Combined Code
// unknown tag 88 length 70
movieClip 3 gialog {
}
movieClip 5 {
}
movieClip 7 {
}
movieClip 9 {
}
movieClip 11 {
}
movieClip 13 {
}
movieClip 15 {
}
movieClip 17 {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 30 {
}
movieClip 34 {
}
movieClip 35 {
}
movieClip 36 popup_obj {
}
movieClip 42 {
}
movieClip 43 {
}
movieClip 46 {
}
movieClip 47 {
}
movieClip 48 phrase_area {
}
movieClip 51 {
}
// unknown tag 88 length 143
movieClip 55 button_play {
}
movieClip 59 btn_yes {
}
movieClip 61 btn_no {
}
movieClip 65 btn_next {
}
movieClip 67 btn_more {
}
movieClip 69 btn_enter_room_3 {
}
movieClip 70 btn_enter_room_2 {
}
movieClip 72 btn_enter_room_1 {
}
movieClip 74 btn_again {
}
movieClip 76 {
}
movieClip 78 {
}
movieClip 79 {
}
movieClip 82 counter {
}
movieClip 85 btn_logo {
}
movieClip 89 {
}
movieClip 93 {
frame 1 {
stop();
}
}
movieClip 96 {
}
movieClip 99 {
}
movieClip 100 {
}
movieClip 102 {
}
movieClip 104 {
}
// unknown tag 88 length 138
movieClip 109 {
}
movieClip 110 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.gotoAndPlay(8);
}
}
movieClip 180 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 181 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = 'Dejado su mano';
this.es_strList.scene_1_2 = 'Es el zumo de coño. Pruébelo.';
this.es_strList.scene_1_3 = '¿Cómo le gusta esto?';
this.es_strList.scene_1_4 = 'Realmente, no tan dulce como esperé.';
this.es_strList.scene_1_5 = '¡No se para!';
this.es_strList.scene_1_6 = '¿Culminó usted ya?';
this.es_strList.scene_1_7 = 'Estoy a punto de hacerlo';
this.es_strList.scene_1_8 = '¡Ah cielos! ¡Cómo bueno!';
this.es_strList.scene_1_9 = 'Una vez más. Adivino que estoy listo para esparcirme.';
this.es_strList.scene_1_10 = 'Sólo no en el suelo.';
this.es_strList.scene_1_11 = 'Lavatorio cabe perfectamente.';
this.es_strList.scene_1_12 = 'Estoy lleno del letch-agua. ';
this.es_strList.scene_1_13 = 'Esto es todo. Soy hecho';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'Put your hand down';
this.en_strList.scene_1_2 = 'It\'s cunt juice. Taste it.';
this.en_strList.scene_1_3 = 'How do you like it?';
this.en_strList.scene_1_4 = 'Actually, not so sweet as I expected.';
this.en_strList.scene_1_5 = 'Don\'t stop!';
this.en_strList.scene_1_6 = 'Did you climax already?';
this.en_strList.scene_1_7 = 'I\'m on the point of doing it';
this.en_strList.scene_1_8 = 'Oh gosh! How good!';
this.en_strList.scene_1_9 = 'One more time. I guess I am ready to splash.';
this.en_strList.scene_1_10 = 'Just not on the floor.';
this.en_strList.scene_1_11 = 'Washbasin fits perfectly.';
this.en_strList.scene_1_12 = 'I\'m full of letch-water.';
this.en_strList.scene_1_13 = 'That\'s all. I\'m done';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Ðе противьÑÑ Ð¼Ð½Ðµ.';
this.ru_strList.scene_1_2 = 'Ðто вагинальный Ñок. Попробуй его.';
this.ru_strList.scene_1_3 = 'Ðу, как тебе?';
this.ru_strList.scene_1_4 = 'Очень Ñтранный вкуÑ.';
this.ru_strList.scene_1_5 = 'Ðе могу оÑтановитьÑÑ!';
this.ru_strList.scene_1_6 = 'Оргазм уже был?';
this.ru_strList.scene_1_7 = 'Я на грани…';
this.ru_strList.scene_1_8 = 'О, гоÑподи! Как же здорово!';
this.ru_strList.scene_1_9 = 'Вот, Ñнова… КажетÑÑ, из Ð¼ÐµÐ½Ñ ÑÐµÐ¹Ñ‡Ð°Ñ Ñ„Ð¾Ð½Ñ‚Ð°Ð½Ð¾Ð¼ бить начнет.';
this.ru_strList.scene_1_10 = 'Только не на пол...';
this.ru_strList.scene_1_11 = 'Я поднеÑу Ñ‚ÐµÐ±Ñ Ðº раковине.';
this.ru_strList.scene_1_12 = 'ÐœÐµÐ½Ñ Ñ€Ð°Ð·Ñ€Ñ‹Ð²Ð°ÐµÑ‚ изнутри.';
