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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/58138597?noj=FRM58138597-10DC" width="1" height="1"></div>

they-came-from-space.swf

This is the info page for
Flash #124399

(Click the ID number above for more basic data on this flash file.)


Text
Initialising Game ..

Click To Play Game >>

Click To Play Game >>

Click To Play Game >>

Click To Play Game >>

<p align="center"><font face="Impact" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Messages</font></p>

x2

<p align="center"><font face="Impact" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">0000000000</font></p>

.

Created By

Start Game

Start Game

SPACE!

They Came From

Highscores

Highscores

<p align="center"><font face="Impact" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Highscores</font></p>

Audio Off

Audio On

v1.0

From Your Last Level

<p align="center"><font face="Impact" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Start Game</font></p>

Instructions

Instructions

<p align="center"><font face="Impact" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>

<p align="left"><font face="Kartika" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Score</font></p>

<p align="left"><font face="Kartika" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Ammo</font></p>

<p align="left"><font face="Kartika" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Points Needed</font></p>

<p align="left"><font face="Kartika" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Level</font></p>

<p align="left"><font face="Impact" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">1 of 20</font></p>

Next

Then

<p align="center"><font face="Kartika" size="12" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>

'Ghost Guns' allows you
to add 2 more turrets

'Smartbomb' hits all
targets on the screen.

'Scatter Gun' fires a 3x
random stream of projectiles.

'Area Of Effect' damages
items around the target.

'Beam Laser' sends out a
wall of cleansing light.

'Freeze Ray' stops the
spores in their tracks.

'Quad Damage' muliplies
your damage output by 4.

P = Pause

M = Toggle Music / Sounds

ESC = Quit (Lose 20% Score)

Loading Scores

Loading Scores .

Loading Scores ..

Loading Scores ...

(

)

When you have entered your score
you can click here to go back
to the menu.

Enter Your Highscore

Enter Your Highscore

Congratulations!

You have driven off the last support ships of the great
alien invasion fleet, the citizens of the world can now
enjoy their Mojito's in peace.
The place is a bit of a mess right now so I don't think the
aliens will be back for a while.
Anyway, just for being a star, you get a bonus of 500,000
points for completing your mission. Enjoy!

A

D

>

<

Mouse to Aim

Keys To Move Left

Keys To Move Right

1

2

3

..

Number Keys To
Activate Upgrades

The day that the aliens came was the one day that all of the Earth's military
was on holiday... Weird that aint't it .. Anyway, you are the last tank left as everyone else was
killed sipping Mojito's in Paris.
Make those Aliens pay for their arrogance, kill them all.
Mouse to aim, left and right to collect ammo and powerups, number keys to activate them
(except 1 which is your turret) .. Some of those aliens drop some juicy things. Oh, and why not
try popping more than one of them at once .. Just a thought ..

Return To Menu

Return To Menu

ActionScript [AS1/AS2]

