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Slotmachine-2-Times-Wild.swf

This is the info page for
Flash #124543

(Click the ID number above for more basic data on this flash file.)


Text
Loading... Please wait!

CASH

OUT

PLAY
MAX

SPIN

REELS

BET

ONE

BET

ONE

0.25

00

0,000.00

000,000.00

BAR

BAR

BAR

$
1

$
1

$
5

$
5

$
10

$
10

$
20

$
20

INSERT
BILLS

Click To

2

5

10

25

40

80

800

4

20

50

160

1600

6

15

30

75

120

240

1COIN

2COIN

3COIN

2

5

10

25

40

80

800

4

20

50

160

1600

6

15

30

75

120

240

1COIN

2COIN

3COIN

2,500

2,500

ANY

ANY TWO

ANY ONE

ANY ONE

CURRENT BALANCE

0

0

0

0

0

0

0

$

.

0

0

DOWNLOAD
FULL VERSION

777.com

ActionScript [AS1/AS2]

Frame 1
_global.Preload = new Object(); trace(Preload); Preload.SetProgress = function (iPercent) { mcLoading.Progress._xscale = iPercent; }; Preload.CheckProgress = function () { var _local1 = _root; if (_local1.getBytesLoaded() < _local1.getBytesTotal()) { var _local2 = Math.floor((_local1.getBytesLoaded() / _local1.getBytesTotal()) * 100); this.SetProgress(_local2); } else { clearInterval(this.loadInt); gotoAndPlay (2); } }; Preload.loadInt = setInterval(Preload, "CheckProgress", 500); mcLoading.txtLoading = "Loading... Please wait."; mcLoading.Progress._xscale = 0; stop();
Frame 2
Object.Machine = new Object(); Object.Machine.MyRandom = function (minVal, maxVal) { do { r = Math.random(); } while (r == 1); return(minVal + Math.floor(r * ((maxVal + 1) - minVal))); }; Object.Machine.Bankroll = 1000; Object.Machine.Credit = 0; Object.Machine.Bet = 0; Object.Machine.CoinIndex = 4; Object.Machine.WinBy = 0; Object.Machine.WinAmount = 0; Object.Machine.BillValue = 10; Object.Machine.Bonus = 0; Object.Machine.Res1 = Object.Machine.MyRandom(0, 5); Object.Machine.Res2 = Object.Machine.MyRandom(0, 5); Object.Machine.Res3 = Object.Machine.MyRandom(0, 5); Object.Machine.Interval1 = 1700; Object.Machine.Interval2 = 2300; Object.Machine.Interval3 = 2900; Object.Machine.Stoped = 3; Object.Machine.StartTime = getTimer(); Object.Machine.ShakeCounter = new Array(0, 0, 0); Object.Machine.Buttons = 0; Object.Machine.ButCheckOut = 1; Object.Machine.ButAddOne = 2; Object.Machine.ButSpin = 4; Object.Machine.ButPlayMax = 8; Object.Machine.LockButtons = false; Object.Machine.Roll1 = new Array(540, 421, 309.4, 478, 368, 243); Object.Machine.Roll2 = new Array(549, 288, 230, 487, 350, 412); Object.Machine.Roll3 = new Array(427, 486, 360, 231, 300, 557); Object.Machine.Denomination = new Array("0.05", "0.10", "0.25", "0.50", "1.00", "2.00", "5.00"); Object.Machine.WinBarType = new Array(2, 5, 10, 25, 40, 80, 800); Object.Machine.WinBarY = new Array(72.5, 57.6, 44, 28.7, 14.3, -0.2, -13.8); Object.Machine.WinBarX = new Array(-41, 6, 52.6); Object.Machine.Odds = new Array(0, 0, Object.Machine.MyRandom(0, 4), Object.Machine.MyRandom(0, 8), Object.Machine.MyRandom(0, 16), Object.Machine.MyRandom(0, 32), Object.Machine.MyRandom(0, 64)); Object.Machine.WinningSound = new Sound(); Object.Machine.WinningSound.attachSound("winning"); Object.Machine.SpinSound = new Sound(); Object.Machine.SpinSound.attachSound("spinSound"); Object.Machine.StopSound = new Sound(); Object.Machine.StopSound.attachSound("stopSound"); Object.Machine.CashSound = new Sound(); Object.Machine.FormatNum = function (myNumber) { var _local2 = myNumber; if (_local2 > 0) { RoundPart = new String(Math.floor(_local2)); _local2 = new String(Math.round(_local2 * 100)); Fraction = _local2.substring(_local2.length - 2); if (RoundPart.length > 3) { RoundArr = new Array(); tmpStr = ""; var _local1 = 1; while (_local1 < (RoundPart.length + 1)) { tmpStr = RoundPart.charAt(RoundPart.length - _local1) + tmpStr; if (tmpStr.length == 3) { pushed = RoundArr.unshift(tmpStr); tmpStr = ""; } _local1++; } if (tmpStr.length > 0) { pushed = RoundArr.unshift(tmpStr); } RoundPart = RoundArr.join(","); } return((RoundPart + ".") + Fraction); } return("0.00"); }; Object.Machine.SetBankroll = function (bankroll) { var _local2 = _root; var tmpStr = new String(bankroll); if (tmpStr.length > 0) { var _local3 = tmpStr.split("."); var _local1 = 1; while (_local1 < 8) { if (_local1 <= _local3[0].length) { _local2.Bankroll["BRPos" + _local1] = _local3[0].charAt(_local3[0].length - _local1); } else { _local2.Bankroll["BRPos" + _local1] = " "; } _local1++; } if (_local3.length > 0) { _local1 = 0; while (_local1 < 2) { if (_local1 < _local3[1].length) { _local2.Bankroll["BRNeg" + _local1] = _local3[1].charAt(_local1); } else { _local2.Bankroll["BRNeg" + _local1] = "0"; } _local1++; } } } else { var _local1 = 1; while (_local1 < 8) { _local2.Bankroll["BRPos" + _local1] = ""; _local1++; } _local1 = 0; while (_local1 < 2) { _local2.Bankroll["BRNeg" + _local1] = ""; _local1++; } } if (_local3[0].length > 3) { _local2.Bankroll.coma1._visible = true; } else { _local2.Bankroll.coma1._visible = false; } if (_local3[0].length > 6) { _local2.Bankroll.coma2._visible = true; } else { _local2.Bankroll.coma2._visible = false; } }; Object.Machine.DisplayWinnings = function (mode) { with (Object.Machine) { if (mode == "on") { WinningSound.start(0, 12); _root.WinTable.WinBar.gotoAndPlay(2); _root.WinTable.WinNumber.gotoAndPlay(2); if (((res1 == 0) && (res2 == 0)) && (res3 == 0)) { _root.WinTable.WinNumber._y = WinBarY[2]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 85; _root.WinTable.WinBar._x = 117; _root.WinTable.WinBar._y = 44; } else if ((((res1 == 0) && (res2 == 0)) || ((res1 == 0) && (res3 == 0))) || ((res3 == 0) && (res2 == 0))) { _root.WinTable.WinNumber._y = WinBarY[1]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 85; _root.WinTable.WinBar._x = 117; _root.WinTable.WinBar._y = 57.6; } else if ((res1 == res2) && (res3 == 0)) { _root.WinTable.WinNumber._y = WinBarY[0]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 85; _root.WinTable.WinBar._x = 117; _root.WinTable.WinBar._y = 72.5; } else if ((res1 == res3) && (res2 == 0)) { _root.WinTable.WinNumber._y = WinBarY[0]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 85; _root.WinTable.WinBar._x = 117; _root.WinTable.WinBar._y = 72.5; } else if ((res2 == res3) && (res1 == 0)) { _root.WinTable.WinNumber._y = WinBarY[0]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 85; _root.WinTable.WinBar._x = 117; _root.WinTable.WinBar._y = 72.5; } else if (((res1 == 1) && (res2 == 1)) && (res3 == 1)) { _root.WinTable.WinNumber._y = WinBarY[2]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 100; _root.WinTable.WinBar._x = -111; _root.WinTable.WinBar._y = 44; } else if ((((res1 > 0) && (res1 <= 3)) && ((res2 > 0) && (res2 <= 3))) && ((res3 > 0) && (res3 <= 3))) { if (((res1 != res2) && (res2 != res3)) && (res1 != res3)) { _root.WinTable.WinNumber._y = WinBarY[1]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 100; _root.WinTable.WinBar._x = -111; _root.WinTable.WinBar._y = 57.6; } else if (((res1 == res2) || (res1 == res3)) || (res2 == res3)) { if ((((res1 == 1) || (res2 == 1)) || (res3 == 1)) && (((res1 == 2) || (res2 == 2)) || (res3 == 2))) { _root.WinTable.WinNumber._y = WinBarY[1]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 100; _root.WinTable.WinBar._x = -111; _root.WinTable.WinBar._y = 57.6; } else if ((((res1 == 1) || (res2 == 1)) || (res3 == 1)) && (((res1 == 3) || (res2 == 3)) || (res3 == 3))) { _root.WinTable.WinNumber._y = WinBarY[1]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 100; _root.WinTable.WinBar._x = -111; _root.WinTable.WinBar._y = 57.6; } else if ((((res1 == 2) || (res2 == 2)) || (res3 == 2)) && (((res1 == 3) || (res2 == 3)) || (res3 == 3))) { _root.WinTable.WinNumber._y = WinBarY[1]; _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; _root.WinTable.WinBar._xscale = 100; _root.WinTable.WinBar._x = -111; _root.WinTable.WinBar._y = 57.6; } } } else { i = 0; while (i < WinBarType.length) { if (WinBarType[i] == WinBy) { _root.WinTable.WinBar._y = WinBarY[i]; _root.WinTable.WinNumber._y = WinBarY[i]; if ((WinBy > 0) && (Denomination[CoinIndex] > 0)) { _root.WinTable.WinNumber._x = WinBarX[Math.round((WinAmount / WinBy) / Denomination[CoinIndex]) - 1]; } break; } i++; } } } else if (mode == "off") { _root.WinTable.WinBar.gotoAndStop(1); _root.WinTable.WinNumber.gotoAndStop(1); } } }; Object.Machine.AnimateButtons = function () { with (Object.Machine) { if (Buttons & ButAddOne) { _root.BetButton.gotoAndStop(2); } else { _root.BetButton.gotoAndStop(1); } if (Buttons & ButSpin) { _root.SpinButton.gotoAndStop(2); } else { _root.SpinButton.gotoAndStop(1); } if (Buttons & ButPlayMax) { _root.MaxButton.gotoAndStop(2); } else { _root.MaxButton.gotoAndStop(1); } } }; Object.Machine.LightBet = function (NumberOfCoins) { i = 1; while (i < 4) { if (i == NumberOfCoins) { eval (("_root.WinTable." + i) + "Coin").gotoAndPlay(2); } else { eval (("_root.WinTable." + i) + "Coin").gotoAndStop(1); } i++; } }; Object.Machine.SetDisplay = function () { with (Object.Machine) { if ((Bankroll < 1) && (_root.CreditAmount == 0)) { Bankroll = 1000; } if (Bet > 0) { Buttons = (ButAddOne | ButSpin) | ButPlayMax; LightBet(Bet); } else { Buttons = ButAddOne | ButPlayMax; } if ((Credit == 0) && (Bet == 0)) { Buttons = 0; _root.insertsign.gotoAndStop(2); } else { _root.insertsign.gotoAndStop(1); } if (Number(Denomination[CoinIndex]) < 1) { _root.CoinValueControl.CoinValue = Denomination[CoinIndex]; } else { _root.CoinValueControl.CoinValue = Denomination[CoinIndex]; } if (WinBy > 0) { DisplayWinnings("on"); } else { DisplayWinnings("off"); } _root.BetAmount = Bet; trace("1)_root.CreditAmount=" + _root.CreditAmount); _root.CreditAmount = Math.floor(Credit / Denomination[CoinIndex]); trace("2)_root.CreditAmount=" + _root.CreditAmount); _root.WinAmount = FormatNum(WinAmount); _root.BonusPoints = Math.floor(Bonus); SetBankroll(Bankroll); AnimateButtons(); } }; Object.Machine.CheckOut = function () { with (Object.Machine) { if (!LockButtons) { if (WinAmount > 0) { Credit = Credit + WinAmount; WinAmount = 0; WinBy = 0; } if (Bet > 0) { Credit = Credit + (Bet * Number(Denomination[CoinIndex])); Bet = 0; } if (Credit > 0) { Bankroll = Bankroll + Credit; Credit = 0; SetDisplay(); CashSound.attachSound("coin-loop"); CashSound.start(0, 2); } } } }; Object.Machine.BetOne = function () { _root.CoinValueControl.DenoUp.enabled = false; _root.CoinValueControl.DenoDown.enabled = false; with (Object.Machine) { if (!LockButtons) { if (WinAmount > 0) { Credit = Credit + WinAmount; WinAmount = 0; WinBy = 0; } if (Bet == 3) { Credit = Credit + (Number(Denomination[CoinIndex]) * 2); Bet = 1; } else if (Credit >= Number(Denomination[CoinIndex])) { Bet = Bet + 1; Credit = Credit - Number(Denomination[CoinIndex]); } SetDisplay(); } } }; Object.Machine.ChangeCoinValue = function (direction) { with (Object.Machine) { if (!LockButtons) { if (WinAmount > 0) { Credit = Credit + WinAmount; WinAmount = 0; WinBy = 0; } if (Bet > 0) { Credit = Credit + (Bet * Number(Denomination[CoinIndex])); Bet = 0; } if (direction == "plus") { if (CoinIndex < (Denomination.length - 1)) { CoinIndex = CoinIndex + 1; } } else if (CoinIndex > 0) { CoinIndex = CoinIndex - 1; } SetDisplay(); } } }; Object.Machine.AddBill = function () { with (Object.Machine) { if (WinAmount > 0) { Credit = Credit + WinAmount; WinAmount = 0; WinBy = 0; } if (Bankroll < BillValue) { Credit = Credit + Bankroll; Bankroll = 0; } else { Bankroll = Bankroll - BillValue; Credit = Credit + BillValue; } _root.Dollar.gotoAndPlay(2); SetDisplay(); } }; Object.Machine.ChangeBillValue = function (amount) { with (Object.Machine) { ChangeBanknoteState(BillValue + "dollar", 1); BillValue = amount; ChangeBanknoteState(BillValue + "dollar", 2); AddBill(); } }; Object.Machine.ChangeBanknoteState = function (Banknote, State) { eval ("_root." + Banknote).gotoAndStop(Number(State)); }; Object.Machine.CheckResult = function (res1, res2, res3) { var _local1 = res1; var _local2 = res3; var _local3 = res2; if ((_local1 == _local3) && (_local1 == _local2)) { if (_local1 == 5) { return(800); } if (_local1 == 4) { return(80); } if (_local1 == 3) { return(40); } if (_local1 == 2) { return(25); } if (_local1 == 1) { return(10); } if (_local1 == 0) { return(10); } } else { if ((((_local1 == 0) && (_local3 == 0)) || ((_local1 == 0) && (_local2 == 0))) || ((_local3 == 0) && (_local2 == 0))) { return(5); } if ((((_local1 > 0) && (_local1 < 