this.ru_strList.scene_1_13 = 'Ð’Ñе. Я больше не могу!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Mets ta main dessus';
this.fr_strList.scene_1_2 = 'C\'est le jus de chatte. Goûte-le.';
this.fr_strList.scene_1_3 = 'Tu aimes?';
this.fr_strList.scene_1_4 = 'Honnêtement, pas aussi sucré que je m\'attendais.';
this.fr_strList.scene_1_5 = 'Ne t\'arrêtes pas!';
this.fr_strList.scene_1_6 = 'Es-tu déjà venue?';
this.fr_strList.scene_1_7 = 'Je suis sur le point de le faire.';
this.fr_strList.scene_1_8 = 'Oh mon dieu ! C,est si bon !';
this.fr_strList.scene_1_9 = 'Une autre fois. Je crois que je vais couler.';
this.fr_strList.scene_1_10 = 'Ne le fais pas sur le plancher.';
this.fr_strList.scene_1_11 = 'Le lavabo me convient parfaitement.';
this.fr_strList.scene_1_12 = 'Je suis pleine de liquide de noune.';
this.fr_strList.scene_1_13 = 'C\'est tout, j\'ai fini';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Tedd le a kezed';
this.hu_strList.scene_1_2 = 'A puncidból van. Kóstold meg.';
this.hu_strList.scene_1_3 = 'Hogy tetszik?';
this.hu_strList.scene_1_4 = 'Nem olyan édes, mint ahogyan gondoltam.';
this.hu_strList.scene_1_5 = 'Ne hagyd abba!';
this.hu_strList.scene_1_6 = 'Elmentél már?';
this.hu_strList.scene_1_7 = 'Mindjárt';
this.hu_strList.scene_1_8 = 'Ó, Istenem! Annyira jó!';
this.hu_strList.scene_1_9 = 'Még egyszer. Úgy érzem, mindjárt elmegyek.';
this.hu_strList.scene_1_10 = 'Csak ne a földre.';
this.hu_strList.scene_1_11 = 'A mosdókagyló pont jó lesz.';
this.hu_strList.scene_1_12 = 'Tiszta nedves lettem.';
this.hu_strList.scene_1_13 = 'Ennyi volt. Teljesen kész vagyok.';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Metti giù le mani.';
this.it_strList.scene_1_2 = 'E\' succo di figa. Assaggialo.';
this.it_strList.scene_1_3 = 'Ti piace?';
this.it_strList.scene_1_4 = 'Mmm, non è così dolce come mi aspettavo.';
this.it_strList.scene_1_5 = 'Non smettere!';
this.it_strList.scene_1_6 = 'Sei già venuta?';
this.it_strList.scene_1_7 = 'Sto per venire';
this.it_strList.scene_1_8 = 'Oh Dio! Che bello!';
this.it_strList.scene_1_9 = 'Ancora. Sono pronta per schizzare.';
this.it_strList.scene_1_10 = 'Non sul pavimento.';
this.it_strList.scene_1_11 = 'Il lavandino è perfetto.';
this.it_strList.scene_1_12 = 'Sono piena di acqua come una porca.';
this.it_strList.scene_1_13 = 'Ecco. Ho fatto.';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Włóż rękę';
this.pl_strList.scene_1_2 = 'To twoja wydzielina. Skosztuj.';
this.pl_strList.scene_1_3 = 'Jak może ci to smakować?';
this.pl_strList.scene_1_4 = 'Właściwie, nie takie słodkie jak myślałem.';
this.pl_strList.scene_1_5 = 'Nie przestawaj!';
this.pl_strList.scene_1_6 = 'Osiągnęłaś orgazm?';
this.pl_strList.scene_1_7 = 'Właśnie zamierzam';
this.pl_strList.scene_1_8 = 'Oh matko! Jak dobrze!';
this.pl_strList.scene_1_9 = 'Jeszcze raz. Chyba jestem gotowa na wytrysk.';
this.pl_strList.scene_1_10 = 'Tylko nie na podłogę.';
this.pl_strList.scene_1_11 = 'Umywalka będzie doskonała.';
this.pl_strList.scene_1_12 = 'Jestem pełna tych płynów.';
this.pl_strList.scene_1_13 = 'To już. Skończyłam';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Leg deine Hand da unten';
this.de_strList.scene_1_2 = 'Das ist Liebessaft. Probiere ihn.';
this.de_strList.scene_1_3 = 'Wie schmeckt es dir?';
this.de_strList.scene_1_4 = 'Eigentlich ist er nicht so süß, wie ich erwartete.';
this.de_strList.scene_1_5 = 'Hör nicht auf!';
this.de_strList.scene_1_6 = 'Bist du schon gekommen?';
