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pornflashgames165.swf

This is the info page for
Flash #122274

(Click the ID number above for more basic data on this flash file.)


Text
GAME

OVER

GAME

OVER

GAME

OVER

Strip

Down

Strip

Down

Strip

Down

FREE RUDE GAMES

Please wait ...

LOADING

This game contains images that are not be suitable
for people under the age of 16.
YOU MUST BE OVER 16 TO ACCESS THIS GAME
Please confirm you are over 16 years old by clicking
YES below.

YES

NO

I am over 16

I am under 16

START

INSTRUCTIONS

PLAY MORE GAMES

NEW GAMES BY EMAIL

DOWNLOAD THIS GAME

START

INSTRUCTIONS

PLAY MORE GAMES

NEW GAMES BY EMAIL

DOWNLOAD THIS GAME

CONTROLS

Use your mouse to click on a group of
3 or more of the same colored squares
to remove them.

The aim of the game is to remove as
many squares as possible which gets
harder as you progress through the
levels

Back

The further
YOU get...

The further
SHE strips!!

Score:

Level:

Lines:

0000000000

0000000000

0000000000

Strip

Down

Strip

Down

Strip

Down

PLAY AGAIN

PLAY MORE GAMES

NEW GAMES BY EMAIL

PLAY AGAIN

DOWNLOAD THIS GAME

NEXT

LEVEL

NEXT

LEVEL

NEXT

LEVEL

ActionScript [AS1/AS2]

