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Plus Plus.swf

This is the info page for
Flash #121875

(Click the ID number above for more basic data on this flash file.)


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plusplus
Version 0.91

Maker: BugMaster
Date: 2005. 2. 14

0

1. START 버튼을 누르면 게임이 시작이 됩니다.
2. 게임 방법은 우측에 나오는 숫자에 따라서 각각의
숫자들을 조합해서 더한 숫자가 같으면
블럭이 사라집니다.
3. 숫자 조합은 몇개든 상관이 없습니다.
4. 우측에 나오는 숫자와 더이상 조합할 숫자가 없거나
10초동안 조합하지 못하면 게임 오버가 됩니다.
5. 모든 숫자를 없애면 게임 클리어가 됩니다.
6. 점수는 블럭 하나당 50점씩, 만약에 3개를 없애면
3 * 50 = 150점에서 블럭이 3개니까
150 * 3 = 450점이 됩니다.

PlusPlus AS

Maker: BugMaster

ver 0.95

# 효과음 (idname) #
s_start - 게임 시작시
s_success - 숫자조합이 맞을때
s_fail - 숫자조합이 틀릴때
s_end - GameOver, GameClear시

ActionScript [AS1/AS2]

Frame 1
this.stop();
Instance of Symbol 52 MovieClip in Frame 1
//component parameters onClipEvent (initialize) { nextframe = "GAME"; waitFrames = 20; }
Frame 2
function sendRankScore(score, score_play) { var _local1 = _root; if (_local1.dbconnect == "yes") { sendObj = new LoadVars(); loadObj = new LoadVars(); sendObj.gametype = _local1.gametype; sendObj.userid = _local1.userid; sendObj.score = int(score) + 969696; sendObj.score_play = score_play; sendObj.sendAndLoad((_local1.dir + "game_record.") + _local1.scripttype, loadObj, "POST"); loadObj.onLoad = function () { }; } } this.stop();
Instance of Symbol 124 MovieClip [TMPbugengs7w0] in Frame 2
//component parameters onClipEvent (initialize) { gameVolume = 100; boxAB = 40; maxAB = 10; testView = false; }
Symbol 12 MovieClip [bomb] Frame 10
this.removeMovieClip();
Symbol 19 MovieClip Frame 1
this.stop();
Symbol 41 MovieClip [BOX] Frame 1
this.stop();
Symbol 41 MovieClip [BOX] Frame 12
this.stop();
Symbol 43 MovieClip [gameover] Frame 15
this.stop();
Symbol 52 MovieClip Frame 1
function display_one(num) { var _local3 = num; var _local1 = this.attachMovie("loadingone", "one" + _local3, -_local3); _local1._rotation = (15 * _local3) - 90; var _local2 = (_local1._rotation * Math.PI) / 180; _local1._x = 125 * Math.cos(_local2); _local1._y = 125 * Math.sin(_local2); } this.per = 0; this.num = 0; this.f = 0; this.onEnterFrame = function () { var _local1 = this; if (_local1.per >= 100) { _local1.f++; if (_local1.f >= _local1.waitFrames) { _parent.gotoAndPlay(_local1.nextframe); } } else { _local1.per = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _local1.BAR._xscale = _local1.per; _local1.TXT = _local1.per + "% Load"; } _local1.B2._rotation = _local1.B2._rotation + 4; }; this.stop();
Symbol 62 MovieClip Frame 1
this.stop();
Symbol 68 Button
on (release) { _parent._parent.AS.Game_Start(); }
Symbol 71 MovieClip Frame 1
this.stop();
Symbol 71 MovieClip Frame 6
this.stop();
Symbol 78 MovieClip Frame 1
this.stop(); function getFrame(MC) { var _local1 = this; f++; te = getTimer(); t = te - ts; if (t >= 1000) { if (_local1._currentframe == 1) { _local1.frametxt = ""; } else { _local1.frametxt = f; } f = 0; ts = te; } } function checkKey() { var _local2 = this; var _local1 = Key.getAscii(); if (Key.isDown(16) && ((_local1 == 86) || (_local1 == 118))) { if (_local2._currentframe == 1) { _local2.gotoAndStop(2); } else { _local2.gotoAndStop(1); } } } f = 0; ts = getTimer();
Symbol 83 Button
on (release) { getURL ("http://www.game24.co.kr", "_blank", "GET"); }
Symbol 89 Button
on (release) { _parent._parent.AS.soundOnOff(); }
Symbol 92 MovieClip Frame 1
this.stop();
Symbol 92 MovieClip Frame 6
this.stop();
Symbol 93 Button
on (release) { _parent._parent.AS.pauseOnOff(); }
Symbol 96 MovieClip Frame 1
this.stop();
Symbol 96 MovieClip Frame 6
this.stop();
Symbol 97 Button
on (release) { _parent._parent.AS.helpOnOff(); }
Symbol 100 MovieClip Frame 1
