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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/68374019?noj=FRM68374019-13DC" width="1" height="1"></div>

WW2-Tank-Rush.swf

This is the info page for
Flash #127037

(Click the ID number above for more basic data on this flash file.)


Text
0%

chars
container

Full Armor

+20% armor

king_tigr

tigr

pz_3

btr

gun_king_tigr

gun_tigr

gun_pz_3

gun_machinegun

gun_1

gun_2

gun_3

ferdinand

jagd_panter

truck_1

truck_2

car_1

car_2

player_base

player_gun_2

gun_lee

lee

line_way

circle_way

house_1

house_2

house_3

house_4

house_5

house_6

house_7

house_8

arab_house_1

arab_house_2

arab_house_3

arab_house_4

arab_house_5

arab_house_6

palm_1

palm_2

palm_3

tree_1

tree_2

tree_3

tree_4

gravel_1

gravel_2

gravel_3

dot_1

dot_2

KPP

KPP_r

KPP_l

dot_3

dot_1_explo

dot_2_explo

dot_3_explo

wall_1

wall_3

wall_5

wall_7

wall_9

wall_2

wall_4

wall_6

wall_8

wall_10

tower_water

tower

tent_1

tent_2

hedgehog_1

hedgehog_2

hedgehog_3

carrier_way

heli_way

tack_way

sin_way

tang_way

emptyShoot

weapon0

weapon2

weapon1

weapon3

rocket

standingUnits

mainUnits

way

bulletType

empty_base

marine

gun

mine

bonus

weapon1

weapon2

miniHealth

marine_stop

moto

marine_moto

oil

marine_1

marine_stop_1

mine_dom

PARSING GAME DATA

Text Bar

5

5

100

100

ActionScript [AS1/AS2]