this.de_strList.scene_1_7 = 'Ich stehe gerade davor.';
this.de_strList.scene_1_8 = 'Mein Gott! Wie gut!';
this.de_strList.scene_1_9 = 'Noch einmal. Ich denke, ich bin bereit zu spritzen.';
this.de_strList.scene_1_10 = 'Nicht nur auf dem Fußboden.';
this.de_strList.scene_1_11 = 'Waschbecken past ganz gut.';
this.de_strList.scene_1_12 = 'Ich bin voll von Lustsaft.';
this.de_strList.scene_1_13 = 'Es wäre. Ich bin fertig.';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Lasa-ti mana jos';
this.ro_strList.scene_1_2 = 'Este suc din pasarica. Gusta-l.';
this.ro_strList.scene_1_3 = 'Cum ti se pare?';
this.ro_strList.scene_1_4 = 'De fapt, nu e asa de dulce cum credeam.';
this.ro_strList.scene_1_5 = 'Nu te opri!';
this.ro_strList.scene_1_6 = 'Deja ai ajuns la climax?';
this.ro_strList.scene_1_7 = 'Sunt pe punctul de a o face';
this.ro_strList.scene_1_8 = 'Dumnezeule! Cat e de bine!';
this.ro_strList.scene_1_9 = 'Inca o data. Cred ca sunt gata sa improsc.';
this.ro_strList.scene_1_10 = 'Numai nu pe podea.';
this.ro_strList.scene_1_11 = 'In chiuveta e perfect.';
this.ro_strList.scene_1_12 = 'Sunt plin de lubrifiant.';
this.ro_strList.scene_1_13 = 'Asta e tot. Am terminat';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'ПуÑни ръката Ñи надолу';
this.bg_strList.scene_1_2 = 'IСок от Ñливка е. Опитай го!';
this.bg_strList.scene_1_3 = 'Как го намираш?';
this.bg_strList.scene_1_4 = 'Ð’ÑъщноÑÑ‚, не толкова Ñладък, както очаквах.';
this.bg_strList.scene_1_5 = 'Ðе Ñпирай!';
this.bg_strList.scene_1_6 = 'Свърши ли вече?';
this.bg_strList.scene_1_7 = 'ÐÐ°ÐºÑ€Ð°Ñ Ñъм, ще Ñвърша';
this.bg_strList.scene_1_8 = 'О,Боже! Колко е хубаво!';
this.bg_strList.scene_1_9 = 'Още веднъж.МиÑлÑ, че Ñъм готова да изригна.';
this.bg_strList.scene_1_10 = 'Само не на пода.';
this.bg_strList.scene_1_11 = 'Мивката ще Ñвърши чудеÑна работа.';
this.bg_strList.scene_1_12 = 'От мен Ñтруи любовен Ñок.';
this.bg_strList.scene_1_13 = 'Това е вÑичко. Справих Ñе';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Baixa as mãos';
this.pt_strList.scene_1_2 = 'É sumo de cona. Prova.';
this.pt_strList.scene_1_3 = 'Como gosta de fazer?';
this.pt_strList.scene_1_4 = 'Na verdade, não é tão doce como eu esperava.';
this.pt_strList.scene_1_5 = 'Não pares!';
this.pt_strList.scene_1_6 = 'Já te vieste?';
this.pt_strList.scene_1_7 = 'Estou mesmo quaset';
this.pt_strList.scene_1_8 = 'Oh meu deus! Tão bom!';
this.pt_strList.scene_1_9 = 'Mais uma vez. Acho que estou pronta para me vir.';
this.pt_strList.scene_1_10 = 'Não o faças no chão.';
this.pt_strList.scene_1_11 = 'A sanita serve perfeitamente.';
this.pt_strList.scene_1_12 = 'Estou cheia de tesão.';
this.pt_strList.scene_1_13 = 'É tudo. Já terminei';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Spusti ruku';
this.sr_strList.scene_1_2 = 'To je samo dok pice. Oseti ga.';
this.sr_strList.scene_1_3 = 'Kako ti se sviđa?';
this.sr_strList.scene_1_4 = 'U stvari, nije tako sladak kao Å¡to sam oÄekivala.';
this.sr_strList.scene_1_5 = 'Nemoj da prestaješ!';
this.sr_strList.scene_1_6 = 'Da li si već svršila?';
this.sr_strList.scene_1_7 = 'Upravo svršavam';
this.sr_strList.scene_1_8 = 'Oh ÄoveÄe! Kao je dobro!';
this.sr_strList.scene_1_9 = 'Još jednom. Pretpostavljam da možeš da svršiš.';
this.sr_strList.scene_1_10 = 'Samo ne na pod.';
this.sr_strList.scene_1_11 = 'Toalet izgleda savršeno za to.';
this.sr_strList.scene_1_12 = 'Puna sam vode.';
this.sr_strList.scene_1_13 = 'To je sve. Gotov sam';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Ðе опирайÑÑ Ð¼ÐµÐ½Ñ–.';
