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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/61234896?noj=FRM61234896-2DC" width="1" height="1"></div>

wolverine-adventure-factory.swf

This is the info page for
Flash #124010

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"><font face="AlternateGothicNo2EU" size="16" color="#333333" letterSpacing="0.000000" kerning="1">level code</font></p>

ENTER LEVEL CODE

<p align="left"><font face="Times New Roman" size="18" color="#000000" letterSpacing="0.000000" kerning="1">loop poziom</font></p>

<p align="center"><font face="Wolf's Bane" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">music oFF</font></p>

Wolverine
Adventure Factory

Created by AddictingGames
Executive Producer: Joel Breton
Producer: Justin Molyneaux
Developed by: Freaky Tiki Productions and Tagemi
Characters used with permission from Marvel Entertainment,
Inc
Watch Wolverine and the X-men on Nicktoons Network

Wolverine Adventure Factory

PLAY A RANDOM GAME

Play the games created by
other players!

Create your own game and
send it to your friends so
they can play it

Attacks with claws.

Wolverine

Attacks with wind.

Storm

Attacks with fists.

Beast

Attacks with lasers fired from
his visor.

Cyclops

Attacks with ice.

Iceman

Attacks with claws.

Logan

Attacks with psionic force bolts
that enter a victim’s mind and
cause them pain.

Emma Frost

Martial arts, punches.

Shadowcat

Physical attacks, hand to hand
combat.

Nightcrawler

Can be walked on but not
jumped through.

Can be walked on but
jumped through.

Will fall if walked on.

Can be stepped on but it is
not possible to jump over it
or on it.

Can be jumped over. A
spider can be placed here.

Disappear every few
seconds.

Can be pushed or destroyed
– the deadly bat is released
then.

Kills if touched.

MRD soldiers – attack with
guns.

MRD portal. Sends troops to
the spot it exists in.

Can walk on the ground or
on lianas. Kills if touched.

Should be placed on the
ground. Kill if touched.

Laser gun.

Can be collected.

Can be pushed but not
destroyed.

Can be pushed and
destroyed.

Attack with guns.

MRD soldiers

Attacks with power charged
playing cards.

Gambit

Attacks with physical attacks,
punches.

Hulk

Attacks by throwing metal
objects.

Magneto

Attack with lasers fired from
their tails.

Sentinels Prowlers

<p align="center"><font face="AlternateGothicNo2EU" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">1/3</font></p>

Wolverine and the X-Men allows you to create your own levels out of
available game pieces like ground terrain, obstacles, X-Men Icons,
enemies etc.
After creating a level, you can e-mail it to your friends to allow them
to play it and rate it.
It is also possible to play games created by other players in this way.

GAME LEVELS/CODES

Games can be accessed by entering the game code in the ENTER
LEVEL CODE field at the top and pressing the GO button.
You can obtain a code in an e-mail from another player.Using
copy/paste is a recommended method of entering the code.The player
will also be able to unlock special characters using a code.
Hit the UNLOCK YOUR CODE button and just enter the code given from
the television series and you can unlock that particular character.

HELP

CREATING THE GAME

To create a new level click BUILD NOW button. You will be guided step
by step to create a level.
After choosing a background, X-Men Hero and game objective, you
will go to the LEVEL DESIGN screen.
You can create your own level there, using predefined components on
the left side of the screen.
To place a component on the level, you have to click on the object and
indicate where it should be placed. Placed components can be moved
and deleted.
Your work can always be saved at any moment by pressing SAVE FOR
LATER button.

MAKING THE GAME ACCESSIBLE TO OTHER PLAYERS

To make the game accessible to other players, it has to be tested.
This means that the player has to meet the game's target while
playing the level they created. If they succeed, the game will go to
the option of sending the level to the server.
After having sent the level to the server, the portal generates the
game code, which can be shared with other players by e-mail.

Warning!
You will lose all unsaved changes if you go back to the
starter section.
Are you sure you want go back?

Click on the buttons to the left to start
building your game. Then click 'NEXT' or
'BACKGROUND' button to go to the next step.

STEP ONE

ENEMIES

6

7

8

<p align="left"></p>

TRY AGAIN

ICEMAN

HULK

LOGAN

SHADOWCAT

SENTINEL PROWLERS

<p align="center"></p>

Click on a background to choose your setting.
Then click 'NEXT' or 'HERO' button
to go to the next step

STEP TWO

Click on a Hero to the left and then click
on the playing field where you want to
place them.

STEP THREE

COLLECT ALL TREASURES

COLLECT ALL TREASURE
BATTLE ALL ENEMIES

&

Click on a goal to determine how you will win
the game.

STEP FOUR

SAVE FOR LATER

ERASER

Click on a floor, wall, object or hazard to select
it. Then click in the game space to draw it
wherever you want. Then click 'NEXT' or 'TEST'
buttonto test your game

STEP FIVE

This wil overwrite any previous saved game. Are you
sure want to save your current game?

OK

The next time you come back, you can find your saved
game in the starters menu

Game saved!

Username or e-mail:

Password:

Forgot my password

Join now

It's free!

Not a member yet?

Remember me

N

I

G

O

L

Your e-mail address or username and password  do not match
Please try again.

REGISTER FOR ADDICTING GAMES

E-mai address:

Verify Password:

Date of Birth:

Month

Day

Year

Enter the code:

Male

Female

Gender:

Tell me about new AddictGames and other AG
stuff in the AddictGames newsletter.

By clicking "Join Now!", I agree to adhere
to the AddictGames  Terms of Service

You must log in to see your games
and to submit new ones

Lorem ipsum dolor sit amet, consectetur adipiscing
elit. Cras auctor bibendum sapien. Sed ac ante non
lectus congue dictum. Nam in lectus.

STEP SIX

Lorem ipsum dolor sit amet, consectetur adipiscing
elit. Cras auctor bibendum sapien. Sed ac ante non
lectus congue dictum. Nam in lectus.

Test passed!

22:22

Time:

PLAY AGAIN

elit. Cras auctor bibendum sapien. Sed ac ante non
lectus congue dictum. Nam in lectus.

Test failed!

INSTRUCTION:

SPECIAL ABILITY:

Click SEND button to send your game to
AddictingGames for approval. Once your game is
approved, it will be added to the Gallery for everyone
to see

Please wait while we bring up the login page

Unable to connect to the server

Press COPY and paste the code into a forum, instant
message or e-mail to share your map with friends

Level sent

<p align="left"><font face="AlternateGothicNo2EU" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">your hash code</font></p>

COPY

Sending level...

Sending mail

Send your level to a friend.

<p align="left"><font face="AlternateGothicNo2EU" size="18" color="#41505e" letterSpacing="0.000000" kerning="1">Your first name only</font></p>

<p align="left"><font face="AlternateGothicNo2EU" size="18" color="#41505e" letterSpacing="0.000000" kerning="1">Your e-mail address</font></p>

<p align="left"><font face="AlternateGothicNo2EU" size="18" color="#41505e" letterSpacing="0.000000" kerning="1">Your friend&apos;s e-mail address</font></p>

<p align="left"><font face="AlternateGothicNo2EU" size="18" color="#41505e" letterSpacing="0.000000" kerning="1">Message</font></p>

Unable to connect to server. Please try again later.

ERROR

<p align="left"><font face="AlternateGothicNo2EU" size="19" color="#41505e" letterSpacing="0.000000" kerning="1">Your &nbsp;email was sent.</font></p>

EMAIL SENT

Share by e-mail

Your first name only

Your friend e-mail address

1112-NASD-2343-DSFD-23434-G3423

S

S

<p align="left"><font face="AlternateGothicNo2EU" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">00:00</font></p>

<p align="left"></p>

Special ability:

He can  destroy enemy by fall on them. His punch destroy
projectiles

Wolverine

punch atack

move down

jump

move left

move right

Possesses the ability to manipulate the weather

Storm

Uses his superhuman strength to physically overwhelm
opponents

Beast

Attacks with optic blasts

Cyclops

Attacks with ice blasts

Iceman

Attacks with Adamantium claws

Logan

Emma Frost

Attacks with high kicks

Shadowcat

Nightcrawler

GAME OVER!

YOU WIN!

You have successfully tested your game.

Now you can send your game to a friend or go back
and edit your game some more.

YOU WIN!

Test your game again or go back to edit your game
some more.

TEST FAILED!

GET TO THE DOOR!

COLLECT ALL TREASURE!

BATTLE ALL ENEMIES!

COLLECT ALL TREASURE
AND BATTLE ALL ENEMIES!

ActionScript [AS1/AS2]

