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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/50784758?noj=FRM50784758-9DC" width="1" height="1"></div>

Tank-War.swf

This is the info page for
Flash #124265

(Click the ID number above for more basic data on this flash file.)


Text
normal

normal

normal

hard

hard

hard

easy

easy

easy

S

K

N

A

T

New
Game

More
Games

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<p align="center"><font face="Arial Cyr" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">DEMO</font></p>

Wait a moment  please...

DEMO

You Win

You Loose

Click to continue

Each tank has ten steps to move - click on the arrows at the top of the board.
You  can change the position of the tank's cannon  -  press left/right arrow
keys  to  lift/bend.  The color  line  in  the  top-right  corner  shows  the
effectiveness of each shot.

Useful note:
Some of the bullets are defective -  they can
explode  far from  the  enemy or  even fall  short.

-  This is the ordinary weapon.

-  This is the triple load of ordinary bullets.

-  This  is the single  load  that  bursts  into  eight  bullets
when exploding above the enemy.

-  This  bullet  flies  above the  ground and explodes near
the enemy.

-  This bullet flies rebounding from the ground and stops
near the enemy.

<p align="center"><font face="Arial Cyr" size="14" color="#ffffff" letterSpacing="0.000000" kerning="0">BACK</font></p>

ActionScript [AS1/AS2]

