Frame 1
_global.use_playtomic = true;
fscommand ("showmenu", "false");
_focusrect = false;
_global.openSite = function (link_name, link_group) {
var _local2 = "http://www.gametop.com/stats/ww2tankrush.html";
if (_global.use_playtomic) {
_global.openSitePlaytomic(_local2, link_name, link_group);
} else {
getURL (_local2, "_blank");
}
};
_global.openSitePlaytomic = function (url_string, link_name, link_group) {
var _local1 = Playtomic.Link.Open(url_string, link_name, link_group);
if (!_local1) {
trace("can't open url " + url_string);
}
};
_global.gameName = "Zenon2";
_root.loaderAnimDelta = 5;
_root.loaderAnimPause = 2500;
_root.parsingAnimDelta = 10;
_global.screenWidth = 720;
_global.screenHeight = 540;
Instance of Symbol 13 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
}
onClipEvent (enterFrame) {
t = _root.getBytesTotal();
l = _root.getBytesLoaded();
bar._xscale = (100 * l) / t;
p = Math.round((1000 * l) / t) / 10;
if (p == Math.floor(p)) {
p = p + ".0";
}
p = p + "%";
tf.text = p;
if (t > 0) {
if ((l < t) && (_alpha < 100)) {
_alpha = (_alpha + 5);
}
if ((l == t) && (_alpha > 0)) {
_alpha = (_alpha - 5);
}
}
}
Instance of Symbol 20 MovieClip in Frame 2
onClipEvent (load) {
_alpha = 0;
state = 0;
_root.stop();
}
onClipEvent (enterFrame) {
l = _root.getBytesLoaded();
t = _root.getBytesTotal();
if (state == 0) {
_alpha = (_alpha + _root.loaderAnimDelta);
if (_alpha >= 100) {
_alpha = 100;
state = 1;
startPause = getTimer();
}
} else if ((((state == 1) && (t == l)) && (l > 10)) && ((getTimer() - startPause) > _root.loaderAnimPause)) {
this._alpha = this._alpha - _root.loaderAnimDelta;
if (_alpha < 0) {
_root.gotoAndPlay("init");
}
}
}
Frame 3
stop();
Frame 5
function globalStart() {
debug("Try to start game");
if (_global.settingsLoaded === true) {
debug("STARTING GAME");
_global.slidingBg = true;
_global.maxLevelItem = 0;
_global.currLevel = _global.levels["level_" + levelNum];
_global.gameOver = false;
_global.gameInProcess = true;
_global.charsInProcess = true;
_global.gameInWin = false;
_global.userControlled = true;
trace("_global.currLevel.levelBackground = " + _global.currLevel.levelBackground);
if (_global.levelNum == 1) {
_global.fullRezults = {killed:0, survived:0, items:0};
}
_global.rezults = {killed:0, survived:0, items:0};
_global.staticObjects = new Array();
_global.bonusObjects = new Array();
_global.bulletObjects = new Array();
_global.enemyObjects = new Array();
_global.splashedObjects = new Array();
_root.bg.env.depth = 0;
_root.bg.fx.depth = 0;
_root.bg.splashez.depth = 0;
_root.bg.envTop.depth = 0;
_root.bg.envTop2.depth = 0;
_root.bg.enemyMC.depth = 0;
_root.bg.topEnemyMC.depth = 0;
_root.bg.attachMovie("queue", "queue", _root.bg.getNextHighestDepth());
_global.PI2 = 57.2957795130823;
_root.clockEFid = _global.queue.addFunc(clockAdder, _root, 5);
_root.changeBGSpeedEFid = _global.queue.addFunc(changeBGSpeed, _root.bg, 15);
_root.bg.moveTo(0, _global.screenHeight);
_root.bg.setMotion(0, 1);
_root.bg.inQueue(20);
var _local9 = 1;
if (_global.currLevel.levelBackground) {
_local9 = _global.currLevel.levelBackground;
}
_root.bg.bg1.gotoAndStop(_local9);
_root.bg.bg2.gotoAndStop(_local9);
_root.bg.player.setMotion(playerS.speed, playerS.speed);
var _local8 = (_global.noSet(currLevel.playerArmor) ? (playerS.maxArmor) : (currLevel.playerArmor));
if (diffLevel == 1) {
_local8 = Math.round(_local8 * 1.25);
}
if (diffLevel == 3) {
_local8 = Math.round(_local8 * 0.75);
}
var _local10 = (_global.noSet(currLevel.playerShield) ? (playerS.maxShield) : (currLevel.playerShield));
_root.bg.player.initTank(playerS.base, playerS.gun, undefined, _local8, playerS.withoutBase, _local10, playerS.maxShield, _local8, playerS.shadow);
_root.bg.player.initGun(0, playerS.weapons[0].shotsTime, 0, playerS.weapons[0].bulletType, playerS.weapons[0].bulletSpeed, playerS.weapons[0].bulletTopLevel, playerS.weapons[0].amount, playerS.weapons[0].flySteps, playerS.weapons[0].flyMinScale, playerS.weapons[0].flyDistance, playerS.weapons[0].bulletDamage, playerS.weapons[0].splashDamage, playerS.weapons[0].damageRadius, playerS.weapons[0].splashDelay, playerS.weapons[0].movedBullet, playerS.weapons[0].passageAbility, playerS.weapons[0].bulletFlyDistance, playerS.weapons[0].pointsUsed, playerS.weapons[0].pointsAngles, playerS.weapons[0].pointsScale);
i = 1;
while (i < currLevel.playerAvailableWeapons) {
_root.bg.player.addGun(0, playerS.weapons[i].shotsTime, 0, playerS.weapons[i].bulletType, playerS.weapons[i].bulletSpeed, playerS.weapons[i].bulletTopLevel, playerS.weapons[i].amount, playerS.weapons[i].flySteps, playerS.weapons[i].flyMinScale, playerS.weapons[i].flyDistance, playerS.weapons[i].bulletDamage, playerS.weapons[i].splashDamage, playerS.weapons[i].damageRadius, playerS.weapons[i].splashDelay, playerS.weapons[i].movedBullet, playerS.weapons[i].passageAbility, playerS.weapons[i].bulletFlyDistance, playerS.weapons[i].pointsUsed, playerS.weapons[i].pointsAngles, playerS.weapons[i].pointsScale);
i++;
}
_root.bg.player.viewWeapons();
_root.bg.player.dieImmediatly = false;
_root.bg.player.inQueue(10);
if (!_global.noSet(playerS.soundKills)) {
_root.bg.player.soundKills = playerS.soundKills;
}
bg.oEF2 = mainOEF;
_root.bgEFid = _global.queue.addFunc(_root.bg.oEF2, _root.bg, 90);
bg.oEF3 = createStars;
_root.starsEFid = _global.queue.addFunc(_root.bg.oEF3, _root.bg, 95);
delete _global.currLevelByTime;
_global.currLevelByTime = new Array();
delete _global.currLevelByFrame;
_global.currLevelByFrame = new Array();
var i = 0;
while (i < _global.currLevel.level.length) {
if (!_global.noSet(_global.currLevel.level[i].yoffset)) {
if (_global.noSet(_global.currLevel.level[i].orig_yoffset)) {
_global.currLevel.level[i].yoffset = Math.floor(parseFloat(_global.currLevel.level[i].yoffset) * 100) / 100;
_global.currLevel.level[i].orig_yoffset = _global.currLevel.level[i].yoffset;
}
}
if (!_global.noSet(_global.currLevel.level[i].timeOffset)) {
var _local4 = _global.currLevel.level[i].timeOffset.charAt(0);
var _local3 = _global.currLevel.level[i].timeOffset.substr(1, 100);
_local3 = parseInt(_local3);
if (_local4 == "s") {
currLevelByTime.push({obj:_global.currLevel.level[i], t:_local3});
}
if (_local4 == "f") {
currLevelByFrame.push({obj:_global.currLevel.level[i], t:_local3});
}
}
if ((!_global.noSet(_global.currLevel.level[i].tank)) && (!_global.noSet(_global.currLevel.level[i].yoffset))) {
_global.maxLevelItem = Math.max(_global.maxLevelItem, _global.currLevel.level[i].yoffset);
}
i++;
}
debug("\u00CC\u00E0\u00EA\u00F1\u00E8\u00EC\u00E0\u00EB\u00FC\u00ED\u00FB\u00E9 \u00EE\u00E1\u00FA\u00E5\u00EA\u00F2 " + _global.maxLevelItem);
setProgressBar(0, _global.maxLevelItem);
_global.maxLevelItem = _global.maxLevelItem + 0.5;
_root.wndComplete._visible = false;
_root.wndPause._visible = false;
_global.sound.width = 550;
_global.queue.addFunc(sound.oEF, sound, 95);
_root.bg.lineGrid._y = _global.envS.newObjectYOffset;
if (_global.envS.debug != 1) {
_root.bottomRuler._visible = (_root.bg.lineGrid._visible = (_root.tfTimer._visible = (_root.tfTimerF._visible = (_root.error._visible = false))));
}
_global.gameTimeStart = getTimer();
_global.keyGetter = new Object();
keyGetter.onKeyDown = makePause;
keyGetter.onMouseWheel = changeWeaponByMouse;
Key.addListener(_global.keyGetter);
Mouse.addListener(_global.keyGetter);
_global.levelCompleteDelayCounter = 0;
_global.usingBar = ((currLevel.bar == 0) ? false : true);
_root.gui.progress.bar._visible = _global.usingBar;
_root.fastZone._visible = (_root.slowZone._visible = false);
if ((!_global.noSet(_global.currLevel.playerX)) && (!_global.noSet(_global.currLevel.playerY))) {
trace("\u00EF\u00EE \u00F3\u00F0\u00EE\u00E2\u00ED\u00FE");
_root.bg.player.moveTo(_global.currLevel.playerX, -_global.currLevel.playerY);
} else {
trace("\u00EF\u00EE \u00E4\u00E5\u00F4\u00EE\u00EB\u00F2\u00F3");
_root.bg.player.moveTo(playerS.startX, -playerS.startY);
}
_root.gui._visible = true;
_global.levelTime = 0;
_global.levelTimeF = 0;
_global.levelTimeS = getTimer();
_root.textBar1._visible = (_root.textBar2._visible = (_root.textBar3._visible = false));
_root.textBar1.setBarAction = (_root.textBar2.setBarAction = (_root.textBar3.setBarAction = _global.setBarAction));
if (typeof(_global.envS.comboFactorz) == "string") {
var _local5 = _global.envS.comboFactorz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboFactorz = _local5;
}
if (typeof(_global.envS.comboLinkagez) == "string") {
var _local5 = _global.envS.comboLinkagez.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = trim(_local5[i]);
i++;
}
_global.envS.comboLinkagez = _local5;
}
if (typeof(_global.envS.comboDeltaz) == "string") {
var _local5 = _global.envS.comboDeltaz.split(",");
var i = 0;
while (i < _local5.length) {
_local5[i] = Math.floor(parseFloat(_local5[i]) * 100) / 100;
i++;
}
_global.envS.comboDeltaz = _local5;
}
_global.actualComboNumber = 0;
_global.comboNumber = 0;
_global.comboTimer = _global.levelTime;
_global.comboFactor = 1;
if (noSet(_global.gameScore) || (_global.levelNum == 1)) {
_global.gameScore = 0;
}
_global.levelScore = 0;
_root.gui.score.text = 0;
_root.mainSegment = -10;
initCreateStars();
_root.bg.oEF2();
} else {
debug("XML data not loaded yet");
}
}
function endGameOutput() {
_root.wndComplete.flag = true;
with (_root.wndComplete) {
_root.wndComplete.w.gotoAndStop(3);
_root.wndComplete.w.continue_btn._visible = false;
_visible = true;
var ttz = _global.envS.textZ;
title_mc.title.text = ttz.gameCompleteTitle;
tf1_.htmlText = ("<p align=\"right\">" + ttz.final_completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.final_completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.final_completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.final_completeString4) + "</p>";
tf1.text = _global.fullRezults.killed;
tf2.text = _global.fullRezults.survived;
tf3.text = _global.fullRezults.items;
tf4.text = _global.gameScore;
}
}
System.useCodepage = true;
fscommand ("trapallkeys", true);
if (_global.use_playtomic) {
trace("Init playtomic");
Playtomic.Log.View(2745, "16e0a08925724127", _root._url);
} else {
trace("Playtomic was depreciated");
}
trace("init");
_root.depth = 0;
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
Array.prototype.add = function (a, canBeTwice) {
canBeTwice = Boolean(canBeTwice);
if (canBeTwice) {
this.push(a);
} else {
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
return(undefined);
}
_local2++;
}
this.push(a);
}
};
Array.prototype.remove = function (a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.removeFromObj = function (str, a, remAll) {
remAll = Boolean(remAll);
var _local2 = 0;
while (_local2 < this.length) {
if (this[_local2][str] == a) {
this.splice(_local2, 1);
if (!remAll) {
break;
}
_local2--;
}
_local2++;
}
};
Array.prototype.inArray = function (a, str) {
if (_global.noSet(str)) {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3] == a) {
return(true);
}
_local3++;
}
} else {
var _local3 = 0;
while (_local3 < this.length) {
if (this[_local3][str] == a) {
return(true);
}
_local3++;
}
}
return(false);
};
Array.prototype.arrangeLength = function (len) {
if (this.length < len) {
var _local2 = 0;
while (_local2 < len) {
if (this[_local2] == undefined) {
this[_local2] = this[this.length - 1];
}
_local2++;
}
}
};
_global.changeDebugText = function () {
debug();
};
_global.debug = function (str, important) {
if (important == undefined) {
important = false;
}
if (str == undefined) {
str = "";
}
clearInterval(_root.debugInt);
_root.tf_debug.text = str;
if (str != "") {
if ((_global.envS.debugTrace == 1) || (important)) {
trace(str);
}
_root.debugInt = setInterval(changeDebugText, 5000);
_global.debugLog = _global.debugLog + (str + newline);
}
};
_global.debugLog = "";
debug();
_global.drawRect = function (target, x1, y1, x2, y2) {
target.moveTo(x1, y1);
target.lineTo(x2, y1);
target.lineTo(x2, y2);
target.lineTo(x1, y2);
target.lineTo(x1, y1);
};
_global.trim = function (str) {
str = String(str);
var _local2 = -1;
do {
_local2++;
var a = str.charAt(_local2);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
var _local3 = str.length;
do {
_local3--;
var a = str.charAt(_local3);
} while ((((a == " ") || (a == newline)) || (a == "\r")) || (a == "\t"));
str = str.substring(_local2, _local3 + 1);
if (String(parseFloat(str)) == str) {
str = parseFloat(str);
}
return(str);
};
_global.alphaIn = function () {
this._alpha = this._alpha + 5;
if (this._alpha > 100) {
this._alpha = 100;
delete this.onEnterFrame;
}
};
_global.alphaOut = function () {
this.step++;
if (this.step > this.maxStep) {
this._alpha = this._alpha - 5;
if (this._alpha < 0) {
this._alpha = 0;
delete this.onEnterFrame;
}
}
};
_global.noSet = function (a) {
if (a == undefined) {
return(true);
}
if (a == null) {
return(true);
}
if (String(a) == "") {
return(true);
}
if (a == "undefined") {
return(true);
}
if ((typeof(a) == "number") && (isNaN(a))) {
return(true);
}
return(false);
};
_global.prepareArrayString = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = _global.trim(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayNum = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = parseFloat(_local3[_local2]);
_local2++;
}
return(_local3);
};
_global.prepareArrayBool = function (inv) {
var _local3 = inv.split(",");
if (_global.noSet(_local3)) {
_local3 = new Array();
_local3.push(inv);
}
var _local2 = 0;
while (_local2 < _local3.length) {
_local3[_local2] = ((parseFloat(_local3[_local2]) == 1) ? true : false);
_local2++;
}
return(_local3);
};
_global.isChild = function (arr, item) {
var _local2 = false;
for (var _local3 in arr) {
if (arr[_local3] == item) {
_local2 = _local3;
break;
}
}
return(_local2);
};
_global.isArrChild = function (arr, name, item) {
var _local3 = false;
var _local1 = 0;
while (_local1 < arr.length) {
if (arr[_local1][name] == item) {
_local3 = arr[_local1];
break;
}
_local1++;
}
return(_local3);
};
_global.parsingOn = function () {
this._alpha = this._alpha + _root.parsingAnimDelta;
if (this._alpha > (100 + _root.parsingAnimDelta)) {
_root.gotoAndStop("parse");
delete this.onEnterFrame;
}
};
_global.parsingOff = function () {
this._alpha = this._alpha - _root.parsingAnimDelta;
if (this._alpha <= 0) {
delete this.onEnterFrame;
_root.gotoAndStop("menu");
}
};
_global.nullCharWidth = 20;
_global.charSpacer = 15;
_global.charWaiter = function () {
if (!charsInProcess) {
return(undefined);
}
if (this.step == undefined) {
this.step = 0;
}
this.step++;
this.gotoAndPlay(1);
if (this.step >= this.maxstep) {
this._visible = true;
this.play();
delete this.onEnterFrame;
}
};
_global.makeText = function (str, lnk) {
if (lnk == undefined) {
lnk = "MovieAnimation1";
}
for (var _local15 in _root.charCont) {
_root.charCont[_local15].removeMovieClip();
}
var _local9 = new Array();
var _local10 = 0;
var _local6 = 0;
var _local5 = 0;
while (_local5 < str.length) {
var _local4 = str.charAt(_local5);
if (_local4 != " ") {
var _local8 = _local4;
if (_local4 == "l") {
_local8 = "ll";
}
var _local7 = _root.charCont.getNextHighestDepth();
var _local3 = _root.charCont.attachMovie(lnk, "c" + _local7, _local7);
var _local12 = _local3.char.attachMovie("char_" + _local8, "c", 0);
_local3.maxstep = 3 + (2 * (str.length - _local5));
_local3._visible = false;
_local3.stop();
_local3.onEnterFrame = _global.charWaiter;
if (_local5 != 0) {
_local3._x = ((_local10 + (_local6 / 2)) + _global.charSpacer) + (_local3.char.c._width / 2);
}
_local10 = _local3._x;
_local6 = _local3.char.c._width / 2;
_local9.push(_local3);
} else {
_local10 = _local10 + (((_local6 / 2) + _global.charSpacer) + (_global.nullCharWidth / 2));
_local6 = _global.nullCharWidth;
}
_local5++;
}
var _local14 = _local9[_local9.length - 1];
_local5 = 0;
while (_local5 < _local9.length) {
_local9[_local5]._x = _local9[_local5]._x - (_local14._x / 2);
_local5++;
}
};
stop();
_root.parsingDataMC._alpha = 0;
_root.parsingDataMC.onEnterFrame = parsingOn;
_global.allowToStart = false;
mainOEF = function () {
if (_global.gameInProcess) {
var dt = Math.round((getTimer() - gameTimeStart) / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
_root.tfTimer.text = (tt + ":") + st;
_global.levelTime = _global.levelTime + (getTimer() - _global.levelTimeS);
_global.levelTimeF++;
_root.tfTimerF.text = levelTimeF;
var dt = Math.round(_global.levelTime / 1000);
var st = (dt % 60);
if (st < 10) {
st = "0" + st;
}
var tt = Math.floor(dt / 60);
if (tt < 10) {
tt = "0" + tt;
}
_root.gui.time.text = (tt + ":") + st;
}
_global.levelTimeS = getTimer();
_root.bossBar.show();
countCombo();
var xp = _root.bg.player._x;
var yp = _root.bg.player._y;
var i = 0;
while (i < bonusObjects.length) {
var dx = (bonusObjects[i]._x - xp);
var dy = (bonusObjects[i]._y - yp);
var d = Math.sqrt((dx * dx) + (dy * dy));
if (d < 40) {
makeBonusAnimation(bonusObjects[i].bonusType, bonusObjects[i]);
_root.bg.player.applyBonus(bonusObjects[i].bonusType);
bonusObjects[i].onEnterFrame = getOff;
bonusObjects.splice(i, 1);
}
i++;
}
var pointZFlag = false;
i = 0;
for ( ; i < bulletObjects.length ; i++) {
var foo = bulletObjects[i];
var weaponPoints = new Array();
var klop = 1;
while (foo["p" + klop] != undefined) {
var wp = new Object();
var wmc = foo["p" + klop];
wp.x = wmc._x;
wp.y = wmc._y;
foo.localToGlobal(wp);
weaponPoints.push({mc:wmc, x:wp.x, y:wp.y});
klop++;
}
var killFlag = false;
if (foo.flySteps != 0) {
var ll = (_global.clock - foo.startClock);
if (ll == (foo.flySteps - 1)) {
killFlag = true;
}
if (!killFlag) {
continue;
}
} else {
if (killFlag) {
makeSplash(foo, weaponPoints[0], foo.object == 1, foo.object != 1);
}
if (foo.object == 1) {
if ((foo.type == "torpedoe") && (!foo.mode)) {
continue;
}
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var points = new Array();
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (flag) {
points.push(pointObj);
}
}
var staticObjectsTests = new Array();
var staticObjectsHits = new Array();
var j = 0;
while (j < staticObjects.length) {
if (!staticObjects[j].ignoreHit) {
staticObjectsTests.push(staticObjects[j]);
}
j++;
}
var j = 0;
while (j < staticObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (staticObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(16711680);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
staticObjectsHits.push(staticObjectsTests[j]);
staticObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < staticObjectsHits.length) {
var name = staticObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
_global.rezults.hits++;
if (name.armor <= 0) {
checkSplash(name);
}
j++;
}
var enemyObjectsTests = new Array();
var enemyObjectsHits = new Array();
var j = 0;
while (j < enemyObjects.length) {
if (!enemyObjects[j].ignoreHit) {
enemyObjectsTests.push(enemyObjects[j]);
}
j++;
}
var j = 0;
while (j < enemyObjectsTests.length) {
var g = 0;
while (g < points.length) {
if (enemyObjectsTests[j].body.hitTest(points[g].x, points[g].y, true)) {
if (_global.envS.debug && (_global.envS.lazerDebug)) {
_root.pointZ.beginFill(65280);
drawRect(_root.pointZ, points[g].x - 3, points[g].y - 3, points[g].x + 3, points[g].y + 3);
_root.pointZ.endFill();
}
enemyObjectsHits.push(enemyObjectsTests[j]);
enemyObjectsTests.splice(j, 1);
j--;
break;
}
g++;
}
j++;
}
var j = 0;
while (j < enemyObjectsHits.length) {
var name = enemyObjectsHits[j];
debug("lazer damage = " + foo.damage);
var klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
_global.rezults.hits++;
}
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
j++;
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
var flag = false;
var j = 0;
while (j < staticObjects.length) {
if (staticObjects[j].ignoreHit && (foo.type != "torpedoe")) {
} else if (foo.alreadyHited(staticObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = staticObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = staticObjects[j];
debug("rocket damage to standing = " + foo.damage);
var klop = name.armor;
name.changeArmor(-foo.damage);
debug((((((((("static object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
if (name.armor <= 0) {
flag = true;
}
break;
}
}
j++;
}
if (flag) {
checkSplash(name);
}
var j = 0;
while (j < enemyObjects.length) {
if (enemyObjects[j].ignoreHit) {
} else if ((foo.type == "torpedoe") && (enemyObjects[j].top)) {
} else if (foo.alreadyHited(enemyObjects[j])) {
} else {
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = enemyObjects[j].body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
var name = enemyObjects[j];
debug((("rocket damage to enemy = " + foo.damage) + " ~ ") + foo);
klop = name.armor;
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-foo.damage);
if (!killFlag) {
_global.rezults.hits++;
makeSplash(foo, hitPoint);
}
debug((((((((("enemy object " + name) + " health = ") + name.armor) + " (") + klop) + "), obj splash damage = ") + name.splashDamage) + ", radius = ") + name.damageRadius);
foo.addEnemy(name);
if (!killFlag) {
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
break;
}
if (foo.type == "torpedoe") {
foo.kill(true);
i--;
} else {
debug("IGNORING");
}
}
}
j++;
}
}
} else if (foo.object == 0) {
if (foo.type.substr(0, 5) == "lazer") {
var flag = true;
var n = 0;
var sina = Math.sin(foo.fireAngle);
var cosa = Math.cos(foo.fireAngle);
if (_global.envS.debug) {
if (_global.envS.lazerDebug && (!pointZFlag)) {
if (_global.noSet(_root.pointZ)) {
_root.createEmptyMovieClip("pointZ", _root.getNextHighestDepth());
}
_root.pointZ.clear();
pointZFlag = true;
_root.pointZ.lineStyle(1, 16711935);
}
}
while (flag) {
n++;
var pointObj = {x:(Math.round(((10 * n) * _global.envS.lazerInterval) * cosa) / 10) + foo._x, y:((Math.round(((10 * n) * _global.envS.lazerInterval) * sina) / 10) + _root.bg._y) + foo._y};
if (pointObj.y < (0 + foo.offsetTop)) {
flag = false;
}
if (pointObj.y > (400 - foo.offsetBottom)) {
flag = false;
}
if (pointObj.x < (0 + foo.offsetLeft)) {
flag = false;
}
if (pointObj.x > (550 - foo.offsetRight)) {
flag = false;
}
if (_global.envS.debug && (_global.envS.lazerDebug)) {
drawRect(_root.pointZ, pointObj.x - 3, pointObj.y - 3, pointObj.x + 3, pointObj.y + 3);
}
if (_root.bg.player.base.body.hitTest(pointObj.x, pointObj.y, true)) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD \u00CB\u00C0\u00C7\u00C5\u00D0\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
flag = false;
}
}
foo.removeFromArray();
foo.outQueue();
i--;
} else {
if (foo.alreadyHited(_root.bg.player)) {
continue;
}
var hit = false;
ii = 0;
while (ii < weaponPoints.length) {
var hit = _root.bg.player.base.body.hitTest(weaponPoints[ii].x, weaponPoints[ii].y, true);
if (hit) {
var hitPoint = weaponPoints[ii];
break;
}
ii++;
}
if (hit) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00CF\u00CE\u00C2\u00D0\u00C5\u00C6\u00C4\u00C5\u00CD! \u00F3\u00F0\u00EE\u00ED " + foo.damage);
_root.bg.player.changeArmor(-foo.damage);
foo.addEnemy(_root.bg.player);
if (foo.passageDone()) {
foo.kill(true);
i--;
}
}
}
}
if (foo.init && (killFlag)) {
foo.kill();
i--;
}
}
}
if (_root.bg.player.armor > 0) {
var ppointz = new Array();
var j = 0;
while (!_global.noSet(_root.bg.player.base["p" + j])) {
var obj = {x:_root.bg.player.base["p" + j]._x, y:_root.bg.player.base["p" + j]._y};
_root.bg.player.base.localToGlobal(obj);
ppointz.push(obj);
j++;
}
var i = 0;
while (i < staticObjects.length) {
if (staticObjects[i].ignoreDirect) {
} else {
name = staticObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
if (staticObjects[i].immortal) {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00C5\u00D1\u00D1\u00CC\u00C5\u00D0\u00D2\u00CD\u00DB\u00CC \u00CE\u00C1\u00DA\u00C5\u00CA\u00D2\u00CE\u00CC!");
_root.bg.player.changeArmor(-10000000);
} else {
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C1\u00CE\u00D7\u00CA\u00CE\u00C9! \u00F3\u00F0\u00EE\u00ED " + ((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
_root.bg.player.changeArmor(((name.directDamage == 0) ? (-name.armor) : (-name.directDamage)));
name.changeArmor(-10000000);
checkSplash(name, false);
}
}
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (!enemyObjects[i].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[i].armor <= 0) {
} else {
var j = 0;
while (j < enemyObjects.length) {
if (i == j) {
} else if (!enemyObjects[j].enable_enemy_to_enemy_collision) {
} else if (enemyObjects[j].armor <= 0) {
} else {
name_1 = enemyObjects[i];
name_2 = enemyObjects[j];
if (name_1.hitBody.hitTest(name_2.hitBody)) {
if (name_1.dont_smash_me_ally == false) {
name_1.changeArmor(-10000000);
}
if (name_2.dont_smash_me_ally == false) {
name_2.changeArmor(-10000000);
}
break;
}
}
j++;
}
}
i++;
}
var i = 0;
while (i < enemyObjects.length) {
if (enemyObjects[i].ignoreDirect) {
} else {
name = enemyObjects[i];
if (_root.bg.player.hitBody.hitTest(name.hitBody)) {
debug(((("test for collision with enemy " + name) + " (") + name.hitBody) + ")");
var hit = false;
var j = 0;
while (j < ppointz.length) {
hit = hit | name.hitBody.hitTest(ppointz[j].x, ppointz[j].y, true);
if (hit) {
break;
}
j++;
}
if (hit) {
var damage = name.armor;
if ((name.directdamage != -100) && (!_global.noSet(name.directdamage))) {
damage = name.directdamage;
}
_root.bg.player.changeArmor(-damage);
debug("\u00C8\u00C3\u00D0\u00CE\u00CA \u00D1\u00CE\u00D3\u00C4\u00C0\u00D0\u00C8\u00CB\u00D1\u00DF \u00D1 \u00C2\u00D0\u00C0\u00C3\u00CE\u00CC! \u00F3\u00F0\u00EE\u00ED " + damage);
if ((name.thereCanBeOnlyOne == 0) || ((name.thereCanBeOnlyOne == 1) && (enemyObjects.length == 1))) {
name.changeArmor(-10000000);
}
}
}
}
i++;
}
}
i = 0;
while (i < splashedObjects.length) {
splashedObjects[i].delay--;
i++;
}
var len = splashedObjects.length;
i = 0;
while (i < len) {
var name = splashedObjects[i];
if ((name.delay <= 0) && (name.obj.armor > 0)) {
name.obj.changeArmor(-name.dmg);
splashedObjects.splice(i, 1);
i--;
len--;
if ((name.obj.armor <= 0) && (name.spl)) {
checkSplash(name.obj);
}
}
i++;
}
var fullArray = new Array();
fullArray = staticObjects.concat(enemyObjects);
var i = 0;
while (i < fullArray.length) {
if (fullArray[i].checkRelations(fullArray)) {
i--;
fullArray = staticObjects.concat(enemyObjects);
}
i++;
}
oldMainSegment = mainSegment;
mainSegment = Math.floor(_root.bg._y / 20) / 20;
mainSegmentDelta = _root.bg._y - ((mainSegment * 20) * 20);
setProgressBar(mainSegment, _global.maxLevelItem);
if ((((mainSegment >= _global.maxLevelItem) || ((!slidingBg) && (slidingLimit == 0))) && (enemyObjects.length == 0)) || (_global.gameOver)) {
if ((++_global.levelCompleteDelayCounter) >= _global.envS.levelCompleteDelay) {
stopAllEngines();
with (_root.wndComplete) {
_visible = true;
var ttz = _global.envS.textZ;
if (_global.gameOver && (!gameInWin)) {
if (_global.use_playtomic) {
trace(("Failed level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Fail", _global.levelNum);
Playtomic.Log.ForceSend();
}
_global.sound.play("playerDead", undefined, true);
_root.wndComplete.w.gotoAndStop(2);
_global.levelNum--;
} else {
if (_global.use_playtomic) {
trace(("Win level " + _global.levelNum) + "; Playtomic stat was updated!");
Playtomic.Log.LevelCounterMetric("Completed", _global.levelNum);
Playtomic.Log.ForceSend();
}
title_mc.title.text = ttz.levelCompleteTitle;
_global.fullRezults.killed = _global.fullRezults.killed + _global.rezults.killed;
_global.fullRezults.survived = _global.fullRezults.survived + _global.rezults.survived;
_global.fullRezults.items = _global.fullRezults.items + _global.rezults.items;
_global.gameScore = _global.gameScore + _global.levelScore;
_root.wndComplete.w.gotoAndStop(1);
_global.sound.play("levelComplete", undefined, true);
var saved = SharedObject.getLocal(gameName, "/");
if ((saved.data.levelDone < levelNum) || (noSet(saved.data.levelDone))) {
if (!noSet(levels["level_" + (levelNum + 1)])) {
saved.data.levelDone = levelNum;
saved.data.killed = _global.fullRezults.killed;
saved.data.survived = _global.fullRezults.survived;
saved.data.items = _global.fullRezults.items;
saved.data.gameScore = _global.gameScore;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
}
}
}
tf1_.htmlText = ("<p align=\"right\">" + ttz.completeString1) + "</p>";
tf2_.htmlText = ("<p align=\"right\">" + ttz.completeString2) + "</p>";
tf3_.htmlText = ("<p align=\"right\">" + ttz.completeString3) + "</p>";
tf4_.htmlText = ("<p align=\"right\">" + ttz.completeString4) + "</p>";
tf5_.htmlText = ("<p align=\"right\">" + ttz.completeString5) + "</p>";
tf1.text = _global.rezults.killed;
tf2.text = _global.rezults.survived;
tf3.text = _global.rezults.items;
tf4.text = _global.levelScore;
tf5.text = _global.gameScore;
}
}
}
if (gameInProcess) {
var i = 0;
while (i < currLevelByTime.length) {
var foo = currLevelByTime[i];
if (foo.t <= _global.levelTime) {
makeGameObject.call(this, foo.obj, 0);
currLevelByTime.splice(i, 1);
i--;
}
i++;
}
var i = 0;
while (i < currLevelByFrame.length) {
var foo = currLevelByFrame[i];
if (foo.t == _global.levelTimeF) {
makeGameObject.call(this, foo.obj, 0);
currLevelByFrame.splice(i, 1);
i--;
}
i++;
}
if (mainSegment != oldMainSegment) {
var i = 0;
while (i < _global.currLevel.level.length) {
var foo = _global.currLevel.level[i];
var vary = foo.yoffset;
if ((vary > oldMainSegment) && (vary <= mainSegment)) {
makeGameObject.call(this, foo, (((vary < 1) ? ((-(vary - 1)) * 400) : 0) + ((mainSegment - vary) * 400)) + mainSegmentDelta);
}
i++;
}
}
}
};
_global.initCreateStars = function () {
return(undefined);
if ("initCreateStars" != null) {
var _local4 = "initCreateStars";
var _local1 = starsS[_local4];
if (!noSet(_local1.linkage)) {
var _local2 = 0;
while (_local2 < _local1.startCount) {
var _local3 = createStar(_local1.linkage, _local1.speed);
_local3._y = Math.floor(Math.random() * 550);
_local2++;
}
}
// unexpected jump
}
};
_global.createStars = function () {
return(undefined);
if ("createStars" != null) {
var _local3 = "createStars";
var _local2 = starsS[_local3];
if (!noSet(_local2.linkage)) {
if (Math.random() < _local2.random) {
createStar(_local2.linkage, _local2.speed);
}
}
// unexpected jump
}
};
_global.createStar = function (link, sp) {
return(undefined);
};
_global.clock = 0;
clockAdder = function () {
_global.clock++;
};
changeBGSpeed = function () {
if (_global.scrollBG_debugFlag === true) {
return(undefined);
}
if (!_global.slidingBg) {
_root.bg.speedY = _root.bg.speedY * slidingfactor;
if (slidingfactor > 1) {
if (_root.bg.speedY > slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
if (slidingfactor < 1) {
if (_root.bg.speedY < slidingLimit) {
_root.bg.speedY = slidingLimit;
}
}
} else if (_global.gameInProcess) {
if (!_global.noSet(_global.currLevel.screenSpeed)) {
_root.bg.speedY = _global.currLevel.screenSpeed;
return(undefined);
}
var _local6 = _root.bg.player._x;
var _local5 = _root.bg.player._y + _root.bg._y;
var _local7 = _root.fastZone.hitTest(_local6, _local5, 1);
var _local8 = _root.slowZone.hitTest(_local6, _local5, 1);
var _local3 = _global.envS.screenSpeed;
if (_local7) {
_local3 = _global.envS.screenFastSpeed;
}
if (_local8) {
_local3 = _global.envS.screenSlowSpeed;
}
if (_local3 != _root.bg.speedY) {
if (_local3 > _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorUp;
if (_local4 > _local3) {
_local4 = _local3;
}
}
if (_local3 < _root.bg.speedY) {
var _local4 = _root.bg.speedY * _global.envS.screenSpeedFactorDown;
if (_local4 < _local3) {
_local4 = _local3;
}
}
if ((_local3 == 0) && (_local4 < 0.1)) {
var _local4 = 0;
}
if ((_local3 > 0) && (_local4 < 0.1)) {
var _local4 = 0.1;
}