4)) && ((_local3 > 0) && (_local3 < 4))) && ((_local2 > 0) && (_local2 < 4))) { return(5); } if (((_local1 == 0) || (_local3 == 0)) || (_local2 == 0)) { return(2); } if (((_local1 == 0) && (_local3 == 0)) && (_local2 == 0)) { return(10); } return(0); } return(undefined); }; Object.Machine.SetResult = function () { with (Object.Machine) { BadResult = true; do { Res1 = MyRandom(0, 5); Res2 = MyRandom(0, 5); Res3 = MyRandom(0, 5); WinBy = CheckResult(Res1, Res2, Res3); if (WinBy > 0) { i = 0; while (i < WinBarType.length) { if (WinBarType[i] == WinBy) { Odds[i] = Odds[i] + 1; if (Odds[i] > (1 << i)) { Odds[i] = 0; BadResult = false; } break; } i++; } } else { BadResult = false; } } while (BadResult); if ((WinBy == 800) && (Bet == 3)) { WinAmount = 2500 * Number(Denomination[CoinIndex]); } else if (WinBy > 0) { WinAmount = (WinBy * Bet) * Number(Denomination[CoinIndex]); } else { WinAmount = 0; } } }; Object.Machine.SpinWheels = function () { if ((Object.Machine.Bet > 0) && (!Object.Machine.LockButtons)) { with (Object.Machine) { LockButtons = true; eval (("_root.WinTable." + Bet) + "Coin").gotoAndStop(1); SetResult(); Bonus = Bonus + ((Bet * Denomination[CoinIndex]) / 10); StartTime = getTimer(); Stoped = 0; Buttons = 0; AnimateButtons(); ChangeBanknoteState(BillValue + "dollar", 1); SpinSound.start(0, 13); } with (_root) { roll1._visible = false; roll2._visible = false; roll3._visible = false; blur1._visible = true; blur2._visible = true; blur3._visible = true; blur1.gotoAndPlay(2); blur2.gotoAndPlay(2); blur3.gotoAndPlay(2); } attachMovie("ProcessClip", "ProcessClip", 5000); } }; Object.Machine.SpinControl = function () { with (Object.Machine) { if (((StartTime + Interval3) < getTimer()) && (Stoped < 3)) { _root.blur3.gotoAndStop(1); _root.blur3._visible = false; _root.roll3._y = Roll3[Res3]; _root.roll3._visible = true; ShakeCounter[2] = 0; attachMovie("ShakeProcess3", "ShakeProcess3", 5003); StopSound.start(); Stoped = 3; } else if (((StartTime + Interval2) < getTimer()) && (Stoped < 2)) { _root.blur2.gotoAndStop(1); _root.blur2._visible = false; _root.roll2._y = Roll2[Res2]; _root.roll2._visible = true; ShakeCounter[1] = 0; attachMovie("ShakeProcess2", "ShakeProcess2", 5002); StopSound.start(); Stoped = 2; } else if (((StartTime + Interval1) < getTimer()) && (Stoped < 1)) { _root.blur1.gotoAndStop(1); _root.blur1._visible = false; _root.roll1._y = Roll1[Res1]; _root.roll1._visible = true; ShakeCounter[0] = 0; attachMovie("ShakeProcess1", "ShakeProcess1", 5001); StopSound.start(); Stoped = 1; } if (Stoped > 6) { ChangeBanknoteState(BillValue + "dollar", 2); Bet = 0; LockButtons = false; SetDisplay(); _root.ProcessClip.removeMovieClip(); } else if (Stoped > 2) { Stoped = Stoped + 1; _root.CoinValueControl.DenoUp.enabled = true; _root.CoinValueControl.DenoDown.enabled = true; } } }; Object.Machine.Initialise = function () { with (Object.Machine) { _root.blur1._visible = false; _root.blur2._visible = false; _root.blur3._visible = false; _root.roll1._y = Roll1[Res1]; _root.roll2._y = Roll2[Res2]; _root.roll3._y = Roll3[Res3]; _root.insertsign.gotoAndStop(2); ChangeBanknoteState(BillValue + "dollar", 2); SetDisplay(); } }; Object.Machine.ShakeReel = function (reel) { with (Object.Machine) { if (ShakeCounter[reel - 1] < 1) { eval ("_root.roll" + reel)._y = eval ("_root.roll" + reel)._y - 2; } else if (ShakeCounter[reel - 1] < 2) { eval ("_root.roll" + reel)._y = eval ("_root.roll" + reel)._y + 3; } else if (ShakeCounter[reel - 1] < 3) { eval ("_root.roll" + reel)._y = eval ("_root.roll" + reel)._y - 1; } else { eval ("_root.ShakeProcess" + reel).removeMovieClip(); } ShakeCounter[reel - 1] = ShakeCounter[reel - 1] + 1; } }; Object.Machine.PlayMax = function () { with (Object.Machine) { if (!LockButtons) { if (WinAmount > 0) { Credit = Credit + WinAmount; WinAmount = 0; WinBy = 0; } Credit = Credit + (Bet * Number(Denomination[CoinIndex])); Bet = 0; if (Credit < Number(Denomination[CoinIndex])) { DisplayAddMoney(); } else { if (Credit < (Number(Denomination[CoinIndex]) * 2)) { Bet = 1; } else if (Credit < (Number(Denomination[CoinIndex]) * 3)) { Bet = 2; } else { Bet = 3; } Credit = Credit - (Bet * Number(Denomination[CoinIndex])); SetDisplay(); SpinWheels(); } } } }; Object.Machine.Initialise(); stop();
