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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/83326702?noj=FRM83326702-20DC" width="1" height="1"></div>

Hollywood_Stylist.swf

This is the info page for
Flash #126448

(Click the ID number above for more basic data on this flash file.)


Text
Movie

Time

Level

Task

My Princess!

My Prince!

Love triangle.

Love, love, love!!!

Romantic Rome!

Romantic surprise.

Love forever!

Make love NOT war!

Want to love forever!

Lovely flowers.

Gold dust.

The Best Star!

Time to love.

Love and Passion.

100 questions about love.

Love al the heaven.

Paradise!

Loneliness...

Blondie in pink.

I am Blondie!

1

2

3

3

GO!

Ashley Tisdale

Wanna try
another game?
How about...

Help 2 Style

Diner Dash

Pause

Continue

Continue

Main Menu

Main Menu

Help

Help

End Game

End Game

Help

You are the Stylist at Movie academy!
Try to be on time and dress up actresses before
they will take part at movies.
Win 20 Golden statuettes and you will get the
Main Academy Trophy!

Time Spent

Tasks Finished

of

Your Award!

Your Score!

Level Complete!

Level Failed!

Your Awards

Your Title

Your Score

Congratulations!

Accidental Passerby

Fashion Novice

Fashion Apprentice

Fashion High Achiever

Fashion Assistant

Master of Fashion

Local Celebrity

Fashion Rising Star

Fashion Guru

Legend of Fashion

Fashion Super Star

Play Career Again!

Play Career Again!

Play Dress Up!

Play Dress Up!

Produced by:

Music by:
Yaroslav Krasnov

ActionScript [AS3]