_root.bg.speedY = _local4;
}
}
};
_global.checkSplash = function (obj, flag, flag2) {
var _local9 = splashedObjects.length;
if (_global.noSet(obj)) {
return(undefined);
}
if (_global.noSet(flag)) {
flag = true;
}
if (_global.noSet(flag2)) {
flag2 = true;
}
if (flag2) {
var _local3 = 0;
while (_local3 < staticObjects.length) {
if (staticObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, staticObjects[_local3])) {
splashedObjects.push({obj:staticObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:true});
}
_local3++;
}
_local3 = 0;
while (_local3 < enemyObjects.length) {
if (enemyObjects[_local3].ignoreSplash) {
} else if (checkSplashOne(obj, enemyObjects[_local3])) {
splashedObjects.push({obj:enemyObjects[_local3], from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
_local3++;
}
}
if (false && (flag)) {
if (checkSplashOne(obj, _root.bg.player)) {
splashedObjects.push({obj:_root.bg.player, from:obj._name, dmg:obj.splashDamage, delay:obj.splashDelay, spl:false});
}
}
var _local4 = "";
var _local3 = 0;
while (_local3 < splashedObjects.length) {
_local4 = _local4 + (((((((_local3 + ": obj=") + splashedObjects[_local3].obj) + ", damage=") + splashedObjects[_local3].dmg) + ", from=") + splashedObjects[_local3].from) + ((_local3 == (splashedObjects.length - 1)) ? "" : newline));
_local3++;
}
};
checkSplashOne = function (a, b) {
if (a == b) {
return(undefined);
}
if (!a.spl.hitTest(b.body)) {
return(undefined);
}
var _local7 = _global.envS.splashTests;
var _local5 = {x:a.spl._x, y:a.spl._y};
a.localToGlobal(_local5);
var _local8 = {x:b.body._x, y:b.body._y};
b.localToGlobal(_local8);
dx = _local5.x - _local8.x;
dy = _local5.y - _local8.y;
d = Math.sqrt((dx * dx) + (dy * dy));
al = Math.atan2(dy, dx);
al = al - (((5 / PI2) * (_local7 - 1)) / 2);
if (d < (a.damageRadius / 2)) {
return(true);
}
i = 0;
while (i < _local7) {
var _local4 = _local5.x - ((Math.cos(al) * a.damageRadius) / 2);
var _local3 = _local5.y - ((Math.sin(al) * a.damageRadius) / 2);
al = al + (5 / PI2);
if (b.body.hitTest(_local4, _local3, true)) {
return(true);
}
i++;
}
return(false);
};
_global.setProgressBar = function (now, all) {
if (!usingBar) {
return(undefined);
}
now = now - 1;
all = all - 1;
var _local2 = (100 * now) / all;
if (_local2 > 100) {
_local2 = 100;
}
if (_local2 < 1) {
_local2 = 1;
}
_root.gui.progress.bar._xscale = _local2;
};
_global.makePause = function (flag) {
if (_global.gameOver) {
return(undefined);
}
if ((Key.isDown(27) || (Key.isDown(80))) || (flag)) {
if (_global.gameInProcess) {
_global.charsInProcess = false;
_global.gameInProcess = false;
_root.wndPause._visible = true;
} else {
_global.charsInProcess = true;
_global.gameInProcess = true;
_root.wndPause._visible = false;
_global.levelTimeS = getTimer();
}
}
if (_global.envS.debug == 1) {
if (Key.isDown(8)) {
if (_global.noSet(_global.scrollBG_debugFlag)) {
_global.scrollBG_debugFlag = false;
}
_global.scrollBG_debugFlag = !_global.scrollBG_debugFlag;
if (_global.scrollBG_debugFlag) {
_root.bg.setMotion(0, 0);
}
}
}
};
_global.changeWeaponByMouse = function (dir) {
if (_global.gameInProcess) {
if (dir == 0) {
return(undefined);
}
dir = ((dir > 0) ? -1 : 1);
var _local3 = _root.bg.player.cannons[0].currentGun + dir;
if (_local3 >= _root.bg.player.cannons[0].gunZ.length) {
_local3 = 0;
}
if (_local3 < 0) {
_local3 = _root.bg.player.cannons[0].gunZ.length - 1;
}
if (_root.bg.player.cannons[0].changeGun(_local3)) {
_root.lbar.weaponSelector.gotoAndStop(_local3 + 1);
}
oldTab = Key.isToggled(9);
}
};
_global.explodePause = function () {
if (_global.noSet(this.delay)) {
this.delay = 0;
}
if ((++this.delay) >= this.maxDelay) {
this.play();
if (!_global.noSet(this.target)) {
if (((this.oldx != this.target._x) || (this.oldy != this.target._y)) || (this.oldr != this.target._rotation)) {
var _local3 = {x:this.target_mc._x, y:this.target_mc._y};
this.target_mc._parent.localToGlobal(_local3);
this._parent.globalToLocal(_local3);
this._x = _local3.x;
this._y = _local3.y;
this.oldx = this.target._x;
this.oldy = this.target._y;
this.oldr = this.target._rotation;
}
}
if (this._currentframe == 6) {
if (this.destroyer) {
if (this.destroyTarget.gunHolder != this.destroyTarget) {
this.destroyTarget.gunHolder.removeMovieClip();
}
this.destroyTarget.shadow.removeMovieClip();
this.destroyTarget.shadow.unloadMovie();
this.destroyTarget.removeMovieClip();
this.destroyTarget.unloadMovie();
delete this.onEnterFrame;
}
}
}
};
_global.stopAllEngines = function () {
if (!_global.noSet(_root.pointZ)) {
_root.pointZ.clear();
}
Key.removeListener(_global.keyGetter);
Mouse.removeListener(_global.keyGetter);
delete _global.keyGetter;
_global.gameInProcess = false;
_global.queue.clear();
_global.queue.removeMovieClip();
delete _global.queue;
};
_global.getOff = function () {
this._yscale = this._yscale + ((-2 - this._yscale) / 3);
this._xscale = this._yscale;
if (this._yscale <= 0) {
delete this.onEnterFrame;
this.removeMovieClip();
}
};
_global.getOn = function () {
this._yscale = this._yscale + ((100 - this._yscale) / 6);
this._alpha = (this._xscale = this._yscale);
if (this._yscale >= 98) {
this._alpha = (this._xscale = (this._yscale = 100));
delete this.onEnterFrame;
}
};
_global.makeSplash = function (shot, point, enemyFlag, playerFlag) {
if (_global.noSet(enemyFlag)) {
enemyFlag = true;
}
if (_global.noSet(playerFlag)) {
playerFlag = true;
}
if ((shot.splashDamage == 0) || (_global.noSet(shot.splashDamage))) {
return(undefined);
}
var _local5 = _root.bg.splashez;
var _local7 = _local5.depth++;
var _local3 = _local5.attachMovie("userSplash", "sf" + _local7, 1000000 - _local7);
_local3.initArmor(1);
_local3.setMotion(0, 0);
var _local6 = {x:point.x, y:point.y};
_local5.globalToLocal(_local6);
_local3.moveTo(_local6.x, _local6.y);
_local3.initSplash(shot.splashDamage, shot.damageRadius, shot.splashDelay, true);
checkSplash(_local3, playerFlag, enemyFlag);
if (_global.envS.debug != 1) {
_local3.spl._visible = false;
}
};
_root.prebreefFunc = function () {
stop();
_root.gui.health.bar._xscale = 100;
_root.gui.progress.bar.gotoAndStop(1);
_root.gui.progress.bar._visible = false;
_global.levelNum++;
trace("prebreef: " + _global.levelNum);
};
_global.makeDie = function (mc, forward, double) {
if (_global.noSet(forward)) {
forward = false;
}
if (_global.noSet(double)) {
double = false;
}
mc.forward = forward;
mc.r = Math.round((Math.random() * 3) + 3) / 2;
if (_global.noSet(forward)) {
mc.r = mc.r * 0.5;
}
if (Math.random() < 0.5) {
mc.r = mc.r * -1;
}
if (double) {
mc.k = 1.05;
} else {
mc.k = 1.03;
}
if (double) {
mc.k2 = 40;
} else {
mc.k2 = 15;
}
mc.onEnterFrame = dieAnimation;
};
_global.dieAnimation = function () {
if (this.forward) {
this._parent._parent.speedX = this._parent._parent.speedX * this.k;
this._parent._parent.speedY = this._parent._parent.speedY * this.k;
} else {
this._parent._parent.speedX = this._parent._parent.speedX + ((-this._parent._parent.speedX) / 50);
this._parent._parent.speedY = this._parent._parent.speedY + ((-this._parent._parent.speedY) / 50);
}
this._parent._parent._x = this._parent._parent._x + this._parent._parent.speedX;
this._parent._parent._y = this._parent._parent._y + this._parent._parent.speedY;
this._parent._parent._yscale = this._parent._parent._yscale - ((105 - this._parent._parent._yscale) / 20);
this._parent._parent._xscale = this._parent._parent._yscale;
this._parent._rotation = this._parent._rotation + this.r;
this._parent._parent.SolarXFactor = this._parent._parent.SolarXFactor + ((1 - this._parent._parent.SolarXFactor) / this.k2);
this._parent._parent.SolarYFactor = this._parent._parent.SolarYFactor + ((1 - this._parent._parent.SolarYFactor) / this.k2);
this._parent._parent.moveShadow();
};
_global.getAngleDelta = function (a, b, c) {
while (a > 180) {
a = a - 360;
}
while (a < -180) {
a = a + 360;
}
var _local7 = b - 360;
var _local6 = b;
var _local5 = b + 360;
var _local11 = _local7 - a;
var _local10 = _local6 - a;
var _local9 = _local5 - a;
var _local4 = Math.abs(_local11);
var _local3 = Math.abs(_local10);
var _local8 = Math.abs(_local9);
var _local2 = Math.min(_local4, _local3);
_local2 = Math.min(_local2, _local8);
if (_local2 == _local4) {
var _local13 = _local7;
}
if (_local2 == _local3) {
var _local13 = _local6;
}
if (_local2 == _local8) {
var _local13 = _local5;
}
return((_local13 - a) / c);
};
_global.setBarAction = function (text, col, length, ad) {
var _local3 = this.tf.getTextFormat();
if (!_global.noSet(col)) {
_local3.color = parseInt("0x" + col, 16);
this.tf.setNewTextFormat(_local3);
}
this.tf.text = text;
this.len = length;
this.s = 0;
this._alpha = 0;
this._visible = true;
this.onEnterFrame = textBarAction;
if (!noSet(ad)) {
this.alphaDelta = ad;
} else {
this.alphaDelta = 5;
}
};
_global.textBarAction = function () {
if (this.s == 0) {
this._alpha = this._alpha + this.alphaDelta;
if (this._alpha >= 100) {
this.s = 1;
this._alpha = 100;
this.timeStart = getTimer();
}
} else if (this.s == 1) {
if ((getTimer() - this.timeStart) > this.len) {
this.s = 2;
}
} else if (this.s == 2) {
this._alpha = this._alpha - this.alphaDelta;
if (this._alpha <= 0) {
this._visible = false;
delete this.s;
delete this.onEnterFrame;
}
}
};
_global.prepareText = function (inText) {
var _local4 = "";
var _local1 = 0;
while (_local1 < inText.length) {
var _local2 = inText.charAt(_local1);
if (_local2 != "\r") {
_local4 = _local4 + _local2;
}
_local1++;
}
return(_local4);
};
_global.setPlayerSettings = function (lev) {
delete _global.selectedPlane;
if (_global.noSet(lev)) {
lev = _global.levelNum;
}
if (!_global.noSet(_global.levels["level_" + lev].playerObject)) {
_global.selectedPlane = _global.levels["level_" + lev].playerObject;
}
_global.playerS = _global.playerSettings[_global.selectedPlane];
};
_global.makeGameObject = function (foo, delta) {
if (!_global.noSet(foo.tank)) {
var _local4 = new Object();
for (var _local7 in foo) {
_local4[_local7] = foo[_local7];
}
var _local8 = movingUnits[_local4.tank];
for (var _local7 in _local8) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local8[_local7];
}
}
var _local10 = mainUnits[_local4.mainObj];
for (var _local7 in _local10) {
if (_global.noSet(_local4[_local7])) {
_local4[_local7] = _local10[_local7];
}
}
var _local12 = ((_local4.top == 1) ? (this.topEnemyMC) : (this.enemyMC));
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie("enemy", "e" + _local13, 1000000 - _local13);
_local11.initOffset(_local4.bigObject);
_local11.moveTo(((_local4.factor == -1) ? (550 - _local4.xoffset) : (_local4.xoffset)), ((-this._y) + ((_local4.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
if ((_local4.way != "") && (_local4.way != 0)) {
if (_local4.way == "player") {
_local11.setMotion(_local4.way, _local4.speed, _local4.followPlayer, _local4.UAADistance, _local4.UAARotationFactor);
} else {
_local11.setMotion(_local4.way, _local4.mratio, _local4.xratio, _local4.yratio, _local4.rotate, _local4.factor, _local4.startFrame, _local4.endFrame, _local4.moveWayAtStart, _local4.wayCycle, _local4.rotatedByWay, _local4.orientToPath);
}
} else {
_local11.setMotion((_global.noSet(_local4.xspeed) ? 0 : (_local4.xspeed)), (_global.noSet(_local4.yspeed) ? 0 : (_local4.yspeed)));
}
_local11.setEnemyToEnemyCollisionFlag(foo.enable_enemy_to_enemy_collision, foo.dont_smash_me_ally);
_local11.initTank(_local4.base, _local4.gun, this.player, _local4.armor, _local4.directdamage, _local4.withoutBase, _local4.bossBar, _local4.top, _local4.shadow, _local4.noInitRotate, _local4.score);
if (_local4.bossBar == 1) {
_root.bossBar.add(_local11, _local4.armor);
}
_local11.initLoot(_local4.loot, _local4.lootXoffset, _local4.lootYoffset, _local4.autoloot);
_local11.initChilds(_local4.child, _local4.childXOffset, _local4.childYOffset, _local4.EC, _local4.ECCount, _local4.ECTime, _local4.ECTimeOffset, _local4.ECXOffset, _local4.ECYOffset);
_local11.initGun(_local4.reloadingTime, _local4.shotsTime, _local4.clip, _local4.bulletType, _local4.bulletSpeed, _local4.bulletDir, _local4.bulletFactor, _local4.bulletTopLevel, _local4.amount, _local4.flySteps, _local4.flyMinScale, _local4.flyDistance, _local4.bulletDamage, _local4.cannonAngle, _local4.cannonChangeAngleSpeed, _local4.cannonTimeOffset, _local4.ai, _local4.splashDamage, _local4.damageRadius, _local4.splashDelay, _local4.movedBullet, _local4.passageAbility, _local4.bulletFlyDistance);
_local11.initFlags(_local4.ignoreHit, _local4.ignoreSplash, _local4.ignoreDirect, _local4.immortal, _local4.notCount);
_local11.setRelation(_local4.objId, _local4.actionAfterDie, _local4.relType);
if (_local4.movedWay == 1) {
_local11.initWayMotion(_local4.movedWayOffset, _local4.movedWayXSpeed, _local4.movedWayYSpeed);
}
if (!_global.noSet(_local4.thereCanBeOnlyOne)) {
_local11.thereCanBeOnlyOne = _local4.thereCanBeOnlyOne;
}
if (!_global.noSet(_local4.dieImmediatly)) {
if (_local4.dieImmediatly == 0) {
_local11.dieImmediatly = false;
}
if (_local4.dieImmediatly == 1) {
_local11.dieImmediatly = true;
}
}
if (!_global.noSet(_local4.soundKills)) {
_local11.soundKills = _local4.soundKills;
}
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.object)) {
var _local5 = new Object();
for (var _local7 in foo) {
_local5[_local7] = foo[_local7];
}
var _local9 = standingUnits[_local5.object];
for (var _local7 in _local9) {
if (_global.noSet(_local5[_local7])) {
_local5[_local7] = _local9[_local7];
}
}
var _local12 = this.env;
if (_local5.top == 1) {
_local12 = this.envTop;
}
if (_local5.top == 2) {
_local12 = this.envTop2;
}
var _local13 = _local12.depth++;
var _local11 = _local12.attachMovie(_local5.linkage, "o" + _local13, 1000000 - _local13);
_local11.initOffset(_local5.bigObject);
_local11.initArmor(_local5.armor);
if (_local5.bossBar == 1) {
_root.bossBar.add(_local11, _local5.armor);
}
_local11.initScore(_local5.score);
_local11.initLoot(_local5.loot, _local5.lootXoffset, _local5.lootYoffset, _local5.autoloot);
_local11.initChilds(_local5.child, _local5.childXOffset, _local5.childYOffset, _local5.EC, _local5.ECCount, _local5.ECTime, _local5.ECTimeOffset, _local5.ECXOffset, _local5.ECYOffset);
_local11.setMotion(0, 0);
_local11.moveTo(_local5.xoffset, ((-this._y) + ((_local5.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta);
_local11.initSplash(_local5.splashDamage, _local5.damageRadius, _local5.splashDelay);
_local11.initFlags(_local5.ignoreHit, _local5.ignoreSplash, _local5.ignoreDirect, _local5.immortal, _local5.notCount);
_local11.setRelation(_local5.objId, _local5.actionAfterDie, _local5.relType);
_local11.inQueue();
_local11.link = _local5.linkage;
for (var _local7 in _local5) {
if (_global.noSet(_local11[_local7])) {
_local11[_local7] = _local5[_local7];
}
}
return(_local11);
}
if (!_global.noSet(foo.bonus)) {
var _local13 = this.bnz.getNextHighestDepth();
var _local11 = this.bnz.attachMovie("bonus_" + foo.bonus, "b" + _local13, _local13);
_local11.initOffset(foo.bigObject);
bonusObjects.push(_local11);
_local11._x = foo.xoffset;
_local11._y = ((-this._y) + ((foo.bigObject == 1) ? (_global.envS.newBigObjectYOffset) : (_global.envS.newObjectYOffset))) + delta;
_local11.bonusType = foo.bonus;
_local11.inQueue();
return(_local11);
}
if (!_global.noSet(foo.command)) {
if (foo.command == "slideConstant") {
_global.slidingBg = false;
_global.slidingfactor = foo.factor;
_global.slidingLimit = foo.limit;
}
if (foo.command == "slideNormal") {
_global.slidingBg = true;
}
if (foo.command == "printMessage") {
trace(foo.message);
_root.error.text = foo.message;
}
if (foo.command == "textBar1") {
_root.textBar1.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar2") {
_root.textBar2.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "textBar3") {
_root.textBar3.setBarAction(foo.text, foo.color, foo.interval, foo.alphaDelta);
}
if (foo.command == "endLevel") {
_global.gameOver = true;
}
}
};
_global.makeBonusAnimation = function (bonusType, obj) {
var _local4 = _root.bg.bnzFX.getNextHighestDepth();
var _local3 = _root.bg.bnzFX.attachMovie("bonus_anim_" + bonusType, "b" + _local4, _local4);
if (!_global.noSet(_local3)) {
_local3._alpha = 70;
_local3._x = obj._x;
_local3._y = obj._y;
}
};
_global.countCombo = function (flag) {
if (_global.noSet(flag)) {
flag = false;
}
var _local4 = _global.levelTime - _global.comboTimer;
if ((_local4 > _global.envS.comboDeltaz[_global.comboNumber]) || (_global.comboNumber >= _global.envS.comboDeltaz.length)) {
if (_global.comboNumber > 0) {
if (_global.comboNumber > _global.actualComboNumber) {
_global.actualComboNumber = _global.comboNumber;
_global.comboFactor = _global.envS.comboFactorz[_global.actualComboNumber - 1];
makeBonusAnimation(_global.envS.comboLinkagez[_global.actualComboNumber - 1], _root.bg.player);
}
}
_global.comboNumber = 0;
_global.comboTimer = -100000;
} else if (flag) {
_global.comboNumber++;
}
if (flag) {
_global.comboTimer = _global.levelTime;
}
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
};
Frame 6
stop();
XML.prototype.ignoreWhite = true;
_global.settingsLoaded = false;
fscommand ("trapallkeys", true);
_focusrect = false;
fscommand ("showmenu", false);
createXML = function () {
var _local4 = new XML(str);
if (_local4.status == 0) {
_global.settingsLoaded = true;
debug("Settings loaded; parsing...");
var _local3 = 0;
while (_local3 < _local4.firstChild.childNodes.length) {
foo = _local4.firstChild.childNodes[_local3];
parseXMLtoVars(foo, _global);
_local3++;
}
_root.parsingDataMC.onEnterFrame = parsingOff;
} else {
var _local5 = (("XML parsing error (\u2116" + _local4.status) + "). ") + xmlErrors[(-_local4.status) - 2];
_root.error.text = _local5;
debug(_local5);
}
};
_global.xmlErrors = new Array("A CDATA section was not properly terminated.", "The XML declaration was not properly terminated.", "The DOCTYPE declaration was not properly terminated.", "A comment was not properly terminated.", "An XML element was malformed.", "Out of memory.", "An attribute value was not properly terminated.", "A start-tag was not matched with an end-tag.", "An end-tag was encountered without a matching start-tag.");
parseXMLtoVars = function (xml, target) {
if (xml.nodeName == "var") {
var _local5 = xml.attributes.value;
if (_global.noSet(_local5) && (xml.nodeValue == null)) {
if (xml.childNodes.length == 1) {
_local5 = xml.firstChild.nodeValue;
} else {
_local5 = xml.childNodes.join("");
}
}
if (String(parseFloat(_local5)) == _local5) {
_local5 = parseFloat(_local5);
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local5;
// unexpected jump
}
return(_local5);
}
if (xml.nodeName == "array") {
target[xml.attributes.name] = new Array();
var _local4 = target[xml.attributes.name];
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
_local4.push(parseXMLtoVars(xml.childNodes[_local3]));
_local3++;
}
} else if (xml.nodeName == "object") {
var _local4 = new Object();
for (var _local3 in xml.attributes) {
if (_local3 != "name") {
parseXMLtoVars(new XML(((("<var name=\"" + _local3) + "\"\tvalue=\"") + xml.attributes[_local3]) + "\" />").firstChild, _local4);
}
}
var _local3 = 0;
while (_local3 < xml.childNodes.length) {
parseXMLtoVars(xml.childNodes[_local3], _local4);
_local3++;
}
if (xml.attributes.name != null) {
target[xml.attributes.name] = _local4;
} else {
return(_local4);
}
}
};
str = "";
str = str + "<?xml version=\"1.0\" encoding=\"windows-1251\"?>";
str = str + "<settings>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0414\u0412\u0418\u0416\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"envS\">";
str = str + "<object name=\"playerOffset\">";
str = str + "<var name=\"top\" value=\"10\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"bottom\" value=\"70\" />";
str = str + "<var name=\"left\" value=\"20\" />";
str = str + "<var name=\"right\" value=\"20\" />";
str = str + "</object>";
str = str + "<object name=\"enemyOffset\">";
str = str + "<var name=\"top\" value=\"-250\" > (\u0431\u044B\u043B\u043E 500)\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u0432\u0440\u0430\u0433\u043E\u0432</var>";
str = str + "<var name=\"bottom\" value=\"-50\" />";
str = str + "<var name=\"left\" value=\"-150\" />";
str = str + "<var name=\"right\" value=\"-150\" />";
str = str + "</object>";
str = str + "<object name=\"bulletOffset\">";
str = str + "<var name=\"top\" value=\"0\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043F\u0443\u043B\u044C/\u0440\u0430\u043A\u0435\u0442. \u0416\u0435\u043B\u0430\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u043D\u044E\u044E \u0433\u0440\u0430\u043D\u0438\u0446\u0435 \"\u043F\u043E\u0434\u043D\u044F\u0442\u044C\"</var>";
str = str + "<var name=\"bottom\" value=\"-20\" />";
str = str + "<var name=\"left\" value=\"-60\" />";
str = str + "<var name=\"right\" value=\"-60\" />";
str = str + "</object>";
str = str + "<object name=\"allOffset\">";
str = str + "<var name=\"top\" value=\"-500\" > (\u0431\u044B\u043B\u043E 250) \u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u0434\u043B\u044F \u043E\u0441\u0442\u0430\u043B\u044C\u043D\u043E\u0433\u043E. \u0415\u0439 \u043F\u043E\u0434\u0447\u0438\u043D\u044F\u044E\u0442\u0441\u044F \u0442\u0430\u043D\u043A\u0438, \u0438\u0433\u0440\u043E\u043A, \u0431\u0430\u0448\u043D\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-100\" />";
str = str + "<var name=\"left\" value=\"-300\" />";
str = str + "<var name=\"right\" value=\"-300\" />";
str = str + "</object>";
str = str + "<object name=\"bigTileOffset\">";
str = str + "<var name=\"top\" value=\"-1000\" >\u043E\u0442\u0441\u0442\u0443\u043F\u044B \u043E\u0442 \u0433\u0440\u0430\u043D\u0438\u0446 \u044D\u043A\u0440\u0430\u043D\u0430 \u041A\u0420\u0423\u041F\u041D\u042B\u041C\u0418 \u0442\u0430\u0439\u043B\u0430\u043C\u0438</var>";
str = str + "<var name=\"bottom\" value=\"-1000\" />";
str = str + "<var name=\"left\" value=\"-100\" />";
str = str + "<var name=\"right\" value=\"-100\" />";
str = str + "</object>";
str = str + "<object name=\"blinks\">";
str = str + "<object name=\"hit\" color=\"#FFBC22\" amount=\"40\" times=\"5\" step=\"2\">\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435, \u0446\u0432\u0435\u0442, \u043F\u0440\u043E\u0437\u0440\u0430\u0447\u043D\u043E\u0441\u0442\u044C, \u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \"\u043C\u043E\u0440\u0433\u0430\u043D\u0438\u0439\", \u0434\u043B\u0438\u043D\u0430 \u043E\u0434\u043D\u043E\u0433\u043E \u043C\u043E\u0440\u0433\u0430\u043D\u0438\u044F (\u0432 \u043A\u0430\u0434\u0440\u0430\u0445)</object>";
str = str + "<object name=\"shield\" color=\"#0066cc\" amount=\"40\" times=\"3\" step=\"2\"/>";
str = str + "<object name=\"takebonus\" color=\"#FFFFFF\" amount=\"40\" times=\"5\" step=\"3\"/>";
str = str + "</object> ";
str = str + "<object name=\"textZ\">";
str = str + "<var name=\"intro\" ><br /><br /><u>How to Play:</u><br /><font size=\"11\"> - At the controls of a heavy space destroyer, you are<br /> fighting an alien invasion. <br /> - You must get to the end of the round, destroying as many<br /> enemy units as possible along the way. <br /> - Pick up the bonuses \u2013 they will assist you in your mission. </font><br /><br /><br /><u>Controls:</u><br /><font size=\"11\"> - Control the car using the mouse. <br /> - Fire - click the left mouse button. <br /></font><br /> </var>";
str = str + "<var name=\"completeString1\" >Enemies destroyed :</var>";
str = str + "<var name=\"completeString2\" >Enemies survived :</var>";
str = str + "<var name=\"completeString3\" > </var>";
str = str + "<var name=\"completeString4\" > </var>";
str = str + "<var name=\"final_completeString1\" >Enemies destroyed total :</var>";
str = str + "<var name=\"final_completeString2\" >Enemies survived total :</var>";
str = str + "<var name=\"final_completeString3\" > </var>";
str = str + "<var name=\"final_completeString4\" > </var>";
str = str + "<var name=\"playerDiedTitle\" >Mission failed</var>";
str = str + "<var name=\"levelCompleteTitle\" >Mission completed!</var>";
str = str + "<var name=\"gameCompleteTitle\" >Congratulations! You won!!!</var>";
str = str + "<var name=\"gamePausedTitle\" >Pause</var>";
str = str + "<var name=\"gamePausedString\" ><br /><b>Return to the game?</b></var>";
str = str + "</object>";
str = str + "<var name=\"screenSpeed\"\t\t\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u043D\u043E\u0440\u043C\u0430\u043B\u044C\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenFastSpeed\"\t\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0443\u0441\u043A\u043E\u0440\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSlowSpeed\"\t\t\t\t\t\tvalue=\"2\" >\u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C \u0437\u0430\u043C\u0435\u0434\u043B\u0435\u043D\u043D\u043E\u0439 \u043F\u0440\u043E\u043A\u0440\u0443\u0442\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"screenSpeedFactorUp\"\t\t\t\t\tvalue=\"1.1\" > \u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u0411\u041E\u041B\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 1.04";
str = str + "<var name=\"screenSpeedFactorDown\"\t\t\t\tvalue=\"0.9\" >\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u044C \u043F\u0435\u0440\u0435\u0445\u043E\u0434\u0430 \u043E\u0442 \u0442\u0435\u043A\u0443\u0449\u0435\u0439 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 \u043F\u0440\u043E\u043A\u0442\u0443\u0440\u043A\u0438 \u044D\u043A\u0440\u0430\u043D\u0430 \u043A \u041C\u0415\u041D\u042C\u0428\u0415\u0419</var> \u0431\u044B\u043B\u043E 0.97";
str = str + "<var name=\"debug\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1</var>";
str = str + "<var name=\"debugTrace\"\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0435\u0436\u0438\u043C \u043E\u0442\u043B\u0430\u0434\u043A\u0438 0 \u0438\u043B\u0438 1 (\u0442\u043E\u043B\u044C\u043A\u043E \u0442\u0435\u043A\u0441\u0442\u043E\u0432\u044B\u0435 \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F)</var>";
str = str + "<var name=\"lazerDebug\"\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"soundDebug\"\t\t\t\t\t\t\tvalue=\"0\" >\u043D\u0430\u0434\u043E \u043B\u0438 \u0432\u044B\u0434\u0430\u0432\u0430\u0442\u044C \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u044F \u043E\u0431 \u043E\u0448\u0438\u0431\u043A\u0430\u0445 \u0437\u0432\u0443\u043A\u043E\u0432. \u0411\u044B\u0432\u0430\u0435\u0442, \u043C\u0435\u0448\u0430\u044E\u0442. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"markerDebug\"\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043D\u0435\u0432\u0438\u0434\u0438\u043C\u044B\u0435 \u043A\u043E\u043D\u0442\u0440\u043E\u043B\u044C\u043D\u044B\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u044B. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"wayDebug\"\t\t\t\t\t\t\t\t\tvalue=\"1\" >\u0440\u0438\u0441\u043E\u0432\u0430\u0442\u044C \u043B\u0438 \u043F\u0443\u0442\u0438. \u0420\u0430\u0431\u043E\u0442\u0430\u0435\u0442 \u0442\u043E\u043B\u044C\u043A\u043E \u0435\u0441\u043B\u0438 debug=1</var>";
str = str + "<var name=\"debugBody\"\t\t\t\t\t\t\t\t\tvalue=\"0\" >\u043E\u0441\u0442\u0430\u0432\u043B\u044F\u0442\u044C \u043B\u0438 body</var>";
str = str + "<var name=\"lazerInterval\"\t\t\t\t\t\t\tvalue=\"15\" >\u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043C\u0435\u0436\u0434\u0443 \u0442\u043E\u0447\u043A\u0430\u043C\u0438-\u0442\u0435\u0441\u0442\u0430\u043C\u0438 \u043B\u0430\u0437\u0435\u0440\u043E\u0432</var>";
str = str + "<var name=\"multipleFireAngle\"\t\t\t\t\tvalue=\"60\" >\u0443\u0433\u043E\u043B \u043C\u0435\u0436\u0434\u0443 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430\u043C\u0438 \u0434\u043B\u044F \"\u043C\u043D\u043E\u0433\u043E\u0434\u0443\u043B\u044C\u043D\u043E\u0433\u043E\" \u043E\u0440\u0443\u0436\u0438\u044F</var>";
str = str + "<var name=\"newObjectYOffset\"\t\t\t\t\tvalue=\"-150\" >(\u0431\u044B\u043B\u043E 200)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"newBigObjectYOffset\"\t\t\t\tvalue=\"-450\" >(\u0431\u044B\u043B\u043E 450)\u0441\u0434\u0432\u0438\u0433 \u0432\u0441\u0435\u0445 \u0441\u043E\u0437\u0434\u0430\u0432\u0430\u0435\u043C\u044B\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432 \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u0432\u0435\u0440\u0445\u0430 \u044D\u043A\u0440\u0430\u043D\u0430</var>";
str = str + "<var name=\"splashTests\"\t\t\t\t\t\t\t\tvalue=\"15\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u043E\u0447\u0435\u043A \u043F\u0440\u043E\u0432\u0435\u0440\u043A\u0438 \u043F\u0435\u0440\u0435\u0441\u0435\u0447\u0435\u043D\u0438\u044F \u043D\u0430 splash (\u0447\u0435\u043C \u0431\u043E\u043B\u044C\u0448\u0435, \u0442\u0435\u043C \u0442\u043E\u0447\u043D\u0435\u0435, \u043D\u043E \u0434\u043E\u043B\u044C\u0448\u0435)</var>";
str = str + "<var name=\"levelCompleteDelay\"\t\t\t\tvalue=\"50\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u0442\u0430\u043A\u0442\u043E\u0432, \u043A\u043E\u0442\u043E\u0440\u043E\u0435 \u043E\u0436\u0438\u0434\u0430\u0435\u0442\u0441\u044F \u043F\u043E\u0441\u043B\u0435 \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u044F \u0443\u0440\u043E\u0432\u043D\u044F \u043A\u0430\u043A \u043F\u0430\u0443\u0437\u0430. \u041A\u0430\u043A \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u043E\u043A\u043E\u043D\u0447\u0435\u043D - \u0433\u0438\u0431\u0435\u043B\u044C \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u043E\u0431\u0435\u0434\u0430, \u043E\u043A\u043E\u043D\u0447\u0430\u043D\u0438\u0435 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0440\u043E\u043B\u0438 \u043D\u0435 \u0438\u0433\u0440\u0430\u0435\u0442</var>";
str = str + "<var name=\"defaultRotation\"\t\t\t\t\t\tvalue=\"180\" >\u0414\u0435\u0444\u043E\u043B\u0442\u043E\u0432\u044B\u0439 \u0443\u0433\u043E\u043B \u043F\u043E\u0432\u043E\u0440\u043E\u0442\u0430 \u0431\u0430\u0437\u044B</var>";
str = str + "<var name=\"soundKills\"\t\t\t\t\t\t\t\tvalue=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0434\u043B\u044F \u0432\u0441\u0435\u0445</var>";
str = str + "<var name=\"autoAimDistance\"\t\t\t\t\t\tvalue=\"50\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u043F\u0443\u043B\u0438 \u0434\u043E \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0433\u043E \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u044F \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u044B \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 \u043D\u0430\u0432\u043E\u0434\u043A\u0435 \u043D\u0430 \u0441\u0442\u0430\u0440\u0442\u043E\u0432\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"UAADistance\"\t\t\t\t\t\t\tvalue=\"70\" >\u0420\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043E\u0442 \u0432\u0440\u0430\u0433\u0430 \u0434\u043E \u0438\u0433\u0440\u043E\u043A\u0430, \u043F\u0440\u0438 \u0434\u043E\u0441\u0442\u0438\u0436\u0435\u043D\u0438\u0438 \u043A\u043E\u0442\u043E\u0440\u043E\u0433\u043E \u0432\u0440\u0430\u0433\u0438 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u044E\u0442 \u0441\u0430\u043C\u043E\u043D\u0430\u0432\u043E\u0434\u0438\u0442\u044C\u0441\u044F \u043F\u0440\u0438 way=player</var>";
str = str + "<var name=\"SolarX\"\t\t\t\t\t\t\tvalue=\"275\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E \u0425</var>";
str = str + "<var name=\"SolarXFactor\"\t\t\t\t\t\tvalue=\"0.85\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E X</var>";
str = str + "<var name=\"SolarY\"\t\t\t\t\t\t\tvalue=\"400\" >\u041F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u0441\u043E\u043B\u043D\u0446\u0430 \u043F\u043E Y</var>";