Frame 1
_global.use_playtomic = true; fscommand ("showmenu", "false"); _focusrect = false; _global.openSite = function (link_name, link_group) { var _local2 = "http://www.gametop.com/stats/ww2tankrush.html"; if (_global.use_playtomic) { _global.openSitePlaytomic(_local2, link_name, link_group); } else { getURL (_local2, "_blank"); } }; _global.openSitePlaytomic = function (url_string, link_name, link_group) { var _local1 = Playtomic.Link.Open(url_string, link_name, link_group); if (!_local1) { trace("can't open url " + url_string); } }; _global.gameName = "Zenon2"; _root.loaderAnimDelta = 5; _root.loaderAnimPause = 2500; _root.parsingAnimDelta = 10; _global.screenWidth = 720; _global.screenHeight = 540;
Instance of Symbol 13 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; } onClipEvent (enterFrame) { t = _root.getBytesTotal(); l = _root.getBytesLoaded(); bar._xscale = (100 * l) / t; p = Math.round((1000 * l) / t) / 10; if (p == Math.floor(p)) { p = p + ".0"; } p = p + "%"; tf.text = p; if (t > 0) { if ((l < t) && (_alpha < 100)) { _alpha = (_alpha + 5); } if ((l == t) && (_alpha > 0)) { _alpha = (_alpha - 5); } } }
Instance of Symbol 20 MovieClip in Frame 2
onClipEvent (load) { _alpha = 0; state = 0; _root.stop(); } onClipEvent (enterFrame) { l = _root.getBytesLoaded(); t = _root.getBytesTotal(); if (state == 0) { _alpha = (_alpha + _root.loaderAnimDelta); if (_alpha >= 100) { _alpha = 100; state = 1; startPause = getTimer(); } } else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) { this._alpha = this._alpha - _root.loaderAnimDelta; if (_alpha < 0) { _root.gotoAndPlay("init"); } } }
Frame 3
stop();
Frame 5
function globalStart() { debug("Try to start game"); if (_global.settingsLoaded === true) { debug("STARTING GAME"); _global.slidingBg = true; _global.maxLevelItem = 0; _global.currLevel = _global.levels["level_" + levelNum]; _global.gameOver = false; _global.gameInProcess = true; _global.charsInProcess = true; _global.gameInWin = false; _global.userControlled = true; trace("_global.currLevel.levelBackground = " + _global.currLevel.levelBackground); if (_global.levelNum == 1) { _global.fullRezults = {killed:0, survived:0, items:0}; } _global.rezults = {killed:0, survived:0, items:0}; _global.staticObjects = new Array(); _global.bonusObjects = new Array(); _global.bulletObjects = new Array(); _global.enemyObjects = new Array(); _global.splashedObjects = new Array(); _root.bg.env.depth = 0; _root.bg.fx.depth = 0; _root.bg.splashez.depth = 0; _root.bg.envTop.depth = 0; _root.bg.envTop2.depth = 0; _root.bg.enemyMC.depth = 0; _root.bg.topEnemyMC.depth = 0; _root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth()); _global.PI2 = 57.2957795130823; _root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5); _root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15); _root.bg.moveTo(0, _global.screenHeight); _root.bg.setMotion(0, 1); _root.bg.inQueue(20); var _local9 = 1; if (_global.currLevel.levelBackground) { _local9 = _global.currLevel.levelBackground; } _root.bg.bg1.gotoAndStop(_local9); _root.bg.bg2.gotoAndStop(_local9); _root.bg.player.setMotion(playerS.speed, playerS.speed); var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor)); if (diffLevel == 1) { _local8 = Math.round(_local8 * 1.25); } if (diffLevel == 3) { _local8 = Math.round(_local8 * 0.75); } var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield)); _root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow); _root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale); i = 1; while (i < currLevel.playerAvailableWeapons) { _root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale); i++; } _root.bg.player.viewWeapons(); _root.bg.player.dieImmediatly = false; _root.bg.player.inQueue(10); if (!_global.noSet(playerS.soundKills)) { _root.bg.player.soundKills = playerS.soundKills; } bg.oEF2 = mainOEF; _root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90); bg.oEF3 = createStars; _root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95); delete _global.currLevelByTime; _global.currLevelByTime = new Array(); delete _global.currLevelByFrame; _global.currLevelByFrame = new Array(); var i = 0; while (i < _global.currLevel.level.length) { if (!_global.noSet(_global.currLevel.level[i].yoffset)) { if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) { _global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100; _global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset; } } if (!_global.noSet(_global.currLevel.level[i].timeOffset)) { var _local4 = _global.currLevel.level[i].timeOffset.charAt(0); var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100); _local3 = parseInt(_local3); if (_local4 == "s") { currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3}); } if (_local4 == "f") { currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3}); } } if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) { _global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset); } i++; } debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem); setProgressBar(0, _global.maxLevelItem); _global.maxLevelItem = _global.maxLevelItem + 0.5; _root.wndComplete._visible = false; _root.wndPause._visible = false; _global.sound.width = 550; _global.queue.addFunc(sound.oEF, sound, 95); _root.bg.lineGrid._y = _global.envS.newObjectYOffset; if (_global.envS.debug != 1) { _root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false)))); } _global.gameTimeStart = getTimer(); _global.keyGetter = new Object(); keyGetter.onKeyDown = makePause; keyGetter.onMouseWheel = changeWeaponByMouse; Key.addListener(_global.keyGetter); Mouse.addListener(_global.keyGetter); _global.levelCompleteDelayCounter = 0; _global.usingBar = ((currLevel.bar == 0) ? false : true); _root.gui.progress.bar._visible = _global.usingBar; _root.fastZone._visible = (_root.slowZone._visible = false); if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) { trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE"); _root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY); } else { trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3"); _root.bg.player.moveTo(playerS.startX, -playerS.startY); } _root.gui._visible = true; _global.levelTime = 0; _global.levelTimeF = 0; _global.levelTimeS = getTimer(); _root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false)); _root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction)); if (typeof(_global.envS.comboFactorz) == "string") { var _local5 = _global.envS.comboFactorz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboFactorz = _local5; } if (typeof(_global.envS.comboLinkagez) == "string") { var _local5 = _global.envS.comboLinkagez.split(","); var i = 0; while (i < _local5.length) { _local5[i] = trim(_local5[i]); i++; } _global.envS.comboLinkagez = _local5; } if (typeof(_global.envS.comboDeltaz) == "string") { var _local5 = _global.envS.comboDeltaz.split(","); var i = 0; while (i < _local5.length) { _local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100; i++; } _global.envS.comboDeltaz = _local5; } _global.actualComboNumber = 0; _global.comboNumber = 0; _global.comboTimer = _global.levelTime; _global.comboFactor = 1; if (noSet(_global.gameScore) || (_global.levelNum == 1)) { _global.gameScore = 0; } _global.levelScore = 0; _root.gui.score.text = 0; _root.mainSegment = -10; initCreateStars(); _root.bg.oEF2(); } else { debug("XML data not loaded yet"); } } function endGameOutput() { _root.wndComplete.flag = true; with (_root.wndComplete) { _root.wndComplete.w.gotoAndStop(3); _root.wndComplete.w.continue_btn._visible = false; _visible = true; var ttz = _global.envS.textZ; title_mc.title.text = ttz.gameCompleteTitle; tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>"; tf1.text = _global.fullRezults.killed; tf2.text = _global.fullRezults.survived; tf3.text = _global.fullRezults.items; tf4.text = _global.gameScore; } } System.useCodepage = true; fscommand ("trapallkeys", true); if (_global.use_playtomic) { trace("Init playtomic"); Playtomic.Log.View(2745, "16e0a08925724127", _root._url); } else { trace("Playtomic was depreciated"); } trace("init"); _root.depth = 0; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; Array.prototype.add = function (a, canBeTwice) { canBeTwice = Boolean(canBeTwice); if (canBeTwice) { this.push(a); } else { var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { return(undefined); } _local2++; } this.push(a); } }; Array.prototype.remove = function (a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.removeFromObj = function (str, a, remAll) { remAll = Boolean(remAll); var _local2 = 0; while (_local2 < this.length) { if (this[_local2][str] == a) { this.splice(_local2, 1); if (!remAll) { break; } _local2--; } _local2++; } }; Array.prototype.inArray = function (a, str) { if (_global.noSet(str)) { var _local3 = 0; while (_local3 < this.length) { if (this[_local3] == a) { return(true); } _local3++; } } else { var _local3 = 0; while (_local3 < this.length) { if (this[_local3][str] == a) { return(true); } _local3++; } } return(false); }; Array.prototype.arrangeLength = function (len) { if (this.length < len) { var _local2 = 0; while (_local2 < len) { if (this[_local2] == undefined) { this[_local2] = this[this.length - 1]; } _local2++; } } }; _global.changeDebugText = function () { debug(); }; _global.debug = function (str, important) { if (important == undefined) { important = false; } if (str == undefined) { str = ""; } clearInterval(_root.debugInt); _root.tf_debug.text = str; if (str != "") { if ((_global.envS.debugTrace == 1) || (important)) { trace(str); } _root.debugInt = setInterval(changeDebugText, 5000); _global.debugLog = _global.debugLog + (str + newline); } }; _global.debugLog = ""; debug(); _global.drawRect = function (target, x1, y1, x2, y2) { target.moveTo(x1, y1); target.lineTo(x2, y1); target.lineTo(x2, y2); target.lineTo(x1, y2); target.lineTo(x1, y1); }; _global.trim = function (str) { str = String(str); var _local2 = -1; do { _local2++; var a = str.charAt(_local2); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); var _local3 = str.length; do { _local3--; var a = str.charAt(_local3); } while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t")); str = str.substring(_local2, _local3 + 1); if (String(parseFloat(str)) == str) { str = parseFloat(str); } return(str); }; _global.alphaIn = function () { this._alpha = this._alpha + 5; if (this._alpha > 100) { this._alpha = 100; delete this.onEnterFrame; } }; _global.alphaOut = function () { this.step++; if (this.step > this.maxStep) { this._alpha = this._alpha - 5; if (this._alpha < 0) { this._alpha = 0; delete this.onEnterFrame; } } }; _global.noSet = function (a) { if (a == undefined) { return(true); } if (a == null) { return(true); } if (String(a) == "") { return(true); } if (a == "undefined") { return(true); } if ((typeof(a) == "number") && (isNaN(a))) { return(true); } return(false); }; _global.prepareArrayString = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = _global.trim(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayNum = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = parseFloat(_local3[_local2]); _local2++; } return(_local3); }; _global.prepareArrayBool = function (inv) { var _local3 = inv.split(","); if (_global.noSet(_local3)) { _local3 = new Array(); _local3.push(inv); } var _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false); _local2++; } return(_local3); }; _global.isChild = function (arr, item) { var _local2 = false; for (var _local3 in arr) { if (arr[_local3] == item) { _local2 = _local3; break; } } return(_local2); }; _global.isArrChild = function (arr, name, item) { var _local3 = false; var _local1 = 0; while (_local1 < arr.length) { if (arr[_local1][name] == item) { _local3 = arr[_local1]; break; } _local1++; } return(_local3); }; _global.parsingOn = function () { this._alpha = this._alpha + _root.parsingAnimDelta; if (this._alpha > (100 + _root.parsingAnimDelta)) { _root.gotoAndStop("parse"); delete this.onEnterFrame; } }; _global.parsingOff = function () { this._alpha = this._alpha - _root.parsingAnimDelta; if (this._alpha <= 0) { delete this.onEnterFrame; _root.gotoAndStop("menu"); } }; _global.nullCharWidth = 20; _global.charSpacer = 15; _global.charWaiter = function () { if (!charsInProcess) { return(undefined); } if (this.step == undefined) { this.step = 0; } this.step++; this.gotoAndPlay(1); if (this.step >= this.maxstep) { this._visible = true; this.play(); delete this.onEnterFrame; } }; _global.makeText = function (str, lnk) { if (lnk == undefined) { lnk = "MovieAnimation1"; } for (var _local15 in _root.charCont) { _root.charCont[_local15].removeMovieClip(); } var _local9 = new Array(); var _local10 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < str.length) { var _local4 = str.charAt(_local5); if (_local4 != " ") { var _local8 = _local4; if (_local4 == "l") { _local8 = "ll"; } var _local7 = _root.charCont.getNextHighestDepth(); var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7); var _local12 = _local3.char.attachMovie("char_" + _local8, "c", 0); _local3.maxstep = 3 + (2 * (str.length - _local5)); _local3._visible = false; _local3.stop(); _local3.onEnterFrame = _global.charWaiter; if (_local5 != 0) { _local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2); } _local10 = _local3._x; _local6 = _local3.char.c._width / 2; _local9.push(_local3); } else { _local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2)); _local6 = _global.nullCharWidth; } _local5++; } var _local14 = _local9[_local9.length - 1]; _local5 = 0; while (_local5 < _local9.length) { _local9[_local5]._x = _local9[_local5]._x - (_local14._x / 2); _local5++; } }; stop(); _root.parsingDataMC._alpha = 0; _root.parsingDataMC.onEnterFrame = parsingOn; _global.allowToStart = false; mainOEF = function () { if (_global.gameInProcess) { var dt = Math.round((getTimer() - gameTimeStart) / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); _root.tfTimer.text = (tt + ":") + st; _global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS); _global.levelTimeF++; _root.tfTimerF.text = levelTimeF; var dt = Math.round(_global.levelTime / 1000); var st = (dt % 60); if (st < 10) { st = "0" + st; } var tt = Math.floor(dt / 60); if (tt < 10) { tt = "0" + tt; } _root.gui.time.text = (tt + ":") + st; } _global.levelTimeS = getTimer(); _root.bossBar.show(); countCombo(); var xp = _root.bg.player._x; var yp = _root.bg.player._y; var i = 0; while (i < bonusObjects.length) { var dx = (bonusObjects[i]._x - xp); var dy = (bonusObjects[i]._y - yp); var d = Math.sqrt((dx * dx) + (dy * dy)); if (d < 40) { makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]); _root.bg.player.applyBonus(bonusObjects[i].bonusType); bonusObjects[i].onEnterFrame = getOff; bonusObjects.splice(i, 1); } i++; } var pointZFlag = false; i = 0; for ( ; i < bulletObjects.length ; i++) { var foo = bulletObjects[i]; var weaponPoints = new Array(); var klop = 1; while (foo["p" + klop] != undefined) { var wp = new Object(); var wmc = foo["p" + klop]; wp.x = wmc._x; wp.y = wmc._y; foo.localToGlobal(wp); weaponPoints.push({mc:wmc, x:wp.x, y:wp.y}); klop++; } var killFlag = false; if (foo.flySteps != 0) { var ll = (_global.clock - foo.startClock); if (ll == (foo.flySteps - 1)) { killFlag = true; } if (!killFlag) { continue; } } else { if (killFlag) { makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1); } if (foo.object == 1) { if ((foo.type == "torpedoe") && (!foo.mode)) { continue; } if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var points = new Array(); var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (flag) { points.push(pointObj); } } var staticObjectsTests = new Array(); var staticObjectsHits = new Array(); var j = 0; while (j < staticObjects.length) { if (!staticObjects[j].ignoreHit) { staticObjectsTests.push(staticObjects[j]); } j++; } var j = 0; while (j < staticObjectsTests.length) { var g = 0; while (g < points.length) { if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(16711680); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } staticObjectsHits.push(staticObjectsTests[j]); staticObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < staticObjectsHits.length) { var name = staticObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); _global.rezults.hits++; if (name.armor <= 0) { checkSplash(name); } j++; } var enemyObjectsTests = new Array(); var enemyObjectsHits = new Array(); var j = 0; while (j < enemyObjects.length) { if (!enemyObjects[j].ignoreHit) { enemyObjectsTests.push(enemyObjects[j]); } j++; } var j = 0; while (j < enemyObjectsTests.length) { var g = 0; while (g < points.length) { if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) { if (_global.envS.debug && (_global.envS.lazerDebug)) { _root.pointZ.beginFill(65280); drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3); _root.pointZ.endFill(); } enemyObjectsHits.push(enemyObjectsTests[j]); enemyObjectsTests.splice(j, 1); j--; break; } g++; } j++; } var j = 0; while (j < enemyObjectsHits.length) { var name = enemyObjectsHits[j]; debug("lazer damage = " + foo.damage); var klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); _global.rezults.hits++; } debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); j++; } foo.removeFromArray(); foo.outQueue(); i--; } else { var flag = false; var j = 0; while (j < staticObjects.length) { if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) { } else if (foo.alreadyHited(staticObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = staticObjects[j]; debug("rocket damage to standing = " + foo.damage); var klop = name.armor; name.changeArmor(-foo.damage); debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); if (foo.passageDone()) { foo.kill(true); i--; } } if (name.armor <= 0) { flag = true; } break; } } j++; } if (flag) { checkSplash(name); } var j = 0; while (j < enemyObjects.length) { if (enemyObjects[j].ignoreHit) { } else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) { } else if (foo.alreadyHited(enemyObjects[j])) { } else { var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { var name = enemyObjects[j]; debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo); klop = name.armor; if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-foo.damage); if (!killFlag) { _global.rezults.hits++; makeSplash(foo, hitPoint); } debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius); foo.addEnemy(name); if (!killFlag) { if (foo.passageDone()) { foo.kill(true); i--; } } break; } if (foo.type == "torpedoe") { foo.kill(true); i--; } else { debug("IGNORING"); } } } j++; } } } else if (foo.object == 0) { if (foo.type.substr(0, 5) == "lazer") { var flag = true; var n = 0; var sina = Math.sin(foo.fireAngle); var cosa = Math.cos(foo.fireAngle); if (_global.envS.debug) { if (_global.envS.lazerDebug && (!pointZFlag)) { if (_global.noSet(_root.pointZ)) { _root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth()); } _root.pointZ.clear(); pointZFlag = true; _root.pointZ.lineStyle(1, 16711935); } } while (flag) { n++; var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y}; if (pointObj.y < (0 + foo.offsetTop)) { flag = false; } if (pointObj.y > (400 - foo.offsetBottom)) { flag = false; } if (pointObj.x < (0 + foo.offsetLeft)) { flag = false; } if (pointObj.x > (550 - foo.offsetRight)) { flag = false; } if (_global.envS.debug && (_global.envS.lazerDebug)) { drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3); } if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); flag = false; } } foo.removeFromArray(); foo.outQueue(); i--; } else { if (foo.alreadyHited(_root.bg.player)) { continue; } var hit = false; ii = 0; while (ii < weaponPoints.length) { var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true); if (hit) { var hitPoint = weaponPoints[ii]; break; } ii++; } if (hit) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage); _root.bg.player.changeArmor(-foo.damage); foo.addEnemy(_root.bg.player); if (foo.passageDone()) { foo.kill(true); i--; } } } } if (foo.init && (killFlag)) { foo.kill(); i--; } } } if (_root.bg.player.armor > 0) { var ppointz = new Array(); var j = 0; while (!_global.noSet(_root.bg.player.base["p" + j])) { var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y}; _root.bg.player.base.localToGlobal(obj); ppointz.push(obj); j++; } var i = 0; while (i < staticObjects.length) { if (staticObjects[i].ignoreDirect) { } else { name = staticObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { if (staticObjects[i].immortal) { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!"); _root.bg.player.changeArmor(-10000000); } else { debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); _root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage))); name.changeArmor(-10000000); checkSplash(name, false); } } } } i++; } var i = 0; while (i < enemyObjects.length) { if (!enemyObjects[i].enable_enemy_to_enemy_collision) { } else if (enemyObjects[i].armor <= 0) { } else { var j = 0; while (j < enemyObjects.length) { if (i == j) { } else if (!enemyObjects[j].enable_enemy_to_enemy_collision) { } else if (enemyObjects[j].armor <= 0) { } else { name_1 = enemyObjects[i]; name_2 = enemyObjects[j]; if (name_1.hitBody.hitTest(name_2.hitBody)) { if (name_1.dont_smash_me_ally == false) { name_1.changeArmor(-10000000); } if (name_2.dont_smash_me_ally == false) { name_2.changeArmor(-10000000); } break; } } j++; } } i++; } var i = 0; while (i < enemyObjects.length) { if (enemyObjects[i].ignoreDirect) { } else { name = enemyObjects[i]; if (_root.bg.player.hitBody.hitTest(name.hitBody)) { debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")"); var hit = false; var j = 0; while (j < ppointz.length) { hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true); if (hit) { break; } j++; } if (hit) { var damage = name.armor; if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) { damage = name.directdamage; } _root.bg.player.changeArmor(-damage); debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage); if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) { name.changeArmor(-10000000); } } } } i++; } } i = 0; while (i < splashedObjects.length) { splashedObjects[i].delay--; i++; } var len = splashedObjects.length; i = 0; while (i < len) { var name = splashedObjects[i]; if ((name.delay <= 0) && (name.obj.armor > 0)) { name.obj.changeArmor(-name.dmg); splashedObjects.splice(i, 1); i--; len--; if ((name.obj.armor <= 0) && (name.spl)) { checkSplash(name.obj); } } i++; } var fullArray = new Array(); fullArray = staticObjects.concat(enemyObjects); var i = 0; while (i < fullArray.length) { if (fullArray[i].checkRelations(fullArray)) { i--; fullArray = staticObjects.concat(enemyObjects); } i++; } oldMainSegment = mainSegment; mainSegment = Math.floor(_root.bg._y / 20) / 20; mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20); setProgressBar(mainSegment, _global.maxLevelItem); if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) { if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) { stopAllEngines(); with (_root.wndComplete) { _visible = true; var ttz = _global.envS.textZ; if (_global.gameOver && (!gameInWin)) { if (_global.use_playtomic) { trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum); Playtomic.Log.ForceSend(); } _global.sound.play("playerDead", undefined, true); _root.wndComplete.w.gotoAndStop(2); _global.levelNum--; } else { if (_global.use_playtomic) { trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!"); Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum); Playtomic.Log.ForceSend(); } title_mc.title.text = ttz.levelCompleteTitle; _global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed; _global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived; _global.fullRezults.items = _global.fullRezults.items + _global.rezults.items; _global.gameScore = _global.gameScore + _global.levelScore; _root.wndComplete.w.gotoAndStop(1); _global.sound.play("levelComplete", undefined, true); var saved = SharedObject.getLocal(gameName, "/"); if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) { if (!noSet(levels["level_" + (levelNum + 1)])) { saved.data.levelDone = levelNum; saved.data.killed = _global.fullRezults.killed; saved.data.survived = _global.fullRezults.survived; saved.data.items = _global.fullRezults.items; saved.data.gameScore = _global.gameScore; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); } } } tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>"; tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>"; tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>"; tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>"; tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>"; tf1.text = _global.rezults.killed; tf2.text = _global.rezults.survived; tf3.text = _global.rezults.items; tf4.text = _global.levelScore; tf5.text = _global.gameScore; } } } if (gameInProcess) { var i = 0; while (i < currLevelByTime.length) { var foo = currLevelByTime[i]; if (foo.t <= _global.levelTime) { makeGameObject.call(this, foo.obj, 0); currLevelByTime.splice(i, 1); i--; } i++; } var i = 0; while (i < currLevelByFrame.length) { var foo = currLevelByFrame[i]; if (foo.t == _global.levelTimeF) { makeGameObject.call(this, foo.obj, 0); currLevelByFrame.splice(i, 1); i--; } i++; } if (mainSegment != oldMainSegment) { var i = 0; while (i < _global.currLevel.level.length) { var foo = _global.currLevel.level[i]; var vary = foo.yoffset; if ((vary > oldMainSegment) && (vary <= mainSegment)) { makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta); } i++; } } } }; _global.initCreateStars = function () { return(undefined); if ("initCreateStars" != null) { var _local4 = "initCreateStars"; var _local1 = starsS[_local4]; if (!noSet(_local1.linkage)) { var _local2 = 0; while (_local2 < _local1.startCount) { var _local3 = createStar(_local1.linkage, _local1.speed); _local3._y = Math.floor(Math.random() * 550); _local2++; } } // unexpected jump } }; _global.createStars = function () { return(undefined); if ("createStars" != null) { var _local3 = "createStars"; var _local2 = starsS[_local3]; if (!noSet(_local2.linkage)) { if (Math.random() < _local2.random) { createStar(_local2.linkage, _local2.speed); } } // unexpected jump } }; _global.createStar = function (link, sp) { return(undefined); }; _global.clock = 0; clockAdder = function () { _global.clock++; }; changeBGSpeed = function () { if (_global.scrollBG_debugFlag === true) { return(undefined); } if (!_global.slidingBg) { _root.bg.speedY = _root.bg.speedY * slidingfactor; if (slidingfactor > 1) { if (_root.bg.speedY > slidingLimit) { _root.bg.speedY = slidingLimit; } } if (slidingfactor < 1) { if (_root.bg.speedY < slidingLimit) { _root.bg.speedY = slidingLimit; } } } else if (_global.gameInProcess) { if (!_global.noSet(_global.currLevel.screenSpeed)) { _root.bg.speedY = _global.currLevel.screenSpeed; return(undefined); } var _local6 = _root.bg.player._x; var _local5 = _root.bg.player._y + _root.bg._y; var _local7 = _root.fastZone.hitTest(_local6, _local5, 1); var _local8 = _root.slowZone.hitTest(_local6, _local5, 1); var _local3 = _global.envS.screenSpeed; if (_local7) { _local3 = _global.envS.screenFastSpeed; } if (_local8) { _local3 = _global.envS.screenSlowSpeed; } if (_local3 != _root.bg.speedY) { if (_local3 > _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp; if (_local4 > _local3) { _local4 = _local3; } } if (_local3 < _root.bg.speedY) { var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown; if (_local4 < _local3) { _local4 = _local3; } } if ((_local3 == 0) && (_local4 < 0.1)) { var _local4 = 0; } if ((_local3 > 0) && (_local4 < 0.1)) { var _local4 = 0.1; } _root.bg.speedY = _local4; } } }; _global.checkSplash = function (obj, flag, flag2) { var _local9 = splashedObjects.length; if (_global.noSet(obj)) { return(undefined); } if (_global.noSet(flag)) { flag = true; } if (_global.noSet(flag2)) { flag2 = true; } if (flag2) { var _local3 = 0; while (_local3 < staticObjects.length) { if (staticObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, staticObjects[_local3])) { splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true}); } _local3++; } _local3 = 0; while (_local3 < enemyObjects.length) { if (enemyObjects[_local3].ignoreSplash) { } else if (checkSplashOne(obj, enemyObjects[_local3])) { splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } _local3++; } } if (false && (flag)) { if (checkSplashOne(obj, _root.bg.player)) { splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false}); } } var _local4 = ""; var _local3 = 0; while (_local3 < splashedObjects.length) { _local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline)); _local3++; } }; checkSplashOne = function (a, b) { if (a == b) { return(undefined); } if (!a.spl.hitTest(b.body)) { return(undefined); } var _local7 = _global.envS.splashTests; var _local5 = {x:a.spl._x, y:a.spl._y}; a.localToGlobal(_local5); var _local8 = {x:b.body._x, y:b.body._y}; b.localToGlobal(_local8); dx = _local5.x - _local8.x; dy = _local5.y - _local8.y; d = Math.sqrt((dx * dx) + (dy * dy)); al = Math.atan2(dy, dx); al = al - (((5 / PI2) * (_local7 - 1)) / 2); if (d < (a.damageRadius / 2)) { return(true); } i = 0; while (i < _local7) { var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2); var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2); al = al + (5 / PI2); if (b.body.hitTest(_local4, _local3, true)) { return(true); } i++; } return(false); }; _global.setProgressBar = function (now, all) { if (!usingBar) { return(undefined); } now = now - 1; all = all - 1; var _local2 = (100 * now) / all; if (_local2 > 100) { _local2 = 100; } if (_local2 < 1) { _local2 = 1; } _root.gui.progress.bar._xscale = _local2; }; _global.makePause = function (flag) { if (_global.gameOver) { return(undefined); } if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) { if (_global.gameInProcess) { _global.charsInProcess = false; _global.gameInProcess = false; _root.wndPause._visible = true; } else { _global.charsInProcess = true; _global.gameInProcess = true; _root.wndPause._visible = false; _global.levelTimeS = getTimer(); } } if (_global.envS.debug == 1) { if (Key.isDown(8)) { if (_global.noSet(_global.scrollBG_debugFlag)) { _global.scrollBG_debugFlag = false; } _global.scrollBG_debugFlag = !_global.scrollBG_debugFlag; if (_global.scrollBG_debugFlag) { _root.bg.setMotion(0, 0); } } } }; _global.changeWeaponByMouse = function (dir) { if (_global.gameInProcess) { if (dir == 0) { return(undefined); } dir = ((dir > 0) ? -1 : 1); var _local3 = _root.bg.player.cannons[0].currentGun + dir; if (_local3 >= _root.bg.player.cannons[0].gunZ.length) { _local3 = 0; } if (_local3 < 0) { _local3 = _root.bg.player.cannons[0].gunZ.length - 1; } if (_root.bg.player.cannons[0].changeGun(_local3)) { _root.lbar.weaponSelector.gotoAndStop(_local3 + 1); } oldTab = Key.isToggled(9); } }; _global.explodePause = function () { if (_global.noSet(this.delay)) { this.delay = 0; } if ((++this.delay) >= this.maxDelay) { this.play(); if (!_global.noSet(this.target)) { if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) { var _local3 = {x:this.target_mc._x, y:this.target_mc._y}; this.target_mc._parent.localToGlobal(_local3); this._parent.globalToLocal(_local3); this._x = _local3.x; this._y = _local3.y; this.oldx = this.target._x; this.oldy = this.target._y; this.oldr = this.target._rotation; } } if (this._currentframe == 6) { if (this.destroyer) { if (this.destroyTarget.gunHolder != this.destroyTarget) { this.destroyTarget.gunHolder.removeMovieClip(); } this.destroyTarget.shadow.removeMovieClip(); this.destroyTarget.shadow.unloadMovie(); this.destroyTarget.removeMovieClip(); this.destroyTarget.unloadMovie(); delete this.onEnterFrame; } } } }; _global.stopAllEngines = function () { if (!_global.noSet(_root.pointZ)) { _root.pointZ.clear(); } Key.removeListener(_global.keyGetter); Mouse.removeListener(_global.keyGetter); delete _global.keyGetter; _global.gameInProcess = false; _global.queue.clear(); _global.queue.removeMovieClip(); delete _global.queue; }; _global.getOff = function () { this._yscale = this._yscale + ((-2 - this._yscale) / 3); this._xscale = this._yscale; if (this._yscale <= 0) { delete this.onEnterFrame; this.removeMovieClip(); } }; _global.getOn = function () { this._yscale = this._yscale + ((100 - this._yscale) / 6); this._alpha = (this._xscale = this._yscale); if (this._yscale >= 98) { this._alpha = (this._xscale = (this._yscale = 100)); delete this.onEnterFrame; } }; _global.makeSplash = function (shot, point, enemyFlag, playerFlag) { if (_global.noSet(enemyFlag)) { enemyFlag = true; } if (_global.noSet(playerFlag)) { playerFlag = true; } if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) { return(undefined); } var _local5 = _root.bg.splashez; var _local7 = _local5.depth++; var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7); _local3.initArmor(1); _local3.setMotion(0, 0); var _local6 = {x:point.x, y:point.y}; _local5.globalToLocal(_local6); _local3.moveTo(_local6.x, _local6.y); _local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true); checkSplash(_local3, playerFlag, enemyFlag); if (_global.envS.debug != 1) { _local3.spl._visible = false; } }; _root.prebreefFunc = function () { stop(); _root.gui.health.bar._xscale = 100; _root.gui.progress.bar.gotoAndStop(1); _root.gui.progress.bar._visible = false; _global.levelNum++; trace("prebreef: " + _global.levelNum); }; _global.makeDie = function (mc, forward, double) { if (_global.noSet(forward)) { forward = false; } if (_global.noSet(double)) { double = false; } mc.forward = forward; mc.r = Math.round((Math.random() * 3) + 3) / 2; if (_global.noSet(forward)) { mc.r = mc.r * 0.5; } if (Math.random() < 0.5) { mc.r = mc.r * -1; } if (double) { mc.k = 1.05; } else { mc.k = 1.03; } if (double) { mc.k2 = 40; } else { mc.k2 = 15; } mc.onEnterFrame = dieAnimation; }; _global.dieAnimation = function () { if (this.forward) { this._parent._parent.speedX = this._parent._parent.speedX * this.k; this._parent._parent.speedY = this._parent._parent.speedY * this.k; } else { this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50); this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50); } this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX; this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY; this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20); this._parent._parent._xscale = this._parent._parent._yscale; this._parent._rotation = this._parent._rotation + this.r; this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2); this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2); this._parent._parent.moveShadow(); }; _global.getAngleDelta = function (a, b, c) { while (a > 180) { a = a - 360; } while (a < -180) { a = a + 360; } var _local7 = b - 360; var _local6 = b; var _local5 = b + 360; var _local11 = _local7 - a; var _local10 = _local6 - a; var _local9 = _local5 - a; var _local4 = Math.abs(_local11); var _local3 = Math.abs(_local10); var _local8 = Math.abs(_local9); var _local2 = Math.min(_local4, _local3); _local2 = Math.min(_local2, _local8); if (_local2 == _local4) { var _local13 = _local7; } if (_local2 == _local3) { var _local13 = _local6; } if (_local2 == _local8) { var _local13 = _local5; } return((_local13 - a) / c); }; _global.setBarAction = function (text, col, length, ad) { var _local3 = this.tf.getTextFormat(); if (!_global.noSet(col)) { _local3.color = parseInt("0x" + col, 16); this.tf.setNewTextFormat(_local3); } this.tf.text = text; this.len = length; this.s = 0; this._alpha = 0; this._visible = true; this.onEnterFrame = textBarAction; if (!noSet(ad)) { this.alphaDelta = ad; } else { this.alphaDelta = 5; } }; _global.textBarAction = function () { if (this.s == 0) { this._alpha = this._alpha + this.alphaDelta; if (this._alpha >= 100) { this.s = 1; this._alpha = 100; this.timeStart = getTimer(); } } else if (this.s == 1) { if ((getTimer() - this.timeStart) > this.len) { this.s = 2; } } else if (this.s == 2) { this._alpha = this._alpha - this.alphaDelta; if (this._alpha <= 0) { this._visible = false; delete this.s; delete this.onEnterFrame; } } }; _global.prepareText = function (inText) { var _local4 = ""; var _local1 = 0; while (_local1 < inText.length) { var _local2 = inText.charAt(_local1); if (_local2 != "\r") { _local4 = _local4 + _local2; } _local1++; } return(_local4); }; _global.setPlayerSettings = function (lev) { delete _global.selectedPlane; if (_global.noSet(lev)) { lev = _global.levelNum; } if (!_global.noSet(_global.levels["level_" + lev].playerObject)) { _global.selectedPlane = _global.levels["level_" + lev].playerObject; } _global.playerS = _global.playerSettings[_global.selectedPlane]; }; _global.makeGameObject = function (foo, delta) { if (!_global.noSet(foo.tank)) { var _local4 = new Object(); for (var _local7 in foo) { _local4[_local7] = foo[_local7]; } var _local8 = movingUnits[_local4.tank]; for (var _local7 in _local8) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local8[_local7]; } } var _local10 = mainUnits[_local4.mainObj]; for (var _local7 in _local10) { if (_global.noSet(_local4[_local7])) { _local4[_local7] = _local10[_local7]; } } var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC)); var _local13 = _local12.depth++; var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13); _local11.initOffset(_local4.bigObject); _local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); if ((_local4.way != "") && (_local4.way != 0)) { if (_local4.way == "player") { _local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor); } else { _local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath); } } else { _local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed))); } _local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally); _local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score); if (_local4.bossBar == 1) { _root.bossBar.add(_local11, _local4.armor); } _local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot); _local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset); _local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance); _local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount); _local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType); if (_local4.movedWay == 1) { _local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed); } if (!_global.noSet(_local4.thereCanBeOnlyOne)) { _local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne; } if (!_global.noSet(_local4.dieImmediatly)) { if (_local4.dieImmediatly == 0) { _local11.dieImmediatly = false; } if (_local4.dieImmediatly == 1) { _local11.dieImmediatly = true; } } if (!_global.noSet(_local4.soundKills)) { _local11.soundKills = _local4.soundKills; } _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.object)) { var _local5 = new Object(); for (var _local7 in foo) { _local5[_local7] = foo[_local7]; } var _local9 = standingUnits[_local5.object]; for (var _local7 in _local9) { if (_global.noSet(_local5[_local7])) { _local5[_local7] = _local9[_local7]; } } var _local12 = this.env; if (_local5.top == 1) { _local12 = this.envTop; } if (_local5.top == 2) { _local12 = this.envTop2; } var _local13 = _local12.depth++; var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13); _local11.initOffset(_local5.bigObject); _local11.initArmor(_local5.armor); if (_local5.bossBar == 1) { _root.bossBar.add(_local11, _local5.armor); } _local11.initScore(_local5.score); _local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot); _local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset); _local11.setMotion(0, 0); _local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta); _local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay); _local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount); _local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType); _local11.inQueue(); _local11.link = _local5.linkage; for (var _local7 in _local5) { if (_global.noSet(_local11[_local7])) { _local11[_local7] = _local5[_local7]; } } return(_local11); } if (!_global.noSet(foo.bonus)) { var _local13 = this.bnz.getNextHighestDepth(); var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13); _local11.initOffset(foo.bigObject); bonusObjects.push(_local11); _local11._x = foo.xoffset; _local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta; _local11.bonusType = foo.bonus; _local11.inQueue(); return(_local11); } if (!_global.noSet(foo.command)) { if (foo.command == "slideConstant") { _global.slidingBg = false; _global.slidingfactor = foo.factor; _global.slidingLimit = foo.limit; } if (foo.command == "slideNormal") { _global.slidingBg = true; } if (foo.command == "printMessage") { trace(foo.message); _root.error.text = foo.message; } if (foo.command == "textBar1") { _root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar2") { _root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "textBar3") { _root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta); } if (foo.command == "endLevel") { _global.gameOver = true; } } }; _global.makeBonusAnimation = function (bonusType, obj) { var _local4 = _root.bg.bnzFX.getNextHighestDepth(); var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4); if (!_global.noSet(_local3)) { _local3._alpha = 70; _local3._x = obj._x; _local3._y = obj._y; } }; _global.countCombo = function (flag) { if (_global.noSet(flag)) { flag = false; } var _local4 = _global.levelTime - _global.comboTimer; if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) { if (_global.comboNumber > 0) { if (_global.comboNumber > _global.actualComboNumber) { _global.actualComboNumber = _global.comboNumber; _global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1]; makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player); } } _global.comboNumber = 0; _global.comboTimer = -100000; } else if (flag) { _global.comboNumber++; } if (flag) { _global.comboTimer = _global.levelTime; } _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; };
Frame 6
stop(); XML.prototype.ignoreWhite = true; _global.settingsLoaded = false; fscommand ("trapallkeys", true); _focusrect = false; fscommand ("showmenu", false); createXML = function () { var _local4 = new XML(str); if (_local4.status == 0) { _global.settingsLoaded = true; debug("Settings loaded; parsing..."); var _local3 = 0; while (_local3 < _local4.firstChild.childNodes.length) { foo = _local4.firstChild.childNodes[_local3]; parseXMLtoVars(foo, _global); _local3++; } _root.parsingDataMC.onEnterFrame = parsingOff; } else { var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2]; _root.error.text = _local5; debug(_local5); } }; _global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag."); parseXMLtoVars = function (xml, target) { if (xml.nodeName == "var") { var _local5 = xml.attributes.value; if (_global.noSet(_local5) && (xml.nodeValue == null)) { if (xml.childNodes.length == 1) { _local5 = xml.firstChild.nodeValue; } else { _local5 = xml.childNodes.join(""); } } if (String(parseFloat(_local5)) == _local5) { _local5 = parseFloat(_local5); } if (xml.attributes.name != null) { target[xml.attributes.name] = _local5; // unexpected jump } return(_local5); } if (xml.nodeName == "array") { target[xml.attributes.name] = new Array(); var _local4 = target[xml.attributes.name]; var _local3 = 0; while (_local3 < xml.childNodes.length) { _local4.push(parseXMLtoVars(xml.childNodes[_local3])); _local3++; } } else if (xml.nodeName == "object") { var _local4 = new Object(); for (var _local3 in xml.attributes) { if (_local3 != "name") { parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4); } } var _local3 = 0; while (_local3 < xml.childNodes.length) { parseXMLtoVars(xml.childNodes[_local3], _local4); _local3++; } if (xml.attributes.name != null) { target[xml.attributes.name] = _local4; } else { return(_local4); } } }; str = ""; str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>"; str = str + "<settings>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"envS\">"; str = str + "<object name=\"playerOffset\">"; str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"bottom\" value=\"70\" />"; str = str + "<var name=\"left\" value=\"20\" />"; str = str + "<var name=\"right\" value=\"20\" />"; str = str + "</object>"; str = str + "<object name=\"enemyOffset\">"; str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>"; str = str + "<var name=\"bottom\" value=\"-50\" />"; str = str + "<var name=\"left\" value=\"-150\" />"; str = str + "<var name=\"right\" value=\"-150\" />"; str = str + "</object>"; str = str + "<object name=\"bulletOffset\">"; str = str + "<var name=\"top\" value=\"0\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>"; str = str + "<var name=\"bottom\" value=\"-20\" />"; str = str + "<var name=\"left\" value=\"-60\" />"; str = str + "<var name=\"right\" value=\"-60\" />"; str = str + "</object>"; str = str + "<object name=\"allOffset\">"; str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-100\" />"; str = str + "<var name=\"left\" value=\"-300\" />"; str = str + "<var name=\"right\" value=\"-300\" />"; str = str + "</object>"; str = str + "<object name=\"bigTileOffset\">"; str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>"; str = str + "<var name=\"bottom\" value=\"-1000\" />"; str = str + "<var name=\"left\" value=\"-100\" />"; str = str + "<var name=\"right\" value=\"-100\" />"; str = str + "</object>"; str = str + "<object name=\"blinks\">"; str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>"; str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>"; str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>"; str = str + "</object> "; str = str + "<object name=\"textZ\">"; str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>"; str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>"; str = str + "<var name=\"completeString2\" >Enemies survived :</var>"; str = str + "<var name=\"completeString3\" > </var>"; str = str + "<var name=\"completeString4\" > </var>"; str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>"; str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>"; str = str + "<var name=\"final_completeString3\" > </var>"; str = str + "<var name=\"final_completeString4\" > </var>"; str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>"; str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>"; str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>"; str = str + "<var name=\"gamePausedTitle\" >Pause</var>"; str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>"; str = str + "</object>"; str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04"; str = str + "<var name=\"screenSpeedFactorDown\"\t\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97"; str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>"; str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>"; str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>"; str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>"; str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>"; str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>"; str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>"; str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"15\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>"; str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>"; str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>"; str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>"; str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>"; str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>"; str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>"; str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>"; str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\tvalue=\"0.1\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>"; str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"10\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>"; str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"1.2\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>"; str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"playerSettings\">"; str = str + "<object name=\"plane1\">"; str = str + "<var name=\"speed\" value=\"5\" />"; str = str + "<var name=\"XspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>"; str = str + "<var name=\"YspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>"; str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>"; str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"gun\" value=\"player_gun_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>"; str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>"; str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>"; str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>"; str = str + "<var name=\"startX\" value=\"360\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>"; str = str + "<var name=\"startY\" value=\"300\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>"; str = str + "<var name=\"withoutBase\" value=\"0\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>"; str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"shadow\" value=\"\" >\u0422\u0435\u043D\u044C \u0438\u0433\u0440\u043E\u043A\u0430</var>"; str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>"; str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>"; str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>"; str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>"; str = str + "<array name=\"weapons\">"; str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->"; str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->"; str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->"; str = str + "<!-- ******************* \u041E\u0421\u041D\u041E\u0412\u041D\u041E\u0415 ******************* -->"; str = str + "<object>"; str = str + "<var name=\"weapon_name\"\t\tvalue=\"default_gun\" />"; str = str + "<var name=\"bulletType\"\t\tvalue=\"weapon1_1\" />"; str = str + "<var name=\"bulletSpeed\"\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\tvalue=\"5\" />"; str = str + "<var name=\"shotsTime\"\t\tvalue=\"12\" />"; str = str + "<var name=\"splashDamage\"\tvalue=\"1\" />"; str = str + "<var name=\"damageRadius\"\tvalue=\"120\" />"; str = str + "<var name=\"splashDelay\"\t\tvalue=\"1\" />"; str = str + "<var name=\"flySteps\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\tvalue=\"-100\" />"; str = str + "<var name=\"bulletTopLevel\"\tvalue=\"0\" />"; str = str + "<var name=\"pointsUsed\"\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"movedBullet\"\t\tvalue=\"0\" > \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u044F 0 \u0438 1. \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0431\u0443\u0434\u0435\u0442 \u043B\u0438 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u043E\u0434\u043B\u043E\u0436\u043A\u0438. \u041F\u043E-\u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 1. </var>"; str = str + "</object>"; str = str + "<!-- ******************* \u041F\u0423\u041B\u0415\u041C\u0415\u0422 ******************* -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\tvalue=\"weapon0_1\" />"; str = str + "<var name=\"bulletSpeed\"\t\tvalue=\"25\" />"; str = str + "<var name=\"bulletDamage\"\tvalue=\"2\" />"; str = str + "<var name=\"shotsTime\"\t\tvalue=\"4\" />"; str = str + "<var name=\"splashDamage\"\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\tvalue=\"0\" />"; str = str + "<var name=\"splashDelay\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ammo_per_bonus\"\tvalue=\"50\" />"; str = str + "<var name=\"bulletTopLevel\"\tvalue=\"1\" />"; str = str + "<var name=\"pointsUsed\"\t\tvalue=\"shoot3,shoot5\" />"; str = str + "<var name=\"movedBullet\"\t\tvalue=\"0\" > \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u044F 0 \u0438 1. \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0431\u0443\u0434\u0435\u0442 \u043B\u0438 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u043E\u0434\u043B\u043E\u0436\u043A\u0438. \u041F\u043E-\u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 1. </var>"; str = str + "</object>"; str = str + "<!-- ******************* \u0411\u0420\u041E\u041D\u0415\u0411\u041E\u0419\u041D\u042B\u0415 ******************* -->"; str = str + "<object>"; str = str + "<var name=\"bulletType\"\t\tvalue=\"weapon2_1\" />"; str = str + "<var name=\"bulletSpeed\"\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\tvalue=\"25\" />"; str = str + "<var name=\"shotsTime\"\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDamage\"\tvalue=\"2\" />"; str = str + "<var name=\"damageRadius\"\tvalue=\"150\" />"; str = str + "<var name=\"splashDelay\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\tvalue=\"0\" />"; str = str + "<var name=\"amount\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ammo_per_bonus\"\tvalue=\"10\" />"; str = str + "<var name=\"pointsScale\"\t\tvalue=\"1\"/>"; str = str + "<var name=\"bulletTopLevel\"\tvalue=\"1\" />"; str = str + "<var name=\"pointsUsed\"\t\tvalue=\"shoot4\" />"; str = str + "<var name=\"pointsAngles\"\tvalue=\"0\" />"; str = str + "<var name=\"passageAbility\"\tvalue=\"2\" />"; str = str + "<var name=\"movedBullet\"\t\tvalue=\"0\" > \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u044F 0 \u0438 1. \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0431\u0443\u0434\u0435\u0442 \u043B\u0438 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u043E\u0434\u043B\u043E\u0436\u043A\u0438. \u041F\u043E-\u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 1. </var>"; str = str + "</object>\t\t\t\t\t\t\t\t\t\t"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"mainUnits\">"; str = str + "<object name=\"marine\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"6\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"soundKills\" \t\t\t\tvalue=\"hum1, hum2\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"marine2\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"6\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"soundKills\" \t\t\t\tvalue=\"hum1, hum2\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"marine_stop\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine_stop\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"soundKills\" \t\t\t\tvalue=\"hum1, hum2\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"marine2_stop\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine_stop_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"4\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"soundKills\" \t\t\t\tvalue=\"hum1, hum2\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>"; str = str + "</object>"; str = str + "<object name=\"moto\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"moto\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine_moto\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_1\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"car_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100000000\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4500000000\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"200000000000\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_2\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"car_2\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100000000\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4500000000\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"200000000000\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_1\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"truck_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100000000\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4500000000\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"200000000000\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_2\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"truck_1\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100000000\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4500000000\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"200000000000\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wespe\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"wespe\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"9\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"panter\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"jagd_panter\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ferdinand\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ferdinand\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"btr\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"btr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_machinegun\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"6\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"20\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pz_3\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"pz_3\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_pz_3\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"15\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"25\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"lee\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"lee\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_lee,gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3,weapon0\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"15,15\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t,w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0,0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15,3\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30,20\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,4\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10,5\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"25\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tigr\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tigr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tigr\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"12\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"6\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"200\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-20\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"king_tigr\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"king_tigr\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_king_tigr\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"600\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"24\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"6\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"200\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"20\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-20\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"80\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"7\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_1\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"25\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_2\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_3\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"250\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"40\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"12\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"miniHealth\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spawner\">"; str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />"; str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />"; str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />"; str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5000000\" />"; str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />"; str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"250000000\" />"; str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />"; str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />"; str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />"; str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />"; str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"movingUnits\">"; str = str + "<object name=\"marine_stay\">"; str = str + "<var name=\"mainObj\" value=\"marine_stop\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine2_stay\">"; str = str + "<var name=\"mainObj\" value=\"marine2_stop\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine_line\">"; str = str + "<var name=\"mainObj\" value=\"marine\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"150\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine2_line\">"; str = str + "<var name=\"mainObj\" value=\"marine2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"150\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"marine_ai\">"; str = str + "<var name=\"mainObj\" value=\"marine\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"300\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"300\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"moto_heli\">"; str = str + "<var name=\"mainObj\" value=\"moto\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"150\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"200\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "<var name=\"ai\" value=\"1\" />"; str = str + "</object>"; str = str + "<object name=\"moto_line\">"; str = str + "<var name=\"mainObj\" value=\"moto\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"400\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"moto_sin\">"; str = str + "<var name=\"mainObj\" value=\"moto\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"150\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"6\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1200\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"2\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"moto_tang\">"; str = str + "<var name=\"mainObj\" value=\"moto\" />"; str = str + "<var name=\"way\" value=\"tang_way\" />"; str = str + "<var name=\"xratio\" value=\"120\" />"; str = str + "<var name=\"yratio\" value=\"120\" />"; str = str + "<var name=\"mratio\" value=\"7\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1200\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"2\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"moto_stay\">"; str = str + "<var name=\"mainObj\" value=\"moto\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"2\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_1_line\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"30\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"400\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_1_stay\">"; str = str + "<var name=\"mainObj\" value=\"car_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"30\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"4\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"car_2_stay\">"; str = str + "<var name=\"mainObj\" value=\"car_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_1_stay\">"; str = str + "<var name=\"mainObj\" value=\"truck_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"60\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_2_stay\">"; str = str + "<var name=\"mainObj\" value=\"truck_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"60\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_2_line\">"; str = str + "<var name=\"mainObj\" value=\"truck_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"750\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"truck_2_sin\">"; str = str + "<var name=\"mainObj\" value=\"truck_2\" />"; str = str + "<var name=\"way\" value=\"sin_way\" />"; str = str + "<var name=\"xratio\" value=\"200\" />"; str = str + "<var name=\"yratio\" value=\"200\" />"; str = str + "<var name=\"mratio\" value=\"4\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"600\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wespe_stay\">"; str = str + "<var name=\"mainObj\" value=\"wespe\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"60\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"panter\">"; str = str + "<var name=\"mainObj\" value=\"panter\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ferdinand\">"; str = str + "<var name=\"mainObj\" value=\"ferdinand\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tower_base\">"; str = str + "<var name=\"mainObj\" value=\"tower\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_1_base\">"; str = str + "<var name=\"mainObj\" value=\"dot_1\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_2_base\">"; str = str + "<var name=\"mainObj\" value=\"dot_2\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_3_base\">"; str = str + "<var name=\"mainObj\" value=\"dot_3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"spawner\">"; str = str + "<var name=\"mainObj\" value=\"spawner\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"4\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"ghost\">"; str = str + "<var name=\"mainObj\" value=\"spawner\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"4\" />"; str = str + "<var name=\"wayCycle\" value=\"0\" />"; str = str + "<var name=\"rotatedByWay\" value=\"0\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"50\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"btr_stay\">"; str = str + "<var name=\"mainObj\" value=\"btr\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"3\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"btr_line\">"; str = str + "<var name=\"mainObj\" value=\"btr\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"350\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pz_3_line\">"; str = str + "<var name=\"mainObj\" value=\"pz_3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"400\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"pz_3_stay\" >"; str = str + "<var name=\"mainObj\" value=\"pz_3\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"1\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"4\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"lee_line\">"; str = str + "<var name=\"mainObj\" value=\"lee\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"5\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"500\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tigr_line\">"; str = str + "<var name=\"mainObj\" value=\"tigr\" />"; str = str + "<var name=\"way\" value=\"line_way\" />"; str = str + "<var name=\"xratio\" value=\"100\" />"; str = str + "<var name=\"yratio\" value=\"100\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"90\" />"; str = str + "<var name=\"factor\" value=\"1\" />"; str = str + "<var name=\"xoffset\" value=\"0\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"600\" />"; str = str + "<var name=\"wayCycle\" value=\"1\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"0\" />"; str = str + "<var name=\"movedWayOffset\" value=\"100\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"king_tigr\">"; str = str + "<var name=\"mainObj\" value=\"king_tigr\" />"; str = str + "<var name=\"way\" value=\"heli_way\" />"; str = str + "<var name=\"xratio\" value=\"155\" />"; str = str + "<var name=\"yratio\" value=\"230\" />"; str = str + "<var name=\"mratio\" value=\"3\" />"; str = str + "<var name=\"rotate\" value=\"0\" />"; str = str + "<var name=\"factor\" value=\"-1\" />"; str = str + "<var name=\"xoffset\" value=\"15\" />"; str = str + "<var name=\"startFrame\" value=\"1\" />"; str = str + "<var name=\"endFrame\" value=\"1400\" />"; str = str + "<var name=\"wayCycle\" value=\"2\" />"; str = str + "<var name=\"rotatedByWay\" value=\"1\" />"; str = str + "<var name=\"movedWay\" value=\"1\" />"; str = str + "<var name=\"movedWayOffset\" value=\"90\" />"; str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />"; str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />"; str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />"; str = str + "<var name=\"dieImmediatly\" value=\"0\" />"; str = str + "<var name=\"speed\" value=\"1\" />"; str = str + "<var name=\"followPlayer\" value=\"0\" />"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"standingUnits\">"; str = str + "<object name=\"house_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house_4\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house_5\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_5\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house_6\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_6\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house_7\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_7\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"house_8\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_8\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"arab_house_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_1\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"arab_house_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"arab_house_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_3\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"arab_house_4\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_4\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"25\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"arab_house_5\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_5\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"arab_house_6\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_6\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"dot_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"100\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"dot_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"dot_2\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"35\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"100\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"150\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"dot_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"dot_3\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"200\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"300\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"150\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"tent_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tent_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tent_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tent_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tree_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tree_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tree_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tree_4\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tree_4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"palm_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tower\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"100\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"tower_water\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower_water\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"gravel_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"gravel_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" ></var>"; str = str + "</object>"; str = str + "<object name=\"gravel_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"gravel_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"gravel_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"gravel_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"wall_4\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_4\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall_5\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_5\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall_6\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_6\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall_7\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_7\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"wall_8\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_8\" />"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />"; str = str + "</object>"; str = str + "<object name=\"KPP\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"KPP\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"KPP_r\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"KPP_r\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"KPP_l\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"KPP_l\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"hedgehog_1\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"hedgehog_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"hedgehog_2\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"hedgehog_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"hedgehog_3\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"hedgehog_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"oil\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"oil\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"2\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"350\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "<object name=\"mine_dom\">"; str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"mine_dom\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>"; str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" >\u0431\u0440\u043E\u043D\u044F</var>"; str = str + "<var name=\"splashDamage\"\t\tvalue=\"30\" >\u0443\u0449\u0435\u0440\u0431</var>"; str = str + "<var name=\"damageRadius\"\t\tvalue=\"150\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>"; str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>"; str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>"; str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>"; str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>"; str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>"; str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>"; str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>"; str = str + "</object>"; str = str + "</object>"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->"; str = str + "<!-- ================================================================================================================================================ -->"; str = str + "<object name=\"levels\">"; str = str + "<object name=\"level_1\">"; str = str + "<var name=\"comment1\" > level 1 </var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"levelBackground\" value=\"1\" /> <!-- \u0441\u043C\u0435\u043D\u0430 \u043F\u043E\u0434\u043B\u043E\u0436\u043A\u0438 -->"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.55\" xoffset=\"325\" object=\"tower_water\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"473\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"607\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"697\" object=\"tree_4\" />"; str = str + "<object yoffset=\"2\" xoffset=\"643\" object=\"tree_2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"147\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"197\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"247\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"297\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"347\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"447\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"497\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"545\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"545\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"545\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"545\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"545\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2\" xoffset=\"545\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"471\" object=\"house_3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"325\" object=\"house_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"75\" object=\"house_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"362\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"125\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"297\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"97\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"47\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"447\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"347\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"247\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"497\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"200\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"200\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"672\" object=\"tree_4\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"72\" object=\"tree_4\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"72\" object=\"tree_4\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"497\" object=\"tree_4\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"568\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"568\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"618\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"343\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"43\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"252\" object=\"KPP\" />"; str = str + "<object yoffset=\"1\" xoffset=\"152\" object=\"KPP\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"150\" tank=\"marine2_stay\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"250\" tank=\"marine_stay\" cannonTimeOffset=\"9999\" />"; str = str + "<object yoffset=\"1.25\" xoffset=\"200\" tank=\"marine_line\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"450\" rotate=\"135\" tank=\"moto_line\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"400\" rotate=\"180\" tank=\"moto_stay\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"50\" rotate=\"60\" tank=\"moto_line\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"175\" rotate=\"30\" tank=\"car_2_stay\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"215\" rotate=\"120\" tank=\"car_2_stay\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"300\" rotate=\"90\" tank=\"truck_1_stay\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" rotate=\"90\" tank=\"truck_1_stay\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"200\" tank=\"marine2_stay\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"500\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"175\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"523\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"597\" object=\"tree_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"47\" object=\"tree_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"300\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"225\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"150\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"300\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"225\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"150\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"75\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"375\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"300\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"225\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"75\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"275\" object=\"tree_1\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"398\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3\" xoffset=\"697\" object=\"tree_4\" />"; str = str + "<object yoffset=\"3.25\" xoffset=\"675\" object=\"tower_water\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"470\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"470\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"470\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"472\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"522\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"572\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"622\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"672\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"575\" object=\"house_2\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"472\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"522\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"572\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"622\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.05\" xoffset=\"672\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"461\" object=\"tree_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"52\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"152\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"3\" xoffset=\"102\" object=\"KPP\" />"; str = str + "<object yoffset=\"3.15\" xoffset=\"75\" tank=\"marine_stay\" />"; str = str + "<object yoffset=\"3.15\" xoffset=\"125\" tank=\"marine2_stay\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" tank=\"marine_stay\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"100\" tank=\"marine_line\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"50\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"marine2_line\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"200\" rotate=\"0\" tank=\"car_2_stay\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"400\" rotate=\"40\" tank=\"truck_1_stay\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"375\" object=\"tower_water\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"493\" object=\"tree_2\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"697\" object=\"tree_4\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"617\" object=\"house_6\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"672\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"622\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"572\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"522\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"472\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"197\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"147\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"97\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"47\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"564\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"208\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"125\" object=\"house_7\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"106\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"600\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"75\" object=\"house_1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"75\" object=\"house_1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"600\" object=\"house_4\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"672\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"622\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"572\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"522\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"472\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"672\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"622\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"572\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"522\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"472\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"448\" object=\"tree_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"333\" object=\"tree_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"423\" object=\"tree_3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"298\" object=\"tree_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"95\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"615\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"373\" object=\"tree_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"68\" object=\"tree_2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"447\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"347\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"297\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"247\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"197\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"147\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"97\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"47\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"417\" object=\"house_6\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"250\" object=\"house_7\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"117\" object=\"house_6\" />"; str = str + "<object yoffset=\"5\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"447\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"347\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"297\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"247\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"197\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"147\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"97\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"47\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"625\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"5.35\" xoffset=\"625\" object=\"dot_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"610\" rotate=\"185\" tank=\"marine2_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"580\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"720\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"740\" rotate=\"175\" tank=\"marine_line\" cannonTimeOffset=\"190\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"730\" rotate=\"190\" tank=\"marine_line\" cannonTimeOffset=\"250\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"625\" rotate=\"180\" tank=\"marine2_line\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"675\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"330\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"650\" rotate=\"190\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"200\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"70\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"100\" rotate=\"-10\" tank=\"marine_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"-40\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"-80\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"190\" />"; str = str + "<object yoffset=\"6.15\" xoffset=\"-60\" rotate=\"-10\" tank=\"marine_line\" cannonTimeOffset=\"250\" />"; str = str + "<object yoffset=\"6.15\" xoffset=\"-30\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"6.15\" xoffset=\"40\" rotate=\"-10\" tank=\"marine_line\" cannonTimeOffset=\"330\" />"; str = str + "<object yoffset=\"6.15\" xoffset=\"0\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"40\" rotate=\"0\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"600\" rotate=\"0\" tank=\"truck_1_stay\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"50\" rotate=\"40\" tank=\"car_2_stay\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"150\" rotate=\"0\" tank=\"car_1_stay\" />"; str = str + "<object yoffset=\"5.35\" xoffset=\"150\" rotate=\"0\" tank=\"car_1_stay\" />"; str = str + "<object yoffset=\"6.95\" xoffset=\"50\" rotate=\"0\" tank=\"marine_ai\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"650\" rotate=\"180\" tank=\"marine_ai\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"550\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"175\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"143\" object=\"tree_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"98\" object=\"tree_3\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"647\" object=\"tree_4\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"352\" object=\"KPP\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"450\" object=\"tower_water\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"450\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"400\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"350\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"300\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"250\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"300\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"250\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"495\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"495\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"495\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"495\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"495\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"195\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"195\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"195\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"195\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"195\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"397\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"447\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"347\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"297\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"247\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"197\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.15\" xoffset=\"397\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.15\" xoffset=\"447\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.15\" xoffset=\"247\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.15\" xoffset=\"197\" object=\"wall_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"618\" object=\"tree_2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"543\" object=\"tree_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"48\" object=\"tree_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"168\" object=\"tree_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"647\" object=\"tree_4\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"97\" object=\"tree_4\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" rotate=\"50\" tank=\"moto_line\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"600\" rotate=\"150\" tank=\"moto_line\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"8.15\" xoffset=\"350\" tank=\"marine_stay\" />"; str = str + "<object yoffset=\"7.85\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"350\" rotate=\"60\" tank=\"car_1_stay\" />"; str = str + "<object yoffset=\"8.25\" xoffset=\"250\" tank=\"marine_stay\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"8.25\" xoffset=\"300\" tank=\"marine2_stay\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"8.25\" xoffset=\"350\" tank=\"marine_stay\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"8.25\" xoffset=\"400\" tank=\"marine2_stay\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"8.25\" xoffset=\"450\" tank=\"marine2_stay\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"350\" tank=\"marine_stay\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"750\" tank=\"ghost\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_2\">"; str = str + "<var name=\"comment1\" > Level 2 </var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"marine2\" tank=\"marine_stay\" rotate=\"150\" cannonTimeOffset=\"10\" />"; str = str + "<object name=\"marine3\" tank=\"marine2_stay\" rotate=\"30\" cannonTimeOffset=\"10\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"8.3\" xoffset=\"400\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"450\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"500\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"550\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"600\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"650\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"625\" object=\"house_4\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"550\" object=\"tent_2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"500\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"450\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"500\" object=\"tent_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"450\" object=\"tent_1\" />"; str = str + "<object yoffset=\"4\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"347\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"297\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"247\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"247\" object=\"tree_4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"173\" object=\"tree_3\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"98\" object=\"tree_3\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"68\" object=\"tree_2\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"297\" object=\"wall_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"345\" object=\"wall_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"250\" object=\"house_1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"117\" object=\"house_6\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"250\" object=\"house_3\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"100\" object=\"house_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"250\" object=\"house_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"house_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"297\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"247\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"197\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"147\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"97\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"47\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"-3\" object=\"wall_1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"138\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"150\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"247\" object=\"wall_1\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"197\" object=\"wall_1\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"147\" object=\"wall_1\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"97\" object=\"wall_1\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"47\" object=\"wall_1\" />"; str = str + "<object yoffset=\"7.15\" xoffset=\"-3\" object=\"wall_1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"675\" object=\"tree_1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"668\" object=\"tree_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"668\" object=\"tree_2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"147\" object=\"tree_4\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"447\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"47\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"697\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"195\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"147\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"97\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"47\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"295\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"147\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"97\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"47\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"347\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"197\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"697\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"647\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"597\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"297\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"347\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.95\" xoffset=\"447\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"297\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"347\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"447\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"600\" object=\"house_4\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"495\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"695\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6\" xoffset=\"695\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"695\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"695\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"647\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"597\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"547\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"497\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"647\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"597\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"547\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.75\" xoffset=\"497\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"500\" object=\"house_5\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"395\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"395\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"395\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"395\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"595\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"595\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"595\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"595\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"547\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"497\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"447\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.05\" xoffset=\"547\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.05\" xoffset=\"497\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.05\" xoffset=\"447\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.05\" xoffset=\"397\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"195\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"195\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"195\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"195\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"117\" object=\"house_6\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"147\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"97\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"47\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.15\" xoffset=\"147\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.15\" xoffset=\"97\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.15\" xoffset=\"47\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.15\" xoffset=\"-3\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"48\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"648\" object=\"tree_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"98\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3\" xoffset=\"673\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"523\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3\" xoffset=\"523\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"73\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"625\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"700\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"625\" object=\"house_7\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"47\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"-3\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"185\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"75\" object=\"house_8\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"672\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"527\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"627\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"672\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"622\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"572\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"522\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"472\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"422\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"372\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"322\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"272\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"222\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"447\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"397\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"347\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"297\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"247\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"197\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"147\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"97\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"47\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"-3\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"375\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"525\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"183\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"43\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"43\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"647\" object=\"tree_4\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"248\" object=\"tree_3\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"148\" object=\"tree_3\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"223\" object=\"tree_3\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"193\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"93\" object=\"tree_2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"624\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"8.45\" xoffset=\"600\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"600\" object=\"dot_1\" />"; str = str + "<object yoffset=\"8.45\" xoffset=\"475\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"475\" object=\"dot_1\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"400\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"400\" object=\"dot_1\" />"; str = str + "<object yoffset=\"4.15\" xoffset=\"300\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"300\" object=\"dot_1\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"450\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"450\" object=\"dot_1\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"290\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"290\" object=\"dot_1\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"375\" object=\"oil\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"200\" object=\"oil\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"550\" object=\"oil\" />"; str = str + "<object yoffset=\"8.65\" xoffset=\"430\" object=\"oil\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"100\" rotate=\"40\" tank=\"moto_line\" endFrame=\"600\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"525\" tank=\"marine_stay\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"625\" tank=\"marine2_stay\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"500\" tank=\"moto_sin\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"2\" xoffset=\"300\" rotate=\"30\" tank=\"car_2_stay\" />"; str = str + "<object yoffset=\"2\" xoffset=\"350\" rotate=\"30\" tank=\"car_1_stay\" />"; str = str + "<object yoffset=\"2\" xoffset=\"400\" rotate=\"30\" tank=\"car_2_stay\" />"; str = str + "<object yoffset=\"2.45\" xoffset=\"450\" rotate=\"0\" tank=\"truck_1_stay\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" rotate=\"0\" tank=\"marine_line\" endFrame=\"300\" cannonTimeOffset=\"70\"/>"; str = str + "<object yoffset=\"2.9\" xoffset=\"50\" rotate=\"40\" tank=\"moto_line\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"350\" rotate=\"130\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"600\" rotate=\"180\" tank=\"moto_line\" endFrame=\"600\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"0\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"120\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"20\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"3.5\" xoffset=\"40\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"3.55\" xoffset=\"10\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />"; str = str + "<object yoffset=\"3.55\" xoffset=\"30\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"0\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"120\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"20\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"90\"/>"; str = str + "<object yoffset=\"4.5\" xoffset=\"40\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"70\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"10\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"4.55\" xoffset=\"30\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"50\" rotate=\"0\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"350\" tank=\"marine2_stay\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"600\" rotate=\"130\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"500\" rotate=\"160\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"300\" rotate=\"0\" tank=\"pz_3_stay\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"275\" tank=\"marine_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"330\" tank=\"marine2_stay\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"350\" tank=\"marine2_stay\" cannonTimeOffset=\"100\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"300\" tank=\"marine_stay\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"5.65\" xoffset=\"280\" tank=\"marine2_stay\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"600\" rotate=\"180\" tank=\"marine2_line\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"5.7\" xoffset=\"100\" rotate=\"0\" tank=\"marine_line\" endFrame=\"300\" cannonTimeOffset=\"70\"/>"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"450\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"250\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"150\" tank=\"truck_2_sin\" EC=\"marine2,marine3\" ECCount=\"5,5\" ECTime=\"20,40\" ECXOffset=\"-20,20\" ECYOffset=\"-20,-20\" ECTimeOffset=\"1,1\" />"; str = str + "<object yoffset=\"5.15\" xoffset=\"400\" tank=\"truck_2_sin\" EC=\"marine2,marine3\" ECCount=\"5,5\" ECTime=\"20,40\" ECXOffset=\"-20,20\" ECYOffset=\"-20,-20\" ECTimeOffset=\"1,1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"550\" tank=\"truck_2_sin\" loot=\"miniHealth\" EC=\"marine2,marine3\" ECCount=\"5,5\" ECTime=\"20,40\" ECXOffset=\"-20,20\" ECYOffset=\"-20,-20\" ECTimeOffset=\"1,1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"610\" rotate=\"185\" tank=\"marine_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"580\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"720\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"740\" rotate=\"175\" tank=\"marine_line\" cannonTimeOffset=\"250\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"730\" rotate=\"190\" tank=\"marine_line\" cannonTimeOffset=\"250\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"625\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"675\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"330\" />"; str = str + "<object yoffset=\"6.85\" xoffset=\"650\" rotate=\"190\" tank=\"marine_line\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"610\" rotate=\"185\" tank=\"marine_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"580\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"720\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"740\" rotate=\"175\" tank=\"marine_line\" cannonTimeOffset=\"190\" />"; str = str + "<object yoffset=\"7.85\" xoffset=\"730\" rotate=\"190\" tank=\"marine_line\" cannonTimeOffset=\"250\" />"; str = str + "<object yoffset=\"7.85\" xoffset=\"625\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"7.85\" xoffset=\"675\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"330\" />"; str = str + "<object yoffset=\"7.85\" xoffset=\"650\" rotate=\"190\" tank=\"marine_line\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.55\" xoffset=\"550\" tank=\"moto_sin\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"50\" object=\"oil\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"150\" rotate=\"90\" tank=\"pz_3_stay\" cannonTimeOffset=\"100\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"250\" rotate=\"90\" tank=\"pz_3_stay\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"350\" rotate=\"90\" tank=\"pz_3_stay\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"450\" object=\"oil\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"550\" rotate=\"90\" tank=\"pz_3_stay\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"650\" object=\"oil\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"0\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"150\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"200\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"250\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"300\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"350\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"400\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"450\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"500\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"550\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"600\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"650\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"700\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"0\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"50\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"100\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"150\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"200\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"250\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"300\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"350\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"400\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"450\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"500\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"550\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"600\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"650\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"700\" object=\"wall_1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_3\">"; str = str + "<var name=\"comment1\" >Level 3 </var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"pz_3\" tank=\"pz_3_line\" rotate=\"90\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"6.8\" xoffset=\"675\" object=\"oil\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"648\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"198\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"523\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"123\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"698\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"548\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"273\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"148\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"623\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"73\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"173\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"248\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"648\" object=\"arab_house_6\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"523\" object=\"arab_house_5\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"163\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"443\" object=\"wall_6\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"293\" object=\"wall_6\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"696\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"646\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"596\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"546\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"496\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"446\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"696\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"646\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"596\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"546\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"496\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"446\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"443\" object=\"wall_6\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"293\" object=\"wall_6\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"696\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"646\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"596\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"546\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"496\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"446\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"696\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"646\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"596\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"546\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"496\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"446\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"oil\" />"; str = str + "<object yoffset=\"6\" xoffset=\"673\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"48\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"48\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"707\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"48\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"173\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"223\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"198\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"327\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"352\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"202\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"638\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"663\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"363\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"363\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"513\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"223\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"173\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"327\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"52\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"52\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"202\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"673\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"698\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"398\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"398\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"548\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"548\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"625\" object=\"oil\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"98\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"273\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"48\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"698\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"723\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"523\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"98\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"198\" object=\"arab_house_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"93\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"93\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"93\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"93\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"293\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"293\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"293\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"293\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"521\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"571\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"621\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"671\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"623\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"193\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"193\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"193\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"193\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"193\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"193\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"193\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"193\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"521\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"571\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"621\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"671\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"623\" object=\"arab_house_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"521\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"571\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"621\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"671\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"518\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"521\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"571\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"671\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"123\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"48\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"123\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"48\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"499\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"248\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"349\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"399\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"449\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"298\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"448\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"274\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"549\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"599\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"174\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"124\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"649\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"498\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"223\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"698\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"73\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"23\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"550\" endFrame=\"150\" tank=\"moto_heli\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"600\" endFrame=\"180\" tank=\"moto_heli\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"400\" endFrame=\"160\" factor=\"-1\" tank=\"moto_heli\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"450\" endFrame=\"120\" factor=\"-1\" tank=\"moto_heli\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" rotate=\"80\" tank=\"marine_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"110\" rotate=\"70\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"120\" rotate=\"60\" tank=\"marine_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"130\" rotate=\"50\" tank=\"marine2_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"140\" rotate=\"40\" tank=\"marine_line\" cannonTimeOffset=\"65\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"150\" rotate=\"30\" tank=\"marine2_line\" cannonTimeOffset=\"130\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"750\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"720\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"100\" rotate=\"0\" tank=\"btr_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"400\" rotate=\"90\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"450\" rotate=\"90\" tank=\"marine_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"370\" rotate=\"90\" tank=\"marine2_line\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"400\" xratio=\"80\" tank=\"moto_sin\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"2\" xoffset=\"400\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"450\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"450\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"550\" endFrame=\"150\" tank=\"moto_heli\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"600\" endFrame=\"180\" tank=\"moto_heli\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" endFrame=\"160\" factor=\"-1\" tank=\"moto_heli\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"450\" endFrame=\"120\" factor=\"-1\" tank=\"moto_heli\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"100\" rotate=\"80\" tank=\"marine_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"110\" rotate=\"70\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"120\" rotate=\"60\" tank=\"marine_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"130\" rotate=\"50\" tank=\"marine2_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"140\" rotate=\"40\" tank=\"marine_line\" cannonTimeOffset=\"65\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"150\" rotate=\"30\" tank=\"marine2_line\" cannonTimeOffset=\"130\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"650\" rotate=\"100\" tank=\"marine_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"640\" rotate=\"110\" tank=\"marine2_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"630\" rotate=\"120\" tank=\"marine_line\" cannonTimeOffset=\"75\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"620\" rotate=\"130\" tank=\"marine2_line\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"610\" rotate=\"140\" tank=\"marine_line\" cannonTimeOffset=\"250\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"600\" rotate=\"150\" tank=\"marine2_line\" cannonTimeOffset=\"350\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" endFrame=\"150\" tank=\"moto_heli\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"600\" endFrame=\"180\" tank=\"moto_heli\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"400\" endFrame=\"160\" factor=\"-1\" tank=\"moto_heli\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"450\" endFrame=\"120\" factor=\"-1\" tank=\"moto_heli\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"100\" rotate=\"80\" tank=\"marine_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"110\" rotate=\"70\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"120\" rotate=\"60\" tank=\"marine_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"130\" rotate=\"50\" tank=\"marine2_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"140\" rotate=\"40\" tank=\"marine_line\" cannonTimeOffset=\"65\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"150\" rotate=\"30\" tank=\"marine2_line\" cannonTimeOffset=\"130\" />\t"; str = str + "<object yoffset=\"6.5\" xoffset=\"550\" endFrame=\"150\" tank=\"moto_heli\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"600\" endFrame=\"180\" tank=\"moto_heli\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"400\" endFrame=\"160\" factor=\"-1\" tank=\"moto_heli\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" endFrame=\"120\" factor=\"-1\" tank=\"moto_heli\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"100\" rotate=\"80\" tank=\"marine_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"110\" rotate=\"70\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"120\" rotate=\"60\" tank=\"marine_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"130\" rotate=\"50\" tank=\"marine2_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"140\" rotate=\"40\" tank=\"marine_line\" cannonTimeOffset=\"65\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"150\" rotate=\"30\" tank=\"marine2_line\" cannonTimeOffset=\"130\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"650\" rotate=\"100\" tank=\"marine_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"640\" rotate=\"110\" tank=\"marine2_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"630\" rotate=\"120\" tank=\"marine_line\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"620\" rotate=\"130\" tank=\"marine2_line\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"610\" rotate=\"140\" tank=\"marine_line\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"600\" rotate=\"150\" tank=\"marine2_line\" cannonTimeOffset=\"250\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"720\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"750\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"680\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"100\" rotate=\"0\" tank=\"btr_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"350\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"610\" rotate=\"185\" tank=\"marine2_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"580\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"720\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"740\" rotate=\"175\" tank=\"marine_line\" cannonTimeOffset=\"190\" />"; str = str + "<object yoffset=\"8.85\" xoffset=\"730\" rotate=\"190\" tank=\"marine_line\" cannonTimeOffset=\"250\" />"; str = str + "<object yoffset=\"8.85\" xoffset=\"625\" rotate=\"180\" tank=\"marine2_line\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"8.85\" xoffset=\"675\" rotate=\"180\" tank=\"marine_line\" cannonTimeOffset=\"330\" />"; str = str + "<object yoffset=\"8.85\" xoffset=\"650\" rotate=\"190\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"150\" tank=\"dot_1_base\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"150\" object=\"dot_1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"50\" rotate=\"55\" tank=\"dot_1_base\" cannonTimeOffset=\"150\" child=\"pz_3\" childXOffset=\"50\" childYOffset=\"-150\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"50\" object=\"dot_1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"600\" tank=\"dot_1_base\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.55\" xoffset=\"600\" object=\"dot_1\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"700\" rotate=\"125\" tank=\"dot_1_base\" cannonTimeOffset=\"160\" child=\"pz_3\" childXOffset=\"-50\" childYOffset=\"-150\"/>"; str = str + "<object yoffset=\"9.65\" xoffset=\"700\" object=\"dot_1\" />"; str = str + "<object yoffset=\"9.45\" xoffset=\"300\" rotate=\"135\" tank=\"dot_2_base\" child=\"pz_3\" childXOffset=\"0\" childYOffset=\"-250\" />"; str = str + "<object yoffset=\"9.40\" xoffset=\"350\" tank=\"dot_2_base\" child=\"pz_3\" childXOffset=\"50\" childYOffset=\"-250\" />"; str = str + "<object yoffset=\"9.45\" xoffset=\"400\" rotate=\"45\" tank=\"dot_2_base\" loot=\"weapon1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"350\" object=\"dot_2\" />"; str = str + "<object yoffset=\"10.1\" limit=\"0\" factor=\"0.9\" command =\"slideConstant\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_4\">"; str = str + "<var name=\"comment1\" > Level 4 </var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" /> "; str = str + "<object name=\"childs\">"; str = str + "<object