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Helicopter-Strike-Force.swf

This is the info page for
Flash #121839

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Full Armor

! WEAPON UPGRADE !                                                    ! WEAPON UPGRADE !

! WEAPON UPGRADE !                                                    ! WEAPON UPGRADE !

PARSING GAME DATA

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LALALA

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100

ActionScript [AS1/AS2]

Frame 1
_global.use_playtomic = true; fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function (link_name, link_group) { var _local2 = "http://www.gametop.com/stats/helistrikeforce.html"; if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); } else { getURL (_local2, "_blank"); } }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local1 = Playtomic.Link.Open(url_string, link_name, link_group); if (!_local1) { trace("can't open url " + url_string); } }; _global.gameName = "Zenon2"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _global.screenWidth = 720; _global.screenHeight = 540;
Instance of Symbol 13 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Frame 3
stop();
Instance of Symbol 22 MovieClip in Frame 3
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, _global.screenHeight); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); var _local9 = 1; if (_global.currLevel.levelBackground) { _local9 = _global.currLevel.levelBackground; } _root.bg.bg1.gotoAndStop(_local9); _root.bg.bg2.gotoAndStop(_local9); if (!_global.currLevel.levelShiftY) { _global.currLevel.levelShiftY = 0; } _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; _root.wndComplete._x = (_root.wndComplete._y = 0); tf1.text = (_global.fullRezults.killed + " / ") + (_global.fullRezults.killed + _global.fullRezults.survived); tf3.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); if (_global.use_playtomic) { trace("Init playtomic"); Playtomic.Log.View(2744, "e9aac0863f134e7d", _root._url); } else { trace("Playtomic was depreciated"); } trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local16 in _root.charCont) { _root.charCont[_local16].removeMovieClip(); } trace("makeText = " + str); var _local8 = new Array(); var _local9 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local13 = _local4; var _local11 = "char_" + _local4; var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie(_local11, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local5 != 0) { _local3._x = ((_local9 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local9 = _local3._x; _local6 = _local3.char.c._width / 2; _local8.push(_local3); } else { _local9 = _local9 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local15 = _local8[_local8.length - 1]; _local5 = 0; while (_local5 < _local8.length) { _local8[_local5]._x = _local8[_local5]._x - (_local15._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var num = new Number(_root.gui.text_score.text); if (num < (_global.gameScore + _global.levelScore)) { num = num + 30; } if (num > (global.gameScore + _global.levelScore)) { num = global.gameScore + _global.levelScore; } _root.gui.text_score.text = num; var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var collision = false; if (((bonusObjects[i].bonusType == "weapon1") || (bonusObjects[i].bonusType == "weapon2")) || (bonusObjects[i].bonusType == "weapon3")) { if (Math.abs(dy) <= 40) { collision = true; } } else { var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { collision = true; } } if (collision) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if (_global.levelCompleteDelayCounter == 1) { trace(_root.bg.player.armor); if ((_root.bg.player.armor > 0) && (enemyObjects.length == 0)) { makeText("MISSION COMPLETED", "MovieAnimation1"); } } if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _root.wndComplete._x = (_root.wndComplete._y = 0); _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } _global.sound.play("playerDead", undefined, true); title_mc.title.text = ttz.playerDiedTitle; _root.wndComplete.win_title.gotoAndStop("lose"); _global.levelNum--; _global.levelScore = 0; _root.gui.text_score.text = "" + _global.gameScore; } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } _root.wndComplete.win_title.gotoAndStop("win"); title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } } tf1.text = (_global.rezults.killed + " / ") + (_global.rezults.killed + _global.rezults.survived); tf2.text = _global.levelScore; tf3.text = _global.gameScore; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = (foo.yoffset + _global.currLevel.levelShiftY); if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { return(undefined); if ("initCreateStars" != null) { var _local4 = "initCreateStars"; var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } // unexpected jump } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { return(undefined); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; _root.wndPause._x = 0; _root.wndPause._y = 0; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } trace((("add tank: way = " + _local4.way) + "; ") + _local4.mainObj); var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.newSpeedsArray(_local4.new_speed, _local4.new_speed_time); _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"10\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-150\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"-20\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-250\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\t\tvalue=\"3.4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2.6\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"3.8\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"100\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\t\tvalue=\"0.9\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"0\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"0\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "</object>"; str = str + "<object name=\"starsS\">"; str = str + "<object name=\"star1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.1\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"3\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"4\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "<object name=\"star3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"star3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 Linkage</var>"; str = str + "<var name=\"random\"\t\t\t\tvalue=\"0.05\" >\u0432\u0435\u0440\u043E\u044F\u0442\u043D\u043E\u0441\u0442\u044C \u0432\u043E\u0437\u043D\u0438\u043A\u043D\u043E\u0432\u0435\u043D\u0438\u044F \u0437\u0432\u0435\u0437\u0434\u044B (\u043E\u0442 0 \u0434\u043E 1)</var>"; str = str + "<var name=\"speed\"\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0434\u0432\u0438\u0436\u0435\u043D\u0438\u044F</var>"; str = str + "<var name=\"startCount\"\t\tvalue=\"20\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0438\u0445 \u0437\u0432\u0435\u0437\u0434 \u043F\u0440\u0438 \u0441\u043E\u0437\u0434\u0430\u043D\u0438\u0438 \u0443\u0440\u043E\u0432\u043D\u044F</var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<object name=\"torpedoeSettings\">"; str = str + "<var name=\"startYSpeed\" value=\"-3\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0423. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E, \u0447\u0442\u043E\u0431\u044B \u043E\u043D\u0430 \u0431\u044B\u043B\u0430 \u043C\u0435\u043D\u044C\u0448\u0435, \u0447\u0435\u043C -2 - \u0438\u043D\u0430\u0447\u0435 \u043F\u0440\u0438 \u043F\u0443\u0441\u043A\u0435 \u0432\u043D\u0438\u0437\u0443 \u044D\u043A\u0440\u0430\u043D\u0430 \u043C\u043E\u0436\u0435\u0442 \u0443\u0435\u0445\u0430\u0442\u044C \u0437\u0430 \u044D\u043A\u0440\u0430\u043D \u0438 \u0442\u0430\u043C \"\u043F\u043E\u043C\u0435\u0440\u0435\u0442\u044C\"</var>"; str = str + "<var name=\"startXSpeed\" value=\"5\" >\u0441\u0442\u0430\u0442\u043E\u0432\u0430\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 - \u0447\u0430\u0441\u0442\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430. \u0422.\u0435. \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043F\u043E \u0425 \u043E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442\u0441\u044F \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 (\u0435\u0441\u043B\u0438 \u043E\u043D \u043B\u0435\u0442\u0435\u043B \u0432\u043F\u0440\u0430\u0432\u043E, \u0442\u043E \u0438 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u043B\u0436\u043D\u0430 \u043F\u043E\u043D\u0430\u0447\u0430\u043B\u0443 \u043B\u0435\u0442\u0435\u0442\u044C \u0432\u043F\u0440\u0430\u0432\u043E). \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 5, \u0442\u043E \u043F\u0440\u0438 \u0437\u0430\u043F\u0443\u0441\u043A\u0435 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0440\u0430\u0432\u043D\u0430 1/5 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u0441\u0430\u043C\u043E\u043B\u0435\u0442\u0430 \u043F\u043E \u0425 \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0443\u0441\u043A\u0430</var>"; str = str + "<var name=\"startXSpeedFactor\" value=\"0.95\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E \u0425 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E\u0441\u043B\u0435 \u0441\u0442\u0430\u0440\u0442\u0430. \u0415\u0441\u043B\u0438 \u0442\u0443\u0442 \u0441\u0442\u043E\u0438\u0442 0.95, \u0442\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0431\u0443\u0434\u0435\u0442 \u0437\u0430\u043C\u0435\u0434\u043B\u044F\u0442\u044C\u0441\u044F \u043F\u043E\u043A\u0430 \u043E\u043D\u0430 \u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B</var>"; str = str + "<var name=\"fallTime\" value=\"25\" >\u0421\u043A\u043E\u043B\u044C\u043A\u043E \u0442\u0430\u043A\u0442\u043E\u0432 \u0438\u0433\u0440\u044B \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \"\u043F\u0430\u0434\u0430\u0435\u0442 \u0434\u043E \u0432\u043E\u0434\u044B\". \u0412 \u043C\u043E\u043C\u0435\u043D\u0442 \u0443\u0434\u0430\u0440\u0430 \u043E\u0431 \u0432\u043E\u0434\u0443, \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u043F\u043E \u0425 \u0441\u0442\u0430\u043D\u043E\u0432\u0438\u0442\u0441\u044F \u0440\u0430\u0432\u043D\u043E\u0439 0, \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u043C\u0435\u043D\u044F\u0435\u0442 \u0432\u043D\u0435\u0448\u043D\u0438\u0439 \u0432\u0438\u0434.</var>"; str = str + "<var name=\"endOfFallSize\" value=\"40\" >\u041A\u0430\u043A\u043E\u0432 \u0431\u0443\u0434\u0435\u0442 \u0440\u0430\u0437\u043C\u0435\u0440 \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u043C\u043E\u043C\u0435\u043D\u0442 \u043F\u0430\u0434\u0435\u043D\u0438\u044F - \u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445 \u043E\u0442 \u043F\u0435\u0440\u0432\u043E\u043D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0433\u043E \u0440\u0430\u0437\u043C\u0435\u0440\u0430</var>"; str = str + "<var name=\"maxSpeed\" value=\"-15\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0442\u043E\u0440\u043F\u0435\u0434\u044B \u0432 \u0432\u043E\u0434\u0435 \u043F\u043E \u0423</var>"; str = str + "<var name=\"maxSpeedFactor\" value=\"50\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u043E\u0441\u043B\u0435 \u043F\u0430\u0434\u0435\u043D\u0438\u044F. \u0427\u0435\u043C \u043C\u0435\u043D\u044C\u0448\u0435 \u044D\u0442\u043E \u0447\u0438\u0441\u043B\u043E, \u0442\u0435\u043C \u0441\u043A\u043E\u0440\u0435\u0435 \u0442\u043E\u0440\u043F\u0435\u0434\u0430 \u0434\u043E\u0441\u0442\u0438\u0433\u043D\u0435\u0442 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 maxSpeed</var>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"XspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"heli_player_gun\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"275\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"200\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"1\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\" value=\"player_shadow\" />"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!-- \u041F\u0423\u041B\u0415\u041C\u0415\u0422 \u0421\u0422\u0420\u0415\u041B\u042F\u042E\u0429\u0418\u0419 \u0412\u041F\u0415\u0420\u0415\u0414 -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1(\u0432\u043A\u043B\u044E\u0447\u0435\u043D \u0441 \u0441\u0430\u043C\u043E\u0433\u043E \u043D\u0430\u0447\u0430\u043B\u0430) -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"8\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0\" />"; str = str + "</object>\t\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 3 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"8\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot2,shoot3\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 4 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0,0\" />"; str = str + "</object>\t\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 5 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1,shoot4,shoot5,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0,0,0,0,0\" />"; str = str + "</object>"; str = str + "<!-- \u041F\u0423\u041B\u0415\u041C\u0415\u0422 \u0421\u0422\u0420\u0415\u041B\u042F\u042E\u0429\u0418\u0419 \u041D\u0410 \u0418\u0421\u041A\u041E\u0421\u041E\u041A -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4, shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-20, 20\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5, shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-20,-20, 20, 20\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 3 -->\t"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot4,shoot5,shoot1, shoot1,shoot6,shoot7\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"-45,-45,-45, 45,45,45\" />"; str = str + "</object>"; str = str + "<!-- \u0420\u0410\u041A\u0415\u0422\u042B -->"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 1 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" /> <!-- 12 -->"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot1\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0\" />"; str = str + "</object>\t"; str = str + "<!-- \u0423\u0440\u043E\u0432\u0435\u043D\u044C 2 -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket2\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"18\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"8\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\t\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\t\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\t\t\tvalue=\"shoot8, shoot9\" />"; str = str + "<var name=\"pointsAngles\"\t\t\tvalue=\"0, 0\" />"; str = str + "</object>\t\t\t\t\t\t\t\t\t\t\t\t\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"bossShip\">"; str = str + "<var name=\"base\" value=\"ship_big\" />"; str = str + "<var name=\"gun\" value=\"gun9, gun9, gun10\" />"; str = str + "<var name=\"cannonAngle\"\tvalue=\"t, t, t\" />"; str = str + "<var name=\"armor\" value=\"1500\" />"; str = str + "<var name=\"bulletType\" value=\"shoot1, shoot1, shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 12, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"15, 15, 8\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 30, 50\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20, 20, 40\" />"; str = str + "<var name=\"clip\" value=\"2, 2, 10\" />"; str = str + "<var name=\"shotsTime\" value=\"9, 9, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2, 2, 0\" />"; str = str + "</object> "; str = str + "<object name=\"bossTank\">"; str = str + "<var name=\"base\" value=\"boss_tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun8, gun1,gun2, gun2,gun1, empty_gun1\" />"; str = str + "<var name=\"cannonAngle\"\tvalue=\"t, t, h,h, t,t\" />"; str = str + "<var name=\"armor\" value=\"2000\" />"; str = str + "<var name=\"bulletType\" value=\"shoot1, shoot3,rocket1, rocket1,shoot3, shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"11, 6,13, 13,6, 6\" />"; str = str + "<var name=\"bulletDamage\" value=\"15, 8,25, 25, 8, 8\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 70,25, 25,70, 70\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"20, 5, 40, 40, 20, 40\" />"; str = str + "<var name=\"clip\" value=\"2, 6,1, 1,6, 6\" />"; str = str + "<var name=\"shotsTime\" value=\"9, 3,10,10,3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\tvalue=\"h\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2, 0, 0, 0, 0, 0\" />"; str = str + "</object> "; str = str + "<object name=\"bossHeli\">"; str = str + "<var name=\"base\" value=\"boss_heli_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1, empty_gun1\" />"; str = str + "<var name=\"cannonAngle\"\tvalue=\"h, h, h, h, h, h, h, h, h\" />"; str = str + "<var name=\"armor\" value=\"2500\" />"; str = str + "<var name=\"bulletType\" value=\"shoot1, shoot3, shoot3, shoot3, shoot3, rocket1, rocket1, rocket2, rocket2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"12, 10, 10, 10, 10, 15, 15, 20, 20\" />"; str = str + "<var name=\"bulletDamage\" value=\"5, 5, 5, 5, 5, 10, 10, 15, 15\" />"; str = str + "<var name=\"reloadingTime\" value=\"30, 20, 20, 20, 20, 30, 30, 33, 33\" />"; str = str + "<var name=\"cannonTimeOffset\" value=\"0, 0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "<var name=\"clip\" value=\"3, 3, 4, 4, 3, 1, 1, 1, 1\" />"; str = str + "<var name=\"shotsTime\" value=\"3, 3, 3, 3, 3, 3, 3, 3, 3\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\tvalue=\"way\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"0, 0, 0, 0, 0, 0, 0, 0, 0\" />"; str = str + "</object> "; str = str + "<object name=\"buggy\">"; str = str + "<var name=\"base\" value=\"base_buggy\" />"; str = str + "<var name=\"gun\" value=\"gun4\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"buggy_v1\">"; str = str + "<var name=\"base\" value=\"base_buggy\" />"; str = str + "<var name=\"gun\" value=\"gun4\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<!-- \u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u0432\u044B\u0448\u043A\u043E\u0439 \u0432\u0430\u0440\u0438\u0430\u043D\u0442 1, \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u0432\u044B\u0448\u043A\u0438 \u0432\u043F\u0440\u0430\u0432\u043E \u043D\u0430 45 \u0433\u0440\u0430\u0434\u0443\u0441\u043E\u0432-->"; str = str + "<object name=\"jeep_v1\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun1\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"4\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"70\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<!-- <var name=\"bulletDir\"\tvalue=\"d\" /> -->"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep_v1_light\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun1\" />"; str = str + "<var name=\"armor\" value=\"15\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep_v1_light_no_fire\">"; str = str + "<var name=\"base\" value=\"jeep_base\" />"; str = str + "<var name=\"gun\" value=\"gun1\" />"; str = str + "<var name=\"armor\" value=\"15\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_no_gun\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"empty_gun1\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"armor\" value=\"20\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_v1\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun1\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"20\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"clip\" value=\"3\" />"; str = str + "<var name=\"shotsTime\" value=\"12\" />"; str = str + "<var name=\"armor\" value=\"25\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_v2\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun4\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"5\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"6\" />"; str = str + "<var name=\"shotsTime\" value=\"6\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v2_back\">"; str = str + "<var name=\"base\" value=\"heli_med\" />"; str = str + "<var name=\"gun\" value=\"gun4\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3, shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"8, 8\" />"; str = str + "<var name=\"bulletDamage\" value=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\" value=\"120, 120\" />"; str = str + "<var name=\"clip\" value=\"10, 10\" />"; str = str + "<var name=\"shotsTime\" value=\"7, 7\" />"; str = str + "<var name=\"armor\" value=\"40\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\" value=\"h+25, h-25\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v2\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3,shoot3\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-30, -30\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+20, w-20\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60, 60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3, 3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"7, 7\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v3\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3,shoot3\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"-30, -30\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w+90, w-90\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30, 30\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3, 3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"7, 7\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v1\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"4\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v2\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"3\" />"; str = str + "<var name=\"bulletDamage\" value=\"4\" />"; str = str + "<var name=\"reloadingTime\" value=\"80\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"10\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"movedBullet\" value=\"0\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />"; str = str + "</object> "; str = str + "<object name=\"mariner_v1_no_fire\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"1\" />"; str = str + "<var name=\"bulletType\" value=\"emptyShoot\" />"; str = str + "<var name=\"bulletSpeed\" value=\"-20\" />"; str = str + "<var name=\"bulletDamage\" value=\"0\" />"; str = str + "<var name=\"reloadingTime\" value=\"30000\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"1\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"soundKills\" value=\"soldierDie1\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v1_nogun\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_small_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_small_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"-20\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30000\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"tank_v1\">"; str = str + "<var name=\"base\" value=\"tank_light_base\" />"; str = str + "<var name=\"gun\" value=\"gun3\" />"; str = str + "<var name=\"armor\" value=\"100\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"17\" />"; str = str + "<var name=\"bulletDamage\" value=\"14\" />"; str = str + "<var name=\"reloadingTime\" value=\"40\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"40\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\"/>"; str = str + "<var name=\"cannonChangeAngleSpeed\"\t\t\tvalue=\"2\"/>"; str = str + "</object> "; str = str + "<object name=\"tank_v2\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun5\" />"; str = str + "<var name=\"armor\" value=\"70\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"60\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"hummer\">"; str = str + "<var name=\"base\" value=\"humm_base\" />"; str = str + "<var name=\"gun\" value=\"gun2\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket1\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"50\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"mariner\">"; str = str + "<var name=\"base\" value=\"empty_base\" />"; str = str + "<var name=\"gun\" value=\"marine\" />"; str = str + "<var name=\"armor\" value=\"10\" />"; str = str + "<var name=\"bulletType\" value=\"shoot3\" />"; str = str + "<var name=\"bulletSpeed\" value=\"15\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"1\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"1\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "</object> "; str = str + "<object name=\"tank_light\">"; str = str + "<var name=\"base\" value=\"tank_light_base\" />"; str = str + "<var name=\"gun\" value=\"gun3\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot4\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"30\" />"; str = str + "<var name=\"clip\" value=\"4\" />"; str = str + "<var name=\"shotsTime\" value=\"5\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"tank\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun5\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"shoot2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"10\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"60\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"tank_rocket\">"; str = str + "<var name=\"base\" value=\"tank_base\" />"; str = str + "<var name=\"gun\" value=\"gun7\" />"; str = str + "<var name=\"armor\" value=\"30\" />"; str = str + "<var name=\"bulletType\" value=\"rocket2\" />"; str = str + "<var name=\"bulletSpeed\" value=\"10\" />"; str = str + "<var name=\"bulletDamage\" value=\"10\" />"; str = str + "<var name=\"reloadingTime\" value=\"60\" />"; str = str + "<var name=\"clip\" value=\"2\" />"; str = str + "<var name=\"shotsTime\" value=\"7\" />"; str = str + "<var name=\"ai\" value=\"0\" />"; str = str + "<var name=\"withoutBase\" value=\"0\" />"; str = str + "<var name=\"ignoreHit\" value=\"0\" />"; str = str + "<var name=\"ignoreSplash\" value=\"0\" />"; str = str + "<var name=\"ignoreDirect\" value=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object> "; str = str + "<object name=\"heli_big\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_big_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_big_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun2, empty_gun1, empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"120\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot1, rocket1, rocket1\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"6, 0, 0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t, h0, h0\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50, 50, 50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10, 10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10, 30, 30\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30, 90, 90\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"2, 4, 4\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3, 10, 10\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDir\"\t\t\tvalue=\"d, d, d\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_med\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_med_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_med_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1, empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"90\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"rocket1, rocket1\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0, 4\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"h0, h0\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0, 0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50, 50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10, 10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"30, 30\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40, 40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"1, 1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3, 3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "<object name=\"heli_small\">"; str = str + "<var name=\"top\"\t\t\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shadow\"\t\t\t\t\t\tvalue=\"heli_small_shadow\" />"; str = str + "<var name=\"base\"\t\t\t\t\t\t\tvalue=\"heli_small_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\t\t\tvalue=\"empty_gun1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\t\t\tvalue=\"60\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"shoot3\" />"; str = str + "<var name=\"cannonTimeOffset\"\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\" \t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\" \t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"clip\"\t\t\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\"> "; str = str + "<!