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hot futa loli game.swf

This is the info page for
Flash #121642

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Text
<p align="right"><font face="Shag-Lounge" size="60" color="#000000" letterSpacing="-0.300000" kerning="0">0%</font></p>

100%

Awsome Trick !

SCORE

1234567890

TOTAL SCORE

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ActionScript [AS3]

Section 1
//height_meter_48 (achieveGame_fla.height_meter_48) package achieveGame_fla { import flash.display.*; public dynamic class height_meter_48 extends MovieClip { public var HEIGHT_METER_BUBBLES:MovieClip; } }//package achieveGame_fla
Section 2
//loaderingbar2copy_2 (achieveGame_fla.loaderingbar2copy_2) package achieveGame_fla { import flash.display.*; public dynamic class loaderingbar2copy_2 extends MovieClip { public var mainLoadingBar_mc:MovieClip; public function loaderingbar2copy_2(){ addFrameScript(11, frame12); } function frame12(){ gotoAndPlay(1); } } }//package achieveGame_fla
Section 3
//loading_5 (achieveGame_fla.loading_5) package achieveGame_fla { import flash.display.*; public dynamic class loading_5 extends MovieClip { public function loading_5(){ addFrameScript(29, frame30); } function frame30(){ gotoAndPlay(1); } } }//package achieveGame_fla
Section 4
//preloader_1 (achieveGame_fla.preloader_1) package achieveGame_fla { import flash.display.*; import flash.text.*; public dynamic class preloader_1 extends MovieClip { public var done_txt:TextField; public var parentLoader_mc:MovieClip; public function preloader_1(){ addFrameScript(1, frame2); } function frame2(){ stop(); } } }//package achieveGame_fla
Section 5
//scorePopUpTweenContainer_37 (achieveGame_fla.scorePopUpTweenContainer_37) package achieveGame_fla { import flash.display.*; import flash.text.*; public dynamic class scorePopUpTweenContainer_37 extends MovieClip { public var _msg:TextField; } }//package achieveGame_fla
Section 6
//sfx_preloader_7 (achieveGame_fla.sfx_preloader_7) package achieveGame_fla { import flash.display.*; public dynamic class sfx_preloader_7 extends MovieClip { public function sfx_preloader_7(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package achieveGame_fla
Section 7
//AnimationEvent (base.animation.AnimationEvent) package base.animation { import flash.display.*; import flash.events.*; public class AnimationEvent extends Event { private var _mc:MovieClip; public static const COMPLETE:String = "complete"; public function AnimationEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:MovieClip=null){ super(_arg1, _arg2, _arg3); _mc = _arg4; } public function getMovieClip():MovieClip{ return (_mc); } } }//package base.animation
Section 8
//SpriteAnimator (base.animation.SpriteAnimator) package base.animation { import flash.display.*; import flash.events.*; public class SpriteAnimator extends EventDispatcher { public var _loopAnim:Boolean; public var _startFrame:int; public var _isPlayingBackwards:Boolean; public var _animateTimer:Number; public var _framerate:Number; var _gameContext:GameEntry; public var _c:int; public var _animate:Boolean; public var _endFrame:int; var _mc:MovieClip; public var _lastFrame:int; public function SpriteAnimator(_arg1:GameEntry, _arg2:MovieClip){ _gameContext = _arg1; _mc = _arg2; _animateTimer = 0; } public function reverseAnimation():void{ var _local1:*; var _local2:*; _local1 = _endFrame; _local2 = _startFrame; _startFrame = _local1; _endFrame = _local2; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getCurrentFrame():int{ return (_mc.currentFrame); } public function doneAnimating():void{ if (_animate == false){ return; }; _animate = false; if (hasEventListener(AnimationEvent.COMPLETE)){ dispatchEvent(new AnimationEvent(AnimationEvent.COMPLETE, false, false, _mc)); }; } public function getEndFrame():Number{ return (_endFrame); } public function setFramerate(_arg1:int):void{ _framerate = (1 / _arg1); } public function isAnimating():Boolean{ return (_animate); } public function moveToFrame(_arg1:int):void{ _mc.gotoAndStop(_arg1); _lastFrame = _arg1; } public function getFramerate():Number{ return (_framerate); } public function startAnimating(_arg1:int, _arg2:int, _arg3:Boolean=false, _arg4:int=-1, _arg5:Number=32){ _c = ((_arg4)>-1) ? _arg4 : _arg1; _startFrame = _arg1; _endFrame = _arg2; moveToFrame(_arg1); _framerate = (1 / _arg5); _loopAnim = _arg3; _animate = true; _animateTimer = _framerate; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function isLooping():Boolean{ return (_loopAnim); } public function getStartFrame():Number{ return (_startFrame); } public function animateSprite():int{ if (_animate == false){ return (1); }; _animateTimer = (_animateTimer - _gameContext.getDT()); if (_animateTimer <= 0){ _animateTimer = _framerate; if (_startFrame <= _endFrame){ _c++; if (_c > _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; } else { _c--; if (_c < _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; }; moveToFrame(_c); }; return (0); } } }//package base.animation
Section 9
//SpriteEntityAnimator (base.animation.SpriteEntityAnimator) package base.animation { import base.display.*; public class SpriteEntityAnimator { var toAnimate:Array; var toAdd:Array; var toRemove:Array; public function SpriteEntityAnimator(){ toAdd = new Array(); toAnimate = new Array(); toRemove = new Array(); } public function addSpriteToAnimate(_arg1:SpriteEntity, _arg2:Object=null, _arg3:Function=null, _arg4:Array=null):void{ toAdd.push(new Array(_arg1, _arg2, _arg3, _arg4)); } public function Update():void{ var _local1:int; var _local2:SpriteEntity; var _local3:int; var _local4:Object; var _local5:Function; var _local6:Array; if (toAdd.length > 0){ toAnimate = toAnimate.concat(toAdd); toAdd = []; }; _local1 = toAnimate.length; if (_local1 < 1){ return; }; _local2 = null; toRemove = []; while (_local1--) { _local2 = (toAnimate[_local1][0] as SpriteEntity); _local3 = _local2.animateSprite(); if (_local3 == 1){ _local4 = toAnimate[_local1][1]; if (_local4 != null){ _local5 = toAnimate[_local1][2]; _local6 = toAnimate[_local1][3]; _local5.apply(_local4, _local6); }; toAnimate.splice(_local1, 1); }; }; } } }//package base.animation
Section 10
//DisplayObjectFactory (base.display.DisplayObjectFactory) package base.display { import flash.display.*; import flash.utils.*; public class DisplayObjectFactory { var _objectsIdle:Array; var _objectsAll:Array; var ClassReference:Class; var _objectsActive:Array; public function DisplayObjectFactory(){ _objectsAll = new Array(); _objectsIdle = new Array(); _objectsActive = new Array(); } public function traceAllInventory():void{ var _local1:String; var _local2:int; _local1 = "All["; _local2 = _objectsAll.length; while (_local2--) { _local1 = (_local1 + (_objectsAll[_local2] + ",")); }; _local1 = (_local1 + "]"); trace(_local1); } public function deleteInstance(_arg1:DisplayObject):void{ var _local2:int; _local2 = -1; _local2 = _objectsAll.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsAll.splice(_local2, 1); _local2 = _objectsIdle.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsIdle.splice(_local2, 1); _local2 = _objectsActive.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsActive.splice(_local2, 1); } public function traceIdleInventory():void{ var _local1:String; var _local2:int; _local1 = "Idle["; _local2 = _objectsIdle.length; while (_local2--) { _local1 = (_local1 + (_objectsIdle[_local2] + ",")); }; _local1 = (_local1 + "]"); trace(_local1); } public function returnInstance(_arg1:DisplayObject):void{ var _local2:int; _local2 = _objectsActive.indexOf(_arg1); if (_local2 == -1){ trace(("Error returning object " + _arg1)); return; }; _objectsActive.splice(_local2, 1); _objectsIdle.push(_arg1); } public function get objectsIdle():Array{ return (_objectsIdle); } public function get objectsAll():Array{ return (_objectsAll); } public function getSpriteInstance(_arg1:String):Sprite{ var _local2:Sprite; var _local3:int; var _local4:Class; _local3 = _objectsIdle.length; while (_local3--) { _local2 = (_objectsIdle[_local3] as Sprite); if (getQualifiedClassName(_local2) == _arg1){ _objectsIdle.splice(_local3, 1); _objectsActive.push(_local2); return (_local2); }; }; _local4 = (getDefinitionByName(_arg1) as Class); _local2 = (new (_local4) as Sprite); _objectsAll.push(_local2); _objectsActive.push(_local2); return (_local2); } public function get objectsActive():Array{ return (_objectsActive); } public function getMovieClipInstance(_arg1:String):MovieClip{ var _local2:MovieClip; var _local3:int; var _local4:Class; _local3 = _objectsIdle.length; while (_local3--) { _local2 = (_objectsIdle[_local3] as MovieClip); if (getQualifiedClassName(_local2) == _arg1){ _objectsIdle.splice(_local3, 1); _objectsActive.push(_local2); return (_local2); }; }; _local4 = (getDefinitionByName(_arg1) as Class); _local2 = (new (_local4) as MovieClip); _objectsAll.push(_local2); _objectsActive.push(_local2); return (_local2); } } }//package base.display
Section 11
//GameCamera (base.display.GameCamera) package base.display { import flash.display.*; import flash.geom.*; public class GameCamera { var startCamY:Number; var shakeCounter:Number;// = 4 var scrollingFlats:Array; var camera:Rectangle; var truckSpeedX;// = 1 var truckSpeedY;// = 1 var YMIN:Number; private var _isOnTargetX:Boolean;// = false private var _isOnTargetY:Boolean;// = false var numScrollingFlats:int; var staticFlats:Array; var YMAX:Number; var gameContext:GameEntry; var targOffsetX:Number; var targOffsetY:Number; var dobjFactory:DisplayObjectFactory; var cameraShakeX:Number;// = 0 var cameraShakeY:Number;// = 0 var cameraWidth:Number; var shakeDir:Number;// = -1 var cameraHeight:Number; public var scrollFlatsWithCamera:Boolean;// = false var isShaking:Boolean; public var currCamX:Number; public var currCamY:Number; var targetToFollow:Object; var mainStage:DisplayObject; var shakeIntensity:Number; var XMIN:Number; var targCamX:Number; public var XMAX:Number; var startCamX:Number; var shakeTime:Number;// = 4 public var shouldFollowTarget:Boolean; var sceneOffsetX:Number; var sceneOffsetY:Number; var targCamY:Number; public function GameCamera(_arg1:GameEntry, _arg2:DisplayObject, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number=0, _arg8:Number=0, _arg9:Number=0, _arg10:Number=0, _arg11:Number=0, _arg12:Number=0, _arg13:Boolean=false, _arg14:Object=null, _arg15:Number=0, _arg16:Number=0){ truckSpeedX = 1; truckSpeedY = 1; scrollFlatsWithCamera = false; _isOnTargetX = false; _isOnTargetY = false; shakeTime = 4; shakeCounter = 4; shakeDir = -1; cameraShakeY = 0; cameraShakeX = 0; super(); this.gameContext = _arg1; dobjFactory = _arg1.getDisplayObjectFactory(); mainStage = _arg2; sceneOffsetX = _arg11; sceneOffsetY = _arg12; currCamX = (startCamX = _arg3); currCamY = (startCamY = _arg4); camera = new Rectangle(_arg3, _arg4, _arg5, _arg6); this.cameraWidth = _arg5; this.cameraHeight = _arg6; mainStage.scrollRect = camera; this.shouldFollowTarget = _arg13; this.targetToFollow = _arg14; this.targOffsetX = _arg15; this.targOffsetY = _arg16; XMIN = _arg7; XMAX = _arg8; YMIN = _arg9; YMAX = _arg10; staticFlats = new Array(); scrollingFlats = new Array(); } public function setTargetOffsetX(_arg1:Number):void{ targOffsetX = _arg1; } public function setTargetOffsetY(_arg1:Number):void{ targOffsetY = _arg1; } public function setCamToTarget(_arg1:Point):void{ var _local2:*; var _local3:*; camera.x = (camera.x - 6000); currCamX = (currCamX - 6000); targCamY = (targetToFollow.y + targOffsetY); _local2 = (targCamY - currCamY); _local3 = (currCamY + _local2); currCamY = (_local3 + _arg1.y); camera.y = (currCamY + sceneOffsetY); mainStage.scrollRect = camera; } public function getTop():Number{ return (camera.top); } public function getBottom():Number{ return (camera.bottom); } public function setMinPosX(_arg1:Number):void{ XMIN = _arg1; } public function setMinPosY(_arg1:Number):void{ YMIN = _arg1; } public function setMaxPosX(_arg1:Number):void{ XMAX = _arg1; } public function setMaxPosY(_arg1:Number):void{ YMAX = _arg1; } public function reset():void{ currCamX = startCamX; currCamY = startCamY; Update(); } public function updateScrollingFlats(_arg1:Number, _arg2:Number):void{ var _local3:int; var _local4:Object; var _local5:Number; var _local6:Number; _local3 = scrollingFlats.length; while (_local3--) { _local4 = scrollingFlats[_local3]; _arg1 = (_arg1 + _local4.camRect.x); _local5 = ((_arg1 + _local4.offsetX) * _local4.camTruckX); _local4.camRect.x = ((_local5)>=743) ? 0 : _local5; _local6 = ((_arg2 + _local4.offsetY) * _local4.camTruckY); _local4.camRect.y = ((_local6)<0) ? _local6 : 0; _local4.flat.scrollRect = _local4.camRect; }; } public function getRight():Number{ return (camera.right); } public function setTruckSpeedX(_arg1:Number):void{ truckSpeedX = _arg1; } public function setTruckSpeedY(_arg1:Number):void{ truckSpeedY = _arg1; } public function getDistanceToTarget():Point{ var _local1:Point; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = new Point(); _local2 = (targetToFollow.x + targOffsetX); _local3 = (targetToFollow.y + targOffsetY); _local4 = (_local2 - currCamX); _local5 = (_local3 - currCamY); _local1.x = _local4; _local1.y = _local5; return (_local1); } public function getLeft():Number{ return (camera.left); } public function setTargetOffsetXY(_arg1:Number, _arg2:Number):void{ targOffsetX = _arg1; targOffsetY = _arg2; } public function handleCameraShake():void{ var _local1:Number; if (isShaking == false){ return; }; shakeCounter++; _local1 = 0; if (shakeCounter < shakeTime){ _local1 = ((Math.random() * 2) + 2); shakeDir = (shakeDir * -1); cameraShakeY = (_local1 * shakeDir); } else { cameraShakeY = 0; cameraShakeX = 0; isShaking = false; }; } public function removeAllFlats():void{ var _local1:int; var _local2:Object; var _local3:Sprite; var _local4:int; var _local5:Sprite; _local1 = scrollingFlats.length; while (_local1--) { _local2 = scrollingFlats[_local1]; _local3 = (_local2.flat as Sprite); _local4 = 0; while (_local4 < _local3.numChildren) { _local5 = (_local3.getChildAt(_local4) as Sprite); dobjFactory.returnInstance(_local5); _local4++; }; if (_local2.parent.contains(_local3)){ _local2.parent.removeChild(_local3); }; }; scrollingFlats = []; } public function getCameraY():Number{ return (camera.y); } public function getCameraX():Number{ return (camera.x); } public function setTargetToFollow(_arg1:Object, _arg2:Number, _arg3:Number):void{ targetToFollow = _arg1; targOffsetX = _arg2; targOffsetY = _arg3; shouldFollowTarget = true; } public function shakeCamera(_arg1:Number):void{ shakeIntensity = _arg1; isShaking = true; shakeTime = ((_arg1)==1) ? 10 : 20; shakeCounter = 0; } public function snapToTarget():void{ } public function Update():void{ var _local1:*; var _local2:*; var _local3:Number; var _local4:*; var _local5:Number; var _local6:*; if (shouldFollowTarget){ targCamX = (targetToFollow.x + targOffsetX); targCamY = (targetToFollow.y + targOffsetY); }; _local1 = (targCamX - currCamX); _local2 = (targCamY - currCamY); if (targCamX != currCamX){ _isOnTargetX = false; if (_local1 <= truckSpeedX){ _local3 = _local1; } else { _local3 = (_local1 * truckSpeedX); }; _local4 = (currCamX + _local3); if (_local4 >= XMAX){ currCamX = XMAX; } else { if (_local4 <= XMIN){ currCamX = XMIN; } else { currCamX = _local4; }; }; } else { _isOnTargetX = true; }; if (targCamY != currCamY){ _isOnTargetY = false; if (Math.abs(_local2) <= truckSpeedY){ _local5 = _local2; } else { _local5 = (_local2 * truckSpeedY); }; _local6 = (currCamY + _local5); if (_local6 >= YMAX){ currCamY = YMAX; } else { if (_local6 <= YMIN){ currCamY = YMIN; } else { currCamY = _local6; }; }; } else { _isOnTargetY = true; }; handleCameraShake(); camera.x = (currCamX + sceneOffsetX); camera.y = ((currCamY + sceneOffsetY) + cameraShakeY); mainStage.scrollRect = camera; } public function addScrollingFlat(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:DisplayObjectContainer, _arg7:Number, _arg8:Number, _arg9:Number=0, _arg10:Number=0, _arg11:Number=1, _arg12:Number=1):int{ var _local13:int; var _local14:Rectangle; var _local15:Sprite; var _local16:int; var _local17:*; var _local18:Sprite; _local13 = scrollingFlats.length; _local14 = new Rectangle(0, 0, cameraWidth, cameraHeight); _local15 = new Sprite(); _local15.x = 0; _local15.y = 0; _arg6.addChild(_local15); _local16 = Math.ceil((_arg7 / _arg2)); _local17 = 0; while (_local17 < _local16) { _local18 = dobjFactory.getSpriteInstance(_arg1); _local18.x = (_local17 * _arg2); _local18.y = _arg5; _local15.addChild(_local18); _local17++; }; scrollingFlats.push({id:_local13, camRect:_local14, parent:_arg6, flat:_local15, offsetX:_arg9, offsetY:_arg10, camTruckX:_arg11, camTruckY:_arg12}); numScrollingFlats = scrollingFlats.length; return (_local13); } public function removeScrollingFlat(_arg1:int):void{ numScrollingFlats = scrollingFlats.length; } public function get isOnTargetX():Boolean{ return (_isOnTargetX); } public function get isOnTargetY():Boolean{ return (_isOnTargetY); } } }//package base.display
Section 12
//SpriteEntity (base.display.SpriteEntity) package base.display { import flash.display.*; import flash.utils.*; import flash.geom.*; public class SpriteEntity { private var _selectableChildren:Array; public var _lastFrame:int; private var _mouseRollOff:Boolean; public var _loopAnim:Boolean; public var _mc:MovieClip; public var _clipHeight:Number; private var _isSelectable:Boolean; public var _flipped:Boolean; public var _isPlayingBackwards:Boolean; private var _returnVal:int; public var _framerate:Number; private var _children:Array; var mouseWasOverLastFrame:Boolean;// = false public var _targetAnimationDelta:Number; private var _mouseIsOver:Boolean; public var _curFrame:int; private var _startingPositionX:Number; private var _startingPositionY:Number; private var _moveSpeed:Number; public var _centerPoint:Number; private var _mouseRollOn:Boolean; private var _gameContext:GameEntry; public var _animate:Boolean; private var _destPosX:Number; private var _destPosY:Number; public var _spName:String; public var _faceDir:Number; public var _endFrame:int; public var _startFrame:int; public var _clipWidth:Number; public function SpriteEntity(_arg1:GameEntry, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Number=0, _arg5:Number=0, _arg6:Boolean=false, _arg7:int=-1, _arg8:int=-1){ var _local9:*; var _local10:Class; mouseWasOverLastFrame = false; super(); _gameContext = _arg1; _local9 = _arg3.getChildByName(_arg2); if (_arg6){ _local9 = null; }; if (_local9){ _mc = _local9; } else { _local10 = (getDefinitionByName(_arg2) as Class); _mc = new (_local10); _mc.name = _arg2; _mc.x = _arg4; _mc.y = _arg5; if (_arg7 < 0){ _arg3.addChild(_mc); } else { _arg3.addChildAt(_mc, _arg7); }; }; _spName = _arg2; _mc.visible = true; _mc.gotoAndStop(1); _flipped = false; _curFrame = 1; _startFrame = 0; _endFrame = 0; _lastFrame = 0; _framerate = 32; _targetAnimationDelta = 0; _animate = false; _loopAnim = false; _isPlayingBackwards = false; _returnVal = _arg8; _mc.mouseEnabled = false; _isSelectable = false; if (_returnVal > -1){ setSelectable(_arg8); }; _mouseIsOver = false; _mouseRollOn = false; _mouseRollOff = false; _children = []; _selectableChildren = []; } public function setRotation(_arg1:Number){ _mc.rotation = _arg1; } public function setDestPosX(_arg1:Number){ _destPosX = _arg1; } public function getArea():Number{ return ((_mc.width * _mc.height)); } public function animateSprite():int{ var _local1:Number; _local1 = _gameContext.getDT(); _targetAnimationDelta = (_targetAnimationDelta - _local1); if (_targetAnimationDelta <= 0){ _targetAnimationDelta = _framerate; if (_startFrame <= _endFrame){ _curFrame++; if (_curFrame > _endFrame){ if (_loopAnim){ _curFrame = _startFrame; } else { doneAnimating(); _curFrame = _endFrame; return (1); }; }; } else { _curFrame--; if (_curFrame < _endFrame){ if (_loopAnim){ _curFrame = _startFrame; } else { doneAnimating(); _curFrame = _endFrame; return (1); }; }; }; moveToFrame(_curFrame); }; return (0); } public function getVisibility():Boolean{ return (_mc.visible); } public function addNestedChild(_arg1:String, _arg2:int=-1):SpriteEntity{ var _local3:SpriteEntity; _local3 = new SpriteEntity(_gameContext, _arg1, _mc); if (_arg2 > -1){ _local3.setSelectable(_arg2); _selectableChildren.push(_local3); } else { _children.push(_local3); }; return (_local3); } public function setPositionX(_arg1:Number){ _mc.x = _arg1; } public function setPositionY(_arg1:Number){ _mc.y = _arg1; } public function getWidth():Number{ return (_mc.width); } public function isMouseOver():Boolean{ var _local1:Rectangle; if (_mc.visible == false){ return (false); }; _mouseRollOn = false; _mouseRollOff = false; _local1 = _mc.getBounds(_gameContext.getStageSprite()); if ((((((((_gameContext.getPadManager().getMousePosX() < _local1.left)) || ((_gameContext.getPadManager().getMousePosX() > _local1.right)))) || ((_gameContext.getPadManager().getMousePosY() < _local1.top)))) || ((_gameContext.getPadManager().getMousePosY() > _local1.bottom)))){ if (mouseWasOverLastFrame){ _mouseRollOff = true; }; mouseWasOverLastFrame = false; _mouseIsOver = false; return (false); }; if (_mouseIsOver){ mouseWasOverLastFrame = true; } else { _mouseRollOn = true; mouseWasOverLastFrame = true; }; _mouseIsOver = true; return (true); } public function getFramerate():Number{ return (_framerate); } public function setVisibility(_arg1:Boolean){ _mc.visible = _arg1; } public function startAnimating(_arg1:int, _arg2:int, _arg3:Boolean=false, _arg4:Number=32){ _curFrame = _arg1; _startFrame = _arg1; _endFrame = _arg2; moveToFrame(_arg1); _framerate = (1 / _arg4); _loopAnim = _arg3; _animate = true; _targetAnimationDelta = _framerate; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getHeight():Number{ return (_mc.height); } public function getStartFrame():Number{ return (_startFrame); } public function getReturnVal():int{ return (_returnVal); } public function addNewChild(_arg1:String, _arg2:int, _arg3:int, _arg4:Boolean=false, _arg5:int=-1):SpriteEntity{ var _local6:SpriteEntity; _local6 = new SpriteEntity(_gameContext, _arg1, _mc, _arg2, _arg3, _arg4); if (_arg5 > -1){ _local6.setSelectable(_arg5); _selectableChildren.push(_local6); } else { _children.push(_local6); }; return (_local6); } public function setFaceDir(_arg1:Number):void{ _faceDir = _arg1; } public function setStartingPositionToPosition():void{ _startingPositionX = getPositionX(); _startingPositionY = getPositionY(); } public function getSelectableChild(_arg1:int):SpriteEntity{ return (_selectableChildren[_arg1]); } public function getStartingPositionX():Number{ return (_startingPositionX); } public function getStartingPositionY():Number{ return (_startingPositionY); } public function isLooping():Boolean{ return (_loopAnim); } public function getMoveSpeed():Number{ return (_moveSpeed); } public function getScaleY():Number{ return (_mc.scaleY); } public function setScaleX(_arg1:Number):void{ _mc.scaleX = _arg1; } public function setScaleY(_arg1:Number):void{ _mc.scaleY = _arg1; } public function getScaleX():Number{ return (_mc.scaleX); } public function isAnimating():Boolean{ return (_animate); } public function getSelectable():Boolean{ return (_isSelectable); } public function getChild(_arg1:int):SpriteEntity{ return (_selectableChildren[_arg1]); } public function setSelectable(_arg1:int):void{ _isSelectable = true; _returnVal = _arg1; _mc.mouseEnabled = true; _mc.buttonMode = true; _mc.useHandCursor = true; } public function removeSprite():void{ var _local1:int; _local1 = 0; _local1 = _children.length; if (_local1 > 0){ while (_local1--) { _children[_local1] = null; }; _children = []; }; _local1 = _selectableChildren.length; if (_local1 > 0){ while (_local1--) { _selectableChildren[_local1] = null; }; _selectableChildren = []; }; _mc.parent.removeChild(_mc); _mc = null; } public function getNumChildren():Number{ return (_children.length); } public function getSelectableChildren():Array{ return (_selectableChildren); } public function getChildren():Array{ return (_children); } public function setFramerate(_arg1:int):void{ _framerate = (1 / _arg1); } public function isMouseRollOff():Boolean{ return (_mouseRollOff); } public function getPositionX():Number{ return (_mc.x); } public function getPositionY():Number{ return (_mc.y); } public function moveToFrame(_arg1:int):void{ _mc.gotoAndStop(_arg1); _lastFrame = _arg1; } public function setPosition(_arg1:Number, _arg2:Number){ _mc.x = _arg1; _mc.y = _arg2; } public function scaleSprite(_arg1:Number):void{ _mc.scaleX = (_mc.scaleX * _arg1); _mc.scaleY = (_mc.scaleY * _arg1); } public function setMoveSpeed(_arg1:Number){ _moveSpeed = _arg1; } public function playFlipped(){ if (_flipped){ return; }; _flipped = true; _mc.scaleX = (_mc.scaleX * -1); } public function isMouseRollOn():Boolean{ return (_mouseRollOn); } public function getFaceDir():Number{ return (_faceDir); } public function getDestPosY():Number{ return (_destPosY); } public function setFlipped():void{ _flipped = (_flipped) ? false : true; _mc.scaleX = (_mc.scaleX * -1); } public function reverseAnimation():void{ var _local1:*; var _local2:*; _local1 = _endFrame; _local2 = _startFrame; _startFrame = _local1; _endFrame = _local2; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getDestPosX():Number{ return (_destPosX); } public function getEndFrame():Number{ return (_endFrame); } public function setDestPosY(_arg1:Number){ _destPosY = _arg1; } public function isAtDestination():Boolean{ return (((((_mc.x == _destPosX)) && ((_mc.y == _destPosY)))) ? true : false); } public function getSelectableChildMouseIsOver():SpriteEntity{ var _local1:int; _local1 = _selectableChildren.length; while (_local1--) { if (_selectableChildren[_local1].isMouseOver()){ return (_selectableChildren[_local1]); }; }; return (null); } public function getNumSelectableChildren():Number{ return (_selectableChildren.length); } public function isVisible():Boolean{ return (_mc.visible); } public function getCurrentFrame():int{ return (_mc.currentFrame); } public function getMovieClip():MovieClip{ return (_mc); } public function playUnflipped(){ if (_flipped){ _mc.scaleX = (_mc.scaleX * -1); }; _flipped = false; } public function doneAnimating():void{ _animate = false; } public function isFlipped():Boolean{ return (_flipped); } } }//package base.display
Section 13
//PadManager (base.pad.PadManager) package base.pad { import flash.events.*; import flash.utils.*; public class PadManager { private var _tapBufferMax:Number; private var _handleMouseRelease:Boolean; private var _keysDown:Object; private var _lastKeyPressed:Number; private var _padData:Array; private var _gameContext:GameEntry; private var _handleMousePress:Boolean; private var _keyTarget:Object; private var keyStage; var _keyPressed:Boolean; private var _lastKeyReleaseTime:Number; private var _tapBufferMin:Number; private var _mouseData:Object; private var _keyTargeting:Boolean; public function PadManager(_arg1:GameEntry){ trace("|----@ PAD MANAGER @----|"); _gameContext = _arg1; keyStage = _gameContext.getStageSprite(); _keysDown = new Object(); _padData = new Array(); _lastKeyPressed = 0; _lastKeyReleaseTime = 0; _keyTargeting = false; _keyPressed = false; _mouseData = new Object(); _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseTimePressed = 0; _mouseData.mousePressedPosX = 0; _mouseData.mousePressedPosY = 0; _mouseData.mousePosX = 0; _mouseData.mousePosY = 0; _handleMousePress = false; _handleMouseRelease = false; Init(); } public function getKeyDoubleTapped(_arg1):Boolean{ var _local2:*; _local2 = 0; while (_local2 < _padData.length) { if ((((_padData[_local2].keyAction == _arg1)) && (_padData[_local2].doubleTapped))){ return (true); }; _local2++; }; return (false); } public function getMouseStillPressed():Boolean{ return (_mouseData.mouseStillPressed); } private function mouseUpHandler(_arg1:MouseEvent):void{ _handleMouseRelease = true; } private function doubleClickHandler(_arg1:MouseEvent):void{ } public function getKeyActionHeld(_arg1):Boolean{ var _local2:*; _local2 = 0; while (_local2 < _padData.length) { if ((((_padData[_local2].keyAction == _arg1)) && (_padData[_local2].keyStillPressed))){ return (true); }; _local2++; }; return (false); } public function Update():void{ var _local1:int; var _local2:Number; if (_gameContext.stage.focus == null){ clearKeys(); }; if (_mouseData.mouseReleased){ _mouseData.mouseReleased = false; }; if (_handleMouseRelease){ _handleMouseRelease = false; _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = true; } else { if (_mouseData.mouseJustPressed){ _mouseData.mouseJustPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = true; }; if (_mouseData.mouseStillPressed){ _mouseData.mouseTimePressed = (_mouseData.mouseTimePressed + _gameContext.getDT()); }; }; if (_handleMousePress){ _handleMousePress = false; _mouseData.mouseJustPressed = true; _mouseData.mousePressedPosX = keyStage.mouseX; _mouseData.mousePressedPosY = keyStage.mouseY; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = false; _mouseData.mouseTimePressed = 0; }; _mouseData.mousePosX = keyStage.mouseX; _mouseData.mousePosY = keyStage.mouseY; _local1 = 0; while (_local1 < _padData.length) { if (isDown(_padData[_local1].keyID)){ if (((!(_padData[_local1].keyPressed)) && (!(_padData[_local1].keyStillPressed)))){ if (_padData[_local1].keyID == _lastKeyPressed){ _local2 = (getTimer() - _lastKeyReleaseTime); if (_local2 < 0.18){ _padData[_local1].doubleTapped = true; }; }; _padData[_local1].keyPressed = true; _padData[_local1].keyStillPressed = false; _padData[_local1].keyReleased = false; _padData[_local1].timePressed = 0; } else { if (((_padData[_local1].keyPressed) || (_padData[_local1].keyStillPressed))){ _padData[_local1].keyPressed = false; _padData[_local1].keyStillPressed = true; _padData[_local1].keyReleased = false; _padData[_local1].timePressed = (_padData[_local1].timePressed + _gameContext.getDT()); }; }; } else { if (((_padData[_local1].keyStillPressed) || (_padData[_local1].keyPressed))){ _padData[_local1].keyPressed = false; _padData[_local1].keyStillPressed = false; _padData[_local1].keyReleased = true; _padData[_local1].doubleTapped = false; _lastKeyPressed = _padData[_local1].keyID; _lastKeyReleaseTime = getTimer(); }; }; _local1++; }; } public function getAnyKeyPressed():Boolean{ if (_keyPressed){ return (true); }; return (false); } public function getMousePosX():Number{ return (_mouseData.mousePosX); } public function getMousePosY():Number{ return (_mouseData.mousePosY); } private function mouseOutHandler(_arg1:MouseEvent):void{ } private function clickHandler(_arg1:MouseEvent):void{ } public function resetListener():void{ keyStage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); keyStage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } public function getMouseTimePressed():Number{ return (_mouseData.mouseTimePressed); } public function getPadData():Array{ return (_padData); } public function getKeyJustPressed(_arg1:Number){ return (_padData[_arg1].keyPressed); } public function getMouseJustPressed():Boolean{ return (_mouseData.mouseJustPressed); } public function getKeyStillPressed(_arg1:Number){ return (_padData[_arg1].keyStillPressed); } public function getCurrentKeyActionUp():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyReleased){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } public function Init():void{ keyStage.addEventListener(MouseEvent.CLICK, clickHandler); keyStage.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); keyStage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); keyStage.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); keyStage.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); keyStage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); keyStage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); keyStage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } private function mouseWheelHandler(_arg1:MouseEvent):void{ } private function keyReleased(_arg1:KeyboardEvent):void{ _keyPressed = false; delete _keysDown[_arg1.keyCode]; } public function getCurrentKeyActionHeld():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyStillPressed){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } private function keyPressed(_arg1:KeyboardEvent):void{ _keyPressed = true; _keysDown[_arg1.keyCode] = true; } public function getMouseReleased():Boolean{ return (_mouseData.mouseReleased); } public function getTimeKeyActionHeld():Number{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyStillPressed){ return (_padData[_local1].timePressed); }; _local1++; }; return (0); } public function getMousePressedPosX():Number{ return (_mouseData.mousePressedPosX); } public function getMousePressedPosY():Number{ return (_mouseData.mousePressedPosY); } private function mouseMoveHandler(_arg1:MouseEvent):void{ } function clearKeys():void{ var _local1:int; var _local2:*; _local1 = _padData.length; while (_local1--) { _padData[_local1].keyPressed = false; _padData[_local1].keyStillPressed = false; _padData[_local1].keyReleased = false; _padData[_local1].timePressed = 0; }; for (_local2 in _keysDown) { _keysDown[_local2] = null; }; _lastKeyPressed = 0; } private function mouseDownHandler(_arg1:MouseEvent):void{ _handleMousePress = true; _gameContext.stage.focus = _gameContext.stage; } private function isDown(_arg1:uint):Boolean{ return (Boolean(_keysDown[_arg1])); } public function getPadDataLength():Number{ return (_padData.length); } public function getCurrentKeyAction():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyPressed){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } public function setKeyControls(_arg1:Array):void{ var _local2:Number; _local2 = 0; while (_local2 < _arg1.length) { _padData.push({keyID:_arg1[_local2].keyID, keyAction:_arg1[_local2].keyAction, keyPressed:false, keyReleased:false, keyStillPressed:false, timePressed:0, doubleTapped:false}); _local2++; }; } public function deconstruct():void{ _keysDown = new Object(); _mouseData = new Object(); keyStage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); keyStage.removeEventListener(MouseEvent.CLICK, clickHandler); keyStage.removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); keyStage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); keyStage.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); keyStage.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); keyStage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); keyStage.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); } private function mouseOverHandler(_arg1:MouseEvent):void{ } public function toString():String{ return ("PadManager()"); } } }//package base.pad
Section 14
//SoundModule (base.sound.SoundModule) package base.sound { import flash.events.*; import flash.media.*; import flash.utils.*; import base.utils.*; import game.*; public class SoundModule { private const soundVolDefault:Number = 1; private const musicVolDefault:Number = 1; private var fadeInChannel:SoundChannel; private var hash:Object; private var currMusic:String;// = null private var fadeOutStep:Number; private var fadeOutStr:String; private var musicVolTarget:Number;// = 1 private var fadeInStr:String; private var fadeInSoundInterval:uint; private var fadeInStep:Number; private var fadeInMusicInterval:uint; private var musicMute:Boolean; public var _soundData:SoundData; private var mutedVolume:Number;// = 1 private var fadeOutSoundInterval:uint; private var activeSounds:Array; private var currMusicChannel:SoundChannel;// = null private var fadeOutChannel:SoundChannel; private var fadeOutMusicInterval:uint; private static var MAX_SOUNDS:Number = 30; public function SoundModule(){ musicVolTarget = 1; currMusic = null; currMusicChannel = null; mutedVolume = 1; super(); hash = new Object(); activeSounds = new Array(); _soundData = new SoundData(); } public function getCurrentMusicChannel():SoundChannel{ return (currMusicChannel); } public function updateFadeOutChannel(_arg1:Timer, _arg2:SoundChannel, _arg3:Number, ... _args):void{ var _local5:Number; var _local6:SoundTransform; _local5 = (_arg2.soundTransform.volume - _arg3); _local6 = new SoundTransform(_local5, 0); if (_local5 <= 0){ _arg1.stop(); _arg1.removeEventListener(TimerEvent.TIMER, this.updateFadeOutChannel); _arg1 = null; _arg2.stop(); deactivateChannel(_arg2); _arg2 = null; } else { _arg2.soundTransform = _local6; }; } public function setMusicMute(_arg1:Boolean):void{ var _local2:SoundTransform; if (currMusicChannel == null){ musicMute = _arg1; return; }; if (fadeInSoundInterval > 0){ clearInterval(fadeInSoundInterval); fadeInSoundInterval = 0; }; switch (_arg1){ case true: _local2 = new SoundTransform(0, 0); currMusicChannel.soundTransform = _local2; musicMute = true; break; case false: _local2 = new SoundTransform(mutedVolume, 0); currMusicChannel.soundTransform = _local2; musicMute = false; break; }; } public function getMusicMute():Boolean{ return (musicMute); } public function crossFadeMusic(_arg1:SoundChannel, _arg2:SoundChannel, _arg3:Number):void{ if (_arg1 != null){ addChannelToFadeOut(_arg1, _arg3); }; if (_arg2 != null){ addChannelToFadeIn(_arg2, _arg3); }; } public function stopSound(_arg1:SoundChannel):void{ var _local2:Number; _local2 = activeSounds.length; while (_local2--) { if (activeSounds[_local2][1] == _arg1){ _arg1.stop(); _arg1 = null; activeSounds.splice(_local2, 1); break; }; }; } public function addChannelToFadeOut(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Timer; _local3 = _arg1.soundTransform; _local4 = (_local3.volume * 100); _local5 = (_local4 / _arg2); _local6 = (_arg2 / _local4); _local7 = (_arg2 / _local6); if (_local5 < 0.02){ _local5 = 0.02; }; _local8 = new Timer(_local7, _local6); _local8.addEventListener(TimerEvent.TIMER, FuncProxy.create(this, updateFadeOutChannel, _local8, _arg1, _local5)); _local8.start(); } public function updateFadeInChannel(_arg1:Timer, _arg2:SoundChannel, _arg3:Number, ... _args):void{ var _local5:Number; var _local6:SoundTransform; _local5 = (_arg2.soundTransform.volume + _arg3); _local6 = new SoundTransform(_local5, 0); if (_local5 >= musicVolTarget){ _arg1.stop(); _arg1.removeEventListener(TimerEvent.TIMER, this.updateFadeOutChannel); _arg1 = null; } else { _arg2.soundTransform = _local6; }; } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:Number=0, _arg5:int=0, _arg6:Boolean=false):SoundChannel{ var _local7:Number; var _local8:Sound; var _local9:SoundTransform; var _local10:SoundChannel; if (_arg2 > 1){ _arg2 = 1; }; if ((((_arg3 < -1)) || ((_arg3 > 1)))){ _arg3 = 0; }; if ((((hash[_arg1] == undefined)) || ((hash[_arg1] == null)))){ loadSound(_arg1); } else { if (!_arg6){ _local7 = activeSounds.length; if (_local7 > 0){ while (_local7--) { if (activeSounds[_local7][0] == _arg1){ return (null); }; }; }; }; }; if (activeSounds.length < MAX_SOUNDS){ _local8 = hash[_arg1]; _local9 = new SoundTransform(_arg2, _arg3); _local10 = _local8.play(_arg4, _arg5, _local9); if (_local10 == null){ trace("Sound Failed to Play"); return (null); }; activeSounds.push([_arg1, _local10]); _local10.addEventListener(Event.SOUND_COMPLETE, FuncProxy.create(this, soundCompleteHandler, _arg1, _local10)); return (_local10); } else { trace("Active Sounds exceeds Maximum Allowed"); }; return (null); } public function startLoopFade(_arg1:String, _arg2:Number, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:int=9999, _arg7:Boolean=false):SoundChannel{ var _local8:Number; var _local9:Sound; var _local10:SoundTransform; var _local11:SoundChannel; if ((((hash[_arg1] == undefined)) || ((hash[_arg1] == null)))){ loadSound(_arg1); } else { if (!_arg7){ _local8 = activeSounds.length; if (_local8 > 0){ while (_local8--) { if (activeSounds[_local8][0] == _arg1){ trace(("Sound Already Playing:" + _arg1), _local8); return (null); }; }; }; }; }; if (activeSounds.length < MAX_SOUNDS){ _local9 = hash[_arg1]; _local10 = new SoundTransform(0, _arg4); _local11 = _local9.play(_arg5, _arg6, _local10); if (_local11 == null){ trace("Loop Sound Failed to Play"); return (null); }; activeSounds.push([_arg1, _local11]); addChannelToFadeIn(_local11, _arg2); return (_local11); } else { trace("Active Sounds exceeds Maximum Allowed"); }; return (null); } public function playSoundByEvent(_arg1:Object):SoundChannel{ var _local2:Number; var _local3:SoundChannel; _local2 = ((_arg1.loop)==true) ? 9999 : 0; _local3 = playSound(_arg1.linkage, _arg1.vol, _arg1.pan, _arg1.offset, _local2, _arg1.force); return (_local3); } public function traceActiveSounds():void{ var _local1:Number; trace(""); _local1 = activeSounds.length; while (_local1--) { trace((("[" + activeSounds[_local1][0]) + "]")); }; trace(""); } public function loadSound(_arg1:String):void{ var _local2:Class; var _local3:Sound; _local2 = (getDefinitionByName(_arg1) as Class); _local3 = (new (_local2) as Sound); hash[_arg1] = _local3; } public function soundCompleteHandler(_arg1:String, _arg2:SoundChannel):void{ deactivateChannel(_arg2); _arg2.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler); _arg2 = null; } public function stopMusic():void{ if (currMusicChannel == null){ return; }; addChannelToFadeOut(currMusicChannel, 1000); currMusicChannel = null; } public function soundIsPlaying(_arg1:Object):Boolean{ var _local2:*; for (_local2 in activeSounds) { if (activeSounds[_local2][0] == _arg1.linkage){ return (true); }; }; return (false); } public function playMusic(_arg1:String, _arg2:Number=0, _arg3:Number=1):SoundChannel{ var _local4:Sound; var _local5:SoundChannel; var _local6:SoundTransform; if (currMusicChannel != null){ _local5 = currMusicChannel; }; currMusicChannel = null; if ((((hash[_arg1] == undefined)) || ((hash[_arg1] == null)))){ loadSound(_arg1); }; _local4 = hash[_arg1]; mutedVolume = _arg3; musicVolTarget = (musicMute) ? 0 : _arg3; _local6 = new SoundTransform(_arg2, 0); currMusicChannel = _local4.play(0, 9999, _local6); if (_arg2 != musicVolTarget){ crossFadeMusic(_local5, currMusicChannel, 1000); } else { if (_local5 != null){ addChannelToFadeOut(_local5, 1000); }; }; return (currMusicChannel); } public function stopAllSounds():void{ var _local1:Number; var _local2:SoundChannel; _local1 = activeSounds.length; while (_local1--) { _local2 = activeSounds[_local1][1]; _local2.stop(); _local2 = null; }; activeSounds = new Array(); } public function unMuteSound(_arg1:SoundChannel, _arg2:Number=1):void{ var _local3:SoundTransform; _local3 = new SoundTransform(_arg2, 0); _arg1.soundTransform = _local3; } public function deactivateChannel(_arg1:SoundChannel):void{ var _local2:int; _local2 = activeSounds.length; while (_local2--) { if (activeSounds[_local2][1] == _arg1){ activeSounds.splice(_local2, 1); _arg1 = null; return; }; }; } public function addChannelToFadeIn(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Timer; _local3 = _arg1.soundTransform; _local4 = (musicVolTarget * 100); _local5 = (_local4 / _arg2); _local6 = (_arg2 / _local4); _local7 = (_arg2 / _local6); if (_local5 < 0.02){ _local5 = 0.02; }; _local8 = new Timer(_local7, _local6); _local8.addEventListener(TimerEvent.TIMER, FuncProxy.create(this, updateFadeInChannel, _local8, _arg1, _local5)); _local8.start(); } public function muteSound(_arg1:SoundChannel):void{ var _local2:SoundTransform; _local2 = new SoundTransform(0, 0); _arg1.soundTransform = _local2; } } }//package base.sound
Section 15
//GameTrack_AS3 (base.tracker.GameTrack_AS3) package base.tracker { import flash.display.*; import flash.events.*; import flash.net.*; public class GameTrack_AS3 { var container:DisplayObjectContainer; var trkLoader:Loader; var tracker; public function GameTrack_AS3(_arg1:DisplayObjectContainer){ container = _arg1; } public function sendEventPlaySaved(){ trackNewEvent("play_saved"); } private function trackNewEvent(_arg1:String){ if (this.tracker != null){ this.tracker.sendTracking(_arg1); trace("Event Sent to Omniture Component"); }; } public function sendEventPlay(){ trackNewEvent("play"); } public function sendEventWin(){ trackNewEvent("win"); } private function trkLoadComplete(_arg1:Event):void{ this.tracker = _arg1.target.content; trace(("LoadComplete(): " + this.tracker)); } public function sendEventLose(){ trackNewEvent("lose"); } public function sendEventReplay(){ trackNewEvent("replay"); } public function loadTracker():void{ } private function configureListeners(_arg1:IEventDispatcher):void{ _arg1.addEventListener(Event.COMPLETE, trkLoadComplete, false, 0, true); } public function sendEventCustom(_arg1:String){ trackNewEvent(("cust_" + _arg1)); } } }//package base.tracker
Section 16
//Input (base.ui.Input) package base.ui { import flash.display.*; import flash.events.*; public class Input { public static var mouseOffsetX:Number = 0; public static var mouseOffsetY:Number = 0; private static var keyArr:Array; public static var mouseDragX:Number = 0; public static var mouseReleased:Boolean = false; public static var mouseDragY:Number = 0; public static var ascii:Array; public static var mouseX:Number = 0; public static var mouseY:Number = 0; public static var mouseOver:Boolean = false; public static var m_stageMc:Sprite; private static var bufferSize:int; public static var mouse:Sprite = new Sprite(); public static var mouseDown:Boolean = false; public static var lastKey:int = 0; private static var keyState:Array; public static var timeSinceLastKey = 0; public static var mousePressed:Boolean = false; private static var keyBuffer:Array; public function Input(_arg1:Sprite){ var _local2:int; var _local3:int; super(); m_stageMc = _arg1; ascii = new Array(222); fillAscii(); keyState = new Array(222); keyArr = new Array(); _local2 = 0; while (_local2 < 222) { keyState[_local2] = new int(0); if (ascii[_local2] != undefined){ keyArr.push(_local2); }; _local2++; }; bufferSize = 5; keyBuffer = new Array(bufferSize); _local3 = 0; while (_local3 < bufferSize) { keyBuffer[_local3] = new Array(0, 0); _local3++; }; _arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true); _arg1.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_UP, mouseRelease, false, 0, true); _arg1.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); _arg1.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true); mouse.graphics.lineStyle(0.1, 0, 100); mouse.graphics.moveTo(0, 0); mouse.graphics.lineTo(0, 0.1); } public function mouseRelease(_arg1:MouseEvent){ mouseDown = false; mouseReleased = true; } public function keyPress(_arg1:KeyboardEvent){ keyState[_arg1.keyCode] = Math.max(keyState[_arg1.keyCode], 1); lastKey = _arg1.keyCode; } private function fillAscii(){ ascii[65] = "A"; ascii[66] = "B"; ascii[67] = "C"; ascii[68] = "D"; ascii[69] = "E"; ascii[70] = "F"; ascii[71] = "G"; ascii[72] = "H"; ascii[73] = "I"; ascii[74] = "J"; ascii[75] = "K"; ascii[76] = "L"; ascii[77] = "M"; ascii[78] = "N"; ascii[79] = "O"; ascii[80] = "P"; ascii[81] = "Q"; ascii[82] = "R"; ascii[83] = "S"; ascii[84] = "T"; ascii[85] = "U"; ascii[86] = "V"; ascii[87] = "W"; ascii[88] = "X"; ascii[89] = "Y"; ascii[90] = "Z"; ascii[48] = "0"; ascii[49] = "1"; ascii[50] = "2"; ascii[51] = "3"; ascii[52] = "4"; ascii[53] = "5"; ascii[54] = "6"; ascii[55] = "7"; ascii[56] = "8"; ascii[57] = "9"; ascii[32] = "Spacebar"; ascii[17] = "Ctrl"; ascii[16] = "Shift"; ascii[192] = "~"; ascii[38] = "up"; ascii[40] = "down"; ascii[37] = "left"; ascii[39] = "right"; ascii[96] = "Numpad 0"; ascii[97] = "Numpad 1"; ascii[98] = "Numpad 2"; ascii[99] = "Numpad 3"; ascii[100] = "Numpad 4"; ascii[101] = "Numpad 5"; ascii[102] = "Numpad 6"; ascii[103] = "Numpad 7"; ascii[104] = "Numpad 8"; ascii[105] = "Numpad 9"; ascii[111] = "Numpad /"; ascii[106] = "Numpad *"; ascii[109] = "Numpad -"; ascii[107] = "Numpad +"; ascii[110] = "Numpad ."; ascii[45] = "Insert"; ascii[46] = "Delete"; ascii[33] = "Page Up"; ascii[34] = "Page Down"; ascii[35] = "End"; ascii[36] = "Home"; ascii[112] = "F1"; ascii[113] = "F2"; ascii[114] = "F3"; ascii[115] = "F4"; ascii[116] = "F5"; ascii[117] = "F6"; ascii[118] = "F7"; ascii[119] = "F8"; ascii[188] = ","; ascii[190] = "."; ascii[186] = ";"; ascii[222] = "'"; ascii[219] = "["; ascii[221] = "]"; ascii[189] = "-"; ascii[187] = "+"; ascii[220] = "\\"; ascii[191] = "/"; ascii[9] = "TAB"; ascii[8] = "Backspace"; } public function mouseMove(_arg1:MouseEvent){ if (mouseDown != _arg1.buttonDown){ mouseDown = _arg1.buttonDown; mouseReleased = !(_arg1.buttonDown); mousePressed = _arg1.buttonDown; mouseDragX = 0; mouseDragY = 0; }; mouseX = (_arg1.stageX - m_stageMc.x); mouseY = (_arg1.stageY - m_stageMc.y); mouseOffsetX = (mouseX - mouse.x); mouseOffsetY = (mouseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mouseX; mouse.y = mouseY; } public function keyRelease(_arg1:KeyboardEvent){ var _local2:int; keyState[_arg1.keyCode] = -1; _local2 = (bufferSize - 1); while (_local2 > 0) { keyBuffer[_local2] = keyBuffer[(_local2 - 1)]; _local2--; }; keyBuffer[0] = [_arg1.keyCode, 0]; } public function mouseLeave(_arg1:Event){ mouseReleased = mouseDown; mouseDown = false; } public function mousePress(_arg1:MouseEvent){ mousePressed = true; mouseDown = true; mouseDragX = 0; mouseDragY = 0; } public static function getKeyHold(_arg1:int):int{ return (Math.max(0, keyState[_arg1])); } public static function isKeyPressed(_arg1:int):Boolean{ timeSinceLastKey = 0; return ((keyState[_arg1] == 1)); } public static function update(){ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < keyArr.length) { if (keyState[keyArr[_local1]] != 0){ var _local3 = keyState; var _local4 = keyArr[_local1]; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; _local1++; }; _local2 = 0; while (_local2 < bufferSize) { _local3 = keyBuffer[_local2]; _local4 = 1; _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; _local2++; }; mouseReleased = false; mousePressed = false; mouseOver = false; } public static function isKeyDown(_arg1:int):Boolean{ return ((keyState[_arg1] > 0)); } public static function isKeyReleased(_arg1:int):Boolean{ return ((keyState[_arg1] == -1)); } public static function getKeyString(_arg1:uint):String{ return (ascii[_arg1]); } public static function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int){ return ((((keyBuffer[_arg2][0] == _arg1)) && ((keyBuffer[_arg2][1] <= _arg3)))); } } }//package base.ui
