Frame 1
fscommand ("showmenu", "false");
Frame 2
play();
Frame 3
mySO = SharedObject.getLocal("puristic_data");
hiscore = mySO.data.hiscore;
credits = mySO.data.credits;
mousecontroll = mySO.data.mousecontroll;
controller = mySO.data.controller;
checker = mySO.data.checker;
checker = mySO.data.checker;
if (hiscore == checker) {
hiscore = 1000;
credits = 0;
}
if (credits == checker) {
credits = 0;
}
if (mousecontroll == checker) {
mousecontroll = 1;
controller = "mouse";
}
Frame 4
gotoAndStop (6);
Frame 6
fscommand ("showmenu", "false");
Mouse.hide();
((undefined <= b) > "c") || (0(false));
stop();
attachMovie("circle", "circle", 1);
circle._x = 200;
circle._y = -80;
inter = 9;
sinter = 10;
onscreen = 0;
safe = 0;
shipspeed = 10;
deleted = 0;
shootrapid = 2;
shooting = 0;
shotspeed = 9;
shotspeedlevel = 7;
enemyshotinter = 30;
enemyshots = 0;
timelevel = 0;
shield = 0;
rspeed = 1;
level = 0;
bglevel = random(1);
oldwert = -10;
combo = 0;
comboshow = 0;
scoreshow = 0;
boss = 0;
game = 0;
typ = 0;
maxpattern = 5;
shotpattern = 0;
bossappear = 0;
wavelength = 6;
patterntype = random(5);
scratchis = 1;
scratch = 1;
pause = 5;
shipdown = 0;
bossdamage = "-";
gamepause = 0;
nomiss = 1;
gameon = 1;
contis = 0;
creditsshow = credits + " credit(s)";
lastbounty = "";
lifes.gotoAndStop(1);
attachMovie("beam", "beam", 401);
Instance of Symbol 229 MovieClip "bg" in Frame 6
onClipEvent (load) {
xdir = 0;
dir = 0;
speed = 1;
xspeed = 0.5;
}
onClipEvent (enterFrame) {
if (dir == 0) {
_x = (_x + xspeed);
if (_x > 280) {
_x = 280;
dir = 1;
}
} else if (dir == 1) {
_x = (_x - xspeed);
if (_x < 115) {
_x = 115;
dir = 0;
}
}
if (xdir == 0) {
_y = (_y + speed);
if (_y > 402) {
_y = 402;
xdir = 1;
}
} else if (xdir == 1) {
_y = (_y - speed);
if (_y < 93) {
_y = 93;
xdir = 0;
}
}
if (xspeed > 1) {
xspeed--;
}
if (speed > 1) {
speed--;
}
}
Instance of Symbol 143 MovieClip in Frame 6
onClipEvent (enterFrame) {
if (_parent.rota < 100) {
_parent.rota++;
} else {
_parent.rota = 0;
}
}
Instance of Symbol 134 MovieClip in Frame 6
onClipEvent (enterFrame) {
_x = (_x + _xmouse);
_y = (_y + _ymouse);
}
Frame 7
game = 1;
Instance of Symbol 143 MovieClip in Frame 7
onClipEvent (load) {
_parent.i = -50;
}
onClipEvent (enterFrame) {
_parent.scratch = _parent.scratch - ((_parent.scratch > 1) * 0.5);
_parent.safe = _parent.safe - (_parent.safe > 0);
_parent.gamepause = _parent.gamepause - (_parent.gamepause > 0);
_parent.scratchis = int(_parent.scratch / 10) + 1;
_parent.i = _parent.i + _parent.gameon;
if (((_parent.i >= _parent.sinter) && (_parent.pattern < (1 + ((_parent.boss == 0) * _parent.wavelength)))) && (_parent.gamepause == 0)) {
_parent.i = 0;
_parent.ii++;
if (_parent.ii >= 99) {
_parent.ii = 0;
}
_parent.attachMovie("enemy", "enemy" + _parent.ii, 100 + _parent.ii);
_parent.onscreen++;
_parent.pattern++;
_parent["enemy" + _parent.ii].wert = _parent.pattern;
}
if ((_parent.onscreen == 0) && (_parent.pattern > 0)) {
_parent.enemyshotinter = _parent.enemyshotinter - (_parent.enemyshotinter > 3);
_parent.level++;
_parent.pattern = 0;
_parent.bg.xspeed = random(10) + 10;
_parent.bg.speed = random(1) + 10;
_parent.bg.gotoAndPlay(_parent.bg._currentframe + 1);
_parent.pos = random(100);
_parent.inter = 9 + random(15);
_parent.typ = random(10);
_parent.chain = 5 + (random(2) * 6);
_parent.oldwert2 = _parent.oldwert;
_parent.oldwert = 0;
_parent.bossappear++;
_parent.wavelength = 5 + _parent.gamestage;
_parent.patterntype = random(5);
}
if ((_parent.shooting == 1) && (_parent.deleted == 0)) {
_parent.shootinter--;
if (_parent.shootinter <= 0) {
_parent.shootinter = _parent.shootrapid;
iii++;
if (iii > 19) {
iii = 0;
}
_parent.attachMovie("shot", "shot" + iii, 50 + iii);
_parent["shot" + iii]._x = (_parent.ship._x - 3) + (((iii % 2) == 0) * 6);
_parent["shot" + iii]._y = _parent.ship._y - 12;
}
}
if (_parent.rota < 100) {
_parent.rota++;
} else {
_parent.rota = 0;
}
if (_parent.pause < 5) {
_parent.pausego = _parent.pausego + _parent.gameon;
if (_parent.pausego > 50) {
_parent.pausego = 0;
_parent.pause = 5;
}
}
}
Instance of Symbol 209 MovieClip [spaceship] "ship" in Frame 7
onClipEvent (enterFrame) {
rotor._rotation = rotor._rotation + _parent.scratchis;
if (_parent.mousecontroll == 1) {
_x = (_x + (_xmouse * _parent.gameon));
_y = (_y + (_ymouse * _parent.gameon));
} else {
if (Key.isDown(39)) {
_x = (_x + (_parent.shipspeed * _parent.gameon));
if (_x > 385) {
_x = 385;
}
} else if (Key.isDown(37)) {
_x = (_x - (_parent.shipspeed * _parent.gameon));
if (_x < 15) {
_x = 15;
}
}
if (Key.isDown(38)) {
_y = (_y - (_parent.shipspeed * _parent.gameon));
if (_y < 15) {
_y = 15;
}
} else if (Key.isDown(40)) {
_y = (_y + (_parent.shipspeed * _parent.gameon));
if (_y > 485) {
_y = 486;
}
}
if (Key.isDown(16)) {
if (_parent.shooting == 0) {
_parent.shooting = _parent.gameon;
_parent.shootinter = 0;
}
} else {
_parent.shooting = 0;
}
}
}
onClipEvent (mouseDown) {
if (_parent.shooting == 0) {
_parent.shooting = _parent.gameon;
_parent.shootinter = 0;
}
}
onClipEvent (mouseUp) {
_parent.shooting = 0;
}
Frame 8
game = 0;
stop();
Frame 9
creditsused = "CREDITS USED: " + continuecount;
pause = 5;
stop();
Instance of Symbol 143 MovieClip in Frame 9
onClipEvent (load) {
_parent.countit = 0;
i = 0;
}
onClipEvent (enterFrame) {
_parent.countit++;
i++;
if (i >= 30) {
i = 0;
_parent.ii++;
if (_parent.ii >= 99) {
_parent.ii = 0;
}
_parent.attachMovie("ending", "ending" + _parent.ii, 100 + _parent.ii);
}
}
Instance of Symbol 134 MovieClip in Frame 10
onClipEvent (enterFrame) {
_x = (_x + _xmouse);
_y = (_y + _ymouse);
}
Frame 11
stop();
Frame 12
function __rankz_send__(par1, par2, par3, par4, par3n, par4n) {
par227 = new LoadVars();
par228 = new LoadVars();
par227.flashkey = par2;
par227.SU0249 = par1;
par227.bmFtZTE = par3;
par227.bmFtZTI = par3n;
par227.c2NvcmUx = par4 + "Z";
par227.c2NvcmUx = par227.c2NvcmUx.split("0").join("U");
par227.c2NvcmUx = par227.c2NvcmUx.split("").join("A");
par227.c2NvcmUx = par227.c2NvcmUx.split("AU").join("Y");
par227.c2NvcmUx = par227.c2NvcmUx.split("A1").join("B");
par227.c2NvcmUx = par227.c2NvcmUx.split(".").join("N");
par227.c2NvcmUy = par4n;
par227.flashkey = par227.flashkey.split("=").join("");
par227.SU0249 = par227.SU0249.split("=").join("");
par228.onLoad = function (success) {
if (success) {
}
};
par227.sendAndLoad("http://rankz.armorbot.com/submit/as3_v0.php", par228, "POST");
}
bXlnYW1lX25hbWVfdmFyaWFibGU = rogerzoid;
bXlnYW1lX25hbWVfdmFyaWFibGW = gamestageshow;
bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = buckazoid;
bXlnYW1lX3Njb3JlX3ZhcmlhYmx2 = nocheatid;
__rankz_send__("MzMyNGolZSVhJW4lcw==", "RnlwWEhqR1I=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl, bXlnYW1lX25hbWVfdmFyaWFibGW, bXlnYW1lX3Njb3JlX3ZhcmlhYmx2);
Frame 13
mySO = SharedObject.getLocal("puristic_data");
mySo.data.hiscore = hiscore;
mySo.data.credits = credits;
mySO.data.mousecontroll = mousecontroll;
mySO.data.controller = controller;
mySO.flush();
gotoAndStop (6);
Symbol 2 MovieClip Frame 1
stop();
Symbol 3 MovieClip [shot] Frame 1
_xscale = (100 + (_parent.scratch * 2));
_y = (_y - 23);
Symbol 3 MovieClip [shot] Frame 2
if (_y > -10) {
_y = (_y - 23);
} else {
this.removeMovieClip();
}
Symbol 3 MovieClip [shot] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 5 MovieClip [hitit] Frame 12
this.removeMovieClip();
Symbol 5 MovieClip [hitit] Frame 13
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 15) {
_parent.splatter = 0;
}
_parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter);
_parent["hitit_splatter" + _parent.splatter]._x = _x;
_parent["hitit_splatter" + _parent.splatter]._y = _y;
Symbol 13 MovieClip [welldone] Frame 1
_x = 200;
_y = 150;
Symbol 13 MovieClip [welldone] Frame 57
this.removeMovieClip();
Symbol 28 Button
on (release) {
_root.play();
}
Symbol 29 MovieClip Frame 1
_root.stop();
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100;
if (PercentLoaded != 100) {
bar._xscale = PercentLoaded;
} else {
gotoAndStop (3);
}
Symbol 29 MovieClip Frame 2
gotoAndPlay (1);
Symbol 64 MovieClip Frame 370
_parent.nextFrame();
Symbol 69 MovieClip Frame 1
speed = 1 + random(4);
size = 75 + random(300);
_yscale = size;
gotoAndStop(2 + _parent.bglevel);
Symbol 69 MovieClip Frame 2
stop();
Symbol 69 MovieClip Frame 3
stop();
Symbol 69 MovieClip Frame 4
stop();
Symbol 69 MovieClip Frame 5
stop();
Symbol 70 MovieClip [beam] Frame 1
_x = 200;
_y = 250;
Symbol 70 MovieClip [beam] Frame 3
this.removeMovieClip();
Symbol 73 MovieClip [bonus] Frame 1
gotoAndPlay(1 + (random(3) * 40));
Symbol 73 MovieClip [bonus] Frame 31