this.ua_strList.scene_1_2 = 'Це вагінальний Ñік. Скуштуй.';
this.ua_strList.scene_1_3 = 'Ðу, Ñк тобі?';
this.ua_strList.scene_1_4 = 'ЯкийÑÑŒ дивний Ñмак.';
this.ua_strList.scene_1_5 = 'Я не можу зупинитиÑÑ!';
this.ua_strList.scene_1_6 = 'Оргазм вже був?';
this.ua_strList.scene_1_7 = 'Я на грані…';
this.ua_strList.scene_1_8 = 'О, гоÑподи! Як же Ñолодко!';
this.ua_strList.scene_1_9 = 'ОÑÑŒ, знову… ЗдаєтьÑÑ, з мене зараз фонтаном битиме.';
this.ua_strList.scene_1_10 = 'Тільки не на підлогу...';
this.ua_strList.scene_1_11 = 'Я піднеÑу тебе до вмивальника.';
this.ua_strList.scene_1_12 = 'Таке відчуттÑ… воно проÑто розриває мене зÑередини!';
this.ua_strList.scene_1_13 = 'ДоÑить! Я більш не витримаю! ';
this.ar_strList = new Object();
this.ar_strList.scene_1_1 = 'ضعي يديك ÙÙŠ الأسÙÙ„.';
this.ar_strList.scene_1_2 = 'هذه Ø¥Ùرازات عضوك التناسلي. تذوقيه.';
this.ar_strList.scene_1_3 = 'هل اعجبك؟';
this.ar_strList.scene_1_4 = 'ÙÙŠ الواقع ليس كما توقعت.';
this.ar_strList.scene_1_5 = 'لا تتوقÙ';
this.ar_strList.scene_1_6 = 'هل بلغت النشوة؟';
this.ar_strList.scene_1_7 = 'أنا على وشك ذلك';
this.ar_strList.scene_1_8 = 'نعم! هذا رائع!';
this.ar_strList.scene_1_9 = 'من جديد أشعر وكأنني سأبلغ النشوة.';
this.ar_strList.scene_1_10 = 'لا تÙعلي ذلك على الأرض.';
this.ar_strList.scene_1_11 = 'الØوض مناسب لذلك';
this.ar_strList.scene_1_12 = 'مهبلي رطب جداً';
this.ar_strList.scene_1_13 = 'هذا هو كل ما ÙÙŠ الأمر. لقد أنهيت عملي!';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'Dej dolů tu ruku';
this.cz_strList.scene_1_2 = 'To je šťáviÄka. Ochutnej ji.';
this.cz_strList.scene_1_3 = 'Jak se ti to lÃbÃ?';
this.cz_strList.scene_1_4 = 'Ve skuteÄnosti nenà tak sldká, jak se povÃdá.';
this.cz_strList.scene_1_5 = 'Nepřestávej!';
this.cz_strList.scene_1_6 = 'Měla jsi už orgasmus?';
this.cz_strList.scene_1_7 = 'Zrovna na tom pracuji';
this.cz_strList.scene_1_8 = 'Ó bože! To je nádhera!';
this.cz_strList.scene_1_9 = 'JeÅ¡tÄ›. MyslÃm, že budu stÅ™Ãkat.';
this.cz_strList.scene_1_10 = 'Jenom ne na podlahu.';
this.cz_strList.scene_1_11 = 'Na to tady máme umyvadlo.';
this.cz_strList.scene_1_12 = 'Jsem toho plná.';
this.cz_strList.scene_1_13 = 'To je všechno. Jsem hotová';
this.nl_strList = new Object();
this.nl_strList.scene_1_1 = 'Stop je hand daar beneden.';
this.nl_strList.scene_1_2 = 'Het is kut sap. Proef het.';
this.nl_strList.scene_1_3 = 'Hoe vind je het?';
this.nl_strList.scene_1_4 = 'Het is eigenlijk niet zo zoet als ik verwacht had.';
this.nl_strList.scene_1_5 = 'Stop niet!';
this.nl_strList.scene_1_6 = 'Ben je al gekomen?';
this.nl_strList.scene_1_7 = 'Ik sta op het punt om te komen.';
this.nl_strList.scene_1_8 = 'Oh wow! Zo goed!';
this.nl_strList.scene_1_9 = 'Nog één keer. Ik denk dat ik er klaar voor ben om te spatten';
this.nl_strList.scene_1_10 = 'Maar niet op de vloer.';
this.nl_strList.scene_1_11 = 'De wastafel is perfect.';
this.nl_strList.scene_1_12 = 'Ik zit vol met water.';
this.nl_strList.scene_1_13 = 'Dat is alles. Ik ben klaar.';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.gameNameList = new Object();
this.gameNameList.en = 'Lollipop Part 3';
this.gameNameList.bg = 'Близалката чаÑÑ‚ трета';
this.gameNameList.ru = 'Малолетка 3';
this.gameNameList.de = 'Lutscher Teil 3';
this.gameNameList.es = 'Pirulà parte 3 ';
this.gameNameList.fr = 'Sucette 3';
this.gameNameList.hu = 'Nyalóka 3. rész';
this.gameNameList.it = 'Lecca Lecca parte 3';