name=\"support\" tank=\"btr_stay\" rotate=\"0\" endFrame=\"150\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"8.2\" xoffset=\"50\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"675\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"650\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"120\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"75\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"600\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"625\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"125\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"225\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"550\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"600\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"700\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"650\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"50\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"200\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"150\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"550\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"600\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"700\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"500\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"450\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"225\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"375\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"375\" object=\"gravel_3\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"559\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"675\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"652\" object=\"KPP\" />"; str = str + "<object yoffset=\"6\" xoffset=\"577\" object=\"KPP\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"497\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"672\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"675\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"150\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"75\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"-3\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"97\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"47\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"497\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"672\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"147\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"-3\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"45\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"45\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"47\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"147\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"97\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"425\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"300\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"300\" object=\"arab_house_6\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"195\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"195\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"195\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"195\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"195\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"195\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"495\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"495\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"495\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"495\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"495\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"495\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"197\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"447\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"397\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"297\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"247\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"197\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"447\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"397\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"297\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"247\" object=\"wall_5\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"625\" object=\"palm_1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"75\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"600\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"100\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"500\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"75\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"50\" object=\"palm_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"650\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"422\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"247\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"197\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"147\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"97\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"47\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"-3\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"672\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"622\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"572\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"522\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"472\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"200\" object=\"arab_house_5\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"650\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"575\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"175\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"650\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"575\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"575\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"575\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"197\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"147\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"97\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"47\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"-3\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"672\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"622\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"572\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"522\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"472\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"277\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"427\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"352\" object=\"KPP\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"150\" object=\"tent_2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"250\" object=\"tent_2\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"200\" object=\"tent_1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"150\" object=\"tent_1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"250\" object=\"tent_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"250\" object=\"tent_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"200\" object=\"tent_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"150\" object=\"tent_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"175\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"675\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"525\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"75\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"150\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1\" xoffset=\"600\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"650\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"75\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"100\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"500\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"500\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"tent_1\" />"; str = str + "<object yoffset=\"7.95\" xoffset=\"550\" tank=\"marine2_stay\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"540\" tank=\"marine_stay\" cannonTimeOffset=\"120\" />"; str = str + "<object yoffset=\"7.95\" xoffset=\"530\" tank=\"marine2_stay\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"200\" object=\"tent_1\" />"; str = str + "<object yoffset=\"8.35\" xoffset=\"150\" tank=\"marine2_stay\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"140\" tank=\"marine_stay\" cannonTimeOffset=\"130\" />"; str = str + "<object yoffset=\"8.35\" xoffset=\"130\" tank=\"marine2_stay\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"75\" tank=\"tower_base\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"75\" object=\"tower\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"325\" tank=\"tower_base\" cannonTimeOffset=\"90\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"325\" object=\"tower\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"75\" tank=\"tower_base\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"75\" object=\"tower\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"325\" tank=\"tower_base\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"tower\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"175\" tank=\"tower_base\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"175\" object=\"tower\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"550\" tank=\"tower_base\" cannonTimeOffset=\"45\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"550\" object=\"tower\" />\t"; str = str + "<object yoffset=\"4.0\" xoffset=\"175\" tank=\"tower_base\" cannonTimeOffset=\"45\" />\t\t\t\t"; str = str + "<object yoffset=\"4.0\" xoffset=\"175\" object=\"tower\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"550\" tank=\"tower_base\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"550\" object=\"tower\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" tank=\"tower_base\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"450\" object=\"tower\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"675\" object=\"oil\" />"; str = str + "<object yoffset=\"3.85\" xoffset=\"125\" object=\"oil\" />"; str = str + "<object yoffset=\"6.55\" xoffset=\"125\" object=\"oil\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"300\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"200\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"600\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"400\" rotate=\"95\" tank=\"marine_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"430\" rotate=\"90\" tank=\"marine2_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"1.15\" xoffset=\"460\" rotate=\"90\" tank=\"marine_line\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"490\" rotate=\"90\" tank=\"marine2_line\" cannonTimeOffset=\"120\" />"; str = str + "<object yoffset=\"1.05\" xoffset=\"520\" rotate=\"85\" tank=\"marine2_line\" cannonTimeOffset=\"220\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"100\" rotate=\"95\" tank=\"marine_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"130\" rotate=\"90\" tank=\"marine2_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"1.55\" xoffset=\"160\" rotate=\"90\" tank=\"marine_line\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"190\" rotate=\"90\" tank=\"marine2_line\" cannonTimeOffset=\"120\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"220\" rotate=\"85\" tank=\"marine2_line\" cannonTimeOffset=\"220\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"500\" tank=\"moto_sin\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"275\" tank=\"marine2_stay\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"marine_stay\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"350\" tank=\"marine_stay\" cannonTimeOffset=\"110\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"375\" tank=\"truck_2_stay\" rotate=\"90\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"car_2_stay\" rotate=\"40\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"200\" tank=\"car_2_stay\" rotate=\"40\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"700\" endFrame=\"500\" tank=\"pz_3_line\" rotate=\"180\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"525\" tank=\"marine_stay\" cannonTimeOffset=\"45\" />"; str = str + "<object yoffset=\"3.25\" xoffset=\"535\" tank=\"marine2_stay\" cannonTimeOffset=\"70\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" tank=\"marine2_line\" rotate=\"0\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"130\" tank=\"marine2_line\" rotate=\"0\" cannonTimeOffset=\"90\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"160\" tank=\"marine_line\" rotate=\"0\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"moto_heli\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"500\" tank=\"moto_heli\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"450\" endFrame=\"150\" factor=\"-1\" tank=\"moto_heli\" />"; str = str + "<object yoffset=\"5.55\" xoffset=\"300\" endFrame=\"185\" factor=\"-1\" tank=\"moto_heli\" />"; str = str + "<object yoffset=\"5\" xoffset=\"75\" rotate=\"60\" tank=\"wespe_stay\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"5\" xoffset=\"150\" rotate=\"40\" tank=\"wespe_stay\" cannonTimeOffset=\"65\" />"; str = str + "<object yoffset=\"5\" xoffset=\"185\" tank=\"marine2_stay\" cannonTimeOffset=\"90\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"wespe_stay\" rotate=\"140\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"650\" tank=\"wespe_stay\" rotate=\"110\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"6.05\" xoffset=\"575\" tank=\"marine_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"6.05\" xoffset=\"650\" tank=\"marine2_stay\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"450\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"420\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"480\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"500\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"120\" />"; str = str + "<object yoffset=\"6.35\" xoffset=\"440\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"6.35\" xoffset=\"465\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"220\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"460\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"320\" />"; str = str + "<object yoffset=\"6.45\" xoffset=\"485\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"420\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"400\" rotate=\"30\" tank=\"btr_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"450\" rotate=\"60\" tank=\"moto_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"600\" rotate=\"140\" tank=\"wespe_stay\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"675\" rotate=\"110\" tank=\"wespe_stay\" cannonTimeOffset=\"65\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"700\" endFrame=\"500\" tank=\"pz_3_line\" rotate=\"180\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"600\" endFrame=\"300\" tank=\"pz_3_line\" rotate=\"150\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_5\">"; str = str + "<var name=\"comment1\" > Level 5 </var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" /> "; str = str + "<object name=\"childs\">"; str = str + "<object name=\"support1\" tank=\"btr_stay\" rotate=\"0\" loot=\"miniHealth\" cannonTimeOffset=\"40\" />"; str = str + "<object name=\"support2\" tank=\"wespe_stay\" rotate=\"60\" cannonTimeOffset=\"50\" />"; str = str + "<object name=\"support3\" tank=\"wespe_stay\" rotate=\"80\" cannonTimeOffset=\"30\" />"; str = str + "<object name=\"support4\" tank=\"pz_3_line\" rotate=\"45\" loot=\"miniHealth\" cannonTimeOffset=\"60\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.9\" command=\"textBar1\" text=\"Warning!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"2.0\" command=\"textBar2\" text=\"Boss\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"14\" xoffset=\"600\" object=\"palm_3\" />"; str = str + "<object yoffset=\"13\" xoffset=\"325\" object=\"palm_1\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"525\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"250\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"600\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"palm_2\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"575\" object=\"palm_2\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"550\" object=\"palm_3\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"150\" object=\"palm_3\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"725\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"700\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"400\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"106\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"575\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"575\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"535\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9\" xoffset=\"350\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"50\" object=\"palm_3\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"650\" object=\"palm_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"600\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"575\" object=\"arab_house_6\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"125\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"125\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"502\" object=\"oil\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"675\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"75\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"75\" object=\"palm_1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"450\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"325\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"598\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"550\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"450\" object=\"palm_1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"650\" object=\"arab_house_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"400\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"300\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"698\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"698\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"648\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"648\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"548\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"548\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"498\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"498\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"448\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"398\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"348\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"298\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"248\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"448\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"398\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"348\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"298\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"248\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"498\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"498\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"248\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"248\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"248\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"248\" object=\"wall_6\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"550\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"175\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"725\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"50\" object=\"palm_2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"450\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"525\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6\" xoffset=\"603\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"225\" object=\"palm_2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"625\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5\" xoffset=\"650\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"575\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"150\" object=\"palm_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"352\" object=\"oil\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"625\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"50\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"48\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"98\" object=\"wall_6\" />"; str = str + "<object yoffset=\"4\" xoffset=\"98\" object=\"wall_6\" />"; str = str + "<object yoffset=\"4\" xoffset=\"98\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"148\" object=\"wall_6\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"148\" object=\"wall_6\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"148\" object=\"wall_6\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"148\" object=\"wall_6\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"148\" object=\"wall_6\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"148\" object=\"wall_6\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"98\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"48\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"-2\" object=\"wall_5\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"-2\" object=\"wall_5\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"575\" object=\"palm_3\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"275\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"200\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"552\" object=\"oil\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"150\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"700\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"575\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"573\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"623\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"673\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"573\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"573\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"573\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"573\" object=\"wall_6\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"650\" object=\"arab_house_3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"573\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"623\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"673\" object=\"wall_5\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"500\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"325\" object=\"palm_2\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"550\" object=\"palm_1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"50\" object=\"palm_1\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"75\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"200\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"625\" object=\"palm_1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"650\" object=\"palm_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"675\" object=\"palm_1\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"525\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.1\" xoffset=\"675\" object=\"palm_3\" />"; str = str + "<object yoffset=\"1\" xoffset=\"150\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"200\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"600\" object=\"palm_2\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"100\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"500\" tank=\"spawner\" EC=\"support1\" ECCount=\"2\" ECTime=\"920\" ECXOffset=\"0\" ECYOffset=\"-200\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"250\" tank=\"spawner\" EC=\"support2\" ECCount=\"2\" ECTime=\"600\" ECXOffset=\"0\" ECYOffset=\"-200\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"250\" tank=\"spawner\" EC=\"support3\" ECCount=\"2\" ECTime=\"1100\" ECXOffset=\"0\" ECYOffset=\"-200\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"500\" tank=\"spawner\" EC=\"support4\" ECCount=\"2\" ECTime=\"675\" ECXOffset=\"0\" ECYOffset=\"-200\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" /> "; str = str + "<object yoffset=\"2.4\" xoffset=\"200\" tank=\"tigr_line\" movedWayOffset=\"80\" rotate=\"0\" xratio=\"150\" endFrame=\"1400\" wayCycle=\"2\" way=\"heli_way\" armor=\"500\" movedWay=\"1\" bossBar=\"1\" objId=\"a_boss1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"50\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10\" xoffset=\"600\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"550\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"300\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"400\" bonus=\"weapon2\" /> "; str = str + "<object yoffset=\"3.8\" xoffset=\"150\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"1.85\" xoffset=\"450\" bonus=\"weapon1\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_6\">"; str = str + "<var name=\"comment1\" >Level 6 </var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<var name=\"levelBackground\" value=\"2\" /> "; str = str + "<object name=\"childs\">"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.1\" command=\"textBar3\" text=\"Warning! Mines!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"673\" tank=\"tower_base\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"73\" tank=\"tower_base\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"473\" tank=\"tower_base\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"673\" tank=\"tower_base\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"73\" tank=\"tower_base\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"473\" tank=\"tower_base\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"12\" xoffset=\"25\" object=\"palm_2\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"650\" object=\"palm_2\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"300\" object=\"palm_3\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"375\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"525\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"375\" object=\"palm_1\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"548\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"548\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"548\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"548\" object=\"wall_6\" />"; str = str + "<object yoffset=\"12\" xoffset=\"548\" object=\"wall_6\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"548\" object=\"wall_6\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"548\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"548\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"348\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"348\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"348\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"348\" object=\"wall_6\" />"; str = str + "<object yoffset=\"12\" xoffset=\"348\" object=\"wall_6\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"348\" object=\"wall_6\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"348\" object=\"wall_6\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"348\" object=\"wall_6\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"297\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"697\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"647\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"597\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"547\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"247\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"197\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"147\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"97\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"47\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"-3\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"297\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"697\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"647\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"597\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"547\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"247\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"197\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"147\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"97\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"47\" object=\"wall_5\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"-3\" object=\"wall_5\" />"; str = str + "<object yoffset=\"12\" xoffset=\"127\" object=\"oil\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"225\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"250\" object=\"arab_house_3\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"650\" object=\"arab_house_6\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"650\" object=\"arab_house_5\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"100\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"423\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"348\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"298\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"498\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"698\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"698\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"673\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"423\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"373\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"98\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"148\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"150\" object=\"oil\" />"; str = str + "<object yoffset=\"10\" xoffset=\"451\" object=\"palm_1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"276\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"448\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"273\" object=\"palm_1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"626\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"623\" object=\"palm_1\" />"; str = str + "<object yoffset=\"10\" xoffset=\"101\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.8\" xoffset=\"98\" object=\"palm_1\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"168\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"548\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"4.7\" xoffset=\"623\" object=\"tent_2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"573\" object=\"tent_2\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"623\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"160\" object=\"palm_3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"248\" object=\"palm_2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"698\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"198\" object=\"palm_2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"673\" object=\"tower\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"73\" object=\"tower\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"473\" object=\"tower\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"273\" object=\"tower\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"163\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"548\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"696\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"646\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"596\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"546\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"496\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"446\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"696\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"646\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"596\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"546\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"496\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"446\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"9\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"673\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"573\" object=\"arab_house_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"498\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"648\" object=\"arab_house_1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"98\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"448\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"273\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"448\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"273\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"623\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"623\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"98\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8\" xoffset=\"98\" object=\"palm_1\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"165\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"545\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"523\" object=\"arab_house_6\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"198\" object=\"arab_house_5\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"648\" object=\"arab_house_5\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"73\" object=\"arab_house_3\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"386\" object=\"palm_3\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"648\" object=\"arab_house_6\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"548\" object=\"arab_house_3\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"98\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"98\" object=\"arab_house_4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"675\" object=\"oil\" />"; str = str + "<object yoffset=\"5\" xoffset=\"50\" object=\"oil\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"698\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"698\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"48\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"173\" object=\"palm_1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"223\" object=\"palm_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"148\" object=\"palm_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"498\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"548\" object=\"tent_1\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"623\" object=\"palm_2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"48\" object=\"palm_3\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"673\" object=\"palm_1\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"98\" object=\"palm_3\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"673\" object=\"palm_1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"325\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"425\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"375\" object=\"KPP\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"673\" object=\"tower\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"73\" object=\"tower\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"473\" object=\"tower\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"273\" object=\"tower\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"163\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"548\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"696\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"646\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"596\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"546\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"496\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"446\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"696\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"646\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"596\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"546\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"496\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"446\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"246\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"196\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"146\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"96\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"46\" object=\"wall_5\" />"; str = str + "<object yoffset=\"6\" xoffset=\"-4\" object=\"wall_5\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"599\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"548\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"648\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"674\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"624\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"574\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"524\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"124\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"73\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"173\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"199\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"149\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"99\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"49\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"324\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"273\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"373\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"399\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"349\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"299\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"249\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"624\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"573\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"673\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"699\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"649\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"599\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"549\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"124\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"73\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"173\" object=\"hedgehog_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"199\" object=\"hedgehog_3\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"149\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"99\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"49\" object=\"hedgehog_2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"373\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"73\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"123\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"198\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"248\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"648\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"573\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"498\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"598\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"648\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"698\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"348\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"448\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"298\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"523\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"673\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"623\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1\" xoffset=\"448\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"198\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"98\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"500\" rotate=\"130\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"100\" rotate=\"0\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"2.0\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"700\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"750\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"550\" rotate=\"0\" tank=\"truck2_stay\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"550\" rotate=\"0\" tank=\"truck2_stay\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"550\" rotate=\"0\" tank=\"truck2_stay\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"400\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"700\" tank=\"marine_line\" rotate=\"180\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"730\" tank=\"marine_line\" rotate=\"180\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"700\" tank=\"marine2_line\" rotate=\"180\" cannonTimeOffset=\"80\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"730\" tank=\"marine2_line\" rotate=\"180\" cannonTimeOffset=\"160\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"760\" tank=\"marine2_line\" rotate=\"180\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"50\" rotate=\"90\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"100\" rotate=\"60\" tank=\"wespe_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"165\" rotate=\"45\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"250\" rotate=\"90\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"300\" rotate=\"60\" tank=\"wespe_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"365\" rotate=\"45\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"585\" rotate=\"135\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"650\" rotate=\"120\" tank=\"wespe_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"700\" rotate=\"90\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"750\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"550\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"300\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"325\" tank=\"marine_stay\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"425\" tank=\"marine_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"375\" tank=\"marine2_stay\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"350\" tank=\"marine2_stay\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" tank=\"marine_stay\" cannonTimeOffset=\"120\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"200\" rotate=\"80\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"300\" rotate=\"65\" tank=\"pz_3_line\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"500\" rotate=\"120\" tank=\"wespe_stay\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3_line\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"300\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.05\" xoffset=\"150\" rotate=\"0\" tank=\"btr_stay\" />"; str = str + "<object yoffset=\"8.05\" xoffset=\"350\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"40\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"8.05\" xoffset=\"550\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"130\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"550\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"500\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"9.85\" xoffset=\"150\" rotate=\"0\" tank=\"btr_stay\" />"; str = str + "<object yoffset=\"9.85\" xoffset=\"350\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"40\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.85\" xoffset=\"550\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"130\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"550\" rotate=\"180\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"500\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"400\" rotate=\"90\" tank=\"pz_3_line\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"500\" rotate=\"90\" tank=\"pz_3_line\" cannonTimeOffset=\"40\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"450\" tank=\"marine2_stay\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"450\" tank=\"marine_stay\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"12.0\" xoffset=\"450\" tank=\"marine_stay\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"450\" tank=\"marine2_stay\" cannonTimeOffset=\"50\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"450\" tank=\"marine_stay\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"450\" tank=\"marine2_stay\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"450\" tank=\"marine2_stay\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"450\" tank=\"marine_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"12.4\" xoffset=\"450\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"45\" />"; str = str + "<object yoffset=\"12.3\" xoffset=\"750\" tank=\"ghost\" cannonTimeOffset=\"30\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_7\">"; str = str + "<var name=\"comment1\" > Level 7 </var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"marine1\" tank=\"marine_stay\" rotate=\"0\" cannonTimeOffset=\"15\" />"; str = str + "<object name=\"marine2\" tank=\"marine_line\" rotate=\"150\" cannonTimeOffset=\"10\" />"; str = str + "<object name=\"marine3\" tank=\"marine2_line\" rotate=\"30\" cannonTimeOffset=\"10\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"12.6\" xoffset=\"667\" object=\"tree_2\" />"; str = str + "<object yoffset=\"12.6\" xoffset=\"71\" object=\"tree_4\" />"; str = str + "<object yoffset=\"12.5\" xoffset=\"372\" object=\"tree_3\" />"; str = str + "<object yoffset=\"12\" xoffset=\"571\" object=\"tree_4\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"172\" object=\"tree_3\" />"; str = str + "<object yoffset=\"11\" xoffset=\"346\" object=\"tree_4\" />"; str = str + "<object yoffset=\"11.2\" xoffset=\"322\" object=\"tree_3\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"417\" object=\"tree_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"672\" object=\"tree_3\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"697\" object=\"tree_3\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"42\" object=\"tree_2\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"117\" object=\"tree_2\" />"; str = str + "<object yoffset=\"10\" xoffset=\"42\" object=\"tree_2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"417\" object=\"tree_2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"373\" object=\"tree_1\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"423\" object=\"tree_1\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"348\" object=\"tree_1\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"148\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"148\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"8\" xoffset=\"198\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"273\" object=\"tree_1\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"467\" object=\"tree_2\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"447\" object=\"tree_3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"8\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"493\" object=\"wall_4\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"493\" object=\"wall_4\" />"; str = str + "<object yoffset=\"8\" xoffset=\"493\" object=\"wall_4\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"493\" object=\"wall_4\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"493\" object=\"wall_4\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"446\" object=\"wall_3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"396\" object=\"wall_3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"346\" object=\"wall_3\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"446\" object=\"wall_3\" />"; str = str + "<object yoffset=\"8\" xoffset=\"348\" object=\"house_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"671\" object=\"wall_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"621\" object=\"wall_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"571\" object=\"wall_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"396\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"346\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"671\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"621\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"571\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"7\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"648\" object=\"tent_1\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"698\" object=\"tent_1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"648\" object=\"tent_1\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"698\" object=\"tent_1\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"28\" object=\"tree_3\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"396\" object=\"tree_4\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"346\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"396\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"346\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"47\" object=\"tree_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"572\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"671\" object=\"tree_4\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"73\" object=\"tower_water\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"173\" object=\"tower_water\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"642\" object=\"tree_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"517\" object=\"tree_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"443\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"443\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"446\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"446\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"546\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"496\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"696\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"646\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"596\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"546\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"496\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"696\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"646\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"596\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"46\" object=\"tree_4\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"71\" object=\"tree_4\" />"; str = str + "<object yoffset=\"4\" xoffset=\"172\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"73\" object=\"house_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"73\" object=\"house_2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"73\" object=\"house_1\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"198\" object=\"house_1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"146\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"196\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"146\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"196\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"143\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"143\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"46\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"-4\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"196\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"146\" object=\"wall_1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"96\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"46\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"-4\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"196\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"146\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"96\" object=\"wall_1\" />"; str = str + "<object yoffset=\"0.6\" xoffset=\"196\" object=\"tree_4\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"97\" object=\"tree_3\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"642\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"600\" object=\"KPP_r\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"700\" object=\"KPP_l\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"650\" object=\"KPP\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"422\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"422\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"692\" object=\"tree_2\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"598\" object=\"house_7\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"615\" object=\"house_6\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"468\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"468\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"468\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"468\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"468\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"468\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"468\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"468\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"521\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"471\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"671\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"621\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"571\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"521\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"471\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"671\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"621\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"571\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"272\" object=\"tree_3\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"292\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"134\" object=\"house_4\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"296\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"246\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"196\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"146\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"96\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"46\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"-4\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"296\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"246\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"196\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"146\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"96\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"46\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1\" xoffset=\"-4\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"523\" object=\"dot_1\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"523\" tank=\"dot_1_base\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"423\" object=\"dot_1\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"423\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"350\" object=\"dot_2\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"300\" rotate=\"135\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"350\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"400\" rotate=\"45\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"350\" object=\"dot_2\" />"; str = str + "<object yoffset=\"7.45\" xoffset=\"300\" rotate=\"135\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"350\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"7.45\" xoffset=\"400\" rotate=\"45\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"648\" object=\"dot_1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"648\" tank=\"dot_1_base\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"573\" object=\"dot_1\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"573\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"670\" tank=\"marine_stay\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"600\" tank=\"marine2_stay\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"630\" tank=\"marine_stay\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"620\" tank=\"marine2_stay\" cannonTimeOffset=\"75\" />"; str = str + "<object yoffset=\"1.35\" xoffset=\"650\" tank=\"marine_stay\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"0\" rotate=\"0\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"-20,-20,15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"0\" rotate=\"0\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"-20,-20,15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"2.95\" xoffset=\"350\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"700\" rotate=\"180\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"20,20,-15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"700\" rotate=\"180\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"20,20,-15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />\t"; str = str + "<object yoffset=\"4.3\" xoffset=\"75\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"200\" rotate=\"0\" tank=\"pz_3_stay\" cannonTimeOffset=\"45\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"150\" rotate=\"0\" tank=\"pz_3_line\" cannonTimeOffset=\"45\" />"; str = str + "<object yoffset=\"4.65\" xoffset=\"600\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"55\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"450\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"350\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"250\" tank=\"truck_2_sin\" EC=\"marine2,marine3\" ECCount=\"5,5\" ECTime=\"20,40\" ECXOffset=\"-20,20\" ECYOffset=\"-20,-20\" ECTimeOffset=\"1,1\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"550\" tank=\"truck_2_sin\" EC=\"marine2,marine3\" ECCount=\"5,5\" ECTime=\"20,40\" ECXOffset=\"-20,20\" ECYOffset=\"-20,-20\" ECTimeOffset=\"1,1\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"250\" tank=\"truck_2_sin\" EC=\"marine2,marine3\" ECCount=\"5,5\" ECTime=\"20,40\" ECXOffset=\"-20,20\" ECYOffset=\"-20,-20\" ECTimeOffset=\"1,1\" />"; str = str + "<object yoffset=\"7.0\" xoffset=\"550\" tank=\"truck_2_sin\" EC=\"marine2,marine3\" ECCount=\"5,5\" ECTime=\"20,40\" ECXOffset=\"-20,20\" ECYOffset=\"-20,-20\" ECTimeOffset=\"1,1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"50\" rotate=\"70\" tank=\"panter\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"650\" rotate=\"110\" tank=\"panter\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"50\" rotate=\"70\" tank=\"panter\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"650\" rotate=\"110\" tank=\"panter\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"0\" rotate=\"0\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"-20,-20,15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"9.75\" xoffset=\"750\" rotate=\"180\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"20,20,-15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"300\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"10.0\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.0\" xoffset=\"100\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"50\" rotate=\"60\" tank=\"pz_3_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"11.05\" xoffset=\"100\" rotate=\"45\" tank=\"pz_3_line\" cannonTimeOffset=\"45\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"150\" rotate=\"30\" tank=\"pz_3_line\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"11.0\" xoffset=\"650\" rotate=\"120\" tank=\"pz_3_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"11.05\" xoffset=\"600\" rotate=\"135\" tank=\"pz_3_line\" cannonTimeOffset=\"45\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"550\" rotate=\"150\" tank=\"pz_3_line\" cannonTimeOffset=\"15\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_8\">"; str = str + "<var name=\"comment1\" >Level 8 </var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"btr\" tank=\"btr_line\" rotate=\"0\" cannonTimeOffset=\"25\" loot=\"miniHealth\" />"; str = str + "<object name=\"pz_3\" tank=\"pz_3_line\" rotate=\"180\" cannonTimeOffset=\"25\" loot=\"miniHealth\" />"; str = str + "<object