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/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2561 · P5121

swfchan turned sixteen years old today! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/78880919?noj=FRM78880919-6DC" width="1" height="1"></div>

putt-and-play.swf

This is the info page for
Flash #127244

(Click the ID number above for more basic data on this flash file.)


Text
300

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GAME

Sounds MC

Can you hit a hole in one?!?
Use your the left and right
arrow keys on your keyboard
to aim your shot. Then press
on spacebar key to start the
power meter. Press the
spacebar one more time to
set the power. You'll get 3
shots for each hole and
you'll make 100 points less
for each shot. Have fun!

ActionScript [AS1/AS2]

Instance of Symbol 128 MovieClip in Frame 1
//component parameters onClipEvent (construct) { xin_motion_val = "Down"; xin_alphatype_val = "Yes"; xout_motion_val = "Down"; xout_alphatype_val = "Yes"; perc_req_val = 90; show_perc_val = "Yes"; slow_factor_val = 0.3; init_action_val = "_parent.stop();"; play_action_val = "_parent.play();"; }
Frame 127
function exit_game() { _global.exitGame(); } stop();
Frame 128
stop();
Instance of Symbol 119 MovieClip [GameComponent] in Frame 128
//component parameters onClipEvent (construct) { cp_debug = false; cp_level_num = 9; cp_points_hit = []; cp_points_hit[0] = 300; cp_points_hit[1] = 200; cp_points_hit[2] = 100; cp_swing_number = 3; cp_power_obj = {}; cp_power_obj.min = 2; cp_power_obj.max = 25; cp_use_time = "Swing"; cp_time_limit = 60; cp_friction = 0.98; cp_meter_speed = 100; }
Frame 129
_global.DB_UpdateKidbucksFromPoints(score); stop();
Symbol 5 MovieClip Frame 1
this._visible = false; stop();
Symbol 25 Button
on (release) { this._parent.close_level_prompt(); }
Symbol 29 Button
on (release) { this._parent.close_level_prompt(); }
Symbol 47 MovieClip Frame 1
stop();
Symbol 47 MovieClip Frame 13
_parent._parent._parent.start_ball();
Symbol 59 MovieClip Frame 1
stop();
Symbol 59 MovieClip Frame 13
_parent._parent._parent.start_ball();
Symbol 60 MovieClip Frame 1
stop();
Symbol 73 MovieClip Frame 1
Symbol 93 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
this._visible = false; this.stop();
Symbol 119 MovieClip [GameComponent] Frame 1
#initclip 1 Game = function () { this._visible = false; this.debug = this.cp_debug; this.level_num = this.cp_level_num; this.swing_number = this.cp_swing_number; this.points_hit = this.cp_points_hit; this.power_min_max = this.cp_power_obj; this.use_time = this.cp_use_time; this.time_limit = this.cp_time_limit; this.friction = this.cp_friction; this.meter_speed = this.cp_meter_speed; this.change_mode("wait"); this.timeline = this; for (var _local2 in this) { if (_local2.indexOf("cp_") != -1) { delete this[_local2]; } } this.initialize(); }; Game.prototype = new MovieClip(); Object.registerClass("GameComponent", Game); Object.prototype.SECOND = 1000; Game.prototype.initialize = function () { this.initialize_variables(); this.initialize_graphics(); this.initialize_level(); this.start_level(); this._visible = true; }; Game.prototype.initialize_variables = function () { this.score = 0; this.depth = 1; this.current_level = 0; this.attempt_count = 0; this.current_power = 1; this.keyListener = new Object(); this.keyListener.base = this; this.keyListener.onKeyDown = function () { this.base.processKeyPress(); }; this.keyListener.onKeyUp = function () { }; Key.addListener(this.keyListener); }; Game.prototype.initialize_graphics = function () { this.prompt._visible = false; if (this.use_time == "None") { this.timer_mc._visible = false; } }; Game.prototype.initialize_level = function () { }; Game.prototype.start_level = function () { this.current_level++; this.holes.gotoAndStop(this.current_level); this.holes.hole_mc._visible = false; this.holes.players.gotoAndStop(this._parent.player_selected); this.holes.players.player.ball_mc._visible = true; this.attempt_count = 0; this.current_power = 1; this.power_mc.gotoAndStop(this.current_power); this.holes.players.arrow_mc._rotation = 45; this.update_displays(); this.open_level_prompt(); }; Game.prototype.open_level_prompt = function () { if ((this.level_num != 0) && (this.level_num < this.current_level)) { this.game_over(false); return(undefined); } this.prompt.gotoAndStop(1); this.prompt.txt.text = "Hole " + this.current_level; this.prompt._visible = true; this.PromptID = setInterval(this, "close_level_prompt", 1250); }; Game.prototype.close_level_prompt = function () { clearInterval(this.PromptID); this.prompt._visible = false; if (this.prompt._currentframe == 1) { this.next_swing(); } else { this.start_level(); } }; Game.prototype.end_level_prompt = function () { clearInterval(this.timeline.nextID); this.change_mode("wait"); this.prompt.gotoAndStop(2); var _local2 = 1; while (_local2 < 5) { var _local3 = this.prompt[(("hole" + this.current_level) + "_") + _local2]; _local3._visible = true; if (this.attempt_count > _local2) { _local3.gotoAndStop(2); } else if (this.attempt_count == _local2) { _local3.gotoAndStop(3); _local3.score.text = this.points_hit[_local2 - 1]; this.prompt["total" + _local2].text = Number(_local3.score.text) + Number(this.prompt["total" + _local2].text); } _local2++; } var _local3 = this.prompt[("hole" + this.current_level) + "_4"]; _local3.gotoAndStop(3); _local3.score.text = this.score; this.prompt.total.text = this.score; this.prompt._visible = true; }; Game.prototype.next_swing = function () { clearInterval(this.timeline.nextID); this.attempt_count++; if (this.swing_number < this.attempt_count) { this.end_level_prompt(); return(undefined); } if ((this.use_time == "Hole") && (this.attempt_count == 1)) { this.start_timer = getTimer(); this.time_left = this.time_limit; } else if (this.use_time == "Swing") { this.start_timer = getTimer(); this.time_left = this.time_limit; } this.current_power = 1; this.power_mc.gotoAndStop(this.current_power); this.display_time(this.time_left); this.holes.players.arrow_mc._rotation = 45; this.holes.players.player.ball_mc._visible = true; this.response_mc.gotoAndStop(1); this.current_power = 1; this.arrow_mc._rotation = 45; this.change_mode("aim"); this.start_kick = getTimer(); this.update_displays(); }; Game.prototype.start_game = function () { clearInterval(this.timeline.startID); this.change_mode("aim"); }; Game.prototype.onEnterFrame = function () { if (this.game_mode == "wait") { return(undefined); } this.update_game_properties(); }; Game.prototype.onMouseUp = function () { if (this.game_mode != "play") { return(undefined); } }; Game.prototype.update_game_properties = function () { if (this.use_time != "None") { if ((getTimer() - this.start_timer) >= 1000) { this.start_timer = getTimer(); this.time_left--; this.display_time(this.time_left); if (this.time_left < 0) { if (this.use_time == "Swing") { this.missed(); } else { this.attempt_count = this.swing_number; this.missed(); } } } } }; Game.prototype.display_time = function (time) { this.timer_mc.time_display.text = convert_time(time); }; Game.prototype.update_displays = function () { this.score_display.text = this.score; this.display_time(this.time_left); }; Game.prototype.processKeyPress = function () { if (this.game_mode == "wait") { return(undefined); } if (this.game_mode == "power") { if (Key.isDown(32)) { this.change_mode("wait"); clearInterval(this.timeline.powerID); this.holes.players.player.play(); } } if (this.game_mode == "aim") { if (Key.isDown(39) || (Key.isDown(40))) { this.holes.players.arrow_mc._rotation++; if (this.holes.players.arrow_mc._rotation > 