this.stop();
Symbol 100 MovieClip Frame 6
this.stop();
Symbol 105 MovieClip Frame 1
this.stop();
Instance of Symbol 78 MovieClip in Symbol 105 MovieClip Frame 1
onClipEvent (enterFrame) { this.getFrame(); } onClipEvent (keyDown) { this.checkKey(); }
Symbol 108 Button
on (release) { _parent._parent.AS.helpOnOff(); }
Symbol 115 MovieClip Frame 15
this.stop();
Symbol 124 MovieClip [TMPbugengs7w0] Frame 1
function Setup() { var _local1 = this; _local1.score = 0; var i = 1; while (i <= _local1.maxNum) { _local1.CountNum[i] = 0; _local1.CountTmp[i] = 0; i++; } var n = 0; var b = 1; while (b <= _local1.maxAB) { var _local3 = 1; while (_local3 <= _local1.maxAB) { var _local2 = _local1.gameMC.attachMovie("BOX", (("B" + _local3) + "x") + b, n++); _local2._x = ((_local3 * _local1.boxAB) + _local1.boxX) - Math.round(_local1.boxAB / 2); _local2._y = ((b * _local1.boxAB) + _local1.boxY) - Math.round(_local1.boxAB / 2); var r = ((n % maxNum) + 1); _local2.gotoAndStop(r); _local1.CountNum[r]++; _local2.num = ((b - 1) % 5) + 2; _local2.BOX.gotoAndStop(_local2.num); _local2.BUTTON.onRelease = function () { _parent.AS.downBox(this._parent); }; _local3++; } b++; } var i = 0; while (i < (_local1.maxAB * _local1.maxAB)) { var a1 = (random(_local1.maxAB) + 1); var b1 = (random(_local1.maxAB) + 1); var a2 = (random(_local1.maxAB) + 1); var b2 = (random(_local1.maxAB) + 1); if ((a1 != a2) && (b1 != b2)) { var MC1 = _local1.gameMC[(("B" + a1) + "x") + b1]; var MC2 = _local1.gameMC[(("B" + a2) + "x") + b2]; var n = MC1.num; var c = MC1._currentframe; MC1.num = MC2.num; MC1.gotoAndStop(MC2._currentframe); MC1.BOX.gotoAndStop(MC1.num); MC2.num = n; MC2.gotoAndStop(c); MC2.BOX.gotoAndStop(MC2.num); } i++; } _local1.rootMC.GAMECLEAR._visible = false; _local1.rootMC.GAMEOVER._visible = false; _local1.hideView = 0; } function downBox(tMC) { var _local1 = tMC; var _local2 = this; if ((_local2.gameplay == true) && (_local2.hideView == 0)) { if (_local1.BOX._currentframe == 1) { _local1.BOX.gotoAndStop(_local1.num); _local2.boxHide(_local1, -_local1._currentframe); } else { _local1.BOX.gotoAndStop(1); _local2.boxHide(_local1, _local1._currentframe); } } } function boxHide(tMC, num) { var _local1 = this; _local1.checkNum = _local1.checkNum + num; if (num < 0) { var i = 0; while (i < _local1.boxArr.length) { if (_local1.boxArr[i] == tMC) { _local1.boxArr[i] = _local1.boxArr[_local1.boxArr.length - 1]; break; } i++; } _local1.boxArr.pop(); } else { _local1.boxArr.push(tMC); } if (_local1.checkNum > _local1.findNum) { var b = 1; while (b <= _local1.maxAB) { var _local3 = 1; while (_local3 <= _local1.maxAB) { var _local2 = _local1.gameMC[(("B" + _local3) + "x") + b]; if (_local2.BOX._currentframe == 1) { _local2.BUTTON._visible = true; _local2.BOX.gotoAndStop(_local2.num); } _local3++; } b++; } _local1.checkNum = 0; _local1.boxArr = []; _local1.pauseTime = 0; _local1.soundPlay("s_fail", 1); } else if (_local1.checkNum == _local1.findNum) { var i = 0; while (i < _local1.boxArr.length) { if ((_local1.boxArr[i]._visible == true) && (_local1.boxArr[i].BOX._currentframe == 1)) { _local1.Hidden_Box(_local1.boxArr[i], _local1.oneScore * _local1.boxArr.length); } i++; } var t = (((getTimer() - _local1.ts) - _local1.pauseTime) / 1000); var r = Math.floor((t / _local1.maxTime) * 100); _local1.score = _local1.score + (100 - r); _local1.scoreMC.TXT = _local1.score; _local1.soundPlay("s_success", 1); _local1.newNumber(); } } function checkNumber() { var _local3 = this; var b = 1; while (b <= _local3.maxAB) { var a = 1; while (a <= _local3.maxAB) { var _local2 = _local3.gameMC[(("B" + a) + "x") + b]; if (_local2.BOX._currentframe == 