Frame 1
function f_FireProjectile(o_Source, n_TypeID, n_TeamID, n_ShotGroupID, n_AngleOffset, n_StartOffSet, n_Strength) { var _local2; var _local3 = 0; var _local4; var _local8 = _root.n_ShotTime; while ((_local3 <= _root.n_ProjectilesUpperLimit) && (_local4 == undefined)) { _local2 = _root.o_ObjectContainer["Projectile_" + _local3.toString()]; if (_local2 == undefined) { _local4 = _local3; } _local3++; } if (((_local4 != undefined) && (_root.n_Ammo > 0)) && ((_root.d_LastShot == undefined) || (_root.f_OverTimeDiff(_root.d_LastShot, new Date(), _local8)))) { _local2 = _root.o_ObjectContainer.attachMovie("Projectile", "Projectile_" + _local4.toString(), _root.o_ObjectContainer.getNextHighestDepth()); _local2._x = o_Source._x; _local2._y = o_Source._y; if (n_TeamID == 1) { if (_root.o_Upgrades[7][0] == 1) { _local2.o_Graphic.gotoAndStop("Type_" + _root.n_QuadDamageProjectileNumber.toString()); _local2.n_Strength = _root.n_ProjectileBaseDamage * _root.n_QuadDamageMultiplier; } else { _local2.o_Graphic.gotoAndStop("Type_" + n_TypeID.toString()); _local2.n_Strength = _root.n_ProjectileBaseDamage; } } else { _local2.o_Graphic.gotoAndStop("Type_" + n_TypeID.toString()); _local2.n_Strength = n_Strength; } _local2.n_TypeID = n_TypeID; _local2.n_TeamID = n_TeamID; _local2.n_Timer = _root.n_ProjectileDistance; _local2.d_Created = new Date(); _local2.b_Init = true; if (n_TeamID == 1) { _local2.n_Angle = (o_Source.o_TurretPoint._rotation + n_AngleOffset) + n_StartOffSet; _local2.n_FireSpeed = _root.n_ProjectileVelocity + ((_root.n_ProjectileVelocity / 100) * (_root.n_ProjectileRandomPerc * Math.random())); _root.n_ProjectileRegen = _root.n_ProjectileRegenLimit; _root.LastShot = new Date(); _local2.n_ShotGroupID = n_ShotGroupID; _root.a_ShotGrouping[_root.n_ShotGroupCurrent]++; } else { _local2.n_Angle = (o_Source._rotation + n_AngleOffset) + 180; _local2.n_FireSpeed = _root.n_ProjectileVelocity / 4; _root.f_ProjectObject(_local2, _local2.n_Angle, 40); _root.f_PlaySound("o_Sounds", "AlienFire"); _local2.n_ShotGroupID = -1; } return(true); } return(false); } function f_MoveProjectile(o_Projectile) { var _local5 = 1; var _local6 = -7.83205965360079E-15; var _local2 = (o_Projectile.n_Angle - 90) / 57.2957795130823; var _local4 = o_Projectile.n_FireSpeed * Math.cos(_local2); var _local3 = o_Projectile.n_FireSpeed * Math.sin(_local2); o_Projectile._x = o_Projectile._x + _local4; o_Projectile._y = o_Projectile._y + _local3; } function f_EndShotGrouping(n_ShotGroupID) { var _local6 = _root.o_LevelProgress.n_MaxValue; var _local4; var _local3; var _local2; if (_root.a_ShotGroupingKillCounts[n_ShotGroupID] > 0) { _local2 = _root.a_ShotGroupingKillCounts[n_ShotGroupID] - 1; if (_local2 > (o_ScoreMultiplierArray.length - 1)) { _local2 = o_ScoreMultiplierArray.length - 1; } _local4 = Math.round(_root.a_ShotGroupingKillPoints[n_ShotGroupID] * _root.o_ScoreMultiplierArray[_local2][0]); if (!isNaN(_local4)) { _root.o_LevelProgress.n_CurrentValue = _root.o_LevelProgress.n_CurrentValue + _local4; _root.n_Score = _root.n_Score + _local4; } _local3 = _root.o_ScoreMultiplierArray[_local2][1] + " Kill"; if (_root.a_ShotGroupingKillCounts[n_ShotGroupID] != 1) { _local3 = _local3 + ((" (x" + _root.o_ScoreMultiplierArray[_local2][0]) + " bonus)"); } if (_root.o_LevelProgress.n_CurrentValue >= _local6) { _root.f_SetLevel(_root.n_Level + 1); } } if ((_local3 != undefined) && (_local3 != "")) { _root.f_ShowMessage(_local3); } } function f_FireObject() { var _local2; var _local5; var _local6 = _root.o_LevelArray[_root.n_Level - 1][3]; var _local3 = 0; var _local4; if ((_root.d_LastObject == undefined) || (_root.f_OverTimeDiff(_root.d_LastObject, new Date(), _local6))) { _local5 = _root.n_NextObject; _root.f_ChooseNextObject(); while ((_local3 <= _root.n_ObjectsUpperLimit) && (_local4 == undefined)) { _local2 = _root.o_ObjectContainer["Object_" + _local3.toString()]; if (_local2 == undefined) { _local4 = _local3; } _local3++; } if (_local4 != undefined) { _local2 = _root.o_ObjectContainer.attachMovie("Object", "Object_" + _local4.toString(), _root.o_ObjectContainer.getNextHighestDepth()); _local2._y = _root.n_ObjectCreateXUpper + (Math.random() * _root.n_ObjectCreateXLower); _local2.n_Direction = (((Math.random() * 100) < 50) ? 1 : -1); if (_local2.n_Direction == 1) { _local2._x = -100; } else { _local2._x = _root.n_GameWidth + 100; } _local2.n_TypeID = _local5; _local2.b_Init = true; _local2.n_Strength = _root.o_ObjectArray[_local5 - 1][10]; _local2.o_Strength.n_MaxValue = _root.o_ObjectArray[_local5 - 1][10]; _local2.o_Strength.n_CurrentValue = _local2.o_Strength.n_MaxValue; _local2.n_ShotStrength = _root.o_ObjectArray[_local5 - 1][9]; _local2.n_Speed = 100 * (_root.o_ObjectArray[_local5 - 1][1] / ((100 - (_root.n_ObjectSpeedVar / 2)) + (Math.random() * _root.n_ObjectSpeedVar))); _local2.n_X = _local2._x; _local2.n_Y = _local2._y; _local2.n_Points = _root.o_ObjectArray[_local5 - 1][8]; _local2.b_Dead = false; _local2.n_SinMulti = _root.o_ObjectArray[_local5 - 1][3] + Math.random(_root.o_ObjectArray[_local5 - 1][3]); _local2.n_SinStep = _root.o_ObjectArray[_local5 - 1][2]; _local2.n_SinPos = Math.round(Math.random(360)); _local2.n_CosMulti = _root.o_ObjectArray[_local5 - 1][5] + Math.random(_root.o_ObjectArray[_local5 - 1][5]); _local2.n_CosStep = _root.o_ObjectArray[_local5 - 1][4]; _local2.n_CosPos = Math.round(Math.random(360)); _local2.o_Graphics.gotoAndStop("Type_" + _local5.toString()); _root.d_LastObject = new Date(); return(true); } return(false); } return(false); } function f_ChooseNextObject() { if ((_root.n_NextObject == undefined) && (_root.n_ThenObject == undefined)) { if (_root.n_LevelAlienLevel == _root.n_LevelAlienLevelLower) { _root.n_NextObject = _root.n_LevelAlienLevelLower; } else { _root.n_NextObject = _root.n_LevelAlienLevelLower + Math.round(Math.random() * (_root.n_LevelAlienLevel - _root.n_LevelAlienLevelLower)); } } else { _root.n_NextObject = _root.n_ThenObject; } if (_root.n_LevelAlienLevel == _root.n_LevelAlienLevelLower) { _root.n_ThenObject = _root.n_LevelAlienLevelLower; } else { _root.n_ThenObject = _root.n_LevelAlienLevelLower + Math.round(Math.random() * (_root.n_LevelAlienLevel - _root.n_LevelAlienLevelLower)); } } function f_PopObject(o_Object, b_GetScore) { var _local4; var _local3 = o_Object._name.toString().split("_"); var _local5 = "Explosion_" + _local3[_local3.length - 1]; if (b_GetScore) { if (!o_Object.b_Dead) { _local4 = _root.o_ObjectContainer.attachMovie("Explosions", _local5, _root.o_ObjectContainer.getNextHighestDepth(), {_x:o_Object._x, _y:o_Object._y}); _local4.gotoAndPlay("Type_2"); n_Counter = 1; while (n_Counter <= _root.n_PickupsPerObject) { _root.f_FirePickup(1, 1, o_Object._x, o_Object._y, _root.o_ObjectArray[o_Object.n_TypeID - 1][11]); n_Counter++; } if (!_root.f_IsPowerupActive(_root.o_LevelArray[_root.n_Level][4])) { _root.f_FirePickup(2, _root.o_LevelArray[_root.n_Level][4], o_Object._x, o_Object._y, _root.o_ObjectArray[o_Object.n_TypeID - 1][11]); } if (isNaN(_root.a_ShotGroupingKillCounts[o_Object.n_ShotGroupID])) { _root.a_ShotGroupingKillCounts[o_Object.n_ShotGroupID] = 0; _root.a_ShotGroupingKillPoints[o_Object.n_ShotGroupID] = 0; } _root.a_ShotGroupingKillCounts[o_Object.n_ShotGroupID]++; _root.a_ShotGroupingKillPoints[o_Object.n_ShotGroupID] = _root.a_ShotGroupingKillPoints[o_Object.n_ShotGroupID] + o_Object.n_Points; o_Object.b_Dead = true; _root.f_PlaySound("o_Explosions", "PopSmall"); } } o_Object.removeMovieClip(); } function f_FirePickup(n_TypeID, n_SubTypeID, n_X, n_Y, n_AmmoMultiplier) { var _local3; var _local4; var _local2 = 0; while ((_local2 <= _root.n_ObjectsUpperLimit) && (_local4 == undefined)) { _local3 = _root.o_ObjectContainer["Pickup_" + _local2.toString()]; if (_local3 == undefined) { _local4 = _local2; } _local2++; } if (_local4 != undefined) { _local3 = _root.o_ObjectContainer.attachMovie("Pickup", "Pickup_" + _local4.toString(), _root.o_ObjectContainer.getNextHighestDepth(), {_x:n_X, _y:n_Y}); _root.n_PickupCounter++; if (_root.n_PickupCounter > _root.n_PickupsUpperLimit) { _root.n_PickupCounter = 0; } _local3.n_XVelocity = Math.random() * _root.n_PickupMaxXVelocity; _local3.n_YVelocity = (Math.random() * _root.n_PickupMaxYVelocity) * -1; _local3.n_Direction = (((Math.random() * 100) < 50) ? 1 : -1); _local3.b_Moving = true; _local3.n_TypeID = n_TypeID; _local3.n_SubTypeID = n_SubTypeID; _local3.n_AmmoMultiplier = n_AmmoMultiplier; _local3.o_Graphics.gotoAndStop((("" + n_TypeID.toString()) + "_") + n_SubTypeID.toString()); _local3.b_Init = true; } return(true); } function f_ApplyFall(o_Object) { o_Object._x = o_Object._x + (o_Object.n_XVelocity * o_Object.n_Direction); if (o_Object._x > _root.n_GameWidth) { o_Object._x = _root.n_GameWidth; } else if (o_Object._x < 0) { o_Object._x = 0; } o_Object.n_YVelocity = o_Object.n_YVelocity + _root.n_PickupGravity; if (o_Object.n_YVelocity > _root.n_PickupMaxYVelocity) { o_Object.n_YVelocity = _root.n_PickupMaxYVelocity; } o_Object._y = o_Object._y + o_Object.n_YVelocity; if (o_Object._y > _root.n_Floor) { o_Object._y = _root.n_Floor; o_Object.b_Moving = false; _root.f_PlaySound("o_Explosions", "ItemHitFloor"); } } function f_SetLevel(n_NewLevel) { _root.n_Level = n_NewLevel; if (_root.n_Level > (_root.o_LevelArray.length - 1)) { _root.f_EndGame(true); } else { _root.o_LevelText.text = (_root.n_Level.toString() + " of ") + (_root.o_LevelArray.length - 1).toString(); _root.o_LevelProgress.n_CurrentValue = 0; _root.o_LevelProgress.n_MaxValue = _root.o_LevelArray[_root.n_Level][0]; _root.n_Level = n_NewLevel; _root.n_LevelAlienLevel = _root.o_LevelArray[_root.n_Level][2]; _root.n_LevelAlienLevelLower = _root.o_LevelArray[_root.n_Level][1]; _root.f_SaveLevel(); _root.f_ShowMessage("Level " + _root.n_Level); } } function f_ShowScores(b_ClearScores) { if (b_ClearScores) { _root.n_Score = 0; } _root.gotoAndPlay("HiScores"); } function f_StartGame() { var _local4; var _local5 = new Date(new Date().getTime() - 100000); var _local3; if (!_root.b_GameInit) { Mouse.hide(); _root.n_Score = 0; n_Ammo = _root.n_AmmoAtStart; _root.d_LastPause = undefined; _root.b_Paused = false; _root.n_CurrentWeapon = 0; _root.n_TurretHealth = _root.n_TurretHealthStart; this.o_ObjectContainer.o_Turret.o_TurretHealth.n_MaxValue = _root.n_TurretHealth; this.o_ObjectContainer.o_Turret.o_TurretHealth.n_CurrentValue = _root.n_TurretHealth; _root.o_Upgrades = [[0, _local5, _local5, 0, 1000, "Standard Shot", true, 1, 10, 5, 10, _local5], [0, _local5, _local5, 0, 10000, "Health Pack", _root.b_Debugging, 1, 10, 5, 25, _local5], [0, _local5, _local5, 20000, 50000, "Scatter Shot", _root.b_Debugging, 1, 10, 5, 10, _local5], [0, _local5, _local5, 30000, 50000, "Mirror Turret", _root.b_Debugging, 1, 10, 5, 25, _local5], [0, _local5, _local5, 10000, 40000, "Freeze Ray", _root.b_Debugging, 1, 10, 5, 25, _local5], [0, _local5, _local5, 0, 40000, "Smartbomb", _root.b_Debugging, 1, 10, 5, 100, _local5], [0, _local5, _local5, 20000, 60000, "Invulnerability", _root.b_Debugging, 1, 10, 5, 100, _local5], [0, _local5, _local5, 20000, 50000, "Quad Damage", _root.b_Debugging, 1, 10, 5, 75, _local5]]; _local4 = 0; while (_local4 < _root.o_Upgrades.length) { _root["o_Powerup_" + _local4.toString()].n_UpgradeNumber = _local4; _local4++; } _root.n_TurretVelocity = 0; _root.n_ShotGroupCurrent = 0; _root.n_NextObject = undefined; _root.n_ThenObject = undefined; _root.n_ProjectilesCounter = 0; _root.n_PickupCounter = 0; o_Turret._x = _root._width / 2; _root.b_GameInit = true; if ((_root.b_StartFromLast && (_root.n_LastScore != undefined)) && (_root.n_LastLevel != (_root.o_LevelArray.length - 1))) { _root.f_GetLevel(); _root.n_Score = _root.n_LastScore; _root.n_TurretHealth = _root.n_LastHealth; _root.n_Ammo = _root.n_LastAmmo; _root.f_SetLevel(_root.n_LastLevel); if (_root.n_LastTechLevel <= _root.o_LevelArray[_root.n_LastLevel][4]) { _root.n_LastTechLevel = _root.o_LevelArray[_root.n_LastLevel][4]; } _local3 = 0; while (_local3 <= _root.o_Upgrades.length) { if (_local3 <= _root.n_LastTechLevel) { _root.f_EnablePowerup(_local3); } _local3++; } } else { _root.f_ResetLevel(); _root.f_SetLevel(1); } _root.f_ChooseNextObject(); _root.a_MessageArray = new Array(); _root.d_MessageLast = undefined; } } function f_EndGame(b_Win) { Mouse.show(); this.onEnterFrame = undefined; _root.b_GameInit = false; if (b_Win) { _root.n_Score = _root.n_Score + _root.n_ScoreBonusForFinishing; _root.o_WinFlash.gotoAndPlay("Effect"); _root.gotoAndPlay("Win"); } else { _root.o_ObjectContainer.o_Turret.gotoAndPlay("Death"); _root.n_TurretHealth = 0; _root.stop(); } } function f_OverTimeDiff(d_DateFrom, d_DateTo, n_MillisecondsDiff) { var _local2 = d_DateFrom.getTime(); var _local1 = d_DateTo.getTime(); if (((_local2 + n_MillisecondsDiff) <= _local1) || (_local2 >= (_local1 + n_MillisecondsDiff))) { return(true); } return(false); } function f_TimeDiff(d_DateFrom, d_DateTo) { var _local2 = d_DateFrom.getTime(); var _local1 = d_DateTo.getTime(); return(_local1 - _local2); } function f_TogglePause() { if ((f_TimeDiff(_root.d_LastPause, new Date()) > 1000) || (_root.d_LastPause == undefined)) { if (!