--\u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u043F\u0443\u0448\u043A\u043E\u0439 \u0432\u0435\u0440\u0441\u0438\u044F 1 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 +315 \u043A \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443 -->"; str = str + "<object name=\"jeep_v1_line315\">"; str = str + "<var name=\"mainObj\" value=\"jeep_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"315\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"h-45\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<!--\u0414\u0436\u0438\u043F \u0441 \u043F\u0443\u043B\u0435\u043C\u0435\u0442\u043D\u043E\u0439 \u043F\u0443\u0448\u043A\u043E\u0439 \u0432\u0435\u0440\u0441\u0438\u044F 1 \u043D\u0430 \u043F\u0440\u044F\u043C\u043E\u0439 \u0442\u0440\u0430\u0435\u043A\u0442\u043E\u0440\u0438\u0438 +225 \u043A \u0433\u043E\u0440\u0438\u0437\u043E\u043D\u0442\u0443 -->"; str = str + "<object name=\"jeep_v1_line225\">"; str = str + "<var name=\"mainObj\" value=\"jeep_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"225\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"h+45\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep_v1_light_line\">"; str = str + "<var name=\"mainObj\" value=\"jeep_v1_light\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"jeep_v1_light_line_nofire\">"; str = str + "<var name=\"mainObj\" value=\"jeep_v1_light_no_fire\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_nogun_tang\">"; str = str + "<var name=\"mainObj\" value=\"hummer_no_gun\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"60\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_v1_tack\">"; str = str + "<var name=\"mainObj\" value=\"hummer_v1\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"h\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"hummer_v2_tack\">"; str = str + "<var name=\"mainObj\" value=\"hummer_v2\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_v1_line\">"; str = str + "<var name=\"mainObj\" value=\"tank_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tank_v2_line\">"; str = str + "<var name=\"mainObj\" value=\"tank_v2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"buggy_v1_line\">"; str = str + "<var name=\"mainObj\" value=\"buggy_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v1_noway\">"; str = str + "<var name=\"mainObj\" value=\"mariner_v1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v2_line\">"; str = str + "<var name=\"mainObj\" value=\"mariner_v2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"mariner_v1_noway_nofire\">"; str = str + "<var name=\"mainObj\" value=\"mariner_v1_no_fire\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v1_nogun_line\">"; str = str + "<var name=\"mainObj\" value=\"heli_v1_nogun\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t value=\"t\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v2_line\">"; str = str + "<var name=\"mainObj\" value=\"heli_v2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"heli_v3_line\">"; str = str + "<var name=\"mainObj\" value=\"heli_v3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"bossShip_noway\">"; str = str + "<var name=\"mainObj\" value=\"bossShip\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"30\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"20\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"bossTank_sideway\">"; str = str + "<var name=\"mainObj\" value=\"bossTank\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"700\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />\t\t\t"; str = str + "</object>"; str = str + "<object name=\"bossHeli_sin\">"; str = str + "<var name=\"mainObj\" value=\"bossHeli\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"-90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"0\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"1\" />"; str = str + "<var name=\"bossBar\" value=\"1\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"moveWayAtStart\"\t value=\"0\" />\t\t\t"; str = str + "</object>"; str = str + "<object name=\"line_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />\t\t\t\t"; str = str + "</object>"; str = str + "<object name=\"circle_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"circle_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"sin_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>\t"; str = str + "<object name=\"sin_way2\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"sin_way2\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tack_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tack_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tang1_way\">"; str = str + "<var name=\"mainObj\" value=\"buggy\" />"; str = str + "<var name=\"way\" value=\"tang1_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"-1\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"0\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"finish_line\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"finish_line\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"hedgehog\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"hedgehog\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm3\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm4\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm5\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"palm5\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road1_t\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"road2_t\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"road2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island01a\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01a\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island01b\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island01b\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island02a\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02a\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island02b\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island02b\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"island03\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"island03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree4\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tree4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"fence\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"fence\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<!-- HOUSES -->"; str = str + "<object name=\"house1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house3\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house4\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house5\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house5\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house6\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house6\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house1_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house1_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house2_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house2_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house3_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house3_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house4_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house4_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house5_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house5_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house6_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"house6_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<!-- -->"; str = str + "<object name=\"cliff\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"cliff\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"crater\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"crater_t\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"crater\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"RP01\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP01\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"RP02\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP02\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"RP03\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"RP03\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"bunker1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"bunker2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"bunker1_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker1_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"bunker2_d\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"bunker2_d\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"wall\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"rls1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"rls1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"40\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"rls2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"rls2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"100\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"oil\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"300\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"300\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"50\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"pad1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"pad1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"pad2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"pad2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"stone1\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"stone1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"stone2\">"; str = str + "<var name=\"linkage\"\t\t\t\t\tvalue=\"stone2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\t\t\tvalue=\"1\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"1\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"1\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > Level 1 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0\" />"; str = str + "<var name=\"fullLevelTime\" value=\"22320\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"barr_expl_mm\" xoffset=\"0\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"20\" />"; str = str + "<object name=\"barr_expl\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"100\" damageRadius=\"300\" />"; str = str + "<object name=\"barr_expl_b\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"10\" damageRadius=\"30\" />"; str = str + "<object name=\"barr_expl_m\" object=\"exploder2\" explodeTimer=\"1\" splashDamage=\"5\" damageRadius=\"20\" />"; str = str + "<object name=\"interceptor_1lmf\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1lf\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1lm\" tank=\"emitted\" EC=\"barr_expl\" ECCount=\"3\" ECTime=\"25\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"interceptor_1l\" childXOffset=\"0\" childYOffset=\"0\" />"; str = str + "<object name=\"interceptor_1l\" \ttank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"interceptor_1lf\" \ttank=\"interceptor_1l\" UAADistance=\"40\" UAARotationFactor=\"10.0\"/>"; str = str + "<object name=\"interceptor_1k\" top=\"1\"\ttank=\"interceptor_1l\" mainObj=\"kamikadze\" UAADistance=\"40\" UAARotationFactor=\"15.0\"/>"; str = str + "<object name=\"armored_1\" tank=\"armored_1\" top=\"1\" cannonTimeOffset=\" -30, -30, -30,-100, -100, -100, -100\" mratio=\"2\"/>"; str = str + "<object name=\"rocketer_4\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4\" actionAfterDie=\"a_1,a_2\" relType=\"kill\"/>"; str = str + "<object name=\"rocketer_4l\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_l\" objId=\"a_2\"/>"; str = str + "<object name=\"rocketer_4r\" tank=\"rocketer_4\" top=\"1\" rotate=\"-90\" mainObj=\"medium_4_wing_r\" objId=\"a_1\"/>"; str = str + "<object name=\"portal_2\" top=\"1\"\ttank=\"portal_2\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"5\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" bigObject=\"1\"/>"; str = str + "<object name=\"mine_23\" tank=\"mine\"\t mainObj=\"mine_2\" EC=\"barr_expl_mm\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" child=\"mine_33\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_33\" tank=\"mine_3\" mainObj=\"mine_5\" EC=\"barr_expl_b\" ECCount=\"1\" ECTime=\"10\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" />"; str = str + "<object name=\"mine_41\" tank=\"mine_hit\" child=\"barr_expl_m\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "<object name=\"mine_4\" tank=\"mine\" child=\"mine_23\" childXOffset=\"0\" childYOffset=\"0\"/>"; str = str + "</object>"; str = str + "<!-- <array name=\"level\">"; str = str + "<object yoffset=\"0.3\" xoffset=\"100\" object=\"pad1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"275\" object=\"palm\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"stone2\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"175\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"370\" object=\"house1\"/>"; str = str + "<object yoffset=\"0.85\" xoffset=\"100\" object=\"house2\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"400\" object=\"pad2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"162\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"216\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"270\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"324\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"378\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"432\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"486\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"540\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"370\" object=\"rls2\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"100\" object=\"rls1\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"275\" object=\"tower\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"175\" object=\"oil\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"400\" object=\"bunker\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"300\" tank=\"tang_way\" mainObj=\"heli_small\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"0\" tank=\"line_way\" mainObj=\"buggy\" mratio=\"3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"270\" tank=\"circle_way\" mainObj=\"mariner\" mratio=\"3\" />"; str = str + "<object yoffset=\"5.0\" xoffset=\"550\" tank=\"line_way\" mainObj=\"jeep\" mratio=\"3\" rotate=\"180\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"0\" tank=\"tack_way\" mainObj=\"hummer\" mratio=\"3\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"550\" tank=\"tack_way\" mainObj=\"tank_light\" mratio=\"3\" rotate=\"180\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"0\" tank=\"line_way\" mainObj=\"tank\" mratio=\"3\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" tank=\"tack_way\" mainObj=\"tank_rocket\" mratio=\"3\" rotate=\"180\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"200\" tank=\"sin_way\" mainObj=\"heli_big\" mratio=\"3\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"100\" tank=\"sin_way2\" mainObj=\"heli_med\" mratio=\"3\" />"; str = str + "</array>"; str = str + "</object> -->"; str = str + "<array name=\"level\">"; str = str + "<!--<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line_nofire\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"450\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"300\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"150\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>"; str = str + "<object yoffset= \"1.0\" xoffset = \"-50\" tank=\"jeep_v1_light_line_nofire\" way = \"tang_way\" moveWayAtStart =\"0\" startFrame = \"0\" rotate = \"-90\" yratio = \"150\" xratio = \"50\" mratio = \"5\"/>-->"; str = str + "<!--<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"0\" rotate = \"0\" mratio = \"6\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"dmrBack_line\" startFrame = \"200\" rotate = \"0\" mratio = \"7\" />-->"; str = str + "<!--<object yoffset= \"1.3\" xoffset = \"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"2\"/>!-->"; str = str + "<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"4\" />"; str = str + "<!--<object yoffset= \"1.7\" xoffset = \"150\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"2\"/>-->"; str = str + "<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" mratio = \"6\"/> <!--rotate = \"120\"--> "; str = str + "<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" mratio = \"6\"/><!--rotate = \"120\"--> "; str = str + "<!--<object yoffset= \"2.1\" xoffset = \"550\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"120\" mratio = \"2\"/>-->"; str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"60\" mratio = \"3\" />"; str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"60\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"60\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"725\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"1\"/>"; str = str + "<!--<object yoffset= \"3.6\" xoffset = \"625\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"1\" factor = \"-1\" loot=\"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"/>-->"; str = str + "<object yoffset= \"3.6\" xoffset = \"625\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"1\" factor = \"-1\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"625\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"1\" factor = \"-1\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"625\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"1\" factor = \"-1\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"0\" tank=\"jeep_v1_light_line\" cannonAngle = \"w+60\" startFrame = \"0\" rotate = \"-45\" mratio = \"1\" />"; str = str + "<object yoffset= \"4.2\" xoffset = \"0\" tank=\"jeep_v1_light_line\" cannonAngle = \"w+60\" startFrame = \"150\" rotate = \"-45\" mratio = \"1\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"0\" tank=\"jeep_v1_light_line\" cannonAngle = \"w+60\" startFrame = \"300\" rotate = \"-45\" mratio = \"1\" />"; str = str + "<object yoffset= \"5.4\" xoffset = \"650\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.4\" xoffset = \"650\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.4\" xoffset = \"650\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"330\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"500\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.7\" xoffset = \"280\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"500\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"325\" tank=\"mariner_v1_noway\" way = \"line_way\" startFrame = \"200\" endFrame = \"-1\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"5.5\" xoffset = \"325\" tank=\"mariner_v1_noway\" way = \"line_way\" startFrame = \"0\" endFrame = \"-1\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"75\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" startFrame = \"0\" yratio = \"200\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"75\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" startFrame = \"100\" yratio = \"200\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"75\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" startFrame = \"200\" yratio = \"200\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset= \"6.65\" xoffset = \"625\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"2\"/>"; str = str + "<object yoffset= \"6.65\" xoffset = \"625\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"2\"/>"; str = str + "<object yoffset= \"6.65\" xoffset = \"625\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"2\"/>"; str = str + "<!--<object yoffset= \"1.4\" xoffset = \"275\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"300\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"325\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"275\" tank=\"mariner_v1_noway_nofire\" endFrame = \"-1\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.5\" xoffset = \"300\" tank=\"mariner_v1_noway_nofire\" endFrame = \"-1\" way = \"line_way\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"325\" tank=\"mariner_v1_noway\" endFrame = \"-1\" way = \"line_way\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"1.7\" xoffset = \"300\" tank=\"mariner_v1_noway_nofire\" endFrame = \"-1\" way = \"line_way\" rotate = \"90\" mratio = \"2\" /> -->"; str = str + "<object yoffset=\"0.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"0\" object=\"weapon1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"162\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"270\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"324\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"378\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"594\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"648\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"702\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"320\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"520\" object=\"house1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"320\" object=\"house2\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"250\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"520\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"120\" object=\"stone2\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"120\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"320\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"270\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"324\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"378\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"432\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"486\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"540\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"594\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"648\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"702\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"540\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"320\" object=\"rls1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"358\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"208\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"582\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"108\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"640\" object=\"house2\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"162\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.25\" xoffset=\"162\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"432\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"462\" object=\"pad1\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"162\" object=\"pad2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"402\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"460\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"518\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"702\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"118\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"230\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"160\" object=\"house1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"410\" object=\"stone1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"510\" object=\"pad\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"110\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"310\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"610\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"60\" object=\"stone1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"310\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"610\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"162\" object=\"fence\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"0.7\" xoffset = \"360\" bonus=\"weapon1\"/>"; str = str + "<object yoffset= \"1.1\" xoffset = \"250\" tank=\"heli_v1_nogun_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/> <!--loot=\"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset= \"1.4\" xoffset = \"650\" tank=\"heli_v1_nogun_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"1.9\" xoffset = \"250\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<object yoffset= \"1.9\" xoffset = \"250\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"150\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<!--<object yoffset= \"1.9\" xoffset = \"250\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"300\" rotate = \"120\" mratio = \"2\"/>-->"; str = str + "<object yoffset= \"2.1\" xoffset = \"50\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"-120\" mratio = \"2\" factor = \"-1\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"50\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"150\" rotate = \"-120\" mratio = \"2\" factor = \"-1\"/>"; str = str + "<!