Frame 1
var url_id;
Frame 2
function playSound(sound) { if (sounds == true) { sound.start(0, 1); } } function soundInfinity(sound) { if (sounds == true) { sound.start(0, 100); } } var sClick = new Sound(this); sClick.attachSound("click2"); var sPB = new Sound(this); sPB.attachSound("przesuwanie_bloku"); var sPD = new Sound(this); sPD.attachSound("podskakiwanie_dzbanu"); var sFS = new Sound(this); sFS.attachSound("strzal_plomieniem"); var sNL = new Sound(this); sNL.attachSound("napis_loop"); var sStart = new Sound(this); sStart.attachSound("start"); var sGO = new Sound(this); sGO.attachSound("game_over"); var sYW = new Sound(this); sYW.attachSound("wygrana"); var sMPB = new Sound(this); sMPB.attachSound("mainpage_button"); var sWP = new Sound(this); sWP.attachSound("waz_plucie1"); var sSW = new Sound(this); sSW.attachSound("smierc_weza"); var sPSP = new Sound(this); sPSP.attachSound("pojawianie_sie_postaci"); var sP_S = new Sound(this); sP_S.attachSound("pirania_s"); var sBicz1 = new Sound(this); sBicz1.attachSound("bicz1"); var sMZ = new Sound(this); sMZ.attachSound("miecz_zamach"); var sBicz2 = new Sound(this); sBicz2.attachSound("bicz2"); var sPB2 = new Sound(this); sPB2.attachSound("przesuwanie_bloku2"); var sZN = new Sound(this); sZN.attachSound("zapadniecie_nawisu"); var sAFE = new Sound(this); sAFE.attachSound("atak_fala_energii"); var sR1 = new Sound(this); sR1.attachSound("strzelanie"); var sTR2 = new Sound(this); sTR2.attachSound("trafienie2"); var sTR1 = new Sound(this); sTR1.attachSound("trafienie1"); var sSmK = new Sound(this); sSmK.attachSound("smierc_kobiety"); var sSmM = new Sound(this); sSmM.attachSound("smierc_mezczyzny"); var sSkK = new Sound(this); sSkK.attachSound("skok_kobiety"); var sSkM = new Sound(this); sSkM.attachSound("skok_mezczyzny"); var aso = this.createEmptyMovieClip("aso0", this.getNextHighestDepth()); var sRun = new Sound(aso); sRun.attachSound("bieganie1"); var sWalk = new Sound(aso); sWalk.attachSound("chodzenie_ciezkie"); var sDeads = new Array(sSmM, sSmK, sSmM, sSmM, sSmM, sSmM, sSmK, sSmK, sSmM); var sJumps = new Array(sSkM, sSkK, sSkM, sSkM, sSkM, sSkM, sSkK, sSkK, sSkM); var sWalks = new Array(sRun, sRun, sRun, sWalk, sRun, sRun, sRun, sWalk, sRun); var sounds = true; var sSP = new Sound(this); sSP.attachSound("smierc_pajaka"); var sWN = new Sound(this); sWN.attachSound("wybuch_nietoperza1"); var sZD = new Sound(this); sZD.attachSound("zniszczenie_dzbana"); var sZR = new Sound(this); sZR.attachSound("zniszczenie_rzezby"); var sZB = new Sound(this); sZB.attachSound("zniszczenie_bloku"); var sZK = new Sound(this); sZK.attachSound("zniszczenie_klatki"); var sUB = new Sound(this); sUB.attachSound("uderzenie_bloku"); var sBD = new Sound(this); sBD.attachSound("blysk_diamentu"); var sBZ = new Sound(this); sBZ.attachSound("blysk_zlota"); var sWL = new Sound(this); sWL.attachSound("wybor_levelu"); var sMHI = new Sound(this); sMHI.attachSound("menu_help_in"); var sMHO = new Sound(this); sMHO.attachSound("menu_help_out"); gotoAndPlay ("startowa");
Frame 84
stop();
Frame 85
function startLoop(tempName) { } function stopLoop(tempName) { } mc_pop._visible = false; mc_pop2._visible = false; mc_popHelp0._visible = false; var curFrame = "startowa"; var nFrame = "startowa"; var tab_frames = new Array("startowa", "c1", "c2", "c3", "c4", "c5", "c8", "c6", "game", "c7"); var lastLoop; stopLoop("begin"); startLoop("begin"); sStart.onSoundComplete = function () { sStart.start(3.87, 1); }; var s1level = false; var s1map = false; var s1begin = false; stopLoop("map"); stopLoop("level");
Frame 92
function goGame() { stop(); curFrame = "hero_screen"; } function gotoGame() { clearInterval(IDGame); gotoAndPlay ("game"); } var heroes; var enemies; var w = "o1"; var x = "o2"; var y = "o3"; var z = "o4"; var zx = "d5"; var a = "sa"; var ax = "do"; var b = "dz"; var c = "ca"; var d = "di"; var m = "ma"; var n = "pn"; var p = "po"; var p2 = "p2"; var r = "sp"; var s = "st"; var l = "wa"; var actBrush = "-1"; var objective = w; var hero = 0; var enemy = 0; var bckFrame = 1; var gameMode = ""; var map_title = ""; var map_title1 = "Insane"; var map_title2 = "Jungle"; var map_title3 = "Adventure"; mc_popHelp._visible = false; var i = 0; while (i < fields.length) { removeMovieClip(fields[i]); i++; } if (!map1) { var map1 = new Array(); map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } var so = SharedObject.getLocal("myMap"); var so2 = SharedObject.getLocal("codes"); var cPointer = 0; if (!so2.data.codes) { so2.data.codes = new Array(); } if (gameMode == "PLAY") { b1._visible = false; b2._visible = false; b3._visible = false; b4._visible = false; b5._visible = false; b6._visible = false; b7._visible = false; } else { b1._visible = true; b2._visible = true; b3._visible = true; b4._visible = true; b5._visible = true; b6._visible = true; b7._visible = true; }
Frame 101
mc_logo.onPress = function () { mc_pop_warning1._visible = false; clean(); cleanClips(); playSound(sClick); url_id = null; gotoAndPlay ("startowa"); }; mc_logo.onRollOver = function () { playSound(sMPB); mc_logo.gotoAndPlay("roll"); }; mc_logo.onRollOut = (mc_logo.onReleaseOutside = function () { mc_logo.gotoAndPlay("rollOut"); });
Frame 117
if ((url_id != null) && (url_id != undefined)) { mc_code._visible = false; } else { mc_code._visible = true; }
Instance of Symbol 77 MovieClip in Frame 117
/* no clip actions */
Instance of Symbol 116 MovieClip in Frame 124
on (press) { _parent.nFrame = "startowa"; _parent.playSound(_parent.sClick); _parent.gotoAndPlay(_parent.curFrame + "_end"); }
Frame 138
playSound(sPSP); mc_credits._visible = false;
Frame 173
mc_cloud._visible = false;
Frame 174
function roll(str, clip) { if (str == "play") { mc_cloud.gotoAndStop(1); } if (str == "build") { mc_cloud.gotoAndStop(2); } mc_cloud._x = ((clip._x + clip._width) + mc_main._x) - 50; mc_cloud._y = clip._y + mc_main._y; mc_cloud._visible = true; } function out() { mc_cloud._visible = false; } mc_popHelp0._visible = false; removeMovieClip(mc_popHelp); var contener1 = this; var level_tab = new Array(); var thumbs_array = new Array(); var ext = ".jpg"; var odstep2 = 0; mc_cloud.swapDepths(this.getNextHighestDepth());
Frame 201
function sendToServer2(str) { var _local1 = 0; while (_local1 < so2.data.codes.length) { if (so2.data.codes[_local1] == str) { so2.data.codes.splice(_local1, 1); break; } _local1++; } so2.data.codes.reverse(); so2.data.codes.push(str); so2.data.codes.reverse(); mc_code.btn_go.enabled = false; send_lv2.sendAndLoad("http://ic.addictinggames.com/flash/xml.php?url_id=" + str, result_lv2, "POST"); } function formatuj(twoj_string) { var _local1 = new Array(); _local1 = twoj_string.split("%3B").join(";"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%3C").join("<"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%3E").join(">"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%2F").join("/"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%20").join(" "); twoj_string = _local1.toString(); _local1 = twoj_string.split("%27").join("\""); twoj_string = _local1.toString(); _local1 = twoj_string.split("%3F").join("?"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%2E").join("."); twoj_string = _local1.toString(); _local1 = twoj_string.split("%2C").join(","); twoj_string = _local1.toString(); _local1 = twoj_string.split("%2D").join("-"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%5B").join("["); twoj_string = _local1.toString(); _local1 = twoj_string.split("%5D").join("]"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%5F").join("_"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%3D").join("="); twoj_string = _local1.toString(); return(twoj_string); } stop(); var tf1 = mc_code.tfCode; tf1.onSetFocus = function (oldFocus) { cPointer = 0; }; var mapRet = new Array(); mapRet = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var result_lv2 = new LoadVars(); result_lv2.onLoad = function (success) { if (success) { var _local5 = result_lv2.toString(); _local5 = formatuj(_local5); var _local13 = new XML(_local5); var _local6 = new XML(_local5); _local6.ignoreWhite = true; var _local8 = _local6.childNodes[0].childNodes[0].childNodes[0]; var _local9 = _local8.toString(); var _local11 = _local6.childNodes[0].childNodes[1].childNodes[0]; var _local7 = _local11.toString(); trace(_local7); if (_local9 == "success") { mc_code.tfCode.text = ""; mc_code.btn_go.enabled = true; var _local4 = _local7.split(";"); map_title = _local4[0]; hero = _local4[1]; bckFrame = _local4[2]; objective = _local4[3]; trace(_local4[0] + "title"); trace(_local4[1] + "hero"); trace(_local4[2] + "bck"); trace(_local4[3] + "obj"); trace(_local4[4] + "map"); var _local10 = _local4[4]; var _local3 = new Array(); _local3 = _local10.split(","); var _local2 = 0; while (_local2 < _local3.length) { trace(_local3[_local2]); mapRet[Math.floor(_local2 / 20)][_local2 % 20] = _local3[_local2]; _local2++; } map1 = mapRet; b1._visible = false; b2._visible = false; b3._visible = false; b4._visible = false; b5._visible = false; b6._visible = false; b7._visible = false; gameMode = "PLAY"; nFrame = "c6"; _root.gotoAndPlay("c6"); } else { var _local12 = mc_code.tfCode.text; mc_code.tfCode.text = "Incorrect code. Please try again."; mc_code.btn_go.enabled = true; } } else { mc_popup.gotoAndStop("error"); mc_popup.v1 = "error connecting to server"; } }; var send_lv2 = new LoadVars(); if ((url_id != null) && (url_id != undefined)) { sendToServer2(url_id); }
Frame 230
mc_pop_warning1._visible = false; mc_popHelp0._visible = false; removeMovieClip(mc_popHelp);
Frame 235
unlock_screen._visible = false; gotoAndPlay(nFrame); stopLoop("map"); stopLoop("begin"); stopLoop("level"); startLoop("level"); mini_map4._visible = false; mini_map5._visible = false; mc_pop_warning1._visible = false; b_next._visible = true; mc_popHelp0._visible = false; removeMovieClip(mc_popHelp); objective = -1; hero = -1; bckFrame = -1; var i = 0; while (i < thumbs_array.length) { removeMovieClip(thumbs_array[i]); i++; }
Frame 258
function changeFrameOf(_brush, _frame) { trace((("changeFrameOf:" + _brush) + ", ") + _frame); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == _brush) { var _local3 = getClipNumFromWsp(_local1, _local2); fields[_local3].n1.gotoAndStop(_frame); } _local1++; } _local2++; } } function firstTime() { counter = 0; var i = 0; while (i < 13) { var j = 0; while (j < 20) { duplicateMovieClip (sq_sym, "field" + counter, 1111 - counter); fields[counter] = eval ("field" + counter); fields[counter]._x = mc_map._x + (j * wid); fields[counter]._y = mc_map._y + (i * wid); if ((((i == 0) || (i == 12)) || (j == 0)) || (j == 19)) { dodaj_maske(fields[counter]); } counter++; j++; } i++; } } function createMap() { counter = 0; var _local4 = 0; while (_local4 < 13) { var _local3 = 0; while (_local3 < 20) { fields[counter].gotoAndStop(brushToframe(map1[_local4][_local3], fields[counter], _local4, _local3)); if ((((map1[_local4][_local3] == w) || (map1[_local4][_local3] == x)) || (map1[_local4][_local3] == y)) || (map1[_local4][_local3] == z)) { fields[counter].n1.gotoAndStop(objective); } if (map1[_local4][_local3] == "9") { fields[counter].n1.gotoAndStop(hero + 1); } if (map1[_local4][_local3].substr(0, 1) == "e") { fields[counter].n1.gotoAndStop(Number(map1[_local4][_local3].split("e").join("")) + 1); trace(("gotoAndStop:" + Number(map1[_local4][_local3].split("e").join(""))) + 1); } fields[counter].onRelease = (fields[counter].onReleaseOutside = function () { if (przesuwanie == true) { actBrush = defBrush; ruchM = false; mc_hand.gotoAndStop("hand"); } if (((((actBrush == "9") || (actBrush == w)) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { actBrush = "-2"; } if (actBrush.substr(0, 1) == "e") { actBrush = "-2"; } polacz_klocki(); przesuwanie = false; if (map_pointer < (map_moves.length - 1)) { map_moves.splice(map_pointer + 1); } map_moves[map_moves.length] = new Array(); map_moves[map_moves.length - 1] = copyMap(map1); map_pointer = map_moves.length - 1; mc_undo.enabled = true; mc_redo.enabled = true; }); fields[counter].onRollOver = function () { var _local4 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local4]); if (((actBrush != "0") && (map1[_local2[1]][_local2[0]] != 0)) && (actBrush != "-1")) { if (mc_hand.getDepth() != (this._parent.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this._parent.getNextHighestDepth()); } mc_hand.gotoAndStop("hand"); mc_hand._x = this._x; mc_hand._y = this._y; mc_hand._visible = true; } else if (actBrush != "0") { mc_hand._visible = false; } if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop(brushToframe(actBrush, null, -1, -1)); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); } if ((actBrush == "9") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(hero + 1); } if ((actBrush.substr(0, 1) == "e") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(enemy + 1); } if ((actBrush == objective) && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); var _local3 = 0; switch (objective) { case w : _local3 = 1; break; case x : _local3 = 2; break; case y : _local3 = 3; break; case z : _local3 = 4; } this.n1.gotoAndStop(_local3); } }; fields[counter].onRollOut = function () { sq_sym._visible = false; var _local3 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop("out"); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("liana"); } }; fields[counter].onPress = function () { if (actBrush != "-1") { var _local3 = getMouseK(); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (((map1[_local2[1]][_local2[0]] == 0) || (actBrush == "0")) && (actBrush != "-2")) { if ((((((map1[_local2[1]][_local2[0]].substr(0, 2) != "xe") && (map1[_local2[1]][_local2[0]].substr(0, 1) != "e")) && (map1[_local2[1]][_local2[0]] != "9")) && (map1[_local2[1]][_local2[0]] != "9x")) && (map1[_local2[1]][_local2[0]] != objective)) && (map1[_local2[1]][_local2[0]] != zx)) { pressField(_local3); polacz_klocki(); } } else if (((actBrush != r) || (map1[_local2[1]][_local2[0]] != "7")) && (actBrush != 0)) { if (map1[_local2[1]][_local2[0]] == "9x") { przesun(_local2[0], _local2[1] + 1); } else if (map1[_local2[1]][_local2[0]].substr(0, 2) == "xe") { if ((map1[_local2[1]][_local2[0]] == "xe4") || (map1[_local2[1]][_local2[0]] == "xe5")) { var _local4 = findFirstOnMap(map1[_local2[1]][_local2[0]].split("x").join("")); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1] + 1); } } else if (map1[_local2[1]][_local2[0]] == zx) { var _local4 = findFirstOnMap(objective); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1]); } } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); pressField(_local3); polacz_klocki(); } } }; if (map1[_local4][_local3] == "2") { rysuj_mosty(Math.floor(_local3), Math.floor(_local4)); } counter++; _local3++; } _local4++; } polacz_klocki(); } function pressField(nField) { if ((actBrush != "-1") && (actBrush != "-2")) { var _local1 = new Array(); _local1 = getWsp(fields[nField]); var _local4 = true; if (actBrush == "0") { if (map1[_local1[1]][_local1[0]] == a) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if ((((map1[_local1[1]][_local1[0]] == w) || (map1[_local1[1]][_local1[0]] == x)) || (map1[_local1[1]][_local1[0]] == y)) || (map1[_local1[1]][_local1[0]] == z)) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]] == "9") { map1[_local1[1] - 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]].substr(0, 1) == "e") { if ((map1[_local1[1]][_local1[0]] == "e4") || (map1[_local1[1]][_local1[0]] == "e5")) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } else { map1[_local1[1] - 1][_local1[0]] = actBrush; } } } if (actBrush == "9") { if (map1[_local1[1] - 1][_local1[0]] == 0) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { if (_local4 == false) { break; } var _local2 = 0; while (_local2 < 20) { if (map1[_local3][_local2] == "9") { _local4 = false; break; } _local2++; } _local3++; } } if (actBrush.substr(0, 1) == "e") { if ((actBrush == "e4") || (actBrush == "e5")) { _local4 = Boolean(((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)); } else { _local4 = Boolean(map1[_local1[1] - 1][_local1[0]] == 0); } } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { if (((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] == w) || (map1[_local3][_local2] == x)) || (map1[_local3][_local2] == y)) || (map1[_local3][_local2] == z)) { _local4 = false; break; } _local2++; } _local3++; } } trace("mozliwe postawienie:" + _local4); if (actBrush == a) { if ((((((map1[_local1[1]][_local1[0]] == 0) && (map1[_local1[1]][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 2][_local1[0] + 1] == "1")) && (map1[_local1[1] + 1][_local1[0]] == 0)) && (map1[_local1[1] + 2][_local1[0]] == 1)) { _local4 = true; } else { _local4 = false; } } if (_local4 == true) { if ((actBrush == r) && (map1[_local1[1]][_local1[0]] == "7")) { map1[_local1[1]][_local1[0]] = "7a"; } else { map1[_local1[1]][_local1[0]] = actBrush; } fields[nField].gotoAndStop(brushToframe(map1[_local1[1]][_local1[0]], fields[nField], _local1[1], _local1[0])); if (actBrush == "9") { fields[nField].n1.gotoAndStop(hero + 1); map1[_local1[1] - 1][_local1[0]] = "9x"; } if (actBrush.substr(0, 1) == "e") { trace("stawiamy enemy:" + actBrush); if ((actBrush == "e4") || (actBrush == "e5")) { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1]][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0]] = "x" + actBrush; } else { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1] - 1][_local1[0]] = "xe" + enemy; } } if (actBrush == a) { map1[_local1[1]][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0]] = ax; } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { fields[nField].n1.gotoAndStop(actBrush); map1[_local1[1]][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0]] = zx; } } else { fields[nField].gotoAndStop("out"); } if (actBrush == "2") { rysuj_mosty(Math.floor(_local1[0]), Math.floor(_local1[1])); } } } function getWsp(clip) { var _local1 = new Array(2); _local1[0] = Math.round((clip._x - mc_map._x) / wid); _local1[1] = Math.round((clip._y - mc_map._y) / wid); return(_local1); } function getK(clip, tab) { var _local1 = 0; while (_local1 < tab.length) { if (clip == tab[_local1]) { return(_local1); } _local1++; } } function getMouseK() { var _local1 = Math.floor((_xmouse - mc_map._x) / wid); var _local2 = Math.floor((_ymouse - mc_map._y) / wid); return(getClipNumFromWsp(_local1, _local2)); } function getClipNumFromWsp(xx, yy) { var _local1 = (yy * 20) + xx; return(_local1); } function brushToframe(brush, clip, pos1, pos0) { var _local1 = ""; if (brush.substr(0, 1) == "e") { return("enemy"); } switch (brush) { case "0" : if (clip != null) { delete map_obj2[pos1][pos0]; map_obj2[pos1][pos0] = 0; } _local1 = "out"; break; case "1" : if (clip != null) { map_obj2[pos1][pos0] = new Square(1, clip, -111); } _local1 = "1a"; break; case "101" : if (clip != null) { map_obj2[pos1][pos0] = new Square(101, clip, -111); } _local1 = "skala"; break; case "2" : if (clip != null) { map_obj2[pos1][pos0] = new Square(2, clip, -111); } _local1 = "kladka"; break; case "3" : if (clip != null) { map_obj2[pos1][pos0] = new Square(3, clip, -111); } _local1 = "swamp"; break; case "4" : _local1 = "zapadka"; break; case "5" : _local1 = "chest"; break; case "6" : _local1 = "chestx"; break; case "7" : if (clip != null) { map_obj2[pos1][pos0] = new Square(12, clip, -111); } _local1 = "liana"; break; case "7a" : _local1 = "rope_spider"; break; case s : _local1 = "statue"; break; case d : _local1 = "diamond"; break; case b : _local1 = "dzban"; break; case c : _local1 = "cage"; break; case r : _local1 = "spider"; break; case "9" : _local1 = "hero"; break; case m : if (clip != null) { map_obj2[pos1][pos0] = new Square(13, clip, -111); } _local1 = "magma"; break; case n : if (clip != null) { map_obj2[pos1][pos0] = new Square(7, clip, -111); } _local1 = "pnacze"; break; case p : _local1 = "posag"; break; case p2 : _local1 = "posag2"; break; case r : _local1 = "spider"; break; case a : _local1 = "sadzawka"; break; case l : _local1 = "wall"; break; case w : _local1 = "exit"; break; case x : _local1 = "exit"; break; case y : _local1 = "exit"; break; case z : _local1 = "exit"; } return(_local1); } function polacz_klocki() { var _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; if (_local2.connected == true) { var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; var _local8 = map_obj2[_local1[1]][_local1[0] + 1].type == _local2.type; var _local7 = map_obj2[_local1[1]][_local1[0] - 1].type == _local2.type; var _local4 = map_obj2[_local1[1] - 1][_local1[0]].type == _local2.type; var _local5 = map_obj2[_local1[1] + 1][_local1[0]].type == _local2.type; if ((((!_local8) && (!_local7)) && (!_local4)) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("right"); } else if ((((!_local4) && (!_local5)) && (!_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("left"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center"); } else if ((((!_local4) && (_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center_up"); } else if ((((!_local4) && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_up"); } else if ((((!_local4) && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_up"); } else if (((_local4 && _local5) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("center_center"); } else if (((_local4 && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_center"); } else if (((_local4 && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_center"); } else if (((_local4 && (!_local5)) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("down_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_down"); } else if (((_local4 && (!_local5)) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_down"); } else if ((((!_local4) && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_up"); } else if (((_local4 && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_down"); } _local2.clip.n1.kt1._visible = false; _local2.clip.n1.kt2._visible = false; } _local3++; } _local6++; } _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; if (_local2.type == 12) { var _local8 = (map1[_local1[1]][_local1[0] + 1] == "7") || (map1[_local1[1]][_local1[0] + 1] == "7a"); var _local7 = (map1[_local1[1]][_local1[0] - 1] == "7") || (map1[_local1[1]][_local1[0] - 1] == "7a"); var _local4 = (map1[_local1[1] - 1][_local1[0]] == "7") || (map1[_local1[1] - 1][_local1[0]] == "7a"); var _local5 = (map1[_local1[1] + 1][_local1[0]] == "7") || (map1[_local1[1] + 1][_local1[0]] == "7a"); if ((!_local4) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if (_local4 && (!_local5)) { _local2.clip.n1.gotoAndStop("down"); } else if ((!_local4) && (_local5)) { if (map_obj2[_local1[1] + 2][_local1[0]].type == _local2.type) { _local2.clip.n1.gotoAndStop("up"); } else { _local2.clip.n1.gotoAndStop("single"); } } else if (_local4 && (_local5)) { _local2.clip.n1.gotoAndStop("center"); } } _local3++; } _local6++; } } function przesun(myx, myy) { defBrush = actBrush; przesuwanie = true; actBrush = map1[myy][myx]; oldPos1 = myy; oldPos0 = myx; mc_hand.gotoAndStop("hand_close"); } function usun_obiekt(myobj, myx, myy) { oldBrush = actBrush; var _local1 = (myy * map1[0].length) + myx; if ((map1[myy][myx] == "7a") && (pojedyncze == true)) { actBrush = "7"; } else { actBrush = "0"; } pressField(_local1); actBrush = oldBrush; } function rysuj_mosty(myx, myy) { var _local4 = myx; var _local3 = myy; obj = map_obj2[_local3][_local4]; var _local5 = random(obj.clip.n1._totalframes) + 1; obj.clip.n1.gotoAndStop(_local5); do { var _local2 = random(obj.clip.n1._totalframes) + 1; var onceAgain = false; var _local1 = -5; while (_local1 < 5) { _local1 = ((_local1 == -1) ? 0 : (_local1)); if (map_obj2[_local3][(_local4 - _local1) - 1].clip.n1._currentframe == obj.clip.n1._currentframe) { obj.clip.n1.gotoAndStop(_local2); onceAgain = true; break; } _local1++; } } while (onceAgain == true); } function clean_creator(param) { map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; if (param == "all") { map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } else { var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) { map1[_local3][_local2] = 0; } _local2++; } _local3++; } } var _local1 = 0; while (_local1 < fields.length) { var _local4 = new Array(); _local4 = getWsp(fields[_local1]); var _local3 = Math.floor(_local4[1]); var _local2 = Math.floor(_local4[0]); if (((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) || (param == "all")) { fields[_local1].gotoAndStop("out"); } _local1++; } } function copyMap(mapStart) { var _local3 = new Array(); _local3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { _local3[_local2][_local1] = mapStart[_local2][_local1]; _local1++; } _local2++; } return(_local3); } function cleanClips() { var _local1 = 0; while (_local1 < fields.length) { removeMovieClip(fields[_local1]); _local1++; } _local1 = 0; while (_local1 < tab_masks.length) { removeMovieClip(tab_masks[_local1]); _local1++; } removeMovieClip(mc_mask); delete fields; removeMovieClip(mc_pop_warning); removeMovieClip(mc_hand); removeMovieClip(mc_pop); removeMovieClip(mc_pop2); removeMovieClip(mc_pop3); mc_pop._visible = false; } function block(bool, array) { var _local1 = 0; while (_local1 < array.length) { array[_local1].enabled = bool; _local1++; } } function dodaj_maske(clip1) { mc_mask_big.duplicateMovieClip("mc_mask" + tab_masks.length, this.getNextHighestDepth()); tab_masks.push(eval ("mc_mask" + tab_masks.length)); clip1.setMask(tab_masks[tab_masks.length - 1]); } function isHeroSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == "9") { _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function isObjSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if ((((map1[_local2][_local1] == "o4") || (map1[_local2][_local1] == "o3")) || (map1[_local2][_local1] == "o2")) || (map1[_local2][_local1] == "o1")) { objective = map1[_local2][_local1]; _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function findFirstOnMap(co) { var _local3 = new Array(); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == co) { _local3[0] = _local1; _local3[1] = _local2; break; } _local1++; } _local2++; } return(_local3); } stop(); stopLoop("begin"); gameMode = "EDIT"; curFrame = "c1"; b7.enabled = false; map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mini_map1.onPress = function () { playSound(sClick); mc_ramka._y = this._y - 3; clean_creator("all"); map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["9x", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, w, 0], ["9", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1"]]; objective = "o3"; hero = 0; bckFrame = 4; createMap(); actBrush = "-1"; }; mini_map2.onPress = function () { playSound(sClick); mc_ramka._y = this._y - 3; clean_creator("all"); bckFrame = 4; objective = "o1"; hero = 0; map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, "o1", "d5"], [0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, "d5", "d5"], ["2", "2", "2", "2", "2", "2", "2", 0, 0, "7", 0, 0, "2", "2", "2", "2", "2", "2", "2", "2"], [0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["9x", 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["9", 0, 0, 0, 0, 0, 0, 0, 0, "7", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["2", "2", "2", "2", "2", "2", "2", 0, 0, "7", 0, 0, "2", "2", "2", "2", "2", "2", "2", "2"]]; createMap(); actBrush = "-1"; }; var witch; b7.onPress = (b1.onPress = (b2.onPress = (b3.onPress = (b4.onPress = (b5.onPress = (b8.onPress = (b6.onPress = function () { var lastNFrame = nFrame; playSound(sWL); if (this == b1) { if (this._parent.getNextHighestDepth() != (mc_pop_warning1.getDepth() + 2)) { mc_pop_warning1.swapDepths(this._parent.getNextHighestDepth()); } mc_pop_warning1._visible = true; } else { var i = 1; while (i < 9) { if (this == eval ("b" + i)) { witch = i; b1.gotoAndStop(1); b2.gotoAndStop(1); b3.gotoAndStop(1); b4.gotoAndStop(1); b5.gotoAndStop(1); b6.gotoAndStop(1); b7.gotoAndStop(1); b8.gotoAndStop(1); this.gotoAndStop(10); break; } i++; } nFrame = "c" + witch; if ((lastNFrame == "game") && (this != b6)) { clean(); gotoAndPlay ("c8_end"); } else { gotoAndPlay(curFrame + "_end"); } } }))))))); b1.gotoAndStop(10); var map_obj2 = new Array(); map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mc_hand0.duplicateMovieClip("mc_hand", this.getNextHighestDepth()); var tab_masks = new Array(); duplicateMovieClip (mc_map, "mc_mask", this.getNextHighestDepth()); var pojedyncze = true; stop(); var map_moves = new Array(); var map_pointer = 1; var counter = 0; var wid = 31; var fields = new Array(); var ruchM = false; sq_sym.gotoAndStop("1a"); mc_sqx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "2"; sq_sym.gotoAndStop("kladka"); }; mc_sq.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "1"; sq_sym.gotoAndStop("1a"); }; mc_skala.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "101"; sq_sym.gotoAndStop("skala"); }; mc_sqb.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "3"; sq_sym.gotoAndStop("swamp"); }; mc_sqc.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "4"; sq_sym.gotoAndStop("zapadka"); }; mc_chest.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "5"; sq_sym.gotoAndStop("chest"); }; mc_chestx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "6"; sq_sym.gotoAndStop("chestx"); }; mc_liana.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "7"; sq_sym.gotoAndStop("liana"); }; mc_hero.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "9"; sq_sym.gotoAndStop("hero"); }; mc_sadzawka.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = a; sq_sym.gotoAndStop("sadzawka"); }; mc_statue.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = s; sq_sym.gotoAndStop("statue"); }; mc_diamond.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = d; sq_sym.gotoAndStop("diamond"); }; mc_wall.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = l; sq_sym.gotoAndStop("wall"); }; mc_sqmagma.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = m; sq_sym.gotoAndStop("magma"); }; mc_posag.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p; sq_sym.gotoAndStop("posag"); }; mc_posag2.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p2; sq_sym.gotoAndStop("posag2"); }; mc_exit.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); sq_sym.gotoAndStop("exit"); actBrush = objective; }; mc_pnacze.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = n; sq_sym.gotoAndStop("pnacze"); }; mc_dzban.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = b; sq_sym.gotoAndStop("dzban"); }; mc_spider.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = r; sq_sym.gotoAndStop("spider"); }; mc_rubber.onPress = function () { playSound(sClick); actBrush = "0"; mc_rubber.gotoAndStop(2); }; mc_batsCage.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = c; sq_sym.gotoAndStop("cage"); }; firstTime(); createMap(); var mDown = false; this.onMouseDown = function () { mDown = true; }; this.onMouseUp = function () { mDown = false; }; var oldK = -1; var oldPos1 = -1; var oldPos0 = -1; var myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); var opoznienie = 0; this.onMouseMove = function () { if (actBrush != "-1") { var _local19 = _xmouse > mc_map._x; var _local21 = _xmouse < (mc_map._x + mc_map._width); var _local23 = _ymouse > mc_map._y; var _local20 = _ymouse < (mc_map._y + mc_map._height); var _local18 = false; if (((_local23 && (_local20)) && (_local21)) && (_local19)) { _local18 = true; } else { mc_hand._visible = false; } if (_local18 == true) { var _local17 = Math.floor((_xmouse - mc_map._x) / wid); var _local16 = Math.floor((_ymouse - mc_map._y) / wid); var _local22 = (_local16 * map1[0].length) + _local17; if ((((((((((map1[_local16][_local17] == "1") || (map1[_local16][_local17] == "3")) || (map1[_local16][_local17] == m)) || (map1[_local16][_local17] == n)) || (map1[_local16][_local17] == "101")) || (map1[_local16][_local17] == "7")) || (map1[_local16][_local17] == "2")) || (map1[_local16][_local17] == l)) && (przesuwanie == true)) && (ruchM == false)) { pojedyncze = false; myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); myTab.x[0] = _local17; myTab.y[0] = _local16; var _local8 = 0; while (_local8 < myTab.x.length) { var _local2 = myTab.y[_local8]; var _local3 = myTab.x[_local8]; br = map1[_local2][_local3]; var _local9 = map1[_local2 - 1][_local3] == br; var _local10 = map1[_local2 + 1][_local3] == br; var _local12 = map1[_local2][_local3 + 1] == br; var _local11 = map1[_local2][_local3 - 1] == br; if ((map1[_local2][_local3] == "7") || (map1[_local2][_local3] == "7a")) { _local9 = ((map1[_local2 - 1][_local3] == br) || (map1[_local2 - 1][_local3] == (br + "a"))) || ((map1[_local2 - 1][_local3] + "a") == br); _local10 = ((map1[_local2 + 1][_local3] == br) || (map1[_local2 + 1][_local3] == (br + "a"))) || ((map1[_local2 + 1][_local3] + "a") == br); _local12 = false; _local11 = false; } if (map1[_local2][_local3] == "2") { _local9 = false; _local10 = false; } bylo = true; if (_local9) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 - 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 - 1); } bylo = true; if (_local10) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 + 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 + 1); } bylo = true; if (_local12) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 + 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 + 1); myTab.y.push(_local2); } bylo = true; if (_local11) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 - 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 - 1); myTab.y.push(_local2); } _local8++; } ruchM = true; } if ((przesuwanie == true) && ((oldPos0 != _local17) || (oldPos1 != _local16))) { if (map1[oldPos1][oldPos0] == "9") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == (actBrush + "x"))) || (map1[_local16 - 1][_local17] == "9"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if (map1[oldPos1][oldPos0].substr(0, 1) == "e") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == ("x" + actBrush))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == ("x" + actBrush))) || (map1[_local16 - 1][_local17].substr(0, 1) == "e"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((map1[oldPos1][oldPos0] == objective) || (map1[oldPos1][oldPos0] == zx)) { if (((((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == zx)) && (((map1[_local16 + 1][_local17] == 0) || (map1[_local16 + 1][_local17] == zx)) || (map1[_local16 + 1][_local17] == objective))) && (((map1[_local16 + 1][_local17 + 1] == 0) || (map1[_local16 + 1][_local17 + 1] == zx)) || (map1[_local16 + 1][_local17 + 1] == objective))) && (((map1[_local16][_local17 + 1] == 0) || (map1[_local16][_local17 + 1] == zx)) || (map1[_local16][_local17 + 1] == objective))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((((((((((((map1[oldPos1][oldPos0] != "1") && (map1[oldPos1][oldPos0] != "3")) && (map1[oldPos1][oldPos0] != m)) && (map1[oldPos1][oldPos0] != n)) && (map1[oldPos1][oldPos0] != "101")) && (map1[oldPos1][oldPos0] != "7")) && (map1[oldPos1][oldPos0] != "2")) && (map1[oldPos1][oldPos0] != "9")) && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) && (map1[oldPos1][oldPos0] != l)) { pojedyncze = true; if (map1[oldPos1][oldPos0] == "7a") { actBrush = r; } if ((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } if ((actBrush == r) && (map1[_local16][_local17] == "7")) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } else if ((((map1[oldPos1][oldPos0] != "9") && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) { var _local6 = _local17 - oldPos0; var _local5 = _local16 - oldPos1; var _local15 = true; var _local7 = 0; while (_local7 < myTab.y.length) { if ((map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != 0) && (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != map1[oldPos1][oldPos0])) { _local15 = false; break; } _local7++; } if (_local15 == true) { var _local13 = 0; _local7 = 0; while (_local7 < myTab.y.length) { if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == 0) { _local13++; } if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == map1[oldPos1][oldPos0]) { var _local4 = 0; while (_local4 < myTab.y.length) { if (((myTab.y[_local7] + _local5) == myTab.y[_local4]) && ((myTab.x[_local7] + _local6) == myTab.x[_local4])) { _local13++; break; } _local4++; } } _local7++; } if (_local13 != myTab.x.length) { _local15 = false; } } if (_local15 == true) { _local7 = 0; while (_local7 < myTab.y.length) { usun_obiekt(map1[myTab.y[_local7]][myTab.x[_local7]], myTab.x[_local7], myTab.y[_local7]); _local7++; } _local7 = 0; while (_local7 < myTab.y.length) { var _local14 = ((myTab.y[_local7] + _local5) * map1[0].length) + (myTab.x[_local7] + _local6); pressField(_local14); myTab.y[_local7] = myTab.y[_local7] + _local5; myTab.x[_local7] = myTab.x[_local7] + _local6; _local7++; } oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; przesun(_local17, _local16); } polacz_klocki(); } } if ((przesuwanie == false) && (actBrush == "0")) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("rubber"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; mc_hand._visible = true; } if ((mDown == true) && (przesuwanie == true)) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("hand_close"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; } if ((mDown == true) && (przesuwanie == false)) { _local17 = Math.floor((_xmouse - mc_map._x) / wid); _local16 = Math.floor((_ymouse - mc_map._y) / wid); if ((map1[_local16][_local17] == 0) || (actBrush == "0")) { if ((((map1[_local16][_local17] != "9") && (map1[_local16][_local17] != "9x")) && (map1[_local16][_local17] != objective)) && (map1[_local16][_local17] != zx)) { _local22 = (_local16 * map1[0].length) + _local17; pressField(_local22); if ((opoznienie % 4) == 0) { polacz_klocki(); } opoznienie++; } } } } } }; mc_rubber_all.onPress = function () { playSound(sClick); clean_creator("some"); }; mc_sadzawka.mc_rybka.stop(); mc_g2.onPress = function () { playSound(sClick); mc_exit.nextFrame(); }; mc_g1.onPress = function () { playSound(sClick); mc_exit.prevFrame(); }; changeFrameOf("9", hero + 1); var przesuwanie = false; mc_undo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer--; map_pointer = ((map_pointer < 0) ? 0 : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; mc_redo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer++; map_pointer = ((map_pointer > (map_moves.length - 1)) ? (map_moves.length - 1) : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; actBrush = "-1"; mc_scratch.b1.onPress = function () { mc_saved.b1.enabled = true; mc_scratch.b1.enabled = true; block(true, tab_menu); block(true, fields); mc_pop._visible = false; playSound(sClick); mc_ramka._y = this._parent._y - 3; clean_creator("all"); map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; createMap(); actBrush = "-1"; objective = -1; hero = -1; bckFrame = -1; nFrame = "c2"; gotoAndPlay ("c1_end"); }; mc_saved.b1.onPress = function () { mc_saved.b1.enabled = true; mc_scratch.b1.enabled = true; block(true, tab_menu); block(true, fields); mc_pop._visible = false; playSound(sClick); mc_ramka._y = this._parent._y; clean_creator("all"); mc_map.gotoAndStop(so.data.bckFrame); mc_map._alpha = 0; map1 = copyMap(so.data.map1); objective = so.data.objective; hero = so.data.hero; bckFrame = so.data.bckFrame; createMap(); actBrush = "-1"; }; mini_map3.onPress = function () { playSound(sClick); mc_ramka._y = this._y; clean_creator("all"); bckFrame = 3; objective = "o1"; hero = 1; map1 = [["o1", "d5", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1", 0, 0, 0, 0], ["d5", "d5", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1", 0, 0, 0, 0], ["1", "1", "1", "1", "1", "1", 0, 0, 0, 0, 0, 0, 0, 0, "1", "1", 0, "1", 0, 0], [0, 0, 0, 0, 0, "1", "1", 0, 0, 0, 0, 0, 0, 0, "1", 0, 0, "1", 0, "4"], [0, 0, 0, 0, 0, 0, "1", "1", "1", 0, "1", "1", "1", "1", "1", 0, "1", "1", 0, 0], ["4", "1", "1", "1", 0, 0, 0, 0, 0, 0, "1", 0, 0, 0, "1", 0, "1", 0, 0, 0], [0, 0, 0, "1", "1", "1", "1", "1", "1", "1", "1", 0, 0, 0, 0, 0, "1", 0, "4", 0], [0, 0, 0, 0, "1", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1", 0, 0, 0], [0, 0, 0, 0, "1", 0, "1", "1", "1", "1", "1", "1", 0, 0, 0, 0, "1", 0, 0, 0], ["1", "1", "1", 0, 0, 0, "1", 0, 0, 0, 0, "1", 0, 0, 0, 0, "1", 0, 0, "4"], ["9x", 0, "1", "1", "1", "1", "1", 0, 0, 0, 0, "1", "1", "1", "1", "1", "1", 0, 0, 0], ["9", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["1", "1", "1", "1", "1", "1", "1", "1", "1", 0, "1", "1", "1", "1", "1", "1", "1", "1", "1", 0]]; actBrush = "-1"; createMap(); actBrush = "-1"; }; mini_map4.onPress = function () { playSound(sClick); mc_ramka._y = this._y - 3; clean_creator("all"); bckFrame = 8; objective = "o1"; hero = 2; map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, "101", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, "101", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, "101", "101", "101", "101", "101", 0, 0, "101", 0, 0, 0, 0, 0, 0, 0, "101", "101", 0], [0, 0, "101", 0, 0, 0, 0, 0, "101", "101", 0, 0, 0, 0, 0, 0, 0, 0, "101", 0], [0, 0, "101", 0, 0, 0, 0, 0, "101", 0, 0, "101", 0, 0, 0, 0, 0, 0, "101", 0], [0, 0, "101", 0, 0, 0, 0, 0, "101", 0, 0, "101", 0, 0, "101", "101", "101", "101", "101", 0], [0, 0, "101", "101", "101", 0, "101", "101", "101", 0, 0, "101", 0, 0, "101", 0, 0, 0, 0, 0], [0, 0, 0, 0, "101", 0, 0, 0, "101", 0, 0, "101", 0, 0, "101", 0, 0, 0, 0, 0], [0, 0, 0, 0, "101", 0, 0, 0, "101", 0, "101", "101", 0, 0, "101", 0, "101", "101", "101", "101"], [0, 0, 0, 0, "101", 0, 0, 0, "101", 0, "101", 0, 0, 0, "101", 0, 0, 0, 0, 0], ["9x", 0, 0, 0, "101", 0, 0, 0, 0, 0, "101", 0, 0, 0, "101", 0, 0, 0, "o1", "d5"], ["9", 0, 0, 0, "101", 0, 0, 0, 0, 0, "101", 0, 0, 0, "101", 0, 0, 0, "d5", "d5"], ["101", "101", 0, "101", "101", 0, "101", "101", "101", "101", "101", 0, 0, 0, "101", "101", "101", "101", "101", "101"]]; createMap(); actBrush = "-1"; }; mini_map5.onPress = function () { playSound(sClick); mc_ramka._y = this._y - 3; clean_creator("all"); bckFrame = 5; objective = "o1"; hero = 3; map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1", 0, 0, 0, "wa", 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, "1", 0, 0, 0, "wa", 0, 0, 0, 0, 0], ["wa", "1", "1", "1", 0, 0, 0, 0, 0, 0, "1", 0, 0, 0, "1", 0, 0, 0, 0, 0], [0, 0, 0, "1", "2", "2", "2", "2", "2", 0, "wa", 0, 0, 0, "1", 0, "2", "2", "2", "2"], [0, 0, 0, "1", 0, 0, 0, 0, 0, 0, "wa", 0, 0, 0, "1", 0, 0, 0, 0, 0], [0, 0, 0, "1", "1", "1", "1", "1", "1", "1", "1", "4", 0, "1", "1", "1", "1", "1", 0, 0], ["1", "1", "wa", "1", 0, 0, 0, 0, "wa", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, "1", 0, 0, 0, 0, "wa", 0, 0, 0, 0, 0, 0, 0, 0, 0, "2", "2"], [0, 0, 0, "1", 0, 0, 0, 0, "wa", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["wa", "1", "1", "1", 0, "1", "1", "1", "1", "1", "1", "1", "4", "4", "4", "4", "4", "1", "1", "1"], [0, "o1", "d5", "1", 0, 0, "wa", 0, 0, 0, "wa", 0, 0, 0, 0, 0, 0, 0, 0, "9x"], [0, "d5", "d5", "1", 0, 0, "wa", 0, 0, 0, "wa", 0, 0, 0, 0, 0, 0, 0, 0, "9"], ["1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "1", "3", "3", "3", "3", "3", "1", "1", "1"]]; createMap(); actBrush = "-1"; }; var firstAct = 0; var tab_thumbs = new Array(mc_scratch, mc_saved, mini_map1, mini_map2, mini_map3, mini_map4, mini_map5); mc_changer.b_down.onPress = function () { playSound(sClick); if (firstAct > (5 - tab_thumbs.length)) { firstAct--; mc_ramka._y = mc_ramka._y - 71; if (mc_ramka._y < 120) { mc_ramka._visible = false; } else { mc_ramka._visible = true; } var _local1 = 0; while (_local1 < tab_thumbs.length) { tab_thumbs[_local1]._y = tab_thumbs[_local1]._y - 71; if (((_local1 + firstAct) >= 0) && ((_local1 + firstAct) < 5)) { tab_thumbs[_local1]._visible = true; } else { tab_thumbs[_local1]._visible = false; } _local1++; } } }; mc_changer.b_up.onPress = function () { playSound(sClick); if (firstAct < 0) { firstAct++; mc_ramka._y = mc_ramka._y + 71; if ((mc_ramka._y > 450) || (mc_ramka._y < 130)) { mc_ramka._visible = false; } else { mc_ramka._visible = true; } var _local1 = 0; while (_local1 < tab_thumbs.length) { tab_thumbs[_local1]._y = tab_thumbs[_local1]._y + 71; if (((_local1 + firstAct) >= 0) && ((_local1 + firstAct) < 5)) { tab_thumbs[_local1]._visible = true; } else { tab_thumbs[_local1]._visible = false; } _local1++; } } }; mc_pop.swapDepths(this.getNextHighestDepth()); var tab_menu = new Array(b1, b2, b3, b4, b5, b6, b7, b_next, b_prev, mc_changer.b_down, mc_changer.b_up); block(false, fields); block(false, tab_menu); mc_pop.btn_close.onPress = function () { playSound(sClick); mc_saved.b1.enabled = true; mc_scratch.b1.enabled = true; block(true, tab_menu); block(true, fields); mc_pop._visible = false; };
Frame 266
cleanClips(); unlock_screen._visible = true; mc_popHelp0._visible = false; removeMovieClip(mc_popHelp); mc_pop_warning1._visible = false;
Frame 272
stop();
Frame 315
cleanClips(); unlock_screen._visible = false; Key.removeListener(unlock_screen.keyListener);
Frame 320
mc_popHelp0._visible = false; stopLoop("map"); stopLoop("begin"); startLoop("level"); removeMovieClip(mc_popHelp); mc_pop_warning1._visible = false; gotoAndPlay(nFrame);
Frame 325
function slideMaps() { mc_changer.v1 = ((first_act + 5) + "/") + 9; t1.n1.gotoAndStop(2 + first_act); t2.n1.gotoAndStop(3 + first_act); t3.n1.gotoAndStop(4 + first_act); t4.n1.gotoAndStop(5 + first_act); t5.n1.gotoAndStop(6 + first_act); if ((((bckFrame - 1) - first_act) > 0) && (((bckFrame - 1) - first_act) < 6)) { mc_ramka._y = eval ("t" + ((bckFrame - 1) - first_act))._y; mc_ramka._visible = true; } else { mc_ramka._visible = false; } } stop(); curFrame = "c2"; b_next._visible = true; b7.enabled = false; mc_map._alpha = 100; var first_act = 0; var frames_c = (t1.n1._totalframes - 1); mc_changer.v1 = ((first_act + 1) + "/") + (frames_c - 4); var witch; mc_pop2._visible = false; mc_map.gotoAndStop(bckFrame); t1.onPress = (t2.onPress = (t3.onPress = (t4.onPress = (t5.onPress = function () { playSound(sClick); var i = 1; while (i < 6) { if (this == eval ("t" + i)) { witch = i + first_act; mc_map.gotoAndStop(witch + 1); so.data.bckFrame = witch + 1; bckFrame = witch + 1; mc_ramka._visible = true; mc_ramka._y = eval ("t" + ((bckFrame - 1) - first_act))._y; mc_map._alpha = 100; break; } i++; } block(true, tab_menu); block(true, fields); mc_pop._visible = false; })))); var i = 0; while (i < fields.length) { removeMovieClip(fields[i]); i++; } mc_ramka._y = eval ("t" + ((bckFrame - 1) - first_act))._y; t1.n1.gotoAndStop(2); t2.n1.gotoAndStop(3); t3.n1.gotoAndStop(4); t4.n1.gotoAndStop(5); t5.n1.gotoAndStop(6); slideMaps(); mc_changer.b_down.onPress = function () { playSound(sClick); if ((first_act + 5) < frames_c) { first_act++; slideMaps(); } }; mc_changer.b_up.onPress = function () { playSound(sClick); if (first_act > 0) { first_act--; slideMaps(); } }; b1.gotoAndStop(1); b2.gotoAndStop(10); b3.gotoAndStop(1); b4.gotoAndStop(1); b5.gotoAndStop(1); b6.gotoAndStop(1); b7.gotoAndStop(1); b8.gotoAndStop(1); var tab_menu = new Array(b1, b2, b3, b4, b5, b6, b7, b_next, b_prev, mc_changer.b_down, mc_changer.b_up); trace(bckFrame); if (bckFrame == -1) { mc_map.gotoAndStop(1); mc_pop.swapDepths(this.getNextHighestDepth()); block(false, fields); block(false, tab_menu); } else { mc_pop._visible = false; } playSound(sClick); block(true, tab_menu); block(true, fields); mc_pop._visible = false;
Frame 353
mc_map._alpha = 0; cleanClips(); if ((bckFrame == null) && (nFrame != "c1")) { nFrame = "c2"; } mc_map.enabled = false;
Frame 358
mc_popHelp0._visible = false; stopLoop("map"); stopLoop("begin"); startLoop("level"); removeMovieClip(mc_popHelp); mc_pop_warning1._visible = false; gotoAndPlay(nFrame);
Frame 363