Frame 2
if (loadperc == 100) { gotoAndPlay (4); } loadperc = int((_framesloaded / _totalframes) * 100); perc = loadperc add "%";
Frame 3
gotoAndPlay (2);
Frame 4
stop();
Frame 5
removeMovieClip("gameover2"); f = 1; while (2000 >= f) { removeMovieClip("block" add f); f++; } level = 1; stop();
Frame 93
ifFrameLoaded (114) { gotoAndPlay (100); }
Frame 94
gotoAndPlay (93);
Frame 99
stop();
Frame 100
removeMovieClip("gameover2"); removeMovieClip("nextlevel2"); f = 1; while (2000 >= f) { removeMovieClip("block" add f); f++; } if (level == 1) { sb_score = 0; maxcolour = 3; sb_lines = 10; addspeed = 200; startrows = 10; _root.GameBG.gotoAndStop(1); } if (level == 2) { maxcolour = 3; sb_lines = 10; addspeed = 200; startrows = 10; _root.GameBG.gotoAndStop(2); } if (level == 3) { maxcolour = 3; sb_lines = 15; addspeed = 150; startrows = 10; _root.GameBG.gotoAndStop(3); } if (level == 4) { maxcolour = 4; sb_lines = 15; addspeed = 100; startrows = 11; _root.GameBG.gotoAndStop(4); } if (level == 5) { maxcolour = 4; sb_lines = 25; addspeed = 250; startrows = 14; _root.GameBG.gotoAndStop(5); } if (level == 6) { maxcolour = 4; sb_lines = 30; addspeed = 200; startrows = 12; _root.GameBG.gotoAndStop(6); } if (level == 7) { maxcolour = 5; sb_lines = 30; addspeed = 150; startrows = 10; _root.GameBG.gotoAndStop(7); } if (level == 8) { maxcolour = 5; sb_lines = 45; addspeed = 100; startrows = 12; _root.GameBG.gotoAndStop(8); } if (level == 9) { maxcolour = 5; sb_lines = 180; addspeed = 50; startrows = 16; _root.GameBG.gotoAndStop(9); } sb_level = level; sfx4.gotoAndPlay(2); grid = new Array(); gridy = 21; gridx = 15; gridsize = gridy * gridx; f = 0; while (gridsize >= f) { grid[f] = 0; f++; } colourgrid = new Array(); match = new Array(); addblocks = new Array(); search = false; foundmin = 3; startx = 31; starty = 487; xpos = startx; ypos = starty; xdif = 24; ydif = 24; blockcount = 1; startcolumns = gridx; y = 1; while (startrows >= y) { xpos = startx; x = 1; while (startcolumns >= x) { duplicateMovieClip ("blocks", "block" add blockcount, blockcount); blockname = eval ("block" add blockcount); blockname._x = xpos; blockname._y = ypos; colour = random(maxcolour) + 1; blockname.gotoAndStop(colour); grid[blockcount] = blockcount; xpos = xpos + xdif; blockcount = blockcount + 1; x++; } ypos = ypos - ydif; y++; } addnum = 0; addx = startx; addy = (starty + ydif) + 19; speedchange = 50; leveltime = 10; addstart = getTimer(); levelstart = getTimer();
Frame 101
if (search == true) { gotoAndPlay (109); } delay = getTimer() - addstart; if (addspeed < delay) { addnum = addnum + 1; newcount = 1000 + addnum; duplicateMovieClip ("blocks", "block" add newcount, newcount); blockname = eval ("block" add newcount); blockname._x = addx; blockname._y = addy; colour = random(maxcolour) + 1; addblocks[addnum] = colour; blockname.gotoAndStop(colour); addx = addx + xdif; addstart = getTimer(); if (addnum == gridx) { f = gridx + 1; while (gridsize >= f) { tempf = (gridsize - f) + 1; grid[tempf] = grid[tempf - gridx]; blocknum = eval ("block" add grid[tempf - gridx]); blocknum._y = blocknum._y - ydif; f++; } xpos = startx; ypos = starty; f = 1; while (gridx >= f) { newcount = 1000 + f; removeMovieClip("block" add newcount); duplicateMovieClip ("blocks", "block" add blockcount, blockcount); blockname = eval ("block" add blockcount); blockname._x = xpos; blockname._y = ypos; colour = addblocks[f]; blockname.gotoAndStop(colour); grid[f] = blockcount; xpos = xpos + xdif; blockcount = blockcount + 1; f++; } addnum = 0; addx = startx; sb_lines = sb_lines - 1; if (sb_lines == 3) { sfx8.gotoAndPlay(2); } } } gridcheck = (gridsize - (gridx * 2)) + 1; gameover = false; f = gridcheck; while (gridsize >= f) { check = grid[f]; if (check != 0) { gameover = true; } f++; } if (sb_lines < 0) { gotoAndPlay (103); }
Frame 102
if (gameover == false) { gotoAndPlay (101); } else { gotoAndPlay (104); }
Frame 103
gameovertime = getTimer(); sfx4.gotoAndStop(1); stopAllSounds(); sb_lines = 0; duplicateMovieClip ("nextlevel", "nextlevel2", 10000); nextlevel2._x = 205; nextlevel2._y = 230; sfx7.gotoAndPlay(2); level = level + 1; stop();
Frame 104
gameovertime = getTimer(); stopAllSounds(); duplicateMovieClip ("gameover", "gameover2", 10000); gameover2._x = 197; gameover2._y = 251; sfx5.gotoAndPlay(2); stop();
Frame 109
