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Manga Fighter.swf

This is the info page for
Flash #125370

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Text
기록 999999점

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RETRY

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RANKING

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ActionScript [AS1/AS2]

Frame 1
var totalByte; var loadByte; this.onEnterFrame = function () { totalByte = _root.getBytesTotal(); loadByte = _root.getBytesLoaded(); roading_mc._width = (loadByte / totalByte) * 200; run_mc._x = ((loadByte / totalByte) * 200) + 3; if (loadByte >= totalByte) { gotoAndStop (121); } };
Frame 120
gotoAndPlay (1);
Frame 121
this.stop(); var bgmSound; bgmSound = new Sound(); bgmSound.attachSound("bgm1"); bgmSound.start(0, 1000); gameStart_btn.onPress = function () { bgmSound.stop(); gotoAndStop (123); }; gameHelp_btn.onPress = function () { bgmSound.stop(); gotoAndStop (122); }; this.onEnterFrame = function () { cloud1_mc._x = cloud1_mc._x + 0.3; if (cloud1_mc._x > 400) { cloud1_mc._x = -30; } cloud2_mc._x = cloud2_mc._x + 0.5; if (cloud2_mc._x > 400) { cloud2_mc._x = -50; } cloud3_mc._x = cloud3_mc._x + 0.4; if (cloud3_mc._x > 400) { cloud3_mc._x = -70; } };
Frame 122
stop(); var bgmSound; bgmSound = new Sound(); bgmSound.attachSound("bgm1"); bgmSound.start(0, 1000); gameStart_btn.onPress = function () { bgmSound.stop(); gotoAndStop (123); };
Frame 123
function infoChange(idx) { var _local2 = 0; while (_local2 < 6) { if (_local2 == idx) { _root["INFO" + _local2]._visible = true; } else { _root["INFO" + _local2]._visible = false; } _local2++; } } this.stop(); var bgmSound; bgmSound = new Sound(); bgmSound.attachSound("bgm1"); bgmSound.start(0, 1000); var clickSound; clickSound = new Sound(); clickSound.attachSound("clickSound"); GameConstant.Player = 0; var i = 1; while (i <= 5) { this["INFO" + i]._visible = false; i++; } check_mc._x = this.face0._x - 15; check_mc._y = this.face0._y - 25; Mouse.hide(); var crosshair_mc = this.attachMovie("crosshair_mc", "crosshair_mc", 100001); Mouse.addListener(crosshair_mc); crosshair_mc.onMouseMove = function () { crosshair_mc._x = _xmouse; crosshair_mc._y = _ymouse; updateAfterEvent(); }; crosshair_mc.onMouseDown = function () { var _local3 = 0; while (_local3 < 6) { if (_root["face" + _local3].hitTest(this)) { clickSound.start(0, 1); infoChange(_local3); check_mc._x = _root["face" + _local3]._x - 15; check_mc._y = _root["face" + _local3]._y - 25; GameConstant.Player = _local3; } _local3++; } updateAfterEvent(); }; select_btn.onPress = function () { crosshair_mc.removeMovieClip(); bgmSound.stop(); gotoAndStop (124); };
Frame 124
function plot3d(f, viewPoint, mc) { var _local4; if (mc.z < (-f)) { mc._visible = false; } else { mc._visible = true; var _local2 = f / (f + mc.z); mc._xscale = (mc._yscale = _local2 * 100); mc._x = (mc.x * _local2) + cx; mc._y = ((mc.y + cy) * _local2) - (viewPoint * mc.z); } } function setUmpeBlock() { var _local3; var _local4; _local4 = Math.floor(gameStage / 10); var _local2 = 0; while (_local2 < umpeCount) { _local3 = 80000 - (100 * umpePosList[_local2][2]); umpeList[_local2] = this.attachMovie(GameConstant.UmpeIdx[_local4], "umpeBlock" + _local2, _local3); umpeList[_local2].x = umpePosList[_local2][0]; umpeList[_local2].y = umpePosList[_local2][1] + cy; umpeList[_local2].z = umpePosList[_local2][2]; plot3d(f, view, umpeList[_local2]); _local2++; } pumpe = this.attachMovie(GameConstant.PUmpeIdx[_local4], "PUmpe", 999999); pumpe._x = 0; pumpe._y = 801; } function drawUmpe(i) { plot3d(f, view, umpeList[i]); } function initEnemyIdxList() { enemyIdxList = UtilKyr.getRandomList([0, 1, 2, 3, 4, 5, 0, 1, 2, 3, 4, 5], 9); } function initEnemyList() { var _local3; var _local2 = 0; while (_local2 < umpeCount) { _local3 = 80000 - (100 * (umpePosList[_local2][2] + 10)); enemyList[_local2] = this.attachMovie("enemy_" + enemyIdxList[_local2], "enemy" + _local2, _local3); enemyList[_local2].x = umpePosList[_local2][0]; enemyList[_local2].y = (umpePosList[_local2][1] + cy) + 5; enemyList[_local2].z = umpePosList[_local2][2] + 10; enemyList[_local2].onflag = false; enemyList[_local2].fireTime = 0; enemyList[_local2].alive = true; enemyList[_local2].dir = 0; _local2++; } } function drawEnemy(i) { plot3d(f, view, enemyList[i]); } function drawAllEnemy() { var _local1 = 0; while (_local1 < umpeCount) { drawEnemy(_local1); _local1++; } } function moveEnemy(idx, speed) { if (Math.abs(enemyList[idx].x - umpeList[idx].x) < enemyRange) { if (enemyList[idx].dir > 0) { enemyList[idx].x = enemyList[idx].x + speed; } else { enemyList[idx].x = enemyList[idx].x - speed; } drawEnemy(idx); } } function selectMoveEnemy() { var _local1 = []; var _local2 = []; if (gameState == GameConstant.GAME_PLAY) { if (enemyOnFlag) { _local1 = UtilKyr.getRandomList([0, 1, 2, 3, 4, 5, 6, 7, 8], 1); if (!enemyList[_local1].onflag) { _local2 = UtilKyr.getRandomList([-1, 1], 1); enemyList[_local1].onflag = true; enemyList[_local1].fireTime = getTimer(); enemyList[_local1].dir = _local2[0]; enemyOnList.push(_local1); enemyOnCount++; if (enemyOnCount >= enemyDelay[gameStage][1]) { enemyOnFlag = false; } } } } } function deleteEnemy() { var _local3; var _local4; var _local2 = 0; while (_local2 < enemyList.length) { if ((!enemyList[_local2].alive) & (enemyList[_local2]._currentframe == 20)) { enemyList[_local2].removeMovieClip(); _local4 = UtilKyr.getRandomList([0, 1, 2, 3, 4, 5], 1); enemyIdxList[_local2] = _local4[0]; _local3 = 80000 - (100 * (umpePosList[_local2][2] + 10)); enemyList[_local2] = this.attachMovie("enemy_" + enemyIdxList[_local2], "enemy" + _local2, _local3); enemyList[_local2].x = umpePosList[_local2][0]; enemyList[_local2].y = umpePosList[_local2][1] + cy; enemyList[_local2].z = umpePosList[_local2][2] + 10; enemyList[_local2].onflag = false; enemyList[_local2].fireTime = 0; enemyList[_local2].alive = true; enemyList[_local2].dir = 0; plot3d(f, view, enemyList[_local2]); enemyOnCount--; if (enemyOnCount < enemyDelay[gameStage][1]) { enemyOnFlag = true; } } _local2++; } } function makeBullet(idx) { var _local3; var _local4 = getTimer(); if ((_local4 - enemyList[enemyOnList[idx]].fireTime) > enemyDelay[idx][2]) { _local3 = this["bullet_" + enemyIdxList[enemyOnList[idx]]].duplicateMovieClip("bullet" + bulletDepth, bulletDepth++); _local3.x = enemyList[enemyOnList[idx]].x; _local3.y = enemyList[enemyOnList[idx]].y; _local3.z = enemyList[enemyOnList[idx]].z - 12; plot3d(f, view, _local3); playSnd(GameConstant.gunIdx[enemyIdxList[enemyOnList[idx]]]); bulletList.push(_local3); enemyList[enemyOnList[idx]].fireTime = getTimer(); enemyOffList.push(enemyOnList[idx]); enemyOnList.splice(idx, 1); enemyOnCount--; if (enemyOnCount < enemyDelay[gameStage][1]) { enemyOnFlag = true; } if (bulletDpeth > 8099) { buletDepth = 8000; } } } function moveBullet(speed) { var _local1 = 0; while (_local1 < bulletList.length) { bulletList[_local1].z = bulletList[_local1].z - speed; if (bulletList[_local1].x > 100) { bulletList[_local1].x = bulletList[_local1].x - ((bulletList[umpePostList[_local1][2]].x - 100) / ((f + bulletList[umpePostList[_local1][2]]) / speed)); } else if (bulletList[_local1].x < -100) { bulletList[_local1].x = bulletList[_local1].x + ((100 - bulletList[umpePostList[_local1][2].x]) / ((f + bulletList[umpePostList[_local1][2]]) / speed)); } if (bulletList[_local1].z < (-f)) { bulletList[_local1].removeMovieClip(); bulletList.splice(_local1, 1); if (pumpe._y > umpeHeight) { gameHit++; PFace_mc.gotoAndStop(GameConstant.PlayerIdx[GameConstant.Player] + "_HIT"); faceChange = setInterval(faceBack, 500); if (gameHit <= 2) { Life_mc.gotoAndStop(GameConstant.PlayerLife[gameHit]); } else { bgmSound.stop(); gameState = GameConstant.GAME_OVER; } } } else { plot3d(f, view, bulletList[_local1]); } _local1++; } } function printStage() { var _local4; var _local3; var _local2 = gameStage + 1; Stage_mc = this.attachMovie("Stage", "Stage_name", 90001); Stage_mc._x = 120; Stage_mc._y = 108.5; _local4 = Math.floor(_local2 / 10); _local3 = _local2 % 10; stageNum[0] = this[("n" + _local4) + "_mc"].duplicateMovieClip("num0", 90002); stageNum[1] = this[("n" + _local3) + "_mc"].duplicateMovieClip("num1", 90003); stageNum[0]._x = 202.5; stageNum[0]._y = 108.5; stageNum[1]._x = 230.5; stageNum[1]._y = 108.5; } function initMap() { var _local2; if ((gameStage % 10) == 0) { if (gameStage > 0) { map_mc.removeMovieClip(); } _local2 = Math.floor(gameStage / 10); map_mc = this.attachMovie(GameConstant.MapIdx[_local2], "map", 1); map_mc._x = map_x; map_mc._y = map_y; } } function stageClear() { var _local1 = 0; while (_local1 < umpeCount) { enemyList[_local1].removeMovieClip(); umpeList[_local1].removeMovieClip(); _local1++; } } function