Section 1
//Banner (classes.common.Banner) package classes.common { import flash.events.*; import flash.display.*; import flash.net.*; public class Banner extends MovieClip { protected var url:String;// = "http://www.kibagames.com" public function Banner(){ this.buttonMode = true; this.useHandCursor = true; this.addEventListener(MouseEvent.CLICK, on_click); } function on_click(_arg1:Event){ var _local2:URLRequest = new URLRequest(url); navigateToURL(_local2, "_blank"); } } }//package classes.common
Section 2
//Clip_onTimer (classes.common.Clip_onTimer) package classes.common { import flash.events.*; import flash.display.*; import classes.main.*; import flash.utils.*; public class Clip_onTimer extends MovieClip { private var _minTime:Number; private var _maxTime:Number; private var _timer:Timer; public function Clip_onTimer(){ addFrameScript(0, frame1); } private function set_timer():void{ _timer = new Timer((1000 * Usefull.randRange(_minTime, _maxTime)), 1); _timer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimer); _timer.start(); } function frame1(){ stop(); } private function onTimer(_arg1:TimerEvent):void{ play(); set_timer(); } public function init(_arg1:Number, _arg2:Number, _arg3:Boolean=false){ _minTime = _arg1; _maxTime = _arg2; if (_arg3){ set_timer(); }; } } }//package classes.common
Section 3
//Digit (classes.common.Digit) package classes.common { import flash.display.*; public class Digit extends MovieClip { public function Digit(){ stop(); } public function set_number(_arg1:int):void{ if ((((_arg1 < 0)) || ((_arg1 > 9)))){ trace(("Digit::set_number::bad number: " + _arg1)); return; }; gotoAndStop((_arg1 + 1)); } } }//package classes.common
Section 4
//DoubleDigit (classes.common.DoubleDigit) package classes.common { import flash.display.*; public class DoubleDigit extends MovieClip { protected var _digit1:MovieClip; protected var _digit2:MovieClip; public function init(_arg1:MovieClip, _arg2:MovieClip):void{ _digit1 = _arg1; _digit2 = _arg2; } public function set_number(_arg1:int):void{ if ((((_arg1 < 0)) || ((_arg1 > 99)))){ trace(("DoubleDigit::set_number::bad number: " + _arg1)); return; }; var _local2:int = (_arg1 / 10); var _local3:int = (_arg1 % 10); _digit1.set_number(_local3); _digit2.set_number(_local2); } } }//package classes.common
Section 5
//Effect (classes.common.Effect) package classes.common { import flash.display.*; public class Effect extends MovieClip { public function playEffect():void{ gotoAndPlay(1); } } }//package classes.common
Section 6
//FiveDigits (classes.common.FiveDigits) package classes.common { import flash.display.*; public class FiveDigits extends MovieClip { protected var _digit1:MovieClip; protected var _digit2:MovieClip; protected var _digit3:MovieClip; protected var _digit5:MovieClip; protected var _digit4:MovieClip; public function init(_arg1:MovieClip, _arg2:MovieClip, _arg3:MovieClip, _arg4:MovieClip, _arg5:MovieClip):void{ _digit1 = _arg1; _digit2 = _arg2; _digit3 = _arg3; _digit4 = _arg4; _digit5 = _arg5; } public function set_number(_arg1:int):void{ if ((((_arg1 < 0)) || ((_arg1 > 99999)))){ trace(("FiveDigits::set_number::bad number: " + _arg1)); return; }; var _local2:int; var _local3:int = (_arg1 / 10000); _local2 = (_local3 * 10000); var _local4:int = ((_arg1 - _local2) / 1000); _local2 = (_local2 + (_local4 * 1000)); var _local5:int = ((_arg1 - _local2) / 100); _local2 = (_local2 + (_local5 * 100)); var _local6:int = ((_arg1 - _local2) / 10); var _local7:int = ((_arg1 - _local2) % 10); _digit1.set_number(_local7); _digit2.set_number(_local6); _digit3.set_number(_local5); _digit4.set_number(_local4); _digit5.set_number(_local3); } } }//package classes.common
Section 7
//Sequence (classes.common.Sequence) package classes.common { import flash.display.*; public class Sequence extends MovieClip { private var initFrame:int; public function Sequence(_arg1:int=1){ if (totalFrames == 1){ trace("WARNING: Sequence with one frame!!!"); }; initFrame = _arg1; reset(); } public function switchToNext():Boolean{ var _local1 = 1; if (currentFrame < totalFrames){ _local1 = (currentFrame + 1); }; gotoAndStop(_local1); return (((_local1 == initFrame)) ? true : false); } public function reset():void{ gotoAndStop(initFrame); } } }//package classes.common
Section 8
//SequenceSet (classes.common.SequenceSet) package classes.common { public class SequenceSet { private var set:Array; private var mode:Boolean;// = false public var totalFrames:int;// = 0 private var currentSet:int;// = 0 public function SequenceSet(){ set = new Array(); super(); } private function switchToNextSet():void{ set[currentSet].alpha = 0; set[currentSet].reset(); currentSet = (currentSet + 1); if (currentSet == set.length){ currentSet = 0; }; set[currentSet].alpha = 1; } public function switchToNext():void{ var _local1:Sequence; var _local2:Boolean; var _local3:int; while (_local3 < set.length) { if (((mode) && (!((currentSet == _local3))))){ } else { _local1 = set[_local3]; _local2 = _local1.switchToNext(); if (((mode) && (_local2))){ switchToNextSet(); }; }; _local3++; }; } public function reset():void{ var _local1:Sequence; var _local2:int; while (_local2 < set.length) { _local1 = set[_local2]; if (mode){ if (_local2 == 0){ currentSet = 0; _local1.alpha = 1; } else { _local1.alpha = 0; }; }; _local1.reset(); _local2++; }; } public function addSequence(_arg1:Sequence):void{ set.push(_arg1); totalFrames = _arg1.totalFrames; } public function toggleMode():Boolean{ var _local1:Boolean; var _local2:Sequence; var _local3:Sequence; mode = !(mode); if (mode){ totalFrames = 0; _local1 = false; for each (_local2 in set) { if (!_local1){ _local1 = true; } else { totalFrames = (totalFrames + _local2.totalFrames); _local2.reset(); _local2.alpha = 0; }; }; } else { reset(); for each (_local3 in set) { _local3.alpha = 1; }; }; return (mode); } public function hide():void{ var _local1:Sequence; for each (_local1 in set) { _local1.visible = false; }; } public function switchToIndex(_arg1:int):void{ var _local2:int; var _local3:Boolean; var _local4:Sequence; if (mode){ if (_arg1 > totalFrames){ trace("SequenceSet::switchToIndex: bad index: ", _arg1); _arg1 = (_arg1 - totalFrames); }; _local2 = 0; _local3 = false; for each (_local4 in set) { if (((!(_local3)) && ((_local4.totalFrames >= _arg1)))){ currentSet = _local2; _local3 = true; _local4.alpha = 1; _local4.gotoAndStop(_arg1); } else { _local4.alpha = 0; }; if (!_local3){ _arg1 = (_arg1 - _local4.totalFrames); _local2++; }; }; } else { for each (_local4 in set) { _local4.gotoAndStop(_arg1); }; }; } } }//package classes.common
Section 9
//TimerDigits (classes.common.TimerDigits) package classes.common { import flash.display.*; public class TimerDigits extends MovieClip { protected var _digit1:MovieClip; protected var _digit2:MovieClip; protected var _digit3:MovieClip; protected var _digit4:MovieClip; public function set_time(_arg1:int):void{ if (_arg1 < 0){ trace(("TimerDigits::set_number::bad number: " + _arg1)); return; }; var _local2:int = (_arg1 / 60); var _local3:int = (_arg1 % 60); set_number(_local2, false); set_number(_local3); } public function init(_arg1:MovieClip, _arg2:MovieClip, _arg3:MovieClip, _arg4:MovieClip):void{ _digit1 = _arg1; _digit2 = _arg2; _digit3 = _arg3; _digit4 = _arg4; } function set_number(_arg1:int, _arg2:Boolean=true):void{ if ((((_arg1 < 0)) || ((_arg1 > 59)))){ trace(("TimerDigits::set_number::bad number: " + _arg1)); return; }; var _local3:int = (_arg1 / 10); var _local4:int = (_arg1 % 10); if (_arg2){ _digit1.set_number(_local4); _digit2.set_number(_local3); } else { _digit3.set_number(_local4); _digit4.set_number(_local3); }; } } }//package classes.common
Section 10
//Arm (classes.game_objects.Arm) package classes.game_objects { import classes.common.*; public class Arm extends Sequence { } }//package classes.game_objects
Section 11
//Award_digit (classes.game_objects.Award_digit) package classes.game_objects { import classes.common.*; public class Award_digit extends Digit { } }//package classes.game_objects
Section 12
//Body (classes.game_objects.Body) package classes.game_objects { import classes.common.*; public class Body extends Sequence { } }//package classes.game_objects
Section 13
//Clock (classes.game_objects.Clock) package classes.game_objects { import flash.events.*; import flash.display.*; import classes.common.*; import classes.*; import flash.utils.*; public class Clock extends TimerDigits { private var timer:Timer; private var _hurryMessageFlag:Boolean; public var penalty:MovieClip; public var arrow:MovieClip; private var _timeAll:int; public var timer_back:MovieClip; public var digit1:Timer_digit; public var digit2:Timer_digit; public var digit3:Timer_digit; public var digit4:Timer_digit; private var _time:int; private var _arrowRot:int; private var _hurryMessageTime:Number; private var _hurryTime:int; public function Clock(){ init(digit1, digit2, digit3, digit4); _arrowRot = arrow.rotation; } private function on_tickTimer(_arg1:TimerEvent):void{ _time--; if (_time <= 0){ finish_level(); timer.removeEventListener(TimerEvent.TIMER_COMPLETE, on_complete); timer.stop(); return; }; if ((((_time <= _hurryTime)) && (!((timer_back.currentLabel == "Hurry_up"))))){ timer_back.gotoAndStop("Hurry_up"); }; if ((((_time <= _hurryMessageTime)) && (!(_hurryMessageFlag)))){ root.game.gameStage.messages.show_message("Hurry_up"); root.game.sounds.playSound("sound09", 0, 100); _hurryMessageFlag = true; }; set_time(_time); } private function finish_level():void{ set_time(0); timer.stop(); root.game.sounds.stopSound("sound09"); root.update_status("popup", "level_complete"); } private function on_complete(_arg1:TimerEvent):void{ finish_level(); } override public function set_time(_arg1:int):void{ super.set_time(_arg1); var _local2:Number = (360 - ((360 * _arg1) / _timeAll)); arrow.rotation = (_arrowRot + _local2); } public function set_timer(_arg1:int):void{ if (_arg1 <= 0){ _arg1 = 0; }; _hurryTime = (_arg1 - (_arg1 * 0.65)); _hurryMessageTime = 15; _hurryMessageFlag = false; _timeAll = (_time = _arg1); set_time(_time); timer = new Timer(1000, _arg1); timer.addEventListener(TimerEvent.TIMER, on_tickTimer); timer.addEventListener(TimerEvent.TIMER_COMPLETE, on_complete); timer_back.gotoAndStop("Normal"); arrow.rotation = (_arrowRot + 0); } public function start_timer():void{ timer.start(); } public function make_penalty():void{ _time = (_time - Game_data.PENALTY_TIME); if (_time < 0){ _time = 0; }; set_time(_time); penalty.gotoAndPlay(1); } public function pause_timer():int{ if (timer){ timer.stop(); return (((_time)>=0) ? (_timeAll - _time) : _timeAll); }; return (_timeAll); } } }//package classes.game_objects
Section 14
//DigitsAward1 (classes.game_objects.DigitsAward1) package classes.game_objects { import flash.display.*; import classes.common.*; public class DigitsAward1 extends DoubleDigit { public var digit1:MovieClip; public var digit2:MovieClip; public function DigitsAward1(){ init(digit1, digit2); } } }//package classes.game_objects
Section 15
//DigitsLevel1 (classes.game_objects.DigitsLevel1) package classes.game_objects { import flash.display.*; import classes.common.*; public class DigitsLevel1 extends DoubleDigit { public var digit1:MovieClip; public var digit2:MovieClip; public function DigitsLevel1(){ init(digit1, digit2); } } }//package classes.game_objects
Section 16
//DigitsOrder1 (classes.game_objects.DigitsOrder1) package classes.game_objects { import classes.common.*; public class DigitsOrder1 extends DoubleDigit { public var digit1:Order_digit; public var digit2:Order_digit; public function DigitsOrder1(){ init(digit1, digit2); } } }//package classes.game_objects
Section 17
//DigitsOrder2 (classes.game_objects.DigitsOrder2) package classes.game_objects { import classes.common.*; public class DigitsOrder2 extends DoubleDigit { public var digit1:Order_digit; public var digit2:Order_digit; public function DigitsOrder2(){ init(digit1, digit2); } } }//package classes.game_objects
Section 18
//DigitsTimer1 (classes.game_objects.DigitsTimer1) package classes.game_objects { import classes.common.*; public class DigitsTimer1 extends TimerDigits { public var digit1:Timer_digit; public var digit2:Timer_digit; public var digit3:Timer_digit; public var digit4:Timer_digit; public function DigitsTimer1(){ init(digit1, digit2, digit3, digit4); } } }//package classes.game_objects
Section 19
//Effect1 (classes.game_objects.Effect1) package classes.game_objects { import classes.common.*; public class Effect1 extends Effect { public function Effect1(){ addFrameScript(0, frame1, 20, frame21); } function frame21(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package classes.game_objects
Section 20
//Effect2 (classes.game_objects.Effect2) package classes.game_objects { import classes.common.*; public class Effect2 extends Effect { public function Effect2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package classes.game_objects
Section 21
//Effect3 (classes.game_objects.Effect3) package classes.game_objects { import flash.events.*; import classes.common.*; import flash.utils.*; public class Effect3 extends Effect { var set:Array; var time1:Number;// = 0.1 var time2:Number;// = 0.2 var timer2:Timer; var timer1:Timer; public function Effect3(){ set = new Array(); super(); } function playSalut(_arg1:int):void{ set[_arg1].gotoAndPlay(1); } override public function playEffect():void{ playSalut(0); timer1.reset(); timer2.reset(); timer1.start(); timer2.start(); } public function init(_arg1):void{ set.push(_arg1.suitSalut3); set.push(_arg1.suitSalut2); set.push(_arg1.suitSalut1); timer1 = new Timer((1000 * time1), 1); timer2 = new Timer((1000 * time2), 1); timer1.addEventListener(TimerEvent.TIMER_COMPLETE, on_timer1); timer2.addEventListener(TimerEvent.TIMER_COMPLETE, on_timer2); } public function on_timer2(_arg1:TimerEvent){ playSalut(2); } public function on_timer1(_arg1:TimerEvent){ playSalut(1); } } }//package classes.game_objects
Section 22
//Face (classes.game_objects.Face) package classes.game_objects { import classes.common.*; public class Face extends Sequence { } }//package classes.game_objects
Section 23
//Finger (classes.game_objects.Finger) package classes.game_objects { import classes.common.*; public class Finger extends Sequence { } }//package classes.game_objects
Section 24
//Level_digit (classes.game_objects.Level_digit) package classes.game_objects { import classes.common.*; public class Level_digit extends Digit { } }//package classes.game_objects
Section 25
//Messages (classes.game_objects.Messages) package classes.game_objects { import flash.events.*; import classes.common.*; import classes.*; import flash.utils.*; public class Messages extends Sequence { private var _hurryTime:Number;// = 14 private var _callback:Function; private var timer:Timer; private var _time:Number; public function Messages(){ _time = Game_data.MESSAGES_TIME; super(); addFrameScript(0, frame1); } function disappear(_arg1:TimerEvent):void{ on_played(); reset(); } function frame1(){ stop(); } function on_played():void{ if (_callback){ _callback(); _callback = null; }; } public function show_message(_arg1:String, _arg2:Function=null):void{ root.game.sounds.stopSound("sound09"); gotoAndStop(_arg1); if (((timer) && (timer.hasEventListener(TimerEvent.TIMER_COMPLETE)))){ timer.removeEventListener(TimerEvent.TIMER_COMPLETE, reset); }; var _local3:Number = ((_arg1)=="Hurry_up") ? _hurryTime : _time; timer = new Timer((1000 * _local3), 1); timer.addEventListener(TimerEvent.TIMER_COMPLETE, disappear); timer.start(); if (_arg2){ _callback = _arg2; }; } } }//package classes.game_objects
Section 26
//Order_digit (classes.game_objects.Order_digit) package classes.game_objects { import classes.common.*; public class Order_digit extends Digit { } }//package classes.game_objects
Section 27
//ScaledStatue (classes.game_objects.ScaledStatue) package classes.game_objects { import flash.events.*; import flash.display.*; import classes.*; public class ScaledStatue extends MovieClip { var constSpeed:Number;// = 20 var alphaSpeed:Number; var _callback:Function;// = null var moveSpeed:Number; var statuesBarFlag:Boolean;// = false var newX:Number; var newY:Number; var scaleSpeed:Number; public function ScaledStatue(){ moveSpeed = Game_data.POPUP_MOVE_SPEED; scaleSpeed = Game_data.POPUP_SCALE_SPEED; alphaSpeed = Game_data.POPUP_ALPHA_SPEED; super(); addFrameScript(0, frame1); } protected function stopMove():void{ if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, move); }; if (_callback){ _callback(); }; root.removeChild(this); } private function shangeScale():void{ if (scaleX > 1){ scaleX = (scaleX - scaleSpeed); } else { scaleX = 1; }; if (scaleY > 1){ scaleY = (scaleY - scaleSpeed); } else { scaleY = 1; }; var _local1:Number = (newX - x); var _local2:Number = ((_local1)<0) ? (constSpeed * -1) : constSpeed; if ((((((_local1 > 0)) && ((_local1 < _local2)))) || ((((_local1 < 0)) && ((_local1 > _local2)))))){ _local1 = _local2; }; x = (x + (_local1 * moveSpeed)); _local1 = (newY - y); _local2 = ((_local1)<0) ? (constSpeed * -1) : constSpeed; if ((((((_local1 > 0)) && ((_local1 < _local2)))) || ((((_local1 < 0)) && ((_local1 > _local2)))))){ _local1 = _local2; }; y = (y + (_local1 * moveSpeed)); if (((!(statuesBarFlag)) && ((alpha < 0.4)))){ statuesBarFlag = true; root.game.showStatue(); }; if (alpha > 0){ alpha = (alpha - alphaSpeed); }; if ((((alpha <= 0)) || ((((scaleX == 1)) && ((scaleY == 1)))))){ stopMove(); }; } protected function move(_arg1:Event):void{ shangeScale(); } public function startMove(_arg1:Function, _arg2:Number, _arg3:Number):void{ _callback = _arg1; newX = _arg2; if (newX < x){ dirX = -1; } else { dirX = 1; }; newY = _arg3; if (newY < y){ dirY = -1; } else { dirY = 1; }; this.addEventListener(Event.ENTER_FRAME, move); } function frame1(){ stop(); } } }//package classes.game_objects
Section 28
//ScoreDigits (classes.game_objects.ScoreDigits) package classes.game_objects { import flash.display.*; import classes.common.*; public class ScoreDigits extends FiveDigits { public var digit1:MovieClip; public var digit2:MovieClip; public var digit3:MovieClip; public var digit4:MovieClip; public var digit5:MovieClip; public function ScoreDigits(){ init(digit1, digit2, digit3, digit4, digit5); } } }//package classes.game_objects
Section 29
//StatuesBar (classes.game_objects.StatuesBar) package classes.game_objects { import flash.display.*; import classes.main.*; import classes.common.*; import flash.geom.*; import classes.*; public class StatuesBar extends MovieClip { var data:Object; public var levelStatue20:MovieClip; public var levelStatue11:MovieClip; public var levelStatue12:MovieClip; public var levelStatue13:MovieClip; public var levelStatue14:MovieClip; public var levelStatue15:MovieClip; public var levelStatue16:MovieClip; public var levelStatue6:MovieClip; public var levelStatue18:MovieClip; public var levelStatue8:MovieClip; public var levelStatue9:MovieClip; public var levelStatue3:MovieClip; public var levelStatue4:MovieClip; public var levelStatue5:MovieClip; public var levelStatue17:MovieClip; public var levelStatue10:MovieClip; public var levelStatue19:MovieClip; public var levelStatue1:MovieClip; public var levelStatue2:MovieClip; public var levelStatue7:MovieClip; public function StatuesBar(){ var _local1:MovieClip; var _local3:Point; data = {3:"Initial", 4:"Green", 0:"Pink", 1:"Silver", 2:"Gold"}; super(); var _local2 = 1; while (_local2 <= 20) { _local1 = getChildByName(("levelStatue" + _local2)); _local3 = localToGlobal(new Point(_local1.x, _local1.y)); Game_data.STATUES_POSITIONS[_local2] = {x:_local3.x, y:_local3.y}; _local2++; }; } public function hide():void{ var _local1:MovieClip; var _local2 = 1; while (_local2 <= 20) { _local1 = getChildByName(("levelStatue" + _local2)); _local1.visible = false; _local2++; }; } public function reset(){ var _local1:MovieClip; var _local2 = 1; while (_local2 <= 20) { _local1 = getChildByName(("levelStatue" + _local2)); _local1.gotoAndStop("Initial"); _local2++; }; } public function update(_arg1:Levels){ var _local2:MovieClip; var _local3 = 1; while (_local3 <= 20) { update_levelStatue(_local3, _arg1.get_levelScores(_local3)); _local3++; }; } public function update_levelStatue(_arg1:int, _arg2:int, _arg3:Boolean=false){ var _local4:String = data[_arg2]; var _local5:MovieClip = getChildByName(("levelStatue" + _arg1)); if (_local5.currentLabel == _local4){ return; }; if (_arg3){ _local5.gotoAndPlay(("A" + _local4)); } else { _local5.gotoAndStop(_local4); }; } } }//package classes.game_objects
Section 30
//Timer_digit (classes.game_objects.Timer_digit) package classes.game_objects { import classes.common.*; public class Timer_digit extends Digit { } }//package classes.game_objects
Section 31
//Tip_flash (classes.game_objects.Tip_flash) package classes.game_objects { import flash.events.*; import flash.display.*; import classes.main.*; import classes.*; import flash.utils.*; public class Tip_flash extends MovieClip { private var timer:Timer; public static var _timeMax:Number; public static var _timeMin:Number; public function Tip_flash(){ addFrameScript(0, frame1, 11, frame12); stop(); visible = false; _timeMin = Game_data.timesForTips[1].min; _timeMax = Game_data.timesForTips[1].max; } function frame1(){ stop(); } public function on_is_played(_arg1:Event){ visible = false; gotoAndStop(1); if (hasEventListener("is_played")){ removeEventListener("is_played", on_is_played); }; start_tip(); } public function on_complete(_arg1:TimerEvent){ visible = true; play(); addEventListener("is_played", on_is_played); } function frame12(){ if (this.visible){ dispatchEvent(new Event("is_played")); }; } public function start_tip():void{ reset(); try { if (root.game.levels._currentLevel != 1){ _timeMin = Game_data.timesForTips[2].min; _timeMax = Game_data.timesForTips[2].max; }; } catch(e:Error) { }; timer = new Timer((1000 * Usefull.randRange(_timeMax, _timeMin)), 1); timer.start(); timer.addEventListener(TimerEvent.TIMER_COMPLETE, on_complete); } public function reset():void{ visible = false; gotoAndStop(1); if (timer){ timer.removeEventListener(TimerEvent.TIMER_COMPLETE, on_complete); timer.reset(); timer = null; }; if (hasEventListener("is_played")){ removeEventListener("is_played", on_is_played); }; } } }//package classes.game_objects