_root.b_Paused) { _root.b_PausedMusic = _root.b_SoundsOn; if (_root.b_PausedMusic) { _root.f_ToggleSounds(); } } else if (_root.b_PausedMusic) { _root.f_ToggleSounds(); } _root.b_Paused = !_root.b_Paused; _root.d_LastPause = new Date(); } } function f_ProjectObject(o_Object, n_Angle, n_Movement) { var _local4 = 1; var _local7 = -7.83205965360079E-15; var _local1 = (n_Angle - 90) / 57.2957795130823; var _local3 = n_Movement * Math.cos(_local1); var _local2 = n_Movement * Math.sin(_local1); o_Object._x = o_Object._x + _local3; o_Object._y = o_Object._y + _local2; } function f_DegreeTransform(n_CurrentPosition, n_ChangeVal) { return((n_CurrentPosition + n_ChangeVal) % 360); } function f_DistanceToObject(o_Source, o_Destination) { var _local3; var _local2; var _local1; _local2 = o_Source._x - o_Destination._x; _local1 = o_Source._y - o_Destination._y; _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); return(_local3); } function f_AngleToObject(o_Source, o_Destination) { var _local2; var _local4; var _local3; _local4 = o_Destination._x - o_Source._x; _local3 = -1 * (o_Destination._y - o_Source._y); _local2 = Math.atan2(_local3, _local4); _local2 = Math.round((_local2 / Math.PI) * 180); return(_root.f_DegreeTransform((-1 * _local2) + 90, 0)); } function f_ShortestRoute(n_SourceAngle, n_DestAngle) { var _local1; if (n_DestAngle > n_SourceAngle) { if ((n_DestAngle - n_SourceAngle) >= 180) { _local1 = -1; } else { _local1 = 1; } } else if (n_DestAngle < n_SourceAngle) { if ((n_SourceAngle - n_DestAngle) >= 180) { _local1 = 1; } else { _local1 = -1; } } else { _local1 = 0; } return(_local1); } function f_DistanceToAngle(n_SourceAngle, n_DestAngle) { return(f_DegreeTransform(n_SourceAngle - n_DestAngle, 0)); } function f_ShowMessage(s_Text) { a_MessageArray.push(s_Text); } function f_DoMessages() { var _local2; var _local3; if (_root.a_MessageArray.length > 0) { if (_root.f_TimeDiff(_root.d_MessageLast, new Date()) >= _root.n_MessageDelay) { _local2 = _root.attachMovie("Messages", "Messages", _root.getNextHighestDepth()); _local3 = _root.a_MessageArray.pop(); _local2._x = _root.n_GameWidth / 2; _local2._y = _root.n_GameHeight / 2; _local2.o_InnerText.o_Text.text = _local3; _local2.gotoAndPlay(0); _root.d_MessageLast = new Date(); } } } function f_ToggleSounds() { var _local2 = new Date(); var _local3 = SharedObject.getLocal("GameSettings"); if (d_SoundsToggle == undefined) { d_SoundsToggle = new Date(1999, 12, 31, 23, 59, 59, 0); } if (_root.f_OverTimeDiff(_root.d_SoundsToggle, _local2, 100)) { _root.b_SoundsOn = !_root.b_SoundsOn; _local3.data.b_SoundsOn = _root.b_SoundsOn; if (_root.b_SoundsOn) { _root.f_PlaySound("o_Sounds", "GameMusic"); } else { stopAllSounds(); } _root.d_SoundsToggle = _local2; } } function f_PlaySound(s_Group, s_Sound) { if (_root.b_SoundsOn) { _root[s_Group].gotoAndPlay(s_Sound); } } function f_ActivateUpgrade(n_UpgradeID) { var _local3; var _local12; var _local9; var _local10; var _local11; var _local13; var _local6 = false; var _local5; var _local7 = _root.o_Upgrades[_root.n_MirrorTurretID][0]; var _local8; var _local4; if ((_root.o_Upgrades[n_UpgradeID][6] == 1) && (_root.f_IsPowerupReady(n_UpgradeID))) { _root.n_StatsWeaponsFired++; _local13 = _root.f_UpgradeActivationTime(n_UpgradeID); if (_root.o_Upgrades[_root.n_ScatterShotID][0]) { _local4 = _root.n_ProjectilesVarianceScatter; } else { _local4 = _root.n_ProjectilesVariance; } if (n_UpgradeID == 0) { if (_root.n_Ammo > 0) { _root.n_ShotGroupCurrent++; if (_root.n_ShotGroupCurrent >= _root.n_ShotGroupMax) { _root.n_ShotGroupCurrent = 0; } _root.a_ShotGrouping[_root.n_ShotGroupCurrent] = 0; _root.a_ShotGroupingKillCounts[_root.n_ShotGroupCurrent] = 0; _root.a_ShotGroupingKillPoints[_root.n_ShotGroupCurrent] = 0; if (_local7) { _local8 = _root.o_ObjectContainer.o_Turret.o_TurretPointCopy._rotation - _root.o_ObjectContainer.o_Turret.o_TurretPoint._rotation; } n_ShotCounter = 1; while (n_ShotCounter <= _root.o_Upgrades[n_UpgradeID][10]) { if (_root.n_Ammo > 0) { _root.f_FireProjectile(_root.o_ObjectContainer.o_Turret, 1, 1, _root.n_ShotGroupCurrent, (Math.random() * _local4) - (_local4 / 2), 0, _local3.n_ShotStrength); _root.n_Ammo--; if (_local7) { _root.f_FireProjectile(_root.o_ObjectContainer.o_Turret, 1, 1, _root.n_ShotGroupCurrent, (Math.random() * _local4) - (_local4 / 2), _local8, _local3.n_ShotStrength); } } n_ShotCounter++; } _local12 = _root.o_ObjectContainer.attachMovie("SmokeWhisp", "o_Smoke", _root.o_ObjectContainer.getNextHighestDepth(), {_x:_root.o_ObjectContainer.o_Turret._x, _y:_root.o_ObjectContainer.o_Turret._y}); _local12._rotation = _root.o_ObjectContainer.o_Turret.o_TurretPoint._rotation - 90; _local9 = _root.o_ObjectContainer.attachMovie("SmokeWhisp", "o_Smoke", _root.o_ObjectContainer.getNextHighestDepth(), {_x:_root.o_ObjectContainer.o_Turret._x, _y:_root.o_ObjectContainer.o_Turret._y}); _local9._rotation = _root.o_ObjectContainer.o_Turret.o_TurretPoint._rotation + 90; _root.f_ProjectObject(_local12, _root.o_ObjectContainer.o_Turret.o_TurretPoint._rotation, 35); _root.f_ProjectObject(_local9, _root.o_ObjectContainer.o_Turret.o_TurretPoint._rotation, 35); _root.o_ObjectContainer.o_Turret.o_TurretPoint.gotoAndPlay("Fire"); if (_local7) { _local10 = _root.o_ObjectContainer.attachMovie("SmokeWhisp", "o_Smoke", _root.o_ObjectContainer.getNextHighestDepth(), {_x:_root.o_ObjectContainer.o_Turret._x, _y:_root.o_ObjectContainer.o_Turret._y}); _local10._rotation = _root.o_ObjectContainer.o_Turret.o_TurretPointCopy._rotation - 90; _local11 = _root.o_ObjectContainer.attachMovie("SmokeWhisp", "o_Smoke", _root.o_ObjectContainer.getNextHighestDepth(), {_x:_root.o_ObjectContainer.o_Turret._x, _y:_root.o_ObjectContainer.o_Turret._y}); _local11._rotation = _root.o_ObjectContainer.o_Turret.o_TurretPointCopy._rotation + 90; _root.f_ProjectObject(_local10, _root.o_ObjectContainer.o_Turret.o_TurretPointCopy._rotation, 35); _root.f_ProjectObject(_local11, _root.o_ObjectContainer.o_Turret.o_TurretPointCopy._rotation, 35); _root.o_ObjectContainer.o_Turret.o_TurretPointCopy.gotoAndPlay("Fire"); } if (_root.o_Upgrades[7][0] == 1) { _root.f_PlaySound("o_Sounds", "Quad"); } else { _root.f_PlaySound("o_Sounds", "Shot"); } _local6 = true; } } else if (n_UpgradeID == 4) { if (_root.n_Ammo >= _root.o_Upgrades[n_UpgradeID][10]) { _root.o_FreezeRay.gotoAndPlay("FreezeAnimation"); _root.n_Ammo = _root.n_Ammo - _root.o_Upgrades[n_UpgradeID][10]; _local5 = 0; while (_local5 <= _root.n_ObjectsUpperLimit) { _local3 = _root.o_ObjectContainer["Object_" + _local5.toString()]; if (_local3 != undefined) { _local3.b_Frozen = true; _local3.d_FrozenFrom = new Date(); _local3.n_FrozenLength = _root.o_Upgrades[n_UpgradeID][3]; } _local5++; } _root.f_PlaySound("o_Sounds", "Electric"); _local6 = true; } else { _root.f_ShowMessage(("Not Enough Ammo (" + _root.o_Upgrades[n_UpgradeID][10]) + " needed)"); } } else if (n_UpgradeID == 3) { if (_root.n_Ammo >= _root.o_Upgrades[n_UpgradeID][10]) { _root.f_PlaySound("o_Sounds", "Spawn"); _root.f_ShowMessage("Mirror Turret Activated"); _local6 = true; } else { _root.f_ShowMessage(("Not Enough Ammo (" + _root.o_Upgrades[n_UpgradeID][10]) + " needed)"); } } else if (n_UpgradeID == 5) { if (_root.n_Ammo >= _root.o_Upgrades[n_UpgradeID][10]) { _root.o_Smartbomb.gotoAndPlay("SmartbombAnimation"); _root.n_Ammo = _root.n_Ammo - _root.o_Upgrades[n_UpgradeID][10]; _root.f_PlaySound("o_Explosions", "Smartbomb"); _local6 = true; } else { _root.f_ShowMessage(("Not Enough Ammo (" + _root.o_Upgrades[n_UpgradeID][10]) + " needed)"); } } else if (n_UpgradeID == 1) { if (_root.n_Ammo >= _root.o_Upgrades[n_UpgradeID][10]) { _root.n_Ammo = _root.n_Ammo - _root.o_Upgrades[n_UpgradeID][10]; _root.n_TurretHealth = _root.n_TurretHealth + ((_root.n_TurretHealthStart / 100) * _root.n_TurretHealthUpPerc); if (_root.n_TurretHealth > _root.n_TurretHealthStart) { _root.n_TurretHealth = _root.n_TurretHealthStart; } _root.o_ObjectContainer.o_Turret.o_Recharge.gotoAndPlay("Recharge"); _root.f_PlaySound("o_Sounds", "Spawn"); _root.f_ShowMessage(("+" + _root.n_TurretHealthUpPerc.toString()) + "% Health"); _local6 = true; } else { _root.f_ShowMessage(("Not Enough Ammo (" + _root.o_Upgrades[n_UpgradeID][10]) + " needed)"); } } else if (n_UpgradeID == _root.n_ScatterShotID) { if (_root.n_Ammo >= _root.o_Upgrades[n_UpgradeID][10]) { _root.n_Ammo = _root.n_Ammo - _root.o_Upgrades[n_UpgradeID][10]; _root.f_PlaySound("o_Sounds", "Spawn"); _root.f_ShowMessage("Scattershot Active"); _local6 = true; } else { _root.f_ShowMessage(("Not Enough Ammo (" + _root.o_Upgrades[n_UpgradeID][10]) + " needed)"); } } else if (n_UpgradeID == 6) { if (_root.n_Ammo >= _root.o_Upgrades[n_UpgradeID][10]) { _root.n_Ammo = _root.n_Ammo - _root.o_Upgrades[n_UpgradeID][10]; _root.f_ShowMessage("Invulnerability Active"); _root.o_ObjectContainer.o_Turret.o_Invul.gotoAndPlay("Invul"); _local6 = true; } else { _root.f_ShowMessage(("Not Enough Ammo (" + _root.o_Upgrades[n_UpgradeID][10]) + " needed)"); } } else if (n_UpgradeID == 7) { if (_root.n_Ammo >= _root.o_Upgrades[n_UpgradeID][10]) { _root.n_Ammo = _root.n_Ammo - _root.o_Upgrades[n_UpgradeID][10]; _root.f_ShowMessage("Quad Damage Active"); _root.f_PlaySound("o_Sounds", "Spawn"); _local6 = true; } else { _root.f_ShowMessage(("Not Enough Ammo (" + _root.o_Upgrades[n_UpgradeID][10]) + " needed)"); } } if (_local6) { _root.o_Upgrades[n_UpgradeID][1] = new Date(); _root.o_Upgrades[n_UpgradeID][2] = new Date(); return(true); } return(false); } return(false); } function f_UpgradeActivationTime(n_UpgradeID) { return(_root.o_Upgrades[n_UpgradeID][3]); } function f_CollectPowerup(n_PowerupType) { if ((_root.o_Upgrades[n_PowerupType][6] == undefined) || (_root.o_Upgrades[n_PowerupType][6] == 0)) { _root.f_EnablePowerup(n_PowerupType); } else { _root.f_UpgradePowerup(n_PowerupType); } } function f_UpgradePowerup(n_PowerupType) { if (_root.o_Upgrades[n_PowerupType][7] < _root.o_Upgrades[n_PowerupType][8]) { _root.o_Upgrades[n_PowerupType][7]++; } else { f_ShowMessage("That powerup is maxed out!"); } } function f_EnablePowerup(n_PowerupType) { _root.o_Upgrades[n_PowerupType][6] = 1; _root["o_Powerup_" + n_PowerupType.toString()].o_Instructions.n_Type = n_PowerupType + 1; _root["o_Powerup_" + n_PowerupType.toString()].o_Instructions.n_Counter = _root.n_InstructionTime; f_ShowMessage(("You collected the '" + _root.o_Upgrades[n_PowerupType][5].toString()) + "' power up."); } function f_IsPowerupActive(n_PowerupType) { return(_root.o_Upgrades[n_PowerupType][6] == 1); } function f_IsPowerupReady(n_PowerupType) { var _local4 = _root.o_Upgrades[n_PowerupType][1].getTime() + _root.o_Upgrades[n_PowerupType][4]; var _local2 = new Date().getTime(); var _local3 = _local2 - _local4; if (_local3 >= 0) { _local4 = _root.o_Upgrades[n_PowerupType][2].getTime() + _root.o_Upgrades[n_PowerupType][3]; _local2 = new Date().getTime(); _local3 = _local2 - _local4; return(_local3 >= 0); } return(false); } function f_CycleUpgrade(n_Direction) { var _local2 = false; if (_root.d_LastWeaponCycle == undefined) { _root.d_LastWeaponCycle = new Date(); } if (_root.f_TimeDiff(_root.d_LastWeaponCycle, new Date()) >= _root.n_WeaponCycleDelay) { while (!