function changeFrameOf(_brush, _frame) { trace((("changeFrameOf:" + _brush) + ", ") + _frame); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == _brush) { var _local3 = getClipNumFromWsp(_local1, _local2); fields[_local3].n1.gotoAndStop(_frame); } _local1++; } _local2++; } } function firstTime() { counter = 0; var i = 0; while (i < 13) { var j = 0; while (j < 20) { duplicateMovieClip (sq_sym, "field" + counter, 1111 - counter); fields[counter] = eval ("field" + counter); fields[counter]._x = mc_map._x + (j * wid); fields[counter]._y = mc_map._y + (i * wid); if ((((i == 0) || (i == 12)) || (j == 0)) || (j == 19)) { dodaj_maske(fields[counter]); } counter++; j++; } i++; } } function createMap() { counter = 0; var _local4 = 0; while (_local4 < 13) { var _local3 = 0; while (_local3 < 20) { fields[counter].gotoAndStop(brushToframe(map1[_local4][_local3], fields[counter], _local4, _local3)); if ((((map1[_local4][_local3] == w) || (map1[_local4][_local3] == x)) || (map1[_local4][_local3] == y)) || (map1[_local4][_local3] == z)) { fields[counter].n1.gotoAndStop(objective); } if (map1[_local4][_local3] == "9") { fields[counter].n1.gotoAndStop(hero + 1); } if (map1[_local4][_local3].substr(0, 1) == "e") { fields[counter].n1.gotoAndStop(Number(map1[_local4][_local3].split("e").join("")) + 1); trace(("gotoAndStop:" + Number(map1[_local4][_local3].split("e").join(""))) + 1); } fields[counter].onRelease = (fields[counter].onReleaseOutside = function () { if (przesuwanie == true) { actBrush = defBrush; ruchM = false; mc_hand.gotoAndStop("hand"); } if (((((actBrush == "9") || (actBrush == w)) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { actBrush = "-2"; } if (actBrush.substr(0, 1) == "e") { actBrush = "-2"; } polacz_klocki(); przesuwanie = false; if (map_pointer < (map_moves.length - 1)) { map_moves.splice(map_pointer + 1); } map_moves[map_moves.length] = new Array(); map_moves[map_moves.length - 1] = copyMap(map1); map_pointer = map_moves.length - 1; mc_undo.enabled = true; mc_redo.enabled = true; }); fields[counter].onRollOver = function () { var _local4 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local4]); if (((actBrush != "0") && (map1[_local2[1]][_local2[0]] != 0)) && (actBrush != "-1")) { if (mc_hand.getDepth() != (this._parent.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this._parent.getNextHighestDepth()); } mc_hand.gotoAndStop("hand"); mc_hand._x = this._x; mc_hand._y = this._y; mc_hand._visible = true; } else if (actBrush != "0") { mc_hand._visible = false; } if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop(brushToframe(actBrush, null, -1, -1)); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); } if ((actBrush == "9") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(hero + 1); } if ((actBrush.substr(0, 1) == "e") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(enemy + 1); } if ((actBrush == objective) && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); var _local3 = 0; switch (objective) { case w : _local3 = 1; break; case x : _local3 = 2; break; case y : _local3 = 3; break; case z : _local3 = 4; } this.n1.gotoAndStop(_local3); } }; fields[counter].onRollOut = function () { sq_sym._visible = false; var _local3 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop("out"); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("liana"); } }; fields[counter].onPress = function () { if (actBrush != "-1") { var _local3 = getMouseK(); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (((map1[_local2[1]][_local2[0]] == 0) || (actBrush == "0")) && (actBrush != "-2")) { if ((((((map1[_local2[1]][_local2[0]].substr(0, 2) != "xe") && (map1[_local2[1]][_local2[0]].substr(0, 1) != "e")) && (map1[_local2[1]][_local2[0]] != "9")) && (map1[_local2[1]][_local2[0]] != "9x")) && (map1[_local2[1]][_local2[0]] != objective)) && (map1[_local2[1]][_local2[0]] != zx)) { pressField(_local3); polacz_klocki(); } } else if (((actBrush != r) || (map1[_local2[1]][_local2[0]] != "7")) && (actBrush != 0)) { if (map1[_local2[1]][_local2[0]] == "9x") { przesun(_local2[0], _local2[1] + 1); } else if (map1[_local2[1]][_local2[0]].substr(0, 2) == "xe") { if ((map1[_local2[1]][_local2[0]] == "xe4") || (map1[_local2[1]][_local2[0]] == "xe5")) { var _local4 = findFirstOnMap(map1[_local2[1]][_local2[0]].split("x").join("")); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1] + 1); } } else if (map1[_local2[1]][_local2[0]] == zx) { var _local4 = findFirstOnMap(objective); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1]); } } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); pressField(_local3); polacz_klocki(); } } }; if (map1[_local4][_local3] == "2") { rysuj_mosty(Math.floor(_local3), Math.floor(_local4)); } counter++; _local3++; } _local4++; } polacz_klocki(); } function pressField(nField) { if ((actBrush != "-1") && (actBrush != "-2")) { var _local1 = new Array(); _local1 = getWsp(fields[nField]); var _local4 = true; if (actBrush == "0") { if (map1[_local1[1]][_local1[0]] == a) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if ((((map1[_local1[1]][_local1[0]] == w) || (map1[_local1[1]][_local1[0]] == x)) || (map1[_local1[1]][_local1[0]] == y)) || (map1[_local1[1]][_local1[0]] == z)) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]] == "9") { map1[_local1[1] - 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]].substr(0, 1) == "e") { if ((map1[_local1[1]][_local1[0]] == "e4") || (map1[_local1[1]][_local1[0]] == "e5")) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } else { map1[_local1[1] - 1][_local1[0]] = actBrush; } } } if (actBrush == "9") { if (map1[_local1[1] - 1][_local1[0]] == 0) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { if (_local4 == false) { break; } var _local2 = 0; while (_local2 < 20) { if (map1[_local3][_local2] == "9") { _local4 = false; break; } _local2++; } _local3++; } } if (actBrush.substr(0, 1) == "e") { if ((actBrush == "e4") || (actBrush == "e5")) { _local4 = Boolean(((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)); } else { _local4 = Boolean(map1[_local1[1] - 1][_local1[0]] == 0); } } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { if (((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] == w) || (map1[_local3][_local2] == x)) || (map1[_local3][_local2] == y)) || (map1[_local3][_local2] == z)) { _local4 = false; break; } _local2++; } _local3++; } } trace("mozliwe postawienie:" + _local4); if (actBrush == a) { if ((((((map1[_local1[1]][_local1[0]] == 0) && (map1[_local1[1]][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 2][_local1[0] + 1] == "1")) && (map1[_local1[1] + 1][_local1[0]] == 0)) && (map1[_local1[1] + 2][_local1[0]] == 1)) { _local4 = true; } else { _local4 = false; } } if (_local4 == true) { if ((actBrush == r) && (map1[_local1[1]][_local1[0]] == "7")) { map1[_local1[1]][_local1[0]] = "7a"; } else { map1[_local1[1]][_local1[0]] = actBrush; } fields[nField].gotoAndStop(brushToframe(map1[_local1[1]][_local1[0]], fields[nField], _local1[1], _local1[0])); if (actBrush == "9") { fields[nField].n1.gotoAndStop(hero + 1); map1[_local1[1] - 1][_local1[0]] = "9x"; } if (actBrush.substr(0, 1) == "e") { trace("stawiamy enemy:" + actBrush); if ((actBrush == "e4") || (actBrush == "e5")) { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1]][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0]] = "x" + actBrush; } else { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1] - 1][_local1[0]] = "xe" + enemy; } } if (actBrush == a) { map1[_local1[1]][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0]] = ax; } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { fields[nField].n1.gotoAndStop(actBrush); map1[_local1[1]][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0]] = zx; } } else { fields[nField].gotoAndStop("out"); } if (actBrush == "2") { rysuj_mosty(Math.floor(_local1[0]), Math.floor(_local1[1])); } } } function getWsp(clip) { var _local1 = new Array(2); _local1[0] = Math.round((clip._x - mc_map._x) / wid); _local1[1] = Math.round((clip._y - mc_map._y) / wid); return(_local1); } function getK(clip, tab) { var _local1 = 0; while (_local1 < tab.length) { if (clip == tab[_local1]) { return(_local1); } _local1++; } } function getMouseK() { var _local1 = Math.floor((_xmouse - mc_map._x) / wid); var _local2 = Math.floor((_ymouse - mc_map._y) / wid); return(getClipNumFromWsp(_local1, _local2)); } function getClipNumFromWsp(xx, yy) { var _local1 = (yy * 20) + xx; return(_local1); } function brushToframe(brush, clip, pos1, pos0) { var _local1 = ""; if (brush.substr(0, 1) == "e") { return("enemy"); } switch (brush) { case "0" : if (clip != null) { delete map_obj2[pos1][pos0]; map_obj2[pos1][pos0] = 0; } _local1 = "out"; break; case "1" : if (clip != null) { map_obj2[pos1][pos0] = new Square(1, clip, -111); } _local1 = "1a"; break; case "101" : if (clip != null) { map_obj2[pos1][pos0] = new Square(101, clip, -111); } _local1 = "skala"; break; case "2" : if (clip != null) { map_obj2[pos1][pos0] = new Square(2, clip, -111); } _local1 = "kladka"; break; case "3" : if (clip != null) { map_obj2[pos1][pos0] = new Square(3, clip, -111); } _local1 = "swamp"; break; case "4" : _local1 = "zapadka"; break; case "5" : _local1 = "chest"; break; case "6" : _local1 = "chestx"; break; case "7" : if (clip != null) { map_obj2[pos1][pos0] = new Square(12, clip, -111); } _local1 = "liana"; break; case "7a" : _local1 = "rope_spider"; break; case s : _local1 = "statue"; break; case d : _local1 = "diamond"; break; case b : _local1 = "dzban"; break; case c : _local1 = "cage"; break; case r : _local1 = "spider"; break; case "9" : _local1 = "hero"; break; case m : if (clip != null) { map_obj2[pos1][pos0] = new Square(13, clip, -111); } _local1 = "magma"; break; case n : if (clip != null) { map_obj2[pos1][pos0] = new Square(7, clip, -111); } _local1 = "pnacze"; break; case p : _local1 = "posag"; break; case p2 : _local1 = "posag2"; break; case r : _local1 = "spider"; break; case a : _local1 = "sadzawka"; break; case l : _local1 = "wall"; break; case w : _local1 = "exit"; break; case x : _local1 = "exit"; break; case y : _local1 = "exit"; break; case z : _local1 = "exit"; } return(_local1); } function polacz_klocki() { var _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; if (_local2.connected == true) { var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; var _local8 = map_obj2[_local1[1]][_local1[0] + 1].type == _local2.type; var _local7 = map_obj2[_local1[1]][_local1[0] - 1].type == _local2.type; var _local4 = map_obj2[_local1[1] - 1][_local1[0]].type == _local2.type; var _local5 = map_obj2[_local1[1] + 1][_local1[0]].type == _local2.type; if ((((!_local8) && (!_local7)) && (!_local4)) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("right"); } else if ((((!_local4) && (!_local5)) && (!_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("left"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center"); } else if ((((!_local4) && (_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center_up"); } else if ((((!_local4) && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_up"); } else if ((((!_local4) && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_up"); } else if (((_local4 && _local5) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("center_center"); } else if (((_local4 && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_center"); } else if (((_local4 && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_center"); } else if (((_local4 && (!_local5)) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("down_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_down"); } else if (((_local4 && (!_local5)) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_down"); } else if ((((!_local4) && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_up"); } else if (((_local4 && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_down"); } _local2.clip.n1.kt1._visible = false; _local2.clip.n1.kt2._visible = false; } _local3++; } _local6++; } _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; if (_local2.type == 12) { var _local8 = (map1[_local1[1]][_local1[0] + 1] == "7") || (map1[_local1[1]][_local1[0] + 1] == "7a"); var _local7 = (map1[_local1[1]][_local1[0] - 1] == "7") || (map1[_local1[1]][_local1[0] - 1] == "7a"); var _local4 = (map1[_local1[1] - 1][_local1[0]] == "7") || (map1[_local1[1] - 1][_local1[0]] == "7a"); var _local5 = (map1[_local1[1] + 1][_local1[0]] == "7") || (map1[_local1[1] + 1][_local1[0]] == "7a"); if ((!_local4) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if (_local4 && (!_local5)) { _local2.clip.n1.gotoAndStop("down"); } else if ((!_local4) && (_local5)) { if (map_obj2[_local1[1] + 2][_local1[0]].type == _local2.type) { _local2.clip.n1.gotoAndStop("up"); } else { _local2.clip.n1.gotoAndStop("single"); } } else if (_local4 && (_local5)) { _local2.clip.n1.gotoAndStop("center"); } } _local3++; } _local6++; } } function przesun(myx, myy) { defBrush = actBrush; przesuwanie = true; actBrush = map1[myy][myx]; oldPos1 = myy; oldPos0 = myx; mc_hand.gotoAndStop("hand_close"); } function usun_obiekt(myobj, myx, myy) { oldBrush = actBrush; var _local1 = (myy * map1[0].length) + myx; if ((map1[myy][myx] == "7a") && (pojedyncze == true)) { actBrush = "7"; } else { actBrush = "0"; } pressField(_local1); actBrush = oldBrush; } function rysuj_mosty(myx, myy) { var _local4 = myx; var _local3 = myy; obj = map_obj2[_local3][_local4]; var _local5 = random(obj.clip.n1._totalframes) + 1; obj.clip.n1.gotoAndStop(_local5); do { var _local2 = random(obj.clip.n1._totalframes) + 1; var onceAgain = false; var _local1 = -5; while (_local1 < 5) { _local1 = ((_local1 == -1) ? 0 : (_local1)); if (map_obj2[_local3][(_local4 - _local1) - 1].clip.n1._currentframe == obj.clip.n1._currentframe) { obj.clip.n1.gotoAndStop(_local2); onceAgain = true; break; } _local1++; } } while (onceAgain == true); } function clean_creator(param) { map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; if (param == "all") { map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } else { var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) { map1[_local3][_local2] = 0; } _local2++; } _local3++; } } var _local1 = 0; while (_local1 < fields.length) { var _local4 = new Array(); _local4 = getWsp(fields[_local1]); var _local3 = Math.floor(_local4[1]); var _local2 = Math.floor(_local4[0]); if (((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) || (param == "all")) { fields[_local1].gotoAndStop("out"); } _local1++; } } function copyMap(mapStart) { var _local3 = new Array(); _local3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { _local3[_local2][_local1] = mapStart[_local2][_local1]; _local1++; } _local2++; } return(_local3); } function cleanClips() { var _local1 = 0; while (_local1 < fields.length) { removeMovieClip(fields[_local1]); _local1++; } _local1 = 0; while (_local1 < tab_masks.length) { removeMovieClip(tab_masks[_local1]); _local1++; } removeMovieClip(mc_mask); delete fields; removeMovieClip(mc_pop_warning); removeMovieClip(mc_hand); removeMovieClip(mc_pop); removeMovieClip(mc_pop2); removeMovieClip(mc_pop3); mc_pop._visible = false; } function block(bool, array) { var _local1 = 0; while (_local1 < array.length) { array[_local1].enabled = bool; _local1++; } } function dodaj_maske(clip1) { mc_mask_big.duplicateMovieClip("mc_mask" + tab_masks.length, this.getNextHighestDepth()); tab_masks.push(eval ("mc_mask" + tab_masks.length)); clip1.setMask(tab_masks[tab_masks.length - 1]); } function isHeroSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == "9") { _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function isObjSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if ((((map1[_local2][_local1] == "o4") || (map1[_local2][_local1] == "o3")) || (map1[_local2][_local1] == "o2")) || (map1[_local2][_local1] == "o1")) { objective = map1[_local2][_local1]; _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function findFirstOnMap(co) { var _local3 = new Array(); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == co) { _local3[0] = _local1; _local3[1] = _local2; break; } _local1++; } _local2++; } return(_local3); } function popup(hero1, clip) { var _local2 = "frame" + (hero1 + 1); mc_cloud.gotoAndStop(_local2); mc_cloud._x = (clip._x + clip._width) - 20; mc_cloud._y = clip._y + 40; mc_cloud._visible = true; } function slideHeroes() { mc_changer.v1 = ((first_act + 2) + "/") + 9; h1.gotoAndStop(1 + first_act); h2.gotoAndStop(2 + first_act); if ((((hero + 1) - first_act) > 0) && (((hero + 1) - first_act) < 3)) { mc_ramka._y = eval ("h" + ((hero + 1) - first_act))._y - 12; mc_ramka._visible = true; } else { mc_ramka._visible = false; } changeFrameOf("9", hero + 1); if (first_act < heroes.length) { h1.disabled_sign._visible = heroes[first_act].disabled; h1.enabled = !heroes[first_act].disabled; } if ((first_act + 1) < heroes.length) { h2.disabled_sign._visible = heroes[first_act + 1].disabled; h2.enabled = !heroes[first_act + 1].disabled; } } heroes = Hero.getHeroes(); stop(); mc_loops.gotoAndStop("stop_loop"); curFrame = "c3"; b_next._visible = true; b7.enabled = false; h1.gotoAndStop(1 + first_act); h2.gotoAndStop(2 + first_act); mc_pop2._visible = false; var frames_c = h1._totalframes; var first_act = 0; slideHeroes(); var i = 0; while (i < fields.length) { removeMovieClip(fields[i]); i++; } h1.onPress = function () { playSound(sClick); var _local1 = isHeroSet(); if (_local1 == false) { actBrush = "9"; } else { actBrush = "-2"; } hero = 0 + first_act; slideHeroes(); block(true, tab_menu); block(true, fields); mc_pop._visible = false; }; h2.onPress = function () { var _local1 = isHeroSet(); if (_local1 == false) { actBrush = "9"; } else { actBrush = "-2"; } playSound(sClick); hero = 1 + first_act; slideHeroes(); block(true, tab_menu); block(true, fields); mc_pop._visible = false; }; h1.onRollOver = function () { popup(first_act, this); }; h2.onRollOver = function () { popup(first_act + 1, this); }; h1.onRollOut = (h1.onReleaseOutside = function () { mc_cloud._visible = false; }); h2.onRollOut = (h2.onReleaseOutside = function () { mc_cloud._visible = false; }); var map_obj2 = new Array(); map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mc_hand0.duplicateMovieClip("mc_hand", this.getNextHighestDepth()); var tab_masks = new Array(); duplicateMovieClip (mc_map, "mc_mask", this.getNextHighestDepth()); var pojedyncze = true; stop(); var map_moves = new Array(); var map_pointer = 1; var counter = 0; var wid = 31; var fields = new Array(); var ruchM = false; sq_sym.gotoAndStop("1a"); mc_sqx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "2"; sq_sym.gotoAndStop("kladka"); }; mc_sq.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "1"; sq_sym.gotoAndStop("1a"); }; mc_skala.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "101"; sq_sym.gotoAndStop("skala"); }; mc_sqb.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "3"; sq_sym.gotoAndStop("swamp"); }; mc_sqc.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "4"; sq_sym.gotoAndStop("zapadka"); }; mc_chest.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "5"; sq_sym.gotoAndStop("chest"); }; mc_chestx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "6"; sq_sym.gotoAndStop("chestx"); }; mc_liana.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "7"; sq_sym.gotoAndStop("liana"); }; mc_hero.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "9"; sq_sym.gotoAndStop("hero"); }; mc_sadzawka.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = a; sq_sym.gotoAndStop("sadzawka"); }; mc_statue.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = s; sq_sym.gotoAndStop("statue"); }; mc_diamond.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = d; sq_sym.gotoAndStop("diamond"); }; mc_wall.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = l; sq_sym.gotoAndStop("wall"); }; mc_sqmagma.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = m; sq_sym.gotoAndStop("magma"); }; mc_posag.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p; sq_sym.gotoAndStop("posag"); }; mc_posag2.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p2; sq_sym.gotoAndStop("posag2"); }; mc_exit.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); sq_sym.gotoAndStop("exit"); actBrush = objective; }; mc_pnacze.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = n; sq_sym.gotoAndStop("pnacze"); }; mc_dzban.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = b; sq_sym.gotoAndStop("dzban"); }; mc_spider.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = r; sq_sym.gotoAndStop("spider"); }; mc_rubber.onPress = function () { playSound(sClick); actBrush = "0"; mc_rubber.gotoAndStop(2); }; mc_batsCage.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = c; sq_sym.gotoAndStop("cage"); }; firstTime(); createMap(); var mDown = false; this.onMouseDown = function () { mDown = true; }; this.onMouseUp = function () { mDown = false; }; var oldK = -1; var oldPos1 = -1; var oldPos0 = -1; var myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); var opoznienie = 0; this.onMouseMove = function () { if (actBrush != "-1") { var _local19 = _xmouse > mc_map._x; var _local21 = _xmouse < (mc_map._x + mc_map._width); var _local23 = _ymouse > mc_map._y; var _local20 = _ymouse < (mc_map._y + mc_map._height); var _local18 = false; if (((_local23 && (_local20)) && (_local21)) && (_local19)) { _local18 = true; } else { mc_hand._visible = false; } if (_local18 == true) { var _local17 = Math.floor((_xmouse - mc_map._x) / wid); var _local16 = Math.floor((_ymouse - mc_map._y) / wid); var _local22 = (_local16 * map1[0].length) + _local17; if ((((((((((map1[_local16][_local17] == "1") || (map1[_local16][_local17] == "3")) || (map1[_local16][_local17] == m)) || (map1[_local16][_local17] == n)) || (map1[_local16][_local17] == "101")) || (map1[_local16][_local17] == "7")) || (map1[_local16][_local17] == "2")) || (map1[_local16][_local17] == l)) && (przesuwanie == true)) && (ruchM == false)) { pojedyncze = false; myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); myTab.x[0] = _local17; myTab.y[0] = _local16; var _local8 = 0; while (_local8 < myTab.x.length) { var _local2 = myTab.y[_local8]; var _local3 = myTab.x[_local8]; br = map1[_local2][_local3]; var _local9 = map1[_local2 - 1][_local3] == br; var _local10 = map1[_local2 + 1][_local3] == br; var _local12 = map1[_local2][_local3 + 1] == br; var _local11 = map1[_local2][_local3 - 1] == br; if ((map1[_local2][_local3] == "7") || (map1[_local2][_local3] == "7a")) { _local9 = ((map1[_local2 - 1][_local3] == br) || (map1[_local2 - 1][_local3] == (br + "a"))) || ((map1[_local2 - 1][_local3] + "a") == br); _local10 = ((map1[_local2 + 1][_local3] == br) || (map1[_local2 + 1][_local3] == (br + "a"))) || ((map1[_local2 + 1][_local3] + "a") == br); _local12 = false; _local11 = false; } if (map1[_local2][_local3] == "2") { _local9 = false; _local10 = false; } bylo = true; if (_local9) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 - 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 - 1); } bylo = true; if (_local10) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 + 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 + 1); } bylo = true; if (_local12) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 + 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 + 1); myTab.y.push(_local2); } bylo = true; if (_local11) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 - 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 - 1); myTab.y.push(_local2); } _local8++; } ruchM = true; } if ((przesuwanie == true) && ((oldPos0 != _local17) || (oldPos1 != _local16))) { if (map1[oldPos1][oldPos0] == "9") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == (actBrush + "x"))) || (map1[_local16 - 1][_local17] == "9"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if (map1[oldPos1][oldPos0].substr(0, 1) == "e") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == ("x" + actBrush))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == ("x" + actBrush))) || (map1[_local16 - 1][_local17].substr(0, 1) == "e"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((map1[oldPos1][oldPos0] == objective) || (map1[oldPos1][oldPos0] == zx)) { if (((((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == zx)) && (((map1[_local16 + 1][_local17] == 0) || (map1[_local16 + 1][_local17] == zx)) || (map1[_local16 + 1][_local17] == objective))) && (((map1[_local16 + 1][_local17 + 1] == 0) || (map1[_local16 + 1][_local17 + 1] == zx)) || (map1[_local16 + 1][_local17 + 1] == objective))) && (((map1[_local16][_local17 + 1] == 0) || (map1[_local16][_local17 + 1] == zx)) || (map1[_local16][_local17 + 1] == objective))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((((((((((((map1[oldPos1][oldPos0] != "1") && (map1[oldPos1][oldPos0] != "3")) && (map1[oldPos1][oldPos0] != m)) && (map1[oldPos1][oldPos0] != n)) && (map1[oldPos1][oldPos0] != "101")) && (map1[oldPos1][oldPos0] != "7")) && (map1[oldPos1][oldPos0] != "2")) && (map1[oldPos1][oldPos0] != "9")) && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) && (map1[oldPos1][oldPos0] != l)) { pojedyncze = true; if (map1[oldPos1][oldPos0] == "7a") { actBrush = r; } if ((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } if ((actBrush == r) && (map1[_local16][_local17] == "7")) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } else if ((((map1[oldPos1][oldPos0] != "9") && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) { var _local6 = _local17 - oldPos0; var _local5 = _local16 - oldPos1; var _local15 = true; var _local7 = 0; while (_local7 < myTab.y.length) { if ((map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != 0) && (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != map1[oldPos1][oldPos0])) { _local15 = false; break; } _local7++; } if (_local15 == true) { var _local13 = 0; _local7 = 0; while (_local7 < myTab.y.length) { if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == 0) { _local13++; } if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == map1[oldPos1][oldPos0]) { var _local4 = 0; while (_local4 < myTab.y.length) { if (((myTab.y[_local7] + _local5) == myTab.y[_local4]) && ((myTab.x[_local7] + _local6) == myTab.x[_local4])) { _local13++; break; } _local4++; } } _local7++; } if (_local13 != myTab.x.length) { _local15 = false; } } if (_local15 == true) { _local7 = 0; while (_local7 < myTab.y.length) { usun_obiekt(map1[myTab.y[_local7]][myTab.x[_local7]], myTab.x[_local7], myTab.y[_local7]); _local7++; } _local7 = 0; while (_local7 < myTab.y.length) { var _local14 = ((myTab.y[_local7] + _local5) * map1[0].length) + (myTab.x[_local7] + _local6); pressField(_local14); myTab.y[_local7] = myTab.y[_local7] + _local5; myTab.x[_local7] = myTab.x[_local7] + _local6; _local7++; } oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; przesun(_local17, _local16); } polacz_klocki(); } } if ((przesuwanie == false) && (actBrush == "0")) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("rubber"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; mc_hand._visible = true; } if ((mDown == true) && (przesuwanie == true)) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("hand_close"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; } if ((mDown == true) && (przesuwanie == false)) { _local17 = Math.floor((_xmouse - mc_map._x) / wid); _local16 = Math.floor((_ymouse - mc_map._y) / wid); if ((map1[_local16][_local17] == 0) || (actBrush == "0")) { if ((((map1[_local16][_local17] != "9") && (map1[_local16][_local17] != "9x")) && (map1[_local16][_local17] != objective)) && (map1[_local16][_local17] != zx)) { _local22 = (_local16 * map1[0].length) + _local17; pressField(_local22); if ((opoznienie % 4) == 0) { polacz_klocki(); } opoznienie++; } } } } } }; mc_rubber_all.onPress = function () { playSound(sClick); clean_creator("some"); }; mc_sadzawka.mc_rybka.stop(); mc_g2.onPress = function () { playSound(sClick); mc_exit.nextFrame(); }; mc_g1.onPress = function () { playSound(sClick); mc_exit.prevFrame(); }; changeFrameOf("9", hero + 1); var przesuwanie = false; mc_undo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer--; map_pointer = ((map_pointer < 0) ? 0 : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; mc_redo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer++; map_pointer = ((map_pointer > (map_moves.length - 1)) ? (map_moves.length - 1) : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; actBrush = "-2"; mc_cloud.swapDepths(_root.getNextHighestDepth()); mc_changer.b_down.onPress = function () { playSound(sClick); if ((first_act + 2) < frames_c) { first_act++; slideHeroes(); } }; mc_changer.b_up.onPress = function () { playSound(sClick); if (first_act > 0) { first_act--; slideHeroes(); } }; b1.gotoAndStop(1); b2.gotoAndStop(1); b3.gotoAndStop(10); b4.gotoAndStop(1); b5.gotoAndStop(1); b6.gotoAndStop(1); b7.gotoAndStop(1); b8.gotoAndStop(1); mc_pop.swapDepths(this.getNextHighestDepth()); var tab_menu = new Array(b1, b2, b3, b4, b5, b6, b7, b_next, b_prev, mc_changer.b_down, mc_changer.b_up); var isHero = isHeroSet(); if (isHero == false) { block(false, fields); block(false, tab_menu); } else { mc_pop._visible = false; } mc_pop.btn_close.onPress = function () { playSound(sClick); block(true, tab_menu); block(true, fields); mc_pop._visible = false; }; mc_cloud._visible = false;
Frame 433
cleanClips(); var isHero = isHeroSet(); delete h1.onRollOver; delete h2.onRollOver; if ((isHero == false) && (nFrame != "c1")) { nFrame = "c3"; }
Frame 438
mc_popHelp0._visible = false; stopLoop("map"); stopLoop("begin"); startLoop("level"); removeMovieClip(mc_popHelp); mc_pop_warning1._visible = false; gotoAndPlay(nFrame); mc_map.enabled = false;
Frame 443
function change_obj() { var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if ((((map1[_local2][_local1] == w) || (map1[_local2][_local1] == x)) || (map1[_local2][_local1] == y)) || (map1[_local2][_local1] == z)) { map1[_local2][_local1] = objective; break; } _local1++; } _local2++; } } function changeFrameOf(_brush, _frame) { trace((("changeFrameOf:" + _brush) + ", ") + _frame); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == _brush) { var _local3 = getClipNumFromWsp(_local1, _local2); fields[_local3].n1.gotoAndStop(_frame); } _local1++; } _local2++; } } function firstTime() { counter = 0; var i = 0; while (i < 13) { var j = 0; while (j < 20) { duplicateMovieClip (sq_sym, "field" + counter, 1111 - counter); fields[counter] = eval ("field" + counter); fields[counter]._x = mc_map._x + (j * wid); fields[counter]._y = mc_map._y + (i * wid); if ((((i == 0) || (i == 12)) || (j == 0)) || (j == 19)) { dodaj_maske(fields[counter]); } counter++; j++; } i++; } } function createMap() { counter = 0; var _local4 = 0; while (_local4 < 13) { var _local3 = 0; while (_local3 < 20) { fields[counter].gotoAndStop(brushToframe(map1[_local4][_local3], fields[counter], _local4, _local3)); if ((((map1[_local4][_local3] == w) || (map1[_local4][_local3] == x)) || (map1[_local4][_local3] == y)) || (map1[_local4][_local3] == z)) { fields[counter].n1.gotoAndStop(objective); } if (map1[_local4][_local3] == "9") { fields[counter].n1.gotoAndStop(hero + 1); } if (map1[_local4][_local3].substr(0, 1) == "e") { fields[counter].n1.gotoAndStop(Number(map1[_local4][_local3].split("e").join("")) + 1); trace(("gotoAndStop:" + Number(map1[_local4][_local3].split("e").join(""))) + 1); } fields[counter].onRelease = (fields[counter].onReleaseOutside = function () { if (przesuwanie == true) { actBrush = defBrush; ruchM = false; mc_hand.gotoAndStop("hand"); } if (((((actBrush == "9") || (actBrush == w)) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { actBrush = "-2"; } if (actBrush.substr(0, 1) == "e") { actBrush = "-2"; } polacz_klocki(); przesuwanie = false; if (map_pointer < (map_moves.length - 1)) { map_moves.splice(map_pointer + 1); } map_moves[map_moves.length] = new Array(); map_moves[map_moves.length - 1] = copyMap(map1); map_pointer = map_moves.length - 1; mc_undo.enabled = true; mc_redo.enabled = true; }); fields[counter].onRollOver = function () { var _local4 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local4]); if (((actBrush != "0") && (map1[_local2[1]][_local2[0]] != 0)) && (actBrush != "-1")) { if (mc_hand.getDepth() != (this._parent.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this._parent.getNextHighestDepth()); } mc_hand.gotoAndStop("hand"); mc_hand._x = this._x; mc_hand._y = this._y; mc_hand._visible = true; } else if (actBrush != "0") { mc_hand._visible = false; } if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop(brushToframe(actBrush, null, -1, -1)); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); } if ((actBrush == "9") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(hero + 1); } if ((actBrush.substr(0, 1) == "e") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(enemy + 1); } if ((actBrush == objective) && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); var _local3 = 0; switch (objective) { case w : _local3 = 1; break; case x : _local3 = 2; break; case y : _local3 = 3; break; case z : _local3 = 4; } this.n1.gotoAndStop(_local3); } }; fields[counter].onRollOut = function () { sq_sym._visible = false; var _local3 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop("out"); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("liana"); } }; fields[counter].onPress = function () { if (actBrush != "-1") { var _local3 = getMouseK(); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (((map1[_local2[1]][_local2[0]] == 0) || (actBrush == "0")) && (actBrush != "-2")) { if ((((((map1[_local2[1]][_local2[0]].substr(0, 2) != "xe") && (map1[_local2[1]][_local2[0]].substr(0, 1) != "e")) && (map1[_local2[1]][_local2[0]] != "9")) && (map1[_local2[1]][_local2[0]] != "9x")) && (map1[_local2[1]][_local2[0]] != objective)) && (map1[_local2[1]][_local2[0]] != zx)) { pressField(_local3); polacz_klocki(); } } else if (((actBrush != r) || (map1[_local2[1]][_local2[0]] != "7")) && (actBrush != 0)) { if (map1[_local2[1]][_local2[0]] == "9x") { przesun(_local2[0], _local2[1] + 1); } else if (map1[_local2[1]][_local2[0]].substr(0, 2) == "xe") { if ((map1[_local2[1]][_local2[0]] == "xe4") || (map1[_local2[1]][_local2[0]] == "xe5")) { var _local4 = findFirstOnMap(map1[_local2[1]][_local2[0]].split("x").join("")); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1] + 1); } } else if (map1[_local2[1]][_local2[0]] == zx) { var _local4 = findFirstOnMap(objective); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1]); } } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); pressField(_local3); polacz_klocki(); } } }; if (map1[_local4][_local3] == "2") { rysuj_mosty(Math.floor(_local3), Math.floor(_local4)); } counter++; _local3++; } _local4++; } polacz_klocki(); } function pressField(nField) { if ((actBrush != "-1") && (actBrush != "-2")) { var _local1 = new Array(); _local1 = getWsp(fields[nField]); var _local4 = true; if (actBrush == "0") { if (map1[_local1[1]][_local1[0]] == a) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if ((((map1[_local1[1]][_local1[0]] == w) || (map1[_local1[1]][_local1[0]] == x)) || (map1[_local1[1]][_local1[0]] == y)) || (map1[_local1[1]][_local1[0]] == z)) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]] == "9") { map1[_local1[1] - 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]].substr(0, 1) == "e") { if ((map1[_local1[1]][_local1[0]] == "e4") || (map1[_local1[1]][_local1[0]] == "e5")) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } else { map1[_local1[1] - 1][_local1[0]] = actBrush; } } } if (actBrush == "9") { if (map1[_local1[1] - 1][_local1[0]] == 0) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { if (_local4 == false) { break; } var _local2 = 0; while (_local2 < 20) { if (map1[_local3][_local2] == "9") { _local4 = false; break; } _local2++; } _local3++; } } if (actBrush.substr(0, 1) == "e") { if ((actBrush == "e4") || (actBrush == "e5")) { _local4 = Boolean(((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)); } else { _local4 = Boolean(map1[_local1[1] - 1][_local1[0]] == 0); } } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { if (((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] == w) || (map1[_local3][_local2] == x)) || (map1[_local3][_local2] == y)) || (map1[_local3][_local2] == z)) { _local4 = false; break; } _local2++; } _local3++; } } trace("mozliwe postawienie:" + _local4); if (actBrush == a) { if ((((((map1[_local1[1]][_local1[0]] == 0) && (map1[_local1[1]][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 2][_local1[0] + 1] == "1")) && (map1[_local1[1] + 1][_local1[0]] == 0)) && (map1[_local1[1] + 2][_local1[0]] == 1)) { _local4 = true; } else { _local4 = false; } } if (_local4 == true) { if ((actBrush == r) && (map1[_local1[1]][_local1[0]] == "7")) { map1[_local1[1]][_local1[0]] = "7a"; } else { map1[_local1[1]][_local1[0]] = actBrush; } fields[nField].gotoAndStop(brushToframe(map1[_local1[1]][_local1[0]], fields[nField], _local1[1], _local1[0])); if (actBrush == "9") { fields[nField].n1.gotoAndStop(hero + 1); map1[_local1[1] - 1][_local1[0]] = "9x"; } if (actBrush.substr(0, 1) == "e") { trace("stawiamy enemy:" + actBrush); if ((actBrush == "e4") || (actBrush == "e5")) { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1]][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0]] = "x" + actBrush; } else { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1] - 1][_local1[0]] = "xe" + enemy; } } if (actBrush == a) { map1[_local1[1]][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0]] = ax; } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { fields[nField].n1.gotoAndStop(actBrush); map1[_local1[1]][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0]] = zx; } } else { fields[nField].gotoAndStop("out"); } if (actBrush == "2") { rysuj_mosty(Math.floor(_local1[0]), Math.floor(_local1[1])); } } } function getWsp(clip) { var _local1 = new Array(2); _local1[0] = Math.round((clip._x - mc_map._x) / wid); _local1[1] = Math.round((clip._y - mc_map._y) / wid); return(_local1); } function getK(clip, tab) { var _local1 = 0; while (_local1 < tab.length) { if (clip == tab[_local1]) { return(_local1); } _local1++; } } function getMouseK() { var _local1 = Math.floor((_xmouse - mc_map._x) / wid); var _local2 = Math.floor((_ymouse - mc_map._y) / wid); return(getClipNumFromWsp(_local1, _local2)); } function getClipNumFromWsp(xx, yy) { var _local1 = (yy * 20) + xx; return(_local1); } function brushToframe(brush, clip, pos1, pos0) { var _local1 = ""; if (brush.substr(0, 1) == "e") { return("enemy"); } switch (brush) { case "0" : if (clip != null) { delete map_obj2[pos1][pos0]; map_obj2[pos1][pos0] = 0; } _local1 = "out"; break; case "1" : if (clip != null) { map_obj2[pos1][pos0] = new Square(1, clip, -111); } _local1 = "1a"; break; case "101" : if (clip != null) { map_obj2[pos1][pos0] = new Square(101, clip, -111); } _local1 = "skala"; break; case "2" : if (clip != null) { map_obj2[pos1][pos0] = new Square(2, clip, -111); } _local1 = "kladka"; break; case "3" : if (clip != null) { map_obj2[pos1][pos0] = new Square(3, clip, -111); } _local1 = "swamp"; break; case "4" : _local1 = "zapadka"; break; case "5" : _local1 = "chest"; break; case "6" : _local1 = "chestx"; break; case "7" : if (clip != null) { map_obj2[pos1][pos0] = new Square(12, clip, -111); } _local1 = "liana"; break; case "7a" : _local1 = "rope_spider"; break; case s : _local1 = "statue"; break; case d : _local1 = "diamond"; break; case b : _local1 = "dzban"; break; case c : _local1 = "cage"; break; case r : _local1 = "spider"; break; case "9" : _local1 = "hero"; break; case m : if (clip != null) { map_obj2[pos1][pos0] = new Square(13, clip, -111); } _local1 = "magma"; break; case n : if (clip != null) { map_obj2[pos1][pos0] = new Square(7, clip, -111); } _local1 = "pnacze"; break; case p : _local1 = "posag"; break; case p2 : _local1 = "posag2"; break; case r : _local1 = "spider"; break; case a : _local1 = "sadzawka"; break; case l : _local1 = "wall"; break; case w : _local1 = "exit"; break; case x : _local1 = "exit"; break; case y : _local1 = "exit"; break; case z : _local1 = "exit"; } return(_local1); } function polacz_klocki() { var _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; if (_local2.connected == true) { var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; var _local8 = map_obj2[_local1[1]][_local1[0] + 1].type == _local2.type; var _local7 = map_obj2[_local1[1]][_local1[0] - 1].type == _local2.type; var _local4 = map_obj2[_local1[1] - 1][_local1[0]].type == _local2.type; var _local5 = map_obj2[_local1[1] + 1][_local1[0]].type == _local2.type; if ((((!_local8) && (!_local7)) && (!_local4)) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("right"); } else if ((((!_local4) && (!_local5)) && (!_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("left"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center"); } else if ((((!_local4) && (_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center_up"); } else if ((((!_local4) && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_up"); } else if ((((!_local4) && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_up"); } else if (((_local4 && _local5) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("center_center"); } else if (((_local4 && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_center"); } else if (((_local4 && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_center"); } else if (((_local4 && (!_local5)) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("down_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_down"); } else if (((_local4 && (!_local5)) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_down"); } else if ((((!_local4) && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_up"); } else if (((_local4 && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_down"); } _local2.clip.n1.kt1._visible = false; _local2.clip.n1.kt2._visible = false; } _local3++; } _local6++; } _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; if (_local2.type == 12) { var _local8 = (map1[_local1[1]][_local1[0] + 1] == "7") || (map1[_local1[1]][_local1[0] + 1] == "7a"); var _local7 = (map1[_local1[1]][_local1[0] - 1] == "7") || (map1[_local1[1]][_local1[0] - 1] == "7a"); var _local4 = (map1[_local1[1] - 1][_local1[0]] == "7") || (map1[_local1[1] - 1][_local1[0]] == "7a"); var _local5 = (map1[_local1[1] + 1][_local1[0]] == "7") || (map1[_local1[1] + 1][_local1[0]] == "7a"); if ((!_local4) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if (_local4 && (!_local5)) { _local2.clip.n1.gotoAndStop("down"); } else if ((!_local4) && (_local5)) { if (map_obj2[_local1[1] + 2][_local1[0]].type == _local2.type) { _local2.clip.n1.gotoAndStop("up"); } else { _local2.clip.n1.gotoAndStop("single"); } } else if (_local4 && (_local5)) { _local2.clip.n1.gotoAndStop("center"); } } _local3++; } _local6++; } } function przesun(myx, myy) { defBrush = actBrush; przesuwanie = true; actBrush = map1[myy][myx]; oldPos1 = myy; oldPos0 = myx; mc_hand.gotoAndStop("hand_close"); } function usun_obiekt(myobj, myx, myy) { oldBrush = actBrush; var _local1 = (myy * map1[0].length) + myx; if ((map1[myy][myx] == "7a") && (pojedyncze == true)) { actBrush = "7"; } else { actBrush = "0"; } pressField(_local1); actBrush = oldBrush; } function rysuj_mosty(myx, myy) { var _local4 = myx; var _local3 = myy; obj = map_obj2[_local3][_local4]; var _local5 = random(obj.clip.n1._totalframes) + 1; obj.clip.n1.gotoAndStop(_local5); do { var _local2 = random(obj.clip.n1._totalframes) + 1; var onceAgain = false; var _local1 = -5; while (_local1 < 5) { _local1 = ((_local1 == -1) ? 0 : (_local1)); if (map_obj2[_local3][(_local4 - _local1) - 1].clip.n1._currentframe == obj.clip.n1._currentframe) { obj.clip.n1.gotoAndStop(_local2); onceAgain = true; break; } _local1++; } } while (onceAgain == true); } function clean_creator(param) { map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; if (param == "all") { map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } else { var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) { map1[_local3][_local2] = 0; } _local2++; } _local3++; } } var _local1 = 0; while (_local1 < fields.length) { var _local4 = new Array(); _local4 = getWsp(fields[_local1]); var _local3 = Math.floor(_local4[1]); var _local2 = Math.floor(_local4[0]); if (((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) || (param == "all")) { fields[_local1].gotoAndStop("out"); } _local1++; } } function copyMap(mapStart) { var _local3 = new Array(); _local3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { _local3[_local2][_local1] = mapStart[_local2][_local1]; _local1++; } _local2++; } return(_local3); } function cleanClips() { var _local1 = 0; while (_local1 < fields.length) { removeMovieClip(fields[_local1]); _local1++; } _local1 = 0; while (_local1 < tab_masks.length) { removeMovieClip(tab_masks[_local1]); _local1++; } removeMovieClip(mc_mask); delete fields; removeMovieClip(mc_pop_warning); removeMovieClip(mc_hand); removeMovieClip(mc_pop); removeMovieClip(mc_pop2); removeMovieClip(mc_pop3); mc_pop._visible = false; } function block(bool, array) { var _local1 = 0; while (_local1 < array.length) { array[_local1].enabled = bool; _local1++; } } function dodaj_maske(clip1) { mc_mask_big.duplicateMovieClip("mc_mask" + tab_masks.length, this.getNextHighestDepth()); tab_masks.push(eval ("mc_mask" + tab_masks.length)); clip1.setMask(tab_masks[tab_masks.length - 1]); } function isHeroSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == "9") { _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function isObjSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if ((((map1[_local2][_local1] == "o4") || (map1[_local2][_local1] == "o3")) || (map1[_local2][_local1] == "o2")) || (map1[_local2][_local1] == "o1")) { objective = map1[_local2][_local1]; _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function findFirstOnMap(co) { var _local3 = new Array(); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == co) { _local3[0] = _local1; _local3[1] = _local2; break; } _local1++; } _local2++; } return(_local3); } stop(); curFrame = "c4"; b_next._visible = true; b7.enabled = false; mce1.gotoAndStop(1); mce2.gotoAndStop(2); mce3.gotoAndStop(3); mce4.gotoAndStop(4); mc_pop2._visible = false; var i = 0; while (i < fields.length) { removeMovieClip(fields[i]); i++; } mce1.onPress = function () { playSound(sClick); block(true, tab_menu); block(true, fields); mc_pop._visible = false; objective = w; change_obj(); mc_ramka2._y = this._y - 4; mc_ramka2.gotoAndStop(2); changeFrameOf(objective, 1); var _local2 = isObjSet(); if (_local2 == false) { actBrush = objective; } else { actBrush = "-2"; } }; mce2.onPress = function () { block(true, tab_menu); block(true, fields); mc_pop._visible = false; playSound(sClick); objective = x; change_obj(); mc_ramka2._y = this._y - 4; mc_ramka2.gotoAndStop(2); changeFrameOf(objective, 2); var _local2 = isObjSet(); if (_local2 == false) { actBrush = objective; } else { actBrush = "-2"; } }; mce3.onPress = function () { block(true, tab_menu); block(true, fields); mc_pop._visible = false; playSound(sClick); objective = y; change_obj(); mc_ramka2._y = this._y - 4; mc_ramka2.gotoAndStop(2); changeFrameOf(objective, 3); var _local2 = isObjSet(); if (_local2 == false) { actBrush = objective; } else { actBrush = "-2"; } }; mce4.onPress = function () { block(true, tab_menu); block(true, fields); mc_pop._visible = false; playSound(sClick); objective = z; change_obj(); mc_ramka2._y = this._y - 4.5; mc_ramka2.gotoAndStop(1); changeFrameOf(objective, 4); var _local2 = isObjSet(); if (_local2 == false) { actBrush = objective; } else { actBrush = "-2"; } }; var map_obj2 = new Array(); map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mc_hand0.duplicateMovieClip("mc_hand", this.getNextHighestDepth()); var tab_masks = new Array(); duplicateMovieClip (mc_map, "mc_mask", this.getNextHighestDepth()); var pojedyncze = true; stop(); var map_moves = new Array(); var map_pointer = 1; var counter = 0; var wid = 31; var fields = new Array(); var ruchM = false; sq_sym.gotoAndStop("1a"); mc_sqx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "2"; sq_sym.gotoAndStop("kladka"); }; mc_sq.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "1"; sq_sym.gotoAndStop("1a"); }; mc_skala.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "101"; sq_sym.gotoAndStop("skala"); }; mc_sqb.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "3"; sq_sym.gotoAndStop("swamp"); }; mc_sqc.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "4"; sq_sym.gotoAndStop("zapadka"); }; mc_chest.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "5"; sq_sym.gotoAndStop("chest"); }; mc_chestx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "6"; sq_sym.gotoAndStop("chestx"); }; mc_liana.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "7"; sq_sym.gotoAndStop("liana"); }; mc_hero.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "9"; sq_sym.gotoAndStop("hero"); }; mc_sadzawka.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = a; sq_sym.gotoAndStop("sadzawka"); }; mc_statue.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = s; sq_sym.gotoAndStop("statue"); }; mc_diamond.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = d; sq_sym.gotoAndStop("diamond"); }; mc_wall.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = l; sq_sym.gotoAndStop("wall"); }; mc_sqmagma.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = m; sq_sym.gotoAndStop("magma"); }; mc_posag.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p; sq_sym.gotoAndStop("posag"); }; mc_posag2.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p2; sq_sym.gotoAndStop("posag2"); }; mc_exit.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); sq_sym.gotoAndStop("exit"); actBrush = objective; }; mc_pnacze.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = n; sq_sym.gotoAndStop("pnacze"); }; mc_dzban.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = b; sq_sym.gotoAndStop("dzban"); }; mc_spider.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = r; sq_sym.gotoAndStop("spider"); }; mc_rubber.onPress = function () { playSound(sClick); actBrush = "0"; mc_rubber.gotoAndStop(2); }; mc_batsCage.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = c; sq_sym.gotoAndStop("cage"); }; firstTime(); createMap(); var mDown = false; this.onMouseDown = function () { mDown = true; }; this.onMouseUp = function () { mDown = false; }; var oldK = -1; var oldPos1 = -1; var oldPos0 = -1; var myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); var opoznienie = 0; this.onMouseMove = function () { if (actBrush != "-1") { var _local19 = _xmouse > mc_map._x; var _local21 = _xmouse < (mc_map._x + mc_map._width); var _local23 = _ymouse > mc_map._y; var _local20 = _ymouse < (mc_map._y + mc_map._height); var _local18 = false; if (((_local23 && (_local20)) && (_local21)) && (_local19)) { _local18 = true; } else { mc_hand._visible = false; } if (_local18 == true) { var _local17 = Math.floor((_xmouse - mc_map._x) / wid); var _local16 = Math.floor((_ymouse - mc_map._y) / wid); var _local22 = (_local16 * map1[0].length) + _local17; if ((((((((((map1[_local16][_local17] == "1") || (map1[_local16][_local17] == "3")) || (map1[_local16][_local17] == m)) || (map1[_local16][_local17] == n)) || (map1[_local16][_local17] == "101")) || (map1[_local16][_local17] == "7")) || (map1[_local16][_local17] == "2")) || (map1[_local16][_local17] == l)) && (przesuwanie == true)) && (ruchM == false)) { pojedyncze = false; myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); myTab.x[0] = _local17; myTab.y[0] = _local16; var _local8 = 0; while (_local8 < myTab.x.length) { var _local2 = myTab.y[_local8]; var _local3 = myTab.x[_local8]; br = map1[_local2][_local3]; var _local9 = map1[_local2 - 1][_local3] == br; var _local10 = map1[_local2 + 1][_local3] == br; var _local12 = map1[_local2][_local3 + 1] == br; var _local11 = map1[_local2][_local3 - 1] == br; if ((map1[_local2][_local3] == "7") || (map1[_local2][_local3] == "7a")) { _local9 = ((map1[_local2 - 1][_local3] == br) || (map1[_local2 - 1][_local3] == (br + "a"))) || ((map1[_local2 - 1][_local3] + "a") == br); _local10 = ((map1[_local2 + 1][_local3] == br) || (map1[_local2 + 1][_local3] == (br + "a"))) || ((map1[_local2 + 1][_local3] + "a") == br); _local12 = false; _local11 = false; } if (map1[_local2][_local3] == "2") { _local9 = false; _local10 = false; } bylo = true; if (_local9) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 - 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 - 1); } bylo = true; if (_local10) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 + 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 + 1); } bylo = true; if (_local12) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 + 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 + 1); myTab.y.push(_local2); } bylo = true; if (_local11) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 - 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 - 1); myTab.y.push(_local2); } _local8++; } ruchM = true; } if ((przesuwanie == true) && ((oldPos0 != _local17) || (oldPos1 != _local16))) { if (map1[oldPos1][oldPos0] == "9") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == (actBrush + "x"))) || (map1[_local16 - 1][_local17] == "9"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if (map1[oldPos1][oldPos0].substr(0, 1) == "e") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == ("x" + actBrush))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == ("x" + actBrush))) || (map1[_local16 - 1][_local17].substr(0, 1) == "e"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((map1[oldPos1][oldPos0] == objective) || (map1[oldPos1][oldPos0] == zx)) { if (((((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == zx)) && (((map1[_local16 + 1][_local17] == 0) || (map1[_local16 + 1][_local17] == zx)) || (map1[_local16 + 1][_local17] == objective))) && (((map1[_local16 + 1][_local17 + 1] == 0) || (map1[_local16 + 1][_local17 + 1] == zx)) || (map1[_local16 + 1][_local17 + 1] == objective))) && (((map1[_local16][_local17 + 1] == 0) || (map1[_local16][_local17 + 1] == zx)) || (map1[_local16][_local17 + 1] == objective))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((((((((((((map1[oldPos1][oldPos0] != "1") && (map1[oldPos1][oldPos0] != "3")) && (map1[oldPos1][oldPos0] != m)) && (map1[oldPos1][oldPos0] != n)) && (map1[oldPos1][oldPos0] != "101")) && (map1[oldPos1][oldPos0] != "7")) && (map1[oldPos1][oldPos0] != "2")) && (map1[oldPos1][oldPos0] != "9")) && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) && (map1[oldPos1][oldPos0] != l)) { pojedyncze = true; if (map1[oldPos1][oldPos0] == "7a") { actBrush = r; } if ((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } if ((actBrush == r) && (map1[_local16][_local17] == "7")) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } else if ((((map1[oldPos1][oldPos0] != "9") && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) { var _local6 = _local17 - oldPos0; var _local5 = _local16 - oldPos1; var _local15 = true; var _local7 = 0; while (_local7 < myTab.y.length) { if ((map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != 0) && (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != map1[oldPos1][oldPos0])) { _local15 = false; break; } _local7++; } if (_local15 == true) { var _local13 = 0; _local7 = 0; while (_local7 < myTab.y.length) { if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == 0) { _local13++; } if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == map1[oldPos1][oldPos0]) { var _local4 = 0; while (_local4 < myTab.y.length) { if (((myTab.y[_local7] + _local5) == myTab.y[_local4]) && ((myTab.x[_local7] + _local6) == myTab.x[_local4])) { _local13++; break; } _local4++; } } _local7++; } if (_local13 != myTab.x.length) { _local15 = false; } } if (_local15 == true) { _local7 = 0; while (_local7 < myTab.y.length) { usun_obiekt(map1[myTab.y[_local7]][myTab.x[_local7]], myTab.x[_local7], myTab.y[_local7]); _local7++; } _local7 = 0; while (_local7 < myTab.y.length) { var _local14 = ((myTab.y[_local7] + _local5) * map1[0].length) + (myTab.x[_local7] + _local6); pressField(_local14); myTab.y[_local7] = myTab.y[_local7] + _local5; myTab.x[_local7] = myTab.x[_local7] + _local6; _local7++; } oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; przesun(_local17, _local16); } polacz_klocki(); } } if ((przesuwanie == false) && (actBrush == "0")) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("rubber"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; mc_hand._visible = true; } if ((mDown == true) && (przesuwanie == true)) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("hand_close"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; } if ((mDown == true) && (przesuwanie == false)) { _local17 = Math.floor((_xmouse - mc_map._x) / wid); _local16 = Math.floor((_ymouse - mc_map._y) / wid); if ((map1[_local16][_local17] == 0) || (actBrush == "0")) { if ((((map1[_local16][_local17] != "9") && (map1[_local16][_local17] != "9x")) && (map1[_local16][_local17] != objective)) && (map1[_local16][_local17] != zx)) { _local22 = (_local16 * map1[0].length) + _local17; pressField(_local22); if ((opoznienie % 4) == 0) { polacz_klocki(); } opoznienie++; } } } } } }; mc_rubber_all.onPress = function () { playSound(sClick); clean_creator("some"); }; mc_sadzawka.mc_rybka.stop(); mc_g2.onPress = function () { playSound(sClick); mc_exit.nextFrame(); }; mc_g1.onPress = function () { playSound(sClick); mc_exit.prevFrame(); }; changeFrameOf("9", hero + 1); var przesuwanie = false; mc_undo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer--; map_pointer = ((map_pointer < 0) ? 0 : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; mc_redo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer++; map_pointer = ((map_pointer > (map_moves.length - 1)) ? (map_moves.length - 1) : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; actBrush = "-2"; switch (objective) { case w : mc_ramka2._y = mce1._y - 4; mc_ramka2.gotoAndStop(2); break; case x : mc_ramka2._y = mce2._y - 4; mc_ramka2.gotoAndStop(2); break; case y : mc_ramka2._y = mce3._y - 4; mc_ramka2.gotoAndStop(2); break; case z : mc_ramka2._y = mce4._y - 4.5; mc_ramka2.gotoAndStop(1); } b1.gotoAndStop(1); b2.gotoAndStop(1); b3.gotoAndStop(1); b4.gotoAndStop(10); b5.gotoAndStop(1); b6.gotoAndStop(1); b7.gotoAndStop(1); b8.gotoAndStop(1); mc_pop.swapDepths(this.getNextHighestDepth()); var tab_menu = new Array(b1, b2, b3, b4, b5, b6, b7, b_next, b_prev, mc_changer.b_down, mc_changer.b_up); var isObj = isObjSet(); if (isObj == false) { block(false, fields); block(false, tab_menu); } else { mc_pop._visible = false; } mc_pop.btn_close.onPress = function () { playSound(sClick); block(true, tab_menu); block(true, fields); mc_pop._visible = false; };
