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Born to be big.swf

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Flash #124457

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Text
<p align="center"><font face="Arial" size="20" color="#000000" letterSpacing="0.000000" kerning="0"><b>actions</b></font></p>

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Start Game

Start Game

Start Game

Start Game

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Born To Be Big

Born To Be Big

Born To Be Big

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<p align="justify"></p>

GAME OVERVIEW AND OBJECTIVES

ABOUT

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ActionScript [AS1/AS2]

Frame 1
loadpercent = "0%"; fullload = loader._width; loader._width = 0; loadplay = false; basevars = new LoadVars(); basevars.namegame = "Born To Be Big"; basevars.titlestart = "Start Game"; basevars.titlehelp = "Help"; basevars.titlesound = "SOUND"; basevars.sound1 = "aaaa.wav"; basevars.sound2 = "big.wav"; basevars.sound3 = "die.wav"; basevars.sound4 = "ham1.wav"; basevars.sound5 = "ham2.wav"; basevars.sound6 = "ham3.wav"; basevars.sound7 = "level.wav"; basevars.sound8 = "over.wav"; basevars.sound9 = "beep.wav";
Frame 2
loadPercent = Math.floor(((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) - 1) + "%"; loader._width = (Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100) / 100) * fullload; if (_root.getBytesLoaded() == _root.getBytesTotal()) { loadPercent = "100%"; gotoAndStop ("begin"); var i = 1; while (i <= 9) { _root["sound" + String(i)] = new Sound(); _root["sound" + String(i)].attachSound(basevars["sound" + String(i)]); i++; } }
Frame 3
gotoAndPlay (2);
Frame 4
numlevel = 1; score = 0; lives = 3; removeMovieClip(_root.getInstanceAtDepth(6000)); sound_bttn.onRelease = function () { if (this._currentframe == 1) { this.gotoAndStop(2); sound1.setVolume(0); sound2.setVolume(0); sound3.setVolume(0); sound4.setVolume(0); sound5.setVolume(0); sound6.setVolume(0); sound7.setVolume(0); sound8.setVolume(0); sound9.setVolume(0); } else { this.gotoAndStop(1); sound1.setVolume(100); sound2.setVolume(100); sound3.setVolume(100); sound4.setVolume(100); sound5.setVolume(100); sound6.setVolume(100); sound7.setVolume(100); sound8.setVolume(100); sound9.setVolume(100); sound9.start(); } }; bttnRollOver = function () { sound9.start(); }; help_bttn.onRelease = function () { sound9.start(); nextFrame(); }; help_bttn.onRollOver = bttnRollOver; start_game_bttn.onRelease = function () { sound9.start(); gotoAndPlay ("wait_level"); }; start_game_bttn.onRollOver = bttnRollOver; actions.width = 640; actions.height = 480; actions.killfish = 0; actions.myscale = 3; coef = 0.8;
Frame 5
prev_bttn.onRelease = function () { sound9.start(); if (_currentframe > 5) { prevFrame(); } else { gotoAndStop (6); } bttn_sound.start(); }; prev_bttn.onRollOver = bttnRollOver; next_bttn.onRelease = function () { sound9.start(); if (_currentframe < 6) { nextFrame(); } else { gotoAndStop (5); } bttn_sound.start(); }; next_bttn.onRollOver = bttnRollOver; back_bttn.onRelease = function () { sound9.start(); gotoAndStop ("begin"); bttn_sound.start(); }; back_bttn.onRollOver = bttnRollOver; overview = "<p>A small fish is born in the vast expanses of the ocean. It is full of hungry fish ready to eat the other defenseless underwater creatures.</p><p>Take control of the small fish, who must be able to stand up for itself to survive. The more this small fish it eats, the bigger and more experienced it becomes.</p><p>Get a definite number of scores for each eaten fish. You can increase your abilities, restrict movement, add or lose scores by eating other things.</p><p>The vast expanses of the ocean are open to you: Feel Freedom!</p>"; about = basevars.namegame;
