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techna-the-lost-pets.swf

This is the info page for
Flash #124868

(Click the ID number above for more basic data on this flash file.)


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<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Yes</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="center"><font face="New Detroit" size="12" color="#fbaff7" letterSpacing="0.000000" kerning="1">pausa</font></p>

<p align="center"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL COMPLETE</font></p>

<p align="center"><font face="New Detroit" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">No</font></p>

<p align="center"><font face="Comic Sans MS" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">YOU ARE NOT LOGGED!</font></p>

<p align="left"><font face="New Detroit" size="16" color="#fbaff7" letterSpacing="0.000000" kerning="1">Swap the pets by clicking on them! The aim is to match three or more pets of the same type.</font></p>

<p align="left"><font face="New Detroit" size="16" color="#fbaff7" letterSpacing="0.000000" kerning="1">to complete the level you have to reach the amount required for each pet</font></p>

<p align="left"><font face="New Detroit" size="16" color="#fbaff7" letterSpacing="0.000000" kerning="1">watch the time! you have to complete the level before the time is up!</font></p>

<p align="center"><font face="New Detroit" size="16" color="#fbaff7" letterSpacing="0.000000" kerning="1">click to exit...</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#000000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="center"><font face="Comic Sans MS" size="30" color="#990000" letterSpacing="0.000000" kerning="1">00000000</font></p>

<p align="right"><font face="New Detroit" size="45" color="#fbaff7" letterSpacing="0.000000" kerning="1">123456</font></p>

<p align="left"><font face="New Detroit" size="20" color="#fbaff7" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="New Detroit" size="12" color="#fbaff7" letterSpacing="0.000000" kerning="1">punteggio</font></p>

<p align="left"><font face="New Detroit" size="36" color="#fbaff7" letterSpacing="0.000000" kerning="1">LEVEL</font></p>

<p align="left"><font face="New Detroit" size="20" color="#f938ad" letterSpacing="0.000000" kerning="1">tempo</font></p>

<p align="left"><font face="New Detroit" size="20" color="#fbaff7" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="New Detroit" size="20" color="#fbaff7" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="New Detroit" size="20" color="#fbaff7" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="New Detroit" size="20" color="#fbaff7" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="left"><font face="New Detroit" size="20" color="#fbaff7" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="center"><font face="New Detroit" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1">Game over</font></p>

<p align="center"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">your score</font></p>

<p align="center"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">123456</font></p>

<p align="center"></p>

<p align="center"><font face="New Detroit" size="36" color="#ffffff" letterSpacing="0.000000" kerning="1">WELL DONE!</font></p>

<p align="left"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">tecna</font></p>

<p align="left"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">from: tecna</font></p>

<p align="left"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">subject: virus attack</font></p>

<p align="left"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">Someone hacked the pet shop website: some pets are missing from the database!</font></p><p align="left"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">But with your help I&apos;m sure we will restore the order. </font></p>

<p align="left"><font face="New Detroit" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">thanks for your help!</font></p>

<p align="center"><font face="New Detroit" size="16" color="#fbaff7" letterSpacing="0.000000" kerning="1">click to continue...</font></p>

ActionScript [AS3]

