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sucette 3.swf

This is the info page for
Flash #122144

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 70 movieClip 3 gialog { } movieClip 5 { } movieClip 7 { } movieClip 9 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 30 { } movieClip 34 { } movieClip 35 { } movieClip 36 popup_obj { } movieClip 42 { } movieClip 43 { } movieClip 46 { } movieClip 47 { } movieClip 48 phrase_area { } movieClip 51 { } // unknown tag 88 length 143 movieClip 55 button_play { } movieClip 59 btn_yes { } movieClip 61 btn_no { } movieClip 65 btn_next { } movieClip 67 btn_more { } movieClip 69 btn_enter_room_3 { } movieClip 70 btn_enter_room_2 { } movieClip 72 btn_enter_room_1 { } movieClip 74 btn_again { } movieClip 76 { } movieClip 78 { } movieClip 79 { } movieClip 82 counter { } movieClip 85 btn_logo { } movieClip 89 { } movieClip 93 { frame 1 { stop(); } } movieClip 96 { } movieClip 99 { } movieClip 100 { } movieClip 102 { } movieClip 104 { } // unknown tag 88 length 138 movieClip 109 { } movieClip 110 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.gotoAndPlay(8); } } movieClip 180 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 181 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = 'Dejado su mano'; this.es_strList.scene_1_2 = 'Es el zumo de coño. Pruébelo.'; this.es_strList.scene_1_3 = '¿Cómo le gusta esto?'; this.es_strList.scene_1_4 = 'Realmente, no tan dulce como esperé.'; this.es_strList.scene_1_5 = '¡No se para!'; this.es_strList.scene_1_6 = '¿Culminó usted ya?'; this.es_strList.scene_1_7 = 'Estoy a punto de hacerlo'; this.es_strList.scene_1_8 = '¡Ah cielos! ¡Cómo bueno!'; this.es_strList.scene_1_9 = 'Una vez más. Adivino que estoy listo para esparcirme.'; this.es_strList.scene_1_10 = 'Sólo no en el suelo.'; this.es_strList.scene_1_11 = 'Lavatorio cabe perfectamente.'; this.es_strList.scene_1_12 = 'Estoy lleno del letch-agua. '; this.es_strList.scene_1_13 = 'Esto es todo. Soy hecho'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'Put your hand down'; this.en_strList.scene_1_2 = 'It\'s cunt juice. Taste it.'; this.en_strList.scene_1_3 = 'How do you like it?'; this.en_strList.scene_1_4 = 'Actually, not so sweet as I expected.'; this.en_strList.scene_1_5 = 'Don\'t stop!'; this.en_strList.scene_1_6 = 'Did you climax already?'; this.en_strList.scene_1_7 = 'I\'m on the point of doing it'; this.en_strList.scene_1_8 = 'Oh gosh! How good!'; this.en_strList.scene_1_9 = 'One more time. I guess I am ready to splash.'; this.en_strList.scene_1_10 = 'Just not on the floor.'; this.en_strList.scene_1_11 = 'Washbasin fits perfectly.'; this.en_strList.scene_1_12 = 'I\'m full of letch-water.'; this.en_strList.scene_1_13 = 'That\'s all. I\'m done'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Не противься мне.'; this.ru_strList.scene_1_2 = 'Это вагинальный сок. Попробуй его.'; this.ru_strList.scene_1_3 = 'Ну, как тебе?'; this.ru_strList.scene_1_4 = 'Очень странный вкус.'; this.ru_strList.scene_1_5 = 'Не могу остановиться!'; this.ru_strList.scene_1_6 = 'Оргазм уже был?'; this.ru_strList.scene_1_7 = 'Я на грани…'; this.ru_strList.scene_1_8 = 'О, господи! Как же здорово!'; this.ru_strList.scene_1_9 = 'Вот, снова… Кажется, из меня сейчас фонтаном бить начнет.'; this.ru_strList.scene_1_10 = 'Только не на пол...'; this.ru_strList.scene_1_11 = 'Я поднесу тебя к раковине.'; this.ru_strList.scene_1_12 = 'Меня разрывает изнутри.'; this.ru_strList.scene_1_13 = 'Все. Я больше не могу!