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puristic-rotation.swf

This is the info page for
Flash #122208

(Click the ID number above for more basic data on this flash file.)


Text
WELL DONE!

stage cleared

*

<P ALIGN="CENTER"><FONT FACE="ArcadeAmerica" SIZE="11" COLOR="#FFFFFF"><A HREF="http://www.donswelt.de" target = "_blank"><B>(C) www.donswelt.de</B></A></FONT></P>

O F F L I N E A R C A D E

R E T R O A R T S

50

0

NO

CONTINUE?     /

YES

PLEASE INSERT COIN(S)!

100%

PAUSED

R

Ppuristic

rotation

Ppuristic

rotation

0

1-1

0 credit(s)

0

+

+ 0

0

x

-

flash shooter project v3.0: abstract

coins

mouse

(c)RetroArts 2006 - 2009

start

scores

How To Play:
MOUSE:
Use the mouse to
control your
spaceship and fire
your weapon using the
mousebutton.
KEYBOARD:
Arrow-Keys: move
Shift: fire weapon

GAME OVER!

thank you for playing

CREDITS USED: 99

CONGRATULATIONS!

back

submit
highscore

ENTER YOUR NAME

SPACE

ENTER

CLEAR

0

1

2

3

4

5

6

7

8

9

Q

W

E

R

T

Z

U

I

O

P

A

S

D

F

G

H

J

K

L

!

Y

X

C

V

B

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-

*

ActionScript [AS1/AS2]