--<object yoffset= \"2.1\" xoffset = \"50\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"300\" rotate = \"-120\" mratio = \"2\" factor = \"-1\"/>-->"; str = str + "<object yoffset= \"2.85\" xoffset = \"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"2.7\" xoffset = \"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"2.7\" xoffset = \"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"2.85\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"2.7\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"2.7\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"3.25\" xoffset = \"710\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.25\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.25\" xoffset = \"710\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"750\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"750\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"750\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"125\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"4.0\" xoffset = \"300\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"625\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"400\" tank=\"jeep_v1_light_line\" way = \"sin_way\" rotate = \"-45\" mratio = \"2\" xratio = \"300\" yratio = \"200\" factor = \"-1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"440\" tank=\"jeep_v1_light_line\" way = \"sin_way\" rotate = \"-45\" mratio = \"2\" xratio = \"300\" yratio = \"200\" factor = \"-1\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"720\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"200\" rotate = \"45\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.35\" xoffset = \"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\" />"; str = str + "<object yoffset= \"5.2\" xoffset = \"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"5.2\" xoffset = \"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset=\"5.55\" xoffset=\"550\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"200\" rotate = \"-45\" mratio = \"2\" factor = \"-1\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"330\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"500\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"6.3\" xoffset = \"280\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"500\" rotate = \"90\" mratio = \"2\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"325\" tank=\"mariner_v1_noway\" way = \"line_way\" startFrame = \"200\" endFrame = \"-1\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"6.1\" xoffset = \"325\" tank=\"mariner_v1_noway\" way = \"line_way\" startFrame = \"0\" endFrame = \"-1\" rotate = \"90\" mratio = \"1\"/>"; str = str + "<object yoffset= \"6.55\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"4\" />"; str = str + "<object yoffset= \"6.4\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset= \"6.4\" xoffset = \"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"4\"/>"; str = str + "<object yoffset=\"6.75\" xoffset=\"60\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"600\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"650\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"400\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<object yoffset= \"7.7\" xoffset = \"700\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"120\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"100\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"60\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"150\" tank=\"hummer_nogun_tang\" way = \"line_way\" startFrame = \"400\" rotate = \"60\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"200\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"0\" rotate = \"60\" mratio = \"2\"/>"; str = str + "<object yoffset= \"8.7\" xoffset = \"500\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"6\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"160\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"12\" new_speed=\"2\" new_speed_time=\"48\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"240\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"12\" new_speed=\"2\" new_speed_time=\"48\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"460\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"12\" new_speed=\"2\" new_speed_time=\"48\"/>"; str = str + "<object yoffset= \"9.4\" xoffset = \"540\" tank=\"heli_v1_nogun_line\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"12\" new_speed=\"2\" new_speed_time=\"48\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"60\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"60\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"310\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"610\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"554\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"608\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"662\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"350\" object=\"house1\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"70\" object=\"pad1\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"520\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"220\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"420\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"70\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"640\" object=\"stone1\"/>"; str = str + "<object yoffset=\"1.9\" xoffset=\"380\" object=\"stone2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"house2_d\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"554\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"608\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"662\" object=\"fence\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"70\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"70\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"70\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"508\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"562\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"616\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"670\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"220\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"520\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"394\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"448\" object=\"fence\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"380\" object=\"pad1\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"618\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"110\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"510\" object=\"house1_d\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"660\" object=\"house2\"/>"; str = str + "<object yoffset=\"5.1\" xoffset=\"80\" object=\"house2_d\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"80\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"650\" object=\"stone1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"80\" object=\"house2\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"54\" object=\"fence\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"108\" object=\"fence\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"638\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.85\" xoffset=\"125\" object=\"house1_d\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"375\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"538\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"592\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"646\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"700\" object=\"fence\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"538\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.65\" xoffset=\"292\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"46\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"620\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"538\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"392\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"146\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"500\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"220\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"75\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.35\" xoffset=\"638\" object=\"tree\"/>\t\t"; str = str + "<object yoffset=\"9.45\" xoffset=\"375\" object=\"tree\"/>"; str = str + "<!--<object yoffset=\"1.1\" xoffset=\"100\" tank=\"hummer_v1_tack\" way=\"line_way\" mratio = \"4\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"80\" tank=\"hummer_v1_tack\" way=\"line_way\" factor = \"-1\" mratio = \"4\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"60\" tank=\"hummer_v1_tack\" way=\"line_way\" mratio = \"4\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"40\" tank=\"hummer_v1_tack\" way=\"line_way\" factor = \"-1\" mratio = \"4\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"100\" tank=\"hummer_v1_tack\" way=\"line_way\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"250\" rotate = \"-45\" factor = \"-1\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"570\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"250\" rotate = \"-45\" factor = \"-1\" mratio = \"3\"/>"; str = str + "-->"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" >Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelShiftY\" value=\"0.5\" />"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"0.7\" xoffset = \"360\" bonus=\"weapon2\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/><!--loot = \"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset= \"1.35\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\" /><!--loot = \"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset= \"1.65\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"60\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"0\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"560\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"660\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"510\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.75\" xoffset=\"60\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.85\" xoffset=\"0\" tank=\"hummer_v1_tack\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"570\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"250\" rotate = \"45\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"540\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"150\" startFrame = \"1\" endFrame = \"250\" rotate = \"45\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"60\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"120\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"180\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"0\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"-150\" startFrame = \"1\" endFrame = \"250\" rotate = \"-45\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"30\" tank=\"jeep_v1_light_line\" way = \"sin_way\" xratio = \"-150\" startFrame = \"1\" endFrame = \"250\" rotate = \"-45\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"420\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"480\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"200\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"250\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<!--<object yoffset=\"4.25\" xoffset=\"300\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>-->"; str = str + "<object yoffset=\"4.25\" xoffset=\"150\" tank=\"hummer_nogun_tang\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"4.95\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"4.9\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset=\"4.95\" xoffset=\"260\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"360\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"500\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"200\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"300\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"610\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"260\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"310\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset= \"6.15\" xoffset = \"750\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"6.15\" xoffset = \"750\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"6.15\" xoffset = \"750\" tank=\"jeep_v1_light_line_nofire\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"50\" tank=\"heli_v1_nogun_line\" mratio = \"10\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"650\" tank=\"heli_v1_nogun_line\" mratio = \"10\"/>"; str = str + "<object yoffset=\"6.95\" xoffset=\"220\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>"; str = str + "<!--<object yoffset=\"6.95\" xoffset=\"280\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>"; str = str + "<object yoffset=\"6.95\" xoffset=\"340\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>"; str = str + "<object yoffset=\"6.95\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>-->"; str = str + "<object yoffset=\"6.95\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" mratio = \"7\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"150\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"350\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"550\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"650\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"-45\" startFrame = \"1\" endFrame = \"40\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"8.35\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"8.3\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"8.45\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset= \"8.4\" xoffset = \"700\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"-400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"320\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"60\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"580\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"60\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"120\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"60\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"380\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"60\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"420\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"480\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset= \"10.3\" xoffset = \"100\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"10.3\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"10.3\" xoffset = \"100\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"10.9\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"10.9\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"200\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<!--<object yoffset= \"10.9\" xoffset = \"650\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"400\" rotate = \"90\" mratio = \"3\"/>-->"; str = str + "<object yoffset=\"11.6\" xoffset=\"120\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"48\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"360\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"48\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" mratio = \"6\"/>"; str = str + "<object yoffset=\"11.7\" xoffset = \"370\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"13.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"50\" tank=\"bossTank_sideway\"/>\t"; str = str + "<!--<object yoffset=\"12.0\" xoffset=\"120\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"48\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"580\" tank=\"jeep_v1_light_line\" mratio = \"12\" rotate = \"90\" new_speed=\"1\" new_speed_time=\"48\"/>"; str = str + "-->"; str = str + "<!--<object yoffset= \"7.4\" xoffset = \"150\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"13\" new_speed=\"1\" new_speed_time=\"28\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"650\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"13\" new_speed=\"1\" new_speed_time=\"28\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"150\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"550\" rotate = \"180\" xratio = \"300\" mratio = \"13\" new_speed=\"1\" new_speed_time=\"28\"/>"; str = str + "<object yoffset= \"7.4\" xoffset = \"650\" tank=\"jeep_v1_light_line\" way = \"line_way\" startFrame = \"550\" rotate = \"180\" xratio = \"300\" mratio = \"13\" new_speed=\"1\" new_speed_time=\"28\"/>--->"; str = str + "<object yoffset=\"0.9\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"360\" object=\"road1\"/>"; 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str = str + "<object yoffset=\"1.6\" xoffset=\"80\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.65\" xoffset=\"210\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"100\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"560\" object=\"RP01\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"610\" object=\"RP02\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"510\" object=\"RP03\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"660\" object=\"RP02\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"710\" object=\"RP02\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"630\" object=\"rls1\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"150\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"2.35\" xoffset=\"600\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"3.25\" xoffset=\"120\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"660\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"580\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"50\" object=\"house4\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"150\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"250\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"350\" object=\"road2\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"350\" object=\"rls1\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"550\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"60\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"680\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"100\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"300\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"600\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"700\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"100\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"300\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"500\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"600\" object=\"road2\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"700\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" object=\"oil\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" object=\"oil\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"600\" object=\"oil\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"0\" object=\"wall\"/>\t\t\t\t"; str = str + "<!--<object yoffset=\"6.2\" xoffset=\"125\" object=\"wall\"/>-->"; str = str + "<object yoffset=\"6.2\" xoffset=\"175\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"225\" object=\"wall\"/>"; str = str + "<!--<object yoffset=\"6.2\" xoffset=\"325\" object=\"wall\"/>-->"; str = str + "<object yoffset=\"6.2\" xoffset=\"375\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"425\" object=\"wall\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"525\" object=\"wall\"/>"; str = str + "<!--<object yoffset=\"6.2\" xoffset=\"575\" object=\"wall\"/>-->"; str = str + "<object yoffset=\"6.2\" xoffset=\"625\" object=\"wall\"/>\t"; str = str + "<object yoffset=\"6.9\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"100\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"300\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"500\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"600\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"700\" object=\"road2\"/>"; str = str + "<object yoffset=\"7.05\" xoffset=\"40\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"240\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.25\" xoffset=\"120\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"80\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.45\" xoffset=\"210\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"100\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"210\" object=\"tree\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"510\" object=\"tree\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"160\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"610\" object=\"bunker2\"/>"; str = str + "<!--<object yoffset=\"11.9\" xoffset=\"160\" object=\"bunker2_d\"/>"; str = str + "<object yoffset=\"11.9\" xoffset=\"610\" object=\"bunker2_d\"/>-->"; str = str + "<object yoffset=\"11.4\" xoffset=\"640\" object=\"tree\"/>"; str = str + "<object yoffset=\"11.25\" xoffset=\"40\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.35\" xoffset=\"240\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.45\" xoffset=\"120\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"80\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.65\" xoffset=\"210\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"100\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.25\" xoffset=\"290\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.35\" xoffset=\"490\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.45\" xoffset=\"370\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"330\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.65\" xoffset=\"460\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"350\" object=\"hedgehog\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" >Level 4 </var>"; 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str = str + "<object yoffset=\"1.8\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"160\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"510\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"360\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"260\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"560\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"160\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"510\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"560\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.65\" xoffset=\"460\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"260\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"3\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"3\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"3\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"3\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"8\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"5.1\" xoffset=\"360\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"410\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.05\" xoffset=\"460\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"260\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"310\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<!--<object yoffset=\"6.25\" xoffset=\"460\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>-->"; str = str + "<object yoffset=\"7.1\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"300\" yratio = \"175\" cannonAngle = \"h\" orientToPath =\"shoot\" movedWay = \"0\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"280\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"300\" yratio = \"175\" cannonAngle = \"h\" orientToPath =\"shoot\" movedWay = \"0\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"0\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"300\" yratio = \"175\" cannonAngle = \"h\" orientToPath =\"shoot\" movedWay = \"0\" factor =\"-1\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"300\" yratio = \"175\" cannonAngle = \"h\" orientToPath =\"shoot\" movedWay = \"0\" factor =\"-1\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"160\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"7.65\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"450\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"8.15\" xoffset=\"525\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"8.8\" xoffset=\"160\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"240\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"480\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"340\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"420\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"9.8\" xoffset=\"240\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"500\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"10.5\" xoffset = \"270\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"11.9\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"11.3\" xoffset=\"350\" tank=\"bossShip_noway\"/>\t"; str = str + "<object yoffset=\"0.5\" xoffset=\"180\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.35\" xoffset=\"140\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"160\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"190\" object=\"palm4\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"210\" object=\"palm2\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"island02\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"100\" object=\"bunker1_d\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"100\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.30\" xoffset=\"100\" object=\"palm3\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"palm2\"/>"; str = str + "<object yoffset=\"2.85\" xoffset=\"60\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"620\" object=\"palm4\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"520\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"150\" object=\"island02a\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"550\" object=\"island02b\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"500\" object=\"RP01\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"600\" object=\"RP02\"/>"; str = str + "<object yoffset=\"2.65\" xoffset=\"550\" object=\"RP03\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" object=\"island02\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"400\" object=\"house4\"/>"; str = str + "<object yoffset=\"4.25\" xoffset=\"400\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.45\" xoffset=\"325\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.45\" xoffset=\"475\" object=\"palm1\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"300\" object=\"island02b\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"300\" object=\"palm2\"/>"; str = str + "<object yoffset=\"5.55\" xoffset=\"300\" object=\"RP01\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"225\" object=\"palm3\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"375\" object=\"palm4\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"150\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"150\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"60\" object=\"palm1\"/>"; str = str + "<object yoffset=\"7.15\" xoffset=\"240\" object=\"palm3\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"180\" object=\"island01\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"580\" object=\"island01\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"140\" object=\"palm1\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"160\" object=\"palm3\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"190\" object=\"palm4\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"210\" object=\"palm2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"550\" object=\"palm3\"/>"; str = str + "<object yoffset=\"9.4\" xoffset=\"570\" object=\"palm2\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"600\" object=\"palm2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"620\" object=\"palm4\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" >Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"0.7\" xoffset = \"360\" bonus=\"weapon3\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.7\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset= \"1.7\" xoffset = \"130\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.0\" xoffset = \"670\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.1\" xoffset = \"140\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"685\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.9\" xoffset = \"20\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.2\" xoffset = \"570\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"20\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"570\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"4.1\" xoffset = \"110\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"4.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"260\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"250\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"460\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"560\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"190\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.7\" xoffset=\"390\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"170\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"270\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"470\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"570\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"360\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"440\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"270\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"250\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset = \"270\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"290\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"340\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"150\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"6.25\" xoffset=\"210\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"470\" tank=\"heli_v2_line\" mratio = \"3\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"630\" tank=\"heli_v2_line\" mratio = \"3\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset= \"5.9\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"400\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"48\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\"/><!