this.gameNameList.pl = 'Lizak – część 3';
this.gameNameList.pt = 'Chupeta Parte 3';
this.gameNameList.ua = 'Малолітка 3';
this.gameNameList.cz = 'LÃzátko - Äást tÅ™etÃ';
this.gameNameList.ro = 'Acadeaua Partea 3';
this.gameNameList.ar = 'المصاصة الجزء 3';
this.gameNameList.sr = 'Lizalica treći deo';
this.gameNameList.nl = 'Lolly Deel 3';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 182 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 183 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 184 __Packages.Popup {
#initclip
if (!_global.Popup) {
var v1 = function (myList) {
super();
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = myList.cloud[1];
this.popupObject.popup_1[3] = myList.cloud[2];
this.popupObject.popup_1[6] = myList.cloud[0];
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
this.popupObject._x = this.popupObject.popup_1[0];
this.popupObject._y = this.popupObject.popup_1[1];
this.popupObject.frame = myList.frame;
this.popupObject.popup_1_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_3_2._width = this.popupObject.popup_1[2] - 40;
this.popupObject.popup_2_1._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_2._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_2_3._height = this.popupObject.popup_1[3] - 40;
this.popupObject.popup_1_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_2_3._x = this.popupObject.popup_1[2] - 0;
this.popupObject.popup_3_3._x = this.popupObject.popup_1[2] - 20;
this.popupObject.popup_3_1._y = this.popupObject.popup_1[3] - 20;
this.popupObject.popup_3_2._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_3_3._y = this.popupObject.popup_1[3] - 20;
_global.gameTexts.text_0.setText(myList.text);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject.popup_1[0] + 10, this.popupObject.popup_1[1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject.popup_1[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject.popup_1[2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject.popup_1[3] - 0;
this.popupObject.popup_button._x = this.popupObject.popup_1[2] - 50;
this.popupObject.popup_button._y = this.popupObject.popup_1[3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject.popup_1[4];
this.popupObject.popup_arrow_down._visible = this.popupObject.popup_1[5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_root.gotoAndStop(this._parent.frame);
_global.myPopup.kill();
};
};
_global.Popup = v1;
_global.Popup extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
_global.gameTexts.text_0.setText('');
this.popupObject.removeMovieClip();
delete this.popupObject;
delete _global.myPopup;
};
ASSetPropFlags(_global.Popup.prototype, null, 1);
}
#endinitclip
}
movieClip 185 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
frame 8 {
_global.LanguageGame = 'fr';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Lollipop-part-3-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
movieClip 114 {
}
movieClip 117 {
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 380], 'obj': 'button_play', 'frame': 13, 'url': ''});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 119 {
frame 39 {
stop();
}
}
movieClip 122 {
}
movieClip 124 {
}
frame 13 {
_global.myWaiting = new Waiting(211, _currentframe + 1);
stop();
}
movieClip 127 {
frame 327 {
stop();
}
}
frame 14 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_1});
stop();
}
movieClip 129 {
}
movieClip 130 {
}
frame 15 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 132 {