Section 17
//UIButton (base.ui.UIButton) package base.ui { import flash.display.*; import base.display.*; public class UIButton extends SpriteEntity { public var normFrame:int;// = 1 public var sfxUp:Object;// = null public var animOutEnd:int;// = 1 public var animOverEnd:int;// = 2 public var sfxOver:Object;// = null public var animGreyEnd:int;// = 1 public var selectOnDown:Boolean;// = false public var animUpStart:int;// = 3 public var rollOn:Boolean; public var animDownEnd:int;// = 3 public var sfxOut:Object;// = null public var hasSound:Boolean;// = false public var unselectOthers:Boolean;// = false public var iName:String;// = "" public var animGreyStart:int;// = 1 public var animUpEnd:int;// = 3 public var rollOff:Boolean; public var isDisabled:Boolean;// = false public var sfxDown:Object;// = null public var greyFrame:int;// = 4 public var animOverStart:int;// = 2 public var animDownStart:int;// = 3 public var downFrame:int;// = 3 public var isSelected:Boolean;// = false public var isAnimated:Boolean;// = false public var animOutStart:int;// = 1 public var overFrame:int;// = 2 public static const STATE_OUT:int = 1; public static const STATE_UP:int = 4; public static const STATE_OVER:int = 2; public static const STATE_DOWN:int = 3; public static const STATE_DISABLED:int = 5; public function UIButton(_arg1:GameEntry, _arg2:String, _arg3:DisplayObjectContainer, _arg4:int, _arg5:Boolean=false, _arg6:Boolean=false, _arg7:Boolean=false){ iName = ""; isAnimated = false; hasSound = false; isSelected = false; isDisabled = false; selectOnDown = false; unselectOthers = false; normFrame = 1; overFrame = 2; downFrame = 3; greyFrame = 4; animOutStart = 1; animOutEnd = 1; animOverStart = 2; animOverEnd = 2; animDownStart = 3; animDownEnd = 3; animUpStart = 3; animUpEnd = 3; animGreyStart = 1; animGreyEnd = 1; sfxOut = null; sfxOver = null; sfxDown = null; sfxUp = null; super(_arg1, _arg2, _arg3); iName = _arg2; setSelectable(_arg4); this.isAnimated = _arg5; this.selectOnDown = _arg6; this.unselectOthers = _arg7; } public function setSelected(_arg1:Boolean):void{ var _local2:int; isSelected = _arg1; _local2 = ((isSelected)==false) ? normFrame : downFrame; moveToFrame(_local2); } public function mouseRollOn():void{ rollOn = true; rollOff = false; } public function mouseRollOff():void{ rollOn = false; rollOff = true; } public function addButtonSounds(_arg1:int, _arg2:Object):void{ hasSound = true; switch (_arg1){ case STATE_OUT: sfxOut = _arg2; break; case STATE_OVER: sfxOver = _arg2; break; case STATE_DOWN: sfxDown = _arg2; break; case STATE_UP: sfxUp = _arg2; break; }; } public function toString():String{ return (iName); } public function addButtonAnimation(_arg1:int, _arg2:int, _arg3:int):void{ isAnimated = true; switch (_arg1){ case STATE_OUT: animOutStart = _arg2; animOutEnd = _arg3; break; case STATE_OVER: animOverStart = _arg2; animOverEnd = _arg3; break; case STATE_DOWN: animDownStart = _arg2; animDownEnd = _arg3; break; case STATE_UP: animUpStart = _arg2; animUpEnd = _arg3; break; }; } public function setDisabled(_arg1:Boolean):void{ var _local2:int; isDisabled = _arg1; _local2 = ((isDisabled)==false) ? normFrame : greyFrame; moveToFrame(_local2); } } }//package base.ui
Section 18
//UIManager (base.ui.UIManager) package base.ui { import flash.display.*; import base.display.*; import base.pad.*; public class UIManager { private var _screens:Array; private var _screen:SpriteEntity; private var bArray:Array; private var _gameContext:GameEntry; private var _isButtonPressed:Boolean; private var b:UIButton; private var _padMgr:PadManager; private var _uiReturnVal:int; private var bSelected:Array; private var n:int; public var _runUpdate:Boolean; public function UIManager(_arg1:GameEntry){ trace("|----@ UI MANAGER @----|"); _gameContext = _arg1; _padMgr = _arg1.getPadManager(); _screen = null; _screens = new Array(); _runUpdate = true; _isButtonPressed = false; n = 0; b = null; bArray = []; bSelected = []; } public function addButton(_arg1:DisplayObjectContainer, _arg2:String, _arg3:int, _arg4:Boolean=false, _arg5:Boolean=false, _arg6:Boolean=false):UIButton{ var _local7:UIButton; _local7 = new UIButton(_gameContext, _arg2, _arg1, _arg3, _arg4, _arg6); bArray.push(_local7); return (_local7); } public function showScreen(_arg1:String, _arg2:DisplayObjectContainer, _arg3:int=0, _arg4:int=0, _arg5:int=-1, _arg6:Boolean=true):SpriteEntity{ var _local7:SpriteEntity; if (_arg6){ removeScreen(); _screen = new SpriteEntity(_gameContext, _arg1, _arg2, _arg3, _arg4, true, _arg5); return (_screen); }; _local7 = new SpriteEntity(_gameContext, _arg1, _arg2, _arg3, _arg4, true, _arg5); _screens.push(_local7); return (_local7); } public function getScreens():Array{ return (_screens); } public function getScreen():SpriteEntity{ return (_screen); } public function clearSelected():void{ var _local1:int; var _local2:UIButton; _local1 = bSelected.length; while (_local1--) { _local2 = bSelected[_local1]; trace(("button:" + _local2)); if (_local2 != null){ _local2.setSelected(false); }; }; bSelected.splice(0); } public function removeScreen():void{ n = bArray.length; while (n--) { b = bArray[n]; b.removeSprite(); b = null; }; bArray = []; if (_screen != null){ _screen.removeSprite(); _screen = null; }; } public function Update():void{ if (!_runUpdate){ return; }; _uiReturnVal = -1; if (_screen != null){ n = bArray.length; while (n--) { b = bArray[n]; if ((((b == null)) || (b.isDisabled))){ } else { if (b.isMouseOver()){ if (_padMgr.getMouseJustPressed()){ b.startAnimating(b.animDownStart, b.animDownEnd); _isButtonPressed = true; if (b.selectOnDown){ _uiReturnVal = b.getReturnVal(); if (b.isSelected){ return; }; clearSelected(); b.setSelected(true); bSelected.push(b); if (b.sfxDown != null){ _gameContext.getSoundModule().playSoundByEvent(b.sfxDown); }; return; }; }; if (((_padMgr.getMouseReleased()) && ((b.selectOnDown == false)))){ b.startAnimating(b.animOutStart, b.animOutEnd); b.animateSprite(); _uiReturnVal = b.getReturnVal(); return; }; }; if (b.isSelected){ _uiReturnVal = b.getReturnVal(); } else { if (b.isMouseRollOff()){ b.mouseRollOff(); b.startAnimating(b.animOutStart, b.animOutEnd); if (b.sfxOut != null){ _gameContext.getSoundModule().playSoundByEvent(b.sfxOut); }; }; if (b.isMouseRollOn()){ b.mouseRollOn(); b.startAnimating(b.animOverStart, b.animOverEnd); if (b.sfxOver != null){ _gameContext.getSoundModule().playSoundByEvent(b.sfxOver); }; }; if (b.isAnimating()){ b.animateSprite(); }; }; }; }; _isButtonPressed = false; }; } public function addScreen(_arg1:String, _arg2:DisplayObjectContainer, _arg3:int=0, _arg4:int=0, _arg5:int=-1, _arg6:Boolean=true):void{ } public function getIsButtomPressed():Boolean{ return (_isButtonPressed); } public function getUIReturnVal():int{ return (_uiReturnVal); } public function promoteScreenToFocus():void{ } public function setUIReturnVal(_arg1:int):void{ _uiReturnVal = _arg1; } public function setSelected(_arg1:UIButton):void{ _arg1.setSelected(true); bSelected.push(_arg1); } } }//package base.ui
Section 19
//FuncProxy (base.utils.FuncProxy) package base.utils { public dynamic class FuncProxy { public static function create(_arg1:Object, _arg2:Function, ... _args):Function{ var aParameters:Array; var i:Number; var fProxy:Function; var oTarget = _arg1; var fFunction = _arg2; var rest = _args; aParameters = new Array(); i = 2; while (i < rest.length) { aParameters[(i - 2)] = rest[i]; i = (i + 1); }; fProxy = function ():void{ var _local1:Array; _local1 = rest.concat(aParameters); fFunction.apply(oTarget, _local1); }; return (fProxy); } } }//package base.utils
Section 20
//Profile (base.utils.Profile) package base.utils { import base.*; import flash.utils.*; public class Profile { private var _profiles:Array; private var _gameContext:GameEntry; public function Profile(_arg1:GameEntry){ _gameContext = _arg1; _profiles = []; } public function StartProfile(_arg1:String):void{ var _local2:int; var _local3:int; _local2 = getTimer(); _local3 = 0; while (_local3 < _profiles.length) { if (_profiles[_local3].name == _arg1){ _profiles[_local3].startTime = _local2; _profiles[_local3].endTime = 0; }; _local3++; }; } public function EndProfile(_arg1:String):void{ var _local2:int; var _local3:int; _local2 = getTimer(); _local3 = 0; while (_local3 < _profiles.length) { if (_profiles[_local3].name == _arg1){ _profiles[_local3].endTime = _local2; }; _local3++; }; } public function RegisterProfile(_arg1:String):void{ var _local2:Number; trace(("**** registering profile ****" + _arg1)); _profiles.push(new Object()); _local2 = (_profiles.length - 1); _profiles[_local2].name = _arg1; _profiles[_local2].startTime = 0; _profiles[_local2].endTime = 0; } public function ReportProfile():void{ var _local1:int; var _local2:int; trace("*********************************"); trace(("Reporting Profile " + _profiles.length)); trace(("frameRate: " + _gameContext.getTimeManager().getFramerate())); _local1 = 0; while (_local1 < _profiles.length) { _local2 = (_profiles[_local1].endTime - _profiles[_local1].startTime); trace(((("Profile " + _profiles[_local1].name) + ": ") + _local2)); _local1++; }; trace("*********************************"); } } }//package base.utils
Section 21
//RandomNumber (base.utils.RandomNumber) package base.utils { public class RandomNumber { public static var seed:uint = 1; public static function nextDoubleRange(_arg1:Number, _arg2:Number):Number{ return ((_arg1 + ((_arg2 - _arg1) * nextDouble()))); } public static function nextIntRange(_arg1:Number, _arg2:Number):uint{ _arg1 = (_arg1 - 0.4999); _arg2 = (_arg2 + 0.4999); return (Math.round((_arg1 + ((_arg2 - _arg1) * nextDouble())))); } public static function nextDouble():Number{ return ((gen() / 2147483647)); } public static function gen():uint{ return ((seed = ((seed * 16807) % 2147483647))); } public static function nextInt():uint{ return (gen()); } } }//package base.utils
Section 22
//Time (base.utils.Time) package base.utils { import flash.utils.*; public class Time { private var _averageTime:Array; var time:int;// = 0 private var _startTime; private var _timeLastTick; var frTimeMS:int;// = 0 private var _currentTime; var fps:int;// = 0 var prevTime:int;// = 0 private var _currentPlaceInAvgArray:int; static const FRAME_SAMPLES:int = 15; public function Time(){ time = 0; frTimeMS = 0; prevTime = 0; fps = 0; super(); _startTime = getTimer(); _averageTime = []; _currentPlaceInAvgArray = 0; } public function getAverageDeltaMilliseconds():Number{ var _local1:*; var _local2:int; _local1 = 0; if (_averageTime.length < FRAME_SAMPLES){ return (0); }; _local2 = FRAME_SAMPLES; while (_local2--) { _local1 = (_local1 + _averageTime[_local2]); }; _local1 = (_local1 / FRAME_SAMPLES); return (_local1); } public function getFrameDeltaSeconds():Number{ return ((frTimeMS / 1000)); } public function getFramerate():Number{ var _local1:*; _local1 = Math.floor((1000 / getAverageDeltaMilliseconds())); return (_local1); } public function getTotalMillisecondsElapsed():Number{ var _local1:int; _local1 = getTimer(); return ((_local1 - _startTime)); } public function markTimeThisTick(){ var _local1:int; _local1 = getTimer(); frTimeMS = (_local1 - prevTime); prevTime = _local1; var _local2 = _currentPlaceInAvgArray++; _averageTime[_local2] = frTimeMS; if (_currentPlaceInAvgArray >= FRAME_SAMPLES){ _currentPlaceInAvgArray = 0; }; } public function getFrameDeltaMilliseconds():Number{ return (frTimeMS); } } }//package base.utils
Section 23
//TwoDMath (base.utils.TwoDMath) package base.utils { public class TwoDMath { private static var _ptX:Number; private static var _ptY:Number; public function TwoDMath(){ _ptX = 0; _ptY = 0; } public static function degreesInRadians(_arg1:Number):Number{ return (((_arg1 * Math.PI) / 180)); } public static function dot(_arg1:Object, _arg2:Object):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function getIntersectPtX():Number{ return (_ptX); } public static function getIntersectPtY():Number{ return (_ptY); } public static function inSegment(_arg1:Object, _arg2:Object, _arg3:Object){ if (_arg2.x != _arg3.x){ if ((((_arg2.x <= _arg1.x)) && ((_arg1.x <= _arg3.x)))){ return (1); }; if ((((_arg2.x >= _arg1.x)) && ((_arg1.x >= _arg3.x)))){ return (1); }; } else { if ((((_arg2.y <= _arg1.y)) && ((_arg1.y <= _arg3.y)))){ return (1); }; if ((((_arg2.y >= _arg1.y)) && ((_arg1.y >= _arg3.y)))){ return (1); }; }; return (0); } public static function radiansInDegrees(_arg1:Number):Number{ return (((_arg1 * 180) / Math.PI)); } public static function intersect2D(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number):Number{ var _local9:*; var _local10:Object; var _local11:Object; var _local12:Object; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Object; var _local17:Number; var _local18:Number; var _local19:Object; var _local20:Number; var _local21:Number; var _local22:Number; _local9 = 1E-8; _local10 = new Object(); _local11 = new Object(); _local12 = new Object(); _local10.x = (_arg3 - _arg1); _local10.y = (_arg4 - _arg2); _local11.x = (_arg7 - _arg5); _local11.y = (_arg8 - _arg6); _local12.x = (_arg1 - _arg5); _local12.y = (_arg2 - _arg6); _local13 = perp(_local10, _local11); if (Math.abs(_local13) < _local9){ if (((!((perp(_local10, _local12) == 0))) || (!((perp(_local11, _local12) == 0))))){ return (0); }; _local17 = dot(_local10, _local10); _local18 = dot(_local11, _local11); if ((((_local17 == 0)) && ((_local18 == 0)))){ if (((!((_arg1 == _arg5))) || (!((_arg2 == _arg6))))){ return (0); }; _ptX = _arg1; _ptY = _arg2; return (1); }; _local19 = new Object(); _local19.x = (_arg3 - _arg5); _local19.y = (_arg4 - _arg6); if (_local11.x != 0){ _local20 = (_local12.x / _local11.x); _local21 = (_local19.x / _local11.x); } else { _local20 = (_local12.y / _local11.y); _local21 = (_local19.y / _local11.y); }; if (_local20 > _local21){ _local22 = _local20; _local20 = _local21; _local21 = _local22; }; if ((((_local20 > 1)) || ((_local21 < 0)))){ return (0); }; _local20 = ((_local20)<0) ? 0 : _local20; _local21 = ((_local21)>1) ? 1 : _local21; if (_local20 == _local21){ return (1); }; }; _local14 = (perp(_local11, _local12) / _local13); if ((((_local14 < 0)) || ((_local14 > 1)))){ return (0); }; _local15 = (perp(_local10, _local12) / _local13); if ((((_local15 < 0)) || ((_local15 > 1)))){ return (0); }; _local16 = new Object(); _local16.x = (_arg1 + (_local14 * _local10.x)); _local16.y = (_arg2 + (_local14 * _local10.y)); _ptX = _local16.x; _ptY = _local16.y; return (1); } public static function perp(_arg1:Object, _arg2:Object):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function getVector(_arg1:Object, _arg2:Object):Object{ var _local3:Object; _local3 = new Object(); _local3.x = (_arg2.x - _arg1.x); _local3.y = (_arg2.y - _arg1.y); return (_local3); } public static function getAngle(_arg1:Object, _arg2:Object):Number{ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; _local3 = Math.sqrt(((_arg1.x * _arg1.x) + (_arg1.y * _arg1.y))); _local4 = Math.sqrt(((_arg2.x * _arg2.x) + (_arg2.y * _arg2.y))); _local5 = dot(_arg1, _arg2); if (_local5 < 0){ }; _local6 = (_local5 / (_local3 * _local4)); _local7 = (Math.acos(_local6) * (180 / Math.PI)); return (_local7); } } }//package base.utils
Section 24
//GameManager (base.GameManager) package base { import game.states.*; public class GameManager { private var _currentGameState; private var _followingGameState; private var _nextGameState; private var _gameContext:GameEntry; public function GameManager(_arg1:GameEntry, _arg2=null){ trace("|----@ GAME MANAGER @----|"); _gameContext = _arg1; _currentGameState = null; if (_arg2 != null){ setNextState(_arg2); }; } public function setNextState(_arg1){ _nextGameState = new _arg1(_gameContext, this); } public function getFollowingGameState(){ return (_followingGameState); } public function getCurrentGameState():GameState{ return (_currentGameState); } public function setFollowingGameState(_arg1){ _followingGameState = _arg1; } public function Update(){ if (_currentGameState != _nextGameState){ _currentGameState = _nextGameState; _currentGameState.Entry(); } else { if (_currentGameState == _nextGameState){ _currentGameState.Update(); if (_currentGameState != _nextGameState){ _currentGameState.Exit(); _currentGameState = null; }; }; }; } } }//package base
Section 25
//GameState (base.GameState) package base { import base.ui.*; import base.pad.*; import game.*; import base.sound.*; public class GameState { protected var snd:SoundModule; protected var pad:PadManager; protected var ui:UIManager; protected var gameManager:GameManager; protected var gameData:GameData; protected var gameContext:GameEntry; public function GameState(_arg1:GameEntry, _arg2:GameManager){ if (_arg1 != null){ this.gameContext = _arg1; this.gameManager = _arg2; gameData = _arg1.getGameData(); pad = _arg1.getPadManager(); snd = _arg1.getSoundModule(); ui = _arg1.getUIManager(); }; } public function Update():void{ } public function Entry():void{ } public function Exit():void{ } } }//package base
Section 26
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 27
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; public class b2CircleShape extends b2Shape { b2internal var m_localPosition:b2Vec2; b2internal var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2XForm, _arg4:b2Vec2):Number{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = b2Math.b2MulX(_arg3, m_localPosition); _local6 = -((b2Math.b2Dot(_arg1, _local5) - _arg2)); if (_local6 < (-(m_radius) + Number.MIN_VALUE)){ return (0); }; if (_local6 > m_radius){ _arg4.SetV(_local5); return (((Math.PI * m_radius) * m_radius)); }; _local7 = (m_radius * m_radius); _local8 = (_local6 * _local6); _local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8)))); _local10 = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9); _arg4.x = (_local5.x + (_arg1.x * _local10)); _arg4.y = (_local5.y + (_arg1.y * _local10)); return (_local9); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ _arg2[0] = 0; return (e_startsInsideCollide); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (e_missCollide); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (e_hitCollide); }; return (e_missCollide); } public function GetRadius():Number{ return (m_radius); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override b2internal function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 28
//b2EdgeChainDef (Box2D.Collision.Shapes.b2EdgeChainDef) package Box2D.Collision.Shapes { public class b2EdgeChainDef extends b2ShapeDef { public var isALoop:Boolean; public var vertexCount:int; public var vertices:Array; public function b2EdgeChainDef(){ type = b2Shape.e_edgeShape; vertexCount = 0; isALoop = true; vertices = []; } } }//package Box2D.Collision.Shapes
Section 29
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; public class b2EdgeShape extends b2Shape { b2internal var m_v2:b2Vec2; b2internal var m_v1:b2Vec2; b2internal var m_coreV1:b2Vec2; private var s_supportVec:b2Vec2; b2internal var m_coreV2:b2Vec2; b2internal var m_length:Number; b2internal var m_cornerConvex1:Boolean; b2internal var m_cornerConvex2:Boolean; b2internal var m_direction:b2Vec2; b2internal var m_cornerDir1:b2Vec2; b2internal var m_cornerDir2:b2Vec2; b2internal var m_nextEdge:b2EdgeShape; b2internal var m_prevEdge:b2EdgeShape; b2internal var m_normal:b2Vec2; public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2ShapeDef){ s_supportVec = new b2Vec2(); m_v1 = new b2Vec2(); m_v2 = new b2Vec2(); m_coreV1 = new b2Vec2(); m_coreV2 = new b2Vec2(); m_normal = new b2Vec2(); m_direction = new b2Vec2(); m_cornerDir1 = new b2Vec2(); m_cornerDir2 = new b2Vec2(); super(_arg3); m_type = e_edgeShape; m_prevEdge = null; m_nextEdge = null; m_v1 = _arg1; m_v2 = _arg2; m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y)); m_length = m_direction.Normalize(); m_normal.Set(m_direction.y, -(m_direction.x)); m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y)); m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y)); m_cornerDir1 = m_normal; m_cornerDir2.Set(-(m_normal.x), -(m_normal.y)); } public function GetVertex1():b2Vec2{ return (m_v1); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetCorner2Vector():b2Vec2{ return (m_cornerDir2); } public function GetDirectionVector():b2Vec2{ return (m_direction); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local7 = (_arg4.p2.x - _arg4.p1.x); _local8 = (_arg4.p2.y - _arg4.p1.y); _local6 = _arg1.R; _local9 = (_arg1.position.x + ((_local6.col1.x * m_v1.x) + (_local6.col2.x * m_v1.y))); _local10 = (_arg1.position.y + ((_local6.col1.y * m_v1.x) + (_local6.col2.y * m_v1.y))); _local11 = ((_arg1.position.y + ((_local6.col1.y * m_v2.x) + (_local6.col2.y * m_v2.y))) - _local10); _local12 = -(((_arg1.position.x + ((_local6.col1.x * m_v2.x) + (_local6.col2.x * m_v2.y))) - _local9)); _local13 = (100 * Number.MIN_VALUE); _local14 = -(((_local7 * _local11) + (_local8 * _local12))); if (_local14 > _local13){ _local15 = (_arg4.p1.x - _local9); _local16 = (_arg4.p1.y - _local10); _local17 = ((_local15 * _local11) + (_local16 * _local12)); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local14))))){ _local18 = ((-(_local7) * _local16) + (_local8 * _local15)); if (((((-(_local13) * _local14) <= _local18)) && ((_local18 <= (_local14 * (1 + _local13)))))){ _local17 = (_local17 / _local14); _arg2[0] = _local17; _local19 = Math.sqrt(((_local11 * _local11) + (_local12 * _local12))); _arg3.x = (_local11 / _local19); _arg3.y = (_local12 / _local19); return (e_hitCollide); }; }; }; return (e_missCollide); } public function GetNextEdge():b2EdgeShape{ return (m_nextEdge); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = 0; _arg1.center.SetV(m_v1); _arg1.I = 0; } public function Corner1IsConvex():Boolean{ return (m_cornerConvex1); } public function Corner2IsConvex():Boolean{ return (m_cornerConvex2); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg1.R; _local5 = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y))); _local6 = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y))); _local7 = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y))); _local8 = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y))); if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){ s_supportVec.x = _local5; s_supportVec.y = _local6; } else { s_supportVec.x = _local7; s_supportVec.y = _local8; }; return (s_supportVec); } b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{ m_nextEdge = _arg1; m_coreV2 = _arg2; m_cornerDir2 = _arg3; m_cornerConvex2 = _arg4; } public function GetLength():Number{ return (m_length); } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2XForm, _arg4:b2Vec2):Number{ var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Number; var _local9:Number; _local5 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2)); _local6 = b2Math.b2MulX(_arg3, m_v1); _local7 = b2Math.b2MulX(_arg3, m_v2); _local8 = (b2Math.b2Dot(_arg1, _local6) - _arg2); _local9 = (b2Math.b2Dot(_arg1, _local7) - _arg2); if (_local8 > 0){ if (_local9 > 0){ return (0); }; _local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x)); _local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y)); } else { if (_local9 > 0){ _local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x)); _local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y)); }; }; _arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3); _arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3); return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x))))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y))); _local7 = (_arg2.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))); _local8 = (_arg2.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))); _local4 = _arg3.R; _local9 = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y))); _local10 = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y))); _local11 = (_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))); _local12 = (_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))); _arg1.lowerBound.x = ((((((_local5 < _local7)) ? _local5 : _local7 < _local9)) ? ((_local5 < _local7)) ? _local5 : _local7 : _local9 < _local11)) ? ((((_local5 < _local7)) ? _local5 : _local7 < _local9)) ? ((_local5 < _local7)) ? _local5 : _local7 : _local9 : _local11; _arg1.lowerBound.y = ((((((_local6 < _local8)) ? _local6 : _local8 < _local10)) ? ((_local6 < _local8)) ? _local6 : _local8 : _local10 < _local12)) ? ((((_local6 < _local8)) ? _local6 : _local8 < _local10)) ? ((_local6 < _local8)) ? _local6 : _local8 : _local10 : _local12; _arg1.upperBound.x = ((((((_local5 > _local7)) ? _local5 : _local7 > _local9)) ? ((_local5 > _local7)) ? _local5 : _local7 : _local9 > _local11)) ? ((((_local5 > _local7)) ? _local5 : _local7 > _local9)) ? ((_local5 > _local7)) ? _local5 : _local7 : _local9 : _local11; _arg1.upperBound.y = ((((((_local6 > _local8)) ? _local6 : _local8 > _local10)) ? ((_local6 > _local8)) ? _local6 : _local8 : _local10 > _local12)) ? ((((_local6 > _local8)) ? _local6 : _local8 > _local10)) ? ((_local6 > _local8)) ? _local6 : _local8 : _local10 : _local12; } public function GetCoreVertex1():b2Vec2{ return (m_coreV1); } public function GetCoreVertex2():b2Vec2{ return (m_coreV2); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ var _local2:b2Mat22; _local2 = _arg1.R; return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y))))); } public function GetNormalVector():b2Vec2{ return (m_normal); } public function GetCorner1Vector():b2Vec2{ return (m_cornerDir1); } public function GetPrevEdge():b2EdgeShape{ return (m_prevEdge); } b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{ m_prevEdge = _arg1; m_coreV1 = _arg2; m_cornerDir1 = _arg3; m_cornerConvex1 = _arg4; } override b2internal function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = (m_coreV1.x - _arg1.x); _local3 = (m_coreV1.y - _arg1.y); _local4 = ((_local2 * _local2) + (_local3 * _local3)); _local2 = (m_coreV2.x - _arg1.x); _local3 = (m_coreV2.y - _arg1.y); _local5 = ((_local2 * _local2) + (_local3 * _local3)); m_sweepRadius = Math.sqrt(((_local4 > _local5)) ? _local4 : _local5); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y))); _local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y))); _local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y))); if (_local4 < _local6){ _arg1.lowerBound.x = _local4; _arg1.upperBound.x = _local6; } else { _arg1.lowerBound.x = _local6; _arg1.upperBound.x = _local4; }; if (_local5 < _local7){ _arg1.lowerBound.y = _local5; _arg1.upperBound.y = _local7; } else { _arg1.lowerBound.y = _local7; _arg1.upperBound.y = _local5; }; } public function GetVertex2():b2Vec2{ return (m_v2); } } }//package Box2D.Collision.Shapes
Section 30
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 31
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 32
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 33
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonShape extends b2Shape { b2internal var m_vertices:Array; private var s_supportVec:b2Vec2; b2internal var m_normals:Array; private var m_obb:b2OBB; private var m_coreVertices:Array; b2internal var m_centroid:b2Vec2; b2internal var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if (_local21 == 0){ if (_local20 < 0){ return (e_missCollide); }; } else { if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; }; if (_local7 < _local6){ return (e_missCollide); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (e_hitCollide); }; _arg2[0] = 0; return (e_startsInsideCollide); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2XForm, _arg4:b2Vec2):Number{ var _local5:b2Vec2; var _local6:Number; var _local7:Array; var _local8:int; var _local9:int; var _local10:int; var _local11:Boolean; var _local12:int; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Vec2; var _local23:Boolean; var _local24:b2MassData; var _local25:Number; _local5 = b2Math.b2MulTMV(_arg3.R, _arg1); _local6 = (_arg2 - b2Math.b2Dot(_arg1, _arg3.position)); _local7 = new Array(); _local8 = 0; _local9 = -1; _local10 = -1; _local11 = false; _local12 = 0; while (_local12 < m_vertexCount) { _local7[_local12] = (b2Math.b2Dot(_local5, m_vertices[_local12]) - _local6); _local23 = (_local7[_local12] < -(Number.MIN_VALUE)); if (_local12 > 0){ if (_local23){ if (!_local11){ _local9 = (_local12 - 1); _local8++; }; } else { if (_local11){ _local10 = (_local12 - 1); _local8++; }; }; }; _local11 = _local23; _local12++; }; switch (_local8){ case 0: if (_local11){ _local24 = new b2MassData(); ComputeMass(_local24); _arg4.SetV(b2Math.b2MulX(_arg3, _local24.center)); return ((_local24.mass / m_density)); }; return (0); case 1: if (_local9 == -1){ _local9 = (m_vertexCount - 1); } else { _local10 = (m_vertexCount - 1); }; break; }; _local13 = ((_local9 + 1) % m_vertexCount); _local14 = ((_local10 + 1) % m_vertexCount); _local15 = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9])); _local16 = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10])); _local17 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15))); _local18 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16))); _local19 = 0; _local20 = new b2Vec2(); _local21 = m_vertices[_local13]; _local12 = _local13; while (_local12 != _local14) { _local12 = ((_local12 + 1) % m_vertexCount); if (_local12 == _local14){ _local22 = _local18; } else { _local22 = m_vertices[_local12]; }; _local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x)))); _local19 = (_local19 + _local25); _local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3)); _local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3)); _local21 = _local22; }; _local20.Multiply((1 / _local19)); _arg4.SetV(b2Math.b2MulX(_arg3, _local20)); return (_local19); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override b2internal function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 34
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { b2internal var m_type:int; b2internal var m_sweepRadius:Number; private var m_proxy:b2Proxy; private var m_filter:b2FilterData; b2internal var m_friction:Number; b2internal var m_next:b2Shape; b2internal var m_restitution:Number; private var m_userData; b2internal var m_density:Number; private var m_isSensor:Boolean; b2internal var m_body:b2Body; b2internal static const e_polygonShape:int = 1; public static const e_hitCollide:int = 1; public static const e_missCollide:int = 0; b2internal static const e_edgeShape:int = 2; b2internal static const e_unknownShape:int = -1; b2internal static const e_circleShape:int = 0; b2internal static const e_shapeTypeCount:int = 3; public static const e_startsInsideCollide:int = -1; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxy = null; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2XForm, _arg4:b2Vec2):Number{ return (0); } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function SetRestitution(_arg1:Number):void{ m_restitution = _arg1; } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function SetFriction(_arg1:Number):void{ m_friction = _arg1; } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ return (e_missCollide); } public function SetSensor(_arg1:Boolean):void{ m_isSensor = _arg1; } public function IsSensor():Boolean{ return (m_isSensor); } b2internal function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxy == null){ return; }; _arg1.DestroyProxy(m_proxy); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxy = _arg1.CreateProxy(_local3, this); } else { m_proxy = null; }; } public function GetUserData(){ return (m_userData); } b2internal function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxy == null){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxy, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } b2internal function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxy){ _arg1.DestroyProxy(m_proxy); m_proxy = null; }; } b2internal function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } b2internal function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxy = _arg1.CreateProxy(_local3, this); } else { m_proxy = null; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } b2internal static function Destroy(_arg1:b2Shape, _arg2):void{ var _local3:b2EdgeShape; switch (_arg1.m_type){ case e_edgeShape: _local3 = (_arg1 as b2EdgeShape); if (_local3.m_nextEdge != null){ _local3.m_nextEdge.m_prevEdge = null; }; if (_local3.m_prevEdge != null){ _local3.m_prevEdge.m_nextEdge = null; }; break; }; } b2internal static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 35
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 36
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):void{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = Number.MIN_VALUE; _local4 = Number.MAX_VALUE; _arg1.hit = false; _local5 = _arg2.p1.x; _local6 = _arg2.p1.y; _local7 = (_arg2.p2.x - _arg2.p1.x); _local8 = (_arg2.p2.y - _arg2.p1.y); _local9 = Math.abs(_local7); _local10 = Math.abs(_local8); _local11 = _arg1.normal; if (_local9 < Number.MIN_VALUE){ if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){ return; }; } else { _local12 = (1 / _local7); _local13 = ((lowerBound.x - _local5) * _local12); _local14 = ((upperBound.x - _local5) * _local12); _local16 = -1; if (_local13 > _local14){ _local15 = _local13; _local13 = _local14; _local14 = _local15; _local16 = 1; }; if (_local13 > _local3){ _local11.x = _local16; _local11.y = 0; _local3 = _local13; }; _local4 = Math.min(_local4, _local14); if (_local3 > _local4){ return; }; }; if (_local10 < Number.MIN_VALUE){ if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){ return; }; } else { _local12 = (1 / _local8); _local13 = ((lowerBound.y - _local6) * _local12); _local14 = ((upperBound.y - _local6) * _local12); _local16 = -1; if (_local13 > _local14){ _local15 = _local13; _local13 = _local14; _local14 = _local15; _local16 = 1; }; if (_local13 > _local3){ _local11.y = _local16; _local11.x = 0; _local3 = _local13; }; _local4 = Math.min(_local4, _local14); if (_local3 > _local4){ return; }; }; } public function GetCenter():b2Vec2{ return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2))); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } public function GetExtents():b2Vec2{ return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2))); } public function Contains(_arg1:b2AABB):Boolean{ var _local2:Boolean; _local2 = true; _local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x))); _local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y))); _local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x))); _local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y))); return (_local2); } public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{ var _local3:b2AABB; _local3 = new (b2AABB); _local3.lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x); _local3.lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y); _local3.upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x); _local3.upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y); return (_local3); } } }//package Box2D.Collision
Section 37
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var stabbingCount:uint; public var proxy:b2Proxy; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:b2Proxy; var _local4:uint; _local2 = value; _local3 = proxy; _local4 = stabbingCount; value = _arg1.value; proxy = _arg1.proxy; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxy = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 38
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 39
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { b2internal var m_quantizationFactor:b2Vec2; b2internal var m_worldAABB:b2AABB; b2internal var m_bounds:Array; private var m_freeProxy:b2Proxy; b2internal var m_proxyCount:int; b2internal var m_proxyPool:Array; private var m_querySortKeys:Array; b2internal var m_pairManager:b2PairManager; private var m_queryResultCount:int; private var m_timeStamp:uint; private var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; m_pairManager = new b2PairManager(); m_proxyPool = new Array(); m_bounds = new Array(); m_querySortKeys = new Array(); m_queryResults = new Array(); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array(); _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_queryResults[_local11]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < m_proxyPool.length) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxy); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = _local10.proxy; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxy); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function AddProxyResult(_arg1:b2Proxy, _arg2:Number, _arg3:Function):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:b2Proxy; var _local8:Number; var _local9:b2Proxy; _local4 = _arg3(_arg1.userData); if (_local4 < 0){ return; }; _local5 = 0; while ((((_local5 < m_queryResultCount)) && ((m_querySortKeys[_local5] < _local4)))) { _local5++; }; _local6 = _local4; _local7 = _arg1; m_queryResultCount = (m_queryResultCount + 1); if (m_queryResultCount > _arg2){ m_queryResultCount = _arg2; }; while (_local5 < m_queryResultCount) { _local8 = m_querySortKeys[_local5]; _local9 = m_queryResults[_local5]; m_querySortKeys[_local5] = _local6; m_queryResults[_local5] = _local7; _local6 = _local8; _local7 = _local9; _local5++; }; } public function QuerySegment(_arg1:b2Segment, _arg2, _arg3:int, _arg4:Function):int{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:int; var _local10:Number; var _local11:Number; var _local12:Array; var _local13:Array; var _local14:Array; var _local15:int; var _local16:int; var _local17:b2Proxy; var _local18:uint; var _local19:uint; var _local20:Array; var _local21:Array; var _local22:int; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2Proxy; var _local27:Number; var _local28:Number; _local5 = 1; _local6 = ((_arg1.p2.x - _arg1.p1.x) * m_quantizationFactor.x); _local7 = ((_arg1.p2.y - _arg1.p1.y) * m_quantizationFactor.y); _local8 = ((_local6 < -(Number.MIN_VALUE))) ? -1 : ((_local6 > Number.MIN_VALUE)) ? 1 : 0; _local9 = ((_local7 < -(Number.MIN_VALUE))) ? -1 : ((_local7 > Number.MIN_VALUE)) ? 1 : 0; _local10 = (m_quantizationFactor.x * (_arg1.p1.x - m_worldAABB.lowerBound.x)); _local11 = (m_quantizationFactor.y * (_arg1.p1.y - m_worldAABB.lowerBound.y)); _local12 = new Array(); _local13 = new Array(); _local12[0] = (uint(_local10) & (b2Settings.USHRT_MAX - 1)); _local12[1] = (uint(_local11) & (b2Settings.USHRT_MAX - 1)); _local13[0] = (_local12[0] + 1); _local13[1] = (_local12[1] + 1); _local14 = new Array(); _local20 = [_local18]; _local21 = [_local19]; Query(_local20, _local21, _local12[0], _local13[0], m_bounds[0], (2 * m_proxyCount), 0); if (_local8 >= 0){ _local15 = (_local21[0] - 1); } else { _local15 = _local20[0]; }; Query(_local20, _local21, _local12[1], _local13[1], m_bounds[1], (2 * m_proxyCount), 1); if (_local9 >= 0){ _local16 = (_local21[0] - 1); } else { _local16 = _local20[0]; }; if (_arg4 != null){ _local23 = 0; while (_local23 < m_queryResultCount) { m_querySortKeys[_local23] = _arg4(m_queryResults[_local23].userData); _local23++; }; _local23 = 0; while (_local23 < (m_queryResultCount - 1)) { _local24 = m_querySortKeys[_local23]; _local25 = m_querySortKeys[(_local23 + 1)]; if (((_local24)<0) ? (_local25 >= 0) : (((_local24 > _local25)) && ((_local25 >= 0)))){ m_querySortKeys[(_local23 + 1)] = _local24; m_querySortKeys[_local23] = _local25; _local26 = m_queryResults[(_local23 + 1)]; m_queryResults[(_local23 + 1)] = m_queryResults[_local23]; m_queryResults[_local23] = _local26; --_local23; if (_local23 == -1){ _local23 = 1; }; } else { _local23++; }; }; while ((((m_queryResultCount > 0)) && ((m_querySortKeys[(m_queryResultCount - 1)] < 0)))) { m_queryResultCount--; }; }; while (true) { _local27 = 0; _local28 = 0; _local15 = (_local15 + ((_local8 >= 0)) ? 1 : -1); if ((((_local15 < 0)) || ((_local15 >= (m_proxyCount * 2))))){ break; }; if (_local8 != 0){ _local27 = ((m_bounds[0][_local15].value - _local10) / _local6); }; _local16 = (_local16 + ((_local9 >= 0)) ? 1 : -1); if ((((_local16 < 0)) || ((_local16 >= (m_proxyCount * 2))))){ break; }; if (_local9 != 0){ _local28 = ((m_bounds[1][_local16].value - _local11) / _local7); }; while (true) { if ((((_local9 == 0)) || (((!((_local8 == 0))) && ((_local27 < _local28)))))){ if (_local27 > _local5){ break; }; if (((_local8 > 0)) ? m_bounds[0][_local15].IsLower() : m_bounds[0][_local15].IsUpper()){ _local17 = m_bounds[0][_local15].proxy; if (_local9 >= 0){ if ((((_local17.lowerBounds[1] <= (_local16 - 1))) && ((_local17.upperBounds[1] >= _local16)))){ if (_arg4 != null){ AddProxyResult(_local17, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local17.lowerBounds[1] <= _local16)) && ((_local17.upperBounds[1] >= (_local16 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local27 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local8 > 0){ _local15++; if (_local15 == (m_proxyCount * 2)){ break; }; } else { --_local15; if (_local15 < 0){ break; }; }; _local27 = ((m_bounds[0][_local15].value - _local10) / _local6); } else { if (_local28 > _local5){ break; }; if (((_local9 > 0)) ? m_bounds[1][_local16].IsLower() : m_bounds[1][_local16].IsUpper()){ _local17 = m_bounds[1][_local16].proxy; if (_local8 >= 0){ if ((((_local17.lowerBounds[0] <= (_local15 - 1))) && ((_local17.upperBounds[0] >= _local15)))){ if (_arg4 != null){ AddProxyResult(_local17, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local17.lowerBounds[0] <= _local15)) && ((_local17.upperBounds[0] >= (_local15 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local28 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local9 > 0){ _local16++; if (_local16 == (m_proxyCount * 2)){ break; }; } else { --_local16; if (_local16 < 0){ break; }; }; _local28 = ((m_bounds[1][_local16].value - _local11) / _local7); }; }; break; }; _local22 = 0; _local23 = 0; while ((((_local23 < m_queryResultCount)) && ((_local22 < _arg3)))) { _local17 = m_queryResults[_local23]; _arg2[_local23] = _local17.userData; _local23++; _local22++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local22); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):b2Proxy{ var _local3:uint; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:b2Bound; var _local17:b2Bound; var _local18:b2Bound; var _local19:b2Proxy; if (!m_freeProxy){ m_freeProxy = (m_proxyPool[m_proxyCount] = new b2Proxy()); m_freeProxy.next = null; m_freeProxy.timeStamp = 0; m_freeProxy.overlapCount = b2_invalid; m_freeProxy.userData = null; _local5 = 0; while (_local5 < 2) { _local6 = (m_proxyCount * 2); var _temp1 = _local6; _local6 = (_local6 + 1); var _local20 = _temp1; m_bounds[_local5][_local20] = new b2Bound(); m_bounds[_local5][_local6] = new b2Bound(); _local5++; }; }; _local4 = m_freeProxy; m_freeProxy = _local4.next; _local4.overlapCount = 0; _local4.userData = _arg2; _local7 = (2 * m_proxyCount); _local8 = new Array(); _local9 = new Array(); ComputeBounds(_local8, _local9, _arg1); _local10 = 0; while (_local10 < 2) { _local11 = m_bounds[_local10]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local8[_local10], _local9[_local10], _local11, _local7, _local10); _local12 = _local14[0]; _local13 = _local15[0]; _local11.splice(_local13, 0, _local11[(_local11.length - 1)]); _local11.length--; _local11.splice(_local12, 0, _local11[(_local11.length - 1)]); _local11.length--; _local13++; _local16 = _local11[_local12]; _local17 = _local11[_local13]; _local16.value = _local8[_local10]; _local16.proxy = _local4; _local17.value = _local9[_local10]; _local17.proxy = _local4; _local18 = _local11[int((_local12 - 1))]; _local16.stabbingCount = ((_local12 == 0)) ? 0 : _local18.stabbingCount; _local18 = _local11[int((_local13 - 1))]; _local17.stabbingCount = _local18.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local18 = _local11[_local3]; _local18.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local7 + 2)) { _local16 = _local11[_local3]; _local19 = _local16.proxy; if (_local16.IsLower()){ _local19.lowerBounds[_local10] = _local3; } else { _local19.upperBounds[_local10] = _local3; }; _local3++; }; _local10++; }; m_proxyCount++; _local5 = 0; while (_local5 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local4, m_queryResults[_local5]); _local5++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local4); } public function DestroyProxy(_arg1:b2Proxy):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:int; var _local5:int; var _local6:int; var _local7:Array; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:int; var _local13:uint; var _local14:int; var _local15:b2Proxy; _local4 = (2 * m_proxyCount); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5]; _local8 = _arg1.lowerBounds[_local5]; _local9 = _arg1.upperBounds[_local5]; _local2 = _local7[_local8]; _local10 = _local2.value; _local3 = _local7[_local9]; _local11 = _local3.value; _local7.splice(_local9, 1); _local7.splice(_local8, 1); _local7.push(_local2); _local7.push(_local3); _local12 = (_local4 - 2); _local13 = _local8; while (_local13 < _local12) { _local2 = _local7[_local13]; _local15 = _local2.proxy; if (_local2.IsLower()){ _local15.lowerBounds[_local5] = _local13; } else { _local15.upperBounds[_local5] = _local13; }; _local13++; }; _local12 = (_local9 - 1); _local14 = _local8; while (_local14 < _local12) { _local2 = _local7[_local14]; _local2.stabbingCount--; _local14++; }; Query([0], [0], _local10, _local11, _local7, (_local4 - 2), _local5); _local5++; }; _local6 = 0; while (_local6 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local6]); _local6++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _arg1.userData = null; _arg1.overlapCount = b2_invalid; _arg1.lowerBounds[0] = b2_invalid; _arg1.lowerBounds[1] = b2_invalid; _arg1.upperBounds[0] = b2_invalid; _arg1.upperBounds[1] = b2_invalid; _arg1.next = m_freeProxy; m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:b2Proxy):void{ if (_arg1.timeStamp < m_timeStamp){ _arg1.timeStamp = m_timeStamp; _arg1.overlapCount = 1; } else { _arg1.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } public function MoveProxy(_arg1:b2Proxy, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2BoundValues; var _local14:b2BoundValues; var _local15:Array; var _local16:uint; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:int; var _local21:int; var _local22:b2Proxy; if (_arg1 == null){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = new b2BoundValues(); ComputeBounds(_local13.lowerValues, _local13.upperValues, _arg2); _local14 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_arg1.lowerBounds[_local5]]; _local14.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_arg1.upperBounds[_local5]]; _local14.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local15 = m_bounds[_local5]; _local16 = _arg1.lowerBounds[_local5]; _local17 = _arg1.upperBounds[_local5]; _local18 = _local13.lowerValues[_local5]; _local19 = _local13.upperValues[_local5]; _local7 = _local15[_local16]; _local20 = (_local18 - _local7.value); _local7.value = _local18; _local7 = _local15[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; if (_local20 < 0){ _local6 = _local16; while ((((_local6 > 0)) && ((_local18 < (_local15[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local15[_local6]; _local8 = _local15[int((_local6 - 1))]; _local22 = _local8.proxy; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local13, _local22)){ m_pairManager.AddBufferedPair(_arg1, _local22); }; _local3 = _local22.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local22.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _arg1.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local15[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local15[_local6]; _local9 = _local15[int((_local6 + 1))]; _local11 = _local9.proxy; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local13, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local11); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _arg1.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local20 > 0){ _local6 = _local16; while ((((_local6 < (_local12 - 1))) && (((_local15[int((_local6 + 1))] as b2Bound).value <= _local18)))) { _local7 = _local15[_local6]; _local9 = _local15[int((_local6 + 1))]; _local11 = _local9.proxy; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local14, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local11); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _arg1.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local15[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local15[_local6]; _local8 = _local15[int((_local6 - 1))]; _local22 = _local8.proxy; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local14, _local22)){ m_pairManager.RemoveBufferedPair(_arg1, _local22); }; _local3 = _local22.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local22.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _arg1.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 40
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (((_local28.x * _local6.v.x) + (_local28.y * _local6.v.y)) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 41
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { import Box2D.Common.*; public class b2ContactID { b2internal var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 42
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 43
