mapHeight) { var _local5 = _root["mapRow" + _local3]; var _local2 = 1; while (_local2 <= mapWidth) { var _local4 = whatNumber(_local2, _local3); if (_local5[_local2 - 1] == 0) { freeTiles.push(_local4); } _local2++; } _local3++; } } function selectAddress() { lastHouse = destinationHouse; do { match = false; destinationHouse = randInt(1, numOfHouses); if (destinationHouse == lastHouse) { match = true; } } while (match == true); var _local2 = Math.ceil(destinationHouse / 10); Interface.DestinationIcon.HouseIcon.gotoAndStop(_local2); var _local1 = destinationHouse % 10; if (_local1 == 0) { _local1 = 10; } Interface.DestinationIcon.houseNumber = _local1; } function spawnRose(theID) { do { match = false; var _local4 = randInt(0, freeTiles.length); var _local1 = freeTiles[_local4]; var _local2 = whatRow(_local1); var _local3 = whatColumn(_local1); var _local5 = Math.abs(Map.Player.currentRow - _local2); var _local6 = Math.abs(Map.Player.currentColumn - _local3); if ((_local6 <= 6) && (_local5 <= 4)) { match = true; } } while (match == true); freeTiles.splice(_local4, 1); Map.attachMovie("rose", "Rose" + theID, theID); theRose = Map["Rose" + theID]; theRose.myID = theID; rosesActive.push(theRose); theRose._x = (_local3 * tileWidth) - 25; theRose._y = (_local2 * tileHeight) - 25; theRose.currentTile = _local1; theRose.currentRow = _local2; theRose.currentColumn = _local3; } function spawnPedestrian() { do { match = false; var _local6 = randInt(0, freeTiles.length); var _local10 = freeTiles[_local6]; var _local4 = whatRow(_local10); var _local5 = whatColumn(_local10); var _local7 = Math.abs(Map.Player.currentRow - _local4); var _local8 = Math.abs(Map.Player.currentColumn - _local5); if ((_local8 <= 6) && (_local7 <= 4)) { match = true; } } while (match == true); _local10 = whatNumber(_local5, _local4); var _local9 = randInt(1, pedestrianTypes); Map.attachMovie("pedestrian" + _local9, "Pedestrian" + pedestrianIndex, ((_local4 * 100) + pedestrianDepth) + pedestrianIndex); thePedestrian = Map["Pedestrian" + pedestrianIndex]; pedestriansActive.push(thePedestrian); thePedestrian._x = (_local5 * tileWidth) - 25; thePedestrian._y = (_local4 * tileHeight) - 25; thePedestrian.myIndex = pedestrianIndex; thePedestrian.currentTile = _local10; thePedestrian.currentRow = _local4; thePedestrian.currentColumn = _local5; thePedestrian.currentDir = "Down"; thePedestrian.speed = pedestrianSpeed; thePedestrian.onEnterFrame = function () { if (gameInPlay) { this.Anim.Clip.play(); this.lastDir = this.currentDir; this.lastTile = this.currentTile; this.currentRow = Math.ceil(this._y / tileHeight); this.currentColumn = Math.ceil(this._x / tileWidth); this.currentTile = whatNumber(this.currentColumn, this.currentRow); if (this.currentTile != this.lastTile) { var _local3 = 0; while (_local3 < junctionTiles.length) { if (junctionTiles[_local3] == this.currentRow) { var _local2 = 0; while (_local2 < junctionTiles.length) { if (junctionTiles[_local2] == this.currentColumn) { if (randInt(1, 2) == 2) { this.currentDir = choosePedestrianDir(this); } break; } _local2++; } } _local3++; } } moveClip(this); } else { this.Anim.Clip.stop(); } }; if (pedestrianIndex < pedestrianIndexMax) { pedestrianIndex++; } else { pedestrianIndex = 1; } } function pickupRose(theRose) { rosesHeld++; if (rosesHeld < rosesNeeded) { SFX.gotoAndPlay("PickupRose"); } else { SFX.gotoAndPlay("FinishBouquet"); } Interface.RosesHeldMeter.nextFrame(); score = score + roseValue; freeTiles.push(theRose.currentTile); var _local2 = theRose.myID; removeMovieClip(theRose); removeRose(theRose); if (rosesActive.length < rosesMax) { spawnRose(_local2); } } function finishDelivery() { rosesDelivered = rosesDelivered + rosesNeeded; deliveriesMade++; if ((deliveriesMade % levelUpEvery) == 0) { levelUp(); } selectAddress(); gameInPlay = true; } function removeBouquet() { score = score + (bouquetValue + (rosesNeeded * 1)); rosesHeld = 0; Interface.RosesHeldMeter.gotoAndStop(1); addTime(bouquetTime); } function removeRose(theRose) { var _local1 = 0; while (_local1 < rosesActive.length) { if (rosesActive[_local1] == theRose) { rosesActive.splice(_local1, 1); } _local1++; } } function choosePedestrianDir(theClip) { var _local1 = randInt(1, 4); if (_local1 == 1) { dir = "Up"; } else if (_local1 == 2) { dir = "Down"; } else if (_local1 == 3) { dir = "Left"; } else { dir = "Right"; } return(dir); } function moveClip(theClip) { theClip.obstacleHit = false; if (theClip.currentDir == "Up") { var _local4 = theClip._x; var _local3 = theClip._y - theClip.speed; var _local17 = _local4; var _local15 = _local3 - tileHalf; var _local13 = _local4 - tileEdge; var _local12 = _local3 - tileEdge; var _local20 = _local4 + tileEdge; var _local18 = _local3 - tileEdge; } else if (theClip.currentDir == "Down") { var _local4 = theClip._x; var _local3 = theClip._y + theClip.speed; var _local17 = _local4; var _local15 = _local3 + tileHalf; var _local13 = _local4 - tileEdge; var _local12 = _local3 + tileEdge; var _local20 = _local4 + tileEdge; var _local18 = _local3 + tileEdge; } else if (theClip.currentDir == "Left") { var _local4 = theClip._x - theClip.speed; var _local3 = theClip._y; var _local17 = _local4 - tileHalf; var _local15 = _local3; var _local7 = _local4 - tileEdge; var _local29 = _local3 - tileEdge; var _local30 = _local4 - tileEdge; var _local27 = _local3 + tileEdge; } else if (theClip.currentDir == "Right") { var _local4 = theClip._x + theClip.speed; var _local3 = theClip._y; var _local17 = _local4 + tileHalf; var _local15 = _local3; var _local7 = _local4 + tileEdge; var _local29 = _local3 - tileEdge; var _local30 = _local4 + tileEdge; var _local27 = _local3 + tileEdge; } var _local19 = theClip.Anim.Clip._currentframe; theClip.Anim.gotoAndStop(theClip.currentDir); theClip.Anim.Clip.gotoAndPlay(_local19); var _local6 = Math.ceil(_local15 / tileHeight); var _local5 = Math.ceil(_local17 / tileWidth); var _local9 = _root["mapRow" + _local6]; if ((theClip.currentDir == "Up") || (theClip.currentDir == "Down")) { var _local21 = Math.ceil(_local12 / tileHeight); var _local25 = Math.ceil(_local13 / tileWidth); var _local28 = _root["mapRow" + _local21]; var _local24 = Math.ceil(_local18 / tileHeight); var _local16 = Math.ceil(_local20 / tileWidth); var _local8 = _root["mapRow" + _local24]; } else if ((theClip.currentDir == "Left") || (theClip.currentDir == "Right")) { var _local11 = Math.ceil(_local29 / tileHeight); var _local14 = Math.ceil(_local7 / tileWidth); var _local26 = _root["mapRow" + _local11]; var _local22 = Math.ceil(_local27 / tileHeight); var _local23 = Math.ceil(_local30 / tileWidth); var _local10 = _root["mapRow" + _local22]; } if ((_local6 > 0) && (_local6 <= mapHeight)) { if ((_local5 > 0) && (_local5 <= mapWidth)) { if (_local9[_local5 - 1] == 0) { if ((theClip.currentDir == "Up") || (theClip.currentDir == "Down")) { if ((_local28[_local25 - 1] != 0) || (_local8[_local16 - 1] != 0)) { var _local4 = ((theClip.currentColumn - 1) * tileWidth) + tileHalf; } } else if ((theClip.currentDir == "Left") || (theClip.currentDir == "Right")) { if ((_local26[_local14 - 1] != 0) || (_local10[_local23 - 1] != 0)) { var _local3 = ((theClip.currentRow - 1) * tileHeight) + tileHalf; } } } else if ((theClip.currentDir == "Up") || (theClip.currentDir == "Down")) { theClip.obstacleHit = true; var _local3 = ((theClip.currentRow - 1) * tileHeight) + tileHalf; } else if ((theClip.currentDir == "Left") || (theClip.currentDir == "Right")) { theClip.obstacleHit = true; var _local4 = ((theClip.currentColumn - 1) * tileWidth) + tileHalf; } } else { theClip.obstacleHit = true; var _local4 = ((theClip.currentColumn - 1) * tileWidth) + tileHalf; } } else { theClip.obstacleHit = true; var _local3 = ((theClip.currentRow - 1) * tileHeight) + tileHalf; } if (theClip != Map.Player) { if (theClip.Collider.hitTest(Map.Player.Collider)) { if (Map.Player._currentframe == 1) { if (rosesHeld > 0) { rosesHeld--; score = score - roseValue; Interface.RosesHeldMeter.prevFrame(); Map.Player.gotoAndPlay("Hit"); SFX.gotoAndPlay("Bump"); Map.attachMovie("whack", "Whack", 9000); Map.Whack._x = Map.Player._x; Map.Whack._y = Map.Player._y; if (Map.Player.currentDir == "Left") { Map.Whack._xscale = -100; } else if (Map.Player.currentDir == "Right") { Map.Whack._xscale = 100; } else if (randInt(1, 2) == 2) { Map.Whack._xscale = -100; } } } } } if (theClip != Map.Player) { if (theClip.obstacleHit) { if (theClip.currentDir == "Up") { if (randInt(1, 2) == 1) { theClip.currentDir = "Left"; } else { theClip.currentDir = "Right"; } } else if (theClip.currentDir == "Down") { if (randInt(1, 2) == 1) { theClip.currentDir = "Left"; } else { theClip.currentDir = "Right"; } } else if (theClip.currentDir == "Left") { if (randInt(1, 2) == 1) { theClip.currentDir = "Up"; } else { theClip.currentDir = "Down"; } } else if (theClip.currentDir == "Right") { if (randInt(1, 2) == 1) { theClip.currentDir = "Up"; } else { theClip.currentDir = "Down"; } } } } theClip._x = _local4; theClip._y = _local3; } function centerMap(theSpeed) { if (theSpeed == undefined) { theSpeed = 1; } var _local2 = new Object({x:Map.Player._x, y:Map.Player._y}); Map.Player._parent.localToGlobal(_local2); var _local4 = _local2.x; var _local3 = _local2.y; Map._x = Map._x + ((centerX - _local4) / theSpeed); Map._y = Map._y + ((centerY - _local3) / theSpeed); Fence._x = Fence._x + ((centerX - _local4) / theSpeed); Fence._y = Fence._y + ((centerY - _local3) / theSpeed); } function addTime(secsAdded) { minutesLeft = minutesLeft + Math.floor(secsAdded / 60); secondsLeft = secondsLeft + (secsAdded % 60); minutesLeft = minutesLeft + Math.floor(secondsLeft / 60); secondsLeft = secondsLeft % 60; } function decrementTimer() { if (gameInPlay) { if (secondsLeft == 0) { if (minutesLeft == 0) { clearInterval(timerCode); gotoAndPlay ("GameOver"); } else { secondsLeft = 59; minutesLeft--; } } else { secondsLeft--; } } } function setTimerDigits(theMins, theSecs, theClip) { minutesText = String(theMins); secondsText = String(theSecs); if (minutesText.length < 2) { theClip.mins1 = ""; theClip.mins2 = minutesText; } else { theClip.mins1 = minutesText.substr(0, 1); theClip.mins2 = minutesText.substr(1, 1); } if (secondsText.length < 2) { theClip.secs1 = "0"; theClip.secs2 = secondsText; } else { theClip.secs1 = secondsText.substr(0, 1); theClip.secs2 = secondsText.substr(1, 1); } if ((theMins <= freakOutMins) && (theSecs <= freakOutSecs)) { SFX.gotoAndPlay("StartTimerFreakOut"); theClip.gotoAndStop("FreakOut"); } else { SFX.gotoAndPlay("StopTimerFreakOut"); theClip.gotoAndStop("Normal"); } } function whatNumber(theColumn, theRow) { var _local1 = ((theRow - 1) * mapWidth) + theColumn; return(_local1); } function whatRow(theTile) { var _local1 = Math.ceil(theTile / mapWidth); return(_local1); } function whatColumn(theTile) { var _local1 = theTile % mapWidth; if (_local1 == 0) { _local1 = mapWidth; } return(_local1); } function randInt(num0, num1) { if (arguments.length == 1) { return(Math.round(Math.random() * num0)); } return(Math.round(Math.random() * Math.abs(num0 - num1)) + num0); } function shuffle(theArray) { i = 0; while (i < (theArray.length - 1)) { var _local2 = Math.round(Math.random() * i); var _local3 = theArray[i]; theArray[i] = theArray[_local2]; theArray[_local2] = _local3; i++; } return(theArray); } fscommand ("allowscale", false); Music.gotoAndPlay("StartTitle"); if ((fs >= 0) || (fsdev >= 0)) { highBTN._visible = false; } else { highBTN._visible = true; } stop(); var trackerVars_get = new LoadVars(); var trackerVars_send = new LoadVars(); trackerVars_send.gameID = _root.gameID; trackerVars_get.onLoad = function (success) { if (success) { } }; addGamePlay = function () { trackerVars_send.sendAndLoad(_root.trackerURL, trackerVars_get, "POST"); }; _global.home = this; gk1 = "extremeFlorist"; loadVariables (userInfoURL, this.getNextHighestDepth()); gotKey = true; _global.loadScores = function (score, obj) { delete home.scoreList; home.scoreList = new LoadVars(); home.scoreList.onLoad = function (success) { if (success) { for (var _local1 in home.scoreList) { } setScores(1, obj); } else { setScores(0, obj); } }; if (score != undefined) { home.scoreList.load(score); } else { var _local2 = (home.highScoresURL + "?gk=") + home.gk1; home.scoreList.load(_local2); } }; _global.getScores = function (score, obj) { if ((score != undefined) || (score != null)) { var _local1 = score; var _local3 = (((((((((home.highScoresURL + "?gk=") + home.gk1) + "&uk=") + home.userKey) + "&s=") + _local1) + "&es=") + encrypt(_local1)) + "&sd=") + home.seed; loadScores(_local3, obj); } else { loadScores(null, obj); } }; _global.setScores = function (type, obj) { if (type) { if (home.scoreList.rank != undefined) { home.returnedInfo = "Good Job, you've made the list. Your RANK is " + home.scoreList.rank; } else { home.returnedInfo = "You're score did not make the list"; } var _local1 = 1; while (_local1 <= 10) { obj["total_" + _local1] = (home.scoreList[("hs_" + _local1) + "_score"] + " pts - ") + home.scoreList[("hs_" + _local1) + "_username"]; _local1++; } } }; _global.encrypt = function (encScore) { encScore = encScore.toString(); my_date = new Date(); my_date.hours = my_date.getUTCHours(); my_date.minutes = my_date.getUTCMinutes(); my_date.seconds = my_date.getUTCSeconds(); if (my_date.seconds < 10) { my_date.seconds = "0" + my_date.seconds; } if (my_date.minutes < 10) { my_date.minutes = "0" + my_date.minutes; } if (my_date.hours < 10) { my_date.hours = "0" + my_date.hours; } home.seed = ((((my_date.hours + ":") + my_date.minutes) + ":") + my_date.seconds) + ":28"; charList = new Array(2, 8, 10, 5, 4, 1, 11, 7); keyChars = new Array(); i = 0; while (i < 8) { var _local1 = charList[i]; keyChars.push(seed.charAt(_local1 - 1)); i++; } snafuText = ""; i = 0; while (i < encScore.length) { tempHolder = keyChars.shift(); keyChars.push(tempHolder); tempName = "ascii" + i; tempName = encScore.charCodeAt(i) + Math.round(tempHolder); snafuText = snafuText + String.fromCharCode(tempName); i++; } return(snafuText); };
