STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228096 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #127244 |
300 |
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GAME |
Sounds MC |
Can you hit a hole in one?!? Use your the left and right arrow keys on your keyboard to aim your shot. Then press on spacebar key to start the power meter. Press the spacebar one more time to set the power. You'll get 3 shots for each hole and you'll make 100 points less for each shot. Have fun! |
ActionScript [AS1/AS2]
Instance of Symbol 128 MovieClip in Frame 1//component parameters onClipEvent (construct) { xin_motion_val = "Down"; xin_alphatype_val = "Yes"; xout_motion_val = "Down"; xout_alphatype_val = "Yes"; perc_req_val = 90; show_perc_val = "Yes"; slow_factor_val = 0.3; init_action_val = "_parent.stop();"; play_action_val = "_parent.play();"; }Frame 127function exit_game() { _global.exitGame(); } stop();Frame 128stop();Instance of Symbol 119 MovieClip [GameComponent] in Frame 128//component parameters onClipEvent (construct) { cp_debug = false; cp_level_num = 9; cp_points_hit = []; cp_points_hit[0] = 300; cp_points_hit[1] = 200; cp_points_hit[2] = 100; cp_swing_number = 3; cp_power_obj = {}; cp_power_obj.min = 2; cp_power_obj.max = 25; cp_use_time = "Swing"; cp_time_limit = 60; cp_friction = 0.98; cp_meter_speed = 100; }Frame 129_global.DB_UpdateKidbucksFromPoints(score); stop();Symbol 5 MovieClip Frame 1this._visible = false; stop();Symbol 25 Buttonon (release) { this._parent.close_level_prompt(); }Symbol 29 Buttonon (release) { this._parent.close_level_prompt(); }Symbol 47 MovieClip Frame 1stop();Symbol 47 MovieClip Frame 13_parent._parent._parent.start_ball();Symbol 59 MovieClip Frame 1stop();Symbol 59 MovieClip Frame 13_parent._parent._parent.start_ball();Symbol 60 MovieClip Frame 1stop();Symbol 73 MovieClip Frame 1Symbol 93 MovieClip Frame 1stop();Symbol 95 MovieClip Frame 1stop();Symbol 98 MovieClip Frame 1stop();Symbol 118 MovieClip Frame 1this._visible = false; this.stop();Symbol 119 MovieClip [GameComponent] Frame 1#initclip 1 Game = function () { this._visible = false; this.debug = this.cp_debug; this.level_num = this.cp_level_num; this.swing_number = this.cp_swing_number; this.points_hit = this.cp_points_hit; this.power_min_max = this.cp_power_obj; this.use_time = this.cp_use_time; this.time_limit = this.cp_time_limit; this.friction = this.cp_friction; this.meter_speed = this.cp_meter_speed; this.change_mode("wait"); this.timeline = this; for (var _local2 in this) { if (_local2.indexOf("cp_") != -1) { delete this[_local2]; } } this.initialize(); }; Game.prototype = new MovieClip(); Object.registerClass("GameComponent", Game); Object.prototype.SECOND = 1000; Game.prototype.initialize = function () { this.initialize_variables(); this.initialize_graphics(); this.initialize_level(); this.start_level(); this._visible = true; }; Game.prototype.initialize_variables = function () { this.score = 0; this.depth = 1; this.current_level = 0; this.attempt_count = 0; this.current_power = 1; this.keyListener = new Object(); this.keyListener.base = this; this.keyListener.onKeyDown = function () { this.base.processKeyPress(); }; this.keyListener.onKeyUp = function () { }; Key.addListener(this.keyListener); }; Game.prototype.initialize_graphics = function () { this.prompt._visible = false; if (this.use_time == "None") { this.timer_mc._visible = false; } }; Game.prototype.initialize_level = function () { }; Game.prototype.start_level = function () { this.current_level++; this.holes.gotoAndStop(this.current_level); this.holes.hole_mc._visible = false; this.holes.players.gotoAndStop(this._parent.player_selected); this.holes.players.player.ball_mc._visible = true; this.attempt_count = 0; this.current_power = 1; this.power_mc.gotoAndStop(this.current_power); this.holes.players.arrow_mc._rotation = 45; this.update_displays(); this.open_level_prompt(); }; Game.prototype.open_level_prompt = function () { if ((this.level_num != 0) && (this.level_num < this.current_level)) { this.game_over(false); return(undefined); } this.prompt.gotoAndStop(1); this.prompt.txt.text = "Hole " + this.current_level; this.prompt._visible = true; this.PromptID = setInterval(this, "close_level_prompt", 1250); }; Game.prototype.close_level_prompt = function () { clearInterval(this.PromptID); this.prompt._visible = false; if (this.prompt._currentframe == 1) { this.next_swing(); } else { this.start_level(); } }; Game.prototype.end_level_prompt = function () { clearInterval(this.timeline.nextID); this.change_mode("wait"); this.prompt.gotoAndStop(2); var _local2 = 1; while (_local2 < 5) { var _local3 = this.prompt[(("hole" + this.current_level) + "_") + _local2]; _local3._visible = true; if (this.attempt_count > _local2) { _local3.gotoAndStop(2); } else if (this.attempt_count == _local2) { _local3.gotoAndStop(3); _local3.score.text = this.points_hit[_local2 - 1]; this.prompt["total" + _local2].text = Number(_local3.score.text) + Number(this.prompt["total" + _local2].text); } _local2++; } var _local3 = this.prompt[("hole" + this.current_level) + "_4"]; _local3.gotoAndStop(3); _local3.score.text = this.score; this.prompt.total.text = this.score; this.prompt._visible = true; }; Game.prototype.next_swing = function () { clearInterval(this.timeline.nextID); this.attempt_count++; if (this.swing_number < this.attempt_count) { this.end_level_prompt(); return(undefined); } if ((this.use_time == "Hole") && (this.attempt_count == 1)) { this.start_timer = getTimer(); this.time_left = this.time_limit; } else if (this.use_time == "Swing") { this.start_timer = getTimer(); this.time_left = this.time_limit; } this.current_power = 1; this.power_mc.gotoAndStop(this.current_power); this.display_time(this.time_left); this.holes.players.arrow_mc._rotation = 45; this.holes.players.player.ball_mc._visible = true; this.response_mc.gotoAndStop(1); this.current_power = 1; this.arrow_mc._rotation = 45; this.change_mode("aim"); this.start_kick = getTimer(); this.update_displays(); }; Game.prototype.start_game = function () { clearInterval(this.timeline.startID); this.change_mode("aim"); }; Game.prototype.onEnterFrame = function () { if (this.game_mode == "wait") { return(undefined); } this.update_game_properties(); }; Game.prototype.onMouseUp = function () { if (this.game_mode != "play") { return(undefined); } }; Game.prototype.update_game_properties = function () { if (this.use_time != "None") { if ((getTimer() - this.start_timer) >= 1000) { this.start_timer = getTimer(); this.time_left--; this.display_time(this.time_left); if (this.time_left < 0) { if (this.use_time == "Swing") { this.missed(); } else { this.attempt_count = this.swing_number; this.missed(); } } } } }; Game.prototype.display_time = function (time) { this.timer_mc.time_display.text = convert_time(time); }; Game.prototype.update_displays = function () { this.score_display.text = this.score; this.display_time(this.time_left); }; Game.prototype.processKeyPress = function () { if (this.game_mode == "wait") { return(undefined); } if (this.game_mode == "power") { if (Key.isDown(32)) { this.change_mode("wait"); clearInterval(this.timeline.powerID); this.holes.players.player.play(); } } if (this.game_mode == "aim") { if (Key.isDown(39) || (Key.isDown(40))) { this.holes.players.arrow_mc._rotation++; if (this.holes.players.arrow_mc._rotation > 90) { this.holes.players.arrow_mc._rotation = 90; } } else if (Key.isDown(37) || (Key.isDown(38))) { this.holes.players.arrow_mc._rotation--; if (this.holes.players.arrow_mc._rotation < 0) { this.holes.players.arrow_mc._rotation = 0; } } if (Key.isDown(32)) { this.change_mode("power"); this.timeline.powerID = setInterval(this.timeline, "move_power_meter", this.meter_speed, "up"); } } }; Game.prototype.move_power_meter = function (_direction) { clearInterval(this.timeline.powerID); if (_direction == "up") { this.power_mc.nextFrame(); if (this.power_mc._currentframe == this.power_mc._totalframes) { _direction = "down"; } } else { this.power_mc.prevFrame(); if (this.power_mc._currentframe == 1) { _direction = "up"; } } this.current_power = this.power_mc._currentframe; this.timeline.powerID = setInterval(this.timeline, "move_power_meter", this.meter_speed, _direction); }; Game.prototype.start_ball = function () { this.change_mode("ball"); this.holes.players.player.ball_mc._visible = false; this.shoot_object = this.holes.attachMovie("ball", "shoot_object", this.depth++); this.shoot_object._xscale = (this.shoot_object._yscale = 10); var _local2 = {x:this.holes.players.player.ball_mc._x, y:this.holes.players.player.ball_mc._y}; this.holes.players.player.localToGlobal(_local2); this.holes.globalToLocal(_local2); this.shoot_object._x = _local2.x; this.shoot_object._y = _local2.y; this.shoot_object.cacheAsBitmap = true; this.compute_power_settings(); this.shoot_object.onEnterFrame = this.move_object; this.play_selected_sound("hit"); }; Game.prototype.compute_power_settings = function () { var _local4 = (this.power_min_max.max - this.power_min_max.min) / (this.power_mc._totalframes - 1); var _local2 = this.degreesToRadians(this.holes.players.arrow_mc._rotation + 90); var _local3 = (_local4 * (this.current_power - 1)) + this.power_min_max.min; this.shoot_object.friction = this.friction; this.shoot_object.vel_x = Math.cos(_local2) * _local3; this.shoot_object.vel_y = Math.sin(_local2) * _local3; this.shoot_object.base = this.timeline; this.shoot_object.scale_change = _y_var; }; Game.prototype.check_game_over = function () { }; Game.prototype.move_object = function () { this.vel_y = this.vel_y * this.friction; this.vel_x = this.vel_x * this.friction; this._y = this._y - this.vel_y; this._x = this._x - this.vel_x; if (this._parent.hole_mc.hitTest(this)) { this._visible = false; this.onEnterFrame = undefined; this.base.score_shot(); } if ((this._x < 0) || (this._x > Stage.width)) { this._visible = false; this.onEnterFrame = undefined; this.base.missed(); return(undefined); } if ((this._y < 0) || (this._y > Stage.height)) { this._visible = false; this.onEnterFrame = undefined; this.base.missed(); return(undefined); } if ((Math.abs(this.vel_y) < 1) && (Math.abs(this.vel_x) < 1)) { this._visible = false; this.onEnterFrame = undefined; this.base.missed(); } }; Game.prototype.score_shot = function () { if (Math.random() > 0.5) { this.play_selected_sound("sink1"); } else { this.play_selected_sound("sink1"); } this.shoot_object.removeMovieClip(); this.score = this.score + this.points_hit[this.attempt_count - 1]; this.response_mc.gotoAndStop("score"); this.update_displays(); this.change_mode("wait"); this.play_selected_sound("hole" + this.attempt_count); this.timeline.nextID = setInterval(this, "end_level_prompt", 