name=\"lee\" tank=\"lee_line\" rotate=\"20\" cannonTimeOffset=\"25\" loot=\"weapon2\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"8.9\" xoffset=\"121\" object=\"tree_4\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"697\" object=\"tree_3\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"422\" object=\"tree_3\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"173\" object=\"tree_1\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"298\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"498\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"23\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"698\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"673\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"623\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"573\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"523\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"473\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"398\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"373\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"298\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"223\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"198\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.7\" xoffset=\"148\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"98\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"646\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"546\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"446\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"346\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"547\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"181\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"48\" object=\"tree_1\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"697\" object=\"tree_3\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"593\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"593\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"593\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"593\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"593\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"596\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"646\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.7\" xoffset=\"696\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"596\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"646\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"696\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"673\" object=\"house_3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"398\" object=\"house_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"223\" object=\"house_1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"675\" object=\"oil\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"75\" object=\"oil\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"696\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"646\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"596\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"546\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"496\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"446\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"396\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"346\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"296\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"96\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"-4\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"673\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"398\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"119\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"696\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"646\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"596\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"546\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"496\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"446\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"396\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"346\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"296\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"96\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.9\" xoffset=\"-4\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"21\" object=\"tree_4\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"21\" object=\"tree_4\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"347\" object=\"tree_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"517\" object=\"tree_2\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"673\" object=\"tree_1\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"723\" object=\"tree_1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"92\" object=\"tree_2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"392\" object=\"tree_2\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"317\" object=\"tree_2\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"597\" object=\"tree_3\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"147\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"696\" object=\"tree_4\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"143\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"143\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"143\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.45\" xoffset=\"73\" object=\"tower_water\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"643\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"643\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"643\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"643\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"643\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"596\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"546\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"496\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"446\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"396\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"596\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"546\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"496\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"446\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"396\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"523\" object=\"house_4\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"167\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"92\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"17\" object=\"tree_2\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"47\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"321\" object=\"tree_4\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"346\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"346\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.7\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"243\" object=\"wall_4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"146\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"146\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"122\" object=\"house_7\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"140\" object=\"house_6\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"696\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"646\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"596\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"546\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"96\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"-4\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"496\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"446\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"396\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"346\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"296\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"1.3\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"546\" object=\"tree_4\" />"; str = str + "<object yoffset=\"0.1\" xoffset=\"471\" object=\"tree_4\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"142\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.7\" xoffset=\"603\" object=\"tree_3\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"117\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"440\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"120\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"420\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"440\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"410\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"430\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"340\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"110\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"320\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"40\"/>"; str = str + "<object yoffset=\"1.4\" xoffset=\"340\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"20\"/>"; str = str + "<object yoffset=\"1.45\" xoffset=\"310\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"330\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"150\" />"; str = str + "<object yoffset=\"1.75\" xoffset=\"140\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"120\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"120\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"60\"/>"; str = str + "<object yoffset=\"1.75\" xoffset=\"140\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"30\"/>"; str = str + "<object yoffset=\"1.8\" xoffset=\"110\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"130\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"200\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"700\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"250\" rotate=\"40\" tank=\"lee_line\" cannonTimeOffset=\"5\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"4.0\" xoffset=\"450\" rotate=\"140\" tank=\"lee_line\" cannonTimeOffset=\"5\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"50\" rotate=\"40\" tank=\"panter\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"3.0\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"100\" rotate=\"0\" tank=\"pz_3_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"300\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"250\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"350\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"100\" rotate=\"0\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"350\" rotate=\"0\" endFrame=\"300\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"500\" rotate=\"0\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"300\" rotate=\"20\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"600\" rotate=\"30\" endFrame=\"300\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"100\" rotate=\"-20\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"600\" rotate=\"20\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"100\" rotate=\"-10\" endFrame=\"300\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"400\" rotate=\"0\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"150\" rotate=\"90\" tank=\"moto_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"6.0\" xoffset=\"250\" rotate=\"15\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"550\" rotate=\"5\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"50\" rotate=\"-10\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"250\" rotate=\"70\" tank=\"moto_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"550\" rotate=\"110\" tank=\"moto_line\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"150\" rotate=\"-20\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"650\" rotate=\"35\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"150\" rotate=\"10\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"300\" rotate=\"10\" endFrame=\"300\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"550\" rotate=\"10\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"300\" rotate=\"90\" tank=\"moto_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"9.2\" xoffset=\"550\" rotate=\"90\" tank=\"moto_line\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"650\" rotate=\"180\" tank=\"panter\" cannonTimeOffset=\"10\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"300\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"500\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"6.4\" xoffset=\"250\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"350\" rotate=\"90\" tank=\"lee_line\" cannonTimeOffset=\"5\" loot=\"miniHealth\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"650\" rotate=\"90\" tank=\"pz_3_line\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"600\" object=\"dot_1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"600\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"150\" object=\"dot_1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"150\" tank=\"dot_1_base\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"450\" object=\"dot_2\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"400\" rotate=\"135\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"450\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"500\" rotate=\"45\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"250\" object=\"dot_2\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"200\" rotate=\"135\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"9.35\" xoffset=\"300\" rotate=\"45\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"500\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10.6\" command=\"textBar1\" text=\"Warning!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"10.7\" command=\"textBar2\" text=\"Boss!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"100\" tank=\"tigr_line\" rotate=\"0\" endFrame=\"1300\" wayCycle=\"2\" armor=\"500\" bossBar=\"1\" objId=\"a_boss1\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"btr\" ECCount=\"1\" ECTime=\"400\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"btr\" ECCount=\"1\" ECTime=\"1200\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"btr\" ECCount=\"1\" ECTime=\"2000\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"730\" tank=\"spawner\" movedWay=\"0\" EC=\"pz_3\" ECCount=\"1\" ECTime=\"100\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"730\" tank=\"spawner\" movedWay=\"0\" EC=\"pz_3\" ECCount=\"1\" ECTime=\"900\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"730\" tank=\"spawner\" movedWay=\"0\" EC=\"pz_3\" ECCount=\"1\" ECTime=\"1700\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"lee\" ECCount=\"1\" ECTime=\"600\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"lee\" ECCount=\"1\" ECTime=\"1400\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"11.5\" limit=\"0\" factor=\"0.9\" command =\"slideConstant\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_9\">"; str = str + "<var name=\"comment1\" >Level 9</var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"marine1\" tank=\"marine_stay\" rotate=\"0\" cannonTimeOffset=\"15\" />"; str = str + "<object name=\"lee_l\" tank=\"lee_line\" rotate=\"20\" cannonTimeOffset=\"25\" loot=\"weapon1\" />"; str = str + "<object name=\"lee_r\" tank=\"lee_line\" rotate=\"160\" cannonTimeOffset=\"25\" loot=\"miniHealth\" />"; str = str + "<object name=\"lee\" tank=\"lee_line\" rotate=\"90\" cannonTimeOffset=\"35\" />"; str = str + "<object name=\"pz_3\" tank=\"pz_3_line\" rotate=\"90\" cannonTimeOffset=\"50\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"11.9\" xoffset=\"150\" object=\"dot_2\" />"; str = str + "<object yoffset=\"11.85\" xoffset=\"100\" rotate=\"135\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"150\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"11.85\" xoffset=\"200\" rotate=\"45\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"550\" object=\"dot_2\" />"; str = str + "<object yoffset=\"11.85\" xoffset=\"500\" rotate=\"135\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"550\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"11.85\" xoffset=\"600\" rotate=\"45\" tank=\"dot_2_base\" />"; str = str + "<object yoffset=\"12\" xoffset=\"350\" object=\"dot_3\" />"; str = str + "<object yoffset=\"11.95\" xoffset=\"300\" rotate=\"135\" tank=\"dot_3_base\" child=\"pz_3\" childXOffset=\"150\" childYOffset=\"-150\" />"; str = str + "<object yoffset=\"11.9\" xoffset=\"350\" tank=\"dot_3_base\" objId=\"a_boss1\" />"; str = str + "<object yoffset=\"11.95\" xoffset=\"400\" rotate=\"45\" tank=\"dot_3_base\" child=\"lee\" childXOffset=\"-150\" childYOffset=\"-150\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"473\" object=\"tower\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"473\" tank=\"tower_base\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"273\" object=\"tower\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"10\" xoffset=\"473\" object=\"tower\" />"; str = str + "<object yoffset=\"10\" xoffset=\"473\" tank=\"tower_base\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"10\" xoffset=\"273\" object=\"tower\" />"; str = str + "<object yoffset=\"10\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"473\" object=\"tower\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"473\" tank=\"tower_base\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"273\" object=\"tower\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"35\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"73\" object=\"tower\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"73\" tank=\"tower_base\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"673\" object=\"tower\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"673\" tank=\"tower_base\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"500\" object=\"tower\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"500\" tank=\"tower_base\" cannonTimeOffset=\"35\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"273\" object=\"tower\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"60\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"371\" object=\"wall_1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"321\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"371\" object=\"wall_1\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"321\" object=\"wall_1\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"493\" object=\"wall_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"243\" object=\"wall_2\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"493\" object=\"wall_2\" />"; str = str + "<object yoffset=\"10.2\" xoffset=\"373\" object=\"house_1\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"72\" object=\"tree_3\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"667\" object=\"tree_2\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"723\" object=\"tree_3\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"667\" object=\"tree_2\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"73\" object=\"tree_1\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"123\" object=\"tent_2\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"73\" object=\"tent_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"48\" object=\"tent_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"148\" object=\"tent_2\" />"; str = str + "<object yoffset=\"9.4\" xoffset=\"98\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.9\" xoffset=\"442\" object=\"tree_2\" />"; str = str + "<object yoffset=\"8.8\" xoffset=\"322\" object=\"tree_3\" />"; str = str + "<object yoffset=\"9\" xoffset=\"396\" object=\"tree_4\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"648\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"598\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"573\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"673\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.4\" xoffset=\"623\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"167\" object=\"tree_2\" />"; str = str + "<object yoffset=\"8.2\" xoffset=\"93\" object=\"tree_2\" />"; str = str + "<object yoffset=\"8\" xoffset=\"652\" object=\"tree_3\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"567\" object=\"tree_2\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"121\" object=\"tree_4\" />"; str = str + "<object yoffset=\"7.6\" xoffset=\"197\" object=\"tree_3\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"642\" object=\"tree_2\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"448\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"523\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"6\" xoffset=\"473\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"523\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"73\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"123\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"148\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"98\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"648\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"698\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"648\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"522\" object=\"tree_3\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"4\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"498\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"448\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"398\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"671\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"621\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"571\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"521\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"471\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"421\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"96\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.8\" xoffset=\"-4\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6\" xoffset=\"648\" object=\"house_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"568\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"568\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6\" xoffset=\"568\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"568\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"568\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"671\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"621\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"571\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"671\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"621\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"571\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.9\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.1\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"393\" object=\"wall_4\" />"; str = str + "<object yoffset=\"6\" xoffset=\"98\" object=\"house_1\" />"; str = str + "<object yoffset=\"6\" xoffset=\"273\" object=\"house_2\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"346\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"346\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"146\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"6.2\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"146\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"323\" object=\"house_8\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"593\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"593\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"593\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"546\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"496\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"446\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"546\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"496\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5\" xoffset=\"446\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"193\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5\" xoffset=\"193\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.1\" xoffset=\"193\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"193\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"193\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"193\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"443\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5\" xoffset=\"443\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"443\" object=\"wall_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"396\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"346\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"396\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"346\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.8\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"173\" object=\"tower_water\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"673\" object=\"house_7\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"543\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"543\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"543\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"543\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"543\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"543\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"696\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"646\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"596\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.6\" xoffset=\"546\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"696\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"646\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"596\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4\" xoffset=\"546\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"93\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4\" xoffset=\"93\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"93\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"93\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"93\" object=\"wall_4\" />"; str = str + "<object yoffset=\"3.9\" xoffset=\"343\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4\" xoffset=\"343\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"343\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"343\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"343\" object=\"wall_4\" />"; str = str + "<object yoffset=\"4.1\" xoffset=\"198\" object=\"house_5\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"146\" object=\"wall_3\" />"; str = str + "<object yoffset=\"4.3\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"296\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"146\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.8\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"46\" object=\"tree_4\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"717\" object=\"tree_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"123\" object=\"tent_1\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"73\" object=\"tent_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"148\" object=\"tent_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"98\" object=\"tent_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"48\" object=\"tent_1\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"672\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2.6\" xoffset=\"67\" object=\"tree_2\" />"; str = str + "<object yoffset=\"2.5\" xoffset=\"42\" object=\"tree_2\" />"; str = str + "<object yoffset=\"2\" xoffset=\"223\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"473\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"448\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"398\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2\" xoffset=\"348\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"323\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"273\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"350\" object=\"KPP\" />"; str = str + "<object yoffset=\"1.4\" xoffset=\"400\" object=\"KPP\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"671\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"621\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"571\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"521\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"471\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"246\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"196\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"146\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"96\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"46\" object=\"wall_3\" />"; str = str + "<object yoffset=\"1.5\" xoffset=\"-4\" object=\"wall_3\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"72\" object=\"tree_3\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"585\" object=\"tree_1\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"642\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.5\" xoffset=\"67\" object=\"tree_2\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"96\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"-4\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"696\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"646\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"596\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"546\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3\" xoffset=\"496\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3\" xoffset=\"446\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"193\" object=\"wall_8\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"518\" object=\"wall_8\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"518\" object=\"wall_8\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"193\" object=\"wall_8\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"560\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"12.1\" xoffset=\"192\" object=\"gravel_2\" />"; str = str + "<object yoffset=\"11.3\" xoffset=\"691\" object=\"tree_4\" />"; str = str + "<object yoffset=\"11\" xoffset=\"646\" object=\"tree_4\" />"; str = str + "<object yoffset=\"11.1\" xoffset=\"92\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"320\" tank=\"marine_stay\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"345\" tank=\"marine2_stay\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"370\" tank=\"marine_stay\" cannonTimeOffset=\"50\" />"; str = str + "<object yoffset=\"1.45\" xoffset=\"400\" tank=\"marine2_stay\" cannonTimeOffset=\"120\" />"; str = str + "<object yoffset=\"2.4\" xoffset=\"700\" rotate=\"180\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"-20,-20,15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"2.9\" xoffset=\"150\" rotate=\"40\" tank=\"lee_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"350\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"0.9\" xoffset=\"450\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"700\" rotate=\"200\" tank=\"pz_3_line\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"700\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"700\" rotate=\"160\" tank=\"pz_3_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"50\" rotate=\"0\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"-20,-20,15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"500\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"4.9\" xoffset=\"100\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"200\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"50\" rotate=\"0\" tank=\"lee_line\" loot=\"miniHealth\" cannonTimeOffset=\"40\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"350\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"600\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"55\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"500\" rotate=\"90\" tank=\"ferdinand\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"7\" xoffset=\"25\" rotate=\"0\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"-20,-20,15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"675\" rotate=\"180\" tank=\"truck_2_line\" EC=\"marine1,marine1,marine1\" ECCount=\"4,4,1\" ECTime=\"30,30,150\" ECXOffset=\"-20,-20,15\" ECYOffset=\"-30,30,15\" ECTimeOffset=\"1,1,1\" />"; str = str + "<object yoffset=\"7.4\" xoffset=\"200\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"7.2\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"200\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"0\" rotate=\"-20\" tank=\"pz_3_line\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"0\" rotate=\"0\" tank=\"pz_3_line\" cannonTimeOffset=\"15\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"0\" rotate=\"20\" tank=\"pz_3_line\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"500\" rotate=\"120\" tank=\"ferdinand\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"600\" rotate=\"180\" tank=\"ferdinand\" cannonTimeOffset=\"5\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"200\" rotate=\"60\" tank=\"lee_line\" loot=\"miniHealth\" cannonTimeOffset=\"10\" />"; str = str + "<object yoffset=\"9.65\" xoffset=\"500\" rotate=\"75\" tank=\"lee_line\" loot=\"miniHealth\" cannonTimeOffset=\"20\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"100\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"30\" />"; str = str + "<object yoffset=\"9.0\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"600\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"400\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"200\" rotate=\"90\" tank=\"lee_line\" cannonTimeOffset=\"25\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"300\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"400\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"lee_l\" ECCount=\"1\" ECTime=\"500\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"0\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"lee_l\" ECCount=\"1\" ECTime=\"400\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"lee_l\" ECCount=\"1\" ECTime=\"1200\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"11.8\" xoffset=\"730\" tank=\"spawner\" movedWay=\"0\" EC=\"lee_r\" ECCount=\"1\" ECTime=\"750\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"730\" tank=\"spawner\" movedWay=\"0\" EC=\"lee_r\" ECCount=\"1\" ECTime=\"1600\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"12.5\" limit=\"0\" factor=\"0.9\" command =\"slideConstant\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "<object name=\"level_10\">"; str = str + "<var name=\"comment1\" >Level 10</var>"; str = str + "<var name=\"playerX\" value=\"360\" />"; str = str + "<var name=\"playerY\" value=\"250\" />"; str = str + "<var name=\"playerArmor\" value=\"100\" />"; str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>"; str = str + "<var name=\"playerObject\" value=\"plane1\" />"; str = str + "<object name=\"childs\">"; str = str + "<object name=\"tower1\" tank=\"tower_base\" rotate=\"0\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />"; str = str + "<object name=\"tower2\" object=\"tower\" />"; str = str + "<object name=\"lee\" tank=\"lee_line\" endFrame=\"300\" rotate=\"90\" cannonTimeOffset=\"50\" loot=\"miniHealth\" />"; str = str + "<object name=\"ferdinand\" tank=\"ferdinand\" rotate=\"130\" cannonTimeOffset=\"50\" loot=\"weapon2\" />"; str = str + "</object>"; str = str + "<array name=\"level\">"; str = str + "<object yoffset=\"1.9\" command=\"textBar1\" text=\"Warning!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"2.0\" command=\"textBar2\" text=\"Final boss!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />"; str = str + "<object yoffset=\"5.8\" xoffset=\"148\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"6.3\" xoffset=\"98\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"6.5\" xoffset=\"673\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"6\" xoffset=\"398\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"9.9\" xoffset=\"548\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.8\" xoffset=\"48\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"98\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"10.4\" xoffset=\"348\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"9.6\" xoffset=\"223\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"9.5\" xoffset=\"198\" object=\"mine_dom\" />"; str = str + "<object yoffset=\"14.6\" xoffset=\"548\" object=\"tree_1\" />"; str = str + "<object yoffset=\"14.1\" xoffset=\"142\" object=\"tree_2\" />"; str = str + "<object yoffset=\"13.4\" xoffset=\"472\" object=\"tree_3\" />"; str = str + "<object yoffset=\"12.8\" xoffset=\"171\" object=\"tree_4\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"373\" object=\"tree_1\" />"; str = str + "<object yoffset=\"12.2\" xoffset=\"467\" object=\"tree_2\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"72\" object=\"tree_3\" />"; str = str + "<object yoffset=\"11.6\" xoffset=\"667\" object=\"tree_2\" />"; str = str + "<object yoffset=\"11.4\" xoffset=\"622\" object=\"tree_3\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"221\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"171\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"371\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"321\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.9\" xoffset=\"271\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"521\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"471\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.5\" xoffset=\"421\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"96\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"10.3\" xoffset=\"-4\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"296\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.7\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"671\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"621\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"571\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9.1\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"9\" xoffset=\"422\" object=\"tree_3\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"398\" object=\"tent_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"348\" object=\"tent_2\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"298\" object=\"tent_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"398\" object=\"tent_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"348\" object=\"tent_2\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"298\" object=\"tent_2\" />"; str = str + "<object yoffset=\"8.6\" xoffset=\"572\" object=\"tree_3\" />"; str = str + "<object yoffset=\"8.7\" xoffset=\"647\" object=\"tree_3\" />"; str = str + "<object yoffset=\"8.5\" xoffset=\"167\" object=\"tree_2\" />"; str = str + "<object yoffset=\"7.5\" xoffset=\"548\" object=\"tree_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"648\" object=\"tree_1\" />"; str = str + "<object yoffset=\"7.8\" xoffset=\"573\" object=\"tree_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"673\" object=\"tree_1\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"134\" object=\"house_4\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"521\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"671\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"621\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"571\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"471\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"421\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"96\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"8.1\" xoffset=\"-4\" object=\"wall_7\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"384\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"148\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"398\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"137\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7\" xoffset=\"675\" object=\"oil\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"623\" object=\"house_5\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"521\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"671\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"621\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"571\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"296\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"246\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"196\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"146\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"96\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"46\" object=\"wall_7\" />"; str = str + "<object yoffset=\"6.6\" xoffset=\"-4\" object=\"wall_7\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"167\" object=\"tree_2\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"167\" object=\"tree_2\" />"; str = str + "<object yoffset=\"5\" xoffset=\"721\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.2\" xoffset=\"696\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"721\" object=\"tree_4\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"247\" object=\"tree_3\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"568\" object=\"wall_2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"568\" object=\"wall_2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"568\" object=\"wall_2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"568\" object=\"wall_2\" />"; str = str + "<object yoffset=\"5.4\" xoffset=\"418\" object=\"wall_2\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"418\" object=\"wall_2\" />"; str = str + "<object yoffset=\"5.6\" xoffset=\"418\" object=\"wall_2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"418\" object=\"wall_2\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"521\" object=\"wall_1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"471\" object=\"wall_1\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"421\" object=\"wall_1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"521\" object=\"wall_1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"471\" object=\"wall_1\" />"; str = str + "<object yoffset=\"5.3\" xoffset=\"421\" object=\"wall_1\" />"; str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"oil\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"250\" object=\"oil\" />"; str = str + "<object yoffset=\"4.5\" xoffset=\"147\" object=\"tree_3\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"646\" object=\"tree_4\" />"; str = str + "<object yoffset=\"4.2\" xoffset=\"322\" object=\"tree_3\" />"; str = str + "<object yoffset=\"3.6\" xoffset=\"96\" object=\"tree_4\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"297\" object=\"tree_3\" />"; str = str + "<object yoffset=\"2.8\" xoffset=\"667\" object=\"tree_2\" />"; str = str + "<object yoffset=\"3.7\" xoffset=\"642\" object=\"tree_2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"443\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"443\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"443\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.4\" xoffset=\"443\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"443\" object=\"wall_2\" />"; str = str + "<object yoffset=\"3\" xoffset=\"446\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"446\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"646\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"596\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"546\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"496\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.5\" xoffset=\"696\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"646\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"596\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"546\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"496\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3\" xoffset=\"696\" object=\"wall_1\" />"; str = str + "<object yoffset=\"3.3\" xoffset=\"623\" object=\"house_7\" />"; str = str + "<object yoffset=\"2.3\" xoffset=\"47\" object=\"tree_3\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"598\" object=\"tree_1\" />"; str = str + "<object yoffset=\"1.1\" xoffset=\"67\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"142\" object=\"tree_2\" />"; str = str + "<object yoffset=\"1.7\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"1.8\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"343\" object=\"wall_2\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"296\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"296\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"246\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"196\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"146\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"96\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"46\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"-4\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"246\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"196\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"146\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"96\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"46\" object=\"wall_1\" />"; str = str + "<object yoffset=\"1.6\" xoffset=\"-4\" object=\"wall_1\" />"; str = str + "<object yoffset=\"2\" xoffset=\"523\" object=\"tower_water\" />"; str = str + "<object yoffset=\"2.1\" xoffset=\"146\" object=\"tree_4\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"248\" object=\"house_3\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"98\" object=\"house_8\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"146\" object=\"tree_4\" />"; str = str + "<object yoffset=\"1\" xoffset=\"647\" object=\"tree_3\" />"; str = str + "<object yoffset=\"0.8\" xoffset=\"617\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.4\" xoffset=\"117\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.2\" xoffset=\"142\" object=\"tree_2\" />"; str = str + "<object yoffset=\"0.3\" xoffset=\"42\" object=\"tree_2\" />"; str = str + "<object yoffset=\"7.1\" xoffset=\"623\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"7.7\" xoffset=\"634\" object=\"gravel_1\" />"; str = str + "<object yoffset=\"1.2\" xoffset=\"350\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"1.9\" xoffset=\"550\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"3.2\" xoffset=\"500\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"3.1\" xoffset=\"525\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"4.4\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"5.7\" xoffset=\"350\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"7.3\" xoffset=\"500\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"7.9\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"8.3\" xoffset=\"500\" bonus=\"weapon2\" />"; str = str + "<object yoffset=\"9.3\" xoffset=\"250\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"10.6\" xoffset=\"250\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"11.5\" xoffset=\"350\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"11.7\" xoffset=\"450\" bonus=\"weapon1\" />"; str = str + "<object yoffset=\"12\" xoffset=\"150\" bonus=\"miniHealth\" />"; str = str + "<object yoffset=\"2.2\" tank=\"king_tigr\" bossBar=\"1\" objId=\"a_boss1\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"500\" tank=\"spawner\" EC=\"tower1,tower2\" ECCount=\"4,4\" ECTime=\"465,465\" ECXOffset=\"0,0\" ECYOffset=\"-200,-200\" ECTimeOffset=\"1,1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"spawner\" EC=\"lee\" ECCount=\"2\" ECTime=\"325\" ECXOffset=\"0\" ECYOffset=\"-200\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "<object yoffset=\"2.2\" xoffset=\"600\" tank=\"spawner\" EC=\"ferdinand\" ECCount=\"2\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"-200\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />"; str = str + "</array>"; str = str + "</object>"; str = str + "</object>"; str = str + "</settings>"; debug("Loading main settings XML file..."); createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("11514154", this, 10301, true); stop(); _global.levelNum = 0;
Instance of Symbol 928 MovieClip "btn_sound" in Frame 7
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Frame 8
stop(); _global.diffLevel = 2; intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc(); setPlayerSettings(); makeText("MISSION " + levelNum, "MovieAnimation1"); _root.gotoAndStop("level");
Instance of Symbol 979 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop(); trace("levelNum=" + levelNum); if (_global.levels["level_" + levelNum] != undefined) { _global.allowToStart = true; globalStart(); }
Symbol 6 Button
on (press) { openSite(); }
Symbol 92 MovieClip Frame 1
_visible = false;
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 94 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 93 MovieClip in Symbol 95 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) { if (charsInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 95 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 96 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 1
_visible = false;
Symbol 108 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 106 MovieClip "ex2" in Symbol 108 MovieClip [player_base] Frame 1
onClipEvent (load) { delay = 20; }
Symbol 108 MovieClip [player_base] Frame 2
stop(); makeDie(dd);
Symbol 109 MovieClip [player] Frame 1
#initclip 112 Object.registerClass("player", playerClass); #endinitclip
Symbol 110 MovieClip [enemy] Frame 1
#initclip 21 Object.registerClass("enemy", enemyClass); #endinitclip
Symbol 111 MovieClip [bullet] Frame 1
#initclip 22 Object.registerClass("bullet", bulletClass); #endinitclip
Symbol 112 MovieClip [queue] Frame 1
#initclip 23 Object.registerClass("queue", queue); #endinitclip
Instance of Symbol 107 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (load) { _parent._parent.stop(); pp = (Math.random() * 50) + 50; step = 0; } onClipEvent (enterFrame) { step++; if (step >= pp) { _parent._parent.play(); } }
Symbol 122 MovieClip [bonus_miniHealth] Frame 1
#initclip 24 Object.registerClass("bonus_miniHealth", bonus); #endinitclip
Symbol 129 MovieClip Frame 10
stop(); _parent.kill();
Symbol 130 MovieClip [userSplash] Frame 1
#initclip 25 Object.registerClass("userSplash", splashedObject); #endinitclip stop();
Symbol 130 MovieClip [userSplash] Frame 16
stop();
Symbol 131 MovieClip Frame 1
_visible = false;
Symbol 151 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 151 MovieClip Frame 5
gotoAndStop (1);
Symbol 151 MovieClip Frame 15
gotoAndStop (1);
Symbol 151 MovieClip Frame 19
gotoAndStop (1);
Symbol 151 MovieClip Frame 33
gotoAndStop (1);
Symbol 151 MovieClip Frame 47
gotoAndStop (1);
Symbol 151 MovieClip Frame 61
gotoAndStop (1);
Symbol 152 MovieClip [gun_1] Frame 1
#initclip 26 Object.registerClass("gun_1", cannon); #endinitclip
Symbol 153 MovieClip [gun_2] Frame 1
#initclip 27 Object.registerClass("gun_2", cannon); #endinitclip
Symbol 154 MovieClip [gun_3] Frame 1
#initclip 28 Object.registerClass("gun_3", cannon); #endinitclip
Symbol 155 MovieClip Frame 1
_visible = false;
Symbol 161 MovieClip Frame 1
if (_currentframe == 1) { stop(); }
Symbol 161 MovieClip Frame 5
gotoAndStop (1);
Symbol 161 MovieClip Frame 15
gotoAndStop (1);
Symbol 161 MovieClip Frame 19
gotoAndStop (1);
Symbol 164 MovieClip [weapon2] Frame 1
#initclip 29 Object.registerClass("weapon2", bulletClass); #endinitclip
Instance of Symbol 155 MovieClip "codeStopper" in Symbol 164 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 201 MovieClip [boul] Frame 15
stop(); this.removeMovieClip();
Symbol 205 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 208 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 219 MovieClip [player_gun_2] Frame 1
#initclip 30 Object.registerClass("player_gun_2", cannon); #endinitclip
Symbol 269 MovieClip [explode] Frame 25
stop(); this.removeMovieClip();
Symbol 270 MovieClip [autoExplodePoint] Frame 1
#initclip 31 Object.registerClass("autoExplodePoint", autoExplode); #endinitclip
Symbol 270 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 270 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 275 MovieClip [bonus_weapon1] Frame 1
#initclip 32 Object.registerClass("bonus_weapon1", bonus); #endinitclip
Symbol 277 MovieClip [weapon1] Frame 1
#initclip 33 Object.registerClass("weapon1", bulletClass); #endinitclip
Symbol 278 MovieClip [emptyShoot] Frame 1
#initclip 34 Object.registerClass("emptyShoot", bulletClass); #endinitclip
Symbol 282 MovieClip [autoExplodePoint_n] Frame 1
#initclip 35 Object.registerClass("autoExplodePoint_n", autoExplode); #endinitclip
Symbol 282 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 282 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 290 MovieClip [bonus_weapon2] Frame 1
#initclip 36 Object.registerClass("bonus_weapon2", bonus); #endinitclip
Symbol 292 MovieClip [star1] Frame 1
#initclip 37 Object.registerClass("star1", star); #endinitclip
Symbol 294 MovieClip [star2] Frame 1
#initclip 38 Object.registerClass("star2", star); #endinitclip
Symbol 296 MovieClip [star3] Frame 1
#initclip 39 Object.registerClass("star3", star); #endinitclip
Symbol 301 MovieClip [rocket] Frame 1
#initclip 40 Object.registerClass("rocket", bulletClass); #endinitclip
Symbol 304 MovieClip [gun_spec_1] Frame 1
#initclip 41 Object.registerClass("gun_spec_1", cannon); #endinitclip
Instance of Symbol 131 MovieClip "codeStopper" in Symbol 304 MovieClip [gun_spec_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 305 MovieClip [gun_spec_2] Frame 1
#initclip 42 Object.registerClass("gun_spec_2", cannon); #endinitclip
Instance of Symbol 131 MovieClip "codeStopper" in Symbol 305 MovieClip [gun_spec_2] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 314 MovieClip [arab_house_1] Frame 1
#initclip 43 Object.registerClass("arab_house_1", splashedObject); #endinitclip stop();
Symbol 314 MovieClip [arab_house_1] Frame 20
stop();
Symbol 315 MovieClip [gun_spec_3] Frame 1
#initclip 44 Object.registerClass("gun_spec_3", cannon); #endinitclip
Instance of Symbol 131 MovieClip "codeStopper" in Symbol 315 MovieClip [gun_spec_3] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 316 MovieClip [gun_spec_4] Frame 1
#initclip 45 Object.registerClass("gun_spec_4", cannon); #endinitclip
Instance of Symbol 131 MovieClip "codeStopper" in Symbol 316 MovieClip [gun_spec_4] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Instance of Symbol 131 MovieClip "ex2" in Symbol 326 MovieClip [king_tigr] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 330 MovieClip [gun_king_tigr] Frame 1
#initclip 46 Object.registerClass("gun_king_tigr", cannon); #endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 334 MovieClip [tigr] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 338 MovieClip [gun_tigr] Frame 1
#initclip 47 Object.registerClass("gun_tigr", cannon); #endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 342 MovieClip [pz_3] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 346 MovieClip [gun_pz_3] Frame 1
#initclip 48 Object.registerClass("gun_pz_3", cannon); #endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 350 MovieClip [btr] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 356 MovieClip [gun_machinegun] Frame 1
#initclip 49 Object.registerClass("gun_machinegun", cannon); #endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 372 MovieClip [ferdinand] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 131 MovieClip "ex2" in Symbol 376 MovieClip [jagd_panter] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 131 MovieClip "ex2" in Symbol 380 MovieClip [truck_1] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 131 MovieClip "ex2" in Symbol 384 MovieClip [truck_2] Frame 1
onClipEvent (load) { delay = 4; }
Instance of Symbol 131 MovieClip "ex2" in Symbol 405 MovieClip [lee] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 409 MovieClip [gun_lee] Frame 1
#initclip 50 Object.registerClass("gun_lee", cannon); #endinitclip
Symbol 443 MovieClip Frame 45
stop();
Symbol 446 MovieClip Frame 45
stop();
Symbol 449 MovieClip [dot_1] Frame 1
#initclip 51 Object.registerClass("dot_1", splashedObject); #endinitclip stop();
Symbol 449 MovieClip [dot_1] Frame 16
stop();
Symbol 456 MovieClip [dot_3] Frame 1
#initclip 52 Object.registerClass("dot_3", splashedObject); #endinitclip stop();
Symbol 456 MovieClip [dot_3] Frame 16
stop();
Symbol 462 MovieClip [dot_2] Frame 1
#initclip 53 Object.registerClass("dot_2", splashedObject); #endinitclip stop();
Symbol 462 MovieClip [dot_2] Frame 16
stop();
Symbol 468 MovieClip [KPP] Frame 1
#initclip 54 Object.registerClass("KPP", splashedObject); #endinitclip stop();
Symbol 468 MovieClip [KPP] Frame 16
stop();
Symbol 472 MovieClip [KPP_l] Frame 1
#initclip 55 Object.registerClass("KPP_l", splashedObject); #endinitclip stop();
Symbol 472 MovieClip [KPP_l] Frame 16
stop();
Symbol 476 MovieClip [KPP_r] Frame 1
#initclip 56 Object.registerClass("KPP_r", splashedObject); #endinitclip stop();
Symbol 476 MovieClip [KPP_r] Frame 16
stop();
Symbol 478 MovieClip [dot_3_explo] Frame 1
#initclip 57 Object.registerClass("dot_3_explo", splashedObject); #endinitclip
Symbol 480 MovieClip [dot_2_explo] Frame 1
#initclip 58 Object.registerClass("dot_2_explo", splashedObject); #endinitclip
Symbol 482 MovieClip [dot_1_explo] Frame 1
#initclip 59 Object.registerClass("dot_1_explo", splashedObject); #endinitclip
Symbol 489 MovieClip [arab_house_2] Frame 1
#initclip 60 Object.registerClass("arab_house_2", splashedObject); #endinitclip stop();
Symbol 489 MovieClip [arab_house_2] Frame 20
stop();
Symbol 496 MovieClip [arab_house_3] Frame 1
#initclip 61 Object.registerClass("arab_house_3", splashedObject); #endinitclip stop();
Symbol 496 MovieClip [arab_house_3] Frame 20
stop();
Symbol 503 MovieClip [arab_house_5] Frame 1
#initclip 62 Object.registerClass("arab_house_5", splashedObject); #endinitclip stop();
Symbol 503 MovieClip [arab_house_5] Frame 20
stop();
Symbol 510 MovieClip [arab_house_6] Frame 1
#initclip 63 Object.registerClass("arab_house_6", splashedObject); #endinitclip stop();
Symbol 510 MovieClip [arab_house_6] Frame 20
stop();
Symbol 517 MovieClip [arab_house_4] Frame 1
#initclip 64 Object.registerClass("arab_house_4", splashedObject); #endinitclip stop();
Symbol 517 MovieClip [arab_house_4] Frame 20
stop();
Symbol 521 MovieClip [gravel_1] Frame 1
#initclip 65 Object.registerClass("gravel_1", splashedObject); #endinitclip
Symbol 525 MovieClip [gravel_2] Frame 1
#initclip 66 Object.registerClass("gravel_2", splashedObject); #endinitclip
Symbol 529 MovieClip [gravel_3] Frame 1
#initclip 67 Object.registerClass("gravel_3", splashedObject); #endinitclip
Symbol 532 MovieClip [hedgehog_1] Frame 1
#initclip 68 Object.registerClass("hedgehog_1", splashedObject); #endinitclip stop();
Symbol 532 MovieClip [hedgehog_1] Frame 11
stop();
Symbol 535 MovieClip [hedgehog_2] Frame 1
#initclip 69 Object.registerClass("hedgehog_2", splashedObject); #endinitclip stop();
Symbol 535 MovieClip [hedgehog_2] Frame 12
stop();
Symbol 538 MovieClip [hedgehog_3] Frame 1
#initclip 70 Object.registerClass("hedgehog_3", splashedObject); #endinitclip stop();
Symbol 538 MovieClip [hedgehog_3] Frame 12
stop();
Symbol 545 MovieClip [house_1] Frame 1
#initclip 71 Object.registerClass("house_1", splashedObject); #endinitclip stop();
Symbol 545 MovieClip [house_1] Frame 20
stop();
Symbol 552 MovieClip [house_2] Frame 1
#initclip 72 Object.registerClass("house_2", splashedObject); #endinitclip stop();
Symbol 552 MovieClip [house_2] Frame 20
stop();
Symbol 559 MovieClip [house_3] Frame 1
#initclip 73 Object.registerClass("house_3", splashedObject); #endinitclip stop();
Symbol 559 MovieClip [house_3] Frame 20
stop();
Symbol 566 MovieClip [house_4] Frame 1
#initclip 74 Object.registerClass("house_4", splashedObject); #endinitclip stop();
Symbol 566 MovieClip [house_4] Frame 20
stop();
Symbol 575 MovieClip [house_5] Frame 1
#initclip 75 Object.registerClass("house_5", splashedObject); #endinitclip stop();
Symbol 575 MovieClip [house_5] Frame 20
stop();
Symbol 582 MovieClip [house_6] Frame 1
#initclip 76 Object.registerClass("house_6", splashedObject); #endinitclip stop();
Symbol 582 MovieClip [house_6] Frame 20
stop();
Symbol 589 MovieClip [house_7] Frame 1
#initclip 77 Object.registerClass("house_7", splashedObject); #endinitclip stop();
Symbol 589 MovieClip [house_7] Frame 20
stop();
Symbol 596 MovieClip [house_8] Frame 1
#initclip 78 Object.registerClass("house_8", splashedObject); #endinitclip stop();
Symbol 596 MovieClip [house_8] Frame 20
stop();
Symbol 599 MovieClip [palm_1] Frame 1
#initclip 79 Object.registerClass("palm_1", splashedObject); #endinitclip
Symbol 602 MovieClip [palm_2] Frame 1
#initclip 80 Object.registerClass("palm_2", splashedObject); #endinitclip
Symbol 605 MovieClip [palm_3] Frame 1
#initclip 81 Object.registerClass("palm_3", splashedObject); #endinitclip
Symbol 609 MovieClip [tent_1] Frame 1
#initclip 82 Object.registerClass("tent_1", splashedObject); #endinitclip stop();
Symbol 609 MovieClip [tent_1] Frame 16
stop();
Symbol 613 MovieClip [tent_2] Frame 1
#initclip 83 Object.registerClass("tent_2", splashedObject); #endinitclip stop();
Symbol 613 MovieClip [tent_2] Frame 16
stop();
Symbol 617 MovieClip [tower] Frame 1
#initclip 84 Object.registerClass("tower", splashedObject); #endinitclip stop();
Symbol 617 MovieClip [tower] Frame 16
stop();
Symbol 623 MovieClip [tower_water] Frame 1
#initclip 85 Object.registerClass("tower_water", splashedObject); #endinitclip stop();
Symbol 623 MovieClip [tower_water] Frame 16
stop();
Symbol 626 MovieClip [tree_1] Frame 1
#initclip 86 Object.registerClass("tree_1", splashedObject); #endinitclip
Symbol 629 MovieClip [tree_2] Frame 1
#initclip 87 Object.registerClass("tree_2", splashedObject); #endinitclip
Symbol 632 MovieClip [tree_3] Frame 1
#initclip 88 Object.registerClass("tree_3", splashedObject); #endinitclip
Symbol 635 MovieClip [tree_4] Frame 1
#initclip 89 Object.registerClass("tree_4", splashedObject); #endinitclip
Symbol 642 MovieClip [wall_1] Frame 1
#initclip 90 Object.registerClass("wall_1", splashedObject); #endinitclip stop();
Symbol 642 MovieClip [wall_1] Frame 16
stop();
Symbol 649 MovieClip [wall_2] Frame 1
#initclip 91 Object.registerClass("wall_2", splashedObject); #endinitclip stop();
Symbol 649 MovieClip [wall_2] Frame 16
stop();
Symbol 656 MovieClip [wall_3] Frame 1
#initclip 92 Object.registerClass("wall_3", splashedObject); #endinitclip stop();
Symbol 656 MovieClip [wall_3] Frame 16
stop();
Symbol 663 MovieClip [wall_4] Frame 1
#initclip 93 Object.registerClass("wall_4", splashedObject); #endinitclip stop();
Symbol 663 MovieClip [wall_4] Frame 16
stop();
Symbol 670 MovieClip [wall_5] Frame 1
#initclip 94 Object.registerClass("wall_5", splashedObject); #endinitclip stop();
Symbol 670 MovieClip [wall_5] Frame 16
stop();
Symbol 677 MovieClip [wall_6] Frame 1
#initclip 95 Object.registerClass("wall_6", splashedObject); #endinitclip stop();
Symbol 677 MovieClip [wall_6] Frame 16
stop();
Symbol 681 MovieClip [wall_7] Frame 1
#initclip 96 Object.registerClass("wall_7", splashedObject); #endinitclip stop();
Symbol 681 MovieClip [wall_7] Frame 16
stop();
Symbol 685 MovieClip [wall_8] Frame 1
#initclip 97 Object.registerClass("wall_8", splashedObject); #endinitclip stop();
Symbol 685 MovieClip [wall_8] Frame 16
stop();
Symbol 689 MovieClip [wall_9] Frame 1
#initclip 98 Object.registerClass("wall_9", splashedObject); #endinitclip stop();
Symbol 689 MovieClip [wall_9] Frame 16
stop();
Symbol 693 MovieClip [wall_10] Frame 1
#initclip 99 Object.registerClass("wall_10", splashedObject); #endinitclip stop();
Symbol 693 MovieClip [wall_10] Frame 16
stop();
Symbol 757 MovieClip [weapon0] Frame 1
#initclip 100 Object.registerClass("weapon0", bulletClass); #endinitclip
Symbol 762 MovieClip [weapon3] Frame 1
#initclip 101 Object.registerClass("weapon3", bulletClass); #endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 768 MovieClip [wespe] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 779 MovieClip [marine_stop] Frame 1
#initclip 102 Object.registerClass("marine_stop", cannon); #endinitclip
Symbol 779 MovieClip [marine_stop] Frame 2
gotoAndPlay (1);
Symbol 779 MovieClip [marine_stop] Frame 22
stop();
Instance of Symbol 131 MovieClip "ex2" in Symbol 788 MovieClip [mine] Frame 1
onClipEvent (load) { delay = 4; }
Symbol 824 MovieClip [marine] Frame 1
#initclip 103 Object.registerClass("marine", cannon); #endinitclip
Symbol 824 MovieClip [marine] Frame 17
gotoAndPlay (1);
Symbol 824 MovieClip [marine] Frame 37
stop();
Symbol 840 MovieClip [marine_moto] Frame 1
#initclip 104 Object.registerClass("marine_moto", cannon); #endinitclip
Symbol 840 MovieClip [marine_moto] Frame 4
gotoAndPlay (1);
Symbol 840 MovieClip [marine_moto] Frame 14
stop();
Symbol 852 MovieClip [oil] Frame 1
#initclip 105 Object.registerClass("oil", splashedObject); #endinitclip stop();
Symbol 852 MovieClip [oil] Frame 15
stop();
Symbol 883 MovieClip [marine_stop_1] Frame 1
#initclip 106 Object.registerClass("marine_stop_1", cannon); #endinitclip
Symbol 883 MovieClip [marine_stop_1] Frame 2
gotoAndPlay (1);
Symbol 883 MovieClip [marine_stop_1] Frame 22
stop();
Symbol 886 MovieClip [marine_1] Frame 1
#initclip 107 Object.registerClass("marine_1", cannon); #endinitclip
Symbol 886 MovieClip [marine_1] Frame 17
gotoAndPlay (1);
Symbol 886 MovieClip [marine_1] Frame 37
stop();
Symbol 889 MovieClip [mine_dom] Frame 1
#initclip 108 Object.registerClass("mine_dom", splashedObject); #endinitclip stop();
Symbol 889 MovieClip [mine_dom] Frame 15
stop();
Symbol 894 MovieClip [weapon2_1] Frame 1
#initclip 109 Object.registerClass("weapon2_1", bulletClass); #endinitclip
Instance of Symbol 155 MovieClip "codeStopper" in Symbol 894 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) { if (gameInProcess) { _parent.play(); } else { _parent.stop(); } }
Symbol 896 MovieClip [weapon1_1] Frame 1
#initclip 110 Object.registerClass("weapon1_1", bulletClass); #endinitclip
Symbol 901 MovieClip [weapon0_1] Frame 1
#initclip 111 Object.registerClass("weapon0_1", bulletClass); #endinitclip
Symbol 1032 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link { function Link () { } static function Open(url, name, group) { var _local9 = 0; var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local8 = 0; var _local11 = 0; var _local6 = (url + ".") + name; var _local7; var _local1 = url; _local1 = Replace(_local1, "http://", ""); if (_local1.indexOf("/") > -1) { _local1 = _local1.substring(0, _local1.indexOf("/")); } if (_local1.indexOf("?") > -1) { _local1 = _local1.substring(0, _local1.indexOf("?")); } _local1 = ("http://" + _local1) + "/"; var _local2 = _local1; if (_local2.indexOf("//") > -1) { _local2 = _local2.substring(_local2.indexOf("//") + 2); } _local2 = Replace(_local2, "www.", ""); if (_local2.indexOf("/") > -1) { _local2 = _local2.substring(0, _local2.indexOf("/")); } try { getURL (url, "_blank"); if (Clicks.indexOf(_local6) > -1) { _local3 = 1; } else { _local3 = 1; _local9 = 1; Clicks.push(_local6); } if (Clicks.indexOf(_local2) > -1) { _local4 = 1; } else { _local4 = 1; _local5 = 1; Clicks.push(_local2); } _local7 = true; } catch(err) { _local8 = 1; _local11 = 1; _local7 = false; } Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11); Playtomic.Log.Link(url, name, group, _local9, _local3, _local8); Playtomic.Log.ForceSend(); return(_local7); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static var Clicks = new Array(); }
