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Webbli-Racers.swf

This is the info page for
Flash #124825

(Click the ID number above for more basic data on this flash file.)


Text
100%

Loading WebbliRacers

GAME LOADED!

close

Achievements

Race Complete!

Level Score:

000000

<p align="left"><font face="VAG Rounded Std Light" size="18" color="#b82280" letterSpacing="0.000000" kerning="1">+ 1000</font></p>

<p align="right"><font face="VAG Rounded Std Light" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">Super Smasher</font></p>

<p align="center"><font face="VAG Rounded Std Light" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">AchievementBonusText</font></p>

score panel holder

Fancy a respray?
Click one of my badges to
paint your car that colour!

Colour pop up

Continue?

Win The Race!

Finish the race in  first place

Level 1: Cloudy Caper

Level 2: Forest Frenzy

Level 3: Sandy Speedway

Level 4: Mountain Mayhem

Webbliworld button

Play Levels 3 and 4
Sandy Speedway & Mountain Mayhem
and unlock special in-world items
FREE in WebbliWorld!

<p align="center"><font face="VAG Rounded Std Light" size="16" color="#999999" letterSpacing="0.000000" kerning="1">Start exploring WebbliWorld now and receive 100 extra coins!</font></p>

Speech bubble

SOLAR

ELECTRIC

METHANE

BIOFUEL

Instructions holder

Pick your favourite car,
then soup it up or start
racing straight away!

Use the arrow keys to
steer, collect the coins
and power-ups!

Complete the
challenges to unlock
new levels and items!

Speed

Acceleration

Drift

Customise

Race now

Wanda's Wizzbanga

Racer rollover

Wez's Camp-o-Champ

Camper rollover

Wij's Toastarossa

Toaster rollover

prop system rollovers

Sun power is free,
clean, and hot, hot,
HOT!

No yukky exhaust fumes
with these rechargeable
power packs!

Fart power is smart
power. It’s pongy
power, too!

Forget fossil fuels.
Flower power is greener
and meaner!

CHOOSE YOUR CAR!

PICK A COLOUR!

SELECT YOUR ENGINE!

CHOOSE A TRACK TO RACE!

New item unlocked:

Cloud T shirt

Forest T shirt

Sandy T shirt

Mountain T shirt

Cone Poster

Mushroom Poster

Ice-cream Poster

Mallow Poster

Achievement panel holder

asd

asd

Save your achievements, unlock cool items, play more levels and more games on

WebbliWorld

character pop up

Click to log in at www.webbliworld.com

You must be logged in to WebbliWorld to play

Preparing cars and tracks

VROOM VROOM!

ON YOUR MARKS

<p align="center"><font face="VAG Rounded Std Light" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">000000</font></p>

Score:

/ 3

Lap:

<p align="center"><font face="VAG Rounded Std Light" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">3</font></p>

<p align="center"><font face="VAG Rounded Std Light" size="30" color="#ffffff" letterSpacing="1.000000" kerning="0">6</font></p>

Position:

info here

achievements

Race complete

next

ON YOUR MARKS

GET SET

GO!!!!