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = (((_arg1.x - _local6.x) < 0)) ? -((_arg1.x - _local6.x)) : (_arg1.x - _local6.x); _local8 = (((_arg1.y - _local6.y) < 0)) ? -((_arg1.y - _local6.y)) : (_arg1.y - _local6.y); _local9 = ((_arg1.x < 0)) ? -(_arg1.x) : (((_arg1.x > _local6.x) < 0)) ? -(_local6.x) : (_local6.x) ? ((_arg1.x < 0)) ? -(_arg1.x) : _arg1.x : ((_local6.x < 0)) ? -(_local6.x) : _local6.x; _local10 = ((_arg1.x < 0)) ? -(_arg1.y) : (((_arg1.y > _local6.y) < 0)) ? -(_local6.y) : (_local6.y) ? ((_arg1.y < 0)) ? -(_arg1.y) : _arg1.y : ((_local6.y < 0)) ? -(_local6.y) : _local6.y; if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - _local21) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); if (_local12 <= ((100 * Number.MIN_VALUE) * _local22)){ g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceEdgeCircle(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2EdgeShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Number; var _local9:b2Mat22; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local8 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local9 = _arg6.R; _local10 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y))); _local12 = (_arg6.position.y + ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y))); _local9 = _arg4.R; _local13 = (_local11 - _arg4.position.x); _local14 = (_local12 - _arg4.position.y); _local15 = ((_local13 * _local9.col1.x) + (_local14 * _local9.col1.y)); _local16 = ((_local13 * _local9.col2.x) + (_local14 * _local9.col2.y)); _local17 = (((_local15 - _arg3.m_coreV1.x) * _arg3.m_direction.x) + ((_local16 - _arg3.m_coreV1.y) * _arg3.m_direction.y)); if (_local17 <= 0){ _local9 = _arg4.R; _local10 = _arg3.m_coreV1; _arg1.x = (_arg4.position.x + ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y))); _arg1.y = (_arg4.position.y + ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y))); } else { if (_local17 >= _arg3.m_length){ _local9 = _arg4.R; _local10 = _arg3.m_coreV2; _arg1.x = (_arg4.position.x + ((_local9.col1.x * _local10.x) + (_local9.col2.x * _local10.y))); _arg1.y = (_arg4.position.y + ((_local9.col1.y * _local10.x) + (_local9.col2.y * _local10.y))); } else { _local9 = _arg4.R; _local13 = (_arg3.m_coreV1.x + (_local17 * _arg3.m_direction.x)); _local14 = (_arg3.m_coreV1.y + (_local17 * _arg3.m_direction.y)); _arg1.x = (_arg4.position.x + ((_local9.col1.x * _local13) + (_local9.col2.x * _local14))); _arg1.y = (_arg4.position.y + ((_local9.col1.y * _local13) + (_local9.col2.y * _local14))); _local17 = (((_local15 - _arg3.m_coreV1.x) * _arg3.m_normal.x) + ((_local16 - _arg3.m_coreV1.y) * _arg3.m_normal.y)); if (_local17 < 0){ if (_local17 < -(_local8)){ _local9 = _arg4.R; _local13 = (_local15 + (_local8 * _arg3.m_normal.x)); _local14 = (_local16 + (_local8 * _arg3.m_normal.y)); _arg2.x = (_arg4.position.x + ((_local9.col1.x * _local13) + (_local9.col2.x * _local14))); _arg2.y = (_arg4.position.y + ((_local9.col1.y * _local13) + (_local9.col2.y * _local14))); return ((-(_local17) - _local8)); }; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } else { if (_local17 > _local8){ _local9 = _arg4.R; _local13 = (_local15 - (_local8 * _arg3.m_normal.x)); _local14 = (_local16 - (_local8 * _arg3.m_normal.y)); _arg2.x = (_arg4.position.x + ((_local9.col1.x * _local13) + (_local9.col2.x * _local14))); _arg2.y = (_arg4.position.y + ((_local9.col1.y * _local13) + (_local9.col2.y * _local14))); return ((_local17 - _local8)); }; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; }; }; _local13 = (_local11 - _arg1.x); _local14 = (_local12 - _arg1.y); _local17 = ((_local13 * _local13) + (_local14 * _local14)); if (_local17 > (_local8 * _local8)){ _local17 = Math.sqrt(_local17); _arg2.x = (_local11 - ((_local8 * _local13) / _local17)); _arg2.y = (_local12 - ((_local8 * _local14) / _local17)); return ((_local17 - _local8)); }; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6)); }; if ((((_local7 == b2Shape.e_edgeShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceEdgeCircle(_arg1, _arg2, (_arg3 as b2EdgeShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_edgeShape)))){ return (DistanceEdgeCircle(_arg2, _arg1, (_arg5 as b2EdgeShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_edgeShape)))){ return (DistanceGeneric(_arg2, _arg1, _arg5, _arg6, _arg3, _arg4)); }; if ((((_local7 == b2Shape.e_edgeShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 44
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 45
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 46
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 47
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var proxy1:b2Proxy; public var proxy2:b2Proxy; public var status:uint; public var userData;// = null public var next:b2Pair; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var e_pairFinal:uint = 4; public static var e_pairRemoved:uint = 2; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 48
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 49
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.*; public class b2PairManager { b2internal var m_pairCount:int; private var m_pairBuffer:Array; private var m_callback:b2PairCallback; b2internal var m_pairs:Array; private var m_pairBufferCount:int; private var m_broadPhase:b2BroadPhase; private var m_freePair:b2Pair; public function b2PairManager(){ m_pairs = new Array(); m_pairBuffer = new Array(); m_pairCount = 0; m_pairBufferCount = 0; m_freePair = null; } private function Find(_arg1:b2Proxy, _arg2:b2Proxy):b2Pair{ return (_arg1.pairs[_arg2]); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:int; var _local2:int; var _local3:b2Pair; var _local4:b2Proxy; var _local5:b2Proxy; _local2 = 0; _local1 = 0; while (_local1 < m_pairBufferCount) { _local3 = m_pairBuffer[_local1]; _local3.ClearBuffered(); _local4 = _local3.proxy1; _local5 = _local3.proxy2; if (_local3.IsRemoved()){ if (_local3.IsFinal() == true){ m_callback.PairRemoved(_local4.userData, _local5.userData, _local3.userData); }; m_pairBuffer[_local2] = _local3; _local2++; } else { if (_local3.IsFinal() == false){ _local3.userData = m_callback.PairAdded(_local4.userData, _local5.userData); _local3.SetFinal(); }; }; _local1++; }; _local1 = 0; while (_local1 < _local2) { _local3 = m_pairBuffer[_local1]; RemovePair(_local3.proxy1, _local3.proxy2); _local1++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:b2Proxy, _arg2:b2Proxy):void{ var _local3:b2Pair; _local3 = Find(_arg1, _arg2); if (_local3 == null){ return; }; if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount] = _local3; m_pairBufferCount++; }; _local3.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:b2Proxy, _arg2:b2Proxy){ var _local3:b2Pair; var _local4:*; _local3 = _arg1.pairs[_arg2]; if (_local3 == null){ return (null); }; _local4 = _local3.userData; delete _arg1.pairs[_arg2]; delete _arg2.pairs[_arg1]; _local3.next = m_freePair; _local3.proxy1 = null; _local3.proxy2 = null; _local3.userData = null; _local3.status = 0; m_freePair = _local3; m_pairCount--; return (_local4); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:b2Proxy, _arg2:b2Proxy):void{ var _local3:b2Pair; _local3 = AddPair(_arg1, _arg2); if (_local3.IsBuffered() == false){ _local3.SetBuffered(); m_pairBuffer[m_pairBufferCount] = _local3; m_pairBufferCount++; }; _local3.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:b2Proxy, _arg2:b2Proxy):b2Pair{ var _local3:b2Pair; _local3 = _arg1.pairs[_arg2]; if (_local3 != null){ return (_local3); }; if (m_freePair == null){ m_freePair = new b2Pair(); m_pairs.push(m_freePair); }; _local3 = m_freePair; m_freePair = _local3.next; _local3.proxy1 = _arg1; _local3.proxy2 = _arg2; _local3.status = 0; _local3.userData = null; _local3.next = null; _arg1.pairs[_arg2] = _local3; _arg2.pairs[_arg1] = _local3; m_pairCount++; return (_local3); } private function ValidateTable():void{ } } }//package Box2D.Collision
Section 50
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 51
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { import flash.utils.*; public class b2Proxy { public var overlapCount:uint; public var userData;// = null public var lowerBounds:Array; public var upperBounds:Array; public var pairs:Dictionary; public var next:b2Proxy; public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; pairs = new Dictionary(); userData = null; super(); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } } }//package Box2D.Collision
Section 52
//b2RayCastInput (Box2D.Collision.b2RayCastInput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2RayCastInput { public var p1:b2Vec2; public var maxFraction:Number; public var p2:b2Vec2; } }//package Box2D.Collision
Section 53
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2RayCastOutput { public var fraction:Number; public var hit:Boolean; public var normal:b2Vec2; } }//package Box2D.Collision
Section 54
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local6) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } public function ExtendForward(_arg1:b2AABB):void{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = (p2.x - p1.x); _local3 = (p2.y - p1.y); _local4 = Math.min(((_local2 > 0)) ? ((_arg1.upperBound.x - p1.x) / _local2) : ((_local2 < 0)) ? ((_arg1.lowerBound.x - p1.x) / _local2) : Number.POSITIVE_INFINITY, ((_local3 > 0)) ? ((_arg1.upperBound.y - p1.y) / _local3) : ((_local3 < 0)) ? ((_arg1.lowerBound.y - p1.y) / _local3) : Number.POSITIVE_INFINITY); p2.x = (p1.x + (_local2 * _local4)); p2.y = (p1.y + (_local3 * _local4)); } public function Extend(_arg1:b2AABB):void{ ExtendForward(_arg1); ExtendBackward(_arg1); } public function ExtendBackward(_arg1:b2AABB):void{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = (-(p2.x) + p1.x); _local3 = (-(p2.y) + p1.y); _local4 = Math.min(((_local2 > 0)) ? ((_arg1.upperBound.x - p2.x) / _local2) : ((_local2 < 0)) ? ((_arg1.lowerBound.x - p2.x) / _local2) : Number.POSITIVE_INFINITY, ((_local3 > 0)) ? ((_arg1.upperBound.y - p2.y) / _local3) : ((_local3 < 0)) ? ((_arg1.lowerBound.y - p2.y) / _local3) : Number.POSITIVE_INFINITY); p1.x = (p2.x + (_local2 * _local4)); p1.y = (p2.y + (_local3 * _local4)); } } }//package Box2D.Collision
Section 55
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2TimeOfImpact { private static var b2_maxToiRootIters:int = 0; private static var b2_maxToiIters:int = 0; public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; b2_maxToiIters = b2Math.b2Max(_local20, b2_maxToiIters); return (_local16); } } }//package Box2D.Collision
Section 56
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 57
//Features (Box2D.Collision.Features) package Box2D.Collision { import Box2D.Common.*; public class Features { b2internal var _referenceEdge:int; b2internal var _incidentEdge:int; b2internal var _flip:int; b2internal var _incidentVertex:int; b2internal var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 58
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function GetInverse(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 59
//b2Mat33 (Box2D.Common.Math.b2Mat33) package Box2D.Common.Math { public class b2Mat33 { public var col1:b2Vec3; public var col2:b2Vec3; public var col3:b2Vec3; public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){ col1 = new b2Vec3(); col2 = new b2Vec3(); col3 = new b2Vec3(); super(); if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){ col1.SetZero(); col2.SetZero(); col3.SetZero(); } else { col1.SetV(_arg1); col2.SetV(_arg2); col3.SetV(_arg3); }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col3.x = 0; col1.y = 0; col2.y = 1; col3.y = 0; col1.z = 0; col2.z = 0; col3.z = 1; } public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local5 = col1.x; _local6 = col1.y; _local7 = col1.z; _local8 = col2.x; _local9 = col2.y; _local10 = col2.z; _local11 = col3.x; _local12 = col3.y; _local13 = col3.z; _local14 = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11)))); _local14 = (1 / _local14); _arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11))))); _arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11))))); _arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2))))); return (_arg1); } public function SetZero():void{ col1.x = 0; col2.x = 0; col3.x = 0; col1.y = 0; col2.y = 0; col3.y = 0; col1.z = 0; col2.z = 0; col3.z = 0; } public function SetM(_arg1:b2Mat33):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); col3.SetV(_arg1.col3); } public function AddM(_arg1:b2Mat33):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col1.z = (col1.z + _arg1.col1.z); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); col2.z = (col2.z + _arg1.col2.z); col3.x = (col3.x + _arg1.col3.x); col3.y = (col3.y + _arg1.col3.y); col3.z = (col3.z + _arg1.col3.z); } public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{ col1.SetV(_arg1); col2.SetV(_arg2); col3.SetV(_arg3); } public function Copy():b2Mat33{ return (new b2Mat33(col1, col2, col3)); } public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 60
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 61
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var t0:Number; public var a0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm2(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; if ((1 - t0) > Number.MIN_VALUE){ _arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x)); _arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y)); _local4 = (((1 - _arg2) * a0) + (_arg2 * a)); _arg1.R.Set(_local4); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 62
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 63
//b2Vec3 (Box2D.Common.Math.b2Vec3) package Box2D.Common.Math { public class b2Vec3 { public var x:Number; public var y:Number; public var z:Number; public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); z = (z * _arg1); } public function Add(_arg1:b2Vec3):void{ x = (x + _arg1.x); y = (y + _arg1.y); z = (z + _arg1.z); } public function SetZero():void{ x = (y = (z = 0)); } public function SetV(_arg1:b2Vec3):void{ x = _arg1.x; y = _arg1.y; z = _arg1.z; } public function Negative():b2Vec3{ return (new b2Vec3(-(x), -(y), -(z))); } public function Subtract(_arg1:b2Vec3):void{ x = (x - _arg1.x); y = (y - _arg1.y); z = (z - _arg1.z); } public function Copy():b2Vec3{ return (new b2Vec3(x, y, z)); } } }//package Box2D.Common.Math
Section 64
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } public function GetAngle():Number{ return (Math.atan2(R.col1.y, R.col1.x)); } } }//package Box2D.Common.Math
Section 65
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return ((((_r << 16) | (_g << 8)) | _b)); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 66
//b2internal (Box2D.Common.b2internal) package Box2D.Common { public namespace b2internal = "http://www.box2d.org/ns/b2internal"; }//package Box2D.Common
Section 67
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_fatAABBFactor:Number = 1.5; public static const b2_maxTranslation:Number = 2; public static const b2_pi:Number = 3.14159265358979; public static const b2_angularSleepTolerance:Number = 0.0349065850398866; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_maxTranslationSquared:Number = 4; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_maxRotation:Number = 1.5707963267949; public static const b2_maxRotationSquared:Number = 2.46740110027234; public static const b2_maxTOIJointsPerIsland:int = 32; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const VERSION:String = "2.0.2"; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearCorrection:Number = 0.2; public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt((_arg1 * _arg2))); } public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 68
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; private var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local7.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 69
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Contact { b2internal var m_shape1:b2Shape; b2internal var m_shape2:b2Shape; b2internal var m_prev:b2Contact; b2internal var m_toi:Number; b2internal var m_next:b2Contact; b2internal var m_manifoldCount:int; b2internal var m_node1:b2ContactEdge; b2internal var m_node2:b2ContactEdge; b2internal var m_flags:uint; b2internal static var e_toiFlag:uint = 8; b2internal static var e_nonSolidFlag:uint = 1; b2internal static var e_slowFlag:uint = 2; b2internal static var e_islandFlag:uint = 4; b2internal static var s_registers:Array; b2internal static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } b2internal function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } b2internal function Evaluate(_arg1:b2ContactListener):void{ } b2internal static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape); AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape); } b2internal static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } b2internal static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } b2internal static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 70
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2ContactConstraint { public var pointCount:int; public var points:Array; public var restitution:Number; public var K:b2Mat22; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var normalMass:b2Mat22; public var body1:b2Body; public var normal:b2Vec2; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); normalMass = new b2Mat22(); K = new b2Mat22(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 71
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var velocityBias:Number; public var localAnchor2:b2Vec2; public var normalMass:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 72
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 73
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 74
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 75
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2ContactSolver { private var m_constraintCount:int; b2internal var m_constraints:Array; private var m_allocator; private var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Shape; var _local11:b2Shape; var _local12:b2Body; var _local13:b2Body; var _local14:int; var _local15:Array; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:int; var _local25:b2Manifold; var _local26:Number; var _local27:Number; var _local28:b2ContactConstraint; var _local29:uint; var _local30:b2ManifoldPoint; var _local31:b2ContactConstraintPoint; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; var _local48:b2ContactConstraintPoint; var _local49:b2ContactConstraintPoint; var _local50:Number; var _local51:Number; var _local52:Number; var _local53:Number; var _local54:Number; var _local55:Number; var _local56:Number; var _local57:Number; var _local58:Number; var _local59:Number; var _local60:Number; var _local61:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.positionIterations = _arg1.positionIterations; m_step.velocityIterations = _arg1.velocityIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1; _local11 = _local5.m_shape2; _local12 = _local10.m_body; _local13 = _local11.m_body; _local14 = _local5.m_manifoldCount; _local15 = _local5.GetManifolds(); _local16 = b2Settings.b2MixFriction(_local10.GetFriction(), _local11.GetFriction()); _local17 = b2Settings.b2MixRestitution(_local10.GetRestitution(), _local11.GetRestitution()); _local18 = _local12.m_linearVelocity.x; _local19 = _local12.m_linearVelocity.y; _local20 = _local13.m_linearVelocity.x; _local21 = _local13.m_linearVelocity.y; _local22 = _local12.m_angularVelocity; _local23 = _local13.m_angularVelocity; _local24 = 0; while (_local24 < _local14) { _local25 = _local15[_local24]; _local26 = _local25.normal.x; _local27 = _local25.normal.y; _local28 = m_constraints[_local9]; _local28.body1 = _local12; _local28.body2 = _local13; _local28.manifold = _local25; _local28.normal.x = _local26; _local28.normal.y = _local27; _local28.pointCount = _local25.pointCount; _local28.friction = _local16; _local28.restitution = _local17; _local29 = 0; while (_local29 < _local28.pointCount) { _local30 = _local25.points[_local29]; _local31 = _local28.points[_local29]; _local31.normalImpulse = _local30.normalImpulse; _local31.tangentImpulse = _local30.tangentImpulse; _local31.separation = _local30.separation; _local31.localAnchor1.SetV(_local30.localPoint1); _local31.localAnchor2.SetV(_local30.localPoint2); _local8 = _local12.m_xf.R; _local34 = (_local30.localPoint1.x - _local12.m_sweep.localCenter.x); _local35 = (_local30.localPoint1.y - _local12.m_sweep.localCenter.y); _local32 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local32; _local31.r1.Set(_local34, _local35); _local8 = _local13.m_xf.R; _local36 = (_local30.localPoint2.x - _local13.m_sweep.localCenter.x); _local37 = (_local30.localPoint2.y - _local13.m_sweep.localCenter.y); _local32 = ((_local8.col1.x * _local36) + (_local8.col2.x * _local37)); _local37 = ((_local8.col1.y * _local36) + (_local8.col2.y * _local37)); _local36 = _local32; _local31.r2.Set(_local36, _local37); _local38 = ((_local34 * _local27) - (_local35 * _local26)); _local39 = ((_local36 * _local27) - (_local37 * _local26)); _local38 = (_local38 * _local38); _local39 = (_local39 * _local39); _local40 = (((_local12.m_invMass + _local13.m_invMass) + (_local12.m_invI * _local38)) + (_local13.m_invI * _local39)); _local31.normalMass = (1 / _local40); _local41 = ((_local12.m_mass * _local12.m_invMass) + (_local13.m_mass * _local13.m_invMass)); _local41 = (_local41 + (((_local12.m_mass * _local12.m_invI) * _local38) + ((_local13.m_mass * _local13.m_invI) * _local39))); _local31.equalizedMass = (1 / _local41); _local42 = _local27; _local43 = -(_local26); _local44 = ((_local34 * _local43) - (_local35 * _local42)); _local45 = ((_local36 * _local43) - (_local37 * _local42)); _local44 = (_local44 * _local44); _local45 = (_local45 * _local45); _local46 = (((_local12.m_invMass + _local13.m_invMass) + (_local12.m_invI * _local44)) + (_local13.m_invI * _local45)); _local31.tangentMass = (1 / _local46); _local31.velocityBias = 0; if (_local31.separation > 0){ _local31.velocityBias = (-60 * _local31.separation); } else { _local32 = (((_local20 + (-(_local23) * _local37)) - _local18) - (-(_local22) * _local35)); _local33 = (((_local21 + (_local23 * _local36)) - _local19) - (_local22 * _local34)); _local47 = ((_local28.normal.x * _local32) + (_local28.normal.y * _local33)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47)); }; }; _local29++; }; if (_local28.pointCount == 2){ _local48 = _local28.points[0]; _local49 = _local28.points[1]; _local50 = _local12.m_invMass; _local51 = _local12.m_invI; _local52 = _local13.m_invMass; _local53 = _local13.m_invI; _local54 = ((_local48.r1.x * _local27) - (_local48.r1.y * _local26)); _local55 = ((_local48.r2.x * _local27) - (_local48.r2.y * _local26)); _local56 = ((_local49.r1.x * _local27) - (_local49.r1.y * _local26)); _local57 = ((_local49.r2.x * _local27) - (_local49.r2.y * _local26)); _local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55)); _local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57)); _local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57)); _local61 = 100; if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){ _local28.K.col1.Set(_local58, _local60); _local28.K.col2.Set(_local60, _local59); _local28.K.GetInverse(_local28.normalMass); } else { _local28.pointCount = 1; }; }; _local9++; _local24++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = (_local35 * _local17); _local37 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local36)); _local9.y = (_local9.y - (_local13 * _local37)); _local10 = (_local10 - (_local14 * ((_local22 * _local37) - (_local23 * _local36)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local36)); _local11.y = (_local11.y + (_local15 * _local37)); _local12 = (_local12 + (_local16 * ((_local24 * _local37) - (_local25 * _local36)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:b2Mat22; var _local24:b2Vec2; var _local25:int; var _local26:b2ContactConstraint; var _local27:b2Body; var _local28:b2Body; var _local29:Number; var _local30:Number; var _local31:b2Vec2; var _local32:b2Vec2; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:int; var _local44:Number; var _local45:b2ContactConstraintPoint; var _local46:b2ContactConstraintPoint; var _local47:Number; var _local48:Number; var _local49:Number; var _local50:Number; var _local51:Number; var _local52:Number; var _local53:Number; var _local54:Number; var _local55:Number; var _local56:Number; var _local57:Number; var _local58:Number; var _local59:Number; _local25 = 0; while (_local25 < m_constraintCount) { _local26 = m_constraints[_local25]; _local27 = _local26.body1; _local28 = _local26.body2; _local29 = _local27.m_angularVelocity; _local30 = _local28.m_angularVelocity; _local31 = _local27.m_linearVelocity; _local32 = _local28.m_linearVelocity; _local33 = _local27.m_invMass; _local34 = _local27.m_invI; _local35 = _local28.m_invMass; _local36 = _local28.m_invI; _local37 = _local26.normal.x; _local38 = _local26.normal.y; _local39 = _local38; _local40 = -(_local37); _local41 = _local26.friction; _local43 = _local26.pointCount; if (_local26.pointCount == 1){ _local2 = _local26.points[0]; _local7 = (((_local32.x + (-(_local30) * _local2.r2.y)) - _local31.x) - (-(_local29) * _local2.r1.y)); _local8 = (((_local32.y + (_local30 * _local2.r2.x)) - _local31.y) - (_local29 * _local2.r1.x)); _local9 = ((_local7 * _local37) + (_local8 * _local38)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local39) + (_local8 * _local40)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local44 = (_local41 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local44), _local44); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local37) + (_local12 * _local39)); _local16 = ((_local11 * _local38) + (_local12 * _local40)); _local31.x = (_local31.x - (_local33 * _local15)); _local31.y = (_local31.y - (_local33 * _local16)); _local29 = (_local29 - (_local34 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local32.x = (_local32.x + (_local35 * _local15)); _local32.y = (_local32.y + (_local35 * _local16)); _local30 = (_local30 + (_local36 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; } else { _local45 = _local26.points[0]; _local46 = _local26.points[1]; _local47 = _local45.normalImpulse; _local48 = _local46.normalImpulse; _local49 = (((_local32.x - (_local30 * _local45.r2.y)) - _local31.x) + (_local29 * _local45.r1.y)); _local50 = (((_local32.y + (_local30 * _local45.r2.x)) - _local31.y) - (_local29 * _local45.r1.x)); _local51 = (((_local32.x - (_local30 * _local46.r2.y)) - _local31.x) + (_local29 * _local46.r1.y)); _local52 = (((_local32.y + (_local30 * _local46.r2.x)) - _local31.y) - (_local29 * _local46.r1.x)); _local53 = ((_local49 * _local37) + (_local50 * _local38)); _local54 = ((_local51 * _local37) + (_local52 * _local38)); _local55 = (_local53 - _local45.velocityBias); _local56 = (_local54 - _local46.velocityBias); _local23 = _local26.K; _local55 = (_local55 - ((_local23.col1.x * _local47) + (_local23.col2.x * _local48))); _local56 = (_local56 - ((_local23.col1.y * _local47) + (_local23.col2.y * _local48))); _local57 = 0.001; while (true) { _local23 = _local26.normalMass; _local58 = -(((_local23.col1.x * _local55) + (_local23.col2.x * _local56))); _local59 = -(((_local23.col1.y * _local55) + (_local23.col2.y * _local56))); if ((((_local58 >= 0)) && ((_local59 >= 0)))){ _local17 = (_local58 - _local47); _local18 = (_local59 - _local48); _local19 = (_local17 * _local37); _local20 = (_local17 * _local38); _local21 = (_local18 * _local37); _local22 = (_local18 * _local38); _local31.x = (_local31.x - (_local33 * (_local19 + _local21))); _local31.y = (_local31.y - (_local33 * (_local20 + _local22))); _local29 = (_local29 - (_local34 * ((((_local45.r1.x * _local20) - (_local45.r1.y * _local19)) + (_local46.r1.x * _local22)) - (_local46.r1.y * _local21)))); _local32.x = (_local32.x + (_local35 * (_local19 + _local21))); _local32.y = (_local32.y + (_local35 * (_local20 + _local22))); _local30 = (_local30 + (_local36 * ((((_local45.r2.x * _local20) - (_local45.r2.y * _local19)) + (_local46.r2.x * _local22)) - (_local46.r2.y * _local21)))); _local45.normalImpulse = _local58; _local46.normalImpulse = _local59; break; }; _local58 = (-(_local45.normalMass) * _local55); _local59 = 0; _local53 = 0; _local54 = ((_local26.K.col1.y * _local58) + _local56); if ((((_local58 >= 0)) && ((_local54 >= 0)))){ _local17 = (_local58 - _local47); _local18 = (_local59 - _local48); _local19 = (_local17 * _local37); _local20 = (_local17 * _local38); _local21 = (_local18 * _local37); _local22 = (_local18 * _local38); _local31.x = (_local31.x - (_local33 * (_local19 + _local21))); _local31.y = (_local31.y - (_local33 * (_local20 + _local22))); _local29 = (_local29 - (_local34 * ((((_local45.r1.x * _local20) - (_local45.r1.y * _local19)) + (_local46.r1.x * _local22)) - (_local46.r1.y * _local21)))); _local32.x = (_local32.x + (_local35 * (_local19 + _local21))); _local32.y = (_local32.y + (_local35 * (_local20 + _local22))); _local30 = (_local30 + (_local36 * ((((_local45.r2.x * _local20) - (_local45.r2.y * _local19)) + (_local46.r2.x * _local22)) - (_local46.r2.y * _local21)))); _local45.normalImpulse = _local58; _local46.normalImpulse = _local59; break; }; _local58 = 0; _local59 = (-(_local46.normalMass) * _local56); _local53 = ((_local26.K.col2.x * _local59) + _local55); _local54 = 0; if ((((_local59 >= 0)) && ((_local53 >= 0)))){ _local17 = (_local58 - _local47); _local18 = (_local59 - _local48); _local19 = (_local17 * _local37); _local20 = (_local17 * _local38); _local21 = (_local18 * _local37); _local22 = (_local18 * _local38); _local31.x = (_local31.x - (_local33 * (_local19 + _local21))); _local31.y = (_local31.y - (_local33 * (_local20 + _local22))); _local29 = (_local29 - (_local34 * ((((_local45.r1.x * _local20) - (_local45.r1.y * _local19)) + (_local46.r1.x * _local22)) - (_local46.r1.y * _local21)))); _local32.x = (_local32.x + (_local35 * (_local19 + _local21))); _local32.y = (_local32.y + (_local35 * (_local20 + _local22))); _local30 = (_local30 + (_local36 * ((((_local45.r2.x * _local20) - (_local45.r2.y * _local19)) + (_local46.r2.x * _local22)) - (_local46.r2.y * _local21)))); _local45.normalImpulse = _local58; _local46.normalImpulse = _local59; break; }; _local58 = 0; _local59 = 0; _local53 = _local55; _local54 = _local56; if ((((_local53 >= 0)) && ((_local54 >= 0)))){ _local17 = (_local58 - _local47); _local18 = (_local59 - _local48); _local19 = (_local17 * _local37); _local20 = (_local17 * _local38); _local21 = (_local18 * _local37); _local22 = (_local18 * _local38); _local31.x = (_local31.x - (_local33 * (_local19 + _local21))); _local31.y = (_local31.y - (_local33 * (_local20 + _local22))); _local29 = (_local29 - (_local34 * ((((_local45.r1.x * _local20) - (_local45.r1.y * _local19)) + (_local46.r1.x * _local22)) - (_local46.r1.y * _local21)))); _local32.x = (_local32.x + (_local35 * (_local19 + _local21))); _local32.y = (_local32.y + (_local35 * (_local20 + _local22))); _local30 = (_local30 + (_local36 * ((((_local45.r2.x * _local20) - (_local45.r2.y * _local19)) + (_local46.r2.x * _local22)) - (_local46.r2.y * _local21)))); _local45.normalImpulse = _local58; _local46.normalImpulse = _local59; break; }; break; }; _local1 = 0; while (_local1 < _local26.pointCount) { _local2 = _local26.points[_local1]; _local7 = (((_local32.x - (_local30 * _local2.r2.y)) - _local31.x) + (_local29 * _local2.r1.y)); _local8 = (((_local32.y + (_local30 * _local2.r2.x)) - _local31.y) - (_local29 * _local2.r1.x)); _local10 = ((_local7 * _local39) + (_local8 * _local40)); _local12 = (_local2.tangentMass * -(_local10)); _local44 = (_local41 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local44), _local44); _local12 = (_local14 - _local2.tangentImpulse); _local15 = (_local12 * _local39); _local16 = (_local12 * _local40); _local31.x = (_local31.x - (_local33 * _local15)); _local31.y = (_local31.y - (_local33 * _local16)); _local29 = (_local29 - (_local34 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local32.x = (_local32.x + (_local35 * _local15)); _local32.y = (_local32.y + (_local35 * _local16)); _local30 = (_local30 + (_local36 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.tangentImpulse = _local14; _local1++; }; }; _local27.m_angularVelocity = _local29; _local28.m_angularVelocity = _local30; _local25++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 76
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2EdgeAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2EdgeAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2ManifoldPoint; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:b2Vec2; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Boolean; var _local24:Number; _arg1.pointCount = 0; _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local14 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg3.R; _local10 = (_local13 - _arg3.position.x); _local11 = (_local14 - _arg3.position.y); _local15 = ((_local10 * _local6.col1.x) + (_local11 * _local6.col1.y)); _local16 = ((_local10 * _local6.col2.x) + (_local11 * _local6.col2.y)); _local17 = _arg2.m_normal; _local18 = _arg2.m_v1; _local19 = _arg2.m_v2; _local20 = _arg4.m_radius; _local22 = (((_local15 - _local18.x) * _arg2.m_direction.x) + ((_local16 - _local18.y) * _arg2.m_direction.y)); _local23 = false; if (_local22 <= 0){ _local8 = (_local15 - _local18.x); _local9 = (_local16 - _local18.y); if (((_local8 * _arg2.m_cornerDir1.x) + (_local9 * _arg2.m_cornerDir1.y)) < 0){ return; }; _local8 = (_local13 - (_arg3.position.x + ((_local6.col1.x * _local18.x) + (_local6.col2.x * _local18.y)))); _local9 = (_local14 - (_arg3.position.y + ((_local6.col1.y * _local18.x) + (_local6.col2.y * _local18.y)))); } else { if (_local22 >= _arg2.m_length){ _local8 = (_local15 - _local19.x); _local9 = (_local16 - _local19.y); if (((_local8 * _arg2.m_cornerDir2.x) + (_local9 * _arg2.m_cornerDir2.y)) > 0){ return; }; _local8 = (_local13 - (_arg3.position.x + ((_local6.col1.x * _local19.x) + (_local6.col2.x * _local19.y)))); _local9 = (_local14 - (_arg3.position.y + ((_local6.col1.y * _local19.x) + (_local6.col2.y * _local19.y)))); } else { _local21 = (((_local15 - _local18.x) * _local17.x) + ((_local16 - _local18.y) * _local17.y)); if ((((_local21 > _local20)) || ((_local21 < -(_local20))))){ return; }; _local21 = (_local21 - _local20); _local6 = _arg3.R; _arg1.normal.x = ((_local6.col1.x * _local17.x) + (_local6.col2.x * _local17.y)); _arg1.normal.y = ((_local6.col1.y * _local17.x) + (_local6.col2.y * _local17.y)); _local23 = true; }; }; if (!_local23){ _local24 = ((_local8 * _local8) + (_local9 * _local9)); if (_local24 > (_local20 * _local20)){ return; }; if (_local24 < Number.MIN_VALUE){ _local21 = -(_local20); _arg1.normal.x = ((_local6.col1.x * _local17.x) + (_local6.col2.x * _local17.y)); _arg1.normal.y = ((_local6.col1.y * _local17.x) + (_local6.col2.y * _local17.y)); } else { _local24 = Math.sqrt(_local24); _local8 = (_local8 / _local24); _local9 = (_local9 / _local24); _local21 = (_local24 - _local20); _arg1.normal.x = _local8; _arg1.normal.y = _local9; }; }; _local12 = _arg1.points[0]; _arg1.pointCount = 1; _local12.id.key = 0; _local12.separation = _local21; _local13 = (_local13 - (_local20 * _arg1.normal.x)); _local14 = (_local14 - (_local20 * _arg1.normal.y)); _local10 = (_local13 - _arg3.position.x); _local11 = (_local14 - _arg3.position.y); _local12.localPoint1.x = ((_local10 * _local6.col1.x) + (_local11 * _local6.col1.y)); _local12.localPoint1.y = ((_local10 * _local6.col2.x) + (_local11 * _local6.col2.y)); _local6 = _arg5.R; _local10 = (_local13 - _arg5.position.x); _local11 = (_local14 - _arg5.position.y); _local12.localPoint2.x = ((_local10 * _local6.col1.x) + (_local11 * _local6.col1.y)); _local12.localPoint2.y = ((_local10 * _local6.col2.x) + (_local11 * _local6.col2.y)); } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2CollideEdgeAndCircle(m_manifold, (m_shape1 as b2EdgeShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local7.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2EdgeAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 77
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Common.*; import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override b2internal function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 78
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; private var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local9.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 79
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolyAndEdgeContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; private var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndEdgeContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_edgeShape)); m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2EdgeShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:b2ManifoldPoint; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:int; var _local27:Number; var _local28:Number; var _local29:int; var _local30:Number; var _local31:Number; var _local32:Boolean; var _local33:int; var _local34:int; var _local35:Array; var _local36:Array; var _local37:int; var _local38:int; var _local39:int; var _local40:int; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:int; var _local47:Number; var _local48:Number; _arg1.pointCount = 0; _local6 = _arg5.R; _local7 = _arg4.m_v1; _local13 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local14 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local7 = _arg4.m_v2; _local15 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local16 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local7 = _arg4.m_normal; _local17 = ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)); _local18 = ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)); _local6 = _arg3.R; _local9 = (_local13 - _arg3.position.x); _local10 = (_local14 - _arg3.position.y); _local19 = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); _local20 = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local9 = (_local15 - _arg3.position.x); _local10 = (_local16 - _arg3.position.y); _local21 = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); _local22 = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local23 = ((_local17 * _local6.col1.x) + (_local18 * _local6.col1.y)); _local24 = ((_local17 * _local6.col2.x) + (_local18 * _local6.col2.y)); _local26 = -1; _local27 = -(Number.MAX_VALUE); _local29 = -1; _local30 = -(Number.MAX_VALUE); _local31 = -(Number.MAX_VALUE); _local32 = false; _local33 = -1; _local34 = _arg2.m_vertexCount; _local35 = _arg2.m_vertices; _local36 = _arg2.m_normals; _local37 = -1; _local38 = -1; _local39 = -1; _local40 = -1; _local41 = 0; _local42 = 0; _local43 = 0; _local44 = 0; _local45 = Number.MAX_VALUE; _local7 = _local35[(_local34 - 1)]; _local41 = (((_local7.x - _local19) * _local23) + ((_local7.y - _local20) * _local24)); _local46 = 0; while (_local46 < _local34) { _local7 = _local35[_local46]; _local8 = _local36[_local46]; _local25 = (((_local19 - _local7.x) * _local8.x) + ((_local20 - _local7.y) * _local8.y)); _local28 = (((_local21 - _local7.x) * _local8.x) + ((_local22 - _local7.y) * _local8.y)); if (_local28 < _local25){ if (_local28 > _local31){ _local31 = _local28; _local32 = false; _local33 = _local46; }; } else { if (_local25 > _local31){ _local31 = _local25; _local32 = true; _local33 = _local46; }; }; if (_local25 > _local27){ _local27 = _local25; _local26 = _local46; }; if (_local28 > _local30){ _local30 = _local28; _local29 = _local46; }; _local42 = (((_local7.x - _local19) * _local23) + ((_local7.y - _local20) * _local24)); if ((((_local42 >= 0)) && ((_local41 < 0)))){ _local39 = ((_local46)==0) ? (_local34 - 1) : (_local46 - 1); _local40 = _local46; _local44 = _local41; } else { if ((((_local42 < 0)) && ((_local41 >= 0)))){ _local37 = ((_local46)==0) ? (_local34 - 1) : (_local46 - 1); _local38 = _local46; _local43 = _local42; }; }; if (_local42 < _local45){ _local45 = _local42; }; _local41 = _local42; _local46++; }; if (_local37 == -1){ return; }; if (_local31 > 0){ return; }; if (((((_local32) && (_arg4.m_cornerConvex1))) || (((!(_local32)) && (_arg4.m_cornerConvex2))))){ if (_local31 > (_local45 + b2Settings.b2_linearSlop)){ if (_local32){ _local6 = _arg5.R; _local7 = _arg4.m_cornerDir1; _local9 = ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)); _local10 = ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)); _local6 = _arg3.R; _local13 = ((_local6.col1.x * _local9) + (_local6.col2.x * _local10)); _local14 = ((_local6.col1.y * _local9) + (_local6.col2.y * _local10)); _local8 = _local36[_local26]; if (((_local8.x * _local13) + (_local8.y * _local14)) >= 0){ return; }; } else { _local6 = _arg5.R; _local7 = _arg4.m_cornerDir2; _local9 = ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)); _local10 = ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)); _local6 = _arg3.R; _local13 = ((_local6.col1.x * _local9) + (_local6.col2.x * _local10)); _local14 = ((_local6.col1.y * _local9) + (_local6.col2.y * _local10)); _local8 = _local36[_local29]; if (((_local8.x * _local13) + (_local8.y * _local14)) <= 0){ return; }; }; _local11 = _arg1.points[0]; _arg1.pointCount = 1; _local6 = _arg3.R; _local8 = _local36[_local33]; _arg1.normal.x = ((_local6.col1.x * _local8.x) + (_local6.col2.x * _local8.y)); _arg1.normal.y = ((_local6.col1.y * _local8.x) + (_local6.col2.y * _local8.y)); _local11.separation = _local31; _local11.id.features.incidentEdge = _local33; _local11.id.features.incidentVertex = b2Collision.b2_nullFeature; _local11.id.features.referenceEdge = 0; _local11.id.features.flip = 0; if (_local32){ _local11.localPoint1.x = _local19; _local11.localPoint1.y = _local20; _local11.localPoint2.x = _arg4.m_v1.x; _local11.localPoint2.y = _arg4.m_v1.y; } else { _local11.localPoint1.x = _local21; _local11.localPoint1.y = _local22; _local11.localPoint2.x = _arg4.m_v2.x; _local11.localPoint2.y = _arg4.m_v2.y; }; return; }; }; _arg1.normal.x = -(_local17); _arg1.normal.y = -(_local18); if (_local38 == _local39){ _local11 = _arg1.points[0]; _arg1.pointCount = 1; _local11.id.features.incidentEdge = _local38; _local11.id.features.incidentVertex = b2Collision.b2_nullFeature; _local11.id.features.referenceEdge = 0; _local11.id.features.flip = 0; _local7 = _local35[_local38]; _local11.localPoint1.x = _local7.x; _local11.localPoint1.y = _local7.y; _local6 = _arg3.R; _local9 = ((_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))) - _arg5.position.x); _local10 = ((_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))) - _arg5.position.y); _local6 = _arg5.R; _local11.localPoint2.x = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); _local11.localPoint2.y = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local11.separation = _local43; return; }; _arg1.pointCount = 2; _local9 = -(_local24); _local10 = _local23; _local7 = _local35[_local38]; _local47 = ((_local9 * (_local7.x - _local19)) + (_local10 * (_local7.y - _local20))); _local40 = ((_local38)==(_local34 - 1)) ? 0 : (_local38 + 1); _local7 = _local35[_local39]; if (_local40 != _local39){ _local39 = _local40; _local44 = ((_local23 * (_local7.x - _local19)) + (_local24 * (_local7.y - _local20))); }; _local48 = ((_local9 * (_local7.x - _local19)) + (_local10 * (_local7.y - _local20))); _local11 = _arg1.points[0]; _local11.id.features.incidentEdge = _local38; _local11.id.features.incidentVertex = b2Collision.b2_nullFeature; _local11.id.features.referenceEdge = 0; _local11.id.features.flip = 0; if (_local47 > _arg4.m_length){ _local11.localPoint1.x = _local21; _local11.localPoint1.y = _local22; _local11.localPoint2.x = _arg4.m_v2.x; _local11.localPoint2.y = _arg4.m_v2.y; _local12 = ((_arg4.m_length - _local48) / (_local47 - _local48)); if ((((_local12 > (100 * Number.MIN_VALUE))) && ((_local12 < 1)))){ _local11.separation = ((_local44 * (1 - _local12)) + (_local43 * _local12)); } else { _local11.separation = _local43; }; } else { _local7 = _local35[_local38]; _local11.localPoint1.x = _local7.x; _local11.localPoint1.y = _local7.y; _local6 = _arg3.R; _local9 = ((_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))) - _arg5.position.x); _local10 = ((_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))) - _arg5.position.y); _local6 = _arg5.R; _local11.localPoint2.x = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); _local11.localPoint2.y = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local11.separation = _local43; }; _local11 = _arg1.points[1]; _local11.id.features.incidentEdge = _local39; _local11.id.features.incidentVertex = b2Collision.b2_nullFeature; _local11.id.features.referenceEdge = 0; _local11.id.features.flip = 0; if (_local48 < 0){ _local11.localPoint1.x = _local19; _local11.localPoint1.y = _local20; _local11.localPoint2.x = _arg4.m_v1.x; _local11.localPoint2.y = _arg4.m_v1.y; _local12 = (-(_local47) / (_local48 - _local47)); if ((((_local12 > (100 * Number.MIN_VALUE))) && ((_local12 < 1)))){ _local11.separation = ((_local43 * (1 - _local12)) + (_local44 * _local12)); } else { _local11.separation = _local44; }; } else { _local7 = _local35[_local39]; _local11.localPoint1.x = _local7.x; _local11.localPoint1.y = _local7.y; _local6 = _arg3.R; _local9 = ((_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))) - _arg5.position.x); _local10 = ((_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))) - _arg5.position.y); _local6 = _arg5.R; _local11.localPoint2.x = ((_local9 * _local6.col1.x) + (_local10 * _local6.col1.y)); _local11.localPoint2.y = ((_local9 * _local6.col2.x) + (_local10 * _local6.col2.y)); _local11.separation = _local44; }; } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2CollidePolyAndEdge(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2EdgeShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local9.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndEdgeContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 80
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; private var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override b2internal function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = b2Settings.b2MixFriction(m_shape1.GetFriction(), m_shape2.GetFriction()); _local7.restitution = b2Settings.b2MixRestitution(m_shape1.GetRestitution(), m_shape2.GetRestitution()); if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 81
//b2Controller (Box2D.Dynamics.Controllers.b2Controller) package Box2D.Dynamics.Controllers { import Box2D.Common.*; import Box2D.Dynamics.*; public class b2Controller { b2internal var m_world:b2World; b2internal var m_next:b2Controller; protected var m_bodyList:b2ControllerEdge; b2internal var m_prev:b2Controller; protected var m_bodyCount:int; public function AddBody(_arg1:b2Body):void{ var _local2:b2ControllerEdge; _local2 = new b2ControllerEdge(); _local2.controller = this; _local2.body = _arg1; _local2.nextBody = m_bodyList; _local2.prevBody = null; m_bodyList = _local2; if (_local2.nextBody){ _local2.nextBody.prevBody = _local2; }; m_bodyCount++; _local2.nextController = _arg1.m_controllerList; _local2.prevController = null; _arg1.m_controllerList = _local2; if (_local2.nextController){ _local2.nextController.prevController = _local2; }; _arg1.m_controllerCount++; } public function Draw(_arg1:b2DebugDraw):void{ } public function RemoveBody(_arg1:b2Body):void{ var _local2:b2ControllerEdge; while (((_local2) && (!((_local2.controller == this))))) { _local2 = _local2.nextController; }; if (_local2.prevBody){ _local2.prevBody.nextBody = _local2.nextBody; }; if (_local2.nextBody){ _local2.nextBody.prevBody = _local2.prevBody; }; if (_local2.nextController){ _local2.nextController.prevController = _local2.prevController; }; if (_local2.prevController){ _local2.prevController.nextController = _local2.nextController; }; if (m_bodyList == _local2){ m_bodyList = _local2.nextBody; }; if (_arg1.m_controllerList == _local2){ _arg1.m_controllerList = _local2.nextController; }; _arg1.m_controllerCount--; m_bodyCount--; } public function GetNext():b2Controller{ return (m_next); } public function Step(_arg1:b2TimeStep):void{ } public function Clear():void{ while (m_bodyList) { RemoveBody(m_bodyList.body); }; } public function GetBodyList():b2ControllerEdge{ return (m_bodyList); } public function GetWorld():b2World{ return (m_world); } } }//package Box2D.Dynamics.Controllers
Section 82
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge) package Box2D.Dynamics.Controllers { import Box2D.Dynamics.*; public class b2ControllerEdge { public var body:b2Body; public var nextController:b2ControllerEdge; public var nextBody:b2ControllerEdge; public var prevController:b2ControllerEdge; public var prevBody:b2ControllerEdge; public var controller:b2Controller; } }//package Box2D.Dynamics.Controllers
Section 83
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; public class b2DistanceJoint extends b2Joint { private var m_mass:Number; private var m_u:b2Vec2; private var m_impulse:Number; private var m_dampingRatio:Number; private var m_localAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_bias:Number; private var m_frequencyHz:Number; private var m_gamma:Number; private var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; if (m_frequencyHz > 0){ return (true); }; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5); _local11 = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6); _local12 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local12); _local11 = (_local11 / _local12); _local13 = (_local12 - m_length); _local13 = b2Math.b2Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local14 = (-(m_mass) * _local13); m_u.Set(_local10, _local11); _local15 = (_local14 * m_u.x); _local16 = (_local14 * m_u.y); _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); return ((b2Math.b2Abs(_local13) < b2Settings.b2_linearSlop)); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 84