Frame 1
fscommand ("showmenu", "false");
Frame 2
play();
Frame 3
mySO = SharedObject.getLocal("puristic_data"); hiscore = mySO.data.hiscore; credits = mySO.data.credits; mousecontroll = mySO.data.mousecontroll; controller = mySO.data.controller; checker = mySO.data.checker; checker = mySO.data.checker; if (hiscore == checker) { hiscore = 1000; credits = 0; } if (credits == checker) { credits = 0; } if (mousecontroll == checker) { mousecontroll = 1; controller = "mouse"; }
Frame 4
gotoAndStop (6);
Frame 6
fscommand ("showmenu", "false"); Mouse.hide(); ((undefined <= b) > "c") || (0(false)); stop(); attachMovie("circle", "circle", 1); circle._x = 200; circle._y = -80; inter = 9; sinter = 10; onscreen = 0; safe = 0; shipspeed = 10; deleted = 0; shootrapid = 2; shooting = 0; shotspeed = 9; shotspeedlevel = 7; enemyshotinter = 30; enemyshots = 0; timelevel = 0; shield = 0; rspeed = 1; level = 0; bglevel = random(1); oldwert = -10; combo = 0; comboshow = 0; scoreshow = 0; boss = 0; game = 0; typ = 0; maxpattern = 5; shotpattern = 0; bossappear = 0; wavelength = 6; patterntype = random(5); scratchis = 1; scratch = 1; pause = 5; shipdown = 0; bossdamage = "-"; gamepause = 0; nomiss = 1; gameon = 1; contis = 0; creditsshow = credits + " credit(s)"; lastbounty = ""; lifes.gotoAndStop(1); attachMovie("beam", "beam", 401);
Instance of Symbol 229 MovieClip "bg" in Frame 6
onClipEvent (load) { xdir = 0; dir = 0; speed = 1; xspeed = 0.5; } onClipEvent (enterFrame) { if (dir == 0) { _x = (_x + xspeed); if (_x > 280) { _x = 280; dir = 1; } } else if (dir == 1) { _x = (_x - xspeed); if (_x < 115) { _x = 115; dir = 0; } } if (xdir == 0) { _y = (_y + speed); if (_y > 402) { _y = 402; xdir = 1; } } else if (xdir == 1) { _y = (_y - speed); if (_y < 93) { _y = 93; xdir = 0; } } if (xspeed > 1) { xspeed--; } if (speed > 1) { speed--; } }
Instance of Symbol 143 MovieClip in Frame 6
onClipEvent (enterFrame) { if (_parent.rota < 100) { _parent.rota++; } else { _parent.rota = 0; } }
Instance of Symbol 134 MovieClip in Frame 6
onClipEvent (enterFrame) { _x = (_x + _xmouse); _y = (_y + _ymouse); }
Frame 7
game = 1;
Instance of Symbol 143 MovieClip in Frame 7
onClipEvent (load) { _parent.i = -50; } onClipEvent (enterFrame) { _parent.scratch = _parent.scratch - ((_parent.scratch > 1) * 0.5); _parent.safe = _parent.safe - (_parent.safe > 0); _parent.gamepause = _parent.gamepause - (_parent.gamepause > 0); _parent.scratchis = int(_parent.scratch / 10) + 1; _parent.i = _parent.i + _parent.gameon; if (((_parent.i >= _parent.sinter) && (_parent.pattern < (1 + ((_parent.boss == 0) * _parent.wavelength)))) && (_parent.gamepause == 0)) { _parent.i = 0; _parent.ii++; if (_parent.ii >= 99) { _parent.ii = 0; } _parent.attachMovie("enemy", "enemy" + _parent.ii, 100 + _parent.ii); _parent.onscreen++; _parent.pattern++; _parent["enemy" + _parent.ii].wert = _parent.pattern; } if ((_parent.onscreen == 0) && (_parent.pattern > 0)) { _parent.enemyshotinter = _parent.enemyshotinter - (_parent.enemyshotinter > 3); _parent.level++; _parent.pattern = 0; _parent.bg.xspeed = random(10) + 10; _parent.bg.speed = random(1) + 10; _parent.bg.gotoAndPlay(_parent.bg._currentframe + 1); _parent.pos = random(100); _parent.inter = 9 + random(15); _parent.typ = random(10); _parent.chain = 5 + (random(2) * 6); _parent.oldwert2 = _parent.oldwert; _parent.oldwert = 0; _parent.bossappear++; _parent.wavelength = 5 + _parent.gamestage; _parent.patterntype = random(5); } if ((_parent.shooting == 1) && (_parent.deleted == 0)) { _parent.shootinter--; if (_parent.shootinter <= 0) { _parent.shootinter = _parent.shootrapid; iii++; if (iii > 19) { iii = 0; } _parent.attachMovie("shot", "shot" + iii, 50 + iii); _parent["shot" + iii]._x = (_parent.ship._x - 3) + (((iii % 2) == 0) * 6); _parent["shot" + iii]._y = _parent.ship._y - 12; } } if (_parent.rota < 100) { _parent.rota++; } else { _parent.rota = 0; } if (_parent.pause < 5) { _parent.pausego = _parent.pausego + _parent.gameon; if (_parent.pausego > 50) { _parent.pausego = 0; _parent.pause = 5; } } }
Instance of Symbol 209 MovieClip [spaceship] "ship" in Frame 7
onClipEvent (enterFrame) { rotor._rotation = rotor._rotation + _parent.scratchis; if (_parent.mousecontroll == 1) { _x = (_x + (_xmouse * _parent.gameon)); _y = (_y + (_ymouse * _parent.gameon)); } else { if (Key.isDown(39)) { _x = (_x + (_parent.shipspeed * _parent.gameon)); if (_x > 385) { _x = 385; } } else if (Key.isDown(37)) { _x = (_x - (_parent.shipspeed * _parent.gameon)); if (_x < 15) { _x = 15; } } if (Key.isDown(38)) { _y = (_y - (_parent.shipspeed * _parent.gameon)); if (_y < 15) { _y = 15; } } else if (Key.isDown(40)) { _y = (_y + (_parent.shipspeed * _parent.gameon)); if (_y > 485) { _y = 486; } } if (Key.isDown(16)) { if (_parent.shooting == 0) { _parent.shooting = _parent.gameon; _parent.shootinter = 0; } } else { _parent.shooting = 0; } } } onClipEvent (mouseDown) { if (_parent.shooting == 0) { _parent.shooting = _parent.gameon; _parent.shootinter = 0; } } onClipEvent (mouseUp) { _parent.shooting = 0; }
Frame 8
game = 0; stop();
Frame 9
creditsused = "CREDITS USED: " + continuecount; pause = 5; stop();
Instance of Symbol 143 MovieClip in Frame 9
onClipEvent (load) { _parent.countit = 0; i = 0; } onClipEvent (enterFrame) { _parent.countit++; i++; if (i >= 30) { i = 0; _parent.ii++; if (_parent.ii >= 99) { _parent.ii = 0; } _parent.attachMovie("ending", "ending" + _parent.ii, 100 + _parent.ii); } }
Instance of Symbol 134 MovieClip in Frame 10
onClipEvent (enterFrame) { _x = (_x + _xmouse); _y = (_y + _ymouse); }
Frame 11
stop();
Frame 12
function __rankz_send__(par1, par2, par3, par4, par3n, par4n) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = par3; par227.bmFtZTI = par3n; par227.c2NvcmUx = par4 + "Z"; par227.c2NvcmUx = par227.c2NvcmUx.split("0").join("U"); par227.c2NvcmUx = par227.c2NvcmUx.split("").join("A"); par227.c2NvcmUx = par227.c2NvcmUx.split("AU").join("Y"); par227.c2NvcmUx = par227.c2NvcmUx.split("A1").join("B"); par227.c2NvcmUx = par227.c2NvcmUx.split(".").join("N"); par227.c2NvcmUy = par4n; par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/as3_v0.php", par228, "POST"); } bXlnYW1lX25hbWVfdmFyaWFibGU = rogerzoid; bXlnYW1lX25hbWVfdmFyaWFibGW = gamestageshow; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = buckazoid; bXlnYW1lX3Njb3JlX3ZhcmlhYmx2 = nocheatid; __rankz_send__("MzMyNGolZSVhJW4lcw==", "RnlwWEhqR1I=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl, bXlnYW1lX25hbWVfdmFyaWFibGW, bXlnYW1lX3Njb3JlX3ZhcmlhYmx2);
Frame 13
mySO = SharedObject.getLocal("puristic_data"); mySo.data.hiscore = hiscore; mySo.data.credits = credits; mySO.data.mousecontroll = mousecontroll; mySO.data.controller = controller; mySO.flush(); gotoAndStop (6);
Symbol 2 MovieClip Frame 1
stop();
Symbol 3 MovieClip [shot] Frame 1
_xscale = (100 + (_parent.scratch * 2)); _y = (_y - 23);
Symbol 3 MovieClip [shot] Frame 2
if (_y > -10) { _y = (_y - 23); } else { this.removeMovieClip(); }
Symbol 3 MovieClip [shot] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 5 MovieClip [hitit] Frame 12
this.removeMovieClip();
Symbol 5 MovieClip [hitit] Frame 13
_parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 15) { _parent.splatter = 0; } _parent.attachMovie("hitit_splatter", "hitit_splatter" + _parent.splatter, 276 + _parent.splatter); _parent["hitit_splatter" + _parent.splatter]._x = _x; _parent["hitit_splatter" + _parent.splatter]._y = _y;
Symbol 13 MovieClip [welldone] Frame 1
_x = 200; _y = 150;
Symbol 13 MovieClip [welldone] Frame 57
this.removeMovieClip();
Symbol 28 Button
on (release) { _root.play(); }
Symbol 29 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop (3); }
Symbol 29 MovieClip Frame 2
gotoAndPlay (1);
Symbol 64 MovieClip Frame 370
_parent.nextFrame();
Symbol 69 MovieClip Frame 1
speed = 1 + random(4); size = 75 + random(300); _yscale = size; gotoAndStop(2 + _parent.bglevel);
Symbol 69 MovieClip Frame 2
stop();
Symbol 69 MovieClip Frame 3
stop();
Symbol 69 MovieClip Frame 4
stop();
Symbol 69 MovieClip Frame 5
stop();
Symbol 70 MovieClip [beam] Frame 1
_x = 200; _y = 250;
Symbol 70 MovieClip [beam] Frame 3
this.removeMovieClip();
Symbol 73 MovieClip [bonus] Frame 1
gotoAndPlay(1 + (random(3) * 40));
Symbol 73 MovieClip [bonus] Frame 31
this.removeMovieClip();
Symbol 73 MovieClip [bonus] Frame 70
this.removeMovieClip();
Symbol 73 MovieClip [bonus] Frame 110
this.removeMovieClip();
Symbol 84 MovieClip Frame 31
gotoAndPlay (1);
Symbol 87 MovieClip [bonus_coins] Frame 1
speed = -6;
Symbol 87 MovieClip [bonus_coins] Frame 2
if (speed < 8) { speed = speed + 0.2; } if (_y < 515) { _y = (_y + speed); } else { this.removeMovieClip(); } if (this.hitTest(_parent.ship.hitzone) || (_parent.game == 0)) { gotoAndPlay (8); }
Symbol 87 MovieClip [bonus_coins] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 87 MovieClip [bonus_coins] Frame 4
i = 0; if (_x < _parent.ship._x) { xrichtung = 0; xdist = _parent.ship._x - _x; } if (_x > _parent.ship._x) { xrichtung = 1; xdist = _x - _parent.ship._x; } if (_y < _parent.ship._y) { yrichtung = 0; ydist = _parent.ship._y - _y; } if (_y > _parent.ship._y) { yrichtung = 1; ydist = _y - _parent.ship._y; } if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.ship.hitzone)) { gotoAndPlay (8); }
Symbol 87 MovieClip [bonus_coins] Frame 5
if (xdist > ydist) { prozent = (ydist * 100) / xdist; xspeed = 15; yspeed = (xspeed / 100) * prozent; } if (xdist < ydist) { prozent = (xdist * 100) / ydist; yspeed = 15; xspeed = (yspeed / 100) * prozent; } if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.ship.hitzone)) { gotoAndPlay (8); }
Symbol 87 MovieClip [bonus_coins] Frame 6
if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.ship.hitzone) || (_parent.game == 0)) { gotoAndPlay (8); }
Symbol 87 MovieClip [bonus_coins] Frame 7
if (_parent.shooting == 0) { gotoAndPlay (4); } else { gotoAndPlay (2); }
Symbol 87 MovieClip [bonus_coins] Frame 8
_parent.score = _parent.score + (250000 * (_parent.deleted == 0)); if (_parent.score > _parent.hiscore) { _parent.hiscore = _parent.score; } _parent.bonus++; if (_parent.bonus > 50) { _parent.bonus = 0; } _parent.attachMovie("bonus", "bonus" + _parent.bonus, 700 + _parent.bonus); _parent["bonus" + _parent.bonus]._x = _x; _parent["bonus" + _parent.bonus]._y = _y; _parent["bonus" + _parent.bonus].bonus = 250000 /* 0x03D090 */;
Symbol 87 MovieClip [bonus_coins] Frame 21
this.removeMovieClip();
Symbol 89 MovieClip Frame 1
hitter = 50;
Symbol 89 MovieClip Frame 2
ii = 1; while (ii < 21) { if (this.hitTest(_parent._parent._parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200 + ii); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (4); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; }
Symbol 89 MovieClip Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 89 MovieClip Frame 24
stop();
Symbol 97 MovieClip Frame 1
gotoAndStop(2 + random(4));
Symbol 97 MovieClip Frame 2
stop();
Symbol 97 MovieClip Frame 3
stop();
Symbol 97 MovieClip Frame 4
stop();
Symbol 97 MovieClip Frame 5
stop();
Symbol 97 MovieClip Frame 6
stop();
Symbol 99 MovieClip Frame 1
stop();
Symbol 100 MovieClip [bossbeam] Frame 26
zoom = random(20); _xscale = (100 + zoom); _yscale = (100 + zoom); i = i + _parent.gameon; if ((i > 100) || (_parent.boss == 0)) { i = 0; gotoAndPlay (29); } _y = (_y + (_parent.beamy - ((trapped == 1) * (_parent.beamy * 2)))); if (_parent.ship._y > 490) { trapped = 1; } if (this.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); this.removeMovieClip(); } } if (this.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); }
Symbol 100 MovieClip [bossbeam] Frame 27
gotoAndPlay(_currentframe - 1);
Symbol 100 MovieClip [bossbeam] Frame 29
gotoAndPlay(_currentframe - 1);
Symbol 100 MovieClip [bossbeam] Frame 33
this.removeMovieClip();
Symbol 101 MovieClip [bossbeam_vert] Frame 26
zoom = random(20); _xscale = (100 + zoom); _yscale = (100 + zoom); i = i + _parent.gameon; if ((i > 100) || (_parent.boss == 0)) { i = 0; gotoAndPlay (29); } _x = (_x + _parent.beamx); if (this.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); this.removeMovieClip(); } } if (this.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); }
Symbol 101 MovieClip [bossbeam_vert] Frame 27
gotoAndPlay(_currentframe - 1);
Symbol 101 MovieClip [bossbeam_vert] Frame 33
this.removeMovieClip();
Symbol 104 MovieClip [bossbigbeam] Frame 1
stop();
Symbol 104 MovieClip [bossbigbeam] Frame 30
zoom = random(20); _xscale = (100 + zoom); i = i + _parent._parent.gameon; if (i > 10) { i = 0; gotoAndPlay (32); } if (this.hitTest(_parent._parent.ship.hitzone)) { if (_parent._parent.safe <= 0) { _parent._parent.ship.gotoAndPlay("explo"); } } if (this.hitTest(_parent._parent.ship.rotor)) { _parent._parent.scratch = _parent._parent.scratch + (_parent._parent.scratch < 99); }
Symbol 104 MovieClip [bossbigbeam] Frame 31
gotoAndPlay(_currentframe - 1);
Symbol 104 MovieClip [bossbigbeam] Frame 38
gotoAndStop (1);
Symbol 106 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 5
gotoAndPlay (1);
Symbol 112 MovieClip [bossmine] Frame 1
if (_x < _parent.ship._x) { xrichtung = 0; xdist = _parent.ship._x - _x; } if (_x > _parent.ship._x) { xrichtung = 1; xdist = _x - _parent.ship._x; } if (_y < _parent.ship._y) { yrichtung = 0; ydist = _parent.ship._y - _y; } if (_y > _parent.ship._y) { yrichtung = 1; ydist = _y - _parent.ship._y; }
Symbol 112 MovieClip [bossmine] Frame 2
if (xdist > ydist) { prozent = (ydist * 100) / xdist; xspeed = 6; yspeed = (xspeed / 100) * prozent; } if (xdist < ydist) { prozent = (xdist * 100) / ydist; yspeed = 6; xspeed = (yspeed / 100) * prozent; }
Symbol 112 MovieClip [bossmine] Frame 3