Frame 10
stop();
Frame 20
recapText = ((("You made " + deliveriesMade) + " deliveries, and delivered a total of ") + rosesDelivered) + " roses!"; recapScore = score;
Frame 30
SFX.gotoAndPlay("StopTimerFreakOut"); Music.gotoAndPlay("StartTitle"); if (score == null) { } stop();
Frame 40
var level = 1; var score = 0; var gameInPlay = false; var destinationHouse = 0; var lastHouse = 0; var roseValue = 5; var bouquetValue = 50; var bouquetTime = 10; var deliveriesMade = 0; var rosesDelivered = 0; var levelUpEvery = 2; var playerStartRow = 13; var playerStartColumn = 21; var playerSpeed = 8; var playerDepth = 8000; var playerBusy = false; var pedestriansActive = []; var pedestriansAtStart = 3; var pedestriansMax = 50; var pedestrianIndex = 1; var pedestrianIndexMax = 50; var pedestrianSpeed = 3; var pedestrianDepth = 1000; var pedestrianTypes = 4; var rosesActive = []; var rosesMin = 20; var rosesMax = 50; var rosesNeeded = 1; var rosesHeld = 0; var leftEdge = 0; var rightEdge = 1250; var topEdge = 0; var bottomEdge = 1250; var centerX = 275; var centerY = 175; var minutesLeft = 2; var secondsLeft = 0; var freakOutMins = 0; var freakOutSecs = 20; var timerUnit = 1000; var tileWidth = 50; var tileHeight = 50; var tileHalf = 25; var tileEdge = 24; var mapWidth = 41; var mapHeight = 25; var numOfTiles = (mapWidth * mapHeight); var numOfHouses = 60; var freeTiles = []; var junctionTiles = [1, 5, 9, 13, 17, 21, 25, 29, 33, 37, 41]; var mapRow1 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var mapRow2 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow3 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow4 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow5 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var mapRow6 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow7 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow8 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow9 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var mapRow10 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow11 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow12 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow13 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var mapRow14 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow15 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow16 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow17 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var mapRow18 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow19 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow20 = [0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow21 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var mapRow22 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow23 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow24 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]; var mapRow25 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; attachMovie("interface", "Interface", 10000); Interface.RosesNeededMeter.gotoAndStop(rosesNeeded + 1); Interface.RosesHeldMeter.gotoAndStop(1); gotoAndPlay ("Play");
Frame 50
setupMap(); i = 1; while (i <= numOfHouses) { theHouse = Map["House" + i]; var houseNumber = (i % 10); if (houseNumber == 0) { houseNumber = 10; } theHouse.myID = houseNumber; theHouse.gotoAndStop(Math.ceil(i / 10)); i++; } Map.attachMovie("player", "Player", playerDepth); Map.Player._x = ((playerStartColumn - 1) * tileWidth) + tileHalf; Map.Player._y = ((playerStartRow - 1) * tileHeight) + tileHalf; Map.Player.currentRow = playerStartRow; Map.Player.currentColumn = playerStartColumn; Map.Player.speed = playerSpeed; Map.Player.Anim.gotoAndStop("Down"); Map.Player.Anim.Clip.gotoAndStop(1); var i = 1; while (i <= pedestriansAtStart) { spawnPedestrian(); i++; } var i = 1; while (i <= rosesMax) { spawnRose(i); i++; } centerMap(); setTimerDigits(minutesLeft, secondsLeft, Interface.GameTimer); selectAddress(); Interface.gotoAndPlay("GetReady"); Interface.DestinationIcon.gotoAndStop(1); stop(); Interface.onEnterFrame = function () { if (gameInPlay) { setTimerDigits(minutesLeft, secondsLeft, Interface.GameTimer); if ((rosesHeld == rosesNeeded) && (gameInPlay)) { this.DestinationIcon.play(); } else { this.DestinationIcon.gotoAndStop(1); } } }; Map.Player.onEnterFrame = function () { if (gameInPlay) { this.lastX = this._x; this.lastY = this._y; this.lastDir = this.currentDir; this.currentRow = Math.ceil(this._y / tileHeight); this.currentColumn = Math.ceil(this._x / tileWidth); this.currentTile = whatNumber(this.currentColumn, this.currentRow); if (Key.isDown(38)) { this.currentDir = "Up"; this.Anim.Clip.play(); moveClip(this); } else if (Key.isDown(40)) { this.currentDir = "Down"; this.Anim.Clip.play(); moveClip(this); } else if (Key.isDown(37)) { this.currentDir = "Left"; this.Anim.Clip.play(); moveClip(this); } else if (Key.isDown(39)) { this.currentDir = "Right"; this.Anim.Clip.play(); moveClip(this); } else { this.Anim.Clip.gotoAndStop(1); this.Anim.gotoAndStop("Down"); } if (rosesHeld < rosesNeeded) { var _local2 = 0; while (_local2 <= (rosesActive.length - 1)) { theRose = rosesActive[_local2]; if (this.Collider.hitTest(theRose)) { pickupRose(theRose); break; } _local2++; } } else { var _local2 = 0; while (_local2 <= numOfHouses) { theHouse = Map["House" + _local2]; if (_local2 == destinationHouse) { if (this.Collider.hitTest(theHouse.Collider)) { gameInPlay = false; this.gotoAndStop(1); this.Anim.gotoAndStop("Up"); this.Anim.Clip.gotoAndStop(1); theHouse.Door.gotoAndPlay("Deliver"); break; } } _local2++; } } } centerMap(4); };
Frame 60
gameInPlay = false; stopAllSounds(); clearInterval(timerCode); SFX.gotoAndPlay("GameOver"); Map.Player.gotoAndStop("GameOver"); Interface.gotoAndPlay("GameOver"); stop();
Symbol 19 MovieClip Frame 1
if (!_root.gameInPlay) { stop(); }
Symbol 20 MovieClip Frame 1
stop();
Symbol 20 MovieClip Frame 10
stop();
Symbol 23 MovieClip Frame 1
stop();
Symbol 26 MovieClip Frame 6
stop();
Symbol 27 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 1
stop();
Symbol 49 MovieClip [interface] Frame 1
stop();
Symbol 49 MovieClip [interface] Frame 75
stopAllSounds(); _root.SFX.gotoAndPlay("Go"); _root.Music.gotoAndPlay("StartInGame"); _root.timerCode = setInterval(_root.decrementTimer, _root.timerUnit); _root.gameInPlay = true;
Symbol 49 MovieClip [interface] Frame 110
gotoAndStop (1);
Symbol 49 MovieClip [interface] Frame 250
_root.gotoAndStop("Recap"); _root.clearScreen();
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 8
stop();
Symbol 79 MovieClip Frame 1
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Symbol 79 MovieClip Frame 8
stop();
Symbol 86 MovieClip Frame 1
stop();
Symbol 86 MovieClip Frame 8
stop();
Symbol 92 MovieClip Frame 1
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Symbol 92 MovieClip Frame 8
stop();
Symbol 93 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 4
_root.SFX.gotoAndPlay("Deliver");
Symbol 97 MovieClip Frame 8
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 5
stopAllSounds(); _root.SFX.gotoAndPlay("DoorKnock"); _root.Music.gotoAndPlay("StartWaiting");
Symbol 98 MovieClip Frame 50
DoorPerson.gotoAndStop(_root.randInt(1, _root.pedestrianTypes)); _root.SFX.gotoAndPlay("DoorOpen");
Symbol 98 MovieClip Frame 85
DoorPerson.Anim.play(); _root.removeBouquet();
Symbol 98 MovieClip Frame 145
stopAllSounds(); _root.SFX.gotoAndPlay("DoorClose"); _root.Music.gotoAndPlay("StartInGame"); _root.finishDelivery();
Symbol 104 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 111 MovieClip [pedestrian] Frame 1
stop();
Symbol 117 MovieClip Frame 1
stop();
Symbol 118 MovieClip [pedestrian4] Frame 1
stop();
Symbol 123 MovieClip Frame 1
stop();
Symbol 124 MovieClip [pedestrian2] Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 134 MovieClip [pedestrian3] Frame 1
stop();
Symbol 140 MovieClip Frame 1
stop();
Symbol 141 MovieClip [pedestrian1] Frame 1
stop();
Symbol 151 MovieClip Frame 1
stop();
Symbol 153 MovieClip [player] Frame 1
stop();
Symbol 153 MovieClip [player] Frame 10
stop();
Symbol 153 MovieClip [player] Frame 20
play();
Symbol 153 MovieClip [player] Frame 61
gotoAndStop (1);
Symbol 155 MovieClip [whack] Frame 15
removeMovieClip(this);
Symbol 188 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { SFX.gotoAndPlay("Click"); } on (release) { _root.addGamePlay(); gotoAndPlay ("Start"); }
Symbol 192 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { SFX.gotoAndPlay("Click"); } on (release) { score = null; gotoAndPlay ("HiScores"); }
Symbol 195 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { SFX.gotoAndPlay("Click"); } on (release) { gotoAndPlay ("HowTo"); }
Symbol 216 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 6
gotoAndStop (1);
Symbol 216 MovieClip Frame 16
gotoAndStop (1);
Symbol 216 MovieClip Frame 26