Instance of Symbol 6 MovieClip "EventLoop1" in Symbol 7 MovieClip [ShakeProcess2] Frame 1
onClipEvent (enterFrame) { Object.Machine.ShakeReel(2); }
Instance of Symbol 6 MovieClip "EventLoop1" in Symbol 8 MovieClip [ShakeProcess3] Frame 1
onClipEvent (enterFrame) { Object.Machine.ShakeReel(3); }
Instance of Symbol 6 MovieClip "EventLoop1" in Symbol 9 MovieClip [ShakeProcess1] Frame 1
onClipEvent (enterFrame) { Object.Machine.ShakeReel(1); }
Instance of Symbol 6 MovieClip "EventLoop1" in Symbol 10 MovieClip [ProcessClip] Frame 1
onClipEvent (enterFrame) { Object.Machine.SpinControl(); }
Symbol 50 Button
on (release) { Object.Machine.CheckOut(); }
Symbol 57 Button
on (release) { Object.Machine.PlayMAx(); }
Symbol 66 Button
on (release) { Object.Machine.SpinWheels(); }
Symbol 78 Button
on (release) { Object.Machine.BetOne(); }
Symbol 80 MovieClip Frame 1
stop();
Symbol 80 MovieClip Frame 2
stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 102 Button
on (release) { Object.Machine.ChangeCoinValue("plus"); }
Symbol 109 Button
on (release) { Object.Machine.ChangeCoinValue("minus"); }
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 8
gotoAndPlay (2);
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 8
gotoAndPlay (2);
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 8
gotoAndPlay (2);
Symbol 160 Button
on (release) { Object.Machine.ChangeBillValue(1); }
Symbol 162 Button
on (release) { Object.Machine.AddBill(); }
Symbol 163 MovieClip Frame 1
stop();
Symbol 163 MovieClip Frame 2
stop();
Symbol 170 Button
on (release) { Object.Machine.ChangeBillValue(5); }
Symbol 172 Button
on (release) { Object.Machine.AddBill(); }
Symbol 173 MovieClip Frame 1
stop();
Symbol 173 MovieClip Frame 2
stop();
Symbol 179 Button
on (release) { Object.Machine.ChangeBillValue(10); }
Symbol 180 Button
on (release) { Object.Machine.AddBill(); }
Symbol 181 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 2
stop();
Symbol 187 Button
on (release) { Object.Machine.ChangeBillValue(20); }
Symbol 188 Button
on (release) { Object.Machine.AddBill(); }
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 2
stop();
Symbol 199 Button
on (release) { Object.Machine.AddBill(); }
Symbol 204 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 2
stop();
Symbol 225 MovieClip Frame 1
stop();
Symbol 225 MovieClip Frame 8
gotoAndPlay (2);
Symbol 227 MovieClip Frame 1
stop();
Symbol 227 MovieClip Frame 8
gotoAndPlay (2);
Symbol 229 MovieClip Frame 1
stop();
Symbol 229 MovieClip Frame 8
gotoAndPlay (2);
Symbol 231 MovieClip Frame 1
var i = 0; stop();
Symbol 231 MovieClip Frame 2
i = i + 1;
Symbol 231 MovieClip Frame 6
if (i < 5) { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 232 MovieClip Frame 1
var i = 0; stop();
Symbol 232 MovieClip Frame 2
i = i + 1;
Symbol 232 MovieClip Frame 6
if (i < 5) { gotoAndPlay (2); } else { gotoAndStop (1); }
Symbol 299 MovieClip Frame 1
stop();
Symbol 331 Button
on (release) { if ((lang == null) || (lang == "en")) { sub = "www"; } else { sub = lang; } installerurl = ((("http://" + sub) + ".888.com/CasinoInstaller?lang=") + lang) + "&sr=439564"; weburl = ((("http://" + sub) + ".888.com/?page=download_short&lang=") + lang) + "&sr=439564 "; installerurl = (("http://" + sub) + ".777.com/redirect.php?nodecode=1&target=") + escape(installerurl); weburl = (("http://" + sub) + ".777.com/redirect.php?nodecode=1&target=") + escape(weburl); if (showdownloadpage == "1") { getURL (weburl, "_blank"); setTimeout(getURL, 1000, installerurl); } else { getURL (installerurl); } }
Symbol 336 Button
on (release) { if ((lang == null) || (lang == "en")) { url = "http://www.777.com/"; } else { url = ("http://" + lang) + ".777.com/"; } getURL (url); }
Symbol 340 Button
on (release) { if ((lang == null) || (lang == "en")) { sub = "www"; } else { sub = lang; } url = ("http://" + sub) + ".888.com/?sr=439564"; url = (("http://" + sub) + ".777.com/redirect.php?nodecode=1&target=") + escape(url); getURL (url, "_blank"); }

