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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/91718593?noj=FRM91718593-3DC" width="1" height="1"></div>

Wall-E The Video Game.swf

This is the info page for
Flash #126658

(Click the ID number above for more basic data on this flash file.)


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The object of this game is to quickly align 3 or more
objects horizontally or vertically by simply clicking
with your mouse.
You have 5 minutes to collect as many points as you
can.  Think fast!

play

play

Copyright © 2008 Ultimate Arcade Empire, Inc. - All Rights Reserved                                                                               WALL•E © Disney/Pixar

+100

00

time:

score:

00

GAME OVER

play again

play again

Your Final Score:

888888

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 2
fscommand ("fullscreen", "false"); fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); current_bytes = this.getBytesLoaded(); tot_bytes = this.getBytesTotal(); percent = int((current_bytes / tot_bytes) * 100) + "% "; if (current_bytes >= tot_bytes) { gotoAndStop ("good"); }
Frame 3
gotoAndPlay ("loader");
Frame 24
score = 0; stop(); if (_root.resetGame == "yes") { nextFrame(); }
Frame 25
timeForLevel = 300000 /* 0x0493E0 */; checkscore = 1; _root.realscore.realscore = 0; cell._visible = false; game = {}; game.board = _root.gameBoard; game.board.game = game; game.width = 8; game.height = 8; game.middle = Math.ceil(game.width / 2); game.pixelwidth = 350; game.pixelheight = 350; game.xspacing = game.pixelwidth / game.width; game.yspacing = game.pixelheight / game.height; game.types = 5; game.depth = 100; game.speed = 8; game.selected = []; game.selectItem = function (xm, ym) { var _local1 = this; var x = Math.ceil(xm / _local1.xspacing); var _local3 = Math.ceil(ym / _local1.yspacing); var cellClicked = ((("cell" + x) + "_") + _local3); var _local2 = _local1[cellClicked]; if (!_local1.locked) { if ((_local1.selected[0].x == x) && (_local1.selected[0].y == _local3)) { _local1.selected[0].clip.select._visible = false; _local1.selected = []; } else { _local2.clip.select._visible = true; _local1.selected.push(_local2); if (_local1.selected.length == 2) { _local1.locked = true; _local1.swapPlaces(); } } } }; game.doneSlidingBack = function () { var _local1 = this; _local1.slid++; if (_local1.slid == 2) { _local1.locked = false; } }; game.addNewItems = function () { var _local1 = this; delete _local1.matched; _local1.totalMoving = 0; _local1.totalDoneMoving = 0; var tempFunction = function () { var _local1 = this; if (!_local1.game.pause) { _local1._x = _local1._x + _local1.speed; _local1.x = (_local1.me.x - 0.5) * _local1.game.xspacing; if (Math.abs(_local1._x - _local1.x) <= Math.abs(_local1.speed)) { _local1._x = _local1.x; _local1.game.doneMoving(); _local1.onEnterFrame = null; } } }; if (_local1.left.length > 0) { _local1.left.sortOn("x"); var _local2 = []; var i = 0; while (i < _local1.left.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((_local1.left[i].y == _local2[j][0].y) || (_local2[j] == undefined)) { if (_local2[j][0] == undefined) { _local2[j] = []; } _local1.totalmoving++; _local2[j].push(_local1.left[i]); var keepGoing = false; } j++; } i++; } var i = 0; while (i < _local2.length) { var xshift = 1; var stayHere = true; var rowTotal = _local2[i].length; var tempOb = {}; while ((_local2[i].length > 0) && (stayHere)) { var ob = _local2[i].pop(); var nextHole = _local2[i][_local2[i].length - xshift]; var beginX = (ob.x - 