STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 227917 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2559 · P5117 |
This is the info page for Flash #125947 |
Extra 50,000 pts! |
0 |
Need games? Get customizable games and affordable game licensing at . . . |
Need games? Get customizable games and affordable game licensing at . . . |
Click on two or more adjacent blocks to remove them. The first click will highlight all adjacent blocks, The second click will remove them. Look out for special special blocks: |
Blows up all surrounding blocks |
Removes all blocks in that row |
Removes all blocks of a random color |
The game is over when any column of blocks reaches the top. Have fun! |
ActionScript [AS1/AS2]
Instance of Symbol 115 MovieClip in Frame 1//component parameters onClipEvent (initialize) { xin_motion_val = "Toward"; xin_alphatype_val = "No"; xout_motion_val = "None"; xout_alphatype_val = "No"; perc_req_val = 100; show_perc_val = "Yes"; slow_factor_val = 0.2; init_action_val = "_root.stop();"; play_action_val = "_root.play();"; }Frame 126this.stop();Instance of Symbol 95 MovieClip [CollapseGameSymbol] in Frame 127//component parameters onClipEvent (initialize) { cp_num_rows = 9; cp_num_columns = 13; cp_num_row_start = 3; cp_num_start = 3; cp_num_pieces = 6; cp_num_special_pieces = 3; cp_bomb_bonus_points = 200; cp_line_bomb_bonus_points = 300; cp_color_bomb_bonus_points = 200; cp_bomb_order = []; cp_bomb_order[0] = "bomb"; cp_bomb_order[1] = "linebomb"; cp_bomb_order[2] = "colorbomb"; cp_points_per_block = 10; cp_bonus_points = 50000; cp_select_sound = "select_sound"; cp_collapse_sound = "collapse_sound"; cp_next_piece_time = 30; cp_next_row_time = 5; cp_next_row_time_decrease = 0.25; cp_next_row_time_min = 3; cp_bonus_time = 3; cp_special_piece_probability = 0.03; cp_special_piece_time = 30; }Instance of Symbol 209 MovieClip in Frame 128//component parameters onClipEvent (initialize) { redir_url = "http://www.gamesinaflash.com/"; getgamekey_url = "http://www.gamesinaflash.com/getgamekey.php"; delay = 5000; debug = "No"; }Symbol 17 MovieClip [ExtensionsSymbol] Frame 1#initclip 1 MovieClip.prototype.intersects = function (_mc, align_x, align_y) { var _local3 = _mc; var _local2 = new Array(); var _local1 = new Array(); switch (align_x) { case "center" : _local2.push(this._x - (this._width / 2)); _local2.push(this._x + (this._width / 2)); _local1.push(_local3._x - (_local3._width / 2)); _local1.push(_local3._x + (_local3._width / 2)); break; case "left" : _local2.push(this._x); _local2.push(this._x + this._width); _local1.push(_local3._x); _local1.push(_local3._x + _local3._width); break; case "right" : _local2.push(this._x - this._width); _local2.push(this._x); _local1.push(_local3._x - _local3._width); _local1.push(_local3._x); } switch (align_y) { case "center" : _local2.push(this._y - (this._height / 2)); _local2.push(this._y + (this._height / 2)); _local1.push(_local3._y - (_local3._height / 2)); _local1.push(_local3._y + (_local3._height / 2)); break; case "top" : _local2.push(this._y); _local2.push(this._y + this._height); _local1.push(_local3._y); _local1.push(_local3._y + _local3._height); break; case "bottom" : _local2.push(this._y - this._height); _local2.push(this._y); _local1.push(_local3._y - _local3._height); _local1.push(_local3._y); } if ((_local2[0] < _local1[0]) && (_local2[1] > _local1[0])) { return(1); } if ((_local2[0] < _local1[1]) && (_local2[1] > _local1[1])) { return(1); } if ((_local2[2] < _local1[2]) && (_local2[3] > _local1[2])) { return(2); } if ((_local2[2] < _local1[3]) && (_local2[3] > _local1[3])) { return(2); } return(0); }; Number.prototype.isOdd = function (x) { return(x % 2); }; Number.prototype.randi = function (a, b) { return(Math.floor(Math.random() * (b - a)) + Math.floor(a)); }; Array.prototype.swap_elements = function (a, b) { var _local1 = this; var _local2 = _local1[a]; _local1[a] = _local1[b]; _local1[b] = _local2; }; Array.prototype.copy = function (_array) { var _local2 = _array; var _local3 = this; var _local1 = 0; while (_local1 < _local2.length) { _local3[_local1] = _local2[_local1]; _local1++; } return(_local3); }; Array.prototype.swap_elements2D = function (a, b, c, d) { var _local1 = this; var _local2 = d; if ((a == c) && (b == _local2)) { } else { var _local3 = _local1[a][b]; _local1[a][b] = _local1[c][_local2]; _local1[c][_local2] = _local3; } }; Array.prototype.randomize = function () { var _local1 = this; var _local3 = new Number(); var _local2 = 0; while (_local2 < _local1.length) { _local1.swap_elements(_local3.randi(0, _local1.length), _local3.randi(0, _local1.length)); _local2++; } }; Array.prototype.randomize2D = function () { var x = this.length; var _local3 = this[0].length; var _local1 = new Number(); var _local2 = 0; while (_local2 < (x * _local3)) { this.swap_elements2D(_local1.randi(0, x), _local1.randi(0, _local3), _local1.randi(0, x), _local1.randi(0, _local3)); _local2++; } }; Array.prototype.build_2D_Array = function (x, y) { var index = 0; var _local3 = 0; var _local2 = 0; while (_local2 < x) { this[_local2] = new Array(); var _local1 = 0; while (_local1 < y) { if ((_local3 != 0) && ((_local3 % 2) == 0)) { index++; } this[_local2][_local1] = Math.floor(index); _local3++; _local1++; } _local2++; } }; Array.prototype.return_random_element = function () { var _local1 = new Number(); return(this[_local1.randi(0, this.length)]); }; Array.prototype.get_random_indices = function (a, b) { var _local3 = b; var _local2 = new Array(); var _local1 = a; while (_local1 <= _local3) { _local2.push(_local1); _local1++; } _local2.randomize(); return(_local2); }; Array.prototype.contains = function (_array) { var _local2 = _array; var _local3 = this; var _local1 = 0; while (_local1 < _local2.length) { if (_local3.return_indices(_local2[_local1]) == -1) { return(false); } _local1++; } return(true); }; Array.prototype.return_indices = function (a) { var _local2 = this; var _local3 = a; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { return(_local1); } _local1++; } return(-1); }; Array.prototype.remove_element = function (a) { var _local1 = this; var _local2 = _local1.return_indices(a); if (_local2 == -1) { return(_local1); } var f_array = _local1.slice(0, _local2); var _local3 = _local1.slice(_local2 + 1, _local1.length); _local1 = f_array.concat(_local3); return(_local1); }; Array.prototype.remove_indices = function (a) { var _local1 = this; var _local3 = _local1.slice(0, a); var _local2 = _local1.slice(a + 1, _local1.length); _local1 = _local3.concat(_local2); return(_local1); }; Array.prototype.push_no_duplicate = function (a) { var _local2 = this; var _local1 = _local2.return_indices(a); if (_local1 == -1) { _local2.push(a); } return(_local2); }; Array.prototype.populate = function (_indices, _number, _increase) { var _local3 = this; var _local1 = 0; while (_local1 < _indices) { if (_increase) { var _local2 = _number + _local1; } else { var _local2 = _number; } if (_local3[_local1] == undefined) { _local3.push(_local2); } else { _local3[_local1] = _local2; } _local1++; } return(_local3); }; Array.NumericSortFunction = function (A, B) { if (A < B) { return(-1); } if (A > B) { return(1); } return(0); }; Array.prototype.rande = function () { var _local1 = new Number(); return(this[_local1.randi(0, this.length)]); }; Array.prototype.hasElement = function (e) { var _local2 = this; var _local3 = e; var _local1 = 0; while (_local1 < _local2.length) { if (_local2[_local1] == _local3) { return(true); } _local1++; } return(false); }; Array.prototype.swap = function (a, b) { var _local1 = this; var _local2 = _local1[a]; _local1[a] = _local1[b]; _local1[b] = _local2; }; Array.prototype.removeElementByProp = function (e) { var _local2 = this; var _local1 = 0; while (_local1 < _local2.length) { var _local3 = true; for (var k in _local2[_local1]) { if (_local2[_local1][k] != e[k]) { _local3 = false; } } if (_local3) { _local2.splice(_local1, 1); _local1--; } _local1++; } }; Array.prototype.randomize_array_letters = function () { var _local1 = new String(); var _local3 = 0; while (_local3 < this.length) { var k = 0; while (k < this[_local3].length) { _local1 = _local1 + this[_local3].charAt(k); k++; } _local3++; } var _array = new Array(); _local3 = 0; while (_local3 < this.length) { _array[_local3] = new String(); var k = 0; while (k < this[_local3].length) { var myNumber = new Number(); var _local2 = myNumber.randi(0, _local1.length); var char = _local1.charAt(_local2); _local1 = _local1.substr(0, _local2) + _local1.substr(_local2 + 1, _local1.length - _local2); _array[_local3] = _array[_local3] + char; k++; } _local3++; } return(_array); }; String.prototype.replace = function (s, r) { var _local1 = this; var _local3 = s; var temp = ""; var _local2 = 0; while (_local2 = _local1.indexOf(_local3) , _local2 != -1) { temp = temp + (_local1.substr(0, _local2) + r); _local1 = _local1.substr(_local2 + _local3.length); } return(temp + _local1); }; String.prototype.return_reverse = function () { var _local2 = this; var _local3 = ""; var _local1 = _local2.length - 1; while (_local1 >= 0) { _local3 = _local3 + _local2.charAt(_local1); _local1--; } return(_local3); }; String.prototype.replace_where = function (where, newChar) { var _local2 = this; var _local1 = ""; _local1 = _local2.substring(0, where) + newChar; _local1 = _local1 + _local2.substring(where + 1, _local2.length); return(_local1); }; String.prototype.remove_where = function (s) { var _local2 = this; var _local1 = ""; _local1 = _local2.substring(0, s); _local1 = _local1 + _local2.substring(s + 1, _local2.length); return(_local1); }; String.prototype.pad = function (s, n) { var _local3 = s; var _local2 = ""; var _local1 = 0; while (_local1 < n) { _local2 = _local2 + _local3; _local1++; } _local2 = _local2 + this; return(_local2); }; String.prototype.randomize_letters = function () { var _local3 = this; var _local2 = new Array(); var _local1 = 0; while (_local1 < _local3.length) { _local2.push(_local3.charAt(_local1)); _local1++; } _local2.randomize(); var _str = new String(); _local1 = 0; while (_local1 < _local2.length) { _str = _str + _local2[_local1]; _local1++; } return(_str); }; String.prototype.to_array = function () { var _local2 = this; var _local3 = []; var _local1 = 0; while (_local1 < _local2.length) { _local3.push(_local2.charAt(_local1)); _local1++; } return(_local3); }; _global.returnConstantString = function (char, n) { var _local3 = char; var _local2 = ""; var _local1 = 0; while (_local1 < n) { _local2 = _local2 + _local3; _local1++; } return(_local2); }; ASSetPropFlags(_global, "returnConstantString", 1); _global.recursiveObjectTrace = function (obj, level) { var _local1 = level; var _local2 = obj; if (_local1 == undefined) { _local1 = 0; } for (var _local3 in _local2) { if (typeof(_local2[_local3]) == "object") { trace(((returnConstantString(" ", _local1 * 4) + _local3) + " = ") + _local2[_local3]); trace(returnConstantString(" ", _local1 * 4) + "{"); recursiveObjectTrace(_local2[_local3], _local1 + 1); trace(returnConstantString(" ", _local1 * 4) + "}"); } else { trace(((returnConstantString(" ", _local1 * 4) + _local3) + " = ") + _local2[_local3]); } } }; ASSetPropFlags(_global, "recursiveObjectTrace", 1); #endinitclipSymbol 24 MovieClip [explode_cloud] Frame 1var _num = new Number(); this.gotoAndPlay(_num.randi(1, 6));Symbol 24 MovieClip [explode_cloud] Frame 15this._parent.check_in_explode(this); this.removeMovieClip();Symbol 27 MovieClip Frame 1this.stop();Symbol 27 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 29 MovieClip Frame 1this.stop();Symbol 29 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 31 MovieClip Frame 1this.stop();Symbol 31 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 33 MovieClip Frame 1this.stop();Symbol 33 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 35 MovieClip Frame 1this.stop();Symbol 35 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 37 MovieClip Frame 1this.stop();Symbol 37 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 50 MovieClip Frame 1this.stop();Symbol 50 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 52 MovieClip Frame 1this.stop();Symbol 52 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 54 MovieClip Frame 1this.stop();Symbol 54 MovieClip Frame 7this._parent._visible = false; this._parent._parent.check_in_collapsee(this._parent.j, this._parent.k);Symbol 55 MovieClip [selected_piece] Frame 1this.stop();Symbol 56 MovieClip [piece] Frame 1this.stop();Symbol 59 MovieClip Frame 1if (this._parent.sound == "on") { var _num = new Number(); this.gotoAndPlay(_num.randi(1, 300)); } else { stop(); }Symbol 59 MovieClip Frame 733this.gotoAndStop(1);Symbol 66 Buttonon (press) { _root.gotoAndStop("Starting Screen"); }Symbol 77 Buttonon (release) { getURL ("http://www.gamesinaflash.com"); }Symbol 83 Buttonon (release) { this._parent.pause_game("pause"); this.gotoAndStop(2); }Symbol 86 Buttonon (release) { this._parent.pause_game("unpause"); this.gotoAndStop(1); }Symbol 87 MovieClip Frame 1stop();Symbol 90 Buttonon (release) { this._parent.toggle_sound("off"); this.gotoAndStop(2); }Symbol 93 Buttonon (release) { this._parent.toggle_sound("on"); this.gotoAndStop(1); }Symbol 94 MovieClip Frame 1stop();Symbol 95 MovieClip [CollapseGameSymbol] Frame 1#initclip 2 CollapseGame = function () { this.load_data(); }; CollapseGame.prototype = new MovieClip(); Object.registerClass("CollapseGameSymbol", CollapseGame); Object.prototype.SECOND = 1000; Object.prototype.LETTER_LIST = ["A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", " "]; CollapseGame.prototype.load_data = function () { var _local1 = this; _local1._visible = false; _local1.change_mode("loading data"); _local1.num_rows = _local1.cp_num_rows; _local1.num_columns = _local1.cp_num_columns; _local1.num_row_start = _local1.cp_num_row_start; _local1.points_per_block = _local1.cp_points_per_block; _local1.bomb_bonus_points = _local1.cp_bomb_bonus_points; _local1.line_bomb_bonus_points = _local1.cp_line_bomb_bonus_points; _local1.color_bomb_bonus_points = _local1.cp_color_bomb_bonus_points; _local1.bomb_order = _local1.cp_bomb_order; _local1.number_start = _local1.cp_num_start; _local1.num_pieces = _local1.cp_num_pieces; _local1.num_special_pieces = _local1.cp_num_special_pieces; _local1.bonus_points = _local1.cp_bonus_points; _local1.bonus_time = _local1.cp_bonus_time * SECOND; _local1.select_sound = _local1.cp_select_sound; _local1.collapse_sound = _local1.cp_collapse_sound; _local1.next_piece_time = _local1.cp_next_piece_time * SECOND; _local1.next_row_time = _local1.cp_next_row_time * SECOND; _local1.next_row_time_decrease = _local1.cp_next_row_time_decrease * SECOND; _local1.next_row_time_min = _local1.cp_next_row_time_min * SECOND; _local1.special_piece_probability = _local1.cp_special_piece_probability; _local1.special_piece_time = _local1.cp_special_piece_time * SECOND; _local1.timeline = _local1; for (var _local2 in _local1) { if (_local2.indexOf("cp_") != -1) { delete _local1[_local2]; } } if (_local1.data_file != undefined) { _local1.load_text_file(); } else { _local1.initialize(); } }; CollapseGame.prototype.initialize = function () { var _local1 = this; _local1.initialize_variables(); _local1.initialize_graphics(); _local1.initialize_level(); _local1._visible = true; _local1.change_mode("play"); }; CollapseGame.prototype.initialize_variables = function () { var _local1 = this; _local1.current_level = 0; _local1.depth = 0; _local1.score = 0; _local1.game_start_time = getTimer(); _local1.game_time_count = 0; _local1.special_piece_start = getTimer(); _local1.number_showing = _local1.num_row_start; _local1.number_hidden = _local1.num_rows - _local1.number_showing; _local1.total_number_pieces = _local1.num_pieces + _local1.num_special_pieces; _local1.bomb_number = _local1.total_number_pieces + 1; _local1.line_bomb_number = _local1.total_number_pieces; _local1.color_bomb_number = _local1.total_number_pieces - 1; _local1.sound = "on"; _local1.bombs_available_array = new Array(); _local1.play_background_music(); }; CollapseGame.prototype.initialize_graphics = function () { var _local1 = this; _local1.grid_mcs = []; var _piece_width = (_local1.playing_area._width / _local1.num_columns); var _piece_height = (_local1.playing_area._height / _local1.num_rows); var j = 0; while (j < _local1.num_rows) { _local1.grid_mcs[j] = []; var k = 0; while (k < _local1.num_columns) { _local1.grid_mcs[j][k] = {p:_local1.attachMovie("piece", "pcell" + _local1.depth, _local1.depth++), s:_local1.attachMovie("selected_piece", "scell" + _local1.depth, _local1.depth++)}; var _local2 = _local1.grid_mcs[j][k].p; var _local3 = _local1.grid_mcs[j][k].s; _local2._width = _piece_width; _local2._height = _piece_height; _local2._x = _local1.playing_area._x + (k * _local2._width); _local2._y = _local1.playing_area._y + (j * _local2._height); _local3._width = _piece_width; _local3._height = _piece_height; _local3._x = _local1.playing_area._x + (k * _local3._width); _local3._y = _local1.playing_area._y + (j * _local3._height); _local2.type = "piece"; _local3.type = "selected"; _local2._visible = true; _local3._visible = false; _local2.j = (_local3.j = j); _local2.k = (_local3.k = k); _local2.onMouseDown = (_local3.onMouseDown = _local1.press_piece); _local2.useHandCursor = (_local3.useHandCursor = false); k++; } j++; } }; CollapseGame.prototype.press_piece = function () { var _local1 = this; if (_local1._parent.mode != "play") { } else if (_local1._currentframe == 1) { } else if (_local1._parent.prompt._visible) { } else if ((!_local1.hitTest(_root._xmouse, _root._ymouse, true)) || (!_local1._visible)) { } else if ((getTimer() - _local1._parent.last_time_called) < 100) { } else { _local1._parent.last_time_called = getTimer(); if (_local1.type == "selected") { if ((_local1._parent.selected_adjacents_count >= 1) || (_local1._parent.grid_mcs[_local1.j][_local1.k].s.cell.icon >= _local1._parent.num_pieces)) { _local1._parent.change_mode("collapse"); if (_local1._parent.selected_special_piece == "bomb") { _local1._parent.explode_pieces(); } else if (_local1._parent.selected_special_piece == "line_bomb") { _local1._parent.remove_row_pieces(_local1.j); } else if (_local1._parent.selected_special_piece == "color_bomb") { _local1._parent.remove_random_color(_local1); } else { _local1._parent.collapse_pieces(); } } } else { _local1._parent.select_adjacents(_local1.j, _local1.k); _local1._parent.count_selected(); if (_local1._parent.__currently_selected__ >= 2) { _local1._parent.play_sound("bonk"); } } } }; CollapseGame.prototype.explode_pieces = function () { var _local1 = this; var exploders = _local1.get_exploders(); var count = 0; _local1.num_checked_in = 0; _local1.number_exploded = 0; _local1.collapsing = []; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var p_mc = _local1.grid_mcs[j][k].p; var s_mc = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; var _local2 = 0; while (_local2 < exploders.length) { var ej = exploders[_local2].j; var ek = exploders[_local2].k; if ((Math.abs(ej - j) <= 1) && (Math.abs(ek - k) <= 1)) { _local1.grid_mcs[j][k].p._visible = false; _local1.grid_mcs[j][k].s._visible = false; _local1.grid_cells[j][k].icon = 1; count++; var _local3 = _local1.attachMovie("explode_cloud", "cloud" + _local1.depth, _local1.depth++); _local3._x = (_local1.playing_area._x + ((k * _local1.playing_area._width) / _local1.num_columns)) + (_local1.playing_area._width / (2 * _local1.num_columns)); _local3._y = (_local1.playing_area._y + ((j * _local1.playing_area._height) / _local1.num_rows)) + (_local1.playing_area._height / (2 * _local1.num_rows)); _local1.number_exploded++; _local1.collapsing.push({j:j, k:k}); } _local2++; } k++; } j++; } _local1.remove_redundant_indices(_local1.collapsing); if (count != 0) { _local1.play_sound("bomb_explode"); } var sc = _local1.get_possible_score(count); _local1.score = _local1.score + (sc + _local1.bomb_bonus_points); }; CollapseGame.prototype.remove_redundant_indices = function (indices) { var j = 0; while (j < this.length) { var _local1 = j + 1; while (_local1 < this.length) { var _local3 = indices[j]; var _local2 = indices[_local1]; if ((_local3.j == _local2.j) && (_local3.k == _local2.k)) { indices.splice(_local1, 1); _local1--; } _local1++; } j++; } }; CollapseGame.prototype.get_exploders = function () { var _local1 = this; var exploders = []; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var _local2 = _local1.grid_mcs[j][k].p; var _local3 = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; if (_local3._visible && (!_local2._visible)) { exploders.push({j:j, k:k}); } k++; } j++; } return(exploders); }; CollapseGame.prototype.count_selected = function () { var count = 0; var _local2 = 0; while (_local2 < this.num_rows) { var _local1 = 0; while (_local1 < this.num_columns) { var _local3 = this.grid_mcs[_local2][_local1].s; if (_local3._visible) { count++; } _local1++; } _local2++; } this.__currently_selected__ = count; this.selected_score.text = this.get_possible_score(count); }; CollapseGame.prototype.check_shift_columns = function () { var _local1 = this; var middle = Math.floor(_local1.num_columns / 2); var left = middle; var right = (left + 1); var bottom = (_local1.num_rows - 1); var dir = -1; var k = 0; while (k < (left + 1)) { if ((!_local1.grid_mcs[bottom][k].p._visible) && (!_local1.grid_mcs[bottom][k].s._visible)) { var num_affected_columns = (k + 1); var n = 0; while (n < num_affected_columns) { var _local3 = k + (n * dir); var _local2 = 0; while (_local2 < _local1.num_rows) { _local1.grid_cells[_local2][_local3].icon = _local1.grid_cells[_local2][_local3 + dir].icon; _local1.grid_mcs[_local2][_local3].s._visible = _local1.grid_mcs[_local2][_local3 + dir].s._visible; _local1.grid_mcs[_local2][_local3].p._visible = _local1.grid_mcs[_local2][_local3 + dir].p._visible; _local1.grid_mcs[_local2][_local3].s.gotoAndStop(_local1.grid_cells[_local2][_local3].icon); _local1.grid_mcs[_local2][_local3].p.gotoAndStop(_local1.grid_cells[_local2][_local3].icon); if ((_local3 == (_local1.num_columns - 1)) || (_local3 == 0)) { _local1.grid_cells[_local2][_local3].icon = 1; _local1.grid_mcs[_local2][_local3].s._visible = false; _local1.grid_mcs[_local2][_local3].p._visible = false; } _local2++; } n++; } } k++; } var dir = 1; var k = (_local1.num_columns - 1); while (k >= right) { if ((!