this.removeMovieClip();
Symbol 73 MovieClip [bonus] Frame 70
this.removeMovieClip();
Symbol 73 MovieClip [bonus] Frame 110
this.removeMovieClip();
Symbol 84 MovieClip Frame 31
gotoAndPlay (1);
Symbol 87 MovieClip [bonus_coins] Frame 1
speed = -6;
Symbol 87 MovieClip [bonus_coins] Frame 2
if (speed < 8) {
speed = speed + 0.2;
}
if (_y < 515) {
_y = (_y + speed);
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.ship.hitzone) || (_parent.game == 0)) {
gotoAndPlay (8);
}
Symbol 87 MovieClip [bonus_coins] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 87 MovieClip [bonus_coins] Frame 4
i = 0;
if (_x < _parent.ship._x) {
xrichtung = 0;
xdist = _parent.ship._x - _x;
}
if (_x > _parent.ship._x) {
xrichtung = 1;
xdist = _x - _parent.ship._x;
}
if (_y < _parent.ship._y) {
yrichtung = 0;
ydist = _parent.ship._y - _y;
}
if (_y > _parent.ship._y) {
yrichtung = 1;
ydist = _y - _parent.ship._y;
}
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.ship.hitzone)) {
gotoAndPlay (8);
}
Symbol 87 MovieClip [bonus_coins] Frame 5
if (xdist > ydist) {
prozent = (ydist * 100) / xdist;
xspeed = 15;
yspeed = (xspeed / 100) * prozent;
}
if (xdist < ydist) {
prozent = (xdist * 100) / ydist;
yspeed = 15;
xspeed = (yspeed / 100) * prozent;
}
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.ship.hitzone)) {
gotoAndPlay (8);
}
Symbol 87 MovieClip [bonus_coins] Frame 6
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.ship.hitzone) || (_parent.game == 0)) {
gotoAndPlay (8);
}
Symbol 87 MovieClip [bonus_coins] Frame 7
if (_parent.shooting == 0) {
gotoAndPlay (4);
} else {
gotoAndPlay (2);
}
Symbol 87 MovieClip [bonus_coins] Frame 8
_parent.score = _parent.score + (250000 * (_parent.deleted == 0));
if (_parent.score > _parent.hiscore) {
_parent.hiscore = _parent.score;
}
_parent.bonus++;
if (_parent.bonus > 50) {
_parent.bonus = 0;
}
_parent.attachMovie("bonus", "bonus" + _parent.bonus, 700 + _parent.bonus);
_parent["bonus" + _parent.bonus]._x = _x;
_parent["bonus" + _parent.bonus]._y = _y;
_parent["bonus" + _parent.bonus].bonus = 250000 /* 0x03D090 */;
Symbol 87 MovieClip [bonus_coins] Frame 21
this.removeMovieClip();
Symbol 89 MovieClip Frame 1
hitter = 50;
Symbol 89 MovieClip Frame 2
ii = 1;
while (ii < 21) {
if (this.hitTest(_parent._parent._parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200 + ii);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (4);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
Symbol 89 MovieClip Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 89 MovieClip Frame 24
stop();
Symbol 97 MovieClip Frame 1
gotoAndStop(2 + random(4));
Symbol 97 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 3
stop();
Symbol 97 MovieClip Frame 4
stop();
Symbol 97 MovieClip Frame 5
stop();
Symbol 97 MovieClip Frame 6
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 100 MovieClip [bossbeam] Frame 26
zoom = random(20);
_xscale = (100 + zoom);
_yscale = (100 + zoom);
i = i + _parent.gameon;
if ((i > 100) || (_parent.boss == 0)) {
i = 0;
gotoAndPlay (29);
}
_y = (_y + (_parent.beamy - ((trapped == 1) * (_parent.beamy * 2))));
if (_parent.ship._y > 490) {
trapped = 1;
}
if (this.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
this.removeMovieClip();
}
}
if (this.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
Symbol 100 MovieClip [bossbeam] Frame 27
gotoAndPlay(_currentframe - 1);
Symbol 100 MovieClip [bossbeam] Frame 29
gotoAndPlay(_currentframe - 1);
Symbol 100 MovieClip [bossbeam] Frame 33
this.removeMovieClip();
Symbol 101 MovieClip [bossbeam_vert] Frame 26
zoom = random(20);
_xscale = (100 + zoom);
_yscale = (100 + zoom);
i = i + _parent.gameon;
if ((i > 100) || (_parent.boss == 0)) {
i = 0;
gotoAndPlay (29);
}
_x = (_x + _parent.beamx);
if (this.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
this.removeMovieClip();
}
}
if (this.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
Symbol 101 MovieClip [bossbeam_vert] Frame 27
gotoAndPlay(_currentframe - 1);
Symbol 101 MovieClip [bossbeam_vert] Frame 33
this.removeMovieClip();
Symbol 104 MovieClip [bossbigbeam] Frame 1
stop();
Symbol 104 MovieClip [bossbigbeam] Frame 30
zoom = random(20);
_xscale = (100 + zoom);
i = i + _parent._parent.gameon;
if (i > 10) {
i = 0;
gotoAndPlay (32);
}
if (this.hitTest(_parent._parent.ship.hitzone)) {
if (_parent._parent.safe <= 0) {
_parent._parent.ship.gotoAndPlay("explo");
}
}
if (this.hitTest(_parent._parent.ship.rotor)) {
_parent._parent.scratch = _parent._parent.scratch + (_parent._parent.scratch < 99);
}
Symbol 104 MovieClip [bossbigbeam] Frame 31
gotoAndPlay(_currentframe - 1);
Symbol 104 MovieClip [bossbigbeam] Frame 38
gotoAndStop (1);
Symbol 106 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 5
gotoAndPlay (1);
Symbol 112 MovieClip [bossmine] Frame 1
if (_x < _parent.ship._x) {
xrichtung = 0;
xdist = _parent.ship._x - _x;
}
if (_x > _parent.ship._x) {
xrichtung = 1;
xdist = _x - _parent.ship._x;
}
if (_y < _parent.ship._y) {
yrichtung = 0;
ydist = _parent.ship._y - _y;
}
if (_y > _parent.ship._y) {
yrichtung = 1;
ydist = _y - _parent.ship._y;
}
Symbol 112 MovieClip [bossmine] Frame 2
if (xdist > ydist) {
prozent = (ydist * 100) / xdist;
xspeed = 6;
yspeed = (xspeed / 100) * prozent;
}
if (xdist < ydist) {
prozent = (xdist * 100) / ydist;
yspeed = 6;
xspeed = (yspeed / 100) * prozent;
}
Symbol 112 MovieClip [bossmine] Frame 3
if ((((_y < 510) && (_y > -10)) && (_x > -10)) && (_x < 410)) {
if (xrichtung == 0) {
_x = (_x + ((xspeed / 10) * (_parent.pause * 2)));
}
if (xrichtung == 1) {
_x = (_x - ((xspeed / 10) * (_parent.pause * 2)));
}
if (yrichtung == 0) {
_y = (_y + ((yspeed / 10) * (_parent.pause * 2)));
}
if (yrichtung == 1) {
_y = (_y - ((yspeed / 10) * (_parent.pause * 2)));
}
} else {
this.removeMovieClip();
}
i = i + _parent.gameon;
if ((i > 200) || (this.hitTest(_parent.beam))) {
this.removeMovieClip();
}
if (this.hitzone.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
this.removeMovieClip();
}
}
if (this.hitzone.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
_rotation = (_rotation + _parent.rota);
i++;
if (i > 70) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 149) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 149) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 149) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 149) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 149) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 149) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 149) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 149) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
this.removeMovieClip();
}
Symbol 112 MovieClip [bossmine] Frame 4
gotoAndPlay(_currentframe - 1);
Symbol 113 MovieClip [bulletbreak] Frame 20
this.removeMovieClip();
Symbol 114 MovieClip Frame 3
gotoAndPlay (1);
Symbol 117 MovieClip Frame 20
gotoAndPlay (1);
Symbol 119 MovieClip Frame 15
gotoAndPlay (1);
Symbol 122 MovieClip [circle] Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 126 MovieClip [coins] Frame 1
speed = -6;
Symbol 126 MovieClip [coins] Frame 2
if (_parent.shooting == 0) {
gotoAndPlay (4);
}
if (speed < 8) {
speed = speed + 0.5;
}
if (_y < 515) {
_y = (_y + speed);
_rotation = (_rotation + 30);
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.ship) || (_parent.game == 0)) {
gotoAndPlay (8);
}
Symbol 126 MovieClip [coins] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 126 MovieClip [coins] Frame 4
_rotation = (_rotation + 30);
i = 0;
if (_x < _parent.ship._x) {
xrichtung = 0;
xdist = _parent.ship._x - _x;
}
if (_x > _parent.ship._x) {
xrichtung = 1;
xdist = _x - _parent.ship._x;
}
if (_y < _parent.ship._y) {
yrichtung = 0;
ydist = _parent.ship._y - _y;
}
if (_y > _parent.ship._y) {
yrichtung = 1;
ydist = _y - _parent.ship._y;
}
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.ship.hitzone)) {
gotoAndPlay (8);
}
Symbol 126 MovieClip [coins] Frame 5
_rotation = (_rotation + 30);
if (xdist > ydist) {
prozent = (ydist * 100) / xdist;
xspeed = 15;
yspeed = (xspeed / 100) * prozent;
}
if (xdist < ydist) {
prozent = (xdist * 100) / ydist;
yspeed = 15;
xspeed = (yspeed / 100) * prozent;
}
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.ship)) {
gotoAndPlay (8);
}
Symbol 126 MovieClip [coins] Frame 6
_rotation = (_rotation + 30);
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.ship) || (_parent.game == 0)) {
gotoAndPlay (8);
}
Symbol 126 MovieClip [coins] Frame 7
if (_parent.shooting == 0) {
gotoAndPlay (4);
} else {
gotoAndPlay (2);
}
Symbol 126 MovieClip [coins] Frame 8