2000); }; Game.prototype.missed = function () { this.change_mode("wait"); this.play_selected_sound("miss"); this.shoot_object.removeMovieClip(); this.response_mc.gotoAndStop("miss"); this.timeline.nextID = setInterval(this, "next_swing", 2000); }; Game.prototype.game_over = function (_over) { this.timeline._parent.score = this.score; this.timeline._parent.gotoAndStop("over"); }; Game.prototype.find_piece_hit = function (_object, over_list) { var _local1 = 0; while (_local1 < over_list.length) { var _local2 = over_list[_local1]; if (_local2.hitTest(_object)) { return(_local2); } _local1++; } }; Game.prototype.find_piece_over = function (x_selected, y_selected, over_list) { var _local1 = 0; while (_local1 < over_list.length) { var _local2 = over_list[_local1]; if (_local2.hitTest(x_selected, y_selected, true)) { return(_local2); } _local1++; } }; Game.prototype.play_selected_sound = function (sound_name) { this.timeline.sounds_mc.gotoAndStop(sound_name); this.timeline.sounds_mc.gotoAndStop(1); }; Game.prototype.change_mode = function (new_mode) { this.old_mode = this.game_mode; this.game_mode = new_mode; }; Game.prototype.degreesToRadians = function (degrees) { return((degrees / 180) * Math.PI); }; Game.prototype.radiansToDegrees = function (radians) { return((radians / Math.PI) * 180); }; #endinitclipInstance of Symbol 108 MovieClip in Symbol 119 MovieClip [GameComponent] Frame 1onClipEvent (load) { this._visible = false; }Symbol 128 MovieClip Frame 1stop();Instance of Symbol 127 MovieClip "swfloader" in Symbol 128 MovieClip Frame 1onClipEvent (load) { function strip_spaces(str) { var _local3 = new String(""); var _local1 = 0; while (_local1 < str.length) { if ((str.charAt(_local1) != " ") && (str.charAt(_local1) != ";")) { _local3 = _local3 + str.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var _local5 = _local3.pop(); var _local7 = _local5.indexOf("("); var _local9 = _local5.indexOf(")"); var _local8 = _local5.substr(0, _local7); var _local4 = _local5.substr(_local7 + 1, _local9 - (_local7 + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (_local4.indexOf("\"") != -1) { _local4 = _local4.substr(1, _local4.length - 2); } _local2[_local8](_local4); } } function execute_action() { unloaded = true; _parent._visible = false; simple_script(_parent.play_action_val, _parent); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }Symbol 231 Buttonon (release) { gotoAndStop (1); }Symbol 232 Buttonon (release) { gotoAndStop (2); }Symbol 234 MovieClip Frame 1this._parent.player_selected = 1; stop();Symbol 234 MovieClip Frame 2this._parent.player_selected = 2;Symbol 240 Buttonon (release) { play(); }Symbol 247 Buttonon (release) { _root.inst.gotoAndStop("On"); gotoAndStop ("i2"); }Symbol 248 Buttonon (release) { _root.inst.gotoAndStop("Off"); gotoAndStop ("i1"); }Symbol 249 MovieClip Frame 1stop();Symbol 249 MovieClip Frame 2stop();Symbol 252 MovieClip Frame 1stop();Symbol 252 MovieClip Frame 2stop();Symbol 258 Buttonon (release) { gotoAndStop ("intro"); }
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Symbol 11 Graphic | Used by:30 Timeline | |
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Symbol 116 Sound | Used by:118 | |
Symbol 117 Sound | Used by:118 | |
Symbol 118 MovieClip | Uses:110 111 112 113 114 115 116 117 | Used by:119 |
Symbol 119 MovieClip [GameComponent] | Uses:93 95 98 30 99 103 104 105 108 118 | Used by:Timeline |
Symbol 120 Graphic | Used by:124 | |
Symbol 121 Graphic | Used by:124 | |
Symbol 122 Graphic | Used by:124 | |
Symbol 123 Graphic | Used by:124 | |
Symbol 124 MovieClip | Uses:120 121 122 123 | Used by:128 |