_local2) { _root.n_CurrentWeapon = _root.n_CurrentWeapon + n_Direction; _root.n_CurrentWeapon = _root.n_CurrentWeapon % _root.o_Upgrades.length; _root.n_CurrentWeapon = ((_root.n_CurrentWeapon < 0) ? (_root.o_Upgrades.length - 1) : (_root.n_CurrentWeapon)); _local2 = f_SelectUpgrade(_root.n_CurrentWeapon); } _root.d_LastWeaponCycle = new Date(); } } function f_SelectUpgrade(n_Item) { if (_root.f_IsPowerupActive(n_Item)) { _root.n_CurrentWeapon = n_Item; _root.o_UpgradeSelected._x = _root["o_Powerup_" + _root.n_CurrentWeapon]._x; _root.o_UpgradeSelected._y = _root["o_Powerup_" + _root.n_CurrentWeapon]._y; return(true); } return(false); } function f_SaveLevel() { var _local4; var _local2; var _local3 = SharedObject.getLocal("TCFS"); _local2 = 0; while (_local2 <= _root.o_Upgrades.length) { if (_root.o_Upgrades[_local2][6] == 1) { _local4 = _local2; } _local2++; } if (((_root.n_Level >= _local3.data.n_LastLevel) || (_local3.data.n_LastLevel == undefined)) || (_local3.data.n_LastLevel == 0)) { _local3.data.n_LastScore = _root.n_Score; _local3.data.n_LastHealth = _root.n_TurretHealth; _local3.data.n_LastAmmo = _root.n_Ammo; _local3.data.n_LastTechLevel = _local4; _local3.data.n_LastLevel = _root.n_Level; } } function f_GetLevel() { var _local2 = SharedObject.getLocal("TCFS"); if (_local2.data.n_LastLevel != undefined) { _root.n_LastScore = _local2.data.n_LastScore; _root.n_LastHealth = _local2.data.n_LastHealth; _root.n_LastAmmo = _local2.data.n_LastAmmo; _root.n_LastTechLevel = _local2.data.n_LastTechLevel; _root.n_LastLevel = _local2.data.n_LastLevel; } } function f_ResetLevel() { var _local2 = SharedObject.getLocal("TCFS"); _local2.data.n_LastScore = 0; _local2.data.n_LastHealth = 0; _local2.data.n_LastAmmo = 0; _local2.data.n_LastTechLevel = 0; _local2.data.n_LastLevel = 0; _root.f_GetLevel(); } function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } function md5_vm_test() { return(hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72"); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } return(Array(_local4, _local3, _local2, _local1)); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } function core_hmac_md5(key, data) { var _local2 = str2binl(key); if (_local2.length > 16) { _local2 = core_md5(_local2, key.length * chrsz); } var _local3 = Array(16); var _local4 = Array(16); var _local1 = 0; while (_local1 < 16) { _local3[_local1] = _local2[_local1] ^ 909522486; _local4[_local1] = _local2[_local1] ^ 1549556828; _local1++; } var _local5 = core_md5(_local3.concat(str2binl(data)), 512 + (data.length * chrsz)); return(core_md5(_local4.concat(_local5), 640)); } function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local3 = Array(); var _local4 = (1 << chrsz) - 1; var _local1 = 0; while (_local1 < (str.length * chrsz)) { _local3[_local1 >> 5] = _local3[_local1 >> 5] | ((str.charCodeAt(_local1 / chrsz) & _local4) << (_local1 % 32)); _local1 = _local1 + chrsz; } return(_local3); } function binl2str(bin) { var _local3 = ""; var _local4 = (1 << chrsz) - 1; var _local1 = 0; while (_local1 < (bin.length * 32)) { _local3 = _local3 + String.fromCharCode((bin[_local1 >> 5] >>> (_local1 % 32)) & _local4); _local1 = _local1 + chrsz; } return(_local3); } function binl2hex(binarray) { var _local3 = (hexcase ? "0123456789ABCDEF" : "0123456789abcdef"); var _local4 = ""; var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } function binl2b64(binarray) { var _local6 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local4 = ""; var _local2 = 0; while (_local2 < (binarray.length * 4)) { var _local5 = ((((binarray[_local2 >> 2] >> (8 * (_local2 % 4))) & 255) << 16) | (((binarray[(_local2 + 1) >> 2] >> (8 * ((_local2 + 1) % 4))) & 255) << 8)) | ((binarray[(_local2 + 2) >> 2] >> (8 * ((_local2 + 2) % 4))) & 255); var _local1 = 0; while (_local1 < 4) { if (((_local2 * 8) + (_local1 * 6)) > (binarray.length * 32)) { _local4 = _local4 + b64pad; } else { _local4 = _local4 + _local6.charAt((_local5 >> (6 * (3 - _local1))) & 63); } _local1++; } _local2 = _local2 + 3; } return(_local4); } var CPMStarContentSpotID = "187Q274AA316"; var s_GameAds = ""; var d_AdvertStartTime; var n_CPMWaitTime = 5000; var b_Debugging = false; var a_MessageArray; var n_MessageDelay = 750; var d_MessageLast; var n_MessageRepeatDelay = 2000; var n_Score; var o_ScoreMultiplierArray = [[1, "Single"], [1.25, "Double"], [1.5, "Triple"], [2, "Quadruple"], [2.5, "Penta"], [3, "Hex"], [3.5, "Hept"], [4, "Oct"], [4.5, "Ennea"], [5, "Deca"], [6, "Hendeca"], [7, "Dodeca"], [8, "Triskaideka"], [9, "Tetradeca"], [10, "Pentadeca"], [11, "Lots 'a' "]]; var n_ScoreBonusForFinishing = 500000; var n_ScoreMultiplier = 0.5; var n_BaseObjectScore = 50; var b_GameInit; var n_Level; var o_LevelArray = [[0, 1, 1, 2750, 0], [100, 1, 2, 2750, 0], [300, 1, 3, 2750, 0], [600, 2, 4, 3000, 1], [1000, 3, 4, 3000, 2], [2000, 4, 5, 3000, 2], [3000, 4, 6, 3000, 3], [5000, 5, 6, 3000, 3], [8000, 5, 7, 2750, 4], [10000, 6, 7, 2750, 4], [13000, 6, 8, 2750, 5], [16000, 7, 8, 2750, 5], [20000, 7, 9, 2750, 5], [24000, 8, 9, 2750, 6], [28000, 8, 10, 2750, 6], [32000, 9, 10, 2750, 6], [36000, 9, 11, 2750, 7], [40000, 10, 11, 2750, 7], [45000, 10, 11, 2750, 7], [70000, 10, 12, 2750, 7], [100000, 11, 12, 3000, 7]]; var n_LevelAlienLevel; var n_LevelAlienLevelLower; var n_CurrentWeapon; var d_LastWeaponCycle; var n_WeaponCycleDelay = 100; var n_TurretDegree; var n_TurretVelocity; var n_TurretMoveAmount = 1; var n_TurretDecelAmount = 3; var n_TurretMaxVelocity = 12; var n_TurretTurnSpeed = 5; var n_TurretHealth; var n_TurretHealthUpPerc = 25; var n_TurretHealthStart = 1000; var n_ShotTime = 400; var d_LastShot; var n_ProjectileBaseDamage = 1000; var n_ProjectileDistance = 1000; var n_ProjectilesUpperLimit = 40; var n_ProjectilesVariance = 4; var n_ProjectilesVarianceScatter = 20; var n_ProjectileVelocity = 32; var n_ProjectileRandomPerc = 100; var n_ShotGroupMax = 5; var n_ShotGroupCurrent; var n_ShotsInGroup = 10; var a_ShotGrouping = new Array(_root.n_ShotGroupMax); var a_ShotGroupingKillCounts = new Array(_root.n_ShotGroupMax); var a_ShotGroupingKillPoints = new Array(_root.n_ShotGroupMax); var n_ObjectsUpperLimit = 40; var n_ObjectRotateValue = 5; var d_LastObject; var n_NextObject; var n_ThenObject; var n_ObjectSpeedVar = 50; var o_ObjectArray = [["Drone 1", 3, 2, 15, 2, 20, 0, 0, 10, 0, 100, 2], ["Drone 2", 1, 5, 20, 10, 10, 0, 0, 30, 0, 100, 2], ["Drone 3", 1, 10, 20, 5, 10, 0, 0, 80, 0, 100, 2], ["Drone 4", 2, 6, 20, 6, 20, 0, 0, 150, 0, 100, 2], ["Drone 5", 3, 2, 15, 2, 20, 5000, 2, 200, 20, 500, 3], ["Drone 6", 1, 5, 20, 10, 10, 5000, 3, 250, 20, 1000, 3], ["Drone 7", 1, 10, 20, 5, 10, 5000, 2, 300, 20, 1000, 3], ["Drone 8", 2, 6, 20, 6, 20, 5000, 3, 400, 20, 2000, 4], ["Drone 9", 1, 2, 45, 2, 20, 4000, 4, 600, 20, 4000, 4], ["Drone 10", 1, 5, 20, 10, 10, 3000, 4, 1000, 50, 5000, 4], ["Drone 11", 1, 10, 20, 5, 10, 3000, 3, 1500, 125, 7500, 5], ["Drone 12", 1, 6, 15, 6, 10, 3000, 4, 1750, 150, 10000, 6]]; var n_PickupsUpperLimit = 50; var n_PickupsPerObject = 5; var n_PickupMaxXVelocity = 10; var n_PickupMaxYVelocity = 35; var n_PickupGravity = 2.5; var n_PickupLifeTime = 8000; var n_UCounter; var o_Upgrades; var n_UpgradeTimeBoostPerc = 5; var n_UpgradeSmartbombPower = 4000; var n_UpgradeRepowerPerc = 25; var n_UpgradeInstructionTime = 25; var n_QuadDamageMultiplier = 4; var n_QuadDamageProjectileNumber = 5; var n_ScatterShotID = 2; var n_MirrorTurretID = 3; var n_FreezeRayID = 4; var n_InvulID = 6; var n_Ammo; var n_AmmoAtStart = 100; var n_AmmoPerPickUp = 1; var n_AmmoRechargeAmount = 1; var n_AmmoRechargeSpeed = 500; var d_AmmoRechargeLast; var n_AmmoRechargeLimit = 20; var n_GameWidth = 550; var n_GameHeight = 500; var n_GameCheckBorder = 30; var n_Floor = 440; var n_ObjectCreateXUpper = 50; var n_ObjectCreateXLower = 350; var b_SoundsOn = true; var d_SoundsToggle; var b_Paused; var b_PausedMusic; var d_LastPause; var b_StartFromLast = false; var n_LastScore; var n_LastHealth; var n_LastAmmo; var n_LastTechLevel; var n_LastLevel; var hexcase = 0; var b64pad = ""; var chrsz = 8; function showBigWigAd(gameid) { _root.BigWigWrappedGame.gameid = String(gameid); System.security.allowDomain("adserver.bigwigmedia.com"); if (System.security.sandboxType == "localWithFile") { _root.play(); } else { ad.loadMovie("http://adserver.bigwigmedia.com/ingamead2.swf"); stop(); } } _root.BigWigWrappedGame = {}; _root.BigWigWrappedGame.url = _url; _root.BigWigWrappedGame.affid = affid; showBigWigAd(1736);
Frame 2
_global.BigWigWrappedGame = new Object(); _global.BigWigWrappedGame.gameid = "1736"; _global.BigWigWrappedGame.frameLabelToGoto = "Splash"; _root.gameid = _global.BigWigWrappedGame.gameid; _root.downloadurl = "http://www.2dplay.com/downloadgame.php?gameid=" + _root.gameid; _root.weblink = "http://www.2dplay.com/index.php?gameid=" + _root.gameid; _root.scoreslink = ("http://www.2Dplay.com/highscores.php?gameid=" + _root.gameid) + "&hiscore="; _root.viewscoreslink = "http://www.2dplay.com/showscores.php?gameid=" + _root.gameid; _root.freecontent_link = "http://www.2dplay.com/freecontent.htm"; stop();
Instance of Symbol 198 MovieClip [TMPfric6p884d] in Frame 2
//component parameters onClipEvent (construct) { flashVersion = 8; gameID = 1736; movieFramerate = 25; skipPreloader = false; startFrameLabel = "mainmenu"; }
Frame 3
_root.f_PlaySound("o_Sounds", "GameMusic"); _root.f_GetLevel(); this.stop();
Frame 4
