STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228113
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/63082729?noj=FRM63082729-9DC" width="1" height="1"></div>

thedescent.swf

This is the info page for
Flash #125811

(Click the ID number above for more basic data on this flash file.)


Text
Fresh

music :

<p align="left"></p>

on

on

off

off

difficulty :

<p align="left"></p>

/

normal

normal

hard

hard

effect :

<p align="left"></p>

<p align="left"><font face="Arial" size="30" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>Skip...</b></font></p>

<p align="left"><font face="Arial" size="30" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Skip...</b></font></p>

<p align="center"><font face="Arial" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>grip power</b></font></p>

<p align="center"><font face="Arial" size="24" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>Next...</b></font></p>

<p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>Next...</b></font></p>

<p align="center"><font face="Arial" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>...Replay</b></font></p>

<p align="center"><font face="Arial" size="16" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>...Replay</b></font></p>

<p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>welcome to the tutorial.</b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>To continue click on next. To replay click on replay</b></font></p>

<p align="center"><font face="Arial" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>grip power</b></font></p>

<p align="center"><font face="Arial" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>press space to skip this tutorial and begin your journey</b></font></p>

<p align="center"></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>this is the basic step. </b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>use &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;or &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;once</b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>to walk</b></font></p>

<p align="center"></p><p align="center"></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>use &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;or &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;twice</b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>to run</b></font></p>

<p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>if you walk or run toward a cliff, you will climb it.</b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>to climb it, you can use</b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;or &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;to go up or down.</b></font></p>

<p align="center"><font face="Arial" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>beware of creature like that!!!!</b></font></p><p align="center"><font face="Arial" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>they are blind, but they will response to the sound you&apos;ve caused.</b></font></p>

<p align="left"><font face="Arial" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>This monster have 2 condition,</b></font></p><p align="left"><font face="Arial" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1"><b> which each of them have mark:</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>1. (?) = monster will stop patrol &nbsp;&nbsp;and get more aware for the period of time.</b></font></p><p align="left"></p><p align="left"><font face="Arial" size="18" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>2. (!) = monster notice you and will chase &amp; kill you instantly.</b></font></p>

<p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>you can kill that creature by pressing space button.</b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>An attack cause much noise too, so use it wisely :)</b></font></p>

<p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>to get hang on a little terrace like that,</b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>you need to press &nbsp;&nbsp;&nbsp;&nbsp;, while you are in the air</b></font></p><p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>but don&apos;t forget to watch your grip power</b></font></p>

<p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>to get down you need to press &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;while you hold that terrace</b></font></p>

<p align="center"><font face="Arial" size="24" color="#ffff00" letterSpacing="0.000000" kerning="1"><b>to get down you need to press &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;while you hold that terrace</b></font></p>

<p align="center"><font face="Arial" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1"><b>grip power</b></font></p>

?

!

grip power

stage -

completed

<p align="center"><font face="Arial" size="45" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>

Kill :

<p align="left"><font face="Arial" size="32" color="#663300" letterSpacing="0.000000" kerning="1"><b>n/n</b></font></p>

Alert :

<p align="left"><font face="Arial" size="32" color="#663300" letterSpacing="0.000000" kerning="1"><b>n/n</b></font></p>

retry :

<p align="left"><font face="Arial" size="32" color="#663300" letterSpacing="0.000000" kerning="1"><b>n</b></font></p>

rank :

<p align="left"><font face="Arial" size="32" color="#663300" letterSpacing="0.000000" kerning="1"><b>n</b></font></p>

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="1"><b>Retry</b></font></p>

<p align="center"><font face="Arial" size="24" color="#000000" letterSpacing="0.000000" kerning="1"><b>Next</b></font></p>

Try Again

Try Again

GAME
OVER

Main Menu

Main Menu

PIRACY
kill a
baby
STOP IT!

click here
to redeem
your sin

click here
to redeem
your sin

ActionScript [AS3]