--loot = \"weapon2\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset= \"6.05\" xoffset = \"50\" tank=\"heli_v1_nogun_line\" way = \"dmrBroken_line\" startFrame = \"335\" rotate = \"0\" mratio = \"5\" xratio = \"400\" yratio = \"550\" new_speed=\"8\" new_speed_time=\"58\" orientToPath =\"shoot\" cannonAngle = \"h\" moveWayAtStart= \"1\" movedWay = \"1\" /><!--loot = \"weapon1\" lootXoffset=\"0\" lootYoffset=\"0\"-->"; str = str + "<object yoffset=\"6.55\" xoffset=\"670\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.85\" xoffset=\"170\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.0\" xoffset = \"270\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"450\" tank=\"heli_v1_nogun_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"200\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"450\" tank=\"heli_v2_line\" mratio = \"4\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"570\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.05\" command=\"slideConstant\" factor=\"0.95\" limit=\"1\"/>"; str = str + "<!--<object yoffset=\"8.75\" command=\"slideConstant\" factor=\"1.2\" limit=\"3\"/>-->"; str = str + "<object yoffset=\"8.4\" xoffset = \"60\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"8.7\" xoffset = \"90\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"8.55\" xoffset = \"220\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"8.45\" xoffset = \"530\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"8.55\" xoffset = \"360\" tank=\"hummer_v2_tack\" way = \"line_way\" startFrame = \"0\" endFrame = \"10\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"9.55\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"80\" tank=\"heli_v1_nogun_line\" mratio = \"12\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>\t\t"; str = str + "<object yoffset=\"10.0\" xoffset=\"670\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.85\" xoffset=\"430\" tank=\"heli_v2_line\" mratio = \"5\" rotate = \"90\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"80\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"30\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"120\" object=\"palm2\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"50\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"50\" object=\"palm2\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"70\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" object=\"palm4\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"100\" object=\"palm4\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"100\" object=\"palm4\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"40\" object=\"palm5\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"60\" object=\"palm1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"40\" object=\"palm2\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"120\" object=\"palm3\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"60\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"630\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"580\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"670\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"600\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"600\" object=\"palm4\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"620\" object=\"palm2\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"650\" object=\"palm3\"/>"; str = str + "<object yoffset=\"2.45\" xoffset=\"650\" object=\"palm4\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"650\" object=\"palm1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"590\" object=\"palm2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"610\" object=\"palm3\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"590\" object=\"palm3\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"670\" object=\"palm4\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"610\" object=\"palm2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"40\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"100\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"270\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"190\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.35\" xoffset=\"190\" object=\"palm1\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"220\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"240\" object=\"island02\"/>"; str = str + "<object yoffset=\"5.65\" xoffset=\"270\" object=\"island02b\"/>"; str = str + "<object yoffset=\"5.85\" xoffset=\"270\" object=\"palm4\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"270\" object=\"palm4\"/>"; str = str + "<object yoffset=\"5.85\" xoffset=\"220\" object=\"palm1\"/>"; str = str + "<object yoffset=\"5.75\" xoffset=\"360\" object=\"palm2\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"170\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.45\" xoffset=\"470\" object=\"island02b\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"470\" object=\"palm4\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"470\" object=\"palm4\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"420\" object=\"palm1\"/>"; str = str + "<object yoffset=\"6.55\" xoffset=\"560\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"370\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.25\" xoffset=\"470\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"6.35\" xoffset=\"560\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"370\" object=\"bunker1\"/>"; str = str + "<!--<object yoffset=\"6.65\" xoffset=\"270\" object=\"island02b\"/>"; str = str + "<object yoffset=\"6.75\" xoffset=\"270\" object=\"palm3\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"270\" object=\"palm3\"/>"; str = str + "<object yoffset=\"6.75\" xoffset=\"220\" object=\"palm4\"/>"; str = str + "<object yoffset=\"6.65\" xoffset=\"360\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"170\" object=\"palm2\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"240\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"190\" object=\"bunker1\"/>-->"; str = str + "<object yoffset=\"0.2\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"70\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"270\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"470\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"670\" object=\"island02a\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"0\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"100\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"200\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"300\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"400\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"500\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"600\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.75\" xoffset=\"700\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"7.55\" xoffset=\"130\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"200\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"300\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"400\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"7.55\" xoffset=\"470\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"180\" object=\"palm1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"330\" object=\"palm3\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"520\" object=\"palm1\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"680\" object=\"palm3\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"600\" object=\"palm2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset= \"0.7\" xoffset = \"360\" bonus=\"weapon2\"/>"; str = str + "<object yoffset= \"1.4\" xoffset = \"130\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"110\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"140\" tank=\"mariner_v1_noway\" xratio = \"200\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.2\" xoffset = \"300\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.2\" xoffset = \"420\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.2\" xoffset = \"540\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"460\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"2.6\" xoffset = \"580\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.4\" xoffset = \"175\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"3.0\" xoffset = \"270\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.2\" xoffset = \"175\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"100\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"5.3\" xoffset = \"100\" tank=\"heli_v2_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"5.3\" xoffset = \"660\" tank=\"heli_v2_line\" way = \"line_way\" rotate = \"90\" mratio = \"5\"/>"; str = str + "<object yoffset= \"6.0\" xoffset = \"330\" bonus=\"miniHealth\"/>\t\t"; str = str + "<object yoffset=\"3.0\" xoffset=\"250\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"450\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"550\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"125\" yratio = \"200\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.6\" command=\"slideConstant\" factor=\"0.95\" limit=\"2\"/>"; str = str + "<object yoffset= \"5.6\" xoffset = \"240\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"5.6\" xoffset = \"420\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"120\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"5.8\" xoffset = \"560\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"6.5\" command=\"slideNormal\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"150\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"250\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.7\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset= \"6.75\" xoffset = \"300\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"7.95\" xoffset = \"300\" tank=\"tank_v1_line\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"6.95\" xoffset = \"50\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"8.15\" xoffset = \"50\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"6.95\" xoffset = \"600\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"8.15\" xoffset = \"600\" tank=\"hummer_v2_tack\" way = \"line_way\" rotate = \"90\" mratio = \"3\" cannonAngle = \"t\"/>"; str = str + "<object yoffset= \"9.0\" xoffset = \"470\" bonus=\"miniHealth\"/>\t\t"; str = str + "<object yoffset=\"9.5\" xoffset=\"150\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"270\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"390\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"530\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"50\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"650\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" xratio = \"125\" yratio = \"200\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.25\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"360\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.0\" xoffset=\"560\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.25\" xoffset=\"560\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"125\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"75\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"225\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"500\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"550\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"600\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"650\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"700\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"300\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"420\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"220\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"170\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"-10\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"40\" object=\"wall\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"500\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"650\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"0.95\" xoffset=\"100\" object=\"RP01\"/>"; str = str + "<object yoffset=\"0.95\" xoffset=\"150\" object=\"RP03\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"100\" object=\"house3\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"100\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"100\" object=\"house3\"/>"; str = str + "<object yoffset=\"1.25\" xoffset=\"200\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"200\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"370\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"630\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"370\" object=\"road2\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"630\" object=\"road2\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"250\" object=\"rls1\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"450\" object=\"rls2\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"320\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"320\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"20\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"370\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"630\" object=\"road2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"150\" object=\"rls1\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"550\" object=\"rls2\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"50\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"650\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"650\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"50\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"650\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"50\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"200\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"170\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"500\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"130\" object=\"stone1\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"520\" object=\"stone2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"480\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"150\" object=\"house3\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"450\" object=\"house4\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"150\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"500\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"500\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"150\" object=\"oil\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"190\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"530\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"140\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"540\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" >Level 7</var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"230\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"330\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"250\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"dmrStep\" mratio = \"10\" rotate = \"0\" xratio = \"-250\" yratio = \"350\" startFrame = \"0\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"dmrStep\" mratio = \"10\" rotate = \"0\" xratio = \"250\" yratio = \"350\" startFrame = \"0\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"7\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"150\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\" endFrame = \"700\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"250\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\" endFrame = \"700\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"450\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"350\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"3.45\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"4.05\" xoffset=\"120\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"120\" endFrame = \"50\" cannonAngle = \"h-45\"/>"; str = str + "<object yoffset=\"4.05\" xoffset=\"620\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"40\" endFrame = \"50\" cannonAngle = \"h+45\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"450\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"350\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"450\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"4.85\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"130\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"4.95\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"5.45\" xoffset=\"120\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"45\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"230\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"5.45\" xoffset=\"260\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"4\" rotate = \"45\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"230\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"0\" endFrame = \"200\" cannonAngle = \"t\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"155\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"0\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"80\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"0\" endFrame = \"200\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"600\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"670\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"620\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"70\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"600\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"350\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"550\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"7.35\" xoffset=\"400\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"7.65\" xoffset=\"370\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"150\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"70\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"8.0\" xoffset=\"110\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"70\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"350\"/>"; str = str + "<object yoffset=\"8.95\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"400\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"8.95\" xoffset=\"150\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"450\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"300\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"400\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"hummer_v2_tack\" way = \"line_way\" xratio = \"-100\" mratio = \"2\" rotate = \"0\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"400\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"10.65\" xoffset=\"400\" tank=\"mariner_v2_line\" way = \"line_way\" xratio = \"100\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset=\"10.65\" xoffset=\"450\" tank=\"mariner_v2_line\" way = \"line_way\" xratio = \"100\" mratio = \"4\" rotate = \"0\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"200\" tank=\"mariner_v2_line\" way = \"line_way\" xratio = \"100\" mratio = \"2\" rotate = \"90\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"250\" tank=\"mariner_v2_line\" way = \"line_way\" xratio = \"100\" mratio = \"2\" rotate = \"90\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"380\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"430\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" endFrame = \"100\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"150\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"11.8\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"150\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"50\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" endFrame = \"50\"/>\t\t\t\t"; str = str + "<object yoffset=\"0.9\" xoffset=\"540\" object=\"island01\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"530\" object=\"palm1\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"590\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"500\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"550\" object=\"palm3\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"520\" object=\"palm4\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"510\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"530\" object=\"palm1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"590\" object=\"palm3\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"310\" object=\"island01b\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"210\" object=\"palm1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"280\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"420\" object=\"palm2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"360\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"500\" object=\"palm2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"550\" object=\"palm1\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"150\" object=\"RP02\"/>"; str = str + "<object yoffset=\"2.6\" xoffset=\"100\" object=\"RP01\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"200\" object=\"RP01\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"135\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"85\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"120\" object=\"island03\"/>"; str = str + "<object yoffset=\"3.3\" xoffset=\"620\" object=\"island03\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"380\" object=\"palm2\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"460\" object=\"palm2\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"380\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"420\" object=\"island02\"/>"; str = str + "<object yoffset=\"4.15\" xoffset=\"120\" object=\"island03\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"220\" object=\"island02b\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"220\" object=\"bunker1\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"120\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"170\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"4.8\" xoffset=\"300\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"600\" object=\"palm2\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"640\" object=\"palm1\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"690\" object=\"palm4\"/>"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"690\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"690\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"650\" object=\"bunker2_d\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"610\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"670\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"310\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"370\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"410\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"50\" object=\"island01\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"50\" object=\"island01\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"350\" object=\"island01\"/>"; str = str + "<object yoffset=\"6.2\" xoffset=\"650\" object=\"island01\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"60\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"70\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"70\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"7.0\" xoffset=\"70\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"350\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"350\" object=\"road1_t\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"40\" object=\"bunker1_d\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"120\" object=\"bunker1_d\"/>"; str = str + "<object yoffset=\"7.4\" xoffset=\"70\" object=\"crater_t\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"70\" object=\"crater_t\"/>\t\t\t\t\t\t"; str = str + "<object yoffset=\"6.0\" xoffset=\"430\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"430\" object=\"hedgehog\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"130\" object=\"island03\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"430\" object=\"island03\"/>\t"; str = str + "<object yoffset=\"9.1\" xoffset=\"300\" object=\"island01b\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" object=\"island01b\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"300\" object=\"island01b\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"150\" object=\"island01b\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"150\" object=\"island01b\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"150\" object=\"island01b\"/>\t\t\t"; str = str + "<object yoffset=\"9.1\" xoffset=\"550\" object=\"island01b\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"550\" object=\"island01b\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"550\" object=\"island01b\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"650\" object=\"house2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"400\" object=\"RP01\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"450\" object=\"RP01\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"100\" object=\"house4\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"300\" object=\"palm2\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"100\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"300\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" object=\"palm3\"/>"; str = str + "<object yoffset=\"10.3\" xoffset=\"650\" object=\"house3\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"500\" object=\"palm1\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"450\" object=\"palm2\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"150\" object=\"palm1\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"50\" object=\"pad1\"/>"; str = str + "<object yoffset=\"10.05\" xoffset=\"650\" object=\"tower\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"house5\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"50\" object=\"oil\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"650\" object=\"oil\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"350\" object=\"wall\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"400\" object=\"wall\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"450\" object=\"wall\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"300\" object=\"wall\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"250\" object=\"wall\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.3\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"1.65\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"1.8\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"200\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"500\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"250\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" endFrame = \"300\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" endFrame = \"350\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.5\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"100\" endFrame = \"400\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"2.8\" xoffset = \"510\" tank=\"buggy_v1_line\" endFrame = \"50\" rotate = \"120\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"1\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"250\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"1\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"350\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"1\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset= \"3.5\" xoffset = \"210\" tank=\"buggy_v1_line\" rotate = \"120\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"3.6\" xoffset = \"270\" tank=\"buggy_v1_line\" rotate = \"120\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"500\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"100\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"50\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"100\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"200\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"280\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"400\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.3\" xoffset=\"500\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"150\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"250\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"450\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"50\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"400\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"2\" rotate = \"90\" startFrame=\"200\" xratio = \"50\" yratio = \"200\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"2\" rotate = \"90\" startFrame=\"200\" xratio = \"50\" yratio = \"-200\"/>"; str = str + "<object yoffset=\"9.0\" xoffset=\"400\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"2\" rotate = \"90\" startFrame=\"200\" xratio = \"50\" yratio = \"200\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"300\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"2\" rotate = \"90\" startFrame=\"200\" xratio = \"50\" yratio = \"-200\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"0\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"9.8\" xoffset=\"700\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"200\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.1\" xoffset=\"300\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"400\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"100\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"650\" tank=\"jeep_v1_light_line\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"100\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"150\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"250\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"400\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"-200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"12.4\" xoffset=\"100\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"300\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"400\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"12.8\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"13.4\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"0.35\" xoffset=\"40\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.65\" xoffset=\"80\" object=\"tree2\"/>"; str = str + "<object yoffset=\"2.55\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"75\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.25\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.35\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"40\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"90\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"140\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"240\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"290\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.65\" xoffset=\"390\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"-30\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"170\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"370\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"570\" object=\"road2_t\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.75\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.5\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"300\" object=\"pad1\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"40\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"90\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"140\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"190\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"240\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"290\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"340\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"390\" object=\"fence\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"210\" object=\"oil\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"370\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"570\" object=\"house4\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"570\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"370\" object=\"tree1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"230\" object=\"tree1\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"70\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"210\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.4\" xoffset=\"210\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"110\" object=\"road2\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"360\" object=\"road2\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"560\" object=\"road2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"360\" object=\"road2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"560\" object=\"road2\"/>"; str = str + "<object yoffset=\"2.7\" xoffset=\"160\" object=\"road2\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"160\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.1\" xoffset=\"360\" object=\"house3\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"630\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.0\" xoffset=\"630\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"330\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"630\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"130\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"310\" object=\"house3\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"530\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.3\" xoffset=\"130\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"270\" object=\"tree1\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"310\" object=\"house3\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"530\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"600\" object=\"road2\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"310\" object=\"house3\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"530\" object=\"house3\"/>"; str = str + "<object yoffset=\"7.6\" xoffset=\"350\" object=\"house6\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"450\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"675\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"600\" object=\"house1\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" object=\"road2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" object=\"road2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"700\" object=\"road2\"/>"; str = str + "<object yoffset=\"8.8\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.55\" xoffset=\"250\" object=\"house6\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"550\" object=\"house1\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.9\" xoffset=\"25\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"0\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"200\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"400\" object=\"road2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"150\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"350\" object=\"house4\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"11.0\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"12.0\" xoffset=\"550\" object=\"house4\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"300\" object=\"oil\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"300\" object=\"oil\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"10.7\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"11.7\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"12.2\" xoffset=\"670\" object=\"road1\"/>"; str = str + "<object yoffset=\"12.3\" xoffset=\"150\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"350\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.9\" xoffset=\"250\" object=\"tree\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"13.8\" xoffset=\"100\" object=\"tree\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.0\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"250\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"600\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset= \"1.3\" xoffset = \"10\" tank=\"buggy_v1_line\" way = \"tack_way\" startFrame = \"0\" endFrame = \"300\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"1.6\" xoffset = \"710\" tank=\"buggy_v1_line\" way = \"tack_way\" startFrame = \"50\" endFrame = \"350\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"150\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"400\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"450\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"3\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"450\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"5\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"150\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.6\" xoffset=\"100\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"350\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"4.0\" xoffset=\"300\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"550\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"4.0\" xoffset=\"500\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset= \"4.3\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"710\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" endFrame = \"250\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.6\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"0\" endFrame = \"250\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"4.8\" xoffset = \"10\" tank=\"jeep_v1_light_line\" way = \"tack_way\" startFrame = \"50\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"100\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"5.0\" xoffset=\"600\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"300\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.0\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"6.0\" xoffset=\"100\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"150\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"6.5\" xoffset=\"400\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"200\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"150\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.8\" xoffset=\"250\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"450\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"0\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"200\" tank=\"heli_v1_nogun_line\" way = \"sin_way\" mratio = \"8\" rotate = \"0\" xratio = \"200\" yratio = \"100\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"100\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.6\" xoffset=\"600\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"200\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"500\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"400\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"500\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"550\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"9.6\" xoffset=\"600\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"150\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.7\" xoffset=\"350\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.2\" xoffset=\"250\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.3\" xoffset=\"350\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.4\" xoffset=\"450\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"11.2\" xoffset = \"370\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"12.8\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"12.0\" xoffset = \"25\" mainObj=\"bossHeli\" tank=\"sin_way\" rotate=\"-90\" mratio=\"8\" orientToPath=\"shoot\" wayCycle=\"2\" xratio=\"150\" yratio=\"150\" bossBar=\"1\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"150\" object=\"stone1\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"350\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"0\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"50\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"100\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"150\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"250\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"200\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"350\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"450\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"400\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"550\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"500\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"650\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"600\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"700\" object=\"fence\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"200\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.55\" xoffset=\"500\" object=\"tower\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"450\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"150\" object=\"road1\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"150\" object=\"road1\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"550\" object=\"rls1\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"550\" object=\"rls1\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"250\" object=\"rls1\"/>"; str = str + "<object yoffset=\"2.4\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"190\" object=\"stone1\"/>"; str = str + "<object yoffset=\"2.1\" xoffset=\"550\" object=\"stone1\"/>"; str = str + "<object yoffset=\"3.4\" xoffset=\"650\" object=\"stone1\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"180\" object=\"stone1\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"670\" object=\"stone1\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" object=\"crater\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" object=\"cliff\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"250\" object=\"stone1\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"6.7\" xoffset=\"650\" object=\"stone1\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"cliff\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"250\" object=\"cliff\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"650\" object=\"stone1\"/>"; str = str + "<object yoffset=\"10.4\" xoffset=\"50\" object=\"stone1\"/>"; str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"stone1\"/>"; str = str + "<object yoffset=\"10.9\" xoffset=\"250\" object=\"crater\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"600\" object=\"bunker2_d\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"600\" object=\"cliff\"/>"; str = str + "<object yoffset=\"13.5\" xoffset=\"200\" object=\"cliff\"/>"; str = str + "<object yoffset=\"1.55\" xoffset=\"245\" object=\"stone2\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"395\" object=\"stone2\"/>"; str = str + "<object yoffset=\"5.6\" xoffset=\"250\" object=\"stone2\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"50\" object=\"stone2\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"7.3\" xoffset=\"150\" object=\"stone2\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"200\" object=\"stone2\"/>"; str = str + "<object yoffset=\"8.5\" xoffset=\"450\" object=\"stone2\"/>"; str = str + "<object yoffset=\"8.9\" xoffset=\"200\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.3\" xoffset=\"350\" object=\"stone2\"/>"; str = str + "<object yoffset=\"9.5\" xoffset=\"100\" object=\"stone2\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"600\" object=\"stone2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" >Level 10 </var>"; str = str + "<var name=\"playerX\" value=\"275\" />"; str = str + "<var name=\"playerY\" value=\"200\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"0.9\" xoffset=\"100\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"0.9\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.35\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.3\" xoffset=\"500\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.2\" xoffset=\"450\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"70\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.85\" xoffset=\"200\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"2.2\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.0\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.2\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.3\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.5\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"2.8\" xoffset=\"100\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"2.8\" xoffset=\"200\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"500\" tank=\"hummer_v2_tack\" way = \"sin_way\" mratio = \"4\" rotate = \"0\" xratio = \"-200\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"2.9\" xoffset=\"600\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.2\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"180\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.2\" xoffset=\"400\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"0\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.5\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"180\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.5\" xoffset=\"400\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"3\" rotate = \"0\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"3.5\" xoffset=\"650\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.1\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"4.6\" xoffset=\"200\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.6\" xoffset=\"350\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"600\" tank=\"heli_v1_nogun_line\" way = \"line_way\" mratio = \"11\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"400\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"5.0\" xoffset=\"500\" tank=\"buggy_v1_line\" way = \"line_way\" mratio = \"4\" rotate = \"60\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"50\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"650\" tank=\"heli_v3_line\" way = \"line_way\" mratio = \"10\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"5.5\" xoffset=\"300\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"100\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"5.9\" xoffset=\"500\" tank=\"heli_v1_nogun_line\" way = \"dmrZigzag\" mratio = \"6\" rotate = \"0\" xratio = \"300\" yratio = \"500\" cannonAngle = \"h\" orientToPath =\"shoot\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"100\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.3\" xoffset=\"350\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.5\" xoffset=\"600\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"6.8\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"6.9\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"400\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.1\" xoffset=\"600\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.2\" xoffset=\"375\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.2\" xoffset=\"550\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.25\" xoffset=\"450\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.25\" xoffset=\"625\" tank=\"mariner_v2_line\" way = \"line_way\" mratio = \"4\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.7\" xoffset=\"75\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"80\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.7\" xoffset=\"75\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"80\" xratio = \"100\" yratio = \"100\" startFrame = \"200\"/>\t"; str = str + "<object yoffset=\"7.9\" xoffset=\"575\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"100\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"7.9\" xoffset=\"575\" tank=\"jeep_v1_light_line\" way = \"line_way\" mratio = \"13\" rotate = \"100\" xratio = \"100\" yratio = \"100\" startFrame = \"200\"/>\t"; str = str + "<object yoffset=\"8.1\" xoffset=\"50\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"7.9\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.1\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"8.35\" xoffset=\"400\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"450\" tank=\"mariner_v1_noway\"/>"; str = str + "<object yoffset=\"8.2\" xoffset=\"400\" tank=\"tank_v2_line\" way = \"line_way\" mratio = \"2\" rotate = \"70\" endFrame=\"20\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset= \"8.5\" xoffset = \"10\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"0\" endFrame = \"225\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"8.8\" xoffset = \"710\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"50\" endFrame = \"225\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"8.7\" xoffset = \"10\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"0\" endFrame = \"225\" rotate = \"180\" xratio = \"-300\" mratio = \"3\"/>"; str = str + "<object yoffset= \"9.0\" xoffset = \"710\" tank=\"hummer_v2_tack\" way = \"tack_way\" startFrame = \"50\" endFrame = \"225\" rotate = \"180\" xratio = \"300\" mratio = \"3\"/>"; str = str + "<object yoffset=\"10.2\" xoffset=\"450\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.1\" xoffset=\"550\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.0\" xoffset=\"650\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"9.9\" xoffset=\"450\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"9.8\" xoffset=\"550\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"9.7\" xoffset=\"650\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"2\" rotate = \"120\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"10.7\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>\t"; str = str + "<object yoffset=\"10.8\" xoffset=\"100\" tank=\"buggy_v1_line\" way = \"sin_way\" mratio = \"4\" rotate = \"-30\" xratio = \"200\" yratio = \"200\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"50\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.1\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.4\" xoffset=\"550\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.6\" xoffset=\"300\" tank=\"heli_v2_line\" way = \"line_way\" mratio = \"9\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"11.5\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"11.5\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"11.9\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"11.9\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"12.3\" xoffset=\"-50\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"-30\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"12.3\" xoffset=\"750\" tank=\"hummer_v2_tack\" way = \"line_way\" mratio = \"3\" rotate = \"210\" xratio = \"100\" yratio = \"100\"/>\t"; str = str + "<object yoffset=\"12.8\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"13.3\" xoffset=\"300\" tank=\"tank_v1_line\" way = \"line_way\" mratio = \"6\" rotate = \"90\" xratio = \"100\" yratio = \"100\"/>"; str = str + "<object yoffset=\"14.0\" xoffset = \"315\" bonus=\"miniHealth\"/>"; str = str + "<object yoffset=\"15.3\" command=\"slideConstant\" factor=\"0.95\" limit=\"0\"/>"; str = str + "<object yoffset=\"14.6\" xoffset=\"600\" tank=\"bossTank_sideway\" bossBar=\"0\" xratio =\"-100\"/>"; str = str + "<object yoffset=\"14.9\" xoffset=\"100\" tank=\"bossTank_sideway\" bossBar=\"0\"/>"; str = str + "<object yoffset=\"0.1\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.2\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.3\" xoffset=\"300\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.5\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"0.6\" xoffset=\"550\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.7\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"0.8\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.0\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"1.1\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.6\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<!--<object yoffset=\"2.0\" xoffset=\"20\" object=\"tree2\"/>-->"; str = str + "<object yoffset=\"2.25\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"300\" object=\"tree\"/>"; str = str + "<object yoffset=\"2.25\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"300\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.0\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"3.9\" xoffset=\"50\" object=\"tree\"/>"; str = str + "<object yoffset=\"3.8\" xoffset=\"350\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.2\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\" object=\"tree\"/>"; str = str + "<object yoffset=\"4.7\" xoffset=\"400\" object=\"tree2\"/>"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.0\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"200\" object=\"tree2\"/>"; str = str + "<object yoffset=\"5.2\" xoffset=\"675\" object=\"tree\"/>"; str = str + "<object yoffset=\"5.8\" xoffset=\"300\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.1\" xoffset=\"250\" object=\"tree2\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"20\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"tree\"/>"; str = str + "<object yoffset=\"6.9\" xoffset=\"450\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.1\" xoffset=\"100\" object=\"tree2\"/>"; str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"tree\"/>"; str = str + "<object yoffset=\"7.5\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"8.3\" xoffset=\"250\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.4\" xoffset=\"600\" object=\"tree\"/>"; str = str + "<object yoffset=\"8.7\" xoffset=\"175\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.1\" xoffset=\"50\" object=\"tree2\"/>"; str = str + "<object yoffset=\"9.2\" xoffset=\"275\" object=\"tree\"/>"; str = str + "<object yoffset=\"9.7\" xoffset=\"500\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.0\" xoffset=\"330\" object=\"tree\"/>"; str = str + "<object yoffset=\"10.5\" xoffset=\"175\" object=\"tree\"/>"; str = str + "<object yoffset=\"10.6\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"10.8\" xoffset=\"350\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"100\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.1\" xoffset=\"650\" object=\"tree2\"/>"; str = str + "<object yoffset=\"12.5\" xoffset=\"200\" object=\"tree\"/>"; str = str + "<object yoffset=\"12.6\" xoffset=\"550\" object=\"tree2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"100\" object=\"bunker2\"/>"; str = str + "<object yoffset=\"13.2\" xoffset=\"550\" object=\"bunker2\"/>"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("c471e342", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 976 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("MISSION " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 1035 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 6 Button
on (press) { openSite(); }
Symbol 92 MovieClip Frame 1
_visible = false;
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 94 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 93 MovieClip in Symbol 95 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 95 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 96 MovieClip Frame 1
