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swfchan turned sixteen years old the day before yesterday! (5may2024)

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Smartman Theme Park Thriller.swf

This is the info page for
Flash #123586

(Click the ID number above for more basic data on this flash file.)


Text
x

00

00/00

000000

Stop those mascots before
time runs out!

00

SUBMIT

TM

000

LOADING...

PLAY NOW

HOW TO
PLAY

HIGH
SCORES

in...

TM

MAIN

Not-So-Scary Zombie Mascots have taken over the amusement park and
deprived all the Food Kiosks of 100% Whole Grain Bread! Why? Because
Not-So-Scary Zombie Mascots have no use for 100% Whole Grain Bread.
Will Smartman stand for this? Definitely not. Smartman has to out race the
Not-So-Scary Zombie Mascots and deliver 100% Whole Grain bread to the
Sandwich Shacks.

Normally, this would be an easy job, except Smartman’s powers have also
been drained by the lack of 100% Whole Grain Bread; he’s no physical
match for the Not-So-Scary Zombie Mascots in this state! He has to move
through the amusement park, out racing the Zombies while delivering 100%
Whole Wheat Bread. Once all the Food Kiosks have 100% Whole Wheat
Bread, he has enough charge to take on the Not-So-Scary Zombie Mascots,
but only for a short while.

With your help guiding Smartman, he’s sure to succeed!

Avoid the Not-So-Scary
Zombie Mascots!

Use the ARROW KEYS
to control Smartman!

Deliver 100% Whole Wheat
Bread to all the Food Kiosks!

___

___

___

Rank

Player

Score

Click here to see
Smartman in action

ActionScript [AS1/AS2]