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var radius:Number; public var localPosition:b2Vec2; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(_arg1:b2ShapeDef){ m_localPosition = new b2Vec2(); super(_arg1); var _local2:b2CircleDef = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local10:Number; var _local6:b2Mat22 = _arg1.R; var _local7:Number = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); var _local8:Number = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); var _local9:Number = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); var _local11:Number = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ _arg2[0] = 0; return (e_startsInsideCollide); }; var _local12:Number = (_arg4.p2.x - _arg4.p1.x); var _local13:Number = (_arg4.p2.y - _arg4.p1.y); var _local14:Number = ((_local9 * _local12) + (_local10 * _local13)); var _local15:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local16:Number = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (e_missCollide); }; var _local17:Number = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (e_hitCollide); }; return (e_missCollide); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } public function GetRadius():Number{ return (m_radius); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; _local4 = _arg2.R; var _local5:Number = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); var _local6:Number = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number = (m_localPosition.x - _arg1.x); var _local3:Number = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22 = _arg2.R; var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22 = _arg1.R; var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function Copy():b2FilterData{ var _local1:b2FilterData = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; var _local1:int; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_coreVertices:Array; public var m_vertices:Array; private var s_supportVec:b2Vec2; public var m_centroid:b2Vec2; public var m_normals:Array; public var m_obb:b2OBB; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local3:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; var _local2:b2PolygonDef = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; var _local4:int = _local3; var _local5:int = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB = s_sweptAABB1; var _local5:b2AABB = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetCentroid():b2Vec2{ return (m_centroid); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local20:Number; var _local21:Number; var _local6:Number = 0; var _local7:Number = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; var _local12:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); var _local13:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; var _local14:Number = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); var _local15:Number = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); var _local16:Number = (_local14 - _local12); var _local17:Number = (_local15 - _local13); var _local18 = -1; var _local19:int; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (e_missCollide); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (e_hitCollide); }; _arg2[0] = 0; return (e_startsInsideCollide); } override public function ComputeMass(_arg1:b2MassData):void{ var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local2:Number = 0; var _local3:Number = 0; var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; var _local7:Number = 0; var _local8:Number = (1 / 3); var _local9:int; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function GetNormals():Array{ return (m_normals); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local11:Number; _local5 = _arg1.R; var _local6:Number = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); var _local7:Number = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); var _local8:int; _local4 = m_coreVertices[0]; var _local9:Number = ((_local4.x * _local6) + (_local4.y * _local7)); var _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); var _local6:b2Mat22 = _local5; _local4 = m_obb.extents; var _local7:Number = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); var _local8:Number = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; var _local9:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); var _local10:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local4:Number; var _local5:Number; m_sweepRadius = 0; var _local3:int; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local10:Number; var _local4:b2Mat22 = _arg1.R; var _local5:Number = (_arg2.x - _arg1.position.x); var _local6:Number = (_arg2.y - _arg1.position.y); var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); var _local9:int; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local7:Number; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; _local7 = (1 / 3); var _local8:int; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; var _local5:Array = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; var _local6:Number = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { public var m_next:b2Shape; public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_isSensor:Boolean; public var m_restitution:Number; public var m_userData; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_hitCollide:int = 1; public static const e_missCollide:int = 0; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; public static const e_startsInsideCollide:int = -1; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):int{ return (e_missCollide); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); var _local3:b2AABB = s_resetAABB; ComputeAABB(_local3, _arg2); var _local4:Boolean = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; var _local4:b2AABB = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB = s_proxyAABB; ComputeAABB(_local3, _arg2); var _local4:Boolean = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ShapeDef { public var friction:Number;// = 0.2 public var isSensor:Boolean;// = false public var density:Number;// = 0 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var type:int; public function b2ShapeDef(){ type = b2Shape.e_unknownShape; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number = (upperBound.x - lowerBound.x); var _local2:Number = (upperBound.y - lowerBound.y); var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint = value; var _local3:uint = proxyId; var _local4:uint = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_bounds:Array; public var m_worldAABB:b2AABB; public var m_querySortKeys:Array; public var m_freeProxy:uint; public var m_quantizationFactor:b2Vec2; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_querySortKeys = new Array(b2Settings.b2_maxProxies); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; m_querySortKeys[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; var _local4:Number = (_arg1.upperBound.x - _arg1.lowerBound.x); var _local5:Number = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local6:uint; var _local7:uint; var _local12:b2Proxy; var _local4:Array = new Array(); var _local5:Array = new Array(); ComputeBounds(_local4, _local5, _arg1); var _local8:Array = [_local6]; var _local9:Array = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); var _local10:int; var _local11:int; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local10:b2Bound; var _local12:int; var _local13:int; var _local14:b2Proxy; var _local8:uint = BinarySearch(_arg5, _arg6, _arg3); var _local9:uint = BinarySearch(_arg5, _arg6, _arg4); var _local11:uint = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function AddProxyResult(_arg1:uint, _arg2:b2Proxy, _arg3:Number, _arg4:Function):void{ var _local9:Number; var _local10:uint; var _local5:Number = _arg4(_arg2.userData); if (_local5 < 0){ return; }; var _local6:Number = 0; while ((((_local6 < m_queryResultCount)) && ((m_querySortKeys[_local6] < _local5)))) { _local6++; }; var _local7:Number = _local5; var _local8:uint = _arg1; m_queryResultCount = (m_queryResultCount + 1); if (m_queryResultCount > _arg3){ m_queryResultCount = _arg3; }; while (_local6 < m_queryResultCount) { _local9 = m_querySortKeys[_local6]; _local10 = m_queryResults[_local6]; m_querySortKeys[_local6] = _local7; m_queryResults[_local6] = _local8; _local7 = _local9; _local8 = _local10; _local6++; }; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number = _arg3.lowerBound.x; var _local5:Number = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); var _local6:Number = _arg3.upperBound.x; var _local7:Number = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; var _local5:uint = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; var _local6:uint = (2 * m_proxyCount); var _local7:Array = new Array(); var _local8:Array = new Array(); ComputeBounds(_local7, _local8, _arg1); var _local9:int; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; var _local10:int; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; var _local4:b2Proxy = m_proxyPool[_arg1]; var _local5:int = (2 * m_proxyCount); var _local6:int; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; var _local7:int; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local4:Array; var _local5:b2Bound; var _local3:int; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local5:int; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function QuerySegment(_arg1:b2Segment, _arg2, _arg3:int, _arg4:Function):int{ var _local15:int; var _local16:int; var _local17:uint; var _local18:b2Proxy; var _local19:uint; var _local20:uint; var _local24:Number; var _local25:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:uint; var _local5:Number = 1; var _local6:Number = ((_arg1.p2.x - _arg1.p1.x) * m_quantizationFactor.x); var _local7:Number = ((_arg1.p2.y - _arg1.p1.y) * m_quantizationFactor.y); var _local8:int = ((_local6 < -(Number.MIN_VALUE))) ? -1 : ((_local6 > Number.MIN_VALUE)) ? 1 : 0; var _local9:int = ((_local7 < -(Number.MIN_VALUE))) ? -1 : ((_local7 > Number.MIN_VALUE)) ? 1 : 0; var _local10:Number = (m_quantizationFactor.x * (_arg1.p1.x - m_worldAABB.lowerBound.x)); var _local11:Number = (m_quantizationFactor.y * (_arg1.p1.y - m_worldAABB.lowerBound.y)); var _local12:Array = new Array(); var _local13:Array = new Array(); _local12[0] = (uint(_local10) & (b2Settings.USHRT_MAX - 1)); _local12[1] = (uint(_local11) & (b2Settings.USHRT_MAX - 1)); _local13[0] = (_local12[0] + 1); _local13[1] = (_local12[1] + 1); var _local14:Array = new Array(); var _local21:Array = [_local19]; var _local22:Array = [_local20]; Query(_local21, _local22, _local12[0], _local13[0], m_bounds[0], (2 * m_proxyCount), 0); if (_local8 >= 0){ _local15 = (_local22[0] - 1); } else { _local15 = _local21[0]; }; Query(_local21, _local22, _local12[1], _local13[1], m_bounds[1], (2 * m_proxyCount), 1); if (_local9 >= 0){ _local16 = (_local22[0] - 1); } else { _local16 = _local21[0]; }; if (_arg4 != null){ _local27 = 0; while (_local27 < m_queryResultCount) { m_querySortKeys[_local27] = _arg4(m_proxyPool[m_queryResults[_local27]].userData); _local27++; }; _local27 = 0; while (_local27 < (m_queryResultCount - 1)) { _local28 = m_querySortKeys[_local27]; _local29 = m_querySortKeys[(_local27 + 1)]; if (((_local28)<0) ? (_local29 >= 0) : (((_local28 > _local29)) && ((_local29 >= 0)))){ m_querySortKeys[(_local27 + 1)] = _local28; m_querySortKeys[_local27] = _local29; _local30 = m_queryResults[(_local27 + 1)]; m_queryResults[(_local27 + 1)] = m_queryResults[_local27]; m_queryResults[_local27] = _local30; --_local27; if (_local27 == -1){ _local27 = 1; }; } else { _local27++; }; }; while ((((m_queryResultCount > 0)) && ((m_querySortKeys[(m_queryResultCount - 1)] < 0)))) { m_queryResultCount--; }; }; var _local23:Boolean; if ((((_local15 < 0)) || ((_local15 >= (m_proxyCount * 2))))){ _local23 = false; }; if ((((_local16 < 0)) || ((_local16 >= (m_proxyCount * 2))))){ _local23 = false; }; if (_local23){ if (_local8 != 0){ if (_local8 > 0){ _local15++; if (_local15 == (m_proxyCount * 2)){ _local23 = false; }; } else { --_local15; if (_local15 < 0){ _local23 = false; }; }; _local24 = ((m_bounds[0][_local15].value - _local10) / _local6); }; if (_local9 != 0){ if (_local9 > 0){ _local16++; if (_local16 == (m_proxyCount * 2)){ _local23 = false; }; } else { --_local16; if (_local16 < 0){ _local23 = false; }; }; _local25 = ((m_bounds[1][_local16].value - _local11) / _local7); }; }; while (_local23) { if ((((_local9 == 0)) || (((!((_local8 == 0))) && ((_local24 < _local25)))))){ if (_local24 > _local5){ break; }; if (((_local8 > 0)) ? m_bounds[0][_local15].IsLower() : m_bounds[0][_local15].IsUpper()){ _local17 = m_bounds[0][_local15].proxyId; _local18 = m_proxyPool[_local17]; if (_local9 >= 0){ if ((((_local18.lowerBounds[1] <= (_local16 - 1))) && ((_local18.upperBounds[1] >= _local16)))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local18.lowerBounds[1] <= _local16)) && ((_local18.upperBounds[1] >= (_local16 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local24 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local8 > 0){ _local15++; if (_local15 == (m_proxyCount * 2)){ break; }; } else { --_local15; if (_local15 < 0){ break; }; }; _local24 = ((m_bounds[0][_local15].value - _local10) / _local6); } else { if (_local25 > _local5){ break; }; if (((_local9 > 0)) ? m_bounds[1][_local16].IsLower() : m_bounds[1][_local16].IsUpper()){ _local17 = m_bounds[1][_local16].proxyId; _local18 = m_proxyPool[_local17]; if (_local8 >= 0){ if ((((_local18.lowerBounds[0] <= (_local15 - 1))) && ((_local18.upperBounds[0] >= _local15)))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; } else { if ((((_local18.lowerBounds[0] <= _local15)) && ((_local18.upperBounds[0] >= (_local15 + 1))))){ if (_arg4 != null){ AddProxyResult(_local17, _local18, _arg3, _arg4); } else { m_queryResults[m_queryResultCount] = _local17; m_queryResultCount++; }; }; }; }; if (((((((!((_arg4 == null))) && ((m_queryResultCount == _arg3)))) && ((m_queryResultCount > 0)))) && ((_local25 > m_querySortKeys[(m_queryResultCount - 1)])))){ break; }; if (_local9 > 0){ _local16++; if (_local16 == (m_proxyCount * 2)){ break; }; } else { --_local16; if (_local16 < 0){ break; }; }; _local25 = ((m_bounds[1][_local16].value - _local11) / _local7); }; }; var _local26:int; _local27 = 0; while ((((_local27 < m_queryResultCount)) && ((_local26 < _arg3)))) { _local18 = m_proxyPool[m_queryResults[_local27]]; _arg2[_local27] = _local18.userData; _local27++; _local26++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local26); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; var _local12:uint = (2 * m_proxyCount); var _local13:b2Proxy = m_proxyPool[_arg1]; var _local14:b2BoundValues = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); var _local15:b2BoundValues = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local6:int; var _local7:b2Bound; var _local4:int; var _local5:int = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local11:b2Mat22; var _local12:b2Vec2; var _local25:Number; var _local6:int = _arg1.m_vertexCount; var _local7:Array = _arg1.m_vertices; var _local8:Array = _arg1.m_normals; var _local9:int = _arg4.m_vertexCount; var _local10:Array = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); var _local24:Number = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2 = _arg2.lowerBound; var _local4:b2Vec2 = _arg1.upperBound; var _local5:Number = (_local3.x - _local4.x); var _local6:Number = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; var _local7:Number = (_local3.x - _local4.x); var _local8:Number = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local12:b2Mat22; var _local13:b2Vec2; var _local20:ClipVertex; var _local23:Number; var _local7:int = _arg2.m_vertexCount; var _local8:Array = _arg2.m_normals; var _local9:int = _arg5.m_vertexCount; var _local10:Array = _arg5.m_vertices; var _local11:Array = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; var _local21:int = _local17; var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local17:int; var _local18:uint; var _local34:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; var _local7:int; var _local8:Array = [_local7]; var _local9:Number = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; var _local10:int; var _local11:Array = [_local10]; var _local12:Number = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; var _local15:b2XForm = new b2XForm(); var _local16:b2XForm = new b2XForm(); var _local19:Number = 0.98; var _local20:Number = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; var _local21:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); var _local22:int = _local13.m_vertexCount; var _local23:Array = _local13.m_vertices; var _local24:b2Vec2 = _local23[_local17]; var _local25:b2Vec2 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; var _local26:b2Vec2 = b2Math.SubtractVV(_local37, _local25); var _local27:b2Vec2 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); var _local28:b2Vec2 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); var _local29:Number = b2Math.b2Dot(_local28, _local25); var _local30:Number = -(b2Math.b2Dot(_local27, _local25)); var _local31:Number = b2Math.b2Dot(_local27, _local37); var _local32:Array = [new ClipVertex(), new ClipVertex()]; var _local33:Array = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); var _local35:int; var _local36:int; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local8:b2Vec2; var _local9:b2Mat22; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; var _local6:int = _arg2.m_vertexCount; var _local7:Array = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); var _local14:int; var _local15:Number = -(Number.MAX_VALUE); var _local16:int; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); var _local10:Number = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local18:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local15:Number = _arg2.m_radius; var _local16:Number = _arg4.m_radius; var _local17:Number = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; var _local19:b2ManifoldPoint = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); var _local20:Number = (0.5 * (_local8 + _local10)); var _local21:Number = (0.5 * (_local9 + _local11)); var _local22:Number = (_local20 - _arg3.position.x); var _local23:Number = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local17:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); var _local18:int; var _local19:Number = -(Number.MAX_VALUE); var _local20:Number = _arg4.m_radius; var _local21:int = _arg2.m_vertexCount; var _local22:Array = _arg2.m_vertices; var _local23:Array = _arg2.m_normals; var _local24:int; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; var _local25:int = _local18; var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; var _local27:b2Vec2 = _local22[_local26]; var _local28:Number = (_local27.x - _local11.x); var _local29:Number = (_local27.y - _local11.y); var _local30:Number = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); var _local31:Number = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID = new b2ContactID(); _local1.key = key; return (_local1); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var friction:Number; public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local4:Number = (100 * Number.MIN_VALUE); var _local5:int; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; var _local8:Array = s_p1s; var _local9:Array = s_p2s; var _local10:Array = s_points; var _local11:int; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); var _local12:Number = 0; var _local13 = 20; var _local14:int; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; var _local9:Number = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); var _local10:Number = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; var _local11:Number = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); var _local12:Number = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:Number = ((_local13 * _local13) + (_local14 * _local14)); var _local16:Number = (_arg3.m_radius - b2Settings.b2_toiSlop); var _local17:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); var _local18:Number = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local35:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; var _local14:b2Vec2 = _arg4[2]; var _local15:Number = _local6.x; var _local16:Number = _local6.y; var _local17:Number = _local7.x; var _local18:Number = _local7.y; var _local19:Number = _local8.x; var _local20:Number = _local8.y; var _local21:Number = (_local17 - _local15); var _local22:Number = (_local18 - _local16); var _local23:Number = (_local19 - _local15); var _local24:Number = (_local20 - _local16); var _local25:Number = (_local19 - _local17); var _local26:Number = (_local20 - _local18); var _local27:Number = -(((_local15 * _local21) + (_local16 * _local22))); var _local28:Number = ((_local17 * _local21) + (_local18 * _local22)); var _local29:Number = -(((_local15 * _local23) + (_local16 * _local24))); var _local30:Number = ((_local19 * _local23) + (_local20 * _local24)); var _local31:Number = -(((_local17 * _local25) + (_local18 * _local26))); var _local32:Number = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; var _local33:Number = ((_local21 * _local24) - (_local22 * _local23)); var _local34:Number = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); var _local36:Number = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; var _local37:Number = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; var _local38:Number = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); var _local39:Number = (_local36 * _local38); var _local40:Number = (_local37 * _local38); var _local41:Number = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local9:b2Point = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); var _local10:Number = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); var _local11:Number = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int = _arg3.m_type; var _local8:int = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local17:Number; var _local6:b2Vec2 = _arg5[0]; var _local7:b2Vec2 = _arg5[1]; var _local8:b2Vec2 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; var _local12:Number = -(_local7.x); var _local13:Number = -(_local7.y); var _local14:Number = (_local6.x - _local7.x); var _local15:Number = (_local6.y - _local7.y); var _local16:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var pointCount:int;// = 0 public var normal:b2Vec2; public var points:Array; public function b2Manifold(){ points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ pointCount = _arg1.pointCount; var _local2:int; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var proxyId1:uint; public var userData;// = null public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_hashTable:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; var _local3:int; var _local4:Array = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; var _local4:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local5:uint = m_hashTable[_local4]; var _local6:b2Pair; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; var _local3:uint = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); var _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; var _local5:uint = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var userData;// = null public var lowerBounds:Array; public var upperBounds:Array; public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local5:b2Vec2 = _arg3.p1; var _local6:Number = (_arg3.p2.x - _local5.x); var _local7:Number = (_arg3.p2.y - _local5.y); var _local8:Number = (p2.x - p1.x); var _local9:Number = (p2.y - p1.y); var _local10:Number = _local9; var _local11:Number = -(_local8); var _local12:Number = (100 * Number.MIN_VALUE); var _local13:Number = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } public function Extend(_arg1:b2AABB):void{ ExtendForward(_arg1); ExtendBackward(_arg1); } public function ExtendForward(_arg1:b2AABB):void{ var aabb = _arg1; var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var greaterthan0:* = function (_arg1){ return ((_arg1 > 0)); }; var lambda:Number = Math.min(((dX > 0)) ? ((aabb.upperBound.x - p1.x) / dX) : ((dX < 0)) ? ((aabb.lowerBound.x - p1.x) / dX) : Number.POSITIVE_INFINITY, ((dY > 0)) ? ((aabb.upperBound.y - p1.y) / dY) : ((dY < 0)) ? ((aabb.lowerBound.y - p1.y) / dY) : Number.POSITIVE_INFINITY); p2.x = (p1.x + (dX * lambda)); p2.y = (p1.y + (dY * lambda)); } public function ExtendBackward(_arg1:b2AABB):void{ var dY:Number; var lambda:Number; var aabb = _arg1; var dX:Number = (-(p2.x) + p1.x); dY = (-(p2.y) + p1.y); var greaterthan0:* = function (_arg1){ return ((_arg1 > 0)); }; lambda = Math.min(((dX > 0)) ? ((aabb.upperBound.x - p2.x) / dX) : ((dX < 0)) ? ((aabb.lowerBound.x - p2.x) / dX) : Number.POSITIVE_INFINITY, ((dY > 0)) ? ((aabb.upperBound.y - p2.y) / dY) : ((dY < 0)) ? ((aabb.lowerBound.y - p2.y) / dY) : Number.POSITIVE_INFINITY); p1.x = (p2.x + (dX * lambda)); p1.y = (p2.y + (dY * lambda)); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local7:Number = _arg1.m_sweepRadius; var _local8:Number = _arg3.m_sweepRadius; var _local9:Number = _arg2.t0; var _local10:Number = (_arg2.c.x - _arg2.c0.x); var _local11:Number = (_arg2.c.y - _arg2.c0.y); var _local12:Number = (_arg4.c.x - _arg4.c0.x); var _local13:Number = (_arg4.c.y - _arg4.c0.y); var _local14:Number = (_arg2.a - _arg2.a0); var _local15:Number = (_arg4.a - _arg4.a0); var _local16:Number = 0; var _local17:b2Vec2 = s_p1; var _local18:b2Vec2 = s_p2; var _local19 = 20; var _local20:int; var _local21:Number = 0; var _local22:Number = 0; var _local23:Number = 0; var _local24:Number = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { import Box2D.Common.*; public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function Set(_arg1:Number):void{ var _local2:Number; _local2 = Math.cos(_arg1); var _local3:Number = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local4:Number; var _local6:Number; _local2 = col1.x; var _local3:Number = col2.x; _local4 = col1.y; var _local5:Number = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number = col1.x; var _local5:Number = col2.x; var _local6:Number = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:* = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); var _local4:b2Vec2 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); var _local5:b2Mat22 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { import Box2D.Common.*; public class b2Sweep { public var localCenter:b2Vec2; public var a:Number; public var c:b2Vec2; public var a0:Number; public var c0:b2Vec2; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; var _local3:b2Mat22 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { import Box2D.Common.*; public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function MulM(_arg1:b2Mat22):void{ var _local2:Number = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function SetZero():void{ x = 0; y = 0; } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function Normalize():Number{ var _local1:Number = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; var _local2:Number = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function CrossVF(_arg1:Number):void{ var _local2:Number = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossFV(_arg1:Number):void{ var _local2:Number = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { import Box2D.Common.*; public class b2XForm { public var position:b2Vec2; public var R:b2Mat22; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = ((2 / 180) * b2_pi); public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = Math.PI; public static const b2_maxProxies:int = 0x0400; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 16; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 8192; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = ((8 / 180) * b2_pi); public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var _local3:b2ManifoldPoint = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local8:b2ManifoldPoint; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); var _local7:b2ContactPoint = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetNext():b2Contact{ return (m_next); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Update(_arg1:b2ContactListener):void{ var _local2:int = m_manifoldCount; Evaluate(_arg1); var _local3:int = m_manifoldCount; var _local4:b2Body = m_shape1.m_body; var _local5:b2Body = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var _local1:int; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; var _local3:int = _arg1.m_shape1.m_type; var _local4:int = _arg1.m_shape2.m_type; var _local5:b2ContactRegister = s_registers[_local3][_local4]; var _local6:Function = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var _local4:int = _arg1.m_type; var _local5:int = _arg2.m_type; var _local6:b2ContactRegister = s_registers[_local4][_local5]; var _local7:Function = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentMass:Number; public var equalizedMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var prev:b2ContactEdge; public var contact:b2Contact; public var next:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class b2ContactResult { public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var normal:b2Vec2; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; var _local9:int; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local3:b2Mat22; var _local4:b2Vec2; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local2:Number = 0; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; var _local19:int; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; var _local1:int; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function Evaluate(_arg1:b2ContactListener):void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; var _local3:b2ManifoldPoint = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local6:b2Body = m_shape1.m_body; var _local7:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); var _local8:Array = [false, false]; var _local9:b2ContactPoint = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local7:b2ContactPoint; var _local8:int; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; var _local5:b2Body = m_shape1.m_body; var _local6:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); var _local9:Array = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_u:b2Vec2; public var m_mass:Number; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local8:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x)); var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x)); var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local1 = _local2.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local6:Number = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; var _local9:Number = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); var _local10:Number = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); var _local11:Number = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); var _local12:Number = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local13:Number = (-(m_mass) * _local12); m_u.Set(_local9, _local10); var _local14:Number = (_local13 * m_u.x); var _local15:Number = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; _local2 = _local3.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); var _local16:Number = (_local15 * m_u.x); var _local17:Number = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var length:Number; public var dampingRatio:Number; public var localAnchor2:b2Vec2; public var frequencyHz:Number; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); var _local5:Number = (_arg4.x - _arg3.x); var _local6:Number = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_ground2:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_revolute2:b2RevoluteJoint; public var m_force:Number; public var m_mass:Number; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_constant:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); var _local2:int = _arg1.joint1.m_type; var _local3:int = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local15:Number; var _local2:b2Body = m_ground1; var _local3:b2Body = m_ground2; var _local4:b2Body = m_body1; var _local5:b2Body = m_body2; var _local14:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22 = m_body2.m_xf.R; var _local2:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); var _local3:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); var _local4:Number = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local4:Number; var _local5:Number; var _local1:Number = 0; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; var _local6:Number = (m_constant - (_local4 + (m_ratio * _local5))); var _local7:Number = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local5:Number = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); var _local6:Number = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular1:Number; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetBody2():b2Body{ return (m_body2); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2JointDef { public var body2:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var body1:b2Body; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; public var joint:b2Joint; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K1:b2Mat22; private var K:b2Mat22; public var m_beta:Number; public var m_mass:b2Mat22; private var K2:b2Mat22; public var m_target:b2Vec2; public var m_gamma:Number; public var m_impulse:b2Vec2; public var m_C:b2Vec2; public var m_localAnchor:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local3:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); var _local2:Number = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); var _local4:b2Mat22 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); var _local5:Number = m_body2.m_mass; var _local6:Number = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); var _local7:Number = (((2 * _local5) * _arg1.dampingRatio) * _local6); var _local8:Number = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local7:Number; var _local8:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); var _local9:Number = (_arg1.dt * m_impulse.x); var _local10:Number = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local2:b2Body = m_body2; _local3 = _local2.m_xf.R; var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); var _local10:Number = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); var _local11:Number = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); var _local12:Number = m_impulse.x; var _local13:Number = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); var _local14:Number = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); var _local15:Number = (_arg1.dt * _local10); var _local16:Number = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var timeStep:Number; public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_refAngle:Number; public var m_torque:Number; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_angularMass:Number; public var m_maxMotorForce:Number; public var m_localYAxis1:b2Vec2; public var m_force:Number; public var m_motorMass:Number; public var m_upperTranslation:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState:int; public var m_linearMass:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local8:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; var _local4:Number = _local2.m_invMass; var _local5:Number = _local3.m_invMass; var _local6:Number = _local2.m_invI; var _local7:Number = _local3.m_invI; var _local9:Number = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local10:Number = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); var _local11:Number = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); var _local12:Number = (_local3.m_angularVelocity - _local2.m_angularVelocity); var _local13:Number = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); var _local14:Number = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1); var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2); var _local6:Number = (_local5.x - _local4.x); var _local7:Number = (_local5.y - _local4.y); var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22 = m_body1.m_xf.R; var _local2:Number = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); var _local3:Number = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); var _local4:Number = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); var _local5:Number = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local9:b2Mat22; var _local10:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = _local3.m_invMass; var _local6:Number = _local4.m_invMass; var _local7:Number = _local3.m_invI; var _local8:Number = _local4.m_invI; _local9 = _local3.m_xf.R; var _local11:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local12:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; var _local13:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local14:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; var _local15:Number = (_local3.m_sweep.c.x + _local11); var _local16:Number = (_local3.m_sweep.c.y + _local12); var _local17:Number = (_local4.m_sweep.c.x + _local13); var _local18:Number = (_local4.m_sweep.c.y + _local14); var _local19:Number = (_local17 - _local15); var _local20:Number = (_local18 - _local16); _local9 = _local3.m_xf.R; var _local21:Number = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); var _local22:Number = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); var _local23:Number = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local24:Number = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); var _local25:Number = b2Math.b2Abs(_local23); var _local26:Number = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var _local27:Number = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); var _local28:Number = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; _local3 = _local1.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; var _local9:Number = (_local1.m_sweep.c.x + _local4); var _local10:Number = (_local1.m_sweep.c.y + _local5); var _local11:Number = (_local2.m_sweep.c.x + _local7); var _local12:Number = (_local2.m_sweep.c.y + _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local10:Number = _local2.m_invMass; var _local11:Number = _local3.m_invMass; var _local12:Number = _local2.m_invI; var _local13:Number = _local3.m_invI; _local4 = _local2.m_xf.R; var _local14:Number = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); var _local15:Number = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); var _local16:Number = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); var _local17:Number = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var localAxis1:b2Vec2; public var referenceAngle:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var maxMotorForce:Number; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_limitState1:int; public var m_limitState2:int; public var m_ground:b2Body; public var m_maxLength2:Number; public var m_maxLength1:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_constant:Number; public var m_positionImpulse:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_limitForce1:Number; public var m_limitForce2:Number; public var m_u2:b2Vec2; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local3:b2Mat22; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local1:b2Body = m_body1; var _local2:b2Body = m_body2; var _local4:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local5:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local6:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local7:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local23:Number = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local2.m_sweep.c.x + _local5); var _local11:Number = (_local2.m_sweep.c.y + _local6); var _local12:Number = (_local3.m_sweep.c.x + _local8); var _local13:Number = (_local3.m_sweep.c.y + _local9); var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); var _local18:Number = m_u1.Length(); var _local19:Number = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetLength2():Number{ var _local1:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength1:Number; public var maxLength2:Number; public var length1:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var ratio:Number; public var length2:Number; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); var _local8:Number = (_arg5.x - _arg3.x); var _local9:Number = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); var _local10:Number = (_arg6.x - _arg4.x); var _local11:Number = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; var _local12:Number = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_pivotMass:b2Mat22; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_enableMotor:Boolean; public var m_referenceAngle:Number; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_upperAngle:Number; public var m_lowerAngle:Number; public var m_maxMotorTorque:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local10:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local2:b2Body = m_body1; var _local3:b2Body = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local11:Number = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); var _local12:Number = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); var _local13:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); var _local14:Number = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); var _local15:Number = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local6:b2Mat22; var _local25:Number; var _local26:Number; var _local3:b2Body = m_body1; var _local4:b2Body = m_body2; var _local5:Number = 0; _local6 = _local3.m_xf.R; var _local7:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local9:Number = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; var _local10:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local11:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; var _local12:Number = (_local3.m_sweep.c.x + _local7); var _local13:Number = (_local3.m_sweep.c.y + _local8); var _local14:Number = (_local4.m_sweep.c.x + _local10); var _local15:Number = (_local4.m_sweep.c.y + _local11); var _local16:Number = (_local14 - _local12); var _local17:Number = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); var _local18:Number = _local3.m_invMass; var _local19:Number = _local4.m_invMass; var _local20:Number = _local3.m_invI; var _local21:Number = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); var _local22:Number = tImpulse.x; var _local23:Number = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); var _local24:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } public function GetMotorTorque():Number{ return (m_motorForce); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local7:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local10:Number = _local2.m_invMass; var _local11:Number = _local3.m_invMass; var _local12:Number = _local2.m_invI; var _local13:Number = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var enableMotor:Boolean; public var referenceAngle:Number; public var motorSpeed:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var lowerAngle:Number; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_xf:b2XForm; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_shapeCount:int; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var _local1:b2Mat22 = m_xf.R; var _local2:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; var _local2:Number = 0; var _local3:Number = 0; var _local4:b2MassData = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); var _local5:b2Mat22 = m_xf.R; var _local6:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; var _local7:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); if (_arg1 != null){ m_xf.position.SetV(_arg1); }; var _local4:b2Mat22 = m_xf.R; var _local5:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); var _local6:Boolean; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local4:b2Shape; var _local1:b2XForm = s_xf1; _local1.R.Set(m_sweep.a0); var _local2:b2Mat22 = _local1.R; var _local3:b2Vec2 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); var _local5:Boolean; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; var _local5:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ if (m_world.m_lock == true){ return (null); }; var _local2:b2Shape = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); var _local2:b2Shape = m_shapeList; var _local3:b2Shape; var _local4:Boolean; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2BodyDef { public var angularDamping:Number; public var angle:Number; public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var fixedRotation:Boolean; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData = _arg1.GetFilterData(); var _local4:b2FilterData = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } public function RayCollide(_arg1, _arg2:b2Shape):Boolean{ if (!_arg1){ return (true); }; return (ShouldCollide((_arg1 as b2Shape), _arg2)); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairRemoved(_arg1, _arg2, _arg3):void{ if (_arg3 == null){ return; }; var _local4:b2Contact = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; var _local2:b2Shape = _arg1.m_shape1; var _local3:b2Shape = _arg1.m_shape2; var _local4:int = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; var _local5:b2Body = _local2.m_body; var _local6:b2Body = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(_arg1, _arg2){ var _local5:b2Body; var _local3:b2Shape = (_arg1 as b2Shape); var _local4:b2Shape = (_arg2 as b2Shape); _local5 = _local3.m_body; var _local6:b2Body = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; var _local7:b2Contact = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } public function Collide():void{ var _local2:b2Body; var _local3:b2Body; var _local1:b2Contact = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_drawFlags:uint; public var m_lineThickness:Number;// = 1 public var m_drawScale:Number;// = 1 public var m_sprite:Sprite; public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawFlags = 0; } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeShape(_arg1:b2Shape):void{ } public function SayGoodbyeJoint(_arg1:b2Joint):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; var _local4:int; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; var _local8:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local5:b2Body; var _local6:Boolean; var _local3:b2ContactSolver = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; var _local4:Number = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_raycastSegment:b2Segment; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_lock:Boolean; public var m_bodyCount:int; public var m_raycastUserData; public var m_allowSleep:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_raycastNormal:b2Vec2; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_debugDraw:b2DebugDraw; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ m_raycastNormal = new b2Vec2(); m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); var _local4:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; var _local2:b2Body = _arg1.m_body1; var _local3:b2Body = _arg1.m_body2; var _local4:b2XForm = _local2.m_xf; var _local5:b2XForm = _local3.m_xf; var _local6:b2Vec2 = _local4.position; var _local7:b2Vec2 = _local5.position; var _local8:b2Vec2 = _arg1.GetAnchor1(); var _local9:b2Vec2 = _arg1.GetAnchor2(); var _local10:b2Color = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local11:b2XForm; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var _local1:uint = m_debugDraw.GetFlags(); var _local7:b2Vec2 = new b2Vec2(); var _local8:b2Vec2 = new b2Vec2(); var _local9:b2Vec2 = new b2Vec2(); var _local10:b2Color = new b2Color(0, 0, 0); var _local12:b2AABB = new b2AABB(); var _local13:b2AABB = new b2AABB(); var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; var _local2:b2JointEdge = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; var _local3:b2Shape = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; var _local5:b2Color = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; var _local3:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; var _local4:b2Contact = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; var _local5:b2Joint = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; var _local6:int = m_bodyCount; var _local7:Array = new Array(_local6); var _local8:b2Body = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array = new Array(_arg3); var _local5:int = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); var _local6:int; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function GetContactCount():int{ return (m_contactCount); } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; var _local8:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); var _local9:int = m_bodyCount; var _local10:Array = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local3:b2Body; var _local4:b2Shape; var _local2:b2Joint = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local5:b2Body; var _local6:b2Shape; var _local2:Boolean = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; var _local3:b2Body = _arg1.m_body1; var _local4:b2Body = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function Raycast(_arg1:b2Segment, _arg2:Array, _arg3:int, _arg4):int{ var _local5:Array = new Array(_arg3); m_raycastSegment = _arg1; m_raycastUserData = _arg4; var _local6:int = m_broadPhase.QuerySegment(_arg1, _local5, _arg3, RaycastSortKey); var _local7:int; while (_local7 < _local6) { _arg2[_local7] = _local5[_local7]; _local7++; }; return (_local6); } public function RaycastOne(_arg1:b2Segment, _arg2:Array, _arg3:b2Vec2, _arg4):b2Shape{ var _local5:Array = new Array(1); var _local6:Number = Raycast(_arg1, _local5, 1, _arg4); if (_local6 == 0){ return (null); }; if (_local6 > 1){ trace(_local6); }; var _local7:b2Shape = _local5[0]; var _local8:b2XForm = _local7.GetBody().GetXForm(); _local7.TestSegment(_local8, _arg2, _arg3, _arg1, 1); return (_local7); } public function CreateBody(_arg1:b2BodyDef):b2Body{ if (m_lock == true){ return (null); }; var _local2:b2Body = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function RaycastSortKey(_arg1:b2Shape){ if (((m_contactFilter) && (!(m_contactFilter.RayCollide(m_raycastUserData, _arg1))))){ return (-1); }; var _local2:b2Body = _arg1.GetBody(); var _local3:b2XForm = _local2.GetXForm(); var _local4:Array = [0]; if (!_arg1.TestSegment(_local3, _local4, m_raycastNormal, m_raycastSegment, 1)){ return (-1); }; return (_local4[0]); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ m_lock = true; var _local3:b2TimeStep = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//webbliWorldGameAPI (com.webbliworld.api.webbliWorldGameAPI) package com.webbliworld.api { import flash.events.*; import flash.net.*; public class webbliWorldGameAPI extends EventDispatcher { private static const AWARD_ACHIEVEMENT:String = "AWARD_ACHIEVEMENT"; private static const SUBMIT_SCORE:String = "SUBMIT_SCORE"; private static const LEVEL_START:String = "LEVEL_START"; private static const START_ERROR:String = "startError"; private static const LINK_CREDITS:String = "LINK_CREDITS"; private static const START_SUCCESS:String = "startSuccess"; private static const LEVEL_END:String = "LEVEL_END"; private static const LINK_OTHER:String = "LINK_OTHER"; private static const LINK_MOREGAMES:String = "LINK_MOREGAMES"; public static const API_VERSION:String = "1.0"; private static var responder:Responder; private static var gameObjectsRaw:Array; private static var gameID:int; public static var error:String; private static var gameAchievementsRaw:Object; private static var userGameAchievements:Array; private static var userID:int; private static var onCompleteFunction:Function; private static var gameAchievements:Array; private static var loadSuccess:Boolean; private static var gateway:String = "http://gateway.webbliworld.com/amfphp/gateway.php"; private static var userGameAchievementsRaw:Object; private static var gameObjects:Array; private static var online:Boolean = false; private static var username:String; private static var connection:NetConnection; private static var gameSessionID:String; private static var onErrorFunction:Function; public static function storeObject(_arg1:String, _arg2):Boolean{ var _local3:Object = new Object(); _local3.name = _arg1; _local3.value = _arg2; var _local4:Boolean = storeObjectLocally(_local3); return (_local4); } public static function get wwGameSessionID():String{ return (gameSessionID); } private static function onLoadFault(_arg1:Object):void{ error = String(_arg1); connection.removeEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.close(); if ((onErrorFunction is Function)){ onErrorFunction(); }; } private static function awardAchievementResponse(_arg1:Object):void{ connection.removeEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.close(); if (_arg1.error){ error = _arg1.error; if ((onErrorFunction is Function)){ onErrorFunction(); }; } else { if (_arg1.achievementID){ userGameAchievements[int(_arg1.achievementID)] = true; }; if ((onCompleteFunction is Function)){ onCompleteFunction(); }; }; } public static function gameStart(_arg1:String, _arg2:String, _arg3:Function, _arg4:Function):void{ onCompleteFunction = _arg3; onErrorFunction = _arg4; responder = new Responder(gameStartResponse, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); connection.call("Game.start", responder, _arg1, _arg2); } private static function storeObjectLocally(_arg1:Object):Boolean{ var _local3:Array; var _local2:Boolean; for each (_local3 in gameObjects) { if (_local3[0] == _arg1.name){ _local3[1] = _arg1.value; _local2 = true; break; }; }; if (_local2 == false){ gameObjects.push([_arg1.name, _arg1.value, 0]); }; return (_local2); } public static function awardAchievement(_arg1:int, _arg2:Function=null, _arg3:Function=null):void{ if (checkStatus() == false){ return; }; onCompleteFunction = _arg2; onErrorFunction = _arg3; if (playerHasAchievement(_arg1) == false){ responder = new Responder(awardAchievementResponse, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); connection.call("Game.awardAchievement", responder, gameID, gameSessionID, userID, _arg1); }; } public static function get wwGameID():int{ return (gameID); } public static function get storedGameObjects():Array{ return (gameObjects); } private static function externalLinkHandler(_arg1:String, _arg2:String):void{ if (checkStatus() == false){ return; }; responder = new Responder(noReturnedValueResponseHandler, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); connection.call("Game.recordLinkEvent", responder, gameID, gameSessionID, userID, _arg1, _arg2); navigateToURL(new URLRequest(_arg2), "_blank"); } public static function getAchievementAsObject(_arg1:int):Object{ var _local2:Object = new Object(); _local2.value = _arg1; _local2.id = _arg1; _local2.code = _arg1; _local2.title = getAchievementTitle(_arg1); _local2.label = getAchievementTitle(_arg1); _local2.description = getAchievementDescription(_arg1); _local2.userHasWon = playerHasAchievement(_arg1); return (_local2); } private static function checkStatus():Boolean{ if (online){ return (true); }; error = "API not initilised"; return (false); } public static function get achievements():Array{ return (gameAchievements); } public static function linkMoreGames(_arg1:String):void{ externalLinkHandler(LINK_MOREGAMES, _arg1); } private static function processUserGameAchievements():void{ var _local1:Object; userGameAchievements = new Array(); for each (_local1 in userGameAchievementsRaw) { userGameAchievements[_local1.id] = new Array(_local1.achieved_on); }; } public static function getAchievementDescription(_arg1:int):String{ return (gameAchievements[_arg1][2]); } private static function processGameAchievements():void{ var _local1:Object; gameAchievements = new Array(); for each (_local1 in gameAchievementsRaw) { gameAchievements[_local1.id] = new Array(_local1.id, _local1.title, _local1.description); }; } public static function levelEnd(_arg1:int, _arg2:Number, _arg3:Function=null, _arg4:Function=null):void{ if (checkStatus() == false){ return; }; onCompleteFunction = _arg3; onErrorFunction = _arg4; responder = new Responder(noReturnedValueResponseHandler, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); connection.call("Game.endLevel", responder, gameID, gameSessionID, userID, _arg1, _arg2); } private static function loadObjectResponse(_arg1:Object):void{ connection.removeEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.close(); if (_arg1.error){ error = _arg1.error; if ((onErrorFunction is Function)){ onErrorFunction(); }; } else { storeObjectLocally(_arg1); if ((onCompleteFunction is Function)){ onCompleteFunction(_arg1.value); }; }; } public static function levelStart(_arg1:int, _arg2:Number, _arg3:Function=null, _arg4:Function=null):void{ if (checkStatus() == false){ return; }; onCompleteFunction = _arg3; onErrorFunction = _arg4; responder = new Responder(noReturnedValueResponseHandler, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); connection.call("Game.startLevel", responder, gameID, gameSessionID, userID, _arg1, _arg2); } public static function linkCredits(_arg1:String):void{ externalLinkHandler(LINK_CREDITS, _arg1); } public static function loadObject(_arg1:String, _arg2:Function=null, _arg3:Function=null):void{ if (checkStatus() == false){ return; }; onCompleteFunction = _arg2; onErrorFunction = _arg3; responder = new Responder(loadObjectResponse, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); connection.call("Game.getObject", responder, gameID, userID, _arg1); } public static function getObject(_arg1:String){ var _local3:Array; var _local2:* = null; for each (_local3 in gameObjects) { if (_local3[0] == _arg1){ _local2 = _local3[1]; break; }; }; return (_local2); } public static function linkOther(_arg1:String):void{ externalLinkHandler(LINK_OTHER, _arg1); } private static function processGameObjects():void{ var _local1:Object; gameObjects = new Array(); for each (_local1 in gameObjectsRaw) { gameObjects.push([_local1.name, _local1.value, _local1.created]); }; } public static function commitObjects(_arg1:Function=null, _arg2:Function=null):void{ if (checkStatus() == false){ return; }; onCompleteFunction = _arg1; onErrorFunction = _arg2; responder = new Responder(noReturnedValueResponseHandler, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); connection.call("Game.saveObjects", responder, gameID, userID, gameObjects); } private static function noReturnedValueResponseHandler(_arg1:Object):void{ connection.removeEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.close(); if (_arg1.error){ error = _arg1.error; if ((onErrorFunction is Function)){ onErrorFunction(); }; } else { if ((onCompleteFunction is Function)){ onCompleteFunction(); }; }; } public static function submitScore(_arg1:Number, _arg2:uint=0, _arg3:uint=0, _arg4:Function=null, _arg5:Function=null):void{ if (checkStatus() == false){ return; }; onCompleteFunction = _arg4; onErrorFunction = _arg5; responder = new Responder(noReturnedValueResponseHandler, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); trace(("sscore = " + _arg1)); connection.call("Game.submitFinalScore", responder, gameID, gameSessionID, userID, _arg1, _arg2, _arg3); } public static function get playerUsername():String{ return (username); } private static function gameStartResponse(_arg1:Object):void{ connection.removeEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.close(); if (_arg1.error){ error = _arg1.error; if ((onErrorFunction is Function)){ onErrorFunction(); }; } else { gameID = _arg1.game_id; gameSessionID = _arg1.session_id; userID = _arg1.user_id; username = _arg1.username; gameAchievementsRaw = _arg1.game_achievements; processGameAchievements(); userGameAchievementsRaw = _arg1.user_achievements; processUserGameAchievements(); gameObjectsRaw = _arg1.game_objects; processGameObjects(); online = true; if ((onCompleteFunction is Function)){ onCompleteFunction(); }; }; } private static function connectFailed(_arg1:NetStatusEvent):void{ trace(("NetStatusEvent Connection Failed: " + _arg1.toString())); } public static function playerHasAchievement(_arg1:int):Boolean{ if (userGameAchievements[_arg1]){ return (true); }; return (false); } public static function getAchievementTitle(_arg1:int):String{ return (gameAchievements[_arg1][1]); } public static function commitSingleObject(_arg1:String, _arg2:Function=null, _arg3:Function=null):void{ if (checkStatus() == false){ return; }; onCompleteFunction = _arg2; onErrorFunction = _arg3; responder = new Responder(noReturnedValueResponseHandler, onLoadFault); connection = new NetConnection(); connection.addEventListener(NetStatusEvent.NET_STATUS, connectFailed); connection.connect(gateway); connection.call("Game.saveObject", responder, gameID, userID, _arg1, getObject(_arg1)); } } }//package com.webbliworld.api
Section 76
//achievementpanel_92 (IntroLib_fla.achievementpanel_92) package IntroLib_fla { import flash.display.*; public dynamic class achievementpanel_92 extends MovieClip { public function achievementpanel_92(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 77
//bonustext_107 (IntroLib_fla.bonustext_107) package IntroLib_fla { import flash.display.*; import flash.text.*; public dynamic class bonustext_107 extends MovieClip { public var textAchievementName:TextField; public var textBonusName:TextField; public var textBonusScore:TextField; } }//package IntroLib_fla
Section 78
//BttnMute_85 (IntroLib_fla.BttnMute_85) package IntroLib_fla { import flash.display.*; public dynamic class BttnMute_85 extends MovieClip { public function BttnMute_85(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 79
//ButtonHolder_84 (IntroLib_fla.ButtonHolder_84) package IntroLib_fla { import flash.display.*; public dynamic class ButtonHolder_84 extends MovieClip { public var buttonBack:SimpleButton; public var buttonMute:MovieClip; public var buttonQuit:SimpleButton; } }//package IntroLib_fla
Section 80
//camperrollover_73 (IntroLib_fla.camperrollover_73) package IntroLib_fla { import flash.display.*; public dynamic class camperrollover_73 extends MovieClip { public var panel:MovieClip; public function camperrollover_73(){ addFrameScript(0, frame1, 1, frame2, 6, frame7); } function frame7(){ stop(); } function frame1(){ stop(); visible = false; } function frame2(){ visible = true; } } }//package IntroLib_fla
Section 81
//camperrolloverpanel_74 (IntroLib_fla.camperrolloverpanel_74) package IntroLib_fla { import flash.display.*; public dynamic class camperrolloverpanel_74 extends MovieClip { public var buttonRace:SimpleButton; public var buttonCustomise:SimpleButton; } }//package IntroLib_fla
Section 82
//challengesclip_27 (IntroLib_fla.challengesclip_27) package IntroLib_fla { import flash.display.*; import flash.text.*; public dynamic class challengesclip_27 extends MovieClip { public var text0a:TextField; public var tick0:MovieClip; public var tick2:MovieClip; public var tick3:MovieClip; public var tick1:MovieClip; public var text1a:TextField; public var text2a:TextField; public var text3a:TextField; public var text3:TextField; public var text2:TextField; public var text1:TextField; public var text0:TextField; } }//package IntroLib_fla
Section 83
//colourmonster_18 (IntroLib_fla.colourmonster_18) package IntroLib_fla { import flash.display.*; public dynamic class colourmonster_18 extends MovieClip { public var popup:MovieClip; public var spray:MovieClip; public function colourmonster_18(){ addFrameScript(28, frame29, 36, frame37, 61, frame62, 67, frame68); } function frame29(){ stop(); } function frame37(){ spray.gotoAndPlay(1); spray.visible = true; TitleScreenState.StartSpray(); } function frame62(){ stop(); spray.visible = false; TitleScreenState.SprayComplete(); } function frame68(){ stop(); } } }//package IntroLib_fla
Section 84
//colourpopup_23 (IntroLib_fla.colourpopup_23) package IntroLib_fla { import flash.display.*; public dynamic class colourpopup_23 extends MovieClip { public function colourpopup_23(){ addFrameScript(0, frame1, 6, frame7); } function frame7(){ stop(); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 85
//cursorkeys_89 (IntroLib_fla.cursorkeys_89) package IntroLib_fla { import flash.display.*; public dynamic class cursorkeys_89 extends MovieClip { public function cursorkeys_89(){ addFrameScript(65, frame66); } function frame66(){ stop(); } } }//package IntroLib_fla
Section 86
//exitpopup_45 (IntroLib_fla.exitpopup_45) package IntroLib_fla { import flash.display.*; public dynamic class exitpopup_45 extends MovieClip { public function exitpopup_45(){ addFrameScript(8, frame9, 23, frame24, 29, frame30); } function frame24(){ stop(); } function frame9(){ stop(); } function frame30(){ stop(); } } }//package IntroLib_fla
Section 87
//introcamper_50 (IntroLib_fla.introcamper_50) package IntroLib_fla { import flash.display.*; public dynamic class introcamper_50 extends MovieClip { public var body:MovieClip; } }//package IntroLib_fla
Section 88
//introcamperbody_51 (IntroLib_fla.introcamperbody_51) package IntroLib_fla { import flash.display.*; public dynamic class introcamperbody_51 extends MovieClip { public var fill:MovieClip; public function introcamperbody_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 89
//introforeground_81 (IntroLib_fla.introforeground_81) package IntroLib_fla { import flash.display.*; public dynamic class introforeground_81 extends MovieClip { public var buttonWebbliLogo:SimpleButton; public function introforeground_81(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 90
//introracer_55 (IntroLib_fla.introracer_55) package IntroLib_fla { import flash.display.*; public dynamic class introracer_55 extends MovieClip { public var body:MovieClip; } }//package IntroLib_fla
Section 91
//introracerbody_56 (IntroLib_fla.introracerbody_56) package IntroLib_fla { import flash.display.*; public dynamic class introracerbody_56 extends MovieClip { public var fill:MovieClip; public function introracerbody_56(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 92
//introtoaster_59 (IntroLib_fla.introtoaster_59) package IntroLib_fla { import flash.display.*; public dynamic class introtoaster_59 extends MovieClip { public var body:MovieClip; } }//package IntroLib_fla
Section 93
//introtoasterbody_60 (IntroLib_fla.introtoasterbody_60) package IntroLib_fla { import flash.display.*; public dynamic class introtoasterbody_60 extends MovieClip { public var fill:MovieClip; public function introtoasterbody_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 94
//level2button_42 (IntroLib_fla.level2button_42) package IntroLib_fla { import flash.display.*; public dynamic class level2button_42 extends MovieClip { public function level2button_42(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 95
//level3button_43 (IntroLib_fla.level3button_43) package IntroLib_fla { import flash.display.*; public dynamic class level3button_43 extends MovieClip { public function level3button_43(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 96
//level4button_44 (IntroLib_fla.level4button_44) package IntroLib_fla { import flash.display.*; public dynamic class level4button_44 extends MovieClip { public function level4button_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 97
//levelmonster_26 (IntroLib_fla.levelmonster_26) package IntroLib_fla { import flash.display.*; public dynamic class levelmonster_26 extends MovieClip { public var webbliPopUp:MovieClip; public var buttonTrack4:MovieClip; public var trackrollover:MovieClip; public var buttonTrack3:MovieClip; public var buttonTrack1:MovieClip; public var buttonTrack2:MovieClip; public var challenges:MovieClip; public var speechbubble:MovieClip; public function levelmonster_26(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package IntroLib_fla
Section 98
//levelscreenspeechbubble_48 (IntroLib_fla.levelscreenspeechbubble_48) package IntroLib_fla { import flash.display.*; import flash.text.*; public dynamic class levelscreenspeechbubble_48 extends MovieClip { public var challengeText:TextField; public function levelscreenspeechbubble_48(){ addFrameScript(0, frame1, 1, frame2, 13, frame14, 27, frame28); } function frame14(){ challengeText.visible = true; } function frame1(){ stop(); challengeText.visible = false; } function frame2(){ challengeText.visible = false; } function frame28(){ stop(); } } }//package IntroLib_fla
Section 99
//previewflash_32 (IntroLib_fla.previewflash_32) package IntroLib_fla { import flash.display.*; public dynamic class previewflash_32 extends MovieClip { public function previewflash_32(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package IntroLib_fla
Section 100
//propsystemrollovers_79 (IntroLib_fla.propsystemrollovers_79) package IntroLib_fla { import flash.display.*; public dynamic class propsystemrollovers_79 extends MovieClip { public var text:MovieClip; public function propsystemrollovers_79(){ addFrameScript(0, frame1, 9, frame10, 18, frame19); } function frame10(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } } }//package IntroLib_fla
Section 101
//propsystemtextholder_80 (IntroLib_fla.propsystemtextholder_80) package IntroLib_fla { import flash.display.*; public dynamic class propsystemtextholder_80 extends MovieClip { public function propsystemtextholder_80(){ addFrameScript(0, frame1, 8, frame9, 18, frame19, 28, frame29, 38, frame39); } function frame1(){ stop(); } function frame19(){ stop(); } function frame9(){ stop(); } function frame29(){ stop(); } function frame39(){ stop(); } } }//package IntroLib_fla
Section 102
//racerrollover_70 (IntroLib_fla.racerrollover_70) package IntroLib_fla { import flash.display.*; public dynamic class racerrollover_70 extends MovieClip { public var panel:MovieClip; public function racerrollover_70(){ addFrameScript(0, frame1, 1, frame2, 6, frame7); } function frame7(){ stop(); } function frame1(){ stop(); visible = false; } function frame2(){ visible = true; } } }//package IntroLib_fla
Section 103
//racerrolloverpanel_71 (IntroLib_fla.racerrolloverpanel_71) package IntroLib_fla { import flash.display.*; public dynamic class racerrolloverpanel_71 extends MovieClip { public var buttonRace:SimpleButton; public var buttonCustomise:SimpleButton; } }//package IntroLib_fla
Section 104
//scorepanel_106 (IntroLib_fla.scorepanel_106) package IntroLib_fla { import flash.display.*; import flash.text.*; public dynamic class scorepanel_106 extends MovieClip { public var bonusText:MovieClip; public var textScore:TextField; public function scorepanel_106(){ addFrameScript(0, frame1, 24, frame25, 74, frame75); } function frame75(){ stop(); } function frame1(){ stop(); } function frame25(){ stop(); } } }//package IntroLib_fla
Section 105
//selectorshell_17 (IntroLib_fla.selectorshell_17) package IntroLib_fla { import flash.display.*; public dynamic class selectorshell_17 extends MovieClip { public var proprollover:MovieClip; public var buttonPropulsion02:SimpleButton; public var buttonPropulsion03:SimpleButton; public var levelselect:MovieClip; public var buttonPropulsion01:SimpleButton; public var rollover01:MovieClip; public var rollover02:MovieClip; public var buttonPropulsion04:SimpleButton; public var rollover03:MovieClip; public var colorpicker:MovieClip; public var instructions:MovieClip; public var car01:MovieClip; public var car02:MovieClip; public var car03:MovieClip; public function selectorshell_17(){ addFrameScript(38, frame39, 78, frame79, 118, frame119, 159, frame160, 198, frame199, 238, frame239, 278, frame279, 319, frame320, 358, frame359, 398, frame399, 438, frame439, 479, frame480, 538, frame539, 578, frame579, 618, frame619, 658, frame659, 698, frame699, 738, frame739); } function frame399(){ stop(); } function frame279(){ stop(); } function frame439(){ stop(); } function frame79(){ stop(); } function frame160(){ stop(); TitleScreenState.CarGoneOut(); } function frame320(){ stop(); TitleScreenState.CarGoneOut(); } function frame699(){ stop(); } function frame739(){ stop(); TitleScreenState.CarGoneOut(); } function frame359(){ stop(); } function frame619(){ stop(); } function frame480(){ stop(); TitleScreenState.CarGoneOut(); } function frame199(){ stop(); } function frame239(){ stop(); } function frame119(){ stop(); } function frame39(){ stop(); } function frame659(){ stop(); TitleScreenState.CarGoneOut(); } function frame539(){ stop(); } function frame579(){ stop(); TitleScreenState.CarGoneOut(); } } }//package IntroLib_fla
Section 106
//toasterrollover_76 (IntroLib_fla.toasterrollover_76) package IntroLib_fla { import flash.display.*; public dynamic class toasterrollover_76 extends MovieClip { public var panel:MovieClip; public function toasterrollover_76(){ addFrameScript(0, frame1, 1, frame2, 6, frame7); } function frame7(){ stop(); } function frame1(){ stop(); visible = false; } function frame2(){ visible = true; } } }//package IntroLib_fla
Section 107
//toasterrolloverpanel_77 (IntroLib_fla.toasterrolloverpanel_77) package IntroLib_fla { import flash.display.*; public dynamic class toasterrolloverpanel_77 extends MovieClip { public var buttonRace:SimpleButton; public var buttonCustomise:SimpleButton; } }//package IntroLib_fla
Section 108
//trackrollovers_29 (IntroLib_fla.trackrollovers_29) package IntroLib_fla { import flash.display.*; public dynamic class trackrollovers_29 extends MovieClip { public function trackrollovers_29(){ addFrameScript(0, frame1, 9, frame10, 18, frame19, 28, frame29, 38, frame39, 49, frame50); } function frame10(){ stop(); } function frame1(){ stop(); } function frame19(){ stop(); } function frame29(){ stop(); } function frame39(){ stop(); } function frame50(){ stop(); } } }//package IntroLib_fla
Section 109
//FlashConnect (org.flashdevelop.utils.FlashConnect) package org.flashdevelop.utils { import flash.events.*; import flash.xml.*; import flash.utils.*; import flash.net.*; public class FlashConnect { public static var onReturnData:Function; public static var port:Number = 1978; private static var interval:Number; private static var messages:Array; public static var onConnection:Function; public static var host:String = "localhost"; public static var status:Number = 0; private static var socket:XMLSocket; public static var limit:Number = 1000; private static var counter:Number; private static function onIOError(_arg1:IOErrorEvent):void{ _slot1.status = -1; if (_slot1.onConnection != null){ _slot1.onConnection(); }; } public static function atrace(... _args):void{ var _local2:String = _args.join(","); var _local3:XMLNode = createMsgNode(_local2, TraceLevel.DEBUG); _slot1.send(_local3); } private static function createMsgNode(_arg1:String, _arg2:Number):XMLNode{ if (isNaN(_arg2)){ _arg2 = TraceLevel.DEBUG; }; var _local3:XMLNode = new XMLNode(1, null); var _local4:XMLNode = new XMLNode(3, encodeURI(_arg1)); _local3.attributes.state = _arg2.toString(); _local3.attributes.cmd = "trace"; _local3.nodeName = "message"; _local3.appendChild(_local4); return (_local3); } public static function send(_arg1:XMLNode):void{ if (messages == null){ initialize(); }; messages.push(_arg1); } private static function onSecurityError(_arg1:SecurityErrorEvent):void{ _slot1.status = -1; if (_slot1.onConnection != null){ _slot1.onConnection(); }; } private static function onConnect(_arg1:Event):void{ _slot1.status = 1; if (_slot1.onConnection != null){ _slot1.onConnection(); }; } public static function trace(_arg1:Object, _arg2:Number=1):void{ var _local3:XMLNode = createMsgNode(_arg1.toString(), _arg2); _slot1.send(_local3); } private static function initialize():void{ counter = 0; messages = new Array(); socket = new XMLSocket(); socket.addEventListener(DataEvent.DATA, onData); socket.addEventListener(Event.CONNECT, onConnect); socket.addEventListener(IOErrorEvent.IO_ERROR, onIOError); socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError); interval = setInterval(sendStack, 50); socket.connect(host, port); } private static function sendStack():void{ var _local1:XMLDocument; var _local2:XMLNode; var _local3:String; var _local4:XMLNode; var _local5:XMLNode; if ((((messages.length > 0)) && ((status == 1)))){ _local1 = new XMLDocument(); _local2 = _local1.createElement("flashconnect"); while (messages.length != 0) { counter++; if (counter > limit){ clearInterval(interval); _local3 = new String("FlashConnect aborted. You have reached the limit of maximum messages."); _local4 = createMsgNode(_local3, TraceLevel.ERROR); _local2.appendChild(_local4); break; } else { _local5 = XMLNode(messages.shift()); _local2.appendChild(_local5); }; }; _local1.appendChild(_local2); socket.send(_local1); }; } private static function onData(_arg1:DataEvent):void{ _slot1.status = 1; if (_slot1.onReturnData != null){ _slot1.onReturnData(_arg1.data); }; } public static function mtrace(_arg1:Object, _arg2:String, _arg3:String, _arg4:Number):void{ var _local5:String = _arg3.split("/").join("\\"); var _local6:String = ((((_local5 + ":") + _arg4) + ":") + _arg1); _slot1.trace(_local6, TraceLevel.DEBUG); } } }//package org.flashdevelop.utils
Section 110
//TraceLevel (org.flashdevelop.utils.TraceLevel) package org.flashdevelop.utils { public class TraceLevel { public static const DEBUG:Number = 1; public static const FATAL:Number = 4; public static const WARNING:Number = 2; public static const INFO:Number = 0; public static const ERROR:Number = 3; } }//package org.flashdevelop.utils
Section 111
//percentclip_54 (WebbliRacersLibrary_Viral_fla.percentclip_54) package WebbliRacersLibrary_Viral_fla { import flash.display.*; import flash.text.*; public dynamic class percentclip_54 extends MovieClip { public var percentText:TextField; } }//package WebbliRacersLibrary_Viral_fla
Section 112
//percentmoveclip_53 (WebbliRacersLibrary_Viral_fla.percentmoveclip_53) package WebbliRacersLibrary_Viral_fla { import flash.display.*; public dynamic class percentmoveclip_53 extends MovieClip { public var percent:MovieClip; public function percentmoveclip_53(){ addFrameScript(0, frame1); } function frame1(){ TitleScreenState.SetPercent(); } } }//package WebbliRacersLibrary_Viral_fla
Section 113
//Achievement (Achievement) package { public class Achievement { var passFunction:String; var testFunction:String; var name:String; var passFunctionParams:String; var testFunctionParams:String; var complete:Boolean; var wwID:int; var description:String; var levelID:int; public function Achievement(){ wwID = 0; name = "undefined"; description = "undefined"; complete = false; testFunction = null; passFunction = null; passFunctionParams = null; testFunctionParams = null; levelID = -1; } } }//package
Section 114
//achievementPanel (achievementPanel) package { import flash.display.*; public dynamic class achievementPanel extends MovieClip { public var panel:MovieClip; public function achievementPanel(){ addFrameScript(94, frame95); } function frame95(){ stop(); } } }//package
Section 115
//Achievements (Achievements) package { import org.flashdevelop.utils.*; public class Achievements { var paramValues:Array; public var achievementsAwardedThisTimeList:Array; public var list:Array; var paramNames:Array; public function Achievements(){ list = new Array(); } function AchTest_BestSkid():Boolean{ var _local1:int = GetParamInt("score"); trace(((("BestSkid: " + Game.playerBestLevelSkidScore) + " / ") + _local1)); if (Game.playerBestLevelSkidScore >= _local1){ return (true); }; return (false); } function GetParamBool(_arg1:String, _arg2:Boolean=false):Boolean{ var _local4:String; var _local3:int = paramNames.indexOf(_arg1); if (_local3 != -1){ _local4 = paramValues[_local3]; if (_local4 == "true"){ return (true); }; return (false); }; return (_arg2); } function AchTest_OffTrack():Boolean{ if (Game.goneOffTrack == false){ return (true); }; return (false); } function AchTest_AvoidGloop():Boolean{ if (Game.hitGloop == false){ return (true); }; return (false); } function AchPass_UnlockVehicle():void{ trace((" unlocked vehicle " + GetParamInt("unlockvehicle"))); } function AchTest_FinishInPlace():Boolean{ var _local1:int = (GetParamInt("place") - 1); var _local2:* = Game.GetPlaceByCarIndex(Game.playerCarIndex); trace(((("player Place = " + _local2) + " / ") + _local1)); if (_local2 == _local1){ return (true); }; return (false); } function LoadAchievement(_arg1:int){ var _local3:Achievement; var _local2:XML = ExternalData.xml; _local2 = _local2.achievements.achievement[_arg1]; _local3 = new Achievement(); _local3.levelID = XmlHelper.GetAttrInt(_local2.@level, 0); _local3.name = XmlHelper.GetAttrString(_local2.@name, "undefined"); _local3.description = XmlHelper.GetAttrString(_local2.@desc, "undefined"); _local3.wwID = XmlHelper.GetAttrInt(_local2.@wwid, 0); _local3.testFunction = XmlHelper.GetAttrString(_local2.testfunction.@name, "undefined"); _local3.testFunctionParams = XmlHelper.GetAttrString(_local2.testfunction.@vars, "undefined"); _local3.passFunction = XmlHelper.GetAttrString(_local2.passfunction.@name, "undefined"); _local3.passFunctionParams = XmlHelper.GetAttrString(_local2.passfunction.@vars, "undefined"); list.push(_local3); } function LoadAchievements():void{ list = new Array(); var _local1:XML = ExternalData.xml; var _local2:* = _local1.achievements.achievement.length(); var _local3:int; while (_local3 < _local2) { LoadAchievement(_local3); VerifyAchievement(_local3); _local3++; }; InitFromWW(); } function AchTest_HitEveryTurboOnEveryLap():Boolean{ if (Game.HitEveryTurboOnEachLap()){ return (true); }; return (false); } public function InitOnce():void{ LoadAchievements(); } function AchTest_AvoidAllCars():Boolean{ if (Game.numCarCollisions == 0){ return (true); }; return (false); } function AchTest_HitAllCones():Boolean{ trace(((("AchTest_HitAllCones: " + Game.numConesHit) + " / ") + Game.totalCones)); if (Game.numConesHit >= Game.totalCones){ return (true); }; return (false); } public function TestAll(){ var _local1:Achievement; var _local2:int; var _local3:Boolean; achievementsAwardedThisTimeList = new Array(); for each (_local1 in list) { if (_local1.levelID == Game.currentLevel){ _local2 = _local1.wwID; if (_local1.complete == false){ GetParams(_local1.testFunctionParams); _local3 = this[_local1.testFunction](); if (_local3){ achievementsAwardedThisTimeList.push(_local1); _local1.complete = true; FlashConnect.trace(((("awarding ach " + _local1.wwID) + " ") + _local1.name)); if (WWorld.IsActive()){ webbliWorldGameAPI.awardAchievement(_local2); }; }; }; }; }; } function AchPass_UnlockLevel():void{ trace((" unlocked level " + GetParamInt("unlocklevel"))); } function AchTest_FinishInTime():Boolean{ var _local1:int = (GetParamNumber("time") * Defs.fps); var _local2:* = Game.playerFinishedTime; if (_local2 <= _local1){ return (true); }; return (false); } public function InitFromWW(){ var _local1:Achievement; var _local2:int; if (WWorld.IsActive() == false){ return; }; for each (_local1 in list) { _local2 = _local1.wwID; _local1.name = webbliWorldGameAPI.getAchievementTitle(_local2); _local1.description = webbliWorldGameAPI.getAchievementDescription(_local2); _local1.complete = webbliWorldGameAPI.playerHasAchievement(_local2); }; } function GetParams(_arg1:String):void{ var _local3:String; var _local4:Array; paramNames = new Array(); paramValues = new Array(); _arg1 = Utils.RemoveWhiteSpace(_arg1); _arg1 = _arg1.toLowerCase(); var _local2:Array = _arg1.split(","); for each (_local3 in _local2) { _local4 = _local3.split("="); paramNames.push(_local4[0]); paramValues.push(_local4[1]); }; } public function VerifyAchievement(_arg1:int){ var ach:Achievement; var tempFunction:Function; var achIndex = _arg1; ach = list[achIndex]; try { tempFunction = this[ach.testFunction]; } catch(err:Error) { trace(((("ERROR: Achievement " + achIndex) + ". Complete Function Doesn't exist: ") + ach.testFunction)); }; try { tempFunction = this[ach.passFunction]; } catch(err:Error) { trace(((("ERROR: Achievement " + achIndex) + ". Pass Function Doesn't exist: ") + ach.passFunction)); }; } function GetParamNumber(_arg1:String, _arg2:Number=0):Number{ var _local3:int = paramNames.indexOf(_arg1); if (_local3 != -1){ return (Number(paramValues[_local3])); }; return (_arg2); } function AchTest_CollectAllCoins():Boolean{ trace(((("AchTest_CollectAllCoins " + Game.numPickupsCollected) + " / ") + Game.numPickups)); if (Game.numPickupsCollected >= Game.numPickups){ return (true); }; return (false); } function AchTest_Skid():Boolean{ var _local1:int = GetParamInt("score"); if (Game.levscore_skids >= _local1){ return (true); }; return (false); } function AchPass_Points():void{ trace((" added points " + GetParamInt("unlockpoints"))); } function AchTest_AvoidAllCones():Boolean{ if (Game.numConesHit == 0){ return (true); }; return (false); } function AchTest_FinishInPlaceWithVehicle():Boolean{ trace(("selected car " + Game.selectedCarType)); var _local1:int = GetParamInt("vehicle"); if (Game.selectedCarType != _local1){ return (false); }; var _local2:int = (GetParamInt("place") - 1); var _local3:* = Game.GetPlaceByCarIndex(Game.playerCarIndex); trace(((("player Place = " + _local3) + " / ") + _local2)); if (_local3 == _local2){ return (true); }; return (false); } public function GetNumUnlocked():int{ var _local2:Achievement; var _local1:int; for each (_local2 in list) { if (_local2.complete){ _local1++; }; }; return (_local1); } public function GetThisLevelAchievements(_arg1:int):Array{ var _local3:Achievement; var _local2:Array = new Array(); for each (_local3 in list) { if (_local3.levelID == _arg1){ _local2.push(_local3); }; }; return (_local2); } function GetParam(_arg1:String, _arg2:String=""):String{ var _local3:int = paramNames.indexOf(_arg1); if (_local3 != -1){ return (paramValues[_local3]); }; return (_arg2); } function GetParamInt(_arg1:String, _arg2:int=0):int{ var _local3:int = paramNames.indexOf(_arg1); if (_local3 != -1){ return (int(paramValues[_local3])); }; return (_arg2); } function AchTest_HitEveryJump():Boolean{ if (Game.HitEveryJumpOnEachLap()){ return (true); }; return (false); } function AchTest_CollectAll():Boolean{ if (Game.numPickupsCollected >= Game.numPickups){ return (true); }; return (false); } } }//package
Section 116
//arrow_clip (arrow_clip) package { import flash.display.*; public dynamic class arrow_clip extends MovieClip { } }//package
Section 117
//BackgroundLevel01 (BackgroundLevel01) package { import flash.display.*; public dynamic class BackgroundLevel01 extends MovieClip { } }//package
Section 118
//BackgroundLevel01_Collision (BackgroundLevel01_Collision) package { import flash.display.*; public dynamic class BackgroundLevel01_Collision extends MovieClip { } }//package
Section 119
//BackgroundLevel02 (BackgroundLevel02) package { import flash.display.*; public dynamic class BackgroundLevel02 extends MovieClip { } }//package
Section 120
//BackgroundLevel02_Collision (BackgroundLevel02_Collision) package { import flash.display.*; public dynamic class BackgroundLevel02_Collision extends MovieClip { } }//package
Section 121
//Bonus (Bonus) package { public class Bonus { var points:int; var type:int; var name:String; public function Bonus(_arg1:String, _arg2:int, _arg3:int=0){ name = _arg1; points = _arg2; type = _arg3; } } }//package
Section 122
//CantPlayScreen (CantPlayScreen) package { import flash.display.*; public dynamic class CantPlayScreen extends MovieClip { } }//package
Section 123
//Car01 (Car01) package { import flash.display.*; public dynamic class Car01 extends MovieClip { } }//package
Section 124
//Car02 (Car02) package { import flash.display.*; public dynamic class Car02 extends MovieClip { } }//package
Section 125
//Car03 (Car03) package { import flash.display.*; public dynamic class Car03 extends MovieClip { } }//package
Section 126
//characterpopup (characterpopup) package { import flash.display.*; import flash.text.*; public dynamic class characterpopup extends MovieClip { public var buttonWebbliWorld:SimpleButton; public var textA:TextField; public function characterpopup(){ addFrameScript(0, frame1, 19, frame20, 29, frame30); } function frame1(){ textA.visible = false; buttonWebbliWorld.visible = false; } function frame20(){ textA.visible = true; buttonWebbliWorld.visible = true; } function frame30(){ stop(); } } }//package
Section 127
//ColorPickerClip (ColorPickerClip) package { import flash.display.*; public dynamic class ColorPickerClip extends MovieClip { } }//package
Section 128
//cone_clip (cone_clip) package { import flash.display.*; public dynamic class cone_clip extends MovieClip { } }//package
Section 129
//ConeHitClip (ConeHitClip) package { import flash.display.*; public dynamic class ConeHitClip extends MovieClip { } }//package
Section 130
//ContactListener (ContactListener) package { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class ContactListener extends b2ContactListener { override public function Add(_arg1:b2ContactPoint):void{ var _local2:GameObj; var _local3:PhysObj_Instance; var _local4:b2Body = _arg1.shape1.GetBody(); var _local5:PhysObj_BodyUserData = _local4.GetUserData(); var _local6:b2Body = _arg1.shape2.GetBody(); var _local7:PhysObj_BodyUserData = _local6.GetUserData(); var _local8:b2Vec2 = new b2Vec2(0, 0); Game.numCollisionTests++; if (((_local5.type.match("vehicle")) && ((_local7.type == "playervehicle")))){ _local7.instance.PlayerHitVehicle(); }; if (((_local7.type.match("vehicle")) && ((_local5.type == "playervehicle")))){ _local5.instance.PlayerHitVehicle(); }; if ((((_local5.type == "pickup01")) && ((_local7.type == "playervehicle")))){ _local5.instance.PickupHit(); }; if ((((_local7.type == "pickup01")) && ((_local5.type == "playervehicle")))){ _local7.instance.PickupHit(); }; if ((((_local5.type == "turbopickup")) && ((_local7.type == "playervehicle")))){ if (_local5.instance.TurboPickupHit()){ _local7.instance.PlayerCarHitTurbo(_local5.instance); }; }; if ((((_local7.type == "turbopickup")) && ((_local5.type == "playervehicle")))){ if (_local7.instance.TurboPickupHit()){ _local5.instance.PlayerCarHitTurbo(_local7.instance); }; }; if ((((_local5.bodyName == "checkpoint")) && (_local7.type.match("vehicle")))){ _local7.instance.CarEnteredCheckpoint(_local5.id); }; if ((((_local7.bodyName == "checkpoint")) && (_local5.type.match("vehicle")))){ _local5.instance.CarEnteredCheckpoint(_local7.id); }; if ((((_local5.type == "mushroom")) && (_local7.type.match("vehicle")))){ _local5.instance.ConeHit(_local7.instance); }; if ((((_local7.type == "mushroom")) && (_local5.type.match("vehicle")))){ _local7.instance.ConeHit(_local5.instance); }; if ((((_local5.type == "cone")) && (_local7.type.match("vehicle")))){ _local5.instance.ConeHit(_local7.instance); }; if ((((_local7.type == "cone")) && (_local5.type.match("vehicle")))){ _local7.instance.ConeHit(_local5.instance); }; if ((((_local5.type == "mallow")) && (_local7.type.match("vehicle")))){ _local5.instance.ConeHit(_local7.instance); }; if ((((_local7.type == "mallow")) && (_local5.type.match("vehicle")))){ _local7.instance.ConeHit(_local5.instance); }; if ((((_local5.type == "icecream")) && (_local7.type.match("vehicle")))){ _local5.instance.ConeHit(_local7.instance); }; if ((((_local7.type == "icecream")) && (_local5.type.match("vehicle")))){ _local7.instance.ConeHit(_local5.instance); }; if ((((_local5.bodyName == "hump")) && (_local7.type.match("vehicle")))){ _local7.instance.DoHump(); }; if ((((_local7.bodyName == "hump")) && (_local5.type.match("vehicle")))){ _local5.instance.DoHump(); }; if ((((_local5.bodyName == "gloop")) && (_local7.type.match("playervehicle")))){ _local7.instance.DoGloop(_local5.id); }; if ((((_local7.bodyName == "gloop")) && (_local5.type.match("playervehicle")))){ _local5.instance.DoGloop(_local7.id); }; if ((((_local5.bodyName == "arrow")) && ((_local7.type == "playervehicle")))){ _local7.instance.DoArrow(); }; if ((((_local7.bodyName == "arrow")) && ((_local5.type == "playervehicle")))){ _local5.instance.DoArrow(); }; if ((((_local5.bodyName == "bridge")) && ((_local7.type == "playervehicle")))){ _local7.instance.OnBridge(); }; if ((((_local7.bodyName == "bridge")) && ((_local5.type == "playervehicle")))){ _local5.instance.OnBridge(); }; if ((((_local5.bodyName == "ramp")) && (_local7.type.match("vehicle")))){ _local7.instance.DoJump(_local5.id); }; if ((((_local7.bodyName == "ramp")) && (_local5.type.match("vehicle")))){ _local5.instance.DoJump(_local7.id); }; } override public function Persist(_arg1:b2ContactPoint):void{ var _local2:GameObj; var _local3:PhysObj_Instance; var _local4:b2Body = _arg1.shape1.GetBody(); var _local5:PhysObj_BodyUserData = _local4.GetUserData(); var _local6:b2Body = _arg1.shape2.GetBody(); var _local7:PhysObj_BodyUserData = _local6.GetUserData(); if ((((_local5.bodyName == "bridge")) && ((_local7.type == "playervehicle")))){ _local7.instance.OnBridge(); }; if ((((_local7.bodyName == "bridge")) && ((_local5.type == "playervehicle")))){ _local5.instance.OnBridge(); }; } } }//package
Section 131
//Debug (Debug) package { public class Debug { public static var debugMode:int = 0; public static function IsSet(_arg1:int):Boolean{ if ((debugMode & _arg1) == 0){ return (false); }; return (true); } public static function RenderCollision(){ var _local3:int; var _local4:uint; var _local5:Line; var _local6:Line; var _local8:Poly; return; } public static function RenderPlayerInfo(){ var _local1:String; } } }//package
Section 132
//Defs (Defs) package { import flash.geom.*; public class Defs { public static const zpos_PICKUP = 1100; public static const zpos_ENEMY = 1000; public static const displayarea_w = 640; public static const zpos_OVERLAY = 500; public static const zpos_PLAYER = 1000; public static const fps:Number = 33; public static const zpos_FAR = 10000; public static const zpos_BACKGROUND = 10000; public static const displayarea_h = 480; public static const platformW2 = 15; public static var screenRect:Rectangle = new Rectangle(0, 0, displayarea_w, displayarea_h); public static var pointZero:Point = new Point(0, 0); } }//package
Section 133