Library Items

Symbol 1 Sound [winning]
Symbol 2 Sound [stopSound]
Symbol 3 Sound [spinSound]
Symbol 4 Sound [coin-loop]
Symbol 5 Sound [cashier]
Symbol 6 MovieClipUsed by:7 8 9 10
Symbol 7 MovieClip [ShakeProcess2]Uses:6
Symbol 8 MovieClip [ShakeProcess3]Uses:6
Symbol 9 MovieClip [ShakeProcess1]Uses:6
Symbol 10 MovieClip [ProcessClip]Uses:6
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [panel]Uses:12 13Used by:Timeline
Symbol 15 GraphicUsed by:24
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:16Used by:24
Symbol 18 FontUsed by:19 309 312 313 314 315 316 317 318 319 320 321 322
Symbol 19 EditableTextUses:18Used by:24
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClipUses:15 17 19 21 23Used by:Timeline
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Symbol 29 MovieClipUses:28Used by:Timeline
Symbol 30 GraphicUsed by:Timeline
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Symbol 40 GraphicUsed by:50
Symbol 41 GraphicUsed by:50
Symbol 42 FontUsed by:43 44 52 60 61 69 70 155 158
Symbol 43 TextUses:42Used by:50
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Symbol 45 GraphicUsed by:50
Symbol 46 GraphicUsed by:50
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 SoundUsed by:50 57 66 78
Symbol 50 ButtonUses:40 41 43 44 45 46 47 48 49Used by:Timeline
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Symbol 52 TextUses:42Used by:57 80
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:57
Symbol 55 GraphicUsed by:57
Symbol 56 GraphicUsed by:57
Symbol 57 ButtonUses:51 52 53 54 55 56 49Used by:Timeline
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Symbol 59 GraphicUsed by:66
Symbol 60 TextUses:42Used by:66 84
Symbol 61 TextUses:42Used by:66 84
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 ButtonUses:58 59 60 61 62 63 64 65 49Used by:Timeline
Symbol 67 GraphicUsed by:78
Symbol 68 GraphicUsed by:78
Symbol 69 TextUses:42Used by:78 82
Symbol 70 TextUses:42Used by:78 82
Symbol 71 GraphicUsed by:78
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Symbol 73 GraphicUsed by:78
Symbol 74 GraphicUsed by:78
Symbol 75 FontUsed by:76 77
Symbol 76 TextUses:75Used by:78
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Symbol 78 ButtonUses:67 68 69 70 71 72 73 74 76 77 49Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79 52Used by:Timeline
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Symbol 82 MovieClipUses:81 69 70Used by:Timeline
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Symbol 84 MovieClipUses:83 60 61Used by:Timeline
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Symbol 94 GraphicUsed by:Timeline
Symbol 95 GraphicUsed by:112
Symbol 96 GraphicUsed by:112  Timeline
Symbol 97 GraphicUsed by:102
Symbol 98 GraphicUsed by:102
Symbol 99 GraphicUsed by:102
Symbol 100 GraphicUsed by:102
Symbol 101 SoundUsed by:102 109 160 162 170 172 179 180 187 188 199
Symbol 102 ButtonUses:97 98 99 100 101Used by:112
Symbol 103 GraphicUsed by:112
Symbol 104 GraphicUsed by:112
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:109
Symbol 107 GraphicUsed by:109
Symbol 108 GraphicUsed by:109
Symbol 109 ButtonUses:105 106 107 108 101Used by:112
Symbol 110 FontUsed by:111 113 114 116
Symbol 111 EditableTextUses:110Used by:112
Symbol 112 MovieClipUses:95 96 102 103 104 109 111Used by:Timeline
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Symbol 115 GraphicUsed by:Timeline
Symbol 116 EditableTextUses:110Used by:Timeline
Symbol 117 GraphicUsed by:Timeline
Symbol 118 BitmapUsed by:119 120 122 124 126
Symbol 119 GraphicUses:118Used by:Timeline
Symbol 120 GraphicUses:118Used by:121
Symbol 121 MovieClipUses:120Used by:Timeline
Symbol 122 GraphicUses:118Used by:123
Symbol 123 MovieClipUses:122Used by:Timeline
Symbol 124 GraphicUses:118Used by:125
Symbol 125 MovieClipUses:124Used by:Timeline
Symbol 126 GraphicUses:118Used by:Timeline
Symbol 127 GraphicUsed by:138 139 140 294
Symbol 128 GraphicUsed by:138 139 140 294
Symbol 129 GraphicUsed by:138 139 140
Symbol 130 GraphicUsed by:138 139 140 294 331 336 340
Symbol 131 FontUsed by:132 135 137 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 252 253 254 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 279 280 281 283 284 285
Symbol 132 TextUses:131Used by:138 139 140 294
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:138 139 140 294
Symbol 135 TextUses:131Used by:138 139 140 294
Symbol 136 GraphicUsed by:138 139 140 294
Symbol 137 TextUses:131Used by:138 139 140 294
Symbol 138 MovieClipUses:127 128 129 130 132 134 135 136 137Used by:Timeline
Symbol 139 MovieClipUses:127 128 129 130 132 134 137 135 136Used by:Timeline
Symbol 140 MovieClipUses:127 128 129 130 132 134 137 135 136Used by:Timeline
Symbol 141 GraphicUsed by:Timeline
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Symbol 152 GraphicUsed by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 GraphicUsed by:Timeline
Symbol 155 TextUses:42Used by:160
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:160 162
Symbol 158 TextUses:42Used by:160 162
Symbol 159 GraphicUsed by:160
Symbol 160 ButtonUses:155 157 158 159 101Used by:163
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:157 158 161 101Used by:163
Symbol 163 MovieClipUses:160 162Used by:Timeline
Symbol 164 FontUsed by:165 168 174 177 182 185 195
Symbol 165 TextUses:164Used by:170
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:170 172
Symbol 168 TextUses:164Used by:170 172
Symbol 169 GraphicUsed by:170
Symbol 170 ButtonUses:165 167 168 169 101Used by:173
Symbol 171 GraphicUsed by:172
Symbol 172 ButtonUses:167 168 171 101Used by:173
Symbol 173 MovieClipUses:170 172Used by:Timeline
Symbol 174 TextUses:164Used by:179
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:179 180