stop();
Symbol 107 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 132 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 107 MovieClip "ex2" in Symbol 132 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 132 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 133 MovieClip [player] Frame 1
#initclip 120 Object.registerClass("player", playerClass); #endinitclip
Symbol 134 MovieClip [enemy] Frame 1
#initclip 21 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 135 MovieClip [bullet] Frame 1
#initclip 22 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 136 MovieClip [queue] Frame 1
#initclip 23 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 93 MovieClip in Symbol 141 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 146 MovieClip [bonus_miniHealth] Frame 1
#initclip 24 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 168 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 168 MovieClip Frame 5
gotoAndStop (1);
Symbol 168 MovieClip Frame 15
gotoAndStop (1);
Symbol 168 MovieClip Frame 19
gotoAndStop (1);
Symbol 168 MovieClip Frame 33
gotoAndStop (1);
Symbol 168 MovieClip Frame 47
gotoAndStop (1);
Symbol 168 MovieClip Frame 61
gotoAndStop (1);
Symbol 169 MovieClip [playerShoot2] Frame 1
#initclip 25 Object.registerClass("playerShoot2", bulletClass); #endinitclip
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 169 MovieClip [playerShoot2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 169 MovieClip [playerShoot2] Frame 10
stop();
Symbol 170 MovieClip [empty_gun1] Frame 1
#initclip 26 Object.registerClass("empty_gun1", cannon); #endinitclip
Symbol 171 MovieClip [empty_gun2] Frame 1
#initclip 27 Object.registerClass("empty_gun2", cannon); #endinitclip
Symbol 172 MovieClip [empty_gun3] Frame 1
#initclip 28 Object.registerClass("empty_gun3", cannon); #endinitclip
Symbol 175 MovieClip [weapon2] Frame 1
#initclip 29 Object.registerClass("weapon2", bulletClass); #endinitclip
Symbol 191 MovieClip [player_gun_3] Frame 1
#initclip 30 Object.registerClass("player_gun_3", cannon); #endinitclip
Symbol 192 MovieClip [player_gun_1] Frame 1
#initclip 31 Object.registerClass("player_gun_1", cannon); #endinitclip
Symbol 196 MovieClip [weapon3] Frame 1
#initclip 32 Object.registerClass("weapon3", bulletClass); #endinitclip
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 196 MovieClip [weapon3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 196 MovieClip [weapon3] Frame 15
stop();
Symbol 200 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 202 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 214 MovieClip Frame 10
stop();
Symbol 215 MovieClip [weapon4] Frame 1
#initclip 33 Object.registerClass("weapon4", bulletClass); #endinitclip
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 215 MovieClip [weapon4] Frame 1
onClipEvent (enterFrame) { }
Symbol 215 MovieClip [weapon4] Frame 11
stop();
Symbol 216 MovieClip [player_gun_2] Frame 1
#initclip 34 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 222 MovieClip [bonus_weapon1] Frame 1
#initclip 35 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 228 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 228 MovieClip Frame 5
gotoAndStop (1);
Symbol 228 MovieClip Frame 15
gotoAndStop (1);
Symbol 228 MovieClip Frame 19
gotoAndStop (1);
Symbol 229 MovieClip [weapon1] Frame 1
#initclip 36 Object.registerClass("weapon1", bulletClass); #endinitclip
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 229 MovieClip [weapon1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 229 MovieClip [weapon1] Frame 40
stop();
Symbol 230 MovieClip [emptyShoot] Frame 1
#initclip 37 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 231 MovieClip [autoExplodePoint_n] Frame 1
#initclip 38 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 231 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 231 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 268 MovieClip Frame 97
gotoAndPlay (1);
Symbol 270 MovieClip [mine_1] Frame 10
stop();
Symbol 274 MovieClip [bonus_weapon2] Frame 1
#initclip 39 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 277 MovieClip [bonus_weapon3] Frame 1
#initclip 40 Object.registerClass("bonus_weapon3", bonus); #endinitclip
Symbol 280 MovieClip [weapon0] Frame 1
#initclip 41 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 282 MovieClip [star1] Frame 1
#initclip 42 Object.registerClass("star1", star); #endinitclip
Symbol 284 MovieClip [star2] Frame 1
#initclip 43 Object.registerClass("star2", star); #endinitclip
Symbol 286 MovieClip [star3] Frame 1
#initclip 44 Object.registerClass("star3", star); #endinitclip
Symbol 291 MovieClip [rocket1] Frame 1
#initclip 45 Object.registerClass("rocket1", bulletClass); #endinitclip
Symbol 292 MovieClip [gun_big_lazer_spec] Frame 1
#initclip 46 Object.registerClass("gun_big_lazer_spec", cannon); #endinitclip
Symbol 296 MovieClip [weapon3_1] Frame 1
#initclip 47 Object.registerClass("weapon3_1", bulletClass); #endinitclip
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 296 MovieClip [weapon3_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 296 MovieClip [weapon3_1] Frame 15
stop();
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 299 MovieClip Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 299 MovieClip Frame 5
stop();
Symbol 300 MovieClip [weapon2_1] Frame 1
#initclip 48 Object.registerClass("weapon2_1", bulletClass); #endinitclip
Instance of Symbol 92 MovieClip "codeStopper" in Symbol 300 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 300 MovieClip [weapon2_1] Frame 5
stop();
Symbol 307 MovieClip [fence] Frame 1
#initclip 49 Object.registerClass("fence", splashedObject); #endinitclip stop();
Symbol 307 MovieClip [fence] Frame 16
stop();
Symbol 312 MovieClip [house00] Frame 1
#initclip 50 Object.registerClass("house00", splashedObject); #endinitclip
Symbol 316 MovieClip [house1] Frame 1
#initclip 51 Object.registerClass("house1", splashedObject); #endinitclip stop();
Symbol 316 MovieClip [house1] Frame 16
stop();
Symbol 324 MovieClip [house3] Frame 1
#initclip 52 Object.registerClass("house3", splashedObject); #endinitclip stop();
Symbol 324 MovieClip [house3] Frame 16
stop();
Symbol 365 MovieClip [rls1] Frame 1
#initclip 53 Object.registerClass("rls1", splashedObject); #endinitclip stop();
Symbol 365 MovieClip [rls1] Frame 16
stop();
Symbol 371 MovieClip [rls2] Frame 1
#initclip 54 Object.registerClass("rls2", splashedObject); #endinitclip stop();
Symbol 371 MovieClip [rls2] Frame 16
stop();
Symbol 376 MovieClip [oil] Frame 1
#initclip 55 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 376 MovieClip [oil] Frame 16
stop();
Symbol 381 MovieClip [tower] Frame 1
#initclip 56 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 381 MovieClip [tower] Frame 16
stop();
Symbol 385 MovieClip [pad1] Frame 1
#initclip 57 Object.registerClass("pad1", splashedObject); #endinitclip stop();
Symbol 388 MovieClip [pad2] Frame 1
#initclip 58 Object.registerClass("pad2", splashedObject); #endinitclip stop();
Symbol 392 MovieClip [stone1] Frame 1
#initclip 59 Object.registerClass("stone1", splashedObject); #endinitclip stop();
Symbol 395 MovieClip [stone2] Frame 1
#initclip 60 Object.registerClass("stone2", splashedObject); #endinitclip stop();
Symbol 413 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 418 MovieClip [rocket2] Frame 1
#initclip 61 Object.registerClass("rocket2", bulletClass); #endinitclip
Symbol 423 MovieClip [shoot1] Frame 1
#initclip 62 Object.registerClass("shoot1", bulletClass); #endinitclip
Symbol 425 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 429 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 429 MovieClip Frame 5
gotoAndStop (1);
Symbol 429 MovieClip Frame 15
gotoAndStop (1);
Symbol 429 MovieClip Frame 19
gotoAndStop (1);
Symbol 430 MovieClip [shoot2] Frame 1
#initclip 63 Object.registerClass("shoot2", bulletClass); #endinitclip
Symbol 432 MovieClip [shoot3] Frame 1
#initclip 64 Object.registerClass("shoot3", bulletClass); #endinitclip
Symbol 434 MovieClip [shoot4] Frame 1
#initclip 65 Object.registerClass("shoot4", bulletClass); #endinitclip
Symbol 438 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 442 MovieClip Frame 1
stop();
Symbol 443 MovieClip [gun4] Frame 1
#initclip 66 Object.registerClass("gun4", cannon); #endinitclip
Symbol 447 MovieClip [gun1] Frame 1
#initclip 67 Object.registerClass("gun1", cannon); #endinitclip
Symbol 451 MovieClip [gun2] Frame 1
#initclip 68 Object.registerClass("gun2", cannon); #endinitclip
Symbol 455 MovieClip [gun3] Frame 1
#initclip 69 Object.registerClass("gun3", cannon); #endinitclip
Symbol 459 MovieClip [gun6] Frame 1
#initclip 70 Object.registerClass("gun6", cannon); #endinitclip
Symbol 467 MovieClip Frame 1
stop();
Symbol 473 MovieClip [jeep_base] Frame 1
stop();
Symbol 478 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 482 MovieClip Frame 1
stop();
Instance of Symbol 413 MovieClip "ex2" in Symbol 483 MovieClip [tank_light_base] Frame 1
onClipEvent (load) { delay = 6; }
Instance of Symbol 478 MovieClip "ex2" in Symbol 488 MovieClip [tank_base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 517 MovieClip [heli_big_base] Frame 1
stop();
Instance of Symbol 478 MovieClip "ex2" in Symbol 517 MovieClip [heli_big_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 517 MovieClip [heli_big_base] Frame 2
stop(); makeDie(dd);
Symbol 543 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 547 MovieClip Frame 1
stop();
Symbol 551 MovieClip [heli_med_base] Frame 1
stop();
Instance of Symbol 543 MovieClip "ex2" in Symbol 551 MovieClip [heli_med_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 551 MovieClip [heli_med_base] Frame 2
stop(); makeDie(dd);
Symbol 579 MovieClip Frame 1
stop();
Symbol 583 MovieClip [heli_small_base] Frame 1
stop();
Instance of Symbol 543 MovieClip "ex2" in Symbol 583 MovieClip [heli_small_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 583 MovieClip [heli_small_base] Frame 2
stop(); makeDie(dd);
Symbol 592 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 596 MovieClip Frame 1
stop();
Symbol 652 MovieClip [explode] Frame 2
_global.sound.play("eexplode", sx);
Symbol 652 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 653 MovieClip [heli_player_gun] Frame 1
#initclip 71 Object.registerClass("heli_player_gun", cannon); #endinitclip
Symbol 662 MovieClip [house2] Frame 1
#initclip 72 Object.registerClass("house2", splashedObject); #endinitclip stop();
Symbol 662 MovieClip [house2] Frame 16
stop();
Symbol 670 MovieClip [house4] Frame 1
#initclip 73 Object.registerClass("house4", splashedObject); #endinitclip stop();
Symbol 670 MovieClip [house4] Frame 16
stop();
Symbol 678 MovieClip [house5] Frame 1
#initclip 74 Object.registerClass("house5", splashedObject); #endinitclip stop();
Symbol 678 MovieClip [house5] Frame 16
stop();
Symbol 686 MovieClip [house6] Frame 1
#initclip 75 Object.registerClass("house6", splashedObject); #endinitclip stop();
Symbol 686 MovieClip [house6] Frame 16
stop();
Symbol 687 MovieClip [house1_d] Frame 1
#initclip 76 Object.registerClass("house1_d", splashedObject); #endinitclip
Symbol 688 MovieClip [house2_d] Frame 1
#initclip 77 Object.registerClass("house2_d", splashedObject); #endinitclip
Symbol 689 MovieClip [house4_d] Frame 1
#initclip 78 Object.registerClass("house4_d", splashedObject); #endinitclip
Symbol 690 MovieClip [house3_d] Frame 1
#initclip 79 Object.registerClass("house3_d", splashedObject); #endinitclip
Symbol 691 MovieClip [house5_d] Frame 1
#initclip 80 Object.registerClass("house5_d", splashedObject); #endinitclip
Symbol 692 MovieClip [house6_d] Frame 1
#initclip 81 Object.registerClass("house6_d", splashedObject); #endinitclip
Symbol 696 MovieClip [cliff] Frame 1
#initclip 82 Object.registerClass("cliff", splashedObject); #endinitclip
Symbol 700 MovieClip [crater] Frame 1
#initclip 83 Object.registerClass("crater", splashedObject); #endinitclip
Symbol 704 MovieClip [RP01] Frame 1
#initclip 84 Object.registerClass("RP01", splashedObject); #endinitclip
Symbol 708 MovieClip [bunker1_d] Frame 1
#initclip 85 Object.registerClass("bunker1_d", splashedObject); #endinitclip
Symbol 712 MovieClip [RP02] Frame 1
#initclip 86 Object.registerClass("RP02", splashedObject); #endinitclip
Symbol 716 MovieClip [RP03] Frame 1
#initclip 87 Object.registerClass("RP03", splashedObject); #endinitclip
Symbol 723 MovieClip [bunker1] Frame 1
#initclip 88 Object.registerClass("bunker1", splashedObject); #endinitclip stop();
Symbol 723 MovieClip [bunker1] Frame 16
stop();
Symbol 732 MovieClip [bunker2] Frame 1
#initclip 89 Object.registerClass("bunker2", splashedObject); #endinitclip stop();
Symbol 732 MovieClip [bunker2] Frame 16
stop();
Symbol 733 MovieClip [bunker2_d] Frame 1
#initclip 90 Object.registerClass("bunker2_d", splashedObject); #endinitclip
Symbol 737 MovieClip [tree1] Frame 1
#initclip 91 Object.registerClass("tree1", splashedObject); #endinitclip
Symbol 741 MovieClip [tree2] Frame 1
#initclip 92 Object.registerClass("tree2", splashedObject); #endinitclip
Symbol 745 MovieClip [tree3] Frame 1
#initclip 93 Object.registerClass("tree3", splashedObject); #endinitclip
Symbol 749 MovieClip [tree4] Frame 1
#initclip 94 Object.registerClass("tree4", splashedObject); #endinitclip
Symbol 758 MovieClip [wall] Frame 1
#initclip 95 Object.registerClass("wall", splashedObject); #endinitclip stop();
Symbol 758 MovieClip [wall] Frame 16
stop();
Symbol 762 MovieClip [road1] Frame 1
#initclip 96 Object.registerClass("road1", splashedObject); #endinitclip
Symbol 766 MovieClip [road2] Frame 1
#initclip 97 Object.registerClass("road2", splashedObject); #endinitclip
Symbol 770 MovieClip [island01] Frame 1
#initclip 98 Object.registerClass("island01", splashedObject); #endinitclip
Symbol 771 MovieClip [island01a] Frame 1
#initclip 99 Object.registerClass("island01a", splashedObject); #endinitclip
Symbol 772 MovieClip [island01b] Frame 1
#initclip 100 Object.registerClass("island01b", splashedObject); #endinitclip
Symbol 776 MovieClip [island02] Frame 1
#initclip 101 Object.registerClass("island02", splashedObject); #endinitclip
Symbol 777 MovieClip [island02a] Frame 1
#initclip 102 Object.registerClass("island02a", splashedObject); #endinitclip
Symbol 778 MovieClip [island02b] Frame 1
#initclip 103 Object.registerClass("island02b", splashedObject); #endinitclip
Symbol 782 MovieClip [island03] Frame 1
#initclip 104 Object.registerClass("island03", splashedObject); #endinitclip
Symbol 786 MovieClip [palm1] Frame 1
#initclip 105 Object.registerClass("palm1", splashedObject); #endinitclip
Symbol 790 MovieClip [palm2] Frame 1
#initclip 106 Object.registerClass("palm2", splashedObject); #endinitclip
Symbol 794 MovieClip [palm3] Frame 1
#initclip 107 Object.registerClass("palm3", splashedObject); #endinitclip
Symbol 798 MovieClip [palm4] Frame 1
#initclip 108 Object.registerClass("palm4", splashedObject); #endinitclip stop();
Symbol 802 MovieClip [palm5] Frame 1
#initclip 109 Object.registerClass("palm5", splashedObject); #endinitclip stop();
Symbol 805 MovieClip [hedgehog] Frame 1
#initclip 110 Object.registerClass("hedgehog", splashedObject); #endinitclip stop();
Symbol 807 MovieClip Frame 1
_visible = false;
Symbol 818 MovieClip [dock_1] Frame 1
#initclip 111 Object.registerClass("dock_1", splashedObject); #endinitclip stop();
Symbol 818 MovieClip [dock_1] Frame 2
stop();
Symbol 822 MovieClip [dock_2] Frame 1
#initclip 112 Object.registerClass("dock_2", splashedObject); #endinitclip stop();
Symbol 822 MovieClip [dock_2] Frame 2
stop();
Symbol 877 MovieClip [marine] Frame 1
#initclip 113 Object.registerClass("marine", cannon); #endinitclip
Symbol 877 MovieClip [marine] Frame 17
gotoAndPlay (1);
Instance of Symbol 414 MovieClip in Symbol 877 MovieClip [marine] Frame 37
onClipEvent (load) { _parent.stop(); ts = getTimer(); } onClipEvent (enterFrame) { if ((getTimer() - ts) > 2000) { _parent._parent._alpha = _parent._parent._alpha - 5; if (_parent._parent._alpha <= 0) { _parent._parent.removeMovieClip(); } } }
Symbol 882 MovieClip Frame 1
if (!((_global.envS.debug == 1) && (_global.envS.markerDebug == 1))) { _visible = false; }
Symbol 886 MovieClip Frame 1
stop();
Symbol 887 MovieClip [boss_tank_base] Frame 1
stop();
Instance of Symbol 882 MovieClip "ex2" in Symbol 887 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 882 MovieClip "ex3" in Symbol 887 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 20; }
Instance of Symbol 882 MovieClip "ex4" in Symbol 887 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 30; }
Instance of Symbol 882 MovieClip "ex5" in Symbol 887 MovieClip [boss_tank_base] Frame 1
onClipEvent (load) { delay = 50; }
Symbol 890 MovieClip Frame 1
stop();
Symbol 894 MovieClip [gun8] Frame 1
#initclip 114 Object.registerClass("gun8", cannon); #endinitclip
Instance of Symbol 592 MovieClip "ex2" in Symbol 899 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 8; }
Instance of Symbol 592 MovieClip "ex3" in Symbol 899 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 10; }
Instance of Symbol 592 MovieClip "ex4" in Symbol 899 MovieClip [ship_big] Frame 1
onClipEvent (load) { delay = 12; }
Symbol 903 MovieClip [gun7] Frame 1
#initclip 115 Object.registerClass("gun7", cannon); #endinitclip
Symbol 910 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 910 MovieClip Frame 5
gotoAndStop (1);
Symbol 910 MovieClip Frame 15
gotoAndStop (1);
Symbol 911 MovieClip [gun5] Frame 1
#initclip 116 Object.registerClass("gun5", cannon); #endinitclip
Symbol 915 MovieClip [gun9] Frame 1
#initclip 117 Object.registerClass("gun9", cannon); #endinitclip
Symbol 916 MovieClip [gun10] Frame 1
#initclip 118 Object.registerClass("gun10", cannon); #endinitclip
Instance of Symbol 478 MovieClip "ex2" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 478 MovieClip "ex1" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 478 MovieClip "ex3" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 478 MovieClip "ex4" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 478 MovieClip "ex5" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 478 MovieClip "ex6" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 478 MovieClip "ex7" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 478 MovieClip "ex8" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 478 MovieClip "ex9" in Symbol 946 MovieClip [boss_heli_base] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 948 MovieClip [finish_line] Frame 1
#initclip 119 Object.registerClass("finish_line", splashedObject); #endinitclip stop();
Symbol 948 MovieClip [finish_line] Frame 2
stop(); if (_root.bg.player.armor > 0) { _global.gameOver = true; _global.gameInWin = true; _global.userControlled = true; }
Symbol 1126 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local9 = 0; var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local8 = 0; var _local11 = 0; var _local6 = (url + ".") + name; var _local7; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local6) > -1) { _local3 = 1; } else { _local3 = 1; _local9 = 1; Clicks.push(_local6); } if (Clicks.indexOf(_local2) > -1) { _local4 = 1; } else { _local4 = 1; _local5 = 1; Clicks.push(_local2); } _local7 = true; } catch(err) { _local8 = 1; _local11 = 1; _local7 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11); Playtomic.Log.Link(url, name, group, _local9, _local3, _local8); Playtomic.Log.ForceSend(); return(_local7); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 1127 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local3 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local2 = new LoadVars(); _local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST"); } var Data = ""; var Ready = false; }
Symbol 1128 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local5 = GetCookie("views"); Send("v/" + (_local5 + 1), true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays++; } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings++; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 1129 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (_global.screenWidth - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = _global.screenWidth - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1130 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, lifeFrame, newSpeeds, newSpeedsTimes, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } lifeFrame = 0; newSpeeds = new Array(); newSpeedsTimes = new Array(); } function newSpeedsArray(speed_values, speed_times) { newSpeeds = _global.prepareArrayNum(speed_values); newSpeedsTimes = _global.prepareArrayNum(speed_times); } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { lifeFrame++; var _local5 = 0; while (_local5 < newSpeedsTimes.length) { if (lifeFrame != newSpeedsTimes[_local5]) { } else { trace(((((("change speed from " + wayRatio) + " to ") + newSpeeds[_local5]) + " by time(frame) ") + newSpeedsTimes[_local5]) + "."); wayRatio = newSpeeds[_local5]; break; } _local5++; } if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local7 = way.klop._x; var _local16 = way.klop._y; _local7 = _local7 * factor; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local7); _local7 = _local15 * Math.cos(rotate + _local17); _local16 = _local15 * Math.sin(rotate + _local17); } way.x = way.x + (-_local7); way._x = way.x; way.y = way.y + (-_local16); way._y = way.y; var _local21 = way.klop._x; var _local20 = way.klop._y; } var _local6 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local6 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = _local6 + (_local6 - endFrame); } if (wayCycle == 3) { _local6 = startFrame + (_local6 - endFrame); } } if ((wayDir < 0) && (_local6 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local6 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local6 = startFrame + (startFrame - _local6); } if (wayCycle == 3) { _local6 = endFrame - (startFrame - _local6); } } if (firstStep != 0) { _local6 = firstStep; firstStep = 0; } var _local21 = way.klop._x; var _local20 = way.klop._y; way.gotoAndStop(_local6); var _local7 = way.klop._x - _local21; _local7 = _local7 * factor; var _local16 = way.klop._y - _local20; if (xratio != 100) { _local7 = _local7 * (xratio / 100); } if (yratio != 100) { _local16 = _local16 * (yratio / 100); } if (rotate != 0) { var _local15 = Math.sqrt((_local7 * _local7) + (_local16 * _local16)); var _local17 = Math.atan2(_local16, _local7); speedX = _local15 * Math.cos(rotate + _local17); speedY = _local15 * Math.sin(rotate + _local17); } else { speedX = _local7; speedY = _local16; } var _local19 = 0; var _local18 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local19 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local16 = -_root.bg.speedY; } else { _local16 = -movedWayYSpeed; } speedY = speedY + _local16; _local18 = -_local16; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local8 = line.getRect(this); baseRotateCount = Math.atan2(_local8.yMax + _local8.yMin, _local8.xMax + _local8.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local12 = {x:x, y:y}; _parent.localToGlobal(_local12); var _local11 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local11); var _local14 = _local11.x - _local12.x; var _local13 = _local11.y - _local12.y; var _local23 = Math.sqrt((_local14 * _local14) + (_local13 * _local13)); var _local9 = Math.atan2(_local13, _local14); if (!_global.noSet(AARatio)) { var _local10 = Math.atan2(speedY, speedX) * _global.PI2; _local10 = _local10 + _global.getAngleDelta(_local10, _local9 * _global.PI2, AARatio); _local9 = _local10 / _global.PI2; } var _local22 = AADistance; if (_local23 > _local22) { speedX = speedXY * Math.cos(_local9); speedY = speedXY * Math.sin(_local9); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local19); way._x = way.x; way.y = way.y - (speedY + _local18); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1131 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local6.moveTo(_x + _local8, _y + _local7); } _local4++; } } var _local15 = 0; var _local18 = 99; var _local17 = Math.floor(Math.random() * ((_local18 - _local15) + 1)) + _local15; if (_local17 < 50) { trace("add star"); var _local14 = _root.bg.bnz.getNextHighestDepth(); trace("bar = " + _local14); var _local12 = _root.bg.bnz.attachMovie("bonus_star", "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + 0; _local12._y = _y - 50; _local12.bonusType = "star"; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } var _local4 = 0; while (_local4 < loot.length) { var _local9 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local11 = lootYoffset[_local4]; var _local5 = loot[_local4]; if (_local9) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local14 = _root.bg.bnz.getNextHighestDepth(); var _local12 = _root.bg.bnz.attachMovie("bonus_weapon4", "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + _local10; _local12._y = _y + _local11; _local12.bonusType = _local5; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local13 = soundKills.split(","); if (_local13.length == 0) { _local13 = [soundKills]; } var _local16 = Math.floor(Math.random() * _local13.length); _global.sound.play(_global.trim(_local13[_local16]), x, flag); } } if (score != 0) { var _local14 = _root.bg.bnzFX.getNextHighestDepth(); var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14); _local12.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local12._alpha = 70; _local12._x = _x; _local12._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1132 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = baseRotateCount + 90; if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; }
Symbol 1133 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1134 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (_global.screenWidth - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1135 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1136 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1137 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local18 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local8 = firesAssoc[firePoint]; } else { var _local8 = fires[_local18 - 1]; } } else { var _local8 = fires[_local18 - 1]; } if (_local8._currentframe == 1) { _local8.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local21 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21); _local4.movedBullet = gunObj.movedBullet; var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local7 = {x:_local8._x, y:_local8._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1138 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1139 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1140 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1141 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 550) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 400) { kill(); } } } var init = false; }