//DisplayObj (DisplayObj) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; public class DisplayObj { var frames:Array; var flags:int; public var frame:int; public function DisplayObj(_arg1:MovieClip, _arg2:Number, _arg3:int):void{ flags = _arg3; frame = 0; if (_arg1 != null){ CreateBitmapsFromMovieClip(_arg1, flags); }; } public function GetHeight():Number{ return (frames[frame].bitmap.height); } function CreateAsciiStringTable():Array{ var _local1:Array = new Array(); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(""); _local1.push(" "); _local1.push("!"); _local1.push("'"); _local1.push("#"); _local1.push("$"); _local1.push("%"); _local1.push("&"); _local1.push("'"); _local1.push("("); _local1.push(")"); _local1.push("*"); _local1.push("+"); _local1.push(","); _local1.push("-"); _local1.push("."); _local1.push("/"); _local1.push("0"); _local1.push("1"); _local1.push("2"); _local1.push("3"); _local1.push("4"); _local1.push("5"); _local1.push("6"); _local1.push("7"); _local1.push("8"); _local1.push("9"); _local1.push(":"); _local1.push(";"); _local1.push("<"); _local1.push("="); _local1.push(">"); _local1.push("?"); _local1.push("@"); _local1.push("A"); _local1.push("B"); _local1.push("C"); _local1.push("D"); _local1.push("E"); _local1.push("F"); _local1.push("G"); _local1.push("H"); _local1.push("I"); _local1.push("J"); _local1.push("K"); _local1.push("L"); _local1.push("M"); _local1.push("N"); _local1.push("O"); _local1.push("P"); _local1.push("Q"); _local1.push("R"); _local1.push("S"); _local1.push("T"); _local1.push("U"); _local1.push("V"); _local1.push("W"); _local1.push("X"); _local1.push("Y"); _local1.push("Z"); _local1.push("["); _local1.push("\\"); _local1.push("]"); _local1.push("^"); _local1.push("_"); _local1.push("'"); _local1.push("a"); _local1.push("b"); _local1.push("c"); _local1.push("d"); _local1.push("e"); _local1.push("f"); _local1.push("g"); _local1.push("h"); _local1.push("i"); _local1.push("j"); _local1.push("k"); _local1.push("l"); _local1.push("m"); _local1.push("n"); _local1.push("o"); _local1.push("p"); _local1.push("q"); _local1.push("r"); _local1.push("s"); _local1.push("t"); _local1.push("u"); _local1.push("v"); _local1.push("w"); _local1.push("x"); _local1.push("y"); _local1.push("z"); _local1.push("{"); _local1.push("|"); _local1.push("}"); _local1.push("~"); return (_local1); } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ frames[frame].RenderAt(_arg1, _arg2, _arg3, _arg4); } public function SetFrame(_arg1:int){ frame = _arg1; if (frame < 0){ frame = 0; }; if (frame >= frames.length){ frame = (frames.length - 1); }; } public function CreateBitmapsFromMovieClip_Sheet(_arg1:MovieClip, _arg2:int):void{ var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Matrix; var _local11:Rectangle; var _local12:Bitmap; var _local13:BitmapData; var _local14:Bitmap; var _local15:BitmapData; var _local20:*; var _local3:Boolean; var _local4:Boolean; var _local5:Boolean; frames = new Array(); _arg1.gotoAndStop(1); _local11 = _arg1.getBounds(null); _local11.x = Math.floor(_local11.x); _local11.y = Math.floor(_local11.y); _local11.width = Math.ceil(_local11.width); _local11.height = Math.ceil(_local11.height); _local9 = Math.floor(_local9); _local10 = new Matrix(); _local8 = _local11.left; _local9 = _local11.top; _local10.translate(-(_local8), -(_local9)); var _local16:int; var _local17:int; var _local18 = 14; var _local19 = 14; if (_arg2 == 11){ _local18 = 8; _local19 = 8; }; _local13 = new BitmapData((_local18 * 100), (_local19 * 100), true, 0); _local6 = 0; while (_local6 < _arg1.totalFrames) { _local20 = new DisplayObjFrame(); _local20.mat = new Matrix(); _local20.colTrans = new ColorTransform(); _local20.xoffset = (Number(_local8) - (_local16 * 100)); _local20.yoffset = (Number(_local9) - (_local17 * 100)); _local20.sourceRect = new Rectangle(0, 0, 100, 100); _local10.identity(); _local10.translate((_local16 * 100), (_local17 * 100)); _local8 = _local11.left; _local9 = _local11.top; _local10.translate(-(_local8), -(_local9)); _local13.draw(_arg1, _local10); _local20.bitmapData = _local13; frames.push(_local20); _arg1.nextFrame(); _local16++; if (_local16 >= _local18){ _local17++; _local16 = 0; }; _local6++; }; } public function GetFrameWidth(_arg1:int):Number{ return (frames[_arg1].bitmap.width); } public function RenderAtRot(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean):void{ if (_arg5){ frames[frame].RenderAtRotBurned(_arg1, _arg2, _arg3, _arg4); } else { frames[frame].RenderAtRot(_arg1, _arg2, _arg3, _arg4); }; } public function RenderAtColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:ColorTransform, _arg5:Boolean=false):void{ frames[frame].RenderAtColTrans(_arg1, _arg2, _arg3, _arg4, _arg5); } public function CreateFont(_arg1:TextFormat):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:Matrix; var _local7:Rectangle; var _local8:Bitmap; var _local9:BitmapData; var _local11:TextField; var _local12:*; frames = new Array(); var _local10:Array = CreateAsciiStringTable(); _local2 = 0; while (_local2 < _local10.length) { _local11 = new TextField(); _local11.textColor = 4294967295; _local11.selectable = false; _local11.embedFonts = true; _local11.autoSize = TextFieldAutoSize.LEFT; _local11.x = 0; _local11.y = 0; _local11.text = _local10[_local2]; _local11.setTextFormat(_arg1); _local12 = new DisplayObjFrame(); _local12.mat = new Matrix(); _local12.colTrans = new ColorTransform(); _local7 = _local11.getBounds(null); _local6 = new Matrix(); _local6.translate(-(_local7.x), -(_local7.y)); _local12.xoffset = 0; _local12.yoffset = 0; _local9 = new BitmapData(_local7.width, _local7.height, true, 0); _local9.draw(_local11, _local6, null, null, null, true); _local12.bitmapData = _local9; frames.push(_local12); _local2++; }; } public function GetMaxFrames():int{ return (frames.length); } public function CreateBitmapsFromMovieClip(_arg1:MovieClip, _arg2:int):void{ var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:Matrix; var _local11:Rectangle; var _local12:BitmapData; var _local16:*; var _local3:Boolean; var _local4:Boolean; var _local5:Boolean; if ((((_arg2 == 10)) || ((_arg2 == 11)))){ CreateBitmapsFromMovieClip_Sheet(_arg1, _arg2); return; }; if (_arg2 == 99){ _local5 = true; _arg2 = 0; }; frames = new Array(); _arg1.gotoAndStop(1); var _local13 = 32; B = new Bitmap(); _local10 = new Matrix(); var _local14:Matrix = new Matrix(); var _local15:ColorTransform = new ColorTransform(); _local6 = 0; while (_local6 < _arg1.totalFrames) { _local16 = new DisplayObjFrame(); _local16.mat = new Matrix(); _local16.colTrans = new ColorTransform(); _local11 = _arg1.getBounds(null); _local11.x = Math.floor(_local11.x); _local11.y = Math.floor(_local11.y); _local11.width = Math.ceil(_local11.width); _local11.height = Math.ceil(_local11.height); _local9 = Math.floor(_local9); _local10.identity(); _local8 = _local11.left; _local9 = _local11.top; _local10.translate(-(_local8), -(_local9)); _local16.xoffset = Number(_local8); _local16.yoffset = Number(_local9); if (((!((_arg1.width == 0))) && (!((_arg1.height == 0))))){ _local12 = new BitmapData(_local11.width, _local11.height, true, 0); _local12.draw(_arg1, _local10); _local16.bitmapData = _local12; } else { _local16.bitmapData = null; }; frames.push(_local16); _arg1.nextFrame(); _local6++; }; } public function GetYOffset():Number{ return (frames[frame].yoffset); } public function GetFrame():int{ return (frame); } public function GetXOffset():Number{ return (frames[frame].xoffset); } public function GetWidth():Number{ return (frames[frame].bitmap.width); } } }//package import flash.events.*; import flash.display.*; import flash.geom.*; class DisplayObjFrame { public var mat:Matrix; public var colTrans:ColorTransform; public var xoffset:Number; public var yoffset:Number; public var bitmapData:BitmapData; public var sourceRect:Rectangle;// = null private function DisplayObjFrame(){ } public function RenderAt(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false):void{ _arg1.copyPixels(bitmapData, new Rectangle(0, 0, bitmapData.width, bitmapData.height), new Point((_arg2 + xoffset), (_arg3 + yoffset)), null, null, true); } public function RenderAtRotScaled(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1, _arg6:Number=0, _arg7:ColorTransform=null, _arg8:Boolean=false):void{ mat.identity(); mat.translate(xoffset, yoffset); mat.rotate(_arg6); mat.translate(-(xoffset), -(yoffset)); mat.scale(_arg5, _arg5); mat.translate((_arg2 + (xoffset * _arg5)), (_arg3 + (yoffset * _arg5))); _arg1.draw(bitmapData, mat, _arg7, null, null, _arg8); } public function RenderAtColTrans(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:ColorTransform, _arg5:Boolean=false):void{ mat.identity(); mat.translate((_arg2 + xoffset), (_arg3 + yoffset)); _arg1.draw(bitmap.bitmapData, mat, _arg4); } public function RenderAtAlpha(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number):void{ mat.identity(); mat.translate((_arg2 + xoffset), (_arg3 + yoffset)); colTrans.alphaMultiplier = _arg4; _arg1.draw(bitmapData, mat, colTrans); } public function RenderAtRotScaled_SourceRect(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Number=1, _arg6:Number=0, _arg7:ColorTransform=null, _arg8:Boolean=false, _arg9:Rectangle=null, _arg10:int=0, _arg11:int=0):void{ mat.identity(); mat.translate(xoffset, yoffset); mat.rotate(_arg6); mat.translate(-(xoffset), -(yoffset)); mat.scale(_arg5, _arg5); mat.translate((_arg2 + ((xoffset - _arg10) * _arg5)), (_arg3 + ((yoffset - _arg11) * _arg5))); _arg9.x = _arg2; _arg9.y = _arg3; _arg1.draw(bitmapData, mat, _arg7, null, _arg9, _arg8); } }
Section 134
//Domain (Domain) package { public class Domain { public static function GetDomain(_arg1:Object):String{ var _local2:String = _arg1.loaderInfo.url; var _local3:Number = (_local2.indexOf("://") + 3); var _local4:Number = _local2.indexOf("/", _local3); var _local5:String = _local2.substring(_local3, _local4); var _local6:Number = (_local5.lastIndexOf(".") - 1); var _local7:Number = (_local5.lastIndexOf(".", _local6) + 1); _local5 = _local5.substring(_local7, _local5.length); return (_local5); } public static function IsLockedOut():Boolean{ var _local1:String = GetDomain(Main.theStage); if (((!((_local1 == "flashgamelicense.com"))) && (!((_local1 == "longanimalsgames.com"))))){ return (true); }; return (false); } } }//package
Section 135
//ExternalData (ExternalData) package { import flash.events.*; import flash.net.*; import flash.system.*; public class ExternalData { static var xmlLoader:URLLoader; public static var constants:Object; public static var xml:XML; static var xxx:XML = <data> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsCamperBase.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsCamperBaseCamperBase_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsCamperDetails.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsCamperDetailsCamperDetails_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsCamperEngineBattery.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsCamperEngineBatteryCamperEngineBattery_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsCamperEngineFlower.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsCamperEngineFlowerCamperEngineFlower_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsCamperEngineHorns.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsCamperEngineHornsCamperEngineHorns_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsCamperEngineSpoiler.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsCamperEngineSpoilerCamperEngineSpoiler_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsCamperShadow.png" cellsw="8" cellsh="8" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsCamperShadowCamperShadow_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsRacerBase.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsRacerBaseRacer_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsRacerDetails.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsRacerDetailsRacerDetails_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsRacerEngineBattery.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsRacerEngineBatteryRacerEngineBattery_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsRacerEngineFlower.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsRacerEngineFlowerRacerEngineFlower_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsRacerEngineHorns.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsRacerEngineHornsRacerEngineHorns_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsRacerEngineSpoiler.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsRacerEngineSpoilerRacerEngineSpoiler_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsRacerShadow.png" cellsw="8" cellsh="8" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsRacerShadowRacerShadow_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsToastBase.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsToastBaseToastBase_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsToastDetails.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsToastDetailsToastDetails_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsToastEngineBattery.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsToastEngineBatteryToastEngineBattery_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsToastEngineFlower.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsToastEngineFlowerToastEngineFlower_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsToastEngineHorns.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsToastEngineHornsToastEngineHorns_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsToastEngineSpoiler.png" cellsw="14" cellsh="14" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsToastEngineSpoilerToastEngineSpoiler_"/> </spritesheet> <spritesheet name="C:FlashWebbliRacersAardmanCarsCarsToastShadow.png" cellsw="8" cellsh="8" cellw="100" cellh="100"> <filelist name="C:FlashWebbliRacersAardmanCarsCarsToastShadowToastShadow_"/> </spritesheet> <constants> <constant name="hoseangdamp" value="0"/> <constant name="hoselindamp" value="0"/> <constant name="hoselowerang" value="-7"/> <constant name="hoseupperang" value="7"/> <constant name="hosedensity" value="0.4"/> </constants> <gameconstants> <constant name="swingdist" value="30"/> <constant name="swingforce" value="4"/> <constant name="swingreleaseforce" value="0.2"/> </gameconstants> <!-- SWITCHES type = once timed time=x (seconds) 2way CANNON mode = static (only option available at the moment) switch = name of switch. empty string for no switch. minang = minimum angle in degrees maxang = maximum angle in degrees speed = speed of rotation between angles. 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<points a="396,2017, 420,2036, 389,2048, 373,2031"/> </line> <line type="3" name="" fill="0" fillscale="1"> <points a="1968,762, 2089,845, 2030,879, 1915,808"/> </line> <line type="5" name="" fill="5" fillscale="1"> <points a="2097,846, 2135,857, 2146,887, 2121,909, 2067,910, 2038,888"/> </line> <line type="0" name="" fill="0" fillscale="1"> <points a="1822,1051, 1960,1052, 1961,1085, 1819,1085"/> </line> <line type="0" name="" fill="0" fillscale="1"> <points a="1744,1223, 1878,1225, 1882,1266, 1736,1266"/> </line> </level> <!-- *************************** Dynamic Objects ******************************* --> <physobj name="startpos" inlibrary="true" initfunction="InitPhysObj_StartPos"> <body name="body" pos="0,0" fixed="false" sensor="false"> </body> </physobj> <physobj name="playervehicle" inlibrary="true" initfunction="InitPhysObj_PlayerVehicle"> <body name="body" pos="0,0" fixed="false" sensor="false"> <graphic clip="Car01" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitPlayerVehicle"/> <shape type="poly" name="" col="4,7" vertices="-20,-11, 15,-7, 20,0, 15,7, -20,11" density="0.1" friction="0.2" restitution="0.1"/> </body> </physobj> <physobj name="aivehicle" inlibrary="true" initfunction="InitPhysObj_AIVehicle"> <body name="body" pos="0,0" fixed="false" sensor="false"> <graphic clip="Car02" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitAIVehicle"/> <shape type="poly" name="" col="4,7" vertices="-20,-11, 15,-7, 20,0, 15,7, -20,11" density="0.1" friction="0.2" restitution="0.1"/> </body> </physobj> <!-- *************************** Overlay objects level 1****************************** --> <physobj name="lev01_overlay01" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev01_overlay02" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="2" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev01_overlay03" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="3" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev01_overlay04" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="4" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev01_overlay05" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="5" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev01_overlay06" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="6" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev01_overlay07" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="7" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev01_overlay08" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="8" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev01_overlay09" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level01_Overlays" frame="9" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <!-- *************************** Overlay objects Level 2******************************* --> <physobj name="lev02_overlay01" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay02" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="2" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay03" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="3" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay04" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="4" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay05" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="5" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay06" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="6" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay07" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="7" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay08" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="8" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay09" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="9" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay10" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="10" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay11" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="11" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay12" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="12" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay13" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="13" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay14" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="14" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay15" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="15" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay16" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="16" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay17" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="17" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev02_overlay18" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level02_Overlays" frame="18" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <!-- *************************** Overlay objects level 3****************************** --> <physobj name="lev03_overlay01" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level03_Overlays" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev03_overlay02" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level03_Overlays" frame="2" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev03_overlay03" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level03_Overlays" frame="3" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev03_overlay04" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level03_Overlays" frame="4" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev03_overlay05" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level03_Overlays" frame="5" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev03_overlay06" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level03_Overlays" frame="6" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev03_overlay07" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level03_Overlays" frame="7" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev03_overlay08" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level03_Overlays" frame="8" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <!-- *************************** Overlay objects Level 4******************************* --> <physobj name="lev04_overlay01" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay02" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="2" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay03" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="3" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay04" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="4" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay05" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="5" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay06" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="6" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay07" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="7" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay08" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="8" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay09" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="9" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <physobj name="lev04_overlay10" inlibrary="true"> <body name="body" pos="0,0" fixed="true" sensor="false"> <graphic clip="Level04_Overlays" frame="10" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitOverlay"/> </body> </physobj> <!-- *************************** Movable Objects ******************************* --> <physobj name="cone" inlibrary="true" initfunction="InitPhysObj_Cone"> <body name="body" pos="0,0" fixed="false" sensor="false" lineardamping="2" angulardamping="1"> <graphic clip="cone_clip" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitSortByY"/> <shape type="circle" pos="0,0" name="" col="1,15" radius="12" density="0.1" friction="0.1" restitution="0.5"/> </body> </physobj> <physobj name="mallow" inlibrary="true" initfunction="InitPhysObj_Cone"> <body name="body" pos="0,0" fixed="false" sensor="false" lineardamping="2" angulardamping="1"> <graphic clip="mallow_clip" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitSortByY"/> <shape type="circle" pos="0,0" name="" col="1,15" radius="12" density="0.1" friction="0.1" restitution="0.5"/> </body> </physobj> <physobj name="icecream" inlibrary="true" initfunction="InitPhysObj_Cone"> <body name="body" pos="0,0" fixed="false" sensor="false" lineardamping="2" angulardamping="1"> <graphic clip="icecream_clip" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitSortByY"/> <shape type="circle" pos="0,0" name="" col="1,15" radius="12" density="0.1" friction="0.1" restitution="0.5"/> </body> </physobj> <physobj name="mushroom" inlibrary="true" initfunction="InitPhysObj_Cone"> <body name="body" pos="0,0" fixed="false" sensor="false" lineardamping="2" angulardamping="1"> <graphic clip="mushroom_clip" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitSortByY"/> <shape type="circle" pos="0,0" name="" col="1,15" radius="12" density="0.1" friction="0.1" restitution="0.5"/> </body> </physobj> <!-- *************************** Pickups ******************************* --> <physobj name="pickup01" inlibrary="true" initfunction="InitPhysObj_Pickup"> <body name="body" pos="0,0" fixed="true" sensor="true" lineardamping="1" angulardamping="1"> <graphic clip="Pickup" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitPickup"/> <shape type="circle" pos="0,0" name="" col="1,15" radius="20" density="0.5" friction="1" restitution="0.5"/> </body> </physobj> <physobj name="turbopickup" inlibrary="true" initfunction="InitPhysObj_TurboPickup"> <body name="body" pos="0,0" fixed="true" sensor="true" lineardamping="1" angulardamping="1"> <graphic clip="turbo_clip" frame="1" pos="0,0" rot="0" zoffset="0" gameobjfunction="InitPickup"/> <shape type="circle" pos="0,0" name="" col="1,15" radius="20" density="0.5" friction="1" restitution="0.5"/> </body> </physobj> <achievements> <achievement level="0" name="Win The Race" desc="Come first place" wwid="4"> <testfunction name="AchTest_FinishInPlace" vars="place=1"/> <passfunction name="AchPass_UnlockLevel" vars="unlocklevel=1"/> </achievement> <achievement level="0" name="Cone Collider" desc="Hit all of the cones" wwid="8"> <testfunction name="AchTest_HitAllCones"/> <passfunction name="AchPass_UnlockLevel" vars="unlocklevel=1"/> </achievement> <achievement level="0" name="Bouncy Bouncy" desc="Hit every jump on each lap" wwid="9"> <testfunction name="AchTest_HitEveryJump"/> <passfunction name="AchPass_Points" vars="unlockpoints=1000"/> </achievement> <achievement level="0" name="Racing Line" desc="Don't go off the track" wwid="10"> <testfunction name="AchTest_OffTrack"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="1" name="Win The Race" desc="Come first place" wwid="5"> <testfunction name="AchTest_FinishInPlace" vars="place=1"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="1" name="Toaster Triumph" desc="Win with Wez's Toastarossa" wwid="11"> <testfunction name="AchTest_FinishInPlaceWithVehicle" vars="place=1,vehicle=2"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="1" name="Rush Room" desc="Avoid all the mushrooms" wwid="12"> <testfunction name="AchTest_AvoidAllCones"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="1" name="Hidden Treasure" desc="Collect all of the coins" wwid="13"> <testfunction name="AchTest_CollectAllCoins"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="2" name="Win The Race" desc="Come first place" wwid="6"> <testfunction name="AchTest_FinishInPlace" vars="place=1"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="2" name="Sandy Skids" desc="Score over 80 for a skid" wwid="14"> <testfunction name="AchTest_BestSkid" vars="score=80"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="2" name="Turbo Island" desc="Collect all the Turbos on every lap" wwid="15"> <testfunction name="AchTest_HitEveryTurboOnEveryLap"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="2" name="I Scream" desc="Avoid all the ice cream cones" wwid="16"> <testfunction name="AchTest_AvoidAllCones"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="3" name="Win The Race" desc="Come first place" wwid="7"> <testfunction name="AchTest_FinishInPlace" vars="place=1"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="3" name="Avoid the Crush" desc="Don't get bashed by another car" wwid="17"> <testfunction name="AchTest_AvoidAllCars"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="3" name="I Like Silver" desc="Come exactly second place" wwid="18"> <testfunction name="AchTest_FinishInPlace" vars="place=2"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> <achievement level="3" name="Sticky Situations" desc="Avoid all the gloop" wwid="19"> <testfunction name="AchTest_AvoidGloop"/> <passfunction name="AchPass_UnlockVehicle" vars="unlockvehicle=1"/> </achievement> </achievements> </data> ; public static var gameconstants:Object; static var cb:Function; public static function GetConstants(){ var _local3:XML; constants = new Object(); var _local1:int = xml.constants.constant.length(); var _local2:int; while (_local2 < _local1) { _local3 = xml.constants.constant[_local2]; constants[_local3.@name] = _local3.@value; _local2++; }; gameconstants = new Object(); _local1 = xml.gameconstants.constant.length(); _local2 = 0; while (_local2 < _local1) { _local3 = xml.gameconstants.constant[_local2]; gameconstants[_local3.@name] = _local3.@value; _local2++; }; } public static function Load(_arg1:Function){ cb = _arg1; XmlLoadedInternal(); } public static function OutputString(_arg1:String){ System.setClipboard(_arg1); } static function XmlLoadedInternal(){ var _local1:int; XML.ignoreWhitespace = true; xml = new XML(xxx); GetConstants(); cb(); } public static function xmlLoaded(_arg1:Event){ var _local2:int; XML.ignoreWhitespace = true; xml = new XML(_arg1.target.data); GetConstants(); cb(); } } }//package
Section 136
//Font20 (Font20) package { import flash.text.*; public dynamic class Font20 extends Font { } }//package
Section 137
//Game (Game) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.media.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; import flash.utils.*; import org.flashdevelop.utils.*; import flash.ui.*; import flash.system.*; public class Game { static const levelFinishedState_WON = 1; static const levelState_Play = 1; static const colCategory_Background:int = 1; static const levelState_Complete = 4; static const colCategory_Pellet:int = 4; static const levelFinishedState_NOT = 0; static const levelState_Editor = 3; static const levelState_EndScreen = 5; static const levelFinishedState_LOST = 2; static const colCategory_Ball:int = 2; static const levelState_Null = 2; static const levelState_LevelStart = 0; public static var scrollCX:Number; public static var scrollCY:Number; static var currentBikeIndex:int = 0; static var goReadySetGo:GameObj; static var playerRecording:Array; public static var backWheelUpTimer:int = 0; static var playerTurnDiff:Number; static var bgFrame:int; public static var bikeWheelUpTimer:int; static var levelAchievementAwarded:int; public static var playerHitFloorTimerMax:int; static var player_calculated_boostmul:Number; static var currentStartPointIndex:int; public static var numVehicles:int; public static var currentWorldID:int = 0; static var pickupHitTimerMax:int; public static var maxFallSpeed; static var physObjs:PhysObjs; static var numLevels:int; static var numCarCollisions:int; static var currentScore:int; static var wrongWayFlag:Boolean; public static var boostTimerMax:int; public static var frontWheelieTimer:int = 0; static var score_hitCone:int = 10; public static var playerHitFloorMaxRot:Number; public static var LevelUpdateCallback:Object; static var canShootPellet:Boolean; static var playerVehiclePropulsionType:int = 0; static var readySetGoFrame:int; public static var gettingReady:Boolean; static var switchFlag:int = 0; static var scrollMaxVel:Number; static var playerTotalCheckpointIndex:int; public static var levelForwardSomersaults:int = 0; static var scrollToDX:Number = 0; static var numBikes:int; public static var oldPlayerRot:Number = 0; static var totalCones:int; static var scrollToDY:Number = 0; static var shootHeldTime:int = 0; public static var bikeWheelDownTimer:int; static var frameAngs:Array; public static var polygonList:Array; static var pvar02:Number = 0; static var numCreds:int; static var pvar03:Number = 0; public static var timesList:Array; static var sitelocked:Boolean = false; static var pvar01:Number = 0; static var numLives:int; public static var playerHitFloorTimer:int; public static var playerCurrentSkidDist:int; static var usedebug:Boolean = false; static var w2p:Number = (1 / p2w); static var numTurbos:int; static var shakeCamDX:Number = 0; static var shakeCamDY:Number = 0; static var mouseox:Number = 0; static var playerTurnDiffAbs:Number; static var hoseTimer:int = 0; static var numConesHit:int; static var levels:Array; public static var backWheelDown:Boolean; public static var boostTimer:int; public static var playerBestLevelSkidScore:int; static var previousStaticPoints:Array; static var currentLevel:int; static var playerOldX:Number = 0; static var shakeCamToX:Number = 0; static var shakeCamToY:Number = 0; static var playerX:Number = 0; static var fr_edit:Number; public static var boostLevel:Number; static var levelStateCount:int; static var scrollVel:Number; static var panelOverlay:MovieClip; static var numBallsActiveMax:int = 5; static var canUseObject:Boolean = false; static var main:Main; static var score_jump:int = 5; static var multiplier:int; public static var boostMultiplier:int; static var mousetimer:int = 0; static var everyTurboTable:Array; static var levscore_pickups:int; static var lastGeneratedGameObj:GameObj; static var shakeCamTimer:int = 50; static var goPlayer:GameObj; static var shakeCamTimerMax:int = 50; static var pause:Boolean; public static var currentCarIndex:int; public static var playerRotMode:int; static var oldRecordPosX:Number; static var oldRecordPosY:Number; static var backgroundBD:BitmapData; static var doRender:Boolean; static var pickupHitTimer:int; public static var playerRotLeaveGround:Number; static var selectedCarType:int; static var levelFinishedState:int; static var challengesAchievementAwarded:int; static var numJumps:int; static var panelRect:Rectangle = new Rectangle(200, 10, 200, 10); static var levelTimer:int; static var player_acc:Number = 200; public static var finalRaceOrder:Array; static var bgTimer:Number = 0; static var plungerHeldTimer:int = 0; public static var playerHitFloor:Boolean; public static var gravity; static var shootMode:int = 0; static var pickupHitInRowCount:int; public static var frontWheelDown:Boolean; public static var frontWheelUpTimer:int = 0; static var scrollAcc:Number; static var score_hitPickup:int = 5; static var scrollScale:Number = 1; static var shakeCamY:Number = 0; public static var scrollXa:Number; public static var levelBackSomersaults:int = 0; static var levscore_obstacles:int; static var currentProjectileType:int = 0; static var shakeCamX:Number = 0; public static var scrollYa:Number; static var player_maxvel:Number = 30; static var physGravity:Number = 0; public static var levelFrontWheelieTime:int = 0; static var hoseMode:int = 0; static var mouseJoint:b2MouseJoint = null; public static var numLaps:int; static var pauseGameplayInput:Boolean; static var goneOffTrack:Boolean; static var raceTimer:int; static var p2w:Number = 20; static var numPigsSacrificed:int = 0; static var score_skid:Number = 0.5; public static var raceOrder:Array; static var selectedCarPropulsion:int; static var playerFrame:int; static var player_calculated_brake:Number; public static var levelAirTime:int = 0; static var numBallsActive:int = 0; static var numPickups:int; public static var scrollH:Number; public static var levelWheelieTime:int = 0; public static var achievements:Achievements; static var panelRect1:Rectangle = new Rectangle(200, 3, 200, 5); public static var scrollW:Number; public static var scrollX:Number; public static var scrollY:Number; static var soundon:Boolean = true; static var playerPosition:int = 0; static var cash:int; static var levscore_skids:int; static var numPickupsCollected:int; public static var playerRot:Number = 0; static var dustAccum:Number = 0; static var player_calculated_angvel:Number; public static var numCollisionTests:int; public static var playerCarIndex:int; static var miniMapH:int = 160; static var everyJumpTable:Array; static var physNumIterations:int = 20; static var levelState:int; static var numWeapons:int = 5; static var numBalloonsActive:int = 0; static var physObjInstances:PhysObj_Instances; static var player_calculated_maxvel:Number; static var miniMapW:int = 140; static var level_instances:Array; public static var playerRotCount:int; public static var world:b2World; static var playerRecordingFlag:int = 0; static var player_calculated_acc:Number; static var selectedCarColor:uint = 0; static var zsortoffset:Number = 0; static var plungerMaxTime:int = (Defs.fps * 1); static var hitGloop:Boolean; public static var playerTotalSkidDist:int; static var cursorY:Number = 0; public static var maxBoostMultiplier:int = 5; static var groundBody:b2Body; public static var bikeWheelDown:Boolean; public static var wheelieTimer:int = 0; static var cursorX:Number = 0; static var levelStateTimer:int; static var currentGameMusic:int; static var levscore_jumps:int; static var playerFinishedTime:int = 0; static var scrollMaxX; static var startPoints:Array; public static var boostMode:int; static var scrollMaxY; static var oldSelectedCarColor:uint = 0; public static var currentAiCarIndex:int; public static function GetPlayerPosition(){ var _local1:int; var _local2:int; var _local3:PhysObj_Instance; var _local4:Point; var _local5:Point; _local1 = 0; playerPosition = -1; for each (_local3 in physObjInstances.list) { if (((_local3.isVehicle) && (_local3.isPlayer))){ raceOrder[_local1].x = _local1; raceOrder[_local1].y = _local3.totalVehicleCheckpointIndex; _local1++; }; }; for each (_local3 in physObjInstances.list) { if (((_local3.isVehicle) && ((_local3.isPlayer == false)))){ raceOrder[_local1].x = _local1; raceOrder[_local1].y = _local3.totalVehicleCheckpointIndex; _local1++; }; }; _local1 = 0; while (_local1 < (6 - 1)) { _local2 = (_local1 + 1); while (_local2 < 6) { _local4 = raceOrder[_local1].clone(); _local5 = raceOrder[_local2].clone(); if (_local5.y > _local4.y){ raceOrder[_local1] = _local5; raceOrder[_local2] = _local4; }; _local2++; }; _local1++; }; _local1 = 0; while (_local1 < 6) { if (raceOrder[_local1].x == 0){ playerPosition = _local1; }; _local1++; }; } public static function RemoveObj_Standard(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } public static function RemoveObj_BallInHopper(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } public static function ApplyImpulseToObjectsFromPoint(_arg1:PhysObj_Instance, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ var _local6:Number; var _local7:b2Body; var _local8:PhysObj_BodyUserData; var _local9:PhysObj_Instance; var _local10:int; var _local11:b2Vec2; var _local12:Number; _local7 = world.GetBodyList(); while (_local7) { if (_local7.GetUserData() != -1){ _local8 = _local7.GetUserData(); _local9 = _local8.instance; if (_local9 != null){ _local10 = _local9.colflags; if (_local9 != _arg1){ _local11 = new b2Vec2((_local7.GetWorldCenter().x - _arg2), (_local7.GetWorldCenter().y - _arg3)); _local6 = _local11.Length(); if (_local10 == 0){ if (_local6 <= _arg5){ _local11.Normalize(); _local12 = Utils.ScaleTo(0, _arg4, 0, _arg5, (_arg5 - _local6)); _local11.Multiply(_local12); _local7.ApplyImpulse(_local11, _local7.GetWorldCenter()); }; } else { if (_local10 == 1){ } else { if (_local10 == 2){ _local9.BreakObject(_local6); }; }; }; }; }; }; _local7 = _local7.GetNext(); }; } static function AddPhysObjAt(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String="", _arg6:String=""):PhysObj_Instance{ var _local10:Number; var _local11:Number; var _local12:b2BodyDef; var _local13:b2Body; var _local14:b2PolygonDef; var _local15:b2CircleDef; var _local16:int; var _local17:b2Joint; var _local19:PhysObj_Body; var _local20:PhysObj_Joint; var _local21:Number; var _local22:Number; var _local23:Point; var _local24:PhysObj_BodyUserData; var _local25:PhysObj_Shape; var _local26:PhysObj_Graphic; var _local27:b2FilterData; var _local28:Point; var _local29:Number; var _local30:Number; var _local31:Point; var _local32:int; var _local33:int; var _local34:b2Body; var _local35:b2Body; var _local36:b2RevoluteJointDef; var _local37:b2PrismaticJointDef; var _local38:Number; var _local39:b2Vec2; var _local40:b2DistanceJointDef; var _local41:Number; var _local42:Number; var _local43:b2MouseJointDef; var _local7:PhysObj = physObjs.FindByName(_arg1); var _local8:PhysObj_Instance = new PhysObj_Instance(); _local8.typeName = _arg1; _local8.x = _arg2; _local8.y = _arg3; _local8.rot = _arg4; _local8.bodies = new Array(); _local8.instanceName = _arg5; _local8.initParams = _arg6; _local8.hitballsound = _local7.hitballsound; physObjInstances.list.push(_local8); _local8.Init(); var _local9:Number = Utils.DegToRad(_arg4); _arg2 = (_arg2 * w2p); _arg3 = (_arg3 * w2p); var _local18:Matrix = new Matrix(); _local18.rotate(_local9); for each (_local19 in _local7.bodies) { _local12 = new b2BodyDef(); _local21 = (_local19.pos.x * w2p); _local22 = (_local19.pos.y * w2p); _local23 = new Point(_local21, _local22); _local23 = _local18.transformPoint(_local23); _local21 = _local23.x; _local22 = _local23.y; _local12.position.Set((_arg2 + _local21), (_arg3 + _local22)); _local12.angularDamping = _local19.angularDamping; _local12.linearDamping = _local19.linearDamping; _local12.angle = _local9; _local13 = world.CreateBody(_local12); _local24 = new PhysObj_BodyUserData(); _local24.type = _arg1; _local24.bodyName = _local19.name; _local24.instance = _local8; _local13.SetUserData(_local24); if (_local19.graphics.length != 0){ _local26 = _local19.graphics[0]; _local24.gameObjectID = InitPhysicsGO(_arg2, _arg3, _local26, _local26.graphicID, _local26.frame, 1000); }; for each (_local25 in _local19.shapes) { _local27 = new b2FilterData(); _local27.categoryBits = _local25.collisionCategory; _local27.maskBits = _local25.collisionMask; if (_local25.type == PhysObj_Shape.Type_Poly){ _local14 = new b2PolygonDef(); _local14.vertexCount = _local25.poly_points.length; _local14.filter = _local27; _local14.isSensor = _local19.sensor; _local16 = 0; while (_local16 < _local25.poly_points.length) { _local28 = _local25.poly_points[_local16].clone(); _local29 = (_local28.x * w2p); _local30 = (_local28.y * w2p); if (_local19.fixed){ _local31 = AlignWithPreviousVerts(_local29, _local30, _arg2, _arg3, _local9); if (_local31 != null){ _local29 = (_local29 + _local31.x); _local30 = (_local30 + _local31.y); }; }; _local14.vertices[_local16].Set(_local29, _local30); _local16++; }; _local14.friction = _local25.friction; _local14.restitution = _local25.restitution; _local14.density = _local25.density; _local13.CreateShape(_local14); } else { if (_local25.type == PhysObj_Shape.Type_Circle){ _local15 = new b2CircleDef(); _local15.radius = (_local25.circle_radius * w2p); _local15.filter = _local27; _local15.isSensor = _local19.sensor; _local15.localPosition.x = _local25.circle_pos.x; _local15.localPosition.y = _local25.circle_pos.y; _local15.friction = _local25.friction; _local15.restitution = _local25.restitution; _local15.density = _local25.density; _local13.CreateShape(_local15); }; }; }; if (_local19.fixed){ _local13.PutToSleep(); _local13.SetMass(new b2MassData()); } else { _local13.SetMassFromShapes(); _local13.SetBullet(true); }; _local8.bodies.push(_local13); }; for each (_local20 in _local7.joints) { _local32 = _local7.BodyIndexFromName(_local20.obj0Name); _local33 = _local7.BodyIndexFromName(_local20.obj1Name); _local34 = _local8.bodies[_local32]; _local35 = _local8.bodies[_local33]; if (_local20.type == PhysObj_Joint.Type_Rev){ _local36 = new b2RevoluteJointDef(); _local10 = (_local20.rev_pos.x * w2p); _local11 = (_local20.rev_pos.y * w2p); _local23 = new Point(_local10, _local11); _local23 = _local18.transformPoint(_local23); _local10 = _local23.x; _local11 = _local23.y; _local36.Initialize(_local34, _local35, new b2Vec2((_arg2 + _local10), (_arg3 + _local11))); _local36.enableLimit = _local20.rev_enableLimit; _local36.lowerAngle = _local20.rev_lowerAngle; _local36.upperAngle = _local20.rev_upperAngle; _local36.enableMotor = _local20.rev_enableMotor; _local36.motorSpeed = _local20.rev_motorSpeed; _local36.maxMotorTorque = _local20.rev_maxMotorTorque; _local36.collideConnected = false; _local17 = world.CreateJoint(_local36); }; if (_local20.type == PhysObj_Joint.Type_Prismatic){ _local37 = new b2PrismaticJointDef(); _local10 = (_local20.prism_pos.x * w2p); _local11 = (_local20.prism_pos.y * w2p); _local23 = new Point(_local10, _local11); _local23 = _local18.transformPoint(_local23); _local10 = _local23.x; _local11 = _local23.y; _local38 = Utils.DegToRad(_local20.prism_axisangle); _local38 = (_local38 + _local9); _local39 = new b2Vec2(Math.cos(_local38), Math.sin(_local38)); _local37.Initialize(_local34, _local35, new b2Vec2((_arg2 + _local10), (_arg3 + _local11)), _local39); _local37.enableLimit = _local20.prism_enableLimit; _local37.lowerTranslation = (_local20.prism_lowerTranslation * w2p); _local37.upperTranslation = (_local20.prism_upperTranslation * w2p); _local37.enableMotor = _local20.prism_enableMotor; _local37.motorSpeed = _local20.prism_motorSpeed; _local37.maxMotorForce = _local20.prism_maxMotorForce; _local37.collideConnected = false; _local17 = world.CreateJoint(_local37); }; if (_local20.type == PhysObj_Joint.Type_Distance){ _local40 = new b2DistanceJointDef(); _local10 = (_local20.dist_pos0.x * w2p); _local11 = (_local20.dist_pos0.y * w2p); _local41 = (_local20.dist_pos1.x * w2p); _local42 = (_local20.dist_pos1.y * w2p); _local23 = new Point(_local10, _local11); _local23 = _local18.transformPoint(_local23); _local10 = _local23.x; _local11 = _local23.y; _local23 = new Point(_local41, _local42); _local23 = _local18.transformPoint(_local23); _local41 = _local23.x; _local42 = _local23.y; _local40.Initialize(_local34, _local35, new b2Vec2((_arg2 + _local10), (_arg3 + _local11)), new b2Vec2((_arg2 + _local41), (_arg3 + _local42))); _local40.length = (_local40.length + (_local20.dist_distance * w2p)); _local40.dampingRatio = 0.1; _local40.collideConnected = false; _local17 = world.CreateJoint(_local40); }; if (_local20.type == PhysObj_Joint.Type_Mouse){ _local43 = new b2MouseJointDef(); _local43.target.Set(_local34.GetPosition().x, _local34.GetPosition().y); _local43.body1 = world.GetGroundBody(); _local43.body2 = _local34; _local43.maxForce = (30000 * _local34.GetMass()); _local43.dampingRatio = 0.7; _local43.frequencyHz = 10; _local43.timeStep = (1 / 60); _local17 = world.CreateJoint(_local43); mouseJoint = (_local17 as b2MouseJoint); }; _local8.joints.push(_local17); }; return (_local8); } public static function CollideWithMincer(_arg1:PhysObj_Instance){ _arg1.collideFunction = null; _arg1.collidetimer = 0; physObjInstances.Remove(_arg1); numBallsActive--; numPigsSacrificed++; _arg1.collideWithInstance.TriggerPhysObj_Mincer(); } static function GetInitialStartPoint():Point{ var _local2:Point; var _local1:Point; var _local3:Number = 999999; for each (_local2 in startPoints) { if (_local2.x < _local3){ _local3 = _local2.x; _local1 = _local2; }; }; return (_local1); } public static function CollideWithCannon(_arg1:PhysObj_Instance){ DoCannon(_arg1); _arg1.collideFunction = null; _arg1.collidetimer = 0; } static function NextLevel():void{ currentLevel++; if (currentLevel >= levels.length){ currentLevel = 0; }; StartLevelPlay(); } public static function InitLevel(){ InitLevel1(); } public static function CarFinishedRace(_arg1:int):void{ finalRaceOrder.push(_arg1); if (_arg1 == playerCarIndex){ InitLevelState(levelState_Complete); }; } static function UpdateControl(){ var _local1:PhysObj_Instance = physObjInstances.FindByTypeName("playervehicle"); if (_local1 == null){ return; }; var _local2:b2Vec2 = _local1.GetBodyWorldPos(0); } public static function StartLevelPlay2():void{ var _local5:GameObj; var _local6:int; var _local1:Number = getTimer(); KeyReader.InitOnce(main.stage); main.InitStageForGame(); var _local2:Level = GetCurrentLevel(); startPoints = new Array(); Particles.Reset(); InitBox2D(); previousStaticPoints = new Array(); mouseJoint = null; numVehicles = 0; currentCarIndex = 0; currentAiCarIndex = 0; numPickups = 0; numConesHit = 0; numCarCollisions = 0; totalCones = 0; goneOffTrack = false; hitGloop = false; numTurbos = 0; playerVehiclePropulsionType = selectedCarPropulsion; GameObjects.ClearAll(); physObjInstances = new PhysObj_Instances(); InitLevelPlayFromEditorObjects(); InitLevelState(levelState_LevelStart); var _local3:Number = 100; var _local4:Number = 100; if (startPoints.length != 0){ _local3 = GetInitialStartPoint().x; _local4 = GetInitialStartPoint().y; }; InitFloor(); bgFrame = 0; pause = false; pauseGameplayInput = false; playerHitFloor = false; playerHitFloorTimer = 0; bikeWheelDown = false; ResetBoost(); playerBestLevelSkidScore = 0; levelAirTime = 0; levelWheelieTime = 0; levelFrontWheelieTime = 0; levelBackSomersaults = 0; levelForwardSomersaults = 0; levelTimer = 0; playerOldX = 0; playerX = 0; dustAccum = 0; numBallsActive = 0; numPigsSacrificed = 0; gettingReady = true; goReadySetGo = GameObjects.AddObj(320, 200, 0); goReadySetGo.InitReadyGetSetGo(); numLaps = 3; finalRaceOrder = new Array(); raceOrder = new Array(); _local6 = 0; while (_local6 < 16) { raceOrder.push(new Point(-1, -1)); _local6++; }; var _local7:int = GraphicObjects.GetIndexByName("BackgroundLevel01"); _local7 = (_local7 + currentLevel); GraphicObjects.RenderAt(_local7, 0, backgroundBD, 0, 0); pickupHitTimer = 0; pickupHitTimerMax = 20; pickupHitInRowCount = 0; numPickupsCollected = 0; playerTotalSkidDist = 0; wrongWayFlag = false; playerTotalCheckpointIndex = 0; fr_edit = 1.6; MakeAngs(); levscore_jumps = 0; levscore_pickups = 0; levscore_skids = 0; levscore_obstacles = 0; currentScore = 0; panelOverlay.gotoAndStop((currentLevel + 1)); main.addChild(panelOverlay); panelOverlay.visible = false; readySetGoFrame = -1; InitBackgroundSounds(); QuietAllSounds(); MusicPlayer.StopMusic(); MusicPlayer.StartStream(currentLevel); InitEveryJumpStuff(); InitEveryTurboStuff(); WWorld.StartLevel(); doRender = true; panelOverlay.visible = true; if (SoundPlayer.doSFX){ panelOverlay.buttonHolder.buttonMute.gotoAndStop("on"); } else { panelOverlay.buttonHolder.buttonMute.gotoAndStop("off"); }; } static function buttonQuitPressed(_arg1:MouseEvent){ TitleScreenState.restart_at_levelselect = true; main.SetGameState(Main.gameState_TITLE); } static function UpdateBoost(){ if (boostMode == 1){ boostTimer--; if (boostTimer <= 0){ BoostFinished(); }; }; } public static function RemoveObj_BubbleSplat(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); var _local2:b2Vec2 = _arg1.GetBodyWorldPos(0); var _local3:GameObj = GameObjects.AddObj((_local2.x * p2w), (_local2.y * p2w), 10); var _local4:Number = _arg1.GetBodyAngleFromLinearVelocity(0); _local3.InitBubbleSplatDrip(_local4); } static function StartLevelSounds(){ var _local1:SoundChannel; } static function CreatePhysObjInstanceAt(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:String="", _arg6:String=""):PhysObj_Instance{ var _local7:PhysObj_Instance = new PhysObj_Instance(); _local7.typeName = _arg1; _local7.x = _arg2; _local7.y = _arg3; _local7.rot = _arg4; _local7.bodies = new Array(); _local7.instanceName = _arg5; _local7.initParams = _arg6; return (_local7); } static function InitBoost(){ boostMode = 1; boostTimer = (Defs.fps * 10); boostTimerMax = boostTimer; } public static function CollideWithSpringboard(_arg1:PhysObj_Instance){ var _local2:Number = _arg1.collideWithInstance.GetBodyAngle(0); _local2 = (_local2 - (Math.PI / 2)); var _local3:Number = 2; var _local4:Number = (Math.cos(_local2) * _local3); var _local5:Number = (Math.sin(_local2) * _local3); _arg1.ApplyImpulse(_local4, _local5); _arg1.collideWithInstance.TriggerPhysObj_Springboard(); _arg1.collideFunction = null; _arg1.collidetimer = 0; } static function UpdateMouseControl(){ var _local1:Number = cursorX; var _local2:Number = cursorY; cursorX = (cursorX + ((MouseControl.x - cursorX) * 0.4)); cursorY = (cursorY + ((MouseControl.y - cursorY) * 0.4)); } static function UpdatePhysObjs():void{ var _local1:PhysObj_Instance; for each (_local1 in physObjInstances.list) { _local1.Update(); }; } static function SetTurboDone(_arg1:int, _arg2:int){ if (_arg1 < 1){ return; }; var _local3:int = (_arg1 - 1); var _local4:int = ((_local3 * numTurbos) + _arg2); everyTurboTable[_local4] = true; trace(("turbo = " + _local4)); } public static function BackWheelIsDown():void{ backWheelDown = true; } static function InitEveryTurboStuff(){ var _local1:int; trace(("numTurbos = " + numTurbos)); everyTurboTable = new Array((numTurbos * numLaps)); _local1 = 0; while (_local1 < everyTurboTable.length) { everyTurboTable[_local1] = Boolean(false); _local1++; }; } static function InitObjectAtMouse():void{ var _local10:Number; var _local16:b2Body; var _local17:b2Shape; var _local1:Point = new Point(MouseControl.x, MouseControl.y); var _local2:Matrix = new Matrix(); _local2.translate(scrollX, scrollY); _local2.translate(-(scrollCX), -(scrollCY)); _local2.scale((1 / scrollScale), (1 / scrollScale)); _local2.translate(scrollCX, scrollCY); _local1 = _local2.transformPoint(_local1); var _local3:Number = _local1.x; var _local4:Number = _local1.y; var _local5:Array = new Array(); _local5.push("cannonball0"); _local5.push("cannonball1"); _local5.push("cannonball2"); _local5.push("cannonball3"); _local5.push("cannonball4"); _local5.push("cannonball0"); _local5.push("cannonball1"); _local5.push("cannonball2"); _local5.push("cannonball3"); _local5.push("cannonball4"); if (mousetimer > 0){ return; }; canShootPellet = true; mousetimer = 10; var _local6:int = _local10; zsortoffset = 0; var _local7:PhysObj_Instance = GetPhysObjInstanceByName("player"); var _local8:b2Vec2 = _local7.GetBodyWorldPos(0); var _local9:Number = (_local8.x * p2w); _local10 = (_local8.y * p2w); var _local11:Number = Utils.RandCircle(); var _local12:PhysObj_Instance = AddPhysObjAt(_local5[currentProjectileType], _local9, _local10, Utils.RadToDeg(_local11), ""); var _local13:Number = Utils.ScaleTo(50, 100, 0, 100, shootHeldTime); _local11 = Math.atan2((_local4 - _local10), (_local3 - _local9)); var _local14:Number = (Math.cos(_local11) * _local13); var _local15:Number = (Math.sin(_local11) * _local13); _local12.SetLinearVelocity(_local14, _local15); for each (_local16 in _local12.bodies) { _local16.SetBullet(true); _local17 = _local16.GetShapeList(); _local17.SetUserData(_local12); }; } static function RenderCursor(){ var _local1:BitmapData; var _local2:int; var _local3:int; if (TitleScreenState.showingInstructions){ return; }; _local1 = main.screenBD; _local2 = GraphicObjects.GetIndexByName("Cursors"); _local3 = 0; if (canUseObject){ _local3 = 2; }; GraphicObjects.RenderAt(_local2, _local3, _local1, MouseControl.x, MouseControl.y); } static function InitMessage(_arg1:String, _arg2:Number=320, _arg3:Number=100){ var _local4:GameObj; _local4 = GameObjects.AddObj(0, 0, 100); _local4.InitTextMessage(_arg1, _arg2, _arg3); } static function InitFloor(){ var _local1:b2BodyDef; var _local2:b2Body; var _local3:b2PolygonDef; var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local8:Point; var _local9:int; var _local17:PhysLine; var _local18:Array; var _local19:int; var _local20:PhysObj_BodyUserData; var _local21:PhysObj_BodyUserData; var _local22:PhysObj_BodyUserData; var _local23:PhysObj_BodyUserData; var _local24:int; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:PhysObj_BodyUserData; var _local10:PhysObj_BodyUserData = new PhysObj_BodyUserData(); var _local11:PhysObj_BodyUserData = new PhysObj_BodyUserData(); _local11.bodyName = "hump"; var _local12:int; var _local13:Number = 50; var _local14:Level = GetCurrentLevel(); var _local15:b2FilterData = new b2FilterData(); _local15.categoryBits = 1; _local15.maskBits = 15; var _local16:b2FilterData = new b2FilterData(); _local16.categoryBits = 2; _local16.maskBits = 2; numJumps = 0; for each (_local17 in _local14.lines) { _local18 = _local17.points; _local19 = _local17.type; if (_local19 == 3){ _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); if (_local2 != null){ _local3 = new b2PolygonDef(); _local3.filter = _local15; _local3.vertexCount = _local18.length; _local3.isSensor = true; _local9 = 0; while (_local9 < _local18.length) { _local5 = _local18[_local9].clone(); _local3.vertices[_local9].Set((_local5.x * w2p), (_local5.y * w2p)); _local9++; }; _local3.friction = 0.1; _local3.restitution = 0.1; _local3.density = 1; _local2.CreateShape(_local3); _local20 = new PhysObj_BodyUserData(); _local20.bodyName = "ramp"; _local20.id = numJumps; numJumps++; _local2.SetUserData(_local20); }; }; if (_local19 == 4){ _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); if (_local2 != null){ _local3 = new b2PolygonDef(); _local3.filter = _local15; _local3.vertexCount = _local18.length; _local3.isSensor = true; _local9 = 0; while (_local9 < _local18.length) { _local5 = _local18[_local9].clone(); _local3.vertices[_local9].Set((_local5.x * w2p), (_local5.y * w2p)); _local9++; }; _local3.friction = 0.1; _local3.restitution = 0.1; _local3.density = 1; _local2.CreateShape(_local3); _local2.SetUserData(_local11); }; }; if (_local19 == 5){ _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); if (_local2 != null){ _local3 = new b2PolygonDef(); _local3.filter = _local15; _local3.vertexCount = _local18.length; _local3.isSensor = true; _local9 = 0; while (_local9 < _local18.length) { _local5 = _local18[_local9].clone(); _local3.vertices[_local9].Set((_local5.x * w2p), (_local5.y * w2p)); _local9++; }; _local3.friction = 0.1; _local3.restitution = 0.1; _local3.density = 1; _local2.CreateShape(_local3); _local21 = new PhysObj_BodyUserData(); _local21.bodyName = "gloop"; _local21.id = _local17.fill; _local2.SetUserData(_local21); }; }; if (_local19 == 6){ _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); if (_local2 != null){ _local3 = new b2PolygonDef(); _local3.filter = _local15; _local3.vertexCount = _local18.length; _local3.isSensor = true; _local9 = 0; while (_local9 < _local18.length) { _local5 = _local18[_local9].clone(); _local3.vertices[_local9].Set((_local5.x * w2p), (_local5.y * w2p)); _local9++; }; _local3.friction = 0.1; _local3.restitution = 0.1; _local3.density = 1; _local2.CreateShape(_local3); _local22 = new PhysObj_BodyUserData(); _local22.bodyName = "arrow"; _local22.id = _local17.fill; _local2.SetUserData(_local22); }; }; if (_local19 == 7){ _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); if (_local2 != null){ _local3 = new b2PolygonDef(); _local3.filter = _local15; _local3.vertexCount = _local18.length; _local3.isSensor = true; _local9 = 0; while (_local9 < _local18.length) { _local5 = _local18[_local9].clone(); _local3.vertices[_local9].Set((_local5.x * w2p), (_local5.y * w2p)); _local9++; }; _local3.friction = 0.1; _local3.restitution = 0.1; _local3.density = 1; _local2.CreateShape(_local3); _local23 = new PhysObj_BodyUserData(); _local23.bodyName = "bridge"; _local2.SetUserData(_local23); }; }; if (_local19 == 2){ _local9 = 0; while (_local9 < (_local18.length - 1)) { _local5 = _local18[_local9].clone(); _local24 = (_local9 + 1); _local24 = (_local24 % _local18.length); _local6 = _local18[_local24].clone(); _local7 = _local6.clone(); _local8 = _local5.clone(); _local25 = Math.atan2((_local6.y - _local5.y), (_local6.x - _local5.x)); _local25 = (_local25 + (Math.PI / 2)); _local26 = 30; _local27 = (Math.cos(_local25) * _local26); _local28 = (Math.sin(_local25) * _local26); _local7.x = (_local7.x + _local27); _local7.y = (_local7.y + _local28); _local8.x = (_local8.x + _local27); _local8.y = (_local8.y + _local28); _local1 = new b2BodyDef(); _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); if (_local2 != null){ _local3 = new b2PolygonDef(); _local3.filter = _local15; _local3.vertexCount = 4; _local3.vertices[0].Set((_local5.x * w2p), (_local5.y * w2p)); _local3.vertices[1].Set((_local6.x * w2p), (_local6.y * w2p)); _local3.vertices[2].Set((_local7.x * w2p), (_local7.y * w2p)); _local3.vertices[3].Set((_local8.x * w2p), (_local8.y * w2p)); _local3.isSensor = true; _local3.friction = 0.1; _local3.restitution = 0.1; _local3.density = 1; _local2.CreateShape(_local3); _local29 = new PhysObj_BodyUserData(); _local29.bodyName = "checkpoint"; _local29.id = _local12; trace(("adding checkpoint " + _local12)); _local12++; _local2.SetUserData(_local29); }; _local9++; }; }; if (_local19 <= 0){ if (_local18.length >= 2){ _local9 = 0; while (_local9 < _local18.length) { _local5 = _local18[_local9].clone(); _local24 = (_local9 + 1); _local24 = (_local24 % _local18.length); _local6 = _local18[_local24].clone(); _local7 = _local6.clone(); _local8 = _local5.clone(); _local25 = Math.atan2((_local6.y - _local5.y), (_local6.x - _local5.x)); _local25 = (_local25 + (Math.PI / 2)); _local26 = 5; _local27 = (Math.cos(_local25) * _local26); _local28 = (Math.sin(_local25) * _local26); _local7.x = (_local7.x + _local27); _local7.y = (_local7.y + _local28); _local8.x = (_local8.x + _local27); _local8.y = (_local8.y + _local28); _local1 = new b2BodyDef(); _local1.position.Set(0, 0); _local2 = world.CreateBody(_local1); if (_local2 != null){ _local3 = new b2PolygonDef(); _local3.filter = _local15; if (_local19 == 1){ _local3.filter = _local16; }; _local3.vertexCount = 4; _local3.vertices[0].Set((_local5.x * w2p), (_local5.y * w2p)); _local3.vertices[1].Set((_local6.x * w2p), (_local6.y * w2p)); _local3.vertices[2].Set((_local7.x * w2p), (_local7.y * w2p)); _local3.vertices[3].Set((_local8.x * w2p), (_local8.y * w2p)); _local3.friction = 0.1; if (_local19 == 1){ _local3.friction = 0; }; _local3.restitution = 0.1; _local3.density = 1; _local2.CreateShape(_local3); _local2.SetUserData(_local10); }; _local9++; }; }; }; }; } public static function InitLevelState(_arg1:int){ levelState = _arg1; levelStateTimer = 0; if (levelState == levelState_LevelStart){ levelState = levelState_Play; }; if (levelState == levelState_Complete){ levelStateTimer = (Defs.fps * 2); playerFinishedTime = levelTimer; goReadySetGo.ReadySetGoFinishedRace(); }; if (levelState == levelState_EndScreen){ FlashConnect.trace("Level State = EndScreen"); DoEndLevelStuff(); SaveData.Save(); TitleScreenState.InitLevelEndScreen(); }; if (levelState == levelState_Play){ raceTimer = 0; }; if (levelState == levelState_Editor){ PhysEditor.InitEditor(); PhysEditor.currentLevel = currentLevel; }; } static function LevelFailed(){ InitLevelState(levelState_Null); TitleScreenState.InitLevelFailScreen(); } static function InitNinjaProjectile(_arg1:Number, _arg2:Number){ var _local14:b2Body; var _local15:b2Shape; var _local3:Number = (_arg1 * p2w); var _local4:Number = (_arg2 * p2w); var _local5:PhysObj_Instance = GetPhysObjInstanceByName("player"); var _local6:b2Vec2 = _local5.GetBodyWorldPos(0); var _local7:Number = (_local6.x * p2w); var _local8:Number = (_local6.y * p2w); _local8 = (_local8 - 300); var _local9:Number = Utils.RandCircle(); var _local10:PhysObj_Instance = AddPhysObjAt("ninja_projectile", _local3, _local4, 0, ""); var _local11:Number = Utils.RandBetweenFloat(20, 50); _local9 = Math.atan2((_local8 - _local4), (_local7 - _local3)); var _local12:Number = (Math.cos(_local9) * _local11); var _local13:Number = (Math.sin(_local9) * _local11); _local10.SetLinearVelocity(_local12, _local13); for each (_local14 in _local10.bodies) { _local14.SetBullet(true); _local15 = _local14.GetShapeList(); _local15.SetUserData(_local10); }; } static function SetWeapon(_arg1:int):void{ currentProjectileType = _arg1; } static function MakeAngs(){ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; frameAngs = new Array(192); _local1 = 0; while (_local1 < 64) { _local2 = (((Math.PI * 2) / 64) * _local1); _local3 = (Math.cos(_local2) * fr_edit); _local4 = Math.sin(_local2); _local5 = Math.atan2(_local4, _local3); frameAngs[(_local1 + 64)] = _local5; frameAngs[_local1] = (_local5 - (Math.PI * 2)); frameAngs[(_local1 + 128)] = (_local5 + (Math.PI * 2)); _local1++; }; trace(fr_edit); } static function GetLevelAward(_arg1:Level):int{ var _local2 = -1; if (_arg1.complete){ _local2 = 0; if (_arg1.bestTimeTotal < _arg1.silverTime){ _local2 = 1; }; if (_arg1.bestTimeTotal < _arg1.goldTime){ _local2 = 2; }; }; return (_local2); } static function BoostFinished(){ boostMode = 0; boostTimer = 0; boostMultiplier = 0; } static function UpdateScroll(){ var _local1:PhysObj_Instance; var _local3:Number; var _local4:Number; var _local14:Number; _local1 = physObjInstances.FindByTypeName("playervehicle"); if (_local1 == null){ return; }; var _local2:b2Vec2 = _local1.GetBodyWorldPos(0); var _local5:Number = (_local2.x * p2w); var _local6:Number = (_local2.y * p2w); var _local7:Number = 320; var _local8:Number = 240; scrollCX = _local5; scrollCY = _local6; var _local9:b2Vec2 = _local1.GetBodyLinearVelocity(0); var _local10:Number = Math.atan2(_local9.y, _local9.x); var _local11:Number = _local9.Length(); if (_local11 < 3){ _local3 = 0; _local4 = 0; } else { _local11 = Utils.LimitNumber(3, 30, _local11); _local14 = Utils.ScaleTo(0, 150, 0, 30, _local11); _local3 = (Math.cos(_local10) * _local14); _local4 = (Math.sin(_local10) * _local14); }; scrollToDX = (scrollToDX + ((_local3 - scrollToDX) * 0.1)); scrollToDY = (scrollToDY + ((_local4 - scrollToDY) * 0.1)); scrollX = ((_local5 - _local7) + scrollToDX); scrollY = ((_local6 - _local8) + scrollToDY); scrollX = (scrollX + shakeCamX); scrollY = (scrollY + shakeCamY); scrollScale = 1; var _local12:Number = (backgroundBD.width - Defs.displayarea_w); var _local13:Number = (backgroundBD.height - Defs.displayarea_h); if (scrollX < 0){ scrollX = 0; }; if (scrollY < 0){ scrollY = 0; }; if (scrollX > _local12){ scrollX = _local12; }; if (scrollY > _local13){ scrollY = _local13; }; } static function AlignWithPreviousVerts(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Point{ var _local9:Point; var _local10:Number; var _local11:Number; var _local6:Matrix = new Matrix(); _local6.rotate(_arg5); var _local7:Point = new Point(_arg1, _arg2); var _temp1 = _local6.transformPoint(_local7); _local7 = _local6.transformPoint(_local7); _temp1.x = (_local7.x + _arg3); _local7.y = (_local7.y + _arg4); var _local8:Number = (2 * w2p); for each (_local9 in previousStaticPoints) { if (Math.abs((_local9.x - _local7.x)) < _local8){ if (Math.abs((_local9.y - _local7.y)) < _local8){ _local10 = (_local9.x - _local7.x); _local11 = (_local9.y - _local7.y); return (new Point(_local10, _local11)); }; }; }; previousStaticPoints.push(_local7.clone()); return (null); } public static function GetPlaceByCarIndex(_arg1:int):int{ var _local2:int; _local2 = 0; while (_local2 < finalRaceOrder.length) { if (finalRaceOrder[_local2] == _arg1){ return (_local2); }; _local2++; }; return (-1); } static function DoEndLevelStuff(){ var _local1:Level = GetCurrentLevel(); achievements.TestAll(); levelAchievementAwarded = -1; challengesAchievementAwarded = -1; levelAchievementAwarded = WWorld.TestAchievement_StartLevel(currentLevel); challengesAchievementAwarded = WWorld.TestAchievement_CompleteAllChallenges(currentLevel); TestLevelsAvailable(); } public static function Init(_arg1:Main){ main = _arg1; currentScore = 0; multiplier = 1; numLevels = 8; currentLevel = 0; LoadLevels(); Player.InitOnce(); SaveData.Load(); backgroundBD = new BitmapData(2800, 2800, false, 4278190080); panelOverlay = new Panel(); TestLevelsAvailable(); panelOverlay.buttonHolder.buttonMute.useHandCursor = true; panelOverlay.buttonHolder.buttonMute.addEventListener(MouseEvent.CLICK, buttonMutePressed, false, 0, true); panelOverlay.buttonHolder.buttonBack.addEventListener(MouseEvent.CLICK, buttonBackPressed, false, 0, true); panelOverlay.buttonHolder.buttonQuit.addEventListener(MouseEvent.CLICK, buttonQuitPressed, false, 0, true); panelOverlay.textInfo.text = ""; doRender = false; } static function buttonMutePressed(_arg1:MouseEvent){ SoundPlayer.ToggleMute(); MusicPlayer.ToggleMute(); if (SoundPlayer.doSFX){ panelOverlay.buttonHolder.buttonMute.gotoAndStop("on"); } else { panelOverlay.buttonHolder.buttonMute.gotoAndStop("off"); }; } public static function InitGame(){ Debug.debugMode = 0; numLives = 3; polygonList = new Array(); startPoints = new Array(); currentStartPointIndex = 0; pause = true; cash = 0; currentGameMusic = 0; } static function GetLastLevelAward(_arg1:Level):int{ var _local2 = -1; if (_arg1.complete){ _local2 = 0; if (_arg1.lastTimeTotal < _arg1.silverTime){ _local2 = 1; }; if (_arg1.lastTimeTotal < _arg1.goldTime){ _local2 = 2; }; }; return (_local2); } static function RenderBox2D(_arg1:BitmapData):void{ var _local5:int; var _local6:b2Body; var _local7:b2Shape; var _local8:b2Vec2; var _local9:Number; var _local10:*; var _local11:b2PolygonShape; var _local12:Array; var _local13:int; var _local14:int; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:Matrix; var _local18:Point; var _local19:Point; var _local20:b2CircleShape; var _local21:Number; if (Debug.IsSet(1) == false){ return; }; var _local2:Number = scrollX; var _local3:Number = scrollY; var _local4:Number = p2w; _local6 = world.GetBodyList(); while (_local6) { _local8 = _local6.GetPosition(); _local9 = _local6.GetAngle(); _local7 = _local6.GetShapeList(); while (_local7) { _local10 = _local7.GetType(); if (_local10 == b2Shape.e_polygonShape){ _local11 = b2PolygonShape(_local7); _local12 = _local11.GetVertices(); _local13 = _local11.GetVertexCount(); _local5 = 0; while (_local5 < _local13) { _local14 = (_local5 + 1); if (_local14 >= _local13){ _local14 = 0; }; _local15 = _local12[_local5].Copy(); _local16 = _local12[_local14].Copy(); _local17 = new Matrix(); _local17.rotate(_local9); _local18 = new Point(_local15.x, _local15.y); _local19 = new Point(_local16.x, _local16.y); _local18 = _local17.transformPoint(_local18); _local19 = _local17.transformPoint(_local19); _local15.x = _local18.x; _local15.y = _local18.y; _local16.x = _local19.x; _local16.y = _local19.y; _local15.Add(_local8); _local16.Add(_local8); Utils.RenderDotLine(_arg1, ((_local15.x * _local4) - _local2), ((_local15.y * _local4) - _local3), ((_local16.x * _local4) - _local2), ((_local16.y * _local4) - _local3), 50, 4294967295); _local5++; }; }; if (_local10 == b2Shape.e_circleShape){ _local20 = b2CircleShape(_local7); _local21 = (_local20.GetRadius() * _local4); Utils.RenderCircle(_arg1, ((_local8.x * _local4) - _local2), ((_local8.y * _local4) - _local3), _local21, 4294967295); }; _local7 = _local7.GetNext(); }; _local6 = _local6.GetNext(); }; } static function GetFloorCollision(_arg1:Number, _arg2:Number):int{ var _local3:int; _local3 = GraphicObjects.GetIndexByName("BackgroundLevel01_Collision"); _local3 = (_local3 + currentLevel); var _local4:BitmapData = GraphicObjects.GetBitmapData(_local3, 0); var _local5:uint = _local4.getPixel(_arg1, _arg2); _local5 = (_local5 & 0xFF); if (_local5 < 128){ return (1); }; return (0); } static function InitBackgroundSounds(){ SoundPlayer.Reset(); if (playerVehiclePropulsionType == 0){ SoundPlayer.Play("sfx_engine02", 0, 999999, "engine"); }; if (playerVehiclePropulsionType == 1){ SoundPlayer.Play("sfx_engine01", 0, 999999, "engine"); }; if (playerVehiclePropulsionType == 2){ SoundPlayer.Play("sfx_engine03", 0, 999999, "engine"); }; if (playerVehiclePropulsionType == 3){ SoundPlayer.Play("sfx_engine04", 0, 999999, "engine"); }; SoundPlayer.Play("sfx_skid", 0, 999999, "skid"); SoundPlayer.Play("sfx_bridge", 0, 999999, "bridge"); } static function GetNumLinesByType(_arg1:int):int{ var _local4:PhysLine; var _local2:int; var _local3:Level = GetCurrentLevel(); for each (_local4 in _local3.lines) { if (_local4.type == _arg1){ _local2++; }; }; return (_local2); } public static function RemoveObj_KillGuinea(_arg1:PhysObj_Instance){ SoundPlayer.Play("baddie"); SoundPlayer.PlayRandomBetween("guineadie01", "guineadie03", 1); _slot1.numBallsActive--; _slot1.numPigsSacrificed++; physObjInstances.Remove(_arg1); } public static function DoCannon(_arg1:PhysObj_Instance){ var _local2:PhysObj_Instance = physObjInstances.FindByTypeName("cannon"); var _local3:b2Vec2 = _arg1.GetBodyWorldPos(0); var _local4:b2Vec2 = _local2.GetBodyWorldPos(0); var _local5:Number = 50; var _local6:Number = _local2.GetBodyAngle(0); _local6 = (_local6 - (Math.PI / 2)); var _local7:Number = (Math.cos(_local6) * _local5); var _local8:Number = (Math.sin(_local6) * _local5); var _local9:PhysObj_Instance = AddPhysObjAt("cannonball", (_local4.x * p2w), (_local4.y * p2w), 0, "", ""); _local9.ApplyImpulse(_local7, _local8); _local2.cannon_firing = true; SoundPlayer.Play("cannonwav"); numBallsActive--; numPigsSacrificed++; physObjInstances.Remove(_arg1); } public static function ZeroStuntTimers():void{ bikeWheelDownTimer = 0; bikeWheelUpTimer = 0; frontWheelieTimer = 0; wheelieTimer = 0; playerHitFloorTimer = 0; backWheelUpTimer = 0; frontWheelUpTimer = 0; } static function Reload(_arg1:Function){ ExternalData.Load(_arg1); } static function Render(){ var _local2:int; var _local3:int; var _local4:Number; var _local5:int; var _local6:int; var _local11:Graphics; if (pause){ return; }; if (levelState == levelState_EndScreen){ return; }; if (levelState == levelState_Null){ return; }; if (levelState == levelState_Editor){ _local11 = main.fillScreenMC.graphics; _local11.clear(); PhysEditor.RenderEditor(); return; }; var _local1:BitmapData = main.screenBD; var _local7:Level = GetCurrentLevel(); var _local8:Rectangle = new Rectangle(int(scrollX), int(scrollY), 640, 480); main.screenBD.copyPixels(backgroundBD, _local8, new Point(0, 0)); GameObjects.Render(main.screenBD); RenderBox2D(main.screenBD); RenderLines(main.screenBD); RenderMiniMap(); var _local9:Number = (Defs.displayarea_w - 12); var _local10:Number = (Defs.displayarea_h - 10); if (currentLevel == 0){ _local9 = (_local9 - 114); _local10 = (_local10 - 104); }; if (currentLevel == 1){ _local9 = (_local9 - 127); _local10 = (_local10 - 114); }; if (currentLevel == 2){ _local9 = (_local9 - 123); _local10 = (_local10 - 137); }; if (currentLevel == 3){ _local9 = (_local9 - 129); _local10 = (_local10 - 147); }; main.screenBD.copyPixels(main.minimapScreenBD, new Rectangle(0, 0, miniMapW, miniMapH), new Point(_local9, _local10), null, null, true); RenderPanel(); } public static function RemoveObj_Pellet(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } static function PreUpdatePhysObjs():void{ var _local1:PhysObj_Instance; for each (_local1 in physObjInstances.list) { _local1.PreUpdate(); }; } static function HitEveryJumpOnEachLap():Boolean{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < everyJumpTable.length) { if (everyJumpTable[_local1] == true){ _local2++; }; _local1++; }; trace(((("jumped " + _local2) + " / ") + everyJumpTable.length)); if (_local2 == everyJumpTable.length){ return (true); }; return (false); } static function GetLevel(_arg1:int):Level{ if (_arg1 >= levels.length){ return (null); }; return (levels[_arg1]); } static function RenderPanel(){ var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local7:PhysObj_Instance; var _local8:int; var _local1:Level = GetCurrentLevel(); var _local6:BitmapData = main.screenBD; if (usedebug == true){ _local2 = 10; _local3 = 460; _local4 = ("FPS: " + Utils.DP2(main.fps).toString()); GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local2, _local3, _local4, null); _local3 = (_local3 - 20); _local4 = ""; if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_LOCKED){ _local4 = "Version: Webbbliworld"; }; if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_VIRAL){ _local4 = "Version: Viral"; }; GraphicObjects.RenderStringAt(main.screenBD, GraphicObjects.gfx_font1, _local2, _local3, _local4, null); }; panelOverlay.textInfo.text = ""; panelOverlay.textScore.text = Utils.IntToNumDigits(currentScore, 6); panelOverlay.textPosition.text = (playerPosition + 1).toString(); _local7 = physObjInstances.FindByTypeName("playervehicle"); if (_local7 != null){ _local8 = _local7.vehicleCurrentLap; if (_local8 < 1){ _local8 = 1; }; if (_local8 > 3){ _local8 = 3; }; panelOverlay.textLap.text = _local8.toString(); }; if (wrongWayFlag){ panelOverlay.textInfo.text = "WRONG WAY"; } else { if (readySetGoFrame != -1){ if (readySetGoFrame == 0){ panelOverlay.textInfo.text = "ON YOUR MARKS"; }; if (readySetGoFrame == 1){ panelOverlay.textInfo.text = "GET SET"; }; if (readySetGoFrame == 2){ panelOverlay.textInfo.text = "GO"; }; }; }; if (levelState == levelState_Play){ panelOverlay.buttonHolder.visible = true; } else { panelOverlay.buttonHolder.visible = false; }; if (gettingReady){ panelOverlay.buttonHolder.visible = false; }; } static function HitEveryTurboOnEachLap():Boolean{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < everyTurboTable.length) { if (everyTurboTable[_local1] == true){ _local2++; }; _local1++; }; trace(((("turbo'd " + _local2) + " / ") + everyTurboTable.length)); if (_local2 == everyTurboTable.length){ return (true); }; return (false); } static function InitBox2D():void{ var _local1:b2AABB = new b2AABB(); _local1.lowerBound.Set(-250000, -250000); _local1.upperBound.Set(250000, 250000); var _local2:b2Vec2 = new b2Vec2(0, physGravity); var _local3:Boolean; world = new b2World(_local1, _local2, _local3); groundBody = world.GetGroundBody(); groundBody.SetUserData(-1); var _local4:ContactListener = new ContactListener(); world.SetContactListener(_local4); } public static function LoadLevels(){ levels = new Array(); var _local1:XML = ExternalData.xml; var _local2:* = _local1.level.length(); var _local3:int; while (_local3 < _local2) { LoadLevel(_local3); _local3++; }; _local3 = 0; while (_local3 < levels.length) { GetLevel(_local3).available = false; GetLevel(_local3).complete = false; _local3++; }; GetLevel(0).available = true; } public static function LoadLevel(_arg1:int){ var _local4:int; var _local5:int; var _local6:XML; var _local7:XML; var _local8:int; var _local9:String; var _local10:int; var _local11:PhysLine; var _local12:XML; var _local13:String; var _local14:Array; var _local15:Point; var _local16:XML; var _local17:String; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:String; var _local22:PhysObj_Instance; var _local2:XML = ExternalData.xml; _local2 = _local2.level[_arg1]; var _local3:Level = new Level(); _local3.name = XmlHelper.GetAttrString(_local2.@name, "undefined"); _local3.category = XmlHelper.GetAttrInt(_local2.@category, 0); _local3.fillFrame = XmlHelper.GetAttrInt(_local2.@fillframe, 1); _local3.surfaceFrame = XmlHelper.GetAttrInt(_local2.@surfaceframe, 2); _local3.surfaceThickness = XmlHelper.GetAttrInt(_local2.@surfacethickness, 10); _local3.eventType = XmlHelper.GetAttrString(_local2.@type, "race"); _local3.eventOpponentsString = XmlHelper.GetAttrString(_local2.@opponents, "1"); _local3.exclusiveChar = XmlHelper.GetAttrInt(_local2.@exclusivechar, -1); _local3.eventWinParam = XmlHelper.GetAttrNumber(_local2.@win, 1); _local3.goldTime = (XmlHelper.GetAttrNumber(_local2.times.@gold, 10) * Defs.fps); _local3.silverTime = (XmlHelper.GetAttrNumber(_local2.times.@silver, 20) * Defs.fps); _local4 = 0; while (_local4 < _local2.helpscreen.length()) { _local6 = _local2.helpscreen[_local4]; _local3.helpscreenFrames.push(XmlHelper.GetAttrInt(_local6.@frame, 0)); _local4++; }; _local3.Calculate(); _local3.lines = new Array(); _local4 = 0; while (_local4 < _local2.line.length()) { _local7 = _local2.line[_local4]; _local8 = XmlHelper.GetAttrInt(_local7.@type, 0); _local9 = XmlHelper.GetAttrString(_local7.@name, ""); _local10 = XmlHelper.GetAttrInt(_local7.@fill, 1); _local11 = new PhysLine(); _local11.type = _local8; _local11.name = _local9; _local11.fill = _local10; _local11.fillScaleX = XmlHelper.GetAttrNumber(_local7.@fillscale, 1); _local11.fillScaleY = XmlHelper.GetAttrNumber(_local7.@fillscale, 1); _local5 = 0; while (_local5 < _local7.points.length()) { _local12 = _local7.points[_local5]; _local13 = XmlHelper.GetAttrString(_local12.@a, ""); _local14 = Utils.PointArrayFromString(_local13); for each (_local15 in _local14) { _local11.points.push(_local15); }; _local5++; }; _local3.lines.push(_local11); _local4++; }; _local4 = 0; while (_local4 < _local2.obj.length()) { _local16 = _local2.obj[_local4]; _local17 = _local16.@type; _local18 = Number(_local16.@x); _local19 = Number(_local16.@y); _local20 = Number(_local16.@rot); _local21 = XmlHelper.GetAttrString(_local16.@params, ""); _local22 = CreatePhysObjInstanceAt(_local17, _local18, _local19, _local20, "", _local21); _local3.instances.push(_local22); _local4++; }; levels.push(_local3); } static function UpdateRecordPlayer(){ var _local1:PlayerRecord; var _local4:PlayerRecord; var _local5:Number; var _local6:Number; if (playerRecordingFlag != 2){ return; }; var _local2:GameObj; var _local3:int; for each (_local2 in GameObjects.objs) { if (((_local2.active) && (_local2.colFlag_isPlayer))){ if (playerRecording.length == 0){ oldRecordPosX = Math.floor(_local2.xpos); oldRecordPosY = Math.floor(_local2.ypos); _local1 = new PlayerRecord(oldRecordPosX, oldRecordPosY, Utils.DP2(_local2.dir), _local2.frame); } else { _local4 = playerRecording[(playerRecording.length - 1)]; _local5 = Math.floor(_local2.xpos); _local6 = Math.floor(_local2.ypos); _local1 = new PlayerRecord((_local5 - oldRecordPosX), (_local6 - oldRecordPosY), Utils.DP2(_local2.dir), _local2.frame); oldRecordPosX = Math.floor(_local2.xpos); oldRecordPosY = Math.floor(_local2.ypos); }; playerRecording.push(_local1); }; }; } static function InitPhysicsGO(_arg1:Number, _arg2:Number, _arg3:PhysObj_Graphic, _arg4:int=0, _arg5:int=0, _arg6:Number=1000):int{ var _local7:GameObj; _arg6 = (_arg6 + _arg3.zoffset); if (_arg3 == null){ _local7 = GameObjects.AddObj((_arg1 * p2w), (_arg2 * p2w), (_arg6 + zsortoffset)); _local7.InitPhysicsObject(_arg4, _arg5, 0, 0, "", false); } else { if (_arg3.goInitFuntion == ""){ _local7 = GameObjects.AddObj((_arg1 * p2w), (_arg2 * p2w), (_arg6 + zsortoffset)); _local7.InitPhysicsObject(_arg4, _arg5, _arg3.offset.x, _arg3.offset.y, _arg3.goInitFuntionVarString, _arg3.hasShadow); } else { _local7 = GameObjects.AddObj((_arg1 * p2w), (_arg2 * p2w), (_arg6 + zsortoffset)); _local7.InitPhysicsObject(_arg4, _arg5, _arg3.offset.x, _arg3.offset.y, _arg3.goInitFuntionVarString, _arg3.hasShadow); var _local8 = _local7; _local8[_arg3.goInitFuntion](); }; }; lastGeneratedGameObj = _local7; return (GameObjects.lastGenIndex); } public static function UpdateGameplay():void{ var _local3:PhysObj_Instance; var _local4:Array; if (pause){ return; }; if (levelState == levelState_EndScreen){ TitleScreenState.UpdateLevelEndScreen(); return; }; if (levelState == levelState_Editor){ PhysEditor.UpdateEditor(); return; }; if (usedebug){ if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ InitLevelState(levelState_Editor); }; }; if (levelState == levelState_Null){ return; }; if (mousetimer > 0){ mousetimer--; }; if (PauseMenu.IsPaused() == false){ if (KeyReader.Pressed(KeyReader.KEY_P)){ PauseMenu.Pause(); }; }; if (LevelUpdateCallback != null){ LevelUpdateCallback(); }; var _local1 = 1; if (usedebug){ if (KeyReader.Pressed(KeyReader.KEY_1)){ }; if (KeyReader.Down(KeyReader.KEY_2)){ fr_edit = (fr_edit + 0.05); MakeAngs(); }; if (KeyReader.Pressed(KeyReader.KEY_3)){ Debug.debugMode = (Debug.debugMode ^ 1); }; if (KeyReader.Pressed(KeyReader.KEY_5)){ Debug.debugMode = (Debug.debugMode ^ 1); }; if (KeyReader.Pressed(KeyReader.KEY_6)){ }; if (KeyReader.Pressed(KeyReader.KEY_7)){ Reload(InitLevel); }; if (KeyReader.Pressed(KeyReader.KEY_8)){ currentLevel--; if (currentLevel < 0){ currentLevel = (levels.length - 1); }; StartLevelPlay(); }; if (KeyReader.Pressed(KeyReader.KEY_9)){ currentLevel++; if (currentLevel >= levels.length){ currentLevel = 0; }; StartLevelPlay(); }; }; if (levelFinishedState == levelFinishedState_WON){ }; if (levelFinishedState == levelFinishedState_LOST){ }; if (levelState == levelState_Complete){ levelStateTimer--; if (levelStateTimer <= 0){ InitLevelState(levelState_EndScreen); }; }; if (pickupHitTimer > 0){ pickupHitTimer--; }; PreUpdatePhysObjs(); var _local2:int; while (_local2 < _local1) { numCollisionTests = 0; world.Step((1 / 60), physNumIterations); world.Step((1 / 60), physNumIterations); UpdateGOsFromPhysics(); if ((((((levelState == levelState_Play)) || ((levelState == levelState_LevelStart)))) || ((levelState == levelState_Complete)))){ GameObjects.Update(); }; _local2++; }; UpdatePhysObjs(); if (levelState == levelState_Play){ levelTimer++; UpdateControl(); }; for each (_local3 in physObjInstances.list) { if (_local3.collidetimer != 0){ _local3.collidetimer++; if (_local3.collidetimer >= 5){ if (_local3.collideFunction != null){ _local3.collideFunction(_local3); }; }; }; }; _local4 = new Array(); for each (_local3 in physObjInstances.list) { if (_local3.removeFlag){ _local4.push(_local3); }; }; for each (_local3 in _local4) { physObjInstances.Remove(_local3); }; if ((((levelState == levelState_Play)) || ((levelState == levelState_LevelStart)))){ GetPlayerPosition(); }; UpdateScroll(); } static function GetNearestPathLine(_arg1:Number, _arg2:Number):int{ var _local7:PhysLine; var _local8:Number; var _local3:Number = 999999; var _local4:int; var _local5:int; var _local6:Level = GetCurrentLevel(); for each (_local7 in _local6.lines) { if (_local7.type == 1){ _local8 = Utils.DistBetweenPoints(_arg1, _arg2, _local7.points[0].x, _local7.points[0].y); if (_local8 < _local3){ _local3 = _local8; _local4 = _local5; }; }; _local5++; }; return (_local4); } static function AddToBoost(_arg1:Number):Number{ if (playerRecordingFlag == 2){ return (0); }; boostLevel = (boostLevel + _arg1); do { if (boostLevel >= 1){ boostLevel = (boostLevel - 1); InitBoost(); boostMultiplier++; if (boostMultiplier > maxBoostMultiplier){ boostMultiplier = maxBoostMultiplier; }; }; } while (boostLevel > 1); return ((_arg1 * 100)); } static function GetLineListByType(_arg1:int):Array{ var _local4:PhysLine; var _local2:Array = new Array(); var _local3:Level = GetCurrentLevel(); for each (_local4 in _local3.lines) { if (_local4.type == _arg1){ _local2.push(_local4); }; }; return (_local2); } static function GetLastStartPoint(_arg1:Number):Point{ var _local3:Point; var _local2:Point = startPoints[0]; var _local4:Number = -1000; for each (_local3 in startPoints) { if (_local3.x < _arg1){ if (_local3.x > _local4){ _local4 = _local3.x; _local2 = _local3; }; }; }; return (_local2); } public static function FrontWheelIsDown():void{ frontWheelDown = true; } public static function RemoveObj_BallInWrongHopper(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } public static function InitLevel1(){ InitLevel2(); } public static function InitLevel2(){ var _local2:GameObj; var _local1:Number = getTimer(); KeyReader.InitOnce(main.stage); Particles.Reset(); ObjectDefs.Init(); GameObjects.ClearAll(); levelFinishedState = levelFinishedState_NOT; scrollX = 0; scrollY = 0; LevelUpdateCallback = null; scrollW = 10000; scrollH = 1000; scrollMaxX = (scrollW - Defs.displayarea_w); scrollMaxY = (scrollH - Defs.displayarea_h); gravity = 0.2; maxFallSpeed = 6; polygonList = new Array(); startPoints = new Array(); InitBox2D(); levelTimer = 0; physObjs = new PhysObjs(); physObjs.InitFromXml(ExternalData.xml); scrollAcc = 0.01; scrollVel = 0; scrollMaxVel = 2; physObjInstances = new PhysObj_Instances(); pause = false; var _local3:Number = getTimer(); trace(("InitLevel Time= " + ((_local3 - _local1) / 1000).toString())); StartLevelPlay(); } public static function SwitchToFront(){ switchFlag = 2; } static function CycleWeapon(_arg1:int):void{ currentProjectileType = (currentProjectileType + _arg1); if (currentProjectileType >= numWeapons){ currentProjectileType = 0; }; if (currentProjectileType < 0){ currentProjectileType = (numWeapons - 1); }; } static function QuietAllSounds(){ var _local1:SoundChannel; _local1 = SoundPlayer.GetSoundChannelByName("engine"); SoundPlayer.SetSoundChannelVolume(_local1, 0); _local1 = SoundPlayer.GetSoundChannelByName("skid"); SoundPlayer.SetSoundChannelVolume(_local1, 0); _local1 = SoundPlayer.GetSoundChannelByName("bridge"); SoundPlayer.SetSoundChannelVolume(_local1, 0); } public static function CollideWithMagnet(_arg1:PhysObj_Instance){ _arg1.collideFunction = null; _arg1.collidetimer = 0; var _local2:b2Vec2 = _arg1.GetBodyWorldPos(0); var _local3:b2Vec2 = _arg1.collideWithInstance.GetBodyWorldPos(0); var _local4:Boolean = _arg1.collideWithInstance.magnet_polarity; var _local5:Number = Utils.DistBetweenPoints(_local2.x, _local2.y, _local3.x, _local3.y); _local5 = (_local5 * _slot1.p2w); _local5 = Utils.LimitNumber(0, 110, _local5); _local5 = (150 - _local5); _local5 = Utils.ScaleTo(0, 1, 0, 110, _local5); var _local6:Number = Math.atan2((_local3.y - _local2.y), (_local3.x - _local2.x)); var _local7:Number = (20 * _local5); var _local8:Number = (Math.cos(_local6) * _local7); var _local9:Number = (Math.sin(_local6) * _local7); if (_local4 == true){ _arg1.ApplyForce(_local8, _local9); } else { _arg1.ApplyForce(-(_local8), -(_local9)); }; } public static function SwitchToBack(){ switchFlag = 1; trace("SwitchToBack"); } public static function AddScore(_arg1:int):void{ currentScore = (currentScore + _arg1); } public static function DoSwitchToBack(){ var _local1:PhysObj_Instance; _local1 = GetPhysObjInstanceByName("player"); if (_local1 == null){ return; }; _local1.SetBodyCollisionMask(-1, 7); } public static function RemoveObj_Pickup(_arg1:PhysObj_Instance){ cash++; physObjInstances.Remove(_arg1); } static function buttonBackPressed(_arg1:MouseEvent){ StartLevelPlay(); } public static function RemoveObj_Gem(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } static function ExamineBox2D():void{ var _local1:int; var _local2:b2Body; var _local3:b2Vec2; return; } public static function StartLevelPlay():void{ panelOverlay.visible = false; doRender = false; StartLevelPlay2(); } static function RenderSkidMark(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:int, _arg7:Number){ var _local23:Number; var _local24:Number; var _local8:Array = new Array(); _local8.push(48, 77, 80); _local8.push(102, 51, 0); _local8.push(102, 51, 0); _local8.push(102, 51, 51); var _local9:int = _local8[((currentLevel * 3) + 0)]; var _local10:int = _local8[((currentLevel * 3) + 1)]; var _local11:int = _local8[((currentLevel * 3) + 2)]; var _local12:BitmapData = backgroundBD; _local12.lock(); var _local13:int = GraphicObjects.GetIndexByName("SkidMarks"); var _local14:* = Utils.ScaleTo(0xFF, 240, 0, 1, _arg7); _arg7 = (_arg7 * 0.02); var _local15:BitmapData = GraphicObjects.GetBitmapData(_local13, _arg6); var _local16:ColorTransform = new ColorTransform(1, 1, 1, _arg7, _local9, _local10, _local11, 0); var _local17:Matrix = new Matrix(); var _local18:Number = Utils.DistBetweenPoints(_arg1, _arg2, _arg3, _arg4); var _local19:Number = _local18; _local18 = (_local18 / 4); _local18 = Math.round(_local18); _local18 = Utils.LimitNumber(1, 4, _local18); var _local20:Number = ((_arg1 - _arg3) / _local18); var _local21:Number = ((_arg2 - _arg4) / _local18); _arg1 = _arg3; _arg2 = _arg4; var _local22:int; _local22 = 0; while (_local22 < _local18) { _local23 = (_arg1 - 50); _local24 = (_arg2 - 70); _local17.identity(); _local17.translate(_local23, _local24); _local12.draw(_local15, _local17, _local16); _arg1 = (_arg1 + _local20); _arg2 = (_arg2 + _local21); _local22++; }; _local12.unlock(); } static function GetPhysObjInstanceByName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in physObjInstances.list) { if (_local2.instanceName == _arg1){ return (_local2); }; }; return (null); } public static function InitLevelPlayFromEditorObjects(){ var _local1:PhysObj_Instance; zsortoffset = 0; level_instances = GetCurrentLevelInstances(); for each (_local1 in level_instances) { AddPhysObjAt(_local1.typeName, _local1.x, _local1.y, _local1.rot, _local1.instanceName, _local1.initParams); zsortoffset = (zsortoffset + 0.01); }; } static function RestartLevel():void{ StartLevelPlay(); } static function UpdateGOsFromPhysics():void{ var _local2:GameObj; var _local3:b2Body; var _local4:PhysObj_BodyUserData; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local1:Number = p2w; _local3 = world.GetBodyList(); while (_local3) { _local4 = (_local3.GetUserData() as PhysObj_BodyUserData); if (_local4 != null){ _local5 = _local4.gameObjectID; if (_local5 != -1){ _local6 = _local3.GetPosition(); _local7 = _local3.GetAngle(); _local2 = GameObjects.objs[_local5]; _local2.oldxpos = _local2.xpos; _local2.oldypos = _local2.ypos; _local2.xpos = ((_local6.x * _local1) + _local2.physObjOffsetX); _local2.ypos = ((_local6.y * _local1) + _local2.physObjOffsetY); _local2.dir = _local7; }; }; _local3 = _local3.GetNext(); }; } static function RenderLines(_arg1:BitmapData):void{ var _local5:PhysLine; var _local6:int; var _local7:int; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; if (Debug.IsSet(1) == false){ return; }; var _local2:Number = scrollX; var _local3:Number = scrollY; var _local4:Level = GetCurrentLevel(); for each (_local5 in _local4.lines) { _local7 = _local5.points.length; _local6 = 0; while (_local6 < (_local7 - 1)) { _local8 = (_local5.points[(_local6 + 0)].x - _local2); _local9 = (_local5.points[(_local6 + 0)].y - _local3); _local10 = (_local5.points[(_local6 + 1)].x - _local2); _local11 = (_local5.points[(_local6 + 1)].y - _local3); if (_local5.type == 1){ Utils.RenderDotLine(_arg1, _local8, _local9, _local10, _local11, 300, 4294967040); GraphicObjects.RenderStringAt(_arg1, GraphicObjects.gfx_font1, _local8, _local9, _local6.toString()); }; _local6++; }; }; } static function InitEveryJumpStuff(){ var _local1:int; trace(("numJumps = " + numJumps)); everyJumpTable = new Array((numJumps * numLaps)); _local1 = 0; while (_local1 < everyJumpTable.length) { everyJumpTable[_local1] = Boolean(false); _local1++; }; } static function RenderMiniMap(){ var _local1:int; var _local8:GameObj; var _local9:Number; var _local10:Number; _local1 = GraphicObjects.GetIndexByName("MiniMaps"); var _local2:BitmapData = main.minimapScreenBD; var _local3:BitmapData = GraphicObjects.GetBitmapData(_local1, currentLevel); _local2.fillRect(new Rectangle(0, 0, miniMapW, miniMapH), 0); _local2.draw(_local3); var _local4:Number = (1 / 20); var _local5:Number = (1 / 20); _local5 = (_local5 * 1.6666); var _local6:Number = -10; var _local7:Number = -37; if (currentLevel == 1){ _local6 = -5; _local7 = -55; }; if (currentLevel == 2){ _local6 = -9; _local7 = -37; }; if (currentLevel == 3){ _local6 = -4; _local7 = -42; }; for each (_local8 in GameObjects.objs) { if (((_local8.active) && (_local8.isVehicle))){ _local9 = (_local8.xpos * _local4); _local10 = (_local8.ypos * _local5); _local9 = (_local9 + _local6); _local10 = (_local10 + _local7); if (_local8.colFlag_isPlayer){ GraphicObjects.RenderAt(_local1, 4, _local2, _local9, _local10); } else { GraphicObjects.RenderAt(_local1, 5, _local2, _local9, _local10); }; }; }; } static function InitPhysicsFloorGO(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number):int{ var _local5:GameObj; _local5 = GameObjects.AddObj(_arg2, _arg3, 1000); _local5.InitPhysicsFloorObject(_arg1, _arg4); return (GameObjects.lastGenIndex); } static function UpdateShakeCam(_arg1:Number):void{ var _local2:Number; shakeCamTimer--; if (shakeCamTimer <= 0){ shakeCamTimer = Utils.RandBetweenInt(5, 20); shakeCamTimerMax = shakeCamTimer; _local2 = Utils.ScaleTo(2, 20, 0, 30, _arg1); shakeCamToX = Utils.RandBetweenFloat(-(_local2), _local2); shakeCamToY = Utils.RandBetweenFloat(-(_local2), _local2); shakeCamDX = ((shakeCamToX - shakeCamX) / shakeCamTimer); shakeCamDY = ((shakeCamToY - shakeCamY) / shakeCamTimer); }; shakeCamX = (shakeCamX + shakeCamDX); shakeCamY = (shakeCamY + shakeCamDY); } static function GetLineByIndex(_arg1:int):PhysLine{ var _local2:Level = GetCurrentLevel(); if (_local2.lines.length == 0){ return (null); }; return (_local2.lines[_arg1]); } static function TestLevelsAvailable(){ var _local1:* = achievements.GetNumUnlocked(); if (_local1 >= 2){ GetLevel(1).available = true; }; if (_local1 >= 4){ GetLevel(2).available = true; }; if (_local1 >= 6){ GetLevel(3).available = true; }; } static function InitPlayerUpdateRot(){ playerRotLeaveGround = playerRot; playerRotMode = 0; playerRotCount = 0; } static function PrintPlayerPosition(){ var _local1:PhysObj_Instance; _local1 = GetPhysObjInstanceByName("player"); if (_local1 == null){ return; }; var _local2:b2Vec2 = _local1.GetBodyWorldPos(0); trace((((("x=\"" + int((_local2.x * p2w))) + "\" y=\"") + int((_local2.y * p2w))) + "\"")); } static function SetJumpDone(_arg1:int, _arg2:int){ if (_arg1 < 1){ return; }; var _local3:int = (_arg1 - 1); var _local4:int = ((_local3 * numJumps) + _arg2); everyJumpTable[_local4] = true; } public static function RemoveObj_BallDie(_arg1:PhysObj_Instance){ physObjInstances.Remove(_arg1); } static function GetLineIndexByTypeIndex(_arg1:int, _arg2:int):int{ var _local6:PhysLine; var _local3:int; var _local4:int; var _local5:Level = GetCurrentLevel(); for each (_local6 in _local5.lines) { if (_local6.type == _arg1){ if (_local3 == _arg2){ return (_local4); }; _local3++; }; _local4++; }; return (0); } static function GetCurrentLevelInstances():Array{ return (levels[currentLevel].instances); } static function GetPhysObjInstanceByTypeName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in physObjInstances.list) { if (_local2.typeName == _arg1){ return (_local2); }; }; return (null); } static function RenderGloopTrail(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:int, _arg7:Number, _arg8:int){ var _local22:Number; var _local23:Number; var _local9:Array = new Array(); _local9.push(0xFF, 153, 0); _local9.push(164, 0xFF, 191); _local9.push(254, 171, 230); _local9.push(205, 245, 244); _local9.push(205, 245, 244); _local9.push(204, 153, 51); var _local10:int = _local9[((_arg8 * 3) + 0)]; var _local11:int = _local9[((_arg8 * 3) + 1)]; var _local12:int = _local9[((_arg8 * 3) + 2)]; var _local13:BitmapData = backgroundBD; _local13.lock(); var _local14:int = GraphicObjects.GetIndexByName("SkidMarks"); var _local15:* = Utils.ScaleTo(128, 0xFF, 0, 1, _arg7); var _local16:BitmapData = GraphicObjects.GetBitmapData(_local14, _arg6); var _local17:ColorTransform = new ColorTransform(1, 1, 1, 1, _local10, _local11, _local12, -(_local15)); var _local18:Matrix = new Matrix(); var _local19:Number = ((_arg1 - _arg3) / 3); var _local20:Number = ((_arg2 - _arg4) / 3); _arg1 = _arg3; _arg2 = _arg4; var _local21:int; _local21 = 0; while (_local21 < 3) { _local22 = (_arg1 - 50); _local23 = (_arg2 - 70); _local18.identity(); _local18.translate(_local22, _local23); _local13.draw(_local16, _local18, _local17); _arg1 = (_arg1 + _local19); _arg2 = (_arg2 + _local20); _local21++; }; _local13.unlock(); } public static function DoSwitchToFront(){ var _local1:PhysObj_Instance; _local1 = GetPhysObjInstanceByName("player"); if (_local1 == null){ return; }; _local1.SetBodyCollisionMask(-1, 3); trace("SwitchToFront"); } static function ResetBoost(){ boostMode = 0; boostTimer = 0; boostLevel = 0; boostMultiplier = 0; } public static function DoSwitch(_arg1:String){ var _local2:PhysObj_Instance; for each (_local2 in physObjInstances.list) { if (_local2.switchFunction != null){ if (_local2.switchName == _arg1){ _local2.switchFunction(); }; if (_local2.switchName1 == _arg1){ _local2.switchFunction(); }; }; }; } static function StopRecordPlayer(){ var _local7:PlayerRecord; playerRecordingFlag = 0; var _local1 = ""; var _local2 = ""; _local1 = (("StartData(" + currentLevel) + ");"); _local2 = (_local2 + (_local1 + "\n")); var _local3:int = (playerRecording.length - 1); var _local4:int; var _local5 = ""; var _local6:int; for each (_local7 in playerRecording) { if (_local6 != 0){ _local5 = (_local5 + ", "); } else { _local5 = (_local5 + "AddData(new Array("); }; _local5 = (_local5 + ((((_local7.x + ",") + _local7.y) + ",") + _local7.rot)); _local6++; if (_local6 == 500){ _local5 = (_local5 + "));"); _local6 = 0; _local2 = (_local2 + (_local5 + "\n")); _local5 = ""; }; }; if (_local6 != 0){ _local5 = (_local5 + "));"); _local6 = 0; _local2 = (_local2 + (_local5 + "\n")); _local5 = ""; }; _local5 = "StopData();"; _local2 = (_local2 + (_local5 + "\n")); trace("Player recording copied to clipboard"); System.setClipboard(_local2); } static function GetCurrentLevel():Level{ return (levels[currentLevel]); } static function StartRecordPlayer(){ playerRecording = new Array(); playerRecordingFlag = 1; } public static function HaveAllAnimalsBeenBubbled():Boolean{ var _local2:PhysObj_Instance; var _local1:int; for each (_local2 in physObjInstances.list) { if (_local2.type == 1){ _local1++; if (_local2.animal_rescued == false){ return (false); }; }; }; if (_local1 == 0){ return (false); }; return (true); } } }//package