Frame 9
function loadplayerfish() { this._alpha = 0; if (numlevel < 9) { var _local3 = numlevel; } else { var _local3 = Math.round(Math.random() * 8); if (_local3 == 0) { _local3 = 8; } } this.frm = _local3; this.gotoAndStop(this.frm); this.scale = _root.actions.myscale; this._x = _root.actions.width / 2; this._y = _root.actions.height / 2; this._xscale = 100 / this.scale; this._yscale = 100 / this.scale; this.onEnterFrame = this._parent.moveplayerfish; } function moveplayerfish() { if (!pauseflag) { if (this._alpha < 100) { this._alpha = this._alpha + 5; } if (!pauseplayer) { var _local3 = 5; targetX = _xmouse; targetY = _ymouse; if (((targetX - this._x) > 0) && (this._xscale > 0)) { this._xscale = -this._xscale; } if (((targetX - this._x) < 0) && (this._xscale < 0)) { this._xscale = -this._xscale; } this._x = this._x + ((targetX - this._x) / _local3); if (((this._y + ((targetY - this._y) / _local3)) > (_root.actions.height / 10)) && ((this._y + ((targetY - this._y) / _local3)) < (_root.actions.height - (_root.actions.height / 15)))) { this._y = this._y + ((targetY - this._y) / _local3); } this._parent.checkDistance(); } else if ((getTimer() - stoptimeplayer) > 5000) { pauseplayer = !pauseplayer; } } } function checkDistance() { if ((Math.abs(this.targetX - this._x) < 0.2) && (Math.abs(this.targetY - this._y) < 0.2)) { this._x = this.targetX; this._y = this.targetY; delete this.onEnterFrame; } } function reloadplayerfish() { this._alpha = 0; this.gotoAndStop(this.frm); this.scale = _root.actions.myscale; this._x = _root.actions.width / 2; this._y = _root.actions.height / 2; this._xscale = 100 / this.scale; this._yscale = 100 / this.scale; this.onEnterFrame = this._parent.moveplayerfish; } function loadfish() { if (numlevel < 6) { var _local3 = numlevel + 2; do { if (Math.random() < 0.3) { this.frm = Math.round(Math.random() * 14); if (this.frm == 0) { this.frm = 14; } } else { this.frm = Math.round(Math.random() * _local3); if (this.frm == 0) { this.frm = _local3; } } } while (((((this.frm < 9) && (this.frm > _local3)) || (((this.frm - 8) == 1) && (fishplayer.scale == 1))) || (((this.frm - 8) == 2) && (lives == 3))) || (((this.frm - 8) == 1) && (Math.random() < 0.3))); } else { var _local3 = 8; do { if (Math.random() < 0.3) { this.frm = Math.round(Math.random() * 14); if (this.frm == 0) { this.frm = 14; } } else { this.frm = Math.round(Math.random() * _local3); if (this.frm == 0) { this.frm = _local3; } } } while (((((this.frm - 8) == 1) && (fishplayer.scale == 1)) || (((this.frm - 8) == 2) && (lives == 3))) || (((this.frm - 8) == 1) && (Math.random() < 0.3))); } this.speed = ((Math.random() * 12) + 4) * 1.25; this._y = (_root.actions.height / 10) + (Math.random() * (_root.actions.height - ((2 * _root.actions.height) / 10))); if (this.frm < 9) { this.scale = Math.round(Math.random() * 4); if (this.scale == 0) { this.scale = 4; } this.gotoAndStop(this.frm); if (Math.random() > 0.5) { this._x = _root.actions.width + (_root.actions.width / 