if ((((_y < 510) && (_y > -10)) && (_x > -10)) && (_x < 410)) { if (xrichtung == 0) { _x = (_x + ((xspeed / 10) * (_parent.pause * 2))); } if (xrichtung == 1) { _x = (_x - ((xspeed / 10) * (_parent.pause * 2))); } if (yrichtung == 0) { _y = (_y + ((yspeed / 10) * (_parent.pause * 2))); } if (yrichtung == 1) { _y = (_y - ((yspeed / 10) * (_parent.pause * 2))); } } else { this.removeMovieClip(); } i = i + _parent.gameon; if ((i > 200) || (this.hitTest(_parent.beam))) { this.removeMovieClip(); } if (this.hitzone.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); this.removeMovieClip(); } } if (this.hitzone.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); } _rotation = (_rotation + _parent.rota); i++; if (i > 70) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 149) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 149) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 149) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 149) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 149) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 149) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 149) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 149) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; this.removeMovieClip(); }
Symbol 112 MovieClip [bossmine] Frame 4
gotoAndPlay(_currentframe - 1);
Symbol 113 MovieClip [bulletbreak] Frame 20
this.removeMovieClip();
Symbol 114 MovieClip Frame 3
gotoAndPlay (1);
Symbol 117 MovieClip Frame 20
gotoAndPlay (1);
Symbol 119 MovieClip Frame 15
gotoAndPlay (1);
Symbol 122 MovieClip [circle] Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 126 MovieClip [coins] Frame 1
speed = -6;
Symbol 126 MovieClip [coins] Frame 2
if (_parent.shooting == 0) { gotoAndPlay (4); } if (speed < 8) { speed = speed + 0.5; } if (_y < 515) { _y = (_y + speed); _rotation = (_rotation + 30); } else { this.removeMovieClip(); } if (this.hitTest(_parent.ship) || (_parent.game == 0)) { gotoAndPlay (8); }
Symbol 126 MovieClip [coins] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 126 MovieClip [coins] Frame 4
_rotation = (_rotation + 30); i = 0; if (_x < _parent.ship._x) { xrichtung = 0; xdist = _parent.ship._x - _x; } if (_x > _parent.ship._x) { xrichtung = 1; xdist = _x - _parent.ship._x; } if (_y < _parent.ship._y) { yrichtung = 0; ydist = _parent.ship._y - _y; } if (_y > _parent.ship._y) { yrichtung = 1; ydist = _y - _parent.ship._y; } if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.ship.hitzone)) { gotoAndPlay (8); }
Symbol 126 MovieClip [coins] Frame 5
_rotation = (_rotation + 30); if (xdist > ydist) { prozent = (ydist * 100) / xdist; xspeed = 15; yspeed = (xspeed / 100) * prozent; } if (xdist < ydist) { prozent = (xdist * 100) / ydist; yspeed = 15; xspeed = (yspeed / 100) * prozent; } if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.ship)) { gotoAndPlay (8); }
Symbol 126 MovieClip [coins] Frame 6
_rotation = (_rotation + 30); if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.ship) || (_parent.game == 0)) { gotoAndPlay (8); }
Symbol 126 MovieClip [coins] Frame 7
if (_parent.shooting == 0) { gotoAndPlay (4); } else { gotoAndPlay (2); }
Symbol 126 MovieClip [coins] Frame 8
_parent.score = _parent.score + (150 * (_parent.deleted == 0)); if (_parent.score > _parent.hiscore) { _parent.hiscore = _parent.score; } _parent.bonus++; if (_parent.bonus > 50) { _parent.bonus = 0; } _parent.attachMovie("bonus", "bonus" + _parent.bonus, 700 + _parent.bonus); _parent["bonus" + _parent.bonus]._x = _x; _parent["bonus" + _parent.bonus]._y = _y; _parent["bonus" + _parent.bonus].bonus = 150;
Symbol 126 MovieClip [coins] Frame 15
this.removeMovieClip();
Symbol 127 MovieClip [combobreaker] Frame 1
_x = 200; _y = 250;
Symbol 127 MovieClip [combobreaker] Frame 13
this.removeMovieClip();
Symbol 130 MovieClip [combobroken] Frame 1
_x = 85; _y = 495; combo = combo + 1;
Symbol 130 MovieClip [combobroken] Frame 89
this.removeMovieClip();
Symbol 132 MovieClip Frame 25
gotoAndPlay (1);
Symbol 134 MovieClip Frame 1
stop();
Symbol 137 Button
on (press, keyPress "n") { _parent.contis = 0; _parent.gameon = 1; _parent.pause = 5; _parent.gotoAndStop("gameover"); this.removeMovieClip(); }
Symbol 139 MovieClip Frame 1
_xscale = (90 + random(50)); _yscale = (90 + random(50));
Symbol 139 MovieClip Frame 2
gotoAndPlay (1);
Symbol 141 Button
on (press, keyPress "y") { if (_parent.credits > 0) { _parent.credits--; _parent.creditsshow = _parent.credits + " credit(s)"; } _parent.contis = 0; _parent.continuecount++; _parent.lifes.gotoAndStop(1); _parent.score = 0 + _parent.continuecount; _parent.gameon = 1; _parent.pause = 5; _parent.ship.gotoAndStop("ship"); _parent.safe = 110; _parent.attachMovie("shield", "shield", 1900); this.removeMovieClip(); }
Instance of Symbol 134 MovieClip in Symbol 142 MovieClip [continue_osd] Frame 1
onClipEvent (enterFrame) { _x = (_x + _xmouse); _y = (_y + _ymouse); }
Symbol 142 MovieClip [continue_osd] Frame 15
_parent.pause = 0; _parent.gameon = 0; _parent.contis = 1; _x = 200; _y = 200; _parent.ship.gotoAndStop("cont");
Symbol 142 MovieClip [continue_osd] Frame 34
stop();
Symbol 154 MovieClip Frame 1
stop();
Symbol 156 MovieClip [ending_objects] Frame 1
gotoAndPlay(2 + random(12));
Symbol 156 MovieClip [ending_objects] Frame 2
stop();
Symbol 156 MovieClip [ending_objects] Frame 3
stop();
Symbol 156 MovieClip [ending_objects] Frame 4
stop();
Symbol 156 MovieClip [ending_objects] Frame 5
stop();
Symbol 156 MovieClip [ending_objects] Frame 6
stop();
Symbol 156 MovieClip [ending_objects] Frame 7
stop();
Symbol 156 MovieClip [ending_objects] Frame 8
stop();
Symbol 156 MovieClip [ending_objects] Frame 9
stop();
Instance of Symbol 99 MovieClip in Symbol 156 MovieClip [ending_objects] Frame 9
onClipEvent (enterFrame) { _rotation = (_rotation + 5); }
Symbol 156 MovieClip [ending_objects] Frame 10
stop();
Symbol 156 MovieClip [ending_objects] Frame 11
stop();
Instance of Symbol 108 MovieClip in Symbol 156 MovieClip [ending_objects] Frame 11
onClipEvent (enterFrame) { _rotation = (_rotation + 5); }
Symbol 156 MovieClip [ending_objects] Frame 12
stop();
Symbol 156 MovieClip [ending_objects] Frame 13
stop();
Symbol 157 MovieClip [ending] Frame 1
rspeed = random(40) + 1; xspeed = 3; speed = random(14) + 8; maxspeed = speed; ground = 340; _x = -50; _y = ground;
Symbol 157 MovieClip [ending] Frame 2
_rotation = (_rotation + rspeed); _x = (_x + xspeed); _y = (_y - speed); speed = speed - 1; if (_y >= ground) { _y = ground; speed = maxspeed; } if ((_x > 450) || (_parent.game == 1)) { this.removeMovieClip(); }
Symbol 157 MovieClip [ending] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 159 MovieClip Frame 1
gotoAndPlay(2 + random(6));
Symbol 159 MovieClip Frame 2
stop();
Symbol 159 MovieClip Frame 3
stop();
Symbol 159 MovieClip Frame 4
stop();
Symbol 159 MovieClip Frame 5
stop();
Symbol 159 MovieClip Frame 6
stop();
Symbol 159 MovieClip Frame 7
stop();
Symbol 165 MovieClip Frame 1
gotoAndPlay(2 + ((random(2) == 0) * 14));
Symbol 165 MovieClip Frame 15
stop();
Symbol 165 MovieClip Frame 30
stop();
Symbol 166 MovieClip [enemy] Frame 1
hitter = 3; bossbonus = 0; randomizer = -20 + _parent.level; if (randomizer > 0) { randomizer = 0; } if (_parent.bossappear >= (7 + _parent.gamestage)) { _parent.bossappear = 0; _parent.timelevel = 0; _parent.shotspeedlevel++; _parent.shotspeed = _parent.shotspeedlevel; gotoAndPlay (110); } else { gotoAndPlay(10 + (10 * _parent.typ)); }
Symbol 166 MovieClip [enemy] Frame 10
inter = _parent.inter; speed = 8; rspeed = random(8) + 20; richtung = 0; i = 0; _y = (50 + _parent.pos); _x = -25;
Symbol 166 MovieClip [enemy] Frame 11
if (_parent.gameon == 1) { _rotation = (_rotation + rspeed); if (richtung == 0) { _x = (_x + speed); i++; if (i >= 7) { i = 0; richtung = 1; } } else if (richtung == 1) { _y = (_y + speed); i++; if (i >= inter) { i = 0; richtung = 2; } } else if (richtung == 2) { _x = (_x + speed); i++; if (i >= 7) { i = 0; richtung = 3; } } else if (richtung == 3) { _y = (_y - speed); i++; if (i >= inter) { i = 0; richtung = 0; } } if (((_x < -30) || (_x > 430)) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 22600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 12
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 20
inter = _parent.inter; speed = 8; rspeed = random(8) + 20; richtung = 0; i = 0; _y = (50 + _parent.pos); _x = 425;
Symbol 166 MovieClip [enemy] Frame 21
if (_parent.gameon == 1) { _rotation = (_rotation - rspeed); if (richtung == 0) { _x = (_x - speed); i++; if (i >= 7) { i = 0; richtung = 1; } } else if (richtung == 1) { _y = (_y + speed); i++; if (i >= inter) { i = 0; richtung = 2; } } else if (richtung == 2) { _x = (_x - speed); i++; if (i >= 7) { i = 0; richtung = 3; } } else if (richtung == 3) { _y = (_y - speed); i++; if (i >= inter) { i = 0; richtung = 0; } } if (((_x < -30) || (_x > 430)) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 22600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 22
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 30
inter = _parent.inter; speed = 9; rspeed = random(8) + 20; richtung = 0; i = 0; _y = (50 + _parent.pos); _x = 425;
Symbol 166 MovieClip [enemy] Frame 31
if (_parent.gameon == 1) { _rotation = (_rotation - rspeed); if (richtung == 0) { _x = (_x - speed); if (_x < 50) { _x = 50; richtung = 1; } } else if (richtung == 1) { _y = (_y + speed); i++; if (i >= 7) { i = 0; richtung = 2; } } else if (richtung == 2) { _x = (_x + speed); if ((_x > 350) && (_y < 250)) { _x = 350; richtung = 3; } } else if (richtung == 3) { _y = (_y + speed); i++; if (i >= 7) { i = 0; richtung = 0; } } if (((_x < -30) || (_x > 430)) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 32
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 40
inter = _parent.inter; rspeed = random(8) + 20; speed = 9; richtung = 0; i = 0; _y = (50 + _parent.pos); _x = -25;
Symbol 166 MovieClip [enemy] Frame 41
if (_parent.gameon == 1) { _rotation = (_rotation + rspeed); if (richtung == 0) { _x = (_x + speed); if (_x > 350) { _x = 350; richtung = 1; } } else if (richtung == 1) { _y = (_y + speed); i++; if (i >= 7) { i = 0; richtung = 2; } } else if (richtung == 2) { _x = (_x - speed); if ((_x < 50) && (_y < 250)) { _x = 50; richtung = 3; } } else if (richtung == 3) { _y = (_y + speed); i++; if (i >= 7) { i = 0; richtung = 0; } } if (((_x < -30) || (_x > 430)) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 42
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 50
inter = _parent.inter; rspeed = random(8) + 20; speed = 7; richtung = 0; i = 0; _y = -25; _x = (25 + (_parent.pattern * 32));
Symbol 166 MovieClip [enemy] Frame 51
if (_parent.gameon == 1) { _rotation = (_rotation + rspeed); if (richtung == 0) { _y = (_y + speed); speed = speed - ((speed > 0) / 10); if (speed <= 0) { speed = 0; richtung = 1; } } else if (richtung == 1) { _y = (_y + speed); speed = speed + (speed < 10); } if ((_y > 550) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 52
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 60
inter = _parent.inter; rspeed = random(8) + 20; speed = 7; richtung = 0; i = 0; _y = -25; _x = (375 - (_parent.pattern * 32));
Symbol 166 MovieClip [enemy] Frame 61
if (_parent.gameon == 1) { _rotation = (_rotation + rspeed); if (richtung == 0) { _y = (_y + speed); speed = speed - ((speed > 0) / 10); if (speed <= 0) { speed = 0; richtung = 1; } } else if (richtung == 1) { _y = (_y + speed); speed = speed + (speed < 10); } if ((_y > 550) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 62
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 70
inter = _parent.inter; rspeed = random(8) + 20; speed = 7 - ((_parent.pattern > 5) * 1); richtung = 0; i = 0; _y = ((25 + (_parent.pattern * 32)) - ((_parent.pattern > 5) * 160)); _x = -25;
Symbol 166 MovieClip [enemy] Frame 71
if (_parent.gameon == 1) { _rotation = (_rotation + rspeed); if (richtung == 0) { _x = (_x + speed); speed = speed - ((speed > 0) / 10); if (speed <= 0) { speed = 0; richtung = 1; } } else if (richtung == 1) { _x = (_x - speed); speed = speed + (speed < 10); } if ((_x < -25) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 72
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 80
inter = _parent.inter; rspeed = random(8) + 20; speed = 7 - ((_parent.pattern > 5) * 1); richtung = 0; i = 0; _y = ((25 + (_parent.pattern * 32)) - ((_parent.pattern > 5) * 160)); _x = 425;
Symbol 166 MovieClip [enemy] Frame 81
if (_parent.gameon == 1) { _rotation = (_rotation - rspeed); if (richtung == 0) { _x = (_x - speed); speed = speed - ((speed > 0) / 10); if (speed <= 0) { speed = 0; richtung = 1; } } else if (richtung == 1) { _x = (_x + speed); speed = speed + (speed < 10); } if ((_x > 425) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 82
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 90
inter = _parent.inter; rspeed = random(8) + 20; speed = 7; richtung = 0; i = 0; _y = ((25 + (_parent.pattern * 32)) - ((_parent.pattern > 5) * 160)); _x = (-25 + ((_parent.pattern > 5) * 450)); if (_x > 200) { gotoAndPlay(_currentframe + 3); }
Symbol 166 MovieClip [enemy] Frame 91
if (_parent.gameon == 1) { _rotation = (_rotation + rspeed); if (richtung == 0) { _x = (_x + speed); speed = speed - ((speed > 0) / 10); if (speed <= 0) { speed = 0; richtung = 1; } } else if (richtung == 1) { _x = (_x - speed); speed = speed + (speed < 10); } if ((_x < -25) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 92
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 93
if (_parent.gameon == 1) { _rotation = (_rotation - rspeed); if (richtung == 0) { _x = (_x - speed); speed = speed - ((speed > 0) / 10); if (speed <= 0) { speed = 0; richtung = 1; } } else if (richtung == 1) { _x = (_x + speed); speed = speed + (speed < 10); } if ((_x > 425) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 94
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 100
inter = _parent.inter; rspeed = random(8) + 20; speed = 7; richtung = 0; i = 0; _y = ((25 + (_parent.pattern * 32)) - ((_parent.pattern > 5) * 160)); _x = (425 - ((_parent.pattern > 5) * 450)); if (_x > 200) { gotoAndPlay(_currentframe + 3); }
Symbol 166 MovieClip [enemy] Frame 101