1) { _local2.BUTTON._visible = true; _local2.BOX.gotoAndStop(_local2.num); } a++; } b++; } var total = 0; _local3.allTotal = 0; var _local1 = 1; while (_local1 <= _local3.maxNum) { _local3.allTotal = _local3.allTotal + (_local1 * _local3.CountNum[_local1]); _local1++; } if (_local3.allTotal <= 0) { _local3.Game_Clear_Set(); } else { var n = 0; while (n < 100) { var arr = [1, 2, 3, 4, 5, 6, 7, 8, 9]; arr.shuffle(); _local1 = 0; while (_local1 < (random(7) + 1)) { if (_local3.CountNum[arr[_local1]] > 0) { if ((total + arr[_local1]) > 20) { break; } total = total + arr[_local1]; } _local1++; } if (total > 0) { break; } n++; } } return(total); } function newNumber() { var _local1 = this; if (_local1.hideView > 0) { } else { _local1.checkNum = 0; _local1.ts = getTimer(); _local1.boxArr = []; _local1.pauseTime = 0; _local1.hideView = 0; _local1.findNum = _local1.checkNumber(); _local1.startMC.TXT = _local1.findNum; } } function Game_Start() { var _local1 = this; _local1.soundPlay("s_start", 1); _local1.Setup(); _local1.newNumber(); _local1.startMC.gotoAndStop("OFF"); if (_local1.helpOn == true) { _local1.helpOnOff(); } if (_local1.pauseOn == true) { _local1.pauseOnOff(); } _local1.gameplay = true; } function Hidden_Box(MC, score) { var _local1 = MC; var _local2 = this; _local2.CountNum[_local1._currentframe]--; if (score > 0) { var _local3 = _local2.gameMC.attachMovie("bomb", _local1._name + "R", _local1.getDepth() + 300); _local3._x = _local1._x; _local3._y = _local1._y; _local3.BOX.TXT = "+" + score; _local1._visible = false; } else { _local1.gotoAndStop(_local1._totalframes); _local1.TXT = score; } _local2.score = _local2.score + score; _local2.scoreMC.TXT = _local2.score; } function Hidden_Next() { var _local1 = this; _local1.f++; if (_local1.f > _local1.hiddenSpeed) { _local1.f = 0; while (true) { var _local2 = _local1.gameMC[(("B" + _local1.hideX) + "x") + _local1.hideY]; if ((_local2._visible == true) && (_local2._currentframe != _local2._totalframes)) { _local1.Hidden_Box(_local2, (-_local1.oneScore) * 2); return; } _local1.hideX++; if (_local1.hideX > _local1.maxAB) { _local1.hideX = 1; _local1.hideY++; } if (_local1.hideY > _local1.maxAB) { if (_local1.hideView == 1) { _local1.Game_Over(); } else { _local1.Game_Clear(); } _local1.hideView = 0; return; } } } } function Hidden_Button() { var _local3 = this; var _local2 = 1; while (_local2 <= _local3.maxAB) { var _local1 = 1; while (_local1 <= _local3.maxAB) { delete _local3.gameMC[(("B" + _local1) + "x") + _local2].BUTTON.onRelease; _local1++; } _local2++; } _local3.hideX = 1; _local3.hideY = 1; _local3.f = 0; _local3.timeMC.TXT = 0; _local3.timeMC.BAR._rotation = -50; } function Game_Over_Set() { this.Hidden_Button(); this.hideView = 1; } function Game_Over() { var _local1 = this; _local1.rootMC.GAMEOVER.gotoAndPlay(1); _local1.rootMC.GAMEOVER._visible = true; _local1.startMC.gotoAndStop("ON"); _local1.gameplay = false; _root.sendRankScore(_local1.score, "GAME OVER : " + _local1.score); } function Game_Clear_Set() { this.Hidden_Button(); this.hideView = 2; } function Game_Clear() { var _local1 = this; _local1.rootMC.GAMECLEAR.gotoAndPlay(1); _local1.rootMC.GAMECLEAR._visible = true; _local1.startMC.gotoAndStop("ON"); _local1.gameplay = false; _root.sendRankScore(_local1.score, "GAME CLEAR : " + _local1.score); } var rootMC = _parent.GAME; var toolMC = _parent.TOOL; var gameMC = this.rootMC.createEmptyMovieClip("GAME", -10); this.rootMC.HELP._visible = false; this.rootMC.HELP.swapDepths(-4); this.rootMC.GAMEOVER._visible = false; this.rootMC.GAMEOVER.swapDepths(-3); this.rootMC.GAMECLEAR._visible = false; this.rootMC.GAMECLEAR.swapDepths(-2); this.rootMC.PAUSE._visible = false; this.rootMC.PAUSE.swapDepths(-1); var startMC = this.toolMC.STARTBUTTON; var scoreMC = this.toolMC.scoreMC; var timeMC = this.toolMC.timeMC; var boxX = 0; var boxY = 0; var findNum = 0; var findMax = 20; var checkNum = 0; var CountNum = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var CountTmp = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var maxNum = 9; var score = 0; var oneScore = 50; var ts = 0; var maxTime = 10; var gameplay = false; var hideView = 0; var hideX = 1; var hideY = 1; var f = 0; var hiddenSpeed = 0; var boxArr = []; var allTotal = 0; var numTotal = 0; Array.prototype.shuffle = function () { var _local1 = this; var len = _local1.length; var _local2 = 0; while (_local2 < len) { var x = random(len); var _local3 = random(len); var z = _local1[x]; _local1[x] = _local1[_local3]; _local1[_local3] = z; _local2++; } }; this.onEnterFrame = function () { var _local1 = this; if (_local1.gameplay == true) { if (_local1.hideView == 0) { if (_local1.pauseOn == false) { var _local2 = ((getTimer() - _local1.ts) - _local1.pauseTime) / 1000; var _local3 = (_local2 / _local1.maxTime) * 100; if (_local3 > 100) { _local3 = 100; } _local1.timeMC.TXT = Math.round(_local1.maxTime - _local2); _local1.timeMC.BAR._rotation = 50 - _local3; if (Math.round(_local1.maxTime - _local2) <= 0) { _local1.Game_Over_Set(); } } } else { _local1.Hidden_Next(); } } if (_local1.testView == true) { _root.testTXT = (((((((((((("total: " + _local1.allTotal) + " | ") + _local1.CountNum) + " | ") + _local1.CountTmp) + " | ") + _local1.findNum) + " = ") + _local1.numTotal) + " (") + _local1.checkNum) + ") : length: ") + _local1.boxArr.length; } }; this.timeMC.TXT = 0; this.timeMC.BAR._rotation = -50; this.stop(); function helpOnOff() { var _local1 = this; if (_local1.helpOn == true) { _local1.helpView._visible = false; _local1.helpMC.gotoAndStop("OFF"); _local1.helpOn = false; } else { _local1.helpView._visible = true; _local1.helpMC.gotoAndStop("ON"); _local1.helpOn = true; } } function soundOnOff() { var _local1 = this; if (_local1.soundOn == true) { _local1.soundMC.gotoAndStop("OFF"); _local1.soundOn = false; stopAllSounds(); } else { _local1.soundMC.gotoAndStop("ON"); _local1.soundOn = true; } } function pauseOnOff() { var _local1 = this; if (_local1.pauseOn == true) { if (_local1.gameplay == true) { _local1.pauseTime = _local1.pauseTime + (getTimer() - _local1.pts); } _local1.pauseView._visible = false; _local1.pauseMC.gotoAndStop("OFF"); _local1.pauseOn = false; } else { _local1.pts = getTimer(); _local1.pauseView._visible = true; _local1.pauseMC.gotoAndStop("ON"); _local1.pauseOn = true; } } function soundPlay(name, loop) { var _local1 = this; if ((_local1.soundOn == true) && (_local1.gameVolume > 0)) { _local1.soundObj[name].start(0, loop); _local1.soundObj[name].setVolume(_local1.gameVolume); } } System.useCodePage = true; this._name = "AS"; var pts = 0; var pauseTime = 0; var helpOn = true; var helpView = this.rootMC.HELP; var helpMC = this.toolMC.helpMC; this.helpView._visible = true; this.helpMC.gotoAndStop("ON"); var soundOn = true; var soundMC = this.toolMC.soundMC; this.soundMC.gotoAndStop("ON"); var pauseOn = false; var pauseView = this.rootMC.PAUSE; var pauseMC = this.toolMC.pauseMC; this.pauseView._visible = false; this.pauseMC.gotoAndStop("OFF"); var soundName = ["s_start", "s_success", "s_fail", "s_end"]; var soundObj = Array(); if (this.gameVolume < 0) { this.gameVolume = 0; } if (this.gameVolume > 1000) { this.gameVolume = 1000; } var i = 0; while (i <= soundName.length) { soundObj[soundName[i]] = new Sound(); soundObj[soundName[i]].attachSound(soundName[i]); i++; }