Section 32
//Wallpaper (classes.game_objects.Wallpaper) package classes.game_objects { import classes.main.*; import classes.common.*; public class Wallpaper extends Sequence { public function random_wallpaper():void{ var _local1:Array = new Array(); var _local2 = 1; while (_local2 <= totalFrames) { if (_local2 != currentFrame){ _local1.push(_local2); }; _local2++; }; gotoAndStop(_local1[Usefull.randRange(0, _local1.length)]); } } }//package classes.game_objects
Section 33
//Wardrobe_back (classes.game_objects.Wardrobe_back) package classes.game_objects { import flash.events.*; import flash.display.*; import classes.suits.*; public class Wardrobe_back extends MovieClip { private var _lastIndex:int;// = 0 private var indexSet:Object; var _suitSet:Array; public function Wardrobe_back(){ indexSet = {0:"Wmain", 1:"Wmain", 2:"Wmain", 3:"Wmain", 4:"Wjewelery", 5:"Tip"}; super(); } public function on_tipHidden(_arg1:Event):void{ root.game.wardrobe.switchToPreviousSet(_suitSet); root.game.buttons.hideWardrobeButtons(false); switchByWardrobeIndex(_lastIndex); } public function switchByWardrobeIndex(_arg1:int):void{ gotoAndStop(indexSet[_arg1]); if (_arg1 != 5){ _lastIndex = _arg1; }; } public function on_tipShown(_arg1:Event):void{ switchByWardrobeIndex(5); root.game.suits.show_tipObjects(); } public function show_tip():void{ gotoAndStop("Wanimation1"); addEventListener("Show_tip_is_played", on_tipShown); } public function hide_tip(_arg1:Array):void{ _suitSet = _arg1; gotoAndStop("Wanimation2"); addEventListener("Hide_tip_is_played", on_tipHidden); } } }//package classes.game_objects
Section 34
//Wigs1 (classes.game_objects.Wigs1) package classes.game_objects { import classes.common.*; public class Wigs1 extends Sequence { } }//package classes.game_objects
Section 35
//Wigs2 (classes.game_objects.Wigs2) package classes.game_objects { import classes.common.*; public class Wigs2 extends Sequence { } }//package classes.game_objects
Section 36
//AObjects_generator (classes.main.AObjects_generator) package classes.main { import classes.*; public class AObjects_generator { static var openedTypes:Object = {}; static var AObjects:Array; static function generate_index(_arg1:Array):int{ var _local2:int; switch (_arg1.length){ case 0: return (Usefull.randRange(0, 2)); case 1: if (_arg1[0] == 1){ return (((Usefull.randRange(0, 1))==0) ? 0 : 2); } else { return (1); }; case 2: _local2 = 0; while (_local2 < 3) { if (_arg1.indexOf(_local2) == -1){ return (_local2); }; _local2++; }; break; default: return (-1); }; } public static function traceOpenedTypes():void{ var _local1:int; for each (_local1 in openedTypes) { trace(_local1); }; } public static function generate_AObjects(_arg1:int, _arg2:Object):Array{ var _local5:String; var _local6:String; var _local7:int; var _local8:int; openedTypes = new Object(); Game_data.availableObjects = new Object(); AObjects = new Array(); var _local3:Array = new Array(); var _local4:Object = Game_data.groupsAndVariations[_arg1]; for each (_local5 in Game_data.objectNames) { if (!openedTypes[_local5]){ openedTypes[_local5] = new Array(); Game_data.availableObjects[_local5] = new Array(); }; if (_local4[_local5] > 0){ while (openedTypes[_local5].length < _local4[_local5]) { _local7 = generate_index(openedTypes[_local5]); if (_local7 != -1){ openedTypes[_local5].push(_local7); }; }; for each (_local6 in _arg2[_local5]) { _local8 = _local6.charAt((_local6.length - 1)); if (((!((openedTypes[_local5].indexOf(int(_local8)) == -1))) && ((AObjects.indexOf(_local6) == -1)))){ AObjects.push(_local6); Game_data.availableObjects[_local5].push(_local6); }; }; }; }; return (AObjects); } } }//package classes.main
Section 37
//Buttons (classes.main.Buttons) package classes.main { import flash.events.*; import flash.display.*; import classes.*; public class Buttons { private var game:Game; private var wbuttonsClothes:Object; static var lastClicked:String = null; public function Buttons(_arg1:Game){ wbuttonsClothes = {wbutton01:new Array("Skirt", "Pants"), wbutton03:new Array("Jacket1", "Jacket2", "Scarf", "Hat", "Bag"), wbutton04:new Array("Earrings", "Necklace", "Bracelet", "Hairpin", "Sunglasses")}; super(); game = _arg1; addButton(game.gameStage.buttonBack, on_ChangeBack); addButton(game.gameStage.buttonSkin, on_ChangeSkin); addButton(game.gameStage.buttonWigs, on_ChangeWig); addButton(game.gameStage.buttonPause, on_Pause); addButton(game.gameStage.buttonTip, on_Tip); addButton(game.gameStage.buttonReady, on_Ready); addButton(game.gameStage.buttonRandom, on_RandomSuit); addButton(game.gameStage.buttonReset, on_Reset); addButton(game.gameStage.buttonAuthors, on_Authors); addButton(game.gameStage.buttonSound, on_Sound); } private function swapObjects(_arg1:DisplayObject, _arg2:DisplayObject):DisplayObject{ if (_arg1 == _arg2){ return (_arg2); }; var _local3:int = _arg1.y; _arg1.x = _arg2.x; _arg1.y = _arg2.y; _arg2.y = _local3; return (_arg2); } public function hideWardrobeButtons(_arg1:Boolean=true):void{ var _local2:DisplayObject; var _local3:int; while (_local3 < 5) { _local2 = game.gameStage.getChildByName(("wbutton0" + _local3)); _local2.visible = !(_arg1); _local3++; }; game.gameStage.getChildByName("wbuttons_back").visible = !(_arg1); } function on_ChangeWig(_arg1:MouseEvent):void{ game.sounds.playSound("sound02"); lastClicked = _arg1.target.name; game.switchToNextWig(); } function on_Authors(_arg1:MouseEvent):void{ game.sounds.playSound("sound05"); game.showAuthors(); } private function swapIndexedButtons(_arg1:DisplayObject, _arg2:int):DisplayObject{ var _local3:int = _arg1.name.slice(-1); var _local4:int = (_local3 + 1); if (_local4 > _arg2){ _local4 = 0; }; var _local5:RegExp = /^\w*_/; var _local6:String = _arg1.name.match(_local5); var _local7:DisplayObject = game.gameStage.getChildByName((_local6 + _local4)); swapObjects(_arg1, _local7); return (_local7); } function on_ChangeSkin(_arg1:MouseEvent):void{ game.sounds.playSound("sound02"); lastClicked = _arg1.target.name; game.switchToNextSkin(); } function on_Reset(_arg1:MouseEvent):void{ if (!game.objectsIntact){ game.sounds.playSound("sound04"); }; reset(); game.reset(); } function switchWardrobeButtons(_arg1:int):void{ var _local2:DisplayObject; var _local4:String; var _local5:Boolean; var _local6:String; var _local3:int; while (_local3 < 5) { _local2 = game.gameStage.getChildByName(("wbutton0" + _local3)); if (_local3 == _arg1){ _local2.gotoAndStop("Selected"); if (_local2.hasEventListener(MouseEvent.CLICK)){ _local2.removeEventListener(MouseEvent.CLICK, on_changeWardrobe); }; } else { _local2.gotoAndStop("Button"); if (!_local2.hasEventListener(MouseEvent.CLICK)){ _local2.addEventListener(MouseEvent.CLICK, on_changeWardrobe); }; }; _local3++; }; if (game.status.substatus != "dress_up"){ for (_local4 in wbuttonsClothes) { _local5 = false; _local2 = game.gameStage.getChildByName(_local4); for each (_local6 in wbuttonsClothes[_local4]) { if (Game_data.groupsAndVariations[game.levels._currentLevel][_local6] > 0){ _local5 = true; }; }; if (!_local5){ _local2.gotoAndStop("Off"); if (_local2.hasEventListener(MouseEvent.CLICK)){ _local2.removeEventListener(MouseEvent.CLICK, on_changeWardrobe); }; }; }; }; if (game.gameStage.getChildByName("wbuttons_back").visible){ game.switchToWardrobe(_arg1); game.gameStage.wardrobe_back.switchByWardrobeIndex(_arg1); } else { game.switchToWardrobe(_arg1, true); }; } public function reset():void{ switchWardrobeButtons(0); if (game.status.substatus != "dress_up"){ game.gameStage.buttonSkin.visible = false; game.gameStage.buttonWigs.visible = false; game.gameStage.buttonBack.visible = false; game.gameStage.buttonRandom.visible = false; game.gameStage.buttonReset.visible = false; game.gameStage.buttonTip.visible = true; game.gameStage.buttonReady.visible = true; } else { game.gameStage.buttonSkin.visible = true; game.gameStage.buttonWigs.visible = true; game.gameStage.buttonBack.visible = true; game.gameStage.buttonRandom.visible = true; game.gameStage.buttonReset.visible = true; game.gameStage.buttonTip.visible = false; game.gameStage.buttonReady.visible = false; }; updateSoundButton(); } function updateSoundButton():void{ if (game.sounds.soundsEnabled){ game.gameStage.buttonSound.gotoAndStop("On"); } else { game.gameStage.buttonSound.gotoAndStop("Off"); }; } function on_Tip(_arg1:MouseEvent):void{ lastClicked = _arg1.target.name; var _local2:* = game.status.status; if (_local2 == "tip"){ game.update_status("game", "arcade"); game.gameStage.tipWardrobe.visible = false; _arg1.target.parent.gotoAndStop("Wardrobe"); } else { game.update_status("tip", "tip"); game.gameStage.tipWardrobe.visible = true; _arg1.target.parent.gotoAndStop("Tip"); }; } function on_Sound(_arg1:MouseEvent):void{ game.sounds.toggleSounds(); updateSoundButton(); } private function swapClipButtons(_arg1:DisplayObject):void{ _arg1 = _arg1.parent; var _local2:int; if (_arg1.currentFrame < _arg1.totalFrames){ _local2 = (_arg1.currentFrame + 1); }; _arg1.gotoAndStop(_local2); } function addClipButton(_arg1:DisplayObject, _arg2:Function, _arg3:Boolean=true):void{ addButton(_arg1, _arg2, _arg3); _arg1.gotoAndStop(1); } function on_Ready(_arg1:MouseEvent):void{ lastClicked = _arg1.target.name; game.checkSuitSet(); } function on_changeWardrobe(_arg1:MouseEvent):void{ var _local2:String = _arg1.target.name; var _local3:DisplayObject = _arg1.target; if (_local2.indexOf("wbutton") == -1){ _local2 = _arg1.target.parent.name; _local3 = _arg1.target.parent; }; var _local4:int = _local2.slice(-1); switchWardrobeButtons(_local4); } function on_RandomSuit(_arg1:MouseEvent):void{ game.sounds.playSound("sound03"); game.randomClothe(); } function on_Pause(_arg1:MouseEvent):void{ game.sounds.playSound("sound02"); lastClicked = _arg1.target.name; game.update_status("popup", "pause"); } function on_ChangeBack(_arg1:MouseEvent):void{ game.sounds.playSound("sound02"); lastClicked = _arg1.target.name; game.gameStage.wallpaper.switchToNext(); } function on_mouseOver(_arg1:MouseEvent):void{ if (((lastClicked) && ((lastClicked == _arg1.target.name)))){ lastClicked = null; return; }; game.sounds.playSound("sound01"); } function addButton(_arg1:DisplayObject, _arg2:Function, _arg3:Boolean=true):void{ _arg1.addEventListener(MouseEvent.CLICK, _arg2); if (_arg3){ _arg1.addEventListener(MouseEvent.MOUSE_OVER, on_mouseOver); }; } } }//package classes.main
Section 38
//Effects (classes.main.Effects) package classes.main { import flash.events.*; import flash.display.*; import classes.game_objects.*; import classes.*; import flash.utils.*; public class Effects { var effects:Array; var girlTimer:Timer; var girlTime:Number; var game:Game; var _callback:Function;// = null public function Effects(_arg1:Game){ girlTime = Game_data.EFFECTS_GIRL_TIME; effects = new Array(); super(); game = _arg1; girlTimer = new Timer((1000 * girlTime), 1); effects.push(game.gameStage.suitBlink); effects.push(game.gameStage.suitConfetti); var _local2:Effect3 = new Effect3(); _local2.init(game.gameStage); effects.push(_local2); } public function play(_arg1:Function):void{ _callback = _arg1; effects[Usefull.randRange(0, (effects.length - 1))].playEffect(); girlTimer.reset(); girlTimer.start(); girlTimer.addEventListener(TimerEvent.TIMER_COMPLETE, on_girlTimer); } public function on_girlTimer(_arg1:TimerEvent){ if (_callback){ _callback(); }; } } }//package classes.main
Section 39
//Game (classes.main.Game) package classes.main { import flash.events.*; import flash.display.*; import classes.common.*; import flash.geom.*; import classes.suits.*; import classes.game_objects.*; import classes.*; import classes.popups.*; import flash.net.*; public class Game { public var buttons:Buttons; public var suits:Suits; public var effects:Effects; var AObjects:Array; public var objects:Object; public var gameStage:DisplayObjectContainer; private var _popup:MovieClip;// = null public var wardrobe:Wardrobe; public var wigs:SequenceSet; public var sounds:Sounds; public var timer:Clock; private var objectNames:Array; var objectCounters:Object; var objectPairs:Object; public var levels:Levels; public var status:Object; public var objectsIntact:Boolean; public var skin:SequenceSet; private static var clothesPoint:Point = new Point(0, 0); public function Game(_arg1:DisplayObjectContainer, _arg2:Sounds=null){ objects = new Object(); AObjects = new Array(); objectCounters = new Object(); status = new Object(); objectPairs = new Object(); super(); gameStage = _arg1; if (_arg2){ sounds = _arg2; } else { sounds = new Sounds(); }; buttons = new Buttons(this); wardrobe = new Wardrobe(this, objects); skin = new SequenceSet(); skin.addSequence(gameStage.body); skin.addSequence(gameStage.arm); skin.addSequence(gameStage.finger); skin.addSequence(gameStage.face); skin_tip = new SequenceSet(); skin_tip.addSequence(gameStage.body_tip); skin_tip.addSequence(gameStage.arm_tip); skin_tip.addSequence(gameStage.finger_tip); wigs = new SequenceSet(); wigs.addSequence(gameStage.wigs1); wigs.addSequence(gameStage.wigs2); wigs.toggleMode(); wigs_tip = new SequenceSet(); wigs_tip.addSequence(gameStage.wigs1_tip); wigs_tip.addSequence(gameStage.wigs2_tip); wigs_tip.toggleMode(); levels = new Levels(); timer = gameStage.clockObj; effects = new Effects(this); objectsIntact = false; objectNames = Game_data.objectNames; initObjects(); reset(); suits = new Suits(this); KibaScores.kibaScores = 0; if (Game_data.dressup_at_startup){ update_status("game", "dress_up"); gameStage.statuesBar.hide(); levels._currentLevel = 21; } else { update_status("popup", "start"); }; gameStage.post_award.visible = false; Game_data.__AWARD_FRAME = -1; } public function showAuthors():void{ gameStage.authors.y = 205; gameStage.authors.play(); gameStage.authors.stage.addChild(gameStage.authors); } public function traceObjects(_arg1:DisplayObjectContainer=null, _arg2:String=""):void{ var _local3:*; if (_arg1 == null){ _arg1 = gameStage; }; var _local4:uint; while (_local4 < _arg1.numChildren) { _local3 = _arg1.getChildAt(_local4); if (_local3 == null){ trace("child is null!!!"); return; }; trace(_arg2, _local3, _local3.name); if ((_arg1.getChildAt(_local4) is DisplayObjectContainer)){ traceObjects(DisplayObjectContainer(_local3), (_arg2 + " ")); }; _local4++; }; } function getObjectType(_arg1:String):String{ var _local2:int; while (_local2 < objectNames.length) { if (_arg1.indexOf(objectNames[_local2]) == 0){ return (objectNames[_local2]); }; _local2++; }; return ("None"); } public function switchToNextWig():void{ objectsIntact = false; wigs.switchToNext(); } function restart():void{ gameStage.addEventListener("Scene_start", gameStage.on_sceneStart); gameStage.gotoAndStop(1, "Start"); } public function isTypeInWardrobe(_arg1:String):Boolean{ return (wardrobe.isNameInSet(_arg1)); } public function update_status(_arg1:String, _arg2:String):void{ var _local3:int; var _local4:int; status.prevStatus = status.status; status.prevSubstatus = status.substatus; status.status = _arg1; status.substatus = _arg2; if (_popup){ gameStage.removeChild(_popup); _popup = null; }; if (status.prevStatus == "tip"){ suits.hide_tip(); }; if (status.prevStatus == "popup"){ switch (status.prevSubstatus){ case "pause": case "start": if (status.substatus == "help"){ break; }; if (status.substatus.indexOf("game_complete") != -1){ if (!Game_data.dressup_at_startup){ break; } else { if (status.substatus == "game_complete::exit"){ goToKiba(); } else { restart(); return; }; }; }; if (levels._currentLevel != 21){ if (!levels.levelStarted){ gameStage.statuesBar.update_levelStatue(levels._currentLevel, 4, true); update_status("tip", "start"); } else { if (status.status == "tip"){ update_status("tip", "continue"); } else { update_status("game", "arcade"); }; }; }; return; case "level_complete": levels.switch_level(); if (!levels.gameComplete){ update_status("popup", "start"); } else { update_status("popup", "game_complete"); }; return; case "game_complete": case "game_complete::exit": case "game_complete::restart": if (status.substatus == "exit"){ goToKiba(); }; if (status.substatus == "restart"){ restart(); return; }; }; }; switch (status.status){ case "popup": wardrobe.serializeClothes(); levels._spendTime = timer.pause_timer(); _popup = new Popup(); _popup.init(status.substatus, levels); gameStage.addChild(_popup); switch (status.substatus){ case "start": timer.set_timer(levels.get_levelData().bigTime); gameStage.ordersObj.orderDigits.set_number(levels.get_levelData().orders); AObjects = AObjects_generator.generate_AObjects(levels._currentLevel, objectCounters); objectsIntact = false; suits.create_newSet(); _local3 = Usefull.randRange(1, wigs.totalFrames); wigs.switchToIndex(_local3); wigs_tip.switchToIndex(_local3); _local4 = Usefull.randRange(1, skin.totalFrames); skin.switchToIndex(_local4); skin_tip.switchToIndex(_local4); gameStage.tipReady.visible = false; break; case "pause": break; case "level_complete": if (levels.get_levelScores() == 0){ sounds.playSound("sound06"); }; break; }; break; case "tip": if ((((status.prevStatus == "game")) && (levels.levelStarted))){ timer.make_penalty(); sounds.playSound("sound11"); } else { if (status.substatus != "continue"){ reset(AObjects); gameStage.wallpaper.random_wallpaper(); sounds.playSound("sound03"); } else { timer.start_timer(); }; }; wardrobe.switchToSet(5); buttons.hideWardrobeButtons(); suits.show_tip(); gameStage.buttonTip.gotoAndStop("Tip"); gameStage.tipWardrobe.visible = true; break; case "game": if (status.substatus != "dress_up"){ Game_data.dressup_at_startup = false; timer.start_timer(); } else { Game_data.dressup_at_startup = true; AObjects = AObjects_generator.generate_AObjects(21, objectCounters); objectsIntact = false; reset(AObjects); gameStage.removeChild(gameStage.clockObj); gameStage.removeChild(gameStage.ordersObj); gameStage.removeChild(gameStage.tipWardrobe); gameStage.removeChild(gameStage.tipReady); skin_tip.hide(); wigs_tip.hide(); gameStage.buttonReset.x = Game_data.dressupB00X; gameStage.buttonReset.y = Game_data.dressupB00Y; if (Game_data.__AWARD_FRAME != -1){ gameStage.post_award.gotoAndStop(Game_data.__AWARD_FRAME); gameStage.post_award.visible = true; } else { gameStage.post_award.visible = false; }; }; if (!levels.levelStarted){ levels.levelStarted = true; }; break; default: trace(("Unknown status: " + _arg1)); }; } public function switchToWardrobe(_arg1:int, _arg2:Boolean=false):void{ wardrobe.switchToSet(_arg1, _arg2); } public function randomClothe():void{ reset(); AObjects = AObjects_generator.generate_AObjects(21, objectCounters); suits.create_newSet(); objectsIntact = false; } function toggleSounds(_arg1:Event):void{ if (!sounds.soundsEnabled){ return; }; if (_arg1.type == Event.ACTIVATE){ sounds.turnOn(); } else { sounds.turnOff(); }; } public function previous_status():void{ update_status(status.prevStatus, status.prevSubstatus); } function goToKiba():void{ var _local1:URLRequest = new URLRequest(Game_data.LOGO_URL); navigateToURL(_local1, "_blank"); } public function showStatue():void{ gameStage.statuesBar.update_levelStatue(levels._currentLevel, levels.get_levelScores(), true); } public function resetSuitSet():void{ } function reset(_arg1:Array=null, _arg2:Boolean=true):void{ var _local3:*; if (objectsIntact){ return; }; for each (_local3 in objects) { _local3.put_off(); if (_arg1){ if (((_arg1) && (!((_arg1.indexOf(_local3.name) == -1))))){ _local3.visible = true; } else { _local3.visible = false; }; }; }; objectsIntact = true; if (!_arg2){ return; }; wardrobe.reset(); buttons.reset(); } public function switchToNext(_arg1:String):void{ var _local2:String; var _local3:String; var _local4:String; var _local5:int; if (switchSets.hasOwnProperty(_arg1)){ _local2 = switchSets[_arg1][0]; _local3 = ""; _local4 = ""; for (_local5 in switchSets[_arg1]) { if (objects[switchSets[_arg1][_local5]].snaped){ if (_local5 == (switchSets[_arg1].length - 1)){ _local3 = _local2; } else { _local3 = switchSets[_arg1][(_local5 + 1)]; }; break; }; }; objects[_local3].put_on(); } else { trace("Bad switchType: ", _arg1); }; objectsIntact = false; } function initObjects(_arg1:DisplayObjectContainer=null):void{ var currentObject:*; var currentParent:*; var childShape:*; var tip:*; var currentName:String; var objectPosition:Point; var newClothes:Item; var container = _arg1; var currentType = "None"; if (container == null){ container = gameStage; }; var i:uint; while (i < container.numChildren) { currentObject = container.getChildAt(i); currentType = getObjectType(currentObject.name); if (currentType != "None"){ if (!objectCounters.hasOwnProperty(currentType)){ objectCounters[currentType] = new Array(currentObject.name); } else { objectCounters[currentType].push(currentObject.name); }; if (currentObject.numChildren > 2){ trace(("Multiple children: \n" + currentObject.name), currentObject.numChildren, "\n"); }; try { childShape = currentObject.getChildAt(0); tip = currentObject.getChildAt(1); } catch(e:Error) { childShape = new Shape(); }; currentParent = currentObject.parent; objectPosition = new Point(currentObject.x, currentObject.y); newClothes = new Item(currentObject.name, childShape, tip, objectPosition, currentParent, currentParent.getChildIndex(currentObject), currentType, this); if (Game_data.SMALL_OBJECTS.indexOf(currentType) != -1){ newClothes.set_snapDistance(Game_data.SMALL_OBJECTS_DISTANCE); }; currentParent.removeChild(currentObject); currentParent.addChildAt(newClothes, i); objects[newClothes.name] = newClothes; } else { if ((container.getChildAt(i) is DisplayObjectContainer)){ initObjects(DisplayObjectContainer(currentObject)); }; }; i = (i + 1); }; } public function checkSuitSet(_arg1:Boolean=true):void{ var callback:Function; var effectCallback:Function; var ld:Object; var on_readyPushed = _arg1; if (!suits){ return; }; if (suits.checkSuitSet()){ if (on_readyPushed){ if (!gameStage.tipReady.visible){ return; }; KibaScores.kibaScores = (KibaScores.kibaScores + KibaScores.scoresForOrder); gameStage.tipReady.visible = false; callback = null; effectCallback = null; if (levels.switch_order()){ levels._spendTime = timer.pause_timer(); KibaScores.kibaScores = (KibaScores.kibaScores + (levels._currentBigTime - levels._spendTime)); if (levels.get_levelScores() == 1){ sounds.playSound("sound07"); } else { sounds.playSound("sound08"); }; callback = function (){ update_status("popup", "level_complete"); }; } else { sounds.playSound("sound07"); levels._spendTime = timer.pause_timer(); effectCallback = function (){ reset(AObjects, false); }; callback = function (){ levels.levelStarted = false; objectsIntact = false; suits.create_newSet(); update_status("tip", ""); }; }; effects.play(effectCallback); gameStage.messages.show_message("Correct", callback); ld = levels.get_levelData(); gameStage.ordersObj.orderDigits.set_number((ld.orders - ld.finishedOrder)); } else { gameStage.tipReady.visible = true; }; } else { if (on_readyPushed){ sounds.playSound("sound06"); gameStage.messages.show_message("Wrong"); }; gameStage.tipReady.visible = false; }; } public function switchToNextSkin():void{ objectsIntact = false; skin.switchToNext(); } } }//package classes.main