if (_parent.gameon == 1) { _rotation = (_rotation - rspeed); if (richtung == 0) { _x = (_x - speed); speed = speed - ((speed > 0) / 10); if (speed <= 0) { speed = 0; richtung = 1; } } else if (richtung == 1) { _x = (_x + speed); speed = speed + (speed < 10); } if ((_x > 425) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 102
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 103
if (_parent.gameon == 1) { _rotation = (_rotation + rspeed); if (richtung == 0) { _x = (_x + speed); speed = speed - ((speed > 0) / 10); if (speed <= 0) { speed = 0; richtung = 1; } } else if (richtung == 1) { _x = (_x - speed); speed = speed + (speed < 10); } if ((_x > -25) || (_parent.game == 0)) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); hitter = hitter - 1; if (hitter <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (((_parent.deleted == 0) && (_x > 0)) && (_x < 400)) { randomizer = randomizer + 1; if (randomizer > (_parent.enemyshotinter + 30)) { randomizer = 0; } if ((randomizer == 1) || (randomizer == 6)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } randomizer2 = randomizer2 + 1; if (randomizer2 > 50) { randomizer2 = 0; } if ((randomizer2 == 10) && (_parent.shotpattern < _parent.maxpattern)) { if (_parent.patterntype == 0) { _parent.shotpattern = _parent.shotpattern + 5; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 1) { _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } else if (_parent.patterntype == 2) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 9; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; } else if (_parent.patterntype == 3) { _parent.shotpattern = _parent.shotpattern + 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 14; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 13; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -3; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 12; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 11; } else if (_parent.patterntype == 4) { _parent.shotpattern = _parent.shotpattern + 10; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -4; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -4; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 3; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -2.5; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -3; } } } if (wert == (_parent.oldwert + 1)) { _parent.circle._x = _x; _parent.circle._y = _y; } }
Symbol 166 MovieClip [enemy] Frame 104
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 110
_parent.boss = 1; move = 0; if (_parent.gamestage == 1) { gotoAndPlay (115); } else if (_parent.gamestage == 2) { gotoAndPlay (120); } else if (_parent.gamestage == 3) { gotoAndPlay (125); } else if (_parent.gamestage >= 4) { gotoAndPlay (130); }
Symbol 166 MovieClip [enemy] Frame 115
_parent.bossdamage = 200; inter = _parent.inter; speed = 6.5; yspeed = 10; ypos = 170; rspeed = 1; richtung = 0; i = 0; _y = -100; _x = 200;
Symbol 166 MovieClip [enemy] Frame 116
if (_parent.gameon == 1) { _rotation = (_rotation + rspeed); rspeed = rspeed - (rspeed > 1); i++; if (i >= 100) { i = 0; yspeed = 4; ypos = random(160) + 60; } if (_y < (ypos + 5)) { _y = (_y + yspeed); if (yspeed > 1) { yspeed = yspeed - 0.1; } } if (_y > (ypos - 5)) { move = 1; _y = (_y - yspeed); if (yspeed > 1) { yspeed = yspeed - 0.1; } } if (move == 1) { _x = (_x + speed); if (richtung == 0) { speed = speed - 0.2; if (speed < -6.5) { speed = -6.7; richtung = 1; } } if (richtung == 1) { speed = speed + 0.2; if (speed > 6.5) { speed = 6.5; richtung = 0; } } } if (_parent.game == 0) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitzone.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200 + ii); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); rspeed = rspeed + 3; _parent.bossdamage = _parent.bossdamage - 1; if ((_parent.bossdamage % 3) == 0) { _parent.coins = _parent.coins + 1; if (_parent.coins > 99) { _parent.coins = 0; } _parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins); _parent["coins" + _parent.coins]._x = _x; _parent["coins" + _parent.coins]._y = _y; } if (_parent.bossdamage <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } if (_parent.deleted == 0) { randomizer2 = randomizer2 + 1; if (randomizer2 > 80) { randomizer2 = 0; } if ((((((((randomizer2 == 74) || (randomizer2 == 78)) || (randomizer2 == 2)) || (randomizer2 == 6)) || (randomizer2 == 34)) || (randomizer2 == 38)) || (randomizer2 == 42)) || (randomizer2 == 46)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } if ((((((randomizer2 == 10) || (randomizer2 == 20)) || (randomizer2 == 30)) || (randomizer2 == 50)) || (randomizer2 == 60)) || (randomizer2 == 70)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 6; } } if (this.hitzone.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); } } if (this.hitzone.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); } }
Symbol 166 MovieClip [enemy] Frame 117
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 120
_parent.bossdamage = 400; inter = _parent.inter; speed = 6.5; yspeed = 10; ypos = 170; rspeed = 1; richtung = 0; i = 0; _y = -100; _x = 200; _parent.beamx = 1; _parent.beamy = 1; beamystart = 5; beamxstart = 5; loop = 0;
Instance of Symbol 99 MovieClip in Symbol 166 MovieClip [enemy] Frame 120
onClipEvent (enterFrame) { _rotation = (_rotation + 5); }
Symbol 166 MovieClip [enemy] Frame 121
if (_parent.gameon == 1) { rspeed = rspeed - (rspeed > 1); i++; if (i >= 100) { i = 0; yspeed = 4; ypos = random(200) + 60; } if (_y < (ypos + 5)) { _y = (_y + yspeed); if (yspeed > 1) { yspeed = yspeed - 0.1; } } if (_y > (ypos - 5)) { move = 1; _y = (_y - yspeed); if (yspeed > 1) { yspeed = yspeed - 0.1; } } if (move == 1) { _x = (_x + speed); if (richtung == 0) { speed = speed - 0.2; if (speed < -6.5) { speed = -6.7; richtung = 1; } } if (richtung == 1) { speed = speed + 0.2; if (speed > 6.5) { speed = 6.5; richtung = 0; } } } if (_parent.game == 0) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitzone.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200 + ii); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); rspeed = rspeed + 3; _parent.bossdamage = _parent.bossdamage - 1; if ((_parent.bossdamage % 3) == 0) { _parent.coins = _parent.coins + 1; if (_parent.coins > 99) { _parent.coins = 0; } _parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins); _parent["coins" + _parent.coins]._x = _x; _parent["coins" + _parent.coins]._y = _y; } if (_parent.bossdamage <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } randomizer2 = randomizer2 + 1; if (randomizer2 > 180) { randomizer2 = 0; beamxstart = 5; beamystart = 5; loop++; } if (loop < 3) { if (((((((((((randomizer2 == 170) || (randomizer2 == 171)) || (randomizer2 == 172)) || (randomizer2 == 173)) || (randomizer2 == 174)) || (randomizer2 == 175)) || (randomizer2 == 176)) || (randomizer2 == 177)) || (randomizer2 == 178)) || (randomizer2 == 179)) || (randomizer2 == 180)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("bossbeam", "bossbeam" + _parent.enemyshots, 1600 + _parent.enemyshots); _parent["bossbeam" + _parent.enemyshots]._x = 200; _parent["bossbeam" + _parent.enemyshots]._y = beamxstart; beamxstart = beamxstart + 50; } else { _parent.enemyshots = 0; } } } else if ((loop >= 3) && (loop < 6)) { if ((loop % 2) == 0) { if (((((((((((randomizer2 == 170) || (randomizer2 == 171)) || (randomizer2 == 172)) || (randomizer2 == 173)) || (randomizer2 == 174)) || (randomizer2 == 175)) || (randomizer2 == 176)) || (randomizer2 == 177)) || (randomizer2 == 178)) || (randomizer2 == 179)) || (randomizer2 == 180)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("bossbeam", "bossbeam" + _parent.enemyshots, 1600 + _parent.enemyshots); _parent["bossbeam" + _parent.enemyshots]._x = 200; _parent["bossbeam" + _parent.enemyshots]._y = beamxstart; beamxstart = beamxstart + 50; } else { _parent.enemyshots = 0; } } } if ((((((((((((((((randomizer2 == 1) || (randomizer2 == 5)) || (randomizer2 == 9)) || (randomizer2 == 13)) || (randomizer2 == 17)) || (randomizer2 == 21)) || (randomizer2 == 25)) || (randomizer2 == 29)) || (randomizer2 == 80)) || (randomizer2 == 81)) || (randomizer2 == 82)) || (randomizer2 == 83)) || (randomizer2 == 90)) || (randomizer2 == 91)) || (randomizer2 == 92)) || (randomizer2 == 93)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } } else if (loop >= 6) { if ((loop % 2) == 0) { if (((((((((((randomizer2 == 160) || (randomizer2 == 162)) || (randomizer2 == 164)) || (randomizer2 == 166)) || (randomizer2 == 168)) || (randomizer2 == 170)) || (randomizer2 == 172)) || (randomizer2 == 174)) || (randomizer2 == 176)) || (randomizer2 == 178)) || (randomizer2 == 180)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("bossbeam", "bossbeam" + _parent.enemyshots, 1600 + _parent.enemyshots); _parent["bossbeam" + _parent.enemyshots]._x = 200; _parent["bossbeam" + _parent.enemyshots]._y = beamxstart; beamxstart = beamxstart + 50; } else { _parent.enemyshots = 0; } } if (((((((((randomizer2 == 161) || (randomizer2 == 163)) || (randomizer2 == 165)) || (randomizer2 == 167)) || (randomizer2 == 169)) || (randomizer2 == 171)) || (randomizer2 == 173)) || (randomizer2 == 175)) || (randomizer2 == 177)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("bossbeam_vert", "bossbeam_vert" + _parent.enemyshots, 1600 + _parent.enemyshots); _parent["bossbeam_vert" + _parent.enemyshots]._y = 250; _parent["bossbeam_vert" + _parent.enemyshots]._x = beamystart; beamystart = beamystart + 50; } else { _parent.enemyshots = 0; } } } if ((((((((randomizer2 == 120) || (randomizer2 == 121)) || (randomizer2 == 122)) || (randomizer2 == 123)) || (randomizer2 == 124)) || (randomizer2 == 125)) || (randomizer2 == 126)) || (randomizer2 == 127)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } } if (this.hitzone.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); } } if (this.hitzone.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); } }
Symbol 166 MovieClip [enemy] Frame 122
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 125
_parent.bossdamage = 450; inter = _parent.inter; speed = 6.5; yspeed = 6.5; ypos = 170; rspeed = 1; richtung = 0; moveloop = 1; i = 0; _x = 200; _y = -60; beaminit = 0; loop = 0;
Instance of Symbol 106 MovieClip "hitzone" in Symbol 166 MovieClip [enemy] Frame 125
onClipEvent (load) { richtung = 0; maxspeed = 6; speed = 4; zoom = 100; } onClipEvent (enterFrame) { zoom = zoom + speed; _xscale = zoom; if (richtung == 0) { speed = speed - 0.2; if (speed < -4) { speed = -4.2; richtung = 1; } } if (richtung == 1) { speed = speed + 0.2; if (speed > 4) { speed = 4; richtung = 0; } } }
Symbol 166 MovieClip [enemy] Frame 126
if (_parent.gameon == 1) { _x = (_x + speed); if (richtung == 0) { speed = speed - 0.2; if (speed < -6.5) { speed = -6.7; richtung = 1; } } if (richtung == 1) { speed = speed + 0.2; if (speed > 6.5) { speed = 6.5; richtung = 0; } } if (moveloop == 1) { _y = (_y + yspeed); if (_y > (ybase + 45)) { _y = (ybase + 45); moveloop = 2; } } else if (moveloop == 2) { i++; if (i > 30) { i = 0; moveloop = 1; ybase = ybase + 45; } } if (_y > 600) { _y = -60; ybase = 0; loop++; } if (_parent.game == 0) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitzone.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200 + ii); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); rspeed = rspeed + 3; _parent.bossdamage = _parent.bossdamage - 1; if ((_parent.bossdamage % 3) == 0) { _parent.coins = _parent.coins + 1; if (_parent.coins > 99) { _parent.coins = 0; } _parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins); _parent["coins" + _parent.coins]._x = _x; _parent["coins" + _parent.coins]._y = _y; } if (_parent.bossdamage <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } randomizer2 = randomizer2 + 1; if (randomizer2 > 80) { randomizer2 = 0; if (_y < 450) { if (beaminit == 0) { if (loop > 1) { if (_parent.ship._y >= _y) { beamd.gotoAndPlay("on"); } else { beama.gotoAndPlay("on"); } } beaminit = 1; } else { if (loop > 1) { if (_parent.ship._y >= _y) { beamc.gotoAndPlay("on"); } else { beamb.gotoAndPlay("on"); } } beaminit = 0; } } } if ((((((((randomizer2 == 74) || (randomizer2 == 78)) || (randomizer2 == 2)) || (randomizer2 == 6)) || (randomizer2 == 34)) || (randomizer2 == 38)) || (randomizer2 == 42)) || (randomizer2 == 46)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } if ((((((randomizer2 == 10) || (randomizer2 == 20)) || (randomizer2 == 30)) || (randomizer2 == 50)) || (randomizer2 == 60)) || (randomizer2 == 70)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } _parent.shotpattern = _parent.shotpattern + 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = -6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -8; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 0; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern_sm", "enemyshot_pattern_sm" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern_sm" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern_sm" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern_sm" + _parent.enemyshots].speed = -6; _parent["enemyshot_pattern_sm" + _parent.enemyshots].yspeed = 6; } if (this.hitzone.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); } } if (this.hitzone.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); } }
Symbol 166 MovieClip [enemy] Frame 127
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 130
_parent.bossdamage = 500; inter = _parent.inter; speed = 30; yspeed = 10; ypos = 170; rspeed = 1; richtung = 0; i = 0; _y = -100; _x = 200; loop = 0;
Instance of Symbol 108 MovieClip in Symbol 166 MovieClip [enemy] Frame 130
onClipEvent (enterFrame) { _rotation = (_rotation + 5); }
Symbol 166 MovieClip [enemy] Frame 131