Symbol 1142 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, _parent, speedY, y, moveBy, gunHolder, init, initMove, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 1; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } var _local4 = SharedObject.getLocal(_global.gameName, "/"); _global.userWeapon1 = _local4.data.userWeapon1; _global.userWeapon2 = _local4.data.userWeapon2; _global.userWeapon3 = _local4.data.userWeapon3; _global.userWeapon4 = _local4.data.userWeapon4; _global.userWeapon4 = 0; if (_global.userWeapon1 == 0) { _global.userWeapon1 = 1; } showWeapon(); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local12 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local12) { _global.sound.play("changeWeapon", x, true); } } } if (_global.userControlled) { speedX = (_parent._xmouse - x) / XspeedFactor; speedY = (_parent._ymouse - y) / YspeedFactor; } else { speedX = speedX + ((-speedX) / (XspeedFactor * 2)); speedY = speedY + ((-speedY) / YspeedFactor); } var _local9 = Math.floor(speedX / 3) + 10; if (_local9 < 1) { _local9 = 1; } if (_local9 > base.vis._totalframes) { _local9 = base.vis._totalframes; } base.vis.gotoAndStop(_local9); if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local11 = recoilAngle / _global.PI2; var _local10 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local10 * Math.cos(_local11)) / recoilTimer, (_local10 * Math.sin(_local11)) / recoilTimer); } super.oEF(); shadow._rotation = (base._rotation = 0); gunHolder._rotation = 0; var _local13 = cannons[0]._rotation; cannons[0]._rotation = base._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (_global.userWeapon1 != 0) { if (cannons[0].changeGun(_global.userWeapon1 - 1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon2 != 0) { if (cannons[0].changeGun(_global.userWeapon2 + 4)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } if (_global.userWeapon3 != 0) { if (cannons[0].changeGun(_global.userWeapon3 + 7)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weaponIcon1._visible = false; _root.gui.weaponIcon2._visible = false; _root.gui.weaponIcon3._visible = false; _root.gui.weaponIcon1.m._visible = false; _root.gui.weaponIcon2.m._visible = false; if (_global.userWeapon1 == 1) { _root.gui.weaponIcon1._visible = true; } else if (_global.userWeapon1 > 1) { _root.gui.weaponIcon1._visible = true; _root.gui.weaponIcon1.m._visible = true; } if (_global.userWeapon2 == 1) { _root.gui.weaponIcon2._visible = true; } else if (_global.userWeapon2 > 1) { _root.gui.weaponIcon2._visible = true; _root.gui.weaponIcon2.m._visible = true; } if (_global.userWeapon3 == 1) { _root.gui.weaponIcon3._visible = true; } } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.makeText("MISSION FAILED", "MovieAnimation1"); _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); trace("taken bonus"); switch (type) { case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor); showArmor(); break; case "star" : _global.levelScore = _global.levelScore + 200; _global.sound.play("upgrade", x); break; case "weapon1" : _global.sound.play("upgrade", x); _global.userWeapon1++; if (_global.userWeapon1 > 5) { _global.userWeapon1 = 5; } _root.gui.weapons.wp1.n = 0; showWeapon(); break; case "weapon2" : _global.sound.play("upgrade", x); _global.userWeapon2++; if (_global.userWeapon2 > 3) { _global.userWeapon2 = 3; } _root.gui.weapons.wp2.n = 0; showWeapon(); break; case "weapon3" : _global.sound.play("upgrade", x); _global.userWeapon3++; if (_global.userWeapon3 > 2) { _global.userWeapon3 = 2; } _root.gui.weapons.wp3.n = 0; showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 1143 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1144 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1145 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > _global.screenHeight) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > _global.screenHeight) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 960 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 965 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 970 Button
on (press) { _global.sound.play("menu"); openSite("Menu", "Site"); }
Symbol 973 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 975 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 976 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 976 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 979 MovieClip Frame 1
_visible = false;
Symbol 979 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 979 MovieClip Frame 7
gotoAndStop (1);
Symbol 979 MovieClip Frame 12
gotoAndStop (1);
Symbol 980 MovieClip [#soundz] Frame 1
#initclip 121 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 987 Button
on (release) { _global.sound.play("menu"); gotoAndStop ("menu"); }
Symbol 992 Button
on (release) { _global.diffLevel = 1; _global.sound.play("menu"); _root.gotoAndStop("game"); if (_global.use_playtomic) { Playtomic.Log.Play(); } }
Symbol 993 Button
on (press) { _global.sound.play("menu"); openSite("Help", "Site"); }
Symbol 1025 Button
on (press) { _global.sound.play("menu"); openSite("Game", "Site"); }
Instance of Symbol 976 MovieClip "btn_sound" in Symbol 1035 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 1036 Button
on (press) { _global.sound.play("menu"); openSite(); }
Symbol 1080 MovieClip Frame 1
stop();
Symbol 1080 MovieClip Frame 2
stop();
Symbol 1081 MovieClip [#BGfull] Frame 1
#initclip 123 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1091 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1092 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 1093 Button
on (press) { _global.sound.play("menu"); openSite("Pause", "Site"); }
Symbol 1096 MovieClip Frame 1
_x = 275; _y = 200; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1100 MovieClip Frame 1
stop();
Symbol 1105 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite(); _root.gotoAndStop("menu"); } }
Symbol 1112 Button
on (press) { _global.sound.play("menu"); openSite("MissionCompleted", "Site"); }
Symbol 1119 MovieClip Frame 1
stop();
Symbol 1119 MovieClip Frame 2
stop();
Symbol 1119 MovieClip Frame 3
stop();
Symbol 1120 MovieClip Frame 1
_x = 275; _y = 200;
Symbol 1125 MovieClip [bossBar] Frame 1
#initclip 122 Object.registerClass("bossBar", BossBarClass); #endinitclip

Library Items

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Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [char_C]Uses:2Used by:96
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:6 105 301 372 377 469 474 484 493 522 556 588 814 878 895 925 947 1031 1078
Symbol 6 ButtonUses:5Used by:Timeline
Symbol 7 FontUsed by:8
Symbol 8 EditableTextUses:7Used by:13
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:13
Symbol 11 GraphicUsed by:12 973 975
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:8 10 12Used by:Timeline
Symbol 14 FontUsed by:15 23
Symbol 15 EditableTextUses:14Used by:Timeline
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClipUses:17Used by:22
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClipUses:18 21Used by:Timeline
Symbol 23 EditableTextUses:14Used by:96
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [char_1]Uses:25Used by:96
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [char_2]Uses:28Used by:96
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClip [char_3]Uses:31Used by:96
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [char_4]Uses:34Used by:96
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [char_5]Uses:37Used by:96
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClip [char_6]Uses:40Used by:96
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip [char_7]Uses:43Used by:96
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [char_8]Uses:46Used by:96
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [char_9]Uses:49Used by:96
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip [char_0]Uses:52Used by:96
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Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClip [char_L]Uses:55Used by:96
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Symbol 59 MovieClip [char_E]Uses:58Used by:96
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Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip [char_A]Uses:61Used by:96
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip [char_D]Uses:64Used by:96
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Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [char_F]Uses:67Used by:96
Symbol 69 BitmapUsed by:70
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Symbol 71 MovieClip [char_I]Uses:70Used by:96
Symbol 72 BitmapUsed by:73
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Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
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Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClip [char_S]Uses:79Used by:96
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClip [char_T]Uses:82Used by:96
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClip [char_M]Uses:85Used by:96
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClip [char_O]Uses:88Used by:96
Symbol 90 MovieClipUsed by:94 95
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Symbol 92 MovieClipUses:91Used by:93 149 169 196 215 229 231 270 271 296 299 300
Symbol 93 MovieClipUses:92Used by:94 95 133 134 135 136 138 140 141 190 234 397 399 401 403 405 980 1081  Timeline
Symbol 94 MovieClip [MovieAnimation1]Uses:90 93Used by:96
Symbol 95 MovieClip [MovieAnimation2]Uses:90 93Used by:96
Symbol 96 MovieClipUses:23 26 29 32 35 38 41 44 47 50 53 56 59 62 3 65 68 71 74 77 80 83 86 89 94 95Used by:Timeline
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:99
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Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClipUses:101Used by:103
Symbol 103 MovieClipUses:99 102Used by:104
Symbol 104 MovieClip [bonus_star]Uses:103Used by:Timeline
Symbol 105 MovieClipUses:5Used by:132
Symbol 106 GraphicUsed by:107 413 478 543 592 882
Symbol 107 MovieClipUses:106Used by:108 132
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Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClip [player_base]Uses:105 108 111 128 107 131Used by:Timeline
Symbol 133 MovieClip [player]Uses:93Used by:1081  Timeline
Symbol 134 MovieClip [enemy]Uses:93Used by:Timeline
Symbol 135 MovieClip [bullet]Uses:93Used by:Timeline
Symbol 136 MovieClip [queue]Uses:93Used by:Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClip [circle_way]Uses:137 93Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip [line_way]Uses:139 93Used by:Timeline
Symbol 141 MovieClipUses:93Used by:146
Symbol 142 BitmapUsed by:143
Symbol 143 GraphicUses:142Used by:146
Symbol 144 ShapeTweeningUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [bonus_miniHealth]Uses:141 143 144 145Used by:Timeline
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:169
Symbol 149 MovieClipUses:92Used by:168 228
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Symbol 160 ShapeTweeningUsed by:168
Symbol 161 GraphicUsed by:168
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Symbol 167 GraphicUsed by:168
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Symbol 169 MovieClip [playerShoot2]Uses:148 168 92Used by:Timeline
Symbol 170 MovieClip [empty_gun1]Uses:168Used by:Timeline
Symbol 171 MovieClip [empty_gun2]Uses:168Used by:Timeline
Symbol 172 MovieClip [empty_gun3]Uses:168Used by:Timeline
Symbol 173 BitmapUsed by:174 297
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClip [weapon2]Uses:174 168Used by:Timeline
Symbol 176 Sound [menu]Used by:190
Symbol 177 Sound [upgrade]Used by:190
Symbol 178 Sound [health]Used by:190
Symbol 179 Sound [eexplode]Used by:190
Symbol 180 Sound [s_shoot3]Used by:190
Symbol 181 Sound [s_shoot2]Used by:190
Symbol 182 Sound [s_shoot4]Used by:190
Symbol 183 Sound [s_shoot1]Used by:190
Symbol 184 Sound [s_rocket1]Used by:190
Symbol 185 Sound [s_rocket2]Used by:190
Symbol 186 Sound [soldierDie1]Used by:190
Symbol 187 Sound [star]Used by:190
Symbol 188 Sound [playerDead]Used by:190
Symbol 189 Sound [levelComplete]Used by:190
Symbol 190 MovieClipUses:93 176 177 178 179 180 181 182 183 184 185 186 187 188 189Used by:Timeline
Symbol 191 MovieClip [player_gun_3]Uses:168Used by:Timeline
Symbol 192 MovieClip [player_gun_1]Uses:168Used by:Timeline
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [weapon3]Uses:92 195 168Used by:Timeline
Symbol 197 FontUsed by:198 219 220 949 997 1002 1099 1106 1107 1108 1109 1110 1111
Symbol 198 TextUses:197Used by:199
Symbol 199 MovieClipUses:198Used by:200
Symbol 200 MovieClip [bonus_anim_fullHealth]Uses:199Used by:Timeline
Symbol 201 MovieClipUsed by:202
Symbol 202 MovieClip [bonus_anim_miniHealth]Uses:201Used by:Timeline
Symbol 203 ShapeTweeningUsed by:206
Symbol 204 ShapeTweeningUsed by:206
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClip [story1]Uses:203 204 205Used by:Timeline
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Symbol 209 GraphicUsed by:210
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Symbol 211 BitmapUsed by:212
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Symbol 213 MovieClipUses:212Used by:214
Symbol 214 MovieClipUses:213Used by:215
Symbol 215 MovieClip [weapon4]Uses:92 214 168Used by:Timeline
Symbol 216 MovieClip [player_gun_2]Uses:168Used by:Timeline
Symbol 217 BitmapUsed by:218
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Symbol 222 MovieClip [bonus_weapon1]Uses:218 221Used by:Timeline
Symbol 223 BitmapUsed by:224
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Symbol 226 ShapeTweeningUsed by:228
Symbol 227 ShapeTweeningUsed by:228
Symbol 228 MovieClipUses:149 150 151 152 226 227 155 156 157 158Used by:229
Symbol 229 MovieClip [weapon1]Uses:225 228 168 92Used by:Timeline
Symbol 230 MovieClip [emptyShoot]Uses:168Used by:Timeline
Symbol 231 MovieClip [autoExplodePoint_n]Uses:92Used by:Timeline
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:234 269 270 271
Symbol 234 MovieClip [empty_base]Uses:233 93Used by:Timeline
Symbol 235 BitmapUsed by:236
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Symbol 268 MovieClipUses:267Used by:269 270 271
Symbol 269 MovieClip [mine]Uses:233 268 168Used by:Timeline
Symbol 270 MovieClip [mine_1]Uses:233 92 268 168Used by:Timeline
Symbol 271 MovieClip [mine_3]Uses:233 268 168 92Used by:Timeline
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:274
Symbol 274 MovieClip [bonus_weapon2]Uses:273 221Used by:Timeline
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClip [bonus_weapon3]Uses:276 221Used by:Timeline
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280
Symbol 280 MovieClip [weapon0]Uses:279 168Used by:Timeline
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip [star1]Uses:281Used by:Timeline
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip [star2]Uses:283Used by:Timeline
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClip [star3]Uses:285Used by:Timeline
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:291
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:291 418
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Symbol 293 BitmapUsed by:294
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Symbol 295 MovieClipUses:294Used by:296
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Symbol 472 MovieClipUses:471Used by:473 813
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Symbol 1034 MovieClipUses:1031 1033Used by:1035
Symbol 1035 MovieClipUses:1001 1002 1008 1011 1014 976 1016 1025 1030 1034Used by:Timeline
Symbol 1036 ButtonUsed by:Timeline
Symbol 1037 BitmapUsed by:1038
Symbol 1038 GraphicUses:1037Used by:1080
Symbol 1039 BitmapUsed by:1040
Symbol 1040 GraphicUses:1039Used by:1041
Symbol 1041 MovieClipUses:1040Used by:1042
Symbol 1042 MovieClipUses:1041Used by:1078
Symbol 1043 BitmapUsed by:1044
Symbol 1044 GraphicUses:1043Used by:1075
Symbol 1045 BitmapUsed by:1046
Symbol 1046 GraphicUses:1045Used by:1075
Symbol 1047 BitmapUsed by:1048
Symbol 1048 GraphicUses:1047Used by:1075
Symbol 1049 BitmapUsed by:1050
Symbol 1050 GraphicUses:1049Used by:1075
Symbol 1051 BitmapUsed by:1052
Symbol 1052 GraphicUses:1051Used by:1075
Symbol 1053 BitmapUsed by:1054
Symbol 1054 GraphicUses:1053Used by:1075
Symbol 1055 BitmapUsed by:1056
Symbol 1056 GraphicUses:1055Used by:1075
Symbol 1057 BitmapUsed by:1058
Symbol 1058 GraphicUses:1057Used by:1075
Symbol 1059 BitmapUsed by:1060
Symbol 1060 GraphicUses:1059Used by:1075
Symbol 1061 BitmapUsed by:1062
Symbol 1062 GraphicUses:1061Used by:1075
Symbol 1063 BitmapUsed by:1064
Symbol 1064 GraphicUses:1063Used by:1075
Symbol 1065 BitmapUsed by:1066
Symbol 1066 GraphicUses:1065Used by:1075
Symbol 1067 BitmapUsed by:1068
Symbol 1068 GraphicUses:1067Used by:1075
Symbol 1069 BitmapUsed by:1070
Symbol 1070 GraphicUses:1069Used by:1075
Symbol 1071 BitmapUsed by:1072
Symbol 1072 GraphicUses:1071Used by:1075
Symbol 1073 BitmapUsed by:1074
Symbol 1074 GraphicUses:1073Used by:1075
Symbol 1075 MovieClipUses:1044 1046 1048 1050 1052 1054 1056 1058 1060 1062 1064 1066 1068 1070 1072 1074Used by:1076
Symbol 1076 MovieClipUses:1075Used by:1077
Symbol 1077 MovieClipUses:1076Used by:1078
Symbol 1078 MovieClipUses:5 1042 1077Used by:1079
Symbol 1079 MovieClipUses:1078Used by:1080
Symbol 1080 MovieClipUses:1038 1079Used by:1081
Symbol 1081 MovieClip [#BGfull]Uses:1080 93 133Used by:Timeline
Symbol 1082 GraphicUsed by:1083
Symbol 1083 MovieClipUses:1082Used by:Timeline
Symbol 1084 GraphicUsed by:1085
Symbol 1085 MovieClipUses:1084Used by:Timeline
Symbol 1086 GraphicUses:981 952Used by:1096
Symbol 1087 BitmapUsed by:1088
Symbol 1088 GraphicUses:1087Used by:1091
Symbol 1089 BitmapUsed by:1090
Symbol 1090 GraphicUses:1089Used by:1091
Symbol 1091 ButtonUses:1088 1090 959Used by:1096
Symbol 1092 ButtonUses:984 986 959Used by:1096 1120
Symbol 1093 ButtonUses:967 969 959Used by:1096
Symbol 1094 BitmapUsed by:1095
Symbol 1095 GraphicUses:1094Used by:1096
Symbol 1096 MovieClipUses:1086 1091 1092 1093 1095Used by:Timeline
Symbol 1097 BitmapUsed by:1098
Symbol 1098 GraphicUses:1097 981 952Used by:1120
Symbol 1099 EditableTextUses:197Used by:1100
Symbol 1100 MovieClipUses:1099Used by:1120
Symbol 1101 BitmapUsed by:1102
Symbol 1102 GraphicUses:1101Used by:1105
Symbol 1103 BitmapUsed by:1104
Symbol 1104 GraphicUses:1103Used by:1105
Symbol 1105 ButtonUses:1102 1104 959Used by:1120
Symbol 1106 EditableTextUses:197Used by:1120
Symbol 1107 EditableTextUses:197Used by:1120
Symbol 1108 EditableTextUses:197Used by:1120
Symbol 1109 EditableTextUses:197Used by:1120
Symbol 1110 EditableTextUses:197Used by:1120
Symbol 1111 EditableTextUses:197Used by:1120
Symbol 1112 ButtonUses:967 969 959Used by:1120
Symbol 1113 BitmapUsed by:1114
Symbol 1114 GraphicUses:1113Used by:1119
Symbol 1115 BitmapUsed by:1116
Symbol 1116 GraphicUses:1115Used by:1119
Symbol 1117 BitmapUsed by:1118
Symbol 1118 GraphicUses:1117Used by:1119
Symbol 1119 MovieClipUses:1114 1116 1118Used by:1120
Symbol 1120 MovieClipUses:1098 1100 1105 1106 1107 1108 1109 1110 1111 1092 1112 1119Used by:Timeline
Symbol 1121 GraphicUsed by:1125
Symbol 1122 GraphicUsed by:1123
Symbol 1123 MovieClipUses:1122Used by:1125
Symbol 1124 GraphicUsed by:1125
Symbol 1125 MovieClip [bossBar]Uses:1121 1123 1124Used by:Timeline

Instance Names

"error"Frame 2Symbol 15 EditableText
"parsingDataMC"Frame 5Symbol 950 MovieClip
"btn_sound"Frame 7Symbol 976 MovieClip
"soundStarter"Frame 7Symbol 979 MovieClip
"soundz"Frame 7Symbol 980 MovieClip [#soundz]
"soundStarter"Frame 7Symbol 979 MovieClip
"playBtn"Frame 8Symbol 992 Button
"textBar1"Frame 10Symbol 998 MovieClip
"textBar2"Frame 10Symbol 998 MovieClip
"textBar3"Frame 10Symbol 998 MovieClip
"gui"Frame 10Symbol 1035 MovieClip
"charCont"Frame 10Symbol 93 MovieClip
"bg"Frame 11Symbol 1081 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 1083 MovieClip
"slowZone"Frame 11Symbol 1085 MovieClip
"wndPause"Frame 11Symbol 1096 MovieClip
"wndComplete"Frame 11Symbol 1120 MovieClip
"bossBar"Frame 11Symbol 1125 MovieClip [bossBar]
"tf"Symbol 13 MovieClip Frame 1Symbol 8 EditableText
"bar"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"char"Symbol 94 MovieClip [MovieAnimation1] Frame 1Symbol 90 MovieClip
"char"Symbol 95 MovieClip [MovieAnimation2] Frame 1Symbol 90 MovieClip
"body"Symbol 132 MovieClip [player_base] Frame 1Symbol 105 MovieClip
"p0"Symbol 132 MovieClip [player_base] Frame 1Symbol 108 MovieClip
"p1"Symbol 132 MovieClip [player_base] Frame 1Symbol 108 MovieClip
"p5"Symbol 132 MovieClip [player_base] Frame 1Symbol 108 MovieClip
"p4"Symbol 132 MovieClip [player_base] Frame 1Symbol 108 MovieClip
"p3"Symbol 132 MovieClip [player_base] Frame 1Symbol 108 MovieClip
"p2"Symbol 132 MovieClip [player_base] Frame 1Symbol 108 MovieClip
"head"Symbol 132 MovieClip [player_base] Frame 1Symbol 108 MovieClip
"ex1"Symbol 132 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"ex2"Symbol 132 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"dd"Symbol 132 MovieClip [player_base] Frame 2Symbol 131 MovieClip
"klop"Symbol 138 MovieClip [circle_way] Frame 1Symbol 93 MovieClip
"klop"Symbol 140 MovieClip [line_way] Frame 1Symbol 93 MovieClip
"p1"Symbol 169 MovieClip [playerShoot2] Frame 1Symbol 168 MovieClip
"p2"Symbol 169 MovieClip [playerShoot2] Frame 1Symbol 168 MovieClip
"codeStopper"Symbol 169 MovieClip [playerShoot2] Frame 1Symbol 92 MovieClip
"shoot1"Symbol 170 MovieClip [empty_gun1] Frame 1Symbol 168 MovieClip
"shoot1"Symbol 171 MovieClip [empty_gun2] Frame 1Symbol 168 MovieClip
"shoot2"Symbol 171 MovieClip [empty_gun2] Frame 1Symbol 168 MovieClip
"shoot1"Symbol 172 MovieClip [empty_gun3] Frame 1Symbol 168 MovieClip
"shoot2"Symbol 172 MovieClip [empty_gun3] Frame 1Symbol 168 MovieClip
"shoot3"Symbol 172 MovieClip [empty_gun3] Frame 1Symbol 168 MovieClip
"p1"Symbol 175 MovieClip [weapon2] Frame 1Symbol 168 MovieClip
"p2"Symbol 175 MovieClip [weapon2] Frame 1Symbol 168 MovieClip
"shoot1"Symbol 191 MovieClip [player_gun_3] Frame 1Symbol 168 MovieClip
"shoot2"Symbol 191 MovieClip [player_gun_3] Frame 1Symbol 168 MovieClip
"shoot3"Symbol 191 MovieClip [player_gun_3] Frame 1Symbol 168 MovieClip
"shoot4"Symbol 191 MovieClip [player_gun_3] Frame 1Symbol 168 MovieClip
"shoot1"Symbol 192 MovieClip [player_gun_1] Frame 1Symbol 168 MovieClip
"shoot2"Symbol 192 MovieClip [player_gun_1] Frame 1Symbol 168 MovieClip
"codeStopper"Symbol 196 MovieClip [weapon3] Frame 1Symbol 92 MovieClip
"p1"Symbol 196 MovieClip [weapon3] Frame 1Symbol 168 MovieClip
"p2"Symbol 196 MovieClip [weapon3] Frame 1Symbol 168 MovieClip
"codeStopper"Symbol 215 MovieClip [weapon4] Frame 1Symbol 92 MovieClip
"p1"Symbol 215 MovieClip [weapon4] Frame 1Symbol 168 MovieClip
"p3"Symbol 215 MovieClip [weapon4] Frame 1Symbol 168 MovieClip
"p4"Symbol 215 MovieClip [weapon4] Frame 1Symbol 168 MovieClip
"p2"Symbol 215 MovieClip [weapon4] Frame 1Symbol 168 MovieClip
"p5"Symbol 215 MovieClip [weapon4] Frame 1Symbol 168 MovieClip
"shoot2"Symbol 216 MovieClip [player_gun_2] Frame 1Symbol 168 MovieClip
"shoot3"Symbol 216 MovieClip [player_gun_2] Frame 1Symbol 168 MovieClip
"shoot1"Symbol 216 MovieClip [player_gun_2] Frame 1Symbol 168 MovieClip
"shoot4"Symbol 216 MovieClip [player_gun_2] Frame 1Symbol 168 MovieClip
"shoot5"Symbol 216 MovieClip [player_gun_2] Frame 1Symbol 168 MovieClip
"shoot6"Symbol 216 MovieClip [player_gun_2] Frame 1Symbol 168 MovieClip
"shoot7"Symbol 216 MovieClip [player_gun_2] Frame 1Symbol 168 MovieClip
"p1"Symbol 229 MovieClip [weapon1] Frame 1Symbol 228 MovieClip
"p2"Symbol 229 MovieClip [weapon1] Frame 1Symbol 228 MovieClip
"p3"Symbol 229 MovieClip [weapon1] Frame 1Symbol 168 MovieClip
"p4"Symbol 229 MovieClip [weapon1] Frame 1Symbol 168 MovieClip
"p5"Symbol 229 MovieClip [weapon1] Frame 1Symbol 168 MovieClip
"codeStopper"Symbol 229 MovieClip [weapon1] Frame 1Symbol 92 MovieClip
"p1"Symbol 230 MovieClip [emptyShoot] Frame 1Symbol 168 MovieClip
"p2"Symbol 230 MovieClip [emptyShoot] Frame 1Symbol 168 MovieClip
"ex1"Symbol 231 MovieClip [autoExplodePoint_n] Frame 1Symbol 92 MovieClip
"body"Symbol 234 MovieClip [empty_base] Frame 1Symbol 233 MovieClip
"head"Symbol 234 MovieClip [empty_base] Frame 1Symbol 93 MovieClip
"body"Symbol 269 MovieClip [mine] Frame 1Symbol 233 MovieClip
"head"Symbol 269 MovieClip [mine] Frame 1Symbol 168 MovieClip
"body"Symbol 270 MovieClip [mine_1] Frame 1Symbol 233 MovieClip
"ex1"Symbol 270 MovieClip [mine_1] Frame 1Symbol 92 MovieClip
"head"Symbol 270 MovieClip [mine_1] Frame 1Symbol 168 MovieClip
"body"Symbol 271 MovieClip [mine_3] Frame 1Symbol 233 MovieClip
"head"Symbol 271 MovieClip [mine_3] Frame 1Symbol 168 MovieClip
"ex1"Symbol 271 MovieClip [mine_3] Frame 1Symbol 92 MovieClip
"p1"Symbol 280 MovieClip [weapon0] Frame 1Symbol 168 MovieClip
"p2"Symbol 280 MovieClip [weapon0] Frame 1Symbol 168 MovieClip
"p1"Symbol 291 MovieClip [rocket1] Frame 1Symbol 168 MovieClip
"p2"Symbol 291 MovieClip [rocket1] Frame 1Symbol 168 MovieClip
"shoot1"Symbol 292 MovieClip [gun_big_lazer_spec] Frame 1Symbol 168 MovieClip
"codeStopper"Symbol 296 MovieClip [weapon3_1] Frame 1Symbol 92 MovieClip
"p1"Symbol 296 MovieClip [weapon3_1] Frame 1Symbol 168 MovieClip
"p2"Symbol 296 MovieClip [weapon3_1] Frame 1Symbol 168 MovieClip
"codeStopper"Symbol 299 MovieClip Frame 1Symbol 92 MovieClip
"p1"Symbol 300 MovieClip [weapon2_1] Frame 1Symbol 168 MovieClip
"p2"Symbol 300 MovieClip [weapon2_1] Frame 1Symbol 168 MovieClip
"p3"Symbol 300 MovieClip [weapon2_1] Frame 1Symbol 168 MovieClip
"p4"Symbol 300 MovieClip [weapon2_1] Frame 1Symbol 168 MovieClip
"p5"Symbol 300 MovieClip [weapon2_1] Frame 1Symbol 168 MovieClip
"p6"Symbol 300 MovieClip [weapon2_1] Frame 1Symbol 168 MovieClip
"codeStopper"Symbol 300 MovieClip [weapon2_1] Frame 1Symbol 92 MovieClip
"body"Symbol 307 MovieClip [fence] Frame 1Symbol 301 MovieClip
"spl"Symbol 307 MovieClip [fence] Frame 1Symbol 305 MovieClip
"p1"Symbol 307 MovieClip [fence] Frame 2Symbol 306 MovieClip
"body"Symbol 316 MovieClip [house1] Frame 1Symbol 309 MovieClip
"spl"Symbol 316 MovieClip [house1] Frame 1Symbol 313 MovieClip
"p2"Symbol 316 MovieClip [house1] Frame 2Symbol 306 MovieClip
"p1"Symbol 316 MovieClip [house1] Frame 2Symbol 306 MovieClip
"p3"Symbol 316 MovieClip [house1] Frame 2Symbol 306 MovieClip
"p4"Symbol 316 MovieClip [house1] Frame 2Symbol 306 MovieClip
"p5"Symbol 316 MovieClip [house1] Frame 2Symbol 306 MovieClip
"body"Symbol 324 MovieClip [house3] Frame 1Symbol 318 MovieClip
"spl"Symbol 324 MovieClip [house3] Frame 1Symbol 313 MovieClip
"p2"Symbol 324 MovieClip [house3] Frame 2Symbol 306 MovieClip
"p1"Symbol 324 MovieClip [house3] Frame 2Symbol 306 MovieClip
"p3"Symbol 324 MovieClip [house3] Frame 2Symbol 306 MovieClip
"p4"Symbol 324 MovieClip [house3] Frame 2Symbol 306 MovieClip
"body"Symbol 365 MovieClip [rls1] Frame 1Symbol 326 MovieClip
"spl"Symbol 365 MovieClip [rls1] Frame 1Symbol 313 MovieClip
"p2"Symbol 365 MovieClip [rls1] Frame 2Symbol 306 MovieClip
"p1"Symbol 365 MovieClip [rls1] Frame 2Symbol 306 MovieClip
"body"Symbol 371 MovieClip [rls2] Frame 1Symbol 367 MovieClip
"spl"Symbol 371 MovieClip [rls2] Frame 1Symbol 313 MovieClip
"p2"Symbol 371 MovieClip [rls2] Frame 2Symbol 306 MovieClip
"p1"Symbol 371 MovieClip [rls2] Frame 2Symbol 306 MovieClip
"body"Symbol 376 MovieClip [oil] Frame 1Symbol 372 MovieClip
"spl"Symbol 376 MovieClip [oil] Frame 1Symbol 313 MovieClip
"p2"Symbol 376 MovieClip [oil] Frame 2Symbol 306 MovieClip
"p1"Symbol 376 MovieClip [oil] Frame 2Symbol 306 MovieClip
"body"Symbol 381 MovieClip [tower] Frame 1Symbol 377 MovieClip
"spl"Symbol 381 MovieClip [tower] Frame 1Symbol 313 MovieClip
"p1"Symbol 381 MovieClip [tower] Frame 2Symbol 306 MovieClip
"klop"Symbol 397 MovieClip [tack_way] Frame 1Symbol 93 MovieClip
"klop"Symbol 399 MovieClip [sin_way] Frame 1Symbol 93 MovieClip
"klop"Symbol 401 MovieClip [sin_way2] Frame 1Symbol 93 MovieClip
"klop"Symbol 403 MovieClip [tang_way] Frame 1Symbol 93 MovieClip
"klop"Symbol 405 MovieClip [tang1_way] Frame 1Symbol 93 MovieClip
"body"Symbol 415 MovieClip [base_buggy] Frame 1Symbol 407 MovieClip
"baseAnim"Symbol 415 MovieClip [base_buggy] Frame 1Symbol 412 MovieClip
"head"Symbol 415 MovieClip [base_buggy] Frame 1Symbol 414 MovieClip
"ex1"Symbol 415 MovieClip [base_buggy] Frame 1Symbol 413 MovieClip
"p1"Symbol 418 MovieClip [rocket2] Frame 1Symbol 168 MovieClip
"p2"Symbol 418 MovieClip [rocket2] Frame 1Symbol 168 MovieClip