gotoAndStop (1);
Symbol 216 MovieClip Frame 36
gotoAndStop (1);
Symbol 216 MovieClip Frame 46
gotoAndStop (1);
Symbol 216 MovieClip Frame 56
gotoAndStop (1);
Symbol 216 MovieClip Frame 66
gotoAndStop (1);
Symbol 216 MovieClip Frame 76
gotoAndStop (1);
Symbol 216 MovieClip Frame 86
gotoAndStop (1);
Symbol 216 MovieClip Frame 96
gotoAndStop (1);
Symbol 216 MovieClip Frame 106
gotoAndStop (1);
Symbol 216 MovieClip Frame 116
gotoAndStop (1);
Symbol 216 MovieClip Frame 131
gotoAndStop (1);
Symbol 222 MovieClip Frame 1
stop();
Symbol 222 MovieClip Frame 6
gotoAndStop (1);
Symbol 222 MovieClip Frame 15
gotoAndStop (1);
Symbol 222 MovieClip Frame 26
gotoAndStop (1);
Symbol 226 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { SFX.gotoAndPlay("Click"); } on (release) { gotoAndPlay ("Title"); }
Symbol 235 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { SFX.gotoAndPlay("Click"); } on (release) { gotoAndPlay ("Title"); }

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Symbol 242 TextUses:2Used by:252
Symbol 243 TextUses:2Used by:252
Symbol 244 TextUses:2Used by:252
Symbol 245 TextUses:2Used by:252
Symbol 246 TextUses:2Used by:252
Symbol 247 TextUses:2Used by:252
Symbol 248 TextUses:2Used by:252
Symbol 249 TextUses:2Used by:252
Symbol 250 TextUses:2Used by:252
Symbol 251 TextUses:2Used by:252
Symbol 252 MovieClipUses:96 242 243 244 245 246 247 248 249 250 251Used by:Timeline
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:Timeline
Symbol 255 EditableTextUses:35Used by:265
Symbol 256 EditableTextUses:35Used by:265
Symbol 257 EditableTextUses:35Used by:265
Symbol 258 EditableTextUses:35Used by:265
Symbol 259 EditableTextUses:35Used by:265
Symbol 260 EditableTextUses:35Used by:265
Symbol 261 EditableTextUses:35Used by:265
Symbol 262 EditableTextUses:35Used by:265
Symbol 263 EditableTextUses:35Used by:265
Symbol 264 EditableTextUses:35Used by:265
Symbol 265 MovieClipUses:255 256 257 258 259 260 261 262 263 264Used by:Timeline

Instance Names

"highBTN"Frame 1Symbol 192 Button
"SFX"Frame 1Symbol 216 MovieClip
"Music"Frame 1Symbol 222 MovieClip
"scoreContainer_mc"Frame 30Symbol 265 MovieClip
"Anim"Symbol 20 MovieClip Frame 1Symbol 8 MovieClip
"Anim"Symbol 20 MovieClip Frame 10Symbol 19 MovieClip
"RoseIcon1"Symbol 27 MovieClip Frame 2Symbol 26 MovieClip
"RoseIcon2"Symbol 27 MovieClip Frame 3Symbol 26 MovieClip
"RoseIcon3"Symbol 27 MovieClip Frame 4Symbol 26 MovieClip
"RoseIcon4"Symbol 27 MovieClip Frame 5Symbol 26 MovieClip
"RoseIcon5"Symbol 27 MovieClip Frame 6Symbol 26 MovieClip
"RoseIcon6"Symbol 27 MovieClip Frame 7Symbol 26 MovieClip
"RoseIcon7"Symbol 27 MovieClip Frame 8Symbol 26 MovieClip
"RoseIcon8"Symbol 27 MovieClip Frame 9Symbol 26 MovieClip
"RoseIcon9"Symbol 27 MovieClip Frame 10Symbol 26 MovieClip
"RoseIcon10"Symbol 27 MovieClip Frame 11Symbol 26 MovieClip
"RoseIcon11"Symbol 27 MovieClip Frame 12Symbol 26 MovieClip
"RoseIcon12"Symbol 27 MovieClip Frame 13Symbol 26 MovieClip
"HouseIcon"Symbol 41 MovieClip Frame 1Symbol 34 MovieClip
"GameTimer"Symbol 49 MovieClip [interface] Frame 1Symbol 20 MovieClip
"RosesNeededMeter"Symbol 49 MovieClip [interface] Frame 1Symbol 23 MovieClip
"RosesHeldMeter"Symbol 49 MovieClip [interface] Frame 1Symbol 27 MovieClip
"DestinationIcon"Symbol 49 MovieClip [interface] Frame 1Symbol 41 MovieClip
"ScoreText"Symbol 49 MovieClip [interface] Frame 1Symbol 42 EditableText
"Anim"Symbol 93 MovieClip Frame 1Symbol 74 MovieClip
"Anim"Symbol 93 MovieClip Frame 2Symbol 79 MovieClip
"Anim"Symbol 93 MovieClip Frame 3Symbol 86 MovieClip
"Anim"Symbol 93 MovieClip Frame 4Symbol 92 MovieClip
"DoorPerson"Symbol 98 MovieClip Frame 50Symbol 93 MovieClip
"Collider"Symbol 104 MovieClip Frame 1Symbol 59 MovieClip
"Door"Symbol 104 MovieClip Frame 1Symbol 98 MovieClip
"House1"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House2"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House3"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House4"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House5"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House6"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House7"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House8"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House9"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House10"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House11"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House12"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House13"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House14"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