if (_parent.gameon == 1) { rspeed = rspeed - (rspeed > 1); i++; if (i >= 100) { i = 0; yspeed = 4; ypos = random(160) + 60; } if (_y < (ypos + 5)) { _y = (_y + yspeed); if (yspeed > 1) { yspeed = yspeed - 0.1; } } if (_y > (ypos - 5)) { move = 1; _y = (_y - yspeed); if (yspeed > 1) { yspeed = yspeed - 0.1; } } if (move == 1) { speed = speed - (speed > 1); _x = (_x + speed); if (_x > 330) { _x = 330; speed = speed - (speed * 2); } else if (_x < 70) { _x = 70; speed = speed - (speed * 2); } } if (_parent.game == 0) { _parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; } if (wert == (_parent.oldwert + 1)) { _parent.oldwert = -10; _parent.circle._x = 200; _parent.circle._y = -80; } this.removeMovieClip(); } ii = 0; while (ii < 21) { if (this.hitzone.hitTest(_parent["shot" + ii])) { _parent.attachMovie("hitit", "hitit" + ii, 200 + ii); _parent["hitit" + ii]._x = (_x - 15) + random(30); _parent["hitit" + ii]._y = (_y + 12) + random(10); rspeed = rspeed + 3; _parent.bossdamage = _parent.bossdamage - 1; if ((_parent.bossdamage % 3) == 0) { _parent.coins = _parent.coins + 1; if (_parent.coins > 99) { _parent.coins = 0; } _parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins); _parent["coins" + _parent.coins]._x = _x; _parent["coins" + _parent.coins]._y = _y; } if (_parent.bossdamage <= 0) { _parent["shot" + ii].removeMovieClip(); gotoAndPlay (150); } else { _parent["shot" + ii].removeMovieClip(); } } ii++; } randomizer2 = randomizer2 + 1; if (randomizer2 > 180) { randomizer2 = 0; speed = 50; loop++; } if ((((((((((((((((((((((((((randomizer2 == 10) || (randomizer2 == 12)) || (randomizer2 == 14)) || (randomizer2 == 16)) || (randomizer2 == 18)) || (randomizer2 == 20)) || (randomizer2 == 22)) || (randomizer2 == 24)) || (randomizer2 == 26)) || (randomizer2 == 28)) || (randomizer2 == 30)) || (randomizer2 == 32)) || (randomizer2 == 34)) || (randomizer2 == 36)) || (randomizer2 == 38)) || (randomizer2 == 40)) || (randomizer2 == 41)) || (randomizer2 == 42)) || (randomizer2 == 43)) || (randomizer2 == 44)) || (randomizer2 == 45)) || (randomizer2 == 46)) || (randomizer2 == 47)) || (randomizer2 == 48)) || (randomizer2 == 49)) || (randomizer2 == 50)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("enemyshot", "enemyshot" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot" + _parent.enemyshots]._x = _x; _parent["enemyshot" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } if (loop < 6) { if (((randomizer2 == 100) || (randomizer2 == 120)) || (randomizer2 == 140)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("bossmine", "bossmine" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["bossmine" + _parent.enemyshots]._x = _x; _parent["bossmine" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } } else if (((((randomizer2 == 100) || (randomizer2 == 120)) || (randomizer2 == 140)) || (randomizer2 == 160)) || (randomizer2 == 180)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; _parent.attachMovie("bossmine", "bossmine" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["bossmine" + _parent.enemyshots]._x = _x; _parent["bossmine" + _parent.enemyshots]._y = _y; } else { _parent.enemyshots = 0; } } if (loop > 2) { if ((((((randomizer2 == 10) || (randomizer2 == 20)) || (randomizer2 == 30)) || (randomizer2 == 50)) || (randomizer2 == 60)) || (randomizer2 == 70)) { if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = 0; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 8; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = 0.5; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = -0.5; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 7; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = -1; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 6; if (_parent.enemyshots < 249) { _parent.enemyshots++; } else { _parent.enemyshots = 0; } _parent.attachMovie("enemyshot_pattern", "enemyshot_pattern" + _parent.enemyshots, 2600 + _parent.enemyshots); _parent["enemyshot_pattern" + _parent.enemyshots]._x = _x; _parent["enemyshot_pattern" + _parent.enemyshots]._y = _y; _parent["enemyshot_pattern" + _parent.enemyshots].speed = 1; _parent["enemyshot_pattern" + _parent.enemyshots].yspeed = 6; } } if (this.hitzone.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); } } if (this.hitzone.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); } }
Symbol 166 MovieClip [enemy] Frame 132
gotoAndPlay(_currentframe - 1);
Symbol 166 MovieClip [enemy] Frame 150
if (_parent.boss == 1) { _parent.attachMovie("explosion_wave", "explosion_wave", 2); _parent.attachMovie("welldone", "welldone", 16003); _parent.explosion_wave._x = _x; _parent.explosion_wave._y = _y; _parent.boss = 0; _parent.pattern = 10; _parent.safe = 100; _parent.gamepause = 100; _parent.bossdamage = "-"; _parent.gamestage++; if (_parent.gamestage > 4) { _parent.gotoAndStop("ending"); } _parent.gamestageshow = (("" + _parent.run) + "-") + _parent.gamestage; _parent.shotspeed = _parent.shotspeed + (_parent.shotspeed < 20); _parent.bg.xspeed = random(60) + 10; _parent.bg.speed = random(60) + 10; if (_parent.nomiss == 1) { _parent.coins = _parent.coins + 1; if (_parent.coins > 99) { _parent.coins = 0; } _parent.attachMovie("bonus_coins", "bonus_coins" + _parent.coins, 500 + _parent.coins); _parent["bonus_coins" + _parent.coins]._x = _x; _parent["bonus_coins" + _parent.coins]._y = _y; } _parent.bonus++; if (_parent.bonus > 50) { _parent.bonus = 0; } _parent.attachMovie("bonus", "bonus" + _parent.bonus, 900 + _parent.bonus); _parent["bonus" + _parent.bonus]._x = _x; _parent["bonus" + _parent.bonus]._y = _y; _parent["bonus" + _parent.bonus].bonus = ((("" + ((150 + bossbonus) + (150 * _parent.comboshow))) + " x ") + _parent.scratchis) + ""; _parent.lastbounty = "+ " + (100000 + ((1500 + (150 * _parent.comboshow)) * _parent.scratchis)); _parent.score = _parent.score + (100000 + ((1500 + (150 * _parent.comboshow)) * _parent.scratchis)); if (_parent.score > _parent.hiscore) { _parent.hiscore = _parent.score; } if (_parent.combo > 0) { _parent.attachMovie("combobreaker", "combobreaker", 400); _parent.attachMovie("combobroken", "combobroken", 402); _parent.combobroken.combo = _parent.comboold; } _parent.oldwert = wert; _parent.combo = 0; _parent.comboshow = 0; } else { _parent.circle._x = 200; _parent.circle._y = -80; _parent.comboold = _parent.comboshow; if (wert == (_parent.oldwert + 1)) { _parent.oldwert = wert; _parent.combo++; _parent.comboshow = _parent.combo + 1; } else { if (_parent.combo > 0) { _parent.attachMovie("combobreaker", "combobreaker", 400); _parent.attachMovie("combobroken", "combobroken", 402); _parent.combobroken.combo = _parent.comboold; } _parent.oldwert = wert; _parent.combo = 0; _parent.comboshow = 0; } _parent.coins = _parent.coins + 1; if (_parent.coins > 99) { _parent.coins = 0; } _parent.attachMovie("coins", "coins" + _parent.coins, 500 + _parent.coins); _parent["coins" + _parent.coins]._x = _x; _parent["coins" + _parent.coins]._y = _y; _parent.bonus++; if (_parent.bonus > 50) { _parent.bonus = 0; } _parent.attachMovie("bonus", "bonus" + _parent.bonus, 900 + _parent.bonus); _parent["bonus" + _parent.bonus]._x = _x; _parent["bonus" + _parent.bonus]._y = _y; _parent["bonus" + _parent.bonus].bonus = ((("" + ((150 + bossbonus) + (150 * _parent.comboshow))) + " x ") + _parent.scratchis) + ""; _parent.lastbounty = "+ " + ((150 + (150 * _parent.comboshow)) * _parent.scratchis); _parent.score = _parent.score + ((150 + (150 * _parent.comboshow)) * _parent.scratchis); if (_parent.score > _parent.hiscore) { _parent.hiscore = _parent.score; } } _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.shipdown++; if ((_parent.shipdown % 8) == 0) { _parent.pause = 0; _parent.attachMovie("bulletbreak", "bulletbreak", 16005); }
Symbol 166 MovieClip [enemy] Frame 173
_parent.onscreen--; if (_parent.onscreen < 0) { _parent.onscreen = 0; }
Symbol 166 MovieClip [enemy] Frame 174
this.removeMovieClip();
Symbol 167 MovieClip [enemyshot] Frame 1
if (_x < _parent.ship._x) { xrichtung = 0; xdist = _parent.ship._x - _x; } if (_x > _parent.ship._x) { xrichtung = 1; xdist = _x - _parent.ship._x; } if (_y < _parent.ship._y) { yrichtung = 0; ydist = _parent.ship._y - _y; } if (_y > _parent.ship._y) { yrichtung = 1; ydist = _y - _parent.ship._y; }
Symbol 167 MovieClip [enemyshot] Frame 2
if (xdist > ydist) { prozent = (ydist * 100) / xdist; xspeed = (_parent.shotspeed * (_parent.boss == 0)) + (9 * (_parent.boss == 1)); yspeed = (xspeed / 100) * prozent; } if (xdist < ydist) { prozent = (xdist * 100) / ydist; yspeed = (_parent.shotspeed * (_parent.boss == 0)) + (9 * (_parent.boss == 1)); xspeed = (yspeed / 100) * prozent; }
Symbol 167 MovieClip [enemyshot] Frame 3
if ((((_y < 510) && (_y > -10)) && (_x > -10)) && (_x < 410)) { if (xrichtung == 0) { _x = (_x + ((xspeed / 10) * (_parent.pause * 2))); } if (xrichtung == 1) { _x = (_x - ((xspeed / 10) * (_parent.pause * 2))); } if (yrichtung == 0) { _y = (_y + ((yspeed / 10) * (_parent.pause * 2))); } if (yrichtung == 1) { _y = (_y - ((yspeed / 10) * (_parent.pause * 2))); } } else { this.removeMovieClip(); } i = i + _parent.gameon; if ((i > 200) || (this.hitTest(_parent.beam))) { this.removeMovieClip(); } if (this.hitzone.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); this.removeMovieClip(); } } if (this.hitzone.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); } _rotation = (_rotation + _parent.rota);
Symbol 167 MovieClip [enemyshot] Frame 4
gotoAndPlay(_currentframe - 1);
Symbol 168 MovieClip [enemyshot_pattern] Frame 1
if ((((_y < 510) && (_y > -10)) && (_x > -10)) && (_x < 410)) { _x = (_x + ((speed / 10) * (_parent.pause * 2))); _y = (_y + ((yspeed / 10) * (_parent.pause * 2))); } else { this.removeMovieClip(); } if (this.hitzone.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); this.removeMovieClip(); } } if (this.hitzone.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); } if (this.hitTest(_parent.beam)) { this.removeMovieClip(); } _rotation = (_rotation + _parent.rota);
Symbol 168 MovieClip [enemyshot_pattern] Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 169 MovieClip [enemyshot_pattern_sm] Frame 1
if ((((_y < 510) && (_y > -10)) && (_x > -10)) && (_x < 410)) { _x = (_x + ((speed / 10) * (_parent.pause * 2))); _y = (_y + ((yspeed / 10) * (_parent.pause * 2))); } else { _parent.shotpattern--; if (_parent.shotpattern < 0) { _parent.shotpattern = 0; } this.removeMovieClip(); } if (this.hitzone.hitTest(_parent.ship.hitzone)) { if (_parent.safe <= 0) { _parent.ship.gotoAndPlay("explo"); _parent.shotpattern--; if (_parent.shotpattern < 0) { _parent.shotpattern = 0; } this.removeMovieClip(); } } if (this.hitzone.hitTest(_parent.ship.rotor)) { _parent.scratch = _parent.scratch + (_parent.scratch < 99); } if (this.hitTest(_parent.beam)) { _parent.shotpattern--; if (_parent.shotpattern < 0) { _parent.shotpattern = 0; } this.removeMovieClip(); } _rotation = (_rotation + _parent.rota);
Symbol 169 MovieClip [enemyshot_pattern_sm] Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 170 MovieClip [explosion_1] Frame 1
xspeed = random(2) + 1; speed = -6; ii = random(2); if (ii == 0) { xspeed = xspeed - (xspeed * 2); } i = random(60) + 40; _xscale = i; _yscale = i;
Symbol 170 MovieClip [explosion_1] Frame 2
_x = (_x + xspeed); _y = (_y + speed); speed = speed + 0.5; if (_y > 510) { this.removeMovieClip(); }
Symbol 170 MovieClip [explosion_1] Frame 3
gotoAndPlay (2);
Symbol 171 MovieClip [explosion_2] Frame 1
xspeed = random(2) + 1; speed = -7; ii = random(2); if (ii == 0) { xspeed = xspeed - (xspeed * 2); } i = random(60) + 40; _xscale = i; _yscale = i;
Symbol 171 MovieClip [explosion_2] Frame 2
_x = (_x + xspeed); _y = (_y + speed); speed = speed + 0.5; if (_y > 510) { this.removeMovieClip(); }
Symbol 171 MovieClip [explosion_2] Frame 3
gotoAndPlay (2);
Symbol 172 MovieClip [explosion_3] Frame 1
xspeed = random(2) + 1; speed = -7.5; ii = random(2); if (ii == 0) { xspeed = xspeed - (xspeed * 2); } i = random(60) + 40; _xscale = i; _yscale = i;
Symbol 172 MovieClip [explosion_3] Frame 2
_x = (_x + xspeed); _y = (_y + speed); speed = speed + 0.5; if (_y > 510) { this.removeMovieClip(); }
Symbol 172 MovieClip [explosion_3] Frame 3
gotoAndPlay (2);
Symbol 174 MovieClip [explosion_wave] Frame 8
Symbol 174 MovieClip [explosion_wave] Frame 46
stop();
Symbol 175 MovieClip [hitit_splatter] Frame 1
_rotation = random(360); zoom = 50 + random(51); _xscale = zoom; _yscale = zoom;
Symbol 175 MovieClip [hitit_splatter] Frame 21
this.removeMovieClip();
Symbol 177 MovieClip [insertcoins] Frame 1
_x = 200; _y = 187;
Symbol 177 MovieClip [insertcoins] Frame 106
this.removeMovieClip();
Symbol 180 MovieClip Frame 1
Datum = new Date(sec); fps = "fps: 0";
Symbol 180 MovieClip Frame 2
Datum = new Date(sec); sekundenstart = Datum.getSeconds(); fr = 0;
Symbol 180 MovieClip Frame 3
Datum = new Date(sec); sekunden = Datum.getSeconds(); fr++; if (sekunden != sekundenstart) { prozent = int((fr * 100) / 31) + "%"; fps = ("fps: " + fr) + "/31"; Datum = new Date(sec); sekundenstart = Datum.getSeconds(); fr = 0; }
Symbol 180 MovieClip Frame 4
gotoAndPlay(_currentframe - 1);
Symbol 180 MovieClip Frame 5
stop(); _parent.fpson = 0;
Symbol 180 MovieClip Frame 6
if (_parent.fpson == 0) { gotoAndPlay (1); } else { gotoAndStop (5); }
Symbol 181 MovieClip Frame 1
stop(); _parent.musicon = 1;
Symbol 181 MovieClip Frame 2
stop(); _parent.musicon = 0;
Symbol 181 MovieClip Frame 3
if (_parent.musicon == 0) { gotoAndStop (1); } else { gotoAndStop (2); }
Symbol 182 MovieClip Frame 1
stop(); _quality = "HIGH";
Symbol 182 MovieClip Frame 2
stop(); _quality = "LOW";
Symbol 182 MovieClip Frame 3
if (_quality == "HIGH") { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 183 Button
on (keyPress "m") { music.gotoAndStop("change"); } on (keyPress "q") { quality.gotoAndStop("change"); } on (keyPress "f") { fps.gotoAndStop("change"); }
Symbol 184 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 1
stop();
Symbol 188 MovieClip Frame 2
stop();
Symbol 188 MovieClip Frame 3
stop();
Symbol 188 MovieClip Frame 4
stop();
Symbol 188 MovieClip Frame 5
_parent.attachMovie("continue_osd", "continue_osd", 16000); stop();
Symbol 190 MovieClip Frame 20
gotoAndPlay (1);
Symbol 192 MovieClip [pausescreen] Frame 1
stop(); _x = 200; _y = 250;
Symbol 192 MovieClip [pausescreen] Frame 2
this.removeMovieClip();