str = str + "<var name=\"SolarYFactor\"\t\t\t\t\t\tvalue=\"0.1\" >\u041A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u044F \u0442\u0435\u043D\u0438 \u043A\u043E Y</var>";
str = str + "<var name=\"defaultScore\"\t\t\t\t\t\t\tvalue=\"10\" >\u043A\u043E\u043B\u0438\u0447\u0435\u0441\u0442\u0432\u043E \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u044E\u043D\u0438\u0442</var>";
str = str + "<var name=\"comboFactorz\"\t\t\t\t\t\t\tvalue=\"1.2\" >\u0443\u043C\u043D\u043E\u0436\u0438\u0442\u0435\u043B\u0438 \u043E\u0447\u043A\u043E\u0432 \u0437\u0430 \u0441\u0442\u0443\u043F\u0435\u043D\u044C \u043A\u043E\u043C\u0431\u043E; \u0442\u043E\u0447\u043D\u043E\u0441\u0442\u044C \u0434\u043E 2\u0433\u043E \u0437\u043D\u0430\u043A\u0430 \u043F\u043E\u0441\u043B\u0435 \u0437\u0430\u043F\u044F\u0442\u043E\u0439</var>";
str = str + "<var name=\"comboLinkagez\"\t\t\t\t\t\t\tvalue=\"\" >linkage \u0441\u043E\u043E\u0431\u0449\u0435\u043D\u0438\u0439 \u043E \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "<var name=\"comboDeltaz\"\t\t\t\t\t\t\t\tvalue=\"0\" >\u0440\u0430\u0437\u0440\u0435\u0448\u0435\u043D\u043D\u044B\u0435 \u0434\u0435\u043B\u044C\u0442\u044B \u043E\u0442\u043D\u043E\u0441\u0438\u0442\u0435\u043B\u044C\u043D\u043E \u043F\u0440\u0435\u0434\u044B\u0434\u0443\u0449\u0435\u0433\u043E \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430 \u0432 \u043A\u043E\u043C\u0431\u043E</var>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ====================================== \u041D\u0410\u0421\u0422\u0420\u041E\u0419\u041A\u0418 \u0418\u0413\u0420\u041E\u041A\u0410 ====================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"playerSettings\">";
str = str + "<object name=\"plane1\">";
str = str + "<var name=\"speed\" value=\"5\" />";
str = str + "<var name=\"XspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) X</var>";
str = str + "<var name=\"YspeedFactor\" value=\"3\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u043D\u0430\u0431\u043E\u0440\u0430 \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u0438 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438) Y</var>";
str = str + "<var name=\"rotationFactor\" value=\"1\" >\u043A\u043E\u044D\u0444\u0444\u0438\u0446\u0438\u0435\u043D\u0442 \u0438\u0437\u043C\u0435\u043D\u0435\u043D\u0438\u044F \u0443\u0433\u043B\u0430 (\u0433\u0435\u043E\u043C. \u043F\u0440\u043E\u0433\u0440\u0435\u0441\u0441\u0438\u0438)</var>";
str = str + "<var name=\"base\" value=\"player_base\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"gun\" value=\"player_gun_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"maxArmor\" value=\"100\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u0430\u044F \u0431\u0440\u043E\u043D\u044F \u0442\u0430\u043D\u043A\u0430</var>";
str = str + "<var name=\"maxShield\" value=\"0\" >\u043C\u0430\u043A\u0441\u0438\u043C\u0430\u043B\u044C\u043D\u044B\u0439 \u044D\u043D\u0435\u0440\u0433\u043E\u0449\u0438\u0442 \u0442\u0430\u043D\u043A\u0430. \u0415\u0441\u043B\u0438 \u0432 \u043F\u0430\u0440\u0430\u043C\u0435\u0442\u0440\u0430\u0445 \u0443\u0440\u043E\u0432\u043D\u044F \u043D\u0435 \u0443\u043A\u0430\u0437\u0430\u043D\u043E \u0438\u043D\u043E\u0435, \u0442\u043E \u044D\u0442\u0438 \u0437\u043D\u0430\u0447\u0435\u043D\u0438\u044F \u0431\u0443\u0434\u0443\u0442 \u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u0435\u043C</var>";
str = str + "<var name=\"recoil\" value=\"0\" >\u0421\u0438\u043B\u0430 \u043E\u0442\u0434\u0430\u0447\u0438 \u043E\u0442 \u0432\u044B\u0441\u0442\u0440\u0435\u043B\u0430</var>";
str = str + "<var name=\"recoilLength\" value=\"1\" >\u0414\u043B\u0438\u043D\u0430 \u0430\u043D\u0438\u043C\u0430\u0446\u0438\u0438 \u043E\u0442\u0434\u0430\u0447\u0438</var>";
str = str + "<var name=\"startX\" value=\"360\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E x (\u043E\u0442\u0441\u0447\u0435\u0442 \u0432 \u043D\u0438\u0436\u043D\u0435\u043C \u043B\u0435\u0432\u043E\u043C \u0443\u0433\u043B\u0443)</var>";
str = str + "<var name=\"startY\" value=\"300\" >\u041D\u0430\u0447\u0430\u043B\u044C\u043D\u043E\u0435 \u043F\u043E\u043B\u043E\u0436\u0435\u043D\u0438\u0435 \u043D\u0430 \u0443\u0440\u043E\u0432\u043D\u0435 \u043F\u043E y</var>";
str = str + "<var name=\"withoutBase\" value=\"0\" >\u044D\u0442\u043E\u0442 \u0444\u043B\u0430\u0433 1 \u0443 \u0442\u0435\u0445 \u043E\u0431\u044A\u0435\u043A\u0442\u043E\u0432, \u0443 \u043A\u043E\u0442\u043E\u0440\u044B\u0445 \u0431\u0430\u0437\u0430 \u043E\u0442\u0441\u0443\u0442\u0441\u0442\u0432\u0443\u0435\u0442 - \u0443 \u043C\u0430\u0440\u0438\u043D\u0435\u0440\u043E\u0432. \u0418\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u0442\u0441\u044F, \u043D\u0430\u043F\u0440\u0438\u043C\u0435\u0440, \u0432 \u043C\u0435\u0440\u0446\u0430\u043D\u0438\u0438 \u043F\u0440\u0438 \u043F\u043E\u043F\u0430\u0434\u0430\u043D\u0438\u0438, \u0431\u0435\u0433\u0435, \u0441\u0445\u0435\u043C\u0435 \u0441\u043C\u0435\u0440\u0442\u0438 \u0438 \u043F\u0440.</var>";
str = str + "<var name=\"soundKills\" value=\"eexplode\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438 \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"shadow\" value=\"\" >\u0422\u0435\u043D\u044C \u0438\u0433\u0440\u043E\u043A\u0430</var>";
str = str + "<var name=\"tempUp\" value=\"0.1\" > (\u0431\u044B\u043B\u043E 1,2) \u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u0432\u044B\u0448\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442 (\u0432 \u043F\u0440\u043E\u0446\u0435\u043D\u0442\u0430\u0445, \u043F\u0440\u0438 100% \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442)</var>";
str = str + "<var name=\"tempDown\" value=\"1.1\" >\u043D\u0430 \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0435\u0434\u0438\u043D\u0438\u0446 \u043F\u043E\u043D\u0438\u0436\u0430\u0435\u0442\u0441\u044F \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0440\u0443\u0434\u0438\u044F \u0437\u0430 \u0435\u0434\u0438\u043D\u0438\u0446\u0443 \u0432\u0440\u0435\u043C\u0435\u043D\u0438, \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0434\u0438\u0435 \u043D\u0435 \u0441\u0442\u0440\u0435\u043B\u044F\u0435\u0442</var>";
str = str + "<var name=\"stopFireTemp\" value=\"100\" >\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u043F\u0435\u0440\u0435\u0441\u0442\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"startFireTemp\" value=\"99\" > (\u0431\u044B\u043B\u043E 85)\u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u0430 \u043E\u0442\u0441\u0435\u0447\u043A\u0438 - \u043A\u043E\u0433\u0434\u0430 \u043E\u0440\u0443\u0436\u0438\u0435 \u0432\u043D\u043E\u0432\u044C \u043D\u0430\u0447\u0438\u043D\u0430\u0435\u0442 \u0441\u0442\u0440\u0435\u043B\u044F\u0442\u044C</var>";
str = str + "<var name=\"grade1\" value=\"55\" >\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u0436\u0435\u043B\u0442\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<var name=\"grade2\" value=\"95\" > (\u0431\u044B\u043B\u043E 85)\u043A\u043E\u0433\u0434\u0430 \u0437\u0430\u0433\u043E\u0440\u0430\u0435\u0442\u0441\u044F \u043A\u0440\u0430\u0441\u043D\u044B\u0439 \u0438\u043D\u0434\u0438\u043A\u0430\u0442\u043E\u0440 \u0442\u0435\u043C\u043F\u0435\u0440\u0430\u0442\u0443\u0440\u044B</var>";
str = str + "<array name=\"weapons\">";
str = str + "<!--<var name=\"pointsUsed\"\t\t\t\t\tvalue=\"shoot2, shoot6\" \u0438\u0441\u043F\u043E\u043B\u044C\u0437\u0443\u0435\u043C\u044B\u0435 \u0442\u043E\u0447\u043A\u0438 \u0441\u0442\u0440\u0435\u043B\u044C\u0431\u044B /-->";
str = str + "<!--<var name=\"pointsScale\"\t\t\t\t\tvalue=\"1, 1.5, 2, 1.5, 1\" \u043C\u0430\u0441\u0448\u0442\u0430\u0431\u0438\u0440\u043E\u0432\u0430\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"pointsAngles\"\t\t\t\tvalue=\"-10, 10\" \u043E\u0442\u043A\u043B\u043E\u043D\u0435\u043D\u0438\u0435 \u043F\u0443\u043B\u044C \u043F\u043E \u0442\u043E\u0447\u043A\u0430\u043C /-->";
str = str + "<!--<var name=\"passageAbility\"\t\t\t\tvalue=\"2\" \u0441\u043A\u043E\u043B\u044C\u043A\u043E \u0432\u0440\u0430\u0433\u043E\u0432 \u043F\u0443\u043B\u044F \u043F\u0440\u043E\u0431\u044C\u0435\u0442 \u043D\u0430\u0432\u044B\u043B\u0435\u0442 (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!--<var name=\"bulletFlyDistance\"\t\tvalue=\"200\" \u043D\u0430 \u043A\u0430\u043A\u043E\u0435 \u0440\u0430\u0441\u0441\u0442\u043E\u044F\u043D\u0438\u0435 \u043B\u0435\u0442\u0438\u0442 \u043F\u0443\u043B\u044F (\u0434\u043B\u044F \u0432\u0441\u0435\u0445 \u0442\u043E\u0447\u0435\u043A \u0435\u0434\u0438\u043D\u043E) /-->";
str = str + "<!-- ******************* \u041E\u0421\u041D\u041E\u0412\u041D\u041E\u0415 ******************* -->";
str = str + "<object>";
str = str + "<var name=\"weapon_name\"\t\tvalue=\"default_gun\" />";
str = str + "<var name=\"bulletType\"\t\tvalue=\"weapon1_1\" />";
str = str + "<var name=\"bulletSpeed\"\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletDamage\"\tvalue=\"5\" />";
str = str + "<var name=\"shotsTime\"\t\tvalue=\"12\" />";
str = str + "<var name=\"splashDamage\"\tvalue=\"1\" />";
str = str + "<var name=\"damageRadius\"\tvalue=\"120\" />";
str = str + "<var name=\"splashDelay\"\t\tvalue=\"1\" />";
str = str + "<var name=\"flySteps\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\tvalue=\"-100\" />";
str = str + "<var name=\"bulletTopLevel\"\tvalue=\"0\" />";
str = str + "<var name=\"pointsUsed\"\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"movedBullet\"\t\tvalue=\"0\" > \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u044F 0 \u0438 1. \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0431\u0443\u0434\u0435\u0442 \u043B\u0438 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u043E\u0434\u043B\u043E\u0436\u043A\u0438. \u041F\u043E-\u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 1. </var>";
str = str + "</object>";
str = str + "<!-- ******************* \u041F\u0423\u041B\u0415\u041C\u0415\u0422 ******************* -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\tvalue=\"weapon0_1\" />";
str = str + "<var name=\"bulletSpeed\"\t\tvalue=\"25\" />";
str = str + "<var name=\"bulletDamage\"\tvalue=\"2\" />";
str = str + "<var name=\"shotsTime\"\t\tvalue=\"4\" />";
str = str + "<var name=\"splashDamage\"\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\tvalue=\"0\" />";
str = str + "<var name=\"splashDelay\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ammo_per_bonus\"\tvalue=\"50\" />";
str = str + "<var name=\"bulletTopLevel\"\tvalue=\"1\" />";
str = str + "<var name=\"pointsUsed\"\t\tvalue=\"shoot3,shoot5\" />";
str = str + "<var name=\"movedBullet\"\t\tvalue=\"0\" > \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u044F 0 \u0438 1. \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0431\u0443\u0434\u0435\u0442 \u043B\u0438 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u043E\u0434\u043B\u043E\u0436\u043A\u0438. \u041F\u043E-\u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 1. </var>";
str = str + "</object>";
str = str + "<!-- ******************* \u0411\u0420\u041E\u041D\u0415\u0411\u041E\u0419\u041D\u042B\u0415 ******************* -->";
str = str + "<object>";
str = str + "<var name=\"bulletType\"\t\tvalue=\"weapon2_1\" />";
str = str + "<var name=\"bulletSpeed\"\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletDamage\"\tvalue=\"25\" />";
str = str + "<var name=\"shotsTime\"\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDamage\"\tvalue=\"2\" />";
str = str + "<var name=\"damageRadius\"\tvalue=\"150\" />";
str = str + "<var name=\"splashDelay\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\tvalue=\"0\" />";
str = str + "<var name=\"amount\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ammo_per_bonus\"\tvalue=\"10\" />";
str = str + "<var name=\"pointsScale\"\t\tvalue=\"1\"/>";
str = str + "<var name=\"bulletTopLevel\"\tvalue=\"1\" />";
str = str + "<var name=\"pointsUsed\"\t\tvalue=\"shoot4\" />";
str = str + "<var name=\"pointsAngles\"\tvalue=\"0\" />";
str = str + "<var name=\"passageAbility\"\tvalue=\"2\" />";
str = str + "<var name=\"movedBullet\"\t\tvalue=\"0\" > \u0417\u043D\u0430\u0447\u0435\u043D\u0438\u044F 0 \u0438 1. \u041E\u043F\u0440\u0435\u0434\u0435\u043B\u044F\u0435\u0442, \u0431\u0443\u0434\u0435\u0442 \u043B\u0438 \u0441\u043D\u0430\u0440\u044F\u0434 \u0434\u0432\u0438\u0433\u0430\u0442\u044C\u0441\u044F \u0441\u043E \u0441\u043A\u043E\u0440\u043E\u0441\u0442\u044C\u044E \u043F\u043E\u0434\u043B\u043E\u0436\u043A\u0438. \u041F\u043E-\u0443\u043C\u043E\u043B\u0447\u0430\u043D\u0438\u044E 1. </var>";
str = str + "</object>\t\t\t\t\t\t\t\t\t\t";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u042E\u041D\u0418\u0422\u042B ============================================================================================ -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"mainUnits\">";
str = str + "<object name=\"marine\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"6\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"soundKills\" \t\t\t\tvalue=\"hum1, hum2\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>";
str = str + "</object>";
str = str + "<object name=\"marine2\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"6\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"soundKills\" \t\t\t\tvalue=\"hum1, hum2\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>";
str = str + "</object>";
str = str + "<object name=\"marine_stop\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine_stop\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"soundKills\" \t\t\t\tvalue=\"hum1, hum2\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>";
str = str + "</object>";
str = str + "<object name=\"marine2_stop\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine_stop_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"30\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"4\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"soundKills\" \t\t\t\tvalue=\"hum1, hum2\" >\u0417\u0432\u0443\u043A \u0433\u0438\u0431\u0435\u043B\u0438</var>";
str = str + "</object>";
str = str + "<object name=\"moto\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"moto\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"marine_moto\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"3\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_1\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"car_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100000000\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4500000000\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"200000000000\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_2\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"car_2\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100000000\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4500000000\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"200000000000\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_1\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"truck_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100000000\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4500000000\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"200000000000\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_2\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"truck_1\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"100000000\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"100\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"4500000000\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"200000000000\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wespe\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"wespe\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"9\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"20\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"panter\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"jagd_panter\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"4\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ferdinand\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"ferdinand\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"20\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"12\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"15\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"btr\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"btr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_machinegun\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"6\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"20\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pz_3\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"pz_3\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_pz_3\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"15\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"60\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"25\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"lee\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"lee\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_lee,gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3,weapon0\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"15,15\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t,w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0,0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10,10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"15,3\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30,20\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1,4\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10,5\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"25\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tigr\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"tigr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_tigr\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"12\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"40\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"6\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"200\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-20\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"king_tigr\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"king_tigr\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_king_tigr\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"600\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon2\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"24\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"30\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"6\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"200\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"20\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"-20\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"t\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"80\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"7\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_1\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_2\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"30\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"25\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"25\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_2\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"50\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon1\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"7\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"10\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"3\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_3\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"250\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"weapon3\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"0\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"40\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"12\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"70\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"2\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"8\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"miniHealth\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"spawner\">";
str = str + "<var name=\"base\"\t\t\t\t\tvalue=\"empty_base\" />";
str = str + "<var name=\"gun\"\t\t\t\t\t\tvalue=\"gun_1\" />";
str = str + "<var name=\"armor\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"bulletType\"\t\t\t\tvalue=\"emptyShoot\" />";
str = str + "<var name=\"cannonTimeOffset\"\t\tvalue=\"5000000\" />";
str = str + "<var name=\"flySteps\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyMinScale\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"flyDistance\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonAngle\"\t\t\t\tvalue=\"w\" />";
str = str + "<var name=\"splashDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bulletSpeed\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"bulletDamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"reloadingTime\"\t\t\tvalue=\"250000000\" />";
str = str + "<var name=\"clip\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"shotsTime\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"ai\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"withoutBase\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreSplash\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreDirect\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"orientToPath\"\t\t\tvalue=\"way\" />";
str = str + "<var name=\"top\"\t\t\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"directdamage\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"cannonChangeAngleSpeed\"\tvalue=\"0\" />";
str = str + "<var name=\"loot\"\t\t\t\t\tvalue=\"\" />";
str = str + "<var name=\"lootXoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"lootYoffset\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"autoloot\"\t\t\t\tvalue=\"0\" />";
str = str + "<var name=\"movedBullet\"\t\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ======================================= \u042E\u041D\u0418\u0422\u042B \u0421 \u041F\u0423\u0422\u042F\u041C\u0418 ======================================================================================= -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"movingUnits\">";
str = str + "<object name=\"marine_stay\">";
str = str + "<var name=\"mainObj\" value=\"marine_stop\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"marine2_stay\">";
str = str + "<var name=\"mainObj\" value=\"marine2_stop\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"marine_line\">";
str = str + "<var name=\"mainObj\" value=\"marine\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"150\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"marine2_line\">";
str = str + "<var name=\"mainObj\" value=\"marine2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"150\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"marine_ai\">";
str = str + "<var name=\"mainObj\" value=\"marine\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"300\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"300\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"moto_heli\">";
str = str + "<var name=\"mainObj\" value=\"moto\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"150\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"200\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "<var name=\"ai\" value=\"1\" />";
str = str + "</object>";
str = str + "<object name=\"moto_line\">";
str = str + "<var name=\"mainObj\" value=\"moto\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"400\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"moto_sin\">";
str = str + "<var name=\"mainObj\" value=\"moto\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"150\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"6\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"1200\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"2\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"moto_tang\">";
str = str + "<var name=\"mainObj\" value=\"moto\" />";
str = str + "<var name=\"way\" value=\"tang_way\" />";
str = str + "<var name=\"xratio\" value=\"120\" />";
str = str + "<var name=\"yratio\" value=\"120\" />";
str = str + "<var name=\"mratio\" value=\"7\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"1200\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"2\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"moto_stay\">";
str = str + "<var name=\"mainObj\" value=\"moto\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"2\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_1_line\">";
str = str + "<var name=\"mainObj\" value=\"car_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"30\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"400\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_1_stay\">";
str = str + "<var name=\"mainObj\" value=\"car_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"30\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"4\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"car_2_stay\">";
str = str + "<var name=\"mainObj\" value=\"car_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_1_stay\">";
str = str + "<var name=\"mainObj\" value=\"truck_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"60\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_2_stay\">";
str = str + "<var name=\"mainObj\" value=\"truck_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"60\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_2_line\">";
str = str + "<var name=\"mainObj\" value=\"truck_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"750\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"truck_2_sin\">";
str = str + "<var name=\"mainObj\" value=\"truck_2\" />";
str = str + "<var name=\"way\" value=\"sin_way\" />";
str = str + "<var name=\"xratio\" value=\"200\" />";
str = str + "<var name=\"yratio\" value=\"200\" />";
str = str + "<var name=\"mratio\" value=\"4\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"600\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wespe_stay\">";
str = str + "<var name=\"mainObj\" value=\"wespe\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"60\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"panter\">";
str = str + "<var name=\"mainObj\" value=\"panter\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ferdinand\">";
str = str + "<var name=\"mainObj\" value=\"ferdinand\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tower_base\">";
str = str + "<var name=\"mainObj\" value=\"tower\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_1_base\">";
str = str + "<var name=\"mainObj\" value=\"dot_1\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_2_base\">";
str = str + "<var name=\"mainObj\" value=\"dot_2\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_3_base\">";
str = str + "<var name=\"mainObj\" value=\"dot_3\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"spawner\">";
str = str + "<var name=\"mainObj\" value=\"spawner\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"4\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"50\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"ghost\">";
str = str + "<var name=\"mainObj\" value=\"spawner\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"4\" />";
str = str + "<var name=\"wayCycle\" value=\"0\" />";
str = str + "<var name=\"rotatedByWay\" value=\"0\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"50\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"btr_stay\">";
str = str + "<var name=\"mainObj\" value=\"btr\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"3\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"btr_line\">";
str = str + "<var name=\"mainObj\" value=\"btr\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"350\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pz_3_line\">";
str = str + "<var name=\"mainObj\" value=\"pz_3\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"400\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"pz_3_stay\" >";
str = str + "<var name=\"mainObj\" value=\"pz_3\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"1\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"4\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"lee_line\">";
str = str + "<var name=\"mainObj\" value=\"lee\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"5\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"500\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tigr_line\">";
str = str + "<var name=\"mainObj\" value=\"tigr\" />";
str = str + "<var name=\"way\" value=\"line_way\" />";
str = str + "<var name=\"xratio\" value=\"100\" />";
str = str + "<var name=\"yratio\" value=\"100\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"90\" />";
str = str + "<var name=\"factor\" value=\"1\" />";
str = str + "<var name=\"xoffset\" value=\"0\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"600\" />";
str = str + "<var name=\"wayCycle\" value=\"1\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"0\" />";
str = str + "<var name=\"movedWayOffset\" value=\"100\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"king_tigr\">";
str = str + "<var name=\"mainObj\" value=\"king_tigr\" />";
str = str + "<var name=\"way\" value=\"heli_way\" />";
str = str + "<var name=\"xratio\" value=\"155\" />";
str = str + "<var name=\"yratio\" value=\"230\" />";
str = str + "<var name=\"mratio\" value=\"3\" />";
str = str + "<var name=\"rotate\" value=\"0\" />";
str = str + "<var name=\"factor\" value=\"-1\" />";
str = str + "<var name=\"xoffset\" value=\"15\" />";
str = str + "<var name=\"startFrame\" value=\"1\" />";
str = str + "<var name=\"endFrame\" value=\"1400\" />";
str = str + "<var name=\"wayCycle\" value=\"2\" />";
str = str + "<var name=\"rotatedByWay\" value=\"1\" />";
str = str + "<var name=\"movedWay\" value=\"1\" />";
str = str + "<var name=\"movedWayOffset\" value=\"90\" />";
str = str + "<var name=\"movedWayXSpeed\" value=\"0\" />";
str = str + "<var name=\"movedWayYSpeed\" value=\"0\" />";
str = str + "<var name=\"thereCanBeOnlyOne\" value=\"0\" />";
str = str + "<var name=\"dieImmediatly\" value=\"0\" />";
str = str + "<var name=\"speed\" value=\"1\" />";
str = str + "<var name=\"followPlayer\" value=\"0\" />";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- ==================================== \u041D\u0415\u041F\u041E\u0414\u0412\u0418\u0416\u041D\u042B\u0415 \u041E\u0411\u042A\u0415\u041A\u0422\u042B ==================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"standingUnits\">";