Section 1
//alertScore_66 (survivor10_fla.alertScore_66) package survivor10_fla { import flash.display.*; import flash.text.*; public dynamic class alertScore_66 extends MovieClip { public var score:TextField; } }//package survivor10_fla
Section 2
//bat_87 (survivor10_fla.bat_87) package survivor10_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class bat_87 extends MovieClip { public const maxRatio:Number = 100; public const dRatio:Number = 0.1; public const type:String = "flyer"; public const flySpeed:Number = 1.3; public const chaseSpeed:Number = 6.5; public var ratio:Number; public var noise:Number; public var expresi_mc:MovieClip; public var lastStat:String; public var action:String; public var stat:String; public var target_y:Number; public var statReset:Number; public var hearLimit:MovieClip; public var sudut:Number; public var target_x:Number; public var default_y:Number; public var lastAction:String; public var newFacing:String; public var noiseMeter:MovieClip; public var dummy:MovieClip; public var isAlive:Boolean; public var velocity:Number; public var facing:String; public var attack_mc:MovieClip; public function bat_87(){ addFrameScript(0, frame1); } public function init(_arg1){ velocity = 0; action = ("fly" + _arg1); lastAction = "fly"; facing = _arg1; newFacing = _arg1; isAlive = true; stat = "calm"; noise = 0; default_y = this.y; } public function chasing(_arg1){ var _local2:Number; var _local3:Number; if ((((Math.abs((target_x - this.x)) < 10)) && ((Math.abs((target_y - this.y)) < 10)))){ action = "back"; _local2 = 0; while (_local2 < _arg1.objCount) { if ((((_arg1[_arg1.obj[_local2]].type == "cliff")) && (this.dummy.hitTestObject(_arg1[_arg1.obj[_local2]])))){ if (Math.abs((this.x - _arg1[_arg1.obj[_local2]].x)) < Math.abs((this.x - (_arg1[_arg1.obj[_local2]].x + _arg1[_arg1.obj[_local2]].width)))){ this.x = ((_arg1[_arg1.obj[_local2]].x - this.dummy.width) - 1); } else { this.x = (((_arg1[_arg1.obj[_local2]].x + _arg1[_arg1.obj[_local2]].width) + this.dummy.width) + 1); }; break; }; _local2++; }; } else { _local3 = Math.atan(((target_y - this.y) / (target_x - this.x))); if (target_x < this.x){ _local3 = (_local3 + Math.PI); }; sudut = ((_local3 + sudut) / 2); this.x = (this.x + (velocity * Math.cos(sudut))); this.y = (this.y + (velocity * Math.sin(sudut))); _local2 = 0; while (_local2 < _arg1.objCount) { if ((((_arg1[_arg1.obj[_local2]].type == "cliff")) && (this.dummy.hitTestObject(_arg1[_arg1.obj[_local2]])))){ action = "back"; this.x = (this.x - ((velocity * 2) * Math.cos(sudut))); this.y = (this.y - ((velocity * 2) * Math.sin(sudut))); break; }; _local2++; }; if (velocity < 15){ velocity = (velocity + 0.1); }; }; } function frame1(){ } public function refreshExpression(){ expresi_mc.gotoAndStop(stat); } public function actionChangeChecker(){ lastStat = stat; if (((!((action == lastAction))) || (!((newFacing == facing))))){ lastAction = action; facing = newFacing; if ((((action == "flyLeft")) || ((((((action == "fly")) || ((action == "back")))) && ((facing == "Left")))))){ gotoAndStop("flyLeft"); } else { if ((((action == "flyRight")) || ((((((action == "fly")) || ((action == "back")))) && ((facing == "Right")))))){ gotoAndStop("flyRight"); } else { if (action == "chase"){ gotoAndStop(("chase" + facing)); } else { if (action == "attack"){ gotoAndStop(("attack" + facing)); }; }; }; }; }; } } }//package survivor10_fla
Section 3
//batAttack_90 (survivor10_fla.batAttack_90) package survivor10_fla { import flash.display.*; public dynamic class batAttack_90 extends MovieClip { public var weaponDummy:MovieClip; public var isFinish:Boolean; public function batAttack_90(){ addFrameScript(0, frame1, 120, frame121); } function frame1(){ isFinish = false; } function frame121(){ stop(); isFinish = true; } } }//package survivor10_fla
Section 4
//batChasing_91 (survivor10_fla.batChasing_91) package survivor10_fla { import flash.display.*; public dynamic class batChasing_91 extends MovieClip { public function batChasing_91(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package survivor10_fla
Section 5
//batHit_92 (survivor10_fla.batHit_92) package survivor10_fla { import flash.display.*; public dynamic class batHit_92 extends MovieClip { public var isFinish:Boolean; public function batHit_92(){ addFrameScript(0, frame1, 19, frame20); } function frame1(){ isFinish = false; } function frame20(){ isFinish = true; stop(); } } }//package survivor10_fla
Section 6
//dummy_ceil_83 (survivor10_fla.dummy_ceil_83) package survivor10_fla { import flash.display.*; public dynamic class dummy_ceil_83 extends MovieClip { public const type:String = "ceil"; public function dummy_ceil_83(){ addFrameScript(0, frame1); } function frame1(){ } } }//package survivor10_fla
Section 7
//dummy_cliff_45 (survivor10_fla.dummy_cliff_45) package survivor10_fla { import flash.display.*; public dynamic class dummy_cliff_45 extends MovieClip { public const type:String = "cliff"; public function dummy_cliff_45(){ addFrameScript(0, frame1); } function frame1(){ } } }//package survivor10_fla
Section 8
//dummy_floor_46 (survivor10_fla.dummy_floor_46) package survivor10_fla { import flash.display.*; public dynamic class dummy_floor_46 extends MovieClip { public const type:String = "floor"; public function dummy_floor_46(){ addFrameScript(0, frame1); } function frame1(){ } } }//package survivor10_fla
Section 9
//dummy_ground_44 (survivor10_fla.dummy_ground_44) package survivor10_fla { import flash.display.*; public dynamic class dummy_ground_44 extends MovieClip { public const type:String = "ground"; public function dummy_ground_44(){ addFrameScript(0, frame1); } function frame1(){ } } }//package survivor10_fla
Section 10
//dummy_pintu_47 (survivor10_fla.dummy_pintu_47) package survivor10_fla { import flash.display.*; public dynamic class dummy_pintu_47 extends MovieClip { public const type:String = "exit"; public function dummy_pintu_47(){ addFrameScript(0, frame1); } function frame1(){ } } }//package survivor10_fla
Section 11
//dummythrowing_52 (survivor10_fla.dummythrowing_52) package survivor10_fla { import flash.display.*; public dynamic class dummythrowing_52 extends MovieClip { public var isFinish:Boolean; public function dummythrowing_52(){ addFrameScript(0, frame1, 49, frame50); } function frame1(){ isFinish = false; } function frame50(){ isFinish = true; stop(); } } }//package survivor10_fla
Section 12
//end_95 (survivor10_fla.end_95) package survivor10_fla { import flash.display.*; public dynamic class end_95 extends MovieClip { public var isFinish:Boolean; public function end_95(){ addFrameScript(0, frame1, 139, frame140); } function frame1(){ } function frame140(){ isFinish = true; stop(); } } }//package survivor10_fla
Section 13
//gripBar_56 (survivor10_fla.gripBar_56) package survivor10_fla { import flash.display.*; public dynamic class gripBar_56 extends MovieClip { public var line:MovieClip; public function gripBar_56(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function updateBar(_arg1){ line.width = (_arg1 * 200); } } }//package survivor10_fla
Section 14
//gripBar_79 (survivor10_fla.gripBar_79) package survivor10_fla { import flash.display.*; public dynamic class gripBar_79 extends MovieClip { public var line:MovieClip; public function gripBar_79(){ addFrameScript(0, frame1); } function frame1(){ stop(); } public function updateBar(_arg1){ line.width = (_arg1 * 200); } } }//package survivor10_fla
Section 15
//growl_54 (survivor10_fla.growl_54) package survivor10_fla { import flash.media.*; import flash.display.*; public dynamic class growl_54 extends MovieClip { public const type:String = "ravager"; public var noise:Number; public var expresi_mc:MovieClip; public var lastStat:String; public var sound:SoundChannel; public var action:String; public var stat:String; public var statReset:Number; public var hearLimit:MovieClip; public var lastAction:String; public var newFacing:String; public var noiseMeter:MovieClip; public var dummy:MovieClip; public var isAlive:Boolean; public var velocity:Number; public var facing:String; public var attack_mc:MovieClip; public function growl_54(){ addFrameScript(0, frame1); } public function walkRight(){ gotoAndStop("walkRight"); } public function init(_arg1){ action = "land"; lastAction = "stand"; facing = _arg1; newFacing = _arg1; isAlive = true; stat = "calm"; velocity = 0; noise = 0; } public function deadRight(){ gotoAndStop("deadRight"); } public function runLeft(){ gotoAndStop("runLeft"); } public function runRight(){ gotoAndStop("runRight"); } function frame1(){ } public function walkLeft(){ gotoAndStop("walkLeft"); } public function actionChangeChecker(){ lastStat = stat; if (((!((action == lastAction))) || (!((facing == newFacing))))){ if (action == "stand"){ if (newFacing == "Right"){ standRight(); } else { standLeft(); }; } else { if (action == "walk"){ if (newFacing == "Right"){ walkRight(); } else { walkLeft(); }; } else { if (action == "run"){ if (newFacing == "Right"){ runRight(); } else { runLeft(); }; } else { if ((((((action == "land")) && ((facing == "Right")))) || ((action == "landRight")))){ landRight(); } else { if ((((((action == "land")) && ((facing == "Left")))) || ((action == "landLeft")))){ landLeft(); } else { if (action == "attack"){ if (facing == "Right"){ attackRight(); } else { attackLeft(); }; } else { if (action == "dead"){ if (facing == "Right"){ deadRight(); } else { deadLeft(); }; }; }; }; }; }; }; }; }; lastAction = action; facing = newFacing; } public function attackLeft(){ gotoAndStop("attackLeft"); } public function landLeft(){ gotoAndStop("landLeft"); } public function deadLeft(){ gotoAndStop("deadLeft"); } public function attackRight(){ gotoAndStop("attackRight"); } public function refreshExpression(){ expresi_mc.gotoAndStop(stat); } public function standRight(){ gotoAndStop("standRight"); } public function landRight(){ gotoAndStop("landRight"); } public function standLeft(){ gotoAndStop("standLeft"); } } }//package survivor10_fla
Section 16
//growlAttack_58 (survivor10_fla.growlAttack_58) package survivor10_fla { import flash.display.*; public dynamic class growlAttack_58 extends MovieClip { public var weaponDummy:MovieClip; public var isFinish:Boolean; public function growlAttack_58(){ addFrameScript(0, frame1, 17, frame18); } function frame18(){ stop(); isFinish = true; } function frame1(){ isFinish = false; } } }//package survivor10_fla
Section 17
//growlDeath_40 (survivor10_fla.growlDeath_40) package survivor10_fla { import flash.display.*; public dynamic class growlDeath_40 extends MovieClip { public function growlDeath_40(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package survivor10_fla
Section 18
//growlLand_62 (survivor10_fla.growlLand_62) package survivor10_fla { import flash.display.*; public dynamic class growlLand_62 extends MovieClip { public function growlLand_62(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package survivor10_fla
Section 19
//helpMovie_28 (survivor10_fla.helpMovie_28) package survivor10_fla { import flash.events.*; import flash.display.*; import flash.ui.*; public dynamic class helpMovie_28 extends MovieClip { public var next_btn:SimpleButton; public var isFinish:Boolean; public var reply_btn:SimpleButton; public function helpMovie_28(){ addFrameScript(0, frame1, 1, frame2, 60, frame61, 91, frame92, 219, frame220, 234, frame235, 0x0101, frame258, 316, frame317, 443, frame444, 511, frame512); } function frame317(){ stop(); } function frame444(){ stop(); } function frame220(){ stop(); } function frame1(){ this.addEventListener(KeyboardEvent.KEY_DOWN, skipTutorial); isFinish = false; next_btn.addEventListener(MouseEvent.CLICK, nextTutorial); reply_btn.addEventListener(MouseEvent.CLICK, replyTutorial); stop(); } public function nextTutorial(_arg1:MouseEvent){ play(); } public function replyTutorial(_arg1:MouseEvent){ gotoAndStop("start"); } function frame92(){ stop(); } function frame512(){ stop(); isFinish = true; } function frame235(){ stop(); } function frame2(){ stop(); } function frame258(){ stop(); } function frame61(){ stop(); } public function skipTutorial(_arg1:KeyboardEvent){ if (_arg1.keyCode == Keyboard.SPACE){ gotoAndStop("finish"); }; } } }//package survivor10_fla
Section 20
//intro_26 (survivor10_fla.intro_26) package survivor10_fla { import flash.display.*; public dynamic class intro_26 extends MovieClip { public var isFinish:Boolean; public function intro_26(){ addFrameScript(0, frame1, 114, frame115); } function frame1(){ } function frame115(){ isFinish = true; stop(); } } }//package survivor10_fla
Section 21
//killScore_65 (survivor10_fla.killScore_65) package survivor10_fla { import flash.display.*; import flash.text.*; public dynamic class killScore_65 extends MovieClip { public var score:TextField; } }//package survivor10_fla
Section 22
//MainTimeline (survivor10_fla.MainTimeline) package survivor10_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public const gripSpeed:Number = 1; public const enRunSpeed:Number = 4; public const runSpeed:Number = 4; public const jumpSpeed:Number = 2; public const enWalkSpeed:Number = 1.3; public const maxResetCount:Number = 100; public const attackNoise:Number = 50; public const gravitation:Number = 0.3; public const climbSpeed:Number = 3; public const diffHeightLandHang:Number = 0; public const walkNoise:Number = 0.5; public const jumpForceFactor:Number = 15; public const runNoise:Number = 8; public const maxGripPower:Number = 400; public const landNoise:Number = 5; public const walkSpeed:Number = 1.3; public var credit_btn:SimpleButton; public var hikingFrame:Number; public var SFXstat:String; public var retry_btn:SimpleButton; public var intro_mc:MovieClip; public var mainMenu_btn:SimpleButton; public var recentAction:String; public var growlAttackSE:growlAttackSound; public var lastAction:String; public var BGM:Array; public var allObjectCount:Number; public var off2_btn:SimpleButton; public var gripPower:Number; public var velocity:Number; public var resetCount:Number; public var hard_btn:SimpleButton; public var light:MovieClip; public var redeem_btn:SimpleButton; public var off1_btn:SimpleButton; public var maxTryRun:Number; public var miniMap:MovieClip; public var currentLevel:Number; public var lastHittedObjectType:String; public var newFacing:String; public var maxTryGrip:Number; public var totalScore:Number; public var actionChannel:SoundChannel; public var runSFX:runSound; public var counter:Number; public var walkSFX:walkSound; public var worldKill:Array; public var musicStat:TextField; public var worldScore:Array; public var worldRetry:Array; public var garukSFX:garukSound; public var on2_btn:SimpleButton; public var enemyCount:Array; public var more_btn:SimpleButton; public var more2_btn:SimpleButton; public var slimeContainer:MovieClip; public var slimes:Array; public var on1_btn:SimpleButton; public var tryRun:Number; public var play_btn:SimpleButton; public var summaryBoard:MovieClip; public var BGMstat:String; public var normal_btn:SimpleButton; public var back_btn:SimpleButton; public var playerAttackSFX:playerAttackSound; public var help_mc:MovieClip; public var BGMchannel:SoundChannel; public var jumpForce:Number; public var gripBar:MovieClip; public var end_mc:MovieClip; public var effectStat:TextField; public var world:MovieClip; public var option_btn:SimpleButton; public var skip_btn:SimpleButton; public var worldbusted:Array; public var tryGrip:Number; public var difficulty:String; public var facing:String; public var enLastHittedObjectType:String; public var btnClickSound:clickSound; public var playerDeadSE:playerDeadSound; public var diffStat:TextField; public function MainTimeline(){ addFrameScript(0, frame1, 5, frame6, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 19, frame20, 22, frame23, 25, frame26, 96, frame97, 113, frame114, 142, frame143, 143, frame144, 144, frame145, 145, frame146, 181, frame182, 182, frame183, 183, frame184, 184, frame185, 185, frame186, 221, frame222, 222, frame223, 223, frame224, 224, frame225, 225, frame226, 261, frame262, 262, frame263, 263, frame264, 264, frame265, 265, frame266, 301, frame302, 302, frame303, 303, frame304, 304, frame305, 305, frame306, 341, frame342, 342, frame343, 343, frame344, 344, frame345, 345, frame346, 381, frame382, 382, frame383, 383, frame384, 384, frame385, 385, frame386, 421, frame422, 422, frame423, 423, frame424, 424, frame425, 425, frame426, 461, frame462, 462, frame463, 463, frame464, 464, frame465, 465, frame466, 501, frame502, 502, frame503, 503, frame504, 504, frame505, 505, frame506, 541, frame542, 542, frame543, 554, frame555, 594, frame595, 597, frame598, 604, frame605); } public function getScoreWorld(_arg1){ stop(); summaryBoard.initBoard(String(world.level), ((worldKill[(_arg1 - 1)] + "/") + enemyCount[(_arg1 - 1)]), worldbusted[(_arg1 - 1)], worldRetry[(_arg1 - 1)], calculateRank(_arg1), calculateMock(_arg1)); } function frame605(){ stop(); removeEventListener("enterFrame", summaryMainLoop); removeEventListener("enterFrame", mainLoop); removeEventListener("enterFrame", endMainLoop); removeEventListener("enterFrame", introMainLoop); removeEventListener("enterFrame", checkPiracy); redeem_btn.addEventListener(MouseEvent.CLICK, redeemClicked); } public function tryMove(_arg1):Boolean{ var _local2:Boolean; _local2 = false; if (_arg1 == "Left"){ world.player.x = (world.player.x - 5); if (((!