}
frame 17 {
_global.myWaiting = new Waiting(9, _currentframe + 1);
stop();
}
movieClip 134 {
}
frame 18 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_2});
stop();
}
movieClip 136 {
}
frame 19 {
_global.myWaiting = new Waiting(30, _currentframe + 1);
stop();
}
movieClip 138 {
frame 132 {
stop();
}
}
frame 20 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_3});
stop();
}
frame 21 {
_global.myWaiting = new Waiting(14, _currentframe + 1);
stop();
}
movieClip 140 {
frame 120 {
stop();
}
}
frame 22 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_4});
stop();
}
frame 23 {
_global.myWaiting = new Waiting(8, _currentframe + 1);
stop();
}
movieClip 142 {
frame 15 {
stop();
}
}
frame 24 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_5});
stop();
}
frame 25 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 144 {
}
frame 27 {
_global.myWaiting = new Waiting(41, _currentframe + 1);
stop();
}
movieClip 146 {
frame 102 {
stop();
}
}
frame 28 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_6});
stop();
}
frame 29 {
_global.myWaiting = new Waiting(14, _currentframe + 1);
stop();
}
movieClip 148 {
frame 43 {
stop();
}
}
frame 30 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_7});
stop();
}
movieClip 150 {
}
frame 31 {
_global.myWaiting = new Waiting(9, _currentframe + 1);
stop();
}
movieClip 152 {
frame 26 {
stop();
}
}
frame 32 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_8});
stop();
}
frame 33 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
movieClip 154 {
}
frame 35 {
_global.myWaiting = new Waiting(9, _currentframe + 1);
stop();
}
movieClip 156 {
frame 58 {
stop();
}
}
frame 36 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_9});
stop();
}
frame 37 {
_global.myWaiting = new Waiting(101, _currentframe + 1);
stop();
}
movieClip 158 {
frame 208 {
stop();
}
}
frame 38 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_10});
stop();
}
frame 39 {
_global.myWaiting = new Waiting(20, _currentframe + 1);
stop();
}
movieClip 160 {
frame 77 {
stop();
}
}
frame 40 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_11});
stop();
}
frame 41 {
_global.myWaiting = new Waiting(19, _currentframe + 1);
stop();
}
movieClip 162 {
frame 131 {
stop();
}
}
frame 42 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_12});
stop();
}
frame 43 {
_global.myWaiting = new Waiting(22, _currentframe + 1);
stop();
}
movieClip 164 {
frame 102 {
stop();
}
}
frame 44 {
_global.myPopup = new Popup({'cloud': ['mess_cloud', 250, 70], 'frame': _currentframe + 1, 'text': _global.str.scene_1_13});
stop();
}
frame 45 {
_global.myWaiting = new Waiting(121, _currentframe + 1);
stop();
}
movieClip 166 {
frame 121 {
stop();
}
}
frame 46 {
_global.myShakehand = new Shakehand({'angle': 180, 'difficulty': 1, 'minFrameJump': 0, 'maxFrameJump': 3, 'frame': _currentframe + 2, 'popup': [100, 400, 200, 60, 'Shake your mouse left\'n\'right to make it faster']});
stop();
}
movieClip 168 {
}
frame 48 {
_global.myWaiting = new Waiting(782, _currentframe + 1);
stop();
}
movieClip 170 {
frame 840 {
stop();
}
}
frame 49 {
_global.myWaiting = new Waiting(30, 165);
stop();
}
movieClip 175 {
frame 30 {
stop();
}
}
frame 165 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 347], 'obj': 'btn_again', 'frame': 13, 'url': ''}, {'area': [-20, 290], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Lollipop-part-3-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 179 {
frame 30 {
stop();
}
}