playSnd(pSnd) { var _local1 = new Sound(); _local1.attachSound(pSnd); _local1.start(0, 1); } function restartProcess() { gameStage = 0; totalScore = 0; gameHit = 0; var _local1 = 0; while (_local1 < bulletList.length) { bulletList[_local1].removeMovieClip(); _local1++; } Life_mc.gotoAndStop(GameConstant.PlayerLife[gameHit]); gameState = GameConstant.GAME_READY; enemyOnList = []; bulletList = []; } function initRankingData() { var tmpMC; System.useCodepage = true; rankObj = new LoadVars(); rankObj.onLoad = function () { var _local2 = 1; while (_local2 <= 10) { if (this["score" + _local2] == undefined) { this["score" + _local2] = ""; } UIRanking_mc["score" + _local2] = this["score" + _local2]; if (this["name" + _local2] == undefined) { this["name" + _local2] = ""; } UIRanking_mc["name" + _local2] = this["name" + _local2]; if (this["character" + _local2] != undefined) { tmpMC = UIRanking_mc.attachMovie("RFace" + this["character" + _local2], "UIFace" + _local2, 50 + _local2); tmpMC._x = 33; tmpMC._y = (30 * _local2) + 1; } _local2++; } }; rankObj.sendAndLoad("rankinglist.asp", rankObj, "POST"); } function hideEnemy(speed) { var _local4 = getTimer(); var _local2; var _local1 = 0; while (_local1 < enemyOffList.length) { if ((_local4 - enemyList[enemyOffList[_local1]].fireTime) > enemyOffDelay) { if (enemyList[enemyOffList[_local1]].dir > 0) { enemyList[enemyOffList[_local1]].x = enemyList[enemyOffList[_local1]].x - speed; drawEnemy(enemyOffList[_local1]); if (enemyList[enemyOffList[_local1]].x < umpeList[enemyOffList[_local1]].x) { enemyList[enemyOffList[_local1]].x = umpeList[enemyOffList[_local1]].x; _local2 = enemyOffList[_local1]; enemyOffList.splice(_local1, 1); enemyRegen(_local2); } } else { enemyList[enemyOffList[_local1]].x = enemyList[enemyOffList[_local1]].x + speed; drawEnemy(enemyOffList[_local1]); if (enemyList[enemyOffList[_local1]].x > umpeList[enemyOffList[_local1]].x) { enemyList[enemyOffList[_local1]].x = umpeList[enemyOffList[_local1]].x; _local2 = enemyOffList[_local1]; enemyOffList.splice(_local1, 1); enemyRegen(_local2); } } } _local1++; } } function enemyRegen(i) { enemyList[i].removeMovieClip(); tmp = UtilKyr.getRandomList([0, 1, 2, 3, 4, 5], 1); enemyIdxList[i] = tmp[0]; tmpDepth = 80000 - (100 * (umpePosList[i][2] + 10)); enemyList[i] = this.attachMovie("enemy_" + enemyIdxList[i], "enemy" + i, tmpDepth); enemyList[i].x = umpePosList[i][0]; enemyList[i].y = umpePosList[i][1] + cy; enemyList[i].z = umpePosList[i][2] + 10; enemyList[i].onflag = false; enemyList[i].fireTime = 0; enemyList[i].alive = true; enemyList[i].dir = 0; plot3d(f, view, enemyList[i]); enemyOnCount--; if (enemyOnCount < enemyDelay[gameStage][1]) { enemyOnFlag = true; } } function faceBack() { clearInterval(faceChange); PFace_mc.gotoAndStop(GameConstant.PlayerIdx[GameConstant.Player]); } this.stop(); var PLAY_BOARD_X = 300; var map_mc; var map_x = -100; var map_y = 0; var f = 200; var view = 0; var mainTimer; var stageNum = []; var Stage_mc; var GameOver_mc; var GameClear_mc; var GameStartBtn_mc; var enemyDepth = 1000; var umpeDepth = 2000; var bulletDepth = 8000; var gameStage = 0; var gameState; var totalScore; var cx = 150; var cy = 150; var pumpe; var umpeHeight = 150; var PHide; var umpeList = []; var umpePos1 = [[-125, 0, 90, 10], [125, 0, 101, 10], [0, 0, 152, 10], [-150, 0, 225, 15], [-100, 0, 326, 15], [170, 0, 227, 15], [-350, 0, 400, 20], [0, 0, 501, 20], [400, 0, 502, 20]]; var umpePos2 = [[-150, 0, 152, 10], [125, 0, 91, 10], [-50, 0, 90, 10], [-150, 0, 301, 15], [100, 0, 326, 15], [170, 0, 225, 15], [-350, 0, 502, 20], [0, 0, 501, 20], [300, 0, 400, 20]]; var umpePos3 = [[-150, 0, 152, 10], [125, 0, 91, 10], [-30, 0, 85, 10], [-150, 0, 301, 15], [80, 0, 326, 15], [150, 0, 215, 15], [-350, 0, 502, 20], [-100, 0, 501, 20], [350, 0, 500, 20]]; var umpePosList = []; var umpeCount = 9; var enemyRange = 50; var enemyIdxList = []; var enemyList = []; var enemyOnCount = 0; var enemyOnFlag; var enemyOnList = []; var enemyOffList = []; var enemyOffDelay = 1000; var enemyDelay = [[2000, 4, 2300], [2000, 4, 2300], [2000, 4, 2300], [2000, 4, 2000], [2000, 4, 2000], [1800, 5, 2000], [1800, 5, 2000], [1800, 5, 2000], [1800, 5, 1800], [1800, 5, 1800], [1500, 6, 1800], [1500, 6, 1800], [1500, 6, 1800], [1500, 6, 1500], [1500, 6, 1500], [1300, 7, 1500], [1300, 7, 1500], [1300, 