((hitObject("cliff") == null))) && (!((hitObject("cliff").y == world.player.y))))){ _local2 = false; } else { _local2 = true; }; world.player.x = (world.player.x + 5); } else { world.player.x = (world.player.x + 5); if (((!((hitObject("cliff") == null))) && (!((hitObject("cliff").y == world.player.y))))){ _local2 = false; } else { _local2 = true; }; world.player.x = (world.player.x - 5); }; return (_local2); } function frame11(){ lastHittedObjectType = ""; enLastHittedObjectType = ""; if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; if (BGMstat == "on"){ BGMchannel = BGM[0].play(0, 999); }; } function frame10(){ } public function moving(){ var _local1:Number; if (recentAction == "dead"){ if ((((((hitObject("ground") == null)) && ((hitObject("cliff") == null)))) && ((world.player.y < world.areaHeight)))){ world.player.y = (world.player.y + velocity); velocity = (velocity + gravitation); }; if (((!((world.player.death_mc == null))) && (world.player.death_mc.isFinish))){ world.isLost = true; }; } else { if ((((((recentAction == "hang")) || ((recentAction == "hangRight")))) || ((recentAction == "hangLeft")))){ gripPower--; if (gripPower <= 0){ world.player.y++; recentAction = "land"; velocity = 0; }; gripBar.updateBar((gripPower / maxGripPower)); } else { if (gripPower < maxGripPower){ gripPower = (gripPower + 5); gripBar.updateBar((gripPower / maxGripPower)); }; }; if ((((((recentAction == "land")) || ((recentAction == "landRight")))) || ((recentAction == "landLeft")))){ if (world.player.y < world.areaHeight){ world.player.y = (world.player.y + velocity); velocity = (velocity + gravitation); if ((((((recentAction == "landLeft")) && (tryMove("Left")))) && (((world.player.x - (world.player.dummy.width / 2)) > 0)))){ world.player.x = (world.player.x - jumpSpeed); } else { if ((((((recentAction == "landRight")) && (tryMove("Right")))) && (((world.player.x + (world.player.dummy.width / 2)) < world.areaWidth)))){ world.player.x = (world.player.x + jumpSpeed); }; }; if ((((lastAction == "jump")) || ((lastAction == ("jump" + facing))))){ if (!tryMove("Left")){ world.player.x = (world.player.x + 3); }; if (!tryMove("Right")){ world.player.x = (world.player.x - 3); }; }; if (((!((hitObject("ground") == null))) || (!((hitObject("cliff") == null))))){ world.player.y = hitObject(lastHittedObjectType).y; provokeEnemy((landNoise * velocity)); recentAction = "stand"; }; if ((((tryGrip > 0)) && (!((hitObject("floor") == null))))){ recentAction = "hang"; world.player.y = (hitObject("floor").y + world.player.dummy.height); }; } else { recentAction = "dead"; }; } else { if ((((((lastAction == "jump")) || ((lastAction == "jumpRight")))) || ((lastAction == "jumpLeft")))){ world.player.y = (world.player.y - velocity); velocity = (velocity - gravitation); if ((((((lastAction == "jumpLeft")) && (tryMove("Left")))) && (((world.player.x - (world.player.dummy.width / 2)) > 0)))){ world.player.x = (world.player.x - jumpSpeed); } else { if ((((((lastAction == "jumpRight")) && (tryMove("Right")))) && (((world.player.x + (world.player.dummy.width / 2)) < world.areaWidth)))){ world.player.x = (world.player.x + jumpSpeed); }; }; if (velocity <= 0){ if (lastAction == "jump"){ recentAction = "land"; }; if (lastAction == "jumpRight"){ recentAction = "landRight"; }; if (lastAction == "jumpLeft"){ recentAction = "landLeft"; }; }; if (((!((hitObject("ceil") == null))) || (((!((hitObject("cliff") == null))) && ((world.player.y > (hitObject("cliff").y + hitObject("cliff").height))))))){ if (recentAction == "jump"){ recentAction = "land"; } else { if (recentAction == ("jump" + facing)){ recentAction = ("land" + facing); }; }; world.player.y = (world.player.y + velocity); velocity = 0; }; if ((((tryGrip > 0)) && (!((hitObject("floor") == null))))){ recentAction = "hang"; world.player.y = (hitObject("floor").y + world.player.dummy.height); }; } else { if (facing == "Left"){ if (lastAction == "run"){ if (((tryMove("Left")) && (((world.player.x - (world.player.dummy.width / 2)) > 0)))){ world.player.x = (world.player.x - runSpeed); }; }; if ((((((lastAction == "walk")) || ((lastAction == "hangLeft")))) && (((world.player.x - (world.player.dummy.width / 2)) > 0)))){ if (((tryMove("Left")) && (((world.player.x - (world.player.dummy.width / 2)) > 0)))){ if (lastAction == "walk"){ world.player.x = (world.player.x - walkSpeed); } else { world.player.x = (world.player.x - gripSpeed); }; }; }; if ((((hitObject("cliff") == null)) && ((hitObject("ground") == null)))){ if ((((recentAction == "hang")) || ((recentAction == ("hang" + facing))))){ } else { recentAction = "land"; world.player.x = (world.player.x - 5); velocity = 0; }; }; if ((((lastAction == "throw")) && (world.player.throw_mc.isFinish))){ world.player.throw_mc.isFinish = false; recentAction = "stand"; }; } else { if (facing == "Right"){ if ((((lastAction == "run")) && (((world.player.x + (world.player.dummy.width / 2)) < world.areaWidth)))){ if (tryMove("Right")){ world.player.x = (world.player.x + runSpeed); }; }; if ((((((lastAction == "walk")) || ((lastAction == "hangRight")))) && (((world.player.x + (world.player.dummy.width / 2)) < world.areaWidth)))){ if (tryMove("Right")){ if (lastAction == "walk"){ world.player.x = (world.player.x + walkSpeed); } else { world.player.x = (world.player.x + gripSpeed); }; }; }; if ((((hitObject("cliff") == null)) && ((hitObject("ground") == null)))){ if ((((recentAction == "hang")) || ((recentAction == ("hang" + facing))))){ } else { recentAction = "land"; world.player.x = (world.player.x + 5); velocity = 0; }; }; if ((((lastAction == "throw")) && (world.player.throw_mc.isFinish))){ world.player.throw_mc.isFinish = false; recentAction = "stand"; }; }; }; }; }; if ((((((((lastAction == "stand")) || ((lastAction == "walk")))) || ((lastAction == "run")))) && (hitObject("exit")))){ world.isWin = "true"; }; if (lastAction == "attack"){ if (world.player.attack_mc.isFinish){ recentAction = "stand"; world.player.attack_mc.gotoAndPlay("startFrame"); provokeEnemy(attackNoise); } else { _local1 = 0; while (_local1 < world.enemyCount) { if (world.player.attack_mc.weaponDummy.hitTestObject(world[world.enemyList[_local1]].dummy)){ world[world.enemyList[_local1]].action = "dead"; world[world.enemyList[_local1]].stat = "calm"; world[world.enemyList[_local1]].refreshExpression(); if (((!((world[world.enemyList[_local1]].lastAction == "dead"))) && ((world[world.enemyList[_local1]].action == "dead")))){ world.enemyKilled++; }; }; _local1++; }; }; }; }; } function frame1(){ stop(); stage.showDefaultContextMenu = false; addEventListener("enterFrame", checkPiracy); btnClickSound = new clickSound(); runSFX = new runSound(); walkSFX = new walkSound(); playerAttackSFX = new playerAttackSound(); playerDeadSE = new playerDeadSound(); growlAttackSE = new growlAttackSound(); garukSFX = new garukSound(); BGM = new Array(); BGM.push(new BGMintro()); BGM.push(new BGM1()); BGM.push(new BGM2()); BGM.push(new BGM3()); BGM.push(new BGM4()); BGM.push(new BGM5()); } function frame12(){ } function frame13(){ stop(); stage.frameRate = 30; play_btn.addEventListener(MouseEvent.CLICK, playClick); option_btn.addEventListener(MouseEvent.CLICK, optionClick); more_btn.addEventListener(MouseEvent.CLICK, moreClick); more2_btn.addEventListener(MouseEvent.CLICK, moreClick); credit_btn.addEventListener(MouseEvent.CLICK, creditClick); } function frame6(){ BGMstat = "on"; SFXstat = "on"; difficulty = "normal"; totalScore = 0; worldScore = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; worldKill = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; worldbusted = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; worldRetry = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; enemyCount = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; lastAction = "stand"; recentAction = "land"; facing = "Right"; newFacing = "Right"; resetCount = 0; gripPower = 0; velocity = 0; tryGrip = 0; maxTryGrip = 5; tryRun = 0; maxTryRun = 10; hikingFrame = 0; } function frame20(){ stop(); back_btn.addEventListener(MouseEvent.CLICK, backClick); on1_btn.addEventListener(MouseEvent.CLICK, on1Click); off1_btn.addEventListener(MouseEvent.CLICK, off1Click); on2_btn.addEventListener(MouseEvent.CLICK, on2Click); off2_btn.addEventListener(MouseEvent.CLICK, off2Click); normal_btn.addEventListener(MouseEvent.CLICK, normalClick); hard_btn.addEventListener(MouseEvent.CLICK, hardClick); musicStat.text = BGMstat; effectStat.text = SFXstat; diffStat.text = difficulty; } function frame505(){ stop(); init(); } function frame23(){ stop(); back_btn.addEventListener(MouseEvent.CLICK, backClick); } public function initSummary(){ addEventListener(KeyboardEvent.KEY_DOWN, summarykeyDown); addEventListener(KeyboardEvent.KEY_UP, summarykeyUp); if (actionChannel != null){ actionChannel.stop(); }; worldKill[(currentLevel - 1)] = world.enemyKilled; worldbusted[(currentLevel - 1)] = world.alert; getScoreWorld(currentLevel); counter = 0; removeEventListener("enterFrame", mainLoop); removeEventListener("enterFrame", endMainLoop); removeEventListener("enterFrame", introMainLoop); removeEventListener("enterFrame", checkPiracy); addEventListener("enterFrame", summaryMainLoop); } function frame506(){ removeEventListener("enterFrame", mainLoop); } public function finalizeHelp(){ removeEventListener("enterFrame", helpMainLoop); } public function initHelp(){ removeEventListener("enterFrame", summaryMainLoop); removeEventListener("enterFrame", mainLoop); removeEventListener("enterFrame", endMainLoop); removeEventListener("enterFrame", checkPiracy); removeEventListener("enterFrame", introMainLoop); addEventListener("enterFrame", helpMainLoop); } function frame502(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } public function playerEngine(){ if (((!((recentAction == lastAction))) || (!((facing == newFacing))))){ if (actionChannel != null){ actionChannel.stop(); }; lastAction = recentAction; facing = newFacing; if (recentAction == "stand"){ if (newFacing == "Right"){ world.player.standRight(); } else { world.player.standLeft(); }; } else { if (recentAction == "walk"){ if (SFXstat == "on"){ actionChannel = walkSFX.play(0, 999); actionChannel.soundTransform.volume = 0.2; }; if (newFacing == "Right"){ world.player.walkRight(); } else { world.player.walkLeft(); }; } else { if (recentAction == "run"){ if (SFXstat == "on"){ actionChannel = runSFX.play(0, 999); actionChannel.soundTransform.volume = 1; }; if (newFacing == "Right"){ world.player.runRight(); } else { world.player.runLeft(); }; } else { if ((((((recentAction == "jump")) && ((facing == "Right")))) || ((recentAction == "jumpRight")))){ world.player.jumpRight(); } else { if ((((((recentAction == "jump")) && ((facing == "Left")))) || ((recentAction == "jumpLeft")))){ world.player.jumpLeft(); } else { if ((((((recentAction == "land")) && ((facing == "Right")))) || ((recentAction == "landRight")))){ world.player.landRight(); } else { if ((((((recentAction == "land")) && ((facing == "Left")))) || ((recentAction == "landLeft")))){ world.player.landLeft(); } else { if (recentAction == "hang"){ world.player.hang(facing); } else { if (recentAction == "hangLeft"){ world.player.hangLeft(); } else { if (recentAction == "hangRight"){ world.player.hangRight(); } else { if (recentAction == "climbLeft"){ hikingFrame = 0; world.player.climbLeft(); } else { if (recentAction == "climbRight"){ hikingFrame = 0; world.player.climbRight(); } else { if (recentAction == "climbUp"){ world.player.climbUp(); } else { if (recentAction == "climbUpRight"){ world.player.climbUpRight(); } else { if (recentAction == "climbUpLeft"){ world.player.climbUpLeft(); } else { if (recentAction == "attack"){ if (SFXstat == "on"){ actionChannel = playerAttackSFX.play(0, 1); }; if (facing == "Right"){ world.player.attackRight(); } else { world.player.attackLeft(); }; } else { if (recentAction == "throw"){ if (facing == "Right"){ world.player.throwRight(); } else { world.player.throwLeft(); }; } else { if (recentAction == "dead"){ if (SFXstat == "on"){ actionChannel = playerDeadSE.play(); }; if (facing == "Right"){ world.player.deadRight(); } else { world.player.deadLeft(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (recentAction == "attack"){ if (facing == "Right"){ world.player.attackRight(); } else { world.player.attackLeft(); }; }; }; moving(); if (resetCount > 0){ resetCount--; }; if (resetCount == 0){ if ((((recentAction == "walk")) || ((recentAction == "run")))){ recentAction = "stand"; }; if ((((recentAction == "hangLeft")) || ((recentAction == "hangRight")))){ recentAction = "hang"; }; }; if (tryGrip > 0){ tryGrip--; }; } function frame504(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } public function flyerAI(_arg1){ if (_arg1.action != "dead"){ if ((((((_arg1.action == "back")) || ((_arg1.action == "chase")))) || ((_arg1.action == "attack")))){ _arg1.noise = 0; _arg1.statReset = 0; }; if ((((_arg1.noise > 0)) && ((_arg1.noise <= 50)))){ _arg1.stat = "curious"; _arg1.statReset = 50; } else { if (_arg1.noise > 50){ _arg1.stat = "aggresive"; _arg1.statReset = 100; }; }; if (_arg1.statReset > 0){ _arg1.statReset = (_arg1.statReset - 0.5); }; if (_arg1.statReset <= 0){ _arg1.stat = "calm"; } else { if (_arg1.statReset <= 50){ _arg1.stat = "curious"; }; }; if (_arg1.action == "dead"){ _arg1.stat = "calm"; }; _arg1.refreshExpression(); if ((((((((_arg1.stat == "calm")) && (!((_arg1.action == "chase"))))) && (!((_arg1.action == "attack"))))) && (!((_arg1.action == "back"))))){ _arg1.action = ("fly" + _arg1.facing); } else { if ((((((((_arg1.stat == "curious")) && (!((_arg1.action == "chase"))))) && (!((_arg1.action == "attack"))))) && (!((_arg1.action == "back"))))){ _arg1.action = "fly"; if (_arg1.x <= world.player.x){ _arg1.newFacing = "Right"; } else { _arg1.newFacing = "Left"; }; } else { if ((((((((_arg1.stat == "aggresive")) && (!((_arg1.action == "chase"))))) && (!((_arg1.action == "attack"))))) && (!((_arg1.action == "back"))))){ if (_arg1.x <= world.player.x){ _arg1.newFacing = "Right"; } else { _arg1.newFacing = "Left"; }; _arg1.action = "chase"; _arg1.velocity = 0; _arg1.ratio = 0; _arg1.sudut = (Math.PI / 2); _arg1.target_x = world.player.x; _arg1.target_y = (world.player.y - (world.player.dummy.height / 2)); }; }; }; if (_arg1.action == "attack"){ if (_arg1.attack_mc.weaponDummy.hitTestObject(world.player.dummy)){ recentAction = "dead"; velocity = 0; }; if (_arg1.attack_mc.isFinish){ _arg1.attack_mc.isFinish = false; _arg1.action = "back"; _arg1.stat = "curious"; _arg1.noise = 50; }; }; if (((_arg1.dummy.hitTestObject(world.player.dummy)) && (!((recentAction == "dead"))))){ _arg1.action = "attack"; if (_arg1.x < world.player.x){ _arg1.newFacing = "Right"; newFacing = "Left"; } else { _arg1.newFacing = "Left"; newFacing = "Right"; }; }; }; } function frame26(){ stop(); initIntro(); skip_btn.addEventListener(MouseEvent.CLICK, toprelevel); } function frame503(){ initSummary(); stop(); } public function hitObject(_arg1:String):Object{ var _local2:Object; var _local3:Number; lastHittedObjectType = ""; _local2 = null; _local3 = 0; while (_local3 < world.objCount) { if ((((world[world.obj[_local3]].type == _arg1)) && (world.player.dummy.hitTestObject(world[world.obj[_local3]])))){ lastHittedObjectType = _arg1; _local2 = world[world.obj[_local3]]; break; }; _local3++; }; return (_local2); } public function spitterAI(_arg1){ var _local2:Number; var _local3:slime; if (_arg1.action != "dead"){ if ((((_arg1.noise > 0)) && ((_arg1.noise <= 50)))){ _arg1.stat = "curious"; _arg1.statReset = 50; } else { if (_arg1.noise > 50){ _arg1.stat = "aggresive"; _arg1.statReset = 100; }; }; if (_arg1.statReset > 0){ _arg1.statReset = (_arg1.statReset - 0.5); }; if (_arg1.statReset <= 0){ _arg1.stat = "calm"; } else { if (_arg1.statReset <= 50){ _arg1.stat = "curious"; }; }; if (_arg1.action == "dead"){ _arg1.stat = "calm"; }; _arg1.refreshExpression(); if ((((_arg1.stat == "curious")) || ((_arg1.stat == "aggresive")))){ _local2 = (world.player.y - (world.player.dummy.height / 2)); _arg1.sudut = Math.atan(((_local2 - _arg1.kepala_y) / (world.player.x - _arg1.kepala_x))); if (world.player.x < _arg1.kepala_x){ _arg1.sudut = (_arg1.sudut + Math.PI); }; _arg1.chasing(); }; if ((((_arg1.stat == "aggresive")) && ((_arg1.coolDown == 0)))){ _arg1.lastAction = "stand"; _arg1.action = "spit"; _local3 = new slime(); _local3.x = _arg1.kepala_x; _local3.y = _arg1.kepala_y; _local3.init(_arg1.sudut); _local3.rotation = ((_arg1.sudut * 360) / Math.PI); slimes.push(_local3); world.addChildAt(slimes[(slimes.length - 1)], ((allObjectCount + slimes.length) - 1)); _arg1.coolDown = _arg1.coolDownMax; } else { if (_arg1.coolDown == 0){ _arg1.action = "stand"; }; }; if (_arg1.coolDown > 0){ _arg1.coolDown--; }; }; } public function calculateRank(_arg1):String{ var _local2:String; _local2 = "regular geek"; _arg1--; if ((((worldKill[_arg1] == 0)) && ((worldbusted[_arg1] == 0)))){ _local2 = "ninja"; } else { if (worldbusted[_arg1] > enemyCount[_arg1]){ _local2 = "morron"; } else { if (worldKill[_arg1] == enemyCount[_arg1]){ _local2 = "murderer"; } else { if (worldRetry[_arg1] > 3){ _local2 = "obsessed?"; }; }; }; }; return (_local2); } public function backClick(_arg1:MouseEvent){ var _local2:SoundChannel; gotoAndStop("mainMenu"); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } function frame422(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } public function normalClick(_arg1:MouseEvent){ var _local2:SoundChannel; difficulty = "normal"; diffStat.text = difficulty; if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } function frame304(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame306(){ removeEventListener("enterFrame", mainLoop); } function frame542(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } public function finalizeIntro(){ removeEventListener("enterFrame", introMainLoop); stage.frameRate = 30; } function frame302(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } function frame425(){ stop(); init(); } function frame543(){ initSummary(); stop(); } function frame423(){ initSummary(); stop(); } function frame305(){ stop(); init(); } function frame303(){ initSummary(); stop(); } function frame424(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame426(){ removeEventListener("enterFrame", mainLoop); } function frame555(){ stop(); initEnd(); if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; if (BGMstat == "on"){ BGMchannel = BGM[0].play(0, 999); }; } public function init(){ var _local1:Number; allObjectCount = ((world.enemyCount + world.objCount) + 1); if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; if (BGMstat == "on"){ BGMchannel = BGM[(world.level % BGM.length)].play(0, 999); }; currentLevel = world.level; stage.removeEventListener(KeyboardEvent.KEY_DOWN, summarykeyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, summarykeyUp); enemyCount[(world.level - 1)] = world.enemyCount; world.init(); world.player.attackRight(); world.player.attackLeft(); world.player.stand; slimeContainer = new MovieClip(); slimeContainer.name = "slimeContainer"; slimeContainer.width = 640; slimeContainer.height = 480; world.addChild(slimeContainer); slimeContainer.x = 0; slimeContainer.y = 0; recentAction = "land"; lastAction = "stand"; velocity = 0; worldKill[(world.level - 1)] = 0; worldbusted[(world.level - 1)] = 0; gripPower = maxGripPower; _local1 = 0; while (_local1 < world.enemyCount) { world[world.enemyList[_local1]].init(world.enemyPos[_local1]); _local1++; }; jumpForce = (world.player.dummy.height / jumpForceFactor); stage.addEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.addEventListener(KeyboardEvent.KEY_UP, userInputUp); removeEventListener("enterFrame", summaryMainLoop); removeEventListener("enterFrame", endMainLoop); removeEventListener("enterFrame", introMainLoop); removeEventListener("enterFrame", checkPiracy); addEventListener("enterFrame", mainLoop); slimes = new Array(); stop(); miniMap.init(world); if (difficulty == "hard"){ miniMap.alpha = 0; } else { miniMap.alpha = 1; }; } public function summarykeyDown(_arg1:KeyboardEvent){ } function frame97(){ finalizeIntro(); } function frame462(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } function frame342(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } function frame223(){ initSummary(); stop(); } function frame226(){ removeEventListener("enterFrame", mainLoop); } function frame463(){ initSummary(); stop(); } function frame222(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } function frame344(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame224(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } public function provokeEnemy(_arg1){ var _local2:Number; _local2 = 0; while (_local2 < world.enemyCount) { if (((!((world[world.enemyList[_local2]].action == "dead"))) && (world.player.dummy.hitTestObject(world[world.enemyList[_local2]].hearLimit)))){ if (world[world.enemyList[_local2]].type == "ravager"){ if (world[world.enemyList[_local2]].x < world.player.x){ world[world.enemyList[_local2]].newFacing = "Right"; } else { world[world.enemyList[_local2]].newFacing = "Left"; }; }; world[world.enemyList[_local2]].noise = (world[world.enemyList[_local2]].noise + _arg1); if (world[world.enemyList[_local2]].noise > 100){ world[world.enemyList[_local2]].noise = 100; }; }; _local2++; }; } public function summarykeyUp(_arg1:KeyboardEvent){ } function frame465(){ stop(); init(); } function frame345(){ stop(); init(); } function frame225(){ stop(); init(); } function frame343(){ initSummary(); stop(); } function frame466(){ removeEventListener("enterFrame", mainLoop); } function frame598(){ stop(); retry_btn.addEventListener(MouseEvent.CLICK, retryClick); mainMenu_btn.addEventListener(MouseEvent.CLICK, mainMenuClick); if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame346(){ removeEventListener("enterFrame", mainLoop); } function frame114(){ initHelp(); stop(); } function frame464(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame595(){ finalizeEnd(); } public function mainMenuClick(_arg1:MouseEvent){ var _local2:SoundChannel; gotoAndPlay("mainMenu"); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; if (BGMstat == "on"){ BGMchannel = BGM[0].play(); }; } public function userInputUp(_arg1:KeyboardEvent){ resetCount = 0; if (tryRun == 0){ tryRun = maxTryRun; }; } public function initEnd(){ end_mc.isFinish = false; stage.frameRate = 12; removeEventListener("enterFrame", summaryMainLoop); removeEventListener("enterFrame", mainLoop); removeEventListener("enterFrame", introMainLoop); removeEventListener("enterFrame", checkPiracy); addEventListener("enterFrame", endMainLoop); } public function summaryMainLoop(_arg1:Event){ counter++; if (summaryBoard.isFinish){ summaryBoard.retry_btn.addEventListener(MouseEvent.CLICK, retryClick); summaryBoard.next_btn.addEventListener(MouseEvent.CLICK, nextClick); removeEventListener("enterFrame", summaryMainLoop); }; } public function ravagerAI(_arg1){ if (_arg1.action != "dead"){ if ((((_arg1.noise > 0)) && ((_arg1.noise <= 50)))){ _arg1.stat = "curious"; if (_arg1.x <= world.player.x){ _arg1.newFacing = "Right"; } else { _arg1.newFacing = "Left"; }; _arg1.statReset = 50; } else { if (_arg1.noise > 50){ _arg1.stat = "aggresive"; if (_arg1.statReset <= 0){ if (_arg1.x <= world.player.x){ _arg1.newFacing = "Right"; } else { _arg1.newFacing = "Left"; }; }; _arg1.statReset = 100; }; }; if (_arg1.statReset > 0){ _arg1.statReset--; }; if (_arg1.statReset <= 0){ _arg1.stat = "calm"; } else { if (_arg1.statReset <= 50){ _arg1.stat = "curious"; }; }; if (_arg1.action == "dead"){ _arg1.stat = "calm"; }; _arg1.refreshExpression(); if (_arg1.stat == "calm"){ if ((((((_arg1.action == "walk")) || ((_arg1.action == "stand")))) || ((_arg1.action == "run")))){ _arg1.action = "walk"; if ((((enTryMove(_arg1, _arg1.facing) == "jatuh")) || ((enTryMove(_arg1, _arg1.facing) == "nabrak")))){ if (_arg1.facing == "Left"){ _arg1.newFacing = "Right"; } else { _arg1.newFacing = "Left"; }; }; }; } else { if (_arg1.stat == "curious"){ if ((((_arg1.action == "stand")) && ((Math.abs((_arg1.x - world.player.x)) > 60)))){ _arg1.action = "walk"; }; if ((((_arg1.action == "walk")) || ((_arg1.action == "run")))){ _arg1.action = "walk"; if ((((enTryMove(_arg1, _arg1.facing) == "jatuh")) || ((enTryMove(_arg1, _arg1.facing) == "nabrak")))){ _arg1.action = "stand"; }; if (Math.abs((_arg1.x - world.player.x)) < 20){ _arg1.action = "stand"; }; }; } else { if (_arg1.stat == "aggresive"){ if ((((((_arg1.action == "walk")) || ((_arg1.action == "stand")))) || ((_arg1.action == "run")))){ _arg1.action = "run"; if (enTryMove(_arg1, _arg1.facing) == "nabrak"){ _arg1.action = "stand"; }; }; }; }; }; if (_arg1.action == "attack"){ if (_arg1.attack_mc.weaponDummy.hitTestObject(world.player.dummy)){ recentAction = "dead"; if (_arg1.facing == "Left"){ newFacing = "Right"; } else { newFacing = "Left"; }; velocity = 0; }; if (_arg1.attack_mc.isFinish){ _arg1.attack_mc.isFinish = false; if ((((enHitObject(_arg1, "cliff") == null)) && ((enHitObject(_arg1, "ground") == null)))){ _arg1.action = "land"; } else { _arg1.action = "land"; }; _arg1.stat = "curious"; _arg1.noise = 50; }; }; if (((((((!((_arg1.action == "land"))) && ((Math.abs((_arg1.y - world.player.y)) < 30)))) && (((_arg1.dummy.hitTestObject(world.player.dummy)) || ((Math.abs((_arg1.x - world.player.x)) < ((_arg1.dummy.width / 2) + 5))))))) && (!((recentAction == "dead"))))){ if ((((((_arg1.x > world.player.x)) && ((_arg1.facing == "Left")))) || ((((_arg1.x <= world.player.x)) && ((_arg1.facing == "Right")))))){ _arg1.action = "attack"; }; }; } else { _arg1.stat = "calm"; if (_arg1.sound != null){ _arg1.sound.stop(); }; }; } function frame382(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } function frame262(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndPlay("gameOver"); }; } function frame384(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame143(){ finalizeHelp(); } function frame144(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame266(){ removeEventListener("enterFrame", mainLoop); } function frame146(){ removeEventListener("enterFrame", mainLoop); } function frame383(){ initSummary(); stop(); } function frame263(){ initSummary(); stop(); } function frame264(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame265(){ stop(); init(); } function frame145(){ stop(); init(); } function frame385(){ stop(); init(); } public function endMainLoop(_arg1:Event){ if (end_mc.isFinish){ play(); }; } public function off1Click(_arg1:MouseEvent){ var _local2:SoundChannel; BGMstat = "off"; musicStat.text = BGMstat; BGMchannel.stop(); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function enHitObject(_arg1:Object, _arg2:String):Object{ var _local3:Object; var _local4:Number; _local3 = null; _local4 = 0; while (_local4 < world.objCount) { if ((((world[world.obj[_local4]].type == _arg2)) && (_arg1.dummy.hitTestObject(world[world.obj[_local4]])))){ enLastHittedObjectType = _arg2; _local3 = world[world.obj[_local4]]; }; _local4++; }; return (_local3); } public function optionClick(_arg1:MouseEvent){ var _local2:SoundChannel; gotoAndStop("option screen"); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function creditClick(_arg1:MouseEvent){ var _local2:SoundChannel; gotoAndStop("credit"); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } function frame386(){ removeEventListener("enterFrame", mainLoop); } public function calculateMock(_arg1):String{ var _local2:String; _local2 = "dump"; return (_local2); } public function toprelevel(_arg1:MouseEvent){ var _local2:SoundChannel; gotoAndPlay("finalizeIntro"); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function nextClick(_arg1:MouseEvent){ var _local2:SoundChannel; play(); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function helpMainLoop(_arg1:Event){ if (help_mc.isFinish){ play(); }; } function frame183(){ initSummary(); stop(); } function frame184(){ if (BGMchannel != null){ BGMchannel.stop(); }; if (actionChannel != null){ actionChannel.stop(); }; } function frame185(){ stop(); init(); } function frame186(){ removeEventListener("enterFrame", mainLoop); } function frame182(){ if (world.isLost){ stage.removeEventListener(KeyboardEvent.KEY_DOWN, userInput); stage.removeEventListener(KeyboardEvent.KEY_UP, userInputUp); gotoAndStop("gameOver"); }; } public function on1Click(_arg1:MouseEvent){ var _local2:SoundChannel; if (BGMstat == "off"){ BGMchannel = BGM[0].play(0, 999); }; BGMstat = "on"; musicStat.text = BGMstat; if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function introMainLoop(_arg1:Event){ if (intro_mc.isFinish){ play(); }; } public function off2Click(_arg1:MouseEvent){ var _local2:SoundChannel; SFXstat = "off"; effectStat.text = SFXstat; if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function playClick(_arg1:MouseEvent){ var _local2:SoundChannel; gotoAndStop("intro"); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function userInput(_arg1:KeyboardEvent){ if (!world.isWin){ switch (_arg1.keyCode){ case Keyboard.LEFT: if ((((((recentAction == "stand")) || ((recentAction == "walk")))) || ((recentAction == "run")))){ if (tryMove("Left")){ if ((((tryRun > 0)) || ((recentAction == "run")))){ recentAction = "run"; tryRun = 0; provokeEnemy(runNoise); } else { recentAction = "walk"; provokeEnemy(walkNoise); }; resetCount = maxResetCount; } else { while (hitObject("cliff") == null) { world.player.x--; }; recentAction = "climbLeft"; }; newFacing = "Left"; if (((!((newFacing == facing))) && ((recentAction == "run")))){ recentAction = "walk"; tryRun = 0; }; } else { if ((((recentAction == "hang")) || ((recentAction == ("hang" + facing))))){ newFacing = "Left"; recentAction = ("hang" + newFacing); resetCount = maxResetCount; if (hitObject("floor") == null){ recentAction = "land"; world.player.y++; velocity = 0; }; } else { if (recentAction == "climbRight"){ if (hikingFrame == 0){ newFacing = "Left"; recentAction = "stand"; world.player.x--; } else { world.player.x--; facing = "Left"; newFacing = "Left"; recentAction = "land"; velocity = 0; hikingFrame = 0; }; }; }; }; break; case Keyboard.RIGHT: if ((((((recentAction == "stand")) || ((recentAction == "walk")))) || ((recentAction == "run")))){ if (tryMove("Right")){ if ((((tryRun > 0)) || ((recentAction == "run")))){ recentAction = "run"; provokeEnemy(runNoise); tryRun = 0; } else { recentAction = "walk"; provokeEnemy(walkNoise); }; resetCount = maxResetCount; } else { while (hitObject("cliff") == null) { world.player.x++; }; recentAction = "climbRight"; }; newFacing = "Right"; if (((!((newFacing == facing))) && ((recentAction == "run")))){ recentAction = "walk"; tryRun = 0; }; } else { if (recentAction == "climbLeft"){ if (hikingFrame == 0){ newFacing = "Right"; recentAction = "stand"; world.player.x++; } else { world.player.x++; facing = "Right"; newFacing = "Right"; recentAction = "land"; velocity = 0; hikingFrame = 0; }; } else { if ((((recentAction == "hang")) || ((recentAction == ("hang" + facing))))){ newFacing = "Right"; recentAction = ("hang" + newFacing); resetCount = maxResetCount; if (hitObject("floor") == null){ recentAction = "land"; world.player.y++; velocity = 0; }; }; }; }; break; case Keyboard.UP: if (recentAction == "stand"){ recentAction = "jump"; velocity = jumpForce; } else { if ((((recentAction == "walk")) || ((recentAction == "run")))){ recentAction = ("jump" + facing); velocity = jumpForce; } else { if ((((((((((((recentAction == "jump")) || ((recentAction == "jumpRight")))) || ((recentAction == "jumpLeft")))) || ((recentAction == "land")))) || ((recentAction == "landRight")))) || ((recentAction == "landLeft")))){ tryGrip = maxTryGrip; } else { if ((((((recentAction == "climbLeft")) || ((recentAction == "climbRight")))) && ((hitObject("ceil") == null)))){ world.player.y = (world.player.y - climbSpeed); world.player.climb_mc.hiking(hikingFrame); hikingFrame++; }; }; }; }; break; case Keyboard.DOWN: if ((((recentAction == "hang")) || ((recentAction == ("hang" + facing))))){ world.player.y = (world.player.y + 2); recentAction = "land"; velocity = 0; } else { if ((((recentAction == "climbLeft")) || ((recentAction == "climbRight")))){ hikingFrame--; if (hikingFrame < 0){ if (recentAction == "climbLeft"){ world.player.x++; } else { world.player.x--; }; recentAction = "stand"; hikingFrame = 0; } else { world.player.y = (world.player.y + climbSpeed); world.player.climb_mc.hiking(hikingFrame); }; }; }; break; case Keyboard.SPACE: if ((((((recentAction == "stand")) || ((recentAction == "walk")))) || ((recentAction == "run")))){ recentAction = "attack"; }; break; }; }; } public function enTryFly(_arg1, _arg2):Boolean{ var _local3:Boolean; _local3 = false; if (_arg2 == "Left"){ _arg1.x = (_arg1.x - 5); if (enHitObject(_arg1, "cliff") != null){ _local3 = false; } else { _local3 = true; }; _arg1.x = (_arg1.x + 5); } else { _arg1.x = (_arg1.x + 5); if (enHitObject(_arg1, "cliff") != null){ _local3 = false; } else { _local3 = true; }; _arg1.x = (_arg1.x - 5); }; return (_local3); } public function redeemClicked(_arg1:MouseEvent){ var _local2:URLRequest; var _local3:SoundChannel; _local2 = new URLRequest("http://www.freshnewgames.com"); navigateToURL(_local2); if (SFXstat == "on"){ _local3 = btnClickSound.play(0, 1); }; } public function on2Click(_arg1:MouseEvent){ var _local2:SoundChannel; SFXstat = "on"; effectStat.text = SFXstat; if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function moreClick(_arg1:MouseEvent){ var _local2:URLRequest; var _local3:SoundChannel; _local2 = new URLRequest("http://www.freshnewgames.com"); navigateToURL(_local2); if (SFXstat == "on"){ _local3 = btnClickSound.play(0, 1); }; } public function initIntro(){ intro_mc.isFinish = false; stage.frameRate = 12; removeEventListener("enterFrame", summaryMainLoop); removeEventListener("enterFrame", mainLoop); removeEventListener("enterFrame", endMainLoop); removeEventListener("enterFrame", checkPiracy); addEventListener("enterFrame", introMainLoop); } public function enTryMove(_arg1, _arg2):String{ var _local3:String; _local3 = "nabrak"; if (_arg2 == "Left"){ _arg1.x = (_arg1.x - 4); if (((!((enHitObject(_arg1, "cliff") == null))) && (!((enHitObject(_arg1, "cliff").y == _arg1.y))))){ _local3 = "nabrak"; } else { if ((((enHitObject(_arg1, "cliff") == null)) && ((enHitObject(_arg1, "ground") == null)))){ _local3 = "jatuh"; } else { _local3 = "ok"; }; }; _arg1.x = (_arg1.x + 4); } else { _arg1.x = (_arg1.x + 4); if (((!((enHitObject(_arg1, "cliff") == null))) && (!