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Batman-the-brave-and-the-bold-dynamic-double-team.swf

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Flash #124568

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ActionScript [AS3]

Section 1
//AIState (Base.AIState) package Base { import UI.*; import Game.*; import Pad.*; public class AIState extends State { protected var gameData:GameData; protected var pad:PadManager; protected var ui:UIManager; protected var _gameContext:GameEntry; public var frTik:int; protected var snd:SoundModule; public var frCnt:int; public function AIState(_arg1:GameEntry){ if (_arg1 != null){ _gameContext = _arg1; gameData = _gameContext.getGameData(); pad = _gameContext.getPadManager(); snd = gameData.getSoundModule(); ui = _gameContext.getUIManager(); }; } override public function CPUDecision():void{ } override public function NetworkDecision():void{ } public function getFramesDelay(_arg1:int):Boolean{ return (((_arg1)>=frCnt) ? true : false); } override public function Entry():void{ } override public function PadInput():void{ } override public function Update():void{ } public function setFramesDelay(_arg1:int):void{ frCnt = _arg1; frTik = 0; } override public function Exit():void{ } } }//package Base
Section 2
//AnimationEvent (Base.AnimationEvent) package Base { import flash.events.*; import flash.display.*; public class AnimationEvent extends Event { private var _mc:MovieClip; public static const COMPLETE:String = "complete"; public function AnimationEvent(_arg1:String, _arg2:Boolean=false, _arg3:Boolean=false, _arg4:MovieClip=null){ super(_arg1, _arg2, _arg3); _mc = _arg4; } public function getMovieClip():MovieClip{ return (_mc); } } }//package Base
Section 3
//ArrayTools (Base.ArrayTools) package Base { public class ArrayTools { public static function Shuffle(_arg1:Array, _arg2:Number=0, _arg3:Number=0):Array{ var _local4:Number; var _local5:Number; var _local6:*; if (_arg3 == 0){ _arg3 = (_arg1.length - 1); }; _local4 = _arg3; while (_local4 > _arg2) { _local5 = (Math.floor((Math.random() * _arg3)) + _arg2); _local6 = _arg1[_local4]; _arg1[_local4] = _arg1[_local5]; _arg1[_local5] = _local6; _local4--; }; return (_arg1); } public static function orderNumerically(_arg1, _arg2):Number{ var _local3:*; var _local4:*; _local3 = Number(_arg1[0]); _local4 = Number(_arg2[0]); if (_local3 < _local4){ return (-1); }; if (_local3 > _local4){ return (1); }; return (0); } } }//package Base
Section 4
//DisplayObjectFactory (Base.DisplayObjectFactory) package Base { import flash.display.*; import flash.utils.*; public class DisplayObjectFactory { var _objectsIdle:Array; var _objectsAll:Array; var ClassReference:Class; var _objectsActive:Array; public function DisplayObjectFactory(){ _objectsAll = new Array(); _objectsIdle = new Array(); _objectsActive = new Array(); } public function traceAllInventory():void{ var _local1:String; var _local2:int; _local1 = "All["; _local2 = _objectsAll.length; while (_local2--) { _local1 = (_local1 + (_objectsAll[_local2] + ",")); }; _local1 = (_local1 + "]"); trace(_local1); } public function deleteInstance(_arg1:DisplayObject):void{ var _local2:int; _local2 = -1; _local2 = _objectsAll.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsAll.splice(_local2, 1); _local2 = _objectsIdle.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsIdle.splice(_local2, 1); _local2 = _objectsActive.indexOf(_arg1); if (_local2 == -1){ return; }; _objectsActive.splice(_local2, 1); } public function traceIdleInventory():void{ var _local1:String; var _local2:int; _local1 = "Idle["; _local2 = _objectsIdle.length; while (_local2--) { _local1 = (_local1 + (_objectsIdle[_local2] + ",")); }; _local1 = (_local1 + "]"); trace(_local1); } public function returnInstance(_arg1:DisplayObject):void{ var _local2:int; _local2 = _objectsActive.indexOf(_arg1); if (_local2 == -1){ trace(("Error returning object " + _arg1)); return; }; _objectsActive.splice(_local2, 1); _objectsIdle.push(_arg1); } public function get objectsIdle():Array{ return (_objectsIdle); } public function get objectsAll():Array{ return (_objectsAll); } public function getSpriteInstance(_arg1:String):Sprite{ var _local2:Sprite; var _local3:int; var _local4:Class; _local3 = _objectsIdle.length; while (_local3--) { _local2 = (_objectsIdle[_local3] as Sprite); if (getQualifiedClassName(_local2) == _arg1){ _objectsIdle.splice(_local3, 1); _objectsActive.push(_local2); return (_local2); }; }; _local4 = (getDefinitionByName(_arg1) as Class); _local2 = (new (_local4) as Sprite); _objectsAll.push(_local2); _objectsActive.push(_local2); return (_local2); } public function get objectsActive():Array{ return (_objectsActive); } public function getMovieClipInstance(_arg1:String):MovieClip{ var _local2:MovieClip; var _local3:int; var _local4:Class; _local3 = _objectsIdle.length; while (_local3--) { _local2 = (_objectsIdle[_local3] as MovieClip); if (getQualifiedClassName(_local2) == _arg1){ _objectsIdle.splice(_local3, 1); _objectsActive.push(_local2); return (_local2); }; }; _local4 = (getDefinitionByName(_arg1) as Class); _local2 = (new (_local4) as MovieClip); _objectsAll.push(_local2); _objectsActive.push(_local2); return (_local2); } } }//package Base
Section 5
//Entity (Base.Entity) package Base { import Game.*; public class Entity { public var _displayObjectFactory:DisplayObjectFactory; public var _id:int; private var _currentAIState:AIState; private var _cpuControlled:Boolean; public var _type:int; public var _gameData:GameData; private var _networkControlled:Boolean; public var _gameContext:GameEntry; private var _followingAIState:AIState; private var _nextAIState:AIState; public function Entity(_arg1:GameEntry, _arg2:AIState=null, _arg3:int=1, _arg4:int=1, _arg5:Boolean=false, _arg6:Boolean=false){ _gameContext = _arg1; _gameData = _gameContext.getGameData(); _displayObjectFactory = _arg1.getDisplayObjectFactory(); _currentAIState = null; _nextAIState = null; if (_arg2 != null){ _nextAIState = _arg2; }; _id = _arg3; _type = _arg4; _cpuControlled = _arg5; _networkControlled = _arg6; } public function getFollowingState(){ return (_followingAIState); } public function isCPUControlled(){ return (_cpuControlled); } public function getCurrentState(){ return (_currentAIState); } public function setFollowingState(_arg1:AIState):void{ _followingAIState = _arg1; } public function isNetworkControlled(){ return (_networkControlled); } public function setNextState(_arg1:AIState):void{ _nextAIState = _arg1; } public function deleteCurrentState():void{ _currentAIState = null; } public function Update():int{ if (_currentAIState != _nextAIState){ _currentAIState = _nextAIState; _currentAIState.Entry(); }; if (_currentAIState == _nextAIState){ if (_cpuControlled){ _currentAIState.CPUDecision(); } else { if (_networkControlled){ _currentAIState.NetworkDecision(); } else { _currentAIState.PadInput(); }; }; _currentAIState.Update(); if (_currentAIState != _nextAIState){ _currentAIState.Exit(); _currentAIState = null; if (!_nextAIState){ trace(("Entity Deleted?: " + getID())); return (1); }; }; }; return (0); } public function getType():int{ return (_type); } public function getID():int{ return (_id); } } }//package Base
Section 6
//FuncProxy (Base.FuncProxy) package Base { public dynamic class FuncProxy { public static function create(_arg1:Object, _arg2:Function, ... _args):Function{ var aParameters:Array; var i:Number; var fProxy:Function; var oTarget = _arg1; var fFunction = _arg2; var rest = _args; aParameters = new Array(); i = 2; while (i < rest.length) { aParameters[(i - 2)] = rest[i]; i = (i + 1); }; fProxy = function ():void{ var _local1:Array; _local1 = rest.concat(aParameters); fFunction.apply(oTarget, _local1); }; return (fProxy); } } }//package Base
Section 7
//GameEntry (Base.GameEntry) package Base { import flash.events.*; import UI.*; import flash.display.*; import Game.*; import Pad.*; public class GameEntry extends Sprite { private var _displayObjectFactory:DisplayObjectFactory; private var _gameData:GameData; private var _profiler:Profile; private var _gameMgr:GameManager; private var _padMgr:PadManager; private var _timeMgr:Time; private var _uiMgr:UIManager; private var _spriteAnimator:SpriteEntityAnimator; public var _stage:Stage; public function GameEntry(){ trace("|----@ GAME ENTRY @----|"); _stage = this.stage; this.addEventListener(Event.ENTER_FRAME, Update, false, 1, true); _timeMgr = new Time(); _padMgr = new PadManager(this); _uiMgr = new UIManager(this); _gameData = new GameData(this); _gameMgr = new GameManager(this); _spriteAnimator = new SpriteEntityAnimator(this); _displayObjectFactory = new DisplayObjectFactory(); } public function getUIManager():UIManager{ return (_uiMgr); } public function getGameManager():GameManager{ return (_gameMgr); } public function getStageSprite(){ return (_stage); } public function getGameData():GameData{ return (_gameData); } public function getProfiler():Profile{ return (_profiler); } public function getDT(){ return (_timeMgr.getElapsedTime()); } public function getPadManager():PadManager{ return (_padMgr); } public function getDisplayObjectFactory():DisplayObjectFactory{ return (_displayObjectFactory); } public function getParent(){ return (_stage); } public function getSpriteAnimator():SpriteEntityAnimator{ return (_spriteAnimator); } function Update(_arg1:Event):void{ _timeMgr.markTimeThisTick(); _uiMgr.Update(); _padMgr.Update(); _gameMgr.Update(); _spriteAnimator.Update(); } public function getTimeManager(){ return (_timeMgr); } } }//package Base
Section 8
//GameState (Base.GameState) package Base { import UI.*; import Game.*; import Pad.*; public class GameState extends State { protected var pad:PadManager; protected var ui:UIManager; protected var _gameContext:GameEntry; private var _isTransitioning:Boolean; protected var snd:SoundModule; protected var gameData:GameData; private static var _isFading:Boolean; private static var _lastTransitionFrame:Number; private static var _screenFade:SpriteEntity; private static var _fadeSpeed:Number; private static var _levelToReach:Number; private static var _transition:SpriteEntity; private static var _currentAlphaVal:Number; public function GameState(_arg1:GameEntry){ if (_arg1 != null){ _gameContext = _arg1; gameData = _gameContext.getGameData(); pad = _gameContext.getPadManager(); snd = gameData.getSoundModule(); ui = _gameContext.getUIManager(); }; } override public function CPUDecision():void{ } public function handleFadeIn():void{ _currentAlphaVal = (_currentAlphaVal - _fadeSpeed); if (_currentAlphaVal <= _levelToReach){ _currentAlphaVal = _levelToReach; _isFading = false; _screenFade.removeSprite(); _screenFade = null; }; _screenFade.getMovieClip().alpha = _currentAlphaVal; } override public function NetworkDecision():void{ } public function continueFadeOut(_arg1:Number, _arg2:Number):void{ _isFading = true; _levelToReach = _arg2; } override public function Entry():void{ } override public function PadInput():void{ } public function startFadeIn(_arg1:Number):void{ _isFading = true; _levelToReach = 0; _fadeSpeed = _arg1; } public function getTransitionFrame():Number{ if (_transition){ return (_transition.getCurrentFrame()); }; return (_lastTransitionFrame); } public function isTransitioning():Boolean{ if (_transition){ if (_transition.isAnimating()){ _transition.animateSprite(); return (true); }; _lastTransitionFrame = _transition.getCurrentFrame(); _transition.removeSprite(); _transition = null; }; return (false); } public function isFading():Boolean{ return (_isFading); } override public function Update():void{ } public function startScreenTransition(_arg1:GameEntry, _arg2:String, _arg3:int, _arg4:int):void{ _transition = new SpriteEntity(_arg1, _arg2, _arg1._stage); _transition.startAnimating(_arg3, _arg4, false); } public function handleFadeOut():void{ if (_isFading){ _currentAlphaVal = (_currentAlphaVal + _fadeSpeed); if (_currentAlphaVal >= _levelToReach){ _currentAlphaVal = _levelToReach; _isFading = false; }; _screenFade.getMovieClip().alpha = _currentAlphaVal; }; } public function startFadeOut(_arg1:GameEntry, _arg2:String, _arg3:Number, _arg4:Number=1):void{ trace(("spriteName " + _arg2)); _screenFade = new SpriteEntity(_arg1, _arg2, _arg1._stage); _fadeSpeed = _arg3; _levelToReach = _arg4; _currentAlphaVal = 0; _isFading = true; _screenFade.getMovieClip().alpha = _currentAlphaVal; } override public function Exit():void{ } } }//package Base
Section 9
//Profile (Base.Profile) package Base { import flash.utils.*; public class Profile { private var _profiles:Array; private var _gameContext:GameEntry; public function Profile(_arg1:GameEntry){ _gameContext = _arg1; _profiles = []; } public function StartProfile(_arg1:String):void{ var _local2:int; var _local3:int; _local2 = getTimer(); _local3 = 0; while (_local3 < _profiles.length) { if (_profiles[_local3].name == _arg1){ _profiles[_local3].startTime = _local2; _profiles[_local3].endTime = 0; }; _local3++; }; } public function EndProfile(_arg1:String):void{ var _local2:int; var _local3:int; _local2 = getTimer(); _local3 = 0; while (_local3 < _profiles.length) { if (_profiles[_local3].name == _arg1){ _profiles[_local3].endTime = _local2; }; _local3++; }; } public function RegisterProfile(_arg1:String):void{ var _local2:Number; trace(("**** registering profile ****" + _arg1)); _profiles.push(new Object()); _local2 = (_profiles.length - 1); _profiles[_local2].name = _arg1; _profiles[_local2].startTime = 0; _profiles[_local2].endTime = 0; } public function ReportProfile():void{ var _local1:int; var _local2:int; trace("*********************************"); trace(("Reporting Profile " + _profiles.length)); trace(("frameRate: " + (1 / _gameContext.getTimeManager().getAverageTime()))); _local1 = 0; while (_local1 < _profiles.length) { _local2 = (_profiles[_local1].endTime - _profiles[_local1].startTime); trace(((("Profile " + _profiles[_local1].name) + ": ") + _local2)); _local1++; }; trace("*********************************"); } } }//package Base
Section 10
//RandomNumber (Base.RandomNumber) package Base { public class RandomNumber { public static var seed:uint = 1; public static function nextDoubleRange(_arg1:Number, _arg2:Number):Number{ return ((_arg1 + ((_arg2 - _arg1) * nextDouble()))); } public static function nextIntRange(_arg1:Number, _arg2:Number):uint{ _arg1 = (_arg1 - 0.4999); _arg2 = (_arg2 + 0.4999); return (Math.round((_arg1 + ((_arg2 - _arg1) * nextDouble())))); } public static function nextDouble():Number{ return ((gen() / 2147483647)); } public static function gen():uint{ return ((seed = ((seed * 16807) % 2147483647))); } public static function nextInt():uint{ return (gen()); } } }//package Base
Section 11
//SoundModule (Base.SoundModule) package Base { import flash.events.*; import flash.media.*; import flash.utils.*; import Game.*; public class SoundModule { private const soundVolDefault:Number = 1; private const musicVolDefault:Number = 1; private var fadeInChannel:SoundChannel; private var hash:Object; private var currMusic:String;// = null private var fadeOutStep:Number; private var fadeOutStr:String; private var fadeInStep:Number; private var musicVolTarget:Number;// = 1 private var fadeInStr:String; private var fadeInSoundInterval:uint; private var fadeInMusicInterval:uint; private var musicMute:Boolean; public var _soundData:SoundData; private var mutedVolume:Number;// = 1 private var fadeOutSoundInterval:uint; private var activeSounds:Array; private var currMusicChannel:SoundChannel;// = null private var fadeOutChannel:SoundChannel; private var fadeOutMusicInterval:uint; private static var MAX_SOUNDS:Number = 30; public function SoundModule(){ musicVolTarget = 1; currMusic = null; currMusicChannel = null; mutedVolume = 1; super(); hash = new Object(); activeSounds = new Array(); _soundData = new SoundData(); } public function getCurrentMusicChannel():SoundChannel{ return (currMusicChannel); } public function stopSound(_arg1:SoundChannel):void{ var _local2:Number; _local2 = activeSounds.length; while (_local2--) { if (activeSounds[_local2][1] == _arg1){ _arg1.stop(); _arg1 = null; activeSounds.splice(_local2, 1); break; }; }; } public function updateFadeOutChannel(_arg1:Timer, _arg2:SoundChannel, _arg3:Number, ... _args):void{ var _local5:Number; var _local6:SoundTransform; _local5 = (_arg2.soundTransform.volume - _arg3); _local6 = new SoundTransform(_local5, 0); if (_local5 <= 0){ _arg1.stop(); _arg1.removeEventListener(TimerEvent.TIMER, this.updateFadeOutChannel); _arg1 = null; _arg2.stop(); deactivateChannel(_arg2); _arg2 = null; } else { _arg2.soundTransform = _local6; }; } public function playFromGroup(_arg1:Array):SoundChannel{ var _local2:*; var _local3:Object; var _local4:Number; var _local5:SoundChannel; _local2 = Math.floor((_arg1.length * Math.random())); _local3 = _arg1[_local2]; _local4 = ((_local3.loop)==true) ? 9999 : 0; _local5 = playSound(_local3.linkage, _local3.vol, _local3.pan, _local3.offset, _local4, _local3.force); return (_local5); } public function setMusicMute(_arg1:Boolean):void{ var _local2:SoundTransform; if (currMusicChannel == null){ musicMute = _arg1; return; }; if (fadeInSoundInterval > 0){ clearInterval(fadeInSoundInterval); fadeInSoundInterval = 0; }; switch (_arg1){ case true: _local2 = new SoundTransform(0, 0); currMusicChannel.soundTransform = _local2; musicMute = true; break; case false: _local2 = new SoundTransform(mutedVolume, 0); currMusicChannel.soundTransform = _local2; musicMute = false; break; }; } public function getMusicMute():Boolean{ return (musicMute); } public function crossFadeMusic(_arg1:SoundChannel, _arg2:SoundChannel, _arg3:Number):void{ if (_arg1 != null){ addChannelToFadeOut(_arg1, _arg3); }; if (_arg2 != null){ addChannelToFadeIn(_arg2, _arg3); }; } public function addChannelToFadeOut(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Timer; trace(("Add Fade Out: " + _arg1)); _local3 = _arg1.soundTransform; _local4 = (_local3.volume * 100); _local5 = (_local4 / _arg2); _local6 = (_arg2 / _local4); _local7 = (_arg2 / _local6); if (_local5 < 0.02){ _local5 = 0.02; }; _local8 = new Timer(_local7, _local6); _local8.addEventListener(TimerEvent.TIMER, FuncProxy.create(this, updateFadeOutChannel, _local8, _arg1, _local5)); _local8.start(); } public function updateFadeInChannel(_arg1:Timer, _arg2:SoundChannel, _arg3:Number, ... _args):void{ var _local5:Number; var _local6:SoundTransform; _local5 = (_arg2.soundTransform.volume + _arg3); _local6 = new SoundTransform(_local5, 0); if (_local5 >= musicVolTarget){ _arg1.stop(); _arg1.removeEventListener(TimerEvent.TIMER, this.updateFadeOutChannel); _arg1 = null; } else { _arg2.soundTransform = _local6; }; } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:Number=0, _arg5:int=0, _arg6:Boolean=false):SoundChannel{ var _local7:Number; var _local8:Sound; var _local9:SoundTransform; var _local10:SoundChannel; if (_arg2 > 1){ _arg2 = 1; }; if ((((_arg3 < -1)) || ((_arg3 > 1)))){ _arg3 = 0; }; if ((((hash[_arg1] == undefined)) || ((hash[_arg1] == null)))){ loadSound(_arg1); } else { if (!_arg6){ _local7 = activeSounds.length; if (_local7 > 0){ while (_local7--) { if (activeSounds[_local7][0] == _arg1){ return (null); }; }; }; }; }; if (activeSounds.length < MAX_SOUNDS){ _local8 = hash[_arg1]; _local9 = new SoundTransform(_arg2, _arg3); _local10 = _local8.play(_arg4, _arg5, _local9); if (_local10 == null){ trace("Sound Failed to Play"); return (null); }; activeSounds.push([_arg1, _local10]); _local10.addEventListener(Event.SOUND_COMPLETE, FuncProxy.create(this, soundCompleteHandler, _arg1, _local10)); return (_local10); } else { trace("Active Sounds exceeds Maximum Allowed"); }; return (null); } public function startLoopFade(_arg1:String, _arg2:Number, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:int=9999, _arg7:Boolean=false):SoundChannel{ var _local8:Number; var _local9:Sound; var _local10:SoundTransform; var _local11:SoundChannel; if ((((hash[_arg1] == undefined)) || ((hash[_arg1] == null)))){ loadSound(_arg1); } else { if (!_arg7){ _local8 = activeSounds.length; if (_local8 > 0){ while (_local8--) { if (activeSounds[_local8][0] == _arg1){ trace(("Sound Already Playing:" + _arg1), _local8); return (null); }; }; }; }; }; if (activeSounds.length < MAX_SOUNDS){ _local9 = hash[_arg1]; _local10 = new SoundTransform(0, _arg4); _local11 = _local9.play(_arg5, _arg6, _local10); if (_local11 == null){ trace("Loop Sound Failed to Play"); return (null); }; activeSounds.push([_arg1, _local11]); addChannelToFadeIn(_local11, _arg2); return (_local11); } else { trace("Active Sounds exceeds Maximum Allowed"); }; return (null); } public function playSoundByEvent(_arg1:Object):SoundChannel{ var _local2:Number; var _local3:SoundChannel; _local2 = ((_arg1.loop)==true) ? 9999 : 0; _local3 = playSound(_arg1.linkage, _arg1.vol, _arg1.pan, _arg1.offset, _local2, _arg1.force); return (_local3); } public function traceActiveSounds():void{ var _local1:Number; trace(""); _local1 = activeSounds.length; while (_local1--) { trace((("[" + activeSounds[_local1][0]) + "]")); }; trace(""); } public function loadSound(_arg1:String):void{ var _local2:Class; var _local3:Sound; trace(((">> SoundModule.loadSound(" + _arg1) + ")")); _local2 = (getDefinitionByName(_arg1) as Class); _local3 = (new (_local2) as Sound); hash[_arg1] = _local3; } public function soundCompleteHandler(_arg1:String, _arg2:SoundChannel):void{ deactivateChannel(_arg2); _arg2.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler); _arg2 = null; } public function stopMusic():void{ if (currMusicChannel == null){ return; }; addChannelToFadeOut(currMusicChannel, 1000); currMusicChannel = null; } public function soundIsPlaying(_arg1:Object):Boolean{ var _local2:*; for (_local2 in activeSounds) { if (activeSounds[_local2][0] == _arg1.linkage){ return (true); }; }; return (false); } public function playMusic(_arg1:String, _arg2:Number=1, _arg3:Number=1):SoundChannel{ var _local4:Sound; var _local5:SoundChannel; var _local6:SoundTransform; if (currMusicChannel != null){ _local5 = currMusicChannel; }; currMusicChannel = null; if ((((hash[_arg1] == undefined)) || ((hash[_arg1] == null)))){ loadSound(_arg1); }; _local4 = hash[_arg1]; if (musicMute){ musicVolTarget = 0; } else { musicVolTarget = _arg3; }; mutedVolume = _arg3; _local6 = new SoundTransform(_arg2, 0); currMusicChannel = _local4.play(0, 9999, _local6); if (currMusicChannel == null){ return (null); }; currMusicChannel.addEventListener(Event.SOUND_COMPLETE, FuncProxy.create(this, soundCompleteHandler, _arg1)); if (_arg2 != _arg3){ crossFadeMusic(_local5, currMusicChannel, 2000); } else { if (_local5 != null){ addChannelToFadeOut(_local5, 2000); }; }; return (currMusicChannel); } public function stopAllSounds():void{ var _local1:Number; var _local2:SoundChannel; _local1 = activeSounds.length; while (_local1--) { _local2 = activeSounds[_local1][1]; _local2.stop(); _local2 = null; }; activeSounds = new Array(); } public function unMuteSound(_arg1:SoundChannel, _arg2:Number=1):void{ var _local3:SoundTransform; _local3 = new SoundTransform(_arg2, 0); _arg1.soundTransform = _local3; } public function deactivateChannel(_arg1:SoundChannel):void{ var _local2:int; _local2 = activeSounds.length; while (_local2--) { if (activeSounds[_local2][1] == _arg1){ activeSounds.splice(_local2, 1); _arg1 = null; return; }; }; } public function addChannelToFadeIn(_arg1:SoundChannel, _arg2:Number):void{ var _local3:SoundTransform; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Timer; _local3 = _arg1.soundTransform; _local4 = (musicVolTarget * 100); _local5 = (_local4 / _arg2); _local6 = (_arg2 / _local4); _local7 = (_arg2 / _local6); if (_local5 < 0.02){ _local5 = 0.02; }; _local8 = new Timer(_local7, _local6); _local8.addEventListener(TimerEvent.TIMER, FuncProxy.create(this, updateFadeInChannel, _local8, _arg1, _local5)); _local8.start(); } public function muteSound(_arg1:SoundChannel):void{ var _local2:SoundTransform; _local2 = new SoundTransform(0, 0); _arg1.soundTransform = _local2; } } }//package Base
Section 12
//SpriteAnimator (Base.SpriteAnimator) package Base { import flash.events.*; import flash.display.*; public class SpriteAnimator extends EventDispatcher { public var _loopAnim:Boolean; public var _startFrame:int; public var _isPlayingBackwards:Boolean; public var _framerate:Number; public var _animateTimer:Number; var _gameContext:GameEntry; public var _c:int; public var _animate:Boolean; public var _endFrame:int; var _mc:MovieClip; public var _lastFrame:int; public function SpriteAnimator(_arg1:GameEntry, _arg2:MovieClip){ _gameContext = _arg1; _mc = _arg2; _animateTimer = 0; } public function reverseAnimation():void{ var _local1:*; var _local2:*; _local1 = _endFrame; _local2 = _startFrame; _startFrame = _local1; _endFrame = _local2; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getCurrentFrame():int{ return (_mc.currentFrame); } public function doneAnimating():void{ if (_animate == false){ return; }; _animate = false; if (hasEventListener(AnimationEvent.COMPLETE)){ dispatchEvent(new AnimationEvent(AnimationEvent.COMPLETE, false, false, _mc)); }; } public function getEndFrame():Number{ return (_endFrame); } public function setFramerate(_arg1:int):void{ _framerate = (1 / _arg1); } public function isAnimating():Boolean{ return (_animate); } public function moveToFrame(_arg1:int):void{ _mc.gotoAndStop(_arg1); _lastFrame = _arg1; } public function getFramerate():Number{ return (_framerate); } public function startAnimating(_arg1:int, _arg2:int, _arg3:Boolean=false, _arg4:int=-1, _arg5:Number=32){ _c = ((_arg4)>-1) ? _arg4 : _arg1; _startFrame = _arg1; _endFrame = _arg2; moveToFrame(_arg1); _framerate = (1 / _arg5); _loopAnim = _arg3; _animate = true; _animateTimer = _framerate; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function isLooping():Boolean{ return (_loopAnim); } public function getStartFrame():Number{ return (_startFrame); } public function animateSprite():int{ _animateTimer = (_animateTimer - _gameContext.getDT()); if (_animateTimer <= 0){ _animateTimer = _framerate; if (_startFrame <= _endFrame){ _c++; if (_c > _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; } else { _c--; if (_c < _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; }; moveToFrame(_c); }; return (0); } } }//package Base
Section 13