Frame 1
function clearScreen() { removeMovieClip(Interface); removeMovieClip(Map); } function levelUp() { bakersHelped = 0; if (mapNum < 3) { mapNum++; } else { mapNum = 1; } if (mascotTypes < 5) { mascotTypes++; } if ((numOfMascots + 1) < 10) { numOfMascots++; } if ((level % 2) == 0) { if (mascotChaseSpeed < playerSpeed) { mascotSpeed++; mascotChaseSpeed++; } } mascotChaseRadius = mascotChaseRadius + 2; removeMovieClip(Map); setupMap(); SFX.gotoAndPlay("Music1"); gotoAndPlay ("Play"); } function loseLife() { if ((lives - 1) >= 0) { lives--; removeMovieClip(Map.Player); var _local1 = 1; while (_local1 <= numOfMascots) { removeMovieClip(Map["Mascot" + _local1]); _local1++; } gotoAndPlay ("Play"); } else { gotoAndPlay ("GameOver"); } } function helpBaker(theBaker) { SFX.gotoAndPlay("HelpBaker"); theBaker.gotoAndPlay("Helped"); bakersHelped++; score = score + bakerPointValue; if (bakersHelped == numOfBakers) { stopAllSounds(); SFX.gotoAndPlay("Music3"); Interface.gotoAndPlay("FullyCharged"); mascotsCaught = 0; var _local2 = 1; while (_local2 <= numOfMascots) { _root.Map["Mascot" + _local2].gotoAndStop("Scared"); _root.Map["Mascot" + _local2].hunted = true; _local2++; } } } function catchMascot(theMascot) { mascotsCaught++; SFX.gotoAndPlay("GetMascot"); var _local2 = mascotsCaught * mascotPointValue; score = score + _local2; var _local4 = theMascot._x; var _local3 = theMascot._y - 15; Map.attachMovie("pointsclip", "PointsClip" + mascotsCaught, pointsClipDepth + mascotsCaught); removeMovieClip(theMascot); var _local1 = Map["PointsClip" + mascotsCaught]; _local1.points = _local2; _local1._x = _local4; _local1._y = _local3; } function setupMap() { _root.attachMovie("map", "Map", 1); var _local4 = 1; while (_local4 <= mapHeight) { var _local6 = _root[(("level" + mapNum) + "Row") + _local4]; var _local3 = 1; while (_local3 <= mapWidth) { var _local5 = whatNumber(_local3, _local4); if (_local6[_local3 - 1] > 1) { Map.attachMovie("maptile" + _local6[_local3 - 1], "MapTile" + _local5, (_local4 * 1000) + _local3); theMapTile = Map["MapTile" + _local5]; theMapTile._x = (_local3 * tileWidth) - (tileWidth / 2); theMapTile._y = (_local4 * tileHeight) - (tileWidth / 2); if (_local6[_local3 - 1] == 2) { theMapTile.onEnterFrame = function () { if (this._currentframe == 1) { if (this.Collider.hitTest(Map.Player.Collider)) { _root.helpBaker(this); } } }; } } else if (_local6[_local3 - 1] == 0) { freeTiles.push(_local5); } _local3++; } _local4++; } } function spawnMascot() { do { match = false; var _local5 = randInt(0, freeTiles.length); var _local7 = freeTiles[_local5]; var _local3 = whatRow(_local7); var _local4 = whatColumn(_local7); var _local8 = Math.abs(Map.Player.currentRow - _local3); var _local9 = Math.abs(Map.Player.currentColumn - _local4); if ((_local9 <= 6) && (_local8 <= 4)) { match = true; } } while (match == true); _local7 = whatNumber(_local4, _local3); var _local6 = randInt(1, mascotTypes); Map.attachMovie("mascot" + _local6, "Mascot" + mascotIndex, ((_local3 * 1000) + mascotDepth) + _local4); theMascot = Map["Mascot" + mascotIndex]; mascotsActive.push(theMascot); theMascot._x = (_local4 * tileWidth) - tileHalf; theMascot._y = (_local3 * tileHeight) - tileHalf; theMascot.myIndex = mascotIndex; theMascot.currentTile = _local7; theMascot.currentRow = _local3; theMascot.currentColumn = _local4; theMascot.currentDir = "Down"; theMascot.speed = mascotSpeed; theMascot.chase = false; theMascot.hunted = false; theMascot.onEnterFrame = function () { if (gameInPlay) { this.lastDir = this.currentDir; this.lastTile = this.currentTile; this.currentRow = Math.ceil(this._y / tileHeight); this.currentColumn = Math.ceil(this._x / tileWidth); this.currentTile = whatNumber(this.currentColumn, this.currentRow); var _local3 = Map.Player.currentRow - this.currentRow; var _local4 = Map.Player.currentColumn - this.currentColumn; if (!this.hunted) { if ((Math.abs(_local4) <= mascotChaseRadius) && (Math.abs(_local3) <= mascotChaseRadius)) { this.chase = true; } else { this.chase = false; } } if (this.chase) { this.speed = mascotChaseSpeed; if (this.currentTile != this.lastTile) { this.currentDir = chooseMascotDir(this); } } else { this.speed = mascotSpeed; } moveClip(this); if (this.Collider.hitTest(Map.Player.Collider)) { if (this._currentframe == 1) { gotoAndPlay ("LoseLife"); } else { _root.catchMascot(this); } } } this.swapDepths(((this.currentRow * 1000) + _root.mascotDepth) + this.currentColumn); }; if (mascotIndex < mascotIndexMax) { mascotIndex++; } else { mascotIndex = 1; } } function centerMap(theSpeed) { if (theSpeed == undefined) { theSpeed = 1; } var _local1 = new Object({x:Map.Player._x, y:Map.Player._y}); Map.Player._parent.localToGlobal(_local1); var _local4 = _local1.x; var _local3 = _local1.y; Map._x = Map._x + ((centerX - _local4) / theSpeed); Map._y = Map._y + ((centerY - _local3) / theSpeed); } function chooseMascotDir(theClip) { var _local1 = Map.Player.currentRow - theClip.currentRow; var _local2 = Map.Player.currentColumn - theClip.currentColumn; if ((_local2 < 0) && (_local1 < 0)) { if (Math.abs(_local2) < Math.abs(_local1)) { dir = "Up"; } else if (Math.abs(_local2) > Math.abs(_local1)) { dir = "Left"; } else if (randInt(1, 2) == 1) { theClip.currentDir = "Up"; } else { theClip.currentDir = "Left"; } } else if ((_local2 == 0) && (_local1 < 0)) { dir = "Up"; } else if ((_local2 > 0) && (_local1 < 0)) { if (Math.abs(_local2) < Math.abs(_local1)) { dir = "Up"; } else if (Math.abs(_local2) > Math.abs(_local1)) { dir = "Right"; } else if (randInt(1, 2) == 1) { theClip.currentDir = "Up"; } else { theClip.currentDir = "Right"; } } else if ((_local2 > 0) && (_local1 == 0)) { dir = "Right"; } else if ((_local2 > 0) && (_local1 > 0)) { if (Math.abs(_local2) < Math.abs(_local1)) { dir = "Down"; } else if (Math.abs(_local2) > Math.abs(_local1)) { dir = "Right"; } else if (randInt(1, 2) == 1) { theClip.currentDir = "Down"; } else { theClip.currentDir = "Right"; } } else if ((_local2 == 0) && (_local1 > 0)) { dir = "Down"; } else if ((_local2 < 0) && (_local1 > 0)) { if (Math.abs(_local2) < Math.abs(_local1)) { dir = "Down"; } else if (Math.abs(_local2) > Math.abs(_local1)) { dir = "Left"; } else if (randInt(1, 2) == 1) { theClip.currentDir = "Down"; } else { theClip.currentDir = "Left"; } } else if ((_local2 < 0) && (_local1 == 0)) { dir = "Left"; } if (theClip.hunted == true) { if (dir == "Left") { dir = "Right"; } else if (dir == "Right") { dir = "Left"; } else if (dir == "Up") { dir = "Down"; } else if (dir == "Down") { dir = "Up"; } } return(dir); } function moveClip(theClip) { theClip.obstacleHit = false; if (theClip.currentDir == "Up") { var _local4 = theClip._x; var _local3 = theClip._y - theClip.speed; var _local18 = _local4; var _local16 = _local3 - tileHalf; var _local14 = _local4 - tileEdge; var _local13 = _local3 - tileEdge; var _local20 = _local4 + tileEdge; var _local19 = _local3 - tileEdge; } else if (theClip.currentDir == "Down") { var _local4 = theClip._x; var _local3 = theClip._y + theClip.speed; var _local18 = _local4; var _local16 = _local3 + tileHalf; var _local14 = _local4 - tileEdge; var _local13 = _local3 + tileEdge; var _local20 = _local4 + tileEdge; var _local19 = _local3 + tileEdge; } else if (theClip.currentDir == "Left") { var _local4 = theClip._x - theClip.speed; var _local3 = theClip._y; var _local18 = _local4 - tileHalf; var _local16 = _local3; var _local8 = _local4 - tileEdge; var _local29 = _local3 - tileEdge; var _local30 = _local4 - tileEdge; var _local27 = _local3 + tileEdge; } else if (theClip.currentDir == "Right") { var _local4 = theClip._x + theClip.speed; var _local3 = theClip._y; var _local18 = _local4 + tileHalf; var _local16 = _local3; var _local8 = _local4 + tileEdge; var _local29 = _local3 - tileEdge; var _local30 = _local4 + tileEdge; var _local27 = _local3 + tileEdge; } var _local7 = theClip.Anim.Clip._currentframe; if (theClip == Map.Player) { theClip.gotoAndStop(theClip.currentDir); theClip.Anim.gotoAndPlay(_local7); } else { theClip.Clip.gotoAndStop(theClip.currentDir); theClip.Clip.Anim.gotoAndPlay(_local7); } var _local6 = Math.ceil(_local16 / tileHeight); var _local5 = Math.ceil(_local18 / tileWidth); var _local10 = _root[(("level" + mapNum) + "Row") + _local6]; if ((theClip.currentDir == "Up") || (theClip.currentDir == "Down")) { var _local21 = Math.ceil(_local13 / tileHeight); var _local25 = Math.ceil(_local14 / tileWidth); var _local28 = _root[(("level" + mapNum) + "Row") + _local21]; var _local24 = Math.ceil(_local19 / tileHeight); var _local17 = Math.ceil(_local20 / tileWidth); var _local9 = _root[(("level" + mapNum) + "Row") + _local24]; } else if ((theClip.currentDir == "Left") || (theClip.currentDir == "Right")) { var _local12 = Math.ceil(_local29 / tileHeight); var _local15 = Math.ceil(_local8 / tileWidth); var _local26 = _root[(("level" + mapNum) + "Row") + _local12]; var _local22 = Math.ceil(_local27 / tileHeight); var _local23 = Math.ceil(_local30 / tileWidth); var _local11 = _root[(("level" + mapNum) + "Row") + _local22]; } if ((_local6 > 0) && (_local6 <= mapHeight)) { if ((_local5 > 0) && (_local5 <= mapWidth)) { if (_local10[_local5 - 1] == 0) { if ((theClip.currentDir == "Up") || (theClip.currentDir == "Down")) { if ((_local28[_local25 - 1] != 0) || (_local9[_local17 - 1] != 0)) { var _local4 = ((theClip.currentColumn - 1) * tileWidth) + tileHalf; } } else if ((theClip.currentDir == "Left") || (theClip.currentDir == "Right")) { if ((_local26[_local15 - 1] != 0) || (_local11[_local23 - 1] != 0)) { var _local3 = ((theClip.currentRow - 1) * tileHeight) + tileHalf; } } } else if ((theClip.currentDir == "Up") || (theClip.currentDir == "Down")) { theClip.obstacleHit = true; var _local3 = ((theClip.currentRow - 1) * tileHeight) + tileHalf; } else if ((theClip.currentDir == "Left") || (theClip.currentDir == "Right")) { theClip.obstacleHit = true; var _local4 = ((theClip.currentColumn - 1) * tileWidth) + tileHalf; } } else { theClip.obstacleHit = true; var _local4 = ((theClip.currentColumn - 1) * tileWidth) + tileHalf; } } else { theClip.obstacleHit = true; var _local3 = ((theClip.currentRow - 1) * tileHeight) + tileHalf; } if (theClip != Map.Player) { if (theClip.Collider.hitTest(Map.Player.Collider)) { } } if (theClip != Map.Player) { if (theClip.obstacleHit) { if (theClip.currentDir == "Up") { if (randInt(1, 2) == 1) { theClip.currentDir = "Left"; } else { theClip.currentDir = "Right"; } } else if (theClip.currentDir == "Down") { if (randInt(1, 2) == 1) { theClip.currentDir = "Left"; } else { theClip.currentDir = "Right"; } } else if (theClip.currentDir == "Left") { if (randInt(1, 2) == 1) { theClip.currentDir = "Up"; } else { theClip.currentDir = "Down"; } } else if (theClip.currentDir == "Right") { if (randInt(1, 2) == 1) { theClip.currentDir = "Up"; } else { theClip.currentDir = "Down"; } } } } theClip._x = _local4; theClip._y = _local3; } function decrementTimer() { chargeTimeLeft--; if (chargeTimeLeft == 0) { gotoAndPlay ("EndLevel"); } } function whatNumber(theColumn, theRow) { var _local1 = ((theRow - 1) * mapWidth) + theColumn; return(_local1); } function whatRow(theTile) { var _local1 = Math.ceil(theTile / mapWidth); return(_local1); } function whatColumn(theTile) { var _local1 = theTile % mapWidth; if (_local1 == 0) { _local1 = mapWidth; } return(_local1); } function randInt(num0, num1) { if (arguments.length == 1) { return(Math.round(Math.random() * num0)); } return(Math.round(Math.random() * Math.abs(num0 - num1)) + num0); } function shuffle(theArray) { i = 0; while (i < (theArray.length - 1)) { var _local2 = Math.round(Math.random() * i); var _local3 = theArray[i]; theArray[i] = theArray[_local2]; theArray[_local2] = _local3; i++; } return(theArray); } fscommand ("allowscale", false); attachMovie("sfxclip", "SFX", 10001); var soundOn = true; var GameSFX = new Sound(SFX); _global.path = "http://dev.ytv.com/"; _global.gameID = 238; funcHITBOX = function (arEvent, arAction) { lString = ((("javascript: _hbLink ('/flash/" + arEvent.toLowerCase()) + "/") + arAction.toLowerCase()) + "','left','0,0,0,0')"; }; funcSoundToggle = function () { if (_root.soundOn) { _root.GameSFX.setVolume(0); _root.soundOn = false; Interface.MuteButton.gotoAndStop("Off"); } else { _root.GameSFX.setVolume(100); _root.soundOn = true; Interface.MuteButton.gotoAndStop("On"); } }; funcSubmitScore = function (tempstring) { var _local2 = new LoadVars(); _local2.onLoad = function (success) { if (success) { _root.gotoAndStop("HiScores"); } }; _local2.load(tempstring); };
Instance of Symbol 236 MovieClip "ProgressBar" in Frame 1
onClipEvent (enterFrame) { gotoAndStop(Math.round((_root._framesloaded / _root._totalframes) * 100)); }
Frame 10
if (_framesloaded == _totalframes) { SFX.gotoAndPlay("Music1"); gotoAndStop ("Title"); } else { gotoAndPlay(_currentframe - 5); }
Frame 15
stop();
Frame 25
stop();
Instance of Symbol 278 MovieClip in Frame 25
onClipEvent (load) { stop(); }
Instance of Symbol 143 MovieClip in Frame 26
onClipEvent (load) { gotoAndPlay(_root.randInt(1, this._totalframes)); }
Instance of Symbol 61 MovieClip in Frame 26
onClipEvent (load) { gotoAndPlay(_root.randInt(1, this._totalframes)); }
Instance of Symbol 100 MovieClip in Frame 26
onClipEvent (load) { gotoAndPlay(_root.randInt(1, this._totalframes)); }
Frame 35
funcLoadScores = function () { var _local5 = new LoadVars(); _local5.onLoad = function (success) { if (success) { i = 0; while (i < 10) { var _local2 = main[("score" + i) + "_mc"]; _local2.rank_txt.text = String(i + 1); var _local3 = this["name" + i]; trace((_local3 + " ") + i); if ((_local3 == null) || (_local3 == undefined)) { _local2.name_txt.text = "AA"; _local2.score_txt.text = 0; } else { _local2.name_txt.text = this["name" + i]; _local2.score_txt.text = this["score" + i]; } _local2._visible = true; i++; } } else { alert("NOMO"); } }; var _local6 = (_global.path + "gamepad/play/games/getGameHighScores.asp?gameID=") + _global.gameID; _local5.load(_local6); }; stop();
Instance of Symbol 295 MovieClip "List" in Frame 35
onClipEvent (data) { i = 0; while (this["name" + i] != null) { duplicateMovieClip (scoreWindow.ListEntry, "entry" + i, i * 99999); this.scoreWindow["entry" + i].Entry = this["name" + i]; this.scoreWindow["entry" + i].Score = this["score" + i]; this.scoreWindow["entry" + i].Place = i + 1; this.scoreWindow["entry" + i]._y = 25 * i; i++; } ymin = scoreWindow._y - 50; ymax = (ymin - scoreWindow._height) + 190; } onClipEvent (load) { this.scoreWindow.listentry._visible = false; } onClipEvent (load) { loadVariables ((_global.path + "games/getGameHighScores.asp?gameID=") + _global.gameID, this); }
Frame 45
if (!_root.soundOn) { _root.funcSoundToggle(); } var level = 1; var mapNum = 1; var lives = 3; var score = 0; var bakersHelped = 0; var numOfBakers = 10; var bakerPointValue = 100; var mascotPointValue = 10; var mascotsCaught = 0; var timerUnit = 1000; var chargeTimeLeft = 0; var gameInPlay = false; var pointsClipDepth = 10000; var playerStartRow = 23; var playerStartColumn = 23; var playerSpeed = 8; var playerDepth = 75; var playerBusy = false; var mascotsActive = []; var numOfMascots = 4; var mascotIndex = 1; var mascotIndexMax = 10; var mascotSpeed = 2; var mascotChaseSpeed = 5; var mascotChaseRadius = 40; var mascotDepth = 80; var mascotTypes = 1; var mapWidth = 45; var mapHeight = 45; var tileWidth = 50; var tileHeight = 50; var tileHalf = 25; var tileEdge = 24; var numOfTiles = (mapWidth * mapHeight); var freeTiles = []; var junctionTiles = []; var centerX = 275; var centerY = 225; var level1Row1 = [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8]; var level1Row2 = [8, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8]; var level1Row3 = [8, 0, 4, 1, 1, 0, 0, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 5, 1, 1, 0, 8, 8, 8, 8, 0, 6, 1, 1, 0, 8]; var level1Row4 = [8, 0, 1, 1, 1, 0, 0, 8, 8, 8, 0, 8, 0, 5, 1, 1, 0, 8, 8, 0, 2, 1, 1, 0, 8, 0, 0, 8, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 8]; var level1Row5 = [8, 0, 1, 1, 1, 0, 0, 8, 8, 8, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 8, 0, 0, 8, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 8]; var level1Row6 = [8, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 8, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8]; var level1Row7 = [8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 4, 1, 1, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 8]; var level1Row8 = [8, 8, 8, 0, 8, 8, 0, 2, 1, 1, 0, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 8, 0, 2, 1, 1, 0, 8, 0, 8, 8]; var level1Row9 = [0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 0, 4, 1, 1, 0, 8, 8, 8, 0, 0, 0, 0, 1, 1, 1, 0, 0, 8, 0, 0, 0, 0, 1, 1, 1, 0, 8, 0, 0, 0]; var level1Row10 = [0, 3, 1, 1, 0, 8, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8]; var level1Row11 = [0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8, 0, 3, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8]; var level1Row12 = [0, 1, 1, 1, 0, 8, 0, 8, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level1Row13 = [0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 0]; var level1Row14 = [8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 8, 0, 3, 1, 1, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0]; var level1Row15 = [8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 8, 0, 2, 1, 1, 0, 8, 8, 0, 8, 0, 6, 1, 1, 0, 8, 0]; var level1Row16 = [8, 8, 0, 0, 0, 0, 5, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 8]; var level1Row17 = [0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 8]; var level1Row18 = [0, 8, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level1Row19 = [0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level1Row20 = [0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 0, 8, 8, 8, 0, 8, 0]; var level1Row21 = [0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 8, 0, 8, 0]; var level1Row22 = [0, 8, 0, 2, 1, 1, 0, 8, 8, 8, 0, 0, 8, 8, 8, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0]; var level1Row23 = [0, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 0]; var level1Row24 = [0, 8, 0, 1, 1, 1, 0, 8, 8, 8, 0, 0, 4, 1, 1, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 3, 1, 1, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0]; var level1Row25 = [0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 8, 0, 2, 1, 1, 0, 8, 0]; var level1Row26 = [0, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 