_local1.grid_mcs[bottom][k].p._visible) && (!_local1.grid_mcs[bottom][k].s._visible)) { var num_affected_columns = (_local1.num_columns - k); var n = 0; while (n < num_affected_columns) { var _local3 = k + (n * dir); var _local2 = 0; while (_local2 < _local1.num_rows) { _local1.grid_cells[_local2][_local3].icon = _local1.grid_cells[_local2][_local3 + dir].icon; _local1.grid_mcs[_local2][_local3].s._visible = _local1.grid_mcs[_local2][_local3 + dir].s._visible; _local1.grid_mcs[_local2][_local3].p._visible = _local1.grid_mcs[_local2][_local3 + dir].p._visible; _local1.grid_mcs[_local2][_local3].s.gotoAndStop(_local1.grid_cells[_local2][_local3].icon); _local1.grid_mcs[_local2][_local3].p.gotoAndStop(_local1.grid_cells[_local2][_local3].icon); if ((_local3 == (_local1.num_columns - 1)) || (_local3 == 0)) { _local1.grid_cells[_local2][_local3].icon = 1; _local1.grid_mcs[_local2][_local3].s._visible = false; _local1.grid_mcs[_local2][_local3].p._visible = false; } _local2++; } n++; } } k--; } }; CollapseGame.prototype.collapse_pieces = function () { var _local1 = this; _local1.collapsing = []; _local1.num_checked_in = 0; if (_local1.initial_collapse != undefined) { _local1.num_checked_in = _local1.initial_collapse.length; var j = 0; while (j < _local1.initial_collapse.length) { _local1.collapsing.push({j:_local1.initial_collapse[j].j, k:_local1.initial_collapse[j].k}); j++; } _local1.initial_collapse = undefined; } var count = 0; var sc = 0; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var _local3 = _local1.grid_mcs[j][k].p; var _local2 = _local1.grid_mcs[j][k].s; var cell = _local1.grid_cells[j][k]; if (_local2._visible && (!_local3._visible)) { _local2.j = j; _local2.k = k; _local3._visible = false; cell.icon = 1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } k++; } j++; } sc = _local1.get_possible_score(count); _local1.last_collapse_score.text = sc; _local1.score = _local1.score + sc; var _num = new Number(); _local1.play_sound("multiple_rocks_fall" + _num.randi(1, 4)); if (count > 0) { _local1.play_sound(_local1.collapse_sound); } if (count > 0) { return(true); } return(false); }; CollapseGame.prototype.remove_row_pieces = function (_row) { var _local1 = this; _local1.collapsing = []; _local1.num_checked_in = 0; var count = 0; var sc = 0; var j = _row; var k = 0; while (k < _local1.num_columns) { var p_mc = _local1.grid_mcs[j][k].p; var _local2 = _local1.grid_mcs[j][k].s; var _local3 = _local1.grid_cells[j][k]; if (_local3.icon > 1) { _local2.j = j; _local2.k = k; p_mc._visible = false; _local3.icon = 1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } k++; } _local1.score = _local1.score + _local1.line_bomb_bonus_points; var _num = new Number(); _local1.play_sound("multiple_rocks_fall" + _num.randi(1, 4)); if (count > 0) { _local1.play_sound(_local1.collapse_sound); } if (count > 0) { return(true); } return(false); }; CollapseGame.prototype.remove_random_color = function (_me) { var _local1 = this; _local1.collapsing = []; _local1.num_checked_in = 0; var _num = new Number(); var _remove_which = (_num.randi(1, _local1.number_start + 1) + 1); var count = 0; var sc = 0; var j = 0; while (j < _local1.num_rows) { var k = 0; while (k < _local1.num_columns) { var p_mc = _local1.grid_mcs[j][k].p; var _local2 = _local1.grid_mcs[j][k].s; var _local3 = _local1.grid_cells[j][k]; if (_local3.icon == _remove_which) { _local2.j = j; _local2.k = k; p_mc._visible = false; _local3.icon = 1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } else if ((k == _me.k) && (j == _me.j)) { _local2.j = j; _local2.k = k; p_mc._visible = false; _local3.icon = 1; _local2._mc.play(); _local1.collapsing.push({j:j, k:k}); sc = sc + _local1.points_per_block; count++; } k++; } j++; } _local1.score = _local1.score + (_local1.color_bomb_bonus_points * count); var _num = new Number(); _local1.play_sound("multiple_rocks_fall" + _num.randi(1, 4)); if (count > 0) { _local1.play_sound(_local1.collapse_sound); } if (count > 0) { return(true); } return(false); }; CollapseGame.prototype.game_over = function () { var _local1 = this; _local1.change_mode("over"); _local1.play_sound("intro_music"); _local1.game_is_over = true; _root.score = _local1.score.text; _local1.game_over_prompt._visible = true; _local1.game_over_prompt.swapDepths(_local1.depth++); }; CollapseGame.prototype.check_in_collapsee = function () { var _local2 = this; _local2.num_checked_in++; if (_local2.num_checked_in == _local2.collapsing.length) { var _local1 = 0; while (_local1 < _local2.collapsing.length) { _local2.move_above_pieces_down(_local2.collapsing[_local1].j, _local2.collapsing[_local1].k); _local1++; } _local2.check_shift_columns(); _local2.change_mode("play"); } }; CollapseGame.prototype.check_in_explode = function (j) { var _local1 = j; var _local2 = this; _local2.num_checked_in++; if (_local2.num_checked_in == _local2.number_exploded) { _local1 = 0; while (_local1 < _local2.collapsing.length) { _local2.move_above_pieces_down(_local2.collapsing[_local1].j, _local2.collapsing[_local1].k); _local1++; } _local2.check_shift_columns(); _local2.change_mode("play"); } }; CollapseGame.prototype.move_above_pieces_down = function (j, k) { var _local2 = this; var _local3 = k; var _local1 = j; while (_local1 >= 0) { _local2.grid_cells[_local1][_local3].icon = _local2.grid_cells[_local1 - 1][_local3].icon; _local2.grid_mcs[_local1][_local3].s._visible = _local2.grid_mcs[_local1 - 1][_local3].s._visible; _local2.grid_mcs[_local1][_local3].p._visible = _local2.grid_mcs[_local1 - 1][_local3].p._visible; _local2.grid_mcs[_local1][_local3].s.gotoAndStop(_local2.grid_cells[_local1 - 1][_local3].icon); _local2.grid_mcs[_local1][_local3].p.gotoAndStop(_local2.grid_cells[_local1 - 1][_local3].icon); if (_local1 == 0) { _local2.grid_cells[_local1][_local3].icon = 1; _local2.grid_mcs[_local1][_local3].s._visible = false; _local2.grid_mcs[_local1][_local3].p._visible = false; } _local1--; } }; CollapseGame.prototype.move_all_pieces_up = function () { var _local1 = this; var _local3 = 0; while (_local3 < _local1.num_rows) { var _local2 = 0; while (_local2 < _local1.num_columns) { if (_local3 == 0) { if (_local1.grid_cells[_local3][_local2].icon > 1) { _local1.game_over(); return(false); } } _local1.grid_cells[_local3][_local2].icon = _local1.grid_cells[_local3 + 1][_local2].icon; _local1.grid_mcs[_local3][_local2].s._visible = false; _local1.grid_mcs[_local3][_local2].p._visible = true; _local1.grid_mcs[_local3][_local2].s.gotoAndStop(_local1.grid_cells[_local3 + 1][_local2].icon); _local1.grid_mcs[_local3][_local2].p.gotoAndStop(_local1.grid_cells[_local3 + 1][_local2].icon); if (_local3 == (_local1.num_rows - 1)) { _local1.grid_cells[n][k].icon = 1; _local1.grid_mcs[n][k].s._visible = false; _local1.grid_mcs[n][k].p._visible = false; } _local2++; } _local3++; } return(true); }; CollapseGame.prototype.select_adjacents = function (pj, pk) { var _local3 = this; _local3.unselect_all(); var cp_mc = _local3.grid_mcs[pj][pk].p; var cs_mc = _local3.grid_mcs[pj][pk].s; var ccell = _local3.grid_cells[pj][pk]; _local3.selected_adjacents_count = 0; if (ccell.icon == _local3.bomb_number) { _local3.selected_special_piece = "bomb"; } else if (ccell.icon == _local3.line_bomb_number) { _local3.selected_special_piece = "line_bomb"; } else if (ccell.icon == _local3.color_bomb_number) { _local3.selected_special_piece = "color_bomb"; } else { _local3.selected_special_piece = ""; } cp_mc._visible = false; cs_mc._visible = true; var radius = 3; var found_adjacents = true; while (found_adjacents) { found_adjacents = false; var j = 0; while (j < radius) { var _local2 = 0; while (_local2 < radius) { var index_j = ((pj - ((radius - 1) / 2)) + j); var index_k = ((pk - ((radius - 1) / 2)) + _local2); var _local1 = _local3.grid_mcs[index_j][index_k]; var cell = _local3.grid_cells[index_j][index_k]; if (_local3.is_adjacent_to_selected(_local1, cell, ccell)) { _local1.s._visible = true; _local1.p._visible = false; found_adjacents = true; _local3.selected_adjacents_count++; } _local2++; } j++; } radius = radius + 2; } }; CollapseGame.prototype.is_adjacent_to_selected = function (_mcs, cell, ccell) { var _local3 = this; if (_mcs.s._visible && (!