90) { this.holes.players.arrow_mc._rotation = 90; } } else if (Key.isDown(37) || (Key.isDown(38))) { this.holes.players.arrow_mc._rotation--; if (this.holes.players.arrow_mc._rotation < 0) { this.holes.players.arrow_mc._rotation = 0; } } if (Key.isDown(32)) { this.change_mode("power"); this.timeline.powerID = setInterval(this.timeline, "move_power_meter", this.meter_speed, "up"); } } }; Game.prototype.move_power_meter = function (_direction) { clearInterval(this.timeline.powerID); if (_direction == "up") { this.power_mc.nextFrame(); if (this.power_mc._currentframe == this.power_mc._totalframes) { _direction = "down"; } } else { this.power_mc.prevFrame(); if (this.power_mc._currentframe == 1) { _direction = "up"; } } this.current_power = this.power_mc._currentframe; this.timeline.powerID = setInterval(this.timeline, "move_power_meter", this.meter_speed, _direction); }; Game.prototype.start_ball = function () { this.change_mode("ball"); this.holes.players.player.ball_mc._visible = false; this.shoot_object = this.holes.attachMovie("ball", "shoot_object", this.depth++); this.shoot_object._xscale = (this.shoot_object._yscale = 10); var _local2 = {x:this.holes.players.player.ball_mc._x, y:this.holes.players.player.ball_mc._y}; this.holes.players.player.localToGlobal(_local2); this.holes.globalToLocal(_local2); this.shoot_object._x = _local2.x; this.shoot_object._y = _local2.y; this.shoot_object.cacheAsBitmap = true; this.compute_power_settings(); this.shoot_object.onEnterFrame = this.move_object; this.play_selected_sound("hit"); }; Game.prototype.compute_power_settings = function () { var _local4 = (this.power_min_max.max - this.power_min_max.min) / (this.power_mc._totalframes - 1); var _local2 = this.degreesToRadians(this.holes.players.arrow_mc._rotation + 90); var _local3 = (_local4 * (this.current_power - 1)) + this.power_min_max.min; this.shoot_object.friction = this.friction; this.shoot_object.vel_x = Math.cos(_local2) * _local3; this.shoot_object.vel_y = Math.sin(_local2) * _local3; this.shoot_object.base = this.timeline; this.shoot_object.scale_change = _y_var; }; Game.prototype.check_game_over = function () { }; Game.prototype.move_object = function () { this.vel_y = this.vel_y * this.friction; this.vel_x = this.vel_x * this.friction; this._y = this._y - this.vel_y; this._x = this._x - this.vel_x; if (this._parent.hole_mc.hitTest(this)) { this._visible = false; this.onEnterFrame = undefined; this.base.score_shot(); } if ((this._x < 0) || (this._x > Stage.width)) { this._visible = false; this.onEnterFrame = undefined; this.base.missed(); return(undefined); } if ((this._y < 0) || (this._y > Stage.height)) { this._visible = false; this.onEnterFrame = undefined; this.base.missed(); return(undefined); } if ((Math.abs(this.vel_y) < 1) && (Math.abs(this.vel_x) < 1)) { this._visible = false; this.onEnterFrame = undefined; this.base.missed(); } }; Game.prototype.score_shot = function () { if (Math.random() > 0.5) { this.play_selected_sound("sink1"); } else { this.play_selected_sound("sink1"); } this.shoot_object.removeMovieClip(); this.score = this.score + this.points_hit[this.attempt_count - 1]; this.response_mc.gotoAndStop("score"); this.update_displays(); this.change_mode("wait"); this.play_selected_sound("hole" + this.attempt_count); this.timeline.nextID = setInterval(this, "end_level_prompt", 2000); }; Game.prototype.missed = function () { this.change_mode("wait"); this.play_selected_sound("miss"); this.shoot_object.removeMovieClip(); this.response_mc.gotoAndStop("miss"); this.timeline.nextID = setInterval(this, "next_swing", 2000); }; Game.prototype.game_over = function (_over) { this.timeline._parent.score = this.score; this.timeline._parent.gotoAndStop("over"); }; Game.prototype.find_piece_hit = function (_object, over_list) { var _local1 = 0; while (_local1 < over_list.length) { var _local2 = over_list[_local1]; if (_local2.hitTest(_object)) { return(_local2); } _local1++; } }; Game.prototype.find_piece_over = function (x_selected, y_selected, over_list) { var _local1 = 0; while (_local1 < over_list.length) { var _local2 = over_list[_local1]; if (_local2.hitTest(x_selected, y_selected, true)) { return(_local2); } _local1++; } }; Game.prototype.play_selected_sound = function (sound_name) { this.timeline.sounds_mc.gotoAndStop(sound_name); this.timeline.sounds_mc.gotoAndStop(1); }; Game.prototype.change_mode = function (new_mode) { this.old_mode = this.game_mode; this.game_mode = new_mode; }; Game.prototype.degreesToRadians = function (degrees) { return((degrees / 180) * Math.PI); }; Game.prototype.radiansToDegrees = function (radians) { return((radians / Math.PI) * 180); }; #endinitclip
Instance of Symbol 108 MovieClip in Symbol 119 MovieClip [GameComponent] Frame 1
onClipEvent (load) { this._visible = false; }
Symbol 128 MovieClip Frame 1
stop();
Instance of Symbol 127 MovieClip "swfloader" in Symbol 128 MovieClip Frame 1
onClipEvent (load) { function strip_spaces(str) { var _local3 = new String(""); var _local1 = 0; while (_local1 < str.length) { if ((str.charAt(_local1) != " ") && (str.charAt(_local1) != ";")) { _local3 = _local3 + str.charAt(_local1); } _local1++; } return(_local3); } function simple_script(action, timeline) { action = strip_spaces(action); if ((action.length > 0) && ((action.indexOf(")") != -1) && (action.indexOf("(") != -1))) { var _local3 = action.split("."); var _local5 = _local3.pop(); var _local7 = _local5.indexOf("("); var _local9 = _local5.indexOf(")"); var _local8 = _local5.substr(0, _local7); var _local4 = _local5.substr(_local7 + 1, _local9 - (_local7 + 1)); var _local2 = timeline; var _local1 = 0; while (_local1 < _local3.length) { _local2 = _local2[_local3[_local1]]; _local1++; } if (_local4.indexOf("\"") != -1) { _local4 = _local4.substr(1, _local4.length - 2); } _local2[_local8](_local4); } } function execute_action() { unloaded = true; _parent._visible = false; simple_script(_parent.play_action_val, _parent); } _parent.anim.gotoAndStop(1); simple_script(_parent.init_action_val, _parent); var done = false; var unloaded = false; var orig_x = _parent._x; var orig_y = _parent._y; var dist_x = (_parent._x + ((_parent._width * 2) / 3)); var dist_y = (_parent._y + ((_parent._height * 2) / 3)); var orig_a = _parent._alpha; var accel_jump = 0.75; var slow_factor = _parent.slow_factor_val; var speed_factor = (1 + (slow_factor / (1 - slow_factor))); var ready = false; var perc_fadeout = 0; _parent.perc._x = _parent.anim._x - (_parent.perc._width / 2); _parent.perc._y = _parent.anim._y - (_parent.perc._height / 2); if (slow_factor < 1) { switch (_parent.xin_motion_val) { case "Up" : _parent._y = orig_y + (dist_y * 2); break; case "Down" : _parent._y = orig_y - (dist_y * 2); break; case "Left" : _parent._x = orig_x + (dist_x * 2); break; case "Right" : _parent._x = orig_x - (dist_x * 2); break; case "Toward" : _parent._xscale = (_parent._yscale = 1); break; case "None" : _parent._alpha = 0; } } else { ready = true; } } onClipEvent (enterFrame) { if (unloaded) { return(undefined); } if (!ready) { switch (_parent.xin_motion_val) { case "Toward" : _parent._xscale = _parent._xscale + ((100 - _parent._xscale) * slow_factor); _parent._yscale = _parent._xscale; if (_parent.xin_alphatype_val == "Yes") { _parent._alpha = Math.round((orig_a / 100) * Math.max(0, Math.min(_parent._xscale, 100))); } if (Math.abs(100 - _parent._xscale) < 0.5) { _parent._xscale = (_parent._yscale = 100); _parent._alpha = orig_a; ready = true; } break; default : _parent._x = _parent._x + ((orig_x - _parent._x) * slow_factor); _parent._y = _parent._y + ((orig_y - _parent._y) * slow_factor); if (_parent.xin_alphatype_val == "Yes") { if (_parent.xin_motion_val == "None") { _parent._alpha = _parent._alpha + ((orig_a - _parent._alpha) * slow_factor); } else if (Math.abs(orig_x - _parent._x) > Math.abs(orig_y - _parent._y)) { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x)) * 100); } else { _parent._alpha = 100 - Math.round(((orig_a / 100) * (Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y)) * 100); } } if (!