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 85
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; public class b2GearJoint extends b2Joint { private var m_ratio:Number; private var m_mass:Number; private var m_impulse:Number; private var m_prismatic1:b2PrismaticJoint; private var m_prismatic2:b2PrismaticJoint; private var m_ground1:b2Body; private var m_constant:Number; private var m_ground2:b2Body; private var m_groundAnchor2:b2Vec2; private var m_groundAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_revolute1:b2RevoluteJoint; private var m_revolute2:b2RevoluteJoint; private var m_localAnchor1:b2Vec2; private var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_impulse = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_J.linear2.x), ((_arg1 * m_impulse) * m_J.linear2.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local2 = 0; _local3 = m_body1; _local4 = m_body2; if (m_revolute1){ _local5 = m_revolute1.GetJointAngle(); } else { _local5 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local6 = m_revolute2.GetJointAngle(); } else { _local6 = m_prismatic2.GetJointTranslation(); }; _local7 = (m_constant - (_local5 + (m_ratio * _local6))); _local8 = (-(m_mass) * _local7); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); return ((_local2 < b2Settings.b2_linearSlop)); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angular2)); } else { m_impulse = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ var _local2:b2Mat22; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = m_body2.m_xf.R; _local3 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local4 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local5 = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4)); _local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4)); _local3 = _local5; _local6 = (m_impulse * m_J.linear2.x); _local7 = (m_impulse * m_J.linear2.y); return ((_arg1 * (((m_impulse * m_J.angular2) - (_local3 * _local7)) + (_local4 * _local6)))); } public function GetRatio():Number{ return (m_ratio); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 86
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 87
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 88
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; public class b2Joint { b2internal var m_islandFlag:Boolean; b2internal var m_collideConnected:Boolean; b2internal var m_prev:b2Joint; b2internal var m_type:int; b2internal var m_next:b2Joint; b2internal var m_node1:b2JointEdge; b2internal var m_node2:b2JointEdge; b2internal var m_localCenter1:b2Vec2; b2internal var m_localCenter2:b2Vec2; b2internal var m_invMass1:Number; b2internal var m_invI2:Number; b2internal var m_invMass2:Number; private var m_userData; b2internal var m_body1:b2Body; b2internal var m_body2:b2Body; b2internal var m_invI1:Number; b2internal static const e_prismaticJoint:int = 2; b2internal static const e_equalLimits:int = 3; b2internal static const e_lineJoint:int = 7; b2internal static const e_gearJoint:int = 6; b2internal static const e_atUpperLimit:int = 2; b2internal static const e_atLowerLimit:int = 1; b2internal static const e_revoluteJoint:int = 1; b2internal static const e_inactiveLimit:int = 0; b2internal static const e_pulleyJoint:int = 4; b2internal static const e_unknownJoint:int = 0; b2internal static const e_distanceJoint:int = 3; b2internal static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); m_localCenter1 = new b2Vec2(); m_localCenter2 = new b2Vec2(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } b2internal function ComputeXForm(_arg1:b2XForm, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):void{ _arg1.R.Set(_arg4); _arg1.position.SetV(b2Math.SubtractVV(_arg2, b2Math.b2MulMV(_arg1.R, _arg3))); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } b2internal static function Destroy(_arg1:b2Joint, _arg2):void{ } b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; case e_lineJoint: _local3 = new b2LineJoint((_arg1 as b2LineJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 89
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 90
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 91
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; public class b2LineJoint extends b2Joint { private var m_a1:Number; private var m_a2:Number; private var m_enableLimit:Boolean; private var m_impulse:b2Vec2; private var m_localYAxis1:b2Vec2; private var m_s2:Number; private var m_s1:Number; private var m_axis:b2Vec2; private var m_motorImpulse:Number; private var m_upperTranslation:Number; private var m_lowerTranslation:Number; b2internal var m_localXAxis1:b2Vec2; private var m_perp:b2Vec2; private var m_maxMotorForce:Number; private var m_motorMass:Number; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var m_limitState:int; private var m_enableMotor:Boolean; private var m_motorSpeed:Number; private var m_K:b2Mat22; public function b2LineJoint(_arg1:b2LineJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_axis = new b2Vec2(); m_perp = new b2Vec2(); m_K = new b2Mat22(); m_impulse = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_impulse.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; m_axis.SetZero(); m_perp.SetZero(); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetMotorForce():Number{ return (m_motorImpulse); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.y)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:b2Vec2; var _local20:Number; var _local21:Number; var _local22:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_linearVelocity; _local5 = _local2.m_angularVelocity; _local6 = _local3.m_linearVelocity; _local7 = _local3.m_angularVelocity; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local14 = (m_motorMass * (m_motorSpeed - _local13)); _local15 = m_motorImpulse; _local16 = (_arg1.dt * m_maxMotorForce); m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local14), -(_local16), _local16); _local14 = (m_motorImpulse - _local15); _local8 = (_local14 * m_axis.x); _local9 = (_local14 * m_axis.y); _local10 = (_local14 * m_a1); _local11 = (_local14 * m_a2); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); }; _local12 = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5)); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local18 = m_impulse.Copy(); _local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17)); m_impulse.Add(_local19); if (m_limitState == e_atLowerLimit){ m_impulse.y = b2Math.b2Max(m_impulse.y, 0); } else { if (m_limitState == e_atUpperLimit){ m_impulse.y = b2Math.b2Min(m_impulse.y, 0); }; }; _local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x)); _local21 = ((_local20 / m_K.col1.x) + _local18.x); m_impulse.x = _local21; _local19.x = (m_impulse.x - _local18.x); _local19.y = (m_impulse.y - _local18.y); _local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x)); _local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y)); _local10 = ((_local19.x * m_s1) + (_local19.y * m_a1)); _local11 = ((_local19.x * m_s2) + (_local19.y * m_a2)); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); } else { _local22 = (-(_local12) / m_K.col1.x); m_impulse.x = (m_impulse.x + _local22); _local8 = (_local22 * m_perp.x); _local9 = (_local22 * m_perp.y); _local10 = (_local22 * m_s1); _local11 = (_local22 * m_s2); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); }; _local2.m_linearVelocity.SetV(_local4); _local2.m_angularVelocity = _local5; _local3.m_linearVelocity.SetV(_local6); _local3.m_angularVelocity = _local7; } public function EnableMotor(_arg1:Boolean):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_enableMotor = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y))))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:b2Vec2; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Boolean; var _local19:Number; var _local20:b2Mat22; var _local21:b2Mat22; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; _local4 = m_body1; _local5 = m_body2; _local6 = _local4.m_sweep.c; _local7 = _local4.m_sweep.a; _local8 = _local5.m_sweep.c; _local9 = _local5.m_sweep.a; _local16 = 0; _local17 = 0; _local18 = false; _local19 = 0; _local20 = new b2Mat22(_local7); _local21 = new b2Mat22(_local9); _local10 = _local20; _local22 = (m_localAnchor1.x - m_localCenter1.x); _local23 = (m_localAnchor1.y - m_localCenter1.y); _local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23)); _local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23)); _local22 = _local11; _local10 = _local21; _local24 = (m_localAnchor2.x - m_localCenter2.x); _local25 = (m_localAnchor2.y - m_localCenter2.y); _local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25)); _local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25)); _local24 = _local11; _local26 = (((_local8.x + _local24) - _local6.x) - _local22); _local27 = (((_local8.y + _local25) - _local6.y) - _local23); if (m_enableLimit){ m_axis = b2Math.b2MulMV(_local20, m_localXAxis1); m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x)); m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x)); _local34 = ((m_axis.x * _local26) + (m_axis.y * _local27)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ _local19 = b2Math.b2Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local16 = b2Math.b2Abs(_local34); _local18 = true; } else { if (_local34 <= m_lowerTranslation){ _local19 = b2Math.b2Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local16 = (m_lowerTranslation - _local34); _local18 = true; } else { if (_local34 >= m_upperTranslation){ _local19 = b2Math.b2Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local16 = (_local34 - m_upperTranslation); _local18 = true; }; }; }; }; m_perp = b2Math.b2MulMV(_local20, m_localYAxis1); m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x)); m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x)); _local28 = new b2Vec2(); _local29 = ((m_perp.x * _local26) + (m_perp.y * _local27)); _local16 = b2Math.b2Max(_local16, b2Math.b2Abs(_local29)); _local17 = 0; if (_local18){ _local12 = m_invMass1; _local13 = m_invMass2; _local14 = m_invI1; _local15 = m_invI2; m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2)); m_K.Solve(_local28, -(_local29), -(_local19)); } else { _local12 = m_invMass1; _local13 = m_invMass2; _local14 = m_invI1; _local15 = m_invI2; _local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); _local36 = (-(_local29) / _local35); _local28.x = _local36; _local28.y = 0; }; _local30 = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x)); _local31 = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y)); _local32 = ((_local28.x * m_s1) + (_local28.y * m_a1)); _local33 = ((_local28.x * m_s2) + (_local28.y * m_a2)); _local6.x = (_local6.x - (m_invMass1 * _local30)); _local6.y = (_local6.y - (m_invMass1 * _local31)); _local7 = (_local7 - (m_invI1 * _local32)); _local8.x = (_local8.x + (m_invMass2 * _local30)); _local8.y = (_local8.y + (m_invMass2 * _local31)); _local9 = (_local9 + (m_invI2 * _local33)); _local4.m_sweep.a = _local7; _local5.m_sweep.a = _local9; _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_motorSpeed = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:b2XForm; var _local7:b2XForm; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local2 = m_body1; _local3 = m_body2; m_localCenter1.SetV(_local2.GetLocalCenter()); m_localCenter2.SetV(_local3.GetLocalCenter()); _local6 = _local2.GetXForm(); _local7 = _local3.GetXForm(); _local4 = _local2.m_xf.R; _local8 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; _local10 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; _local12 = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8); _local13 = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9); m_invMass1 = _local2.m_invMass; m_invMass2 = _local3.m_invMass; m_invI1 = _local2.m_invI; m_invI2 = _local3.m_invI; m_axis.SetV(b2Math.b2MulMV(_local6.R, m_localXAxis1)); m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x)); m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x)); m_motorMass = (((m_invMass1 + m_invMass2) + ((m_invI1 * m_a1) * m_a1)) + ((m_invI2 * m_a2) * m_a2)); m_motorMass = (1 / m_motorMass); m_perp.SetV(b2Math.b2MulMV(_local6.R, m_localYAxis1)); m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x)); m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x)); _local14 = m_invMass1; _local15 = m_invMass2; _local16 = m_invI1; _local17 = m_invI2; m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2)); m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2)); if (m_enableLimit){ _local18 = ((m_axis.x * _local12) + (m_axis.y * _local13)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local18 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitState = e_atLowerLimit; m_impulse.y = 0; }; } else { if (_local18 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitState = e_atUpperLimit; m_impulse.y = 0; }; } else { m_limitState = e_inactiveLimit; m_impulse.y = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x)); _local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)); _local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1)); _local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMass1 * _local19)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMass1 * _local20)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invI1 * _local21)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMass2 * _local19)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMass2 * _local20)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invI2 * _local22)); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function EnableLimit(_arg1:Boolean):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_enableLimit = _arg1; } public function SetMaxMotorForce(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_maxMotorForce = _arg1; } } }//package Box2D.Dynamics.Joints
Section 92
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2LineJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2LineJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_lineJoint; localAxis1.Set(1, 0); enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); } } }//package Box2D.Dynamics.Joints
Section 93
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; public class b2MouseJoint extends b2Joint { private var m_beta:Number; private var m_mass:b2Mat22; private var m_target:b2Vec2; private var m_impulse:b2Vec2; private var m_localAnchor:b2Vec2; private var m_dampingRatio:Number; private var K2:b2Mat22; private var K:b2Mat22; private var K1:b2Mat22; private var m_frequencyHz:Number; private var m_gamma:Number; private var m_C:b2Vec2; private var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_beta = 0; m_gamma = 0; } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (true); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:b2Mat22; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local2 = m_body2; _local3 = _local2.GetMass(); _local4 = ((2 * Math.PI) * m_frequencyHz); _local5 = (((2 * _local3) * m_dampingRatio) * _local4); _local6 = ((_local3 * _local4) * _local4); m_gamma = (1 / (_arg1.dt * (_local5 + (_arg1.dt * _local6)))); m_beta = ((_arg1.dt * _local6) * m_gamma); _local7 = _local2.m_xf.R; _local8 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local10 = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9)); _local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9)); _local8 = _local10; _local11 = _local2.m_invMass; _local12 = _local2.m_invI; K1.col1.x = _local11; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local11; K2.col1.x = ((_local12 * _local9) * _local9); K2.col2.x = ((-(_local12) * _local8) * _local9); K2.col1.y = ((-(_local12) * _local8) * _local9); K2.col2.y = ((_local12 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.GetInverse(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x)))); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x)); _local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y)); _local10 = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = (_arg1.dt * m_maxForce); if (m_impulse.LengthSquared() > (_local14 * _local14)){ m_impulse.Multiply((_local14 / m_impulse.Length())); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10)))); } } }//package Box2D.Dynamics.Joints
Section 94
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; } } }//package Box2D.Dynamics.Joints
Section 95
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; public class b2PrismaticJoint extends b2Joint { private var m_a1:Number; private var m_a2:Number; private var m_enableLimit:Boolean; private var m_impulse:b2Vec3; private var m_localYAxis1:b2Vec2; private var m_s2:Number; private var m_s1:Number; private var m_axis:b2Vec2; private var m_motorImpulse:Number; private var m_upperTranslation:Number; private var m_lowerTranslation:Number; b2internal var m_localXAxis1:b2Vec2; private var m_perp:b2Vec2; private var m_refAngle:Number; private var m_maxMotorForce:Number; private var m_motorMass:Number; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var m_limitState:int; private var m_enableMotor:Boolean; private var m_motorSpeed:Number; private var m_K:b2Mat33; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_axis = new b2Vec2(); m_perp = new b2Vec2(); m_K = new b2Mat33(); m_impulse = new b2Vec3(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; m_axis.SetZero(); m_perp.SetZero(); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetMotorForce():Number{ return (m_motorImpulse); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.y)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Vec3; var _local20:b2Vec3; var _local21:Number; var _local22:Number; var _local23:b2Vec2; var _local24:b2Vec2; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_linearVelocity; _local5 = _local2.m_angularVelocity; _local6 = _local3.m_linearVelocity; _local7 = _local3.m_angularVelocity; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local15 = (m_motorMass * (m_motorSpeed - _local14)); _local16 = m_motorImpulse; _local17 = (_arg1.dt * m_maxMotorForce); m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local15), -(_local17), _local17); _local15 = (m_motorImpulse - _local16); _local8 = (_local15 * m_axis.x); _local9 = (_local15 * m_axis.y); _local10 = (_local15 * m_a1); _local11 = (_local15 * m_a2); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); }; _local12 = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5)); _local13 = (_local7 - _local5); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local19 = m_impulse.Copy(); _local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18)); m_impulse.Add(_local20); if (m_limitState == e_atLowerLimit){ m_impulse.z = b2Math.b2Max(m_impulse.z, 0); } else { if (m_limitState == e_atUpperLimit){ m_impulse.z = b2Math.b2Min(m_impulse.z, 0); }; }; _local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x)); _local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y)); _local23 = m_K.Solve22(new b2Vec2(), _local21, _local22); m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x); _local23.y = (_local23.y + _local19.y); m_impulse.x = _local23.x; m_impulse.y = _local23.y; _local20.x = (m_impulse.x - _local19.x); _local20.y = (m_impulse.y - _local19.y); _local20.z = (m_impulse.z - _local19.z); _local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x)); _local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y)); _local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1)); _local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2)); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); } else { _local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13)); m_impulse.x = (m_impulse.x + _local24.x); m_impulse.y = (m_impulse.y + _local24.y); _local8 = (_local24.x * m_perp.x); _local9 = (_local24.x * m_perp.y); _local10 = ((_local24.x * m_s1) + _local24.y); _local11 = ((_local24.x * m_s2) + _local24.y); _local4.x = (_local4.x - (m_invMass1 * _local8)); _local4.y = (_local4.y - (m_invMass1 * _local9)); _local5 = (_local5 - (m_invI1 * _local10)); _local6.x = (_local6.x + (m_invMass2 * _local8)); _local6.y = (_local6.y + (m_invMass2 * _local9)); _local7 = (_local7 + (m_invI2 * _local11)); }; _local2.m_linearVelocity.SetV(_local4); _local2.m_angularVelocity = _local5; _local3.m_linearVelocity.SetV(_local6); _local3.m_angularVelocity = _local7; } public function EnableMotor(_arg1:Boolean):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_enableMotor = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y))))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:b2Vec2; var _local7:Number; var _local8:b2Vec2; var _local9:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Boolean; var _local19:Number; var _local20:b2Mat22; var _local21:b2Mat22; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2Vec3; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:b2Vec2; _local4 = m_body1; _local5 = m_body2; _local6 = _local4.m_sweep.c; _local7 = _local4.m_sweep.a; _local8 = _local5.m_sweep.c; _local9 = _local5.m_sweep.a; _local16 = 0; _local17 = 0; _local18 = false; _local19 = 0; _local20 = new b2Mat22(_local7); _local21 = new b2Mat22(_local9); _local10 = _local20; _local22 = (m_localAnchor1.x - m_localCenter1.x); _local23 = (m_localAnchor1.y - m_localCenter1.y); _local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23)); _local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23)); _local22 = _local11; _local10 = _local21; _local24 = (m_localAnchor2.x - m_localCenter2.x); _local25 = (m_localAnchor2.y - m_localCenter2.y); _local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25)); _local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25)); _local24 = _local11; _local26 = (((_local8.x + _local24) - _local6.x) - _local22); _local27 = (((_local8.y + _local25) - _local6.y) - _local23); if (m_enableLimit){ m_axis = b2Math.b2MulMV(_local20, m_localXAxis1); m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x)); m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x)); _local35 = ((m_axis.x * _local26) + (m_axis.y * _local27)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ _local19 = b2Math.b2Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local16 = b2Math.b2Abs(_local35); _local18 = true; } else { if (_local35 <= m_lowerTranslation){ _local19 = b2Math.b2Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local16 = (m_lowerTranslation - _local35); _local18 = true; } else { if (_local35 >= m_upperTranslation){ _local19 = b2Math.b2Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local16 = (_local35 - m_upperTranslation); _local18 = true; }; }; }; }; m_perp = b2Math.b2MulMV(_local20, m_localYAxis1); m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x)); m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x)); _local28 = new b2Vec3(); _local29 = ((m_perp.x * _local26) + (m_perp.y * _local27)); _local30 = ((_local9 - _local7) - m_refAngle); _local16 = b2Math.b2Max(_local16, b2Math.b2Abs(_local29)); _local17 = b2Math.b2Abs(_local30); if (_local18){ _local12 = m_invMass1; _local13 = m_invMass2; _local14 = m_invI1; _local15 = m_invI2; m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2)); m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (_local14 + _local15); m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2)); m_K.col3.x = m_K.col1.z; m_K.col3.y = m_K.col2.z; m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2)); m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19)); } else { _local12 = m_invMass1; _local13 = m_invMass2; _local14 = m_invI1; _local15 = m_invI2; _local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); _local37 = ((_local14 * m_s1) + (_local15 * m_s2)); _local38 = (_local14 + _local15); m_K.col1.Set(_local36, _local37, 0); m_K.col2.Set(_local37, _local38, 0); _local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30)); _local28.x = _local39.x; _local28.y = _local39.y; _local28.z = 0; }; _local31 = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x)); _local32 = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y)); _local33 = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1)); _local34 = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2)); _local6.x = (_local6.x - (m_invMass1 * _local31)); _local6.y = (_local6.y - (m_invMass1 * _local32)); _local7 = (_local7 - (m_invI1 * _local33)); _local8.x = (_local8.x + (m_invMass2 * _local31)); _local8.y = (_local8.y + (m_invMass2 * _local32)); _local9 = (_local9 + (m_invI2 * _local34)); _local4.m_sweep.a = _local7; _local5.m_sweep.a = _local9; _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_motorSpeed = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:b2XForm; var _local7:b2XForm; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; _local2 = m_body1; _local3 = m_body2; m_localCenter1.SetV(_local2.GetLocalCenter()); m_localCenter2.SetV(_local3.GetLocalCenter()); _local6 = _local2.GetXForm(); _local7 = _local3.GetXForm(); _local4 = _local2.m_xf.R; _local8 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; _local10 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; _local12 = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8); _local13 = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9); m_invMass1 = _local2.m_invMass; m_invMass2 = _local3.m_invMass; m_invI1 = _local2.m_invI; m_invI2 = _local3.m_invI; m_axis.SetV(b2Math.b2MulMV(_local6.R, m_localXAxis1)); m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x)); m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x)); m_motorMass = (((m_invMass1 + m_invMass2) + ((m_invI1 * m_a1) * m_a1)) + ((m_invI2 * m_a2) * m_a2)); m_motorMass = (1 / m_motorMass); m_perp.SetV(b2Math.b2MulMV(_local6.R, m_localYAxis1)); m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x)); m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x)); _local14 = m_invMass1; _local15 = m_invMass2; _local16 = m_invI1; _local17 = m_invI2; m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2)); m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2)); m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (_local16 + _local17); m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2)); m_K.col3.x = m_K.col1.z; m_K.col3.y = m_K.col2.z; m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2)); if (m_enableLimit){ _local18 = ((m_axis.x * _local12) + (m_axis.y * _local13)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local18 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitState = e_atLowerLimit; m_impulse.z = 0; }; } else { if (_local18 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitState = e_atUpperLimit; m_impulse.z = 0; }; } else { m_limitState = e_inactiveLimit; m_impulse.z = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x)); _local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)); _local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1)); _local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMass1 * _local19)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMass1 * _local20)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invI1 * _local21)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMass2 * _local19)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMass2 * _local20)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invI2 * _local22)); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function EnableLimit(_arg1:Boolean):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_enableLimit = _arg1; } public function SetMaxMotorForce(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_maxMotorForce = _arg1; } } }//package Box2D.Dynamics.Joints
Section 96
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 97
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; public class b2PulleyJoint extends b2Joint { private var m_ground:b2Body; private var m_maxLength2:Number; private var m_maxLength1:Number; private var m_limitState1:int; private var m_limitState2:int; private var m_pulleyMass:Number; private var m_constant:Number; private var m_impulse:Number; private var m_state:int; private var m_ratio:Number; private var m_groundAnchor2:b2Vec2; private var m_groundAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_localAnchor1:b2Vec2; private var m_limitMass2:Number; private var m_limitMass1:Number; private var m_limitImpulse2:Number; private var m_u1:b2Vec2; private var m_u2:b2Vec2; private var m_limitImpulse1:Number; b2internal static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_impulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetRatio():Number{ return (m_ratio); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; _local2 = m_body1; _local3 = m_body2; _local5 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local6 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local7 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local8 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local24 = 0; if (m_state == e_atUpperLimit){ _local4 = _local2.m_xf.R; _local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local23; _local4 = _local3.m_xf.R; _local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12)); _local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12)); _local11 = _local23; _local13 = (_local2.m_sweep.c.x + _local9); _local14 = (_local2.m_sweep.c.y + _local10); _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); m_u1.Set((_local13 - _local5), (_local14 - _local6)); m_u2.Set((_local15 - _local7), (_local16 - _local8)); _local17 = m_u1.Length(); _local18 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local17)); } else { m_u1.SetZero(); }; if (_local18 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local18)); } else { m_u2.SetZero(); }; _local19 = ((m_constant - _local17) - (m_ratio * _local18)); _local24 = b2Math.b2Max(_local24, -(_local19)); _local19 = b2Math.b2Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_pulleyMass) * _local19); _local13 = (-(_local20) * m_u1.x); _local14 = (-(_local20) * m_u1.y); _local15 = ((-(m_ratio) * _local20) * m_u2.x); _local16 = ((-(m_ratio) * _local20) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local4 = _local2.m_xf.R; _local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local23; _local13 = (_local2.m_sweep.c.x + _local9); _local14 = (_local2.m_sweep.c.y + _local10); m_u1.Set((_local13 - _local5), (_local14 - _local6)); _local17 = m_u1.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local17)); m_u1.y = (m_u1.y * (1 / _local17)); } else { m_u1.SetZero(); }; _local19 = (m_maxLength1 - _local17); _local24 = b2Math.b2Max(_local24, -(_local19)); _local19 = b2Math.b2Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_limitMass1) * _local19); _local13 = (-(_local20) * m_u1.x); _local14 = (-(_local20) * m_u1.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13)))); _local2.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local4 = _local3.m_xf.R; _local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12)); _local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12)); _local11 = _local23; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); m_u2.Set((_local15 - _local7), (_local16 - _local8)); _local18 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local18)); m_u2.y = (m_u2.y * (1 / _local18)); } else { m_u2.SetZero(); }; _local19 = (m_maxLength2 - _local18); _local24 = b2Math.b2Max(_local24, -(_local19)); _local19 = b2Math.b2Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_limitMass2) * _local19); _local15 = (-(_local20) * m_u2.x); _local16 = (-(_local20) * m_u2.y); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15)))); _local3.SynchronizeTransform(); }; return ((_local24 < b2Settings.b2_linearSlop)); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_impulse = 0; } else { m_state = e_atUpperLimit; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio); m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio); _local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x); _local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y); _local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x); _local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_impulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = (m_pulleyMass * -(_local18)); _local20 = m_impulse; m_impulse = b2Math.b2Max(0, (m_impulse + _local19)); _local19 = (m_impulse - _local20); _local14 = (-(_local19) * m_u1.x); _local15 = (-(_local19) * m_u1.y); _local16 = ((-(m_ratio) * _local19) * m_u2.x); _local17 = ((-(m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitImpulse1; m_limitImpulse1 = b2Math.b2Max(0, (m_limitImpulse1 + _local19)); _local19 = (m_limitImpulse1 - _local20); _local14 = (-(_local19) * m_u1.x); _local15 = (-(_local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitImpulse2; m_limitImpulse2 = b2Math.b2Max(0, (m_limitImpulse2 + _local19)); _local19 = (m_limitImpulse2 - _local20); _local16 = (-(_local19) * m_u2.x); _local17 = (-(_local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 98
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 99
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.*; public class b2RevoluteJoint extends b2Joint { private var m_referenceAngle:Number; private var m_enableLimit:Boolean; private var m_impulse:b2Vec3; private var m_limitState:int; private var m_motorMass:Number; b2internal var m_localAnchor2:b2Vec2; private var K2:b2Mat22; b2internal var m_localAnchor1:b2Vec2; private var K1:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; private var m_motorImpulse:Number; private var m_mass:b2Mat33; private var m_enableMotor:Boolean; private var m_upperAngle:Number; private var m_motorSpeed:Number; private var m_maxMotorTorque:Number; private var m_lowerAngle:Number; private static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_impulse = new b2Vec3(); m_mass = new b2Mat33(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_motorImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:b2Body; var _local6:b2Body; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local5 = m_body1; _local6 = m_body2; _local7 = 0; _local8 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local3 = b2Math.b2Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local3); _local7 = b2Math.b2Abs(_local3); } else { if (m_limitState == e_atLowerLimit){ _local3 = (_local25 - m_lowerAngle); _local7 = -(_local3); _local3 = b2Math.b2Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local3); } else { if (m_limitState == e_atUpperLimit){ _local3 = (_local25 - m_upperAngle); _local7 = _local3; _local3 = b2Math.b2Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local3); }; }; }; _local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26)); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); }; _local4 = _local5.m_xf.R; _local12 = (m_localAnchor1.x - _local5.m_sweep.localCenter.x); _local13 = (m_localAnchor1.y - _local5.m_sweep.localCenter.y); _local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13)); _local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13)); _local12 = _local9; _local4 = _local6.m_xf.R; _local14 = (m_localAnchor2.x - _local6.m_sweep.localCenter.x); _local15 = (m_localAnchor2.y - _local6.m_sweep.localCenter.y); _local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15)); _local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15)); _local14 = _local9; _local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12); _local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13); _local18 = ((_local16 * _local16) + (_local17 * _local17)); _local19 = Math.sqrt(_local18); _local8 = _local19; _local20 = _local5.m_invMass; _local21 = _local6.m_invMass; _local22 = _local5.m_invI; _local23 = _local6.m_invI; _local24 = (10 * b2Settings.b2_linearSlop); if (_local18 > (_local24 * _local24)){ _local27 = (_local16 / _local19); _local28 = (_local17 / _local19); _local29 = (_local20 + _local21); _local30 = (1 / _local29); _local10 = (_local30 * -(_local16)); _local11 = (_local30 * -(_local17)); _local31 = 0.5; _local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11)); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11)); _local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12); _local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13); }; K1.col1.x = (_local20 + _local21); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local20 + _local21); K2.col1.x = ((_local22 * _local13) * _local13); K2.col2.x = ((-(_local22) * _local12) * _local13); K2.col1.y = ((-(_local22) * _local12) * _local13); K2.col2.y = ((_local22 * _local12) * _local12); K3.col1.x = ((_local23 * _local15) * _local15); K3.col2.x = ((-(_local23) * _local14) * _local15); K3.col1.y = ((-(_local23) * _local14) * _local15); K3.col2.y = ((_local23 * _local14) * _local14); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local10 = tImpulse.x; _local11 = tImpulse.y; _local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11)); _local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10)))); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10)))); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_body1.WakeUp(); m_body2.WakeUp(); m_motorSpeed = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body1; _local3 = m_body2; if (((m_enableMotor) || (m_enableLimit))){ }; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13)); m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13)); m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13)); m_mass.col1.y = m_mass.col2.x; m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13)); m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13)); m_mass.col1.z = m_mass.col3.x; m_mass.col2.z = m_mass.col3.y; m_mass.col3.z = (_local12 + _local13); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_impulse.z = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_impulse.z = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_impulse.z = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local15 = m_impulse.x; _local16 = m_impulse.y; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z))); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function GetMotorTorque():Number{ return (m_maxMotorTorque); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.z)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ m_body1.WakeUp(); m_body2.WakeUp(); return (m_enableMotor); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:Number; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:b2Vec3; var _local28:Number; var _local29:Number; var _local30:b2Vec2; _local2 = m_body1; _local3 = m_body2; _local12 = _local2.m_linearVelocity; _local13 = _local2.m_angularVelocity; _local14 = _local3.m_linearVelocity; _local15 = _local3.m_angularVelocity; _local16 = _local2.m_invMass; _local17 = _local3.m_invMass; _local18 = _local2.m_invI; _local19 = _local3.m_invI; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local20 = ((_local15 - _local13) - m_motorSpeed); _local21 = (m_motorMass * -(_local20)); _local22 = m_motorImpulse; _local23 = (_arg1.dt * m_maxMotorTorque); m_motorImpulse = b2Math.b2Clamp((m_motorImpulse + _local21), -(_local23), _local23); _local21 = (m_motorImpulse - _local22); _local13 = (_local13 - (_local18 * _local21)); _local15 = (_local15 + (_local19 * _local21)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local4 = _local2.m_xf.R; _local8 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; _local10 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; _local24 = (((_local14.x + (-(_local15) * _local11)) - _local12.x) - (-(_local13) * _local9)); _local25 = (((_local14.y + (_local15 * _local10)) - _local12.y) - (_local13 * _local8)); _local26 = (_local15 - _local13); _local27 = m_mass.Solve33(new b2Vec3(), -(_local24), -(_local25), -(_local26)); if (m_limitState == e_equalLimits){ m_impulse.Add(_local27); } else { if (m_limitState == e_atLowerLimit){ _local6 = (m_impulse.z + _local27.z); if (_local6 < 0){ _local7 = m_mass.Solve22(new b2Vec2(), -(_local24), -(_local25)); _local27.x = _local7.x; _local27.y = _local7.y; _local27.z = -(m_impulse.z); m_impulse.x = (m_impulse.x + _local7.x); m_impulse.y = (m_impulse.y + _local7.y); m_impulse.z = 0; }; } else { if (m_limitState == e_atUpperLimit){ _local6 = (m_impulse.z + _local27.z); if (_local6 > 0){ _local7 = m_mass.Solve22(new b2Vec2(), -(_local24), -(_local25)); _local27.x = _local7.x; _local27.y = _local7.y; _local27.z = -(m_impulse.z); m_impulse.x = (m_impulse.x + _local7.x); m_impulse.y = (m_impulse.y + _local7.y); m_impulse.z = 0; }; }; }; }; _local12.x = (_local12.x - (_local16 * _local27.x)); _local12.y = (_local12.y - (_local16 * _local27.y)); _local13 = (_local13 - (_local18 * (((_local8 * _local27.y) - (_local9 * _local27.x)) + _local27.z))); _local14.x = (_local14.x + (_local17 * _local27.x)); _local14.y = (_local14.y + (_local17 * _local27.y)); _local15 = (_local15 + (_local19 * (((_local10 * _local27.y) - (_local11 * _local27.x)) + _local27.z))); } else { _local4 = _local2.m_xf.R; _local8 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; _local10 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; _local28 = (((_local14.x + (-(_local15) * _local11)) - _local12.x) - (-(_local13) * _local9)); _local29 = (((_local14.y + (_local15 * _local10)) - _local12.y) - (_local13 * _local8)); _local30 = m_mass.Solve22(new b2Vec2(), -(_local28), -(_local29)); m_impulse.x = (m_impulse.x + _local30.x); m_impulse.y = (m_impulse.y + _local30.y); _local12.x = (_local12.x - (_local16 * _local30.x)); _local12.y = (_local12.y - (_local16 * _local30.y)); _local13 = (_local13 - (_local18 * ((_local8 * _local30.y) - (_local9 * _local30.x)))); _local14.x = (_local14.x + (_local17 * _local30.x)); _local14.y = (_local14.y + (_local17 * _local30.y)); _local15 = (_local15 + (_local19 * ((_local10 * _local30.y) - (_local11 * _local30.x)))); }; _local2.m_linearVelocity.SetV(_local12); _local2.m_angularVelocity = _local13; _local3.m_linearVelocity.SetV(_local14); _local3.m_angularVelocity = _local15; } } }//package Box2D.Dynamics.Joints
Section 100
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 101
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Controllers.*; import Box2D.Dynamics.Contacts.*; public class b2Body { b2internal var m_controllerCount:int; b2internal var m_contactList:b2ContactEdge; b2internal var m_angularVelocity:Number; b2internal var m_invI:Number; b2internal var m_shapeCount:int; b2internal var m_torque:Number; b2internal var m_flags:uint; b2internal var m_linearVelocity:b2Vec2; b2internal var m_world:b2World; b2internal var m_xf:b2XForm; b2internal var m_controllerList:b2ControllerEdge; b2internal var m_next:b2Body; b2internal var m_mass:Number; b2internal var m_shapeList:b2Shape; b2internal var m_force:b2Vec2; b2internal var m_sweep:b2Sweep; private var m_userData; b2internal var m_invMass:Number; b2internal var m_prev:b2Body; b2internal var m_linearDamping:Number; private var m_type:int; b2internal var m_angularDamping:Number; b2internal var m_islandIndex:int; b2internal var m_sleepTime:Number; b2internal var m_jointList:b2JointEdge; b2internal var m_I:Number; b2internal static var e_fixedRotationFlag:uint = 64; b2internal static var e_frozenFlag:uint = 2; b2internal static var e_maxTypes:uint = 3; b2internal static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); b2internal static var e_bulletFlag:uint = 32; b2internal static var e_staticType:uint = 1; b2internal static var e_islandFlag:uint = 4; b2internal static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); b2internal static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_controllerList = null; m_contactList = null; m_controllerCount = 0; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function GetMassData():b2MassData{ var _local1:b2MassData; _local1 = new b2MassData(); _local1.mass = m_mass; _local1.I = m_I; _local1.center = GetWorldCenter(); return (_local1); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } b2internal function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function SetLinearDamping(_arg1:Number):void{ m_linearDamping = _arg1; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetControllerList():b2ControllerEdge{ return (m_controllerList); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function SetXForm(_arg1:b2XForm):Boolean{ return (SetPositionAndAngle(_arg1.position, _arg1.GetAngle())); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } b2internal function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function GetMass():Number{ return (m_mass); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SetStatic():void{ var _local1:b2Shape; if (m_type == e_staticType){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_type = e_staticType; _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; m_I = _arg1.I; if ((((m_I > 0)) && (((m_flags & b2Body.e_fixedRotationFlag) == 0)))){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetNext():b2Body{ return (m_next); } b2internal function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function GetUserData(){ return (m_userData); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function GetLinearDamping():Number{ return (m_linearDamping); } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function SetPosition(_arg1:b2Vec2):void{ SetPositionAndAngle(_arg1, GetAngle()); } private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{ var _local4:Number; var _local5:Number; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Boolean; _local4 = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x); _local5 = Math.tan(((_local4 - _arg3) * 0.5)); _local6 = b2Math.MulFV(_local5, _arg2.GetDirectionVector()); _local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector()); _local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6); _local6 = b2Math.AddVV(_local6, _arg2.GetVertex1()); _local7 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector()); _local7.Normalize(); _local8 = (b2Math.b2Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0); _arg1.SetNextEdge(_arg2, _local6, _local7, _local8); _arg2.SetPrevEdge(_arg1, _local6, _local7, _local8); return (_local4); } public function GetPosition():b2Vec2{ return (m_xf.position); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetAngularDamping():Number{ return (m_angularDamping); } public function SetAngularDamping(_arg1:Number):void{ m_angularDamping = _arg1; } public function GetInertia():Number{ return (m_I); } public function SetAngle(_arg1:Number):void{ SetPositionAndAngle(GetPosition(), _arg1); } public function GetJointList():b2JointEdge{ return (m_jointList); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } b2internal function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; var _local3:b2EdgeChainDef; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:int; var _local7:b2EdgeShape; var _local8:b2EdgeShape; var _local9:b2EdgeShape; var _local10:Number; if (m_world.m_lock == true){ return (null); }; if (_arg1.type == b2Shape.e_edgeShape){ _local3 = (_arg1 as b2EdgeChainDef); if (_local3.isALoop){ _local4 = _local3.vertices[(_local3.vertexCount - 1)]; _local6 = 0; } else { _local4 = _local3.vertices[0]; _local6 = 1; }; _local7 = null; _local8 = null; _local9 = null; _local10 = 0; while (_local6 < _local3.vertexCount) { _local5 = _local3.vertices[_local6]; _local9 = new b2EdgeShape(_local4, _local5, _arg1); _local9.m_next = m_shapeList; m_shapeList = _local9; m_shapeCount++; _local9.m_body = this; _local9.CreateProxy(m_world.m_broadPhase, m_xf); _local9.UpdateSweepRadius(m_sweep.localCenter); if (_local8 == null){ _local7 = _local9; _local10 = Math.atan2(_local9.GetDirectionVector().y, _local9.GetDirectionVector().x); } else { _local10 = connectEdges(_local8, _local9, _local10); }; _local8 = _local9; _local4 = _local5; _local6++; }; if (_local3.isALoop){ connectEdges(_local8, _local7, _local10); }; return (_local7); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function IsFixedRotation():Boolean{ return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag)); } public function IsAllowSleeping():Boolean{ return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag)); } public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function SetFixedRotation(_arg1:Boolean):void{ if (_arg1){ m_angularVelocity = 0; m_invI = 0; m_flags = (m_flags | e_fixedRotationFlag); } else { if (m_I > 0){ m_invI = (1 / m_I); m_flags = (m_flags & e_fixedRotationFlag); }; }; } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function GetWorld():b2World{ return (m_world); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } } }//package Box2D.Dynamics
Section 102
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var massData:b2MassData; public var isBullet:Boolean; public var allowSleep:Boolean; public var angle:Number; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var linearDamping:Number; public var angularVelocity:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var isSleeping:Boolean; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); linearVelocity = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearVelocity.Set(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 103
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 104
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2ContactFilter { b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function RayCollide(_arg1, _arg2:b2Shape):Boolean{ if (!_arg1){ return (true); }; return (ShouldCollide((_arg1 as b2Shape), _arg2)); } public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 105
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 106