//SpriteEntity (Base.SpriteEntity) package Base { import flash.display.*; import flash.utils.*; import flash.geom.*; public class SpriteEntity { private var _selectableChildren:Array; public var _lastFrame:int; private var _mouseRollOff:Boolean; public var _loopAnim:Boolean; public var _mc:MovieClip; public var _clipHeight:Number; private var _isSelectable:Boolean; public var _flipped:Boolean; public var _isPlayingBackwards:Boolean; private var _returnVal:int; public var _framerate:Number; private var _children:Array; var mouseWasOverLastFrame:Boolean;// = false private var _mouseIsOver:Boolean; private var _startingPositionX:Number; private var _startingPositionY:Number; private var _moveSpeed:Number; public var _centerPoint:Number; private var _mouseRollOn:Boolean; private var _gameContext:GameEntry; public var _animate:Boolean; private var _destPosX:Number; private var _destPosY:Number; public var _spName:String; public var _faceDir:Number; public var _endFrame:int; public var _animateTimer:Number; public var _startFrame:int; public var _clipWidth:Number; public var _c:int; public function SpriteEntity(_arg1:GameEntry, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Number=0, _arg5:Number=0, _arg6:Boolean=false, _arg7:int=-1, _arg8:int=-1){ var _local9:*; var _local10:Class; mouseWasOverLastFrame = false; super(); _gameContext = _arg1; _local9 = _arg3.getChildByName(_arg2); if (_arg6){ _local9 = null; }; if (_local9){ _mc = _local9; } else { _local10 = (getDefinitionByName(_arg2) as Class); _mc = new (_local10); _mc.name = _arg2; _mc.x = _arg4; _mc.y = _arg5; if (_arg7 < 0){ _arg3.addChild(_mc); } else { _arg3.addChildAt(_mc, _arg7); }; }; _spName = _arg2; _mc.visible = true; _mc.gotoAndStop(1); _flipped = false; _c = 1; _startFrame = 0; _endFrame = 0; _lastFrame = 0; _framerate = 32; _animateTimer = 0; _animate = false; _loopAnim = false; _isPlayingBackwards = false; _returnVal = _arg8; _mc.mouseEnabled = false; _isSelectable = false; if (_returnVal > -1){ setSelectable(_arg8); }; _mouseIsOver = false; _mouseRollOn = false; _mouseRollOff = false; _children = []; _selectableChildren = []; } public function setRotation(_arg1:Number){ _mc.rotation = _arg1; } public function setDestPosX(_arg1:Number){ _destPosX = _arg1; } public function getArea():Number{ return ((_mc.width * _mc.height)); } public function animateSprite():int{ _animateTimer = (_animateTimer - _gameContext.getDT()); if (_animateTimer <= 0){ _animateTimer = _framerate; if (_startFrame <= _endFrame){ _c++; if (_c > _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; } else { _c--; if (_c < _endFrame){ if (_loopAnim){ _c = _startFrame; } else { doneAnimating(); _c = _endFrame; return (1); }; }; }; moveToFrame(_c); }; return (0); } public function getVisibility():Boolean{ return (_mc.visible); } public function addNestedChild(_arg1:String, _arg2:int=-1):SpriteEntity{ var _local3:SpriteEntity; _local3 = new SpriteEntity(_gameContext, _arg1, _mc); if (_arg2 > -1){ _local3.setSelectable(_arg2); _selectableChildren.push(_local3); } else { _children.push(_local3); }; return (_local3); } public function setPositionX(_arg1:Number){ _mc.x = _arg1; } public function setPositionY(_arg1:Number){ _mc.y = _arg1; } public function getWidth():Number{ return (_mc.width); } public function isMouseOver():Boolean{ var _local1:Rectangle; if (_mc.visible == false){ return (false); }; _mouseRollOn = false; _mouseRollOff = false; _local1 = _mc.getBounds(_gameContext._stage); if ((((((((_gameContext.getPadManager().getMousePosX() < _local1.left)) || ((_gameContext.getPadManager().getMousePosX() > _local1.right)))) || ((_gameContext.getPadManager().getMousePosY() < _local1.top)))) || ((_gameContext.getPadManager().getMousePosY() > _local1.bottom)))){ if (mouseWasOverLastFrame){ _mouseRollOff = true; }; mouseWasOverLastFrame = false; _mouseIsOver = false; return (false); }; if (_mouseIsOver){ mouseWasOverLastFrame = true; } else { _mouseRollOn = true; mouseWasOverLastFrame = true; }; _mouseIsOver = true; return (true); } public function getFramerate():Number{ return (_framerate); } public function setVisibility(_arg1:Boolean){ _mc.visible = _arg1; } public function startAnimating(_arg1:int, _arg2:int, _arg3:Boolean=false, _arg4:Number=32){ _c = _arg1; _startFrame = _arg1; _endFrame = _arg2; moveToFrame(_arg1); _framerate = (1 / _arg4); _loopAnim = _arg3; _animate = true; _animateTimer = _framerate; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getHeight():Number{ return (_mc.height); } public function getStartFrame():Number{ return (_startFrame); } public function getReturnVal():int{ return (_returnVal); } public function addNewChild(_arg1:String, _arg2:int, _arg3:int, _arg4:Boolean=false, _arg5:int=-1):SpriteEntity{ var _local6:SpriteEntity; _local6 = new SpriteEntity(_gameContext, _arg1, _mc, _arg2, _arg3, _arg4); if (_arg5 > -1){ _local6.setSelectable(_arg5); _selectableChildren.push(_local6); } else { _children.push(_local6); }; return (_local6); } public function setFaceDir(_arg1:Number):void{ _faceDir = _arg1; } public function setStartingPositionToPosition():void{ _startingPositionX = getPositionX(); _startingPositionY = getPositionY(); } public function getSelectableChild(_arg1:int):SpriteEntity{ return (_selectableChildren[_arg1]); } public function getStartingPositionX():Number{ return (_startingPositionX); } public function getStartingPositionY():Number{ return (_startingPositionY); } public function isLooping():Boolean{ return (_loopAnim); } public function getMoveSpeed():Number{ return (_moveSpeed); } public function getScaleY():Number{ return (_mc.scaleY); } public function setScaleX(_arg1:Number):void{ _mc.scaleX = _arg1; } public function setScaleY(_arg1:Number):void{ _mc.scaleY = _arg1; } public function getScaleX():Number{ return (_mc.scaleX); } public function isAnimating():Boolean{ return (_animate); } public function getSelectable():Boolean{ return (_isSelectable); } public function getChild(_arg1:int):SpriteEntity{ return (_selectableChildren[_arg1]); } public function setSelectable(_arg1:int):void{ _isSelectable = true; _returnVal = _arg1; _mc.mouseEnabled = true; _mc.buttonMode = true; _mc.useHandCursor = true; } public function removeSprite():void{ var _local1:int; _local1 = 0; _local1 = _children.length; if (_local1 > 0){ while (_local1--) { _children[_local1] = null; }; _children = []; }; _local1 = _selectableChildren.length; if (_local1 > 0){ while (_local1--) { _selectableChildren[_local1] = null; }; _selectableChildren = []; }; _mc.parent.removeChild(_mc); _mc = null; } public function getSelectableChildren():Array{ return (_selectableChildren); } public function getNumChildren():Number{ return (_children.length); } public function getChildren():Array{ return (_children); } public function setFramerate(_arg1:int):void{ _framerate = (1 / _arg1); } public function isMouseRollOff():Boolean{ return (_mouseRollOff); } public function getPositionX():Number{ return (_mc.x); } public function getPositionY():Number{ return (_mc.y); } public function moveToFrame(_arg1:int):void{ _mc.gotoAndStop(_arg1); _lastFrame = _arg1; } public function setPosition(_arg1:Number, _arg2:Number){ _mc.x = _arg1; _mc.y = _arg2; } public function scaleSprite(_arg1:Number):void{ _mc.scaleX = (_mc.scaleX * _arg1); _mc.scaleY = (_mc.scaleY * _arg1); } public function setMoveSpeed(_arg1:Number){ _moveSpeed = _arg1; } public function playFlipped(){ if (_flipped){ return; }; _flipped = true; _mc.scaleX = (_mc.scaleX * -1); } public function isMouseRollOn():Boolean{ return (_mouseRollOn); } public function getFaceDir():Number{ return (_faceDir); } public function getDestPosY():Number{ return (_destPosY); } public function setFlipped():void{ _flipped = (_flipped) ? false : true; _mc.scaleX = (_mc.scaleX * -1); } public function reverseAnimation():void{ var _local1:*; var _local2:*; _local1 = _endFrame; _local2 = _startFrame; _startFrame = _local1; _endFrame = _local2; _isPlayingBackwards = ((_startFrame)>_endFrame) ? true : false; } public function getEndFrame():Number{ return (_endFrame); } public function setDestPosY(_arg1:Number){ _destPosY = _arg1; } public function getDestPosX():Number{ return (_destPosX); } public function isAtDestination():Boolean{ return (((((_mc.x == _destPosX)) && ((_mc.y == _destPosY)))) ? true : false); } public function getSelectableChildMouseIsOver():SpriteEntity{ var _local1:int; _local1 = _selectableChildren.length; while (_local1--) { if (_selectableChildren[_local1].isMouseOver()){ return (_selectableChildren[_local1]); }; }; return (null); } public function getNumSelectableChildren():Number{ return (_selectableChildren.length); } public function isVisible():Boolean{ return (_mc.visible); } public function getCurrentFrame():int{ return (_mc.currentFrame); } public function getMovieClip():MovieClip{ return (_mc); } public function playUnflipped(){ if (_flipped){ _mc.scaleX = (_mc.scaleX * -1); }; _flipped = false; } public function doneAnimating():void{ _animate = false; } public function isFlipped():Boolean{ return (_flipped); } } }//package Base
Section 14
//SpriteEntityAnimator (Base.SpriteEntityAnimator) package Base { public class SpriteEntityAnimator { var _animateTimer:int; var _gameContext:GameEntry; var toAnimate:Array; var toRemove:Array; public function SpriteEntityAnimator(_arg1:GameEntry){ _gameContext = _arg1; toAnimate = new Array(); toRemove = new Array(); _animateTimer = 0; } public function addSpriteToAnimate(_arg1:SpriteEntity, _arg2:Object, _arg3:Function, _arg4:Array):void{ toAnimate.push(new Array(_arg1, _arg2, _arg3, _arg4)); } public function Update():void{ var _local1:int; var _local2:SpriteEntity; var _local3:int; var _local4:int; var _local5:Object; var _local6:Function; var _local7:Array; _local1 = toAnimate.length; if (_local1 < 1){ return; }; _local2 = null; toRemove = []; while (_local1--) { _local2 = toAnimate[_local1][0]; _local3 = _local2.animateSprite(); if (_local3 == 1){ toRemove.push(_local1); }; }; _local1 = toRemove.length; if (_local1 > 0){ _local4 = toRemove[_local1]; _local2 = toAnimate[_local4][0]; _local5 = toAnimate[_local4][1]; _local6 = toAnimate[_local4][2]; _local7 = toAnimate[_local4][3]; _local6.apply(_local5, _local7); toAnimate.splice(_local4, 1); }; } } }//package Base
Section 15
//State (Base.State) package Base { public class State { public function Entry():void{ } public function CPUDecision():void{ } public function Exit():void{ } public function Update():void{ } public function NetworkDecision():void{ } public function PadInput():void{ } } }//package Base
Section 16
//Time (Base.Time) package Base { import flash.utils.*; class Time { private var _timer:Timer; private var _averageTime:Array; private var _startTime; private var _timeLastTick; private var _currentTime; private var _gameSpeed; private var _currentPlaceInAvgArray; static var MAX_GAME_SPEED = 100; static var MIN_GAME_SPEED = 0.001; static var INITIAL_GAME_SPEED = 1; function Time(){ _timer = new Timer(0, 0); _timer.start(); _currentTime = 0; _timeLastTick = 0.001; _gameSpeed = INITIAL_GAME_SPEED; _startTime = ((getTimer() * INITIAL_GAME_SPEED) / 1000); _averageTime = new Array(0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666, 0.01666); _currentPlaceInAvgArray = 0; _currentTime = getTimer(); } public function resetStartTime():void{ _startTime = ((getTimer() * INITIAL_GAME_SPEED) / 1000); } public function setGameSpeed(_arg1:Number){ _gameSpeed = _arg1; if (_gameSpeed < MIN_GAME_SPEED){ _gameSpeed = MIN_GAME_SPEED; } else { if (_gameSpeed > MAX_GAME_SPEED){ _gameSpeed = MIN_GAME_SPEED; }; }; } public function getTotalTimeElapsed():Number{ return ((_currentTime - _startTime)); } public function getAverageTime():Number{ var _local1:*; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < 10) { _local1 = (_local1 + _averageTime[_local2]); _local2++; }; _local1 = (_local1 / 10); return (_local1); } public function getFramerate():Number{ return (Math.floor((1 / getAverageTime()))); } public function getElapsedTime():Number{ return (_timeLastTick); } public function markTimeThisTick(){ var _local1:*; _local1 = (((getTimer() * _gameSpeed) / 1000) - _startTime); _timeLastTick = (_local1 - _currentTime); _currentTime = _local1; var _local2 = _currentPlaceInAvgArray++; _averageTime[_local2] = _timeLastTick; if (_currentPlaceInAvgArray >= 10){ _currentPlaceInAvgArray = 0; }; if (_timeLastTick <= 0){ _timeLastTick = 0.001; }; } public function getCurTime():Number{ return (_currentTime); } public function getGameSpeed():Number{ return (_gameSpeed); } } }//package Base
Section 17
//batman_avatar_33 (BatmanBB_SpacePirates_fla.batman_avatar_33) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class batman_avatar_33 extends MovieClip { public function batman_avatar_33(){ addFrameScript(0, frame1, 6, frame7); } function frame7(){ gotoAndPlay(2); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 18
//bbCalled_fxAnim_61 (BatmanBB_SpacePirates_fla.bbCalled_fxAnim_61) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class bbCalled_fxAnim_61 extends MovieClip { public function bbCalled_fxAnim_61(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 19
//beetleBar_20 (BatmanBB_SpacePirates_fla.beetleBar_20) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class beetleBar_20 extends MovieClip { public function beetleBar_20(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 20
//btn_instructions_41 (BatmanBB_SpacePirates_fla.btn_instructions_41) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class btn_instructions_41 extends MovieClip { public function btn_instructions_41(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 21
//btn_music_42 (BatmanBB_SpacePirates_fla.btn_music_42) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class btn_music_42 extends MovieClip { public function btn_music_42(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 22
//combo_timer_39 (BatmanBB_SpacePirates_fla.combo_timer_39) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class combo_timer_39 extends MovieClip { public function combo_timer_39(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 23
//comboDisplay_38 (BatmanBB_SpacePirates_fla.comboDisplay_38) package BatmanBB_SpacePirates_fla { import flash.display.*; import flash.text.*; public dynamic class comboDisplay_38 extends MovieClip { public var counter:TextField; public var comboTimer:MovieClip; public function comboDisplay_38(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 24
//dmgBar_22 (BatmanBB_SpacePirates_fla.dmgBar_22) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class dmgBar_22 extends MovieClip { public function dmgBar_22(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 25
//GUI_spacebar_40 (BatmanBB_SpacePirates_fla.GUI_spacebar_40) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class GUI_spacebar_40 extends MovieClip { public function GUI_spacebar_40(){ addFrameScript(0, frame1, 52, frame53); } function frame1(){ stop(); } function frame53(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 26
//hud_beetlebar_34 (BatmanBB_SpacePirates_fla.hud_beetlebar_34) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class hud_beetlebar_34 extends MovieClip { public function hud_beetlebar_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 27
//hud_beetlebar_call_icon_37 (BatmanBB_SpacePirates_fla.hud_beetlebar_call_icon_37) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class hud_beetlebar_call_icon_37 extends MovieClip { public function hud_beetlebar_call_icon_37(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ stop(); } function frame20(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 28
//hud_healthbar_35 (BatmanBB_SpacePirates_fla.hud_healthbar_35) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class hud_healthbar_35 extends MovieClip { public function hud_healthbar_35(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 29
//InstScrn_Cont_54 (BatmanBB_SpacePirates_fla.InstScrn_Cont_54) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class InstScrn_Cont_54 extends MovieClip { public function InstScrn_Cont_54(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 30
//InstScrn_Play_51 (BatmanBB_SpacePirates_fla.InstScrn_Play_51) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class InstScrn_Play_51 extends MovieClip { public function InstScrn_Play_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 31
//loaderingbar2copy_15 (BatmanBB_SpacePirates_fla.loaderingbar2copy_15) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class loaderingbar2copy_15 extends MovieClip { public var mainLoadingBar_mc:MovieClip; public function loaderingbar2copy_15(){ addFrameScript(11, frame12); } function frame12(){ gotoAndPlay(1); } } }//package BatmanBB_SpacePirates_fla
Section 32
//loading_18 (BatmanBB_SpacePirates_fla.loading_18) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class loading_18 extends MovieClip { public function loading_18(){ addFrameScript(29, frame30); } function frame30(){ gotoAndPlay(1); } } }//package BatmanBB_SpacePirates_fla
Section 33
//newHighScoreMC_58 (BatmanBB_SpacePirates_fla.newHighScoreMC_58) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class newHighScoreMC_58 extends MovieClip { public function newHighScoreMC_58(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 34
//Play_TitleCard_44 (BatmanBB_SpacePirates_fla.Play_TitleCard_44) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class Play_TitleCard_44 extends MovieClip { public function Play_TitleCard_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 35
//playAgainBtn_59 (BatmanBB_SpacePirates_fla.playAgainBtn_59) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class playAgainBtn_59 extends MovieClip { public function playAgainBtn_59(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 36
//preloader_14 (BatmanBB_SpacePirates_fla.preloader_14) package BatmanBB_SpacePirates_fla { import flash.display.*; import flash.text.*; public dynamic class preloader_14 extends MovieClip { public var done_txt:TextField; public var parentLoader_mc:MovieClip; public function preloader_14(){ addFrameScript(1, frame2); } function frame2(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 37
//soundPreload_31 (BatmanBB_SpacePirates_fla.soundPreload_31) package BatmanBB_SpacePirates_fla { import flash.display.*; public dynamic class soundPreload_31 extends MovieClip { public function soundPreload_31(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BatmanBB_SpacePirates_fla
Section 38
//CN_Game (code.CN_Game) package code { import flash.events.*; import flash.display.*; import flash.text.*; public class CN_Game extends MovieClip { public var loadDisplay:MovieClip; var _loadInfo:LoaderInfo; public var beetleClip:MovieClip; var _loaded:Boolean; public function CN_Game(){ addFrameScript(113, frame114); _loadInfo = this.loaderInfo; this.gotoAndStop(5); _loadInfo.addEventListener(Event.INIT, onRootLoaderInit, false, 0, true); _loadInfo.addEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress, false, 0, true); _loadInfo.addEventListener(Event.COMPLETE, onRootLoaderComplete, false, 0, true); } public function onRootLoaderInit(_arg1:Event):void{ this.loadDisplay.gotoAndStop(2); } public function onRootLoaderProgress(_arg1:Event):void{ var _local2:*; _local2 = Math.round(((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100)); this.loadDisplay.done_txt.text = (_local2 + "%"); } public function onRootLoaderComplete(_arg1:Event):void{ _loadInfo.removeEventListener(Event.INIT, onRootLoaderInit); _loadInfo.removeEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress); _loadInfo.removeEventListener(Event.COMPLETE, onRootLoaderComplete); this.loadDisplay.gotoAndPlay(3); _loaded = true; addEventListener("enterFrame", UpdateLoader, false, 0, true); } public function UpdateLoader(_arg1:Event):void{ if (_loaded){ removeEventListener("enterFrame", UpdateLoader); gotoAndPlay(99); return; }; } function frame114(){ stop(); } } }//package code
Section 39
//Beetle_Attack_Hammer_Drop (Game.AIStates.Beetle_Attack_Hammer_Drop) package Game.AIStates { import Base.*; import Game.*; public class Beetle_Attack_Hammer_Drop extends AIState { var done:Boolean; var timer:int; var hero:Hero; var dir; var beetle:BlueBeetle; public function Beetle_Attack_Hammer_Drop(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(("@ --> ENTER " + this)); beetle.startAnimating(BlueBeetle.ANIM_HAMMER_DROP); if (beetle._targetEnemy._x < 300){ beetle.moveTo(700, GameData._groundY); beetle._dir = -1; beetle._xvel = ((beetle._targetEnemy._x - beetle._x) / 28); } else { beetle.moveTo(-100, GameData._groundY); beetle._xvel = ((beetle._targetEnemy._x - beetle._x) / 28); beetle._dir = 1; }; beetle.sprite.scaleX = beetle._dir; beetle._yvel = -40; done = false; timer = 0; } override public function Update():void{ timer++; if (timer == 15){ snd.playSoundByEvent(SoundData.BEETLE_HAMMER_ATTACK); }; beetle.updateAnimation(); beetle._yvel = (beetle._yvel + GameData._gravity); beetle.offsetPosition(beetle._xvel, beetle._yvel); if (beetle._y > GameData._groundY){ beetle.moveTo(beetle._x, GameData._groundY); beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_ATTACK_HAMMER_HIT]); }; } public function toString():String{ return ("Beetle_Attack_Hammer_Drop()"); } override public function Exit():void{ beetle._collides = false; } } }//package Game.AIStates
Section 40
//Beetle_Attack_Hammer_Hit (Game.AIStates.Beetle_Attack_Hammer_Hit) package Game.AIStates { import Base.*; import Game.*; public class Beetle_Attack_Hammer_Hit extends AIState { var done:Boolean; var hero:Hero; var dir; var beetle:BlueBeetle; public function Beetle_Attack_Hammer_Hit(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; hero = gameData._hero; beetle._collides = false; } override public function CPUDecision():void{ } override public function Entry():void{ trace(("@ --> ENTER " + this)); hero = gameData._hero; beetle.startAnimating(BlueBeetle.ANIM_HAMMER_HIT); gameData.hitSpark("hammer"); beetle._targetEnemy.takeDamage(BlueBeetle.DAMAGE_HAMMER); gameData._comboCount++; hero._lastHitTime = gameData._gameTimer; beetle._targetEnemy._punched = true; beetle._targetEnemy._inAir = true; beetle._targetEnemy._yvel = -20; gameData.shake(); beetle._targetEnemy.glowOn(); beetle._targetEnemy._healthBar.visible = false; } override public function Update():void{ beetle._targetEnemy.glowOn(); gameData.updateShake(); beetle.updateAnimation(); if (!beetle._animator.isAnimating()){ beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_POSE]); }; } public function toString():String{ return ("Beetle_Attack_Hammer_Drop()"); } override public function Exit():void{ beetle._targetEnemy.glowOff(); } } }//package Game.AIStates
Section 41
//Beetle_Attack_Jet (Game.AIStates.Beetle_Attack_Jet) package Game.AIStates { import Base.*; import flash.media.*; import Game.*; public class Beetle_Attack_Jet extends AIState { var done:Boolean; var hero:Hero; var dir; var _loop:SoundChannel; var beetle:BlueBeetle; public function Beetle_Attack_Jet(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(("@ --> ENTER " + this)); beetle.startAnimating(BlueBeetle.ANIM_JET); beetle.moveTo(-100, 300); beetle.sprite.scaleX = 1; beetle._collides = true; done = false; dir = "right"; beetle._dir = 1; _loop = snd.playSoundByEvent(SoundData.BEETLE_JETPACK); } override public function Update():void{ beetle.updateAnimation(); if (dir == "right"){ beetle._dir = 1; beetle.offsetPosition(40, 0); if (beetle._x > 800){ gameData.beetleComplete(); beetle.sprite.scaleX = -1; dir = "left"; }; } else { beetle._dir = -1; beetle.offsetPosition(-40, 0); if (beetle._x < -200){ gameData.beetleComplete(); done = true; }; }; if (done){ beetle._dir = 0; beetle.sprite.scaleX = 1; beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_LAND]); return; }; gameData.checkBeetleCollision(); } public function toString():String{ return ("Beetle_Attack_Jet()"); } override public function Exit():void{ beetle._collides = false; snd.stopSound(_loop); } } }//package Game.AIStates
Section 42
//Beetle_Attack_Rocket_Aim (Game.AIStates.Beetle_Attack_Rocket_Aim) package Game.AIStates { import Base.*; import Game.*; public class Beetle_Attack_Rocket_Aim extends AIState { var hero:Hero; var beetle:BlueBeetle; public function Beetle_Attack_Rocket_Aim(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(("@ --> ENTER " + this)); beetle.startAnimating(BlueBeetle.ANIM_ROCKET_AIM); } override public function Update():void{ beetle.updateAnimation(); if (!beetle._animator.isAnimating()){ beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_ATTACK_ROCKET_FIRE]); }; } public function toString():String{ return ("Beetle_Attack_Rocket_Aim()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 43
//Beetle_Attack_Rocket_Drop (Game.AIStates.Beetle_Attack_Rocket_Drop) package Game.AIStates { import Base.*; import Game.*; public class Beetle_Attack_Rocket_Drop extends AIState { var done:Boolean; var timer:int; var hero:Hero; var dir; var beetle:BlueBeetle; public function Beetle_Attack_Rocket_Drop(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ var _local1:*; var _local2:*; trace(("@ --> ENTER " + this)); beetle.startAnimating(BlueBeetle.ANIM_ROCKET_DROP); _local1 = ((beetle._targetEnemy._y - GameData._groundY) / Math.tan(0.785)); if (beetle._targetEnemy._x < 300){ beetle.moveTo(700, GameData._groundY); beetle._dir = -1; } else { beetle.moveTo(-100, GameData._groundY); beetle._dir = 1; }; _local2 = (((beetle._dir * 20) + (beetle._targetEnemy._x - beetle._x)) + (beetle._dir * _local1)); beetle._xvel = (_local2 / 25); beetle.sprite.scaleX = beetle._dir; beetle._yvel = -40; done = false; timer = 0; } override public function Update():void{ timer++; trace(("timer = " + timer)); beetle._yvel = (beetle._yvel + GameData._gravity); beetle.offsetPosition(beetle._xvel, beetle._yvel); if (beetle._y > GameData._groundY){ beetle.moveTo(beetle._x, GameData._groundY); beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_ATTACK_ROCKET_AIM]); }; } public function toString():String{ return ("Beetle_Attack_Rocket_Drop()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 44
//Beetle_Attack_Rocket_Fire (Game.AIStates.Beetle_Attack_Rocket_Fire) package Game.AIStates { import Base.*; import flash.display.*; import Game.*; public class Beetle_Attack_Rocket_Fire extends AIState { var beamMask:DisplayObject; var timer:int; var hero:Hero; var beetle:BlueBeetle; var beam:DisplayObject; public function Beetle_Attack_Rocket_Fire(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; trace(("@ --> ENTER " + this)); beetle._targetEnemy.glowOn(); beetle._targetEnemy._healthBar.visible = false; beetle.startAnimating(BlueBeetle.ANIM_ROCKET_FIRE); timer = 0; beetle._targetEnemy.takeDamage(BlueBeetle.DAMAGE_ROCKET); if (beetle._targetEnemy._yvel >= 0){ beetle._targetEnemy._yvel = (beetle._targetEnemy._yvel - 20); }; gameData._comboCount++; hero = gameData._hero; hero._lastHitTime = gameData._gameTimer; beam = beetle.sprite.getChildByName("beam"); _local1 = (beetle._x + beam.x); if (beetle._dir == -1){ _local1 = (_local1 + 60); }; _local2 = (beetle._y + beam.y); _local3 = (beetle._targetEnemy._x - 20); if (!beetle._targetEnemy._isFacingRight){ _local3 = (beetle._targetEnemy._x + 20); }; _local4 = (beetle._targetEnemy._y - 70); _local5 = (_local3 - _local1); _local6 = (_local4 - _local2); _local7 = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); beam.scaleX = (_local7 / 245); beam.visible = true; if (beetle._dir == 1){ gameData._beamSplash.scaleX = -1; gameData._beamSplash.x = (_local1 + (_local7 * Math.cos(0.785))); } else { gameData._beamSplash.scaleX = 1; gameData._beamSplash.x = (_local1 - (_local7 * Math.cos(0.785))); }; gameData._beamSplash.y = (_local2 - (_local7 * Math.sin(0.785))); gameData._beamSplash.visible = true; gameData._beamSplash.play(); snd.playSoundByEvent(SoundData.BEETLE_BEAM_ATTACK); } override public function Update():void{ timer++; beetle.updateAnimation(); beetle._targetEnemy.glowOn(); if (timer < 30){ gameData.hitSpark("rocket"); } else { beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_POSE]); }; } public function toString():String{ return ("Beetle_Attack_Rocket_Fire()"); } override public function Exit():void{ beam.visible = false; gameData._beamSplash.stop(); gameData._beamSplash.visible = false; beetle._targetEnemy.glowOff(); beetle._targetEnemy._healthBar.visible = true; } } }//package Game.AIStates