0, 0]; var level1Row27 = [8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 0]; var level1Row28 = [0, 8, 8, 0, 5, 1, 1, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 0]; var level1Row29 = [0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 0, 8, 0, 0, 8, 8, 0, 0, 4, 1, 1, 0, 8, 8, 8, 0, 8, 8, 8, 0]; var level1Row30 = [0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 0, 8, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level1Row31 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 8, 8, 8, 8]; var level1Row32 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 1, 0, 8, 8, 8, 8, 8, 8, 0, 8, 0, 3, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 8]; var level1Row33 = [0, 8, 8, 0, 3, 1, 1, 0, 8, 8, 0, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8]; var level1Row34 = [0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 0, 0, 5, 1, 1, 0, 8, 0, 1, 1, 1, 0, 8, 8, 8, 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8]; var level1Row35 = [0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 5, 1, 1, 0, 8]; var level1Row36 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 8, 8, 0, 0, 2, 1, 1, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8]; var level1Row37 = [0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8]; var level1Row38 = [0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]; var level1Row39 = [0, 8, 8, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 8, 8, 8]; var level1Row40 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 1, 0, 8, 8, 0, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8]; var level1Row41 = [8, 0, 0, 2, 1, 1, 0, 0, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 0, 2, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 8, 0, 0, 0, 0]; var level1Row42 = [8, 0, 0, 1, 1, 1, 0, 0, 8, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 0, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0]; var level1Row43 = [8, 0, 0, 1, 1, 1, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0]; var level1Row44 = [8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 0]; var level1Row45 = [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level2Row1 = [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level2Row2 = [8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 0]; var level2Row3 = [8, 0, 0, 3, 1, 1, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 3, 1, 1, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0]; var level2Row4 = [8, 0, 0, 1, 1, 1, 0, 0, 8, 0, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 4, 1, 1, 0, 8, 8, 0, 0, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0]; var level2Row5 = [8, 0, 0, 1, 1, 1, 0, 0, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 8, 0, 0, 0, 0]; var level2Row6 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8]; var level2Row7 = [0, 8, 8, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 8, 8, 8]; var level2Row8 = [0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]; var level2Row9 = [0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 2, 1, 1, 0, 8]; var level2Row10 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 8, 0, 0, 5, 1, 1, 0, 8, 8, 8, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8]; var level2Row11 = [0, 8, 8, 0, 3, 1, 1, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8]; var level2Row12 = [0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 4, 1, 1, 0, 8, 0, 0, 1, 1, 1, 0, 8, 0, 2, 1, 1, 0, 8, 8, 8, 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8]; var level2Row13 = [0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8]; var level2Row14 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 8, 8, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 8]; var level2Row15 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 4, 1, 1, 0, 8, 8, 8, 0, 8, 8, 8, 8]; var level2Row16 = [0, 8, 8, 0, 5, 1, 1, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 0, 8, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level2Row17 = [0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 0, 8, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 8, 8, 8, 0]; var level2Row18 = [0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 0]; var level2Row19 = [8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 3, 1, 1, 0, 8, 0]; var level2Row20 = [0, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 2, 1, 1, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 2, 1, 1, 0, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 0, 0]; var level2Row21 = [0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 0]; var level2Row22 = [0, 8, 0, 6, 1, 1, 0, 8, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0]; var level2Row23 = [0, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 0]; var level2Row24 = [0, 8, 0, 1, 1, 1, 0, 8, 8, 8, 0, 0, 8, 8, 8, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0]; var level2Row25 = [0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 8, 0, 8, 0]; var level2Row26 = [0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 0, 8, 8, 8, 0, 8, 0]; var level2Row27 = [0, 8, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level2Row28 = [0, 8, 0, 8, 8, 0, 5, 1, 1, 0, 8, 8, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level2Row29 = [0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 5, 1, 1, 0, 8, 8, 0, 8, 0, 2, 1, 1, 0, 8, 8]; var level2Row30 = [8, 8, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 8]; var level2Row31 = [8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 0]; var level2Row32 = [8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0]; var level2Row33 = [0, 0, 0, 0, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 3, 1, 1, 0, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 0]; var level2Row34 = [0, 2, 1, 1, 0, 8, 0, 8, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level2Row35 = [0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 2, 1, 1, 0, 8, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8]; var level2Row36 = [0, 1, 1, 1, 0, 8, 0, 4, 1, 1, 0, 8, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 4, 1, 1, 0, 8, 8, 8, 8]; var level2Row37 = [0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 0, 0, 0, 0, 4, 1, 1, 0, 0, 8, 0, 0, 0, 0, 1, 1, 1, 0, 8, 0, 0, 0]; var level2Row38 = [8, 8, 8, 0, 8, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8]; var level2Row39 = [8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 8]; var level2Row40 = [8, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 0, 5, 1, 1, 0, 8, 8, 0, 4, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8]; var level2Row41 = [8, 0, 4, 1, 1, 0, 0, 8, 8, 8, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 8, 0, 0, 8, 8, 8, 0, 2, 1, 1, 0, 8, 8, 8, 8, 0, 2, 1, 1, 0, 8]; var level2Row42 = [8, 0, 1, 1, 1, 0, 0, 8, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 8, 0, 1, 1, 1, 0, 8, 0, 0, 8, 8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 8]; var level2Row43 = [8, 0, 1, 1, 1, 0, 0, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 1, 1, 1, 0, 8]; var level2Row44 = [8, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 8]; var level2Row45 = [8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8]; var level3Row1 = [8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8]; var level3Row2 = [0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 0, 0, 8, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0, 5, 1, 1, 0, 8, 8, 0, 0, 0, 0, 0, 0]; var level3Row3 = [0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 0, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 4, 1, 1, 0, 0]; var level3Row4 = [0, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 2, 1, 1, 0, 0, 0, 8, 8, 0, 8, 8, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0]; var level3Row5 = [0, 0, 1, 1, 1, 0, 8, 0, 0, 0, 3, 1, 1, 0, 0, 4, 1, 1, 0, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 0]; var level3Row6 = [0, 0, 1, 1, 1, 0, 8, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0]; var level3Row7 = [0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 1, 1, 1, 0, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 0, 8, 0, 6, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level3Row8 = [0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 8, 0, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 3, 1, 1, 0, 8, 8, 8, 8, 8, 0]; var level3Row9 = [0, 8, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 0, 0, 0, 1, 1, 1, 0, 8, 8, 8, 8, 8, 0]; var level3Row10 = [0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 8, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 1, 1, 1, 0, 8, 8, 8, 8, 8, 0]; var level3Row11 = [0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level3Row12 = [8, 8, 0, 5, 1, 1, 0, 0, 8, 8, 8, 8, 8, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 0, 8, 8, 0, 8, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0]; var level3Row13 = [8, 8, 0, 1, 1, 1, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 3, 1, 1, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; var level3Row14 = [8, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 2, 1, 1, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 8, 0, 2, 1, 1, 0, 8, 8, 0, 8, 