blocknum = grid[gridpos]; blockcolour = _root["block" add blocknum]._currentframe; f = 1; while (gridsize >= f) { blocknum = grid[f]; tempcolour = _root["block" add blocknum]._currentframe; if (tempcolour == blockcolour) { newval = blockcolour; } else { newval = 0; } colourgrid[f] = newval; match[f] = 0; f++; }
Frame 110
currentpos = gridpos; found = 1; foundptr = 1; repeat = true; while (repeat == true) { if (found == foundptr) { match[found] = currentpos; colourgrid[currentpos] = 0; } xpos = ((currentpos - 1) % gridx) + 1; ypos = int((currentpos - 1) / gridx); nextpos = -1; repeat = false; check = 0; if (1 < xpos) { check = colourgrid[currentpos - 1]; } if (check != 0) { nextpos = currentpos - 1; } check = 0; if (xpos < gridx) { check = colourgrid[currentpos + 1]; } if (check != 0) { nextpos = currentpos + 1; } check = 0; if (ypos < gridy) { check = colourgrid[currentpos + gridx]; } if (check != 0) { nextpos = currentpos + gridx; } check = 0; if (0 < ypos) { check = colourgrid[currentpos - gridx]; } if (check != 0) { nextpos = currentpos - gridx; } if (0 < nextpos) { found = found + 1; foundptr = found; currentpos = nextpos; repeat = true; } else if (1 < foundptr) { foundptr = foundptr - 1; currentpos = match[foundptr]; repeat = true; } } if (found >= foundmin) { f = 1; while (found >= f) { num = match[f]; removeMovieClip("block" add grid[num]); grid[num] = 0; f++; } sfx3.gotoAndPlay(2); newscore = (found - 2) * found; if (found >= 10) { newscore = newscore * 20; } sb_score = sb_score + newscore; } else { sfx2.gotoAndPlay(2); }
Frame 111
fall = false; f = 1; while ((gridsize - gridx) >= f) { temp = grid[f]; temp2 = grid[f + gridx]; if (temp == 0) { if (temp2 != 0) { fall = true; } blocknum = eval ("block" add temp2); blocknum._y = blocknum._y + ydif; grid[f] = temp2; grid[f + gridx] = 0; } f++; }
Frame 112
if (fall == true) { gotoAndPlay (111); } else { side = false; fall = false; mid = gridx / 2; f = 2; while (f < gridx) { check = grid[f]; if (check == 0) { if (mid >= f) { y = 0; while (y < gridy) { newf = f + (y * gridx); fcount = f; while (1 < fcount) { check2 = grid[newf - 1]; if (check2 != 0) { side = true; } blocknum = eval ("block" add grid[newf - 1]); blocknum._x = blocknum._x + xdif; grid[newf] = grid[newf - 1]; newf = newf - 1; fcount = fcount - 1; } grid[newf] = 0; y++; } } else { y = 0; while (y < gridy) { newf = f + (y * gridx); fcount = f; while (fcount < gridx) { check2 = grid[newf + 1]; if (check2 != 0) { side = true; } blocknum = eval ("block" add grid[newf + 1]); blocknum._x = blocknum._x - xdif; grid[newf] = grid[newf + 1]; newf = newf + 1; fcount = fcount + 1; } grid[newf] = 0; y++; } } } f++; } }
Frame 113
if (side == false) { search = false; gotoAndPlay (101); } else { gotoAndPlay (112); }
Symbol 17 Button
on (release) { getURL ("http://pornoigry.net", "_self"); }
Symbol 35 Button
on (press) { fscommand ("quit"); }
Symbol 36 Button
on (release) { gotoAndPlay (5); }
Symbol 46 Button
on (release) { gotoAndPlay (100); }
Symbol 47 Button
on (release) { getURL ("http://pornoigry.net", "_blank"); }
Symbol 48 Button
on (release) { getURL ("http://pornoigry.net/", "_blank"); }
Symbol 49 Button
on (release) { gotoAndPlay (99); }
Symbol 51 Button
on (release) { getURL ("http://pornoigry.net"); }
Symbol 55 Button
on (release) { gotoAndStop (5); }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
stop();
Symbol 74 MovieClip Frame 3
stop();
Symbol 74 MovieClip Frame 4
stop();
Symbol 74 MovieClip Frame 5
stop();
Symbol 74 MovieClip Frame 6
stop();
Symbol 74 MovieClip Frame 7
stop();
Symbol 74 MovieClip Frame 8
stop();
Symbol 74 MovieClip Frame 9
stop();
Symbol 96 Button
on (press) { blockname = substring(_name, 6, 3); thiscolour = _currentframe; xpos = ((_x - /:startx) / /:xdif) + 1; ypos = (-(_y - /:starty)) / /:ydif; gridpos = (ypos * /:gridx) + xpos; Set("/:search", true); Set("/:gridpos", gridpos); }
Symbol 109 MovieClip Frame 1
stop();
Symbol 111 Button
on (press) { delay = getTimer() - /:gameovertime; if (1000 < delay) { tellTarget ("/") { gotoAndPlay ("intro"); }; } }
Symbol 118 Button
on (press) { delay = getTimer() - /:gameovertime; if (3000 < delay) { tellTarget ("/") { gotoAndPlay ("gamestart"); }; } }
Symbol 127 MovieClip Frame 1
stop();
Symbol 129 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 137 MovieClip Frame 1
stop();
Symbol 139 MovieClip Frame 1
stop();
Symbol 140 Button
on (release) { gotoAndPlay (208); }