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Mets ta main dessus'; this.fr_strList.scene_1_2 = 'C\'est le jus de chatte. Goûte-le.'; this.fr_strList.scene_1_3 = 'Tu aimes?'; this.fr_strList.scene_1_4 = 'Honnêtement, pas aussi sucré que je m\'attendais.'; this.fr_strList.scene_1_5 = 'Ne t\'arrêtes pas!'; this.fr_strList.scene_1_6 = 'Es-tu déjà venue?'; this.fr_strList.scene_1_7 = 'Je suis sur le point de le faire.'; this.fr_strList.scene_1_8 = 'Oh mon dieu ! C,est si bon !'; this.fr_strList.scene_1_9 = 'Une autre fois. Je crois que je vais couler.'; this.fr_strList.scene_1_10 = 'Ne le fais pas sur le plancher.'; this.fr_strList.scene_1_11 = 'Le lavabo me convient parfaitement.'; this.fr_strList.scene_1_12 = 'Je suis pleine de liquide de noune.'; this.fr_strList.scene_1_13 = 'C\'est tout, j\'ai fini'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Tedd le a kezed'; this.hu_strList.scene_1_2 = 'A puncidból van. Kóstold meg.'; this.hu_strList.scene_1_3 = 'Hogy tetszik?'; this.hu_strList.scene_1_4 = 'Nem olyan édes, mint ahogyan gondoltam.'; this.hu_strList.scene_1_5 = 'Ne hagyd abba!'; this.hu_strList.scene_1_6 = 'Elmentél már?'; this.hu_strList.scene_1_7 = 'Mindjárt'; this.hu_strList.scene_1_8 = 'Ó, Istenem! Annyira jó!'; this.hu_strList.scene_1_9 = 'Még egyszer. Úgy érzem, mindjárt elmegyek.'; this.hu_strList.scene_1_10 = 'Csak ne a földre.'; this.hu_strList.scene_1_11 = 'A mosdókagyló pont jó lesz.'; this.hu_strList.scene_1_12 = 'Tiszta nedves lettem.'; this.hu_strList.scene_1_13 = 'Ennyi volt. Teljesen kész vagyok.'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Metti giù le mani.'; this.it_strList.scene_1_2 = 'E\' succo di figa. Assaggialo.'; this.it_strList.scene_1_3 = 'Ti piace?'; this.it_strList.scene_1_4 = 'Mmm, non è così dolce come mi aspettavo.'; this.it_strList.scene_1_5 = 'Non smettere!'; this.it_strList.scene_1_6 = 'Sei già venuta?'; this.it_strList.scene_1_7 = 'Sto per venire'; this.it_strList.scene_1_8 = 'Oh Dio! Che bello!'; this.it_strList.scene_1_9 = 'Ancora. Sono pronta per schizzare.'; this.it_strList.scene_1_10 = 'Non sul pavimento.'; this.it_strList.scene_1_11 = 'Il lavandino è perfetto.'; this.it_strList.scene_1_12 = 'Sono piena di acqua come una porca.'; this.it_strList.scene_1_13 = 'Ecco. Ho fatto.'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Włóż rękę'; this.pl_strList.scene_1_2 = 'To twoja wydzielina. Skosztuj.'; this.pl_strList.scene_1_3 = 'Jak może ci to smakować?'; this.pl_strList.scene_1_4 = 'Właściwie, nie takie słodkie jak myślałem.'; this.pl_strList.scene_1_5 = 'Nie przestawaj!'; this.pl_strList.scene_1_6 = 'Osiągnęłaś orgazm?'; this.pl_strList.scene_1_7 = 'Właśnie zamierzam'; this.pl_strList.scene_1_8 = 'Oh matko! Jak dobrze!'; this.pl_strList.scene_1_9 = 'Jeszcze raz. Chyba jestem gotowa na wytrysk.'; this.pl_strList.scene_1_10 = 'Tylko nie na podłogę.'; this.pl_strList.scene_1_11 = 'Umywalka będzie doskonała.'; this.pl_strList.scene_1_12 = 'Jestem pełna tych płynów.'; this.pl_strList.scene_1_13 = 'To już. Skończyłam'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Leg deine