8, 0, 6, 1, 1, 0, 8, 0]; var level3Row15 = [8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 8, 0, 8, 8, 0, 1, 1, 1, 0, 0, 0]; var level3Row16 = [8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8]; var level3Row17 = [8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 3, 1, 1, 0, 0, 0, 0, 0, 0, 8, 8]; var level3Row18 = [8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 0, 8, 8, 8, 0]; var level3Row19 = [0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 0, 8, 8, 8, 0]; var level3Row20 = [0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 8, 8, 0, 0, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; var level3Row21 = [0, 0, 4, 1, 1, 0, 0, 0, 0, 3, 1, 1, 0, 8, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 2, 1, 1, 0, 8, 0]; var level3Row22 = [0, 0, 1, 1, 1, 0, 8, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 0, 0]; var level3Row23 = [0, 0, 1, 1, 1, 0, 8, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 5, 1, 1, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8]; var level3Row24 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 0, 8, 0, 0, 8, 8, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8]; var level3Row25 = [0, 8, 8, 8, 0, 0, 8, 8, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 0, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8]; var level3Row26 = [0, 8, 8, 8, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 8, 8, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level3Row27 = [0, 8, 0, 0, 0, 0, 0, 8, 0, 8, 0, 5, 1, 1, 0, 8, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 0, 0, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level3Row28 = [0, 8, 0, 2, 1, 1, 0, 8, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 3, 1, 1, 0, 8, 8, 0, 8, 0]; var level3Row29 = [0, 0, 0, 1, 1, 1, 0, 8, 8, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 0, 8, 0]; var level3Row30 = [8, 8, 0, 1, 1, 1, 0, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 2, 1, 1, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 0, 8, 8]; var level3Row31 = [8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 0, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 2, 1, 1, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]; var level3Row32 = [8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 1, 1, 0, 8]; var level3Row33 = [8, 8, 8, 8, 8, 8, 0, 3, 1, 1, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 0, 1, 1, 1, 0, 8, 8, 0, 0, 8, 8, 8, 0, 1, 1, 1, 0, 8]; var level3Row34 = [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 4, 1, 1, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 8]; var level3Row35 = [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 8, 0, 1, 1, 1, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var level3Row36 = [0, 8, 0, 8, 8, 8, 0, 0, 0, 0, 0, 8, 8, 0, 1, 1, 1, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 0]; var level3Row37 = [0, 8, 0, 8, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 0]; var level3Row38 = [0, 8, 0, 8, 0, 8, 8, 0, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 8, 8, 8, 8, 8, 0, 0, 2, 1, 1, 0, 8, 8, 8, 8, 8, 0]; var level3Row39 = [0, 8, 0, 8, 0, 8, 8, 0, 8, 8, 8, 8, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 1, 1, 1, 0, 8, 8, 8, 8, 0, 0]; var level3Row40 = [0, 8, 0, 0, 0, 8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 0, 3, 1, 1, 0, 8, 0, 8, 8, 0, 0, 5, 1, 1, 0, 8, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 8]; var level3Row41 = [0, 8, 0, 8, 8, 8, 8, 0, 2, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 8, 0, 8, 8, 0, 0, 1, 1, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 4, 1, 1, 0, 8]; var level3Row42 = [0, 0, 0, 8, 0, 0, 0, 0, 1, 1, 1, 0, 0, 8, 8, 0, 8, 0, 1, 1, 1, 0, 8, 0, 8, 8, 0, 0, 1, 1, 1, 0, 8, 0, 8, 8, 8, 8, 8, 0, 1, 1, 1, 0, 8]; var level3Row43 = [0, 8, 8, 8, 0, 8, 8, 0, 1, 1, 1, 0, 0, 8, 8, 0, 8, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 8, 8, 0, 0, 0, 0, 1, 1, 1, 0, 8]; var level3Row44 = [0, 8, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 0, 0, 8, 8, 8, 8, 8, 0, 8, 8, 0, 8, 8, 0, 0, 0, 0, 0, 8]; var level3Row45 = [0, 0, 0, 0, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 8, 0, 0, 0, 0, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8]; attachMovie("interface", "Interface", 10000); setupMap(); gotoAndPlay ("Play");
Frame 55
Map.attachMovie("player", "Player", (playerStartRow * 100) + playerDepth); Map.Player._x = ((playerStartColumn - 1) * tileWidth) + tileHalf; Map.Player._y = ((playerStartRow - 1) * tileHeight) + tileHalf; Map.Player.currentRow = playerStartRow; Map.Player.currentColumn = playerStartColumn; Map.Player.speed = playerSpeed; mascotsActive = []; mascotIndex = 1; var i = 1; while (i <= numOfMascots) { spawnMascot(); i++; } centerMap(); Interface.gotoAndPlay("GetReady"); stop(); Interface.onEnterFrame = function () { this.bakersText = (_root.bakersHelped + "/") + _root.numOfBakers; }; Map.Player.onEnterFrame = function () { if (gameInPlay) { this.lastX = this._x; this.lastY = this._y; this.lastDir = this.currentDir; this.currentRow = Math.ceil(this._y / tileHeight); this.currentColumn = Math.ceil(this._x / tileWidth); this.currentTile = whatNumber(this.currentColumn, this.currentRow); if (Key.isDown(38)) { this.currentDir = "Up"; moveClip(this); } else if (Key.isDown(40)) { this.currentDir = "Down"; moveClip(this); } else if (Key.isDown(37)) { this.currentDir = "Left"; moveClip(this); } else if (Key.isDown(39)) { this.currentDir = "Right"; moveClip(this); } else { this.gotoAndStop("Idle"); } } centerMap(4); this.swapDepths(((this.currentRow * 1000) + playerDepth) + this.currentColumn); };
Frame 65
gameInPlay = false; SFX.gotoAndPlay("LoseLife"); Map.Player.gotoAndPlay("LoseLife"); stop();
Frame 75
gameInPlay = false; clearInterval(timerCode); Interface.gotoAndPlay("TimesUp"); Map.Player.gotoAndStop("Idle"); stop();
Frame 85
gameInPlay = false; stopAllSounds(); clearInterval(timerCode); SFX.gotoAndPlay("GameOver"); Interface.gotoAndPlay("GameOver"); stop();
Symbol 7 MovieClip [sfxclip] Frame 1
stop();
Symbol 7 MovieClip [sfxclip] Frame 6
gotoAndStop (1);
Symbol 7 MovieClip [sfxclip] Frame 16
gotoAndStop (1);
Symbol 7 MovieClip [sfxclip] Frame 26
gotoAndStop (1);
Symbol 7 MovieClip [sfxclip] Frame 36
gotoAndStop (1);
Symbol 7 MovieClip [sfxclip] Frame 46
gotoAndStop (1);
Symbol 7 MovieClip [sfxclip] Frame 56
gotoAndStop (1);
Symbol 21 Button
on (release) { _root.funcSoundToggle(); }
Symbol 24 MovieClip Frame 1
stop();
Symbol 24 MovieClip Frame 5
stop();
Symbol 44 Button
on (release) { tempstring = (((((_global.path + "games/writeGameHighScore.asp?gameID=") + _global.gameID) + "&name=") + _root.name) + "&score=") + _root.score; _root.funcSubmitScore(tempstring); _root.clearScreen(); }
Symbol 47 MovieClip [interface] Frame 1
stop();
Symbol 47 MovieClip [interface] Frame 75
_root.gameInPlay = true; gotoAndStop (1);
Symbol 47 MovieClip [interface] Frame 130
_root.chargeTimeLeft = 10; _root.timerCode = setInterval(_root.decrementTimer, _root.timerUnit); stop();
Symbol 47 MovieClip [interface] Frame 265
_root.levelUp(); stop();
Symbol 47 MovieClip [interface] Frame 335
Selection.setFocus("nameField"); nameField.restrict = "A-Z 0-9"; stop();
Symbol 76 MovieClip [mascot2] Frame 1
stop();
Symbol 76 MovieClip [mascot2] Frame 10
stop();
Symbol 91 MovieClip [mascot5] Frame 1
stop();
Symbol 91 MovieClip [mascot5] Frame 10
stop();
Symbol 112 MovieClip [mascot4] Frame 1
stop();
Symbol 112 MovieClip [mascot4] Frame 10
stop();
Symbol 135 MovieClip [mascot3] Frame 1
stop();
Symbol 135 MovieClip [mascot3] Frame 10
stop();
Symbol 154 MovieClip [mascot1] Frame 1
stop();
Symbol 154 MovieClip [mascot1] Frame 10
stop();
Symbol 182 MovieClip [player] Frame 1
stop();
Symbol 182 MovieClip [player] Frame 50
play();
Symbol 182 MovieClip [player] Frame 100
_root.loseLife(); stop();
Symbol 196 MovieClip [maptile2] Frame 1
stop();
Symbol 196 MovieClip [maptile2] Frame 30
stop();
Symbol 198 MovieClip [maptile8] Frame 1
stop();
Symbol 217 MovieClip [pointsclip] Frame 30
removeMovieClip(this);
Symbol 236 MovieClip Frame 1
stop();
Symbol 243 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { _root.funcHITBOX("play_activity", "play_from_main"); SFX.gotoAndPlay("Click"); } on (release) { gotoAndPlay ("Start"); }
Symbol 248 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { _root.funcHITBOX("instructions", "view_instructions"); SFX.gotoAndPlay("Click"); } on (release) { gotoAndPlay ("HowTo"); }
Symbol 252 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { SFX.gotoAndPlay("Click"); } on (release) { score = null; gotoAndPlay ("HiScores"); }
Symbol 269 Button
on (rollOver) { SFX.gotoAndPlay("RollOver"); } on (press) { SFX.gotoAndPlay("Click"); } on (release) { gotoAndPlay ("Title"); }
Symbol 277 Button
on (release) { nextFrame(); }
Symbol 279 Button
on (release) { prevFrame(); }
Symbol 293 Button
on (press) { if (scoreWindow._y > ymax) { scoreWindow._y = scoreWindow._y - 50; } }
Symbol 294 Button
on (press) { if (scoreWindow._y < ymin) { scoreWindow._y = scoreWindow._y + 50; } }
Symbol 310 Button
on (press) { if (_root.soundOn) { _root.funcSoundToggle(); } getURL ("http://player.theplatform.com/ps/player/pds/J793WzjKTz", "_blank"); }