Section 138
//GameObj (GameObj) package { import flash.events.*; import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class GameObj { public var graphicID:int; var textMessage:String; var carDrive:int; var bikeBodyGraphicID:int; public var xvel:Number; var path:Poly; public var todir:Number; var minFrame:int; var bd:BitmapData; var rotVel:Number; public var speed:Number; public var colFlag_isEnemy:Boolean; public var yoffset:Number; var objectDef:ObjectDef; var waveDef:WaveDef; public var ypos1:Number; public var ypos2:Number; public var startz:Number; public var colFlag_canBeShot:Boolean; var health:Number; public var startx:Number; public var starty:Number; var aiRouteIndex:int; public var colFlag_playercanbekilled:Boolean; public var frame1:Number; public var movementVec:Vec; var maxFrame:int; var ct:ColorTransform; public var visible:Boolean; var sortByY:Boolean; public var colFlag_isPlayer:Boolean; public var yvel:Number; public var name:String; public var dir:Number; public var graphicID1:int; public var colFlag_isPhysObj:Boolean; public var radius:Number; public var controlMode:int; var isVehicle:Boolean; public var colFlag_isHose:Boolean; var aiPlayerSpeed:Number; public var origspeed:Number; public var colFlag_canBePickedUp:Boolean; var uniqueID:int; var EnemyUpdateFunctionCallback:Function; var EnemyHitByBulletFunctionCallback:Function; var aiWheelRot:Number; public var colFlag_isCheckpoint:Boolean; public var xpos1:Number; public var xpos2:Number; public var colFlag_isPlatform:Boolean; public var xpos:Number; public var renderShadowFlag:Boolean; public var zvel:Number; var xflip:Boolean; public var colFlag_isPowerup:Boolean; var currentPoly:Poly; public var frameVel:Number; var renderSmooth:Boolean; public var colFlag_killPlayer:Boolean; var currentWeapon:int; var shotControllers:Array; public var colFlag_isBall:Boolean; var aiLegsFrame:Number; public var colFlag_isBullet:Boolean; var childGO:GameObj; var hopperIndex:int; public var xacc:Number; public var xoffset:Number; public var active:Boolean; public var count:int; public var colFlag_jumpon:Boolean; var height:Number; public var colFlag_isEnemyBullet:Boolean; var flashTimer:int; public var type:int; public var ypos:Number; var aiPhysObj:PhysObj; public var frameVel1:Number; var maxSpeed:Number; public var timer:Number; var scale:Number; var alpha:Number; public var physObjInitVarString:String; public var yacc:Number; var bulletTimer:int; public var frame:Number; public var hitTimer:Number; public var controlIndex:int; public var subtype:int; var flashFlag:Boolean; var vehicleCheckpointIndex:int; public var oldxpos:Number; var bikeBodyOffsetX:Number; var bikeBodyOffsetY:Number; public var timer1:Number; public var renderFunction:Function; var aiRoutePos:Number; var aiLegRotSpeed:Number; var showArrowTimer:int; public var zpos:Number; public var toPosX:Number; public var toPosY:Number; var aiUpperBodyLean:Number; var aiBodyFrame:Number; var dist:Number; public var colFlag_isBouncyPad:Boolean; var aiBikeSpecialType:int; var vehicleCurrentLap:int; public var driveVec:Vec; var playerWeapons:Array; public var main:Main; public var updateFunction:Function; var totalVehicleCheckpointIndex:int; public var additive:Boolean; var inFrontZone:Poly; var oldAiPosX:Number; var oldAiPosY:Number; var aiBikeOffsets:Array; var currentMaxSpeed:Number; public var timerMax:Number; public var oldypos:Number; public var physObjOffsetX:Number; public var physObjOffsetY:Number; public var colFlag_isShop:Boolean; var parentObj:GameObj; var flashTimerMax:int; var isPhysObj:Boolean; public function GameObj(_arg1, _arg2, _arg3){ ct = new ColorTransform(0.1, 0.1, 0.1, 0.3); super(); xpos = _arg2; ypos = _arg3; zpos = 1; starty = _arg2; startx = _arg2; active = false; main = _arg1; zpos = 0; graphicID = 0; frame = 0; frameVel = 0; controlIndex = 0; timer = 0; timer1 = 0; radius = 14; minFrame = 0; maxFrame = 0; movementVec = new Vec(); } public function UpdatePellet(){ } function InitWheel():void{ renderSmooth = true; } function UpdateSmoke():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); if (PlayAnimation()){ active = false; }; } function InitSmoke(_arg1:GameObj, _arg2:Number, _arg3:Boolean):void{ sortByY = true; frame = 0; frameVel = Utils.RandBetweenFloat(0.6, 1); alpha = 0.5; updateFunction = UpdateSmoke; if (Game.currentLevel == 0){ graphicID = GraphicObjects.GetIndexByName("smoke_level01"); }; if (Game.currentLevel == 1){ graphicID = GraphicObjects.GetIndexByName("smoke_level02"); }; if (Game.currentLevel == 2){ graphicID = GraphicObjects.GetIndexByName("smoke_level03"); }; if (Game.currentLevel == 3){ graphicID = GraphicObjects.GetIndexByName("smoke_level04"); }; var _local4:Point = new Point(-30, 15); if (_arg3 == true){ _local4 = new Point(-15, 24); }; var _local5:Matrix = new Matrix(); _local5.rotate(_arg2); _local4 = _local5.transformPoint(_local4); xpos = (xpos + _local4.x); ypos = (ypos + _local4.y); xvel = Utils.RandBetweenFloat(-0.5, 0.5); yvel = Utils.RandBetweenFloat(-0.5, 0.5); } function UpdateBubbleSplatDrip():void{ ypos = (ypos + yvel); if (PlayAnimation()){ active = false; }; } function InitPlayer():void{ colFlag_isPlayer = true; updateFunction = UpdatePlayer; renderFunction = RenderPlayer; frame = 0; frameVel = 0; frame1 = 7; renderSmooth = true; var _local1:Array = physObjInitVarString.split(","); bikeBodyGraphicID = GraphicObjects.GetIndexByName((_local1[0] as String)); bikeBodyOffsetX = Number(_local1[1]); bikeBodyOffsetY = Number(_local1[2]); } function RenderPlayer():void{ RenderNormally(); var _local1:Number = frame; var _local2:int = graphicID; var _local3:Number = xpos; var _local4:Number = ypos; var _local5:Point = new Point(bikeBodyOffsetX, bikeBodyOffsetY); var _local6:Matrix = new Matrix(); _local6.rotate(dir); _local5 = _local6.transformPoint(_local5); xpos = (xpos + _local5.x); ypos = (ypos + _local5.y); frame = frame1; graphicID = bikeBodyGraphicID; RenderNormally(); frame = _local1; graphicID = _local2; xpos = _local3; ypos = _local4; } function InitObj_Bouncer(){ xoffset = 0; yoffset = 0; updateFunction = UpdateBouncer; renderFunction = RenderBouncer; controlMode = 0; timer = 0; } function ClearColFlags(){ colFlag_jumpon = false; colFlag_killPlayer = false; colFlag_playercanbekilled = false; colFlag_canBePickedUp = false; colFlag_canBeShot = false; colFlag_isBullet = false; colFlag_isPlatform = false; colFlag_isPowerup = false; colFlag_isBouncyPad = false; colFlag_isCheckpoint = false; colFlag_isShop = false; colFlag_isEnemyBullet = false; colFlag_isEnemy = false; colFlag_isBall = false; colFlag_isHose = false; colFlag_isPlayer = false; colFlag_isPhysObj = false; } function RenderBouncer(){ var _local1:Number = xpos; var _local2:Number = ypos; xpos = (xpos + xoffset); ypos = (ypos + yoffset); RenderNormally(); xpos = _local1; ypos = _local2; } function InitAIPlayer(_arg1:int, _arg2:int, _arg3:int):void{ colFlag_isEnemy = true; aiBikeOffsets = new Array(); aiBikeOffsets.push(new Point(0, 0), 0); aiBikeOffsets.push(new Point(0, -10), 0); aiBikeOffsets.push(new Point(0, -8), 0); aiBikeOffsets.push(new Point(0, -10), 10); aiBikeOffsets.push(new Point(0, -6), 0); aiBikeOffsets.push(new Point(0, -7), 0); aiBikeOffsets.push(new Point(0, -4), -2); aiBikeOffsets.push(new Point(0, 7), -5); aiBikeOffsets.push(new Point(0, -10), 0); aiBikeOffsets.push(new Point(0, 0), 0); aiBikeOffsets.push(new Point(0, -1), -3); aiBikeOffsets.push(new Point(0, -7), -5); aiBikeOffsets.push(new Point(0, -8), 0); aiBikeOffsets.push(new Point(0, -8), -10); aiBikeOffsets.push(new Point(0, -10), 0); aiBikeOffsets.push(new Point(0, 0), 0); aiBikeOffsets.push(new Point(0, 0), 0); aiBikeOffsets.push(new Point(0, 0), 0); aiBikeOffsets.push(new Point(0, 0), 0); aiBikeOffsets.push(new Point(0, 0), 0); aiBikeOffsets.push(new Point(0, 0), 0); type = (_arg3 - 1); renderSmooth = true; zpos = (zpos + (500 + type)); aiRouteIndex = PlayerRecordings.GetRouteIndex(Game.currentLevel, _arg1); aiRoutePos = 0; updateFunction = UpdateAIPlayer; renderFunction = RenderAIPlayer; frame = 0; frameVel = 1; aiPlayerSpeed = 1; if (type < 20){ aiPhysObj = Game.physObjs.FindByName(("bike" + int((type + 1)).toString())); }; timer = _arg2; var _local4:PlayerRecord = PlayerRecordings.GetItem(aiRouteIndex, int(aiRoutePos)); xpos = (oldAiPosX = _local4.x); ypos = (oldAiPosY = _local4.y); aiRoutePos = 1; UpdateAIPlayer_Step(_arg2); aiBodyFrame = 0; aiLegsFrame = 0; aiWheelRot = 0; aiUpperBodyLean = 0.5; aiLegRotSpeed = 0; aiBikeSpecialType = 0; if (type == 20){ aiBikeSpecialType = 1; graphicID = GraphicObjects.GetIndexByName("Bubble"); frame = 0; frameVel = 1; renderFunction = RenderAIPlayerSpecial; }; if (type == 21){ aiBikeSpecialType = 2; graphicID = GraphicObjects.GetIndexByName("WallOfFire"); frame = 0; frameVel = 1; renderFunction = RenderAIPlayerSpecial; }; if (type == 22){ aiBikeSpecialType = 3; graphicID = GraphicObjects.GetIndexByName("Walrus"); frame = 0; frameVel = 1; renderFunction = RenderAIPlayerSpecial; }; } public function GetOffsetObjectRectangle():Rectangle{ var _local1:Rectangle = objectDef.colRects[0].clone(); _local1.x = (_local1.x + xpos); _local1.y = (_local1.y + ypos); return (_local1); } public function PlayerHitEnemyBullet(_arg1:GameObj){ } function GameObj_UpdateCycleAnim():void{ CycleAnimation(); } function InitObj_Conveyor(){ frame = 0; frameVel = 0.5; updateFunction = UpdateObj_Conveyor; } public function RenderShadow():void{ if (renderShadowFlag == false){ return; }; if (visible == false){ return; }; var _local1:Number = (xpos - Game.scrollX); var _local2:Number = (ypos - Game.scrollY); GraphicObjects.RenderAtRotScaled(graphicID, frame, bd, (_local1 + 5), (_local2 + 5), true, 1, dir); } function UpdateBall():void{ if (controlMode == 0){ }; if (controlMode == 1){ frameVel = 0.5; PlayAnimation(); if (frame >= 22){ SoundPlayer.Play("blowwav"); controlMode = 2; }; } else { if (controlMode == 2){ frameVel = 0.5; PlayAnimation(); frameVel1 = 1; PlayAnimation1(); if (frame1 >= 40){ visible = false; controlMode = 3; SoundPlayer.Play("popwav"); }; } else { if (controlMode == 3){ if (PlayAnimation1()){ childGO.active = false; }; }; }; }; } public function PlayAnimation():Boolean{ var _local1:int = (GraphicObjects.GetNumFrames(graphicID) - 1); frame = (frame + frameVel); if (frame >= _local1){ frame = _local1; return (true); }; if (frame <= 0){ frame = 0; return (true); }; return (false); } function RenderNormally(_arg1:Boolean=true){ var _local2:Number = (int(xpos) - int(Game.scrollX)); var _local3:Number = (int(ypos) - int(Game.scrollY)); if (_arg1 == false){ _local2 = int(xpos); _local3 = int(ypos); }; if (_local2 < -1000){ return; }; if (_local2 > (Defs.displayarea_w + 500)){ return; }; if (_local3 < -1000){ return; }; if (_local3 > (Defs.displayarea_h + 500)){ return; }; if (((!((scale == 1))) || (!((dir == 0))))){ GraphicObjects.RenderAtRotScaled(graphicID, frame, bd, _local2, _local3, false, scale, dir, null, renderSmooth); } else { if (additive){ GraphicObjects.RenderAtAdditive(graphicID, frame, bd, _local2, _local3, alpha); } else { GraphicObjects.RenderAt(graphicID, frame, bd, _local2, _local3, false); }; }; } public function InitNextPieceGO(){ subtype = 0; frame = subtype; updateFunction = UpdateNextPieceGO; dir = 0; } function RenderTextMessage(){ var _local1:Number = (xpos - Game.scrollX); var _local2:Number = (ypos - Game.scrollY); var _local3:Number = GraphicObjects.GetStringWidth(bd, GraphicObjects.gfx_font2, _local1, _local2, textMessage, null); GraphicObjects.RenderStringAt(bd, GraphicObjects.gfx_font2, (_local1 - (_local3 / 2)), _local2, textMessage, null); } public function InitSparks(_arg1:Boolean){ if (_arg1){ graphicID = GraphicObjects.GetIndexByName("portalINsparks"); } else { graphicID = GraphicObjects.GetIndexByName("portalOUTsparks"); }; frame = 0; frameVel = 1; updateFunction = UpdateSparks; } function InitReadyGetSetGo():void{ zpos = 0; graphicID = GraphicObjects.GetIndexByName("trafficlight_clip"); updateFunction = UpdateReadyGetSetGo; renderFunction = RenderReadyGetSetGo; frame = 0; frameVel = 1; Game.readySetGoFrame = -1; if (Game.currentLevel == 0){ xpos = 780; ypos = 989; }; if (Game.currentLevel == 1){ xpos = 685; ypos = 1678; }; if (Game.currentLevel == 2){ xpos = 531; ypos = 1208; }; if (Game.currentLevel == 3){ xpos = 1641; ypos = 1656; }; controlMode = 0; } public function GetDirBetween(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:* = Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)); return (_local5); } function UpdateObj_Ship(){ timer++; var _local1:Number = (Math.sin((timer * 0.1)) * 5); ypos1 = _local1; } public function InitPinDisappear_Broken(){ health = 32; frame = (health / 2); } function InitAIVehicle():void{ sortByY = true; updateFunction = UpdatePlayerVehicle; renderFunction = RenderPlayerVehicle; isVehicle = true; SetRandomCarColor(); type = Utils.RandBetweenInt(0, 2); height = 0; frame1 = 0; } public function InitMessage(_arg1:int):void{ updateFunction = UpdateMessage; timer = (Defs.fps * 0.8); frame = _arg1; graphicID = GraphicObjects.GetIndexByName("StartRaceText"); } function UpdatePlayerVehicle():void{ if (showArrowTimer > 0){ showArrowTimer--; }; } public function CycleAnimationEx():Boolean{ var _local1:Boolean; frame = (frame + frameVel); var _local2:* = (maxFrame - minFrame); if (frame > maxFrame){ frame = (frame - _local2); _local1 = true; }; if (frame < minFrame){ frame = (frame + _local2); _local1 = true; }; return (_local1); } function IsInWorld(_arg1:Number):Boolean{ if (xpos < (0 - _arg1)){ return (false); }; if (ypos < (0 - _arg1)){ return (false); }; if (xpos > (Defs.displayarea_w + _arg1)){ return (false); }; if (ypos > (Defs.displayarea_h + _arg1)){ return (false); }; return (true); } function UpdatePickup():void{ CycleAnimation(); } function SetRandomCarColor(){ var _local1:Number = 1; var _local2:Number = 0; var _local3:Number = 0; var _local4:int = Utils.RandBetweenInt(0, 5); if (_local4 == 0){ _local1 = 1; _local2 = 0; _local3 = 0; }; if (_local4 == 1){ _local1 = 0; _local2 = 1; _local3 = 0; }; if (_local4 == 2){ _local1 = 0; _local2 = 0; _local3 = 1; }; if (_local4 == 3){ _local1 = 1; _local2 = 1; _local3 = 0; }; if (_local4 == 4){ _local1 = 1; _local2 = 0; _local3 = 1; }; if (_local4 == 5){ _local1 = 0; _local2 = 1; _local3 = 1; }; ct = new ColorTransform(1, 1, 1, 1, (0xFF * _local1), (0xFF * _local2), (0xFF * _local3), 0); } public function InitTextMessage(_arg1:String, _arg2:Number, _arg3:Number):void{ textMessage = _arg1; updateFunction = UpdateTextMessage; renderFunction = RenderTextMessage; timer = 30; xpos = _arg2; ypos = _arg3; } function UpdateObj_Conveyor(){ CycleAnimation(); } function InitCheckpoint():void{ Game.startPoints.push(new Point(xpos, ypos)); } function UpdateMessage(){ xpos = (320 + Game.scrollX); ypos = (100 + Game.scrollY); timer--; if (timer <= 0){ active = false; }; } function RenderAIPlayer(){ var _local9:PhysObj_Body; var _local11:PhysObj_Graphic; var _local1:Number = frame; var _local2:int = graphicID; var _local3:Number = xpos; var _local4:Number = ypos; var _local5:Number = xpos; var _local6:Number = ypos; var _local7:Number = dir; var _local8:Number = dir; var _local10:Point = new Point(0, 0); var _local12:Point = aiBikeOffsets[((type * 2) + 0)]; var _local13:Number = aiBikeOffsets[((type * 2) + 1)]; _local3 = (_local3 + _local12.x); _local4 = (_local4 + _local12.y); dir = (dir + Utils.DegToRad(_local13)); _local7 = dir; var _local14:Matrix = new Matrix(); _local14.rotate(dir); _local9 = aiPhysObj.BodyFromName("body"); _local11 = _local9.graphics[0]; _local10.x = _local9.pos.x; _local10.y = _local9.pos.y; _local10 = _local14.transformPoint(_local10); xpos = (_local3 + _local10.x); ypos = (_local4 + _local10.y); graphicID = _local11.graphicID; var _local15:int = GraphicObjects.GetNumFrames(graphicID); aiLegsFrame = (aiLegsFrame + aiLegRotSpeed); if (aiLegsFrame >= _local15){ aiLegsFrame = 0; }; frame = aiLegsFrame; RenderNormally(); _local9 = aiPhysObj.BodyFromName("wheel1"); _local11 = _local9.graphics[0]; _local10.x = _local9.pos.x; _local10.y = _local9.pos.y; _local10 = _local14.transformPoint(_local10); xpos = (_local3 + _local10.x); ypos = (_local4 + _local10.y); frame = _local11.frame; graphicID = _local11.graphicID; dir = aiWheelRot; RenderNormally(); _local9 = aiPhysObj.BodyFromName("wheel2"); _local11 = _local9.graphics[0]; _local10.x = _local9.pos.x; _local10.y = _local9.pos.y; _local10 = _local14.transformPoint(_local10); xpos = (_local3 + _local10.x); ypos = (_local4 + _local10.y); frame = _local11.frame; graphicID = _local11.graphicID; dir = aiWheelRot; RenderNormally(); dir = _local7; _local9 = aiPhysObj.BodyFromName("body"); _local11 = _local9.graphics[0]; var _local16:Array = _local11.goInitFuntionVarString.split(","); bikeBodyGraphicID = GraphicObjects.GetIndexByName((_local16[0] as String)); bikeBodyOffsetX = Number(_local16[1]); bikeBodyOffsetY = Number(_local16[2]); _local10.x = (_local9.pos.x + bikeBodyOffsetX); _local10.y = (_local9.pos.y + bikeBodyOffsetY); _local10 = _local14.transformPoint(_local10); xpos = (_local3 + _local10.x); ypos = (_local4 + _local10.y); graphicID = bikeBodyGraphicID; _local15 = GraphicObjects.GetNumFrames(graphicID); frame = Utils.ScaleTo(0, (_local15 - 1), 0, 1, aiUpperBodyLean); RenderNormally(); frame = _local1; graphicID = _local2; xpos = _local5; ypos = _local6; dir = _local8; } function RenderAIPlayerSpecial(){ RenderNormally(); } public function Update():void{ if (updateFunction != null){ updateFunction(); }; if (sortByY){ zpos = (3000 - ypos); }; } function RenderBall():void{ RenderNormally(); } public function GetObjectRectangle():Rectangle{ return (objectDef.colRects[0]); } function RenderPlayerVehicle():void{ var _local4:int; var _local5:int; var _local6:String; var _local1:Number = (xpos - 50); var _local2:Number = (ypos - 70); var _local3:int = (frame + frame1); if (type == 0){ graphicID = GraphicObjects.GetIndexByName("Car01"); }; if (type == 1){ graphicID = GraphicObjects.GetIndexByName("Car02"); }; if (type == 2){ graphicID = GraphicObjects.GetIndexByName("Car03"); }; RenderCarObjAt(_local1, _local2, graphicID, 6, frame, null, 8); RenderCarObjAt(_local1, (_local2 + height), graphicID, 0, _local3, ct); RenderCarObjAt(_local1, (_local2 + height), graphicID, 1, _local3); RenderCarObjAt(_local1, (_local2 + height), graphicID, (2 + carDrive), _local3); if (showArrowTimer != 0){ _local4 = GraphicObjects.GetIndexByName("arrow_clip"); _local5 = GraphicObjects.GetNumFrames(_local4); RenderObjAt(xpos, (ypos - 50), _local4, (showArrowTimer % _local5)); }; if (Debug.IsSet(1) == true){ _local6 = (((((("Lap " + vehicleCurrentLap) + " (") + vehicleCheckpointIndex) + ", ") + totalVehicleCheckpointIndex) + ")"); GraphicObjects.RenderStringAt(bd, GraphicObjects.gfx_font1, (xpos - Game.scrollX), ((ypos - Game.scrollY) - 50), _local6, null, -1); }; } public function InitPinDisappear(){ health = 0; frame = (health / 2); } function InitBubbleSplatDrip(_arg1:Number):void{ graphicID = GraphicObjects.GetIndexByName("BubbleSplat"); frame = 3; frameVel = Utils.RandBetweenFloat(0.1, 0.2); yvel = Utils.RandBetweenFloat(0.01, 0.1); updateFunction = UpdateBubbleSplatDrip; } public function RenderPellet(){ } function InitOverlay():void{ sortByY = true; } public function PinDisappearHit():Boolean{ health++; frame = (health / 2); if (health > 40){ health = 40; frame = (health / 2); return (true); }; return (false); } function UpdateAIPlayer(){ var _local2:int; var _local3:PlayerRecord; var _local4:Number; var _local5:Number; var _local1:Number = dir; oldxpos = xpos; oldypos = ypos; if (Game.levelState == Game.levelState_Play){ _local2 = int(aiRoutePos); _local3 = PlayerRecordings.GetItem(aiRouteIndex, _local2); if (_local3){ dir = _local3.rot; if (_local2 != 0){ xpos = (_local3.x + oldAiPosX); ypos = (_local3.y + oldAiPosY); } else { xpos = _local3.x; ypos = _local3.y; }; oldAiPosX = xpos; oldAiPosY = ypos; }; aiRoutePos = (aiRoutePos + aiPlayerSpeed); }; if (aiBikeSpecialType == 0){ CycleAnimation(); _local4 = Utils.DistBetweenPoints(xpos, ypos, oldxpos, oldypos); _local4 = Utils.LimitNumber(0, 20, _local4); aiLegRotSpeed = Utils.ScaleTo(0, 1, 0, 3, _local4); aiWheelRot = (aiWheelRot + (_local4 * 0.1)); _local5 = (dir - _local1); if (Math.abs(_local5) < 0.2){ if (_local5 > 0){ aiUpperBodyLean = (aiUpperBodyLean + 0.11); if (aiUpperBodyLean > 1){ aiUpperBodyLean = 1; }; } else { if (_local5 < 0){ aiUpperBodyLean = (aiUpperBodyLean - 0.1); if (aiUpperBodyLean < 0){ aiUpperBodyLean = 0; }; } else { if (aiUpperBodyLean < 0.5){ aiUpperBodyLean = (aiUpperBodyLean + 0.1); if (aiUpperBodyLean > 0.5){ aiUpperBodyLean = 0.5; }; } else { if (aiUpperBodyLean > 0.5){ aiUpperBodyLean = (aiUpperBodyLean - 0.1); if (aiUpperBodyLean < 0.5){ aiUpperBodyLean = 0.5; }; }; }; }; }; }; } else { if (aiBikeSpecialType == 1){ CycleAnimation(); } else { if (aiBikeSpecialType == 2){ CycleAnimation(); dir = 0; } else { if (aiBikeSpecialType == 3){ CycleAnimation(); }; }; }; }; } function InitSortByY():void{ sortByY = true; } public function InitPhysicsObject(_arg1:int, _arg2:int, _arg3:Number=0, _arg4:Number=0, _arg5:String="", _arg6:Boolean=false){ colFlag_isPhysObj = true; physObjOffsetX = _arg3; physObjOffsetY = _arg4; isPhysObj = true; graphicID = _arg1; frame = _arg2; updateFunction = UpdatePhysicsObject; renderShadowFlag = _arg6; physObjInitVarString = _arg5; } public function InitPhysicsFloorObject(_arg1:int, _arg2:Number){ frame = _arg1; dir = _arg2; } function ReadySetGoFinishedRace():void{ controlMode = 2; } public function Init(_arg1:int):void{ var _local2:int; var _local3:Number = 0; type = _arg1; controlMode = _local2; xvel = _local3; yvel = _local3; frame = _local3; frameVel = _local3; timer = _local3; hitTimer = _local3; flashTimer = _local2; flashFlag = false; dir = 0; todir = 0; health = 1; zvel = 0; name = ""; scale = 1; objectDef = null; xflip = false; updateFunction = null; renderFunction = null; visible = true; renderShadowFlag = false; ClearColFlags(); isPhysObj = false; additive = false; alpha = 1; xpos1 = 0; ypos1 = 0; renderSmooth = true; sortByY = false; isVehicle = false; } function UpdatePlayer():void{ CycleAnimation(); var _local1:Boolean; var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local1 = true; }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local2 = true; }; if (KeyReader.Down(KeyReader.KEY_UP)){ _local3 = true; }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local4 = true; }; var _local5:Number = 0.1; if (_local3){ frameVel = (frameVel + _local5); if (frameVel > 4){ frameVel = 4; }; } else { if (_local4){ frameVel = (frameVel - _local5); if (frameVel < -4){ frameVel = -4; }; } else { if (frameVel > 0){ frameVel = (frameVel - _local5); if (frameVel <= 0){ frameVel = 0; }; } else { if (frameVel < 0){ frameVel = (frameVel + _local5); if (frameVel >= 0){ frameVel = 0; }; }; }; }; }; var _local6:Number = 0.5; if (_local2){ frame1 = (frame1 - _local6); if (frame1 <= 0){ frame1 = 0; }; } else { if (_local1){ frame1 = (frame1 + _local6); if (frame1 >= 14){ frame1 = 14; }; } else { if (frame1 < 7){ frame1 = (frame1 + _local6); if (frame1 >= 7){ frame1 = 7; }; }; if (frame1 > 7){ frame1 = (frame1 - _local6); if (frame1 <= 7){ frame1 = 7; }; }; }; }; Game.oldPlayerRot = Game.playerRot; Game.playerRot = dir; } public function UpdateNextPieceGO(){ var _local1:Number = MouseControl.x; var _local2:Number = MouseControl.y; xpos = (_local1 + Game.scrollX); ypos = (_local2 + Game.scrollY); if (MouseControl.delta != 0){ dir = (dir + (Number(MouseControl.delta) * 0.1)); MouseControl.delta = 0; }; } function InitBall():void{ updateFunction = UpdateBall; renderFunction = RenderBall; controlMode = 0; frame1 = 0; graphicID1 = GraphicObjects.GetIndexByName("Bubble"); var _local1:int = GameObjects.lastGenIndex; childGO = GameObjects.AddObj(xpos, ypos, -1000); childGO.InitBallBubble(this); GameObjects.lastGenIndex = _local1; } public function PlayAnimationEx():Boolean{ var _local1:Boolean; frame = (frame + frameVel); var _local2:* = (maxFrame - minFrame); if (frame > maxFrame){ if (frame > maxFrame){ frame = maxFrame; _local1 = true; }; }; if (frame < minFrame){ frame = minFrame; _local1 = true; }; return (_local1); } function Anim_FromVel():void{ var _local1:int = GraphicObjects.GetNumFrames(graphicID); var _local2:Number = xvel; var _local3:Number = yvel; var _local4:* = Math.atan2(_local3, _local2); frame = ((_local1 / (Math.PI * 2)) * -(_local4)); if (frame < 0){ frame = (frame + _local1); }; if (frame > _local1){ frame = (frame - _local1); }; frame = (frame + (_local1 / 2)); if (frame > _local1){ frame = (frame - _local1); }; } function GameObj_UpdateHoseSwitch():void{ if (controlMode == 0){ } else { if (controlMode == 1){ frameVel = 1; if (PlayAnimation()){ frame = 0; controlMode = 0; }; }; }; } function UpdateTextMessage(){ ypos = (ypos - 0.2); timer--; if (timer <= 0){ active = false; }; } function SetAnim(_arg1:int){ graphicID = _arg1; var _local2:int = (GraphicObjects.GetNumFrames(graphicID) - 1); if (frame >= _local2){ frame = 0; }; } function RenderObjAt(_arg1:Number, _arg2:Number, _arg3:int, _arg4:int, _arg5:ColorTransform=null){ var _local6:Number = (int(_arg1) - int(Game.scrollX)); var _local7:Number = (int(_arg2) - int(Game.scrollY)); if (_local6 < -1000){ return; }; if (_local6 > (Defs.displayarea_w + 500)){ return; }; if (_local7 < -1000){ return; }; if (_local7 > (Defs.displayarea_h + 500)){ return; }; if (_arg5 != null){ GraphicObjects.RenderAtRotScaled(_arg3, _arg4, bd, _local6, _local7, false, scale, dir, _arg5, renderSmooth); } else { if (((!((scale == 1))) || (!((dir == 0))))){ GraphicObjects.RenderAtRotScaled(_arg3, _arg4, bd, _local6, _local7, false, scale, dir, null, renderSmooth); } else { if (additive){ GraphicObjects.RenderAtAdditive(_arg3, _arg4, bd, _local6, _local7, alpha); } else { GraphicObjects.RenderAt(_arg3, _arg4, bd, _local6, _local7, false); }; }; }; } public function CycleAnimation():void{ var _local1:Number = frameVel; var _local2:int = GraphicObjects.GetNumFrames(graphicID); frame = (frame + _local1); if (frame >= _local2){ frame = (frame - _local2); }; if (frame < 0){ frame = (frame + _local2); }; } function GameObj_InitHoseSwitch():void{ updateFunction = GameObj_UpdateHoseSwitch; graphicID = GraphicObjects.GetIndexByName("SnakeEnd"); frame = 0; controlMode = 0; } function GameObj_InitSwitch():void{ updateFunction = GameObj_UpdateSwitch; frameVel = 1; controlMode = 0; frame = 0; } function UpdateSparks():void{ if (PlayAnimation()){ active = false; }; } function GameObj_InitCycleAnim():void{ updateFunction = GameObj_UpdateCycleAnim; frameVel = 1; } function UpdateReadyGetSetGo():void{ var _local1:int; if (controlMode == 0){ PlayAnimation(); _local1 = int(frame); if (_local1 == 20){ SoundPlayer.Play("sfx_readyset"); Game.readySetGoFrame = 0; Game.panelOverlay.cursorkeys.visible = true; Game.panelOverlay.cursorkeys.gotoAndPlay(1); }; if (_local1 == 50){ SoundPlayer.Play("sfx_readyset"); Game.readySetGoFrame = 1; }; if (_local1 == 80){ SoundPlayer.Play("sfx_go"); Game.readySetGoFrame = 2; Game.gettingReady = false; }; if (_local1 == 138){ controlMode = 1; Game.readySetGoFrame = -1; }; } else { if (controlMode == 1){ } else { if (controlMode == 2){ PlayAnimation(); }; }; }; } public function PlayAnimation1():Boolean{ var _local1:int = (GraphicObjects.GetNumFrames(graphicID1) - 1); frame1 = (frame1 + frameVel1); if (frame1 >= _local1){ frame1 = _local1; return (true); }; return (false); } public function Render(_arg1:BitmapData):void{ bd = _arg1; if (visible == false){ return; }; if (renderFunction != null){ renderFunction(); } else { RenderNormally(); }; } function InitPlayerVehicle():void{ sortByY = true; colFlag_isPlayer = true; updateFunction = UpdatePlayerVehicle; renderFunction = RenderPlayerVehicle; isVehicle = true; var _local1:uint = Game.selectedCarColor; var _local2 = ((_local1 >> 16) & 0xFF); var _local3 = ((_local1 >> 8) & 0xFF); var _local4 = (_local1 & 0xFF); ct = new ColorTransform(1, 1, 1, 1, _local2, _local3, _local4, 0); type = Utils.RandBetweenInt(0, 2); height = 0; frame1 = 0; showArrowTimer = (Defs.fps * 5); } public function PlayerHitEnemy(_arg1:GameObj){ } function UpdateBouncer(){ var _local1:Number; if (controlMode == 1){ _local1 = (dir - (Math.PI * 0.5)); xoffset = ((Math.cos(_local1) * timer) * 2); yoffset = ((Math.sin(_local1) * timer) * 2); timer++; if (timer > 3){ yoffset = 0; xoffset = 0; controlMode = 0; }; }; } function InitPickup():void{ sortByY = true; frame = 0; frameVel = 1; updateFunction = UpdatePickup; } function RenderReadyGetSetGo():void{ RenderNormally(true); } function RenderCarObjAt(_arg1:Number, _arg2:Number, _arg3:int, _arg4:int, _arg5:int, _arg6:ColorTransform=null, _arg7:int=14){ var _local8:Number = (int(_arg1) - int(Game.scrollX)); var _local9:Number = (int(_arg2) - int(Game.scrollY)); if (_local8 < -1000){ return; }; if (_local8 > (Defs.displayarea_w + 500)){ return; }; if (_local9 < -1000){ return; }; if (_local9 > (Defs.displayarea_h + 500)){ return; }; var _local10:int = (_arg5 % _arg7); var _local11:int = (_arg5 / _arg7); var _local12:int = (_local10 * 100); var _local13:int = (_local11 * 100); var _local14:Rectangle = new Rectangle(0, 0, 100, 100); GraphicObjects.RenderAtRotScaled_SourceRect(_arg3, _arg4, bd, _local8, _local9, false, scale, dir, _arg6, renderSmooth, _local14, _local12, _local13); } function BouncerBounce(){ if (controlMode == 0){ timer = 0; controlMode = 1; }; } function InitObj_Ship(){ updateFunction = UpdateObj_Ship; timer = 0; } function GameObj_UpdateSwitch():void{ if (controlMode == 0){ } else { if (controlMode == 1){ frameVel = 1; if (PlayAnimation()){ controlMode = 0; }; } else { if (controlMode == 2){ frameVel = -1; if (PlayAnimation()){ controlMode = 0; }; } else { if (controlMode == 3){ frame = 0; controlMode = 0; }; }; }; }; } function UpdateAIPlayer_Step(_arg1:int){ var _local2:int; var _local3:int; var _local4:PlayerRecord; _local2 = 0; while (_local2 < _arg1) { _local3 = int(aiRoutePos); _local4 = PlayerRecordings.GetItem(aiRouteIndex, _local3); xpos = (_local4.x + oldAiPosX); ypos = (_local4.y + oldAiPosY); oldAiPosX = xpos; oldAiPosY = ypos; aiRoutePos = (aiRoutePos + aiPlayerSpeed); _local2++; }; } public function GetVelFromDir(_arg1:Number){ xvel = (Math.cos(dir) * _arg1); yvel = (Math.sin(dir) * _arg1); } public function UpdatePhysicsObject(){ } } }//package
Section 139
//GameObjects (GameObjects) package { import flash.events.*; import flash.display.*; class GameObjects { public static var numobjs; static var m:Main; public static var zorder:Array; public static var objs:Array; public static var lastGenIndex:int; public function GameObjGroup(){ } public static function Update():void{ var _local1:int; _local1 = 0; while (_local1 < objs.length) { if (objs[_local1].active == true){ objs[_local1].Update(); }; _local1++; }; } public static function Render(_arg1:BitmapData):void{ var _local2:GameObj; var _local3:Array = new Array(); for each (_local2 in objs) { if (((_local2.active) && (_local2.visible))){ _local3.push(_local2); }; }; _local3.sortOn("zpos", (Array.NUMERIC | Array.DESCENDING)); for each (_local2 in _local3) { _local2.Render(_arg1); }; } public static function InitOnce(_arg1:Main, _arg2:int){ var _local3:*; numobjs = _arg2; m = _arg1; objs = new Array(); zorder = new Array(numobjs); _local3 = 0; while (_local3 < numobjs) { objs.push(new GameObj(m, 0, 0)); _local3++; }; } public static function ClearAll(){ var _local1:int; _local1 = 0; while (_local1 < numobjs) { objs[_local1].active = false; _local1++; }; } public static function CountActive():int{ var _local2:int; var _local1:int; _local2 = 0; while (_local2 < objs.length) { if (objs[_local2].active == true){ _local1++; }; _local2++; }; return (_local1); } public static function AddObj(_arg1:Number, _arg2:Number, _arg3:Number):GameObj{ var _local4:int; var _local5:GameObj; _local4 = 0; while (_local4 < numobjs) { if (objs[_local4].active == false){ _local5 = objs[_local4]; _local5.active = true; _local5.zpos = _arg3; _local5.xpos = _arg1; _local5.ypos = _arg2; _local5.startx = _arg1; _local5.starty = _arg2; _local5.startz = _arg3; _local5.Init(0); lastGenIndex = _local4; return (objs[_local4]); }; _local4++; }; trace("ERROR! NO FREE OBJECTS"); lastGenIndex = -1; return (null); } public static function ForEachActive(_arg1:Function):void{ var _local2:GameObj; var _local3:Array = new Array(); for each (_local2 in objs) { if (_local2.active){ _arg1(_local2); }; }; } public static function GetGOByIndex(_arg1:int):GameObj{ return (objs[_arg1]); } } }//package
Section 140
//GraphicObjects (GraphicObjects) package { import flash.display.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import org.flashdevelop.utils.*; public class GraphicObjects { public static var gfx_fills:int; static var count:int; static var loader:Loader; public static var gfx_font2black:int; public static var stringCharX:Number; static var main:Main; public static var gfx_backgrounds:int; static var nameList:Array; static var graphicobjs:Array; static var nextID:int; public static var gfx_fontblack:int; public static var stringCharY:Number; static var idList:Array; static var cb:Function; public static var stringCharBitmapData:BitmapData; public static var gfx_outlines:int; public static var gfx_font1:int; public static var gfx_font2:int; public static function Add(_arg1:String, _arg2:int):int{ var _local3:* = nextID; nextID++; var _local4:Class = (getDefinitionByName(_arg1) as Class); var _local5:MovieClip = (new (_local4) as MovieClip); Add1(_local3, new DisplayObj(_local5, 1, _arg2), _arg1); _local4 = null; return (_local3); } public static function RenderAt(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false){ var _local7:int = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAt(_arg3, _arg4, _arg5, _arg6); } public static function RenderAtRot(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean){ var _local8:int = idList[_arg1]; if (_arg7){ graphicobjs[_local8].frames[_arg2].RenderAtRotBurned(_arg3, _arg4, _arg5, _arg6); } else { graphicobjs[_local8].frames[_arg2].RenderAtRot(_arg3, _arg4, _arg5, _arg6); }; } static function InitOnceA():void{ var _local1:int; graphicobjs = new Array(); idList = new Array(200); nameList = new Array(200); _local1 = 0; while (_local1 < 200) { idList[_local1] = int(0); nameList[_local1] = String(""); _local1++; }; count = 0; nextID = 0; gfx_font1 = AddFont(main.tf_scorespr); gfx_fontblack = AddFont(main.tf_scoresprblack); gfx_font2 = AddFont(main.tf_scorespr1); gfx_font2black = AddFont(main.tf_scorespr2); var _local2:Number = getTimer(); if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_LOCKED){ Add("BackgroundLevel03", 0); Add("BackgroundLevel04", 0); Add("BackgroundLevel03_Collision", 0); Add("BackgroundLevel04_Collision", 0); Add("Level03_Overlays", 0); Add("Level04_Overlays", 0); Add("mallow_clip", 0); Add("icecream_clip", 0); Add("smoke_level03", 0); Add("smoke_level04", 0); }; Add("BackgroundLevel01", 0); Add("BackgroundLevel02", 0); Add("BackgroundLevel01_Collision", 99); Add("BackgroundLevel02_Collision", 0); var _local3:Number = getTimer(); Add("Car01", 0); Add("Car02", 0); Add("Car03", 0); var _local4:Number = getTimer(); Add("Level01_Overlays", 0); Add("Level02_Overlays", 0); Add("ReadyGetSetGo", 0); Add("Pickup", 0); Add("arrow_clip", 0); Add("SkidMarks", 0); Add("cone_clip", 0); Add("ConeHitClip", 0); Add("mushroom_clip", 0); Add("turbo_clip", 0); Add("smoke_level01", 0); Add("smoke_level02", 0); Add("MiniMaps", 0); Add("trafficlight_clip", 0); Add("ColorPickerClip", 0); var _local5:Number = getTimer(); FlashConnect.trace(("GR Time = " + ((_local3 - _local2) / 1000).toString())); FlashConnect.trace(("GR Time = " + ((_local4 - _local3) / 1000).toString())); FlashConnect.trace(("GR Time = " + ((_local5 - _local4) / 1000).toString())); FlashConnect.trace(("GR Time total= " + ((_local5 - _local2) / 1000).toString())); } public static function RenderAtSplit(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number){ var _local6:int = idList[_arg1]; graphicobjs[_local6].frames[_arg2].RenderAtSplit(_arg3, _arg4, _arg5); } public static function RenderAtRotScaled(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1, _arg8:Number=0, _arg9:ColorTransform=null, _arg10:Boolean=false){ var _local11:int = idList[_arg1]; graphicobjs[_local11].frames[_arg2].RenderAtRotScaled(_arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10); } public static function GetStringWidth(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Object=null, _arg7:int=0):int{ var _local9:int; var _local10:int; stringCharX = _arg3; stringCharY = _arg4; var _local8:int; _local9 = 0; while (_local9 < _arg5.length) { _local10 = int(_arg5.charCodeAt(_local9)); if (_local10 < 0){ _local10 = 0; }; if (_local10 > 127){ _local10 = 127; }; stringCharBitmapData = GetBitmapData(_arg2, _local10); if (_arg6 != null){ } else { _local8 = (_local8 + (stringCharBitmapData.width - 3)); _local8 = (_local8 + _arg7); }; _local9++; }; return (_local8); } public static function RenderStringAt(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Object=null, _arg7:int=0){ var _local8:int; var _local9:int; stringCharX = _arg3; stringCharY = _arg4; _local8 = 0; while (_local8 < _arg5.length) { _local9 = int(_arg5.charCodeAt(_local8)); if (_local9 < 0){ _local9 = 0; }; if (_local9 > 127){ _local9 = 127; }; RenderAt((_arg2 + 1), _local9, _arg1, (stringCharX + 1), (stringCharY + 1)); RenderAt(_arg2, _local9, _arg1, stringCharX, stringCharY); stringCharBitmapData = GetBitmapData(_arg2, _local9); if (_arg6 != null){ _arg6(); } else { stringCharX = (stringCharX + (stringCharBitmapData.width - 3)); stringCharX = (stringCharX + _arg7); }; _local8++; }; } public static function GetWidth(_arg1:int, _arg2:int):int{ var _local3:int = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmapData.width); } public static function RenderNumberAt(_arg1:BitmapData, _arg2:int, _arg3:Number, _arg4:Number, _arg5:int){ var _local8:int; var _local10:int; var _local11:int; var _local12:BitmapData; var _local6:Array = new Array(); var _local7:int = _arg5; _local8 = 0; while (_local8 < 11) { _local10 = (_local7 % 10); _local6.push(_local10); _local7 = (_local7 / 10); _local8++; }; var _local9:Boolean; _local8 = (_local6.length - 1); while (_local8--) { _local11 = _local6[_local8]; if ((((_local9 == false)) && (!((_local11 == 0))))){ _local9 = true; }; if (_local9){ RenderAt(_arg2, (_local11 + 48), _arg1, _arg3, _arg4); _local12 = GetBitmapData(_arg2, (_local11 + 48)); _arg3 = (_arg3 + _local12.width); }; (_local8 >= 0); }; return (_arg3); } public static function GetNumFrames(_arg1:int):int{ var _local2:int = idList[_arg1]; return (graphicobjs[_local2].frames.length); } public static function RenderAtScaled(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1){ var _local8:int = idList[_arg1]; graphicobjs[_local8].frames[_arg2].RenderAtScaled(_arg3, _arg4, _arg5, _arg6, _arg7); } public static function GetPixelAt(_arg1:int, _arg2:int, _arg3:int, _arg4:int):uint{ var _local5:int = idList[_arg1]; var _local6:BitmapData = graphicobjs[_local5].frames[_arg2].bitmapData; var _local7:uint = _local6.getPixel32(_arg3, _arg4); return (_local7); } public static function GetBitmapData(_arg1:int, _arg2:int):BitmapData{ var _local3:int = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmapData); } public static function Add1(_arg1:int, _arg2:DisplayObj, _arg3:String=""):void{ idList[_arg1] = count; nameList[_arg1] = _arg3; graphicobjs.push(_arg2); count++; } public static function RenderAtAlpha(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:int = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAtAlpha(_arg3, _arg4, _arg5, _arg6); } public static function RenderAtRotScaled_SourceRect(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Boolean=false, _arg7:Number=1, _arg8:Number=0, _arg9:ColorTransform=null, _arg10:Boolean=false, _arg11:Rectangle=null, _arg12:int=0, _arg13:int=0){ var _local14:int = idList[_arg1]; graphicobjs[_local14].frames[_arg2].RenderAtRotScaled_SourceRect(_arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13); } public static function InitOnce(_arg1:Main, _arg2:Function):void{ cb = _arg2; main = _arg1; InitOnceA(); cb(); } public static function GetIndexByName(_arg1:String):int{ var _local3:String; var _local2:int; for each (_local3 in nameList) { if (_local3 == _arg1){ return (_local2); }; _local2++; }; trace(("cant find graphic obj by name: " + _arg1)); return (0); } public static function AddFont(_arg1:TextFormat):int{ var _local2:* = nextID; nextID++; var _local3:DisplayObj = new DisplayObj(null, 0, 0); _local3.CreateFont(_arg1); idList[_local2] = count; graphicobjs.push(_local3); count++; return (_local2); } public static function GetHeught(_arg1:int, _arg2:int):int{ var _local3:int = idList[_arg1]; return (graphicobjs[_local3].frames[_arg2].bitmapData.height); } public static function RenderAtAdditive(_arg1:int, _arg2:int, _arg3:BitmapData, _arg4:Number, _arg5:Number, _arg6:Number){ var _local7:int = idList[_arg1]; graphicobjs[_local7].frames[_arg2].RenderAtAdditive(_arg3, _arg4, _arg5, _arg6); } } }//package
Section 141
//HighScore (HighScore) package { import flash.net.*; public class HighScore { public static const hiscoretype_SHOCKWAVE = 5; public static const hiscoretype_NONE = 0; public static const hiscoretype_MOCHI = 1; public static const hiscoretype_CANDYSTAND = 6; public static const hiscoretype_GAMEZHERO = 4; public static const hiscoretype_MINDJOLT = 2; public static const hiscoretype_MINDJOLT_VIRAL = 3; static var callback:Object; static var s:int; static var main:Main; static var difficulty:int; public static function InitOnce(_arg1:Main){ main = _arg1; } public static function SubmitScore(_arg1:int, _arg2:int, _arg3=null):void{ var _local4:String; var _local5:String; var _local6:String; var _local7:String; var _local8:String; var _local9:int; var _local10:URLRequest; s = _arg1; difficulty = _arg2; callback = _arg3; if (Licensors.GetLicensor() == Licensors.LICENSOR_SIKIDS){ _local4 = "http://www.sikids.com/sikscores"; _local4 = (_local4 + "?"); _local5 = ""; _local5 = ("sid=" + Licensors.sikids_sid); _local4 = (_local4 + _local5); _local4 = (_local4 + "&"); _local5 = ("nid=" + Licensors.sikids_nid); _local4 = (_local4 + _local5); _local4 = (_local4 + "&"); _local5 = "kid=1"; _local4 = (_local4 + _local5); _local4 = (_local4 + "&"); _local6 = s.toString(); _local5 = "k="; _local5 = (_local5 + _local6.charAt(0)); _local7 = _local6.charAt(0); _local8 = _local6.charAt((_local6.length - 1)); _local9 = (int(_local7) + int(_local8)); _local5 = (_local5 + _local9.toString()); _local4 = (_local4 + _local5); _local4 = (_local4 + "&"); _local5 = ("s=" + s.toString()); _local4 = (_local4 + _local5); trace(("SIKIDS URL: " + _local4)); _local10 = new URLRequest(_local4); navigateToURL(_local10, "_blank"); callback(); }; } } }//package
Section 142
//introscreensholder (introscreensholder) package { import flash.display.*; public dynamic class introscreensholder extends MovieClip { public var shell:MovieClip; public var foreground:MovieClip; public var buttonHolder:MovieClip; public function introscreensholder(){ addFrameScript(38, frame39, 78, frame79, 118, frame119, 159, frame160); } function frame79(){ stop(); TitleScreenState.CarStep2_Complete(); } function frame160(){ stop(); TitleScreenState.CarStep3_Complete(); } function frame39(){ stop(); TitleScreenState.CarStep1_Complete(); } function frame119(){ stop(); TitleScreenState.CarStep3_Complete(); } } }//package
Section 143
//KeyReader (KeyReader) package { import flash.events.*; import flash.display.*; public class KeyReader { static const KEY_LEFT = 37; static const KEY_HASH = 222; static const KEY_LEFTSQUAREBRACKET = 219; static const KEY_0 = 58; static const KEY_1 = 49; static const KEY_2 = 50; static const KEY_3 = 51; static const KEY_4 = 52; static const KEY_5 = 53; static const KEY_7 = 55; static const KEY_8 = 56; static const KEY_9 = 57; static const KEY_6 = 54; static const KEY_A = 65; static const KEY_B = 66; static const KEY_C = 67; static const KEY_E = 69; static const KEY_F = 70; static const KEY_G = 71; static const KEY_H = 72; static const KEY_I = 73; static const KEY_J = 74; static const KEY_D = 68; static const KEY_L = 76; static const KEY_M = 77; static const KEY_N = 78; static const KEY_O = 79; static const KEY_P = 80; static const KEY_Q = 81; static const KEY_R = 82; static const KEY_S = 83; static const KEY_T = 84; static const KEY_U = 85; static const KEY_V = 86; static const KEY_W = 87; static const KEY_X = 88; static const KEY_Y = 89; static const KEY_K = 75; static const KEY_RIGHTSQUAREBRACKET = 221; static const KEY_Z = 90; static const KEY_SHIFT = 16; static const KEY_CONTROL = 17; static const KEY_SEMICOLON = 186; static const KEY_NUM_0 = 96; static const KEY_NUM_2 = 98; static const KEY_UP = 38; static const KEY_NUM_6 = 102; static const KEY_NUM_1 = 97; static const KEY_NUM_3 = 99; static const KEY_DOWN = 40; static const KEY_NUM_5 = 101; static const KEY_NUM_7 = 103; static const KEY_NUM_9 = 105; static const KEY_NUM_4 = 100; static const KEY_NUM_8 = 104; static const KEY_TOPLEFT = 223; static const KEY_BACKSLASH = 220; static const KEY_FORWARDSLASH = 191; static const KEY_SPACE = 32; static const KEY_RIGHT = 39; static var keysPressed:Array; static var keysDown:Array; public static function Pressed(_arg1:int):Boolean{ return (keysPressed[_arg1]); } static function keyUpListener(_arg1:KeyboardEvent):void{ var _local2:int = _arg1.keyCode; keysDown[_local2] = 0; } static function keyDownListener(_arg1:KeyboardEvent):void{ var _local2:int = _arg1.keyCode; var _local3 = keysDown; var _local4 = _local2; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; } public static function UpdateOncePerFrame():void{ var _local1:int; _local1 = 0; while (_local1 < 0x0100) { if (keysDown[_local1] == 1){ keysPressed[_local1] = true; var _local2 = keysDown; var _local3 = _local1; var _local4 = (_local2[_local3] + 1); _local2[_local3] = _local4; } else { keysPressed[_local1] = false; }; _local1++; }; } public static function Down(_arg1:int):Boolean{ return (!((keysDown[_arg1] == 0))); } public static function InitOnce(_arg1:Stage){ var _local2:int; _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpListener); _arg1.focus = _arg1; keysDown = new Array(0x0100); keysPressed = new Array(0x0100); _local2 = 0; while (_local2 < 0x0100) { keysDown[_local2] = int(0); keysPressed[_local2] = Boolean(false); _local2++; }; } } }//package
Section 144
//Level (Level) package { public class Level { var surfaceFrame:uint; var lastTimeTotal:int; var instances:Array; var available:Boolean; var lastTime:int; var name:String; var surfaceThickness:int; var bestTime:int; var exclusiveChar:int; var goldTime:int; var eventWinParam:Number; var silverTime:int; var fillFrame:int; var eventOpponentsString:String; var helpscreenFrames:Array; var eventType:String; var complete:Boolean; var bestTimeTotal:int; var category:int; var lines:Array; public function Level(){ name = ""; instances = new Array(); helpscreenFrames = new Array(); lines = new Array(); category = 0; fillFrame = 1; surfaceFrame = 5; surfaceThickness = 10; available = false; complete = false; eventType = "none"; eventOpponentsString = ""; eventWinParam = 1; exclusiveChar = 1; lastTime = 9999999; lastTimeTotal = 9999999; bestTime = 9999999; bestTimeTotal = 9999999; goldTime = (10 * Defs.fps); silverTime = (20 * Defs.fps); } public function Calculate(){ } } }//package
Section 145
//Level01_Overlays (Level01_Overlays) package { import flash.display.*; public dynamic class Level01_Overlays extends MovieClip { } }//package
Section 146
//Level02_Overlays (Level02_Overlays) package { import flash.display.*; public dynamic class Level02_Overlays extends MovieClip { } }//package
Section 147
//LevelEndScreen (LevelEndScreen) package { import flash.display.*; import flash.text.*; public dynamic class LevelEndScreen extends MovieClip { public var info1:TextField; public var info2:TextField; public var buttonNext:SimpleButton; public var info3:TextField; public var info5:TextField; public var buttonAchievements:SimpleButton; public var info0:TextField; public var info4:TextField; } }//package
Section 148
//Licensors (Licensors) package { import flash.display.*; public class Licensors { public static const LICENSOR_BIGFISH = 6; public static const LICENSOR_NOBRANDING = 12; public static const LICENSOR_ANDKON = 5; public static const LICENSOR_GAMENINJA = 17; public static const LICENSOR_KONGREGATE = 1; public static const LICENSOR_MINDJOLT = 4; public static const LICENSOR_ARMORGAMES = 8; public static const LICENSOR_MINIJUEGOS = 15; public static const LICENSOR_WEBBLIWORLD_VIRAL = 19; public static const LICENSOR_WEBBLIWORLD_LOCKED = 18; public static const LICENSOR_SHOCKWAVE = 11; public static const LICENSOR_KING = 10; public static const LICENSOR_KIBA = 13; public static const LICENSOR_DOOF = 3; public static const LICENSOR_MINICLIP = 2; public static const LICENSOR_MOUSEBREAKER = 16; public static const LICENSOR_BUBBLEBOX = 7; public static const LICENSOR_GAMEZHERO = 9; public static const LICENSOR_NONE = 0; public static const LICENSOR_SIKIDS = 14; public static var sikids_nid:String; static var licensor:int = 19; public static var sikids_sid:String; public static function IsHosted():Boolean{ if (licensor == LICENSOR_NONE){ return (false); }; if (licensor == LICENSOR_ANDKON){ return (true); }; if (licensor == LICENSOR_BIGFISH){ return (true); }; if (licensor == LICENSOR_KONGREGATE){ if (SiteLock.GetDomain() == "kongregate.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_MINICLIP){ if (SiteLock.GetDomain() == "miniclip.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_DOOF){ if (SiteLock.GetDomain() == "doof.com"){ return (true); }; return (false); }; if (licensor == LICENSOR_MINDJOLT){ return (false); }; return (false); } public static function InitOnce(_arg1:Main):void{ var _local3:Object; var _local2:String = Domain.GetDomain(Main.theStage); if (licensor == LICENSOR_SIKIDS){ _local3 = LoaderInfo(_arg1.root.loaderInfo).parameters; sikids_sid = _local3.sid; sikids_nid = _local3.nid; }; if ((((licensor == LICENSOR_KONGREGATE)) && ((_local2 == "addictinggames.com")))){ licensor = LICENSOR_NOBRANDING; }; if ((((licensor == LICENSOR_KONGREGATE)) && ((_local2 == "kaisergames.de")))){ licensor = LICENSOR_KIBA; }; } public static function IsAtKongregate():Boolean{ if (licensor != LICENSOR_KONGREGATE){ return (false); }; if (SiteLock.GetDomain() == "kongregate.com"){ return (true); }; return (false); } public static function GetHighScoreType():int{ if (licensor == LICENSOR_SHOCKWAVE){ return (HighScore.hiscoretype_SHOCKWAVE); }; return (HighScore.hiscoretype_NONE); } public static function GetLicensor():int{ return (licensor); } public static function CanUseMochiAds():Boolean{ if (licensor == LICENSOR_NONE){ return (true); }; if (licensor == LICENSOR_KONGREGATE){ return (true); }; if (licensor == LICENSOR_MINICLIP){ return (false); }; if (licensor == LICENSOR_DOOF){ return (false); }; if (licensor == LICENSOR_MINDJOLT){ return (true); }; if (licensor == LICENSOR_ANDKON){ return (false); }; if (licensor == LICENSOR_BIGFISH){ return (false); }; if (licensor == LICENSOR_ARMORGAMES){ return (false); }; if (licensor == LICENSOR_GAMEZHERO){ return (false); }; if (licensor == LICENSOR_KING){ return (false); }; if (licensor == LICENSOR_SHOCKWAVE){ return (false); }; return (true); } public static function SetLicensor(_arg1:int):void{ licensor = _arg1; } public static function CanUseMochiBot():Boolean{ if (licensor == LICENSOR_ARMORGAMES){ return (false); }; if (licensor == LICENSOR_SHOCKWAVE){ return (false); }; return (true); } } }//package
Section 149
//Line (Line) package { import flash.geom.*; public class Line { public var udx:Number; public var udy:Number; public var ny:Number; public var dir:Number; public var nx:Number; public var dy:Number; public var y0:Number; public var y1:Number; public var dx:Number; public var normalDir:Number; public var length:Number; public var boundingRect:Rectangle; public var x0:Number; public var x1:Number; public function Line(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ x0 = _arg1; y0 = _arg2; x1 = _arg3; y1 = _arg4; CalcNormal(); CalcBoundingRect(); } function CalcNormal():void{ dir = Math.atan2((y1 - y0), (x1 - x0)); normalDir = (dir - (Math.PI * 0.5)); nx = Math.cos(normalDir); ny = Math.sin(normalDir); dx = (x1 - x0); dy = (y1 - y0); length = Math.sqrt(((dx * dx) + (dy * dy))); udx = Math.cos(dir); udy = Math.sin(dir); } function CalcBoundingRect():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = x0; _local2 = x1; if (_local1 > _local2){ _local1 = x1; _local2 = x0; }; _local3 = y0; _local4 = y1; if (_local3 > _local4){ _local3 = y1; _local4 = y0; }; boundingRect = new Rectangle(_local1, _local3, ((_local2 - _local1) + 1), ((_local4 - _local3) + 1)); } } }//package
Section 150
//Main (Main) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; import flash.utils.*; import org.flashdevelop.utils.*; import flash.net.*; import flash.ui.*; public class Main extends MovieClip { var levelTimerMax:Number; public var tf_scorespr:TextFormat; public var mochiScores; var cheatMode:Boolean; var preparingCarsMC:MovieClip; var levelTimer:Number; public var tf_scorespr2:TextFormat; public var fillScreenMC:MovieClip; public var tf_scorespr1:TextFormat; public var screenBD:BitmapData; var ftime:Number; var gameState:int;// = 0 var timer:Timer; public var backgroundMC:MovieClip; var scrollY:Number;// = 0 public var screenB:Bitmap; var currentTime:Number;// = 0 var secondCounter:Number;// = 0 public var fps:Number; public var tf_scoresprblack:TextFormat; public var minimapScreenBD:BitmapData; var framecounter:int;// = 0 static const gameState_HIGHSCORES = 5; static const gameState_LOCKED = 6; static const gameState_LEVEL_PLAY = 2; static const gameState_TITLE = 0; public static var theStage:Stage; static var theRoot:MovieClip; public function Main(){ if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } function SetEverythingUpOnce2ABC():void{ ClearStage(); preparingCarsMC = new PreparingCars(); preparingCarsMC.addEventListener(Event.ADDED_TO_STAGE, SetEverythingUpOnce_12345); preparingCarsMC.gotoAndStop(1); stage.addChild(preparingCarsMC); stage.invalidate(); } function calcFrameTime(){ var _local1:Number = currentTime; currentTime = getTimer(); if (currentTime < _local1){ _local1 = (currentTime - 100); }; if (currentTime > (_local1 + (100 * 10))){ _local1 = (100 * 10); }; ftime = ((1 / (1000 / Defs.fps)) * (currentTime - _local1)); framecounter++; secondCounter = (secondCounter + (currentTime - _local1)); if (secondCounter > 1000){ fps = ((Number(framecounter) / secondCounter) * 1000); framecounter = 0; secondCounter = 0; }; ftime = 1; } function run(_arg1:Event):void{ KeyReader.UpdateOncePerFrame(); SoundPlayer.UpdateOncePerFrame(); MusicPlayer.UpdateOncePerFrame(); if (Game.sitelocked){ if (Domain.IsLockedOut()){ return; }; }; calcFrameTime(); switch (gameState){ case gameState_TITLE: TitleScreenState.Update(this); break; case gameState_HIGHSCORES: break; case gameState_LOCKED: break; case gameState_LEVEL_PLAY: RunLevel(); break; }; } private function CreateTextField(_arg1:TextFormat, _arg2:Number, _arg3:Number, _arg4:String):TextField{ var _local5:TextField = new TextField(); _local5.selectable = false; _local5.embedFonts = true; _local5.autoSize = TextFieldAutoSize.CENTER; _local5.x = _arg2; _local5.y = _arg3; _local5.text = _arg4; _local5.setTextFormat(_arg1); addChild(_local5); return (_local5); } function init(_arg1:Event){ removeEventListener(Event.ADDED_TO_STAGE, init); theRoot = this; theStage = this.root.stage; FlashConnect.trace("Main start"); SetEverythingUpOnce(); } function InitStageNoBackground(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; } function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; addChild(_arg3); return (_arg3); } function addedToStage(_arg1:Event){ SetEverythingUpOnce2(); } function SetGameState(_arg1:int):void{ gameState = _arg1; switch (gameState){ case gameState_TITLE: Mouse.show(); TitleScreenState.Init(this); break; case gameState_HIGHSCORES: break; case gameState_LEVEL_PLAY: InitLevel(); break; case gameState_LOCKED: InitLocked(); break; }; } function InitDrawScreen():void{ screenBD = new BitmapData(Defs.displayarea_w, Defs.displayarea_h, true, 0); screenB = new Bitmap(screenBD); minimapScreenBD = new BitmapData(140, 160, true, 0); fillScreenMC = new MovieClip(); fillScreenMC.x = 0; fillScreenMC.y = 0; } function SetEverythingUpOnce3():void{ trace("HERE1"); MusicPlayer.InitOnce(); KeyReader.InitOnce(theStage); MouseControl.InitOnce(theStage); SoundPlayer.InitOnce(this); PauseMenu.InitOnce(this); Particles.InitOnce(this, 1); GameObjects.InitOnce(this, 300); InitDrawScreen(); Stats.InitOnce(); if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_VIRAL){ MochiBot.track(this, "aadd4bd7"); }; FlashConnect.trace("everything 3"); stage.removeChild(preparingCarsMC); preparingCarsMC = null; ExternalData.Load(SetEverythingUpOnce4); } function SetEverythingUpOnce4(){ Game.achievements = new Achievements(); Game.achievements.InitOnce(); InitStage(); Game.Init(this); addEventListener(Event.ENTER_FRAME, run); SetGameState(gameState_TITLE); } function RunTitle(){ } function InitStage(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); screenB.x = 0; screenB.y = 0; } function SetEverythingUpOnce2():void{ Game.main = this; WWorld.InitWWApi(this, SetEverythingUpOnce2ABC); } function SetEverythingUpOnce():void{ FlashConnect.trace(("stage " + stage)); if (stage == null){ FlashConnect.trace("stage A"); addEventListener(Event.ADDED_TO_STAGE, addedToStage); } else { FlashConnect.trace("stage B"); SetEverythingUpOnce2(); }; } function InitFonts():void{ var _local1:Font = new Font20(); tf_scorespr = new TextFormat(); tf_scorespr1 = new TextFormat(); tf_scorespr2 = new TextFormat(); tf_scoresprblack = new TextFormat(); tf_scorespr.font = _local1.fontName; tf_scorespr.size = 12; tf_scorespr.color = 4294967295; tf_scorespr1.font = _local1.fontName; tf_scorespr1.size = 20; tf_scorespr1.color = 4294967295; tf_scorespr2.font = _local1.fontName; tf_scorespr2.size = 20; tf_scorespr2.color = 0; tf_scoresprblack.font = _local1.fontName; tf_scoresprblack.size = 12; tf_scoresprblack.color = 0; } function Render(){ this.x = 0; this.y = 0; Game.Render(); } function SetEverythingUpOnce_12345(_arg1:Event){ timer = new Timer(100, 0); timer.start(); timer.addEventListener(TimerEvent.TIMER, SetEverythingUpOnce_6789); } function SetEverythingUpOnce2A():void{ InitFonts(); GraphicObjects.InitOnce(this, SetEverythingUpOnce3); trace("HERE"); } function InitLevel(){ InitStageForGame(); Particles.Reset(); MouseControl.Reset(); Particles.Reset(); GameObjects.ClearAll(); Game.InitLevel(); } function InitStageForGame(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; addChild(screenB); screenB.x = 0; screenB.y = 0; } function SetEverythingUpOnce_6789(_arg1:Event){ timer.removeEventListener(TimerEvent.TIMER, SetEverythingUpOnce_6789); timer = null; SetEverythingUpOnce2A(); } function ClearStage(){ var _local1:int; _local1 = (this.numChildren - 1); while (_local1 >= 0) { removeChildAt(_local1); _local1--; }; FlashConnect.trace(("num children " + numChildren)); } function RunLevel(){ if (PauseMenu.IsPaused() == false){ Game.UpdateGameplay(); }; Render(); } function InitLocked():void{ ClearStage(); var _local1:MovieClip = new CantPlayScreen(); addChild(_local1); _local1.addEventListener(MouseEvent.CLICK, TitleScreenState.buttonWebbliworldClicked); } } }//package
Section 151
//MiniMaps (MiniMaps) package { import flash.display.*; public dynamic class MiniMaps extends MovieClip { } }//package
Section 152
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 153
//MouseControl (MouseControl) package { import flash.events.*; import flash.display.*; public class MouseControl { public static var buttonReleased:Boolean = false; public static var buttonPressed:Boolean = false; public static var wheelFunction:Function = null; public static var mouseVelX:Number = 0; public static var mouseVelY:Number = 0; public static var ox:Number = 0; public static var oy:Number = 0; public static var x:Number = 0; public static var y:Number = 0; public static var delta:int = 0; public static function MouseHandler(_arg1:MouseEvent):void{ x = _arg1.stageX; y = _arg1.stageY; mouseVelX = (x - ox); mouseVelY = (y - oy); ox = x; oy = y; } public static function MouseClickHandler(_arg1:MouseEvent):void{ buttonPressed = true; buttonReleased = false; } public static function SetWheelHandler(_arg1:Function){ wheelFunction = _arg1; } public static function InitOnce(_arg1:Stage):void{ _arg1.addEventListener(MouseEvent.MOUSE_MOVE, MouseHandler); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, MouseClickHandler); _arg1.addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler); _arg1.addEventListener(MouseEvent.MOUSE_WHEEL, MouseWheelHandler); wheelFunction = null; } public static function MouseWheelHandler(_arg1:MouseEvent):void{ delta = _arg1.delta; if (wheelFunction != null){ wheelFunction(delta); }; } public static function Reset():void{ buttonPressed = false; buttonReleased = false; } public static function MouseUpHandler(_arg1:MouseEvent):void{ buttonPressed = false; buttonReleased = true; } } }//package
Section 154
//mushroom_clip (mushroom_clip) package { import flash.display.*; public dynamic class mushroom_clip extends MovieClip { } }//package
Section 155
//MusicPlayer (MusicPlayer) package { import flash.media.*; import flash.utils.*; public class MusicPlayer { static var musicSound1:Sound; static var volumeMod:Number = 1; static var lastMusicID = -1; static var musicSoundTransform1:SoundTransform; static var musicChannel1:SoundChannel = null; static var currentMusicID:int = -1; static var doMusic:Boolean; static var musicChannel:SoundChannel = null; static var streamChannelFlags:Array; static var musicSoundTransform:SoundTransform; static var musicSound:Sound; static var streamSound:Sound = null; static var streamChannels:Array; static var streamChannelVolumes:Array; public static var currentStreamID:int = -1; public static function StartMusic(_arg1:String){ var classRef:Class; var m:Sound; var musicName = _arg1; if (doMusic == false){ return; }; if (musicChannel != null){ musicChannel.stop(); }; try { classRef = (getDefinitionByName(musicName) as Class); } catch(e:Object) { classRef = null; }; if (classRef == null){ trace(("Music Error: Can't find sound " + musicName)); } else { m = (new (classRef) as Sound); musicSoundTransform = new SoundTransform(1, 0); musicSound = m; musicChannel = musicSound.play(0, 999999, musicSoundTransform); }; lastMusicID = 0; } public static function InitOnce():void{ doMusic = Game.soundon; lastMusicID = -1; currentMusicID = -1; streamChannels = new Array(); streamChannelFlags = new Array(); streamChannelVolumes = new Array(); } public static function StopMusic(){ var _local1:int; var _local2:SoundChannel; var _local3:int; _local1 = 0; while (_local1 < streamChannels.length) { _local3 = streamChannelFlags[_local1]; if ((((_local3 == 0)) || ((_local3 == 1)))){ _local3 = 2; }; streamChannelFlags[_local1] = _local3; _local1++; }; if (musicChannel != null){ musicChannel.stop(); }; } public static function ToggleMute(){ doMusic = (doMusic == false); } public static function StartStream(_arg1:int){ var _local3:Class; var _local2 = ""; if (_arg1 == 0){ _local2 = "tune_0"; }; if (_arg1 == 1){ _local2 = "tune_1"; }; if (_arg1 == 2){ _local2 = "tune_2"; }; if (_arg1 == 3){ _local2 = "tune_3"; }; if (_arg1 == 4){ _local2 = "tune_menu"; }; _local3 = (getDefinitionByName(_local2) as Class); var _local4:Sound = (new (_local3) as Sound); var _local5:SoundTransform = new SoundTransform(0); streamChannels.push(_local4.play(0, 999999, _local5)); streamChannelFlags.push(int(0)); streamChannelVolumes.push(Number(0)); } public static function UpdateOncePerFrame(){ var _local3:SoundTransform; var _local4:int; var _local5:SoundChannel; var _local6:int; var _local7:Number; var _local8:*; var _local9:*; var _local10:*; var _local1:Number = 0.02; var _local2:Boolean; _local4 = 0; while (_local4 < streamChannels.length) { _local5 = streamChannels[_local4]; _local6 = streamChannelFlags[_local4]; _local7 = streamChannelVolumes[_local4]; if (_local6 == 0){ _local3 = _local5.soundTransform; _local7 = (_local7 + _local1); if (_local7 >= 1){ _local7 = 1; _local6 = 1; }; _local3.volume = (_local7 * volumeMod); _local5.soundTransform = _local3; } else { if (_local6 == 1){ _local3 = _local5.soundTransform; _local3.volume = (_local7 * volumeMod); _local5.soundTransform = _local3; } else { if (_local6 == 2){ _local3 = _local5.soundTransform; _local7 = (_local7 - _local1); if (_local7 <= 0){ _local5.stop(); _local6 = 3; _local2 = true; }; _local3.volume = (_local7 * volumeMod); _local5.soundTransform = _local3; } else { if (_local6 == 3){ }; }; }; }; streamChannelFlags[_local4] = _local6; streamChannels[_local4] = _local5; streamChannelVolumes[_local4] = _local7; if (!doMusic){ _local3 = _local5.soundTransform; _local3.volume = 0; _local5.soundTransform = _local3; }; _local4++; }; if (_local2){ _local8 = new Array(); _local9 = new Array(); _local10 = new Array(); _local4 = 0; while (_local4 < streamChannels.length) { _local5 = streamChannels[_local4]; _local6 = streamChannelFlags[_local4]; _local7 = streamChannelVolumes[_local4]; if (_local6 != 3){ _local8.push(_local6); _local9.push(_local5); _local10.push(_local7); }; _local4++; }; streamChannelFlags = _local8; streamChannels = _local9; streamChannelVolumes = _local10; }; if (!doMusic){ if (musicChannel != null){ _local3 = musicChannel.soundTransform; _local3.volume = 0; musicChannel.soundTransform = _local3; }; } else { if (musicChannel != null){ _local3 = musicChannel.soundTransform; _local3.volume = 1; musicChannel.soundTransform = _local3; }; }; } } }//package
Section 156
//MyTest (MyTest) package { import flash.display.*; public dynamic class MyTest extends MovieClip { } }//package
Section 157
//ObjectDef (ObjectDef) package { import flash.geom.*; public class ObjectDef { var type:int; var animNames:Array; var animIDs:Array; var exportName:String; var particleExplodeID:int; var initFuncName:String; var maxHealth:Number; var colRects:Array; var pathAnimType:int; var collisionCircleRadii:Array; var shieldColRects:Array; var shotControllers:Array; var collisionCircleOffsets:Array; public function ObjectDef(_arg1:String, _arg2:int, _arg3:Rectangle){ animNames = new Array(); animIDs = new Array(); colRects = new Array(); shieldColRects = new Array(); collisionCircleOffsets = new Array(); collisionCircleRadii = new Array(); exportName = _arg1; type = _arg2; colRects.push(_arg3.clone()); maxHealth = 1; initFuncName = ""; shotControllers = new Array(); } public function AddColRect(_arg1:Rectangle){ colRects.push(_arg1.clone()); } public function GetAnimIDFromName(_arg1:String):int{ var _local3:int; var _local2:int = animNames.length; _local3 = 0; while (_local3 < _local2) { if (animNames[_local3] == _arg1){ return (animIDs[_local3]); }; _local3++; }; trace(((("ERROR: Can't find anim name " + _arg1) + " on object ") + exportName)); return (40); } public function SetPathAnimType(_arg1:int){ pathAnimType = _arg1; } public function AddShotController(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number){ var _local5:ShotController = new ShotController(); _local5.Set(_arg1, _arg2, _arg3, _arg4); shotControllers.push(_local5); } public function DoesAnimIDExist(_arg1:String):Boolean{ var _local3:int; var _local2:int = animNames.length; _local3 = 0; while (_local3 < _local2) { if (animNames[_local3] == _arg1){ return (true); }; _local3++; }; return (false); } public function AddShieldColRect(_arg1:Rectangle){ shieldColRects.push(_arg1.clone()); } public function SetInitFunc(_arg1:String){ initFuncName = _arg1; } public function AddCollisionCircle(_arg1:Number, _arg2:Number, _arg3:Number){ collisionCircleOffsets.push(new Point(_arg1, _arg2)); collisionCircleRadii.push(_arg3); } public function SetParticle(_arg1:int){ particleExplodeID = _arg1; } public function SetHealth(_arg1:Number){ maxHealth = _arg1; } public function AddAnim(_arg1:String, _arg2:int){ animNames.push(_arg1); animIDs.push(_arg2); } } }//package
Section 158
//ObjectDefs (ObjectDefs) package { import flash.geom.*; public class ObjectDefs { static var list:Array; public static function Init(){ var _local1:ObjectDef; list = new Array(); _local1 = new ObjectDef("Player", 0, new Rectangle(-10, -30, 20, 40)); _local1.AddCollisionCircle(0, -17, 15); _local1.AddCollisionCircle(0, -31, 15); _local1.AddCollisionCircle(0, -45, 15); list.push(_local1); } public static function GetObjectDefByExportName(_arg1:String){ var _local2:ObjectDef; var _local3:int; var _local4:int = list.length; _local3 = 0; while (_local3 < _local4) { _local2 = list[_local3]; if (_local2.exportName == _arg1){ return (_local2); }; _local3++; }; trace(("ERROR: ObjectDefs can't find object exportname " + _arg1)); return (null); } } }//package
Section 159
//Panel (Panel) package { import flash.display.*; import flash.text.*; public dynamic class Panel extends MovieClip { public var textLap:TextField; public var textPosition:TextField; public var cursorkeys:MovieClip; public var textInfo:TextField; public var textScore:TextField; public var buttonHolder:MovieClip; } }//package
Section 160
//Particle (Particle) package { class Particle { var graphicID:int; public var yvel:Number; var active:Boolean; var maxframe:int; var dir:Number; var mode:int; public var xvel:Number; var ypos:Number; var updateFunction:Function; var timer:Number; var speed:Number; var angle:Number; var startx:Number; var starty:Number; var xpos:Number; var alpha:Number; var color:uint; var alphaAdd:Number; var frame:Number; var frameVel:Number; var visible:Boolean; var counter:int; function PlayAnimation():Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = maxframe; return (true); }; return (false); } function UpdateVelsTimer(){ xpos = (xpos + xvel); ypos = (ypos + yvel); timer--; if (timer <= 0){ active = false; }; } public function UpdateWater():void{ xpos = (xpos + xvel); ypos = (ypos + yvel); yvel = (yvel + 0.3); timer--; if (timer <= 0){ }; frame++; if (frame >= 29){ frame = 29; active = false; }; } public function InitWater():void{ var _local1:Number = Utils.RandCircle(); var _local2:Number = Utils.RandBetweenFloat(3, 5); xvel = (Math.cos(_local1) * _local2); yvel = (Math.sin(_local1) * _local2); frame = 0; updateFunction = UpdateWater; mode = 0; color = 4278190335; timer = 10; frame = 20; } function UpdateSlime():void{ } function CycleAnimation():Boolean{ frame = (frame + frameVel); if (frame >= maxframe){ frame = 0; return (true); }; return (false); } public function InitSlime():void{ var _local1:Number = (Utils.RandBetweenFloat(-1, 1) - (Math.PI * 0.5)); var _local2:Number = Utils.RandBetweenFloat(11, 19); xvel = (Math.cos(_local1) * _local2); yvel = (Math.sin(_local1) * _local2); frame = 0; graphicID = 0; updateFunction = UpdateSlime; mode = 0; } function UpdateAnimAndStop(){ xpos = (xpos + xvel); ypos = (ypos + yvel); if (PlayAnimation()){ active = false; }; } } }//package
Section 161
//Particles (Particles) package { import flash.display.*; import flash.geom.*; public class Particles { public static const type_dust = 0; static var max:int; static var list:Array; static var main:Main; static var nextIndex:int; public function Particles():void{ } public static function Add(_arg1:Number, _arg2:Number):Particle{ var _local3:Number; var _local4:Number; var _local5:Particle = list[nextIndex]; nextIndex++; if (nextIndex >= max){ nextIndex = 0; }; _local5.active = true; _local5.timer = 0; _local5.alpha = 1; _local5.alphaAdd = 0; _local5.visible = true; _local5.xpos = _arg1; _local5.ypos = _arg2; _local5.angle = 0; return (_local5); } public static function GetNextIndex():int{ return (nextIndex); } public static function Reset(){ var _local1:int; nextIndex = 0; _local1 = 0; while (_local1 < max) { list[_local1].active = false; _local1++; }; } public static function Update(_arg1:Number){ var _local2:int; var _local3:Particle; _local2 = 0; while (_local2 < max) { _local3 = list[_local2]; if (_local3.active == true){ _local3.updateFunction(); }; _local2++; }; } public static function InitOnce(_arg1:Main, _arg2:int):void{ var _local3:int; var _local4:int; main = _arg1; max = _arg2; nextIndex = 0; list = new Array(max); _local3 = 0; while (_local3 < max) { list[_local3] = new Particle(); list[_local3].active = false; _local3++; }; } public static function CountActive():int{ var _local2:int; var _local1:int; _local2 = 0; while (_local2 < max) { if (list[_local2].active){ _local1++; }; _local2++; }; return (_local1); } public static function Render(_arg1:Main){ var _local8:int; var _local9:int; var _local11:Particle; var _local12:Number; var _local13:Number; var _local2:Number = (0 - 16); var _local3:Number = (Defs.displayarea_w + 16); var _local4:Number = (0 - 16); var _local5:Number = (Defs.displayarea_h + 16); var _local6:Number = Game.scrollX; var _local7:Number = Game.scrollY; var _local10:BitmapData = Game.main.screenBD; _local8 = 0; while (_local8 < max) { _local11 = list[_local8]; if (((_local11.active) && (_local11.visible))){ _local12 = (_local11.xpos - _local6); _local13 = (_local11.ypos - _local7); if (_local11.angle == 0){ GraphicObjects.RenderAt(_local11.graphicID, int(_local11.frame), _local10, _local12, _local13); } else { GraphicObjects.RenderAtRotScaled(_local11.graphicID, int(_local11.frame), _local10, _local12, _local13, false, 1, _local11.angle); }; }; _local8++; }; } } }//package
Section 162
//PauseMenu (PauseMenu) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; import flash.net.*; import flash.ui.*; public class PauseMenu { static var active:Boolean; static var pauseMC:MovieClip; static var main:Main; public function PauseMenu():void{ } public static function pressed_buttonRestartLevel(_arg1:MouseEvent){ Unpause(); Game.StartLevelPlay(); } public static function pressed_buttonMusic(_arg1:MouseEvent){ MusicPlayer.ToggleMute(); SetTicks(); } public static function IsPaused():Boolean{ return (active); } public static function pressed_buttonContinue(_arg1:MouseEvent){ Unpause(); } public static function pressed_buttonHelp(_arg1:MouseEvent){ } public static function InitOnce(_arg1:Main):void{ main = _arg1; active = false; } static function SetTicks(){ if (SoundPlayer.doSFX){ pauseMC.tickSFX.gotoAndStop(1); } else { pauseMC.tickSFX.gotoAndStop(2); }; if (MusicPlayer.doMusic){ pauseMC.tickMusic.gotoAndStop(1); } else { pauseMC.tickMusic.gotoAndStop(2); }; } public static function Unpause():void{ Mouse.hide(); active = false; main.removeChild(pauseMC); pauseMC = null; KeyReader.InitOnce(Game.main.stage); } public static function pressed_buttonSFX(_arg1:MouseEvent){ SoundPlayer.ToggleMute(); SetTicks(); } public static function Pause():void{ Mouse.show(); main.addChild(pauseMC); pauseMC.buttonSFX.addEventListener(MouseEvent.CLICK, pressed_buttonSFX); pauseMC.buttonMusic.addEventListener(MouseEvent.CLICK, pressed_buttonMusic); pauseMC.buttonQuit.addEventListener(MouseEvent.CLICK, pressed_buttonQuit); pauseMC.buttonRestartLevel.addEventListener(MouseEvent.CLICK, pressed_buttonRestartLevel); pauseMC.buttonContinue.addEventListener(MouseEvent.CLICK, pressed_buttonContinue); pauseMC.buttonHelp.addEventListener(MouseEvent.CLICK, pressed_buttonHelp); pauseMC.buttonHints.addEventListener(MouseEvent.CLICK, pressed_buttonHelp); pauseMC.buttonHelp.visible = false; pauseMC.buttonHints.visible = false; active = true; SetTicks(); } public static function pressed_buttonQuit(_arg1:MouseEvent){ Unpause(); Game.main.SetGameState(Main.gameState_TITLE); } static function AddMovieClip(_arg1:Number, _arg2:Number, _arg3:MovieClip):MovieClip{ _arg3.x = _arg1; _arg3.y = _arg2; main.addChild(_arg3); return (_arg3); } } }//package
Section 163
//PhysEditor (PhysEditor) package { import flash.display.*; import flash.geom.*; import flash.ui.*; public class PhysEditor { static const editMode_Library:int = 1; static const editMode_PickPiece:int = 7; static const editMode_GridCommands:int = 8; static const editMode_Eraser:int = 2; static const editMode_Adjust:int = 5; static const editMode_Commands1:int = 4; static const editMode_Normal:int = 0; static const editMode_Commands:int = 3; static const editMode_Lines:int = 6; static var boxNumW:Number = 5; static var updateTimer:int = 0; static var renderMiniMap:Boolean = true; static var gridsnap:int = 8; static var prevEditMode:int = 0; static var scrollX:Number = 0; static var scrollY:Number = 0; static var boxSizeH:Number = (Defs.displayarea_h / boxNumH); static var guideLines:Array; static var boxSizeW:Number = (Defs.displayarea_w / boxNumW); static var currentPointIndex:int; static var editor_currentPiece:int = 0; static var currentLevel:int = 0; static var library_page:int = 0; static var renderObjects:Boolean = true; static var currentLineIndex:int; public static var currentAdjustObject:PhysObj_Instance; static var editMode:int = 0; static var editor_currentPieceRot:Number = 0; static var boxNumH:Number = 4; static var gridMode_active:Boolean = false; static function Editor_GetNearbyGuidelines(_arg1:PhysObj_Instance, _arg2:Number, _arg3:Number, _arg4:Number=50){ var _local6:PhysObj_Body; var _local7:PhysObj_Shape; var _local8:Point; var _local9:Point; var _local13:PhysObj_Instance; var _local14:PhysObj; var _local15:Point; var _local16:Point; var _local17:PhysObj; var _local18:Point; var _local19:Number; var _local20:Number; var _local21:Boolean; var _local22:PhysEd_GuideLine; var _local5:Number = 3; var _local10:Array = GetCurrentLevelInstances(); var _local11:Matrix = new Matrix(); var _local12:Array = new Array(); if (_arg1 != null){ _local14 = Game.physObjs.FindByName(_arg1.typeName); if (_local14 != null){ for each (_local6 in _local14.bodies) { for each (_local7 in _local6.shapes) { if (_local7.type == PhysObj_Shape.Type_Poly){ for each (_local8 in _local7.poly_points) { _local11.identity(); _local11.rotate(Utils.DegToRad(_arg1.rot)); _local15 = new Point(_local8.x, _local8.y); _local15 = _local11.transformPoint(_local15); _local16 = new Point(((_local15.x + _arg1.x) + _local6.pos.x), ((_local15.y + _arg1.y) + _local6.pos.y)); _local12.push(_local16); }; }; }; }; }; } else { _local12.push(new Point(_arg2, _arg3)); }; guideLines = new Array(); for each (_local13 in _local10) { if (_local13 != _arg1){ _local17 = Game.physObjs.FindByName(_local13.typeName); if (_local17 != null){ for each (_local6 in _local17.bodies) { for each (_local7 in _local6.shapes) { if (_local7.type == PhysObj_Shape.Type_Poly){ for each (_local8 in _local7.poly_points) { _local11.identity(); _local11.rotate(Utils.DegToRad(_local13.rot)); _local15 = new Point(_local8.x, _local8.y); _local15 = _local11.transformPoint(_local15); _local18 = new Point(((_local15.x + _local13.x) + _local6.pos.x), ((_local15.y + _local13.y) + _local6.pos.y)); for each (_local9 in _local12) { _local19 = Math.abs((_local18.x - _local9.x)); _local20 = Math.abs((_local18.y - _local9.y)); _local21 = false; if ((((_local20 < _local5)) && ((_local19 < _arg4)))){ _local21 = false; if (Math.floor(_local18.y) == Math.floor(_local9.y)){ _local21 = true; }; _local22 = new PhysEd_GuideLine((_local18.x - 100), (_local18.x + 100), _local18.y, 0, _local21); guideLines.push(_local22); }; if ((((_local19 < _local5)) && ((_local20 < _arg4)))){ _local21 = false; if (Math.floor(_local18.x) == Math.floor(_local9.x)){ _local21 = true; }; _local22 = new PhysEd_GuideLine((_local18.y - 100), (_local18.y + 100), _local18.x, 1, _local21); guideLines.push(_local22); }; }; }; }; }; }; }; }; }; } static function SetCurrentLevelInstances(_arg1:Array):void{ Game.levels[currentLevel].instances = _arg1; } public static function Editor_NextLevel():void{ currentLevel++; if (currentLevel > (Game.levels.length - 1)){ currentLevel = (Game.levels.length - 1); }; currentLineIndex = -1; currentPointIndex = -1; } static function Lines_ScrollToLastPointOfSelectedLine(){ if (currentLineIndex == -1){ return; }; var _local1:Level = GetCurrentLevel(); var _local2:Array = _local1.lines[currentLineIndex].points; var _local3:Point = _local2[(_local2.length - 1)]; scrollX = (_local3.x - (Defs.displayarea_w * 0.5)); scrollY = (_local3.y - (Defs.displayarea_h * 0.5)); } static function UpdateScroll(){ var _local1:Number; var _local2:Number; var _local3:Number; if (KeyReader.Down(KeyReader.KEY_SHIFT) == false){ _local1 = 50; _local2 = 0; _local3 = 0; if (KeyReader.Down(KeyReader.KEY_CONTROL)){ _local1 = (_local1 * 0.2); }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local2 = -(_local1); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local2 = _local1; }; if (KeyReader.Down(KeyReader.KEY_UP)){ _local3 = -(_local1); }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local3 = _local1; }; scrollX = (scrollX + _local2); scrollY = (scrollY + _local3); }; } static function Lines_DeletePoint(_arg1:Number, _arg2:Number){ var _local7:PhysLine; var _local8:int; var _local9:Point; var _local10:Array; var _local11:Array; var _local12:int; var _local13:Array; var _local3:Level = GetCurrentLevel(); var _local4:int; var _local5 = -1; var _local6 = -1; for each (_local7 in _local3.lines) { _local8 = 0; for each (_local9 in _local7.points) { if (Utils.DistBetweenPoints(_local9.x, _local9.y, _arg1, _arg2) < 3){ _local5 = _local4; _local6 = _local8; }; _local8++; }; _local4++; }; if (((!((_local5 == -1))) && (!((_local6 == -1))))){ _local10 = _local3.lines[_local5].points; _local11 = new Array(); _local12 = 0; while (_local12 < _local10.length) { if (_local12 != _local6){ _local11.push(_local10[_local12].clone()); }; _local12++; }; _local3.lines[_local5].points = _local11; _local13 = new Array(); for each (_local7 in _local3.lines) { if (_local7.points.length != 0){ _local13.push(_local7.Clone()); } else { currentLineIndex = -1; }; }; _local3.lines = _local13; currentPointIndex = -1; }; } static function Editor_RenderNearbyGuidelines(){ var _local2:PhysEd_GuideLine; var _local3:uint; var _local1:BitmapData = Game.main.screenBD; for each (_local2 in guideLines) { _local3 = 4294901760; if (_local2.level){ _local3 = 4278255615; }; Utils.RenderDotLine(_local1, (_local2.x0 - scrollX), (_local2.y0 - scrollY), (_local2.x1 - scrollX), (_local2.y1 - scrollY), 100, _local3); }; } static function CountLibraryPieces():int{ var _local2:PhysObj; var _local1:int; for each (_local2 in Game.physObjs.list) { if (_local2.displayInLibrary){ _local1++; }; }; return (_local1); } static function Lines_NewLine(){ var _local1:PhysLine = new PhysLine(); var _local2:Level = GetCurrentLevel(); _local2.lines.push(_local1); currentLineIndex = (_local2.lines.length - 1); } static function Editor_RenderLines(){ var _local4:PhysLine; var _local5:uint; var _local6:int; var _local7:Point; var _local8:Point; var _local9:Rectangle; var _local1:Level = GetCurrentLevel(); var _local2:BitmapData = Game.main.screenBD; var _local3:int; for each (_local4 in _local1.lines) { _local5 = 4290822336; if (_local3 == currentLineIndex){ _local5 = 4294967295; }; if (_local4.points.length >= 2){ _local6 = 0; while (_local6 < (_local4.points.length - 1)) { _local7 = _local4.points[_local6].clone(); _local8 = _local4.points[(_local6 + 1)].clone(); Utils.RenderDotLine(_local2, (_local7.x - scrollX), (_local7.y - scrollY), (_local8.x - scrollX), (_local8.y - scrollY), 200, _local5); _local6++; }; }; _local6 = 0; while (_local6 < _local4.points.length) { _local5 = 4294901760; if ((((_local3 == currentLineIndex)) && ((currentPointIndex == _local6)))){ _local5 = 4294967040; }; _local9 = new Rectangle(((_local4.points[_local6].x - 2) - scrollX), ((_local4.points[_local6].y - 2) - scrollY), 4, 4); Utils.RenderRectangle(_local2, _local9, _local5); _local6++; }; _local3++; }; } static function Lines_Subdivide(_arg1:Number, _arg2:Number){ var _local7:PhysLine; var _local8:int; var _local9:Point; var _local10:int; var _local11:int; var _local12:Array; var _local13:int; var _local14:Array; var _local15:Array; var _local16:int; var _local17:Point; var _local18:Point; var _local19:Point; if ((((currentLineIndex == -1)) || ((currentPointIndex == -1)))){ return; }; var _local3:Level = GetCurrentLevel(); var _local4:int; var _local5 = -1; var _local6 = -1; for each (_local7 in _local3.lines) { _local8 = 0; for each (_local9 in _local7.points) { if (Utils.DistBetweenPoints(_local9.x, _local9.y, _arg1, _arg2) < 3){ _local5 = _local4; _local6 = _local8; }; _local8++; }; _local4++; }; if (((!((_local5 == -1))) && (!((_local6 == -1))))){ if (_local6 == currentPointIndex){ return; }; _local10 = currentPointIndex; _local11 = _local6; if (_local11 < _local10){ _local16 = _local10; _local11 = _local10; _local10 = _local16; }; _local12 = new Array(); _local14 = _local3.lines[_local5].points; _local13 = _local10; while (_local13 < _local11) { _local17 = _local14[_local13].clone(); _local18 = _local14[(_local13 + 1)].clone(); _local19 = new Point(((_local17.x + _local18.x) / 2), ((_local17.y + _local18.y) / 2)); _local12.push(_local19); _local12.push(_local18); _local13++; }; _local15 = new Array(); _local13 = 0; while (_local13 <= _local10) { _local15.push(_local14[_local13].clone()); _local13++; }; for each (_local19 in _local12) { _local15.push(_local19.clone()); }; _local13 = (_local11 + 1); while (_local13 < _local14.length) { _local15.push(_local14[_local13].clone()); _local13++; }; _local3.lines[_local5].points = _local15; }; } public static function Editor_ClearLevel():void{ var _local1:Array = new Array(); Game.levels[currentLevel].instances = _local1; currentLineIndex = -1; currentPointIndex = -1; } static function Editor_RenderObjects(){ var _local3:PhysObj_Instance; var _local4:PhysObj; var _local1:Array = GetCurrentLevelInstances(); var _local2:BitmapData = Game.main.screenBD; for each (_local3 in _local1) { _local4 = Game.physObjs.FindByName(_local3.typeName); if (_local4 != null){ PhysObj.RenderAt(_local4, (_local3.x - scrollX), (_local3.y - scrollY), _local3.rot, _local2); }; }; } static function Lines_ScrollToFirstPointOfSelectedLine(){ if (currentLineIndex == -1){ return; }; var _local1:Level = GetCurrentLevel(); var _local2:Array = _local1.lines[currentLineIndex].points; var _local3:Point = _local2[0]; scrollX = (_local3.x - (Defs.displayarea_w * 0.5)); scrollY = (_local3.y - (Defs.displayarea_h * 0.5)); } static function SnapToObjects(_arg1:Number, _arg2:Number):Point{ var _local3:PhysObj; var _local9:PhysEd_GuideLine; var _local10:Point; _local3 = Game.physObjs.GetByIndex(editor_currentPiece); if (_local3 == null){ return (null); }; var _local4:PhysObj_Instance = Game.CreatePhysObjInstanceAt(_local3.name, _arg1, _arg2, editor_currentPieceRot, ""); Editor_GetNearbyGuidelines(null, _arg1, _arg2, 20); trace(("guidelines: " + guideLines.length)); var _local5:BitmapData = Game.main.screenBD; var _local6 = 99999999; var _local7:Number = _local6; var _local8:Number = _local6; for each (_local9 in guideLines) { if (_local9.type == 1){ if (Math.abs((_local9.x0 - _arg1)) < _local7){ _local7 = _local9.x0; }; } else { if (Math.abs((_local9.y0 - _arg2)) < _local8){ _local8 = _local9.y0; }; }; }; if (((!((_local7 == _local6))) && (!((_local8 == _local6))))){ _local10 = new Point(_local7, _local8); return (_local10); }; return (null); } public static function ExportLevelAsXml(){ var _local4:int; var _local5:Array; var _local6:PhysObj_Instance; var _local7:Point; var _local8:PhysLine; var _local9:int; var _local10:int; var _local11:Array; var _local12:int; var _local13:int; var _local14:int; var _local15:int; var _local16:int; var _local17:String; var _local1:Level = GetCurrentLevel(); var _local2 = ""; var _local3 = ""; _local2 = (("<level name=\"" + _local1.name) + "\""); _local2 = (_local2 + ((" category=\"" + _local1.category.toString()) + "\"")); _local2 = (_local2 + ((" fillframe=\"" + _local1.fillFrame.toString()) + "\"")); _local2 = (_local2 + ((" surfaceframe=\"" + _local1.surfaceFrame.toString()) + "\"")); _local2 = (_local2 + ((" surfacethickness=\"" + _local1.surfaceThickness.toString()) + "\"")); _local2 = (_local2 + ((" type=\"" + _local1.eventType.toString()) + "\"")); _local2 = (_local2 + ((" opponents=\"" + _local1.eventOpponentsString.toString()) + "\"")); _local2 = (_local2 + ((" win=\"" + _local1.eventWinParam.toString()) + "\"")); _local2 = (_local2 + ((" exclusivechar=\"" + _local1.exclusiveChar.toString()) + "\"")); _local2 = (_local2 + " >"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); _local2 = (((("<times gold=\"" + (_local1.goldTime / Defs.fps)) + "\" silver=\"") + (_local1.silverTime / Defs.fps)) + "\" />"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); for each (_local4 in _local1.helpscreenFrames) { _local2 = (("<helpscreen frame=\"" + _local4) + "\" />"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); }; _local5 = GetCurrentLevelInstances(); for each (_local6 in _local5) { _local2 = (((((((((("<obj type=\"" + _local6.typeName) + "\" x=\"") + _local6.x) + "\" y=\"") + _local6.y) + "\" rot=\"") + _local6.rot) + "\" params=\"") + _local6.initParams) + "\" />"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); }; for each (_local8 in _local1.lines) { _local2 = (((((((("<line type=\"" + _local8.type) + "\" name=\"") + _local8.name) + "\" fill=\"") + _local8.fill) + "\" fillscale=\"") + _local8.fillScaleX) + "\">"); _local3 = (_local3 + (_local2 + "\n")); trace(_local2); _local11 = _local8.points; _local12 = _local11.length; _local13 = 10; _local14 = (_local12 / _local13); _local15 = (_local12 % _local13); _local16 = 0; _local9 = 0; while (_local9 < _local14) { _local17 = "<points a=\""; _local10 = 0; while (_local10 < _local13) { var _temp1 = _local16; _local16 = (_local16 + 1); _local7 = _local11[_temp1]; _local17 = (_local17 + ((_local7.x + ",") + _local7.y)); if (_local10 != (_local13 - 1)){ _local17 = (_local17 + ", "); }; _local10++; }; _local17 = (_local17 + "\" />"); _local2 = _local17; _local3 = (_local3 + (_local2 + "\n")); trace(_local2); _local9++; }; if (_local15 != 0){ _local17 = "<points a=\""; _local10 = 0; while (_local10 < _local15) { var _temp2 = _local16; _local16 = (_local16 + 1); _local7 = _local11[_temp2]; _local17 = (_local17 + ((_local7.x + ",") + _local7.y)); if (_local10 != (_local15 - 1)){ _local17 = (_local17 + ", "); }; _local10++; }; _local17 = (_local17 + "\" />"); _local2 = _local17; _local3 = (_local3 + (_local2 + "\n")); trace(_local2); }; _local2 = "</line>"; _local3 = (_local3 + (_local2 + "\n")); trace(_local2); }; _local2 = "</level>"; _local3 = (_local3 + (_local2 + "\n")); trace(_local2); ExternalData.OutputString(_local3); } static function GetNumLibraryPages():int{ var _local1:int = (boxNumW * boxNumH); var _local2:int = CountLibraryPieces(); var _local3:int = (_local2 / _local1); var _local4:int = (_local2 % _local1); if (_local4 != 0){ _local3++; }; return (_local3); } static function RemoveFromLevelInstances(_arg1:PhysObj_Instance){ var _local4:PhysObj_Instance; var _local2:Array = GetCurrentLevelInstances(); var _local3:Array = new Array(); for each (_local4 in _local2) { if (_local4 == _arg1){ } else { _local3.push(_local4); }; }; _local2 = _local3; Game.levels[currentLevel].instances = _local2; } static function Lines_SelectPoint(_arg1:Number, _arg2:Number){ var _local5:PhysLine; var _local6:int; var _local7:Point; var _local3:Level = GetCurrentLevel(); var _local4:int; currentLineIndex = -1; currentPointIndex = -1; for each (_local5 in _local3.lines) { _local6 = 0; for each (_local7 in _local5.points) { if (Utils.DistBetweenPoints(_local7.x, _local7.y, _arg1, _arg2) < 3){ currentLineIndex = _local4; currentPointIndex = _local6; return; }; _local6++; }; _local4++; }; } public static function Editor_PreviousLevel():void{ currentLevel--; if (currentLevel < 0){ currentLevel = 0; }; currentLineIndex = -1; currentPointIndex = -1; } static function RenderBackground(_arg1:BitmapData){ var _local2:int = GraphicObjects.GetIndexByName("BackgroundLevel01"); _local2 = (_local2 + Game.currentLevel); GraphicObjects.RenderAt(_local2, 0, _arg1, -(scrollX), -(scrollY)); } static function Library_PickPiece(){ var _local11:PhysObj; var _local1:int = MouseControl.x; var _local2:int = MouseControl.y; var _local3:int = (_local1 / boxSizeW); var _local4:int = (_local2 / boxSizeH); var _local5:int = (_local3 + (_local4 * boxNumW)); var _local6:int = (boxNumW * boxNumH); _local5 = (_local5 + (library_page * _local6)); var _local7:int = (Game.physObjs.GetNum() - 1); if (_local5 > _local7){ _local5 = _local7; }; var _local8:int; var _local9:int; var _local10:int; for each (_local11 in Game.physObjs.list) { if (_local8 == _local5){ _local10 = _local9; }; if (_local11.displayInLibrary){ _local8++; }; _local9++; }; editor_currentPiece = _local10; editor_currentPieceRot = 0; } static function Editor_RenderLineToCursor(){ var _local1:Level = GetCurrentLevel(); if (currentLineIndex == -1){ return; }; var _local2:PhysLine = _local1.lines[currentLineIndex]; var _local3:int = MouseControl.x; var _local4:int = MouseControl.y; var _local5:int = (_local2.points.length - 1); var _local6:Point = _local2.points[_local5].clone(); _local2.points[_local5].clone().x = (_local6.x - scrollX); _local6.y = (_local6.y - scrollY); var _local7:BitmapData = Game.main.screenBD; Utils.RenderDotLine(_local7, _local3, _local4, _local6.x, _local6.y, 200, 4278255615); } static function Lines_SelectLine(_arg1:Number, _arg2:Number){ var _local5:PhysLine; var _local6:Point; var _local3:Level = GetCurrentLevel(); var _local4:int; currentLineIndex = -1; for each (_local5 in _local3.lines) { for each (_local6 in _local5.points) { if (Utils.DistBetweenPoints(_local6.x, _local6.y, _arg1, _arg2) < 3){ currentLineIndex = _local4; return; }; }; _local4++; }; } static function Lines_ChangeType(){ if (currentLineIndex == -1){ return; }; var _local1:Level = GetCurrentLevel(); var _local2:PhysLine = _local1.lines[currentLineIndex]; _local2.type++; _local2.type = (_local2.type % 8); } static function Lines_MovePoints(_arg1:Number, _arg2:Number){ var _local6:Number; var _local7:Point; if (currentLineIndex == -1){ return; }; var _local3:Level = GetCurrentLevel(); var _local4:Array = _local3.lines[currentLineIndex].points; var _local5:Number = 100; for each (_local7 in _local4) { _local6 = Utils.DistBetweenPoints(_local7.x, _local7.y, _arg1, _arg2); if (_local6 < _local5){ _local6 = (_local5 - _local6); _local6 = Utils.ScaleTo(0, 5, 0, _local5, _local6); if (_local7.y < _arg2){ _local7.y = (_local7.y - _local6); } else { if (_local7.y > _arg2){ _local7.y = (_local7.y + _local6); }; }; }; }; } static function EditorWheelHandler(_arg1:int){ var _local2:int; if (editMode == editMode_Normal){ if (_arg1 > 0){ IncCurrentPiece(); }; if (_arg1 < 0){ DecCurrentPiece(); }; }; if (editMode == editMode_Adjust){ if (currentAdjustObject != null){ if (_arg1 > 0){ _local2 = Game.physObjs.FindIndexByName(currentAdjustObject.typeName); _local2++; if (_local2 >= Game.physObjs.GetNum()){ _local2 = 0; }; currentAdjustObject.typeName = Game.physObjs.GetByIndex(_local2).name; }; if (_arg1 < 0){ _local2 = Game.physObjs.FindIndexByName(currentAdjustObject.typeName); _local2--; if (_local2 < 0){ _local2 = (Game.physObjs.GetNum() - 1); }; currentAdjustObject.typeName = Game.physObjs.GetByIndex(_local2).name; }; }; }; if (editMode == editMode_Library){ if (_arg1 > 0){ library_page++; if (library_page >= GetNumLibraryPages()){ library_page = 0; }; }; if (_arg1 < 0){ library_page--; if (library_page < 0){ library_page = (GetNumLibraryPages() - 1); }; }; }; } static function GetCurrentLevelInstances():Array{ return (Game.levels[currentLevel].instances); } static function GenerateFloorTileGrid(){ var _local2:int; var _local3:int; var _local1:Array = GetCurrentLevelInstances(); _local2 = 0; while (_local2 < 3000) { _local3 = -2000; while (_local3 < 2000) { _local1.push(Game.CreatePhysObjInstanceAt("floortile01", _local2, _local3, 0, "")); _local3 = (_local3 + 104); }; _local2 = (_local2 + 160); }; SetCurrentLevelInstances(_local1); } public static function UpdateEditor():void{ var _local7:PhysObj; var _local9:PhysObj_Instance; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Point; var _local19:String; var _local20:Array; var _local21:Number; var _local22:Number; var _local23:Point; updateTimer++; var _local1:int = MouseControl.x; var _local2:int = MouseControl.y; if (gridMode_active){ _local1 = Math.floor(_local1); _local2 = Math.floor(_local2); _local1 = (int((_local1 / gridsnap)) * int(gridsnap)); _local2 = (int((_local2 / gridsnap)) * int(gridsnap)); }; var _local3:Number = scrollX; var _local4:Number = scrollY; if (gridMode_active){ _local3 = Math.floor(_local3); _local4 = Math.floor(_local4); _local3 = (int((_local3 / gridsnap)) * int(gridsnap)); _local4 = (int((_local4 / gridsnap)) * int(gridsnap)); }; var _local5:int = (_local1 + _local3); var _local6:int = (_local2 + _local4); var _local8:Level = GetCurrentLevel(); if (editMode == editMode_Commands){ if (KeyReader.Pressed(KeyReader.KEY_1)){ editMode = editMode_Normal; }; if (KeyReader.Pressed(KeyReader.KEY_2)){ editMode = editMode_Library; library_page++; if (library_page >= GetNumLibraryPages()){ library_page = 0; }; }; if (KeyReader.Pressed(KeyReader.KEY_3)){ editMode = editMode_Eraser; }; if (KeyReader.Pressed(KeyReader.KEY_5)){ currentAdjustObject = null; editMode = editMode_Adjust; }; if (KeyReader.Pressed(KeyReader.KEY_6)){ editMode = editMode_Lines; }; if (KeyReader.Pressed(KeyReader.KEY_7)){ editMode = editMode_PickPiece; }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ editMode = editMode_Commands1; }; return; }; if (editMode == editMode_Commands1){ if (KeyReader.Pressed(KeyReader.KEY_1)){ Editor_ClearLevel(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_2)){ Editor_AddLevel(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_9)){ Game.StartLevelPlay(); return; }; if (KeyReader.Pressed(KeyReader.KEY_4)){ ExportLevelAsXml(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_5)){ ExportAllLevelsAsXml(); editMode = prevEditMode; }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ editMode = editMode_GridCommands; }; if (KeyReader.Pressed(KeyReader.KEY_8)){ Editor_PreviousLevel(); }; if (KeyReader.Pressed(KeyReader.KEY_9)){ Editor_NextLevel(); }; return; }; if (editMode == editMode_GridCommands){ if (KeyReader.Pressed(KeyReader.KEY_1)){ gridMode_active = (gridMode_active == false); }; if (KeyReader.Pressed(KeyReader.KEY_9)){ GenerateFloorTileGrid(); }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ editMode = prevEditMode; }; return; }; if (KeyReader.Pressed(KeyReader.KEY_X)){ renderMiniMap = (renderMiniMap == false); }; if (KeyReader.Pressed(KeyReader.KEY_SPACE)){ prevEditMode = editMode; editMode = editMode_Commands; }; if (editMode == editMode_Library){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; Library_PickPiece(); editMode = editMode_Normal; }; if (KeyReader.Pressed(KeyReader.KEY_DOWN)){ library_page++; if (library_page >= GetNumLibraryPages()){ library_page = 0; }; }; if (KeyReader.Pressed(KeyReader.KEY_UP)){ library_page--; if (library_page < 0){ library_page = (GetNumLibraryPages() - 1); }; }; return; }; if (editMode == editMode_PickPiece){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local9 = HitTestPhysObjGraphics(_local1, _local2); if (_local9){ editor_currentPiece = Game.physObjs.FindIndexByName(_local9.typeName); editor_currentPieceRot = 0; editMode = editMode_Normal; }; }; UpdateScroll(); return; }; if (editMode == editMode_Eraser){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local9 = HitTestPhysObjGraphics(_local1, _local2); if (_local9){ RemoveFromLevelInstances(_local9); }; }; UpdateScroll(); return; }; if (editMode == editMode_Adjust){ if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local9 = HitTestPhysObjGraphics(_local1, _local2); if (_local9){ currentAdjustObject = _local9; } else { currentAdjustObject = null; }; }; if (currentAdjustObject != null){ _local10 = 1; _local11 = 1; _local12 = 0; _local13 = 0; _local14 = 0; if (KeyReader.Down(KeyReader.KEY_CONTROL)){ _local10 = (_local10 * 10); _local11 = (_local11 * 10); }; if (KeyReader.Down(KeyReader.KEY_SHIFT)){ if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local13 = -(_local10); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local13 = _local10; }; if (KeyReader.Down(KeyReader.KEY_UP)){ _local14 = -(_local10); }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local14 = _local10; }; currentAdjustObject.x = (currentAdjustObject.x + _local13); currentAdjustObject.y = (currentAdjustObject.y + _local14); }; if (KeyReader.Down(KeyReader.KEY_6)){ _local12 = -(_local11); }; if (KeyReader.Down(KeyReader.KEY_7)){ _local12 = _local11; }; currentAdjustObject.rot = (currentAdjustObject.rot + _local12); }; UpdateScroll(); return; }; if (editMode == editMode_Lines){ if (MouseControl.buttonPressed){ if (KeyReader.Down(KeyReader.KEY_7)){ Lines_MovePoints(_local5, _local6); return; }; MouseControl.buttonPressed = false; if (KeyReader.Down(KeyReader.KEY_1)){ Lines_SelectLine(_local5, _local6); return; }; if (KeyReader.Down(KeyReader.KEY_2)){ Lines_DeletePoint(_local5, _local6); return; }; if (KeyReader.Down(KeyReader.KEY_3)){ Lines_InsertPoint(_local5, _local6); return; }; if (KeyReader.Down(KeyReader.KEY_4)){ Lines_SelectPoint(_local5, _local6); return; }; if (KeyReader.Down(KeyReader.KEY_5)){ Lines_NewLine(); }; if (KeyReader.Down(KeyReader.KEY_6)){ Lines_Subdivide(_local5, _local6); return; }; Lines_AddPoint(_local5, _local6); }; if (KeyReader.Pressed(KeyReader.KEY_8)){ Lines_ChangeType(); return; }; if (KeyReader.Pressed(KeyReader.KEY_LEFTSQUAREBRACKET)){ Lines_ScrollToFirstPointOfSelectedLine(); }; if (KeyReader.Pressed(KeyReader.KEY_RIGHTSQUAREBRACKET)){ Lines_ScrollToLastPointOfSelectedLine(); }; if (((!