House15"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House16"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House17"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House18"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House19"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House20"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House21"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House22"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House23"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House24"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House25"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House26"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House27"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House28"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House29"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House30"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House31"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House41"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House51"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House32"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House42"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House52"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House33"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House43"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House53"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House34"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House44"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House54"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House35"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House45"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House55"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House36"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House46"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House56"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House37"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House47"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House57"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House38"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House48"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House58"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House39"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House49"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House59"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House40"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House50"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"House60"Symbol 105 MovieClip [map] Frame 1Symbol 104 MovieClip
"Collider"Symbol 111 MovieClip [pedestrian] Frame 1Symbol 59 MovieClip
"Anim"Symbol 111 MovieClip [pedestrian] Frame 1Symbol 110 MovieClip
"Clip"Symbol 117 MovieClip Frame 1Symbol 112 MovieClip
"Clip"Symbol 117 MovieClip Frame 10Symbol 114 MovieClip
"Clip"Symbol 117 MovieClip Frame 20Symbol 116 MovieClip
"Collider"Symbol 118 MovieClip [pedestrian4] Frame 1Symbol 59 MovieClip
"Anim"Symbol 118 MovieClip [pedestrian4] Frame 1Symbol 117 MovieClip
"Clip"Symbol 123 MovieClip Frame 1Symbol 119 MovieClip
"Clip"Symbol 123 MovieClip Frame 10Symbol 120 MovieClip
"Clip"Symbol 123 MovieClip Frame 20Symbol 122 MovieClip
"Collider"Symbol 124 MovieClip [pedestrian2] Frame 1Symbol 59 MovieClip
"Anim"Symbol 124 MovieClip [pedestrian2] Frame 1Symbol 123 MovieClip
"Clip"Symbol 133 MovieClip Frame 1Symbol 126 MovieClip
"Clip"Symbol 133 MovieClip Frame 10Symbol 129 MovieClip
"Clip"Symbol 133 MovieClip Frame 20Symbol 132 MovieClip
"Collider"Symbol 134 MovieClip [pedestrian3] Frame 1Symbol 59 MovieClip
"Anim"Symbol 134 MovieClip [pedestrian3] Frame 1Symbol 133 MovieClip
"Clip"Symbol 140 MovieClip Frame 1Symbol 135 MovieClip
"Clip"Symbol 140 MovieClip Frame 10Symbol 137 MovieClip
"Clip"Symbol 140 MovieClip Frame 20Symbol 139 MovieClip
"Collider"Symbol 141 MovieClip [pedestrian1] Frame 1Symbol 59 MovieClip
"Anim"Symbol 141 MovieClip [pedestrian1] Frame 1Symbol 140 MovieClip
"Clip"Symbol 151 MovieClip Frame 1Symbol 144 MovieClip
"Clip"Symbol 151 MovieClip Frame 10Symbol 147 MovieClip
"Clip"Symbol 151 MovieClip Frame 20Symbol 150 MovieClip
"Collider"Symbol 153 MovieClip [player] Frame 1Symbol 59 MovieClip
"Anim"Symbol 153 MovieClip [player] Frame 1Symbol 151 MovieClip
"Anim"Symbol 153 MovieClip [player] Frame 20Symbol 151 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 49 as "interface"