7, 1500], [1300, 7, 1300], [1300, 7, 1300], [1000, 8, 1300], [1000, 8, 1300], [1000, 8, 1300], [1000, 8, 1000], [800, 8, 1000], [800, 9, 1000], [800, 9, 1000], [500, 9, 1000], [500, 9, 800], [500, 9, 800]]; var stageScoreIdx = [250, 500, 750, 1000, 1250, 1550, 1850, 2150, 2450, 2750, 3150, 3550, 3950, 4350, 4750, 5250, 5750, 6250, 6750, 7250, 7950, 8650, 9350, 10050, 10750, 11450, 12250, 13150, 14150, 9900000]; var bulletList = []; var bulletSpeed = 8; gameStage = 0; gameState = GameConstant.GAME_READY; gameHit = 0; totalScore = 0; PFace_mc.gotoAndStop(GameConstant.PlayerIdx[GameConstant.Player]); var faceChange; GameScore_mc.gameScore = totalScore; Life_mc.gotoAndStop(GameConstant.PlayerLife[gameHit]); PHide = this.attachMovie(GameConstant.PHideIdx[GameConstant.Player], "hiddenUser", 1000000); PHide._x = cx + (cx / 2); PHide._y = 800; Mouse.hide(); var crosshair_mc = this.attachMovie("crosshair_mc", "crosshair_mc", 1000020); Mouse.addListener(crosshair_mc); crosshair_mc.onMouseMove = function () { crosshair_mc._x = _xmouse; crosshair_mc._y = _ymouse; updateAfterEvent(); }; crosshair_mc.onMouseDown = function () { playSnd(GameConstant.gunIdx[GameConstant.Player]); if (gameState == GameConstant.GAME_PLAY) { var _local2 = 0; while (_local2 < enemyOnList.length) { if (enemyList[enemyOnList[_local2]].hitTest(_xmouse, _ymouse, this, 1)) { if (GameConstant.Player == enemyIdxList[enemyOnList[_local2]]) { gameHit++; if (gameHit <= 2) { Life_mc.gotoAndStop(GameConstant.PlayerLife[gameHit]); PFace_mc.gotoAndStop(GameConstant.PlayerIdx[GameConstant.Player] + "_HIT"); faceChange = setInterval(faceBack, 500); } else { bgmSound.stop(); gameState = GameConstant.GAME_OVER; } } else { totalScore = totalScore + umpePosList[enemyOnList[_local2]][3]; GameScore_mc.gameScore = totalScore; } enemyList[enemyOnList[_local2]].gotoAndPlay("DEAD"); enemyList[enemyOnList[_local2]].alive = false; enemyOnList.splice(_local2, 1); enemyOnCount--; if (enemyOnCount < enemyDelay[gameStage][1]) { enemyOnFlag = true; } } _local2++; } } updateAfterEvent(); if (totalScore > stageScoreIdx[gameStage]) { var _local2 = 0; while (_local2 < bulletList.length) { bulletList[_local2].removeMovieClip(); _local2++; } if (gameStage < 29) { gameStage++; clearInterval(mainTimer); enemyOnList = []; bulletList = []; bgmSound.stop(); gameState = GameConstant.GAME_READY; } else { clearInterval(mainTimer); enemyOnList = []; bulletList = []; bgmSound.stop(); gameState = GameConstant.GAME_CLEAR; } } }; var umpeHit; this.attachMovie("gameStart_btn", "gameStart_btn", 90005); gameStart_btn._x = 150; gameStart_btn._y = 197; gameStart_btn.onPress = function () { var _local2 = []; Stage_mc.removeMovieClip(); gameStart_btn._visible = false; stageNum[0].removeMovieClip(); stageNum[1].removeMovieClip(); enemyOnFlag = true; enemyOnCount = 0; initMap(); _local2 = UtilKyr.getRandomList([1, 2, 3], 1); umpePosList = _root["umpePos" + _local2[0]]; setUmpeBlock(); initEnemyIdxList(); initEnemyList(); drawAllEnemy(); mainTimer = setInterval(selectMoveEnemy, enemyDelay[gameStage][0]); enemyOnList = []; bulletList = []; gameState = GameConstant.GAME_PLAY; bgmSound.start(0, 100); }; var Ranking_mc; Ranking_mc = this.attachMovie("ranking_mc", "ranking_mc", 1000010); Ranking_mc._x = 150; Ranking_mc._y = 1000; Ranking_mc._width = 230; Ranking_mc._height = 175; Ranking_mc.register_btn.onPress = function () { var result; System.useCodepage = true; ranking = new LoadVars(); ranking.name = Ranking_mc.name; ranking.email = Ranking_mc.email; ranking.score = totalScore; ranking.character = GameConstant.Player; ranking.time = getTimer(); ranking.onLoad = function () { result = this.Result; if ((result = 1)) { Ranking_mc.gotoAndStop("REG_OK"); initRankingData(); } else if ((result = 0)) { Ranking_mc.gotoAndStop("REG_FAIL"); } }; ranking.sendAndLoad("writeranking.asp", ranking, "POST"); }; Ranking_mc.restart_btn.onPress = function () { Ranking_mc.gotoAndStop("INPUT"); Ranking_mc._y = 1000; restartProcess(); }; Key.addListener(this); this.onKeyDown = function () { if (!(Key.getCode() === 32)) { } else { crosshair_mc._visible = false; pumpe._y = umpeHeight; PHide._y = 300; } updateAfterEvent(); }; this.onKeyUp = function () { if (!