((currentLineIndex == -1))) && (!((currentPointIndex == -1))))){ _local15 = 1; _local16 = 0; _local17 = 0; if (KeyReader.Down(KeyReader.KEY_CONTROL)){ _local15 = (_local15 * 10); }; if (KeyReader.Down(KeyReader.KEY_SHIFT)){ if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local16 = -(_local15); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local16 = _local15; }; if (KeyReader.Down(KeyReader.KEY_UP)){ _local17 = -(_local15); }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local17 = _local15; }; }; _local18 = _local8.lines[currentLineIndex].points[currentPointIndex]; _local8.lines[currentLineIndex].points[currentPointIndex].x = (_local18.x + _local16); _local18.y = (_local18.y + _local17); }; UpdateScroll(); return; }; if (editMode == editMode_Normal){ if (KeyReader.Down(KeyReader.KEY_SHIFT) == true){ if (KeyReader.Pressed(KeyReader.KEY_UP)){ IncCurrentPiece(); }; if (KeyReader.Pressed(KeyReader.KEY_DOWN)){ DecCurrentPiece(); }; _local11 = 1; if (KeyReader.Down(KeyReader.KEY_CONTROL) == false){ _local11 = (_local11 * 10); }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ editor_currentPieceRot = (editor_currentPieceRot - _local11); }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ editor_currentPieceRot = (editor_currentPieceRot + _local11); }; }; _local7 = Game.physObjs.GetByIndex(editor_currentPiece); _local19 = _local7.name; if (MouseControl.buttonPressed){ MouseControl.buttonPressed = false; _local20 = GetCurrentLevelInstances(); _local21 = _local5; _local22 = _local6; if (KeyReader.Down(KeyReader.KEY_1)){ _local23 = SnapToObjects(_local5, _local6); if (_local23 != null){ trace(((((((("snapped to point :" + _local5) + " ") + _local6) + " -> ") + _local23.x) + " ") + _local23.y)); _local21 = _local23.x; _local22 = _local23.y; }; }; _local20.push(Game.CreatePhysObjInstanceAt(_local19, _local21, _local22, editor_currentPieceRot, "")); SetCurrentLevelInstances(_local20); }; UpdateScroll(); }; } public static function InitEditor():void{ Mouse.show(); Game.InitBox2D(); GameObjects.ClearAll(); updateTimer = 0; editMode = editMode_Normal; currentLineIndex = -1; currentPointIndex = -1; currentLevel = Game.currentLevel; var _local1:Level = GetCurrentLevel(); currentLineIndex = (_local1.lines.length - 1); MouseControl.SetWheelHandler(EditorWheelHandler); } static function RenderEditor(){ var _local1:int; var _local2:int; var _local3:Number; var _local4:String; var _local12:int; var _local13:int; var _local14:int; var _local15:int; var _local16:int; var _local17:int; var _local18:int; var _local19:PhysObj; var _local20:PhysObj; var _local21:PhysObj_Instance; var _local5:BitmapData = Game.main.screenBD; var _local6:int = MouseControl.x; var _local7:int = MouseControl.y; if (gridMode_active){ _local6 = Math.floor(_local6); _local7 = Math.floor(_local7); _local6 = (int((_local6 / gridsnap)) * int(gridsnap)); _local7 = (int((_local7 / gridsnap)) * int(gridsnap)); }; var _local8:Number = scrollX; var _local9:Number = scrollY; if (gridMode_active){ _local8 = Math.floor(_local8); _local9 = Math.floor(_local9); _local8 = (int((_local8 / gridsnap)) * int(gridsnap)); _local9 = (int((_local9 / gridsnap)) * int(gridsnap)); }; var _local10:int = (_local6 + _local8); var _local11:int = (_local7 + _local9); if (editMode == editMode_Commands){ _local5.fillRect(Defs.screenRect, 4285542576); }; if (editMode == editMode_Commands1){ _local5.fillRect(Defs.screenRect, 4285542592); }; if (editMode == editMode_GridCommands){ _local5.fillRect(Defs.screenRect, 4285542592); }; if (editMode == editMode_Library){ _local5.fillRect(Defs.screenRect, 4284498112); _local12 = 0; _local13 = 0; _local12 = 0; while (_local12 < Defs.displayarea_w) { Utils.RenderDotLine(_local5, _local12, 0, _local12, 640, 100, 4282433600); _local12 = (_local12 + boxSizeW); }; _local12 = 0; while (_local12 < Defs.displayarea_h) { Utils.RenderDotLine(_local5, 0, _local12, 640, _local12, 100, 4282433600); _local12 = (_local12 + boxSizeH); }; _local14 = (boxNumW * boxNumH); _local15 = (library_page * _local14); _local16 = (_local15 + (_local14 - 1)); _local12 = 0; _local13 = 0; _local17 = Game.physObjs.GetNum(); _local18 = 0; for each (_local19 in Game.physObjs.list) { if (_local19.displayInLibrary){ if ((((_local18 >= _local15)) && ((_local18 <= _local16)))){ PhysObj.RenderAt(_local19, (_local12 + (boxSizeW / 2)), (_local13 + (boxSizeH / 2)), 0, _local5, true, 1, new Rectangle((_local12 + 8), (_local13 + 8), (boxSizeW - 16), (boxSizeH - 16))); _local4 = _local19.name; GraphicObjects.RenderStringAt(_local5, GraphicObjects.gfx_font1, (_local12 + 8), ((_local13 + boxSizeH) - 16), _local4, null); _local12 = (_local12 + boxSizeW); if (_local12 >= Defs.displayarea_w){ _local12 = 0; _local13 = (_local13 + boxSizeH); }; }; }; _local18++; }; }; if (editMode == editMode_Eraser){ _local5.fillRect(Defs.screenRect, 4281549909); RenderBackground(_local5); if (renderObjects){ Editor_RenderObjects(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); }; if (editMode == editMode_PickPiece){ _local5.fillRect(Defs.screenRect, 4281549909); RenderBackground(_local5); if (renderObjects){ Editor_RenderObjects(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); }; if (editMode == editMode_Normal){ _local5.fillRect(Defs.screenRect, 4282668390); RenderBackground(_local5); if (renderObjects){ Editor_RenderObjects(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); _local20 = Game.physObjs.GetByIndex(editor_currentPiece); PhysObj.RenderAt(_local20, (_local10 - scrollX), (_local11 - scrollY), editor_currentPieceRot, _local5); if (_local20 != null){ _local21 = Game.CreatePhysObjInstanceAt(_local20.name, _local10, _local11, editor_currentPieceRot, ""); Editor_GetNearbyGuidelines(_local21, 0, 0); Editor_RenderNearbyGuidelines(); }; }; if (editMode == editMode_Adjust){ _local5.fillRect(Defs.screenRect, 4282668390); RenderBackground(_local5); if (renderObjects){ Editor_RenderObjects_AdjustMode(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); if (currentAdjustObject != null){ Editor_GetNearbyGuidelines(currentAdjustObject, 0, 0); Editor_RenderNearbyGuidelines(); }; }; if (editMode == editMode_Lines){ _local5.fillRect(Defs.screenRect, 4282668390); RenderBackground(_local5); if (renderObjects){ Editor_RenderObjects(); }; if (renderMiniMap){ Editor_RenderMiniMap(); }; Editor_RenderLines(); Editor_RenderLineToCursor(); }; RenderPanel_Editor(); } static function Editor_RenderMiniMap(){ var _local4:PhysObj_Instance; var _local5:PhysObj; var _local1:Number = (1 / 20); var _local2:Array = GetCurrentLevelInstances(); var _local3:BitmapData = Game.main.screenBD; for each (_local4 in _local2) { _local5 = Game.physObjs.FindByName(_local4.typeName); if (_local5 != null){ PhysObj.RenderAt(_local5, (_local4.x - scrollX), ((_local4.y - scrollY) + (240 / _local1)), _local4.rot, _local3, false, _local1); }; }; } public static function HitTestPhysObjGraphics(_arg1:Number, _arg2:Number):PhysObj_Instance{ var _local4:int; var _local5:PhysObj_Instance; var _local6:BitmapData; var _local7:PhysObj; var _local8:uint; var _local3:Array = GetCurrentLevelInstances(); _local4 = (_local3.length - 1); while (_local4 >= 0) { _local5 = _local3[_local4]; _local6 = Game.main.screenBD; _local6.fillRect(Defs.screenRect, 0); _local7 = Game.physObjs.FindByName(_local5.typeName); PhysObj.RenderAt(_local7, (_local5.x - scrollX), (_local5.y - scrollY), _local5.rot, _local6); _local8 = _local6.getPixel32(_arg1, _arg2); if (_local8 != 0){ return (_local5); }; _local4--; }; return (null); } static function Editor_RenderObjects_AdjustMode(){ var _local3:PhysObj_Instance; var _local4:PhysObj; var _local1:Array = GetCurrentLevelInstances(); var _local2:BitmapData = Game.main.screenBD; for each (_local3 in _local1) { _local4 = Game.physObjs.FindByName(_local3.typeName); if (_local3 == currentAdjustObject){ if ((updateTimer & 2)){ PhysObj.RenderAt(_local4, (_local3.x - scrollX), (_local3.y - scrollY), _local3.rot, _local2); }; } else { PhysObj.RenderAt(_local4, (_local3.x - scrollX), (_local3.y - scrollY), _local3.rot, _local2); }; }; } static function IncCurrentPiece(){ editor_currentPiece++; if (editor_currentPiece > (Game.physObjs.GetNum() - 1)){ editor_currentPiece = 0; }; } static function Lines_InsertPoint(_arg1:Number, _arg2:Number){ var _local7:PhysLine; var _local8:int; var _local9:Point; var _local10:Array; var _local11:Point; var _local12:Point; var _local13:Point; var _local3:Level = GetCurrentLevel(); var _local4:int; var _local5 = -1; var _local6 = -1; for each (_local7 in _local3.lines) { _local8 = 0; for each (_local9 in _local7.points) { if (Utils.DistBetweenPoints(_local9.x, _local9.y, _arg1, _arg2) < 3){ _local5 = _local4; _local6 = _local8; }; _local8++; }; _local4++; }; if (((!((_local5 == -1))) && (!((_local6 == -1))))){ _local10 = _local3.lines[_local5].points; if (_local6 == (_local10.length - 1)){ return; }; _local11 = _local10[_local6].clone(); _local12 = _local10[(_local6 + 1)].clone(); _local13 = new Point(0, 0); _local13.x = ((_local11.x + _local12.x) * 0.5); _local13.y = ((_local11.y + _local12.y) * 0.5); _local10.splice((_local6 + 1), 0, _local13); _local3.lines[_local5].points = _local10; }; } static function GetCurrentLevel():Level{ return (Game.levels[currentLevel]); } static function Lines_AddPoint(_arg1:Number, _arg2:Number){ if (currentLineIndex == -1){ return; }; var _local3:Level = GetCurrentLevel(); var _local4:Point = new Point(_arg1, _arg2); var _local5:Array = _local3.lines[currentLineIndex].points; _local5.push(_local4); _local3.lines[currentLineIndex].points = _local5; } public static function ExportAllLevelsAsXml(){ var _local1:int; var _local2:int = currentLevel; _local1 = 0; while (_local1 < Game.levels.length) { currentLevel = _local1; ExportLevelAsXml(); _local1++; }; currentLevel = _local2; } public static function Editor_AddLevel():void{ var _local1:Level = new Level(); currentLevel = Game.levels.length; Game.levels.push(_local1); currentLineIndex = -1; currentPointIndex = -1; } static function DecCurrentPiece(){ editor_currentPiece--; if (editor_currentPiece < 0){ editor_currentPiece = (Game.physObjs.GetNum() - 1); }; } static function RenderPanel_Editor(){ var _local1:Number; var _local2:Number; var _local3:String; var _local5:PhysLine; var _local4:BitmapData = Game.main.screenBD; if (editMode == editMode_Commands){ _local3 = "Editor: Mode = Commands"; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local1 = 50; _local2 = 50; _local3 = "1: Place Pieces"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "2: Library (cycle)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "3: Eraser"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "4: Commands"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "5: Adjust Placement"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "6: Edit Lines"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "7: Pick Piece"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "8: Prev Level"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "9: Next Level"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); return; }; if (editMode == editMode_Commands1){ _local3 = "Editor: Mode = Commands1"; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local1 = 50; _local2 = 50; _local3 = "1: Erase Level"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "2: Add New Level (at end)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "4: Export current level"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "5: Export all levels"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "9: Quit To Game"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); return; }; if (editMode == editMode_GridCommands){ _local3 = "Editor: Mode = Grid Commands"; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local1 = 50; _local2 = 50; _local3 = ("1: Toggle Grid: " + gridMode_active); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); return; }; _local3 = "Editor: Mode = "; if (editMode == editMode_Normal){ _local3 = (_local3 + "Placement"); }; if (editMode == editMode_Library){ _local3 = (_local3 + ((("Library Page " + int((library_page + 1)).toString()) + " / ") + int(GetNumLibraryPages()).toString())); }; if (editMode == editMode_Eraser){ _local3 = (_local3 + "Eraser"); }; if (editMode == editMode_Adjust){ _local3 = (_local3 + "Adjust"); }; if (editMode == editMode_Lines){ _local3 = (_local3 + "Lines"); }; if (editMode == editMode_PickPiece){ _local3 = (_local3 + "PickPiece"); }; _local1 = 10; _local2 = 10; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); if (editMode == editMode_Lines){ _local3 = "1: Select Line (hold and click on point)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "2: Delete Point (hold and click to delete)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "3: Insert Point after clicked point"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "4: Select Point for editing with arrow keys"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "5: New line (hold and click new point)"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "6: Subdivide between this point and selected point"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "7: Push line points"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "8: Change Type"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "[ and ]: Move to first / last point of selected line"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = ((("ScrollPos: " + scrollX) + " ") + scrollY); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = ((("CursorPos: " + int((MouseControl.x + scrollX))) + " ") + int((MouseControl.y + scrollY))); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); if (currentLineIndex != -1){ _local5 = GetCurrentLevel().lines[currentLineIndex]; _local3 = ("Type: " + _local5.type); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; }; if (editMode == editMode_Adjust){ _local3 = "Shift + Arrows: Move Piece"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "6: Rotate Left"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "7: Rotate Right"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; if (editMode == editMode_Normal){ _local3 = ((("ScrollPos: " + scrollX) + " ") + scrollY); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = ((("CursorPos: " + int((MouseControl.x + scrollX))) + " ") + int((MouseControl.y + scrollY))); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); _local3 = "1: Snap to nearby objects"; GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; if (editMode == editMode_Adjust){ if (currentAdjustObject != null){ _local3 = ((((("Pos: " + currentAdjustObject.x) + " ") + currentAdjustObject.y) + " Rot: ") + currentAdjustObject.rot); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); _local2 = (_local2 + 15); }; }; _local1 = 350; _local3 = ("Level=" + currentLevel.toString()); GraphicObjects.RenderStringAt(_local4, GraphicObjects.gfx_font1, _local1, _local2, _local3, null); } } }//package class PhysEd_GuideLine { private var level:Boolean; private var y1:Number; private var y0:Number; private var x0:Number; private var x1:Number; private var type:int; private function PhysEd_GuideLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Boolean){ type = _arg4; level = _arg5; if (type == 0){ x0 = _arg1; x1 = _arg2; y0 = _arg3; y1 = _arg3; } else { y0 = _arg1; y1 = _arg2; x0 = _arg3; x1 = _arg3; }; } }
Section 164
//PhysLine (PhysLine) package { import flash.display.*; import flash.geom.*; public class PhysLine { var fill:int; public var points:Array; var name:String; var fillScaleX:Number; var fillScaleY:Number; var type:int; var catmullRomLength:Number; public function PhysLine(){ name = "undefined"; type = 0; points = new Array(); fill = 0; fillScaleX = 1; fillScaleY = 1; } function PointOnCurve(_arg1:Number, _arg2:Point, _arg3:Point, _arg4:Point, _arg5:Point):Point{ var _local6:Point = new Point(); var _local7:Number = (_arg1 * _arg1); var _local8:Number = (_local7 * _arg1); _local6.x = (0.5 * ((((2 * _arg3.x) + ((-(_arg2.x) + _arg4.x) * _arg1)) + (((((2 * _arg2.x) - (5 * _arg3.x)) + (4 * _arg4.x)) - _arg5.x) * _local7)) + ((((-(_arg2.x) + (3 * _arg3.x)) - (3 * _arg4.x)) + _arg5.x) * _local8))); _local6.y = (0.5 * ((((2 * _arg3.y) + ((-(_arg2.y) + _arg4.y) * _arg1)) + (((((2 * _arg2.y) - (5 * _arg3.y)) + (4 * _arg4.y)) - _arg5.y) * _local7)) + ((((-(_arg2.y) + (3 * _arg3.y)) - (3 * _arg4.y)) + _arg5.y) * _local8))); return (_local6); } public function DrawCatmullRom(_arg1:BitmapData, _arg2:uint, _arg3:Number, _arg4:Number){ var _local6:Number; var _local7:Point; var _local5:int = GetNumPoints(); if (_local5 < 4){ return; }; _local6 = 0; while (_local6 < 1) { _local7 = GetPointOnCatmullRom(_local6); _arg1.setPixel32((_local7.x + _arg3), (_local7.y + _arg4), _arg2); _local6 = (_local6 + 0.001); }; } public function GetPointOnCatmullRom(_arg1:Number):Point{ var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local2:int = GetNumPoints(); if (_local2 < 4){ return (new Point(0, 0)); }; var _local3:int = (_local2 - 1); var _local8:Number = (Number(_local3) * _arg1); var _local9:int = _local8; var _local10:int = (_local9 - 1); var _local11:int = _local9; var _local12:int = (_local9 + 1); var _local13:int = (_local9 + 2); if (_local10 < 0){ _local10 = 0; }; if (_local12 > (_local2 - 1)){ _local12 = (_local2 - 1); }; if (_local13 > (_local2 - 1)){ _local13 = (_local2 - 1); }; _local4 = points[_local10]; _local5 = points[_local11]; _local6 = points[_local12]; _local7 = points[_local13]; var _local14:int = (_local9 + 1); var _local15:Number = ((1 / Number(_local3)) * _local9); var _local16:Number = ((1 / Number(_local3)) * _local14); var _local17:Number = ((1 / (_local16 - _local15)) * (_arg1 - _local15)); var _local18:Point = PointOnCurve(_local17, _local4, _local5, _local6, _local7); return (_local18); } public function GetNumPoints():int{ return (points.length); } public function GetInterpolatedPoint(_arg1:Number, _arg2:Boolean):Point{ if (type == 2){ return (GetPointOnCatmullRom(_arg1)); }; if (_arg2 == true){ var _local3:int = points.length; var _local4:Number = (1 / _local3); var _local5:int = Math.floor((_local3 * _arg1)); var _local6:int = ((_local5 + 1) % _local3); var _local7:Number = (_local5 * _local4); var _local8:Number = ((_local5 + 1) * _local4); var _local9:Number = Utils.ScaleTo(points[_local5].x, points[_local6].x, _local7, _local8, _arg1); var _local10:Number = Utils.ScaleTo(points[_local5].y, points[_local6].y, _local7, _local8, _arg1); var _local11:Point = new Point(_local9, _local10); return (_local11); }; _local3 = points.length; _local4 = (1 / (_local3 - 1)); _local5 = Math.floor(((_local3 - 1) * _arg1)); _local6 = ((_local5 + 1) % _local3); _local7 = (_local5 * _local4); _local8 = ((_local5 + 1) * _local4); _local9 = Utils.ScaleTo(points[_local5].x, points[_local6].x, _local7, _local8, _arg1); _local10 = Utils.ScaleTo(points[_local5].y, points[_local6].y, _local7, _local8, _arg1); _local11 = new Point(_local9, _local10); return (_local11); } public function SetPointArray(_arg1:Array){ points = _arg1; } public function Clone():PhysLine{ var _local2:Point; var _local1:PhysLine = new PhysLine(); _local1.name = name; _local1.type = type; _local1.fill = fill; _local1.fillScaleX = fillScaleX; _local1.fillScaleY = fillScaleY; for each (_local2 in points) { _local1.points.push(_local2.clone()); }; return (_local1); } public function CalculateCatmullRomLength(){ var _local2:int; var _local4:Number; var _local5:Point; var _local6:Point; var _local7:Point; var _local1:Array = new Array(); var _local3:int = GetNumPoints(); if (_local3 < 4){ catmullRomLength = 0; } else { _local4 = 0; while (_local4 < 1) { _local5 = GetPointOnCatmullRom(_local4); _local1.push(_local5); _local4 = (_local4 + 0.025); }; }; catmullRomLength = 0; _local2 = 0; while (_local2 < (_local1.length - 2)) { _local6 = _local1[_local2]; _local7 = _local1[(_local2 + 1)]; catmullRomLength = (catmullRomLength + Utils.DistBetweenPoints(_local6.x, _local6.y, _local7.x, _local7.y)); _local2++; }; _local1 = null; } } }//package
Section 165
//PhysObj (PhysObj) package { import flash.display.*; import flash.geom.*; import Box2D.Common.Math.*; public class PhysObj { public var bodies:Array; public var joints:Array; public var name:String; public var initFunctionName:String; public var displayInLibrary:Boolean; public var hitballsound:int; public function PhysObj(){ hitballsound = 0; } function PointFromString(_arg1:String):Point{ var _local2:Array = _arg1.split(","); var _local3:Point = new Point(0, 0); if (_local2.length != 2){ trace(((("PointfromString. Error, numpoints=" + _local2.length) + " ") + _arg1)); return (_local3); }; _local3.x = Number(_local2[0]); _local3.y = Number(_local2[1]); return (_local3); } function PointArrayFromString(_arg1:String):Array{ var _local4:int; var _local6:Point; var _local2:Array = new Array(); var _local3:Array = _arg1.split(","); if ((((_local3.length < 2)) || (((_local3.length % 2) == 1)))){ trace(((("PointArrayFromString. Error, numpoints=" + _local3.length) + " , string= ") + _arg1)); return (_local2); }; var _local5:int = (_local3.length / 2); _local4 = 0; while (_local4 < _local5) { _local6 = new Point(0, 0); _local6.x = Number(_local3[((_local4 * 2) + 0)]); _local6.y = Number(_local3[((_local4 * 2) + 1)]); _local2.push(_local6); _local4++; }; return (_local2); } public function BodyIndexFromName(_arg1:String):int{ var _local3:PhysObj_Body; var _local2:int; while (_local2 < bodies.length) { _local3 = bodies[_local2]; if (_local3.name == _arg1){ return (_local2); }; _local2++; }; trace(("ERROR PhysObj BodyIndexFromName " + _arg1)); return (0); } function BooleanFromString(_arg1:String):Boolean{ var _local2:Boolean; _arg1 = _arg1.toUpperCase(); if (_arg1 == "1"){ _local2 = true; }; if (_arg1 == "TRUE"){ _local2 = true; }; return (_local2); } public function JointIndexFromName(_arg1:String):int{ var _local3:PhysObj_Joint; var _local2:int; while (_local2 < joints.length) { _local3 = joints[_local2]; if (_local3.name == _arg1){ return (_local2); }; _local2++; }; trace(("ERROR PhysObj JointIndexFromName " + _arg1)); return (0); } public function FromXml(_arg1:XML):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:String; var _local6:XML; var _local7:PhysObj_Body; var _local8:XML; var _local9:PhysObj_Graphic; var _local10:XML; var _local11:PhysObj_Shape; var _local12:Point; var _local13:XML; var _local14:PhysObj_Joint; bodies = new Array(); joints = new Array(); name = _arg1.@name; displayInLibrary = XmlHelper.GetAttrBoolean(_arg1.@inlibrary, false); initFunctionName = XmlHelper.GetAttrString(_arg1.@initfunction, null); _local2 = 0; while (_local2 < _arg1.sound.length()) { hitballsound = int(_arg1.sound[_local2].@hitball); _local2++; }; _local2 = 0; while (_local2 < _arg1.body.length()) { _local6 = _arg1.body[_local2]; _local7 = new PhysObj_Body(); _local7.name = _local6.@name; _local7.fixed = BooleanFromString(_local6.@fixed); _local7.sensor = BooleanFromString(_local6.@sensor); _local7.pos = PointFromString(_local6.@pos); _local7.linearDamping = XmlHelper.GetAttrNumber(_local6.@lineardamping, _local7.linearDamping); _local7.angularDamping = XmlHelper.GetAttrNumber(_local6.@angulardamping, _local7.angularDamping); _local3 = 0; while (_local3 < _local6.graphic.length()) { _local8 = _local6.graphic[_local3]; _local9 = new PhysObj_Graphic(); _local9.goInitFuntion = _local8.@gameobjfunction; _local9.goInitFuntionVarString = _local8.@gameobjvars; _local9.graphicName = _local8.@clip; _local9.graphicID = 0; _local9.frame = (XmlHelper.GetAttrInt(_local8.@frame) - 1); _local9.offset = PointFromString(_local8.@pos); _local9.zoffset = XmlHelper.GetAttrNumber(_local8.@zoffset, 0); _local9.hasShadow = XmlHelper.GetAttrBoolean(_local8.@shadow, true); _local9.rot = Number(_local8.@rot); _local9.Calculate(); _local7.graphics.push(_local9); _local3++; }; _local3 = 0; while (_local3 < _local6.shape.length()) { _local10 = _local6.shape[_local3]; _local11 = new PhysObj_Shape(); _local11.name = _local10.@name; _local5 = _local10.@type; _local12 = PointFromString(_local10.@col); _local11.collisionCategory = XmlHelper.GetAttrInt(_local12.x); _local11.collisionMask = XmlHelper.GetAttrInt(_local12.y); _local11.density = XmlHelper.GetAttrNumber(_local10.@density); _local11.friction = XmlHelper.GetAttrNumber(_local10.@friction); _local11.restitution = XmlHelper.GetAttrNumber(_local10.@restitution); if (_local5 == "circle"){ _local11.type = PhysObj_Shape.Type_Circle; _local11.circle_pos = PointFromString(_local10.@pos); _local11.circle_radius = XmlHelper.GetAttrNumber(_local10.@radius); } else { if (_local5 == "poly"){ _local11.type = PhysObj_Shape.Type_Poly; _local11.poly_points = PointArrayFromString(_local10.@vertices); _local11.poly_rot = Utils.DegToRad(XmlHelper.GetAttrNumber(_local10.@rot)); }; }; _local11.Caclulate(); _local7.shapes.push(_local11); _local3++; }; bodies.push(_local7); _local2++; }; _local2 = 0; while (_local2 < _arg1.joint.length()) { _local13 = _arg1.joint[_local2]; _local14 = new PhysObj_Joint(); _local14.name = _local13.@name; _local14.obj0Name = _local13.@body0; _local14.obj1Name = _local13.@body1; _local5 = _local13.@type; if (_local5 == "rev"){ _local14.type = PhysObj_Joint.Type_Rev; _local14.rev_pos = PointFromString(_local13.@pos); _local14.rev_enableLimit = BooleanFromString(_local13.@enablelimit); _local14.rev_lowerAngle = Utils.DegToRad(XmlHelper.GetAttrNumber(_local13.@lowerangle)); _local14.rev_upperAngle = Utils.DegToRad(XmlHelper.GetAttrNumber(_local13.@upperangle)); _local14.rev_enableMotor = BooleanFromString(_local13.@enablemotor); _local14.rev_motorSpeed = Number(_local13.@motorspeed); _local14.rev_maxMotorTorque = Number(_local13.@maxmotortorque); } else { if (_local5 == "distance"){ _local14.type = PhysObj_Joint.Type_Distance; _local14.dist_pos0 = PointFromString(_local13.@pos); _local14.dist_pos1 = PointFromString(_local13.@pos1); _local14.dist_distance = Number(_local13.@distance); } else { if (_local5 == "mouse"){ _local14.type = PhysObj_Joint.Type_Mouse; } else { if (_local5 == "prismatic"){ _local14.type = PhysObj_Joint.Type_Prismatic; _local14.prism_pos = PointFromString(_local13.@pos); _local14.prism_enableLimit = BooleanFromString(_local13.@enablelimit); _local14.prism_lowerTranslation = Number(_local13.@lowertranslation); _local14.prism_upperTranslation = Number(_local13.@uppertranslation); _local14.prism_enableMotor = BooleanFromString(_local13.@enablemotor); _local14.prism_axisangle = (Number(_local13.@axisangle) - Number(90)); _local14.prism_motorSpeed = Number(_local13.@motorspeed); _local14.prism_maxMotorForce = Number(_local13.@maxmotorforce); }; }; }; }; joints.push(_local14); _local2++; }; } public function BodyFromName(_arg1:String):PhysObj_Body{ var _local3:PhysObj_Body; var _local2:int; while (_local2 < bodies.length) { _local3 = bodies[_local2]; if (_local3.name == _arg1){ return (_local3); }; _local2++; }; trace(("ERROR PhysObj BodyFromName " + _arg1)); return (null); } public static function RenderAt(_arg1:PhysObj, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:BitmapData, _arg6:Boolean=true, _arg7:Number=1, _arg8:Rectangle=null){ var _local11:Number; var _local12:Number; var _local13:Matrix; var _local14:PhysObj_Body; var _local15:PhysObj_Graphic; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:BitmapData; var _local22:Matrix; var _local23:Point; var _local24:Matrix; var _local25:Number; var _local26:int; var _local27:int; var _local28:PhysObj_Shape; var _local29:Number; var _local30:Array; var _local31:int; var _local32:b2Vec2; var _local33:b2Vec2; var _local34:Point; var _local35:Point; var _local9:Boolean = _arg6; var _local10:Number = _arg7; _local11 = _arg2; _local12 = _arg3; for each (_local14 in _arg1.bodies) { for each (_local15 in _local14.graphics) { if (_arg8 != null){ _local16 = GraphicObjects.GetWidth(_local15.graphicID, _local15.frame); _local17 = GraphicObjects.GetHeught(_local15.graphicID, _local15.frame); _local18 = (_arg8.width / _local16); _local19 = (_arg8.height / _local17); _local20 = _local18; if (_local19 < _local18){ _local20 = _local19; }; _local11 = (_local11 - (_arg8.width / 2)); _local12 = (_local12 - (_arg8.height / 2)); _local21 = GraphicObjects.GetBitmapData(_local15.graphicID, _local15.frame); _local22 = new Matrix(); _local22.identity(); _local22.scale(_local20, _local20); _local22.translate(_local11, _local12); if (_local21 != null){ _arg5.draw(_local21, _local22, null, null, null, true); }; } else { _local23 = new Point((_local14.pos.x + _local15.offset.x), (_local14.pos.y + _local15.offset.y)); _local24 = new Matrix(); _local24.rotate(Utils.DegToRad(_arg4)); _local24.scale(_local10, _local10); _local23 = _local24.transformPoint(_local23); _local11 = ((_arg2 * _local10) + _local23.x); _local12 = ((_arg3 * _local10) + _local23.y); _local25 = Utils.DegToRad((_arg4 + _local15.rot)); GraphicObjects.RenderAtRotScaled(_local15.graphicID, _local15.frame, _arg5, _local11, _local12, false, _local10, _local25); }; }; if (_local9){ for each (_local28 in _local14.shapes) { if (_local28.type == PhysObj_Shape.Type_Circle){ _local29 = _local28.circle_radius; Utils.RenderCircle(_arg5, (_arg2 + _local28.circle_pos.x), (_arg3 + _local28.circle_pos.y), _local29, 4294967295); }; if (_local28.type == PhysObj_Shape.Type_Poly){ _local30 = _local28.poly_points; _local31 = _local28.poly_points.length; _local26 = 0; while (_local26 < _local31) { _local27 = (_local26 + 1); if (_local27 >= _local31){ _local27 = 0; }; _local32 = new b2Vec2(_local30[_local26].x, _local30[_local26].y); _local33 = new b2Vec2(_local30[_local27].x, _local30[_local27].y); _local22 = new Matrix(); _local22.rotate(Utils.DegToRad(_arg4)); _local34 = new Point(_local32.x, _local32.y); _local35 = new Point(_local33.x, _local33.y); _local34 = _local22.transformPoint(_local34); _local35 = _local22.transformPoint(_local35); _local32.x = _local34.x; _local32.y = _local34.y; _local33.x = _local35.x; _local33.y = _local35.y; _local32.x = (_local32.x + _arg2); _local33.x = (_local33.x + _arg2); _local32.y = (_local32.y + _arg3); _local33.y = (_local33.y + _arg3); Utils.RenderDotLine(_arg5, _local32.x, _local32.y, _local33.x, _local33.y, 50, 4294967295); _local26++; }; }; }; }; }; } } }//package
Section 166
//PhysObj_Body (PhysObj_Body) package { import flash.geom.*; public class PhysObj_Body { public var angularDamping:Number; public var name:String; public var graphics:Array; public var pos:Point; public var shapes:Array; public var fixed:Boolean; public var sensor:Boolean; public var linearDamping:Number; public function PhysObj_Body(){ shapes = new Array(); graphics = new Array(); name = ""; pos = new Point(); fixed = true; sensor = false; linearDamping = 0.1; angularDamping = 0.1; } } }//package
Section 167
//PhysObj_BodyUserData (PhysObj_BodyUserData) package { public class PhysObj_BodyUserData { public var type:String; public var instance:PhysObj_Instance; public var id:int; public var gameObjectID:int; public var bodyName:String; public function PhysObj_BodyUserData(){ type = ""; bodyName = ""; gameObjectID = -1; instance = null; id = 0; } } }//package
Section 168
//PhysObj_Graphic (PhysObj_Graphic) package { import flash.geom.*; public class PhysObj_Graphic { public var offset:Point; public var graphicID:int; public var hasShadow:Boolean; public var graphicName:String; public var frame:int; public var rot:Number; public var goInitFuntion:String; public var zoffset:Number; public var goInitFuntionVarString:String; public function PhysObj_Graphic(){ graphicName = ""; graphicID = 0; frame = 0; offset = new Point(0, 0); rot = 0; goInitFuntion = ""; goInitFuntionVarString = ""; zoffset = 0; hasShadow = true; } public function Calculate(){ graphicID = GraphicObjects.GetIndexByName(graphicName); if (frame < 0){ trace("ERROR: PhysObj Graphic has negative frame. Are you counting from 0 or 1?"); frame = 0; }; } } }//package
Section 169
//PhysObj_Instance (PhysObj_Instance) package { import flash.geom.*; import flash.media.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class PhysObj_Instance { var animal_rescued:Boolean; var paramValues:Array; public var removeFlag:Boolean; var ai_accel:Number; var carDrive:int; var generator_object:String; var switchName1:String; public var collideFunction:Function; var gateTime:int; public var hitballsound:int; var gloopTrailTimerMax:int; var stopcount:int; var skidOverTime:int; var hosedir:int;// = 0 var finishedRace:Boolean; public var movementVec:Vec; var hitVehicleSoundTimer:int; public var x:Number; public var y:Number; var switch_timer:int; var vehicleSpeed:Number; var hoseID:int;// = 0 var vehicleType:int; public var doSwitchFunction:Function; var controlMode:int; var isVehicle:Boolean; var godir:Number;// = 0 var isPlayer:Boolean; var posy:Number; var lineResetAtEnd:Boolean; var lineSpeed:Number; var lastCheckpointIndex:int; public var initParams:String; var slideAmt0:Number;// = 0.04 var slideAmt1:Number;// = 0.07 var posx:Number; var lineLoop:Boolean; public var instanceName:String; var paramNames:Array; var gateVel:Number; var carSpeed:Number; var magnet_time:int; public var collideWithInstance:PhysObj_Instance; var guineaPig_type:int; var generator_time:int; var gloopTrailTimer:int; var zvel:Number; public var typeName:String; var ai_nextLineNode:int; var mover_xvel:Number; var skidTime:int; var cannon_firing:Boolean; var cannon_angvel:Number; var mover_x1:Number; var colflags:int; var gateMode:String; var portalName:String; var mover_x0:Number; public var joints:Array; var oldx:Number; var oldy:Number; public var switchFunction:Function; var animaltype:int; public var type:int; var lineIndex:int; public var preUpdateFunction:Function; public var timer:int; var mincer_numtogenerate:int; var magnet_mode:String; var lineLinearPos:Number; var beenHitByPlayer:Boolean; var vehicleCheckpointIndex:int; var carIndex:int; var cannon_maxang:Number; var ai_maxSpeed:Number; var turboIndex:int; var cannon_ang:Number; var zpos:Number; var ball_hitcount:int; var cannon_mode:String; var aiCarIndex:int; public var driveVec:Vec; var vehicleCurrentLap:int; var skidDist:int; public var bodies:Array; public var updateFunction:Function; var totalVehicleCheckpointIndex:int; var turboTimer:int; var displayFrame:int; public var collidetimer:int; var cannon_minang:Number; public var rot:Number; var onBridgeTimer:int; var magnet_polarity:Boolean; var gloopID:int; public var updateFunctionName:String; var ai_lineIndex:int; var switchName:String; var engineVolume:Number; public function PhysObj_Instance(){ bodies = new Array(); joints = new Array(); timer = 0; collidetimer = 0; collideFunction = null; updateFunction = null; preUpdateFunction = null; switchFunction = null; doSwitchFunction = null; hitballsound = 0; removeFlag = false; updateFunctionName = null; initParams = ""; type = 0; } public function SetLinearVelocity(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; for each (_local3 in bodies) { _local3.SetLinearVelocity(new b2Vec2(_arg1, _arg2)); }; } function UpdatePhysObj_Mover(){ var _local1:b2Vec2 = GetBodyWorldPos(0); this.ApplyForce(mover_xvel, 0); this.LimitLinearVelocity(10); if (mover_xvel > 0){ if (_local1.x > mover_x1){ mover_xvel = (mover_xvel * -1); }; } else { if (_local1.x < mover_x0){ mover_xvel = (mover_xvel * -1); }; }; } function SwitchFunction_Path_2way(){ if (controlMode == 0){ controlMode = 1; } else { if (controlMode == 1){ controlMode = 2; } else { controlMode = 1; }; }; } function UpdatePhysObj_Path_2way(){ var _local1:Point; if (controlMode == 0){ _local1 = UpdateLine(0); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); } else { if (controlMode == 1){ _local1 = UpdateLine(lineSpeed); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); } else { if (controlMode == 2){ _local1 = UpdateLine(-(lineSpeed)); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); }; }; }; } function InitPhysObj_TurboPickup(){ controlMode = 0; updateFunction = UpdatePhysObj_TurboPickup; timer = 0; turboIndex = Game.numTurbos; Game.numTurbos++; } function DoArrow(){ var _local1:GameObj = GetGameObject(0); _local1.showArrowTimer = (Defs.fps * 3); } function SwitchedPhysObj_Switch():Boolean{ var _local1:GameObj = GetGameObject(0); if (_local1.controlMode == 0){ SoundPlayer.Play("switchwav"); _local1.controlMode = 1; return (true); }; return (false); } function InitPhysObj_Generator(){ updateFunction = UpdatePhysObj_Generator; GetParams(initParams); generator_time = (GetParamNumber("delay") * Defs.fps); generator_object = GetParam("object"); timer = generator_time; } function InitPhysObj_Breakable(){ colflags = 2; updateFunction = UpdatePhysObj_Breakable; } function UpdateVehicleGameObject(_arg1:Number){ var _local3:int; var _local6:Number; var _local7:int; var _local8:Number; var _local2:GameObj = GetGameObject(0); _local2.type = vehicleType; _local2.frame = 0; _arg1 = NormalizeDir(_arg1); _local2.dir = 0; godir = _arg1; _arg1 = ((Math.PI * 2) - _arg1); var _local4:Number = 99999; var _local5 = 99999; _local3 = 0; for each (_local6 in Game.frameAngs) { _local8 = Math.abs((_local6 - _arg1)); if (_local8 < _local4){ _local4 = _local8; _local5 = _local3; }; _local3++; }; _local7 = (_local5 % 64); _local7 = (_local7 - 8); if (_local7 < 0){ _local7 = (_local7 + 64); }; _local2.frame = _local7; _local2.frame1 = 0; if (zvel < -0.5){ _local2.frame1 = 64; }; if (zvel > 0.5){ _local2.frame1 = 128; }; _local2.height = zpos; _local2.vehicleCurrentLap = vehicleCurrentLap; _local2.vehicleCheckpointIndex = vehicleCheckpointIndex; _local2.totalVehicleCheckpointIndex = totalVehicleCheckpointIndex; Game.playerTotalCheckpointIndex = totalVehicleCheckpointIndex; displayFrame = _local7; Game.playerFrame = _local7; _local2.carDrive = carDrive; } public function SetXForm(_arg1:Number, _arg2:Number, _arg3:Number):void{ var _local5:b2Body; var _local4:b2Vec2 = new b2Vec2(_arg1, _arg2); for each (_local5 in bodies) { _local5.SetXForm(_local4, _arg3); }; } public function ApplyForce(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; for each (_local3 in bodies) { _local3.ApplyForce(new b2Vec2(_arg1, _arg2), _local3.GetWorldCenter()); }; } function InitPhysObj_Cone(){ updateFunction = UpdatePhysObj_Cone; controlMode = 0; beenHitByPlayer = false; Game.totalCones++; } function UpdatePhysObj_TwoWaySwitch(){ var _local1:GameObj = GetGameObject(0); if (controlMode == 0){ _local1.controlMode = 2; } else { _local1.controlMode = 1; }; } function GetLineIndexByName(_arg1:String):int{ var _local4:PhysLine; var _local2:Level = Game.GetCurrentLevel(); var _local3:int; for each (_local4 in _local2.lines) { if (_local4.name == _arg1){ return (_local3); }; _local3++; }; return (-1); } public function SetAngularVelocity(_arg1:int, _arg2:Number):void{ var _local3:b2Body; if (_arg1 == -1){ for each (_local3 in bodies) { _local3.SetAngularVelocity(_arg2); }; } else { _local3 = bodies[_arg1]; _local3.SetAngularVelocity(_arg2); }; } function SetSkidVolume(_arg1:Number){ var _local2:SoundChannel; _local2 = SoundPlayer.GetSoundChannelByName("skid"); SoundPlayer.SetSoundChannelVolume(_local2, _arg1); } public function GetNumBodies():int{ return (bodies.length); } function UpdatePhysObj_Cone(){ var _local1:GameObj = GetGameObject(0); _local1.dir = 0; if (controlMode == 1){ _local1.frameVel = 1; if (_local1.PlayAnimation()){ _local1.frame = 0; controlMode = 0; }; }; } function GetParams(_arg1:String):void{ var _local3:String; var _local4:Array; paramNames = new Array(); paramValues = new Array(); _arg1 = Utils.RemoveWhiteSpace(_arg1); _arg1 = _arg1.toLowerCase(); var _local2:Array = _arg1.split(","); trace(_local2.length); for each (_local3 in _local2) { _local4 = _local3.split("="); paramNames.push(_local4[0]); paramValues.push(_local4[1]); }; } function UpdatePhysObj_Animal(){ var _local3:int; var _local1:GameObj = GetGameObject(0); if (controlMode == 0){ timer--; if (timer <= 0){ controlMode = 1; }; } else { if (controlMode == 1){ _local3 = (GraphicObjects.GetNumFrames(_local1.graphicID) - 1); _local1.frame = (_local1.frame + 0.5); if (_local1.frame >= _local3){ _local1.frame = 0; timer = Utils.RandBetweenInt(Defs.fps, (Defs.fps * 2)); if (animaltype == 1){ timer = 0; }; controlMode = 0; }; } else { if (controlMode == 2){ _local1.frame = (GraphicObjects.GetNumFrames(_local1.graphicID) - 1); }; }; }; var _local2:b2Vec2 = GetBodyWorldPos(0); if (_local2.y > (800 * Game.w2p)){ Game.LevelFailed(); collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function NormalizeDir(_arg1:Number):Number{ while (_arg1 < 0) { _arg1 = (_arg1 + (Math.PI * 2)); }; while (_arg1 > (Math.PI * 2)) { _arg1 = (_arg1 - (Math.PI * 2)); }; return (_arg1); } function InitPhysObj_Animal(){ type = 1; colflags = 3; updateFunction = UpdatePhysObj_Animal; animal_rescued = false; controlMode = 0; timer = Utils.RandBetweenInt(Defs.fps, (Defs.fps * 2)); } function OnBridge(){ onBridgeTimer = 1; } public function NearRot(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{ var _local4:Number = (_arg1 - _arg2); var _local5:Number = Math.abs(_local4); if (_local4 > Math.PI){ if (_arg2 < _arg1){ _arg2 = (_arg2 + (Math.PI * 2)); } else { _arg2 = (_arg2 - (Math.PI * 2)); }; _local4 = (_arg1 - _arg2); }; if (Math.abs(_local4) <= _arg3){ return (true); }; return (false); } function UpdatePhysObj_Movable(){ var _local1:GameObj = GetGameObject(0); _local1.dir = 0; } function UpdatePhysObj_BubbleSplat(){ timer--; if (timer <= 0){ collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function InitPhysObj_StartPos(){ } function UpdateLine(_arg1:Number):Point{ lineLinearPos = (lineLinearPos + _arg1); if (lineLinearPos > 1){ if (lineLoop == true){ lineLinearPos = (lineLinearPos - 1); } else { lineLinearPos = 1; }; }; if (lineLinearPos < 0){ if (lineLoop == true){ lineLinearPos = (lineLinearPos + 1); } else { lineLinearPos = 0; }; }; var _local2:PhysLine = Game.GetCurrentLevel().lines[lineIndex]; if (_local2 == null){ return (new Point(0, 0)); }; var _local3:Point = _local2.GetInterpolatedPoint(lineLinearPos, lineLoop); return (_local3); } function PlayerCarHitTurbo(_arg1:PhysObj_Instance){ Game.SetTurboDone(vehicleCurrentLap, _arg1.turboIndex); turboTimer = (Defs.fps * 5); } function SwitchedPhysObj_TimedSwitch():Boolean{ var _local1:GameObj = GetGameObject(0); var _local2:Boolean; if (controlMode == 0){ _local1.controlMode = 1; controlMode = 1; timer = switch_timer; SoundPlayer.Play("switchwav"); _local2 = true; } else { _local2 = false; }; return (_local2); } public function GetBodyAngleFromLinearVelocity(_arg1:int):Number{ var _local2:b2Vec2 = new b2Vec2(0, 0); var _local3:b2Body = bodies[_arg1]; var _local4:b2Vec2 = _local3.GetLinearVelocity(); var _local5:Number = Math.atan2(_local4.y, _local4.x); return (_local5); } function RotateToRequiredRot(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number = (_arg2 + (Math.PI / 2)); var _local4:Number = Utils.DotProduct(Math.cos(movementVec.rot), Math.sin(movementVec.rot), Math.cos(_local3), Math.sin(_local3)); if (movementVec.NearRot(_arg2, _arg1)){ movementVec.rot = _arg2; return (true); }; if (_local4 < 0){ movementVec.AddRot(_arg1); } else { movementVec.AddRot(-(_arg1)); }; return (false); } function UpdatePhysObj_Springboard(){ var _local1:GameObj = GetGameObject(0); if (controlMode == 0){ _local1.frame = 0; }; if (controlMode == 1){ if (_local1.PlayAnimation()){ controlMode = 0; }; }; } function GetParamBool(_arg1:String, _arg2:Boolean=false):Boolean{ var _local4:String; var _local3:int = paramNames.indexOf(_arg1); if (_local3 != -1){ _local4 = paramValues[_local3]; if (_local4 == "true"){ return (true); }; return (false); }; return (_arg2); } public function GetDirBetween(_arg1, _arg2, _arg3, _arg4):Number{ var _local5:* = Math.atan2((_arg4 - _arg2), (_arg3 - _arg1)); return (_local5); } function InitPhysObj_Hose(){ colflags = 1; updateFunction = UpdatePhysObj_Hose; hosedir = 1; controlMode = 0; guineaPig_type = Utils.RandBetweenInt(0, 2); } function UpdatePhysObj_MiniBall(){ var _local2:GameObj; var _local4:Number; var _local5:int; var _local6:PhysObj_Instance; var _local7:Number; var _local8:Number; var _local1:PhysObj_BodyUserData = (bodies[0].GetUserData() as PhysObj_BodyUserData); _local2 = GameObjects.objs[_local1.gameObjectID]; var _local3:b2Vec2 = GetBodyWorldPos(0); posx = _local3.x; posy = _local3.y; if (_local2.controlMode == 0){ _local4 = Utils.DistBetweenPoints(oldx, oldy, posx, posy); if (_local4 < 0.01){ stopcount++; if (stopcount > 10){ _local2.controlMode = 1; _local2.timer = 0; SetAngularVelocity(0, 0); SetLinearVelocity(0, 0); }; } else { stopcount = 0; }; }; if (_local2.controlMode == 2){ Game.ApplyImpulseToObjectsFromPoint(this, _local3.x, _local3.y, 20, (200 * Game.w2p)); _local5 = 0; while (_local5 < 20) { _local6 = Game.AddPhysObjAt("bubblesplat", (_local3.x * Game.p2w), (_local3.y * Game.p2w), 0, ""); _local7 = (_local5 * ((Math.PI * 2) / 20)); _local8 = Utils.RandBetweenFloat(0.3, 0.4); _local6.ApplyImpulse((Math.cos(_local7) * _local8), (Math.sin(_local7) * _local8)); _local5++; }; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } public function SetBodyCollisionMask(_arg1:int, _arg2:int):void{ var _local3:b2Body; var _local4:b2Shape; var _local5:b2FilterData; if (_arg1 == -1){ for each (_local3 in bodies) { _local4 = _local3.GetShapeList(); while (_local4) { _local5 = _local4.GetFilterData(); _local5.maskBits = _arg2; _local4.SetFilterData(_local5); Game.world.Refilter(_local4); _local4 = _local4.GetNext(); }; }; } else { _local3 = bodies[_arg1]; _local4 = _local3.GetShapeList(); while (_local4) { _local5 = _local4.GetFilterData(); _local5.maskBits = _arg2; _local4.SetFilterData(_local5); Game.world.Refilter(_local4); _local4 = _local4.GetNext(); }; }; } public function Remove(){ var _local1:b2Joint; var _local2:b2Body; var _local3:PhysObj_BodyUserData; var _local4:int; var _local5:GameObj; for each (_local1 in joints) { Game.world.DestroyJoint(_local1); }; for each (_local2 in bodies) { _local3 = (_local2.GetUserData() as PhysObj_BodyUserData); if (_local3 != null){ _local4 = _local3.gameObjectID; if (_local4 != -1){ _local5 = GameObjects.objs[_local4]; _local5.active = false; }; }; Game.world.DestroyBody(_local2); }; } public function SetPos(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; var _local4:b2Vec2; var _local5:Number; var _local6:b2Vec2; x = _arg1; y = _arg2; for each (_local3 in bodies) { _local4 = _local3.GetPosition(); _local5 = Utils.DistBetweenPoints(x, y, _local4.x, _local4.y); if (_local5 > 1){ _local5 = 1; }; _local6 = new b2Vec2(((x - _local4.x) * 0.1), ((y - _local4.y) * 0.01)); _local3.ApplyImpulse(_local6, new b2Vec2(0, 0)); }; } public function SetBodyXForm(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local5:b2Vec2 = new b2Vec2(_arg2, _arg3); var _local6:b2Body = bodies[_arg1]; _local6.SetXForm(_local5, _arg4); } function DoHump(){ if (zpos >= 0){ if (isPlayer){ SoundPlayer.Play("sfx_jump_small"); }; zvel = -2; }; } function UpdatePhysObj_AIVehicle(){ WakeUp(); var _local1:b2Body = bodies[0]; var _local2:PhysLine = Game.GetLineByIndex(ai_lineIndex); if (_local2 == null){ return; }; var _local3:Point = _local2.points[ai_nextLineNode].clone(); _local3.x = (_local3.x * Game.w2p); _local3.y = (_local3.y * Game.w2p); var _local4:b2Vec2 = GetBodyWorldPos(0); var _local5:Number = Math.atan2((_local3.y - _local4.y), (_local3.x - _local4.x)); var _local6:Number = _local1.GetMass(); var _local7:Number = (1 / _local6); var _local8:Number = _local1.GetAngle(); if (AIVehicle_CheckCrossedPoint()){ ai_nextLineNode++; if (ai_nextLineNode >= _local2.points.length){ ai_nextLineNode = 0; }; }; var _local9:Number = AIVehicle_FollowPath(); var _local10:Number = Math.abs(_local9); if (finishedRace){ ai_maxSpeed = (ai_maxSpeed - 0.5); if (ai_maxSpeed <= 0){ ai_maxSpeed = 0; }; }; var _local11:Number = (0.5 * _local7); var _local12:Number = ai_maxSpeed; if (Game.gettingReady){ _local12 = 0; }; if (totalVehicleCheckpointIndex > (Game.playerTotalCheckpointIndex + 1)){ _local12 = (_local12 * 0.8); }; if (totalVehicleCheckpointIndex < (Game.playerTotalCheckpointIndex - 1)){ _local12 = (_local12 * 1.2); }; var _local13:Number = (1 - (_local10 * 0.5)); _local12 = (_local12 * _local13); if (_local12 > carSpeed){ carSpeed = (carSpeed + 1); if (carSpeed > _local12){ carSpeed = _local12; }; }; if (_local12 < carSpeed){ carSpeed = (carSpeed - 1); if (carSpeed < _local12){ carSpeed = _local12; }; }; _local5 = GetBodyAngle(0); var _local14:Number = Math.cos(_local5); var _local15:Number = Math.sin(_local5); _local1.m_linearVelocity.Add(new b2Vec2((_local14 * _local11), (_local15 * _local11))); LimitLinearVelocity(carSpeed); UpdateHeight(); _local10 = (1 - _local10); UpdateSkidmarks(_local10, 0.4); UpdateVehicleGameObjectAI(_local8); } function UpdatePhysObj_TimedSwitch(){ var _local1:GameObj; if (controlMode == 1){ timer--; if (timer <= 0){ SoundPlayer.Play("switchwav"); _local1 = GetGameObject(0); _local1.controlMode = 2; controlMode = 0; }; }; } function UpdateSkidmarks(_arg1:Number, _arg2:Number){ var _local3:GameObj; var _local4:int; var _local5:Number; var _local6:GameObj; var _local7:Number; var _local8:b2Vec2; if (zpos != 0){ return; }; if (_arg1 < _arg2){ _local3 = GetGameObject(0); skidTime++; skidDist = (skidDist + 1); _local4 = Utils.LimitNumber(0, 5, skidTime); _local5 = Utils.ScaleTo(0, 1, 0, 5, _local4); Game.RenderSkidMark(_local3.xpos, _local3.ypos, _local3.oldxpos, _local3.oldypos, driveVec.rot, displayFrame, _local5); if ((skidTime & 1) == 0){ _local6 = GameObjects.AddObj(_local3.xpos, _local3.ypos, _local3.zpos); _local6.InitSmoke(_local3, godir, false); } else { _local6 = GameObjects.AddObj(_local3.xpos, _local3.ypos, _local3.zpos); _local6.InitSmoke(_local3, godir, true); }; if (isPlayer){ Game.playerTotalSkidDist++; Game.playerCurrentSkidDist++; SetSkidVolume(_local5); }; skidOverTime = 10; } else { if (skidOverTime > 0){ skidOverTime--; _local5 = Utils.ScaleTo(0, 1, 0, 10, skidOverTime); _local3 = GetGameObject(0); Game.RenderSkidMark(_local3.xpos, _local3.ypos, _local3.oldxpos, _local3.oldypos, driveVec.rot, displayFrame, _local5); if (isPlayer){ SetSkidVolume(_local5); }; } else { if (isPlayer){ if (Game.playerCurrentSkidDist > 10){ _local7 = Math.round((Game.score_skid * Game.playerCurrentSkidDist)); if (_local7 > Game.playerBestLevelSkidScore){ Game.playerBestLevelSkidScore = _local7; }; _local8 = GetBodyWorldPos(0); Game.InitMessage(("Skid " + _local7.toString()), (_local8.x * Game.p2w), (_local8.y * Game.p2w)); Game.levscore_skids = (Game.levscore_skids + _local7); Game.AddScore(_local7); }; Game.playerCurrentSkidDist = 0; SetSkidVolume(0); }; skidTime = 0; }; }; } function InitPhysObj_BubbleSplat(){ colflags = 1; timer = 10; updateFunction = UpdatePhysObj_BubbleSplat; } function InitPhysObj_Springboard(){ GetParams(initParams); updateFunction = UpdatePhysObj_Springboard; controlMode = 0; } function UpdatePhysObj_Hose(){ var _local1:b2Body; var _local2:PhysObj_BodyUserData; var _local3:GameObj; _local3 = GetGameObject((bodies.length - 2)); _local3.graphicID = GraphicObjects.GetIndexByName("Objects"); _local3.frame = 1; _local3 = GetGameObject((bodies.length - 1)); if (guineaPig_type == 0){ _local3.graphicID = GraphicObjects.GetIndexByName("guinea_pig_hanging"); }; if (guineaPig_type == 1){ _local3.graphicID = GraphicObjects.GetIndexByName("guinea_pig2_hanging"); }; if (guineaPig_type == 2){ _local3.graphicID = GraphicObjects.GetIndexByName("guinea_pig3_hanging"); }; _local3.frameVel = 0.2; _local3.CycleAnimation(); if (controlMode == 1){ _local3.visible = false; } else { _local3.visible = true; }; if (controlMode == 1){ timer--; if (timer <= 0){ timer = 0; if (Game.numBallsActive < Game.numBallsActiveMax){ controlMode = 2; guineaPig_type = Utils.RandBetweenInt(0, 2); _local3.scale = 0.1; }; }; } else { if (controlMode == 2){ _local3.scale = (_local3.scale + 0.05); if (_local3.scale >= 1){ _local3.scale = 1; controlMode = 0; }; }; }; } function AIVehicle_FollowPath():Number{ var _local1:PhysLine = Game.GetLineByIndex(ai_lineIndex); var _local2:Point = _local1.points[ai_nextLineNode].clone(); _local2.x = (_local2.x * Game.w2p); _local2.y = (_local2.y * Game.w2p); var _local3:b2Vec2 = GetBodyWorldPos(0); var _local4:Number = 0.1; var _local5:Number = movementVec.rot; var _local6:Number = GetDirBetween(_local3.x, _local3.y, _local2.x, _local2.y); var _local7:Number = (_local6 + (Math.PI / 2)); _local7 = NormalizeDir(_local7); var _local8:Number = Utils.DotProduct(Math.cos(_local5), Math.sin(_local5), Math.cos(_local7), Math.sin(_local7)); if (movementVec.NearRot(_local6, _local4)){ movementVec.SetAng(_local6); _local8 = 0; } else { if (_local8 < 0){ movementVec.AddRot(_local4); } else { movementVec.AddRot(-(_local4)); }; }; var _local9:b2Body = bodies[0]; _local9.SetXForm(null, movementVec.rot); return (_local8); } function PreUpdatePhysObj_MiniBall(){ var _local1:b2Vec2 = GetBodyWorldPos(0); oldx = _local1.x; oldy = _local1.y; } function UpdatePhysObj_Pickup(){ } function InitPhysObj_MiniBall(){ colflags = 1; ball_hitcount = 0; updateFunction = UpdatePhysObj_MiniBall; preUpdateFunction = PreUpdatePhysObj_MiniBall; timer = (Defs.fps * 3); posx = 0; oldx = 100; posy = 0; oldy = 100; stopcount = 0; } function InitPhysObj_Pickup(){ Game.numPickups++; updateFunction = UpdatePhysObj_Pickup; controlMode = 0; } function InitPhysObj_Ball(){ colflags = 1; Game.numBallsActive++; ball_hitcount = 0; updateFunction = UpdatePhysObj_Ball; preUpdateFunction = PreUpdatePhysObj_Ball; timer = (Defs.fps * 3); posx = 0; oldx = 100; posy = 0; oldy = 100; stopcount = 0; } function InitPhysObj_Animal05(){ animaltype = 5; InitPhysObj_Animal(); } function EngineVolumeChange(_arg1:Number){ var _local2:SoundChannel; engineVolume = (engineVolume + _arg1); if (engineVolume >= 0.25){ engineVolume = 0.25; }; if (engineVolume <= 0){ engineVolume = 0; }; _local2 = SoundPlayer.GetSoundChannelByName("engine"); SoundPlayer.SetSoundChannelVolume(_local2, engineVolume); } function InitPhysObj_Animal01(){ animaltype = 1; InitPhysObj_Animal(); } public function Update(){ if (updateFunction != null){ updateFunction(); }; } function InitPhysObj_Animal04(){ animaltype = 4; InitPhysObj_Animal(); } function InitPhysObj_Animal06(){ animaltype = 6; InitPhysObj_Animal(); } function InitPhysObj_Animal03(){ animaltype = 3; InitPhysObj_Animal(); } function PreUpdatePhysObj_Ball(){ var _local1:b2Vec2 = GetBodyWorldPos(0); oldx = _local1.x; oldy = _local1.y; } function GetParam(_arg1:String, _arg2:String=""):String{ var _local3:int = paramNames.indexOf(_arg1); if (_local3 != -1){ return (paramValues[_local3]); }; return (_arg2); } function InitAnyVehicle(){ isPlayer = false; isVehicle = true; vehicleType = 0; movementVec = new Vec(); driveVec = new Vec(); skidDist = 0; skidTime = 0; skidOverTime = 0; carIndex = Game.currentCarIndex; Game.currentCarIndex++; Game.numVehicles++; totalVehicleCheckpointIndex = 0; vehicleCheckpointIndex = 0; lastCheckpointIndex = -1; vehicleCurrentLap = 0; vehicleSpeed = 0; finishedRace = false; zpos = 0; zvel = 0; gloopTrailTimerMax = 0; gloopTrailTimer = 0; } function InitPhysObj_Animal02(){ animaltype = 2; InitPhysObj_Animal(); } function UpdateGloopTrail(){ if (gloopTrailTimer <= 0){ return; }; gloopTrailTimer--; if (gloopTrailTimer > gloopTrailTimerMax){ return; }; if (zpos != 0){ return; }; var _local1:Number = Utils.ScaleTo(1, 0, 0, gloopTrailTimerMax, gloopTrailTimer); var _local2:GameObj = GetGameObject(0); Game.RenderGloopTrail(_local2.xpos, _local2.ypos, _local2.oldxpos, _local2.oldypos, driveVec.rot, displayFrame, _local1, gloopID); } function CarEnteredCheckpoint(_arg1:int){ var _local2:int; if (_arg1 == lastCheckpointIndex){ return; }; if (_arg1 == vehicleCheckpointIndex){ lastCheckpointIndex = vehicleCheckpointIndex; vehicleCheckpointIndex++; totalVehicleCheckpointIndex++; _local2 = Game.GetNumLinesByType(2); if (vehicleCheckpointIndex >= _local2){ vehicleCheckpointIndex = 0; }; if (isPlayer){ Game.wrongWayFlag = false; }; if (vehicleCheckpointIndex == 1){ vehicleCurrentLap++; if (vehicleCurrentLap > Game.numLaps){ finishedRace = true; Game.CarFinishedRace(carIndex); }; }; } else { if (isPlayer){ if (vehicleCurrentLap != 0){ if (Game.wrongWayFlag == false){ SoundPlayer.Play("sfx_wrongway"); }; Game.wrongWayFlag = true; }; }; }; } function BreakObject(_arg1:Number){ if ((_arg1 * Game.p2w) > 100){ return; }; var _local2:PhysObj_BodyUserData = (bodies[0].GetUserData() as PhysObj_BodyUserData); var _local3:GameObj = GameObjects.objs[_local2.gameObjectID]; _local3.frame++; var _local4:int = GraphicObjects.GetNumFrames(_local3.graphicID); if (_local3.frame >= _local4){ _local3.frame = (_local4 - 1); collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; SoundPlayer.Play("objectbreakwav"); } function InitPhysObj_Path(){ GetParams(initParams); var _local1:String = GetParam("line", ""); if (_local1 == ""){ lineIndex = -1; } else { lineIndex = GetLineIndexByName(_local1); }; if (lineIndex == -1){ updateFunction = null; }; trace(("lineIndex" + lineIndex)); lineSpeed = Number(GetParam("speed")); lineLoop = GetParamBool("loop"); switchName = GetParam("switch", ""); lineResetAtEnd = GetParamBool("endreset"); lineLinearPos = 0; var _local2:Number = GetParamNumber("startpos", 0); lineLinearPos = _local2; var _local3:Boolean = GetParamBool("2way"); controlMode = 1; switchFunction = null; updateFunction = null; if (lineIndex != -1){ if (switchName != ""){ controlMode = 0; switchFunction = SwitchFunction_Path; } else { controlMode = 1; }; updateFunction = UpdatePhysObj_Path; }; if (_local3){ if (switchName != ""){ switchFunction = SwitchFunction_Path_2way; }; updateFunction = UpdatePhysObj_Path_2way; }; } function TurboPickupHit():Boolean{ var _local1:b2Vec2; if (controlMode == 0){ _local1 = GetBodyWorldPos(0); Game.InitMessage("TURBO", (_local1.x * Game.p2w), (_local1.y * Game.p2w)); controlMode = 1; timer = (Defs.fps * 10); GetGameObject(0).visible = false; SoundPlayer.Play("sfx_turbo"); return (true); }; return (false); } function InitPhysObj_Mover(){ updateFunction = UpdatePhysObj_Mover; mover_x0 = (249 * Game.w2p); mover_x1 = (250 * Game.w2p); mover_xvel = 350; } function GetParamNumber(_arg1:String, _arg2:Number=0):Number{ var _local3:int = paramNames.indexOf(_arg1); if (_local3 != -1){ return (Number(paramValues[_local3])); }; return (_arg2); } function UpdatePhysObj_Mincer(){ var _local1:b2Vec2; var _local2:int; if (mincer_numtogenerate > 0){ timer--; if (timer <= 0){ mincer_numtogenerate--; timer = 10; _local1 = GetBodyWorldPos(0); _local2 = (-27 + ((mincer_numtogenerate % 4) * 17)); trace(((mincer_numtogenerate + " : ") + _local2)); SoundPlayer.Play("mincerplopwav"); Game.AddPhysObjAt("miniguineapig", ((_local1.x * Game.p2w) + _local2), (_local1.y * Game.p2w), 0, "", ""); }; }; } function UpdatePhysObj_Ball(){ var _local3:Number; var _local4:int; var _local5:PhysObj_Instance; var _local6:Number; var _local7:Number; var _local1:GameObj = GetGameObject(0); if (guineaPig_type == 0){ _local1.graphicID = GraphicObjects.GetIndexByName("guinea_pig"); }; if (guineaPig_type == 1){ _local1.graphicID = GraphicObjects.GetIndexByName("guinea_pig2"); }; if (guineaPig_type == 2){ _local1.graphicID = GraphicObjects.GetIndexByName("guinea_pig3"); }; var _local2:b2Vec2 = GetBodyWorldPos(0); posx = _local2.x; posy = _local2.y; if (_local1.controlMode == 0){ _local3 = Utils.DistBetweenPoints(oldx, oldy, posx, posy); if (_local3 < 0.01){ stopcount++; if (stopcount > 10){ _local1.controlMode = 1; _local1.timer = 0; SetAngularVelocity(0, 0); SetLinearVelocity(0, 0); }; } else { stopcount = 0; }; }; if (_local1.controlMode == 3){ Game.ApplyImpulseToObjectsFromPoint(this, _local2.x, _local2.y, 20, (200 * Game.w2p)); _local4 = 0; while (_local4 < 20) { _local5 = Game.AddPhysObjAt("bubblesplat", (_local2.x * Game.p2w), (_local2.y * Game.p2w), 0, ""); _local6 = (_local4 * ((Math.PI * 2) / 20)); _local7 = Utils.RandBetweenFloat(0.3, 0.4); _local5.ApplyImpulse((Math.cos(_local6) * _local7), (Math.sin(_local6) * _local7)); _local4++; }; Game.numBallsActive--; Game.numPigsSacrificed++; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; if (posy > (800 * Game.w2p)){ SoundPlayer.PlayRandomBetween("guineadie01", "guineadie03", 1); Game.numBallsActive--; Game.numPigsSacrificed++; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function InitPhysObj_Mincer(){ updateFunction = UpdatePhysObj_Mincer; GetParams(initParams); mincer_numtogenerate = 0; timer = 0; } function GetFloorCol():int{ var _local1:b2Vec2 = GetBodyWorldPos(0); var _local2:* = Game.GetFloorCollision((_local1.x * Game.p2w), (_local1.y * Game.p2w)); return (_local2); } public function PreUpdate(){ if (preUpdateFunction != null){ preUpdateFunction(); }; } public function Init(){ isVehicle = false; switchName = ""; switchName1 = ""; colflags = 0; var _local1:PhysObj = Game.physObjs.FindByName(typeName); if (_local1.initFunctionName != null){ var _local2 = this; _local2[_local1.initFunctionName](); }; } function UpdatePhysObj_BadguyTimed(){ timer--; if (timer <= 0){ collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function InitPhysObj_PortalEntry(){ GetParams(initParams); } public function GetBodyLinearVelocity(_arg1:int):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(0, 0); var _local3:b2Body = bodies[_arg1]; var _local4:b2Vec2 = _local3.GetLinearVelocity(); return (_local4); } function UpdatePhysObj_PlayerVehicle(){ var _local17:SoundChannel; WakeUp(); var _local1:Boolean; var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; if (KeyReader.Down(KeyReader.KEY_UP)){ _local1 = true; }; if (KeyReader.Down(KeyReader.KEY_DOWN)){ _local4 = true; }; if (KeyReader.Down(KeyReader.KEY_LEFT)){ _local2 = true; }; if (KeyReader.Down(KeyReader.KEY_RIGHT)){ _local3 = true; }; var _local5:b2Body = bodies[0]; var _local6:Number = _local5.GetMass(); var _local7:Number = (1 / _local6); var _local8:Number = GetBodyAngle(0); var _local9:Number = Math.cos(_local8); var _local10:Number = Math.sin(_local8); var _local11:Number = (0.5 * _local7); var _local12:Number = (10 * _local7); if (Game.gettingReady){ UpdateVehicleGameObject(driveVec.rot); return; }; if (finishedRace){ _local1 = false; _local4 = false; _local2 = false; _local3 = false; }; var _local13:Number = ai_maxSpeed; if (turboTimer > 0){ _local13 = (_local13 + 3); }; if (_local1){ EngineVolumeChange(0.02); vehicleSpeed = (vehicleSpeed + ai_accel); if (vehicleSpeed >= ai_maxSpeed){ vehicleSpeed = _local13; }; _local5.m_linearVelocity.Add(new b2Vec2((_local9 * _local11), (_local10 * _local11))); } else { if (_local4){ EngineVolumeChange(-0.02); vehicleSpeed = (vehicleSpeed + 1); if (vehicleSpeed >= 6){ vehicleSpeed = 6; }; _local5.m_linearVelocity.Add(new b2Vec2((_local9 * -(_local11)), (_local10 * -(_local11)))); } else { EngineVolumeChange(-0.01); if (vehicleSpeed < 0){ vehicleSpeed = (vehicleSpeed + 1); if (vehicleSpeed >= 0){ vehicleSpeed = 0; }; } else { vehicleSpeed = (vehicleSpeed - 1); if (vehicleSpeed <= 0){ vehicleSpeed = 0; }; }; _local5.m_linearVelocity.Normalize(); _local5.m_linearVelocity.Multiply(vehicleSpeed); }; }; var _local14:Number = 0.1; _local5 = bodies[0]; var _local15:Number = driveVec.dotRot(movementVec.rot); if (zpos == 0){ if (_local15 > 0){ if (_local2){ driveVec.AddRot(-(_local14)); } else { if (_local3){ driveVec.AddRot(_local14); }; }; }; }; driveVec.speed = vehicleSpeed; UpdateHeight(); var _local16:Number = MoveMovementVecTowardsDriveVec(); Game.playerTurnDiff = _local16; Game.playerTurnDiffAbs = Math.abs(_local16); _local5.SetXForm(null, movementVec.rot); SetAngularVelocity(0, 0); if (GetFloorCol() == 1){ Game.goneOffTrack = true; LimitLinearVelocity((vehicleSpeed * 0.8)); } else { LimitLinearVelocity(vehicleSpeed); }; UpdateVehicleGameObject(driveVec.rot); UpdateGloopTrail(); UpdateSkidmarks(_local16, 0.8); Game.pvar01 = Game.playerTurnDiffAbs; if (onBridgeTimer > 0){ onBridgeTimer--; if (movementVec.speed > 1){ _local17 = SoundPlayer.GetSoundChannelByName("bridge"); SoundPlayer.SetSoundChannelVolume(_local17, 1); } else { _local17 = SoundPlayer.GetSoundChannelByName("bridge"); SoundPlayer.SetSoundChannelVolume(_local17, 0); }; } else { _local17 = SoundPlayer.GetSoundChannelByName("bridge"); SoundPlayer.SetSoundChannelVolume(_local17, 0); }; if (turboTimer > 0){ turboTimer--; }; if (hitVehicleSoundTimer > 0){ hitVehicleSoundTimer--; }; } function ConeHit(_arg1:PhysObj_Instance){ var _local2:Number; var _local3:b2Vec2; var _local4:GameObj; if (controlMode == 0){ if (_arg1.isPlayer){ if (beenHitByPlayer == false){ Game.numConesHit++; _local4 = GetGameObject(0); if (_local4.graphicID == GraphicObjects.GetIndexByName("cone_clip")){ _local4.graphicID = GraphicObjects.GetIndexByName("ConeHitClip"); }; }; beenHitByPlayer = true; _local2 = Game.score_hitCone; _local3 = GetBodyWorldPos(0); Game.InitMessage(_local2.toString(), (_local3.x * Game.p2w), (_local3.y * Game.p2w)); Game.levscore_obstacles = (Game.levscore_obstacles + _local2); Game.AddScore(_local2); SoundPlayer.Play("sfx_hitobject01"); }; controlMode = 1; }; } function MoveMovementVecTowardsDriveVec():Number{ var _local1:Number = movementVec.speed; var _local2:Number = driveVec.speed; var _local3:Number = movementVec.rot; var _local4:Number = driveVec.rot; var _local5:Number = Utils.DotProduct(driveVec.GetUnitXComponent(), driveVec.GetUnitYComponent(), movementVec.GetUnitXComponent(), movementVec.GetUnitYComponent()); var _local6:Number = (_local4 + (Math.PI / 2)); _local6 = NormalizeDir(_local6); var _local7:Number = Utils.DotProduct(Math.cos(_local3), Math.sin(_local3), Math.cos(_local6), Math.sin(_local6)); var _local8:Number = slideAmt1; if (movementVec.NearRot(_local4, _local8)){ movementVec.rot = _local4; movementVec.speed = _local2; return (1); }; if (driveVec.speed < 2){ movementVec.rot = _local4; movementVec.speed = _local2; return (1); }; if (_local7 > 0){ _local3 = (_local3 - _local8); } else { _local3 = (_local3 + _local8); }; _local3 = NormalizeDir(_local3); var _local9:* = Utils.DotProductAng(_local3, _local4); _local1 = _local2; movementVec.speed = _local1; movementVec.rot = _local3; return (_local9); } function SwitchedPhysObj_TwoWaySwitch():Boolean{ var _local1:GameObj = GetGameObject(0); SoundPlayer.Play("switchwav"); if (controlMode == 0){ controlMode = 1; return (true); }; controlMode = 0; return (true); } function UpdatePhysObj_Path(){ var _local1:Point; if (controlMode == 0){ _local1 = UpdateLine(0); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); } else { _local1 = UpdateLine(lineSpeed); SetBodyXForm(0, (_local1.x * Game.w2p), (_local1.y * Game.w2p), 0); if (lineLoop == false){ if (lineLinearPos >= 1){ lineLinearPos = 1; if (lineResetAtEnd){ lineLinearPos = 0; }; controlMode = 0; }; }; }; } function InitPhysObj_AIVehicle(){ var _local3:Number; InitAnyVehicle(); carDrive = Utils.RandBetweenInt(0, 3); aiCarIndex = Game.currentAiCarIndex; Game.currentAiCarIndex++; updateFunction = UpdatePhysObj_AIVehicle; ai_nextLineNode = 0; var _local1:Number = 16; ai_maxSpeed = (_local1 - (aiCarIndex * 0.3)); if (Game.currentLevel == 0){ _local1 = 15; ai_maxSpeed = (_local1 - (aiCarIndex * 0.1)); }; ai_lineIndex = Game.GetNearestPathLine(x, y); var _local2:PhysLine = Game.GetLineByIndex(ai_lineIndex); if (_local2 != null){ _local3 = Math.atan2((_local2.points[0].y - y), (_local2.points[0].x - x)); movementVec.SetAng(_local3); driveVec.SetAng(_local3); }; carSpeed = 0; } function AIVehicle_CheckCrossedPoint():Boolean{ var _local1:PhysLine = Game.GetLineByIndex(ai_lineIndex); var _local2:int = (ai_nextLineNode - 1); if (_local2 < 0){ _local2 = (_local1.points.length - 1); }; var _local3:Point = _local1.points[_local2].clone(); var _local4:Point = _local1.points[ai_nextLineNode].clone(); var _local5:Number = Math.atan2((_local4.y - _local3.y), (_local4.x - _local3.x)); _local5 = (_local5 + (Math.PI / 2)); var _local6:Number = Math.cos(_local5); var _local7:Number = Math.sin(_local5); var _local8:b2Vec2 = GetBodyWorldPos(0); var _local9:Boolean = Utils.SideOfLine(_local4.x, _local4.y, (_local4.x + _local6), (_local4.y + _local7), (_local8.x * Game.p2w), (_local8.y * Game.p2w)); return ((_local9 == false)); } function UpdatePhysObj_Cannonball(){ timer--; if (timer <= 0){ collideFunction = Game.RemoveObj_Standard; collidetimer = 10; }; } function UpdatePhysObj_Cannon(){ if (controlMode == 0){ } else { if (controlMode == 1){ cannon_ang = (cannon_ang + cannon_angvel); } else { if (controlMode == 2){ cannon_ang = (cannon_ang - cannon_angvel); }; }; }; if (cannon_ang >= cannon_maxang){ cannon_ang = cannon_maxang; }; if (cannon_ang <= cannon_minang){ cannon_ang = cannon_minang; }; var _local1:b2Body = bodies[0]; var _local2:b2Vec2 = GetBodyWorldPos(0); _local1.SetXForm(_local2, cannon_ang); var _local3:GameObj = GetGameObject(0); if (cannon_firing){ _local3.frameVel = 1; if (_local3.PlayAnimation()){ cannon_firing = false; _local3.frame = 1; }; }; } function InitPhysObj_PlayerVehicle(){ var _local2:Number; Game.playerCarIndex = Game.currentCarIndex; type = 1; updateFunction = UpdatePhysObj_PlayerVehicle; InitAnyVehicle(); carDrive = Game.playerVehiclePropulsionType; isPlayer = true; onBridgeTimer = 0; engineVolume = 0; EngineVolumeChange(0); Game.playerCurrentSkidDist = 0; hitVehicleSoundTimer = 0; vehicleType = Game.selectedCarType; if (vehicleType == 1){ ai_maxSpeed = 15; ai_accel = 2; slideAmt1 = 0.07; }; if (vehicleType == 0){ ai_maxSpeed = 14.5; ai_accel = 4; slideAmt1 = 0.06; }; if (vehicleType == 2){ ai_maxSpeed = 14; ai_accel = 1; slideAmt1 = 0.05; }; var _local1:PhysLine = Game.GetLineByIndex(Game.GetNearestPathLine(x, y)); if (_local1 != null){ _local2 = Math.atan2((_local1.points[0].y - y), (_local1.points[0].x - x)); movementVec.SetAng(_local2); driveVec.SetAng(_local2); }; } function UpdateVehicleGameObjectAI(_arg1:Number){ var _local3:int; var _local6:Number; var _local7:int; var _local8:Number; var _local2:GameObj = GetGameObject(0); _local2.frame = 0; _arg1 = NormalizeDir(_arg1); _local2.dir = 0; godir = _arg1; _arg1 = ((Math.PI * 2) - _arg1); var _local4:Number = 99999; var _local5 = 99999; _local3 = 0; for each (_local6 in Game.frameAngs) { _local8 = Math.abs((_local6 - _arg1)); if (_local8 < _local4){ _local4 = _local8; _local5 = _local3; }; _local3++; }; _local7 = (_local5 % 64); _local7 = (_local7 - 8); if (_local7 < 0){ _local7 = (_local7 + 64); }; _local2.frame = _local7; _local2.frame1 = 0; if (zvel < -0.5){ _local2.frame1 = 64; }; if (zvel > 0.5){ _local2.frame1 = 128; }; _local2.height = zpos; _local2.vehicleCurrentLap = vehicleCurrentLap; _local2.vehicleCheckpointIndex = vehicleCheckpointIndex; _local2.totalVehicleCheckpointIndex = totalVehicleCheckpointIndex; _local2.carDrive = carDrive; } function TriggerPhysObj_Springboard(){ controlMode = 1; var _local1:GameObj = GetGameObject(0); _local1.frame = 0; _local1.frameVel = 1; SoundPlayer.Play("springboardwav"); } function InitPhysObj_Cannon(){ GetParams(initParams); updateFunction = UpdatePhysObj_Cannon; switchFunction = SwitchFunction_Cannon; cannon_minang = Utils.DegToRad(GetParamNumber("minang")); cannon_maxang = Utils.DegToRad(GetParamNumber("maxang")); cannon_angvel = GetParamNumber("speed"); switchName = GetParam("switch"); cannon_mode = GetParam("mode"); cannon_ang = cannon_minang; cannon_firing = false; controlMode = 0; } function PickupHit():Boolean{ var _local1:b2Vec2 = GetBodyWorldPos(0); var _local2:int; if (Game.pickupHitTimer > 0){ Game.pickupHitInRowCount++; _local2 = (Game.score_hitPickup * (Game.pickupHitInRowCount + 1)); } else { _local2 = Game.score_hitPickup; Game.pickupHitInRowCount = 0; }; if (Game.playerTurnDiffAbs < 0.7){ _local2 = (_local2 * 2); }; Game.levscore_pickups = (Game.levscore_pickups + _local2); Game.AddScore(_local2); Game.InitMessage(_local2.toString(), (_local1.x * Game.p2w), (_local1.y * Game.p2w)); Game.pickupHitTimer = Game.pickupHitTimerMax; controlMode = 1; Game.numPickupsCollected++; collideFunction = Game.RemoveObj_Standard; collidetimer = 10; SoundPlayer.Play("sfx_coin"); return (true); } function InitPhysObj_Movable(){ updateFunction = UpdatePhysObj_Movable; controlMode = 0; } function UpdateHeight(){ zvel = (zvel + 0.5); zpos = (zpos + zvel); if (zpos >= 0){ zvel = 0; zpos = 0; }; } function DoJump(_arg1:int){ var _local2:Number; var _local3:b2Vec2; if (zpos >= 0){ zvel = -5; if (isPlayer){ _local2 = Game.score_jump; _local3 = GetBodyWorldPos(0); Game.InitMessage(_local2.toString(), (_local3.x * Game.p2w), (_local3.y * Game.p2w)); Game.levscore_jumps = (Game.levscore_jumps + _local2); Game.AddScore(_local2); SoundPlayer.Play("sfx_jump"); Game.SetJumpDone(vehicleCurrentLap, _arg1); }; }; } function HitAnimal(){ var _local1:PhysObj_BodyUserData = (bodies[0].GetUserData() as PhysObj_BodyUserData); controlMode = 2; animal_rescued = true; if (animaltype == 1){ SoundPlayer.Play("animal_elephant"); }; if (animaltype == 2){ SoundPlayer.Play("animal_tortoise"); }; if (animaltype == 3){ SoundPlayer.Play("animal_gorilla"); }; if (animaltype == 4){ SoundPlayer.Play("animal_hippo"); }; if (animaltype == 5){ SoundPlayer.Play("animal_giraffe"); }; if (animaltype == 6){ SoundPlayer.Play("animal_penguin"); }; } public function WakeUp():void{ var _local1:b2Body; for each (_local1 in bodies) { _local1.WakeUp(); }; } public function GetBodyWorldPos(_arg1:int):b2Vec2{ var _local4:b2Body; var _local2:b2Vec2 = new b2Vec2(0, 0); var _local3:int; for each (_local4 in bodies) { if (_local3 == _arg1){ _local2 = _local4.GetWorldCenter().Copy(); }; _local3++; }; return (_local2); } function SwitchFunction_Path(){ if (controlMode == 0){ controlMode = 1; }; } function SwitchFunction_Cannon(){ if (controlMode == 0){ controlMode = 1; } else { if (controlMode == 1){ controlMode = 2; } else { if (controlMode == 2){ controlMode = 1; }; }; }; } function TriggerPhysObj_Mincer(){ mincer_numtogenerate = (mincer_numtogenerate + 4); SoundPlayer.Play("mincerwav"); } function UpdatePhysObj_Generator(){ var _local1:b2Vec2; timer--; if (timer <= 0){ timer = generator_time; _local1 = GetBodyWorldPos(0); Game.AddPhysObjAt(generator_object, (_local1.x * Game.p2w), (_local1.y * Game.p2w), 0, "", ""); SoundPlayer.Play("generatewav"); }; } public function LimitLinearVelocity(_arg1:Number):void{ var _local2:b2Body; var _local3:b2Vec2; for each (_local2 in bodies) { _local3 = _local2.GetLinearVelocity(); if (_local3.Length() > _arg1){ _local3.Normalize(); _local3.Multiply(_arg1); _local2.SetLinearVelocity(_local3); }; }; } function InitPhysObj_Switch(){ GetParams(initParams); var _local1:String = GetParam("type"); if (_local1 == ""){ _local1 = "once"; }; if (_local1 == "once"){ doSwitchFunction = SwitchedPhysObj_Switch; updateFunction = null; }; if (_local1 == "timed"){ switch_timer = (GetParamNumber("time") * Defs.fps); doSwitchFunction = SwitchedPhysObj_TimedSwitch; updateFunction = UpdatePhysObj_TimedSwitch; }; if (_local1 == "2way"){ doSwitchFunction = SwitchedPhysObj_TwoWaySwitch; updateFunction = UpdatePhysObj_TwoWaySwitch; controlMode = 0; }; } function InitPhysObj_BadguyTimed(){ updateFunction = UpdatePhysObj_BadguyTimed; timer = (Defs.fps * 3); } function DoGloop(_arg1:int){ Game.hitGloop = true; if (vehicleSpeed > 6){ vehicleSpeed = 6; }; gloopID = _arg1; if (gloopTrailTimer == 0){ SoundPlayer.Play("sfx_paint"); }; gloopTrailTimer = 60; gloopTrailTimerMax = gloopTrailTimer; } public function GetGameObject(_arg1:int):GameObj{ var _local2:PhysObj_BodyUserData = (bodies[_arg1].GetUserData() as PhysObj_BodyUserData); var _local3:GameObj = GameObjects.objs[_local2.gameObjectID]; return (_local3); } public function ApplyAngularVelocity(_arg1:int, _arg2:Number):void{ var _local3:b2Body; if (_arg1 == -1){ for each (_local3 in bodies) { _local3.ApplyTorque(_arg2); }; } else { bodies[_arg1].ApplyTorque(_arg2); }; } function UpdatePhysObj_TurboPickup(){ if (controlMode == 1){ timer--; if (timer <= 0){ controlMode = 0; GetGameObject(0).visible = true; }; }; } function UpdatePhysObj_Breakable(){ } public function GetBodyAngle(_arg1:int):Number{ var _local2:b2Vec2 = new b2Vec2(0, 0); var _local3:b2Body = bodies[_arg1]; return (_local3.GetAngle()); } function InitPhysObj_Gate(){ GetParams(initParams); switchName = GetParam("switch"); switchName1 = GetParam("switch1"); var _local1:String = GetParam("start"); gateMode = GetParam("mode", "once"); gateTime = (GetParamNumber("timer", 1) * Defs.fps); updateFunction = UpdatePhysObj_Gate; switchFunction = SwitchFunction_Gate; controlMode = 0; if (_local1 == "left"){ controlMode = 0; }; if (_local1 == "right"){ controlMode = 1; }; gateVel = GetParamNumber("strength", 100); } public function LimitAngularVelocity(_arg1:int, _arg2:Number):void{ var _local3:b2Body; var _local4:Number; if (_arg1 == -1){ for each (_local3 in bodies) { _local4 = _local3.GetAngularVelocity(); if (_local4 >= _arg2){ _local4 = _arg2; }; if (_local4 <= -(_arg2)){ _local4 = -(_arg2); }; _local3.SetAngularVelocity(_local4); }; } else { _local3 = bodies[_arg1]; _local4 = _local3.GetAngularVelocity(); if (_local4 >= _arg2){ _local4 = _arg2; }; if (_local4 <= -(_arg2)){ _local4 = -(_arg2); }; _local3.SetAngularVelocity(_local4); }; } public function GetXForm(_arg1:int):b2XForm{ var _local2:b2Body = bodies[_arg1]; return (_local2.GetXForm()); } function InitPhysObj_Magnet(){ GetParams(initParams); magnet_polarity = GetParamBool("polarity"); magnet_mode = GetParam("mode", "static"); magnet_time = (Defs.fps * GetParamNumber("time")); switchName = ""; switchFunction = null; if (magnet_mode == "switch"){ switchName = GetParam("switch"); switchFunction = SwitchFunction_Magnet; }; updateFunction = UpdatePhysObj_Magnet; timer = 0; } public function ApplyImpulse(_arg1:Number, _arg2:Number):void{ var _local3:b2Body; for each (_local3 in bodies) { _local3.ApplyImpulse(new b2Vec2(_arg1, _arg2), _local3.GetWorldCenter()); }; } public function AddToPos(_arg1:int, _arg2:b2Vec2):void{ var _local3:b2XForm; var _local4:b2Body; if (_arg1 == -1){ for each (_local4 in bodies) { _local3 = _local4.GetXForm(); _local3.position.Add(_arg2); _local4.SetXForm(_local3.position, 0); }; } else { _local3 = _local4.GetXForm(); _local3.position.Add(_arg2); _local4.SetXForm(_local3.position, 0); }; } function UpdatePhysObj_Magnet(){ if (magnet_mode == "static"){ } else { if (magnet_mode == "timed"){ timer++; if (timer >= magnet_time){ timer = 0; magnet_polarity = (magnet_polarity == false); SoundPlayer.Play("magnetwav"); }; }; }; var _local1:GameObj = GetGameObject(0); if (magnet_polarity == false){ _local1.frameVel = -0.5; }; if (magnet_polarity == true){ _local1.frameVel = 0.5; }; _local1.CycleAnimation(); } public function GetBodyAngularVelocity(_arg1:int):Number{ var _local2:b2Body = bodies[_arg1]; return (_local2.GetAngularVelocity()); } function SwitchFunction_Magnet(){ SoundPlayer.Play("magnetwav"); magnet_polarity = (magnet_polarity == false); } function InitPhysObj_Cannonball(){ timer = (Defs.fps * 3); updateFunction = UpdatePhysObj_Cannonball; } function UpdatePhysObj_Gate(){ if (controlMode == 1){ ApplyAngularVelocity(1, -(gateVel)); }; if (controlMode == 2){ ApplyAngularVelocity(1, gateVel); }; } function PlayerHitVehicle(){ Game.numCarCollisions++; if (hitVehicleSoundTimer == 0){ hitVehicleSoundTimer = Utils.RandBetweenInt(6, 12); SoundPlayer.PlayRandomBetween("sfx_hitcar01", "sfx_hitcar03"); }; } function SwitchFunction_Gate(){ if (controlMode == 0){ controlMode = 1; } else { if (controlMode == 1){ controlMode = 2; } else { if (controlMode == 2){ controlMode = 1; }; }; }; } } }//package
Section 170
//PhysObj_Instances (PhysObj_Instances) package { public class PhysObj_Instances { public var list:Array; public function PhysObj_Instances(){ list = new Array(); } public function Remove(_arg1:PhysObj_Instance):Boolean{ var _local3:PhysObj_Instance; if (Exists(_arg1) == false){ return (false); }; _arg1.Remove(); var _local2:Array = new Array(); for each (_local3 in list) { if (_local3 == _arg1){ } else { _local2.push(_local3); }; }; list = _local2; return (true); } public function GetAllByTypeNameContaining(_arg1:String):Array{ var _local3:PhysObj_Instance; var _local2:Array = new Array(); for each (_local3 in list) { if (_local3.typeName.match(_arg1)){ _local2.push(_local3); }; }; return (_local2); } public function FindByTypeName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in list) { if (_local2.typeName == _arg1){ return (_local2); }; }; return (null); } public function RemoveByName(_arg1:String):void{ var _local2:PhysObj_Instance = FindByName(_arg1); if (_local2 == null){ return; }; Remove(_local2); } public function GetAllByTypeName(_arg1:String):Array{ var _local3:PhysObj_Instance; var _local2:Array = new Array(); for each (_local3 in list) { if (_local3.typeName == _arg1){ _local2.push(_local3); }; }; return (_local2); } public function Exists(_arg1:PhysObj_Instance):Boolean{ var _local2:PhysObj_Instance; for each (_local2 in list) { if (_local2 == _arg1){ return (true); }; }; return (false); } public function FindByName(_arg1:String):PhysObj_Instance{ var _local2:PhysObj_Instance; for each (_local2 in list) { if (_local2.instanceName == _arg1){ return (_local2); }; }; return (null); } public function GetByIndex(_arg1:int):PhysObj_Instance{ return (list[_arg1]); } } }//package
Section 171
//PhysObj_Joint (PhysObj_Joint) package { import flash.geom.*; public class PhysObj_Joint { public var prism_enableLimit:Boolean; public var prism_pos:Point; public var obj0Name:String; public var obj1Name:String; public var dist_distance:Number; public var name:String; public var prism_lowerTranslation:Number; public var prism_maxMotorForce:Number; public var dist_pos0:Point; public var dist_pos1:Point; public var prism_enableMotor:Boolean; public var prism_axisangle:Number; public var prism_motorSpeed:Number; public var rev_enableLimit:Boolean; public var rev_enableMotor:Boolean; public var rev_upperAngle:Number; public var rev_lowerAngle:Number; public var rev_maxMotorTorque:Number; public var type:int; public var prism_upperTranslation:Number; public var rev_motorSpeed:Number; public var rev_pos:Point; public static const Type_Mouse:int = 3; public static const Type_Prismatic:int = 2; public static const Type_Distance:int = 1; public static const Type_Rev:int = 0; public function PhysObj_Joint(){ type = 0; name = ""; obj0Name = ""; obj1Name = ""; rev_pos = new Point(0, 0); rev_enableLimit = false; rev_lowerAngle = 0; rev_upperAngle = 0; rev_enableMotor = false; rev_motorSpeed = 0; rev_maxMotorTorque = 0; prism_pos = new Point(0, 0); prism_lowerTranslation = 0; prism_upperTranslation = 0; prism_enableLimit = false; prism_enableMotor = false; prism_motorSpeed = 0; prism_maxMotorForce = 0; prism_axisangle = 0; dist_pos0 = new Point(0, 0); dist_pos1 = new Point(0, 0); dist_distance = 1; } } }//package
Section 172
//PhysObj_Shape (PhysObj_Shape) package { import flash.geom.*; public class PhysObj_Shape { public var type:int; public var poly_rot:Number; public var circle_pos:Point; public var density:Number; public var restitution:Number; public var name:String; public var collisionCategory:int; public var circle_radius:Number; public var friction:Number; public var poly_points:Array; public var collisionMask:int; public static const Type_Poly:int = 0; public static const Type_Circle:int = 1; public function PhysObj_Shape(){ type = 0; name = ""; poly_points = new Array(); circle_pos = new Point(); circle_radius = 0; poly_rot = 0; collisionCategory = 0; collisionMask = 0; } public function Caclulate(){ var _local1:Matrix; var _local2:Array; var _local3:Point; var _local4:Point; if (type == Type_Poly){ _local1 = new Matrix(); _local1.rotate(poly_rot); _local2 = new Array(); for each (_local3 in poly_points) { _local4 = _local1.transformPoint(_local3); _local2.push(_local4); }; poly_points = _local2; }; } } }//package
Section 173
//PhysObjs (PhysObjs) package { public class PhysObjs { public var list:Array; public function PhysObjs(){ list = new Array(); } public function GetNum():int{ return (list.length); } public function FindIndexByName(_arg1:String):int{ var _local3:PhysObj; var _local2:int; for each (_local3 in list) { if (_local3.name == _arg1){ return (_local2); }; _local2++; }; trace(("ERROR PhysObjs FindByName " + _arg1)); return (0); } public function GetByIndex(_arg1:int):PhysObj{ return (list[_arg1]); } public function FindByName(_arg1:String):PhysObj{ var _local2:PhysObj; for each (_local2 in list) { if (_local2.name == _arg1){ return (_local2); }; }; trace(("ERROR PhysObjs FindByName " + _arg1)); return (null); } public function InitFromXml(_arg1:XML):void{ var _local2:int; var _local3:XML; var _local4:PhysObj; list = new Array(); _local2 = 0; while (_local2 < _arg1.physobj.length()) { _local3 = _arg1.physobj[_local2]; _local4 = new PhysObj(); _local4.FromXml(_local3); list.push(_local4); _local2++; }; } } }//package
Section 174
//Pickup (Pickup) package { import flash.display.*; public dynamic class Pickup extends MovieClip { } }//package
Section 175
//Player (Player) package { public class Player { static const upg_total:int = 5; static const upg_speed:int = 0; static const upg_accel:int = 1; static const upg_boost:int = 3; static const upg_brake:int = 2; static const upg_spin:int = 4; static var levels:Array; public static function GetCost(_arg1):int{ var _local2:int = levels[_arg1]; var _local3:int = (_local2 + 1); return (_local3); } public static function Upgrade(_arg1):void{ var _local2:int = levels[_arg1]; _local2++; if (_local2 > 10){ _local2 = 0; }; levels[_arg1] = _local2; } public static function GetLevel(_arg1:int):int{ return (levels[_arg1]); } public static function InitOnce(){ levels = new Array(); levels.push(0, 0, 0, 0, 0); } public static function SetLevel(_arg1:int, _arg2:int):void{ levels[_arg1] = _arg2; } } }//package
Section 176
//PlayerRecord (PlayerRecord) package { public class PlayerRecord { var rot:Number; var x:Number; var y:Number; var frame:int; public function PlayerRecord(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:int){ x = _arg1; y = _arg2; rot = _arg3; frame = _arg4; } } }//package
Section 177
//PlayerRecordings (PlayerRecordings) package { public class PlayerRecordings { static var recordings:Array; static var currentData:Array; static var routeInfo:Array; static var pr:PlayerRecord = new PlayerRecord(0, 0, 0, 0); static function AddData(_arg1:Array){ var _local2:Number; for each (_local2 in _arg1) { currentData.push(_local2); }; } static function StopData(){ recordings.push(currentData); } static function Load(){ InitOnce(); } static function GetItem(_arg1:int, _arg2:int):PlayerRecord{ if ((((_arg1 < 0)) || ((_arg1 >= recordings.length)))){ return (null); }; var _local3:Array = recordings[_arg1]; if ((((_arg2 < 0)) || ((_arg2 >= (_local3.length / 3))))){ return (null); }; pr.x = (_local3[((_arg2 * 3) + 0)] as Number); pr.y = (_local3[((_arg2 * 3) + 1)] as Number); pr.rot = (_local3[((_arg2 * 3) + 2)] as Number); pr.frame = 0; return (pr); } static function InitOnce(){ recordings = new Array(); routeInfo = new Array(); } static function StartData(_arg1:int){ currentData = new Array(); routeInfo.push(_arg1); } public static function GetRouteIndex(_arg1:int, _arg2:int){ var _local6:int; var _local7:int; var _local3:int; var _local4:int; var _local5:Array = new Array(); _local4 = 0; while (_local4 < 100) { _local5.push(0); _local4++; }; for each (_local6 in routeInfo) { var _local10 = _local5; var _local11 = _local6; var _local12 = (_local10[_local11] + 1); _local10[_local11] = _local12; }; _local4 = 0; _local7 = _local5[_arg1]; for each (_local6 in routeInfo) { if (_local6 == _arg1){ if (_local3 == _arg2){ return (_local4); }; _local3++; if (_local3 >= _local7){ _local3 = 0; }; }; _local4++; }; return (0); } } }//package
Section 178