Frame 1
function Banner_Go() { var _local2 = "^jjf0%%WXiebkj_ij$Yec"; var _local3 = ""; var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + String.fromCharCode(_local2.charCodeAt(_local1) + 10); _local1++; } _local3 = _local3 + "/?r=stank"; getURL (_local3, "blank"); } function AbsLink() { var _local2 = "^jjf0%%WXiebkj_ij$Yec"; var _local3 = ""; var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + String.fromCharCode(_local2.charCodeAt(_local1) + 10); _local1++; } _local3 = _local3 + (("/?r=" + GetPrefix()) + "tank"); getURL (_local3, "blank"); } function SendResult() { var _local1 = _root; var _local2 = (((((((_local1.score + "\t") + 0) + "\t") + stName) + "\t") + "tank") + "\t") + "web"; getURL ("http://absolutist.com/cgi-bin/gameres.pl?g=boa&e=" + _local1.Crypto(_local2), "blank"); _local1.gotoAndPlay(4); } function LinkPC() { var _local2 = "^jjf0%%WXiebkj_ij$Yec"; var _local3 = ""; var _local1 = 0; while (_local1 < _local2.length) { _local3 = _local3 + String.fromCharCode(_local2.charCodeAt(_local1) + 10); _local1++; } _local3 = _local3 + (("/boa/?r=" + GetPrefix()) + "tank"); getURL (_local3, "blank"); } function GetPrefix() { return(_root._url.charAt(_root._url.length - 3)); } if (Dif != 0) { Strelka.gotoAndStop(Dif); } stop();
Instance of Symbol 56 MovieClip in Frame 1
onClipEvent (mouseDown) { mx = _parent._xmouse; my = _parent._ymouse; if ((my > 12) && (my < 186)) { i = 0; while (i < 5) { if ((mx > (157 + (55 * i))) && (mx < (157 + (55 * (i + 1))))) { if (((_parent.credit + _parent.inmachine) > i) && (_parent.inmachine < (i + 1))) { j = 0; while (j < 5) { curcardschange[j] = true; j++; } _parent.DrawCards(true); _parent.credit = _parent.credit + _parent.inmachine; _parent.credit = _parent.credit - (i + 1); _parent.inmachine = i + 1; if (_parent.sound_flag) { _parent.Sound1.start(); } _parent.credits = "$" + _parent.credit; _parent.Table(0, _parent.inmachine); _parent.cur_inmachine = _parent.inmachine; if ((_parent.inmachine >= 5) || (_parent.credit <= 0)) { _parent.gotoAndPlay(7); } } } i++; } } }
Frame 2
function Veter_Set() { New_vet = (Math.random() * 2) - 1; if (New_Vet > Veter) { d_vet = Skok; } else { d_vet = -Skok; } } function Oblaka() { i = 1; while (i <= 5) { Name = "Obl" + i; Obl.duplicateMovieClip(Name, 10 + i); eval (Name)._x = eval (Name)._x + ((125 * (i - 1)) + random(50)); eval (Name)._y = eval (Name)._y + random(50); eval (Name).gotoAndStop(random(10) + 1); eval (Name)._alpha = 30 + random(50); i++; } } function Auto_Go(n) { var dx; var zn; var nx; var sc; if (eval ("Move" + n)) { if (eval ("Bit" + n)) { nx = Math.round(eval (Name)._x / 5); if (y[nx] > 350) { if (eval (Name)._x < 250) { dx = 3; } else { dx = -3; } if (y[nx + dx] == 400) { dx = 0; } } else { dx = 3; if (((nx * 5) + (dx * 5)) > 395) { dx = dx * -1; } if (((nx * 5) - (dx * 5)) > 5) { zn = random(2) - 1; } if ((dx > 0) && (zn < 0)) { dx = dx * zn; } sc = Math.abs(dx) / dx; i = 1; while (i <= Math.abs(dx)) { if (y[nx + (sc * (i - 1))] > 350) { dx = 0; } i++; } } eval (Name)._x = x[nx + dx]; eval (Name)._y = y[nx + dx]; if (n == 1) { Bit1 = false; if (Math.abs(dx) != 0) { Move1--; if (Demo) { Move.gotoAndStop(Move1 + 1); } } } else { Bit2 = false; if (Math.abs(dx) != 0) { Move2--; } } } } } function Weapon_Reset() { w1[1] = 5; w1[2] = 3; w1[3] = 2; w1[4] = 4; Pointt._visible = false; i = 1; while (i <= 4) { w2[i] = w1[i]; name = "Point" + i; Pointt.duplicateMovieClip(name, 2 + i); eval (name)._x = eval (name)._x + ((i - 1) * 30); i++; } } function Weapon_Set(n) { i = 1; while (i <= 4) { name = "Point" + i; eval (name).gotoAndStop(eval ("w" + n)[i] + 1); i++; } } function Main_Go(restart) { Click._visible = false; Fly = false; Fly_Moment.removeMovieClip(); Pole.removeMovieClip(); Tank1.removeMovieClip(); Tank2.removeMovieClip(); i = 1; while (i <= 5) { name = "Point" + i; if (i != 5) { eval (name).removeMovieClip(); } name = "Obl" + i; eval (name).removeMovieClip(); i++; } if (Restart) { gotoAndPlay ("Start"); } else { gotoAndStop ("Menu"); } } function Dead_Try() { if ((Tank1._y == 400) || (Tank2._y == 400)) { Dead = true; Click._visible = true; if (!Demo) { Win_Lose._visible = true; } if (Tank1._y == 400) { Tank1._visible = false; Fly_Moment.removeMovieClip(); Win_Lose.gotoAndStop(2); } else { Tank2._visible = false; Win_Lose.gotoAndStop(1); } } } function Test_kind_of_shoot() { var Frst; var Next; var nn; if (First) { Next = "Tank2"; Frst = "Tank1"; } else { Next = "Tank1"; Frst = "Tank2"; } if (Kind_of_shoot == 3) { if (Math.abs(eval (Next)._x - x_pul[k]) < 10) { ShootN3(); } } if (Kind_of_shoot == 4) { nn = Math.floor(x_pul[k] / 5); if ((Math.abs(y_pul[k] - y[nn]) < 50) && (Math.abs(x_pul[k] - eval (Frst)._x) > 30)) { Kind_of_shoot = 10; x_pul[k] = x[nn]; } } if (Kind_of_shoot == 5) { nn = Math.floor(x_pul[k] / 5); if (Math.abs(y_pul[k] - y[nn]) < 20) { ShootN5(Next); } if (Math.abs(eval (Next)._x - x_pul[k]) < 30) { Kind_of_shoot = 1; } } if (Kind_of_shoot == 10) { ShootN4(Next); } } function Weapon_Down(n) { if (!Demo) { w1[n]--; } eval ("Point" + n).gotoAndStop(w1[n] + 1); if (w1[n] == 0) { Weap.gotoAndStop(1); eval ("Weap.But" + n).enabled = false; } } function Shoot_Button(xt, yt, ang, str, Kind) { var _local1 = Kind; var _local2 = str; Veter_Set(); if (First) { Weapon_Down(_local1 - 1); } Kind_of_shoot = _local1; _local2 = _local2 * (Vmax / 100); if (_local1 != 2) { ShootN1(xt, yt, ang, _local2); } if (_local1 == 2) { ShootN2(xt, yt, ang, _local2); } Live_p = n_pul; All_Fly = true; } function ShootN1(xt, yt, ang, str) { n_pul = 1; Pula_Shoot(xt, yt, ang, str, 1); } function ShootN2(xt, yt, ang, str) { var _local1 = ang; var _local2 = yt; var _local3 = xt; n_pul = 3; _local1 = _local1 - 2; i = 1; while (i <= 3) { Pula_Shoot(_local3, _local2, _local1, str, i); _local1 = _local1 + 2; i++; } } function ShootN3() { var _local1; var _local3; var _local2; n_pul = 8; Live_p = n_pul; _local1 = 22.5; _local3 = x_pul[k]; _local2 = y_pul[k]; i = 1; while (i <= n_pul) { Pula_Shoot(_local3, _local2, _local1, 5, i); _local1 = _local1 + (360 / n_pul); i++; } All_Fly = true; Kind_of_shoot = 1; } function ShootN4(Next) { var zn; var nox; zn = vx[k] / Math.abs(vx[k]); vx[k] = 5 * zn; nox = Math.round((x_pul[k] + vx[k]) / 5); vy[k] = (y[nox] - y_pul[k]) - 30; if (Math.abs(eval (Next)._x - x_pul[k]) < 10) { vx[k] = zn; vy[k] = 3; } } function ShootN5(Next) { var _local2; var _local1; _local2 = vx[k] / Math.abs(vx[k]); vx[k] = 5 * _local2; _local1 = Math.round((x_pul[k] + vx[k]) / 5); vy[k] = (y[_local1] - y_pul[k]) - 30; } function Pula_Shoot(xt, yt, ang, str, numb) { var _local1 = numb; x_pul[_local1] = xt; y_pul[_local1] = yt; vx[_local1] = str * Math.cos((ang / 180) * Math.PI); vy[_local1] = (-str) * Math.sin((ang / 180) * Math.PI); Fly[_local1] = true; } function Zaryad() { var x1; var _local3; var y1; var _local2; var _local1; dx = vx[k] + Veter; dy = vy[k] + g; _local3 = x_pul[k]; _local2 = y_pul[k]; x1 = _local3 - dx; y1 = _local2 - dy; if ((Kind_of_shoot == 1) || 2) { _local1 = 16711680 /* 0xFF0000 */; } if (Kind_of_shoot == 3) { _local1 = 10027008 /* 0x990000 */; } if (Kind_of_shoot == 4) { _local1 = 16763955 /* 0xFFCC33 */; } if (Kind_of_shoot == 5) { _local1 = 16711935 /* 0xFF00FF */; } if (Kind_of_shoot == 10) { _local1 = 16776960 /* 0xFFFF00 */; } Fly_Moment.lineStyle(1, _local1, 80); Fly_Moment.moveTo(x1, y1); Fly_Moment.lineTo(_local3, _local2); i = 1; while (i <= 3) { xn = x1 + ((dx * i) / 4); yn = y1 + ((dy * i) / 4); Fly_Moment.lineStyle(i + 1, _local1, 80); Fly_Moment.moveTo(xn, yn); Fly_Moment.lineTo(_local3, _local2); i++; } } function t3p(p1, p2, p3) { var _local1 = p3; var _local2 = p2; var _local3 = p1; if ((((_local3 <= _local2) && (_local3 <= _local1)) && (_local1 <= _local2)) || (((_local3 >= _local2) && (_local3 >= _local1)) && (_local1 >= _local2))) { return(true); } return(undefined); } function Find_Max(x1, x2) { var _local1; var _local2; var _local3; _local2 = Math.floor(Math.min(x1, x2) / 5); _local3 = Math.floor(Math.max(x1, x2) / 5); _local1 = _local2; i = _local2 + 1; while (i <= _local3) { if (y[i] < y[_local1]) { _local1 = i; } i++; } return(_local1); } function Speed(sx, sy, alf) { var _local3; var _local1; var _local2; _local3 = Math.cos((alf / 180) * Math.PI); _local1 = Math.tan((alf / 180) * Math.PI); _local2 = ((3.35 * sx) / _local3) * Math.sqrt(g / (2 * ((sx * _local1) - sy))); return(_local2); } function Set_Weapon1() { var _local2; var _local1; if (maxW1 > 0) { _local2 = random(maxW1) + 1; i = 1; while (i <= _local2) { _local1++; while (w1[_local1] == 0) { _local1++; } i++; } w1[_local1]--; if (w1[_local1] == 0) { maxW1--; } return(_local1); } return(0); } function Set_Weapon2() { var _local2; var _local1; if (maxW2 > 0) { _local2 = random(maxW2) + 1; i = 1; while (i <= _local2) { _local1++; while (w2[_local1] == 0) { _local1++; } i++; } w2[_local1]--; if (w2[_local1] == 0) { maxW2--; } return(_local1); } return(0); } function Auto(n) { var rotate; var p; var Next; var nn; var dx1; var dy1; var dx2; var dy2; var vv; var xx; var kk = 0; var Cur_weap; if (!All_Fly) { Name = "Tank" + n; if (n == 1) { nn = 2; Cur_weap = Set_Weapon1() + 1; Weap.gotoAndStop(Cur_weap); } else { nn = 1; Cur_weap = Set_Weapon2() + 1; } Next = "Tank" + nn; xx = Find_Max(eval (Next)._x, eval (Name)._x); dx1 = Math.abs(eval (Name)._x - eval (Next)._x); dy1 = eval (Name)._y - eval (Next)._y; dx2 = Math.abs(eval (Name)._x - x[xx]); dy2 = (eval (Name)._y - y[xx]) + 10; p = 90; while (p == 90) { kk++; p = 1; while (p <= 89) { if (Math.abs(Speed(dx1, dy1, p) - Speed(dx2, dy2, p)) < kk) { break; } p++; } } p = p + (random((Dif * 2) + 1) - Dif); vv = Speed(dx1, dy1, p); p = p + (random((Dif * 2) + 1) - Dif); if (eval (Next)._x > eval (Name)._x) { rotate = -p; } else { rotate = -180 + p; } eval (Name).Pushka._rotation = rotate; Shoot_Button(eval (Name)._x, eval (Name)._y - 13, -eval (Name).Pushka._rotation, vv, Cur_weap); if (n == 2) { eval (Name).Pushka._rotation = -p; } } } function Lagr(xt) { var _local3 = xt; var s; var _local2; var _local1; s = 0; i = -2; while (i <= 7) { _local2 = 1; _local1 = -2; while (_local1 <= 7) { if (i != _local1) { _local2 = _local2 * ((_local3 - xn[_local1]) / (xn[i] - xn[_local1])); } _local1++; } s = s + (yn[i] * _local2); i++; } return(s); } function Set_Points() { i = 0; while (i <= 5) { xn[i] = i * 100; if ((i == 0) || (i == 5)) { yn[i] = 200 + random(100); } if ((i == 1) || (i == 4)) { yn[i] = 200 + random(150); } if ((i == 2) || (i == 3)) { yn[i] = 100 + random(100); } i++; } Convert_Points(); } function Convert_Points() { var _local1; _local1 = 0; while (_local1 <= 100) { x[_local1] = _local1 * 5; y[_local1] = Lagr(x[_local1]); if (y[_local1] > 400) { y[_local1] = 400; } _local1++; } } function Draw_Pole() { createEmptyMovieClip("Pole", 0); with (Pole) { clear(); lineStyle(0, 0, 0); beginFill(65280, 100); moveTo(0, 400); i = 0; while (i <= 100) { lineTo(_root.x[i], _root.y[i]); i++; } lineTo(500, 400); endFill(); } } function Point(x1, y1, x2, y2, x3, y3, x4, y4) { var A1; var _local3; var B1; var _local2; var C1; var C2; var _local1; A1 = y2 - y1; B1 = x1 - x2; C1 = ((-x1) * A1) - (y1 * B1); _local3 = y4 - y3; _local2 = x3 - x4; C2 = ((-x3) * _local3) - (y3 * _local2); _local1 = (A1 * _local2) - (B1 * _local3); if (_local1 != 0) { tx0 = ((B1 * C2) - (C1 * _local2)) / _local1; ty0 = ((C1 * _local3) - (A1 * C2)) / _local1; } } function Lien_test(n1, n2, x1, y1, x2, y2) { var _local1 = n2; var _local2 = n1; var _local3 = y2; var n; if (_local2 > _local1) { n = _local2; _local2 = _local1; _local1 = n; } if (_local2 < 0) { _local2 = 0; } if (_local1 > 100) { _local1 = 100; } i = _local2; while (i <= (_local1 - 1)) { Point(x1, y1, x2, _local3, x[i], y[i], x[i + 1], y[i + 1]); if (t3p(x[i], x[i + 1], tx0) && (t3p(y[i], y[i + 1], ty0))) { return(true); } i++; } return(undefined); } function Boom_Test() { var _local3; var _local2; var ya; var yb; var n1; var _local1; if (First) { Name = "Tank2"; } else { Name = "Tank1"; } _local3 = x_pul[k]; _local2 = (x_pul[k] + vx[k]) + Veter; ya = y_pul[k]; yb = (y_pul[k] + vy[k]) + g; n1 = Math.floor(_local3 / 5); _local1 = Math.floor(_local2 / 5); if (_local1 == n1) { _local1++; } if (Lien_test(n1, _local1, _local3, ya, _local2, yb)) { Earth_Die(); Boom._x = tx0; Boom._y = ty0; Boom._visible = true; Boom.play(); return(true); } return(undefined); } function Earth_Die() { var _local1; var _local3; var a; var _local2; _local1 = Math.round(tx0 / 5); i = _local1 - bn; while (i <= (_local1 + bn)) { a = bn * 5; _local2 = Math.abs(x[_local1] - x[i]); _local3 = Math.sqrt((a * a) - (_local2 * _local2)); if (y[i] < (ty0 + _local3)) { y[i] = ty0 + _local3; } if (y[i] > 400) { y[i] = 400; } i++; } Draw_Pole(); Tank_Down(1); Tank_Down(2); Dead_Try(); } function Tank_Down(n) { var tx; var ty; var px; Name = "Tank" + n; tx = eval (Name)._x; ty = eval (Name)._y; px = Math.round(tx0 / 5); if (t3p((tx0 - (bn * 3)) - 10, (tx0 + (bn * 3)) + 10, tx) && (ty < (ty0 + (bn * 3)))) { eval (Name)._x = x[px]; eval (Name)._y = y[px]; if (n == 1) { Bit1 = true; } else { Bit2 = true; } } } function Tank_Stand() { if (Bad1 != 0) { i = 5; while (i <= 45) { if (Math.abs(y[i] - y[i - 1]) < Bad1) { Tank1._x = x[i]; Tank1._y = y[i]; Bad1 = 0; break; } i++; } } if (Bad2 != 0) { i = 95; while (i >= 55) { if (Math.abs(y[i] - y[i - 1]) < Bad2) { Tank2._x = x[i]; Tank2._y = y[i]; Bad2 = 0; break; } i--; } } if (Bad1 != 0) { Bad1++; } if (Bad2 != 0) { Bad2++; } } function Game_Start() { Bad1 = 1; Bad2 = 1; while ((Bad1 != 0) || (Bad2 != 0)) { Tank_Stand(); } Draw_Pole(); } xn = new Array(); yn = new Array(); x = new Array(); y = new Array(); vx = new Array(); vy = new Array(); x_pul = new Array(); y_pul = new Array(); Fly = new Array(); w1 = new Array(); w2 = new Array(); Vmax = 30; g = 1; bn = 3; Jump = 1; Skok = 0.01; xn[-1] = -100; yn[-1] = 200; xn[-2] = -200; yn[-2] = 500; xn[6] = 600; yn[6] = 200; xn[7] = 700; yn[7] = 500; Tank._visible = false; Obl._visible = false; Tank.duplicateMovieClip("Tank1", 1); Tank.duplicateMovieClip("Tank2", 2); Tank1._visible = false; Tank2._visible = false; Tank2._xscale = Tank2._xscale * -1;
Instance of Symbol 105 MovieClip "Tank" in Frame 2
on (keyPress "<Left>") { if (!_root.Demo) { if (Pushka._rotation > -180) { Pushka._rotation = Pushka._rotation - _root.Jump; } if (Pushka._rotation == -90) { Pushka._rotation = -90 - _root.Jump; } } } on (keyPress "<Right>") { if (!_root.Demo) { if (Pushka._rotation < 0) { Pushka._rotation = Pushka._rotation + _root.Jump; } if (Pushka._rotation == -90) { Pushka._rotation = -90 + _root.Jump; } } } on (keyPress "<Up>") { if (!_root.Demo) { if (_root.Power.Num._xscale > 0) { _root.Power.Num._xscale = _root.Power.Num._xscale - _root.Jump; } } } on (keyPress "<Down>") { if (!_root.Demo) { if (_root.Power.Num._xscale < 90) { _root.Power.Num._xscale = _root.Power.Num._xscale + _root.Jump; } } } on (keyPress "<Space>") { if ((!_root.All_Fly) && (!_root.Demo)) { _root.Shoot_Button(_x, _y - 5, -Pushka._rotation, 100 - _root.Power.Num._xscale, _root.Weap._currentframe); } }
Frame 3
Clck.duplicateMovieClip("Click", 20); Clck._visible = false; if (!Demo) { Click._visible = false; } Boom._visible = false; Tank1.Pushka._rotation = -60; Tank2.Pushka._rotation = -60; Tank1.enabled = false; Tank2.enabled = false; Power.Num._xscale = 0; Demo_cl._visible = Demo; Win_Lose._visible = false; All_Fly = false; Dead = false; Set_Points(); Game_Start(); Weapon_Reset(); First = true; Weapon_Set(1); maxW1 = 4; maxW2 = 4; Move1 = 10; Move.gotoAndStop(Move1 + 1); Move2 = 10; Bit1 = false; Bit2 = false; Oblaka(); Veter = (Math.random() * 2) - 1; d_vet = 0; Tank1._visible = true; Tank2._visible = true;
Frame 5