Symbol 1033 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest { var Pieces; function LogRequest () { } function Queue(data) { Pieces++; Data = Data + (((Data == "") ? "" : "~") + data); if ((Pieces == 8) || (Data.length > 300)) { Pieces = 0; Ready = true; } } function Send() { var _local3 = function (success) { if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) { Playtomic.Log.IncreaseViews(); } if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) { Playtomic.Log.IncreasePlays(); } }; var _local2 = new LoadVars(); _local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST"); } var Data = ""; var Ready = false; }
Symbol 1034 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log { static var SourceUrl, Cookie; function Log () { } static function View(swfid, guid, defaulturl) { if (swfid == undefined) { swfid = 0; } if (guid == undefined) { guid = ""; } if (defaulturl == undefined) { defaulturl = ""; } if (SWFID > 0) { return(undefined); } SWFID = swfid; GUID = guid; Enabled = true; if ((SWFID == 0) || (GUID == "")) { Enabled = false; return(undefined); } if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) { Enabled = false; return(undefined); } SourceUrl = GetUrl(defaulturl); if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) { Enabled = false; return(undefined); } Cookie = SharedObject.getLocal("playtomic"); var _local5 = GetCookie("views"); Send("v/" + (_local5 + 1), true); _global.setTimeout(PingServer, 60000); } static function ForceSend() { Request.Send(); Request = new Playtomic.LogRequest(); } static function IncreaseViews() { var _local1 = GetCookie("views"); _local1++; SaveCookie("views", _local1); } static function IncreasePlays() { Plays++; } static function Play() { if (!Enabled) { return(undefined); } LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Send("p/" + (Plays + 1), true); } static function CustomMetric(name, group, unique) { if (!Enabled) { return(undefined); } if ((group == null) || (group == undefined)) { group = ""; } if ((unique == null) || (unique == undefined)) { unique = false; } if (unique) { if (Customs.indexOf(name) > -1) { return(undefined); } Customs.push(name); } Send((("c/" + Clean(name)) + "/") + Clean(group)); } static function Link(url, name, group, unique, total, fail) { if (!Enabled) { return(undefined); } Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail); } static function LevelCounterMetric(name, level, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelCounters.indexOf(name) > -1) { return(undefined); } LevelCounters.push(name); } Send((("lc/" + Clean(name)) + "/") + Clean(level)); } static function LevelRangedMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelRangeds.indexOf(name) > -1) { return(undefined); } LevelRangeds.push(name); SaveCookie("lr_" + name, 1); } Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function LevelAverageMetric(name, level, value, unique) { if (!Enabled) { return(undefined); } if (unique) { if (LevelAverages.indexOf(name) > -1) { return(undefined); } LevelAverages.push(name); } Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value); } static function PingServer() { if (!Enabled) { return(undefined); } Pings++; Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true); if (FirstPing) { FirstPing = false; setInterval(PingServer, 60000); } } static function Send(s, view) { if (view == undefined) { view = false; } Request.Queue(s); if ((Request.Ready || (view)) || (!Queue)) { Request.Send(); Request = new Playtomic.LogRequest(); } } static function GetCookie(n) { if (Cookie.data[n] == undefined) { return(0); } return(parseInt(Cookie.data[n])); } static function SaveCookie(n, v) { var _local1 = SharedObject.getLocal("swfstats"); _local1.data[n] = v.toString(); _local1.flush(); } static function Clean(s) { while (s.indexOf("/") > -1) { s = s.replace("/", "\\"); } while (s.indexOf("~") > -1) { s = s.replace("~", "-"); } return(escape(s)); } static function Replace(str, find, replace) { return(str.split(find).join(replace)); } static function GetUrl(defaulturl) { return(defaulturl); } static var Enabled = false; static var Queue = true; static var SWFID = 0; static var GUID = ""; static var Request = new Playtomic.LogRequest(); static var FirstPing = true; static var Pings = 0; static var Plays = 0; static var HighestGoal = 0; static var Customs = new Array(); static var LevelCounters = new Array(); static var LevelAverages = new Array(); static var LevelRangeds = new Array(); }
Symbol 1035 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip { var _x, _y, ticket, removeMovieClip, unloadMovie; function checkedObject () { super(); startClock = _global.clock; offsetTop = _global.envS.allOffset.top; offsetBottom = _global.envS.allOffset.bottom; offsetLeft = _global.envS.allOffset.left; offsetRight = _global.envS.allOffset.right; x = Math.round(_x); y = Math.round(_y); } function initOffset(bb) { if (bb == 1) { bigObject = true; } if (bigObject) { offsetTop = _global.envS.bigTileOffset.top; offsetBottom = _global.envS.bigTileOffset.bottom; offsetLeft = _global.envS.bigTileOffset.left; offsetRight = _global.envS.bigTileOffset.right; } } function check() { if (_global.noSet(x) || (_global.noSet(y))) { kill(); } if (y < ((-_root.bg.y) + offsetTop)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = (-_root.bg.y) + offsetTop; } } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom; } } if (x < (0 + offsetLeft)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = 0 + offsetLeft; } } if (x > (_global.screenWidth - offsetRight)) { if (offReaction == "die") { kill(); } if (offReaction == "stand") { x = _global.screenWidth - offsetRight; } } } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (!init) { return(undefined); } myClock++; check(); } function kill() { outQueue(); if (!deathFromOutside) { removeMovieClip(); unloadMovie(); } } var offsetTop = 0; var offsetBottom = 0; var offsetLeft = 0; var offsetRight = 0; var offReaction = "die"; var x = 0; var y = 0; var init = false; var deathFromOutside = false; var dieImmediatly = false; var startClock = 0; var myClock = 0; var bigObject = false; }
Symbol 1036 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject { var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y; function movingObject () { super(); AADistance = _global.envS.unitAutoAimDistance; if (_global.noSet(AADistance)) { AADistance = 50; } } function setEnemyToEnemyCollisionFlag(enable, dont_smash) { if (enable != undefined) { enable_enemy_to_enemy_collision = enable; } if (dont_smash != undefined) { dont_smash_me_ally = dont_smash; } } function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) { if (typeof(a) == "string") { if (a == "player") { wayMode = false; wayLinkage = ""; var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local20 = _local10.x - _local11.x; var _local18 = _local10.y - _local11.y; var _local15 = Math.atan2(_local18, _local20); speedXY = parseFloat(b); if (_global.noSet(speedXY)) { speedXY = 1; } speedX = speedXY * Math.cos(_local15); speedY = speedXY * Math.sin(_local15); xr = parseInt(xr); if (xr == 1) { followPlayer = true; } if (!_global.noSet(yr)) { AADistance = yr; } if (!_global.noSet(r)) { AARatio = r; } } else { if (_global.noSet(a)) { return(undefined); } wayLinkage = a; if (!_global.noSet(b)) { wayRatio = b; } if (!_global.noSet(xr)) { xratio = xr; } if (!_global.noSet(yr)) { yratio = yr; } if (!_global.noSet(r)) { rotate = r / _global.PI2; } if (!_global.noSet(f)) { factor = f; } if (!_global.noSet(sf)) { startFrame = sf; } if (!_global.noSet(ef)) { endFrame = ef; } if (!_global.noSet(wc)) { wayCycle = wc; } if (!_global.noSet(rbw)) { rotatedByWay = ((rbw == 1) ? true : false); } if (!_global.noSet(mwas)) { moveWayAtStart = ((mwas == 1) ? true : false); } if (!_global.noSet(otp)) { orientToPath = otp; } way = attachMovie(wayLinkage, "way", 100); line = createEmptyMovieClip("line", 101); line.createEmptyMovieClip("l", 1); line._visible = false; line.l.lineStyle(0, 16711680); line.l.moveTo(0, 0); line.l.lineTo(100, 0); firstStep = startFrame; if (!_global.noSet(way)) { var _local4 = way.klop._x; _local4 = _local4 * factor; var _local5 = way.klop._y; if (xratio != 100) { _local4 = _local4 * (xratio / 100); } if (yratio != 100) { _local5 = _local5 * (yratio / 100); } if (rotate != 0) { var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5)); var _local14 = Math.atan2(_local5, _local4); var _local17 = _local12 * Math.cos(rotate + _local14); var _local16 = _local12 * Math.sin(rotate + _local14); } else { var _local17 = _local4; var _local16 = _local5; } way.x = _local17; way._x = way.x; way.y = _local16; way._y = way.y; } if (endFrame == -1) { endFrame = way._totalframes; } if (endFrame < startFrame) { var _local19 = startFrame; startFrame = endFrame; endFrame = _local19; wayDir = -1; } way._xscale = (line._xscale = factor * xratio); way._yscale = (line._yscale = yratio); way._rotation = (line._rotation = r); if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) { way._visible = false; } wayMode = true; } } else { if (!_global.noSet(a)) { speedX = a; } if (!_global.noSet(b)) { speedY = b; } wayMode = false; } initMove = true; if (wayMode) { oEF(); } oEF(); } function initWayMotion(mwo, sx, sy) { movedWay = true; movedWayOffset = mwo; movedWayCount = 0; movedWayXSpeed = sx; movedWayYSpeed = sy; } function oEF() { if (initMove) { if (wayMode) { if ((firstStep != 0) && (moveWayAtStart)) { way.gotoAndStop(firstStep); firstStep = 0; var _local6 = way.klop._x; var _local15 = way.klop._y; _local6 = _local6 * factor; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local15 = _local15 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15)); var _local16 = Math.atan2(_local15, _local6); _local6 = _local14 * Math.cos(rotate + _local16); _local15 = _local14 * Math.sin(rotate + _local16); } way.x = way.x + (-_local6); way._x = way.x; way.y = way.y + (-_local15); way._y = way.y; var _local20 = way.klop._x; var _local19 = way.klop._y; } var _local5 = way._currentframe + (wayDir * wayRatio); if ((wayDir > 0) && (_local5 > endFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = endFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = _local5 + (_local5 - endFrame); } if (wayCycle == 3) { _local5 = startFrame + (_local5 - endFrame); } } if ((wayDir < 0) && (_local5 < startFrame)) { wayPassed = true; if (wayCycle == 1) { _local5 = startFrame; } if (wayCycle == 2) { wayDir = wayDir * -1; _local5 = startFrame + (startFrame - _local5); } if (wayCycle == 3) { _local5 = endFrame - (startFrame - _local5); } } if (firstStep != 0) { _local5 = firstStep; firstStep = 0; } var _local20 = way.klop._x; var _local19 = way.klop._y; way.gotoAndStop(_local5); var _local6 = way.klop._x - _local20; _local6 = _local6 * factor; var _local15 = way.klop._y - _local19; if (xratio != 100) { _local6 = _local6 * (xratio / 100); } if (yratio != 100) { _local15 = _local15 * (yratio / 100); } if (rotate != 0) { var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15)); var _local16 = Math.atan2(_local15, _local6); speedX = _local14 * Math.cos(rotate + _local16); speedY = _local14 * Math.sin(rotate + _local16); } else { speedX = _local6; speedY = _local15; } var _local18 = 0; var _local17 = 0; if (movedWay) { if ((++movedWayCount) > movedWayOffset) { speedX = speedX + movedWayXSpeed; _local18 = -movedWayXSpeed; if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) { _local15 = -_root.bg.speedY; } else { _local15 = -movedWayYSpeed; } speedY = speedY + _local15; _local17 = -_local15; } } if ((orientToPath == "way") || (orientToPath == "shoot")) { line.l._rotation = way.klop._rotation; var _local7 = line.getRect(this); baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2; if (wayDir == -1) { baseRotateCount = baseRotateCount + 180; } } else if (orientToPath == "move") { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } } else if (followPlayer) { var _local11 = {x:x, y:y}; _parent.localToGlobal(_local11); var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y}; _root.bg.localToGlobal(_local10); var _local13 = _local10.x - _local11.x; var _local12 = _local10.y - _local11.y; var _local22 = Math.sqrt((_local13 * _local13) + (_local12 * _local12)); var _local8 = Math.atan2(_local12, _local13); if (!_global.noSet(AARatio)) { var _local9 = Math.atan2(speedY, speedX) * _global.PI2; _local9 = _local9 + _global.getAngleDelta(_local9, _local8 * _global.PI2, AARatio); _local8 = _local9 / _global.PI2; } var _local21 = AADistance; if (_local22 > _local21) { speedX = speedXY * Math.cos(_local8); speedY = speedXY * Math.sin(_local8); baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } else { followPlayer = false; } } else { baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2; } x = x + speedX; y = y + speedY; if (wayMode) { way.x = way.x - (speedX + _local18); way._x = way.x; way.y = way.y - (speedY + _local17); way._y = way.y; } } super.oEF(); redraw(); } function moveTo(a, b) { if (_global.noSet(a)) { a = 0; } if (_global.noSet(b)) { b = 0; } x = a; y = b; check(); redraw(); } function moveBy(a, b) { x = x + a; y = y + b; check(); redraw(); } function redraw() { _x = Math.round(x); _y = Math.round(y); } var initMove = false; var speedX = 0; var speedY = 0; var speedXY = 0; var wayMode = false; var wayRatio = 1; var rotatedByWay = true; var followPlayer = false; var xratio = 100; var yratio = 100; var rotate = 0; var baseRotateCount = 0; var factor = 1; var startFrame = 1; var endFrame = -1; var moveWayAtStart = true; var wayCycle = 1; var wayDir = 1; var firstStep = 1; var movedWay = false; var movedWayOffset = 0; var movedWayCount = 0; var movedWayXSpeed = 0; var movedWayYSpeed = 0; var wayPassed = false; var orientToPath = "move"; var enable_enemy_to_enemy_collision = false; var dont_smash_me_ally = false; }
Symbol 1037 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject { var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base; function damagableObject () { super(); if (_global.envS.debug == 1) { initBar(); } blinkObject = this; loot = new Array(); autoloot = new Array(); lootXoffset = new Array(); lootYoffset = new Array(); AAD_array = new Array(); actionAfterDie = new Array(); } function initArmor(a) { startArmor = (armor = a); } function initScore(sc) { if (!_global.noSet(sc)) { score = sc; } } function initFlags(ih, is, id, im, nc) { ignoreHit = ((ih == 1) ? true : false); ignoreSplash = ((is == 1) ? true : false); ignoreDirect = ((id == 1) ? true : false); immortal = ((im == 1) ? true : false); notCount = ((nc == 1) ? true : false); } function initBar() { bar = createEmptyMovieClip("bar", 3); bar1 = bar.createEmptyMovieClip("bar1", 2); bar.beginFill(16711680); _global.drawRect(bar, -15, -2, 15, 2); bar.endFill(); bar1.lineStyle(0, 0); _global.drawRect(bar1, -15, -2, 15, 2); bar._y = -20; bar2 = bar.createEmptyMovieClip("bar2", 1); bar2.beginFill(65280); _global.drawRect(bar2, 0, -2, 30, 2); bar2.endFill(); bar2._x = -15; } function changeArmor(delta) { if (!live) { return(undefined); } if (immortal) { return(undefined); } armor = armor + delta; if (delta < 0) { startBlink("hit"); } if (armor > startArmor) { armor = startArmor; } showArmor(); if (armor <= 0) { armor = 0; live = false; showArmor(); destroy(); } } function showArmor() { if (_global.envS.debug == 1) { bar2._xscale = (100 * armor) / startArmor; } } function destroy(flag) { if (childs.length > 0) { var _local4 = 0; while (_local4 < childs.length) { var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0); if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) { var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0); var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0); _local6.moveTo(_x + _local8, _y + _local7); } _local4++; } } var _local4 = 0; while (_local4 < loot.length) { var _local9 = autoloot[_local4]; var _local10 = lootXoffset[_local4]; var _local11 = lootYoffset[_local4]; var _local5 = loot[_local4]; if (_local9) { _global.makeBonusAnimation(_local5, _root.bg.player); _root.bg.player.applyBonus(_local5); } else { var _local14 = _root.bg.bnz.getNextHighestDepth(); var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14); _global.bonusObjects.push(_local12); _local12._x = _x + _local10; _local12._y = _y + _local11; _local12.bonusType = _local5; _local12.inQueue(); _local12._alpha = (_local12._xscale = (_local12._yscale = 2)); _local12.onEnterFrame = _global.getOn; } _local4++; } if (soundKills != "none") { if (_global.noSet(soundKills)) { _global.sound.play(_global.envS.soundKills, x, flag); } else { var _local13 = soundKills.split(","); if (_local13.length == 0) { _local13 = [soundKills]; } var _local15 = Math.floor(Math.random() * _local13.length); _global.sound.play(_global.trim(_local13[_local15]), x, flag); } } if (score != 0) { var _local14 = _root.bg.bnzFX.getNextHighestDepth(); var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14); _local12.ins.tf.text = score * _global.comboFactor; _global.levelScore = _global.levelScore + (score * _global.comboFactor); _root.gui.score.text = _global.levelScore; _local12._alpha = 70; _local12._x = _x; _local12._y = _y; } stopBlink(); if (_global.envS.debug == 1) { bar._visible = false; } live = false; } function oEF() { if (blinkFlag) { var _local12 = Math.floor(blinkCounter / blinkStep); blinkCounter++; var _local11 = Math.floor(blinkCounter / blinkStep); if (_local12 != _local11) { var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; if ((_local11 % 2) == 1) { _local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount)); _local10.rb = Math.round((blinkColorR * blinkAmount) / 100); _local10.gb = Math.round((blinkColorG * blinkAmount) / 100); _local10.bb = Math.round((blinkColorB * blinkAmount) / 100); } new Color(blinkObject).setTransform(_local10); } if (blinkCounter > ((2 * blinkStep) * blinkTimes)) { blinkFlag = false; } } if (live) { var _local5 = 0; while (_local5 < emitC.length) { if (eCCount[_local5] > 0) { var _local6 = eCTimeOffset[_local5]; if (_global.noSet(_local6)) { _local6 = 0; } if (((myClock + _local6) % eCTime[_local5]) == 0) { var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0); eCCount[_local5]--; if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) { var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0); var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0); _local7.moveTo(_x + _local9, _y + _local8); } } } _local5++; } } super.oEF(); } function startBlink(col) { blinkColor = _global.envS.blinks[col].color; blinkColorR = parseInt(blinkColor.substr(1, 2), 16); blinkColorG = parseInt(blinkColor.substr(3, 2), 16); blinkColorB = parseInt(blinkColor.substr(5, 2), 16); blinkAmount = _global.envS.blinks[col].amount; blinkTimes = _global.envS.blinks[col].times; blinkStep = _global.envS.blinks[col].step; blinkCounter = 0; blinkFlag = true; } function stopBlink() { if (blinkFlag) { var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0}; new Color(blinkObject).setTransform(_local2); blinkFlag = false; } } function initLoot(lo, lox, loy, al) { if (!_global.noSet(lo)) { loot = _global.prepareArrayString(lo); } if (!_global.noSet(lox)) { lootXoffset = _global.prepareArrayNum(lox); } if (!_global.noSet(loy)) { lootYoffset = _global.prepareArrayNum(loy); } if (!_global.noSet(al)) { autoloot = _global.prepareArrayBool(al); } } function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) { if (!_global.noSet(chi)) { childs = _global.prepareArrayString(chi); } if (!_global.noSet(dx)) { childDX = _global.prepareArrayNum(dx); } if (!_global.noSet(dy)) { childDY = _global.prepareArrayNum(dy); } if (!_global.noSet(ec)) { emitC = _global.prepareArrayString(ec); } if (!_global.noSet(ecc)) { eCCount = _global.prepareArrayNum(ecc); } if (!_global.noSet(ect)) { eCTime = _global.prepareArrayNum(ect); } if (!_global.noSet(ecto)) { eCTimeOffset = _global.prepareArrayNum(ecto); } if (!_global.noSet(ecxo)) { eCXOffset = _global.prepareArrayNum(ecxo); } if (!_global.noSet(ecyo)) { eCYOffset = _global.prepareArrayNum(ecyo); } } function setRelation(id, ar, rt) { if (!_global.noSet(id)) { myId = id; } if (!_global.noSet(ar)) { AAD_array = _global.prepareArrayString(ar); } if (!_global.noSet(rt)) { relType = rt; } } function checkRelations(arr) { var _local8 = false; if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) { return(_local8); } if (AAD_array.length > 0) { var _local6 = 0; while (_local6 < AAD_array.length) { var _local5 = AAD_array[_local6]; var _local3 = 0; while (_local3 < arr.length) { if (arr[_local3].myId == _local5) { AAD_array.remove(_local5); actionAfterDie.push(_local5); _local6--; } _local3++; } _local6++; } } if (actionAfterDie.length == 0) { return(_local8); } if (_global.noSet(relType)) { return(_local8); } var _local7 = new Array(); _local7 = actionAfterDie.concat(); var _local6 = 0; while (_local6 < arr.length) { if (arr[_local6] == this) { } else if (_global.noSet(arr[_local6].myId)) { } else { _local7.remove(arr[_local6].myId); } _local6++; } if (_local7.length == actionAfterDie.length) { if (relType == "kill") { changeArmor((-armor) - 100); _local8 = true; } if (relType == "makeHitable") { ignoreHit = false; ignoreSplash = false; base.playMe = true; base.play(); } } return(_local8); } var live = true; var armor = 0; var startArmor = 0; var blinkColor = "#000000"; var blinkColorR = 0; var blinkColorG = 0; var blinkColorB = 0; var blinkAmount = 0; var blinkTimes = 0; var blinkCounter = 0; var blinkFlag = false; var blinkStep = 0; var directDamage = 0; var soundKills = ""; var ignoreHit = false; var ignoreSplash = false; var ignoreDirect = false; var immortal = false; var notCount = false; var score = 0; }
Symbol 1038 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject { var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue; function tankClass () { super(); } function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) { if (!live) { return(undefined); } if (bb === 1) { bossBarFlag = true; } if (tp === 1) { top = true; } initScore(sc); base = attachMovie(a, "base", 1); body = base.body; hitBody = base.hitBody; if (_global.noSet(hitBody)) { hitBody = base.body; } if (_global.envS.debugBody != 1) { body._visible = false; hitBody._visible = false; } var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2)); if (_global.noSet(_local7)) { gunHolder = this; } else { gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth()); } norot = ((norot == 1) ? true : false); if (!norot) { base._rotation = _global.envS.defaultRotation; } gunHolder._x = _x; gunHolder._y = _y; cannons = new Array(); var _local4 = _global.prepareArrayString(b); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3}); _local3++; } if (wb == 1) { withoutBaseFlag = true; } if (withoutBaseFlag) { blinkObject = gunHolder; } target = c; if ((!_global.noSet(sha)) && (top)) { shadowStr = sha; _local7 = _parent._parent.shadows; if (_global.noSet(_local7)) { _local7 = _parent.shadows; } shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth()); SolarX = _global.envS.SolarX; SolarY = _global.envS.SolarY; SolarXFactor = _global.envS.SolarXFactor; SolarYFactor = _global.envS.SolarYFactor; shadow._rotation = base._rotation; shadow._xscale = (shadow._yscale = 70); } rotateGun(); rotateBase(); initArmor(ar); } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].initGun(); cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } rotateGun(); } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) { if (!live) { return(undefined); } var _local19 = _global.prepareArrayNum(t); var _local5 = _global.prepareArrayNum(mt); var _local14 = _global.prepareArrayNum(c); var _local4 = _global.prepareArrayString(bt); var _local21 = _global.prepareArrayNum(bs); var _local15 = _global.prepareArrayString(dd); var _local22 = _global.prepareArrayNum(br); var _local6 = _global.prepareArrayNum(tl); var _local16 = _global.prepareArrayNum(am); var _local10 = _global.prepareArrayNum(fs); var _local7 = _global.prepareArrayNum(fm); var _local17 = _global.prepareArrayNum(fd); var _local12 = _global.prepareArrayNum(bd); var _local18 = _global.prepareArrayNum(mb); var _local8 = _global.prepareArrayNum(pa); var _local11 = _global.prepareArrayNum(pd); var _local9 = _global.prepareArrayString(ca); var _local13 = _global.prepareArrayString(spa); var _local20 = _global.prepareArrayNum(to); var _local3 = 0; while (_local3 < _local4.length) { cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3])); _local3++; } } function oEF() { var _local4 = x; var _local3 = y; super.oEF(); gunHolder._x = _x; gunHolder._y = _y; rotateBase(); rotateGun(); moveShadow(); } function moveShadow() { if (!_global.noSet(shadow)) { shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX; shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY; shadow._rotation = base._rotation; } } function rotateBase() { if ((!_global.noSet(target)) && (orientToPath == "shoot")) { var _local4 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local4); var _local3 = {x:x, y:y}; _parent.localToGlobal(_local3); var _local5 = cannons[0].cannonAngleType; switch (_local5) { case "t" : baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90; break; case "w" : baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90; break; case "h" : baseRotation = cannons[0].cannonAngle + 180; } if (rotatedByWay) { base._rotation = baseRotation; } gunHolder._rotation = base._rotation; } else if (!((speedX == 0) && (speedY == 0))) { baseRotation = (Math.atan2(speedY, speedX) * _global.PI2) + 90; if (rotatedByWay) { base._rotation = baseRotation; } if (!isPlayer) { gunHolder._rotation = base._rotation; } } } function rotateGun() { if (_global.noSet(target)) { var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90; _local3++; } } else { var _local9 = {x:target._x, y:target._y}; target._parent.localToGlobal(_local9); var _local3 = 0; while (_local3 < cannons.length) { var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y}; gunHolder.localToGlobal(_local5); var _local7 = cannons[_local3].cannonAngleType; switch (_local7) { case "t" : var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "w" : _local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90; break; case "h" : _local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180; } if (cannons[_local3].cannonChangeAngleSpeed == 0) { cannons[_local3]._rotation = _local6; } else { var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1); var _local8 = ((_local4 > 0) ? 1 : -1); if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) { cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed); } else { cannons[_local3]._rotation = cannons[_local3]._rotation + _local4; } } _local3++; } } } function bang(obj) { if (!live) { return(false); } var _local4 = false; var _local2 = 0; while (_local2 < cannons.length) { var _local3 = cannons[_local2].bang(obj); _local4 = _local4 || (_local3); _local2++; } return(_local4); } function destroy(flag) { if (top) { var _local10 = _root.bg.fxTop; } else { var _local10 = _root.bg.fx; } var _local7 = 1; var _local8 = _local10.getNextHighestDepth(); var _local9 = base; if (_global.noSet(_local9.ex1)) { _local9 = cannons[0]; } while (!_global.noSet(_local9["ex" + _local7])) { var _local6 = _local9["ex" + _local7]; var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation)); _local5.target = this; _local5.target_mc = _local6; _local5._xscale = (_local5._yscale = _local6._xscale * 10); if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local8++; _local7++; } _local5.destroyer = true; _local5.destroyTarget = this; deathFromOutside = true; if (dieImmediatly) { deathFromOutside = false; } super.destroy(flag); if (!deathFromOutside) { shadow.removeMovieClip(); } kill(); } function kill() { shadow.removeMovieClip(); if (gunHolder != this) { var _local4 = cannons[0]._currentframe; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) { gunHolder.removeMovieClip(); } super.kill(); } else { initMove = false; var _local3 = 0; while (_local3 < cannons.length) { cannons[_local3].gotoAndPlay("die"); _local3++; } } base.gotoAndPlay("die"); outQueue(); } function changeGun(newWeapon) { cannons[0].changeGun(newWeapon); } function changeArmor(delta) { super.changeArmor(delta); } var armor = 0; var startArmor = 0; var thereCanBeOnlyOne = 0; var withoutBaseFlag = false; var bossBarFlag = false; var top = false; var shadowStr = ""; var SolarX = 275; var SolarY = 200; var SolarXFactor = 1; var SolarYFactor = 1; var isPlayer = false; }
Symbol 1039 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass { var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor; function enemyClass () { super(); score = _global.envS.defaultScore; _global.enemyObjects.push(this); offsetTop = _global.envS.enemyOffset.top; offsetBottom = _global.envS.enemyOffset.bottom; offsetLeft = _global.envS.enemyOffset.left; offsetRight = _global.envS.enemyOffset.right; } function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) { super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa); if (!_global.noSet(ai)) { this.ai = ai; } if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } } function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) { if (!_global.noSet(dir)) { directdamage = dir; } super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc); } function oEF() { super.oEF(); if (wayPassed) { ai = 0; } if (ai == 0) { bang(0); } } function kill() { if (armor <= 0) { _global.rezults.killed++; } else { _global.rezults.survived++; } var _local4 = 0; while (_local4 < _global.enemyObjects.length) { if (_global.enemyObjects[_local4] == this) { _global.enemyObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function destroy(flag) { _global.countCombo(true); super.destroy(flag); } var ai = 0; var directdamage = -100; }
Symbol 1040 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject { var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance; function bulletClass () { super(); _global.bulletObjects.push(this); offsetTop = _global.envS.bulletOffset.top; offsetBottom = _global.envS.bulletOffset.bottom; offsetLeft = _global.envS.bulletOffset.left; offsetRight = _global.envS.bulletOffset.right; autoAimDistance = _global.envS.autoAimDistance; if (_global.noSet(autoAimDistance)) { autoAimDistance = 50; } passageAbility = 1; hited = new Array(); } function set damage(d) { if (d >= 0) { __damage = d; } //return(damage); } function get damage() { return(__damage); } function check() { super.check(); if (y < ((-_root.bg.y) + offsetTop)) { kill(); } if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) { kill(); } if (x < (0 + offsetLeft)) { kill(); } if (x > (_global.screenWidth - offsetRight)) { kill(); } } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bulletObjects.length) { if (_global.bulletObjects[_local3] == this) { _global.bulletObjects.splice(_local3, 1); break; } _local3++; } } function kill(flag) { if ((type == "torpedoe") && (flag)) { var _local5 = _root.bg.fx; var _local6 = _local5.getNextHighestDepth(); var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6); _local4._x = x; _local4._y = y; } removeFromArray(); super.kill(); } function alreadyHited(mc) { var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(true); } _local2++; } return(false); } function addEnemy(mc) { passageAbility--; var _local2 = 0; while (_local2 < hited.length) { if (hited[_local2] == mc) { return(false); } _local2++; } hited.push(mc); return(true); } function passageDone() { if (passageAbility <= 0) { return(true); } return(false); } function oEF() { if (type == "torpedoe") { if (myClock < _global.torpedoeSettings.fallTime) { speedX = speedX * _global.torpedoeSettings.startXSpeedFactor; _xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime)); } else if (myClock == _global.torpedoeSettings.fallTime) { mode = true; speedX = 0; gotoAndStop(2); _xscale = (_yscale = 100); var _local9 = _root.bg.tiles.getNextHighestDepth(); var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9); _local6._x = x; _local6._y = y; _local6._xscale = (_local6._yscale = 10); _local6._alpha = 25; _global.sound.play("torpedoe_boul", x); } else { speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor); } } if (flySteps != 0) { var _local11 = (_global.clock - startClock) + 1; var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1); _xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10); } else if (bulletDir != "d") { if (bulletDir == "a") { tx = target._x; ty = target._y; } var _local5 = _rotation; var _local8 = tx - _x; var _local7 = ty - _y; var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7)); var _local13 = Math.atan2(_local7, _local8) * _global.PI2; _local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor); _rotation = _local5; _local5 = _local5 / _global.PI2; speedX = (-bulletSpeed) * Math.sin(_local5); speedY = bulletSpeed * Math.cos(_local5); if ((_local9 < autoAimDistance) && (bulletDir == "s")) { bulletDir = "d"; } } else if (movedBullet) { var _local10 = speedY; speedY = speedY - _root.bg.speedY; } passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY)); if (_global.clock != startClock) { super.oEF(); } if (movedBullet) { speedY = _local10; } if (!_global.noSet(maxDistance)) { if (passedDistance >= maxDistance) { kill(); } } } var __damage = 0; var flySteps = 0; var flyMinScale = 0; var bulletDir = "d"; var tx = 0; var ty = 0; var bulletSpeed = 0; var bulletFactor = 5; var type = ""; var mode = false; var passedDistance = 0; }
Symbol 1041 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip { function queue () { super(); actions = new Array(); newActions = new Array(); _global.queue = this; } function addFunc(func, obj, priority) { ticket++; if (_global.noSet(priority)) { priority = 50; } newActions.push({func:func, obj:obj, pr:priority, ticket:ticket}); sync = false; return(ticket); } function remove(t) { var _local2 = 0; while (_local2 < actions.length) { if (actions[_local2].ticket == t) { actions.splice(_local2, 1); return(true); } _local2++; } _local2 = 0; while (_local2 < newActions.length) { if (newActions[_local2].ticket == t) { newActions.splice(_local2, 1); return(true); } _local2++; } trace((("*****************NOT removed\t" + t) + "\t") + actions.length); return(false); } function clear() { delete actions; delete newActions; actions = new Array(); newActions = new Array(); ticket = 0; sync = true; } function onEnterFrame() { if (_global.gameInProcess) { if (!sync) { while (newActions.length > 0) { actions.push(newActions.pop()); } actions.sortOn("pr", Array.NUMERIC); sync = true; } var _local3 = 0; while (_local3 < actions.length) { var _local4 = actions.length; actions[_local3].func.call(actions[_local3].obj); if (actions.length != _local4) { _local3--; } _local3++; } } } var actions = new Array(); var newActions = new Array(); var ticket = 0; var sync = true; }
Symbol 1042 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject { var x, _x, y, _y; function bonus () { super(); } function oEF() { x = Math.round(_x); y = Math.round(_y); super.oEF(); } function removeFromArray() { var _local3 = 0; while (_local3 < _global.bonusObjects.length) { if (_global.bonusObjects[_local3] == this) { _global.bonusObjects.splice(_local3, 1); break; } _local3++; } } function kill() { removeFromArray(); super.kill(); } var bonusType = ""; }
Symbol 1043 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject { var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay; function splashedObject () { super(); _global.staticObjects.push(this); if (_global.noSet(hitBody)) { hitBody = body; } body._visible = false; hitBody._visible = false; if (_global.envS.debug != 1) { spl._visible = false; } } function initSplash(sd, dr, delay, flag) { if (_global.noSet(flag)) { flag = false; } splashDamage = sd; damageRadius = dr; splashDelay = delay; if (!flag) { spl._xscale = (spl._yscale = dr); } else { _xscale = (_yscale = dr); } } function destroy() { _global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!"); if (armor <= 0) { if (!notCount) { _global.rezults.items++; } } super.destroy(); gotoAndPlay("destroy"); var _local9 = 1; var _local10 = _root.bg.fx; while (!_global.noSet(this["p" + _local9])) { var _local6 = this["p" + _local9]; var _local8 = _local10.getNextHighestDepth(); var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8); _local5._rotation = _local6._rotation; _local5._xscale = _local6._xscale; _local5._yscale = _local6._yscale; _local5.target = this; _local5.target_mc = _local6; if (_global.noSet(_local6.delay)) { _local6.delay = 0; } _local5.gotoAndStop(1); _local5.maxDelay = _local6.delay; _local5.onEnterFrame = _global.explodePause; _local9++; } var _local7 = 0; while (_local7 < _global.staticObjects.length) { if (_global.staticObjects[_local7] == this) { _global.staticObjects.splice(_local7, 1); break; } _local7++; } } function kill() { var _local4 = 0; while (_local4 < _global.staticObjects.length) { if (_global.staticObjects[_local4] == this) { _global.staticObjects.splice(_local4, 1); break; } _local4++; } super.kill(); } function oEF() { super.oEF(); } }
Symbol 1044 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip { var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal; function cannon () { super(); var _local4 = myNum + 1; var _local5 = parent.base["head" + _local4]; if (_global.noSet(_local5) && (_local4 == 1)) { _local5 = parent.base.head; } if (_global.noSet(_local5)) { _global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4); } else { _x = _local5._x; _y = _local5._y; } fires = new Array(); firesAssoc = new Object(); fireNum = 1; _local4 = 0; _local4++; while (this["shoot" + _local4]) { fires.push(this["shoot" + _local4]); firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4]; } } function initGun() { gunZ = new Array(); currentGun = 0; } function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) { gunZ.push(new weapon(this, gunZ.length)); gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to); if (_global.noSet(ca)) { ca = "t"; } cannonAngleType = ca.charAt(0); if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) { cannonAngleType = "t"; } cannonAngle = parseFloat(ca.substr(1, 100)); if (_global.noSet(cannonAngle)) { cannonAngle = 0; } cannonChangeAngleSpeed = spa; if (_global.noSet(cannonChangeAngleSpeed)) { cannonChangeAngleSpeed = 0; } } function bang(obj) { return(gunZ[currentGun].bang(obj)); } function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) { if (_global.noSet(angle)) { angle = 0; } var _local23 = fireNum; if (fires.length > 1) { fireNum++; } if (fireNum > fires.length) { fireNum = 1; } var _local18 = fireNum; if (obj == 1) { if (!_global.noSet(firePoint)) { var _local8 = firesAssoc[firePoint]; } else { var _local8 = fires[_local18 - 1]; } } else { var _local8 = fires[_local18 - 1]; } if (_local8._currentframe == 1) { _local8.gotoAndPlay(bt); } if (gunObj.bulletTopLevel == 0) { var _local15 = _root.bg.shots; } if (gunObj.bulletTopLevel == 1) { var _local15 = _root.bg.shotsTop; } var _local21 = _local15.getNextHighestDepth(); var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21); _local4.movedBullet = gunObj.movedBullet; var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation; var _local6 = _local19 / _global.PI2; _local4._rotation = _local19 - 90; var _local7 = {x:_local8._x, y:_local8._y}; localToGlobal(_local7); var _local10 = {x:_local7.x, y:_local7.y}; _local4._parent.globalToLocal(_local7); _local4.moveTo(_local7.x, _local7.y); _local4.flySteps = gunObj.flySteps; _local4.flyMinScale = gunObj.flyMinScale; _local4.inQueue(60); if (gunObj.flySteps == 0) { if (bt == "torpedoe") { _local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed); } else { _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); if ((cannonAngleType != "t") && (bulletDir != "d")) { _local4.bulletDir = bulletDir; if (!_global.noSet(bulletFactor)) { _local4.bulletFactor = bulletFactor; } _local4.target = parent.target; _local4.tx = parent.target._x; _local4.ty = parent.target._y; _local4.bulletSpeed = bs; } } } else { _local4._rotation = 0; if (obj == 1) { var _local12 = _root._xmouse - _local10.x; var _local11 = _root._ymouse - _local10.y; var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11)); _local6 = Math.atan2(_local11, _local12); var _local22 = ((parent.base._xmouse > 0) ? 1 : -1); _local6 = _local6 + ((_local22 * angle) / _global.PI2); _local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1)); } if (obj == 0) { if (cannonAngleType == "t") { var _local13 = {x:parent.target._x, y:parent.target._y}; _local4._parent.localToGlobal(_local13); _local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1)); } else { bs = gunObj.flyDistance / (gunObj.flySteps - 1); _local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6)); } } } _local4.damage = dm; _local4.maxDistance = pd; _local4.object = obj; _local4.type = bt; _local4.passageAbility = passageAbility; _local4.fireAngle = _local6; if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) { _local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1); _local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1); _local4.splashDelay = gunObj.splashDelay; } return(_local4); } function changeGun(newWeapon) { if (newWeapon == currentGun) { return(true); } if (newWeapon >= gunZ.length) { _global.debug(("Cannot change weapon to " + newWeapon) + ", not inited"); return(false); } _global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon); currentGun = newWeapon; return(true); } function initSplash(sd, dr, del) { gunZ[gunZ.length - 1].initSplash(sd, dr, del); } var fireNum = 1; var cannonAngleType = "t"; var cannonAngle = 0; var cannonChangeAngleSpeed = 0; var currentGun = 0; }
Symbol 1045 MovieClip [__Packages.weapon] Frame 0
class weapon { var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale; function weapon (target, nu) { myObj = target; myNum = nu; empty = true; multiple = 1; } function initSplash(sd, dr, del) { splashDamage = sd; damageRadius = dr; splashDelay = del; } function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) { if (_global.noSet(bt)) { return(undefined); } if (_global.noSet(to)) { to = 0; } flySteps = parseInt(fs); if (_global.noSet(flySteps)) { flySteps = 0; } flyMinScale = parseInt(fm); if (_global.noSet(flyMinScale)) { flyMinScale = 0; } flyDistance = parseInt(fd); if (_global.noSet(flyDistance)) { flyDistance = 100; } empty = false; startReloadTime = (reloadTime = t); startReloadMicroTime = (reloadMicroTime = mt); clip = c; if (!_global.noSet(bt)) { bulletType = bt; } if (!_global.noSet(bs)) { bulletSpeed = bs; } if (_global.noSet(am)) { amount = -100; } else { amount = am; } if (!_global.noSet(tl)) { bulletTopLevel = tl; } if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) { bulletTopLevel = 0; } if (_global.noSet(dd)) { bulletDir = "d"; } else { bulletDir = dd; } if (!_global.noSet(br)) { bulletFactor = br; } if (!_global.noSet(mb)) { movedBullet = ((mb == 1) ? true : false); } if (_global.noSet(pa)) { bulletPassageAbility = 1; } else { bulletPassageAbility = pa; } if (_global.noSet(pd)) { pointsDistance = 1000; } else { pointsDistance = pd; } damage = bd; reload = true; to = parseInt(to); if (_global.noSet(to)) { to = 0; } bangTime = _global.clock + to; if (_global.noSet(pts)) { pointsUsed = new Array(); var _local3 = 0; while (_local3 < myObj.fires.length) { pointsUsed.push(myObj.fires[_local3]._name); _local3++; } } else { pointsUsed = _global.prepareArrayString(pts); } pointsAngles = _global.prepareArrayNum(pta); pointsScale = _global.prepareArrayNum(ptss); } function bang(obj) { if (empty) { return(false); } if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) { return(false); } if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) { return(false); } if (reload && ((_global.clock - bangTime) < reloadTime)) { return(false); } if (amount == 0) { return(false); } if (reload) { reload = false; shootCount = 0; } shootCount++; var _local8 = "s_" + bulletType; if (_local8 == "s_weapon3_1") { _local8 = "s_weapon0"; } if (_local8 == "s_weapon2_1") { _local8 = "s_weapon3"; } if (bulletType != "emptyShoot") { _global.sound.play(_local8, myObj.parent._x); } if (shootCount == clip) { reload = true; } bangTime = _global.clock; var _local6 = damage * (doubleDamage ? 1.5 : 1); if (obj == 1) { if (_global.diffLevel == 1) { _local6 = Math.round(_local6 * 1.15); } if (_global.diffLevel == 3) { _local6 = Math.round(_local6 * 0.85); } } if (amount > 0) { amount--; } if ((obj == 1) && (myNum == 1)) { _root.gui.rockets.tf.text = amount; } if (obj != 1) { myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this); } else { var _local4 = 0; while (_local4 < pointsUsed.length) { var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]); if (!_global.noSet(pointsScale[_local4])) { _local5._xscale = (_local5._yscale = pointsScale[_local4] * 100); } _local4++; } } return(true); } var empty = true; var bulletType = "gunshot"; var flySteps = 0; var flyMinScale = 0; var flyDistance = 100; var amount = -100; var bulletDir = "d"; var bulletFactor = 5; var bulletTopLevel = 0; var bulletPassageAbility = 1; var pointsDistance = 1000; var reloadTime = 0; var startReloadTime = 0; var reloadMicroTime = 0; var startReloadMicroTime = 0; var clip = 0; var reload = false; var multiple = 1; var doubleDamage = false; var doubleSpeed = false; var shootCount = 0; var bangTime = 0; var damage = 0; var myNum = 0; var splashDamage = 0; var damageRadius = 0; var splashDelay = 0; var nuke = false; var movedBullet = true; }
Symbol 1046 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject { var explodeTimer, changeArmor, kill; function autoExplode () { super(); } function oEF() { super.oEF(); if (_global.noSet(explodeTimer)) { return(undefined); } explodeTimer--; if (explodeTimer <= 0) { _global.checkSplash(this); changeArmor(-100000); kill(); } } }
Symbol 1047 MovieClip [__Packages.star] Frame 0
class star extends MovieClip { var speed, h, _height, _x, _y, removeMovieClip, ticket; function star () { super(); } function initStar(s) { if (_global.noSet(s)) { return(undefined); } speed = s; inQueue(80); h = _height / 2; _x = Math.floor((Math.random() * 550) + 1); _y = -h; } function kill() { outQueue(); removeMovieClip(); } function inQueue(a) { if (!init) { if (_global.noSet(a)) { a = 50; } ticket = _global.queue.addFunc(oEF, this, a); init = true; } } function outQueue() { if (init) { _global.queue.remove(ticket); init = false; } } function oEF() { if (init) { _y = _y + speed; if ((_y - h) >= 400) { kill(); } } } var init = false; }
Symbol 1048 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass { var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, isPlayer, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, speedY, moveBy, rotatedByWay, gunHolder, init, initMove, y, armor, startBlink, live; function playerClass () { super(); offsetTop = _global.envS.playerOffset.top; offsetBottom = _global.envS.playerOffset.bottom; offsetLeft = _global.envS.playerOffset.left; offsetRight = _global.envS.playerOffset.right; offReaction = "stand"; oldTab = Key.isToggled(9); XspeedFactor = _global.playerS.XspeedFactor; YspeedFactor = _global.playerS.YspeedFactor; rotationFactor = _global.playerS.rotationFactor; if (_global.noSet(_global.userWeapon1)) { _global.userWeapon1 = 0; } if (_global.noSet(_global.userWeapon2)) { _global.userWeapon2 = 0; } if (_global.noSet(_global.userWeapon3)) { _global.userWeapon3 = 0; } if (_global.noSet(_global.userWeapon4)) { _global.userWeapon4 = 0; } var _local4 = SharedObject.getLocal(_global.gameName, "/"); _global.userWeapon1 = _local4.data.userWeapon1; _global.userWeapon2 = _local4.data.userWeapon2; _global.userWeapon3 = _local4.data.userWeapon3; _global.userWeapon4 = _local4.data.userWeapon4; showWeapon(); _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; isPlayer = true; trace("_global.playerS.weapons[0] = " + _global.playerS.weapons[1].amount); } function setMotion(a, b) { super.setMotion(0, 0); startBaseSpeedX = (baseSpeedX = a); startBaseSpeedY = (baseSpeedY = b); playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation))); } function initTank(a, b, c, ar, wb, sh, msh, mar, sha) { shield = sh; maxShield = msh; super.initTank(a, b, c, ar, wb, false, 1, sha); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4]._y = cannons[_local4]._y * -1; _local4++; } if (_global.envS.debug == 1) { bar._y = 20; } startArmor = Math.max(mar, ar); showArmor(); } function oEF() { var _local11 = cannons[0].currentGun; if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) { if (cannons[0].changeGun(0)) { _root.lbar.weaponSelector.gotoAndStop(1); if (cannons[0].currentGun != _local11) { _global.sound.play("changeWeapon", x, true); } } } if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) { if (cannons[0].changeGun(1)) { _root.lbar.weaponSelector.gotoAndStop(2); if (cannons[0].currentGun != _local11) { _global.sound.play("changeWeapon", x, true); } } } playerDx = 0; if (Key.isDown(37) || (Key.isDown(65))) { playerDx = -1; } if (Key.isDown(39) || (Key.isDown(68))) { playerDx = 1; } if ((Key.isDown(37) || (Key.isDown(65))) && (Key.isDown(39) || (Key.isDown(68)))) { playerDx = 0; } playerDy = 0; if (Key.isDown(38) || (Key.isDown(87))) { playerDy = -1; } if (Key.isDown(40) || (Key.isDown(83))) { playerDy = 1; } if ((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(40) || (Key.isDown(83)))) { playerDy = 0; } speedX = (speedY = 0); if (playerDx != 0) { speedX = playerDx * baseSpeedX; } if (playerDy != 0) { speedY = playerDy * baseSpeedY; } if (recoilTimer < _global.playerS.recoilLength) { recoilTimer++; var _local10 = recoilAngle / _global.PI2; var _local9 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1)); moveBy((_local9 * Math.cos(_local10)) / recoilTimer, (_local9 * Math.sin(_local10)) / recoilTimer); } super.oEF(); if ((playerDx != 0) || (playerDy != 0)) { if (playerDy == -1) { if (playerDx == 1) { playerBaseRotation = 45; } if (playerDx == -1) { playerBaseRotation = -45; } if (playerDx == 0) { playerBaseRotation = 0; } } else if (playerDy == 1) { if (playerDx == 1) { playerBaseRotation = 135; } if (playerDx == -1) { playerBaseRotation = -135; } if (playerDx == 0) { playerBaseRotation = 180; } } else if (playerDy == 0) { if (playerDx == 1) { playerBaseRotation = 90; } if (playerDx == -1) { playerBaseRotation = -90; } } } if (rotatedByWay) { base._rotation = playerBaseRotation; } gunHolder._rotation = 0; var _local12 = cannons[0]._rotation; if (!(init && (initMove))) { return(undefined); } if (_global.userControlled) { if (autoFire) { if (!_global.userWeapon2) { if (bang(1)) { viewWeapons(); recoilAngle = _local12 + 90; recoilTimer = 0; _global.rezults.shots++; } } if (_global.userWeapon1) { if (cannons[0].changeGun(1)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; if (_root.gui.weapons.wp1.ammo.text) { _root.gui.weapons.wp1.ammo.text = cannons[0].gunZ[1].amount; } if (cannons[0].gunZ[1].amount <= 0) { _root.gui.weapons.wp1.gotoAndStop(1); _global.userWeapon1 = 0; } } } } if (_global.userWeapon2) { if (cannons[0].changeGun(2)) { if (bang(1)) { viewWeapons(); _global.rezults.shots++; if (_root.gui.weapons.wp2.ammo.text) { _root.gui.weapons.wp2.ammo.text = cannons[0].gunZ[2].amount; } if (cannons[0].gunZ[2].amount <= 0) { _root.gui.weapons.wp2.gotoAndStop(1); _global.userWeapon2 = 0; } } } } cannons[0].changeGun(0); } } var _local7 = 0; while (_local7 < cannons[0].gunZ.length) { var _local5 = cannons[0].gunZ[_local7]; if (_local5.reload) { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime); } else { var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime); } if (_local6 > 100) { var _local6 = 100; } var _local8 = _root.lbar["w" + _local7].ico; if ((_local6 < 100) || (_local8._currentframe <= 50)) { _local8.gotoAndPlay(Math.ceil(_local6 / 2)); } _local7++; } } function viewWeapons() { _root.gui.rockets.tf.text = cannons[0].gunZ[1].amount; } function check() { super.check(); if (y == (((-_root.bg.y) + 400) - offsetBottom)) { if ((playerDx == 0) && (playerDy == 0)) { playerBaseRotation = 0; } } } function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) { super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss); if ((!_global.noSet(sd)) && (sd != 0)) { var _local7 = _global.prepareArrayNum(sd); var _local5 = _global.prepareArrayNum(dr); var _local6 = _global.prepareArrayNum(del); var _local4 = 0; while (_local4 < cannons.length) { cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]); _local4++; } } showWeapon(); } function showWeapon() { _root.gui.weaponIndicator.gotoAndStop(weaponNum + 1); _root.gui.weaponIndicator.n = 0; _root.gui.weapons.wp1.gotoAndStop(_global.userWeapon1 + 1); if (_root.gui.weapons.wp1.ammo.text) { _root.gui.weapons.wp1.ammo.text = cannons[0].gunZ[1].amount; } _root.gui.weapons.wp2.gotoAndStop(_global.userWeapon2 + 1); if (_root.gui.weapons.wp2.ammo.text) { _root.gui.weapons.wp2.ammo.text = cannons[0].gunZ[2].amount; } } function onMouseDown() { if (_global.userControlled) { autoFire = true; } } function onMouseUp() { if (_global.userControlled) { autoFire = false; } } function bang(obj) { var _local3 = super.bang(obj); if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) { cannons[0].gunZ[1].nuke = false; cannons[0].gunZ[1].bulletType = "rocket"; showWeapon(); } return(_local3); } function showArmor() { super.showArmor(); _root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor); } function changeShield(delta) { shield = shield + delta; if (shield > maxShield) { shield = maxShield; } if (shield < 0) { shield = 0; } if (delta > 0) { startBlink("shield"); } } function changeArmor(delta) { if (!live) { return(undefined); } if (delta < 0) { _global.comboNumber = 0; _global.actualComboNumber = 0; _global.comboTimer = -100000; _global.comboFactor = 1; _root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")"; var _local5 = Math.ceil(delta / 2); if ((-_local5) > shield) { _local5 = -shield; } var _local6 = delta - _local5; changeShield(_local5); } else { var _local5 = 0; var _local6 = delta; } super.changeArmor(_local6); } function destroy() { _global.gameOver = true; super.destroy(true); } function applyBonus(type) { startBlink("takebonus"); switch (type) { case "miniHealth" : _global.sound.play("health", x); changeArmor(startArmor / 5); showArmor(); break; case "weapon1" : _global.sound.play("upgrade", x); _global.userWeapon1 = 1; cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + _global.playerS.weapons[1].ammo_per_bonus; showWeapon(); break; case "weapon2" : _global.sound.play("upgrade", x); _global.userWeapon2 = 1; cannons[0].gunZ[2].amount = cannons[0].gunZ[2].amount + _global.playerS.weapons[2].ammo_per_bonus; showWeapon(); } } var playerDx = 0; var playerDy = 0; var baseSpeedX = 0; var baseSpeedY = 0; var startBaseSpeedX = 0; var startBaseSpeedY = 0; var XspeedFactor = 0; var YspeedFactor = 0; var rotationFactor = 0; var realRotation = 0; var rotSign = 0; var shield = 0; var maxShield = 0; var recoilTimer = 10; var recoilAngle = 0; var oldTab = false; var autoFire = false; var weaponNum = 0; var weaponPowerup = 0; }
Symbol 1049 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip { var col, getNextHighestDepth, createEmptyMovieClip; function soundCollector () { super(); col = new Array(); var _local8 = 0; while (_local8 < arrayLength) { var _local5 = getNextHighestDepth(); var _local6 = createEmptyMovieClip("mc_" + _local5, _local5); var _local4 = new Sound(_local6); _local4.onSoundComplete = scomplete; var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false}; _local4.link = _local7; col.push(_local7); _local8++; } _global.sound = this; } function set width(w) { if (w >= 0) { __width = w; } //return(width); } function get width() { return(__width); } function set volume(v) { if (v >= 0) { __volume = v; } //return(volume); } function get volume() { return(__volume); } function set enable(e) { __enable = e; if (!__enable) { var _local2 = 0; while (_local2 < arrayLength) { col[_local2].snd.stop(); _local2++; } } //return(enable); } function get enable() { return(__enable); } function play(linkage, xpos, priority, num, volume) { if (!__enable) { return(undefined); } if (_global.noSet(priority)) { priority = false; } if (_global.noSet(num)) { num = 1; } if (num == -1) { num = 1000000000 /* 0x3B9ACA00 */; } var _local12 = false; var _local6 = -1; var _local5 = 0; var _local7 = -1; var _local3 = 0; while (_local3 < arrayLength) { if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) { col[_local3].free = true; _local6 = _local3; break; } if (!col[_local3].pri) { var _local4 = col[_local3].snd.position / col[_local3].snd.duration; if (_local4 > _local5) { _local5 = _local4; _local7 = _local3; } } _local3++; } if (_local6 == -1) { if (priority) { if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")"); } _local6 = _local7; col[_local6].snd.stop(); } else if (_global.envS.debug && (_global.envS.soundDebug)) { _global.debug("Sound collector: all slots busy, this sound skipping because of their low priority"); } } if (_local6 != -1) { var _local8 = col[_local6]; _local8.snd.attachSound(linkage); _local8.snd.setVolume(this.volume); _local8.target = undefined; if (!_global.noSet(xpos)) { if (typeof(xpos) == "number") { _local8.snd.setPan(calcPan(xpos)); } if (typeof(xpos) == "movieclip") { _local8.target = xpos; } } else { _local8.snd.setPan(0); } _local8.snd.start(0, num); _local8.free = false; _local8.linkage = linkage; _local8.pri = priority; } } function stop(linkage) { var _local2 = 0; while (_local2 < arrayLength) { if (col[_local2].linkage == linkage) { col[_local2].snd.stop(); col[_local2].free = true; } _local2++; } } function scomplete() { var _local2 = this; _local2.link.free = true; } function oEF() { var _local3 = 0; while (_local3 < arrayLength) { if (!_global.noSet(col[_local3].target)) { col[_local3].snd.setPan(calcPan(col[_local3].target._x)); } _local3++; } } function calcPan(xpos) { return((((100 * xpos) / __width) * 2) - 100); } var arrayLength = 8; var __volume = 100; var __width = 100; var __enable = true; }
Symbol 1050 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip { var targets, _alpha, sumHealth, bar; function BossBarClass () { super(); targets = new Array(); _alpha = 0; sumHealth = 0; } function add(mc, armor) { if (!_global.isChild(targets, mc)) { targets.push(mc); sumHealth = sumHealth + armor; } } function show() { var _local5 = 0; var _local3 = 0; while (_local3 < targets.length) { var _local4 = targets[_local3]; if (_global.noSet(_local4) || (_local4.armor <= 0)) { targets.splice(_local3, 1); _local3--; } else { _local5 = _local5 + _local4.armor; } _local3++; } bar._xscale = (100 * _local5) / sumHealth; if ((targets.length > 0) && (_alpha < 100)) { _alpha = _alpha + 5; if (_alpha > 100) { _alpha = 100; } } if ((targets.length == 0) && (_alpha > 0)) { sumHealth = 0; _alpha = _alpha - 5; if (_alpha < 0) { _alpha = 0; } } } }
Symbol 1051 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject { var _y, bg1, bg2; function bgClass () { super(); } function check() { if ((bg1._y + _y) > _global.screenHeight) { bg1._y = bg1._y - 2400; } if ((bg2._y + _y) > _global.screenHeight) { bg2._y = bg2._y - 2400; } } function oEF() { super.oEF(); } }
Symbol 912 Button
on (release, keyPress "<Enter>") { _global.userWeapon1 = 0; _global.userWeapon2 = 0; _global.userWeapon3 = 0; _global.userWeapon4 = 0; var saved = SharedObject.getLocal(gameName, "/"); saved.data.levelDone = 0; saved.data.userWeapon1 = _global.userWeapon1; saved.data.userWeapon2 = _global.userWeapon2; saved.data.userWeapon3 = _global.userWeapon3; saved.data.userWeapon4 = _global.userWeapon4; saved.flush(); _root.noNewGame = false; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 917 Button
on (release) { _root.noNewGame = true; _global.sound.play("menu"); _root.gotoAndStop("help"); }
Symbol 922 Button
on (press) { _global.sound.play("menu"); openSite("Menu", "Site"); }
Symbol 925 Button
on (press) { this._parent.soundOff(); this.gotoAndStop(2); }
Symbol 927 Button
on (press) { this._parent.soundOn(); this.gotoAndStop(1); }
Symbol 928 MovieClip Frame 1
this.stop(); _root.soundStarter.gotoAndPlay("start"); sound.enable = true;
Symbol 928 MovieClip Frame 2
this.stop(); _root.soundStarter.gotoAndPlay("stop"); sound.enable = false;
Symbol 930 MovieClip Frame 1
_visible = false;
Symbol 930 MovieClip Frame 3
if (!sound.enable) { gotoAndStop (1); }
Symbol 930 MovieClip Frame 7
gotoAndStop (1);
Symbol 930 MovieClip Frame 12
gotoAndStop (1);
Symbol 931 MovieClip [#soundz] Frame 1
#initclip 113 Object.registerClass("#soundz", soundCollector); #endinitclip
Symbol 945 Button
on (release, keyPress "<Enter>") { _global.diffLevel = 2; _global.sound.play("menu"); if (_global.use_playtomic) { Playtomic.Log.Play(); trace("Playtomic 'play' event"); } _root.gotoAndStop("game"); }
Symbol 950 Button
on (release) { stopAllEngines(); _root.gotoAndStop("menu"); _global.sound.play("menu"); }
Symbol 951 Button
on (press) { _global.sound.play("menu"); openSite("Help", "Site"); }
Symbol 966 MovieClip Frame 1
stop();
Symbol 968 MovieClip Frame 1
stop();
Instance of Symbol 966 MovieClip "wp2" in Symbol 969 MovieClip Frame 1
onClipEvent (load) { n = 0; nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 968 MovieClip "wp1" in Symbol 969 MovieClip Frame 1
onClipEvent (load) { n = 0; nn = 8; str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128}; str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}; } onClipEvent (enterFrame) { n++; if (n < (nn * 5)) { if ((n % nn) <= (nn / 2)) { st = str1; } else { st = str2; } new Color(this).setTransform(st); } }
Instance of Symbol 928 MovieClip "btn_sound" in Symbol 979 MovieClip Frame 1
onClipEvent (load) { if (!sound.enable) { gotoAndStop (2); } }
Symbol 988 Button
on (press) { _global.sound.play("menu"); openSite("Game", "Site"); }
Symbol 993 MovieClip Frame 1
stop();
Symbol 993 MovieClip Frame 2
stop();
Symbol 994 MovieClip [#BGfull] Frame 1
#initclip 115 Object.registerClass("#BGfull", bgClass); #endinitclip
Symbol 1002 Button
on (release) { _global.sound.play("menu"); keyGetter.onKeyDown(true); }
Symbol 1006 Button
on (press) { _global.sound.play("menu"); openSite("Pause", "Site"); }
Symbol 1008 MovieClip Frame 1
_x = 0; _y = 0; ttz = _global.envS.textZ; title.text = ttz.gamePausedTitle; tf.htmlText = ttz.gamePausedString;
Symbol 1009 Button
on (release) { _global.sound.play("menu"); if (_global.levels["level_" + (levelNum + 1)] != undefined) { _root.gotoAndStop("game"); } else if (!flag) { _root.endGameOutput(); } else { openSite("EndGame", "Site"); _root.gotoAndStop("menu"); } }
Symbol 1010 Button
on (press) { _global.sound.play("menu"); openSite("EndLevel", "Site"); }
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1023 MovieClip Frame 1
stop();
Symbol 1023 MovieClip Frame 2
stop();
Symbol 1023 MovieClip Frame 3
stop();
Symbol 1026 MovieClip Frame 1
_x = 0; _y = 0;
Symbol 1031 MovieClip [bossBar] Frame 1
#initclip 114 Object.registerClass("bossBar", BossBarClass); #endinitclip