_parent.score = _parent.score + (150 * (_parent.deleted == 0));
if (_parent.score > _parent.hiscore) {
_parent.hiscore = _parent.score;
}
_parent.bonus++;
if (_parent.bonus > 50) {
_parent.bonus = 0;
}
_parent.attachMovie("bonus", "bonus" + _parent.bonus, 700 + _parent.bonus);
_parent["bonus" + _parent.bonus]._x = _x;
_parent["bonus" + _parent.bonus]._y = _y;
_parent["bonus" + _parent.bonus].bonus = 150;
Symbol 126 MovieClip [coins] Frame 15
this.removeMovieClip();
Symbol 127 MovieClip [combobreaker] Frame 1
_x = 200;
_y = 250;
Symbol 127 MovieClip [combobreaker] Frame 13
this.removeMovieClip();
Symbol 130 MovieClip [combobroken] Frame 1
_x = 85;
_y = 495;
combo = combo + 1;
Symbol 130 MovieClip [combobroken] Frame 89
this.removeMovieClip();
Symbol 132 MovieClip Frame 25
gotoAndPlay (1);
Symbol 134 MovieClip Frame 1
stop();
Symbol 137 Button
on (press, keyPress "n") {
_parent.contis = 0;
_parent.gameon = 1;
_parent.pause = 5;
_parent.gotoAndStop("gameover");
this.removeMovieClip();
}
Symbol 139 MovieClip Frame 1
_xscale = (90 + random(50));
_yscale = (90 + random(50));
Symbol 139 MovieClip Frame 2
gotoAndPlay (1);
Symbol 141 Button
on (press, keyPress "y") {
if (_parent.credits > 0) {
_parent.credits--;
_parent.creditsshow = _parent.credits + " credit(s)";
}
_parent.contis = 0;
_parent.continuecount++;
_parent.lifes.gotoAndStop(1);
_parent.score = 0 + _parent.continuecount;
_parent.gameon = 1;
_parent.pause = 5;
_parent.ship.gotoAndStop("ship");
_parent.safe = 110;
_parent.attachMovie("shield", "shield", 1900);
this.removeMovieClip();
}
Instance of Symbol 134 MovieClip in Symbol 142 MovieClip [continue_osd] Frame 1
onClipEvent (enterFrame) {
_x = (_x + _xmouse);
_y = (_y + _ymouse);
}
Symbol 142 MovieClip [continue_osd] Frame 15
_parent.pause = 0;
_parent.gameon = 0;
_parent.contis = 1;
_x = 200;
_y = 200;
_parent.ship.gotoAndStop("cont");
Symbol 142 MovieClip [continue_osd] Frame 34
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 156 MovieClip [ending_objects] Frame 1
gotoAndPlay(2 + random(12));
Symbol 156 MovieClip [ending_objects] Frame 2
stop();
Symbol 156 MovieClip [ending_objects] Frame 3
stop();
Symbol 156 MovieClip [ending_objects] Frame 4
stop();
Symbol 156 MovieClip [ending_objects] Frame 5
stop();
Symbol 156 MovieClip [ending_objects] Frame 6
stop();
Symbol 156 MovieClip [ending_objects] Frame 7
stop();
Symbol 156 MovieClip [ending_objects] Frame 8
stop();
Symbol 156 MovieClip [ending_objects] Frame 9
stop();
Instance of Symbol 99 MovieClip in Symbol 156 MovieClip [ending_objects] Frame 9
onClipEvent (enterFrame) {
_rotation = (_rotation + 5);
}
Symbol 156 MovieClip [ending_objects] Frame 10
stop();
Symbol 156 MovieClip [ending_objects] Frame 11
stop();
Instance of Symbol 108 MovieClip in Symbol 156 MovieClip [ending_objects] Frame 11
onClipEvent (enterFrame) {
_rotation = (_rotation + 5);
}
Symbol 156 MovieClip [ending_objects] Frame 12
stop();
Symbol 156 MovieClip [ending_objects] Frame 13
stop();
Symbol 157 MovieClip [ending] Frame 1
rspeed = random(40) + 1;
xspeed = 3;
speed = random(14) + 8;
maxspeed = speed;
ground = 340;
_x = -50;
_y = ground;
Symbol 157 MovieClip [ending] Frame 2
_rotation = (_rotation + rspeed);
_x = (_x + xspeed);
_y = (_y - speed);
speed = speed - 1;
if (_y >= ground) {
_y = ground;
speed = maxspeed;
}
if ((_x > 450) || (_parent.game == 1)) {
this.removeMovieClip();
}
Symbol 157 MovieClip [ending] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 159 MovieClip Frame 1
gotoAndPlay(2 + random(6));
Symbol 159 MovieClip Frame 2
stop();
Symbol 159 MovieClip Frame 3
stop();
Symbol 159 MovieClip Frame 4
stop();
Symbol 159 MovieClip Frame 5
stop();
Symbol 159 MovieClip Frame 6
stop();
Symbol 159 MovieClip Frame 7
stop();
Symbol 165 MovieClip Frame 1
gotoAndPlay(2 + ((random(2) == 0) * 14));
Symbol 165 MovieClip Frame 15
stop();
Symbol 165 MovieClip Frame 30
stop();
Symbol 166 MovieClip [enemy] Frame 1
hitter = 3;
bossbonus = 0;
randomizer = -20 + _parent.level;
if (randomizer > 0) {
randomizer = 0;
}
if (_parent.bossappear >= (7 + _parent.gamestage)) {
_parent.bossappear = 0;
_parent.timelevel = 0;
_parent.shotspeedlevel++;
_parent.shotspeed = _parent.shotspeedlevel;
gotoAndPlay (110);
} else {
gotoAndPlay(10 + (10 * _parent.typ));
}
Symbol 166 MovieClip [enemy] Frame 10
inter = _parent.inter;
speed = 8;
rspeed = random(8) + 20;
richtung = 0;
i = 0;
_y = (50 + _parent.pos);
_x = -25;
Symbol 166 MovieClip [enemy] Frame 11
if (_parent.gameon == 1) {
_rotation = (_rotation + rspeed);
if (richtung == 0) {
_x = (_x + speed);
i++;
if (i >= 7) {
i = 0;
richtung = 1;
}
} else if (richtung == 1) {
_y = (_y + speed);
i++;
if (i >= inter) {
i = 0;
richtung = 2;
}
} else if (richtung == 2) {
_x = (_x + speed);
i++;
if (i >= 7) {
i = 0;
richtung = 3;
}
} else if (richtung == 3) {
_y = (_y - speed);
i++;
if (i >= inter) {
i = 0;
richtung = 0;
}
}
if (((_x < -30) || (_x > 430)) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 22600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 12
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 20
inter = _parent.inter;
speed = 8;
rspeed = random(8) + 20;
richtung = 0;
i = 0;
_y = (50 + _parent.pos);
_x = 425;
Symbol 166 MovieClip [enemy] Frame 21
if (_parent.gameon == 1) {
_rotation = (_rotation - rspeed);
if (richtung == 0) {
_x = (_x - speed);
i++;
if (i >= 7) {
i = 0;
richtung = 1;
}
} else if (richtung == 1) {
_y = (_y + speed);
i++;
if (i >= inter) {
i = 0;
richtung = 2;
}
} else if (richtung == 2) {
_x = (_x - speed);
i++;
if (i >= 7) {
i = 0;
richtung = 3;
}
} else if (richtung == 3) {
_y = (_y - speed);
i++;
if (i >= inter) {
i = 0;
richtung = 0;
}
}
if (((_x < -30) || (_x > 430)) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 22600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 22
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 30
inter = _parent.inter;
speed = 9;
rspeed = random(8) + 20;
richtung = 0;
i = 0;
_y = (50 + _parent.pos);
_x = 425;
Symbol 166 MovieClip [enemy] Frame 31
if (_parent.gameon == 1) {
_rotation = (_rotation - rspeed);
if (richtung == 0) {
_x = (_x - speed);
if (_x < 50) {
_x = 50;
richtung = 1;
}
} else if (richtung == 1) {
_y = (_y + speed);
i++;
if (i >= 7) {
i = 0;
richtung = 2;
}
} else if (richtung == 2) {
_x = (_x + speed);
if ((_x > 350) && (_y < 250)) {
_x = 350;
richtung = 3;
}
} else if (richtung == 3) {
_y = (_y + speed);
i++;
if (i >= 7) {
i = 0;
richtung = 0;
}
}
if (((_x < -30) || (_x > 430)) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 32
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 40
inter = _parent.inter;
rspeed = random(8) + 20;
speed = 9;
richtung = 0;
i = 0;
_y = (50 + _parent.pos);
_x = -25;
Symbol 166 MovieClip [enemy] Frame 41
if (_parent.gameon == 1) {
_rotation = (_rotation + rspeed);
if (richtung == 0) {
_x = (_x + speed);
if (_x > 350) {
_x = 350;
richtung = 1;
}
} else if (richtung == 1) {
_y = (_y + speed);
i++;
if (i >= 7) {
i = 0;
richtung = 2;
}
} else if (richtung == 2) {
_x = (_x - speed);
if ((_x < 50) && (_y < 250)) {
_x = 50;
richtung = 3;
}
} else if (richtung == 3) {
_y = (_y + speed);
i++;
if (i >= 7) {
i = 0;
richtung = 0;
}
}
if (((_x < -30) || (_x > 430)) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 42
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 50
inter = _parent.inter;
rspeed = random(8) + 20;
speed = 7;
richtung = 0;
i = 0;
_y = -25;
_x = (25 + (_parent.pattern * 32));
Symbol 166 MovieClip [enemy] Frame 51
if (_parent.gameon == 1) {
_rotation = (_rotation + rspeed);
if (richtung == 0) {
_y = (_y + speed);
speed = speed - ((speed > 0) / 10);
if (speed <= 0) {
speed = 0;
richtung = 1;
}
} else if (richtung == 1) {
_y = (_y + speed);
speed = speed + (speed < 10);
}
if ((_y > 550) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 52
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 60
inter = _parent.inter;
rspeed = random(8) + 20;
speed = 7;
richtung = 0;
i = 0;
_y = -25;
_x = (375 - (_parent.pattern * 32));
Symbol 166 MovieClip [enemy] Frame 61
if (_parent.gameon == 1) {
_rotation = (_rotation + rspeed);
if (richtung == 0) {
_y = (_y + speed);
speed = speed - ((speed > 0) / 10);
if (speed <= 0) {
speed = 0;
richtung = 1;
}
} else if (richtung == 1) {
_y = (_y + speed);
speed = speed + (speed < 10);
}
if ((_y > 550) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 62
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 70
inter = _parent.inter;
rspeed = random(8) + 20;
speed = 7 - ((_parent.pattern > 5) * 1);
richtung = 0;
i = 0;
_y = ((25 + (_parent.pattern * 32)) - ((_parent.pattern > 5) * 160));
_x = -25;