Section 40
//Item (classes.main.Item) package classes.main { import flash.events.*; import flash.display.*; import flash.geom.*; import classes.game_objects.*; import classes.*; public dynamic class Item extends Sprite { var fixedIfSnaped:Boolean; var _parent; public var inSuit:Boolean;// = false var initPosition:Point; var _index:int; var tip:DisplayObject; var snapDistance:int;// = 100 var childShape:DisplayObject; public var snaped:Boolean; public var type:String; static var incompatibleTypes:Object; static var offsetX:int; static var offsetY:int; static var wearedPosition:Point = new Point(0, 0); static var game:Game; public static var selectedItem:Item; public function Item(_arg1:String, _arg2:DisplayObject, _arg3:DisplayObject, _arg4:Point, _arg5:DisplayObject, _arg6:int, _arg7:String, _arg8:Game){ name = _arg1; childShape = _arg2; tip = _arg3; initPosition = _arg4; x = initPosition.x; y = initPosition.y; _index = _arg6; _parent = _arg5; type = _arg7; game = _arg8; snaped = false; fixedIfSnaped = false; trackAsBitmap = true; addEventListener(MouseEvent.MOUSE_DOWN, startDragging); addEventListener(MouseEvent.MOUSE_UP, stopDragging); incompatibleTypes = Game_data.dressupTable; } public function hide():void{ if (((!(snaped)) && (contains(childShape)))){ try { removeChild(childShape); } catch(e:Error) { }; try { removeChild(tip); } catch(e:Error) { }; put_off(false); }; } function checkCompatiblity(_arg1:String, _arg2:String):Boolean{ var _local3:*; if (_arg1 == _arg2){ return (false); }; if (incompatibleTypes.hasOwnProperty(_arg1)){ _local3 = incompatibleTypes[_arg1]; if (_local3.indexOf(_arg2) != -1){ return (false); }; }; return (true); } public function put_on():void{ var obj:*; x = wearedPosition.x; y = wearedPosition.y; snaped = true; try { _parent.addChildAt(this, _index); } catch(err:Error) { _parent.addChild(this); }; for each (obj in game.objects) { if (obj == this){ } else { if (((!(checkCompatiblity(this.type, obj.type))) && (obj.snaped))){ obj.put_off(); }; }; }; show(); hide_tip(); } function startDragging(_arg1:MouseEvent):void{ if (((snaped) && (fixedIfSnaped))){ return; }; offsetX = (_arg1.stageX - this.x); offsetY = (_arg1.stageY - this.y); stage.addChild(this); stage.addEventListener(MouseEvent.MOUSE_MOVE, dragObject); game.objectsIntact = false; selectedItem = this; hide_tip(); } function dragObject(_arg1:MouseEvent):void{ this.x = (_arg1.stageX - offsetX); this.y = (_arg1.stageY - offsetY); } public function fix():void{ if (hasEventListener(MouseEvent.MOUSE_DOWN)){ removeEventListener(MouseEvent.MOUSE_DOWN, startDragging); }; if (hasEventListener(MouseEvent.MOUSE_UP)){ removeEventListener(MouseEvent.MOUSE_UP, stopDragging); }; } public function set_snapDistance(_arg1:int):void{ snapDistance = _arg1; } public function hide_tip():void{ tip.reset(); } public function show_tip():void{ if (inSuit){ tip.start_tip(); } else { tip.reset(); }; } public function fixIfSnaped():void{ fixedIfSnaped = true; } public function stopDragging(_arg1:MouseEvent):void{ stage.removeEventListener(MouseEvent.MOUSE_MOVE, dragObject); if (Point.distance(wearedPosition, new Point(this.x, this.y)) <= snapDistance){ put_on(); } else { snaped = false; show_tip(); }; game.checkSuitSet(false); selectedItem = null; } public function show():void{ if (numChildren == 0){ addChild(childShape); addChild(tip); }; } public function put_off(_arg1:Boolean=true):void{ var toHide = _arg1; x = initPosition.x; y = initPosition.y; snaped = false; try { _parent.addChildAt(this, _index); } catch(err:Error) { _parent.addChild(this); }; if (((toHide) && (!(game.isTypeInWardrobe(this.type))))){ hide(); }; show_tip(); } } }//package classes.main
Section 41
//Levels (classes.main.Levels) package classes.main { import classes.*; public class Levels { public var _scores:Scores; public var gameComplete:Boolean;// = false public var _spendTime:int; public var _currentBigTime:int; var _currentNameNumber:int; var _nameNumbers:Array; var _currentSmallTime:int; public var levelStarted:Boolean;// = false var _currentTime:int; public var _currentLevel:int; var _numberOfLevels:int; public var _currentOrder:int; public var _finishedOrder:int; public function Levels(){ var _local1:*; super(); _numberOfLevels = 0; for each (_local1 in Game_data.levelTimes_Orders) { _numberOfLevels++; }; reset(); } public function switch_order():Boolean{ _finishedOrder++; if (is_last_order()){ return (true); }; _currentOrder++; return (false); } public function switch_level(_arg1:int=-1):void{ if (_arg1 != -1){ _currentLevel = 1; } else { _currentLevel++; }; if (_numberOfLevels < _currentLevel){ gameComplete = true; return; }; _currentOrder = 1; _finishedOrder = 0; _currentTime = (_currentBigTime = Game_data.levelTimes_Orders[_currentLevel][0]); _currentSmallTime = Game_data.levelTimes_Orders[_currentLevel][1]; _currentNameNumber = generate_newNameNumber(); levelStarted = false; } public function reset(){ levelStarted = false; gameComplete = false; _currentLevel = 1; _finishedOrder = 0; _scores = new Scores(); _nameNumbers = new Array(); switch_level(_currentLevel); } public function is_last_order():Boolean{ return ((_currentOrder == Game_data.levelTimes_Orders[_currentLevel][2])); } public function get_levelData():Object{ var _local1:Object = {level:_currentLevel, nameNumber:_currentNameNumber, bigTime:Game_data.levelTimes_Orders[_currentLevel][0], smallTime:Game_data.levelTimes_Orders[_currentLevel][1], spendTime:_spendTime, orders:Game_data.levelTimes_Orders[_currentLevel][2], finishedOrder:_finishedOrder}; _scores.calculate_scores(_local1); return (_local1); } public function get_levelScores(_arg1:int=-1):int{ if (_arg1 == -1){ _arg1 = _currentLevel; }; get_levelData(); return (_scores.get_levelScores(_arg1)); } function generate_newNameNumber():int{ var _local1:int; do { _local1 = Usefull.randRange(1, 20); } while (_nameNumbers.indexOf(_local1) != -1); _nameNumbers.push(_local1); return (_local1); } public function get_allScores():Object{ return (_scores.calculate_allScores()); } } }//package classes.main class Scores { public var scoresTable:Object; private function Scores(){ scoresTable = new Object(); } public function calculate_allScores():Object{ var _local2:int; var _local1:Object = {pink:0, silver:0, gold:0, scores:0}; for each (_local2 in scoresTable) { _local1.scores = (_local1.scores + _local2); switch (_local2){ case 0: _local1.pink++; break; case 1: _local1.silver++; break; case 2: _local1.gold++; break; }; }; return (_local1); } public function calculate_scores(_arg1:Object):void{ if (_arg1.finishedOrder == _arg1.orders){ if (_arg1.spendTime <= (_arg1.bigTime * 0.65)){ scoresTable[_arg1.level] = 2; } else { scoresTable[_arg1.level] = 1; }; } else { scoresTable[_arg1.level] = 0; }; } public function get_levelScores(_arg1:int):int{ return (scoresTable[_arg1]); } }
Section 42
//Main (classes.main.Main) package classes.main { import flash.events.*; import flash.display.*; import classes.common.*; import classes.game_objects.*; import classes.*; import classes.popups.*; import flash.net.*; public class Main extends MovieClip { public var wallpaper:Wallpaper; public var clockObj:Clock; public var wigs1_tip:Wigs1; public var buttonTip:MovieClip; public var start_logoHitarea:MovieClip; var soundFlag:Boolean;// = false public var start_arcadeButton:SimpleButton; public var wbutton00:MovieClip; public var wbutton02:MovieClip; public var wbutton03:MovieClip; public var wbutton04:MovieClip; public var wbutton01:MovieClip; public var arm_tip:Arm; public var buttonBack:SimpleButton; public var buttonReset:SimpleButton; public var flash1:Clip_onTimer; public var flash2:Clip_onTimer; public var flash3:Clip_onTimer; public var flash5:Clip_onTimer; public var flash6:Clip_onTimer; public var flash7:Clip_onTimer; public var authors:MovieClip; public var suitSalut2:MovieClip; public var suitSalut3:MovieClip; public var flash4:Clip_onTimer; public var messages:Messages; public var suitBlink:Effect1; public var suitSalut1:MovieClip; public var arm:Arm; public var face:Face; public var buttonMoreGames:SimpleButton; private var _stage_height:Number; public var finger:Finger; public var sounds:Sounds; public var tipWardrobe:MovieClip; public var body_tip:Body; public var statuesBar:StatuesBar; public var buttonWigs:SimpleButton; public var wardrobe_back:Wardrobe_back; public var buttonHelp:SimpleButton; public var buttonRandom:SimpleButton; public var buttonReady:SimpleButton; public var body:Body; public var progressBar:MovieClip; public var game_logoHitarea:MovieClip; public var wigs2_tip:Wigs2; public var wigs1:Wigs1; public var suitConfetti:Effect2; public var buttonAuthors:SimpleButton; public var wigs2:Wigs2; public var start_soundButton:MovieClip; public var finger_tip:Finger; public var start_dressupButton:SimpleButton; private var _stage_width:Number; public var buttonSkin:SimpleButton; public var ordersObj:MovieClip; public var tipReady:MovieClip; public var wbuttons_back:MovieClip; public var buttonPause:SimpleButton; public var game:Game; public var buttonSound:MovieClip; public var post_award:MovieClip; public function Main(){ addFrameScript(1, frame2, 2, frame3, 3, frame4); stop(); stage.showDefaultContextMenu = false; stage.align = StageAlign.TOP_LEFT; _stage_width = ((stage.stageWidth > 0)) ? stage.stageWidth : 600; _stage_height = ((stage.stageHeight > 0)) ? stage.stageHeight : 410; init_loader(); } function on_startDressupButton(_arg1:MouseEvent){ Game_data.dressup_at_startup = true; play(); } function updateProgress(_arg1:ProgressEvent):void{ var _local2:int = ((_arg1.bytesLoaded * 100) / _arg1.bytesTotal); var _local3:int = (_local2 / 10); progressBar.gotoAndStop(_local3); } public function update_status(_arg1:String, _arg2:String):void{ game.update_status(_arg1, _arg2); } function init_loader():void{ if (loaderInfo.bytesTotal == loaderInfo.bytesLoaded){ on_complete_(); return; }; loaderInfo.addEventListener(ProgressEvent.PROGRESS, updateProgress); loaderInfo.addEventListener(Event.COMPLETE, on_completeLoading); } function on_sceneGame(_arg1:Event):void{ stop(); removeEventListener("Scene_game", on_sceneGame); init_game(); } function on_completeLoading(_arg1:Event):void{ on_complete_(); } function frame2(){ dispatchEvent(new Event("Scene_start")); fscommand("showmenu", "false"); } function frame3(){ dispatchEvent(new Event("Scene_game")); } function frame4(){ addEventListener("Scene_game", on_sceneGame); Game_data.dressup_at_startup = false; gotoAndStop(1, "Game"); } function init_start():void{ start_arcadeButton.addEventListener(MouseEvent.CLICK, on_startArcadeButton); start_dressupButton.addEventListener(MouseEvent.CLICK, on_startDressupButton); buttonMoreGames.addEventListener(MouseEvent.CLICK, on_clickLogo); if (!sounds){ sounds = new Sounds(); }; if (sounds.soundsEnabled){ start_soundButton.gotoAndStop("On"); } else { start_soundButton.gotoAndStop("Off"); }; start_soundButton.addEventListener(MouseEvent.CLICK, on_sound); if (!hasEventListener(Event.ACTIVATE)){ addEventListener(Event.ACTIVATE, toggleStageSounds); }; if (!hasEventListener(Event.DEACTIVATE)){ addEventListener(Event.DEACTIVATE, toggleStageSounds); }; start_logoHitarea.addEventListener(MouseEvent.CLICK, on_clickLogo); start_logoHitarea.buttonMode = true; start_logoHitarea.useHandCursor = true; buttonHelp.addEventListener(MouseEvent.CLICK, on_help); flash1.init(1, 5, true); flash2.init(1, 5, true); flash3.init(2, 6, true); flash4.init(3, 8, true); flash5.init(1, 5, true); flash6.init(2, 6, true); flash7.init(3, 8, true); addEventListener("Scene_game", on_sceneGame); } public function previous_status():void{ game.previous_status(); } public function on_sceneStart(_arg1:Event):void{ stop(); removeEventListener("Scene_start", on_sceneStart); init_start(); } function on_help(_arg1:Event){ var _local2:* = new Popup(); _local2.init("help"); addChild(_local2); } function on_startArcadeButton(_arg1:MouseEvent){ Game_data.dressup_at_startup = false; play(); } function on_sound(_arg1:MouseEvent){ sounds.toggleSounds(); if (sounds.soundsEnabled){ start_soundButton.gotoAndStop("On"); } else { start_soundButton.gotoAndStop("Off"); }; } public function init_game():void{ game = new Game(this, sounds); addEventListener(MouseEvent.MOUSE_UP, onStageButtonUp); game_logoHitarea.addEventListener(MouseEvent.CLICK, on_clickLogo); game_logoHitarea.buttonMode = true; game_logoHitarea.useHandCursor = true; } function on_complete_():void{ if (hasEventListener(ProgressEvent.PROGRESS)){ removeEventListener(ProgressEvent.PROGRESS); }; if (hasEventListener(Event.COMPLETE)){ removeEventListener(Event.COMPLETE, on_completeLoading); }; addEventListener("Scene_start", on_sceneStart); play(); } function onStageButtonUp(_arg1:Event):void{ var _local2:Item = Item.selectedItem; if (_local2 != null){ _local2.stopDragging(_arg1); }; } function on_clickLogo(_arg1:Event){ var _local2:URLRequest = new URLRequest(Game_data.LOGO_URL); navigateToURL(_local2, "_blank"); } function toggleStageSounds(_arg1:Event):void{ if (!sounds.soundsEnabled){ return; }; if (_arg1.type == Event.ACTIVATE){ if (!soundFlag){ return; }; sounds.turnOn(); } else { sounds.turnOff(); soundFlag = true; }; } public function get_status():Object{ return (game.get_status()); } } }//package classes.main
Section 43
//Sounds (classes.main.Sounds) package classes.main { import flash.media.*; import flash.events.*; import classes.*; public class Sounds { var sounds:Object; var music_pausePosition:int;// = 0 var channels:Object; var music_startPosition:int;// = 0 public var soundsEnabled:Boolean;// = true var musicChannel:SoundChannel; public function Sounds(){ sounds = new Object(); channels = new Object(); super(); addSound("sound01", new sound01()); addSound("sound02", new sound02()); addSound("sound03", new sound03()); addSound("sound04", new sound04()); addSound("sound05", new sound05()); addSound("sound06", new sound06()); addSound("sound07", new sound07()); addSound("sound08", new sound08()); addSound("sound09", new sound09()); addSound("sound10", new sound10()); addSound("sound11", new sound11()); setVolume(Game_data.SOUND_VOLUME, "sound"); addSound("music", new Game_music()); musicChannel = sounds["music"].play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, on_musicComplete); setVolume(Game_data.MUSIC_VOLUME, "music"); } public function turnOn():void{ musicChannel = sounds["music"].play(music_pausePosition); musicChannel.addEventListener(Event.SOUND_COMPLETE, on_musicComplete); setVolume(Game_data.MUSIC_VOLUME, "music"); } private function setVolume(_arg1:Number, _arg2:String):void{ var _local3:SoundTransform; var _local4:String; if (_arg2 == "music"){ _local3 = musicChannel.soundTransform; _local3.volume = _arg1; musicChannel.soundTransform = _local3; } else { for (_local4 in channels) { if (_local4.indexOf(_arg2) != -1){ _local3 = channels[_local4].soundTransform; _local3.volume = _arg1; channels[_local4].soundTransform = _local3; }; }; }; } public function stopSound(_arg1:String):void{ if (((soundsEnabled) && (channels[_arg1]))){ channels[_arg1].stop(); }; } function addSound(_arg1:String, _arg2:Sound):void{ sounds[_arg1] = _arg2; var _local3:SoundTransform = new SoundTransform(0); channels[_arg1] = sounds[_arg1].play(0, 0, _local3); channels[_arg1].stop(); } public function turnOff():void{ music_pausePosition = musicChannel.position; musicChannel.stop(); musicChannel = null; } private function on_musicComplete(_arg1:Event){ musicChannel = sounds["music"].play(music_startPosition); musicChannel.addEventListener(Event.SOUND_COMPLETE, on_musicComplete); setVolume(Game_data.MUSIC_VOLUME, "music"); } public function toggleSounds():void{ soundsEnabled = !(soundsEnabled); if (!soundsEnabled){ turnOff(); } else { turnOn(); }; } public function playSound(_arg1:String, _arg2:Number=0, _arg3:int=0):void{ if (soundsEnabled){ channels[_arg1] = sounds[_arg1].play(_arg2, _arg3, channels[_arg1].soundTransform); }; } } }//package classes.main
Section 44
//Usefull (classes.main.Usefull) package classes.main { import flash.text.*; public class Usefull { public static function randRange(_arg1:Number, _arg2:Number):Number{ return ((Math.floor((Math.random() * ((_arg2 - _arg1) + 1))) + _arg1)); } public static function traceTextField(_arg1, _arg2:String):Number{ var _local3:TextField = new TextField(); _local3.appendText(_arg2); _arg1.addChild(_local3); } } }//package classes.main
Section 45
//Wardrobe (classes.main.Wardrobe) package classes.main { public class Wardrobe { var gameObjects:Object; var currentSet:int;// = -1 var itemSets:Array; var prevSet:int;// = 0 var _suitSet:Array; var game:Game; public function Wardrobe(_arg1:Game, _arg2:Object){ _suitSet = new Array(); super(); game = _arg1; gameObjects = _arg2; itemSets = new Array(); itemSets.push(new Array("Dress", "Top")); itemSets.push(new Array("Skirt", "Pants")); itemSets.push(new Array("Stockings", "Shoes1", "Shoes2")); itemSets.push(new Array("Jacket1", "Jacket2", "Scarf", "Hat", "Bag")); itemSets.push(new Array("Earrings", "Necklace", "Bracelet", "Hairpin", "Sunglasses")); itemSets.push(new Array()); } public function isNameInSet(_arg1:String):Boolean{ if (((!((currentSet == -1))) && (!((itemSets[currentSet].indexOf(_arg1) == -1))))){ return (true); }; return (false); } public function reset():void{ if (currentSet == 5){ return; }; switchToSet(0); } public function switchToSet(_arg1:int, _arg2:Boolean=false):void{ var _local3:Item; if (currentSet == _arg1){ return; }; for each (_local3 in gameObjects) { _local3.hide_tip(); _local3.inSuit = false; if (((!((itemSets[_arg1].indexOf(_local3.type) == -1))) && (!(_arg2)))){ _local3.show(); if (_suitSet.indexOf(_local3.name) != -1){ _local3.inSuit = true; if (!_local3.snaped){ _local3.show_tip(); }; }; } else { _local3.hide(); }; }; if (!_arg2){ prevSet = currentSet; currentSet = _arg1; } else { prevSet = _arg1; }; } public function serializeClothes():void{ var _local1:Item; for each (_local1 in gameObjects) { if (((!((itemSets[currentSet].indexOf(_local1.type) == -1))) && (!(_local1.snaped)))){ _local1.put_off(); }; }; } public function switchToPreviousSet(_arg1:Array):void{ _suitSet = _arg1; switchToSet(prevSet); } } }//package classes.main
Section 46