Section 1
//MainTimeline (ZooKeeper_fla.MainTimeline) package ZooKeeper_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var _quitButton:PauseButton; public var ORANGE_CIRCLE:int; public var playButtonMenu:KikoButton; public var board2; public var faderOn:Boolean; public var KEY_LEFT:int; public var gameoverText:TextField; public var gameBoard:GameBoard; public var faderOff:Boolean; public var loader:URLLoader; public var shinyArray:Array; public var SCREEN_WIDTH:int; public var timeToShine:int; public var bricksAreFallingState:Boolean; public var readyGoTimer:int; public var appearingArray:Array; public var secondBrick:MiniIcon; public var secondBrickYVel:Number; public var switchSound:SwitchSound; public var swappingAmount:int; public var pauseState:Boolean; public var DOOR_STAR:int; public var fourthBrick:MiniIcon; public var gameOverState:Boolean; public var fadePanel2; public var STAR:int; public var debug:TextField; public var KEY_X:int; public var secondSelectedBrick:Brick; public var enoughTime:int; public var KEY_Z:int; public var secondX:int; public var secondY:int; public var fourthText:TextField; public var shinyState:Boolean; public var k:int; public var sx1:int; public var sx2:int; public var nickname:String; public var SHAPED_FADE:int; public var gameTimer:GameTimer; public var selectedType:int; public var yOffset:int; public var SCREEN_HEIGHT:int; public var clickSound:ClickSound; public var sy1:int; public var sy2:int; public var addscore:int; public var lastLevel:int; public var score:int; public var KEY_UP:int; public var id_game:String; public var loader2:URLLoader; public var KEY_DOWN:int; public var blipSound:Blip2Sound; public var timerSlowDown:int; public var levelGoals; public var pointsText:TextField; public var oldSecondBrickXVel:Number; public var KEY_ENTER:int; public var firstClickState:Boolean; public var wellDoneText:TextField; public var firstRandomState:Boolean; public var gameOverSwitch:int; public var menuSlowDown:int; public var GameString:Array; public var allowedTiles:Array; public var musicTransform:SoundTransform; public var fifthBrick:MiniIcon; public var levelText:TextField; public var NORMAL_FADE:int; public var scoreText:TextField; public var bricksSwappingState:Boolean; public var selectionSound:SelectionSound; public var tempoText:TextField; public var menuSelection:int; public var waitAfterVanishState:Boolean; public var WHITE_FADE:int; public var KEY_SPACE:int; public var fadePanel; public var explosionSound:ExplosionSound; public var heartShape; public var laserBricks:Array; public var swap2:Brick; public var swap1:Brick; public var _pauseButton:PauseButton; public var oldSecondBrickYVel:Number; public var sixthBrick:MiniIcon; public var board:Array; public var id:String; public var firstBrickXVel:Number; public var musicChannel:SoundChannel; public var currentParticle:int; public var levelExplosionState:Boolean; public var thirdBrick:MiniIcon; public var sixthText:TextField; public var chainnum:int; public var vcheckArray:Array; public var doNotDoTheSwap:Boolean; public var oldFirstBrickXVel:Number; public var thirdText:TextField; public var loading:MovieClip; public var tutoText1:TextField; public var tutoText2:TextField; public var tutoText3:TextField; public var tutoText4:TextField; public var levelCompleteString:LevelCompleteString; public var scoreResult:TextField; public var amountToVanish:Array; public var gameMusic:GameMusic; public var timerEnd:int; public var readyGoState:Boolean; public var menuButtonArray:Array; public var firstBrick:MiniIcon; public var particleArray:Array; public var firstBrickYVel:Number; public var oldFirstBrickYVel:Number; public var BLACK_SQUARE:int; public var fallingBricksAmount:int; public var fifthText:TextField; public var punteggioText:TextField; public var gameEndedState:Boolean; public var level:int; public var row0:TextField; public var row1:TextField; public var row2:TextField; public var row3:TextField; public var row4:TextField; public var introText4:TextField; public var introText5:TextField; public var introText6:TextField; public var introText1:TextField; public var introText2:TextField; public var introText3:TextField; public var row6:TextField; public var fallArray:Array; public var maxParticlesVelocity:int; public var firstX:int; public var selectorBrick:SelectorBrick; public var row5:TextField; public var row7:TextField; public var firstSelectedBrick:Brick; public var maxParticles:int; public var fallingBricks2:Array; public var explodingBricks:Array; public var firstY:int; public var fallingBricks:Array; public var levelCompleteState:Boolean; public var bricksFallingState:Boolean; public var firstTime:Boolean; public var secondText:TextField; public var timerEnd2:int; public var laserSelector:Cursor; public var loggedText:TextField; public var helpButtonMenu:KikoButton; public var alreadyOut:Boolean; public var sendScoreTime:int; public var restorePreviousSituation:Boolean; public var secondBrickXVel:Number; public var lvupnum:int; public var introAmount:int; public var initSound:InitSound; public var errorSound:ErrorSound; public var slowDownIntro:int; public var yourScoreText:TextField; public var lang:String; public var pointsSound:PointsSound; public var KEY_RIGHT:int; public var firstText:TextField; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9); } public function helpMouseClick(_arg1:MouseEvent):void{ clickSound.play(); setUpEscapeSequence(NORMAL_FADE); stage.removeEventListener(MouseEvent.CLICK, helpMouseClick); } public function timeUp(_arg1:int):void{ gameTimer.width = (gameTimer.width + _arg1); if (gameTimer.width > 180){ gameTimer.width = 180; }; } public function setUpBoard():void{ var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; timeToShine = 100; fallingBricks = new Array(); fallingBricks2 = new Array(); var _local1:int; var _local2:int; while (_local2 < 8) { _local3 = 0; while (_local3 < 8) { _local4 = 0; _local5 = 0; if (level < 7){ _local6 = Math.ceil((Math.random() * allowedTiles[level])); } else { _local6 = Math.ceil((Math.random() * allowedTiles[level])); }; if (!_local1){ _local7 = Math.ceil((Math.random() * 300)); }; if (_local2 > 1){ if (board[(_local2 - 1)][_local3] == board[(_local2 - 2)][_local3]){ _local4 = board[(_local2 - 1)][_local3]; }; if (board[_local2][(_local3 - 1)] == board[_local2][(_local3 - 2)]){ _local5 = board[_local2][(_local3 - 1)]; }; }; if ((((_local6 == _local4)) || ((_local6 == _local5)))){ _local8 = _local6; while ((((_local8 == _local4)) || ((_local8 == _local5)))) { if (level < 7){ _local8 = Math.ceil((Math.random() * allowedTiles[level])); } else { _local8 = Math.ceil((Math.random() * allowedTiles[level])); }; }; _local6 = _local8; }; board[_local2][_local3] = _local6; _local3++; }; _local2++; }; refreshBoard(); } public function initLevel():void{ gameTimer.width = 182; appearingArray = new Array(); var _local1:int; while (_local1 < 64) { appearingArray.push((_local1 + 50)); _local1++; }; amountToVanish = new Array(); var _local2:int; while (_local2 < levelGoals[level].length) { amountToVanish.push(levelGoals[level][_local2]); _local2++; }; gameBoard.y = -500; firstBrick.gotoAndStop(2); secondBrick.gotoAndStop(4); thirdBrick.gotoAndStop(6); fourthBrick.gotoAndStop(8); fifthBrick.gotoAndStop(10); sixthBrick.gotoAndStop(12); bricksFallingState = true; setUpBoard(); while (vanishcheck()) { setUpBoard(); }; firstSelectedBrick = null; secondSelectedBrick = null; slowDownIntro = 0; introAmount = 0; var _local3:int; while (_local3 < gameBoard.numChildren) { gameBoard.getChildAt(_local3).alpha = 0; _local3++; }; gameBoard.y = 20; firstClickState = false; pauseState = false; shinyState = false; gameOverState = false; levelCompleteState = false; levelExplosionState = false; restorePreviousSituation = false; bricksAreFallingState = false; waitAfterVanishState = false; readyGoState = false; gameBoard.yVel = 1; timerSlowDown = 0; firstX = -1; firstY = -1; secondX = -1; secondY = -1; firstBrickXVel = 0; firstBrickYVel = 0; secondBrickXVel = 0; secondBrickYVel = 0; oldFirstBrickXVel = 0; oldFirstBrickYVel = 0; oldSecondBrickXVel = 0; oldSecondBrickYVel = 0; } public function enterFrameHelp(_arg1:Event):void{ if (faderOff){ }; if (!faderOff){ if (entranceSequence()){ faderOff = true; stage.addEventListener(MouseEvent.CLICK, helpMouseClick); }; } else { if (faderOn){ if (escapeSequence()){ stage.removeEventListener(Event.ENTER_FRAME, enterFrameHelp); gotoAndStop(2); }; }; }; } function frame3(){ stop(); loggedText.text = GameString[2]; } function frame5(){ stage.addEventListener(Event.ENTER_FRAME, enterFrameGame); faderOff = false; slowDownIntro = 0; introAmount = 0; maxParticles = 200; currentParticle = 0; maxParticlesVelocity = 15; particleArray = new Array(maxParticles); scoreText.text = "0"; tempoText.text = GameString[4]; punteggioText.text = GameString[15]; levelText.text = GameString[3]; _pauseButton.buttonMode = true; _pauseButton.textInside.text = GameString[5]; _quitButton.buttonMode = true; _quitButton.textInside.text = GameString[6]; firstBrick.gotoAndStop(2); secondBrick.gotoAndStop(4); thirdBrick.gotoAndStop(6); fourthBrick.gotoAndStop(8); fifthBrick.gotoAndStop(10); sixthBrick.gotoAndStop(12); BLACK_SQUARE = 0; ORANGE_CIRCLE = 1; STAR = 2; DOOR_STAR = 3; board = new Array(); board[0] = [0, 0, 0, 0, 0, 0, 0, 0]; board[1] = [0, 0, 0, 0, 0, 0, 0, 0]; board[2] = [0, 0, 0, 0, 0, 0, 0, 0]; board[3] = [0, 0, 0, 0, 0, 0, 0, 0]; board[4] = [0, 0, 0, 0, 0, 0, 0, 0]; board[5] = [0, 0, 0, 0, 0, 0, 0, 0]; board[6] = [0, 0, 0, 0, 0, 0, 0, 0]; board[7] = [0, 0, 0, 0, 0, 0, 0, 0]; board2 = new Array(); board2[0] = [0, 0, 0, 0, 0, 0, 0, 0]; board2[1] = [0, 0, 0, 0, 0, 0, 0, 0]; board2[2] = [0, 0, 0, 0, 0, 0, 0, 0]; board2[3] = [0, 0, 0, 0, 0, 0, 0, 0]; board2[4] = [0, 0, 0, 0, 0, 0, 0, 0]; board2[5] = [0, 0, 0, 0, 0, 0, 0, 0]; board2[6] = [0, 0, 0, 0, 0, 0, 0, 0]; board2[7] = [0, 0, 0, 0, 0, 0, 0, 0]; levelGoals = new Array(); levelGoals[0] = [3, 3, 3, 3, 3, 3]; levelGoals[1] = [6, 6, 6, 6, 6, 6]; levelGoals[2] = [9, 9, 9, 9, 9, 9]; levelGoals[3] = [12, 12, 12, 12, 12, 12]; levelGoals[4] = [15, 15, 15, 15, 15, 15]; levelGoals[5] = [18, 18, 18, 18, 18, 18]; levelGoals[6] = [21, 21, 21, 21, 21, 21]; levelGoals[7] = [24, 24, 24, 24, 24, 24]; levelGoals[8] = [27, 27, 27, 27, 27, 27]; levelGoals[9] = [30, 30, 30, 30, 30, 30]; firstText.text = levelGoals[0][0]; secondText.text = levelGoals[0][1]; thirdText.text = levelGoals[0][2]; fourthText.text = levelGoals[0][3]; fifthText.text = levelGoals[0][4]; sixthText.text = levelGoals[0][5]; fallArray = new Array(0, 0, 0, 0, 0, 0, 0, 0); vcheckArray = new Array(0, 0, 0, 0, 0, 0, 0, 0); allowedTiles = new Array(6, 6, 6, 6, 6, 6, 6, 6, 6, 6); sx1 = 0; sy1 = 0; sx2 = 0; sy2 = 0; addscore = 0; score = 0; level = 0; chainnum = 1; lvupnum = (level + 2); lastLevel = 9; swappingAmount = 0; setUpEntranceSequence(NORMAL_FADE); bricksFallingState = true; gameEndedState = false; } public function addScore():void{ var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local1:int; var _local2:int; while (_local2 < 8) { _local4 = 0; while (_local4 < 6) { if (board2[_local2][_local4] != 0){ _local5 = 1; while (board2[_local2][(_local4 + _local5)] == board2[_local2][_local4]) { _local5++; if ((_local4 + _local5) > 7){ break; }; }; --_local5; if (_local5 >= 2){ _local1 = (_local1 + (_local5 + 1)); addscore = ((((level + 1) * 10) * Math.pow(2, (_local5 - 2))) * Math.pow(2, (chainnum - 1))); if (addscore > 9999){ addscore = 9999; }; score = (score + addscore); timeUp((_local1 * chainnum)); _local4 = (_local4 + _local5); }; }; _local4++; }; _local2++; }; var _local3:int; while (_local3 < 8) { _local6 = 0; while (_local6 < 6) { if (board2[_local6][_local3] != 0){ _local7 = 1; while (board2[(_local6 + _local7)][_local3] == board2[_local6][_local3]) { _local7++; if ((_local6 + _local7) > 7){ break; }; }; --_local7; if (_local7 >= 2){ _local1 = (_local1 + (_local7 + 1)); addscore = ((((level + 1) * 10) * Math.pow(2, (_local7 - 2))) * Math.pow(2, (chainnum - 1))); if (addscore > 9999){ addscore = 9999; }; score = (score + addscore); timeUp((_local1 * chainnum)); _local6 = (_local6 + _local7); }; }; _local6++; }; _local3++; }; } public function gameRoutine():void{ var _local1:Boolean; var _local2:int; var _local3:Boolean; var _local4:int; var _local5:int; var _local6:Boolean; var _local7:int; var _local8:int; var _local9:Boolean; var _local10:int; var _local11:Boolean; var _local12:int; var _local13:int; var _local14:int; var _local15:Reflection; var _local16:int; var _local17:Boolean; var _local18:int; var _local19:int; var _local20:int; if (gameEndedState){ } else { if (!pauseState){ if (gameOverState == true){ _local1 = true; _local2 = 0; while (_local2 < explodingBricks.length) { setChildIndex(explodingBricks[_local2], (numChildren - 1)); explodingBricks[_local2].x = (explodingBricks[_local2].x + explodingBricks[_local2].xVel); explodingBricks[_local2].y = (explodingBricks[_local2].y + explodingBricks[_local2].yVel); explodingBricks[_local2].yVel = (explodingBricks[_local2].yVel + 1); explodingBricks[_local2].xVel = (explodingBricks[_local2].xVel * 0.88); explodingBricks[_local2].yVel = (explodingBricks[_local2].yVel * 0.99); explodingBricks[_local2].alpha = 0.8; if (explodingBricks[_local2].firstTime){ createParticles(STAR, explodingBricks[_local2].x, explodingBricks[_local2].y, explodingBricks[_local2].width, explodingBricks[_local2].height); explodingBricks[_local2].firstTime = false; }; if ((_local2 & 1)){ explodingBricks[_local2].rotation = (explodingBricks[_local2].rotation + 1); } else { explodingBricks[_local2].rotation = (explodingBricks[_local2].rotation - 1); }; if (explodingBricks[_local2].y < 500){ _local1 = false; }; _local2++; }; if ((((_local1 == true)) && ((faderOn == false)))){ setUpEscapeSequence(NORMAL_FADE); }; } else { if (level > 8){ levelText.text = ((GameString[3] + " ") + (level + 1)); } else { levelText.text = (((GameString[3] + " ") + "0") + (level + 1)); }; scoreText.text = ("" + score); _local3 = true; if (levelCompleteState == false){ _local4 = 0; while (_local4 < amountToVanish.length) { switch (_local4){ case 0: if (amountToVanish[_local4] > 0){ firstText.text = amountToVanish[_local4]; _local3 = false; } else { firstText.text = ""; firstBrick.gotoAndStop(1); }; break; case 1: if (amountToVanish[_local4] > 0){ secondText.text = amountToVanish[_local4]; _local3 = false; } else { secondText.text = ""; secondBrick.gotoAndStop(3); }; break; case 2: if (amountToVanish[_local4] > 0){ thirdText.text = amountToVanish[_local4]; _local3 = false; } else { thirdText.text = ""; thirdBrick.gotoAndStop(5); }; break; case 3: if (amountToVanish[_local4] > 0){ fourthText.text = amountToVanish[_local4]; _local3 = false; } else { fourthText.text = ""; fourthBrick.gotoAndStop(7); }; break; case 4: if (amountToVanish[_local4] > 0){ fifthText.text = amountToVanish[_local4]; _local3 = false; } else { fifthText.text = ""; fifthBrick.gotoAndStop(9); }; break; case 5: if (amountToVanish[_local4] > 0){ sixthText.text = amountToVanish[_local4]; _local3 = false; } else { sixthText.text = ""; sixthBrick.gotoAndStop(11); }; break; }; _local4++; }; }; if (((((_local3) && (firstClickState))) && ((levelCompleteState == false)))){ _local3 = false; levelCompleteState = true; explodingBricks = new Array(); appearingArray = new Array(); _local5 = 0; while (_local5 < 64) { appearingArray.push((_local5 + 50)); _local5++; }; introAmount = 0; levelCompleteString.x = 305; levelCompleteString.y = 192; levelCompleteString.alpha = 0; levelCompleteString.gameText.text = GameString[7]; setChildIndex(levelCompleteString, (numChildren - 1)); }; if (levelCompleteState){ if (musicTransform.volume > 0){ musicTransform.volume = (musicTransform.volume - 0.01); musicChannel.soundTransform = musicTransform; } else { musicTransform.volume = 0; musicChannel.soundTransform = musicTransform; }; if (levelCompleteString.alpha < 1){ levelCompleteString.alpha = (levelCompleteString.alpha + 0.1); }; _local6 = true; _local7 = 0; while (_local7 < appearingArray.length) { var _local21 = appearingArray; var _local22 = _local7; var _local23 = (_local21[_local22] - 1); _local21[_local22] = _local23; if (appearingArray[_local7] > 0){ } else { if (appearingArray[_local7] == 0){ if (introAmount < 63){ laserSelector.x = (gameBoard.x + ((_local7 % 8) * 55)); laserSelector.y = (gameBoard.y + (int((_local7 / 8)) * 55)); introAmount++; } else { laserSelector.x = 800; laserSelector.y = 800; }; if (introAmount == 1){ initSound.play(); }; } else { if (gameBoard[((("k" + int((_local7 / 8))) + "") + (_local7 % 8))].alpha >= 0){ gameBoard[((("k" + int((_local7 / 8))) + "") + (_local7 % 8))].alpha = (gameBoard[((("k" + int((_local7 / 8))) + "") + (_local7 % 8))].alpha - 0.1); }; }; }; _local7++; }; _local8 = 0; while (_local8 < appearingArray.length) { if (gameBoard[((("k" + int((_local8 / 8))) + "") + (_local8 % 8))].alpha > 0){ _local6 = false; }; _local8++; }; if (_local6 == true){ levelCompleteState = false; level++; levelCompleteString.x = 800; levelCompleteString.y = 800; levelCompleteString.alpha = 0; if (level > lastLevel){ gameEndedState = true; setUpEscapeSequence(SHAPED_FADE); } else { initLevel(); }; }; } else { if (bricksFallingState){ if (introAmount < 63){ laserSelector.x = gameBoard.x; laserSelector.y = gameBoard.y; }; _local9 = true; _local10 = 0; while (_local10 < appearingArray.length) { _local21 = appearingArray; _local22 = _local10; _local23 = (_local21[_local22] - 1); _local21[_local22] = _local23; if (appearingArray[_local10] > 0){ } else { if (appearingArray[_local10] == 0){ if (introAmount < 63){ laserSelector.x = (gameBoard.x + ((_local10 % 8) * 55)); laserSelector.y = (gameBoard.y + (int((_local10 / 8)) * 55)); introAmount++; if (introAmount == 1){ initSound.play(); }; } else { laserSelector.x = 800; laserSelector.y = 800; }; } else { if (gameBoard[((("k" + int((_local10 / 8))) + "") + (_local10 % 8))].alpha < 1){ gameBoard[((("k" + int((_local10 / 8))) + "") + (_local10 % 8))].alpha = (gameBoard[((("k" + int((_local10 / 8))) + "") + (_local10 % 8))].alpha + 0.1); }; }; }; _local10++; }; if (slowDownIntro++ == 4){ laserSelector.visible = !(laserSelector.visible); slowDownIntro = 0; if ((((laserSelector.x == gameBoard.x)) && ((laserSelector.y == gameBoard.y)))){ blipSound.play(); }; }; _local7 = 0; while (_local7 < appearingArray.length) { if (gameBoard[((("k" + int((_local7 / 8))) + "") + (_local7 % 8))].alpha < 1){ _local9 = false; }; _local7++; }; if (_local9 == true){ bricksFallingState = false; readyGoState = true; readyGoTimer = 0; laserSelector.x = 800; laserSelector.y = 800; levelCompleteString.x = 305; levelCompleteString.y = 192; levelCompleteString.alpha = 0; levelCompleteString.gameText.text = GameString[8]; }; } else { if (readyGoState){ if (levelCompleteString.alpha < 1){ levelCompleteString.alpha = (levelCompleteString.alpha + 0.1); } else { readyGoTimer++; if (readyGoTimer < 40){ levelCompleteString.gameText.text = GameString[8]; } else { if ((((readyGoTimer >= 40)) && ((readyGoTimer < 60)))){ if (musicTransform.volume == 0){ musicTransform.volume = 0.2; musicChannel = gameMusic.play(0, 10000); musicChannel.soundTransform = musicTransform; }; levelCompleteString.gameText.text = GameString[9]; } else { readyGoState = false; firstClickState = true; levelCompleteString.x = 800; levelCompleteString.y = 800; }; }; }; } else { if (firstClickState){ makeTimerFlow(); if (firstSelectedBrick == null){ if (timeToShine-- == 0){ firstClickState = false; shinyState = true; shinyArray = new Array(); _local11 = false; _local12 = ((Math.random() * allowedTiles[level]) + 1); _local13 = 0; while (_local13 < board.length) { _local14 = 0; while (_local14 < board[_local13].length) { if (board[_local13][_local14] == _local12){ _local11 = true; _local15 = new Reflection(); addChild(_local15); _local15.x = (gameBoard.x + gameBoard[((("k" + _local13) + "") + _local14)].x); _local15.y = (gameBoard.y + gameBoard[((("k" + _local13) + "") + _local14)].y); shinyArray.push(_local15); }; _local14++; }; _local13++; }; if (!_local11){ timeToShine = ((Math.random() * 100) + 100); shinyState = false; firstClickState = true; }; }; }; } else { if (shinyState){ makeTimerFlow(); if (shinyArray[0].currentFrame == 18){ _local4 = 0; while (_local4 < shinyArray.length) { removeChild(shinyArray[_local4]); shinyArray[_local4] = null; _local4++; }; shinyState = false; firstClickState = true; timeToShine = ((Math.random() * 100) + 100); }; } else { if (bricksSwappingState){ if (performShift()){ bricksSwappingState = false; if (!doNotDoTheSwap){ debug.text = ("SWAPPING 1)" + swappingAmount++); _local16 = board[firstX][firstY]; board[firstX][firstY] = board[secondX][secondY]; board[secondX][secondY] = _local16; }; if (!vanishcheck()){ errorSound.play(); restorePreviousSituation = true; setChildIndex(swap2, (numChildren - 1)); firstBrickXVel = oldFirstBrickXVel; firstBrickYVel = oldFirstBrickYVel; secondBrickXVel = oldSecondBrickXVel; secondBrickYVel = oldSecondBrickYVel; } else { pointsSound.play(); gameBoard[((("k" + firstX) + "") + firstY)].visible = true; gameBoard[((("k" + secondX) + "") + secondY)].visible = true; swap1.x = (swap1.y = 800); swap2.x = (swap2.y = 600); refreshBoard(); vanishBricks(); waitAfterVanishState = true; enoughTime = 0; addScore(); }; }; } else { if (waitAfterVanishState){ _local17 = true; if (_local17){ setFallingBricks(); addNewFallingBricks(); refreshBoard(); waitAfterVanishState = false; bricksAreFallingState = true; fallingBricksAmount = 10; firstSelectedBrick = null; }; } else { if (restorePreviousSituation){ if (performShift()){ restorePreviousSituation = false; firstClickState = true; firstSelectedBrick = null; debug.text = ("SWAPPING 2)" + swappingAmount++); _local16 = board[firstX][firstY]; board[firstX][firstY] = board[secondX][secondY]; board[secondX][secondY] = _local16; gameBoard[((("k" + firstX) + "") + firstY)].visible = true; gameBoard[((("k" + secondX) + "") + secondY)].visible = true; swap1.x = (swap1.y = 800); swap2.x = (swap2.y = 600); }; } else { if (bricksAreFallingState){ _local1 = true; _local2 = 0; while (_local2 < explodingBricks.length) { setChildIndex(explodingBricks[_local2], (numChildren - 1)); explodingBricks[_local2].x = (explodingBricks[_local2].x + explodingBricks[_local2].xVel); explodingBricks[_local2].y = (explodingBricks[_local2].y + explodingBricks[_local2].yVel); explodingBricks[_local2].yVel = (explodingBricks[_local2].yVel + 3); explodingBricks[_local2].xVel = (explodingBricks[_local2].xVel * 0.88); explodingBricks[_local2].yVel = (explodingBricks[_local2].yVel * 0.99); explodingBricks[_local2].alpha = 0.8; if (explodingBricks[_local2].firstTime){ createParticles(STAR, explodingBricks[_local2].x, explodingBricks[_local2].y, explodingBricks[_local2].width, explodingBricks[_local2].height); explodingBricks[_local2].firstTime = false; }; if ((_local2 & 1)){ explodingBricks[_local2].rotation = (explodingBricks[_local2].rotation + 1); } else { explodingBricks[_local2].rotation = (explodingBricks[_local2].rotation - 1); }; if (explodingBricks[_local2].y < 500){ _local1 = false; }; _local2++; }; _local18 = 0; while (_local18 < fallingBricks.length) { if (fallingBricks[_local18].fallingAmount > 0){ _local1 = false; fallingBricks[_local18].y = (fallingBricks[_local18].y + 5); fallingBricks[_local18].fallingAmount = (fallingBricks[_local18].fallingAmount - 1); }; _local18++; }; _local18 = 0; while (_local18 < fallingBricks2.length) { if (fallingBricks2[_local18].fallingAmount > 0){ _local1 = false; fallingBricks2[_local18].y = (fallingBricks2[_local18].y + 5); fallingBricks2[_local18].fallingAmount = (fallingBricks2[_local18].fallingAmount - 1); }; _local18++; }; if (_local1){ _local19 = 0; while (_local19 < explodingBricks.length) { removeChild(explodingBricks[_local19]); explodingBricks[_local19] = null; _local19++; }; _local20 = 0; while (_local20 < fallingBricks.length) { removeChild(fallingBricks[_local20]); fallingBricks[_local20] = null; _local20++; }; _local20 = 0; while (_local20 < fallingBricks2.length) { removeChild(fallingBricks2[_local20]); fallingBricks2[_local20] = null; _local20++; }; getAllTheBoardVisible(); bricksAreFallingState = false; if (vanishcheck() == 0){ firstClickState = true; chainnum = 1; } else { chainnum++; bricksSwappingState = true; doNotDoTheSwap = true; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function enterFrameMenu(_arg1:Event):void{ var _local2:int; if (faderOff){ if (menuSlowDown > 0){ if (menuSlowDown++ == 10){ if (menuSelection == 1){ setUpEscapeSequence(SHAPED_FADE); } else { setUpEscapeSequence(NORMAL_FADE); }; }; }; }; if (!faderOff){ if (entranceSequence()){ faderOff = true; _local2 = 0; while (_local2 < menuButtonArray.length) { menuButtonArray[_local2].addEventListener(MouseEvent.CLICK, mouseClickMenuButton); menuButtonArray[_local2].buttonMode = true; _local2++; }; }; } else { if (faderOn){ if (menuSelection == 1){ if (musicTransform.volume > 0){ musicTransform.volume = (musicTransform.volume - 0.01); musicChannel.soundTransform = musicTransform; } else { musicTransform.volume = 0; musicChannel.soundTransform = musicTransform; }; }; if (escapeSequence()){ stage.removeEventListener(Event.ENTER_FRAME, enterFrameMenu); menuButtonArray = null; switch (menuSelection){ case 1: gotoAndStop(9); break; case 2: gotoAndStop(4); break; case 3: gotoAndStop(4); break; }; }; }; }; } public function setFallingBricks():void{ var _local2:int; var _local3:int; var _local4:int; var _local5:FallingBrick; fallingBricks = new Array(); var _local1:int; while (_local1 < 8) { _local2 = 7; while (_local2 >= 0) { if (board[_local2][_local1] == 0){ _local3 = 1; _local4 = (_local2 - 1); while (_local4 >= 0) { if (board[_local4][_local1] != 0){ _local5 = new FallingBrick(); addChild(_local5); _local5.brick.gotoAndStop(board[_local4][_local1]); _local5.x = (gameBoard.x + (_local1 * 55)); _local5.y = (gameBoard.y + (_local4 * 55)); _local5.fallingAmount = (_local3 * 11); fallingBricks.push(_local5); } else { _local3++; }; _local4--; }; _local2 = _local4; }; _local2--; }; _local1++; }; } public function quitClick(_arg1:MouseEvent){ var _local3:FallingBrick; if (gameOverState){ return; }; if (levelCompleteState){ return; }; if (!firstClickState){ return; }; if (pauseState){ return; }; selectorBrick.x = (selectorBrick.y = 800); gameOverState = true; explosionSound.play(); gameOverSwitch = 0; getAllTheBoardInvisible(); explodingBricks = new Array(); var _local2:int; while (_local2 < 64) { _local3 = new FallingBrick(); _local3.firstTime = true; addChild(_local3); _local3.alpha = 1; _local3.x = (gameBoard.x + gameBoard[((("k" + int((_local2 / 8))) + "") + (_local2 % 8))].x); _local3.y = (gameBoard.y + gameBoard[((("k" + int((_local2 / 8))) + "") + (_local2 % 8))].y); _local3.brick.gotoAndStop(board[int((_local2 / 8))][(_local2 % 8)]); _local3.xVel = ((Math.random() * 10) - 5); _local3.yVel = ((Math.random() * -10) - 10); explodingBricks.push(_local3); _local2++; }; } function frame6(){ stage.addEventListener(Event.ENTER_FRAME, enterFrameGameOver); faderOff = false; setUpEntranceSequence(NORMAL_FADE); pointsText.text = ("" + score); loader2 = new URLLoader(); loader2.addEventListener(Event.COMPLETE, handleComplete2); loader2.addEventListener(IOErrorEvent.IO_ERROR, handleError2); loader2.addEventListener(SecurityErrorEvent.SECURITY_ERROR, handleSecurityError2); loader2.dataFormat = URLLoaderDataFormat.TEXT; sendScoreTime = 0; loader2.load(new URLRequest(((("save-user-score.php?id_game=" + id_game) + "&score=") + score))); } public function enterFrameGameOver(_arg1:Event):void{ if (faderOff){ if (sendScoreTime > 0){ if (sendScoreTime++ == 60){ setUpEscapeSequence(NORMAL_FADE); }; }; }; if (!faderOff){ if (entranceSequence()){ faderOff = true; }; } else { if (faderOn){ if (escapeSequence()){ stage.removeEventListener(Event.ENTER_FRAME, enterFrameGameOver); gotoAndStop(2); }; }; }; } function frame8(){ stage.addEventListener(Event.ENTER_FRAME, enterFrameLogo); SCREEN_WIDTH = 750; SCREEN_HEIGHT = 480; alreadyOut = false; faderOn = false; faderOff = false; heartShape = new Heart(); heartShape.scaleX = 0.1; heartShape.scaleY = heartShape.scaleY; fadePanel = new FaderPanel(); fadePanel2 = new FaderPanel2(); selectedType = -1; NORMAL_FADE = 1; SHAPED_FADE = 2; WHITE_FADE = 3; gameMusic = new GameMusic(); setUpEntranceSequence(WHITE_FADE); timerEnd2 = 0; firstTime = true; } function frame9(){ stage.addEventListener(Event.ENTER_FRAME, enterFrameIntro); faderOff = false; setUpEntranceSequence(NORMAL_FADE); introText1.text = GameString[20]; introText2.text = GameString[21]; introText3.text = GameString[22]; introText4.text = GameString[23]; introText5.text = GameString[24]; introText6.text = GameString[25]; } function frame2(){ stop(); stage.addEventListener(Event.ENTER_FRAME, enterFrameMenu); faderOff = false; blipSound = new Blip2Sound(); errorSound = new ErrorSound(); selectionSound = new SelectionSound(); switchSound = new SwitchSound(); pointsSound = new PointsSound(); explosionSound = new ExplosionSound(); initSound = new InitSound(); clickSound = new ClickSound(); if (musicTransform.volume == 0){ musicTransform.volume = 0.2; musicChannel = gameMusic.play(0, 10000); musicChannel.soundTransform = musicTransform; }; KEY_RIGHT = 39; KEY_LEFT = 37; KEY_UP = 38; KEY_DOWN = 40; KEY_X = 88; KEY_Z = 90; KEY_ENTER = 13; KEY_SPACE = 32; if (firstTime){ setUpEntranceSequence(WHITE_FADE); firstTime = false; } else { setUpEntranceSequence(NORMAL_FADE); }; playButtonMenu.buttonAnim.stop(); playButtonMenu.textInside.text = GameString[0]; helpButtonMenu.buttonAnim.stop(); helpButtonMenu.textInside.text = GameString[1]; menuButtonArray = new Array(); menuButtonArray.push(playButtonMenu); menuButtonArray.push(helpButtonMenu); k = 0; while (k < menuButtonArray.length) { menuButtonArray[k].addEventListener(MouseEvent.MOUSE_OVER, mouseOverMenuButton); menuButtonArray[k].addEventListener(MouseEvent.MOUSE_OUT, mouseOutMenuButton); menuButtonArray[k].buttonMode = true; k++; }; menuSlowDown = 0; menuSelection = -1; } public function entranceSequence():Boolean{ if (selectedType == SHAPED_FADE){ heartShape.scaleX = (heartShape.scaleX + 0.1); heartShape.scaleY = heartShape.scaleX; if (heartShape.scaleX > 4){ removeChild(heartShape); return (true); }; } else { if (selectedType == WHITE_FADE){ fadePanel2.alpha = (fadePanel2.alpha - 0.025); if (fadePanel2.alpha <= 0){ removeChild(fadePanel2); return (true); }; } else { fadePanel.alpha = (fadePanel.alpha - 0.05); if (fadePanel.alpha <= 0){ removeChild(fadePanel); return (true); }; }; }; return (false); } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, loadProgress); loader = new URLLoader(); loader.addEventListener(Event.COMPLETE, handleComplete); loader.dataFormat = URLLoaderDataFormat.TEXT; id_game = LoaderInfo(this.root.loaderInfo).parameters.id_game; id = LoaderInfo(this.root.loaderInfo).parameters.id; nickname = LoaderInfo(this.root.loaderInfo).parameters.nickname; lang = LoaderInfo(this.root.loaderInfo).parameters.lang; GameString = new Array("Play", "Help", "You are not logged!", "Level", "Time", "Pause", "Quit", "Level Complete", "Ready...", "GO!", "Game Over", "Your Score", "Well Done!", "Score sended!", "Can't send the score", "Score", "Swap the pets by clicking on them! The aim is to match three or more pets of the same type.", "To complete the level you have to reach the amount required for each pet.", "Watch the time! You have to complete the level before the time is up!", "Click to exit...", "from: tecna", "subject: virus attack", "Someone hacked the pet shop website: some pets are missing from the database! But with your help I'm sure we will restore the order. ", "Thanks for your help!", "Tecna", "click to continue..."); musicTransform = new SoundTransform(); musicTransform.volume = 0; } public function vanishBricks():void{ var _local3:int; var _local4:FallingBrick; explodingBricks = new Array(); var _local1:int; var _local2:int; while (_local2 < 8) { _local3 = 0; while (_local3 < 8) { if (board2[_local2][_local3] != 0){ _local1++; gameBoard[((("k" + _local2) + "") + _local3)].alpha = 0; _local4 = new FallingBrick(); _local4.firstTime = true; addChild(_local4); _local4.alpha = 1; _local4.x = (gameBoard.x + gameBoard[((("k" + _local2) + "") + _local3)].x); _local4.y = (gameBoard.y + gameBoard[((("k" + _local2) + "") + _local3)].y); _local4.brick.gotoAndStop(board[_local2][_local3]); _local4.xVel = ((Math.random() * 10) - 5); _local4.yVel = ((Math.random() * -10) - 10); explodingBricks.push(_local4); board[_local2][_local3] = 0; }; _local3++; }; _local2++; }; } public function mouseOutMenuButton(_arg1:MouseEvent):void{ _arg1.target.parent.buttonAnim.gotoAndStop(1); } public function enterFrameLogo(_arg1:Event):void{ if (faderOff){ if (timerEnd2++ == 80){ setUpEscapeSequence(WHITE_FADE); }; }; if (!faderOff){ if (entranceSequence()){ faderOff = true; }; } else { if (faderOn){ if (escapeSequence()){ stage.removeEventListener(Event.ENTER_FRAME, enterFrameLogo); gotoAndStop(2); }; }; }; } public function refreshBoard():void{ var _local2:int; var _local1:int; while (_local1 < board.length) { _local2 = 0; while (_local2 < board[_local1].length) { gameBoard[((("k" + _local1) + "") + _local2)].gotoAndStop(board[_local1][_local2]); gameBoard[((("k" + _local1) + "") + _local2)].alpha = 1; gameBoard[((("k" + _local1) + "") + _local2)].addEventListener(MouseEvent.CLICK, clickOnBrick); gameBoard[((("k" + _local1) + "") + _local2)].buttonMode = true; _local2++; }; _local1++; }; } function frame7(){ stage.addEventListener(Event.ENTER_FRAME, enterFrameEnding); faderOff = false; setUpEntranceSequence(NORMAL_FADE); wellDoneText.text = GameString[12]; timerEnd = 0; } public function addNewFallingBricks():void{ var _local7:int; var _local8:int; var _local9:int; var _local10:FallingBrick; var _local11:int; var _local12:int; var _local1:int; var _local2:int; var _local3:int; fallingBricks2 = new Array(); while (_local2 < 8) { _local7 = 7; _local3 = 7; yOffset = 0; while (_local7 >= 0) { if (board[_local7][_local2] == 0){ yOffset++; _local9 = _local7; while (_local9 > 0) { board[_local9][_local2] = board[(_local9 - 1)][_local2]; gameBoard[((("k" + _local9) + "") + _local2)].visible = false; _local9--; }; board[0][_local2] = Math.ceil((Math.random() * allowedTiles[level])); gameBoard[((("k" + 0) + "") + _local2)].visible = false; _local10 = new FallingBrick(); addChild(_local10); _local10.brick.gotoAndStop(board[0][_local2]); _local10.x = (gameBoard.x + (_local2 * 55)); _local10.y = (gameBoard.y - (55 * yOffset)); _local10.fallingAmount = 10; fallingBricks2.push(_local10); _local7++; }; _local7--; }; _local8 = 7; _local2++; }; var _local4:Array = new Array(); _local4 = [0, 0, 0, 0, 0, 0, 0, 0]; var _local5:int; while (_local5 < 8) { _local11 = 0; while (_local11 < fallingBricks2.length) { if (fallingBricks2[_local11].x == (gameBoard.x + (_local5 * 55))){ var _local13 = _local4; var _local14 = _local5; var _local15 = (_local13[_local14] + 1); _local13[_local14] = _local15; }; _local11++; }; _local5++; }; var _local6:int; while (_local6 < fallingBricks2.length) { _local12 = int(((fallingBricks2[_local6].x - gameBoard.x) / 55)); fallingBricks2[_local6].fallingAmount = (_local4[_local12] * 11); _local6++; }; } public function handleComplete2(_arg1:Event):void{ var _local2:URLLoader = URLLoader(_arg1.target); scoreResult.text = GameString[13]; sendScoreTime = 1; } function frame4(){ stage.addEventListener(Event.ENTER_FRAME, enterFrameHelp); faderOff = false; setUpEntranceSequence(NORMAL_FADE); tutoText1.text = GameString[16]; tutoText2.text = GameString[17]; tutoText3.text = GameString[18]; tutoText4.text = GameString[19]; } public function handleSecurityError2(_arg1:SecurityErrorEvent):void{ scoreResult.text = GameString[14]; sendScoreTime = 1; } public function xmlLoaded(_arg1:Event):void{ gotoAndStop(8); } public function enterFrameEnding(_arg1:Event):void{ if (faderOff){ if (timerEnd++ == 80){ setUpEscapeSequence(SHAPED_FADE); }; }; if (!faderOff){ if (entranceSequence()){ faderOff = true; }; } else { if (faderOn){ if (escapeSequence()){ stage.removeEventListener(Event.ENTER_FRAME, enterFrameEnding); gotoAndStop(6); }; }; }; } public function enterFrameGame(_arg1:Event):void{ var _local2:int; if (faderOff){ gameRoutine(); row0.text = ((((((((((((((("" + board[0][0]) + "") + board[0][1]) + "") + board[0][2]) + "") + board[0][3]) + "") + board[0][4]) + "") + board[0][5]) + "") + board[0][6]) + "") + board[0][7]); row1.text = ((((((((((((((("" + board[1][0]) + "") + board[1][1]) + "") + board[1][2]) + "") + board[1][3]) + "") + board[1][4]) + "") + board[1][5]) + "") + board[1][6]) + "") + board[1][7]); row2.text = ((((((((((((((("" + board[2][0]) + "") + board[2][1]) + "") + board[2][2]) + "") + board[2][3]) + "") + board[2][4]) + "") + board[2][5]) + "") + board[2][6]) + "") + board[2][7]); row3.text = ((((((((((((((("" + board[3][0]) + "") + board[3][1]) + "") + board[3][2]) + "") + board[3][3]) + "") + board[3][4]) + "") + board[3][5]) + "") + board[3][6]) + "") + board[3][7]); row4.text = ((((((((((((((("" + board[4][0]) + "") + board[4][1]) + "") + board[4][2]) + "") + board[4][3]) + "") + board[4][4]) + "") + board[4][5]) + "") + board[4][6]) + "") + board[4][7]); row5.text = ((((((((((((((("" + board[5][0]) + "") + board[5][1]) + "") + board[5][2]) + "") + board[5][3]) + "") + board[5][4]) + "") + board[5][5]) + "") + board[5][6]) + "") + board[5][7]); row6.text = ((((((((((((((("" + board[6][0]) + "") + board[6][1]) + "") + board[6][2]) + "") + board[6][3]) + "") + board[6][4]) + "") + board[6][5]) + "") + board[6][6]) + "") + board[6][7]); row7.text = ((((((((((((((("" + board[7][0]) + "") + board[7][1]) + "") + board[7][2]) + "") + board[7][3]) + "") + board[7][4]) + "") + board[7][5]) + "") + board[7][6]) + "") + board[7][7]); _local2 = 0; while (_local2 < maxParticles) { if (particleArray[_local2] != null){ if (particleArray[_local2].xVel > maxParticlesVelocity){ particleArray[_local2].xVel = maxParticlesVelocity; } else { if (particleArray[_local2].xVel < -(maxParticlesVelocity)){ particleArray[_local2].xVel = -(maxParticlesVelocity); }; }; if (particleArray[_local2].yVel > maxParticlesVelocity){ particleArray[_local2].yVel = maxParticlesVelocity; } else { if (particleArray[_local2].yVel < -(maxParticlesVelocity)){ particleArray[_local2].yVel = -(maxParticlesVelocity); }; }; setChildIndex(particleArray[_local2], (numChildren - 1)); particleArray[_local2].x = (particleArray[_local2].x + particleArray[_local2].xVel); particleArray[_local2].y = (particleArray[_local2].y + particleArray[_local2].yVel); particleArray[_local2].yVel = (particleArray[_local2].yVel + 0.2); particleArray[_local2].xVel = (particleArray[_local2].xVel * 0.9); particleArray[_local2].yVel = (particleArray[_local2].yVel * 0.9); particleArray[_local2].scaleX = (particleArray[_local2].scaleX - 0.05); particleArray[_local2].scaleY = (particleArray[_local2].scaleY - 0.05); particleArray[_local2].rotation = (particleArray[_local2].rotation + 10); if (particleArray[_local2].scaleX < 0.1){ removeChild(particleArray[_local2]); particleArray[_local2] = null; }; }; _local2++; }; }; if (!faderOff){ if (entranceSequence()){ faderOff = true; _pauseButton.addEventListener(MouseEvent.CLICK, pauseClick); _quitButton.addEventListener(MouseEvent.CLICK, quitClick); initLevel(); }; } else { if (faderOn){ if (musicTransform.volume > 0){ musicTransform.volume = (musicTransform.volume - 0.01); musicChannel.soundTransform = musicTransform; } else { musicTransform.volume = 0; musicChannel.soundTransform = musicTransform; }; if (escapeSequence()){ stage.removeEventListener(Event.ENTER_FRAME, enterFrameGame); _pauseButton.removeEventListener(MouseEvent.CLICK, pauseClick); _quitButton.removeEventListener(MouseEvent.CLICK, quitClick); if (gameOverState){ gotoAndStop(6); } else { gotoAndStop(7); }; }; }; }; } public function getAllTheBoardInvisible():void{ var _local2:int; var _local1:int; while (_local1 < 8) { _local2 = 0; while (_local2 < 8) { gameBoard[((("k" + _local1) + "") + _local2)].visible = false; _local2++; }; _local1++; }; } public function createParticles(_arg1:int, _arg2:int, _arg3:int, _arg4:int, _arg5:int):void{ var _local8:*; var _local6:int = ((_arg4 * _arg5) / 1000); if (_local6 < 20){ _local6 = 20; }; if (_arg1 == DOOR_STAR){ _local6 = 1; }; var _local7:int; while (_local7 < _local6) { if (_arg1 == ORANGE_CIRCLE){ _local8 = new Particle1(); } else { if (_arg1 == BLACK_SQUARE){ _local8 = new Particle2(); } else { if ((((_arg1 == STAR)) || ((_arg1 == DOOR_STAR)))){ _local8 = new Particle3(); }; }; }; addChild(_local8); if (_arg1 == DOOR_STAR){ _local8.scaleX = (Math.random() * 1); _local8.scaleY = _local8.scaleX; } else { _local8.scaleX = ((Math.random() * 1) + 0.5); _local8.scaleY = _local8.scaleX; }; _local8.x = ((Math.random() * _arg4) + _arg2); _local8.y = ((Math.random() * _arg5) + _arg3); if (_arg1 != DOOR_STAR){ _local8.xVel = (((Math.random() * 4) - 2) * 4); _local8.yVel = (((Math.random() * 4) - 2) * 4); } else { _local8.xVel = 0; _local8.yVel = 0; }; if (particleArray[(currentParticle % maxParticles)] != null){ removeChild(particleArray[(currentParticle % maxParticles)]); particleArray[(currentParticle % maxParticles)] = null; }; particleArray[(currentParticle % maxParticles)] = _local8; currentParticle++; _local7++; }; } public function clickOnBrick(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; if (levelCompleteState){ return; }; if (shinyState){ _local2 = 0; while (_local2 < shinyArray.length) { removeChild(shinyArray[_local2]); shinyArray[_local2] = null; _local2++; }; shinyState = false; firstClickState = true; timeToShine = ((Math.random() * 100) + 100); }; if (firstClickState == false){ return; }; if (firstSelectedBrick == null){ firstSelectedBrick = Brick(_arg1.target); selectorBrick.x = (gameBoard.x + _arg1.target.x); selectorBrick.y = (gameBoard.y + _arg1.target.y); selectionSound.play(); } else { if (firstSelectedBrick == _arg1.target){ firstSelectedBrick = null; selectorBrick.x = 800; selectorBrick.y = 600; } else { firstX = int(firstSelectedBrick.name.charAt(1)); firstY = int(firstSelectedBrick.name.charAt(2)); secondX = int(_arg1.target.name.charAt(1)); secondY = int(_arg1.target.name.charAt(2)); if ((((firstX == secondX)) && ((firstY == (secondY - 1))))){ switchSound.play(); swap1.x = (gameBoard.x + gameBoard[((("k" + firstX) + "") + firstY)].x); swap1.y = (gameBoard.y + gameBoard[((("k" + firstX) + "") + firstY)].y); swap2.x = (gameBoard.x + gameBoard[((("k" + secondX) + "") + secondY)].x); swap2.y = (gameBoard.y + gameBoard[((("k" + secondX) + "") + secondY)].y); swap1.gotoAndStop(board[firstX][firstY]); swap2.gotoAndStop(board[secondX][secondY]); gameBoard[((("k" + firstX) + "") + firstY)].visible = false; gameBoard[((("k" + secondX) + "") + secondY)].visible = false; setChildIndex(swap1, (numChildren - 1)); bricksSwappingState = true; doNotDoTheSwap = false; firstClickState = false; firstBrickXVel = 10; firstBrickYVel = 0; secondBrickXVel = -10; secondBrickYVel = 0; oldFirstBrickXVel = -10; oldFirstBrickYVel = 0; oldSecondBrickXVel = 10; oldSecondBrickYVel = 0; selectorBrick.x = 800; selectorBrick.y = 500; } else { if ((((firstY == secondY)) && ((firstX == (secondX - 1))))){ switchSound.play(); swap1.visible = true; swap2.visible = true; swap1.x = (gameBoard.x + gameBoard[((("k" + firstX) + "") + firstY)].x); swap1.y = (gameBoard.y + gameBoard[((("k" + firstX) + "") + firstY)].y); swap2.x = (gameBoard.x + gameBoard[((("k" + secondX) + "") + secondY)].x); swap2.y = (gameBoard.y + gameBoard[((("k" + secondX) + "") + secondY)].y); swap1.gotoAndStop(board[firstX][firstY]); swap2.gotoAndStop(board[secondX][secondY]); setChildIndex(swap1, (numChildren - 1)); gameBoard[((("k" + firstX) + "") + firstY)].visible = false; gameBoard[((("k" + secondX) + "") + secondY)].visible = false; bricksSwappingState = true; doNotDoTheSwap = false; firstClickState = false; firstBrickXVel = 0; firstBrickYVel = 10; secondBrickXVel = 0; secondBrickYVel = -10; oldFirstBrickXVel = 0; oldFirstBrickYVel = -10; oldSecondBrickXVel = 0; oldSecondBrickYVel = 10; selectorBrick.x = 800; selectorBrick.y = 500; } else { if ((((firstX == secondX)) && ((firstY == (secondY + 1))))){ switchSound.play(); swap1.visible = true; swap2.visible = true; swap1.x = (gameBoard.x + gameBoard[((("k" + firstX) + "") + firstY)].x); swap1.y = (gameBoard.y + gameBoard[((("k" + firstX) + "") + firstY)].y); swap2.x = (gameBoard.x + gameBoard[((("k" + secondX) + "") + secondY)].x); swap2.y = (gameBoard.y + gameBoard[((("k" + secondX) + "") + secondY)].y); swap1.gotoAndStop(board[firstX][firstY]); swap2.gotoAndStop(board[secondX][secondY]); setChildIndex(swap1, (numChildren - 1)); gameBoard[((("k" + firstX) + "") + firstY)].visible = false; gameBoard[((("k" + secondX) + "") + secondY)].visible = false; bricksSwappingState = true; doNotDoTheSwap = false; firstClickState = false; firstBrickXVel = -10; firstBrickYVel = 0; secondBrickXVel = 10; secondBrickYVel = 0; oldFirstBrickXVel = 10; oldFirstBrickYVel = 0; oldSecondBrickXVel = -10; oldSecondBrickYVel = 0; selectorBrick.x = 800; selectorBrick.y = 500; } else { if ((((firstY == secondY)) && ((firstX == (secondX + 1))))){ switchSound.play(); swap1.visible = true; swap2.visible = true; swap1.x = (gameBoard.x + gameBoard[((("k" + firstX) + "") + firstY)].x); swap1.y = (gameBoard.y + gameBoard[((("k" + firstX) + "") + firstY)].y); swap2.x = (gameBoard.x + gameBoard[((("k" + secondX) + "") + secondY)].x); swap2.y = (gameBoard.y + gameBoard[((("k" + secondX) + "") + secondY)].y); swap1.gotoAndStop(board[firstX][firstY]); swap2.gotoAndStop(board[secondX][secondY]); setChildIndex(swap1, (numChildren - 1)); gameBoard[((("k" + firstX) + "") + firstY)].visible = false; gameBoard[((("k" + secondX) + "") + secondY)].visible = false; bricksSwappingState = true; doNotDoTheSwap = false; firstClickState = false; firstBrickXVel = 0; firstBrickYVel = -10; secondBrickXVel = 0; secondBrickYVel = 10; oldFirstBrickXVel = 0; oldFirstBrickYVel = 10; oldSecondBrickXVel = 0; oldSecondBrickYVel = -10; selectorBrick.x = 800; selectorBrick.y = 500; }; }; }; }; }; }; } public function loadProgress(_arg1:Event){ loading.star.rotation = (loading.star.rotation - 20); var _local2:int = this.root.loaderInfo.bytesLoaded; var _local3:int = this.root.loaderInfo.bytesTotal; var _local4:int = (_local2 / 0x0400); var _local5:int = (_local3 / 0x0400); var _local6:int = ((100 * _local2) / _local3); if (_local2 >= _local3){ removeEventListener(Event.ENTER_FRAME, loadProgress); gotoAndStop(8); }; } public function setUpEntranceSequence(_arg1:int):void{ faderOff = false; selectedType = _arg1; if (_arg1 == SHAPED_FADE){ mask = heartShape; heartShape.x = (SCREEN_WIDTH / 2); heartShape.y = (SCREEN_HEIGHT / 2); heartShape.scaleX = 0.01; heartShape.scaleY = heartShape.scaleX; addChild(heartShape); } else { if (_arg1 == WHITE_FADE){ mask = null; fadePanel2.x = 0; fadePanel2.y = 0; fadePanel2.alpha = 1; addChild(fadePanel2); } else { mask = null; fadePanel.x = 0; fadePanel.y = 0; fadePanel.alpha = 1; addChild(fadePanel); }; }; } public function setUpEscapeSequence(_arg1:int):void{ faderOn = true; selectedType = _arg1; if (_arg1 == SHAPED_FADE){ mask = heartShape; heartShape.x = (SCREEN_WIDTH / 2); heartShape.y = (SCREEN_HEIGHT / 2); heartShape.scaleX = 4; heartShape.scaleY = heartShape.scaleX; addChild(heartShape); } else { if (_arg1 == WHITE_FADE){ mask = null; fadePanel2.x = 0; fadePanel2.y = 0; fadePanel2.alpha = 0; addChild(fadePanel2); } else { if (_arg1 == NORMAL_FADE){ mask = null; fadePanel.x = 0; fadePanel.y = 0; fadePanel.alpha = 0; addChild(fadePanel); }; }; }; } public function escapeSequence():Boolean{ if (selectedType == SHAPED_FADE){ heartShape.scaleX = (heartShape.scaleX - 0.1); heartShape.scaleY = heartShape.scaleX; if (heartShape.scaleX < 0.01){ removeChild(heartShape); faderOn = false; return (true); }; } else { if (selectedType == WHITE_FADE){ fadePanel2.alpha = (fadePanel2.alpha + 0.025); if (fadePanel2.alpha >= 1){ removeChild(fadePanel2); faderOn = false; return (true); }; } else { fadePanel.alpha = (fadePanel.alpha + 0.05); if (fadePanel.alpha >= 1){ removeChild(fadePanel); faderOn = false; return (true); }; }; }; return (false); } public function mouseOverMenuButton(_arg1:MouseEvent):void{ _arg1.target.parent.buttonAnim.gotoAndStop(4); } public function vanishcheck():int{ var _local5:*; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local1:int; while (_local1 < 8) { _local5 = 0; while (_local5 < 8) { board2[_local1][_local5] = 0; _local5++; }; _local1++; }; var _local2:int; var _local3:int; while (_local3 < 8) { _local6 = 0; while (_local6 < 6) { if (board[_local3][(_local6 + 1)] == board[_local3][_local6]){ _local7 = 2; while (board[_local3][(_local6 + _local7)] == board[_local3][_local6]) { _local7++; }; if (_local7 > 2){ _local2++; _local8 = _local6; while (_local8 < (_local6 + _local7)) { board2[_local3][_local8] = board[_local3][_local6]; if (bricksFallingState == false){ var _local12 = amountToVanish; var _local13 = (board[_local3][_local6] - 1); var _local14 = (_local12[_local13] - 1); _local12[_local13] = _local14; }; _local8++; }; _local6 = (_local6 + (_local7 - 1)); }; }; _local6++; }; _local3++; }; var _local4:int; while (_local4 < 8) { _local9 = 0; while (_local9 < 6) { if (board[(_local9 + 1)][_local4] == board[_local9][_local4]){ _local10 = 2; if ((_local9 + _local10) < 8){ while (board[(_local9 + _local10)][_local4] == board[_local9][_local4]) { _local10++; if ((_local9 + _local10) >= 8){ break; }; }; }; if (_local10 > 2){ _local2++; _local11 = _local9; while (_local11 < (_local9 + _local10)) { board2[_local11][_local4] = board[_local9][_local4]; if (bricksFallingState == false){ _local12 = amountToVanish; _local13 = (board[_local9][_local4] - 1); _local14 = (_local12[_local13] - 1); _local12[_local13] = _local14; }; _local11++; }; _local9 = (_local9 + (_local10 - 1)); }; }; _local9++; }; _local4++; }; if (_local2 > 0){ return (1); }; return (0); } public function introMouseClick(_arg1:MouseEvent):void{ clickSound.play(); setUpEscapeSequence(NORMAL_FADE); stage.removeEventListener(MouseEvent.CLICK, introMouseClick); } public function handleComplete(_arg1:Event):void{ var _local2:URLLoader = URLLoader(_arg1.target); if (_local2.data == "1"){ gotoAndStop(2); } else { gotoAndStop(3); }; } public function handleError2(_arg1:IOErrorEvent):void{ scoreResult.text = GameString[14]; sendScoreTime = 1; } public function pauseClick(_arg1:MouseEvent){ if (gameOverState){ return; }; if (levelCompleteState){ return; }; if (((firstClickState) || (pauseState))){ clickSound.play(); if (pauseState){ pauseState = false; getAllTheBoardVisible(); levelCompleteString.x = 800; levelCompleteString.y = 800; selectorBrick.visible = true; } else { pauseState = true; getAllTheBoardInvisible(); levelCompleteString.x = 305; levelCompleteString.y = 192; levelCompleteString.alpha = 1; levelCompleteString.gameText.text = GameString[5]; selectorBrick.visible = false; }; }; } public function mouseClickMenuButton(_arg1:MouseEvent):void{ clickSound.play(); if (_arg1.target.parent.name == "playButtonMenu"){ menuSelection = 1; } else { if (_arg1.target.parent.name == "helpButtonMenu"){ menuSelection = 3; }; }; var _local2:int; while (_local2 < menuButtonArray.length) { menuButtonArray[_local2].removeEventListener(MouseEvent.MOUSE_OVER, mouseOverMenuButton); menuButtonArray[_local2].removeEventListener(MouseEvent.MOUSE_OUT, mouseOutMenuButton); menuButtonArray[_local2].removeEventListener(MouseEvent.CLICK, mouseClickMenuButton); _local2++; }; menuSlowDown = 1; _arg1.target.parent.buttonAnim.gotoAndPlay(1); } public function makeTimerFlow():void{ var _local1:int; var _local2:FallingBrick; if (timerSlowDown++ == (14 - level)){ timerSlowDown = 0; gameTimer.width--; if (gameTimer.width < 2){ selectorBrick.x = (selectorBrick.y = 800); gameOverState = true; explosionSound.play(); gameOverSwitch = 0; getAllTheBoardInvisible(); explodingBricks = new Array(); _local1 = 0; while (_local1 < 64) { _local2 = new FallingBrick(); _local2.firstTime = true; addChild(_local2); _local2.alpha = 1; _local2.x = (gameBoard.x + gameBoard[((("k" + int((_local1 / 8))) + "") + (_local1 % 8))].x); _local2.y = (gameBoard.y + gameBoard[((("k" + int((_local1 / 8))) + "") + (_local1 % 8))].y); _local2.brick.gotoAndStop(board[int((_local1 / 8))][(_local1 % 8)]); _local2.xVel = ((Math.random() * 10) - 5); _local2.yVel = ((Math.random() * -10) - 10); explodingBricks.push(_local2); _local1++; }; }; }; } public function getAllTheBoardVisible():void{ var _local2:int; var _local1:int; while (_local1 < 8) { _local2 = 0; while (_local2 < 8) { gameBoard[((("k" + _local1) + "") + _local2)].visible = true; _local2++; }; _local1++; }; } public function performShift():Boolean{ var _local1:Boolean; if (firstBrickXVel != 0){ _local1 = false; if (firstBrickXVel > 0){ swap1.x = (swap1.x + 5); firstBrickXVel--; } else { swap1.x = (swap1.x - 5); firstBrickXVel++; }; } else { if (firstBrickYVel != 0){ _local1 = false; if (firstBrickYVel > 0){ swap1.y = (swap1.y + 5); firstBrickYVel--; } else { swap1.y = (swap1.y - 5); firstBrickYVel++; }; }; }; if (secondBrickXVel != 0){ _local1 = false; if (secondBrickXVel > 0){ swap2.x = (swap2.x + 5); secondBrickXVel--; } else { swap2.x = (swap2.x - 5); secondBrickXVel++; }; } else { if (secondBrickYVel != 0){ _local1 = false; if (secondBrickYVel > 0){ swap2.y = (swap2.y + 5); secondBrickYVel--; } else { swap2.y = (swap2.y - 5); secondBrickYVel++; }; }; }; return (_local1); } public function enterFrameIntro(_arg1:Event):void{ if (faderOff){ }; if (!faderOff){ if (entranceSequence()){ faderOff = true; stage.addEventListener(MouseEvent.CLICK, introMouseClick); }; } else { if (faderOn){ if (escapeSequence()){ stage.removeEventListener(Event.ENTER_FRAME, enterFrameIntro); gotoAndStop(5); }; }; }; } } }//package ZooKeeper_fla
Section 2
//AlphaBrick (AlphaBrick) package { import flash.display.*; public dynamic class AlphaBrick extends MovieClip { } }//package
Section 3
//BlackPanel (BlackPanel) package { import flash.display.*; public dynamic class BlackPanel extends MovieClip { } }//package
Section 4
//BlackSquare (BlackSquare) package { import flash.display.*; public dynamic class BlackSquare extends MovieClip { } }//package
Section 5
//Blip2Sound (Blip2Sound) package { import flash.media.*; public dynamic class Blip2Sound extends Sound { } }//package
Section 6
//Brick (Brick) package { import flash.display.*; public dynamic class Brick extends MovieClip { } }//package
Section 7
//ButtonShape (ButtonShape) package { import flash.display.*; public dynamic class ButtonShape extends MovieClip { } }//package
Section 8
//ButtonShape_ (ButtonShape_) package { import flash.display.*; public dynamic class ButtonShape_ extends MovieClip { } }//package
Section 9
//ClickSound (ClickSound) package { import flash.media.*; public dynamic class ClickSound extends Sound { } }//package
Section 10
//Clock (Clock) package { import flash.display.*; public dynamic class Clock extends MovieClip { } }//package
Section 11
//Cursor (Cursor) package { import flash.display.*; public dynamic class Cursor extends MovieClip { } }//package
Section 12
//ErrorSound (ErrorSound) package { import flash.media.*; public dynamic class ErrorSound extends Sound { } }//package
Section 13
//ExplosionSound (ExplosionSound) package { import flash.media.*; public dynamic class ExplosionSound extends Sound { } }//package
Section 14
//Fader (Fader) package { import flash.display.*; public dynamic class Fader extends MovieClip { public var blackSquare:BlackSquare; public var heart:Heart; } }//package
Section 15
//FaderPanel (FaderPanel) package { import flash.display.*; public dynamic class FaderPanel extends MovieClip { } }//package
Section 16
//FaderPanel2 (FaderPanel2) package { import flash.display.*; public dynamic class FaderPanel2 extends MovieClip { } }//package
Section 17
//FallingBrick (FallingBrick) package { import flash.display.*; public dynamic class FallingBrick extends MovieClip { public var brick:Brick; public var yVel:Number; public var xVel:Number; public var firstTime:Boolean; public var fallingAmount:int; public function FallingBrick(){ addFrameScript(0, frame1); } function frame1(){ xVel = 0; yVel = 0; } } }//package
Section 18
//GameBoard (GameBoard) package { import flash.display.*; public dynamic class GameBoard extends MovieClip { public var xVel:Number; public var k30:Brick; public var k31:Brick; public var k32:Brick; public var k33:Brick; public var k35:Brick; public var k37:Brick; public var k34:Brick; public var k36:Brick; public var k40:Brick; public var k41:Brick; public var k42:Brick; public var k43:Brick; public var k44:Brick; public var k45:Brick; public var k46:Brick; public var k47:Brick; public var k50:Brick; public var k51:Brick; public var k52:Brick; public var k53:Brick; public var k54:Brick; public var k55:Brick; public var k56:Brick; public var k57:Brick; public var k60:Brick; public var k61:Brick; public var k62:Brick; public var k63:Brick; public var k64:Brick; public var k65:Brick; public var k66:Brick; public var k67:Brick; public var yVel:Number; public var k70:Brick; public var k71:Brick; public var k72:Brick; public var k73:Brick; public var k74:Brick; public var k75:Brick; public var k76:Brick; public var k77:Brick; public var k00:Brick; public var k01:Brick; public var k02:Brick; public var k03:Brick; public var k04:Brick; public var k05:Brick; public var k06:Brick; public var k07:Brick; public var k10:Brick; public var k11:Brick; public var k12:Brick; public var k13:Brick; public var k14:Brick; public var k15:Brick; public var k17:Brick; public var k16:Brick; public var k20:Brick; public var k21:Brick; public var k22:Brick; public var k23:Brick; public var k24:Brick; public var k25:Brick; public var k26:Brick; public var k27:Brick; public function GameBoard(){ addFrameScript(0, frame1); } function frame1(){ yVel = 0; xVel = 0; } } }//package
Section 19
//GameMusic (GameMusic) package { import flash.media.*; public dynamic class GameMusic extends Sound { } }//package
Section 20
//GameTemp (GameTemp) package { import flash.display.*; public dynamic class GameTemp extends MovieClip { } }//package
Section 21
//GameTimer (GameTimer) package { import flash.display.*; public dynamic class GameTimer extends MovieClip { } }//package
Section 22
//Heart (Heart) package { import flash.display.*; public dynamic class Heart extends MovieClip { } }//package
Section 23
//HelpButtonMenu (HelpButtonMenu) package { import flash.display.*; public dynamic class HelpButtonMenu extends MovieClip { } }//package
Section 24
//HelpMenu (HelpMenu) package { import flash.display.*; public dynamic class HelpMenu extends MovieClip { } }//package
Section 25
//InGameBackground (InGameBackground) package { import flash.display.*; public dynamic class InGameBackground extends MovieClip { } }//package
Section 26
//InitSound (InitSound) package { import flash.media.*; public dynamic class InitSound extends Sound { } }//package
Section 27
//KikoButton (KikoButton) package { import flash.display.*; import flash.text.*; public dynamic class KikoButton extends MovieClip { public var textInside:TextField; public var buttonAnim:KikoButtonShape; } }//package
Section 28
//KikoButtonShape (KikoButtonShape) package { import flash.display.*; public dynamic class KikoButtonShape extends MovieClip { } }//package
Section 29
//LaserBrick (LaserBrick) package { import flash.display.*; public dynamic class LaserBrick extends MovieClip { } }//package
Section 30
//LaserBrickEffect (LaserBrickEffect) package { import flash.display.*; public dynamic class LaserBrickEffect extends MovieClip { } }//package
Section 31
//LeftPanel (LeftPanel) package { import flash.display.*; public dynamic class LeftPanel extends MovieClip { } }//package
Section 32
//LevelCompleteString (LevelCompleteString) package { import flash.display.*; import flash.text.*; public dynamic class LevelCompleteString extends MovieClip { public var gameText:TextField; } }//package
Section 33
//LevelIntroPanel (LevelIntroPanel) package { import flash.display.*; public dynamic class LevelIntroPanel extends MovieClip { } }//package
Section 34
//LogoScreen (LogoScreen) package { import flash.display.*; public dynamic class LogoScreen extends MovieClip { } }//package
Section 35
//MenuBackground (MenuBackground) package { import flash.display.*; public dynamic class MenuBackground extends MovieClip { } }//package
Section 36
//MiniIcon (MiniIcon) package { import flash.display.*; public dynamic class MiniIcon extends MovieClip { } }//package
Section 37
//Particle1 (Particle1) package { import flash.display.*; public dynamic class Particle1 extends MovieClip { public var yVel:Number; public var xVel:Number; public var yPos:int; public var xPos:int; public function Particle1(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 38
//Particle2 (Particle2) package { import flash.display.*; public dynamic class Particle2 extends MovieClip { public var yVel:Number; public var xVel:Number; public var yPos:int; public var xPos:int; public function Particle2(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 39
//Particle3 (Particle3) package { import flash.display.*; public dynamic class Particle3 extends MovieClip { } }//package
Section 40
//PauseButton (PauseButton) package { import flash.display.*; import flash.text.*; public dynamic class PauseButton extends MovieClip { public var textInside:TextField; } }//package
Section 41
//PlayButtonMenu (PlayButtonMenu) package { import flash.display.*; import flash.text.*; public dynamic class PlayButtonMenu extends MovieClip { public var textInside:TextField; } }//package
Section 42
//PointsSound (PointsSound) package { import flash.media.*; public dynamic class PointsSound extends Sound { } }//package
Section 43
//QuitButton (QuitButton) package { import flash.display.*; public dynamic class QuitButton extends MovieClip { } }//package
Section 44
//Reflection (Reflection) package { import flash.display.*; public dynamic class Reflection extends MovieClip { public var littleBrick:Brick; public function Reflection(){ addFrameScript(0, frame1, 17, frame18); } function frame18(){ stop(); } function frame1(){ this.mask = littleBrick; } } }//package
Section 45
//ScoreButtonNo (ScoreButtonNo) package { import flash.display.*; import flash.text.*; public dynamic class ScoreButtonNo extends SimpleButton { public var textInside:TextField; } }//package
Section 46
//ScoreButtonYes (ScoreButtonYes) package { import flash.display.*; import flash.text.*; public dynamic class ScoreButtonYes extends SimpleButton { public var textInside:TextField; } }//package
Section 47
//ScoresButtonMenu (ScoresButtonMenu) package { import flash.display.*; public dynamic class ScoresButtonMenu extends MovieClip { } }//package
Section 48
//SelectionSound (SelectionSound) package { import flash.media.*; public dynamic class SelectionSound extends Sound { } }//package
Section 49
//SelectorBrick (SelectorBrick) package { import flash.display.*; public dynamic class SelectorBrick extends MovieClip { } }//package
Section 50
//SwitchSound (SwitchSound) package { import flash.media.*; public dynamic class SwitchSound extends Sound { } }//package
Section 51
//TutoPanel (TutoPanel) package { import flash.display.*; public dynamic class TutoPanel extends MovieClip { } }//package
Section 52
//Tutorial2 (Tutorial2) package { import flash.display.*; public dynamic class Tutorial2 extends MovieClip { } }//package
Section 53
//Tutox (Tutox) package { import flash.display.*; public dynamic class Tutox extends MovieClip { } }//package