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { b2internal var m_world:b2World; private var m_destroyImmediate:Boolean; private var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:b2Body; var _local5:b2Body; var _local6:b2ContactPoint; var _local7:int; var _local8:Array; var _local9:int; var _local10:b2Manifold; var _local11:int; var _local12:b2ManifoldPoint; var _local13:b2Vec2; var _local14:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _local2.m_body; _local5 = _local3.m_body; _local6 = s_evalCP; _local6.shape1 = _arg1.m_shape1; _local6.shape2 = _arg1.m_shape2; _local6.friction = b2Settings.b2MixFriction(_local2.GetFriction(), _local3.GetFriction()); _local6.restitution = b2Settings.b2MixRestitution(_local2.GetRestitution(), _local3.GetRestitution()); _local7 = _arg1.m_manifoldCount; if ((((_local7 > 0)) && (m_world.m_contactListener))){ _local8 = _arg1.GetManifolds(); _local9 = 0; while (_local9 < _local7) { _local10 = _local8[_local9]; _local6.normal.SetV(_local10.normal); _local11 = 0; while (_local11 < _local10.pointCount) { _local12 = _local10.points[_local11]; _local6.position = _local4.GetWorldPoint(_local12.localPoint1); _local13 = _local4.GetLinearVelocityFromLocalPoint(_local12.localPoint1); _local14 = _local5.GetLinearVelocityFromLocalPoint(_local12.localPoint2); _local6.velocity.Set((_local14.x - _local13.x), (_local14.y - _local13.y)); _local6.separation = _local12.separation; _local6.id.key = _local12.id._key; m_world.m_contactListener.Remove(_local6); _local11++; }; _local9++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local4.m_contactList){ _local4.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 107
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { private var m_xformScale:Number;// = 1 private var m_fillAlpha:Number;// = 1 private var m_alpha:Number;// = 1 private var m_lineThickness:Number;// = 1 private var m_drawFlags:uint; b2internal var m_sprite:Sprite; private var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_controllerBit:uint = 128; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function SetDrawScale(_arg1:Number):void{ m_drawScale = _arg1; } public function GetFillAlpha():Number{ return (m_fillAlpha); } public function GetAlpha():Number{ return (m_alpha); } public function GetLineThickness():Number{ return (m_lineThickness); } public function GetDrawScale():Number{ return (m_drawScale); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function GetSprite():Sprite{ return (m_sprite); } public function GetXFormScale():Number{ return (m_xformScale); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function SetSprite(_arg1:Sprite):void{ m_sprite = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function SetXFormScale(_arg1:Number):void{ m_xformScale = _arg1; } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function SetFillAlpha(_arg1:Number):void{ m_fillAlpha = _arg1; } public function SetAlpha(_arg1:Number):void{ m_alpha = _arg1; } public function SetLineThickness(_arg1:Number):void{ m_lineThickness = _arg1; } } }//package Box2D.Dynamics
Section 108
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 109
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2Island { b2internal var m_joints:Array; private var m_listener:b2ContactListener; private var m_bodyCapacity:int; b2internal var m_bodies:Array; b2internal var m_jointCapacity:int; b2internal var m_contactCount:int; b2internal var m_contacts:Array; b2internal var m_contactCapacity:int; b2internal var m_jointCount:int; private var m_allocator; b2internal var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; } public function AddBody(_arg1:b2Body):void{ _arg1.m_islandIndex = m_bodyCount; var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{ var _local4:int; var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:b2Vec2; var _local10:Number; var _local11:Boolean; var _local12:Boolean; var _local13:Boolean; var _local14:Number; var _local15:Number; var _local16:Number; _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); }; _local4++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local4 = 0; while (_local4 < m_jointCount) { _local7 = m_joints[_local4]; _local7.InitVelocityConstraints(_arg1); _local4++; }; _local4 = 0; while (_local4 < _arg1.velocityIterations) { _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.SolveVelocityConstraints(_arg1); _local5++; }; _local8.SolveVelocityConstraints(); _local4++; }; _local8.FinalizeVelocityConstraints(); _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.IsStatic()){ } else { _local9 = b2Math.MulFV(_arg1.dt, _local6.m_linearVelocity); if (_local9.LengthSquared() > b2Settings.b2_maxTranslationSquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); }; _local10 = (_arg1.dt * _local6.m_angularVelocity); if (((_arg1.dt * _local6.m_angularVelocity) * _local10) > b2Settings.b2_maxRotationSquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt); } else { _local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt); }; }; _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local4++; }; _local4 = 0; while (_local4 < _arg1.positionIterations) { _local11 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local12 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local13 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local12 = ((_local12) && (_local13)); _local5++; }; if (((_local11) && (_local12))){ break; }; _local4++; }; Report(_local8.m_constraints); if (_arg3){ _local14 = Number.MAX_VALUE; _local15 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local16 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local14 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local16)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local15)))){ _local6.m_sleepTime = 0; _local14 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local14 = b2Math.b2Min(_local14, _local6.m_sleepTime); }; }; _local4++; }; if (_local14 >= b2Settings.b2_timeToSleep){ _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; m_bodies[_local4].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local4++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:int; var _local4:b2ContactSolver; var _local5:Number; var _local6:b2Body; var _local7:b2Vec2; var _local8:Number; var _local9:Boolean; var _local10:Boolean; var _local11:Boolean; _local4 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _arg1.warmStarting = true; _local2 = 0; while (_local2 < m_jointCount) { m_joints[_local2].InitVelocityConstraints(_arg1); _local2++; }; _local2 = 0; while (_local2 < _arg1.velocityIterations) { _local4.SolveVelocityConstraints(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].InitVelocityConstraints(_arg1); _local3++; }; _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local6 = m_bodies[_local2]; if (_local6.IsStatic()){ } else { _local7 = b2Math.MulFV(_arg1.dt, _local6.m_linearVelocity); if (_local7.LengthSquared() > b2Settings.b2_maxTranslationSquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); }; _local8 = (_arg1.dt * _local6.m_angularVelocity); if (((_arg1.dt * _local6.m_angularVelocity) * _local8) > b2Settings.b2_maxRotationSquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt); } else { _local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt); }; }; _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local2++; }; _local5 = 0.75; _local2 = 0; while (_local2 < _arg1.positionIterations) { _local9 = _local4.SolvePositionConstraints(_local5); _local10 = true; _local3 = 0; while (_local3 < m_jointCount) { _local11 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local10 = ((_local10) && (_local11)); _local3++; }; if (((_local9) && (_local10))){ break; }; _local2++; }; Report(_local4.m_constraints); } } }//package Box2D.Dynamics
Section 110
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var dt:Number; public var velocityIterations:int; public var dtRatio:Number; public var inv_dt:Number; public var positionIterations:int; } }//package Box2D.Dynamics
Section 111
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Controllers.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2World { private var m_inv_dt0:Number; private var m_boundaryListener:b2BoundaryListener; private var m_controllerList:b2Controller; private var m_controllerCount:int; b2internal var m_contactList:b2Contact; b2internal var m_blockAllocator; b2internal var m_contactListener:b2ContactListener; b2internal var m_raycastSegment:b2Segment; b2internal var m_broadPhase:b2BroadPhase; private var m_jointCount:int; private var m_bodyCount:int; private var m_destructionListener:b2DestructionListener; b2internal var m_lock:Boolean; b2internal var m_raycastUserData; private var m_allowSleep:Boolean; b2internal var m_groundBody:b2Body; b2internal var m_contactCount:int; b2internal var m_raycastNormal:b2Vec2; b2internal var m_contactFilter:b2ContactFilter; b2internal var m_bodyList:b2Body; private var m_debugDraw:b2DebugDraw; b2internal var m_stackAllocator; private var m_jointList:b2Joint; private var m_gravity:b2Vec2; private var m_contactManager:b2ContactManager; private static var s_xf:b2XForm = new b2XForm(); private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); private static var m_continuousPhysics:Boolean; private static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_raycastNormal = new b2Vec2(); m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_controllerList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_controllerCount = 0; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } b2internal function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } b2internal function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:b2Controller; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_controllerBit)){ _local16 = m_controllerList; while (_local16) { _local16.Draw(m_debugDraw); _local16 = _local16.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); for each (_local17 in _local6.m_pairManager.m_pairs) { _local18 = _local17.proxy1; _local19 = _local17.proxy2; if (((!(_local18)) || (!(_local19)))){ } else { _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); }; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < _local6.m_proxyPool.length) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2ControllerEdge; var _local4:b2Shape; var _local5:b2JointEdge; var _local6:b2ControllerEdge; var _local7:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local5 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local5.joint); }; DestroyJoint(_local5.joint); }; _local3 = _arg1.m_controllerList; while (_local3) { _local6 = _local3; _local3 = _local3.nextController; _local6.controller.RemoveBody(_arg1); }; _local4 = _arg1.m_shapeList; while (_local4) { _local7 = _local4; _local4 = _local4.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local7); }; _local7.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local7, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } b2internal function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; var _local16:b2EdgeShape; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; case b2Shape.e_edgeShape: _local16 = (_arg1 as b2EdgeShape); m_debugDraw.DrawSegment(b2Math.b2MulX(_arg2, _local16.GetVertex1()), b2Math.b2MulX(_arg2, _local16.GetVertex2()), _arg3); if (_arg4){ m_debugDraw.DrawSegment(b2Math.b2MulX(_arg2, _local16.GetCoreVertex1()), b2Math.b2MulX(_arg2, _local16.GetCoreVertex2()), _local5); }; break; }; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DestroyController(_arg1:b2Controller):void{ _arg1.Clear(); if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1 == m_controllerList){ m_controllerList = _arg1.m_next; }; m_controllerCount--; } b2internal function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Controller; var _local4:b2Island; var _local5:b2Contact; var _local6:b2Joint; var _local7:int; var _local8:Array; var _local9:b2Body; var _local10:int; var _local11:int; var _local12:b2Body; var _local13:b2ContactEdge; var _local14:b2JointEdge; var _local15:Boolean; _local3 = m_controllerList; while (_local3) { _local3.Step(_arg1); _local3 = _local3.m_next; }; _local4 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local5 = m_contactList; while (_local5) { _local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag)); _local5 = _local5.m_next; }; _local6 = m_jointList; while (_local6) { _local6.m_islandFlag = false; _local6 = _local6.m_next; }; _local7 = m_bodyCount; _local8 = new Array(_local7); _local9 = m_bodyList; while (_local9) { if ((_local9.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local9.IsStatic()){ } else { _local4.Clear(); _local10 = 0; var _temp1 = _local10; _local10 = (_local10 + 1); var _local16 = _temp1; _local8[_local16] = _local9; _local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag); while (_local10 > 0) { --_local10; _local2 = _local8[_local10]; _local4.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local13 = _local2.m_contactList; while (_local13) { if ((_local13.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local13.contact.m_manifoldCount == 0){ } else { _local4.AddContact(_local13.contact); _local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag); _local12 = _local13.other; if ((_local12.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local10; _local10 = (_local10 + 1); var _local17 = _temp2; _local8[_local17] = _local12; _local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag); }; }; }; _local13 = _local13.next; }; _local14 = _local2.m_jointList; while (_local14) { if (_local14.joint.m_islandFlag == true){ } else { _local4.AddJoint(_local14.joint); _local14.joint.m_islandFlag = true; _local12 = _local14.other; if ((_local12.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local10; _local10 = (_local10 + 1); _local17 = _temp3; _local8[_local17] = _local12; _local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag); }; }; _local14 = _local14.next; }; }; }; _local4.Solve(_arg1, m_gravity, m_allowSleep); _local11 = 0; while (_local11 < _local4.m_bodyCount) { _local2 = _local4.m_bodies[_local11]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local11++; }; }; }; _local9 = _local9.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local15 = _local2.SynchronizeShapes(); if ((((_local15 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } b2internal function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Joint; var _local9:b2Island; var _local10:int; var _local11:Array; var _local12:b2Contact; var _local13:b2Contact; var _local14:Number; var _local15:b2Body; var _local16:int; var _local17:int; var _local18:b2JointEdge; var _local19:b2TimeStep; var _local20:int; var _local21:Number; var _local22:Number; var _local23:b2Body; var _local24:Boolean; _local9 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, m_stackAllocator, m_contactListener); _local10 = m_bodyCount; _local11 = new Array(_local10); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local12 = m_contactList; while (_local12) { _local12.m_flags = (_local12.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local12 = _local12.m_next; }; _local8 = m_jointList; while (_local8) { _local8.m_islandFlag = false; _local8 = _local8.m_next; }; while (true) { _local13 = null; _local14 = 1; _local12 = m_contactList; for (;_local12;(_local12 = _local12.m_next)) { if ((_local12.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local21 = 1; if ((_local12.m_flags & b2Contact.e_toiFlag)){ _local21 = _local12.m_toi; } else { _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local22 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local22 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local22); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local22 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local22); }; }; _local21 = b2TimeOfImpact.TimeOfImpact(_local12.m_shape1, _local5.m_sweep, _local12.m_shape2, _local6.m_sweep); if ((((_local21 > 0)) && ((_local21 < 1)))){ _local21 = (((1 - _local21) * _local22) + _local21); if (_local21 > 1){ _local21 = 1; }; }; _local12.m_toi = _local21; _local12.m_flags = (_local12.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local21)) && ((_local21 < _local14)))){ _local13 = _local12; _local14 = _local21; }; }; }; if ((((_local13 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local14)))){ break; }; _local3 = _local13.m_shape1; _local4 = _local13.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local14); _local6.Advance(_local14); _local13.Update(m_contactListener); _local13.m_flags = (_local13.m_flags & ~(b2Contact.e_toiFlag)); if (_local13.m_manifoldCount == 0){ } else { _local15 = _local5; if (_local15.IsStatic()){ _local15 = _local6; }; _local9.Clear(); _local16 = 0; _local17 = 0; var _temp1 = _local17; _local17 = (_local17 + 1); _local11[(_local16 + _temp1)] = _local15; _local15.m_flags = (_local15.m_flags | b2Body.e_islandFlag); while (_local17 > 0) { var _temp2 = _local16; _local16 = (_local16 + 1); _local2 = _local11[_temp2]; _local17--; _local9.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local9.m_contactCount == _local9.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local9.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local23 = _local7.other; if ((_local23.m_flags & b2Body.e_islandFlag)){ } else { if (_local23.IsStatic() == false){ _local23.Advance(_local14); _local23.WakeUp(); }; _local11[(_local16 + _local17)] = _local23; _local17++; _local23.m_flags = (_local23.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local18 = _local2.m_jointList; while (_local18) { if (_local9.m_jointCount == _local9.m_jointCapacity){ } else { if (_local18.joint.m_islandFlag == true){ } else { _local9.AddJoint(_local18.joint); _local18.joint.m_islandFlag = true; _local23 = _local18.other; if ((_local23.m_flags & b2Body.e_islandFlag)){ } else { if (!_local23.IsStatic()){ _local23.Advance(_local14); _local23.WakeUp(); }; _local11[(_local16 + _local17)] = _local23; _local17++; _local23.m_flags = (_local23.m_flags | b2Body.e_islandFlag); }; }; }; _local18 = _local18.next; }; _local19 = new b2TimeStep(); _local19.warmStarting = false; _local19.dt = ((1 - _local14) * _arg1.dt); _local19.inv_dt = (1 / _local19.dt); _local19.dtRatio = 0; _local19.velocityIterations = _arg1.velocityIterations; _local19.positionIterations = _arg1.positionIterations; _local9.SolveTOI(_local19); _local20 = 0; while (_local20 < _local9.m_bodyCount) { _local2 = _local9.m_bodies[_local20]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local24 = _local2.SynchronizeShapes(); if ((((_local24 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local20++; }; _local20 = 0; while (_local20 < _local9.m_contactCount) { _local12 = _local9.m_contacts[_local20]; _local9.m_contacts[_local20].m_flags = (_local12.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local20++; }; _local20 = 0; while (_local20 < _local9.m_jointCount) { _local8 = _local9.m_joints[_local20]; _local8.m_islandFlag = false; _local20++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetContactCount():int{ return (m_contactCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetGravity():b2Vec2{ return (m_gravity); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function Raycast(_arg1:b2Segment, _arg2:Array, _arg3:int, _arg4:Boolean, _arg5):int{ var _local6:Array; var _local7:int; var _local8:int; _local6 = new Array(_arg3); m_raycastSegment = _arg1; m_raycastUserData = _arg5; if (_arg4){ _local7 = m_broadPhase.QuerySegment(_arg1, _local6, _arg3, RaycastSortKey); } else { _local7 = m_broadPhase.QuerySegment(_arg1, _local6, _arg3, RaycastSortKey2); }; _local8 = 0; while (_local8 < _local7) { _arg2[_local8] = _local6[_local8]; _local8++; }; return (_local7); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateController(_arg1:b2Controller):b2Controller{ if (_arg1.m_world != this){ throw (new Error("Controller can only be a member of one world")); }; _arg1.m_next = m_controllerList; _arg1.m_prev = null; if (m_controllerList){ m_controllerList.m_prev = _arg1; }; m_controllerList = _arg1; m_controllerCount++; _arg1.m_world = this; return (_arg1); } b2internal function RaycastSortKey2(_arg1:b2Shape):Number{ var _local2:b2Body; var _local3:b2XForm; var _local4:Array; if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, _arg1))))){ return (-1); }; _local2 = _arg1.GetBody(); _local3 = _local2.GetXForm(); _local4 = [0]; if (_arg1.TestSegment(_local3, _local4, m_raycastNormal, m_raycastSegment, 1) != b2Shape.e_hitCollide){ return (-1); }; return (_local4[0]); } public function RaycastOne(_arg1:b2Segment, _arg2:Array, _arg3:b2Vec2, _arg4:Boolean, _arg5):b2Shape{ var _local6:Array; var _local7:Number; var _local8:b2Shape; var _local9:b2XForm; _local6 = new Array(1); _local7 = Raycast(_arg1, _local6, 1, _arg4, _arg5); if (_local7 == 0){ return (null); }; if (_local7 > 1){ trace(_local7); }; _local8 = _local6[0]; _local9 = _local8.GetBody().GetXForm(); _local8.TestSegment(_local9, _arg2, _arg3, _arg1, 1); return (_local8); } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } b2internal function RaycastSortKey(_arg1:b2Shape):Number{ var _local2:b2Body; var _local3:b2XForm; var _local4:Array; if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, _arg1))))){ return (-1); }; _local2 = _arg1.GetBody(); _local3 = _local2.GetXForm(); _local4 = [0]; if (_arg1.TestSegment(_local3, _local4, m_raycastNormal, m_raycastSegment, 1) == b2Shape.e_missCollide){ return (-1); }; return (_local4[0]); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function RemoveController(_arg1:b2Controller):void{ if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (m_controllerList == _arg1){ m_controllerList = _arg1.m_next; }; m_controllerCount--; } public function Step(_arg1:Number, _arg2:int, _arg3:int):void{ var _local4:b2TimeStep; m_lock = true; _local4 = new b2TimeStep(); _local4.dt = _arg1; _local4.velocityIterations = _arg2; _local4.positionIterations = _arg3; if (_arg1 > 0){ _local4.inv_dt = (1 / _arg1); } else { _local4.inv_dt = 0; }; _local4.dtRatio = (m_inv_dt0 * _arg1); _local4.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local4.dt > 0){ Solve(_local4); }; if (((m_continuousPhysics) && ((_local4.dt > 0)))){ SolveTOI(_local4); }; DrawDebugData(); m_inv_dt0 = _local4.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function InRange(_arg1:b2AABB):Boolean{ return (m_broadPhase.InRange(_arg1)); } public function GetJointCount():int{ return (m_jointCount); } public function AddController(_arg1:b2Controller):b2Controller{ _arg1.m_next = m_controllerList; _arg1.m_prev = null; m_controllerList = _arg1; _arg1.m_world = this; m_controllerCount++; return (_arg1); } } }//package Box2D.Dynamics
Section 112
//AchievementAS3 (com.cartoonnetwork.AchievementSystem.AchievementAS3) package com.cartoonnetwork.AchievementSystem { import flash.display.*; import flash.events.*; import flash.utils.*; import com.cartoonnetwork.connect.*; import flash.net.*; public class AchievementAS3 { private var _displayConnection:Connection; private var _moduleConnection:Connection; public var _status:int; private var _connectTimer:Timer; public var _containerLoaded;// = false private var _connectedToModule:Boolean; private var _mc:MovieClip; private var _swfLoader:Loader; public var _xmlLoaded:Boolean;// = false public static var STATUS_CONNECTING:int = 0; public static var STATUS_READY:int = 2; public static var STATUS_SHOWING_ACHIEVEMENT:int = 1; public static var _uniqueVal:int = -1; public static var _achievementNotificationFinished:Boolean; public function AchievementAS3(_arg1:MovieClip){ _swfLoader = new Loader(); _xmlLoaded = false; _containerLoaded = false; _mc = new MovieClip(); super(); _mc = _arg1; _mc.x = 0; _mc.y = 0; _moduleConnection = new Connection("fromAchieveModule", "toAchieveModule", this, true); } public function xmlLoaded(){ _xmlLoaded = true; trace("xmlLoaded()"); _swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); _swfLoader.load(new URLRequest("AchieveDisplay.swf")); _swfLoader.x = 175; _swfLoader.y = 400; _mc.addChild(_swfLoader); } public function achievementEarned(_arg1:Array){ showAchievement(_arg1[0], _arg1[1]); } public function achievementNotificationFinished(){ AchievementAS3._achievementNotificationFinished = true; trace("<< Notification Finished"); } public function achievementNotificationGameStarted(){ _moduleConnection.send("achievementNotificationGameStarted"); } public function isAchievmentNotificationFinished(){ var _local1:*; _local1 = _achievementNotificationFinished; _achievementNotificationFinished = false; return (_local1); } public function achievementNotificationGameEnded(){ _moduleConnection.send("achievementNotificationGameEnded"); } private function onCompleteHandler(_arg1:Event){ _containerLoaded = true; trace("container added"); _displayConnection = new Connection("fromDisplayModule", "toDisplayModule", this, false); } public function achievementNotificationGameLoaded(){ _moduleConnection.send("achievementNotificationGameLoaded"); } public function showAchievement(_arg1:String, _arg2:String){ if (!_containerLoaded){ trace("<< container not loaded"); return; }; _displayConnection.send("displayAchievement", _arg1, _arg2); } public function toString():String{ return ("<< AchievementAS3 >>"); } public function sendStat(_arg1:String, _arg2:int){ _moduleConnection.send("updateStat", _arg1, _arg2); } } }//package com.cartoonnetwork.AchievementSystem
Section 113
//Connection (com.cartoonnetwork.connect.Connection) package com.cartoonnetwork.connect { import flash.events.*; import flash.utils.*; import flash.net.*; public class Connection { private var _master:Boolean; public var _connected:Boolean; private var _connectTimer:Timer; private var _uniqueClient; public var _rLC:LocalConnection; public var _sLC:LocalConnection; private var _unique; public var _rConnection:String; public var _sConnection:String; public function Connection(_arg1:String, _arg2:String, _arg3, _arg4:Boolean){ _rLC = new LocalConnection(); _sLC = new LocalConnection(); super(); _rConnection = _arg1; _sConnection = _arg2; _uniqueClient = _arg3; _master = _arg4; if (_master){ _unique = Math.floor((Math.random() * 10000)); _rConnection = (_rConnection + _unique); initConnection(); _rLC.connect(_rConnection); _rLC.client = this; } else { _rLC.connect(_rConnection); _rLC.client = this; }; } public function slaveReceivedUnique(){ trace(("<< game slave received unique: " + _unique)); _sLC.removeEventListener(StatusEvent.STATUS, onConnectionStatus); _sLC.addEventListener(StatusEvent.STATUS, onStatus); _connected = true; _sConnection = (_sConnection + _unique); _connectTimer.stop(); _connectTimer.removeEventListener("timer", AttemptConnection); _rLC.close(); _rLC.connect(_rConnection); _rLC.client = _uniqueClient; } public function initConnection(){ _connectTimer = new Timer(2000); _connectTimer.addEventListener("timer", AttemptConnection); _sLC.addEventListener(StatusEvent.STATUS, onConnectionStatus); AttemptConnection(null); _connectTimer.start(); } public function setUnique(_arg1:int){ _unique = _arg1; _rConnection = (_rConnection + _unique); _sConnection = (_sConnection + _unique); trace(("<< sending message to : " + _sConnection)); _sLC.send(_sConnection, "slaveReceivedUnique"); _sLC.addEventListener(StatusEvent.STATUS, onStatus); _rLC.close(); _rLC.connect(_rConnection); _rLC.client = _uniqueClient; _connected = true; } public function send(_arg1:String, ... _args){ if (_args.length > 0){ _sLC.send(_sConnection, _arg1, _args); } else { _sLC.send(_sConnection, _arg1); }; } private function onConnectionStatus(_arg1:StatusEvent){ switch (_arg1.level){ case "status": trace("LocalConnection connected successfully."); slaveReceivedUnique(); break; case "error": trace("LocalConnection encountered an error."); break; default: trace("default"); break; }; } public function AttemptConnection(_arg1:TimerEvent){ trace(((("sending unique to " + _sConnection) + " unique val: ") + _unique)); _sLC.send(_sConnection, "setUnique", _unique); } private function onStatus(_arg1:StatusEvent){ switch (_arg1.level){ case "status": trace("LocalConnection sent successfully."); break; case "error": trace("LocalConnection encountered an error."); break; default: trace("default"); break; }; } } }//package com.cartoonnetwork.connect
Section 114
//SubmitScore (com.cartoonnetwork.highscores.SubmitScore) package com.cartoonnetwork.highscores { import flash.events.*; import flash.external.*; public class SubmitScore extends EventDispatcher { protected static var e_instance:SubmitScore = new (SubmitScore); ; public function submitScore(_arg1:Number):void{ trace("Supposed to submit score"); if (ExternalInterface.available){ ExternalInterface.call("TopScoresModuleComm.onScore", _arg1); }; } public static function getInstance():SubmitScore{ return (SubmitScore.e_instance); } } }//package com.cartoonnetwork.highscores
Section 115
//CollisionEvent (game.collision.CollisionEvent) package game.collision { import flash.events.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class CollisionEvent extends Event { private var _otherShape:b2Shape; private var _collidingPoint:b2ContactPoint; public static const COLLIDE:String = "collide"; public static const FIRST_COLLIDE:String = "firstCollide"; public function CollisionEvent(_arg1:String, _arg2:b2Shape, _arg3:b2ContactPoint, _arg4:Boolean=false, _arg5:Boolean=false){ super(_arg1, _arg4, _arg5); _otherShape = _arg2; _collidingPoint = _arg3; } public function get collidingPoint():b2ContactPoint{ return (_collidingPoint); } public function get otherShape():b2Shape{ return (_otherShape); } } }//package game.collision
Section 116
//CollisionHandler (game.collision.CollisionHandler) package game.collision { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class CollisionHandler extends b2ContactListener { var collisionListeners:Array; var contactListeners:Array; public function CollisionHandler(){ contactListeners = new Array(); collisionListeners = new Array(); super(); } public function addContactListener(_arg1:ContactListener):void{ contactListeners.push(_arg1); } override public function Remove(_arg1:b2ContactPoint):void{ var _local2:int; var _local3:CollisionListener; var _local4:b2Shape; _local2 = collisionListeners.length; while (_local2--) { _local3 = collisionListeners[_local2]; _local4 = _local3.shapeToWatch; if ((((_arg1.shape1 == _local4)) || ((_arg1.shape2 == _local4)))){ _local3.removeCollision(_arg1); }; }; } public function addCollisionListener(_arg1:CollisionListener):void{ collisionListeners.push(_arg1); } override public function Add(_arg1:b2ContactPoint):void{ var _local2:b2Shape; var _local3:int; var _local4:ContactListener; var _local5:CollisionListener; _local3 = contactListeners.length; while (_local3--) { _local4 = contactListeners[_local3]; _local2 = _local4.shapeToWatch; if ((((_arg1.shape1 == _local2)) || ((_arg1.shape2 == _local2)))){ _local4.addContact(_arg1); }; }; _local3 = collisionListeners.length; while (_local3--) { _local5 = collisionListeners[_local3]; _local2 = _local5.shapeToWatch; if ((((_arg1.shape1 == _local2)) || ((_arg1.shape2 == _local2)))){ _local5.addCollision(_arg1); }; }; } override public function Persist(_arg1:b2ContactPoint):void{ var _local2:int; var _local3:ContactListener; var _local4:b2Shape; _local2 = contactListeners.length; while (_local2--) { _local3 = contactListeners[_local2]; _local4 = _local3.shapeToWatch; if ((((_arg1.shape1 == _local4)) || ((_arg1.shape2 == _local4)))){ _local3.addContact(_arg1); }; }; } } }//package game.collision
Section 117
//CollisionListener (game.collision.CollisionListener) package game.collision { import flash.events.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class CollisionListener extends EventDispatcher { private var _shapeToWatch:b2Shape; private var _collisionStack:Array; public function CollisionListener(_arg1:b2Shape){ _collisionStack = new Array(); super(); _shapeToWatch = _arg1; } public function addCollision(_arg1:b2ContactPoint):void{ var _local2:b2Shape; var _local3:int; var _local4:CollisionEvent; var _local5:CollisionEvent; _local2 = ((_shapeToWatch)==_arg1.shape1) ? _arg1.shape2 : _arg1.shape1; _local3 = _collisionStack.indexOf(_local2); if (_local3 < 0){ _collisionStack.push(_local2); if (hasEventListener(CollisionEvent.FIRST_COLLIDE)){ _local4 = new CollisionEvent(CollisionEvent.FIRST_COLLIDE, _local2, _arg1); dispatchEvent(_local4); }; return; }; if (hasEventListener(CollisionEvent.COLLIDE)){ _local5 = new CollisionEvent(CollisionEvent.COLLIDE, _local2, _arg1); dispatchEvent(_local5); }; } public function get shapeToWatch():b2Shape{ return (_shapeToWatch); } public function removeCollision(_arg1:b2ContactPoint):void{ var _local2:b2Shape; var _local3:int; _local2 = ((_shapeToWatch)==_arg1.shape1) ? _arg1.shape2 : _arg1.shape1; _local3 = _collisionStack.indexOf(_local2); if (_local3 >= 0){ _collisionStack.splice(_local3, 0); }; } } }//package game.collision
Section 118
//Contact (game.collision.Contact) package game.collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class Contact { public var _separation:Number; public var _body:b2Body; public var _shape2:b2Shape; public var _pos:b2Vec2; public var _shape1:b2Shape; public function Contact(_arg1:b2Shape, _arg2:b2Shape, _arg3:b2Vec2, _arg4:Number){ _shape1 = _arg1; _shape2 = _arg2; _pos = _arg3; _separation = _arg4; } } }//package game.collision
Section 119
//ContactListener (game.collision.ContactListener) package game.collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class ContactListener { private var curContact:Contact;// = null private var contactStack:Array; private var _shapeToWatch:b2Shape; public function ContactListener(_arg1:b2Shape){ curContact = null; contactStack = new Array(); super(); _shapeToWatch = _arg1; } public function processContacts():Contact{ curContact = null; while (contactStack[0]) { curContact = contactStack.pop(); }; return (curContact); } public function getNumContacts():int{ return (contactStack.length); } public function getStack():Array{ return (contactStack); } public function get shapeToWatch():b2Shape{ return (_shapeToWatch); } public function addContact(_arg1:b2ContactPoint):void{ var _local2:Number; var _local3:b2Vec2; var _local4:b2Shape; var _local5:b2Shape; _local2 = _arg1.separation; _local3 = _arg1.position.Copy(); _local4 = ((_arg1.shape1)==_shapeToWatch) ? _arg1.shape1 : _arg1.shape2; _local5 = ((_arg1.shape1)==_shapeToWatch) ? _arg1.shape2 : _arg1.shape1; contactStack.push(new Contact(_local4, _local5, _local3, _local2)); } } }//package game.collision
Section 120
//Obstacle (game.objects.Obstacle) package game.objects { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; public class Obstacle { private const ANCHOFFSET:Number = 8; private const GRNDHGT:Number = 1; private const ALPHA:Number = 1; private var crate:b2CircleDef; private var joint:b2Joint; private var world:b2World; private var apos:b2Vec2; private var oBodyDef:b2BodyDef; private var aBody:b2Body; private var board:DisplayObjectContainer; private var oBody:b2Body; private var bpos:b2Vec2; private var oShapeDef:b2PolygonDef; private var type:int; public static const GENERIC:int = 0; public function Obstacle(_arg1:int, _arg2:int, _arg3:int, _arg4:b2World, _arg5:DisplayObjectContainer){ this.world = _arg4; this.board = _arg5; this.type = _arg1; apos = new b2Vec2((_arg2 / 30), (_arg3 / 30)); bpos = new b2Vec2(apos.x, (apos.y - ANCHOFFSET)); initObstacle(); } public function moveTo(_arg1:Number, _arg2:Number):void{ apos = new b2Vec2(_arg1, _arg2); bpos = new b2Vec2(_arg1, (_arg2 - ANCHOFFSET)); aBody.SetXForm(new b2XForm(bpos, new b2Mat22(aBody.GetAngle()))); oBody.SetXForm(new b2XForm(apos, new b2Mat22(oBody.GetAngle()))); oBody.GetUserData().x = (oBody.GetPosition().x * 30); oBody.GetUserData().y = (oBody.GetPosition().y * 30); } public function cleanup():void{ var _local1:DisplayObject; var _local2:DisplayObject; _local1 = (oBody.GetUserData() as DisplayObject); if (board.contains(_local1)){ _local2 = board.removeChild(_local1); }; world.DestroyBody(oBody); world.DestroyBody(aBody); } public function get pos():b2Vec2{ return (apos); } public function updateSprite():void{ oBody.GetUserData().x = (oBody.GetPosition().x * 30); oBody.GetUserData().y = (oBody.GetPosition().y * 30); oBody.GetUserData().rotation = (oBody.GetAngle() * (180 / Math.PI)); } function initObstacle():void{ var _local1:b2CircleDef; var _local2:b2BodyDef; var _local3:b2RevoluteJointDef; switch (type){ case GENERIC: _local1 = new b2CircleDef(); _local1.radius = 1; _local2 = new b2BodyDef(); _local2.position.Set(bpos.x, bpos.y); aBody = world.CreateBody(_local2); aBody.CreateShape(_local1); oBodyDef = new b2BodyDef(); oBodyDef.position.Set(apos.x, apos.y); oBodyDef.userData = new obs_Generic(); oBodyDef.userData.x = (oBodyDef.position.x * 30); oBodyDef.userData.y = (oBodyDef.position.y * 30); oBodyDef.userData.alpha = ALPHA; board.addChildAt(oBodyDef.userData, 0); crate = new b2CircleDef(); crate.radius = 2; crate.userData = "airobstacle"; crate.isSensor = true; crate.density = 1; crate.restitution = 1; crate.friction = 0; crate.localPosition.Set(-1, 0); oBody = world.CreateBody(oBodyDef); oBody.CreateShape(crate); oBody.SetMassFromShapes(); _local3 = new b2RevoluteJointDef(); _local3.Initialize(aBody, oBody, aBody.GetWorldCenter()); joint = world.CreateJoint(_local3); break; }; } } }//package game.objects
Section 121
//Tile (game.objects.Tile) package game.objects { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; public class Tile { const GRNDHGT:Number = 1; const ALPHA:Number = 1; private var tShape:b2Shape; private var world:b2World; private var _pos:b2Vec2; private var _type:int; private var board:DisplayObjectContainer; private var tBodyDef:b2BodyDef; private var tBody:b2Body; private var tFlatDef:b2PolygonDef; public static const FLATLAND_OBSTACLE_WARNING:int = 14; public static const JUMP_LARGE:int = 8; public static const FLATLAND_OBSTACLE:int = 12; public static const GAP_LARGE:int = 11; public static const MOGUL_LARGE:int = 3; public static const GAP_SMALL:int = 9; public static const FLATLAND_GAP_WARNING:int = 13; public static const HILL_DOWN:int = 5; public static const HILL_IN:int = 4; public static const MOGUL_SMALL:int = 2; public static const HILL_DOWN_EXT:int = 6; public static const GAP_MED:int = 10; public static const FLATLAND:int = 0; public static const HILL_OUT:int = 7; public static const MOGUL_SET:int = 1; public function Tile(_arg1:int, _arg2:int, _arg3:int, _arg4:b2World, _arg5:DisplayObjectContainer){ this.world = _arg4; this.board = _arg5; _type = _arg1; _pos = new b2Vec2((_arg2 / 30), (_arg3 / 30)); initTile(); } function getTileSprite(_arg1:int):MovieClip{ var _local2:MovieClip; switch (_arg1){ case FLATLAND: _local2 = new t_Flatland(); break; case FLATLAND_OBSTACLE: _local2 = new t_Flatland_Obstacle(); break; case FLATLAND_GAP_WARNING: _local2 = new t_Flatland_GapWarning(); break; case FLATLAND_OBSTACLE_WARNING: _local2 = new t_Flatland_ObstacleWarning(); break; }; return (_local2); } public function get pos():b2Vec2{ return (_pos); } public function get shape():b2Shape{ return (tShape); } function initTile():void{ var _local1:b2XForm; var _local2:b2PolygonDef; var _local3:b2XForm; var _local4:b2PolygonDef; var _local5:b2CircleDef; var _local6:b2XForm; var _local7:b2PolygonDef; var _local8:b2CircleDef; var _local9:b2XForm; var _local10:b2PolygonDef; var _local11:b2XForm; var _local12:b2PolygonDef; var _local13:b2CircleDef; var _local14:b2CircleDef; var _local15:b2PolygonDef; var _local16:b2PolygonDef; var _local17:b2PolygonDef; var _local18:b2PolygonDef; var _local19:b2PolygonDef; var _local20:b2PolygonDef; var _local21:b2CircleDef; var _local22:b2PolygonDef; var _local23:b2PolygonDef; var _local24:b2PolygonDef; var _local25:b2PolygonDef; var _local26:b2PolygonDef; var _local27:b2PolygonDef; var _local28:b2PolygonDef; switch (_type){ case FLATLAND: case FLATLAND_OBSTACLE: case FLATLAND_GAP_WARNING: case FLATLAND_OBSTACLE_WARNING: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = getTileSprite(_type); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "flatground"; tFlatDef.SetAsBox(10, 0.25); tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); break; case MOGUL_SET: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Mogul_Set(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "flatground"; tFlatDef.SetAsBox(10, 0.25); _local1 = new b2XForm(); _local2 = new b2PolygonDef(); _local2.userData = "mogulramp"; _local2.vertexCount = 4; _local2.vertices[0] = b2Math.b2MulX(_local1, new b2Vec2(-8.8, 0)); _local2.vertices[1] = b2Math.b2MulX(_local1, new b2Vec2(-6.2, -1.5)); _local2.vertices[2] = b2Math.b2MulX(_local1, new b2Vec2(-5.5, -1.5)); _local2.vertices[3] = b2Math.b2MulX(_local1, new b2Vec2(-3.5, 0)); _local3 = new b2XForm(); _local4 = new b2PolygonDef(); _local4.userData = "mogulramp"; _local4.vertexCount = 4; _local4.vertices[0] = b2Math.b2MulX(_local3, new b2Vec2(-3, 0)); _local4.vertices[1] = b2Math.b2MulX(_local3, new b2Vec2(-1, -0.9)); _local4.vertices[2] = b2Math.b2MulX(_local3, new b2Vec2(1, -0.9)); _local4.vertices[3] = b2Math.b2MulX(_local3, new b2Vec2(3, 0)); _local5 = new b2CircleDef(); _local5.userData = "mogultop"; _local5.localPosition.Set(0, 0.8); _local5.radius = 2; _local6 = new b2XForm(); _local7 = new b2PolygonDef(); _local7.userData = "mogulramp"; _local7.vertexCount = 4; _local7.vertices[0] = b2Math.b2MulX(_local6, new b2Vec2(3.5, 0)); _local7.vertices[1] = b2Math.b2MulX(_local6, new b2Vec2(5.5, -0.9)); _local7.vertices[2] = b2Math.b2MulX(_local6, new b2Vec2(7.5, -0.9)); _local7.vertices[3] = b2Math.b2MulX(_local6, new b2Vec2(9.5, 0)); _local8 = new b2CircleDef(); _local8.userData = "mogultop"; _local8.localPosition.Set(6.5, 0.8); _local8.radius = 2; tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); tBody.CreateShape(_local2); tBody.CreateShape(_local4); tBody.CreateShape(_local5); tBody.CreateShape(_local7); tBody.CreateShape(_local8); break; case MOGUL_SMALL: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Mogul_Small(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "flatground"; tFlatDef.SetAsBox(10, 0.25); _local9 = new b2XForm(); _local10 = new b2PolygonDef(); _local10.userData = "mogulramp"; _local10.vertexCount = 4; _local10.vertices[0] = b2Math.b2MulX(_local9, new b2Vec2(-4.25, 0)); _local10.vertices[1] = b2Math.b2MulX(_local9, new b2Vec2(-0.2, -1.8)); _local10.vertices[2] = b2Math.b2MulX(_local9, new b2Vec2(0.8, -1.8)); _local10.vertices[3] = b2Math.b2MulX(_local9, new b2Vec2(4.25, 0)); tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); tBody.CreateShape(_local10); break; case MOGUL_LARGE: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Mogul_Large(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "flatground"; tFlatDef.SetAsBox(10, 0.25); _local11 = new b2XForm(); _local12 = new b2PolygonDef(); _local12.userData = "mogulramp"; _local12.vertexCount = 4; _local12.vertices[0] = b2Math.b2MulX(_local11, new b2Vec2(-6.25, 0)); _local12.vertices[1] = b2Math.b2MulX(_local11, new b2Vec2(-1.8, -3.1)); _local12.vertices[2] = b2Math.b2MulX(_local11, new b2Vec2(1.8, -3.1)); _local12.vertices[3] = b2Math.b2MulX(_local11, new b2Vec2(6.25, 0)); _local13 = new b2CircleDef(); _local13.userData = "mogultop"; _local13.localPosition.Set(0, 0.6); _local13.radius = 4; tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); tBody.CreateShape(_local12); tBody.CreateShape(_local13); break; case HILL_IN: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Hill_In(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "hillapproach"; tFlatDef.SetAsOrientedBox(9.25, 0.25, new b2Vec2(-0.75, 0)); _local14 = new b2CircleDef(); _local14.userData = "hilltop"; _local14.localPosition.Set(8.75, 1.5); _local14.radius = 1.75; tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); tBody.CreateShape(_local14); break; case HILL_DOWN: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Hill_Down(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "hilldown"; tFlatDef.SetAsOrientedBox(8, 1, new b2Vec2(-5.2, -6), 0.86); tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); break; case HILL_DOWN_EXT: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Hill_Down(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "hilldown"; tFlatDef.SetAsOrientedBox(8, 1, new b2Vec2(-5.2, -6), 0.86); tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); break; case HILL_OUT: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Hill_Out(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "flatground"; tFlatDef.SetAsOrientedBox(10, 0.25); tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); break; case JUMP_LARGE: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Jump(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); tFlatDef = new b2PolygonDef(); tFlatDef.userData = "flatground"; tFlatDef.SetAsBox(10, 0.25); _local15 = new b2PolygonDef(); _local15.userData = "jump"; _local15.SetAsOrientedBox(4, 0.25, new b2Vec2(0, -0.4), 3); _local16 = new b2PolygonDef(); _local16.userData = "jump"; _local16.SetAsOrientedBox(2, 0.25, new b2Vec2(2.9, -1.1), 2.8); _local17 = new b2PolygonDef(); _local17.userData = "jump"; _local17.SetAsOrientedBox(2, 0.25, new b2Vec2(5.9, -2.6), 2.6); _local18 = new b2PolygonDef(); _local18.userData = "jump"; _local18.SetAsOrientedBox(2, 0.25, new b2Vec2(7.8, -4), 2.3); tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(tFlatDef); tBody.CreateShape(_local15); tBody.CreateShape(_local16); tBody.CreateShape(_local17); tBody.CreateShape(_local18); break; case GAP_SMALL: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Gap_Small(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); _local19 = new b2PolygonDef(); _local19.userData = "flatground"; _local19.SetAsOrientedBox(4.5, 0.25, new b2Vec2(-6, 0)); _local20 = new b2PolygonDef(); _local20.userData = "flatground"; _local20.SetAsOrientedBox(4, 0.25, new b2Vec2(7, 0)); _local21 = new b2CircleDef(); _local21.userData = "endGap"; _local21.radius = 0.7; _local21.localPosition.Set(3.3, 0.45); _local22 = new b2PolygonDef(); _local22.userData = "gap"; _local22.SetAsOrientedBox(5, 4, new b2Vec2(0.6, 4.5)); _local22.isSensor = true; tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(_local19); tBody.CreateShape(_local20); tBody.CreateShape(_local22); break; case GAP_MED: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Gap_Med(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); _local23 = new b2PolygonDef(); _local23.userData = "flatground"; _local23.SetAsOrientedBox(2.5, 0.25, new b2Vec2(-7.5, 0)); _local24 = new b2PolygonDef(); _local24.userData = "flatground"; _local24.SetAsOrientedBox(2.5, 0.25, new b2Vec2(7.5, 0)); _local25 = new b2PolygonDef(); _local25.userData = "gap"; _local25.SetAsOrientedBox(10, 4, new b2Vec2(0, 4.8)); _local25.isSensor = true; tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(_local23); tBody.CreateShape(_local24); tBody.CreateShape(_local25); break; case GAP_LARGE: tBodyDef = new b2BodyDef(); tBodyDef.position.Set(pos.x, pos.y); tBodyDef.userData = new t_Gap_Large(); tBodyDef.userData.x = (tBodyDef.position.x * 30); tBodyDef.userData.y = (tBodyDef.position.y * 30); tBodyDef.userData.alpha = ALPHA; board.addChildAt(tBodyDef.userData, 0); _local26 = new b2PolygonDef(); _local26.userData = "flatground"; _local26.SetAsOrientedBox(0.25, 0.25, new b2Vec2(-9.75, 0)); _local27 = new b2PolygonDef(); _local27.userData = "flatground"; _local27.SetAsOrientedBox(0.25, 0.25, new b2Vec2(9.75, 0)); _local28 = new b2PolygonDef(); _local28.userData = "gap"; _local28.SetAsOrientedBox(14, 4, new b2Vec2(0, 5)); _local28.isSensor = true; tBody = world.CreateBody(tBodyDef); tShape = tBody.CreateShape(_local26); tBody.CreateShape(_local27); tBody.CreateShape(_local28); break; }; } public function cleanup():void{ var _local1:DisplayObject; var _local2:DisplayObject; _local1 = (tBody.GetUserData() as DisplayObject); if (board.contains(_local1)){ _local2 = board.removeChild(_local1); }; world.DestroyBody(tBody); } public function get type():int{ return (_type); } public function moveTo(_arg1:Number, _arg2:Number):void{ _pos = new b2Vec2(_arg1, _arg2); tBody.SetXForm(new b2XForm(_pos, new b2Mat22(tBody.GetAngle()))); tBody.GetUserData().x = (tBody.GetPosition().x * 30); tBody.GetUserData().y = (tBody.GetPosition().y * 30); } } }//package game.objects
Section 122
//BlastSnow (game.particles.BlastSnow) package game.particles { import flash.geom.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.twoD.actions.*; public class BlastSnow extends Emitter2D { public function BlastSnow(){ counter = new Blast(50); addInitializer(new ImageClass(SnowBoardParticle)); addInitializer(new Lifetime(1)); addInitializer(new ScaleImageInit(0.3, 0.4)); addInitializer(new Velocity(new DiscSectorZone(new Point(0, 6), 40, 10, -(Math.PI), 0))); addInitializer(new Position(new DiscZone(new Point(0, 6), 20))); addAction(new Age()); addAction(new Move()); addAction(new Fade(1, 0)); addAction(new ScaleImage(0.4, 1)); } } }//package game.particles
Section 123
//RiderSnow (game.particles.RiderSnow) package game.particles { import flash.geom.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.twoD.actions.*; public class RiderSnow extends Emitter2D { public function RiderSnow(){ counter = new Steady(30); addInitializer(new ImageClass(SnowBoardParticle)); addInitializer(new Lifetime(0.3)); addInitializer(new Position(new LineZone(new Point(-50, 10), new Point(-15, 10)))); addInitializer(new ScaleImageInit(0.2, 0.3)); addAction(new Age()); addAction(new Move()); addAction(new Fade(1, 0)); addAction(new ScaleImage(0.3, 1)); } } }//package game.particles
Section 124
//SnowBoardParticle (game.particles.SnowBoardParticle) package game.particles { import flash.display.*; import flash.filters.*; public class SnowBoardParticle extends Sprite { public function SnowBoardParticle(){ var _local1:MovieClip; var _local2:BlurFilter; var _local3:Array; super(); _local1 = new snowParticle(); _local2 = new BlurFilter(1.5, 1.5, 1); _local3 = [_local2]; _local1.filters = _local3; addChild(_local1); } } }//package game.particles