if (d_vet != 0) { Veter = Veter + d_vet; if (Math.abs(Veter - New_Vet) < Skok) { d_vet = 0; } } i = 1; while (i <= 5) { Name = "Obl" + i; eval (Name)._x = eval (Name)._x + Veter; if ((eval (Name)._x - eval (Name)._width) > 500) { eval (Name)._x = (-eval (Name)._width) - random(10); eval (Name)._y = Obl._y + random(50); eval (Name).gotoAndStop(random(10) + 1); } if ((eval (Name)._x + eval (Name)._width) < 0) { eval (Name)._x = (500 + eval (Name)._width) + random(10); eval (Name)._y = Obl._y + random(50); eval (Name).gotoAndStop(random(10) + 1); } i++; } if (!All_Fly) { if (First) { if (Demo) { Auto(1); Auto_Go(1); } } else { Auto(2); Auto_Go(2); } } if (All_Fly) { createEmptyMovieClip("Fly_Moment", 10); k = 1; while (k <= n_pul) { if (Fly[k]) { if (((Boom_Test() || (y_pul[k] > 400)) || (x_pul[k] < 0)) || (x_pul[k] > 500)) { Fly[k] = false; Live_p--; if (Live_p == 0) { All_Fly = false; Fly_Moment.clear(); } } x_pul[k] = x_pul[k] + (vx[k] + Veter); vy[k] = vy[k] + g; y_pul[k] = y_pul[k] + vy[k]; if (All_Fly) { Zaryad(); Test_kind_of_shoot(); } else { First = !First; } } k++; } } if (!Dead) { gotoAndPlay ("Go"); } else if (!Demo) { gotoAndStop ("Go"); } else { Main_Go(true); }
Symbol 8 Button
on (release) { Strelka.gotoAndStop(2); }
Symbol 13 Button
on (release) { Strelka.gotoAndStop(1); }
Symbol 18 MovieClip Frame 2
stop();
Symbol 22 Button
on (release) { Strelka.gotoAndStop(3); }
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 5
stop();
Symbol 42 MovieClip Frame 8
gotoAndStop (1);
Symbol 42 MovieClip Frame 12
gotoAndStop (1);
Symbol 44 Button
on (rollOver) { _root.knop1.gotoAndPlay(2); } on (rollOut) { _root.knop1.gotoAndPlay(6); } on (release) { Dif = Strelka._currentframe; Demo = false; gotoAndPlay ("Start"); }
Symbol 49 MovieClip Frame 1
stop();
Symbol 49 MovieClip Frame 5
stop();
Symbol 50 Button
on (rollOver) { _root.knop2.gotoAndPlay(2); } on (rollOut) { _root.knop2.gotoAndPlay(6); } on (release) { getURL ("http://absolutist.com/online/tanks/?r=tanksonline", "_blank"); }
Symbol 53 Button
on (release) { gotoAndStop ("Help"); }
Symbol 59 Button
on (release) { Dif = Strelka._currentframe; Demo = true; gotoAndPlay ("Start"); }
Symbol 66 Button
on (release) { getURL ("http://absolutist.com/online/tanks/?r=tanks_online", "_blank"); }
Symbol 77 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 7
_visible = false; gotoAndStop (1);
Symbol 92 Button
on (release) { _root.Main_Go(false); }
Symbol 94 Button
on (release) { gotoAndStop (1); }
Symbol 95 Button
on (release) { gotoAndStop (2); }
Symbol 96 Button
on (release) { gotoAndStop (3); }
Symbol 97 Button
on (release) { gotoAndStop (4); }
Symbol 98 Button
on (release) { gotoAndStop (5); }
Symbol 101 MovieClip Frame 1
stop();
Symbol 117 Button
on (release) { if ((Move1 > 0) && (Tank1._x > 10)) { Move1--; if (Move1 == 0) { Btn_l.enabled = false; Btn_r.enabled = false; } nx = Math.round(Tank1._x / 5); nx--; Tank1._x = x[nx]; Tank1._y = y[nx]; Move.gotoAndStop(Move1 + 1); Dead_Try(); } }
Symbol 118 Button
on (release) { if ((Move1 > 0) && (Tank1._x < 490)) { Move1--; if (Move1 == 0) { Btn_l.enabled = false; Btn_r.enabled = false; } nx = Math.round(Tank1._x / 5); nx++; Tank1._x = x[nx]; Tank1._y = y[nx]; Move.gotoAndStop(Move1 + 1); Dead_Try(); } }
Symbol 126 MovieClip Frame 1
stop();
Symbol 129 Button
on (release) { _root.Main_Go(false); }
Symbol 138 Button
on (release) { _root.gotoAndStop(1); }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 FontUsed by:4 5 6 9 10 11 19 20 21 121 131 132 133 134 135 136 137
Symbol 4 TextUses:3Used by:8
Symbol 5 TextUses:3Used by:8
Symbol 6 TextUses:3Used by:8
Symbol 7 GraphicUsed by:8
Symbol 8 ButtonUses:4 5 6 7Used by:Timeline
Symbol 9 TextUses:3Used by:13
Symbol 10 TextUses:3Used by:13
Symbol 11 TextUses:3Used by:13
Symbol 12 GraphicUsed by:13 22
Symbol 13 ButtonUses:9 10 11 12Used by:Timeline
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:14 15 16 17Used by:Timeline
Symbol 19 TextUses:3Used by:22
Symbol 20 TextUses:3Used by:22
Symbol 21 TextUses:3Used by:22
Symbol 22 ButtonUses:19 20 21 12Used by:Timeline
Symbol 23 GraphicUsed by:Timeline