Section 45
//Beetle_Finish (Game.AIStates.Beetle_Finish) package Game.AIStates { import Base.*; import Game.*; public class Beetle_Finish extends AIState { var timer:int; var hero:Hero; var beetle:BlueBeetle; public function Beetle_Finish(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(("@ --> ENTER " + this)); beetle.startAnimating(BlueBeetle.ANIM_LEAVE); beetle.moveTo(beetle._x, GameData._groundY); timer = 0; snd.playSoundByEvent(SoundData.BEETLE_TAKEOFF); } override public function Update():void{ beetle.updateAnimation(); timer++; if (timer > 7){ beetle.offsetPosition(0, -60); }; if (beetle._y < -200){ beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_INACTIVE]); }; } public function toString():String{ return ("Beetle_Finish()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 46
//Beetle_Inactive (Game.AIStates.Beetle_Inactive) package Game.AIStates { import Base.*; import Game.*; public class Beetle_Inactive extends AIState { var beetle:BlueBeetle; public function Beetle_Inactive(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + beetle.getID())); gameData._beetle._animator.moveToFrame(1); beetle._active = false; beetle._recycle = false; beetle.moveTo(-200, -200); gameData._background.gotoAndStop(1); } override public function Update():void{ if (beetle._recycle){ beetle._active = true; beetle._recycle = false; if (beetle._attackType == BlueBeetle.ATTACK_JET){ beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_ATTACK_JET]); } else { if (beetle._attackType == BlueBeetle.ATTACK_HAMMER){ beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_ATTACK_HAMMER_DROP]); } else { if (beetle._attackType == BlueBeetle.ATTACK_ROCKET){ beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_ATTACK_ROCKET_DROP]); }; }; }; }; } public function toString():String{ return ("Beetle_Inactive()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 47
//Beetle_Land (Game.AIStates.Beetle_Land) package Game.AIStates { import Base.*; import Game.*; public class Beetle_Land extends AIState { var hero:Hero; var _landed:Boolean; var beetle:BlueBeetle; public function Beetle_Land(_arg1:GameEntry, _arg2:BlueBeetle){ super(_arg1); beetle = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(("@ --> ENTER " + this)); beetle.startAnimating(BlueBeetle.ANIM_JET_DROP); beetle.moveTo(100, -200); beetle.sprite.scaleX = 1; _landed = false; } override public function Update():void{ var _local1:*; beetle.updateAnimation(); if (_landed){ if (!beetle._animator.isAnimating()){ beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_POSE]); return; }; }; _local1 = (Math.floor((GameData._groundY - beetle.sprite.y)) / 8); beetle.offsetPosition(0, _local1); if ((GameData._groundY - beetle._y) < 3){ _landed = true; return; }; if ((GameData._groundY - beetle._y) < 50){ beetle.startAnimating(BlueBeetle.ANIM_LAND); }; } public function toString():String{ return ("Beetle_Land()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 48
//Beetle_Pose (Game.AIStates.Beetle_Pose) package Game.AIStates { import Base.*; import Game.*; public class Beetle_Pose extends AIState { var timer:int; var hero:Hero; var STATE_DURATION;// = 45 var beetle:BlueBeetle; public function Beetle_Pose(_arg1:GameEntry, _arg2:BlueBeetle){ STATE_DURATION = 45; super(_arg1); beetle = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(("@ --> ENTER " + this)); beetle.startAnimating(BlueBeetle.ANIM_POSE); beetle.moveTo(beetle._x, GameData._groundY); timer = 0; snd.playSoundByEvent(SoundData.BEETLE_POSE); } override public function Update():void{ timer++; beetle.updateAnimation(); if (timer > STATE_DURATION){ beetle.setNextState(beetle.AIStates[BlueBeetle.STATE_LEAVES]); }; } public function toString():String{ return ("Beetle_Pose()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 49
//BigEnemy_Attack_Melee (Game.AIStates.BigEnemy_Attack_Melee) package Game.AIStates { import Base.*; import Game.*; public class BigEnemy_Attack_Melee extends AIState { var timer:int; var enemy:BigEnemy; var hero:Hero; var uppercut:Boolean; public function BigEnemy_Attack_Melee(_arg1:GameEntry, _arg2:BigEnemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy._hitBatman = false; enemy._isMoving = false; enemy._isAttacking = true; enemy.startAnimating(BigEnemy.ANIM_MELEE); enemy._lastAttackTime = gameData._gameTimer; timer = 0; } override public function Update():void{ timer++; enemy.updateAnimation(); if (enemy._punched){ enemy.setNextState(enemy.AIStates[Enemy.STATE_HIT]); return; }; if (timer > BigEnemy.MELEE_DURATION){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_IDLE]); }; } public function toString():String{ return ("BigEnemy_Attack_Melee()"); } override public function Exit():void{ enemy._isAttacking = false; } } }//package Game.AIStates
Section 50
//BigEnemy_Dead (Game.AIStates.BigEnemy_Dead) package Game.AIStates { import Base.*; import Game.*; public class BigEnemy_Dead extends AIState { var enemy:BigEnemy; var hero:Hero; public function BigEnemy_Dead(_arg1:GameEntry, _arg2:BigEnemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); if (enemy._isProne){ trace("...prone"); enemy.startAnimating(BigEnemy.ANIM_DEAD_PRONE); } else { trace("...standing"); enemy.startAnimating(BigEnemy.ANIM_DEAD_STANDING); }; enemy._isWalking = false; enemy._isMoving = false; enemy._isProne = false; enemy._inAir = false; enemy._punched = false; gameData._tokenManager.spawnTokens(10, enemy._x, (enemy._y - 120)); gameData._killCounter++; gameData._hero._mostRecentEnemy = null; gameData.addScore(GameData.SCORE_BIGENEMY_DEFEAT); } override public function Update():void{ enemy.updateAnimation(); if (!enemy._animator.isAnimating()){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_INACTIVE]); }; } public function toString():String{ return ("BigEnemy_Dead()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 51
//BigEnemy_Hit (Game.AIStates.BigEnemy_Hit) package Game.AIStates { import Base.*; import Game.*; public class BigEnemy_Hit extends AIState { var timer:int; var enemy:BigEnemy; var hero:Hero; public function BigEnemy_Hit(_arg1:GameEntry, _arg2:BigEnemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy.startAnimating(BigEnemy.ANIM_HIT); enemy._isWalking = false; timer = 0; enemy.showHealthBar(); if (enemy._knockback){ trace("*** knockback ***"); if (enemy._isFacingRight){ enemy._xvel = -20; } else { enemy._xvel = 20; }; }; } override public function Update():void{ if (enemy._health <= 0){ trace("%%% enemy dead %%%"); enemy.setNextState(enemy.AIStates[Enemy.STATE_DEAD]); return; }; timer++; if (enemy._inAir){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_AIR]); return; }; if (enemy._isProne){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_PRONE]); return; }; if (enemy._knockback){ if (enemy._isFacingRight){ enemy._xvel = (enemy._xvel + 2); if (enemy._xvel >= 0){ enemy._xvel = 0; enemy._knockback = false; }; } else { enemy._xvel = (enemy._xvel - 2); if (enemy._xvel <= 0){ enemy._xvel = 0; enemy._knockback = false; }; }; enemy.offsetPosition(enemy._xvel, 0); }; enemy.updateAnimation(); if (((!(enemy._knockback)) && ((timer > Enemy.HIT_DURATION)))){ enemy._punched = false; enemy.setNextState(enemy.AIStates[Enemy.STATE_IDLE]); return; }; } public function toString():String{ return ("BigEnemy_Hit()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 52
//BigEnemy_Idle (Game.AIStates.BigEnemy_Idle) package Game.AIStates { import Base.*; import Game.*; public class BigEnemy_Idle extends AIState { var enemy:BigEnemy; var hero:Hero; var _startTime:int; var uppercut:Boolean; public function BigEnemy_Idle(_arg1:GameEntry, _arg2:BigEnemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ var _local1:Number; var _local2:*; _local1 = (hero._x - enemy._x); if (Math.abs(_local1) > Enemy.STOP_DISTANCE){ enemy._isMoving = true; enemy._isWalking = true; } else { if ((gameData._gameTimer - enemy._lastAttackTime) >= enemy._attackRecharge_melee){ if (!hero._isStunned){ _local2 = (Math.random() * 0.5); if ((gameData._gameTimer - _startTime) > (gameData._decisionTime + _local2)){ enemy._isAttacking = true; }; }; }; }; } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy._isMoving = false; enemy._isAttacking = false; enemy.moveTo(enemy._x, GameData._groundY); enemy.startAnimating(BigEnemy.ANIM_IDLE); if (enemy._isFacingRight){ enemy.sprite.scaleX = 1; } else { enemy.sprite.scaleX = -1; }; enemy._juggleCount = 0; _startTime = gameData._gameTimer; } override public function Update():void{ enemy.updateAnimation(); enemy.faceHero(); if (enemy._punched){ if (enemy._isProne){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_PRONE]); } else { enemy.setNextState(enemy.AIStates[BigEnemy.STATE_HIT]); }; return; }; if (enemy._isAttacking){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_ATTACK_MELEE]); return; }; if (enemy._inAir){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_AIR]); return; }; if (enemy._isMoving){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_WALK]); return; }; } public function toString():String{ return ("BigEnemy_Idle()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 53
//BigEnemy_Inactive (Game.AIStates.BigEnemy_Inactive) package Game.AIStates { import Base.*; import Game.*; public class BigEnemy_Inactive extends AIState { var enemy:BigEnemy; public function BigEnemy_Inactive(_arg1:GameEntry, _arg2:BigEnemy){ super(_arg1); enemy = _arg2; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy._active = false; enemy._punched = false; enemy._knockback = false; enemy.moveTo(-200, -200); enemy._recycle = false; } override public function Update():void{ if (enemy._recycle){ enemy._recycle = false; enemy.setNextState(enemy.AIStates[BigEnemy.STATE_WALK]); }; } public function toString():String{ return ("BigEnemy_Inactive()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 54
//BigEnemy_InAir (Game.AIStates.BigEnemy_InAir) package Game.AIStates { import Base.*; import Game.*; public class BigEnemy_InAir extends AIState { var enemy:BigEnemy; var hero:Hero; public function BigEnemy_InAir(_arg1:GameEntry, _arg2:BigEnemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy.startAnimating(BigEnemy.ANIM_AIR); enemy._isWalking = false; enemy.offsetPosition(0, -1); if (enemy._isFacingRight){ enemy._xvel = -3; } else { enemy._xvel = 3; }; enemy.showHealthBar("Air"); } override public function Update():void{ enemy._yvel = (enemy._yvel + GameData._gravityJuggled); enemy.updateAnimation(); if (enemy._isFacingRight){ enemy.sprite.scaleX = 1; } else { enemy.sprite.scaleX = -1; }; enemy.offsetPosition(enemy._xvel, enemy._yvel); if (enemy._x < 60){ enemy.moveTo(60, enemy._y); }; if (enemy._x > 540){ enemy.moveTo(540, enemy._y); }; if (enemy._y >= GameData._groundY){ enemy._xvel = 0; enemy._yvel = 0; enemy._inAir = false; enemy._isProne = true; enemy.setNextState(enemy.AIStates[BigEnemy.STATE_PRONE]); enemy.moveTo(enemy._x, GameData._groundY); }; } public function toString():String{ return ("BigEnemy_InAir()"); } override public function Exit():void{ enemy.hideHealthBar(); } } }//package Game.AIStates
Section 55
//BigEnemy_Prone (Game.AIStates.BigEnemy_Prone) package Game.AIStates { import Base.*; import Game.*; public class BigEnemy_Prone extends AIState { var timer; var enemy:BigEnemy; var hero:Hero; public function BigEnemy_Prone(_arg1:GameEntry, _arg2:BigEnemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy.startAnimating(BigEnemy.ANIM_PRONE); enemy._isWalking = false; enemy._inAir = false; timer = 0; enemy.showHealthBar("Prone"); } override public function Update():void{ timer++; enemy.updateAnimation(); if (enemy._health <= 0){ trace("%%% enemy dead %%%"); enemy.setNextState(enemy.AIStates[BigEnemy.STATE_DEAD]); return; }; if (enemy._inAir){ enemy.setNextState(enemy.AIStates[Enemy.STATE_HIT]); return; }; if (timer > 50){ enemy._isProne = false; enemy.setNextState(enemy.AIStates[BigEnemy.STATE_IDLE]); }; enemy._yvel = (enemy._yvel + GameData._gravity); enemy.offsetPosition(0, enemy._yvel); if (enemy._y >= GameData._groundY){ enemy._xvel = 0; enemy._yvel = 0; enemy.moveTo(enemy._x, GameData._groundY); }; } public function toString():String{ return ("BigEnemy_Prone()"); } override public function Exit():void{ enemy._punched = false; enemy._knockback = false; enemy.hideHealthBar(); } } }//package Game.AIStates
Section 56
//BigEnemy_Walk (Game.AIStates.BigEnemy_Walk) package Game.AIStates { import Base.*; import Game.*; public class BigEnemy_Walk extends AIState { var timer:int; var enemy:BigEnemy; var hero:Hero; public function BigEnemy_Walk(_arg1:GameEntry, _arg2:BigEnemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ var _local1:Number; var _local2:Boolean; _local1 = (hero._x - enemy._x); if (_local1 > 0){ enemy._isFacingRight = true; } else { enemy._isFacingRight = false; }; _local2 = (((enemy._x > 50)) && ((enemy._x < 550))); if (Math.abs(_local1) < 80){ enemy._isMoving = false; enemy._isWalking = false; }; } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy.startAnimating(BigEnemy.ANIM_WALK); enemy._isWalking = true; enemy.moveTo(enemy._x, GameData._groundY); if (enemy._isFacingRight){ enemy.sprite.scaleX = 1; } else { enemy.sprite.scaleX = -1; }; } override public function Update():void{ timer++; enemy.updateAnimation(); if (enemy._punched){ if (enemy._isProne){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_PRONE]); } else { enemy.setNextState(enemy.AIStates[BigEnemy.STATE_HIT]); }; return; }; if (enemy._inAir){ enemy.setNextState(enemy.AIStates[BigEnemy.STATE_AIR]); return; }; if (enemy._isMoving){ if (enemy._isFacingRight){ enemy.sprite.scaleX = 1; enemy.offsetPosition(BigEnemy._xvelWalk, 0); } else { enemy.sprite.scaleX = -1; enemy.offsetPosition(-(BigEnemy._xvelWalk), 0); }; if (enemy._isAttacking){ }; } else { enemy.setNextState(enemy.AIStates[BigEnemy.STATE_IDLE]); }; } public function toString():String{ return ("BigEnemy_Walk()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 57
//Enemy_Attack_Melee (Game.AIStates.Enemy_Attack_Melee) package Game.AIStates { import Base.*; import Game.*; public class Enemy_Attack_Melee extends AIState { var timer:int; var enemy:Enemy; var hero:Hero; var uppercut:Boolean; public function Enemy_Attack_Melee(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy._hitBatman = false; enemy._isMoving = false; enemy._isAttacking = true; enemy.startAnimating(Enemy.ANIM_MELEE); enemy._lastAttackTime = gameData._gameTimer; timer = 0; } override public function Update():void{ timer++; enemy.updateAnimation(); if (enemy._punched){ enemy.setNextState(enemy.AIStates[Enemy.STATE_HIT]); return; }; if (timer > Enemy.MELEE_DURATION){ enemy.setNextState(enemy.AIStates[Enemy.STATE_IDLE]); }; } public function toString():String{ return ("Enemy_Attack_Melee()"); } override public function Exit():void{ enemy._isAttacking = false; } } }//package Game.AIStates
Section 58
//Enemy_Attack_Shoot (Game.AIStates.Enemy_Attack_Shoot) package Game.AIStates { import Base.*; import Game.*; public class Enemy_Attack_Shoot extends AIState { var timer:int; var enemy:Enemy; var hero; var shotFired:Boolean; public function Enemy_Attack_Shoot(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy._hitBatman = false; enemy._isMoving = false; enemy._isAttacking = true; enemy.startAnimating(Enemy.ANIM_SHOOT); timer = 0; shotFired = false; } override public function Update():void{ var _local1:*; timer++; enemy.updateAnimation(); if ((((timer > 20)) && (!(shotFired)))){ trace(">>shoot!"); _local1 = (-1 + (2 * int(enemy._isFacingRight))); gameData.spawnBullet((enemy._x - (_local1 * 10)), (enemy._y - 109), (20 * _local1)); shotFired = true; enemy._lastAttackTime = gameData._gameTimer; if (Math.random() < 0.5){ snd.playSoundByEvent(SoundData.ENEMY_RANGED_ATTACK1); } else { snd.playSoundByEvent(SoundData.ENEMY_RANGED_ATTACK2); }; }; if (((shotFired) && ((timer > 100)))){ enemy.setNextState(enemy.AIStates[Enemy.STATE_IDLE]); }; if (enemy._punched){ if (enemy._isProne){ enemy.setNextState(enemy.AIStates[Enemy.STATE_PRONE]); } else { enemy.setNextState(enemy.AIStates[Enemy.STATE_HIT]); }; return; }; } public function toString():String{ return ("Enemy_Attack_Shoot()"); } override public function Exit():void{ enemy._isAttacking = false; enemy._isShooting = false; } } }//package Game.AIStates
Section 59
//Enemy_Dead (Game.AIStates.Enemy_Dead) package Game.AIStates { import Base.*; import Game.*; public class Enemy_Dead extends AIState { var enemy:Enemy; var hero:Hero; public function Enemy_Dead(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); if (enemy._isProne){ trace("...prone"); enemy.startAnimating(Enemy.ANIM_DEAD_PRONE); } else { trace("...standing"); enemy.startAnimating(Enemy.ANIM_DEAD_STANDING); }; enemy._isWalking = false; enemy._isMoving = false; enemy._isProne = false; enemy._inAir = false; enemy._punched = false; gameData._tokenManager.spawnTokens(5, enemy._x, (enemy._y - 120)); gameData._killCounter++; gameData.addScore((GameData.SCORE_ENEMY_DEFEAT * gameData._comboCount)); gameData._hero._mostRecentEnemy = null; snd.playSoundByEvent(SoundData.ENEMY_DEATH); } override public function Update():void{ enemy.updateAnimation(); if (!enemy._animator.isAnimating()){ enemy.setNextState(enemy.AIStates[Enemy.STATE_INACTIVE]); }; } public function toString():String{ return ("Enemy_Dead()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 60
//Enemy_Hit (Game.AIStates.Enemy_Hit) package Game.AIStates { import Base.*; import Game.*; public class Enemy_Hit extends AIState { var timer:int; var enemy:Enemy; var hero:Hero; public function Enemy_Hit(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy.startAnimating(Enemy.ANIM_HIT); enemy._isWalking = false; timer = 0; enemy.showHealthBar(); if (enemy._knockback){ trace("*** knockback ***"); if (enemy._isFacingRight){ enemy._xvel = -20; } else { enemy._xvel = 20; }; }; } override public function Update():void{ if (enemy._health <= 0){ trace("%%% enemy dead %%%"); enemy.setNextState(enemy.AIStates[Enemy.STATE_DEAD]); return; }; timer++; if (enemy._inAir){ enemy.setNextState(enemy.AIStates[Enemy.STATE_AIR]); return; }; if (enemy._isProne){ enemy.setNextState(enemy.AIStates[Enemy.STATE_PRONE]); return; }; if (enemy._knockback){ if (enemy._isFacingRight){ enemy._xvel = (enemy._xvel + 2); if (enemy._xvel >= 0){ enemy._xvel = 0; enemy._knockback = false; }; } else { enemy._xvel = (enemy._xvel - 2); if (enemy._xvel <= 0){ enemy._xvel = 0; enemy._knockback = false; }; }; enemy.offsetPosition(enemy._xvel, 0); }; enemy.updateAnimation(); if (((!(enemy._knockback)) && ((timer > Enemy.HIT_DURATION)))){ enemy._punched = false; enemy.setNextState(enemy.AIStates[Enemy.STATE_IDLE]); return; }; } public function toString():String{ return ("Enemy_Hit()"); } override public function Exit():void{ if (!enemy._isProne){ enemy._healthBar.visible = false; }; } } }//package Game.AIStates
Section 61
//Enemy_Idle (Game.AIStates.Enemy_Idle) package Game.AIStates { import Base.*; import Game.*; public class Enemy_Idle extends AIState { var enemy:Enemy; var hero; var _startTime:Number; var uppercut:Boolean; public function Enemy_Idle(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ var _local1:Number; var _local2:*; _local1 = (hero._x - enemy._x); if (Math.abs(_local1) > Enemy.STOP_DISTANCE){ enemy._isMoving = true; enemy._isWalking = true; } else { if ((gameData._gameTimer - enemy._lastAttackTime) >= enemy._attackRecharge_melee){ if (!hero._isStunned){ _local2 = (Math.random() * 0.5); if ((gameData._gameTimer - _startTime) > (gameData._decisionTime + _local2)){ enemy._isAttacking = true; }; }; }; }; } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy._isMoving = false; enemy._isAttacking = false; enemy.moveTo(enemy._x, GameData._groundY); enemy.startAnimating(Enemy.ANIM_IDLE); if (enemy._isFacingRight){ enemy.sprite.scaleX = 1; } else { enemy.sprite.scaleX = -1; }; enemy._juggleCount = 0; _startTime = gameData._gameTimer; } override public function Update():void{ enemy.updateAnimation(); enemy.faceHero(); if (enemy._punched){ if (enemy._isProne){ enemy.setNextState(enemy.AIStates[Enemy.STATE_PRONE]); } else { enemy.setNextState(enemy.AIStates[Enemy.STATE_HIT]); }; return; }; if (enemy._isAttacking){ enemy.setNextState(enemy.AIStates[Enemy.STATE_ATTACK_MELEE]); return; }; if (enemy._inAir){ enemy.setNextState(enemy.AIStates[Enemy.STATE_AIR]); return; }; if (enemy._isMoving){ enemy.setNextState(enemy.AIStates[Enemy.STATE_WALK]); return; }; } public function toString():String{ return ("Enemy_Idle()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 62
//Enemy_Inactive (Game.AIStates.Enemy_Inactive) package Game.AIStates { import Base.*; import Game.*; public class Enemy_Inactive extends AIState { var enemy:Enemy; public function Enemy_Inactive(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy._active = false; enemy._punched = false; enemy._knockback = false; enemy._isShooting = false; enemy.moveTo(-200, -200); enemy.hideHealthBar(); enemy._recycle = false; } override public function Update():void{ if (enemy._recycle){ enemy._recycle = false; enemy.setNextState(enemy.AIStates[Enemy.STATE_WALK]); }; } public function toString():String{ return ("Enemy_Inactive()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 63
//Enemy_InAir (Game.AIStates.Enemy_InAir) package Game.AIStates { import Base.*; import Game.*; public class Enemy_InAir extends AIState { var enemy:Enemy; var hero:Hero; public function Enemy_InAir(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy.startAnimating(Enemy.ANIM_AIR); enemy._isWalking = false; enemy.offsetPosition(0, -1); if (enemy._isFacingRight){ enemy._xvel = -3; } else { enemy._xvel = 3; }; enemy.showHealthBar("Air"); snd.playSoundByEvent(SoundData.ENEMY_GRUNT1); snd.playSoundByEvent(SoundData.ENEMY_AIRBOURNE); } override public function Update():void{ enemy._yvel = (enemy._yvel + GameData._gravityJuggled); enemy.updateAnimation(); if (enemy._isFacingRight){ enemy.sprite.scaleX = 1; } else { enemy.sprite.scaleX = -1; }; enemy.offsetPosition(enemy._xvel, enemy._yvel); if (enemy._x < 60){ enemy.moveTo(60, enemy._y); }; if (enemy._x > 540){ enemy.moveTo(540, enemy._y); }; if (enemy._y >= GameData._groundY){ enemy._xvel = 0; enemy._yvel = 0; enemy._inAir = false; enemy._isProne = true; enemy.setNextState(enemy.AIStates[Enemy.STATE_PRONE]); enemy.moveTo(enemy._x, GameData._groundY); }; } public function toString():String{ return ("Enemy_InAir()"); } override public function Exit():void{ enemy.hideHealthBar(); } } }//package Game.AIStates
Section 64
//Enemy_Prone (Game.AIStates.Enemy_Prone) package Game.AIStates { import Base.*; import Game.*; public class Enemy_Prone extends AIState { var timer; var enemy:Enemy; var hero:Hero; public function Enemy_Prone(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy.startAnimating(Enemy.ANIM_PRONE); enemy._isWalking = false; enemy._inAir = false; enemy.showHealthBar("Prone"); timer = 0; snd.playSoundByEvent(SoundData.ENEMY_HIT_GROUND); } override public function Update():void{ timer++; enemy.updateAnimation(); if (enemy._health <= 0){ trace("%%% enemy dead %%%"); enemy.setNextState(enemy.AIStates[Enemy.STATE_DEAD]); return; }; if (enemy._inAir){ enemy.setNextState(enemy.AIStates[Enemy.STATE_HIT]); return; }; if (timer > 50){ enemy._isProne = false; enemy.setNextState(enemy.AIStates[Enemy.STATE_IDLE]); }; enemy._yvel = (enemy._yvel + GameData._gravity); enemy.offsetPosition(0, enemy._yvel); if (enemy._y >= GameData._groundY){ enemy._xvel = 0; enemy._yvel = 0; enemy.moveTo(enemy._x, GameData._groundY); }; } public function toString():String{ return ("Enemy_Prone()"); } override public function Exit():void{ enemy._punched = false; enemy._knockback = false; enemy._healthBar.visible = false; } } }//package Game.AIStates
Section 65
//Enemy_Walk (Game.AIStates.Enemy_Walk) package Game.AIStates { import Base.*; import Game.*; public class Enemy_Walk extends AIState { var timer:int; var enemy:Enemy; var hero:Hero; public function Enemy_Walk(_arg1:GameEntry, _arg2:Enemy){ super(_arg1); enemy = _arg2; hero = gameData._hero; } override public function CPUDecision():void{ var _local1:Number; var _local2:Boolean; _local1 = (hero._x - enemy._x); if (_local1 > 0){ enemy._isFacingRight = true; } else { enemy._isFacingRight = false; }; _local2 = (((enemy._x > 50)) && ((enemy._x < 550))); if (((_local2) && ((Math.abs(_local1) > 300)))){ if ((gameData._gameTimer - enemy._lastAttackTime) >= gameData._attackRecharge){ if (gameData._gunsEnabled){ enemy._isShooting = true; return; }; }; }; if (Math.abs(_local1) < Enemy.STOP_DISTANCE){ enemy._isMoving = false; enemy._isWalking = false; }; } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + enemy.getID())); enemy.startAnimating(Enemy.ANIM_WALK); enemy._isWalking = true; enemy.moveTo(enemy._x, GameData._groundY); if (enemy._isFacingRight){ enemy.sprite.scaleX = 1; } else { enemy.sprite.scaleX = -1; }; } override public function Update():void{ timer++; enemy.faceHero(); enemy.updateAnimation(); if (enemy._isShooting){ enemy.setNextState(enemy.AIStates[Enemy.STATE_ATTACK_SHOOT]); return; }; if (enemy._punched){ if (enemy._isProne){ enemy.setNextState(enemy.AIStates[Enemy.STATE_PRONE]); } else { enemy.setNextState(enemy.AIStates[Enemy.STATE_HIT]); }; return; }; if (enemy._inAir){ enemy.setNextState(enemy.AIStates[Enemy.STATE_AIR]); return; }; if (enemy._isMoving){ if (enemy._isFacingRight){ enemy.offsetPosition(Enemy._xvelWalk, 0); } else { enemy.offsetPosition(-(Enemy._xvelWalk), 0); }; } else { enemy.setNextState(enemy.AIStates[Enemy.STATE_IDLE]); }; } public function toString():String{ return ("Enemy_Walk()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 66
//Hero_Attack_BeltSword (Game.AIStates.Hero_Attack_BeltSword) package Game.AIStates { import Base.*; import flash.utils.*; import Game.*; public class Hero_Attack_BeltSword extends AIState { var hero:Hero; var playedSound:Boolean; var hitEnemy:Boolean; public function Hero_Attack_BeltSword(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hitEnemy = false; hero.startAnimating(Hero.ANIM_BELTSWORD); playedSound = false; snd.playFromGroup(SoundData.GROUP_HERO_SWING); } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; } override public function Update():void{ var _local1:Array; var _local2:*; var _local3:*; var _local4:*; _local1 = gameData.checkBatAttackCollision(); if (_local1.length != 0){ _local3 = 0; while (_local3 < _local1.length) { _local4 = _local1[_local3]; if (!_local4._collide){ } else { trace("*** HERO HIT ENEMY : BELTSWORD ***"); hitEnemy = true; hero._lastHitTime = gameData._gameTimer; _local4.takeDamage(Hero.DAMAGE_BELTSWORD); _local4._punched = true; _local4._collide = false; _local4._knockback = true; gameData.hitSpark(); gameData._comboCount++; gameData.addScore((GameData.SCORE_BELT_HIT * gameData._comboCount)); if (_local4._inAir){ _local4._juggleCount++; _local4._yvel = ((4 - _local4._juggleCount) * -5); }; }; _local3++; }; }; if (((hitEnemy) && (!(playedSound)))){ snd.playFromGroup(SoundData.GROUP_HERO_PUNCH); playedSound = true; }; _local2 = gameData.checkEnemyAttackCollision(); if ((((_local2 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); }; hero.updateAnimation(); if (!hero._animator.isAnimating()){ hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); hero._isAttacking = false; }; } public function toString():String{ return ("Hero_Attack_BeltSword()"); } override public function Exit():void{ gameData.setEnemiesCollide(); } } }//package Game.AIStates