2); this._xscale = 100 / this.scale; } else { this._x = (-_root.actions.width) / 2; this._xscale = -100 / this.scale; } this._yscale = 100 / this.scale; this.onEnterFrame = this._parent.movefish; } else { this.gotoAndStop(this.frm); if (Math.random() > 0.5) { this._x = _root.actions.width + (_root.actions.width / 2); this._xscale = 100; } else { this._x = (-_root.actions.width) / 2; this._xscale = -100; } this._yscale = 100; this.onEnterFrame = this._parent.objfish; } } function movefish() { if (!pauseflag) { if (!pausefish) { if (this._xscale > 0) { this._x = this._x - this.speed; if (this._x < ((-_root.actions.width) / 2)) { this.onEnterFrame = this._parent.loadfish; } } else { this._x = this._x + this.speed; if (this._x > (_root.actions.width + (_root.actions.width / 2))) { this.onEnterFrame = this._parent.loadfish; } } this._parent.eatplayerfish(this); } else if ((getTimer() - stoptimefish) > 9000) { pausefish = !pausefish; } this._parent.eatfish(this); } } function objfish() { if (!pauseflag) { if (!pausefish) { if (this._xscale > 0) { this._x = this._x - this.speed; if (this._x < ((-_root.actions.width) / 2)) { this.onEnterFrame = this._parent.loadfish; } } else { this._x = this._x + this.speed; if (this._x > (_root.actions.width + (_root.actions.width / 2))) { this.onEnterFrame = this._parent.loadfish; } } } else if ((getTimer() - stoptimefish) > 9000) { pausefish = !pausefish; } this._parent.eatobj(this); } } function loadfishs() { var _local4 = 5000; var _local5 = _root.fish_mc.duplicateMovieClip("fishplayer", _local4); _local5.onEnterFrame = _local5._parent.loadplayerfish; var _local2 = 1; while (_local2 < (numlevel + 4)) { _local4 = 2000 + _local2; var _local3 = _root.fish_mc.duplicateMovieClip("fish" + String(_local2), _local4); _local3.onEnterFrame = _local3._parent.loadfish; _local2++; } } time_wait = 0; actions.label = "Level " + String(numlevel); levelpanel = String(numlevel); scorepanel = String(score); mask_mc._x = 0; mask_mc._y = 0; _root.setMask(mask_mc); trydead = false; nextlevel = false; pauseflag = true; pauseplayer = false; pausefish = false; uppanel.swapDepths(6000); _root.getInstanceAtDepth(6000).killfish_mc.gotoAndStop(1); _root.getInstanceAtDepth(6000).lives_mc.gotoAndStop(4 - lives); _root.getInstanceAtDepth(6000).bonus_mc.gotoAndStop(1); eatfish = function (fish) { if ((fish.scale > fishplayer.scale) || ((fish.frm <= fishplayer.frm) && (fish.scale >= fishplayer.scale))) { if (fish.hitTest(fishplayer._x, fishplayer._y, true)) { _root.actions.killfish = _root.actions.killfish + 1; switch (3 - fishplayer.scale) { case 0 : sound4.start(); break; case 1 : sound5.start(); break; case 2 : sound6.start(); } score = score + ((5 - fish.scale) * 5); fish.onEnterFrame = fish._parent.loadfish; if (_root.actions.killfish > 5) { _root.actions.killfish = 0; if (fishplayer.scale > 1) { _root.actions.myscale = _root.actions.myscale - 1; fishplayer.scale = _root.actions.myscale; fishplayer._xscale = 100 / fishplayer.scale; fishplayer._yscale = 100 / fishplayer.scale; sound2.start(); } else { nextlevel = true; _root.actions.myscale = 3; } } var _local3 = (_root.actions.killfish + ((3 - _root.actions.myscale) * 10)) + 1; _root.getInstanceAtDepth(6000).killfish_mc.gotoAndStop(_local3); } } }; eatobj = function (obj) { if (obj.hitTest(fishplayer._x, fishplayer._y, true)) { obj.onEnterFrame = obj._parent.loadfish; switch (obj.frm - 8) { case 1 : if (fishplayer.scale > 1) { _root.actions.myscale = _root.actions.myscale - 1; fishplayer.scale = _root.actions.myscale; fishplayer._xscale = 100 / fishplayer.scale; fishplayer._yscale = 100 / fishplayer.scale; sound2.start(); } else { nextlevel = true; _root.actions.myscale = 3; } var _local3 = (_root.actions.killfish + ((3 - _root.actions.myscale) * 10)) + 1; _root.getInstanceAtDepth(6000).killfish_mc.gotoAndStop(_local3); break; case 2 : if (lives < 3) { lives = lives + 1; _root.getInstanceAtDepth(6000).lives_mc.gotoAndStop(4 - lives); } break; case 3 : stoptimefish = getTimer(); pausefish = true; break; case 4 : score = score + 50; break; case 5 : stoptimeplayer = getTimer(); pauseplayer = true; break; case 6 : if (score <= 50) { score = 0; } else { score = score - 50; } } if ((obj.frm - 8) != 6) { switch (3 - fishplayer.scale) { case 0 : sound4.start(); break; case 1 : sound5.start(); break; case 2 : sound6.start(); } } else { sound1.start(); } } }; eatplayerfish = function (fish) { if ((fish.scale < fishplayer.scale) || ((fish.frm > fishplayer.frm) && (fish.scale <= fishplayer.scale))) { if (fishplayer.hitTest(fish._x, fish._y, true) && (fishplayer._alpha > 90)) { switch (4 - fish.scale) { case 1 : sound4.start(); break; case 2 : sound5.start(); break; case 3 : sound6.start(); } trydead = true; } } }; fish_mc.stop(); loadfishs();
Frame 10
if (time_wait > 36) { gotoAndPlay ("gogogo"); } time_wait = time_wait + 1;
Frame 11
gotoAndPlay (10);
Frame 12
pauseflag = false; _root.actions.label = "";
Frame 13
actions.score = String(score); if (trydead) { trydead = false; pauseplayer = false; lives--; _root.getInstanceAtDepth(6000).lives_mc.gotoAndStop(4 - lives); fishplayer._alpha = 0; if (lives <= 0) { gotoAndPlay ("game_over"); } else { sound3.start(); fishplayer.onEnterFrame = fishplayer._parent.reloadplayerfish; } } if (nextlevel) { numlevel++; sound7.start(); removeMovieClip(fishplayer); var count = (numlevel + 4); trace(count); var j = 1; while (j < count) { removeMovieClip("fish" + String(j)); j++; } gotoAndPlay ("wait_level"); } if (Key.isDown(27)) { trace(numlevel); gotoAndPlay ("game_over"); } if (Key.isDown(80)) { if (!pauseflag) { _root.actions.label = "Pause"; } else { _root.actions.label = ""; } pauseflag = !pauseflag; } if (pauseplayer) { _root.getInstanceAtDepth(6000).bonus_mc.gotoAndStop(3); } else if (pausefish) { _root.getInstanceAtDepth(6000).bonus_mc.gotoAndStop(2); } else { _root.getInstanceAtDepth(6000).bonus_mc.gotoAndStop(1); }
Frame 14
gotoAndPlay (13);
Frame 15
time_wait = 0;
Frame 16
if (time_wait > 0) { gotoAndPlay ("gogogo"); } time_wait = time_wait + 1;
Frame 17
gotoAndPlay (16);
Frame 18
time_wait = 0;
Frame 19
if (time_wait > 36) { gotoAndPlay ("wait_level"); } time_wait = time_wait + 1;
Frame 20
gotoAndPlay (19);
Frame 21
time_wait = 0; _root.actions.label = "Game Over"; removeMovieClip(fishplayer); var count = (numlevel + 4); trace(count); var j = 1; while (j < count) { removeMovieClip("fish" + String(j)); j++; } sound8.start();
Frame 22
if (time_wait > 36) { _root.actions.label = ""; _root.getInstanceAtDepth(6000).removeMovieClip(); gotoAndStop ("begin"); } time_wait = time_wait + 1;
Frame 23
gotoAndPlay (22);
Symbol 42 MovieClip Frame 1
stop();
Symbol 42 MovieClip Frame 2
stop();
Symbol 60 Button
on (release) { overview.scroll++; }
Symbol 61 Button
on (release) { overview.scroll--; }