((enHitObject(_arg1, "cliff").y == _arg1.y))))){ _local3 = "nabrak"; } else { if ((((enHitObject(_arg1, "cliff") == null)) && ((enHitObject(_arg1, "ground") == null)))){ _local3 = "jatuh"; } else { _local3 = "ok"; }; }; _arg1.x = (_arg1.x - 4); }; return (_local3); } public function hardClick(_arg1:MouseEvent){ var _local2:SoundChannel; difficulty = "hard"; diffStat.text = difficulty; if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function enemyMove(_arg1){ if ((((_arg1.stat == "aggresive")) && (!((_arg1.lastStat == "aggresive"))))){ world.alert++; }; if (((!((_arg1.action == _arg1.lastAction))) && ((SFXstat == "on")))){ if (_arg1.sound != null){ _arg1.sound.stop(); }; if ((((_arg1.action == "stand")) && ((_arg1.type == "ravager")))){ _arg1.sound = garukSFX.play(0, 999); }; if (_arg1.action == "attack"){ _arg1.sound = growlAttackSE.play(); }; }; _arg1.actionChangeChecker(); if ((((_arg1.facing == "Left")) && ((_arg1.x > 0)))){ if (enTryMove(_arg1, _arg1.facing) != "nabrak"){ if (_arg1.action == "walk"){ _arg1.x = (_arg1.x - enWalkSpeed); } else { if (_arg1.action == "run"){ _arg1.x = (_arg1.x - enRunSpeed); }; }; }; if ((((((((((_arg1.action == "walk")) || ((_arg1.action == "run")))) && ((enHitObject(_arg1, "cliff") == null)))) && ((enHitObject(_arg1, "floor") == null)))) && ((enHitObject(_arg1, "ground") == null)))){ _arg1.action = "land"; _arg1.x = (_arg1.x - 5); velocity = 0; }; if (_arg1.x <= 0){ _arg1.newFacing = "Right"; }; } else { if ((((_arg1.facing == "Right")) && ((_arg1.x < world.areaWidth)))){ if (enTryMove(_arg1, _arg1.facing) != "nabrak"){ if (_arg1.action == "walk"){ _arg1.x = (_arg1.x + enWalkSpeed); } else { if (_arg1.action == "run"){ _arg1.x = (_arg1.x + enRunSpeed); }; }; }; if ((((((((((_arg1.action == "walk")) || ((_arg1.action == "run")))) && ((enHitObject(_arg1, "cliff") == null)))) && ((enHitObject(_arg1, "floor") == null)))) && ((enHitObject(_arg1, "ground") == null)))){ _arg1.action = "land"; _arg1.x = (_arg1.x + 5); _arg1.velocity = 0; }; if (_arg1.x >= world.areaWidth){ _arg1.x = world.areaWidth; _arg1.newFacing = "Left"; }; }; }; if ((((_arg1.action == "land")) || ((_arg1.action == ("land" + _arg1.facing))))){ _arg1.y = (_arg1.y + _arg1.velocity); _arg1.velocity = (_arg1.velocity + gravitation); if (_arg1.y >= world.areaHeight){ _arg1.action = "dead"; }; if ((((_arg1.action == "landLeft")) && (enTryMove(_arg1, "Left")))){ _arg1.x = (_arg1.x - runSpeed); } else { if ((((_arg1.action == "landRight")) && (enTryMove(_arg1, "Right")))){ _arg1.x = (_arg1.x + runSpeed); }; }; if (((!((enHitObject(_arg1, "ground") == null))) || (!((enHitObject(_arg1, "cliff") == null))))){ _arg1.y = enHitObject(_arg1, enLastHittedObjectType).y; _arg1.action = "stand"; }; }; if (_arg1.action == "flyLeft"){ if ((((((enHitObject(_arg1, "cliff") == null)) && (enTryFly(_arg1, "Left")))) && ((_arg1.x > 0)))){ _arg1.x = (_arg1.x - _arg1.flySpeed); } else { _arg1.action = "flyRight"; _arg1.newFacing = "Right"; }; } else { if (_arg1.action == "flyRight"){ if ((((((enHitObject(_arg1, "cliff") == null)) && (enTryFly(_arg1, "Right")))) && ((_arg1.x < world.areaWidth)))){ _arg1.x = (_arg1.x + _arg1.flySpeed); } else { _arg1.action = "flyLeft"; _arg1.newFacing = "Left"; }; } else { if (_arg1.action == "chase"){ _arg1.chasing(world); } else { if (_arg1.action == "back"){ if (enHitObject(_arg1, "cliff") == null){ if (_arg1.y > _arg1.default_y){ _arg1.y = (_arg1.y - (_arg1.flySpeed * 4)); } else { _arg1.action = ("fly" + facing); }; } else { _arg1.y = (_arg1.y + (_arg1.flySpeed * 4)); _arg1.default_y = _arg1.y; _arg1.action = ("fly" + facing); }; }; }; }; }; if ((((_arg1.action == "dead")) && (!((_arg1.type == "spitter"))))){ if ((((((enHitObject(_arg1, "cliff") == null)) && ((enHitObject(_arg1, "ground") == null)))) && ((_arg1.y <= world.areaHeight)))){ _arg1.y = (_arg1.y + _arg1.velocity); _arg1.velocity = (_arg1.velocity + gravitation); }; }; } public function checkPiracy(_arg1:Event){ var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local2 = (loaderInfo.url.indexOf("://") + 3); _local3 = loaderInfo.url.indexOf("/", _local2); _local4 = loaderInfo.url.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); } public function retryClick(_arg1:MouseEvent){ var _local2:SoundChannel; var _local3 = worldRetry; var _local4 = (currentLevel - 1); var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; gotoAndPlay(("beforeWorld" + currentLevel)); if (SFXstat == "on"){ _local2 = btnClickSound.play(0, 1); }; } public function finalizeEnd(){ removeEventListener("enterFrame", endMainLoop); stage.frameRate = 30; gotoAndPlay("startScreen"); } public function enemyEngine(){ var _local1:*; _local1 = 0; while (_local1 < world.enemyCount) { if (world[world.enemyList[_local1]].isAlive){ if (world[world.enemyList[_local1]].type == "ravager"){ ravagerAI(world[world.enemyList[_local1]]); } else { if (world[world.enemyList[_local1]].type == "spitter"){ spitterAI(world[world.enemyList[_local1]]); } else { if (world[world.enemyList[_local1]].type == "flyer"){ flyerAI(world[world.enemyList[_local1]]); }; }; }; }; enemyMove(world[world.enemyList[_local1]]); if (world[world.enemyList[_local1]].noise > 0){ world[world.enemyList[_local1]].noise = (world[world.enemyList[_local1]].noise - 0.6); }; world[world.enemyList[_local1]].noiseMeter.updateBar((world[world.enemyList[_local1]].noise / 100)); _local1++; }; } public function mainLoop(_arg1:Event){ var _local2:Number; light.x = world.player.x; light.y = (world.player.y - (world.player.dummy.height / 2)); miniMap.run(world); if (tryRun > 0){ tryRun--; }; if (((!(world.isWin)) && (!(world.isLost)))){ enemyEngine(); playerEngine(); _local2 = 0; while (_local2 < slimes.length) { if ((((slimes[_local2].stat == "explode")) && (slimes[_local2].dummy.hitTestObject(world.player.dummy)))){ recentAction = "dead"; }; slimes[_local2].moving(world, recentAction); if (slimes[_local2].dieTimer <= 0){ world.removeChildAt((allObjectCount + _local2)); slimes.splice(_local2, 1); break; }; _local2++; }; } else { _local2 = 0; while (_local2 < world.enemyCount) { if (world[world.enemyList[_local2]].sound != null){ world[world.enemyList[_local2]].sound.stop(); }; _local2++; }; actionChannel.stop(); if (world.isWin){ world.player.gotoAndStop(("stand" + facing)); }; gotoAndPlay(("toSummary" + world.level)); }; } } }//package survivor10_fla
Section 23
//miniMap_63 (survivor10_fla.miniMap_63) package survivor10_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class miniMap_63 extends MovieClip { public var creatureList:Array; public function miniMap_63(){ addFrameScript(0, frame1); } public function init(_arg1){ var _local2:greenDot; var _local3:Number; var _local4:redDot; creatureList = new Array(); _local2 = new greenDot(); _local2.x = (_arg1.player.x / 5); _local2.y = ((_arg1.player.y / 5) - 2); creatureList.push(_local2); addChildAt(creatureList[0], 0); _local3 = 0; while (_local3 < _arg1.enemyCount) { _local4 = new redDot(); _local4.x = (_arg1[_arg1.enemyList[_local3]].x / 5); _local4.y = ((_arg1[_arg1.enemyList[_local3]].y / 5) - 2); creatureList.push(_local4); addChildAt(creatureList[(_local3 + 1)], (_local3 + 1)); _local3++; }; } function frame1(){ } public function run(_arg1){ var _local2:Number; creatureList[0].x = (_arg1.player.x / 5); creatureList[0].y = ((_arg1.player.y / 5) - 2); _local2 = 0; while (_local2 < _arg1.enemyCount) { creatureList[(_local2 + 1)].x = (_arg1[_arg1.enemyList[_local2]].x / 5); creatureList[(_local2 + 1)].y = ((_arg1[_arg1.enemyList[_local2]].y / 5) - 2); _local2++; }; } } }//package survivor10_fla
Section 24
//player_48 (survivor10_fla.player_48) package survivor10_fla { import flash.display.*; public dynamic class player_48 extends MovieClip { public var death_mc:player_death; public var climb_mc:MovieClip; public var throw_mc:MovieClip; public var dummy:MovieClip; public var isAlive:Boolean; public var attack_mc:player_attack; public function player_48(){ addFrameScript(0, frame1, 21, frame22); } public function throwLeft(){ gotoAndStop("throwLeft"); } public function climbUp(){ gotoAndStop("climbUp"); } public function runLeft(){ gotoAndStop("runLeft"); } public function deadRight(){ gotoAndStop("deadRight"); } public function climbUpLeft(){ gotoAndStop("climbUpLeft"); } public function climbLeft(){ gotoAndStop("climbLeft"); } public function runRight(){ gotoAndStop("runRight"); } function frame1(){ stop(); } public function jumpLeft(){ gotoAndStop("jumpLeft"); } public function walkLeft(){ gotoAndStop("walkLeft"); } public function climbRight(){ gotoAndStop("climbRight"); } function frame22(){ attack_mc.gotoAndPlay(5); } public function attackLeft(){ gotoAndStop("attackLeft"); } public function hang(_arg1){ gotoAndStop(("hangStand" + _arg1)); } public function deadLeft(){ gotoAndStop("deadLeft"); } public function jumpRight(){ gotoAndStop("jumpRight"); } public function landLeft(){ gotoAndStop("landLeft"); } public function hangLeft(){ gotoAndStop("hangLeft"); } public function attackRight(){ gotoAndStop("attackRight"); } public function hangRight(){ gotoAndStop("hangRight"); } public function climbUpRight(){ gotoAndStop("climbUpRight"); } public function walkRight(){ gotoAndStop("walkRight"); } public function throwRight(){ gotoAndStop("throwRight"); } public function standRight(){ gotoAndStop("standRight"); } public function landRight(){ gotoAndStop("landRight"); } public function standLeft(){ gotoAndStop("standLeft"); } } }//package survivor10_fla
Section 25
//player_climb_51 (survivor10_fla.player_climb_51) package survivor10_fla { import flash.display.*; public dynamic class player_climb_51 extends MovieClip { public function player_climb_51(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } public function hiking(_arg1){ _arg1 = ((_arg1 % 6) + 1); gotoAndStop(_arg1); } function frame3(){ stop(); } function frame6(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame2(){ stop(); } } }//package survivor10_fla
Section 26
//player_jump_50 (survivor10_fla.player_jump_50) package survivor10_fla { import flash.display.*; public dynamic class player_jump_50 extends MovieClip { public function player_jump_50(){ addFrameScript(2, frame3); } function frame3(){ stop(); } } }//package survivor10_fla
Section 27
//prefmi_loader_freshnewgames_1 (survivor10_fla.prefmi_loader_freshnewgames_1) package survivor10_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class prefmi_loader_freshnewgames_1 extends MovieClip { public var freloaderbar:MovieClip; public var url_btn:SimpleButton; public var play_btn:SimpleButton; public var url_back_btn:SimpleButton; public function prefmi_loader_freshnewgames_1(){ addFrameScript(0, frame1, 1, frame2, 9, frame10, 74, frame75); } function frame75(){ MovieClip(root).play(); stop(); } public function gotoURL(_arg1:MouseEvent){ var _local2:URLRequest; _local2 = new URLRequest("http://www.freshnewgames.com"); navigateToURL(_local2); } public function updateLoader(_arg1:ProgressEvent):void{ if ((_arg1.bytesLoaded / _arg1.bytesTotal) >= 1){ gotoAndPlay(3); } else { freloaderbar.gotoAndStop(int(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100))); trace(int(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100))); gotoAndPlay(1); }; } function frame10(){ stop(); loaderInfo.removeEventListener(ProgressEvent.PROGRESS, updateLoader); play_btn.addEventListener(MouseEvent.CLICK, playClicked); } public function playClicked(_arg1:MouseEvent){ play(); } function frame1(){ url_btn.addEventListener(MouseEvent.CLICK, gotoURL); url_back_btn.addEventListener(MouseEvent.CLICK, gotoURL); } function frame2(){ loaderInfo.addEventListener(ProgressEvent.PROGRESS, updateLoader); } } }//package survivor10_fla
Section 28
//rankScore_68 (survivor10_fla.rankScore_68) package survivor10_fla { import flash.display.*; import flash.text.*; public dynamic class rankScore_68 extends MovieClip { public var score:TextField; } }//package survivor10_fla
Section 29
//retryScore_67 (survivor10_fla.retryScore_67) package survivor10_fla { import flash.display.*; import flash.text.*; public dynamic class retryScore_67 extends MovieClip { public var score:TextField; } }//package survivor10_fla
Section 30
//spitter_74 (survivor10_fla.spitter_74) package survivor10_fla { import flash.display.*; public dynamic class spitter_74 extends MovieClip { public const type:String = "spitter"; public const coolDownMax:Number = 100; public var noise:Number; public var expresi_mc:MovieClip; public var lastStat:String; public var action:String; public var stat:String; public var pos:String; public var statReset:Number; public var hearLimit:MovieClip; public var sudut:Number; public var head_mc:MovieClip; public var kepala_x:Number; public var lastAction:String; public var newFacing:String; public var noiseMeter:MovieClip; public var dummy:MovieClip; public var coolDown:Number; public var kepala_y:Number; public var isAlive:Boolean; public var facing:String; public function spitter_74(){ addFrameScript(0, frame1); } public function init(_arg1){ action = "stand"; lastAction = "idle"; isAlive = true; pos = _arg1; if (pos == "Left"){ kepala_x = (this.x - head_mc.y); kepala_y = this.y; } else { if (pos == "Right"){ kepala_x = (this.x + head_mc.y); kepala_y = this.y; } else { if (pos == "Top"){ kepala_x = this.x; kepala_y = (this.y + head_mc.y); } else { if (pos == "Bottom"){ kepala_x = this.x; kepala_y = (this.y - head_mc.y); }; }; }; }; stat = "calm"; noise = 0; coolDown = 0; } public function chasing(){ if (action != "dead"){ head_mc.rotation = ((sudut / Math.PI) * 180); }; } function frame1(){ } public function actionChangeChecker(){ lastStat = stat; if (action != lastAction){ if (action == "stand"){ gotoAndStop("stand"); } else { if (action == "spit"){ gotoAndStop("spit"); }; }; if (action == "dead"){ gotoAndStop("dead"); }; }; lastAction = action; } public function refreshExpression(){ expresi_mc.gotoAndStop(stat); } } }//package survivor10_fla
Section 31
//spitterdeath_81 (survivor10_fla.spitterdeath_81) package survivor10_fla { import flash.display.*; public dynamic class spitterdeath_81 extends MovieClip { public function spitterdeath_81(){ addFrameScript(16, frame17); } function frame17(){ stop(); } } }//package survivor10_fla
Section 32
//summaryBoard_64 (survivor10_fla.summaryBoard_64) package survivor10_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class summaryBoard_64 extends MovieClip { public var next_btn:SimpleButton; public var kill_mc:MovieClip; public var mockString:String; public var retry_btn:SimpleButton; public var isFinish:Boolean; public var alert_mc:MovieClip; public var level:String; public var rank_mc:MovieClip; public var alertScore:String; public var retry_mc:MovieClip; public var retryScore:String; public var rankScore:String; public var lvl_txt:TextField; public var killScore:String; public function summaryBoard_64(){ addFrameScript(0, frame1, 1, frame2, 30, frame31, 60, frame61, 90, frame91, 195, frame196); } function frame91(){ rank_mc.score.text = rankScore; } function frame1(){ isFinish = false; } function frame2(){ kill_mc.score.text = killScore; lvl_txt.text = level; } function frame196(){ stop(); isFinish = true; } function frame31(){ alert_mc.score.text = alertScore; } public function initBoard(_arg1="level?", _arg2="bunuh?", _arg3="ketauan?", _arg4="ulang?", _arg5="rank?", _arg6="mock?"){ level = _arg1; killScore = _arg2; alertScore = _arg3; retryScore = _arg4; rankScore = _arg5; mockString = _arg6; isFinish = false; play(); } function frame61(){ retry_mc.score.text = retryScore; } } }//package survivor10_fla
Section 33
//world1_43 (survivor10_fla.world1_43) package survivor10_fla { import flash.display.*; public dynamic class world1_43 extends MovieClip { public const obj:Array; public const areaHeight:Number = 480; public const areaWidth:Number = 640; public const objCount:Number = 5; public const enemyCount:Number = 2; public const level:Number = 1; public const enemyList:Array; public const enemyPos:Array; public var enemyKilled:Number; public var grip1:MovieClip; public var grip2:MovieClip; public var alert:Number; public var cliff1:MovieClip; public var isLost:Boolean; public var isWin:Boolean; public var ground:MovieClip; public var enemy1:MovieClip; public var enemy2:MovieClip; public var exit1:MovieClip; public var player:MovieClip; public function world1_43(){ obj = ["ground", "cliff1", "grip1", "grip2", "exit1"]; enemyList = ["enemy1", "enemy2"]; enemyPos = ["Right", "Left"]; super(); addFrameScript(0, frame1); } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } function frame1(){ } } }//package survivor10_fla
Section 34
//world10_94 (survivor10_fla.world10_94) package survivor10_fla { import flash.display.*; public dynamic class world10_94 extends MovieClip { public const obj:Array; public const areaHeight:Number = 480; public const areaWidth:Number = 640; public const objCount:Number = 11; public const level = 10; public const enemyPos:Array; public const enemyList:Array; public const enemyCount:Number = 7; public var enemyKilled:Number; public var grip1:MovieClip; public var grip2:MovieClip; public var cliff1:MovieClip; public var cliff3:MovieClip; public var isLost:Boolean; public var cliff2:MovieClip; public var ground1:MovieClip; public var alert:Number; public var ground2:MovieClip; public var enemy4:MovieClip; public var enemy7:MovieClip; public var enemy1:MovieClip; public var enemy2:MovieClip; public var enemy6:MovieClip; public var ground3:MovieClip; public var enemy3:MovieClip; public var enemy5:MovieClip; public var ceil1:MovieClip; public var ceil2:MovieClip; public var exit1:MovieClip; public var isWin:Boolean; public var player:MovieClip; public function world10_94(){ obj = ["ground1", "ground2", "ground3", "cliff1", "cliff2", "cliff3", "ceil1", "ceil2", "grip1", "grip2", "exit1"]; enemyList = ["enemy1", "enemy2", "enemy3", "enemy4", "enemy5", "enemy6", "enemy7"]; enemyPos = ["Right", "Left", "Right", "Left", "Right", "Right", "Right"]; super(); addFrameScript(0, frame1); } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } function frame1(){ isWin = false; isLost = false; } } }//package survivor10_fla