(((_parent.xin_motion_val == "None") && (Math.abs(_parent._alpha - orig_a) <= 1)) || (((_parent.xin_motion_val != "None") && (Math.abs(_parent._y - orig_y) < 0.5)) && (Math.abs(_parent._x - orig_x) < 0.5)))) { break; } _parent._x = orig_x; _parent._y = orig_y; _parent._alpha = orig_a; ready = true; } } else if (!done) { var rl = _root.getBytesLoaded(); var rt = (_root.getBytesTotal() * (_parent.perc_req_val / 100)); if ((rl > 10) && (rt > 10)) { rl = Math.min(rl, rt); var new_frame = (_parent.anim._currentframe + Math.ceil(((_parent.anim._totalframes * (rl / rt)) - _parent.anim._currentframe) / 4)); new_frame = Math.max(1, new_frame); if (_parent.show_perc_val == "Yes") { _parent.perc.text = Math.round(((new_frame - 1) / (_parent.anim._totalframes - 1)) * 100) + " %"; } if (new_frame != _parent.anim._currentframe) { _parent.anim.gotoAndStop(new_frame); } if ((_parent.anim._totalframes == _parent.anim._currentframe) && (rl >= rt)) { done = true; } } } else if (slow_factor < 1) { switch (_parent.xout_motion_val) { case "Down" : if (_parent._y <= orig_y) { _parent._y = orig_y + accel_jump; } _parent._y = orig_y + (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y > (orig_y + (dist_y * 2))) { execute_action(); } break; case "Up" : if (_parent._y >= orig_y) { _parent._y = orig_y - accel_jump; } _parent._y = orig_y - (Math.abs(_parent._y - orig_y) * speed_factor); perc_fadeout = Math.round((Math.min(dist_y, Math.abs(_parent._y - orig_y)) / dist_y) * 100); if (_parent._y < (orig_y - (dist_y * 2))) { execute_action(); } break; case "Right" : if (_parent._x <= orig_x) { _parent._x = orig_x + accel_jump; } _parent._x = orig_x + (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x > (orig_x + (dist_x * 2))) { execute_action(); } break; case "Left" : if (_parent._x >= orig_x) { _parent._x = orig_x - accel_jump; } _parent._x = orig_x - (Math.abs(_parent._x - orig_x) * speed_factor); perc_fadeout = Math.round((Math.min(dist_x, Math.abs(_parent._x - orig_x)) / dist_x) * 100); if (_parent._x < (orig_x - (dist_x * 2))) { execute_action(); } break; case "Away" : if ((_parent._xscale >= 100) || (_parent._yscale >= 100)) { _parent._xscale = (_parent._yscale = 100 - accel_jump); } _parent._xscale = (_parent._yscale = Math.max(0.5, 100 - ((100 - _parent._yscale) * speed_factor))); perc_fadeout = 100 - Math.round(Math.max(0, Math.min(_parent._xscale, 100))); if (_parent._xscale < 1) { execute_action(); } break; default : perc_fadeout = perc_fadeout + ((100 - perc_fadeout) * slow_factor); if (Math.abs(perc_fadeout - 100) > 1) { break; } execute_action(); } if (!(_parent.xout_alphatype_val === "Yes")) { } else { _parent._alpha = (orig_a / 100) * (100 - perc_fadeout); } } else { execute_action(); } }
Symbol 231 Button
on (release) { gotoAndStop (1); }
Symbol 232 Button
on (release) { gotoAndStop (2); }
Symbol 234 MovieClip Frame 1
this._parent.player_selected = 1; stop();
Symbol 234 MovieClip Frame 2
this._parent.player_selected = 2;
Symbol 240 Button
on (release) { play(); }
Symbol 247 Button
on (release) { _root.inst.gotoAndStop("On"); gotoAndStop ("i2"); }
Symbol 248 Button
on (release) { _root.inst.gotoAndStop("Off"); gotoAndStop ("i1"); }
Symbol 249 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 2
stop();
Symbol 252 MovieClip Frame 1
stop();
Symbol 252 MovieClip Frame 2
stop();
Symbol 258 Button
on (release) { gotoAndStop ("intro"); }