Frame 500
cleanClips(); var isObj = isObjSet(); if ((isObj == false) && (nFrame != "c1")) { nFrame = "c4"; }
Frame 505
mc_popHelp0._visible = false; stopLoop("map"); stopLoop("begin"); startLoop("level"); removeMovieClip(mc_popHelp); mc_pop_warning1._visible = false; gotoAndPlay(nFrame); mc_map.enabled = false;
Frame 510
function changeFrameOf(_brush, _frame) { trace((("changeFrameOf:" + _brush) + ", ") + _frame); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == _brush) { var _local3 = getClipNumFromWsp(_local1, _local2); fields[_local3].n1.gotoAndStop(_frame); } _local1++; } _local2++; } } function firstTime() { counter = 0; var i = 0; while (i < 13) { var j = 0; while (j < 20) { duplicateMovieClip (sq_sym, "field" + counter, 1111 - counter); fields[counter] = eval ("field" + counter); fields[counter]._x = mc_map._x + (j * wid); fields[counter]._y = mc_map._y + (i * wid); if ((((i == 0) || (i == 12)) || (j == 0)) || (j == 19)) { dodaj_maske(fields[counter]); } counter++; j++; } i++; } } function createMap() { counter = 0; var _local4 = 0; while (_local4 < 13) { var _local3 = 0; while (_local3 < 20) { fields[counter].gotoAndStop(brushToframe(map1[_local4][_local3], fields[counter], _local4, _local3)); if ((((map1[_local4][_local3] == w) || (map1[_local4][_local3] == x)) || (map1[_local4][_local3] == y)) || (map1[_local4][_local3] == z)) { fields[counter].n1.gotoAndStop(objective); } if (map1[_local4][_local3] == "9") { fields[counter].n1.gotoAndStop(hero + 1); } if (map1[_local4][_local3].substr(0, 1) == "e") { fields[counter].n1.gotoAndStop(Number(map1[_local4][_local3].split("e").join("")) + 1); trace(("gotoAndStop:" + Number(map1[_local4][_local3].split("e").join(""))) + 1); } fields[counter].onRelease = (fields[counter].onReleaseOutside = function () { if (przesuwanie == true) { actBrush = defBrush; ruchM = false; mc_hand.gotoAndStop("hand"); } if (((((actBrush == "9") || (actBrush == w)) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { actBrush = "-2"; } if (actBrush.substr(0, 1) == "e") { actBrush = "-2"; } polacz_klocki(); przesuwanie = false; if (map_pointer < (map_moves.length - 1)) { map_moves.splice(map_pointer + 1); } map_moves[map_moves.length] = new Array(); map_moves[map_moves.length - 1] = copyMap(map1); map_pointer = map_moves.length - 1; mc_undo.enabled = true; mc_redo.enabled = true; }); fields[counter].onRollOver = function () { var _local4 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local4]); if (((actBrush != "0") && (map1[_local2[1]][_local2[0]] != 0)) && (actBrush != "-1")) { if (mc_hand.getDepth() != (this._parent.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this._parent.getNextHighestDepth()); } mc_hand.gotoAndStop("hand"); mc_hand._x = this._x; mc_hand._y = this._y; mc_hand._visible = true; } else if (actBrush != "0") { mc_hand._visible = false; } if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop(brushToframe(actBrush, null, -1, -1)); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); } if ((actBrush == "9") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(hero + 1); } if ((actBrush.substr(0, 1) == "e") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(enemy + 1); } if ((actBrush == objective) && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); var _local3 = 0; switch (objective) { case w : _local3 = 1; break; case x : _local3 = 2; break; case y : _local3 = 3; break; case z : _local3 = 4; } this.n1.gotoAndStop(_local3); } }; fields[counter].onRollOut = function () { sq_sym._visible = false; var _local3 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop("out"); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("liana"); } }; fields[counter].onPress = function () { if (actBrush != "-1") { var _local3 = getMouseK(); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (((map1[_local2[1]][_local2[0]] == 0) || (actBrush == "0")) && (actBrush != "-2")) { if ((((((map1[_local2[1]][_local2[0]].substr(0, 2) != "xe") && (map1[_local2[1]][_local2[0]].substr(0, 1) != "e")) && (map1[_local2[1]][_local2[0]] != "9")) && (map1[_local2[1]][_local2[0]] != "9x")) && (map1[_local2[1]][_local2[0]] != objective)) && (map1[_local2[1]][_local2[0]] != zx)) { pressField(_local3); polacz_klocki(); } } else if (((actBrush != r) || (map1[_local2[1]][_local2[0]] != "7")) && (actBrush != 0)) { if (map1[_local2[1]][_local2[0]] == "9x") { przesun(_local2[0], _local2[1] + 1); } else if (map1[_local2[1]][_local2[0]].substr(0, 2) == "xe") { if ((map1[_local2[1]][_local2[0]] == "xe4") || (map1[_local2[1]][_local2[0]] == "xe5")) { var _local4 = findFirstOnMap(map1[_local2[1]][_local2[0]].split("x").join("")); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1] + 1); } } else if (map1[_local2[1]][_local2[0]] == zx) { var _local4 = findFirstOnMap(objective); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1]); } } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); pressField(_local3); polacz_klocki(); } } }; if (map1[_local4][_local3] == "2") { rysuj_mosty(Math.floor(_local3), Math.floor(_local4)); } counter++; _local3++; } _local4++; } polacz_klocki(); } function pressField(nField) { if ((actBrush != "-1") && (actBrush != "-2")) { var _local1 = new Array(); _local1 = getWsp(fields[nField]); var _local4 = true; if (actBrush == "0") { if (map1[_local1[1]][_local1[0]] == a) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if ((((map1[_local1[1]][_local1[0]] == w) || (map1[_local1[1]][_local1[0]] == x)) || (map1[_local1[1]][_local1[0]] == y)) || (map1[_local1[1]][_local1[0]] == z)) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]] == "9") { map1[_local1[1] - 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]].substr(0, 1) == "e") { if ((map1[_local1[1]][_local1[0]] == "e4") || (map1[_local1[1]][_local1[0]] == "e5")) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } else { map1[_local1[1] - 1][_local1[0]] = actBrush; } } } if (actBrush == "9") { if (map1[_local1[1] - 1][_local1[0]] == 0) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { if (_local4 == false) { break; } var _local2 = 0; while (_local2 < 20) { if (map1[_local3][_local2] == "9") { _local4 = false; break; } _local2++; } _local3++; } } if (actBrush.substr(0, 1) == "e") { if ((actBrush == "e4") || (actBrush == "e5")) { _local4 = Boolean(((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)); } else { _local4 = Boolean(map1[_local1[1] - 1][_local1[0]] == 0); } } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { if (((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] == w) || (map1[_local3][_local2] == x)) || (map1[_local3][_local2] == y)) || (map1[_local3][_local2] == z)) { _local4 = false; break; } _local2++; } _local3++; } } trace("mozliwe postawienie:" + _local4); if (actBrush == a) { if ((((((map1[_local1[1]][_local1[0]] == 0) && (map1[_local1[1]][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 2][_local1[0] + 1] == "1")) && (map1[_local1[1] + 1][_local1[0]] == 0)) && (map1[_local1[1] + 2][_local1[0]] == 1)) { _local4 = true; } else { _local4 = false; } } if (_local4 == true) { if ((actBrush == r) && (map1[_local1[1]][_local1[0]] == "7")) { map1[_local1[1]][_local1[0]] = "7a"; } else { map1[_local1[1]][_local1[0]] = actBrush; } fields[nField].gotoAndStop(brushToframe(map1[_local1[1]][_local1[0]], fields[nField], _local1[1], _local1[0])); if (actBrush == "9") { fields[nField].n1.gotoAndStop(hero + 1); map1[_local1[1] - 1][_local1[0]] = "9x"; } if (actBrush.substr(0, 1) == "e") { trace("stawiamy enemy:" + actBrush); if ((actBrush == "e4") || (actBrush == "e5")) { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1]][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0]] = "x" + actBrush; } else { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1] - 1][_local1[0]] = "xe" + enemy; } } if (actBrush == a) { map1[_local1[1]][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0]] = ax; } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { fields[nField].n1.gotoAndStop(actBrush); map1[_local1[1]][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0]] = zx; } } else { fields[nField].gotoAndStop("out"); } if (actBrush == "2") { rysuj_mosty(Math.floor(_local1[0]), Math.floor(_local1[1])); } } } function getWsp(clip) { var _local1 = new Array(2); _local1[0] = Math.round((clip._x - mc_map._x) / wid); _local1[1] = Math.round((clip._y - mc_map._y) / wid); return(_local1); } function getK(clip, tab) { var _local1 = 0; while (_local1 < tab.length) { if (clip == tab[_local1]) { return(_local1); } _local1++; } } function getMouseK() { var _local1 = Math.floor((_xmouse - mc_map._x) / wid); var _local2 = Math.floor((_ymouse - mc_map._y) / wid); return(getClipNumFromWsp(_local1, _local2)); } function getClipNumFromWsp(xx, yy) { var _local1 = (yy * 20) + xx; return(_local1); } function brushToframe(brush, clip, pos1, pos0) { var _local1 = ""; if (brush.substr(0, 1) == "e") { return("enemy"); } switch (brush) { case "0" : if (clip != null) { delete map_obj2[pos1][pos0]; map_obj2[pos1][pos0] = 0; } _local1 = "out"; break; case "1" : if (clip != null) { map_obj2[pos1][pos0] = new Square(1, clip, -111); } _local1 = "1a"; break; case "101" : if (clip != null) { map_obj2[pos1][pos0] = new Square(101, clip, -111); } _local1 = "skala"; break; case "2" : if (clip != null) { map_obj2[pos1][pos0] = new Square(2, clip, -111); } _local1 = "kladka"; break; case "3" : if (clip != null) { map_obj2[pos1][pos0] = new Square(3, clip, -111); } _local1 = "swamp"; break; case "4" : _local1 = "zapadka"; break; case "5" : _local1 = "chest"; break; case "6" : _local1 = "chestx"; break; case "7" : if (clip != null) { map_obj2[pos1][pos0] = new Square(12, clip, -111); } _local1 = "liana"; break; case "7a" : _local1 = "rope_spider"; break; case s : _local1 = "statue"; break; case d : _local1 = "diamond"; break; case b : _local1 = "dzban"; break; case c : _local1 = "cage"; break; case r : _local1 = "spider"; break; case "9" : _local1 = "hero"; break; case m : if (clip != null) { map_obj2[pos1][pos0] = new Square(13, clip, -111); } _local1 = "magma"; break; case n : if (clip != null) { map_obj2[pos1][pos0] = new Square(7, clip, -111); } _local1 = "pnacze"; break; case p : _local1 = "posag"; break; case p2 : _local1 = "posag2"; break; case r : _local1 = "spider"; break; case a : _local1 = "sadzawka"; break; case l : _local1 = "wall"; break; case w : _local1 = "exit"; break; case x : _local1 = "exit"; break; case y : _local1 = "exit"; break; case z : _local1 = "exit"; } return(_local1); } function polacz_klocki() { var _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; if (_local2.connected == true) { var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; var _local8 = map_obj2[_local1[1]][_local1[0] + 1].type == _local2.type; var _local7 = map_obj2[_local1[1]][_local1[0] - 1].type == _local2.type; var _local4 = map_obj2[_local1[1] - 1][_local1[0]].type == _local2.type; var _local5 = map_obj2[_local1[1] + 1][_local1[0]].type == _local2.type; if ((((!_local8) && (!_local7)) && (!_local4)) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("right"); } else if ((((!_local4) && (!_local5)) && (!_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("left"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center"); } else if ((((!_local4) && (_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center_up"); } else if ((((!_local4) && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_up"); } else if ((((!_local4) && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_up"); } else if (((_local4 && _local5) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("center_center"); } else if (((_local4 && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_center"); } else if (((_local4 && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_center"); } else if (((_local4 && (!_local5)) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("down_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_down"); } else if (((_local4 && (!_local5)) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_down"); } else if ((((!_local4) && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_up"); } else if (((_local4 && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_down"); } _local2.clip.n1.kt1._visible = false; _local2.clip.n1.kt2._visible = false; } _local3++; } _local6++; } _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; if (_local2.type == 12) { var _local8 = (map1[_local1[1]][_local1[0] + 1] == "7") || (map1[_local1[1]][_local1[0] + 1] == "7a"); var _local7 = (map1[_local1[1]][_local1[0] - 1] == "7") || (map1[_local1[1]][_local1[0] - 1] == "7a"); var _local4 = (map1[_local1[1] - 1][_local1[0]] == "7") || (map1[_local1[1] - 1][_local1[0]] == "7a"); var _local5 = (map1[_local1[1] + 1][_local1[0]] == "7") || (map1[_local1[1] + 1][_local1[0]] == "7a"); if ((!_local4) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if (_local4 && (!_local5)) { _local2.clip.n1.gotoAndStop("down"); } else if ((!_local4) && (_local5)) { if (map_obj2[_local1[1] + 2][_local1[0]].type == _local2.type) { _local2.clip.n1.gotoAndStop("up"); } else { _local2.clip.n1.gotoAndStop("single"); } } else if (_local4 && (_local5)) { _local2.clip.n1.gotoAndStop("center"); } } _local3++; } _local6++; } } function przesun(myx, myy) { defBrush = actBrush; przesuwanie = true; actBrush = map1[myy][myx]; oldPos1 = myy; oldPos0 = myx; mc_hand.gotoAndStop("hand_close"); } function usun_obiekt(myobj, myx, myy) { oldBrush = actBrush; var _local1 = (myy * map1[0].length) + myx; if ((map1[myy][myx] == "7a") && (pojedyncze == true)) { actBrush = "7"; } else { actBrush = "0"; } pressField(_local1); actBrush = oldBrush; } function rysuj_mosty(myx, myy) { var _local4 = myx; var _local3 = myy; obj = map_obj2[_local3][_local4]; var _local5 = random(obj.clip.n1._totalframes) + 1; obj.clip.n1.gotoAndStop(_local5); do { var _local2 = random(obj.clip.n1._totalframes) + 1; var onceAgain = false; var _local1 = -5; while (_local1 < 5) { _local1 = ((_local1 == -1) ? 0 : (_local1)); if (map_obj2[_local3][(_local4 - _local1) - 1].clip.n1._currentframe == obj.clip.n1._currentframe) { obj.clip.n1.gotoAndStop(_local2); onceAgain = true; break; } _local1++; } } while (onceAgain == true); } function clean_creator(param) { map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; if (param == "all") { map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } else { var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) { map1[_local3][_local2] = 0; } _local2++; } _local3++; } } var _local1 = 0; while (_local1 < fields.length) { var _local4 = new Array(); _local4 = getWsp(fields[_local1]); var _local3 = Math.floor(_local4[1]); var _local2 = Math.floor(_local4[0]); if (((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) || (param == "all")) { fields[_local1].gotoAndStop("out"); } _local1++; } } function copyMap(mapStart) { var _local3 = new Array(); _local3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { _local3[_local2][_local1] = mapStart[_local2][_local1]; _local1++; } _local2++; } return(_local3); } function cleanClips() { var _local1 = 0; while (_local1 < fields.length) { removeMovieClip(fields[_local1]); _local1++; } _local1 = 0; while (_local1 < tab_masks.length) { removeMovieClip(tab_masks[_local1]); _local1++; } removeMovieClip(mc_mask); delete fields; removeMovieClip(mc_pop_warning); removeMovieClip(mc_hand); removeMovieClip(mc_pop); removeMovieClip(mc_pop2); removeMovieClip(mc_pop3); mc_pop._visible = false; } function block(bool, array) { var _local1 = 0; while (_local1 < array.length) { array[_local1].enabled = bool; _local1++; } } function dodaj_maske(clip1) { mc_mask_big.duplicateMovieClip("mc_mask" + tab_masks.length, this.getNextHighestDepth()); tab_masks.push(eval ("mc_mask" + tab_masks.length)); clip1.setMask(tab_masks[tab_masks.length - 1]); } function isHeroSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == "9") { _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function isObjSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if ((((map1[_local2][_local1] == "o4") || (map1[_local2][_local1] == "o3")) || (map1[_local2][_local1] == "o2")) || (map1[_local2][_local1] == "o1")) { objective = map1[_local2][_local1]; _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function findFirstOnMap(co) { var _local3 = new Array(); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == co) { _local3[0] = _local1; _local3[1] = _local2; break; } _local1++; } _local2++; } return(_local3); } function pokaz_pop3(clip) { mc_cloud._x = clip._x + clip._width; mc_cloud._y = clip._y; mc_cloud._visible = true; } stop(); curFrame = "c5"; mc_undo.enabled = false; mc_redo.enabled = false; b_next._visible = true; b7.enabled = false; var map_obj2 = new Array(); map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mc_hand0.duplicateMovieClip("mc_hand", this.getNextHighestDepth()); var tab_masks = new Array(); duplicateMovieClip (mc_map, "mc_mask", this.getNextHighestDepth()); var pojedyncze = true; stop(); var map_moves = new Array(); var map_pointer = 1; var counter = 0; var wid = 31; var fields = new Array(); var ruchM = false; sq_sym.gotoAndStop("1a"); mc_sqx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "2"; sq_sym.gotoAndStop("kladka"); }; mc_sq.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "1"; sq_sym.gotoAndStop("1a"); }; mc_skala.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "101"; sq_sym.gotoAndStop("skala"); }; mc_sqb.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "3"; sq_sym.gotoAndStop("swamp"); }; mc_sqc.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "4"; sq_sym.gotoAndStop("zapadka"); }; mc_chest.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "5"; sq_sym.gotoAndStop("chest"); }; mc_chestx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "6"; sq_sym.gotoAndStop("chestx"); }; mc_liana.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "7"; sq_sym.gotoAndStop("liana"); }; mc_hero.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "9"; sq_sym.gotoAndStop("hero"); }; mc_sadzawka.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = a; sq_sym.gotoAndStop("sadzawka"); }; mc_statue.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = s; sq_sym.gotoAndStop("statue"); }; mc_diamond.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = d; sq_sym.gotoAndStop("diamond"); }; mc_wall.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = l; sq_sym.gotoAndStop("wall"); }; mc_sqmagma.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = m; sq_sym.gotoAndStop("magma"); }; mc_posag.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p; sq_sym.gotoAndStop("posag"); }; mc_posag2.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p2; sq_sym.gotoAndStop("posag2"); }; mc_exit.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); sq_sym.gotoAndStop("exit"); actBrush = objective; }; mc_pnacze.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = n; sq_sym.gotoAndStop("pnacze"); }; mc_dzban.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = b; sq_sym.gotoAndStop("dzban"); }; mc_spider.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = r; sq_sym.gotoAndStop("spider"); }; mc_rubber.onPress = function () { playSound(sClick); actBrush = "0"; mc_rubber.gotoAndStop(2); }; mc_batsCage.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = c; sq_sym.gotoAndStop("cage"); }; firstTime(); createMap(); var mDown = false; this.onMouseDown = function () { mDown = true; }; this.onMouseUp = function () { mDown = false; }; var oldK = -1; var oldPos1 = -1; var oldPos0 = -1; var myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); var opoznienie = 0; this.onMouseMove = function () { if (actBrush != "-1") { var _local19 = _xmouse > mc_map._x; var _local21 = _xmouse < (mc_map._x + mc_map._width); var _local23 = _ymouse > mc_map._y; var _local20 = _ymouse < (mc_map._y + mc_map._height); var _local18 = false; if (((_local23 && (_local20)) && (_local21)) && (_local19)) { _local18 = true; } else { mc_hand._visible = false; } if (_local18 == true) { var _local17 = Math.floor((_xmouse - mc_map._x) / wid); var _local16 = Math.floor((_ymouse - mc_map._y) / wid); var _local22 = (_local16 * map1[0].length) + _local17; if ((((((((((map1[_local16][_local17] == "1") || (map1[_local16][_local17] == "3")) || (map1[_local16][_local17] == m)) || (map1[_local16][_local17] == n)) || (map1[_local16][_local17] == "101")) || (map1[_local16][_local17] == "7")) || (map1[_local16][_local17] == "2")) || (map1[_local16][_local17] == l)) && (przesuwanie == true)) && (ruchM == false)) { pojedyncze = false; myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); myTab.x[0] = _local17; myTab.y[0] = _local16; var _local8 = 0; while (_local8 < myTab.x.length) { var _local2 = myTab.y[_local8]; var _local3 = myTab.x[_local8]; br = map1[_local2][_local3]; var _local9 = map1[_local2 - 1][_local3] == br; var _local10 = map1[_local2 + 1][_local3] == br; var _local12 = map1[_local2][_local3 + 1] == br; var _local11 = map1[_local2][_local3 - 1] == br; if ((map1[_local2][_local3] == "7") || (map1[_local2][_local3] == "7a")) { _local9 = ((map1[_local2 - 1][_local3] == br) || (map1[_local2 - 1][_local3] == (br + "a"))) || ((map1[_local2 - 1][_local3] + "a") == br); _local10 = ((map1[_local2 + 1][_local3] == br) || (map1[_local2 + 1][_local3] == (br + "a"))) || ((map1[_local2 + 1][_local3] + "a") == br); _local12 = false; _local11 = false; } if (map1[_local2][_local3] == "2") { _local9 = false; _local10 = false; } bylo = true; if (_local9) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 - 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 - 1); } bylo = true; if (_local10) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 + 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 + 1); } bylo = true; if (_local12) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 + 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 + 1); myTab.y.push(_local2); } bylo = true; if (_local11) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 - 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 - 1); myTab.y.push(_local2); } _local8++; } ruchM = true; } if ((przesuwanie == true) && ((oldPos0 != _local17) || (oldPos1 != _local16))) { if (map1[oldPos1][oldPos0] == "9") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == (actBrush + "x"))) || (map1[_local16 - 1][_local17] == "9"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if (map1[oldPos1][oldPos0].substr(0, 1) == "e") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == ("x" + actBrush))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == ("x" + actBrush))) || (map1[_local16 - 1][_local17].substr(0, 1) == "e"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((map1[oldPos1][oldPos0] == objective) || (map1[oldPos1][oldPos0] == zx)) { if (((((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == zx)) && (((map1[_local16 + 1][_local17] == 0) || (map1[_local16 + 1][_local17] == zx)) || (map1[_local16 + 1][_local17] == objective))) && (((map1[_local16 + 1][_local17 + 1] == 0) || (map1[_local16 + 1][_local17 + 1] == zx)) || (map1[_local16 + 1][_local17 + 1] == objective))) && (((map1[_local16][_local17 + 1] == 0) || (map1[_local16][_local17 + 1] == zx)) || (map1[_local16][_local17 + 1] == objective))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((((((((((((map1[oldPos1][oldPos0] != "1") && (map1[oldPos1][oldPos0] != "3")) && (map1[oldPos1][oldPos0] != m)) && (map1[oldPos1][oldPos0] != n)) && (map1[oldPos1][oldPos0] != "101")) && (map1[oldPos1][oldPos0] != "7")) && (map1[oldPos1][oldPos0] != "2")) && (map1[oldPos1][oldPos0] != "9")) && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) && (map1[oldPos1][oldPos0] != l)) { pojedyncze = true; if (map1[oldPos1][oldPos0] == "7a") { actBrush = r; } if ((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } if ((actBrush == r) && (map1[_local16][_local17] == "7")) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } else if ((((map1[oldPos1][oldPos0] != "9") && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) { var _local6 = _local17 - oldPos0; var _local5 = _local16 - oldPos1; var _local15 = true; var _local7 = 0; while (_local7 < myTab.y.length) { if ((map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != 0) && (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != map1[oldPos1][oldPos0])) { _local15 = false; break; } _local7++; } if (_local15 == true) { var _local13 = 0; _local7 = 0; while (_local7 < myTab.y.length) { if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == 0) { _local13++; } if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == map1[oldPos1][oldPos0]) { var _local4 = 0; while (_local4 < myTab.y.length) { if (((myTab.y[_local7] + _local5) == myTab.y[_local4]) && ((myTab.x[_local7] + _local6) == myTab.x[_local4])) { _local13++; break; } _local4++; } } _local7++; } if (_local13 != myTab.x.length) { _local15 = false; } } if (_local15 == true) { _local7 = 0; while (_local7 < myTab.y.length) { usun_obiekt(map1[myTab.y[_local7]][myTab.x[_local7]], myTab.x[_local7], myTab.y[_local7]); _local7++; } _local7 = 0; while (_local7 < myTab.y.length) { var _local14 = ((myTab.y[_local7] + _local5) * map1[0].length) + (myTab.x[_local7] + _local6); pressField(_local14); myTab.y[_local7] = myTab.y[_local7] + _local5; myTab.x[_local7] = myTab.x[_local7] + _local6; _local7++; } oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; przesun(_local17, _local16); } polacz_klocki(); } } if ((przesuwanie == false) && (actBrush == "0")) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("rubber"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; mc_hand._visible = true; } if ((mDown == true) && (przesuwanie == true)) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("hand_close"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; } if ((mDown == true) && (przesuwanie == false)) { _local17 = Math.floor((_xmouse - mc_map._x) / wid); _local16 = Math.floor((_ymouse - mc_map._y) / wid); if ((map1[_local16][_local17] == 0) || (actBrush == "0")) { if ((((map1[_local16][_local17] != "9") && (map1[_local16][_local17] != "9x")) && (map1[_local16][_local17] != objective)) && (map1[_local16][_local17] != zx)) { _local22 = (_local16 * map1[0].length) + _local17; pressField(_local22); if ((opoznienie % 4) == 0) { polacz_klocki(); } opoznienie++; } } } } } }; mc_rubber_all.onPress = function () { playSound(sClick); clean_creator("some"); }; mc_sadzawka.mc_rybka.stop(); mc_g2.onPress = function () { playSound(sClick); mc_exit.nextFrame(); }; mc_g1.onPress = function () { playSound(sClick); mc_exit.prevFrame(); }; changeFrameOf("9", hero + 1); var przesuwanie = false; mc_undo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer--; map_pointer = ((map_pointer < 0) ? 0 : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; mc_redo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer++; map_pointer = ((map_pointer > (map_moves.length - 1)) ? (map_moves.length - 1) : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; mc_pop2._visible = false; b1.gotoAndStop(1); b2.gotoAndStop(1); b3.gotoAndStop(1); b4.gotoAndStop(1); b5.gotoAndStop(10); b6.gotoAndStop(1); b7.gotoAndStop(1); b8.gotoAndStop(1); mc_pop.swapDepths(this.getNextHighestDepth()); mc_pop2.swapDepths(this.getNextHighestDepth()); btn_save_level.onPress = function () { playSound(sClick); mc_pop2.gotoAndStop(1); mc_pop2._visible = true; }; mc_pop2.b_yes.onPress = function () { playSound(sClick); so.data.bckFrame = bckFrame; so.data.objective = objective; so.data.hero = hero; so.data.map1 = copyMap(map1); so.flush(); this._visible = false; mc_pop2.gotoAndStop("saved"); }; mc_pop2.b_no.onPress = function () { playSound(sClick); mc_pop2._visible = false; }; mc_pop2.b_ok.onPress = function () { playSound(sClick); mc_pop2._visible = false; }; mc_pop2.mc_window.useHandCursor = false; mc_pop2.mc_window.onRollOver = function () { }; var tab_menu = new Array(b1, b2, b3, b4, b5, b6, b7, b_next, b_prev, mc_changer.b_down, mc_changer.b_up); var tab_thumbs5 = new Array(mc_sqx, mc_sq, mc_skala, mc_sqb, mc_sqc, mc_chest, mc_chestx, mc_liana, mc_hero, mc_sadzawka, mc_statue, mc_diamond, mc_wall, mc_sqmagma, mc_posag, mc_posag2, mc_exit, mc_snake, mc_pnacze, mc_dzban, mc_spider, mc_rubber, mc_batsCage, mc_rubber_all, b_help2, btn_save_level); block(false, fields); block(false, tab_thumbs5); block(false, tab_menu); actBrush = "-1"; mc_pop.btn_close.onPress = function () { playSound(sClick); block(true, tab_menu); block(true, fields); mc_pop._visible = false; block(true, tab_thumbs5); actBrush = "-2"; }; mc_sqx.onRollOver = function () { mc_cloud.gotoAndStop("kladka"); pokaz_pop3(this); }; mc_sq.onRollOver = function () { mc_cloud.gotoAndStop("1a"); pokaz_pop3(this); }; mc_skala.onRollOver = function () { mc_cloud.gotoAndStop("skala"); pokaz_pop3(this); }; mc_sqb.onRollOver = function () { mc_cloud.gotoAndStop("swamp"); pokaz_pop3(this); }; mc_sqc.onRollOver = function () { mc_cloud.gotoAndStop("zapadka"); pokaz_pop3(this); }; mc_chest.onRollOver = function () { mc_cloud.gotoAndStop("chest"); pokaz_pop3(this); }; mc_chestx.onRollOver = function () { mc_cloud.gotoAndStop("chestx"); pokaz_pop3(this); }; mc_liana.onRollOver = function () { mc_cloud.gotoAndStop("liana"); pokaz_pop3(this); }; mc_hero.onRollOver = function () { mc_cloud.gotoAndStop("hero"); pokaz_pop3(this); }; mc_sadzawka.onRollOver = function () { mc_cloud.gotoAndStop("sadzawka"); pokaz_pop3(this); }; mc_statue.onRollOver = function () { mc_cloud.gotoAndStop("statue"); pokaz_pop3(this); }; mc_diamond.onRollOver = function () { mc_cloud.gotoAndStop("diamond"); pokaz_pop3(this); }; mc_wall.onRollOver = function () { mc_cloud.gotoAndStop("wall"); pokaz_pop3(this); }; mc_sqmagma.onRollOver = function () { mc_cloud.gotoAndStop("magma"); pokaz_pop3(this); }; mc_posag.onRollOver = function () { mc_cloud.gotoAndStop("posag"); pokaz_pop3(this); }; mc_posag2.onRollOver = function () { mc_cloud.gotoAndStop("posag2"); pokaz_pop3(this); }; mc_snake.onRollOver = function () { mc_cloud.gotoAndStop("snake"); pokaz_pop3(this); }; mc_pnacze.onRollOver = function () { mc_cloud.gotoAndStop("pnacze"); pokaz_pop3(this); }; mc_dzban.onRollOver = function () { mc_cloud.gotoAndStop("dzban"); pokaz_pop3(this); }; mc_spider.onRollOver = function () { mc_cloud.gotoAndStop("spider"); pokaz_pop3(this); }; mc_batsCage.onRollOver = function () { mc_cloud.gotoAndStop("cage"); pokaz_pop3(this); }; mc_sqx.onRollOut = (mc_sq.onRollOut = (mc_skala.onRollOut = (mc_sqb.onRollOut = (mc_sqc.onRollOut = (mc_chest.onRollOut = (mc_chestx.onRollOut = (mc_liana.onRollOut = (mc_hero.onRollOut = (mc_sadzawka.onRollOut = (mc_statue.onRollOut = (mc_diamond.onRollOut = (mc_wall.onRollOut = (mc_sqmagma.onRollOut = (mc_posag.onRollOut = (mc_posag2.onRollOut = (mc_snake.onRollOut = (mc_pnacze.onRollOut = (mc_dzban.onRollOut = (mc_spider.onRollOut = (mc_batsCage.onRollOut = function () { mc_cloud._visible = false; })))))))))))))))))))); mc_sqx.onReleaseOutside = (mc_sq.onReleaseOutside = (mc_skala.onReleaseOutside = (mc_sqb.onReleaseOutside = (mc_sqc.onReleaseOutside = (mc_chest.onReleaseOutside = (mc_chestx.onReleaseOutside = (mc_liana.onReleaseOutside = (mc_hero.onReleaseOutside = (mc_sadzawka.onReleaseOutside = (mc_statue.onReleaseOutside = (mc_diamond.onReleaseOutside = (mc_wall.onReleaseOutside = (mc_sqmagma.onReleaseOutside = (mc_posag.onReleaseOutside = (mc_posag2.onReleaseOutside = (mc_snake.onReleaseOutside = (mc_pnacze.onReleaseOutside = (mc_dzban.onReleaseOutside = (mc_spider.onReleaseOutside = (mc_batsCage.onReleaseOutside = function () { mc_cloud._visible = false; })))))))))))))))))))); mc_cloud.swapDepths(this.getNextHighestDepth());
Frame 540
cleanClips();
Frame 545
mc_popHelp0._visible = false; stopLoop("map"); stopLoop("begin"); startLoop("level"); removeMovieClip(mc_popHelp); mc_pop_warning1._visible = false; gotoAndPlay(nFrame);
Frame 550
function changeFrameOf(_brush, _frame) { trace((("changeFrameOf:" + _brush) + ", ") + _frame); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == _brush) { var _local3 = getClipNumFromWsp(_local1, _local2); fields[_local3].n1.gotoAndStop(_frame); } _local1++; } _local2++; } } function firstTime() { counter = 0; var i = 0; while (i < 13) { var j = 0; while (j < 20) { duplicateMovieClip (sq_sym, "field" + counter, 1111 - counter); fields[counter] = eval ("field" + counter); fields[counter]._x = mc_map._x + (j * wid); fields[counter]._y = mc_map._y + (i * wid); if ((((i == 0) || (i == 12)) || (j == 0)) || (j == 19)) { dodaj_maske(fields[counter]); } counter++; j++; } i++; } } function createMap() { counter = 0; var _local4 = 0; while (_local4 < 13) { var _local3 = 0; while (_local3 < 20) { fields[counter].gotoAndStop(brushToframe(map1[_local4][_local3], fields[counter], _local4, _local3)); if ((((map1[_local4][_local3] == w) || (map1[_local4][_local3] == x)) || (map1[_local4][_local3] == y)) || (map1[_local4][_local3] == z)) { fields[counter].n1.gotoAndStop(objective); } if (map1[_local4][_local3] == "9") { fields[counter].n1.gotoAndStop(hero + 1); } if (map1[_local4][_local3].substr(0, 1) == "e") { fields[counter].n1.gotoAndStop(Number(map1[_local4][_local3].split("e").join("")) + 1); trace(("gotoAndStop:" + Number(map1[_local4][_local3].split("e").join(""))) + 1); } fields[counter].onRelease = (fields[counter].onReleaseOutside = function () { if (przesuwanie == true) { actBrush = defBrush; ruchM = false; mc_hand.gotoAndStop("hand"); } if (((((actBrush == "9") || (actBrush == w)) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { actBrush = "-2"; } if (actBrush.substr(0, 1) == "e") { actBrush = "-2"; } polacz_klocki(); przesuwanie = false; if (map_pointer < (map_moves.length - 1)) { map_moves.splice(map_pointer + 1); } map_moves[map_moves.length] = new Array(); map_moves[map_moves.length - 1] = copyMap(map1); map_pointer = map_moves.length - 1; mc_undo.enabled = true; mc_redo.enabled = true; }); fields[counter].onRollOver = function () { var _local4 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local4]); if (((actBrush != "0") && (map1[_local2[1]][_local2[0]] != 0)) && (actBrush != "-1")) { if (mc_hand.getDepth() != (this._parent.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this._parent.getNextHighestDepth()); } mc_hand.gotoAndStop("hand"); mc_hand._x = this._x; mc_hand._y = this._y; mc_hand._visible = true; } else if (actBrush != "0") { mc_hand._visible = false; } if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop(brushToframe(actBrush, null, -1, -1)); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); } if ((actBrush == "9") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(hero + 1); } if ((actBrush.substr(0, 1) == "e") && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); this.n1.gotoAndStop(enemy + 1); } if ((actBrush == objective) && (map1[_local2[1]][_local2[0]] == 0)) { var _local5 = getClipNumFromWsp(_local2[0], _local2[1]); var _local3 = 0; switch (objective) { case w : _local3 = 1; break; case x : _local3 = 2; break; case y : _local3 = 3; break; case z : _local3 = 4; } this.n1.gotoAndStop(_local3); } }; fields[counter].onRollOut = function () { sq_sym._visible = false; var _local3 = getK(this, fields); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (map1[_local2[1]][_local2[0]] == 0) { this.gotoAndStop("out"); } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("liana"); } }; fields[counter].onPress = function () { if (actBrush != "-1") { var _local3 = getMouseK(); var _local2 = new Array(); _local2 = getWsp(fields[_local3]); if (((map1[_local2[1]][_local2[0]] == 0) || (actBrush == "0")) && (actBrush != "-2")) { if ((((((map1[_local2[1]][_local2[0]].substr(0, 2) != "xe") && (map1[_local2[1]][_local2[0]].substr(0, 1) != "e")) && (map1[_local2[1]][_local2[0]] != "9")) && (map1[_local2[1]][_local2[0]] != "9x")) && (map1[_local2[1]][_local2[0]] != objective)) && (map1[_local2[1]][_local2[0]] != zx)) { pressField(_local3); polacz_klocki(); } } else if (((actBrush != r) || (map1[_local2[1]][_local2[0]] != "7")) && (actBrush != 0)) { if (map1[_local2[1]][_local2[0]] == "9x") { przesun(_local2[0], _local2[1] + 1); } else if (map1[_local2[1]][_local2[0]].substr(0, 2) == "xe") { if ((map1[_local2[1]][_local2[0]] == "xe4") || (map1[_local2[1]][_local2[0]] == "xe5")) { var _local4 = findFirstOnMap(map1[_local2[1]][_local2[0]].split("x").join("")); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1] + 1); } } else if (map1[_local2[1]][_local2[0]] == zx) { var _local4 = findFirstOnMap(objective); var _local6 = _local4[0] - _local2[0]; var _local5 = _local4[1] - _local2[1]; przesun(_local2[0] + _local6, _local2[1] + _local5); } else { przesun(_local2[0], _local2[1]); } } if ((actBrush == r) && (map1[_local2[1]][_local2[0]] == "7")) { this.gotoAndStop("rope_spider"); pressField(_local3); polacz_klocki(); } } }; if (map1[_local4][_local3] == "2") { rysuj_mosty(Math.floor(_local3), Math.floor(_local4)); } counter++; _local3++; } _local4++; } polacz_klocki(); } function pressField(nField) { if ((actBrush != "-1") && (actBrush != "-2")) { var _local1 = new Array(); _local1 = getWsp(fields[nField]); var _local4 = true; if (actBrush == "0") { if (map1[_local1[1]][_local1[0]] == a) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if ((((map1[_local1[1]][_local1[0]] == w) || (map1[_local1[1]][_local1[0]] == x)) || (map1[_local1[1]][_local1[0]] == y)) || (map1[_local1[1]][_local1[0]] == z)) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]] == "9") { map1[_local1[1] - 1][_local1[0]] = actBrush; } if (map1[_local1[1]][_local1[0]].substr(0, 1) == "e") { if ((map1[_local1[1]][_local1[0]] == "e4") || (map1[_local1[1]][_local1[0]] == "e5")) { map1[_local1[1]][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0] + 1] = actBrush; map1[_local1[1] + 1][_local1[0]] = actBrush; } else { map1[_local1[1] - 1][_local1[0]] = actBrush; } } } if (actBrush == "9") { if (map1[_local1[1] - 1][_local1[0]] == 0) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { if (_local4 == false) { break; } var _local2 = 0; while (_local2 < 20) { if (map1[_local3][_local2] == "9") { _local4 = false; break; } _local2++; } _local3++; } } if (actBrush.substr(0, 1) == "e") { if ((actBrush == "e4") || (actBrush == "e5")) { _local4 = Boolean(((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)); } else { _local4 = Boolean(map1[_local1[1] - 1][_local1[0]] == 0); } } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { if (((map1[_local1[1]][_local1[0] + 1] == 0) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0]] == 0)) { _local4 = true; } else { _local4 = false; } var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] == w) || (map1[_local3][_local2] == x)) || (map1[_local3][_local2] == y)) || (map1[_local3][_local2] == z)) { _local4 = false; break; } _local2++; } _local3++; } } trace("mozliwe postawienie:" + _local4); if (actBrush == a) { if ((((((map1[_local1[1]][_local1[0]] == 0) && (map1[_local1[1]][_local1[0] + 1] == 0)) && (map1[_local1[1] + 1][_local1[0] + 1] == 0)) && (map1[_local1[1] + 2][_local1[0] + 1] == "1")) && (map1[_local1[1] + 1][_local1[0]] == 0)) && (map1[_local1[1] + 2][_local1[0]] == 1)) { _local4 = true; } else { _local4 = false; } } if (_local4 == true) { if ((actBrush == r) && (map1[_local1[1]][_local1[0]] == "7")) { map1[_local1[1]][_local1[0]] = "7a"; } else { map1[_local1[1]][_local1[0]] = actBrush; } fields[nField].gotoAndStop(brushToframe(map1[_local1[1]][_local1[0]], fields[nField], _local1[1], _local1[0])); if (actBrush == "9") { fields[nField].n1.gotoAndStop(hero + 1); map1[_local1[1] - 1][_local1[0]] = "9x"; } if (actBrush.substr(0, 1) == "e") { trace("stawiamy enemy:" + actBrush); if ((actBrush == "e4") || (actBrush == "e5")) { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1]][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0] + 1] = "x" + actBrush; map1[_local1[1] + 1][_local1[0]] = "x" + actBrush; } else { fields[nField].n1.gotoAndStop(enemy + 1); map1[_local1[1] - 1][_local1[0]] = "xe" + enemy; } } if (actBrush == a) { map1[_local1[1]][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0] + 1] = ax; map1[_local1[1] + 1][_local1[0]] = ax; } if ((((actBrush == w) || (actBrush == x)) || (actBrush == y)) || (actBrush == z)) { fields[nField].n1.gotoAndStop(actBrush); map1[_local1[1]][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0] + 1] = zx; map1[_local1[1] + 1][_local1[0]] = zx; } } else { fields[nField].gotoAndStop("out"); } if (actBrush == "2") { rysuj_mosty(Math.floor(_local1[0]), Math.floor(_local1[1])); } } } function getWsp(clip) { var _local1 = new Array(2); _local1[0] = Math.round((clip._x - mc_map._x) / wid); _local1[1] = Math.round((clip._y - mc_map._y) / wid); return(_local1); } function getK(clip, tab) { var _local1 = 0; while (_local1 < tab.length) { if (clip == tab[_local1]) { return(_local1); } _local1++; } } function getMouseK() { var _local1 = Math.floor((_xmouse - mc_map._x) / wid); var _local2 = Math.floor((_ymouse - mc_map._y) / wid); return(getClipNumFromWsp(_local1, _local2)); } function getClipNumFromWsp(xx, yy) { var _local1 = (yy * 20) + xx; return(_local1); } function brushToframe(brush, clip, pos1, pos0) { var _local1 = ""; if (brush.substr(0, 1) == "e") { return("enemy"); } switch (brush) { case "0" : if (clip != null) { delete map_obj2[pos1][pos0]; map_obj2[pos1][pos0] = 0; } _local1 = "out"; break; case "1" : if (clip != null) { map_obj2[pos1][pos0] = new Square(1, clip, -111); } _local1 = "1a"; break; case "101" : if (clip != null) { map_obj2[pos1][pos0] = new Square(101, clip, -111); } _local1 = "skala"; break; case "2" : if (clip != null) { map_obj2[pos1][pos0] = new Square(2, clip, -111); } _local1 = "kladka"; break; case "3" : if (clip != null) { map_obj2[pos1][pos0] = new Square(3, clip, -111); } _local1 = "swamp"; break; case "4" : _local1 = "zapadka"; break; case "5" : _local1 = "chest"; break; case "6" : _local1 = "chestx"; break; case "7" : if (clip != null) { map_obj2[pos1][pos0] = new Square(12, clip, -111); } _local1 = "liana"; break; case "7a" : _local1 = "rope_spider"; break; case s : _local1 = "statue"; break; case d : _local1 = "diamond"; break; case b : _local1 = "dzban"; break; case c : _local1 = "cage"; break; case r : _local1 = "spider"; break; case "9" : _local1 = "hero"; break; case m : if (clip != null) { map_obj2[pos1][pos0] = new Square(13, clip, -111); } _local1 = "magma"; break; case n : if (clip != null) { map_obj2[pos1][pos0] = new Square(7, clip, -111); } _local1 = "pnacze"; break; case p : _local1 = "posag"; break; case p2 : _local1 = "posag2"; break; case r : _local1 = "spider"; break; case a : _local1 = "sadzawka"; break; case l : _local1 = "wall"; break; case w : _local1 = "exit"; break; case x : _local1 = "exit"; break; case y : _local1 = "exit"; break; case z : _local1 = "exit"; } return(_local1); } function polacz_klocki() { var _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; if (_local2.connected == true) { var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; var _local8 = map_obj2[_local1[1]][_local1[0] + 1].type == _local2.type; var _local7 = map_obj2[_local1[1]][_local1[0] - 1].type == _local2.type; var _local4 = map_obj2[_local1[1] - 1][_local1[0]].type == _local2.type; var _local5 = map_obj2[_local1[1] + 1][_local1[0]].type == _local2.type; if ((((!_local8) && (!_local7)) && (!_local4)) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("right"); } else if ((((!_local4) && (!_local5)) && (!_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("left"); } else if ((((!_local4) && (!_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center"); } else if ((((!_local4) && (_local5)) && (_local7)) && (_local8)) { _local2.clip.n1.gotoAndStop("center_up"); } else if ((((!_local4) && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_up"); } else if ((((!_local4) && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_up"); } else if (((_local4 && _local5) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("center_center"); } else if (((_local4 && _local5) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_center"); } else if (((_local4 && _local5) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_center"); } else if (((_local4 && (!_local5)) && _local7) && _local8) { _local2.clip.n1.gotoAndStop("down_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && _local8) { _local2.clip.n1.gotoAndStop("left_down"); } else if (((_local4 && (!_local5)) && _local7) && (!_local8)) { _local2.clip.n1.gotoAndStop("right_down"); } else if ((((!_local4) && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_up"); } else if (((_local4 && _local5) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_center"); } else if (((_local4 && (!_local5)) && (!_local7)) && (!_local8)) { _local2.clip.n1.gotoAndStop("single_down"); } _local2.clip.n1.kt1._visible = false; _local2.clip.n1.kt2._visible = false; } _local3++; } _local6++; } _local6 = 0; while (_local6 < map_obj2.length) { var _local3 = 0; while (_local3 < map_obj2[0].length) { var _local2 = map_obj2[_local6][_local3]; var _local1 = new Array(); _local1[0] = _local3; _local1[1] = _local6; if (_local2.type == 12) { var _local8 = (map1[_local1[1]][_local1[0] + 1] == "7") || (map1[_local1[1]][_local1[0] + 1] == "7a"); var _local7 = (map1[_local1[1]][_local1[0] - 1] == "7") || (map1[_local1[1]][_local1[0] - 1] == "7a"); var _local4 = (map1[_local1[1] - 1][_local1[0]] == "7") || (map1[_local1[1] - 1][_local1[0]] == "7a"); var _local5 = (map1[_local1[1] + 1][_local1[0]] == "7") || (map1[_local1[1] + 1][_local1[0]] == "7a"); if ((!_local4) && (!_local5)) { _local2.clip.n1.gotoAndStop("single"); } else if (_local4 && (!