Symbol 166 MovieClip [enemy] Frame 71
if (_parent.gameon == 1) {
_rotation = (_rotation + rspeed);
if (richtung == 0) {
_x = (_x + speed);
speed = speed - ((speed > 0) / 10);
if (speed <= 0) {
speed = 0;
richtung = 1;
}
} else if (richtung == 1) {
_x = (_x - speed);
speed = speed + (speed < 10);
}
if ((_x < -25) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 72
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 80
inter = _parent.inter;
rspeed = random(8) + 20;
speed = 7 - ((_parent.pattern > 5) * 1);
richtung = 0;
i = 0;
_y = ((25 + (_parent.pattern * 32)) - ((_parent.pattern > 5) * 160));
_x = 425;
Symbol 166 MovieClip [enemy] Frame 81
if (_parent.gameon == 1) {
_rotation = (_rotation - rspeed);
if (richtung == 0) {
_x = (_x - speed);
speed = speed - ((speed > 0) / 10);
if (speed <= 0) {
speed = 0;
richtung = 1;
}
} else if (richtung == 1) {
_x = (_x + speed);
speed = speed + (speed < 10);
}
if ((_x > 425) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 82
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 90
inter = _parent.inter;
rspeed = random(8) + 20;
speed = 7;
richtung = 0;
i = 0;
_y = ((25 + (_parent.pattern * 32)) - ((_parent.pattern > 5) * 160));
_x = (-25 + ((_parent.pattern > 5) * 450));
if (_x > 200) {
gotoAndPlay(_currentframe + 3);
}
Symbol 166 MovieClip [enemy] Frame 91
if (_parent.gameon == 1) {
_rotation = (_rotation + rspeed);
if (richtung == 0) {
_x = (_x + speed);
speed = speed - ((speed > 0) / 10);
if (speed <= 0) {
speed = 0;
richtung = 1;
}
} else if (richtung == 1) {
_x = (_x - speed);
speed = speed + (speed < 10);
}
if ((_x < -25) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 92
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 93
if (_parent.gameon == 1) {
_rotation = (_rotation - rspeed);
if (richtung == 0) {
_x = (_x - speed);
speed = speed - ((speed > 0) / 10);
if (speed <= 0) {
speed = 0;
richtung = 1;
}
} else if (richtung == 1) {
_x = (_x + speed);
speed = speed + (speed < 10);
}
if ((_x > 425) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 94
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 100
inter = _parent.inter;
rspeed = random(8) + 20;
speed = 7;
richtung = 0;
i = 0;
_y = ((25 + (_parent.pattern * 32)) - ((_parent.pattern > 5) * 160));
_x = (425 - ((_parent.pattern > 5) * 450));
if (_x > 200) {
gotoAndPlay(_currentframe + 3);
}
Symbol 166 MovieClip [enemy] Frame 101
if (_parent.gameon == 1) {
_rotation = (_rotation - rspeed);
if (richtung == 0) {
_x = (_x - speed);
speed = speed - ((speed > 0) / 10);
if (speed <= 0) {
speed = 0;
richtung = 1;
}
} else if (richtung == 1) {
_x = (_x + speed);
speed = speed + (speed < 10);
}
if ((_x > 425) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 102
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 103
if (_parent.gameon == 1) {
_rotation = (_rotation + rspeed);
if (richtung == 0) {
_x = (_x + speed);
speed = speed - ((speed > 0) / 10);
if (speed <= 0) {
speed = 0;
richtung = 1;
}
} else if (richtung == 1) {
_x = (_x - speed);
speed = speed + (speed < 10);
}
if ((_x > -25) || (_parent.game == 0)) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
hitter = hitter - 1;
if (hitter <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) {
randomizer = randomizer + 1;
if (randomizer > (_parent.enemyshotinter + 30)) {
randomizer = 0;
}
if ((randomizer == 1) || (randomizer == 6)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 50) {
randomizer2 = 0;
}
if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) {
if (_parent.patterntype == 0) {
_parent.shotpattern = _parent.shotpattern + 5;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 1) {
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
} else if (_parent.patterntype == 2) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
} else if (_parent.patterntype == 3) {
_parent.shotpattern = _parent.shotpattern + 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11;
} else if (_parent.patterntype == 4) {
_parent.shotpattern = _parent.shotpattern + 10;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3;
}
}
}
if (wert == (_parent.oldwert + 1)) {
_parent.circle._x = _x;
_parent.circle._y = _y;
}
}
Symbol 166 MovieClip [enemy] Frame 104
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 110
_parent.boss = 1;
move = 0;
if (_parent.gamestage == 1) {
gotoAndPlay (115);
} else if (_parent.gamestage == 2) {
gotoAndPlay (120);
} else if (_parent.gamestage == 3) {
gotoAndPlay (125);
} else if (_parent.gamestage >= 4) {
gotoAndPlay (130);
}
Symbol 166 MovieClip [enemy] Frame 115
_parent.bossdamage = 200;
inter = _parent.inter;
speed = 6.5;
yspeed = 10;
ypos = 170;
rspeed = 1;
richtung = 0;
i = 0;
_y = -100;
_x = 200;
Symbol 166 MovieClip [enemy] Frame 116
if (_parent.gameon == 1) {
_rotation = (_rotation + rspeed);
rspeed = rspeed - (rspeed > 1);
i++;
if (i >= 100) {
i = 0;
yspeed = 4;
ypos = random(160) + 60;
}
if (_y < (ypos + 5)) {
_y = (_y + yspeed);
if (yspeed > 1) {
yspeed = yspeed - 0.1;
}
}
if (_y > (ypos - 5)) {
move = 1;
_y = (_y - yspeed);
if (yspeed > 1) {
yspeed = yspeed - 0.1;
}
}
if (move == 1) {
_x = (_x + speed);
if (richtung == 0) {
speed = speed - 0.2;
if (speed < -6.5) {
speed = -6.7;
richtung = 1;
}
}
if (richtung == 1) {
speed = speed + 0.2;
if (speed > 6.5) {
speed = 6.5;
richtung = 0;
}
}
}
if (_parent.game == 0) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitzone.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200 + ii);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
rspeed = rspeed + 3;
_parent.bossdamage = _parent.bossdamage - 1;
if ((_parent.bossdamage % 3) == 0) {
_parent.coins = _parent.coins + 1;
if (_parent.coins > 99) {
_parent.coins = 0;
}
_parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins);
_parent["coins" + _parent.coins]._x = _x;
_parent["coins" + _parent.coins]._y = _y;
}
if (_parent.bossdamage <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
if (_parent.deleted == 0) {
randomizer2 = randomizer2 + 1;
if (randomizer2 > 80) {
randomizer2 = 0;
}
if ((((((((randomizer2 == 74) || (randomizer2 == 78)) || (randomizer2 == 2)) || (randomizer2 == 6)) || (randomizer2 == 34)) || (randomizer2 == 38)) || (randomizer2 == 42)) || (randomizer2 == 46)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
if ((((((randomizer2 == 10) || (randomizer2 == 20)) || (randomizer2 == 30)) || (randomizer2 == 50)) || (randomizer2 == 60)) || (randomizer2 == 70)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 6;
}
}
if (this.hitzone.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
}
}
if (this.hitzone.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
}
Symbol 166 MovieClip [enemy] Frame 117
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 120
_parent.bossdamage = 400;
inter = _parent.inter;
speed = 6.5;
yspeed = 10;
ypos = 170;
rspeed = 1;
richtung = 0;
i = 0;
_y = -100;
_x = 200;
_parent.beamx = 1;
_parent.beamy = 1;
beamystart = 5;
beamxstart = 5;
loop = 0;
Instance of Symbol 99 MovieClip in Symbol 166 MovieClip [enemy] Frame 120
onClipEvent (enterFrame) {
_rotation = (_rotation + 5);
}
Symbol 166 MovieClip [enemy] Frame 121
if (_parent.gameon == 1) {
rspeed = rspeed - (rspeed > 1);
i++;
if (i >= 100) {
i = 0;
yspeed = 4;
ypos = random(200) + 60;
}
if (_y < (ypos + 5)) {
_y = (_y + yspeed);
if (yspeed > 1) {
yspeed = yspeed - 0.1;
}
}
if (_y > (ypos - 5)) {
move = 1;
_y = (_y - yspeed);
if (yspeed > 1) {
yspeed = yspeed - 0.1;
}
}
if (move == 1) {
_x = (_x + speed);
if (richtung == 0) {
speed = speed - 0.2;
if (speed < -6.5) {
speed = -6.7;
richtung = 1;
}
}
if (richtung == 1) {
speed = speed + 0.2;
if (speed > 6.5) {
speed = 6.5;
richtung = 0;
}
}
}
if (_parent.game == 0) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitzone.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200 + ii);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
rspeed = rspeed + 3;
_parent.bossdamage = _parent.bossdamage - 1;
if ((_parent.bossdamage % 3) == 0) {
_parent.coins = _parent.coins + 1;
if (_parent.coins > 99) {
_parent.coins = 0;
}
_parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins);
_parent["coins" + _parent.coins]._x = _x;
_parent["coins" + _parent.coins]._y = _y;
}
if (_parent.bossdamage <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 180) {
randomizer2 = 0;
beamxstart = 5;
beamystart = 5;
loop++;
}
if (loop < 3) {
if (((((((((((randomizer2 == 170) || (randomizer2 == 171)) || (randomizer2 == 172)) || (randomizer2 == 173)) || (randomizer2 == 174)) || (randomizer2 == 175)) || (randomizer2 == 176)) || (randomizer2 == 177)) || (randomizer2 == 178)) || (randomizer2 == 179)) || (randomizer2 == 180)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("bossbeam", "bossbeam" + _parent.enemyshots, 1600 + _parent.enemyshots);