Section 125
//SnowFlake (game.particles.SnowFlake) package game.particles { import flash.display.*; import base.utils.*; public class SnowFlake extends Sprite { public function SnowFlake(){ var _local1:Array; var _local2:MovieClip; super(); _local1 = [new snowflake_mc1(), new snowflake_mc2(), new snowflake_mc3(), new snowflake_mc4(), new snowflake_mc5(), new snowflake_mc6()]; _local2 = (_local1[RandomNumber.nextIntRange(0, (_local1.length - 1))] as MovieClip); addChild(_local2); } } }//package game.particles
Section 126
//TumbleSnow (game.particles.TumbleSnow) package game.particles { import flash.geom.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.twoD.actions.*; public class TumbleSnow extends Emitter2D { public function TumbleSnow(){ counter = new Steady(50); addInitializer(new ImageClass(SnowBoardParticle)); addInitializer(new Lifetime(1)); addInitializer(new ScaleImageInit(0.3, 0.4)); addInitializer(new Velocity(new DiscSectorZone(new Point(0, 6), 40, 10, -(Math.PI), 0))); addInitializer(new Position(new DiscZone(new Point(0, 6), 10))); addAction(new Age()); addAction(new Move()); addAction(new Fade(1, 0)); addAction(new ScaleImage(0.4, 1)); } } }//package game.particles
Section 127
//WorldSnow (game.particles.WorldSnow) package game.particles { import flash.geom.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.counters.*; import org.flintparticles.twoD.emitters.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.twoD.actions.*; public class WorldSnow extends Emitter2D { public var velSetter:TargetVelocity; public function WorldSnow(){ var _local1:MultiZone; super(); counter = new Steady(50); addInitializer(new ImageClass(SnowFlake)); _local1 = new MultiZone(); _local1.addZone(new LineZone(new Point(-250, -10), new Point(600, -10))); _local1.addZone(new LineZone(new Point(610, 100), new Point(610, 300))); addInitializer(new Position(_local1)); addInitializer(new ScaleImageInit(0.25, 1)); addAction(new Move()); addAction(new DeathZone(new RectangleZone(0, -10, 1000, 400), true)); } } }//package game.particles
Section 128
//GameOver (game.states.GameOver) package game.states { import flash.display.*; import base.display.*; import base.*; import flash.events.*; import flash.utils.*; import base.animation.*; import game.*; import flash.text.*; public class GameOver extends GameState { var scr_GameOver:MovieClip; var btn_PlayAgain:SimpleButton; var txt_FinalScore:TextField; var playAgain:Boolean; var transition:SpriteEntity; var anim_Transition:SpriteAnimator; var step:Function; var pauseTimer:Timer; var scr_Transition:MovieClip; var num_FinalScore:Number; public function GameOver(_arg1:GameEntry, _arg2:GameManager){ super(_arg1, _arg2); } function waitForTopScore():void{ if (gameContext.isTopScoreFinished()){ btn_PlayAgain.addEventListener(MouseEvent.MOUSE_UP, handlePlayButton, false, 0, true); step = waitForPlayAgain; }; } function waitForTransitionOut():void{ var _local1:int; if (scr_Transition != null){ _local1 = anim_Transition.animateSprite(); if (_local1 == 1){ gameData._screen.removeChild(scr_Transition); scr_Transition = null; }; } else { pauseTimer.start(); step = pauseForUserToReadScore; }; } public function handlePlayButton(_arg1:Event):void{ playAgain = true; } function waitForTransition():void{ var _local1:int; _local1 = transition.animateSprite(); if (_local1 == 1){ if (gameData._screen.contains(scr_GameOver)){ gameData._screen.removeChild(scr_GameOver); }; snd.stopAllSounds(); gameManager.setNextState(GamePlay); }; } override public function Entry():void{ trace((this + " @ --> ENTER")); step = new Function(); num_FinalScore = gameData.finalScore; Achievements.SetScore(num_FinalScore); Achievements.Ended(); scr_GameOver = new scrn_EndScreen(); txt_FinalScore = (scr_GameOver.getChildByName("_txtScore") as TextField); txt_FinalScore.text = String(num_FinalScore); btn_PlayAgain = (scr_GameOver.getChildByName("btn_Play") as SimpleButton); gameData._screen.addChildAt(scr_GameOver, 0); pauseTimer = new Timer(2000, 1); pauseTimer.addEventListener(TimerEvent.TIMER_COMPLETE, pauseForUserToReadScore, false, 0, true); step = startTransitionOut; } function waitForPlayAgain():void{ if (playAgain){ gameData.finalScore = 0; gameData.gameReplay = true; transition = new SpriteEntity(gameContext, "scrn_SnowTransition", gameData._screen); transition.getMovieClip().name = "replayTransition"; transition.startAnimating(AnimationData.SCRN_TRANS_IN.start, AnimationData.SCRN_TRANS_IN.end, AnimationData.SCRN_TRANS_IN.loop); step = waitForTransition; }; } override public function Update():void{ step(); } public function toString():String{ return ("GameOver()"); } function startTransitionOut():void{ scr_Transition = (gameData._screen.getChildByName("transition") as MovieClip); if (scr_Transition != null){ anim_Transition = new SpriteAnimator(gameContext, scr_Transition); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_OUT.start, AnimationData.SCRN_TRANS_OUT.end, false); }; step = waitForTransitionOut; } function pauseForUserToReadScore(_arg1:TimerEvent=null):void{ if (_arg1 != null){ pauseTimer.removeEventListener(TimerEvent.TIMER_COMPLETE, pauseForUserToReadScore); pauseTimer = null; gameContext.submitScore(num_FinalScore); step = waitForTopScore; }; } override public function Exit():void{ trace((this + " @ <-- EXIT")); } } }//package game.states
Section 129
//GamePlay (game.states.GamePlay) package game.states { import flash.display.*; import base.ui.*; import base.display.*; import base.*; import flash.events.*; import flash.media.*; import flash.utils.*; import flash.geom.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import game.collision.*; import Box2D.Collision.*; import base.animation.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.common.counters.*; import base.utils.*; import game.*; import game.objects.*; import org.flintparticles.twoD.emitters.*; import flash.text.*; import game.particles.*; import org.flintparticles.twoD.initializers.*; import org.flintparticles.twoD.actions.*; import org.flintparticles.twoD.renderers.*; public class GamePlay extends GameState { const hill_lg:Array; const mogul_lg:Array; const hill_md:Array; const gap_sm:Array; const LNK_HUD_CONFETTI:String = "CONFETTI"; const KEY_UP:int = 38; const TILE_WIDTH:Number = 600; const KEY_DEBUG_TOGGLE:int = 32; const hill_xlg:Array; const hill_sm:Array; const mogul_sm:Array; const WRAP_WIDTH:Number = 6000; const LNK_HUD_WINDVANE:String = "WINDVANE"; const LNK_HUD_TRICK_FLAGS:String = "TRICK_FLAGS"; const LNK_HUD_SCORE_1:String = "TRICK_SCORE_1S"; const KEY_LEFT:int = 37; const LNK_HUD_SCORE_3:String = "TRICK_SCORE_100S"; const LNK_HUD_SCORE_4:String = "TRICK_SCORE_1000S"; const LNK_HUD_SCORE_5:String = "TRICK_SCORE_10000S"; const LNK_HUD_SCORE_2:String = "TRICK_SCORE_10S"; const LNK_HUD_STEAM:String = "STEAM"; const mogul_set:Array; const FLIPS_WOW:int = 9; const LNK_HUD_PISTONS:String = "PISTONS"; const FLIPS_NICE:int = 5; const obstacle:Array; const FLIPS_GREAT:int = 3; const KEY_DOWN:int = 40; const LNK_HUD_TRICK_METER:String = "TRICK_METER"; const KEY_DEBUG_PAUSE:int = 80; const FLIPS_SWEET:int = 7; const jump_lg:Array; const LNK_HUD_HEIGHT_METER:String = "HEIGHT_METER"; const flat:Array; const gap_lg:Array; const gap_md:Array; const hill_xxlg:Array; const LNK_HUD_TRICK_METER_ALERT:String = "TRICK_METER_ALERT"; const TILE_HEIGHT:Number = 400; const FLIPS_GOOD:int = 1; const KEY_RIGHT:int = 39; var m_physScale:Number;// = 30 var hud_Windvane:SpriteEntity; var curTileToRiderDY:Number; var frTik:int; var buttonPress:Boolean;// = false var nextTileX:int; var nextTileY:int; var riderIsCrashing:Boolean;// = false var screenLayer:Sprite; var hud_ScoreDisplay:Array; var m_iterations:int;// = 10 var segEnd:b2Vec2; var riderTumbleEmitter:Sprite; var tileUnderFoot:Tile; var scorPopUp:MovieClip; var hud_TrickMeter:MovieClip; var airLZ:LineZone; var b2SetV:b2Vec2; var anim_Transition:SpriteAnimator; var snowEmitter:Emitter2D; var velSetCur:b2Vec2; var jumpCharge:Number;// = -10 var gameTimeTotalSecs:int;// = 0 var speedMin:Number;// = 12 var dbgDraw:b2DebugDraw; var btn_Press:SimpleButton; var hud_btnShowInstruct:SimpleButton; var velSetMin:b2Vec2; var curAngleDeg:Number;// = 0 var angleLock:Boolean;// = true var numDigitsFinished:int;// = 0 var numDigitsAnimating:int;// = 0 var jumpActive:Boolean; var scr_Instruct:MovieClip; var spawnPos:b2Vec2; var totalTimeScore:int;// = 0 var riderOnGround:Boolean;// = false var speedAtCrash:Number; var normal:b2Vec2; var safeToLand:Boolean;// = true var hud:MovieClip; var frCnt:int; var riderBoardContacts:ContactListener; var tilesOnBoard:Array; var hud_btnMusicToggleOff:SimpleButton; var segStart:b2Vec2; var curTile:Tile; var riderInGap:Boolean;// = false var riderX:Number; var riderY:Number; var anim_Story:SpriteAnimator; var riderBoardCollisions:CollisionListener; var scorPopUpText:TextField; var scrnAnimComplete:int;// = 0 var curVel:b2Vec2; var m_world:b2World; var riderBoardEmitter:Sprite; var timeScoreDisplay:TextField; var riderTumbleLoop:SoundChannel; var riderBoardLoop:SoundChannel; var curTilesetLib:Array; var riderCrashEmitter:Sprite; var distRiderToTile:Number; private var riderSnowEmitter:Emitter2D; var curRotationIndex:int;// = 0 var colHandler:CollisionHandler; var vShift:Number;// = 0 var scr_Transition:MovieClip; var crashSnow:BlastSnow; var floorY:Number;// = 0 var riderSprite:SpriteEntity; var airSnow:RiderSnow; var tumbleSnow:TumbleSnow; var riderAnimComplete:int; var scorPopUpAnim:SpriteAnimator; var hud_TotalScore:TextField; var riderState:Function; var totalResourceScore:int;// = 100 var hudDigitLoop:SoundChannel; var digitSpinLoop:SoundChannel; var jumpMax:Number;// = -55 var hud_Score_1:SpriteEntity; var hud_Score_2:SpriteEntity; var hud_Score_3:SpriteEntity; var hud_Score_4:SpriteEntity; var hud_Score_5:SpriteEntity; var totalNumTilesCreated:int;// = 0 var tokenScoreDisplay:TextField; var gameTimer:Timer; var riderBoardShape:b2Shape; var scr_Story:MovieClip; var rider:b2Body; var totalTokenScore:int;// = 0 var totalCompletedFlips:int;// = 0 var riderHeadCollisions:CollisionListener; var debugVisible:Boolean;// = false var riderIsDucking:Boolean;// = false var gameOverMode:Boolean;// = false var hud_Pistons:SpriteEntity; var hud_ScoreDigitClips:Array; var m_timeStep:Number;// = 0.0333333333333333 var step:Function; var totalGameScore:int;// = 0 var flipScoreDisplay:TextField; var hud_btnMusicToggleOn:SimpleButton; var board:Sprite; var hud_Confetti:SpriteEntity; var riderCrashEmitter2:Sprite; var boardLZ:LineZone; var gameOverTimer:int;// = 0 var angleLandMaxDeg:Number;// = 300 var wrapWidthScaled:Number; var riderSnowVelocity:Velocity; var stepb:int;// = 0 var camera:GameCamera; var curTileContact:Contact; var trickNum:int;// = 1 var riderAirLoop:SoundChannel; var gameOverTiles:Boolean;// = false var numCompletedFlips:int;// = 0 var jumpMin:Number;// = -25 var totalFlipScore:int;// = 0 var hud_HeightMeter:MovieClip; var segment:b2Segment; var totalTimeDisplay:TextField; var angleLandMinDeg:Number;// = 40 var hud_TrickFlags:SpriteEntity; var raycastOffsetX:int;// = 4 var snowVelocity:TargetVelocity; var speedMax:Number;// = 30 var hud_TrickMeterAlert:SpriteEntity; var crashSnow2:BlastSnow; var velocityLock:Boolean;// = true var riderOnObstacle:Boolean;// = false var gamePaused:Boolean;// = false var lambda; var anim_Instruct:SpriteAnimator; var input:Input; var dbgSprite:Sprite; var gameEndWarning:Boolean;// = false var tileMap:Array; var scr_Title:MovieClip; var obstaclesOnBoard:Array; var gameOver:Boolean;// = false var riderIsSpawning:Boolean;// = false var hud_Steam:SpriteEntity; var angleCurVel:Number;// = 0 var curPos:b2Vec2; var reticuleDisplay:MovieClip; var entityAnimator:SpriteEntityAnimator; static const TRICK_1:int = 1; static const TRICK_2:int = 2; static const TRICK_3:int = 3; public function GamePlay(_arg1:GameEntry, _arg2:GameManager){ gamePaused = false; debugVisible = false; gameTimeTotalSecs = 0; m_iterations = 10; m_physScale = 30; m_timeStep = (1 / 30); riderInGap = false; riderOnGround = false; riderOnObstacle = false; riderIsDucking = false; riderIsCrashing = false; riderIsSpawning = false; velocityLock = true; jumpMin = -25; jumpMax = -55; jumpCharge = -10; speedMin = 12; speedMax = 30; curPos = new b2Vec2(); spawnPos = new b2Vec2(); curVel = new b2Vec2(); velSetCur = new b2Vec2(speedMin, 1); velSetMin = new b2Vec2(speedMin, 1); angleLock = true; safeToLand = true; curAngleDeg = 0; angleCurVel = 0; angleLandMinDeg = 40; angleLandMaxDeg = 300; trickNum = 1; curRotationIndex = 0; numCompletedFlips = 0; totalCompletedFlips = 0; totalResourceScore = 100; totalGameScore = 0; totalTimeScore = 0; totalFlipScore = 0; totalTokenScore = 0; wrapWidthScaled = (WRAP_WIDTH / m_physScale); tilesOnBoard = new Array(); totalNumTilesCreated = 0; flat = [Tile.FLATLAND, Tile.FLATLAND, Tile.FLATLAND]; mogul_set = [Tile.FLATLAND, Tile.MOGUL_SET, Tile.FLATLAND]; mogul_sm = [Tile.FLATLAND, Tile.MOGUL_SMALL, Tile.FLATLAND]; mogul_lg = [Tile.FLATLAND, Tile.MOGUL_LARGE, Tile.FLATLAND, Tile.FLATLAND, Tile.FLATLAND]; hill_sm = [Tile.HILL_IN, Tile.HILL_DOWN, Tile.HILL_OUT, Tile.FLATLAND]; hill_md = [Tile.HILL_IN, Tile.HILL_DOWN, Tile.HILL_DOWN_EXT, Tile.HILL_OUT, Tile.FLATLAND, Tile.FLATLAND]; hill_lg = [Tile.HILL_IN, Tile.HILL_DOWN, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_OUT, Tile.FLATLAND, Tile.FLATLAND, Tile.FLATLAND]; hill_xlg = [Tile.HILL_IN, Tile.HILL_DOWN, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_OUT, Tile.FLATLAND, Tile.FLATLAND, Tile.FLATLAND]; hill_xxlg = [Tile.HILL_IN, Tile.HILL_DOWN, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_DOWN_EXT, Tile.HILL_OUT, Tile.FLATLAND, Tile.FLATLAND, Tile.FLATLAND]; jump_lg = [Tile.FLATLAND, Tile.JUMP_LARGE, Tile.HILL_IN, Tile.HILL_DOWN, Tile.HILL_OUT, Tile.FLATLAND, Tile.FLATLAND, Tile.FLATLAND]; gap_sm = [Tile.FLATLAND_GAP_WARNING, Tile.GAP_SMALL, Tile.FLATLAND]; gap_md = [Tile.FLATLAND_GAP_WARNING, Tile.GAP_MED, Tile.FLATLAND]; gap_lg = [Tile.FLATLAND_GAP_WARNING, undefined, Tile.GAP_LARGE, Tile.FLATLAND]; obstacle = [Tile.FLATLAND_OBSTACLE_WARNING, Tile.FLATLAND_OBSTACLE]; obstaclesOnBoard = []; hud_ScoreDigitClips = []; hud_ScoreDisplay = [0, 0, 0, 0, 0]; scrnAnimComplete = 0; buttonPress = false; stepb = 0; b2SetV = new b2Vec2(); numDigitsAnimating = 0; numDigitsFinished = 0; gameOver = false; gameOverTimer = 0; gameOverTiles = false; gameOverMode = false; gameEndWarning = false; lambda = [1]; normal = new b2Vec2(); segStart = new b2Vec2(); segEnd = new b2Vec2(); segment = new b2Segment(); raycastOffsetX = 4; floorY = 0; vShift = 0; super(_arg1, _arg2); } function riderInGapEnter():void{ Achievements.AddWipeout(); stopAirLoopSfx(); stopTumbleLoopSfx(); stopBoardLoopSfx(); stopRiderSnow(); stopTumbleSnow(); zeroOutFlipCounter(); jumpActive = false; jumpCharge = jumpMin; angleLock = false; velocityLock = false; riderIsDucking = false; riderIsCrashing = true; camera.shouldFollowTarget = false; speedAtCrash = calulateSpeedDamage(); velSetCur.y = 8; rider.SetLinearVelocity(velSetCur); spawnPos.x = (curTileContact._shape2.GetBody().GetPosition().x + 7); spawnPos.y = (curTileContact._shape2.GetBody().GetPosition().y - 3); snd.playSoundByEvent(SoundData.SFX_HERO_FALL_OFFSCREEN); riderSprite.startAnimating(AnimationData.FALL_IN_GAP.start, AnimationData.FALL_IN_GAP.end, AnimationData.FALL_IN_GAP.loop); camera.setTruckSpeedX(0.2); camera.setTruckSpeedY(0.2); setSnowVelocityZero(); setFramesDelay(15); riderState = riderInGapUpdate; } function addNextTile():void{ var _local1:int; var _local2:int; if (tileMap.length == 0){ if (((gameOverMode) && ((gameOverTiles == false)))){ tileMap = tileMap.concat(flat); gameOverTiles = true; } else { _local2 = RandomNumber.nextIntRange(1, curTilesetLib.length); tileMap = tileMap.concat(curTilesetLib[(_local2 - 1)]); }; }; if (tileMap[0] == Tile.FLATLAND_GAP_WARNING){ if ((nextTileX + TILE_WIDTH) >= (WRAP_WIDTH - 900)){ _local1 = Tile.FLATLAND; } else { _local1 = tileMap.shift(); }; } else { _local1 = tileMap.shift(); }; if (_local1 == Tile.HILL_DOWN){ nextTileX = (nextTileX + TILE_WIDTH); nextTileY = (nextTileY + TILE_HEIGHT); } else { if (_local1 == Tile.HILL_DOWN_EXT){ nextTileX = (nextTileX + 300); nextTileY = (nextTileY + 350); } else { if (_local1 == Tile.HILL_OUT){ nextTileX = (nextTileX + (TILE_WIDTH / 2)); } else { nextTileX = (nextTileX + TILE_WIDTH); }; }; }; if (_local1 == Tile.FLATLAND_OBSTACLE){ obstaclesOnBoard.push(new Obstacle(Obstacle.GENERIC, nextTileX, (nextTileY - 130), m_world, board)); }; if (_local1 == Tile.GAP_SMALL){ if (curVel.x > 21){ _local1 = Tile.GAP_LARGE; } else { if (curVel.x > 14){ _local1 = Tile.GAP_MED; }; }; }; tilesOnBoard.push(new Tile(_local1, nextTileX, nextTileY, m_world, board)); totalNumTilesCreated++; } function riderInAirFlipping():void{ if (riderInGap){ riderState = riderInGapEnter; return; }; if (curAngleDeg <= angleLandMinDeg){ if (curRotationIndex > angleLandMinDeg){ numCompletedFlips++; curRotationIndex = 0; if (numCompletedFlips > 5){ trickNum = RandomNumber.nextIntRange(TRICK_1, TRICK_3); } else { if (numCompletedFlips == 4){ trickNum = TRICK_2; } else { if (numCompletedFlips == 3){ trickNum = TRICK_3; } else { if (numCompletedFlips == 2){ trickNum = TRICK_1; } else { if (numCompletedFlips == 1){ trickNum = TRICK_2; }; }; }; }; }; startTrickAnimation(trickNum); showScorePopUp(("Flip x " + numCompletedFlips), riderX, riderY); snd.playSoundByEvent(SoundData.SFX_SPIN_MULTIPLIER); }; } else { curRotationIndex = curAngleDeg; }; if (riderOnGround == true){ stopAirLoopSfx(); if (isRiderSafeToLand()){ safeToLand = true; doRiderFlipScore(); zeroOutFlipCounter(); velSetCur.x = ((velSetCur.x)<speedMax) ? (velSetCur.x + 1) : speedMax; velSetCur.y = curVel.y; rider.SetLinearVelocity(velSetCur); changeSnowVelocity(); startBoardLoopSfx(); startRiderSnow(); angleLock = true; riderSprite.startAnimating(AnimationData.IDLE.start, AnimationData.IDLE.end, AnimationData.IDLE.loop); riderState = riderOnGroundIdle; } else { safeToLand = false; zeroOutFlipCounter(); startCrashSnow(); rider.SetPositionAndAngle(curPos, 0); riderState = riderStartCrash; Achievements.AddWipeout(); }; return; }; if (Input.mouseReleased){ rider.SetAngularVelocity(0); if (isRiderSafeToLand()){ safeToLand = true; riderSprite.startAnimating(AnimationData.SPINSTOP_GOOD.start, AnimationData.SPINSTOP_GOOD.end, AnimationData.SPINSTOP_GOOD.loop); } else { safeToLand = false; riderSprite.startAnimating(AnimationData.SPINSTOP_BAD.start, AnimationData.SPINSTOP_BAD.end, AnimationData.SPINSTOP_BAD.loop); }; riderState = riderInAirStopFlipping; }; } function update_Instruct():void{ if (buttonPress){ buttonPress = false; step = exit_Instruct; }; } function removeOldObstacles():void{ var _local1:int; var _local2:Obstacle; var _local3:Number; var _local4:Number; _local1 = obstaclesOnBoard.length; while (_local1--) { _local2 = obstaclesOnBoard[_local1]; _local3 = (_local2.pos.x * m_physScale); _local4 = (camera.currCamX - 900); if (_local3 < _local4){ obstaclesOnBoard.splice(_local1, 1); _local2.cleanup(); _local2 = null; }; }; } function moveObstaclesToStart():void{ var _local1:int; var _local2:Obstacle; var _local3:Number; var _local4:Number; _local1 = obstaclesOnBoard.length; while (_local1--) { _local2 = obstaclesOnBoard[_local1]; _local3 = (_local2.pos.x - wrapWidthScaled); _local4 = (_local2.pos.y - vShift); _local2.moveTo(_local3, _local4); }; } function hideScorePopUp(_arg1:AnimationEvent=null):void{ scorPopUp.gotoAndStop(1); scorPopUp.x = -100; scorPopUp.y = -100; } function stopAirLoopSfx():void{ if (riderAirLoop){ snd.stopSound(riderAirLoop); }; } function showScorePopUp(_arg1:String, _arg2:Number, _arg3:Number):void{ var _local4:Point; scorPopUpText.text = _arg1; _local4 = board.localToGlobal(new Point(_arg2, (_arg3 - 120))); scorPopUp.x = _local4.x; scorPopUp.y = _local4.y; scorPopUpAnim.startAnimating(1, 30); } override public function Entry():void{ trace((this + " @ --> ENTER")); gameData.init(); screenLayer = gameData._screen; input = new Input(gameData._world); gameContext.setQuality(StageQuality.MEDIUM); entityAnimator = new SpriteEntityAnimator(); step = new Function(); if (gameData.gameReplay){ step = startFromReplay; } else { Achievements.Loaded(); step = startFromTitle; }; } function isRiderSafeToLand():Boolean{ if ((((curAngleDeg >= angleLandMaxDeg)) || ((curAngleDeg <= angleLandMinDeg)))){ return (true); }; return (false); } function startAirLoopSfx():void{ if (!snd.soundIsPlaying(SoundData.SFX_AIRBOURNE_LOOP)){ riderAirLoop = snd.playSoundByEvent(SoundData.SFX_AIRBOURNE_LOOP); }; } function enter_Story():void{ switch (stepb){ case 0: scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ anim_Instruct.moveToFrame(1); screenLayer.addChildAt(scr_Story, 0); anim_Story.moveToFrame(1); if (screenLayer.contains(scr_Instruct)){ screenLayer.removeChild(scr_Instruct); anim_Instruct.moveToFrame(1); }; anim_Transition.startAnimating(AnimationData.SCRN_TRANS_OUT.start, AnimationData.SCRN_TRANS_OUT.end, false); stepb = 1; }; break; case 1: scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ initPlayButton(scr_Story); if (screenLayer.contains(scr_Transition)){ screenLayer.removeChild(scr_Transition); }; stepb = 0; step = update_Story; }; break; }; } function riderOnGroundSlide():void{ riderTumbleEmitter.x = riderX; riderTumbleEmitter.y = riderY; if (riderInGap){ riderState = riderInGapEnter; return; }; if (riderOnGround == false){ stopBoardLoopSfx(); stopTumbleLoopSfx(); startAirLoopSfx(); stopTumbleSnow(); riderSprite.startAnimating(AnimationData.TUMBLE.start, AnimationData.TUMBLE.end, AnimationData.TUMBLE.loop); riderState = riderCrashTumble; return; }; velSetCur.y = ((velSetCur.y)<0) ? 0 : curVel.y; if (velSetCur.x > 0){ velSetCur.x = (velSetCur.x - 0.5); }; rider.SetLinearVelocity(velSetCur); changeSnowVelocity(); if (((riderAnimComplete) && ((velSetCur.x < 1)))){ stopBoardLoopSfx(); stopTumbleLoopSfx(); stopTumbleSnow(); snd.playSoundByEvent(SoundData.SFX_FACEPLANT_TUMBLE_END); riderSprite.startAnimating(AnimationData.TUMBLE3.start, AnimationData.TUMBLE3.end, AnimationData.TUMBLE3.loop); riderState = riderFinishSlide; }; } function riderInAirStopFlipping():void{ if (riderInGap){ riderState = riderInGapEnter; return; }; if (riderOnGround == true){ stopAirLoopSfx(); if (safeToLand){ doRiderFlipScore(); zeroOutFlipCounter(); velSetCur.x = ((velSetCur.x)<speedMax) ? (velSetCur.x + 1) : speedMax; velSetCur.y = curVel.y; rider.SetLinearVelocity(velSetCur); changeSnowVelocity(); startBoardLoopSfx(); startRiderSnow(); angleLock = true; riderSprite.startAnimating(AnimationData.IDLE.start, AnimationData.IDLE.end, AnimationData.IDLE.loop); riderState = riderOnGroundIdle; } else { zeroOutFlipCounter(); startCrashSnow(); rider.SetPositionAndAngle(curPos, 0); riderState = riderStartCrash; Achievements.AddWipeout(); }; }; if (Input.mouseDown){ if (checkMouseArea()){ angleLock = false; rider.SetAngularVelocity(angleCurVel); startTrickAnimation(trickNum); riderState = riderInAirFlipping; return; }; }; } function setVShift():void{ var _local1:Tile; var _local2:Number; _local1 = tilesOnBoard[0]; _local2 = _local1.pos.y; vShift = (_local2 - 10); } function updateObstacleSprites():void{ var _local1:int; var _local2:Obstacle; _local1 = obstaclesOnBoard.length; while (_local1--) { _local2 = obstaclesOnBoard[_local1]; _local2.updateSprite(); }; } function initPlayButton(_arg1:MovieClip):void{ btn_Press = (_arg1.getChildByName("btn_Play") as SimpleButton); btn_Press.addEventListener(MouseEvent.MOUSE_UP, handleButtonPress, false, 0, true); } function riderInGapUpdate():void{ if (((getFramesDelay(frTik++)) && ((riderInGap == false)))){ riderSprite.setVisibility(false); rider.SetPositionAndAngle(spawnPos, 0); rider.PutToSleep(); angleLock = true; velocityLock = true; camera.shouldFollowTarget = true; riderIsSpawning = true; riderState = riderGapRespawn; }; } function startGamePlay():void{ trace((this + ".startGamePlay()")); Achievements.Started(); gameContext.stage.stageFocusRect = false; gameContext.stage.focus = gameData._world; gameTimer.start(); hud_Windvane.startAnimating(AnimationData.HUD_WINDVANE.start, AnimationData.HUD_WINDVANE.end, AnimationData.HUD_WINDVANE.loop); entityAnimator.addSpriteToAnimate(hud_Windvane); riderSprite.startAnimating(AnimationData.JUMP_LAND.start, AnimationData.JUMP_LAND.end, true); rider.SetLinearVelocity(new b2Vec2(speedMin, 0)); screenLayer.x = 600; snd.playMusic(SoundData.getSoundLinkage(SoundData.MUSIC_GAMELOOP)); } function riderOnGroundIdle():void{ angleLock = true; velocityLock = true; riderBoardEmitter.x = riderX; riderBoardEmitter.y = riderY; riderBoardEmitter.rotation = curAngleDeg; if (riderInGap){ stopBoardLoopSfx(); riderState = riderInGapEnter; return; }; if (gameOver){ stopBoardLoopSfx(); riderState = riderStartCrash; return; }; if (riderOnGround == false){ stopRiderSnow(); startAirLoopSfx(); stopBoardLoopSfx(); jumpActive = false; jumpCharge = jumpMin; zeroOutFlipCounter(); riderState = riderInAirIdle; return; }; if (Input.mouseDown){ if (checkMouseArea()){ riderIsDucking = true; snd.playSoundByEvent(SoundData.SFX_HERO_DUCK); riderState = riderOnGroundCrouching; }; }; } function waitForTransitionToInstructionIn():void{ scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ initPlayButton(scr_Instruct); screenLayer.addChildAt(scr_Instruct, 0); scrnAnimComplete = 0; anim_Transition.startAnimating(AnimationData.SCRN_TRANS_OUT.start, AnimationData.SCRN_TRANS_OUT.end, false); step = waitForTransitionToInstructionOut; }; } function startRiderSnow():void{ setNewBoardSnowVelocity(); if (riderSnowEmitter.running == false){ riderSnowEmitter.start(); } else { riderSnowEmitter.counter.resume(); }; } function waitForTransitionToInstructionOut():void{ scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ buttonPress = false; if (screenLayer.contains(scr_Transition)){ screenLayer.removeChild(scr_Transition); }; scr_Instruct.play(); step = instructionPause; }; } function setAirBoardSnowVelocity():void{ airLZ.endX = (velSetCur.x * 10); airSnow.start(); } override public function Update():void{ step(); if (m_world){ m_world.Step(m_timeStep, m_iterations, m_iterations); }; Input.update(); entityAnimator.Update(); } function riderRollToGameOver():void{ riderTumbleEmitter.x = riderX; riderTumbleEmitter.y = riderY; if (velSetCur.x > 0){ velSetCur.x = (velSetCur.x - 0.5); }; rider.SetLinearVelocity(new b2Vec2(velSetCur.x, curVel.y)); changeSnowVelocity(); if (velSetCur.x < 1){ stopTumbleLoopSfx(); setSnowVelocityZero(); velSetCur.x = 0; velSetCur.y = 0; rider.SetLinearVelocity(velSetCur); riderSprite.startAnimating(AnimationData.RIDER_VICTORY_DANCE.start, AnimationData.RIDER_VICTORY_DANCE.end, AnimationData.RIDER_VICTORY_DANCE.loop); stopRiderSnow(); stopTumbleSnow(); snd.playSoundByEvent(SoundData.STING_GAME_END); setFramesDelay(90); riderState = riderDance; }; } function handleButtonPress(_arg1:MouseEvent):void{ buttonPress = true; } function handleToggleMusicOff(_arg1:MouseEvent):void{ hud_btnMusicToggleOn.x = 151; hud_btnMusicToggleOff.x = 251; snd.setMusicMute(true); } function riderHeadHitObstacleCrash():void{ if (riderAnimComplete){ velocityLock = true; riderOnGround = true; riderIsCrashing = false; zeroOutFlipCounter(); velSetCur.x = ((speedAtCrash)>=speedMin) ? speedAtCrash : speedMin; velSetCur.y = 0; rider.SetLinearVelocity(velSetCur); riderSprite.startAnimating(AnimationData.IDLE.start, AnimationData.IDLE.end, AnimationData.IDLE.loop); riderState = riderOnGroundIdle; }; } function updateScoreDisplay(_arg1:Array):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:SpriteEntity; var _local6:Object; var _local7:int; var _local8:int; _local2 = 5; while (_local2--) { _local3 = _arg1[_local2]; _local4 = hud_ScoreDisplay[_local2]; _local5 = (hud_ScoreDigitClips[_local2] as SpriteEntity); if ((((_local3 == 0)) && ((_local4 == 0)))){ } else { if (_local3 > _local4){ numDigitsAnimating++; _local6 = AnimationData.createDigitIncrement(_local4, _local3); _local5.startAnimating(_local6.start, _local6.end, _local6.loop); entityAnimator.addSpriteToAnimate(_local5, this, handleDigitAnimationEnd); } else { if (_local3 <= _local4){ _local7 = _local5.getCurrentFrame(); _local8 = AnimationData.HUD_TRICK_SCORE_00_00.end; _local5.startAnimating(_local7, _local8, false); entityAnimator.addSpriteToAnimate(_local5, this, animateToDigitFromZero, [_local2, _local3]); }; }; }; }; playHudPistons(); startDigitLoopSfx(); hud_ScoreDisplay = _arg1; } function stopRiderSnow():void{ riderSnowEmitter.counter.stop(); setAirBoardSnowVelocity(); } override public function Exit():void{ var _local1:int; _local1 = board.numChildren; while (_local1--) { board.removeChildAt(_local1); }; cleanupWorld(); cleanupWorldSnow(); screenLayer.x = 0; trace((this + " @ <-- EXIT")); trace(""); } function castHeight():Number{ var _local1:b2Shape; var _local2:Number; lambda = [1]; segStart.x = (curPos.x + raycastOffsetX); segStart.y = curPos.y; segEnd.x = (curPos.x + raycastOffsetX); segEnd.y = (curPos.y + 100); segment.p1 = segStart; segment.p2 = segEnd; _local1 = m_world.RaycastOne(segment, lambda, normal, true, null); lambda = lambda[0]; _local2 = ((segment.p2.y * lambda) + ((1 - lambda) * segment.p1.y)); return (Math.floor((_local2 - curPos.y))); } function handleTimerUpdate(_arg1:TimerEvent):void{ if (gamePaused){ return; }; if (gameOverMode){ if (gameOverTiles){ gameOverTimer++; if (gameOverTimer >= 2){ gameOver = true; gameTimer.stop(); gameData.finalScore = totalGameScore; }; }; return; } else { totalTimeScore++; totalResourceScore = (totalResourceScore - 1); }; if ((((totalResourceScore <= 0)) && ((gameOverMode == false)))){ snd.playSoundByEvent(SoundData.SFX_TRICK_METER_LOW); hud_Steam.startAnimating(AnimationData.HUD_STEAM.start, AnimationData.HUD_STEAM.end, AnimationData.HUD_STEAM.loop); entityAnimator.addSpriteToAnimate(hud_Steam); hud_TrickMeterAlert.startAnimating(AnimationData.HUD_TRICK_METER_GAMEOVER.start, AnimationData.HUD_TRICK_METER_GAMEOVER.end, AnimationData.HUD_TRICK_METER_GAMEOVER.loop); gameOverMode = true; return; }; if ((((totalResourceScore <= 15)) && ((gameEndWarning == false)))){ snd.playSoundByEvent(SoundData.SFX_TRICK_METER_LOW); hud_Steam.startAnimating(AnimationData.HUD_STEAM.start, AnimationData.HUD_STEAM.end, AnimationData.HUD_STEAM.loop); entityAnimator.addSpriteToAnimate(hud_Steam); hud_TrickMeterAlert.startAnimating(AnimationData.HUD_TRICK_METER_ALERT.start, AnimationData.HUD_TRICK_METER_ALERT.end, AnimationData.HUD_TRICK_METER_ALERT.loop); entityAnimator.addSpriteToAnimate(hud_TrickMeterAlert); gameEndWarning = true; }; if ((((totalResourceScore > 15)) && ((gameEndWarning == true)))){ hud_TrickMeterAlert.startAnimating(1, 1, false); gameEndWarning = false; }; } function moveRiderToStart():void{ var _local1:Number; var _local2:Number; _local1 = (rider.GetPosition().x - wrapWidthScaled); _local2 = (curTile.pos.y - curTileToRiderDY); rider.SetXForm(new b2XForm(new b2Vec2(_local1, _local2), new b2Mat22(rider.GetAngle()))); rider.SetLinearVelocity(new b2Vec2(curVel.x, curVel.y)); rider.GetUserData().x = (rider.GetPosition().x * m_physScale); rider.GetUserData().y = (rider.GetPosition().y * m_physScale); rider.GetUserData().rotation = (rider.GetAngle() * (180 / Math.PI)); } function riderDance():void{ if (getFramesDelay(frTik++)){ riderState = riderPause; step = pauseGamePlay; }; } function zeroOutFlipCounter():void{ Achievements.ResetFlipCounter(); curRotationIndex = 0; numCompletedFlips = 0; } function waitForTransitionToGameOut():void{ scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ if (screenLayer.contains(scr_Transition)){ screenLayer.removeChild(scr_Transition); }; screenLayer.x = 600; gamePaused = false; rider.WakeUp(); riderState = riderInAirIdle; step = updateGamePlay; }; } function exitGamePlay():void{ screenLayer.x = 0; screenLayer.addChild(scr_Transition); snd.playSoundByEvent(SoundData.SFX_SNOW_TRANSITION_ANIM); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_IN.start, AnimationData.SCRN_TRANS_IN.end, false); step = waitForTransitionToGameOver; } function initGameObjects():void{ var _local1:DisplayObject; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2AABB; var _local13:Boolean; var _local14:b2Vec2; var _local15:b2BodyDef; var _local16:b2CircleDef; var _local17:b2PolygonDef; var _local18:b2CircleDef; var _local19:b2PolygonDef; var _local20:b2CircleDef; var _local21:b2Shape; var _local22:MovieClip; board = (gameData.getGameLayer(GameData.BOARD) as Sprite); _local1 = board; _local2 = 400; _local3 = 330; _local4 = 600; _local5 = 400; _local6 = -400; _local7 = 9999999; _local8 = -5000; _local9 = 9999999; _local10 = -400; _local11 = -300; camera = new GameCamera(gameContext, _local1, _local2, _local3, _local4, _local5, _local6, _local7, _local8, _local9, _local10, _local11); camera.addScrollingFlat("background01", 600, 400, 0, 0, gameData._background, 1, 1, 0, 0, 0, 0); camera.addScrollingFlat("Background02", 600, 400, 0, 50, gameData._background, 1, 1, 0, 0, 0, 0.25); camera.addScrollingFlat("Background03", 600, 400, 0, 50, gameData._background, 1, 1, 0, 0, 1, 1); _local12 = new b2AABB(); _local12.lowerBound.Set(-100, -100); _local12.upperBound.Set(1000, 1000); _local13 = true; _local14 = new b2Vec2(0, 20); m_world = new b2World(_local12, _local14, _local13); dbgDraw = new b2DebugDraw(); dbgSprite = new Sprite(); dbgDraw.SetSprite(dbgSprite); dbgDraw.SetDrawScale(30); dbgDraw.SetFillAlpha(0); dbgDraw.SetLineThickness(1); dbgDraw.SetFlags(4294967295); if (debugVisible){ board.addChild(dbgSprite); m_world.SetDebugDraw(dbgDraw); }; colHandler = new CollisionHandler(); m_world.SetContactListener(colHandler); nextTileX = 300; nextTileY = 300; tilesOnBoard.push(new Tile(Tile.FLATLAND, nextTileX, nextTileY, m_world, board)); tileMap = [Tile.FLATLAND, Tile.FLATLAND, Tile.MOGUL_SMALL, Tile.FLATLAND, Tile.MOGUL_SMALL, Tile.FLATLAND, Tile.FLATLAND, Tile.MOGUL_LARGE, Tile.FLATLAND, Tile.FLATLAND, Tile.GAP_SMALL, Tile.FLATLAND, Tile.MOGUL_SET, Tile.FLATLAND, Tile.JUMP_LARGE]; curTilesetLib = [flat, mogul_set, mogul_sm, mogul_lg, hill_sm, hill_md, hill_lg, hill_xlg, hill_xxlg, obstacle, jump_lg, jump_lg, gap_sm]; _local15 = new b2BodyDef(); _local15.position.x = 4; _local15.position.y = 9; _local15.angularDamping = 0.5; riderSprite = new SpriteEntity(gameContext, "char_Flapjack", board); _local15.userData = riderSprite.getMovieClip(); _local16 = new b2CircleDef(); _local16.radius = 0.4; _local16.density = 2; _local16.friction = 0; _local16.restitution = 0; _local16.localPosition.Set(0.8, 0); _local17 = new b2PolygonDef(); _local17.density = 2; _local17.friction = 0; _local17.restitution = 0; _local17.SetAsOrientedBox(0.6, 0.4); _local18 = new b2CircleDef(); _local18.radius = 0.4; _local18.density = 2.2; _local18.friction = 0; _local18.restitution = 0; _local18.localPosition.Set(-0.8, 0); _local19 = new b2PolygonDef(); _local19.userData = "rider_board"; _local19.SetAsOrientedBox(1, 0.6); _local19.isSensor = true; _local20 = new b2CircleDef(); _local20.userData = "rider_head"; _local20.radius = 0.7; _local20.density = 0; _local20.localPosition.Set(0.6, -1.4); rider = m_world.CreateBody(_local15); rider.CreateShape(_local16); rider.CreateShape(_local17); rider.CreateShape(_local18); riderBoardShape = rider.CreateShape(_local19); _local21 = rider.CreateShape(_local20); rider.SetMassFromShapes(); rider.AllowSleeping(false); riderBoardContacts = new ContactListener(riderBoardShape); colHandler.addContactListener(riderBoardContacts); riderHeadCollisions = new CollisionListener(_local21); riderHeadCollisions.addEventListener(CollisionEvent.FIRST_COLLIDE, handleHeadCollision, false, 0, true); colHandler.addCollisionListener(riderHeadCollisions); curPos.x = 4; curPos.y = 7; rider.SetPositionAndAngle(curPos, 0); riderX = (curPos.x * m_physScale); riderY = (curPos.y * m_physScale); rider.GetUserData().x = riderX; rider.GetUserData().y = riderY; camera.setTargetToFollow(_local15.userData, 0, 0); camera.setTargetOffsetXY(300, 50); camera.Update(); riderBoardEmitter = new boardEmitter(); board.addChild(riderBoardEmitter); riderTumbleEmitter = new Sprite(); board.addChild(riderTumbleEmitter); riderCrashEmitter = new Sprite(); board.addChild(riderCrashEmitter); riderCrashEmitter2 = new Sprite(); board.addChild(riderCrashEmitter2); hud = new hud_Main(); hud.x = 380; hud.y = 0; hud_btnShowInstruct = (hud.getChildByName("btn_ShowInstruct") as SimpleButton); hud_btnShowInstruct.addEventListener(MouseEvent.MOUSE_UP, handleHudInstructionButton, false, 0, true); hud_btnMusicToggleOn = new btn_MusicOn(); hud_btnMusicToggleOn.x = 251; hud_btnMusicToggleOn.y = 344; hud_btnMusicToggleOn.addEventListener(MouseEvent.MOUSE_UP, handleToggleMusicOn, false, 0, true); hud.addChild(hud_btnMusicToggleOn); hud_btnMusicToggleOff = new btn_MusicOff(); hud_btnMusicToggleOff.x = 151; hud_btnMusicToggleOff.y = 344; hud_btnMusicToggleOff.addEventListener(MouseEvent.MOUSE_UP, handleToggleMusicOff, false, 0, true); hud.addChild(hud_btnMusicToggleOff); hud_TrickMeter = (hud.getChildByName(LNK_HUD_TRICK_METER) as MovieClip); hud_TrickMeter.gotoAndStop(totalResourceScore); hud_HeightMeter = (hud.getChildByName(LNK_HUD_HEIGHT_METER) as MovieClip); hud_HeightMeter.gotoAndStop(1); hud_Steam = new SpriteEntity(gameContext, LNK_HUD_STEAM, hud); hud_Windvane = new SpriteEntity(gameContext, LNK_HUD_WINDVANE, hud); hud_Confetti = new SpriteEntity(gameContext, LNK_HUD_CONFETTI, hud); hud_Pistons = new SpriteEntity(gameContext, LNK_HUD_PISTONS, hud); hud_TrickFlags = new SpriteEntity(gameContext, LNK_HUD_TRICK_FLAGS, hud); hud_TrickMeterAlert = new SpriteEntity(gameContext, LNK_HUD_TRICK_METER_ALERT, hud); hud_Score_1 = new SpriteEntity(gameContext, LNK_HUD_SCORE_1, hud); hud_Score_1.moveToFrame(60); hud_Score_2 = new SpriteEntity(gameContext, LNK_HUD_SCORE_2, hud); hud_Score_2.moveToFrame(60); hud_Score_3 = new SpriteEntity(gameContext, LNK_HUD_SCORE_3, hud); hud_Score_3.moveToFrame(60); hud_Score_4 = new SpriteEntity(gameContext, LNK_HUD_SCORE_4, hud); hud_Score_4.moveToFrame(60); hud_Score_5 = new SpriteEntity(gameContext, LNK_HUD_SCORE_5, hud); hud_Score_5.moveToFrame(60); hud_TotalScore = (hud.getChildByName("txt_TotalScore") as TextField); hud_ScoreDigitClips = [hud_Score_5, hud_Score_4, hud_Score_3, hud_Score_2, hud_Score_1]; gameData._world.addChild(hud); scorPopUp = new fx_ScoringPopUp(); hideScorePopUp(); gameData._world.addChild(scorPopUp); _local22 = (scorPopUp.getChildByName("box") as MovieClip); scorPopUpText = (_local22.getChildByName("_msg") as TextField); scorPopUpAnim = new SpriteAnimator(gameContext, scorPopUp); scorPopUpAnim.addEventListener(AnimationEvent.COMPLETE, hideScorePopUp, false, 0, true); gameTimer = new Timer(1000); gameTimer.addEventListener(TimerEvent.TIMER, handleTimerUpdate, false, 0, true); riderState = new Function(); riderState = riderInAirIdle; initRiderSnow(); } function scoreToArray(_arg1:Number):Array{ var _local2:String; var _local3:int; var _local4:String; var _local5:Array; var _local6:int; _local2 = String(_arg1); _local3 = (5 - _local2.length); _local4 = ""; while (_local3--) { _local4 = (_local4 + "0"); }; _local2 = _local4.concat(_local2); _local5 = [0, 0, 0, 0, 0]; _local6 = 0; while (_local6 < 5) { _local5[_local6] = int(_local2.charAt(_local6)); _local6++; }; return (_local5); } function waitForTransitionToGameIn():void{ scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ if (screenLayer.contains(scr_Instruct)){ screenLayer.removeChild(scr_Instruct); anim_Instruct.moveToFrame(1); }; scrnAnimComplete = 0; anim_Transition.startAnimating(AnimationData.SCRN_TRANS_OUT.start, AnimationData.SCRN_TRANS_OUT.end, false); step = waitForTransitionToGameOut; }; } function updateResourceMeter():void{ hud_TrickMeter.gotoAndStop(totalResourceScore); } function moveTilesToStart():void{ var _local1:int; var _local2:int; var _local3:Number; var _local4:Tile; var _local5:Tile; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local1 = tilesOnBoard.length; _local2 = (_local1 - 1); _local3 = 999999999; while (_local1--) { _local5 = tilesOnBoard[_local1]; _local6 = (_local5.pos.x - riderX); _local7 = (((_local5.pos.x - riderX) ^ (_local6 >> 31)) - (_local6 >> 31)); if (_local7 < _local3){ _local3 = _local7; curTile = _local5; curTileToRiderDY = (_local5.pos.y - rider.GetPosition().y); }; _local8 = (_local5.pos.x - wrapWidthScaled); _local9 = (_local5.pos.y - vShift); _local5.moveTo(_local8, _local9); }; _local4 = tilesOnBoard[_local2]; nextTileX = (_local4.pos.x * m_physScale); nextTileY = (_local4.pos.y * m_physScale); } function startCrashSnow2():void{ if (curTileContact){ riderCrashEmitter2.x = (curTileContact._pos.x * 30); riderCrashEmitter2.y = (curTileContact._pos.y * 30); } else { riderCrashEmitter2.x = riderX; riderCrashEmitter2.y = riderY; }; crashSnow2.start(); } function animateToDigitFromZero(_arg1:int, _arg2:int):void{ var _local3:SpriteEntity; var _local4:int; _local3 = (hud_ScoreDigitClips[_arg1] as SpriteEntity); _local4 = AnimationData.getEndFrameForDigit(_arg2); numDigitsAnimating++; _local3.startAnimating(0, _local4, false); entityAnimator.addSpriteToAnimate(_local3, this, handleDigitAnimationEnd); } function cleanupWorldSnow():void{ if (snowEmitter){ snowEmitter.killAllParticles(); snowEmitter.stop(); snowEmitter = null; }; } function startWorldSnow():void{ var _local1:DisplayObjectRenderer; snowEmitter = new WorldSnow(); _local1 = new DisplayObjectRenderer(); _local1.addEmitter(snowEmitter); gameContext.addChild(_local1); snowVelocity = new TargetVelocity(0, 150, 1); snowEmitter.addAction(snowVelocity); snowEmitter.start(); snowEmitter.runAhead(10); } function update_Story():void{ switch (stepb){ case 0: if (buttonPress){ anim_Story.startAnimating(AnimationData.SCRN_STORY.start, AnimationData.SCRN_STORY.end, AnimationData.SCRN_STORY.loop); buttonPress = false; stepb = 1; }; break; case 1: scrnAnimComplete = anim_Story.animateSprite(); if (scrnAnimComplete == 1){ screenLayer.addChild(scr_Transition); snd.playSoundByEvent(SoundData.SFX_SNOW_TRANSITION_ANIM); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_IN.start, AnimationData.SCRN_TRANS_IN.end, false); step = exit_Story; }; break; }; } function riderInAirIdle():void{ angleLock = true; if (riderInGap){ riderState = riderInGapEnter; return; }; if (riderOnObstacle){ zeroOutFlipCounter(); jumpActive = false; riderOnGround = false; curTileContact._shape2.GetBody().ApplyImpulse(new b2Vec2(20, 0), curTileContact._shape2.GetBody().GetPosition()); startCrashSnow(); riderState = riderStartCrash; Achievements.AddWipeout(); return; }; if (riderOnGround){ stopAirLoopSfx(); startBoardLoopSfx(); startRiderSnow(); snd.playSoundByEvent(SoundData.SFX_LAND_FROM_JUMP); zeroOutFlipCounter(); riderSprite.startAnimating(AnimationData.IDLE.start, AnimationData.IDLE.end, AnimationData.IDLE.loop); riderState = riderOnGroundIdle; return; }; if (Input.mouseReleased){ jumpActive = false; }; if (Input.mouseDown){ if (checkMouseArea()){ if (!jumpActive){ trickNum = 1; angleLock = false; angleCurVel = (curVel.x * -0.8); rider.SetAngularVelocity(angleCurVel); startTrickAnimation(trickNum); riderState = riderInAirFlipping; return; }; }; }; if (curVel.y >= 0){ riderSprite.startAnimating(AnimationData.JUMP_LAND.start, AnimationData.JUMP_LAND.end, AnimationData.JUMP_LAND.loop); } else { riderSprite.startAnimating(AnimationData.JUMP_AIR.start, AnimationData.JUMP_AIR.end, AnimationData.JUMP_AIR.loop); }; } function instructionPause():void{ if (gameOver){ gamePaused = false; step = exitGamePlay; return; }; if (buttonPress){ buttonPress = false; screenLayer.addChild(scr_Transition); scrnAnimComplete = 0; snd.playSoundByEvent(SoundData.SFX_SNOW_TRANSITION_ANIM); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_IN.start, AnimationData.SCRN_TRANS_IN.end, false); step = waitForTransitionToGameIn; }; } function riderFinishSlide():void{ riderTumbleEmitter.x = riderX; riderTumbleEmitter.y = riderY; if (riderAnimComplete){ riderIsCrashing = false; velSetCur.x = ((speedAtCrash)>=speedMin) ? speedAtCrash : speedMin; velSetCur.y = 0; rider.SetLinearVelocity(velSetCur); changeSnowVelocity(); startRiderSnow(); startBoardLoopSfx(); riderSprite.startAnimating(AnimationData.IDLE.start, AnimationData.IDLE.end, AnimationData.IDLE.loop); riderState = riderOnGroundIdle; }; } function updateHeightMeter(_arg1:Number):void{ hud_HeightMeter.gotoAndStop(_arg1); } function updateGamePlay():void{ var _local1:int; var _local2:Number; var _local3:Point; curAngleDeg = resolveAngle(rider.GetAngle()); curPos = rider.GetPosition(); curVel = rider.GetLinearVelocity(); riderX = (curPos.x * m_physScale); riderY = ((curPos.y * m_physScale) + 4); if ((camera.currCamX + TILE_WIDTH) >= nextTileX){ addNextTile(); }; removeOldTiles(); removeOldObstacles(); if (camera.currCamX >= WRAP_WIDTH){ rider.GetUserData().x = riderX; rider.GetUserData().y = riderY; camera.Update(); _local3 = camera.getDistanceToTarget(); setVShift(); moveTilesToStart(); moveObstaclesToStart(); moveRiderToStart(); camera.setCamToTarget(_local3); return; }; if (velocityLock){ if ((((curVel.x < velSetCur.x)) || ((curVel.x > velSetCur.x)))){ b2SetV.x = velSetCur.x; b2SetV.y = curVel.y; rider.SetLinearVelocity(b2SetV); }; }; if (angleLock){ if ((((curAngleDeg < 320)) && ((curAngleDeg >= 180)))){ rider.SetPositionAndAngle(curPos, TwoDMath.degreesInRadians(320)); }; if ((((curAngleDeg > 40)) && ((curAngleDeg <= 180)))){ rider.SetPositionAndAngle(curPos, TwoDMath.degreesInRadians(40)); }; }; rider.GetUserData().x = riderX; rider.GetUserData().y = riderY; rider.GetUserData().rotation = curAngleDeg; riderAnimComplete = riderSprite.animateSprite(); updateObstacleSprites(); camera.Update(); scorPopUpAnim.animateSprite(); updateResourceMeter(); updateTotalScore(); _local1 = riderBoardContacts.getNumContacts(); if (_local1 < 1){ riderInGap = false; riderOnObstacle = false; curTileContact = null; if (riderOnGround == true){ riderOnGround = false; }; } else { curTileContact = riderBoardContacts.processContacts(); riderInGap = ((curTileContact._shape2.GetUserData())=="gap") ? true : false; riderOnObstacle = ((curTileContact._shape2.GetUserData())=="airobstacle") ? true : false; if ((((((riderOnGround == false)) && ((riderInGap == false)))) && ((riderOnObstacle == false)))){ riderOnGround = true; }; }; riderState(); _local2 = (((((riderInGap) || (riderIsSpawning))) || (riderIsCrashing))) ? 