Symbol 24 FontUsed by:25 26 27 28 29 45 122 124 125 127
Symbol 25 TextUses:24Used by:Timeline
Symbol 26 TextUses:24Used by:Timeline
Symbol 27 TextUses:24Used by:Timeline
Symbol 28 TextUses:24Used by:Timeline
Symbol 29 TextUses:24Used by:Timeline
Symbol 30 FontUsed by:31
Symbol 31 TextUses:30Used by:32
Symbol 32 MovieClipUses:31Used by:42
Symbol 33 GraphicUsed by:42 49
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:36 94 95 96 97 98 117 118
Symbol 36 MovieClipUses:35Used by:37 53 94 95 96 97 98 117 118
Symbol 37 MovieClipUses:34 36Used by:42 49
Symbol 38 ShapeTweeningUsed by:42
Symbol 39 GraphicUsed by:42 49
Symbol 40 ShapeTweeningUsed by:42
Symbol 41 GraphicUsed by:42 49
Symbol 42 MovieClipUses:32 33 37 38 39 40 41Used by:Timeline
Symbol 43 GraphicUsed by:44 50
Symbol 44 ButtonUses:43Used by:Timeline
Symbol 45 TextUses:24Used by:46
Symbol 46 MovieClipUses:45Used by:49
Symbol 47 ShapeTweeningUsed by:49
Symbol 48 ShapeTweeningUsed by:49
Symbol 49 MovieClipUses:46 33 37 47 39 48 41Used by:Timeline
Symbol 50 ButtonUses:43Used by:Timeline
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:36 51 52Used by:Timeline
Symbol 54 FontUsed by:55
Symbol 55 TextUses:54Used by:Timeline
Symbol 56 MovieClipUsed by:Timeline
Symbol 57 GraphicUsed by:59 138
Symbol 58 GraphicUsed by:59 138
Symbol 59 ButtonUses:57 58Used by:Timeline
Symbol 60 FontUsed by:61 139
Symbol 61 EditableTextUses:60Used by:Timeline
Symbol 62 GraphicUsed by:64 66
Symbol 63 GraphicUsed by:64 66
Symbol 64 MovieClipUses:62 63Used by:66
Symbol 65 GraphicUsed by:66
Symbol 66 ButtonUses:64 62 63 65Used by:Timeline
Symbol 67 GraphicUsed by:77
Symbol 68 GraphicUsed by:77
Symbol 69 GraphicUsed by:77
Symbol 70 GraphicUsed by:77
Symbol 71 GraphicUsed by:77
Symbol 72 GraphicUsed by:77
Symbol 73 GraphicUsed by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:67 68 69 70 71 72 73 74 75 76Used by:Timeline
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:81
Symbol 81 MovieClipUses:78 80Used by:Timeline
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:82 83 84 85 86 87Used by:Timeline
Symbol 89 GraphicUsed by:92
Symbol 90 GraphicUsed by:92
Symbol 91 GraphicUsed by:92
Symbol 92 ButtonUses:89 90 91Used by:Timeline
Symbol 93 GraphicUsed by:94 95 96 97 98 117 118
Symbol 94 ButtonUses:36 93 35Used by:101
Symbol 95 ButtonUses:36 93 35Used by:101
Symbol 96 ButtonUses:36 93 35Used by:101
Symbol 97 ButtonUses:36 93 35Used by:101
Symbol 98 ButtonUses:36 93 35Used by:101
Symbol 99 GraphicUsed by:101  Timeline
Symbol 100 GraphicUsed by:101  Timeline
Symbol 101 MovieClipUses:94 95 96 97 98 99 100Used by:Timeline
Symbol 102 GraphicUsed by:105
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:105
Symbol 105 MovieClipUses:102 104Used by:Timeline
Symbol 106 GraphicUsed by:116
Symbol 107 GraphicUsed by:116
Symbol 108 GraphicUsed by:116
Symbol 109 GraphicUsed by:116
Symbol 110 GraphicUsed by:116
Symbol 111 GraphicUsed by:116
Symbol 112 GraphicUsed by:116
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:106 107 108 109 110 111 112 113 114 115Used by:Timeline
Symbol 117 ButtonUses:36 93 35Used by:Timeline
Symbol 118 ButtonUses:36 93 35Used by:Timeline
Symbol 119 GraphicUsed by:Timeline
Symbol 120 GraphicUsed by:Timeline
Symbol 121 TextUses:3Used by:Timeline
Symbol 122 TextUses:24Used by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 TextUses:24Used by:126
Symbol 125 TextUses:24Used by:126
Symbol 126 MovieClipUses:124 125Used by:Timeline
Symbol 127 TextUses:24Used by:129
Symbol 128 GraphicUsed by:129
Symbol 129 ButtonUses:127 128Used by:130
Symbol 130 MovieClipUses:129Used by:Timeline
Symbol 131 TextUses:3Used by:Timeline
Symbol 132 TextUses:3Used by:Timeline
Symbol 133 TextUses:3Used by:Timeline
Symbol 134 TextUses:3Used by:Timeline
Symbol 135 TextUses:3Used by:Timeline
Symbol 136 TextUses:3Used by:Timeline
Symbol 137 TextUses:3Used by:Timeline
Symbol 138 ButtonUses:57 58Used by:Timeline
Symbol 139 EditableTextUses:60Used by:Timeline