this.onEnterFrame = function () { var _local8 = false; var _local7 = false; var _local4 = false; var _local5 = false; var _local3; var _local6 = _root.o_Upgrades[_root.n_MirrorTurretID][0]; var _local11; if (!_root.b_GameInit) { _root.f_StartGame(); OList = Object(); MList = Object(); MList.onMouseDown = function () { if ((!_root.b_Paused) && (_root.b_GameInit)) { if (_root.f_ActivateUpgrade(_root.n_CurrentWeapon)) { } } }; MList.onMouseUp = function () { }; MList.onMouseMove = function () { if (_root.b_GameInit) { _root.o_Crosshair._x = _root._xmouse; _root.o_Crosshair._y = _root._ymouse; } }; Mouse.addListener(MList); } else { _root.f_DoMessages(); if (Key.isDown(80) || (Key.isDown(112))) { _root.f_TogglePause(); } if (Key.isDown(77) || (Key.isDown(109))) { _root.f_ToggleSounds(); } if (Key.isDown(27)) { _root.n_Score = _root.n_Score - Math.floor((_root.n_Score / 100) * 20); _root.f_ShowMessage("-20% Score For Quitting"); _root.f_DoMessages(); _root.f_SaveLevel(); _root.f_EndGame(false); } if (_local6) { _root.o_CrosshairCopy._x = _root.o_ObjectContainer.o_Turret._x + (_root.o_ObjectContainer.o_Turret._x - _root._xmouse); _root.o_CrosshairCopy._y = _root._ymouse; } else { _root.o_CrosshairCopy._x = -50; _root.o_CrosshairCopy._y = -50; } if (!_root.b_Paused) { if ((_root.n_TurretHealth <= 0) && (_root.b_GameInit)) { _root.f_EndGame(false); } else { _root.f_FireObject(); if (Key.isDown(49)) { _root.f_ActivateUpgrade(0); } if (Key.isDown(50)) { _root.f_ActivateUpgrade(1); } if (Key.isDown(51)) { _root.f_ActivateUpgrade(2); } if (Key.isDown(52)) { _root.f_ActivateUpgrade(3); } if (Key.isDown(53)) { _root.f_ActivateUpgrade(4); } if (Key.isDown(54)) { _root.f_ActivateUpgrade(5); } if (Key.isDown(55)) { _root.f_ActivateUpgrade(6); } if (Key.isDown(56)) { _root.f_ActivateUpgrade(7); } if ((Key.isDown(37) || (Key.isDown(65))) || (Key.isDown(97))) { _local4 = true; } if ((Key.isDown(39) || (Key.isDown(68))) || (Key.isDown(100))) { _local5 = true; } if ((Key.isDown(38) || (Key.isDown(87))) || (Key.isDown(119))) { _local8 = true; } if ((Key.isDown(40) || (Key.isDown(83))) || (Key.isDown(115))) { _local7 = true; } if (_local4) { _root.n_TurretVelocity = _root.n_TurretVelocity - _root.n_TurretMoveAmount; } if (_local5) { _root.n_TurretVelocity = _root.n_TurretVelocity + _root.n_TurretMoveAmount; } if ((!_local4) && (!_local5)) { if (_root.n_TurretVelocity > 0) { _root.n_TurretVelocity = _root.n_TurretVelocity - n_TurretDecelAmount; if (_root.n_TurretVelocity < 0) { _root.n_TurretVelocity = 0; } } else if (_root.n_TurretVelocity < 0) { _root.n_TurretVelocity = _root.n_TurretVelocity + n_TurretDecelAmount; if (_root.n_TurretVelocity > 0) { _root.n_TurretVelocity = 0; } } } if (_root.n_TurretVelocity > _root.n_TurretMaxVelocity) { _root.n_TurretVelocity = _root.n_TurretMaxVelocity; } else if (_root.n_TurretVelocity < (_root.n_TurretMaxVelocity * -1)) { _root.n_TurretVelocity = _root.n_TurretMaxVelocity * -1; } _root.o_ObjectContainer.o_Turret._x = _root.o_ObjectContainer.o_Turret._x + _root.n_TurretVelocity; if (this.o_ObjectContainer.o_Turret._x > (_root.n_GameWidth - (_root.o_ObjectContainer.o_Turret.o_Body._width / 2))) { this.o_ObjectContainer.o_Turret._x = _root.n_GameWidth - (_root.o_ObjectContainer.o_Turret.o_Body._width / 2); _root.n_TurretVelocity = 0; } else if (this.o_ObjectContainer.o_Turret._x < (_root.o_ObjectContainer.o_Turret.o_Body._width / 2)) { this.o_ObjectContainer.o_Turret._x = _root.o_ObjectContainer.o_Turret.o_Body._width / 2; _root.n_TurretVelocity = 0; } _root.o_CityScape._x = (_root.n_GameWidth / 2) + (((_root.n_GameWidth / 2) - _root.o_ObjectContainer.o_Turret._x) / 10); _local3 = 90 + _root.f_AngleToObject(_root.o_ObjectContainer.o_Turret, new Object({_x:_root._xmouse, _y:_root._ymouse})); if ((_local3 < 0) || (_local3 > 270)) { _local3 = 0; } else if ((_local3 > 180) && (_local3 < 270)) { _local3 = 180; } _root.o_ObjectContainer.o_Turret.o_TurretPoint._rotation = _local3 - 90; if (_local6) { _root.o_ObjectContainer.o_Turret.o_TurretPointCopy._rotation = 90 - _local3; _root.o_ObjectContainer.o_Turret.o_TurretPointCopy._visible = true; } else { _root.o_ObjectContainer.o_Turret.o_TurretPointCopy._visible = false; } } if ((_root.n_AmmoRechargeAmount > 0) && (_root.n_Ammo < _root.n_AmmoRechargeLimit)) { if ((_root.d_AmmoRechargeLast == undefined) || (_root.f_TimeDiff(_root.d_AmmoRechargeLast, new Date()) >= _root.n_AmmoRechargeSpeed)) { _root.n_Ammo = _root.n_Ammo + _root.n_AmmoRechargeAmount; _root.d_AmmoRechargeLast = new Date(); } } } else { _root.d_AmmoRechargeLast = new Date(); } } };
Frame 5
if (_root.b_GameInit) { _root.gotoAndPlay("Game"); }
Frame 6
var hashkey = _root.hex_md5(((("gameid=" + _root.gameid) + "&hiscore=") + _root.n_Score) + "2DPlay.com/"); getURL (String(((_root.scoreslink + _root.n_Score) + "&hash=") + hashkey), "_blank");
Frame 7
gotoAndPlay ("MainMenu");
Frame 8
_root.f_ResetLevel(); this.stop();
Frame 9
this.stop();
Symbol 20 Button [ClickToPlayGame]
on (release) { trace("here"); _root.gotoAndPlay("Splash"); }
Symbol 21 MovieClip [Loader] Frame 2
var siteLoaded = _root.getBytesLoaded(); var siteTotal = _root.getBytesTotal(); var percentage = Math.round((siteLoaded / siteTotal) * 100); loadingBar._xscale = percentage; percentClip.percentDisplay.text = percentage + "%"; percentClip._x = loadingBar._x + loadingBar._width; bytesDisplay.text = ((("loaded " + siteLoaded) + " of ") + siteTotal) + " bytes"; if (siteLoaded >= siteTotal) { gotoAndPlay ("End"); }
Symbol 21 MovieClip [Loader] Frame 3
gotoAndPlay ("Looper");
Symbol 21 MovieClip [Loader] Frame 4
if (_root.s_GameAds == "cpmstar") { if (_root.f_TimeDiff(_root.d_AdvertStartTime, new Date()) >= _root.n_CPMWaitTime) { this.gotoAndPlay("PlayGame"); } } else { this.stop(); }
Symbol 21 MovieClip [Loader] Frame 5
this.gotoAndPlay("End");
Symbol 21 MovieClip [Loader] Frame 6
this.stop();
Symbol 25 MovieClip [Messages] Frame 34
this.removeMovieClip();
Symbol 59 MovieClip [ObjectGraphics] Frame 1
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 2
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 3
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 4
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 5
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 6
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 7
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 8
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 9
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 10
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 11
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 12
this.stop();
Symbol 59 MovieClip [ObjectGraphics] Frame 13
this.stop();
Symbol 68 MovieClip [Progress] Frame 1
function f_showProgress() { if (n_CurrentValue != undefined) { if (this.n_CurrentValue >= this.n_MaxValue) { this.gotoAndPlay("Unfinished"); } else { this.gotoAndPlay("Finished"); } } else { this.gotoAndPlay("Unfinished"); } } var n_MaxValue; var n_CurrentValue; this.onEnterFrame = function () { if ((n_MaxValue != undefined) && (n_CurrentValue != undefined)) { if (n_CurrentValue > n_MaxValue) { o_ProgressBar._width = o_ProgressBorder._width; } else { o_ProgressBar._width = (o_ProgressBorder._width / n_MaxValue) * n_CurrentValue; } } };
Symbol 68 MovieClip [Progress] Frame 2
this.f_showProgress();
Symbol 68 MovieClip [Progress] Frame 4
this.f_showProgress();
Symbol 69 MovieClip [Object] Frame 1
var n_TypeID; var b_Init; var n_Strength; var n_ShotStrength; var n_Points; var b_Dead; var n_Speed; var n_Direction; var n_X; var n_Y; var n_SinMulti; var n_SinStep; var n_SinPos; var n_CosMulti; var n_CosStep; var n_CosPos; var b_Frozen; var d_FrozenFrom; var n_FrozenLength; var d_LastFire; var n_ShotGroupID; this.onEnterFrame = function () { var _local5; var _local4; var _local6; var _local3; var _local7; if (!_root.b_Paused) { if (this.n_Strength <= 0) { _root.f_PopObject(this, true); } else { this.o_Strength.n_CurrentValue = this.n_Strength; if (!b_Frozen) { n_X = n_X + (n_Speed * n_Direction); n_SinPos = _root.f_DegreeTransform(n_SinPos, n_SinStep); n_CosPos = _root.f_DegreeTransform(n_CosPos, n_CosStep); _local5 = n_CosPos / 57.2957795130823; _local4 = n_SinPos / 57.2957795130823; _local3 = n_X + ((n_CosMulti * (Math.cos(_local5) * Math.PI)) * -1); _local7 = n_Y + ((n_SinMulti * Math.sin(_local4 * -1)) * Math.PI); _local6 = (_local3 - this._x) * 5; this._x = _local3; this._y = _local7; if (this._y < 0) { this._y = 0; } if (this._y > _root.n_ObjectCreateXLower) { this._y = _root.n_ObjectCreateXLower; } if ((((n_Direction == 1) && (this._x > _root.n_GameWidth)) && (n_X > _root.n_GameWidth)) || (((n_Direction == -1) && (this._x < 0)) && (n_X < 0))) { _root.f_PopObject(this, false); } else { this.o_Graphics._rotation = 0 + _local6; if (_root.o_ObjectArray[n_TypeID - 1][6] > 0) { if (d_LastFire == undefined) { d_LastFire = new Date(); } if (_root.f_TimeDiff(this.d_LastFire, new Date()) >= _root.o_ObjectArray[n_TypeID - 1][6]) { _root.f_FireProjectile(this, _root.o_ObjectArray[n_TypeID - 1][7], 2, 0, (Math.random() * _root.n_ProjectilesVariance) - (_root.n_ProjectilesVariance / 2), 0, n_ShotStrength); this.d_LastFire = new Date(); } } } } else if (_root.f_TimeDiff(this.d_FrozenFrom, new Date()) >= n_FrozenLength) { b_Frozen = false; } } } };
Symbol 69 MovieClip [Object] Frame 2
this.gotoAndPlay("Loop");
Symbol 89 MovieClip [Pickup] Frame 1
var b_Init; var n_XVelocity; var n_YVelocity; var n_Direction; var b_Moving; var n_AmmoMultiplier; var n_TypeID; var n_SubTypeID; var d_BeginRemove; this.onEnterFrame = function () { var _local3; if (b_Init) { if (this.b_Moving) { _root.f_ApplyFall(this); } else { if (d_BeginRemove == undefined) { d_BeginRemove = new Date(); } _local3 = _root.o_ObjectContainer.o_Turret.o_Body._width / 2; if ((_root.o_ObjectContainer.o_Turret._x >= (this._x - _local3)) && (_root.o_ObjectContainer.o_Turret._x <= (this._x + _local3))) { if (n_TypeID == 1) { _root.n_Ammo = _root.n_Ammo + (_root.n_AmmoPerPickUp * n_AmmoMultiplier); } else if (n_TypeID == 2) { _root.f_CollectPowerup(n_SubTypeID); } this.removeMovieClip(); } else if (_root.f_OverTimeDiff(d_BeginRemove, new Date(), _root.n_PickupLifeTime)) { this.removeMovieClip(); } } } };
Symbol 89 MovieClip [Pickup] Frame 2
this.gotoAndPlay(1);
Symbol 96 MovieClip [ProjectileGraphic] Frame 1
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 2
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 3
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 4
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 5
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 6
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 7
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 8
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 9
stop();
Symbol 96 MovieClip [ProjectileGraphic] Frame 10
stop();
Symbol 97 MovieClip [Projectile] Frame 1
var n_Strength; var b_Init; var d_Created; var n_FireSpeed; var n_Angle; var n_TypeID; var n_TeamID; var n_ShotGroupID; this.onEnterFrame = function () { var _local3; var _local4; var _local5; var _local6 = false; var _local7 = _root.o_Upgrades[_root.n_InvulID][0]; if ((b_Init != null) && (!_root.b_Paused)) { if (n_TeamID == 1) { _local4 = 0; while (_local4 <= _root.n_ObjectsUpperLimit) { _local3 = _root.o_ObjectContainer["Object_" + _local4.toString()]; if (_local3 != undefined) { if (this.hitTest(_local3.o_Graphics)) { if (_local3.n_Strength != undefined) { _local5 = this.n_Strength - _local3.n_Strength; _local3.n_ShotGroupID = this.n_ShotGroupID; this.n_Strength = _local5; if (_local5 < 0) { _local3.n_Strength = _local5 * -1; } else { _local3.n_Strength = 0; } } } } _local4++; } } else { _local3 = _root.o_ObjectContainer.o_Turret; if (_local3 != undefined) { if (_local3.hitTest(this._x, this._y, true)) { _root.o_ObjectContainer.o_Turret.o_Shield.gotoAndPlay("ShieldHit"); if (!_local7) { _root.n_TurretHealth = _root.n_TurretHealth - this.n_Strength; } _root.f_PlaySound("o_Explosions", "ShieldHit"); _local6 = true; } } } if (this.n_Strength > 0) { _root.f_MoveProjectile(this); if ((((this._x < (_root.n_GameCheckBorder * -1)) || (this._x > (_root.n_GameWidth + _root.n_GameCheckBorder))) || (this._y < (_root.n_GameCheckBorder * -1))) || (this._y > (_root.n_GameHeight + _root.n_GameCheckBorder))) { _local6 = true; } } else { _local6 = true; } } if (_local6) { _root.a_ShotGrouping[n_ShotGroupID]--; if ((_root.a_ShotGrouping[n_ShotGroupID] <= 0) && (n_ShotGroupID >= 0)) { _root.f_EndShotGrouping(n_ShotGroupID); } this.removeMovieClip(); } };
Symbol 97 MovieClip [Projectile] Frame 2
this.gotoAndPlay(1);
Symbol 100 MovieClip [SmokeWhisp] Frame 16
this.removeMovieClip();
Symbol 108 MovieClip [Explosions] Frame 22
this.removeMovieClip();
Symbol 108 MovieClip [Explosions] Frame 35
this.removeMovieClip();
Symbol 110 MovieClip [Score] Frame 1
var s_ScoreString = ("0000000000" + _root.n_Score.toString()).toString(); if (_root.n_Score != undefined) { this.ScoreText.text = s_ScoreString.substring(s_ScoreString.length - 10, s_ScoreString.length); } else { this.ScoreText.text = "0000000000"; }
Symbol 110 MovieClip [Score] Frame 2
gotoAndPlay (1);
Symbol 129 Button
on (press) { getURL ("http://www.2DPlay.com/index.php?gameid=" + _parent.gameID, "_blank"); }
Symbol 131 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 1
_parent.showLogo(); stop();
Instance of Symbol 131 MovieClip in Symbol 189 MovieClip Frame 11
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("SCIFI.WAV"); _parent.sfx.start(0, 1); }
Instance of Symbol 131 MovieClip in Symbol 189 MovieClip Frame 69