str = str + "<object name=\"house_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house_4\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house_5\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_5\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house_6\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_6\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house_7\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_7\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"house_8\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"house_8\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"arab_house_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_1\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"arab_house_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"arab_house_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_3\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"arab_house_4\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_4\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"25\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"arab_house_5\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_5\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"arab_house_6\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"arab_house_6\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"dot_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"20\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"100\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"dot_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"dot_2\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"35\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"100\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"150\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"dot_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"dot_3\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"200\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"300\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"150\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"tent_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tent_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tent_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tent_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"0\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tree_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tree_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tree_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tree_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tree_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tree_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tree_4\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tree_4\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"palm_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"palm_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"2\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tower\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"100\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"tower_water\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"tower_water\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"gravel_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"gravel_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"1\" ></var>";
str = str + "</object>";
str = str + "<object name=\"gravel_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"gravel_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"gravel_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"gravel_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"50\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"0\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"1\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"wall_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"wall_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"wall_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"wall_4\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_4\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall_5\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_5\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall_6\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_6\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"5\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall_7\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_7\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"wall_8\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"wall_8\" />";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"15\" />";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" />";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"30\" />";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" />";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" />";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" />";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" />";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" />";
str = str + "</object>";
str = str + "<object name=\"KPP\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"KPP\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"KPP_r\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"KPP_r\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"KPP_l\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"KPP_l\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"10\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"0\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"hedgehog_1\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"hedgehog_1\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"hedgehog_2\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"hedgehog_2\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"hedgehog_3\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"hedgehog_3\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"0\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"0\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"oil\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"oil\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"2\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"50\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"350\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "<object name=\"mine_dom\">";
str = str + "<var name=\"linkage\"\t\t\t\tvalue=\"mine_dom\" >\u043D\u0430\u0437\u0432\u0430\u043D\u0438\u0435 linkage</var>";
str = str + "<var name=\"armor\"\t\t\t\tvalue=\"30\" >\u0431\u0440\u043E\u043D\u044F</var>";
str = str + "<var name=\"splashDamage\"\t\tvalue=\"30\" >\u0443\u0449\u0435\u0440\u0431</var>";
str = str + "<var name=\"damageRadius\"\t\tvalue=\"150\" >\u0440\u0430\u0434\u0438\u0443\u0441 \u043D\u0430\u043D\u0435\u0441\u0435\u043D\u0438\u044F \u0443\u0449\u0435\u0431\u0440\u0430</var>";
str = str + "<var name=\"splashDelay\"\t\t\tvalue=\"1\" >\u0437\u0430\u0434\u0435\u0440\u0436\u043A\u0430 \u043F\u0435\u0440\u0435\u0434\u0430\u0447\u0438 \u0432\u0437\u0440\u044B\u0432\u0430</var>";
str = str + "<var name=\"top\"\t\t\t\t\tvalue=\"1\" >1 | 0 - \u0443\u0440\u043E\u0432\u0435\u043D\u044C \u0432\u044B\u0441\u043E\u0442\u044B</var>";
str = str + "<var name=\"ignoreHit\"\t\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 \u0443\u0440\u043E\u043D \u043E\u0442 \u0440\u0430\u043A\u0435\u0442 \u0438 \u043F\u0440\u043E\u0447\u0435\u0433\u043E</var>";
str = str + "<var name=\"ignoreSplash\"\t\tvalue=\"1\" >1 | 0 - \u043D\u0435 \u043F\u043E\u043B\u0443\u0447\u0430\u0435\u0442 splash-damage</var>";
str = str + "<var name=\"ignoreDirect\"\t\tvalue=\"0\" >1 | 0 - \u043D\u0435 \u0441\u0442\u0430\u043B\u043A\u0438\u0432\u0430\u0435\u0442\u0441\u044F \u0441 \u0438\u0433\u0440\u043E\u043A\u043E\u043C</var>";
str = str + "<var name=\"immortal\"\t\t\tvalue=\"0\" >1 | 0 - \u0431\u0435\u0441\u0441\u043C\u0435\u0440\u0442\u043D\u044B\u0439 \u0432\u0440\u0430\u0433!</var>";
str = str + "<var name=\"bigObject\"\t\t\tvalue=\"0\" ></var>";
str = str + "</object>";
str = str + "</object>";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<!-- =========================================== \u0423\u0420\u041E\u0412\u041D\u0418 =========================================================================================== -->";
str = str + "<!-- ================================================================================================================================================ -->";
str = str + "<object name=\"levels\">";
str = str + "<object name=\"level_1\">";
str = str + "<var name=\"comment1\" > level 1 </var>";
str = str + "<var name=\"playerX\" value=\"360\" />";
str = str + "<var name=\"playerY\" value=\"250\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"levelBackground\" value=\"1\" /> <!-- \u0441\u043C\u0435\u043D\u0430 \u043F\u043E\u0434\u043B\u043E\u0436\u043A\u0438 -->";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"1.55\" xoffset=\"325\" object=\"tower_water\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"473\" object=\"tree_3\" />";
str = str + "<object yoffset=\"2.7\" xoffset=\"607\" object=\"tree_3\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"697\" object=\"tree_4\" />";
str = str + "<object yoffset=\"2\" xoffset=\"643\" object=\"tree_2\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"-3\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"147\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"197\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"247\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"297\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"347\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"397\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"447\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"497\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"545\" object=\"wall_4\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"545\" object=\"wall_4\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"545\" object=\"wall_4\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"545\" object=\"wall_4\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"545\" object=\"wall_4\" />";
str = str + "<object yoffset=\"2\" xoffset=\"545\" object=\"wall_4\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"471\" object=\"house_3\" />";
str = str + "<object yoffset=\"2\" xoffset=\"325\" object=\"house_2\" />";
str = str + "<object yoffset=\"2\" xoffset=\"75\" object=\"house_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"362\" object=\"gravel_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"125\" object=\"gravel_1\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"297\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"97\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"47\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"-3\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"447\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"397\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"347\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"247\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.85\" xoffset=\"497\" object=\"wall_3\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"200\" object=\"gravel_3\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"200\" object=\"gravel_3\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"200\" object=\"gravel_3\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"200\" object=\"gravel_3\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"672\" object=\"tree_4\" />";
str = str + "<object yoffset=\"0.5\" xoffset=\"72\" object=\"tree_4\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"72\" object=\"tree_4\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"497\" object=\"tree_4\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"568\" object=\"tree_2\" />";
str = str + "<object yoffset=\"0.6\" xoffset=\"568\" object=\"tree_2\" />";
str = str + "<object yoffset=\"1\" xoffset=\"618\" object=\"tree_2\" />";
str = str + "<object yoffset=\"1\" xoffset=\"343\" object=\"tree_2\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"43\" object=\"tree_2\" />";
str = str + "<object yoffset=\"1\" xoffset=\"252\" object=\"KPP\" />";
str = str + "<object yoffset=\"1\" xoffset=\"152\" object=\"KPP\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"150\" tank=\"marine2_stay\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"1.05\" xoffset=\"250\" tank=\"marine_stay\" cannonTimeOffset=\"9999\" />";
str = str + "<object yoffset=\"1.25\" xoffset=\"200\" tank=\"marine_line\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"450\" rotate=\"135\" tank=\"moto_line\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"400\" rotate=\"180\" tank=\"moto_stay\" />";
str = str + "<object yoffset=\"2.6\" xoffset=\"50\" rotate=\"60\" tank=\"moto_line\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"175\" rotate=\"30\" tank=\"car_2_stay\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"215\" rotate=\"120\" tank=\"car_2_stay\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"300\" rotate=\"90\" tank=\"truck_1_stay\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" rotate=\"90\" tank=\"truck_1_stay\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"200\" tank=\"marine2_stay\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"500\" object=\"gravel_2\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"175\" object=\"gravel_2\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"523\" object=\"tree_3\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"597\" object=\"tree_4\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"47\" object=\"tree_4\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"300\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"225\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"150\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"300\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"225\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"150\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"75\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"375\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"300\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"225\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"150\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"75\" object=\"tent_1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"275\" object=\"tree_1\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"398\" object=\"tree_3\" />";
str = str + "<object yoffset=\"3\" xoffset=\"697\" object=\"tree_4\" />";
str = str + "<object yoffset=\"3.25\" xoffset=\"675\" object=\"tower_water\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"470\" object=\"wall_4\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"470\" object=\"wall_4\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"470\" object=\"wall_4\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"472\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"522\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"572\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"622\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"672\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"575\" object=\"house_2\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"472\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"522\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"572\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"622\" object=\"wall_3\" />";
str = str + "<object yoffset=\"3.05\" xoffset=\"672\" object=\"wall_3\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"461\" object=\"tree_2\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"52\" object=\"KPP_r\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"152\" object=\"KPP_l\" />";
str = str + "<object yoffset=\"3\" xoffset=\"102\" object=\"KPP\" />";
str = str + "<object yoffset=\"3.15\" xoffset=\"75\" tank=\"marine_stay\" />";
str = str + "<object yoffset=\"3.15\" xoffset=\"125\" tank=\"marine2_stay\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"100\" tank=\"marine_stay\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"100\" tank=\"marine_line\" cannonTimeOffset=\"150\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"50\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"200\" tank=\"marine2_line\" cannonTimeOffset=\"80\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"200\" rotate=\"0\" tank=\"car_2_stay\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"400\" rotate=\"40\" tank=\"truck_1_stay\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"375\" object=\"tower_water\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"493\" object=\"tree_2\" />";
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str = str + "<object yoffset=\"7.2\" xoffset=\"400\" bonus=\"weapon1\" />";
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str = str + "<var name=\"playerY\" value=\"250\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
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str = str + "<object yoffset=\"1.8\" xoffset=\"672\" object=\"wall_1\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"527\" object=\"KPP_r\" />";
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str = str + "<object yoffset=\"4.2\" xoffset=\"400\" object=\"dot_1\" />";
str = str + "<object yoffset=\"4.15\" xoffset=\"300\" tank=\"dot_1_base\" />";
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str = str + "<object yoffset=\"2\" xoffset=\"300\" rotate=\"30\" tank=\"car_2_stay\" />";
str = str + "<object yoffset=\"2\" xoffset=\"350\" rotate=\"30\" tank=\"car_1_stay\" />";
str = str + "<object yoffset=\"2\" xoffset=\"400\" rotate=\"30\" tank=\"car_2_stay\" />";
str = str + "<object yoffset=\"2.45\" xoffset=\"450\" rotate=\"0\" tank=\"truck_1_stay\" />";
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str = str + "<object yoffset=\"2.9\" xoffset=\"50\" rotate=\"40\" tank=\"moto_line\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"100\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"350\" rotate=\"130\" tank=\"wespe_stay\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"600\" rotate=\"180\" tank=\"moto_line\" endFrame=\"600\" cannonTimeOffset=\"20\" />";
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str = str + "<object yoffset=\"3.5\" xoffset=\"20\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"60\"/>";
str = str + "<object yoffset=\"3.5\" xoffset=\"40\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"30\"/>";
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str = str + "<object yoffset=\"3.55\" xoffset=\"30\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"200\" />";
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str = str + "<object yoffset=\"4.5\" xoffset=\"20\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"90\"/>";
str = str + "<object yoffset=\"4.5\" xoffset=\"40\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"70\" />";
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str = str + "<object yoffset=\"4.55\" xoffset=\"30\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />";
str = str + "<object yoffset=\"2.5\" xoffset=\"50\" rotate=\"0\" tank=\"wespe_stay\" />";
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str = str + "<object yoffset=\"4.9\" xoffset=\"500\" rotate=\"160\" tank=\"wespe_stay\" />";
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str = str + "<object yoffset=\"5.15\" xoffset=\"400\" tank=\"truck_2_sin\" EC=\"marine2,marine3\" ECCount=\"5,5\" ECTime=\"20,40\" ECXOffset=\"-20,20\" ECYOffset=\"-20,-20\" ECTimeOffset=\"1,1\" />";
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str = str + "<object yoffset=\"6.8\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" />";
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str = str + "<object yoffset=\"7.85\" xoffset=\"650\" rotate=\"190\" tank=\"marine_line\" cannonTimeOffset=\"200\" />";
str = str + "<object yoffset=\"7.8\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.55\" xoffset=\"550\" tank=\"moto_sin\" cannonTimeOffset=\"20\" />";
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str = str + "<object yoffset=\"9.6\" xoffset=\"450\" object=\"oil\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"550\" rotate=\"90\" tank=\"pz_3_stay\" />";
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str = str + "<object yoffset=\"9.3\" xoffset=\"50\" object=\"wall_1\" />";
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str = str + "<object yoffset=\"9.3\" xoffset=\"500\" object=\"wall_1\" />";
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str = str + "<object yoffset=\"9.2\" xoffset=\"250\" object=\"wall_1\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"300\" object=\"wall_1\" />";
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str = str + "<object yoffset=\"9.2\" xoffset=\"400\" object=\"wall_1\" />";
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str = str + "<object yoffset=\"9.2\" xoffset=\"500\" object=\"wall_1\" />";
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str = str + "<object yoffset=\"9.2\" xoffset=\"600\" object=\"wall_1\" />";
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str = str + "<object yoffset=\"9.2\" xoffset=\"700\" object=\"wall_1\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_3\">";
str = str + "<var name=\"comment1\" >Level 3 </var>";
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str = str + "<var name=\"playerY\" value=\"250\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"pz_3\" tank=\"pz_3_line\" rotate=\"90\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"8.6\" xoffset=\"198\" object=\"palm_1\" />";
str = str + "<object yoffset=\"8.7\" xoffset=\"523\" object=\"palm_2\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"123\" object=\"palm_3\" />";
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str = str + "<object yoffset=\"7\" xoffset=\"148\" object=\"palm_1\" />";
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str = str + "<object yoffset=\"7.4\" xoffset=\"173\" object=\"arab_house_2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"248\" object=\"arab_house_1\" />";
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str = str + "<object yoffset=\"7.5\" xoffset=\"523\" object=\"arab_house_5\" />";
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str = str + "<object yoffset=\"8.3\" xoffset=\"443\" object=\"wall_6\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"293\" object=\"wall_6\" />";
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str = str + "<object yoffset=\"8.2\" xoffset=\"-4\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"7.2\" xoffset=\"293\" object=\"wall_6\" />";
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str = str + "<object yoffset=\"7.2\" xoffset=\"196\" object=\"wall_5\" />";
str = str + "<object yoffset=\"7.2\" xoffset=\"146\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"7.1\" xoffset=\"546\" object=\"wall_5\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"496\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"7.1\" xoffset=\"146\" object=\"wall_5\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"96\" object=\"wall_5\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"46\" object=\"wall_5\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"-4\" object=\"wall_5\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"100\" object=\"oil\" />";
str = str + "<object yoffset=\"6\" xoffset=\"673\" object=\"gravel_3\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"48\" object=\"gravel_3\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"48\" object=\"gravel_3\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"707\" object=\"gravel_3\" />";
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str = str + "<object yoffset=\"4.5\" xoffset=\"600\" endFrame=\"180\" tank=\"moto_heli\" cannonTimeOffset=\"25\" />";
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str = str + "<object yoffset=\"7.8\" xoffset=\"680\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"10\" />";
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str = str + "<object yoffset=\"7.1\" xoffset=\"350\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"10\" />";
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str = str + "<object yoffset=\"8.85\" xoffset=\"650\" rotate=\"190\" tank=\"marine2_line\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"150\" tank=\"dot_1_base\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"150\" object=\"dot_1\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"50\" rotate=\"55\" tank=\"dot_1_base\" cannonTimeOffset=\"150\" child=\"pz_3\" childXOffset=\"50\" childYOffset=\"-150\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"50\" object=\"dot_1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"600\" tank=\"dot_1_base\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.55\" xoffset=\"600\" object=\"dot_1\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"700\" rotate=\"125\" tank=\"dot_1_base\" cannonTimeOffset=\"160\" child=\"pz_3\" childXOffset=\"-50\" childYOffset=\"-150\"/>";
str = str + "<object yoffset=\"9.65\" xoffset=\"700\" object=\"dot_1\" />";
str = str + "<object yoffset=\"9.45\" xoffset=\"300\" rotate=\"135\" tank=\"dot_2_base\" child=\"pz_3\" childXOffset=\"0\" childYOffset=\"-250\" />";
str = str + "<object yoffset=\"9.40\" xoffset=\"350\" tank=\"dot_2_base\" child=\"pz_3\" childXOffset=\"50\" childYOffset=\"-250\" />";
str = str + "<object yoffset=\"9.45\" xoffset=\"400\" rotate=\"45\" tank=\"dot_2_base\" loot=\"weapon1\" />";
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str = str + "</object>";
str = str + "<object name=\"level_4\">";
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str = str + "<var name=\"playerX\" value=\"360\" />";
str = str + "<var name=\"playerY\" value=\"250\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" /> ";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"support\" tank=\"btr_stay\" rotate=\"0\" endFrame=\"150\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"8.6\" xoffset=\"50\" object=\"palm_1\" />";
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str = str + "<object yoffset=\"9.2\" xoffset=\"650\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"8\" xoffset=\"125\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"7.4\" xoffset=\"100\" object=\"palm_3\" />";
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str = str + "<object yoffset=\"5.4\" xoffset=\"650\" object=\"hedgehog_3\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"225\" object=\"palm_3\" />";
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str = str + "<object yoffset=\"6\" xoffset=\"577\" object=\"KPP\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"497\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"4.1\" xoffset=\"247\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"2.5\" xoffset=\"147\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"1.8\" xoffset=\"200\" object=\"tent_1\" />";
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str = str + "<object yoffset=\"0.4\" xoffset=\"650\" object=\"palm_3\" />";
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str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"tent_1\" />";
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str = str + "<object yoffset=\"1.9\" xoffset=\"325\" object=\"tower\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"75\" tank=\"tower_base\" cannonTimeOffset=\"60\" />";
str = str + "<object yoffset=\"1.5\" xoffset=\"75\" object=\"tower\" />";
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str = str + "<object yoffset=\"1.5\" xoffset=\"325\" object=\"tower\" />";
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str = str + "<object yoffset=\"4.0\" xoffset=\"175\" object=\"tower\" />";
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str = str + "<object yoffset=\"1.7\" xoffset=\"200\" bonus=\"weapon1\" />";
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str = str + "<object yoffset=\"1.45\" xoffset=\"220\" rotate=\"85\" tank=\"marine2_line\" cannonTimeOffset=\"220\" />";
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str = str + "<object yoffset=\"2.5\" xoffset=\"425\" tank=\"marine_stay\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"2.4\" xoffset=\"350\" tank=\"marine_stay\" cannonTimeOffset=\"110\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"375\" tank=\"truck_2_stay\" rotate=\"90\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"150\" tank=\"car_2_stay\" rotate=\"40\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"200\" tank=\"car_2_stay\" rotate=\"40\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"700\" endFrame=\"500\" tank=\"pz_3_line\" rotate=\"180\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"525\" tank=\"marine_stay\" cannonTimeOffset=\"45\" />";
str = str + "<object yoffset=\"3.25\" xoffset=\"535\" tank=\"marine2_stay\" cannonTimeOffset=\"70\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"100\" tank=\"marine2_line\" rotate=\"0\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"130\" tank=\"marine2_line\" rotate=\"0\" cannonTimeOffset=\"90\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"160\" tank=\"marine_line\" rotate=\"0\" cannonTimeOffset=\"150\" />";
str = str + "<object yoffset=\"4.6\" xoffset=\"550\" tank=\"moto_heli\" />";
str = str + "<object yoffset=\"4.7\" xoffset=\"500\" tank=\"moto_heli\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"450\" endFrame=\"150\" factor=\"-1\" tank=\"moto_heli\" />";
str = str + "<object yoffset=\"5.55\" xoffset=\"300\" endFrame=\"185\" factor=\"-1\" tank=\"moto_heli\" />";
str = str + "<object yoffset=\"5\" xoffset=\"75\" rotate=\"60\" tank=\"wespe_stay\" cannonTimeOffset=\"40\" />";
str = str + "<object yoffset=\"5\" xoffset=\"150\" rotate=\"40\" tank=\"wespe_stay\" cannonTimeOffset=\"65\" />";
str = str + "<object yoffset=\"5\" xoffset=\"185\" tank=\"marine2_stay\" cannonTimeOffset=\"90\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"500\" tank=\"wespe_stay\" rotate=\"140\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"650\" tank=\"wespe_stay\" rotate=\"110\" cannonTimeOffset=\"60\" />";
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str = str + "<object yoffset=\"6.05\" xoffset=\"650\" tank=\"marine2_stay\" cannonTimeOffset=\"60\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"450\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"420\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"480\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"80\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"500\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"120\" />";
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str = str + "<object yoffset=\"6.35\" xoffset=\"465\" rotate=\"0\" tank=\"marine2_line\" cannonTimeOffset=\"220\" />";
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str = str + "<object yoffset=\"6.45\" xoffset=\"485\" rotate=\"0\" tank=\"marine_line\" cannonTimeOffset=\"420\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"400\" rotate=\"30\" tank=\"btr_stay\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"450\" rotate=\"60\" tank=\"moto_line\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"600\" rotate=\"140\" tank=\"wespe_stay\" cannonTimeOffset=\"40\" />";
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str = str + "<object yoffset=\"9.0\" xoffset=\"700\" endFrame=\"500\" tank=\"pz_3_line\" rotate=\"180\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"600\" endFrame=\"300\" tank=\"pz_3_line\" rotate=\"150\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_5\">";
str = str + "<var name=\"comment1\" > Level 5 </var>";
str = str + "<var name=\"playerX\" value=\"360\" />";