Library Items

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Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:120 121 122 123Used by:128
Symbol 125 EditableTextUses:100Used by:126
Symbol 126 MovieClipUses:125Used by:128
Symbol 127 MovieClipUsed by:128
Symbol 128 MovieClipUses:124 126 127Used by:Timeline
Symbol 129 GraphicUsed by:Timeline
Symbol 130 GraphicUsed by:225
Symbol 131 GraphicUsed by:225
Symbol 132 GraphicUsed by:225
Symbol 133 GraphicUsed by:225
Symbol 134 GraphicUsed by:225
Symbol 135 GraphicUsed by:225
Symbol 136 GraphicUsed by:225
Symbol 137 GraphicUsed by:225
Symbol 138 GraphicUsed by:225
Symbol 139 GraphicUsed by:225
Symbol 140 GraphicUsed by:225
Symbol 141 GraphicUsed by:225
Symbol 142 GraphicUsed by:225
Symbol 143 GraphicUsed by:225
Symbol 144 GraphicUsed by:225
Symbol 145 GraphicUsed by:225
Symbol 146 GraphicUsed by:225
Symbol 147 GraphicUsed by:225
Symbol 148 GraphicUsed by:225
Symbol 149 GraphicUsed by:225
Symbol 150 GraphicUsed by:225
Symbol 151 GraphicUsed by:225
Symbol 152 GraphicUsed by:225
Symbol 153 GraphicUsed by:225
Symbol 154 GraphicUsed by:225
Symbol 155 GraphicUsed by:225
Symbol 156 GraphicUsed by:225
Symbol 157 GraphicUsed by:225
Symbol 158 GraphicUsed by:225
Symbol 159 SoundUsed by:225
Symbol 160 GraphicUsed by:225
Symbol 161 GraphicUsed by:225
Symbol 162 GraphicUsed by:225
Symbol 163 GraphicUsed by:225
Symbol 164 GraphicUsed by:225
Symbol 165 GraphicUsed by:225
Symbol 166 GraphicUsed by:225
Symbol 167 GraphicUsed by:225
Symbol 168 GraphicUsed by:225
Symbol 169 GraphicUsed by:225
Symbol 170 GraphicUsed by:225
Symbol 171 GraphicUsed by:225
Symbol 172 GraphicUsed by:225
Symbol 173 GraphicUsed by:225
Symbol 174 GraphicUsed by:225
Symbol 175 GraphicUsed by:225
Symbol 176 GraphicUsed by:225
Symbol 177 GraphicUsed by:225
Symbol 178 SoundUsed by:225
Symbol 179 GraphicUsed by:225
Symbol 180 GraphicUsed by:225
Symbol 181 GraphicUsed by:225
Symbol 182 GraphicUsed by:225
Symbol 183 GraphicUsed by:225
Symbol 184 GraphicUsed by:225
Symbol 185 GraphicUsed by:225
Symbol 186 GraphicUsed by:225
Symbol 187 GraphicUsed by:225
Symbol 188 GraphicUsed by:225
Symbol 189 GraphicUsed by:225
Symbol 190 GraphicUsed by:225
Symbol 191 GraphicUsed by:225
Symbol 192 GraphicUsed by:225
Symbol 193 GraphicUsed by:225
Symbol 194 GraphicUsed by:225
Symbol 195 GraphicUsed by:225