ExportAssets (56)Timeline Frame 1Symbol 105 as "map"
ExportAssets (56)Timeline Frame 1Symbol 111 as "pedestrian"
ExportAssets (56)Timeline Frame 1Symbol 118 as "pedestrian4"
ExportAssets (56)Timeline Frame 1Symbol 124 as "pedestrian2"
ExportAssets (56)Timeline Frame 1Symbol 134 as "pedestrian3"
ExportAssets (56)Timeline Frame 1Symbol 141 as "pedestrian1"
ExportAssets (56)Timeline Frame 1Symbol 153 as "player"
ExportAssets (56)Timeline Frame 1Symbol 155 as "whack"
ExportAssets (56)Timeline Frame 1Symbol 157 as "rose"

Labels

"Title"Frame 1
"HowTo"Frame 10
"Recap"Frame 20
"HiScores"Frame 30
"Start"Frame 40
"Play"Frame 50
"GameOver"Frame 60
"Normal"Symbol 20 MovieClip Frame 1
"FreakOut"Symbol 20 MovieClip Frame 10
"GetReady"Symbol 49 MovieClip [interface] Frame 10
"GameOver"Symbol 49 MovieClip [interface] Frame 120
"Deliver"Symbol 98 MovieClip Frame 5
"Down"Symbol 110 MovieClip Frame 1
"Up"Symbol 110 MovieClip Frame 10
"Left"Symbol 110 MovieClip Frame 20
"Right"Symbol 110 MovieClip Frame 30
"Down"Symbol 117 MovieClip Frame 1
"Up"Symbol 117 MovieClip Frame 10
"Left"Symbol 117 MovieClip Frame 20
"Right"Symbol 117 MovieClip Frame 30
"Down"Symbol 123 MovieClip Frame 1
"Up"Symbol 123 MovieClip Frame 10
"Left"Symbol 123 MovieClip Frame 20
"Right"Symbol 123 MovieClip Frame 30
"Down"Symbol 133 MovieClip Frame 1
"Up"Symbol 133 MovieClip Frame 10
"Left"Symbol 133 MovieClip Frame 20
"Right"Symbol 133 MovieClip Frame 30
"Down"Symbol 140 MovieClip Frame 1
"Up"Symbol 140 MovieClip Frame 10
"Left"Symbol 140 MovieClip Frame 20
"Right"Symbol 140 MovieClip Frame 30
"Down"Symbol 151 MovieClip Frame 1
"Up"Symbol 151 MovieClip Frame 10
"Left"Symbol 151 MovieClip Frame 20
"Right"Symbol 151 MovieClip Frame 30
"GameOver"Symbol 153 MovieClip [player] Frame 10
"Hit"Symbol 153 MovieClip [player] Frame 20
"Rollover"Symbol 216 MovieClip Frame 5
"Click"Symbol 216 MovieClip Frame 15
"Go"Symbol 216 MovieClip Frame 25
"PickupRose"Symbol 216 MovieClip Frame 35
"FinishBouquet"Symbol 216 MovieClip Frame 45
"DoorKnock"Symbol 216 MovieClip Frame 55
"DoorOpen"Symbol 216 MovieClip Frame 65
"Deliver"Symbol 216 MovieClip Frame 75
"DoorClose"Symbol 216 MovieClip Frame 85
"Bump"Symbol 216 MovieClip Frame 95
"GameOver"Symbol 216 MovieClip Frame 105
"StartTimerFreakOut"Symbol 216 MovieClip Frame 115
"StopTimerFreakOut"Symbol 216 MovieClip Frame 130
"StartTitle"Symbol 222 MovieClip Frame 5
"StartInGame"Symbol 222 MovieClip Frame 14
"StartWaiting"Symbol 222 MovieClip Frame 25

Dynamic Text Variables

_parent.mins1Symbol 3 EditableText"0"
_parent.mins2Symbol 4 EditableText"0"
_parent.secs1Symbol 6 EditableText"0"
_parent.secs2Symbol 7 EditableText"0"
_parent.mins1Symbol 9 EditableText"0"
_parent.mins2Symbol 10 EditableText"0"
_parent.secs1Symbol 12 EditableText"0"
_parent.secs2Symbol 13 EditableText"0"
_parent.mins1Symbol 14 EditableText"0"
_parent.mins2Symbol 15 EditableText"0"
_parent.secs1Symbol 17 EditableText"0"
_parent.secs2Symbol 18 EditableText"0"
houseNumberSymbol 36 EditableText"<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="1">10</font></p>"
houseNumberSymbol 38 EditableText"<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="1">10</font></p>"
houseNumberSymbol 39 EditableText"<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="1">10</font></p>"
houseNumberSymbol 40 EditableText"<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="1">10</font></p>"
_root.scoreSymbol 42 EditableText"<p align="right"><font face="Billy" size="35" color="#ff99cc" letterSpacing="0.000000" kerning="1">0000000</font></p>"
myIDSymbol 62 EditableText"<p align="center"><font face="Billy" size="25" color="#000000" letterSpacing="-2.000000" kerning="0">0</font></p>"
recapTextSymbol 236 EditableText"<p align="left"><font face="Billy" size="25" color="#ffb4e7" letterSpacing="0.000000" kerning="1">You made 000 successful deliveries, and delivered a total of 000 roses!</font></p>"
recapScoreSymbol 238 EditableText"<p align="center"><font face="Billy" size="50" color="#ffb4e7" letterSpacing="0.000000" kerning="1">0000000</font></p>"
total_1Symbol 255 EditableText""
total_2Symbol 256 EditableText""
total_3Symbol 257 EditableText""
total_4Symbol 258 EditableText""
total_5Symbol 259 EditableText""
total_6Symbol 260 EditableText""
total_7Symbol 261 EditableText""
total_8Symbol 262 EditableText""
total_9Symbol 263 EditableText""
total_10Symbol 264 EditableText""




http://swfchan.com/25/120361/info.shtml
Created: 5/3 -2019 09:30:27 Last modified: 5/3 -2019 09:30:27 Server time: 29/04 -2024 08:57:12