Section 67
//Hero_Attack_FootSweep (Game.AIStates.Hero_Attack_FootSweep) package Game.AIStates { import Base.*; import flash.utils.*; import Game.*; public class Hero_Attack_FootSweep extends AIState { var hero:Hero; var playedSound:Boolean; var hitEnemy:Boolean; public function Hero_Attack_FootSweep(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hero.startAnimating(Hero.ANIM_FOOTSWEEP); snd.playSoundByEvent(SoundData.HERO_SLIDE); if (hero._isFacingRight){ hero.sprite.scaleX = 1; } else { hero.sprite.scaleX = -1; }; hero._isMoving = false; hitEnemy = false; if (hero._isFacingRight){ hero._xvel = 20; } else { hero._xvel = -20; }; playedSound = false; } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; if ((((pad.getCurrentKeyAction() == "Down")) || ((pad.getCurrentKeyActionHeld() == "Down")))){ hero._isCrouching = true; } else { hero._isCrouching = false; }; } override public function Update():void{ var _local1:Array; var _local2:*; var _local3:*; var _local4:*; gameData._tokenManager.checkCollision(); hero.updateAnimation(); _local1 = gameData.checkBatAttackCollision(); if (_local1.length != 0){ _local3 = 0; while (_local3 < _local1.length) { _local4 = _local1[_local3]; if (!_local4._collide){ } else { trace("*** HERO HIT ENEMY : FOOTSWEEP ***"); hitEnemy = true; hero._lastHitTime = gameData._gameTimer; _local4.takeDamage(Hero.DAMAGE_FOOTSWEEP); _local4._punched = true; _local4._isProne = true; _local4._collide = false; _local4._yvel = -10; gameData.hitSpark(); gameData._comboCount++; gameData.addScore((GameData.SCORE_FOOTSWEEP_HIT * gameData._comboCount)); }; _local3++; }; }; if (((hitEnemy) && (!(playedSound)))){ snd.playSoundByEvent(SoundData.HERO_KICK4); playedSound = true; }; _local2 = gameData.checkEnemyAttackCollision(); if ((((_local2 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); }; if (hero._isFacingRight){ hero._xvel = (hero._xvel - 2); } else { hero._xvel = (hero._xvel + 2); }; hero.offsetPosition(hero._xvel, 0); if (hero._xvel == 0){ if (hero._isCrouching){ hero.setNextState(hero.AIStates[Hero.STATE_DUCK]); } else { hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); }; }; } public function toString():String{ return ("Hero_Attack_FootSweep()"); } override public function Exit():void{ hero._isAttacking = false; gameData.setEnemiesCollide(); } } }//package Game.AIStates
Section 68
//Hero_Attack_JumpKick (Game.AIStates.Hero_Attack_JumpKick) package Game.AIStates { import Base.*; import flash.utils.*; import Game.*; public class Hero_Attack_JumpKick extends AIState { var hero:Hero; var hitEnemy:Boolean; public function Hero_Attack_JumpKick(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hitEnemy = false; hero.startAnimating(Hero.ANIM_JUMPKICK); snd.playFromGroup(SoundData.GROUP_HERO_SWING); } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; } override public function Update():void{ var _local1:Array; var _local2:*; var _local3:*; _local1 = gameData.checkBatAttackCollision(); if (_local1.length != 0){ _local2 = 0; while (_local2 < _local1.length) { _local3 = _local1[_local2]; if (!_local3._collide){ } else { trace("*** HERO HIT ENEMY : JUMPKICK ***"); hitEnemy = true; hero._lastHitTime = gameData._gameTimer; _local3.takeDamage(Hero.DAMAGE_JUMPKICK); _local3._punched = true; _local3._collide = false; gameData.hitSpark(); gameData._comboCount++; gameData.addScore((GameData.SCORE_JUMPKICK_HIT * gameData._comboCount)); }; _local2++; }; }; if (hitEnemy){ snd.playFromGroup(SoundData.GROUP_HERO_KICK); }; hero.updateAnimation(); hero._yvel = (hero._yvel + GameData._gravity); if (hero._isMoving){ if (hero._isFacingRight){ if (hero._isWalking){ hero.offsetPosition(Hero._xvelWalk, hero._yvel); } else { hero.offsetPosition(Hero._xvelRun, hero._yvel); }; } else { if (hero._isWalking){ hero.offsetPosition(-(Hero._xvelWalk), hero._yvel); } else { hero.offsetPosition(-(Hero._xvelRun), hero._yvel); }; }; } else { hero.offsetPosition(0, hero._yvel); }; if (hero._y >= GameData._groundY){ hero._yvel = 0; if (hero._isMoving){ if (hero._isWalking){ hero.setNextState(hero.AIStates[Hero.STATE_WALK]); } else { hero.setNextState(hero.AIStates[Hero.STATE_RUN]); }; } else { hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); }; }; } public function toString():String{ return ("Hero_Attack_JumpKick()"); } override public function Exit():void{ hero._isJumping = false; gameData.setEnemiesCollide(); } } }//package Game.AIStates
Section 69
//Hero_Attack_LeftJab (Game.AIStates.Hero_Attack_LeftJab) package Game.AIStates { import Base.*; import flash.utils.*; import Game.*; public class Hero_Attack_LeftJab extends AIState { var timer:Number; var hero:Hero; var playedSound:Boolean; var jump:Boolean; var hitEnemy:Boolean; var doubleAttack:Boolean; public function Hero_Attack_LeftJab(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ timer = 0; jump = false; doubleAttack = false; hitEnemy = false; playedSound = false; hero.startAnimating(Hero.ANIM_LEFTJAB); if (pad.getCurrentKeyAction() == "Up"){ jump = true; trace("*** UPPERCUT ***"); }; snd.playFromGroup(SoundData.GROUP_HERO_SWING); } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; if (pad.getCurrentKeyAction() == "Attack"){ doubleAttack = true; }; if (pad.getCurrentKeyAction() == "Up"){ jump = true; trace("*** UPPERCUT ***"); }; } override public function Update():void{ var _local1:Array; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = gameData.checkBatAttackCollision(); if (_local1.length != 0){ _local3 = 0; while (_local3 < _local1.length) { _local4 = _local1[_local3]; if (!_local4._collide){ } else { trace("*** HERO HIT ENEMY : JAB ***"); hitEnemy = true; hero._lastHitTime = gameData._gameTimer; _local4.takeDamage(Hero.DAMAGE_JAB); _local4._punched = true; _local4._collide = false; gameData.hitSpark(); gameData.addScore((GameData.SCORE_JAB_HIT * gameData._comboCount)); gameData._comboCount++; if (_local4._inAir){ _local4._juggleCount++; _local4._yvel = ((4 - _local4._juggleCount) * -5); }; }; _local3++; }; }; if (((hitEnemy) && (!(playedSound)))){ _local5 = Math.random(); snd.playFromGroup(SoundData.GROUP_HERO_PUNCH); playedSound = true; }; _local2 = gameData.checkEnemyAttackCollision(); if ((((_local2 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); }; if ((((timer < 1)) && (jump))){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_UPKNEE]); return; }; timer++; hero.updateAnimation(); if (!hero._animator.isAnimating()){ if (doubleAttack){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_RIGHTCROSS]); } else { hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); hero._isAttacking = false; }; }; } public function toString():String{ return ("Hero_Attack_LeftJab()"); } override public function Exit():void{ hero._isJumping = false; gameData.setEnemiesCollide(); } } }//package Game.AIStates
Section 70
//Hero_Attack_RightCross (Game.AIStates.Hero_Attack_RightCross) package Game.AIStates { import Base.*; import flash.utils.*; import Game.*; public class Hero_Attack_RightCross extends AIState { var timer:Number; var tripleAttack:Boolean; var hero:Hero; var playedSound:Boolean; var hitEnemy:Boolean; public function Hero_Attack_RightCross(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ timer = 0; tripleAttack = false; hero.startAnimating(Hero.ANIM_RIGHTCROSS); hitEnemy = false; playedSound = false; snd.playFromGroup(SoundData.GROUP_HERO_SWING); } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; if (pad.getCurrentKeyAction() == "Attack"){ tripleAttack = true; }; } override public function Update():void{ var _local1:Array; var _local2:*; var _local3:*; var _local4:*; _local1 = gameData.checkBatAttackCollision(); if (_local1.length != 0){ _local3 = 0; while (_local3 < _local1.length) { _local4 = _local1[_local3]; if (!_local4._collide){ } else { trace("*** HERO HIT ENEMY : RIGHT CROSS ***"); hitEnemy = true; hero._lastHitTime = gameData._gameTimer; _local4.takeDamage(Hero.DAMAGE_RIGHTCROSS); _local4._punched = true; _local4._collide = false; gameData.hitSpark(); gameData._comboCount++; gameData.addScore((GameData.SCORE_RIGHT_HIT * gameData._comboCount)); if (_local4._inAir){ _local4._juggleCount++; _local4._yvel = ((4 - _local4._juggleCount) * -5); }; }; _local3++; }; }; if (((hitEnemy) && (!(playedSound)))){ snd.playFromGroup(SoundData.GROUP_HERO_PUNCH); playedSound = true; }; _local2 = gameData.checkEnemyAttackCollision(); if ((((_local2 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); }; timer++; hero.updateAnimation(); if (!hero._animator.isAnimating()){ if (tripleAttack){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_BELTSWORD]); } else { hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); hero._isAttacking = false; }; }; } public function toString():String{ return ("Hero_Attack_RightCross()"); } override public function Exit():void{ hero._isJumping = false; gameData.setEnemiesCollide(); } } }//package Game.AIStates
Section 71
//Hero_Attack_UpKnee (Game.AIStates.Hero_Attack_UpKnee) package Game.AIStates { import Base.*; import flash.utils.*; import Game.*; public class Hero_Attack_UpKnee extends AIState { var hero:Hero; var playedSound:Boolean; var hitEnemy:Boolean; public function Hero_Attack_UpKnee(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hero._isJumping = false; hitEnemy = false; playedSound = false; hero.startAnimating(Hero.ANIM_UPKNEE); snd.playFromGroup(SoundData.GROUP_HERO_SWING); } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; } override public function Update():void{ var _local1:Object; var _local2:*; var _local3:*; var _local4:*; _local1 = gameData.checkBatAttackCollision(); if (_local1.length != 0){ _local3 = 0; while (_local3 < _local1.length) { _local4 = _local1[_local3]; if (!_local4._collide){ } else { trace("*** HERO HIT ENEMY : KNEE ***"); hitEnemy = true; hero._lastHitTime = gameData._gameTimer; _local4.takeDamage(Hero.DAMAGE_UPKNEE); _local4._punched = true; _local4._inAir = true; _local4._collide = false; _local4._juggleCount++; gameData.addScore((GameData.SCORE_KNEE_HIT * gameData._comboCount)); if (_local4._juggleCount < 5){ _local4._yvel = ((4 - _local4._juggleCount) * -7); }; gameData.hitSpark("up"); gameData._comboCount++; }; _local3++; }; }; if (((hitEnemy) && (!(playedSound)))){ snd.playFromGroup(SoundData.GROUP_HERO_KICK); playedSound = true; }; _local2 = gameData.checkEnemyAttackCollision(); if ((((_local2 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); }; hero.updateAnimation(); if (!hero._animator.isAnimating()){ hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); hero._isAttacking = false; }; } public function toString():String{ return ("Hero_Attack_UpKnee()"); } override public function Exit():void{ gameData.setEnemiesCollide(); } } }//package Game.AIStates
Section 72
//Hero_Defeat (Game.AIStates.Hero_Defeat) package Game.AIStates { import Base.*; import Game.*; public class Hero_Defeat extends AIState { var timer:int; var hero:Hero; public function Hero_Defeat(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ trace(((("@ --> ENTER " + this) + " | ") + hero.getID())); hero.startAnimating(Hero.ANIM_DEFEAT); timer = 0; } override public function PadInput():void{ } override public function Update():void{ timer++; hero.updateAnimation(); if (timer == 100){ gameData._gameOver = true; }; if (hero._recycle){ hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); }; } public function toString():String{ return ("Hero_Defeat()"); } override public function Exit():void{ trace(((("@ <-- EXIT " + this) + " | ") + hero.getID())); hero._isStunned = false; } } }//package Game.AIStates
Section 73
//Hero_Duck (Game.AIStates.Hero_Duck) package Game.AIStates { import Base.*; import Game.*; public class Hero_Duck extends AIState { var hero:Hero; public function Hero_Duck(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hero.startAnimating(Hero.ANIM_DUCK); if (hero._isFacingRight){ hero.sprite.scaleX = 1; } else { hero.sprite.scaleX = -1; }; snd.playSoundByEvent(SoundData.HERO_DUCK); } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; if ((((pad.getCurrentKeyAction() == "MoveRight")) || ((pad.getCurrentKeyActionHeld() == "MoveRight")))){ hero._isFacingRight = true; }; if ((((pad.getCurrentKeyAction() == "MoveLeft")) || ((pad.getCurrentKeyActionHeld() == "MoveLeft")))){ hero._isFacingRight = false; }; if ((((pad.getCurrentKeyAction() == "Attack")) || ((pad.getCurrentKeyActionHeld() == "Attack")))){ hero._isAttacking = true; }; if ((((pad.getCurrentKeyAction() == "Down")) || ((pad.getCurrentKeyActionHeld() == "Down")))){ hero._isCrouching = true; } else { if (pad.getCurrentKeyAction() == "Up"){ hero._isCrouching = true; } else { hero._isCrouching = false; }; }; } override public function Update():void{ var _local1:*; hero.updateAnimation(); _local1 = gameData.checkEnemyAttackCollision(); if ((((_local1 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); return; }; if (hero._isJumping){ hero.setNextState(hero.AIStates[Hero.STATE_JUMP]); return; }; if (hero._isCrouching){ if (hero._isFacingRight){ hero.sprite.scaleX = 1; } else { hero.sprite.scaleX = -1; }; if (hero._isAttacking){ trace("attacking..."); hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_FOOTSWEEP]); }; } else { hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); hero._isCrouching = false; }; } public function toString():String{ return ("Hero_Duck()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 74
//Hero_Idle (Game.AIStates.Hero_Idle) package Game.AIStates { import Base.*; import Game.*; public class Hero_Idle extends AIState { var hero:Hero; var uppercut:Boolean; public function Hero_Idle(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hero._recycle = false; hero._isMoving = false; hero._isWalking = false; hero._isAttacking = false; hero._isStunned = false; uppercut = false; hero.startAnimating(Hero.ANIM_IDLE); if (hero._isFacingRight){ hero.sprite.scaleX = 1; } else { hero.sprite.scaleX = -1; }; } override public function PadInput():void{ if (GameData.CHEATS_ENABLED){ if (pad.getCurrentKeyAction() == "AddHealth"){ hero.addHealth(25); }; if (pad.getCurrentKeyAction() == "MoreDifficult"){ gameData._killCounter++; }; if (pad.getCurrentKeyAction() == "LessDifficult"){ gameData._killCounter--; }; if (pad.getCurrentKeyAction() == "Die"){ hero.takeDamage(100); }; }; if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; if ((((pad.getCurrentKeyAction() == "MoveRight")) || ((pad.getCurrentKeyActionHeld() == "MoveRight")))){ hero._isFacingRight = true; hero._isMoving = true; }; if ((((pad.getCurrentKeyAction() == "MoveLeft")) || ((pad.getCurrentKeyActionHeld() == "MoveLeft")))){ hero._isFacingRight = false; hero._isMoving = true; }; if (pad.getCurrentKeyAction() == "Jump"){ hero._isJumping = true; }; if (pad.getCurrentKeyAction() == "Attack"){ hero._isAttacking = true; if ((((pad.getCurrentKeyAction() == "Up")) || ((pad.getCurrentKeyActionHeld() == "Up")))){ uppercut = true; }; }; if ((((pad.getCurrentKeyAction() == "Down")) || ((pad.getCurrentKeyActionHeld() == "Down")))){ hero._isCrouching = true; }; } override public function Update():void{ var _local1:*; gameData._tokenManager.checkCollision(); hero.updateAnimation(); _local1 = gameData.checkEnemyAttackCollision(); if ((((_local1 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); return; }; if (uppercut){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_UPKNEE]); return; }; if (hero._isJumping){ hero.setNextState(hero.AIStates[Hero.STATE_JUMP]); return; }; if (hero._isMoving){ hero.setNextState(hero.AIStates[Hero.STATE_WALK]); return; }; if (hero._isAttacking){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_LEFTJAB]); return; }; if (hero._isCrouching){ hero.setNextState(hero.AIStates[Hero.STATE_DUCK]); return; }; } public function toString():String{ return ("Hero_Idle()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 75
//Hero_Jump (Game.AIStates.Hero_Jump) package Game.AIStates { import Base.*; import Game.*; public class Hero_Jump extends AIState { var timer:int; var hero:Hero; var jumpkick:Boolean; public function Hero_Jump(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ jumpkick = false; timer = 0; if (hero._isFacingRight){ if (hero._isWalking){ hero._xvel = Hero._xvelWalk; } else { hero._xvel = Hero._xvelRun; }; } else { if (hero._isWalking){ hero._xvel = -(Hero._xvelWalk); } else { hero._xvel = -(Hero._xvelRun); }; }; hero._yvel = Hero._yJumpVel; hero.startAnimating(Hero.ANIM_JUMP); if (hero._isFacingRight){ hero.sprite.scaleX = 1; } else { hero.sprite.scaleX = -1; }; snd.playSoundByEvent(SoundData.HERO_JUMP); } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; if (pad.getCurrentKeyAction() == "Attack"){ jumpkick = true; }; } override public function Update():void{ hero.updateAnimation(); hero._yvel = (hero._yvel + GameData._gravity); if (jumpkick){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_JUMPKICK]); return; }; if (hero._isMoving){ hero.offsetPosition(hero._xvel, hero._yvel); } else { hero.offsetPosition(0, hero._yvel); }; if (hero._y >= GameData._groundY){ hero._yvel = 0; if (hero._isMoving){ if (hero._isWalking){ hero.setNextState(hero.AIStates[Hero.STATE_WALK]); } else { hero.setNextState(hero.AIStates[Hero.STATE_RUN]); }; } else { hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); }; }; } public function toString():String{ return ("Hero_Jump()"); } override public function Exit():void{ hero._isJumping = false; snd.playSoundByEvent(SoundData.HERO_LAND); } } }//package Game.AIStates
Section 76
//Hero_Run (Game.AIStates.Hero_Run) package Game.AIStates { import Base.*; import Game.*; public class Hero_Run extends AIState { var hero:Hero; var uppercut:Boolean; public function Hero_Run(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hero.startAnimating(Hero.ANIM_RUN); uppercut = false; hero._isWalking = false; if (hero._isFacingRight){ hero.sprite.scaleX = 1; } else { hero.sprite.scaleX = -1; }; } override public function PadInput():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = pad.getCurrentKeyAction(); _local2 = pad.getCurrentKeyActionHeld(); _local3 = pad.getKeyActionHeld("MoveLeft"); _local4 = pad.getKeyActionHeld("MoveRight"); _local5 = pad.getCurrentKeyActionUp(); if (_local1 == "Beetle"){ gameData.callBlueBeetle(); }; if (((!(_local4)) && (!(_local3)))){ hero._isMoving = false; }; if (_local1 == "MoveRight"){ hero._isMoving = true; hero.sprite.scaleX = 1; hero._isFacingRight = true; } else { if (_local1 == "MoveLeft"){ hero._isMoving = true; hero.sprite.scaleX = -1; hero._isFacingRight = false; } else { if (_local2 == "MoveRight"){ if ((((_local5 == "MoveLeft")) || ((_local3 == false)))){ hero._isMoving = true; hero.sprite.scaleX = 1; hero._isFacingRight = true; }; } else { if (_local2 == "MoveLeft"){ if ((((_local5 == "MoveRight")) || ((_local4 == false)))){ hero._isMoving = true; hero.sprite.scaleX = -1; hero._isFacingRight = false; }; }; }; }; }; if ((((_local1 == "Jump")) || ((_local2 == "Jump")))){ hero._isJumping = true; }; if ((((_local1 == "Attack")) || ((_local2 == "Attack")))){ if ((((_local1 == "Up")) || ((_local2 == "Up")))){ uppercut = true; }; hero._isAttacking = true; }; if ((((_local1 == "Down")) || ((_local2 == "Down")))){ hero._isCrouching = true; }; } override public function Update():void{ var _local1:*; gameData._tokenManager.checkCollision(); hero.updateAnimation(); _local1 = gameData.checkEnemyAttackCollision(); if ((((_local1 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); }; if (uppercut){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_UPKNEE]); return; }; if (hero._isJumping){ hero.setNextState(hero.AIStates[Hero.STATE_JUMP]); return; }; if (hero._isMoving){ if (hero._isFacingRight){ hero.offsetPosition(Hero._xvelRun, 0); } else { hero.offsetPosition(-(Hero._xvelRun), 0); }; } else { hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); }; if (hero._isAttacking){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_LEFTJAB]); }; } public function toString():String{ return ("Hero_Run()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 77
//Hero_Stunned (Game.AIStates.Hero_Stunned) package Game.AIStates { import Base.*; import Game.*; public class Hero_Stunned extends AIState { var hero:Hero; public function Hero_Stunned(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hero._isMoving = false; hero._isAttacking = false; hero.startAnimating(Hero.ANIM_STUNNED); } override public function PadInput():void{ if (pad.getCurrentKeyAction() == "Beetle"){ gameData.callBlueBeetle(); }; } override public function Update():void{ gameData._tokenManager.checkCollision(); hero.updateAnimation(); if (hero._isJumping){ hero._yvel = (hero._yvel + GameData._gravity); if (hero._isMoving){ if (hero._isFacingRight){ if (hero._isWalking){ hero.offsetPosition(Hero._xvelWalk, hero._yvel); } else { hero.offsetPosition(Hero._xvelRun, hero._yvel); }; } else { if (hero._isWalking){ hero.offsetPosition(-(Hero._xvelWalk), hero._yvel); } else { hero.offsetPosition(-(Hero._xvelRun), hero._yvel); }; }; }; if (hero._y >= GameData._groundY){ if (hero._health > 0){ hero._isStunned = false; hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); } else { hero.setNextState(hero.AIStates[Hero.STATE_DEFEAT]); }; }; } else { if (!hero._animator.isAnimating()){ if (hero._health > 0){ hero._isStunned = false; hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); } else { hero.setNextState(hero.AIStates[Hero.STATE_DEFEAT]); }; }; }; } public function toString():String{ return ("Hero_Stunned()"); } override public function Exit():void{ } } }//package Game.AIStates
Section 78
//Hero_Walk (Game.AIStates.Hero_Walk) package Game.AIStates { import Base.*; import Game.*; public class Hero_Walk extends AIState { var timer:int; var hero:Hero; var uppercut:Boolean; public function Hero_Walk(_arg1:GameEntry, _arg2:Hero){ super(_arg1); hero = _arg2; } override public function Entry():void{ hero.startAnimating(Hero.ANIM_WALK); hero._isStunned = false; hero._isWalking = true; uppercut = false; if (hero._isFacingRight){ hero.sprite.scaleX = 1; } else { hero.sprite.scaleX = -1; }; timer = 0; hero.loopChannel = snd.playSoundByEvent(SoundData.HERO_FOOTSTEPS); } public function goLeft(){ hero._isMoving = true; hero.sprite.scaleX = -1; hero._isFacingRight = false; } override public function PadInput():void{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = pad.getCurrentKeyAction(); _local2 = pad.getCurrentKeyActionHeld(); _local3 = pad.getKeyActionHeld("MoveLeft"); _local4 = pad.getKeyActionHeld("MoveRight"); _local5 = pad.getCurrentKeyActionUp(); if (_local1 == "Beetle"){ gameData.callBlueBeetle(); }; if (((!(_local4)) && (!(_local3)))){ hero._isMoving = false; }; if (_local1 == "MoveRight"){ hero._isMoving = true; hero.sprite.scaleX = 1; hero._isFacingRight = true; } else { if (_local1 == "MoveLeft"){ hero._isMoving = true; hero.sprite.scaleX = -1; hero._isFacingRight = false; } else { if (_local2 == "MoveRight"){ if ((((_local5 == "MoveLeft")) || ((_local3 == false)))){ hero._isMoving = true; hero.sprite.scaleX = 1; hero._isFacingRight = true; }; } else { if (_local2 == "MoveLeft"){ if ((((_local5 == "MoveRight")) || ((_local4 == false)))){ hero._isMoving = true; hero.sprite.scaleX = -1; hero._isFacingRight = false; }; }; }; }; }; if ((((_local1 == "Jump")) || ((_local2 == "Jump")))){ hero._isJumping = true; }; if ((((_local1 == "Attack")) || ((_local2 == "Attack")))){ if ((((_local1 == "Up")) || ((_local2 == "Up")))){ uppercut = true; }; hero._isAttacking = true; }; if ((((_local1 == "Down")) || ((_local2 == "Down")))){ hero._isCrouching = true; }; } public function goRight(){ hero._isMoving = true; hero.sprite.scaleX = 1; hero._isFacingRight = true; } override public function Update():void{ var _local1:*; timer++; gameData._tokenManager.checkCollision(); hero.updateAnimation(); _local1 = gameData.checkEnemyAttackCollision(); if ((((_local1 == 1)) && (!(hero._isStunned)))){ trace("*** ENEMY HIT HERO : MELEE ***"); hero.takeDamage(Enemy.DAMAGE_MELEE); hero._isStunned = true; hero.setNextState(hero.AIStates[Hero.STATE_STUNNED]); }; if (uppercut){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_UPKNEE]); return; }; if (timer > 10){ hero.setNextState(hero.AIStates[Hero.STATE_RUN]); return; }; if (hero._isCrouching){ hero.setNextState(hero.AIStates[Hero.STATE_DUCK]); return; }; if (hero._isJumping){ hero.setNextState(hero.AIStates[Hero.STATE_JUMP]); return; }; if (hero._isMoving){ if (hero._isFacingRight){ hero.offsetPosition(Hero._xvelWalk, 0); } else { hero.offsetPosition(-(Hero._xvelWalk), 0); }; if (hero._isAttacking){ hero.setNextState(hero.AIStates[Hero.STATE_ATTACK_LEFTJAB]); }; } else { hero.setNextState(hero.AIStates[Hero.STATE_IDLE]); }; } public function toString():String{ return ("Hero_Walk()"); } override public function Exit():void{ snd.stopSound(hero.loopChannel); } } }//package Game.AIStates
Section 79
//G_GameOver (Game.GameStates.G_GameOver) package Game.GameStates { import Base.*; import UI.*; import flash.display.*; import Game.*; public class G_GameOver extends GameState { var _screen:SpriteEntity; var replayButton:UIButton; public function G_GameOver(_arg1:GameEntry){ super(_arg1); } override public function Entry():void{ var _local1:DisplayObject; var _local2:Boolean; var _local3:*; var _local4:*; trace("@ --> ENTER G_GAMEOVER"); gameData._gameOver = false; _screen = ui.showScreen("screen_gameover", gameData.getGameLayer(GameData.STAGE)); replayButton = ui.addButton(_screen.getMovieClip(), "btnReplay", 1, true, false); replayButton.addButtonAnimation(UIButton.STATE_OUT, 1, 1); replayButton.addButtonAnimation(UIButton.STATE_OVER, 2, 13); replayButton.addButtonAnimation(UIButton.STATE_DOWN, 15, 20); replayButton.addButtonAnimation(UIButton.STATE_UP, 1, 1); snd.stopMusic(); snd.playSoundByEvent(SoundData.MUSIC_END); _local1 = _screen._mc.getChildByName("newHighScore"); _local2 = gameData.checkBestScore(); if (_local2){ _local1.visible = true; } else { _local1.visible = false; }; _local3 = _screen._mc.getChildByName("scoreTxt"); _local3.text = gameData._score; _local4 = _screen._mc.getChildByName("defeatedTxt"); _local4.text = gameData._killCounter; } override public function Update():void{ if (ui.getUIReturnVal() == 1){ trace(">>replay"); gameData._tracker.sendEventReplay(); gameData.reset(); _gameContext.getGameManager().setNextState(G_InPlay); }; } override public function Exit():void{ trace("@ <-- EXIT G_GAMEOVER"); ui.removeScreen(); gameData._hero.sprite.gotoAndStop(1); } } }//package Game.GameStates
Section 80