//Poly (Poly) package { import flash.display.*; import flash.geom.*; public class Poly { var param0:String; var param1:String; var subTypeName:String; var active:Boolean; var name:String; var pointList:Array; var typeName:String; var boundingRectangle:Rectangle; var closed:Boolean; var lineList:Array; var iparam0:int; var hitCallback:Object; var type:int; var catmullRomLength:Number; public static const polytype_WALL = 1; public static const polytype_CEILING = 6; public static const polytype_ZONE = 3; public static const polytype_PATH = 0; public static const polytype_FLOOR = 5; public static const polytype_OVERLAY = 4; public static const polytype_TRIGGER = 2; public function Poly(_arg1:String, _arg2:int, _arg3:Number, _arg4:Number):void{ lineList = new Array(); active = true; type = _arg2; name = _arg1; boundingRectangle = null; hitCallback = null; closed = false; pointList = new Array(); pointList.push(new Point(_arg3, _arg4)); } function PointOnCurve(_arg1:Number, _arg2:Point, _arg3:Point, _arg4:Point, _arg5:Point):Point{ var _local6:Point = new Point(); var _local7:Number = (_arg1 * _arg1); var _local8:Number = (_local7 * _arg1); _local6.x = (0.5 * ((((2 * _arg3.x) + ((-(_arg2.x) + _arg4.x) * _arg1)) + (((((2 * _arg2.x) - (5 * _arg3.x)) + (4 * _arg4.x)) - _arg5.x) * _local7)) + ((((-(_arg2.x) + (3 * _arg3.x)) - (3 * _arg4.x)) + _arg5.x) * _local8))); _local6.y = (0.5 * ((((2 * _arg3.y) + ((-(_arg2.y) + _arg4.y) * _arg1)) + (((((2 * _arg2.y) - (5 * _arg3.y)) + (4 * _arg4.y)) - _arg5.y) * _local7)) + ((((-(_arg2.y) + (3 * _arg3.y)) - (3 * _arg4.y)) + _arg5.y) * _local8))); return (_local6); } public function GetPoint(_arg1:int):Point{ return (new Point(pointList[_arg1].x, pointList[_arg1].y)); } public function GetPointNormal(_arg1:int):Point{ return (new Point(lineList[_arg1].nx, lineList[_arg1].ny)); } public function GetPointOnCatmullRom(_arg1:Number):Point{ var _local4:Point; var _local5:Point; var _local6:Point; var _local7:Point; var _local2:int = GetNumPoints(); if (_local2 < 4){ return (new Point(0, 0)); }; var _local3:int = (_local2 - 1); var _local8:Number = (Number(_local3) * _arg1); var _local9:int = _local8; var _local10:int = (_local9 - 1); var _local11:int = _local9; var _local12:int = (_local9 + 1); var _local13:int = (_local9 + 2); if (_local10 < 0){ _local10 = 0; }; if (_local12 > (_local2 - 1)){ _local12 = (_local2 - 1); }; if (_local13 > (_local2 - 1)){ _local13 = (_local2 - 1); }; _local4 = pointList[_local10]; _local5 = pointList[_local11]; _local6 = pointList[_local12]; _local7 = pointList[_local13]; var _local14:int = (_local9 + 1); var _local15:Number = ((1 / Number(_local3)) * _local9); var _local16:Number = ((1 / Number(_local3)) * _local14); var _local17:Number = ((1 / (_local16 - _local15)) * (_arg1 - _local15)); var _local18:Point = PointOnCurve(_local17, _local4, _local5, _local6, _local7); return (_local18); } public function AddLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):void{ var _local6:Rectangle; var _local5:Line = new Line(_arg1, _arg2, _arg3, _arg4); lineList.push(_local5); pointList.push(new Point(_arg3, _arg4)); if (boundingRectangle == null){ boundingRectangle = _local5.boundingRect; } else { _local6 = boundingRectangle.clone(); boundingRectangle = _local6.union(_local5.boundingRect); }; } public function GetLine(_arg1:int):Line{ return (lineList[_arg1]); } public function CalculateCatmullRomLength(){ var _local2:int; var _local4:Number; var _local5:Point; var _local6:Point; var _local7:Point; var _local1:Array = new Array(); var _local3:int = GetNumPoints(); if (_local3 < 4){ catmullRomLength = 0; } else { _local4 = 0; while (_local4 < 1) { _local5 = GetPointOnCatmullRom(_local4); _local1.push(_local5); _local4 = (_local4 + 0.025); }; }; catmullRomLength = 0; _local2 = 0; while (_local2 < (_local1.length - 2)) { _local6 = _local1[_local2]; _local7 = _local1[(_local2 + 1)]; catmullRomLength = (catmullRomLength + Utils.DistBetweenPoints(_local6.x, _local6.y, _local7.x, _local7.y)); _local2++; }; _local1 = null; } public function Finish(_arg1:Boolean){ var _local2:Line; var _local3:Line; var _local4:Line; var _local5:Rectangle; if (_arg1){ _local2 = lineList[0]; _local3 = lineList[(lineList.length - 1)]; _local4 = new Line(_local3.x1, _local3.y1, _local2.x0, _local2.y0); lineList.push(_local4); _local5 = boundingRectangle.clone(); boundingRectangle = _local5.union(_local4.boundingRect); }; closed = _arg1; } public function GetCatmullRomLength():Number{ return (catmullRomLength); } public function GetNumLines():int{ return (lineList.length); } public function OffsetFromStartPoint(){ var _local3:int; var _local4:Line; var _local1:* = -(pointList[0].x); var _local2:* = -(pointList[0].y); _local3 = 0; while (_local3 < pointList.length) { pointList[_local3].x = (pointList[_local3].x + _local1); pointList[_local3].y = (pointList[_local3].y + _local2); _local3++; }; _local3 = 0; while (_local3 < lineList.length) { _local4 = lineList[_local3]; lineList[_local3].x0 = (_local4.x0 + _local1); _local4.x1 = (_local4.x1 + _local1); _local4.y0 = (_local4.y0 + _local2); _local4.y1 = (_local4.y1 + _local2); _local3++; }; } public function DrawCatmullRom(_arg1:BitmapData, _arg2:uint, _arg3:Number, _arg4:Number){ var _local6:Number; var _local7:Point; var _local5:int = GetNumPoints(); if (_local5 < 4){ return; }; _local6 = 0; while (_local6 < 1) { _local7 = GetPointOnCatmullRom(_local6); _arg1.setPixel32((_local7.x + _arg3), (_local7.y + _arg4), _arg2); _local6 = (_local6 + 0.001); }; } public function GetNumPoints():int{ return (pointList.length); } public static function MakeSplineFromPointList(_arg1:Array):Poly{ var _local2:Point; var _local3:Point; var _local6:int; _local2 = _arg1[0]; var _local4:Poly = new Poly("", 0, _local2.x, _local2.y); var _local5:int = _arg1.length; _local6 = 0; while (_local6 < (_local5 - 1)) { _local2 = _arg1[_local6]; _local3 = _arg1[(_local6 + 1)]; _local4.AddLine(_local2.x, _local2.y, _local3.x, _local3.y); _local6++; }; _local4.Finish(false); _local4.CalculateCatmullRomLength(); return (_local4); } public static function FindAllByType(_arg1:int, _arg2:Array):Array{ var _local4:Poly; var _local3:Array = new Array(); for each (_local4 in _arg2) { if (_local4.type == _arg1){ _local3.push(_local4); }; }; return (_local3); } public static function FindByName(_arg1:String, _arg2:Array):Poly{ var _local3:Poly; for each (_local3 in _arg2) { if (_local3.name == _arg1){ return (_local3); }; }; return (null); } public static function FindIndexByName(_arg1:String, _arg2:Array):int{ var _local4:Poly; var _local3:int; for each (_local4 in _arg2) { if (_local4.name == _arg1){ return (_local3); }; _local3++; }; return (-1); } } }//package
Section 179
//Preloader (Preloader) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class Preloader extends MovieClip { var timer:Timer; var percentString:String;// = "0%" static var loader:MovieClip = null; public function Preloader(){ addEventListener(Event.ENTER_FRAME, checkFrame); loaderInfo.addEventListener(ProgressEvent.PROGRESS, progress); loader = new preloader01(); addChild(loader); loader.gotoAndPlay(1); percentString = "0%"; loader.percent.percent.percentText.text = percentString; } private function checkFrame(_arg1:Event):void{ if (currentFrame == totalFrames){ removeEventListener(Event.ENTER_FRAME, checkFrame); loader.gotoAndPlay("loaded"); timer = new Timer(2000, 0); timer.start(); timer.addEventListener(TimerEvent.TIMER, timerComplete); }; } private function progress(_arg1:ProgressEvent):void{ var _local2:Number = Math.round(Utils.ScaleTo(0, 100, 0, _arg1.bytesTotal, _arg1.bytesLoaded)); percentString = (_local2.toString() + "%"); loader.percent.percent.percentText.text = percentString; } private function timerComplete(_arg1:TimerEvent):void{ timer.removeEventListener(TimerEvent.TIMER, timerComplete); timer = null; startup(); } private function startup():void{ stop(); removeChild(loader); loader = null; loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progress); var _local1:Class = (getDefinitionByName("Main") as Class); addChild((new (_local1) as DisplayObject)); } public static function UpdateText(){ } } }//package
Section 180
//preloader01 (preloader01) package { import flash.display.*; public dynamic class preloader01 extends MovieClip { public var percent:MovieClip; public function preloader01(){ addFrameScript(30, frame31, 80, frame81); } function frame81(){ stop(); } function frame31(){ stop(); } } }//package
Section 181
//PreparingCars (PreparingCars) package { import flash.display.*; public dynamic class PreparingCars extends MovieClip { } }//package
Section 182
//ReadyGetSetGo (ReadyGetSetGo) package { import flash.display.*; public dynamic class ReadyGetSetGo extends MovieClip { } }//package
Section 183
//SaveData (SaveData) package { import flash.net.*; public class SaveData { static var id:String = "WebbliRacers999"; public static function Clear():void{ var _local1:SharedObject = SharedObject.getLocal(id); _local1.clear(); _local1.close(); _local1.flush(); trace("SaveData Data Cleared"); trace(("len: " + _local1.size)); } public static function Save():void{ } public static function Load():void{ } public static function DontLoad():void{ } public static function Exists():Boolean{ var _local1:SharedObject = SharedObject.getLocal(id); if (_local1 == null){ trace((("Shared Object: " + id) + " null")); return (false); }; if (_local1.size == 0){ trace((("Shared Object: " + id) + " size 0")); _local1.close(); return (false); }; _local1.close(); return (true); } public static function DontSave():void{ } } }//package
Section 184
//scorePanelHolder (scorePanelHolder) package { import flash.display.*; public dynamic class scorePanelHolder extends MovieClip { public var scorePanel:MovieClip; public function scorePanelHolder(){ addFrameScript(10, frame11, 94, frame95); } function frame95(){ stop(); } function frame11(){ stop(); } } }//package
Section 185
//sfx_bonus (sfx_bonus) package { import flash.media.*; public dynamic class sfx_bonus extends Sound { } }//package
Section 186
//sfx_bridge (sfx_bridge) package { import flash.media.*; public dynamic class sfx_bridge extends Sound { } }//package
Section 187
//sfx_coin (sfx_coin) package { import flash.media.*; public dynamic class sfx_coin extends Sound { } }//package
Section 188
//sfx_colorspray (sfx_colorspray) package { import flash.media.*; public dynamic class sfx_colorspray extends Sound { } }//package
Section 189
//sfx_engine01 (sfx_engine01) package { import flash.media.*; public dynamic class sfx_engine01 extends Sound { } }//package
Section 190
//sfx_engine02 (sfx_engine02) package { import flash.media.*; public dynamic class sfx_engine02 extends Sound { } }//package
Section 191
//sfx_engine03 (sfx_engine03) package { import flash.media.*; public dynamic class sfx_engine03 extends Sound { } }//package
Section 192
//sfx_engine04 (sfx_engine04) package { import flash.media.*; public dynamic class sfx_engine04 extends Sound { } }//package
Section 193
//sfx_go (sfx_go) package { import flash.media.*; public dynamic class sfx_go extends Sound { } }//package
Section 194
//sfx_hitcar01 (sfx_hitcar01) package { import flash.media.*; public dynamic class sfx_hitcar01 extends Sound { } }//package
Section 195
//sfx_hitcar02 (sfx_hitcar02) package { import flash.media.*; public dynamic class sfx_hitcar02 extends Sound { } }//package
Section 196
//sfx_hitcar03 (sfx_hitcar03) package { import flash.media.*; public dynamic class sfx_hitcar03 extends Sound { } }//package
Section 197
//sfx_hitobject01 (sfx_hitobject01) package { import flash.media.*; public dynamic class sfx_hitobject01 extends Sound { } }//package
Section 198
//sfx_jump (sfx_jump) package { import flash.media.*; public dynamic class sfx_jump extends Sound { } }//package
Section 199
//sfx_jump_small (sfx_jump_small) package { import flash.media.*; public dynamic class sfx_jump_small extends Sound { } }//package
Section 200
//sfx_paint (sfx_paint) package { import flash.media.*; public dynamic class sfx_paint extends Sound { } }//package
Section 201
//sfx_readyset (sfx_readyset) package { import flash.media.*; public dynamic class sfx_readyset extends Sound { } }//package
Section 202
//sfx_rollover (sfx_rollover) package { import flash.media.*; public dynamic class sfx_rollover extends Sound { } }//package
Section 203
//sfx_select (sfx_select) package { import flash.media.*; public dynamic class sfx_select extends Sound { } }//package
Section 204
//sfx_skid (sfx_skid) package { import flash.media.*; public dynamic class sfx_skid extends Sound { } }//package
Section 205
//sfx_turbo (sfx_turbo) package { import flash.media.*; public dynamic class sfx_turbo extends Sound { } }//package
Section 206
//sfx_window_appear (sfx_window_appear) package { import flash.media.*; public dynamic class sfx_window_appear extends Sound { } }//package
Section 207
//sfx_wrongway (sfx_wrongway) package { import flash.media.*; public dynamic class sfx_wrongway extends Sound { } }//package
Section 208
//ShotController (ShotController) package { public class ShotController { public var timer:int; public var shotDefIndex:int; public var yoff:Number; public var xoff:Number; public var shotTypeName:String; public function Set(_arg1:String, _arg2:String, _arg3:Number, _arg4:Number){ timer = 0; shotTypeName = _arg1; shotDefIndex = WaveDefs.GetShotDefIndexByName(_arg2); xoff = _arg3; yoff = _arg4; } public function clone():ShotController{ var _local1:ShotController = new ShotController(); _local1.timer = timer; _local1.shotTypeName = shotTypeName; _local1.shotDefIndex = shotDefIndex; _local1.xoff = xoff; _local1.yoff = yoff; return (_local1); } } }//package
Section 209
//ShotDef (ShotDef) package { public class ShotDef { var spreadAng:Number; var spreadRange:Number; var name:String; var intervalTicks:Number; var numShots:int; var type:int; public function ShotDef(_arg1:String){ name = _arg1; type = 0; intervalTicks = 0; } public function SetSpreadPulse(_arg1:Number, _arg2:int, _arg3:Number, _arg4=-1){ intervalTicks = (Defs.fps * _arg1); type = 1; numShots = _arg2; spreadRange = Utils.DegToRad(_arg3); spreadAng = -1; if (_arg4 != -1){ spreadAng = Utils.DegToRad(_arg4); }; } public function SetNormal(_arg1:Number){ intervalTicks = (Defs.fps * _arg1); type = 0; } } }//package
Section 210
//SingleAchievementClip (SingleAchievementClip) package { import flash.display.*; import flash.text.*; public dynamic class SingleAchievementClip extends MovieClip { public var textTitle:TextField; public var textDesc:TextField; } }//package
Section 211
//SiteLock (SiteLock) package { import flash.events.*; public class SiteLock { static var miniclip_locked:Boolean = false; static var sitelockActive:Boolean = false; public static function GetFullDomain():String{ var _local1:String = Main.theStage.loaderInfo.url; var _local2:Number = (_local1.indexOf("://") + 3); var _local3:Number = _local1.indexOf("/", _local2); var _local4:String = _local1.substring(_local2, _local3); return (_local4); } public static function InitOnce():void{ } public static function IsLocked():Boolean{ var _local1:String; _local1 = GetDomain(); var _local2:String = GetFullDomain(); if (Licensors.GetLicensor() == Licensors.LICENSOR_SIKIDS){ if (((!((_local1 == "timeforkids.com"))) && (!((_local1 == "sikids.com"))))){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMENINJA){ if (_local1 != "gameninja.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ if (_local1 != "kongregate.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_MINIJUEGOS){ if (_local1 == "minijuegos.com"){ return (false); }; if (_local1 == "minijuegosgratis.com"){ return (false); }; if (_local2 == "72.36.157.12"){ return (false); }; if (_local2 == "72.36.157.13"){ return (false); }; if (_local2 == "72.36.157.16"){ return (false); }; if (_local2 == "72.36.157.14"){ return (false); }; if (_local2 == "72.36.157.26"){ return (false); }; if (_local2 == "72.36.157.50"){ return (false); }; if (_local2 == "72.36.157.11"){ return (false); }; if (_local2 == "72.36.157.10"){ return (false); }; if (_local2 == "72.36.157.9"){ return (false); }; if (_local2 == "72.36.157.8"){ return (false); }; return (true); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_MOUSEBREAKER){ if (_local1 != "mousebreaker.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_KING){ if (((!((_local1 == "king.com"))) && (!((_local1 == "midasplayer.com"))))){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMEZHERO){ if (_local1 != "gamezhero.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_ARMORGAMES){ if (_local1 != "armorgames.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ if (_local1 != "bubblebox.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_ANDKON){ if (_local1 != "andkon.com"){ return (true); }; return (false); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_BIGFISH){ if (((((((((((!((_local1 == "bigfishgames.com"))) && (!((_local1 == "bigfishgames.de"))))) && (!((_local1 == "bigfishgames.fr"))))) && (!((_local1 == "bigfishgames.es"))))) && (!((_local1 == "bigfishgames.mx"))))) && (!((_local1 == "bigfishgames.jp"))))){ return (true); }; return (false); }; return (false); } public static function GetDomain():String{ var _local1:String = Main.theStage.loaderInfo.url; var _local2:Number = (_local1.indexOf("://") + 3); var _local3:Number = _local1.indexOf("/", _local2); var _local4:String = _local1.substring(_local2, _local3); var _local5:Number = (_local4.lastIndexOf(".") - 1); var _local6:Number = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } public static function GetDomainFromUrl(_arg1:String):String{ var _local2:Number = (_arg1.indexOf("://") + 3); var _local3:Number = _arg1.indexOf("/", _local2); var _local4:String = _arg1.substring(_local2, _local3); var _local5:Number = (_local4.lastIndexOf(".") - 1); var _local6:Number = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); return (_local4); } static function onInvalidDomain(_arg1:Event):void{ trace("Miniclip sitelock INVALID"); miniclip_locked = true; } static function onValidDomain(_arg1:Event):void{ trace("Miniclip sitelock OK"); miniclip_locked = false; } } }//package
Section 212
//SkidMarks (SkidMarks) package { import flash.display.*; public dynamic class SkidMarks extends MovieClip { } }//package
Section 213
//smoke_level01 (smoke_level01) package { import flash.display.*; public dynamic class smoke_level01 extends MovieClip { } }//package
Section 214
//smoke_level02 (smoke_level02) package { import flash.display.*; public dynamic class smoke_level02 extends MovieClip { } }//package
Section 215
//SoundPlayer (SoundPlayer) package { import flash.media.*; import flash.utils.*; public class SoundPlayer { public static const minPlayTime = 3; static var channel:SoundChannel; public static var startTimes:Array; static var active = false; public static var sound:Sound; public static var volumes:Array; public static var soundTransform:SoundTransform; public static var playingChannels:Array; static var main:Main; public static var playingNames:Array; public static var sounds:Array; static var timer:Timer; public static var times:Array; public static var names:Array; static var playingFlag:Boolean; public static var lengths:Array; static var Instances:Array; public static var soundTransforms:Array; static var doSFX:Boolean; public static var soundChannels:Array; public static function UpdateOncePerFrame():void{ var _local1:int; var _local2:int = times.length; _local1 = 0; while (_local1 < _local2) { if (times[_local1] > 0){ var _local3 = times; var _local4 = _local1; var _local5 = (_local3[_local4] - 1); _local3[_local4] = _local5; }; _local1++; }; } static function AddSound(_arg1:String){ var classRef:Class; var s:Sound; var _soundName = _arg1; try { classRef = (getDefinitionByName(_soundName) as Class); } catch(e:Object) { classRef = null; }; if (classRef == null){ trace(("AddSound Error: Can't find sound " + _soundName)); sounds.push(null); } else { s = (new (classRef) as Sound); sounds.push(s); }; names.push(_soundName); startTimes.push(0); lengths.push(0); volumes.push(1); times.push(0); } public static function SetSoundChannelVolume(_arg1:SoundChannel, _arg2:Number){ if (_arg1 == null){ return; }; if (doSFX == false){ _arg2 = 0; }; var _local3:SoundTransform = _arg1.soundTransform; _local3.volume = _arg2; _arg1.soundTransform = _local3; } public static function ToggleMute(){ doSFX = (doSFX == false); } public static function Reset():void{ SoundMixer.stopAll(); playingChannels = new Array(); playingNames = new Array(); } public static function InitOnce(_arg1:Main):void{ doSFX = Game.soundon; main = _arg1; startTimes = new Array(); lengths = new Array(); sounds = new Array(); names = new Array(); times = new Array(); volumes = new Array(); soundChannels = new Array(); soundTransforms = new Array(); AddSound("sfx_engine01"); AddSound("sfx_engine02"); AddSound("sfx_engine03"); AddSound("sfx_engine04"); AddSound("sfx_skid"); AddSound("sfx_bridge"); AddSound("sfx_bonus"); AddSound("sfx_coin"); AddSound("sfx_paint"); AddSound("sfx_hitobject01"); AddSound("sfx_hitcar01"); AddSound("sfx_hitcar02"); AddSound("sfx_hitcar03"); AddSound("sfx_colorspray"); AddSound("sfx_rollover"); AddSound("sfx_select"); AddSound("sfx_readyset"); AddSound("sfx_go"); AddSound("sfx_turbo"); AddSound("sfx_window_appear"); AddSound("sfx_jump"); AddSound("sfx_jump_small"); AddSound("sfx_wrongway"); soundTransform = new SoundTransform(1, 0); active = true; playingFlag = false; Reset(); } public static function Play(_arg1:String, _arg2:Number=1, _arg3:int=0, _arg4:String=""):void{ if (doSFX == false){ _arg2 = 0; }; var _local5:int = names.indexOf(_arg1); PlayById(_local5, _arg2, _arg3, _arg4); } public static function PlayById(_arg1:int, _arg2:Number=1, _arg3:int=0, _arg4:String=""):void{ var _local5:SoundTransform; var _local6:Sound; var _local7:SoundChannel; if (doSFX == false){ _arg2 = 0; }; if (times[_arg1] > 0){ return; }; if (sounds[_arg1] != null){ _local6 = sounds[_arg1]; _local5 = new SoundTransform(); _local5.volume = _arg2; _local7 = _local6.play(0, _arg3, _local5); times[_arg1] = 5; if (_arg4 != ""){ trace(("adding " + _arg4)); playingNames.push(_arg4); playingChannels.push(_local7); }; } else { trace(("SoundPlayer: Cant find sound " + _arg1)); }; } public static function PlayRandomBetween(_arg1:String, _arg2:String, _arg3:Number=1, _arg4:int=0, _arg5:String=""):void{ if (doSFX == false){ return; }; var _local6:int = names.indexOf(_arg1); var _local7:int = names.indexOf(_arg2); var _local8:int = Utils.RandBetweenInt(_local6, _local7); PlayById(_local8, _arg3, _arg4, _arg5); } public static function GetId(_arg1:String):int{ var _local2:int = names.indexOf(_arg1); return (_local2); } public static function GetSoundChannelByName(_arg1:String):SoundChannel{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < playingChannels.length) { _local3 = playingNames[_local2]; if (_local3 == _arg1){ return (playingChannels[_local2]); }; _local2++; }; return (null); } } }//package
Section 216
//Stat (Stat) package { public class Stat { var value:Number; var name:String; public function Stat(_arg1:String, _arg2:Number){ name = _arg1; value = _arg2; } } }//package
Section 217
//Stats (Stats) package { public class Stats { static var list:Array; public static function InitOnce(){ list = new Array(); } public static function Add(_arg1:String, _arg2:Number){ var _local3:Stat = FindByName(_arg1); _local3.value = (_local3.value + _arg2); } public static function FindByName(_arg1:String):Stat{ var _local2:Stat; for each (_local2 in list) { if (_local2.name == _arg1){ return (_local2); }; }; return (null); } public static function Create(_arg1:String, _arg2:Number){ list.push(new Stat(_arg1, _arg2)); } } }//package
Section 218
//Symbol1 (Symbol1) package { import flash.display.*; public dynamic class Symbol1 extends MovieClip { } }//package
Section 219
//titleScreen (titleScreen) package { import flash.display.*; public dynamic class titleScreen extends MovieClip { public var buttonAchievements:SimpleButton; public var buttonPlay:SimpleButton; } }//package
Section 220
//TitleScreenState (TitleScreenState) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.text.*; import org.flashdevelop.utils.*; import flash.filters.*; import flash.net.*; import flash.ui.*; public class TitleScreenState { var charPopup:MovieClip; var achievementBonuses:Array; static const numLevelsPerWorld:int = 5; static var colorChangeColor0:uint; static var colorChangeColor1:uint; static var doFastTrack:Boolean; static var webblibuttonActive:Boolean; static var showingInstructions:Boolean; static var colorChangeTimer:int; static var carSelection:int = -1; static var updateLevelEndFlag:Boolean = false; static var propulsionHelpCharacter:int = 0; static var bonusCount:int; static var currentAch:int; static var panelScoreAmtNeeded:int; static var canPressCar:Boolean = false; static var achievementPanelMC:MovieClip; static var canPressTrack:Boolean; static var origCarColor0:uint; static var origCarColor2:uint; static var instructionIndex:int; static var origCarColor1:uint; static var levelBonuses:Array; static var bonuses:Array; static var bonusCountMax:int; static var selectedBikeIndex:int; static var greyFilter:ColorMatrixFilter = new ColorMatrixFilter([0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0.3086, 0.6094, 0.082, 0, 0, 0, 0, 0, 1, 0]); static var timer:int = 0; static var levelSelect_selectedLevel:int; static var doColorChange:Boolean = false; static var canPressColorPicker:Boolean = false; static var selectedAchievementIndex:int; static var mode:int = 0; static var scorePanelMC:MovieClip; static var canPressPropulsion:Boolean = false; public static var restart_at_levelselect:Boolean = false; static var creditsMC:MovieClip; static var main:Main; static var achievementsMC:MovieClip; static var carPropulsion:int = -1; static var overlayMC:MovieClip = null; static var rolledOverID:int = -1; static var titleMC:MovieClip; static var carColor:uint = 0; static var colorChangeTimerMax:int; static var panelScoreAmt:int; static var instructionsMC:MovieClip; public static function buttonCreditsPressed(_arg1:MouseEvent){ } public static function SprayComplete1(_arg1:MouseEvent){ canPressColorPicker = false; titleMC.gotoAndPlay("move 2"); if (carSelection == 0){ titleMC.shell.gotoAndPlay("move 2 toaster"); }; if (carSelection == 1){ titleMC.shell.gotoAndPlay("move 2 racer"); }; if (carSelection == 2){ titleMC.shell.gotoAndPlay("move 2 camper"); }; titleMC.shell.colorpicker.gotoAndPlay("out"); canPressPropulsion = false; } static function RemoveTitleEventListeners(){ if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_LOCKED){ titleMC.shell.levelselect.buttonTrack1.removeEventListener(MouseEvent.CLICK, Track01_Pressed); titleMC.shell.levelselect.buttonTrack2.removeEventListener(MouseEvent.CLICK, Track02_Pressed); titleMC.shell.levelselect.buttonTrack3.removeEventListener(MouseEvent.CLICK, Track03_Pressed); titleMC.shell.levelselect.buttonTrack4.removeEventListener(MouseEvent.CLICK, Track04_Pressed); titleMC.shell.levelselect.buttonTrack1.removeEventListener(MouseEvent.MOUSE_OVER, Track01_Over); titleMC.shell.levelselect.buttonTrack2.removeEventListener(MouseEvent.MOUSE_OVER, Track02_Over); titleMC.shell.levelselect.buttonTrack3.removeEventListener(MouseEvent.MOUSE_OVER, Track03_Over); titleMC.shell.levelselect.buttonTrack4.removeEventListener(MouseEvent.MOUSE_OVER, Track04_Over); titleMC.shell.levelselect.buttonTrack1.removeEventListener(MouseEvent.MOUSE_OUT, Track_Out); titleMC.shell.levelselect.buttonTrack2.removeEventListener(MouseEvent.MOUSE_OUT, Track_Out); titleMC.shell.levelselect.buttonTrack3.removeEventListener(MouseEvent.MOUSE_OUT, Track_Out); titleMC.shell.levelselect.buttonTrack4.removeEventListener(MouseEvent.MOUSE_OUT, Track_Out); } else { titleMC.shell.levelselect.buttonTrack1.removeEventListener(MouseEvent.CLICK, Track01_Pressed); titleMC.shell.levelselect.buttonTrack2.removeEventListener(MouseEvent.CLICK, Track02_Pressed); titleMC.shell.levelselect.buttonTrack1.removeEventListener(MouseEvent.MOUSE_OVER, Track01_Over); titleMC.shell.levelselect.buttonTrack2.removeEventListener(MouseEvent.MOUSE_OVER, Track02_Over); titleMC.shell.levelselect.buttonTrack1.removeEventListener(MouseEvent.MOUSE_OUT, Track_Out); titleMC.shell.levelselect.buttonTrack2.removeEventListener(MouseEvent.MOUSE_OUT, Track_Out); titleMC.foreground.buttonWebbliLogo.removeEventListener(MouseEvent.CLICK, buttonWebbliworldClicked); }; } public static function Propulsion01_Pressed(_arg1:MouseEvent){ carPropulsion = 0; PropulsionPressed(); } public static function Propulsion03_Pressed(_arg1:MouseEvent){ carPropulsion = 2; PropulsionPressed(); } public static function buttonWebbliworldClicked(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.webbliworld.com/?referrer=webbliracers"), "_blank"); } public static function Track_Out(_arg1:MouseEvent){ titleMC.shell.levelselect.trackrollover.gotoAndStop("blank"); titleMC.shell.levelselect.challenges.text0.text = ""; titleMC.shell.levelselect.challenges.text1.text = ""; titleMC.shell.levelselect.challenges.text2.text = ""; titleMC.shell.levelselect.challenges.text3.text = ""; titleMC.shell.levelselect.challenges.text0a.text = ""; titleMC.shell.levelselect.challenges.text1a.text = ""; titleMC.shell.levelselect.challenges.text2a.text = ""; titleMC.shell.levelselect.challenges.text3a.text = ""; titleMC.shell.levelselect.challenges.tick0.gotoAndStop(1); titleMC.shell.levelselect.challenges.tick1.gotoAndStop(1); titleMC.shell.levelselect.challenges.tick2.gotoAndStop(1); titleMC.shell.levelselect.challenges.tick3.gotoAndStop(1); titleMC.shell.levelselect.challenges.tick0.visible = false; titleMC.shell.levelselect.challenges.tick1.visible = false; titleMC.shell.levelselect.challenges.tick2.visible = false; titleMC.shell.levelselect.challenges.tick3.visible = false; titleMC.shell.levelselect.speechbubble.challengeText.text = ""; titleMC.shell.levelselect.speechbubble.gotoAndStop(1); } public static function LevelSelect_buttonNextPressed(_arg1:MouseEvent){ var _local5:int; var _local6:String; var _local7:MovieClip; var _local2:Boolean; var _local3:int = _arg1.currentTarget.levelID; var _local4:Level = Game.GetLevel(_local3); if (_local4.available){ _local2 = true; }; if (Game.usedebug){ _local2 = true; }; if (_local2 == false){ return; }; _local5 = 0; while (_local5 < Game.levels.length) { _local6 = ("level" + _local5); _local7 = (titleMC.getChildByName(_local6) as MovieClip); _local7.removeEventListener(MouseEvent.CLICK, LevelSelect_buttonNextPressed); _local7.removeEventListener(MouseEvent.MOUSE_OVER, LevelSelect_levelOver); _local7.removeEventListener(MouseEvent.MOUSE_OUT, LevelSelect_levelOut); _local5++; }; Game.main.removeChild(titleMC); titleMC = null; SaveData.Save(); Mouse.hide(); Game.main.SetGameState(Main.gameState_LEVEL_PLAY); } static function Cheats(_arg1:SimpleButton):void{ _arg1.addEventListener(MouseEvent.CLICK, buttonEnterCheatsPressed, false, 0, true); _arg1.visible = false; if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ _arg1.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ _arg1.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ _arg1.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ANDKON){ _arg1.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SIKIDS){ _arg1.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SHOCKWAVE){ _arg1.visible = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ARMORGAMES){ _arg1.visible = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_MINIJUEGOS){ _arg1.visible = false; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_MOUSEBREAKER){ _arg1.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMENINJA){ _arg1.visible = true; }; }; }; }; }; }; }; }; }; }; } public static function PropulsionPressed(){ if (canPressPropulsion == false){ return; }; SFX_Click(); SetGameCarPropulsion(); titleMC.gotoAndPlay("move 3"); if (carSelection == 0){ titleMC.shell.gotoAndPlay("move 3 toaster"); }; if (carSelection == 1){ titleMC.shell.gotoAndPlay("move 3 racer"); }; if (carSelection == 2){ titleMC.shell.gotoAndPlay("move 3 camper"); }; SetCarPropulsion(); } public static function Track03_Over(_arg1:MouseEvent){ titleMC.shell.levelselect.trackrollover.gotoAndStop("level03"); Track_Over(2); } public static function Propulsion_Over(){ SFX_Rollover(); if (propulsionHelpCharacter == 0){ titleMC.shell.proprollover.gotoAndPlay("boy"); }; if (propulsionHelpCharacter == 1){ titleMC.shell.proprollover.gotoAndPlay("girl"); }; propulsionHelpCharacter++; if (propulsionHelpCharacter >= 2){ propulsionHelpCharacter = 0; }; } public static function Track04_Pressed(_arg1:MouseEvent){ Game.currentLevel = 3; Track_Pressed(); } public static function SFX_Spray(){ SoundPlayer.Play("sfx_colorspray"); } public static function Track02_Pressed(_arg1:MouseEvent){ Game.currentLevel = 1; Track_Pressed(); } public static function buttonAndkonPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.andkon.com/arcade/"), "_blank"); } public static function Car01_Over(_arg1:MouseEvent){ if (rolledOverID == 0){ return; }; SFX_Rollover(); rolledOverID = 0; titleMC.shell.rollover01.gotoAndPlay(2); titleMC.shell.rollover02.gotoAndStop(1); titleMC.shell.rollover03.gotoAndStop(1); titleMC.shell.instructions.visible = false; } public static function CarStep1_Complete(){ canPressColorPicker = true; } public static function buttonAndkonGuidePressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("guide.html"), "_blank"); } public static function InitLevelSelect(){ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local9:int; var _local10:Level; var _local11:MovieClip; var _local12:int; Mouse.show(); levelSelect_selectedLevel = -1; SponsorBar(titleMC.sponsorBar); var _local6 = 650; _local2 = 30; _local1 = _local2; _local3 = 50; _local4 = 70; _local5 = 70; var _local7:int; var _local8:int; while (_local8 < 1) { _local9 = 0; while (_local9 < Game.levels.length) { _local10 = Game.GetLevel(_local9); _local11.name = ("level" + _local9); _local11.levelID = _local9; _local11.gotoAndStop(1); _local11.clipComplete.visible = false; _local11.clipSelected.visible = false; _local11.clipLocked.visible = false; if (_local10.available == false){ _local11.clipLocked.visible = true; }; if (_local10.complete == true){ _local11.clipComplete.visible = true; _local12 = Game.GetLevelAward(_local10); if (_local12 == 0){ _local11.clipComplete.gotoAndStop(1); }; if (_local12 == 1){ _local11.clipComplete.gotoAndStop(2); }; if (_local12 == 2){ _local11.clipComplete.gotoAndStop(3); }; }; _local11.textLevelNumber.text = (_local9 + 1).toString(); _local11.x = _local1; _local11.y = _local3; _local11.addEventListener(MouseEvent.CLICK, LevelSelect_buttonNextPressed, false, 0, true); _local11.addEventListener(MouseEvent.MOUSE_OVER, LevelSelect_levelOver, false, 0, true); _local11.addEventListener(MouseEvent.MOUSE_OUT, LevelSelect_levelOut, false, 0, true); _local11.useHandCursor = true; _local11.buttonMode = true; titleMC.addChild(_local11); _local1 = (_local1 + _local4); if (_local1 > _local6){ if (_local7 == 0){ _local7 = 25; } else { _local7 = 0; }; _local1 = (_local2 + _local7); _local3 = (_local3 + _local5); }; _local9++; }; _local3 = (_local3 + (_local5 + 20)); _local1 = _local2; _local8++; }; titleMC.textScore.text = ("Score: " + Game.currentScore); titleMC.textTrackName.text = ""; titleMC.textStat0.text = ""; titleMC.textStat1.text = ""; LevelSelect_Update(); } public static function SetCarColor(_arg1:uint, _arg2:int):ColorTransform{ var _local3 = ((_arg1 >> 16) & 0xFF); var _local4 = ((_arg1 >> 8) & 0xFF); var _local5 = (_arg1 & 0xFF); var _local6:ColorTransform = new ColorTransform(1, 1, 1, 1, _local3, _local4, _local5, 0); if (_arg2 == 0){ titleMC.shell.car01.body.fill.transform.colorTransform = _local6; }; if (_arg2 == 1){ titleMC.shell.car02.body.fill.transform.colorTransform = _local6; }; if (_arg2 == 2){ titleMC.shell.car03.body.fill.transform.colorTransform = _local6; }; return (_local6); } public static function AchievementScreen_achievementPressed(_arg1:MouseEvent){ var _local4:MovieClip; selectedAchievementIndex = _arg1.currentTarget.achID; var _local2:Achievement = Game.achievements.list[selectedAchievementIndex]; overlayMC.textName.text = _local2.name; overlayMC.textDescription.text = _local2.description; var _local3:int; for each (_local2 in Game.achievements.list) { _local4 = (overlayMC.getChildByName(("ach" + _local3.toString())) as MovieClip); if (_local4 != null){ _local4.selectedClip.visible = false; if (_local3 == selectedAchievementIndex){ _local4.selectedClip.visible = true; }; }; _local3++; }; } public static function Propulsion04_Over(_arg1:MouseEvent){ titleMC.shell.proprollover.text.gotoAndStop("biofuel"); Propulsion_Over(); } public static function LevelEnd_buttonAchievementsPressed(_arg1:MouseEvent){ InitViewAchievements(); } public static function Car03_PressedRace(_arg1:MouseEvent){ trace("race"); carSelection = 2; CarPressedRace(); } public static function WorldSelect_worldOut(_arg1:MouseEvent){ Game.currentWorldID = -1; WorldSelect_Update(); titleMC.textInfo.text = ""; } public static function Car01_Pressed(_arg1:MouseEvent){ trace("customise"); carSelection = 0; Game.oldSelectedCarColor = origCarColor0; CarPressed(); } static function buttonLonganimalsPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.longanimalsgames.com?referal=bike"), "_blank"); } public static function Car03_Pressed(_arg1:MouseEvent){ carSelection = 2; Game.oldSelectedCarColor = origCarColor2; CarPressed(); } public static function LevelStart_buttonNextPressed(_arg1:MouseEvent){ Game.main.removeChild(titleMC); titleMC = null; Game.pause = false; KeyReader.InitOnce(Game.main.stage); } public static function InitLevelFailScreen(){ Mouse.show(); var _local1:Level = Game.GetCurrentLevel(); titleMC.buttonNext.addEventListener(MouseEvent.CLICK, LevelFail_buttonNextPressed, false, 0, true); titleMC.buttonMainMenu.addEventListener(MouseEvent.CLICK, LevelFail_buttonMenuPressed, false, 0, true); SponsorBar(titleMC.sponsorBar); } public static function LevelSelect_levelOver(_arg1:MouseEvent){ var _local2:int = _arg1.currentTarget.levelID; levelSelect_selectedLevel = _local2; Game.currentLevel = _local2; LevelSelect_Update(); } public static function Propulsion01_Over(_arg1:MouseEvent){ titleMC.shell.proprollover.text.gotoAndStop("solar"); Propulsion_Over(); } public static function CarStep3_Complete(){ titleMC.buttonHolder.buttonBack.visible = true; } static function LevelSelect_Update(){ var _local1:int; var _local2:Level; var _local3:int; var _local4:String; var _local5:MovieClip; if (levelSelect_selectedLevel == -1){ titleMC.textTrackName.text = ""; titleMC.textStat0.text = ""; titleMC.textStat1.text = ""; } else { _local2 = Game.GetLevel(levelSelect_selectedLevel); titleMC.textTrackName.text = _local2.name; titleMC.textStat0.text = ""; titleMC.textStat1.text = ""; if (_local2.complete){ titleMC.textStat0.text = (((((("Best Time: " + Utils.CounterToSecondsString(_local2.bestTimeTotal)) + " ( Gold = ") + Utils.CounterToSecondsString(_local2.goldTime)) + " Silver = ") + Utils.CounterToSecondsString(_local2.silverTime)) + " )"); _local3 = Game.GetLevelAward(_local2); if (_local3 == 0){ titleMC.textStat1.text = "Bronze Medal"; }; if (_local3 == 1){ titleMC.textStat1.text = "Silver Medal"; }; if (_local3 == 2){ titleMC.textStat1.text = "Gold Medal"; }; } else { titleMC.textStat0.text = (((("( Gold = " + Utils.CounterToSecondsString(_local2.goldTime)) + " Silver = ") + Utils.CounterToSecondsString(_local2.silverTime)) + " )"); }; }; _local1 = 0; while (_local1 < Game.levels.length) { _local4 = ("level" + _local1); _local5 = (titleMC.getChildByName(_local4) as MovieClip); if (_local1 == levelSelect_selectedLevel){ _local5.clipSelected.visible = true; } else { _local5.clipSelected.visible = false; }; _local1++; }; } public static function buttonGameNinjaPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.gameninja.com"), "_blank"); } public static function InitLevelStartScreen(){ var _local3:Achievement; var _local4:TextField; Mouse.show(); Game.pause = true; var _local1:Level = Game.GetCurrentLevel(); titleMC.textTitle.text = ("Starting Level " + (Game.currentLevel + 1)); titleMC.textAchievement0.text = ""; titleMC.textAchievement1.text = ""; titleMC.textAchievement2.text = ""; titleMC.complete0.gotoAndStop(1); titleMC.complete1.gotoAndStop(1); titleMC.complete2.gotoAndStop(1); var _local2:int; for each (_local3 in Game.achievements.list) { if ((_local3.levelID - 1) == Game.currentLevel){ _local4 = titleMC[("textAchievement" + _local2)]; _local4.text = _local3.name; _local4.text = (_local4.text + "\n"); _local4.text = (_local4.text + _local3.description); _local2++; }; }; titleMC.textBest.text = "Best Time: 1.23"; titleMC.buttonNext.addEventListener(MouseEvent.CLICK, LevelStart_buttonNextPressed, false, 0, true); } static function buttonBackPressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; InitSelector(0, true); } static function buttonNickPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.nick.com/kids-choice-awards/kca.jhtml"), "_blank"); } public static function buttonKongregatePressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=cyclomaniacs"), "_blank"); } static function SponsorBar(_arg1:MovieClip):void{ if (_arg1 == null){ return; }; _arg1.visible = false; } public static function LevelFail_buttonNextPressed(_arg1:MouseEvent){ Mouse.hide(); Game.main.removeChild(titleMC); titleMC = null; Game.RestartLevel(); } public static function SetCarPropulsion(){ if (carSelection == 0){ if (carPropulsion == 0){ titleMC.shell.car01.body.gotoAndStop("solar"); }; if (carPropulsion == 1){ titleMC.shell.car01.body.gotoAndStop("electric"); }; if (carPropulsion == 2){ titleMC.shell.car01.body.gotoAndStop("methane"); }; if (carPropulsion == 3){ titleMC.shell.car01.body.gotoAndStop("bio"); }; }; if (carSelection == 1){ if (carPropulsion == 0){ titleMC.shell.car02.body.gotoAndStop("solar"); }; if (carPropulsion == 1){ titleMC.shell.car02.body.gotoAndStop("electric"); }; if (carPropulsion == 2){ titleMC.shell.car02.body.gotoAndStop("methane"); }; if (carPropulsion == 3){ titleMC.shell.car02.body.gotoAndStop("bio"); }; }; if (carSelection == 2){ if (carPropulsion == 0){ titleMC.shell.car03.body.gotoAndStop("solar"); }; if (carPropulsion == 1){ titleMC.shell.car03.body.gotoAndStop("electric"); }; if (carPropulsion == 2){ titleMC.shell.car03.body.gotoAndStop("methane"); }; if (carPropulsion == 3){ titleMC.shell.car03.body.gotoAndStop("bio"); }; }; } public static function Track04_Over(_arg1:MouseEvent){ titleMC.shell.levelselect.trackrollover.gotoAndStop("level04"); Track_Over(3); } public static function buttonSIKidsPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.sikids.com"), "_blank"); } public static function LevelFail_buttonMenuPressed(_arg1:MouseEvent){ Game.main.removeChild(titleMC); titleMC = null; InitLevelSelect(); } public static function buttonBubbleBoxPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.bubblebox.com"), "_blank"); } public static function SponsorBar_moreGamesPressed(_arg1:MouseEvent){ if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=cyclomaniacs"), "_blank"); }; if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=cyclomaniacs"), "_blank"); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ANDKON){ buttonAndkonPressed(_arg1); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ buttonBubbleBoxPressed(_arg1); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SIKIDS){ navigateToURL(new URLRequest("http://www.sikids.com/games"), "_blank"); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SHOCKWAVE){ } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ARMORGAMES){ } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMENINJA){ buttonGameNinjaPressed(_arg1); }; }; }; }; }; }; }; } public static function Car02_Over(_arg1:MouseEvent){ if (rolledOverID == 1){ return; }; SFX_Rollover(); rolledOverID = 1; titleMC.shell.rollover01.gotoAndStop(1); titleMC.shell.rollover02.gotoAndPlay(2); titleMC.shell.rollover03.gotoAndStop(1); titleMC.shell.instructions.visible = false; } public static function KongAIAdClicked(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/games/Kongregate/Kongai?gamereferral=cyclomaniacs"), "_blank"); } public static function ExitLevelEndScreen(){ Game.currentScore = panelScoreAmt; WWorld.EndLevel(); updateLevelEndFlag = false; main.removeChild(scorePanelMC); main.removeChild(achievementPanelMC); achievementPanelMC = null; scorePanelMC = null; if (charPopup != null){ main.removeChild(charPopup); charPopup = null; }; InitLevelEndScreenOld(); } public static function buttonEnterCheatsPressed(_arg1:MouseEvent){ } public static function SprayComplete(){ titleMC.shell.colorpicker.popup.gotoAndPlay(2); titleMC.shell.colorpicker.popup.addEventListener(MouseEvent.CLICK, SprayComplete1); Game.oldSelectedCarColor = colorChangeColor1; canPressColorPicker = true; } public static function Track01_Over(_arg1:MouseEvent){ titleMC.shell.levelselect.trackrollover.gotoAndStop("level01"); Track_Over(0); } public static function Update(_arg1:Main){ } public static function buttonKongregateGamePressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.kongregate.com/games/LongAnimals/cyclomaniacs?gamereferral=cyclomaniacs"), "_blank"); } public static function Track_Pressed(){ if (Game.usedebug == false){ if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_LOCKED){ if (Game.GetLevel(Game.currentLevel).available == false){ return; }; }; }; if (canPressTrack == false){ return; }; canPressTrack = false; trace("track pressed"); SFX_Click(); if (doFastTrack == false){ if (carSelection == 0){ titleMC.shell.gotoAndPlay("out"); }; if (carSelection == 1){ titleMC.shell.gotoAndPlay("out racer"); }; if (carSelection == 2){ titleMC.shell.gotoAndPlay("out camper"); }; } else { if (carSelection == 0){ titleMC.shell.gotoAndPlay("quick race out toaster"); }; if (carSelection == 1){ titleMC.shell.gotoAndPlay("quick race out racer"); }; if (carSelection == 2){ titleMC.shell.gotoAndPlay("quick race out camper"); }; }; } public static function SetGameCarPropulsion(){ if (carPropulsion == 0){ Game.selectedCarPropulsion = 3; }; if (carPropulsion == 1){ Game.selectedCarPropulsion = 0; }; if (carPropulsion == 2){ Game.selectedCarPropulsion = 2; }; if (carPropulsion == 3){ Game.selectedCarPropulsion = 1; }; } public static function InitEndGameScreen(){ } public static function SponsorBar_cheatsPressed(_arg1:MouseEvent){ SponsorBar_GoToCheatsUrl(); } public static function buttonStart1Pressed(_arg1:MouseEvent){ } public static function LevelSelect_levelOut(_arg1:MouseEvent){ levelSelect_selectedLevel = -1; Game.currentLevel = levelSelect_selectedLevel; LevelSelect_Update(); } public static function SFX_Click(){ SoundPlayer.Play("sfx_select"); } public static function buttonSkipPressed(_arg1:MouseEvent){ titleMC.stop(); main.removeChild(titleMC); titleMC = null; MusicPlayer.StartStream(4); InitLevelSelect(); } public static function buttonCreditsBackPressed(_arg1:MouseEvent){ Game.main.removeChild(creditsMC); creditsMC = null; } public static function Propulsion02_Pressed(_arg1:MouseEvent){ carPropulsion = 1; PropulsionPressed(); } public static function Propulsion04_Pressed(_arg1:MouseEvent){ carPropulsion = 3; PropulsionPressed(); } static function instructionsContinuePressed(_arg1:MouseEvent){ var _local2:Level = Game.GetCurrentLevel(); instructionIndex++; if (instructionIndex > _local2.helpscreenFrames.length){ Game.main.removeChild(instructionsMC); instructionsMC = null; showingInstructions = false; Game.InitLevelState(Game.levelState_Play); Mouse.hide(); } else { instructionsMC.gotoAndStop(_local2.helpscreenFrames[instructionIndex]); instructionsMC.buttonContinue.visible = false; if (_local2.helpscreenFrames.length > (instructionIndex + 1)){ instructionsMC.buttonContinue.visible = true; }; instructionsMC.buttonDone.visible = (instructionsMC.buttonContinue.visible == false); }; } static function MainLogo(_arg1:MovieClip):void{ _arg1.logoKongregate.visible = false; _arg1.logoKiba.visible = false; _arg1.logoBubbleBox.visible = false; _arg1.logoAndkon.visible = false; _arg1.logoSIKids.visible = false; _arg1.logoShockwave.visible = false; _arg1.logoArmorGames.visible = false; _arg1.logoMinijuegos.visible = false; _arg1.logoMousebreaker.visible = false; _arg1.logoGameNinja.visible = false; _arg1.logoKongregate.addEventListener(MouseEvent.CLICK, SponsorBar_logoPressed, false, 0, true); _arg1.logoBubbleBox.addEventListener(MouseEvent.CLICK, SponsorBar_logoPressed, false, 0, true); _arg1.logoAndkon.addEventListener(MouseEvent.CLICK, SponsorBar_logoPressed, false, 0, true); _arg1.logoSIKids.addEventListener(MouseEvent.CLICK, SponsorBar_logoPressed, false, 0, true); _arg1.logoArmorGames.addEventListener(MouseEvent.CLICK, SponsorBar_logoPressed, false, 0, true); _arg1.logoGameNinja.addEventListener(MouseEvent.CLICK, SponsorBar_logoPressed, false, 0, true); if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ _arg1.logoKongregate.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ _arg1.logoKiba.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ _arg1.logoBubbleBox.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ANDKON){ _arg1.logoAndkon.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SIKIDS){ _arg1.logoSIKids.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SHOCKWAVE){ _arg1.logoShockwave.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ARMORGAMES){ _arg1.logoArmorGames.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_MINIJUEGOS){ _arg1.logoMinijuegos.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_MOUSEBREAKER){ _arg1.logoMousebreaker.visible = true; } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMENINJA){ _arg1.logoGameNinja.visible = true; }; }; }; }; }; }; }; }; }; }; } public static function Propulsion02_Over(_arg1:MouseEvent){ titleMC.shell.proprollover.text.gotoAndStop("electric"); Propulsion_Over(); } public static function InitAchievementScreen(){ } public static function InitSelector(_arg1:int, _arg2:Boolean=false){ if (restart_at_levelselect){ _arg1 = 1; restart_at_levelselect = false; }; if (_arg2 == false){ MusicPlayer.StopMusic(); MusicPlayer.StartStream(4); }; main.InitStage(); titleMC = main.AddMovieClip(1258, 245, new introscreensholder()); titleMC.shell.gotoAndStop("step 1 toaster"); rolledOverID = -1; doColorChange = false; titleMC.addEventListener(Event.ENTER_FRAME, UpdateSelector); titleMC.buttonHolder.buttonMute.visible = true; titleMC.buttonHolder.buttonBack.visible = false; titleMC.buttonHolder.buttonQuit.visible = false; titleMC.buttonHolder.buttonMute.addEventListener(MouseEvent.CLICK, buttonMutePressed, false, 0, true); titleMC.buttonHolder.buttonBack.addEventListener(MouseEvent.CLICK, buttonBackPressed, false, 0, true); titleMC.shell.rollover01.gotoAndStop(1); titleMC.shell.rollover02.gotoAndStop(1); titleMC.shell.rollover03.gotoAndStop(1); titleMC.shell.instructions.gotoAndPlay(1); titleMC.shell.instructions.visible = false; titleMC.shell.car01.addEventListener(MouseEvent.MOUSE_OVER, Car01_Over, false, 0, true); titleMC.shell.car02.addEventListener(MouseEvent.MOUSE_OVER, Car02_Over, false, 0, true); titleMC.shell.car03.addEventListener(MouseEvent.MOUSE_OVER, Car03_Over, false, 0, true); titleMC.shell.rollover01.panel.buttonRace.addEventListener(MouseEvent.CLICK, Car01_PressedRace, false, 0, true); titleMC.shell.rollover01.panel.buttonCustomise.addEventListener(MouseEvent.CLICK, Car01_Pressed, false, 0, true); titleMC.shell.rollover02.panel.buttonRace.addEventListener(MouseEvent.CLICK, Car02_PressedRace, false, 0, true); titleMC.shell.rollover02.panel.buttonCustomise.addEventListener(MouseEvent.CLICK, Car02_Pressed, false, 0, true); titleMC.shell.rollover03.panel.buttonRace.addEventListener(MouseEvent.CLICK, Car03_PressedRace, false, 0, true); titleMC.shell.rollover03.panel.buttonCustomise.addEventListener(MouseEvent.CLICK, Car03_Pressed, false, 0, true); titleMC.shell.rollover01.panel.buttonRace.addEventListener(MouseEvent.MOUSE_OVER, Race_Over, false, 0, true); titleMC.shell.rollover01.panel.buttonCustomise.addEventListener(MouseEvent.MOUSE_OVER, Race_Over, false, 0, true); titleMC.shell.rollover02.panel.buttonRace.addEventListener(MouseEvent.MOUSE_OVER, Race_Over, false, 0, true); titleMC.shell.rollover02.panel.buttonCustomise.addEventListener(MouseEvent.MOUSE_OVER, Race_Over, false, 0, true); titleMC.shell.rollover03.panel.buttonRace.addEventListener(MouseEvent.MOUSE_OVER, Race_Over, false, 0, true); titleMC.shell.rollover03.panel.buttonCustomise.addEventListener(MouseEvent.MOUSE_OVER, Race_Over, false, 0, true); titleMC.shell.colorpicker.addEventListener(MouseEvent.CLICK, ColorPicker_Pressed, false, 0, true); titleMC.shell.buttonPropulsion01.addEventListener(MouseEvent.CLICK, Propulsion01_Pressed, false, 0, true); titleMC.shell.buttonPropulsion02.addEventListener(MouseEvent.CLICK, Propulsion02_Pressed, false, 0, true); titleMC.shell.buttonPropulsion03.addEventListener(MouseEvent.CLICK, Propulsion03_Pressed, false, 0, true); titleMC.shell.buttonPropulsion04.addEventListener(MouseEvent.CLICK, Propulsion04_Pressed, false, 0, true); titleMC.shell.buttonPropulsion01.addEventListener(MouseEvent.MOUSE_OVER, Propulsion01_Over, false, 0, true); titleMC.shell.buttonPropulsion02.addEventListener(MouseEvent.MOUSE_OVER, Propulsion02_Over, false, 0, true); titleMC.shell.buttonPropulsion03.addEventListener(MouseEvent.MOUSE_OVER, Propulsion03_Over, false, 0, true); titleMC.shell.buttonPropulsion04.addEventListener(MouseEvent.MOUSE_OVER, Propulsion04_Over, false, 0, true); titleMC.shell.buttonPropulsion01.addEventListener(MouseEvent.MOUSE_OUT, Propulsion_Out, false, 0, true); titleMC.shell.buttonPropulsion02.addEventListener(MouseEvent.MOUSE_OUT, Propulsion_Out, false, 0, true); titleMC.shell.buttonPropulsion03.addEventListener(MouseEvent.MOUSE_OUT, Propulsion_Out, false, 0, true); titleMC.shell.buttonPropulsion04.addEventListener(MouseEvent.MOUSE_OUT, Propulsion_Out, false, 0, true); if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_LOCKED){ titleMC.shell.levelselect.gotoAndStop("standard version"); titleMC.foreground.buttonWebbliLogo.useHandCursor = false; titleMC.shell.levelselect.buttonTrack1.addEventListener(MouseEvent.CLICK, Track01_Pressed, false, 0, true); titleMC.shell.levelselect.buttonTrack2.addEventListener(MouseEvent.CLICK, Track02_Pressed, false, 0, true); titleMC.shell.levelselect.buttonTrack3.addEventListener(MouseEvent.CLICK, Track03_Pressed, false, 0, true); titleMC.shell.levelselect.buttonTrack4.addEventListener(MouseEvent.CLICK, Track04_Pressed, false, 0, true); titleMC.shell.levelselect.buttonTrack1.addEventListener(MouseEvent.MOUSE_OVER, Track01_Over, false, 0, true); titleMC.shell.levelselect.buttonTrack2.addEventListener(MouseEvent.MOUSE_OVER, Track02_Over, false, 0, true); titleMC.shell.levelselect.buttonTrack3.addEventListener(MouseEvent.MOUSE_OVER, Track03_Over, false, 0, true); titleMC.shell.levelselect.buttonTrack4.addEventListener(MouseEvent.MOUSE_OVER, Track04_Over, false, 0, true); titleMC.shell.levelselect.buttonTrack1.addEventListener(MouseEvent.MOUSE_OUT, Track_Out, false, 0, true); titleMC.shell.levelselect.buttonTrack2.addEventListener(MouseEvent.MOUSE_OUT, Track_Out, false, 0, true); titleMC.shell.levelselect.buttonTrack3.addEventListener(MouseEvent.MOUSE_OUT, Track_Out, false, 0, true); titleMC.shell.levelselect.buttonTrack4.addEventListener(MouseEvent.MOUSE_OUT, Track_Out, false, 0, true); titleMC.shell.levelselect.buttonTrack2.gotoAndStop(1); titleMC.shell.levelselect.buttonTrack3.gotoAndStop(1); titleMC.shell.levelselect.buttonTrack4.gotoAndStop(1); if (Game.GetLevel(1).available){ titleMC.shell.levelselect.buttonTrack2.gotoAndStop(6); }; if (Game.GetLevel(2).available){ titleMC.shell.levelselect.buttonTrack3.gotoAndStop(6); }; if (Game.GetLevel(3).available){ titleMC.shell.levelselect.buttonTrack4.gotoAndStop(6); }; } else { titleMC.shell.levelselect.buttonTrack3.visible = true; titleMC.shell.levelselect.buttonTrack4.visible = true; titleMC.shell.levelselect.webbliPopUp.gotoAndPlay("idle"); titleMC.shell.levelselect.webbliPopUp.addEventListener(MouseEvent.CLICK, buttonWebbliworldClicked, false, 0, true); titleMC.shell.levelselect.webbliPopUp.useHandCursor = true; titleMC.shell.levelselect.webbliPopUp.buttonMode = true; webblibuttonActive = false; titleMC.shell.levelselect.buttonTrack3.addEventListener(MouseEvent.MOUSE_OVER, WebbliButton_Over, false, 0, true); titleMC.shell.levelselect.buttonTrack4.addEventListener(MouseEvent.MOUSE_OVER, WebbliButton_Over, false, 0, true); titleMC.shell.levelselect.buttonTrack1.addEventListener(MouseEvent.CLICK, Track01_Pressed, false, 0, true); titleMC.shell.levelselect.buttonTrack2.addEventListener(MouseEvent.CLICK, Track02_Pressed, false, 0, true); titleMC.shell.levelselect.buttonTrack1.addEventListener(MouseEvent.MOUSE_OVER, Track01_Over, false, 0, true); titleMC.shell.levelselect.buttonTrack2.addEventListener(MouseEvent.MOUSE_OVER, Track02_Over, false, 0, true); titleMC.shell.levelselect.buttonTrack1.addEventListener(MouseEvent.MOUSE_OUT, Track_Out, false, 0, true); titleMC.shell.levelselect.buttonTrack2.addEventListener(MouseEvent.MOUSE_OUT, Track_Out, false, 0, true); titleMC.shell.levelselect.buttonTrack2.gotoAndStop(6); titleMC.foreground.buttonWebbliLogo.addEventListener(MouseEvent.CLICK, buttonWebbliworldClicked, false, 0, true); titleMC.shell.levelselect.gotoAndStop("seeded version"); }; titleMC.shell.levelselect.challenges.tick0.visible = false; titleMC.shell.levelselect.challenges.tick1.visible = false; titleMC.shell.levelselect.challenges.tick2.visible = false; titleMC.shell.levelselect.challenges.tick3.visible = false; titleMC.shell.levelselect.challenges.text0.text = ""; titleMC.shell.levelselect.challenges.text1.text = ""; titleMC.shell.levelselect.challenges.text2.text = ""; titleMC.shell.levelselect.challenges.text3.text = ""; titleMC.shell.levelselect.challenges.text0a.text = ""; titleMC.shell.levelselect.challenges.text1a.text = ""; titleMC.shell.levelselect.challenges.text2a.text = ""; titleMC.shell.levelselect.challenges.text3a.text = ""; titleMC.shell.levelselect.challenges.tick0.gotoAndStop(1); titleMC.shell.levelselect.challenges.tick1.gotoAndStop(1); titleMC.shell.levelselect.challenges.tick2.gotoAndStop(1); titleMC.shell.levelselect.challenges.tick3.gotoAndStop(1); titleMC.shell.levelselect.speechbubble.challengeText.text = ""; titleMC.shell.levelselect.speechbubble.gotoAndStop(1); canPressColorPicker = true; propulsionHelpCharacter = 0; canPressTrack = true; if (_arg1 == 0){ origCarColor0 = 16723515; origCarColor1 = 16736704; origCarColor2 = 0xFF9900; SetCarColor(origCarColor0, 0); SetCarColor(origCarColor1, 1); SetCarColor(origCarColor2, 2); carPropulsion = 0; SetGameCarPropulsion(); carSelection = -1; canPressCar = true; titleMC.gotoAndStop("step 1"); } else { titleMC.gotoAndStop("step 4"); titleMC.buttonHolder.buttonBack.visible = true; SetCarPropulsion(); if (carSelection == 0){ titleMC.shell.gotoAndPlay("move 3 toaster"); SetCarColor(Game.selectedCarColor, 0); }; if (carSelection == 1){ titleMC.shell.gotoAndPlay("move 3 racer"); SetCarColor(Game.selectedCarColor, 1); }; if (carSelection == 2){ titleMC.shell.gotoAndPlay("move 3 camper"); SetCarColor(Game.selectedCarColor, 2); }; doFastTrack = false; canPressCar = false; }; trace("here shit"); } public static function Init(_arg1:Main){ Mouse.show(); main = _arg1; InitSelector(0); } public static function Track03_Pressed(_arg1:MouseEvent){ Game.currentLevel = 2; Track_Pressed(); } public static function Track01_Pressed(_arg1:MouseEvent){ Game.currentLevel = 0; Track_Pressed(); } static function buttonMutePressed(_arg1:MouseEvent){ SoundPlayer.ToggleMute(); MusicPlayer.ToggleMute(); if (SoundPlayer.doSFX){ titleMC.buttonHolder.buttonMute.gotoAndStop("on"); } else { titleMC.buttonHolder.buttonMute.gotoAndStop("off"); }; } public static function WorldSelect_Update(){ var _local1:int; var _local2:MovieClip; _local1 = 0; while (_local1 < 5) { _local2 = titleMC[("level" + (_local1 + 1).toString())]; _local2.selectedMC.visible = false; if (_local1 == Game.currentWorldID){ _local2.selectedMC.visible = true; }; _local1++; }; } public static function WebbliButton_Over(_arg1:MouseEvent){ if (webblibuttonActive == false){ titleMC.shell.levelselect.trackrollover.gotoAndStop("exit button"); webblibuttonActive = true; titleMC.shell.levelselect.webbliPopUp.gotoAndPlay("in"); Track_Over(-1); }; } public static function SponsorBar_andkonPressed(_arg1:MouseEvent){ buttonAndkonPressed(_arg1); } public static function UpdateLevelEndScreen(){ var _local1:*; var _local2:Bonus; Game.QuietAllSounds(); if (updateLevelEndFlag == false){ return; }; if (mode == 0){ timer--; if (timer <= 0){ _local1 = levelBonuses[bonusCount]; _local2 = bonuses[_local1]; if (_local2.type == 0){ scorePanelMC.scorePanel.bonusText.textAchievementName.text = ""; scorePanelMC.scorePanel.bonusText.textBonusName.text = _local2.name; scorePanelMC.scorePanel.bonusText.textBonusScore.text = _local2.points.toString(); } else { scorePanelMC.scorePanel.bonusText.textAchievementName.text = _local2.name; scorePanelMC.scorePanel.bonusText.textBonusName.text = ""; scorePanelMC.scorePanel.bonusText.textBonusScore.text = ""; }; scorePanelMC.scorePanel.gotoAndPlay("bonusIn"); mode = 1; trace(("mode = " + mode)); panelScoreAmtNeeded = (panelScoreAmt + _local2.points); timer = (Defs.fps * 0.1); SoundPlayer.Play("sfx_bonus"); }; } else { if (mode == 1){ timer--; if (timer <= 0){ timer = (Defs.fps * 3); mode = 2; trace(("mode = " + mode)); }; } else { if (mode == 2){ timer--; panelScoreAmt = (panelScoreAmt + 30); if (panelScoreAmt >= panelScoreAmtNeeded){ panelScoreAmt = panelScoreAmtNeeded; }; if ((((panelScoreAmt >= panelScoreAmtNeeded)) && ((timer <= 0)))){ timer = (Defs.fps * 0.5); scorePanelMC.scorePanel.gotoAndPlay("bonusOut"); mode = 3; trace(("mode = " + mode)); }; scorePanelMC.scorePanel.textScore.text = Utils.IntToNumDigits(panelScoreAmt, 6); Game.panelOverlay.textScore.text = Utils.IntToNumDigits(panelScoreAmt, 6); } else { if (mode == 3){ timer--; if (timer <= 0){ bonusCount++; if (bonusCount >= bonusCountMax){ mode = 4; scorePanelMC.gotoAndPlay("off"); timer = (Defs.fps * 1); } else { mode = 0; timer = 1; }; }; } else { if (mode == 4){ timer--; if (timer <= 0){ if (achievementBonuses.length == 0){ ExitLevelEndScreen(); } else { mode = 10; currentAch = -1; }; }; } else { if (mode == 10){ currentAch++; if (currentAch >= achievementBonuses.length){ ExitLevelEndScreen(); } else { achievementPanelMC.panel.gotoAndStop(achievementBonuses[currentAch]); achievementPanelMC.gotoAndPlay(1); timer = 100; mode = 11; }; } else { if (mode == 11){ timer--; if (timer <= 0){ mode = 10; }; }; }; }; }; }; }; }; } static function instructionsClosePressed(_arg1:MouseEvent){ Game.main.removeChild(instructionsMC); instructionsMC = null; Mouse.hide(); showingInstructions = false; Game.InitLevelState(Game.levelState_Play); } static function AddBonuses(){ var _local1:Achievement; var _local2:*; achievementBonuses = new Array(); if (Game.levelAchievementAwarded == 20){ achievementBonuses.push(1); }; if (Game.levelAchievementAwarded == 21){ achievementBonuses.push(2); }; if (Game.levelAchievementAwarded == 22){ achievementBonuses.push(3); }; if (Game.levelAchievementAwarded == 23){ achievementBonuses.push(4); }; if (Game.challengesAchievementAwarded == 24){ achievementBonuses.push(5); }; if (Game.challengesAchievementAwarded == 25){ achievementBonuses.push(6); }; if (Game.challengesAchievementAwarded == 26){ achievementBonuses.push(7); }; if (Game.challengesAchievementAwarded == 27){ achievementBonuses.push(8); }; bonuses = new Array(); levelBonuses = new Array(); bonuses.push(new Bonus("First Place", 1000)); bonuses.push(new Bonus("Second Place", 500)); bonuses.push(new Bonus("Third Place", 250)); bonuses.push(new Bonus("Super Skidder Bonus", 1000)); bonuses.push(new Bonus("Coin Collector Bonus", 1000)); bonuses.push(new Bonus("Bumpy Ride Bonus", 1000)); bonuses.push(new Bonus("Super Smasher Bonus", 1000)); bonuses.push(new Bonus("Finished Race", 250)); levelBonuses.push(7); for each (_local1 in Game.achievements.achievementsAwardedThisTimeList) { bonuses.push(new Bonus((("Unlocked '" + _local1.name) + "'"), 0, 1)); levelBonuses.push((bonuses.length - 1)); }; _local2 = Game.GetPlaceByCarIndex(Game.playerCarIndex); if (_local2 == 0){ levelBonuses.push(0); }; if (_local2 == 1){ levelBonuses.push(1); }; if (_local2 == 2){ levelBonuses.push(2); }; var _local3:int = Game.playerTotalSkidDist; var _local4:int = Game.numPickupsCollected; var _local5:int = Game.playerTotalSkidDist; var _local6:int = Game.playerTotalSkidDist; _local6 = Game.levscore_obstacles; _local4 = Game.levscore_pickups; var _local7:int = Game.levscore_skids; _local5 = Game.levscore_jumps; if (Game.currentLevel == 0){ if (_local7 >= 125){ levelBonuses.push(3); }; if (_local4 >= 250){ levelBonuses.push(4); }; if (_local5 >= 90){ levelBonuses.push(5); }; if (_local6 >= 200){ levelBonuses.push(6); }; }; if (Game.currentLevel == 1){ if (_local7 >= 275){ levelBonuses.push(3); }; if (_local4 >= 500){ levelBonuses.push(4); }; if (_local5 >= 60){ levelBonuses.push(5); }; if (_local6 >= 250){ levelBonuses.push(6); }; }; if (Game.currentLevel == 2){ if (_local7 >= 400){ levelBonuses.push(3); }; if (_local4 >= 200){ levelBonuses.push(4); }; if (_local5 >= 500){ levelBonuses.push(5); }; if (_local6 >= 125){ levelBonuses.push(6); }; }; if (Game.currentLevel == 3){ if (_local7 >= 1000){ levelBonuses.push(3); }; if (_local4 >= 200){ levelBonuses.push(4); }; if (_local5 >= 600){ levelBonuses.push(5); }; if (_local6 >= 100){ levelBonuses.push(6); }; }; } public static function InitLevelEndScreen(){ Game.QuietAllSounds(); trace("HERERER"); AddBonuses(); Mouse.show(); SoundPlayer.Play("sfx_window_appear"); var _local1:Level = Game.GetCurrentLevel(); scorePanelMC = main.AddMovieClip(0, 0, new scorePanelHolder()); achievementPanelMC = main.AddMovieClip(0, 0, new achievementPanel()); achievementPanelMC.stop(); scorePanelMC.gotoAndPlay("start"); panelScoreAmt = Game.currentScore; scorePanelMC.scorePanel.textScore.text = Utils.IntToNumDigits(panelScoreAmt, 6); scorePanelMC.scorePanel.gotoAndStop(1); Game.panelOverlay.textScore.text = Utils.IntToNumDigits(panelScoreAmt, 6); charPopup = null; if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_VIRAL){ charPopup = new characterpopup(); charPopup.buttonWebbliWorld.addEventListener(MouseEvent.CLICK, buttonWebbliworldClicked, false, 0, true); main.addChild(charPopup); charPopup.gotoAndPlay(1); }; bonusCount = 0; bonusCountMax = levelBonuses.length; timer = (Defs.fps * 1); mode = 0; updateLevelEndFlag = true; if ((((bonusCountMax == 0)) && ((achievementBonuses.length == 0)))){ ExitLevelEndScreen(); } else { if ((((bonusCountMax == 0)) && (!((achievementBonuses.length == 0))))){ mode = 10; currentAch = -1; }; }; } public static function CarStep2_Complete(){ canPressPropulsion = true; } public static function Car01_PressedRace(_arg1:MouseEvent){ trace("race"); carSelection = 0; CarPressedRace(); } public static function GameOverScreenComplete(){ main.removeChild(titleMC); titleMC = null; Game.main.SetGameState(Main.gameState_TITLE); } public static function SponsorBar_logoPressed(_arg1:MouseEvent){ if (Licensors.GetLicensor() == Licensors.LICENSOR_KONGREGATE){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=cyclomaniacs"), "_blank"); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ANDKON){ buttonAndkonPressed(_arg1); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ buttonBubbleBoxPressed(_arg1); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_KIBA){ navigateToURL(new URLRequest("http://www.kongregate.com/?gamereferral=cyclomaniacs"), "_blank"); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SIKIDS){ buttonSIKidsPressed(_arg1); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SHOCKWAVE){ } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ARMORGAMES){ buttonArmorGamesPressed(_arg1); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMENINJA){ buttonGameNinjaPressed(_arg1); }; }; }; }; }; }; }; }; } public static function ColorPicker_Pressed(_arg1:MouseEvent){ if (canPressColorPicker == false){ return; }; SFX_Click(); var _local2:BitmapData = GraphicObjects.GetBitmapData(GraphicObjects.GetIndexByName("ColorPickerClip"), 0); var _local3:int = (_arg1.localX + 172); var _local4:int = (_arg1.localY + 85); if (_local3 < 0){ return; }; if (_local4 < 0){ return; }; if (_local3 > _local2.width){ return; }; if (_local4 > _local2.height){ return; }; titleMC.shell.colorpicker.gotoAndPlay("spray"); var _local5:uint = (Game.selectedCarColor = _local2.getPixel32(_local3, _local4)); var _local6 = ((_local5 >> 16) & 0xFF); var _local7 = ((_local5 >> 8) & 0xFF); var _local8 = (_local5 & 0xFF); var _local9:ColorTransform = new ColorTransform(1, 1, 1, 1, _local6, _local7, _local8, 0); titleMC.shell.colorpicker.spray.gotoAndPlay(1); titleMC.shell.colorpicker.spray.transform.colorTransform = _local9; canPressColorPicker = false; } static function PlayIntro(){ } public static function Car02_Pressed(_arg1:MouseEvent){ carSelection = 1; Game.oldSelectedCarColor = origCarColor1; CarPressed(); } public static function Car03_Over(_arg1:MouseEvent){ if (rolledOverID == 2){ return; }; SFX_Rollover(); rolledOverID = 2; titleMC.shell.rollover01.gotoAndStop(1); titleMC.shell.rollover02.gotoAndStop(1); titleMC.shell.rollover03.gotoAndPlay(2); titleMC.shell.instructions.visible = false; } public static function Race_Over(_arg1:MouseEvent){ SFX_Rollover(); } public static function Track02_Over(_arg1:MouseEvent){ titleMC.shell.levelselect.trackrollover.gotoAndStop("level02"); Track_Over(1); } public static function Track_Over(_arg1:int){ var _local3:Array; var _local4:Achievement; var _local5:int; var _local6:*; var _local7:int; if ((((webblibuttonActive == true)) && (!((_arg1 == -1))))){ titleMC.shell.levelselect.webbliPopUp.gotoAndPlay("out"); webblibuttonActive = false; }; SFX_Rollover(); titleMC.shell.levelselect.challenges.tick0.visible = false; titleMC.shell.levelselect.challenges.tick1.visible = false; titleMC.shell.levelselect.challenges.tick2.visible = false; titleMC.shell.levelselect.challenges.tick3.visible = false; if (_arg1 != -1){ titleMC.shell.levelselect.challenges.tick0.visible = true; titleMC.shell.levelselect.challenges.tick1.visible = true; titleMC.shell.levelselect.challenges.tick2.visible = true; titleMC.shell.levelselect.challenges.tick3.visible = true; _local3 = Game.achievements.GetThisLevelAchievements(_arg1); _local4 = _local3[0]; titleMC.shell.levelselect.challenges.text0.text = _local4.name; titleMC.shell.levelselect.challenges.text0a.text = _local4.description; titleMC.shell.levelselect.challenges.tick0.gotoAndStop(1); if (_local4.complete){ titleMC.shell.levelselect.challenges.tick0.gotoAndStop(2); }; _local4 = _local3[1]; titleMC.shell.levelselect.challenges.text1.text = _local4.name; titleMC.shell.levelselect.challenges.text1a.text = _local4.description; titleMC.shell.levelselect.challenges.tick1.gotoAndStop(1); if (_local4.complete){ titleMC.shell.levelselect.challenges.tick1.gotoAndStop(2); }; _local4 = _local3[2]; titleMC.shell.levelselect.challenges.text2.text = _local4.name; titleMC.shell.levelselect.challenges.text2a.text = _local4.description; titleMC.shell.levelselect.challenges.tick2.gotoAndStop(1); if (_local4.complete){ titleMC.shell.levelselect.challenges.tick2.gotoAndStop(2); }; _local4 = _local3[3]; titleMC.shell.levelselect.challenges.text3.text = _local4.name; titleMC.shell.levelselect.challenges.text3a.text = _local4.description; titleMC.shell.levelselect.challenges.tick3.gotoAndStop(1); if (_local4.complete){ titleMC.shell.levelselect.challenges.tick3.gotoAndStop(2); }; }; var _local2 = ""; if (_arg1 == 0){ _local2 = "Unlocked"; } else { _local5 = 2; if (_arg1 == 2){ _local5 = 4; }; if (_arg1 == 3){ _local5 = 6; }; _local6 = Game.achievements.GetNumUnlocked(); if (_local6 >= _local5){ _local2 = "Unlocked"; } else { _local7 = (_local5 - _local6); if (_local7 == 1){ _local2 = (("Complete " + _local7) + " more challenge to unlock this level"); } else { _local2 = (("Complete " + _local7) + " more challenges to unlock this level"); }; }; }; if (Licensors.GetLicensor() == Licensors.LICENSOR_WEBBLIWORLD_VIRAL){ _local2 = "Start exploring WebbliWorld now and receive 100 extra coins!"; }; if (_local2 != "Unlocked"){ titleMC.shell.levelselect.speechbubble.challengeText.text = _local2; titleMC.shell.levelselect.speechbubble.gotoAndPlay(2); }; } public static function SFX_Rollover(){ SoundPlayer.Play("sfx_rollover"); } public static function InitBikeSelect(){ } public static function StartSpray(){ SFX_Spray(); colorChangeTimer = 0; colorChangeTimerMax = 25; colorChangeColor0 = Game.oldSelectedCarColor; colorChangeColor1 = Game.selectedCarColor; doColorChange = true; titleMC.shell.colorpicker.popup.gotoAndStop(1); } public static function WorldSelect_worldOver(_arg1:MouseEvent){ var _local2:int = _arg1.currentTarget.worldID; Game.currentWorldID = _local2; WorldSelect_Update(); titleMC.textInfo.text = ("World " + (_local2 + 1)); } public static function buttonClearSaveDataPressed(_arg1:MouseEvent){ SaveData.Clear(); } public static function MovieFinished(){ Game.InitGame(); main.SetGameState(Main.gameState_LEVEL_PLAY); } static function buttonRobotJamPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.robotjamgames.com?referal=bike"), "_blank"); } public static function SetPercent(){ FlashConnect.trace("Set Percent"); Preloader.UpdateText(); } public static function buttonStartPressed(_arg1:MouseEvent){ main.removeChild(titleMC); titleMC = null; Game.InitGame(); SaveData.Load(); Game.main.SetGameState(Main.gameState_LEVEL_PLAY); } public static function WorldSelect_Next(){ var _local1:int; var _local2:MovieClip; _local1 = 0; while (_local1 < 5) { _local2 = titleMC[("level" + (_local1 + 1).toString())]; _local2.removeEventListener(MouseEvent.CLICK, WorldSelect_worldPressed); _local2.removeEventListener(MouseEvent.MOUSE_OVER, WorldSelect_worldOver); _local2.removeEventListener(MouseEvent.MOUSE_OUT, WorldSelect_worldOut); _local1++; }; Game.main.removeChild(titleMC); titleMC = null; InitLevelSelect(); } public static function LevelEnd_buttonNextPressed(_arg1:MouseEvent){ Mouse.hide(); Game.main.removeChild(titleMC); titleMC = null; Game.NextLevel(); } public static function WorldSelect_buttonBackPressed(_arg1:MouseEvent){ } public static function CarPressedRace(){ if (canPressCar == false){ return; }; SFX_Click(); titleMC.foreground.gotoAndStop("quick race"); if (carSelection == 0){ Game.selectedCarType = 2; }; if (carSelection == 1){ Game.selectedCarType = 1; }; if (carSelection == 2){ Game.selectedCarType = 0; }; if (carSelection == 0){ titleMC.shell.gotoAndPlay("quick race toaster"); }; if (carSelection == 1){ titleMC.shell.gotoAndPlay("quick race racer"); }; if (carSelection == 2){ titleMC.shell.gotoAndPlay("quick race camper"); }; if (carSelection == 0){ Game.selectedCarColor = origCarColor0; }; if (carSelection == 1){ Game.selectedCarColor = origCarColor1; }; if (carSelection == 2){ Game.selectedCarColor = origCarColor2; }; titleMC.gotoAndPlay("move 1"); canPressColorPicker = false; canPressCar = false; doFastTrack = true; titleMC.buttonHolder.buttonBack.visible = true; } public static function Propulsion03_Over(_arg1:MouseEvent){ titleMC.shell.proprollover.text.gotoAndStop("methane"); Propulsion_Over(); } public static function LevelEnd_buttonClosePressed(_arg1:MouseEvent){ main.removeChild(achievementsMC); achievementsMC = null; } public static function CarPressed(){ if (canPressCar == false){ return; }; SFX_Click(); titleMC.foreground.gotoAndStop("customise"); if (carSelection == 0){ Game.selectedCarType = 2; }; if (carSelection == 1){ Game.selectedCarType = 1; }; if (carSelection == 2){ Game.selectedCarType = 0; }; canPressColorPicker = false; titleMC.gotoAndPlay("move 1"); if (carSelection == 0){ titleMC.shell.gotoAndPlay("move 1 toaster"); }; if (carSelection == 1){ titleMC.shell.gotoAndPlay("move 1 racer"); }; if (carSelection == 2){ titleMC.shell.gotoAndPlay("move 1 camper"); }; titleMC.shell.colorpicker.gotoAndPlay("idle"); titleMC.shell.colorpicker.spray.gotoAndStop(1); canPressCar = false; doFastTrack = false; } public static function WorldSelect_worldPressed(_arg1:MouseEvent){ WorldSelect_Next(); } public static function InitViewAchievements(){ var _local3:Achievement; var _local4:MovieClip; Mouse.show(); achievementsMC = main.AddMovieClip(0, 0, new ViewAchievementsScreen()); achievementsMC.buttonClose.addEventListener(MouseEvent.CLICK, LevelEnd_buttonClosePressed, false, 0, true); var _local1:Number = 40; var _local2:Number = 60; for each (_local3 in Game.achievements.list) { if (_local3.levelID == Game.currentLevel){ _local4 = new SingleAchievementClip(); achievementsMC.addChild(_local4); _local4.x = _local1; _local4.y = _local2; _local4.textTitle.text = _local3.name; _local4.textDesc.text = _local3.description; _local2 = (_local2 + 70); if (_local3.complete){ _local4.gotoAndStop(2); } else { _local4.gotoAndStop(1); }; }; }; } public static function buttonAchievementsPressed(_arg1:MouseEvent){ InitAchievementScreen(); } public static function InitLevelEndScreenOld(){ Mouse.show(); InitSelector(1); } public static function CarGoneOut(){ RemoveTitleEventListeners(); main.removeChild(titleMC); titleMC = null; Game.InitGame(); SaveData.Load(); Game.main.SetGameState(Main.gameState_LEVEL_PLAY); } public static function InitWorldSelect(){ var _local1:int; var _local2:MovieClip; Mouse.show(); titleMC.textInfo.text = ""; Game.currentWorldID = -1; _local1 = 0; while (_local1 < 5) { _local2 = titleMC[("level" + (_local1 + 1).toString())]; _local2.addEventListener(MouseEvent.CLICK, WorldSelect_worldPressed, false, 0, true); _local2.addEventListener(MouseEvent.MOUSE_OVER, WorldSelect_worldOver, false, 0, true); _local2.addEventListener(MouseEvent.MOUSE_OUT, WorldSelect_worldOut, false, 0, true); _local2.worldID = _local1; _local2.gotoAndStop((_local1 + 1)); _local2.lock.visible = true; _local2.selectedMC.visible = false; _local1++; }; WorldSelect_Update(); } static function UpdateSelector(_arg1:Event){ var _local2:uint; var _local3:uint; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:uint; if (doColorChange == true){ colorChangeTimer++; _local2 = colorChangeColor0; _local3 = colorChangeColor1; _local4 = ((_local2 >> 16) & 0xFF); _local5 = ((_local2 >> 8) & 0xFF); _local6 = (_local2 & 0xFF); _local7 = ((_local3 >> 16) & 0xFF); _local8 = ((_local3 >> 8) & 0xFF); _local9 = (_local3 & 0xFF); _local10 = Utils.ScaleTo(_local4, _local7, 0, colorChangeTimerMax, colorChangeTimer); _local11 = Utils.ScaleTo(_local5, _local8, 0, colorChangeTimerMax, colorChangeTimer); _local12 = Utils.ScaleTo(_local6, _local9, 0, colorChangeTimerMax, colorChangeTimer); _local13 = (((uint(_local10) << 16) | (uint(_local11) << 8)) | uint(_local12)); SetCarColor(_local13, carSelection); if (colorChangeTimer >= colorChangeTimerMax){ doColorChange = false; }; }; } public static function Car02_PressedRace(_arg1:MouseEvent){ trace("race"); carSelection = 1; CarPressedRace(); } public static function SponsorBar_GoToCheatsUrl(){ if (Licensors.GetLicensor() == Licensors.LICENSOR_BUBBLEBOX){ navigateToURL(new URLRequest("http://www.bubblebox.com/gameinfo/cyclomaniacs.htm"), "_blank"); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ANDKON){ buttonAndkonGuidePressed(null); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SIKIDS){ navigateToURL(new URLRequest("http://www.sikids.com/games/cyclo-maniacs-hints"), "_blank"); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_SHOCKWAVE){ } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_ARMORGAMES){ } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_GAMENINJA){ navigateToURL(new URLRequest("http://www.gameninja.com/cyclomaniacs-guide.html"), "_blank"); } else { if (Licensors.GetLicensor() == Licensors.LICENSOR_MOUSEBREAKER){ navigateToURL(new URLRequest("http://www.mousebreaker.com/games/cyclomaniacsguide/playgame"), "_blank"); } else { navigateToURL(new URLRequest("http://www.kongregate.com/games/LongAnimals/cyclomaniacs-guide?gamereferral=cyclomaniacs"), "_blank"); }; }; }; }; }; }; }; } public static function buttonArmorGamesPressed(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.armorgames.com"), "_blank"); } static function InitLevelInstructions(){ showingInstructions = false; var _local1:Level = Game.GetCurrentLevel(); if (_local1.helpscreenFrames.length == 0){ Game.InitLevelState(Game.levelState_Play); return; }; Mouse.show(); showingInstructions = true; instructionIndex = 0; instructionsMC.buttonContinue.addEventListener(MouseEvent.CLICK, instructionsContinuePressed, false, 0, true); instructionsMC.buttonDone.addEventListener(MouseEvent.CLICK, instructionsClosePressed, false, 0, true); Game.main.addChild(instructionsMC); instructionsMC.buttonContinue.visible = false; if (_local1.helpscreenFrames.length > (instructionIndex + 1)){ instructionsMC.buttonContinue.visible = true; }; instructionsMC.buttonDone.visible = (instructionsMC.buttonContinue.visible == false); instructionsMC.visible = true; instructionsMC.gotoAndStop(_local1.helpscreenFrames[instructionIndex]); } public static function Propulsion_Out(_arg1:MouseEvent){ titleMC.shell.proprollover.gotoAndStop(1); } } }//package
Section 221
//trafficlight_clip (trafficlight_clip) package { import flash.display.*; public dynamic class trafficlight_clip extends MovieClip { } }//package
Section 222
//tune_0 (tune_0) package { import flash.media.*; public dynamic class tune_0 extends Sound { } }//package
Section 223
//tune_1 (tune_1) package { import flash.media.*; public dynamic class tune_1 extends Sound { } }//package
Section 224
//tune_menu (tune_menu) package { import flash.media.*; public dynamic class tune_menu extends Sound { } }//package
Section 225
//turbo_clip (turbo_clip) package { import flash.display.*; public dynamic class turbo_clip extends MovieClip { } }//package
Section 226
//Utils (Utils) package { import flash.display.*; import flash.geom.*; public class Utils { public static function IntToNumDigits(_arg1:int, _arg2:int):String{ var _local3:int; var _local6:int; var _local4 = 1; _local3 = 0; while (_local3 < (_arg2 - 1)) { _local4 = (_local4 * 10); _local3++; }; var _local5 = ""; _local3 = 0; while (_local3 < _arg2) { _local6 = (_arg1 / _local4); _local5 = (_local5 + _local6.toString()); _arg1 = (_arg1 % _local4); _local4 = (_local4 / 10); _local3++; }; return (_local5); } public static function PointArrayFromString(_arg1:String):Array{ var _local4:int; var _local6:Point; var _local2:Array = new Array(); var _local3:Array = _arg1.split(","); if ((((_local3.length < 2)) || (((_local3.length % 2) == 1)))){ trace(((("PointArrayFromString. Error, numpoints=" + _local3.length) + " , string= ") + _arg1)); return (_local2); }; var _local5:int = (_local3.length / 2); _local4 = 0; while (_local4 < _local5) { _local6 = new Point(0, 0); _local6.x = Number(_local3[((_local4 * 2) + 0)]); _local6.y = Number(_local3[((_local4 * 2) + 1)]); _local2.push(_local6); _local4++; }; return (_local2); } public static function ScaleTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Number{ var _local6:Number = (_arg4 - _arg3); var _local7:Number = (_arg2 - _arg1); var _local8:Number = ((1 / _local6) * (_arg5 - _arg3)); _local8 = ((_local7 * _local8) + _arg1); return (_local8); } static function DotProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = ((_arg1 * _arg3) + (_arg2 * _arg4)); return (_local5); } static function RenderDotLine(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:int, _arg7:uint):void{ var _local8:int; var _local9:int = _arg6; var _local10:Number = ((_arg4 - _arg2) / Number(_local9)); var _local11:Number = ((_arg5 - _arg3) / Number(_local9)); _arg1.setPixel32(int(_arg2), int(_arg3), _arg7); var _local12:Number = _arg2; var _local13:Number = _arg3; _local8 = 0; while (_local8 < _local9) { _arg2 = (_arg2 + _local10); _arg3 = (_arg3 + _local11); _arg1.setPixel32(int(_arg2), int(_arg3), _arg7); _local8++; }; } static function SideOfLine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Boolean{ var _local7:Number = CrossProduct((_arg3 - _arg1), (_arg4 - _arg2), (_arg5 - _arg1), (_arg6 - _arg2)); if (_local7 < 0){ return (false); }; return (true); } public static function LimitNumber(_arg1:Number, _arg2:Number, _arg3:Number):Number{ if (_arg3 < _arg1){ _arg3 = _arg1; }; if (_arg3 > _arg2){ _arg3 = _arg2; }; return (_arg3); } public static function rgbToHex(_arg1:uint):String{ var _local2:String = _arg1.toString(16); var _local3:String = ("00000" + _local2); var _local4:int = _local3.length; _local3 = _local3.substring((_local4 - 6), _local4); return (_local3.toUpperCase()); } public static function DegToRad(_arg1:Number):Number{ return ((((Math.PI * 2) / 360) * _arg1)); } public static function RadToDeg(_arg1:Number):Number{ return (((360 / (Math.PI * 2)) * _arg1)); } static function RandBetweenFloat(_arg1:Number, _arg2:Number):Number{ var _local3:Number = (Math.random() * (_arg2 - _arg1)); _local3 = (_local3 + _arg1); return (_local3); } public static function LineLength(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg3 - _arg1); var _local6:Number = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function GetRGBAString(_arg1:uint):String{ var _local2:uint = ((_arg1 >> 24) & 0xFF); var _local3:uint = ((_arg1 >> 16) & 0xFF); var _local4:uint = ((_arg1 >> 8) & 0xFF); var _local5:uint = (_arg1 & 0xFF); var _local6:String = ((((((("R:" + _local3) + " G:") + _local4) + " B:") + _local5) + " A:") + _local2); return (_local6); } static function RenderRectangle(_arg1:BitmapData, _arg2:Rectangle, _arg3:uint):void{ RenderDotLine(_arg1, _arg2.left, _arg2.top, _arg2.right, _arg2.top, 100, _arg3); RenderDotLine(_arg1, _arg2.left, _arg2.bottom, _arg2.right, _arg2.bottom, 100, _arg3); RenderDotLine(_arg1, _arg2.left, _arg2.top, _arg2.left, _arg2.bottom, 100, _arg3); RenderDotLine(_arg1, _arg2.right, _arg2.top, _arg2.right, _arg2.bottom, 100, _arg3); } public static function RemoveWhiteSpace(_arg1:String):String{ _arg1 = _arg1.replace(" ", ""); return (_arg1); } public static function DP1(_arg1:Number):Number{ var _local2:Number = (Math.ceil((_arg1 * 10)) / 10); return (_local2); } public static function DP2(_arg1:Number):Number{ var _local2:Number = (Math.ceil((_arg1 * 100)) / 100); return (_local2); } public static function NumberToString2DP(_arg1:Number):String{ var _local4:int; var _local2:String = DP2(_arg1).toString(); var _local3:int = _local2.lastIndexOf("."); if (_local3 == -1){ _local2.concat(".00"); } else { _local4 = _local2.length; if (_local3 == (_local4 - 1)){ _local2.concat("0"); }; }; return (_local2); } static function RandBetweenInt(_arg1:int, _arg2:int):int{ var _local3:int = (Math.random() * ((_arg2 - _arg1) + 1)); _local3 = (_local3 + _arg1); return (_local3); } static function RenderCircle(_arg1:BitmapData, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:uint):void{ var _local8:int; var _local10:Number; var _local11:Number; var _local6 = 50; var _local7:Number = ((Math.PI * 2) / _local6); var _local9:Number = 0; _local8 = 0; while (_local8 < _local6) { _local10 = (_arg2 + (Math.cos(_local9) * _arg4)); _local11 = (_arg3 + (Math.sin(_local9) * _arg4)); _local9 = (_local9 + _local7); _arg1.setPixel32(int(_local10), int(_local11), _arg5); _local8++; }; } static function CrossProduct(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = ((_arg1 * _arg4) - (_arg3 * _arg2)); return (_local5); } static function DotProductAng(_arg1:Number, _arg2:Number):Number{ var _local3:Number = Math.cos(_arg1); var _local4:Number = Math.sin(_arg1); var _local5:Number = Math.cos(_arg2); var _local6:Number = Math.sin(_arg2); var _local7:Number = ((_local3 * _local5) + (_local4 * _local6)); return (_local7); } public static function RandCircle():Number{ return ((Math.random() * (Math.PI * 2))); } public static function CounterToSecondsString(_arg1:int):String{ var _local2 = ""; var _local3:int = (_arg1 / int(Defs.fps)); var _local4:int = (_arg1 % int(Defs.fps)); _local2 = (_local2 + (_local3.toString() + ":")); var _local5:Number = ((100 / Defs.fps) * Number(_local4)); _local2 = (_local2 + Math.floor(_local5).toString()); return (_local2); } static function DistBetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg3 - _arg1); var _local6:Number = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } public static function ScaleBetween(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number = ((_arg2 - _arg1) * _arg3); _local4 = (_arg1 + _local4); return (_local4); } static function Dist2BetweenPoints(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number = (_arg3 - _arg1); var _local6:Number = (_arg4 - _arg2); return (((_local5 * _local5) + (_local6 * _local6))); } } }//package
Section 227
//WaveDef (WaveDef) package { public class WaveDef { public var pathID:int; public var absoluteGenTime:int; public var gapSeconds:Number; public var pathType:int; public var actionType:Number; public var pos:Number; public var side:int; public var waveID:int; public var pathSpeed:Number; public var numInWave:int; public var typeName:String; public var xflip:Boolean; public var type:int; public var actionPos:Number; public var actionLen:Number; public function WaveDef(_arg1:int, _arg2:int, _arg3:Number, _arg4:String, _arg5:int, _arg6:int, _arg7:Number){ type = 0; side = _arg2; pos = _arg3; typeName = _arg4; pathID = _arg5; pathType = _arg6; absoluteGenTime = _arg1; pathSpeed = _arg7; numInWave = 0; waveID = -1; actionLen = 0; actionPos = 0; actionType = -1; xflip = false; } public function SetID(_arg1:int, _arg2:int){ waveID = _arg1; numInWave = _arg2; } } }//package
Section 228
//WaveDefs (WaveDefs) package { public class WaveDefs { static const s_bxf = 4; static const p_sm = 1; static const s_b = 3; static const s_txf = 5; static const s_l = 0; static const s_r = 1; static const p_sp = 2; static const s_t = 2; static const p_ln = 0; static var startTime:int; static var startPos:int; static var waveID:int; public static var currentPos:int; static var list:Array; static var currentTime:int; static var shotDefList:Array; public static var nextWaveDef:WaveDef; static function WaitForBoss(_arg1:Number){ var _local2:WaveDef; currentTime = (currentTime + (_arg1 * Defs.fps)); var _local3:int = currentTime; _local2 = new WaveDef(_local3, 2, 0, "WaitForBoss", 0, 0, 0); list.push(_local2); waveID++; currentPos = (currentPos + 1); } static function addPause1(_arg1:WaveDef){ _arg1.actionPos = 400; _arg1.actionLen = (Defs.fps * 2); _arg1.actionType = 0; } public static function GetCurrentDef():WaveDef{ return (nextWaveDef); } public static function InitOnce(){ } static function AddShop(_arg1:Number, _arg2:Number){ var _local3:WaveDef; currentTime = (currentTime + (_arg1 * Defs.fps)); var _local4:int = currentTime; _local3 = new WaveDef(_local4, 2, _arg2, "Shop", 0, 0, 0); _local3.SetID(waveID, 1); list.push(_local3); waveID++; currentPos = (currentPos + 1); } static function AddWave(_arg1:Number, _arg2:int, _arg3:Object, _arg4:int, _arg5:Number, _arg6:String, _arg7:String, _arg8:int, _arg9:Number, _arg10:Function=null){ var _local11:WaveDef; var _local12:int; var _local13:Array; var _local15:Number; var _local16:int; if ((_arg3 is Array)){ _local13 = (_arg3 as Array); }; if ((_arg3 is Number)){ _local13 = new Array(); _local13.push(Number(_arg3)); }; var _local14:int = Poly.FindIndexByName(_arg7, Game.polygonList); if (_local14 == -1){ _local14 = 0; trace(("ERROR: AddWave = Path not found: " + _arg7)); }; currentTime = (currentTime + (_arg1 * Defs.fps)); for each (_local15 in _local13) { _local12 = 0; while (_local12 < _arg4) { _local16 = currentTime; _local16 = (_local16 + ((_local12 * _arg5) * Defs.fps)); if (_arg2 == s_t){ _local11 = new WaveDef(_local16, 2, _local15, _arg6, _local14, _arg8, _arg9); _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_txf){ _local11 = new WaveDef(_local16, 2, _local15, _arg6, _local14, _arg8, _arg9); _local11.xflip = true; _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_b){ _local11 = new WaveDef(_local16, 3, _local15, _arg6, _local14, _arg8, _arg9); _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_bxf){ _local11 = new WaveDef(_local16, 4, _local15, _arg6, _local14, _arg8, _arg9); _local11.xflip = true; _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_l){ _local11 = new WaveDef(_local16, 0, _local15, _arg6, _local14, _arg8, _arg9); _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; if (_arg2 == s_r){ _local11 = new WaveDef(_local16, 1, _local15, _arg6, _local14, _arg8, _arg9); _local11.xflip = true; _local11.SetID(waveID, (_arg4 * _local13.length)); if (_arg10 != null){ _arg10(_local11); }; list.push(_local11); }; _local12++; }; }; waveID++; currentPos = (currentPos + (_arg4 * _local13.length)); } public static function GetShotDefIndexByName(_arg1:String):int{ var _local2:int; var _local4:ShotDef; var _local3:int = shotDefList.length; _local2 = 0; while (_local2 < _local3) { _local4 = shotDefList[_local2]; if (_local4.name == _arg1){ return (_local2); }; _local2++; }; return (0); } static function StartHere(){ startTime = currentTime; startPos = currentPos; trace(((startPos + " ") + startTime)); } public static function AdvanceWave(){ currentPos++; if (currentPos >= list.length){ nextWaveDef = null; }; nextWaveDef = list[currentPos]; } public static function Reset(){ currentPos = startPos; nextWaveDef = list[currentPos]; } } }//package
Section 229
//Vec (Vec) package { import flash.geom.*; public class Vec { public var speed:Number; public var rot:Number; public function Vec(){ rot = 0; speed = 0; } public function Add(_arg1:Vec){ var _local2:Number = (Math.cos(rot) * speed); var _local3:Number = (Math.sin(rot) * speed); var _local4:Number = (Math.cos(_arg1.rot) * _arg1.speed); var _local5:Number = (Math.sin(_arg1.rot) * _arg1.speed); var _local6:Number = (_local2 + _local4); var _local7:Number = (_local3 + _local5); rot = Math.atan2(_local7, _local6); speed = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); } public function Set(_arg1:Number, _arg2:Number){ rot = _arg1; speed = _arg2; } function NormalizeRot():void{ while (rot < 0) { rot = (rot + (Math.PI * 2)); }; while (rot > (Math.PI * 2)) { rot = (rot - (Math.PI * 2)); }; } public function GetUnitTangent():Point{ var _local1:Number = (rot + (Math.PI * 0.5)); var _local2:Point = new Point(Math.cos(_local1), Math.sin(_local1)); return (_local2); } public function NearRot(_arg1:Number, _arg2:Number):Boolean{ var _local3:Number = (rot - _arg1); var _local4:Number = Math.abs(_local3); if (_local3 > Math.PI){ if (_arg1 < rot){ _arg1 = (_arg1 + (Math.PI * 2)); } else { _arg1 = (_arg1 - (Math.PI * 2)); }; _local3 = (rot - _arg1); }; if (Math.abs(_local3) <= _arg2){ return (true); }; return (false); } public function AddRot(_arg1:Number):void{ rot = (rot + _arg1); NormalizeRot(); } public function SetAng(_arg1:Number){ rot = _arg1; } public function GetYComponent():Number{ return ((Math.sin(rot) * speed)); } public function GetXComponent():Number{ return ((Math.cos(rot) * speed)); } public function dotRot(_arg1:Number):Number{ var _local2:Number = Math.cos(rot); var _local3:Number = Math.sin(rot); var _local4:Number = Math.cos(_arg1); var _local5:Number = Math.sin(_arg1); var _local6:Number = ((_local2 * _local4) + (_local3 * _local5)); return (_local6); } public function GetUnitYComponent():Number{ return (Math.sin(rot)); } public function GetUnitXComponent():Number{ return (Math.cos(rot)); } } }//package
Section 230
//ViewAchievementsScreen (ViewAchievementsScreen) package { import flash.display.*; public dynamic class ViewAchievementsScreen extends MovieClip { public var buttonClose:SimpleButton; } }//package
Section 231
//WWorld (WWorld) package { import flash.display.*; import org.flashdevelop.utils.*; public class WWorld { static var active:Boolean; static var cb:Function = null; static function TestAchievement_StartLevel(_arg1:int):int{ if (active == false){ return (-1); }; var _local2 = -1; if (_arg1 == 0){ _local2 = 20; }; if (_arg1 == 1){ _local2 = 21; }; if (_arg1 == 2){ _local2 = 22; }; if (_arg1 == 3){ _local2 = 23; }; if (_local2 == -1){ return (-1); }; if (webbliWorldGameAPI.playerHasAchievement(_local2)){ return (-1); }; webbliWorldGameAPI.awardAchievement(_local2); return (_local2); } public static function StartLevel(){ if (active == false){ return; }; FlashConnect.trace("WW Start Level"); webbliWorldGameAPI.levelStart((Game.currentLevel + 1), Game.currentScore); } public static function InitWWApi(_arg1:DisplayObject, _arg2:Function){ var _local3:LoaderInfo; var _local4:Object; var _local5:String; var _local6:String; cb = _arg2; active = false; if (Licensors.GetLicensor() != Licensors.LICENSOR_WEBBLIWORLD_LOCKED){ cb(); return; }; active = true; if (active == false){ cb(); } else { _local3 = _arg1.loaderInfo; FlashConnect.trace(_local3); _local4 = _local3.parameters; _local5 = _local4.userSUID; FlashConnect.trace("Initialising WW API"); _local6 = Domain.GetDomain(_arg1); if (_local6 != "webbliworld.com"){ _local5 = "b5bc86dc-2bd4-102d-bfcc-003048d1a1c6"; }; webbliWorldGameAPI.gameStart("42437a4987ebdced", _local5, InitWWApi_Complete, InitWWApi_Error); }; } static function InitWWApi_Complete(){ var _local2:Array; FlashConnect.trace("WW Connection successful"); var _local1 = ""; for each (_local2 in webbliWorldGameAPI.achievements) { _local1 = _local1.concat((("Achievement ID: " + _local2[0]) + "\n")); _local1 = _local1.concat((("Achievement Title: " + _local2[1]) + "\n")); _local1 = _local1.concat((("Achievement Description: " + _local2[2]) + "\n")); _local1 = _local1.concat(("User has achievement?: " + webbliWorldGameAPI.playerHasAchievement(_local2[0]))); _local1 = _local1.concat("\n\n"); }; cb(); } public static function IsActive():Boolean{ return (active); } static function InitWWApi_Error(){ FlashConnect.trace("WW Connection failed"); active = false; Game.main.SetGameState(Main.gameState_LOCKED); } static function TestAchievement_CompleteAllChallenges(_arg1:int):int{ var _local3:Achievement; if (active == false){ return (-1); }; var _local2 = -1; if (_arg1 == 0){ _local2 = 24; }; if (_arg1 == 1){ _local2 = 25; }; if (_arg1 == 2){ _local2 = 26; }; if (_arg1 == 3){ _local2 = 27; }; if (_local2 == -1){ return (-1); }; for each (_local3 in Game.achievements.list) { if (_local3.levelID == _arg1){ if (_local3.complete == false){ return (-1); }; }; }; if (webbliWorldGameAPI.playerHasAchievement(_local2)){ return (-1); }; webbliWorldGameAPI.awardAchievement(_local2); return (_local2); } public static function EndLevel(){ if (active == false){ return; }; trace("WW End Level"); webbliWorldGameAPI.levelEnd((Game.currentLevel + 1), Game.currentScore); webbliWorldGameAPI.submitScore(Game.currentScore, (Game.currentLevel + 1), (Game.currentLevel + 1)); } } }//package
Section 232
//XmlHelper (XmlHelper) package { public class XmlHelper { public static function GetAttrString(_arg1:Object, _arg2:String=""):String{ var _local3:String = _arg2; if (_arg1 != undefined){ _local3 = String(_arg1); }; return (_local3); } public static function GetAttrBoolean(_arg1:Object, _arg2:Boolean=false):Boolean{ var _local4:String; var _local3:Boolean = _arg2; if (_arg1 != null){ _local3 = false; _local4 = String(_arg1); _local4 = _local4.toLowerCase(); if (_arg1 == "true"){ _local3 = true; }; }; return (_local3); } public static function GetAttrInt(_arg1:Object, _arg2:int=0):int{ var _local3:int = _arg2; if (_arg1 != undefined){ _local3 = int(_arg1); }; return (_local3); } public static function GetAttrNumber(_arg1:Object, _arg2:Number=0):Number{ var _local4:String; var _local3:Number = _arg2; if (_arg1 != undefined){ _local4 = String(_arg1); if (_local4.charAt(0) == "%"){ _local4 = _local4.replace("%", ""); _local3 = Number(ExternalData.constants[_local4]); } else { _local3 = Number(_arg1); }; }; return (_local3); } } }//package