Symbol 195 MovieClip Frame 1
stop();
Symbol 196 MovieClip [powerup] Frame 1
speed = 1; yspeed = 2;
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip [powerup] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation + 4); }
Instance of Symbol 195 MovieClip in Symbol 196 MovieClip [powerup] Frame 1
onClipEvent (enterFrame) { _rotation = (_rotation - 8); }
Symbol 196 MovieClip [powerup] Frame 2
_x = (_x + speed); _y = (_y + yspeed); if (_x > 385) { _x = 385; speed = -1; } if (_x < 15) { _x = 15; speed = 1; } if (_y > 385) { _y = 385; yspeed = -2; } if (_y < 15) { _y = 15; yspeed = 2; }
Symbol 196 MovieClip [powerup] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 199 MovieClip Frame 1
_rotation = (_rotation+1);
Symbol 199 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 201 MovieClip [rocket] Frame 1
speed = 6;
Symbol 201 MovieClip [rocket] Frame 2
if (speed > -8) { speed = speed - 0.5; } else { gotoAndPlay (4); } if (_y < 515) { _y = (_y + speed); _rotation = (_rotation + 30); } else { this.removeMovieClip(); }
Symbol 201 MovieClip [rocket] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 201 MovieClip [rocket] Frame 4
_rotation = (_rotation + 30); i = 0; if (_x < _parent.circle._x) { xrichtung = 0; xdist = _parent.circle._x - _x; } if (_x > _parent.circle._x) { xrichtung = 1; xdist = _x - _parent.circle._x; } if (_y < _parent.circle._y) { yrichtung = 0; ydist = _parent.circle._y - _y; } if (_y > _parent.circle._y) { yrichtung = 1; ydist = _y - _parent.circle._y; } if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.circle.hitzone)) { _parent.attachMovie("rocket_explo", "shot20", 70); _parent.shot20._x = _x; _parent.shot20._y = _y; this.removeMovieClip(); }
Symbol 201 MovieClip [rocket] Frame 5
_rotation = (_rotation + 30); if (xdist > ydist) { prozent = (ydist * 100) / xdist; xspeed = 9; yspeed = (xspeed / 100) * prozent; } if (xdist < ydist) { prozent = (xdist * 100) / ydist; yspeed = 9; xspeed = (yspeed / 100) * prozent; } if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.circle.hitzone)) { _parent.attachMovie("rocket_explo", "shot20", 70); _parent.shot20._x = _x; _parent.shot20._y = _y; this.removeMovieClip(); }
Symbol 201 MovieClip [rocket] Frame 6
_rotation = (_rotation + 30); if ((((_y < 515) && (_y > -15)) && (_x > -15)) && (_x < 415)) { if (xrichtung == 0) { _x = (_x + xspeed); } if (xrichtung == 1) { _x = (_x - xspeed); } if (yrichtung == 0) { _y = (_y + yspeed); } if (yrichtung == 1) { _y = (_y - yspeed); } } else { this.removeMovieClip(); } if (this.hitTest(_parent.circle.hitzone)) { _parent.attachMovie("rocket_explo", "shot20", 70); _parent.shot20._x = _x; _parent.shot20._y = _y; this.removeMovieClip(); }
Symbol 201 MovieClip [rocket] Frame 7
gotoAndPlay (4);
Symbol 202 MovieClip [rocket_explo] Frame 1
_parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y;
Symbol 202 MovieClip [rocket_explo] Frame 12
this.removeMovieClip();
Symbol 205 MovieClip Frame 1
setProperty(this, _xscale , _parent.scratch);
Symbol 207 MovieClip [shield] Frame 1
_x = _parent.ship._x; _y = _parent.ship._y; i = 0; _alpha = 40;
Symbol 207 MovieClip [shield] Frame 2
_x = _parent.ship._x; _y = _parent.ship._y; i++; if ((i > 105) || (_parent.game == 0)) { this.removeMovieClip(); } _rotation = (_rotation + 5);
Symbol 207 MovieClip [shield] Frame 3
gotoAndPlay(_currentframe - 1);
Symbol 209 MovieClip [spaceship] Frame 1
_parent.deleted = 0; stop();
Symbol 209 MovieClip [spaceship] Frame 13
_parent.attachMovie("beam", "beam", 401); _parent.deleted = 1; _parent.safe = 160; _parent.scratch = 0; _parent.nomiss = 0; _rotation = 0; _parent.circle._x = 200; _parent.circle._y = -80; _parent.oldwert = -10; if (_parent.combo > 0) { _parent.attachMovie("combobroken", "combobroken", 402); _parent.combobroken.combo = _parent.comboold; } _parent.combo = 0; _parent.comboshow = 0; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y; _parent.splatter = _parent.splatter + 1; if (_parent.splatter > 25) { _parent.splatter = 0; } _parent.attachMovie("splatter", "splatter" + _parent.splatter, 250 + _parent.splatter); _parent["splatter" + _parent.splatter]._x = _x; _parent["splatter" + _parent.splatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 14
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 15
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 16
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_2", "explosion_2" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_2" + _parent.exsplatter]._x = _x; _parent["explosion_2" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 17
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_2", "explosion_2" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_2" + _parent.exsplatter]._x = _x; _parent["explosion_2" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 18
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_2", "explosion_2" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_2" + _parent.exsplatter]._x = _x; _parent["explosion_2" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 19
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_2", "explosion_2" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_2" + _parent.exsplatter]._x = _x; _parent["explosion_2" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 20
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_3", "explosion_3" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_3" + _parent.exsplatter]._x = _x; _parent["explosion_3" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 21
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_3", "explosion_3" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_3" + _parent.exsplatter]._x = _x; _parent["explosion_3" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 22
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_3", "explosion_3" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_3" + _parent.exsplatter]._x = _x; _parent["explosion_3" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 23
_parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_1" + _parent.exsplatter]._x = _x; _parent["explosion_1" + _parent.exsplatter]._y = _y; _parent.exsplatter++; if (_parent.exsplatter > 90) { _parent.exsplatter = 0; } _parent.attachMovie("explosion_3", "explosion_3" + _parent.exsplatter, 800 + _parent.exsplatter); _parent["explosion_3" + _parent.exsplatter]._x = _x; _parent["explosion_3" + _parent.exsplatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 24
_parent.splatter++; if (_parent.splatter > 90) { _parent.splatter = 0; } _parent.attachMovie("explosion_1", "explosion_1" + _parent.splatter, 800 + _parent.splatter); _parent["explosion_1" + _parent.splatter]._x = _x; _parent["explosion_1" + _parent.splatter]._y = _y; _parent.splatter++; if (_parent.splatter > 90) { _parent.splatter = 0; } _parent.attachMovie("explosion_3", "explosion_3" + _parent.splatter, 800 + _parent.splatter); _parent["explosion_3" + _parent.splatter]._x = _x; _parent["explosion_3" + _parent.splatter]._y = _y;
Symbol 209 MovieClip [spaceship] Frame 25
_parent.lifes.nextFrame();
Symbol 209 MovieClip [spaceship] Frame 61
_parent.circle._x = 200; _parent.circle._y = -80; _parent.oldwert = -10; _parent.combo = 0; _parent.comboshow = 0; _parent.rspeed = 1; _parent.attachMovie("shield", "shield", 1900); gotoAndStop (1);
Symbol 209 MovieClip [spaceship] Frame 62
stop();
Symbol 210 MovieClip [splatter] Frame 1
_rotation = random(360); zoom = 50 + random(51); _xscale = zoom; _yscale = zoom;
Symbol 210 MovieClip [splatter] Frame 31
this.removeMovieClip();
Symbol 219 MovieClip Frame 57
gotoAndPlay (1);
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 11
stop();
Symbol 229 MovieClip Frame 19
stop();
Symbol 229 MovieClip Frame 29
stop();
Symbol 229 MovieClip Frame 37
gotoAndStop (1);
Symbol 240 MovieClip Frame 1
stop();
Symbol 245 MovieClip Frame 20
gotoAndPlay (1);
Symbol 246 Button
on (press, keyPress "k") { mousecontroll++; if (mousecontroll > 1) { mousecontroll = 0; controller = "keys"; } else { controller = "mouse"; } }
Symbol 248 Button
on (press, keyPress "1") { credits++; creditsshow = credits + " credit(s)"; }
Symbol 249 Button
on (press, keyPress "<Space>") { if (credits > 0) { score = 0; gamestage = 1; continuecount = 0; run = 1; gamestageshow = (("" + run) + "-") + gamestage; bg.xspeed = random(10) + 10; bg.speed = random(10) + 10; credits--; creditsshow = credits + " credit(s)"; insertcoins.removeMovieClip(); gotoAndStop (7); } else { attachMovie("insertcoins", "insertcoins", 16000); } }
Symbol 255 Button
on (press, keyPress "h") { getURL ("http://rankz.armorbot.com/puristicrotation/", "_blank"); }
Symbol 259 Button
on (press, keyPress "p") { if (contis == 0) { if (gameon == 1) { gameon = 0; pause = 0; attachMovie("pausescreen", "pausescreen", 16000); } else { gameon = 1; pause = 5; ship.gotoAndStop("ship"); pausescreen.gotoAndStop("pauseoff"); } } } on (press, keyPress "<Backspace>") { if ((contis == 0) && (gameon == 1)) { attachMovie("beam", "beam", 401); gotoAndStop (6); } }
Symbol 262 MovieClip Frame 57
_parent.gotoAndStop("hiscore");
Symbol 263 Button
on (press, keyPress "<Space>") { if (countit >= 50) { if ((continuecount > 0) || (run > 1)) { gotoAndStop (8); } else { run++; gamestage = 1; shotspeed = 15; gamestageshow = (("" + run) + "-") + gamestage; gotoAndStop (7); } } }
Symbol 267 Button
on (press, keyPress "<Backspace>") { mySO = SharedObject.getLocal("puristic_data"); mySo.data.hiscore = hiscore; mySo.data.credits = credits; mySO.data.mousecontroll = mousecontroll; mySO.data.controller = controller; mySO.flush(); gotoAndStop (6); }
Symbol 269 Button
on (press, keyPress "<Space>") { gotoAndStop (11); }
Symbol 273 Button
on (press, keyPress "1") { if (name.length < 14) { name = name + "1"; } }
Symbol 274 Button
on (press, keyPress "2") { if (name.length < 14) { name = name + "2"; } }
Symbol 275 Button
on (press, keyPress "3") { if (name.length < 14) { name = name + "3"; } }
Symbol 276 Button
on (press, keyPress "4") { if (name.length < 14) { name = name + "4"; } }
Symbol 277 Button
on (press, keyPress "5") { if (name.length < 14) { name = name + "5"; } }
Symbol 278 Button
on (press, keyPress "6") { if (name.length < 14) { name = name + "6"; } }
Symbol 279 Button
on (press, keyPress "7") { if (name.length < 14) { name = name + "7"; } }
Symbol 280 Button
on (press, keyPress "8") { if (name.length < 14) { name = name + "8"; } }
Symbol 281 Button
on (press, keyPress "9") { if (name.length < 14) { name = name + "9"; } }
Symbol 282 Button
on (press, keyPress "0") { if (name.length < 14) { name = name + "0"; } }
Symbol 283 Button
on (press, keyPress "w") { if (name.length < 14) { name = name + "W"; } }
Symbol 284 Button
on (press, keyPress "e") { if (name.length < 14) { name = name + "E"; } }
Symbol 285 Button
on (press, keyPress "r") { if (name.length < 14) { name = name + "R"; } }
Symbol 286 Button
on (press, keyPress "t") { if (name.length < 14) { name = name + "T"; } }
Symbol 287 Button
on (press, keyPress "z") { if (name.length < 14) { name = name + "Z"; } }
Symbol 288 Button
on (press, keyPress "u") { if (name.length < 14) { name = name + "U"; } }
Symbol 289 Button
on (press, keyPress "i") { if (name.length < 14) { name = name + "I"; } }
Symbol 290 Button
on (press, keyPress "o") { if (name.length < 14) { name = name + "O"; } }
Symbol 291 Button
on (press, keyPress "p") { if (name.length < 14) { name = name + "P"; } }
Symbol 292 Button
on (press, keyPress "q") { if (name.length < 14) { name = name + "Q"; } }
Symbol 293 Button
on (press, keyPress "s") { if (name.length < 14) { name = name + "S"; } }
Symbol 294 Button
on (press, keyPress "d") { if (name.length < 14) { name = name + "D"; } }
Symbol 295 Button
on (press, keyPress "f") { if (name.length < 14) { name = name + "F"; } }
Symbol 296 Button
on (press, keyPress "g") { if (name.length < 14) { name = name + "G"; } }
Symbol 297 Button
on (press, keyPress "h") { if (name.length < 14) { name = name + "H"; } }
Symbol 298 Button
on (press, keyPress "j") { if (name.length < 14) { name = name + "J"; } }
Symbol 299 Button
on (press, keyPress "k") { if (name.length < 14) { name = name + "K"; } }
Symbol 300 Button
on (press, keyPress "l") { if (name.length < 14) { name = name + "L"; } }
Symbol 301 Button
on (press, keyPress "!") { if (name.length < 14) { name = name + "!"; } }
Symbol 302 Button
on (press, keyPress "a") { if (name.length < 14) { name = name + "A"; } }
Symbol 303 Button
on (press, keyPress "x") { if (name.length < 14) { name = name + "X"; } }
Symbol 304 Button
on (press, keyPress "c") { if (name.length < 14) { name = name + "C"; } }
Symbol 305 Button
on (press, keyPress "v") { if (name.length < 14) { name = name + "V"; } }
Symbol 306 Button
on (press, keyPress "b") { if (name.length < 14) { name = name + "B"; } }
Symbol 307 Button
on (press, keyPress "n") { if (name.length < 14) { name = name + "N"; } }
Symbol 308 Button
on (press, keyPress "m") { if (name.length < 14) { name = name + "M"; } }
Symbol 309 Button
on (press, keyPress ".") { if (name.length < 14) { name = name + "."; } }
Symbol 310 Button
on (press, keyPress "-") { if (name.length < 14) { name = name + "-"; } }
Symbol 311 Button
on (press, keyPress "*") { if (name.length < 14) { name = name + "*"; } }
Symbol 312 Button
on (press, keyPress "y") { if (name.length < 14) { name = name + "Y"; } }
Symbol 313 Button
on (press, keyPress "<Backspace>") { name = ""; }
Symbol 314 Button
on (press, keyPress "<Enter>") { if (name != "") { _parent.rogerzoid = name; _parent.buckazoid = _parent.score; _parent.nocheatidsub = ((_parent.score * 546) / 13) + (1027 * (_parent.score * 733)); _parent.nocheatid = substring(_parent.nocheatidsub, 0, 2); _parent.nocheatid = _parent.nocheatid + (length(name) * 7); _parent.gotoAndPlay(_parent._currentframe + 1); } }
Symbol 315 Button
on (press, keyPress "<Space>") { if (name.length < 14) { name = name + " "; } }
Symbol 363 MovieClip Frame 1
stop(); name = "";