//G_Init (Game.GameStates.G_Init) package Game.GameStates { import Base.*; public class G_Init extends GameState { public function G_Init(_arg1:GameEntry){ super(_arg1); } override public function Entry():void{ trace("@ --> ENTER G_INIT"); gameData._tracker.sendEventPlay(); _gameContext.stage.stageFocusRect = false; _gameContext.stage.focus = gameData._board; gameData.configGameLayers(); gameData.initHUD(); gameData.initBlueBeetle(); gameData.initBullets(); gameData.initHero(); gameData.initEnemies(); gameData.initParticles(); gameData._elapsedFrames = 0; } override public function Update():void{ _gameContext.getGameManager().setNextState(G_InPlay); } override public function Exit():void{ trace("@ <-- EXIT G_INIT"); } } }//package Game.GameStates
Section 81
//G_InPlay (Game.GameStates.G_InPlay) package Game.GameStates { import Base.*; import UI.*; import flash.display.*; import Game.*; public class G_InPlay extends GameState { var instructions_screen:SpriteEntity; var showInstructions:Boolean; var btnInstructions:SpriteEntity; var paused:Boolean; var btnMusicOn:SpriteEntity; var btnContinue:UIButton; public function G_InPlay(_arg1:GameEntry){ super(_arg1); } override public function Entry():void{ trace("@ --> ENTER G_INPLAY"); paused = false; ui.removeScreen(); gameData._gameOver = false; _gameContext.stage.stageFocusRect = false; _gameContext.stage.focus = gameData._board; snd.playMusic(SoundData.getSoundLinkage(SoundData.MUSIC_GAME)); btnInstructions = new SpriteEntity(_gameContext, "btn_instructions", gameData._hud, 0, 0, false, 0, 1); btnMusicOn = new SpriteEntity(_gameContext, "btn_musicOn", gameData._hud, 0, 0, false, 0, 2); gameData._gameTimer = 0; gameData._hero._lastHitTime = -10; _gameContext._stage.quality = StageQuality.MEDIUM; showInstructions = false; } override public function Update():void{ if (paused){ if (ui.getUIReturnVal() == 3){ _gameContext.stage.stageFocusRect = false; _gameContext.stage.focus = gameData._board; ui.removeScreen(); _gameContext._stage.quality = StageQuality.MEDIUM; paused = false; }; return; }; if (btnMusicOn.isMouseOver()){ if (snd.getMusicMute()){ btnMusicOn.moveToFrame(4); } else { btnMusicOn.moveToFrame(2); }; } else { if (snd.getMusicMute()){ btnMusicOn.moveToFrame(3); } else { btnMusicOn.moveToFrame(1); }; }; if (btnInstructions.isMouseOver()){ btnInstructions.moveToFrame(2); } else { btnInstructions.moveToFrame(1); }; if (showInstructions){ _gameContext._stage.quality = StageQuality.HIGH; instructions_screen = ui.showScreen("screen_instructions", gameData.getGameLayer(GameData.STAGE)); instructions_screen._mc.gotoAndStop(2); btnContinue = ui.addButton(instructions_screen.getMovieClip(), "continueBtn", 3, false, false); btnContinue.addButtonAnimation(UIButton.STATE_OUT, 1, 1); btnContinue.addButtonAnimation(UIButton.STATE_OVER, 21, 46); btnContinue.addButtonAnimation(UIButton.STATE_DOWN, 2, 14); btnContinue.addButtonAnimation(UIButton.STATE_UP, 1, 1); paused = true; showInstructions = false; }; if (((((btnInstructions.isMouseOver()) && (pad.getMouseReleased()))) && (!(paused)))){ showInstructions = true; }; if (((((btnMusicOn.isMouseOver()) && (pad.getMouseReleased()))) && (!(paused)))){ if (snd.getMusicMute()){ snd.setMusicMute(false); } else { snd.setMusicMute(true); }; }; if (gameData._gameOver){ _gameContext.getGameManager().setNextState(G_GameOver); return; }; gameData.updateBeetle(); gameData._particles.update(); if (gameData._callIn){ snd.stopSound(gameData._hero.loopChannel); if (gameData._callInClip.currentFrame == gameData._callInClip.totalFrames){ gameData._callIn = false; gameData._beetle._recycle = true; }; return; }; gameData.updateHUD(); if (gameData._beetle._active){ return; }; gameData.updateGameTimer(); if (gameData._slowMax > 1){ gameData._slowFactor++; if (gameData._slowFactor == gameData._slowMax){ gameData._slowMax--; gameData._slowFactor = 0; }; }; if ((gameData._elapsedFrames % 300) == 0){ gameData.checkForHealthDrop(); }; gameData._elapsedFrames++; gameData.updateEntities(); gameData._tokenManager.update(); gameData.updateBullets(); gameData.adjustDifficulty(); } override public function Exit():void{ trace("@ <-- EXIT G_INPLAY"); _gameContext._stage.quality = StageQuality.HIGH; } } }//package Game.GameStates
Section 82
//G_Instructions (Game.GameStates.G_Instructions) package Game.GameStates { import Base.*; import UI.*; import Game.*; public class G_Instructions extends GameState { var timer:int; var playButton:UIButton; var skipButton:UIButton; var _screen:SpriteEntity; public function G_Instructions(_arg1:GameEntry){ super(_arg1); } override public function Entry():void{ trace("@ --> ENTER G_Instructions"); _screen = ui.showScreen("screen_instructions", gameData.getGameLayer(GameData.STAGE)); playButton = ui.addButton(_screen.getMovieClip(), "playBtn", 1, false, false); playButton.addButtonAnimation(UIButton.STATE_OUT, 1, 1); playButton.addButtonAnimation(UIButton.STATE_OVER, 21, 46); playButton.addButtonAnimation(UIButton.STATE_DOWN, 2, 14); playButton.addButtonAnimation(UIButton.STATE_UP, 1, 1); timer = 0; } override public function Update():void{ _screen.animateSprite(); if (ui.getUIReturnVal() == 1){ snd.playSoundByEvent(SoundData.BTN_PRESS); _gameContext.getGameManager().setNextState(G_Init); }; } override public function Exit():void{ trace("@ <-- EXIT G_Instructions"); } } }//package Game.GameStates
Section 83
//G_Intro (Game.GameStates.G_Intro) package Game.GameStates { import Base.*; import UI.*; import Game.*; public class G_Intro extends GameState { var timer:int; var startButton:UIButton; var introScreen:SpriteEntity; public function G_Intro(_arg1:GameEntry){ super(_arg1); } override public function Entry():void{ trace("@ --> ENTER G_Intro"); introScreen = ui.showScreen("screen_intro", gameData.getGameLayer(GameData.STAGE)); startButton = ui.addButton(introScreen.getMovieClip(), "btnStart", 1, true, false); startButton.addButtonAnimation(UIButton.STATE_OUT, 1, 1); startButton.addButtonAnimation(UIButton.STATE_OVER, 2, 13); startButton.addButtonAnimation(UIButton.STATE_DOWN, 15, 15); startButton.addButtonAnimation(UIButton.STATE_UP, 1, 1); introScreen._mc.x = 300; introScreen._mc.y = 200; introScreen._mc.play(); timer = 0; } override public function Update():void{ introScreen.animateSprite(); if (ui.getUIReturnVal() == 1){ trace(">>START"); snd.playSoundByEvent(SoundData.BTN_PRESS); _gameContext.getGameManager().setNextState(G_Story); }; } override public function Exit():void{ trace("@ <-- EXIT G_INTRO"); } } }//package Game.GameStates
Section 84
//G_Story (Game.GameStates.G_Story) package Game.GameStates { import Base.*; import UI.*; import Game.*; public class G_Story extends GameState { var timer:int; var storyScreen:SpriteEntity; var skipButton:UIButton; var continueButton:UIButton; public function G_Story(_arg1:GameEntry){ super(_arg1); } override public function Entry():void{ trace("@ --> ENTER G_Intro"); storyScreen = ui.showScreen("screen_story", gameData.getGameLayer(GameData.STAGE)); storyScreen._mc.x = 300; storyScreen._mc.y = 200; storyScreen.startAnimating(0, 882, false); skipButton = ui.addButton(storyScreen.getMovieClip(), "btnSkip", 1, false, false); continueButton = ui.addButton(storyScreen.getMovieClip(), "btnContinue", 2, false, false); timer = 0; snd.playMusic(SoundData.getSoundLinkage(SoundData.MUSIC_STORY), 0, 1); } override public function Update():void{ storyScreen.animateSprite(); if (skipButton.mouseRollOn()){ snd.playSoundByEvent(SoundData.BTN_OVER); }; if (continueButton.mouseRollOn()){ snd.playSoundByEvent(SoundData.BTN_OVER); }; if ((((ui.getUIReturnVal() == 1)) || ((ui.getUIReturnVal() == 2)))){ snd.playSoundByEvent(SoundData.BTN_PRESS); _gameContext.getGameManager().setNextState(G_Instructions); }; } override public function Exit():void{ trace("@ <-- EXIT G_STORY"); } } }//package Game.GameStates
Section 85
//BigEnemy (Game.BigEnemy) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.filters.*; import Game.AIStates.*; public class BigEnemy extends Entity { public var _xvel:Number; public var _collide;// = false public var _health:int; public var _beetleHit:Boolean; public var _juggleCount:int; public var _punched:Boolean;// = false public var _healthBar; public var _hitBatman:Boolean; public var _active:Boolean; public var _attackRecharge_melee; public var _lastAttackTime; public var loopChannel:SoundChannel; public var _knockback:Boolean;// = false public var sprite:MovieClip; public var AIStates:Array; public var _animator:SpriteAnimator; public var _recycle:Boolean; public var _isAttacking:Boolean;// = false public var _isFacingRight:Boolean;// = true public var _isProne:Boolean;// = false public var _inAir:Boolean;// = false public var _hesitationTime; public var _yvel:int; public var _glow:GlowFilter; var snd:SoundModule; public var _isMoving:Boolean;// = false public var _x:int; public var _y:int; public var _isWalking:Boolean;// = false public static const STATE_INACTIVE:int = 0; public static const ANIM_IDLE:Object = {start:90, end:90, loop:true}; public static const ANIM_PRONE:Object = {start:45, end:52, loop:false}; public static const ANIM_HIT:Object = {start:33, end:33, loop:false}; public static const ANIM_MELEE:Object = {start:90, end:110, loop:false}; public static const _maxX = 575; public static const STATE_ATTACK_SHOOT:int = 7; public static const STATE_WALK:int = 2; public static const MELEE_DURATION = 30; public static const STATE_AIR:int = 4; public static const ANIM_DEAD_PRONE:Object = {start:53, end:69, loop:false}; public static const ANIM_DEAD_STANDING:Object = {start:43, end:69, loop:false}; public static const STATE_HIT:int = 3; public static const HIT_DURATION = 9; public static const STATE_IDLE:int = 1; public static const STATE_ATTACK_MELEE:int = 6; public static const _xvelWalk = 4; public static const DAMAGE_MELEE = 10; public static const STATE_DEAD:int = 8; public static const _minX = 25; public static const STATE_PRONE:int = 5; public static const MAX_HEALTH = 100; public static const STATE_MAXCOUNT = 16; public static const ANIM_AIR:Object = {start:38, end:44, loop:false}; public static const ANIM_WALK:Object = {start:1, end:32, loop:true}; public function BigEnemy(_arg1:GameEntry, _arg2:int, _arg3:int, _arg4){ _isFacingRight = true; _isMoving = false; _isAttacking = false; _isWalking = false; _punched = false; _knockback = false; _inAir = false; _isProne = false; _collide = false; trace("-- new BigEnemy()"); AIStates = new Array(STATE_MAXCOUNT); AIStates[STATE_INACTIVE] = new BigEnemy_Inactive(_arg1, this); AIStates[STATE_IDLE] = new BigEnemy_Idle(_arg1, this); AIStates[STATE_WALK] = new BigEnemy_Walk(_arg1, this); AIStates[STATE_HIT] = new BigEnemy_Hit(_arg1, this); AIStates[STATE_AIR] = new BigEnemy_InAir(_arg1, this); AIStates[STATE_PRONE] = new BigEnemy_Prone(_arg1, this); AIStates[STATE_DEAD] = new BigEnemy_Dead(_arg1, this); AIStates[STATE_ATTACK_MELEE] = new BigEnemy_Attack_Melee(_arg1, this); super(_arg1, AIStates[STATE_INACTIVE], _arg4, 1, true); snd = _gameData.getSoundModule(); _x = _arg2; _y = _arg3; } public function showHealthBar(_arg1:String="Normal"){ _healthBar.visible = true; if (!_isFacingRight){ _healthBar.scaleX = -1; } else { _healthBar.scaleX = 1; }; switch (_arg1){ case "Normal": _healthBar.x = 8; _healthBar.y = -185; break; case "Prone": _healthBar.x = -41; _healthBar.y = -88; break; case "Air": _healthBar.x = -6; _healthBar.y = -160; break; }; } public function faceHero(){ if (_gameData._hero._x < _x){ _isFacingRight = false; sprite.scaleX = -1; } else { _isFacingRight = true; sprite.scaleX = 1; }; } public function glowOff(){ _glow = null; sprite.filters = []; _healthBar.visible = true; } public function startAnimating(_arg1:Object):void{ _animator.startAnimating(_arg1.start, _arg1.end, _arg1.loop); updateAnimation(); } public function updateAnimation():int{ var _local1:int; _animator.animateSprite(); _local1 = _animator.animateSprite(); return (_local1); } public function moveTo(_arg1:Number, _arg2:Number){ _x = _arg1; _y = _arg2; sprite.x = _arg1; sprite.y = _arg2; if (_y > GameData._groundY){ _y = GameData._groundY; sprite.y = GameData._groundY; }; } public function Init():void{ sprite = new bigPirate(); sprite.gotoAndStop(1); sprite.x = _x; sprite.y = _y; _animator = new SpriteAnimator(_gameContext, sprite); _yvel = 0; _recycle = false; loopChannel = new SoundChannel(); _active = false; _health = MAX_HEALTH; _beetleHit = false; _hesitationTime = 1; _lastAttackTime = 0; _attackRecharge_melee = 1; _healthBar = sprite.getChildByName("healthBar"); _healthBar.visible = false; } public function inBounds():Boolean{ return ((((_x > -50)) && ((_x < 650)))); } public function updateHealthBar(){ var _local1:*; _local1 = (1 + Math.floor(((100 * _health) / MAX_HEALTH))); _healthBar.gotoAndStop(_local1); } public function reset(){ sprite.gotoAndStop(1); _recycle = true; if (Math.random() < 0.5){ moveTo(800, GameData._groundY); } else { moveTo(-200, GameData._groundY); }; _xvel = 0; _yvel = 0; _active = true; _health = MAX_HEALTH; _knockback = false; _punched = false; _inAir = false; _isProne = false; _juggleCount = 0; _collide = true; _hitBatman = false; updateHealthBar(); _healthBar.visible = false; _lastAttackTime = -10; } public function takeDamage(_arg1:int){ trace((("BigEnemy:takeDamage(" + (_arg1 / 3)) + ")")); _health = (_health - (_arg1 / 3)); if (_health <= 0){ _collide = false; _health = 0; }; updateHealthBar(); } public function offsetPosition(_arg1:Number, _arg2:Number){ _arg1 = (_arg1 / _gameData._slowMax); _arg2 = (_arg2 / _gameData._slowMax); _x = (_x + _arg1); _y = (_y + _arg2); sprite.x = (sprite.x + _arg1); sprite.y = (sprite.y + _arg2); if (_y > GameData._groundY){ _y = GameData._groundY; sprite.y = GameData._groundY; }; } public function glowOn(){ var _local1:*; _local1 = (8 + Math.floor((8 * Math.random()))); _glow = new GlowFilter(13421823, 0.7, _local1, _local1, _local1, 1, false, false); sprite.filters = [_glow]; _healthBar.visible = false; } function toString():String{ return ("BigEnemy()"); } public function hideHealthBar(){ _healthBar.visible = false; } } }//package Game
Section 86
//BlueBeetle (Game.BlueBeetle) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.filters.*; import Game.AIStates.*; public class BlueBeetle extends Entity { public var _xvel:Number; public var _active:Boolean; public var _targetEnemy; public var loopChannel:SoundChannel; public var _attackType:int; public var sprite:MovieClip; public var AIStates:Array; public var _animator:SpriteAnimator; public var _dir;// = 0 public var _collides;// = false public var _isFacingRight:Boolean; public var _recycle:Boolean; public var _yvel:Number; public var _glow:GlowFilter; var snd:SoundModule; public var _x:Number; public var _y:Number; public static const STATE_INACTIVE:int = 0; public static const ATTACK_JET = 0; public static const STATE_ATTACK_HAMMER_HIT:int = 4; public static const STATE_ATTACK_JET:int = 1; public static const STATE_ATTACK_ROCKET_DROP:int = 5; public static const ANIM_ROCKET_FIRE:Object = {start:63, end:63, loop:false}; public static const DAMAGE_HAMMER = 50; public static const ANIM_HAMMER_DROP:Object = {start:80, end:80, loop:true}; public static const STATE_POSE:int = 8; public static const DAMAGE_ROCKET = 50; public static const _minX = 25; public static const ANIM_ROCKET_AIM:Object = {start:43, end:56, loop:false}; public static const STATE_LEAVES:int = 9; public static const ATTACK_ROCKET = 2; public static const DAMAGE_JET = 25; public static const ATTACK_HAMMER = 1; public static const STATE_MAXCOUNT = 16; public static const STATE_ATTACK_ROCKET_AIM:int = 6; public static const ANIM_JET:Object = {start:1, end:3, loop:true}; public static const ANIM_ROCKET_DROP:Object = {start:41, end:41, loop:false}; public static const _maxX = 575; public static const STATE_ATTACK_ROCKET_FIRE:int = 7; public static const ANIM_LAND:Object = {start:21, end:40, loop:false}; public static const STATE_ATTACK_HAMMER_DROP:int = 3; public static const ANIM_JET_DROP:Object = {start:21, end:21, loop:true}; public static const ANIM_HAMMER_HIT:Object = {start:82, end:114, loop:false}; public static const ANIM_LEAVE:Object = {start:124, end:135, loop:false}; public static const STATE_LAND:int = 2; public static const ANIM_POSE:Object = {start:115, end:123, loop:false}; public function BlueBeetle(_arg1:GameEntry, _arg2:int, _arg3:int){ _collides = false; _dir = 0; trace("-- new BlueBeetle()"); AIStates = new Array(STATE_MAXCOUNT); AIStates[STATE_INACTIVE] = new Beetle_Inactive(_arg1, this); AIStates[STATE_ATTACK_JET] = new Beetle_Attack_Jet(_arg1, this); AIStates[STATE_ATTACK_HAMMER_DROP] = new Beetle_Attack_Hammer_Drop(_arg1, this); AIStates[STATE_ATTACK_HAMMER_HIT] = new Beetle_Attack_Hammer_Hit(_arg1, this); AIStates[STATE_ATTACK_ROCKET_DROP] = new Beetle_Attack_Rocket_Drop(_arg1, this); AIStates[STATE_ATTACK_ROCKET_AIM] = new Beetle_Attack_Rocket_Aim(_arg1, this); AIStates[STATE_ATTACK_ROCKET_FIRE] = new Beetle_Attack_Rocket_Fire(_arg1, this); AIStates[STATE_LAND] = new Beetle_Land(_arg1, this); AIStates[STATE_POSE] = new Beetle_Pose(_arg1, this); AIStates[STATE_LEAVES] = new Beetle_Finish(_arg1, this); super(_arg1, AIStates[STATE_INACTIVE]); snd = _gameData.getSoundModule(); _x = _arg2; _y = _arg3; _yvel = 0; } public function startAnimating(_arg1:Object):void{ _animator.startAnimating(_arg1.start, _arg1.end, _arg1.loop); updateAnimation(); } public function moveTo(_arg1:Number, _arg2:Number){ _x = _arg1; _y = _arg2; sprite.x = _arg1; sprite.y = _arg2; } public function Init():void{ sprite = new beetle(); sprite.gotoAndStop(1); moveTo(-200, -200); _animator = new SpriteAnimator(_gameContext, sprite); loopChannel = new SoundChannel(); _active = false; _recycle = false; _attackType = 0; _isFacingRight = true; _glow = new GlowFilter(13421823, 0.7, 8, 8, 2, 1, false, false); sprite.filters = [_glow]; } public function updateAnimation():int{ var _local1:int; _animator.animateSprite(); _local1 = _animator.animateSprite(); return (_local1); } public function offsetPosition(_arg1:Number, _arg2:Number){ _x = (_x + _arg1); _y = (_y + _arg2); sprite.x = (sprite.x + _arg1); sprite.y = (sprite.y + _arg2); } function toString():String{ return ("Hero()"); } } }//package Game
Section 87
//Enemy (Game.Enemy) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.filters.*; import Game.AIStates.*; public class Enemy extends Entity { public var _xvel:Number; public var _collide;// = false public var _health:int; public var _beetleHit:Boolean; public var _juggleCount:int; public var _punched:Boolean;// = false public var _hitBatman:Boolean; public var _active:Boolean; public var _healthBar; public var _attackRecharge_melee; public var _lastAttackTime; public var loopChannel:SoundChannel; public var _knockback:Boolean;// = false public var sprite:MovieClip; public var AIStates:Array; public var _recycle:Boolean; public var _animator:SpriteAnimator; public var _isAttacking:Boolean;// = false public var _isFacingRight:Boolean;// = true public var _isProne:Boolean;// = false public var _isShooting:Boolean;// = false public var _inAir:Boolean;// = false public var _yvel:int; public var _glow:GlowFilter; var snd:SoundModule; public var _isMoving:Boolean;// = false public var _x:int; public var _y:int; public var _isWalking:Boolean;// = false public static const DAMAGE_MELEE = 10; public static const STOP_DISTANCE = 90; public static const STATE_DEAD:int = 8; public static const ANIM_DEAD_STANDING:Object = {start:43, end:69, loop:false}; public static const MELEE_DURATION = 30; public static const STATE_HIT:int = 3; public static const ANIM_MELEE:Object = {start:77, end:85, loop:false}; public static const STATE_ATTACK_MELEE:int = 6; public static const DAMAGE_SHOOT = 10; public static const _minX = 25; public static const STATE_PRONE:int = 5; public static const MAX_HEALTH = 75; public static const STATE_MAXCOUNT = 16; public static const ANIM_WALK:Object = {start:1, end:32, loop:true}; public static const ANIM_IDLE:Object = {start:1, end:1, loop:true}; public static const ANIM_HIT:Object = {start:33, end:33, loop:true}; public static const _maxX = 575; public static const ANIM_PRONE:Object = {start:45, end:52, loop:false}; public static const STATE_WALK:int = 2; public static const ANIM_SHOOT:Object = {start:85, end:95, loop:false}; public static const STATE_AIR:int = 4; public static const STATE_ATTACK_SHOOT:int = 7; public static const ANIM_DEAD_PRONE:Object = {start:53, end:69, loop:false}; public static const HIT_DURATION = 15; public static const STATE_IDLE:int = 1; public static const _xvelWalk = 4; public static const STATE_INACTIVE:int = 0; public static const ANIM_AIR:Object = {start:38, end:44, loop:false}; public function Enemy(_arg1:GameEntry, _arg2:int, _arg3:int, _arg4){ _isFacingRight = true; _isMoving = false; _isAttacking = false; _isWalking = false; _punched = false; _knockback = false; _inAir = false; _isProne = false; _isShooting = false; _collide = false; trace("-- new Enemy()"); AIStates = new Array(STATE_MAXCOUNT); AIStates[STATE_INACTIVE] = new Enemy_Inactive(_arg1, this); AIStates[STATE_IDLE] = new Enemy_Idle(_arg1, this); AIStates[STATE_WALK] = new Enemy_Walk(_arg1, this); AIStates[STATE_HIT] = new Enemy_Hit(_arg1, this); AIStates[STATE_AIR] = new Enemy_InAir(_arg1, this); AIStates[STATE_PRONE] = new Enemy_Prone(_arg1, this); AIStates[STATE_DEAD] = new Enemy_Dead(_arg1, this); AIStates[STATE_ATTACK_MELEE] = new Enemy_Attack_Melee(_arg1, this); AIStates[STATE_ATTACK_SHOOT] = new Enemy_Attack_Shoot(_arg1, this); super(_arg1, AIStates[STATE_INACTIVE], _arg4, 1, true); snd = _gameData.getSoundModule(); _x = _arg2; _y = _arg3; } public function glowOn(){ var _local1:*; _local1 = (8 + Math.floor((8 * Math.random()))); _glow = new GlowFilter(13421823, 0.7, _local1, _local1, _local1, 1, false, false); sprite.filters = [_glow]; _healthBar.visible = false; } public function showHealthBar(_arg1:String="Normal"){ _healthBar.visible = true; if (!_isFacingRight){ _healthBar.scaleX = -1; } else { _healthBar.scaleX = 1; }; switch (_arg1){ case "Normal": _healthBar.x = 8; _healthBar.y = -170; break; case "Prone": _healthBar.x = -6; _healthBar.y = -62; break; case "Air": _healthBar.x = -53; _healthBar.y = -131; break; }; } public function faceHero(){ if (_gameData._hero._x < _x){ _isFacingRight = false; sprite.scaleX = -1; } else { _isFacingRight = true; sprite.scaleX = 1; }; } public function glowOff(){ _glow = null; sprite.filters = []; _healthBar.visible = true; } public function startAnimating(_arg1:Object):void{ _animator.startAnimating(_arg1.start, _arg1.end, _arg1.loop, -1, (32 / _gameData._slowMax)); updateAnimation(); } public function updateAnimation():int{ var _local1:int; _animator.animateSprite(); _local1 = _animator.animateSprite(); return (_local1); } public function moveTo(_arg1:Number, _arg2:Number){ _x = _arg1; _y = _arg2; sprite.x = _arg1; sprite.y = _arg2; if (_y > GameData._groundY){ _y = GameData._groundY; sprite.y = GameData._groundY; }; } public function Init():void{ sprite = new pirateLizard(); sprite.gotoAndStop(1); sprite.x = _x; sprite.y = _y; _animator = new SpriteAnimator(_gameContext, sprite); _healthBar = sprite.getChildByName("healthBar"); _healthBar.visible = false; _yvel = 0; _recycle = false; loopChannel = new SoundChannel(); _active = false; _health = MAX_HEALTH; _beetleHit = false; _lastAttackTime = 0; _collide = true; _attackRecharge_melee = 1; } public function inBounds():Boolean{ return ((((_x > -50)) && ((_x < 650)))); } public function updateHealthBar(){ var _local1:*; _local1 = (1 + Math.floor(((100 * _health) / MAX_HEALTH))); _healthBar.gotoAndStop(_local1); } public function reset(){ sprite.gotoAndStop(1); _recycle = true; if (Math.random() < 0.5){ moveTo(((100 * Math.random()) + 700), GameData._groundY); } else { moveTo(((100 * Math.random()) - 200), GameData._groundY); }; _xvel = 0; _yvel = 0; _active = true; _health = MAX_HEALTH; _knockback = false; _punched = false; _inAir = false; _isProne = false; _juggleCount = 0; _collide = true; _hitBatman = false; _healthBar.visible = false; _lastAttackTime = -10; updateHealthBar(); } public function takeDamage(_arg1:int){ trace((("Enemy:takeDamage(" + _arg1) + ")")); _health = (_health - _arg1); if (_health <= 0){ _collide = false; _health = 0; }; updateHealthBar(); } public function offsetPosition(_arg1:Number, _arg2:Number){ _arg1 = (_arg1 / _gameData._slowMax); _arg2 = (_arg2 / _gameData._slowMax); _x = (_x + _arg1); _y = (_y + _arg2); sprite.x = (sprite.x + _arg1); sprite.y = (sprite.y + _arg2); if (_y > GameData._groundY){ _y = GameData._groundY; sprite.y = GameData._groundY; }; } function toString():String{ return ("Enemy()"); } public function hideHealthBar(){ _healthBar.visible = false; } } }//package Game
Section 88