str = str + "<var name=\"playerY\" value=\"250\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<var name=\"levelBackground\" value=\"2\" /> ";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"support1\" tank=\"btr_stay\" rotate=\"0\" loot=\"miniHealth\" cannonTimeOffset=\"40\" />";
str = str + "<object name=\"support2\" tank=\"wespe_stay\" rotate=\"60\" cannonTimeOffset=\"50\" />";
str = str + "<object name=\"support3\" tank=\"wespe_stay\" rotate=\"80\" cannonTimeOffset=\"30\" />";
str = str + "<object name=\"support4\" tank=\"pz_3_line\" rotate=\"45\" loot=\"miniHealth\" cannonTimeOffset=\"60\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"2.0\" command=\"textBar2\" text=\"Boss\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"14\" xoffset=\"600\" object=\"palm_3\" />";
str = str + "<object yoffset=\"13\" xoffset=\"325\" object=\"palm_1\" />";
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str = str + "<object yoffset=\"11.1\" xoffset=\"50\" object=\"palm_1\" />";
str = str + "<object yoffset=\"11.2\" xoffset=\"350\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"10.8\" xoffset=\"550\" object=\"palm_3\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"150\" object=\"palm_3\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"725\" object=\"palm_1\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"700\" object=\"palm_1\" />";
str = str + "<object yoffset=\"9.8\" xoffset=\"400\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"9.4\" xoffset=\"575\" object=\"palm_1\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"575\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"9\" xoffset=\"350\" object=\"palm_1\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"50\" object=\"palm_3\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"650\" object=\"palm_2\" />";
str = str + "<object yoffset=\"8.6\" xoffset=\"600\" object=\"palm_3\" />";
str = str + "<object yoffset=\"4.9\" xoffset=\"575\" object=\"arab_house_6\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"125\" object=\"arab_house_1\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"125\" object=\"arab_house_2\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"502\" object=\"oil\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"200\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"7.1\" xoffset=\"50\" object=\"palm_1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"75\" object=\"palm_1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"50\" object=\"palm_1\" />";
str = str + "<object yoffset=\"7.5\" xoffset=\"75\" object=\"palm_1\" />";
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str = str + "<object yoffset=\"7.5\" xoffset=\"325\" object=\"palm_3\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"598\" object=\"wall_5\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"550\" object=\"palm_3\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"450\" object=\"palm_1\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"450\" object=\"arab_house_1\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"650\" object=\"arab_house_5\" />";
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str = str + "<object yoffset=\"6.7\" xoffset=\"300\" object=\"arab_house_1\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"698\" object=\"wall_5\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"698\" object=\"wall_5\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"648\" object=\"wall_5\" />";
str = str + "<object yoffset=\"6.3\" xoffset=\"648\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"6.3\" xoffset=\"498\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"6.8\" xoffset=\"448\" object=\"wall_5\" />";
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str = str + "<object yoffset=\"6.8\" xoffset=\"298\" object=\"wall_5\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"248\" object=\"wall_5\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"498\" object=\"wall_6\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"498\" object=\"wall_6\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"248\" object=\"wall_6\" />";
str = str + "<object yoffset=\"6.5\" xoffset=\"248\" object=\"wall_6\" />";
str = str + "<object yoffset=\"6.7\" xoffset=\"248\" object=\"wall_6\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"248\" object=\"wall_6\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"550\" object=\"palm_2\" />";
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str = str + "<object yoffset=\"6.6\" xoffset=\"350\" bonus=\"miniHealth\" />";
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str = str + "<object yoffset=\"10.0\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"8.0\" xoffset=\"100\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.0\" xoffset=\"300\" bonus=\"miniHealth\" />";
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str = str + "</object>";
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str = str + "<var name=\"comment1\" >Level 8 </var>";
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str = str + "<var name=\"playerY\" value=\"250\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
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str = str + "<object name=\"childs\">";
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str = str + "<object name=\"pz_3\" tank=\"pz_3_line\" rotate=\"180\" cannonTimeOffset=\"25\" loot=\"miniHealth\" />";
str = str + "<object name=\"lee\" tank=\"lee_line\" rotate=\"20\" cannonTimeOffset=\"25\" loot=\"weapon2\" />";
str = str + "</object>";
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str = str + "<object yoffset=\"7.4\" xoffset=\"223\" object=\"house_1\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"675\" object=\"oil\" />";
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str = str + "<object yoffset=\"7.6\" xoffset=\"-4\" object=\"wall_7\" />";
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str = str + "<object yoffset=\"4.1\" xoffset=\"147\" object=\"tree_3\" />";
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str = str + "<object yoffset=\"1.6\" xoffset=\"646\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"596\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"546\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"146\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"96\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"46\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"-4\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"496\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"446\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"396\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"346\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"296\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"246\" object=\"wall_7\" />";
str = str + "<object yoffset=\"1.3\" xoffset=\"196\" object=\"wall_7\" />";
str = str + "<object yoffset=\"0.2\" xoffset=\"546\" object=\"tree_4\" />";
str = str + "<object yoffset=\"0.1\" xoffset=\"471\" object=\"tree_4\" />";
str = str + "<object yoffset=\"0.9\" xoffset=\"142\" object=\"tree_2\" />";
str = str + "<object yoffset=\"0.7\" xoffset=\"603\" object=\"tree_3\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"117\" object=\"tree_2\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"440\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"120\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"420\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"60\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"440\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"30\"/>";
str = str + "<object yoffset=\"1.45\" xoffset=\"410\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />";
str = str + "<object yoffset=\"1.45\" xoffset=\"430\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"200\" />";
str = str + "<object yoffset=\"1.4\" xoffset=\"340\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"110\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"320\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"40\"/>";
str = str + "<object yoffset=\"1.4\" xoffset=\"340\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"20\"/>";
str = str + "<object yoffset=\"1.45\" xoffset=\"310\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />";
str = str + "<object yoffset=\"1.45\" xoffset=\"330\" rotate=\"180\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"150\" />";
str = str + "<object yoffset=\"1.75\" xoffset=\"140\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"120\"/>";
str = str + "<object yoffset=\"1.75\" xoffset=\"120\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"60\"/>";
str = str + "<object yoffset=\"1.75\" xoffset=\"140\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"30\"/>";
str = str + "<object yoffset=\"1.8\" xoffset=\"110\" rotate=\"0\" tank=\"marine_line\" endFrame=\"600\" cannonTimeOffset=\"300\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"130\" rotate=\"0\" tank=\"marine2_line\" endFrame=\"600\" cannonTimeOffset=\"200\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"650\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"700\" rotate=\"180\" tank=\"pz_3_line\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"250\" rotate=\"40\" tank=\"lee_line\" cannonTimeOffset=\"5\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"4.0\" xoffset=\"450\" rotate=\"140\" tank=\"lee_line\" cannonTimeOffset=\"5\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"3.9\" xoffset=\"50\" rotate=\"40\" tank=\"panter\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"3.0\" xoffset=\"50\" rotate=\"0\" tank=\"pz_3_line\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"100\" rotate=\"0\" tank=\"pz_3_line\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"300\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"250\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"350\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"100\" rotate=\"0\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"350\" rotate=\"0\" endFrame=\"300\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"500\" rotate=\"0\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"300\" rotate=\"20\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"600\" rotate=\"30\" endFrame=\"300\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"100\" rotate=\"-20\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"600\" rotate=\"20\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"100\" rotate=\"-10\" endFrame=\"300\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"400\" rotate=\"0\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"150\" rotate=\"90\" tank=\"moto_line\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"6.0\" xoffset=\"250\" rotate=\"15\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"550\" rotate=\"5\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"50\" rotate=\"-10\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"250\" rotate=\"70\" tank=\"moto_line\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"550\" rotate=\"110\" tank=\"moto_line\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"150\" rotate=\"-20\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"650\" rotate=\"35\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"150\" rotate=\"10\" tank=\"moto_sin\" cannonTimeOffset=\"5\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"300\" rotate=\"10\" endFrame=\"300\" tank=\"moto_heli\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"550\" rotate=\"10\" tank=\"moto_tang\" cannonTimeOffset=\"25\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"300\" rotate=\"90\" tank=\"moto_line\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"9.2\" xoffset=\"550\" rotate=\"90\" tank=\"moto_line\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"650\" rotate=\"180\" tank=\"panter\" cannonTimeOffset=\"10\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"300\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"500\" rotate=\"0\" tank=\"btr_stay\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"6.4\" xoffset=\"250\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"300\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"350\" rotate=\"90\" tank=\"lee_line\" cannonTimeOffset=\"5\" loot=\"miniHealth\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"650\" rotate=\"90\" tank=\"pz_3_line\" cannonTimeOffset=\"15\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"600\" object=\"dot_1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"600\" tank=\"dot_1_base\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"150\" object=\"dot_1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"150\" tank=\"dot_1_base\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"450\" object=\"dot_2\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"400\" rotate=\"135\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"450\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"500\" rotate=\"45\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"250\" object=\"dot_2\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"200\" rotate=\"135\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"250\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"9.35\" xoffset=\"300\" rotate=\"45\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"300\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"400\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"500\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"10.6\" command=\"textBar1\" text=\"Warning!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"10.7\" command=\"textBar2\" text=\"Boss!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />";
str = str + "<object yoffset=\"11.1\" xoffset=\"100\" tank=\"tigr_line\" rotate=\"0\" endFrame=\"1300\" wayCycle=\"2\" armor=\"500\" bossBar=\"1\" objId=\"a_boss1\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"btr\" ECCount=\"1\" ECTime=\"400\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"btr\" ECCount=\"1\" ECTime=\"1200\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"btr\" ECCount=\"1\" ECTime=\"2000\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"730\" tank=\"spawner\" movedWay=\"0\" EC=\"pz_3\" ECCount=\"1\" ECTime=\"100\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"730\" tank=\"spawner\" movedWay=\"0\" EC=\"pz_3\" ECCount=\"1\" ECTime=\"900\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"10.4\" xoffset=\"730\" tank=\"spawner\" movedWay=\"0\" EC=\"pz_3\" ECCount=\"1\" ECTime=\"1700\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"lee\" ECCount=\"1\" ECTime=\"600\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"-20\" tank=\"spawner\" movedWay=\"0\" EC=\"lee\" ECCount=\"1\" ECTime=\"1400\" ECXOffset=\"0\" ECYOffset=\"0\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"11.5\" limit=\"0\" factor=\"0.9\" command =\"slideConstant\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "<object name=\"level_9\">";
str = str + "<var name=\"comment1\" >Level 9</var>";
str = str + "<var name=\"playerX\" value=\"360\" />";
str = str + "<var name=\"playerY\" value=\"250\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
str = str + "<var name=\"playerObject\" value=\"plane1\" />";
str = str + "<object name=\"childs\">";
str = str + "<object name=\"marine1\" tank=\"marine_stay\" rotate=\"0\" cannonTimeOffset=\"15\" />";
str = str + "<object name=\"lee_l\" tank=\"lee_line\" rotate=\"20\" cannonTimeOffset=\"25\" loot=\"weapon1\" />";
str = str + "<object name=\"lee_r\" tank=\"lee_line\" rotate=\"160\" cannonTimeOffset=\"25\" loot=\"miniHealth\" />";
str = str + "<object name=\"lee\" tank=\"lee_line\" rotate=\"90\" cannonTimeOffset=\"35\" />";
str = str + "<object name=\"pz_3\" tank=\"pz_3_line\" rotate=\"90\" cannonTimeOffset=\"50\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
str = str + "<object yoffset=\"11.9\" xoffset=\"150\" object=\"dot_2\" />";
str = str + "<object yoffset=\"11.85\" xoffset=\"100\" rotate=\"135\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"150\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"11.85\" xoffset=\"200\" rotate=\"45\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"11.9\" xoffset=\"550\" object=\"dot_2\" />";
str = str + "<object yoffset=\"11.85\" xoffset=\"500\" rotate=\"135\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"11.8\" xoffset=\"550\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"11.85\" xoffset=\"600\" rotate=\"45\" tank=\"dot_2_base\" />";
str = str + "<object yoffset=\"12\" xoffset=\"350\" object=\"dot_3\" />";
str = str + "<object yoffset=\"11.95\" xoffset=\"300\" rotate=\"135\" tank=\"dot_3_base\" child=\"pz_3\" childXOffset=\"150\" childYOffset=\"-150\" />";
str = str + "<object yoffset=\"11.9\" xoffset=\"350\" tank=\"dot_3_base\" objId=\"a_boss1\" />";
str = str + "<object yoffset=\"11.95\" xoffset=\"400\" rotate=\"45\" tank=\"dot_3_base\" child=\"lee\" childXOffset=\"-150\" childYOffset=\"-150\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"473\" object=\"tower\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"473\" tank=\"tower_base\" cannonTimeOffset=\"30\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"273\" object=\"tower\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"10\" xoffset=\"473\" object=\"tower\" />";
str = str + "<object yoffset=\"10\" xoffset=\"473\" tank=\"tower_base\" cannonTimeOffset=\"50\" />";
str = str + "<object yoffset=\"10\" xoffset=\"273\" object=\"tower\" />";
str = str + "<object yoffset=\"10\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"473\" object=\"tower\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"473\" tank=\"tower_base\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"273\" object=\"tower\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"35\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"73\" object=\"tower\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"73\" tank=\"tower_base\" cannonTimeOffset=\"10\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"673\" object=\"tower\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"673\" tank=\"tower_base\" cannonTimeOffset=\"20\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"500\" object=\"tower\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"500\" tank=\"tower_base\" cannonTimeOffset=\"35\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"273\" object=\"tower\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"273\" tank=\"tower_base\" cannonTimeOffset=\"60\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"371\" object=\"wall_1\" />";
str = str + "<object yoffset=\"10.5\" xoffset=\"321\" object=\"wall_1\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"371\" object=\"wall_1\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"321\" object=\"wall_1\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"243\" object=\"wall_2\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"493\" object=\"wall_2\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"243\" object=\"wall_2\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"493\" object=\"wall_2\" />";
str = str + "<object yoffset=\"10.2\" xoffset=\"373\" object=\"house_1\" />";
str = str + "<object yoffset=\"10.3\" xoffset=\"72\" object=\"tree_3\" />";
str = str + "<object yoffset=\"9.9\" xoffset=\"667\" object=\"tree_2\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"723\" object=\"tree_3\" />";
str = str + "<object yoffset=\"9.6\" xoffset=\"667\" object=\"tree_2\" />";
str = str + "<object yoffset=\"9.7\" xoffset=\"73\" object=\"tree_1\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"123\" object=\"tent_2\" />";
str = str + "<object yoffset=\"9.5\" xoffset=\"73\" object=\"tent_2\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"48\" object=\"tent_2\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"148\" object=\"tent_2\" />";
str = str + "<object yoffset=\"9.4\" xoffset=\"98\" object=\"tent_2\" />";
str = str + "<object yoffset=\"8.9\" xoffset=\"442\" object=\"tree_2\" />";
str = str + "<object yoffset=\"8.8\" xoffset=\"322\" object=\"tree_3\" />";
str = str + "<object yoffset=\"9\" xoffset=\"396\" object=\"tree_4\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"648\" object=\"tent_2\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"598\" object=\"tent_2\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"573\" object=\"tent_2\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"673\" object=\"tent_2\" />";
str = str + "<object yoffset=\"8.4\" xoffset=\"623\" object=\"tent_2\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"167\" object=\"tree_2\" />";
str = str + "<object yoffset=\"8.2\" xoffset=\"93\" object=\"tree_2\" />";
str = str + "<object yoffset=\"8\" xoffset=\"652\" object=\"tree_3\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"567\" object=\"tree_2\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"121\" object=\"tree_4\" />";
str = str + "<object yoffset=\"7.6\" xoffset=\"197\" object=\"tree_3\" />";
str = str + "<object yoffset=\"7.4\" xoffset=\"642\" object=\"tree_2\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"448\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"523\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"6\" xoffset=\"473\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"523\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"73\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"123\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"148\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"98\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"48\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"648\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"698\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.1\" xoffset=\"648\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"522\" object=\"tree_3\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"48\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"4\" xoffset=\"48\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"498\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"448\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"4.1\" xoffset=\"398\" object=\"mine_dom\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"671\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"621\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"571\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"521\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"471\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"421\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"246\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"196\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"146\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"96\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"46\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.8\" xoffset=\"-4\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6\" xoffset=\"648\" object=\"house_3\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"568\" object=\"wall_4\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"568\" object=\"wall_4\" />";
str = str + "<object yoffset=\"6\" xoffset=\"568\" object=\"wall_4\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"568\" object=\"wall_4\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"568\" object=\"wall_4\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"671\" object=\"wall_3\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"621\" object=\"wall_3\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"571\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"671\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"621\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"571\" object=\"wall_3\" />";
str = str + "<object yoffset=\"5.9\" xoffset=\"393\" object=\"wall_4\" />";
str = str + "<object yoffset=\"6\" xoffset=\"393\" object=\"wall_4\" />";
str = str + "<object yoffset=\"6.1\" xoffset=\"393\" object=\"wall_4\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"393\" object=\"wall_4\" />";
str = str + "<object yoffset=\"6\" xoffset=\"98\" object=\"house_1\" />";
str = str + "<object yoffset=\"6\" xoffset=\"273\" object=\"house_2\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"346\" object=\"wall_3\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"296\" object=\"wall_3\" />";
str = str + "<object yoffset=\"5.8\" xoffset=\"246\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"346\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"296\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"246\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"196\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"146\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"96\" object=\"wall_3\" />";
str = str + "<object yoffset=\"6.2\" xoffset=\"46\" object=\"wall_3\" />";
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str = str + "<object yoffset=\"10.9\" xoffset=\"400\" bonus=\"miniHealth\" />";
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str = str + "</object>";
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str = str + "<var name=\"playerY\" value=\"250\" />";
str = str + "<var name=\"playerArmor\" value=\"100\" />";
str = str + "<var name=\"playerAvailableWeapons\" value=\"21\" >\u0434\u043E\u0441\u0442\u0443\u043F\u043D\u043E\u0435 \u0438\u0433\u0440\u043E\u043A\u0443 \u043E\u0440\u0443\u0436\u0438\u0435</var>";
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str = str + "<object name=\"childs\">";
str = str + "<object name=\"tower1\" tank=\"tower_base\" rotate=\"0\" cannonTimeOffset=\"30\" loot=\"miniHealth\" />";
str = str + "<object name=\"tower2\" object=\"tower\" />";
str = str + "<object name=\"lee\" tank=\"lee_line\" endFrame=\"300\" rotate=\"90\" cannonTimeOffset=\"50\" loot=\"miniHealth\" />";
str = str + "<object name=\"ferdinand\" tank=\"ferdinand\" rotate=\"130\" cannonTimeOffset=\"50\" loot=\"weapon2\" />";
str = str + "</object>";
str = str + "<array name=\"level\">";
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str = str + "<object yoffset=\"2.0\" command=\"textBar2\" text=\"Final boss!\" color=\"ff0000\" interval=\"4500\" alphaDelta=\"25\" />";
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str = str + "<object yoffset=\"9.7\" xoffset=\"196\" object=\"wall_7\" />";
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str = str + "<object yoffset=\"9.1\" xoffset=\"146\" object=\"wall_7\" />";
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str = str + "<object yoffset=\"4.4\" xoffset=\"348\" object=\"tent_2\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"298\" object=\"tent_2\" />";
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str = str + "<object yoffset=\"8.7\" xoffset=\"647\" object=\"tree_3\" />";
str = str + "<object yoffset=\"8.5\" xoffset=\"167\" object=\"tree_2\" />";
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str = str + "<object yoffset=\"7.7\" xoffset=\"648\" object=\"tree_1\" />";
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str = str + "<object yoffset=\"7.9\" xoffset=\"673\" object=\"tree_1\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"134\" object=\"house_4\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"521\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"671\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"621\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"571\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"471\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"421\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"196\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"146\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"96\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"46\" object=\"wall_7\" />";
str = str + "<object yoffset=\"8.1\" xoffset=\"-4\" object=\"wall_7\" />";
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str = str + "<object yoffset=\"7.1\" xoffset=\"137\" object=\"gravel_1\" />";
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str = str + "<object yoffset=\"7.3\" xoffset=\"623\" object=\"house_5\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"521\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"671\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"621\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"571\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"296\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"246\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"196\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"146\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"96\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"46\" object=\"wall_7\" />";
str = str + "<object yoffset=\"6.6\" xoffset=\"-4\" object=\"wall_7\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"167\" object=\"tree_2\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"167\" object=\"tree_2\" />";
str = str + "<object yoffset=\"5\" xoffset=\"721\" object=\"tree_4\" />";
str = str + "<object yoffset=\"5.2\" xoffset=\"696\" object=\"tree_4\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"721\" object=\"tree_4\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"247\" object=\"tree_3\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"568\" object=\"wall_2\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"568\" object=\"wall_2\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"568\" object=\"wall_2\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"568\" object=\"wall_2\" />";
str = str + "<object yoffset=\"5.4\" xoffset=\"418\" object=\"wall_2\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"418\" object=\"wall_2\" />";
str = str + "<object yoffset=\"5.6\" xoffset=\"418\" object=\"wall_2\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"418\" object=\"wall_2\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"521\" object=\"wall_1\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"471\" object=\"wall_1\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"421\" object=\"wall_1\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"521\" object=\"wall_1\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"471\" object=\"wall_1\" />";
str = str + "<object yoffset=\"5.3\" xoffset=\"421\" object=\"wall_1\" />";
str = str + "<object yoffset=\"5.5\" xoffset=\"500\" object=\"oil\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"250\" object=\"oil\" />";
str = str + "<object yoffset=\"4.5\" xoffset=\"147\" object=\"tree_3\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"646\" object=\"tree_4\" />";
str = str + "<object yoffset=\"4.2\" xoffset=\"322\" object=\"tree_3\" />";
str = str + "<object yoffset=\"3.6\" xoffset=\"96\" object=\"tree_4\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"297\" object=\"tree_3\" />";
str = str + "<object yoffset=\"2.8\" xoffset=\"667\" object=\"tree_2\" />";
str = str + "<object yoffset=\"3.7\" xoffset=\"642\" object=\"tree_2\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"443\" object=\"wall_2\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"443\" object=\"wall_2\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"443\" object=\"wall_2\" />";