Library Items

Symbol 1 GraphicUsed by:2 100 101 111 127 167 168 169 192 205  Timeline
Symbol 2 MovieClipUses:1Used by:3
Symbol 3 MovieClip [shot]Uses:2
Symbol 4 SoundUsed by:5
Symbol 5 MovieClip [hitit]Uses:4
Symbol 6 GraphicUsed by:13 262
Symbol 7 FontUsed by:8 10 11 250 251 254 256 260 261 268 270
Symbol 8 TextUses:7Used by:13
Symbol 9 SoundUsed by:13 262
Symbol 10 TextUses:7Used by:13
Symbol 11 TextUses:7Used by:13 262
Symbol 12 SoundUsed by:13 87 126 262
Symbol 13 MovieClip [welldone]Uses:6 8 9 10 11 12
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:29
Symbol 16 GraphicUsed by:17 70 116 133 137 141 263
Symbol 17 MovieClipUses:16Used by:29  Timeline
Symbol 18 GraphicUsed by:29
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:29
Symbol 21 GraphicUsed by:29
Symbol 22 GraphicUsed by:28
Symbol 23 GraphicUsed by:28
Symbol 24 GraphicUsed by:28
Symbol 25 GraphicUsed by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 ButtonUses:22 23 24 25 26 27Used by:29
Symbol 29 MovieClipUses:15 17 18 20 21 28Used by:Timeline
Symbol 30 FontUsed by:31
Symbol 31 EditableTextUses:30Used by:Timeline
Symbol 32 GraphicUsed by:64  Timeline
Symbol 33 GraphicUsed by:64  Timeline
Symbol 34 GraphicUsed by:64
Symbol 35 GraphicUsed by:64
Symbol 36 GraphicUsed by:64
Symbol 37 SoundUsed by:64
Symbol 38 GraphicUsed by:64
Symbol 39 GraphicUsed by:64
Symbol 40 GraphicUsed by:64
Symbol 41 GraphicUsed by:64
Symbol 42 SoundUsed by:64
Symbol 43 GraphicUsed by:64
Symbol 44 GraphicUsed by:64
Symbol 45 GraphicUsed by:64
Symbol 46 GraphicUsed by:64
Symbol 47 SoundUsed by:64
Symbol 48 GraphicUsed by:64
Symbol 49 GraphicUsed by:64
Symbol 50 GraphicUsed by:64
Symbol 51 GraphicUsed by:64
Symbol 52 GraphicUsed by:64
Symbol 53 SoundUsed by:64
Symbol 54 SoundUsed by:64
Symbol 55 GraphicUsed by:64
Symbol 56 GraphicUsed by:64
Symbol 57 FontUsed by:58 59
Symbol 58 TextUses:57Used by:64
Symbol 59 TextUses:57Used by:64
Symbol 60 GraphicUsed by:64
Symbol 61 GraphicUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:34 35 36 37 38 39 40 41 42 43 44 45 46 47 33 48 49 50 51 52 32 53 54 55 56 58 59 60 61 62 63Used by:Timeline
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:65 66 67 68Used by:Timeline
Symbol 70 MovieClip [beam]Uses:16Used by:Timeline
Symbol 71 FontUsed by:72
Symbol 72 EditableTextUses:71Used by:73
Symbol 73 MovieClip [bonus]Uses:72Used by:Timeline
Symbol 74 GraphicUsed by:84
Symbol 75 GraphicUsed by:84
Symbol 76 GraphicUsed by:84
Symbol 77 GraphicUsed by:84
Symbol 78 GraphicUsed by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:84
Symbol 81 GraphicUsed by:84
Symbol 82 GraphicUsed by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:74 75 76 77 78 79 80 81 82 83Used by:87  Timeline
Symbol 85 GraphicUsed by:87 156
Symbol 86 SoundUsed by:87
Symbol 87 MovieClip [bonus_coins]Uses:84 85 12 86Used by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90 156  Timeline
Symbol 90 MovieClipUses:89Used by:166  Timeline
Symbol 91 GraphicUsed by:97
Symbol 92 GraphicUsed by:97
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:91 92 93 94 95 96Used by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:156 166  Timeline
Symbol 100 MovieClip [bossbeam]Uses:1Used by:Timeline
Symbol 101 MovieClip [bossbeam_vert]Uses:1Used by:Timeline
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [bossbigbeam]Uses:102 103Used by:166  Timeline
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:156 166  Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:156 166  Timeline
Symbol 109 GraphicUsed by:110 114 134 170 171 172 175 196 209 210
Symbol 110 MovieClipUses:109Used by:112
Symbol 111 MovieClipUses:1Used by:112 122 156 166 167 168 169 209
Symbol 112 MovieClip [bossmine]Uses:110 111Used by:Timeline
Symbol 113 MovieClip [bulletbreak]Used by:Timeline
Symbol 114 MovieClipUses:109Used by:Timeline
Symbol 115 ButtonUsed by:Timeline
Symbol 116 ButtonUses:16Used by:Timeline
Symbol 117 MovieClipUsed by:Timeline
Symbol 118 GraphicUsed by:119 120
Symbol 119 MovieClipUses:118Used by:120
Symbol 120 ButtonUses:119 118Used by:Timeline
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [circle]Uses:121 111Used by:Timeline
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClip [coins]Uses:125 12Used by:Timeline
Symbol 127 MovieClip [combobreaker]Uses:1Used by:Timeline
Symbol 128 FontUsed by:129 131 136 138 176 189 230 231 232 233 234 235 236 237 264 266
Symbol 129 EditableTextUses:128Used by:130
Symbol 130 MovieClip [combobroken]Uses:129Used by:Timeline
Symbol 131 TextUses:128Used by:132 133 137
Symbol 132 MovieClipUses:131Used by:133 137  Timeline
Symbol 133 ButtonUses:16 131 132Used by:Timeline
Symbol 134 MovieClipUses:109Used by:142  Timeline
Symbol 135 GraphicUsed by:142
Symbol 136 TextUses:128Used by:142
Symbol 137 ButtonUses:16 131 132Used by:142
Symbol 138 TextUses:128Used by:139 141
Symbol 139 MovieClipUses:138Used by:141
Symbol 140 SoundUsed by:141 209
Symbol 141 ButtonUses:16 138 139 140Used by:142
Symbol 142 MovieClip [continue_osd]Uses:134 135 136 137 141Used by:Timeline
Symbol 143 MovieClipUsed by:Timeline
Symbol 144 GraphicUsed by:156 159
Symbol 145 GraphicUsed by:156 159
Symbol 146 GraphicUsed by:156 159
Symbol 147 GraphicUsed by:156 159
Symbol 148 GraphicUsed by:156
Symbol 149 GraphicUsed by:156 159
Symbol 150 GraphicUsed by:156 166
Symbol 151 GraphicUsed by:156
Symbol 152 GraphicUsed by:156
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:156 209
Symbol 155 GraphicUsed by:156 209
Symbol 156 MovieClip [ending_objects]Uses:144 145 146 147 148 149 150 89 111 99 151 106 108 152 85 154 155Used by:157
Symbol 157 MovieClip [ending]Uses:156Used by:Timeline
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:144 145 146 147 158 149Used by:166
Symbol 160 SoundUsed by:166
Symbol 161 GraphicUsed by:166
Symbol 162 GraphicUsed by:166
Symbol 163 SoundUsed by:165
Symbol 164 SoundUsed by:165
Symbol 165 MovieClipUses:163 164Used by:166
Symbol 166 MovieClip [enemy]Uses:159 160 111 90 150 99 161 104 106 108 162 165Used by:Timeline
Symbol 167 MovieClip [enemyshot]Uses:1 111Used by:Timeline
Symbol 168 MovieClip [enemyshot_pattern]Uses:111 1Used by:Timeline
Symbol 169 MovieClip [enemyshot_pattern_sm]Uses:111 1Used by:Timeline
Symbol 170 MovieClip [explosion_1]Uses:109Used by:Timeline
Symbol 171 MovieClip [explosion_2]Uses:109Used by:Timeline
Symbol 172 MovieClip [explosion_3]Uses:109Used by:Timeline
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [explosion_wave]Uses:173Used by:Timeline
Symbol 175 MovieClip [hitit_splatter]Uses:109Used by:Timeline
Symbol 176 TextUses:128Used by:177
Symbol 177 MovieClip [insertcoins]Uses:176Used by:Timeline
Symbol 178 FontUsed by:179
Symbol 179 EditableTextUses:178Used by:180
Symbol 180 MovieClipUses:179Used by:184
Symbol 181 MovieClipUsed by:184
Symbol 182 MovieClipUsed by:184
Symbol 183 ButtonUsed by:184
Symbol 184 MovieClipUses:180 181 182 183Used by:Timeline
Symbol 185 GraphicUsed by:188
Symbol 186 GraphicUsed by:188
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:185 186 187Used by:Timeline
Symbol 189 TextUses:128Used by:190
Symbol 190 MovieClipUses:189Used by:192
Symbol 191 SoundUsed by:192  Timeline
Symbol 192 MovieClip [pausescreen]Uses:1 190 191Used by:Timeline
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClipUses:194Used by:196
Symbol 196 MovieClip [powerup]Uses:109 195Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:199  Timeline
Symbol 199 MovieClipUses:198Used by:Timeline
Symbol 200 GraphicUsed by:201 202
Symbol 201 MovieClip [rocket]Uses:200Used by:Timeline
Symbol 202 MovieClip [rocket_explo]Uses:200Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:Timeline
Symbol 205 MovieClipUses:1Used by:Timeline
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip [shield]Uses:206Used by:Timeline
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClip [spaceship]Uses:111 154 155 208 140 109Used by:Timeline
Symbol 210 MovieClip [splatter]Uses:109Used by:Timeline
Symbol 211 GraphicUsed by:219
Symbol 212 FontUsed by:213
Symbol 213 TextUses:212Used by:219
Symbol 214 FontUsed by:215 216 217 218
Symbol 215 TextUses:214Used by:219
Symbol 216 TextUses:214Used by:219
Symbol 217 TextUses:214Used by:219
Symbol 218 TextUses:214Used by:219
Symbol 219 MovieClipUses:211 213 215 216 217 218Used by:Timeline
Symbol 220 SoundUsed by:Timeline
Symbol 221 BitmapUsed by:222
Symbol 222 GraphicUses:221Used by:229
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:229
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:229
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:229
Symbol 229 MovieClipUses:222 224 226 228Used by:Timeline
Symbol 230 EditableTextUses:128Used by:Timeline
Symbol 231 EditableTextUses:128Used by:Timeline
Symbol 232 EditableTextUses:128Used by:Timeline
Symbol 233 EditableTextUses:128Used by:Timeline
Symbol 234 TextUses:128Used by:Timeline
Symbol 235 EditableTextUses:128Used by:Timeline
Symbol 236 EditableTextUses:128Used by:Timeline
Symbol 237 TextUses:128Used by:Timeline
Symbol 238 FontUsed by:239
Symbol 239 EditableTextUses:238Used by:240
Symbol 240 MovieClipUses:239Used by:Timeline
Symbol 241 FontUsed by:242 252 257
Symbol 242 TextUses:241Used by:Timeline
Symbol 243 GraphicUsed by:246 248 249 255 267 269
Symbol 244 GraphicUsed by:245 246 248 249 255 267 269
Symbol 245 MovieClipUses:244Used by:246 248 249 255 267 269
Symbol 246 ButtonUses:243 245 244Used by:Timeline
Symbol 247 SoundUsed by:248
Symbol 248 ButtonUses:243 245 244 247Used by:Timeline
Symbol 249 ButtonUses:243 245 244Used by:Timeline
Symbol 250 TextUses:7Used by:Timeline
Symbol 251 EditableTextUses:7Used by:Timeline
Symbol 252 TextUses:241Used by:Timeline
Symbol 253 GraphicUsed by:Timeline
Symbol 254 TextUses:7Used by:Timeline
Symbol 255 ButtonUses:243 245 244Used by:Timeline
Symbol 256 TextUses:7Used by:Timeline
Symbol 257 TextUses:241Used by:Timeline
Symbol 258 GraphicUsed by:Timeline
Symbol 259 ButtonUsed by:Timeline
Symbol 260 TextUses:7Used by:262
Symbol 261 TextUses:7Used by:262
Symbol 262 MovieClipUses:6 260 9 261 11 12Used by:Timeline
Symbol 263 ButtonUses:16Used by:Timeline
Symbol 264 EditableTextUses:128Used by:Timeline
Symbol 265 GraphicUsed by:Timeline
Symbol 266 TextUses:128Used by:Timeline
Symbol 267 ButtonUses:243 245 244Used by:Timeline
Symbol 268 TextUses:7Used by:Timeline
Symbol 269 ButtonUses:243 245 244Used by:Timeline
Symbol 270 TextUses:7Used by:Timeline
Symbol 271 GraphicUsed by:273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315
Symbol 272 GraphicUsed by:273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315
Symbol 273 ButtonUses:271 272Used by:363
Symbol 274 ButtonUses:271 272Used by:363
Symbol 275 ButtonUses:271 272Used by:363
Symbol 276 ButtonUses:271 272Used by:363
Symbol 277 ButtonUses:271 272Used by:363
Symbol 278 ButtonUses:271 272Used by:363
Symbol 279 ButtonUses:271 272Used by:363
Symbol 280 ButtonUses:271 272Used by:363
Symbol 281 ButtonUses:271 272Used by:363
Symbol 282 ButtonUses:271 272Used by:363
Symbol 283 ButtonUses:271 272Used by:363
Symbol 284 ButtonUses:271 272Used by:363
Symbol 285 ButtonUses:271 272Used by:363
Symbol 286 ButtonUses:271 272Used by:363
Symbol 287 ButtonUses:271 272Used by:363
Symbol 288 ButtonUses:271 272Used by:363
Symbol 289 ButtonUses:271 272Used by:363
Symbol 290 ButtonUses:271 272Used by:363
Symbol 291 ButtonUses:271 272Used by:363
Symbol 292 ButtonUses:271 272Used by:363
Symbol 293 ButtonUses:271 272Used by:363
Symbol 294 ButtonUses:271 272Used by:363
Symbol 295 ButtonUses:271 272Used by:363
Symbol 296 ButtonUses:271 272Used by:363
Symbol 297 ButtonUses:271 272Used by:363
Symbol 298 ButtonUses:271 272Used by:363
Symbol 299 ButtonUses:271 272Used by:363
Symbol 300 ButtonUses:271 272Used by:363
Symbol 301 ButtonUses:271 272Used by:363
Symbol 302 ButtonUses:271 272Used by:363
Symbol 303 ButtonUses:271 272Used by:363
Symbol 304 ButtonUses:271 272Used by:363
Symbol 305 ButtonUses:271 272Used by:363
Symbol 306 ButtonUses:271 272Used by:363
Symbol 307 ButtonUses:271 272Used by:363
Symbol 308 ButtonUses:271 272Used by:363
Symbol 309 ButtonUses:271 272Used by:363
Symbol 310 ButtonUses:271 272Used by:363
Symbol 311 ButtonUses:271 272Used by:363
Symbol 312 ButtonUses:271 272Used by:363
Symbol 313 ButtonUses:271 272Used by:363
Symbol 314 ButtonUses:271 272Used by:363
Symbol 315 ButtonUses:271 272Used by:363
Symbol 316 GraphicUsed by:363
Symbol 317 FontUsed by:318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362
Symbol 318 TextUses:317Used by:363
Symbol 319 TextUses:317Used by:363
Symbol 320 TextUses:317Used by:363
Symbol 321 TextUses:317Used by:363
Symbol 322 TextUses:317Used by:363
Symbol 323 TextUses:317Used by:363
Symbol 324 TextUses:317Used by:363
Symbol 325 TextUses:317Used by:363
Symbol 326 TextUses:317Used by:363
Symbol 327 TextUses:317Used by:363
Symbol 328 TextUses:317Used by:363
Symbol 329 TextUses:317Used by:363
Symbol 330 TextUses:317Used by:363
Symbol 331 TextUses:317Used by:363
Symbol 332 TextUses:317Used by:363
Symbol 333 TextUses:317Used by:363
Symbol 334 TextUses:317Used by:363
Symbol 335 TextUses:317Used by:363
Symbol 336 TextUses:317Used by:363
Symbol 337 TextUses:317Used by:363
Symbol 338 TextUses:317Used by:363
Symbol 339 TextUses:317Used by:363
Symbol 340 TextUses:317Used by:363
Symbol 341 TextUses:317Used by:363
Symbol 342 TextUses:317Used by:363
Symbol 343 TextUses:317Used by:363
Symbol 344 TextUses:317Used by:363
Symbol 345 TextUses:317Used by:363
Symbol 346 TextUses:317Used by:363
Symbol 347 TextUses:317Used by:363
Symbol 348 TextUses:317Used by:363
Symbol 349 TextUses:317Used by:363
Symbol 350 TextUses:317Used by:363
Symbol 351 TextUses:317Used by:363
Symbol 352 TextUses:317Used by:363
Symbol 353 TextUses:317Used by:363
Symbol 354 TextUses:317Used by:363
Symbol 355 TextUses:317Used by:363
Symbol 356 TextUses:317Used by:363
Symbol 357 TextUses:317Used by:363
Symbol 358 TextUses:317Used by:363
Symbol 359 TextUses:317Used by:363
Symbol 360 TextUses:317Used by:363
Symbol 361 TextUses:317Used by:363
Symbol 362 EditableTextUses:317Used by:363
Symbol 363 MovieClipUses:273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362Used by:Timeline