(Key.getCode() === 32)) { } else { pumpe._y = 801; PHide._y = 801; crosshair_mc._visible = true; } }; var bgmSound; bgmSound = new Sound(); bgmSound.attachSound("bgm1"); initRankingData(); this.onEnterFrame = function () { switch (gameState) { case GameConstant.GAME_READY : if (gameStage == 0) { totalScore = 0; GameScore_mc.gameScore = totalScore; } stageClear(); printStage(); gameHit = 0; Life_mc.gotoAndStop(GameConstant.PlayerLife[gameHit]); gameStart_btn._visible = true; break; case GameConstant.GAME_PLAY : var _local2 = 0; while (_local2 < enemyOnList.length) { moveEnemy(enemyOnList[_local2], 7); makeBullet(_local2); _local2++; } deleteEnemy(); hideEnemy(7); moveBullet(bulletSpeed); break; case GameConstant.GAME_OVER : clearInterval(mainTimer); clearInterval(faceChange); PFace_mc.gotoAndStop(GameConstant.PlayerIdx[GameConstant.Player]); Life_mc.gotoAndStop("H0"); GameOver_mc = this.attachMovie("GameOver", "GameOver_str", 90003); GameOver_mc._x = cx; GameOver_mc._y = 75; Ranking_mc.score = "Highest score " + totalScore; Ranking_mc._y = 200; break; case GameConstant.GAME_CLEAR : GameClear_mc = this.attachMovie("GameClear_mc", "GameClear_str", 90003); GameClear_mc._x = cx; GameClear_mc._y = 75; Ranking_mc.score = "Highest score " + totalScore; Ranking_mc._y = 200; } };
Symbol 13 MovieClip [enemy_5] Frame 1
stop();
Symbol 13 MovieClip [enemy_5] Frame 20
stop();
Symbol 17 MovieClip [enemy_3] Frame 1
stop();
Symbol 17 MovieClip [enemy_3] Frame 20
stop();
Symbol 21 MovieClip [enemy_1] Frame 1
stop();
Symbol 21 MovieClip [enemy_1] Frame 20
stop();
Symbol 25 MovieClip [enemy_2] Frame 1
stop();
Symbol 25 MovieClip [enemy_2] Frame 20
stop();
Symbol 29 MovieClip [enemy_0] Frame 1
stop();
Symbol 29 MovieClip [enemy_0] Frame 20
stop();
Symbol 32 MovieClip [enemy_4] Frame 1
stop();
Symbol 32 MovieClip [enemy_4] Frame 20
stop();
Symbol 102 MovieClip [ranking_mc] Frame 1
register_btn._visible = true;
Symbol 102 MovieClip [ranking_mc] Frame 10
stop();
Symbol 102 MovieClip [ranking_mc] Frame 11
register_btn._visible = false;
Symbol 102 MovieClip [ranking_mc] Frame 20
stop();
Symbol 102 MovieClip [ranking_mc] Frame 21
register_btn._visible = false;
Symbol 102 MovieClip [ranking_mc] Frame 30
stop(); retry_btn.onPress = funtion(); ranking_mc.gotoAndStop("INPUT");
Symbol 122 MovieClip [pface_mc] Frame 10
stop();
Symbol 122 MovieClip [pface_mc] Frame 20
stop(); gotoAndStop ("TEO");
Symbol 122 MovieClip [pface_mc] Frame 30
stop();
Symbol 122 MovieClip [pface_mc] Frame 40
stop(); gotoAndStop ("RING");
Symbol 122 MovieClip [pface_mc] Frame 50
stop();
Symbol 122 MovieClip [pface_mc] Frame 60
stop(); gotoAndStop ("BROTHER");
Symbol 122 MovieClip [pface_mc] Frame 70
stop();
Symbol 122 MovieClip [pface_mc] Frame 80
stop(); gotoAndStop ("PUREN");
Symbol 122 MovieClip [pface_mc] Frame 90
stop();
Symbol 122 MovieClip [pface_mc] Frame 100
stop(); gotoAndStop ("PROBE");
Symbol 122 MovieClip [pface_mc] Frame 110
stop();
Symbol 122 MovieClip [pface_mc] Frame 120
gotoAndStop ("DOCTOR");
Symbol 257 MovieClip [__Packages.GameConstant] Frame 0
class GameConstant { function GameConstant () { } static var GAME_READY = 0; static var GAME_INIT = 1; static var GAME_PLAY = 2; static var GAME_OVER = 3; static var GAME_CLEAR = 4; static var PlayerIdx = ["TEO", "RING", "BROTHER", "PUREN", "PROBE", "DOCTOR"]; static var PlayerLife = ["H3", "H2", "H1", "H0"]; static var MapIdx = ["mapGarden_mc", "mapDiorama_mc", "mapCastle_mc"]; static var UmpeIdx = ["umpeGarden", "umpeDiorama", "umpeCastle"]; static var PUmpeIdx = ["PUmpeGarden", "PUmpeDiorama", "PUmpeCastle"]; static var PHideIdx = ["HideTeo", "HideRing", "HideBrother", "HidePuren", "HideProbe", "HideDoctor"]; static var umpeShieldIdx = ["B0", "B1", "B2", "B3", "B4", "B5", "B6", "B7", "B8", "B9", "B10"]; static var gunIdx = ["GUN_TEORING", "GUN_TEORING", "GUN_BROTHER", "GUN_PUREN", "GUN_PROBEDOCTOR", "GUN_PROBEDOCTOR"]; }
Symbol 258 MovieClip [__Packages.UtilKyr] Frame 0
class UtilKyr { function UtilKyr () { } static function getRandomList(listArray, len) { var _local5 = []; var _local2 = 0; while (_local2 < len) { var _local1 = random(listArray.length); var _local4 = listArray[_local1]; _local5.push(_local4); listArray.splice(_local1, 1); _local2++; } return(_local5); } static function randRange(minNum, maxNum) { return(Math.floor(Math.random() * ((maxNum - minNum) + 1)) + minNum); } }
Symbol 222 MovieClip Frame 10
stop();
Symbol 222 MovieClip Frame 20
stop();
Symbol 222 MovieClip Frame 30
stop();
Symbol 222 MovieClip Frame 40
stop();