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 ShapeTweeningUsed by:5
Symbol 3 ShapeTweeningUsed by:5
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:2 3 4Used by:6
Symbol 6 MovieClipUses:5Used by:10
Symbol 7 FontUsed by:8
Symbol 8 TextUses:7Used by:9
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClipUses:6 9Used by:Timeline
Symbol 11 Sound {PointsSound}
Symbol 12 Sound {SwitchSound}
Symbol 13 Sound {SelectionSound}
Symbol 14 Sound {InitSound}
Symbol 15 Sound {ExplosionSound}
Symbol 16 Sound {ErrorSound}
Symbol 17 Sound {GameMusic}
Symbol 18 Sound {ClickSound}
Symbol 19 Sound {Blip2Sound}
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:25
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:23Used by:25
Symbol 25 MovieClip {Clock}Uses:21 24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip {Particle1}Uses:26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip {Particle2}Uses:28
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClip {Particle3}Uses:31
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip {HelpMenu}Uses:34
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip {GameTemp}Uses:37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip {FaderPanel}Uses:39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip {BlackSquare}Uses:41Used by:45
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip {Heart}Uses:43Used by:45
Symbol 45 MovieClip {Fader}Uses:42 44
Symbol 46 BitmapUsed by:47 52
Symbol 47 GraphicUses:46Used by:53
Symbol 48 FontUsed by:49 65 66 67 68 70 71 72 73 172 179 180 181 182 183 184 185 186 187
Symbol 49 EditableTextUses:48Used by:53
Symbol 50 BitmapUsed by:51 52
Symbol 51 GraphicUses:50Used by:53
Symbol 52 GraphicUses:50 46Used by:53
Symbol 53 MovieClip {PlayButtonMenu}Uses:47 49 51 52
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:58
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip {ScoresButtonMenu}Uses:55 57
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:63
Symbol 61 BitmapUsed by:62
Symbol 62 GraphicUses:61Used by:63
Symbol 63 MovieClip {HelpButtonMenu}Uses:60 62
Symbol 64 GraphicUsed by:69 74 163
Symbol 65 EditableTextUses:48Used by:69
Symbol 66 EditableTextUses:48Used by:69
Symbol 67 EditableTextUses:48Used by:69
Symbol 68 EditableTextUses:48Used by:69
Symbol 69 Button {ScoreButtonYes}Uses:64 65 66 67 68
Symbol 70 EditableTextUses:48Used by:74
Symbol 71 EditableTextUses:48Used by:74
Symbol 72 EditableTextUses:48Used by:74
Symbol 73 EditableTextUses:48Used by:74
Symbol 74 Button {ScoreButtonNo}Uses:64 70 71 72 73
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip {BlackPanel}Uses:75
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip {AlphaBrick}Uses:77
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:91
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:91
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:91
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:91
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:91
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91 150
Symbol 91 MovieClip {Brick}Uses:80 82 84 86 88 90Used by:92 95 146  Timeline
Symbol 92 MovieClip {FallingBrick}Uses:91
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClip {Reflection}Uses:94 91
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClip {LeftPanel}Uses:96
Symbol 98 MovieClip {QuitButton}
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClip {FaderPanel2}Uses:99
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClip {LogoScreen}Uses:102Used by:Timeline
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:128
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:128
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:128
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:128
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:128
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:128
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:128
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:128
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:128
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:128
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:128
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:128
Symbol 128 MovieClip {MiniIcon}Uses:105 107 109 111 113 115 117 119 121 123 125 127Used by:Timeline
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClip {ButtonShape_}Uses:129Used by:133
Symbol 131 FontUsed by:132 137 167 173 174 175 176 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208
Symbol 132 EditableTextUses:131Used by:133
Symbol 133 MovieClip {PauseButton}Uses:132 130Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip {GameTimer}Uses:134Used by:Timeline
Symbol 136 GraphicUsed by:138
Symbol 137 EditableTextUses:131Used by:138
Symbol 138 MovieClip {LevelCompleteString}Uses:136 137Used by:Timeline
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClip {Cursor}Uses:139Used by:Timeline
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClip {LaserBrickEffect}Uses:141Used by:143
Symbol 143 MovieClip {LaserBrick}Uses:142Used by:Timeline
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClip {SelectorBrick}Uses:144Used by:Timeline
Symbol 146 MovieClip {GameBoard}Uses:91Used by:Timeline
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClip {InGameBackground}Uses:148Used by:Timeline
Symbol 150 MovieClip {Tutox}Uses:90Used by:158
Symbol 151 BitmapUsed by:157
Symbol 152 BitmapUsed by:157
Symbol 153 BitmapUsed by:157
Symbol 154 BitmapUsed by:157
Symbol 155 BitmapUsed by:157
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:151 152 153 154 155 156Used by:158
Symbol 158 MovieClip {Tutorial2}Uses:150 157Used by:Timeline
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip {TutoPanel}Uses:159Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip {LevelIntroPanel}Uses:161Used by:Timeline
Symbol 163 MovieClip {ButtonShape}Uses:64Used by:168
Symbol 164 GraphicUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip {KikoButtonShape}Uses:164 165Used by:168
Symbol 167 EditableTextUses:131Used by:168
Symbol 168 MovieClip {KikoButton}Uses:166 167 163Used by:Timeline
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:171
Symbol 171 MovieClip {MenuBackground}Uses:170Used by:Timeline
Symbol 172 EditableTextUses:48Used by:Timeline
Symbol 173 EditableTextUses:131Used by:Timeline
Symbol 174 EditableTextUses:131Used by:Timeline
Symbol 175 EditableTextUses:131Used by:Timeline
Symbol 176 EditableTextUses:131Used by:Timeline
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:Timeline
Symbol 179 EditableTextUses:48Used by:Timeline
Symbol 180 EditableTextUses:48Used by:Timeline
Symbol 181 EditableTextUses:48Used by:Timeline
Symbol 182 EditableTextUses:48Used by:Timeline
Symbol 183 EditableTextUses:48Used by:Timeline
Symbol 184 EditableTextUses:48Used by:Timeline
Symbol 185 EditableTextUses:48Used by:Timeline
Symbol 186 EditableTextUses:48Used by:Timeline
Symbol 187 EditableTextUses:48Used by:Timeline
Symbol 188 EditableTextUses:131Used by:Timeline
Symbol 189 EditableTextUses:131Used by:Timeline
Symbol 190 EditableTextUses:131Used by:Timeline
Symbol 191 EditableTextUses:131Used by:Timeline
Symbol 192 EditableTextUses:131Used by:Timeline
Symbol 193 EditableTextUses:131Used by:Timeline
Symbol 194 EditableTextUses:131Used by:Timeline
Symbol 195 EditableTextUses:131Used by:Timeline
Symbol 196 EditableTextUses:131Used by:Timeline
Symbol 197 EditableTextUses:131Used by:Timeline
Symbol 198 EditableTextUses:131Used by:Timeline
Symbol 199 EditableTextUses:131Used by:Timeline
Symbol 200 EditableTextUses:131Used by:Timeline
Symbol 201 EditableTextUses:131Used by:Timeline
Symbol 202 EditableTextUses:131Used by:Timeline
Symbol 203 EditableTextUses:131Used by:Timeline
Symbol 204 EditableTextUses:131Used by:Timeline
Symbol 205 EditableTextUses:131Used by:Timeline
Symbol 206 EditableTextUses:131Used by:Timeline
Symbol 207 EditableTextUses:131Used by:Timeline
Symbol 208 EditableTextUses:131Used by:Timeline