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Symbol 1227 MovieClip {trafficlight_clip} [trafficlight_clip]Uses:995 996 997 998 999 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226
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Symbol 1229 GraphicUses:1228Used by:1230
Symbol 1230 MovieClip {BackgroundLevel01} [BackgroundLevel01]Uses:1229
Symbol 1231 Sound {sfx_skid} [sfx_skid]
Symbol 1232 Sound {sfx_bonus} [sfx_bonus]
Symbol 1233 GraphicUsed by:1249
Symbol 1234 GraphicUsed by:1249
Symbol 1235 GraphicUsed by:1249
Symbol 1236 GraphicUsed by:1249
Symbol 1237 GraphicUsed by:1249
Symbol 1238 GraphicUsed by:1249
Symbol 1239 GraphicUsed by:1249
Symbol 1240 GraphicUsed by:1249
Symbol 1241 GraphicUsed by:1249
Symbol 1242 GraphicUsed by:1249
Symbol 1243 GraphicUsed by:1249
Symbol 1244 GraphicUsed by:1249
Symbol 1245 GraphicUsed by:1246
Symbol 1246 MovieClipUses:935 1245Used by:1249
Symbol 1247 BitmapUsed by:1248
Symbol 1248 GraphicUses:1247Used by:1249
Symbol 1249 MovieClip {BackgroundLevel02} [BackgroundLevel02]Uses:990 1233 954 980 949 973 1234 1235 942 1236 938 1237 925 1238 1239 932 964 965 969 1240 960 1241 948 1242 984 977 1243 1244 1246 1248
Symbol 1250 TextUses:759Used by:1253
Symbol 1251 TextUses:759Used by:1253
Symbol 1252 TextUses:759Used by:1253
Symbol 1253 MovieClip {ReadyGetSetGo} [ReadyGetSetGo]Uses:1250 1251 1252
Symbol 1254 GraphicUsed by:1255
Symbol 1255 MovieClip {titleScreen} [titleScreen]Uses:758 762 1254
Symbol 1256 BitmapUsed by:1257
Symbol 1257 GraphicUses:1256Used by:1306
Symbol 1258 BitmapUsed by:1259
Symbol 1259 GraphicUses:1258Used by:1306
Symbol 1260 BitmapUsed by:1261
Symbol 1261 GraphicUses:1260Used by:1306
Symbol 1262 BitmapUsed by:1263
Symbol 1263 GraphicUses:1262Used by:1306
Symbol 1264 BitmapUsed by:1265
Symbol 1265 GraphicUses:1264Used by:1306
Symbol 1266 BitmapUsed by:1267
Symbol 1267 GraphicUses:1266Used by:1306
Symbol 1268 BitmapUsed by:1269
Symbol 1269 GraphicUses:1268Used by:1306
Symbol 1270 BitmapUsed by:1271
Symbol 1271 GraphicUses:1270Used by:1306
Symbol 1272 BitmapUsed by:1273
Symbol 1273 GraphicUses:1272Used by:1306
Symbol 1274 BitmapUsed by:1275
Symbol 1275 GraphicUses:1274Used by:1306
Symbol 1276 BitmapUsed by:1277
Symbol 1277 GraphicUses:1276Used by:1306
Symbol 1278 BitmapUsed by:1279
Symbol 1279 GraphicUses:1278Used by:1306
Symbol 1280 BitmapUsed by:1281
Symbol 1281 GraphicUses:1280Used by:1306
Symbol 1282 BitmapUsed by:1283
Symbol 1283 GraphicUses:1282Used by:1306
Symbol 1284 BitmapUsed by:1285
Symbol 1285 GraphicUses:1284Used by:1306
Symbol 1286 BitmapUsed by:1287
Symbol 1287 GraphicUses:1286Used by:1306
Symbol 1288 BitmapUsed by:1289
Symbol 1289 GraphicUses:1288Used by:1306
Symbol 1290 BitmapUsed by:1291
Symbol 1291 GraphicUses:1290Used by:1306
Symbol 1292 BitmapUsed by:1293
Symbol 1293 GraphicUses:1292Used by:1306
Symbol 1294 BitmapUsed by:1295
Symbol 1295 GraphicUses:1294Used by:1306
Symbol 1296 BitmapUsed by:1297
Symbol 1297 GraphicUses:1296Used by:1306
Symbol 1298 BitmapUsed by:1299
Symbol 1299 GraphicUses:1298Used by:1306
Symbol 1300 BitmapUsed by:1301
Symbol 1301 GraphicUses:1300Used by:1306
Symbol 1302 BitmapUsed by:1303
Symbol 1303 GraphicUses:1302Used by:1306
Symbol 1304 BitmapUsed by:1305
Symbol 1305 GraphicUses:1304Used by:1306
Symbol 1306 MovieClip {cone_clip} [cone_clip]Uses:1257 1259 1261 1263 1265 1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 1299 1301 1303 1305
Symbol 1307 Sound {sfx_readyset} [sfx_readyset]