Library Items

Symbol 1 BitmapUsed by:2 57
Symbol 2 GraphicUses:1Used by:Timeline
Symbol 3 FontUsed by:4 5 6 7 8 9 10 11 12 13 14 15 87 88 89 90 91 92 119 120 121 122 123 124
Symbol 4 TextUses:3Used by:117  Timeline
Symbol 5 TextUses:3Used by:117  Timeline
Symbol 6 TextUses:3Used by:117  Timeline
Symbol 7 TextUses:3Used by:117  Timeline
Symbol 8 TextUses:3Used by:117  Timeline
Symbol 9 TextUses:3Used by:117  Timeline
Symbol 10 TextUses:3Used by:Timeline
Symbol 11 TextUses:3Used by:Timeline
Symbol 12 TextUses:3Used by:Timeline
Symbol 13 TextUses:3Used by:Timeline
Symbol 14 TextUses:3Used by:Timeline
Symbol 15 TextUses:3Used by:Timeline
Symbol 16 GraphicUsed by:17 35 36 46 47 48 49 51 55 140
Symbol 17 ButtonUses:16Used by:Timeline
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:Timeline
Symbol 20 FontUsed by:21
Symbol 21 TextUses:20Used by:Timeline
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:Timeline
Symbol 24 FontUsed by:25 30 31 32 33 34 37 38 39 40 41 42 43 44 45 50 52 53 54 56 77 78 112 113 114 115 116
Symbol 25 TextUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 FontUsed by:28
Symbol 28 TextUses:27Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 TextUses:24Used by:Timeline
Symbol 31 TextUses:24Used by:Timeline
Symbol 32 TextUses:24Used by:Timeline
Symbol 33 TextUses:24Used by:Timeline
Symbol 34 TextUses:24Used by:Timeline
Symbol 35 ButtonUses:16Used by:Timeline
Symbol 36 ButtonUses:16Used by:Timeline
Symbol 37 TextUses:24Used by:Timeline
Symbol 38 TextUses:24Used by:Timeline
Symbol 39 TextUses:24Used by:Timeline
Symbol 40 TextUses:24Used by:Timeline
Symbol 41 TextUses:24Used by:Timeline
Symbol 42 TextUses:24Used by:Timeline
Symbol 43 TextUses:24Used by:Timeline
Symbol 44 TextUses:24Used by:117  Timeline
Symbol 45 TextUses:24Used by:117  Timeline
Symbol 46 ButtonUses:16Used by:Timeline
Symbol 47 ButtonUses:16Used by:117  Timeline
Symbol 48 ButtonUses:16Used by:117  Timeline
Symbol 49 ButtonUses:16Used by:Timeline
Symbol 50 TextUses:24Used by:117  Timeline
Symbol 51 ButtonUses:16Used by:117  Timeline
Symbol 52 TextUses:24Used by:Timeline
Symbol 53 TextUses:24Used by:Timeline
Symbol 54 TextUses:24Used by:Timeline
Symbol 55 ButtonUses:16Used by:Timeline
Symbol 56 TextUses:24Used by:Timeline
Symbol 57 GraphicUses:1Used by:74
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:74
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:74
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:74
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:74
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:74
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:74
Symbol 70 BitmapUsed by:71
Symbol 71 GraphicUses:70Used by:74
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:57 59 61 63 65 67 69 71 73Used by:Timeline
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:Timeline
Symbol 77 TextUses:24Used by:Timeline
Symbol 78 TextUses:24Used by:Timeline
Symbol 79 FontUsed by:80 81 82
Symbol 80 TextUses:79Used by:Timeline
Symbol 81 TextUses:79Used by:Timeline
Symbol 82 TextUses:79Used by:Timeline
Symbol 83 FontUsed by:84 85 86
Symbol 84 EditableTextUses:83Used by:Timeline
Symbol 85 EditableTextUses:83Used by:Timeline
Symbol 86 EditableTextUses:83Used by:Timeline
Symbol 87 TextUses:3Used by:Timeline
Symbol 88 TextUses:3Used by:Timeline
Symbol 89 TextUses:3Used by:Timeline
Symbol 90 TextUses:3Used by:Timeline
Symbol 91 TextUses:3Used by:Timeline
Symbol 92 TextUses:3Used by:Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:109
Symbol 95 GraphicUsed by:96
Symbol 96 ButtonUses:95Used by:109
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:109
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:109
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:109
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:109
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:109
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:109
Symbol 109 MovieClipUses:94 96 98 100 102 104 106 108Used by:Timeline
Symbol 110 GraphicUsed by:111 118
Symbol 111 ButtonUses:110Used by:117
Symbol 112 TextUses:24Used by:117
Symbol 113 TextUses:24Used by:117
Symbol 114 TextUses:24Used by:117
Symbol 115 TextUses:24Used by:117
Symbol 116 TextUses:24Used by:117
Symbol 117 MovieClipUses:4 5 6 7 111 112 113 114 115 44 45 47 48 8 9 116 50 51Used by:Timeline
Symbol 118 ButtonUses:110Used by:125
Symbol 119 TextUses:3Used by:125
Symbol 120 TextUses:3Used by:125
Symbol 121 TextUses:3Used by:125
Symbol 122 TextUses:3Used by:125
Symbol 123 TextUses:3Used by:125
Symbol 124 TextUses:3Used by:125
Symbol 125 MovieClipUses:118 119 120 121 122 123 124Used by:Timeline
Symbol 126 SoundUsed by:127
Symbol 127 MovieClipUses:126Used by:Timeline
Symbol 128 SoundUsed by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 SoundUsed by:131
Symbol 131 MovieClipUses:130Used by:Timeline
Symbol 132 SoundUsed by:133
Symbol 133 MovieClipUses:132Used by:Timeline
Symbol 134 SoundUsed by:135
Symbol 135 MovieClipUses:134Used by:Timeline
Symbol 136 SoundUsed by:137
Symbol 137 MovieClipUses:136Used by:Timeline
Symbol 138 SoundUsed by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 ButtonUses:16Used by:Timeline