_parent["bossbeam" + _parent.enemyshots]._x = 200;
_parent["bossbeam" + _parent.enemyshots]._y = beamxstart;
beamxstart = beamxstart + 50;
} else {
_parent.enemyshots = 0;
}
}
} else if ((loop >= 3) && (loop < 6)) {
if ((loop % 2) == 0) {
if (((((((((((randomizer2 == 170) || (randomizer2 == 171)) || (randomizer2 == 172)) || (randomizer2 == 173)) || (randomizer2 == 174)) || (randomizer2 == 175)) || (randomizer2 == 176)) || (randomizer2 == 177)) || (randomizer2 == 178)) || (randomizer2 == 179)) || (randomizer2 == 180)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("bossbeam", "bossbeam" + _parent.enemyshots, 1600 + _parent.enemyshots);
_parent["bossbeam" + _parent.enemyshots]._x = 200;
_parent["bossbeam" + _parent.enemyshots]._y = beamxstart;
beamxstart = beamxstart + 50;
} else {
_parent.enemyshots = 0;
}
}
}
if ((((((((((((((((randomizer2 == 1) || (randomizer2 == 5)) || (randomizer2 == 9)) || (randomizer2 == 13)) || (randomizer2 == 17)) || (randomizer2 == 21)) || (randomizer2 == 25)) || (randomizer2 == 29)) || (randomizer2 == 80)) || (randomizer2 == 81)) || (randomizer2 == 82)) || (randomizer2 == 83)) || (randomizer2 == 90)) || (randomizer2 == 91)) || (randomizer2 == 92)) || (randomizer2 == 93)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
}
} else if (loop >= 6) {
if ((loop % 2) == 0) {
if (((((((((((randomizer2 == 160) || (randomizer2 == 162)) || (randomizer2 == 164)) || (randomizer2 == 166)) || (randomizer2 == 168)) || (randomizer2 == 170)) || (randomizer2 == 172)) || (randomizer2 == 174)) || (randomizer2 == 176)) || (randomizer2 == 178)) || (randomizer2 == 180)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("bossbeam", "bossbeam" + _parent.enemyshots, 1600 + _parent.enemyshots);
_parent["bossbeam" + _parent.enemyshots]._x = 200;
_parent["bossbeam" + _parent.enemyshots]._y = beamxstart;
beamxstart = beamxstart + 50;
} else {
_parent.enemyshots = 0;
}
}
if (((((((((randomizer2 == 161) || (randomizer2 == 163)) || (randomizer2 == 165)) || (randomizer2 == 167)) || (randomizer2 == 169)) || (randomizer2 == 171)) || (randomizer2 == 173)) || (randomizer2 == 175)) || (randomizer2 == 177)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("bossbeam_vert", "bossbeam_vert" + _parent.enemyshots, 1600 + _parent.enemyshots);
_parent["bossbeam_vert" + _parent.enemyshots]._y = 250;
_parent["bossbeam_vert" + _parent.enemyshots]._x = beamystart;
beamystart = beamystart + 50;
} else {
_parent.enemyshots = 0;
}
}
}
if ((((((((randomizer2 == 120) || (randomizer2 == 121)) || (randomizer2 == 122)) || (randomizer2 == 123)) || (randomizer2 == 124)) || (randomizer2 == 125)) || (randomizer2 == 126)) || (randomizer2 == 127)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
}
}
if (this.hitzone.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
}
}
if (this.hitzone.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
}
Symbol 166 MovieClip [enemy] Frame 122
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 125
_parent.bossdamage = 450;
inter = _parent.inter;
speed = 6.5;
yspeed = 6.5;
ypos = 170;
rspeed = 1;
richtung = 0;
moveloop = 1;
i = 0;
_x = 200;
_y = -60;
beaminit = 0;
loop = 0;
Instance of Symbol 106 MovieClip "hitzone" in Symbol 166 MovieClip [enemy] Frame 125
onClipEvent (load) {
richtung = 0;
maxspeed = 6;
speed = 4;
zoom = 100;
}
onClipEvent (enterFrame) {
zoom = zoom + speed;
_xscale = zoom;
if (richtung == 0) {
speed = speed - 0.2;
if (speed < -4) {
speed = -4.2;
richtung = 1;
}
}
if (richtung == 1) {
speed = speed + 0.2;
if (speed > 4) {
speed = 4;
richtung = 0;
}
}
}
Symbol 166 MovieClip [enemy] Frame 126
if (_parent.gameon == 1) {
_x = (_x + speed);
if (richtung == 0) {
speed = speed - 0.2;
if (speed < -6.5) {
speed = -6.7;
richtung = 1;
}
}
if (richtung == 1) {
speed = speed + 0.2;
if (speed > 6.5) {
speed = 6.5;
richtung = 0;
}
}
if (moveloop == 1) {
_y = (_y + yspeed);
if (_y > (ybase + 45)) {
_y = (ybase + 45);
moveloop = 2;
}
} else if (moveloop == 2) {
i++;
if (i > 30) {
i = 0;
moveloop = 1;
ybase = ybase + 45;
}
}
if (_y > 600) {
_y = -60;
ybase = 0;
loop++;
}
if (_parent.game == 0) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitzone.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200 + ii);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
rspeed = rspeed + 3;
_parent.bossdamage = _parent.bossdamage - 1;
if ((_parent.bossdamage % 3) == 0) {
_parent.coins = _parent.coins + 1;
if (_parent.coins > 99) {
_parent.coins = 0;
}
_parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins);
_parent["coins" + _parent.coins]._x = _x;
_parent["coins" + _parent.coins]._y = _y;
}
if (_parent.bossdamage <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 80) {
randomizer2 = 0;
if (_y < 450) {
if (beaminit == 0) {
if (loop > 1) {
if (_parent.ship._y >= _y) {
beamd.gotoAndPlay("on");
} else {
beama.gotoAndPlay("on");
}
}
beaminit = 1;
} else {
if (loop > 1) {
if (_parent.ship._y >= _y) {
beamc.gotoAndPlay("on");
} else {
beamb.gotoAndPlay("on");
}
}
beaminit = 0;
}
}
}
if ((((((((randomizer2 == 74) || (randomizer2 == 78)) || (randomizer2 == 2)) || (randomizer2 == 6)) || (randomizer2 == 34)) || (randomizer2 == 38)) || (randomizer2 == 42)) || (randomizer2 == 46)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
if ((((((randomizer2 == 10) || (randomizer2 == 20)) || (randomizer2 == 30)) || (randomizer2 == 50)) || (randomizer2 == 60)) || (randomizer2 == 70)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
_parent.shotpattern = _parent.shotpattern + 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6;
_parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6;
}
if (this.hitzone.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
}
}
if (this.hitzone.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
}
Symbol 166 MovieClip [enemy] Frame 127
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 130
_parent.bossdamage = 500;
inter = _parent.inter;
speed = 30;
yspeed = 10;
ypos = 170;
rspeed = 1;
richtung = 0;
i = 0;
_y = -100;
_x = 200;
loop = 0;
Instance of Symbol 108 MovieClip in Symbol 166 MovieClip [enemy] Frame 130
onClipEvent (enterFrame) {
_rotation = (_rotation + 5);
}
Symbol 166 MovieClip [enemy] Frame 131
if (_parent.gameon == 1) {
rspeed = rspeed - (rspeed > 1);
i++;
if (i >= 100) {
i = 0;
yspeed = 4;
ypos = random(160) + 60;
}
if (_y < (ypos + 5)) {
_y = (_y + yspeed);
if (yspeed > 1) {
yspeed = yspeed - 0.1;
}
}
if (_y > (ypos - 5)) {
move = 1;
_y = (_y - yspeed);
if (yspeed > 1) {
yspeed = yspeed - 0.1;
}
}
if (move == 1) {
speed = speed - (speed > 1);
_x = (_x + speed);
if (_x > 330) {
_x = 330;
speed = speed - (speed * 2);
} else if (_x < 70) {
_x = 70;
speed = speed - (speed * 2);
}
}
if (_parent.game == 0) {
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = -10;
_parent.circle._x = 200;
_parent.circle._y = -80;
}
this.removeMovieClip();
}
ii = 0;
while (ii < 21) {
if (this.hitzone.hitTest(_parent["shot" + ii])) {
_parent.attachMovie("hitit", "hitit" + ii, 200 + ii);
_parent["hitit" + ii]._x = (_x - 15) + random(30);
_parent["hitit" + ii]._y = (_y + 12) + random(10);
rspeed = rspeed + 3;
_parent.bossdamage = _parent.bossdamage - 1;
if ((_parent.bossdamage % 3) == 0) {
_parent.coins = _parent.coins + 1;
if (_parent.coins > 99) {
_parent.coins = 0;
}
_parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins);
_parent["coins" + _parent.coins]._x = _x;
_parent["coins" + _parent.coins]._y = _y;
}
if (_parent.bossdamage <= 0) {
_parent["shot" + ii].removeMovieClip();
gotoAndPlay (150);
} else {
_parent["shot" + ii].removeMovieClip();
}
}
ii++;
}
randomizer2 = randomizer2 + 1;
if (randomizer2 > 180) {
randomizer2 = 0;
speed = 50;
loop++;
}
if ((((((((((((((((((((((((((randomizer2 == 10) || (randomizer2 == 12)) || (randomizer2 == 14)) || (randomizer2 == 16)) || (randomizer2 == 18)) || (randomizer2 == 20)) || (randomizer2 == 22)) || (randomizer2 == 24)) || (randomizer2 == 26)) || (randomizer2 == 28)) || (randomizer2 == 30)) || (randomizer2 == 32)) || (randomizer2 == 34)) || (randomizer2 == 36)) || (randomizer2 == 38)) || (randomizer2 == 40)) || (randomizer2 == 41)) || (randomizer2 == 42)) || (randomizer2 == 43)) || (randomizer2 == 44)) || (randomizer2 == 45)) || (randomizer2 == 46)) || (randomizer2 == 47)) || (randomizer2 == 48)) || (randomizer2 == 49)) || (randomizer2 == 50)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot" + _parent.enemyshots]._x = _x;
_parent["enemyshot" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