Library Items

Symbol 1 BitmapUsed by:2
Symbol 2 GraphicUses:1Used by:3
Symbol 3 MovieClip [char_C]Uses:2Used by:96
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:6 104 975 995
Symbol 6 ButtonUses:5Used by:Timeline
Symbol 7 FontUsed by:8 965 967
Symbol 8 EditableTextUses:7Used by:13
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:13
Symbol 11 GraphicUsed by:12 925 927
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:8 10 12Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:20
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:20
Symbol 20 MovieClipUses:16 19Used by:Timeline
Symbol 21 FontUsed by:22 23
Symbol 22 EditableTextUses:21Used by:Timeline
Symbol 23 EditableTextUses:21Used by:96
Symbol 24 BitmapUsed by:25
Symbol 25 GraphicUses:24Used by:26
Symbol 26 MovieClip [char_1]Uses:25Used by:96
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:29
Symbol 29 MovieClip [char_2]Uses:28Used by:96
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:32
Symbol 32 MovieClip [char_3]Uses:31Used by:96
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip [char_4]Uses:34Used by:96
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:38
Symbol 38 MovieClip [char_5]Uses:37Used by:96
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:41
Symbol 41 MovieClip [char_6]Uses:40Used by:96
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:44
Symbol 44 MovieClip [char_7]Uses:43Used by:96
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClip [char_8]Uses:46Used by:96
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip [char_9]Uses:49Used by:96
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip [char_0]Uses:52Used by:96
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:56
Symbol 56 MovieClip [char_L]Uses:55Used by:96
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:59
Symbol 59 MovieClip [char_E]Uses:58Used by:96
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClip [char_A]Uses:61Used by:96
Symbol 63 BitmapUsed by:64
Symbol 64 GraphicUses:63Used by:65
Symbol 65 MovieClip [char_D]Uses:64Used by:96
Symbol 66 BitmapUsed by:67
Symbol 67 GraphicUses:66Used by:68
Symbol 68 MovieClip [char_F]Uses:67Used by:96
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClip [char_I]Uses:70Used by:96
Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClip [char_N]Uses:73Used by:96
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:77
Symbol 77 MovieClip [char_P]Uses:76Used by:96
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:80
Symbol 80 MovieClip [char_S]Uses:79Used by:96
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:83
Symbol 83 MovieClip [char_T]Uses:82Used by:96
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClip [char_M]Uses:85Used by:96
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClip [char_O]Uses:88Used by:96
Symbol 90 MovieClipUsed by:94 95
Symbol 91 GraphicUsed by:92 131 155
Symbol 92 MovieClipUses:91Used by:93
Symbol 93 MovieClipUses:92Used by:94 95
Symbol 94 MovieClip [MovieAnimation1]Uses:90 93Used by:96
Symbol 95 MovieClip [MovieAnimation2]Uses:90 93Used by:96
Symbol 96 MovieClipUses:23 26 29 32 35 38 41 44 47 50 53 56 59 62 3 65 68 71 74 77 80 83 86 89 94 95Used by:Timeline
Symbol 97 GraphicUsed by:Timeline
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:Timeline
Symbol 100 GraphicUsed by:108
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:103
Symbol 103 MovieClipUses:102Used by:108
Symbol 104 MovieClipUses:5Used by:108
Symbol 105 GraphicUsed by:106 930
Symbol 106 MovieClipUses:105Used by:107 108 314 449 456 462 468 472 476 489 496 503 510 517 532 535 538 545 552 559 566 575 582 589 596 609 613 617 623 642 649 656 663 670 677 681 685 689 693 852 889 969
Symbol 107 MovieClipUses:106Used by:108 109 110 111 112 114 116 117 191 281 285 303 318 320 322 931 994  Timeline
Symbol 108 MovieClip [player_base]Uses:100 103 104 107 106Used by:Timeline
Symbol 109 MovieClip [player]Uses:107Used by:994  Timeline
Symbol 110 MovieClip [enemy]Uses:107Used by:Timeline
Symbol 111 MovieClip [bullet]Uses:107Used by:Timeline
Symbol 112 MovieClip [queue]Uses:107Used by:Timeline
Symbol 113 GraphicUsed by:114
Symbol 114 MovieClip [circle_way]Uses:113 107Used by:Timeline
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip [line_way]Uses:115 107Used by:Timeline
Symbol 117 MovieClipUses:107Used by:122 275 290
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:122
Symbol 120 ShapeTweeningUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip [bonus_miniHealth]Uses:117 119 120 121Used by:Timeline
Symbol 123 GraphicUsed by:124 851
Symbol 124 MovieClipUses:123Used by:130 282 314 449 456 462 468 472 476 489 496 503 510 517 545 552 559 566 575 582 589 596 609 613 617 623 642 649 656 663 670 677 681 685 689 693
Symbol 125 ShapeTweeningUsed by:129
Symbol 126 ShapeTweeningUsed by:129
Symbol 127 ShapeTweeningUsed by:129
Symbol 128 GraphicUsed by:129 201
Symbol 129 MovieClipUses:125 126 127 128Used by:130  Timeline
Symbol 130 MovieClip [userSplash]Uses:124 129Used by:Timeline
Symbol 131 MovieClipUses:91Used by:132 270 282 304 305 315 316 326 334 342 350 372 376 380 384 388 392 405 768 788 846
Symbol 132 MovieClipUses:131Used by:151 846
Symbol 133 GraphicUsed by:151 161
Symbol 134 GraphicUsed by:151 161
Symbol 135 GraphicUsed by:151 161
Symbol 136 ShapeTweeningUsed by:151
Symbol 137 ShapeTweeningUsed by:151
Symbol 138 GraphicUsed by:151 161
Symbol 139 GraphicUsed by:151 161
Symbol 140 GraphicUsed by:151 161
Symbol 141 GraphicUsed by:151 161
Symbol 142 ShapeTweeningUsed by:151
Symbol 143 ShapeTweeningUsed by:151
Symbol 144 GraphicUsed by:151
Symbol 145 ShapeTweeningUsed by:151
Symbol 146 ShapeTweeningUsed by:151
Symbol 147 GraphicUsed by:151
Symbol 148 ShapeTweeningUsed by:151
Symbol 149 ShapeTweeningUsed by:151
Symbol 150 GraphicUsed by:151
Symbol 151 MovieClipUses:132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150Used by:152 153 154 219 277 278 301 304 305 315 316 326 330 334 338 342 346 350 356 372 376 380 384 388 392 405 409 757 762 768 779 788 824 840 883 886 896 901
Symbol 152 MovieClip [gun_1]Uses:151Used by:Timeline
Symbol 153 MovieClip [gun_2]Uses:151Used by:Timeline
Symbol 154 MovieClip [gun_3]Uses:151Used by:Timeline
Symbol 155 MovieClipUses:91Used by:158 164 894
Symbol 156 ShapeTweeningUsed by:164
Symbol 157 GraphicUsed by:164
Symbol 158 MovieClipUses:155Used by:161
Symbol 159 ShapeTweeningUsed by:161
Symbol 160 ShapeTweeningUsed by:161
Symbol 161 MovieClipUses:158 133 134 135 159 160 138 139 140 141Used by:164 894
Symbol 162 ShapeTweeningUsed by:164
Symbol 163 GraphicUsed by:164 894
Symbol 164 MovieClip [weapon2]Uses:155 156 157 161 162 163Used by:Timeline
Symbol 165 Sound [stopFire]Used by:191
Symbol 166 Sound [s_rocket2]Used by:191
Symbol 167 Sound [upgrade]Used by:191
Symbol 168 Sound [health]Used by:191
Symbol 169 Sound [s_shoot]Used by:191
Symbol 170 Sound [eexplode2]Used by:191
Symbol 171 Sound [eexplode]Used by:191
Symbol 172 Sound [menu]Used by:191
Symbol 173 Sound [type]Used by:191
Symbol 174 Sound [torpedoe_boul]Used by:191
Symbol 175 Sound [s_torpedoe]Used by:191
Symbol 176 Sound [freezer]Used by:191
Symbol 177 Sound [hum1]Used by:191
Symbol 178 Sound [hum2]Used by:191
Symbol 179 Sound [s_weapon0_1]Used by:191
Symbol 180 Sound [s_weapon1_1]Used by:191
Symbol 181 Sound [s_weapon2_1]Used by:191
Symbol 182 Sound [playerDead]Used by:191
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Symbol 750 EditableTextUses:357Used by:Timeline
Symbol 751 EditableTextUses:357Used by:Timeline
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Symbol 753 ShapeTweeningUsed by:757
Symbol 754 GraphicUsed by:757
Symbol 755 ShapeTweeningUsed by:757
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClip [weapon0]Uses:151 753 754 755 756Used by:Timeline
Symbol 758 ShapeTweeningUsed by:762
Symbol 759 GraphicUsed by:762
Symbol 760 ShapeTweeningUsed by:762
Symbol 761 GraphicUsed by:762
Symbol 762 MovieClip [weapon3]Uses:758 759 151 760 761Used by:Timeline
Symbol 763 EditableTextUses:357Used by:Timeline
Symbol 764 EditableTextUses:357Used by:Timeline
Symbol 765 BitmapUsed by:766
Symbol 766 GraphicUses:765Used by:767
Symbol 767 MovieClipUses:766Used by:768
Symbol 768 MovieClip [wespe]Uses:767 307 151 131Used by:Timeline
Symbol 769 EditableTextUses:357Used by:Timeline
Symbol 770 EditableTextUses:357Used by:Timeline
Symbol 771 EditableTextUses:357Used by:Timeline
Symbol 772 EditableTextUses:357Used by:Timeline
Symbol 773 EditableTextUses:357Used by:Timeline
Symbol 774 BitmapUsed by:775
Symbol 775 GraphicUses:774Used by:779 883
Symbol 776 BitmapUsed by:777 827 828 829
Symbol 777 GraphicUses:776Used by:779 824 883 886
Symbol 778 ShapeTweeningUsed by:779
Symbol 779 MovieClip [marine_stop]Uses:775 151 777 419 421 423 425 428 778 430 432 434 437 439 435Used by:Timeline
Symbol 780 EditableTextUses:357Used by:Timeline
Symbol 781 EditableTextUses:357Used by:Timeline
Symbol 782 GraphicUsed by:783
Symbol 783 MovieClipUses:782Used by:788 889
Symbol 784 ShapeTweeningUsed by:787
Symbol 785 ShapeTweeningUsed by:787
Symbol 786 GraphicUsed by:787
Symbol 787 MovieClipUses:784 785 786Used by:788 889
Symbol 788 MovieClip [mine]Uses:783 787 131 151 284Used by:Timeline
Symbol 789 EditableTextUses:357Used by:Timeline
Symbol 790 EditableTextUses:357Used by:Timeline
Symbol 791 EditableTextUses:357Used by:Timeline
Symbol 792 EditableTextUses:357Used by:Timeline
Symbol 793 EditableTextUses:357Used by:Timeline
Symbol 794 BitmapUsed by:795
Symbol 795 GraphicUses:794Used by:824 886
Symbol 796 BitmapUsed by:797
Symbol 797 GraphicUses:796Used by:824 886
Symbol 798 BitmapUsed by:799
Symbol 799 GraphicUses:798Used by:824 886
Symbol 800 BitmapUsed by:801
Symbol 801 GraphicUses:800Used by:824 886
Symbol 802 BitmapUsed by:803
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Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:824 886
Symbol 808 BitmapUsed by:809
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Symbol 810 BitmapUsed by:811
Symbol 811 GraphicUses:810Used by:824 886
Symbol 812 BitmapUsed by:813
Symbol 813 GraphicUses:812Used by:824 886
Symbol 814 BitmapUsed by:815
Symbol 815 GraphicUses:814Used by:824 886
Symbol 816 BitmapUsed by:817
Symbol 817 GraphicUses:816Used by:824 886
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:824 886
Symbol 820 BitmapUsed by:821
Symbol 821 GraphicUses:820Used by:824 886
Symbol 822 ShapeTweeningUsed by:824
Symbol 823 GraphicUses:438Used by:824
Symbol 824 MovieClip [marine]Uses:795 151 797 799 801 803 805 807 809 811 813 815 352 777 817 819 821 419 421 423 425 822 428 430 432 434 437 823Used by:Timeline
Symbol 825 EditableTextUses:357Used by:Timeline
Symbol 826 EditableTextUses:357Used by:Timeline
Symbol 827 GraphicUses:401 776Used by:840
Symbol 828 GraphicUses:401 776Used by:840
Symbol 829 GraphicUses:401 776Used by:840
Symbol 830 GraphicUses:418Used by:840
Symbol 831 GraphicUses:420Used by:840
Symbol 832 GraphicUses:422Used by:840
Symbol 833 ShapeTweeningUsed by:840
Symbol 834 GraphicUses:424Used by:840
Symbol 835 GraphicUses:427Used by:840
Symbol 836 GraphicUses:429Used by:840
Symbol 837 GraphicUses:431Used by:840
Symbol 838 GraphicUses:436Used by:840
Symbol 839 GraphicUses:438Used by:840
Symbol 840 MovieClip [marine_moto]Uses:827 151 828 829 830 831 832 833 834 835 836 837 434 838 839Used by:Timeline
Symbol 841 EditableTextUses:357Used by:Timeline
Symbol 842 GraphicUsed by:846
Symbol 843 BitmapUsed by:844
Symbol 844 GraphicUses:843Used by:845
Symbol 845 MovieClipUses:844Used by:846
Symbol 846 MovieClip [moto]Uses:842 845 307 132 131Used by:Timeline
Symbol 847 GraphicUsed by:848
Symbol 848 MovieClipUses:847Used by:852
Symbol 849 BitmapUsed by:850
Symbol 850 GraphicUses:849Used by:852
Symbol 851 MovieClipUses:123Used by:852
Symbol 852 MovieClip [oil]Uses:848 850 851 106 467Used by:Timeline
Symbol 853 EditableTextUses:357Used by:Timeline
Symbol 854 BitmapUsed by:855
Symbol 855 GraphicUses:854Used by:883 886
Symbol 856 BitmapUsed by:857
Symbol 857 GraphicUses:856Used by:883 886
Symbol 858 BitmapUsed by:859
Symbol 859 GraphicUses:858Used by:883 886
Symbol 860 BitmapUsed by:861
Symbol 861 GraphicUses:860Used by:883 886
Symbol 862 BitmapUsed by:863
Symbol 863 GraphicUses:862Used by:883 886
Symbol 864 BitmapUsed by:865
Symbol 865 GraphicUses:864Used by:883 886
Symbol 866 BitmapUsed by:867
Symbol 867 GraphicUses:866Used by:883 886
Symbol 868 BitmapUsed by:869
Symbol 869 GraphicUses:868Used by:883 886
Symbol 870 BitmapUsed by:871
Symbol 871 GraphicUses:870Used by:883 886
Symbol 872 ShapeTweeningUsed by:883
Symbol 873 BitmapUsed by:874
Symbol 874 GraphicUses:873Used by:883 886
Symbol 875 BitmapUsed by:876
Symbol 876 GraphicUses:875Used by:883 886
Symbol 877 BitmapUsed by:878
Symbol 878 GraphicUses:877Used by:883 886
Symbol 879 BitmapUsed by:880
Symbol 880 GraphicUses:879Used by:883 886
Symbol 881 BitmapUsed by:882
Symbol 882 GraphicUses:881Used by:883 886
Symbol 883 MovieClip [marine_stop_1]Uses:775 151 777 855 857 859 861 863 865 867 869 871 872 874 876 878 880 882 435Used by:Timeline
Symbol 884 ShapeTweeningUsed by:886
Symbol 885 GraphicUsed by:886
Symbol 886 MovieClip [marine_1]Uses:795 151 797 799 801 803 805 807 809 811 813 815 352 777 817 819 821 855 857 859 861 863 865 867 869 871 884 874 876 878 880 882 885Used by:Timeline
Symbol 887 EditableTextUses:357Used by:Timeline
Symbol 888 EditableTextUses:357Used by:Timeline
Symbol 889 MovieClip [mine_dom]Uses:783 787 284 467 106Used by:Timeline
Symbol 890 EditableTextUses:357Used by:Timeline
Symbol 891 ShapeTweeningUsed by:894
Symbol 892 GraphicUsed by:894
Symbol 893 ShapeTweeningUsed by:894
Symbol 894 MovieClip [weapon2_1]Uses:155 891 892 161 893 163Used by:Timeline
Symbol 895 GraphicUsed by:896
Symbol 896 MovieClip [weapon1_1]Uses:151 895Used by:Timeline
Symbol 897 ShapeTweeningUsed by:901
Symbol 898 GraphicUsed by:901
Symbol 899 ShapeTweeningUsed by:901
Symbol 900 GraphicUsed by:901
Symbol 901 MovieClip [weapon0_1]Uses:151 897 898 899 900Used by:Timeline
Symbol 1032 MovieClip [__Packages.Playtomic.Link]
Symbol 1033 MovieClip [__Packages.Playtomic.LogRequest]
Symbol 1034 MovieClip [__Packages.Playtomic.Log]
Symbol 1035 MovieClip [__Packages.checkedObject]
Symbol 1036 MovieClip [__Packages.movingObject]
Symbol 1037 MovieClip [__Packages.damagableObject]
Symbol 1038 MovieClip [__Packages.tankClass]
Symbol 1039 MovieClip [__Packages.enemyClass]
Symbol 1040 MovieClip [__Packages.bulletClass]
Symbol 1041 MovieClip [__Packages.queue]
Symbol 1042 MovieClip [__Packages.bonus]
Symbol 1043 MovieClip [__Packages.splashedObject]
Symbol 1044 MovieClip [__Packages.cannon]
Symbol 1045 MovieClip [__Packages.weapon]
Symbol 1046 MovieClip [__Packages.autoExplode]
Symbol 1047 MovieClip [__Packages.star]
Symbol 1048 MovieClip [__Packages.playerClass]
Symbol 1049 MovieClip [__Packages.soundCollector]
Symbol 1050 MovieClip [__Packages.BossBarClass]
Symbol 1051 MovieClip [__Packages.bgClass]
Symbol 902 TextUses:202Used by:903
Symbol 903 MovieClipUses:902Used by:Timeline
Symbol 904 GraphicUsed by:Timeline
Symbol 905 BitmapUsed by:907 933
Symbol 906 BitmapUsed by:907 932
Symbol 907 GraphicUses:905 906Used by:923
Symbol 908 BitmapUsed by:909
Symbol 909 GraphicUses:908Used by:912
Symbol 910 BitmapUsed by:911
Symbol 911 GraphicUses:910Used by:912
Symbol 912 ButtonUses:909 911Used by:923
Symbol 913 BitmapUsed by:914
Symbol 914 GraphicUses:913Used by:917
Symbol 915 BitmapUsed by:916
Symbol 916 GraphicUses:915Used by:917
Symbol 917 ButtonUses:914 916Used by:923
Symbol 918 BitmapUsed by:919
Symbol 919 GraphicUses:918Used by:922 951 1006 1010
Symbol 920 BitmapUsed by:921
Symbol 921 GraphicUses:920Used by:922 951 1006 1010
Symbol 922 ButtonUses:919 921Used by:923
Symbol 923 MovieClipUses:907 912 917 922Used by:Timeline
Symbol 924 GraphicUsed by:925
Symbol 925 ButtonUses:924 11Used by:928
Symbol 926 GraphicUsed by:927
Symbol 927 ButtonUses:926 11Used by:928
Symbol 928 MovieClipUses:925 927Used by:979  Timeline
Symbol 929 Sound [bgsound]Used by:930
Symbol 930 MovieClipUses:105 929Used by:Timeline
Symbol 931 MovieClip [#soundz]Uses:107Used by:Timeline
Symbol 932 GraphicUses:906Used by:952
Symbol 933 GraphicUses:905Used by:934
Symbol 934 MovieClipUses:933Used by:952 1007 1023
Symbol 935 BitmapUsed by:936
Symbol 936 GraphicUses:935Used by:937
Symbol 937 MovieClipUses:936Used by:952 1007 1023
Symbol 938 BitmapUsed by:939
Symbol 939 GraphicUses:938Used by:940
Symbol 940 MovieClipUses:939Used by:952
Symbol 941 BitmapUsed by:942
Symbol 942 GraphicUses:941Used by:945
Symbol 943 BitmapUsed by:944
Symbol 944 GraphicUses:943Used by:945
Symbol 945 ButtonUses:942 944Used by:952
Symbol 946 BitmapUsed by:947
Symbol 947 GraphicUses:946Used by:950
Symbol 948 BitmapUsed by:949
Symbol 949 GraphicUses:948Used by:950
Symbol 950 ButtonUses:947 949Used by:952 1007 1023
Symbol 951 ButtonUses:919 921Used by:952
Symbol 952 MovieClipUses:932 934 937 940 945 950 951Used by:Timeline
Symbol 953 GraphicUsed by:955
Symbol 954 EditableTextUses:202Used by:955
Symbol 955 MovieClipUses:953 954Used by:Timeline
Symbol 956 BitmapUsed by:957
Symbol 957 GraphicUses:956Used by:958
Symbol 958 MovieClipUses:957Used by:979
Symbol 959 BitmapUsed by:960
Symbol 960 GraphicUses:959Used by:961
Symbol 961 MovieClipUses:960Used by:979
Symbol 962 BitmapUsed by:963
Symbol 963 GraphicUses:962Used by:964
Symbol 964 MovieClipUses:963Used by:979
Symbol 965 EditableTextUses:7Used by:966
Symbol 966 MovieClipUses:965Used by:969
Symbol 967 EditableTextUses:7Used by:968
Symbol 968 MovieClipUses:967Used by:969
Symbol 969 MovieClipUses:106 966 968Used by:979
Symbol 970 GraphicUsed by:971
Symbol 971 MovieClipUses:970Used by:974
Symbol 972 BitmapUsed by:973
Symbol 973 GraphicUses:972Used by:974
Symbol 974 MovieClipUses:971 973Used by:979
Symbol 975 MovieClipUses:5Used by:978
Symbol 976 BitmapUsed by:977
Symbol 977 GraphicUses:976Used by:978
Symbol 978 MovieClipUses:975 977Used by:979
Symbol 979 MovieClipUses:958 961 964 969 928 974 978Used by:Timeline
Symbol 980 BitmapUsed by:981
Symbol 981 GraphicUses:980Used by:983
Symbol 982 GraphicUsed by:983 986
Symbol 983 MovieClipUses:981 982Used by:988
Symbol 984 BitmapUsed by:985
Symbol 985 GraphicUses:984Used by:986
Symbol 986 MovieClipUses:985 982Used by:988
Symbol 987 GraphicUsed by:988
Symbol 988 ButtonUses:983 986 987Used by:Timeline
Symbol 989 BitmapUsed by:990
Symbol 990 GraphicUses:989Used by:993
Symbol 991 BitmapUsed by:992
Symbol 992 GraphicUses:991Used by:993
Symbol 993 MovieClipUses:990 992Used by:994
Symbol 994 MovieClip [#BGfull]Uses:993 107 109Used by:Timeline
Symbol 995 MovieClipUses:5Used by:Timeline
Symbol 996 GraphicUsed by:997
Symbol 997 MovieClipUses:996Used by:Timeline
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:998Used by:1002 1009
Symbol 1000 BitmapUsed by:1001
Symbol 1001 GraphicUses:1000Used by:1002 1009
Symbol 1002 ButtonUses:999 1001Used by:1007
Symbol 1003 BitmapUsed by:1004
Symbol 1004 GraphicUses:1003Used by:1005
Symbol 1005 MovieClipUses:1004Used by:1007
Symbol 1006 ButtonUses:919 921Used by:1007
Symbol 1007 MovieClipUses:934 937 1002 950 1005 1006Used by:1008
Symbol 1008 MovieClipUses:1007Used by:Timeline
Symbol 1009 ButtonUses:999 1001Used by:1023
Symbol 1010 ButtonUses:919 921Used by:1023
Symbol 1011 BitmapUsed by:1012
Symbol 1012 GraphicUses:1011Used by:1013
Symbol 1013 MovieClipUses:1012Used by:1023
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1014Used by:1016
Symbol 1016 MovieClipUses:1015Used by:1023
Symbol 1017 BitmapUsed by:1018
Symbol 1018 GraphicUses:1017Used by:1019
Symbol 1019 MovieClipUses:1018Used by:1023
Symbol 1020 BitmapUsed by:1021
Symbol 1021 GraphicUses:1020Used by:1022
Symbol 1022 MovieClipUses:1021Used by:1023
Symbol 1023 MovieClipUses:934 937 1009 950 1010 1013 1016 1019 1022Used by:1026
Symbol 1024 EditableTextUses:202Used by:1026
Symbol 1025 EditableTextUses:202Used by:1026
Symbol 1026 MovieClipUses:1023 1024 1025Used by:Timeline
Symbol 1027 GraphicUsed by:1031
Symbol 1028 GraphicUsed by:1029
Symbol 1029 MovieClipUses:1028Used by:1031
Symbol 1030 GraphicUsed by:1031
Symbol 1031 MovieClip [bossBar]Uses:1027 1029 1030Used by:Timeline