//Popup (classes.popups.Popup) package classes.popups { import flash.events.*; import flash.display.*; import classes.main.*; import classes.*; public class Popup extends MovieClip { public var buttonDressup:SimpleButton; public var banner1:MovieClip; public var banner2:MovieClip; public var timerDigits:MovieClip; public var banner3:MovieClip; public var levelDigits:MovieClip; public var buttonHelp:SimpleButton; private var _status:String; public var scoresCounter:MovieClip; public var timerDigitsAll:MovieClip; private var _callback:Function; public var pinkCounter:MovieClip; public var orderDigitsAll:MovieClip; public var buttonOk:SimpleButton; public var silverCounter:MovieClip; private var _levels; public var timerDigitsDone:MovieClip; public var levelName:MovieClip; public var start_hitarea:MovieClip; public var clapper:MovieClip; public var buttonEnd:SimpleButton; public var buttonCareer:SimpleButton; public var orderDigits:MovieClip; public var start_goMc:MovieClip; public var levelComplete:MovieClip; public var levelFailed:MovieClip; public var statue:MovieClip; public var award1:MovieClip; public var award2:MovieClip; public var orderDigitsDone:MovieClip; public var buttonContinue:SimpleButton; public var goldCounter:MovieClip; public var buttonRestart:SimpleButton; private static var _EVENT1:String = "is_loaded"; public function Popup(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function on_gameCompleteCareer(_arg1:MouseEvent):void{ root.gotoAndStop(1, "Reset"); } public function init(_arg1:String, _arg2:Levels=null){ _status = _arg1; _levels = _arg2; if (_status.indexOf("game_complete") != -1){ gotoAndStop("game_complete"); } else { gotoAndStop(_status); }; addEventListener(_EVENT1, eventHandler); addEventListener("AClapper_is_played", on_clapperPlayed); } function on_pauseEnd(_arg1:MouseEvent):void{ root.update_status("popup", "game_complete::exit"); } function on_clapperPlayed(_arg1:Event):void{ if (_callback){ _callback(); _callback = null; }; } function on_helpOk(_arg1:MouseEvent):void{ var event = _arg1; clapper.gotoAndPlay("AClapper"); if (_levels){ _callback = function (){ root.update_status("popup", "pause"); }; } else { _callback = function (){ root.removeChild(this); }; }; } function on_goIsPlayed(_arg1:Event):void{ var event = _arg1; clapper.gotoAndPlay("AClapper"); _callback = function (){ root.update_status("game", "arcade"); }; } function removeListeners():void{ if (hasEventListener(_EVENT1)){ removeEventListener(_EVENT1, eventHandler); }; } function frame2(){ dispatchEvent(new Event("is_loaded")); } function on_pauseRestart(_arg1:MouseEvent):void{ root.update_status("popup", "game_complete::restart"); } function addButton(_arg1:DisplayObject, _arg2:Function):void{ var buttObj = _arg1; var eventFunc = _arg2; var subFunc:Function = function (_arg1:MouseEvent){ root.sounds.playSound("sound02"); eventFunc(_arg1); }; if (!buttObj.hasEventListener(MouseEvent.CLICK)){ buttObj.addEventListener(MouseEvent.CLICK, subFunc); }; if (!buttObj.hasEventListener(MouseEvent.MOUSE_OVER)){ buttObj.addEventListener(MouseEvent.MOUSE_OVER, on_mouseOver); }; } function on_mouseOver(_arg1:MouseEvent):void{ root.sounds.playSound("sound01"); } function on_levelCompleteOk(_arg1:MouseEvent):void{ var event = _arg1; var callback:Function = function (){ root.update_status("game", ""); }; root.addChild(statue); this.gotoAndStop("hidden"); var newX:Number = Game_data.STATUES_POSITIONS[_levels._currentLevel].x; var newY:Number = Game_data.STATUES_POSITIONS[_levels._currentLevel].y; statue.startMove(callback, newX, newY); } function initButtons():void{ var levelData:*; var awardFrame:int; var set:Array; var scores:Object; switch (_status){ case "start": start_hitarea.addEventListener(MouseEvent.CLICK, on_startClick); addEventListener("is_played", on_goIsPlayed); levelData = _levels.get_levelData(); levelName.gotoAndStop(levelData.nameNumber); levelDigits.set_number(levelData.level); orderDigits.set_number(levelData.orders); timerDigits.set_time(levelData.bigTime); removeListeners(); break; case "pause": try { addButton(buttonContinue, on_pauseContinue); addButton(buttonRestart, on_pauseRestart); addButton(buttonHelp, on_pauseHelp); addButton(buttonEnd, on_pauseEnd); removeListeners(); } catch(e:Error) { }; break; case "level_complete": try { addButton(buttonOk, on_levelCompleteOk); levelData = _levels.get_levelData(); orderDigitsDone.set_number(levelData.finishedOrder); orderDigitsAll.set_number(levelData.orders); timerDigitsDone.set_time(levelData.spendTime); timerDigitsAll.set_time(levelData.bigTime); levelComplete.visible = true; levelFailed.visible = false; switch (_levels.get_levelScores()){ case 0: levelComplete.visible = false; levelFailed.visible = true; statue.gotoAndStop("Pink"); break; case 1: statue.gotoAndStop("Silver"); break; case 2: statue.gotoAndStop("Gold"); break; }; removeListeners(); } catch(e:Error) { }; try { scoresCounter.set_number(KibaScores.kibaScores); } catch(e:Error) { trace("Popup::initButtons:: failed init scoresCounter"); return; }; break; case "help": try { addButton(buttonOk, on_helpOk); removeListeners(); } catch(e:Error) { }; break; case "game_complete": case "game_complete::exit": case "game_complete::restart": try { if (_status == "game_complete"){ addButton(buttonDressup, on_gameCompleteOk); addButton(buttonCareer, on_gameCompleteCareer); buttonOk.visible = false; } else { addButton(buttonOk, on_gameCompleteOk); buttonDressup.visible = false; buttonCareer.visible = false; }; } catch(e:Error) { trace("Popup::initButtons:: failed init buttons"); return; }; try { scores = _levels.get_allScores(); pinkCounter.set_number(scores.pink); silverCounter.set_number(scores.silver); goldCounter.set_number(scores.gold); } catch(e:Error) { trace("Popup::initButtons:: failed init statues"); return; }; awardFrame = 0; for each (set in Game_data.namesPerScores) { if ((((scores.scores >= set[0])) && ((scores.scores <= set[1])))){ awardFrame = set[2]; break; }; }; try { award1.gotoAndStop(awardFrame); award2.gotoAndStop(awardFrame); Game_data.__AWARD_FRAME = awardFrame; } catch(e:Error) { trace("Popup::initButtons:: failed init award1 or award2"); return; }; try { scoresCounter.set_number(KibaScores.kibaScores); } catch(e:Error) { trace("Popup::initButtons:: failed init scoresCounter"); return; }; KibaScores.sendScores(); removeListeners(); break; }; } function on_startClick(_arg1:MouseEvent):void{ var event = _arg1; clapper.gotoAndPlay("AClapper"); _callback = function (){ root.update_status("game", "arcade"); }; if (hasEventListener("is_played")){ removeEventListener("is_played", on_goIsPlayed); }; start_goMc.stop(); } function eventHandler(_arg1:Event):void{ initButtons(); } function frame3(){ dispatchEvent(new Event("is_loaded")); } function on_gameCompleteOk(_arg1:MouseEvent):void{ var parts:Array; var event = _arg1; parts = _status.split("::"); if (parts.length > 1){ _callback = function (){ root.update_status("game", parts[1]); }; } else { _callback = function (){ root.update_status("game", "dress_up"); }; }; clapper.gotoAndPlay("AClapper"); } function frame1(){ dispatchEvent(new Event("is_loaded")); } function frame4(){ dispatchEvent(new Event("is_loaded")); } function frame5(){ dispatchEvent(new Event("is_loaded")); } function frame6(){ dispatchEvent(new Event("is_loaded")); } function on_pauseHelp(_arg1:MouseEvent):void{ root.update_status("popup", "help"); } function on_pauseContinue(_arg1:MouseEvent):void{ if (_levels._currentLevel != 21){ if (root.game.status.prevStatus == "game"){ root.update_status("game", "arcade"); } else { root.update_status("tip", "continue"); }; } else { root.update_status("game", "dress_up"); }; } } }//package classes.popups
Section 47
//Suit_generator (classes.suits.Suit_generator) package classes.suits { import classes.main.*; import classes.*; public class Suit_generator { static var lastSuit:Array = new Array(); static var mandatoryClothes2:Array = new Array("Dress", "Top", "Pants", "Skirt", "Shoes1", "Shoes2"); static var mandatoryClothes:Array = new Array(new Array("Dress", "Top"), new Array("Pants", "Skirt"), new Array("Shoes1", "Shoes2")); static function filterMandatorySet(_arg1:int):Array{ var _local3:Array; var _local4:uint; var _local5:String; var _local2:Array = new Array(); for each (_local3 in mandatoryClothes) { _local4 = _local2.push(new Array()); for each (_local5 in _local3) { if (Game_data.groupsAndVariations[_arg1][_local5] > 0){ _local2[(_local4 - 1)].push(_local5); }; }; }; return (_local2); } static function addToNewSet(_arg1:String, _arg2:Array, _arg3:Object):Array{ var _local5:String; var _local4:Boolean; for each (_local5 in _arg2) { if (((_arg3.hasOwnProperty(_local5)) && (!((_arg3[_local5].indexOf(_arg1) == -1))))){ _local4 = false; }; }; if (_local4){ _arg2.push(_arg1); }; return (_arg2); } private static function filter(_arg1:String, _arg2:int, _arg3:Array):Boolean{ return ((lastSuit.indexOf(_arg1) == -1)); } public static function generate_suitSet(_arg1:Object, _arg2:int=21):Array{ var _local7:Array; var _local8:String; var _local9:String; var _local10:String; var _local11:Array; var _local12:int; var _local13:*; var _local3:Array = Game_data.objectNames; var _local4:Array = new Array(); var _local5:Array = new Array(); var _local6:Array = new Array(); _local4 = filterMandatorySet(_arg2); for each (_local7 in _local4) { if (_local7.length > 0){ _local10 = _local7[Usefull.randRange(0, (_local7.length - 1))]; addToNewSet(_local10, _local6, _arg1); }; }; for each (_local8 in _local3) { if ((((mandatoryClothes2.indexOf(_local8) == -1)) && ((Usefull.randRange(0, 1) == 1)))){ addToNewSet(_local8, _local6, _arg1); }; }; for each (_local9 in _local6) { if (((Game_data.availableObjects.hasOwnProperty(_local9)) && ((Game_data.availableObjects[_local9].length > 0)))){ _local11 = Game_data.availableObjects[_local9].filter(filter); if (_local11.length == 0){ trace("generate_suitSet::empty namesRow!!!"); }; _local12 = Usefull.randRange(0, (_local11.length - 1)); _local13 = _local11[_local12]; _local5.push(_local13); }; }; lastSuit = _local5; return (_local5); } } }//package classes.suits
Section 48
//Suits (classes.suits.Suits) package classes.suits { import flash.display.*; import classes.main.*; import classes.*; import flash.utils.*; public class Suits { private var instantSet:Array; private var dressX:int; private var dressY:int; private var setOrder:Array; private var clothesNamesSet:Array; private var currentSet:Object; var game:Game; public function Suits(_arg1:Game){ clothesNamesSet = new Array(); currentSet = new Object(); super(); game = _arg1; dressX = Game_data.tipDressX; dressY = Game_data.tipDressY; setOrder = new Array("Body", "Wig2", "Stockings", "Shoes1", "Shoes2", "Dress", "Pants", "Top", "Skirt", "Arm", "Bag", "Finger", "Jacket1", "Necklace", "Jacket2", "Scarf", "Bracelet", "Sunglasses", "Wig1", "Hairpin", "Hat", "Earrings"); init_currentSet_arcade(); } public function create_newSet():void{ if (game.status.substatus != "dress_up"){ init_currentSet_arcade(); clothesNamesSet = Suit_generator.generate_suitSet(Game_data.arcadeTable, game.levels._currentLevel); fill_currentSet_arcade(); } else { clothesNamesSet = Suit_generator.generate_suitSet(Game_data.dressupTable); fill_currentSet_dressup(); }; } function getObjectType(_arg1:String):String{ var _local2:int; while (_local2 < setOrder.length) { if (_arg1.indexOf(setOrder[_local2]) == 0){ return (setOrder[_local2]); }; _local2++; }; return ("None"); } public function hide_tipObjects():void{ var obj:DisplayObject; for each (obj in currentSet) { try { game.gameStage.removeChild(obj); } catch(e:Error) { }; }; } public function show_tip():void{ game.gameStage.wardrobe_back.show_tip(); } public function hide_tip():void{ hide_tipObjects(); game.gameStage.wardrobe_back.hide_tip(clothesNamesSet); } public function checkNames(_arg1:Boolean=true):void{ var _local2:Array; var _local3:Array; var _local6:DisplayObjectContainer; var _local4:Boolean; if (_arg1){ _local2 = fullSets; trace("============================"); trace("======= fullSets ==========="); } else { _local2 = shortSets; trace("============================"); trace("======= shortSets =========="); }; var _local5:int; while (_local5 < _local2.length) { _local3 = _local2[_local5]; for each (objName in _local3) { for each (_local6 in game.objects) { if (_local6.name == objName){ _local4 = true; }; }; if (!_local4){ trace(("Suit" + _local5), objName); }; _local4 = false; }; _local5++; }; } public function isNameInSet(_arg1:String):Boolean{ if (((!((currentSet == -1))) && (!((fullSets[currentSet].indexOf(_arg1) == -1))))){ return (true); }; return (false); } public function fill_currentSet_arcade():void{ var obj:DisplayObject; var objType:String; var objName:String; var ClassRef:Class; for each (objName in clothesNamesSet) { try { ClassRef = (getDefinitionByName((objName + "_")) as Class); } catch(e:Error) { continue; }; obj = new (ClassRef); objType = getObjectType(objName); if (objType == "None"){ } else { currentSet[objType] = obj; obj.x = dressX; obj.y = dressY; }; }; } public function checkSuitSet():Boolean{ var _local3:Item; var _local1:int; var _local2:int; for each (_local3 in game.objects) { if (_local3.snaped){ _local1++; if (clothesNamesSet.indexOf(_local3.name) != -1){ _local2++; }; }; }; if ((((_local1 == _local2)) && ((_local1 == clothesNamesSet.length)))){ return (true); }; return (false); } function init_currentSet_arcade():void{ hide_tipObjects(); currentSet = new Object(); currentSet["Body"] = game.gameStage.body_tip; currentSet["Wig1"] = game.gameStage.wigs1_tip; currentSet["Wig2"] = game.gameStage.wigs2_tip; currentSet["Arm"] = game.gameStage.arm_tip; currentSet["Finger"] = game.gameStage.finger_tip; } public function fill_currentSet_dressup():void{ var _local1:DisplayObject; var _local2:String; var _local3:String; for each (_local3 in clothesNamesSet) { game.objects[_local3].put_on(); }; } public function show_tipObjects():void{ var _local1:int; while (_local1 < setOrder.length) { if (currentSet[setOrder[_local1]]){ game.gameStage.addChild(currentSet[setOrder[_local1]]); }; _local1++; }; } } }//package classes.suits
Section 49
//Banner1 (classes.Banner1) package classes { import classes.common.*; public class Banner1 extends Banner { public function Banner1(){ url = "http://www.kibagames.com/Game/Girls/Ashley_Tisdale"; } } }//package classes
Section 50
//Banner2 (classes.Banner2) package classes { import classes.common.*; public class Banner2 extends Banner { public function Banner2(){ url = "http://www.kibagames.com/Game/Girls/Help_2_Style"; } } }//package classes
Section 51
//Banner3 (classes.Banner3) package classes { import classes.common.*; public class Banner3 extends Banner { public function Banner3(){ url = "http://www.kibagames.com/Game/Skill/Diner_Dash"; } } }//package classes
Section 52
//Game_data (classes.Game_data) package classes { public class Game_data { public static var STATUES_POSITIONS:Object = new Object(); public static var groupsAndVariations:Object = {1:{Dress:1, Top:0, Skirt:0, Pants:0, Stockings:0, Shoes1:0, Shoes2:1, Jacket1:0, Jacket2:0, Scarf:0, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 2:{Dress:2, Top:0, Skirt:0, Pants:0, Stockings:0, Shoes1:0, Shoes2:2, Jacket1:0, Jacket2:0, Scarf:0, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 3:{Dress:3, Top:0, Skirt:0, Pants:0, Stockings:0, Shoes1:1, Shoes2:0, Jacket1:0, Jacket2:0, Scarf:0, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 4:{Dress:0, Top:1, Skirt:1, Pants:0, Stockings:0, Shoes1:0, Shoes2:1, Jacket1:0, Jacket2:0, Scarf:0, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 5:{Dress:0, Top:1, Skirt:0, Pants:1, Stockings:0, Shoes1:1, Shoes2:0, Jacket1:0, Jacket2:0, Scarf:0, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 6:{Dress:1, Top:1, Skirt:1, Pants:1, Stockings:0, Shoes1:0, Shoes2:1, Jacket1:0, Jacket2:0, Scarf:0, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 7:{Dress:1, Top:0, Skirt:0, Pants:0, Stockings:0, Shoes1:1, Shoes2:0, Jacket1:1, Jacket2:1, Scarf:0, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 8:{Dress:0, Top:2, Skirt:1, Pants:0, Stockings:0, Shoes1:2, Shoes2:0, Jacket1:0, Jacket2:0, Scarf:0, Hat:1, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 9:{Dress:0, Top:2, Skirt:0, Pants:1, Stockings:0, Shoes1:0, Shoes2:2, Jacket1:0, Jacket2:0, Scarf:0, Hat:0, Bag:1, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 10:{Dress:2, Top:0, Skirt:0, Pants:0, Stockings:0, Shoes1:1, Shoes2:1, Jacket1:0, Jacket2:0, Scarf:1, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 11:{Dress:3, Top:0, Skirt:0, Pants:0, Stockings:1, Shoes1:1, Shoes2:0, Jacket1:0, Jacket2:0, Scarf:2, Hat:1, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 12:{Dress:2, Top:2, Skirt:2, Pants:2, Stockings:0, Shoes1:1, Shoes2:1, Jacket1:0, Jacket2:0, Scarf:0, Hat:2, Bag:2, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 13:{Dress:3, Top:0, Skirt:0, Pants:0, Stockings:0, Shoes1:2, Shoes2:2, Jacket1:0, Jacket2:0, Scarf:0, Hat:2, Bag:1, Earrings:0, Necklace:1, Bracelet:0, Hairpin:0, Sunglasses:1}, 14:{Dress:0, Top:2, Skirt:2, Pants:2, Stockings:0, Shoes1:2, Shoes2:2, Jacket1:2, Jacket2:2, Scarf:0, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 15:{Dress:0, Top:3, Skirt:3, Pants:0, Stockings:2, Shoes1:2, Shoes2:0, Jacket1:0, Jacket2:0, Scarf:0, Hat:3, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 16:{Dress:3, Top:3, Skirt:3, Pants:3, Stockings:0, Shoes1:3, Shoes2:3, Jacket1:0, Jacket2:0, Scarf:3, Hat:0, Bag:0, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 17:{Dress:3, Top:0, Skirt:0, Pants:0, Stockings:0, Shoes1:3, Shoes2:3, Jacket1:0, Jacket2:0, Scarf:0, Hat:0, Bag:0, Earrings:1, Necklace:1, Bracelet:1, Hairpin:1, Sunglasses:1}, 18:{Dress:0, Top:3, Skirt:3, Pants:3, Stockings:0, Shoes1:3, Shoes2:0, Jacket1:0, Jacket2:0, Scarf:0, Hat:3, Bag:3, Earrings:0, Necklace:2, Bracelet:0, Hairpin:0, Sunglasses:0}, 19:{Dress:3, Top:3, Skirt:3, Pants:3, Stockings:0, Shoes1:3, Shoes2:3, Jacket1:0, Jacket2:0, Scarf:3, Hat:3, Bag:3, Earrings:0, Necklace:0, Bracelet:0, Hairpin:0, Sunglasses:0}, 20:{Dress:3, Top:3, Skirt:3, Pants:3, Stockings:3, Shoes1:3, Shoes2:3, Jacket1:3, Jacket2:3, Scarf:3, Hat:3, Bag:3, Earrings:1, Necklace:1, Bracelet:1, Hairpin:1, Sunglasses:1}, 21:{Dress:3, Top:3, Skirt:3, Pants:3, Stockings:3, Shoes1:3, Shoes2:3, Jacket1:3, Jacket2:3, Scarf:3, Hat:3, Bag:3, Earrings:3, Necklace:3, Bracelet:3, Hairpin:3, Sunglasses:3}}; public static var availableObjects:Object = {}; public static var tipDressY:int = -7; public static var MUSIC_VOLUME:Number = 0.5; public static var SMALL_OBJECTS:Array = new Array("Hat", "Bag", "Earrings", "Necklace", "Bracelet", "Hairpin", "Sunglasses"); public static var arcadeTable:Object = {Dress:new Array("Top", "Skirt", "Pants"), Top:new Array("Dress"), Skirt:new Array("Dress", "Pants"), Pants:new Array("Dress", "Skirt", "Stockings"), Stockings:new Array("Pants", "Shoes1"), Shoes1:new Array("Shoes2"), Shoes2:new Array("Stockings", "Shoes1"), Jacket1:new Array("Jacket2", "Scarf"), Jacket2:new Array("Jacket1", "Scarf"), Scarf:new Array("Necklace", "Jacket1", "Jacket2"), Hat:new Array("Hairpin"), Necklace:new Array("Scarf"), Hairpin:new Array("Hat")}; public static var POPUP_SCALE_SPEED:Number = 0.08; public static var tipDressX:int = 306; public static var POPUP_ALPHA_SPEED:Number = 0.05; public static var namesPerScores:Array = new Array(new Array(0, 3, 1), new Array(4, 7, 2), new Array(8, 11, 3), new Array(12, 15, 4), new Array(16, 19, 5), new Array(20, 23, 6), new Array(24, 28, 7), new Array(29, 33, 8), new Array(34, 35, 9), new Array(36, 39, 10), new Array(40, 100, 11)); public static var LOGO_URL:String = "http://www.kibagames.com"; public static var SMALL_OBJECTS_DISTANCE:int = 200; public static var levelTimes_Orders:Object = {1:new Array(60, 39, 1), 2:new Array(60, 39, 1), 3:new Array(60, 39, 1), 4:new Array(120, 78, 2), 5:new Array(120, 78, 2), 6:new Array(102, 66, 2), 7:new Array(102, 66, 2), 8:new Array(150, 98, 3), 9:new Array(150, 98, 3), 10:new Array(204, 133, 4), 11:new Array(150, 98, 3), 12:new Array(204, 133, 4), 13:new Array(108, 70, 2), 14:new Array(150, 98, 3), 15:new Array(126, 82, 3), 16:new Array(204, 133, 4), 17:new Array(108, 70, 2), 18:new Array(180, 117, 4), 19:new Array(126, 82, 3), 20:new Array(210, 137, 5)}; public static var dressup_at_startup:Boolean = false; public static var objectNames:Array = new Array("Dress", "Top", "Skirt", "Pants", "Stockings", "Shoes1", "Shoes2", "Jacket1", "Jacket2", "Scarf", "Hat", "Bag", "Earrings", "Necklace", "Bracelet", "Hairpin", "Sunglasses"); public static var POPUP_MOVE_SPEED:Number = 0.1; public static var dressupTable:Object = {Dress:new Array("Top", "Skirt", "Pants"), Top:new Array("Dress"), Skirt:new Array("Dress", "Pants"), Pants:new Array("Dress", "Skirt"), Shoes1:new Array("Shoes2"), Shoes2:new Array("Shoes1"), Jacket1:new Array("Jacket2"), Jacket2:new Array("Jacket1"), Scarf:new Array("Necklace"), Hat:new Array("Hairpin"), Necklace:new Array("Scarf"), Hairpin:new Array("Hat")}; public static var MESSAGES_TIME:Number = 1.5; public static var PENALTY_TIME:int = 10; public static var dressupB00X:int = 303; public static var dressupB00Y:int = 319; public static var SOUND_VOLUME:Number = 1; public static var __AWARD_FRAME:int = -1; public static var EFFECTS_GIRL_TIME:Number = 0.7; public static var timesForTips:Object = {1:{min:1, max:4}, 2:{min:3, max:8}}; } }//package classes
Section 53
//KibaScores (classes.KibaScores) package classes { public class KibaScores { public static var scoresForOrder:int = 200; public static var kibaScores:int = 0; public static function sendScores():void{ } } }//package classes
Section 54
//authors_249 (hollywoodstylist_fla.authors_249) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class authors_249 extends MovieClip { public function authors_249(){ addFrameScript(0, frame1, 103, frame104); } function frame104(){ this.y = -1000; } function frame1(){ stop(); } } }//package hollywoodstylist_fla
Section 55
//Button06_12 (hollywoodstylist_fla.Button06_12) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class Button06_12 extends MovieClip { public function Button06_12(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hollywoodstylist_fla
Section 56
//Button08_245 (hollywoodstylist_fla.Button08_245) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class Button08_245 extends MovieClip { public function Button08_245(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hollywoodstylist_fla
Section 57
//clapper_252 (hollywoodstylist_fla.clapper_252) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class clapper_252 extends MovieClip { public function clapper_252(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame7(){ root.sounds.playSound("sound10"); } function frame1(){ stop(); } function frame12(){ this.parent.dispatchEvent(new Event("AClapper_is_played")); } } }//package hollywoodstylist_fla
Section 58
//GO_259 (hollywoodstylist_fla.GO_259) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class GO_259 extends MovieClip { public function GO_259(){ addFrameScript(54, frame55); } function frame55(){ parent.dispatchEvent(new Event("is_played")); stop(); } } }//package hollywoodstylist_fla
Section 59
//salut_191 (hollywoodstylist_fla.salut_191) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class salut_191 extends MovieClip { public function salut_191(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hollywoodstylist_fla
Section 60
//Statue_218 (hollywoodstylist_fla.Statue_218) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class Statue_218 extends MovieClip { public function Statue_218(){ addFrameScript(0, frame1, 8, frame9, 17, frame18, 26, frame27, 35, frame36); } function frame36(){ stop(); } function frame27(){ stop(); } function frame1(){ stop(); } function frame18(){ stop(); } function frame9(){ stop(); } } }//package hollywoodstylist_fla
Section 61
//Timer_background_221 (hollywoodstylist_fla.Timer_background_221) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class Timer_background_221 extends MovieClip { public function Timer_background_221(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package hollywoodstylist_fla
Section 62