Instance Names

"loading"Frame 1Symbol 10 MovieClip
"playButtonMenu"Frame 2Symbol 168 MovieClip {KikoButton}
"helpButtonMenu"Frame 2Symbol 168 MovieClip {KikoButton}
"loggedText"Frame 3Symbol 172 EditableText
"tutoText1"Frame 4Symbol 173 EditableText
"tutoText2"Frame 4Symbol 174 EditableText
"tutoText3"Frame 4Symbol 175 EditableText
"tutoText4"Frame 4Symbol 176 EditableText
"gameBoard"Frame 5Symbol 146 MovieClip {GameBoard}
"selectorBrick"Frame 5Symbol 145 MovieClip {SelectorBrick}
"swap1"Frame 5Symbol 91 MovieClip {Brick}
"swap2"Frame 5Symbol 91 MovieClip {Brick}
"row0"Frame 5Symbol 179 EditableText
"row1"Frame 5Symbol 180 EditableText
"row2"Frame 5Symbol 181 EditableText
"row3"Frame 5Symbol 182 EditableText
"row4"Frame 5Symbol 183 EditableText
"row5"Frame 5Symbol 184 EditableText
"row6"Frame 5Symbol 185 EditableText
"row7"Frame 5Symbol 186 EditableText
"debug"Frame 5Symbol 187 EditableText
"scoreText"Frame 5Symbol 188 EditableText
"fifthText"Frame 5Symbol 189 EditableText
"laserSelector"Frame 5Symbol 140 MovieClip {Cursor}
"levelCompleteString"Frame 5Symbol 138 MovieClip {LevelCompleteString}
"gameTimer"Frame 5Symbol 135 MovieClip {GameTimer}
"punteggioText"Frame 5Symbol 190 EditableText
"levelText"Frame 5Symbol 191 EditableText
"tempoText"Frame 5Symbol 192 EditableText
"_pauseButton"Frame 5Symbol 133 MovieClip {PauseButton}
"_quitButton"Frame 5Symbol 133 MovieClip {PauseButton}
"fifthBrick"Frame 5Symbol 128 MovieClip {MiniIcon}
"thirdBrick"Frame 5Symbol 128 MovieClip {MiniIcon}
"firstBrick"Frame 5Symbol 128 MovieClip {MiniIcon}
"secondBrick"Frame 5Symbol 128 MovieClip {MiniIcon}
"fourthBrick"Frame 5Symbol 128 MovieClip {MiniIcon}
"sixthBrick"Frame 5Symbol 128 MovieClip {MiniIcon}
"sixthText"Frame 5Symbol 193 EditableText
"fourthText"Frame 5Symbol 194 EditableText
"secondText"Frame 5Symbol 195 EditableText
"thirdText"Frame 5Symbol 196 EditableText
"firstText"Frame 5Symbol 197 EditableText
"gameoverText"Frame 6Symbol 198 EditableText
"yourScoreText"Frame 6Symbol 199 EditableText
"pointsText"Frame 6Symbol 200 EditableText
"scoreResult"Frame 6Symbol 201 EditableText
"wellDoneText"Frame 7Symbol 202 EditableText
"introText5"Frame 9Symbol 203 EditableText
"introText1"Frame 9Symbol 204 EditableText
"introText2"Frame 9Symbol 205 EditableText
"introText3"Frame 9Symbol 206 EditableText
"introText4"Frame 9Symbol 207 EditableText
"introText6"Frame 9Symbol 208 EditableText
"star"Symbol 10 MovieClip Frame 1Symbol 6 MovieClip
"blackSquare"Symbol 45 MovieClip {Fader} Frame 1Symbol 42 MovieClip {BlackSquare}
"heart"Symbol 45 MovieClip {Fader} Frame 1Symbol 44 MovieClip {Heart}
"textInside"Symbol 53 MovieClip {PlayButtonMenu} Frame 1Symbol 49 EditableText
"brick"Symbol 92 MovieClip {FallingBrick} Frame 1Symbol 91 MovieClip {Brick}
"littleBrick"Symbol 95 MovieClip {Reflection} Frame 1Symbol 91 MovieClip {Brick}
"textInside"Symbol 133 MovieClip {PauseButton} Frame 1Symbol 132 EditableText
"gameText"Symbol 138 MovieClip {LevelCompleteString} Frame 1Symbol 137 EditableText
"k00"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k01"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k02"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k03"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k04"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
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"k20"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
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"k24"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
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"k30"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
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"k57"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
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"k62"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k63"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k64"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k65"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k66"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k67"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k70"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k71"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k72"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k73"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k74"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k75"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k76"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"k77"Symbol 146 MovieClip {GameBoard} Frame 1Symbol 91 MovieClip {Brick}
"buttonAnim"Symbol 168 MovieClip {KikoButton} Frame 1Symbol 166 MovieClip {KikoButtonShape}
"textInside"Symbol 168 MovieClip {KikoButton} Frame 1Symbol 167 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1953 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."




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Created: 28/2 -2019 22:06:47 Last modified: 28/2 -2019 22:06:47 Server time: 09/05 -2024 04:30:02