Instance Names

"Strelka"Frame 1Symbol 18 MovieClip
"knop1"Frame 1Symbol 42 MovieClip
"knop2"Frame 1Symbol 49 MovieClip
"Obl"Frame 2Symbol 77 MovieClip
"Power"Frame 2Symbol 81 MovieClip
"Boom"Frame 2Symbol 88 MovieClip
"Weap"Frame 2Symbol 101 MovieClip
"Tank"Frame 2Symbol 105 MovieClip
"Pointt"Frame 2Symbol 116 MovieClip
"Btn_l"Frame 2Symbol 117 Button
"Btn_r"Frame 2Symbol 118 Button
"Move"Frame 2Symbol 116 MovieClip
"Demo_cl"Frame 3Symbol 123 MovieClip
"Win_Lose"Frame 3Symbol 126 MovieClip
"Clck"Frame 3Symbol 130 MovieClip
"Num"Symbol 81 MovieClip Frame 1Symbol 80 MovieClip
"But1"Symbol 101 MovieClip Frame 1Symbol 95 Button
"But2"Symbol 101 MovieClip Frame 1Symbol 96 Button
"But3"Symbol 101 MovieClip Frame 1Symbol 97 Button
"But4"Symbol 101 MovieClip Frame 1Symbol 98 Button
"Pushka"Symbol 105 MovieClip Frame 1Symbol 104 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$fJ$ChFT.O3s2HsIxip8hiuW11."

Labels

"Menu"Frame 1
"Start"Frame 2
"Go"Frame 4
"Help"Frame 6




http://swfchan.com/25/124265/info.shtml
Created: 1/3 -2019 22:02:18 Last modified: 1/3 -2019 22:02:18 Server time: 09/05 -2024 19:42:58