//GameData (Game.GameData) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.media.*; import flash.utils.*; import flash.net.*; import Tracker.*; import Game.AIStates.*; import flash.text.*; import flash.geom.*; public class GameData { public var _shakeAngle; private var _controls; public var _particles:ParticleSystem; public var _attackRecharge:int; public var _hud:MovieClip; public var _callIn:Boolean; public var _elapsedFrames:int; public var _gameOver:Boolean; public var _beetle:BlueBeetle; public var _shakeAmplitude; public var _paused:Boolean; public var _slowFactor:int; public var _tokenManager:TokenManager; public var _beetleBar; public var _slowMax:int; public var _bullets:Array; public var _bigEnemyEnabled:Boolean; public var _bestScore:int; public var _score:int; public var _beamSplash:MovieClip; public var _healthBar; public var _soundModule:SoundModule; private var _gameContext:GameEntry; var _hudSounds:SoundChannel; public var _maxEnemiesAllowed:int; public var _decisionTime:Number; var _savedGame:SharedObject; public var _callInClip; public var _comboCount:int; public var _bigEnemy:BigEnemy; public var _background:MovieClip; public var _gunsEnabled:Boolean; public var _hero:Hero; public var _foreground:Sprite; public var _board:Sprite; public var _enemies:Array; var _savedGameDirectory:String;// = "BatmanBB_DoubleTeam" public var _gameTimer:Number; public var _tracker:GameTrack_AS3; public var _killCounter:int; public static const BULLET_VEL = 60; public static const FOREGROUND:int = 3; public static const SCORE_FOOTSWEEP_HIT = 0; public static const BOARD:int = 2; public static const _gravity = 3; public static const SCORE_JAB_HIT = 0; public static const SCORE_ENEMY_DEFEAT = 5; public static const CHEATS_ENABLED:Boolean = false; public static const SCORE_RIGHT_HIT = 0; public static const STAGE:int = 0; public static const SCORE_KNEE_HIT = 0; public static const SCORE_BELT_HIT = 0; public static const SCORE_JUMPKICK_HIT = 0; public static const BACKGROUND:int = 1; public static const _gravityJuggled = 1; public static const _groundY = 370; public static const SCORE_BIGENEMY_DEFEAT = 10; public function GameData(_arg1:GameEntry){ _controls = [{keyAction:"Jump", keyID:88}, {keyAction:"Up", keyID:38}, {keyAction:"Down", keyID:40}, {keyAction:"MoveLeft", keyID:37}, {keyAction:"MoveRight", keyID:39}, {keyAction:"Attack", keyID:90}, {keyAction:"Beetle", keyID:32}, {keyAction:"AddHealth", keyID:72}, {keyAction:"MoreDifficult", keyID:190}, {keyAction:"LessDifficult", keyID:188}, {keyAction:"Die", keyID:81}]; _savedGameDirectory = "BatmanBB_DoubleTeam"; super(); _gameContext = _arg1; _gameContext.getPadManager().setKeyControls(_controls); _tracker = new GameTrack_AS3(_gameContext.parent); _tracker.loadTracker(); _soundModule = new SoundModule(); _tokenManager = new TokenManager(_gameContext); Init(); } public function spawnBigEnemy(){ trace("-- GameData:spawnBigEnemy() --"); _bigEnemy.reset(); } public function shake(){ _shakeAmplitude = 10; _shakeAngle = 0; } public function hitSpark(_arg1:String=""){ var _local2:*; var _local3:*; _local2 = _hero.sprite.getChildByName("hitpoint"); _local3 = (1 - (2 * Number(_hero._isFacingRight))); if (_arg1 == "up"){ _particles.generate(20, 1, 0, (_hero._x - (_local3 * _local2.x)), (_hero._y + _local2.y)); _particles.generate(1, 2, 0, (_hero._x - (_local3 * _local2.x)), (_hero._y + _local2.y)); _particles.generate(3, 3, 0, (_hero._x - (_local3 * _local2.x)), (_hero._y + _local2.y)); } else { if (_arg1 == "beetle"){ _local2 = _beetle.sprite.getChildByName("hitpoint"); _local3 = 0; _particles.generate(20, 10, _local3, (_beetle._x + (_beetle._dir * _local2.x)), (_beetle._y + _local2.y)); _particles.generate(10, 11, _local3, (_beetle._x + (_beetle._dir * _local2.x)), (_beetle._y + _local2.y)); _particles.generate(20, 12, _local3, (_beetle._x + (_beetle._dir * _local2.x)), (_beetle._y + _local2.y)); } else { if (_arg1 == "rocket"){ _local2 = _beetle.sprite.getChildByName("hitpoint"); _local3 = 0; _particles.generate(10, 10, _local3, _beetle._targetEnemy._x, (_beetle._targetEnemy._y - 80)); _particles.generate(10, 11, _local3, _beetle._targetEnemy._x, (_beetle._targetEnemy._y - 80)); _particles.generate(20, 12, _local3, _beetle._targetEnemy._x, (_beetle._targetEnemy._y - 80)); } else { if (_arg1 == "hammer"){ _local2 = _beetle.sprite.getChildByName("hitpoint"); _local3 = 0; _particles.generate(30, 11, _local3, _beetle._targetEnemy._x, (_beetle._targetEnemy._y - 80)); _particles.generate(40, 12, _local3, _beetle._targetEnemy._x, (_beetle._targetEnemy._y - 80)); } else { _particles.generate(20, 1, _local3, (_hero._x - (_local3 * _local2.x)), (_hero._y + _local2.y)); _particles.generate(1, 2, _local3, (_hero._x - (_local3 * _local2.x)), (_hero._y + _local2.y)); _particles.generate(3, 3, _local3, (_hero._x - (_local3 * _local2.x)), (_hero._y + _local2.y)); }; }; }; }; } public function checkBatAttackCollision():Array{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:Array; var _local6:*; _local1 = _enemies.length; _local2 = _hero.sprite.getChildByName("attackbox"); _local3 = _hero.sprite.getChildByName("hitbox"); _local5 = new Array(); _local6 = 0; while (_local6 < _local1) { if (((((!(_enemies[_local6]._active)) || (!(_enemies[_local6]._collide)))) || ((_enemies[_local6]._health <= 0)))){ } else { _local4 = _enemies[_local6].sprite.getChildByName("hitbox"); if (_local2.hitTestObject(_local4)){ _local5.push(_enemies[_local6]); _hero._mostRecentEnemy = _enemies[_local6]; }; }; _local6++; }; if (((_bigEnemy._active) && (_bigEnemy._collide))){ _local4 = _bigEnemy.sprite.getChildByName("hitbox"); if (_local2.hitTestObject(_local4)){ hitSpark(); _local5.push(_bigEnemy); _hero._mostRecentEnemy = _bigEnemy; }; }; return (_local5); } public function updateBeetleBar(){ var _local1:*; if (_beetleBar == null){ _beetleBar = _hud.getChildByName("beetlebar"); }; _local1 = Math.floor((_hero._numTokens / 3)); _beetleBar.gotoAndStop((1 + _local1)); } public function callBlueBeetle(){ var _local1:*; var _local2:Array; var _local3:*; var _local4:*; if (_hero._numTokens < 100){ return; }; _local1 = BlueBeetle.ATTACK_JET; _local2 = new Array(); if (_bigEnemy._active){ if (((_bigEnemy._inAir) || (_bigEnemy._isProne))){ _local2.push(_bigEnemy); }; }; _local3 = 0; while (_local3 < _enemies.length) { if (((_enemies[_local3]._inAir) || (_enemies[_local3]._isProne))){ _local2.push(_enemies[_local3]); }; _local3++; }; ArrayTools.Shuffle(_local2); _local4 = 0; while (_local4 < _local2.length) { if (_local2[_local4]._inAir){ _beetle._targetEnemy = _local2[_local4]; _local1 = BlueBeetle.ATTACK_ROCKET; break; } else { if (_local2[_local4]._isProne){ _beetle._targetEnemy = _local2[_local4]; _local1 = BlueBeetle.ATTACK_HAMMER; break; }; }; _local4++; }; if (_callInClip == null){ _callInClip = _gameContext.parent.getChildByName("beetleClip"); }; trace(("## beetleclip:" + _callInClip)); _callIn = true; _callInClip.gotoAndPlay(2); _beetle._attackType = _local1; _hero._numTokens = (_hero._numTokens - 100); if (_hero._numTokens < 0){ _hero._numTokens = 0; }; useBeetle(); _background.gotoAndStop(2); } public function getSoundModule():SoundModule{ return (_soundModule); } public function resetHUD(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; _local1 = _hud.getChildByName("bbCall1"); _local2 = _hud.getChildByName("bbCall2"); _local3 = _hud.getChildByName("bbCall3"); _local1.gotoAndStop(1); _local2.gotoAndStop(1); _local3.gotoAndStop(1); _local4 = _hud.getChildByName("batmanAvatar"); _local4.gotoAndStop(1); } public function addBeetle(_arg1:int){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local2 = _hud.getChildByName("bbCall1"); _local3 = _hud.getChildByName("bbCall2"); _local4 = _hud.getChildByName("bbCall3"); _local5 = _hud.getChildByName("spacebar"); if (_arg1 == 1){ _local2.play(); _local5.gotoAndPlay(2); } else { if (_arg1 == 2){ _local3.play(); _local5.gotoAndPlay(2); } else { if (_arg1 == 3){ _local4.play(); _local5.gotoAndPlay(2); }; }; }; _soundModule.playSoundByEvent(SoundData.BEETLE_CALL_READY); } public function Init():void{ RandomNumber.seed = Math.floor(((Math.random() * 20) + 1)); _gameContext.getPadManager().setKeyControls(_controls); _tokenManager.init(); _callInClip = _gameContext.parent.getChildByName("beetleClip"); _gameOver = false; _killCounter = 0; _gunsEnabled = false; _slowMax = 1; _slowFactor = 0; _decisionTime = 1; _attackRecharge = 2; _score = 0; _gameTimer = 0; _gameContext.scrollRect = new Rectangle(0, 0, 600, 400); } public function initHero(){ _hero = new Hero(_gameContext, 300, _groundY); _hero.Init(); _board.addChildAt(_hero.sprite, 0); } public function setEnemiesCollide(){ var _local1:*; _local1 = 0; while (_local1 < _enemies.length) { _enemies[_local1]._collide = true; _local1++; }; _bigEnemy._collide = true; } public function checkBeetleCollision(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = _enemies.length; _local2 = _beetle.sprite.getChildByName("attackbox"); _local4 = 0; while (_local4 < _local1) { _local5 = _enemies[_local4]; if (_local5._beetleHit){ _local5.glowOn(); } else { _local5.glowOff(); }; if (((((((!(_local5.inBounds())) || (!(_local5._active)))) || (!(_local5._collide)))) || (_local5._beetleHit))){ } else { _local3 = _local5.sprite.getChildByName("hitbox"); if (_local2.hitTestObject(_local3)){ _comboCount++; _hero._lastHitTime = _gameTimer; _local5._punched = true; _local5._beetleHit = true; _local5.takeDamage(BlueBeetle.DAMAGE_JET); _local5.Update(); _local5.Update(); hitSpark("beetle"); _soundModule.playSoundByEvent(SoundData.BEETLE_JETPACK_ATTACK); }; }; _local4++; }; if (_bigEnemy._beetleHit){ _bigEnemy.glowOn(); } else { _bigEnemy.glowOff(); }; if (((((((_bigEnemy.inBounds()) && (_bigEnemy._active))) && (_bigEnemy._collide))) && (!(_bigEnemy._beetleHit)))){ _local3 = _bigEnemy.sprite.getChildByName("hitbox"); if (_local2.hitTestObject(_local3)){ _comboCount++; _hero._lastHitTime = _gameTimer; _bigEnemy._punched = true; _bigEnemy._beetleHit = true; _bigEnemy.takeDamage(BlueBeetle.DAMAGE_JET); hitSpark("beetle"); _bigEnemy.Update(); _bigEnemy.Update(); _soundModule.playSoundByEvent(SoundData.BEETLE_JETPACK_ATTACK); }; }; } public function checkEnemyAttackCollision():int{ var _local1:*; var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local1 = _enemies.length; _local2 = _hero.sprite.getChildByName("hitbox"); _local4 = 0; while (_local4 < _local1) { if (((((((!(_enemies[_local4]._active)) || (!(_enemies[_local4]._isAttacking)))) || (_enemies[_local4]._hitBatman))) || (_hero._isStunned))){ } else { _local3 = _enemies[_local4].sprite.getChildByName("attackbox"); if (_local2.hitTestObject(_local3)){ _enemies[_local4]._hitBatman = true; _soundModule.playSoundByEvent(SoundData.HERO_HIT_BY_MELEE1); damageSpark((1 - (2 * Number(_enemies[_local4]._isFacingRight)))); return (1); }; }; _local4++; }; _local5 = 0; while (_local5 < _bullets.length) { if (!_bullets[_local5]._active){ } else { _local6 = _bullets[_local5].getChildByName("hitbox"); if (_local2.hitTestObject(_local6)){ trace(((">>bullet " + _local5) + " hit")); _bullets[_local5]._active = false; _bullets[_local5].play(); _soundModule.playSoundByEvent(SoundData.HERO_HIT_BY_RANGED1); damageSpark((1 - (2 * Number((_bullets[_local5].xvel > 0))))); return (1); }; }; _local5++; }; if (((((((_bigEnemy._active) && (_bigEnemy._isAttacking))) && (!(_bigEnemy._hitBatman)))) && (!(_hero._isStunned)))){ _local3 = _bigEnemy.sprite.getChildByName("attackbox"); if (_local2.hitTestObject(_local3)){ _bigEnemy._hitBatman = true; _soundModule.playSoundByEvent(SoundData.HERO_HIT_BY_MELEE2); damageSpark((1 - (2 * Number(_bigEnemy._isFacingRight)))); return (1); }; }; return (0); } public function updateBeetle(){ _beetle.Update(); } public function updateHealthBar(){ var _local1:*; var _local2:*; if (_healthBar == null){ _healthBar = _hud.getChildByName("healthbar"); }; _local1 = (101 - _hero._health); _healthBar.gotoAndStop(_local1); _local2 = _hud.getChildByName("batmanAvatar"); if (_hero._health <= 25){ if (_local2.currentFrame == 1){ _local2.gotoAndPlay(2); }; _hudSounds = _soundModule.playSoundByEvent(SoundData.HERO_HEALTH_LOW); } else { _local2.gotoAndStop(1); _soundModule.stopSound(_hudSounds); }; } public function reset(){ var _local1:*; var _local2:Enemy; trace(">>> GameData.reset() <<<"); _gameOver = false; _hero.reset(); _tokenManager.reset(); resetBullets(); resetHUD(); _local1 = 0; while (_local1 < _enemies.length) { _local2 = _enemies[_local1]; _local2._active = false; _local2._recycle = false; _local2.moveTo(-200, -200); _local2.setNextState(_enemies[_local1].AIStates[Enemy.STATE_INACTIVE]); _local1++; }; _bigEnemy._active = false; _bigEnemy._recycle = false; _bigEnemy.moveTo(-200, -200); _bigEnemy.setNextState(_bigEnemy.AIStates[BigEnemy.STATE_INACTIVE]); _killCounter = 0; _maxEnemiesAllowed = 1; _gunsEnabled = false; _slowMax = 1; _slowFactor = 0; _decisionTime = 1; _attackRecharge = 2; _score = 0; _gameTimer = 0; } public function spawnBullet(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:*; var _local5:MovieClip; _local4 = 0; while (_local4 < _bullets.length) { if (!_bullets[_local4]._active){ _local5 = _bullets[_local4]; _local5._active = true; _local5._vel = _arg3; _local5.x = _arg1; _local5.y = _arg2; _local5.gotoAndPlay(2); if (_arg3 < 0){ _local5.scaleX = -1; } else { _local5.scaleX = 1; }; return; }; _local4++; }; } public function resetBullets(){ var _local1:*; var _local2:MovieClip; _local1 = 0; while (_local1 < _bullets.length) { _local2 = _bullets[_local1]; _local2._active = false; _local2._vel = 0; _local2.x = -200; _local2.y = -200; _local2.gotoAndStop(1); _local1++; }; } public function toString():String{ return ("GameData()"); } public function initBlueBeetle(){ var _local1:*; _beetle = new BlueBeetle(_gameContext, -200, -200); _beetle.Init(); _board.addChildAt(_beetle.sprite, 0); _local1 = _beetle.sprite.getChildByName("beam"); _local1.visible = false; _beamSplash = new beamSplash(); _board.addChildAt(_beamSplash, 1); _beamSplash.stop(); _beamSplash.visible = false; } public function updateHUD(){ var _local1:*; var _local2:*; var _local3:*; updateHealthBar(); updateBeetleBar(); updateComboHUD(); _local1 = _hud.getChildByName("scorebox"); _local1.text = _score; _local2 = _hud.getChildByName("combo"); _local3 = _local2.getChildByName("counter"); _local3.text = _comboCount; } public function addScore(_arg1:int){ _score = (_score + _arg1); } public function updateComboHUD(){ var _local1:*; var _local2:*; var _local3:*; _local1 = _hud.getChildByName("combo"); _local2 = _local1.getChildByName("comboTimer"); _local3 = (60 - Math.floor(((60 * (_gameTimer - _hero._lastHitTime)) / Hero.COMBO_DURATION))); _local2.gotoAndStop(_local3); if ((_gameTimer - _hero._lastHitTime) > Hero.COMBO_DURATION){ _comboCount = 0; }; } public function initParticles(){ _particles = new ParticleSystem(_gameContext); _gameContext.addChild(_particles); _particles.init(); } public function initBullets(){ var _local1:*; var _local2:MovieClip; _bullets = new Array(); _local1 = 0; while (_local1 < 50) { _local2 = new bullet(); _local2._active = false; _local2._vel = 0; _local2.x = -200; _local2.y = -200; _bullets.push(_local2); _board.addChildAt(_local2, 0); _local1++; }; } public function beetleComplete(){ var _local1:*; var _local2:*; _local1 = _enemies.length; _local2 = 0; while (_local2 < _local1) { _enemies[_local2]._beetleHit = false; _enemies[_local2].glowOff(); _local2++; }; _bigEnemy._beetleHit = false; _bigEnemy.glowOff(); } public function useBeetle(){ var _local1:*; var _local2:*; var _local3:*; _local1 = _hud.getChildByName("bbCall1"); _local2 = _hud.getChildByName("bbCall2"); _local3 = _hud.getChildByName("bbCall3"); if (_hero._numTokens < 100){ _local1.gotoAndStop(1); _local2.gotoAndStop(1); _local3.gotoAndStop(1); } else { if (_hero._numTokens < 200){ _local2.gotoAndStop(1); _local3.gotoAndStop(1); } else { _local3.gotoAndStop(1); }; }; _soundModule.playSoundByEvent(SoundData.BEETLE_CALLED_ANIM); } public function adjustDifficulty(){ var _local1:*; var _local2:*; var _local3:*; _decisionTime = (1 - (_killCounter / 200)); if (_decisionTime < 0){ _decisionTime = 0; }; _maxEnemiesAllowed = (1 + Math.floor((_killCounter / 10))); if (_killCounter > 20){ _gunsEnabled = true; }; if (_killCounter > 40){ _bigEnemyEnabled = true; } else { _bigEnemyEnabled = false; }; if (((_bigEnemyEnabled) && (!(_bigEnemy._active)))){ spawnBigEnemy(); }; _local1 = _enemies.length; _local2 = 0; _local3 = 0; while (_local3 < _local1) { if (_enemies[_local3]._active){ _local2++; }; _local3++; }; if (_bigEnemy._active){ _maxEnemiesAllowed = (_maxEnemiesAllowed - 4); }; if (_local2 < _maxEnemiesAllowed){ spawnEnemy(); }; } public function damageSpark(_arg1:int){ _particles.generate(10, 5, _arg1, _hero._x, (_hero._y - 80)); _particles.generate(1, 6, _arg1, _hero._x, (_hero._y - 80)); _particles.generate(3, 7, _arg1, _hero._x, (_hero._y - 80)); } public function updateBullets(){ var _local1:*; _local1 = 0; while (_local1 < _bullets.length) { if (_bullets[_local1]._active){ _bullets[_local1].x = (_bullets[_local1].x + (_bullets[_local1]._vel / _slowMax)); if ((((_bullets[_local1].x < -100)) || ((_bullets[_local1].x > 700)))){ _bullets[_local1]._active = false; _bullets[_local1].x = -200; _bullets[_local1].y = -200; }; } else { _bullets[_local1].gotoAndStop(1); _bullets[_local1].x = -200; _bullets[_local1].y = -200; }; _local1++; }; } public function updateGameTimer(){ _gameTimer = (_gameTimer + _gameContext.getDT()); } public function configGameLayers():void{ _background = new BG(); _gameContext.addChild(_background); _board = new Sprite(); _gameContext.addChild(_board); _gameContext.addChild(_tokenManager); _foreground = new Sprite(); _gameContext.addChild(_foreground); } public function updateShake(){ if (_shakeAmplitude > 0){ _shakeAngle = (_shakeAngle + (3.14 / 2)); _gameContext.y = (_shakeAmplitude * Math.sin(_shakeAngle)); _shakeAmplitude = (_shakeAmplitude - 0.4); } else { _shakeAmplitude = 0; _shakeAngle = 0; }; } public function updateEntities(){ var _local1:*; _hero.Update(); _local1 = 0; while (_local1 < _enemies.length) { _enemies[_local1].Update(); _local1++; }; _bigEnemy.Update(); } public function getGameLayer(_arg1:Number):DisplayObjectContainer{ switch (_arg1){ case STAGE: return (_gameContext._stage); case BACKGROUND: return (_background); case BOARD: return (_board); case FOREGROUND: return (_foreground); default: return (_gameContext._stage); }; } public function spawnEnemy(){ var _local1:*; var _local2:*; _local1 = _enemies.length; _local2 = 0; while (_local2 < _local1) { if (!_enemies[_local2]._active){ _enemies[_local2].reset(); return; }; _local2++; }; } public function initHUD(){ _hud = new HUD(); _gameContext.addChild(_hud); } public function checkForHealthDrop(){ var _local1:*; var _local2:*; var _local3:*; _local1 = (100 - _hero._health); _local2 = (100 - _killCounter); _local3 = ((_local1 * _local2) / 10000); if ((((Math.random() < _local3)) && ((_hero._health > 0)))){ _tokenManager.spawnHealth(); }; } public function checkBestScore():Boolean{ _savedGame = SharedObject.getLocal(_savedGameDirectory); trace((">> prev best score:" + _savedGame.data.bestScore)); if (_savedGame.data.bestScore == undefined){ _savedGame.data.bestScore = _score; _bestScore = _score; trace("%%% no best score found %%%"); return (true); }; _bestScore = _savedGame.data.bestScore; if (_score > _bestScore){ trace("********** new personal best score *************"); _savedGame.data.bestScore = _score; return (true); }; trace("(((( not a high score ))))"); return (false); } public function initEnemies(){ var _local1:*; var _local2:Enemy; _enemies = new Array(); _local1 = 0; while (_local1 < 50) { _local2 = new Enemy(_gameContext, -200, -200, _local1); _enemies.push(_local2); _local2.Init(); _board.addChildAt(_local2.sprite, 1); _local1++; }; _bigEnemy = new BigEnemy(_gameContext, -200, -200, (50 + 1)); _bigEnemy.Init(); _board.addChildAt(_bigEnemy.sprite, 0); } } }//package Game
Section 89
//GameManager (Game.GameManager) package Game { import Base.*; import Game.GameStates.*; public class GameManager { private var _currentGameState; private var _followingGameState; private var _nextGameState; private var _gameContext:GameEntry; public function GameManager(_arg1:GameEntry){ trace("|----@ GAME MANAGER @----|"); _gameContext = _arg1; _currentGameState = null; setNextState(G_Intro); } public function setNextState(_arg1){ _nextGameState = new _arg1(_gameContext); } public function getFollowingGameState(){ return (_followingGameState); } public function getCurrentGameState():GameState{ return (_currentGameState); } public function setFollowingGameState(_arg1){ _followingGameState = _arg1; } public function Update(){ if (_nextGameState.isTransitioning()){ return; }; if (_currentGameState != _nextGameState){ _currentGameState = _nextGameState; _currentGameState.Entry(); } else { if (_currentGameState == _nextGameState){ _currentGameState.Update(); if (_currentGameState != _nextGameState){ _currentGameState.Exit(); _currentGameState = null; }; }; }; } } }//package Game
Section 90
//Hero (Game.Hero) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.media.*; import Game.AIStates.*; public class Hero extends Entity { public var _xvel:Number; public var _isStunned:Boolean;// = false public var _health:int; public var _isCrouching:Boolean;// = false public var _mostRecentEnemy; public var loopChannel:SoundChannel; public var _numTokens:int; public var sprite:MovieClip; public var AIStates:Array; public var _lastHitTime:Number; public var _animator:SpriteAnimator; public var _isAttacking:Boolean;// = false public var _recycle:Boolean;// = false public var _isFacingRight:Boolean;// = true public var _yvel:Number; public var _isJumping:Boolean;// = false var snd:SoundModule; public var _isMoving:Boolean;// = false public var _x:Number; public var _y:Number; public var _isWalking:Boolean;// = false public static const STATE_ATTACK_BELTSWORD:int = 9; public static const ANIM_BELTSWORD:Object = {start:173, end:184, loop:false}; public static const ANIM_RIGHTCROSS:Object = {start:158, end:171, loop:false}; public static const STATE_ATTACK_LEFTJAB:int = 7; public static const STATE_RUN:int = 2; public static const ANIM_DEFEAT:Object = {start:204, end:212, loop:false}; public static const ANIM_JUMP:Object = {start:90, end:144, loop:false}; public static const STATE_STUNNED:int = 6; public static const ANIM_DUCK:Object = {start:223, end:230, loop:false}; public static const ANIM_JUMPKICK:Object = {start:213, end:222, loop:false}; public static const DAMAGE_JAB = 10; public static const _minX = 25; public static const STATE_ATTACK_RIGHTCROSS:int = 8; public static const DAMAGE_UPKNEE = 15; public static const _yJumpVel = -35; public static const ANIM_WALK:Object = {start:49, end:68, loop:true}; public static const STATE_MAXCOUNT = 16; public static const STATE_JUMP:int = 4; public static const STATE_DEFEAT:int = 13; public static const ANIM_IDLE:Object = {start:1, end:48, loop:true}; public static const STATE_DUCK:int = 5; public static const STATE_ATTACK_JUMPKICK:int = 11; public static const DAMAGE_JUMPKICK = 25; public static const COMBO_DURATION = 2; public static const DAMAGE_FOOTSWEEP = 15; public static const ANIM_LEFTJAB:Object = {start:145, end:155, loop:false}; public static const STATE_WALK:int = 1; public static const ANIM_UPKNEE:Object = {start:185, end:203, loop:false}; public static const ANIM_RUN:Object = {start:69, end:89, loop:true}; public static const STATE_IDLE:int = 0; public static const STATE_ATTACK_UPKNEE:int = 10; public static const DAMAGE_BELTSWORD = 25; public static const _maxX = 575; public static const _xvelWalk = 10; public static const _xvelRun = 20; public static const DAMAGE_RIGHTCROSS = 15; public static const STATE_ATTACK_FOOTSWEEP:int = 12; public static const ANIM_FOOTSWEEP:Object = {start:245, end:260, loop:false}; public static const ANIM_STUNNED:Object = {start:231, end:244, loop:false}; public function Hero(_arg1:GameEntry, _arg2:int, _arg3:int){ _isFacingRight = true; _isMoving = false; _isJumping = false; _isAttacking = false; _isWalking = false; _isCrouching = false; _isStunned = false; _recycle = false; trace("-- new Hero()"); AIStates = new Array(STATE_MAXCOUNT); AIStates[STATE_IDLE] = new Hero_Idle(_arg1, this); AIStates[STATE_WALK] = new Hero_Walk(_arg1, this); AIStates[STATE_RUN] = new Hero_Run(_arg1, this); AIStates[STATE_JUMP] = new Hero_Jump(_arg1, this); AIStates[STATE_STUNNED] = new Hero_Stunned(_arg1, this); AIStates[STATE_DUCK] = new Hero_Duck(_arg1, this); AIStates[STATE_ATTACK_LEFTJAB] = new Hero_Attack_LeftJab(_arg1, this); AIStates[STATE_ATTACK_RIGHTCROSS] = new Hero_Attack_RightCross(_arg1, this); AIStates[STATE_ATTACK_BELTSWORD] = new Hero_Attack_BeltSword(_arg1, this); AIStates[STATE_ATTACK_UPKNEE] = new Hero_Attack_UpKnee(_arg1, this); AIStates[STATE_ATTACK_JUMPKICK] = new Hero_Attack_JumpKick(_arg1, this); AIStates[STATE_ATTACK_FOOTSWEEP] = new Hero_Attack_FootSweep(_arg1, this); AIStates[STATE_DEFEAT] = new Hero_Defeat(_arg1, this); super(_arg1, AIStates[STATE_IDLE]); snd = _gameData.getSoundModule(); _x = _arg2; _y = _arg3; _yvel = 0; } public function startAnimating(_arg1:Object):void{ _animator.startAnimating(_arg1.start, _arg1.end, _arg1.loop, -1, (32 / _gameData._slowMax)); updateAnimation(); } public function Init():void{ sprite = new batman(); sprite.gotoAndStop(1); sprite.x = _x; sprite.y = _y; _animator = new SpriteAnimator(_gameContext, sprite); loopChannel = new SoundChannel(); _numTokens = 0; _health = 100; _lastHitTime = 0; } public function updateAnimation():int{ var _local1:int; _animator.animateSprite(); _local1 = _animator.animateSprite(); return (_local1); } public function getToken(){ trace("$$ token $$"); if (_numTokens < 300){ if ((((_numTokens >= 90)) && ((_numTokens < 100)))){ _gameData.addBeetle(1); } else { if ((((_numTokens >= 190)) && ((_numTokens < 200)))){ _gameData.addBeetle(2); } else { if (_numTokens == 290){ _gameData.addBeetle(3); }; }; }; _numTokens = (_numTokens + 10); }; snd.playSoundByEvent(SoundData.HERO_PICKUP_BEETLES); } public function reset(){ _recycle = true; _isFacingRight = true; _isMoving = false; _isJumping = false; _isAttacking = false; _isWalking = false; _isCrouching = false; _isStunned = false; _health = 100; _numTokens = 0; _x = 300; sprite.x = 300; setNextState(AIStates[Hero.STATE_IDLE]); } public function offsetPosition(_arg1:Number, _arg2:Number){ _arg1 = (_arg1 / _gameData._slowMax); _arg2 = (_arg2 / _gameData._slowMax); _x = (_x + _arg1); _y = (_y + _arg2); sprite.x = (sprite.x + _arg1); sprite.y = (sprite.y + _arg2); if (_x < 20){ _x = 20; sprite.x = 20; }; if (_x > 580){ _x = 580; sprite.x = 580; }; if (_y > GameData._groundY){ _y = GameData._groundY; sprite.y = GameData._groundY; }; } public function addHealth(_arg1:int){ _health = (_health + _arg1); if (_health > 100){ _health = 100; }; snd.playSoundByEvent(SoundData.HERO_PICKUP_HEALTH); } public function takeDamage(_arg1:int){ _health = (_health - _arg1); } function toString():String{ return ("Hero()"); } } }//package Game
Section 91