if (loop < 6) {
if (((randomizer2 == 100) || (randomizer2 == 120)) || (randomizer2 == 140)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("bossmine", "bossmine" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["bossmine" + _parent.enemyshots]._x = _x;
_parent["bossmine" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
} else if (((((randomizer2 == 100) || (randomizer2 == 120)) || (randomizer2 == 140)) || (randomizer2 == 160)) || (randomizer2 == 180)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
_parent.attachMovie("bossmine", "bossmine" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["bossmine" + _parent.enemyshots]._x = _x;
_parent["bossmine" + _parent.enemyshots]._y = _y;
} else {
_parent.enemyshots = 0;
}
}
if (loop > 2) {
if ((((((randomizer2 == 10) || (randomizer2 == 20)) || (randomizer2 == 30)) || (randomizer2 == 50)) || (randomizer2 == 60)) || (randomizer2 == 70)) {
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = 0;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 8;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = 0.5;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = -0.5;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 7;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = -1;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 6;
if (_parent.enemyshots < 249) {
_parent.enemyshots++;
} else {
_parent.enemyshots = 0;
}
_parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots);
_parent["enemyshot_pattern" + _parent.enemyshots]._x = _x;
_parent["enemyshot_pattern" + _parent.enemyshots]._y = _y;
_parent["enemyshot_pattern" + _parent.enemyshots].speed = 1;
_parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 6;
}
}
if (this.hitzone.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
}
}
if (this.hitzone.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
}
Symbol 166 MovieClip [enemy] Frame 132
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 150
if (_parent.boss == 1) {
_parent.attachMovie("explosion_wave", "explosion_wave", 2);
_parent.attachMovie("welldone", "welldone", 16003);
_parent.explosion_wave._x = _x;
_parent.explosion_wave._y = _y;
_parent.boss = 0;
_parent.pattern = 10;
_parent.safe = 100;
_parent.gamepause = 100;
_parent.bossdamage = "-";
_parent.gamestage++;
if (_parent.gamestage > 4) {
_parent.gotoAndStop("ending");
}
_parent.gamestageshow = (("" + _parent.run) + "-") + _parent.gamestage;
_parent.shotspeed = _parent.shotspeed + (_parent.shotspeed < 20);
_parent.bg.xspeed = random(60) + 10;
_parent.bg.speed = random(60) + 10;
if (_parent.nomiss == 1) {
_parent.coins = _parent.coins + 1;
if (_parent.coins > 99) {
_parent.coins = 0;
}
_parent.attachMovie("bonus_coins", "bonus_coins" + _parent.coins, 500 + _parent.coins);
_parent["bonus_coins" + _parent.coins]._x = _x;
_parent["bonus_coins" + _parent.coins]._y = _y;
}
_parent.bonus++;
if (_parent.bonus > 50) {
_parent.bonus = 0;
}
_parent.attachMovie("bonus", "bonus" + _parent.bonus, 900 + _parent.bonus);
_parent["bonus" + _parent.bonus]._x = _x;
_parent["bonus" + _parent.bonus]._y = _y;
_parent["bonus" + _parent.bonus].bonus = ((("" + ((150 + bossbonus) + (150 * _parent.comboshow))) + " x ") + _parent.scratchis) + "";
_parent.lastbounty = "+ " + (100000 + ((1500 + (150 * _parent.comboshow)) * _parent.scratchis));
_parent.score = _parent.score + (100000 + ((1500 + (150 * _parent.comboshow)) * _parent.scratchis));
if (_parent.score > _parent.hiscore) {
_parent.hiscore = _parent.score;
}
if (_parent.combo > 0) {
_parent.attachMovie("combobreaker", "combobreaker", 400);
_parent.attachMovie("combobroken", "combobroken", 402);
_parent.combobroken.combo = _parent.comboold;
}
_parent.oldwert = wert;
_parent.combo = 0;
_parent.comboshow = 0;
} else {
_parent.circle._x = 200;
_parent.circle._y = -80;
_parent.comboold = _parent.comboshow;
if (wert == (_parent.oldwert + 1)) {
_parent.oldwert = wert;
_parent.combo++;
_parent.comboshow = _parent.combo + 1;
} else {
if (_parent.combo > 0) {
_parent.attachMovie("combobreaker", "combobreaker", 400);
_parent.attachMovie("combobroken", "combobroken", 402);
_parent.combobroken.combo = _parent.comboold;
}
_parent.oldwert = wert;
_parent.combo = 0;
_parent.comboshow = 0;
}
_parent.coins = _parent.coins + 1;
if (_parent.coins > 99) {
_parent.coins = 0;
}
_parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins);
_parent["coins" + _parent.coins]._x = _x;
_parent["coins" + _parent.coins]._y = _y;
_parent.bonus++;
if (_parent.bonus > 50) {
_parent.bonus = 0;
}
_parent.attachMovie("bonus", "bonus" + _parent.bonus, 900 + _parent.bonus);
_parent["bonus" + _parent.bonus]._x = _x;
_parent["bonus" + _parent.bonus]._y = _y;
_parent["bonus" + _parent.bonus].bonus = ((("" + ((150 + bossbonus) + (150 * _parent.comboshow))) + " x ") + _parent.scratchis) + "";
_parent.lastbounty = "+ " + ((150 + (150 * _parent.comboshow)) * _parent.scratchis);
_parent.score = _parent.score + ((150 + (150 * _parent.comboshow)) * _parent.scratchis);
if (_parent.score > _parent.hiscore) {
_parent.hiscore = _parent.score;
}
}
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.shipdown++;
if ((_parent.shipdown % 8) == 0) {
_parent.pause = 0;
_parent.attachMovie("bulletbreak", "bulletbreak", 16005);
}
Symbol 166 MovieClip [enemy] Frame 173
_parent.onscreen--;
if (_parent.onscreen < 0) {
_parent.onscreen = 0;
}
Symbol 166 MovieClip [enemy] Frame 174
this.removeMovieClip();
Symbol 167 MovieClip [enemyshot] Frame 1
if (_x < _parent.ship._x) {
xrichtung = 0;
xdist = _parent.ship._x - _x;
}
if (_x > _parent.ship._x) {
xrichtung = 1;
xdist = _x - _parent.ship._x;
}
if (_y < _parent.ship._y) {
yrichtung = 0;
ydist = _parent.ship._y - _y;
}
if (_y > _parent.ship._y) {
yrichtung = 1;
ydist = _y - _parent.ship._y;
}
Symbol 167 MovieClip [enemyshot] Frame 2
if (xdist > ydist) {
prozent = (ydist * 100) / xdist;
xspeed = (_parent.shotspeed * (_parent.boss == 0)) + (9 * (_parent.boss == 1));
yspeed = (xspeed / 100) * prozent;
}
if (xdist < ydist) {
prozent = (xdist * 100) / ydist;
yspeed = (_parent.shotspeed * (_parent.boss == 0)) + (9 * (_parent.boss == 1));
xspeed = (yspeed / 100) * prozent;
}
Symbol 167 MovieClip [enemyshot] Frame 3
if ((((_y < 510) && (_y > -10)) && (_x > -10)) && (_x < 410)) {
if (xrichtung == 0) {
_x = (_x + ((xspeed / 10) * (_parent.pause * 2)));
}
if (xrichtung == 1) {
_x = (_x - ((xspeed / 10) * (_parent.pause * 2)));
}
if (yrichtung == 0) {
_y = (_y + ((yspeed / 10) * (_parent.pause * 2)));
}
if (yrichtung == 1) {
_y = (_y - ((yspeed / 10) * (_parent.pause * 2)));
}
} else {
this.removeMovieClip();
}
i = i + _parent.gameon;
if ((i > 200) || (this.hitTest(_parent.beam))) {
this.removeMovieClip();
}
if (this.hitzone.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
this.removeMovieClip();
}
}
if (this.hitzone.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
_rotation = (_rotation + _parent.rota);
Symbol 167 MovieClip [enemyshot] Frame 4
gotoAndPlay(_currentframe - 1);
Symbol 168 MovieClip [enemyshot_pattern] Frame 1
if ((((_y < 510) && (_y > -10)) && (_x > -10)) && (_x < 410)) {
_x = (_x + ((speed / 10) * (_parent.pause * 2)));
_y = (_y + ((yspeed / 10) * (_parent.pause * 2)));
} else {
this.removeMovieClip();
}
if (this.hitzone.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
this.removeMovieClip();
}
}
if (this.hitzone.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
if (this.hitTest(_parent.beam)) {
this.removeMovieClip();
}
_rotation = (_rotation + _parent.rota);
Symbol 168 MovieClip [enemyshot_pattern] Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 169 MovieClip [enemyshot_pattern_sm] Frame 1
if ((((_y < 510) && (_y > -10)) && (_x > -10)) && (_x < 410)) {
_x = (_x + ((speed / 10) * (_parent.pause * 2)));
_y = (_y + ((yspeed / 10) * (_parent.pause * 2)));
} else {
_parent.shotpattern--;
if (_parent.shotpattern < 0) {
_parent.shotpattern = 0;
}
this.removeMovieClip();
}
if (this.hitzone.hitTest(_parent.ship.hitzone)) {
if (_parent.safe <= 0) {
_parent.ship.gotoAndPlay("explo");
_parent.shotpattern--;
if (_parent.shotpattern < 0) {
_parent.shotpattern = 0;
}
this.removeMovieClip();
}
}
if (this.hitzone.hitTest(_parent.ship.rotor)) {
_parent.scratch = _parent.scratch + (_parent.scratch < 99);
}
if (this.hitTest(_parent.beam)) {
_parent.shotpattern--;
if (_parent.shotpattern < 0) {
_parent.shotpattern = 0;
}
this.removeMovieClip();
}
_rotation = (_rotation + _parent.rota);
Symbol 169 MovieClip [enemyshot_pattern_sm] Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 170 MovieClip [explosion_1] Frame 1