Instance Names

"GameBG"Frame 100Symbol 74 MovieClip
"blocks"Frame 100Symbol 109 MovieClip
"gameover"Frame 100Symbol 117 MovieClip
"nextlevel"Frame 100Symbol 125 MovieClip
"sfx1"Frame 100Symbol 127 MovieClip
"sfx2"Frame 100Symbol 129 MovieClip
"sfx3"Frame 100Symbol 131 MovieClip
"sfx4"Frame 100Symbol 133 MovieClip
"sfx5"Frame 100Symbol 135 MovieClip
"sfx7"Frame 100Symbol 137 MovieClip
"sfx8"Frame 100Symbol 139 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$AnGUYNYSHpX53h7.ptP7k.."

Labels

"intro"Frame 5
"preload"Frame 93
"gamestart"Frame 100
"gameloop"Frame 101
"nextlevel"Frame 103
"gameover"Frame 104
"search"Frame 109
"fall"Frame 111
"side"Frame 112

Dynamic Text Variables

sb_scoreSymbol 84 EditableText"0000000000"
sb_levelSymbol 85 EditableText"0000000000"
sb_linesSymbol 86 EditableText"0000000000"




http://swfchan.com/25/122274/info.shtml
Created: 4/3 -2019 01:12:11 Last modified: 4/3 -2019 01:12:11 Server time: 19/04 -2024 16:43:28