_local5)) { _local2.clip.n1.gotoAndStop("down"); } else if ((!_local4) && (_local5)) { if (map_obj2[_local1[1] + 2][_local1[0]].type == _local2.type) { _local2.clip.n1.gotoAndStop("up"); } else { _local2.clip.n1.gotoAndStop("single"); } } else if (_local4 && (_local5)) { _local2.clip.n1.gotoAndStop("center"); } } _local3++; } _local6++; } } function przesun(myx, myy) { defBrush = actBrush; przesuwanie = true; actBrush = map1[myy][myx]; oldPos1 = myy; oldPos0 = myx; mc_hand.gotoAndStop("hand_close"); } function usun_obiekt(myobj, myx, myy) { oldBrush = actBrush; var _local1 = (myy * map1[0].length) + myx; if ((map1[myy][myx] == "7a") && (pojedyncze == true)) { actBrush = "7"; } else { actBrush = "0"; } pressField(_local1); actBrush = oldBrush; } function rysuj_mosty(myx, myy) { var _local4 = myx; var _local3 = myy; obj = map_obj2[_local3][_local4]; var _local5 = random(obj.clip.n1._totalframes) + 1; obj.clip.n1.gotoAndStop(_local5); do { var _local2 = random(obj.clip.n1._totalframes) + 1; var onceAgain = false; var _local1 = -5; while (_local1 < 5) { _local1 = ((_local1 == -1) ? 0 : (_local1)); if (map_obj2[_local3][(_local4 - _local1) - 1].clip.n1._currentframe == obj.clip.n1._currentframe) { obj.clip.n1.gotoAndStop(_local2); onceAgain = true; break; } _local1++; } } while (onceAgain == true); } function clean_creator(param) { map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; if (param == "all") { map1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; } else { var _local3 = 0; while (_local3 < 13) { var _local2 = 0; while (_local2 < 20) { if ((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) { map1[_local3][_local2] = 0; } _local2++; } _local3++; } } var _local1 = 0; while (_local1 < fields.length) { var _local4 = new Array(); _local4 = getWsp(fields[_local1]); var _local3 = Math.floor(_local4[1]); var _local2 = Math.floor(_local4[0]); if (((((map1[_local3][_local2] != "9") && (map1[_local3][_local2] != "9x")) && (map1[_local3][_local2] != objective)) && (map1[_local3][_local2] != zx)) || (param == "all")) { fields[_local1].gotoAndStop("out"); } _local1++; } } function copyMap(mapStart) { var _local3 = new Array(); _local3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { _local3[_local2][_local1] = mapStart[_local2][_local1]; _local1++; } _local2++; } return(_local3); } function cleanClips() { var _local1 = 0; while (_local1 < fields.length) { removeMovieClip(fields[_local1]); _local1++; } _local1 = 0; while (_local1 < tab_masks.length) { removeMovieClip(tab_masks[_local1]); _local1++; } removeMovieClip(mc_mask); delete fields; removeMovieClip(mc_pop_warning); removeMovieClip(mc_hand); removeMovieClip(mc_pop); removeMovieClip(mc_pop2); removeMovieClip(mc_pop3); mc_pop._visible = false; } function block(bool, array) { var _local1 = 0; while (_local1 < array.length) { array[_local1].enabled = bool; _local1++; } } function dodaj_maske(clip1) { mc_mask_big.duplicateMovieClip("mc_mask" + tab_masks.length, this.getNextHighestDepth()); tab_masks.push(eval ("mc_mask" + tab_masks.length)); clip1.setMask(tab_masks[tab_masks.length - 1]); } function isHeroSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == "9") { _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function isObjSet() { var _local3 = false; var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if ((((map1[_local2][_local1] == "o4") || (map1[_local2][_local1] == "o3")) || (map1[_local2][_local1] == "o2")) || (map1[_local2][_local1] == "o1")) { objective = map1[_local2][_local1]; _local3 = true; break; } _local1++; } if (_local3 == true) { break; } _local2++; } return(_local3); } function findFirstOnMap(co) { var _local3 = new Array(); var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == co) { _local3[0] = _local1; _local3[1] = _local2; break; } _local1++; } _local2++; } return(_local3); } function popup(enemy1, clip) { var _local2 = "enemy" + (enemy1 + 1); mc_cloud.gotoAndStop(_local2); mc_cloud._x = (clip._x + clip._width) - 20; mc_cloud._y = clip._y + 40; mc_cloud._visible = true; } function slideEnemies(index) { mc_changer.v1 = ((first_act + 2) + "/") + enemies.length; h1.gotoAndStop(1 + first_act); h2.gotoAndStop(2 + first_act); if ((((selectedItem + 1) - first_act) > 0) && (((selectedItem + 1) - first_act) < 3)) { mc_ramka._y = eval ("h" + ((selectedItem + 1) - first_act))._y - 12; mc_ramka._visible = true; } else { mc_ramka._visible = false; } if (first_act < enemies.length) { h1.disabled_sign._visible = enemies[first_act].disabled; h1.enabled = !enemies[first_act].disabled; } if ((first_act + 1) < enemies.length) { h2.disabled_sign._visible = enemies[first_act + 1].disabled; h2.enabled = !enemies[first_act + 1].disabled; } trace((("enemy:" + enemy) + ", first_act:") + first_act); } function isEnemySet() { var _local2 = 0; while (_local2 < 13) { var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] == ("e" + enemy)) { return(true); } _local1++; } _local2++; } return(false); } function getEnemyByIndex(index) { trace("getEnemyByIndex:multiple:" + enemies[index].multiple); return(enemies[index]); } function getEnemyIndex(name) { var _local2; name = name.split("x").join(""); name = name.split("e").join(""); trace("getEnemyIndex:" + name); return(Number(name)); } trace(map1); stop(); b1.gotoAndStop(1); b2.gotoAndStop(1); b3.gotoAndStop(1); b4.gotoAndStop(1); b5.gotoAndStop(1); b6.gotoAndStop(1); b7.gotoAndStop(1); b8.gotoAndStop(10); mc_pop.swapDepths(this.getNextHighestDepth()); var tab_menu = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b_next, b_prev, mc_changer.b_down, mc_changer.b_up); var frames_c = h1._totalframes; var first_act = 0; var selectedItem = 0; enemies = Enemy.getEnemies(); trace(enemies); mc_changer._visible = Boolean(enemies.length > 2); var lastEnemy = (enemy || -1); mc_loops.gotoAndStop("stop_loop"); curFrame = "c8"; b_next._visible = true; b7.enabled = false; h1.gotoAndStop(1 + first_act); h2.gotoAndStop(2 + first_act); mc_pop2._visible = false; var isEnemy = isEnemySet(); h1.disabled_sign._visible = false; if (enemies[1]) { h2.disabled_sign._visible = enemies[1].disabled; h2.enabled = !enemies[1].disabled; } mc_changer.v1 = "2/6"; var i = 0; while (i < fields.length) { removeMovieClip(fields[i]); i++; } h1.onPress = function () { enemy = first_act; selectedItem = first_act; playSound(sClick); if (isEnemySet() && (!enemies[enemy].multiple)) { actBrush = "-2"; } else { actBrush = "e" + enemy; } trace("actBrush:" + actBrush); slideEnemies(1); block(true, tab_menu); block(true, fields); mc_pop._visible = false; }; h2.onPress = function () { enemy = first_act + 1; selectedItem = first_act + 1; if (isEnemySet() && (!enemies[enemy].multiple)) { actBrush = "-2"; } else { actBrush = "e" + enemy; } trace("actBrush:" + actBrush); playSound(sClick); slideEnemies(2); block(true, tab_menu); block(true, fields); mc_pop._visible = false; }; h1.onRollOver = function () { popup(first_act, this); }; h2.onRollOver = function () { popup(first_act + 1, this); }; h1.onRollOut = (h1.onReleaseOutside = function () { mc_cloud._visible = false; }); h2.onRollOut = (h2.onReleaseOutside = function () { mc_cloud._visible = false; }); var map_obj2 = new Array(); map_obj2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; mc_hand0.duplicateMovieClip("mc_hand", this.getNextHighestDepth()); var tab_masks = new Array(); duplicateMovieClip (mc_map, "mc_mask", this.getNextHighestDepth()); var pojedyncze = true; stop(); var map_moves = new Array(); var map_pointer = 1; var counter = 0; var wid = 31; var fields = new Array(); var ruchM = false; sq_sym.gotoAndStop("1a"); mc_sqx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "2"; sq_sym.gotoAndStop("kladka"); }; mc_sq.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "1"; sq_sym.gotoAndStop("1a"); }; mc_skala.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "101"; sq_sym.gotoAndStop("skala"); }; mc_sqb.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "3"; sq_sym.gotoAndStop("swamp"); }; mc_sqc.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "4"; sq_sym.gotoAndStop("zapadka"); }; mc_chest.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "5"; sq_sym.gotoAndStop("chest"); }; mc_chestx.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "6"; sq_sym.gotoAndStop("chestx"); }; mc_liana.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "7"; sq_sym.gotoAndStop("liana"); }; mc_hero.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = "9"; sq_sym.gotoAndStop("hero"); }; mc_sadzawka.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = a; sq_sym.gotoAndStop("sadzawka"); }; mc_statue.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = s; sq_sym.gotoAndStop("statue"); }; mc_diamond.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = d; sq_sym.gotoAndStop("diamond"); }; mc_wall.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = l; sq_sym.gotoAndStop("wall"); }; mc_sqmagma.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = m; sq_sym.gotoAndStop("magma"); }; mc_posag.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p; sq_sym.gotoAndStop("posag"); }; mc_posag2.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = p2; sq_sym.gotoAndStop("posag2"); }; mc_exit.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); sq_sym.gotoAndStop("exit"); actBrush = objective; }; mc_pnacze.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = n; sq_sym.gotoAndStop("pnacze"); }; mc_dzban.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = b; sq_sym.gotoAndStop("dzban"); }; mc_spider.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = r; sq_sym.gotoAndStop("spider"); }; mc_rubber.onPress = function () { playSound(sClick); actBrush = "0"; mc_rubber.gotoAndStop(2); }; mc_batsCage.onPress = function () { playSound(sClick); mc_rubber.gotoAndStop(1); actBrush = c; sq_sym.gotoAndStop("cage"); }; firstTime(); createMap(); var mDown = false; this.onMouseDown = function () { mDown = true; }; this.onMouseUp = function () { mDown = false; }; var oldK = -1; var oldPos1 = -1; var oldPos0 = -1; var myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); var opoznienie = 0; this.onMouseMove = function () { if (actBrush != "-1") { var _local19 = _xmouse > mc_map._x; var _local21 = _xmouse < (mc_map._x + mc_map._width); var _local23 = _ymouse > mc_map._y; var _local20 = _ymouse < (mc_map._y + mc_map._height); var _local18 = false; if (((_local23 && (_local20)) && (_local21)) && (_local19)) { _local18 = true; } else { mc_hand._visible = false; } if (_local18 == true) { var _local17 = Math.floor((_xmouse - mc_map._x) / wid); var _local16 = Math.floor((_ymouse - mc_map._y) / wid); var _local22 = (_local16 * map1[0].length) + _local17; if ((((((((((map1[_local16][_local17] == "1") || (map1[_local16][_local17] == "3")) || (map1[_local16][_local17] == m)) || (map1[_local16][_local17] == n)) || (map1[_local16][_local17] == "101")) || (map1[_local16][_local17] == "7")) || (map1[_local16][_local17] == "2")) || (map1[_local16][_local17] == l)) && (przesuwanie == true)) && (ruchM == false)) { pojedyncze = false; myTab = new Array(); myTab.x = new Array(); myTab.y = new Array(); myTab.x[0] = _local17; myTab.y[0] = _local16; var _local8 = 0; while (_local8 < myTab.x.length) { var _local2 = myTab.y[_local8]; var _local3 = myTab.x[_local8]; br = map1[_local2][_local3]; var _local9 = map1[_local2 - 1][_local3] == br; var _local10 = map1[_local2 + 1][_local3] == br; var _local12 = map1[_local2][_local3 + 1] == br; var _local11 = map1[_local2][_local3 - 1] == br; if ((map1[_local2][_local3] == "7") || (map1[_local2][_local3] == "7a")) { _local9 = ((map1[_local2 - 1][_local3] == br) || (map1[_local2 - 1][_local3] == (br + "a"))) || ((map1[_local2 - 1][_local3] + "a") == br); _local10 = ((map1[_local2 + 1][_local3] == br) || (map1[_local2 + 1][_local3] == (br + "a"))) || ((map1[_local2 + 1][_local3] + "a") == br); _local12 = false; _local11 = false; } if (map1[_local2][_local3] == "2") { _local9 = false; _local10 = false; } bylo = true; if (_local9) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 - 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 - 1); } bylo = true; if (_local10) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == _local3) && (myTab.y[_local7] == (_local2 + 1))) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3); myTab.y.push(_local2 + 1); } bylo = true; if (_local12) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 + 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 + 1); myTab.y.push(_local2); } bylo = true; if (_local11) { bylo = false; var _local7 = 0; while (_local7 < myTab.x.length) { if ((myTab.x[_local7] == (_local3 - 1)) && (myTab.y[_local7] == _local2)) { bylo = true; } _local7++; } } if (bylo == false) { myTab.x.push(_local3 - 1); myTab.y.push(_local2); } _local8++; } ruchM = true; } if ((przesuwanie == true) && ((oldPos0 != _local17) || (oldPos1 != _local16))) { if (map1[oldPos1][oldPos0] == "9") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == (actBrush + "x"))) || (map1[_local16 - 1][_local17] == "9"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if (map1[oldPos1][oldPos0].substr(0, 1) == "e") { if (((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == ("x" + actBrush))) && (((map1[_local16 - 1][_local17] == 0) || (map1[_local16 - 1][_local17] == ("x" + actBrush))) || (map1[_local16 - 1][_local17].substr(0, 1) == "e"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((map1[oldPos1][oldPos0] == objective) || (map1[oldPos1][oldPos0] == zx)) { if (((((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == zx)) && (((map1[_local16 + 1][_local17] == 0) || (map1[_local16 + 1][_local17] == zx)) || (map1[_local16 + 1][_local17] == objective))) && (((map1[_local16 + 1][_local17 + 1] == 0) || (map1[_local16 + 1][_local17 + 1] == zx)) || (map1[_local16 + 1][_local17 + 1] == objective))) && (((map1[_local16][_local17 + 1] == 0) || (map1[_local16][_local17 + 1] == zx)) || (map1[_local16][_local17 + 1] == objective))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } if ((((((((((((map1[oldPos1][oldPos0] != "1") && (map1[oldPos1][oldPos0] != "3")) && (map1[oldPos1][oldPos0] != m)) && (map1[oldPos1][oldPos0] != n)) && (map1[oldPos1][oldPos0] != "101")) && (map1[oldPos1][oldPos0] != "7")) && (map1[oldPos1][oldPos0] != "2")) && (map1[oldPos1][oldPos0] != "9")) && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) && (map1[oldPos1][oldPos0] != l)) { pojedyncze = true; if (map1[oldPos1][oldPos0] == "7a") { actBrush = r; } if ((map1[_local16][_local17] == 0) || (map1[_local16][_local17] == (actBrush + "x"))) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } if ((actBrush == r) && (map1[_local16][_local17] == "7")) { usun_obiekt(map1[oldPos1][oldPos0], oldPos0, oldPos1); pressField(_local22); oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; } } else if ((((map1[oldPos1][oldPos0] != "9") && (map1[oldPos1][oldPos0] != objective)) && (map1[oldPos1][oldPos0] != "9x")) && (map1[oldPos1][oldPos0] != zx)) { var _local6 = _local17 - oldPos0; var _local5 = _local16 - oldPos1; var _local15 = true; var _local7 = 0; while (_local7 < myTab.y.length) { if ((map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != 0) && (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] != map1[oldPos1][oldPos0])) { _local15 = false; break; } _local7++; } if (_local15 == true) { var _local13 = 0; _local7 = 0; while (_local7 < myTab.y.length) { if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == 0) { _local13++; } if (map1[myTab.y[_local7] + _local5][myTab.x[_local7] + _local6] == map1[oldPos1][oldPos0]) { var _local4 = 0; while (_local4 < myTab.y.length) { if (((myTab.y[_local7] + _local5) == myTab.y[_local4]) && ((myTab.x[_local7] + _local6) == myTab.x[_local4])) { _local13++; break; } _local4++; } } _local7++; } if (_local13 != myTab.x.length) { _local15 = false; } } if (_local15 == true) { _local7 = 0; while (_local7 < myTab.y.length) { usun_obiekt(map1[myTab.y[_local7]][myTab.x[_local7]], myTab.x[_local7], myTab.y[_local7]); _local7++; } _local7 = 0; while (_local7 < myTab.y.length) { var _local14 = ((myTab.y[_local7] + _local5) * map1[0].length) + (myTab.x[_local7] + _local6); pressField(_local14); myTab.y[_local7] = myTab.y[_local7] + _local5; myTab.x[_local7] = myTab.x[_local7] + _local6; _local7++; } oldK = _local22; oldPos1 = _local16; oldPos0 = _local17; przesun(_local17, _local16); } polacz_klocki(); } } if ((przesuwanie == false) && (actBrush == "0")) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("rubber"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; mc_hand._visible = true; } if ((mDown == true) && (przesuwanie == true)) { if (mc_hand.getDepth() != (this.getNextHighestDepth() - 1)) { mc_hand.swapDepths(this.getNextHighestDepth()); } mc_hand.gotoAndStop("hand_close"); mc_hand._x = _xmouse - 15; mc_hand._y = _ymouse - 15; } if ((mDown == true) && (przesuwanie == false)) { _local17 = Math.floor((_xmouse - mc_map._x) / wid); _local16 = Math.floor((_ymouse - mc_map._y) / wid); if ((map1[_local16][_local17] == 0) || (actBrush == "0")) { if ((((map1[_local16][_local17] != "9") && (map1[_local16][_local17] != "9x")) && (map1[_local16][_local17] != objective)) && (map1[_local16][_local17] != zx)) { _local22 = (_local16 * map1[0].length) + _local17; pressField(_local22); if ((opoznienie % 4) == 0) { polacz_klocki(); } opoznienie++; } } } } } }; mc_rubber_all.onPress = function () { playSound(sClick); clean_creator("some"); }; mc_sadzawka.mc_rybka.stop(); mc_g2.onPress = function () { playSound(sClick); mc_exit.nextFrame(); }; mc_g1.onPress = function () { playSound(sClick); mc_exit.prevFrame(); }; changeFrameOf("9", hero + 1); var przesuwanie = false; mc_undo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer--; map_pointer = ((map_pointer < 0) ? 0 : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; mc_redo.onPress = function () { playSound(sClick); clean_creator("all"); map_pointer++; map_pointer = ((map_pointer > (map_moves.length - 1)) ? (map_moves.length - 1) : (map_pointer)); map1 = new Array(); map1 = copyMap(map_moves[map_pointer]); createMap(); }; actBrush = "-2"; mc_cloud.swapDepths(_root.getNextHighestDepth()); mc_changer.b_down.onPress = function () { playSound(sClick); if ((first_act + 2) < frames_c) { first_act++; slideEnemies(); } }; mc_changer.b_up.onPress = function () { playSound(sClick); if (first_act > 0) { first_act--; slideEnemies(); } }; mc_pop.btn_close.onPress = function () { playSound(sClick); block(true, tab_menu); block(true, fields); mc_pop._visible = false; }; mc_cloud._visible = false;
Frame 578
cleanClips(); gotoAndPlay(nFrame);
Frame 587
stop();
Frame 680
stop(); mc_pophelp.swapDepths(this.getNextHighestDepth());
Frame 983
goGame();
Frame 993
goGame();
Frame 994
goGame();
Frame 997
goGame();
Frame 998
goGame();
Frame 1001
goGame();
Frame 1002
goGame();
Frame 1006
goGame();
Frame 1007
goGame();
Frame 1012
goGame();
Frame 1013
goGame();
Frame 1022
goGame();
Frame 1023
goGame();
Frame 1061
goGame();
Frame 1062
goGame();
Frame 1093
goGame();
Frame 1094
goGame();
Frame 1113
mc_popHelp0._visible = false; removeMovieClip(mc_popHelp); gotoAndPlay ("game");
Frame 1141
cleanClips(); mc_popHelp0._visible = false; removeMovieClip(mc_popHelp);
Frame 1146
mc_pop_warning1._visible = false; gotoAndPlay(nFrame);
Frame 1151
stopLoop("level"); stopLoop("map"); stopLoop("begin"); startLoop("begin"); var warning = false; var isHero = isHeroSet(); var isObj = isObjSet(); if (isHero == false) { warning = true; clean(); nFrame = "c3"; gotoAndPlay(nFrame); } else if (isObj == false) { warning = true; clean(); nFrame = "c4"; gotoAndPlay(nFrame); } else if (bckFrame == -1) { clean(); warning = true; nFrame = "c2"; gotoAndPlay(nFrame); } if (warning == false) { mc_pop2._visible = false; mc_pop_warning1._visible = false; b_next._visible = true; b7.enabled = false; var i = 0; while (i < fields.length) { removeMovieClip(fields[i]); i++; } var i = 0; while (i < thumbs_array.length) { removeMovieClip(thumbs_array[i]); i++; } mc_popup._visible = false; clean(); hero = Number(hero); gotoAndStop("hero" + (Number(hero) + 1)); nFrame = "game"; b1.gotoAndStop(1); b2.gotoAndStop(1); b3.gotoAndStop(1); b4.gotoAndStop(1); b5.gotoAndStop(1); b6.gotoAndStop(10); b7.gotoAndStop(1); b8.gotoAndStop(1); if (gameMode == "PLAY") { b1._visible = false; b2._visible = false; b3._visible = false; b4._visible = false; b5._visible = false; b6._visible = false; b7._visible = false; b8._visible = false; b_next._visible = false; b_prev._visible = false; } cleanClips(); }
Frame 1161
function prawaSciana(wspx, wspy) { if (map_obj[Math.floor(wspy)][Math.floor(wspx) + 1].przenik == false) { return(true); } return(false); } function hideSquare(my_obj) { playSound(sZN); my_obj.clip.n1.gotoAndPlay("dead"); my_obj.hiden = true; clearInterval(ID[my_obj.getID()]); ID2[my_obj.getID()] = setInterval(showSquare, 3000, my_obj); } function hideObject(my_obj) { my_obj.znikanie = true; ID[my_obj.getID()] = setInterval(hideSquare, 1000, my_obj); } function showSquare(my_obj) { my_obj.clip.n1.gotoAndPlay(1); my_obj.znikanie = false; my_obj.hiden = false; new mx.transitions.Tween(my_obj.clip, "_alpha", EaseNone.None, 0, 100, 0.2, true); clearInterval(ID2[my_obj.getID()]); } function fall(enemy) { if (enemy.t == "Square") { var _local3 = new Array(2); _local3 = enemy.getWsp(mc_map._x, mc_map._y); if ((map_obj[Math.floor(_local3[1])][Math.floor(_local3[0])].hiden != true) && (enemy.ground == false)) { map_obj[Math.floor(_local3[1])][Math.floor(_local3[0])] = 0; } var _local1 = 0; while (_local1 < enemy_obj.length) { if ((((enemy.clip.hitTest(enemy_obj[_local1].clip) == true) && (enemy.ground == false)) && (enemy.clip._y < enemy_obj[_local1].clip._y)) && (Math.abs(enemy_obj[_local1].clip._x - enemy.clip._x) < (wid - 5))) { enemy_obj[_local1].dead(_local1); trash(enemy_obj[j].clip); enemy_obj.splice(_local1, 1); var j = 0; while (j < fall_obj.length) { if (fall_obj[j].clip == enemy_obj[_local1].clip) { fall_obj.splice(j, 1); } j++; } } _local1++; } var j = 0; while (j < tab_chest_destroy.length) { if (tab_chest_destroy[j].clip._y > (mc_map._y + mc_map._height)) { destroyChest(tab_chest_destroy[j]); } j++; } if ((((enemy.clip.hitTest(mc_hero1) == true) && (enemy.ground == false)) && (Math.abs(enemy.clip._x - mc_hero1._x) < 16)) && (enemy.clip._y < mc_hero1._y)) { dead(); } } var j = 0; while (j < enemy_obj.length) { if (enemy_obj[j].clip._y > (mc_map._y + mc_map._height)) { enemy_obj[j].dead(j); trash(enemy_obj[j].clip); enemy_obj.splice(j, 1); reload(j); } j++; } checkEnemyLand(enemy); } function walk(enemy) { var _local6 = new Array(); _local6 = enemy.getWsp(mc_map._x, mc_map._y); var _local5 = Math.floor(_local6[0]); var _local1 = Math.floor(_local6[1]); var _local2 = Math.round(_local6[0]); var _local4 = 0; if (enemy.dir == 1) { _local4 = 1 * enemy.dir; } else { _local4 = (1 * enemy.dir) + 1; } if ((((map_obj[_local1][_local5 + _local4] == 0) || (map_obj[_local1][_local5 + _local4].przenik == true)) && (map_obj[_local1 + 1][_local5 + _local4].landing == true)) && (map_obj[_local1 + 1][_local5 + _local4].hiden == false)) { enemy.clip._x = enemy.clip._x + (enemy.xspeed * enemy.dir); } else if (enemy.xspeed > 0) { var _local7 = (map_obj[_local1][_local2 + 1].przenik == false) && (map_obj[_local1 + 1][_local2 - 1].landing != true); var _local9 = (map_obj[_local1][_local2 - 1].przenik == false) && (map_obj[_local1 + 1][_local2 + 1].landing != true); var _local8 = (map_obj[_local1][_local2 - 1].przenik == false) && (map_obj[_local1][_local2 + 1].przenik == false); if ((((((map_obj[_local1 + 1][_local2 - 1].landing == true) && (map_obj[_local1 + 1][_local2].landing == true)) || ((map_obj[_local1 + 1][_local2].landing == true) && (map_obj[_local1 + 1][_local2 + 1].landing == true))) && (_local7 == false)) && (_local9 == false)) && (_local8 == false)) { enemy.dir = enemy.dir * -1; enemy.clip._xscale = enemy.clip._xscale * -1; } } } function deadCheck() { var _local3 = 0; while (_local3 < enemy_obj.length) { if (enemy_obj[_local3].type == Enemy.ROBOT) { if (mc_hero1.nx.hitTest(enemy_obj[_local3].clip)) { dead(); } } _local3++; } _local3 = 0; while (_local3 < bullets_obj.length) { if (mc_hero1.nx.hitTest(bullets_obj[_local3].clip)) { dead(); } _local3++; } _local3 = 0; while (_local3 < tab_walls.length) { if (mc_hero1.nx.hitTest(tab_walls[_local3].clip.n1)) { wallDown(); dead(); } var _local2 = 0; while (_local2 < enemy_obj.length) { if (enemy_obj[_local2].clip.hitTest(tab_walls[_local3].clip.n1)) { enemy_obj[_local2].dead(_local2); trash(enemy_obj[_local2].clip); enemy_obj.splice(_local2, 1); reload(_local2); } _local2++; } _local2 = 0; while (_local2 < obj.length) { if (obj[_local2].clip.hitTest(tab_walls[_local3].clip.n1) && (obj[_local2].canDestroy == true)) { var _local1 = new Array(); _local1 = obj[_local2].getWsp(mc_map._x, mc_map._y); _local1[1] = Math.floor(_local1[1]); _local1[0] = Math.floor(_local1[0]); map_obj[Math.floor(_local1[1])][Math.floor(_local1[0])].clip.gotoAndPlay("dead"); trash(map_obj[Math.floor(_local1[1])][Math.floor(_local1[0])].clip); removeObjFromArray(map_obj[Math.floor(_local1[1])][Math.floor(_local1[0])], fall_obj); removeObjFromArray(map_obj[Math.floor(_local1[1])][Math.floor(_local1[0])], obj); delete map_obj[Math.floor(_local1[1])][Math.floor(_local1[0])]; map_obj[Math.floor(_local1[1])][Math.floor(_local1[0])] = 0; } _local2++; } _local3++; } _local3 = 0; while (_local3 < rybki.length) { if (mc_hero1.nx.hitTest(rybki[_local3].clip.mc_wpadka)) { dead(); } if (mc_hero1.nx.hitTest(rybki[_local3].clip.staw.mc_rybka.n1)) { dead(); } _local3++; } if (mc_hero1._y > (mc_map._y + mc_map._height)) { dead(); } } function shoot(enemy) { var pos = new Array(); pos = enemy.getWsp(mc_map._x, mc_map._y); if (enemy.shooting) { var i = bullets_obj.length; var speed = (enemy.bulletSpeed || 10); var range = 0; duplicateMovieClip (enemy.bulletClip, "mc_bullet" + i, this.getNextHighestDepth()); var clip = eval ("mc_bullet" + i); clip.cacheAsBitmap = true; clip._xscale = enemy.dir * Math.abs(clip._xscale); clip._x = enemy.clip._x + 15; clip._y = enemy.clip._y + 10; bullets_obj[i] = new Bullet(speed, enemy.dir, range, clip, pos[0], pos[1], mc_hit, sTR2); playSound(enemy.shootSound); switch (enemy.type) { case Enemy.SENTINEL : case Enemy.SENTINEL2 : enemy.clip.gotoAndStop("atack"); break; default : enemy.clip.n1._xscale = enemy.dir * Math.abs(enemy.clip.n1._xscale); } bulletsID[bulletsID.length] = i; enemy.isShooting = true; } if (enemy.type == 1) { playSound(sPD); enemy.childs++; counter = tab_enemy.length; duplicateMovieClip (mrd_soldier, "mrd_soldier" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("mrd_soldier" + counter); tab_enemy[counter]._x = mc_map._x + (pos[0] * wid); tab_enemy[counter]._y = mc_map._y + (pos[1] * wid); tab_enemy[counter]._visible = true; tab_enemy[counter].gotoAndStop("dir1"); counter2 = fall_obj.length; fall_obj[counter2] = new Enemy(0, tab_enemy[counter], enemy_obj.length, bullet_mrd_soldier); fall_obj[counter2].setWsp(pos[0], pos[1]); fall_obj[counter2].setCont(cont); counter3 = enemy_obj.length; enemy_obj[counter3] = fall_obj[counter2]; enemy_obj[counter3].owner = enemy; enx_obj[enemy_obj[counter3].id] = enemy_obj[counter3]; fall_obj[counter2].setHitClip(mc_poisonHit); enemy_obj[enemy_obj.length - 1].deadSound = sSW; enemy_obj[enemy_obj.length - 1].shootSound = sWP; } } function bulletFly() { var _local2 = 0; while (_local2 < bulletsID.length) { var _local3 = new Array(); var _local1 = bulletsID[_local2]; bullets_obj[_local1].clip._x = bullets_obj[_local1].clip._x + (bullets_obj[_local1].speed * bullets_obj[_local1].dir); _local3 = bullets_obj[_local1].getWsp(mc_map._x, mc_map._y); if (map_obj[Math.floor(_local3[1])][Math.floor(_local3[0])].przenik == false) { destroyBullet(bullets_obj[_local1].hitClip, bullets_obj[_local1].clip, bullets_obj[_local1].deadSound); removeMovieClip(bullets_obj[_local1].clip); bulletsID.splice(_local2, 1); } if ((bullets_obj[_local1].clip._x < mc_map._x) || (bullets_obj[_local1].clip._x > (mc_map._x + mc_map._width))) { destroyBullet(bullets_obj[_local1].hitClip, bullets_obj[_local1].clip, bullets_obj[_local1].deadSound); removeMovieClip(bullets_obj[_local1].clip); bulletsID.splice(_local2, 1); } if (mc_wave.hitTest(bullets_obj[_local1].clip) == true) { destroyBullet(bullets_obj[_local1].hitClip, bullets_obj[_local1].clip, bullets_obj[_local1].deadSound); removeMovieClip(bullets_obj[_local1].clip); bulletsID.splice(_local2, 1); } _local2++; } } function bulletFly2() { var _local1 = 0; while (_local1 < bullets_obj2.length) { var _local2 = new Array(); bullets_obj2[_local1].clip._x = bullets_obj2[_local1].clip._x + (bullets_obj2[_local1].speed * bullets_obj2[_local1].dir); _local2 = bullets_obj2[_local1].getWsp(mc_map._x, mc_map._y); if (bullets_obj2[_local1].range && (Math.abs(bullets_obj2[_local1].clip._x - ((bullets_obj2[_local1].xpos * 31) + BOARD_LEFT)) > bullets_obj2[_local1].range)) { removeMovieClip(bullets_obj2[_local1].clip); bullets_obj2.splice(_local1, 1); } else { if (map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])].przenik == false) { destroyBullet(mc_hit, bullets_obj2[_local1].clip, bullets_obj2[_local1].deadSound); removeMovieClip(bullets_obj2[_local1].clip); bullets_obj2.splice(_local1, 1); if (map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])].canDestroy == true) { playSound(map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])].deadSound); if (map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])].type == 14) { createBat(map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])].clip._x, map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])].clip._y); } map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])].clip.gotoAndPlay("dead"); trash(map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])].clip); removeObjFromArray(map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])], fall_obj); removeObjFromArray(map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])], obj); delete map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])]; map_obj[Math.floor(_local2[1])][Math.floor(_local2[0])] = 0; } } if (((bullets_obj2[_local1].clip._x < mc_map._x) || (bullets_obj2[_local1].clip._x > ((mc_map._x + mc_map._width) - (mc_bullet._width / 2)))) || (bullets_obj2[_local1].clip._y < mc_map._y)) { if (bullets_obj2[_local1].clip._y > mc_map._y) { destroyBullet(mc_hit, bullets_obj2[_local1].clip, bullets_obj2[_local1].deadSound); } removeMovieClip(bullets_obj2[_local1].clip); bullets_obj2.splice(_local1, 1); } var _local3 = 0; while (_local3 < enemy_obj.length) { if (bullets_obj2[_local1].clip.hitTest(enemy_obj[_local3].clip)) { destroyBullet(mc_hit, bullets_obj2[_local1].clip, bullets_obj2[_local1].deadSound); if (enemy_obj[_local3].hit(a1.power)) { enemy_obj[_local3].dead(_local3); trash(enemy_obj[_local3].clip); enemy_obj.splice(_local3, 1); } reload(_local3); removeMovieClip(bullets_obj2[_local1].clip); bullets_obj2.splice(_local1, 1); } _local3++; } _local3 = 0; while (_local3 < bulletsID.length) { var _local4 = bulletsID[_local3]; if (bullets_obj2[_local1].clip.hitTest(bullets_obj[_local4].clip)) { destroyBullet(mc_hit, bullets_obj2[_local1].clip, bullets_obj2[_local1].deadSound); removeMovieClip(bullets_obj2[_local1].clip); bullets_obj2.splice(_local1, 1); removeMovieClip(bullets_obj[_local4].clip); bulletsID.splice(_local3, 1); } _local3++; } } _local1++; } } function reload(id) { enx_obj[id].isShooting = false; clearInterval(IDshoot[id]); } function dead() { stopAllAnimations(); playSound(sDeads[hero]); mc_pop3.swapDepths(this.getNextHighestDepth()); mc_pop3._visible = true; mc_pop3.gotoAndPlay(gameMode + "_loose"); mc_napis.swapDepths(this.getNextHighestDepth()); delete oef.onEnterFrame; endGame = true; heroFrame("dead"); } function push(dir, ch_y, ch_x) { xspeed = 0; var _local1 = ((dir == "left") ? -1 : 1); var _local6 = false; var _local12 = new Array(); var _local7 = 0; var _local13 = false; do { if (map_obj[ch_y][ch_x + (_local1 * _local7)].pushable == true) { _local6 = false; _local12.push(map_obj[ch_y][ch_x + (_local1 * _local7)]); _local7++; } else { _local6 = true; if (((map_obj[ch_y][ch_x + (_local1 * _local7)].przenik == false) || ((ch_x + (_local1 * _local7)) < 0)) || ((ch_x + (_local1 * _local7)) > 19)) { _local13 = true; } } } while (_local6 == false); var _local10 = new Array(_local12.length); var _local11 = 0; while (_local11 < _local10.length) { var _local9 = 0; do { if (map_obj[ch_y - _local9][ch_x + (_local1 * _local11)].pushable == true) { _local6 = false; _local9++; } else { _local6 = true; } } while (_local6 == false); _local10[_local11] = _local9; _local11++; } _local11 = 0; while (_local11 < enemy_obj.length) { var _local8 = new Array(); _local8 = enemy_obj[_local11].getWsp(mc_map._x, mc_map._y); if (((_local8[0] % 1) != 0) && (dir == "left")) { if ((ch_y == Math.floor(_local8[1])) && ((ch_x + (_local1 * _local7)) == (Math.floor(_local8[0]) + 1))) { _local13 = true; } } else if ((ch_y == Math.floor(_local8[1])) && ((ch_x + (_local1 * _local7)) == Math.floor(_local8[0]))) { _local13 = true; } _local11++; } if (_local13 == false) { var _local15 = random(2); if (_local15 == 0) { playSound(sPB); } else { playSound(sPB2); } _local11 = 0; while (_local11 < _local12.length) { _local12[_local11].clip._x = _local12[_local11].clip._x + (_local1 * wid); if (_local11 == 0) { map_obj[ch_y][ch_x + (_local1 * _local11)] = 0; } map_obj[ch_y][ch_x + (_local1 * (_local11 + 1))] = _local12[_local11]; _local11++; } _local11 = 0; while (_local11 < _local10.length) { var _local5 = (_local10.length - 1) - _local11; var _local4 = 1; while (_local4 < _local10[_local5]) { if (map_obj[ch_y - _local4][ch_x + (_local1 * (_local5 + 1))] == 0) { map_obj[ch_y - _local4][ch_x + (_local1 * _local5)].clip._x = map_obj[ch_y - _local4][ch_x + (_local1 * _local5)].clip._x + (_local1 * wid); map_obj[ch_y - _local4][ch_x + (_local1 * (_local5 + 1))] = map_obj[ch_y - _local4][ch_x + (_local1 * _local5)]; map_obj[ch_y - _local4][ch_x + (_local1 * _local5)] = 0; } else { break; } _local4++; } _local11++; } } } function falls_all() { var _local1 = fall_obj.length - 1; while (_local1 >= 0) { var _local3 = new Array(); _local3 = fall_obj[_local1].getWsp(mc_map._x, mc_map._y); var _local2 = Math.floor(_local3[0]); var _local4 = Math.floor(_local3[1]); if (fall_obj[_local1].t == "Enemy") { _local2 = Math.round(_local3[0]); } fall(fall_obj[_local1]); if (enemy_live == true) { if (((map_obj[_local4 + 1][_local2].landing != true) || (map_obj[_local4 + 1][_local2].hiden == true)) && ((_local2 >= 0) || (fall_obj[_local1].t == "Square"))) { fall_obj[_local1].ground = false; } else { fall_obj[_local1].ground = true; } } _local1--; } } function landing() { var _local5 = new Array(); _local5 = a1.getOldPosition(); var _local1 = 0; while (_local1 < obj.length) { if (((((spadanie == false) || (obj[_local1].przenik == false)) && (obj[_local1].hiden == false)) && (obj[_local1].landing == true)) && (obj[_local1].type != 7)) { if ((((((obj[_local1].clip._y - mc_hero1._y) < (5 + wid)) && (Math.abs(obj[_local1].clip._x - mc_hero1._x) < 25)) && (_local5[1] <= (obj[_local1].clip._y - wid))) && (yspeed > 0)) && ((obj[_local1].clip._y - mc_hero1._y) > 0)) { if (obj[_local1].type == 13) { dead(); } mc_hero1._y = obj[_local1].clip._y - wid; yspeed = 0; a1.ground = true; if (lastHFrame == "air_atack") { if (a1.atackType == "shoot") { xspeed = 0; } } heroFrame("land"); var _local4 = new Array(2); _local4 = a1.getWsp(mc_map._x, mc_map._y); var _local3 = Math.floor(_local4[0]); var _local2 = Math.floor(_local4[1] + 1); if ((map_obj[_local2][_local3].notStable == true) && (map_obj[_local2][_local3].znikanie == false)) { if ((_local4[0] % 1) == 0) { hideObject(map_obj[_local2][_local3]); } else { hideObject(map_obj[_local2][_local3]); if ((map_obj[_local2][_local3 + 1].notStable == true) && (map_obj[_local2][_local3 + 1].znikanie == false)) { hideObject(map_obj[_local2][_local3 + 1]); } } } if ((map_obj[_local2][_local3 + 1].notStable == true) && (map_obj[_local2][_local3 + 1].znikanie == false)) { if ((_local4[0] % 1) != 0) { hideObject(map_obj[_local2][_local3 + 1]); } } jumpsLeft = a1.getNJump(); break; } } _local1++; } } function hitWall() { var _local8 = hei; var _local10 = new Array(); _local10 = a1.getWsp(mc_map._x, mc_map._y); var _local2 = map_obj.length - 1; while (_local2 >= 0) { var _local1 = Math.floor(_local10[0] - 1); while (_local1 < Math.floor(_local10[0] + 2)) { if ((map_obj[_local2][_local1].type == 13) || (map_obj[_local2][_local1].type == 7)) { if (((mc_hero1._y >= (map_obj[_local2][_local1].clip._y - 25)) && (Math.abs(map_obj[_local2][_local1].clip._x - mc_hero1._x) < wid)) && (mc_hero1._y < (map_obj[_local2][_local1].clip._y + _local8))) { if ((map_obj[_local2][_local1].deadly == true) && (Math.abs(map_obj[_local2][_local1].clip._x - mc_hero1._x) < (wid - 15))) { dead(); break; } } } if ((((map_obj[_local2][_local1].przenik == false) && (map_obj[_local2][_local1].type != 13)) && (map_obj[_local2][_local1].type != 7)) && (map_obj[_local2][_local1].ground != false)) { if (((mc_hero1._y >= (map_obj[_local2][_local1].clip._y - 25)) && (Math.abs(map_obj[_local2][_local1].clip._x - mc_hero1._x) < wid)) && (mc_hero1._y < (map_obj[_local2][_local1].clip._y + _local8))) { var _local6 = (mc_hero1._x - map_obj[_local2][_local1].clip._x) - wid; var _local7 = (map_obj[_local2][_local1].clip._x - mc_hero1._x) - wid; var _local5 = (mc_hero1._y - map_obj[_local2][_local1].clip._y) - _local8; var _local3 = new Array(); _local3 = map_obj[_local2][_local1].getWsp(mc_map._x, mc_map._y); if (((Math.abs(_local5) < Math.abs(_local6)) && (Math.abs(_local5) < Math.abs(_local7))) && (_local5 < 0)) { if ((map_obj[Math.floor(_local3[1] + 1)][Math.floor(_local3[0])].przenik == true) || (map_obj[Math.floor(_local3[1] + 1)][Math.floor(_local3[0])] == 0)) { if (a1.ground == false) { yspeed = 0; mc_hero1._y = map_obj[Math.floor(_local3[1])][Math.floor(_local3[0])].clip._y + _local8; break; } } } if (_local7 > _local6) { mc_hero1._x = map_obj[_local2][_local1].clip._x - wid; var _local4 = new Array(); _local4 = a1.getWsp(mc_map._x, mc_map._y); if (xdir == 1) { if ((((((a1.canClimb == true) && (a1.ground == false)) && (mc_hero1._y > (map_obj[_local2][_local1].clip._y - 15))) && (mc_hero1._y < (map_obj[_local2][_local1].clip._y + 15))) && (a1.canGrab == true)) && (lastHFrame != "air_atack")) { yspeed = 0; a1.isClimbing = true; heroFrame("climb"); mc_hero1._y = map_obj[_local2][_local1].clip._y; } } if ((a1.ground == true) && (map_obj[Math.floor(_local4[1])][Math.floor(_local4[0]) + 1].pushable == true)) { if (Key.isDown(39)) { kRightTime++; } if (kRightTime > 5) { kRightTime = 0; xspeed = 0; push("right", Math.floor(_local4[1]), Math.floor(_local4[0]) + 1); } } break; } if (_local7 <= _local6) { var _local9 = prawaSciana(_local3[0], _local3[1]); if (xdir == -1) { if ((((((a1.canClimb == true) && (a1.ground == false)) && (mc_hero1._y > (map_obj[_local2][_local1].clip._y - 15))) && (mc_hero1._y < (map_obj[_local2][_local1].clip._y + 15))) && (a1.canGrab == true)) && (lastHFrame != "air_atack")) { yspeed = 0; a1.isClimbing = true; heroFrame("climb"); mc_hero1._y = map_obj[_local2][_local1].clip._y; } } if (_local9 == false) { mc_hero1._x = map_obj[_local2][_local1].clip._x + wid; var _local4 = new Array(); _local4 = a1.getWsp(mc_map._x, mc_map._y); if ((a1.ground == true) && (map_obj[Math.floor(_local4[1])][Math.floor(_local4[0]) - 1].pushable == true)) { if (Key.isDown(37)) { kLeftTime++; } if (kLeftTime > 5) { kLeftTime = 0; xspeed = 0; push("left", Math.floor(_local4[1]), Math.floor(_local4[0]) - 1); } } break; } yspeed = 0; mc_hero1._y = map_obj[_local2][_local1].clip._y + hei; break; } } } _local1++; } _local2--; } } function checkKeys() { if ((Key.isDown(80) && (Key.isDown(82))) && (Key.isDown(69))) { tfperf._visible = true; btn_copy._visible = true; } if (Key.isDown(16)) { trace(map_obj[11][4]); } if (!Key.isDown(32)) { reloadSpace = true; } if (Key.isDown(32)) { trace((((("canShoot:" + a1.canShoot) + ", attacking:") + attacking) + ", reloadSpace:") + reloadSpace); if ((a1.canShoot && (attacking)) && (reloadSpace)) { attacking = false; } if (rolling == true) { var _local3 = new Array(2); _local3 = a1.getWsp(mc_map._x, mc_map._y); var _local2 = Math.floor(_local3[0]); var _local1 = Math.floor(_local3[1] + 1); if ((rolling == true) && ((map_obj[_local1 - 2][_local2].przenik == true) || (map_obj[_local1 - 2][_local2] == 0))) { rolling = false; } } if ((a1.isClimbing == false) && (a1.onLiane == false)) { if ((((rolling == false) && (a1.canShoot == true)) && (attacking == false)) && ((reloadSpace == true) || (a1.atackType != "wave"))) { if (a1.atackType == "shoot") { playSound(sR1); } else if (a1.atackType == "sword") { } else if (a1.atackType == "wave") { if (a1.ground == true) { xspeed = 0; } } clip._xscale = 100 * a1.getDir(); a1.canShoot = false; clearInterval(IDa1CanShoot); IDa1CanShoot = setInterval(a1canShoot, a1.attackSpeed); reloadSpace = false; if ((a1.ground == true) || (a1.atackType == "teleport")) { heroFrame("atack"); } else { heroFrame("air_atack"); } } } else { playSound(sSkM); jumpsLeft--; canUp = false; mc_hero1._y = mc_hero1._y - 1; yspeed = -a1.getJump(); a1.canGrab = false; a1.isClimbing = false; a1.onLiane = false; a1.canShoot = false; clearInterval(IDa1CanShoot); IDa1CanShoot = setInterval(a1canShoot, a1.attackSpeed); clearInterval(IDa1CanClimb); IDa1CanClimb = setInterval(a1canClimb, 500); } } if (Key.isDown(37)) { if (((!a1.isClimbing) && (!a1.onLiane)) && (!attacking)) { xdir = -1; mc_hero1.n1._xscale = 100 * (-a1.__get__initialDirection()); if (a1.ground == true) { heroFrame("run"); if ((!canRun) && (rolling)) { mc_hero1.n1.gotoAndStop("roll"); framePointer(1, mc_hero1.n1.n1); } } } } if (Key.isDown(39)) { if ((!a1.isClimbing) && (!a1.onLiane)) { xdir = 1; mc_hero1.n1._xscale = 100 * a1.__get__initialDirection(); if (a1.ground == true) { heroFrame("run"); if ((!canRun) && (rolling)) { mc_hero1.n1.gotoAndStop("roll"); framePointer(1, mc_hero1.n1.n1); } } } } if (Key.isDown(38)) { var _local3 = new Array(2); _local3 = a1.getWsp(mc_map._x, mc_map._y); var _local2 = Math.floor(_local3[0]); var _local1 = Math.floor(_local3[1] + 1); kLeftTime = 0; kRightTime = 0; if (((rolling == false) && (a1.isClimbing == false)) && (a1.onLiane == false)) { if (a1.ground == true) { if ((_local3[0] % 1) == 0) { if (map_obj[_local1][_local2].jumpFrom == false) { canUp = false; } else { canUp = true; jumpsLeft = a1.getNJump(); } } else if ((map_obj[_local1][_local2].jumpFrom == false) || (map_obj[_local1][_local2 + 1].jumpFrom == false)) { canUp = false; } else { canUp = true; jumpsLeft = a1.getNJump(); } } if (((canUp == true) && (jumpsLeft > 0)) || (((canUp == true) && (a1.ground == true)) && (attacking == false))) { if (a1.ground == false) { jumpsLeft--; } playSound(sJumps[hero]); canUp = false; mc_hero1._y = mc_hero1._y - 1; yspeed = -a1.getJump(); heroFrame("jump"); } } else { climbUp(); } if ((rolling == true) && ((map_obj[_local1 - 2][_local2].przenik == true) || (map_obj[_local1 - 2][_local2] == 0))) { rolling = false; } } if (!Key.isDown(38)) { if (jumpsLeft > 0) { canUp = true; } } if (Key.isDown(40)) { if ((a1.ground == true) && (downWasUp == true)) { spadanie = true; downWasUp = false; } if ((a1.isClimbing == true) || (a1.onLiane == true)) { climbDown(); } if (((((spadanie == true) && (a1.ground == true)) && (a1.special == "roll")) && (!Key.isDown(37))) && (!Key.isDown(39))) { heroFrame("roll"); } } if (!Key.isDown(37)) { kLeftTime = 0; if ((mc_hero1.n1.running && (lastHFrame == "run")) && (xdir == LEFT)) { lastHFrame = "run end"; mc_hero1.n1.running.gotoAndPlay("run end"); } } if (!Key.isDown(39)) { kRightTime = 0; if ((mc_hero1.n1.running && (lastHFrame == "run")) && (xdir == RIGHT)) { lastHFrame = "run end"; mc_hero1.n1.running.gotoAndPlay("run end"); } } if ((!Key.isDown(37)) && (!Key.isDown(39))) { if ((a1.isClimbing == false) && (a1.onLiane == false)) { xdir = 0; } if ((canRun == false) && (rolling == true)) { mc_hero1.n1.gotoAndStop("crouch"); mc_hero1.n1.n1.gotoAndStop(3); rolling = true; xspeed = 0; } } if (!Key.isDown(40)) { downWasUp = true; spadanie = false; } } function enemy_moves() { var _local1 = 0; while (_local1 < enemy_obj.length) { if (enemy_obj[_local1].hitAnimation) { return(undefined); } if (enemy_obj[_local1].type == 5) { batsFly(enemy_obj[_local1]); } if (((enemy_obj[_local1].type == 1) && (enemy_obj[_local1].isShooting == false)) && (enemy_obj[_local1].childs < enemy_obj[_local1].maxChilds)) { clearInterval(IDshoot[enemy_obj[_local1].id]); enemy_obj[_local1].isShooting = true; shoot(enemy_obj[_local1]); enemy_obj[_local1].clip.gotoAndStop("jump"); enemy_obj[_local1].clip.n1.gotoAndPlay(1); if (enemy_obj[_local1].childs < enemy_obj[_local1].maxChilds) { IDshoot[enemy_obj[_local1].id] = setInterval(reload, 5000, enemy_obj[_local1].id); } } if (enemy_obj[_local1].ysp > 0) { var _local2 = new Array(); _local2 = enemy_obj[_local1].getWsp(mc_map._x, mc_map._y); _local2[0] = Math.floor(_local2[0]); _local2[1] = Math.round(_local2[1]); if ((map1[_local2[1] + enemy_obj[_local1].ydir][_local2[0]] != "7") && (map1[_local2[1] + enemy_obj[_local1].ydir][_local2[0]] != "7a")) { enemy_obj[_local1].ydif++; if (enemy_obj[_local1].ydif == 10) { enemy_obj[_local1].ydir = enemy_obj[_local1].ydir * -1; enemy_obj[_local1].ydif = 0; } } enemy_obj[_local1].clip._y = enemy_obj[_local1].clip._y + (enemy_obj[_local1].ysp * enemy_obj[_local1].ydir); } if ((!enemy_obj[_local1].isShooting) && (enemy_obj[_local1].ground)) { var _local2 = new Array(); _local2 = a1.getWsp(mc_map._x, mc_map._y); var _local3 = new Array(); _local3 = enemy_obj[_local1].getWsp(mc_map._x, mc_map._y); if ((Math.abs(Math.floor(_local2[1]) - Math.floor(_local3[1])) < 2) && (enemy_obj[_local1].mainEnemy)) { if (((_local2[0] > _local3[0]) && (enemy_obj[_local1].dir == 1)) || ((_local2[0] < _local3[0]) && (enemy_obj[_local1].dir == -1))) { if ((_local3[0] % 1) == 0) { enemy_obj[_local1].isShooting = true; switch (enemy_obj[_local1].type) { case 0 : case Enemy.GAMBIT : case Enemy.MAGNETO : enemy_obj[_local1].clip.gotoAndStop("atack"); break; case Enemy.HULK : trace((("hulk: atakuj " + mc_hero1._x) + ", ") + enemy_obj[_local1].clip._x); if (Math.abs(mc_hero1._x - enemy_obj[_local1].clip._x) < 75) { enemy_obj[_local1].clip.gotoAndStop("atack"); trace("hulk: atakuje!"); } else { enemy_obj[_local1].isShooting = false; } break; default : clearInterval(IDshoot[enemy_obj[_local1].id]); IDshoot[enemy_obj[_local1].id] = setInterval(reload, 2000, enemy_obj[_local1].id); shoot(enemy_obj[_local1]); } } } } } if ((((enemy_obj[_local1].type == 2) || (enemy_obj[_local1].type == 22)) && (enemy_obj[_local1].isShooting == false)) && (enemy_obj[_local1].ground == true)) { var _local2 = new Array(); _local2 = a1.getWsp(mc_map._x, mc_map._y); var _local3 = new Array(); _local3 = enemy_obj[_local1].getWsp(mc_map._x, mc_map._y); if (((_local2[0] > _local3[0]) && (enemy_obj[_local1].dir == 1)) || ((_local2[0] < _local3[0]) && (enemy_obj[_local1].dir == -1))) { if ((Math.abs(Math.floor(_local2[1]) - Math.floor(_local3[1])) < 2) && (enemy_obj[_local1].shooting == true)) { if (_local2[0] > _local3[0]) { enemy_obj[_local1].dir = 1; } if (_local2[0] < _local3[0]) { enemy_obj[_local1].dir = -1; } clearInterval(IDshoot[enemy_obj[_local1].id]); IDshoot[enemy_obj[_local1].id] = setInterval(reload, 2000, enemy_obj[_local1].id); shoot(enemy_obj[_local1]); } } } if (((enemy_obj[_local1].walking == true) && (enemy_obj[_local1].ground == true)) && (enemy_obj[_local1].isShooting == false)) { walk(enemy_obj[_local1]); enemy_obj[_local1].clip.gotoAndStop("walk"); enemy_obj[_local1].clip.n1._xscale = enemy_obj[_local1].dir * Math.abs(enemy_obj[_local1].clip.n1._xscale); } if (enemy_obj[_local1].isShooting == true) { } _local1++; } } function enemyAttack(enemy) { trace("enemyAttack"); if (Math.abs(mc_hero1._x - enemy.clip._x) < 75) { if (Math.abs(mc_hero1._y - enemy.clip._y) < 10) { trace("enemyAttack: dead"); dead(); } } } function checkCollect() { var _local1 = 0; while (_local1 < tab_col.length) { if (mc_hero1.nx.hitTest(tab_col[_local1].n1)) { var _local2 = new Array(2); _local2[0] = Math.floor((tab_col[_local1]._x - mc_map._x) / 31); _local2[1] = Math.floor((tab_col[_local1]._y - mc_map._y) / 31); playSound(map_col[_local2[1]][_local2[0]].colSound); tab_col[_local1].play(); tab_col.splice(_local1, 1); } _local1++; } } function a1canShoot() { clearInterval(IDa1CanShoot); a1.canShoot = true; } function checkEnemyLand(enemy) { enemy.setOldPosition(enemy.clip._x, enemy.clip._y); enemy.yspeed = enemy.yspeed + gravity; enemy_live = true; if ((enemy.t == "Square") && (((enemy.type == 14) || (enemy.type == 5)) || (enemy.type == 6))) { if (enemy.ground == true) { if (((enemy.type == 5) || (enemy.type == 6)) && ((enemy.clip._y - enemy.fallFrom) >= wid)) { playSound(sUB); } if (((enemy.clip._y - enemy.fallFrom) >= (wid * 3)) && (enemy.type == 14)) { enemy_live = false; var _local2 = new Array(); _local2 = enemy.getWsp(mc_map._x, mc_map._y); _local2[0] = Math.floor(_local2[0]); _local2[1] = Math.floor(_local2[1]); destroyChest(enemy); } if (((enemy.clip._y - enemy.fallFrom) >= (wid * 3)) && (((enemy.type == 5) || (enemy.type == 6)) || (enemy.type == 14))) { var _local2 = new Array(); _local2 = enemy.getWsp(mc_map._x, mc_map._y); _local2[0] = Math.floor(_local2[0]); _local2[1] = Math.floor(_local2[1]); if ((map_obj[_local2[1] + 1][_local2[0]].type == 14) && (map_obj[_local2[1] + 1][_local2[0]].t == "Square")) { destroyChest(map_obj[_local2[1] + 1][_local2[0]]); } } enemy.fallFrom = enemy.clip._y; } } if (enemy_live == true) { var _local5 = new Array(); _local5 = enemy.getNewWsp(mc_map._x, mc_map._y, enemy.clip._x, enemy.clip._y + enemy.yspeed); var _local3 = Math.floor(_local5[0]); var _local4 = Math.floor(_local5[1] + 1); if (enemy.t == "Enemy") { _local3 = Math.round(_local5[0]); } if (((map_obj[_local4][_local3] != enemy) && (map_obj[_local4][_local3].landing == true)) && (map_obj[_local4][_local3].hiden == false)) { if (enemy.t == "Square") { enemy.ground = true; } if (((enemy.t == "Enemy") && (map_obj[_local4][_local3].przenik == true)) && (enemy.ground == true)) { } else { enemy.clip._y = map_obj[_local4][_local3].clip._y - wid; } enemy.ground = true; enemy.yspeed = 0; if ((enemy.t == "Square") && (enemy.ground == true)) { map_obj[_local4 - 1][_local3] = enemy; } } else if (enemy.ground == false) { enemy.clip._y = enemy.clip._y + enemy.yspeed; } } } function checkGate() { switch (objective) { case "o1" : if (mc_exit1.n2._currentframe == 1) { mc_exit1.n2.gotoAndPlay(2); } if (mc_hero1.nx.hitTest(mc_exit1.n1)) { youWin(); } break; case "o2" : if (tab_col.length == 0) { if (mc_exit1.n2._currentframe == 1) { mc_exit1.n2.gotoAndPlay(2); } if (mc_hero1.nx.hitTest(mc_exit1.n1)) { youWin(); } } break; case "o3" : var _local2 = 0; var _local1 = 0; while (_local1 < enemy_obj.length) { if (enemy_obj[_local1].canDestroy == false) { _local2++; } _local1++; } if (((enemy_obj.length == 0) || (_local2 == enemy_obj.length)) && (cages_number <= 0)) { if (mc_exit1.n2._currentframe == 1) { mc_exit1.n2.gotoAndPlay(2); } if (mc_hero1.nx.hitTest(mc_exit1.n1)) { youWin(); } } break; case "o4" : _local2 = 0; _local1 = 0; while (_local1 < enemy_obj.length) { if (enemy_obj[_local1].canDestroy == false) { _local2++; } _local1++; } if (!