str = str + "<object yoffset=\"3.4\" xoffset=\"443\" object=\"wall_2\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"443\" object=\"wall_2\" />";
str = str + "<object yoffset=\"3\" xoffset=\"446\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"446\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"646\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"596\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"546\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"496\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3.5\" xoffset=\"696\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"646\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"596\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"546\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"496\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3\" xoffset=\"696\" object=\"wall_1\" />";
str = str + "<object yoffset=\"3.3\" xoffset=\"623\" object=\"house_7\" />";
str = str + "<object yoffset=\"2.3\" xoffset=\"47\" object=\"tree_3\" />";
str = str + "<object yoffset=\"0.2\" xoffset=\"598\" object=\"tree_1\" />";
str = str + "<object yoffset=\"1.1\" xoffset=\"67\" object=\"tree_2\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"142\" object=\"tree_2\" />";
str = str + "<object yoffset=\"1.7\" xoffset=\"343\" object=\"wall_2\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"343\" object=\"wall_2\" />";
str = str + "<object yoffset=\"1.8\" xoffset=\"343\" object=\"wall_2\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"343\" object=\"wall_2\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"296\" object=\"wall_1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"296\" object=\"wall_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"246\" object=\"wall_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"196\" object=\"wall_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"146\" object=\"wall_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"96\" object=\"wall_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"46\" object=\"wall_1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"-4\" object=\"wall_1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"246\" object=\"wall_1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"196\" object=\"wall_1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"146\" object=\"wall_1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"96\" object=\"wall_1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"46\" object=\"wall_1\" />";
str = str + "<object yoffset=\"1.6\" xoffset=\"-4\" object=\"wall_1\" />";
str = str + "<object yoffset=\"2\" xoffset=\"523\" object=\"tower_water\" />";
str = str + "<object yoffset=\"2.1\" xoffset=\"146\" object=\"tree_4\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"248\" object=\"house_3\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"98\" object=\"house_8\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"146\" object=\"tree_4\" />";
str = str + "<object yoffset=\"1\" xoffset=\"647\" object=\"tree_3\" />";
str = str + "<object yoffset=\"0.8\" xoffset=\"617\" object=\"tree_2\" />";
str = str + "<object yoffset=\"0.4\" xoffset=\"117\" object=\"tree_2\" />";
str = str + "<object yoffset=\"0.2\" xoffset=\"142\" object=\"tree_2\" />";
str = str + "<object yoffset=\"0.3\" xoffset=\"42\" object=\"tree_2\" />";
str = str + "<object yoffset=\"7.1\" xoffset=\"623\" object=\"gravel_1\" />";
str = str + "<object yoffset=\"7.7\" xoffset=\"634\" object=\"gravel_1\" />";
str = str + "<object yoffset=\"1.2\" xoffset=\"350\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"1.9\" xoffset=\"550\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"3.2\" xoffset=\"500\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"3.1\" xoffset=\"525\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"4.4\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"5.7\" xoffset=\"350\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"7.3\" xoffset=\"500\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"7.9\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"8.3\" xoffset=\"500\" bonus=\"weapon2\" />";
str = str + "<object yoffset=\"9.3\" xoffset=\"250\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"10.6\" xoffset=\"250\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"11.5\" xoffset=\"350\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"11.7\" xoffset=\"450\" bonus=\"weapon1\" />";
str = str + "<object yoffset=\"12\" xoffset=\"150\" bonus=\"miniHealth\" />";
str = str + "<object yoffset=\"2.2\" tank=\"king_tigr\" bossBar=\"1\" objId=\"a_boss1\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"500\" tank=\"spawner\" EC=\"tower1,tower2\" ECCount=\"4,4\" ECTime=\"465,465\" ECXOffset=\"0,0\" ECYOffset=\"-200,-200\" ECTimeOffset=\"1,1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"350\" tank=\"spawner\" EC=\"lee\" ECCount=\"2\" ECTime=\"325\" ECXOffset=\"0\" ECYOffset=\"-200\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "<object yoffset=\"2.2\" xoffset=\"600\" tank=\"spawner\" EC=\"ferdinand\" ECCount=\"2\" ECTime=\"550\" ECXOffset=\"0\" ECYOffset=\"-200\" ECTimeOffset=\"1\" actionAfterDie=\"a_boss1\" relType=\"kill\" />";
str = str + "</array>";
str = str + "</object>";
str = str + "</object>";
str = str + "</settings>";
debug("Loading main settings XML file...");
createXML();
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) {
var x;
var g;
var s;
var fv;
var sb;
var u;
var res;
var mb;
var mbc;
var pv;
mb = "__mochibot__";
mbc = "mochibot.com";
g = (_global ? (_global) : (_level0._root));
if (g[mb + swfid]) {
return(g[mb + swfid]);
}
s = System.security;
x = mc._root.getSWFVersion;
fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5)));
if (!s) {
s = {};
}
sb = s.sandboxType;
if (sb == "localWithFile") {
return(null);
}
x = s.allowDomain;
if (x) {
s.allowDomain(mbc);
}
x = s.allowInsecureDomain;
if (x) {
s.allowInsecureDomain(mbc);
}
pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version));
u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : "");
lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv))));
g[mb + "level"] = lv;
if (fv == 5) {
res = "_level" + lv;
if (!eval (res)) {
loadMovieNum (u, lv);
}
} else {
res = mc.createEmptyMovieClip(mb + swfid, lv);
res.loadMovie(u);
}
return(res);
}
__com_mochibot__("11514154", this, 10301, true);
stop();
_global.levelNum = 0;
Instance of Symbol 928 MovieClip "btn_sound" in Frame 7
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Frame 8
stop();
_global.diffLevel = 2;
intro_text.htmlText = _global.envS.textZ.intro;
Frame 10
prebreefFunc();
setPlayerSettings();
makeText("MISSION " + levelNum, "MovieAnimation1");
_root.gotoAndStop("level");
Instance of Symbol 979 MovieClip "gui" in Frame 10
/* no clip actions */
Frame 11
stop();
trace("levelNum=" + levelNum);
if (_global.levels["level_" + levelNum] != undefined) {
_global.allowToStart = true;
globalStart();
}
Symbol 6 Button
on (press) {
openSite();
}
Symbol 92 MovieClip Frame 1
_visible = false;
Instance of Symbol 93 MovieClip in Symbol 94 MovieClip [MovieAnimation1] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 94 MovieClip [MovieAnimation1] Frame 91
this.removeMovieClip();
Instance of Symbol 93 MovieClip in Symbol 95 MovieClip [MovieAnimation2] Frame 1
onClipEvent (enterFrame) {
if (charsInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 95 MovieClip [MovieAnimation2] Frame 91
this.removeMovieClip();
Symbol 96 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 1
_visible = false;
Symbol 108 MovieClip [player_base] Frame 1
stop();
Instance of Symbol 106 MovieClip "ex2" in Symbol 108 MovieClip [player_base] Frame 1
onClipEvent (load) {
delay = 20;
}
Symbol 108 MovieClip [player_base] Frame 2
stop();
makeDie(dd);
Symbol 109 MovieClip [player] Frame 1
#initclip 112
Object.registerClass("player", playerClass);
#endinitclip
Symbol 110 MovieClip [enemy] Frame 1
#initclip 21
Object.registerClass("enemy", enemyClass);
#endinitclip
Symbol 111 MovieClip [bullet] Frame 1
#initclip 22
Object.registerClass("bullet", bulletClass);
#endinitclip
Symbol 112 MovieClip [queue] Frame 1
#initclip 23
Object.registerClass("queue", queue);
#endinitclip
Instance of Symbol 107 MovieClip in Symbol 117 MovieClip Frame 1
onClipEvent (load) {
_parent._parent.stop();
pp = (Math.random() * 50) + 50;
step = 0;
}
onClipEvent (enterFrame) {
step++;
if (step >= pp) {
_parent._parent.play();
}
}
Symbol 122 MovieClip [bonus_miniHealth] Frame 1
#initclip 24
Object.registerClass("bonus_miniHealth", bonus);
#endinitclip
Symbol 129 MovieClip Frame 10
stop();
_parent.kill();
Symbol 130 MovieClip [userSplash] Frame 1
#initclip 25
Object.registerClass("userSplash", splashedObject);
#endinitclip
stop();
Symbol 130 MovieClip [userSplash] Frame 16
stop();
Symbol 131 MovieClip Frame 1
_visible = false;
Symbol 151 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 151 MovieClip Frame 5
gotoAndStop (1);
Symbol 151 MovieClip Frame 15
gotoAndStop (1);
Symbol 151 MovieClip Frame 19
gotoAndStop (1);
Symbol 151 MovieClip Frame 33
gotoAndStop (1);
Symbol 151 MovieClip Frame 47
gotoAndStop (1);
Symbol 151 MovieClip Frame 61
gotoAndStop (1);
Symbol 152 MovieClip [gun_1] Frame 1
#initclip 26
Object.registerClass("gun_1", cannon);
#endinitclip
Symbol 153 MovieClip [gun_2] Frame 1
#initclip 27
Object.registerClass("gun_2", cannon);
#endinitclip
Symbol 154 MovieClip [gun_3] Frame 1
#initclip 28
Object.registerClass("gun_3", cannon);
#endinitclip
Symbol 155 MovieClip Frame 1
_visible = false;
Symbol 161 MovieClip Frame 1
if (_currentframe == 1) {
stop();
}
Symbol 161 MovieClip Frame 5
gotoAndStop (1);
Symbol 161 MovieClip Frame 15
gotoAndStop (1);
Symbol 161 MovieClip Frame 19
gotoAndStop (1);
Symbol 164 MovieClip [weapon2] Frame 1
#initclip 29
Object.registerClass("weapon2", bulletClass);
#endinitclip
Instance of Symbol 155 MovieClip "codeStopper" in Symbol 164 MovieClip [weapon2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 201 MovieClip [boul] Frame 15
stop();
this.removeMovieClip();
Symbol 205 MovieClip [bonus_anim_fullHealth] Frame 36
this.removeMovieClip();
Symbol 208 MovieClip [bonus_anim_miniHealth] Frame 36
this.removeMovieClip();
Symbol 219 MovieClip [player_gun_2] Frame 1
#initclip 30
Object.registerClass("player_gun_2", cannon);
#endinitclip
Symbol 269 MovieClip [explode] Frame 25
stop();
this.removeMovieClip();
Symbol 270 MovieClip [autoExplodePoint] Frame 1
#initclip 31
Object.registerClass("autoExplodePoint", autoExplode);
#endinitclip
Symbol 270 MovieClip [autoExplodePoint] Frame 2
stop();
Symbol 270 MovieClip [autoExplodePoint] Frame 17
stop();
Symbol 275 MovieClip [bonus_weapon1] Frame 1
#initclip 32
Object.registerClass("bonus_weapon1", bonus);
#endinitclip
Symbol 277 MovieClip [weapon1] Frame 1
#initclip 33
Object.registerClass("weapon1", bulletClass);
#endinitclip
Symbol 278 MovieClip [emptyShoot] Frame 1
#initclip 34
Object.registerClass("emptyShoot", bulletClass);
#endinitclip
Symbol 282 MovieClip [autoExplodePoint_n] Frame 1
#initclip 35
Object.registerClass("autoExplodePoint_n", autoExplode);
#endinitclip
Symbol 282 MovieClip [autoExplodePoint_n] Frame 2
stop();
Symbol 282 MovieClip [autoExplodePoint_n] Frame 17
stop();
Symbol 290 MovieClip [bonus_weapon2] Frame 1
#initclip 36
Object.registerClass("bonus_weapon2", bonus);
#endinitclip
Symbol 292 MovieClip [star1] Frame 1
#initclip 37
Object.registerClass("star1", star);
#endinitclip
Symbol 294 MovieClip [star2] Frame 1
#initclip 38
Object.registerClass("star2", star);
#endinitclip
Symbol 296 MovieClip [star3] Frame 1
#initclip 39
Object.registerClass("star3", star);
#endinitclip
Symbol 301 MovieClip [rocket] Frame 1
#initclip 40
Object.registerClass("rocket", bulletClass);
#endinitclip
Symbol 304 MovieClip [gun_spec_1] Frame 1
#initclip 41
Object.registerClass("gun_spec_1", cannon);
#endinitclip
Instance of Symbol 131 MovieClip "codeStopper" in Symbol 304 MovieClip [gun_spec_1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 305 MovieClip [gun_spec_2] Frame 1
#initclip 42
Object.registerClass("gun_spec_2", cannon);
#endinitclip
Instance of Symbol 131 MovieClip "codeStopper" in Symbol 305 MovieClip [gun_spec_2] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 314 MovieClip [arab_house_1] Frame 1
#initclip 43
Object.registerClass("arab_house_1", splashedObject);
#endinitclip
stop();
Symbol 314 MovieClip [arab_house_1] Frame 20
stop();
Symbol 315 MovieClip [gun_spec_3] Frame 1
#initclip 44
Object.registerClass("gun_spec_3", cannon);
#endinitclip
Instance of Symbol 131 MovieClip "codeStopper" in Symbol 315 MovieClip [gun_spec_3] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 316 MovieClip [gun_spec_4] Frame 1
#initclip 45
Object.registerClass("gun_spec_4", cannon);
#endinitclip
Instance of Symbol 131 MovieClip "codeStopper" in Symbol 316 MovieClip [gun_spec_4] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Instance of Symbol 131 MovieClip "ex2" in Symbol 326 MovieClip [king_tigr] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 330 MovieClip [gun_king_tigr] Frame 1
#initclip 46
Object.registerClass("gun_king_tigr", cannon);
#endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 334 MovieClip [tigr] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 338 MovieClip [gun_tigr] Frame 1
#initclip 47
Object.registerClass("gun_tigr", cannon);
#endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 342 MovieClip [pz_3] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 346 MovieClip [gun_pz_3] Frame 1
#initclip 48
Object.registerClass("gun_pz_3", cannon);
#endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 350 MovieClip [btr] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 356 MovieClip [gun_machinegun] Frame 1
#initclip 49
Object.registerClass("gun_machinegun", cannon);
#endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 372 MovieClip [ferdinand] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 131 MovieClip "ex2" in Symbol 376 MovieClip [jagd_panter] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 131 MovieClip "ex2" in Symbol 380 MovieClip [truck_1] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 131 MovieClip "ex2" in Symbol 384 MovieClip [truck_2] Frame 1
onClipEvent (load) {
delay = 4;
}
Instance of Symbol 131 MovieClip "ex2" in Symbol 405 MovieClip [lee] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 409 MovieClip [gun_lee] Frame 1
#initclip 50
Object.registerClass("gun_lee", cannon);
#endinitclip
Symbol 443 MovieClip Frame 45
stop();
Symbol 446 MovieClip Frame 45
stop();
Symbol 449 MovieClip [dot_1] Frame 1
#initclip 51
Object.registerClass("dot_1", splashedObject);
#endinitclip
stop();
Symbol 449 MovieClip [dot_1] Frame 16
stop();
Symbol 456 MovieClip [dot_3] Frame 1
#initclip 52
Object.registerClass("dot_3", splashedObject);
#endinitclip
stop();
Symbol 456 MovieClip [dot_3] Frame 16
stop();
Symbol 462 MovieClip [dot_2] Frame 1
#initclip 53
Object.registerClass("dot_2", splashedObject);
#endinitclip
stop();
Symbol 462 MovieClip [dot_2] Frame 16
stop();
Symbol 468 MovieClip [KPP] Frame 1
#initclip 54
Object.registerClass("KPP", splashedObject);
#endinitclip
stop();
Symbol 468 MovieClip [KPP] Frame 16
stop();
Symbol 472 MovieClip [KPP_l] Frame 1
#initclip 55
Object.registerClass("KPP_l", splashedObject);
#endinitclip
stop();
Symbol 472 MovieClip [KPP_l] Frame 16
stop();
Symbol 476 MovieClip [KPP_r] Frame 1
#initclip 56
Object.registerClass("KPP_r", splashedObject);
#endinitclip
stop();
Symbol 476 MovieClip [KPP_r] Frame 16
stop();
Symbol 478 MovieClip [dot_3_explo] Frame 1
#initclip 57
Object.registerClass("dot_3_explo", splashedObject);
#endinitclip
Symbol 480 MovieClip [dot_2_explo] Frame 1
#initclip 58
Object.registerClass("dot_2_explo", splashedObject);
#endinitclip
Symbol 482 MovieClip [dot_1_explo] Frame 1
#initclip 59
Object.registerClass("dot_1_explo", splashedObject);
#endinitclip
Symbol 489 MovieClip [arab_house_2] Frame 1
#initclip 60
Object.registerClass("arab_house_2", splashedObject);
#endinitclip
stop();
Symbol 489 MovieClip [arab_house_2] Frame 20
stop();
Symbol 496 MovieClip [arab_house_3] Frame 1
#initclip 61
Object.registerClass("arab_house_3", splashedObject);
#endinitclip
stop();
Symbol 496 MovieClip [arab_house_3] Frame 20
stop();
Symbol 503 MovieClip [arab_house_5] Frame 1
#initclip 62
Object.registerClass("arab_house_5", splashedObject);
#endinitclip
stop();
Symbol 503 MovieClip [arab_house_5] Frame 20
stop();
Symbol 510 MovieClip [arab_house_6] Frame 1
#initclip 63
Object.registerClass("arab_house_6", splashedObject);
#endinitclip
stop();
Symbol 510 MovieClip [arab_house_6] Frame 20
stop();
Symbol 517 MovieClip [arab_house_4] Frame 1
#initclip 64
Object.registerClass("arab_house_4", splashedObject);
#endinitclip
stop();
Symbol 517 MovieClip [arab_house_4] Frame 20
stop();
Symbol 521 MovieClip [gravel_1] Frame 1
#initclip 65
Object.registerClass("gravel_1", splashedObject);
#endinitclip
Symbol 525 MovieClip [gravel_2] Frame 1
#initclip 66
Object.registerClass("gravel_2", splashedObject);
#endinitclip
Symbol 529 MovieClip [gravel_3] Frame 1
#initclip 67
Object.registerClass("gravel_3", splashedObject);
#endinitclip
Symbol 532 MovieClip [hedgehog_1] Frame 1
#initclip 68
Object.registerClass("hedgehog_1", splashedObject);
#endinitclip
stop();
Symbol 532 MovieClip [hedgehog_1] Frame 11
stop();
Symbol 535 MovieClip [hedgehog_2] Frame 1
#initclip 69
Object.registerClass("hedgehog_2", splashedObject);
#endinitclip
stop();
Symbol 535 MovieClip [hedgehog_2] Frame 12
stop();
Symbol 538 MovieClip [hedgehog_3] Frame 1
#initclip 70
Object.registerClass("hedgehog_3", splashedObject);
#endinitclip
stop();
Symbol 538 MovieClip [hedgehog_3] Frame 12
stop();
Symbol 545 MovieClip [house_1] Frame 1
#initclip 71
Object.registerClass("house_1", splashedObject);
#endinitclip
stop();
Symbol 545 MovieClip [house_1] Frame 20
stop();
Symbol 552 MovieClip [house_2] Frame 1
#initclip 72
Object.registerClass("house_2", splashedObject);
#endinitclip
stop();
Symbol 552 MovieClip [house_2] Frame 20
stop();
Symbol 559 MovieClip [house_3] Frame 1
#initclip 73
Object.registerClass("house_3", splashedObject);
#endinitclip
stop();
Symbol 559 MovieClip [house_3] Frame 20
stop();
Symbol 566 MovieClip [house_4] Frame 1
#initclip 74
Object.registerClass("house_4", splashedObject);
#endinitclip
stop();
Symbol 566 MovieClip [house_4] Frame 20
stop();
Symbol 575 MovieClip [house_5] Frame 1
#initclip 75
Object.registerClass("house_5", splashedObject);
#endinitclip
stop();
Symbol 575 MovieClip [house_5] Frame 20
stop();
Symbol 582 MovieClip [house_6] Frame 1
#initclip 76
Object.registerClass("house_6", splashedObject);
#endinitclip
stop();
Symbol 582 MovieClip [house_6] Frame 20
stop();
Symbol 589 MovieClip [house_7] Frame 1
#initclip 77
Object.registerClass("house_7", splashedObject);
#endinitclip
stop();
Symbol 589 MovieClip [house_7] Frame 20
stop();
Symbol 596 MovieClip [house_8] Frame 1
#initclip 78
Object.registerClass("house_8", splashedObject);
#endinitclip
stop();
Symbol 596 MovieClip [house_8] Frame 20
stop();
Symbol 599 MovieClip [palm_1] Frame 1
#initclip 79
Object.registerClass("palm_1", splashedObject);
#endinitclip
Symbol 602 MovieClip [palm_2] Frame 1
#initclip 80
Object.registerClass("palm_2", splashedObject);
#endinitclip
Symbol 605 MovieClip [palm_3] Frame 1
#initclip 81
Object.registerClass("palm_3", splashedObject);
#endinitclip
Symbol 609 MovieClip [tent_1] Frame 1
#initclip 82
Object.registerClass("tent_1", splashedObject);
#endinitclip
stop();
Symbol 609 MovieClip [tent_1] Frame 16
stop();
Symbol 613 MovieClip [tent_2] Frame 1
#initclip 83
Object.registerClass("tent_2", splashedObject);
#endinitclip
stop();
Symbol 613 MovieClip [tent_2] Frame 16
stop();
Symbol 617 MovieClip [tower] Frame 1
#initclip 84
Object.registerClass("tower", splashedObject);
#endinitclip
stop();
Symbol 617 MovieClip [tower] Frame 16
stop();
Symbol 623 MovieClip [tower_water] Frame 1
#initclip 85
Object.registerClass("tower_water", splashedObject);
#endinitclip
stop();
Symbol 623 MovieClip [tower_water] Frame 16
stop();
Symbol 626 MovieClip [tree_1] Frame 1
#initclip 86
Object.registerClass("tree_1", splashedObject);
#endinitclip
Symbol 629 MovieClip [tree_2] Frame 1
#initclip 87
Object.registerClass("tree_2", splashedObject);
#endinitclip
Symbol 632 MovieClip [tree_3] Frame 1
#initclip 88
Object.registerClass("tree_3", splashedObject);
#endinitclip
Symbol 635 MovieClip [tree_4] Frame 1
#initclip 89
Object.registerClass("tree_4", splashedObject);
#endinitclip
Symbol 642 MovieClip [wall_1] Frame 1
#initclip 90
Object.registerClass("wall_1", splashedObject);
#endinitclip
stop();
Symbol 642 MovieClip [wall_1] Frame 16
stop();
Symbol 649 MovieClip [wall_2] Frame 1
#initclip 91
Object.registerClass("wall_2", splashedObject);
#endinitclip
stop();
Symbol 649 MovieClip [wall_2] Frame 16
stop();
Symbol 656 MovieClip [wall_3] Frame 1
#initclip 92
Object.registerClass("wall_3", splashedObject);
#endinitclip
stop();
Symbol 656 MovieClip [wall_3] Frame 16
stop();
Symbol 663 MovieClip [wall_4] Frame 1
#initclip 93
Object.registerClass("wall_4", splashedObject);
#endinitclip
stop();
Symbol 663 MovieClip [wall_4] Frame 16
stop();
Symbol 670 MovieClip [wall_5] Frame 1
#initclip 94
Object.registerClass("wall_5", splashedObject);
#endinitclip
stop();
Symbol 670 MovieClip [wall_5] Frame 16
stop();
Symbol 677 MovieClip [wall_6] Frame 1
#initclip 95
Object.registerClass("wall_6", splashedObject);
#endinitclip
stop();
Symbol 677 MovieClip [wall_6] Frame 16
stop();
Symbol 681 MovieClip [wall_7] Frame 1
#initclip 96
Object.registerClass("wall_7", splashedObject);
#endinitclip
stop();
Symbol 681 MovieClip [wall_7] Frame 16
stop();
Symbol 685 MovieClip [wall_8] Frame 1
#initclip 97
Object.registerClass("wall_8", splashedObject);
#endinitclip
stop();
Symbol 685 MovieClip [wall_8] Frame 16
stop();
Symbol 689 MovieClip [wall_9] Frame 1
#initclip 98
Object.registerClass("wall_9", splashedObject);
#endinitclip
stop();
Symbol 689 MovieClip [wall_9] Frame 16
stop();
Symbol 693 MovieClip [wall_10] Frame 1
#initclip 99
Object.registerClass("wall_10", splashedObject);
#endinitclip
stop();
Symbol 693 MovieClip [wall_10] Frame 16
stop();
Symbol 757 MovieClip [weapon0] Frame 1
#initclip 100
Object.registerClass("weapon0", bulletClass);
#endinitclip
Symbol 762 MovieClip [weapon3] Frame 1
#initclip 101
Object.registerClass("weapon3", bulletClass);
#endinitclip
Instance of Symbol 131 MovieClip "ex2" in Symbol 768 MovieClip [wespe] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 779 MovieClip [marine_stop] Frame 1
#initclip 102
Object.registerClass("marine_stop", cannon);
#endinitclip
Symbol 779 MovieClip [marine_stop] Frame 2
gotoAndPlay (1);
Symbol 779 MovieClip [marine_stop] Frame 22
stop();
Instance of Symbol 131 MovieClip "ex2" in Symbol 788 MovieClip [mine] Frame 1
onClipEvent (load) {
delay = 4;
}
Symbol 824 MovieClip [marine] Frame 1
#initclip 103
Object.registerClass("marine", cannon);
#endinitclip
Symbol 824 MovieClip [marine] Frame 17
gotoAndPlay (1);
Symbol 824 MovieClip [marine] Frame 37
stop();
Symbol 840 MovieClip [marine_moto] Frame 1
#initclip 104
Object.registerClass("marine_moto", cannon);
#endinitclip
Symbol 840 MovieClip [marine_moto] Frame 4
gotoAndPlay (1);
Symbol 840 MovieClip [marine_moto] Frame 14
stop();
Symbol 852 MovieClip [oil] Frame 1
#initclip 105
Object.registerClass("oil", splashedObject);
#endinitclip
stop();
Symbol 852 MovieClip [oil] Frame 15
stop();
Symbol 883 MovieClip [marine_stop_1] Frame 1
#initclip 106
Object.registerClass("marine_stop_1", cannon);
#endinitclip
Symbol 883 MovieClip [marine_stop_1] Frame 2
gotoAndPlay (1);
Symbol 883 MovieClip [marine_stop_1] Frame 22
stop();
Symbol 886 MovieClip [marine_1] Frame 1
#initclip 107
Object.registerClass("marine_1", cannon);
#endinitclip
Symbol 886 MovieClip [marine_1] Frame 17
gotoAndPlay (1);
Symbol 886 MovieClip [marine_1] Frame 37
stop();
Symbol 889 MovieClip [mine_dom] Frame 1
#initclip 108
Object.registerClass("mine_dom", splashedObject);
#endinitclip
stop();
Symbol 889 MovieClip [mine_dom] Frame 15
stop();
Symbol 894 MovieClip [weapon2_1] Frame 1
#initclip 109
Object.registerClass("weapon2_1", bulletClass);
#endinitclip
Instance of Symbol 155 MovieClip "codeStopper" in Symbol 894 MovieClip [weapon2_1] Frame 1
onClipEvent (enterFrame) {
if (gameInProcess) {
_parent.play();
} else {
_parent.stop();
}
}
Symbol 896 MovieClip [weapon1_1] Frame 1
#initclip 110
Object.registerClass("weapon1_1", bulletClass);
#endinitclip
Symbol 901 MovieClip [weapon0_1] Frame 1
#initclip 111
Object.registerClass("weapon0_1", bulletClass);
#endinitclip
Symbol 1032 MovieClip [__Packages.Playtomic.Link] Frame 0
class Playtomic.Link
{
function Link () {
}
static function Open(url, name, group) {
var _local9 = 0;
var _local5 = 0;
var _local3 = 0;
var _local4 = 0;
var _local8 = 0;
var _local11 = 0;
var _local6 = (url + ".") + name;
var _local7;
var _local1 = url;
_local1 = Replace(_local1, "http://", "");
if (_local1.indexOf("/") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("/"));
}
if (_local1.indexOf("?") > -1) {
_local1 = _local1.substring(0, _local1.indexOf("?"));
}
_local1 = ("http://" + _local1) + "/";
var _local2 = _local1;
if (_local2.indexOf("//") > -1) {
_local2 = _local2.substring(_local2.indexOf("//") + 2);
}
_local2 = Replace(_local2, "www.", "");
if (_local2.indexOf("/") > -1) {
_local2 = _local2.substring(0, _local2.indexOf("/"));
}
try {
getURL (url, "_blank");
if (Clicks.indexOf(_local6) > -1) {
_local3 = 1;
} else {
_local3 = 1;
_local9 = 1;
Clicks.push(_local6);
}
if (Clicks.indexOf(_local2) > -1) {
_local4 = 1;
} else {
_local4 = 1;
_local5 = 1;
Clicks.push(_local2);
}
_local7 = true;
} catch(err) {
_local8 = 1;
_local11 = 1;
_local7 = false;
}
Playtomic.Log.Link(_local1, _local2.toLowerCase(), "DomainTotals", _local5, _local4, _local11);
Playtomic.Log.Link(url, name, group, _local9, _local3, _local8);
Playtomic.Log.ForceSend();
return(_local7);
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static var Clicks = new Array();
}
Symbol 1033 MovieClip [__Packages.Playtomic.LogRequest] Frame 0
class Playtomic.LogRequest
{
var Pieces;
function LogRequest () {
}
function Queue(data) {
Pieces++;
Data = Data + (((Data == "") ? "" : "~") + data);
if ((Pieces == 8) || (Data.length > 300)) {
Pieces = 0;
Ready = true;
}
}
function Send() {
var _local3 = function (success) {
if ((this.Data.indexOf("v/") == 0) || (this.Data.indexOf("~v/") > -1)) {
Playtomic.Log.IncreaseViews();
}
if ((this.Data.indexOf("p/") == 0) || (this.Data.indexOf("~p/") > -1)) {
Playtomic.Log.IncreasePlays();
}
};
var _local2 = new LoadVars();
_local2.sendAndLoad(((((((((("http://g" + Playtomic.Log.GUID) + ".api.playtomic.com/Tracker/q.aspx?swfid=") + Playtomic.Log.SWFID) + "&q=") + Data) + "&url=") + Playtomic.Log.SourceUrl) + "&") + Math.random()) + "z", _local3, "POST");
}
var Data = "";
var Ready = false;
}
Symbol 1034 MovieClip [__Packages.Playtomic.Log] Frame 0
class Playtomic.Log
{
static var SourceUrl, Cookie;
function Log () {
}
static function View(swfid, guid, defaulturl) {
if (swfid == undefined) {
swfid = 0;
}
if (guid == undefined) {
guid = "";
}
if (defaulturl == undefined) {
defaulturl = "";
}
if (SWFID > 0) {
return(undefined);
}
SWFID = swfid;
GUID = guid;
Enabled = true;
if ((SWFID == 0) || (GUID == "")) {
Enabled = false;
return(undefined);
}
if (((defaulturl.indexOf("http://") != 0) && (System.security.sandboxType != "localWithNetwork")) && (System.security.sandboxType != "localTrusted")) {
Enabled = false;
return(undefined);
}
SourceUrl = GetUrl(defaulturl);
if (((SourceUrl == null) || (SourceUrl == "")) || (SourceUrl.indexOf("https://") == 0)) {
Enabled = false;
return(undefined);
}
Cookie = SharedObject.getLocal("playtomic");
var _local5 = GetCookie("views");
Send("v/" + (_local5 + 1), true);
_global.setTimeout(PingServer, 60000);
}
static function ForceSend() {
Request.Send();
Request = new Playtomic.LogRequest();
}
static function IncreaseViews() {
var _local1 = GetCookie("views");
_local1++;
SaveCookie("views", _local1);
}
static function IncreasePlays() {
Plays++;
}
static function Play() {
if (!Enabled) {
return(undefined);
}
LevelCounters = new Array();
LevelAverages = new Array();
LevelRangeds = new Array();
Send("p/" + (Plays + 1), true);
}
static function CustomMetric(name, group, unique) {
if (!Enabled) {
return(undefined);
}
if ((group == null) || (group == undefined)) {
group = "";
}
if ((unique == null) || (unique == undefined)) {
unique = false;
}
if (unique) {
if (Customs.indexOf(name) > -1) {
return(undefined);
}
Customs.push(name);
}
Send((("c/" + Clean(name)) + "/") + Clean(group));
}
static function Link(url, name, group, unique, total, fail) {
if (!Enabled) {
return(undefined);
}
Send((((((((((("l/" + Clean(name)) + "/") + Clean(group)) + "/") + Clean(url)) + "/") + unique) + "/") + total) + "/") + fail);
}
static function LevelCounterMetric(name, level, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelCounters.indexOf(name) > -1) {
return(undefined);
}
LevelCounters.push(name);
}
Send((("lc/" + Clean(name)) + "/") + Clean(level));
}
static function LevelRangedMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelRangeds.indexOf(name) > -1) {
return(undefined);
}
LevelRangeds.push(name);
SaveCookie("lr_" + name, 1);
}
Send((((("lr/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function LevelAverageMetric(name, level, value, unique) {
if (!Enabled) {
return(undefined);
}
if (unique) {
if (LevelAverages.indexOf(name) > -1) {
return(undefined);
}
LevelAverages.push(name);
}
Send((((("la/" + Clean(name)) + "/") + Clean(level)) + "/") + value);
}
static function PingServer() {
if (!Enabled) {
return(undefined);
}
Pings++;
Send((("t/" + (FirstPing ? "y" : "n")) + "/") + Pings, true);
if (FirstPing) {
FirstPing = false;
setInterval(PingServer, 60000);
}
}
static function Send(s, view) {
if (view == undefined) {
view = false;
}
Request.Queue(s);
if ((Request.Ready || (view)) || (!Queue)) {
Request.Send();
Request = new Playtomic.LogRequest();
}
}
static function GetCookie(n) {
if (Cookie.data[n] == undefined) {
return(0);
}
return(parseInt(Cookie.data[n]));
}
static function SaveCookie(n, v) {
var _local1 = SharedObject.getLocal("swfstats");
_local1.data[n] = v.toString();
_local1.flush();
}
static function Clean(s) {
while (s.indexOf("/") > -1) {
s = s.replace("/", "\\");
}
while (s.indexOf("~") > -1) {
s = s.replace("~", "-");
}
return(escape(s));
}
static function Replace(str, find, replace) {
return(str.split(find).join(replace));
}
static function GetUrl(defaulturl) {
return(defaulturl);
}
static var Enabled = false;
static var Queue = true;
static var SWFID = 0;
static var GUID = "";
static var Request = new Playtomic.LogRequest();
static var FirstPing = true;
static var Pings = 0;
static var Plays = 0;
static var HighestGoal = 0;
static var Customs = new Array();
static var LevelCounters = new Array();
static var LevelAverages = new Array();
static var LevelRangeds = new Array();
}
Symbol 1035 MovieClip [__Packages.checkedObject] Frame 0
class checkedObject extends MovieClip
{
var _x, _y, ticket, removeMovieClip, unloadMovie;
function checkedObject () {
super();
startClock = _global.clock;
offsetTop = _global.envS.allOffset.top;
offsetBottom = _global.envS.allOffset.bottom;
offsetLeft = _global.envS.allOffset.left;