Library Items

Symbol 1 Sound [s_success]
Symbol 2 Sound [s_start]
Symbol 3 Sound [s_fail]
Symbol 4 Sound [s_end]
Symbol 5 GraphicUsed by:12
Symbol 6 FontUsed by:7 40 60 69 103
Symbol 7 EditableTextUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:12
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:12
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClip [bomb]Uses:5 8 9 10 11
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:13 14 15 16 17 18Used by:41
Symbol 20 FontUsed by:21 29 30 31 32 33 34 35 36 37 38
Symbol 21 TextUses:20Used by:41
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:23 24Used by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 ButtonUses:22 25 26 27Used by:41
Symbol 29 TextUses:20Used by:41
Symbol 30 TextUses:20Used by:41
Symbol 31 TextUses:20Used by:41
Symbol 32 TextUses:20Used by:41
Symbol 33 TextUses:20Used by:41
Symbol 34 TextUses:20Used by:41
Symbol 35 TextUses:20Used by:41
Symbol 36 TextUses:20Used by:41
Symbol 37 TextUses:20Used by:41
Symbol 38 TextUses:20Used by:41
Symbol 39 GraphicUsed by:41
Symbol 40 EditableTextUses:6Used by:41
Symbol 41 MovieClip [BOX]Uses:19 21 28 29 30 31 32 33 34 35 36 37 38 39 40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [gameover]Uses:42Used by:116
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:52
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:52
Symbol 48 GraphicUsed by:52
Symbol 49 GraphicUsed by:52 78
Symbol 50 FontUsed by:51 73 106
Symbol 51 EditableTextUses:50Used by:52
Symbol 52 MovieClipUses:45 47 48 49 51Used by:Timeline
Symbol 53 GraphicUsed by:105
Symbol 54 GraphicUsed by:105
Symbol 55 GraphicUsed by:105
Symbol 56 GraphicUsed by:62
Symbol 57 GraphicUsed by:62
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:62
Symbol 60 EditableTextUses:6Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:56 57 59 60 61Used by:105
Symbol 63 GraphicUsed by:71
Symbol 64 GraphicUsed by:68
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 ButtonUses:64 65 66 67Used by:71
Symbol 69 EditableTextUses:6Used by:71
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:63 68 69 70Used by:105
Symbol 72 GraphicUsed by:105
Symbol 73 EditableTextUses:50Used by:78
Symbol 74 FontUsed by:75
Symbol 75 TextUses:74Used by:78
Symbol 76 FontUsed by:77
Symbol 77 EditableTextUses:76Used by:78
Symbol 78 MovieClipUses:73 49 75 77Used by:105
Symbol 79 GraphicUsed by:83
Symbol 80 GraphicUsed by:83
Symbol 81 GraphicUsed by:83
Symbol 82 GraphicUsed by:83
Symbol 83 ButtonUses:79 80 81 82Used by:84
Symbol 84 MovieClipUses:83Used by:105
Symbol 85 GraphicUsed by:89 93 97
Symbol 86 GraphicUsed by:89 93 97
Symbol 87 GraphicUsed by:89 93 97
Symbol 88 GraphicUsed by:89 93 97
Symbol 89 ButtonUses:85 86 87 88Used by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:89 90 91Used by:105
Symbol 93 ButtonUses:85 86 87 88Used by:96
Symbol 94 GraphicUsed by:96
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:93 94 95Used by:105
Symbol 97 ButtonUses:85 86 87 88Used by:100
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:97 98 99Used by:105
Symbol 101 GraphicUsed by:105
Symbol 102 GraphicUsed by:104
Symbol 103 EditableTextUses:6Used by:104
Symbol 104 MovieClipUses:102 103Used by:105
Symbol 105 MovieClipUses:53 54 55 62 71 72 78 84 92 96 100 101 104Used by:Timeline
Symbol 106 EditableTextUses:50Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 ButtonUses:107Used by:111
Symbol 109 FontUsed by:110
Symbol 110 TextUses:109Used by:111
Symbol 111 MovieClipUses:108 110Used by:116
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:116
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:116
Symbol 116 MovieClipUses:111 113 43 115Used by:Timeline
Symbol 117 GraphicUsed by:124
Symbol 118 FontUsed by:119 120 121
Symbol 119 EditableTextUses:118Used by:124
Symbol 120 EditableTextUses:118Used by:124
Symbol 121 EditableTextUses:118Used by:124
Symbol 122 FontUsed by:123
Symbol 123 TextUses:122Used by:124
Symbol 124 MovieClip [TMPbugengs7w0]Uses:117 119 120 121 123Used by:Timeline