Symbol 196 GraphicUsed by:225
Symbol 197 GraphicUsed by:225
Symbol 198 GraphicUsed by:225
Symbol 199 GraphicUsed by:225
Symbol 200 GraphicUsed by:225
Symbol 201 GraphicUsed by:225
Symbol 202 GraphicUsed by:225
Symbol 203 SoundUsed by:225
Symbol 204 GraphicUsed by:225
Symbol 205 GraphicUsed by:225
Symbol 206 GraphicUsed by:225
Symbol 207 GraphicUsed by:225
Symbol 208 GraphicUsed by:225
Symbol 209 GraphicUsed by:225
Symbol 210 GraphicUsed by:225
Symbol 211 GraphicUsed by:225
Symbol 212 GraphicUsed by:225
Symbol 213 GraphicUsed by:225
Symbol 214 GraphicUsed by:225
Symbol 215 GraphicUsed by:225
Symbol 216 GraphicUsed by:225
Symbol 217 GraphicUsed by:225
Symbol 218 GraphicUsed by:225
Symbol 219 GraphicUsed by:225
Symbol 220 GraphicUsed by:225
Symbol 221 GraphicUsed by:225
Symbol 222 GraphicUsed by:225
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224Used by:Timeline
Symbol 226 GraphicUsed by:Timeline
Symbol 227 GraphicUsed by:Timeline
Symbol 228 GraphicUsed by:234
Symbol 229 GraphicUsed by:234
Symbol 230 GraphicUsed by:234
Symbol 231 ButtonUses:24Used by:234
Symbol 232 ButtonUses:24Used by:234
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:228 229 230 231 232 233Used by:Timeline
Symbol 235 GraphicUsed by:240
Symbol 236 GraphicUsed by:240
Symbol 237 GraphicUsed by:240
Symbol 238 GraphicUsed by:240
Symbol 239 GraphicUsed by:240
Symbol 240 ButtonUses:235 236 237 238 239Used by:Timeline
Symbol 241 GraphicUsed by:Timeline
Symbol 242 GraphicUsed by:247 248
Symbol 243 GraphicUsed by:247 248
Symbol 244 GraphicUsed by:247 248
Symbol 245 GraphicUsed by:247 248
Symbol 246 GraphicUsed by:247 248
Symbol 247 ButtonUses:242 243 244 245 246Used by:249
Symbol 248 ButtonUses:242 243 244 245 246Used by:249
Symbol 249 MovieClipUses:247 248Used by:Timeline
Symbol 250 GraphicUsed by:252
Symbol 251 TextUses:100Used by:252
Symbol 252 MovieClipUses:250 251Used by:Timeline
Symbol 253 GraphicUsed by:258
Symbol 254 GraphicUsed by:258
Symbol 255 GraphicUsed by:258
Symbol 256 GraphicUsed by:258
Symbol 257 GraphicUsed by:258
Symbol 258 ButtonUses:253 254 255 256 257Used by:Timeline
Symbol 259 GraphicUsed by:Timeline
Symbol 260 EditableTextUses:100Used by:Timeline
Symbol 261 GraphicUsed by:Timeline
Symbol 262 EditableTextUses:100Used by:Timeline
Symbol 263 GraphicUsed by:Timeline