Library Items

Symbol 1 SoundUsed by:7
Symbol 2 SoundUsed by:7
Symbol 3 SoundUsed by:7
Symbol 4 SoundUsed by:7
Symbol 5 SoundUsed by:7
Symbol 6 SoundUsed by:7
Symbol 7 MovieClip [sfxclip]Uses:1 2 3 4 5 6
Symbol 8 GraphicUsed by:47 295
Symbol 9 FontUsed by:10 11 12 18 30 32 39 42 216 238 246 250 288 289 290 297 300 303 305
Symbol 10 TextUses:9Used by:47
Symbol 11 EditableTextUses:9Used by:47
Symbol 12 EditableTextUses:9Used by:47
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:47
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17 194
Symbol 17 MovieClipUses:15 16Used by:47
Symbol 18 EditableTextUses:9Used by:47
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 ButtonUses:19 20Used by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:21 23Used by:47
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:47
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:47
Symbol 29 GraphicUsed by:31
Symbol 30 TextUses:9Used by:31
Symbol 31 MovieClipUses:29 30Used by:47
Symbol 32 EditableTextUses:9Used by:47
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:47
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:47
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:47
Symbol 39 EditableTextUses:9Used by:47
Symbol 40 GraphicUsed by:44 243
Symbol 41 GraphicUsed by:43 44
Symbol 42 TextUses:9Used by:43 44
Symbol 43 MovieClipUses:41 42Used by:44
Symbol 44 ButtonUses:40 43 41 42Used by:47
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:47
Symbol 47 MovieClip [interface]Uses:8 10 11 12 14 17 18 24 26 28 31 32 34 36 38 39 44 46
Symbol 48 GraphicUsed by:49 310
Symbol 49 MovieClipUses:48Used by:76 91 112 135 154 182 196
Symbol 50 GraphicUsed by:54 78 80 82 94 138 140 143
Symbol 51 GraphicUsed by:54
Symbol 52 GraphicUsed by:54 58 61 78 80 82 94 97 100 138 140 143
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:50 51 52 53Used by:62
Symbol 55 GraphicUsed by:58 97 119 140
Symbol 56 GraphicUsed by:58 61
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:55 56 52 57Used by:62
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:56 52 59 60Used by:62  Timeline
Symbol 62 MovieClipUses:54 58 61Used by:76
Symbol 63 GraphicUsed by:67 85 87 89 104 147 149 152
Symbol 64 GraphicUsed by:67
Symbol 65 GraphicUsed by:67 71 74 85 87 89 104 107 110 147 149 152
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:63 64 65 66Used by:75
Symbol 68 GraphicUsed by:71 107 130 149
Symbol 69 GraphicUsed by:71 74
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:68 69 65 70Used by:75
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:69 65 72 73Used by:75
Symbol 75 MovieClipUses:67 71 74Used by:76
Symbol 76 MovieClip [mascot2]Uses:49 62 75
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:50 52 77Used by:83
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79 50 52Used by:83
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:50 52 81Used by:83
Symbol 83 MovieClipUses:78 80 82Used by:91
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:63 65 84Used by:90
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86 63 65Used by:90
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:63 65 88Used by:90
Symbol 90 MovieClipUses:85 87 89Used by:91
Symbol 91 MovieClip [mascot5]Uses:49 83 90
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:50 92 52 93Used by:101
Symbol 95 GraphicUsed by:97 100
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:55 95 52 96Used by:101
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:95 52 98 99Used by:101  Timeline
Symbol 101 MovieClipUses:94 97 100Used by:112
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:63 102 65 103Used by:111
Symbol 105 GraphicUsed by:107 110
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:68 105 65 106Used by:111
Symbol 108 GraphicUsed by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:105 65 108 109Used by:111
Symbol 111 MovieClipUses:104 107 110Used by:112
Symbol 112 MovieClip [mascot4]Uses:49 101 111
Symbol 113 GraphicUsed by:117 119 122
Symbol 114 GraphicUsed by:117
Symbol 115 GraphicUsed by:117 119 122
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:113 114 115 116Used by:123
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:113 115 55 118Used by:123
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:113 115 120 121Used by:123
Symbol 123 MovieClipUses:117 119 122Used by:135
Symbol 124 GraphicUsed by:128 130 133
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128 130 133
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:124 125 126 127Used by:134
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:124 126 68 129Used by:134
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:124 126 131 132Used by:134
Symbol 134 MovieClipUses:128 130 133Used by:135
Symbol 135 MovieClip [mascot3]Uses:49 123 134
Symbol 136 GraphicUsed by:138
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:50 136 52 137Used by:144
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:55 50 52 139Used by:144
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClipUses:50 52 141 142Used by:144  Timeline
Symbol 144 MovieClipUses:138 140 143Used by:154
Symbol 145 GraphicUsed by:147
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:63 145 65 146Used by:153
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:68 63 65 148Used by:153
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:63 65 150 151Used by:153
Symbol 153 MovieClipUses:147 149 152Used by:154
Symbol 154 MovieClip [mascot1]Uses:49 144 153
Symbol 155 ShapeTweeningUsed by:163 168 169 181
Symbol 156 GraphicUsed by:163 168 169 177 181
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:157Used by:163 168 169 181
Symbol 159 GraphicUsed by:163
Symbol 160 GraphicUsed by:163 168 169 177
Symbol 161 ShapeTweeningUsed by:163 168 169
Symbol 162 GraphicUsed by:163 168 169
Symbol 163 MovieClipUses:155 156 158 159 160 161 162Used by:182
Symbol 164 GraphicUsed by:168 169
Symbol 165 GraphicUsed by:168 169
Symbol 166 GraphicUsed by:168 169
Symbol 167 GraphicUsed by:168 169
Symbol 168 MovieClipUses:160 164 165 156 158 155 166 167 161 162Used by:182
Symbol 169 MovieClipUses:155 156 158 165 164 160 167 166 161 162Used by:182
Symbol 170 GraphicUsed by:177
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:177
Symbol 173 ShapeTweeningUsed by:176
Symbol 174 ShapeTweeningUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:173 174 175Used by:177
Symbol 177 MovieClipUses:156 170 172 160 176Used by:182  Timeline
Symbol 178 GraphicUsed by:181
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:181
Symbol 181 MovieClipUses:155 156 158 178 180Used by:182
Symbol 182 MovieClip [player]Uses:49 163 168 169 177 181
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:196 202 205 208 211
Symbol 185 GraphicUsed by:190
Symbol 186 FontUsed by:187 263 273 274 275 281 283 285
Symbol 187 TextUses:186Used by:190  Timeline
Symbol 188 BitmapUsed by:189 258
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClipUses:185 187 189Used by:196  Timeline
Symbol 191 GraphicUsed by:196  Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:196
Symbol 194 MovieClipUses:16Used by:196
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClip [maptile2]Uses:49 184 190 191 193 194 195
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [maptile8]Uses:197
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:201
Symbol 201 MovieClip [maptile6]Uses:200
Symbol 202 MovieClip [maptile7]Uses:184
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClip [maptile5]Uses:184 204
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClip [maptile4]Uses:184 207
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:211
Symbol 211 MovieClip [maptile3]Uses:184 210
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip [map]Uses:212
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:217
Symbol 216 EditableTextUses:9Used by:217
Symbol 217 MovieClip [pointsclip]Uses:215 216
Symbol 218 GraphicUsed by:230
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:219Used by:230
Symbol 221 GraphicUsed by:224
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:224
Symbol 224 MovieClipUses:221 223Used by:230
Symbol 225 GraphicUsed by:226
Symbol 226 MovieClipUses:225Used by:230
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:230
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:218 220 224 226 228 229Used by:Timeline
Symbol 231 GraphicUsed by:236
Symbol 232 GraphicUsed by:236
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:236
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:231 232 234 235Used by:Timeline
Symbol 237 GraphicUsed by:Timeline
Symbol 238 TextUses:9Used by:Timeline
Symbol 239 GraphicUsed by:242 243
Symbol 240 FontUsed by:241 254 267
Symbol 241 TextUses:240Used by:242 243
Symbol 242 MovieClipUses:239 241Used by:243
Symbol 243 ButtonUses:40 242 239 241Used by:Timeline
Symbol 244 GraphicUsed by:248 252 269
Symbol 245 GraphicUsed by:247 248
Symbol 246 TextUses:9Used by:247 248
Symbol 247 MovieClipUses:245 246Used by:248
Symbol 248 ButtonUses:244 247 245 246Used by:Timeline
Symbol 249 GraphicUsed by:251 252
Symbol 250 TextUses:9Used by:251 252
Symbol 251 MovieClipUses:249 250Used by:252
Symbol 252 ButtonUses:244 251 249 250Used by:Timeline
Symbol 253 GraphicUsed by:Timeline
Symbol 254 TextUses:240Used by:Timeline
Symbol 255 GraphicUsed by:256
Symbol 256 MovieClipUses:255Used by:Timeline
Symbol 257 GraphicUsed by:Timeline
Symbol 258 GraphicUses:188Used by:259
Symbol 259 MovieClipUses:258Used by:Timeline
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:262
Symbol 262 MovieClipUses:261Used by:Timeline
Symbol 263 TextUses:186Used by:Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:Timeline
Symbol 266 GraphicUsed by:268 269
Symbol 267 TextUses:240Used by:268 269
Symbol 268 MovieClipUses:266 267Used by:269
Symbol 269 ButtonUses:244 268 266 267Used by:Timeline
Symbol 270 GraphicUsed by:271
Symbol 271 MovieClipUses:270Used by:Timeline
Symbol 272 FontUsed by:273 274 281 283 285
Symbol 273 TextUses:272 186Used by:Timeline
Symbol 274 TextUses:186 272Used by:Timeline
Symbol 275 TextUses:186Used by:Timeline
Symbol 276 GraphicUsed by:277 278 279 293 294
Symbol 277 ButtonUses:276Used by:Timeline
Symbol 278 MovieClipUses:276Used by:Timeline
Symbol 279 ButtonUses:276Used by:Timeline
Symbol 280 GraphicUsed by:Timeline
Symbol 281 TextUses:186 272Used by:Timeline
Symbol 282 GraphicUsed by:Timeline
Symbol 283 TextUses:186 272Used by:Timeline
Symbol 284 GraphicUsed by:Timeline
Symbol 285 TextUses:186 272Used by:Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClipUses:286Used by:Timeline
Symbol 288 EditableTextUses:9Used by:291
Symbol 289 EditableTextUses:9Used by:291
Symbol 290 EditableTextUses:9Used by:291
Symbol 291 MovieClipUses:288 289 290Used by:292
Symbol 292 MovieClipUses:291Used by:295
Symbol 293 ButtonUses:276Used by:295
Symbol 294 ButtonUses:276Used by:295
Symbol 295 MovieClipUses:8 292 293 294Used by:Timeline
Symbol 296 GraphicUsed by:298
Symbol 297 TextUses:9Used by:298
Symbol 298 MovieClipUses:296 297Used by:Timeline
Symbol 299 GraphicUsed by:301
Symbol 300 TextUses:9Used by:301
Symbol 301 MovieClipUses:299 300Used by:Timeline
Symbol 302 GraphicUsed by:304
Symbol 303 TextUses:9Used by:304
Symbol 304 MovieClipUses:302 303Used by:Timeline
Symbol 305 TextUses:9Used by:Timeline
Symbol 306 GraphicUsed by:309
Symbol 307 BitmapUsed by:308
Symbol 308 GraphicUses:307Used by:309
Symbol 309 MovieClipUses:306 308Used by:Timeline
Symbol 310 ButtonUses:48Used by:Timeline
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:Timeline