Library Items

Symbol 1 Sound [bgm1]
Symbol 2 Sound [GUN_PROBEDOCTOR]
Symbol 3 Sound [playerClick]
Symbol 4 Sound [clickSound]
Symbol 5 Sound [GUN_TEORING]
Symbol 6 Sound [GUN_BROTHER]
Symbol 7 Sound [GUN_PUREN]
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [umpeGarden]Uses:8
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:13
Symbol 12 SoundUsed by:13
Symbol 13 MovieClip [enemy_5]Uses:10 11 12
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 SoundUsed by:17
Symbol 17 MovieClip [enemy_3]Uses:14 15 16
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:21
Symbol 20 SoundUsed by:21
Symbol 21 MovieClip [enemy_1]Uses:18 19 20
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 SoundUsed by:25 32
Symbol 25 MovieClip [enemy_2]Uses:22 23 24
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 SoundUsed by:29
Symbol 29 MovieClip [enemy_0]Uses:26 27 28
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [enemy_4]Uses:30 31 24
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [crosshair_mc]Uses:33
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [GameClear_mc]Uses:35
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:39
Symbol 39 MovieClip [GameOver]Uses:38
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42
Symbol 42 MovieClip [Stage]Uses:41
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45  Timeline
Symbol 45 MovieClip [mapGarden_mc]Uses:44
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClip [mapDiorama_mc]Uses:47
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClip [mapCastle_mc]Uses:50
Symbol 52 MovieClip [gameStart_mc]
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClip [umpeDiorama]Uses:53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClip [umpeCastle]Uses:55
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClip [PUmpeGarden]Uses:58
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip [PUmpeDiorama]Uses:61
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip [PUmpeCastle]Uses:64
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClip [HideDoctor]Uses:66
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClip [HideRing]Uses:68
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClip [HideBrother]Uses:70
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClip [HideTeo]Uses:72
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClip [HidePuren]Uses:74
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClip [HideProbe]Uses:76
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip [umpeShield]Uses:78 79
Symbol 81 GraphicUsed by:102
Symbol 82 FontUsed by:84
Symbol 83 FontUsed by:85 86 87 88 89 95 96 218 228 229 230 231 232 233 234 235 236 237
Symbol 84 EditableTextUses:82Used by:102
Symbol 85 TextUses:83Used by:102
Symbol 86 EditableTextUses:83Used by:102
Symbol 87 EditableTextUses:83Used by:102
Symbol 88 TextUses:83Used by:102
Symbol 89 TextUses:83Used by:102
Symbol 90 GraphicUsed by:91
Symbol 91 Button [gameRegister_btn]Uses:90Used by:102
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 Button [gameRestart_btn]Uses:93Used by:102
Symbol 95 TextUses:83Used by:102
Symbol 96 TextUses:83Used by:102
Symbol 97 GraphicUsed by:101
Symbol 98 FontUsed by:99
Symbol 99 TextUses:98Used by:101
Symbol 100 GraphicUsed by:101
Symbol 101 ButtonUses:97 99 100Used by:102
Symbol 102 MovieClip [ranking_mc]Uses:81 84 85 86 87 88 89 91 94 95 96 101
Symbol 103 GraphicUsed by:104 122
Symbol 104 MovieClip [RFace0]Uses:103
Symbol 105 GraphicUsed by:106 122
Symbol 106 MovieClip [RFace1]Uses:105
Symbol 107 GraphicUsed by:108 122
Symbol 108 MovieClip [RFace2]Uses:107
Symbol 109 GraphicUsed by:110 122
Symbol 110 MovieClip [RFace3]Uses:109
Symbol 111 GraphicUsed by:112 122
Symbol 112 MovieClip [RFace4]Uses:111
Symbol 113 GraphicUsed by:114 122
Symbol 114 MovieClip [RFace5]Uses:113
Symbol 115 GraphicUsed by:122
Symbol 116 GraphicUsed by:122
Symbol 117 GraphicUsed by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [pface_mc]Uses:115 103 116 105 117 107 118 109 119 111 120 113 121Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:125
Symbol 125 Button [GameStart_btn]Uses:124Used by:Timeline
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:Timeline
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:Timeline
Symbol 130 GraphicUsed by:134
Symbol 131 GraphicUsed by:134
Symbol 132 GraphicUsed by:134
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:130 131 132 133Used by:Timeline
Symbol 257 MovieClip [__Packages.GameConstant]
Symbol 258 MovieClip [__Packages.UtilKyr]
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:Timeline
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:139
Symbol 139 MovieClipUses:138Used by:Timeline
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClipUses:141Used by:Timeline
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:145
Symbol 145 MovieClipUses:144Used by:Timeline
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:Timeline
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:150
Symbol 150 ButtonUses:149Used by:Timeline
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:Timeline
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:Timeline
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:160
Symbol 160 MovieClipUses:159Used by:Timeline
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:163
Symbol 163 MovieClipUses:162Used by:Timeline
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:166
Symbol 166 MovieClipUses:165Used by:Timeline
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:Timeline
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:172
Symbol 172 MovieClipUses:171Used by:Timeline
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClipUses:174Used by:Timeline
Symbol 176 GraphicUsed by:177 178 179 180 181 182
Symbol 177 MovieClipUses:176Used by:Timeline
Symbol 178 MovieClipUses:176Used by:Timeline
Symbol 179 MovieClipUses:176Used by:Timeline
Symbol 180 MovieClipUses:176Used by:Timeline
Symbol 181 MovieClipUses:176Used by:Timeline
Symbol 182 MovieClipUses:176Used by:Timeline
Symbol 183 GraphicUsed by:184
Symbol 184 ButtonUses:183Used by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClipUses:185Used by:Timeline
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:Timeline
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:Timeline
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:Timeline
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClipUses:197Used by:Timeline
Symbol 199 GraphicUsed by:200
Symbol 200 MovieClipUses:199Used by:Timeline
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:Timeline
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:Timeline
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:Timeline
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 209 GraphicUsed by:210
Symbol 210 MovieClipUses:209Used by:Timeline
Symbol 211 GraphicUsed by:212
Symbol 212 MovieClipUses:211Used by:Timeline
Symbol 213 GraphicUsed by:214
Symbol 214 MovieClipUses:213Used by:Timeline
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:Timeline
Symbol 217 GraphicUsed by:219
Symbol 218 EditableTextUses:83Used by:219
Symbol 219 MovieClipUses:217 218Used by:Timeline
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:220 221Used by:Timeline
Symbol 223 GraphicUsed by:256
Symbol 224 FontUsed by:225 226 227 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255
Symbol 225 EditableTextUses:224Used by:256
Symbol 226 EditableTextUses:224Used by:256
Symbol 227 TextUses:224Used by:256
Symbol 228 TextUses:83Used by:256
Symbol 229 TextUses:83Used by:256
Symbol 230 TextUses:83Used by:256
Symbol 231 TextUses:83Used by:256
Symbol 232 TextUses:83Used by:256
Symbol 233 TextUses:83Used by:256
Symbol 234 TextUses:83Used by:256
Symbol 235 TextUses:83Used by:256
Symbol 236 TextUses:83Used by:256
Symbol 237 TextUses:83Used by:256
Symbol 238 EditableTextUses:224Used by:256
Symbol 239 EditableTextUses:224Used by:256
Symbol 240 EditableTextUses:224Used by:256
Symbol 241 EditableTextUses:224Used by:256
Symbol 242 EditableTextUses:224Used by:256
Symbol 243 EditableTextUses:224Used by:256
Symbol 244 EditableTextUses:224Used by:256
Symbol 245 EditableTextUses:224Used by:256
Symbol 246 EditableTextUses:224Used by:256
Symbol 247 EditableTextUses:224Used by:256
Symbol 248 EditableTextUses:224Used by:256
Symbol 249 EditableTextUses:224Used by:256
Symbol 250 EditableTextUses:224Used by:256
Symbol 251 EditableTextUses:224Used by:256
Symbol 252 EditableTextUses:224Used by:256
Symbol 253 EditableTextUses:224Used by:256
Symbol 254 EditableTextUses:224Used by:256
Symbol 255 EditableTextUses:224Used by:256
Symbol 256 MovieClipUses:223 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255Used by:Timeline