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("BEEPDBL.WAV"); _parent.sfx.start(0, 1); }
Instance of Symbol 131 MovieClip in Symbol 189 MovieClip Frame 82
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("INSERT4.WAV"); _parent.sfx.start(0, 1); }
Instance of Symbol 131 MovieClip in Symbol 189 MovieClip Frame 96
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("MSOVR2.WAV"); _parent.sfx.start(0, 1); }
Instance of Symbol 131 MovieClip in Symbol 189 MovieClip Frame 112
onClipEvent (load) { _parent.sfx.stop(); _parent.sfx = new Sound(_parent); _parent.sfx.attachSound("BLOOB.WAV"); _parent.sfx.start(0, 1); }
Symbol 198 MovieClip [TMPfric6p884d] Frame 1
function detectFlashVersion(detectVersion) { var _local3 = System.capabilities.version; var _local2; var _local1 = 0; while (_local1 < _local3.length) { _local2 = Number(_local3.charAt(_local1)); if (!isNaN(_local2)) { _local2 = ((!isNaN(Number(_local3.charAt(_local1 + 1)))) ? (Number(String(_local2) + _local3.charAt(_local1 + 1))) : (_local2)); break; } _local1++; } if (_local2 < detectVersion) { gotoAndPlay (3); } else { gotoAndPlay (2); } } function startPreload() { this.onEnterFrame = function () { this.preload(); }; } function preload() { var _local3 = _root.getBytesTotal(); var _local4 = _root.getBytesLoaded(); var _local5 = Math.floor((_local4 / _local3) * 100); loader_bar.mask._xscale = _local5; loader_bar._alpha = ((loader_bar._alpha < 100) ? (loader_bar._alpha + 10) : 100); if ((_local4 >= _local3) && (_local3 > 0)) { delete this.onEnterFrame; _root.gotoAndPlay(startFrameLabel); } } function showLogo() { this.playbackPercent = 0; this.onEnterFrame = function () { this.logoFrameStep(); }; } function logoFrameStep() { var _local3 = 30; var _local2 = 200; var _local4 = Math.floor(playbackPercent * _local2) + 1; playbackPercent = playbackPercent + ((_local3 / movieFramerate) / _local2); logo.gotoAndStop(_local4); if ((playbackPercent >= 1) || (skipPreloader)) { delete this.onEnterFrame; startPreload(); } } _visible = false; detectFlashVersion(flashVersion); stop();
Symbol 198 MovieClip [TMPfric6p884d] Frame 2
loader_bar.mask._xscale = 0; loader_bar._alpha = 0; _visible = true; stop();
Symbol 198 MovieClip [TMPfric6p884d] Frame 3
messageField.html = true; messageField.multiline = true; messageField.htmlText = ((("<font face='_sans' color='#FFFFFF'><p align='center'>You will need the <a href='http://www.adobe.com/go/getflashplayer'><u>Flash Player version " + flashVersion) + "</u></a> to play this game\r\r\rAlternatively you can download the game from <a href='http://www.2dplay.com'><u>2DPlay.com</u></a> by clicking <a href='http://www.2dplay.com/downloadgame.php?gameid=") + gameID) + "'><u>here</u></a></p></font>"; _visible = true; stop();
Symbol 208 MovieClip [Sounds] Frame 2
gotoAndStop (1);
Symbol 208 MovieClip [Sounds] Frame 4
gotoAndStop (1);
Symbol 208 MovieClip [Sounds] Frame 6
gotoAndStop (1);
Symbol 208 MovieClip [Sounds] Frame 8
gotoAndStop (1);
Symbol 208 MovieClip [Sounds] Frame 10
gotoAndStop (1);
Symbol 208 MovieClip [Sounds] Frame 12
gotoAndStop (1);
Symbol 208 MovieClip [Sounds] Frame 14
gotoAndStop (1);
Symbol 208 MovieClip [Sounds] Frame 16
gotoAndStop (1);
Symbol 208 MovieClip [Sounds] Frame 18
gotoAndStop (1);
Symbol 213 MovieClip [ExplosionSounds] Frame 2
gotoAndStop (1);
Symbol 213 MovieClip [ExplosionSounds] Frame 4
this.stop();
Symbol 213 MovieClip [ExplosionSounds] Frame 6
this.stop();
Symbol 213 MovieClip [ExplosionSounds] Frame 8
this.stop();
Symbol 213 MovieClip [ExplosionSounds] Frame 10
this.stop();
Symbol 213 MovieClip [ExplosionSounds] Frame 12
this.stop();
Symbol 234 Button [StartGame]
on (release) { _root.gotoAndPlay("Instructions"); }
Symbol 242 Button
on (release) { getURL (_root.viewscoreslink, "_blank"); }
Symbol 249 Button [SoundsOff]
on (release) { _root.f_ToggleSounds(); }
Symbol 252 Button [SoundsOn]
on (release) { _root.f_ToggleSounds(); }
Symbol 253 MovieClip [SoundsOnOff] Frame 1
if (_root.b_SoundsOn == false) { this.gotoAndPlay("Off"); } else { this.gotoAndPlay("On"); }
Symbol 253 MovieClip [SoundsOnOff] Frame 3
if (_root.b_SoundsOn) { this.gotoAndPlay("On"); } else { this.gotoAndPlay("Off"); }
Symbol 253 MovieClip [SoundsOnOff] Frame 5
if (_root.b_SoundsOn) { this.gotoAndPlay("On"); } else { this.gotoAndPlay("Off"); }
Symbol 257 Button [StartGameFromLastLevel]
on (release) { _root.b_StartFromLast = true; _root.b_GameInit = undefined; _root.gotoAndPlay("Game"); }
Symbol 261 Button [Instructions]
on (release) { this.gotoAndPlay("Instructions"); }
Symbol 265 Button
on (release) { getURL (_root.weblink, "_blank"); }
Symbol 267 MovieClip Frame 91
this.stop();
Symbol 268 MovieClip Frame 35
this.stop();
Symbol 271 MovieClip [Ammo] Frame 1
var s_AmmoString = ("00000" + _root.n_Ammo.toString()).toString(); if (_root.n_Ammo != undefined) { this.AmmoText.text = s_AmmoString.substring(s_AmmoString.length - 5, s_AmmoString.length); } else { this.AmmoText.text = "00000"; }
Symbol 271 MovieClip [Ammo] Frame 2
gotoAndPlay (1);
Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 1
this.stop();
Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 2
this.stop();
Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 3
this.stop();
Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 4
this.stop();
Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 5
this.stop();
Symbol 285 MovieClip [Powerups] Frame 2
this.stop();
Symbol 285 MovieClip [Powerups] Frame 4
this.stop();
Symbol 285 MovieClip [Powerups] Frame 6
this.stop();
Symbol 285 MovieClip [Powerups] Frame 8
this.stop();
Symbol 285 MovieClip [Powerups] Frame 10
this.stop();
Symbol 285 MovieClip [Powerups] Frame 12
this.stop();
Symbol 285 MovieClip [Powerups] Frame 14
this.stop();
Symbol 285 MovieClip [Powerups] Frame 16
this.stop();
Symbol 285 MovieClip [Powerups] Frame 18
this.stop();
Symbol 285 MovieClip [Powerups] Frame 20
this.stop();
Symbol 285 MovieClip [Powerups] Frame 22
this.stop();
Symbol 297 MovieClip [PowerupInstructions] Frame 1
function f_ShowInstruction() { if ((n_Counter <= 0) || (n_Counter == undefined)) { gotoAndPlay ("Instruction_0"); } else { gotoAndPlay("Instruction_" + n_Type.toString()); } } var n_Counter; var n_Type; this.onEnterFrame = function () { if (n_Counter == undefined) { n_Counter == _root.n_InstructionTime; } else if (n_Counter > 0) { n_Counter--; } };
Symbol 297 MovieClip [PowerupInstructions] Frame 2
this.f_ShowInstruction();
Symbol 297 MovieClip [PowerupInstructions] Frame 4
this.f_ShowInstruction();
Symbol 297 MovieClip [PowerupInstructions] Frame 6
this.f_ShowInstruction();
Symbol 297 MovieClip [PowerupInstructions] Frame 8
this.f_ShowInstruction();
Symbol 297 MovieClip [PowerupInstructions] Frame 10
this.f_ShowInstruction();
Symbol 297 MovieClip [PowerupInstructions] Frame 12
this.f_ShowInstruction();
Symbol 297 MovieClip [PowerupInstructions] Frame 14
this.f_ShowInstruction();
Symbol 297 MovieClip [PowerupInstructions] Frame 16
this.f_ShowInstruction();
Symbol 298 MovieClip [PowerupControl] Frame 1
var n_UpgradeNumber; var b_IsInit; if ((b_IsInit != undefined) && (n_UpgradeNumber != undefined)) { this.o_Graphic.gotoAndPlay("Powerup_" + (n_UpgradeNumber + 1).toString()); var n_FromMSecs = (_root.o_Upgrades[n_UpgradeNumber][1].getTime() + _root.o_Upgrades[n_UpgradeNumber][4]); var n_ToMSecs = new Date().getTime(); var n_Diff = (n_ToMSecs - n_FromMSecs); this.o_Progress.n_MaxValue = _root.o_Upgrades[n_UpgradeNumber][4]; if (n_Diff > 0) { this.o_Progress.n_CurrentValue = _root.o_Upgrades[n_UpgradeNumber][4]; } else { this.o_Progress.n_CurrentValue = _root.o_Upgrades[n_UpgradeNumber][4] + n_Diff; } n_FromMSecs = _root.o_Upgrades[n_UpgradeNumber][2].getTime() + _root.o_Upgrades[n_UpgradeNumber][3]; n_Diff = n_ToMSecs - n_FromMSecs; this.o_ActiveProgress.n_MaxValue = _root.o_Upgrades[n_UpgradeNumber][3]; if (n_Diff > 0) { this.o_ActiveProgress.n_CurrentValue = _root.o_Upgrades[n_UpgradeNumber][3]; _root.o_Upgrades[n_UpgradeNumber][0] = 0; } else { this.o_ActiveProgress.n_CurrentValue = _root.o_Upgrades[n_UpgradeNumber][3] + n_Diff; _root.o_Upgrades[n_UpgradeNumber][0] = 1; } if (_root.o_Upgrades[n_UpgradeNumber][6] == 1) { this._visible = true; } else { this._visible = false; } } else if ((b_IsInit == undefined) && (n_UpgradeNumber != undefined)) { this._visible = false; this.o_KeyCode.text = (n_UpgradeNumber + 1).toString(); b_IsInit = true; } else { this._visible = false; }
Symbol 298 MovieClip [PowerupControl] Frame 2
gotoAndPlay (1);
Symbol 312 MovieClip [TurretInvulEffect] Frame 1
this.stop();
Symbol 312 MovieClip [TurretInvulEffect] Frame 2
_root.f_PlaySound("o_Sounds", "Pulse");
Symbol 312 MovieClip [TurretInvulEffect] Frame 10
if (_root.o_Upgrades[_root.n_InvulID][0]) { this.gotoAndPlay("Invul"); } else { this.gotoAndStop("NoInvul"); }
Symbol 315 MovieClip [TurretRechargeEffect] Frame 1
this.stop();
Symbol 315 MovieClip [TurretRechargeEffect] Frame 2
Symbol 315 MovieClip [TurretRechargeEffect] Frame 10
this.gotoAndStop("NoRecharge");
Symbol 316 MovieClip [TurretShieldEffect] Frame 1
this.stop();
Symbol 316 MovieClip [TurretShieldEffect] Frame 2
Symbol 316 MovieClip [TurretShieldEffect] Frame 10
this.gotoAndStop("NoShield");
Symbol 319 MovieClip [Turret_Point] Frame 1
stop();
Symbol 319 MovieClip [Turret_Point] Frame 8
this.gotoAndPlay("Static");
Symbol 327 MovieClip [Turret] Frame 1
this.onEnterFrame = function () { this.o_TurretHealth.n_CurrentValue = _root.n_TurretHealth; };
Symbol 327 MovieClip [Turret] Frame 2
if ((_root.n_TurretHealth > 0) || (!_root.b_GameInit)) { this.gotoAndPlay("Movement"); }
Symbol 327 MovieClip [Turret] Frame 6
_root.f_PlaySound("o_Explosions", "Die");
Symbol 327 MovieClip [Turret] Frame 26
_root.f_PlaySound("o_Explosions", "Die");
Symbol 327 MovieClip [Turret] Frame 46
_root.f_PlaySound("o_Explosions", "Die");
Symbol 327 MovieClip [Turret] Frame 70
_root.gotoAndPlay("HiScores");
Symbol 341 MovieClip [FreezeRay] Frame 1
stop();
Symbol 341 MovieClip [FreezeRay] Frame 2
_root.f_PlaySound("o_Explosions", "FreezeRay");
Symbol 341 MovieClip [FreezeRay] Frame 18
if (_root.o_Upgrades[_root.n_FreezeRayID][0] == 0) { this.gotoAndPlay("KillFreeze"); }
Symbol 341 MovieClip [FreezeRay] Frame 19
this.gotoAndPlay("FreezeStay");
Symbol 341 MovieClip [FreezeRay] Frame 20
gotoAndStop (1);
Symbol 353 MovieClip Frame 1
stop();
Symbol 353 MovieClip Frame 2
_root.f_PlaySound("o_Explosions", "Smartbomb");
Symbol 353 MovieClip Frame 18
var n_Counter; var o_Object; _root.n_ShotGroupCurrent++; if (_root.n_ShotGroupCurrent >= _root.n_ShotGroupMax) { _root.n_ShotGroupCurrent = 0; } _root.a_ShotGrouping[_root.n_ShotGroupCurrent] = 0; _root.a_ShotGroupingKillCounts[_root.n_ShotGroupCurrent] = 0; _root.a_ShotGroupingKillPoints[_root.n_ShotGroupCurrent] = 0; n_Counter = 0; while (n_Counter <= _root.n_ObjectsUpperLimit) { o_Object = _root.o_ObjectContainer["Object_" + n_Counter.toString()]; if (o_Object != undefined) { o_Object.n_Strength = o_Object.n_Strength - _root.n_UpgradeSmartbombPower; o_Object.n_ShotGroupID = _root.n_ShotGroupCurrent; if (o_Object.n_Strength <= 0) { _root.a_ShotGroupingKillCounts[_root.n_ShotGroupCurrent]++; _root.a_ShotGroupingKillPoints[_root.n_ShotGroupCurrent] = _root.a_ShotGroupingKillPoints[_root.n_ShotGroupCurrent] + o_Object.n_Points; } } n_Counter++; } _root.f_EndShotGrouping(_root.n_ShotGroupCurrent); gotoAndStop (1);
Symbol 355 MovieClip [WinFlash] Frame 1
this.stop();
Symbol 355 MovieClip [WinFlash] Frame 45
this.gotoAndStop("Normal");
Symbol 365 Button
on (release) { _root.gotoAndPlay("mainmenu"); }
Symbol 368 Button [Highscores_ClickFor]
on (release) { _root.f_ShowScores(false); }
Symbol 392 Button [StarGameFromInstructions]
on (release) { _root.b_StartFromLast = false; _root.b_GameInit = undefined; _root.gotoAndPlay("Game"); }
Symbol 397 Button [ReturnToMenu]
on (release) { this.gotoAndPlay("mainmenu"); }