0 : castHeight(); updateHeightMeter(_local2); if (gameOver == false){ camera.updateScrollingFlats(0.25, -((_local2 * 2))); }; if (anim_Transition){ anim_Transition.animateSprite(); }; } function doRiderFlipScore():void{ var _local1:int; var _local2:Object; if (numCompletedFlips > 0){ Achievements.AddFlips(numCompletedFlips); }; Achievements.EndJump(); if (numCompletedFlips < 1){ updateScoreDisplay([0, 0, 0, 0, 0]); return; }; snd.playSoundByEvent(SoundData.SFX_LAND_GOOD); _local1 = 0; totalCompletedFlips = (totalCompletedFlips + numCompletedFlips); _local2 = null; switch (true){ case (numCompletedFlips > FLIPS_WOW): _local2 = AnimationData.HUD_TRICK_FLAG_WOW; break; case (numCompletedFlips > FLIPS_SWEET): _local2 = AnimationData.HUD_TRICK_FLAG_SWEET; break; case (numCompletedFlips > FLIPS_NICE): _local2 = AnimationData.HUD_TRICK_FLAG_NICE; break; case (numCompletedFlips > FLIPS_GREAT): _local2 = AnimationData.HUD_TRICK_FLAG_GREAT; break; case (numCompletedFlips > FLIPS_GOOD): _local2 = AnimationData.HUD_TRICK_FLAG_GOOD; break; }; if (_local2 != null){ hud_TrickFlags.startAnimating(_local2.start, _local2.end, _local2.loop); entityAnimator.addSpriteToAnimate(hud_TrickFlags); snd.playSoundByEvent(SoundData.SFX_TRICK_RATING_FLAG); }; if (numCompletedFlips > FLIPS_WOW){ hud_Confetti.startAnimating(AnimationData.HUD_CONFETTI.start, AnimationData.HUD_CONFETTI.end, AnimationData.HUD_CONFETTI.loop); entityAnimator.addSpriteToAnimate(hud_Confetti); snd.playSoundByEvent(SoundData.SFX_CONFETTI_CANNON); }; while (numCompletedFlips--) { _local1 = (_local1 + ((numCompletedFlips + 1) * 50)); }; totalFlipScore = (totalFlipScore + _local1); totalResourceScore = (totalResourceScore + (_local1 / 125)); updateScoreDisplay(scoreToArray(_local1)); } function startFromReplay():void{ scr_Transition = (screenLayer.getChildByName("replayTransition") as MovieClip); scr_Transition.name = "transition"; anim_Transition = new SpriteAnimator(gameContext, scr_Transition); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_OUT.start, AnimationData.SCRN_TRANS_OUT.end, false); scr_Instruct = new scrn_Instructions(); anim_Instruct = new SpriteAnimator(gameContext, scr_Instruct); anim_Instruct.moveToFrame(1); initGameObjects(); startGamePlay(); updateGamePlay(); startWorldSnow(); scrnAnimComplete = 0; step = waitForReplayTransitionEnd; } function resolveAngle(_arg1:Number):int{ var _local2:Number; _local2 = (_arg1 * (180 / Math.PI)); _local2 = (_local2 % 360); _local2 = ((_local2)<0) ? (_local2 + 360) : _local2; return (int(_local2)); } function removeOldTiles():void{ var _local1:int; var _local2:Tile; var _local3:Number; var _local4:Number; _local1 = tilesOnBoard.length; while (_local1--) { _local2 = tilesOnBoard[_local1]; _local3 = (_local2.pos.x * m_physScale); _local4 = (camera.currCamX - 900); if (_local3 < _local4){ tilesOnBoard.splice(_local1, 1); _local2.cleanup(); _local2 = null; }; }; } function pauseGamePlay():void{ if (gameOver){ step = exitGamePlay; return; }; if (Input.isKeyPressed(KEY_DEBUG_PAUSE)){ rider.WakeUp(); riderState = riderOnGroundIdle; step = updateGamePlay; }; } public function toString():String{ return ("GamePlay()"); } function stopDigitLoopSfx():void{ if (digitSpinLoop){ snd.stopSound(digitSpinLoop); }; } function exit_Story():void{ scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ if (screenLayer.contains(scr_Story)){ screenLayer.removeChild(scr_Story); }; startGamePlay(); updateGamePlay(); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_OUT.start, AnimationData.SCRN_TRANS_OUT.end, false); step = waitForStoryTransitionEnd; }; } function showTransitionToInstructFromGame():void{ screenLayer.x = 0; screenLayer.addChild(scr_Transition); snd.playSoundByEvent(SoundData.SFX_SNOW_TRANSITION_ANIM); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_IN.start, AnimationData.SCRN_TRANS_IN.end, false); stopAirLoopSfx(); stopBoardLoopSfx(); stopTumbleLoopSfx(); rider.PutToSleep(); riderState = riderPause; step = waitForTransitionToInstructionIn; } function waitForStoryTransitionEnd():void{ updateGamePlay(); scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ if (screenLayer.contains(scr_Transition)){ screenLayer.removeChild(scr_Transition); }; step = updateGamePlay; }; } function riderStartCrash():void{ riderTumbleEmitter.x = riderX; riderTumbleEmitter.y = riderY; riderIsCrashing = true; startTumbleLoopSfx(); stopAirLoopSfx(); stopRiderSnow(); snd.playSoundByEvent(SoundData.SFX_LAND_BAD); updateScoreDisplay([0, 0, 0, 0, 0]); angleLock = true; speedAtCrash = calulateSpeedDamage(); riderSprite.startAnimating(AnimationData.TUMBLE.start, AnimationData.TUMBLE.end, AnimationData.TUMBLE.loop); riderState = riderCrashTumble; } function resetScore():void{ totalCompletedFlips = 0; totalFlipScore = 0; totalTimeScore = 0; totalTokenScore = 0; totalResourceScore = 100; totalGameScore = 0; gameTimeTotalSecs = 0; velSetCur = velSetMin; rider.SetLinearVelocity(velSetMin); } function startTrickAnimation(_arg1:int):void{ switch (_arg1){ case TRICK_1: riderSprite.startAnimating(AnimationData.TRICK_1.start, AnimationData.TRICK_1.end, AnimationData.TRICK_1.loop); break; case TRICK_2: riderSprite.startAnimating(AnimationData.TRICK_2.start, AnimationData.TRICK_2.end, AnimationData.TRICK_2.loop); break; case TRICK_3: riderSprite.startAnimating(AnimationData.TRICK_3.start, AnimationData.TRICK_3.end, AnimationData.TRICK_3.loop); break; }; } function startFromTitle():void{ scr_Instruct = new scrn_Instructions(); anim_Instruct = new SpriteAnimator(gameContext, scr_Instruct); anim_Instruct.moveToFrame(1); scr_Story = new scrn_Story(); anim_Story = new SpriteAnimator(gameContext, scr_Story); anim_Story.moveToFrame(1); scr_Transition = new scrn_SnowTransition(); scr_Transition.name = "transition"; anim_Transition = new SpriteAnimator(gameContext, scr_Transition); scr_Title = new scrn_TitleCard(); scr_Title.gotoAndStop(5); screenLayer.addChildAt(scr_Title, 0); snd.playMusic(SoundData.getSoundLinkage(SoundData.MUSIC_TITLE)); initPlayButton(scr_Title); initGameObjects(); step = update_Title; } function stopBoardLoopSfx():void{ if (riderBoardLoop){ snd.stopSound(riderBoardLoop); }; } function checkMouseArea():Boolean{ var _local1:Boolean; _local1 = true; if (gameData._world.mouseX > 510){ if (gameData._world.mouseY > 350){ _local1 = false; }; }; return (_local1); } function setFramesDelay(_arg1:int):void{ frCnt = _arg1; frTik = 0; } function startGameNow():void{ startGamePlay(); step = updateGamePlay; } function calulateSpeedDamage():Number{ var _local1:Number; var _local2:Number; _local1 = (velSetCur.x - speedMin); if (_local1 < speedMin){ return (speedMin); }; _local2 = (velSetCur.x - (_local1 * 0.25)); return (((_local2)<speedMin) ? speedMin : _local2); } function setSnowVelocityZero():void{ snowEmitter.x = 0; snowVelocity.targetVelocityX = 0; } function startDigitLoopSfx():void{ if (!snd.soundIsPlaying(SoundData.SFX_SPIN_MULTIPLIER)){ digitSpinLoop = snd.playSoundByEvent(SoundData.SFX_SPIN_MULTIPLIER); }; } function enter_Instruct():void{ switch (stepb){ case 0: scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ screenLayer.addChildAt(scr_Instruct, 0); scr_Instruct.play(); if (screenLayer.contains(scr_Title)){ screenLayer.removeChild(scr_Title); }; startWorldSnow(); scrnAnimComplete = 0; anim_Transition.startAnimating(AnimationData.SCRN_TRANS_OUT.start, AnimationData.SCRN_TRANS_OUT.end, false); stepb = 1; }; break; case 1: scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ initPlayButton(scr_Instruct); if (screenLayer.contains(scr_Transition)){ screenLayer.removeChild(scr_Transition); }; step = update_Instruct; }; break; }; } function riderOnGroundCrouching():void{ riderBoardEmitter.x = riderX; riderBoardEmitter.y = riderY; riderBoardEmitter.rotation = curAngleDeg; if (riderInGap){ riderState = riderInGapEnter; return; }; if (riderOnGround == false){ startAirLoopSfx(); stopBoardLoopSfx(); stopRiderSnow(); jumpCharge = jumpMin; riderIsDucking = false; riderState = riderInAirIdle; return; }; if (jumpCharge > jumpMax){ jumpCharge = (jumpCharge - 5); } else { jumpCharge = jumpMax; }; if (jumpActive == false){ jumpActive = true; riderSprite.startAnimating(AnimationData.JUMP_READY.start, AnimationData.JUMP_READY.end, AnimationData.JUMP_READY.loop); }; if (((Input.mouseReleased) && ((jumpActive == true)))){ Achievements.StartJump(); startAirLoopSfx(); stopBoardLoopSfx(); stopRiderSnow(); rider.ApplyImpulse(new b2Vec2(0, jumpCharge), rider.GetPosition()); jumpActive = false; jumpCharge = jumpMin; riderIsDucking = false; zeroOutFlipCounter(); riderState = riderInAirIdle; }; } function waitForReplayTransitionEnd():void{ updateGamePlay(); scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ if (screenLayer.contains(scr_Transition)){ screenLayer.removeChild(scr_Transition); }; step = updateGamePlay; }; } function startBoardLoopSfx():void{ if (!snd.soundIsPlaying(SoundData.SFX_SNOWBOARDING_LOOP)){ riderBoardLoop = snd.playSoundByEvent(SoundData.SFX_SNOWBOARDING_LOOP); }; } function startTumbleLoopSfx():void{ if (!snd.soundIsPlaying(SoundData.SFX_HERO_ROLL_GROUND_LOOP)){ riderTumbleLoop = snd.playSoundByEvent(SoundData.SFX_HERO_ROLL_GROUND_LOOP); }; } function update_Title():void{ if (buttonPress){ buttonPress = false; step = exit_Title; }; } function handleDigitAnimationEnd():void{ numDigitsFinished++; if (numDigitsFinished >= numDigitsAnimating){ stopDigitLoopSfx(); }; } function getFramesDelay(_arg1:int):Boolean{ return (((_arg1)>=frCnt) ? true : false); } function cleanupWorld():void{ if (gameData._world.contains(hud)){ gameData._world.removeChild(hud); }; if (gameData._world.contains(scorPopUp)){ gameData._world.removeChild(scorPopUp); }; } function setNewBoardSnowVelocity():void{ boardLZ.endX = (velSetCur.x * -10); boardLZ.endY = (velSetCur.x * -3); } function updateTotalScore():void{ totalGameScore = ((totalFlipScore + totalTimeScore) + totalTokenScore); hud_TotalScore.text = String(totalGameScore); } function changeSnowVelocity():void{ snowEmitter.x = (velSetCur.x * 10); snowVelocity.targetVelocityX = ((velSetCur.x * 10) * -1); } function exit_Instruct():void{ stepb = 0; screenLayer.addChild(scr_Transition); snd.playSoundByEvent(SoundData.SFX_SNOW_TRANSITION_ANIM); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_IN.start, AnimationData.SCRN_TRANS_IN.end, false); step = enter_Story; } function handleHudInstructionButton(_arg1:MouseEvent):void{ if (gameOverMode){ return; }; gamePaused = true; step = showTransitionToInstructFromGame; } function playHudPistons():void{ hud_Pistons.startAnimating(AnimationData.HUD_PISTON.start, AnimationData.HUD_PISTON.end, AnimationData.HUD_PISTON.loop); entityAnimator.addSpriteToAnimate(hud_Pistons); } function riderCrashTumble():void{ riderTumbleEmitter.x = riderX; riderTumbleEmitter.y = riderY; if (riderInGap){ riderState = riderInGapEnter; return; }; if (riderOnGround){ startCrashSnow2(); startTumbleSnow(); if (gameOver){ snd.stopMusic(); riderState = riderRollToGameOver; } else { startBoardLoopSfx(); stopAirLoopSfx(); stopTumbleLoopSfx(); riderSprite.startAnimating(AnimationData.TUMBLE1.start, AnimationData.TUMBLE1.end, AnimationData.TUMBLE1.loop); riderState = riderOnGroundSlide; }; }; } function startCrashSnow():void{ if (curTileContact){ riderCrashEmitter.x = (curTileContact._pos.x * 30); riderCrashEmitter.y = (curTileContact._pos.y * 30); } else { riderCrashEmitter.x = riderX; riderCrashEmitter.y = riderY; }; crashSnow.start(); } function riderGapRespawn():void{ var _local1:Boolean; _local1 = (((camera.isOnTargetX) && (camera.isOnTargetY))) ? true : false; if (_local1){ camera.setTruckSpeedX(1); camera.setTruckSpeedY(1); riderSprite.setVisibility(true); riderSprite.startAnimating(AnimationData.JUMP_LAND.start, AnimationData.JUMP_LAND.end, AnimationData.JUMP_LAND.loop); snd.playSoundByEvent(SoundData.SFX_HERO_RESPAWN); rider.WakeUp(); velSetCur.x = ((speedAtCrash)>=speedMin) ? speedAtCrash : speedMin; velSetCur.y = 0; rider.SetLinearVelocity(velSetCur); changeSnowVelocity(); velocityLock = true; riderIsSpawning = false; riderIsCrashing = false; riderState = riderInAirIdle; }; } function stopTumbleLoopSfx():void{ if (riderTumbleLoop){ snd.stopSound(riderTumbleLoop); }; } function riderPause():void{ } function stopTumbleSnow():void{ tumbleSnow.counter.stop(); } function exit_Title():void{ screenLayer.addChild(scr_Transition); snd.playSoundByEvent(SoundData.SFX_SNOW_TRANSITION_ANIM); anim_Transition.startAnimating(AnimationData.SCRN_TRANS_IN.start, AnimationData.SCRN_TRANS_IN.end, false); step = enter_Instruct; } function handleToggleMusicOn(_arg1:MouseEvent):void{ hud_btnMusicToggleOn.x = 251; hud_btnMusicToggleOff.x = 151; snd.setMusicMute(false); } function waitForTransitionToGameOver():void{ scrnAnimComplete = anim_Transition.animateSprite(); if (scrnAnimComplete == 1){ gameManager.setNextState(GameOver); }; } function initRiderSnow():void{ var _local1:DisplayObjectRenderer; var _local2:DisplayObjectRenderer; var _local3:DisplayObjectRenderer; var _local4:DisplayObjectRenderer; var _local5:DisplayObjectRenderer; riderSnowEmitter = new RiderSnow(); boardLZ = new LineZone(new Point(-15, 10), new Point(-50, -30)); riderSnowVelocity = new Velocity(boardLZ); riderSnowEmitter.addInitializer(riderSnowVelocity); _local1 = new DisplayObjectRenderer(); _local1.addEmitter(riderSnowEmitter); riderBoardEmitter.addChild(_local1); airSnow = new RiderSnow(); airSnow.counter = new Blast(10); airLZ = new LineZone(new Point(0, 0), new Point(50, 50)); airSnow.addInitializer(new Velocity(airLZ)); _local2 = new DisplayObjectRenderer(); _local2.addEmitter(airSnow); riderBoardEmitter.addChild(_local2); tumbleSnow = new TumbleSnow(); _local3 = new DisplayObjectRenderer(); _local3.addEmitter(tumbleSnow); riderTumbleEmitter.addChild(_local3); crashSnow = new BlastSnow(); _local4 = new DisplayObjectRenderer(); _local4.addEmitter(crashSnow); riderCrashEmitter.addChild(_local4); crashSnow2 = new BlastSnow(); _local5 = new DisplayObjectRenderer(); _local5.addEmitter(crashSnow2); riderCrashEmitter2.addChild(_local5); } function handleHeadCollision(_arg1:CollisionEvent):void{ var _local2:String; if (((((riderInGap) || (riderIsCrashing))) || (riderIsSpawning))){ return; }; _local2 = _arg1.otherShape.GetUserData(); if (_local2 == "airobstacle"){ if (((riderIsDucking) || ((riderOnGround == false)))){ return; }; Achievements.AddWipeout(); velocityLock = false; speedAtCrash = calulateSpeedDamage(); velSetCur.x = 2; rider.SetLinearVelocity(new b2Vec2(velSetCur.x, curVel.y)); _arg1.otherShape.GetBody().ApplyImpulse(new b2Vec2(20, 0), _arg1.otherShape.GetBody().GetPosition()); snd.playSoundByEvent(SoundData.SFX_HIT_OBSTACLE); riderSprite.startAnimating(AnimationData.HEADHITOBSTACLE.start, AnimationData.HEADHITOBSTACLE.end, AnimationData.HEADHITOBSTACLE.loop); riderState = riderHeadHitObstacleCrash; } else { riderIsCrashing = true; riderCrashEmitter.x = (_arg1.collidingPoint.position.x * 30); riderCrashEmitter.y = (_arg1.collidingPoint.position.y * 30); crashSnow.start(); if (riderInGap){ riderState = riderInGapEnter; return; }; rider.SetPositionAndAngle(curPos, 0); riderState = riderStartCrash; Achievements.AddWipeout(); }; } function startTumbleSnow():void{ if (tumbleSnow.running == false){ tumbleSnow.start(); } else { tumbleSnow.counter.resume(); }; } } }//package game.states
Section 130
//AnimationData (game.AnimationData) package game { public class AnimationData { public static var HUD_TRICK_METER_ALERT:Object = {start:1, end:20, loop:true}; public static var SCRN_TRANS_OUT:Object = {start:18, end:34, loop:false}; public static var HUD_TRICK_SCORE_05_06:Object = {start:16, end:18, loop:false}; public static var SCRN_TRANS_IN:Object = {start:1, end:18, loop:false}; public static var HUD_WINDVANE:Object = {start:1, end:200, loop:true}; public static var JUMP_AIR:Object = {start:30, end:30, loop:false}; public static var HUD_TRICK_SCORE_00_01:Object = {start:1, end:3, loop:false}; public static var TRICK_1:Object = {start:50, end:50, loop:true}; public static var TRICK_2:Object = {start:60, end:60, loop:true}; public static var TRICK_3:Object = {start:70, end:81, loop:true}; public static var HEADHITOBSTACLE:Object = {start:100, end:109, loop:false}; public static var HUD_TRICK_SCORE_04_05:Object = {start:13, end:15, loop:false}; public static var HUD_TRICK_FLAG_WOW:Object = {start:201, end:240, loop:false}; public static var HUD_TRICK_FLAG_SWEET:Object = {start:151, end:190, loop:false}; public static var HUD_TRICK_SCORE_08_09:Object = {start:25, end:27, loop:false}; public static var HUD_HEIGHT_METER:Object = {start:1, end:100, loop:false}; public static var HUD_TRICK_SCORE_03_04:Object = {start:10, end:12, loop:false}; public static var HUD_HEIGHT_METER_BUBBLES:Object = {start:1, end:31, loop:true}; public static var TUMBLE1:Object = {start:124, end:141, loop:false}; public static var HUD_TRICK_FLAG_GOOD:Object = {start:1, end:40, loop:false}; public static var HUD_TRICK_SCORE_07_08:Object = {start:22, end:24, loop:false}; public static var HUD_STEAM:Object = {start:1, end:70, loop:false}; public static var TUMBLE3:Object = {start:142, end:156, loop:false}; public static var TUMBLE:Object = {start:110, end:131, loop:true}; public static var HUD_TRICK_METER_GAMEOVER:Object = {start:20, end:20, loop:false}; public static var IDLE:Object = {start:1, end:8, loop:true}; public static var HUD_TRICK_FLAG_GREAT:Object = {start:51, end:90, loop:false}; public static var HUD_TRICK_SCORE_00_00:Object = {start:30, end:30, loop:false}; public static var SPINSTOP_GOOD:Object = {start:160, end:165, loop:true}; public static var SCRN_INSTR:Object = {start:1, end:100, loop:true}; public static var SPAWN:Object = {start:1, end:1, loop:true}; public static var JUMP_LAND:Object = {start:40, end:40, loop:false}; public static var JUMP_READY:Object = {start:10, end:12, loop:false}; public static var FALL_IN_GAP:Object = {start:170, end:175, loop:true}; public static var RIDER_VICTORY_DANCE:Object = {start:180, end:201, loop:true}; public static var SCRN_STORY:Object = {start:1, end:46, loop:false}; public static var HUD_TRICK_SCORE_02_03:Object = {start:7, end:9, loop:false}; public static var HUD_PISTON:Object = {start:1, end:60, loop:false}; public static var SPINSTOP_BAD:Object = {start:170, end:175, loop:true}; public static var HUD_TRICK_SCORE_06_07:Object = {start:19, end:21, loop:false}; public static var HUD_CONFETTI:Object = {start:1, end:31, loop:false}; public static var HUD_TRICK_FLAG_NICE:Object = {start:101, end:140, loop:false}; public static var HUD_TRICK_SCORE_09_00:Object = {start:28, end:30, loop:false}; public static var HUD_TRICK_METER:Object = {start:1, end:100, loop:false}; public static var HUD_TRICK_SCORE_01_02:Object = {start:4, end:6, loop:false}; public static function getEndFrameForDigit(_arg1:int):int{ var _local2:int; _local2 = 0; switch (_arg1){ case 1: _local2 = HUD_TRICK_SCORE_00_01.end; break; case 2: _local2 = HUD_TRICK_SCORE_01_02.end; break; case 3: _local2 = HUD_TRICK_SCORE_02_03.end; break; case 4: _local2 = HUD_TRICK_SCORE_03_04.end; break; case 5: _local2 = HUD_TRICK_SCORE_04_05.end; break; case 6: _local2 = HUD_TRICK_SCORE_05_06.end; break; case 7: _local2 = HUD_TRICK_SCORE_06_07.end; break; case 8: _local2 = HUD_TRICK_SCORE_07_08.end; break; case 9: _local2 = HUD_TRICK_SCORE_08_09.end; break; case 0: _local2 = HUD_TRICK_SCORE_09_00.end; break; }; return (_local2); } public static function createDigitIncrement(_arg1:int, _arg2:int):Object{ var _local3:int; var _local4:int; switch (_arg1){ case 0: _local3 = HUD_TRICK_SCORE_00_01.start; break; case 1: _local3 = HUD_TRICK_SCORE_01_02.start; break; case 2: _local3 = HUD_TRICK_SCORE_02_03.start; break; case 3: _local3 = HUD_TRICK_SCORE_03_04.start; break; case 4: _local3 = HUD_TRICK_SCORE_04_05.start; break; case 5: _local3 = HUD_TRICK_SCORE_05_06.start; break; case 6: _local3 = HUD_TRICK_SCORE_06_07.start; break; case 7: _local3 = HUD_TRICK_SCORE_07_08.start; break; case 8: _local3 = HUD_TRICK_SCORE_08_09.start; break; case 9: _local3 = HUD_TRICK_SCORE_09_00.start; break; }; switch (_arg2){ case 1: _local4 = HUD_TRICK_SCORE_00_01.end; break; case 2: _local4 = HUD_TRICK_SCORE_01_02.end; break; case 3: _local4 = HUD_TRICK_SCORE_02_03.end; break; case 4: _local4 = HUD_TRICK_SCORE_03_04.end; break; case 5: _local4 = HUD_TRICK_SCORE_04_05.end; break; case 6: _local4 = HUD_TRICK_SCORE_05_06.end; break; case 7: _local4 = HUD_TRICK_SCORE_06_07.end; break; case 8: _local4 = HUD_TRICK_SCORE_07_08.end; break; case 9: _local4 = HUD_TRICK_SCORE_08_09.end; break; case 0: _local4 = HUD_TRICK_SCORE_09_00.end; break; }; return ({start:_local3, end:_local4, loop:false}); } } }//package game
Section 131
//GameData (game.GameData) package game { import flash.display.*; import base.utils.*; public class GameData { public var _screen:Sprite; public var _background:Sprite; public var _world:Sprite; private var _gameReplay:Boolean;// = false private var _finalScore:Number;// = 0 var _gameContext:GameEntry; public var _board:Sprite; public static const WORLD:int = 1; public static const BACKGROUND:int = 3; public static const BOARD:int = 2; public static const STAGE:int = 0; public function GameData(_arg1:GameEntry){ _finalScore = 0; _gameReplay = false; super(); _gameContext = _arg1; configGameLayers(); } public function clearGameLayers():void{ if (((!((_background == null))) && (_world.contains(_background)))){ _world.removeChild(_background); _background = null; }; if (((!((_board == null))) && (_world.contains(_board)))){ _world.removeChild(_board); _board = null; }; if (((!((_world == null))) && (_gameContext.contains(_world)))){ _gameContext.removeChild(_world); _world = null; }; } public function getGameLayer(_arg1:Number):DisplayObjectContainer{ switch (_arg1){ case STAGE: return (_gameContext); case WORLD: return (_world); case BACKGROUND: return (_background); case BOARD: return (_board); default: return (_gameContext); }; } public function init():void{ RandomNumber.seed = Math.floor(((Math.random() * 20) + 1)); } public function cleanup():void{ } public function toString():String{ return ("GameData()"); } public function set gameReplay(_arg1:Boolean):void{ _gameReplay = _arg1; } public function submitFinalScore():void{ } public function configGameLayers():void{ _world = new Sprite(); _gameContext.addChild(_world); _background = new Sprite(); _world.addChild(_background); _board = new Sprite(); _world.addChild(_board); _screen = new Sprite(); _gameContext.addChild(_screen); } public function set finalScore(_arg1:Number):void{ _finalScore = _arg1; } public function get gameReplay():Boolean{ return (_gameReplay); } public function get finalScore():Number{ return (_finalScore); } } }//package game
Section 132
//SoundData (game.SoundData) package game { public class SoundData { public static var SFX_HERO_FALL_OFFSCREEN:Object = {linkage:"sfx_Fall_Offscreen", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_TRICK_SCORE_TILE_FLIP:Object = {linkage:"sfx_TrickScoreTileFlip", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_SPIN_MULTIPLIER:Object = {linkage:"sfx_SpinMultiplierChime", vol:1, pan:0, offset:0, loop:false, force:true}; public static var SFX_SNOWBOARDING_LOOP:Object = {linkage:"sfx_SnowboardingLoop", vol:1, pan:0, offset:0, loop:true, force:true}; public static var SFX_HERO_DUCK:Object = {linkage:"sfx_Duck", vol:1, pan:0, offset:0, loop:false, force:false}; public static var MUSIC_GAMELOOP:Object = {linkage:"Music_InGame", vol:0.8, pan:0, offset:0, loop:true, force:false}; public static var SFX_SNOW_TRANSITION_ANIM:Object = {linkage:"sfx_Snow_Transition", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_HERO_ROLL_GROUND_LOOP:Object = {linkage:"sfx_Tumble_Loop", vol:1, pan:0, offset:0, loop:true, force:false}; public static var SFX_TRICK_RATING_FLAG:Object = {linkage:"sfx_TrickRatingFlagAppear", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_LAND_FROM_JUMP:Object = {linkage:"sfx_LandFromJump", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_LAND_BAD:Object = {linkage:"sfx_LandBad", vol:1, pan:0, offset:0, loop:false, force:false}; public static var STING_GAME_END:Object = {linkage:"Sting_EndGame", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_GROUND_TUMBLE:Object = {linkage:"sfx_GroundTumble", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_AIRBOURNE_LOOP:Object = {linkage:"sfx_AirbourneWindLoop", vol:1, pan:0, offset:0, loop:true, force:false}; public static var SFX_HIT_OBSTACLE:Object = {linkage:"sfx_HitOverheadObstacle", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_FACEPLANT_TUMBLE_END:Object = {linkage:"sfx_Faceplant", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_LAND_GOOD:Object = {linkage:"sfx_LandGood", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_TRICK_METER_LOW:Object = {linkage:"sfx_TrickMeterLowAlert", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_HERO_JUMP:Object = {linkage:"sfx_Jump", vol:1, pan:0, offset:0, loop:false, force:false}; public static var SFX_CONFETTI_CANNON:Object = {linkage:"sfx_ConfettiCannonBurst", vol:1, pan:0, offset:0, loop:false, force:false}; public static var MUSIC_TITLE:Object = {linkage:"Music_Title", vol:1, pan:0, offset:0, loop:true, force:false}; public static var SFX_HERO_RESPAWN:Object = {linkage:"sfx_Respawn", vol:1, pan:0, offset:0, loop:false, force:false}; public static function setTransform(_arg1:Object, _arg2:Number, _arg3:Number){ _arg1.vol = _arg2; _arg1.pan = _arg3; } public static function getSoundLinkage(_arg1:Object):String{ return (_arg1.linkage); } } }//package game
Section 133
//Action (org.flintparticles.common.actions.Action) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.behaviours.*; public interface Action extends Behaviour { function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void; } }//package org.flintparticles.common.actions
Section 134
//ActionBase (org.flintparticles.common.actions.ActionBase) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class ActionBase implements Action { protected var _priority:int;// = 0 public function ActionBase(){ _priority = 0; super(); } public function get priority():int{ return (_priority); } public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ } public function set priority(_arg1:int):void{ _priority = _arg1; } public function addedToEmitter(_arg1:Emitter):void{ } public function removedFromEmitter(_arg1:Emitter):void{ } } }//package org.flintparticles.common.actions
Section 135
//Age (org.flintparticles.common.actions.Age) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.energyEasing.*; public class Age extends ActionBase { private var _easing:Function; public function Age(_arg1:Function=null){ if (_arg1 == null){ _easing = Linear.easeNone; } else { _easing = _arg1; }; } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ _arg2.age = (_arg2.age + _arg3); if (_arg2.age >= _arg2.lifetime){ _arg2.energy = 0; _arg2.isDead = true; } else { _arg2.energy = _easing(_arg2.age, _arg2.lifetime); }; } public function get easing():Function{ return (_easing); } public function set easing(_arg1:Function):void{ _easing = _arg1; } } }//package org.flintparticles.common.actions
Section 136
//Fade (org.flintparticles.common.actions.Fade) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class Fade extends ActionBase { private var _endAlpha:Number; private var _diffAlpha:Number; public function Fade(_arg1:Number=1, _arg2:Number=0){ priority = -5; _diffAlpha = (_arg1 - _arg2); _endAlpha = _arg2; } public function get endAlpha():Number{ return (_endAlpha); } public function set endAlpha(_arg1:Number):void{ _diffAlpha = ((_endAlpha + _diffAlpha) - _arg1); _endAlpha = _arg1; } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ var _local4:Number; _local4 = (_endAlpha + (_diffAlpha * _arg2.energy)); _arg2.color = ((_arg2.color & 0xFFFFFF) | (Math.round((_local4 * 0xFF)) << 24)); } public function set startAlpha(_arg1:Number):void{ _diffAlpha = (_arg1 - _endAlpha); } public function get startAlpha():Number{ return ((_endAlpha + _diffAlpha)); } } }//package org.flintparticles.common.actions
Section 137
//ScaleImage (org.flintparticles.common.actions.ScaleImage) package org.flintparticles.common.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class ScaleImage extends ActionBase { private var _diffScale:Number; private var _endScale:Number; public function ScaleImage(_arg1:Number=1, _arg2:Number=1){ _diffScale = (_arg1 - _arg2); _endScale = _arg2; } public function set endScale(_arg1:Number):void{ _diffScale = ((_endScale + _diffScale) - _arg1); _endScale = _arg1; } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ _arg2.scale = (_endScale + (_diffScale * _arg2.energy)); } public function get startScale():Number{ return ((_endScale + _diffScale)); } public function get endScale():Number{ return (_endScale); } public function set startScale(_arg1:Number):void{ _diffScale = (_arg1 - _endScale); } } }//package org.flintparticles.common.actions
Section 138
//Activity (org.flintparticles.common.activities.Activity) package org.flintparticles.common.activities { import org.flintparticles.common.emitters.*; import org.flintparticles.common.behaviours.*; public interface Activity extends Behaviour { function initialize(_arg1:Emitter):void; function update(_arg1:Emitter, _arg2:Number):void; } }//package org.flintparticles.common.activities
Section 139
//Behaviour (org.flintparticles.common.behaviours.Behaviour) package org.flintparticles.common.behaviours { import org.flintparticles.common.emitters.*; public interface Behaviour { function addedToEmitter(_arg1:Emitter):void; function get priority():int; function set priority(_arg1:int):void; function removedFromEmitter(_arg1:Emitter):void; } }//package org.flintparticles.common.behaviours
Section 140
//BehaviourArrayUtils (org.flintparticles.common.behaviours.BehaviourArrayUtils) package org.flintparticles.common.behaviours { public class BehaviourArrayUtils { public static function add(_arg1:Array, _arg2:Behaviour):uint{ var _local3:uint; var _local4:uint; _local3 = _arg1.length; _local4 = 0; while (_local4 < _local3) { if (Behaviour(_arg1[_local4]).priority < _arg2.priority){ break; }; _local4++; }; _arg1.splice(_local4, 0, _arg2); return ((_local3 + 1)); } public static function remove(_arg1:Array, _arg2:Behaviour):Boolean{ var _local3:int; _local3 = _arg1.indexOf(_arg2); if (_local3 != -1){ _arg1.splice(_local3, 1); return (true); }; return (false); } public static function removeAt(_arg1:Array, _arg2:uint):Behaviour{ var _local3:Behaviour; _local3 = (_arg1[_arg2] as Behaviour); _arg1.splice(_arg2, 1); return (_local3); } public static function containsType(_arg1:Array, _arg2:Class):Boolean{ var _local3:uint; var _local4:uint; _local3 = _arg1.length; _local4 = 0; while (_local4 < _local3) { if ((_arg1[_local4] is _arg2)){ return (true); }; _local4++; }; return (false); } public static function sortArray(_arg1:Array):void{ _arg1.sortOn("priority", Array.NUMERIC); } public static function clear(_arg1:Array):void{ _arg1.length = 0; } public static function contains(_arg1:Array, _arg2:Behaviour):Boolean{ return (!((_arg1.indexOf(_arg2) == -1))); } } }//package org.flintparticles.common.behaviours
Section 141
//Blast (org.flintparticles.common.counters.Blast) package org.flintparticles.common.counters { import org.flintparticles.common.emitters.*; public class Blast implements Counter { private var _done:Boolean;// = false private var _startCount:uint; public function Blast(_arg1:uint=0){ _done = false; super(); _startCount = _arg1; } public function updateEmitter(_arg1:Emitter, _arg2:Number):uint{ return (0); } public function get startCount():Number{ return (_startCount); } public function stop():void{ } public function resume():void{ } public function get complete():Boolean{ return (_done); } public function set startCount(_arg1:Number):void{ _startCount = _arg1; } public function startEmitter(_arg1:Emitter):uint{ _arg1.dispatchCounterComplete(); return (_startCount); } } }//package org.flintparticles.common.counters
Section 142
//Counter (org.flintparticles.common.counters.Counter) package org.flintparticles.common.counters { import org.flintparticles.common.emitters.*; public interface Counter { function stop():void; function updateEmitter(_arg1:Emitter, _arg2:Number):uint; function get complete():Boolean; function startEmitter(_arg1:Emitter):uint; function resume():void; } }//package org.flintparticles.common.counters
Section 143
//Steady (org.flintparticles.common.counters.Steady) package org.flintparticles.common.counters { import org.flintparticles.common.emitters.*; public class Steady implements Counter { private var _stop:Boolean; private var _rateInv:Number; private var _timeToNext:Number; private var _rate:Number; public function Steady(_arg1:Number=0){ _stop = false; _rate = _arg1; _rateInv = (1 / _rate); } public function get rate():Number{ return (_rate); } public function updateEmitter(_arg1:Emitter, _arg2:Number):uint{ var _local3:uint; if (_stop){ return (0); }; _local3 = 0; _timeToNext = (_timeToNext - _arg2); while (_timeToNext <= 0) { _local3++; _timeToNext = (_timeToNext + _rateInv); }; return (_local3); } public function stop():void{ _stop = true; } public function startEmitter(_arg1:Emitter):uint{ _timeToNext = _rateInv; return (0); } public function resume():void{ _stop = false; } public function set rate(_arg1:Number):void{ _rate = _arg1; _rateInv = (1 / _arg1); } public function get complete():Boolean{ return (false); } } }//package org.flintparticles.common.counters
Section 144
//ZeroCounter (org.flintparticles.common.counters.ZeroCounter) package org.flintparticles.common.counters { import org.flintparticles.common.emitters.*; public class ZeroCounter implements Counter { public function stop():void{ } public function startEmitter(_arg1:Emitter):uint{ return (0); } public function updateEmitter(_arg1:Emitter, _arg2:Number):uint{ return (0); } public function resume():void{ } public function get complete():Boolean{ return (true); } } }//package org.flintparticles.common.counters
Section 145
//Emitter (org.flintparticles.common.emitters.Emitter) package org.flintparticles.common.emitters { import flash.events.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.behaviours.*; import org.flintparticles.common.initializers.*; import org.flintparticles.common.actions.*; import org.flintparticles.common.activities.*; import org.flintparticles.common.counters.*; import org.flintparticles.common.events.*; import org.flintparticles.common.utils.*; public class Emitter extends EventDispatcher { protected var _running:Boolean;// = false protected var _activities:Array; protected var _particles:Array; protected var _initializers:Array; protected var _dispatchCounterComplete:Boolean;// = false protected var _counter:Counter; protected var _started:Boolean;// = false protected var _actions:Array; protected var _useInternalTick:Boolean;// = true protected var _fixedFrameTime:Number;// = 0 protected var _particleFactory:ParticleFactory; protected var _maximumFrameTime:Number;// = 0.1 public function Emitter(){ _useInternalTick = true; _fixedFrameTime = 0; _running = false; _started = false; _maximumFrameTime = 0.1; _dispatchCounterComplete = false; super(); _particles = new Array(); _actions = new Array(); _initializers = new Array(); _activities = new Array(); _counter = new ZeroCounter(); } public function dispatchCounterComplete():void{ _dispatchCounterComplete = true; } public function get counter():Counter{ return (_counter); } public function runAhead(_arg1:Number, _arg2:Number=10):void{ var _local3:Number; var _local4:Number; _local3 = _maximumFrameTime; _local4 = (1 / _arg2); _maximumFrameTime = _local4; while (_arg1 > 0) { _arg1 = (_arg1 - _local4); update(_local4); }; _maximumFrameTime = _local3; } public function addInitializer(_arg1:Initializer):void{ BehaviourArrayUtils.add(_initializers, _arg1); _arg1.addedToEmitter(this); } public function killAllParticles():void{ var _local1:int; var _local2:int; _local1 = _particles.length; _local2 = 0; while (_local2 < _local1) { dispatchEvent(new ParticleEvent(ParticleEvent.PARTICLE_DEAD, _particles[_local2])); _particleFactory.disposeParticle(_particles[_local2]); _local2++; }; _particles.length = 0; } public function stop():void{ if (_useInternalTick){ FrameUpdater.instance.removeEventListener(UpdateEvent.UPDATE, updateEventListener); }; _started = false; killAllParticles(); } public function set fixedFrameTime(_arg1:Number):void{ _fixedFrameTime = _arg1; } public function get maximumFrameTime():Number{ return (_maximumFrameTime); } public function set particles(_arg1:Array):void{ killAllParticles(); addExistingParticles(_arg1, false); } public function get useInternalTick():Boolean{ return (_useInternalTick); } public function set initializers(_arg1:Array):void{ var _local2:Initializer; for each (_local2 in _initializers) { _local2.removedFromEmitter(this); }; _initializers = _arg1.slice(); BehaviourArrayUtils.sortArray(_initializers); for each (_local2 in _arg1) { _local2.addedToEmitter(this); }; } public function get particleFactory():ParticleFactory{ return (_particleFactory); } private function updateEventListener(_arg1:UpdateEvent):void{ if (_fixedFrameTime){ update(_fixedFrameTime); } else { update(_arg1.time); }; } protected function createParticle():Particle{ var _local1:Particle; var _local2:int; var _local3:int; _local1 = _particleFactory.createParticle(); _local2 = _initializers.length; initParticle(_local1); _local3 = 0; while (_local3 < _local2) { Initializer(_initializers[_local3]).initialize(this, _local1); _local3++; }; _particles.push(_local1); dispatchEvent(new ParticleEvent(ParticleEvent.PARTICLE_CREATED, _local1)); return (_local1); } protected function sortParticles():void{ } public function set maximumFrameTime(_arg1:Number):void{ _maximumFrameTime = _arg1; } protected function initParticle(_arg1:Particle):void{ } public function addAction(_arg1:Action):void{ BehaviourArrayUtils.add(_actions, _arg1); _arg1.addedToEmitter(this); } public function hasInitializerOfType(_arg1:Class):Boolean{ return (BehaviourArrayUtils.containsType(_initializers, _arg1)); } public function removeActivity(_arg1:Activity):void{ if (BehaviourArrayUtils.remove(_activities, _arg1)){ _arg1.removedFromEmitter(this); }; } public function removeInitializer(_arg1:Initializer):void{ if (BehaviourArrayUtils.remove(_initializers, _arg1)){ _arg1.removedFromEmitter(this); }; } public function get running():Boolean{ return (_running); } public function hasActionOfType(_arg1:Class):Boolean{ return (BehaviourArrayUtils.containsType(_actions, _arg1)); } public function get fixedFrameTime():Number{ return (_fixedFrameTime); } public function set particleFactory(_arg1:ParticleFactory):void{ _particleFactory = _arg1; } public function hasActivity(_arg1:Activity):Boolean{ return (BehaviourArrayUtils.contains(_activities, _arg1)); } public function get particles():Array{ return (_particles); } public function addActivity(_arg1:Activity):void{ BehaviourArrayUtils.add(_activities, _arg1); _arg1.addedToEmitter(this); } public function get initializers():Array{ return (_initializers); } public function removeAction(_arg1:Action):void{ if (BehaviourArrayUtils.remove(_actions, _arg1)){ _arg1.removedFromEmitter(this); }; } public function set activities(_arg1:Array):void{ var _local2:Activity; for each (_local2 in _activities) { _local2.removedFromEmitter(this); }; _activities = _arg1.slice(); BehaviourArrayUtils.sortArray(_activities); for each (_local2 in _activities) { _local2.addedToEmitter(this); }; } public function addExistingParticles(_arg1:Array, _arg2:Boolean=false):void{ var _local3:int; var _local4:int; var _local5:int; var _local6:int; _local3 = _arg1.length; if (_arg2){ _local5 = _initializers.length; _local6 = 0; while (_local6 < _local5) { _local4 = 0; while (_local4 < _local3) { Initializer(_initializers[_local6]).initialize(this, _arg1[_local4]); _local4++; }; _local6++; }; }; _local4 = 0; while (_local4 < _local3) { _particles.push(_arg1[_local4]); dispatchEvent(new ParticleEvent(ParticleEvent.PARTICLE_ADDED, _arg1[_local4])); _local4++; }; } public function set useInternalTick(_arg1:Boolean):void{ if (_useInternalTick != _arg1){ _useInternalTick = _arg1; if (_started){ if (_useInternalTick){ FrameUpdater.instance.addEventListener(UpdateEvent.UPDATE, updateEventListener, false, 0, true); } else { FrameUpdater.instance.removeEventListener(UpdateEvent.UPDATE, updateEventListener); }; }; }; } public function resume():void{ _running = true; } public function hasInitializer(_arg1:Initializer):Boolean{ return (BehaviourArrayUtils.contains(_initializers, _arg1)); } public function hasActivityOfType(_arg1:Class):Boolean{ return (BehaviourArrayUtils.containsType(_activities, _arg1)); } public function update(_arg1:Number):void{ var _local2:int; var _local3:Particle; var _local4:int; var _local5:Action; var _local6:int; var _local7:int; if (!_running){ return; }; if (_arg1 > _maximumFrameTime){ _arg1 = _maximumFrameTime; }; _local4 = _counter.updateEmitter(this, _arg1); _local2 = 0; while (_local2 < _local4) { createParticle(); _local2++; }; sortParticles(); _local4 = _activities.length; _local2 = 0; while (_local2 < _local4) { Activity(_activities[_local2]).update(this, _arg1); _local2++; }; if (_particles.length > 0){ _local4 = _actions.length; _local6 = _particles.length; _local7 = 0; while (_local7 < _local4) { _local5 = _actions[_local7]; _local2 = 0; while (_local2 < _local6) { _local3 = _particles[_local2]; _local5.update(this, _local3, _arg1); _local2++; }; _local7++; }; _local2 = _local6; while (_local2--) { _local3 = _particles[_local2]; if (_local3.isDead){ dispatchEvent(new ParticleEvent(ParticleEvent.PARTICLE_DEAD, _local3)); _particleFactory.disposeParticle(_local3); _particles.splice(_local2, 1); }; }; } else { dispatchEvent(new EmitterEvent(EmitterEvent.EMITTER_EMPTY)); }; dispatchEvent(new EmitterEvent(EmitterEvent.EMITTER_UPDATED)); if (_dispatchCounterComplete){ _dispatchCounterComplete = false; dispatchEvent(new EmitterEvent(EmitterEvent.COUNTER_COMPLETE)); }; } public function get activities():Array{ return (_activities); } public function hasAction(_arg1:Action):Boolean{ return (BehaviourArrayUtils.contains(_actions, _arg1)); } public function start():void{ var _local1:int; var _local2:int; if (_useInternalTick){ FrameUpdater.instance.addEventListener(UpdateEvent.UPDATE, updateEventListener, false, 0, true); }; _started = true; _running = true; _local1 = _activities.length; _local2 = 0; while (_local2 < _local1) { Activity(_activities[_local2]).initialize(this); _local2++; }; _local1 = _counter.startEmitter(this); _local2 = 0; while (_local2 < _local1) { createParticle(); _local2++; }; } public function pause():void{ _running = false; } public function set actions(_arg1:Array):void{ var _local2:Action; for each (_local2 in _actions) { _local2.removedFromEmitter(this); }; _actions = _arg1.slice(); BehaviourArrayUtils.sortArray(_actions); for each (_local2 in _arg1) { _local2.addedToEmitter(this); }; } public function get actions():Array{ return (_actions); } public function set counter(_arg1:Counter):void{ _counter = _arg1; if (running){ _counter.startEmitter(this); }; } } }//package org.flintparticles.common.emitters
Section 146
//Linear (org.flintparticles.common.energyEasing.Linear) package org.flintparticles.common.energyEasing { public class Linear { public static function easeOut(_arg1:Number, _arg2:Number):Number{ return ((1 - (_arg1 / _arg2))); } public static function easeIn(_arg1:Number, _arg2:Number):Number{ return ((1 - (_arg1 / _arg2))); } public static function easeInOut(_arg1:Number, _arg2:Number):Number{ return ((1 - (_arg1 / _arg2))); } public static function easeNone(_arg1:Number, _arg2:Number):Number{ return ((1 - (_arg1 / _arg2))); } } }//package org.flintparticles.common.energyEasing
Section 147
//EmitterEvent (org.flintparticles.common.events.EmitterEvent) package org.flintparticles.common.events { import flash.events.*; public class EmitterEvent extends Event { public static var COUNTER_COMPLETE:String = "counterComplete"; public static var EMITTER_UPDATED:String = "emitterUpdated"; public static var EMITTER_EMPTY:String = "emitterEmpty"; public function EmitterEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false){ super(_arg1, _arg2, _arg3); } } }//package org.flintparticles.common.events
Section 148
//ParticleEvent (org.flintparticles.common.events.ParticleEvent) package org.flintparticles.common.events { import flash.events.*; import org.flintparticles.common.particles.*; public class ParticleEvent extends Event { public var particle:Particle; public var otherObject; public static var PARTICLES_COLLISION:String = "particlesCollision"; public static var PARTICLE_ADDED:String = "particleAdded"; public static var PARTICLE_DEAD:String = "particleDead"; public static var PARTICLE_CREATED:String = "particleCreated"; public function ParticleEvent(_arg1:String, _arg2:Particle=null, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.particle = _arg2; } override public function clone():Event{ var _local1:ParticleEvent; _local1 = new ParticleEvent(type, particle, bubbles, cancelable); _local1.otherObject = otherObject; return (_local1); } } }//package org.flintparticles.common.events
Section 149
//UpdateEvent (org.flintparticles.common.events.UpdateEvent) package org.flintparticles.common.events { import flash.events.*; public class UpdateEvent extends Event { public var time:Number; public static var UPDATE:String = "update"; public function UpdateEvent(_arg1:String, _arg2:Number=NaN, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.time = _arg2; } override public function clone():Event{ return (new UpdateEvent(type, time, bubbles, cancelable)); } } }//package org.flintparticles.common.events
Section 150
//ImageClass (org.flintparticles.common.initializers.ImageClass) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.utils.*; public class ImageClass extends InitializerBase { private var _parameters:Array; private var _imageClass:Class; public function ImageClass(_arg1:Class=null, ... _args){ _imageClass = _arg1; _parameters = _args; } public function set imageClass(_arg1:Class):void{ _imageClass = _arg1; } public function get parameters():Array{ return (_parameters); } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ _arg2.image = construct(_imageClass, _parameters); } public function set parameters(_arg1:Array):void{ _parameters = _arg1; } public function get imageClass():Class{ return (_imageClass); } } }//package org.flintparticles.common.initializers
Section 151
//Initializer (org.flintparticles.common.initializers.Initializer) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.behaviours.*; public interface Initializer extends Behaviour { function initialize(_arg1:Emitter, _arg2:Particle):void; } }//package org.flintparticles.common.initializers
Section 152
//InitializerBase (org.flintparticles.common.initializers.InitializerBase) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class InitializerBase implements Initializer { protected var _priority:int;// = 0 public function InitializerBase(){ _priority = 0; super(); } public function get priority():int{ return (_priority); } public function set priority(_arg1:int):void{ _priority = _arg1; } public function initialize(_arg1:Emitter, _arg2:Particle):void{ } public function addedToEmitter(_arg1:Emitter):void{ } public function removedFromEmitter(_arg1:Emitter):void{ } } }//package org.flintparticles.common.initializers
Section 153
//Lifetime (org.flintparticles.common.initializers.Lifetime) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class Lifetime extends InitializerBase { private var _min:Number; private var _max:Number; public function Lifetime(_arg1:Number=1.79769313486232E308, _arg2:Number=NaN){ _max = _arg2; _min = _arg1; } public function get lifetime():Number{ return (((_min == _max)) ? _min : ((_max + _min) * 0.5)); } public function get maxLifetime():Number{ return (_max); } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ if (isNaN(_max)){ _arg2.lifetime = _min; } else { _arg2.lifetime = (_min + (Math.random() * (_max - _min))); }; } public function set lifetime(_arg1:Number):void{ _max = (_min = _arg1); } public function set maxLifetime(_arg1:Number):void{ _max = _arg1; } public function set minLifetime(_arg1:Number):void{ _min = _arg1; } public function get minLifetime():Number{ return (_min); } } }//package org.flintparticles.common.initializers
Section 154
//ScaleImageInit (org.flintparticles.common.initializers.ScaleImageInit) package org.flintparticles.common.initializers { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; public class ScaleImageInit extends InitializerBase { private var _min:Number; private var _max:Number; public function ScaleImageInit(_arg1:Number=1, _arg2:Number=NaN){ _min = _arg1; if (isNaN(_arg2)){ _max = _min; } else { _max = _arg2; }; } public function set maxScale(_arg1:Number):void{ _max = _arg1; } public function get maxScale():Number{ return (_max); } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ if (_max == _min){ _arg2.scale = _min; } else { _arg2.scale = (_min + (Math.random() * (_max - _min))); }; } public function get scale():Number{ return (((_min == _max)) ? _min : ((_max + _min) / 2)); } public function set scale(_arg1:Number):void{ _max = (_min = _arg1); } public function get minScale():Number{ return (_min); } public function set minScale(_arg1:Number):void{ _min = _arg1; } } }//package org.flintparticles.common.initializers
Section 155
//Particle (org.flintparticles.common.particles.Particle) package org.flintparticles.common.particles { import flash.utils.*; import flash.geom.*; public class Particle { public var lifetime:Number;// = 0 public var scale:Number;// = 1 public var energy:Number;// = 1 public var image;// = null public var color:uint;// = 4294967295 public var collisionRadius:Number;// = 1 private var _colorTransform:ColorTransform;// = null private var _previousColor:uint; public var isDead:Boolean;// = false public var mass:Number;// = 1 private var _dictionary:Dictionary;// = null public var age:Number;// = 0 public function Particle(){ color = 4294967295; _colorTransform = null; scale = 1; mass = 1; collisionRadius = 1; image = null; lifetime = 0; age = 0; energy = 1; isDead = false; _dictionary = null; super(); } public function get dictionary():Dictionary{ if (_dictionary == null){ _dictionary = new Dictionary(true); }; return (_dictionary); } public function get colorTransform():ColorTransform{ if (((!(_colorTransform)) || (!((_previousColor == color))))){ _colorTransform = new ColorTransform((((color >>> 16) & 0xFF) / 0xFF), (((color >>> 8) & 0xFF) / 0xFF), ((color & 0xFF) / 0xFF), (((color >>> 24) & 0xFF) / 0xFF), 0, 0, 0, 0); _previousColor = color; }; return (_colorTransform); } protected function cloneInto(_arg1:Particle):Particle{ var _local2:Object; _arg1.color = color; _arg1.scale = scale; _arg1.mass = mass; _arg1.collisionRadius = collisionRadius; _arg1.lifetime = lifetime; _arg1.age = age; _arg1.energy = energy; _arg1.isDead = isDead; _arg1.image = image; if (_dictionary){ _arg1._dictionary = new Dictionary(true); for (_local2 in _dictionary) { _arg1._dictionary[_local2] = _dictionary[_local2]; }; }; return (_arg1); } public function get alpha():Number{ return ((((color & 4278190080) >>> 24) / 0xFF)); } public function clone(_arg1:ParticleFactory=null):Particle{ var _local2:Particle; if (_arg1){ _local2 = _arg1.createParticle(); } else { _local2 = new Particle(); }; return (cloneInto(_local2)); } public function initialize():void{ color = 4294967295; scale = 1; mass = 1; collisionRadius = 1; lifetime = 0; age = 0; energy = 1; isDead = false; image = null; _dictionary = null; _colorTransform = null; } } }//package org.flintparticles.common.particles
Section 156
//ParticleFactory (org.flintparticles.common.particles.ParticleFactory) package org.flintparticles.common.particles { public interface ParticleFactory { function createParticle():Particle; function disposeParticle(_arg1:Particle):void; function clearAllParticles():void; } }//package org.flintparticles.common.particles
Section 157
//Renderer (org.flintparticles.common.renderers.Renderer) package org.flintparticles.common.renderers { import org.flintparticles.common.emitters.*; public interface Renderer { function removeEmitter(_arg1:Emitter):void; function addEmitter(_arg1:Emitter):void; } }//package org.flintparticles.common.renderers
Section 158