Instance Names

"roading_mc"Frame 1Symbol 129 MovieClip
"run_mc"Frame 1Symbol 134 MovieClip
"cloud1_mc"Frame 121Symbol 139 MovieClip
"cloud2_mc"Frame 121Symbol 142 MovieClip
"cloud3_mc"Frame 121Symbol 145 MovieClip
"gameStart_btn"Frame 121Symbol 125 Button [GameStart_btn]
"gameHelp_btn"Frame 121Symbol 150 Button
"gameStart_btn"Frame 122Symbol 125 Button [GameStart_btn]
"INFO5"Frame 123Symbol 157 MovieClip
"INFO4"Frame 123Symbol 160 MovieClip
"INFO3"Frame 123Symbol 163 MovieClip
"INFO2"Frame 123Symbol 166 MovieClip
"INFO1"Frame 123Symbol 169 MovieClip
"INFO0"Frame 123Symbol 172 MovieClip
"check_mc"Frame 123Symbol 175 MovieClip
"face0"Frame 123Symbol 177 MovieClip
"face1"Frame 123Symbol 178 MovieClip
"face2"Frame 123Symbol 179 MovieClip
"face3"Frame 123Symbol 180 MovieClip
"face4"Frame 123Symbol 181 MovieClip
"face5"Frame 123Symbol 182 MovieClip
"select_btn"Frame 123Symbol 184 Button
"bullet_2"Frame 124Symbol 186 MovieClip
"bullet_0"Frame 124Symbol 188 MovieClip
"bullet_1"Frame 124Symbol 190 MovieClip
"bullet_3"Frame 124Symbol 192 MovieClip
"bullet_4"Frame 124Symbol 194 MovieClip
"bullet_5"Frame 124Symbol 196 MovieClip
"n2_mc"Frame 124Symbol 198 MovieClip
"n3_mc"Frame 124Symbol 200 MovieClip
"n4_mc"Frame 124Symbol 202 MovieClip
"n5_mc"Frame 124Symbol 204 MovieClip
"n6_mc"Frame 124Symbol 206 MovieClip
"n7_mc"Frame 124Symbol 208 MovieClip
"n8_mc"Frame 124Symbol 210 MovieClip
"n9_mc"Frame 124Symbol 212 MovieClip
"n1_mc"Frame 124Symbol 214 MovieClip
"n0_mc"Frame 124Symbol 216 MovieClip
"GameScore_mc"Frame 124Symbol 219 MovieClip
"Life_mc"Frame 124Symbol 222 MovieClip
"UIRanking_mc"Frame 124Symbol 256 MovieClip
"PFace_mc"Frame 124Symbol 122 MovieClip [pface_mc]
"register_btn"Symbol 102 MovieClip [ranking_mc] Frame 1Symbol 91 Button [gameRegister_btn]
"restart_btn"Symbol 102 MovieClip [ranking_mc] Frame 1Symbol 94 Button [gameRestart_btn]
"retry_btn"Symbol 102 MovieClip [ranking_mc] Frame 21Symbol 101 Button
"GameScoreTxt"Symbol 219 MovieClip Frame 1Symbol 218 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "bgm1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "GUN_PROBEDOCTOR"
ExportAssets (56)Timeline Frame 1Symbol 3 as "playerClick"
ExportAssets (56)Timeline Frame 1Symbol 4 as "clickSound"
ExportAssets (56)Timeline Frame 1Symbol 5 as "GUN_TEORING"
ExportAssets (56)Timeline Frame 1Symbol 6 as "GUN_BROTHER"
ExportAssets (56)Timeline Frame 1Symbol 7 as "GUN_PUREN"
ExportAssets (56)Timeline Frame 1Symbol 9 as "umpeGarden"
ExportAssets (56)Timeline Frame 1Symbol 13 as "enemy_5"
ExportAssets (56)Timeline Frame 1Symbol 17 as "enemy_3"
ExportAssets (56)Timeline Frame 1Symbol 21 as "enemy_1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "enemy_2"
ExportAssets (56)Timeline Frame 1Symbol 29 as "enemy_0"
ExportAssets (56)Timeline Frame 1Symbol 32 as "enemy_4"
ExportAssets (56)Timeline Frame 1Symbol 34 as "crosshair_mc"
ExportAssets (56)Timeline Frame 1Symbol 36 as "GameClear_mc"
ExportAssets (56)Timeline Frame 1Symbol 39 as "GameOver"
ExportAssets (56)Timeline Frame 1Symbol 42 as "Stage"
ExportAssets (56)Timeline Frame 1Symbol 45 as "mapGarden_mc"
ExportAssets (56)Timeline Frame 1Symbol 48 as "mapDiorama_mc"
ExportAssets (56)Timeline Frame 1Symbol 51 as "mapCastle_mc"
ExportAssets (56)Timeline Frame 1Symbol 52 as "gameStart_mc"
ExportAssets (56)Timeline Frame 1Symbol 54 as "umpeDiorama"
ExportAssets (56)Timeline Frame 1Symbol 56 as "umpeCastle"
ExportAssets (56)Timeline Frame 1Symbol 59 as "PUmpeGarden"
ExportAssets (56)Timeline Frame 1Symbol 62 as "PUmpeDiorama"
ExportAssets (56)Timeline Frame 1Symbol 65 as "PUmpeCastle"
ExportAssets (56)Timeline Frame 1Symbol 67 as "HideDoctor"
ExportAssets (56)Timeline Frame 1Symbol 69 as "HideRing"
ExportAssets (56)Timeline Frame 1Symbol 71 as "HideBrother"
ExportAssets (56)Timeline Frame 1Symbol 73 as "HideTeo"
ExportAssets (56)Timeline Frame 1Symbol 75 as "HidePuren"
ExportAssets (56)Timeline Frame 1Symbol 77 as "HideProbe"
ExportAssets (56)Timeline Frame 1Symbol 80 as "umpeShield"
ExportAssets (56)Timeline Frame 1Symbol 91 as "gameRegister_btn"
ExportAssets (56)Timeline Frame 1Symbol 94 as "gameRestart_btn"
ExportAssets (56)Timeline Frame 1Symbol 102 as "ranking_mc"
ExportAssets (56)Timeline Frame 1Symbol 104 as "RFace0"
ExportAssets (56)Timeline Frame 1Symbol 106 as "RFace1"
ExportAssets (56)Timeline Frame 1Symbol 108 as "RFace2"
ExportAssets (56)Timeline Frame 1Symbol 110 as "RFace3"
ExportAssets (56)Timeline Frame 1Symbol 112 as "RFace4"
ExportAssets (56)Timeline Frame 1Symbol 114 as "RFace5"
ExportAssets (56)Timeline Frame 1Symbol 122 as "pface_mc"
ExportAssets (56)Timeline Frame 1Symbol 125 as "GameStart_btn"
ExportAssets (56)Timeline Frame 1Symbol 257 as "__Packages.GameConstant"
ExportAssets (56)Timeline Frame 1Symbol 258 as "__Packages.UtilKyr"