Instance Names

"percentText"Symbol 4 MovieClip {WebbliRacersLibrary_Viral_fla.percentclip_54} [WebbliRacersLibrary_Viral_fla.percentclip_54] Frame 1Symbol 3 EditableText
"percent"Symbol 5 MovieClip {WebbliRacersLibrary_Viral_fla.percentmoveclip_53} [WebbliRacersLibrary_Viral_fla.percentmoveclip_53] Frame 1Symbol 4 MovieClip {WebbliRacersLibrary_Viral_fla.percentclip_54} [WebbliRacersLibrary_Viral_fla.percentclip_54]
"percent"Symbol 25 MovieClip {preloader01} [preloader01] Frame 1Symbol 5 MovieClip {WebbliRacersLibrary_Viral_fla.percentmoveclip_53} [WebbliRacersLibrary_Viral_fla.percentmoveclip_53]
"buttonClose"Symbol 34 MovieClip {ViewAchievementsScreen} [ViewAchievementsScreen] Frame 1Symbol 30 Button
"textBonusScore"Symbol 43 MovieClip {IntroLib_fla.bonustext_107} [IntroLib_fla.bonustext_107] Frame 1Symbol 40 EditableText
"textBonusName"Symbol 43 MovieClip {IntroLib_fla.bonustext_107} [IntroLib_fla.bonustext_107] Frame 1Symbol 41 EditableText
"textAchievementName"Symbol 43 MovieClip {IntroLib_fla.bonustext_107} [IntroLib_fla.bonustext_107] Frame 1Symbol 42 EditableText
"textScore"Symbol 46 MovieClip {IntroLib_fla.scorepanel_106} [IntroLib_fla.scorepanel_106] Frame 1Symbol 39 EditableText
"bonusText"Symbol 46 MovieClip {IntroLib_fla.scorepanel_106} [IntroLib_fla.scorepanel_106] Frame 1Symbol 43 MovieClip {IntroLib_fla.bonustext_107} [IntroLib_fla.bonustext_107]
"scorePanel"Symbol 48 MovieClip {scorePanelHolder} [scorePanelHolder] Frame 1Symbol 46 MovieClip {IntroLib_fla.scorepanel_106} [IntroLib_fla.scorepanel_106]
"spray"Symbol 90 MovieClip {IntroLib_fla.colourmonster_18} [IntroLib_fla.colourmonster_18] Frame 1Symbol 78 MovieClip
"popup"Symbol 90 MovieClip {IntroLib_fla.colourmonster_18} [IntroLib_fla.colourmonster_18] Frame 1Symbol 86 MovieClip {IntroLib_fla.colourpopup_23} [IntroLib_fla.colourpopup_23]
"text3"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 92 EditableText
"text2a"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 93 EditableText
"text3a"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 93 EditableText
"text2"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 92 EditableText
"text1a"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 93 EditableText
"text1"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 92 EditableText
"text0"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 92 EditableText
"text0a"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 93 EditableText
"tick0"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 96 MovieClip
"tick1"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 96 MovieClip
"tick2"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 96 MovieClip
"tick3"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1Symbol 96 MovieClip
"challengeText"Symbol 146 MovieClip {IntroLib_fla.levelscreenspeechbubble_48} [IntroLib_fla.levelscreenspeechbubble_48] Frame 1Symbol 143 EditableText
"challenges"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27]
"trackrollover"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1Symbol 120 MovieClip {IntroLib_fla.trackrollovers_29} [IntroLib_fla.trackrollovers_29]
"buttonTrack1"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1Symbol 123 MovieClip
"buttonTrack2"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1Symbol 128 MovieClip {IntroLib_fla.level2button_42} [IntroLib_fla.level2button_42]
"buttonTrack3"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1Symbol 132 MovieClip {IntroLib_fla.level3button_43} [IntroLib_fla.level3button_43]
"buttonTrack4"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1Symbol 136 MovieClip {IntroLib_fla.level4button_44} [IntroLib_fla.level4button_44]
"webbliPopUp"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1Symbol 142 MovieClip {IntroLib_fla.exitpopup_45} [IntroLib_fla.exitpopup_45]
"speechbubble"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1Symbol 146 MovieClip {IntroLib_fla.levelscreenspeechbubble_48} [IntroLib_fla.levelscreenspeechbubble_48]
"fill"Symbol 161 MovieClip {IntroLib_fla.introcamperbody_51} [IntroLib_fla.introcamperbody_51] Frame 1Symbol 152 MovieClip
"body"Symbol 163 MovieClip {IntroLib_fla.introcamper_50} [IntroLib_fla.introcamper_50] Frame 1Symbol 161 MovieClip {IntroLib_fla.introcamperbody_51} [IntroLib_fla.introcamperbody_51]
"fill"Symbol 185 MovieClip {IntroLib_fla.introracerbody_56} [IntroLib_fla.introracerbody_56] Frame 1Symbol 178 MovieClip
"body"Symbol 187 MovieClip {IntroLib_fla.introracer_55} [IntroLib_fla.introracer_55] Frame 1Symbol 185 MovieClip {IntroLib_fla.introracerbody_56} [IntroLib_fla.introracerbody_56]
"fill"Symbol 206 MovieClip {IntroLib_fla.introtoasterbody_60} [IntroLib_fla.introtoasterbody_60] Frame 1Symbol 200 MovieClip
"body"Symbol 207 MovieClip {IntroLib_fla.introtoaster_59} [IntroLib_fla.introtoaster_59] Frame 1Symbol 206 MovieClip {IntroLib_fla.introtoasterbody_60} [IntroLib_fla.introtoasterbody_60]
"buttonCustomise"Symbol 239 MovieClip {IntroLib_fla.racerrolloverpanel_71} [IntroLib_fla.racerrolloverpanel_71] Frame 1Symbol 83 Button
"buttonRace"Symbol 239 MovieClip {IntroLib_fla.racerrolloverpanel_71} [IntroLib_fla.racerrolloverpanel_71] Frame 1Symbol 83 Button
"panel"Symbol 241 MovieClip {IntroLib_fla.racerrollover_70} [IntroLib_fla.racerrollover_70] Frame 1Symbol 239 MovieClip {IntroLib_fla.racerrolloverpanel_71} [IntroLib_fla.racerrolloverpanel_71]
"buttonCustomise"Symbol 248 MovieClip {IntroLib_fla.camperrolloverpanel_74} [IntroLib_fla.camperrolloverpanel_74] Frame 1Symbol 246 Button
"buttonRace"Symbol 248 MovieClip {IntroLib_fla.camperrolloverpanel_74} [IntroLib_fla.camperrolloverpanel_74] Frame 1Symbol 246 Button
"panel"Symbol 250 MovieClip {IntroLib_fla.camperrollover_73} [IntroLib_fla.camperrollover_73] Frame 1Symbol 248 MovieClip {IntroLib_fla.camperrolloverpanel_74} [IntroLib_fla.camperrolloverpanel_74]
"buttonCustomise"Symbol 256 MovieClip {IntroLib_fla.toasterrolloverpanel_77} [IntroLib_fla.toasterrolloverpanel_77] Frame 1Symbol 253 Button
"buttonRace"Symbol 256 MovieClip {IntroLib_fla.toasterrolloverpanel_77} [IntroLib_fla.toasterrolloverpanel_77] Frame 1Symbol 253 Button
"panel"Symbol 258 MovieClip {IntroLib_fla.toasterrollover_76} [IntroLib_fla.toasterrollover_76] Frame 1Symbol 256 MovieClip {IntroLib_fla.toasterrolloverpanel_77} [IntroLib_fla.toasterrolloverpanel_77]
"text"Symbol 265 MovieClip {IntroLib_fla.propsystemrollovers_79} [IntroLib_fla.propsystemrollovers_79] Frame 1Symbol 264 MovieClip {IntroLib_fla.propsystemtextholder_80} [IntroLib_fla.propsystemtextholder_80]
"colorpicker"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 90 MovieClip {IntroLib_fla.colourmonster_18} [IntroLib_fla.colourmonster_18]
"levelselect"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26]
"car03"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 163 MovieClip {IntroLib_fla.introcamper_50} [IntroLib_fla.introcamper_50]
"car02"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 187 MovieClip {IntroLib_fla.introracer_55} [IntroLib_fla.introracer_55]
"car01"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 207 MovieClip {IntroLib_fla.introtoaster_59} [IntroLib_fla.introtoaster_59]
"buttonPropulsion02"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 216 Button
"buttonPropulsion04"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 216 Button
"buttonPropulsion03"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 216 Button
"buttonPropulsion01"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 216 Button
"instructions"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 230 MovieClip
"rollover02"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 241 MovieClip {IntroLib_fla.racerrollover_70} [IntroLib_fla.racerrollover_70]
"rollover03"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 250 MovieClip {IntroLib_fla.camperrollover_73} [IntroLib_fla.camperrollover_73]
"rollover01"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 258 MovieClip {IntroLib_fla.toasterrollover_76} [IntroLib_fla.toasterrollover_76]
"proprollover"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1Symbol 265 MovieClip {IntroLib_fla.propsystemrollovers_79} [IntroLib_fla.propsystemrollovers_79]
"buttonWebbliLogo"Symbol 281 MovieClip {IntroLib_fla.introforeground_81} [IntroLib_fla.introforeground_81] Frame 1Symbol 278 Button
"buttonMute"Symbol 292 MovieClip {IntroLib_fla.ButtonHolder_84} [IntroLib_fla.ButtonHolder_84] Frame 1Symbol 285 MovieClip {IntroLib_fla.BttnMute_85} [IntroLib_fla.BttnMute_85]
"buttonBack"Symbol 292 MovieClip {IntroLib_fla.ButtonHolder_84} [IntroLib_fla.ButtonHolder_84] Frame 1Symbol 288 Button
"buttonQuit"Symbol 292 MovieClip {IntroLib_fla.ButtonHolder_84} [IntroLib_fla.ButtonHolder_84] Frame 1Symbol 291 Button
"shell"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 1Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17]
"foreground"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 1Symbol 281 MovieClip {IntroLib_fla.introforeground_81} [IntroLib_fla.introforeground_81]
"buttonHolder"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 1Symbol 292 MovieClip {IntroLib_fla.ButtonHolder_84} [IntroLib_fla.ButtonHolder_84]
"panel"Symbol 358 MovieClip {achievementPanel} [achievementPanel] Frame 1Symbol 356 MovieClip {IntroLib_fla.achievementpanel_92} [IntroLib_fla.achievementpanel_92]
"textDesc"Symbol 366 MovieClip {SingleAchievementClip} [SingleAchievementClip] Frame 1Symbol 361 EditableText
"textTitle"Symbol 366 MovieClip {SingleAchievementClip} [SingleAchievementClip] Frame 1Symbol 363 EditableText
"textA"Symbol 377 MovieClip {characterpopup} [characterpopup] Frame 1Symbol 367 EditableText
"buttonWebbliWorld"Symbol 377 MovieClip {characterpopup} [characterpopup] Frame 1Symbol 372 Button
"textA"Symbol 377 MovieClip {characterpopup} [characterpopup] Frame 20Symbol 367 EditableText
"textInfo"Symbol 398 MovieClip {Panel} [Panel] Frame 1Symbol 387 EditableText
"textScore"Symbol 398 MovieClip {Panel} [Panel] Frame 1Symbol 388 EditableText
"textLap"Symbol 398 MovieClip {Panel} [Panel] Frame 1Symbol 392 EditableText
"textPosition"Symbol 398 MovieClip {Panel} [Panel] Frame 1Symbol 393 EditableText
"buttonHolder"Symbol 398 MovieClip {Panel} [Panel] Frame 1Symbol 292 MovieClip {IntroLib_fla.ButtonHolder_84} [IntroLib_fla.ButtonHolder_84]
"cursorkeys"Symbol 398 MovieClip {Panel} [Panel] Frame 1Symbol 397 MovieClip {IntroLib_fla.cursorkeys_89} [IntroLib_fla.cursorkeys_89]
"info5"Symbol 764 MovieClip {LevelEndScreen} [LevelEndScreen] Frame 1Symbol 756 EditableText
"info4"Symbol 764 MovieClip {LevelEndScreen} [LevelEndScreen] Frame 1Symbol 756 EditableText
"info3"Symbol 764 MovieClip {LevelEndScreen} [LevelEndScreen] Frame 1Symbol 756 EditableText
"info2"Symbol 764 MovieClip {LevelEndScreen} [LevelEndScreen] Frame 1Symbol 756 EditableText
"info1"Symbol 764 MovieClip {LevelEndScreen} [LevelEndScreen] Frame 1Symbol 756 EditableText
"info0"Symbol 764 MovieClip {LevelEndScreen} [LevelEndScreen] Frame 1Symbol 756 EditableText
"buttonAchievements"Symbol 764 MovieClip {LevelEndScreen} [LevelEndScreen] Frame 1Symbol 758 Button
"buttonNext"Symbol 764 MovieClip {LevelEndScreen} [LevelEndScreen] Frame 1Symbol 762 Button
"buttonAchievements"Symbol 1255 MovieClip {titleScreen} [titleScreen] Frame 1Symbol 758 Button
"buttonPlay"Symbol 1255 MovieClip {titleScreen} [titleScreen] Frame 1Symbol 762 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 25 as "preloader01"
ExportAssets (56)Timeline Frame 1Symbol 5 as "WebbliRacersLibrary_Viral_fla.percentmoveclip_53"
ExportAssets (56)Timeline Frame 1Symbol 4 as "WebbliRacersLibrary_Viral_fla.percentclip_54"
ExportAssets (56)Timeline Frame 1Symbol 34 as "ViewAchievementsScreen"
ExportAssets (56)Timeline Frame 1Symbol 48 as "scorePanelHolder"
ExportAssets (56)Timeline Frame 1Symbol 293 as "introscreensholder"
ExportAssets (56)Timeline Frame 1Symbol 358 as "achievementPanel"
ExportAssets (56)Timeline Frame 1Symbol 366 as "SingleAchievementClip"
ExportAssets (56)Timeline Frame 1Symbol 377 as "characterpopup"
ExportAssets (56)Timeline Frame 1Symbol 46 as "IntroLib_fla.scorepanel_106"
ExportAssets (56)Timeline Frame 1Symbol 266 as "IntroLib_fla.selectorshell_17"
ExportAssets (56)Timeline Frame 1Symbol 292 as "IntroLib_fla.ButtonHolder_84"
ExportAssets (56)Timeline Frame 1Symbol 281 as "IntroLib_fla.introforeground_81"
ExportAssets (56)Timeline Frame 1Symbol 381 as "CantPlayScreen"
ExportAssets (56)Timeline Frame 1Symbol 385 as "PreparingCars"
ExportAssets (56)Timeline Frame 1Symbol 386 as "Font20"
ExportAssets (56)Timeline Frame 1Symbol 356 as "IntroLib_fla.achievementpanel_92"
ExportAssets (56)Timeline Frame 1Symbol 398 as "Panel"
ExportAssets (56)Timeline Frame 1Symbol 43 as "IntroLib_fla.bonustext_107"
ExportAssets (56)Timeline Frame 1Symbol 241 as "IntroLib_fla.racerrollover_70"
ExportAssets (56)Timeline Frame 1Symbol 250 as "IntroLib_fla.camperrollover_73"
ExportAssets (56)Timeline Frame 1Symbol 187 as "IntroLib_fla.introracer_55"
ExportAssets (56)Timeline Frame 1Symbol 207 as "IntroLib_fla.introtoaster_59"
ExportAssets (56)Timeline Frame 1Symbol 147 as "IntroLib_fla.levelmonster_26"
ExportAssets (56)Timeline Frame 1Symbol 258 as "IntroLib_fla.toasterrollover_76"
ExportAssets (56)Timeline Frame 1Symbol 163 as "IntroLib_fla.introcamper_50"
ExportAssets (56)Timeline Frame 1Symbol 90 as "IntroLib_fla.colourmonster_18"
ExportAssets (56)Timeline Frame 1Symbol 265 as "IntroLib_fla.propsystemrollovers_79"
ExportAssets (56)Timeline Frame 1Symbol 285 as "IntroLib_fla.BttnMute_85"
ExportAssets (56)Timeline Frame 1Symbol 397 as "IntroLib_fla.cursorkeys_89"
ExportAssets (56)Timeline Frame 1Symbol 239 as "IntroLib_fla.racerrolloverpanel_71"
ExportAssets (56)Timeline Frame 1Symbol 248 as "IntroLib_fla.camperrolloverpanel_74"
ExportAssets (56)Timeline Frame 1Symbol 185 as "IntroLib_fla.introracerbody_56"
ExportAssets (56)Timeline Frame 1Symbol 206 as "IntroLib_fla.introtoasterbody_60"
ExportAssets (56)Timeline Frame 1Symbol 120 as "IntroLib_fla.trackrollovers_29"
ExportAssets (56)Timeline Frame 1Symbol 132 as "IntroLib_fla.level3button_43"
ExportAssets (56)Timeline Frame 1Symbol 136 as "IntroLib_fla.level4button_44"
ExportAssets (56)Timeline Frame 1Symbol 146 as "IntroLib_fla.levelscreenspeechbubble_48"
ExportAssets (56)Timeline Frame 1Symbol 128 as "IntroLib_fla.level2button_42"
ExportAssets (56)Timeline Frame 1Symbol 97 as "IntroLib_fla.challengesclip_27"
ExportAssets (56)Timeline Frame 1Symbol 142 as "IntroLib_fla.exitpopup_45"
ExportAssets (56)Timeline Frame 1Symbol 256 as "IntroLib_fla.toasterrolloverpanel_77"
ExportAssets (56)Timeline Frame 1Symbol 161 as "IntroLib_fla.introcamperbody_51"
ExportAssets (56)Timeline Frame 1Symbol 86 as "IntroLib_fla.colourpopup_23"
ExportAssets (56)Timeline Frame 1Symbol 264 as "IntroLib_fla.propsystemtextholder_80"
ExportAssets (56)Timeline Frame 1Symbol 106 as "IntroLib_fla.previewflash_32"
ExportAssets (56)Timeline Frame 2Symbol 403 as "BackgroundLevel02_Collision"
ExportAssets (56)Timeline Frame 2Symbol 404 as "sfx_colorspray"
ExportAssets (56)Timeline Frame 2Symbol 455 as "mushroom_clip"
ExportAssets (56)Timeline Frame 2Symbol 456 as "sfx_go"
ExportAssets (56)Timeline Frame 2Symbol 457 as "sfx_hitcar02"
ExportAssets (56)Timeline Frame 2Symbol 472 as "Car01"
ExportAssets (56)Timeline Frame 2Symbol 473 as "sfx_hitcar01"
ExportAssets (56)Timeline Frame 2Symbol 488 as "Car03"
ExportAssets (56)Timeline Frame 2Symbol 489 as "sfx_hitcar03"
ExportAssets (56)Timeline Frame 2Symbol 504 as "Car02"
ExportAssets (56)Timeline Frame 2Symbol 505 as "sfx_turbo"
ExportAssets (56)Timeline Frame 2Symbol 512 as "MiniMaps"
ExportAssets (56)Timeline Frame 2Symbol 513 as "Symbol1"
ExportAssets (56)Timeline Frame 2Symbol 514 as "sfx_rollover"
ExportAssets (56)Timeline Frame 2Symbol 643 as "SkidMarks"
ExportAssets (56)Timeline Frame 2Symbol 644 as "sfx_jump"
ExportAssets (56)Timeline Frame 2Symbol 675 as "Pickup"
ExportAssets (56)Timeline Frame 2Symbol 676 as "sfx_jump_small"
ExportAssets (56)Timeline Frame 2Symbol 677 as "sfx_wrongway"
ExportAssets (56)Timeline Frame 2Symbol 679 as "MyTest"
ExportAssets (56)Timeline Frame 2Symbol 681 as "BackgroundLevel01_Collision"
ExportAssets (56)Timeline Frame 2Symbol 742 as "turbo_clip"
ExportAssets (56)Timeline Frame 2Symbol 752 as "Level01_Overlays"
ExportAssets (56)Timeline Frame 2Symbol 753 as "sfx_paint"
ExportAssets (56)Timeline Frame 2Symbol 755 as "ColorPickerClip"
ExportAssets (56)Timeline Frame 2Symbol 764 as "LevelEndScreen"
ExportAssets (56)Timeline Frame 2Symbol 795 as "arrow_clip"
ExportAssets (56)Timeline Frame 2Symbol 796 as "sfx_select"
ExportAssets (56)Timeline Frame 2Symbol 797 as "sfx_window_appear"
ExportAssets (56)Timeline Frame 2Symbol 798 as "sfx_coin"
ExportAssets (56)Timeline Frame 2Symbol 799 as "tune_menu"
ExportAssets (56)Timeline Frame 2Symbol 800 as "sfx_bridge"
ExportAssets (56)Timeline Frame 2Symbol 801 as "sfx_hitobject01"
ExportAssets (56)Timeline Frame 2Symbol 834 as "smoke_level02"
ExportAssets (56)Timeline Frame 2Symbol 867 as "smoke_level01"
ExportAssets (56)Timeline Frame 2Symbol 918 as "ConeHitClip"
ExportAssets (56)Timeline Frame 2Symbol 919 as "sfx_engine04"
ExportAssets (56)Timeline Frame 2Symbol 920 as "sfx_engine02"
ExportAssets (56)Timeline Frame 2Symbol 921 as "sfx_engine03"
ExportAssets (56)Timeline Frame 2Symbol 922 as "sfx_engine01"
ExportAssets (56)Timeline Frame 2Symbol 992 as "Level02_Overlays"
ExportAssets (56)Timeline Frame 2Symbol 993 as "tune_1"
ExportAssets (56)Timeline Frame 2Symbol 994 as "tune_0"
ExportAssets (56)Timeline Frame 2Symbol 1227 as "trafficlight_clip"
ExportAssets (56)Timeline Frame 2Symbol 1230 as "BackgroundLevel01"
ExportAssets (56)Timeline Frame 2Symbol 1231 as "sfx_skid"
ExportAssets (56)Timeline Frame 2Symbol 1232 as "sfx_bonus"
ExportAssets (56)Timeline Frame 2Symbol 1249 as "BackgroundLevel02"
ExportAssets (56)Timeline Frame 2Symbol 1253 as "ReadyGetSetGo"
ExportAssets (56)Timeline Frame 2Symbol 1255 as "titleScreen"
ExportAssets (56)Timeline Frame 2Symbol 1306 as "cone_clip"
ExportAssets (56)Timeline Frame 2Symbol 1307 as "sfx_readyset"
SerialNumber (41)Timeline Frame 1

Labels

"Preloader"Frame 1
"start"Frame 2
"loading"Symbol 25 MovieClip {preloader01} [preloader01] Frame 31
"loaded"Symbol 25 MovieClip {preloader01} [preloader01] Frame 41
"bonusIn"Symbol 46 MovieClip {IntroLib_fla.scorepanel_106} [IntroLib_fla.scorepanel_106] Frame 20
"bonusOut"Symbol 46 MovieClip {IntroLib_fla.scorepanel_106} [IntroLib_fla.scorepanel_106] Frame 70
"start"Symbol 48 MovieClip {scorePanelHolder} [scorePanelHolder] Frame 1
"first"Symbol 48 MovieClip {scorePanelHolder} [scorePanelHolder] Frame 11
"off"Symbol 48 MovieClip {scorePanelHolder} [scorePanelHolder] Frame 85
"idle"Symbol 90 MovieClip {IntroLib_fla.colourmonster_18} [IntroLib_fla.colourmonster_18] Frame 1
"hint"Symbol 90 MovieClip {IntroLib_fla.colourmonster_18} [IntroLib_fla.colourmonster_18] Frame 15
"spray"Symbol 90 MovieClip {IntroLib_fla.colourmonster_18} [IntroLib_fla.colourmonster_18] Frame 30
"out"Symbol 90 MovieClip {IntroLib_fla.colourmonster_18} [IntroLib_fla.colourmonster_18] Frame 63
"dynamic"Symbol 97 MovieClip {IntroLib_fla.challengesclip_27} [IntroLib_fla.challengesclip_27] Frame 1
"blank"Symbol 120 MovieClip {IntroLib_fla.trackrollovers_29} [IntroLib_fla.trackrollovers_29] Frame 1
"level01"Symbol 120 MovieClip {IntroLib_fla.trackrollovers_29} [IntroLib_fla.trackrollovers_29] Frame 10
"level02"Symbol 120 MovieClip {IntroLib_fla.trackrollovers_29} [IntroLib_fla.trackrollovers_29] Frame 19
"level03"Symbol 120 MovieClip {IntroLib_fla.trackrollovers_29} [IntroLib_fla.trackrollovers_29] Frame 29
"level04"Symbol 120 MovieClip {IntroLib_fla.trackrollovers_29} [IntroLib_fla.trackrollovers_29] Frame 39
"exit button"Symbol 120 MovieClip {IntroLib_fla.trackrollovers_29} [IntroLib_fla.trackrollovers_29] Frame 50
"idle"Symbol 142 MovieClip {IntroLib_fla.exitpopup_45} [IntroLib_fla.exitpopup_45] Frame 1
"in"Symbol 142 MovieClip {IntroLib_fla.exitpopup_45} [IntroLib_fla.exitpopup_45] Frame 10
"out"Symbol 142 MovieClip {IntroLib_fla.exitpopup_45} [IntroLib_fla.exitpopup_45] Frame 25
"standard version"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 1
"seeded version"Symbol 147 MovieClip {IntroLib_fla.levelmonster_26} [IntroLib_fla.levelmonster_26] Frame 10
"solar"Symbol 161 MovieClip {IntroLib_fla.introcamperbody_51} [IntroLib_fla.introcamperbody_51] Frame 5
"electric"Symbol 161 MovieClip {IntroLib_fla.introcamperbody_51} [IntroLib_fla.introcamperbody_51] Frame 10
"methane"Symbol 161 MovieClip {IntroLib_fla.introcamperbody_51} [IntroLib_fla.introcamperbody_51] Frame 15
"bio"Symbol 161 MovieClip {IntroLib_fla.introcamperbody_51} [IntroLib_fla.introcamperbody_51] Frame 20
"solar"Symbol 185 MovieClip {IntroLib_fla.introracerbody_56} [IntroLib_fla.introracerbody_56] Frame 5
"electric"Symbol 185 MovieClip {IntroLib_fla.introracerbody_56} [IntroLib_fla.introracerbody_56] Frame 10
"methane"Symbol 185 MovieClip {IntroLib_fla.introracerbody_56} [IntroLib_fla.introracerbody_56] Frame 15
"bio"Symbol 185 MovieClip {IntroLib_fla.introracerbody_56} [IntroLib_fla.introracerbody_56] Frame 20
"solar"Symbol 206 MovieClip {IntroLib_fla.introtoasterbody_60} [IntroLib_fla.introtoasterbody_60] Frame 5
"electric"Symbol 206 MovieClip {IntroLib_fla.introtoasterbody_60} [IntroLib_fla.introtoasterbody_60] Frame 10
"methane"Symbol 206 MovieClip {IntroLib_fla.introtoasterbody_60} [IntroLib_fla.introtoasterbody_60] Frame 15
"bio"Symbol 206 MovieClip {IntroLib_fla.introtoasterbody_60} [IntroLib_fla.introtoasterbody_60] Frame 20
"solar"Symbol 264 MovieClip {IntroLib_fla.propsystemtextholder_80} [IntroLib_fla.propsystemtextholder_80] Frame 1
"electric"Symbol 264 MovieClip {IntroLib_fla.propsystemtextholder_80} [IntroLib_fla.propsystemtextholder_80] Frame 10
"methane"Symbol 264 MovieClip {IntroLib_fla.propsystemtextholder_80} [IntroLib_fla.propsystemtextholder_80] Frame 20
"biofuel"Symbol 264 MovieClip {IntroLib_fla.propsystemtextholder_80} [IntroLib_fla.propsystemtextholder_80] Frame 30
"girl"Symbol 265 MovieClip {IntroLib_fla.propsystemrollovers_79} [IntroLib_fla.propsystemrollovers_79] Frame 2
"boy"Symbol 265 MovieClip {IntroLib_fla.propsystemrollovers_79} [IntroLib_fla.propsystemrollovers_79] Frame 11
"step 1 toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 1
"move 1 toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 10
"step 2 toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 40
"move 2 toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 50
"step 3 toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 80
"move 3 toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 90
"step 4 toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 120
"out"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 130
"step 1 racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 161
"move 1 racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 170
"step 2 racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 200
"move 2 racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 210
"step 3 racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 240
"move 3 racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 250
"step 4 racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 280
"out racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 290
"step 1 camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 321
"move 1 camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 330
"step 2 camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 360
"move 2 camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 370
"step 3 camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 400
"move 3 camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 410
"step 4 camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 440
"out camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 450
"quick race toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 500
"quick race out toaster"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 540
"quick race racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 580
"quick race out racer"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 620
"quick race camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 660
"quick race out camper"Symbol 266 MovieClip {IntroLib_fla.selectorshell_17} [IntroLib_fla.selectorshell_17] Frame 700
"customise"Symbol 281 MovieClip {IntroLib_fla.introforeground_81} [IntroLib_fla.introforeground_81] Frame 1
"quick race"Symbol 281 MovieClip {IntroLib_fla.introforeground_81} [IntroLib_fla.introforeground_81] Frame 10
"on"Symbol 285 MovieClip {IntroLib_fla.BttnMute_85} [IntroLib_fla.BttnMute_85] Frame 1
"off"Symbol 285 MovieClip {IntroLib_fla.BttnMute_85} [IntroLib_fla.BttnMute_85] Frame 5
"step 1"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 1
"move 1"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 10
"step 2"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 40
"move 2"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 50
"step 3"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 80
"move 3"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 90
"step 4"Symbol 293 MovieClip {introscreensholder} [introscreensholder] Frame 120
"idle"Symbol 377 MovieClip {characterpopup} [characterpopup] Frame 1
"pop"Symbol 377 MovieClip {characterpopup} [characterpopup] Frame 5
"idle_green"Symbol 918 MovieClip {ConeHitClip} [ConeHitClip] Frame 1
"hit_green"Symbol 918 MovieClip {ConeHitClip} [ConeHitClip] Frame 2
"marks"Symbol 1227 MovieClip {trafficlight_clip} [trafficlight_clip] Frame 20
"set"Symbol 1227 MovieClip {trafficlight_clip} [trafficlight_clip] Frame 50
"go"Symbol 1227 MovieClip {trafficlight_clip} [trafficlight_clip] Frame 80
"finish"Symbol 1227 MovieClip {trafficlight_clip} [trafficlight_clip] Frame 140
"idle_red"Symbol 1306 MovieClip {cone_clip} [cone_clip] Frame 1
"hit_red"Symbol 1306 MovieClip {cone_clip} [cone_clip] Frame 2




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Created: 28/2 -2019 23:20:01 Last modified: 28/2 -2019 23:20:01 Server time: 24/04 -2024 14:23:49