//ParticleSystem (Game.ParticleSystem) package Game { import Base.*; import flash.events.*; import flash.display.*; import flash.utils.*; import Game.*; import flash.geom.*; class ParticleSystem extends MovieClip { private var _varDelay:Number; private var _count:Number; private var _gameData:GameData; private var _mc:MovieClip; private var _moveCount; private var _paused:Boolean; private var _genInterval:Number; private var _xvar:Number; private var _initScale:Number; private var _movesMax;// = 16 private var _initAlpha:Number; private var _alphaVel:Number; private var _bmp:Bitmap; private var _yvar:Number; private var _rotVar:Number; private var _baseDepth;// = 0 private var _trashcan:Array; private var _pool:Array; private var _xvel:Number; private var _particleLinkage:String; private var _particles:Array; private var _radial:Boolean; private var _grav;// = 0 private var _scaleVel:Number; private var _yvel:Number; private var _blend; private var _multiple; private var _rotVel; private var _bmpData:BitmapData; private var _gameContext:GameEntry; private var _bmpRect:Rectangle; private var _dir:int; private var _angle; private var _life:Number; private var _srcx; private var _srcy; function ParticleSystem(_arg1:GameEntry){ _movesMax = 16; _grav = 0; _baseDepth = 0; super(); _gameContext = _arg1; _gameData = _arg1.getGameData(); _xvel = 50; _yvel = 50; _radial = true; _xvar = 3; _yvar = 3; _rotVar = 180; _rotVel = 0; _initScale = 1; _scaleVel = -0.2; _varDelay = 5; _initAlpha = 1; _alphaVel = -0.05; _genInterval = 1; _blend = "add"; _multiple = 1; _life = 100; } public function moveTo(_arg1, _arg2){ x = _arg1; y = _arg2; } public function resume(){ if (!_paused){ return; }; trace("running"); _paused = false; } public function cleanUp(){ var _local1:*; var _local2:*; _paused = true; _local1 = _particles.length; while (_local1--) { _local2 = _particles[_local1]; _local2.x = -100; _local2.y = -100; _pool.push(_local2); }; _particles = []; } public function update(){ var _local1:*; var _local2:*; _local1 = _particles.length; while (_local1--) { _local2 = _particles[_local1]; _local2.tick = (_local2.tick + (1 / _gameData._slowMax)); _local2.vy = (_local2.vy - _grav); if (_local2.tick > 1){ _local2.y = (_local2.y - (_local2.vy / _gameData._slowMax)); _local2.x = (_local2.x + (_local2.vx / _gameData._slowMax)); }; _local2.rotation = (_local2.rotation - (_rotVel / _gameData._slowMax)); if (_local2.tick > _local2.delay){ _local2.alpha = (_local2.alpha + (_local2.alphaVel / _gameData._slowMax)); }; _local2.scaleX = (_local2.scaleY = (_local2.scaleY + (_local2.scaleVel / _gameData._slowMax))); if ((((((_local2.alpha <= 0.1)) || ((_local2.scaleX <= 0.1)))) || ((_local2.tick > _local2.life)))){ _particles.splice(_local1, 1); _local2.x = -100; _local2.y = -100; _local2.visible = false; _pool.push(_local2); }; _local2.blendMode = _blend; }; } public function init(){ var _local1:*; var _local2:particle; trace("-- ParticleSystem.init() --"); _particles = []; _trashcan = []; _count = 0; _paused = false; _pool = new Array(); _local1 = 0; while (_local1 < 200) { _local2 = new particle(); this.addChildAt(_local2, _count); _count++; _local2.x = -100; _local2.y = -100; _pool.push(_local2); _local1++; }; _srcx = 300; _srcy = 200; _dir = 0; } public function generate(_arg1:int, _arg2:int, _arg3:int, _arg4:Number, _arg5:Number){ var _local6:*; var _local7:particle; var _local8:*; var _local9:*; if (_arg2 == 2){ _xvel = (_yvel = 15); } else { _xvel = (_yvel = 40); }; _local6 = _arg1; if (_paused == false){ while (_local6--) { if ((_count % _genInterval) != 0){ return; }; if (_pool.length == 0){ _local7 = new particle(); this.addChildAt(_local7, _count); _count++; _pool.push(_local7); } else { _local7 = _pool.pop(); _local7.visible = true; }; _local7.gotoAndStop(_arg2); _local7.scaleX = (_local7.scaleY = (Math.random() * _initScale)); _local7.x = _arg4; _local7.y = _arg5; _local7.scaleVel = _scaleVel; _local7.alphaVel = _alphaVel; _local7.life = _life; _local7.v = _xvel; _local8 = 360; if (_arg2 == 1){ _local7.scaleVel = -0.1; _local8 = 90; } else { if (_arg2 == 2){ _local7.scaleVel = 1; _local7.alphaVel = -0.5; _local8 = 90; } else { if (_arg2 == 3){ _local7.scaleVel = 0; _local7.alphaVel = -0.1; _local7.life = 10; _local8 = 90; } else { if (_arg2 == 5){ _local7.scaleVel = -0.1; _local8 = 90; } else { if (_arg2 == 6){ _local7.scaleVel = 1; _local7.alphaVel = -0.5; _local8 = 90; } else { if (_arg2 == 7){ _local7.scaleVel = 0; _local7.alphaVel = -0.1; _local7.life = 10; _local8 = 90; } else { if (_arg2 == 10){ _local7.scaleVel = 0.2; _local7.life = 40; _local7.alphaVel = -0.05; _local7.v = 15; } else { if (_arg2 == 11){ _local7.scaleVel = 1; _local7.alphaVel = -0.02; _local7.life = 40; _local7.v = 10; } else { if (_arg2 == 12){ _local7.scaleVel = 0.05; _local7.alphaVel = -0.02; _local7.life = 40; _local7.v = (Math.random() * 40); } else { if (_arg2 == 13){ _local7.scaleVel = 0.05; _local7.alphaVel = -0.02; _local7.life = 40; _local7.v = (Math.random() * 20); }; }; }; }; }; }; }; }; }; }; if (_radial == true){ if (_arg3 == 0){ _dir = 45; } else { if (_arg3 == -1){ _dir = 135; } else { _dir = 315; }; }; _local9 = ((3.14 / 180) * (_dir + (_local8 * Math.random()))); _local7.vx = (_local7.v * Math.cos(_local9)); _local7.vy = (_local7.v * Math.sin(_local9)); } else { _local7.vx = _xvel; _local7.vy = _yvel; }; _local7.rotation = ((-180 / 3.14) * Math.atan2(_local7.vy, _local7.vx)); _local7.alpha = _initAlpha; _local7.delay = _varDelay; _local7.tick = 0; _particles.push(_local7); }; }; } public function pause(){ trace("paused"); _paused = true; } } }//package Game
Section 92
//SoundData (Game.SoundData) package Game { public class SoundData { public static var HERO_PICKUP_HEALTH:Object = {linkage:"heroPickupHealth", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_SWING6:Object = {linkage:"heroSwing6", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_SWING8:Object = {linkage:"heroSwing8", vol:1, pan:0, offset:0, loop:false, force:true}; public static var BOSS_FOOTSTEPS:Object = {linkage:"bossFootsteps", vol:1, pan:0, offset:0, loop:true, force:false}; public static var HERO_SWING4:Object = {linkage:"heroSwing4", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_SWING5:Object = {linkage:"heroSwing5", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_SLIDE:Object = {linkage:"heroSlide", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BEETLE_JETPACK:Object = {linkage:"beetleJetpack", vol:1, pan:0, offset:0, loop:true, force:false}; public static var HERO_LAND:Object = {linkage:"heroLand", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_HIT_GROUND:Object = {linkage:"enemyHitGround", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BOSS_DEATH:Object = {linkage:"bossDeath", vol:1, pan:0, offset:0, loop:false, force:false}; public static var MUSIC_STORY:Object = {linkage:"music_story", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BEETLE_POSE:Object = {linkage:"beetlePose", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_KICK1:Object = {linkage:"heroKick1", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_KICK2:Object = {linkage:"heroKick2", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_KICK3:Object = {linkage:"heroKick3", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_KICK4:Object = {linkage:"heroKick4", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_RANGED_ATTACK2:Object = {linkage:"enemyRangedAttack2", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BOSS_GRUNT1:Object = {linkage:"bossGrunt1", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BOSS_GRUNT2:Object = {linkage:"bossGrunt2", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BOSS_GRUNT3:Object = {linkage:"bossGrunt3", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_RANGED_ATTACK1:Object = {linkage:"enemyRangedAttack1", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BOSS_GRUNT6:Object = {linkage:"bossGrunt6", vol:1, pan:0, offset:0, loop:false, force:false}; public static var GROUP_HERO_SWING:Array = [HERO_SWING1, HERO_SWING2, HERO_SWING3, HERO_SWING4, HERO_SWING5, HERO_SWING6]; public static var HERO_HEALTH_LOW:Object = {linkage:"heroHealthLow", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BOSS_GRUNT5:Object = {linkage:"bossGrunt5", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_FOOTSTEPS:Object = {linkage:"enemyFootsteps", vol:1, pan:0, offset:0, loop:true, force:false}; public static var BOSS_GRUNT4:Object = {linkage:"bossGrunt4", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_JUMP:Object = {linkage:"heroJump", vol:1, pan:0, offset:0, loop:false, force:true}; public static var BEETLE_TAKEOFF:Object = {linkage:"beetleTakeoff", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_FOOTSTEPS:Object = {linkage:"heroFootsteps", vol:1, pan:0, offset:0, loop:true, force:false}; public static var BTN_PRESS:Object = {linkage:"sfx_buttonpress", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_MELEE_ATTACK1:Object = {linkage:"enemyMeleeAttack1", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_MELEE_ATTACK2:Object = {linkage:"enemyMeleeAttack2", vol:1, pan:0, offset:0, loop:false, force:false}; public static var GROUP_HERO_PUNCH:Array = [HERO_PUNCH1, HERO_PUNCH2, HERO_PUNCH3, HERO_PUNCH4, HERO_PUNCH5, HERO_PUNCH6]; public static var ENEMY_MELEE_ATTACK4:Object = {linkage:"enemyMeleeAttack4", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_MELEE_ATTACK3:Object = {linkage:"enemyMeleeAttack3", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_AIRBOURNE:Object = {linkage:"enemyAirbourne", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BEETLE_CALLED_ANIM:Object = {linkage:"beetleCalledAnim", vol:1, pan:0, offset:0, loop:false, force:false}; public static var MUSIC_END:Object = {linkage:"music_end", vol:1, pan:0, offset:0, loop:false, force:false}; public static var GROUP_HERO_KICK:Array = [HERO_KICK1, HERO_KICK2, HERO_KICK3, HERO_KICK4]; public static var MUSIC_INTRO:Object = {linkage:"music_introSting", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_HIT_BY_RANGED1:Object = {linkage:"heroHitByRanged1", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_HIT_BY_RANGED2:Object = {linkage:"heroHitByRanged2", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BEETLE_JETPACK_ATTACK:Object = {linkage:"beetleJetpackAttack", vol:0.6, pan:0, offset:0, loop:false, force:true}; public static var HERO_PICKUP_BEETLES:Object = {linkage:"heroPickupBeetles", vol:1, pan:0, offset:0, loop:false, force:true}; public static var BOSS_MELEE_ATTACK1:Object = {linkage:"bossMeleeAttack1", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BOSS_MELEE_ATTACK2:Object = {linkage:"bossMeleeAttack2", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_DEATH:Object = {linkage:"enemyDeath", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BEETLE_BEAM_ATTACK:Object = {linkage:"beetleBeamAttack", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_PUNCH1:Object = {linkage:"heroPunch1", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_PUNCH2:Object = {linkage:"heroPunch2", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_PUNCH3:Object = {linkage:"heroPunch3", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_PUNCH4:Object = {linkage:"heroPunch4", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_PUNCH5:Object = {linkage:"heroPunch5", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_PUNCH6:Object = {linkage:"heroPunch6", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_DEATH:Object = {linkage:"heroDeath", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BEETLE_HAMMER_ATTACK:Object = {linkage:"beetleHammerAttack", vol:2, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_GRUNT3:Object = {linkage:"enemyGrunt3", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_GRUNT5:Object = {linkage:"enemyGrunt5", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_GRUNT6:Object = {linkage:"enemyGrunt6", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_DUCK:Object = {linkage:"heroDuck", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_GRUNT1:Object = {linkage:"enemyGrunt1", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_GRUNT2:Object = {linkage:"enemyGrunt2", vol:1, pan:0, offset:0, loop:false, force:false}; public static var ENEMY_GRUNT4:Object = {linkage:"enemyGrunt4", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BEETLE_LANDING:Object = {linkage:"beetleLanding", vol:1, pan:0, offset:0, loop:false, force:false}; public static var MUSIC_GAME:Object = {linkage:"music_game", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_HIT_BY_MELEE1:Object = {linkage:"heroHitByMelee1", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_HIT_BY_MELEE2:Object = {linkage:"heroHitByMelee2", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BEETLE_CALL_READY:Object = {linkage:"beetleCallReady", vol:1, pan:0, offset:0, loop:false, force:false}; public static var BTN_OVER:Object = {linkage:"sfx_buttonover", vol:1, pan:0, offset:0, loop:false, force:false}; public static var HERO_SWING2:Object = {linkage:"heroSwing2", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_SWING3:Object = {linkage:"heroSwing3", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_SWING7:Object = {linkage:"heroSwing7", vol:1, pan:0, offset:0, loop:false, force:true}; public static var HERO_SWING1:Object = {linkage:"heroSwing1", vol:1, pan:0, offset:0, loop:false, force:true}; public static function setTransform(_arg1:Object, _arg2:Number, _arg3:Number){ _arg1.vol = _arg2; _arg1.pan = _arg3; } public static function getSoundLinkage(_arg1:Object):String{ return (_arg1.linkage); } } }//package Game
Section 93
//TokenManager (Game.TokenManager) package Game { import Base.*; import flash.display.*; public class TokenManager extends MovieClip { var MAX_TOKENS;// = 50 var _healthToken; var _gameContext:GameEntry; var SCARAB_EXPIRE;// = 150 var _tokenList:Array; public function TokenManager(_arg1:GameEntry){ MAX_TOKENS = 50; SCARAB_EXPIRE = 150; super(); _gameContext = _arg1; } public function spawnTokens(_arg1:int, _arg2:Number, _arg3:Number){ var _local4:MovieClip; var _local5:*; var _local6:*; trace(((("%%% spawn tokens %%% " + _arg2) + ":") + _arg3)); _local5 = 0; _local6 = 0; while (_local6 < MAX_TOKENS) { _local4 = _tokenList[_local6]; if (!_local4.active){ _local4.gotoAndStop(1); _local4.active = true; _local4.age = 0; _local4.x = _arg2; _local4.y = _arg3; _local4.xvel = (40 * (-0.5 + Math.random())); _local4.yvel = (-20 * Math.random()); ++_local5; if (_local5 == _arg1){ return; }; }; _local6++; }; } public function init(){ var _local1:*; var _local2:MovieClip; _tokenList = []; _local1 = 0; while (_local1 < MAX_TOKENS) { _local2 = new token(); _local2.x = -100; _local2.y = -100; _local2.velx = 0; _local2.vely = 0; _local2.active = false; _local2.age = 0; this.addChild(_local2); _tokenList.push(_local2); _local1++; }; _healthToken = new health(); _healthToken.x = 400; _healthToken.y = -100; _healthToken.active = false; this.addChild(_healthToken); } public function checkCollision(){ var _local1:MovieClip; var _local2:*; var _local3:*; var _local4:*; _local2 = _gameContext.getGameData()._hero; _local3 = _local2.sprite.getChildByName("hitbox"); _local4 = 0; while (_local4 < MAX_TOKENS) { _local1 = _tokenList[_local4]; if (_local1.active){ if (_local3.hitTestObject(_local1)){ _local1.active = false; _local1.xvel = 0; _local1.yvel = 0; _local2.getToken(); _local1.play(); }; }; _local4++; }; if (!_healthToken.active){ return; }; if (_local3.hitTestObject(_healthToken)){ _healthToken.active = false; _healthToken.xvel = 0; _healthToken.yvel = 0; _healthToken.play(); _gameContext.getGameData()._hero.addHealth(25); }; } public function reset(){ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < MAX_TOKENS) { _local2 = _tokenList[_local1]; _local2.x = -100; _local2.y = -100; _local2.velx = 0; _local2.vely = 0; _local2.active = false; _local2.age = 0; _local1++; }; _healthToken.x = 400; _healthToken.y = -100; _healthToken.active = false; _healthToken.yvel = 0; } public function spawnHealth(){ trace("%%% spawn health %%% "); _healthToken.x = (50 + (500 * Math.random())); _healthToken.y = -100; _healthToken.active = true; _healthToken.yvel = 0; _healthToken.gotoAndStop(1); } public function update(){ var _local1:MovieClip; var _local2:*; if (_healthToken.active){ _healthToken.yvel = (_healthToken.yvel + GameData._gravity); _healthToken.y = (_healthToken.y + _healthToken.yvel); if (_healthToken.y > GameData._groundY){ _healthToken.yvel = -(Math.floor((_healthToken.yvel / 2))); }; if (_healthToken.y > GameData._groundY){ _healthToken.y = GameData._groundY; }; }; _local2 = 0; for (;_local2 < MAX_TOKENS;_local2++) { _local1 = _tokenList[_local2]; if (_local1.active){ _local1.age++; if (_local1.age == (SCARAB_EXPIRE - 16)){ _local1.gotoAndPlay(20); continue; } else { if (_local1.age == SCARAB_EXPIRE){ _local1.active = false; continue; }; }; _local1.yvel = (_local1.yvel + GameData._gravity); _local1.x = (_local1.x + _local1.xvel); _local1.y = (_local1.y + _local1.yvel); if ((((_local1.x < 0)) || ((_local1.x > 600)))){ _local1.xvel = -(_local1.xvel); } else { if (_local1.xvel > 0){ _local1.xvel = (_local1.xvel - 1); if (_local1.xvel < 0){ _local1.xvel = 0; }; } else { if (_local1.xvel < 0){ _local1.xvel = (_local1.xvel + 1); if (_local1.xvel > 0){ _local1.xvel = 0; }; }; }; }; if (_local1.y > GameData._groundY){ _local1.yvel = -(Math.floor((_local1.yvel / 2))); _local1.y = (_local1.y + _local1.yvel); }; if (_local1.y > GameData._groundY){ _local1.y = GameData._groundY; }; }; }; } } }//package Game
Section 94
//PadManager (Pad.PadManager) package Pad { import Base.*; import flash.events.*; public class PadManager { private var _tapBufferMax:Number; private var _handleMouseRelease:Boolean; private var _keysDown:Object; private var _lastKeyPressed:Number; private var _padData:Array; private var _gameContext:GameEntry; private var _handleMousePress:Boolean; private var _keyTarget:Object; private var keyStage; var _keyPressed:Boolean; private var _lastKeyReleaseTime:Number; private var _tapBufferMin:Number; private var _mouseData:Object; private var _keyTargeting:Boolean; private var doubleTapTime:Number;// = 0.2 public function PadManager(_arg1:GameEntry){ doubleTapTime = 0.2; super(); trace("|----@ PAD MANAGER @----|"); _gameContext = _arg1; keyStage = _gameContext._stage; _keysDown = new Object(); _padData = new Array(); _lastKeyPressed = 0; _lastKeyReleaseTime = 0; _keyTargeting = false; _keyPressed = false; _mouseData = new Object(); _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseTimePressed = 0; _mouseData.mousePressedPosX = 0; _mouseData.mousePressedPosY = 0; _mouseData.mousePosX = 0; _mouseData.mousePosY = 0; _handleMousePress = false; _handleMouseRelease = false; Init(); } public function getKeyDoubleTapped(_arg1):Boolean{ var _local2:*; _local2 = 0; while (_local2 < _padData.length) { if ((((_padData[_local2].keyAction == _arg1)) && (_padData[_local2].doubleTapped))){ return (true); }; _local2++; }; return (false); } public function getMouseStillPressed():Boolean{ return (_mouseData.mouseStillPressed); } private function mouseUpHandler(_arg1:MouseEvent):void{ _handleMouseRelease = true; } private function doubleClickHandler(_arg1:MouseEvent):void{ } public function getKeyActionHeld(_arg1):Boolean{ var _local2:*; _local2 = 0; while (_local2 < _padData.length) { if ((((_padData[_local2].keyAction == _arg1)) && (_padData[_local2].keyStillPressed))){ return (true); }; _local2++; }; return (false); } public function Update():void{ var _local1:int; var _local2:Number; if (_mouseData.mouseReleased){ _mouseData.mouseReleased = false; }; if (_handleMouseRelease){ _handleMouseRelease = false; _mouseData.mouseJustPressed = false; _mouseData.mouseStillPressed = false; _mouseData.mouseReleased = true; } else { if (_mouseData.mouseJustPressed){ _mouseData.mouseJustPressed = false; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = true; }; if (_mouseData.mouseStillPressed){ _mouseData.mouseTimePressed = (_mouseData.mouseTimePressed + _gameContext.getDT()); }; }; if (_handleMousePress){ _handleMousePress = false; _mouseData.mouseJustPressed = true; _mouseData.mousePressedPosX = keyStage.mouseX; _mouseData.mousePressedPosY = keyStage.mouseY; _mouseData.mouseReleased = false; _mouseData.mouseStillPressed = false; _mouseData.mouseTimePressed = 0; }; _mouseData.mousePosX = keyStage.mouseX; _mouseData.mousePosY = keyStage.mouseY; _local1 = 0; while (_local1 < _padData.length) { if (isDown(_padData[_local1].keyID)){ if (((!(_padData[_local1].keyPressed)) && (!(_padData[_local1].keyStillPressed)))){ if (_padData[_local1].keyID == _lastKeyPressed){ _local2 = (_gameContext.getTimeManager().getCurTime() - _lastKeyReleaseTime); if (_local2 < doubleTapTime){ _padData[_local1].doubleTapped = true; }; }; _padData[_local1].keyPressed = true; _padData[_local1].keyStillPressed = false; _padData[_local1].keyReleased = false; _padData[_local1].timePressed = 0; } else { if (((_padData[_local1].keyPressed) || (_padData[_local1].keyStillPressed))){ _padData[_local1].keyPressed = false; _padData[_local1].keyStillPressed = true; _padData[_local1].keyReleased = false; _padData[_local1].timePressed = (_padData[_local1].timePressed + _gameContext.getDT()); }; }; } else { if (((_padData[_local1].keyStillPressed) || (_padData[_local1].keyPressed))){ _padData[_local1].keyPressed = false; _padData[_local1].keyStillPressed = false; _padData[_local1].keyReleased = true; _padData[_local1].doubleTapped = false; _lastKeyPressed = _padData[_local1].keyID; _lastKeyReleaseTime = _gameContext.getTimeManager().getCurTime(); } else { _padData[_local1].keyReleased = false; }; }; _local1++; }; } public function getAnyKeyPressed():Boolean{ if (_keyPressed){ return (true); }; return (false); } public function getMousePosX():Number{ return (_mouseData.mousePosX); } public function getMousePosY():Number{ return (_mouseData.mousePosY); } private function mouseOutHandler(_arg1:MouseEvent):void{ } public function resetListener():void{ keyStage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); keyStage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } public function getMouseTimePressed():Number{ return (_mouseData.mouseTimePressed); } public function getPadData():Array{ return (_padData); } private function clickHandler(_arg1:MouseEvent):void{ } public function getKeyJustPressed(_arg1:Number){ return (_padData[_arg1].keyPressed); } public function getMouseJustPressed():Boolean{ return (_mouseData.mouseJustPressed); } public function Init():void{ keyStage.addEventListener(MouseEvent.CLICK, clickHandler); keyStage.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); keyStage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); keyStage.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); keyStage.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); keyStage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); keyStage.addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); keyStage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.addEventListener(KeyboardEvent.KEY_UP, keyReleased); } public function getKeyStillPressed(_arg1:Number){ return (_padData[_arg1].keyStillPressed); } public function getCurrentKeyActionUp():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyReleased){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } private function mouseWheelHandler(_arg1:MouseEvent):void{ } private function keyReleased(_arg1:KeyboardEvent):void{ _keyPressed = false; delete _keysDown[_arg1.keyCode]; } public function getCurrentKeyActionHeld():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyStillPressed){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } private function keyPressed(_arg1:KeyboardEvent):void{ _keyPressed = true; _keysDown[_arg1.keyCode] = true; } public function getMouseReleased():Boolean{ return (_mouseData.mouseReleased); } public function getTimeKeyActionHeld():Number{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyStillPressed){ return (_padData[_local1].timePressed); }; _local1++; }; return (0); } public function getMousePressedPosX():Number{ return (_mouseData.mousePressedPosX); } public function getMousePressedPosY():Number{ return (_mouseData.mousePressedPosY); } private function mouseMoveHandler(_arg1:MouseEvent):void{ } private function mouseDownHandler(_arg1:MouseEvent):void{ _handleMousePress = true; } public function isDown(_arg1:uint):Boolean{ return (Boolean(_keysDown[_arg1])); } public function getPadDataLength():Number{ return (_padData.length); } public function getCurrentKeyAction():String{ var _local1:*; _local1 = 0; while (_local1 < _padData.length) { if (_padData[_local1].keyPressed){ return (_padData[_local1].keyAction); }; _local1++; }; return (""); } public function setKeyControls(_arg1:Array):void{ var _local2:Number; _local2 = 0; while (_local2 < _arg1.length) { _padData.push({keyID:_arg1[_local2].keyID, keyAction:_arg1[_local2].keyAction, keyPressed:false, keyReleased:false, keyStillPressed:false, timePressed:0, doubleTapped:false}); _local2++; }; } public function deconstruct():void{ _keysDown = new Object(); _mouseData = new Object(); keyStage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed); keyStage.removeEventListener(KeyboardEvent.KEY_UP, keyReleased); keyStage.removeEventListener(MouseEvent.CLICK, clickHandler); keyStage.removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); keyStage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); keyStage.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); keyStage.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); keyStage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); keyStage.removeEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); } private function mouseOverHandler(_arg1:MouseEvent):void{ } public function toString():String{ return ("PadManager()"); } } }//package Pad
Section 95
//GameTrack_AS3 (Tracker.GameTrack_AS3) package Tracker { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class GameTrack_AS3 { var container:DisplayObjectContainer; var trkLoader:Loader; var tracker; public function GameTrack_AS3(_arg1:DisplayObjectContainer){ container = _arg1; } public function sendEventPlaySaved(){ trackNewEvent("play_saved"); } private function trackNewEvent(_arg1:String){ if (this.tracker != null){ this.tracker.sendTracking(_arg1); trace("Event Sent to Omniture Component"); }; } public function sendEventPlay(){ trackNewEvent("play"); } public function sendEventWin(){ trackNewEvent("win"); } private function trkLoadComplete(_arg1:Event):void{ this.tracker = _arg1.target.content; trace(("LoadComplete(): " + this.tracker)); } public function sendEventLose(){ trackNewEvent("lose"); } public function sendEventReplay(){ trackNewEvent("replay"); } public function loadTracker():void{ var _local1:URLRequest; var _local2:LoaderContext; trace("-- loadTracker() --"); _local1 = new URLRequest("tracker_AS3.swf"); _local2 = new LoaderContext(); trkLoader = new Loader(); configureListeners(trkLoader.contentLoaderInfo); trace(("Loading tracker.swf into game ..." + _local1)); trkLoader.load(_local1, _local2); container.addChild(trkLoader); } private function configureListeners(_arg1:IEventDispatcher):void{ _arg1.addEventListener(Event.COMPLETE, trkLoadComplete, false, 0, true); } public function sendEventCustom(_arg1:String){ trackNewEvent(("cust_" + _arg1)); } } }//package Tracker
Section 96
//UIButton (UI.UIButton) package UI { import Base.*; import flash.display.*; public class UIButton extends SpriteEntity { public var normFrame:int;// = 1 public var sfxUp:Object;// = null public var animOutEnd:int;// = 1 public var animOverEnd:int;// = 2 public var sfxOver:Object;// = null public var animGreyEnd:int;// = 1 public var selectOnDown:Boolean;// = false public var animUpStart:int;// = 3 public var rollOn:Boolean; public var animDownEnd:int;// = 3 public var sfxOut:Object;// = null public var hasSound:Boolean;// = false public var unselectOthers:Boolean;// = false public var iName:String;// = "" public var animGreyStart:int;// = 1 public var animUpEnd:int;// = 3 public var rollOff:Boolean; public var isDisabled:Boolean;// = false public var sfxDown:Object;// = null public var greyFrame:int;// = 4 public var animOverStart:int;// = 2 public var animDownStart:int;// = 3 public var downFrame:int;// = 3 public var isSelected:Boolean;// = false public var isAnimated:Boolean;// = false public var animOutStart:int;// = 1 public var overFrame:int;// = 2 public static const STATE_OUT:int = 1; public static const STATE_UP:int = 4; public static const STATE_OVER:int = 2; public static const STATE_DOWN:int = 3; public static const STATE_DISABLED:int = 5; public function UIButton(_arg1:GameEntry, _arg2:String, _arg3:DisplayObjectContainer, _arg4:int, _arg5:Boolean=false, _arg6:Boolean=false, _arg7:Boolean=false){ iName = ""; isAnimated = false; hasSound = false; isSelected = false; isDisabled = false; selectOnDown = false; unselectOthers = false; normFrame = 1; overFrame = 2; downFrame = 3; greyFrame = 4; animOutStart = 1; animOutEnd = 1; animOverStart = 2; animOverEnd = 2; animDownStart = 3; animDownEnd = 3; animUpStart = 3; animUpEnd = 3; animGreyStart = 1; animGreyEnd = 1; sfxOut = null; sfxOver = null; sfxDown = null; sfxUp = null; super(_arg1, _arg2, _arg3); iName = _arg2; setSelectable(_arg4); this.isAnimated = _arg5; this.selectOnDown = _arg6; this.unselectOthers = _arg7; } public function setSelected(_arg1:Boolean):void{ var _local2:int; isSelected = _arg1; _local2 = ((isSelected)==false) ? normFrame : downFrame; moveToFrame(_local2); } public function mouseRollOn():void{ rollOn = true; rollOff = false; } public function mouseRollOff():void{ rollOn = false; rollOff = true; } public function addButtonSounds(_arg1:int, _arg2:Object):void{ hasSound = true; switch (_arg1){ case STATE_OUT: sfxOut = _arg2; break; case STATE_OVER: sfxOver = _arg2; break; case STATE_DOWN: sfxDown = _arg2; break; case STATE_UP: sfxUp = _arg2; break; }; } public function toString():String{ return (iName); } public function addButtonAnimation(_arg1:int, _arg2:int, _arg3:int):void{ isAnimated = true; switch (_arg1){ case STATE_OUT: animOutStart = _arg2; animOutEnd = _arg3; break; case STATE_OVER: animOverStart = _arg2; animOverEnd = _arg3; break; case STATE_DOWN: animDownStart = _arg2; animDownEnd = _arg3; break; case STATE_UP: animUpStart = _arg2; animUpEnd = _arg3; break; }; } public function setDisabled(_arg1:Boolean):void{ var _local2:int; isDisabled = _arg1; _local2 = ((isDisabled)==false) ? normFrame : greyFrame; moveToFrame(_local2); } } }//package UI