Symbol 177 TextUses:164Used by:179 180
Symbol 178 GraphicUsed by:179 180
Symbol 179 ButtonUses:174 176 177 178 101Used by:181
Symbol 180 ButtonUses:176 177 178 101Used by:181
Symbol 181 MovieClipUses:179 180Used by:Timeline
Symbol 182 TextUses:164Used by:187
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:187 188
Symbol 185 TextUses:164Used by:187 188
Symbol 186 GraphicUsed by:187 188
Symbol 187 ButtonUses:182 184 185 186 101Used by:189
Symbol 188 ButtonUses:184 185 186 101Used by:189
Symbol 189 MovieClipUses:187 188Used by:Timeline
Symbol 190 GraphicUsed by:204
Symbol 191 GraphicUsed by:204
Symbol 192 GraphicUsed by:204
Symbol 193 GraphicUsed by:204
Symbol 194 GraphicUsed by:204
Symbol 195 TextUses:164Used by:204
Symbol 196 FontUsed by:197
Symbol 197 TextUses:196Used by:204
Symbol 198 GraphicUsed by:199
Symbol 199 ButtonUses:198 101Used by:204
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:200Used by:204
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:204
Symbol 204 MovieClipUses:190 191 192 193 194 195 197 199 201 203Used by:Timeline
Symbol 205 GraphicUsed by:208
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:208
Symbol 208 MovieClipUses:205 207Used by:Timeline
Symbol 209 GraphicUsed by:Timeline
Symbol 210 GraphicUsed by:Timeline
Symbol 211 GraphicUsed by:294
Symbol 212 GraphicUsed by:294
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:294
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:217
Symbol 217 MovieClipUses:216Used by:294
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:218Used by:220 221
Symbol 220 MovieClipUses:219Used by:294
Symbol 221 MovieClipUses:219Used by:294
Symbol 222 GraphicUsed by:294
Symbol 223 GraphicUsed by:294
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:294
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:294
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:294
Symbol 230 GraphicUsed by:231 232
Symbol 231 MovieClipUses:230Used by:294
Symbol 232 MovieClipUses:230Used by:294
Symbol 233 TextUses:131Used by:294
Symbol 234 TextUses:131Used by:294
Symbol 235 TextUses:131Used by:294
Symbol 236 TextUses:131Used by:294
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Symbol 238 TextUses:131Used by:294
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Symbol 245 TextUses:131Used by:294
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Symbol 248 TextUses:131Used by:294
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Symbol 250 TextUses:131Used by:294
Symbol 251 FontUsed by:252 253 254 275 276 277
Symbol 252 TextUses:131 251Used by:294
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Symbol 254 TextUses:131 251Used by:294
Symbol 255 GraphicUsed by:294
Symbol 256 GraphicUsed by:294
Symbol 257 TextUses:131Used by:294
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Symbol 260 TextUses:131Used by:294
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Symbol 272 TextUses:131Used by:294
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Symbol 274 TextUses:131Used by:294
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Symbol 279 TextUses:131Used by:294
Symbol 280 TextUses:131Used by:294
Symbol 281 TextUses:131Used by:294
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Symbol 283 TextUses:131Used by:294
Symbol 284 TextUses:131Used by:294
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Symbol 286 GraphicUsed by:294
Symbol 287 GraphicUsed by:293
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClipUses:289Used by:291
Symbol 291 MovieClipUses:288 290Used by:292 293
Symbol 292 MovieClipUses:291Used by:293
Symbol 293 MovieClipUses:287 292 291Used by:294
Symbol 294 MovieClipUses:31 32 211 33 212 214 217 220 221 222 223 225 227 229 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 252 253 254 130 132 134 127 128 135 136 137 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 293Used by:Timeline
Symbol 295 GraphicUsed by:299
Symbol 296 GraphicUsed by:299
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:299
Symbol 299 MovieClipUses:295 296 298Used by:Timeline
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:310
Symbol 302 GraphicUsed by:310
Symbol 303 GraphicUsed by:307
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClipUses:304Used by:306 307
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClipUses:303 305 306Used by:310
Symbol 308 GraphicUsed by:310
Symbol 309 TextUses:18Used by:310
Symbol 310 MovieClipUses:301 302 307 308 309Used by:325
Symbol 311 GraphicUsed by:325
Symbol 312 EditableTextUses:18Used by:325
Symbol 313 EditableTextUses:18Used by:325
Symbol 314 EditableTextUses:18Used by:325
Symbol 315 EditableTextUses:18Used by:325
Symbol 316 EditableTextUses:18Used by:325
Symbol 317 EditableTextUses:18Used by:325
Symbol 318 EditableTextUses:18Used by:325
Symbol 319 TextUses:18Used by:325
Symbol 320 TextUses:18Used by:325
Symbol 321 EditableTextUses:18Used by:325
Symbol 322 EditableTextUses:18Used by:325
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:325
Symbol 325 MovieClipUses:310 311 312 313 314 315 316 317 318 319 320 321 322 324Used by:Timeline
Symbol 326 GraphicUsed by:331
Symbol 327 FontUsed by:328 333
Symbol 328 TextUses:327Used by:331
Symbol 329 GraphicUsed by:331
Symbol 330 GraphicUsed by:331
Symbol 331 ButtonUses:326 328 329 330 130Used by:Timeline
Symbol 332 GraphicUsed by:336
Symbol 333 TextUses:327Used by:336
Symbol 334 GraphicUsed by:336
Symbol 335 GraphicUsed by:336
Symbol 336 ButtonUses:332 333 334 335 130Used by:Timeline
Symbol 337 GraphicUsed by:340
Symbol 338 GraphicUsed by:340
Symbol 339 GraphicUsed by:340
Symbol 340 ButtonUses:337 338 339 130Used by:Timeline
Symbol 341 GraphicUsed by:Timeline