xspeed = random(2) + 1;
speed = -6;
ii = random(2);
if (ii == 0) {
xspeed = xspeed - (xspeed * 2);
}
i = random(60) + 40;
_xscale = i;
_yscale = i;
Symbol 170 MovieClip [explosion_1] Frame 2
_x = (_x + xspeed);
_y = (_y + speed);
speed = speed + 0.5;
if (_y > 510) {
this.removeMovieClip();
}
Symbol 170 MovieClip [explosion_1] Frame 3
gotoAndPlay (2);
Symbol 171 MovieClip [explosion_2] Frame 1
xspeed = random(2) + 1;
speed = -7;
ii = random(2);
if (ii == 0) {
xspeed = xspeed - (xspeed * 2);
}
i = random(60) + 40;
_xscale = i;
_yscale = i;
Symbol 171 MovieClip [explosion_2] Frame 2
_x = (_x + xspeed);
_y = (_y + speed);
speed = speed + 0.5;
if (_y > 510) {
this.removeMovieClip();
}
Symbol 171 MovieClip [explosion_2] Frame 3
gotoAndPlay (2);
Symbol 172 MovieClip [explosion_3] Frame 1
xspeed = random(2) + 1;
speed = -7.5;
ii = random(2);
if (ii == 0) {
xspeed = xspeed - (xspeed * 2);
}
i = random(60) + 40;
_xscale = i;
_yscale = i;
Symbol 172 MovieClip [explosion_3] Frame 2
_x = (_x + xspeed);
_y = (_y + speed);
speed = speed + 0.5;
if (_y > 510) {
this.removeMovieClip();
}
Symbol 172 MovieClip [explosion_3] Frame 3
gotoAndPlay (2);
Symbol 174 MovieClip [explosion_wave] Frame 8
Symbol 174 MovieClip [explosion_wave] Frame 46
stop();
Symbol 175 MovieClip [hitit_splatter] Frame 1
_rotation = random(360);
zoom = 50 + random(51);
_xscale = zoom;
_yscale = zoom;
Symbol 175 MovieClip [hitit_splatter] Frame 21
this.removeMovieClip();
Symbol 177 MovieClip [insertcoins] Frame 1
_x = 200;
_y = 187;
Symbol 177 MovieClip [insertcoins] Frame 106
this.removeMovieClip();
Symbol 180 MovieClip Frame 1
Datum = new Date(sec);
fps = "fps: 0";
Symbol 180 MovieClip Frame 2
Datum = new Date(sec);
sekundenstart = Datum.getSeconds();
fr = 0;
Symbol 180 MovieClip Frame 3
Datum = new Date(sec);
sekunden = Datum.getSeconds();
fr++;
if (sekunden != sekundenstart) {
prozent = int((fr * 100) / 31) + "%";
fps = ("fps: " + fr) + "/31";
Datum = new Date(sec);
sekundenstart = Datum.getSeconds();
fr = 0;
}
Symbol 180 MovieClip Frame 4
gotoAndPlay(_currentframe - 1);
Symbol 180 MovieClip Frame 5
stop();
_parent.fpson = 0;
Symbol 180 MovieClip Frame 6
if (_parent.fpson == 0) {
gotoAndPlay (1);
} else {
gotoAndStop (5);
}
Symbol 181 MovieClip Frame 1
stop();
_parent.musicon = 1;
Symbol 181 MovieClip Frame 2
stop();
_parent.musicon = 0;
Symbol 181 MovieClip Frame 3
if (_parent.musicon == 0) {
gotoAndStop (1);
} else {
gotoAndStop (2);
}
Symbol 182 MovieClip Frame 1
stop();
_quality = "HIGH";
Symbol 182 MovieClip Frame 2
stop();
_quality = "LOW";
Symbol 182 MovieClip Frame 3
if (_quality == "HIGH") {
gotoAndStop (2);
} else {
gotoAndStop (1);
}
Symbol 183 Button
on (keyPress "m") {
music.gotoAndStop("change");
}
on (keyPress "q") {
quality.gotoAndStop("change");
}
on (keyPress "f") {
fps.gotoAndStop("change");
}
Symbol 184 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 2
stop();
Symbol 188 MovieClip Frame 3
stop();
Symbol 188 MovieClip Frame 4
stop();
Symbol 188 MovieClip Frame 5
_parent.attachMovie("continue_osd", "continue_osd", 16000);
stop();
Symbol 190 MovieClip Frame 20
gotoAndPlay (1);
Symbol 192 MovieClip [pausescreen] Frame 1
stop();
_x = 200;
_y = 250;
Symbol 192 MovieClip [pausescreen] Frame 2
this.removeMovieClip();
Symbol 195 MovieClip Frame 1
stop();
Symbol 196 MovieClip [powerup] Frame 1
speed = 1;
yspeed = 2;
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip [powerup] Frame 1
onClipEvent (enterFrame) {
_rotation = (_rotation + 4);
}
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip [powerup] Frame 1
onClipEvent (enterFrame) {
_rotation = (_rotation - 8);
}
Symbol 196 MovieClip [powerup] Frame 2
_x = (_x + speed);
_y = (_y + yspeed);
if (_x > 385) {
_x = 385;
speed = -1;
}
if (_x < 15) {
_x = 15;
speed = 1;
}
if (_y > 385) {
_y = 385;
yspeed = -2;
}
if (_y < 15) {
_y = 15;
yspeed = 2;
}
Symbol 196 MovieClip [powerup] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 199 MovieClip Frame 1
_rotation = (_rotation+1);
Symbol 199 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 201 MovieClip [rocket] Frame 1
speed = 6;
Symbol 201 MovieClip [rocket] Frame 2
if (speed > -8) {
speed = speed - 0.5;
} else {
gotoAndPlay (4);
}
if (_y < 515) {
_y = (_y + speed);
_rotation = (_rotation + 30);
} else {
this.removeMovieClip();
}
Symbol 201 MovieClip [rocket] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 201 MovieClip [rocket] Frame 4
_rotation = (_rotation + 30);
i = 0;
if (_x < _parent.circle._x) {
xrichtung = 0;
xdist = _parent.circle._x - _x;
}
if (_x > _parent.circle._x) {
xrichtung = 1;
xdist = _x - _parent.circle._x;
}
if (_y < _parent.circle._y) {
yrichtung = 0;
ydist = _parent.circle._y - _y;
}
if (_y > _parent.circle._y) {
yrichtung = 1;
ydist = _y - _parent.circle._y;
}
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.circle.hitzone)) {
_parent.attachMovie("rocket_explo", "shot20", 70);
_parent.shot20._x = _x;
_parent.shot20._y = _y;
this.removeMovieClip();
}
Symbol 201 MovieClip [rocket] Frame 5
_rotation = (_rotation + 30);
if (xdist > ydist) {
prozent = (ydist * 100) / xdist;
xspeed = 9;
yspeed = (xspeed / 100) * prozent;
}
if (xdist < ydist) {
prozent = (xdist * 100) / ydist;
yspeed = 9;
xspeed = (yspeed / 100) * prozent;
}
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.circle.hitzone)) {
_parent.attachMovie("rocket_explo", "shot20", 70);
_parent.shot20._x = _x;
_parent.shot20._y = _y;
this.removeMovieClip();
}
Symbol 201 MovieClip [rocket] Frame 6
_rotation = (_rotation + 30);
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) {
if (xrichtung == 0) {
_x = (_x + xspeed);
}
if (xrichtung == 1) {
_x = (_x - xspeed);
}
if (yrichtung == 0) {
_y = (_y + yspeed);
}
if (yrichtung == 1) {
_y = (_y - yspeed);
}
} else {
this.removeMovieClip();
}
if (this.hitTest(_parent.circle.hitzone)) {
_parent.attachMovie("rocket_explo", "shot20", 70);
_parent.shot20._x = _x;
_parent.shot20._y = _y;
this.removeMovieClip();
}
Symbol 201 MovieClip [rocket] Frame 7
gotoAndPlay (4);
Symbol 202 MovieClip [rocket_explo] Frame 1
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
Symbol 202 MovieClip [rocket_explo] Frame 12
this.removeMovieClip();
Symbol 205 MovieClip Frame 1
setProperty(this, _xscale , _parent.scratch);
Symbol 207 MovieClip [shield] Frame 1
_x = _parent.ship._x;
_y = _parent.ship._y;
i = 0;
_alpha = 40;
Symbol 207 MovieClip [shield] Frame 2
_x = _parent.ship._x;
_y = _parent.ship._y;
i++;
if ((i > 105) || (_parent.game == 0)) {
this.removeMovieClip();
}
_rotation = (_rotation + 5);
Symbol 207 MovieClip [shield] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 209 MovieClip [spaceship] Frame 1
_parent.deleted = 0;
stop();
Symbol 209 MovieClip [spaceship] Frame 13
_parent.attachMovie("beam", "beam", 401);
_parent.deleted = 1;
_parent.safe = 160;
_parent.scratch = 0;
_parent.nomiss = 0;
_rotation = 0;
_parent.circle._x = 200;
_parent.circle._y = -80;
_parent.oldwert = -10;
if (_parent.combo > 0) {
_parent.attachMovie("combobroken", "combobroken", 402);
_parent.combobroken.combo = _parent.comboold;
}
_parent.combo = 0;
_parent.comboshow = 0;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
_parent.splatter = _parent.splatter + 1;
if (_parent.splatter > 25) {
_parent.splatter = 0;
}
_parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter);
_parent["splatter" + _parent.splatter]._x = _x;
_parent["splatter" + _parent.splatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 14
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 15
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 16
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_2", "explosion_2" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_2" + _parent.exsplatter]._x = _x;
_parent["explosion_2" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 17
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_2", "explosion_2" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_2" + _parent.exsplatter]._x = _x;
_parent["explosion_2" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 18
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_2", "explosion_2" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_2" + _parent.exsplatter]._x = _x;
_parent["explosion_2" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 19
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_2", "explosion_2" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_2" + _parent.exsplatter]._x = _x;
_parent["explosion_2" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 20