Labels

"ALIVE"Symbol 13 MovieClip [enemy_5] Frame 1
"DEAD"Symbol 13 MovieClip [enemy_5] Frame 11
"ALIVE"Symbol 17 MovieClip [enemy_3] Frame 1
"DEAD"Symbol 17 MovieClip [enemy_3] Frame 11
"ALIVE"Symbol 21 MovieClip [enemy_1] Frame 1
"DEAD"Symbol 21 MovieClip [enemy_1] Frame 11
"ALIVE"Symbol 25 MovieClip [enemy_2] Frame 1
"DEAD"Symbol 25 MovieClip [enemy_2] Frame 11
"ALIVE"Symbol 29 MovieClip [enemy_0] Frame 1
"DEAD"Symbol 29 MovieClip [enemy_0] Frame 11
"ALIVE"Symbol 32 MovieClip [enemy_4] Frame 1
"DEAD"Symbol 32 MovieClip [enemy_4] Frame 11
"B0"Symbol 80 MovieClip [umpeShield] Frame 1
"B1"Symbol 80 MovieClip [umpeShield] Frame 6
"B2"Symbol 80 MovieClip [umpeShield] Frame 11
"B3"Symbol 80 MovieClip [umpeShield] Frame 16
"B4"Symbol 80 MovieClip [umpeShield] Frame 21
"B5"Symbol 80 MovieClip [umpeShield] Frame 26
"B6"Symbol 80 MovieClip [umpeShield] Frame 31
"B7"Symbol 80 MovieClip [umpeShield] Frame 36
"B8"Symbol 80 MovieClip [umpeShield] Frame 41
"B9"Symbol 80 MovieClip [umpeShield] Frame 46
"B10"Symbol 80 MovieClip [umpeShield] Frame 51
"INPUT"Symbol 102 MovieClip [ranking_mc] Frame 1
"REG_OK"Symbol 102 MovieClip [ranking_mc] Frame 11
"REG_FAIL"Symbol 102 MovieClip [ranking_mc] Frame 21
"TEO"Symbol 122 MovieClip [pface_mc] Frame 1
"TEO_HIT"Symbol 122 MovieClip [pface_mc] Frame 11
"RING"Symbol 122 MovieClip [pface_mc] Frame 21
"RING_HIT"Symbol 122 MovieClip [pface_mc] Frame 31
"BROTHER"Symbol 122 MovieClip [pface_mc] Frame 41
"BROTHER_HIT"Symbol 122 MovieClip [pface_mc] Frame 51
"PUREN"Symbol 122 MovieClip [pface_mc] Frame 61
"PUREN_HIT"Symbol 122 MovieClip [pface_mc] Frame 71
"PROBE"Symbol 122 MovieClip [pface_mc] Frame 81
"PROBE_HIT"Symbol 122 MovieClip [pface_mc] Frame 91
"DOCTOR"Symbol 122 MovieClip [pface_mc] Frame 101
"DOCTOR_HIT"Symbol 122 MovieClip [pface_mc] Frame 111
"H3"Symbol 222 MovieClip Frame 1
"H2"Symbol 222 MovieClip Frame 11
"H1"Symbol 222 MovieClip Frame 21
"H0"Symbol 222 MovieClip Frame 31

Dynamic Text Variables

scoreSymbol 84 EditableText"기록 999999점"
nameSymbol 86 EditableText""
emailSymbol 87 EditableText""
gameScoreSymbol 218 EditableText"<p align="center"><font face="Arial" size="30" color="#ffffff" letterSpacing="-1.000000" kerning="0"><b>999999</b></font></p>"
score1Symbol 225 EditableText"<p align="right"></p>"
name1Symbol 226 EditableText"<p align="left"></p>"
name2Symbol 238 EditableText"<p align="left"></p>"
name3Symbol 239 EditableText"<p align="left"></p>"
name4Symbol 240 EditableText"<p align="left"></p>"
name5Symbol 241 EditableText"<p align="left"></p>"
name6Symbol 242 EditableText"<p align="left"></p>"
name7Symbol 243 EditableText"<p align="left"></p>"
name8Symbol 244 EditableText"<p align="left"></p>"
name9Symbol 245 EditableText"<p align="left"></p>"
name10Symbol 246 EditableText"<p align="left"></p>"
score2Symbol 247 EditableText"<p align="right"></p>"
score3Symbol 248 EditableText"<p align="right"></p>"
score4Symbol 249 EditableText"<p align="right"></p>"
score5Symbol 250 EditableText"<p align="right"></p>"
score6Symbol 251 EditableText"<p align="right"></p>"
score7Symbol 252 EditableText"<p align="right"></p>"
score8Symbol 253 EditableText"<p align="right"></p>"
score9Symbol 254 EditableText"<p align="right"></p>"
score10Symbol 255 EditableText"<p align="right"></p>"




http://swfchan.com/26/125370/info.shtml
Created: 28/2 -2019 06:56:17 Last modified: 28/2 -2019 06:56:17 Server time: 20/04 -2024 04:56:39