Instance Names

"mcLoading"Frame 1Symbol 24 MovieClip
"MaxButton"Frame 2Symbol 80 MovieClip
"BetButton"Frame 2Symbol 82 MovieClip
"SpinButton"Frame 2Symbol 84 MovieClip
"CoinValueControl"Frame 2Symbol 112 MovieClip
"blur1"Frame 2Symbol 121 MovieClip
"blur2"Frame 2Symbol 123 MovieClip
"blur3"Frame 2Symbol 125 MovieClip
"roll2"Frame 2Symbol 138 MovieClip
"roll1"Frame 2Symbol 139 MovieClip
"roll3"Frame 2Symbol 140 MovieClip
"1dollar"Frame 2Symbol 163 MovieClip
"5dollar"Frame 2Symbol 173 MovieClip
"10dollar"Frame 2Symbol 181 MovieClip
"20dollar"Frame 2Symbol 189 MovieClip
"insertsign"Frame 2Symbol 204 MovieClip
"WinTable"Frame 2Symbol 294 MovieClip
"Dollar"Frame 2Symbol 299 MovieClip
"mvcPanel"Frame 2Symbol 14 MovieClip [panel]
"Bankroll"Frame 2Symbol 325 MovieClip
"EventLoop1"Symbol 7 MovieClip [ShakeProcess2] Frame 1Symbol 6 MovieClip
"EventLoop1"Symbol 8 MovieClip [ShakeProcess3] Frame 1Symbol 6 MovieClip
"EventLoop1"Symbol 9 MovieClip [ShakeProcess1] Frame 1Symbol 6 MovieClip
"EventLoop1"Symbol 10 MovieClip [ProcessClip] Frame 1Symbol 6 MovieClip
"Progress"Symbol 24 MovieClip Frame 1Symbol 21 MovieClip
"DenoUp"Symbol 112 MovieClip Frame 1Symbol 102 Button
"DenoDown"Symbol 112 MovieClip Frame 1Symbol 109 Button
"2coin"Symbol 294 MovieClip Frame 1Symbol 225 MovieClip
"3Coin"Symbol 294 MovieClip Frame 1Symbol 227 MovieClip
"1Coin"Symbol 294 MovieClip Frame 1Symbol 229 MovieClip
"WinBar"Symbol 294 MovieClip Frame 1Symbol 231 MovieClip
"WinNumber"Symbol 294 MovieClip Frame 1Symbol 232 MovieClip
"coma1"Symbol 325 MovieClip Frame 1Symbol 324 MovieClip
"coma2"Symbol 325 MovieClip Frame 1Symbol 324 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "winning"
ExportAssets (56)Timeline Frame 1Symbol 2 as "stopSound"
ExportAssets (56)Timeline Frame 1Symbol 3 as "spinSound"
ExportAssets (56)Timeline Frame 1Symbol 4 as "coin-loop"
ExportAssets (56)Timeline Frame 1Symbol 5 as "cashier"
ExportAssets (56)Timeline Frame 1Symbol 7 as "ShakeProcess2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "ShakeProcess3"
ExportAssets (56)Timeline Frame 1Symbol 9 as "ShakeProcess1"
ExportAssets (56)Timeline Frame 1Symbol 10 as "ProcessClip"
ExportAssets (56)Timeline Frame 1Symbol 14 as "panel"
ExportAssets (56)Timeline Frame 2Symbol 14 as "panel"

Dynamic Text Variables

txtLoadingSymbol 19 EditableText"Loading... Please wait!"
CoinValueSymbol 111 EditableText"0.25"
BetAmountSymbol 113 EditableText"00"
CreditAmountSymbol 114 EditableText"0,000.00"
WinAmountSymbol 116 EditableText"000,000.00"
BRpos5Symbol 312 EditableText"0"
BRNeg0Symbol 313 EditableText"0"
BRpos2Symbol 314 EditableText"0"
BRpos1Symbol 315 EditableText"0"
BRNeg1Symbol 316 EditableText"0"
BRpos3Symbol 317 EditableText"0"
BRpos4Symbol 318 EditableText"0"
BRpos6Symbol 321 EditableText"0"
BRpos7Symbol 322 EditableText"0"




http://swfchan.com/25/124543/info.shtml
Created: 1/3 -2019 12:41:56 Last modified: 1/3 -2019 12:41:56 Server time: 15/05 -2024 21:14:23