Section 35
//world2_71 (survivor10_fla.world2_71) package survivor10_fla { import flash.display.*; public dynamic class world2_71 extends MovieClip { public const obj:Array; public const areaHeight:Number = 480; public const areaWidth:Number = 640; public const objCount:Number = 5; public const enemyCount:Number = 3; public const level:Number = 2; public const enemyList:Array; public const enemyPos:Array; public var enemyKilled:Number; public var alert:Number; public var cliff1:MovieClip; public var isLost:Boolean; public var cliff2:MovieClip; public var ground1:MovieClip; public var isWin:Boolean; public var floor1:MovieClip; public var enemy1:MovieClip; public var enemy2:MovieClip; public var enemy3:MovieClip; public var exit1:MovieClip; public var player:MovieClip; public function world2_71(){ obj = ["ground1", "cliff1", "cliff2", "floor1", "exit1"]; enemyList = ["enemy1", "enemy2", "enemy3"]; enemyPos = ["Left", "Right", "Left"]; super(); addFrameScript(0, frame1); } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } function frame1(){ isWin = false; isLost = false; } } }//package survivor10_fla
Section 36
//world3_72 (survivor10_fla.world3_72) package survivor10_fla { import flash.display.*; public dynamic class world3_72 extends MovieClip { public const obj:Array; public const areaHeight:Number = 480; public const areaWidth:Number = 640; public const objCount:Number = 10; public const enemyCount:Number = 3; public const level:Number = 3; public const enemyPos:Array; public const enemyList:Array; public var enemyKilled:Number; public var cliff4:MovieClip; public var cliff1:MovieClip; public var cliff3:MovieClip; public var isLost:Boolean; public var cliff2:MovieClip; public var ground1:MovieClip; public var alert:Number; public var isWin:Boolean; public var ground2:MovieClip; public var enemy1:MovieClip; public var floor1:MovieClip; public var floor2:MovieClip; public var enemy2:MovieClip; public var enemy3:MovieClip; public var ground3:MovieClip; public var exit1:MovieClip; public var player:MovieClip; public function world3_72(){ obj = ["ground1", "ground2", "ground3", "cliff1", "cliff2", "cliff3", "cliff4", "floor1", "floor2", "exit1"]; enemyList = ["enemy1", "enemy2", "enemy3"]; enemyPos = ["Right", "Left", "Right"]; super(); addFrameScript(0, frame1); } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } function frame1(){ isWin = false; isLost = false; } } }//package survivor10_fla
Section 37
//world4_73 (survivor10_fla.world4_73) package survivor10_fla { import flash.display.*; public dynamic class world4_73 extends MovieClip { public const obj:Array; public const areaHeight:Number = 480; public const areaWidth:Number = 640; public const objCount:Number = 7; public const enemyCount:Number = 2; public const level = 4; public const enemyPos:Array; public const enemyList:Array; public var enemyKilled:Number; public var alert:Number; public var cliff1:MovieClip; public var isLost:Boolean; public var isWin:Boolean; public var ground1:MovieClip; public var ground2:MovieClip; public var floor1:MovieClip; public var ground4:MovieClip; public var enemy1:MovieClip; public var enemy2:MovieClip; public var ground3:MovieClip; public var exit1:MovieClip; public var player:MovieClip; public function world4_73(){ obj = ["ground1", "ground2", "ground3", "ground4", "cliff1", "floor1", "exit1"]; enemyList = ["enemy1", "enemy2"]; enemyPos = ["Right", "Left"]; super(); addFrameScript(0, frame1); } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } function frame1(){ isWin = false; isLost = false; } } }//package survivor10_fla
Section 38
//world5_82 (survivor10_fla.world5_82) package survivor10_fla { import flash.display.*; public dynamic class world5_82 extends MovieClip { public const areaHeight:Number = 480; public const enemyList:Array; public const objCount:Number = 19; public const enemyCount:Number = 4; public const obj:Array; public const areaWidth:Number = 640; public const level = 5; public const enemyPos:Array; public var enemyKilled:Number; public var cliff2:MovieClip; public var cliff1:MovieClip; public var isWin:Boolean; public var cliff4:MovieClip; public var cliff3:MovieClip; public var exit1:MovieClip; public var player:MovieClip; public var alert:Number; public var isLost:Boolean; public var ground1:MovieClip; public var ground2:MovieClip; public var ground5:MovieClip; public var ground6:MovieClip; public var ground7:MovieClip; public var ground8:MovieClip; public var ground9:MovieClip; public var ground3:MovieClip; public var ground4:MovieClip; public var floor3:MovieClip; public var enemy1:MovieClip; public var enemy2:MovieClip; public var enemy4:MovieClip; public var floor2:MovieClip; public var enemy3:MovieClip; public var floor1:MovieClip; public var ceil1:MovieClip; public var ceil3:MovieClip; public function world5_82(){ obj = ["ground1", "ground2", "ground3", "ground4", "ground5", "ground6", "ground7", "ground8", "ground9", "cliff1", "cliff2", "cliff3", "cliff4", "floor1", "floor2", "floor3", "ceil1", "ceil3", "exit1"]; enemyList = ["enemy1", "enemy2", "enemy3", "enemy4"]; enemyPos = ["Right", "Right", "Right", "Right"]; super(); addFrameScript(0, frame1); } function frame1(){ isWin = false; isLost = false; } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } } }//package survivor10_fla
Section 39
//world6_84 (survivor10_fla.world6_84) package survivor10_fla { import flash.display.*; public dynamic class world6_84 extends MovieClip { public const obj:Array; public const areaHeight:Number = 480; public const areaWidth:Number = 640; public const objCount:Number = 14; public const enemyCount:Number = 5; public const level = 6; public const enemyPos:Array; public const enemyList:Array; public var enemyKilled:Number; public var alert:Number; public var cliff1:MovieClip; public var cliff3:MovieClip; public var isLost:Boolean; public var cliff2:MovieClip; public var ground1:MovieClip; public var floor3:MovieClip; public var floor4:MovieClip; public var enemy4:MovieClip; public var ground4:MovieClip; public var enemy1:MovieClip; public var enemy2:MovieClip; public var floor2:MovieClip; public var ground3:MovieClip; public var enemy3:MovieClip; public var floor1:MovieClip; public var enemy5:MovieClip; public var ceil1:MovieClip; public var ceil2:MovieClip; public var ground2:MovieClip; public var exit1:MovieClip; public var isWin:Boolean; public var player:MovieClip; public function world6_84(){ obj = ["ground1", "ground2", "ground3", "ground4", "cliff1", "cliff2", "cliff3", "floor1", "floor2", "floor3", "floor4", "ceil1", "ceil2", "exit1"]; enemyList = ["enemy1", "enemy2", "enemy3", "enemy4", "enemy5"]; enemyPos = ["Right", "Right", "Right", "Left", "Right"]; super(); addFrameScript(0, frame1); } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } function frame1(){ isWin = false; isLost = false; } } }//package survivor10_fla
Section 40
//world7_85 (survivor10_fla.world7_85) package survivor10_fla { import flash.display.*; public dynamic class world7_85 extends MovieClip { public const areaHeight:Number = 480; public const enemyList:Array; public const objCount:Number = 21; public const enemyCount:Number = 5; public const obj:Array; public const areaWidth:Number = 640; public const level = 7; public const enemyPos:Array; public var enemyKilled:Number; public var cliff2:MovieClip; public var cliff1:MovieClip; public var isWin:Boolean; public var cliff4:MovieClip; public var cliff5:MovieClip; public var cliff6:MovieClip; public var cliff3:MovieClip; public var exit1:MovieClip; public var player:MovieClip; public var alert:Number; public var isLost:Boolean; public var ground1:MovieClip; public var ground2:MovieClip; public var ground5:MovieClip; public var ground6:MovieClip; public var ground7:MovieClip; public var ground3:MovieClip; public var ground4:MovieClip; public var floor2:MovieClip; public var floor3:MovieClip; public var enemy1:MovieClip; public var enemy2:MovieClip; public var enemy4:MovieClip; public var enemy3:MovieClip; public var floor1:MovieClip; public var enemy5:MovieClip; public var ceil1:MovieClip; public var ceil2:MovieClip; public var ceil3:MovieClip; public var ceil4:MovieClip; public function world7_85(){ obj = ["ground1", "ground2", "ground3", "ground4", "ground5", "ground6", "ground7", "cliff1", "cliff2", "cliff3", "cliff4", "cliff5", "cliff6", "floor1", "floor2", "floor3", "ceil1", "ceil2", "ceil3", "ceil4", "exit1"]; enemyList = ["enemy1", "enemy2", "enemy3", "enemy4", "enemy5"]; enemyPos = ["Right", "Right", "Right", "Left", "Right"]; super(); addFrameScript(0, frame1); } function frame1(){ isWin = false; isLost = false; } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } } }//package survivor10_fla
Section 41
//world8_86 (survivor10_fla.world8_86) package survivor10_fla { import flash.display.*; public dynamic class world8_86 extends MovieClip { public const obj:Array; public const areaHeight:Number = 480; public const areaWidth:Number = 640; public const objCount:Number = 15; public const enemyCount:Number = 4; public const level = 8; public const enemyPos:Array; public const enemyList:Array; public var grip4:MovieClip; public var enemyKilled:Number; public var grip1:MovieClip; public var grip3:MovieClip; public var alert:Number; public var grip2:MovieClip; public var cliff1:MovieClip; public var isLost:Boolean; public var cliff2:MovieClip; public var ground1:MovieClip; public var ground7:MovieClip; public var ground5:MovieClip; public var ground2:MovieClip; public var ground6:MovieClip; public var enemy4:MovieClip; public var ground4:MovieClip; public var enemy1:MovieClip; public var enemy2:MovieClip; public var isWin:Boolean; public var ground3:MovieClip; public var enemy3:MovieClip; public var ceil1:MovieClip; public var exit1:MovieClip; public var player:MovieClip; public function world8_86(){ obj = ["ground1", "ground2", "ground3", "ground4", "ground5", "ground6", "ground7", "cliff1", "cliff2", "grip1", "grip2", "grip3", "grip4", "ceil1", "exit1"]; enemyList = ["enemy1", "enemy2", "enemy3", "enemy4"]; enemyPos = ["Right", "Left", "Right", "Left"]; super(); addFrameScript(0, frame1); } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } function frame1(){ isWin = false; isLost = false; } } }//package survivor10_fla
Section 42
//world9_93 (survivor10_fla.world9_93) package survivor10_fla { import flash.display.*; public dynamic class world9_93 extends MovieClip { public const obj:Array; public const areaHeight:Number = 480; public const areaWidth:Number = 640; public const objCount:Number = 12; public const enemyCount:Number = 5; public const level = 9; public const enemyPos:Array; public const enemyList:Array; public var grip4:MovieClip; public var grip5:MovieClip; public var grip3:MovieClip; public var alert:Number; public var grip2:MovieClip; public var enemyKilled:Number; public var isLost:Boolean; public var ground1:MovieClip; public var ground7:MovieClip; public var ground5:MovieClip; public var isWin:Boolean; public var ground2:MovieClip; public var ground6:MovieClip; public var enemy1:MovieClip; public var enemy4:MovieClip; public var enemy5:MovieClip; public var ground4:MovieClip; public var enemy2:MovieClip; public var ground3:MovieClip; public var enemy3:MovieClip; public var exit1:MovieClip; public var player:MovieClip; public function world9_93(){ obj = ["ground1", "ground2", "ground3", "ground4", "ground5", "ground6", "ground7", "grip2", "grip3", "grip4", "grip5", "exit1"]; enemyList = ["enemy1", "enemy2", "enemy3", "enemy4", "enemy5"]; enemyPos = ["Right", "Left", "Right", "Left", "Right"]; super(); addFrameScript(0, frame1); } public function init(){ isWin = false; isLost = false; enemyKilled = 0; alert = 0; } function frame1(){ isWin = false; isLost = false; } } }//package survivor10_fla
Section 43
//BGM1 (BGM1) package { import flash.media.*; public dynamic class BGM1 extends Sound { } }//package
Section 44
//BGM2 (BGM2) package { import flash.media.*; public dynamic class BGM2 extends Sound { } }//package
Section 45
//BGM3 (BGM3) package { import flash.media.*; public dynamic class BGM3 extends Sound { } }//package
Section 46
//BGM4 (BGM4) package { import flash.media.*; public dynamic class BGM4 extends Sound { } }//package
Section 47
//BGM5 (BGM5) package { import flash.media.*; public dynamic class BGM5 extends Sound { } }//package
Section 48
//BGMintro (BGMintro) package { import flash.media.*; public dynamic class BGMintro extends Sound { } }//package
Section 49
//blueLine (blueLine) package { import flash.display.*; public dynamic class blueLine extends MovieClip { } }//package
Section 50
//blueRect (blueRect) package { import flash.display.*; public dynamic class blueRect extends MovieClip { } }//package
Section 51
//clickSound (clickSound) package { import flash.media.*; public dynamic class clickSound extends Sound { } }//package
Section 52
//garukSound (garukSound) package { import flash.media.*; public dynamic class garukSound extends Sound { } }//package
Section 53
//greenDot (greenDot) package { import flash.display.*; public dynamic class greenDot extends MovieClip { } }//package
Section 54
//growlAttackSound (growlAttackSound) package { import flash.media.*; public dynamic class growlAttackSound extends Sound { } }//package
Section 55
//player_attack (player_attack) package { import flash.display.*; public dynamic class player_attack extends MovieClip { public var weaponDummy:MovieClip; public var isFinish:Boolean; public function player_attack(){ addFrameScript(0, frame1, 18, frame19); } function frame1(){ isFinish = false; } function frame19(){ stop(); isFinish = true; } } }//package
Section 56
//player_death (player_death) package { import flash.display.*; public dynamic class player_death extends MovieClip { public var isFinish:Boolean; public function player_death(){ addFrameScript(0, frame1, 32, frame33); } function frame1(){ isFinish = false; } function frame33(){ isFinish = true; stop(); } } }//package
Section 57
//playerAttackSound (playerAttackSound) package { import flash.media.*; public dynamic class playerAttackSound extends Sound { } }//package
Section 58
//playerDeadSound (playerDeadSound) package { import flash.media.*; public dynamic class playerDeadSound extends Sound { } }//package
Section 59
//redDot (redDot) package { import flash.display.*; public dynamic class redDot extends MovieClip { } }//package
Section 60
//runSound (runSound) package { import flash.media.*; public dynamic class runSound extends Sound { } }//package
Section 61
//slime (slime) package { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class slime extends MovieClip { public const speed:Number = 4; public const dieTime:Number = 20; public const unstickG:Number = 0.2; public const stickG:Number = 0.08; public var arah:Number; public var stat:String; public var dummy:MovieClip; public var dieTimer:Number; public var velocity:Number; public var customG:Number; public function slime(){ addFrameScript(0, frame1); } public function init(_arg1){ arah = _arg1; dieTimer = dieTime; stat = "solid"; gotoAndStop(stat); dieTimer = dieTime; } public function moving(_arg1, _arg2){ var _local3:Number; var _local4:Boolean; if (stat == "solid"){ x = (x + (speed * Math.cos(arah))); y = (y + (speed * Math.sin(arah))); _local3 = 0; while (_local3 < _arg1.objCount) { if ((((((((stat == "solid")) && (this.dummy.hitTestObject(_arg1[_arg1.obj[_local3]])))) && (!((_arg1[_arg1.obj[_local3]].type == "floor"))))) && (!((_arg1[_arg1.obj[_local3]].type == "exit"))))){ stat = "liquid"; x = (x - ((speed * 2) * Math.cos(arah))); y = (y - (speed * Math.sin(arah))); dieTimer = dieTime; gotoAndStop(stat); velocity = 0; customG = stickG; }; _local3++; }; if (((this.dummy.hitTestObject(_arg1.player.dummy)) && (!((_arg2 == "dead"))))){ stat = "explode"; dieTimer = dieTime; gotoAndStop(stat); }; if ((((((((x < 0)) || ((y < 0)))) || ((x > _arg1.areaWidth)))) || ((y > _arg1.areaHeight)))){ dieTimer = 0; }; } else { if (dieTimer > 0){ dieTimer--; }; if ((((dieTimer < 18)) && ((stat == "explode")))){ stat = "liquid"; velocity = 0; gotoAndStop("liquid"); customG = unstickG; }; if (dieTimer < 16){ alpha = (alpha - 0.0625); }; _local4 = true; _local3 = 0; while (_local3 < _arg1.objCount) { if ((((((stat == "liquid")) && (!((_arg1[_arg1.obj[_local3]].type == "floor"))))) && (!((_arg1[_arg1.obj[_local3]].type == "exit"))))){ if (this.dummy.hitTestObject(_arg1[_arg1.obj[_local3]])){ _local4 = false; }; }; _local3++; }; if (((_local4) && ((stat == "liquid")))){ y = (y + velocity); velocity = (velocity + customG); }; }; } function frame1(){ } } }//package
Section 62
//walkSound (walkSound) package { import flash.media.*; public dynamic class walkSound extends Sound { } }//package