offsetRight = _global.envS.allOffset.right;
x = Math.round(_x);
y = Math.round(_y);
}
function initOffset(bb) {
if (bb == 1) {
bigObject = true;
}
if (bigObject) {
offsetTop = _global.envS.bigTileOffset.top;
offsetBottom = _global.envS.bigTileOffset.bottom;
offsetLeft = _global.envS.bigTileOffset.left;
offsetRight = _global.envS.bigTileOffset.right;
}
}
function check() {
if (_global.noSet(x) || (_global.noSet(y))) {
kill();
}
if (y < ((-_root.bg.y) + offsetTop)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = (-_root.bg.y) + offsetTop;
}
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
y = ((-_root.bg.y) + _global.screenHeight) - offsetBottom;
}
}
if (x < (0 + offsetLeft)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = 0 + offsetLeft;
}
}
if (x > (_global.screenWidth - offsetRight)) {
if (offReaction == "die") {
kill();
}
if (offReaction == "stand") {
x = _global.screenWidth - offsetRight;
}
}
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (!init) {
return(undefined);
}
myClock++;
check();
}
function kill() {
outQueue();
if (!deathFromOutside) {
removeMovieClip();
unloadMovie();
}
}
var offsetTop = 0;
var offsetBottom = 0;
var offsetLeft = 0;
var offsetRight = 0;
var offReaction = "die";
var x = 0;
var y = 0;
var init = false;
var deathFromOutside = false;
var dieImmediatly = false;
var startClock = 0;
var myClock = 0;
var bigObject = false;
}
Symbol 1036 MovieClip [__Packages.movingObject] Frame 0
class movingObject extends checkedObject
{
var AADistance, wayLinkage, y, x, _parent, AARatio, way, attachMovie, line, createEmptyMovieClip, check, _x, _y;
function movingObject () {
super();
AADistance = _global.envS.unitAutoAimDistance;
if (_global.noSet(AADistance)) {
AADistance = 50;
}
}
function setEnemyToEnemyCollisionFlag(enable, dont_smash) {
if (enable != undefined) {
enable_enemy_to_enemy_collision = enable;
}
if (dont_smash != undefined) {
dont_smash_me_ally = dont_smash;
}
}
function setMotion(a, b, xr, yr, r, f, sf, ef, mwas, wc, rbw, otp) {
if (typeof(a) == "string") {
if (a == "player") {
wayMode = false;
wayLinkage = "";
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local20 = _local10.x - _local11.x;
var _local18 = _local10.y - _local11.y;
var _local15 = Math.atan2(_local18, _local20);
speedXY = parseFloat(b);
if (_global.noSet(speedXY)) {
speedXY = 1;
}
speedX = speedXY * Math.cos(_local15);
speedY = speedXY * Math.sin(_local15);
xr = parseInt(xr);
if (xr == 1) {
followPlayer = true;
}
if (!_global.noSet(yr)) {
AADistance = yr;
}
if (!_global.noSet(r)) {
AARatio = r;
}
} else {
if (_global.noSet(a)) {
return(undefined);
}
wayLinkage = a;
if (!_global.noSet(b)) {
wayRatio = b;
}
if (!_global.noSet(xr)) {
xratio = xr;
}
if (!_global.noSet(yr)) {
yratio = yr;
}
if (!_global.noSet(r)) {
rotate = r / _global.PI2;
}
if (!_global.noSet(f)) {
factor = f;
}
if (!_global.noSet(sf)) {
startFrame = sf;
}
if (!_global.noSet(ef)) {
endFrame = ef;
}
if (!_global.noSet(wc)) {
wayCycle = wc;
}
if (!_global.noSet(rbw)) {
rotatedByWay = ((rbw == 1) ? true : false);
}
if (!_global.noSet(mwas)) {
moveWayAtStart = ((mwas == 1) ? true : false);
}
if (!_global.noSet(otp)) {
orientToPath = otp;
}
way = attachMovie(wayLinkage, "way", 100);
line = createEmptyMovieClip("line", 101);
line.createEmptyMovieClip("l", 1);
line._visible = false;
line.l.lineStyle(0, 16711680);
line.l.moveTo(0, 0);
line.l.lineTo(100, 0);
firstStep = startFrame;
if (!_global.noSet(way)) {
var _local4 = way.klop._x;
_local4 = _local4 * factor;
var _local5 = way.klop._y;
if (xratio != 100) {
_local4 = _local4 * (xratio / 100);
}
if (yratio != 100) {
_local5 = _local5 * (yratio / 100);
}
if (rotate != 0) {
var _local12 = Math.sqrt((_local4 * _local4) + (_local5 * _local5));
var _local14 = Math.atan2(_local5, _local4);
var _local17 = _local12 * Math.cos(rotate + _local14);
var _local16 = _local12 * Math.sin(rotate + _local14);
} else {
var _local17 = _local4;
var _local16 = _local5;
}
way.x = _local17;
way._x = way.x;
way.y = _local16;
way._y = way.y;
}
if (endFrame == -1) {
endFrame = way._totalframes;
}
if (endFrame < startFrame) {
var _local19 = startFrame;
startFrame = endFrame;
endFrame = _local19;
wayDir = -1;
}
way._xscale = (line._xscale = factor * xratio);
way._yscale = (line._yscale = yratio);
way._rotation = (line._rotation = r);
if (!((_global.envS.debug == 1) && (_global.envS.wayDebug == 1))) {
way._visible = false;
}
wayMode = true;
}
} else {
if (!_global.noSet(a)) {
speedX = a;
}
if (!_global.noSet(b)) {
speedY = b;
}
wayMode = false;
}
initMove = true;
if (wayMode) {
oEF();
}
oEF();
}
function initWayMotion(mwo, sx, sy) {
movedWay = true;
movedWayOffset = mwo;
movedWayCount = 0;
movedWayXSpeed = sx;
movedWayYSpeed = sy;
}
function oEF() {
if (initMove) {
if (wayMode) {
if ((firstStep != 0) && (moveWayAtStart)) {
way.gotoAndStop(firstStep);
firstStep = 0;
var _local6 = way.klop._x;
var _local15 = way.klop._y;
_local6 = _local6 * factor;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local15 = _local15 * (yratio / 100);
}
if (rotate != 0) {
var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15));
var _local16 = Math.atan2(_local15, _local6);
_local6 = _local14 * Math.cos(rotate + _local16);
_local15 = _local14 * Math.sin(rotate + _local16);
}
way.x = way.x + (-_local6);
way._x = way.x;
way.y = way.y + (-_local15);
way._y = way.y;
var _local20 = way.klop._x;
var _local19 = way.klop._y;
}
var _local5 = way._currentframe + (wayDir * wayRatio);
if ((wayDir > 0) && (_local5 > endFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = endFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = _local5 + (_local5 - endFrame);
}
if (wayCycle == 3) {
_local5 = startFrame + (_local5 - endFrame);
}
}
if ((wayDir < 0) && (_local5 < startFrame)) {
wayPassed = true;
if (wayCycle == 1) {
_local5 = startFrame;
}
if (wayCycle == 2) {
wayDir = wayDir * -1;
_local5 = startFrame + (startFrame - _local5);
}
if (wayCycle == 3) {
_local5 = endFrame - (startFrame - _local5);
}
}
if (firstStep != 0) {
_local5 = firstStep;
firstStep = 0;
}
var _local20 = way.klop._x;
var _local19 = way.klop._y;
way.gotoAndStop(_local5);
var _local6 = way.klop._x - _local20;
_local6 = _local6 * factor;
var _local15 = way.klop._y - _local19;
if (xratio != 100) {
_local6 = _local6 * (xratio / 100);
}
if (yratio != 100) {
_local15 = _local15 * (yratio / 100);
}
if (rotate != 0) {
var _local14 = Math.sqrt((_local6 * _local6) + (_local15 * _local15));
var _local16 = Math.atan2(_local15, _local6);
speedX = _local14 * Math.cos(rotate + _local16);
speedY = _local14 * Math.sin(rotate + _local16);
} else {
speedX = _local6;
speedY = _local15;
}
var _local18 = 0;
var _local17 = 0;
if (movedWay) {
if ((++movedWayCount) > movedWayOffset) {
speedX = speedX + movedWayXSpeed;
_local18 = -movedWayXSpeed;
if ((movedWayYSpeed == 0) || (_global.noSet(movedWayYSpeed))) {
_local15 = -_root.bg.speedY;
} else {
_local15 = -movedWayYSpeed;
}
speedY = speedY + _local15;
_local17 = -_local15;
}
}
if ((orientToPath == "way") || (orientToPath == "shoot")) {
line.l._rotation = way.klop._rotation;
var _local7 = line.getRect(this);
baseRotateCount = Math.atan2(_local7.yMax + _local7.yMin, _local7.xMax + _local7.xMin) * _global.PI2;
if (wayDir == -1) {
baseRotateCount = baseRotateCount + 180;
}
} else if (orientToPath == "move") {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
} else if (followPlayer) {
var _local11 = {x:x, y:y};
_parent.localToGlobal(_local11);
var _local10 = {x:_root.bg.player.x, y:_root.bg.player.y};
_root.bg.localToGlobal(_local10);
var _local13 = _local10.x - _local11.x;
var _local12 = _local10.y - _local11.y;
var _local22 = Math.sqrt((_local13 * _local13) + (_local12 * _local12));
var _local8 = Math.atan2(_local12, _local13);
if (!_global.noSet(AARatio)) {
var _local9 = Math.atan2(speedY, speedX) * _global.PI2;
_local9 = _local9 + _global.getAngleDelta(_local9, _local8 * _global.PI2, AARatio);
_local8 = _local9 / _global.PI2;
}
var _local21 = AADistance;
if (_local22 > _local21) {
speedX = speedXY * Math.cos(_local8);
speedY = speedXY * Math.sin(_local8);
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
} else {
followPlayer = false;
}
} else {
baseRotateCount = Math.atan2(speedY, speedX) * _global.PI2;
}
x = x + speedX;
y = y + speedY;
if (wayMode) {
way.x = way.x - (speedX + _local18);
way._x = way.x;
way.y = way.y - (speedY + _local17);
way._y = way.y;
}
}
super.oEF();
redraw();
}
function moveTo(a, b) {
if (_global.noSet(a)) {
a = 0;
}
if (_global.noSet(b)) {
b = 0;
}
x = a;
y = b;
check();
redraw();
}
function moveBy(a, b) {
x = x + a;
y = y + b;
check();
redraw();
}
function redraw() {
_x = Math.round(x);
_y = Math.round(y);
}
var initMove = false;
var speedX = 0;
var speedY = 0;
var speedXY = 0;
var wayMode = false;
var wayRatio = 1;
var rotatedByWay = true;
var followPlayer = false;
var xratio = 100;
var yratio = 100;
var rotate = 0;
var baseRotateCount = 0;
var factor = 1;
var startFrame = 1;
var endFrame = -1;
var moveWayAtStart = true;
var wayCycle = 1;
var wayDir = 1;
var firstStep = 1;
var movedWay = false;
var movedWayOffset = 0;
var movedWayCount = 0;
var movedWayXSpeed = 0;
var movedWayYSpeed = 0;
var wayPassed = false;
var orientToPath = "move";
var enable_enemy_to_enemy_collision = false;
var dont_smash_me_ally = false;
}
Symbol 1037 MovieClip [__Packages.damagableObject] Frame 0
class damagableObject extends movingObject
{
var blinkObject, loot, autoloot, lootXoffset, lootYoffset, AAD_array, actionAfterDie, bar, createEmptyMovieClip, bar1, bar2, childs, childDX, childDY, _x, _y, x, emitC, eCCount, eCTimeOffset, eCTime, myClock, eCXOffset, eCYOffset, myId, relType, base;
function damagableObject () {
super();
if (_global.envS.debug == 1) {
initBar();
}
blinkObject = this;
loot = new Array();
autoloot = new Array();
lootXoffset = new Array();
lootYoffset = new Array();
AAD_array = new Array();
actionAfterDie = new Array();
}
function initArmor(a) {
startArmor = (armor = a);
}
function initScore(sc) {
if (!_global.noSet(sc)) {
score = sc;
}
}
function initFlags(ih, is, id, im, nc) {
ignoreHit = ((ih == 1) ? true : false);
ignoreSplash = ((is == 1) ? true : false);
ignoreDirect = ((id == 1) ? true : false);
immortal = ((im == 1) ? true : false);
notCount = ((nc == 1) ? true : false);
}
function initBar() {
bar = createEmptyMovieClip("bar", 3);
bar1 = bar.createEmptyMovieClip("bar1", 2);
bar.beginFill(16711680);
_global.drawRect(bar, -15, -2, 15, 2);
bar.endFill();
bar1.lineStyle(0, 0);
_global.drawRect(bar1, -15, -2, 15, 2);
bar._y = -20;
bar2 = bar.createEmptyMovieClip("bar2", 1);
bar2.beginFill(65280);
_global.drawRect(bar2, 0, -2, 30, 2);
bar2.endFill();
bar2._x = -15;
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (immortal) {
return(undefined);
}
armor = armor + delta;
if (delta < 0) {
startBlink("hit");
}
if (armor > startArmor) {
armor = startArmor;
}
showArmor();
if (armor <= 0) {
armor = 0;
live = false;
showArmor();
destroy();
}
}
function showArmor() {
if (_global.envS.debug == 1) {
bar2._xscale = (100 * armor) / startArmor;
}
}
function destroy(flag) {
if (childs.length > 0) {
var _local4 = 0;
while (_local4 < childs.length) {
var _local6 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[childs[_local4]], 0);
if ((!_global.noSet(childDX)) || (!_global.noSet(childDY))) {
var _local8 = ((!_global.noSet(childDX[_local4])) ? (childDX[_local4]) : 0);
var _local7 = ((!_global.noSet(childDY[_local4])) ? (childDY[_local4]) : 0);
_local6.moveTo(_x + _local8, _y + _local7);
}
_local4++;
}
}
var _local4 = 0;
while (_local4 < loot.length) {
var _local9 = autoloot[_local4];
var _local10 = lootXoffset[_local4];
var _local11 = lootYoffset[_local4];
var _local5 = loot[_local4];
if (_local9) {
_global.makeBonusAnimation(_local5, _root.bg.player);
_root.bg.player.applyBonus(_local5);
} else {
var _local14 = _root.bg.bnz.getNextHighestDepth();
var _local12 = _root.bg.bnz.attachMovie("bonus_" + _local5, "b" + _local14, _local14);
_global.bonusObjects.push(_local12);
_local12._x = _x + _local10;
_local12._y = _y + _local11;
_local12.bonusType = _local5;
_local12.inQueue();
_local12._alpha = (_local12._xscale = (_local12._yscale = 2));
_local12.onEnterFrame = _global.getOn;
}
_local4++;
}
if (soundKills != "none") {
if (_global.noSet(soundKills)) {
_global.sound.play(_global.envS.soundKills, x, flag);
} else {
var _local13 = soundKills.split(",");
if (_local13.length == 0) {
_local13 = [soundKills];
}
var _local15 = Math.floor(Math.random() * _local13.length);
_global.sound.play(_global.trim(_local13[_local15]), x, flag);
}
}
if (score != 0) {
var _local14 = _root.bg.bnzFX.getNextHighestDepth();
var _local12 = _root.bg.bnzFX.attachMovie("score_ind", "b" + _local14, _local14);
_local12.ins.tf.text = score * _global.comboFactor;
_global.levelScore = _global.levelScore + (score * _global.comboFactor);
_root.gui.score.text = _global.levelScore;
_local12._alpha = 70;
_local12._x = _x;
_local12._y = _y;
}
stopBlink();
if (_global.envS.debug == 1) {
bar._visible = false;
}
live = false;
}
function oEF() {
if (blinkFlag) {
var _local12 = Math.floor(blinkCounter / blinkStep);
blinkCounter++;
var _local11 = Math.floor(blinkCounter / blinkStep);
if (_local12 != _local11) {
var _local10 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
if ((_local11 % 2) == 1) {
_local10.ra = (_local10.ga = (_local10.ba = 100 - blinkAmount));
_local10.rb = Math.round((blinkColorR * blinkAmount) / 100);
_local10.gb = Math.round((blinkColorG * blinkAmount) / 100);
_local10.bb = Math.round((blinkColorB * blinkAmount) / 100);
}
new Color(blinkObject).setTransform(_local10);
}
if (blinkCounter > ((2 * blinkStep) * blinkTimes)) {
blinkFlag = false;
}
}
if (live) {
var _local5 = 0;
while (_local5 < emitC.length) {
if (eCCount[_local5] > 0) {
var _local6 = eCTimeOffset[_local5];
if (_global.noSet(_local6)) {
_local6 = 0;
}
if (((myClock + _local6) % eCTime[_local5]) == 0) {
var _local7 = _global.makeGameObject.call(_root.bg, _global.currLevel.childs[emitC[_local5]], 0);
eCCount[_local5]--;
if ((!_global.noSet(eCXOffset[_local5])) || (!_global.noSet(eCYOffset[_local5]))) {
var _local9 = ((!_global.noSet(eCXOffset[_local5])) ? (eCXOffset[_local5]) : 0);
var _local8 = ((!_global.noSet(eCYOffset[_local5])) ? (eCYOffset[_local5]) : 0);
_local7.moveTo(_x + _local9, _y + _local8);
}
}
}
_local5++;
}
}
super.oEF();
}
function startBlink(col) {
blinkColor = _global.envS.blinks[col].color;
blinkColorR = parseInt(blinkColor.substr(1, 2), 16);
blinkColorG = parseInt(blinkColor.substr(3, 2), 16);
blinkColorB = parseInt(blinkColor.substr(5, 2), 16);
blinkAmount = _global.envS.blinks[col].amount;
blinkTimes = _global.envS.blinks[col].times;
blinkStep = _global.envS.blinks[col].step;
blinkCounter = 0;
blinkFlag = true;
}
function stopBlink() {
if (blinkFlag) {
var _local2 = {ra:100, ga:100, ba:100, aa:100, rb:0, gb:0, bb:0, ab:0};
new Color(blinkObject).setTransform(_local2);
blinkFlag = false;
}
}
function initLoot(lo, lox, loy, al) {
if (!_global.noSet(lo)) {
loot = _global.prepareArrayString(lo);
}
if (!_global.noSet(lox)) {
lootXoffset = _global.prepareArrayNum(lox);
}
if (!_global.noSet(loy)) {
lootYoffset = _global.prepareArrayNum(loy);
}
if (!_global.noSet(al)) {
autoloot = _global.prepareArrayBool(al);
}
}
function initChilds(chi, dx, dy, ec, ecc, ect, ecto, ecxo, ecyo) {
if (!_global.noSet(chi)) {
childs = _global.prepareArrayString(chi);
}
if (!_global.noSet(dx)) {
childDX = _global.prepareArrayNum(dx);
}
if (!_global.noSet(dy)) {
childDY = _global.prepareArrayNum(dy);
}
if (!_global.noSet(ec)) {
emitC = _global.prepareArrayString(ec);
}
if (!_global.noSet(ecc)) {
eCCount = _global.prepareArrayNum(ecc);
}
if (!_global.noSet(ect)) {
eCTime = _global.prepareArrayNum(ect);
}
if (!_global.noSet(ecto)) {
eCTimeOffset = _global.prepareArrayNum(ecto);
}
if (!_global.noSet(ecxo)) {
eCXOffset = _global.prepareArrayNum(ecxo);
}
if (!_global.noSet(ecyo)) {
eCYOffset = _global.prepareArrayNum(ecyo);
}
}
function setRelation(id, ar, rt) {
if (!_global.noSet(id)) {
myId = id;
}
if (!_global.noSet(ar)) {
AAD_array = _global.prepareArrayString(ar);
}
if (!_global.noSet(rt)) {
relType = rt;
}
}
function checkRelations(arr) {
var _local8 = false;
if ((AAD_array.length == 0) && (actionAfterDie.length == 0)) {
return(_local8);
}
if (AAD_array.length > 0) {
var _local6 = 0;
while (_local6 < AAD_array.length) {
var _local5 = AAD_array[_local6];
var _local3 = 0;
while (_local3 < arr.length) {
if (arr[_local3].myId == _local5) {
AAD_array.remove(_local5);
actionAfterDie.push(_local5);
_local6--;
}
_local3++;
}
_local6++;
}
}
if (actionAfterDie.length == 0) {
return(_local8);
}
if (_global.noSet(relType)) {
return(_local8);
}
var _local7 = new Array();
_local7 = actionAfterDie.concat();
var _local6 = 0;
while (_local6 < arr.length) {
if (arr[_local6] == this) {
} else if (_global.noSet(arr[_local6].myId)) {
} else {
_local7.remove(arr[_local6].myId);
}
_local6++;
}
if (_local7.length == actionAfterDie.length) {
if (relType == "kill") {
changeArmor((-armor) - 100);
_local8 = true;
}
if (relType == "makeHitable") {
ignoreHit = false;
ignoreSplash = false;
base.playMe = true;
base.play();
}
}
return(_local8);
}
var live = true;
var armor = 0;
var startArmor = 0;
var blinkColor = "#000000";
var blinkColorR = 0;
var blinkColorG = 0;
var blinkColorB = 0;
var blinkAmount = 0;
var blinkTimes = 0;
var blinkCounter = 0;
var blinkFlag = false;
var blinkStep = 0;
var directDamage = 0;
var soundKills = "";
var ignoreHit = false;
var ignoreSplash = false;
var ignoreDirect = false;
var immortal = false;
var notCount = false;
var score = 0;
}
Symbol 1038 MovieClip [__Packages.tankClass] Frame 0
class tankClass extends damagableObject
{
var live, initScore, base, attachMovie, body, hitBody, _parent, gunHolder, _name, getDepth, _x, _y, cannons, blinkObject, target, shadow, initArmor, x, y, orientToPath, baseRotation, baseRotateCount, rotatedByWay, speedX, speedY, _ymouse, _xmouse, deathFromOutside, dieImmediatly, initMove, outQueue;
function tankClass () {
super();
}
function initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc) {
if (!live) {
return(undefined);
}
if (bb === 1) {
bossBarFlag = true;
}
if (tp === 1) {
top = true;
}
initScore(sc);
base = attachMovie(a, "base", 1);
body = base.body;
hitBody = base.hitBody;
if (_global.noSet(hitBody)) {
hitBody = base.body;
}
if (_global.envS.debugBody != 1) {
body._visible = false;
hitBody._visible = false;
}
var _local7 = (top ? (_parent._parent.topEnemyMC2) : (_parent._parent.enemyMC2));
if (_global.noSet(_local7)) {
gunHolder = this;
} else {
gunHolder = _local7.createEmptyMovieClip(_name + "_gun", getDepth());
}
norot = ((norot == 1) ? true : false);
if (!norot) {
base._rotation = _global.envS.defaultRotation;
}
gunHolder._x = _x;
gunHolder._y = _y;
cannons = new Array();
var _local4 = _global.prepareArrayString(b);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3] = gunHolder.attachMovie(_local4[_local3], "gun" + _local3, _local3 + 2, {parent:this, myNum:_local3});
_local3++;
}
if (wb == 1) {
withoutBaseFlag = true;
}
if (withoutBaseFlag) {
blinkObject = gunHolder;
}
target = c;
if ((!_global.noSet(sha)) && (top)) {
shadowStr = sha;
_local7 = _parent._parent.shadows;
if (_global.noSet(_local7)) {
_local7 = _parent.shadows;
}
shadow = _local7.attachMovie(shadowStr, _name + "_sh", getDepth());
SolarX = _global.envS.SolarX;
SolarY = _global.envS.SolarY;
SolarXFactor = _global.envS.SolarXFactor;
SolarYFactor = _global.envS.SolarYFactor;
shadow._rotation = base._rotation;
shadow._xscale = (shadow._yscale = 70);
}
rotateGun();
rotateBase();
initArmor(ar);
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].initGun();
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
rotateGun();
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to, ca, spa) {
if (!live) {
return(undefined);
}
var _local19 = _global.prepareArrayNum(t);
var _local5 = _global.prepareArrayNum(mt);
var _local14 = _global.prepareArrayNum(c);
var _local4 = _global.prepareArrayString(bt);
var _local21 = _global.prepareArrayNum(bs);
var _local15 = _global.prepareArrayString(dd);
var _local22 = _global.prepareArrayNum(br);
var _local6 = _global.prepareArrayNum(tl);
var _local16 = _global.prepareArrayNum(am);
var _local10 = _global.prepareArrayNum(fs);
var _local7 = _global.prepareArrayNum(fm);
var _local17 = _global.prepareArrayNum(fd);
var _local12 = _global.prepareArrayNum(bd);
var _local18 = _global.prepareArrayNum(mb);
var _local8 = _global.prepareArrayNum(pa);
var _local11 = _global.prepareArrayNum(pd);
var _local9 = _global.prepareArrayString(ca);
var _local13 = _global.prepareArrayString(spa);
var _local20 = _global.prepareArrayNum(to);
var _local3 = 0;
while (_local3 < _local4.length) {
cannons[_local3].addGun(_global.trim(_local19[_local3]), _global.trim(_local5[_local3]), _global.trim(_local14[_local3]), _global.trim(_local4[_local3]), _global.trim(_local21[_local3]), _global.trim(_local15[_local3]), _global.trim(_local22[_local3]), _global.trim(_local6[_local3]), _global.trim(_local16[_local3]), _global.trim(_local10[_local3]), _global.trim(_local7[_local3]), _global.trim(_local17[_local3]), _global.trim(_local12[_local3]), _global.trim(_local18[_local3]), _global.trim(_local8[_local3]), _global.trim(_local11[_local3]), pts, pta, ptss, _global.trim(_local9[_local3]), _global.trim(_local13[_local3]), _global.trim(_local20[_local3]));
_local3++;
}
}
function oEF() {
var _local4 = x;
var _local3 = y;
super.oEF();
gunHolder._x = _x;
gunHolder._y = _y;
rotateBase();
rotateGun();
moveShadow();
}
function moveShadow() {
if (!_global.noSet(shadow)) {
shadow._x = ((_x - SolarX) * SolarXFactor) + SolarX;
shadow._y = ((((_y - SolarY) + _root.bg._y) * SolarYFactor) - _root.bg._y) + SolarY;
shadow._rotation = base._rotation;
}
}
function rotateBase() {
if ((!_global.noSet(target)) && (orientToPath == "shoot")) {
var _local4 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local4);
var _local3 = {x:x, y:y};
_parent.localToGlobal(_local3);
var _local5 = cannons[0].cannonAngleType;
switch (_local5) {
case "t" :
baseRotation = ((Math.atan2(_local4.y - _local3.y, _local4.x - _local3.x) * _global.PI2) + cannons[0].cannonAngle) + 90;
break;
case "w" :
baseRotation = (baseRotateCount + cannons[0].cannonAngle) + 90;
break;
case "h" :
baseRotation = cannons[0].cannonAngle + 180;
}
if (rotatedByWay) {
base._rotation = baseRotation;
}
gunHolder._rotation = base._rotation;
} else if (!((speedX == 0) && (speedY == 0))) {
baseRotation = (Math.atan2(speedY, speedX) * _global.PI2) + 90;
if (rotatedByWay) {
base._rotation = baseRotation;
}
if (!isPlayer) {
gunHolder._rotation = base._rotation;
}
}
}
function rotateGun() {
if (_global.noSet(target)) {
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3]._rotation = (Math.atan2(_ymouse - cannons[_local3]._y, _xmouse - cannons[_local3]._x) * _global.PI2) + 90;
_local3++;
}
} else {
var _local9 = {x:target._x, y:target._y};
target._parent.localToGlobal(_local9);
var _local3 = 0;
while (_local3 < cannons.length) {
var _local5 = {x:cannons[_local3]._x, y:cannons[_local3]._y};
gunHolder.localToGlobal(_local5);
var _local7 = cannons[_local3].cannonAngleType;
switch (_local7) {
case "t" :
var _local6 = (((Math.atan2(_local9.y - _local5.y, _local9.x - _local5.x) * _global.PI2) - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "w" :
_local6 = ((baseRotateCount - gunHolder._rotation) + cannons[_local3].cannonAngle) + 90;
break;
case "h" :
_local6 = (cannons[_local3].cannonAngle - gunHolder._rotation) + 180;
}
if (cannons[_local3].cannonChangeAngleSpeed == 0) {
cannons[_local3]._rotation = _local6;
} else {
var _local4 = _global.getAngleDelta(cannons[_local3]._rotation, _local6, 1);
var _local8 = ((_local4 > 0) ? 1 : -1);
if (Math.abs(_local4) > cannons[_local3].cannonChangeAngleSpeed) {
cannons[_local3]._rotation = cannons[_local3]._rotation + (_local8 * cannons[_local3].cannonChangeAngleSpeed);
} else {
cannons[_local3]._rotation = cannons[_local3]._rotation + _local4;
}
}
_local3++;
}
}
}
function bang(obj) {
if (!live) {
return(false);
}
var _local4 = false;
var _local2 = 0;
while (_local2 < cannons.length) {
var _local3 = cannons[_local2].bang(obj);
_local4 = _local4 || (_local3);
_local2++;
}
return(_local4);
}
function destroy(flag) {
if (top) {
var _local10 = _root.bg.fxTop;
} else {
var _local10 = _root.bg.fx;
}
var _local7 = 1;
var _local8 = _local10.getNextHighestDepth();
var _local9 = base;
if (_global.noSet(_local9.ex1)) {
_local9 = cannons[0];
}
while (!_global.noSet(_local9["ex" + _local7])) {
var _local6 = _local9["ex" + _local7];
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = ((_local6._rotation == 0) ? (Math.random() * 360) : (_local6._rotation));
_local5.target = this;
_local5.target_mc = _local6;
_local5._xscale = (_local5._yscale = _local6._xscale * 10);
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local8++;
_local7++;
}
_local5.destroyer = true;
_local5.destroyTarget = this;
deathFromOutside = true;
if (dieImmediatly) {
deathFromOutside = false;
}
super.destroy(flag);
if (!deathFromOutside) {
shadow.removeMovieClip();
}
kill();
}
function kill() {
shadow.removeMovieClip();
if (gunHolder != this) {
var _local4 = cannons[0]._currentframe;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
if ((cannons[0]._currentframe == 1) || (cannons[0]._currentframe == _local4)) {
gunHolder.removeMovieClip();
}
super.kill();
} else {
initMove = false;
var _local3 = 0;
while (_local3 < cannons.length) {
cannons[_local3].gotoAndPlay("die");
_local3++;
}
}
base.gotoAndPlay("die");
outQueue();
}
function changeGun(newWeapon) {
cannons[0].changeGun(newWeapon);
}
function changeArmor(delta) {
super.changeArmor(delta);
}
var armor = 0;
var startArmor = 0;
var thereCanBeOnlyOne = 0;
var withoutBaseFlag = false;
var bossBarFlag = false;
var top = false;
var shadowStr = "";
var SolarX = 275;
var SolarY = 200;
var SolarXFactor = 1;
var SolarYFactor = 1;
var isPlayer = false;
}
Symbol 1039 MovieClip [__Packages.enemyClass] Frame 0
class enemyClass extends tankClass
{
var score, offsetTop, offsetBottom, offsetLeft, offsetRight, cannons, wayPassed, bang, armor;
function enemyClass () {
super();
score = _global.envS.defaultScore;
_global.enemyObjects.push(this);
offsetTop = _global.envS.enemyOffset.top;
offsetBottom = _global.envS.enemyOffset.bottom;
offsetLeft = _global.envS.enemyOffset.left;
offsetRight = _global.envS.enemyOffset.right;
}
function initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, ba, spa, to, ai, sd, dr, del, mb, pa, pd) {
super.initGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, undefined, undefined, undefined, to, ba, spa);
if (!_global.noSet(ai)) {
this.ai = ai;
}
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
}
function initTank(a, b, c, ar, dir, wb, bb, tp, sha, norot, sc) {
if (!_global.noSet(dir)) {
directdamage = dir;
}
super.initTank(a, b, c, ar, wb, bb, tp, sha, norot, sc);
}
function oEF() {
super.oEF();
if (wayPassed) {
ai = 0;
}
if (ai == 0) {
bang(0);
}
}
function kill() {
if (armor <= 0) {
_global.rezults.killed++;
} else {
_global.rezults.survived++;
}
var _local4 = 0;
while (_local4 < _global.enemyObjects.length) {
if (_global.enemyObjects[_local4] == this) {
_global.enemyObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function destroy(flag) {
_global.countCombo(true);
super.destroy(flag);
}
var ai = 0;
var directdamage = -100;
}
Symbol 1040 MovieClip [__Packages.bulletClass] Frame 0
class bulletClass extends movingObject
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, autoAimDistance, passageAbility, hited, y, x, myClock, speedX, _xscale, _yscale, gotoAndStop, speedY, startClock, target, _rotation, _x, _y, movedBullet, maxDistance;
function bulletClass () {
super();
_global.bulletObjects.push(this);
offsetTop = _global.envS.bulletOffset.top;
offsetBottom = _global.envS.bulletOffset.bottom;
offsetLeft = _global.envS.bulletOffset.left;
offsetRight = _global.envS.bulletOffset.right;
autoAimDistance = _global.envS.autoAimDistance;
if (_global.noSet(autoAimDistance)) {
autoAimDistance = 50;
}
passageAbility = 1;
hited = new Array();
}
function set damage(d) {
if (d >= 0) {
__damage = d;
}
//return(damage);
}
function get damage() {
return(__damage);
}
function check() {
super.check();
if (y < ((-_root.bg.y) + offsetTop)) {
kill();
}
if (y > (((-_root.bg.y) + _global.screenHeight) - offsetBottom)) {
kill();
}
if (x < (0 + offsetLeft)) {
kill();
}
if (x > (_global.screenWidth - offsetRight)) {
kill();
}
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bulletObjects.length) {
if (_global.bulletObjects[_local3] == this) {
_global.bulletObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill(flag) {
if ((type == "torpedoe") && (flag)) {
var _local5 = _root.bg.fx;
var _local6 = _local5.getNextHighestDepth();
var _local4 = _local5.attachMovie("explode", "fx" + _local6, _local6);
_local4._x = x;
_local4._y = y;
}
removeFromArray();
super.kill();
}
function alreadyHited(mc) {
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(true);
}
_local2++;
}
return(false);
}
function addEnemy(mc) {
passageAbility--;
var _local2 = 0;
while (_local2 < hited.length) {
if (hited[_local2] == mc) {
return(false);
}
_local2++;
}
hited.push(mc);
return(true);
}
function passageDone() {
if (passageAbility <= 0) {
return(true);
}
return(false);
}
function oEF() {
if (type == "torpedoe") {
if (myClock < _global.torpedoeSettings.fallTime) {
speedX = speedX * _global.torpedoeSettings.startXSpeedFactor;
_xscale = (_yscale = _yscale - ((100 - _global.torpedoeSettings.endOfFallSize) / _global.torpedoeSettings.fallTime));
} else if (myClock == _global.torpedoeSettings.fallTime) {
mode = true;
speedX = 0;
gotoAndStop(2);
_xscale = (_yscale = 100);
var _local9 = _root.bg.tiles.getNextHighestDepth();
var _local6 = _root.bg.tiles.attachMovie("boul", "b" + _local9, _local9);
_local6._x = x;
_local6._y = y;
_local6._xscale = (_local6._yscale = 10);
_local6._alpha = 25;
_global.sound.play("torpedoe_boul", x);
} else {
speedY = speedY + ((_global.torpedoeSettings.maxSpeed - speedY) / _global.torpedoeSettings.maxSpeedFactor);
}
}
if (flySteps != 0) {
var _local11 = (_global.clock - startClock) + 1;
var _local12 = (Math.PI / (flySteps - 1)) * (_local11 - 1);
_xscale = (_yscale = Math.round(10 * ((Math.sin(_local12) * (100 - flyMinScale)) + flyMinScale)) / 10);
} else if (bulletDir != "d") {
if (bulletDir == "a") {
tx = target._x;
ty = target._y;
}
var _local5 = _rotation;
var _local8 = tx - _x;
var _local7 = ty - _y;
var _local9 = Math.sqrt((_local8 * _local8) + (_local7 * _local7));
var _local13 = Math.atan2(_local7, _local8) * _global.PI2;
_local5 = _local5 + _global.getAngleDelta(_local5 + 90, _local13, bulletFactor);
_rotation = _local5;
_local5 = _local5 / _global.PI2;
speedX = (-bulletSpeed) * Math.sin(_local5);
speedY = bulletSpeed * Math.cos(_local5);
if ((_local9 < autoAimDistance) && (bulletDir == "s")) {
bulletDir = "d";
}
} else if (movedBullet) {
var _local10 = speedY;
speedY = speedY - _root.bg.speedY;
}
passedDistance = passedDistance + Math.sqrt((speedX * speedX) + (speedY * speedY));
if (_global.clock != startClock) {
super.oEF();
}
if (movedBullet) {
speedY = _local10;
}
if (!_global.noSet(maxDistance)) {
if (passedDistance >= maxDistance) {
kill();
}
}
}
var __damage = 0;
var flySteps = 0;
var flyMinScale = 0;
var bulletDir = "d";
var tx = 0;
var ty = 0;
var bulletSpeed = 0;
