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xenospace-colony.swf

This is the info page for
Flash #123842

(Click the ID number above for more basic data on this flash file.)


Library Items
Symbol 1 Font {net.odd1.xenospaceColony.fonts.FontEuro}
Symbol 2 BinaryData {net.odd1.xenospaceColony.screens.Preloader_SWF_CLASS_dataClass}
Symbol 3 BinaryData {net.odd1.xenospaceColony.factories.XenospaceColonyFactory_SAVE_CLASS}
Symbol 4 Font {net.odd1.xenospaceColony.fonts.FontDefault}
Symbol 5 Font {net.odd1.xenospaceColony.fonts.FontBeta}
Symbol 6 BinaryData {net.odd1.xenospaceColony.factories.XenospaceColonyFactory_LOCALE_EN_US_CLASS}
Symbol 7 MovieClip {net.odd1.xenospaceColony.screens.MainMenu_ALIEN4_CLASS}
Symbol 8 BinaryData {net.odd1.xenospaceColony.factories.XenospaceColonyFactory_DATA_CLASS}
Symbol 9 Sound {net.odd1.xenospaceColony.screens.MainMenu_CLASSIC_MUSIC} [net.odd1.xenospaceColony.screens.MainMenu_CLASSIC_MUSIC]
Symbol 10 Sound {net.odd1.xenospaceColony.screens.MainMenu_DEFENDER_MUSIC} [net.odd1.xenospaceColony.screens.MainMenu_DEFENDER_MUSIC]
Symbol 11 Sound {net.odd1.xenospaceColony.global.Ressources_BUTTON_SOUND_CLASS} [net.odd1.xenospaceColony.global.Ressources_BUTTON_SOUND_CLASS]
Symbol 12 Sound {net.odd1.xenospaceColony.screens.Game_GATLING_SOUND} [net.odd1.xenospaceColony.screens.Game_GATLING_SOUND]
Symbol 13 Sound {net.odd1.xenospaceColony.screens.Game_DRYFIRE_SOUND0} [net.odd1.xenospaceColony.screens.Game_DRYFIRE_SOUND0]
Symbol 14 Sound {net.odd1.xenospaceColony.screens.Game_SPACEMARINE_DIE} [net.odd1.xenospaceColony.screens.Game_SPACEMARINE_DIE]
Symbol 15 Sound {net.odd1.xenospaceColony.screens.Game_ALIEN2} [net.odd1.xenospaceColony.screens.Game_ALIEN2]
Symbol 16 Sound {net.odd1.xenospaceColony.screens.Game_ALIEN1} [net.odd1.xenospaceColony.screens.Game_ALIEN1]
Symbol 17 Sound {net.odd1.xenospaceColony.screens.Game_ALIEN0} [net.odd1.xenospaceColony.screens.Game_ALIEN0]
Symbol 18 Sound {net.odd1.xenospaceColony.screens.Game_RIFLE_SOUND} [net.odd1.xenospaceColony.screens.Game_RIFLE_SOUND]
Symbol 19 Sound {net.odd1.xenospaceColony.screens.Game_LASER_SOUND} [net.odd1.xenospaceColony.screens.Game_LASER_SOUND]
Symbol 20 Sound {net.odd1.xenospaceColony.screens.Game_SHOTGUN_SOUND} [net.odd1.xenospaceColony.screens.Game_SHOTGUN_SOUND]
Symbol 21 Sound {net.odd1.xenospaceColony.screens.Game_CIVILIAN_DIE} [net.odd1.xenospaceColony.screens.Game_CIVILIAN_DIE]
Symbol 22 Sound {net.odd1.xenospaceColony.screens.Game_ROCKET_SOUND} [net.odd1.xenospaceColony.screens.Game_ROCKET_SOUND]
Symbol 23 Sound {net.odd1.xenospaceColony.screens.Game_EXPLOSION_SOUND} [net.odd1.xenospaceColony.screens.Game_EXPLOSION_SOUND]
Symbol 24 Sound {net.odd1.xenospaceColony.screens.Game_POWERUP_SOUND0} [net.odd1.xenospaceColony.screens.Game_POWERUP_SOUND0]
Symbol 25 Sound {net.odd1.xenospaceColony.screens.Game_CHAINSAW} [net.odd1.xenospaceColony.screens.Game_CHAINSAW]
Symbol 26 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_ALIEN2_CLASS_dataClass}
Symbol 27 BinaryData {net.odd1.xenospaceColony.global.Ressources_LEVEL5_CLASS}
Symbol 28 BinaryData {net.odd1.xenospaceColony.global.Ressources_LEVEL3_CLASS}
Symbol 29 BinaryData {XenospaceColony_LEVEL0_CLASS}
Symbol 30 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_FX_CLASS_dataClass}
Symbol 31 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_SWF_CLASS_dataClass}
Symbol 32 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_CIVILIAN_CLASS_dataClass}