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { var tempName = ((("cell" + x) + "_") + y); if (_local1[tempName].name != nextHole.name) { var _local3 = ob.name; delete _local1[_local3]; _local1[_local3] = {}; newCell = _local1[_local3]; newCell.x = x + xshift; newCell.y = y; newCell.name = _local3; newCell.clip = _local1[tempName].clip; newCell.type = _local1[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = _local1.speed; newCell.clip.game = _local1; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * _local1.xspacing; newCell.clip.y = (newCell.y - 0.5) * _local1.yspacing; _local2[i].unshift(_local1[tempname]); if (!tempOb[_local3].moving) { tempOb[_local3].moving = true; } var xshift = 1; var keepGoing = false; } else if (_local1[tempName].name == nextHole.name) { if (x > 1) { x--; xshift++; var nextHole = _local2[i][_local2[i].length - xshift]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(_local1.types) + 1); var x = n; var name = ((("cell" + x) + "_") + y); _local1[name] = {x:x, y:y, name:name, type:type}; _local1.addNewLeftClip(_local1[name], numToAdd); _local1[name].clip.onEnterFrame = tempFunction; _local1[name].clip.gotoAndStop(type); n++; } } } } } i++; } } if (_local1.right.length > 0) { _local1.right.sortOn("x"); var _local2 = []; var i = 0; while (i < _local1.right.length) { var keepGoing = true; var j = 0; while (keepGoing) { if ((_local1.right[i].y == _local2[j][0].y) || (_local2[j] == undefined)) { if (_local2[j][0] == undefined) { _local2[j] = []; } _local2[j].push(_local1.right[i]); _local1.totalmoving++; var keepGoing = false; } j++; } i++; } now = getTimer(); var i = 0; while (i < _local2.length) { if ((getTimer() - now) > 2000) { trace("break 1"); break; } var xshift = 1; var stayHere = true; var rowTotal = _local2[i].length; var tempOb = {}; while ((_local2[i].length > 0) && (stayHere)) { if ((getTimer() - now) > 2000) { trace("break 2"); break; } var ob = _local2[i].shift(); var nextHole = _local2[i][xshift - 1]; var beginX = (ob.x + 1); var x = beginX; var y = ob.y; var keepGoing = true; while (keepGoing) { if ((getTimer() - now) > 2000) { trace("break 3"); break; } var tempName = ((("cell" + x) + "_") + y); if (_local1[tempName].name != nextHole.name) { var _local3 = ob.name; delete _local1[_local3]; _local1[_local3] = {}; newCell = _local1[_local3]; newCell.x = x - xshift; newCell.y = y; newCell.name = _local3; newCell.clip = _local1[tempName].clip; newCell.type = _local1[tempName].type; newCell.clip.onEnterFrame = tempFunction; newCell.clip.speed = -_local1.speed; newCell.clip.game = _local1; newCell.clip.me = newCell; newCell.clip.x = (newCell.x - 0.5) * _local1.xspacing; newCell.clip.y = (newCell.y - 0.5) * _local1.yspacing; _local2[i].push(_local1[tempname]); if (!tempOb[_local3].moving) { tempOb[_local3].moving = true; } var xshift = 1; var keepGoing = false; } else if (_local1[tempName].name == nextHole.name) { if (x < _local1.width) { x++; xshift++; var nextHole = _local2[i][xshift - 1]; } else { var numToAdd = rowTotal; var n = 1; while (n <= numToAdd) { var stayHere = false; var keepGoing = false; var type = (random(_local1.types) + 1); var x = ((_local1.width - n) + 1); var name = ((("cell" + x) + "_") + y); _local1[name] = {x:x, y:y, name:name, type:type}; _local1.addNewRightClip(_local1[name], (rowTotal - n) + 0.5); _local1[name].clip.onEnterFrame = tempFunction; _local1[name].clip.gotoAndStop(type); n++; } } } } } i++; } } delete _local1.right; delete _local1.left; }; game.doneMoving = function () { var _local1 = this; _local1.totalDoneMoving++; if (_local1.totalDoneMoving == _local1.totalMoving) { var _local2 = _local1.checkForMatches(); if (_local2) { _local1.playSquish(); _local1.removeItems(); } else { _local1.selected = []; _local1.locked = false; _local1.displayPatch(); } } }; game.displayPatch = function () { var _local3 = this; var i = 1; while (i <= _local3.width) { var _local2 = 1; while (_local2 <= _local3.height) { var name = ((("cell" + i) + "_") + _local2); var _local1 = _local3[name]; _local1.clip._x = (_local1.x - 0.5) * _local3.xspacing; _local1.clip._y = (_local1.y - 0.5) * _local3.yspacing; _local1.clip.onEnterFrame = null; _local2++; } i++; } }; game.addNewRightClip = function (who, num) { var _local1 = who; var _local2 = this; var newDepth = (++_local2.depth); var _local3 = "fruit" + newDepth; _local2.board.attachMovie("fruit", _local3, newDepth); var tempx = ((_local1.x - 0.5) * _local2.xspacing); var tempy = ((_local1.y - 0.5) * _local2.yspacing); _local1.clip = _local2.board[_local3]; var a = (_local2.width + num); var placex = (a * _local2.xspacing); _local1.clip.me = _local1; _local1.clip.dir = "right"; _local1.clip.x = tempx; _local1.clip.y = tempy; _local1.clip._x = placex; _local1.clip._y = tempy; _local1.clip.speed = -_local2.speed; _local1.clip.game = _local2; _local1.clip.gotoAndStop(_local1.type); }; game.addNewLeftClip = function (who, num) { var _local1 = who; var _local2 = this; var newDepth = (++_local2.depth); var _local3 = "fruit" + newDepth; _local2.board.attachMovie("fruit", _local3, newDepth); var tempx = ((_local1.x - 0.5) * _local2.xspacing); var placex = ((((num + 1) - _local1.x) - 0.5) * _local2.xspacing); var tempy = ((_local1.y - 0.5) * _local2.yspacing); _local1.clip = _local2.board[_local3]; _local1.clip.me = _local1; _local1.clip.dir = "left"; _local1.clip.x = tempx; _local1.clip.y = tempy; _local1.clip._x = -placex; _local1.clip._y = tempy; _local1.clip.speed = _local2.speed; _local1.clip.game = _local2; _local1.clip.gotoAndStop(_local1.type); }; game.premove = function () { var _local1 = this; _local1.left = []; _local1.right = []; var _local2 = 0; while (_local2 < _local1.matched.length) { if (_local1.matched[_local2].x <= _local1.middle) { _local1.left.push(_local1.matched[_local2]); } else { _local1.right.push(_local1.matched[_local2]); } _local2++; } _local1.addNewItems(); }; game.removed = function (who) { var _local1 = this; who.removeMovieClip(); _local1.removedSoFar++; if (_local1.removedSoFar == _local1.itemsToRemove) { _local1.premove(); } }; game.removeItems = function () { var _local2 = this; _local2.itemsToRemove = _local2.matched.length; _local2.removedSoFar = 0; var _local1 = 0; while (_local1 < _local2.matched.length) { _local2.matched[_local1].clip.fruit.game = _local2; _local2.matched[_local1].clip.fruit.play(); _local1++; } }; game.playSquish = function () { var _local1 = _root; _local1.squish = new Sound(); _local1.squish.attachSound("squish"); _local1.squish.start(); }; game.playNo = function () { var _local1 = _root; _local1.No = new Sound(); _local1.No.attachSound("No"); _local1.No.start(); }; game.doneSliding = function () { var _local1 = this; _local1.slid++; if (_local1.slid == 2) { var _local2 = _local1.verifySelections(); if (_local2) { _local1.playSquish(); _local1.removeItems(); } else { _local1.swapBack(); _local1.selected = []; _local1.playNo(); } } }; game.swapBack = function () { var _local1 = this; _local1.slid = 0; var cell1 = _local1.selected[0]; var _local3 = _local1.selected[1]; var _local2 = function () { var _local1 = this; _local1.xmov = (_local1.homex - _local1._x) * _local1.k; _local1.ymov = (_local1.homey - _local1._y) * _local1.k; _local1._x = _local1._x + _local1.xmov; _local1._y = _local1._y + _local1.ymov; if ((Math.abs(_local1.xmov) < 1) && (Math.abs(_local1.ymov) < 1)) { _local1._x = _local1.homex; _local1._y = _local1.homey; _local1.game.doneSlidingBack(); _local1.onEnterFrame = null; } }; cell1.clip.onEnterFrame = _local2; _local3.clip.onEnterFrame = _local2; }; game.swapPlaces = function () { var _local1 = this; _local1.slid = 0; var _local3 = _local1.selected[0]; var _local2 = _local1.selected[1]; _local3.clip.select._visible = false; _local2.clip.select._visible = false; _local3.clip.x = _local2.clip._x; _local3.clip.homex = _local3.clip._x; _local2.clip.homex = _local2.clip._x; _local3.clip.homey = _local3.clip._y; _local2.clip.homey = _local2.clip._y; _local3.clip.y = _local2.clip._y; _local3.clip.k = 0.3; _local2.clip.k = 0.3; _local2.clip.x = _local3.clip._x; _local2.clip.y = _local3.clip._y; _local3.clip.go = true; _local2.clip.go = true; _local3.clip.game = _local1; _local2.clip.game = _local1; var tempFunction = function () { var _local1 = this; if (_local1.go) { _local1.xmov = (_local1.x - _local1._x) * _local1.k; _local1.ymov = (_local1.y - _local1._y) * _local1.k; _local1._x = _local1._x + _local1.xmov; _local1._y = _local1._y + _local1.ymov; if ((Math.abs(_local1.xmov) < 1) && (Math.abs(_local1.ymov) < 1)) { _local1._x = _local1.x; _local1._y = _local1.y; _local1.game.doneSliding(); _local1.go = false; } } }; _local3.clip.onEnterFrame = tempFunction; _local2.clip.onEnterFrame = tempFunction; }; game.addToMatch = function (which) { var _local2 = this; var okToInsert = true; var _local3 = which; var _local1 = 0; while (_local1 < _local2.matched.length) { if ((_local2.matched[_local1].x == _local3.x) && (_local2.matched[_local1].y == _local3.y)) { var okToInsert = false; } _local1++; } if (okToInsert) { _local2.matched.push(which); } }; game.checkForMatches = function () { var _local1 = this; var returnVal = false; _local1.matched = []; var i = 1; while (i <= _local1.width) { var _local3 = 1; while (_local3 <= _local1.height) { var matchFound = false; var _local2 = _local1[(("cell" + i) + "_") + _local3]; var rightCell1 = _local1[(("cell" + (i + 1)) + "_") + _local3]; var rightCell2 = _local1[(("cell" + (i + 2)) + "_") + _local3]; var rightCell3 = _local1[(("cell" + (i + 3)) + "_") + _local3]; var rightCell4 = _local1[(("cell" + (i + 4)) + "_") + _local3]; var bottomCell1 = _local1[(("cell" + i) + "_") + (_local3 + 1)]; var bottomCell2 = _local1[(("cell" + i) + "_") + (_local3 + 2)]; var bottomCell3 = _local1[(("cell" + i) + "_") + (_local3 + 3)]; var bottomCell4 = _local1[(("cell" + i) + "_") + (_local3 + 4)]; if ((_local2.type == rightCell1.type) && (_local2.type == rightCell2.type)) { var matchFound = true; _local1.addToMatch(_local2); _local1.addToMatch(rightCell1); _local1.addToMatch(rightCell2); if (_local2.type == rightCell3.type) { _local1.addToMatch(rightCell3); } if ((_local2.type == rightCell3.type) && (_local2.type == rightCell4.type)) { _local1.addToMatch(rightCell4); } returnVal = true; } if ((_local2.type == bottomCell1.type) && (_local2.type == bottomCell2.type)) { var matchFound = true; _local1.addToMatch(_local2); _local1.addToMatch(bottomCell1); _local1.addToMatch(bottomCell2); if (_local2.type == bottomCell3.type) { _local1.addToMatch(bottomCell3); } if ((_local2.type == bottomCell3.type) && (_local2.type == bottomCell4.type)) { _local1.addToMatch(bottomCell4); } returnVal = true; } _local3++; } i++; } return(returnVal); }; game.areThereMatches = function () { var _local1 = this; var valid = false; var b = 0; while (b < 2) { var m = 1; while (m <= _local1.height) { var n = 1; while (n <= _local1.width) { if (b == 0) { var tempx1 = n; var tempy1 = m; var tempx2 = (tempx1 + 1); var tempy2 = tempy1; } else { var tempx1 = n; var tempy1 = m; var tempx2 = tempx1; var tempy2 = (tempy1 + 1); } var _local3 = _local1[(("cell" + tempx1) + "_") + tempy1]; var _local2 = _local1[(("cell" + tempx2) + "_") + tempy2]; var valid = false; var oldCell1 = _local3; var oldCell2 = _local2; var cell1Name = _local3.name; var cell2Name = _local2.name; if ((_local3.x == _local2.x) && (((_local3.y - 1) == _local2.y) || ((_local3.y + 1) == _local2.y))) { _local1[oldCell1.name] = oldCell2; _local1[oldCell2.name] = oldCell1; var valid = _local1.checkForMatches(); } if ((_local3.y == _local2.y) && (((_local3.x - 1) == _local2.x) || ((_local3.x + 1) == _local2.x))) { _local1[oldCell1.name] = oldCell2; _local1[oldCell2.name] = oldCell1; var valid = _local1.checkForMatches(); } _local1[oldCell1.name] = oldCell1; _local1[oldCell2.name] = oldCell2; if (valid) { break; } n++; } if (valid) { break; } m++; } if (valid) { break; } b++; } trace(valid); if (valid) { trace("x1=" + tempx1); trace("y1=" + tempy1); trace("x2=" + tempx2); trace("y2=" + tempy2); } }; game.verifySelections = function () { var _local1 = this; var _local3 = _local1.selected[0]; var _local2 = _local1.selected[1]; var valid = false; var oldCell1 = _local3; var oldCell2 = _local2; var cell1Name = _local3.name; var cell2Name = _local2.name; if ((_local3.x == _local2.x) && (((_local3.y - 1) == _local2.y) || ((_local3.y + 1) == _local2.y))) { _local1[oldCell1.name] = oldCell2; _local1[oldCell2.name] = oldCell1; var valid = _local1.checkForMatches(); } if ((_local3.y == _local2.y) && (((_local3.x - 1) == _local2.x) || ((_local3.x + 1) == _local2.x))) { _local1[oldCell1.name] = oldCell2; _local1[oldCell2.name] = oldCell1; var valid = _local1.checkForMatches(); } if (!valid) { _local1[oldCell1.name] = oldCell1; _local1[oldCell2.name] = oldCell2; _local3.clip.select._visible = false; _local2.clip.select._visible = false; } else { var x1 = _local1[cell1Name].x; var y1 = _local1[cell1Name].y; var x2 = _local1[cell2Name].x; var y2 = _local1[cell2Name].y; _local1[cell1Name].x = x2; _local1[cell1Name].y = y2; _local1[cell2Name].x = x1; _local1[cell2Name].y = y1; _local1[cell1Name].name = cell1Name; _local1[cell2Name].name = cell2Name; } return(valid); }; game.board.onMouseDown = function () { var _local1 = this; if (_local1.hitTest(_local1._parent._xmouse, _local1._parent._ymouse)) { _local1.game.selectItem(_local1._xmouse, _local1._ymouse); } }; game.addClip = function (who) { var _local1 = who; var _local2 = this; var newDepth = (++_local2.depth); var _local3 = "fruit" + newDepth; _local2.board.attachMovie("fruit", _local3, newDepth); _local1.clip = _local2.board[_local3]; _local1.clip._x = (_local1.x - 0.5) * _local2.xspacing; _local1.clip._y = (_local1.y - 0.5) * _local2.yspacing; _local1.clip.gotoAndStop(_local1.type); }; game.generateBoard = function () { var _local1 = this; var _local3 = 1; while (_local3 <= _local1.width) { var _local2 = 1; while (_local2 <= _local1.height) { var name = ((("cell" + _local3) + "_") + _local2); var leftCell = ((("cell" + (_local3 - 1)) + "_") + _local2); var farLeftCell = ((("cell" + (_local3 - 2)) + "_") + _local2); var topCell = ((("cell" + _local3) + "_") + (_local2 - 1)); var farTopCell = ((("cell" + _local3) + "_") + (_local2 - 2)); var keepLooking = true; while (keepLooking) { var keepLooking = false; var type = (random(_local1.types) + 1); if (((_local1[leftCell].type == type) && (_local1[farLeftCell].type == type)) || ((_local1[topCell].type == type) && (_local1[farTopCell].type == type))) { var keepLooking = true; } } _local1[name] = {x:_local3, y:_local2, name:name, type:type}; _local1.addClip(_local1[name]); _local2++; } _local3++; } }; game.generateBoard();