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_3", "explosion_3" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_3" + _parent.exsplatter]._x = _x;
_parent["explosion_3" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 21
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_3", "explosion_3" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_3" + _parent.exsplatter]._x = _x;
_parent["explosion_3" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 22
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_3", "explosion_3" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_3" + _parent.exsplatter]._x = _x;
_parent["explosion_3" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 23
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_1" + _parent.exsplatter]._x = _x;
_parent["explosion_1" + _parent.exsplatter]._y = _y;
_parent.exsplatter++;
if (_parent.exsplatter > 90) {
_parent.exsplatter = 0;
}
_parent.attachMovie("explosion_3", "explosion_3" + _parent.exsplatter, 800 + _parent.exsplatter);
_parent["explosion_3" + _parent.exsplatter]._x = _x;
_parent["explosion_3" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 24
_parent.splatter++;
if (_parent.splatter > 90) {
_parent.splatter = 0;
}
_parent.attachMovie("explosion_1", "explosion_1" + _parent.splatter, 800 + _parent.splatter);
_parent["explosion_1" + _parent.splatter]._x = _x;
_parent["explosion_1" + _parent.splatter]._y = _y;
_parent.splatter++;
if (_parent.splatter > 90) {
_parent.splatter = 0;
}
_parent.attachMovie("explosion_3", "explosion_3" + _parent.splatter, 800 + _parent.splatter);
_parent["explosion_3" + _parent.splatter]._x = _x;
_parent["explosion_3" + _parent.splatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 25
_parent.lifes.nextFrame();
Symbol 209 MovieClip [spaceship] Frame 61
_parent.circle._x = 200;
_parent.circle._y = -80;
_parent.oldwert = -10;
_parent.combo = 0;
_parent.comboshow = 0;
_parent.rspeed = 1;
_parent.attachMovie("shield", "shield", 1900);
gotoAndStop (1);
Symbol 209 MovieClip [spaceship] Frame 62
stop();
Symbol 210 MovieClip [splatter] Frame 1
_rotation = random(360);
zoom = 50 + random(51);
_xscale = zoom;
_yscale = zoom;
Symbol 210 MovieClip [splatter] Frame 31
this.removeMovieClip();
Symbol 219 MovieClip Frame 57
gotoAndPlay (1);
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 11
stop();
Symbol 229 MovieClip Frame 19
stop();
Symbol 229 MovieClip Frame 29
stop();
Symbol 229 MovieClip Frame 37
gotoAndStop (1);
Symbol 240 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 20
gotoAndPlay (1);
Symbol 246 Button
on (press, keyPress "k") {
mousecontroll++;
if (mousecontroll > 1) {
mousecontroll = 0;
controller = "keys";
} else {
controller = "mouse";
}
}
Symbol 248 Button
on (press, keyPress "1") {
credits++;
creditsshow = credits + " credit(s)";
}
Symbol 249 Button
on (press, keyPress "<Space>") {
if (credits > 0) {
score = 0;
gamestage = 1;
continuecount = 0;
run = 1;
gamestageshow = (("" + run) + "-") + gamestage;
bg.xspeed = random(10) + 10;
bg.speed = random(10) + 10;
credits--;
creditsshow = credits + " credit(s)";
insertcoins.removeMovieClip();
gotoAndStop (7);
} else {
attachMovie("insertcoins", "insertcoins", 16000);
}
}
Symbol 255 Button
on (press, keyPress "h") {
getURL ("http://rankz.armorbot.com/puristicrotation/", "_blank");
}
Symbol 259 Button
on (press, keyPress "p") {
if (contis == 0) {
if (gameon == 1) {
gameon = 0;
pause = 0;
attachMovie("pausescreen", "pausescreen", 16000);
} else {
gameon = 1;
pause = 5;
ship.gotoAndStop("ship");
pausescreen.gotoAndStop("pauseoff");
}
}
}
on (press, keyPress "<Backspace>") {
if ((contis == 0) && (gameon == 1)) {
attachMovie("beam", "beam", 401);
gotoAndStop (6);
}
}
Symbol 262 MovieClip Frame 57
_parent.gotoAndStop("hiscore");
Symbol 263 Button
on (press, keyPress "<Space>") {
if (countit >= 50) {
if ((continuecount > 0) || (run > 1)) {
gotoAndStop (8);
} else {
run++;
gamestage = 1;
shotspeed = 15;
gamestageshow = (("" + run) + "-") + gamestage;
gotoAndStop (7);
}
}
}
Symbol 267 Button
on (press, keyPress "<Backspace>") {
mySO = SharedObject.getLocal("puristic_data");
mySo.data.hiscore = hiscore;
mySo.data.credits = credits;
mySO.data.mousecontroll = mousecontroll;
mySO.data.controller = controller;
mySO.flush();
gotoAndStop (6);
}
Symbol 269 Button
on (press, keyPress "<Space>") {
gotoAndStop (11);
}
Symbol 273 Button
on (press, keyPress "1") {
if (name.length < 14) {
name = name + "1";
}
}
Symbol 274 Button
on (press, keyPress "2") {
if (name.length < 14) {
name = name + "2";
}
}
Symbol 275 Button
on (press, keyPress "3") {
if (name.length < 14) {
name = name + "3";
}
}
Symbol 276 Button
on (press, keyPress "4") {
if (name.length < 14) {
name = name + "4";
}
}
Symbol 277 Button
on (press, keyPress "5") {
if (name.length < 14) {
name = name + "5";
}
}
Symbol 278 Button
on (press, keyPress "6") {
if (name.length < 14) {
name = name + "6";
}
}
Symbol 279 Button
on (press, keyPress "7") {
if (name.length < 14) {
name = name + "7";
}
}
Symbol 280 Button
on (press, keyPress "8") {
if (name.length < 14) {
name = name + "8";
}
}
Symbol 281 Button
on (press, keyPress "9") {
if (name.length < 14) {
name = name + "9";
}
}
Symbol 282 Button
on (press, keyPress "0") {
if (name.length < 14) {
name = name + "0";
}
}
Symbol 283 Button
on (press, keyPress "w") {
if (name.length < 14) {
name = name + "W";
}
}
Symbol 284 Button
on (press, keyPress "e") {
if (name.length < 14) {
name = name + "E";
}
}
Symbol 285 Button
on (press, keyPress "r") {
if (name.length < 14) {
name = name + "R";
}
}
Symbol 286 Button
on (press, keyPress "t") {
if (name.length < 14) {
name = name + "T";
}
}
Symbol 287 Button
on (press, keyPress "z") {
if (name.length < 14) {
name = name + "Z";
}
}
Symbol 288 Button
on (press, keyPress "u") {
if (name.length < 14) {
name = name + "U";
}
}
Symbol 289 Button
on (press, keyPress "i") {
if (name.length < 14) {
name = name + "I";
}
}
Symbol 290 Button
on (press, keyPress "o") {
if (name.length < 14) {
name = name + "O";
}
}
Symbol 291 Button
on (press, keyPress "p") {
if (name.length < 14) {
name = name + "P";
}
}
Symbol 292 Button
on (press, keyPress "q") {
if (name.length < 14) {
name = name + "Q";
}
}
Symbol 293 Button
on (press, keyPress "s") {
if (name.length < 14) {
name = name + "S";
}
}
Symbol 294 Button
on (press, keyPress "d") {
if (name.length < 14) {
name = name + "D";
}
}
Symbol 295 Button
on (press, keyPress "f") {
if (name.length < 14) {
name = name + "F";
}
}
Symbol 296 Button
on (press, keyPress "g") {
if (name.length < 14) {
name = name + "G";
}
}
Symbol 297 Button
on (press, keyPress "h") {
if (name.length < 14) {
name = name + "H";
}
}
Symbol 298 Button
on (press, keyPress "j") {
if (name.length < 14) {
name = name + "J";
}
}
Symbol 299 Button
on (press, keyPress "k") {
if (name.length < 14) {
name = name + "K";
}
}
Symbol 300 Button
on (press, keyPress "l") {
if (name.length < 14) {
name = name + "L";
}
}
Symbol 301 Button
on (press, keyPress "!") {
if (name.length < 14) {
name = name + "!";
}
}
Symbol 302 Button
on (press, keyPress "a") {
if (name.length < 14) {
name = name + "A";
}
}
Symbol 303 Button
on (press, keyPress "x") {
if (name.length < 14) {
name = name + "X";
}
}
Symbol 304 Button
on (press, keyPress "c") {
if (name.length < 14) {
name = name + "C";
}
}
Symbol 305 Button
on (press, keyPress "v") {
if (name.length < 14) {
name = name + "V";
}
}
Symbol 306 Button
on (press, keyPress "b") {
if (name.length < 14) {
name = name + "B";
}
}
Symbol 307 Button
on (press, keyPress "n") {
if (name.length < 14) {
name = name + "N";
}
}
Symbol 308 Button
on (press, keyPress "m") {
if (name.length < 14) {
name = name + "M";
}
}
Symbol 309 Button
on (press, keyPress ".") {
if (name.length < 14) {
name = name + ".";
}
}
Symbol 310 Button
on (press, keyPress "-") {
if (name.length < 14) {
name = name + "-";
}
}
Symbol 311 Button
on (press, keyPress "*") {
if (name.length < 14) {
name = name + "*";
}
}
Symbol 312 Button
on (press, keyPress "y") {
if (name.length < 14) {
name = name + "Y";
}
}
Symbol 313 Button
on (press, keyPress "<Backspace>") {
name = "";
}
Symbol 314 Button
on (press, keyPress "<Enter>") {
if (name != "") {
_parent.rogerzoid = name;
_parent.buckazoid = _parent.score;
_parent.nocheatidsub = ((_parent.score * 546) / 13) + (1027 * (_parent.score * 733));
_parent.nocheatid = substring(_parent.nocheatidsub, 0, 2);
_parent.nocheatid = _parent.nocheatid + (length(name) * 7);
_parent.gotoAndPlay(_parent._currentframe + 1);
}
}
Symbol 315 Button
on (press, keyPress "<Space>") {
if (name.length < 14) {
name = name + " ";
}
}
Symbol 363 MovieClip Frame 1
stop();
name = "";