Instance Names

"play_btn"Frame 127Symbol 240 Button
"inst"Frame 127Symbol 252 MovieClip
"score"Symbol 5 MovieClip Frame 3Symbol 4 EditableText
"hole1_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole1_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole1_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole1_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole2_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole2_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole2_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole2_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole3_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole3_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole3_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole3_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole4_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole4_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole4_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole4_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole5_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole5_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole5_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole5_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole6_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole6_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole6_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole6_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole7_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole7_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole7_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole7_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole8_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole8_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole8_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole8_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole9_1"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole9_2"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole9_3"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"hole9_4"Symbol 30 MovieClip [prompt] Frame 1Symbol 5 MovieClip
"total1"Symbol 30 MovieClip [prompt] Frame 1Symbol 6 EditableText
"total2"Symbol 30 MovieClip [prompt] Frame 1Symbol 7 EditableText
"total3"Symbol 30 MovieClip [prompt] Frame 1Symbol 8 EditableText
"total"Symbol 30 MovieClip [prompt] Frame 1Symbol 9 EditableText
"txt"Symbol 30 MovieClip [prompt] Frame 1Symbol 23 EditableText
"ball_mc"Symbol 47 MovieClip Frame 1Symbol 32 MovieClip [ball]
"ball_mc"Symbol 59 MovieClip Frame 1Symbol 32 MovieClip [ball]
"arrow_mc"Symbol 60 MovieClip Frame 1Symbol 36 MovieClip
"player"Symbol 60 MovieClip Frame 1Symbol 47 MovieClip
"player"Symbol 60 MovieClip Frame 2Symbol 59 MovieClip
"players"Symbol 93 MovieClip Frame 1Symbol 60 MovieClip
"hole_mc"Symbol 93 MovieClip Frame 1Symbol 73 MovieClip
"time_display"Symbol 103 MovieClip Frame 1Symbol 101 EditableText
"time_display"Symbol 103 MovieClip Frame 1Symbol 102 EditableText
"holes"Symbol 119 MovieClip [GameComponent] Frame 1Symbol 93 MovieClip
"power_mc"Symbol 119 MovieClip [GameComponent] Frame 1Symbol 95 MovieClip
"response_mc"Symbol 119 MovieClip [GameComponent] Frame 1Symbol 98 MovieClip
"prompt"Symbol 119 MovieClip [GameComponent] Frame 1Symbol 30 MovieClip [prompt]
"timer_mc"Symbol 119 MovieClip [GameComponent] Frame 1Symbol 103 MovieClip
"score_display"Symbol 119 MovieClip [GameComponent] Frame 1Symbol 104 EditableText
"score_display"Symbol 119 MovieClip [GameComponent] Frame 1Symbol 105 EditableText
"sounds_mc"Symbol 119 MovieClip [GameComponent] Frame 1Symbol 118 MovieClip
"anim"Symbol 128 MovieClip Frame 1Symbol 124 MovieClip
"perc"Symbol 128 MovieClip Frame 1Symbol 126 MovieClip
"swfloader"Symbol 128 MovieClip Frame 1Symbol 127 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 30 as "prompt"
ExportAssets (56)Timeline Frame 1Symbol 32 as "ball"
ExportAssets (56)Timeline Frame 1Symbol 119 as "GameComponent"

Labels

"players"Frame 127
"intro"Frame 127
"over"Frame 129
"score"Symbol 98 MovieClip Frame 2
"miss"Symbol 98 MovieClip Frame 3
"miss"Symbol 118 MovieClip Frame 2
"hit"Symbol 118 MovieClip Frame 3
"hole1"Symbol 118 MovieClip Frame 4
"hole2"Symbol 118 MovieClip Frame 5
"hole3"Symbol 118 MovieClip Frame 6
"sink1"Symbol 118 MovieClip Frame 7
"sink2"Symbol 118 MovieClip Frame 8
"01"Symbol 225 MovieClip Frame 70
"01"Symbol 225 MovieClip Frame 87
"i1"Symbol 249 MovieClip Frame 1
"i2"Symbol 249 MovieClip Frame 2
"Off"Symbol 252 MovieClip Frame 1
"On"Symbol 252 MovieClip Frame 2

Dynamic Text Variables

textSymbol 125 EditableText""
scoreSymbol 260 EditableText""
scoreSymbol 262 EditableText""




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Created: 25/2 -2019 05:17:43 Last modified: 25/2 -2019 05:17:43 Server time: 06/05 -2024 05:35:24