Instance of Symbol 108 MovieClip in Frame 25
onClipEvent (load) { maxTime = _root.timeForLevel; timeStart = getTimer(); } onClipEvent (enterFrame) { timeElapsed = maxTime - (getTimer() - timeStart); timeRealSeconds = Math.floor(timeElapsed / 1000); timeMinutes = Math.floor(timeRealSeconds / 60); trace(timeMinutes); timeSeconds = timeRealSeconds - (timeMinutes * 60); if (timeSeconds < 10) { timeseconds = String("0" + timeseconds); } _root.timer = (timeMinutes + ":") + timeSeconds; _root.timeScore = timeRealSeconds; if ((timeSeconds <= 0) && (timeMinutes <= 0)) { _root.gotoAndStop("label_gameover"); } if ((timeSeconds == 10) && (timeMinutes <= 0)) { _root.count.gotoAndStop(2); } if ((timeSeconds == 9) && (timeMinutes <= 0)) { _root.count.gotoAndStop(5); } if ((timeSeconds == 8) && (timeMinutes <= 0)) { _root.count.gotoAndStop(10); } if ((timeSeconds == 7) && (timeMinutes <= 0)) { _root.count.gotoAndStop(15); } if ((timeSeconds == 6) && (timeMinutes <= 0)) { _root.count.gotoAndStop(20); } if ((timeSeconds == 5) && (timeMinutes <= 0)) { _root.count.gotoAndStop(25); } if ((timeSeconds == 4) && (timeMinutes <= 0)) { _root.count.gotoAndStop(30); } if ((timeSeconds == 3) && (timeMinutes <= 0)) { _root.count.gotoAndStop(35); } if ((timeSeconds == 2) && (timeMinutes <= 0)) { _root.count.gotoAndStop(40); } if ((timeSeconds == 1) && (timeMinutes <= 0)) { _root.count.gotoAndStop(45); } }
Instance of Symbol 111 MovieClip "realscore" in Frame 25
onClipEvent (load) { bonus = new sound(); bonus.attachSound("bonus"); } onClipEvent (enterFrame) { if (_root.score != _root.realscore.realscore) { _root.realscore.realscore = _root.realscore.realscore + 50; bonus.start(); } }
Frame 29
for (var x in this.gameBoard) { if (typeof(this.gameBoard[x]) == "movieclip") { this.gameBoard[x].removeMovieClip(); } } stop(); game.doneMoving = function () { var _local1 = this; _local1.totalDoneMoving++; if (_local1.totalDoneMoving == _local1.totalMoving) { var _local2 = _local1.checkForMatches(); if (_local2) { _local1.locked = true; } else { _local1.locked = true; } } };
Instance of Symbol 113 MovieClip in Frame 29
onClipEvent (enterFrame) { _root.checkscore = 2; }
Instance of Symbol 118 MovieClip in Frame 29
onClipEvent (enterFrame) { this.depth = 125; }
Symbol 9 MovieClip Frame 112
_root.gotoAndPlay(2);
Symbol 40 MovieClip Frame 10
stop();
Symbol 41 MovieClip Frame 1
stop();
Symbol 41 MovieClip Frame 45
stop();
Symbol 61 Button
on (release) { nextFrame(); }
Symbol 72 MovieClip Frame 9
stop();
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 8
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 82 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 94 MovieClip Frame 1
stop();
Symbol 94 MovieClip Frame 10
if (_root.checkscore == 1) { _root.score = _root.score + 100; } game.removed(this._parent); stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 4
game.removed(this._parent); stop();
Symbol 100 MovieClip Frame 1
stop();
Symbol 100 MovieClip Frame 4
game.removed(this._parent); stop();
Symbol 101 MovieClip [fruit] Frame 1
stop(); select._visible = false;
Symbol 103 Button
on (release) { game.areThereMatches(); }
Symbol 124 Button
on (release) { _root.resetGame = "yes"; _root.gotoAndStop("good"); }