Library Items

Symbol 1 Sound {walkSound}
Symbol 2 Sound {runSound}
Symbol 3 Sound {playerDeadSound}
Symbol 4 Sound {playerAttackSound}
Symbol 5 Sound {growlAttackSound}
Symbol 6 Sound {garukSound}
Symbol 7 Sound {clickSound}
Symbol 8 Sound {BGM5}
Symbol 9 Sound {BGM4}
Symbol 10 Sound {BGM3}
Symbol 11 Sound {BGM2}
Symbol 12 Sound {BGM1}
Symbol 13 Sound {BGMintro}
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:15Used by:19 353 388
Symbol 17 GraphicUsed by:19
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip {slime}Uses:14 16 17 18
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip {redDot}Uses:20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip {greenDot}Uses:22
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip {blueRect}Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip {blueLine}Uses:26
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33 46 227 260 398
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip {player_death}Uses:28 29 30 31 32Used by:271
Symbol 34 GraphicUsed by:46 158
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:46 271 282 306 382
Symbol 37 GraphicUsed by:46
Symbol 38 GraphicUsed by:46 194 219 227 255 260
Symbol 39 GraphicUsed by:46
Symbol 40 GraphicUsed by:46
Symbol 41 GraphicUsed by:46
Symbol 42 GraphicUsed by:46
Symbol 43 GraphicUsed by:46
Symbol 44 GraphicUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip {player_attack}Uses:34 36 37 38 39 40 31 41 42 43 44 45Used by:227 271
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:49 50
Symbol 49 MovieClipUses:48Used by:50
Symbol 50 ButtonUses:47 49 48Used by:84
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:51 52Used by:84
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:58
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:55 56 57Used by:84
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:84
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:84
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:84
Symbol 65 GraphicUsed by:75
Symbol 66 ShapeTweeningUsed by:75
Symbol 67 ShapeTweeningUsed by:75
Symbol 68 ShapeTweeningUsed by:75
Symbol 69 ShapeTweeningUsed by:75
Symbol 70 ShapeTweeningUsed by:75
Symbol 71 ShapeTweeningUsed by:75
Symbol 72 ShapeTweeningUsed by:75
Symbol 73 ShapeTweeningUsed by:75
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:65 66 67 68 69 70 71 72 73 74Used by:84
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:84
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 ButtonUses:79 80 81Used by:84
Symbol 83 SoundUsed by:84
Symbol 84 MovieClip {survivor10_fla.prefmi_loader_freshnewgames_1}Uses:50 53 58 60 62 64 75 78 82 83Used by:Timeline
Symbol 85 GraphicUsed by:Timeline
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:Timeline
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:88 89 90Used by:Timeline
Symbol 92 GraphicUsed by:95
Symbol 93 GraphicUsed by:95
Symbol 94 GraphicUsed by:95
Symbol 95 ButtonUses:92 93 94Used by:Timeline
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 ButtonUses:96 97 98Used by:Timeline
Symbol 100 GraphicUsed by:103
Symbol 101 GraphicUsed by:103
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:100 101 102Used by:Timeline
Symbol 104 GraphicUsed by:111
Symbol 105 GraphicUsed by:106 111
Symbol 106 MovieClipUses:105Used by:111
Symbol 107 GraphicUsed by:111
Symbol 108 GraphicUsed by:111
Symbol 109 FontUsed by:110 117 118 119 120 122 123 125 126 127 128 129 131 132 134 135 148 149 168 169 170 172 173 178 179 180 181 195 196 204 205 206 218 224 225 226 283 284 310 312 313 314 315 316 318 319 321 322 324 325 328 331 399 400 402 403 404 406 407 408
Symbol 110 TextUses:109Used by:111
Symbol 111 ButtonUses:104 106 107 108 110 105Used by:Timeline
Symbol 112 GraphicUsed by:Timeline
Symbol 113 GraphicUsed by:116
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 ButtonUses:113 115Used by:Timeline
Symbol 117 TextUses:109Used by:Timeline
Symbol 118 EditableTextUses:109Used by:Timeline
Symbol 119 TextUses:109Used by:121
Symbol 120 TextUses:109Used by:121
Symbol 121 ButtonUses:119 120Used by:Timeline
Symbol 122 TextUses:109Used by:124
Symbol 123 TextUses:109Used by:124
Symbol 124 ButtonUses:122 123Used by:Timeline
Symbol 125 TextUses:109Used by:Timeline
Symbol 126 EditableTextUses:109Used by:Timeline
Symbol 127 TextUses:109Used by:Timeline
Symbol 128 TextUses:109Used by:130
Symbol 129 TextUses:109Used by:130
Symbol 130 ButtonUses:128 129Used by:Timeline
Symbol 131 TextUses:109Used by:133
Symbol 132 TextUses:109Used by:133
Symbol 133 ButtonUses:131 132Used by:Timeline
Symbol 134 TextUses:109Used by:Timeline
Symbol 135 EditableTextUses:109Used by:Timeline
Symbol 136 GraphicUsed by:Timeline
Symbol 137 GraphicUsed by:Timeline
Symbol 138 GraphicUsed by:Timeline
Symbol 139 GraphicUsed by:147
Symbol 140 GraphicUsed by:147 398
Symbol 141 GraphicUsed by:147
Symbol 142 GraphicUsed by:147
Symbol 143 GraphicUsed by:147
Symbol 144 GraphicUsed by:147
Symbol 145 GraphicUsed by:147 398
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClip {survivor10_fla.intro_26}Uses:139 140 141 142 143 144 145 146Used by:Timeline
Symbol 148 EditableTextUses:109Used by:150
Symbol 149 EditableTextUses:109Used by:150
Symbol 150 ButtonUses:148 149Used by:Timeline
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:151Used by:227  Timeline
Symbol 153 GraphicUsed by:227  Timeline
Symbol 154 GraphicUsed by:227  Timeline
Symbol 155 GraphicUsed by:227  Timeline
Symbol 156 GraphicUsed by:227  Timeline
Symbol 157 GraphicUsed by:227  Timeline
Symbol 158 MovieClipUses:34Used by:227 271
Symbol 159 GraphicUsed by:227
Symbol 160 GraphicUsed by:164
Symbol 161 GraphicUsed by:164
Symbol 162 GraphicUsed by:164
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:160 161 162 163Used by:227 306
Symbol 165 GraphicUsed by:227  Timeline
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:227 347
Symbol 168 EditableTextUses:109Used by:227
Symbol 169 EditableTextUses:109Used by:171
Symbol 170 EditableTextUses:109Used by:171
Symbol 171 ButtonUses:169 170Used by:227
Symbol 172 EditableTextUses:109Used by:174
Symbol 173 EditableTextUses:109Used by:174
Symbol 174 ButtonUses:172 173Used by:227
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:176Used by:227
Symbol 178 EditableTextUses:109Used by:227
Symbol 179 EditableTextUses:109Used by:227
Symbol 180 EditableTextUses:109Used by:227
Symbol 181 EditableTextUses:109Used by:227
Symbol 182 GraphicUsed by:194
Symbol 183 GraphicUsed by:194
Symbol 184 GraphicUsed by:194
Symbol 185 GraphicUsed by:194
Symbol 186 GraphicUsed by:194
Symbol 187 GraphicUsed by:194
Symbol 188 GraphicUsed by:194
Symbol 189 GraphicUsed by:194
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:182 38 183 184 185 186 187 188 189 190 191 192 193Used by:227 271
Symbol 195 EditableTextUses:109Used by:227
Symbol 196 EditableTextUses:109Used by:227
Symbol 197 GraphicUsed by:227 263
Symbol 198 GraphicUsed by:227 263
Symbol 199 GraphicUsed by:227 263
Symbol 200 GraphicUsed by:227 263
Symbol 201 GraphicUsed by:227 263
Symbol 202 GraphicUsed by:227 263
Symbol 203 GraphicUsed by:227
Symbol 204 EditableTextUses:109Used by:227
Symbol 205 EditableTextUses:109Used by:227
Symbol 206 EditableTextUses:109Used by:227
Symbol 207 GraphicUsed by:219 227
Symbol 208 GraphicUsed by:219 227
Symbol 209 GraphicUsed by:227
Symbol 210 GraphicUsed by:227
Symbol 211 GraphicUsed by:217
Symbol 212 GraphicUsed by:217
Symbol 213 GraphicUsed by:217
Symbol 214 GraphicUsed by:217
Symbol 215 GraphicUsed by:217
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClip {survivor10_fla.growlDeath_40}Uses:211 212 213 214 215 216Used by:227 306
Symbol 218 EditableTextUses:109Used by:227
Symbol 219 MovieClipUses:207 38 208Used by:227 271
Symbol 220 GraphicUsed by:227 271
Symbol 221 GraphicUsed by:223
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:221 222Used by:227 271
Symbol 224 EditableTextUses:109Used by:227
Symbol 225 EditableTextUses:109Used by:227
Symbol 226 EditableTextUses:109Used by:227
Symbol 227 MovieClip {survivor10_fla.helpMovie_28}Uses:152 153 154 155 156 157 158 159 164 165 167 168 171 174 177 178 179 180 181 194 195 196 197 198 199 200 201 202 203 204 205 206 207 38 208 209 31 210 46 217 218 219 220 223 224 225 226Used by:Timeline
Symbol 228 GraphicUsed by:Timeline
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}Uses:229Used by:307 335 338 354 360 363 365 389 393
Symbol 231 GraphicUsed by:232 359
Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}Uses:231Used by:307 335 338 354 360 363 365 389 392 393
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}Uses:233Used by:307 335 338 354 360 363 365 389 392 393
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}Uses:235Used by:307 335 338 354 360 363 365 389 392 393
Symbol 237 GraphicUsed by:255
Symbol 238 GraphicUsed by:255
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:255
Symbol 241 GraphicUsed by:255
Symbol 242 GraphicUsed by:255
Symbol 243 GraphicUsed by:255
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:255
Symbol 246 GraphicUsed by:255
Symbol 247 GraphicUsed by:255
Symbol 248 GraphicUsed by:255
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:255
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:237 38 238 240 241 242 243 245 246 247 248 250 252 253 254Used by:271
Symbol 256 GraphicUsed by:260
Symbol 257 GraphicUsed by:260
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip {survivor10_fla.player_jump_50}Uses:256 31 257 258 38 259Used by:271
Symbol 261 GraphicUsed by:271
Symbol 262 GraphicUsed by:270 271
Symbol 263 MovieClip {survivor10_fla.player_climb_51}Uses:197 198 199 200 201 202Used by:271
Symbol 264 GraphicUsed by:271
Symbol 265 GraphicUsed by:271
Symbol 266 GraphicUsed by:270
Symbol 267 GraphicUsed by:270
Symbol 268 GraphicUsed by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClip {survivor10_fla.dummythrowing_52}Uses:266 262 267 268 269Used by:271
Symbol 271 MovieClip {survivor10_fla.player_48}Uses:158 36 194 255 260 219 261 262 263 264 265 270 223 220 46 33Used by:307 335 338 354 360 363 365 389 392 393
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:306
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:276
Symbol 276 MovieClip {survivor10_fla.gripBar_56}Uses:275Used by:306  Timeline
Symbol 277 GraphicUsed by:282
Symbol 278 GraphicUsed by:282
Symbol 279 GraphicUsed by:282
Symbol 280 GraphicUsed by:282
Symbol 281 GraphicUsed by:282
Symbol 282 MovieClip {survivor10_fla.growlAttack_58}Uses:277 36 278 279 280 281Used by:306
Symbol 283 TextUses:109Used by:285 348
Symbol 284 TextUses:109Used by:285 348
Symbol 285 MovieClipUses:283 284Used by:306 388
Symbol 286 GraphicUsed by:291
Symbol 287 GraphicUsed by:291
Symbol 288 GraphicUsed by:291
Symbol 289 GraphicUsed by:291
Symbol 290 GraphicUsed by:291
Symbol 291 MovieClipUses:286 287 288 289 290Used by:306
Symbol 292 GraphicUsed by:301
Symbol 293 GraphicUsed by:301
Symbol 294 GraphicUsed by:301
Symbol 295 GraphicUsed by:301
Symbol 296 GraphicUsed by:301
Symbol 297 GraphicUsed by:301
Symbol 298 GraphicUsed by:301
Symbol 299 GraphicUsed by:301
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:292 293 294 295 296 297 298 299 300Used by:306
Symbol 302 GraphicUsed by:305
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip {survivor10_fla.growlLand_62}Uses:302 303 304Used by:306
Symbol 306 MovieClip {survivor10_fla.growl_54}Uses:273 276 164 282 36 285 291 301 305 217Used by:307 335 338 354 363 365 389 392 393
Symbol 307 MovieClip {survivor10_fla.world1_43}Uses:230 232 234 236 271 306Used by:Timeline
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClip {survivor10_fla.miniMap_63}Uses:308Used by:Timeline
Symbol 310 TextUses:109Used by:Timeline
Symbol 311 GraphicUsed by:333
Symbol 312 TextUses:109Used by:333
Symbol 313 TextUses:109Used by:333
Symbol 314 EditableTextUses:109Used by:333
Symbol 315 TextUses:109Used by:317
Symbol 316 EditableTextUses:109Used by:317
Symbol 317 MovieClip {survivor10_fla.killScore_65}Uses:315 316Used by:333
Symbol 318 TextUses:109Used by:320
Symbol 319 EditableTextUses:109Used by:320
Symbol 320 MovieClip {survivor10_fla.alertScore_66}Uses:318 319Used by:333
Symbol 321 TextUses:109Used by:323
Symbol 322 EditableTextUses:109Used by:323
Symbol 323 MovieClip {survivor10_fla.retryScore_67}Uses:321 322Used by:333
Symbol 324 TextUses:109Used by:326
Symbol 325 EditableTextUses:109Used by:326
Symbol 326 MovieClip {survivor10_fla.rankScore_68}Uses:324 325Used by:333
Symbol 327 GraphicUsed by:329
Symbol 328 EditableTextUses:109Used by:329
Symbol 329 ButtonUses:327 328Used by:333
Symbol 330 GraphicUsed by:332
Symbol 331 EditableTextUses:109Used by:332
Symbol 332 ButtonUses:330 331Used by:333
Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}Uses:311 312 313 314 317 320 323 326 329 332Used by:Timeline
Symbol 334 GraphicUsed by:Timeline
Symbol 335 MovieClip {survivor10_fla.world2_71}Uses:306 234 271 232 236 230Used by:Timeline
Symbol 336 GraphicUsed by:Timeline
Symbol 337 GraphicUsed by:Timeline
Symbol 338 MovieClip {survivor10_fla.world3_72}Uses:230 232 234 236 271 306Used by:Timeline
Symbol 339 GraphicUsed by:Timeline
Symbol 340 GraphicUsed by:Timeline
Symbol 341 GraphicUsed by:342 369
Symbol 342 MovieClipUses:341Used by:353
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:353
Symbol 345 GraphicUsed by:346
Symbol 346 MovieClipUses:345Used by:353
Symbol 347 MovieClip {survivor10_fla.gripBar_79}Uses:167Used by:353 388
Symbol 348 MovieClipUses:283 284Used by:353
Symbol 349 GraphicUsed by:352
Symbol 350 GraphicUsed by:352
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClip {survivor10_fla.spitterdeath_81}Uses:349 350 351Used by:353
Symbol 353 MovieClip {survivor10_fla.spitter_74}Uses:342 344 346 16 347 348 352Used by:354 360 363 365 392 393
Symbol 354 MovieClip {survivor10_fla.world4_73}Uses:353 232 234 236 271 230 306Used by:Timeline
Symbol 355 GraphicUsed by:Timeline
Symbol 356 GraphicUsed by:Timeline
Symbol 357 GraphicUsed by:Timeline
Symbol 358 GraphicUsed by:Timeline
Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}Uses:231Used by:360 363 365 389 393
Symbol 360 MovieClip {survivor10_fla.world5_82}Uses:353 232 234 236 271 230 359Used by:Timeline
Symbol 361 GraphicUsed by:Timeline
Symbol 362 GraphicUsed by:Timeline
Symbol 363 MovieClip {survivor10_fla.world6_84}Uses:353 232 234 236 271 230 359 306Used by:Timeline
Symbol 364 GraphicUsed by:Timeline
Symbol 365 MovieClip {survivor10_fla.world7_85}Uses:353 232 234 236 271 230 359 306Used by:Timeline
Symbol 366 GraphicUsed by:Timeline
Symbol 367 GraphicUsed by:Timeline
Symbol 368 GraphicUsed by:Timeline
Symbol 369 MovieClipUses:341Used by:388
Symbol 370 GraphicUsed by:375
Symbol 371 GraphicUsed by:375
Symbol 372 GraphicUsed by:375
Symbol 373 GraphicUsed by:375
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClipUses:370 371 372 373 374Used by:388
Symbol 376 GraphicUsed by:382
Symbol 377 GraphicUsed by:382 384
Symbol 378 GraphicUsed by:382 384
Symbol 379 GraphicUsed by:382
Symbol 380 GraphicUsed by:382
Symbol 381 GraphicUsed by:382 384
Symbol 382 MovieClip {survivor10_fla.batAttack_90}Uses:376 36 377 378 379 380 381Used by:388
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClip {survivor10_fla.batChasing_91}Uses:383 377 378 381Used by:388
Symbol 385 GraphicUsed by:387
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClip {survivor10_fla.batHit_92}Uses:385 386Used by:388
Symbol 388 MovieClip {survivor10_fla.bat_87}Uses:369 375 347 382 16 285 384 387Used by:389 392 393
Symbol 389 MovieClip {survivor10_fla.world8_86}Uses:236 271 306 388 232 234 230 359Used by:Timeline
Symbol 390 GraphicUsed by:Timeline
Symbol 391 GraphicUsed by:Timeline
Symbol 392 MovieClip {survivor10_fla.world9_93}Uses:353 388 236 271 306 232 234Used by:Timeline
Symbol 393 MovieClip {survivor10_fla.world10_94}Uses:388 353 236 271 306 230 232 359 234Used by:Timeline
Symbol 394 GraphicUsed by:398
Symbol 395 GraphicUsed by:398
Symbol 396 GraphicUsed by:398
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClip {survivor10_fla.end_95}Uses:394 140 395 145 396 31 397Used by:Timeline
Symbol 399 TextUses:109Used by:401
Symbol 400 TextUses:109Used by:401
Symbol 401 ButtonUses:399 400Used by:Timeline
Symbol 402 TextUses:109Used by:Timeline
Symbol 403 TextUses:109Used by:405
Symbol 404 TextUses:109Used by:405
Symbol 405 ButtonUses:403 404Used by:Timeline
Symbol 406 TextUses:109Used by:Timeline
Symbol 407 TextUses:109Used by:409
Symbol 408 TextUses:109Used by:409
Symbol 409 ButtonUses:407 408Used by:Timeline

Instance Names

"play_btn"Frame 13Symbol 91 Button
"more2_btn"Frame 13Symbol 95 Button
"credit_btn"Frame 13Symbol 99 Button
"option_btn"Frame 13Symbol 103 Button
"more_btn"Frame 13Symbol 111 Button
"back_btn"Frame 20Symbol 116 Button
"musicStat"Frame 20Symbol 118 EditableText
"on1_btn"Frame 20Symbol 121 Button
"off1_btn"Frame 20Symbol 124 Button
"diffStat"Frame 20Symbol 126 EditableText
"normal_btn"Frame 20Symbol 130 Button
"hard_btn"Frame 20Symbol 133 Button
"effectStat"Frame 20Symbol 135 EditableText
"on2_btn"Frame 20Symbol 121 Button
"off2_btn"Frame 20Symbol 124 Button
"intro_mc"Frame 26Symbol 147 MovieClip {survivor10_fla.intro_26}
"skip_btn"Frame 26Symbol 150 Button
"help_mc"Frame 114Symbol 227 MovieClip {survivor10_fla.helpMovie_28}
"light"Frame 145Symbol 152 MovieClip
"world"Frame 145Symbol 307 MovieClip {survivor10_fla.world1_43}
"miniMap"Frame 145Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 145Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"summaryBoard"Frame 183Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"world"Frame 185Symbol 335 MovieClip {survivor10_fla.world2_71}
"miniMap"Frame 185Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 185Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"summaryBoard"Frame 223Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"world"Frame 225Symbol 338 MovieClip {survivor10_fla.world3_72}
"miniMap"Frame 225Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 225Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"summaryBoard"Frame 263Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"miniMap"Frame 264Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 264Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"world"Frame 265Symbol 354 MovieClip {survivor10_fla.world4_73}
"summaryBoard"Frame 303Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"miniMap"Frame 304Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 304Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"world"Frame 305Symbol 360 MovieClip {survivor10_fla.world5_82}
"summaryBoard"Frame 343Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"miniMap"Frame 344Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 344Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"world"Frame 345Symbol 363 MovieClip {survivor10_fla.world6_84}
"summaryBoard"Frame 383Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"miniMap"Frame 384Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 384Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"world"Frame 385Symbol 365 MovieClip {survivor10_fla.world7_85}
"summaryBoard"Frame 423Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"miniMap"Frame 424Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 424Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"world"Frame 425Symbol 389 MovieClip {survivor10_fla.world8_86}
"summaryBoard"Frame 463Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"miniMap"Frame 464Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 464Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"world"Frame 465Symbol 392 MovieClip {survivor10_fla.world9_93}
"summaryBoard"Frame 503Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"miniMap"Frame 504Symbol 309 MovieClip {survivor10_fla.miniMap_63}
"gripBar"Frame 504Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"world"Frame 505Symbol 393 MovieClip {survivor10_fla.world10_94}
"summaryBoard"Frame 543Symbol 333 MovieClip {survivor10_fla.summaryBoard_64}
"end_mc"Frame 555Symbol 398 MovieClip {survivor10_fla.end_95}
"retry_btn"Frame 598Symbol 401 Button
"mainMenu_btn"Frame 598Symbol 405 Button
"redeem_btn"Frame 605Symbol 409 Button
"dummy"Symbol 19 MovieClip {slime} Frame 1Symbol 16 MovieClip
"weaponDummy"Symbol 46 MovieClip {player_attack} Frame 1Symbol 36 MovieClip
"url_back_btn"Symbol 84 MovieClip {survivor10_fla.prefmi_loader_freshnewgames_1} Frame 1Symbol 50 Button
"url_btn"Symbol 84 MovieClip {survivor10_fla.prefmi_loader_freshnewgames_1} Frame 1Symbol 53 Button
"freloaderbar"Symbol 84 MovieClip {survivor10_fla.prefmi_loader_freshnewgames_1} Frame 1Symbol 58 MovieClip
"play_btn"Symbol 84 MovieClip {survivor10_fla.prefmi_loader_freshnewgames_1} Frame 10Symbol 82 Button
"next_btn"Symbol 227 MovieClip {survivor10_fla.helpMovie_28} Frame 1Symbol 171 Button
"reply_btn"Symbol 227 MovieClip {survivor10_fla.helpMovie_28} Frame 1Symbol 174 Button
"dummy"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 1Symbol 36 MovieClip
"climb_mc"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 12Symbol 263 MovieClip {survivor10_fla.player_climb_51}
"throw_mc"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 16Symbol 270 MovieClip {survivor10_fla.dummythrowing_52}
"attack_mc"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 22Symbol 46 MovieClip {player_attack}
"death_mc"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 24Symbol 33 MovieClip {player_death}
"line"Symbol 276 MovieClip {survivor10_fla.gripBar_56} Frame 1Symbol 275 MovieClip
"weaponDummy"Symbol 282 MovieClip {survivor10_fla.growlAttack_58} Frame 1Symbol 36 MovieClip
"hearLimit"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 1Symbol 273 MovieClip
"noiseMeter"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 1Symbol 276 MovieClip {survivor10_fla.gripBar_56}
"attack_mc"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 1Symbol 282 MovieClip {survivor10_fla.growlAttack_58}
"dummy"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 1Symbol 36 MovieClip
"expresi_mc"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 1Symbol 285 MovieClip
"attack_mc"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 9Symbol 282 MovieClip {survivor10_fla.growlAttack_58}
"ground"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff1"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"grip1"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"exit1"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"enemy1"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"enemy2"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"grip2"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"score"Symbol 317 MovieClip {survivor10_fla.killScore_65} Frame 1Symbol 316 EditableText
"score"Symbol 320 MovieClip {survivor10_fla.alertScore_66} Frame 1Symbol 319 EditableText
"score"Symbol 323 MovieClip {survivor10_fla.retryScore_67} Frame 1Symbol 322 EditableText
"score"Symbol 326 MovieClip {survivor10_fla.rankScore_68} Frame 1Symbol 325 EditableText
"lvl_txt"Symbol 333 MovieClip {survivor10_fla.summaryBoard_64} Frame 2Symbol 314 EditableText
"kill_mc"Symbol 333 MovieClip {survivor10_fla.summaryBoard_64} Frame 2Symbol 317 MovieClip {survivor10_fla.killScore_65}
"alert_mc"Symbol 333 MovieClip {survivor10_fla.summaryBoard_64} Frame 31Symbol 320 MovieClip {survivor10_fla.alertScore_66}
"retry_mc"Symbol 333 MovieClip {survivor10_fla.summaryBoard_64} Frame 61Symbol 323 MovieClip {survivor10_fla.retryScore_67}
"rank_mc"Symbol 333 MovieClip {survivor10_fla.summaryBoard_64} Frame 91Symbol 326 MovieClip {survivor10_fla.rankScore_68}
"retry_btn"Symbol 333 MovieClip {survivor10_fla.summaryBoard_64} Frame 196Symbol 329 Button
"next_btn"Symbol 333 MovieClip {survivor10_fla.summaryBoard_64} Frame 196Symbol 332 Button
"enemy1"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"floor1"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"player"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"cliff1"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"exit1"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"cliff2"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"enemy2"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"ground1"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"enemy3"Symbol 335 MovieClip {survivor10_fla.world2_71} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"ground1"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff1"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"floor1"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"exit1"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"ground2"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff2"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"cliff3"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"enemy2"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"enemy1"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"enemy3"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"floor2"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"cliff4"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground3"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"line"Symbol 347 MovieClip {survivor10_fla.gripBar_79} Frame 1Symbol 167 MovieClip
"hearLimit"Symbol 353 MovieClip {survivor10_fla.spitter_74} Frame 1Symbol 342 MovieClip
"head_mc"Symbol 353 MovieClip {survivor10_fla.spitter_74} Frame 1Symbol 346 MovieClip
"dummy"Symbol 353 MovieClip {survivor10_fla.spitter_74} Frame 1Symbol 16 MovieClip
"noiseMeter"Symbol 353 MovieClip {survivor10_fla.spitter_74} Frame 1Symbol 347 MovieClip {survivor10_fla.gripBar_79}
"expresi_mc"Symbol 353 MovieClip {survivor10_fla.spitter_74} Frame 1Symbol 348 MovieClip
"enemy1"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"cliff1"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"floor1"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"exit1"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"ground1"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground2"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground4"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground3"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"enemy2"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"enemy1"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy3"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy2"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy4"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"cliff1"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"floor1"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"exit1"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"ground1"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground2"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground4"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground3"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"ground5"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff2"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground6"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff4"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground7"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"floor2"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"floor3"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"ceil1"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"ground8"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff3"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ceil3"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"ground9"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"enemy1"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy2"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy5"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"cliff3"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"floor1"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"exit1"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"ground1"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"cliff1"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground2"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"ground3"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff2"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"floor3"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"floor4"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"ground4"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"ceil2"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ceil1"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"enemy3"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"enemy4"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"floor2"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"enemy2"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy5"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy1"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"cliff3"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"floor1"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"exit1"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"ground1"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"cliff1"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground2"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"ground3"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff2"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"floor3"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"ground4"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"ceil1"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"enemy3"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"enemy4"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"floor2"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"ceil3"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"ground5"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff4"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground6"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"ground7"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"ceil2"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"cliff5"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ceil4"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"cliff6"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"weaponDummy"Symbol 382 MovieClip {survivor10_fla.batAttack_90} Frame 1Symbol 36 MovieClip
"hearLimit"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 1Symbol 369 MovieClip
"noiseMeter"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 1Symbol 347 MovieClip {survivor10_fla.gripBar_79}
"attack_mc"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 1Symbol 382 MovieClip {survivor10_fla.batAttack_90}
"dummy"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 1Symbol 16 MovieClip
"expresi_mc"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 1Symbol 285 MovieClip
"attack_mc"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 5Symbol 382 MovieClip {survivor10_fla.batAttack_90}
"exit1"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"enemy3"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"enemy4"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"enemy1"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 388 MovieClip {survivor10_fla.bat_87}
"enemy2"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 388 MovieClip {survivor10_fla.bat_87}
"ground1"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground3"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground2"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"cliff1"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"grip2"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"ground4"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"grip1"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"grip3"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"ground5"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground6"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground7"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"grip4"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"cliff2"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ceil1"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"enemy5"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy4"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy2"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 388 MovieClip {survivor10_fla.bat_87}
"enemy1"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 388 MovieClip {survivor10_fla.bat_87}
"exit1"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"enemy3"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"ground5"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground1"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground2"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground3"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"grip2"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"grip3"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"grip4"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"ground4"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"grip5"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"ground7"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground6"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"enemy2"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 388 MovieClip {survivor10_fla.bat_87}
"enemy7"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 388 MovieClip {survivor10_fla.bat_87}
"enemy6"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy4"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"enemy3"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 388 MovieClip {survivor10_fla.bat_87}
"enemy5"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 353 MovieClip {survivor10_fla.spitter_74}
"exit1"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 236 MovieClip {survivor10_fla.dummy_pintu_47}
"player"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 271 MovieClip {survivor10_fla.player_48}
"enemy1"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 306 MovieClip {survivor10_fla.growl_54}
"ground1"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff1"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"cliff2"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ceil2"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"ceil1"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 359 MovieClip {survivor10_fla.dummy_ceil_83}
"ground3"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"cliff3"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 232 MovieClip {survivor10_fla.dummy_cliff_45}
"ground2"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 230 MovieClip {survivor10_fla.dummy_ground_44}
"grip1"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}
"grip2"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1Symbol 234 MovieClip {survivor10_fla.dummy_floor_46}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

"preLoader"Frame 1
"movieScript"Frame 10
"gameScript"Frame 11
"summaryScript"Frame 12
"mainMenu"Frame 13
"option screen"Frame 20
"credit"Frame 23
"intro"Frame 26
"finalizeIntro"Frame 97
"beforeWorld1"Frame 144
"level1"Frame 145
"backGround world 1"Frame 145
"toSummary1"Frame 146
"beforeWorld2"Frame 184
"level2"Frame 185
"toSummary2"Frame 186
"beforeWorld3"Frame 224
"level3"Frame 225
"toSummary3"Frame 226
"beforeWorld4"Frame 264
"level4"Frame 265
"toSummary4"Frame 266
"beforeWorld5"Frame 304
"level5"Frame 305
"toSummary5"Frame 306
"beforeWorld6"Frame 344
"level6"Frame 345
"toSummary6"Frame 346
"beforeWorld7"Frame 384
"level7"Frame 385
"toSummary7"Frame 386
"beforeWorld8"Frame 424
"level8"Frame 425
"toSummary8"Frame 426
"beforeWorld9"Frame 464
"level9"Frame 465
"toSummary9"Frame 466
"beforeWorld10"Frame 504
"level10"Frame 505
"toSummary10"Frame 506
"to Ending"Frame 544
"ending"Frame 555
"gameOver"Frame 598
"piracy"Frame 605
"solid"Symbol 19 MovieClip {slime} Frame 1
"liquid"Symbol 19 MovieClip {slime} Frame 2
"explode"Symbol 19 MovieClip {slime} Frame 3
"startFrame"Symbol 46 MovieClip {player_attack} Frame 1
"start"Symbol 227 MovieClip {survivor10_fla.helpMovie_28} Frame 1
"finish"Symbol 227 MovieClip {survivor10_fla.helpMovie_28} Frame 512
"standRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 1
"standLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 2
"walkRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 3
"walkLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 4
"runRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 5
"runLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 6
"jumpRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 7
"jumpLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 8
"landRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 9
"landLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 10
"climbUp"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 11
"climbRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 12
"climbLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 13
"climbUpRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 14
"climbUpLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 15
"throwRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 16
"throwLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 17
"hangRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 18
"hangLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 19
"hangStandRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 20
"hangStandLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 21
"attackRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 22
"attackLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 23
"deadRight"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 24
"deadLeft"Symbol 271 MovieClip {survivor10_fla.player_48} Frame 25
"curious"Symbol 285 MovieClip Frame 1
"aggresive"Symbol 285 MovieClip Frame 6
"calm"Symbol 285 MovieClip Frame 11
"standRight"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 1
"standLeft"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 2
"walkRight"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 3
"walkLeft"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 4
"runRight"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 5
"runLeft"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 6
"landRight"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 7
"landLeft"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 8
"attackRight"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 9
"attackLeft"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 10
"deadRight"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 11
"deadLeft"Symbol 306 MovieClip {survivor10_fla.growl_54} Frame 12
"exit1"Symbol 307 MovieClip {survivor10_fla.world1_43} Frame 1
"initBoard"Symbol 333 MovieClip {survivor10_fla.summaryBoard_64} Frame 1
"exit1"Symbol 338 MovieClip {survivor10_fla.world3_72} Frame 1
"curious"Symbol 348 MovieClip Frame 1
"aggresive"Symbol 348 MovieClip Frame 6
"calm"Symbol 348 MovieClip Frame 11
"stand"Symbol 353 MovieClip {survivor10_fla.spitter_74} Frame 1
"spit"Symbol 353 MovieClip {survivor10_fla.spitter_74} Frame 2
"dead"Symbol 353 MovieClip {survivor10_fla.spitter_74} Frame 3
"exit1"Symbol 354 MovieClip {survivor10_fla.world4_73} Frame 1
"exit1"Symbol 360 MovieClip {survivor10_fla.world5_82} Frame 1
"exit1"Symbol 363 MovieClip {survivor10_fla.world6_84} Frame 1
"exit1"Symbol 365 MovieClip {survivor10_fla.world7_85} Frame 1
"flyLeft"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 1
"flyRight"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 2
"chaseRight"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 3
"chaseLeft"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 4
"attackLeft"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 5
"attackRight"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 6
"batHitRight"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 7
"batHitLeft"Symbol 388 MovieClip {survivor10_fla.bat_87} Frame 8
"exit1"Symbol 389 MovieClip {survivor10_fla.world8_86} Frame 1
"exit1"Symbol 392 MovieClip {survivor10_fla.world9_93} Frame 1
"exit1"Symbol 393 MovieClip {survivor10_fla.world10_94} Frame 1




http://swfchan.com/26/125811/info.shtml
Created: 27/2 -2019 04:50:59 Last modified: 27/2 -2019 04:50:59 Server time: 09/05 -2024 08:06:43