Instance Names

"ProgressBar"Frame 1Symbol 236 MovieClip
"List"Frame 35Symbol 295 MovieClip
"MuteButton"Symbol 47 MovieClip [interface] Frame 1Symbol 24 MovieClip
"nameField"Symbol 47 MovieClip [interface] Frame 335Symbol 39 EditableText
"Anim"Symbol 62 MovieClip Frame 1Symbol 54 MovieClip
"Anim"Symbol 62 MovieClip Frame 10Symbol 58 MovieClip
"Anim"Symbol 62 MovieClip Frame 20Symbol 61 MovieClip
"Anim"Symbol 75 MovieClip Frame 1Symbol 67 MovieClip
"Anim"Symbol 75 MovieClip Frame 10Symbol 71 MovieClip
"Anim"Symbol 75 MovieClip Frame 20Symbol 74 MovieClip
"Collider"Symbol 76 MovieClip [mascot2] Frame 1Symbol 49 MovieClip
"Clip"Symbol 76 MovieClip [mascot2] Frame 1Symbol 62 MovieClip
"Clip"Symbol 76 MovieClip [mascot2] Frame 10Symbol 75 MovieClip
"Anim"Symbol 83 MovieClip Frame 1Symbol 78 MovieClip
"Anim"Symbol 83 MovieClip Frame 10Symbol 80 MovieClip
"Anim"Symbol 83 MovieClip Frame 20Symbol 82 MovieClip
"Anim"Symbol 90 MovieClip Frame 1Symbol 85 MovieClip
"Anim"Symbol 90 MovieClip Frame 10Symbol 87 MovieClip
"Anim"Symbol 90 MovieClip Frame 20Symbol 89 MovieClip
"Collider"Symbol 91 MovieClip [mascot5] Frame 1Symbol 49 MovieClip
"Clip"Symbol 91 MovieClip [mascot5] Frame 1Symbol 83 MovieClip
"Clip"Symbol 91 MovieClip [mascot5] Frame 10Symbol 90 MovieClip
"Anim"Symbol 101 MovieClip Frame 1Symbol 94 MovieClip
"Anim"Symbol 101 MovieClip Frame 10Symbol 97 MovieClip
"Anim"Symbol 101 MovieClip Frame 20Symbol 100 MovieClip
"Anim"Symbol 111 MovieClip Frame 1Symbol 104 MovieClip
"Anim"Symbol 111 MovieClip Frame 10Symbol 107 MovieClip
"Anim"Symbol 111 MovieClip Frame 20Symbol 110 MovieClip
"Collider"Symbol 112 MovieClip [mascot4] Frame 1Symbol 49 MovieClip
"Clip"Symbol 112 MovieClip [mascot4] Frame 1Symbol 101 MovieClip
"Clip"Symbol 112 MovieClip [mascot4] Frame 10Symbol 111 MovieClip
"Anim"Symbol 123 MovieClip Frame 1Symbol 117 MovieClip
"Anim"Symbol 123 MovieClip Frame 10Symbol 119 MovieClip
"Anim"Symbol 123 MovieClip Frame 20Symbol 122 MovieClip
"Anim"Symbol 134 MovieClip Frame 1Symbol 128 MovieClip
"Anim"Symbol 134 MovieClip Frame 10Symbol 130 MovieClip
"Anim"Symbol 134 MovieClip Frame 20Symbol 133 MovieClip
"Collider"Symbol 135 MovieClip [mascot3] Frame 1Symbol 49 MovieClip
"Clip"Symbol 135 MovieClip [mascot3] Frame 1Symbol 123 MovieClip
"Clip"Symbol 135 MovieClip [mascot3] Frame 10Symbol 134 MovieClip
"Anim"Symbol 144 MovieClip Frame 1Symbol 138 MovieClip
"Anim"Symbol 144 MovieClip Frame 10Symbol 140 MovieClip
"Anim"Symbol 144 MovieClip Frame 20Symbol 143 MovieClip
"Anim"Symbol 153 MovieClip Frame 1Symbol 147 MovieClip
"Anim"Symbol 153 MovieClip Frame 10Symbol 149 MovieClip
"Anim"Symbol 153 MovieClip Frame 20Symbol 152 MovieClip
"Collider"Symbol 154 MovieClip [mascot1] Frame 1Symbol 49 MovieClip
"Clip"Symbol 154 MovieClip [mascot1] Frame 1Symbol 144 MovieClip
"Clip"Symbol 154 MovieClip [mascot1] Frame 10Symbol 153 MovieClip
"Collider"Symbol 182 MovieClip [player] Frame 1Symbol 49 MovieClip
"Anim"Symbol 182 MovieClip [player] Frame 1Symbol 163 MovieClip
"Anim"Symbol 182 MovieClip [player] Frame 10Symbol 168 MovieClip
"Anim"Symbol 182 MovieClip [player] Frame 20Symbol 169 MovieClip
"Anim"Symbol 182 MovieClip [player] Frame 30Symbol 177 MovieClip
"Anim"Symbol 182 MovieClip [player] Frame 50Symbol 181 MovieClip
"Collider"Symbol 196 MovieClip [maptile2] Frame 1Symbol 49 MovieClip
"ListEntry"Symbol 292 MovieClip Frame 1Symbol 291 MovieClip
"scoreWindow"Symbol 295 MovieClip Frame 1Symbol 292 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 7 as "sfxclip"
ExportAssets (56)Timeline Frame 1Symbol 47 as "interface"
ExportAssets (56)Timeline Frame 1Symbol 76 as "mascot2"
ExportAssets (56)Timeline Frame 1Symbol 91 as "mascot5"
ExportAssets (56)Timeline Frame 1Symbol 112 as "mascot4"
ExportAssets (56)Timeline Frame 1Symbol 135 as "mascot3"
ExportAssets (56)Timeline Frame 1Symbol 154 as "mascot1"
ExportAssets (56)Timeline Frame 1Symbol 182 as "player"
ExportAssets (56)Timeline Frame 1Symbol 196 as "maptile2"
ExportAssets (56)Timeline Frame 1Symbol 198 as "maptile8"
ExportAssets (56)Timeline Frame 1Symbol 201 as "maptile6"
ExportAssets (56)Timeline Frame 1Symbol 202 as "maptile7"
ExportAssets (56)Timeline Frame 1Symbol 205 as "maptile5"
ExportAssets (56)Timeline Frame 1Symbol 208 as "maptile4"
ExportAssets (56)Timeline Frame 1Symbol 211 as "maptile3"
ExportAssets (56)Timeline Frame 1Symbol 213 as "map"
ExportAssets (56)Timeline Frame 1Symbol 217 as "pointsclip"