((((enemy_obj.length == 0) || (_local2 == enemy_obj.length)) && (tab_col.length == 0)) && (cages_number <= 0))) { break; } if (mc_exit1.n2._currentframe == 1) { mc_exit1.n2.gotoAndPlay(2); } if (!mc_hero1.nx.hitTest(mc_exit1.n1)) { break; } youWin(); } } function youWin() { mc_pop3.swapDepths(this.getNextHighestDepth()); mc_pop3._visible = true; mc_pop3.gotoAndPlay(gameMode + "_win"); stopAllAnimations(); endGame = true; heroFrame("win"); mc_napis.swapDepths(this.getNextHighestDepth()); delete oef.onEnterFrame; b7.enabled = true; } function stopID(_id) { clearInterval(IDshoot[_id]); } function startID(_id) { IDshoot[enx_obj[_id].id] = setInterval(reload, 5000, enx_obj[_id].id); } function climbUp() { if (a1.isClimbing == true) { var _local1 = new Array(); _local1 = a1.getWsp(mc_map._x, mc_map._y); switch (xdir) { case 1 : if (map_obj[Math.floor(_local1[1])][Math.floor(_local1[0]) + 1].przenik == false) { mc_hero1._y = mc_hero1._y - 2; framePointer(1, mc_hero1.n1.n1); } break; case -1 : if (map_obj[Math.floor(_local1[1])][Math.floor(_local1[0]) - 1].przenik != false) { break; } mc_hero1._y = mc_hero1._y - 2; framePointer(1, mc_hero1.n1.n1); } } if (a1.onLiane == true) { var _local1 = new Array(); _local1 = a1.getWsp(mc_map._x, mc_map._y); mc_hero1._y = mc_hero1._y - 2; framePointer(1, mc_hero1.n1.n1); if (((map_obj[Math.floor(_local1[1] + 1)][Math.floor(_local1[0])] == 0) || ((map_obj[Math.floor(_local1[1] + 1)][Math.floor(_local1[0])].przenik == true) && (map_obj[Math.floor(_local1[1] + 1)][Math.floor(_local1[0])].liana == false))) && (map_obj[Math.floor(_local1[1])][Math.floor(_local1[0])].liana != true)) { a1.isClimbing = false; a1.onLiane = false; a1.canGrab = true; } } } function climbDown() { if (a1.isClimbing == true) { var _local1 = new Array(); _local1 = a1.getWsp(mc_map._x, mc_map._y); if (map_obj[Math.floor(_local1[1] + 1)][Math.floor(_local1[0])] == 0) { switch (xdir) { case 1 : if (map_obj[Math.floor(_local1[1]) + 1][Math.floor(_local1[0]) + 1].przenik == false) { mc_hero1._y = mc_hero1._y + 2; framePointer(-1, mc_hero1.n1.n1); } else { a1.isClimbing = false; } break; case -1 : if (map_obj[Math.floor(_local1[1] + 1)][Math.floor(_local1[0]) - 1].przenik == false) { mc_hero1._y = mc_hero1._y + 2; framePointer(-1, mc_hero1.n1.n1); } else { a1.isClimbing = false; } } } else { mc_hero1._y = (map_obj[Math.floor(_local1[1] + 1)][Math.floor(_local1[0])].clip._y - wid) - 2; a1.isClimbing = false; a1.ground = true; heroFrame("land"); } } if (a1.onLiane == true) { var _local1 = new Array(); _local1 = a1.getWsp(mc_map._x, mc_map._y); mc_hero1._y = mc_hero1._y + 2; framePointer(-1, mc_hero1.n1.n1); var _local3 = map_obj[Math.floor(_local1[1])][Math.floor(_local1[0])]; var _local2 = map_obj[Math.floor(_local1[1] + 1)][Math.floor(_local1[0])]; if ((map_obj[Math.floor(_local1[1] + 1)][Math.floor(_local1[0])] == 0) || (map_obj[Math.floor(_local1[1] + 2)][Math.floor(_local1[0])].landing == true)) { a1.isClimbing = false; a1.onLiane = false; a1.canGrab = true; } } } function clean() { var _local2 = 0; while (_local2 < map1.length) { var _local1 = 0; while (_local1 < map1[_local2].length) { removeMovieClip(map_col[_local2][_local1].clip); _local1++; } _local2++; } removeMovieClip(mc_hand); mc_map._alpha = 0; _local2 = 0; while (_local2 < IDshoot.length) { clearInterval(IDshoot[_local2]); _local2++; } _local2 = 0; while (_local2 < tab_masks.length) { removeMovieClip(tab_masks[_local2]); _local2++; } _local2 = 0; while (_local2 < tab_hits.length) { removeMovieClip(tab_hits[_local2]); _local2++; } _local2 = 0; while (_local2 < ID.length) { clearInterval(ID[_local2]); _local2++; } _local2 = 0; while (_local2 < ID2.length) { clearInterval(ID2[_local2]); _local2++; } _local2 = 0; while (_local2 < bullets_obj.length) { removeMovieClip(bullets_obj[_local2].clip); delete bullets_obj[_local2]; _local2++; } _local2 = 0; while (_local2 < liany_obj.length) { removeMovieClip(liany[_local2]); delete liany_obj[_local2]; _local2++; } _local2 = 0; while (_local2 < obj.length) { removeMovieClip(obj[_local2].clip); delete obj[_local2]; _local2++; } _local2 = 0; while (_local2 < fall_obj.length) { removeMovieClip(fall_obj[_local2].clip); delete fall_obj[_local2]; _local2++; } _local2 = 0; while (_local2 < enemy_obj.length) { removeMovieClip(enemy_obj[_local2].clip); delete enemy_obj[_local2]; _local2++; } _local2 = 0; while (_local2 < rocks.length) { removeMovieClip(rocks[_local2]); _local2++; } _local2 = 0; while (_local2 < tab_col.length) { removeMovieClip(tab_col[_local2]); _local2++; } _local2 = 0; while (_local2 < bullets_obj2.length) { removeMovieClip(bullets_obj2[_local2].clip); delete bullets_obj2[_local2]; _local2++; } _local2 = 0; while (_local2 < t_trash.length) { removeMovieClip(t_trash[_local2]); _local2++; } removeMovieClip(mc_pop3); removeMovieClip(mc_pop_help); clearInterval(IDa1CanShoot); removeMovieClip(mc_brief); removeMovieClip(mc_exit1); removeMovieClip(mc_mask); removeMovieClip(mc_hero1); removeMovieClip(mc_napis); removeMovieClip(mc_timer); delete oef.onEnterFrame; delete tab_col; delete bulletsID; } function fLiany() { if (((a1.canClimb == true) && (a1.ground == false)) && (a1.canGrab == true)) { var _local1 = 0; while (_local1 < liany.length) { if (liany[_local1].n1.hitTest(mc_hero1.nx)) { a1.onLiane = true; heroFrame("climb_liane"); a1.canGrab = false; mc_hero1._x = liany[_local1]._x; break; } _local1++; } } } function a1canClimb() { clearInterval(IDa1CanClimb); a1.canGrab = true; } function batsFly(enemy) { var _local3 = enemy.xspeed; var _local1 = new Array(); switch (enemy.xyDir) { case 0 : enemy.clip._y = enemy.clip._y - _local3; _local1 = enemy.getWsp(mc_map._x, mc_map._y); _local1[0] = Math.floor(_local1[0]); _local1[1] = Math.floor(_local1[1]); if (map_obj[_local1[1]][_local1[0]].przenik == false) { enemy.clip._y = map_obj[_local1[1]][_local1[0]].clip._y + wid; enemy.dirPlus(); } break; case 1 : enemy.clip._x = enemy.clip._x + _local3; _local1 = enemy.getWsp(mc_map._x, mc_map._y); _local1[0] = Math.floor(_local1[0]); _local1[1] = Math.floor(_local1[1]); if (map_obj[_local1[1]][_local1[0] + 1].przenik == false) { enemy.clip._x = map_obj[_local1[1]][_local1[0]].clip._x; enemy.dirPlus(); } break; case 2 : enemy.clip._y = enemy.clip._y + _local3; _local1 = enemy.getWsp(mc_map._x, mc_map._y); _local1[0] = Math.floor(_local1[0]); _local1[1] = Math.floor(_local1[1]); if (map_obj[_local1[1] + 1][_local1[0]].przenik == false) { enemy.clip._y = map_obj[_local1[1]][_local1[0]].clip._y; enemy.dirPlus(); } break; case 3 : enemy.clip._x = enemy.clip._x - _local3; _local1 = enemy.getWsp(mc_map._x, mc_map._y); _local1[0] = Math.floor(_local1[0]); _local1[1] = Math.floor(_local1[1]); if (map_obj[_local1[1]][_local1[0]].przenik != false) { break; } enemy.clip._x = map_obj[_local1[1]][_local1[0]].clip._x + wid; enemy.dirPlus(); } if (enemy.clip._x < mc_map._x) { enemy.clip._x = mc_map._x; enemy.dirPlus(); } if (enemy.clip._x > ((mc_map._x + mc_map._width) - wid)) { enemy.clip._x = (mc_map._x + mc_map._width) - wid; enemy.dirPlus(); } if (enemy.clip._y < mc_map._y) { enemy.clip._y = mc_map._y; enemy.dirPlus(); } if (enemy.clip._y > ((mc_map._y + mc_map._height) - wid)) { enemy.clip._y = (mc_map._y + mc_map._height) - wid; enemy.dirPlus(); } } function createBat(myx, myy) { var counter = tab_enemy.length; duplicateMovieClip (mc_bat, "mc_bat" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("mc_bat" + counter); tab_enemy[counter]._x = myx; tab_enemy[counter]._y = myy; tab_enemy[counter]._visible = true; tab_enemy[counter].gotoAndStop("dir1"); enemy_obj[enemy_obj.length] = new Enemy(5, tab_enemy[counter], enemy_obj.length, null); enemy_obj[enemy_obj.length - 1].setCont(cont); enemy_obj[enemy_obj.length - 1].deadSound = sWN; cages_number--; } function removeObjFromArray(myObj, myArr) { var _local1 = 0; while (_local1 < myArr.length) { if (myArr[_local1] == myObj) { myArr.splice(_local1, 1); break; } _local1++; } } function trash(myClip) { t_trash[t_trash.length] = myClip; } function dodaj_maske(clip1) { mc_mask_big.duplicateMovieClip("mc_mask" + tab_masks.length, this.getNextHighestDepth()); tab_masks.push(eval ("mc_mask" + tab_masks.length)); clip1.setMask(tab_masks[tab_masks.length - 1]); } function heroFrame(myFrame) { if (lastHFrame == "atack") { xspeed = 0; } if (myFrame == "jump") { canRun = false; frameToStay = 1; mc_hero1.nx.gotoAndStop(1); } if (((((((canRun == false) && ((myFrame != "no_move") && (myFrame != "run"))) && (myFrame != "land")) && (attacking == false)) && (a1.isClimbing == false)) && (a1.onLiane == false)) && (endGame == false)) { mc_hero1.n1.gotoAndStop(myFrame); rolling = false; hei = hei0; lastHFrame = myFrame; } if (((((((canRun == true) && ((myFrame == "no_move") || (myFrame == "run"))) && (myFrame != "land")) && (attacking == false)) && (a1.isClimbing == false)) && (a1.onLiane == false)) && (endGame == false)) { if (myFrame == "no_move") { mc_hero1.n1.gotoAndStop(myFrame + frameToStay); mc_hero1.nx.gotoAndStop(1); } else { if (lastHFrame != "run") { soundInfinity(sWalks[hero]); } mc_hero1.nx.gotoAndStop(1); mc_hero1.n1.gotoAndStop(myFrame); frameToStay = 1; } rolling = false; hei = hei0; lastHFrame = myFrame; } if (((((myFrame == "land") && (canRun == false)) && (attacking == false)) && (rolling == false)) && (endGame == false)) { mc_hero1.n1.gotoAndStop(myFrame); lastHFrame = myFrame; } if ((myFrame == "atack") && (attacking == false)) { xspeed = 0; attacking = true; canRun = false; mc_hero1.n1.gotoAndStop(myFrame); rolling = false; hei = hei0; lastHFrame = myFrame; } if ((myFrame == "air_atack") && (attacking == false)) { attacking = true; canRun = false; mc_hero1.n1.gotoAndStop(myFrame); rolling = false; hei = hei0; lastHFrame = myFrame; } if (((myFrame == "climb") && (attacking == false)) || (myFrame == "climb_liane")) { attacking = false; canRun = false; mc_hero1.n1.gotoAndStop(myFrame); lastHFrame = myFrame; } if ((myFrame == "roll") && (attacking == false)) { mc_hero1.nx.gotoAndStop(2); hei = 30; rolling = true; attacking = false; canRun = false; mc_hero1.n1.gotoAndStop("land"); lastHFrame = myFrame; } if (myFrame == "win") { attacking = false; canRun = false; rolling = false; mc_hero1.n1.gotoAndStop("win"); lastHFrame = myFrame; } if (myFrame == "dead") { attacking = false; canRun = false; rolling = false; mc_hero1.n1.gotoAndStop("dead"); lastHFrame = myFrame; } if (lastHFrame != "run") { sWalks[hero].stop(); } } function giveRun() { clearInterval(IDrun); canRun = true; } function wallUp() { if (bWall == false) { bWall = true; var _local1 = 0; while (_local1 < tab_walls.length) { tab_walls[_local1].ground = true; tab_walls[_local1].przenik = false; tab_walls[_local1].landing = true; _local1++; } } } function wallDown() { if (bWall == true) { bWall = false; var _local1 = 0; while (_local1 < tab_walls.length) { tab_walls[_local1].ground = false; tab_walls[_local1].przenik = true; tab_walls[_local1].landing = false; _local1++; } } } function framePointer(c, clip) { var _local1 = clip._currentframe; _local1 = _local1 + c; _local1 = ((_local1 < 1) ? (clip._totalframes - _local1) : (_local1)); _local1 = ((_local1 > clip._totalframes) ? 1 : (_local1)); clip.gotoAndStop(_local1); } function destroyBullet(myHit, myBullet, mySound) { playSound(mySound); var counter2 = tab_hits.length; duplicateMovieClip (myHit, "mc_hit" + counter2, this.getNextHighestDepth()); tab_hits[counter2] = eval ("mc_hit" + counter2); tab_hits[counter2]._x = myBullet._x; tab_hits[counter2]._y = myBullet._y; tab_hits[counter2].n1._xscale = myBullet._xscale; tab_hits[counter2].gotoAndPlay(1); } function teleportAttack() { trace("teleportAttack"); var _local7 = Math.ceil((mc_hero1._x - 160) / 31); var _local3 = Math.ceil((mc_hero1._y - 135) / 31); canRun = false; if (n == 0) { playSound(sMZ); } var _local5 = -1; var _local4 = a1.getDir(); var _local2; var _local1 = 0; while (_local1 < map_obj[_local3].length) { if (map_obj[_local3][_local1].clip && (!map_obj[_local3][_local1].przenik)) { if ((_local4 == RIGHT) && (map_obj[_local3][_local1].clip._x > mc_hero1._x)) { if ((!_local2) || (_local2.clip._x > map_obj[_local3][_local1].clip._x)) { _local2 = map_obj[_local3][_local1]; } } else if ((_local4 == LEFT) && (map_obj[_local3][_local1].clip._x < mc_hero1._x)) { if ((!_local2) || (_local2.clip._x < map_obj[_local3][_local1].clip._x)) { _local2 = map_obj[_local3][_local1]; } } } _local1++; } _local1 = 0; while (_local1 < enemy_obj.length) { if (Math.abs((mc_hero1._y - enemy_obj[_local1].clip._y) - wid) < (wid * 1.4)) { if ((_local4 == RIGHT) && (enemy_obj[_local1].clip._x > mc_hero1._x)) { if ((!_local2) || (_local2.clip._x > enemy_obj[_local1].clip._x)) { _local2 = enemy_obj[_local1]; _local5 = _local1; } } else if ((_local4 == LEFT) && (enemy_obj[_local1].clip._x < mc_hero1._x)) { if ((!_local2) || (_local2.clip._x < enemy_obj[_local1].clip._x)) { _local2 = enemy_obj[_local1]; _local5 = _local1; } } } _local1++; } var _local6; if (_local2 && (Math.abs(_local2.clip._x - mc_hero1._x) < a1.attackRange)) { trace("znaleziono:" + _local2.clip._x); _local6 = _local2.clip._x + ((_local4 == RIGHT) ? -31 : 31); if (_local2.canDestroy) { if (_local5 != -1) { if (enemy_obj[_local5].hit(a1.power)) { enemy_obj[_local5].dead(_local5); trash(enemy_obj[_local5].clip); enemy_obj.splice(_local5, 1); } } else { playSound(_local2.deadSound); if (_local2.type == 14) { createBat(_local2.clip._x, _local2.clip._y); } _local2.clip.gotoAndPlay("dead"); trash(_local2.clip); removeObjFromArray(_local2, fall_obj); removeObjFromArray(_local2, obj); delete map_obj[_local2.ypos][_local2.xpos]; map_obj[_local2.ypos][_local2.xpos] = 0; } } } else { if (_local4 == RIGHT) { _local6 = Math.min(mc_hero1._x + a1.attackRange, BOARD_RIGHT - 31); } else { _local6 = Math.max(mc_hero1._x - a1.attackRange, BOARD_LEFT); } trace("nie znaleziono:" + _local6); } mc_hero1._x = _local6; canShoot = true; } function laserAttack(laserBeam) { attacking = true; var _local8 = Math.ceil((mc_hero1._x - 160) / 31); var _local3 = Math.ceil((mc_hero1._y - 135) / 31); canRun = false; if (n == 0) { playSound(sMZ); } var _local4 = a1.getDir(); var _local2; var _local5 = -1; var _local1 = 0; while (_local1 < map_obj[_local3].length) { if (map_obj[_local3][_local1].clip && (!map_obj[_local3][_local1].przenik)) { if ((_local4 == RIGHT) && (map_obj[_local3][_local1].clip._x > mc_hero1._x)) { trace("znalazlem po prawej"); if ((!_local2) || (_local2.clip._x > map_obj[_local3][_local1].clip._x)) { _local2 = map_obj[_local3][_local1]; } } else if ((_local4 == LEFT) && (map_obj[_local3][_local1].clip._x < mc_hero1._x)) { trace("znalazlem po lewej"); if ((!_local2) || (_local2.clip._x < map_obj[_local3][_local1].clip._x)) { _local2 = map_obj[_local3][_local1]; } } } _local1++; } _local1 = 0; while (_local1 < enemy_obj.length) { if (Math.abs((mc_hero1._y - enemy_obj[_local1].clip._y) - wid) < (wid * 1.4)) { if ((_local4 == RIGHT) && (enemy_obj[_local1].clip._x > mc_hero1._x)) { if ((!_local2) || (_local2.clip._x > enemy_obj[_local1].clip._x)) { _local2 = enemy_obj[_local1]; _local5 = _local1; } } else if ((_local4 == LEFT) && (enemy_obj[_local1].clip._x < mc_hero1._x)) { if ((!_local2) || (_local2.clip._x < enemy_obj[_local1].clip._x)) { _local2 = enemy_obj[_local1]; _local5 = _local1; } } } _local1++; } var _local10; if (_local2) { _local10 = _local2.clip._x + ((_local4 == RIGHT) ? 0 : 31); if (_local2.canDestroy) { if (_local5 != -1) { if (enemy_obj[_local5].hit(a1.power)) { enemy_obj[_local5].dead(_local5); trash(enemy_obj[_local5].clip); enemy_obj.splice(_local5, 1); } } else { trace("trafilem w przeszkode"); playSound(_local2.deadSound); if (_local2.type == 14) { createBat(_local2.clip._x, _local2.clip._y); } _local2.clip.gotoAndPlay("dead"); trash(_local2.clip); removeObjFromArray(_local2, fall_obj); removeObjFromArray(_local2, obj); delete map_obj[_local2.ypos][_local2.xpos]; map_obj[_local2.ypos][_local2.xpos] = 0; } } } else if (_local4 == RIGHT) { _local10 = BOARD_RIGHT; } else { _local10 = BOARD_LEFT; } var _local6 = {x:_local10, y:0}; laserBeam.globalToLocal(_local6); laserBeam.lineStyle(1.5, 16711680, 100); laserBeam.lineTo(_local6.x, 0); } function isNearest(obj, dir, item) { if (!obj) { return(true); } if (item.clip && (!item.przenik)) { if ((dir == RIGHT) && (item.clip._x > mc_hero1._x)) { return(obj.clip._x > item.clip._x); } if ((dir == LEFT) && (item.clip._x < mc_hero1._x)) { return(obj.clip._x < item.clip._x); } } return(false); } function swordAtack(n) { trace("swordAtack"); attacking = true; if (n == 0) { playSound(sMZ); } var _local2 = a1.getDir(); var _local1 = 0; while (_local1 < enemy_obj.length) { if ((((mc_hero1._x > (enemy_obj[_local1].clip._x - (wid * 2))) && (_local2 == 1)) && (mc_hero1._x < (enemy_obj[_local1].clip._x + a1.attackRange))) && (Math.abs((mc_hero1._y - enemy_obj[_local1].clip._y) - wid) < (wid * 1.4))) { if (enemy_obj[_local1].hit(a1.power)) { enemy_obj[_local1].dead(_local1); trash(enemy_obj[_local1].clip); enemy_obj.splice(_local1, 1); reload(_local1); _local1--; } } if ((((mc_hero1._x < (enemy_obj[_local1].clip._x + (wid * 2))) && (_local2 == -1)) && (mc_hero1._x > (enemy_obj[_local1].clip._x - a1.attackRange))) && (Math.abs((mc_hero1._y - enemy_obj[_local1].clip._y) - wid) < (wid * 1.4))) { if (enemy_obj[_local1].hit(a1.power)) { enemy_obj[_local1].dead(_local1); trash(enemy_obj[_local1].clip); enemy_obj.splice(_local1, 1); reload(_local1); _local1--; } } _local1++; } _local1 = 0; while (_local1 < tab_chest_destroy.length) { if ((((((mc_hero1._x > (tab_chest_destroy[_local1].clip._x - (wid * 2))) && (_local2 == 1)) && (mc_hero1._x < tab_chest_destroy[_local1].clip._x)) && (Math.abs(mc_hero1._y - tab_chest_destroy[_local1].clip._y) < wid)) && (tab_chest_destroy[_local1].canDestroy == true)) && (tab_chest_destroy[_local1].t == "Square")) { destroyChest(tab_chest_destroy[_local1]); } if (((((mc_hero1._x < (tab_chest_destroy[_local1].clip._x + (wid * 2))) && (_local2 == -1)) && (mc_hero1._x > tab_chest_destroy[_local1].clip._x)) && (Math.abs(mc_hero1._y - tab_chest_destroy[_local1].clip._y) < wid)) && (tab_chest_destroy[_local1].canDestroy == true)) { destroyChest(tab_chest_destroy[_local1]); } _local1++; } } function destroyChest(objx) { playSound(objx.deadSound); var _local2 = new Array(2); _local2 = objx.getWsp(mc_map._x, mc_map._y); _local2[1] = Math.round(_local2[1]); _local2[0] = Math.floor(_local2[0]); if (objx.type == 14) { if (objx.clip._y < (mc_map._y + mc_map._height)) { createBat(objx.clip._x, objx.clip._y); } else { cages_number--; } } objx.clip.gotoAndPlay("dead"); trash(objx.clip); removeObjFromArray(objx, fall_obj); removeObjFromArray(objx, tab_chest_destroy); removeObjFromArray(objx, obj); map_obj[_local2[1]][_local2[0]] = 0; } function whipAtack() { var _local3 = random(2); if (_local3 == 0) { playSound(sBicz1); } else { playSound(sBicz2); } var _local2 = a1.getDir(); var _local1 = 0; while (_local1 < enemy_obj.length) { if ((((mc_hero1._x > (enemy_obj[_local1].clip._x - (wid * 3))) && (_local2 == 1)) && (mc_hero1._x < enemy_obj[_local1].clip._x)) && (Math.abs(mc_hero1._y - enemy_obj[_local1].clip._y) < wid)) { enemy_obj[_local1].dead(_local1); trash(enemy_obj[_local1].clip); enemy_obj.splice(_local1, 1); reload(_local1); _local1--; } if ((((mc_hero1._x < (enemy_obj[_local1].clip._x + (wid * 3))) && (_local2 == -1)) && (mc_hero1._x > enemy_obj[_local1].clip._x)) && (Math.abs(mc_hero1._y - enemy_obj[_local1].clip._y) < wid)) { enemy_obj[_local1].dead(_local1); trash(enemy_obj[_local1].clip); enemy_obj.splice(_local1, 1); reload(_local1); _local1--; } _local1++; } _local1 = 0; while (_local1 < tab_chest_destroy.length) { if ((((((mc_hero1._x > (tab_chest_destroy[_local1].clip._x - (wid * 3))) && (_local2 == 1)) && (mc_hero1._x < tab_chest_destroy[_local1].clip._x)) && (Math.abs(mc_hero1._y - tab_chest_destroy[_local1].clip._y) < wid)) && (tab_chest_destroy[_local1].canDestroy == true)) && (tab_chest_destroy[_local1].t == "Square")) { destroyChest(tab_chest_destroy[_local1]); } if (((((mc_hero1._x < (tab_chest_destroy[_local1].clip._x + (wid * 3))) && (_local2 == -1)) && (mc_hero1._x > tab_chest_destroy[_local1].clip._x)) && (Math.abs(mc_hero1._y - tab_chest_destroy[_local1].clip._y) < wid)) && (tab_chest_destroy[_local1].canDestroy == true)) { destroyChest(tab_chest_destroy[_local1]); } _local1++; } } function waveAttack() { var _local4 = 0; var _local3 = a1.getDir(); trace("waveAttack, getdir:" + _local3); playSound(sAFE); mc_wave._y = mc_hero1._y - wid; if (_local4 == 0) { if (_local3 == 1) { mc_wave._visible = true; mc_wave._xscale = 100; mc_wave._x = mc_hero1._x + wid; mc_wave.gotoAndPlay(1); } else { mc_wave._visible = true; mc_wave._xscale = -100; mc_wave._x = mc_hero1._x; mc_wave.gotoAndPlay(1); } } var _local5 = Math.ceil((mc_hero1._x - 160) / 31); var _local2 = Math.ceil((mc_hero1._y - 135) / 31); var _local6 = -1; _local3 = a1.getDir(); var _local1 = 0; while (_local1 < map_obj[_local2].length) { if (map_obj[_local2][_local1].clip && (!map_obj[_local2][_local1].przenik)) { if (((_local3 == RIGHT) && (map_obj[_local2][_local1].clip._x > mc_hero1._x)) || ((_local3 == LEFT) && (map_obj[_local2][_local1].clip._x < mc_hero1._x))) { if (Math.abs(map_obj[_local2][_local1].clip._x - mc_hero1._x) < a1.attackRange) { playSound(map_obj[_local2][_local1].deadSound); map_obj[_local2][_local1].clip.gotoAndPlay("dead"); trash(map_obj[_local2][_local1].clip); removeObjFromArray(map_obj[_local2][_local1], fall_obj); removeObjFromArray(map_obj[_local2][_local1], obj); delete map_obj[map_obj[_local2][_local1].ypos][map_obj[_local2][_local1].xpos]; map_obj[map_obj[_local2][_local1].ypos][map_obj[_local2][_local1].xpos] = 0; if (map_obj[_local2][_local1].type == 14) { createBat(map_obj[_local2][_local1].clip._x, map_obj[_local2][_local1].clip._y); } } } } _local1++; } _local1 = 0; while (_local1 < enemy_obj.length) { if (Math.abs((mc_hero1._y - enemy_obj[_local1].clip._y) - wid) < (wid * 1.4)) { if (((_local3 == RIGHT) && (enemy_obj[_local1].clip._x > mc_hero1._x)) || ((_local3 == LEFT) && (enemy_obj[_local1].clip._x < mc_hero1._x))) { if (Math.abs(enemy_obj[_local1].clip._x - mc_hero1._x) < a1.attackRange) { if (enemy_obj[_local1].hit(a1.power)) { enemy_obj[_local1].dead(_local1); trash(enemy_obj[_local1].clip); enemy_obj.splice(_local1, 1); } } } } _local1++; } } function numberToTime(num) { var _local5 = num % 60; var _local8 = Math.floor(_local5); var _local1 = (_local5 - _local8).toString().substr(2, 2); var _local2 = "00"; if (_local1.length == 1) { _local2 = "0" + _local1; } if (_local1.length == 2) { _local2 = _local1; } var _local4 = Math.round(num) % 60; if (_local4 < 10) { var _local9 = "0" + _local4; } else { var _local9 = _local4.toString(); } var _local3 = Math.round(num / 60); if (_local3 < 10) { var _local7 = "0" + _local3; } else { var _local7 = _local3.toString(); } var _local10 = (((_local7 + ":") + _local9) + ":") + _local2; return(_local10); } function createBitmap() { var _local3 = "normal"; var _local4 = true; this.createEmptyMovieClip("bmp1", this.getNextHighestDepth()); var _local2 = new Array(mc_map, mc_exit1, mc_hero1); drawArray(_local2, bmpData1); drawArray(tab_sq, bmpData1); drawArray(tab_col, bmpData1); drawArray(liany, bmpData1); drawArray(tab_enemy, bmpData1); addMaskFromArray(tab_push); addMaskFromArray(tab_enemy); dodaj_maske(mc_hero1); bmp1.attachBitmap(bmpData1, 2, "auto", true); bmp1._visible = false; } function createMatrix(myx, myy) { var _local1 = new flash.geom.Matrix(); var _local2 = new flash.geom.Matrix(); _local2.translate(myx, myy); _local1.concat(_local2); _local1.scale(scaleMatrix, scaleMatrix); return(_local1); } function drawArray(myArray1, bmpData1) { var _local2 = 0; while (_local2 < myArray1.length) { var _local1 = myArray1[_local2]; var _local3 = new flash.geom.Matrix(); _local3 = createMatrix(_local1._x - mc_map._x, _local1._y - mc_map._y); bmpData1.draw(_local1, _local3, null, blendMode, myRectangle, smooth); _local2++; } } function addMaskFromArray(myArray1) { var _local1 = 0; while (_local1 < myArray1.length) { dodaj_maske(myArray1[_local1]); _local1++; } } function gunShoot(direction) { var pos = new Array(2); pos = a1.getWsp(mc_map._x, mc_map._y); var i = bullets_obj2.length; var clipNr = random(3000); duplicateMovieClip (a1.bulletType || (mc_bullet), "mc_bullet2" + clipNr, this.getNextHighestDepth()); var clip = eval ("mc_bullet2" + clipNr); if (direction) { clip._xscale = clip._xscale * direction; } clip._x = mc_hero1._x + 15; clip._y = mc_hero1._y + 10; bullets_obj2[i] = new Bullet(a1.bulletSpeed, direction || (a1.getDir()), a1.attackRange, clip, Math.floor(pos[0]), Math.floor(pos[1]), null, sTR1); } function stopAllAnimations() { var _local1 = 0; while (_local1 < bullets_obj.length) { bullets_obj[_local1].clip.stop(); bullets_obj[_local1].clip.n1.stop(); _local1++; } _local1 = 0; while (_local1 < rybki.length) { rybki[_local1].clip.staw.mc_rybka.stop(); _local1++; } _local1 = 0; while (_local1 < tab_walls.length) { tab_walls[_local1].clip.stop(); _local1++; } _local1 = 0; while (_local1 < enemy_obj.length) { enemy_obj[_local1].clip.n1.n1.stop(); enemy_obj[_local1].clip.n1.stop(); _local1++; } } stop(); var BOARD_LEFT = 162; var BOARD_RIGHT = 778; var BOARD_TOP = 135; var BOARD_BOTTOM = 535; var startLandingPoint = -100; var RIGHT = 1; var LEFT = -1; var framesForNextShoot = 0; url_id = null; mc_wall.gotoAndStop(1); playSound(sMP); startLoop("map"); stopLoop("begin"); b_next._visible = false; b7.enabled = false; tfperf._visible = false; btn_copy._visible = false; var scaleMatrix = 0.16; var bmpData1 = (new flash.display.BitmapData(Math.floor((20 * wid) * scaleMatrix), Math.floor((13 * wid) * scaleMatrix), false, 11154244)); b7.enabled = false; mc_wave.gotoAndStop(14); var secondWave = false; var fpsCounter = 0; mc_pop3._visible = false; mc_pop_warning1._visible = false; mc_pop_help._visible = false; var spidersCount = 0; var pauseOn = false; var enemy_live = false; curFrame = "game"; var dirAtack = 1; mc_map.gotoAndStop(bckFrame); mc_map._alpha = 100; var map_col = new Array(); var map_obj = new Array(); map_obj = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; map1x = [[1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 4, 4, 4, 4, 1, 1, 0, 0, 0, 1, 0, 5, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, d, d, 1, 0, 8, 0, 0, 1, 0, 5, 1, 1, 0, 0, 0, 0], [0, 0, 2, 2, 1, 1, 1, 1, 3, 3, 3, 0, 0, 5, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 5, 1, 0, 0, 1, 1, 1], [0, 1, 1, 1, 1, 1, 1, s, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 5, 5, 5, 0, 0, 0, 0, 0, 4], [0, 1, 1, 1, d, d, 5, 0, 0, 0, 5, 5, 0, 0, 0, 0, 0, 9, 0, 0], [0, 0, 1, 0, 0, s, 5, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 3, 3, 3], [0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; var mapx = new Array(); mapx = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var mapx2 = new Array(); mapx2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; map_col = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; var cont = this; mc_napis._visible = false; var hei0 = 50; var wid = 31; var hei = 60; var canRun = true; var attacking = false; var rolling = false; var endGame = false; var reloadSpace = false; var frameToStay = 1; var framePercent = 70; var lastHFrame = ""; var gravity = 1.6; var tarcie = 0.9; var ID = new Array(); var ID2 = new Array(); var IDshoot = new Array(); duplicateMovieClip (mc_hero, "mc_hero1", this.getNextHighestDepth()); var a1 = new Hero(hero, mc_hero1); duplicateMovieClip (mc_map, "mc_mask", this.getNextHighestDepth()); mc_hero1.n1._xscale = 100 * a1.__get__initialDirection(); mc_hero.stop(); mc_hero.n1.stop(); mc_hero.n1.n1.stop(); var bulletsID = new Array(); var downWasUp = true; var xdir = 0; var yspeed = 0; var xspeed = 0; var spadanie = false; var canUp = true; this.createEmptyMovieClip("oef", this.getNextHighestDepth()); var kLeftTime = 0; var kRightTime = 0; var IDa1CanShoot; var tab_push = new Array(); var t_trash = new Array(); var tab_hits = new Array(); var tab_col = new Array(); var rocks = new Array(); var bullets_obj = new Array(); var bullets_obj2 = new Array(); var tab_walls = new Array(); var tab_sq = new Array(); var tab_enemy = new Array(); var obj = new Array(); var fall_obj = new Array(); var enemy_obj = new Array(); var tab_masks = new Array(); var enx_obj = new Array(); var rybki = new Array(); var tab_chest_destroy = new Array(); var cages_number = 0; var liany = new Array(); var liany_obj = new Array(); trace(map1); var i = 0; while (i < map1.length) { var j = 0; while (j < map1[i].length) { switch (map1[i][j]) { case "1" : var counter = tab_sq.length; duplicateMovieClip (mc_sq, "mc_sq" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_sq" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); obj[counter] = new Square(1, tab_sq[counter], counter); obj[counter].setWsp(j, i); map_obj[i][j] = obj[counter]; break; case "101" : var counter = tab_sq.length; duplicateMovieClip (mc_sqskala, "mc_sqskala" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_sqskala" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); obj[counter] = new Square(101, tab_sq[counter], counter); obj[counter].setWsp(j, i); map_obj[i][j] = obj[counter]; break; case "2" : var counter = tab_sq.length; duplicateMovieClip (mc_sqx, "mc_sqx" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_sqx" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); obj[counter] = new Square(2, tab_sq[counter], counter); obj[counter].setWsp(j, i); map_obj[i][j] = obj[counter]; break; case "3" : var counter = tab_sq.length; duplicateMovieClip (mc_sqb, "mc_sqb" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_sqb" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); obj[counter] = new Square(3, tab_sq[counter], counter); obj[counter].setWsp(j, i); map_obj[i][j] = obj[counter]; break; case "4" : var counter = tab_sq.length; duplicateMovieClip (mc_sqc, "mc_sqc" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_sqc" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); obj[obj.length] = new Square(4, tab_sq[counter], counter); obj[obj.length - 1].setWsp(j, i); map_obj[i][j] = obj[obj.length - 1]; break; case "5" : var counter = tab_sq.length; duplicateMovieClip (mc_chest, "mc_chest" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_chest" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); tab_push[tab_push.length] = tab_sq[counter]; obj[obj.length] = new Square(5, tab_sq[counter], counter); obj[obj.length - 1].setWsp(j, i); fall_obj[fall_obj.length] = obj[obj.length - 1]; map_obj[i][j] = obj[obj.length - 1]; map_obj[i][j].fallFrom = tab_sq[counter]._y; break; case "6" : var counter = tab_sq.length; duplicateMovieClip (mc_chestx, "mc_chestx" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_chestx" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); tab_push[tab_push.length] = tab_sq[counter]; obj[obj.length] = new Square(6, tab_sq[counter], counter); obj[obj.length - 1].setWsp(j, i); fall_obj[fall_obj.length] = obj[obj.length - 1]; map_obj[i][j] = obj[obj.length - 1]; map_obj[i][j].fallFrom = tab_sq[counter]._y; tab_chest_destroy.push(map_obj[i][j]); obj[obj.length - 1].deadSound = sZB; break; case "7" : var counter = liany.length; duplicateMovieClip (mc_liana, "mc_liana" + counter, this.getNextHighestDepth()); liany[counter] = eval ("mc_liana" + counter); liany[counter]._x = mc_map._x + (j * wid); liany[counter]._y = mc_map._y + (i * wid); map_obj[i][j] = new Square(12, liany[counter], counter); liany_obj[counter] = map_obj[i][j]; break; case "7a" : var counter = liany.length; duplicateMovieClip (mc_liana, "mc_liana" + counter, this.getNextHighestDepth()); liany[counter] = eval ("mc_liana" + counter); liany[counter]._x = mc_map._x + (j * wid); liany[counter]._y = mc_map._y + (i * wid); map_obj[i][j] = new Square(12, liany[counter], counter); liany_obj[counter] = map_obj[i][j]; counter = tab_enemy.length; duplicateMovieClip (mc_spider_a, "mc_spider_a" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("mc_spider_a" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; tab_enemy[counter].gotoAndStop("pajak2"); enemy_obj[enemy_obj.length] = new Enemy(3, tab_enemy[counter], enemy_obj.length, null); enemy_obj[enemy_obj.length - 1].deadSound = sWN; enemy_obj[enemy_obj.length - 1].setCont(cont); break; case "e0" : var counter = tab_enemy.length; duplicateMovieClip (mrd_soldier, "mrd_soldier" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("mrd_soldier" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; tab_enemy[counter].gotoAndStop("dir1"); fall_obj[fall_obj.length] = new Enemy(Enemy.MRD, tab_enemy[counter], enemy_obj.length, bullet_mrd_soldier); fall_obj[fall_obj.length - 1].setWsp(j, i); fall_obj[fall_obj.length - 1].setCont(cont); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; tab_enemy[counter].cacheAsBitmap = true; fall_obj[fall_obj.length - 1].setHitClip(mc_poisonHit); enemy_obj[enemy_obj.length - 1].deadSound = sSW; enemy_obj[enemy_obj.length - 1].shootSound = sWP; break; case b : var counter = tab_enemy.length; duplicateMovieClip (mc_dzban, "mc_dzban" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("mc_dzban" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; tab_enemy[counter].gotoAndStop("dir1"); fall_obj[fall_obj.length] = new Enemy(1, tab_enemy[counter], enemy_obj.length, null); fall_obj[fall_obj.length - 1].setWsp(j, i); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; fall_obj[fall_obj.length - 1].setCont(cont); enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; fall_obj[fall_obj.length - 1].isShooting = true; var _id = enemy_obj[enemy_obj.length - 1].id; IDshoot[enx_obj[_id].id] = setInterval(reload, 5000, enx_obj[_id].id); enemy_obj[enemy_obj.length - 1].deadSound = sZD; break; case c : var counter = tab_sq.length; duplicateMovieClip (mc_batsCage, "mc_batsCage" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_batsCage" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); tab_push[tab_push.length] = tab_sq[counter]; obj[obj.length] = new Square(14, tab_sq[counter], counter); obj[obj.length - 1].setWsp(j, i); fall_obj[fall_obj.length] = obj[obj.length - 1]; map_obj[i][j] = obj[obj.length - 1]; map_obj[i][j].fallFrom = tab_sq[counter]._y; tab_chest_destroy.push(map_obj[i][j]); obj[obj.length - 1].deadSound = sZK; cages_number++; break; case l : var counter = tab_sq.length; duplicateMovieClip (mc_wall, "mc_wall" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_wall" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); obj[counter] = new Square(15, tab_sq[counter], counter); obj[counter].setWsp(j, i); map_obj[i][j] = obj[counter]; tab_walls[tab_walls.length] = obj[counter]; tab_sq[counter].cacheAsBitmap = true; break; case m : var counter = tab_sq.length; duplicateMovieClip (mc_sqmagma, "mc_magma" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_magma" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); obj[counter] = new Square(13, tab_sq[counter], counter); obj[counter].setWsp(j, i); map_obj[i][j] = obj[counter]; break; case n : var counter = tab_sq.length; duplicateMovieClip (mc_pnacze, "mc_pnacze" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_pnacze" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); obj[counter] = new Square(7, tab_sq[counter], counter); obj[counter].setWsp(j, i); map_obj[i][j] = obj[counter]; break; case p : var counter = tab_enemy.length; duplicateMovieClip (mc_posag, "mc_posag" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("mc_posag" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; fall_obj[fall_obj.length] = new Enemy(2, tab_enemy[counter], enemy_obj.length, mc_fireball); fall_obj[fall_obj.length - 1].setWsp(j, i); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; fall_obj[fall_obj.length - 1].setCont(cont); enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; tab_enemy[counter].cacheAsBitmap = true; fall_obj[fall_obj.length - 1].setHitClip(mc_fireHit); enemy_obj[enemy_obj.length - 1].deadSound = sZR; enemy_obj[enemy_obj.length - 1].shootSound = sFS; break; case p2 : var counter = tab_enemy.length; duplicateMovieClip (mc_2posag, "mc_2posag" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("mc_2posag" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; tab_enemy[counter].gotoAndStop("walk"); fall_obj[fall_obj.length] = new Enemy(22, tab_enemy[counter], enemy_obj.length, mc_fireball); fall_obj[fall_obj.length - 1].setWsp(j, i); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; fall_obj[fall_obj.length - 1].setCont(cont); enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; tab_enemy[counter].cacheAsBitmap = true; fall_obj[fall_obj.length - 1].setHitClip(mc_fireHit); enemy_obj[enemy_obj.length - 1].deadSound = sZR; enemy_obj[enemy_obj.length - 1].shootSound = sFS; break; case d : var counter = tab_col.length; duplicateMovieClip (mc_diamond, "mc_diamond" + counter, this.getNextHighestDepth()); tab_col[counter] = eval ("mc_diamond" + counter); tab_col[counter]._x = mc_map._x + (j * wid); tab_col[counter]._y = mc_map._y + (i * wid); tab_col[counter].gotoAndStop(1); map_col[i][j] = new Square(11, tab_col[counter], counter); map_col[i][j].colSound = sBD; tab_col[counter].cacheAsBitmap = true; break; case r : var counter = tab_enemy.length; duplicateMovieClip (mc_spider, "mc_spider" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("mc_spider" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; fall_obj[fall_obj.length] = new Enemy(4, tab_enemy[counter], enemy_obj.length, null); fall_obj[fall_obj.length - 1].setWsp(j, i); fall_obj[fall_obj.length - 1].setCont(cont); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; tab_enemy[counter].cacheAsBitmap = true; enemy_obj[enemy_obj.length - 1].deadSound = sSP; spidersCount++; break; case s : var counter = tab_col.length; duplicateMovieClip (mc_statue, "mc_statue" + counter, this.getNextHighestDepth()); tab_col[counter] = eval ("mc_statue" + counter); tab_col[counter]._x = mc_map._x + (j * wid); tab_col[counter]._y = mc_map._y + (i * wid); tab_col[counter].gotoAndStop(1); map_col[i][j] = new Square(11, tab_col[counter], counter); map_col[i][j].colSound = sBZ; tab_col[counter].cacheAsBitmap = true; break; case w : duplicateMovieClip (mc_exit, "mc_exit1", this.getNextHighestDepth()); mc_exit1._x = mc_map._x + (j * wid); mc_exit1._y = mc_map._y + (i * wid); mc_exit1.gotoAndStop(objective); break; case x : duplicateMovieClip (mc_exit, "mc_exit1", this.getNextHighestDepth()); mc_exit1._x = mc_map._x + (j * wid); mc_exit1._y = mc_map._y + (i * wid); mc_exit1.gotoAndStop(objective); break; case y : duplicateMovieClip (mc_exit, "mc_exit1", this.getNextHighestDepth()); mc_exit1._x = mc_map._x + (j * wid); mc_exit1._y = mc_map._y + (i * wid); mc_exit1.gotoAndStop(objective); break; case z : duplicateMovieClip (mc_exit, "mc_exit1", this.getNextHighestDepth()); mc_exit1._x = mc_map._x + (j * wid); mc_exit1._y = mc_map._y + (i * wid); mc_exit1.gotoAndStop(objective); break; case "9" : a1.setOldPosition(mc_hero._x, mc_hero._y); mc_hero1._x = mc_map._x + (j * wid); mc_hero1._y = (mc_map._y + (i * wid)) - 2; break; case "e1" : var counter = tab_enemy.length; duplicateMovieClip (magneto, "magneto" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("magneto" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; fall_obj[fall_obj.length] = new Enemy(Enemy.MAGNETO, tab_enemy[counter], enemy_obj.length, bullet_magneto); fall_obj[fall_obj.length - 1].setWsp(j, i); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; fall_obj[fall_obj.length - 1].setCont(cont); enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; tab_enemy[counter].cacheAsBitmap = true; fall_obj[fall_obj.length - 1].setHitClip(mc_fireHit); enemy_obj[enemy_obj.length - 1].deadSound = sZR; enemy_obj[enemy_obj.length - 1].shootSound = sFS; break; case "e2" : var counter = tab_enemy.length; duplicateMovieClip (hulk, "hulk" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("hulk" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; fall_obj[fall_obj.length] = new Enemy(Enemy.HULK, tab_enemy[counter], enemy_obj.length, bullet_gambit); fall_obj[fall_obj.length - 1].setWsp(j, i); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; fall_obj[fall_obj.length - 1].setCont(cont); enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; tab_enemy[counter].cacheAsBitmap = true; fall_obj[fall_obj.length - 1].setHitClip(mc_fireHit); enemy_obj[enemy_obj.length - 1].deadSound = sZR; enemy_obj[enemy_obj.length - 1].shootSound = sFS; break; case "e3" : var counter = tab_enemy.length; duplicateMovieClip (gambit, "gambit" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("gambit" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; fall_obj[fall_obj.length] = new Enemy(Enemy.GAMBIT, tab_enemy[counter], enemy_obj.length, bullet_gambit); fall_obj[fall_obj.length - 1].setWsp(j, i); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; fall_obj[fall_obj.length - 1].setCont(cont); enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; tab_enemy[counter].cacheAsBitmap = true; fall_obj[fall_obj.length - 1].setHitClip(mc_fireHit); enemy_obj[enemy_obj.length - 1].deadSound = sZR; enemy_obj[enemy_obj.length - 1].shootSound = sFS; break; case "e4" : case "e5" : var counter = tab_enemy.length; duplicateMovieClip (sentinel_prowler + ((map1[i][j] == "e5") ? "2" : ""), "sentinel" + counter, this.getNextHighestDepth()); tab_enemy[counter] = eval ("sentinel" + counter); tab_enemy[counter]._x = mc_map._x + (j * wid); tab_enemy[counter]._y = mc_map._y + (i * wid); tab_enemy[counter]._visible = true; fall_obj[fall_obj.length] = new Enemy(((map1[i][j] == "e5") ? (Enemy.SENTINEL2) : (Enemy.SENTINEL)), tab_enemy[counter], enemy_obj.length, bullet_sentinels); fall_obj[fall_obj.length - 1].setWsp(j, i); enemy_obj[enemy_obj.length] = fall_obj[fall_obj.length - 1]; fall_obj[fall_obj.length - 1].setCont(cont); enx_obj[enemy_obj[enemy_obj.length - 1].id] = enemy_obj[enemy_obj.length - 1]; tab_enemy[counter].cacheAsBitmap = true; fall_obj[fall_obj.length - 1].setHitClip(mc_fireHit); enemy_obj[enemy_obj.length - 1].deadSound = sZR; enemy_obj[enemy_obj.length - 1].shootSound = sFS; } j++; } i++; } var i = 0; while (i < map1.length) { var j = 0; while (j < map1[i].length) { map_col[i][j].clip.swapDepths(this.getNextHighestDepth()); if (!(map1[i][j] === a)) { } else { var counter = tab_sq.length; duplicateMovieClip (mc_sadzawka, "mc_sadzawka" + counter, this.getNextHighestDepth()); tab_sq[counter] = eval ("mc_sadzawka" + counter); tab_sq[counter]._x = mc_map._x + (j * wid); tab_sq[counter]._y = mc_map._y + (i * wid); tab_sq[counter].mc_ramka._visible = false; obj[obj.length] = new Square(8, tab_sq[counter], counter); map_obj[i][j] = obj[obj.length - 1]; rybki[rybki.length] = obj[obj.length - 1]; } j++; } i++; } var i = 0; while (i < obj.length) { if (obj[i].connected == true) { var arr = new Array(); arr = obj[i].getWsp(mc_map._x, mc_map._y); arr[0] = Math.floor(arr[0]); arr[1] = Math.floor(arr[1]); var r1 = (map_obj[arr[1]][arr[0] + 1].type == obj[i].type); var l1 = (map_obj[arr[1]][arr[0] - 1].type == obj[i].type); var u1 = (map_obj[arr[1] - 1][arr[0]].type == obj[i].type); var d1 = (map_obj[arr[1] + 1][arr[0]].type == obj[i].type); if ((((!r1) && (!l1)) && (!u1)) && (!d1)) { obj[i].clip.gotoAndStop("single"); } else if ((((!u1) && (!d1)) && (l1)) && (!r1)) { obj[i].clip.gotoAndStop("right"); } else if ((((!u1) && (!d1)) && (!l1)) && (r1)) { obj[i].clip.gotoAndStop("left"); } else if ((((!u1) && (!d1)) && (l1)) && (r1)) { obj[i].clip.gotoAndStop("center"); } else if ((((!u1) && (d1)) && (l1)) && (r1)) { obj[i].clip.gotoAndStop("center_up"); } else if ((((!u1) && (d1)) && (!l1)) && (r1)) { obj[i].clip.gotoAndStop("left_up"); } else if ((((!u1) && (d1)) && (l1)) && (!r1)) { obj[i].clip.gotoAndStop("right_up"); } else if (((u1 && d1) && l1) && r1) { obj[i].clip.gotoAndStop("center_center"); } else if (((u1 && d1) && (!l1)) && r1) { obj[i].clip.gotoAndStop("left_center"); } else if (((u1 && d1) && l1) && (!r1)) { obj[i].clip.gotoAndStop("right_center"); } else if (((u1 && (!d1)) && l1) && r1) { obj[i].clip.gotoAndStop("down_center"); } else if (((u1 && (!d1)) && (!l1)) && r1) { obj[i].clip.gotoAndStop("left_down"); } else if (((u1 && (!d1)) && l1) && (!r1)) { obj[i].clip.gotoAndStop("right_down"); } else if ((((!u1) && d1) && (!l1)) && (!r1)) { obj[i].clip.gotoAndStop("single_up"); } else if (((u1 && d1) && (!l1)) && (!r1)) { obj[i].clip.gotoAndStop("single_center"); } else if (((u1 && (!d1)) && (!l1)) && (!r1)) { obj[i].clip.gotoAndStop("single_down"); } if (obj[i].type == 3) { var s2x2 = (((map1[arr[1] + 1][arr[0]] == obj[i].type) && (map1[arr[1] + 1][arr[0] + 1] == obj[i].type)) && (map1[arr[1]][arr[0] + 1] == obj[i].type)); var s3x1 = ((map1[arr[1]][arr[0] + 1] == obj[i].type) && (map1[arr[1]][arr[0] + 2] == obj[i].type)); bylo = mapx2[arr[1]][arr[0]] > 9; if (s2x2 && (!bylo)) { var k = rocks.length; duplicateMovieClip (kt10b, "kt10_b" + k, this.getNextHighestDepth()); rocks[k] = eval ("kt10_b" + k); rocks[k]._x = obj[i].clip._x + random(wid); rocks[k]._y = obj[i].clip._y + random(wid); mapx2[arr[1]][arr[0]] = 20; mapx2[arr[1] + 1][arr[0]] = 20; mapx2[arr[1] + 1][arr[0] + 1] = 20; mapx2[arr[1]][arr[0] + 1] = 20; } bylo = false; var k = 0; while (k < arr[0]) { if (mapx[arr[1]][k] == 4) { bylo = true; break; } k++; } if ((bylo == false) && (!u1)) { if (random(2) == 1) { mapx[arr[1]][arr[0]] = 4; obj[i].clip.kt1._alpha = 100; } } bylo = false; var howMany = 0; if ((s3x1 == true) && (mapx[arr[1]][arr[0]] != 4)) { var k = (arr[0] + 1); while (k < map_obj[0].length) { if (map_obj[arr[1]][k].type == obj[i].type) { } else { howMany = k - arr[0]; break; } k++; } var k = 0; while (k < arr[0]) { if (mapx[arr[1]][k] == 5) { bylo = true; break; } k++; } if ((bylo == false) && (!u1)) { mapx[arr[1]][arr[0]] = 5; obj[i].clip.kt2._alpha = 100; obj[i].clip.kt2._x = random(howMany) * wid; } } } if (obj[i].green == true) { var s2row = ((((map1[arr[1]][arr[0]] == obj[i].type) && (map1[arr[1]][arr[0] + 1] == obj[i].type)) && (map1[arr[1] - 1][arr[0]] != obj[i].type)) && (map1[arr[1] - 1][arr[0] + 1] != obj[i].type)); var s3row = ((((((map1[arr[1]][arr[0]] == obj[i].type) && (map1[arr[1]][arr[0] + 1] == obj[i].type)) && (map1[arr[1]][arr[0] + 2] == obj[i].type)) && (map1[arr[1] - 1][arr[0]] != obj[i].type)) && (map1[arr[1] - 1][arr[0] + 1] != obj[i].type)) && (map1[arr[1] - 1][arr[0] + 2] != obj[i].type)); var bylo = ((mapx[arr[1]][arr[0]] == 2) || (mapx[arr[1]][arr[0]] == 3)); if (((s3row && (!u1)) && (!bylo)) && (mapx[arr[1]][arr[0] - 1] != 3)) { obj[i].clip.kt1._alpha = 100; mapx[arr[1]][arr[0]] = 3; mapx[arr[1]][arr[0] + 1] = 3; mapx[arr[1]][arr[0] + 2] = 3; bylo = true; obj[i].clip.kt1._x = random(wid * 2); } if (((s2row && (!u1)) && (!bylo)) && (mapx[arr[1]][arr[0] - 1] != 2)) { obj[i].clip.kt2._alpha = 100; mapx[arr[1]][arr[0]] = 2; mapx[arr[1]][arr[0] + 1] = 2; bylo = true; obj[i].clip.kt2._x = random(wid); } var s3x2 = (((((map1[arr[1] + 1][arr[0]] == obj[i].type) && (map1[arr[1] + 1][arr[0] + 1] == obj[i].type)) && (map1[arr[1]][arr[0] + 1] == obj[i].type)) && (map1[arr[1]][arr[0] + 2] == obj[i].type)) && (map1[arr[1] + 1][arr[0] + 2] == obj[i].type)); bylo = mapx2[arr[1]][arr[0]] > 9; if (s3x2 && (!bylo)) { var clip; switch (obj[i].type) { case 1 : clip = kt11; break; case 101 : clip = kt101; } var k = rocks.length; duplicateMovieClip (clip, "kt11_" + k, this.getNextHighestDepth()); rocks[k] = eval ("kt11_" + k); rocks[k]._x = obj[i].clip._x + random(wid); rocks[k]._y = obj[i].clip._y + random(wid); mapx2[arr[1]][arr[0]] = 11; mapx2[arr[1] + 1][arr[0]] = 11; mapx2[arr[1] + 1][arr[0] + 1] = 11; mapx2[arr[1]][arr[0] + 1] = 11; mapx2[arr[1] + 1][arr[0] + 2] = 11; mapx2[arr[1]][arr[0] + 2] = 11; } bylo = mapx2[arr[1]][arr[0]] > 9; var s2x2 = (((map1[arr[1] + 1][arr[0]] == obj[i].type) && (map1[arr[1] + 1][arr[0] + 1] == obj[i].type)) && (map1[arr[1]][arr[0] + 1] == obj[i].type)); if (s2x2 && (!bylo)) { var clip; switch (obj[i].type) { case 1 : clip = kt10; break; case 101 : clip = kt100; } var k = rocks.length; duplicateMovieClip (clip, "kt10_" + k, this.getNextHighestDepth()); rocks[k] = eval ("kt10_" + k); rocks[k]._x = obj[i].clip._x + random(wid); rocks[k]._y = obj[i].clip._y + random(wid); mapx2[arr[1]][arr[0]] = 10; mapx2[arr[1] + 1][arr[0]] = 10; mapx2[arr[1] + 1][arr[0] + 1] = 10; mapx2[arr[1]][arr[0] + 1] = 10; } var s1x3 = ((map1[arr[1] + 1][arr[0]] == obj[i].type) && (map1[arr[1] + 2][arr[0]] == obj[i].type)); bylo = mapx2[arr[1]][arr[0]] > 9; if (s1x3 && (!bylo)) { var clip; switch (obj[i].type) { case 1 : clip = kt13; break; case 101 : clip = kt103; } var k = rocks.length; duplicateMovieClip (clip, "kt13_" + k, this.getNextHighestDepth()); rocks[k] = eval ("kt13_" + k); rocks[k]._x = obj[i].clip._x; rocks[k]._y = obj[i].clip._y + random(wid * 2); mapx2[arr[1]][arr[0]] = 13; mapx2[arr[1] + 1][arr[0]] = 13; mapx2[arr[1] + 2][arr[0]] = 13; } } } else if (obj[i].type == 2) { do { var los = (random(obj[i].clip.n1._totalframes) + 1); var onceAgain = false; var j = 0; while (j < 5) { if (obj[(i - j) - 1].clip.n1._currentframe == los) { onceAgain = true; break; } j++; } } while (onceAgain == true); obj[i].clip.n1.gotoAndStop(los); } i++; } var i = 0; while (i < liany_obj.length) { var arr = new Array(); arr = liany_obj[i].getWsp(mc_map._x, mc_map._y); arr[0] = Math.floor(arr[0]); arr[1] = Math.floor(arr[1]); var r1 = (map_obj[arr[1]][arr[0] + 1].type == liany_obj[i].type); var l1 = (map_obj[arr[1]][arr[0] - 1].type == liany_obj[i].type); var u1 = (map_obj[arr[1] - 1][arr[0]].type == liany_obj[i].type); var d1 = (map_obj[arr[1] + 1][arr[0]].type == liany_obj[i].type); if ((!u1) && (!d1)) { liany_obj[i].clip.gotoAndStop("single"); var counter = obj.length; duplicateMovieClip (mc_liana, "mc_lianax" + counter, this.getNextHighestDepth()); var clip1 = eval ("mc_lianax" + counter); clip1._visible = false; obj[counter] = new Square(2, clip1, counter); obj[counter].clip._x = mc_map._x + (arr[0] * wid); obj[counter].clip._y = mc_map._y + (arr[1] * wid); obj[counter].setWsp(arr[1], arr[0]); map_obj[arr[1]][arr[0]].landing = true; map1[arr[1] + 1][arr[0]] = "7"; } else if (u1 && (!d1)) { liany_obj[i].clip.gotoAndStop("down"); } else if ((!u1) && (d1)) { if (map_obj[arr[1] + 2][arr[0]].type == liany_obj[i].type) { var counter = obj.length; duplicateMovieClip (mc_liana, "mc_lianax" + counter, this.getNextHighestDepth()); var clip1 = eval ("mc_lianax" + counter); clip1._visible = false; obj[counter] = new Square(2, clip1, counter); obj[counter].clip._x = mc_map._x + (arr[0] * wid); obj[counter].clip._y = mc_map._y + (arr[1] * wid); obj[counter].setWsp(arr[1], arr[0]); liany_obj[i].clip.gotoAndStop("up"); map_obj[arr[1]][arr[0]].landing = true; } else { var counter = obj.length; duplicateMovieClip (mc_liana, "mc_lianax" + counter, this.getNextHighestDepth()); var clip1 = eval ("mc_lianax" + counter); clip1._visible = false; obj[counter] = new Square(2, clip1, counter); obj[counter].clip._x = mc_map._x + (arr[0] * wid); obj[counter].clip._y = mc_map._y + (arr[1] * wid); obj[counter].setWsp(arr[1], arr[0]); liany_obj[i].clip.gotoAndStop("single"); map_obj[arr[1]][arr[0]].landing = true; } } else if (u1 && (d1)) { liany_obj[i].clip.gotoAndStop("center"); } i++; } var i = 0; while (i < enemy_obj.length) { enemy_obj[i].clip.swapDepths(this.getNextHighestDepth()); i++; } mc_exit1.cacheAsBitmap = true; mc_hero1.swapDepths(this.getNextHighestDepth()); mc_wave.swapDepths(this.getNextHighestDepth()); mc_timer.swapDepths(this.getNextHighestDepth()); dodaj_maske(mc_wave); createBitmap(); var my_time = 0; oef.onEnterFrame = function () { if (pauseOn == false) { fpsCounter++; mc_timer.v1 = numberToTime(fpsCounter / 25); var _local1 = getTimer(); v1 = ((((((_local1 - my_time) + " en:") + enemy_obj.length) + " col:") + tab_col.length) + " cag:") + cages_number; my_time = _local1; checkKeys(); bulletFly2(); falls_all(); enemy_moves(); if ((a1.isClimbing == false) && (a1.onLiane == false)) { xspeed = xspeed + (xdir * a1.getAccel()); xspeed = ((xspeed > a1.getSpeed()) ? (a1.getSpeed()) : (xspeed)); xspeed = ((xspeed < (-a1.getSpeed())) ? (-a1.getSpeed()) : (xspeed)); yspeed = yspeed + gravity; if ((a1.atackType == "wave") && (lastHFrame == "air_atack")) { a1.immortal = true; yspeed = yspeed + 25; } yspeed = ((yspeed > 25) ? 25 : (yspeed)); mc_hero1._y = mc_hero1._y + yspeed; if ((spadanie == true) && (yspeed > 5)) { spadanie = false; } } else { xspeed = 0; yspeed = 0; } if (lastHFrame != "atack") { if ((((lastHFrame == "land") || (lastHFrame == "air_atack")) && (a1.ground == true)) && ((a1.atackType == "shoot") || (a1.atackType == "whip"))) { } else { mc_hero1._x = mc_hero1._x + xspeed; } } xspeed = xspeed * tarcie; xspeed = ((Math.abs(xspeed) < 0.9) ? 0 : (xspeed)); if ((xspeed == 0) && (a1.ground == true)) { heroFrame("no_move"); } if ((xspeed != 0) && (a1.ground == true)) { heroFrame("run"); } deadCheck(); bulletFly(); checkCollect(); var _local2 = new Array(); _local2 = a1.getOldPosition(); landing(); fLiany(); if (mc_hero1._y != _local2[1]) { a1.ground = false; heroFrame("jump"); } hitWall(); mc_hero1._x = ((mc_hero1._x < mc_map._x) ? (mc_map._x) : (mc_hero1._x)); mc_hero1._x = ((mc_hero1._x > ((mc_map._x + mc_map._width) - wid)) ? ((mc_map._x + mc_map._width) - wid) : (mc_hero1._x)); a1.setOldPosition(mc_hero._x, mc_hero1._y); if (mc_hero1._y < (mc_map._y - 100)) { mc_hero1._y = mc_map._y - 100; yspeed = 0; } checkGate(); } }; var ar1 = new Array(); var gg = 1; mc_play_again.onPress = function () { playSound(sClick); clean(); gotoAndStop ("retry"); }; mc_back.onPress = function () { playSound(sClick); clean(); gotoAndStop ("c1"); }; var bWall = false; var swordsCountAtack = 0; btn_copy.onPress = function () { playSound(sClick); var _local3 = ""; _local3 = _local3 + (("bckFrame=" + bckFrame) + ";"); _local3 = _local3 + (("\nobjective='" + objective) + "';"); _local3 = _local3 + (("\nhero=" + hero) + ";"); _local3 = _local3 + "\nmap1=["; var _local2 = 0; while (_local2 < 13) { _local3 = _local3 + "\n["; var _local1 = 0; while (_local1 < 20) { if (map1[_local2][_local1] != 0) { _local3 = _local3 + (("'" + map1[_local2][_local1]) + "'"); } else { _local3 = _local3 + map1[_local2][_local1]; } if (_local1 != 19) { _local3 = _local3 + ","; } _local1++; } _local3 = _local3 + "],"; _local2++; } _local3 = _local3 + "];"; System.setClipboard(_local3); }; var i = 0; while (i < map_obj[0].length) { dodaj_maske(map_obj[0][i].clip); i++; } var i = 0; while (i < map_obj[12].length) { dodaj_maske(map_obj[12][i].clip); i++; } var i = 0; while (i < map_obj.length) { dodaj_maske(map_obj[i][0].clip); i++; } var i = 0; while (i < map_obj.length) { dodaj_maske(map_obj[i][19].clip); i++; } b_help2.onPress = function () { playSound(sClick); mc_pop_help.gotoAndStop("hero" + hero); mc_pop_help.swapDepths(this._parent.getNextHighestDepth()); mc_pop_help._visible = true; pauseOn = true; }; mc_pop_help.b_play.onPress = function () { playSound(sClick); mc_pop_help._visible = false; pauseOn = false; }; mc_brief.swapDepths(this.getNextHighestDepth()); mc_brief.gotoAndPlay(objective); playSound(sNL);