Instance Names

"error"Frame 2Symbol 22 EditableText
"blow"Frame 4Symbol 129 MovieClip
"blow"Frame 4Symbol 201 MovieClip [boul]
"parsingDataMC"Frame 5Symbol 903 MovieClip
"btn_sound"Frame 7Symbol 928 MovieClip
"soundStarter"Frame 7Symbol 930 MovieClip
"soundz"Frame 7Symbol 931 MovieClip [#soundz]
"textBar1"Frame 10Symbol 955 MovieClip
"textBar2"Frame 10Symbol 955 MovieClip
"textBar3"Frame 10Symbol 955 MovieClip
"gui"Frame 10Symbol 979 MovieClip
"charCont"Frame 10Symbol 107 MovieClip
"soundStarter"Frame 10Symbol 930 MovieClip
"soundStarter"Frame 10Symbol 930 MovieClip
"bg"Frame 11Symbol 994 MovieClip [#BGfull]
"fastZone"Frame 11Symbol 995 MovieClip
"slowZone"Frame 11Symbol 997 MovieClip
"wndPause"Frame 11Symbol 1008 MovieClip
"wndComplete"Frame 11Symbol 1026 MovieClip
"bossBar"Frame 11Symbol 1031 MovieClip [bossBar]
"tf"Symbol 13 MovieClip Frame 1Symbol 8 EditableText
"bar"Symbol 13 MovieClip Frame 1Symbol 12 MovieClip
"char"Symbol 94 MovieClip [MovieAnimation1] Frame 1Symbol 90 MovieClip
"char"Symbol 95 MovieClip [MovieAnimation2] Frame 1Symbol 90 MovieClip
"body"Symbol 108 MovieClip [player_base] Frame 1Symbol 104 MovieClip
"p0"Symbol 108 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"p1"Symbol 108 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"p5"Symbol 108 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"p4"Symbol 108 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"p3"Symbol 108 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"p2"Symbol 108 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"head"Symbol 108 MovieClip [player_base] Frame 1Symbol 107 MovieClip
"ex1"Symbol 108 MovieClip [player_base] Frame 1Symbol 106 MovieClip
"ex2"Symbol 108 MovieClip [player_base] Frame 1Symbol 106 MovieClip
"klop"Symbol 114 MovieClip [circle_way] Frame 1Symbol 107 MovieClip
"klop"Symbol 116 MovieClip [line_way] Frame 1Symbol 107 MovieClip
"spl"Symbol 130 MovieClip [userSplash] Frame 1Symbol 124 MovieClip
"blow"Symbol 130 MovieClip [userSplash] Frame 1Symbol 129 MovieClip
"shoot1"Symbol 152 MovieClip [gun_1] Frame 1Symbol 151 MovieClip
"shoot1"Symbol 153 MovieClip [gun_2] Frame 1Symbol 151 MovieClip
"shoot2"Symbol 153 MovieClip [gun_2] Frame 1Symbol 151 MovieClip
"shoot1"Symbol 154 MovieClip [gun_3] Frame 1Symbol 151 MovieClip
"shoot2"Symbol 154 MovieClip [gun_3] Frame 1Symbol 151 MovieClip
"shoot3"Symbol 154 MovieClip [gun_3] Frame 1Symbol 151 MovieClip
"codeStopper"Symbol 164 MovieClip [weapon2] Frame 1Symbol 155 MovieClip
"p1"Symbol 164 MovieClip [weapon2] Frame 1Symbol 161 MovieClip
"p2"Symbol 164 MovieClip [weapon2] Frame 1Symbol 161 MovieClip
"shoot2"Symbol 219 MovieClip [player_gun_2] Frame 1Symbol 151 MovieClip
"shoot3"Symbol 219 MovieClip [player_gun_2] Frame 1Symbol 151 MovieClip
"shoot1"Symbol 219 MovieClip [player_gun_2] Frame 1Symbol 151 MovieClip
"shoot4"Symbol 219 MovieClip [player_gun_2] Frame 1Symbol 151 MovieClip
"shoot5"Symbol 219 MovieClip [player_gun_2] Frame 1Symbol 151 MovieClip
"shoot6"Symbol 219 MovieClip [player_gun_2] Frame 1Symbol 151 MovieClip
"shoot7"Symbol 219 MovieClip [player_gun_2] Frame 1Symbol 151 MovieClip
"ex1"Symbol 270 MovieClip [autoExplodePoint] Frame 1Symbol 131 MovieClip
"p1"Symbol 277 MovieClip [weapon1] Frame 1Symbol 151 MovieClip
"p2"Symbol 277 MovieClip [weapon1] Frame 1Symbol 151 MovieClip
"p1"Symbol 278 MovieClip [emptyShoot] Frame 1Symbol 151 MovieClip
"p2"Symbol 278 MovieClip [emptyShoot] Frame 1Symbol 151 MovieClip
"klop"Symbol 281 MovieClip [heli_way] Frame 1Symbol 107 MovieClip
"ex1"Symbol 282 MovieClip [autoExplodePoint_n] Frame 1Symbol 131 MovieClip
"spl"Symbol 282 MovieClip [autoExplodePoint_n] Frame 1Symbol 124 MovieClip
"body"Symbol 285 MovieClip [empty_base] Frame 1Symbol 284 MovieClip
"head"Symbol 285 MovieClip [empty_base] Frame 1Symbol 107 MovieClip
"p1"Symbol 301 MovieClip [rocket] Frame 1Symbol 151 MovieClip
"p2"Symbol 301 MovieClip [rocket] Frame 1Symbol 151 MovieClip
"klop"Symbol 303 MovieClip [carrier_way] Frame 1Symbol 107 MovieClip
"shoot1"Symbol 304 MovieClip [gun_spec_1] Frame 1Symbol 151 MovieClip
"codeStopper"Symbol 304 MovieClip [gun_spec_1] Frame 1Symbol 131 MovieClip
"shoot1"Symbol 305 MovieClip [gun_spec_2] Frame 1Symbol 151 MovieClip
"codeStopper"Symbol 305 MovieClip [gun_spec_2] Frame 1Symbol 131 MovieClip
"spl"Symbol 314 MovieClip [arab_house_1] Frame 1Symbol 124 MovieClip
"body"Symbol 314 MovieClip [arab_house_1] Frame 1Symbol 307 MovieClip
"p2"Symbol 314 MovieClip [arab_house_1] Frame 3Symbol 106 MovieClip
"p1"Symbol 314 MovieClip [arab_house_1] Frame 3Symbol 106 MovieClip
"shoot1"Symbol 315 MovieClip [gun_spec_3] Frame 1Symbol 151 MovieClip
"codeStopper"Symbol 315 MovieClip [gun_spec_3] Frame 1Symbol 131 MovieClip
"shoot1"Symbol 316 MovieClip [gun_spec_4] Frame 1Symbol 151 MovieClip
"codeStopper"Symbol 316 MovieClip [gun_spec_4] Frame 1Symbol 131 MovieClip
"klop"Symbol 318 MovieClip [sin_way] Frame 1Symbol 107 MovieClip
"klop"Symbol 320 MovieClip [tack_way] Frame 1Symbol 107 MovieClip
"klop"Symbol 322 MovieClip [tang_way] Frame 1Symbol 107 MovieClip
"body"Symbol 326 MovieClip [king_tigr] Frame 1Symbol 307 MovieClip
"head"Symbol 326 MovieClip [king_tigr] Frame 1Symbol 151 MovieClip
"ex1"Symbol 326 MovieClip [king_tigr] Frame 1Symbol 131 MovieClip
"ex2"Symbol 326 MovieClip [king_tigr] Frame 1Symbol 131 MovieClip
"shoot1"Symbol 330 MovieClip [gun_king_tigr] Frame 1Symbol 151 MovieClip
"body"Symbol 334 MovieClip [tigr] Frame 1Symbol 307 MovieClip
"head"Symbol 334 MovieClip [tigr] Frame 1Symbol 151 MovieClip
"ex1"Symbol 334 MovieClip [tigr] Frame 1Symbol 131 MovieClip
"ex2"Symbol 334 MovieClip [tigr] Frame 1Symbol 131 MovieClip
"shoot1"Symbol 338 MovieClip [gun_tigr] Frame 1Symbol 151 MovieClip
"body"Symbol 342 MovieClip [pz_3] Frame 1Symbol 307 MovieClip
"head"Symbol 342 MovieClip [pz_3] Frame 1Symbol 151 MovieClip
"ex1"Symbol 342 MovieClip [pz_3] Frame 1Symbol 131 MovieClip
"ex2"Symbol 342 MovieClip [pz_3] Frame 1Symbol 131 MovieClip
"shoot1"Symbol 346 MovieClip [gun_pz_3] Frame 1Symbol 151 MovieClip
"body"Symbol 350 MovieClip [btr] Frame 1Symbol 307 MovieClip
"head"Symbol 350 MovieClip [btr] Frame 1Symbol 151 MovieClip
"ex1"Symbol 350 MovieClip [btr] Frame 1Symbol 131 MovieClip
"ex2"Symbol 350 MovieClip [btr] Frame 1Symbol 131 MovieClip
"shoot1"Symbol 356 MovieClip [gun_machinegun] Frame 1Symbol 151 MovieClip
"shoot2"Symbol 356 MovieClip [gun_machinegun] Frame 1Symbol 151 MovieClip
"body"Symbol 372 MovieClip [ferdinand] Frame 1Symbol 307 MovieClip
"head"Symbol 372 MovieClip [ferdinand] Frame 1Symbol 151 MovieClip
"ex1"Symbol 372 MovieClip [ferdinand] Frame 1Symbol 131 MovieClip
"ex2"Symbol 372 MovieClip [ferdinand] Frame 1Symbol 131 MovieClip
"body"Symbol 376 MovieClip [jagd_panter] Frame 1Symbol 307 MovieClip
"head"Symbol 376 MovieClip [jagd_panter] Frame 1Symbol 151 MovieClip
"ex1"Symbol 376 MovieClip [jagd_panter] Frame 1Symbol 131 MovieClip
"ex2"Symbol 376 MovieClip [jagd_panter] Frame 1Symbol 131 MovieClip
"body"Symbol 380 MovieClip [truck_1] Frame 1Symbol 307 MovieClip
"head"Symbol 380 MovieClip [truck_1] Frame 1Symbol 151 MovieClip
"ex1"Symbol 380 MovieClip [truck_1] Frame 1Symbol 131 MovieClip
"ex2"Symbol 380 MovieClip [truck_1] Frame 1Symbol 131 MovieClip
"body"Symbol 384 MovieClip [truck_2] Frame 1Symbol 307 MovieClip
"head"Symbol 384 MovieClip [truck_2] Frame 1Symbol 151 MovieClip
"ex1"Symbol 384 MovieClip [truck_2] Frame 1Symbol 131 MovieClip
"ex2"Symbol 384 MovieClip [truck_2] Frame 1Symbol 131 MovieClip
"body"Symbol 388 MovieClip [car_1] Frame 1Symbol 307 MovieClip
"head"Symbol 388 MovieClip [car_1] Frame 1Symbol 151 MovieClip
"ex1"Symbol 388 MovieClip [car_1] Frame 1Symbol 131 MovieClip
"body"Symbol 392 MovieClip [car_2] Frame 1Symbol 307 MovieClip
"head"Symbol 392 MovieClip [car_2] Frame 1Symbol 151 MovieClip
"ex1"Symbol 392 MovieClip [car_2] Frame 1Symbol 131 MovieClip
"body"Symbol 405 MovieClip [lee] Frame 1Symbol 307 MovieClip
"head"Symbol 405 MovieClip [lee] Frame 1Symbol 151 MovieClip
"head2"Symbol 405 MovieClip [lee] Frame 1Symbol 151 MovieClip
"ex1"Symbol 405 MovieClip [lee] Frame 1Symbol 131 MovieClip
"ex2"Symbol 405 MovieClip [lee] Frame 1Symbol 131 MovieClip
"shoot1"Symbol 409 MovieClip [gun_lee] Frame 1Symbol 151 MovieClip
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"p1"Symbol 575 MovieClip [house_5] Frame 3Symbol 106 MovieClip
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"body"Symbol 605 MovieClip [palm_3] Frame 1Symbol 450 MovieClip
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"spl"Symbol 693 MovieClip [wall_10] Frame 1Symbol 124 MovieClip
"body"Symbol 693 MovieClip [wall_10] Frame 1Symbol 307 MovieClip
"p1"Symbol 693 MovieClip [wall_10] Frame 2Symbol 106 MovieClip
"p1"Symbol 757 MovieClip [weapon0] Frame 1Symbol 151 MovieClip
"p2"Symbol 757 MovieClip [weapon0] Frame 1Symbol 151 MovieClip
"p1"Symbol 762 MovieClip [weapon3] Frame 1Symbol 151 MovieClip
"p2"Symbol 762 MovieClip [weapon3] Frame 1Symbol 151 MovieClip
"body"Symbol 768 MovieClip [wespe] Frame 1Symbol 307 MovieClip
"head"Symbol 768 MovieClip [wespe] Frame 1Symbol 151 MovieClip
"ex1"Symbol 768 MovieClip [wespe] Frame 1Symbol 131 MovieClip
"ex2"Symbol 768 MovieClip [wespe] Frame 1Symbol 131 MovieClip
"shoot1"Symbol 779 MovieClip [marine_stop] Frame 1Symbol 151 MovieClip
"ex1"Symbol 788 MovieClip [mine] Frame 1Symbol 131 MovieClip
"ex2"Symbol 788 MovieClip [mine] Frame 1Symbol 131 MovieClip
"head"Symbol 788 MovieClip [mine] Frame 1Symbol 151 MovieClip
"body"Symbol 788 MovieClip [mine] Frame 1Symbol 284 MovieClip
"shoot1"Symbol 824 MovieClip [marine] Frame 1Symbol 151 MovieClip
"shoot1"Symbol 840 MovieClip [marine_moto] Frame 1Symbol 151 MovieClip
"body"Symbol 846 MovieClip [moto] Frame 1Symbol 307 MovieClip
"head"Symbol 846 MovieClip [moto] Frame 1Symbol 132 MovieClip
"ex1"Symbol 846 MovieClip [moto] Frame 1Symbol 131 MovieClip
"body"Symbol 852 MovieClip [oil] Frame 1Symbol 848 MovieClip
"spl"Symbol 852 MovieClip [oil] Frame 1Symbol 851 MovieClip
"p1"Symbol 852 MovieClip [oil] Frame 2Symbol 106 MovieClip
"p2"Symbol 852 MovieClip [oil] Frame 2Symbol 106 MovieClip
"shoot1"Symbol 883 MovieClip [marine_stop_1] Frame 1Symbol 151 MovieClip
"shoot1"Symbol 886 MovieClip [marine_1] Frame 1Symbol 151 MovieClip
"body"Symbol 889 MovieClip [mine_dom] Frame 1Symbol 284 MovieClip
"p1"Symbol 889 MovieClip [mine_dom] Frame 2Symbol 106 MovieClip
"codeStopper"Symbol 894 MovieClip [weapon2_1] Frame 1Symbol 155 MovieClip
"p1"Symbol 894 MovieClip [weapon2_1] Frame 1Symbol 161 MovieClip
"p2"Symbol 894 MovieClip [weapon2_1] Frame 1Symbol 161 MovieClip
"p1"Symbol 896 MovieClip [weapon1_1] Frame 1Symbol 151 MovieClip
"p2"Symbol 896 MovieClip [weapon1_1] Frame 1Symbol 151 MovieClip
"p1"Symbol 901 MovieClip [weapon0_1] Frame 1Symbol 151 MovieClip
"p2"Symbol 901 MovieClip [weapon0_1] Frame 1Symbol 151 MovieClip
"tf"Symbol 955 MovieClip Frame 1Symbol 954 EditableText
"ammo"Symbol 966 MovieClip Frame 2Symbol 965 EditableText
"ammo"Symbol 968 MovieClip Frame 2Symbol 967 EditableText
"wp2"Symbol 969 MovieClip Frame 1Symbol 966 MovieClip
"wp1"Symbol 969 MovieClip Frame 1Symbol 968 MovieClip
"bar"Symbol 974 MovieClip Frame 1Symbol 971 MovieClip
"bar"Symbol 978 MovieClip Frame 1Symbol 975 MovieClip
"weapons"Symbol 979 MovieClip Frame 1Symbol 969 MovieClip
"btn_sound"Symbol 979 MovieClip Frame 1Symbol 928 MovieClip
"health"Symbol 979 MovieClip Frame 1Symbol 974 MovieClip
"progress"Symbol 979 MovieClip Frame 1Symbol 978 MovieClip
"bg1"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 993 MovieClip
"bg2"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 993 MovieClip
"starz"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"tiles"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"env"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"envTop"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"splashez"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"bnz"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"enemyMC"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"enemyMC2"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"shots"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"shadows"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"fx"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"bnzFX"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"topEnemyMC"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"player"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 109 MovieClip [player]
"envTop2"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"topEnemyMC2"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"shotsTop"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"fxTop"Symbol 994 MovieClip [#BGfull] Frame 1Symbol 107 MovieClip
"continue_btn"Symbol 1023 MovieClip Frame 1Symbol 1009 Button
"t"Symbol 1023 MovieClip Frame 1Symbol 1016 MovieClip
"t"Symbol 1023 MovieClip Frame 2Symbol 1019 MovieClip
"t"Symbol 1023 MovieClip Frame 3Symbol 1022 MovieClip
"w"Symbol 1026 MovieClip Frame 1Symbol 1023 MovieClip
"tf1"Symbol 1026 MovieClip Frame 1Symbol 1024 EditableText
"tf2"Symbol 1026 MovieClip Frame 1Symbol 1025 EditableText
"bar"Symbol 1031 MovieClip [bossBar] Frame 1Symbol 1029 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 3 as "char_C"
ExportAssets (56)Timeline Frame 4Symbol 26 as "char_1"
ExportAssets (56)Timeline Frame 4Symbol 29 as "char_2"
ExportAssets (56)Timeline Frame 4Symbol 32 as "char_3"
ExportAssets (56)Timeline Frame 4Symbol 35 as "char_4"
ExportAssets (56)Timeline Frame 4Symbol 38 as "char_5"
ExportAssets (56)Timeline Frame 4Symbol 41 as "char_6"
ExportAssets (56)Timeline Frame 4Symbol 44 as "char_7"
ExportAssets (56)Timeline Frame 4Symbol 47 as "char_8"
ExportAssets (56)Timeline Frame 4Symbol 50 as "char_9"
ExportAssets (56)Timeline Frame 4Symbol 53 as "char_0"
ExportAssets (56)Timeline Frame 4Symbol 56 as "char_L"
ExportAssets (56)Timeline Frame 4Symbol 59 as "char_E"
ExportAssets (56)Timeline Frame 4Symbol 62 as "char_A"
ExportAssets (56)Timeline Frame 4Symbol 65 as "char_D"
ExportAssets (56)Timeline Frame 4Symbol 68 as "char_F"
ExportAssets (56)Timeline Frame 4Symbol 71 as "char_I"
ExportAssets (56)Timeline Frame 4Symbol 74 as "char_N"
ExportAssets (56)Timeline Frame 4Symbol 77 as "char_P"
ExportAssets (56)Timeline Frame 4Symbol 80 as "char_S"
ExportAssets (56)Timeline Frame 4Symbol 83 as "char_T"
ExportAssets (56)Timeline Frame 4Symbol 86 as "char_M"
ExportAssets (56)Timeline Frame 4Symbol 89 as "char_O"
ExportAssets (56)Timeline Frame 4Symbol 94 as "MovieAnimation1"
ExportAssets (56)Timeline Frame 4Symbol 95 as "MovieAnimation2"
ExportAssets (56)Timeline Frame 4Symbol 108 as "player_base"
ExportAssets (56)Timeline Frame 4Symbol 109 as "player"
ExportAssets (56)Timeline Frame 4Symbol 110 as "enemy"
ExportAssets (56)Timeline Frame 4Symbol 111 as "bullet"
ExportAssets (56)Timeline Frame 4Symbol 112 as "queue"
ExportAssets (56)Timeline Frame 4Symbol 114 as "circle_way"
ExportAssets (56)Timeline Frame 4Symbol 116 as "line_way"
ExportAssets (56)Timeline Frame 4Symbol 122 as "bonus_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 130 as "userSplash"
ExportAssets (56)Timeline Frame 4Symbol 152 as "gun_1"
ExportAssets (56)Timeline Frame 4Symbol 153 as "gun_2"
ExportAssets (56)Timeline Frame 4Symbol 154 as "gun_3"
ExportAssets (56)Timeline Frame 4Symbol 164 as "weapon2"
ExportAssets (56)Timeline Frame 4Symbol 165 as "stopFire"
ExportAssets (56)Timeline Frame 4Symbol 166 as "s_rocket2"
ExportAssets (56)Timeline Frame 4Symbol 167 as "upgrade"
ExportAssets (56)Timeline Frame 4Symbol 168 as "health"
ExportAssets (56)Timeline Frame 4Symbol 169 as "s_shoot"
ExportAssets (56)Timeline Frame 4Symbol 170 as "eexplode2"
ExportAssets (56)Timeline Frame 4Symbol 171 as "eexplode"
ExportAssets (56)Timeline Frame 4Symbol 172 as "menu"
ExportAssets (56)Timeline Frame 4Symbol 173 as "type"
ExportAssets (56)Timeline Frame 4Symbol 174 as "torpedoe_boul"
ExportAssets (56)Timeline Frame 4Symbol 175 as "s_torpedoe"
ExportAssets (56)Timeline Frame 4Symbol 176 as "freezer"
ExportAssets (56)Timeline Frame 4Symbol 177 as "hum1"
ExportAssets (56)Timeline Frame 4Symbol 178 as "hum2"
ExportAssets (56)Timeline Frame 4Symbol 179 as "s_weapon0_1"
ExportAssets (56)Timeline Frame 4Symbol 180 as "s_weapon1_1"
ExportAssets (56)Timeline Frame 4Symbol 181 as "s_weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 182 as "playerDead"
ExportAssets (56)Timeline Frame 4Symbol 183 as "levelComplete"
ExportAssets (56)Timeline Frame 4Symbol 184 as "s_weapon0"
ExportAssets (56)Timeline Frame 4Symbol 185 as "s_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 186 as "s_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 187 as "s_weapon3"
ExportAssets (56)Timeline Frame 4Symbol 188 as "s_weapon4"
ExportAssets (56)Timeline Frame 4Symbol 189 as "s_lazer"
ExportAssets (56)Timeline Frame 4Symbol 190 as "s_lazer2"
ExportAssets (56)Timeline Frame 4Symbol 201 as "boul"
ExportAssets (56)Timeline Frame 4Symbol 205 as "bonus_anim_fullHealth"
ExportAssets (56)Timeline Frame 4Symbol 208 as "bonus_anim_miniHealth"
ExportAssets (56)Timeline Frame 4Symbol 212 as "story1"
ExportAssets (56)Timeline Frame 4Symbol 216 as "story2"
ExportAssets (56)Timeline Frame 4Symbol 219 as "player_gun_2"
ExportAssets (56)Timeline Frame 4Symbol 269 as "explode"
ExportAssets (56)Timeline Frame 4Symbol 270 as "autoExplodePoint"
ExportAssets (56)Timeline Frame 4Symbol 275 as "bonus_weapon1"
ExportAssets (56)Timeline Frame 4Symbol 277 as "weapon1"
ExportAssets (56)Timeline Frame 4Symbol 278 as "emptyShoot"
ExportAssets (56)Timeline Frame 4Symbol 281 as "heli_way"
ExportAssets (56)Timeline Frame 4Symbol 282 as "autoExplodePoint_n"
ExportAssets (56)Timeline Frame 4Symbol 285 as "empty_base"
ExportAssets (56)Timeline Frame 4Symbol 290 as "bonus_weapon2"
ExportAssets (56)Timeline Frame 4Symbol 292 as "star1"
ExportAssets (56)Timeline Frame 4Symbol 294 as "star2"
ExportAssets (56)Timeline Frame 4Symbol 296 as "star3"
ExportAssets (56)Timeline Frame 4Symbol 301 as "rocket"
ExportAssets (56)Timeline Frame 4Symbol 303 as "carrier_way"
ExportAssets (56)Timeline Frame 4Symbol 304 as "gun_spec_1"
ExportAssets (56)Timeline Frame 4Symbol 305 as "gun_spec_2"
ExportAssets (56)Timeline Frame 4Symbol 314 as "arab_house_1"
ExportAssets (56)Timeline Frame 4Symbol 315 as "gun_spec_3"
ExportAssets (56)Timeline Frame 4Symbol 316 as "gun_spec_4"
ExportAssets (56)Timeline Frame 4Symbol 318 as "sin_way"
ExportAssets (56)Timeline Frame 4Symbol 320 as "tack_way"
ExportAssets (56)Timeline Frame 4Symbol 322 as "tang_way"
ExportAssets (56)Timeline Frame 4Symbol 326 as "king_tigr"
ExportAssets (56)Timeline Frame 4Symbol 330 as "gun_king_tigr"
ExportAssets (56)Timeline Frame 4Symbol 334 as "tigr"
ExportAssets (56)Timeline Frame 4Symbol 338 as "gun_tigr"
ExportAssets (56)Timeline Frame 4Symbol 342 as "pz_3"
ExportAssets (56)Timeline Frame 4Symbol 346 as "gun_pz_3"
ExportAssets (56)Timeline Frame 4Symbol 350 as "btr"
ExportAssets (56)Timeline Frame 4Symbol 356 as "gun_machinegun"
ExportAssets (56)Timeline Frame 4Symbol 372 as "ferdinand"
ExportAssets (56)Timeline Frame 4Symbol 376 as "jagd_panter"
ExportAssets (56)Timeline Frame 4Symbol 380 as "truck_1"
ExportAssets (56)Timeline Frame 4Symbol 384 as "truck_2"
ExportAssets (56)Timeline Frame 4Symbol 388 as "car_1"
ExportAssets (56)Timeline Frame 4Symbol 392 as "car_2"
ExportAssets (56)Timeline Frame 4Symbol 405 as "lee"
ExportAssets (56)Timeline Frame 4Symbol 409 as "gun_lee"
ExportAssets (56)Timeline Frame 4Symbol 449 as "dot_1"
ExportAssets (56)Timeline Frame 4Symbol 456 as "dot_3"
ExportAssets (56)Timeline Frame 4Symbol 462 as "dot_2"
ExportAssets (56)Timeline Frame 4Symbol 468 as "KPP"
ExportAssets (56)Timeline Frame 4Symbol 472 as "KPP_l"
ExportAssets (56)Timeline Frame 4Symbol 476 as "KPP_r"
ExportAssets (56)Timeline Frame 4Symbol 478 as "dot_3_explo"
ExportAssets (56)Timeline Frame 4Symbol 480 as "dot_2_explo"
ExportAssets (56)Timeline Frame 4Symbol 482 as "dot_1_explo"
ExportAssets (56)Timeline Frame 4Symbol 489 as "arab_house_2"
ExportAssets (56)Timeline Frame 4Symbol 496 as "arab_house_3"
ExportAssets (56)Timeline Frame 4Symbol 503 as "arab_house_5"
ExportAssets (56)Timeline Frame 4Symbol 510 as "arab_house_6"
ExportAssets (56)Timeline Frame 4Symbol 517 as "arab_house_4"
ExportAssets (56)Timeline Frame 4Symbol 521 as "gravel_1"
ExportAssets (56)Timeline Frame 4Symbol 525 as "gravel_2"
ExportAssets (56)Timeline Frame 4Symbol 529 as "gravel_3"
ExportAssets (56)Timeline Frame 4Symbol 532 as "hedgehog_1"
ExportAssets (56)Timeline Frame 4Symbol 535 as "hedgehog_2"
ExportAssets (56)Timeline Frame 4Symbol 538 as "hedgehog_3"
ExportAssets (56)Timeline Frame 4Symbol 545 as "house_1"
ExportAssets (56)Timeline Frame 4Symbol 552 as "house_2"
ExportAssets (56)Timeline Frame 4Symbol 559 as "house_3"
ExportAssets (56)Timeline Frame 4Symbol 566 as "house_4"
ExportAssets (56)Timeline Frame 4Symbol 575 as "house_5"
ExportAssets (56)Timeline Frame 4Symbol 582 as "house_6"
ExportAssets (56)Timeline Frame 4Symbol 589 as "house_7"
ExportAssets (56)Timeline Frame 4Symbol 596 as "house_8"
ExportAssets (56)Timeline Frame 4Symbol 599 as "palm_1"
ExportAssets (56)Timeline Frame 4Symbol 602 as "palm_2"
ExportAssets (56)Timeline Frame 4Symbol 605 as "palm_3"
ExportAssets (56)Timeline Frame 4Symbol 609 as "tent_1"
ExportAssets (56)Timeline Frame 4Symbol 613 as "tent_2"
ExportAssets (56)Timeline Frame 4Symbol 617 as "tower"
ExportAssets (56)Timeline Frame 4Symbol 623 as "tower_water"
ExportAssets (56)Timeline Frame 4Symbol 626 as "tree_1"
ExportAssets (56)Timeline Frame 4Symbol 629 as "tree_2"
ExportAssets (56)Timeline Frame 4Symbol 632 as "tree_3"
ExportAssets (56)Timeline Frame 4Symbol 635 as "tree_4"
ExportAssets (56)Timeline Frame 4Symbol 642 as "wall_1"
ExportAssets (56)Timeline Frame 4Symbol 649 as "wall_2"
ExportAssets (56)Timeline Frame 4Symbol 656 as "wall_3"
ExportAssets (56)Timeline Frame 4Symbol 663 as "wall_4"
ExportAssets (56)Timeline Frame 4Symbol 670 as "wall_5"
ExportAssets (56)Timeline Frame 4Symbol 677 as "wall_6"
ExportAssets (56)Timeline Frame 4Symbol 681 as "wall_7"
ExportAssets (56)Timeline Frame 4Symbol 685 as "wall_8"
ExportAssets (56)Timeline Frame 4Symbol 689 as "wall_9"
ExportAssets (56)Timeline Frame 4Symbol 693 as "wall_10"
ExportAssets (56)Timeline Frame 4Symbol 757 as "weapon0"
ExportAssets (56)Timeline Frame 4Symbol 762 as "weapon3"
ExportAssets (56)Timeline Frame 4Symbol 768 as "wespe"
ExportAssets (56)Timeline Frame 4Symbol 779 as "marine_stop"
ExportAssets (56)Timeline Frame 4Symbol 788 as "mine"
ExportAssets (56)Timeline Frame 4Symbol 824 as "marine"
ExportAssets (56)Timeline Frame 4Symbol 840 as "marine_moto"
ExportAssets (56)Timeline Frame 4Symbol 846 as "moto"
ExportAssets (56)Timeline Frame 4Symbol 852 as "oil"
ExportAssets (56)Timeline Frame 4Symbol 883 as "marine_stop_1"
ExportAssets (56)Timeline Frame 4Symbol 886 as "marine_1"
ExportAssets (56)Timeline Frame 4Symbol 889 as "mine_dom"
ExportAssets (56)Timeline Frame 4Symbol 894 as "weapon2_1"
ExportAssets (56)Timeline Frame 4Symbol 896 as "weapon1_1"
ExportAssets (56)Timeline Frame 4Symbol 901 as "weapon0_1"
ExportAssets (56)Timeline Frame 4Symbol 1032 as "__Packages.Playtomic.Link"
ExportAssets (56)Timeline Frame 4Symbol 1033 as "__Packages.Playtomic.LogRequest"
ExportAssets (56)Timeline Frame 4Symbol 1034 as "__Packages.Playtomic.Log"
ExportAssets (56)Timeline Frame 4Symbol 1035 as "__Packages.checkedObject"
ExportAssets (56)Timeline Frame 4Symbol 1036 as "__Packages.movingObject"
ExportAssets (56)Timeline Frame 4Symbol 1037 as "__Packages.damagableObject"
ExportAssets (56)Timeline Frame 4Symbol 1038 as "__Packages.tankClass"
ExportAssets (56)Timeline Frame 4Symbol 1039 as "__Packages.enemyClass"
ExportAssets (56)Timeline Frame 4Symbol 1040 as "__Packages.bulletClass"
ExportAssets (56)Timeline Frame 4Symbol 1041 as "__Packages.queue"
ExportAssets (56)Timeline Frame 4Symbol 1042 as "__Packages.bonus"
ExportAssets (56)Timeline Frame 4Symbol 1043 as "__Packages.splashedObject"
ExportAssets (56)Timeline Frame 4Symbol 1044 as "__Packages.cannon"
ExportAssets (56)Timeline Frame 4Symbol 1045 as "__Packages.weapon"
ExportAssets (56)Timeline Frame 4Symbol 1046 as "__Packages.autoExplode"
ExportAssets (56)Timeline Frame 4Symbol 1047 as "__Packages.star"
ExportAssets (56)Timeline Frame 4Symbol 1048 as "__Packages.playerClass"
ExportAssets (56)Timeline Frame 4Symbol 1049 as "__Packages.soundCollector"
ExportAssets (56)Timeline Frame 4Symbol 1050 as "__Packages.BossBarClass"
ExportAssets (56)Timeline Frame 4Symbol 1051 as "__Packages.bgClass"
ExportAssets (56)Timeline Frame 7Symbol 929 as "bgsound"
ExportAssets (56)Timeline Frame 7Symbol 931 as "#soundz"
ExportAssets (56)Timeline Frame 11Symbol 994 as "#BGfull"
ExportAssets (56)Timeline Frame 11Symbol 1031 as "bossBar"

Labels

"init"Frame 5
"parse"Frame 6
"menu"Frame 7
"help"Frame 8
"diff"Frame 9
"game"Frame 10
"level"Frame 11
"die"Symbol 108 MovieClip [player_base] Frame 2
"destroy"Symbol 130 MovieClip [userSplash] Frame 2
"shoot"Symbol 151 MovieClip Frame 2
"playerShoot"Symbol 151 MovieClip Frame 2
"rocket"Symbol 151 MovieClip Frame 6
"playerShoot2"Symbol 151 MovieClip Frame 16
"lazerBlink1"Symbol 151 MovieClip Frame 20
"lazerBlink2"Symbol 151 MovieClip Frame 34
"lazerBlink3"Symbol 151 MovieClip Frame 48
"shoot"Symbol 161 MovieClip Frame 2
"playerShoot"Symbol 161 MovieClip Frame 2
"rocket"Symbol 161 MovieClip Frame 6
"playerShoot2"Symbol 161 MovieClip Frame 16
"destroy"Symbol 270 MovieClip [autoExplodePoint] Frame 3
"destroy"Symbol 282 MovieClip [autoExplodePoint_n] Frame 3
"destroy"Symbol 314 MovieClip [arab_house_1] Frame 3
"destroy"Symbol 449 MovieClip [dot_1] Frame 2
"destroy"Symbol 456 MovieClip [dot_3] Frame 2
"destroy"Symbol 462 MovieClip [dot_2] Frame 2
"destroy"Symbol 468 MovieClip [KPP] Frame 2
"destroy"Symbol 472 MovieClip [KPP_l] Frame 2
"destroy"Symbol 476 MovieClip [KPP_r] Frame 2
"destroy"Symbol 489 MovieClip [arab_house_2] Frame 3
"destroy"Symbol 496 MovieClip [arab_house_3] Frame 3
"destroy"Symbol 503 MovieClip [arab_house_5] Frame 3
"destroy"Symbol 510 MovieClip [arab_house_6] Frame 3
"destroy"Symbol 517 MovieClip [arab_house_4] Frame 3
"destroy"Symbol 532 MovieClip [hedgehog_1] Frame 2
"destroy"Symbol 535 MovieClip [hedgehog_2] Frame 2
"destroy"Symbol 538 MovieClip [hedgehog_3] Frame 2
"destroy"Symbol 545 MovieClip [house_1] Frame 3
"destroy"Symbol 552 MovieClip [house_2] Frame 3
"destroy"Symbol 559 MovieClip [house_3] Frame 3
"destroy"Symbol 566 MovieClip [house_4] Frame 3
"destroy"Symbol 575 MovieClip [house_5] Frame 3
"destroy"Symbol 582 MovieClip [house_6] Frame 3
"destroy"Symbol 589 MovieClip [house_7] Frame 3
"destroy"Symbol 596 MovieClip [house_8] Frame 3
"destroy"Symbol 609 MovieClip [tent_1] Frame 2
"destroy"Symbol 613 MovieClip [tent_2] Frame 2
"destroy"Symbol 617 MovieClip [tower] Frame 2
"destroy"Symbol 623 MovieClip [tower_water] Frame 2
"destroy"Symbol 642 MovieClip [wall_1] Frame 2
"destroy"Symbol 649 MovieClip [wall_2] Frame 2
"destroy"Symbol 656 MovieClip [wall_3] Frame 2
"destroy"Symbol 663 MovieClip [wall_4] Frame 2
"destroy"Symbol 670 MovieClip [wall_5] Frame 2
"destroy"Symbol 677 MovieClip [wall_6] Frame 2
"destroy"Symbol 681 MovieClip [wall_7] Frame 2
"destroy"Symbol 685 MovieClip [wall_8] Frame 2
"destroy"Symbol 689 MovieClip [wall_9] Frame 2
"destroy"Symbol 693 MovieClip [wall_10] Frame 2
"die"Symbol 779 MovieClip [marine_stop] Frame 3
"die"Symbol 824 MovieClip [marine] Frame 18
"die"Symbol 840 MovieClip [marine_moto] Frame 5
"destroy"Symbol 852 MovieClip [oil] Frame 2
"die"Symbol 883 MovieClip [marine_stop_1] Frame 3
"die"Symbol 886 MovieClip [marine_1] Frame 18
"destroy"Symbol 889 MovieClip [mine_dom] Frame 2
"start"Symbol 930 MovieClip Frame 5
"stop"Symbol 930 MovieClip Frame 10




http://swfchan.com/26/127037/info.shtml
Created: 25/2 -2019 10:47:26 Last modified: 25/2 -2019 10:47:26 Server time: 13/05 -2024 18:46:49