Library Items

Symbol 1 Sound [SCIFI.WAV]
Symbol 2 Sound [MSOVR2.WAV]
Symbol 3 Sound [INSERT4.WAV]
Symbol 4 Sound [BLOOB.WAV]
Symbol 5 Sound [BEEPDBL.WAV]
Symbol 6 GraphicUsed by:7 280  Timeline
Symbol 7 MovieClip [blue loading bar]Uses:6Used by:21
Symbol 8 FontUsed by:9 14 15 16 17 19 78 199 247 251 254 272 273 274 275 281 282 287 290 291 292 293 294 295 296 303 304 305 356 357 358 359 361 362 363 379 380 381 382 383 384 385 386 387 388 389 391
Symbol 9 EditableTextUses:8Used by:21
Symbol 10 GraphicUsed by:13
Symbol 11 FontUsed by:12
Symbol 12 EditableTextUses:11Used by:13
Symbol 13 MovieClip [moving percentage field]Uses:10 12Used by:21
Symbol 14 EditableTextUses:8Used by:21
Symbol 15 EditableTextUses:8Used by:20
Symbol 16 EditableTextUses:8Used by:20
Symbol 17 EditableTextUses:8Used by:20
Symbol 18 GraphicUsed by:20
Symbol 19 EditableTextUses:8Used by:20
Symbol 20 Button [ClickToPlayGame]Uses:15 16 17 18 19Used by:21
Symbol 21 MovieClip [Loader]Uses:7 9 13 14 20
Symbol 22 FontUsed by:23 109 232 233 237 239 240 241 255 256 258 259 270 276 366 367 369 370 393 394 395
Symbol 23 EditableTextUses:22Used by:24
Symbol 24 MovieClip [MessagesInner]Uses:23Used by:25
Symbol 25 MovieClip [Messages]Uses:24
Symbol 26 GraphicUsed by:27 50
Symbol 27 MovieClipUses:26Used by:59
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:59
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:59
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:59
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:59
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:59
Symbol 38 GraphicUsed by:45
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [Lightening]Uses:39 40 41 42Used by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:38 43 44Used by:59
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:59
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 MovieClipUses:49 26Used by:59
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:59
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:59
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:59
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClip [ObjectGraphics]Uses:27 29 31 33 35 37 45 47 50 52 54 56 58Used by:69
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [ProgressBackground]Uses:60Used by:68
Symbol 62 GraphicUsed by:63 234 242 257 328 355 368 392
Symbol 63 MovieClip [ProgressBarComplete]Uses:62Used by:68
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClip [ProgressOuter]Uses:64Used by:68
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [ProgressBar]Uses:66Used by:68
Symbol 68 MovieClip [Progress]Uses:61 63 65 67Used by:69 298 327  Timeline
Symbol 69 MovieClip [Object]Uses:59 68
Symbol 70 GraphicUsed by:88 96
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:88
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:88 285
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:88 285
Symbol 77 GraphicUsed by:79
Symbol 78 TextUses:8Used by:79
Symbol 79 MovieClipUses:77 78Used by:88 285
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:88 285
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:88 285
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:88 285
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88 285
Symbol 88 MovieClip [PickupGraphics]Uses:70 72 74 76 79 81 83 85 87Used by:89
Symbol 89 MovieClip [Pickup]Uses:88
Symbol 90 GraphicUsed by:91 92 93
Symbol 91 MovieClipUses:90Used by:96
Symbol 92 MovieClipUses:90Used by:96
Symbol 93 MovieClipUses:90Used by:96
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClip [ProjectileGraphic]Uses:70 91 92 93 95Used by:97
Symbol 97 MovieClip [Projectile]Uses:96
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:100
Symbol 100 MovieClip [SmokeWhisp]Uses:99
Symbol 101 ShapeTweeningUsed by:108
Symbol 102 ShapeTweeningUsed by:108
Symbol 103 ShapeTweeningUsed by:108
Symbol 104 GraphicUsed by:108
Symbol 105 GraphicUsed by:108
Symbol 106 ShapeTweeningUsed by:108
Symbol 107 ShapeTweeningUsed by:108
Symbol 108 MovieClip [Explosions]Uses:101 102 103 104 105 106 107Used by:327
Symbol 109 EditableTextUses:22Used by:110
Symbol 110 MovieClip [Score]Uses:109Used by:Timeline
Symbol 111 GraphicUsed by:112 249
Symbol 112 MovieClip [Cross]Uses:111Used by:249
Symbol 113 GraphicUsed by:114 355
Symbol 114 MovieClipUses:113Used by:Timeline
Symbol 115 GraphicUsed by:Timeline
Symbol 116 GraphicUsed by:189 198
Symbol 117 GraphicUsed by:189 198
Symbol 118 GraphicUsed by:189 198
Symbol 119 GraphicUsed by:189 198
Symbol 120 GraphicUsed by:189 198
Symbol 121 GraphicUsed by:189 198
Symbol 122 GraphicUsed by:189 198
Symbol 123 GraphicUsed by:189 198
Symbol 124 GraphicUsed by:189 198
Symbol 125 GraphicUsed by:189 198
Symbol 126 GraphicUsed by:189 198
Symbol 127 GraphicUsed by:189 198
Symbol 128 GraphicUsed by:129
Symbol 129 ButtonUses:128Used by:189 198
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:189
Symbol 132 GraphicUsed by:189
Symbol 133 GraphicUsed by:189
Symbol 134 GraphicUsed by:189
Symbol 135 GraphicUsed by:189
Symbol 136 GraphicUsed by:189
Symbol 137 GraphicUsed by:189
Symbol 138 GraphicUsed by:189
Symbol 139 GraphicUsed by:189
Symbol 140 GraphicUsed by:189
Symbol 141 GraphicUsed by:189
Symbol 142 GraphicUsed by:189
Symbol 143 GraphicUsed by:189
Symbol 144 GraphicUsed by:189
Symbol 145 GraphicUsed by:189
Symbol 146 GraphicUsed by:189
Symbol 147 GraphicUsed by:189
Symbol 148 GraphicUsed by:189
Symbol 149 GraphicUsed by:189
Symbol 150 GraphicUsed by:189
Symbol 151 GraphicUsed by:189
Symbol 152 GraphicUsed by:189
Symbol 153 GraphicUsed by:189
Symbol 154 GraphicUsed by:189
Symbol 155 GraphicUsed by:189
Symbol 156 GraphicUsed by:189
Symbol 157 GraphicUsed by:189
Symbol 158 GraphicUsed by:189
Symbol 159 GraphicUsed by:189
Symbol 160 GraphicUsed by:189
Symbol 161 GraphicUsed by:189
Symbol 162 GraphicUsed by:189
Symbol 163 GraphicUsed by:189
Symbol 164 GraphicUsed by:189
Symbol 165 GraphicUsed by:189
Symbol 166 GraphicUsed by:189
Symbol 167 GraphicUsed by:189
Symbol 168 GraphicUsed by:189
Symbol 169 GraphicUsed by:189
Symbol 170 GraphicUsed by:189
Symbol 171 GraphicUsed by:189
Symbol 172 GraphicUsed by:189
Symbol 173 GraphicUsed by:189
Symbol 174 GraphicUsed by:189
Symbol 175 GraphicUsed by:189
Symbol 176 GraphicUsed by:189
Symbol 177 GraphicUsed by:189
Symbol 178 GraphicUsed by:189
Symbol 179 GraphicUsed by:189
Symbol 180 GraphicUsed by:189
Symbol 181 GraphicUsed by:189
Symbol 182 GraphicUsed by:189
Symbol 183 GraphicUsed by:189
Symbol 184 GraphicUsed by:189
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:189
Symbol 188 ShapeTweeningUsed by:189
Symbol 189 MovieClipUses:116 117 129 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 118 188 124 123 120 119 121 122 126 127 125Used by:198
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:195
Symbol 193 GraphicUsed by:195
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:190 192 193 194Used by:198
Symbol 196 FontUsed by:197
Symbol 197 EditableTextUses:196Used by:198
Symbol 198 MovieClip [TMPfric6p884d]Uses:116 117 118 119 120 121 122 123 124 125 126 127 129 189 195 197Used by:Timeline
Symbol 199 TextUses:8Used by:208
Symbol 200 SoundUsed by:208
Symbol 201 SoundUsed by:208 213
Symbol 202 SoundUsed by:208
Symbol 203 SoundUsed by:208
Symbol 204 SoundUsed by:208
Symbol 205 SoundUsed by:208
Symbol 206 SoundUsed by:208
Symbol 207 SoundUsed by:208
Symbol 208 MovieClip [Sounds]Uses:199 200 201 202 203 204 205 206 207Used by:Timeline
Symbol 209 SoundUsed by:213
Symbol 210 SoundUsed by:213
Symbol 211 SoundUsed by:213
Symbol 212 SoundUsed by:213
Symbol 213 MovieClip [ExplosionSounds]Uses:209 201 210 211 212Used by:Timeline
Symbol 214 GraphicUsed by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:Timeline
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClipUses:218 219Used by:Timeline
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:Timeline
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:Timeline
Symbol 225 BitmapUsed by:226
Symbol 226 GraphicUses:225Used by:227
Symbol 227 MovieClipUses:226Used by:Timeline
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClip [CityScape]Uses:228Used by:Timeline
Symbol 230 FontUsed by:231
Symbol 231 TextUses:230Used by:Timeline
Symbol 232 TextUses:22Used by:234 257 392
Symbol 233 TextUses:22Used by:234 257 392
Symbol 234 Button [StartGame]Uses:232 233 62Used by:Timeline
Symbol 235 FontUsed by:236
Symbol 236 TextUses:235Used by:238
Symbol 237 TextUses:22Used by:238
Symbol 238 MovieClipUses:236 237Used by:Timeline
Symbol 239 TextUses:22Used by:242
Symbol 240 TextUses:22Used by:242
Symbol 241 EditableTextUses:22Used by:242
Symbol 242 ButtonUses:239 240 62 241Used by:Timeline
Symbol 243 GraphicUsed by:253
Symbol 244 GraphicUsed by:245 249 252
Symbol 245 MovieClip [ActionButton]Uses:244Used by:249 252
Symbol 246 GraphicUsed by:249
Symbol 247 TextUses:8Used by:249
Symbol 248 GraphicUsed by:249 252
Symbol 249 Button [SoundsOff]Uses:245 246 112 247 244 248 111Used by:253
Symbol 250 GraphicUsed by:252
Symbol 251 TextUses:8Used by:252
Symbol 252 Button [SoundsOn]Uses:245 250 251 248 244Used by:253
Symbol 253 MovieClip [SoundsOnOff]Uses:243 249 252Used by:Timeline
Symbol 254 TextUses:8Used by:Timeline
Symbol 255 TextUses:22Used by:257
Symbol 256 EditableTextUses:22Used by:257
Symbol 257 Button [StartGameFromLastLevel]Uses:232 255 233 62 256Used by:Timeline
Symbol 258 TextUses:22Used by:261
Symbol 259 TextUses:22Used by:261
Symbol 260 GraphicUsed by:261
Symbol 261 Button [Instructions]Uses:258 259 260Used by:Timeline
Symbol 262 GraphicUsed by:265
Symbol 263 GraphicUsed by:265
Symbol 264 GraphicUsed by:265
Symbol 265 ButtonUses:262 263 264Used by:Timeline
Symbol 266 GraphicUsed by:267 268
Symbol 267 MovieClipUses:266Used by:269
Symbol 268 MovieClipUses:266Used by:269
Symbol 269 MovieClipUses:267 268Used by:Timeline
Symbol 270 EditableTextUses:22Used by:271
Symbol 271 MovieClip [Ammo]Uses:270Used by:Timeline
Symbol 272 EditableTextUses:8Used by:Timeline
Symbol 273 EditableTextUses:8Used by:Timeline
Symbol 274 EditableTextUses:8Used by:Timeline
Symbol 275 EditableTextUses:8Used by:Timeline
Symbol 276 EditableTextUses:22Used by:Timeline
Symbol 277 GraphicUsed by:280
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip [ObjectGraphicsSmall]Uses:6 277 278 279Used by:Timeline
Symbol 281 TextUses:8Used by:Timeline
Symbol 282 TextUses:8Used by:Timeline
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:283Used by:285
Symbol 285 MovieClip [Powerups]Uses:284 74 76 79 81 83 85 87Used by:298
Symbol 286 GraphicUsed by:298
Symbol 287 EditableTextUses:8Used by:298
Symbol 288 GraphicUsed by:289
Symbol 289 MovieClip [PowerupInstructionsBack]Uses:288Used by:297
Symbol 290 TextUses:8Used by:297
Symbol 291 TextUses:8Used by:297
Symbol 292 TextUses:8Used by:297
Symbol 293 TextUses:8Used by:297
Symbol 294 TextUses:8Used by:297
Symbol 295 TextUses:8Used by:297
Symbol 296 TextUses:8Used by:297
Symbol 297 MovieClip [PowerupInstructions]Uses:289 290 291 292 293 294 295 296Used by:298
Symbol 298 MovieClip [PowerupControl]Uses:68 285 286 287 297Used by:Timeline
Symbol 299 GraphicUsed by:300
Symbol 300 MovieClipUses:299Used by:Timeline
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClip [Crosshair]Uses:301Used by:Timeline
Symbol 303 TextUses:8Used by:Timeline
Symbol 304 TextUses:8Used by:Timeline
Symbol 305 TextUses:8Used by:Timeline
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClip [CrosshairCopy]Uses:306Used by:Timeline
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip [TurretInvulAnimation]Uses:308Used by:312
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClip [TurretShieldAnimation]Uses:310Used by:312 315 316
Symbol 312 MovieClip [TurretInvulEffect]Uses:309 311Used by:327
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClip [TurretRechargeAnimation]Uses:313Used by:315
Symbol 315 MovieClip [TurretRechargeEffect]Uses:314 311Used by:327
Symbol 316 MovieClip [TurretShieldEffect]Uses:311Used by:327
Symbol 317 GraphicUsed by:319
Symbol 318 ShapeTweeningUsed by:319
Symbol 319 MovieClip [Turret_Point]Uses:317 318Used by:327
Symbol 320 GraphicUsed by:321
Symbol 321 MovieClip [Tracks]Uses:320Used by:326
Symbol 322 GraphicUsed by:326
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:326
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClip [Turret_Body]Uses:321 322 324 325Used by:327
Symbol 327 MovieClip [Turret]Uses:312 315 316 319 326 68 108Used by:328
Symbol 328 MovieClip [ObjectContainer]Uses:62 327Used by:Timeline
Symbol 329 GraphicUsed by:341
Symbol 330 GraphicUsed by:341
Symbol 331 GraphicUsed by:341
Symbol 332 GraphicUsed by:341
Symbol 333 GraphicUsed by:341
Symbol 334 GraphicUsed by:341
Symbol 335 GraphicUsed by:341
Symbol 336 GraphicUsed by:341
Symbol 337 GraphicUsed by:341
Symbol 338 ShapeTweeningUsed by:341
Symbol 339 GraphicUsed by:341
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClip [FreezeRay]Uses:329 330 331 332 333 334 335 336 337 338 339 340Used by:Timeline
Symbol 342 GraphicUsed by:353
Symbol 343 GraphicUsed by:353
Symbol 344 GraphicUsed by:353
Symbol 345 GraphicUsed by:353
Symbol 346 GraphicUsed by:353
Symbol 347 GraphicUsed by:353
Symbol 348 GraphicUsed by:353
Symbol 349 GraphicUsed by:353
Symbol 350 GraphicUsed by:353
Symbol 351 ShapeTweeningUsed by:353
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClipUses:342 343 344 345 346 347 348 349 350 351 352Used by:Timeline
Symbol 354 ShapeTweeningUsed by:355
Symbol 355 MovieClip [WinFlash]Uses:62 354 113Used by:Timeline
Symbol 356 TextUses:8Used by:360
Symbol 357 TextUses:8Used by:360
Symbol 358 TextUses:8Used by:360
Symbol 359 TextUses:8Used by:360
Symbol 360 MovieClipUses:356 357 358 359Used by:Timeline
Symbol 361 TextUses:8Used by:365
Symbol 362 TextUses:8Used by:365
Symbol 363 TextUses:8Used by:365
Symbol 364 GraphicUsed by:365
Symbol 365 ButtonUses:361 362 363 364Used by:Timeline
Symbol 366 TextUses:22Used by:368
Symbol 367 TextUses:22Used by:368
Symbol 368 Button [Highscores_ClickFor]Uses:366 367 62Used by:Timeline
Symbol 369 TextUses:22Used by:Timeline
Symbol 370 TextUses:22Used by:Timeline
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClip [Arrow]Uses:371Used by:373
Symbol 373 MovieClip [MovingArrow]Uses:372Used by:Timeline
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClip [ButtonBottom]Uses:374Used by:378
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClip [ButtonBorder]Uses:376Used by:378
Symbol 378 MovieClip [ButtonTop]Uses:375 377Used by:390  Timeline
Symbol 379 TextUses:8Used by:Timeline
Symbol 380 TextUses:8Used by:Timeline
Symbol 381 TextUses:8Used by:Timeline
Symbol 382 TextUses:8Used by:Timeline
Symbol 383 TextUses:8Used by:Timeline
Symbol 384 TextUses:8Used by:Timeline
Symbol 385 TextUses:8Used by:Timeline
Symbol 386 TextUses:8Used by:390
Symbol 387 TextUses:8Used by:390
Symbol 388 TextUses:8Used by:390
Symbol 389 TextUses:8Used by:390
Symbol 390 MovieClipUses:378 386 387 388 389Used by:Timeline
Symbol 391 TextUses:8Used by:Timeline
Symbol 392 Button [StarGameFromInstructions]Uses:232 233 62Used by:Timeline
Symbol 393 TextUses:22Used by:Timeline
Symbol 394 TextUses:22Used by:397
Symbol 395 TextUses:22Used by:397
Symbol 396 GraphicUsed by:397
Symbol 397 Button [ReturnToMenu]Uses:394 395 396Used by:Timeline

Instance Names

"ad"Frame 1Symbol 114 MovieClip
"o_Sounds"Frame 2Symbol 208 MovieClip [Sounds]
"o_Explosions"Frame 2Symbol 213 MovieClip [ExplosionSounds]
"o_CityScape"Frame 3Symbol 229 MovieClip [CityScape]
"o_StartGame"Frame 3Symbol 234 Button [StartGame]
"o_Highscores"Frame 3Symbol 242 Button
"o_CityScape"Frame 4Symbol 229 MovieClip [CityScape]
"o_LevelProgress"Frame 4Symbol 68 MovieClip [Progress]
"o_LevelText"Frame 4Symbol 276 EditableText
"o_ThenObject"Frame 4Symbol 280 MovieClip [ObjectGraphicsSmall]
"o_NextObject"Frame 4Symbol 280 MovieClip [ObjectGraphicsSmall]
"o_Powerup_0"Frame 4Symbol 298 MovieClip [PowerupControl]
"o_Powerup_1"Frame 4Symbol 298 MovieClip [PowerupControl]
"o_Powerup_2"Frame 4Symbol 298 MovieClip [PowerupControl]
"o_Powerup_3"Frame 4Symbol 298 MovieClip [PowerupControl]
"o_Powerup_4"Frame 4Symbol 298 MovieClip [PowerupControl]
"o_Powerup_5"Frame 4Symbol 298 MovieClip [PowerupControl]
"o_UpgradeSelected"Frame 4Symbol 300 MovieClip
"o_Crosshair"Frame 4Symbol 302 MovieClip [Crosshair]
"o_Powerup_6"Frame 4Symbol 298 MovieClip [PowerupControl]
"o_CrosshairCopy"Frame 4Symbol 307 MovieClip [CrosshairCopy]
"o_Powerup_7"Frame 4Symbol 298 MovieClip [PowerupControl]
"o_ObjectContainer"Frame 4Symbol 328 MovieClip [ObjectContainer]
"o_FreezeRay"Frame 4Symbol 341 MovieClip [FreezeRay]
"o_Smartbomb"Frame 4Symbol 353 MovieClip
"o_WinFlash"Frame 4Symbol 355 MovieClip [WinFlash]
"o_ObjectContainer"Frame 8Symbol 328 MovieClip [ObjectContainer]
"o_ObjectContainer"Frame 9Symbol 328 MovieClip [ObjectContainer]
"percentDisplay"Symbol 13 MovieClip [moving percentage field] Frame 1Symbol 12 EditableText
"loadingBar"Symbol 21 MovieClip [Loader] Frame 2Symbol 7 MovieClip [blue loading bar]
"bytesDisplay"Symbol 21 MovieClip [Loader] Frame 2Symbol 9 EditableText
"percentClip"Symbol 21 MovieClip [Loader] Frame 2Symbol 13 MovieClip [moving percentage field]
"o_Initialising"Symbol 21 MovieClip [Loader] Frame 4Symbol 14 EditableText
"o_Text"Symbol 24 MovieClip [MessagesInner] Frame 1Symbol 23 EditableText
"o_InnerText"Symbol 25 MovieClip [Messages] Frame 1Symbol 24 MovieClip [MessagesInner]
"o_ProgressBorder"Symbol 68 MovieClip [Progress] Frame 1Symbol 65 MovieClip [ProgressOuter]
"o_ProgressBar"Symbol 68 MovieClip [Progress] Frame 3Symbol 67 MovieClip [ProgressBar]
"o_Graphics"Symbol 69 MovieClip [Object] Frame 1Symbol 59 MovieClip [ObjectGraphics]
"o_Strength"Symbol 69 MovieClip [Object] Frame 1Symbol 68 MovieClip [Progress]
"o_Graphics"Symbol 89 MovieClip [Pickup] Frame 1Symbol 88 MovieClip [PickupGraphics]
"o_Graphic"Symbol 97 MovieClip [Projectile] Frame 1Symbol 96 MovieClip [ProjectileGraphic]
"ScoreText"Symbol 110 MovieClip [Score] Frame 1Symbol 109 EditableText
"mask"Symbol 195 MovieClip Frame 1Symbol 192 MovieClip
"logo"Symbol 198 MovieClip [TMPfric6p884d] Frame 2Symbol 189 MovieClip
"loader_bar"Symbol 198 MovieClip [TMPfric6p884d] Frame 2Symbol 195 MovieClip
"messageField"Symbol 198 MovieClip [TMPfric6p884d] Frame 3Symbol 197 EditableText
"AmmoText"Symbol 271 MovieClip [Ammo] Frame 1Symbol 270 EditableText
"o_Progress"Symbol 298 MovieClip [PowerupControl] Frame 1Symbol 68 MovieClip [Progress]
"o_Graphic"Symbol 298 MovieClip [PowerupControl] Frame 1Symbol 285 MovieClip [Powerups]
"o_KeyCode"Symbol 298 MovieClip [PowerupControl] Frame 1Symbol 287 EditableText
"o_Instructions"Symbol 298 MovieClip [PowerupControl] Frame 1Symbol 297 MovieClip [PowerupInstructions]
"o_ActiveProgress"Symbol 298 MovieClip [PowerupControl] Frame 1Symbol 68 MovieClip [Progress]
"o_Invul"Symbol 327 MovieClip [Turret] Frame 1Symbol 312 MovieClip [TurretInvulEffect]
"o_Recharge"Symbol 327 MovieClip [Turret] Frame 1Symbol 315 MovieClip [TurretRechargeEffect]
"o_Shield"Symbol 327 MovieClip [Turret] Frame 1Symbol 316 MovieClip [TurretShieldEffect]
"o_TurretPointCopy"Symbol 327 MovieClip [Turret] Frame 1Symbol 319 MovieClip [Turret_Point]
"o_TurretPoint"Symbol 327 MovieClip [Turret] Frame 1Symbol 319 MovieClip [Turret_Point]
"o_Body"Symbol 327 MovieClip [Turret] Frame 1Symbol 326 MovieClip [Turret_Body]
"o_TurretHealth"Symbol 327 MovieClip [Turret] Frame 1Symbol 68 MovieClip [Progress]
"o_Turret"Symbol 328 MovieClip [ObjectContainer] Frame 1Symbol 327 MovieClip [Turret]