Frame 1170
var i = 0; while (i < fields.length) { removeMovieClip(fields[i]); i++; } trace("klatka_end"); clean();
Frame 1177
gotoAndPlay(nFrame);
Frame 1178
function sendToServer(_type) { if (_type == "map") { var _local1 = ";"; var _local2 = (((map_title1 + " ") + map_title2) + " ") + map_title3; var _local4 = map1.join(","); var _local3 = (((((((_local2 + _local1) + hero) + _local1) + bckFrame) + _local1) + objective) + _local1) + _local4; send_lv.saveString = _local3; send_lv.game_id = "5870"; send_lv.name = ""; send_lv.email = ""; send_lv.message = ""; send_lv.friendsEmail = ""; send_lv.sendAndLoad("http://ic.addictinggames.com/flash/send_vars.php", result_lv, "POST"); mc_popup.gotoAndStop("sending"); } if (_type == "mail") { var _local1 = ";"; var _local2 = (((map_title1 + " ") + map_title2) + " ") + map_title3; var _local4 = map1.join(","); var _local3 = (((((((_local2 + _local1) + hero) + _local1) + bckFrame) + _local1) + objective) + _local1) + _local4; send_lv4.saveString = _local3; send_lv4.game_id = "5870"; send_lv4.name = mc_popup.tfName.text; send_lv4.email = mc_popup.tfMail.text; send_lv4.message = mc_popup.tfMessage.text; send_lv4.friendsEmail = mc_popup.tfFriendsMail.text; send_lv4.sendAndLoad("http://ic.addictinggames.com/flash/send_vars.php", result_lv4, "POST"); mc_popup.gotoAndStop("sending2"); } } function formatuj(twoj_string) { var _local1 = new Array(); _local1 = twoj_string.split("%3B").join(";"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%3C").join("<"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%3E").join(">"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%2F").join("/"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%20").join(" "); twoj_string = _local1.toString(); _local1 = twoj_string.split("%27").join("\""); twoj_string = _local1.toString(); _local1 = twoj_string.split("%3F").join("?"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%2E").join("."); twoj_string = _local1.toString(); _local1 = twoj_string.split("%2C").join(","); twoj_string = _local1.toString(); _local1 = twoj_string.split("%2D").join("-"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%5B").join("["); twoj_string = _local1.toString(); _local1 = twoj_string.split("%5D").join("]"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%5F").join("_"); twoj_string = _local1.toString(); _local1 = twoj_string.split("%3D").join("="); twoj_string = _local1.toString(); return(twoj_string); } stop(); clean(); stopLoop("map"); curFrame = "c7"; b_next._visible = false; b1.gotoAndStop(1); b2.gotoAndStop(1); b3.gotoAndStop(1); b4.gotoAndStop(1); b5.gotoAndStop(1); b6.gotoAndStop(1); b7.gotoAndStop(10); b8.gotoAndStop(1); var hash = ""; mc_pop.swapDepths(this.getNextHighestDepth()); var result_lv = new LoadVars(); var result_lv4 = new LoadVars(); result_lv.onLoad = function (success) { mc_popup.b_send1.enabled = true; if (success) { var _local3 = result_lv.toString(); _local3 = formatuj(_local3); var _local5 = new XML(_local3); _local5.ignoreWhite = true; var _local4 = _local5.childNodes[0].childNodes[0]; var _local2 = _local4.attributes.value.toString(); var _local6 = _local4.attributes.id.toString(); trace(_local2); trace(_local6); switch (_local2) { case "success" : hash = _local6; mc_popup.gotoAndStop("level_sent"); mc_popup.vcode = hash; var _local1 = 0; while (_local1 < so2.data.codes.length) { if (so2.data.codes[_local1] == str) { so2.data.codes.splice(_local1, 1); break; } _local1++; } so2.data.codes.reverse(); so2.data.codes.push(hash); so2.data.codes.reverse(); break; default : mc_popup.gotoAndStop("error"); mc_popup.v1 = "Error " + _local2; } } else { mc_popup.gotoAndStop("error"); mc_popup.v1 = "error connecting to server"; } }; var send_lv = new LoadVars(); var send_lv4 = new LoadVars(); result_lv4.onLoad = function (success) { mc_popup.b_send1.enabled = true; if (success) { var _local2 = result_lv.toString(); _local2 = formatuj(_local2); var _local4 = new XML(_local2); _local4.ignoreWhite = true; var _local3 = _local4.childNodes[0].childNodes[0]; var _local1 = _local3.attributes.value.toString(); var _local5 = _local3.attributes.id.toString(); trace(_local1); trace(_local5); switch (_local1) { case "success" : hash = _local5; mc_popup.gotoAndStop("mail_sent"); break; default : mc_popup.gotoAndStop("error"); mc_popup.v1 = "Error " + _local1; } } else { mc_popup.gotoAndStop("error"); mc_popup.v1 = "error connecting to server"; } }; mc_popup.b_send0.onPress = function () { playSound(sClick); mc_popup.gotoAndStop("sendFriend"); }; sendToServer("map");
Frame 1191
gotoAndPlay(nFrame);
Symbol 2043 MovieClip [__Packages.Hero] Frame 0
class Hero { var hType, clip, hSpeed, hAccel, hJump, hNJump, attackSpeed, atackType, attackRange, canClimb, power, bulletSpeed, bulletType, shootStartPoint, hOldX, hOldY; function Hero (_type, _clip) { hType = _type; if (_clip) { clip = _clip; } selectHero(_type); clip.gotoAndStop(_type + 1); } function selectHero(_type) { switch (_type) { case WOLVERINE : hSpeed = 5; hAccel = 1; hJump = 15; hNJump = 0; attackSpeed = 400; atackType = "sword"; attackRange = 60; attackSpeed = 500; canClimb = false; power = 10; $direction = LEFT; disabled = lockedHeroes[_type]; break; case STORM : hSpeed = 4; hAccel = 1; hJump = 24; hNJump = 0; attackSpeed = 600; atackType = "storm"; attackRange = 320; bulletSpeed = 15; bulletType = "bullet_storm"; canClimb = false; power = 6; $direction = RIGHT; shootStartPoint = {x:-14, y:3}; disabled = lockedHeroes[_type]; break; case BEAST : hSpeed = 5; hAccel = 1; hJump = 24; hNJump = 0; attackSpeed = 1000; atackType = "wave"; attackRange = 125; attackSpeed = 500; canClimb = false; power = 10; $direction = RIGHT; disabled = lockedHeroes[_type]; break; case CYCLOPS : hSpeed = 4; hAccel = 1; hJump = 19; hNJump = 0; attackSpeed = 1000; atackType = "laser"; attackRange = 0; bulletSpeed = 10; power = 4; $direction = LEFT; disabled = lockedHeroes[_type]; break; case ICEMAN : hSpeed = 4; hAccel = 1; hJump = 19; hNJump = 0; attackSpeed = 600; atackType = "shoot"; attackRange = 0; bulletSpeed = 15; bulletType = "bullet_ice_man"; canClimb = false; power = 4; $direction = LEFT; shootStartPoint = {x:-14, y:3}; disabled = lockedHeroes[_type]; break; case LOGAN : hSpeed = 5; hAccel = 1; hJump = 15; hNJump = 0; atackType = "sword"; attackRange = 60; attackSpeed = 500; canClimb = false; power = 10; $direction = LEFT; disabled = lockedHeroes[_type]; break; case EMMAFROST : hSpeed = 4; hAccel = 1; hJump = 19; hNJump = 0; attackSpeed = 600; atackType = "frost"; attackRange = 0; bulletSpeed = 15; bulletType = "bullet_emma_frost"; canClimb = false; power = 4; $direction = RIGHT; shootStartPoint = {x:-14, y:3}; disabled = lockedHeroes[_type]; break; case SHADOWCAT : hSpeed = 2; hAccel = 1; hJump = 19; hNJump = 1; atackType = "sword"; attackRange = 60; attackSpeed = 500; canClimb = false; power = 8; $direction = RIGHT; disabled = lockedHeroes[_type]; break; case NIGHTCRAWLER : hSpeed = 4; hAccel = 1; hJump = 19; hNJump = 1; attackSpeed = 600; atackType = "teleport"; attackRange = 212; attackSpeed = 500; canClimb = false; power = 4; $direction = LEFT; disabled = lockedHeroes[_type]; } } function getSpeed() { return(hSpeed); } function getAccel() { return(hAccel); } function getJump() { return(hJump); } function getNJump() { return(hNJump); } function setOldPosition(oldX, oldY) { hOldX = oldX; hOldY = oldY; } function getOldPosition() { var _local2 = new Array(hOldX, hOldY); return(_local2); } function getWsp(start_x, start_y) { var _local2 = new Array(2); _local2[0] = Math.floor((10 * (clip._x - start_x)) / 31) / 10; _local2[1] = Math.floor((10 * (clip._y - start_y)) / 31) / 10; return(_local2); } function getDir() { if (clip.n1._xscale == 100) { return(1 * $direction); } return(-1 * $direction); } static function unlockHero(index) { trace("unlock hero:" + index); lockedHeroes[index] = false; } function get initialDirection() { return($direction); } static function getHeroes() { var _local2 = []; var _local1 = 0; while (_local1 < HEROES_NUMBER) { _local2[_local1] = new Hero(_local1); _local1++; } return(_local2); } static var WOLVERINE = 0; static var STORM = 1; static var BEAST = 2; static var CYCLOPS = 3; static var ICEMAN = 4; static var LOGAN = 5; static var EMMAFROST = 6; static var SHADOWCAT = 7; static var NIGHTCRAWLER = 8; static var LEFT = -1; static var RIGHT = 1; var canShoot = true; var isClimbing = false; var onLiane = false; static var lockedHeroes = [false, false, true, true, true, true, true, true, true, true]; var disabled = false; var $direction = 1; static var HEROES_NUMBER = 9; var immortal = false; var canGrab = true; }
Symbol 2044 MovieClip [__Packages.Square] Frame 0
class Square { var clip, type, id, xpos, ypos, przenik, jumpFrom, notStable, canDestroy, pushable, collect, green, deadly, connected, liana, oldX, oldY; function Square (_type, _clip, _id) { clip = _clip; type = _type; id = _id; setAtt(_type); } function setWsp(xpos, ypos) { this.xpos = xpos; this.ypos = ypos; } function getWsp(start_x, start_y) { var _local2 = new Array(2); _local2[0] = Math.floor((10 * (clip._x - start_x)) / 31) / 10; _local2[1] = Math.floor((10 * (clip._y - start_y)) / 31) / 10; return(_local2); } function setAtt(_type) { switch (_type) { case 1 : przenik = false; landing = true; jumpFrom = true; notStable = false; canDestroy = false; pushable = false; collect = false; green = true; deadly = false; connected = true; liana = false; ground = true; break; case 101 : przenik = false; landing = true; jumpFrom = true; notStable = false; canDestroy = false; pushable = false; collect = false; green = true; deadly = false; connected = true; liana = false; ground = true; break; case 2 : przenik = true; landing = true; jumpFrom = true; notStable = false; canDestroy = false; pushable = false; collect = false; green = false; deadly = false; connected = false; liana = false; ground = true; break; case 3 : przenik = false; landing = true; jumpFrom = false; notStable = false; canDestroy = false; pushable = false; collect = false; green = false; deadly = false; connected = true; liana = false; ground = true; break; case 4 : przenik = true; landing = true; jumpFrom = true; notStable = true; canDestroy = false; pushable = false; collect = false; green = false; deadly = false; connected = false; liana = false; ground = true; break; case 5 : przenik = false; landing = true; jumpFrom = true; notStable = false; canDestroy = false; pushable = true; collect = false; green = false; deadly = false; connected = false; liana = false; break; case 6 : przenik = false; landing = true; jumpFrom = true; notStable = false; canDestroy = true; pushable = true; collect = false; green = false; deadly = false; connected = false; liana = false; break; case 7 : przenik = false; landing = true; jumpFrom = true; notStable = false; canDestroy = false; pushable = false; collect = false; green = false; deadly = true; connected = true; liana = false; ground = true; break; case 8 : przenik = true; landing = false; jumpFrom = false; notStable = false; canDestroy = false; pushable = false; collect = false; green = false; deadly = false; connected = false; liana = false; ground = true; break; case 9 : przenik = false; landing = true; jumpFrom = false; notStable = false; canDestroy = false; pushable = false; collect = false; green = false; deadly = false; connected = false; liana = false; ground = true; break; case 11 : przenik = true; landing = false; jumpFrom = true; notStable = false; canDestroy = false; pushable = false; collect = true; green = false; deadly = false; connected = false; liana = false; ground = true; break; case 12 : przenik = true; landing = false; jumpFrom = true; notStable = false; canDestroy = false; pushable = false; collect = false; green = false; deadly = false; connected = false; liana = true; ground = true; break; case 13 : przenik = false; landing = true; jumpFrom = false; notStable = false; canDestroy = false; pushable = false; collect = false; green = false; deadly = true; connected = true; liana = false; ground = true; break; case 14 : przenik = false; landing = true; jumpFrom = true; notStable = false; canDestroy = true; pushable = true; collect = false; green = false; deadly = false; connected = false; liana = false; ground = true; break; case 15 : przenik = false; landing = true; jumpFrom = true; notStable = false; canDestroy = false; pushable = false; collect = false; green = false; deadly = false; connected = false; liana = false; ground = true; } } function getID() { return(id); } function setOldPosition(oldX, oldY) { this.oldX = oldX; this.oldY = oldY; } function getOldPosition() { var _local2 = new Array(oldX, oldY); return(_local2); } function getNewWsp(start_x, start_y, xx, yy) { var _local1 = new Array(2); _local1[0] = Math.floor((10 * (xx - start_x)) / 31) / 10; _local1[1] = Math.floor((10 * (yy - start_y)) / 31) / 10; return(_local1); } var t = "Square"; var landing = true; var hiden = false; var znikanie = false; var yspeed = 0; var ground = false; }
Symbol 2045 MovieClip [__Packages.Enemy] Frame 0
class Enemy { var clip, type, id, bulletClip, xpos, ypos, xspeed, ysp, shooting, maxChilds, bulletSpeed, strength, cont, deadSound, hitClip; function Enemy (_type, _clip, _id, _bulletClip) { clip = _clip; clip.enemy = this; type = _type; id = counter++; setAtt(_type); bulletClip = _bulletClip; } function setOldPosition(oldX, oldY) { this.oldX = oldX; this.oldY = oldY; } function getOldPosition() { var _local2 = new Array(oldX, oldY); return(_local2); } function setWsp(xpos, ypos) { this.xpos = xpos; this.ypos = ypos; } function getWsp(start_x, start_y) { var _local2 = new Array(2); _local2[0] = Math.floor((10 * (clip._x - start_x)) / 31) / 10; _local2[1] = Math.floor((10 * (clip._y - start_y)) / 31) / 10; return(_local2); } function setAtt(_type) { switch (_type) { case 0 : mainEnemy = true; walking = true; xspeed = 2; ysp = 0; shooting = true; maxChilds = 0; bulletSpeed = 7; disabled = lockedEnemies[_type]; strength = 4; break; case 1 : walking = false; xspeed = 0; ysp = 0; shooting = false; maxChilds = 2; break; case 2 : walking = false; xspeed = 0; ysp = 0; shooting = true; bulletSpeed = 7; maxChilds = 0; dir = (1); break; case 22 : walking = false; xspeed = 0; ysp = 0; shooting = true; maxChilds = 0; dir = (-1); break; case 3 : walking = true; xspeed = 0; ysp = 2; shooting = false; maxChilds = 0; break; case 4 : walking = true; xspeed = 5; ysp = 0; shooting = false; maxChilds = 0; break; case ROBOT : walking = true; xspeed = 7; ysp = 0; shooting = false; maxChilds = 0; xyDir = random(4); break; case MAGNETO : mainEnemy = true; walking = true; xspeed = 3; shooting = true; maxChilds = 0; disabled = lockedEnemies[_type]; strength = 10; break; case HULK : mainEnemy = true; walking = true; xspeed = 3; shooting = false; maxChilds = 0; disabled = lockedEnemies[_type]; strength = 15; break; case GAMBIT : mainEnemy = true; walking = true; xspeed = 3; shooting = true; maxChilds = 0; disabled = lockedEnemies[_type]; strength = 10; break; case SENTINEL : disabled = lockedEnemies[_type]; mainEnemy = true; multiple = false; walking = false; shooting = true; maxChilds = 0; disabled = lockedEnemies[_type]; strength = 4; break; case SENTINEL2 : mainEnemy = true; multiple = false; walking = false; shooting = true; maxChilds = 0; disabled = lockedEnemies[_type]; strength = 4; direction = LEFT; } } function dead(_id) { clip.gotoAndPlay("dead"); clip.n1._xscale = dir * Math.abs(clip.n1._xscale); owner.childs--; if (type == 4) { cont.spidersCount--; } cont.stopID(id); if ((owner != null) && (owner.childs == (owner.maxChilds - 1))) { cont.stopID(owner.id); cont.startID(owner.id); } cont.playSound(deadSound); } function hit(power) { if (hitAnimation) { return(false); } if (strength && ((strength - power) > 0)) { strength = strength - power; clip.gotoAndPlay("hit"); hitAnimation = true; return(false); } strength = 0; return(true); } function hitOver() { hitAnimation = false; if (isShooting) { clip.gotoAndStop("atack"); } else if (walking) { clip.gotoAndStop("walk"); } else { clip.gotoAndStop("stand"); } } function getID() { return(id); } function getNewWsp(start_x, start_y, xx, yy) { var _local1 = new Array(2); _local1[0] = Math.floor((10 * (xx - start_x)) / 31) / 10; _local1[1] = Math.floor((10 * (yy - start_y)) / 31) / 10; return(_local1); } function setCont(_cont) { cont = _cont; } function get dir() { if (clip) { return(((clip._xscale > 0) ? ($dir * direction) : ((-$dir) * direction))); } return($dir); } function set dir(param) { $dir = param; //return(dir); } function dirPlus() { xyDir++; xyDir = xyDir % 4; } static function unlockEnemy(index) { trace("unlock enemy:" + index); lockedEnemies[index] = false; } static function getEnemies() { var _local2; var _local3 = []; var _local1 = 0; while (_local1 < ENEMIES_NUMBER) { _local2 = new Enemy(_local1); if (_local2.mainEnemy) { _local3.push(_local2); } _local1++; } return(_local3); } function setHitClip(_hitClip) { hitClip = _hitClip; } static var RIGHT = 1; static var LEFT = -1; static var MRD = 0; static var ROBOT = 5; static var MAGNETO = 6; static var HULK = 7; static var GAMBIT = 8; static var SENTINEL = 9; static var SENTINEL2 = 10; static var counter = 0; var t = "Enemy"; var walking = true; var yspeed = 0; var oldX = -10; var oldY = -10; var $dir = 1; var ydir = 1; var ydif = 0; var canDestroy = true; var xyDir = -1; var isShooting = false; var owner = null; var childs = 0; var hitAnimation = false; var multiple = false; var mainEnemy = false; var disabled = false; var direction = RIGHT; static var lockedEnemies = [false, false, false, false, false, false, false, true, true, true, true]; static var ENEMIES_NUMBER = 11; }
Symbol 2046 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 2047 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 2048 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 2049 MovieClip [__Packages.Bullet] Frame 0
class Bullet { var id, speed, dir, range, clip, xpos, ypos, xpos0, ypos0, hitClip, deadSound; function Bullet (_speed, _dir, _range, _clip, _xpos, _ypos, _hitClip, _deadSound) { id = counter++; speed = _speed; dir = _dir; range = _range; clip = _clip; xpos = _xpos; ypos = _ypos; xpos0 = _xpos; ypos0 = _ypos; hitClip = _hitClip; deadSound = _deadSound; } function getWsp(start_x, start_y) { var _local2 = new Array(2); _local2[0] = Math.floor((10 * (clip._x - start_x)) / 31) / 10; _local2[1] = Math.floor((10 * (clip._y - start_y)) / 31) / 10; return(_local2); } static var counter = 0; }
Symbol 48 Button
on (press) { tfCode.text = _parent.so2.data.codes[_parent.cPointer]; _parent.cPointer++; if (_parent.cPointer > (_parent.so2.data.codes.length - 1)) { _parent.cPointer = _parent.so2.data.codes.length - 1; } }
Symbol 51 Button
on (press) { _parent.cPointer = 0; _parent.sendToServer2(tfCode.text); }
Symbol 62 MovieClip Frame 1
function startSound() { snd = new Sound(this); snd.attachSound("start"); snd.start(); snd.onSoundComplete = function () { snd.start(); }; } function stopSound() { snd.stop(); snd.onSoundComplete = null; snd = null; } stop(); var snd = null; startSound();
Symbol 77 MovieClip Frame 1
tf.text = "MUSIC OFF"; this.onPress = function () { if (_parent.mc_loop2.snd) { _parent.mc_loop2.stopSound(); tf.text = "MUSIC ON"; } else { _parent.mc_loop2.startSound(); tf.text = "MUSIC OFF"; } }; this.onRollOver = function () { gotoAndStop (3); }; this.onRollOut = function () { gotoAndStop (2); };
Symbol 77 MovieClip Frame 2
stop();
Symbol 78 Button
on (press) { playSound(sMHI); removeMovieClip(mc_popHelp); duplicateMovieClip (mc_popHelp0, "mc_popHelp", this.getNextHighestDepth()); mc_popHelp.gotoAndStop(1); mc_popHelp._visible = true; }
Symbol 79 Button
on (press) { playSound(sClick); gameMode = "EDIT"; nFrame = "c1"; url_id - null; gotoAndPlay(curFrame + "_end"); }
Symbol 115 MovieClip Frame 91
stop();
Symbol 150 MovieClip Frame 76
stop();
Symbol 152 MovieClip Frame 91
stop();
Symbol 154 MovieClip Frame 43
stop();
Symbol 156 MovieClip Frame 35
stop();
Symbol 159 MovieClip Frame 23
stop();
Symbol 161 MovieClip Frame 21
stop();
Symbol 166 Button
on (press) { _parent.playSound(_parent.sClick); _parent.gameMode = "EDIT"; _parent.mc_cloud._visible = false; this._parent.nFrame = "c1"; this._parent.gotoAndPlay("startowa_end"); } on (rollOver) { _parent.roll("build", btn_build); } on (rollOut) { _parent.out(); }
Symbol 167 MovieClip Frame 48
if ((_parent.url_id != null) && (_parent.url_id != undefined)) { gotoAndStop (58); btn_build._visible = false; } else { btn_build._visible = true; }
Symbol 167 MovieClip Frame 58
stop();
Symbol 170 Button
on (press) { mc_credits._visible = true; playSound(sClick); }
Symbol 174 Button
on (press) { this._visible = false; _parent.playSound(_parent.sMHO); }
Symbol 241 MovieClip Frame 1
stop();
Symbol 255 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 260 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 265 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 272 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 279 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 286 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 293 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 304 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 309 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 314 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 319 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 324 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 329 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 336 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 341 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 346 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 347 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 2
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 360 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 363 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 366 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 373 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 380 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 383 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 386 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 393 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 398 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 403 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 408 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 411 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 414 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 419 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 426 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 429 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 430 MovieClip Frame 1
stop();
Symbol 430 MovieClip Frame 2
stop();
Symbol 433 MovieClip Frame 1
stop();
Symbol 433 MovieClip Frame 20
stop();
Symbol 469 MovieClip Frame 9
stop();
Symbol 470 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 17
stop();
Symbol 474 MovieClip Frame 112
var rc = this._parent._parent._parent; if (this._parent._parent != rc.mc_diamond) { var dlugosc = rc.tab_col.length; var los = random(1000); if (los < (200 / dlugosc)) { rc.playSound(rc.sBD); } }
Symbol 478 MovieClip Frame 1
stop();
Symbol 478 MovieClip Frame 10
stop(); removeMovieClip(this);
Symbol 483 MovieClip Frame 1
stop();
Symbol 483 MovieClip Frame 15
stop(); removeMovieClip(this);
Symbol 485 MovieClip Frame 1
stop();
Symbol 485 MovieClip Frame 48
stop();
Symbol 488 MovieClip Frame 1
stop();
Symbol 488 MovieClip Frame 21
stop();
Symbol 489 MovieClip Frame 1
stop();
Symbol 489 MovieClip Frame 21
stop();
Symbol 508 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 513 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 518 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 525 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 532 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 539 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 546 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 579 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 584 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 589 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 596 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 603 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 610 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 615 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 622 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 627 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 628 MovieClip Frame 2
stop();
Symbol 653 MovieClip Frame 1
var rs = this._parent._parent._parent; if (this != rs.mc_sadzawka.staw.mc_rybka) { rs.playSound(rs.sP_S); }
Symbol 653 MovieClip Frame 23
Symbol 674 MovieClip Frame 1
stop();
Symbol 686 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 689 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 692 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 699 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 706 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 711 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 716 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 729 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 734 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 739 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 746 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 749 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 752 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 757 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 762 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 765 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 766 MovieClip Frame 1
stop();
Symbol 766 MovieClip Frame 2
stop();
Symbol 781 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 790 MovieClip Frame 1
stop();
Symbol 795 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 798 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 805 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 812 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 815 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 818 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 825 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 830 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 835 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 842 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 845 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 848 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 853 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 860 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 863 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 864 MovieClip Frame 1
stop();
Symbol 864 MovieClip Frame 2
stop();
Symbol 867 MovieClip Frame 1
stop();
Symbol 869 MovieClip Frame 1
stop();
Symbol 884 MovieClip Frame 20
_parent._parent._parent.frameToStay = 1;
Symbol 886 MovieClip Frame 1
gotoAndPlay (8);
Symbol 886 MovieClip Frame 29
gotoAndPlay ("run");
Symbol 886 MovieClip Frame 56
stop();
Symbol 888 MovieClip Frame 20
gotoAndPlay ("fly");
Symbol 889 MovieClip Frame 1
gotoAndPlay (9);
Symbol 889 MovieClip Frame 12
this._parent._parent._parent.canRun = true;
Symbol 889 MovieClip Frame 24
_parent.gotoAndStop("no_move1");
Symbol 897 MovieClip Frame 16
this._parent._parent._parent.swordAtack(0);
Symbol 897 MovieClip Frame 29
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 898 MovieClip Frame 1
gotoAndPlay (13);
Symbol 898 MovieClip Frame 23
this._parent._parent._parent.swordAtack(0);
Symbol 898 MovieClip Frame 39
this._parent._parent._parent.attacking = false;
Symbol 901 MovieClip Frame 20
stop();
Symbol 902 MovieClip Frame 1
stop();
Symbol 921 MovieClip Frame 21
_parent._parent._parent.frameToStay = 1;
Symbol 922 MovieClip Frame 25
gotoAndPlay ("run");
Symbol 923 MovieClip Frame 18
gotoAndPlay ("fly");
Symbol 924 MovieClip Frame 7
stop(); this._parent._parent._parent.canRun = true;
Symbol 925 MovieClip Frame 17
this._parent._parent._parent.gunShoot();
Symbol 925 MovieClip Frame 35
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 926 MovieClip Frame 1
gotoAndPlay (9);
Symbol 926 MovieClip Frame 20
this._parent._parent._parent.gunShoot();
Symbol 926 MovieClip Frame 38
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 928 MovieClip Frame 20
stop();
Symbol 929 MovieClip Frame 1
stop();
Symbol 944 MovieClip Frame 30
_parent._parent._parent.frameToStay = 1;
Symbol 946 MovieClip Frame 1
gotoAndPlay (8);
Symbol 946 MovieClip Frame 24
gotoAndPlay ("run");
Symbol 946 MovieClip Frame 43
stop();
Symbol 947 MovieClip Frame 18
stop();
Symbol 948 MovieClip Frame 1
gotoAndPlay (11);
Symbol 948 MovieClip Frame 14
this._parent._parent._parent.canRun = true;
Symbol 948 MovieClip Frame 25
stop();
Symbol 949 MovieClip Frame 12
this._parent._parent._parent.waveAttack();
Symbol 949 MovieClip Frame 23
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 950 MovieClip Frame 51
this._parent._parent._parent.attacking = false;
Symbol 952 MovieClip Frame 22
stop();
Symbol 953 MovieClip Frame 1
stop();
Symbol 971 MovieClip Frame 39
_parent._parent._parent.frameToStay = 1;
Symbol 972 MovieClip Frame 1
gotoAndPlay (4);
Symbol 972 MovieClip Frame 28
gotoAndPlay ("run");
Symbol 973 MovieClip Frame 21
gotoAndPlay ("fly");
Symbol 974 MovieClip Frame 1
gotoAndPlay (4);
Symbol 974 MovieClip Frame 6
this._parent._parent._parent.canRun = true;
Symbol 974 MovieClip Frame 16
_parent.gotoAndStop("no_move1");
Symbol 980 MovieClip Frame 16
this._parent._parent._parent.laserAttack(laserBeam);
Symbol 980 MovieClip Frame 23
gotoAndPlay ("laser_stop");
Symbol 980 MovieClip Frame 50
Symbol 980 MovieClip Frame 59
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 981 MovieClip Frame 1
gotoAndPlay (11);
Symbol 981 MovieClip Frame 17
this._parent._parent._parent.laserAttack(laserBeam);
Symbol 981 MovieClip Frame 23
this._parent._parent._parent.laserBeam.removeMovieClip();
Symbol 981 MovieClip Frame 27
gotoAndPlay ("laser_stop");
Symbol 981 MovieClip Frame 53
this._parent._parent._parent.canRun = true; this._parent._parent._parent.attacking = false;
Symbol 983 MovieClip Frame 32
stop();
Symbol 984 MovieClip Frame 1
stop();
Symbol 1000 MovieClip Frame 19
_parent._parent._parent.frameToStay = 1;
Symbol 1001 MovieClip Frame 1
gotoAndPlay (3);
Symbol 1001 MovieClip Frame 23
gotoAndPlay ("run");
Symbol 1005 MovieClip Frame 18
gotoAndPlay ("fly");
Symbol 1006 MovieClip Frame 6
stop(); this._parent._parent._parent.canRun = true;
Symbol 1008 MovieClip Frame 7
this._parent._parent._parent.gunShoot();
Symbol 1008 MovieClip Frame 17
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 1009 MovieClip Frame 1
gotoAndPlay (1);
Symbol 1009 MovieClip Frame 26
this._parent._parent._parent.attacking = false; this._parent._parent._parent.swordAtack();
Symbol 1012 MovieClip Frame 28
stop();
Symbol 1013 MovieClip Frame 1
stop();
Symbol 1027 MovieClip Frame 19
_parent._parent._parent.frameToStay = 1;
Symbol 1028 MovieClip Frame 1
gotoAndPlay (8);
Symbol 1028 MovieClip Frame 29
gotoAndPlay ("run");
Symbol 1028 MovieClip Frame 45
_parent.gotoAndStop("no_move");
Symbol 1030 MovieClip Frame 1
gotoAndPlay (6);
Symbol 1030 MovieClip Frame 20
gotoAndPlay ("fly");
Symbol 1031 MovieClip Frame 1
gotoAndPlay (10);
Symbol 1031 MovieClip Frame 13
this._parent._parent._parent.canRun = true;
Symbol 1031 MovieClip Frame 25
_parent.gotoAndStop("no_move");
Symbol 1037 MovieClip Frame 15
this._parent._parent._parent.swordAtack(0);
Symbol 1037 MovieClip Frame 25
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 1037 MovieClip Frame 29
_parent.gotoAndStop("no_move1");
Symbol 1039 MovieClip Frame 1
gotoAndPlay (17);
Symbol 1039 MovieClip Frame 22
this._parent._parent._parent.swordAtack(0);
Symbol 1039 MovieClip Frame 39
this._parent._parent._parent.attacking = false;
Symbol 1042 MovieClip Frame 20
stop();
Symbol 1043 MovieClip Frame 1
stop();
Symbol 1064 MovieClip Frame 21
_parent._parent._parent.frameToStay = 1;
Symbol 1065 MovieClip Frame 25
gotoAndPlay ("run");
Symbol 1066 MovieClip Frame 18
gotoAndPlay ("fly");
Symbol 1067 MovieClip Frame 7
stop(); this._parent._parent._parent.canRun = true;
Symbol 1069 MovieClip Frame 14
this._parent._parent._parent.gunShoot(1); this._parent._parent._parent.gunShoot(-1);
Symbol 1069 MovieClip Frame 32
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 1070 MovieClip Frame 1
gotoAndPlay (7);
Symbol 1070 MovieClip Frame 21
this._parent._parent._parent.gunShoot(1); this._parent._parent._parent.gunShoot(-1);
Symbol 1070 MovieClip Frame 39
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 1072 MovieClip Frame 20
stop();
Symbol 1073 MovieClip Frame 1
stop();
Symbol 1085 MovieClip Frame 19
_parent._parent._parent.frameToStay = 1;
Symbol 1086 MovieClip Frame 1
gotoAndPlay (4);
Symbol 1086 MovieClip Frame 31
gotoAndPlay ("run");
Symbol 1086 MovieClip Frame 45
_parent.gotoAndStop("no_move");
Symbol 1087 MovieClip Frame 1
Symbol 1087 MovieClip Frame 14
gotoAndPlay ("fly");
Symbol 1088 MovieClip Frame 1
gotoAndPlay (9);
Symbol 1088 MovieClip Frame 12
this._parent._parent._parent.canRun = true;
Symbol 1088 MovieClip Frame 14
_parent.gotoAndStop("no_move");
Symbol 1089 MovieClip Frame 10
this._parent._parent._parent.swordAtack(0);
Symbol 1089 MovieClip Frame 17
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 1089 MovieClip Frame 19
_parent.gotoAndStop("no_move1");
Symbol 1090 MovieClip Frame 1
gotoAndPlay (10);
Symbol 1090 MovieClip Frame 15
this._parent._parent._parent.swordAtack(0);
Symbol 1090 MovieClip Frame 19
this._parent._parent._parent.attacking = false;
Symbol 1092 MovieClip Frame 19
stop();
Symbol 1093 MovieClip Frame 1
stop();
Symbol 1110 MovieClip Frame 20
_parent._parent._parent.frameToStay = 1;
Symbol 1127 MovieClip Frame 23
gotoAndPlay ("run");
Symbol 1131 MovieClip Frame 18
gotoAndPlay ("fly");
Symbol 1132 MovieClip Frame 6
stop(); this._parent._parent._parent.canRun = true; this._parent._parent._parent.attacking = false;
Symbol 1133 MovieClip Frame 5
gotoAndPlay (16);
Symbol 1133 MovieClip Frame 16
this._parent._parent._parent.teleportAttack();
Symbol 1133 MovieClip Frame 26
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 1134 MovieClip Frame 1
gotoAndPlay (9);
Symbol 1134 MovieClip Frame 16
this._parent._parent._parent.teleportAttack();
Symbol 1134 MovieClip Frame 26
this._parent._parent._parent.attacking = false; this._parent._parent._parent.canRun = true;
Symbol 1137 MovieClip Frame 28
stop();
Symbol 1138 MovieClip Frame 1
stop();
Symbol 1139 MovieClip Frame 1
stop();
Symbol 1146 MovieClip Frame 8
stop();
Symbol 1147 MovieClip Frame 1
stop();
Symbol 1147 MovieClip Frame 12
stop();
Symbol 1204 MovieClip Frame 1
stop();
Symbol 1205 MovieClip Frame 1
stop();
Symbol 1206 MovieClip Frame 1
stop();
Symbol 1208 MovieClip Frame 1
stop();
Symbol 1217 Button
on (press) { _parent.playSound(_parent.sMHO); removeMovieClip(this); }
Symbol 1227 MovieClip Frame 1
stop(); var actFrame = 0; v1 = (actFrame + 1) + " / 3"; b_next.onPress = function () { this._parent._parent.playSound(this._parent._parent.sClick); actFrame++; actFrame = actFrame % 3; v1 = (actFrame + 1) + " / 3"; gotoAndStop("frame" + (actFrame + 1)); }; b_back.onPress = function () { this._parent._parent.playSound(this._parent._parent.sClick); actFrame--; actFrame = ((actFrame < 0) ? 2 : (actFrame)); v1 = (actFrame + 1) + " / 3"; this._parent.gotoAndStop("frame" + (actFrame + 1)); };
Symbol 1249 MovieClip Frame 1
stop();
Symbol 1256 Button
on (press) { _parent.nFrame = "c1"; _parent.playSound(_parent.sClick); this._visible = false; _parent.gotoAndPlay(_parent.curFrame + "_end"); }
Symbol 1259 Button
on (press) { _parent.playSound(_parent.sClick); this._visible = false; }
Symbol 1269 MovieClip Frame 23
stop();
Symbol 1297 Button
on (press) { mc_pop._visible = false; playSound(sClick); nFrame = "unlock"; gotoAndPlay ("unlock_start"); }
Symbol 1310 MovieClip Frame 1
stop();
Symbol 1313 MovieClip Frame 1
stop();
Symbol 1316 MovieClip Frame 1
stop();
Symbol 1319 MovieClip Frame 1
stop();
Symbol 1320 Button
on (press) { playSound(sClick); if (curFrame == "game") { clean(); nFrame = "c8"; play(); } else if (nFrame == "game") { trace("xxxxxxasfafas"); clean(); nFrame = "c8"; gotoAndPlay ("c8_end"); } else { var i = 0; while (i < tab_frames.length) { if (tab_frames[i] == curFrame) { nFrame = tab_frames[i - 1]; } i++; } if (curFrame != "c2") { gotoAndPlay(curFrame + "_end"); } else { mc_pop_warning1._visible = true; } } }
Symbol 1323 MovieClip Frame 1
stop();
Symbol 1328 MovieClip Frame 1
stop();
Symbol 1329 Button
on (press) { playSound(sClick); if (nFrame == "game") { clean(); } var i = 0; while (i < tab_frames.length) { if (tab_frames[i] == curFrame) { nFrame = tab_frames[i + 1]; } i++; } gotoAndPlay(curFrame + "_end"); }
Symbol 1333 MovieClip Frame 1
stop();
Symbol 1333 MovieClip Frame 10
stop();
Symbol 1337 MovieClip Frame 1
stop();
Symbol 1341 Button
on (press) { _parent.enterCode(tfCode.text); }
Symbol 1346 Button
on (press) { this._visible = false; _parent._parent.playSound(_parent.sMHO); }
Symbol 1352 Button
on (press) { this._visible = false; _parent._parent.playSound(_parent.sMHO); }
Symbol 1359 Button
on (press) { gotoAndStop (1); _parent.playSound(_parent.sMHO); }
Symbol 1378 MovieClip Frame 1
function checkCode(code, arr) { var _local1 = 0; while (_local1 < arr.length) { if (code == arr[_local1][0]) { trace("znalazlem kod:" + code); return(_local1); } _local1++; } return(-1); } function enterCode(code) { code = code.toUpperCase(); trace("enterCode:" + code); var _local1 = checkCode(code, heroesCodes); if (_local1 != -1) { trace((heroesCodes[_local1][2] + ", ") + Hero.lockedHeroes[heroesCodes[_local1][2]]); if (Hero.lockedHeroes[heroesCodes[_local1][2]]) { gotoAndStop(heroesCodes[_local1][1]); Hero.unlockHero(heroesCodes[_local1][2]); } return(undefined); } _local1 = checkCode(code, enemiesCodes); if (_local1 != -1) { if (Enemy.lockedEnemies[enemiesCodes[_local1][2]]) { gotoAndStop(enemiesCodes[_local1][1]); Enemy.unlockEnemy(enemiesCodes[_local1][2]); if (enemiesCodes[_local1][2] == Enemy.SENTINEL) { Enemy.unlockEnemy(Enemy.SENTINEL2); } } return(undefined); } if (code == "CEREBRO") { if (Enemy.lockedEnemies[Enemy.HULK] && (Hero.lockedHeroes[Hero.ICEMAN])) { Hero.unlockHero(Hero.ICEMAN); Enemy.unlockEnemy(Enemy.HULK); gotoAndStop ("cerebro"); } return(undefined); } unlock_fail._visible = true; } stop(); var keyListener = new Object(); keyListener.onKeyDown = function () { if (Key.isDown(13)) { enterCode(mc_code.tfCode.text); } }; Key.addListener(keyListener); var heroesCodes = [["TRUEBLUE", "beast", Hero.BEAST], ["HEARTBREAK", "cyclops", Hero.CYCLOPS], ["REVELATION", "emmafrost", Hero.EMMAFROST], ["QUICKWIT", "shadowcat", Hero.SHADOWCAT], ["HUNTED", "nightcrawler", Hero.NIGHTCRAWLER], ["HISTORY", "logan", Hero.LOGAN]]; var enemiesCodes = [["DOUBLECROSS", "gambit", Enemy.GAMBIT], ["MAGNETO", "magneto", Enemy.MAGNETO], ["FARFROMHOME", "colossus", 2], ["TRASK", "sentinel", Enemy.SENTINEL]]; unlock_fail._visible = false;
Symbol 1387 MovieClip Frame 60
stop();
Symbol 1393 MovieClip Frame 60
stop();
Symbol 1410 MovieClip Frame 1
stop(); disabled_sign._visible = false;
Symbol 1437 MovieClip Frame 1
stop();
Symbol 1492 MovieClip Frame 1
stop();
Symbol 1507 Button
on (press) { this._visible = false; }
Symbol 1510 MovieClip Frame 1
stop(); b_ok._visible = false; b_yes._visible = true; b_no._visible = true;
Symbol 1510 MovieClip Frame 10
b_ok._visible = true; b_yes._visible = false; b_no._visible = false;
Symbol 1511 MovieClip Frame 1
stop();
Symbol 1617 MovieClip Frame 26
bCopy.onPress = function () { var _local2 = this._parent._parent; _local2.playSound(_local2.sClick); System.setClipboard(tfCode.text); }; bDone.onPress = function () { var _local2 = this._parent._parent; _local2.playSound(_local2.sClick); _local2.nFrame = "c6"; _local2.gotoAndPlay("c7_end"); }; bShare.onPress = function () { var _local2 = this._parent._parent; _local2.playSound(_local2.sClick); gotoAndStop ("sendFriend"); };
Symbol 1617 MovieClip Frame 60
b_send1.onPress = function () { var _local3 = this._parent._parent; _local3.playSound(_local3.sClick); _parent.sendToServer("mail"); }; bDone.onPress = function () { var _local2 = this._parent._parent; _local2.playSound(_local2.sClick); _local2.nFrame = "c6"; _local2.gotoAndPlay("c7_end"); };
Symbol 1617 MovieClip Frame 71
bDone.onPress = function () { var _local2 = this._parent._parent; _local2.playSound(_local2.sClick); _local2.nFrame = "c6"; _local2.gotoAndPlay("c7_end"); };
Symbol 1617 MovieClip Frame 81
bDone.onPress = function () { var _local2 = this._parent._parent; _local2.playSound(_local2.sClick); _local2.nFrame = "c6"; _local2.gotoAndPlay("c7_end"); };
Symbol 1788 MovieClip Frame 10
var sc = _parent._parent.n1._xscale; _parent._parent.gotoAndStop("stand");
Symbol 1790 MovieClip Frame 12
stop();
Symbol 1792 MovieClip Frame 1
stop();
Symbol 1792 MovieClip Frame 45
stop();
Symbol 1801 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 1816 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 1824 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 1827 MovieClip Frame 1
stop();
Symbol 1827 MovieClip Frame 29
gotoAndPlay (1);
Symbol 1827 MovieClip Frame 39
stop();
Symbol 1855 MovieClip Frame 14
stop();
Symbol 1856 MovieClip Frame 1
stop();
Symbol 1856 MovieClip Frame 25
stop();
Symbol 1858 MovieClip Frame 6
stop();
Symbol 1893 MovieClip Frame 1
stop();
Symbol 1893 MovieClip Frame 51
stop();
Symbol 1926 MovieClip Frame 1
mc_krysztal.gotoAndPlay(1);
Symbol 1926 MovieClip Frame 11
this._parent.wallUp();
Symbol 1926 MovieClip Frame 61
this._parent.wallDown();
Symbol 1928 MovieClip Frame 1
_parent.waveAtack(1, _parent.dirAtack);
Symbol 1928 MovieClip Frame 2
_parent.waveAtack(2, _parent.dirAtack);
Symbol 1928 MovieClip Frame 3
_parent.waveAtack(3, _parent.dirAtack);
Symbol 1928 MovieClip Frame 5
_parent.waveAtack(4, _parent.dirAtack);
Symbol 1928 MovieClip Frame 7
_parent.waveAtack(5, _parent.dirAtack);
Symbol 1928 MovieClip Frame 14
this._visible = false; _parent.secondWave = true;
Symbol 1928 MovieClip Frame 15
stop();
Symbol 1932 MovieClip Frame 25
gotoAndPlay ("storm");
Symbol 1934 MovieClip Frame 37
gotoAndPlay ("walk");
Symbol 1934 MovieClip Frame 51
_parent.gotoAndStop("stand");
Symbol 1935 MovieClip Frame 11
_parent._parent.shoot(_parent.enemy);
Symbol 1935 MovieClip Frame 13
_parent._parent.shoot(_parent.enemy);
Symbol 1935 MovieClip Frame 15
_parent._parent.shoot(_parent.enemy);
Symbol 1935 MovieClip Frame 25
trace((_parent.enemy.isShooting + ", ") + _parent.enemy); _parent.enemy.isShooting = false;
Symbol 1936 MovieClip Frame 21
stop();
Symbol 1937 MovieClip Frame 1
stop();
Symbol 1937 MovieClip Frame 49
enemy.hitOver();
Symbol 1937 MovieClip Frame 71
stop();
Symbol 1940 MovieClip Frame 1
stop();
Symbol 1940 MovieClip Frame 20
stop();
Symbol 1947 MovieClip Frame 1
stop();
Symbol 1947 MovieClip Frame 38
stop();
Symbol 1953 MovieClip Frame 6
stop();
Symbol 1955 MovieClip Frame 46
gotoAndPlay ("walk");
Symbol 1956 MovieClip Frame 21
_parent._parent.shoot(_parent.enemy);
Symbol 1956 MovieClip Frame 30
_parent.enemy.isShooting = false;
Symbol 1957 MovieClip Frame 27
stop();
Symbol 1958 MovieClip Frame 1
stop();
Symbol 1958 MovieClip Frame 44
enemy.hitOver();
Symbol 1958 MovieClip Frame 72
stop();
Symbol 1960 MovieClip Frame 37
gotoAndPlay ("walk");
Symbol 1960 MovieClip Frame 47
gotoAndPlay ("walk");
Symbol 1961 MovieClip Frame 6
_parent._parent.shoot(_parent.enemy);
Symbol 1961 MovieClip Frame 20
_parent.enemy.isShooting = false;
Symbol 1962 MovieClip Frame 22
stop();
Symbol 1963 MovieClip Frame 1
stop();
Symbol 1963 MovieClip Frame 44
enemy.hitOver();
Symbol 1963 MovieClip Frame 68
stop();
Symbol 1980 MovieClip Frame 8
stop();
Symbol 1987 MovieClip Frame 51
gotoAndPlay ("walk");
Symbol 1988 MovieClip Frame 1
_parent.enemy.isShooting = true;
Symbol 1988 MovieClip Frame 7
_parent._parent.enemyAttack(_parent.enemy);
Symbol 1988 MovieClip Frame 14
_parent.enemy.isShooting = false;
Symbol 1989 MovieClip Frame 21
stop();
Symbol 1990 MovieClip Frame 1
stop();
Symbol 1990 MovieClip Frame 44
enemy.hitOver();
Symbol 1990 MovieClip Frame 67
stop();
Symbol 2005 Button
on (press) { this._visible = false; }
Symbol 2020 MovieClip Frame 1
stop();
Symbol 2022 Button
on (press) { _parent.playSound(_parent.sClick); _parent.nFrame = "game"; _parent.gotoAndPlay(_parent.curFrame + "_end"); }
Symbol 2023 Button
on (press) { _parent.playSound(_parent.sClick); _parent.nFrame = "startowa"; _parent.gotoAndPlay(_parent.curFrame + "_end"); }
Symbol 2025 Button
on (press) { _parent.playSound(_parent.sClick); _parent.nFrame = "game"; _parent.gotoAndPlay(_parent.curFrame + "_end"); }
Symbol 2029 Button
on (press) { _parent.playSound(_parent.sClick); _parent.nFrame = "c5"; _parent.gotoAndPlay(_parent.curFrame + "_end"); }
Symbol 2030 Button
on (press) { _parent.playSound(_parent.sClick); _parent.nFrame = "c7"; _parent.gotoAndPlay(_parent.curFrame + "_end"); }
Symbol 2033 MovieClip Frame 1
stop();
Symbol 2033 MovieClip Frame 16
stop(); _parent.playSound(_parent.sGO);
Symbol 2033 MovieClip Frame 39
stop(); _parent.playSound(_parent.sYW);
Symbol 2033 MovieClip Frame 64
stop(); _parent.playSound(_parent.sYW);
Symbol 2033 MovieClip Frame 91
stop(); _parent.playSound(_parent.sGO);
Symbol 2042 MovieClip Frame 36
stop();
Symbol 2042 MovieClip Frame 76
stop();
Symbol 2042 MovieClip Frame 117
stop();
Symbol 2042 MovieClip Frame 156
stop();