Hand da unten'; this.de_strList.scene_1_2 = 'Das ist Liebessaft. Probiere ihn.'; this.de_strList.scene_1_3 = 'Wie schmeckt es dir?'; this.de_strList.scene_1_4 = 'Eigentlich ist er nicht so süß, wie ich erwartete.'; this.de_strList.scene_1_5 = 'Hör nicht auf!'; this.de_strList.scene_1_6 = 'Bist du schon gekommen?'; this.de_strList.scene_1_7 = 'Ich stehe gerade davor.'; this.de_strList.scene_1_8 = 'Mein Gott! Wie gut!'; this.de_strList.scene_1_9 = 'Noch einmal. Ich denke, ich bin bereit zu spritzen.'; this.de_strList.scene_1_10 = 'Nicht nur auf dem Fußboden.'; this.de_strList.scene_1_11 = 'Waschbecken past ganz gut.'; this.de_strList.scene_1_12 = 'Ich bin voll von Lustsaft.'; this.de_strList.scene_1_13 = 'Es wäre. Ich bin fertig.'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Lasa-ti mana jos'; this.ro_strList.scene_1_2 = 'Este suc din pasarica. Gusta-l.'; this.ro_strList.scene_1_3 = 'Cum ti se pare?'; this.ro_strList.scene_1_4 = 'De fapt, nu e asa de dulce cum credeam.'; this.ro_strList.scene_1_5 = 'Nu te opri!'; this.ro_strList.scene_1_6 = 'Deja ai ajuns la climax?'; this.ro_strList.scene_1_7 = 'Sunt pe punctul de a o face'; this.ro_strList.scene_1_8 = 'Dumnezeule! Cat e de bine!'; this.ro_strList.scene_1_9 = 'Inca o data. Cred ca sunt gata sa improsc.'; this.ro_strList.scene_1_10 = 'Numai nu pe podea.'; this.ro_strList.scene_1_11 = 'In chiuveta e perfect.'; this.ro_strList.scene_1_12 = 'Sunt plin de lubrifiant.'; this.ro_strList.scene_1_13 = 'Asta e tot. Am terminat'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Пусни ръката си надолу'; this.bg_strList.scene_1_2 = 'IСок от сливка е. Опитай го!'; this.bg_strList.scene_1_3 = 'Как го намираш?'; this.bg_strList.scene_1_4 = 'Всъщност, не толкова сладък, както очаквах.'; this.bg_strList.scene_1_5 = 'Не спирай!'; this.bg_strList.scene_1_6 = 'Свърши ли вече?'; this.bg_strList.scene_1_7 = 'Накрая съм, ще свърша'; this.bg_strList.scene_1_8 = 'О,Боже! Колко е хубаво!'; this.bg_strList.scene_1_9 = 'Още веднъж.Мисля, че съм готова да изригна.'; this.bg_strList.scene_1_10 = 'Само не на пода.'; this.bg_strList.scene_1_11 = 'Мивката ще свърши чудесна работа.'; this.bg_strList.scene_1_12 = 'От мен струи любовен сок.'; this.bg_strList.scene_1_13 = 'Това е всичко. Справих се'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'Baixa as mãos'; this.pt_strList.scene_1_2 = 'É sumo de cona. Prova.'; this.pt_strList.scene_1_3 = 'Como gosta de fazer?'; this.pt_strList.scene_1_4 = 'Na verdade, não é tão doce como eu esperava.'; this.pt_strList.scene_1_5 = 'Não pares!'; this.pt_strList.scene_1_6 = 'Já te vieste?'; this.pt_strList.scene_1_7 = 'Estou mesmo quaset'; this.pt_strList.scene_1_8 = 'Oh meu deus! Tão bom!'; this.pt_strList.scene_1_9 = 'Mais uma vez. Acho que estou pronta para me vir.'; this.pt_strList.scene_1_10 = 'Não o faças no chão.'; this.pt_strList.scene_1_11 = 'A sanita serve perfeitamente.'; this.pt_strList.scene_1_12 = 'Estou cheia de tesão.'; this.pt_strList.scene_1_13 = 'É tudo. Já terminei'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Spusti ruku'; this.sr_strList.scene_1_2 = 'To je samo dok pice. Oseti ga.'; this.sr_strList.scene_1_3 = 'Kako ti se sviđa?'; this.sr_strList.scene_1_4 = 'U stvari, nije tako sladak kao što sam očekivala.'; this.sr_strList.scene_1_5 = 'Nemoj da