Symbol 125 EditableText | Uses:100 | Used by:126 |
Symbol 126 MovieClip | Uses:125 | Used by:128 |
Symbol 127 MovieClip | Used by:128 | |
Symbol 128 MovieClip | Uses:124 126 127 | Used by:Timeline |
Symbol 129 Graphic | Used by:Timeline | |
Symbol 130 Graphic | Used by:225 | |
Symbol 131 Graphic | Used by:225 | |
Symbol 132 Graphic | Used by:225 | |
Symbol 133 Graphic | Used by:225 | |
Symbol 134 Graphic | Used by:225 | |
Symbol 135 Graphic | Used by:225 | |
Symbol 136 Graphic | Used by:225 | |
Symbol 137 Graphic | Used by:225 | |
Symbol 138 Graphic | Used by:225 | |
Symbol 139 Graphic | Used by:225 | |
Symbol 140 Graphic | Used by:225 | |
Symbol 141 Graphic | Used by:225 | |
Symbol 142 Graphic | Used by:225 | |
Symbol 143 Graphic | Used by:225 | |
Symbol 144 Graphic | Used by:225 | |
Symbol 145 Graphic | Used by:225 | |
Symbol 146 Graphic | Used by:225 | |
Symbol 147 Graphic | Used by:225 | |
Symbol 148 Graphic | Used by:225 | |
Symbol 149 Graphic | Used by:225 | |
Symbol 150 Graphic | Used by:225 | |
Symbol 151 Graphic | Used by:225 | |
Symbol 152 Graphic | Used by:225 | |
Symbol 153 Graphic | Used by:225 | |
Symbol 154 Graphic | Used by:225 | |
Symbol 155 Graphic | Used by:225 | |
Symbol 156 Graphic | Used by:225 | |
Symbol 157 Graphic | Used by:225 | |
Symbol 158 Graphic | Used by:225 | |
Symbol 159 Sound | Used by:225 | |
Symbol 160 Graphic | Used by:225 | |
Symbol 161 Graphic | Used by:225 | |
Symbol 162 Graphic | Used by:225 | |
Symbol 163 Graphic | Used by:225 | |
Symbol 164 Graphic | Used by:225 | |
Symbol 165 Graphic | Used by:225 | |
Symbol 166 Graphic | Used by:225 | |
Symbol 167 Graphic | Used by:225 | |
Symbol 168 Graphic | Used by:225 | |
Symbol 169 Graphic | Used by:225 | |
Symbol 170 Graphic | Used by:225 | |
Symbol 171 Graphic | Used by:225 | |
Symbol 172 Graphic | Used by:225 | |
Symbol 173 Graphic | Used by:225 | |
Symbol 174 Graphic | Used by:225 | |
Symbol 175 Graphic | Used by:225 | |
Symbol 176 Graphic | Used by:225 | |
Symbol 177 Graphic | Used by:225 | |
Symbol 178 Sound | Used by:225 | |
Symbol 179 Graphic | Used by:225 | |
Symbol 180 Graphic | Used by:225 | |
Symbol 181 Graphic | Used by:225 | |
Symbol 182 Graphic | Used by:225 | |
Symbol 183 Graphic | Used by:225 | |
Symbol 184 Graphic | Used by:225 | |
Symbol 185 Graphic | Used by:225 | |
Symbol 186 Graphic | Used by:225 | |
Symbol 187 Graphic | Used by:225 | |
Symbol 188 Graphic | Used by:225 | |
Symbol 189 Graphic | Used by:225 | |
Symbol 190 Graphic | Used by:225 | |
Symbol 191 Graphic | Used by:225 | |
Symbol 192 Graphic | Used by:225 | |
Symbol 193 Graphic | Used by:225 | |
Symbol 194 Graphic | Used by:225 | |
Symbol 195 Graphic | Used by:225 | |
Symbol 196 Graphic | Used by:225 | |
Symbol 197 Graphic | Used by:225 | |
Symbol 198 Graphic | Used by:225 | |
Symbol 199 Graphic | Used by:225 | |
Symbol 200 Graphic | Used by:225 | |
Symbol 201 Graphic | Used by:225 | |
Symbol 202 Graphic | Used by:225 | |
Symbol 203 Sound | Used by:225 | |
Symbol 204 Graphic | Used by:225 | |
Symbol 205 Graphic | Used by:225 | |
Symbol 206 Graphic | Used by:225 | |
Symbol 207 Graphic | Used by:225 | |
Symbol 208 Graphic | Used by:225 | |
Symbol 209 Graphic | Used by:225 | |
Symbol 210 Graphic | Used by:225 | |
Symbol 211 Graphic | Used by:225 | |
Symbol 212 Graphic | Used by:225 | |
Symbol 213 Graphic | Used by:225 | |
Symbol 214 Graphic | Used by:225 | |
Symbol 215 Graphic | Used by:225 | |
Symbol 216 Graphic | Used by:225 | |
Symbol 217 Graphic | Used by:225 | |
Symbol 218 Graphic | Used by:225 | |
Symbol 219 Graphic | Used by:225 | |