Library Items

Symbol 1 Sound [bonus]
Symbol 2 Sound [No]Used by:124
Symbol 3 Sound [squish]Used by:61
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:9
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7Used by:9
Symbol 9 MovieClipUses:5 8Used by:Timeline
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:Timeline
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
Symbol 17 GraphicUsed by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 FontUsed by:21 52 54 57 70 105 106 109 110 119 120 125 126
Symbol 21 EditableTextUses:20Used by:Timeline
Symbol 22 FontUsed by:23
Symbol 23 EditableTextUses:22Used by:Timeline
Symbol 24 GraphicUsed by:41
Symbol 25 GraphicUsed by:41
Symbol 26 FontUsed by:27 29 30 31 32 33 34 35 36 38
Symbol 27 TextUses:26Used by:41
Symbol 28 SoundUsed by:41 61
Symbol 29 TextUses:26Used by:41
Symbol 30 TextUses:26Used by:41
Symbol 31 TextUses:26Used by:41
Symbol 32 TextUses:26Used by:41
Symbol 33 TextUses:26Used by:41
Symbol 34 TextUses:26Used by:41
Symbol 35 TextUses:26Used by:41
Symbol 36 TextUses:26Used by:41
Symbol 37 GraphicUsed by:40
Symbol 38 TextUses:26Used by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:37 39Used by:41
Symbol 41 MovieClipUses:24 25 27 28 29 30 31 32 33 34 35 36 40Used by:Timeline
Symbol 42 GraphicUsed by:53
Symbol 43 FontUsed by:44 45 46 47 48 49 50 51
Symbol 44 TextUses:43Used by:53
Symbol 45 TextUses:43Used by:53
Symbol 46 TextUses:43Used by:53
Symbol 47 TextUses:43Used by:53
Symbol 48 TextUses:43Used by:53
Symbol 49 TextUses:43Used by:53
Symbol 50 TextUses:43Used by:53
Symbol 51 TextUses:43Used by:53
Symbol 52 TextUses:20Used by:53
Symbol 53 MovieClipUses:42 44 45 46 47 48 49 50 51 52Used by:Timeline
Symbol 54 TextUses:20Used by:61
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:61 118
Symbol 57 TextUses:20Used by:58 61
Symbol 58 MovieClipUses:57Used by:59
Symbol 59 MovieClipUses:58Used by:61
Symbol 60 GraphicUsed by:61
Symbol 61 ButtonUses:54 56 59 60 57 28 3Used by:Timeline
Symbol 62 FontUsed by:63
Symbol 63 TextUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:75
Symbol 70 TextUses:20Used by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:75 82 88 91 94
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClipUses:73Used by:75 82 88 91 94
Symbol 75 MovieClipUses:69 72 74Used by:101
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClipUses:78Used by:101
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:81 72 74Used by:101
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:87
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:84 86Used by:88
Symbol 88 MovieClipUses:83 87 72 74Used by:101
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:91
Symbol 91 MovieClipUses:90 72 74Used by:101
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93 72 74Used by:101
Symbol 95 GraphicUsed by:97
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:95 96Used by:101
Symbol 98 GraphicUsed by:100
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:98 99Used by:101
Symbol 101 MovieClip [fruit]Uses:75 79 82 88 91 94 97 100Used by:Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 ButtonUses:102Used by:Timeline
Symbol 104 GraphicUsed by:Timeline
Symbol 105 EditableTextUses:20Used by:Timeline
Symbol 106 TextUses:20Used by:Timeline
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 TextUses:20Used by:Timeline
Symbol 110 EditableTextUses:20Used by:111
Symbol 111 MovieClipUses:110Used by:Timeline
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:112Used by:Timeline
Symbol 114 GraphicUsed by:115
Symbol 115 ButtonUses:114Used by:118
Symbol 116 FontUsed by:117
Symbol 117 TextUses:116Used by:118
Symbol 118 MovieClipUses:115 117 56Used by:Timeline
Symbol 119 TextUses:20Used by:124
Symbol 120 TextUses:20Used by:121 124
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:124
Symbol 123 GraphicUsed by:124
Symbol 124 ButtonUses:119 122 123 120 2Used by:Timeline
Symbol 125 TextUses:20Used by:Timeline
Symbol 126 EditableTextUses:20Used by:Timeline
Symbol 127 SoundUsed by:Timeline