prestaješ!'; this.sr_strList.scene_1_6 = 'Da li si već svršila?'; this.sr_strList.scene_1_7 = 'Upravo svršavam'; this.sr_strList.scene_1_8 = 'Oh čoveče! Kao je dobro!'; this.sr_strList.scene_1_9 = 'Još jednom. Pretpostavljam da možeš da svršiš.'; this.sr_strList.scene_1_10 = 'Samo ne na pod.'; this.sr_strList.scene_1_11 = 'Toalet izgleda savršeno za to.'; this.sr_strList.scene_1_12 = 'Puna sam vode.'; this.sr_strList.scene_1_13 = 'To je sve. Gotov sam'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Не опирайся мені.'; this.ua_strList.scene_1_2 = 'Це вагінальний сік. Скуштуй.'; this.ua_strList.scene_1_3 = 'Ну, як тобі?'; this.ua_strList.scene_1_4 = 'Якийсь дивний смак.'; this.ua_strList.scene_1_5 = 'Я не можу зупинитися!'; this.ua_strList.scene_1_6 = 'Оргазм вже був?'; this.ua_strList.scene_1_7 = 'Я на грані…'; this.ua_strList.scene_1_8 = 'О, господи! Як же солодко!'; this.ua_strList.scene_1_9 = 'Ось, знову… Здається, з мене зараз фонтаном битиме.'; this.ua_strList.scene_1_10 = 'Тільки не на підлогу...'; this.ua_strList.scene_1_11 = 'Я піднесу тебе до вмивальника.'; this.ua_strList.scene_1_12 = 'Таке відчуття… воно просто розриває мене зсередини!'; this.ua_strList.scene_1_13 = 'Досить! Я більш не витримаю! '; this.ar_strList = new Object(); this.ar_strList.scene_1_1 = 'ضعي يديك في الأسفل.'; this.ar_strList.scene_1_2 = 'هذه إفرازات عضوك التناسلي. تذوقيه.'; this.ar_strList.scene_1_3 = 'هل اعجبك؟'; this.ar_strList.scene_1_4 = 'في الواقع ليس كما توقعت.'; this.ar_strList.scene_1_5 = 'لا تتوقف'; this.ar_strList.scene_1_6 = 'هل بلغت النشوة؟'; this.ar_strList.scene_1_7 = 'أنا على وشك ذلك'; this.ar_strList.scene_1_8 = 'نعم! هذا رائع!'; this.ar_strList.scene_1_9 = 'من جديد أشعر وكأنني سأبلغ النشوة.'; this.ar_strList.scene_1_10 = 'لا تفعلي ذلك على الأرض.'; this.ar_strList.scene_1_11 = 'الحوض مناسب لذلك'; this.ar_strList.scene_1_12 = 'مهبلي رطب جداً'; this.ar_strList.scene_1_13 = 'هذا هو كل ما في الأمر. لقد أنهيت عملي!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Dej dolů tu ruku'; this.cz_strList.scene_1_2 = 'To je šťávička. Ochutnej ji.'; this.cz_strList.scene_1_3 = 'Jak se ti to líbí?'; this.cz_strList.scene_1_4 = 'Ve skutečnosti není tak sldká, jak se povídá.'; this.cz_strList.scene_1_5 = 'Nepřestávej!'; this.cz_strList.scene_1_6 = 'Měla jsi už orgasmus?'; this.cz_strList.scene_1_7 = 'Zrovna na tom pracuji'; this.cz_strList.scene_1_8 = 'Ó bože! To je nádhera!'; this.cz_strList.scene_1_9 = 'Ještě. Myslím, že budu stříkat.'; this.cz_strList.scene_1_10 = 'Jenom ne na podlahu.'; this.cz_strList.scene_1_11 = 'Na to tady máme umyvadlo.'; this.cz_strList.scene_1_12 = 'Jsem toho plná.'; this.cz_strList.scene_1_13 = 'To je všechno. Jsem hotová'; this.nl_strList = new Object(); this.nl_strList.scene_1_1 = 'Stop je hand daar beneden.'; this.nl_strList.scene_1_2 = 'Het is kut sap. Proef het.'; this.nl_strList.scene_1_3 = 'Hoe vind je het?'; this.nl_strList.scene_1_4 = 'Het is eigenlijk niet zo zoet als ik verwacht had.'; this.nl_strList.scene_1_5 = 'Stop niet!'; this.nl_strList.scene_1_6 = 'Ben je al gekomen?'; this.nl_strList.scene_1_7 = 'Ik sta op het punt om te komen.'; this.nl_strList.scene_1_8 = 'Oh wow! Zo goed!'; this.nl_strList.scene_1_9 = 'Nog één keer. Ik denk dat ik er klaar voor ben om te spatten'; this.nl_strList.scene_1_10 = 'Maar niet op de vloer.'; this.nl_strList.scene_1_11 = 'De wastafel is perfect.'; this.nl_strList.scene_1_12 = 'Ik zit vol met water.'; this.nl_strList.scene_1_13 = 'Dat is alles. Ik ben klaar.'