Instance Names

"bg"Frame 6Symbol 229 MovieClip
"lifes"Frame 6Symbol 188 MovieClip
"ship"Frame 7Symbol 209 MovieClip [spaceship]
"bar"Symbol 29 MovieClip Frame 1Symbol 17 MovieClip
"hitzone"Symbol 112 MovieClip [bossmine] Frame 3Symbol 111 MovieClip
"hitzone"Symbol 122 MovieClip [circle] Frame 1Symbol 111 MovieClip
"hitzone"Symbol 156 MovieClip [ending_objects] Frame 9Symbol 111 MovieClip
"hitzone"Symbol 156 MovieClip [ending_objects] Frame 10Symbol 106 MovieClip
"rotor"Symbol 156 MovieClip [ending_objects] Frame 13Symbol 154 MovieClip
"hitzone"Symbol 156 MovieClip [ending_objects] Frame 13Symbol 111 MovieClip
"hitzone"Symbol 166 MovieClip [enemy] Frame 115Symbol 111 MovieClip
"beama"Symbol 166 MovieClip [enemy] Frame 125Symbol 104 MovieClip [bossbigbeam]
"beamb"Symbol 166 MovieClip [enemy] Frame 125Symbol 104 MovieClip [bossbigbeam]
"beamc"Symbol 166 MovieClip [enemy] Frame 125Symbol 104 MovieClip [bossbigbeam]
"beamd"Symbol 166 MovieClip [enemy] Frame 125Symbol 104 MovieClip [bossbigbeam]
"hitzone"Symbol 166 MovieClip [enemy] Frame 125Symbol 106 MovieClip
"hitzone"Symbol 166 MovieClip [enemy] Frame 130Symbol 111 MovieClip
"hitzone"Symbol 167 MovieClip [enemyshot] Frame 3Symbol 111 MovieClip
"hitzone"Symbol 168 MovieClip [enemyshot_pattern] Frame 1Symbol 111 MovieClip
"hitzone"Symbol 169 MovieClip [enemyshot_pattern_sm] Frame 1Symbol 111 MovieClip
"fps"Symbol 184 MovieClip Frame 1Symbol 180 MovieClip
"music"Symbol 184 MovieClip Frame 1Symbol 181 MovieClip
"quality"Symbol 184 MovieClip Frame 1Symbol 182 MovieClip
"hitzone"Symbol 209 MovieClip [spaceship] Frame 1Symbol 111 MovieClip
"rotor"Symbol 209 MovieClip [spaceship] Frame 1Symbol 154 MovieClip
"hitzone"Symbol 209 MovieClip [spaceship] Frame 25Symbol 111 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$.9$pxAr9gy52DL46ks4KQUgj/."
ExportAssets (56)Timeline Frame 1Symbol 3 as "shot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "hitit"
ExportAssets (56)Timeline Frame 1Symbol 13 as "welldone"
ExportAssets (56)Timeline Frame 5Symbol 70 as "beam"
ExportAssets (56)Timeline Frame 5Symbol 73 as "bonus"
ExportAssets (56)Timeline Frame 5Symbol 87 as "bonus_coins"
ExportAssets (56)Timeline Frame 5Symbol 100 as "bossbeam"
ExportAssets (56)Timeline Frame 5Symbol 101 as "bossbeam_vert"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 112 as "bossmine"
ExportAssets (56)Timeline Frame 5Symbol 113 as "bulletbreak"
ExportAssets (56)Timeline Frame 5Symbol 122 as "circle"
ExportAssets (56)Timeline Frame 5Symbol 126 as "coins"
ExportAssets (56)Timeline Frame 5Symbol 127 as "combobreaker"
ExportAssets (56)Timeline Frame 5Symbol 130 as "combobroken"
ExportAssets (56)Timeline Frame 5Symbol 142 as "continue_osd"
ExportAssets (56)Timeline Frame 5Symbol 156 as "ending_objects"
ExportAssets (56)Timeline Frame 5Symbol 156 as "ending_objects"
ExportAssets (56)Timeline Frame 5Symbol 156 as "ending_objects"
ExportAssets (56)Timeline Frame 5Symbol 157 as "ending"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 104 as "bossbigbeam"
ExportAssets (56)Timeline Frame 5Symbol 166 as "enemy"
ExportAssets (56)Timeline Frame 5Symbol 167 as "enemyshot"
ExportAssets (56)Timeline Frame 5Symbol 168 as "enemyshot_pattern"
ExportAssets (56)Timeline Frame 5Symbol 169 as "enemyshot_pattern_sm"
ExportAssets (56)Timeline Frame 5Symbol 170 as "explosion_1"
ExportAssets (56)Timeline Frame 5Symbol 171 as "explosion_2"
ExportAssets (56)Timeline Frame 5Symbol 172 as "explosion_3"
ExportAssets (56)Timeline Frame 5Symbol 174 as "explosion_wave"
ExportAssets (56)Timeline Frame 5Symbol 175 as "hitit_splatter"
ExportAssets (56)Timeline Frame 5Symbol 177 as "insertcoins"
ExportAssets (56)Timeline Frame 5Symbol 192 as "pausescreen"
ExportAssets (56)Timeline Frame 5Symbol 196 as "powerup"
ExportAssets (56)Timeline Frame 5Symbol 201 as "rocket"
ExportAssets (56)Timeline Frame 5Symbol 202 as "rocket_explo"
ExportAssets (56)Timeline Frame 5Symbol 207 as "shield"
ExportAssets (56)Timeline Frame 5Symbol 209 as "spaceship"
ExportAssets (56)Timeline Frame 5Symbol 210 as "splatter"
ExportAssets (56)Timeline Frame 7Symbol 209 as "spaceship"
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$nE$EBil9kRF7zMTFZYdHhUX9.."
DebugMX1 (63)Timeline Frame 1

Labels

"start"Frame 3
"title"Frame 6
"game"Frame 7
"gameover"Frame 8
"ending"Frame 9
"hiscore"Frame 10
"submithighscore"Frame 11
"submithighscore2"Frame 12
"explo"Symbol 5 MovieClip [hitit] Frame 1
"loaded"Symbol 29 MovieClip Frame 3
"suck"Symbol 87 MovieClip [bonus_coins] Frame 4
"remove"Symbol 87 MovieClip [bonus_coins] Frame 8
"explo"Symbol 89 MovieClip Frame 4
"away"Symbol 100 MovieClip [bossbeam] Frame 29
"away"Symbol 101 MovieClip [bossbeam_vert] Frame 29
"off"Symbol 104 MovieClip [bossbigbeam] Frame 1
"on"Symbol 104 MovieClip [bossbigbeam] Frame 2
"away"Symbol 104 MovieClip [bossbigbeam] Frame 32
"suck"Symbol 126 MovieClip [coins] Frame 4
"remove"Symbol 126 MovieClip [coins] Frame 8
"sound1"Symbol 165 MovieClip Frame 2
"sound2"Symbol 165 MovieClip Frame 16
"boss"Symbol 166 MovieClip [enemy] Frame 110
"bossA"Symbol 166 MovieClip [enemy] Frame 115
"bossB"Symbol 166 MovieClip [enemy] Frame 120
"bossC"Symbol 166 MovieClip [enemy] Frame 125
"bossD"Symbol 166 MovieClip [enemy] Frame 130
"explo"Symbol 166 MovieClip [enemy] Frame 150
"on"Symbol 180 MovieClip Frame 1
"off"Symbol 180 MovieClip Frame 5
"change"Symbol 180 MovieClip Frame 6
"on"Symbol 181 MovieClip Frame 1
"off"Symbol 181 MovieClip Frame 2
"change"Symbol 181 MovieClip Frame 3
"HIGH"Symbol 182 MovieClip Frame 1
"LOW"Symbol 182 MovieClip Frame 2
"change"Symbol 182 MovieClip Frame 3
"pauseoff"Symbol 192 MovieClip [pausescreen] Frame 2
"target"Symbol 201 MovieClip [rocket] Frame 4
"explo"Symbol 202 MovieClip [rocket_explo] Frame 1
"ship"Symbol 209 MovieClip [spaceship] Frame 1
"explo"Symbol 209 MovieClip [spaceship] Frame 13
"cont"Symbol 209 MovieClip [spaceship] Frame 62

Dynamic Text Variables

bonusSymbol 72 EditableText"50"
comboSymbol 129 EditableText"0"
prozentSymbol 179 EditableText"100%"
scoreSymbol 230 EditableText"0"
gamestageshowSymbol 231 EditableText"1-1"
creditsshowSymbol 232 EditableText"0 credit(s)"
comboshowSymbol 233 EditableText"0"
lastbountySymbol 235 EditableText"+ 0"
scratchisSymbol 236 EditableText"0"
_parent.bossdamageSymbol 239 EditableText"-"
controllerSymbol 251 EditableText"mouse"
creditsusedSymbol 264 EditableText"CREDITS USED: 99"
nameSymbol 362 EditableText""




http://swfchan.com/25/122208/info.shtml
Created: 4/3 -2019 01:49:29 Last modified: 4/3 -2019 01:49:29 Server time: 08/05 -2024 14:36:09