_mcs.p._visible)) { } else { if (cell.icon == ccell.icon) { var _local2 = _mcs.s.j; var _local1 = _mcs.s.k; if (_local3.grid_mcs[_local2 + 1][_local1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2][_local1 + 1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2][_local1 - 1].s._visible == true) { return(true); } if (_local3.grid_mcs[_local2 - 1][_local1].s._visible == true) { return(true); } } return(false); } return(undefined); }; CollapseGame.prototype.unselect_all = function () { var _local2 = 0; while (_local2 < this.num_rows) { var _local1 = 0; while (_local1 < this.num_columns) { var _local3 = this.grid_mcs[_local2][_local1].p; var s_mc = this.grid_mcs[_local2][_local1].s; if (_local3._visible || (s_mc._visible)) { _local3._visible = true; s_mc._visible = false; } _local1++; } _local2++; } }; CollapseGame.prototype.onEnterFrame = function () { var _local1 = this; if (_local1.mode != "play") { } else { _local1.update_game_properties(); if (_local1.check_nomore_pieces()) { _local1.waitID = setInterval(_local1.timeline, "hide_bonus_prompt", _local1.bonus_time); } } }; CollapseGame.prototype.update_game_properties = function () { var _local1 = this; if (_local1.game_is_over == true) { } else if (_local1.mode != "play") { } else { var _local3 = _local1.level_next_row_delay - (getTimer() - _local1.last_row_created); if (_local3 <= 0) { _local1.add_row_of_pieces(); } _local1.score_var.text = _local1.score; if ((getTimer() - _local1.game_start_time) < SECOND) { } else { _local1.game_start_time = getTimer(); _local3 = _local1.game_time_count++; if (_local3 < 0) { _local3 = 0; } var min = Math.floor(_local3 / 60); var _local2 = _local3 % 60; if (_local2 <= 9) { _local2 = "0" + _local2; } _local1.game_time.text = (min + ":") + _local2; } } }; CollapseGame.prototype.add_row_of_pieces = function () { var _local1 = this; _local1.last_row_created = getTimer(); _local1.play_sound("rock_slides_over"); if (!_local1.move_all_pieces_up()) { } else { var _local3 = _local1.next_piece_delay - (getTimer() - _local1.last_piece_created); if (_local3 <= 0) { _local1.next_piece_delay = _local1.next_piece_time * 1.5; _local1.last_piece_created = getTimer(); _local1.number_start++; if (_local1.number_start > _local1.num_pieces) { _local1.number_start = _local1.num_pieces; } _local1.level_next_row_delay = _local1.level_next_row_delay - _local1.next_row_time_decrease; if (_local1.level_next_row_delay < _local1.next_row_time_min) { _local1.level_next_row_delay = _local1.next_row_time_min; } } var _local2 = 0; while (_local2 < _local1.num_columns) { _local1.add_piece(_local2); _local2++; } if (_local1.add_sound == undefined) { _local1.add_sound = "rock_impact2"; } } }; CollapseGame.prototype.add_piece = function (col) { var _local1 = this; _local1.new_piece = _local1.attachMovie("piece", "piece" + _local1.depth, _local1.depth++); var _special = false; if (_local1.special_piece_time <= (getTimer() - _local1.special_piece_start)) { if (_local1.bomb_order.length > 0) { _local1.bombs_available_array.push(_local1.bomb_order.shift()); } _local1.special_piece_start = getTimer(); } if (_local1.bombs_available_array.length > 0) { if (Math.random() < _local1.special_piece_probability) { _special = true; if ((_local1.number_start >= 5) && (_local1.bombs_available_array.return_indices("colorbomb") != -1)) { var _local3 = Math.random(); if (_local3 < 0.33) { var _local2 = _local1.total_number_pieces + 1; } else if ((_local3 >= 0.33) && (_local3 < 0.66)) { var _local2 = _local1.total_number_pieces - 1; } else { var _local2 = _local1.total_number_pieces; } } else if (Math.random() < 0.5) { var _local2 = _local1.total_number_pieces + 1; } else if (_local1.bombs_available_array.return_indices("linebomb") != -1) { var _local2 = _local1.total_number_pieces; } } } if (_special == false) { var _num = new Number(); var _local2 = _num.randi(1, _local1.number_start + 1) + 1; } if (_local2 == _local1.bomb_number) { _local1.play_sound("bomb_appears"); } _local1.new_piece.gotoAndStop(_local2); _local1.new_piece.icon = _local2; _local1.new_piece.next_fall_column = col; _local1.new_piece.final_x = ((col * _local1.playing_area._width) / _local1.num_columns) + _local1.playing_area._x; _local1.new_piece._width = _local1.playing_area._width / _local1.num_columns; _local1.new_piece._height = _local1.playing_area._height / _local1.num_rows; _local1.new_piece._x = -_local1.new_piece._width; _local1.new_piece._y = _local1.playing_area._y + ((_local1.num_columns - 1) * _local1.new_piece._height); _local1.add_piece_to_grid(col, _local2); _local1.render_grid(); }; CollapseGame.prototype.move_new_piece = function () { var _local1 = this; _local1._x = _local1._x + ((_local1.final_x - _local1._x) / 4); if (Math.abs(_local1._x - _local1.final_x) < 2) { _local1._x = _local1.final_x; if (_local1.placed_start_time == undefined) { _local1.placed_start_time = getTimer(); } if ((getTimer() - _local1.placed_start_time) >= 500) { _local1._parent.add_piece_to_grid(_local1.next_fall_column, _local1.icon); if (_local1._parent.add_sound != undefined) { _local1._parent.play_sound(_local1._parent.add_sound); _local1._parent.add_sound = undefined; } _local1._parent.check_shift_columns(); _local1._parent.render_grid(); _local1.onEnterFrame = undefined; _local1.removeMovieClip(); } } }; CollapseGame.prototype.add_piece_to_grid = function (col, icon) { var _local1 = this; var _local2 = _local1.num_rows - 1; _local1.grid_cells[_local2][col].icon = icon; _local1.grid_mcs[_local2][col].p._visible = true; _local1.render_grid(); }; CollapseGame.prototype.initialize_level = function () { var _local1 = this; _local1.level_next_row_delay = _local1.next_row_time; _local1.last_row_created = getTimer(); _local1.game_start_time = getTimer(); _local1.next_piece_delay = _local1.next_piece_time; _local1.last_piece_created = getTimer(); _local1.create_random_grid(); }; CollapseGame.prototype.create_random_grid = function () { var _local1 = this; _local1.grid_cells = []; _local1.initial_collapse = []; var _local3 = 0; while (_local3 < _local1.num_rows) { _local1.grid_cells[_local3] = []; var _local2 = 0; while (_local2 < _local1.num_columns) { _local1.grid_cells[_local3][_local2] = {}; var _num = new Number(); _local1.grid_cells[_local3][_local2].icon = _num.randi(1, _local1.number_start + 1) + 1; if (_local3 < _local1.number_hidden) { _local1.grid_cells[_local3][_local2].icon = 1; } _local1.grid_cells[_local3][_local2].selected = false; _local2++; } _local3++; } _local1.render_grid(); }; CollapseGame.prototype.render_grid = function () { var j = 0; while (j < this.num_rows) { var k = 0; while (k < this.num_columns) { var _local1 = this.grid_cells[j][k]; var _local2 = this.grid_mcs[j][k].p; var _local3 = this.grid_mcs[j][k].s; _local2.cell = _local1; _local3.cell = _local1; if (_local1.icon > 1) { _local3._visible = false; _local2._visible = false; if (_local1.selected) { _local3._visible = true; } else { _local2._visible = true; } _local2.gotoAndStop(_local1.icon); _local3.gotoAndStop(_local1.icon); } else { _local3._visible = false; _local2._visible = false; _local3.gotoAndStop(1); _local2.gotoAndStop(1); } k++; } j++; } }; CollapseGame.prototype.check_special_piece = function () { return(false); }; CollapseGame.prototype.check_nomore_pieces = function () { var _local2 = this; var _local3 = _local2.num_rows - 1; var _local1 = 0; while (_local1 < _local2.num_columns) { if (_local2.grid_mcs[_local3][_local1].s._visible || (_local2.grid_mcs[_local3][_local1].p._visible)) { return(false); } _local1++; } _local2.change_mode("wait"); _local2.score = _local2.score + _local2.bonus_points; _local2.timeline.attachMovie("bonus", "bonus", _local2.depth++); _local2.bonus._x = (_local2.playing_area._width / 2) + _local2.playing_area._x; _local2.bonus._y = (_local2.playing_area._height / 2) + _local2.playing_area._y; _local2.bonus.bonus_var.text = ("Extra " + _local2.bonus_points) + " pts!"; return(true); }; CollapseGame.prototype.hide_bonus_prompt = function () { var _local1 = this; _local1.bonus.removeMovieClip(); _local1.add_row_of_pieces(); _local1.change_mode("play"); clearInterval(_local1.waitID); }; CollapseGame.prototype.play_sound = function (linkage) { if (this.sound == "on") { var _local1 = new Sound(); _local1.attachSound(linkage); _local1.start(0, 1); } }; CollapseGame.prototype.get_possible_score = function (num_blocks) { return(num_blocks * this.points_per_block); }; CollapseGame.prototype.toggle_sound = function (_which) { var _local1 = this; _local1.sound = _which; if (_local1.sound == "off") { _local1.random_call_mc.stop(); _local1.background_music.stop(); } else { _local1.play_background_music(); _local1.random_call_mc.play(); } }; CollapseGame.prototype.play_background_music = function () { var _local1 = this; _local1.background_music = new Sound(); _local1.background_music.attachSound("background"); _local1.background_music.start(); _local1.background_music.timeline = _local1.timeline; _local1.background_music.onSoundComplete = function () { this.timeline.background_music.start(); }; }; CollapseGame.prototype.pause_game = function (_which) { var _local1 = this; if (_which == "pause") { _local1.change_mode("pause"); _local1.pause_mc._visible = true; _local1.pause_mc.swapDepths(_local1.depth++); } else { _local1.change_mode("play"); _local1.pause_mc._visible = false; } }; CollapseGame.prototype.change_mode = function (new_mode) { var _local1 = this; if (old_mode == "wait") { clearInterval(_local1.waitID); } _local1.old_mode = _local1.mode; _local1.mode = new_mode; }; #endinitclip this._x = (this._y = 0);Instance of Symbol 78 MovieClip "game_over_prompt" in Symbol 95 MovieClip [CollapseGameSymbol] Frame 1onClipEvent (load) { this._visible = false; }Instance of Symbol 80 MovieClip "pause_mc" in Symbol 95 MovieClip [CollapseGameSymbol] Frame 1onClipEvent (load) { this._visible = false; }Symbol 98 Buttonon (release) { getURL ("http://www.eyeland.com", "_self"); }Symbol 115 MovieClip Frame 1stop();Instance of Symbol 114 MovieClip "swfloader" in Symbol 115 MovieClip Frame 1onClipEvent (load) { function strip_spaces(str) { var _local2 = str; var _local3 = new String(""); var _local1 = 0; while (_local1 < _local2.length) { if ((_local2.charAt(_local1) != " ") && (_local2.charAt(_local1) != ";")) { _local3 = _local3 + _local2.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var timeline_action = _local3.pop(); var first_paren = timeline_action.indexOf("("); var second_paren = timeline_action.indexOf(")"); var timeline_function = timeline_action.substr(0, first_paren); var function_parameter = timeline_action.substr(first_paren + 1, second_paren - (first_paren + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (function_parameter.indexOf("\"") != -1) { function_parameter = function_parameter.substr(1, function_parameter.length - 2); } _local2[timeline_function](function_parameter); } } function execute_action() { var _local1 = _parent; unloaded = true; _local1._visible = false; simple_script(_local1.play_action_val, _local1); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }Symbol 194 Buttonon (press) { stopAllSounds(); this.gotoAndStop("Game"); }Symbol 209 MovieClip Frame 1function rand_str() { var _local3 = ""; var len = 10; var _local2 = "abcdefghijklmnopqrstuvwxyz"; var _local1 = 0; while (_local1 < len) { _local3 = _local3 + _local2.charAt(Math.floor(Math.random() * _local2.length)); _local1++; } return(_local3); } function rhex(num) { var _local1 = num; str = ""; j = 0; while (j <= 3) { str = str + (hex_chr.charAt((_local1 >> ((j * 8) + 4)) & 15) + hex_chr.charAt((_local1 >> (j * 8)) & 15)); j++; } return(str); } function str2blks_MD5(str) { var _local1 = str; nblk = ((_local1.length + 8) >> 6) + 1; blks = new Array(nblk * 16); i = 0; while (i < (nblk * 16)) { blks[i] = 0; i++; } i = 0; while (i < _local1.length) { blks[i >> 2] = blks[i >> 2] | (_local1.charCodeAt(i) << ((i % 4) * 8)); i++; } blks[i >> 2] = blks[i >> 2] | (128 << ((i % 4) * 8)); blks[(nblk * 16) - 2] = _local1.length * 8; return(blks); } function add2(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function cmn(q, a, b, x, s, t) { return(add2(rol(add2(add2(a, q), add2(x, t)), s), b)); } function ff(a, b, c, d, x, s, t) { var _local1 = b; return(cmn((_local1 & c) | ((~_local1) & d), a, _local1, x, s, t)); } function gg(a, b, c, d, x, s, t) { return(cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function hh(a, b, c, d, x, s, t) { return(cmn((b ^ c) ^ d, a, b, x, s, t)); } function ii(a, b, c, d, x, s, t) { return(cmn(c ^ (b | (~d)), a, b, x, s, t)); } function calcMD5(str) { x = str2blks_MD5(str); a = 1732584193 /* 0x67452301 */; b = -271733879; c = -1732584194; d = 271733878 /* 0x10325476 */; i = 0; while (i < x.length) { olda = a; oldb = b; oldc = c; oldd = d; a = ff(a, b, c, d, x[i + 0], 7, -680876936); d = ff(d, a, b, c, x[i + 1], 12, -389564586); c = ff(c, d, a, b, x[i + 2], 17, 606105819); b = ff(b, c, d, a, x[i + 3], 22, -1044525330); a = ff(a, b, c, d, x[i + 4], 7, -176418897); d = ff(d, a, b, c, x[i + 5], 12, 1200080426); c = ff(c, d, a, b, x[i + 6], 17, -1473231341); b = ff(b, c, d, a, x[i + 7], 22, -45705983); a = ff(a, b, c, d, x[i + 8], 7, 1770035416); d = ff(d, a, b, c, x[i + 9], 12, -1958414417); c = ff(c, d, a, b, x[i + 10], 17, -42063); b = ff(b, c, d, a, x[i + 11], 22, -1990404162); a = ff(a, b, c, d, x[i + 12], 7, 1804603682); d = ff(d, a, b, c, x[i + 13], 12, -40341101); c = ff(c, d, a, b, x[i + 14], 17, -1502002290); b = ff(b, c, d, a, x[i + 15], 22, 1236535329); a = gg(a, b, c, d, x[i + 1], 5, -165796510); d = gg(d, a, b, c, x[i + 6], 9, -1069501632); c = gg(c, d, a, b, x[i + 11], 14, 643717713); b = gg(b, c, d, a, x[i + 0], 20, -373897302); a = gg(a, b, c, d, x[i + 5], 5, -701558691); d = gg(d, a, b, c, x[i + 10], 