Library Items

Symbol 1 Sound [over.wav]
Symbol 2 Sound [level.wav]
Symbol 3 Sound [ham3.wav]
Symbol 4 Sound [ham2.wav]
Symbol 5 Sound [ham1.wav]
Symbol 6 Sound [die.wav]
Symbol 7 Sound [big.wav]
Symbol 8 Sound [beep.wav]
Symbol 9 Sound [aaaa.wav]
Symbol 10 FontUsed by:11 58 62 63 124 126
Symbol 11 EditableTextUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:Timeline
Symbol 15 FontUsed by:16
Symbol 16 EditableTextUses:15Used by:Timeline
Symbol 17 FontUsed by:18 57 122 123 125
Symbol 18 TextUses:17Used by:Timeline
Symbol 19 GraphicUsed by:Timeline
Symbol 20 BitmapUsed by:22 64
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:20 21Used by:Timeline
Symbol 23 FontUsed by:24 25 26 27 30 31 32 33 35 36 37 43 44 45
Symbol 24 EditableTextUses:23Used by:29
Symbol 25 EditableTextUses:23Used by:29
Symbol 26 EditableTextUses:23Used by:29
Symbol 27 EditableTextUses:23Used by:29
Symbol 28 GraphicUsed by:29 34 49
Symbol 29 ButtonUses:24 25 26 27 28Used by:Timeline
Symbol 30 EditableTextUses:23Used by:34
Symbol 31 EditableTextUses:23Used by:34
Symbol 32 EditableTextUses:23Used by:34
Symbol 33 EditableTextUses:23Used by:34
Symbol 34 ButtonUses:30 31 32 33 28Used by:Timeline
Symbol 35 EditableTextUses:23Used by:38
Symbol 36 EditableTextUses:23Used by:38
Symbol 37 EditableTextUses:23Used by:38
Symbol 38 MovieClipUses:35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:42
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Symbol 42 MovieClipUses:39 40 41Used by:Timeline
Symbol 43 EditableTextUses:23Used by:Timeline
Symbol 44 EditableTextUses:23Used by:Timeline
Symbol 45 EditableTextUses:23Used by:Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:47 48 28Used by:Timeline
Symbol 50 GraphicUsed by:53
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Symbol 52 GraphicUsed by:53 56
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Symbol 54 GraphicUsed by:56
Symbol 55 GraphicUsed by:56
Symbol 56 ButtonUses:54 55 52Used by:Timeline
Symbol 57 EditableTextUses:17Used by:Timeline
Symbol 58 TextUses:10Used by:Timeline
Symbol 59 GraphicUsed by:60 61
Symbol 60 ButtonUses:59Used by:Timeline
Symbol 61 ButtonUses:59Used by:Timeline
Symbol 62 TextUses:10Used by:Timeline
Symbol 63 EditableTextUses:10Used by:Timeline
Symbol 64 GraphicUses:20Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:Timeline
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:Timeline
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:97
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:97
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Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:97
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Symbol 92 GraphicUses:91Used by:97
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Symbol 94 GraphicUses:93Used by:97 121
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:70 72 74 76 78 80 82 84 86 88 90 92 94 96Used by:Timeline
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:127
Symbol 100 BitmapUsed by:101 102 103 104 105 109 110 111 112 113
Symbol 101 GraphicUses:100Used by:115
Symbol 102 GraphicUses:100Used by:115
Symbol 103 GraphicUses:100Used by:115
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Symbol 106 BitmapUsed by:107 109 110 111 112 113
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Symbol 108 GraphicUsed by:115
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Symbol 112 GraphicUses:100 106Used by:115
Symbol 113 GraphicUses:100 106Used by:115
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:101 102 103 104 105 107 108 109 110 111 112 113 114Used by:127
Symbol 116 BitmapUsed by:117 118 119
Symbol 117 GraphicUses:116Used by:120
Symbol 118 GraphicUses:116Used by:120
Symbol 119 GraphicUses:116Used by:120
Symbol 120 MovieClipUses:117 118 119Used by:127
Symbol 121 MovieClipUses:90 94Used by:127
Symbol 122 EditableTextUses:17Used by:127
Symbol 123 EditableTextUses:17Used by:127
Symbol 124 EditableTextUses:10Used by:127
Symbol 125 EditableTextUses:17Used by:127
Symbol 126 EditableTextUses:10Used by:127
Symbol 127 MovieClipUses:99 115 120 121 122 123 124 125 126Used by:Timeline