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "SCIFI.WAV"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MSOVR2.WAV"
ExportAssets (56)Timeline Frame 1Symbol 3 as "INSERT4.WAV"
ExportAssets (56)Timeline Frame 1Symbol 4 as "BLOOB.WAV"
ExportAssets (56)Timeline Frame 1Symbol 5 as "BEEPDBL.WAV"
ExportAssets (56)Timeline Frame 1Symbol 7 as "blue loading bar"
ExportAssets (56)Timeline Frame 1Symbol 13 as "moving percentage field"
ExportAssets (56)Timeline Frame 1Symbol 20 as "ClickToPlayGame"
ExportAssets (56)Timeline Frame 1Symbol 21 as "Loader"
ExportAssets (56)Timeline Frame 1Symbol 24 as "MessagesInner"
ExportAssets (56)Timeline Frame 1Symbol 25 as "Messages"
ExportAssets (56)Timeline Frame 1Symbol 43 as "Lightening"
ExportAssets (56)Timeline Frame 1Symbol 59 as "ObjectGraphics"
ExportAssets (56)Timeline Frame 1Symbol 61 as "ProgressBackground"
ExportAssets (56)Timeline Frame 1Symbol 63 as "ProgressBarComplete"
ExportAssets (56)Timeline Frame 1Symbol 65 as "ProgressOuter"
ExportAssets (56)Timeline Frame 1Symbol 67 as "ProgressBar"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Progress"
ExportAssets (56)Timeline Frame 1Symbol 69 as "Object"
ExportAssets (56)Timeline Frame 1Symbol 88 as "PickupGraphics"
ExportAssets (56)Timeline Frame 1Symbol 89 as "Pickup"
ExportAssets (56)Timeline Frame 1Symbol 96 as "ProjectileGraphic"
ExportAssets (56)Timeline Frame 1Symbol 97 as "Projectile"
ExportAssets (56)Timeline Frame 1Symbol 100 as "SmokeWhisp"
ExportAssets (56)Timeline Frame 1Symbol 108 as "Explosions"
ExportAssets (56)Timeline Frame 1Symbol 110 as "Score"
ExportAssets (56)Timeline Frame 1Symbol 112 as "Cross"
ExportAssets (56)Timeline Frame 2Symbol 198 as "TMPfric6p884d"
ExportAssets (56)Timeline Frame 2Symbol 208 as "Sounds"
ExportAssets (56)Timeline Frame 2Symbol 213 as "ExplosionSounds"
ExportAssets (56)Timeline Frame 3Symbol 229 as "CityScape"
ExportAssets (56)Timeline Frame 3Symbol 234 as "StartGame"
ExportAssets (56)Timeline Frame 3Symbol 245 as "ActionButton"
ExportAssets (56)Timeline Frame 3Symbol 249 as "SoundsOff"
ExportAssets (56)Timeline Frame 3Symbol 252 as "SoundsOn"
ExportAssets (56)Timeline Frame 3Symbol 253 as "SoundsOnOff"
ExportAssets (56)Timeline Frame 3Symbol 257 as "StartGameFromLastLevel"
ExportAssets (56)Timeline Frame 3Symbol 261 as "Instructions"
ExportAssets (56)Timeline Frame 4Symbol 271 as "Ammo"
ExportAssets (56)Timeline Frame 4Symbol 280 as "ObjectGraphicsSmall"
ExportAssets (56)Timeline Frame 4Symbol 285 as "Powerups"
ExportAssets (56)Timeline Frame 4Symbol 289 as "PowerupInstructionsBack"
ExportAssets (56)Timeline Frame 4Symbol 297 as "PowerupInstructions"
ExportAssets (56)Timeline Frame 4Symbol 298 as "PowerupControl"
ExportAssets (56)Timeline Frame 4Symbol 302 as "Crosshair"
ExportAssets (56)Timeline Frame 4Symbol 307 as "CrosshairCopy"
ExportAssets (56)Timeline Frame 4Symbol 309 as "TurretInvulAnimation"
ExportAssets (56)Timeline Frame 4Symbol 311 as "TurretShieldAnimation"
ExportAssets (56)Timeline Frame 4Symbol 312 as "TurretInvulEffect"
ExportAssets (56)Timeline Frame 4Symbol 314 as "TurretRechargeAnimation"
ExportAssets (56)Timeline Frame 4Symbol 315 as "TurretRechargeEffect"
ExportAssets (56)Timeline Frame 4Symbol 316 as "TurretShieldEffect"
ExportAssets (56)Timeline Frame 4Symbol 319 as "Turret_Point"
ExportAssets (56)Timeline Frame 4Symbol 321 as "Tracks"
ExportAssets (56)Timeline Frame 4Symbol 326 as "Turret_Body"
ExportAssets (56)Timeline Frame 4Symbol 327 as "Turret"
ExportAssets (56)Timeline Frame 4Symbol 328 as "ObjectContainer"
ExportAssets (56)Timeline Frame 4Symbol 341 as "FreezeRay"
ExportAssets (56)Timeline Frame 4Symbol 355 as "WinFlash"
ExportAssets (56)Timeline Frame 8Symbol 368 as "Highscores_ClickFor"
ExportAssets (56)Timeline Frame 9Symbol 372 as "Arrow"
ExportAssets (56)Timeline Frame 9Symbol 373 as "MovingArrow"
ExportAssets (56)Timeline Frame 9Symbol 375 as "ButtonBottom"
ExportAssets (56)Timeline Frame 9Symbol 377 as "ButtonBorder"
ExportAssets (56)Timeline Frame 9Symbol 378 as "ButtonTop"
ExportAssets (56)Timeline Frame 9Symbol 392 as "StarGameFromInstructions"
ExportAssets (56)Timeline Frame 9Symbol 397 as "ReturnToMenu"

Labels

"Loader"Frame 1
"Splash"Frame 2
"mainmenu"Frame 3
"Game"Frame 4
"HiScores"Frame 6
"Win"Frame 8
"Instructions"Frame 9
"Looper"Symbol 21 MovieClip [Loader] Frame 2
"End"Symbol 21 MovieClip [Loader] Frame 4
"PlayGame"Symbol 21 MovieClip [Loader] Frame 6
"Type_0"Symbol 59 MovieClip [ObjectGraphics] Frame 1
"Type_1"Symbol 59 MovieClip [ObjectGraphics] Frame 2
"Type_2"Symbol 59 MovieClip [ObjectGraphics] Frame 3
"Type_3"Symbol 59 MovieClip [ObjectGraphics] Frame 4
"Type_4"Symbol 59 MovieClip [ObjectGraphics] Frame 5
"Type_5"Symbol 59 MovieClip [ObjectGraphics] Frame 6
"Type_6"Symbol 59 MovieClip [ObjectGraphics] Frame 7
"Type_7"Symbol 59 MovieClip [ObjectGraphics] Frame 8
"Type_8"Symbol 59 MovieClip [ObjectGraphics] Frame 9
"Type_9"Symbol 59 MovieClip [ObjectGraphics] Frame 10
"Type_10"Symbol 59 MovieClip [ObjectGraphics] Frame 11
"Type_11"Symbol 59 MovieClip [ObjectGraphics] Frame 12
"Type_12"Symbol 59 MovieClip [ObjectGraphics] Frame 13
"ProgressStart"Symbol 63 MovieClip [ProgressBarComplete] Frame 1
"ProgressStart"Symbol 67 MovieClip [ProgressBar] Frame 1
"Unfinished"Symbol 68 MovieClip [Progress] Frame 1
"ProgressStart"Symbol 68 MovieClip [Progress] Frame 1
"Finished"Symbol 68 MovieClip [Progress] Frame 3
"Loop"Symbol 69 MovieClip [Object] Frame 1
"1_1"Symbol 88 MovieClip [PickupGraphics] Frame 1
"2_1"Symbol 88 MovieClip [PickupGraphics] Frame 2
"2_2"Symbol 88 MovieClip [PickupGraphics] Frame 3
"2_3"Symbol 88 MovieClip [PickupGraphics] Frame 4
"2_4"Symbol 88 MovieClip [PickupGraphics] Frame 5
"2_5"Symbol 88 MovieClip [PickupGraphics] Frame 6
"2_6"Symbol 88 MovieClip [PickupGraphics] Frame 7
"2_7"Symbol 88 MovieClip [PickupGraphics] Frame 8
"Projectile_Normal"Symbol 89 MovieClip [Pickup] Frame 1
"Type_1"Symbol 96 MovieClip [ProjectileGraphic] Frame 1
"Type_2"Symbol 96 MovieClip [ProjectileGraphic] Frame 2
"Type_3"Symbol 96 MovieClip [ProjectileGraphic] Frame 3
"Type_4"Symbol 96 MovieClip [ProjectileGraphic] Frame 4
"Type_5"Symbol 96 MovieClip [ProjectileGraphic] Frame 5
"Type_6"Symbol 96 MovieClip [ProjectileGraphic] Frame 6
"Type_7"Symbol 96 MovieClip [ProjectileGraphic] Frame 7
"Type_8"Symbol 96 MovieClip [ProjectileGraphic] Frame 8
"Type_9"Symbol 96 MovieClip [ProjectileGraphic] Frame 9
"Type_10"Symbol 96 MovieClip [ProjectileGraphic] Frame 10
"Projectile_Normal"Symbol 97 MovieClip [Projectile] Frame 1
"Type_2"Symbol 108 MovieClip [Explosions] Frame 1
"Type_1"Symbol 108 MovieClip [Explosions] Frame 23
"GameMusic"Symbol 208 MovieClip [Sounds] Frame 3
"CoinDrop"Symbol 208 MovieClip [Sounds] Frame 5
"Shot"Symbol 208 MovieClip [Sounds] Frame 7
"Electric"Symbol 208 MovieClip [Sounds] Frame 9
"Pulse"Symbol 208 MovieClip [Sounds] Frame 11
"Spawn"Symbol 208 MovieClip [Sounds] Frame 13
"Quad"Symbol 208 MovieClip [Sounds] Frame 15
"AlienFire"Symbol 208 MovieClip [Sounds] Frame 17
"PopSmall"Symbol 213 MovieClip [ExplosionSounds] Frame 3
"ItemHitFloor"Symbol 213 MovieClip [ExplosionSounds] Frame 5
"Smartbomb"Symbol 213 MovieClip [ExplosionSounds] Frame 7
"ShieldHit"Symbol 213 MovieClip [ExplosionSounds] Frame 9
"Die"Symbol 213 MovieClip [ExplosionSounds] Frame 11
"Off"Symbol 253 MovieClip [SoundsOnOff] Frame 2
"On"Symbol 253 MovieClip [SoundsOnOff] Frame 4
"Type_0"Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 1
"Type_1"Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 2
"Type_2"Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 3
"Type_3"Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 4
"Type_4"Symbol 280 MovieClip [ObjectGraphicsSmall] Frame 5
"Powerup_0"Symbol 285 MovieClip [Powerups] Frame 1
"Powerup_1"Symbol 285 MovieClip [Powerups] Frame 3
"Powerup_2"Symbol 285 MovieClip [Powerups] Frame 5
"Powerup_3"Symbol 285 MovieClip [Powerups] Frame 7
"Powerup_4"Symbol 285 MovieClip [Powerups] Frame 9
"Powerup_5"Symbol 285 MovieClip [Powerups] Frame 11
"Powerup_6"Symbol 285 MovieClip [Powerups] Frame 13
"Powerup_7"Symbol 285 MovieClip [Powerups] Frame 15
"Powerup_8"Symbol 285 MovieClip [Powerups] Frame 17
"Powerup_9"Symbol 285 MovieClip [Powerups] Frame 19
"Powerup_10"Symbol 285 MovieClip [Powerups] Frame 21
"Instruction_0"Symbol 297 MovieClip [PowerupInstructions] Frame 1
"Instruction_1"Symbol 297 MovieClip [PowerupInstructions] Frame 3
"Instruction_2"Symbol 297 MovieClip [PowerupInstructions] Frame 5
"Instruction_3"Symbol 297 MovieClip [PowerupInstructions] Frame 7
"Instruction_4"Symbol 297 MovieClip [PowerupInstructions] Frame 9
"Instruction_5"Symbol 297 MovieClip [PowerupInstructions] Frame 11
"Instruction_6"Symbol 297 MovieClip [PowerupInstructions] Frame 13
"Instruction_7"Symbol 297 MovieClip [PowerupInstructions] Frame 15
"NoInvul"Symbol 312 MovieClip [TurretInvulEffect] Frame 1
"Invul"Symbol 312 MovieClip [TurretInvulEffect] Frame 2
"NoRecharge"Symbol 315 MovieClip [TurretRechargeEffect] Frame 1
"Recharge"Symbol 315 MovieClip [TurretRechargeEffect] Frame 2
"NoShield"Symbol 316 MovieClip [TurretShieldEffect] Frame 1
"ShieldHit"Symbol 316 MovieClip [TurretShieldEffect] Frame 2
"Static"Symbol 319 MovieClip [Turret_Point] Frame 1
"Fire"Symbol 319 MovieClip [Turret_Point] Frame 2
"Movement"Symbol 327 MovieClip [Turret] Frame 1
"Death"Symbol 327 MovieClip [Turret] Frame 3
"FreezeAnimation"Symbol 341 MovieClip [FreezeRay] Frame 2
"FreezeStay"Symbol 341 MovieClip [FreezeRay] Frame 18
"KillFreeze"Symbol 341 MovieClip [FreezeRay] Frame 20
"SmartbombAnimation"Symbol 353 MovieClip Frame 2
"KillSmartbomb"Symbol 353 MovieClip Frame 18
"Normal"Symbol 355 MovieClip [WinFlash] Frame 1
"Effect"Symbol 355 MovieClip [WinFlash] Frame 2




http://swfchan.com/25/124399/info.shtml
Created: 1/3 -2019 18:17:36 Last modified: 1/3 -2019 18:17:36 Server time: 10/05 -2024 11:37:17