9, 38016083); c = gg(c, d, a, b, x[i + 15], 14, -660478335); b = gg(b, c, d, a, x[i + 4], 20, -405537848); a = gg(a, b, c, d, x[i + 9], 5, 568446438); d = gg(d, a, b, c, x[i + 14], 9, -1019803690); c = gg(c, d, a, b, x[i + 3], 14, -187363961); b = gg(b, c, d, a, x[i + 8], 20, 1163531501); a = gg(a, b, c, d, x[i + 13], 5, -1444681467); d = gg(d, a, b, c, x[i + 2], 9, -51403784); c = gg(c, d, a, b, x[i + 7], 14, 1735328473); b = gg(b, c, d, a, x[i + 12], 20, -1926607734); a = hh(a, b, c, d, x[i + 5], 4, -378558); d = hh(d, a, b, c, x[i + 8], 11, -2022574463); c = hh(c, d, a, b, x[i + 11], 16, 1839030562); b = hh(b, c, d, a, x[i + 14], 23, -35309556); a = hh(a, b, c, d, x[i + 1], 4, -1530992060); d = hh(d, a, b, c, x[i + 4], 11, 1272893353); c = hh(c, d, a, b, x[i + 7], 16, -155497632); b = hh(b, c, d, a, x[i + 10], 23, -1094730640); a = hh(a, b, c, d, x[i + 13], 4, 681279174); d = hh(d, a, b, c, x[i + 0], 11, -358537222); c = hh(c, d, a, b, x[i + 3], 16, -722521979); b = hh(b, c, d, a, x[i + 6], 23, 76029189); a = hh(a, b, c, d, x[i + 9], 4, -640364487); d = hh(d, a, b, c, x[i + 12], 11, -421815835); c = hh(c, d, a, b, x[i + 15], 16, 530742520); b = hh(b, c, d, a, x[i + 2], 23, -995338651); a = ii(a, b, c, d, x[i + 0], 6, -198630844); d = ii(d, a, b, c, x[i + 7], 10, 1126891415); c = ii(c, d, a, b, x[i + 14], 15, -1416354905); b = ii(b, c, d, a, x[i + 5], 21, -57434055); a = ii(a, b, c, d, x[i + 12], 6, 1700485571); d = ii(d, a, b, c, x[i + 3], 10, -1894986606); c = ii(c, d, a, b, x[i + 10], 15, -1051523); b = ii(b, c, d, a, x[i + 1], 21, -2054922799); a = ii(a, b, c, d, x[i + 8], 6, 1873313359); d = ii(d, a, b, c, x[i + 15], 10, -30611744); c = ii(c, d, a, b, x[i + 6], 15, -1560198380); b = ii(b, c, d, a, x[i + 13], 21, 1309151649); a = ii(a, b, c, d, x[i + 4], 6, -145523070); d = ii(d, a, b, c, x[i + 11], 10, -1120210379); c = ii(c, d, a, b, x[i + 2], 15, 718787259); b = ii(b, c, d, a, x[i + 9], 21, -343485551); a = add2(a, olda); b = add2(b, oldb); c = add2(c, oldc); d = add2(d, oldd); i = i + 16; } return(((rhex(a) + rhex(b)) + rhex(c)) + rhex(d)); } var hex_chr = "0123456789abcdef";Instance of Symbol 208 MovieClip "script" in Symbol 209 MovieClip Frame 1onClipEvent (load) { function pass() { if (_parent.debug == "Yes") { trace("link guard passed"); } done = true; _parent._parent.play(); } function fail() { if (_parent.debug == "Yes") { trace("link guard failed"); } done = true; getURL (_parent.redir_url, "_top"); } function get_domain(str) { var _local1 = str; _local1 = _local1.toLowerCase(); var _local2 = "http://"; if (_local1.indexOf(_local2) != -1) { _local1 = _local1.substr(_local1.indexOf(_local2) + _local2.length); } if (_local1.indexOf("/") != -1) { _local1 = _local1.substr(0, _local1.indexOf("/")); } return(_local1); } _parent._visible = false; _parent._parent.stop(); var timer = getTimer(); var done = false; var domain = get_domain(_parent.redir_url); if (_root._url.toLowerCase().indexOf("file:///") == 0) { pass(); } else if (_root._url.toLowerCase().indexOf(domain) == -1) { fail(); } else if (_root.c == undefined) { fail(); } else { loadVariables (_parent.getgamekey_url, this); } } onClipEvent (enterFrame) { if (done) { return(undefined); } if ((timer + _parent.delay) < getTimer()) { fail(); } } onClipEvent (data) { if (_root.c == _parent.calcMD5("the magic number equals " + this.k)) { pass(); } else { fail(); } }
Library Items
Symbol 1 Sound [rock_slides_over] | ||
Symbol 2 Sound [rock_impact2] | ||
Symbol 3 Sound [rock_impact1] | ||
Symbol 4 Sound [rock_falls_down] | ||
Symbol 5 Sound [multiple_rocks_fall3] | ||
Symbol 6 Sound [multiple_rocks_fall2] | ||
Symbol 7 Sound [multiple_rocks_fall1] | ||
Symbol 8 Sound [bonk] | ||
Symbol 9 Sound [bomb_explode] | ||
Symbol 10 Sound [bomb_appears__] | ||
Symbol 11 Sound [background] | ||
Symbol 12 Sound [intro_music] | Used by:Timeline | |
Symbol 13 Graphic | Used by:16 | |
Symbol 14 Font | Used by:15 | |
Symbol 15 EditableText | Uses:14 | Used by:16 |
Symbol 16 MovieClip [bonus] | Uses:13 15 | |
Symbol 17 MovieClip [ExtensionsSymbol] | ||
Symbol 18 Graphic | Used by:24 | |
Symbol 19 Graphic | Used by:24 | |
Symbol 20 Graphic | Used by:24 | |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip [explode_cloud] | Uses:18 19 20 21 22 23 | |
Symbol 25 Graphic | Used by:55 56 | |
Symbol 26 Graphic | Used by:27 56 | |
Symbol 27 MovieClip | Uses:26 | Used by:55 |
Symbol 28 Graphic | Used by:29 56 | |
Symbol 29 MovieClip | Uses:28 | Used by:55 |
Symbol 30 Graphic | Used by:31 56 | |
Symbol 31 MovieClip | Uses:30 | Used by:55 |
Symbol 32 Graphic | Used by:33 56 | |
Symbol 33 MovieClip | Uses:32 | Used by:55 |
Symbol 34 Graphic | Used by:35 56 | |
Symbol 35 MovieClip | Uses:34 | Used by:55 |
Symbol 36 Graphic | Used by:37 56 | |
Symbol 37 MovieClip | Uses:36 | Used by:55 |
Symbol 38 Graphic | Used by:49 50 56 Timeline | |
Symbol 39 Graphic | Used by:49 50 56 Timeline | |
Symbol 40 Graphic | Used by:49 | |
Symbol 41 Graphic | Used by:49 | |
Symbol 42 Graphic | Used by:49 | |
Symbol 43 Graphic | Used by:49 | |
Symbol 44 Graphic | Used by:49 | |
Symbol 45 Graphic | Used by:49 | |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip | Uses:38 39 40 41 42 43 44 45 46 47 48 | Used by:50 |
Symbol 50 MovieClip | Uses:49 38 39 | Used by:55 |
Symbol 51 Graphic | Used by:52 56 Timeline | |
Symbol 52 MovieClip | Uses:51 | Used by:55 |
Symbol 53 Graphic | Used by:54 56 Timeline | |
Symbol 54 MovieClip | Uses:53 | Used by:55 |
Symbol 55 MovieClip [selected_piece] | Uses:25 27 29 31 33 35 37 50 52 54 | |
Symbol 56 MovieClip [piece] | Uses:25 26 28 30 32 34 36 38 39 51 53 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip | Uses:57 | Used by:95 |
Symbol 59 MovieClip | Uses:SS1 | Used by:95 |
Symbol 60 Font | Used by:61 | |
Symbol 61 EditableText | Uses:60 | Used by:95 |
Symbol 62 Graphic | Used by:78 | |
Symbol 63 Graphic | Used by:66 | |
Symbol 64 Graphic | Used by:66 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 Button | Uses:63 64 65 | Used by:78 |
Symbol 67 Graphic | Used by:78 | |
Symbol 68 Graphic | Used by:78 | |
Symbol 69 Graphic | Used by:78 Timeline | |
Symbol 70 Graphic | Used by:78 | |
Symbol 71 Graphic | Used by:77 | |
Symbol 72 Font | Used by:73 74 | |
Symbol 73 Text | Uses:72 | Used by:77 |
Symbol 74 Text | Uses:72 | Used by:77 |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 Button | Uses:71 73 74 75 76 | Used by:78 |
Symbol 78 MovieClip | Uses:62 66 67 68 69 70 77 | Used by:95 |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:95 |
Symbol 81 Graphic | Used by:83 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 Button | Uses:81 82 | Used by:87 |
Symbol 84 Graphic | Used by:86 | |
Symbol 85 Graphic | Used by:86 | |
Symbol 86 Button | Uses:84 85 | Used by:87 |
Symbol 87 MovieClip | Uses:83 86 | Used by:95 |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 Button | Uses:88 89 | Used by:94 |
Symbol 91 Graphic | Used by:93 | |
Symbol 92 Graphic | Used by:93 | |
Symbol 93 Button | Uses:91 92 | Used by:94 |
Symbol 94 MovieClip | Uses:90 93 | Used by:95 |
Symbol 95 MovieClip [CollapseGameSymbol] | Uses:58 59 61 78 80 87 94 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Graphic | Used by:98 | |
Symbol 98 Button | Uses:97 | Used by:Timeline |
Symbol 99 Graphic | Used by:Timeline | |
Symbol 100 Graphic | Used by:101 | |
Symbol 101 MovieClip | Uses:100 | Used by:110 |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 | Used by:110 |