//Timer_penalty_226 (hollywoodstylist_fla.Timer_penalty_226) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class Timer_penalty_226 extends MovieClip { public function Timer_penalty_226(){ addFrameScript(0, frame1, 24, frame25); } function frame25(){ gotoAndStop(1); } function frame1(){ stop(); } } }//package hollywoodstylist_fla
Section 63
//Wardrobe_animation_24 (hollywoodstylist_fla.Wardrobe_animation_24) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class Wardrobe_animation_24 extends MovieClip { public function Wardrobe_animation_24(){ addFrameScript(9, frame10); } function frame10(){ stop(); this.parent.dispatchEvent(new Event("Show_tip_is_played")); } } }//package hollywoodstylist_fla
Section 64
//Wardrobe_animation1_25 (hollywoodstylist_fla.Wardrobe_animation1_25) package hollywoodstylist_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.accessibility.*; import flash.errors.*; import flash.filters.*; import flash.system.*; import flash.ui.*; public dynamic class Wardrobe_animation1_25 extends MovieClip { public function Wardrobe_animation1_25(){ addFrameScript(9, frame10); } function frame10(){ stop(); this.parent.dispatchEvent(new Event("Hide_tip_is_played")); } } }//package hollywoodstylist_fla
Section 65
//Bag00_0_ (Bag00_0_) package { import flash.display.*; public dynamic class Bag00_0_ extends MovieClip { } }//package
Section 66
//Bag00_1_ (Bag00_1_) package { import flash.display.*; public dynamic class Bag00_1_ extends MovieClip { } }//package
Section 67
//Bag00_2_ (Bag00_2_) package { import flash.display.*; public dynamic class Bag00_2_ extends MovieClip { } }//package
Section 68
//Bag01_0_ (Bag01_0_) package { import flash.display.*; public dynamic class Bag01_0_ extends MovieClip { } }//package
Section 69
//Bag01_1_ (Bag01_1_) package { import flash.display.*; public dynamic class Bag01_1_ extends MovieClip { } }//package
Section 70
//Bag01_2_ (Bag01_2_) package { import flash.display.*; public dynamic class Bag01_2_ extends MovieClip { } }//package
Section 71
//Bag02_0_ (Bag02_0_) package { import flash.display.*; public dynamic class Bag02_0_ extends MovieClip { } }//package
Section 72
//Bag02_1_ (Bag02_1_) package { import flash.display.*; public dynamic class Bag02_1_ extends MovieClip { } }//package
Section 73
//Bag02_2_ (Bag02_2_) package { import flash.display.*; public dynamic class Bag02_2_ extends MovieClip { } }//package
Section 74
//Bracelet00_0_ (Bracelet00_0_) package { import flash.display.*; public dynamic class Bracelet00_0_ extends MovieClip { } }//package
Section 75
//Bracelet00_1_ (Bracelet00_1_) package { import flash.display.*; public dynamic class Bracelet00_1_ extends MovieClip { } }//package
Section 76
//Bracelet00_2_ (Bracelet00_2_) package { import flash.display.*; public dynamic class Bracelet00_2_ extends MovieClip { } }//package
Section 77
//Bracelet01_0_ (Bracelet01_0_) package { import flash.display.*; public dynamic class Bracelet01_0_ extends MovieClip { } }//package
Section 78
//Bracelet01_1_ (Bracelet01_1_) package { import flash.display.*; public dynamic class Bracelet01_1_ extends MovieClip { } }//package
Section 79
//Bracelet01_2_ (Bracelet01_2_) package { import flash.display.*; public dynamic class Bracelet01_2_ extends MovieClip { } }//package
Section 80
//Bracelet02_0_ (Bracelet02_0_) package { import flash.display.*; public dynamic class Bracelet02_0_ extends MovieClip { } }//package
Section 81
//Bracelet02_1_ (Bracelet02_1_) package { import flash.display.*; public dynamic class Bracelet02_1_ extends MovieClip { } }//package
Section 82
//Bracelet02_2_ (Bracelet02_2_) package { import flash.display.*; public dynamic class Bracelet02_2_ extends MovieClip { } }//package
Section 83
//Bracelet03_0_ (Bracelet03_0_) package { import flash.display.*; public dynamic class Bracelet03_0_ extends MovieClip { } }//package
Section 84
//Bracelet03_1_ (Bracelet03_1_) package { import flash.display.*; public dynamic class Bracelet03_1_ extends MovieClip { } }//package
Section 85
//Bracelet03_2_ (Bracelet03_2_) package { import flash.display.*; public dynamic class Bracelet03_2_ extends MovieClip { } }//package
Section 86
//Bracelet04_0_ (Bracelet04_0_) package { import flash.display.*; public dynamic class Bracelet04_0_ extends MovieClip { } }//package
Section 87
//Bracelet04_1_ (Bracelet04_1_) package { import flash.display.*; public dynamic class Bracelet04_1_ extends MovieClip { } }//package
Section 88
//Bracelet04_2_ (Bracelet04_2_) package { import flash.display.*; public dynamic class Bracelet04_2_ extends MovieClip { } }//package
Section 89
//Dress00_0_ (Dress00_0_) package { import flash.display.*; public dynamic class Dress00_0_ extends MovieClip { } }//package
Section 90
//Dress00_1_ (Dress00_1_) package { import flash.display.*; public dynamic class Dress00_1_ extends MovieClip { } }//package
Section 91
//Dress00_2_ (Dress00_2_) package { import flash.display.*; public dynamic class Dress00_2_ extends MovieClip { } }//package
Section 92
//Dress01_0_ (Dress01_0_) package { import flash.display.*; public dynamic class Dress01_0_ extends MovieClip { } }//package
Section 93
//Dress01_1_ (Dress01_1_) package { import flash.display.*; public dynamic class Dress01_1_ extends MovieClip { } }//package
Section 94
//Dress01_2_ (Dress01_2_) package { import flash.display.*; public dynamic class Dress01_2_ extends MovieClip { } }//package
Section 95
//Earrings00_0_ (Earrings00_0_) package { import flash.display.*; public dynamic class Earrings00_0_ extends MovieClip { } }//package
Section 96
//Earrings00_1_ (Earrings00_1_) package { import flash.display.*; public dynamic class Earrings00_1_ extends MovieClip { } }//package
Section 97
//Earrings00_2_ (Earrings00_2_) package { import flash.display.*; public dynamic class Earrings00_2_ extends MovieClip { } }//package
Section 98
//Earrings01_0_ (Earrings01_0_) package { import flash.display.*; public dynamic class Earrings01_0_ extends MovieClip { } }//package
Section 99
//Earrings01_1_ (Earrings01_1_) package { import flash.display.*; public dynamic class Earrings01_1_ extends MovieClip { } }//package
Section 100
//Earrings01_2_ (Earrings01_2_) package { import flash.display.*; public dynamic class Earrings01_2_ extends MovieClip { } }//package
Section 101
//Earrings02_0_ (Earrings02_0_) package { import flash.display.*; public dynamic class Earrings02_0_ extends MovieClip { } }//package
Section 102
//Earrings02_1_ (Earrings02_1_) package { import flash.display.*; public dynamic class Earrings02_1_ extends MovieClip { } }//package
Section 103
//Earrings02_2_ (Earrings02_2_) package { import flash.display.*; public dynamic class Earrings02_2_ extends MovieClip { } }//package
Section 104
//Earrings03_0_ (Earrings03_0_) package { import flash.display.*; public dynamic class Earrings03_0_ extends MovieClip { } }//package
Section 105
//Earrings03_1_ (Earrings03_1_) package { import flash.display.*; public dynamic class Earrings03_1_ extends MovieClip { } }//package
Section 106
//Earrings03_2_ (Earrings03_2_) package { import flash.display.*; public dynamic class Earrings03_2_ extends MovieClip { } }//package
Section 107
//Earrings04_0_ (Earrings04_0_) package { import flash.display.*; public dynamic class Earrings04_0_ extends MovieClip { } }//package
Section 108
//Earrings04_1_ (Earrings04_1_) package { import flash.display.*; public dynamic class Earrings04_1_ extends MovieClip { } }//package
Section 109
//Earrings04_2_ (Earrings04_2_) package { import flash.display.*; public dynamic class Earrings04_2_ extends MovieClip { } }//package
Section 110
//Game_music (Game_music) package { import flash.media.*; public dynamic class Game_music extends Sound { } }//package
Section 111
//Hairpin00_0_ (Hairpin00_0_) package { import flash.display.*; public dynamic class Hairpin00_0_ extends MovieClip { } }//package
Section 112
//Hairpin00_1_ (Hairpin00_1_) package { import flash.display.*; public dynamic class Hairpin00_1_ extends MovieClip { } }//package
Section 113
//Hairpin00_2_ (Hairpin00_2_) package { import flash.display.*; public dynamic class Hairpin00_2_ extends MovieClip { } }//package
Section 114
//Hairpin01_0_ (Hairpin01_0_) package { import flash.display.*; public dynamic class Hairpin01_0_ extends MovieClip { } }//package
Section 115
//Hairpin01_1_ (Hairpin01_1_) package { import flash.display.*; public dynamic class Hairpin01_1_ extends MovieClip { } }//package
Section 116
//Hairpin01_2_ (Hairpin01_2_) package { import flash.display.*; public dynamic class Hairpin01_2_ extends MovieClip { } }//package
Section 117
//Hat00_0_ (Hat00_0_) package { import flash.display.*; public dynamic class Hat00_0_ extends MovieClip { } }//package
Section 118
//Hat00_1_ (Hat00_1_) package { import flash.display.*; public dynamic class Hat00_1_ extends MovieClip { } }//package
Section 119
//Hat00_2_ (Hat00_2_) package { import flash.display.*; public dynamic class Hat00_2_ extends MovieClip { } }//package
Section 120
//Hat01_0_ (Hat01_0_) package { import flash.display.*; public dynamic class Hat01_0_ extends MovieClip { } }//package
Section 121
//Hat01_1_ (Hat01_1_) package { import flash.display.*; public dynamic class Hat01_1_ extends MovieClip { } }//package
Section 122
//Hat01_2_ (Hat01_2_) package { import flash.display.*; public dynamic class Hat01_2_ extends MovieClip { } }//package
Section 123
//Jacket101_0_ (Jacket101_0_) package { import flash.display.*; public dynamic class Jacket101_0_ extends MovieClip { } }//package
Section 124
//Jacket101_1_ (Jacket101_1_) package { import flash.display.*; public dynamic class Jacket101_1_ extends MovieClip { } }//package
Section 125
//Jacket101_2_ (Jacket101_2_) package { import flash.display.*; public dynamic class Jacket101_2_ extends MovieClip { } }//package
Section 126
//Jacket102_0_ (Jacket102_0_) package { import flash.display.*; public dynamic class Jacket102_0_ extends MovieClip { } }//package
Section 127
//Jacket102_1_ (Jacket102_1_) package { import flash.display.*; public dynamic class Jacket102_1_ extends MovieClip { } }//package
Section 128
//Jacket102_2_ (Jacket102_2_) package { import flash.display.*; public dynamic class Jacket102_2_ extends MovieClip { } }//package
Section 129
//Jacket200_0_ (Jacket200_0_) package { import flash.display.*; public dynamic class Jacket200_0_ extends MovieClip { } }//package
Section 130
//Jacket200_1_ (Jacket200_1_) package { import flash.display.*; public dynamic class Jacket200_1_ extends MovieClip { } }//package
Section 131
//Jacket200_2_ (Jacket200_2_) package { import flash.display.*; public dynamic class Jacket200_2_ extends MovieClip { } }//package
Section 132
//Necklace00_0_ (Necklace00_0_) package { import flash.display.*; public dynamic class Necklace00_0_ extends MovieClip { } }//package
Section 133
//Necklace00_1_ (Necklace00_1_) package { import flash.display.*; public dynamic class Necklace00_1_ extends MovieClip { } }//package
Section 134
//Necklace00_2_ (Necklace00_2_) package { import flash.display.*; public dynamic class Necklace00_2_ extends MovieClip { } }//package
Section 135
//Necklace01_0_ (Necklace01_0_) package { import flash.display.*; public dynamic class Necklace01_0_ extends MovieClip { } }//package
Section 136
//Necklace01_1_ (Necklace01_1_) package { import flash.display.*; public dynamic class Necklace01_1_ extends MovieClip { } }//package
Section 137
//Necklace01_2_ (Necklace01_2_) package { import flash.display.*; public dynamic class Necklace01_2_ extends MovieClip { } }//package
Section 138
//Necklace02_0_ (Necklace02_0_) package { import flash.display.*; public dynamic class Necklace02_0_ extends MovieClip { } }//package
Section 139
//Necklace02_1_ (Necklace02_1_) package { import flash.display.*; public dynamic class Necklace02_1_ extends MovieClip { } }//package
Section 140
//Necklace02_2_ (Necklace02_2_) package { import flash.display.*; public dynamic class Necklace02_2_ extends MovieClip { } }//package
Section 141
//Pants00_0_ (Pants00_0_) package { import flash.display.*; public dynamic class Pants00_0_ extends MovieClip { } }//package
Section 142
//Pants00_1_ (Pants00_1_) package { import flash.display.*; public dynamic class Pants00_1_ extends MovieClip { } }//package
Section 143
//Pants00_2_ (Pants00_2_) package { import flash.display.*; public dynamic class Pants00_2_ extends MovieClip { } }//package
Section 144
//Pants01_0_ (Pants01_0_) package { import flash.display.*; public dynamic class Pants01_0_ extends MovieClip { } }//package
Section 145
//Pants01_1_ (Pants01_1_) package { import flash.display.*; public dynamic class Pants01_1_ extends MovieClip { } }//package
Section 146
//Pants01_2_ (Pants01_2_) package { import flash.display.*; public dynamic class Pants01_2_ extends MovieClip { } }//package
Section 147
//Scarf00_0_ (Scarf00_0_) package { import flash.display.*; public dynamic class Scarf00_0_ extends MovieClip { } }//package
Section 148
//Scarf00_1_ (Scarf00_1_) package { import flash.display.*; public dynamic class Scarf00_1_ extends MovieClip { } }//package
Section 149
//Scarf00_2_ (Scarf00_2_) package { import flash.display.*; public dynamic class Scarf00_2_ extends MovieClip { } }//package
Section 150
//Scarf01_0_ (Scarf01_0_) package { import flash.display.*; public dynamic class Scarf01_0_ extends MovieClip { } }//package
Section 151
//Scarf01_1_ (Scarf01_1_) package { import flash.display.*; public dynamic class Scarf01_1_ extends MovieClip { } }//package
Section 152
//Scarf01_2_ (Scarf01_2_) package { import flash.display.*; public dynamic class Scarf01_2_ extends MovieClip { } }//package
Section 153
//Shoes102_0_ (Shoes102_0_) package { import flash.display.*; public dynamic class Shoes102_0_ extends MovieClip { } }//package
Section 154
//Shoes102_1_ (Shoes102_1_) package { import flash.display.*; public dynamic class Shoes102_1_ extends MovieClip { } }//package
Section 155
//Shoes102_2_ (Shoes102_2_) package { import flash.display.*; public dynamic class Shoes102_2_ extends MovieClip { } }//package
Section 156
//Shoes103_0_ (Shoes103_0_) package { import flash.display.*; public dynamic class Shoes103_0_ extends MovieClip { } }//package
Section 157
//Shoes103_1_ (Shoes103_1_) package { import flash.display.*; public dynamic class Shoes103_1_ extends MovieClip { } }//package
Section 158
//Shoes103_2_ (Shoes103_2_) package { import flash.display.*; public dynamic class Shoes103_2_ extends MovieClip { } }//package
Section 159
//Shoes104_0_ (Shoes104_0_) package { import flash.display.*; public dynamic class Shoes104_0_ extends MovieClip { } }//package
Section 160
//Shoes104_1_ (Shoes104_1_) package { import flash.display.*; public dynamic class Shoes104_1_ extends MovieClip { } }//package
Section 161
//Shoes104_2_ (Shoes104_2_) package { import flash.display.*; public dynamic class Shoes104_2_ extends MovieClip { } }//package
Section 162
//Shoes105_0_ (Shoes105_0_) package { import flash.display.*; public dynamic class Shoes105_0_ extends MovieClip { } }//package
Section 163
//Shoes105_1_ (Shoes105_1_) package { import flash.display.*; public dynamic class Shoes105_1_ extends MovieClip { } }//package
Section 164
//Shoes105_2_ (Shoes105_2_) package { import flash.display.*; public dynamic class Shoes105_2_ extends MovieClip { } }//package
Section 165
//Shoes200_0_ (Shoes200_0_) package { import flash.display.*; public dynamic class Shoes200_0_ extends MovieClip { } }//package
Section 166
//Shoes200_1_ (Shoes200_1_) package { import flash.display.*; public dynamic class Shoes200_1_ extends MovieClip { } }//package
Section 167
//Shoes200_2_ (Shoes200_2_) package { import flash.display.*; public dynamic class Shoes200_2_ extends MovieClip { } }//package
Section 168
//Shoes201_0_ (Shoes201_0_) package { import flash.display.*; public dynamic class Shoes201_0_ extends MovieClip { } }//package
Section 169
//Shoes201_1_ (Shoes201_1_) package { import flash.display.*; public dynamic class Shoes201_1_ extends MovieClip { } }//package
Section 170
//Shoes201_2_ (Shoes201_2_) package { import flash.display.*; public dynamic class Shoes201_2_ extends MovieClip { } }//package
Section 171
//Skirt00_0_ (Skirt00_0_) package { import flash.display.*; public dynamic class Skirt00_0_ extends MovieClip { } }//package
Section 172
//Skirt00_1_ (Skirt00_1_) package { import flash.display.*; public dynamic class Skirt00_1_ extends MovieClip { } }//package
Section 173
//Skirt00_2_ (Skirt00_2_) package { import flash.display.*; public dynamic class Skirt00_2_ extends MovieClip { } }//package
Section 174
//Skirt01_0_ (Skirt01_0_) package { import flash.display.*; public dynamic class Skirt01_0_ extends MovieClip { } }//package
Section 175
//Skirt01_1_ (Skirt01_1_) package { import flash.display.*; public dynamic class Skirt01_1_ extends MovieClip { } }//package
Section 176
//Skirt01_2_ (Skirt01_2_) package { import flash.display.*; public dynamic class Skirt01_2_ extends MovieClip { } }//package
Section 177
//sound01 (sound01) package { import flash.media.*; public dynamic class sound01 extends Sound { } }//package
Section 178
//sound02 (sound02) package { import flash.media.*; public dynamic class sound02 extends Sound { } }//package
Section 179
//sound03 (sound03) package { import flash.media.*; public dynamic class sound03 extends Sound { } }//package
Section 180
//sound04 (sound04) package { import flash.media.*; public dynamic class sound04 extends Sound { } }//package
Section 181
//sound05 (sound05) package { import flash.media.*; public dynamic class sound05 extends Sound { } }//package
Section 182
//sound06 (sound06) package { import flash.media.*; public dynamic class sound06 extends Sound { } }//package
Section 183
//sound07 (sound07) package { import flash.media.*; public dynamic class sound07 extends Sound { } }//package
Section 184
//sound08 (sound08) package { import flash.media.*; public dynamic class sound08 extends Sound { } }//package
Section 185
//sound09 (sound09) package { import flash.media.*; public dynamic class sound09 extends Sound { } }//package
Section 186
//sound10 (sound10) package { import flash.media.*; public dynamic class sound10 extends Sound { } }//package
Section 187
//sound11 (sound11) package { import flash.media.*; public dynamic class sound11 extends Sound { } }//package
Section 188
//Stockings00_0_ (Stockings00_0_) package { import flash.display.*; public dynamic class Stockings00_0_ extends MovieClip { } }//package
Section 189
//Stockings00_1_ (Stockings00_1_) package { import flash.display.*; public dynamic class Stockings00_1_ extends MovieClip { } }//package
Section 190
//Stockings00_2_ (Stockings00_2_) package { import flash.display.*; public dynamic class Stockings00_2_ extends MovieClip { } }//package
Section 191
//Stockings01_0_ (Stockings01_0_) package { import flash.display.*; public dynamic class Stockings01_0_ extends MovieClip { } }//package
Section 192
//Stockings01_1_ (Stockings01_1_) package { import flash.display.*; public dynamic class Stockings01_1_ extends MovieClip { } }//package
Section 193
//Stockings01_2_ (Stockings01_2_) package { import flash.display.*; public dynamic class Stockings01_2_ extends MovieClip { } }//package
Section 194
//Stockings02_0_ (Stockings02_0_) package { import flash.display.*; public dynamic class Stockings02_0_ extends MovieClip { } }//package
Section 195
//Stockings02_1_ (Stockings02_1_) package { import flash.display.*; public dynamic class Stockings02_1_ extends MovieClip { } }//package
Section 196
//Stockings02_2_ (Stockings02_2_) package { import flash.display.*; public dynamic class Stockings02_2_ extends MovieClip { } }//package
Section 197
//Sunglasses00_0_ (Sunglasses00_0_) package { import flash.display.*; public dynamic class Sunglasses00_0_ extends MovieClip { } }//package
Section 198
//Sunglasses00_1_ (Sunglasses00_1_) package { import flash.display.*; public dynamic class Sunglasses00_1_ extends MovieClip { } }//package
Section 199
//Sunglasses00_2_ (Sunglasses00_2_) package { import flash.display.*; public dynamic class Sunglasses00_2_ extends MovieClip { } }//package
Section 200
//Sunglasses01_0_ (Sunglasses01_0_) package { import flash.display.*; public dynamic class Sunglasses01_0_ extends MovieClip { } }//package
Section 201
//Sunglasses01_1_ (Sunglasses01_1_) package { import flash.display.*; public dynamic class Sunglasses01_1_ extends MovieClip { } }//package
Section 202
//Sunglasses01_2_ (Sunglasses01_2_) package { import flash.display.*; public dynamic class Sunglasses01_2_ extends MovieClip { } }//package
Section 203
//Top00_0_ (Top00_0_) package { import flash.display.*; public dynamic class Top00_0_ extends MovieClip { } }//package
Section 204
//Top00_1_ (Top00_1_) package { import flash.display.*; public dynamic class Top00_1_ extends MovieClip { } }//package
Section 205
//Top00_2_ (Top00_2_) package { import flash.display.*; public dynamic class Top00_2_ extends MovieClip { } }//package
Section 206
//Top01_0_ (Top01_0_) package { import flash.display.*; public dynamic class Top01_0_ extends MovieClip { } }//package
Section 207
//Top01_1_ (Top01_1_) package { import flash.display.*; public dynamic class Top01_1_ extends MovieClip { } }//package
Section 208
//Top01_2_ (Top01_2_) package { import flash.display.*; public dynamic class Top01_2_ extends MovieClip { } }//package
Section 209
//Top02_0_ (Top02_0_) package { import flash.display.*; public dynamic class Top02_0_ extends MovieClip { } }//package
Section 210
//Top02_1_ (Top02_1_) package { import flash.display.*; public dynamic class Top02_1_ extends MovieClip { } }//package
Section 211
//Top02_2_ (Top02_2_) package { import flash.display.*; public dynamic class Top02_2_ extends MovieClip { } }//package
Section 212
//Top03_0_ (Top03_0_) package { import flash.display.*; public dynamic class Top03_0_ extends MovieClip { } }//package
Section 213
//Top03_1_ (Top03_1_) package { import flash.display.*; public dynamic class Top03_1_ extends MovieClip { } }//package
Section 214
//Top03_2_ (Top03_2_) package { import flash.display.*; public dynamic class Top03_2_ extends MovieClip { } }//package