//SpriteRendererBase (org.flintparticles.common.renderers.SpriteRendererBase) package org.flintparticles.common.renderers { import flash.display.*; import flash.events.*; import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.events.*; public class SpriteRendererBase extends Sprite implements Renderer { protected var _emitters:Array; public function SpriteRendererBase(){ _emitters = new Array(); mouseEnabled = false; mouseChildren = false; addEventListener(Event.ADDED_TO_STAGE, addedToStage, false, 0, true); } private function particleAdded(_arg1:ParticleEvent):void{ addParticle(_arg1.particle); if (stage){ stage.invalidate(); }; } private function addedToStage(_arg1:Event):void{ if (stage){ stage.invalidate(); }; } protected function removeParticle(_arg1:Particle):void{ } protected function addParticle(_arg1:Particle):void{ } public function removeEmitter(_arg1:Emitter):void{ var _local2:int; var _local3:Particle; _local2 = 0; while (_local2 < _emitters.length) { if (_emitters[_local2] == _arg1){ _emitters.splice(_local2, 1); _arg1.removeEventListener(EmitterEvent.EMITTER_UPDATED, emitterUpdated); _arg1.removeEventListener(ParticleEvent.PARTICLE_CREATED, particleAdded); _arg1.removeEventListener(ParticleEvent.PARTICLE_ADDED, particleAdded); _arg1.removeEventListener(ParticleEvent.PARTICLE_DEAD, particleRemoved); for each (_local3 in _arg1.particles) { removeParticle(_local3); }; if (_emitters.length == 0){ removeEventListener(Event.RENDER, updateParticles); renderParticles([]); } else { if (stage){ stage.invalidate(); }; }; return; }; _local2++; }; } private function emitterUpdated(_arg1:EmitterEvent):void{ if (stage){ stage.invalidate(); }; } public function set emitters(_arg1:Array):void{ var _local2:Emitter; for each (_local2 in _emitters) { removeEmitter(_local2); }; for each (_local2 in _arg1) { addEmitter(_local2); }; } public function addEmitter(_arg1:Emitter):void{ var _local2:Particle; _emitters.push(_arg1); if (stage){ stage.invalidate(); }; _arg1.addEventListener(EmitterEvent.EMITTER_UPDATED, emitterUpdated, false, 0, true); _arg1.addEventListener(ParticleEvent.PARTICLE_CREATED, particleAdded, false, 0, true); _arg1.addEventListener(ParticleEvent.PARTICLE_ADDED, particleAdded, false, 0, true); _arg1.addEventListener(ParticleEvent.PARTICLE_DEAD, particleRemoved, false, 0, true); for each (_local2 in _arg1.particles) { addParticle(_local2); }; if (_emitters.length == 1){ addEventListener(Event.RENDER, updateParticles, false, 0, true); }; } protected function renderParticles(_arg1:Array):void{ } public function get emitters():Array{ return (_emitters); } private function updateParticles(_arg1:Event):void{ var _local2:Array; var _local3:int; _local2 = new Array(); _local3 = 0; while (_local3 < _emitters.length) { _local2 = _local2.concat(Emitter(_emitters[_local3]).particles); _local3++; }; renderParticles(_local2); } private function particleRemoved(_arg1:ParticleEvent):void{ removeParticle(_arg1.particle); if (stage){ stage.invalidate(); }; } } }//package org.flintparticles.common.renderers
Section 159
//construct (org.flintparticles.common.utils.construct) package org.flintparticles.common.utils { public function construct(_arg1:Class, _arg2:Array){ switch (_arg2.length){ case 0: return (new (_arg1)); case 1: return (new _arg1(_arg2[0])); case 2: return (new _arg1(_arg2[0], _arg2[1])); case 3: return (new _arg1(_arg2[0], _arg2[1], _arg2[2])); case 4: return (new _arg1(_arg2[0], _arg2[1], _arg2[2], _arg2[3])); case 5: return (new _arg1(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4])); case 6: return (new _arg1(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5])); case 7: return (new _arg1(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5], _arg2[6])); case 8: return (new _arg1(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5], _arg2[6], _arg2[7])); case 9: return (new _arg1(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5], _arg2[6], _arg2[7], _arg2[8])); case 10: return (new _arg1(_arg2[0], _arg2[1], _arg2[2], _arg2[3], _arg2[4], _arg2[5], _arg2[6], _arg2[7], _arg2[8], _arg2[9])); default: return (null); }; } }//package org.flintparticles.common.utils
Section 160
//FrameUpdater (org.flintparticles.common.utils.FrameUpdater) package org.flintparticles.common.utils { import flash.display.*; import flash.events.*; import flash.utils.*; import org.flintparticles.common.events.*; public class FrameUpdater extends EventDispatcher { private var _shape:Shape; private var _time:Number; private var _running:Boolean;// = false private static var _instance:FrameUpdater; public function FrameUpdater(){ _running = false; super(); _shape = new Shape(); } private function stopTimer():void{ _shape.removeEventListener(Event.ENTER_FRAME, frameUpdate); _running = false; } override public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ super.removeEventListener(_arg1, _arg2, _arg3); if (((_running) && (!(hasEventListener(UpdateEvent.UPDATE))))){ stopTimer(); }; } private function startTimer():void{ _shape.addEventListener(Event.ENTER_FRAME, frameUpdate, false, 0, true); _time = getTimer(); _running = true; } private function frameUpdate(_arg1:Event):void{ var _local2:int; var _local3:Number; _local2 = _time; _time = getTimer(); _local3 = ((_time - _local2) * 0.001); dispatchEvent(new UpdateEvent(UpdateEvent.UPDATE, _local3)); } override public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ super.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); if (((!(_running)) && (hasEventListener(UpdateEvent.UPDATE)))){ startTimer(); }; } public static function get instance():FrameUpdater{ if (_instance == null){ _instance = new (FrameUpdater); }; return (_instance); } } }//package org.flintparticles.common.utils
Section 161
//Maths (org.flintparticles.common.utils.Maths) package org.flintparticles.common.utils { public class Maths { private static const DEGTORAD:Number = 0.0174532925199433; private static const RADTODEG:Number = 57.2957795130823; public static function asRadians(_arg1:Number):Number{ return ((_arg1 * DEGTORAD)); } public static function asDegrees(_arg1:Number):Number{ return ((_arg1 * RADTODEG)); } } }//package org.flintparticles.common.utils
Section 162
//DeathZone (org.flintparticles.twoD.actions.DeathZone) package org.flintparticles.twoD.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.common.actions.*; import org.flintparticles.twoD.particles.*; public class DeathZone extends ActionBase { private var _zone:Zone2D; private var _invertZone:Boolean; private var p:Particle2D; private var inside:Boolean; public function DeathZone(_arg1:Zone2D=null, _arg2:Boolean=false){ priority = -20; this.zone = _arg1; this.zoneIsSafe = _arg2; } public function set zoneIsSafe(_arg1:Boolean):void{ _invertZone = _arg1; } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ p = Particle2D(_arg2); inside = _zone.contains(p.x, p.y); if (_invertZone){ if (!inside){ p.isDead = true; }; } else { if (inside){ p.isDead = true; }; }; } public function set zone(_arg1:Zone2D):void{ _zone = _arg1; } public function get zoneIsSafe():Boolean{ return (_invertZone); } public function get zone():Zone2D{ return (_zone); } } }//package org.flintparticles.twoD.actions
Section 163
//Move (org.flintparticles.twoD.actions.Move) package org.flintparticles.twoD.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.actions.*; import org.flintparticles.twoD.particles.*; public class Move extends ActionBase { public function Move(){ priority = -10; } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ var _local4:Particle2D; _local4 = Particle2D(_arg2); Particle2D(_arg2).previousX = _local4.x; _local4.previousY = _local4.y; _local4.x = (_local4.x + (_local4.velX * _arg3)); _local4.y = (_local4.y + (_local4.velY * _arg3)); } } }//package org.flintparticles.twoD.actions
Section 164
//TargetVelocity (org.flintparticles.twoD.actions.TargetVelocity) package org.flintparticles.twoD.actions { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.actions.*; import org.flintparticles.twoD.particles.*; public class TargetVelocity extends ActionBase { private var _velX:Number; private var _velY:Number; private var _rate:Number; public function TargetVelocity(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0.1){ this.targetVelocityX = _arg1; this.targetVelocityY = _arg2; this.rate = _arg3; } public function set rate(_arg1:Number):void{ _rate = _arg1; } public function get targetVelocityX():Number{ return (_velX); } public function get targetVelocityY():Number{ return (_velY); } override public function update(_arg1:Emitter, _arg2:Particle, _arg3:Number):void{ var _local4:Particle2D; _local4 = Particle2D(_arg2); Particle2D(_arg2).velX = (_local4.velX + (((_velX - _local4.velX) * _rate) * _arg3)); _local4.velY = (_local4.velY + (((_velY - _local4.velY) * _rate) * _arg3)); } public function set targetVelocityX(_arg1:Number):void{ _velX = _arg1; } public function set targetVelocityY(_arg1:Number):void{ _velY = _arg1; } public function get rate():Number{ return (_rate); } } }//package org.flintparticles.twoD.actions
Section 165
//Emitter2D (org.flintparticles.twoD.emitters.Emitter2D) package org.flintparticles.twoD.emitters { import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.utils.*; import org.flintparticles.twoD.particles.*; public class Emitter2D extends Emitter { protected var _y:Number;// = 0 protected var _x:Number;// = 0 public var spaceSort:Boolean;// = false public var spaceSortedX:Array; protected var _rotation:Number;// = 0 protected static var _creator:ParticleCreator2D = new ParticleCreator2D(); public function Emitter2D(){ _x = 0; _y = 0; _rotation = 0; spaceSort = false; super(); _particleFactory = _creator; } public function set rotation(_arg1:Number):void{ _rotation = Maths.asRadians(_arg1); } public function get x():Number{ return (_x); } public function set y(_arg1:Number):void{ _y = _arg1; } override protected function sortParticles():void{ var _local1:int; var _local2:int; if (spaceSort){ spaceSortedX = _particles.sortOn("x", (Array.NUMERIC | Array.RETURNINDEXEDARRAY)); _local1 = _particles.length; _local2 = 0; while (_local2 < _local1) { Particle2D(_particles[spaceSortedX[_local2]]).sortID = _local2; _local2++; }; }; } public function get y():Number{ return (_y); } override protected function initParticle(_arg1:Particle):void{ var _local2:Particle2D; _local2 = Particle2D(_arg1); _local2.x = _x; _local2.y = _y; _local2.previousX = _x; _local2.previousY = _y; _local2.rotation = _rotation; } public function set rotRadians(_arg1:Number):void{ _rotation = _arg1; } public function get rotRadians():Number{ return (_rotation); } public function set x(_arg1:Number):void{ _x = _arg1; } public function get rotation():Number{ return (Maths.asDegrees(_rotation)); } public static function get defaultParticleFactory():ParticleFactory{ return (_creator); } } }//package org.flintparticles.twoD.emitters
Section 166
//Position (org.flintparticles.twoD.initializers.Position) package org.flintparticles.twoD.initializers { import flash.geom.*; import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.common.initializers.*; import org.flintparticles.twoD.particles.*; public class Position extends InitializerBase { private var _zone:Zone2D; public function Position(_arg1:Zone2D=null){ this.zone = _arg1; } public function get zone():Zone2D{ return (_zone); } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ var _local3:Particle2D; var _local4:Point; var _local5:Number; var _local6:Number; _local3 = Particle2D(_arg2); _local4 = _zone.getLocation(); if (_local3.rotation == 0){ _local3.x = (_local3.x + _local4.x); _local3.y = (_local3.y + _local4.y); } else { _local5 = Math.sin(_local3.rotation); _local6 = Math.cos(_local3.rotation); _local3.x = (_local3.x + ((_local6 * _local4.x) - (_local5 * _local4.y))); _local3.y = (_local3.y + ((_local6 * _local4.y) + (_local5 * _local4.x))); }; _local3.previousX = _local3.x; _local3.previousY = _local3.y; } public function set zone(_arg1:Zone2D):void{ _zone = _arg1; } } }//package org.flintparticles.twoD.initializers
Section 167
//Velocity (org.flintparticles.twoD.initializers.Velocity) package org.flintparticles.twoD.initializers { import flash.geom.*; import org.flintparticles.common.emitters.*; import org.flintparticles.common.particles.*; import org.flintparticles.twoD.zones.*; import org.flintparticles.common.initializers.*; import org.flintparticles.twoD.particles.*; public class Velocity extends InitializerBase { private var _zone:Zone2D; public function Velocity(_arg1:Zone2D=null){ this.zone = _arg1; } public function get zone():Zone2D{ return (_zone); } override public function initialize(_arg1:Emitter, _arg2:Particle):void{ var _local3:Particle2D; var _local4:Point; var _local5:Number; var _local6:Number; _local3 = Particle2D(_arg2); _local4 = _zone.getLocation(); if (_local3.rotation == 0){ _local3.velX = _local4.x; _local3.velY = _local4.y; } else { _local5 = Math.sin(_local3.rotation); _local6 = Math.cos(_local3.rotation); _local3.velX = ((_local6 * _local4.x) - (_local5 * _local4.y)); _local3.velY = ((_local6 * _local4.y) + (_local5 * _local4.x)); }; } public function set zone(_arg1:Zone2D):void{ _zone = _arg1; } } }//package org.flintparticles.twoD.initializers
Section 168
//Particle2D (org.flintparticles.twoD.particles.Particle2D) package org.flintparticles.twoD.particles { import flash.geom.*; import org.flintparticles.common.particles.*; public class Particle2D extends Particle { private var _previousRadius:Number; public var sortID:int;// = -1 public var previousX:Number;// = 0 public var previousY:Number;// = 0 public var angVelocity:Number;// = 0 public var velX:Number;// = 0 private var _previousMass:Number; public var velY:Number;// = 0 public var x:Number;// = 0 public var y:Number;// = 0 private var _inertia:Number; public var rotation:Number;// = 0 public function Particle2D(){ x = 0; y = 0; previousX = 0; previousY = 0; velX = 0; velY = 0; rotation = 0; angVelocity = 0; sortID = -1; super(); } override public function initialize():void{ super.initialize(); x = 0; y = 0; previousX = 0; previousY = 0; velX = 0; velY = 0; rotation = 0; angVelocity = 0; sortID = -1; } public function get matrixTransform():Matrix{ var _local1:Number; var _local2:Number; _local1 = (scale * Math.cos(rotation)); _local2 = (scale * Math.sin(rotation)); return (new Matrix(_local1, _local2, -(_local2), _local1, x, y)); } public function get inertia():Number{ if (((!((mass == _previousMass))) || (!((collisionRadius == _previousRadius))))){ _inertia = (((mass * collisionRadius) * collisionRadius) * 0.5); _previousMass = mass; _previousRadius = collisionRadius; }; return (_inertia); } override public function clone(_arg1:ParticleFactory=null):Particle{ var _local2:Particle2D; if (_arg1){ _local2 = (_arg1.createParticle() as Particle2D); } else { _local2 = new Particle2D(); }; cloneInto(_local2); _local2.x = x; _local2.y = y; _local2.velX = velX; _local2.velY = velY; _local2.rotation = rotation; _local2.angVelocity = angVelocity; return (_local2); } } }//package org.flintparticles.twoD.particles
Section 169
//ParticleCreator2D (org.flintparticles.twoD.particles.ParticleCreator2D) package org.flintparticles.twoD.particles { import org.flintparticles.common.particles.*; public class ParticleCreator2D implements ParticleFactory { private var _particles:Array; public function ParticleCreator2D(){ _particles = new Array(); } public function clearAllParticles():void{ _particles = new Array(); } public function createParticle():Particle{ if (_particles.length){ return (_particles.pop()); }; return (new Particle2D()); } public function disposeParticle(_arg1:Particle):void{ if ((_arg1 is Particle2D)){ _arg1.initialize(); _particles.push(_arg1); }; } } }//package org.flintparticles.twoD.particles
Section 170
//DisplayObjectRenderer (org.flintparticles.twoD.renderers.DisplayObjectRenderer) package org.flintparticles.twoD.renderers { import flash.display.*; import org.flintparticles.common.particles.*; import org.flintparticles.common.renderers.*; import org.flintparticles.twoD.particles.*; public class DisplayObjectRenderer extends SpriteRendererBase { override protected function removeParticle(_arg1:Particle):void{ removeChild(_arg1.image); } override protected function addParticle(_arg1:Particle):void{ var _local2:Particle2D; var _local3:DisplayObject; _local2 = (_arg1 as Particle2D); addChildAt(_local2.image, 0); _local3 = _local2.image; _local3.transform.colorTransform = _local2.colorTransform; _local3.transform.matrix = _local2.matrixTransform; } override protected function renderParticles(_arg1:Array):void{ var _local2:Particle2D; var _local3:DisplayObject; var _local4:int; var _local5:int; _local4 = _arg1.length; _local5 = 0; while (_local5 < _local4) { _local2 = _arg1[_local5]; _local3 = _local2.image; _local3.transform.colorTransform = _local2.colorTransform; _local3.transform.matrix = _local2.matrixTransform; _local5++; }; } } }//package org.flintparticles.twoD.renderers
Section 171
//DiscSectorZone (org.flintparticles.twoD.zones.DiscSectorZone) package org.flintparticles.twoD.zones { import flash.geom.*; public class DiscSectorZone implements Zone2D { private var _minAngle:Number; private var _innerRadius:Number; private var _minAllowed:Number; private var _innerSq:Number; private var _outerRadius:Number; private var _center:Point; private var _maxAngle:Number; private var _outerSq:Number; private static var TWOPI:Number = 6.28318530717959; public function DiscSectorZone(_arg1:Point=null, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0){ if (_arg2 < _arg3){ throw (new Error((((("The outerRadius (" + _arg2) + ") can't be smaller than the innerRadius (") + _arg3) + ") in your DiscSectorZone. N.B. the outerRadius is the second argument in the constructor and the innerRadius is the third argument."))); }; _center = (_arg1) ? _arg1.clone() : new Point(0, 0); _innerRadius = _arg3; _outerRadius = _arg2; _innerSq = (_innerRadius * _innerRadius); _outerSq = (_outerRadius * _outerRadius); _minAngle = _arg4; _maxAngle = _arg5; if (_maxAngle){ while (_maxAngle > TWOPI) { _maxAngle = (_maxAngle - TWOPI); }; while (_maxAngle < 0) { _maxAngle = (_maxAngle + TWOPI); }; _minAllowed = (_maxAngle - TWOPI); if (_minAngle){ if (_arg4 == _arg5){ _minAngle = _maxAngle; } else { _minAngle = clamp(_minAngle); }; }; }; } public function set minAngle(_arg1:Number):void{ _minAngle = clamp(_arg1); } public function get outerRadius():Number{ return (_outerRadius); } public function set centerX(_arg1:Number):void{ _center.x = _arg1; } public function set centerY(_arg1:Number):void{ _center.y = _arg1; } public function getArea():Number{ return (((Math.PI * _outerSq) - (Math.PI * _innerSq))); } public function set innerRadius(_arg1:Number):void{ _innerRadius = _arg1; _innerSq = (_innerRadius * _innerRadius); } public function get maxAngle():Number{ return (_maxAngle); } public function get innerRadius():Number{ return (_innerRadius); } public function set outerRadius(_arg1:Number):void{ _outerRadius = _arg1; _outerSq = (_outerRadius * _outerRadius); } public function set maxAngle(_arg1:Number):void{ _maxAngle = _arg1; while (_maxAngle > TWOPI) { _maxAngle = (_maxAngle - TWOPI); }; while (_maxAngle < 0) { _maxAngle = (_maxAngle + TWOPI); }; _minAllowed = (_maxAngle - TWOPI); _minAngle = clamp(_minAngle); } public function contains(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number; var _local4:Number; _arg1 = (_arg1 - _center.x); _arg2 = (_arg2 - _center.y); _local3 = ((_arg1 * _arg1) + (_arg2 * _arg2)); if ((((_local3 > _outerSq)) || ((_local3 < _innerSq)))){ return (false); }; _local4 = Math.atan2(_arg2, _arg1); _local4 = clamp(_local4); return ((_local4 >= _minAngle)); } public function get minAngle():Number{ return (_minAngle); } public function get centerX():Number{ return (_center.x); } public function get center():Point{ return (_center); } public function getLocation():Point{ var _local1:Number; var _local2:Point; _local1 = Math.random(); _local2 = Point.polar((_innerRadius + ((1 - (_local1 * _local1)) * (_outerRadius - _innerRadius))), (_minAngle + (Math.random() * (_maxAngle - _minAngle)))); _local2.x = (_local2.x + _center.x); _local2.y = (_local2.y + _center.y); return (_local2); } public function set center(_arg1:Point):void{ _center = _arg1; } private function clamp(_arg1:Number):Number{ if (_maxAngle){ while (_arg1 > _maxAngle) { _arg1 = (_arg1 - TWOPI); }; while (_arg1 < _minAllowed) { _arg1 = (_arg1 + TWOPI); }; }; return (_arg1); } public function get centerY():Number{ return (_center.y); } } }//package org.flintparticles.twoD.zones
Section 172
//DiscZone (org.flintparticles.twoD.zones.DiscZone) package org.flintparticles.twoD.zones { import flash.geom.*; public class DiscZone implements Zone2D { private var _innerRadius:Number; private var _innerSq:Number; private var _outerRadius:Number; private var _center:Point; private var _outerSq:Number; private static const TWOPI:Number = 6.28318530717959; public function DiscZone(_arg1:Point=null, _arg2:Number=0, _arg3:Number=0){ if (_arg2 < _arg3){ throw (new Error((((("The outerRadius (" + _arg2) + ") can't be smaller than the innerRadius (") + _arg3) + ") in your DiscZone. N.B. the outerRadius is the second argument in the constructor and the innerRadius is the third argument."))); }; if (_arg1 == null){ _center = new Point(0, 0); } else { _center = _arg1; }; _innerRadius = _arg3; _outerRadius = _arg2; _innerSq = (_innerRadius * _innerRadius); _outerSq = (_outerRadius * _outerRadius); } public function set centerX(_arg1:Number):void{ _center.x = _arg1; } public function get innerRadius():Number{ return (_innerRadius); } public function getArea():Number{ return ((Math.PI * (_outerSq - _innerSq))); } public function set innerRadius(_arg1:Number):void{ _innerRadius = _arg1; _innerSq = (_innerRadius * _innerRadius); } public function get center():Point{ return (_center); } public function set centerY(_arg1:Number):void{ _center.y = _arg1; } public function set outerRadius(_arg1:Number):void{ _outerRadius = _arg1; _outerSq = (_outerRadius * _outerRadius); } public function contains(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number; _arg1 = (_arg1 - _center.x); _arg2 = (_arg2 - _center.y); _local3 = ((_arg1 * _arg1) + (_arg2 * _arg2)); return ((((_local3 <= _outerSq)) && ((_local3 >= _innerSq)))); } public function get centerX():Number{ return (_center.x); } public function get centerY():Number{ return (_center.y); } public function get outerRadius():Number{ return (_outerRadius); } public function set center(_arg1:Point):void{ _center = _arg1; } public function getLocation():Point{ var _local1:Number; var _local2:Point; _local1 = Math.random(); _local2 = Point.polar((_innerRadius + ((1 - (_local1 * _local1)) * (_outerRadius - _innerRadius))), (Math.random() * TWOPI)); _local2.x = (_local2.x + _center.x); _local2.y = (_local2.y + _center.y); return (_local2); } } }//package org.flintparticles.twoD.zones
Section 173
//LineZone (org.flintparticles.twoD.zones.LineZone) package org.flintparticles.twoD.zones { import flash.geom.*; public class LineZone implements Zone2D { private var _length:Point; private var _end:Point; private var _start:Point; public function LineZone(_arg1:Point=null, _arg2:Point=null){ if (_arg1 == null){ _start = new Point(0, 0); } else { _start = _arg1; }; if (_arg2 == null){ _end = new Point(0, 0); } else { _end = _arg2; }; _length = _end.subtract(_start); } public function getArea():Number{ return (_length.length); } public function set start(_arg1:Point):void{ _start = _arg1; _length = _end.subtract(_start); } public function get end():Point{ return (_end); } public function get endX():Number{ return (_end.x); } public function get endY():Number{ return (_end.y); } public function get start():Point{ return (_start); } public function contains(_arg1:Number, _arg2:Number):Boolean{ if ((((_arg1 - _start.x) * _length.y) - ((_arg2 - _start.y) * _length.x)) != 0){ return (false); }; return (((((_arg1 - _start.x) * (_arg1 - _end.x)) + ((_arg2 - _start.y) * (_arg2 - _end.y))) <= 0)); } public function getLocation():Point{ var _local1:Point; var _local2:Number; _local1 = _start.clone(); _local2 = Math.random(); _local1.x = (_local1.x + (_length.x * _local2)); _local1.y = (_local1.y + (_length.y * _local2)); return (_local1); } public function set startX(_arg1:Number):void{ _start.x = _arg1; _length = _end.subtract(_start); } public function set startY(_arg1:Number):void{ _start.y = _arg1; _length = _end.subtract(_start); } public function set end(_arg1:Point):void{ _end = _arg1; _length = _end.subtract(_start); } public function get startY():Number{ return (_start.y); } public function set endX(_arg1:Number):void{ _end.x = _arg1; _length = _end.subtract(_start); } public function set endY(_arg1:Number):void{ _end.y = _arg1; _length = _end.subtract(_start); } public function get startX():Number{ return (_start.x); } } }//package org.flintparticles.twoD.zones
Section 174
//MultiZone (org.flintparticles.twoD.zones.MultiZone) package org.flintparticles.twoD.zones { import flash.geom.*; public class MultiZone implements Zone2D { private var _areas:Array; private var _zones:Array; private var _totalArea:Number; public function MultiZone(){ _zones = new Array(); _areas = new Array(); _totalArea = 0; } public function getArea():Number{ return (_totalArea); } public function getLocation():Point{ var _local1:Number; var _local2:int; var _local3:int; _local1 = (Math.random() * _totalArea); _local2 = _zones.length; _local3 = 0; while (_local3 < _local2) { _local1 = (_local1 - _areas[_local3]); if (_local1 <= 0){ return (Zone2D(_zones[_local3]).getLocation()); }; _local3++; }; if (_zones.length == 0){ throw (new Error("Attempt to use a MultiZone object that contains no Zones")); }; return (Zone2D(_zones[0]).getLocation()); } public function addZone(_arg1:Zone2D):void{ var _local2:Number; _zones.push(_arg1); _local2 = _arg1.getArea(); _areas.push(_local2); _totalArea = (_totalArea + _local2); } public function removeZone(_arg1:Zone2D):void{ var _local2:int; var _local3:int; _local2 = _zones.length; _local3 = 0; while (_local3 < _local2) { if (_zones[_local3] == _arg1){ _totalArea = (_totalArea - _areas[_local3]); _areas.splice(_local3, 1); _zones.splice(_local3, 1); return; }; _local3++; }; } public function contains(_arg1:Number, _arg2:Number):Boolean{ var _local3:int; var _local4:int; _local3 = _zones.length; _local4 = 0; while (_local4 < _local3) { if (Zone2D(_zones[_local4]).contains(_arg1, _arg2)){ return (true); }; _local4++; }; return (false); } } }//package org.flintparticles.twoD.zones
Section 175
//RectangleZone (org.flintparticles.twoD.zones.RectangleZone) package org.flintparticles.twoD.zones { import flash.geom.*; public class RectangleZone implements Zone2D { private var _height:Number; private var _bottom:Number; private var _width:Number; private var _right:Number; private var _top:Number; private var _left:Number; public function RectangleZone(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ _left = _arg1; _top = _arg2; _right = _arg3; _bottom = _arg4; _width = (_arg3 - _arg1); _height = (_arg4 - _arg2); } public function getArea():Number{ return ((_width * _height)); } public function get top():Number{ return (_top); } public function set bottom(_arg1:Number):void{ _bottom = _arg1; if (((!(isNaN(_top))) && (!(isNaN(_bottom))))){ _height = (bottom - top); }; } public function get right():Number{ return (_right); } public function set left(_arg1:Number):void{ _left = _arg1; if (((!(isNaN(_right))) && (!(isNaN(_left))))){ _width = (right - left); }; } public function contains(_arg1:Number, _arg2:Number):Boolean{ return ((((((((_arg1 >= _left)) && ((_arg1 <= _right)))) && ((_arg2 >= _top)))) && ((_arg2 <= _bottom)))); } public function get left():Number{ return (_left); } public function set top(_arg1:Number):void{ _top = _arg1; if (((!(isNaN(_top))) && (!(isNaN(_bottom))))){ _height = (bottom - top); }; } public function get bottom():Number{ return (_bottom); } public function getLocation():Point{ return (new Point((_left + (Math.random() * _width)), (_top + (Math.random() * _height)))); } public function set right(_arg1:Number):void{ _right = _arg1; if (((!(isNaN(_right))) && (!(isNaN(_left))))){ _width = (right - left); }; } } }//package org.flintparticles.twoD.zones
Section 176
//Zone2D (org.flintparticles.twoD.zones.Zone2D) package org.flintparticles.twoD.zones { import flash.geom.*; public interface Zone2D { function getArea():Number; function getLocation():Point; function contains(_arg1:Number, _arg2:Number):Boolean; } }//package org.flintparticles.twoD.zones
Section 177
//Achievements (Achievements) package { import flash.display.*; import com.cartoonnetwork.AchievementSystem.*; public class Achievements { private static var _jumps:int; private static var _flips:int; private static var _wipeouts:int; private static var _total_flips:int; private static var _score:int; private static var _sys:AchievementAS3; public static function ResetFlipCounter():void{ _flips = 0; } public static function Started():void{ _sys.achievementNotificationGameStarted(); _score = 0; _jumps = 0; _flips = 0; _total_flips = 0; _wipeouts = 0; } public static function Loaded():void{ _sys.achievementNotificationGameLoaded(); } public static function EndJump():void{ if (_flips > 0){ _sys.sendStat("200", _flips); }; } public static function Init(_arg1:Sprite):void{ var _local2:MovieClip; _local2 = new MovieClip(); _arg1.addChild(_local2); _sys = new AchievementAS3(_local2); } public static function AddFlips(_arg1:int):void{ _flips = (_flips + _arg1); _total_flips = (_total_flips + _arg1); } public static function SetScore(_arg1:int):void{ _score = _arg1; } public static function Ended():void{ if (_wipeouts < 1){ _sys.sendStat("203", 1); }; _sys.sendStat("201", _total_flips); _sys.sendStat("202", _wipeouts); _sys.achievementNotificationGameEnded(); } public static function LevelEnded():void{ } public static function AddWipeout():void{ _wipeouts++; } public static function StartJump():void{ _jumps++; } } }//package
Section 178
//background01 (background01) package { import flash.display.*; public dynamic class background01 extends MovieClip { } }//package
Section 179
//Background02 (Background02) package { import flash.display.*; public dynamic class Background02 extends MovieClip { } }//package
Section 180
//Background03 (Background03) package { import flash.display.*; public dynamic class Background03 extends MovieClip { } }//package
Section 181
//boardEmitter (boardEmitter) package { import flash.display.*; public dynamic class boardEmitter extends MovieClip { } }//package
Section 182
//btn_MusicOff (btn_MusicOff) package { import flash.display.*; public dynamic class btn_MusicOff extends SimpleButton { } }//package
Section 183
//btn_MusicOn (btn_MusicOn) package { import flash.display.*; public dynamic class btn_MusicOn extends SimpleButton { } }//package
Section 184
//char_Flapjack (char_Flapjack) package { import flash.display.*; public dynamic class char_Flapjack extends MovieClip { public var particleEmitter:boardEmitter; } }//package
Section 185
//CN_Game (CN_Game) package { import com.cartoonnetwork.highscores.*; import flash.events.*; import flash.display.*; public class CN_Game extends MovieClip { public var loadDisplay:MovieClip; var _loadInfo:LoaderInfo; var _loaded:Boolean; public function CN_Game(){ addFrameScript(104, frame105); _loadInfo = this.loaderInfo; this.gotoAndStop(5); _loadInfo.addEventListener(Event.INIT, onRootLoaderInit, false, 0, true); _loadInfo.addEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress, false, 0, true); _loadInfo.addEventListener(Event.COMPLETE, onRootLoaderComplete, false, 0, true); } public function onRootLoaderInit(_arg1:Event):void{ this.loadDisplay.gotoAndStop(2); } public function onRootLoaderProgress(_arg1:Event):void{ var _local2:*; _local2 = Math.round(((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100)); this.loadDisplay.done_txt.text = (_local2 + "%"); } public function onRootLoaderComplete(_arg1:Event):void{ _loadInfo.removeEventListener(Event.INIT, onRootLoaderInit); _loadInfo.removeEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress); _loadInfo.removeEventListener(Event.COMPLETE, onRootLoaderComplete); this.loadDisplay.gotoAndPlay(3); _loaded = true; addEventListener("enterFrame", UpdateLoader, false, 0, true); } public function UpdateLoader(_arg1:Event):void{ if (_loaded){ if (this.loadDisplay.currentFrame < 39){ return; }; removeEventListener("enterFrame", UpdateLoader); gotoAndStop(100); }; } function frame105(){ stop(); } public static function getTopScoreFinished():Boolean{ return (true); } public static function submitTopScore(_arg1:Number):void{ trace((" attempting to submit score: " + _arg1)); SubmitScore.getInstance().submitScore(_arg1); } } }//package
Section 186
//fx_ScoringPopUp (fx_ScoringPopUp) package { import flash.display.*; public dynamic class fx_ScoringPopUp extends MovieClip { public var box:MovieClip; public function fx_ScoringPopUp(){ addFrameScript(30, frame31); } function frame31(){ gotoAndStop(1); } } }//package
Section 187
//GameEntry (GameEntry) package { import flash.display.*; import base.ui.*; import base.display.*; import base.*; import flash.events.*; import base.utils.*; import base.pad.*; import game.*; import base.sound.*; import base.tracker.*; import game.states.*; import flash.text.*; public class GameEntry extends MovieClip { var _displayObjectFactory:DisplayObjectFactory; var _loadInfo:LoaderInfo; var _gameData:GameData; var fps_txt:TextField; var _loaded:Boolean; var _profiler:Profile; var _gameMgr:GameManager; var _padMgr:PadManager; var _soundModule:SoundModule; var step:Function; var _timeMgr:Time; var _uiMgr:UIManager; var _tracker:GameTrack_AS3; var _stage:Stage; public function GameEntry(){ trace("|----@ GAME ENTRY @----|"); Achievements.Init(this); _stage = this.stage; _stage.showDefaultContextMenu = false; initGameContext(); } public function getUIManager():UIManager{ return (_uiMgr); } public function updateFramerateDisplay():void{ var _local1:*; _local1 = Math.floor((1000 / _timeMgr.getAverageDeltaMilliseconds())); fps_txt.text = ("avgFps: " + _local1); } public function getGameManager():GameManager{ return (_gameMgr); } public function getSoundModule():SoundModule{ return (_soundModule); } public function isTopScoreFinished():Boolean{ return (true); } public function getGameData():GameData{ return (_gameData); } public function initGameContext():void{ addEventListener(Event.ENTER_FRAME, updateGame, false, 0, true); _padMgr = null; _timeMgr = new Time(); _uiMgr = new UIManager(this); _displayObjectFactory = new DisplayObjectFactory(); _soundModule = new SoundModule(); _gameData = new GameData(this); _gameMgr = new GameManager(this, GamePlay); } public function setQuality(_arg1:String):void{ this.stage.quality = _arg1; } public function getStageSprite(){ return (_stage); } function updateGame(_arg1:Event):void{ _timeMgr.markTimeThisTick(); _gameMgr.Update(); } public function getProfiler():Profile{ return (_profiler); } public function getDT(){ return (_timeMgr.getFrameDeltaSeconds()); } public function submitScore(_arg1:Number):void{ CN_Game.submitTopScore(_arg1); } public function getPadManager():PadManager{ return (_padMgr); } public function getDisplayObjectFactory():DisplayObjectFactory{ return (_displayObjectFactory); } public function getParent(){ return (_stage); } public function getTimeManager():Time{ return (_timeMgr); } } }//package
Section 188
//hud_Main (hud_Main) package { import flash.display.*; import flash.text.*; public dynamic class hud_Main extends MovieClip { public var PISTONS:MovieClip; public var STEAM:MovieClip; public var TRICK_METER:MovieClip; public var HEIGHT_METER:MovieClip; public var TRICK_FLAGS:MovieClip; public var CONFETTI:MovieClip; public var btn_ShowInstruct:SimpleButton; public var WINDVANE:MovieClip; public var TRICK_SCORE_100S:MovieClip; public var TRICK_SCORE_10S:MovieClip; public var TRICK_SCORE_10000S:MovieClip; public var TRICK_SCORE_1S:MovieClip; public var TRICK_METER_ALERT:MovieClip; public var TRICK_SCORE_1000S:MovieClip; public var txt_TotalScore:TextField; } }//package
Section 189
//Music_InGame (Music_InGame) package { import flash.media.*; public dynamic class Music_InGame extends Sound { } }//package
Section 190
//Music_Title (Music_Title) package { import flash.media.*; public dynamic class Music_Title extends Sound { } }//package
Section 191
//obs_Generic (obs_Generic) package { import flash.display.*; public dynamic class obs_Generic extends MovieClip { } }//package
Section 192
//reticule (reticule) package { import flash.display.*; public dynamic class reticule extends MovieClip { } }//package
Section 193
//scrn_EndScreen (scrn_EndScreen) package { import flash.display.*; import flash.text.*; public dynamic class scrn_EndScreen extends MovieClip { public var btn_Play:SimpleButton; public var _txtScore:TextField; } }//package
Section 194
//scrn_Instructions (scrn_Instructions) package { import flash.display.*; public dynamic class scrn_Instructions extends MovieClip { public var btn_Play:SimpleButton; } }//package
Section 195
//scrn_SnowTransition (scrn_SnowTransition) package { import flash.display.*; public dynamic class scrn_SnowTransition extends MovieClip { } }//package
Section 196
//scrn_Story (scrn_Story) package { import flash.display.*; public dynamic class scrn_Story extends MovieClip { public var btn_Play:SimpleButton; } }//package
Section 197
//scrn_TitleCard (scrn_TitleCard) package { import flash.display.*; public dynamic class scrn_TitleCard extends MovieClip { public var btn_Play:SimpleButton; public function scrn_TitleCard(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ gotoAndStop(5); } function frame5(){ stop(); } } }//package
Section 198
//sfx_AirbourneWindLoop (sfx_AirbourneWindLoop) package { import flash.media.*; public dynamic class sfx_AirbourneWindLoop extends Sound { } }//package
Section 199
//sfx_ConfettiCannonBurst (sfx_ConfettiCannonBurst) package { import flash.media.*; public dynamic class sfx_ConfettiCannonBurst extends Sound { } }//package
Section 200
//sfx_Duck (sfx_Duck) package { import flash.media.*; public dynamic class sfx_Duck extends Sound { } }//package
Section 201
//sfx_Faceplant (sfx_Faceplant) package { import flash.media.*; public dynamic class sfx_Faceplant extends Sound { } }//package
Section 202
//sfx_Fall_Offscreen (sfx_Fall_Offscreen) package { import flash.media.*; public dynamic class sfx_Fall_Offscreen extends Sound { } }//package
Section 203
//sfx_GroundTumble (sfx_GroundTumble) package { import flash.media.*; public dynamic class sfx_GroundTumble extends Sound { } }//package
Section 204
//sfx_HitOverheadObstacle (sfx_HitOverheadObstacle) package { import flash.media.*; public dynamic class sfx_HitOverheadObstacle extends Sound { } }//package
Section 205
//sfx_Jump (sfx_Jump) package { import flash.media.*; public dynamic class sfx_Jump extends Sound { } }//package
Section 206
//sfx_LandBad (sfx_LandBad) package { import flash.media.*; public dynamic class sfx_LandBad extends Sound { } }//package
Section 207
//sfx_LandFromJump (sfx_LandFromJump) package { import flash.media.*; public dynamic class sfx_LandFromJump extends Sound { } }//package
Section 208
//sfx_LandGood (sfx_LandGood) package { import flash.media.*; public dynamic class sfx_LandGood extends Sound { } }//package
Section 209
//sfx_Respawn (sfx_Respawn) package { import flash.media.*; public dynamic class sfx_Respawn extends Sound { } }//package
Section 210
//sfx_Snow_Transition (sfx_Snow_Transition) package { import flash.media.*; public dynamic class sfx_Snow_Transition extends Sound { } }//package
Section 211
//sfx_SnowboardingLoop (sfx_SnowboardingLoop) package { import flash.media.*; public dynamic class sfx_SnowboardingLoop extends Sound { } }//package
Section 212
//sfx_SpinMultiplierChime (sfx_SpinMultiplierChime) package { import flash.media.*; public dynamic class sfx_SpinMultiplierChime extends Sound { } }//package
Section 213
//sfx_TrickMeterLowAlert (sfx_TrickMeterLowAlert) package { import flash.media.*; public dynamic class sfx_TrickMeterLowAlert extends Sound { } }//package
Section 214
//sfx_TrickRatingFlagAppear (sfx_TrickRatingFlagAppear) package { import flash.media.*; public dynamic class sfx_TrickRatingFlagAppear extends Sound { } }//package
Section 215
//sfx_TrickScoreTileFlip (sfx_TrickScoreTileFlip) package { import flash.media.*; public dynamic class sfx_TrickScoreTileFlip extends Sound { } }//package
Section 216
//sfx_Tumble_Loop (sfx_Tumble_Loop) package { import flash.media.*; public dynamic class sfx_Tumble_Loop extends Sound { } }//package
Section 217
//snowflake_mc1 (snowflake_mc1) package { import flash.display.*; public dynamic class snowflake_mc1 extends MovieClip { } }//package
Section 218
//snowflake_mc2 (snowflake_mc2) package { import flash.display.*; public dynamic class snowflake_mc2 extends MovieClip { } }//package
Section 219
//snowflake_mc3 (snowflake_mc3) package { import flash.display.*; public dynamic class snowflake_mc3 extends MovieClip { } }//package
Section 220
//snowflake_mc4 (snowflake_mc4) package { import flash.display.*; public dynamic class snowflake_mc4 extends MovieClip { } }//package
Section 221
//snowflake_mc5 (snowflake_mc5) package { import flash.display.*; public dynamic class snowflake_mc5 extends MovieClip { } }//package
Section 222
//snowflake_mc6 (snowflake_mc6) package { import flash.display.*; public dynamic class snowflake_mc6 extends MovieClip { } }//package
Section 223
//snowParticle (snowParticle) package { import flash.display.*; public dynamic class snowParticle extends MovieClip { } }//package
Section 224
//Sting_EndGame (Sting_EndGame) package { import flash.media.*; public dynamic class Sting_EndGame extends Sound { } }//package
Section 225
//t_Flatland (t_Flatland) package { import flash.display.*; public dynamic class t_Flatland extends MovieClip { } }//package
Section 226
//t_Flatland_GapWarning (t_Flatland_GapWarning) package { import flash.display.*; public dynamic class t_Flatland_GapWarning extends MovieClip { } }//package
Section 227
//t_Flatland_Obstacle (t_Flatland_Obstacle) package { import flash.display.*; public dynamic class t_Flatland_Obstacle extends MovieClip { } }//package
Section 228
//t_Flatland_ObstacleWarning (t_Flatland_ObstacleWarning) package { import flash.display.*; public dynamic class t_Flatland_ObstacleWarning extends MovieClip { } }//package
Section 229
//t_Gap_Large (t_Gap_Large) package { import flash.display.*; public dynamic class t_Gap_Large extends MovieClip { } }//package
Section 230
//t_Gap_Med (t_Gap_Med) package { import flash.display.*; public dynamic class t_Gap_Med extends MovieClip { } }//package
Section 231
//t_Gap_Small (t_Gap_Small) package { import flash.display.*; public dynamic class t_Gap_Small extends MovieClip { } }//package
Section 232
//t_Hill_Down (t_Hill_Down) package { import flash.display.*; public dynamic class t_Hill_Down extends MovieClip { } }//package
Section 233
//t_Hill_In (t_Hill_In) package { import flash.display.*; public dynamic class t_Hill_In extends MovieClip { } }//package
Section 234
//t_Hill_Out (t_Hill_Out) package { import flash.display.*; public dynamic class t_Hill_Out extends MovieClip { } }//package
Section 235
//t_Jump (t_Jump) package { import flash.display.*; public dynamic class t_Jump extends MovieClip { } }//package
Section 236
//t_Mogul_Large (t_Mogul_Large) package { import flash.display.*; public dynamic class t_Mogul_Large extends MovieClip { } }//package
Section 237
//t_Mogul_Set (t_Mogul_Set) package { import flash.display.*; public dynamic class t_Mogul_Set extends MovieClip { } }//package
Section 238
//t_Mogul_Small (t_Mogul_Small) package { import flash.display.*; public dynamic class t_Mogul_Small extends MovieClip { } }//package

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Symbol 578 MovieClip {scrn_TitleCard}Uses:571 577Used by:Timeline
Symbol 579 BitmapUsed by:580
Symbol 580 GraphicUses:579Used by:611
Symbol 581 BitmapUsed by:582
Symbol 582 GraphicUses:581Used by:611
Symbol 583 BitmapUsed by:584
Symbol 584 GraphicUses:583Used by:611
Symbol 585 BitmapUsed by:586
Symbol 586 GraphicUses:585Used by:611
Symbol 587 BitmapUsed by:588
Symbol 588 GraphicUses:587Used by:611
Symbol 589 BitmapUsed by:590
Symbol 590 GraphicUses:589Used by:611
Symbol 591 BitmapUsed by:592
Symbol 592 GraphicUses:591Used by:611
Symbol 593 BitmapUsed by:594
Symbol 594 GraphicUses:593Used by:611
Symbol 595 BitmapUsed by:596
Symbol 596 GraphicUses:595Used by:611
Symbol 597 BitmapUsed by:598
Symbol 598 GraphicUses:597Used by:611
Symbol 599 BitmapUsed by:600
Symbol 600 GraphicUses:599Used by:611
Symbol 601 BitmapUsed by:602
Symbol 602 GraphicUses:601Used by:611
Symbol 603 BitmapUsed by:604
Symbol 604 GraphicUses:603Used by:611
Symbol 605 BitmapUsed by:606
Symbol 606 GraphicUses:605Used by:611
Symbol 607 BitmapUsed by:608
Symbol 608 GraphicUses:607Used by:611
Symbol 609 BitmapUsed by:610
Symbol 610 GraphicUses:609Used by:611
Symbol 611 MovieClip {scrn_SnowTransition}Uses:580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 610Used by:Timeline
Symbol 612 GraphicUsed by:613
Symbol 613 MovieClip {reticule}Uses:612Used by:Timeline
Symbol 614 GraphicUsed by:615
Symbol 615 MovieClip {GameEntry}Uses:614Used by:Timeline
Streaming Sound 1Used by:Symbol 554 MovieClip {scrn_Instructions}

Instance Names

"loadDisplay"Frame 1Symbol 38 MovieClip {achieveGame_fla.preloader_1}
"mainLoadingBar_mc"Symbol 23 MovieClip {achieveGame_fla.loaderingbar2copy_2} Frame 1Symbol 18 MovieClip
"parentLoader_mc"Symbol 38 MovieClip {achieveGame_fla.preloader_1} Frame 1Symbol 23 MovieClip {achieveGame_fla.loaderingbar2copy_2}
"done_txt"Symbol 38 MovieClip {achieveGame_fla.preloader_1} Frame 1Symbol 27 EditableText
"particleEmitter"Symbol 187 MovieClip {char_Flapjack} Frame 1Symbol 72 MovieClip {boardEmitter}
"_msg"Symbol 254 MovieClip {achieveGame_fla.scorePopUpTweenContainer_37} Frame 1Symbol 253 EditableText
"box"Symbol 255 MovieClip {fx_ScoringPopUp} Frame 1Symbol 254 MovieClip {achieveGame_fla.scorePopUpTweenContainer_37}
"HEIGHT_METER_BUBBLES"Symbol 355 MovieClip {achieveGame_fla.height_meter_48} Frame 1Symbol 354 MovieClip
"HEIGHT_METER_BUBBLES"Symbol 355 MovieClip {achieveGame_fla.height_meter_48} Frame 40Symbol 354 MovieClip
"WINDVANE"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 268 MovieClip
"TRICK_FLAGS"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 285 MovieClip
"PISTONS"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 289 MovieClip
"HEIGHT_METER"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 355 MovieClip {achieveGame_fla.height_meter_48}
"TRICK_METER_ALERT"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 359 MovieClip
"TRICK_METER"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 363 MovieClip
"TRICK_SCORE_1S"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 427 MovieClip
"TRICK_SCORE_10S"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 427 MovieClip
"TRICK_SCORE_100S"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 427 MovieClip
"TRICK_SCORE_1000S"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 427 MovieClip
"TRICK_SCORE_10000S"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 427 MovieClip
"STEAM"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 448 MovieClip
"CONFETTI"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 507 MovieClip
"txt_TotalScore"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 511 EditableText
"btn_ShowInstruct"Symbol 517 MovieClip {hud_Main} Frame 1Symbol 516 Button
"_txtScore"Symbol 527 MovieClip {scrn_EndScreen} Frame 1Symbol 522 EditableText
"btn_Play"Symbol 527 MovieClip {scrn_EndScreen} Frame 1Symbol 526 Button
"btn_Play"Symbol 554 MovieClip {scrn_Instructions} Frame 1Symbol 538 Button
"btn_Play"Symbol 569 MovieClip {scrn_Story} Frame 1Symbol 559 Button
"btn_Play"Symbol 578 MovieClip {scrn_TitleCard} Frame 1Symbol 577 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"fullyloaded"Symbol 38 MovieClip {achieveGame_fla.preloader_1} Frame 3
"Idle"Symbol 187 MovieClip {char_Flapjack} Frame 1
"Duck"Symbol 187 MovieClip {char_Flapjack} Frame 10
"Ready"Symbol 187 MovieClip {char_Flapjack} Frame 20
"Jump"Symbol 187 MovieClip {char_Flapjack} Frame 30
"Land"Symbol 187 MovieClip {char_Flapjack} Frame 40
"Trick1"Symbol 187 MovieClip {char_Flapjack} Frame 50
"Trick2"Symbol 187 MovieClip {char_Flapjack} Frame 60
"Trick3"Symbol 187 MovieClip {char_Flapjack} Frame 70
"SpinStop_CrashAngle?"Symbol 187 MovieClip {char_Flapjack} Frame 90
"Fall_HitOverheadObstacle"Symbol 187 MovieClip {char_Flapjack} Frame 100
"Ground Tumble"Symbol 187 MovieClip {char_Flapjack} Frame 110
"Off_ramp"Symbol 187 MovieClip {char_Flapjack} Frame 158
"land good"Symbol 187 MovieClip {char_Flapjack} Frame 160
"land bad"Symbol 187 MovieClip {char_Flapjack} Frame 170
"victory dance"Symbol 187 MovieClip {char_Flapjack} Frame 180
"Fall1"Symbol 187 MovieClip {char_Flapjack} Frame 210
"fall2"Symbol 187 MovieClip {char_Flapjack} Frame 220
"fall off board"Symbol 187 MovieClip {char_Flapjack} Frame 230
"goodIn"Symbol 285 MovieClip Frame 1
"good"Symbol 285 MovieClip Frame 12
"goodOut"Symbol 285 MovieClip Frame 30
"greatIn"Symbol 285 MovieClip Frame 51
"great"Symbol 285 MovieClip Frame 62
"greatOut"Symbol 285 MovieClip Frame 80
"niceIn"Symbol 285 MovieClip Frame 101
"nice"Symbol 285 MovieClip Frame 112
"niceOut"Symbol 285 MovieClip Frame 130
"sweetIn"Symbol 285 MovieClip Frame 151
"sweet"Symbol 285 MovieClip Frame 162
"sweetOut"Symbol 285 MovieClip Frame 180
"wowIn"Symbol 285 MovieClip Frame 201
"wow"Symbol 285 MovieClip Frame 212
"wowOut"Symbol 285 MovieClip Frame 230
"score1"Symbol 427 MovieClip Frame 3
"score2"Symbol 427 MovieClip Frame 6
"score3"Symbol 427 MovieClip Frame 9
"score4"Symbol 427 MovieClip Frame 12
"score5"Symbol 427 MovieClip Frame 15
"score6"Symbol 427 MovieClip Frame 18
"score7"Symbol 427 MovieClip Frame 21
"score8"Symbol 427 MovieClip Frame 24
"score9"Symbol 427 MovieClip Frame 27
"score0"Symbol 427 MovieClip Frame 30
"transitionOut"Symbol 611 MovieClip {scrn_SnowTransition} Frame 2
"snowBlind"Symbol 611 MovieClip {scrn_SnowTransition} Frame 18
"transitionIn"Symbol 611 MovieClip {scrn_SnowTransition} Frame 20




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Created: 4/3 -2019 08:25:24 Last modified: 4/3 -2019 08:25:24 Server time: 18/04 -2024 12:52:45