Labels

"Load"Frame 1
"Title"Frame 15
"HowTo"Frame 25
"HiScores"Frame 35
"Start"Frame 45
"Play"Frame 55
"LoseLife"Frame 65
"EndLevel"Frame 75
"GameOver"Frame 85
"Click"Symbol 7 MovieClip [sfxclip] Frame 5
"LoseLife"Symbol 7 MovieClip [sfxclip] Frame 15
"HelpBaker"Symbol 7 MovieClip [sfxclip] Frame 25
"GetMascot"Symbol 7 MovieClip [sfxclip] Frame 35
"Music1"Symbol 7 MovieClip [sfxclip] Frame 45
"Music3"Symbol 7 MovieClip [sfxclip] Frame 55
"On"Symbol 24 MovieClip Frame 1
"Off"Symbol 24 MovieClip Frame 5
"GetReady"Symbol 47 MovieClip [interface] Frame 5
"FullyCharged"Symbol 47 MovieClip [interface] Frame 80
"TimesUp"Symbol 47 MovieClip [interface] Frame 135
"GameOver"Symbol 47 MovieClip [interface] Frame 270
"SubmitScore"Symbol 47 MovieClip [interface] Frame 335
"Up"Symbol 62 MovieClip Frame 1
"Down"Symbol 62 MovieClip Frame 10
"Left"Symbol 62 MovieClip Frame 20
"Right"Symbol 62 MovieClip Frame 30
"Up"Symbol 75 MovieClip Frame 1
"Down"Symbol 75 MovieClip Frame 10
"Left"Symbol 75 MovieClip Frame 20
"Right"Symbol 75 MovieClip Frame 30
"Normal"Symbol 76 MovieClip [mascot2] Frame 1
"Scared"Symbol 76 MovieClip [mascot2] Frame 10
"Up"Symbol 83 MovieClip Frame 1
"Down"Symbol 83 MovieClip Frame 10
"Left"Symbol 83 MovieClip Frame 20
"Right"Symbol 83 MovieClip Frame 30
"Up"Symbol 90 MovieClip Frame 1
"Down"Symbol 90 MovieClip Frame 10
"Left"Symbol 90 MovieClip Frame 20
"Right"Symbol 90 MovieClip Frame 30
"Normal"Symbol 91 MovieClip [mascot5] Frame 1
"Scared"Symbol 91 MovieClip [mascot5] Frame 10
"Up"Symbol 101 MovieClip Frame 1
"Down"Symbol 101 MovieClip Frame 10
"Left"Symbol 101 MovieClip Frame 20
"Right"Symbol 101 MovieClip Frame 30
"Up"Symbol 111 MovieClip Frame 1
"Down"Symbol 111 MovieClip Frame 10
"Left"Symbol 111 MovieClip Frame 20
"Right"Symbol 111 MovieClip Frame 30
"Normal"Symbol 112 MovieClip [mascot4] Frame 1
"Scared"Symbol 112 MovieClip [mascot4] Frame 10
"Up"Symbol 123 MovieClip Frame 1
"Down"Symbol 123 MovieClip Frame 10
"Left"Symbol 123 MovieClip Frame 20
"Right"Symbol 123 MovieClip Frame 30
"Up"Symbol 134 MovieClip Frame 1
"Down"Symbol 134 MovieClip Frame 10
"Left"Symbol 134 MovieClip Frame 20
"Right"Symbol 134 MovieClip Frame 30
"Normal"Symbol 135 MovieClip [mascot3] Frame 1
"Scared"Symbol 135 MovieClip [mascot3] Frame 10
"Up"Symbol 144 MovieClip Frame 1
"Down"Symbol 144 MovieClip Frame 10
"Left"Symbol 144 MovieClip Frame 20
"Right"Symbol 144 MovieClip Frame 30
"Up"Symbol 153 MovieClip Frame 1
"Down"Symbol 153 MovieClip Frame 10
"Left"Symbol 153 MovieClip Frame 20
"Right"Symbol 153 MovieClip Frame 30
"Normal"Symbol 154 MovieClip [mascot1] Frame 1
"Scared"Symbol 154 MovieClip [mascot1] Frame 10
"Idle"Symbol 182 MovieClip [player] Frame 1
"Up"Symbol 182 MovieClip [player] Frame 10
"Down"Symbol 182 MovieClip [player] Frame 20
"Left"Symbol 182 MovieClip [player] Frame 30
"Right"Symbol 182 MovieClip [player] Frame 40
"LoseLife"Symbol 182 MovieClip [player] Frame 50
"Helped"Symbol 196 MovieClip [maptile2] Frame 10

Dynamic Text Variables

_root.livesSymbol 11 EditableText"00"
bakersTextSymbol 12 EditableText"00/00"
_root.scoreSymbol 18 EditableText"000000"
_root.chargeTimeLeftSymbol 32 EditableText"00"
_root.nameSymbol 39 EditableText""
pointsSymbol 216 EditableText"000"
EntrySymbol 288 EditableText"___"
PlaceSymbol 289 EditableText"___"
ScoreSymbol 290 EditableText"___"




http://swfchan.com/25/123586/info.shtml
Created: 2/3 -2019 13:56:30 Last modified: 2/3 -2019 13:56:30 Server time: 07/05 -2024 21:51:30