Instance Names

"gameBoard"Frame 2Symbol 15 MovieClip
"count"Frame 24Symbol 41 MovieClip
"cell"Frame 25Symbol 101 MovieClip [fruit]
"realscore"Frame 25Symbol 111 MovieClip
"fruit"Symbol 101 MovieClip [fruit] Frame 1Symbol 75 MovieClip
"select"Symbol 101 MovieClip [fruit] Frame 1Symbol 79 MovieClip
"fruit"Symbol 101 MovieClip [fruit] Frame 2Symbol 82 MovieClip
"fruit"Symbol 101 MovieClip [fruit] Frame 3Symbol 88 MovieClip
"fruit"Symbol 101 MovieClip [fruit] Frame 4Symbol 91 MovieClip
"fruit"Symbol 101 MovieClip [fruit] Frame 5Symbol 94 MovieClip
"fruit"Symbol 101 MovieClip [fruit] Frame 6Symbol 97 MovieClip
"fruit"Symbol 101 MovieClip [fruit] Frame 7Symbol 100 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "bonus"
ExportAssets (56)Timeline Frame 1Symbol 2 as "No"
ExportAssets (56)Timeline Frame 1Symbol 3 as "squish"
ExportAssets (56)Timeline Frame 24Symbol 3 as "squish"
ExportAssets (56)Timeline Frame 25Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 26Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 27Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 28Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 29Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 29Symbol 2 as "No"
ExportAssets (56)Timeline Frame 30Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 31Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 32Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 33Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 34Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 35Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 36Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 37Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 38Symbol 101 as "fruit"
ExportAssets (56)Timeline Frame 39Symbol 101 as "fruit"

Labels

"loader"Frame 2
"good"Frame 24
"play"Frame 25
"label_gameover"Frame 29

Dynamic Text Variables

percentSymbol 21 EditableText"11%"
checkscoreSymbol 23 EditableText"0"
timerSymbol 105 EditableText"00"
realscoreSymbol 110 EditableText"00"
scoreSymbol 126 EditableText"888888"




http://swfchan.com/26/126658/info.shtml
Created: 25/2 -2019 20:38:58 Last modified: 25/2 -2019 20:38:58 Server time: 03/05 -2024 13:08:34