Library Items

Symbol 1 Sound {sound01}Used by:Timeline
Symbol 2 Sound {Game_music}Used by:Timeline
Symbol 3 Sound {sound09}Used by:Timeline
Symbol 4 Sound {sound03}Used by:Timeline
Symbol 5 Sound {sound05}Used by:Timeline
Symbol 6 Sound {sound08}Used by:Timeline
Symbol 7 Sound {sound06}Used by:Timeline
Symbol 8 Sound {sound11}Used by:Timeline
Symbol 9 Sound {sound07}Used by:Timeline
Symbol 10 Sound {sound04}Used by:Timeline
Symbol 11 Sound {sound10}Used by:Timeline
Symbol 12 GraphicUsed by:232
Symbol 13 GraphicUsed by:23
Symbol 14 GraphicUsed by:23
Symbol 15 GraphicUsed by:23
Symbol 16 GraphicUsed by:23
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip {hollywoodstylist_fla.clapper_252}Uses:13 14 15 16 17 18 19 20 21 22Used by:232
Symbol 24 GraphicUsed by:34
Symbol 25 FontUsed by:26 27 28 29 36 37 38 39 40 41 42 43 44 45 46 48 49 50 51 52 53 54 55 56 92 93 94 95 96 122 124 126 130 132 136 138 142 144 148 149 159 160 161 163 166 167 169 189 191 193 194 208 209 210 211 212 213 214 215 216 217 218 222 224 228 229
Symbol 26 TextUses:25Used by:34
Symbol 27 TextUses:25Used by:34
Symbol 28 TextUses:25Used by:34
Symbol 29 TextUses:25Used by:34
Symbol 30 FontUsed by:105 107 112 118
Symbol 31 TextUsed by:34
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:32Used by:34 232 882
Symbol 34 MovieClipUses:24 26 27 28 29 31 33Used by:232
Symbol 35 GraphicUsed by:57
Symbol 36 TextUses:25Used by:57
Symbol 37 TextUses:25Used by:57
Symbol 38 TextUses:25Used by:57
Symbol 39 TextUses:25Used by:57
Symbol 40 TextUses:25Used by:57
Symbol 41 TextUses:25Used by:57
Symbol 42 TextUses:25Used by:57
Symbol 43 TextUses:25Used by:57
Symbol 44 TextUses:25Used by:57
Symbol 45 TextUses:25Used by:57
Symbol 46 TextUses:25Used by:57
Symbol 47 GraphicUsed by:57
Symbol 48 TextUses:25Used by:57
Symbol 49 TextUses:25Used by:57
Symbol 50 TextUses:25Used by:57
Symbol 51 TextUses:25Used by:57
Symbol 52 TextUses:25Used by:57
Symbol 53 TextUses:25Used by:57
Symbol 54 TextUses:25Used by:57
Symbol 55 TextUses:25Used by:57
Symbol 56 TextUses:25Used by:57
Symbol 57 MovieClipUses:35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56Used by:232
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:232 888
Symbol 60 GraphicUsed by:71 73
Symbol 61 GraphicUsed by:71 73
Symbol 62 GraphicUsed by:71 73
Symbol 63 GraphicUsed by:71 73
Symbol 64 GraphicUsed by:71 73
Symbol 65 GraphicUsed by:71 73
Symbol 66 GraphicUsed by:71 73
Symbol 67 GraphicUsed by:71 73
Symbol 68 GraphicUsed by:71 73
Symbol 69 GraphicUsed by:71 73
Symbol 70 GraphicUsed by:71 73
Symbol 71 MovieClip {classes.game_objects.Level_digit}Uses:60 61 62 63 64 65 66 67 68 69 70Used by:72
Symbol 72 MovieClip {classes.game_objects.DigitsLevel1}Uses:71Used by:232
Symbol 73 MovieClip {classes.game_objects.Order_digit}Uses:60 61 62 63 64 65 66 67 68 69 70Used by:74 887
Symbol 74 MovieClip {classes.game_objects.DigitsOrder1}Uses:73Used by:232
Symbol 75 GraphicUsed by:86
Symbol 76 GraphicUsed by:86
Symbol 77 GraphicUsed by:86
Symbol 78 GraphicUsed by:86
Symbol 79 GraphicUsed by:86
Symbol 80 GraphicUsed by:86
Symbol 81 GraphicUsed by:86
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip {classes.game_objects.Timer_digit}Uses:75 76 77 78 79 80 81 82 83 84 85Used by:87 882
Symbol 87 MovieClip {classes.game_objects.DigitsTimer1}Uses:86Used by:232
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:232 882
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClipUses:90Used by:232 882
Symbol 92 TextUses:25Used by:97
Symbol 93 TextUses:25Used by:97
Symbol 94 TextUses:25Used by:97
Symbol 95 TextUses:25Used by:97
Symbol 96 TextUses:25Used by:97
Symbol 97 MovieClip {hollywoodstylist_fla.GO_259}Uses:92 93 94 95 96Used by:232
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:232
Symbol 100 GraphicUsed by:232
Symbol 101 GraphicUsed by:108
Symbol 102 BitmapUsed by:103 104
Symbol 103 GraphicUses:102Used by:106
Symbol 104 GraphicUses:102Used by:106
Symbol 105 TextUses:30Used by:106
Symbol 106 ButtonUses:103 104 105Used by:108
Symbol 107 TextUses:30Used by:108
Symbol 108 MovieClip {classes.Banner1}Uses:101 106 107Used by:232
Symbol 109 BitmapUsed by:110 111
Symbol 110 GraphicUses:109Used by:113
Symbol 111 GraphicUses:109Used by:113
Symbol 112 TextUses:30Used by:113
Symbol 113 ButtonUses:110 111 112Used by:114
Symbol 114 MovieClip {classes.Banner2}Uses:113Used by:232
Symbol 115 BitmapUsed by:116 117
Symbol 116 GraphicUses:115Used by:119
Symbol 117 GraphicUses:115Used by:119
Symbol 118 TextUses:30Used by:119
Symbol 119 ButtonUses:116 117 118Used by:120
Symbol 120 MovieClip {classes.Banner3}Uses:119Used by:232
Symbol 121 GraphicUsed by:232
Symbol 122 TextUses:25Used by:232
Symbol 123 GraphicUsed by:128
Symbol 124 TextUses:25Used by:128
Symbol 125 GraphicUsed by:128
Symbol 126 TextUses:25Used by:128
Symbol 127 GraphicUsed by:128
Symbol 128 ButtonUses:123 124 125 126 127Used by:232
Symbol 129 GraphicUsed by:134
Symbol 130 TextUses:25Used by:134
Symbol 131 GraphicUsed by:134
Symbol 132 TextUses:25Used by:134
Symbol 133 GraphicUsed by:134
Symbol 134 ButtonUses:129 130 131 132 133Used by:232
Symbol 135 GraphicUsed by:140
Symbol 136 TextUses:25Used by:140
Symbol 137 GraphicUsed by:140
Symbol 138 TextUses:25Used by:140
Symbol 139 GraphicUsed by:140
Symbol 140 ButtonUses:135 136 137 138 139Used by:232
Symbol 141 GraphicUsed by:146
Symbol 142 TextUses:25Used by:146
Symbol 143 GraphicUsed by:146
Symbol 144 TextUses:25Used by:146
Symbol 145 GraphicUsed by:146
Symbol 146 ButtonUses:141 142 143 144 145Used by:232
Symbol 147 GraphicUsed by:151
Symbol 148 TextUses:25Used by:151
Symbol 149 TextUses:25Used by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:147 148 149 150Used by:232
Symbol 152 GraphicUsed by:154 157 894
Symbol 153 GraphicUsed by:154 894
Symbol 154 MovieClipUses:152 153Used by:157
Symbol 155 GraphicUsed by:157
Symbol 156 GraphicUsed by:157
Symbol 157 ButtonUses:154 155 156 152Used by:232
Symbol 158 GraphicUsed by:232
Symbol 159 TextUses:25Used by:232
Symbol 160 TextUses:25Used by:232
Symbol 161 TextUses:25Used by:232
Symbol 162 GraphicUsed by:232
Symbol 163 TextUses:25Used by:232
Symbol 164 GraphicUsed by:232
Symbol 165 GraphicUsed by:232
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Symbol 692 MovieClip {Earrings01_2_}Uses:691 236Used by:711
Symbol 693 GraphicUsed by:694
Symbol 694 MovieClip {Earrings02_0_}Uses:693 236Used by:711
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClip {Earrings02_1_}Uses:695 236Used by:711
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClip {Earrings02_2_}Uses:697 236Used by:711
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClip {Earrings03_0_}Uses:699 236Used by:711
Symbol 701 GraphicUsed by:702
Symbol 702 MovieClip {Earrings03_1_}Uses:701 236Used by:711
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClip {Earrings03_2_}Uses:703 236Used by:711
Symbol 705 GraphicUsed by:706
Symbol 706 MovieClip {Earrings04_0_}Uses:705 236Used by:711
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClip {Earrings04_1_}Uses:707 236Used by:711
Symbol 709 GraphicUsed by:710
Symbol 710 MovieClip {Earrings04_2_}Uses:709 236Used by:711
Symbol 711 MovieClipUses:682 684 686 688 690 692 694 696 698 700 702 704 706 708 710Used by:Timeline
Symbol 712 GraphicUsed by:734
Symbol 713 GraphicUsed by:734
Symbol 714 GraphicUsed by:734
Symbol 715 GraphicUsed by:734
Symbol 716 GraphicUsed by:734
Symbol 717 GraphicUsed by:734
Symbol 718 GraphicUsed by:734
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Symbol 720 GraphicUsed by:734
Symbol 721 GraphicUsed by:734
Symbol 722 GraphicUsed by:734
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Symbol 724 GraphicUsed by:734
Symbol 725 GraphicUsed by:734
Symbol 726 GraphicUsed by:734
Symbol 727 GraphicUsed by:734
Symbol 728 GraphicUsed by:734
Symbol 729 GraphicUsed by:734
Symbol 730 GraphicUsed by:734
Symbol 731 GraphicUsed by:734
Symbol 732 GraphicUsed by:734
Symbol 733 GraphicUsed by:734
Symbol 734 MovieClip {hollywoodstylist_fla.salut_191}Uses:712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733Used by:Timeline
Symbol 735 GraphicUsed by:745
Symbol 736 GraphicUsed by:745
Symbol 737 GraphicUsed by:745
Symbol 738 GraphicUsed by:745
Symbol 739 GraphicUsed by:745
Symbol 740 GraphicUsed by:745
Symbol 741 GraphicUsed by:745
Symbol 742 GraphicUsed by:745
Symbol 743 GraphicUsed by:745
Symbol 744 GraphicUsed by:745
Symbol 745 MovieClip {classes.game_objects.Effect1}Uses:735 736 737 738 739 740 741 742 743 744Used by:Timeline
Symbol 746 GraphicUsed by:748
Symbol 747 GraphicUsed by:748
Symbol 748 MovieClipUses:746 747Used by:801
Symbol 749 GraphicUsed by:753
Symbol 750 GraphicUsed by:753
Symbol 751 GraphicUsed by:753
Symbol 752 GraphicUsed by:753
Symbol 753 MovieClipUses:749 750 751 752Used by:801
Symbol 754 GraphicUsed by:757
Symbol 755 GraphicUsed by:757
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:754 755 756Used by:801
Symbol 758 GraphicUsed by:760
Symbol 759 GraphicUsed by:760
Symbol 760 MovieClipUses:758 759Used by:801
Symbol 761 GraphicUsed by:765
Symbol 762 GraphicUsed by:765
Symbol 763 GraphicUsed by:765
Symbol 764 GraphicUsed by:765
Symbol 765 MovieClipUses:761 762 763 764Used by:801
Symbol 766 GraphicUsed by:769
Symbol 767 GraphicUsed by:769
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClipUses:766 767 768Used by:801
Symbol 770 GraphicUsed by:776
Symbol 771 GraphicUsed by:776
Symbol 772 GraphicUsed by:776
Symbol 773 GraphicUsed by:776
Symbol 774 GraphicUsed by:776
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClipUses:770 771 772 773 774 775Used by:801
Symbol 777 GraphicUsed by:781
Symbol 778 GraphicUsed by:781
Symbol 779 GraphicUsed by:781
Symbol 780 GraphicUsed by:781
Symbol 781 MovieClipUses:777 778 779 780Used by:801
Symbol 782 GraphicUsed by:788
Symbol 783 GraphicUsed by:788
Symbol 784 GraphicUsed by:788
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Symbol 787 GraphicUsed by:788
Symbol 788 MovieClipUses:782 783 784 785 786 787Used by:801
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Symbol 791 GraphicUsed by:795
Symbol 792 GraphicUsed by:795
Symbol 793 GraphicUsed by:795
Symbol 794 GraphicUsed by:795
Symbol 795 MovieClipUses:789 790 791 792 793 794Used by:801
Symbol 796 GraphicUsed by:800
Symbol 797 GraphicUsed by:800
Symbol 798 GraphicUsed by:800
Symbol 799 GraphicUsed by:800
Symbol 800 MovieClipUses:796 797 798 799Used by:801
Symbol 801 MovieClip {classes.game_objects.Effect2}Uses:748 753 757 760 765 769 776 781 788 795 800Used by:Timeline
Symbol 802 BitmapUsed by:803
Symbol 803 GraphicUses:802Used by:Timeline
Symbol 804 GraphicUsed by:805
Symbol 805 MovieClipUses:804Used by:Timeline
Symbol 806 GraphicUsed by:807
Symbol 807 MovieClipUses:806Used by:Timeline
Symbol 808 GraphicUsed by:810
Symbol 809 GraphicUsed by:810 821 823
Symbol 810 ButtonUses:808 809Used by:813
Symbol 811 GraphicUsed by:813
Symbol 812 GraphicUsed by:813
Symbol 813 MovieClipUses:810 811 812Used by:Timeline
Symbol 814 GraphicUsed by:818 819 825 826 828 829
Symbol 815 GraphicUsed by:819
Symbol 816 GraphicUsed by:819 826 829
Symbol 817 GraphicUsed by:818 819 825 826 828 829
Symbol 818 ButtonUses:814 817Used by:819
Symbol 819 MovieClipUses:814 815 816 818 817Used by:Timeline
Symbol 820 GraphicUsed by:821
Symbol 821 ButtonUses:820 809Used by:823
Symbol 822 GraphicUsed by:823
Symbol 823 MovieClipUses:821 822 809Used by:Timeline
Symbol 824 GraphicUsed by:826
Symbol 825 ButtonUses:814 817Used by:826
Symbol 826 MovieClipUses:814 824 816 825 817Used by:Timeline
Symbol 827 GraphicUsed by:829
Symbol 828 ButtonUses:814 817Used by:829
Symbol 829 MovieClipUses:814 827 816 828 817Used by:Timeline
Symbol 830 GraphicUsed by:868
Symbol 831 GraphicUsed by:867
Symbol 832 GraphicUsed by:867
Symbol 833 GraphicUsed by:867
Symbol 834 GraphicUsed by:867
Symbol 835 GraphicUsed by:867
Symbol 836 GraphicUsed by:867
Symbol 837 GraphicUsed by:867
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Symbol 839 GraphicUsed by:867
Symbol 840 GraphicUsed by:867
Symbol 841 GraphicUsed by:867
Symbol 842 GraphicUsed by:867
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Symbol 844 GraphicUsed by:867
Symbol 845 GraphicUsed by:867
Symbol 846 GraphicUsed by:867
Symbol 847 GraphicUsed by:867
Symbol 848 GraphicUsed by:867
Symbol 849 GraphicUsed by:867
Symbol 850 GraphicUsed by:867
Symbol 851 GraphicUsed by:867
Symbol 852 GraphicUsed by:867
Symbol 853 GraphicUsed by:867
Symbol 854 GraphicUsed by:867
Symbol 855 GraphicUsed by:867
Symbol 856 GraphicUsed by:867
Symbol 857 GraphicUsed by:867
Symbol 858 GraphicUsed by:867
Symbol 859 GraphicUsed by:867
Symbol 860 GraphicUsed by:867
Symbol 861 GraphicUsed by:867
Symbol 862 GraphicUsed by:867
Symbol 863 GraphicUsed by:867
Symbol 864 GraphicUsed by:867
Symbol 865 GraphicUsed by:867
Symbol 866 GraphicUsed by:867
Symbol 867 MovieClip {hollywoodstylist_fla.Statue_218}Uses:831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866Used by:868
Symbol 868 MovieClip {classes.game_objects.StatuesBar}Uses:830 867Used by:Timeline
Symbol 869 GraphicUsed by:Timeline
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClipUses:870Used by:882
Symbol 872 GraphicUsed by:874
Symbol 873 GraphicUsed by:874
Symbol 874 MovieClip {hollywoodstylist_fla.Timer_background_221}Uses:872 873Used by:882
Symbol 875 GraphicUsed by:876 878
Symbol 876 MovieClipUses:875Used by:881
Symbol 877 GraphicUsed by:881
Symbol 878 MovieClipUses:875Used by:881
Symbol 879 GraphicUsed by:881
Symbol 880 GraphicUsed by:881
Symbol 881 MovieClip {hollywoodstylist_fla.Timer_penalty_226}Uses:876 877 878 879 880Used by:882
Symbol 882 MovieClip {classes.game_objects.Clock}Uses:871 874 86 33 89 91 881Used by:Timeline
Symbol 883 GraphicUsed by:884
Symbol 884 MovieClipUses:883Used by:888
Symbol 885 GraphicUsed by:886
Symbol 886 MovieClipUses:885Used by:888
Symbol 887 MovieClip {classes.game_objects.DigitsOrder2}Uses:73Used by:888
Symbol 888 MovieClipUses:884 886 59 887Used by:Timeline
Symbol 889 GraphicUsed by:893
Symbol 890 GraphicUsed by:893
Symbol 891 GraphicUsed by:893
Symbol 892 GraphicUsed by:893
Symbol 893 MovieClip {classes.game_objects.Messages}Uses:889 890 891 892Used by:Timeline
Symbol 894 MovieClipUses:152 153Used by:Timeline
Symbol 895 GraphicUsed by:897
Symbol 896 GraphicUsed by:897
Symbol 897 MovieClipUses:895 896Used by:Timeline
Symbol 898 GraphicUsed by:900
Symbol 899 GraphicUsed by:900
Symbol 900 ButtonUses:898 899Used by:Timeline
Symbol 901 GraphicUsed by:903
Symbol 902 GraphicUsed by:903
Symbol 903 ButtonUses:901 902Used by:Timeline
Symbol 904 GraphicUsed by:906
Symbol 905 GraphicUsed by:906
Symbol 906 ButtonUses:904 905Used by:Timeline
Symbol 907 GraphicUsed by:909
Symbol 908 GraphicUsed by:909
Symbol 909 ButtonUses:907 908Used by:Timeline
Symbol 910 GraphicUsed by:912
Symbol 911 GraphicUsed by:912
Symbol 912 ButtonUses:910 911Used by:Timeline
Symbol 913 GraphicUsed by:915
Symbol 914 GraphicUsed by:915
Symbol 915 ButtonUses:913 914Used by:Timeline
Symbol 916 GraphicUsed by:918
Symbol 917 GraphicUsed by:918
Symbol 918 ButtonUses:916 917Used by:Timeline
Symbol 919 GraphicUsed by:921
Symbol 920 GraphicUsed by:921
Symbol 921 ButtonUses:919 920Used by:924
Symbol 922 GraphicUsed by:924
Symbol 923 GraphicUsed by:924
Symbol 924 MovieClip {hollywoodstylist_fla.Button08_245}Uses:921 922 923Used by:Timeline
Symbol 925 GraphicUsed by:928
Symbol 926 GraphicUsed by:928
Symbol 927 GraphicUsed by:928
Symbol 928 ButtonUses:925 926 927Used by:Timeline
Symbol 929 GraphicUsed by:943
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClipUses:930Used by:943
Symbol 932 GraphicUsed by:943
Symbol 933 GraphicUsed by:943
Symbol 934 GraphicUsed by:943
Symbol 935 GraphicUsed by:943
Symbol 936 GraphicUsed by:943
Symbol 937 GraphicUsed by:943
Symbol 938 GraphicUsed by:943
Symbol 939 FontUsed by:940 941
Symbol 940 TextUses:939Used by:943
Symbol 941 TextUses:939Used by:943
Symbol 942 GraphicUsed by:943
Symbol 943 MovieClip {hollywoodstylist_fla.authors_249}Uses:929 931 932 933 934 935 936 937 938 940 941 942Used by:Timeline