"p1"Symbol 423 MovieClip [shoot1] Frame 1Symbol 168 MovieClip
"p2"Symbol 423 MovieClip [shoot1] Frame 1Symbol 168 MovieClip
"p1"Symbol 430 MovieClip [shoot2] Frame 1Symbol 429 MovieClip
"p2"Symbol 430 MovieClip [shoot2] Frame 1Symbol 429 MovieClip
"p1"Symbol 432 MovieClip [shoot3] Frame 1Symbol 429 MovieClip
"p2"Symbol 432 MovieClip [shoot3] Frame 1Symbol 429 MovieClip
"p1"Symbol 434 MovieClip [shoot4] Frame 1Symbol 429 MovieClip
"p2"Symbol 434 MovieClip [shoot4] Frame 1Symbol 429 MovieClip
"shoot1"Symbol 443 MovieClip [gun4] Frame 1Symbol 442 MovieClip
"shoot1"Symbol 447 MovieClip [gun1] Frame 1Symbol 442 MovieClip
"shoot1"Symbol 451 MovieClip [gun2] Frame 1Symbol 442 MovieClip
"shoot1"Symbol 455 MovieClip [gun3] Frame 1Symbol 442 MovieClip
"shoot2"Symbol 455 MovieClip [gun3] Frame 1Symbol 442 MovieClip
"shoot1"Symbol 459 MovieClip [gun6] Frame 1Symbol 442 MovieClip
"body"Symbol 468 MovieClip [humm_base] Frame 1Symbol 461 MovieClip
"head"Symbol 468 MovieClip [humm_base] Frame 1Symbol 467 MovieClip
"ex1"Symbol 468 MovieClip [humm_base] Frame 1Symbol 413 MovieClip
"body"Symbol 473 MovieClip [jeep_base] Frame 1Symbol 469 MovieClip
"head"Symbol 473 MovieClip [jeep_base] Frame 1Symbol 467 MovieClip
"ex1"Symbol 473 MovieClip [jeep_base] Frame 1Symbol 413 MovieClip
"body"Symbol 483 MovieClip [tank_light_base] Frame 1Symbol 474 MovieClip
"head"Symbol 483 MovieClip [tank_light_base] Frame 1Symbol 482 MovieClip
"ex1"Symbol 483 MovieClip [tank_light_base] Frame 1Symbol 413 MovieClip
"ex2"Symbol 483 MovieClip [tank_light_base] Frame 1Symbol 413 MovieClip
"body"Symbol 488 MovieClip [tank_base] Frame 1Symbol 484 MovieClip
"hitBody"Symbol 488 MovieClip [tank_base] Frame 1Symbol 484 MovieClip
"head"Symbol 488 MovieClip [tank_base] Frame 1Symbol 479 MovieClip
"ex1"Symbol 488 MovieClip [tank_base] Frame 1Symbol 478 MovieClip
"ex2"Symbol 488 MovieClip [tank_base] Frame 1Symbol 478 MovieClip
"body"Symbol 517 MovieClip [heli_big_base] Frame 1Symbol 493 MovieClip
"head3"Symbol 517 MovieClip [heli_big_base] Frame 1Symbol 482 MovieClip
"head"Symbol 517 MovieClip [heli_big_base] Frame 1Symbol 482 MovieClip
"head2"Symbol 517 MovieClip [heli_big_base] Frame 1Symbol 482 MovieClip
"ex2"Symbol 517 MovieClip [heli_big_base] Frame 1Symbol 478 MovieClip
"ex1"Symbol 517 MovieClip [heli_big_base] Frame 1Symbol 478 MovieClip
"dd"Symbol 517 MovieClip [heli_big_base] Frame 2Symbol 516 MovieClip
"body"Symbol 551 MovieClip [heli_med_base] Frame 1Symbol 522 MovieClip
"head"Symbol 551 MovieClip [heli_med_base] Frame 1Symbol 547 MovieClip
"head2"Symbol 551 MovieClip [heli_med_base] Frame 1Symbol 547 MovieClip
"ex1"Symbol 551 MovieClip [heli_med_base] Frame 1Symbol 543 MovieClip
"ex2"Symbol 551 MovieClip [heli_med_base] Frame 1Symbol 543 MovieClip
"dd"Symbol 551 MovieClip [heli_med_base] Frame 2Symbol 550 MovieClip
"body"Symbol 583 MovieClip [heli_small_base] Frame 1Symbol 556 MovieClip
"head"Symbol 583 MovieClip [heli_small_base] Frame 1Symbol 579 MovieClip
"ex2"Symbol 583 MovieClip [heli_small_base] Frame 1Symbol 543 MovieClip
"ex1"Symbol 583 MovieClip [heli_small_base] Frame 1Symbol 543 MovieClip
"dd"Symbol 583 MovieClip [heli_small_base] Frame 2Symbol 582 MovieClip
"body"Symbol 597 MovieClip [truck1] Frame 1Symbol 588 MovieClip
"head"Symbol 597 MovieClip [truck1] Frame 1Symbol 596 MovieClip
"ex1"Symbol 597 MovieClip [truck1] Frame 1Symbol 592 MovieClip
"body"Symbol 601 MovieClip [truck2] Frame 1Symbol 588 MovieClip
"head"Symbol 601 MovieClip [truck2] Frame 1Symbol 596 MovieClip
"ex1"Symbol 601 MovieClip [truck2] Frame 1Symbol 592 MovieClip
"ex2"Symbol 601 MovieClip [truck2] Frame 1Symbol 592 MovieClip
"shoot1"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot2"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot3"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot5"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot4"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot6"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot7"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot8"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot9"Symbol 653 MovieClip [heli_player_gun] Frame 1Symbol 168 MovieClip
"shoot1"Symbol 654 MovieClip [heli_player_gun2] Frame 1Symbol 168 MovieClip
"shoot2"Symbol 654 MovieClip [heli_player_gun2] Frame 1Symbol 168 MovieClip
"shoot3"Symbol 654 MovieClip [heli_player_gun2] Frame 1Symbol 168 MovieClip
"shoo4"Symbol 654 MovieClip [heli_player_gun2] Frame 1Symbol 168 MovieClip
"shoot6"Symbol 654 MovieClip [heli_player_gun2] Frame 1Symbol 168 MovieClip
"shoot5"Symbol 654 MovieClip [heli_player_gun2] Frame 1Symbol 168 MovieClip
"shoot7"Symbol 654 MovieClip [heli_player_gun2] Frame 1Symbol 168 MovieClip
"body"Symbol 662 MovieClip [house2] Frame 1Symbol 656 MovieClip
"spl"Symbol 662 MovieClip [house2] Frame 1Symbol 313 MovieClip
"p2"Symbol 662 MovieClip [house2] Frame 2Symbol 306 MovieClip
"p1"Symbol 662 MovieClip [house2] Frame 2Symbol 306 MovieClip
"p3"Symbol 662 MovieClip [house2] Frame 2Symbol 306 MovieClip
"p4"Symbol 662 MovieClip [house2] Frame 2Symbol 306 MovieClip
"body"Symbol 670 MovieClip [house4] Frame 1Symbol 664 MovieClip
"spl"Symbol 670 MovieClip [house4] Frame 1Symbol 313 MovieClip
"p2"Symbol 670 MovieClip [house4] Frame 2Symbol 306 MovieClip
"p1"Symbol 670 MovieClip [house4] Frame 2Symbol 306 MovieClip
"p4"Symbol 670 MovieClip [house4] Frame 2Symbol 306 MovieClip
"p3"Symbol 670 MovieClip [house4] Frame 2Symbol 306 MovieClip
"body"Symbol 678 MovieClip [house5] Frame 1Symbol 672 MovieClip
"spl"Symbol 678 MovieClip [house5] Frame 1Symbol 313 MovieClip
"p2"Symbol 678 MovieClip [house5] Frame 2Symbol 306 MovieClip
"p1"Symbol 678 MovieClip [house5] Frame 2Symbol 306 MovieClip
"p3"Symbol 678 MovieClip [house5] Frame 2Symbol 306 MovieClip
"p4"Symbol 678 MovieClip [house5] Frame 2Symbol 306 MovieClip
"p5"Symbol 678 MovieClip [house5] Frame 2Symbol 306 MovieClip
"p7"Symbol 678 MovieClip [house5] Frame 2Symbol 306 MovieClip
"p6"Symbol 678 MovieClip [house5] Frame 2Symbol 306 MovieClip
"body"Symbol 686 MovieClip [house6] Frame 1Symbol 680 MovieClip
"spl"Symbol 686 MovieClip [house6] Frame 1Symbol 313 MovieClip
"p2"Symbol 686 MovieClip [house6] Frame 2Symbol 306 MovieClip
"p1"Symbol 686 MovieClip [house6] Frame 2Symbol 306 MovieClip
"p3"Symbol 686 MovieClip [house6] Frame 2Symbol 306 MovieClip
"body"Symbol 723 MovieClip [bunker1] Frame 1Symbol 718 MovieClip
"spl"Symbol 723 MovieClip [bunker1] Frame 1Symbol 313 MovieClip
"p2"Symbol 723 MovieClip [bunker1] Frame 2Symbol 306 MovieClip
"p1"Symbol 723 MovieClip [bunker1] Frame 2Symbol 306 MovieClip
"body"Symbol 732 MovieClip [bunker2] Frame 1Symbol 724 MovieClip
"spl"Symbol 732 MovieClip [bunker2] Frame 1Symbol 313 MovieClip
"p2"Symbol 732 MovieClip [bunker2] Frame 2Symbol 306 MovieClip
"p1"Symbol 732 MovieClip [bunker2] Frame 2Symbol 306 MovieClip
"p3"Symbol 732 MovieClip [bunker2] Frame 2Symbol 306 MovieClip
"p4"Symbol 732 MovieClip [bunker2] Frame 2Symbol 306 MovieClip
"p5"Symbol 732 MovieClip [bunker2] Frame 2Symbol 306 MovieClip
"spl"Symbol 758 MovieClip [wall] Frame 1Symbol 313 MovieClip
"body"Symbol 758 MovieClip [wall] Frame 1Symbol 751 MovieClip
"p1"Symbol 758 MovieClip [wall] Frame 2Symbol 306 MovieClip
"klop"Symbol 809 MovieClip [dmrBack_line] Frame 1Symbol 808 MovieClip
"klop"Symbol 811 MovieClip [dmrBroken_line] Frame 1Symbol 808 MovieClip
"body"Symbol 818 MovieClip [dock_1] Frame 1Symbol 814 MovieClip
"p1"Symbol 818 MovieClip [dock_1] Frame 2Symbol 592 MovieClip
"body"Symbol 822 MovieClip [dock_2] Frame 1Symbol 814 MovieClip
"p1"Symbol 822 MovieClip [dock_2] Frame 2Symbol 592 MovieClip
"shoot1"Symbol 877 MovieClip [marine] Frame 1Symbol 467 MovieClip
"body"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 878 MovieClip
"head4"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 886 MovieClip
"head3"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 886 MovieClip
"head2"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 886 MovieClip
"head5"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 886 MovieClip
"head"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 886 MovieClip
"head6"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 886 MovieClip
"head7"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 886 MovieClip
"ex2"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 882 MovieClip
"ex1"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 882 MovieClip
"ex3"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 882 MovieClip
"ex4"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 882 MovieClip
"ex5"Symbol 887 MovieClip [boss_tank_base] Frame 1Symbol 882 MovieClip
"shoot1"Symbol 894 MovieClip [gun8] Frame 1Symbol 890 MovieClip
"body"Symbol 899 MovieClip [ship_big] Frame 1Symbol 895 MovieClip
"head"Symbol 899 MovieClip [ship_big] Frame 1Symbol 890 MovieClip
"head3"Symbol 899 MovieClip [ship_big] Frame 1Symbol 890 MovieClip
"head2"Symbol 899 MovieClip [ship_big] Frame 1Symbol 890 MovieClip
"ex2"Symbol 899 MovieClip [ship_big] Frame 1Symbol 592 MovieClip
"ex1"Symbol 899 MovieClip [ship_big] Frame 1Symbol 592 MovieClip
"ex3"Symbol 899 MovieClip [ship_big] Frame 1Symbol 592 MovieClip
"ex4"Symbol 899 MovieClip [ship_big] Frame 1Symbol 592 MovieClip
"shoot2"Symbol 903 MovieClip [gun7] Frame 1Symbol 442 MovieClip
"shoot1"Symbol 903 MovieClip [gun7] Frame 1Symbol 442 MovieClip
"shoot1"Symbol 911 MovieClip [gun5] Frame 1Symbol 910 MovieClip
"shoot1"Symbol 915 MovieClip [gun9] Frame 1Symbol 890 MovieClip
"shoot1"Symbol 916 MovieClip [gun10] Frame 1Symbol 890 MovieClip
"shoot2"Symbol 916 MovieClip [gun10] Frame 1Symbol 890 MovieClip
"klop"Symbol 918 MovieClip [dmrStep] Frame 1Symbol 808 MovieClip
"klop"Symbol 920 MovieClip [dmrZigzag] Frame 1Symbol 808 MovieClip
"body"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 925 MovieClip
"ex2"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"ex1"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"ex3"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"ex4"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"ex5"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"ex6"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"ex7"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"ex8"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"ex9"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 478 MovieClip
"head"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"head2"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"head3"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"head4"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"head5"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"head7"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"head6"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"head8"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"head9"Symbol 946 MovieClip [boss_heli_base] Frame 1Symbol 886 MovieClip
"body"Symbol 948 MovieClip [finish_line] Frame 1Symbol 947 MovieClip
"tf"Symbol 998 MovieClip Frame 1Symbol 997 EditableText
"m"Symbol 1008 MovieClip Frame 1Symbol 1007 MovieClip
"m"Symbol 1011 MovieClip Frame 1Symbol 1007 MovieClip
"bar"Symbol 1030 MovieClip Frame 1Symbol 1027 MovieClip
"bar"Symbol 1034 MovieClip Frame 1Symbol 1031 MovieClip
"text_score"Symbol 1035 MovieClip Frame 1Symbol 1002 EditableText
"weaponIcon1"Symbol 1035 MovieClip Frame 1Symbol 1008 MovieClip
"weaponIcon2"Symbol 1035 MovieClip Frame 1Symbol 1011 MovieClip
"weaponIcon3"Symbol 1035 MovieClip Frame 1Symbol 1014 MovieClip
"btn_sound"Symbol 1035 MovieClip Frame 1Symbol 976 MovieClip
"health"Symbol 1035 MovieClip Frame 1Symbol 1030 MovieClip
"progress"Symbol 1035 MovieClip Frame 1Symbol 1034 MovieClip
"bg1"Symbol 1079 MovieClip Frame 1Symbol 1078 MovieClip
"bg1"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 1080 MovieClip
"bg2"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 1080 MovieClip
"starz"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"tiles"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"env"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"envTop"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"splashez"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"bnz"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"enemyMC"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"enemyMC2"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"shots"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"envTop2"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"shadows"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"fx"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"bnzFX"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"topEnemyMC"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"player"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 133 MovieClip [player]
"topEnemyMC2"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"shotsTop"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"fxTop"Symbol 1081 MovieClip [#BGfull] Frame 1Symbol 93 MovieClip
"title"Symbol 1100 MovieClip Frame 1Symbol 1099 EditableText
"title_mc"Symbol 1120 MovieClip Frame 1Symbol 1100 MovieClip
"tf2_"Symbol 1120 MovieClip Frame 1Symbol 1106 EditableText
"tf2"Symbol 1120 MovieClip Frame 1Symbol 1107 EditableText
"tf3_"Symbol 1120 MovieClip Frame 1Symbol 1108 EditableText
"tf3"Symbol 1120 MovieClip Frame 1Symbol 1109 EditableText
"tf1_"Symbol 1120 MovieClip Frame 1Symbol 1110 EditableText
"tf1"Symbol 1120 MovieClip Frame 1Symbol 1111 EditableText
"win_title"Symbol 1120 MovieClip Frame 1Symbol 1119 MovieClip
"bar"Symbol 1125 MovieClip [bossBar] Frame 1Symbol 1123 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "char_C"
ExportAssets (56)Timeline Frame 4Symbol 26 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 29 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 32 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 35 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 38 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 41 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 44 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 47 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 50 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 53 as "char_0"
ExportAssets (56)Timeline Frame 4Symbol 56 as "char_L"
ExportAssets (56)Timeline Frame 4Symbol 59 as "char_E"
ExportAssets (56)Timeline Frame 4Symbol 62 as "char_A"
ExportAssets (56)Timeline Frame 4Symbol 65 as "char_D"
ExportAssets (56)Timeline Frame 4Symbol 68 as "char_F"
ExportAssets (56)Timeline Frame 4Symbol 71 as "char_I"
ExportAssets (56)Timeline Frame 4Symbol 74 as "char_N"
ExportAssets (56)Timeline Frame 4Symbol 77 as "char_P"
ExportAssets (56)Timeline Frame 4Symbol 80 as "char_S"
ExportAssets (56)Timeline Frame 4Symbol 83 as "char_T"
ExportAssets (56)Timeline Frame 4Symbol 86 as "char_M"
ExportAssets (56)Timeline Frame 4Symbol 89 as "char_O"
ExportAssets (56)Timeline Frame 4Symbol 94 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 95 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 104 as "bonus_star"
ExportAssets (56)Timeline Frame 4Symbol 132 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 133 as "player"
ExportAssets (56)Timeline Frame 4Symbol 134 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 135 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 136 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 138 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 140 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 146 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 169 as "playerShoot2"
ExportAssets (56)Timeline Frame 4Symbol 170 as "empty_gun1"
ExportAssets (56)Timeline Frame 4Symbol 171 as "empty_gun2"
ExportAssets (56)Timeline Frame 4Symbol 172 as "empty_gun3"
ExportAssets (56)Timeline Frame 4Symbol 175 as "weapon2"
ExportAssets (56)Timeline Frame 4Symbol 176 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 177 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 178 as "health"
ExportAssets (56)Timeline Frame 4Symbol 179 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 180 as "s_shoot3"
ExportAssets (56)Timeline Frame 4Symbol 181 as "s_shoot2"
ExportAssets (56)Timeline Frame 4Symbol 182 as "s_shoot4"
ExportAssets (56)Timeline Frame 4Symbol 183 as "s_shoot1"
ExportAssets (56)Timeline Frame 4Symbol 184 as "s_rocket1"
ExportAssets (56)Timeline Frame 4Symbol 185 as "s_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 186 as "soldierDie1"
ExportAssets (56)Timeline Frame 4Symbol 187 as "star"
ExportAssets (56)Timeline Frame 4Symbol 188 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 189 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 191 as "player_gun_3"
ExportAssets (56)Timeline Frame 4Symbol 192 as "player_gun_1"
ExportAssets (56)Timeline Frame 4Symbol 196 as "weapon3"
ExportAssets (56)Timeline Frame 4Symbol 200 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 202 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 206 as "story1"
ExportAssets (56)Timeline Frame 4Symbol 210 as "story2"
ExportAssets (56)Timeline Frame 4Symbol 215 as "weapon4"
ExportAssets (56)Timeline Frame 4Symbol 216 as "player_gun_2"
ExportAssets (56)Timeline Frame 4Symbol 222 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 229 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 230 as "emptyShoot"
ExportAssets (56)Timeline Frame 4Symbol 231 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 234 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 269 as "mine"
ExportAssets (56)Timeline Frame 4Symbol 270 as "mine_1"
ExportAssets (56)Timeline Frame 4Symbol 271 as "mine_3"
ExportAssets (56)Timeline Frame 4Symbol 274 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 277 as "bonus_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 280 as "weapon0"
ExportAssets (56)Timeline Frame 4Symbol 282 as "star1"
ExportAssets (56)Timeline Frame 4Symbol 284 as "star2"
ExportAssets (56)Timeline Frame 4Symbol 286 as "star3"
ExportAssets (56)Timeline Frame 4Symbol 291 as "rocket1"
ExportAssets (56)Timeline Frame 4Symbol 292 as "gun_big_lazer_spec"
ExportAssets (56)Timeline Frame 4Symbol 296 as "weapon3_1"
ExportAssets (56)Timeline Frame 4Symbol 300 as "weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 307 as "fence"
ExportAssets (56)Timeline Frame 4Symbol 312 as "house00"
ExportAssets (56)Timeline Frame 4Symbol 316 as "house1"
ExportAssets (56)Timeline Frame 4Symbol 324 as "house3"
ExportAssets (56)Timeline Frame 4Symbol 365 as "rls1"
ExportAssets (56)Timeline Frame 4Symbol 371 as "rls2"
ExportAssets (56)Timeline Frame 4Symbol 376 as "oil"
ExportAssets (56)Timeline Frame 4Symbol 381 as "tower"
ExportAssets (56)Timeline Frame 4Symbol 385 as "pad1"
ExportAssets (56)Timeline Frame 4Symbol 388 as "pad2"
ExportAssets (56)Timeline Frame 4Symbol 392 as "stone1"
ExportAssets (56)Timeline Frame 4Symbol 395 as "stone2"
ExportAssets (56)Timeline Frame 4Symbol 397 as "tack_way"
ExportAssets (56)Timeline Frame 4Symbol 399 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 401 as "sin_way2"
ExportAssets (56)Timeline Frame 4Symbol 403 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 405 as "tang1_way"
ExportAssets (56)Timeline Frame 4Symbol 415 as "base_buggy"
ExportAssets (56)Timeline Frame 4Symbol 418 as "rocket2"
ExportAssets (56)Timeline Frame 4Symbol 423 as "shoot1"
ExportAssets (56)Timeline Frame 4Symbol 430 as "shoot2"
ExportAssets (56)Timeline Frame 4Symbol 432 as "shoot3"
ExportAssets (56)Timeline Frame 4Symbol 434 as "shoot4"
ExportAssets (56)Timeline Frame 4Symbol 443 as "gun4"
ExportAssets (56)Timeline Frame 4Symbol 447 as "gun1"
ExportAssets (56)Timeline Frame 4Symbol 451 as "gun2"
ExportAssets (56)Timeline Frame 4Symbol 455 as "gun3"
ExportAssets (56)Timeline Frame 4Symbol 459 as "gun6"
ExportAssets (56)Timeline Frame 4Symbol 468 as "humm_base"
ExportAssets (56)Timeline Frame 4Symbol 473 as "jeep_base"
ExportAssets (56)Timeline Frame 4Symbol 483 as "tank_light_base"
ExportAssets (56)Timeline Frame 4Symbol 488 as "tank_base"
ExportAssets (56)Timeline Frame 4Symbol 492 as "player_shadow"
ExportAssets (56)Timeline Frame 4Symbol 517 as "heli_big_base"
ExportAssets (56)Timeline Frame 4Symbol 521 as "heli_big_shadow"
ExportAssets (56)Timeline Frame 4Symbol 551 as "heli_med_base"
ExportAssets (56)Timeline Frame 4Symbol 555 as "heli_med_shadow"
ExportAssets (56)Timeline Frame 4Symbol 583 as "heli_small_base"
ExportAssets (56)Timeline Frame 4Symbol 587 as "heli_small_shadow"
ExportAssets (56)Timeline Frame 4Symbol 597 as "truck1"
ExportAssets (56)Timeline Frame 4Symbol 601 as "truck2"
ExportAssets (56)Timeline Frame 4Symbol 652 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 653 as "heli_player_gun"
ExportAssets (56)Timeline Frame 4Symbol 654 as "heli_player_gun2"
ExportAssets (56)Timeline Frame 4Symbol 662 as "house2"
ExportAssets (56)Timeline Frame 4Symbol 670 as "house4"
ExportAssets (56)Timeline Frame 4Symbol 678 as "house5"
ExportAssets (56)Timeline Frame 4Symbol 686 as "house6"
ExportAssets (56)Timeline Frame 4Symbol 687 as "house1_d"
ExportAssets (56)Timeline Frame 4Symbol 688 as "house2_d"
ExportAssets (56)Timeline Frame 4Symbol 689 as "house4_d"
ExportAssets (56)Timeline Frame 4Symbol 690 as "house3_d"
ExportAssets (56)Timeline Frame 4Symbol 691 as "house5_d"
ExportAssets (56)Timeline Frame 4Symbol 692 as "house6_d"
ExportAssets (56)Timeline Frame 4Symbol 696 as "cliff"
ExportAssets (56)Timeline Frame 4Symbol 700 as "crater"
ExportAssets (56)Timeline Frame 4Symbol 704 as "RP01"
ExportAssets (56)Timeline Frame 4Symbol 708 as "bunker1_d"
ExportAssets (56)Timeline Frame 4Symbol 712 as "RP02"
ExportAssets (56)Timeline Frame 4Symbol 716 as "RP03"
ExportAssets (56)Timeline Frame 4Symbol 723 as "bunker1"
ExportAssets (56)Timeline Frame 4Symbol 732 as "bunker2"
ExportAssets (56)Timeline Frame 4Symbol 733 as "bunker2_d"
ExportAssets (56)Timeline Frame 4Symbol 737 as "tree1"
ExportAssets (56)Timeline Frame 4Symbol 741 as "tree2"
ExportAssets (56)Timeline Frame 4Symbol 745 as "tree3"
ExportAssets (56)Timeline Frame 4Symbol 749 as "tree4"
ExportAssets (56)Timeline Frame 4Symbol 758 as "wall"
ExportAssets (56)Timeline Frame 4Symbol 762 as "road1"
ExportAssets (56)Timeline Frame 4Symbol 766 as "road2"
ExportAssets (56)Timeline Frame 4Symbol 770 as "island01"
ExportAssets (56)Timeline Frame 4Symbol 771 as "island01a"
ExportAssets (56)Timeline Frame 4Symbol 772 as "island01b"
ExportAssets (56)Timeline Frame 4Symbol 776 as "island02"
ExportAssets (56)Timeline Frame 4Symbol 777 as "island02a"
ExportAssets (56)Timeline Frame 4Symbol 778 as "island02b"
ExportAssets (56)Timeline Frame 4Symbol 782 as "island03"
ExportAssets (56)Timeline Frame 4Symbol 786 as "palm1"
ExportAssets (56)Timeline Frame 4Symbol 790 as "palm2"
ExportAssets (56)Timeline Frame 4Symbol 794 as "palm3"
ExportAssets (56)Timeline Frame 4Symbol 798 as "palm4"
ExportAssets (56)Timeline Frame 4Symbol 802 as "palm5"
ExportAssets (56)Timeline Frame 4Symbol 805 as "hedgehog"
ExportAssets (56)Timeline Frame 4Symbol 809 as "dmrBack_line"
ExportAssets (56)Timeline Frame 4Symbol 811 as "dmrBroken_line"
ExportAssets (56)Timeline Frame 4Symbol 818 as "dock_1"
ExportAssets (56)Timeline Frame 4Symbol 822 as "dock_2"
ExportAssets (56)Timeline Frame 4Symbol 877 as "marine"
ExportAssets (56)Timeline Frame 4Symbol 887 as "boss_tank_base"
ExportAssets (56)Timeline Frame 4Symbol 894 as "gun8"
ExportAssets (56)Timeline Frame 4Symbol 899 as "ship_big"
ExportAssets (56)Timeline Frame 4Symbol 903 as "gun7"
ExportAssets (56)Timeline Frame 4Symbol 911 as "gun5"
ExportAssets (56)Timeline Frame 4Symbol 915 as "gun9"
ExportAssets (56)Timeline Frame 4Symbol 916 as "gun10"
ExportAssets (56)Timeline Frame 4Symbol 918 as "dmrStep"
ExportAssets (56)Timeline Frame 4Symbol 920 as "dmrZigzag"
ExportAssets (56)Timeline Frame 4Symbol 924 as "boss_heli_shadow"
ExportAssets (56)Timeline Frame 4Symbol 946 as "boss_heli_base"
ExportAssets (56)Timeline Frame 4Symbol 948 as "finish_line"
ExportAssets (56)Timeline Frame 4Symbol 1126 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 4Symbol 1127 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 4Symbol 1128 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 4Symbol 1129 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 1130 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 1131 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 1132 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 1133 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 1134 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1135 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1136 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 1137 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1138 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1139 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 4Symbol 1140 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 4Symbol 1141 as "__Packages.star"
ExportAssets (56)Timeline Frame 4Symbol 1142 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1143 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1144 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 4Symbol 1145 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 978 as "bgsound"
ExportAssets (56)Timeline Frame 7Symbol 980 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 1081 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 1125 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"die"Symbol 132 MovieClip [player_base] Frame 2
"shoot"Symbol 168 MovieClip Frame 2
"playerShoot"Symbol 168 MovieClip Frame 2
"rocket"Symbol 168 MovieClip Frame 6
"playerShoot2"Symbol 168 MovieClip Frame 16
"lazerBlink1"Symbol 168 MovieClip Frame 20
"lazerBlink2"Symbol 168 MovieClip Frame 34
"lazerBlink3"Symbol 168 MovieClip Frame 48
"shoot"Symbol 228 MovieClip Frame 2
"playerShoot"Symbol 228 MovieClip Frame 2
"rocket"Symbol 228 MovieClip Frame 6
"playerShoot2"Symbol 228 MovieClip Frame 16
"destroy"Symbol 231 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 307 MovieClip [fence] Frame 2
"destroy"Symbol 316 MovieClip [house1] Frame 2
"destroy"Symbol 324 MovieClip [house3] Frame 2
"destroy"Symbol 365 MovieClip [rls1] Frame 2
"destroy"Symbol 371 MovieClip [rls2] Frame 2
"destroy"Symbol 376 MovieClip [oil] Frame 2
"destroy"Symbol 381 MovieClip [tower] Frame 2
"shoot"Symbol 429 MovieClip Frame 2
"playerShoot"Symbol 429 MovieClip Frame 2
"rocket"Symbol 429 MovieClip Frame 6
"playerShoot2"Symbol 429 MovieClip Frame 16
"die"Symbol 517 MovieClip [heli_big_base] Frame 2
"die"Symbol 551 MovieClip [heli_med_base] Frame 2
"die"Symbol 583 MovieClip [heli_small_base] Frame 2
"destroy"Symbol 662 MovieClip [house2] Frame 2
"destroy"Symbol 670 MovieClip [house4] Frame 2
"destroy"Symbol 678 MovieClip [house5] Frame 2
"destroy"Symbol 686 MovieClip [house6] Frame 2
"destroy"Symbol 723 MovieClip [bunker1] Frame 2
"destroy"Symbol 732 MovieClip [bunker2] Frame 2
"destroy"Symbol 758 MovieClip [wall] Frame 2
"destroy"Symbol 818 MovieClip [dock_1] Frame 2
"destroy"Symbol 822 MovieClip [dock_2] Frame 2
"die"Symbol 877 MovieClip [marine] Frame 18
"shoot"Symbol 910 MovieClip Frame 2
"playerShoot"Symbol 910 MovieClip Frame 2
"rocket"Symbol 910 MovieClip Frame 6
"destroy"Symbol 948 MovieClip [finish_line] Frame 2
"start"Symbol 979 MovieClip Frame 5
"stop"Symbol 979 MovieClip Frame 10
"win"Symbol 1119 MovieClip Frame 1
"lose"Symbol 1119 MovieClip Frame 2
"game_win"Symbol 1119 MovieClip Frame 3




http://swfchan.com/25/121839/info.shtml
Created: 4/3 -2019 06:35:49 Last modified: 4/3 -2019 06:35:49 Server time: 25/04 -2024 12:54:30