Instance Names

"actions"Frame 1Symbol 12 MovieClip
"loader"Frame 1Symbol 14 MovieClip
"start_game_bttn"Frame 4Symbol 29 Button
"help_bttn"Frame 4Symbol 34 Button
"sound_bttn"Frame 4Symbol 42 MovieClip
"prev_bttn"Frame 5Symbol 49 Button
"next_bttn"Frame 5Symbol 53 Button
"back_bttn"Frame 5Symbol 56 Button
"scr_down"Frame 5Symbol 60 Button
"scr_up"Frame 5Symbol 61 Button
"mask_mc"Frame 9Symbol 68 MovieClip
"fish_mc"Frame 9Symbol 97 MovieClip
"uppanel"Frame 9Symbol 127 MovieClip
"killfish_mc"Symbol 127 MovieClip Frame 1Symbol 115 MovieClip
"lives_mc"Symbol 127 MovieClip Frame 1Symbol 120 MovieClip
"bonus_mc"Symbol 127 MovieClip Frame 1Symbol 121 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "over.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "level.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ham3.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ham2.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "ham1.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "die.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "big.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "beep.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "aaaa.wav"

Labels

"begin"Frame 4
"wait_level"Frame 9
"gogogo"Frame 12
"dead"Frame 15
"time_out"Frame 18
"game_over"Frame 21

Dynamic Text Variables

loadPercentSymbol 16 EditableText"0%"
basevars.titlestartSymbol 24 EditableText"Start Game"
basevars.titlestartSymbol 25 EditableText"Start Game"
basevars.titlestartSymbol 26 EditableText"Start Game"
basevars.titlestartSymbol 27 EditableText"Start Game"
basevars.titlehelpSymbol 30 EditableText"Help"
basevars.titlehelpSymbol 31 EditableText"Help"
basevars.titlehelpSymbol 32 EditableText"Help"
basevars.titlehelpSymbol 33 EditableText"Help"
basevars.namegameSymbol 35 EditableText"Born To Be Big"
basevars.namegameSymbol 36 EditableText"Born To Be Big"
basevars.namegameSymbol 37 EditableText"Born To Be Big"
_root.actions.helpSymbol 43 EditableText"Help"
_root.actions.helpSymbol 44 EditableText"Help"
_root.actions.helpSymbol 45 EditableText"Help"
overviewSymbol 57 EditableText"<p align="justify"></p>"
aboutSymbol 63 EditableText""
_root.livesSymbol 122 EditableText"3"
_root.numlevelSymbol 123 EditableText"3"
_root.actions.scoreSymbol 124 EditableText"0"
_root.actions.killfishSymbol 125 EditableText"0"
_root.actions.labelSymbol 126 EditableText"Download Full version?"




http://swfchan.com/25/124457/info.shtml
Created: 1/3 -2019 16:49:58 Last modified: 1/3 -2019 16:49:58 Server time: 19/05 -2024 00:30:55