Symbol 33 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_HUD_CLASS_dataClass}
Symbol 34 BinaryData {net.odd1.xenospaceColony.global.Ressources_TILES_CLASS_dataClass}
Symbol 35 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_ALIEN1_CLASS_dataClass}
Symbol 36 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_POD_CLASS_dataClass}
Symbol 37 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_ALIEN4_CLASS_dataClass}
Symbol 38 BinaryData {net.odd1.xenospaceColony.global.Ressources_SPACEMARINE_CLASS_dataClass}
Symbol 39 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_BLOOD_CLASS_dataClass}
Symbol 40 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_FIRELINE_CLASS_dataClass}
Symbol 41 BinaryData {net.odd1.xenospaceColony.global.Ressources_LEVEL1_CLASS}
Symbol 42 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_ALIEN0_CLASS_dataClass}
Symbol 43 BinaryData {net.odd1.xenospaceColony.global.Ressources_LEVEL0_CLASS}
Symbol 44 BinaryData {net.odd1.xenospaceColony.global.Ressources_LEVEL4_CLASS}
Symbol 45 BinaryData {net.odd1.xenospaceColony.screens.MainMenu_ALIEN3_CLASS_dataClass}
Symbol 46 BinaryData {net.odd1.xenospaceColony.global.Ressources_LEVEL7_CLASS}
Symbol 47 BinaryData {net.odd1.xenospaceColony.global.Ressources_LEVEL2_CLASS}
Symbol 48 BinaryData {net.odd1.xenospaceColony.global.Ressources_LEVEL6_CLASS}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1476 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 2Symbol 9 as "net.odd1.xenospaceColony.screens.MainMenu_CLASSIC_MUSIC"
ExportAssets (56)Timeline Frame 2Symbol 10 as "net.odd1.xenospaceColony.screens.MainMenu_DEFENDER_MUSIC"
ExportAssets (56)Timeline Frame 2Symbol 11 as "net.odd1.xenospaceColony.global.Ressources_BUTTON_SOUND_CLASS"
ExportAssets (56)Timeline Frame 2Symbol 12 as "net.odd1.xenospaceColony.screens.Game_GATLING_SOUND"
ExportAssets (56)Timeline Frame 2Symbol 13 as "net.odd1.xenospaceColony.screens.Game_DRYFIRE_SOUND0"
ExportAssets (56)Timeline Frame 2Symbol 14 as "net.odd1.xenospaceColony.screens.Game_SPACEMARINE_DIE"
ExportAssets (56)Timeline Frame 2Symbol 15 as "net.odd1.xenospaceColony.screens.Game_ALIEN2"
ExportAssets (56)Timeline Frame 2Symbol 16 as "net.odd1.xenospaceColony.screens.Game_ALIEN1"
ExportAssets (56)Timeline Frame 2Symbol 17 as "net.odd1.xenospaceColony.screens.Game_ALIEN0"
ExportAssets (56)Timeline Frame 2Symbol 18 as "net.odd1.xenospaceColony.screens.Game_RIFLE_SOUND"
ExportAssets (56)Timeline Frame 2Symbol 19 as "net.odd1.xenospaceColony.screens.Game_LASER_SOUND"
ExportAssets (56)Timeline Frame 2Symbol 20 as "net.odd1.xenospaceColony.screens.Game_SHOTGUN_SOUND"
ExportAssets (56)Timeline Frame 2Symbol 21 as "net.odd1.xenospaceColony.screens.Game_CIVILIAN_DIE"
ExportAssets (56)Timeline Frame 2Symbol 22 as "net.odd1.xenospaceColony.screens.Game_ROCKET_SOUND"
ExportAssets (56)Timeline Frame 2Symbol 23 as "net.odd1.xenospaceColony.screens.Game_EXPLOSION_SOUND"
ExportAssets (56)Timeline Frame 2Symbol 24 as "net.odd1.xenospaceColony.screens.Game_POWERUP_SOUND0"
ExportAssets (56)Timeline Frame 2Symbol 25 as "net.odd1.xenospaceColony.screens.Game_CHAINSAW"
SerialNumber (41)Timeline Frame 1

Labels

"net_odd1_xenospaceColony_factories_XenospaceColonyFactory"Frame 1
"XenospaceColony"Frame 2




http://swfchan.com/25/123842/info.shtml
Created: 2/3 -2019 08:24:33 Last modified: 2/3 -2019 08:24:33 Server time: 04/05 -2024 05:20:29