Symbol 104 Graphic | Used by:110 | |
Symbol 105 ShapeTweening | Used by:110 | |
Symbol 106 Graphic | Used by:110 | |
Symbol 107 Graphic | Used by:108 | |
Symbol 108 MovieClip | Uses:107 | Used by:110 |
Symbol 109 Graphic | Used by:110 | |
Symbol 110 MovieClip | Uses:101 103 104 105 106 108 109 | Used by:115 |
Symbol 111 Font | Used by:112 185 186 187 188 189 | |
Symbol 112 EditableText | Uses:111 | Used by:113 |
Symbol 113 MovieClip | Uses:112 | Used by:115 |
Symbol 114 MovieClip | Used by:115 | |
Symbol 115 MovieClip | Uses:110 113 114 | Used by:Timeline |
Symbol 116 Graphic | Used by:Timeline | |
Symbol 117 Graphic | Used by:Timeline | |
Symbol 118 Graphic | Used by:Timeline | |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Graphic | Used by:179 | |
Symbol 121 Graphic | Used by:179 | |
Symbol 122 Graphic | Used by:179 | |
Symbol 123 Graphic | Used by:179 | |
Symbol 124 Graphic | Used by:179 | |
Symbol 125 Graphic | Used by:179 | |
Symbol 126 Graphic | Used by:179 | |
Symbol 127 Graphic | Used by:179 | |
Symbol 128 Graphic | Used by:179 | |
Symbol 129 Graphic | Used by:179 | |
Symbol 130 Graphic | Used by:179 | |
Symbol 131 Graphic | Used by:179 | |
Symbol 132 Graphic | Used by:179 | |
Symbol 133 Sound | Used by:179 | |
Symbol 134 Graphic | Used by:179 | |
Symbol 135 Graphic | Used by:179 | |
Symbol 136 Graphic | Used by:179 | |
Symbol 137 Graphic | Used by:179 | |
Symbol 138 Graphic | Used by:179 | |
Symbol 139 Graphic | Used by:179 | |
Symbol 140 Graphic | Used by:179 | |
Symbol 141 Graphic | Used by:179 | |
Symbol 142 Graphic | Used by:179 | |
Symbol 143 Graphic | Used by:179 | |
Symbol 144 Graphic | Used by:179 | |
Symbol 145 Graphic | Used by:179 | |
Symbol 146 Graphic | Used by:179 | |
Symbol 147 Graphic | Used by:179 | |
Symbol 148 Graphic | Used by:179 | |
Symbol 149 Graphic | Used by:179 | |
Symbol 150 Graphic | Used by:179 | |
Symbol 151 Graphic | Used by:179 | |
Symbol 152 Graphic | Used by:179 | |
Symbol 153 Graphic | Used by:179 | |
Symbol 154 Graphic | Used by:179 | |
Symbol 155 Graphic | Used by:179 | |
Symbol 156 Graphic | Used by:179 | |
Symbol 157 Graphic | Used by:179 | |
Symbol 158 Graphic | Used by:179 | |
Symbol 159 Graphic | Used by:179 | |
Symbol 160 Graphic | Used by:179 | |
Symbol 161 Graphic | Used by:179 | |
Symbol 162 Graphic | Used by:179 | |
Symbol 163 Graphic | Used by:179 | |
Symbol 164 Graphic | Used by:179 | |
Symbol 165 Graphic | Used by:179 | |
Symbol 166 Graphic | Used by:179 | |
Symbol 167 Graphic | Used by:179 | |
Symbol 168 Graphic | Used by:179 | |
Symbol 169 Graphic | Used by:179 | |
Symbol 170 Graphic | Used by:179 | |
Symbol 171 Graphic | Used by:179 | |
Symbol 172 Graphic | Used by:179 | |
Symbol 173 Graphic | Used by:179 | |
Symbol 174 Graphic | Used by:179 | |
Symbol 175 Graphic | Used by:179 | |
Symbol 176 Graphic | Used by:179 | |
Symbol 177 Graphic | Used by:179 | |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 | Used by:Timeline |
Symbol 180 Graphic | Used by:Timeline | |
Symbol 181 Graphic | Used by:Timeline | |
Symbol 182 Graphic | Used by:Timeline | |
Symbol 183 Graphic | Used by:Timeline | |
Symbol 184 Graphic | Used by:Timeline | |
Symbol 185 Text | Uses:111 | Used by:Timeline |
Symbol 186 Text | Uses:111 | Used by:Timeline |
Symbol 187 Text | Uses:111 | Used by:Timeline |
Symbol 188 Text | Uses:111 | Used by:Timeline |
Symbol 189 Text | Uses:111 | Used by:Timeline |
Symbol 190 Graphic | Used by:194 | |
Symbol 191 Graphic | Used by:194 | |
Symbol 192 Graphic | Used by:194 | |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 Button | Uses:190 191 192 193 | Used by:Timeline |
Symbol 195 Graphic | Used by:Timeline | |
Symbol 196 Graphic | Used by:Timeline | |
Symbol 197 Graphic | Used by:Timeline | |
Symbol 198 Graphic | Used by:Timeline | |
Symbol 199 Graphic | Used by:Timeline | |
Symbol 200 Graphic | Used by:Timeline | |
Symbol 201 Graphic | Used by:Timeline | |
Symbol 202 Graphic | Used by:Timeline | |
Symbol 203 Graphic | Used by:Timeline | |
Symbol 204 Graphic | Used by:Timeline | |
Symbol 205 Graphic | Used by:Timeline | |
Symbol 206 Graphic | Used by:Timeline | |
Symbol 207 Graphic | Used by:209 | |
Symbol 208 MovieClip | Used by:209 | |
Symbol 209 MovieClip | Uses:207 208 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 59 MovieClip |
Instance Names
"bonus_var" | Symbol 16 MovieClip [bonus] Frame 1 | Symbol 15 EditableText |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 2 | Symbol 27 MovieClip |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 3 | Symbol 29 MovieClip |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 4 | Symbol 31 MovieClip |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 5 | Symbol 33 MovieClip |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 6 | Symbol 35 MovieClip |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 7 | Symbol 37 MovieClip |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 8 | Symbol 50 MovieClip |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 9 | Symbol 52 MovieClip |
"_mc" | Symbol 55 MovieClip [selected_piece] Frame 10 | Symbol 54 MovieClip |
"playing_area" | Symbol 95 MovieClip [CollapseGameSymbol] Frame 1 | Symbol 58 MovieClip |
"random_call_mc" | Symbol 95 MovieClip [CollapseGameSymbol] Frame 1 | Symbol 59 MovieClip |
"score_var" | Symbol 95 MovieClip [CollapseGameSymbol] Frame 1 | Symbol 61 EditableText |
"game_over_prompt" | Symbol 95 MovieClip [CollapseGameSymbol] Frame 1 | Symbol 78 MovieClip |
"pause_mc" | Symbol 95 MovieClip [CollapseGameSymbol] Frame 1 | Symbol 80 MovieClip |
"anim" | Symbol 115 MovieClip Frame 1 | Symbol 110 MovieClip |
"perc" | Symbol 115 MovieClip Frame 1 | Symbol 113 MovieClip |
"swfloader" | Symbol 115 MovieClip Frame 1 | Symbol 114 MovieClip |
"script" | Symbol 209 MovieClip Frame 1 | Symbol 208 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "rock_slides_over" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "rock_impact2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "rock_impact1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "rock_falls_down" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "multiple_rocks_fall3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "multiple_rocks_fall2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "multiple_rocks_fall1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "bonk" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "bomb_explode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "bomb_appears__" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "background" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "intro_music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "bonus" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "ExtensionsSymbol" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "explode_cloud" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "selected_piece" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "piece" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "CollapseGameSymbol" |
ExportAssets (56) | Timeline Frame 126 | Symbol 12 as "intro_music" |
ExportAssets (56) | Timeline Frame 127 | Symbol 95 as "CollapseGameSymbol" |
Labels
"Starting Screen" | Frame 126 |
"Game" | Frame 127 |
Dynamic Text Variables
text | Symbol 112 EditableText | "" |
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