Symbol 220 Graphic | Used by:225 | |
Symbol 221 Graphic | Used by:225 | |
Symbol 222 Graphic | Used by:225 | |
Symbol 223 Graphic | Used by:225 | |
Symbol 224 Graphic | Used by:225 | |
Symbol 225 MovieClip | Uses:130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 | Used by:Timeline |
Symbol 226 Graphic | Used by:Timeline | |
Symbol 227 Graphic | Used by:Timeline | |
Symbol 228 Graphic | Used by:234 | |
Symbol 229 Graphic | Used by:234 | |
Symbol 230 Graphic | Used by:234 | |
Symbol 231 Button | Uses:24 | Used by:234 |
Symbol 232 Button | Uses:24 | Used by:234 |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:228 229 230 231 232 233 | Used by:Timeline |
Symbol 235 Graphic | Used by:240 | |
Symbol 236 Graphic | Used by:240 | |
Symbol 237 Graphic | Used by:240 | |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Graphic | Used by:240 | |
Symbol 240 Button | Uses:235 236 237 238 239 | Used by:Timeline |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:247 248 | |
Symbol 243 Graphic | Used by:247 248 | |
Symbol 244 Graphic | Used by:247 248 | |
Symbol 245 Graphic | Used by:247 248 | |
Symbol 246 Graphic | Used by:247 248 | |
Symbol 247 Button | Uses:242 243 244 245 246 | Used by:249 |
Symbol 248 Button | Uses:242 243 244 245 246 | Used by:249 |
Symbol 249 MovieClip | Uses:247 248 | Used by:Timeline |
Symbol 250 Graphic | Used by:252 | |
Symbol 251 Text | Uses:100 | Used by:252 |
Symbol 252 MovieClip | Uses:250 251 | Used by:Timeline |
Symbol 253 Graphic | Used by:258 | |
Symbol 254 Graphic | Used by:258 | |
Symbol 255 Graphic | Used by:258 | |
Symbol 256 Graphic | Used by:258 | |
Symbol 257 Graphic | Used by:258 | |
Symbol 258 Button | Uses:253 254 255 256 257 | Used by:Timeline |
Symbol 259 Graphic | Used by:Timeline | |
Symbol 260 EditableText | Uses:100 | Used by:Timeline |
Symbol 261 Graphic | Used by:Timeline | |
Symbol 262 EditableText | Uses:100 | Used by:Timeline |
Symbol 263 Graphic | Used by:Timeline |
Instance Names
"play_btn" | Frame 127 | Symbol 240 Button |
"inst" | Frame 127 | Symbol 252 MovieClip |
"score" | Symbol 5 MovieClip Frame 3 | Symbol 4 EditableText |
"hole1_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole1_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole1_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole1_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole2_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole2_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole2_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole2_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole3_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole3_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole3_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole3_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole4_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole4_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole4_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole4_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole5_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole5_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole5_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole5_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole6_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole6_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole6_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole6_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole7_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole7_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole7_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole7_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole8_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole8_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole8_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole8_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole9_1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole9_2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole9_3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"hole9_4" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 5 MovieClip |
"total1" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 6 EditableText |
"total2" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 7 EditableText |
"total3" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 8 EditableText |
"total" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 9 EditableText |
"txt" | Symbol 30 MovieClip [prompt] Frame 1 | Symbol 23 EditableText |
"ball_mc" | Symbol 47 MovieClip Frame 1 | Symbol 32 MovieClip [ball] |
"ball_mc" | Symbol 59 MovieClip Frame 1 | Symbol 32 MovieClip [ball] |
"arrow_mc" | Symbol 60 MovieClip Frame 1 | Symbol 36 MovieClip |
"player" | Symbol 60 MovieClip Frame 1 | Symbol 47 MovieClip |
"player" | Symbol 60 MovieClip Frame 2 | Symbol 59 MovieClip |
"players" | Symbol 93 MovieClip Frame 1 | Symbol 60 MovieClip |
"hole_mc" | Symbol 93 MovieClip Frame 1 | Symbol 73 MovieClip |
"time_display" | Symbol 103 MovieClip Frame 1 | Symbol 101 EditableText |
"time_display" | Symbol 103 MovieClip Frame 1 | Symbol 102 EditableText |
"holes" | Symbol 119 MovieClip [GameComponent] Frame 1 | Symbol 93 MovieClip |
"power_mc" | Symbol 119 MovieClip [GameComponent] Frame 1 | Symbol 95 MovieClip |
"response_mc" | Symbol 119 MovieClip [GameComponent] Frame 1 | Symbol 98 MovieClip |
"prompt" | Symbol 119 MovieClip [GameComponent] Frame 1 | Symbol 30 MovieClip [prompt] |
"timer_mc" | Symbol 119 MovieClip [GameComponent] Frame 1 | Symbol 103 MovieClip |
"score_display" | Symbol 119 MovieClip [GameComponent] Frame 1 | Symbol 104 EditableText |
"score_display" | Symbol 119 MovieClip [GameComponent] Frame 1 | Symbol 105 EditableText |
"sounds_mc" | Symbol 119 MovieClip [GameComponent] Frame 1 | Symbol 118 MovieClip |
"anim" | Symbol 128 MovieClip Frame 1 | Symbol 124 MovieClip |
"perc" | Symbol 128 MovieClip Frame 1 | Symbol 126 MovieClip |
"swfloader" | Symbol 128 MovieClip Frame 1 | Symbol 127 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "prompt" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "ball" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "GameComponent" |
Labels
"players" | Frame 127 |
"intro" | Frame 127 |
"over" | Frame 129 |
"score" | Symbol 98 MovieClip Frame 2 |
"miss" | Symbol 98 MovieClip Frame 3 |
"miss" | Symbol 118 MovieClip Frame 2 |
"hit" | Symbol 118 MovieClip Frame 3 |
"hole1" | Symbol 118 MovieClip Frame 4 |
"hole2" | Symbol 118 MovieClip Frame 5 |
"hole3" | Symbol 118 MovieClip Frame 6 |
"sink1" | Symbol 118 MovieClip Frame 7 |
"sink2" | Symbol 118 MovieClip Frame 8 |
"01" | Symbol 225 MovieClip Frame 70 |
"01" | Symbol 225 MovieClip Frame 87 |
"i1" | Symbol 249 MovieClip Frame 1 |
"i2" | Symbol 249 MovieClip Frame 2 |
"Off" | Symbol 252 MovieClip Frame 1 |
"On" | Symbol 252 MovieClip Frame 2 |
Dynamic Text Variables
text | Symbol 125 EditableText | "" |
score | Symbol 260 EditableText | "" |
score | Symbol 262 EditableText | "" |
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