Instance Names

"TOOL"Frame 2Symbol 105 MovieClip
"GAME"Frame 2Symbol 116 MovieClip
"BOX"Symbol 12 MovieClip [bomb] Frame 1Symbol 8 MovieClip
"BOX"Symbol 41 MovieClip [BOX] Frame 1Symbol 19 MovieClip
"BUTTON"Symbol 41 MovieClip [BOX] Frame 1Symbol 28 Button
"B1"Symbol 52 MovieClip Frame 1Symbol 45 MovieClip
"B2"Symbol 52 MovieClip Frame 1Symbol 47 MovieClip
"BAR"Symbol 62 MovieClip Frame 1Symbol 59 MovieClip
"BUTTON"Symbol 71 MovieClip Frame 1Symbol 68 Button
"timeMC"Symbol 105 MovieClip Frame 1Symbol 62 MovieClip
"STARTBUTTON"Symbol 105 MovieClip Frame 1Symbol 71 MovieClip
"soundMC"Symbol 105 MovieClip Frame 1Symbol 92 MovieClip
"pauseMC"Symbol 105 MovieClip Frame 1Symbol 96 MovieClip
"helpMC"Symbol 105 MovieClip Frame 1Symbol 100 MovieClip
"scoreMC"Symbol 105 MovieClip Frame 1Symbol 104 MovieClip
"HELP"Symbol 116 MovieClip Frame 1Symbol 111 MovieClip
"PAUSE"Symbol 116 MovieClip Frame 1Symbol 113 MovieClip
"GAMEOVER"Symbol 116 MovieClip Frame 1Symbol 43 MovieClip [gameover]
"GAMECLEAR"Symbol 116 MovieClip Frame 1Symbol 115 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$h0$pwvrUKBCtQdutwUWNw3Hl0."
ExportAssets (56)Timeline Frame 1Symbol 1 as "s_success"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s_start"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s_fail"
ExportAssets (56)Timeline Frame 1Symbol 4 as "s_end"
ExportAssets (56)Timeline Frame 1Symbol 12 as "bomb"
ExportAssets (56)Timeline Frame 1Symbol 41 as "BOX"
ExportAssets (56)Timeline Frame 1Symbol 43 as "gameover"
ExportAssets (56)Timeline Frame 2Symbol 43 as "gameover"
ExportAssets (56)Timeline Frame 2Symbol 124 as "TMPbugengs7w0"

Labels

"GAME"Frame 2
"ON"Symbol 71 MovieClip Frame 1
"OFF"Symbol 71 MovieClip Frame 6
"ON"Symbol 92 MovieClip Frame 1
"OFF"Symbol 92 MovieClip Frame 6
"ON"Symbol 96 MovieClip Frame 1
"OFF"Symbol 96 MovieClip Frame 6
"ON"Symbol 100 MovieClip Frame 1
"OFF"Symbol 100 MovieClip Frame 6

Dynamic Text Variables

TXTSymbol 7 EditableText"+100"
TXTSymbol 40 EditableText"0"
TXTSymbol 51 EditableText"Loading..."
TXTSymbol 60 EditableText"0"
TXTSymbol 69 EditableText"0"
frametxtSymbol 73 EditableText""
TXTSymbol 103 EditableText"0"
testTXTSymbol 106 EditableText""




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Created: 4/3 -2019 06:08:37 Last modified: 4/3 -2019 06:08:37 Server time: 25/04 -2024 20:36:30