Section 97
//UIManager (UI.UIManager) package UI { import Base.*; import flash.display.*; import Game.*; import Pad.*; public class UIManager { private var _screens:Array; private var _screen:SpriteEntity; private var bArray:Array; private var _gameContext:GameEntry; private var b:UIButton; private var _padMgr:PadManager; private var _uiReturnVal:int; private var bSelected:Array; private var n:int; public var _runUpdate:Boolean; public function UIManager(_arg1:GameEntry){ trace("|----@ UI MANAGER @----|"); _gameContext = _arg1; _padMgr = _arg1.getPadManager(); _screen = null; _screens = new Array(); _runUpdate = true; n = 0; b = null; bArray = []; bSelected = []; } public function addButton(_arg1:DisplayObjectContainer, _arg2:String, _arg3:int, _arg4:Boolean=false, _arg5:Boolean=false, _arg6:Boolean=false):UIButton{ var _local7:UIButton; _local7 = new UIButton(_gameContext, _arg2, _arg1, _arg3, _arg4, _arg6); bArray.push(_local7); return (_local7); } public function showScreen(_arg1:String, _arg2:DisplayObjectContainer, _arg3:int=0, _arg4:int=0, _arg5:int=-1, _arg6:Boolean=true):SpriteEntity{ var _local7:SpriteEntity; if (_arg6){ removeScreen(); _screen = new SpriteEntity(_gameContext, _arg1, _arg2, _arg3, _arg4, true, _arg5); return (_screen); }; _local7 = new SpriteEntity(_gameContext, _arg1, _arg2, _arg3, _arg4, true, _arg5); _screens.push(_local7); return (_local7); } public function getUIReturnVal():int{ return (_uiReturnVal); } public function getScreens():Array{ return (_screens); } public function removeScreen():void{ n = bArray.length; while (n--) { b = bArray[n]; b.removeSprite(); b = null; }; bArray = []; if (_screen != null){ _screen.removeSprite(); _screen = null; }; } public function clearSelected():void{ var _local1:int; _local1 = bSelected.length; while (_local1--) { bSelected[_local1].setSelected(false); }; bSelected.splice(0); } public function Update():void{ if (!_runUpdate){ return; }; _uiReturnVal = -1; if (_screen != null){ n = bArray.length; while (n--) { b = bArray[n]; if ((((b == null)) || (b.isDisabled))){ } else { if (b.isMouseOver()){ if (_padMgr.getMouseJustPressed()){ b.startAnimating(b.animDownStart, b.animDownEnd); if (b.selectOnDown){ _uiReturnVal = b.getReturnVal(); if (b.isSelected){ return; }; clearSelected(); b.setSelected(true); bSelected.push(b); return; }; }; if (((_padMgr.getMouseReleased()) && ((b.selectOnDown == false)))){ b.startAnimating(b.animOutStart, b.animOutEnd); b.animateSprite(); _uiReturnVal = b.getReturnVal(); return; }; }; if (b.isSelected){ _uiReturnVal = b.getReturnVal(); } else { if (b.isMouseRollOff()){ b.mouseRollOff(); b.startAnimating(b.animOutStart, b.animOutEnd); if (b.sfxOut != null){ _gameContext.getGameData().getSoundModule().playSoundByEvent(b.sfxOut); }; }; if (b.isMouseRollOn()){ b.mouseRollOn(); b.startAnimating(b.animOverStart, b.animOverEnd); if (b.sfxOver != null){ _gameContext.getGameData().getSoundModule().playSoundByEvent(b.sfxOver); }; }; if (b.isAnimating()){ b.animateSprite(); }; }; }; }; }; } public function addScreen(_arg1:String, _arg2:DisplayObjectContainer, _arg3:int=0, _arg4:int=0, _arg5:int=-1, _arg6:Boolean=true):void{ } public function getScreen():SpriteEntity{ return (_screen); } public function promoteScreenToFocus():void{ } public function setUIReturnVal(_arg1:int):void{ _uiReturnVal = _arg1; } public function setSelected(_arg1:UIButton):void{ _arg1.setSelected(true); bSelected.push(_arg1); } } }//package UI
Section 98
//batman (batman) package { import flash.display.*; public dynamic class batman extends MovieClip { public var hitbox:MovieClip; public var attackbox:MovieClip; public var hitpoint:MovieClip; } }//package
Section 99
//beamSplash (beamSplash) package { import flash.display.*; public dynamic class beamSplash extends MovieClip { } }//package
Section 100
//beetle (beetle) package { import flash.display.*; public dynamic class beetle extends MovieClip { public var beamMask:MovieClip; public var attackbox:MovieClip; public var beam:MovieClip; public var hitpoint:MovieClip; } }//package
Section 101
//beetleBeamAttack (beetleBeamAttack) package { import flash.media.*; public dynamic class beetleBeamAttack extends Sound { } }//package
Section 102
//beetleCalledAnim (beetleCalledAnim) package { import flash.media.*; public dynamic class beetleCalledAnim extends Sound { } }//package
Section 103
//beetleCallReady (beetleCallReady) package { import flash.media.*; public dynamic class beetleCallReady extends Sound { } }//package
Section 104
//beetleHammerAttack (beetleHammerAttack) package { import flash.media.*; public dynamic class beetleHammerAttack extends Sound { } }//package
Section 105
//beetleJetpack (beetleJetpack) package { import flash.media.*; public dynamic class beetleJetpack extends Sound { } }//package
Section 106
//beetleJetpackAttack (beetleJetpackAttack) package { import flash.media.*; public dynamic class beetleJetpackAttack extends Sound { } }//package
Section 107
//beetleLanding (beetleLanding) package { import flash.media.*; public dynamic class beetleLanding extends Sound { } }//package
Section 108
//beetlePose (beetlePose) package { import flash.media.*; public dynamic class beetlePose extends Sound { } }//package
Section 109
//beetleTakeoff (beetleTakeoff) package { import flash.media.*; public dynamic class beetleTakeoff extends Sound { } }//package
Section 110
//BG (BG) package { import flash.display.*; public dynamic class BG extends MovieClip { public function BG(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 111
//bigPirate (bigPirate) package { import flash.display.*; public dynamic class bigPirate extends MovieClip { public var healthBar:MovieClip; public var hitbox:MovieClip; public var attackbox:MovieClip; } }//package
Section 112
//bossDeath (bossDeath) package { import flash.media.*; public dynamic class bossDeath extends Sound { } }//package
Section 113
//bossFootsteps (bossFootsteps) package { import flash.media.*; public dynamic class bossFootsteps extends Sound { } }//package
Section 114
//bossGrunt1 (bossGrunt1) package { import flash.media.*; public dynamic class bossGrunt1 extends Sound { } }//package
Section 115
//bossGrunt2 (bossGrunt2) package { import flash.media.*; public dynamic class bossGrunt2 extends Sound { } }//package
Section 116
//bossGrunt3 (bossGrunt3) package { import flash.media.*; public dynamic class bossGrunt3 extends Sound { } }//package
Section 117
//bossGrunt4 (bossGrunt4) package { import flash.media.*; public dynamic class bossGrunt4 extends Sound { } }//package
Section 118
//bossGrunt5 (bossGrunt5) package { import flash.media.*; public dynamic class bossGrunt5 extends Sound { } }//package
Section 119
//bossGrunt6 (bossGrunt6) package { import flash.media.*; public dynamic class bossGrunt6 extends Sound { } }//package
Section 120
//bossMelee1 (bossMelee1) package { import flash.media.*; public dynamic class bossMelee1 extends Sound { } }//package
Section 121
//bossMelee2 (bossMelee2) package { import flash.media.*; public dynamic class bossMelee2 extends Sound { } }//package
Section 122
//bullet (bullet) package { import flash.display.*; public dynamic class bullet extends MovieClip { public var hitbox:MovieClip; public function bullet(){ addFrameScript(0, frame1, 12, frame13, 27, frame28); } function frame1(){ stop(); } function frame13(){ stop(); } function frame28(){ gotoAndStop(1); } } }//package
Section 123
//enemyAirbourne (enemyAirbourne) package { import flash.media.*; public dynamic class enemyAirbourne extends Sound { } }//package
Section 124
//enemyDeath (enemyDeath) package { import flash.media.*; public dynamic class enemyDeath extends Sound { } }//package
Section 125
//enemyFootsteps (enemyFootsteps) package { import flash.media.*; public dynamic class enemyFootsteps extends Sound { } }//package
Section 126
//enemyGrunt1 (enemyGrunt1) package { import flash.media.*; public dynamic class enemyGrunt1 extends Sound { } }//package
Section 127
//enemyGrunt2 (enemyGrunt2) package { import flash.media.*; public dynamic class enemyGrunt2 extends Sound { } }//package
Section 128
//enemyGrunt3 (enemyGrunt3) package { import flash.media.*; public dynamic class enemyGrunt3 extends Sound { } }//package
Section 129
//enemyGrunt4 (enemyGrunt4) package { import flash.media.*; public dynamic class enemyGrunt4 extends Sound { } }//package
Section 130
//enemyGrunt5 (enemyGrunt5) package { import flash.media.*; public dynamic class enemyGrunt5 extends Sound { } }//package
Section 131
//enemyGrunt6 (enemyGrunt6) package { import flash.media.*; public dynamic class enemyGrunt6 extends Sound { } }//package
Section 132
//enemyHitGround (enemyHitGround) package { import flash.media.*; public dynamic class enemyHitGround extends Sound { } }//package
Section 133
//enemyRangedAttack1 (enemyRangedAttack1) package { import flash.media.*; public dynamic class enemyRangedAttack1 extends Sound { } }//package
Section 134
//enemyRangedAttack2 (enemyRangedAttack2) package { import flash.media.*; public dynamic class enemyRangedAttack2 extends Sound { } }//package
Section 135
//health (health) package { import flash.display.*; public dynamic class health extends MovieClip { public function health(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ stop(); } function frame19(){ stop(); } } }//package
Section 136
//heroDeath (heroDeath) package { import flash.media.*; public dynamic class heroDeath extends Sound { } }//package
Section 137
//heroDuck (heroDuck) package { import flash.media.*; public dynamic class heroDuck extends Sound { } }//package
Section 138
//heroFootsteps (heroFootsteps) package { import flash.media.*; public dynamic class heroFootsteps extends Sound { } }//package
Section 139
//heroHealthLow (heroHealthLow) package { import flash.media.*; public dynamic class heroHealthLow extends Sound { } }//package
Section 140
//heroHitByMelee1 (heroHitByMelee1) package { import flash.media.*; public dynamic class heroHitByMelee1 extends Sound { } }//package
Section 141
//heroHitByMelee2 (heroHitByMelee2) package { import flash.media.*; public dynamic class heroHitByMelee2 extends Sound { } }//package
Section 142
//heroHitByRanged1 (heroHitByRanged1) package { import flash.media.*; public dynamic class heroHitByRanged1 extends Sound { } }//package
Section 143
//heroHitByRanged2 (heroHitByRanged2) package { import flash.media.*; public dynamic class heroHitByRanged2 extends Sound { } }//package
Section 144
//heroJump (heroJump) package { import flash.media.*; public dynamic class heroJump extends Sound { } }//package
Section 145
//heroKick1 (heroKick1) package { import flash.media.*; public dynamic class heroKick1 extends Sound { } }//package
Section 146
//heroKick2 (heroKick2) package { import flash.media.*; public dynamic class heroKick2 extends Sound { } }//package
Section 147
//heroKick3 (heroKick3) package { import flash.media.*; public dynamic class heroKick3 extends Sound { } }//package
Section 148
//heroKick4 (heroKick4) package { import flash.media.*; public dynamic class heroKick4 extends Sound { } }//package
Section 149
//heroLand (heroLand) package { import flash.media.*; public dynamic class heroLand extends Sound { } }//package
Section 150
//heroPickupBeetles (heroPickupBeetles) package { import flash.media.*; public dynamic class heroPickupBeetles extends Sound { } }//package
Section 151
//heroPickupHealth (heroPickupHealth) package { import flash.media.*; public dynamic class heroPickupHealth extends Sound { } }//package
Section 152
//heroPunch1 (heroPunch1) package { import flash.media.*; public dynamic class heroPunch1 extends Sound { } }//package
Section 153
//heroPunch2 (heroPunch2) package { import flash.media.*; public dynamic class heroPunch2 extends Sound { } }//package
Section 154
//heroPunch3 (heroPunch3) package { import flash.media.*; public dynamic class heroPunch3 extends Sound { } }//package
Section 155
//heroPunch4 (heroPunch4) package { import flash.media.*; public dynamic class heroPunch4 extends Sound { } }//package
Section 156
//heroPunch5 (heroPunch5) package { import flash.media.*; public dynamic class heroPunch5 extends Sound { } }//package
Section 157
//heroPunch6 (heroPunch6) package { import flash.media.*; public dynamic class heroPunch6 extends Sound { } }//package
Section 158
//heroSlide (heroSlide) package { import flash.media.*; public dynamic class heroSlide extends Sound { } }//package
Section 159
//heroSwing1 (heroSwing1) package { import flash.media.*; public dynamic class heroSwing1 extends Sound { } }//package
Section 160
//heroSwing2 (heroSwing2) package { import flash.media.*; public dynamic class heroSwing2 extends Sound { } }//package
Section 161
//heroSwing3 (heroSwing3) package { import flash.media.*; public dynamic class heroSwing3 extends Sound { } }//package
Section 162
//heroSwing4 (heroSwing4) package { import flash.media.*; public dynamic class heroSwing4 extends Sound { } }//package
Section 163
//heroSwing5 (heroSwing5) package { import flash.media.*; public dynamic class heroSwing5 extends Sound { } }//package
Section 164
//heroSwing6 (heroSwing6) package { import flash.media.*; public dynamic class heroSwing6 extends Sound { } }//package
Section 165
//heroSwing7 (heroSwing7) package { import flash.media.*; public dynamic class heroSwing7 extends Sound { } }//package
Section 166
//heroSwing8 (heroSwing8) package { import flash.media.*; public dynamic class heroSwing8 extends Sound { } }//package
Section 167
//HUD (HUD) package { import flash.display.*; import flash.text.*; public dynamic class HUD extends MovieClip { public var btn_musicOn:MovieClip; public var beetlebar:MovieClip; public var bbCall1:MovieClip; public var bbCall3:MovieClip; public var bbCall2:MovieClip; public var healthbar:MovieClip; public var combo:MovieClip; public var spacebar:MovieClip; public var btn_instructions:MovieClip; public var batmanAvatar:MovieClip; public var scorebox:TextField; } }//package
Section 168
//music_end (music_end) package { import flash.media.*; public dynamic class music_end extends Sound { } }//package
Section 169
//music_game (music_game) package { import flash.media.*; public dynamic class music_game extends Sound { } }//package
Section 170
//music_story (music_story) package { import flash.media.*; public dynamic class music_story extends Sound { } }//package
Section 171
//particle (particle) package { import flash.display.*; public dynamic class particle extends MovieClip { public function particle(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 172
//pirateLizard (pirateLizard) package { import flash.display.*; public dynamic class pirateLizard extends MovieClip { public var healthBar:MovieClip; public var hitbox:MovieClip; public var attackbox:MovieClip; } }//package
Section 173
//screen_gameover (screen_gameover) package { import flash.display.*; import flash.text.*; public dynamic class screen_gameover extends MovieClip { public var defeatedTxt:TextField; public var newHighScore:MovieClip; public var btnReplay:MovieClip; public var scoreTxt:TextField; } }//package
Section 174
//screen_instructions (screen_instructions) package { import flash.display.*; public dynamic class screen_instructions extends MovieClip { public var continueBtn:MovieClip; public var playBtn:MovieClip; } }//package
Section 175
//screen_intro (screen_intro) package { import flash.display.*; public dynamic class screen_intro extends MovieClip { public var btnStart:MovieClip; public function screen_intro(){ addFrameScript(221, frame222); } function frame222(){ stop(); } } }//package
Section 176
//screen_story (screen_story) package { import flash.display.*; public dynamic class screen_story extends MovieClip { public var btnContinue:MovieClip; public var btnSkip:MovieClip; } }//package
Section 177
//screen_titlecard (screen_titlecard) package { import flash.display.*; public dynamic class screen_titlecard extends MovieClip { public var btnStart:MovieClip; } }//package
Section 178
//sfx_buttonover (sfx_buttonover) package { import flash.media.*; public dynamic class sfx_buttonover extends Sound { } }//package
Section 179
//sfx_buttonpress (sfx_buttonpress) package { import flash.media.*; public dynamic class sfx_buttonpress extends Sound { } }//package
Section 180
//token (token) package { import flash.display.*; public dynamic class token extends MovieClip { public function token(){ addFrameScript(0, frame1, 14, frame15, 37, frame38); } function frame15(){ stop(); } function frame1(){ stop(); } function frame38(){ stop(); } } }//package

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Symbol 775 ShapeTweeningUsed by:848
Symbol 776 BitmapUsed by:777
Symbol 777 GraphicUses:776Used by:778
Symbol 778 MovieClipUses:777Used by:848
Symbol 779 BitmapUsed by:780
Symbol 780 GraphicUses:779Used by:848
Symbol 781 BitmapUsed by:782
Symbol 782 GraphicUses:781Used by:783
Symbol 783 MovieClipUses:782Used by:848
Symbol 784 GraphicUsed by:848
Symbol 785 BitmapUsed by:786 810
Symbol 786 GraphicUses:785Used by:847
Symbol 787 BitmapUsed by:788 812
Symbol 788 GraphicUses:787Used by:847
Symbol 789 BitmapUsed by:790 814
Symbol 790 GraphicUses:789Used by:847
Symbol 791 BitmapUsed by:792 816
Symbol 792 GraphicUses:791Used by:847
Symbol 793 BitmapUsed by:794 818
Symbol 794 GraphicUses:793Used by:847
Symbol 795 BitmapUsed by:796 820
Symbol 796 GraphicUses:795Used by:847
Symbol 797 BitmapUsed by:798 822
Symbol 798 GraphicUses:797Used by:847
Symbol 799 BitmapUsed by:800 824
Symbol 800 GraphicUses:799Used by:847
Symbol 801 BitmapUsed by:802 826
Symbol 802 GraphicUses:801Used by:847
Symbol 803 BitmapUsed by:804 828
Symbol 804 GraphicUses:803Used by:847
Symbol 805 BitmapUsed by:806 830
Symbol 806 GraphicUses:805Used by:847
Symbol 807 BitmapUsed by:808 832
Symbol 808 GraphicUses:807Used by:847
Symbol 809 BitmapUsed by:810 834
Symbol 810 GraphicUses:809 785Used by:847
Symbol 811 BitmapUsed by:812 835
Symbol 812 GraphicUses:811 787Used by:847
Symbol 813 BitmapUsed by:814 836
Symbol 814 GraphicUses:813 789Used by:847
Symbol 815 BitmapUsed by:816 837
Symbol 816 GraphicUses:815 791Used by:847
Symbol 817 BitmapUsed by:818 838
Symbol 818 GraphicUses:817 793Used by:847
Symbol 819 BitmapUsed by:820 839
Symbol 820 GraphicUses:819 795Used by:847
Symbol 821 BitmapUsed by:822 840
Symbol 822 GraphicUses:821 797Used by:847
Symbol 823 BitmapUsed by:824 841
Symbol 824 GraphicUses:823 799Used by:847
Symbol 825 BitmapUsed by:826 842
Symbol 826 GraphicUses:825 801Used by:847
Symbol 827 BitmapUsed by:828 843
Symbol 828 GraphicUses:827 803Used by:847
Symbol 829 BitmapUsed by:830 844
Symbol 830 GraphicUses:829 805Used by:847
Symbol 831 BitmapUsed by:832 845
Symbol 832 GraphicUses:831 807Used by:847
Symbol 833 BitmapUsed by:834 846
Symbol 834 GraphicUses:833 809Used by:847
Symbol 835 GraphicUses:811Used by:847
Symbol 836 GraphicUses:813Used by:847
Symbol 837 GraphicUses:815Used by:847
Symbol 838 GraphicUses:817Used by:847
Symbol 839 GraphicUses:819Used by:847
Symbol 840 GraphicUses:821Used by:847
Symbol 841 GraphicUses:823Used by:847
Symbol 842 GraphicUses:825Used by:847
Symbol 843 GraphicUses:827Used by:847
Symbol 844 GraphicUses:829Used by:847
Symbol 845 GraphicUses:831Used by:847
Symbol 846 GraphicUses:833Used by:847
Symbol 847 MovieClipUses:786 788 790 792 794 796 798 800 802 804 806 808 810 812 814 816 818 820 822 824 826 828 830 832 834 835 836 837 838 839 840 841 842 843 844 845 846Used by:848
Symbol 848 MovieClip {BatmanBB_SpacePirates_fla.bbCalled_fxAnim_61}Uses:775 778 780 783 784 847Used by:Timeline
Symbol 849 MovieClip {Base.GameEntry}Uses:225Used by:Timeline
Streaming Sound 1Used by:Symbol 642 MovieClip {screen_intro}

Instance Names

"loadDisplay"Frame 1Symbol 234 MovieClip {BatmanBB_SpacePirates_fla.preloader_14}
"beetleClip"Frame 10Symbol 848 MovieClip {BatmanBB_SpacePirates_fla.bbCalled_fxAnim_61}
"attackbox"Symbol 130 MovieClip {beetle} Frame 1Symbol 2 MovieClip
"beamMask"Symbol 130 MovieClip {beetle} Frame 1Symbol 8 MovieClip
"beam"Symbol 130 MovieClip {beetle} Frame 1Symbol 10 MovieClip
"hitpoint"Symbol 130 MovieClip {beetle} Frame 1Symbol 11 MovieClip
"hitbox"Symbol 144 MovieClip {bullet} Frame 1Symbol 2 MovieClip
"btnSkip"Symbol 210 MovieClip {screen_story} Frame 1Symbol 157 MovieClip
"btnContinue"Symbol 210 MovieClip {screen_story} Frame 1Symbol 160 MovieClip
"mainLoadingBar_mc"Symbol 220 MovieClip {BatmanBB_SpacePirates_fla.loaderingbar2copy_15} Frame 1Symbol 215 MovieClip
"parentLoader_mc"Symbol 234 MovieClip {BatmanBB_SpacePirates_fla.preloader_14} Frame 1Symbol 220 MovieClip {BatmanBB_SpacePirates_fla.loaderingbar2copy_15}
"done_txt"Symbol 234 MovieClip {BatmanBB_SpacePirates_fla.preloader_14} Frame 1Symbol 223 EditableText
"hitbox"Symbol 289 MovieClip {pirateLizard} Frame 1Symbol 2 MovieClip
"attackbox"Symbol 289 MovieClip {pirateLizard} Frame 1Symbol 2 MovieClip
"healthBar"Symbol 289 MovieClip {pirateLizard} Frame 1Symbol 242 MovieClip {BatmanBB_SpacePirates_fla.dmgBar_22}
"hitbox"Symbol 386 MovieClip {batman} Frame 1Symbol 2 MovieClip
"attackbox"Symbol 386 MovieClip {batman} Frame 1Symbol 2 MovieClip
"hitpoint"Symbol 386 MovieClip {batman} Frame 1Symbol 11 MovieClip
"comboTimer"Symbol 555 MovieClip {BatmanBB_SpacePirates_fla.comboDisplay_38} Frame 1Symbol 549 MovieClip {BatmanBB_SpacePirates_fla.combo_timer_39}
"counter"Symbol 555 MovieClip {BatmanBB_SpacePirates_fla.comboDisplay_38} Frame 1Symbol 552 EditableText
"batmanAvatar"Symbol 581 MovieClip {HUD} Frame 1Symbol 468 MovieClip {BatmanBB_SpacePirates_fla.batman_avatar_33}
"beetlebar"Symbol 581 MovieClip {HUD} Frame 1Symbol 475 MovieClip {BatmanBB_SpacePirates_fla.hud_beetlebar_34}
"healthbar"Symbol 581 MovieClip {HUD} Frame 1Symbol 481 MovieClip {BatmanBB_SpacePirates_fla.hud_healthbar_35}
"bbCall1"Symbol 581 MovieClip {HUD} Frame 1Symbol 490 MovieClip {BatmanBB_SpacePirates_fla.hud_beetlebar_call_icon_37}
"bbCall2"Symbol 581 MovieClip {HUD} Frame 1Symbol 490 MovieClip {BatmanBB_SpacePirates_fla.hud_beetlebar_call_icon_37}
"bbCall3"Symbol 581 MovieClip {HUD} Frame 1Symbol 490 MovieClip {BatmanBB_SpacePirates_fla.hud_beetlebar_call_icon_37}
"combo"Symbol 581 MovieClip {HUD} Frame 1Symbol 555 MovieClip {BatmanBB_SpacePirates_fla.comboDisplay_38}
"scorebox"Symbol 581 MovieClip {HUD} Frame 1Symbol 557 EditableText
"spacebar"Symbol 581 MovieClip {HUD} Frame 1Symbol 566 MovieClip {BatmanBB_SpacePirates_fla.GUI_spacebar_40}
"btn_instructions"Symbol 581 MovieClip {HUD} Frame 1Symbol 571 MovieClip {BatmanBB_SpacePirates_fla.btn_instructions_41}
"btn_musicOn"Symbol 581 MovieClip {HUD} Frame 1Symbol 580 MovieClip {BatmanBB_SpacePirates_fla.btn_music_42}
"btnStart"Symbol 642 MovieClip {screen_intro} Frame 1Symbol 597 MovieClip {BatmanBB_SpacePirates_fla.Play_TitleCard_44}
"btnStart"Symbol 643 MovieClip {screen_titlecard} Frame 1Symbol 597 MovieClip {BatmanBB_SpacePirates_fla.Play_TitleCard_44}
"hitbox"Symbol 702 MovieClip {bigPirate} Frame 1Symbol 2 MovieClip
"attackbox"Symbol 702 MovieClip {bigPirate} Frame 1Symbol 2 MovieClip
"healthBar"Symbol 702 MovieClip {bigPirate} Frame 1Symbol 242 MovieClip {BatmanBB_SpacePirates_fla.dmgBar_22}
"playBtn"Symbol 750 MovieClip {screen_instructions} Frame 1Symbol 744 MovieClip {BatmanBB_SpacePirates_fla.InstScrn_Play_51}
"continueBtn"Symbol 750 MovieClip {screen_instructions} Frame 1Symbol 749 MovieClip {BatmanBB_SpacePirates_fla.InstScrn_Cont_54}
"scoreTxt"Symbol 770 MovieClip {screen_gameover} Frame 1Symbol 754 EditableText
"defeatedTxt"Symbol 770 MovieClip {screen_gameover} Frame 1Symbol 755 EditableText
"newHighScore"Symbol 770 MovieClip {screen_gameover} Frame 1Symbol 758 MovieClip {BatmanBB_SpacePirates_fla.newHighScoreMC_58}
"btnReplay"Symbol 770 MovieClip {screen_gameover} Frame 1Symbol 769 MovieClip {BatmanBB_SpacePirates_fla.playAgainBtn_59}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
Protect (24)Timeline Frame 10 bytes ""

Labels

"GameEntry"Frame 99
"jet"Symbol 130 MovieClip {beetle} Frame 1
"jetLand"Symbol 130 MovieClip {beetle} Frame 21
"bast"Symbol 130 MovieClip {beetle} Frame 41
"gun"Symbol 130 MovieClip {beetle} Frame 60
"hammer"Symbol 130 MovieClip {beetle} Frame 80
"energize"Symbol 130 MovieClip {beetle} Frame 115
"jump away"Symbol 130 MovieClip {beetle} Frame 124
"fullyloaded"Symbol 234 MovieClip {BatmanBB_SpacePirates_fla.preloader_14} Frame 3
"walk"Symbol 289 MovieClip {pirateLizard} Frame 1
"hit"Symbol 289 MovieClip {pirateLizard} Frame 33
"airborn"Symbol 289 MovieClip {pirateLizard} Frame 38
"defeated"Symbol 289 MovieClip {pirateLizard} Frame 53
"get up"Symbol 289 MovieClip {pirateLizard} Frame 72
"melee"Symbol 289 MovieClip {pirateLizard} Frame 77
"projectile"Symbol 289 MovieClip {pirateLizard} Frame 86
"Idle"Symbol 386 MovieClip {batman} Frame 1
"walk"Symbol 386 MovieClip {batman} Frame 49
"run"Symbol 386 MovieClip {batman} Frame 69
"jump"Symbol 386 MovieClip {batman} Frame 90
"Hit1"Symbol 386 MovieClip {batman} Frame 145
"Hit2"Symbol 386 MovieClip {batman} Frame 158
"hit3"Symbol 386 MovieClip {batman} Frame 173
"upper cut"Symbol 386 MovieClip {batman} Frame 185
"Defeat"Symbol 386 MovieClip {batman} Frame 204
"jump kick"Symbol 386 MovieClip {batman} Frame 213
"Duck"Symbol 386 MovieClip {batman} Frame 223
"Hit"Symbol 386 MovieClip {batman} Frame 231
"sweep"Symbol 386 MovieClip {batman} Frame 245
"ground Hit"Symbol 386 MovieClip {batman} Frame 263
"air hit"Symbol 386 MovieClip {batman} Frame 278
"rollover"Symbol 597 MovieClip {BatmanBB_SpacePirates_fla.Play_TitleCard_44} Frame 1
"depress"Symbol 597 MovieClip {BatmanBB_SpacePirates_fla.Play_TitleCard_44} Frame 14
"walk"Symbol 702 MovieClip {bigPirate} Frame 1
"hit"Symbol 702 MovieClip {bigPirate} Frame 33
"airborn"Symbol 702 MovieClip {bigPirate} Frame 38
"defeated"Symbol 702 MovieClip {bigPirate} Frame 53
"get up"Symbol 702 MovieClip {bigPirate} Frame 72
"melee"Symbol 702 MovieClip {bigPirate} Frame 90
"press"Symbol 744 MovieClip {BatmanBB_SpacePirates_fla.InstScrn_Play_51} Frame 1
"rollover"Symbol 744 MovieClip {BatmanBB_SpacePirates_fla.InstScrn_Play_51} Frame 21
"depress"Symbol 749 MovieClip {BatmanBB_SpacePirates_fla.InstScrn_Cont_54} Frame 1
"rollover"Symbol 749 MovieClip {BatmanBB_SpacePirates_fla.InstScrn_Cont_54} Frame 21
"rollover"Symbol 769 MovieClip {BatmanBB_SpacePirates_fla.playAgainBtn_59} Frame 1
"depress"Symbol 769 MovieClip {BatmanBB_SpacePirates_fla.playAgainBtn_59} Frame 14




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Created: 1/3 -2019 11:39:07 Last modified: 1/3 -2019 11:39:07 Server time: 15/05 -2024 10:02:05