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.gameNameList = new Object(); this.gameNameList.en = 'Lollipop Part 3'; this.gameNameList.bg = 'Близалката част трета'; this.gameNameList.ru = 'Малолетка 3'; this.gameNameList.de = 'Lutscher Teil 3'; this.gameNameList.es = 'Pirulí parte 3 '; this.gameNameList.fr = 'Sucette 3'; this.gameNameList.hu = 'Nyalóka 3. rész'; this.gameNameList.it = 'Lecca Lecca parte 3'; this.gameNameList.pl = 'Lizak – część 3'; this.gameNameList.pt = 'Chupeta Parte 3'; this.gameNameList.ua = 'Малолітка 3'; this.gameNameList.cz = 'Lízátko - část třetí'; this.gameNameList.ro = 'Acadeaua Partea 3'; this.gameNameList.ar = 'المصاصة الجزء 3'; this.gameNameList.sr = 'Lizalica treći deo'; this.gameNameList.nl = 'Lolly Deel 3'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 182 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 183 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 184 __Packages.Popup { #initclip if (!_global.Popup) { var v1 = function (myList) { super(); this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = myList.cloud[1]; this.popupObject.popup_1[3] = myList.cloud[2]; this.popupObject.popup_1[6] = myList.cloud[0]; _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } this.popupObject._x = this.popupObject.popup_1[0]; this.popupObject._y = this.popupObject.popup_1[1]; this.popupObject.frame = myList.frame; this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40; this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40; this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0; this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20; this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20; this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20; _global.gameTexts.text_0.setText(myList.text); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0; this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50; this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4]; this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _root.gotoAndStop(this._parent.frame); _global.myPopup.kill(); }; }; _global.Popup = v1; _global.Popup extends MovieClip; var v2 = v1.prototype; v2.kill = function () { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; _global.gameTexts.text_0.setText(''); this.popupObject.removeMovieClip(); delete this.popupObject; delete _global.myPopup; }; ASSetPropFlags(_global.Popup.prototype, null, 1); } #endinitclip } movieClip 185 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } frame 8 { _global.LanguageGame = 'fr'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Lollipop-part-3-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } movieClip 114 { } movieClip 117 { } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 119 { frame 39 { stop(); } } movieClip 122 { } movieClip 124 { } frame 13 { _global.myWaiting = new Waiting(211, _currentframe + 1); stop(); } movieClip 127 { frame 327 { stop(); } } frame 14 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1}); stop(); } movieClip 129 { } movieClip 130 { } frame 15 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 