var bulletFactor = 5;
var type = "";
var mode = false;
var passedDistance = 0;
}
Symbol 1041 MovieClip [__Packages.queue] Frame 0
class queue extends MovieClip
{
function queue () {
super();
actions = new Array();
newActions = new Array();
_global.queue = this;
}
function addFunc(func, obj, priority) {
ticket++;
if (_global.noSet(priority)) {
priority = 50;
}
newActions.push({func:func, obj:obj, pr:priority, ticket:ticket});
sync = false;
return(ticket);
}
function remove(t) {
var _local2 = 0;
while (_local2 < actions.length) {
if (actions[_local2].ticket == t) {
actions.splice(_local2, 1);
return(true);
}
_local2++;
}
_local2 = 0;
while (_local2 < newActions.length) {
if (newActions[_local2].ticket == t) {
newActions.splice(_local2, 1);
return(true);
}
_local2++;
}
trace((("*****************NOT removed\t" + t) + "\t") + actions.length);
return(false);
}
function clear() {
delete actions;
delete newActions;
actions = new Array();
newActions = new Array();
ticket = 0;
sync = true;
}
function onEnterFrame() {
if (_global.gameInProcess) {
if (!sync) {
while (newActions.length > 0) {
actions.push(newActions.pop());
}
actions.sortOn("pr", Array.NUMERIC);
sync = true;
}
var _local3 = 0;
while (_local3 < actions.length) {
var _local4 = actions.length;
actions[_local3].func.call(actions[_local3].obj);
if (actions.length != _local4) {
_local3--;
}
_local3++;
}
}
}
var actions = new Array();
var newActions = new Array();
var ticket = 0;
var sync = true;
}
Symbol 1042 MovieClip [__Packages.bonus] Frame 0
class bonus extends checkedObject
{
var x, _x, y, _y;
function bonus () {
super();
}
function oEF() {
x = Math.round(_x);
y = Math.round(_y);
super.oEF();
}
function removeFromArray() {
var _local3 = 0;
while (_local3 < _global.bonusObjects.length) {
if (_global.bonusObjects[_local3] == this) {
_global.bonusObjects.splice(_local3, 1);
break;
}
_local3++;
}
}
function kill() {
removeFromArray();
super.kill();
}
var bonusType = "";
}
Symbol 1043 MovieClip [__Packages.splashedObject] Frame 0
class splashedObject extends damagableObject
{
var hitBody, body, spl, splashDamage, damageRadius, splashDelay, _xscale, _yscale, armor, notCount, gotoAndPlay;
function splashedObject () {
super();
_global.staticObjects.push(this);
if (_global.noSet(hitBody)) {
hitBody = body;
}
body._visible = false;
hitBody._visible = false;
if (_global.envS.debug != 1) {
spl._visible = false;
}
}
function initSplash(sd, dr, delay, flag) {
if (_global.noSet(flag)) {
flag = false;
}
splashDamage = sd;
damageRadius = dr;
splashDelay = delay;
if (!flag) {
spl._xscale = (spl._yscale = dr);
} else {
_xscale = (_yscale = dr);
}
}
function destroy() {
_global.debug(this + ": \u0411\u0410\u0428\u041D\u042F \u0413\u0418\u0411\u041D\u0415\u0422!");
if (armor <= 0) {
if (!notCount) {
_global.rezults.items++;
}
}
super.destroy();
gotoAndPlay("destroy");
var _local9 = 1;
var _local10 = _root.bg.fx;
while (!_global.noSet(this["p" + _local9])) {
var _local6 = this["p" + _local9];
var _local8 = _local10.getNextHighestDepth();
var _local5 = _local10.attachMovie("explode", "fx" + _local8, _local8);
_local5._rotation = _local6._rotation;
_local5._xscale = _local6._xscale;
_local5._yscale = _local6._yscale;
_local5.target = this;
_local5.target_mc = _local6;
if (_global.noSet(_local6.delay)) {
_local6.delay = 0;
}
_local5.gotoAndStop(1);
_local5.maxDelay = _local6.delay;
_local5.onEnterFrame = _global.explodePause;
_local9++;
}
var _local7 = 0;
while (_local7 < _global.staticObjects.length) {
if (_global.staticObjects[_local7] == this) {
_global.staticObjects.splice(_local7, 1);
break;
}
_local7++;
}
}
function kill() {
var _local4 = 0;
while (_local4 < _global.staticObjects.length) {
if (_global.staticObjects[_local4] == this) {
_global.staticObjects.splice(_local4, 1);
break;
}
_local4++;
}
super.kill();
}
function oEF() {
super.oEF();
}
}
Symbol 1044 MovieClip [__Packages.cannon] Frame 0
class cannon extends MovieClip
{
var myNum, parent, _x, _y, fires, firesAssoc, gunZ, _rotation, localToGlobal;
function cannon () {
super();
var _local4 = myNum + 1;
var _local5 = parent.base["head" + _local4];
if (_global.noSet(_local5) && (_local4 == 1)) {
_local5 = parent.base.head;
}
if (_global.noSet(_local5)) {
_global.debug((("CANNOT FIND CANNON MOUNT POINT FOR TANK " + parent) + " CANNON N ") + _local4);
} else {
_x = _local5._x;
_y = _local5._y;
}
fires = new Array();
firesAssoc = new Object();
fireNum = 1;
_local4 = 0;
_local4++;
while (this["shoot" + _local4]) {
fires.push(this["shoot" + _local4]);
firesAssoc[this["shoot" + _local4]._name] = this["shoot" + _local4];
}
}
function initGun() {
gunZ = new Array();
currentGun = 0;
}
function addGun(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, ca, spa, to) {
gunZ.push(new weapon(this, gunZ.length));
gunZ[gunZ.length - 1].init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to);
if (_global.noSet(ca)) {
ca = "t";
}
cannonAngleType = ca.charAt(0);
if (((cannonAngleType != "t") && (cannonAngleType != "w")) && (cannonAngleType != "h")) {
cannonAngleType = "t";
}
cannonAngle = parseFloat(ca.substr(1, 100));
if (_global.noSet(cannonAngle)) {
cannonAngle = 0;
}
cannonChangeAngleSpeed = spa;
if (_global.noSet(cannonChangeAngleSpeed)) {
cannonChangeAngleSpeed = 0;
}
}
function bang(obj) {
return(gunZ[currentGun].bang(obj));
}
function makeBang(bt, bs, dm, bulletDir, bulletFactor, pd, passageAbility, obj, gunObj, angle, firePoint) {
if (_global.noSet(angle)) {
angle = 0;
}
var _local23 = fireNum;
if (fires.length > 1) {
fireNum++;
}
if (fireNum > fires.length) {
fireNum = 1;
}
var _local18 = fireNum;
if (obj == 1) {
if (!_global.noSet(firePoint)) {
var _local8 = firesAssoc[firePoint];
} else {
var _local8 = fires[_local18 - 1];
}
} else {
var _local8 = fires[_local18 - 1];
}
if (_local8._currentframe == 1) {
_local8.gotoAndPlay(bt);
}
if (gunObj.bulletTopLevel == 0) {
var _local15 = _root.bg.shots;
}
if (gunObj.bulletTopLevel == 1) {
var _local15 = _root.bg.shotsTop;
}
var _local21 = _local15.getNextHighestDepth();
var _local4 = _local15.attachMovie(bt, "f" + _local21, _local21);
_local4.movedBullet = gunObj.movedBullet;
var _local19 = ((_rotation - 90) + angle) + parent.gunHolder._rotation;
var _local6 = _local19 / _global.PI2;
_local4._rotation = _local19 - 90;
var _local7 = {x:_local8._x, y:_local8._y};
localToGlobal(_local7);
var _local10 = {x:_local7.x, y:_local7.y};
_local4._parent.globalToLocal(_local7);
_local4.moveTo(_local7.x, _local7.y);
_local4.flySteps = gunObj.flySteps;
_local4.flyMinScale = gunObj.flyMinScale;
_local4.inQueue(60);
if (gunObj.flySteps == 0) {
if (bt == "torpedoe") {
_local4.setMotion(gunObj.myObj._parent.speedX / _global.torpedoeSettings.startXSpeed, _global.torpedoeSettings.startYSpeed);
} else {
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
if ((cannonAngleType != "t") && (bulletDir != "d")) {
_local4.bulletDir = bulletDir;
if (!_global.noSet(bulletFactor)) {
_local4.bulletFactor = bulletFactor;
}
_local4.target = parent.target;
_local4.tx = parent.target._x;
_local4.ty = parent.target._y;
_local4.bulletSpeed = bs;
}
}
} else {
_local4._rotation = 0;
if (obj == 1) {
var _local12 = _root._xmouse - _local10.x;
var _local11 = _root._ymouse - _local10.y;
var _local20 = Math.sqrt((_local12 * _local12) + (_local11 * _local11));
_local6 = Math.atan2(_local11, _local12);
var _local22 = ((parent.base._xmouse > 0) ? 1 : -1);
_local6 = _local6 + ((_local22 * angle) / _global.PI2);
_local4.setMotion((_local20 * Math.cos(_local6)) / (gunObj.flySteps - 1), (_local20 * Math.sin(_local6)) / (gunObj.flySteps - 1));
}
if (obj == 0) {
if (cannonAngleType == "t") {
var _local13 = {x:parent.target._x, y:parent.target._y};
_local4._parent.localToGlobal(_local13);
_local4.setMotion((_local13.x - _local10.x) / (gunObj.flySteps - 1), (_local13.y - _local10.y) / (gunObj.flySteps - 1));
} else {
bs = gunObj.flyDistance / (gunObj.flySteps - 1);
_local4.setMotion(bs * Math.cos(_local6), bs * Math.sin(_local6));
}
}
}
_local4.damage = dm;
_local4.maxDistance = pd;
_local4.object = obj;
_local4.type = bt;
_local4.passageAbility = passageAbility;
_local4.fireAngle = _local6;
if ((gunObj.splashDamage != 0) && (!_global.noSet(gunObj.splashDamage))) {
_local4.splashDamage = gunObj.splashDamage * (gunObj.nuke ? 2 : 1);
_local4.damageRadius = gunObj.damageRadius * (gunObj.nuke ? 2 : 1);
_local4.splashDelay = gunObj.splashDelay;
}
return(_local4);
}
function changeGun(newWeapon) {
if (newWeapon == currentGun) {
return(true);
}
if (newWeapon >= gunZ.length) {
_global.debug(("Cannot change weapon to " + newWeapon) + ", not inited");
return(false);
}
_global.debug((("Changing weapon from " + currentGun) + " to ") + newWeapon);
currentGun = newWeapon;
return(true);
}
function initSplash(sd, dr, del) {
gunZ[gunZ.length - 1].initSplash(sd, dr, del);
}
var fireNum = 1;
var cannonAngleType = "t";
var cannonAngle = 0;
var cannonChangeAngleSpeed = 0;
var currentGun = 0;
}
Symbol 1045 MovieClip [__Packages.weapon] Frame 0
class weapon
{
var myObj, bulletSpeed, pointsUsed, pointsAngles, pointsScale;
function weapon (target, nu) {
myObj = target;
myNum = nu;
empty = true;
multiple = 1;
}
function initSplash(sd, dr, del) {
splashDamage = sd;
damageRadius = dr;
splashDelay = del;
}
function init(t, mt, c, bt, bs, dd, br, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss, to) {
if (_global.noSet(bt)) {
return(undefined);
}
if (_global.noSet(to)) {
to = 0;
}
flySteps = parseInt(fs);
if (_global.noSet(flySteps)) {
flySteps = 0;
}
flyMinScale = parseInt(fm);
if (_global.noSet(flyMinScale)) {
flyMinScale = 0;
}
flyDistance = parseInt(fd);
if (_global.noSet(flyDistance)) {
flyDistance = 100;
}
empty = false;
startReloadTime = (reloadTime = t);
startReloadMicroTime = (reloadMicroTime = mt);
clip = c;
if (!_global.noSet(bt)) {
bulletType = bt;
}
if (!_global.noSet(bs)) {
bulletSpeed = bs;
}
if (_global.noSet(am)) {
amount = -100;
} else {
amount = am;
}
if (!_global.noSet(tl)) {
bulletTopLevel = tl;
}
if ((bulletTopLevel != 0) && (bulletTopLevel != 1)) {
bulletTopLevel = 0;
}
if (_global.noSet(dd)) {
bulletDir = "d";
} else {
bulletDir = dd;
}
if (!_global.noSet(br)) {
bulletFactor = br;
}
if (!_global.noSet(mb)) {
movedBullet = ((mb == 1) ? true : false);
}
if (_global.noSet(pa)) {
bulletPassageAbility = 1;
} else {
bulletPassageAbility = pa;
}
if (_global.noSet(pd)) {
pointsDistance = 1000;
} else {
pointsDistance = pd;
}
damage = bd;
reload = true;
to = parseInt(to);
if (_global.noSet(to)) {
to = 0;
}
bangTime = _global.clock + to;
if (_global.noSet(pts)) {
pointsUsed = new Array();
var _local3 = 0;
while (_local3 < myObj.fires.length) {
pointsUsed.push(myObj.fires[_local3]._name);
_local3++;
}
} else {
pointsUsed = _global.prepareArrayString(pts);
}
pointsAngles = _global.prepareArrayNum(pta);
pointsScale = _global.prepareArrayNum(ptss);
}
function bang(obj) {
if (empty) {
return(false);
}
if ((reloadMicroTime == reloadTime) && (reloadTime == 0)) {
return(false);
}
if ((!reload) && ((_global.clock - bangTime) < reloadMicroTime)) {
return(false);
}
if (reload && ((_global.clock - bangTime) < reloadTime)) {
return(false);
}
if (amount == 0) {
return(false);
}
if (reload) {
reload = false;
shootCount = 0;
}
shootCount++;
var _local8 = "s_" + bulletType;
if (_local8 == "s_weapon3_1") {
_local8 = "s_weapon0";
}
if (_local8 == "s_weapon2_1") {
_local8 = "s_weapon3";
}
if (bulletType != "emptyShoot") {
_global.sound.play(_local8, myObj.parent._x);
}
if (shootCount == clip) {
reload = true;
}
bangTime = _global.clock;
var _local6 = damage * (doubleDamage ? 1.5 : 1);
if (obj == 1) {
if (_global.diffLevel == 1) {
_local6 = Math.round(_local6 * 1.15);
}
if (_global.diffLevel == 3) {
_local6 = Math.round(_local6 * 0.85);
}
}
if (amount > 0) {
amount--;
}
if ((obj == 1) && (myNum == 1)) {
_root.gui.rockets.tf.text = amount;
}
if (obj != 1) {
myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this);
} else {
var _local4 = 0;
while (_local4 < pointsUsed.length) {
var _local5 = myObj.makeBang(bulletType, bulletSpeed, _local6, bulletDir, bulletFactor, pointsDistance, bulletPassageAbility, obj, this, pointsAngles[_local4], pointsUsed[_local4]);
if (!_global.noSet(pointsScale[_local4])) {
_local5._xscale = (_local5._yscale = pointsScale[_local4] * 100);
}
_local4++;
}
}
return(true);
}
var empty = true;
var bulletType = "gunshot";
var flySteps = 0;
var flyMinScale = 0;
var flyDistance = 100;
var amount = -100;
var bulletDir = "d";
var bulletFactor = 5;
var bulletTopLevel = 0;
var bulletPassageAbility = 1;
var pointsDistance = 1000;
var reloadTime = 0;
var startReloadTime = 0;
var reloadMicroTime = 0;
var startReloadMicroTime = 0;
var clip = 0;
var reload = false;
var multiple = 1;
var doubleDamage = false;
var doubleSpeed = false;
var shootCount = 0;
var bangTime = 0;
var damage = 0;
var myNum = 0;
var splashDamage = 0;
var damageRadius = 0;
var splashDelay = 0;
var nuke = false;
var movedBullet = true;
}
Symbol 1046 MovieClip [__Packages.autoExplode] Frame 0
class autoExplode extends splashedObject
{
var explodeTimer, changeArmor, kill;
function autoExplode () {
super();
}
function oEF() {
super.oEF();
if (_global.noSet(explodeTimer)) {
return(undefined);
}
explodeTimer--;
if (explodeTimer <= 0) {
_global.checkSplash(this);
changeArmor(-100000);
kill();
}
}
}
Symbol 1047 MovieClip [__Packages.star] Frame 0
class star extends MovieClip
{
var speed, h, _height, _x, _y, removeMovieClip, ticket;
function star () {
super();
}
function initStar(s) {
if (_global.noSet(s)) {
return(undefined);
}
speed = s;
inQueue(80);
h = _height / 2;
_x = Math.floor((Math.random() * 550) + 1);
_y = -h;
}
function kill() {
outQueue();
removeMovieClip();
}
function inQueue(a) {
if (!init) {
if (_global.noSet(a)) {
a = 50;
}
ticket = _global.queue.addFunc(oEF, this, a);
init = true;
}
}
function outQueue() {
if (init) {
_global.queue.remove(ticket);
init = false;
}
}
function oEF() {
if (init) {
_y = _y + speed;
if ((_y - h) >= 400) {
kill();
}
}
}
var init = false;
}
Symbol 1048 MovieClip [__Packages.playerClass] Frame 0
class playerClass extends tankClass
{
var offsetTop, offsetBottom, offsetLeft, offsetRight, offReaction, isPlayer, playerBaseRotation, base, shadow, cannons, bar, startArmor, x, speedX, speedY, moveBy, rotatedByWay, gunHolder, init, initMove, y, armor, startBlink, live;
function playerClass () {
super();
offsetTop = _global.envS.playerOffset.top;
offsetBottom = _global.envS.playerOffset.bottom;
offsetLeft = _global.envS.playerOffset.left;
offsetRight = _global.envS.playerOffset.right;
offReaction = "stand";
oldTab = Key.isToggled(9);
XspeedFactor = _global.playerS.XspeedFactor;
YspeedFactor = _global.playerS.YspeedFactor;
rotationFactor = _global.playerS.rotationFactor;
if (_global.noSet(_global.userWeapon1)) {
_global.userWeapon1 = 0;
}
if (_global.noSet(_global.userWeapon2)) {
_global.userWeapon2 = 0;
}
if (_global.noSet(_global.userWeapon3)) {
_global.userWeapon3 = 0;
}
if (_global.noSet(_global.userWeapon4)) {
_global.userWeapon4 = 0;
}
var _local4 = SharedObject.getLocal(_global.gameName, "/");
_global.userWeapon1 = _local4.data.userWeapon1;
_global.userWeapon2 = _local4.data.userWeapon2;
_global.userWeapon3 = _local4.data.userWeapon3;
_global.userWeapon4 = _local4.data.userWeapon4;
showWeapon();
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
isPlayer = true;
trace("_global.playerS.weapons[0] = " + _global.playerS.weapons[1].amount);
}
function setMotion(a, b) {
super.setMotion(0, 0);
startBaseSpeedX = (baseSpeedX = a);
startBaseSpeedY = (baseSpeedY = b);
playerBaseRotation = (shadow._rotation = (realRotation = (base._rotation = -_global.envS.defaultRotation)));
}
function initTank(a, b, c, ar, wb, sh, msh, mar, sha) {
shield = sh;
maxShield = msh;
super.initTank(a, b, c, ar, wb, false, 1, sha);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4]._y = cannons[_local4]._y * -1;
_local4++;
}
if (_global.envS.debug == 1) {
bar._y = 20;
}
startArmor = Math.max(mar, ar);
showArmor();
}
function oEF() {
var _local11 = cannons[0].currentGun;
if ((Key.isDown(49) || (Key.isDown(90))) || (Key.isDown(46))) {
if (cannons[0].changeGun(0)) {
_root.lbar.weaponSelector.gotoAndStop(1);
if (cannons[0].currentGun != _local11) {
_global.sound.play("changeWeapon", x, true);
}
}
}
if ((Key.isDown(50) || (Key.isDown(88))) || (Key.isDown(35))) {
if (cannons[0].changeGun(1)) {
_root.lbar.weaponSelector.gotoAndStop(2);
if (cannons[0].currentGun != _local11) {
_global.sound.play("changeWeapon", x, true);
}
}
}
playerDx = 0;
if (Key.isDown(37) || (Key.isDown(65))) {
playerDx = -1;
}
if (Key.isDown(39) || (Key.isDown(68))) {
playerDx = 1;
}
if ((Key.isDown(37) || (Key.isDown(65))) && (Key.isDown(39) || (Key.isDown(68)))) {
playerDx = 0;
}
playerDy = 0;
if (Key.isDown(38) || (Key.isDown(87))) {
playerDy = -1;
}
if (Key.isDown(40) || (Key.isDown(83))) {
playerDy = 1;
}
if ((Key.isDown(38) || (Key.isDown(87))) && (Key.isDown(40) || (Key.isDown(83)))) {
playerDy = 0;
}
speedX = (speedY = 0);
if (playerDx != 0) {
speedX = playerDx * baseSpeedX;
}
if (playerDy != 0) {
speedY = playerDy * baseSpeedY;
}
if (recoilTimer < _global.playerS.recoilLength) {
recoilTimer++;
var _local10 = recoilAngle / _global.PI2;
var _local9 = _global.playerS.recoil * Math.cos((Math.PI * recoilTimer) / ((2 * _global.playerS.recoilLength) + 1));
moveBy((_local9 * Math.cos(_local10)) / recoilTimer, (_local9 * Math.sin(_local10)) / recoilTimer);
}
super.oEF();
if ((playerDx != 0) || (playerDy != 0)) {
if (playerDy == -1) {
if (playerDx == 1) {
playerBaseRotation = 45;
}
if (playerDx == -1) {
playerBaseRotation = -45;
}
if (playerDx == 0) {
playerBaseRotation = 0;
}
} else if (playerDy == 1) {
if (playerDx == 1) {
playerBaseRotation = 135;
}
if (playerDx == -1) {
playerBaseRotation = -135;
}
if (playerDx == 0) {
playerBaseRotation = 180;
}
} else if (playerDy == 0) {
if (playerDx == 1) {
playerBaseRotation = 90;
}
if (playerDx == -1) {
playerBaseRotation = -90;
}
}
}
if (rotatedByWay) {
base._rotation = playerBaseRotation;
}
gunHolder._rotation = 0;
var _local12 = cannons[0]._rotation;
if (!(init && (initMove))) {
return(undefined);
}
if (_global.userControlled) {
if (autoFire) {
if (!_global.userWeapon2) {
if (bang(1)) {
viewWeapons();
recoilAngle = _local12 + 90;
recoilTimer = 0;
_global.rezults.shots++;
}
}
if (_global.userWeapon1) {
if (cannons[0].changeGun(1)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
if (_root.gui.weapons.wp1.ammo.text) {
_root.gui.weapons.wp1.ammo.text = cannons[0].gunZ[1].amount;
}
if (cannons[0].gunZ[1].amount <= 0) {
_root.gui.weapons.wp1.gotoAndStop(1);
_global.userWeapon1 = 0;
}
}
}
}
if (_global.userWeapon2) {
if (cannons[0].changeGun(2)) {
if (bang(1)) {
viewWeapons();
_global.rezults.shots++;
if (_root.gui.weapons.wp2.ammo.text) {
_root.gui.weapons.wp2.ammo.text = cannons[0].gunZ[2].amount;
}
if (cannons[0].gunZ[2].amount <= 0) {
_root.gui.weapons.wp2.gotoAndStop(1);
_global.userWeapon2 = 0;
}
}
}
}
cannons[0].changeGun(0);
}
}
var _local7 = 0;
while (_local7 < cannons[0].gunZ.length) {
var _local5 = cannons[0].gunZ[_local7];
if (_local5.reload) {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadTime);
} else {
var _local6 = 100 * ((_global.clock - _local5.bangTime) / _local5.reloadMicroTime);
}
if (_local6 > 100) {
var _local6 = 100;
}
var _local8 = _root.lbar["w" + _local7].ico;
if ((_local6 < 100) || (_local8._currentframe <= 50)) {
_local8.gotoAndPlay(Math.ceil(_local6 / 2));
}
_local7++;
}
}
function viewWeapons() {
_root.gui.rockets.tf.text = cannons[0].gunZ[1].amount;
}
function check() {
super.check();
if (y == (((-_root.bg.y) + 400) - offsetBottom)) {
if ((playerDx == 0) && (playerDy == 0)) {
playerBaseRotation = 0;
}
}
}
function initGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.initGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function addGun(t, mt, c, bt, bs, tl, am, fs, fm, fd, bd, sd, dr, del, mb, pa, pd, pts, pta, ptss) {
super.addGun(t, mt, c, bt, bs, "d", undefined, tl, am, fs, fm, fd, bd, mb, pa, pd, pts, pta, ptss);
if ((!_global.noSet(sd)) && (sd != 0)) {
var _local7 = _global.prepareArrayNum(sd);
var _local5 = _global.prepareArrayNum(dr);
var _local6 = _global.prepareArrayNum(del);
var _local4 = 0;
while (_local4 < cannons.length) {
cannons[_local4].initSplash(_local7[_local4], _local5[_local4], _local6[_local4]);
_local4++;
}
}
showWeapon();
}
function showWeapon() {
_root.gui.weaponIndicator.gotoAndStop(weaponNum + 1);
_root.gui.weaponIndicator.n = 0;
_root.gui.weapons.wp1.gotoAndStop(_global.userWeapon1 + 1);
if (_root.gui.weapons.wp1.ammo.text) {
_root.gui.weapons.wp1.ammo.text = cannons[0].gunZ[1].amount;
}
_root.gui.weapons.wp2.gotoAndStop(_global.userWeapon2 + 1);
if (_root.gui.weapons.wp2.ammo.text) {
_root.gui.weapons.wp2.ammo.text = cannons[0].gunZ[2].amount;
}
}
function onMouseDown() {
if (_global.userControlled) {
autoFire = true;
}
}
function onMouseUp() {
if (_global.userControlled) {
autoFire = false;
}
}
function bang(obj) {
var _local3 = super.bang(obj);
if ((_local3 && (cannons[0].currentGun == 1)) && (cannons[0].gunZ[1].nuke)) {
cannons[0].gunZ[1].nuke = false;
cannons[0].gunZ[1].bulletType = "rocket";
showWeapon();
}
return(_local3);
}
function showArmor() {
super.showArmor();
_root.gui.health.bar._xscale = Math.round((100 * armor) / startArmor);
}
function changeShield(delta) {
shield = shield + delta;
if (shield > maxShield) {
shield = maxShield;
}
if (shield < 0) {
shield = 0;
}
if (delta > 0) {
startBlink("shield");
}
}
function changeArmor(delta) {
if (!live) {
return(undefined);
}
if (delta < 0) {
_global.comboNumber = 0;
_global.actualComboNumber = 0;
_global.comboTimer = -100000;
_global.comboFactor = 1;
_root.gui.multi.text = (((_global.actualComboNumber + 1) + " (") + _global.comboFactor) + ")";
var _local5 = Math.ceil(delta / 2);
if ((-_local5) > shield) {
_local5 = -shield;
}
var _local6 = delta - _local5;
changeShield(_local5);
} else {
var _local5 = 0;
var _local6 = delta;
}
super.changeArmor(_local6);
}
function destroy() {
_global.gameOver = true;
super.destroy(true);
}
function applyBonus(type) {
startBlink("takebonus");
switch (type) {
case "miniHealth" :
_global.sound.play("health", x);
changeArmor(startArmor / 5);
showArmor();
break;
case "weapon1" :
_global.sound.play("upgrade", x);
_global.userWeapon1 = 1;
cannons[0].gunZ[1].amount = cannons[0].gunZ[1].amount + _global.playerS.weapons[1].ammo_per_bonus;
showWeapon();
break;
case "weapon2" :
_global.sound.play("upgrade", x);
_global.userWeapon2 = 1;
cannons[0].gunZ[2].amount = cannons[0].gunZ[2].amount + _global.playerS.weapons[2].ammo_per_bonus;
showWeapon();
}
}
var playerDx = 0;
var playerDy = 0;
var baseSpeedX = 0;
var baseSpeedY = 0;
var startBaseSpeedX = 0;
var startBaseSpeedY = 0;
var XspeedFactor = 0;
var YspeedFactor = 0;
var rotationFactor = 0;
var realRotation = 0;
var rotSign = 0;
var shield = 0;
var maxShield = 0;
var recoilTimer = 10;
var recoilAngle = 0;
var oldTab = false;
var autoFire = false;
var weaponNum = 0;
var weaponPowerup = 0;
}
Symbol 1049 MovieClip [__Packages.soundCollector] Frame 0
class soundCollector extends MovieClip
{
var col, getNextHighestDepth, createEmptyMovieClip;
function soundCollector () {
super();
col = new Array();
var _local8 = 0;
while (_local8 < arrayLength) {
var _local5 = getNextHighestDepth();
var _local6 = createEmptyMovieClip("mc_" + _local5, _local5);
var _local4 = new Sound(_local6);
_local4.onSoundComplete = scomplete;
var _local7 = {mc:_local6, snd:_local4, free:true, cont:false, pri:false};
_local4.link = _local7;
col.push(_local7);
_local8++;
}
_global.sound = this;
}
function set width(w) {
if (w >= 0) {
__width = w;
}
//return(width);
}
function get width() {
return(__width);
}
function set volume(v) {
if (v >= 0) {
__volume = v;
}
//return(volume);
}
function get volume() {
return(__volume);
}
function set enable(e) {
__enable = e;
if (!__enable) {
var _local2 = 0;
while (_local2 < arrayLength) {
col[_local2].snd.stop();
_local2++;
}
}
//return(enable);
}
function get enable() {
return(__enable);
}
function play(linkage, xpos, priority, num, volume) {
if (!__enable) {
return(undefined);
}
if (_global.noSet(priority)) {
priority = false;
}
if (_global.noSet(num)) {
num = 1;
}
if (num == -1) {
num = 1000000000 /* 0x3B9ACA00 */;
}
var _local12 = false;
var _local6 = -1;
var _local5 = 0;
var _local7 = -1;
var _local3 = 0;
while (_local3 < arrayLength) {
if (col[_local3].free || (_global.noSet(col[_local3].snd.position))) {
col[_local3].free = true;
_local6 = _local3;
break;
}
if (!col[_local3].pri) {
var _local4 = col[_local3].snd.position / col[_local3].snd.duration;
if (_local4 > _local5) {
_local5 = _local4;
_local7 = _local3;
}
}
_local3++;
}
if (_local6 == -1) {
if (priority) {
if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug(((((("Sound collector: all slots busy, using slot " + _local7) + " (") + col[_local7].linkage) + ": ") + (col[_local7].snd.position / col[_local7].snd.duration)) + ")");
}
_local6 = _local7;
col[_local6].snd.stop();
} else if (_global.envS.debug && (_global.envS.soundDebug)) {
_global.debug("Sound collector: all slots busy, this sound skipping because of their low priority");
}
}
if (_local6 != -1) {
var _local8 = col[_local6];
_local8.snd.attachSound(linkage);
_local8.snd.setVolume(this.volume);
_local8.target = undefined;
if (!_global.noSet(xpos)) {
if (typeof(xpos) == "number") {
_local8.snd.setPan(calcPan(xpos));
}
if (typeof(xpos) == "movieclip") {
_local8.target = xpos;
}
} else {
_local8.snd.setPan(0);
}
_local8.snd.start(0, num);
_local8.free = false;
_local8.linkage = linkage;
_local8.pri = priority;
}
}
function stop(linkage) {
var _local2 = 0;
while (_local2 < arrayLength) {
if (col[_local2].linkage == linkage) {
col[_local2].snd.stop();
col[_local2].free = true;
}
_local2++;
}
}
function scomplete() {
var _local2 = this;
_local2.link.free = true;
}
function oEF() {
var _local3 = 0;
while (_local3 < arrayLength) {
if (!_global.noSet(col[_local3].target)) {
col[_local3].snd.setPan(calcPan(col[_local3].target._x));
}
_local3++;
}
}
function calcPan(xpos) {
return((((100 * xpos) / __width) * 2) - 100);
}
var arrayLength = 8;
var __volume = 100;
var __width = 100;
var __enable = true;
}
Symbol 1050 MovieClip [__Packages.BossBarClass] Frame 0
class BossBarClass extends MovieClip
{
var targets, _alpha, sumHealth, bar;
function BossBarClass () {
super();
targets = new Array();
_alpha = 0;
sumHealth = 0;
}
function add(mc, armor) {
if (!_global.isChild(targets, mc)) {
targets.push(mc);
sumHealth = sumHealth + armor;
}
}
function show() {
var _local5 = 0;
var _local3 = 0;
while (_local3 < targets.length) {
var _local4 = targets[_local3];
if (_global.noSet(_local4) || (_local4.armor <= 0)) {
targets.splice(_local3, 1);
_local3--;
} else {
_local5 = _local5 + _local4.armor;
}
_local3++;
}
bar._xscale = (100 * _local5) / sumHealth;
if ((targets.length > 0) && (_alpha < 100)) {
_alpha = _alpha + 5;
if (_alpha > 100) {
_alpha = 100;
}
}
if ((targets.length == 0) && (_alpha > 0)) {
sumHealth = 0;
_alpha = _alpha - 5;
if (_alpha < 0) {
_alpha = 0;
}
}
}
}
Symbol 1051 MovieClip [__Packages.bgClass] Frame 0
class bgClass extends movingObject
{
var _y, bg1, bg2;
function bgClass () {
super();
}
function check() {
if ((bg1._y + _y) > _global.screenHeight) {
bg1._y = bg1._y - 2400;
}
if ((bg2._y + _y) > _global.screenHeight) {
bg2._y = bg2._y - 2400;
}
}
function oEF() {
super.oEF();
}
}
Symbol 912 Button
on (release, keyPress "<Enter>") {
_global.userWeapon1 = 0;
_global.userWeapon2 = 0;
_global.userWeapon3 = 0;
_global.userWeapon4 = 0;
var saved = SharedObject.getLocal(gameName, "/");
saved.data.levelDone = 0;
saved.data.userWeapon1 = _global.userWeapon1;
saved.data.userWeapon2 = _global.userWeapon2;
saved.data.userWeapon3 = _global.userWeapon3;
saved.data.userWeapon4 = _global.userWeapon4;
saved.flush();
_root.noNewGame = false;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 917 Button
on (release) {
_root.noNewGame = true;
_global.sound.play("menu");
_root.gotoAndStop("help");
}
Symbol 922 Button
on (press) {
_global.sound.play("menu");
openSite("Menu", "Site");
}
Symbol 925 Button
on (press) {
this._parent.soundOff();
this.gotoAndStop(2);
}
Symbol 927 Button
on (press) {
this._parent.soundOn();
this.gotoAndStop(1);
}
Symbol 928 MovieClip Frame 1
this.stop();
_root.soundStarter.gotoAndPlay("start");
sound.enable = true;
Symbol 928 MovieClip Frame 2
this.stop();
_root.soundStarter.gotoAndPlay("stop");
sound.enable = false;
Symbol 930 MovieClip Frame 1
_visible = false;
Symbol 930 MovieClip Frame 3
if (!sound.enable) {
gotoAndStop (1);
}
Symbol 930 MovieClip Frame 7
gotoAndStop (1);
Symbol 930 MovieClip Frame 12
gotoAndStop (1);
Symbol 931 MovieClip [#soundz] Frame 1
#initclip 113
Object.registerClass("#soundz", soundCollector);
#endinitclip
Symbol 945 Button
on (release, keyPress "<Enter>") {
_global.diffLevel = 2;
_global.sound.play("menu");
if (_global.use_playtomic) {
Playtomic.Log.Play();
trace("Playtomic 'play' event");
}
_root.gotoAndStop("game");
}
Symbol 950 Button
on (release) {
stopAllEngines();
_root.gotoAndStop("menu");
_global.sound.play("menu");
}
Symbol 951 Button
on (press) {
_global.sound.play("menu");
openSite("Help", "Site");
}
Symbol 966 MovieClip Frame 1
stop();
Symbol 968 MovieClip Frame 1
stop();
Instance of Symbol 966 MovieClip "wp2" in Symbol 969 MovieClip Frame 1
onClipEvent (load) {
n = 0;
nn = 8;
str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128};
str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0};
}
onClipEvent (enterFrame) {
n++;
if (n < (nn * 5)) {
if ((n % nn) <= (nn / 2)) {
st = str1;
} else {
st = str2;
}
new Color(this).setTransform(st);
}
}
Instance of Symbol 968 MovieClip "wp1" in Symbol 969 MovieClip Frame 1
onClipEvent (load) {
n = 0;
nn = 8;
str1 = {ra:50, ga:50, ba:50, rb:128, gb:128, bb:128};
str2 = {ra:100, ga:100, ba:100, rb:0, gb:0, bb:0};
}
onClipEvent (enterFrame) {
n++;
if (n < (nn * 5)) {
if ((n % nn) <= (nn / 2)) {
st = str1;
} else {
st = str2;
}
new Color(this).setTransform(st);
}
}
Instance of Symbol 928 MovieClip "btn_sound" in Symbol 979 MovieClip Frame 1
onClipEvent (load) {
if (!sound.enable) {
gotoAndStop (2);
}
}
Symbol 988 Button
on (press) {
_global.sound.play("menu");
openSite("Game", "Site");
}
Symbol 993 MovieClip Frame 1
stop();
Symbol 993 MovieClip Frame 2
stop();
Symbol 994 MovieClip [#BGfull] Frame 1
#initclip 115
Object.registerClass("#BGfull", bgClass);
#endinitclip
Symbol 1002 Button
on (release) {
_global.sound.play("menu");
keyGetter.onKeyDown(true);
}
Symbol 1006 Button
on (press) {
_global.sound.play("menu");
openSite("Pause", "Site");
}
Symbol 1008 MovieClip Frame 1
_x = 0;
_y = 0;
ttz = _global.envS.textZ;
title.text = ttz.gamePausedTitle;
tf.htmlText = ttz.gamePausedString;
Symbol 1009 Button
on (release) {
_global.sound.play("menu");
if (_global.levels["level_" + (levelNum + 1)] != undefined) {
_root.gotoAndStop("game");
} else if (!flag) {
_root.endGameOutput();
} else {
openSite("EndGame", "Site");
_root.gotoAndStop("menu");
}
}
Symbol 1010 Button
on (press) {
_global.sound.play("menu");
openSite("EndLevel", "Site");
}
Symbol 1016 MovieClip Frame 1
stop();
Symbol 1023 MovieClip Frame 1
stop();
Symbol 1023 MovieClip Frame 2
stop();
Symbol 1023 MovieClip Frame 3
stop();
Symbol 1026 MovieClip Frame 1
_x = 0;
_y = 0;
Symbol 1031 MovieClip [bossBar] Frame 1
#initclip 114
Object.registerClass("bossBar", BossBarClass);
#endinitclip