Library Items

Symbol 1 Sound [zniszczenie_rzezby]
Symbol 2 Sound [zniszczenie_klatki]
Symbol 3 Sound [zniszczenie_dzbana]
Symbol 4 Sound [zniszczenie_bloku]
Symbol 5 Sound [zapadniecie_nawisu]
Symbol 6 Sound [start]
Symbol 7 Sound [wygrana]
Symbol 8 Sound [wybuch_nietoperza1]
Symbol 9 Sound [wybor_levelu]
Symbol 10 Sound [waz_plucie1]
Symbol 11 Sound [uderzenie_bloku]
Symbol 12 Sound [trafienie2]
Symbol 13 Sound [trafienie1]
Symbol 14 Sound [strzelanie]
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Symbol 18 Sound [smierc_mezczyzny]
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Symbol 24 Sound [pojawianie_sie_postaci]
Symbol 25 Sound [podskakiwanie_dzbanu]
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Symbol 1977 ButtonUses:1975 1976Used by:Timeline
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Symbol 1992 GraphicUsed by:2020
Symbol 1993 GraphicUsed by:1995 2005
Symbol 1994 GraphicUsed by:1995 2005
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Instance Names

"mc_code"Frame 2Symbol 57 MovieClip
"mc_loop2"Frame 85Symbol 62 MovieClip
"mc_main"Frame 138Symbol 167 MovieClip
"mc_credits"Frame 138Symbol 177 MovieClip
"mcload1"Frame 146Symbol 182 MovieClip
"mcload2"Frame 148Symbol 182 MovieClip
"mcload3"Frame 150Symbol 182 MovieClip
"mcload4"Frame 152Symbol 182 MovieClip
"mc_cloud"Frame 173Symbol 241 MovieClip
"sq_sym"Frame 174Symbol 1206 MovieClip
"mc_hero"Frame 174Symbol 1139 MovieClip
"mc_hand0"Frame 174Symbol 1208 MovieClip
"mc_popHelp0"Frame 174Symbol 1227 MovieClip
"mc_map"Frame 230Symbol 1249 MovieClip
"mc_pop_warning1"Frame 230Symbol 1260 MovieClip
"mc_mask_big"Frame 230Symbol 1262 MovieClip
"mc_scratch"Frame 235Symbol 1274 MovieClip
"mc_saved"Frame 235Symbol 1278 MovieClip
"mini_map1"Frame 235Symbol 1282 MovieClip
"mini_map4"Frame 235Symbol 1285 MovieClip
"mini_map5"Frame 235Symbol 1288 MovieClip
"mini_map3"Frame 235Symbol 1291 MovieClip
"mini_map2"Frame 235Symbol 1294 MovieClip
"btn_enter_code"Frame 235Symbol 1297 Button
"mc_ramka"Frame 235Symbol 1299 MovieClip
"mc_pop"Frame 235Symbol 1307 MovieClip
"b1"Frame 237Symbol 1310 MovieClip
"b2"Frame 239Symbol 1313 MovieClip
"b3"Frame 241Symbol 1316 MovieClip
"b4"Frame 243Symbol 1319 MovieClip
"b_prev"Frame 244Symbol 1320 Button
"b5"Frame 245Symbol 1323 MovieClip
"b5"Frame 247Symbol 1328 MovieClip
"b_next"Frame 247Symbol 1329 Button
"b7"Frame 249Symbol 1333 MovieClip
"b7"Frame 251Symbol 1337 MovieClip
"b8"Frame 256Symbol 1328 MovieClip
"b6"Frame 258Symbol 1333 MovieClip
"unlock_screen"Frame 266Symbol 1378 MovieClip
"t3"Frame 320Symbol 1380 MovieClip
"t4"Frame 320Symbol 1380 MovieClip
"t5"Frame 320Symbol 1380 MovieClip
"t2"Frame 320Symbol 1380 MovieClip
"t1"Frame 320Symbol 1380 MovieClip
"mc_ramka"Frame 320Symbol 1382 MovieClip
"mc_changer"Frame 320Symbol 1397 MovieClip
"mc_pop"Frame 325Symbol 1401 MovieClip
"h1"Frame 363Symbol 1410 MovieClip
"h2"Frame 363Symbol 1410 MovieClip
"mc_ramka"Frame 363Symbol 1412 MovieClip
"mc_pop"Frame 363Symbol 1416 MovieClip
"mce1"Frame 438Symbol 1422 MovieClip
"mce2"Frame 438Symbol 1426 MovieClip
"mce3"Frame 438Symbol 1429 MovieClip
"mce4"Frame 438Symbol 1434 MovieClip
"mc_ramka2"Frame 438Symbol 1437 MovieClip
"mc_pop"Frame 443Symbol 1441 MovieClip
"mc_undo"Frame 505Symbol 1445 Button
"mc_redo"Frame 505Symbol 1448 Button
"mc_rubber_all"Frame 505Symbol 1451 Button
"btn_save_level"Frame 505Symbol 1455 Button
"mc_sqc"Frame 506Symbol 1459 MovieClip
"mc_sq"Frame 506Symbol 1462 MovieClip
"mc_sqx"Frame 506Symbol 1464 MovieClip
"mc_sqmagma"Frame 506Symbol 1467 MovieClip
"mc_sqb"Frame 506Symbol 1470 MovieClip
"mc_batsCage"Frame 506Symbol 1471 MovieClip
"mc_skala"Frame 506Symbol 1474 MovieClip
"mc_pnacze"Frame 506Symbol 1477 MovieClip
"mc_snake"Frame 506Symbol 1478 MovieClip
"mc_dzban"Frame 506Symbol 1479 MovieClip
"mc_chestx"Frame 506Symbol 1482 MovieClip
"mc_chest"Frame 506Symbol 1483 MovieClip
"mc_statue"Frame 506Symbol 1484 MovieClip
"mc_diamond"Frame 506Symbol 1487 MovieClip
"mc_rubber"Frame 506Symbol 1492 MovieClip
"mc_wall"Frame 506Symbol 1495 MovieClip
"mc_posag"Frame 506Symbol 1496 MovieClip
"mc_posag2"Frame 506Symbol 1496 MovieClip
"mc_pop"Frame 510Symbol 1500 MovieClip
"mc_pop2"Frame 510Symbol 1510 MovieClip
"h1"Frame 545Symbol 1511 MovieClip
"h2"Frame 545Symbol 1511 MovieClip
"mc_ramka"Frame 545Symbol 1412 MovieClip
"mc_changer"Frame 545Symbol 1397 MovieClip
"mc_enemy"Frame 545Symbol 1205 MovieClip
"mc_sq"Frame 1140Symbol 347 MovieClip
"mc_sqb"Frame 1140Symbol 430 MovieClip
"mc_snake"Frame 1140Symbol 1792 MovieClip
"mc_bullet"Frame 1140Symbol 1796 MovieClip
"mc_chest"Frame 1140Symbol 436 MovieClip
"kt10"Frame 1140Symbol 1801 MovieClip
"kt11"Frame 1140Symbol 1804 MovieClip
"kt13"Frame 1140Symbol 1805 MovieClip
"mc_diamond"Frame 1140Symbol 478 MovieClip
"mc_statue"Frame 1140Symbol 483 MovieClip
"mc_chestx"Frame 1140Symbol 470 MovieClip
"mc_exit"Frame 1140Symbol 674 MovieClip
"mc_dzban"Frame 1140Symbol 485 MovieClip
"mc_posag"Frame 1140Symbol 488 MovieClip
"mc_pnacze"Frame 1140Symbol 628 MovieClip
"mc_sqx"Frame 1140Symbol 1806 MovieClip
"mc_sadzawkax"Frame 1140Symbol 1809 MovieClip
"kt10b"Frame 1140Symbol 1816 MovieClip
"mc_sqskala"Frame 1140Symbol 766 MovieClip
"kt101"Frame 1140Symbol 1819 MovieClip
"kt100"Frame 1140Symbol 1824 MovieClip
"kt103"Frame 1140Symbol 1825 MovieClip
"mc_sqmagma"Frame 1140Symbol 864 MovieClip
"old__mc_batsCage"Frame 1140Symbol 1856 MovieClip
"mc_bat"Frame 1140Symbol 1827 MovieClip
"mc_hero"Frame 1140Symbol 1139 MovieClip
"mc_hit"Frame 1140Symbol 1858 MovieClip
"mc_sqc"Frame 1140Symbol 1894 MovieClip
"mc_fireball"Frame 1140Symbol 1896 MovieClip
"mc_hand0"Frame 1140Symbol 1208 MovieClip
"mc_poison"Frame 1140Symbol 1901 MovieClip
"mc_wall"Frame 1140Symbol 1926 MovieClip
"mc_2posag"Frame 1140Symbol 489 MovieClip
"mc_wave"Frame 1140Symbol 1928 MovieClip
"bullet_ice_man"Frame 1140Symbol 1930 MovieClip
"bullet_storm"Frame 1140Symbol 1933 MovieClip
"mrd_soldier"Frame 1140Symbol 1937 MovieClip
"bullet_mrd_soldier"Frame 1140Symbol 1939 MovieClip
"sentinel_prowler"Frame 1140Symbol 1940 MovieClip
"sentinel_prowler2"Frame 1140Symbol 1940 MovieClip
"mc_batsCage"Frame 1140Symbol 1947 MovieClip
"bullet_sentinels"Frame 1140Symbol 1953 MovieClip
"magneto"Frame 1140Symbol 1958 MovieClip
"gambit"Frame 1140Symbol 1963 MovieClip
"bullet_gambit"Frame 1140Symbol 1966 MovieClip
"bullet_magneto"Frame 1140Symbol 1968 MovieClip
"b_help2"Frame 1161Symbol 1977 Button
"mc_timer"Frame 1161Symbol 1979 MovieClip
"mc_poisonHit"Frame 1161Symbol 1982 MovieClip
"btn_copy"Frame 1161Symbol 1598 Button
"mc_fireHit"Frame 1161Symbol 1983 MovieClip
"bullet_emma_frost"Frame 1161Symbol 1985 MovieClip
"hulk"Frame 1161Symbol 1990 MovieClip
"tfperf"Frame 1161Symbol 1991 EditableText
"mc_pop_help"Frame 1161Symbol 2020 MovieClip
"mc_pop3"Frame 1161Symbol 2033 MovieClip
"mc_brief"Frame 1161Symbol 2042 MovieClip
"mc_popup"Frame 1178Symbol 1617 MovieClip
"b_down"Symbol 57 MovieClip Frame 1Symbol 48 Button
"btn_go"Symbol 57 MovieClip Frame 1Symbol 51 Button
"tfCode"Symbol 57 MovieClip Frame 1Symbol 54 EditableText
"tf"Symbol 77 MovieClip Frame 1Symbol 75 EditableText
"btn_build"Symbol 167 MovieClip Frame 48Symbol 164 Button
"btn_build"Symbol 167 MovieClip Frame 54Symbol 166 Button
"bx"Symbol 177 MovieClip Frame 1Symbol 174 Button
"mcToLoad"Symbol 182 MovieClip Frame 1Symbol 181 MovieClip
"kt1"Symbol 347 MovieClip Frame 2Symbol 250 MovieClip
"kt2"Symbol 347 MovieClip Frame 2Symbol 255 MovieClip
"kt1"Symbol 430 MovieClip Frame 2Symbol 357 MovieClip
"kt2"Symbol 430 MovieClip Frame 2Symbol 360 MovieClip
"n1"Symbol 478 MovieClip Frame 1Symbol 477 MovieClip
"n1"Symbol 483 MovieClip Frame 1Symbol 480 MovieClip
"n1"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip
"n1"Symbol 489 MovieClip Frame 1Symbol 487 MovieClip
"n1"Symbol 653 MovieClip Frame 1Symbol 633 MovieClip
"mc_rybka"Symbol 660 MovieClip Frame 1Symbol 653 MovieClip
"mc_ramka"Symbol 661 MovieClip Frame 1Symbol 630 MovieClip
"mc_wpadka"Symbol 661 MovieClip Frame 1Symbol 631 MovieClip
"staw"Symbol 661 MovieClip Frame 1Symbol 660 MovieClip
"n2"Symbol 674 MovieClip Frame 1Symbol 663 MovieClip
"n1"Symbol 674 MovieClip Frame 1Symbol 665 MovieClip
"n2"Symbol 674 MovieClip Frame 2Symbol 667 MovieClip
"n2"Symbol 674 MovieClip Frame 3Symbol 670 MovieClip
"n2"Symbol 674 MovieClip Frame 4Symbol 673 MovieClip
"kt1"Symbol 766 MovieClip Frame 2Symbol 681 MovieClip
"kt2"Symbol 766 MovieClip Frame 2Symbol 686 MovieClip
"n1"Symbol 790 MovieClip Frame 1Symbol 244 MovieClip
"kt1"Symbol 864 MovieClip Frame 2Symbol 681 MovieClip
"kt2"Symbol 864 MovieClip Frame 2Symbol 686 MovieClip
"running"Symbol 902 MovieClip Frame 12Symbol 886 MovieClip
"landing"Symbol 902 MovieClip Frame 29Symbol 889 MovieClip
"laserBeam"Symbol 980 MovieClip Frame 14Symbol 979 MovieClip
"laserBeam"Symbol 981 MovieClip Frame 11Symbol 979 MovieClip
"nLiana"Symbol 1139 MovieClip Frame 1Symbol 244 MovieClip
"nx"Symbol 1139 MovieClip Frame 1Symbol 867 MovieClip
"n2"Symbol 1139 MovieClip Frame 1Symbol 869 MovieClip
"n1"Symbol 1139 MovieClip Frame 1Symbol 902 MovieClip
"n1"Symbol 1139 MovieClip Frame 2Symbol 929 MovieClip
"n1"Symbol 1139 MovieClip Frame 3Symbol 953 MovieClip
"n1"Symbol 1139 MovieClip Frame 4Symbol 984 MovieClip
"n1"Symbol 1139 MovieClip Frame 5Symbol 1013 MovieClip
"n1"Symbol 1139 MovieClip Frame 6Symbol 1043 MovieClip
"n1"Symbol 1139 MovieClip Frame 7Symbol 1073 MovieClip
"n1"Symbol 1139 MovieClip Frame 8Symbol 1093 MovieClip
"n1"Symbol 1139 MovieClip Frame 9Symbol 1138 MovieClip
"n1"Symbol 1145 MovieClip Frame 1Symbol 1144 MovieClip
"n1"Symbol 1147 MovieClip Frame 1Symbol 1145 MovieClip
"n1"Symbol 1147 MovieClip Frame 4Symbol 1146 MovieClip
"n1"Symbol 1206 MovieClip Frame 1Symbol 243 MovieClip
"nx"Symbol 1206 MovieClip Frame 1Symbol 244 MovieClip
"n1"Symbol 1206 MovieClip Frame 11Symbol 347 MovieClip
"n1"Symbol 1206 MovieClip Frame 16Symbol 352 MovieClip
"n1"Symbol 1206 MovieClip Frame 21Symbol 430 MovieClip
"n1"Symbol 1206 MovieClip Frame 28Symbol 433 MovieClip
"n1"Symbol 1206 MovieClip Frame 36Symbol 436 MovieClip
"n1"Symbol 1206 MovieClip Frame 41Symbol 470 MovieClip
"n1"Symbol 1206 MovieClip Frame 54Symbol 478 MovieClip
"n1"Symbol 1206 MovieClip Frame 62Symbol 483 MovieClip
"n1"Symbol 1206 MovieClip Frame 69Symbol 485 MovieClip
"n1"Symbol 1206 MovieClip Frame 77Symbol 488 MovieClip
"n1"Symbol 1206 MovieClip Frame 82Symbol 489 MovieClip
"n1"Symbol 1206 MovieClip Frame 99Symbol 628 MovieClip
"n1"Symbol 1206 MovieClip Frame 106Symbol 661 MovieClip
"n1"Symbol 1206 MovieClip Frame 113Symbol 674 MovieClip
"n1"Symbol 1206 MovieClip Frame 120Symbol 676 MovieClip
"n1"Symbol 1206 MovieClip Frame 126Symbol 766 MovieClip
"n1"Symbol 1206 MovieClip Frame 134Symbol 790 MovieClip
"n1"Symbol 1206 MovieClip Frame 141Symbol 864 MovieClip
"n1"Symbol 1206 MovieClip Frame 148Symbol 1139 MovieClip
"n1"Symbol 1206 MovieClip Frame 154Symbol 1147 MovieClip
"n1"Symbol 1206 MovieClip Frame 161Symbol 790 MovieClip
"n1"Symbol 1206 MovieClip Frame 161Symbol 1150 MovieClip
"mc_bat"Symbol 1206 MovieClip Frame 172Symbol 1152 MovieClip
"n1"Symbol 1206 MovieClip Frame 189Symbol 1205 MovieClip
"b_back"Symbol 1227 MovieClip Frame 1Symbol 1213 Button
"b_next"Symbol 1227 MovieClip Frame 1Symbol 1216 Button
"bx"Symbol 1227 MovieClip Frame 1Symbol 1217 Button
"mc_window"Symbol 1260 MovieClip Frame 1Symbol 1252 MovieClip
"b_yes"Symbol 1260 MovieClip Frame 1Symbol 1256 Button
"b_no"Symbol 1260 MovieClip Frame 1Symbol 1259 Button
"b1"Symbol 1274 MovieClip Frame 1Symbol 1273 Button
"b1"Symbol 1278 MovieClip Frame 1Symbol 1277 Button
"btn_close"Symbol 1307 MovieClip Frame 1Symbol 1306 Button
"btn_go"Symbol 1344 MovieClip Frame 1Symbol 1341 Button
"tfCode"Symbol 1344 MovieClip Frame 1Symbol 1342 EditableText
"bx"Symbol 1354 MovieClip Frame 1Symbol 1346 Button
"mc_code"Symbol 1378 MovieClip Frame 1Symbol 1344 MovieClip
"unlock_fail"Symbol 1378 MovieClip Frame 1Symbol 1354 MovieClip
"bx"Symbol 1378 MovieClip Frame 3Symbol 1359 Button
"n1"Symbol 1380 MovieClip Frame 1Symbol 1249 MovieClip
"b_up"Symbol 1397 MovieClip Frame 1Symbol 1388 Button
"b_down"Symbol 1397 MovieClip Frame 1Symbol 1394 Button
"btn_close"Symbol 1401 MovieClip Frame 1Symbol 1306 Button
"disabled_sign"Symbol 1410 MovieClip Frame 1Symbol 1406 MovieClip
"btn_close"Symbol 1416 MovieClip Frame 1Symbol 1306 Button
"btn_close"Symbol 1441 MovieClip Frame 1Symbol 1306 Button
"mc_bat"Symbol 1471 MovieClip Frame 1Symbol 1152 MovieClip
"btn_close"Symbol 1500 MovieClip Frame 1Symbol 1306 Button
"mc_window"Symbol 1510 MovieClip Frame 1Symbol 1252 MovieClip
"b_yes"Symbol 1510 MovieClip Frame 1Symbol 1502 Button
"b_no"Symbol 1510 MovieClip Frame 1Symbol 1503 Button
"b_ok"Symbol 1510 MovieClip Frame 1Symbol 1507 Button
"b_yes"Symbol 1510 MovieClip Frame 10Symbol 1502 Button
"disabled_sign"Symbol 1511 MovieClip Frame 1Symbol 1406 MovieClip
"b_send0"Symbol 1617 MovieClip Frame 1Symbol 1571 Button
"tfCode"Symbol 1617 MovieClip Frame 26Symbol 1594 EditableText
"bCopy"Symbol 1617 MovieClip Frame 26Symbol 1598 Button
"bDone"Symbol 1617 MovieClip Frame 26Symbol 1601 Button
"bShare"Symbol 1617 MovieClip Frame 26Symbol 1604 Button
"b_send1"Symbol 1617 MovieClip Frame 60Symbol 1571 Button
"bDone"Symbol 1617 MovieClip Frame 60Symbol 1306 Button
"tfName"Symbol 1617 MovieClip Frame 60Symbol 1609 EditableText
"tfMail"Symbol 1617 MovieClip Frame 60Symbol 1610 EditableText
"tfFriendsMail"Symbol 1617 MovieClip Frame 60Symbol 1611 EditableText
"tfMessage"Symbol 1617 MovieClip Frame 60Symbol 1612 EditableText
"bDone"Symbol 1617 MovieClip Frame 71Symbol 1601 Button
"n1"Symbol 1771 MovieClip Frame 1Symbol 1770 MovieClip
"n1"Symbol 1782 MovieClip Frame 1Symbol 1781 MovieClip
"n1"Symbol 1789 MovieClip Frame 1Symbol 1788 MovieClip
"n1"Symbol 1791 MovieClip Frame 1Symbol 1790 MovieClip
"n1"Symbol 1792 MovieClip Frame 1Symbol 1771 MovieClip
"n1"Symbol 1792 MovieClip Frame 15Symbol 1782 MovieClip
"n1"Symbol 1792 MovieClip Frame 23Symbol 1789 MovieClip
"n1"Symbol 1792 MovieClip Frame 35Symbol 1791 MovieClip
"n1"Symbol 1796 MovieClip Frame 1Symbol 1795 MovieClip
"n1"Symbol 1806 MovieClip Frame 1Symbol 352 MovieClip
"mc_bat"Symbol 1856 MovieClip Frame 1Symbol 1827 MovieClip
"n1"Symbol 1894 MovieClip Frame 1Symbol 1893 MovieClip
"n1"Symbol 1901 MovieClip Frame 1Symbol 1900 MovieClip
"mc_krysztal"Symbol 1926 MovieClip Frame 1Symbol 1923 MovieClip
"n1"Symbol 1926 MovieClip Frame 11Symbol 1925 MovieClip
"n1"Symbol 1937 MovieClip Frame 1Symbol 501 MovieClip
"n1"Symbol 1937 MovieClip Frame 15Symbol 1934 MovieClip
"n1"Symbol 1937 MovieClip Frame 23Symbol 1935 MovieClip
"n1"Symbol 1937 MovieClip Frame 36Symbol 501 MovieClip
"n1"Symbol 1937 MovieClip Frame 50Symbol 1936 MovieClip
"n1"Symbol 1940 MovieClip Frame 1Symbol 1204 MovieClip
"n1"Symbol 1940 MovieClip Frame 20Symbol 1204 MovieClip
"n1"Symbol 1958 MovieClip Frame 1Symbol 1954 MovieClip
"n1"Symbol 1958 MovieClip Frame 15Symbol 1955 MovieClip
"n1"Symbol 1958 MovieClip Frame 23Symbol 1956 MovieClip
"n1"Symbol 1958 MovieClip Frame 32Symbol 1954 MovieClip
"n1"Symbol 1958 MovieClip Frame 45Symbol 1957 MovieClip
"n1"Symbol 1963 MovieClip Frame 1Symbol 1959 MovieClip
"n1"Symbol 1963 MovieClip Frame 15Symbol 1960 MovieClip
"n1"Symbol 1963 MovieClip Frame 23Symbol 1961 MovieClip
"n1"Symbol 1963 MovieClip Frame 32Symbol 1959 MovieClip
"n1"Symbol 1963 MovieClip Frame 45Symbol 1962 MovieClip
"n1"Symbol 1981 MovieClip Frame 1Symbol 1980 MovieClip
"n1"Symbol 1982 MovieClip Frame 1Symbol 1981 MovieClip
"n1"Symbol 1983 MovieClip Frame 1Symbol 1981 MovieClip
"n1"Symbol 1990 MovieClip Frame 1Symbol 1986 MovieClip
"n1"Symbol 1990 MovieClip Frame 15Symbol 1987 MovieClip
"n1"Symbol 1990 MovieClip Frame 23Symbol 1988 MovieClip
"n1"Symbol 1990 MovieClip Frame 32Symbol 1986 MovieClip
"n1"Symbol 1990 MovieClip Frame 45Symbol 1989 MovieClip
"b_play"Symbol 2020 MovieClip Frame 1Symbol 1995 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "zniszczenie_rzezby"
ExportAssets (56)Timeline Frame 1Symbol 2 as "zniszczenie_klatki"
ExportAssets (56)Timeline Frame 1Symbol 3 as "zniszczenie_dzbana"
ExportAssets (56)Timeline Frame 1Symbol 4 as "zniszczenie_bloku"
ExportAssets (56)Timeline Frame 1Symbol 5 as "zapadniecie_nawisu"
ExportAssets (56)Timeline Frame 1Symbol 6 as "start"
ExportAssets (56)Timeline Frame 1Symbol 7 as "wygrana"
ExportAssets (56)Timeline Frame 1Symbol 8 as "wybuch_nietoperza1"
ExportAssets (56)Timeline Frame 1Symbol 9 as "wybor_levelu"
ExportAssets (56)Timeline Frame 1Symbol 10 as "waz_plucie1"
ExportAssets (56)Timeline Frame 1Symbol 11 as "uderzenie_bloku"
ExportAssets (56)Timeline Frame 1Symbol 12 as "trafienie2"
ExportAssets (56)Timeline Frame 1Symbol 13 as "trafienie1"
ExportAssets (56)Timeline Frame 1Symbol 14 as "strzelanie"
ExportAssets (56)Timeline Frame 1Symbol 15 as "strzal_plomieniem"
ExportAssets (56)Timeline Frame 1Symbol 16 as "smierc_weza"
ExportAssets (56)Timeline Frame 1Symbol 17 as "smierc_pajaka"
ExportAssets (56)Timeline Frame 1Symbol 18 as "smierc_mezczyzny"
ExportAssets (56)Timeline Frame 1Symbol 19 as "smierc_kobiety"
ExportAssets (56)Timeline Frame 1Symbol 20 as "skok_mezczyzny"
ExportAssets (56)Timeline Frame 1Symbol 21 as "skok_kobiety"
ExportAssets (56)Timeline Frame 1Symbol 22 as "przesuwanie_bloku2"
ExportAssets (56)Timeline Frame 1Symbol 23 as "przesuwanie_bloku"
ExportAssets (56)Timeline Frame 1Symbol 24 as "pojawianie_sie_postaci"
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http://swfchan.com/25/124010/info.shtml
Created: 2/3 -2019 04:01:46 Last modified: 2/3 -2019 04:01:46 Server time: 02/05 -2024 04:46:43