132 { } frame 17 { _global.myWaiting = new Waiting(9, _currentframe + 1); stop(); } movieClip 134 { } frame 18 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2}); stop(); } movieClip 136 { } frame 19 { _global.myWaiting = new Waiting(30, _currentframe + 1); stop(); } movieClip 138 { frame 132 { stop(); } } frame 20 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3}); stop(); } frame 21 { _global.myWaiting = new Waiting(14, _currentframe + 1); stop(); } movieClip 140 { frame 120 { stop(); } } frame 22 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4}); stop(); } frame 23 { _global.myWaiting = new Waiting(8, _currentframe + 1); stop(); } movieClip 142 { frame 15 { stop(); } } frame 24 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5}); stop(); } frame 25 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 144 { } frame 27 { _global.myWaiting = new Waiting(41, _currentframe + 1); stop(); } movieClip 146 { frame 102 { stop(); } } frame 28 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6}); stop(); } frame 29 { _global.myWaiting = new Waiting(14, _currentframe + 1); stop(); } movieClip 148 { frame 43 { stop(); } } frame 30 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7}); stop(); } movieClip 150 { } frame 31 { _global.myWaiting = new Waiting(9, _currentframe + 1); stop(); } movieClip 152 { frame 26 { stop(); } } frame 32 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_8}); stop(); } frame 33 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } movieClip 154 { } frame 35 { _global.myWaiting = new Waiting(9, _currentframe + 1); stop(); } movieClip 156 { frame 58 { stop(); } } frame 36 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_9}); stop(); } frame 37 { _global.myWaiting = new Waiting(101, _currentframe + 1); stop(); } movieClip 158 { frame 208 { stop(); } } frame 38 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_10}); stop(); } frame 39 { _global.myWaiting = new Waiting(20, _currentframe + 1); stop(); } movieClip 160 { frame 77 { stop(); } } frame 40 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_11}); stop(); } frame 41 { _global.myWaiting = new Waiting(19, _currentframe + 1); stop(); } movieClip 162 { frame 131 { stop(); } } frame 42 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_12}); stop(); } frame 43 { _global.myWaiting = new Waiting(22, _currentframe + 1); stop(); } movieClip 164 { frame 102 { stop(); } } frame 44 { _global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_13}); stop(); } frame 45 { _global.myWaiting = new Waiting(121, _currentframe + 1); stop(); } movieClip 166 { frame 121 { stop(); } } frame 46 { _global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']}); stop(); } movieClip 168 { } frame 48 { _global.myWaiting = new Waiting(782, _currentframe + 1); stop(); } movieClip 170 { frame 840 { stop(); } } frame 49 { _global.myWaiting = new Waiting(30, 165); stop(); } movieClip 175 { frame 30 { stop(); } } frame 165 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Lollipop-part-3-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 179 { frame 30 { stop(); } }




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Created: 4/3 -2019 02:34:41 Last modified: 4/3 -2019 02:34:41 Server time: 05/05 -2024 11:12:41