Instance Names

"progressBar"Frame 1Symbol 259 MovieClip
"flash6"Frame 2Symbol 281 MovieClip {classes.common.Clip_onTimer}
"flash4"Frame 2Symbol 281 MovieClip {classes.common.Clip_onTimer}
"flash5"Frame 2Symbol 281 MovieClip {classes.common.Clip_onTimer}
"flash1"Frame 2Symbol 281 MovieClip {classes.common.Clip_onTimer}
"flash2"Frame 2Symbol 281 MovieClip {classes.common.Clip_onTimer}
"flash3"Frame 2Symbol 281 MovieClip {classes.common.Clip_onTimer}
"flash7"Frame 2Symbol 281 MovieClip {classes.common.Clip_onTimer}
"flash3"Frame 2Symbol 281 MovieClip {classes.common.Clip_onTimer}
"start_logoHitarea"Frame 2Symbol 290 MovieClip
"start_arcadeButton"Frame 2Symbol 295 Button
"start_dressupButton"Frame 2Symbol 299 Button
"start_soundButton"Frame 2Symbol 306 MovieClip {hollywoodstylist_fla.Button06_12}
"buttonMoreGames"Frame 2Symbol 311 Button
"buttonHelp"Frame 2Symbol 315 Button
"wallpaper"Frame 3Symbol 336 MovieClip {classes.game_objects.Wallpaper}
"wardrobe_back"Frame 3Symbol 360 MovieClip {classes.game_objects.Wardrobe_back}
"body"Frame 3Symbol 366 MovieClip {classes.game_objects.Body}
"body_tip"Frame 3Symbol 366 MovieClip {classes.game_objects.Body}
"face"Frame 3Symbol 389 MovieClip {classes.game_objects.Face}
"wigs2"Frame 3Symbol 475 MovieClip {classes.game_objects.Wigs2}
"wigs2_tip"Frame 3Symbol 475 MovieClip {classes.game_objects.Wigs2}
"arm"Frame 3Symbol 530 MovieClip {classes.game_objects.Arm}
"arm_tip"Frame 3Symbol 530 MovieClip {classes.game_objects.Arm}
"finger"Frame 3Symbol 553 MovieClip {classes.game_objects.Finger}
"finger_tip"Frame 3Symbol 553 MovieClip {classes.game_objects.Finger}
"wigs1"Frame 3Symbol 654 MovieClip {classes.game_objects.Wigs1}
"wigs1_tip"Frame 3Symbol 654 MovieClip {classes.game_objects.Wigs1}
"suitSalut3"Frame 3Symbol 734 MovieClip {hollywoodstylist_fla.salut_191}
"suitSalut2"Frame 3Symbol 734 MovieClip {hollywoodstylist_fla.salut_191}
"suitSalut1"Frame 3Symbol 734 MovieClip {hollywoodstylist_fla.salut_191}
"suitBlink"Frame 3Symbol 745 MovieClip {classes.game_objects.Effect1}
"suitConfetti"Frame 3Symbol 801 MovieClip {classes.game_objects.Effect2}
"game_logoHitarea"Frame 3Symbol 805 MovieClip
"wbuttons_back"Frame 3Symbol 807 MovieClip
"wbutton00"Frame 3Symbol 813 MovieClip
"wbutton01"Frame 3Symbol 819 MovieClip
"wbutton02"Frame 3Symbol 823 MovieClip
"wbutton03"Frame 3Symbol 826 MovieClip
"wbutton04"Frame 3Symbol 829 MovieClip
"statuesBar"Frame 3Symbol 868 MovieClip {classes.game_objects.StatuesBar}
"clockObj"Frame 3Symbol 882 MovieClip {classes.game_objects.Clock}
"ordersObj"Frame 3Symbol 888 MovieClip
"messages"Frame 3Symbol 893 MovieClip {classes.game_objects.Messages}
"tipReady"Frame 3Symbol 894 MovieClip
"tipWardrobe"Frame 3Symbol 897 MovieClip
"buttonReset"Frame 3Symbol 900 Button
"buttonRandom"Frame 3Symbol 903 Button
"buttonSkin"Frame 3Symbol 906 Button
"buttonWigs"Frame 3Symbol 909 Button
"buttonBack"Frame 3Symbol 912 Button
"buttonAuthors"Frame 3Symbol 915 Button
"buttonSound"Frame 3Symbol 306 MovieClip {hollywoodstylist_fla.Button06_12}
"buttonPause"Frame 3Symbol 918 Button
"buttonTip"Frame 3Symbol 924 MovieClip {hollywoodstylist_fla.Button08_245}
"buttonReady"Frame 3Symbol 928 Button
"post_award"Frame 3Symbol 207 MovieClip
"authors"Frame 3Symbol 943 MovieClip {hollywoodstylist_fla.authors_249}
"digit2"Symbol 72 MovieClip {classes.game_objects.DigitsLevel1} Frame 1Symbol 71 MovieClip {classes.game_objects.Level_digit}
"digit1"Symbol 72 MovieClip {classes.game_objects.DigitsLevel1} Frame 1Symbol 71 MovieClip {classes.game_objects.Level_digit}
"digit2"Symbol 74 MovieClip {classes.game_objects.DigitsOrder1} Frame 1Symbol 73 MovieClip {classes.game_objects.Order_digit}
"digit1"Symbol 74 MovieClip {classes.game_objects.DigitsOrder1} Frame 1Symbol 73 MovieClip {classes.game_objects.Order_digit}
"digit3"Symbol 87 MovieClip {classes.game_objects.DigitsTimer1} Frame 1Symbol 86 MovieClip {classes.game_objects.Timer_digit}
"digit4"Symbol 87 MovieClip {classes.game_objects.DigitsTimer1} Frame 1Symbol 86 MovieClip {classes.game_objects.Timer_digit}
"digit1"Symbol 87 MovieClip {classes.game_objects.DigitsTimer1} Frame 1Symbol 86 MovieClip {classes.game_objects.Timer_digit}
"digit2"Symbol 87 MovieClip {classes.game_objects.DigitsTimer1} Frame 1Symbol 86 MovieClip {classes.game_objects.Timer_digit}
"digit1"Symbol 187 MovieClip {classes.game_objects.ScoreDigits} Frame 1Symbol 186 MovieClip {classes.game_objects.Award_digit}
"digit2"Symbol 187 MovieClip {classes.game_objects.ScoreDigits} Frame 1Symbol 186 MovieClip {classes.game_objects.Award_digit}
"digit3"Symbol 187 MovieClip {classes.game_objects.ScoreDigits} Frame 1Symbol 186 MovieClip {classes.game_objects.Award_digit}
"digit4"Symbol 187 MovieClip {classes.game_objects.ScoreDigits} Frame 1Symbol 186 MovieClip {classes.game_objects.Award_digit}
"digit5"Symbol 187 MovieClip {classes.game_objects.ScoreDigits} Frame 1Symbol 186 MovieClip {classes.game_objects.Award_digit}
"digit2"Symbol 220 MovieClip {classes.game_objects.DigitsAward1} Frame 1Symbol 186 MovieClip {classes.game_objects.Award_digit}
"digit1"Symbol 220 MovieClip {classes.game_objects.DigitsAward1} Frame 1Symbol 186 MovieClip {classes.game_objects.Award_digit}
"clapper"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 23 MovieClip {hollywoodstylist_fla.clapper_252}
"levelName"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 57 MovieClip
"levelDigits"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 72 MovieClip {classes.game_objects.DigitsLevel1}
"orderDigits"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 74 MovieClip {classes.game_objects.DigitsOrder1}
"timerDigits"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 87 MovieClip {classes.game_objects.DigitsTimer1}
"start_goMc"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 97 MovieClip {hollywoodstylist_fla.GO_259}
"start_hitarea"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 99 MovieClip
"banner1"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 108 MovieClip {classes.Banner1}
"banner2"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 114 MovieClip {classes.Banner2}
"banner3"Symbol 232 MovieClip {classes.popups.Popup} Frame 1Symbol 120 MovieClip {classes.Banner3}
"buttonContinue"Symbol 232 MovieClip {classes.popups.Popup} Frame 2Symbol 128 Button
"buttonRestart"Symbol 232 MovieClip {classes.popups.Popup} Frame 2Symbol 134 Button
"buttonHelp"Symbol 232 MovieClip {classes.popups.Popup} Frame 2Symbol 140 Button
"buttonEnd"Symbol 232 MovieClip {classes.popups.Popup} Frame 2Symbol 146 Button
"buttonOk"Symbol 232 MovieClip {classes.popups.Popup} Frame 3Symbol 157 Button
"levelComplete"Symbol 232 MovieClip {classes.popups.Popup} Frame 4Symbol 168 MovieClip
"levelFailed"Symbol 232 MovieClip {classes.popups.Popup} Frame 4Symbol 170 MovieClip
"statue"Symbol 232 MovieClip {classes.popups.Popup} Frame 4Symbol 174 MovieClip {classes.game_objects.ScaledStatue}
"timerDigitsDone"Symbol 232 MovieClip {classes.popups.Popup} Frame 4Symbol 87 MovieClip {classes.game_objects.DigitsTimer1}
"timerDigitsAll"Symbol 232 MovieClip {classes.popups.Popup} Frame 4Symbol 87 MovieClip {classes.game_objects.DigitsTimer1}
"orderDigitsDone"Symbol 232 MovieClip {classes.popups.Popup} Frame 4Symbol 74 MovieClip {classes.game_objects.DigitsOrder1}
"orderDigitsAll"Symbol 232 MovieClip {classes.popups.Popup} Frame 4Symbol 74 MovieClip {classes.game_objects.DigitsOrder1}
"scoresCounter"Symbol 232 MovieClip {classes.popups.Popup} Frame 4Symbol 187 MovieClip {classes.game_objects.ScoreDigits}
"award1"Symbol 232 MovieClip {classes.popups.Popup} Frame 5Symbol 207 MovieClip
"award2"Symbol 232 MovieClip {classes.popups.Popup} Frame 5Symbol 219 MovieClip
"pinkCounter"Symbol 232 MovieClip {classes.popups.Popup} Frame 5Symbol 220 MovieClip {classes.game_objects.DigitsAward1}
"silverCounter"Symbol 232 MovieClip {classes.popups.Popup} Frame 5Symbol 220 MovieClip {classes.game_objects.DigitsAward1}
"goldCounter"Symbol 232 MovieClip {classes.popups.Popup} Frame 5Symbol 220 MovieClip {classes.game_objects.DigitsAward1}
"buttonCareer"Symbol 232 MovieClip {classes.popups.Popup} Frame 5Symbol 226 Button
"buttonDressup"Symbol 232 MovieClip {classes.popups.Popup} Frame 5Symbol 231 Button
"buttonOk"Symbol 232 MovieClip {classes.popups.Popup} Frame 5Symbol 157 Button
"start_hitarea"Symbol 232 MovieClip {classes.popups.Popup} Frame 6Symbol 99 MovieClip
"Stockings00_0"Symbol 408 MovieClip Frame 1Symbol 391 MovieClip {Stockings00_0_}
"Stockings00_1"Symbol 408 MovieClip Frame 1Symbol 393 MovieClip {Stockings00_1_}
"Stockings00_2"Symbol 408 MovieClip Frame 1Symbol 395 MovieClip {Stockings00_2_}
"Stockings01_0"Symbol 408 MovieClip Frame 1Symbol 397 MovieClip {Stockings01_0_}
"Stockings01_1"Symbol 408 MovieClip Frame 1Symbol 399 MovieClip {Stockings01_1_}
"Stockings01_2"Symbol 408 MovieClip Frame 1Symbol 401 MovieClip {Stockings01_2_}
"Stockings02_0"Symbol 408 MovieClip Frame 1Symbol 403 MovieClip {Stockings02_0_}
"Stockings02_1"Symbol 408 MovieClip Frame 1Symbol 405 MovieClip {Stockings02_1_}
"Stockings02_2"Symbol 408 MovieClip Frame 1Symbol 407 MovieClip {Stockings02_2_}
"Shoes102_0"Symbol 433 MovieClip Frame 1Symbol 410 MovieClip {Shoes102_0_}
"Shoes102_1"Symbol 433 MovieClip Frame 1Symbol 412 MovieClip {Shoes102_1_}
"Shoes102_2"Symbol 433 MovieClip Frame 1Symbol 414 MovieClip {Shoes102_2_}
"Shoes103_0"Symbol 433 MovieClip Frame 1Symbol 416 MovieClip {Shoes103_0_}
"Shoes103_2"Symbol 433 MovieClip Frame 1Symbol 418 MovieClip {Shoes103_2_}
"Shoes103_1"Symbol 433 MovieClip Frame 1Symbol 420 MovieClip {Shoes103_1_}
"Shoes104_0"Symbol 433 MovieClip Frame 1Symbol 422 MovieClip {Shoes104_0_}
"Shoes104_1"Symbol 433 MovieClip Frame 1Symbol 424 MovieClip {Shoes104_1_}
"Shoes104_2"Symbol 433 MovieClip Frame 1Symbol 426 MovieClip {Shoes104_2_}
"Shoes105_0"Symbol 433 MovieClip Frame 1Symbol 428 MovieClip {Shoes105_0_}
"Shoes105_1"Symbol 433 MovieClip Frame 1Symbol 430 MovieClip {Shoes105_1_}
"Shoes105_2"Symbol 433 MovieClip Frame 1Symbol 432 MovieClip {Shoes105_2_}
"Shoes200_0"Symbol 446 MovieClip Frame 1Symbol 435 MovieClip {Shoes200_0_}
"Shoes200_1"Symbol 446 MovieClip Frame 1Symbol 437 MovieClip {Shoes200_1_}
"Shoes200_2"Symbol 446 MovieClip Frame 1Symbol 439 MovieClip {Shoes200_2_}
"Shoes201_0"Symbol 446 MovieClip Frame 1Symbol 441 MovieClip {Shoes201_0_}
"Shoes201_1"Symbol 446 MovieClip Frame 1Symbol 443 MovieClip {Shoes201_1_}
"Shoes201_2"Symbol 446 MovieClip Frame 1Symbol 445 MovieClip {Shoes201_2_}
"Dress00_0"Symbol 459 MovieClip Frame 1Symbol 448 MovieClip {Dress00_0_}
"Dress00_1"Symbol 459 MovieClip Frame 1Symbol 450 MovieClip {Dress00_1_}
"Dress00_2"Symbol 459 MovieClip Frame 1Symbol 452 MovieClip {Dress00_2_}
"Dress01_0"Symbol 459 MovieClip Frame 1Symbol 454 MovieClip {Dress01_0_}
"Dress01_1"Symbol 459 MovieClip Frame 1Symbol 456 MovieClip {Dress01_1_}
"Dress01_2"Symbol 459 MovieClip Frame 1Symbol 458 MovieClip {Dress01_2_}
"Pants00_0"Symbol 488 MovieClip Frame 1Symbol 477 MovieClip {Pants00_0_}
"Pants00_1"Symbol 488 MovieClip Frame 1Symbol 479 MovieClip {Pants00_1_}
"Pants00_2"Symbol 488 MovieClip Frame 1Symbol 481 MovieClip {Pants00_2_}
"Pants01_2"Symbol 488 MovieClip Frame 1Symbol 483 MovieClip {Pants01_2_}
"Pants01_1"Symbol 488 MovieClip Frame 1Symbol 485 MovieClip {Pants01_1_}
"Pants01_0"Symbol 488 MovieClip Frame 1Symbol 487 MovieClip {Pants01_0_}
"Top00_0"Symbol 513 MovieClip Frame 1Symbol 490 MovieClip {Top00_0_}
"Top00_1"Symbol 513 MovieClip Frame 1Symbol 492 MovieClip {Top00_1_}
"Top00_2"Symbol 513 MovieClip Frame 1Symbol 494 MovieClip {Top00_2_}
"Top01_0"Symbol 513 MovieClip Frame 1Symbol 496 MovieClip {Top01_0_}
"Top01_1"Symbol 513 MovieClip Frame 1Symbol 498 MovieClip {Top01_1_}
"Top01_2"Symbol 513 MovieClip Frame 1Symbol 500 MovieClip {Top01_2_}
"Top02_0"Symbol 513 MovieClip Frame 1Symbol 502 MovieClip {Top02_0_}
"Top02_1"Symbol 513 MovieClip Frame 1Symbol 504 MovieClip {Top02_1_}
"Top02_2"Symbol 513 MovieClip Frame 1Symbol 506 MovieClip {Top02_2_}
"Top03_2"Symbol 513 MovieClip Frame 1Symbol 508 MovieClip {Top03_2_}
"Top03_1"Symbol 513 MovieClip Frame 1Symbol 510 MovieClip {Top03_1_}
"Top03_0"Symbol 513 MovieClip Frame 1Symbol 512 MovieClip {Top03_0_}
"Skirt00_0"Symbol 526 MovieClip Frame 1Symbol 515 MovieClip {Skirt00_0_}
"Skirt00_1"Symbol 526 MovieClip Frame 1Symbol 517 MovieClip {Skirt00_1_}
"Skirt00_2"Symbol 526 MovieClip Frame 1Symbol 519 MovieClip {Skirt00_2_}
"Skirt01_0"Symbol 526 MovieClip Frame 1Symbol 521 MovieClip {Skirt01_0_}
"Skirt01_1"Symbol 526 MovieClip Frame 1Symbol 523 MovieClip {Skirt01_1_}
"Skirt01_2"Symbol 526 MovieClip Frame 1Symbol 525 MovieClip {Skirt01_2_}
"Bag00_0"Symbol 549 MovieClip Frame 1Symbol 532 MovieClip {Bag00_0_}
"Bag00_1"Symbol 549 MovieClip Frame 1Symbol 534 MovieClip {Bag00_1_}
"Bag00_2"Symbol 549 MovieClip Frame 1Symbol 536 MovieClip {Bag00_2_}
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Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

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"hidden"Symbol 232 MovieClip {classes.popups.Popup} Frame 6
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"Off"Symbol 306 MovieClip {hollywoodstylist_fla.Button06_12} Frame 2
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"Tip"Symbol 360 MovieClip {classes.game_objects.Wardrobe_back} Frame 4
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"Hurry_up"Symbol 893 MovieClip {classes.game_objects.Messages} Frame 4
"Wrong"Symbol 893 MovieClip {classes.game_objects.Messages} Frame 5
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Created: 26/2 -2019 01:46:13 Last modified: 26/2 -2019 01:46:13 Server time: 20/04 -2024 15:37:26