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space-blocks2.swf

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Flash #127301

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Text
<p align="center"><font face="FFF Dreamer Extended" size="13" color="#00b311" letterSpacing="0.000000" kerning="1">100%</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Grab parts to build tower higher than this red line. Avoid to hit left and right walls!</font></p><p align="center"></p><p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Grab empty space to get more parts.</font></p><p align="center"></p><p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Press READY when you hit the red line to get to next level.</font></p><p align="center"></p><p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">The higher you built - the better score you&apos;ll get! </font></p>

<p align="center"><font face="FFF Dreamer Extended" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Ready!</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Close</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Level Score:</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="-1.000000" kerning="1">99999</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Next Level</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Submit Score</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1"> </font></p>

<p align="center"><font face="FFF Dreamer Extended" size="17" color="#ffffff" letterSpacing="0.000000" kerning="1">Reset</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">unpacking music &nbsp;data...</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="33" color="#ffffff" letterSpacing="0.000000" kerning="1">Play</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="28" color="#ffffff" letterSpacing="0.000000" kerning="1">Help</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">Credits</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="42" color="#ffffff" letterSpacing="0.000000" kerning="1">Space Blocks</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Grab parts to build tower.</font></p><p align="center"></p><p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Hit the red line.</font></p><p align="center"></p><p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Drag empty space to get more parts.</font></p><p align="center"></p><p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Press READY to get to next level.</font></p><p align="center"></p><p align="center"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">The higher you built - the better score you&apos;ll get! </font></p>

<p align="center"><font face="FFF Dreamer Extended" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">Code, art: Vadim Ledyaev</font></p>

<p align="right"><font face="FFF Dreamer Extended" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Music: ace_de</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="29" color="#afb9be" letterSpacing="0.000000" kerning="1">Play</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="18" color="#afb9be" letterSpacing="0.000000" kerning="1">Credits</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="24" color="#afb9be" letterSpacing="0.000000" kerning="1">Help</font></p>

<p align="center"><font face="FFF Dreamer Extended" size="74" color="#afb9be" letterSpacing="0.000000" kerning="1">1</font></p>

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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var radius:Number; public var localPosition:b2Vec2; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(def:b2ShapeDef){ m_localPosition = new b2Vec2(); super(def); var circleDef:b2CircleDef = (def as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(circleDef.localPosition); m_radius = circleDef.radius; } override public function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var sY:Number; var tMat:b2Mat22 = transform.R; var positionX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var positionY:Number = (transform.position.x + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); var sX:Number = (segment.p1.x - positionX); sY = (segment.p1.y - positionY); var b:Number = (((sX * sX) + (sY * sY)) - (m_radius * m_radius)); if (b < 0){ return (false); }; var rX:Number = (segment.p2.x - segment.p1.x); var rY:Number = (segment.p2.y - segment.p1.y); var c:Number = ((sX * rX) + (sY * rY)); var rr:Number = ((rX * rX) + (rY * rY)); var sigma:Number = ((c * c) - (rr * b)); if ((((sigma < 0)) || ((rr < Number.MIN_VALUE)))){ return (false); }; var a:Number = -((c + Math.sqrt(sigma))); if ((((0 <= a)) && ((a <= (maxLambda * rr))))){ a = (a / rr); lambda[0] = a; normal.x = (sX + (a * rX)); normal.y = (sY + (a * rY)); normal.Normalize(); return (true); }; return (false); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } public function GetRadius():Number{ return (m_radius); } override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{ var tMat:b2Mat22; tMat = transform1.R; var p1X:Number = (transform1.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var p1Y:Number = (transform1.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); tMat = transform2.R; var p2X:Number = (transform2.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var p2Y:Number = (transform2.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); aabb.lowerBound.Set((((p1X < p2X)) ? p1X : p2X - m_radius), (((p1Y < p2Y)) ? p1Y : p2Y - m_radius)); aabb.upperBound.Set((((p1X > p2X)) ? p1X : p2X + m_radius), (((p1Y > p2Y)) ? p1Y : p2Y + m_radius)); } override public function ComputeMass(massData:b2MassData):void{ massData.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); massData.center.SetV(m_localPosition); massData.I = (massData.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function UpdateSweepRadius(center:b2Vec2):void{ var dX:Number = (m_localPosition.x - center.x); var dY:Number = (m_localPosition.y - center.y); dX = Math.sqrt(((dX * dX) + (dY * dY))); m_sweepRadius = ((dX + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(aabb:b2AABB, transform:b2XForm):void{ var tMat:b2Mat22 = transform.R; var pX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var pY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); aabb.lowerBound.Set((pX - m_radius), (pY - m_radius)); aabb.upperBound.Set((pX + m_radius), (pY + m_radius)); } override public function TestPoint(transform:b2XForm, p:b2Vec2):Boolean{ var tMat:b2Mat22 = transform.R; var dX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var dY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); dX = (p.x - dX); dY = (p.y - dY); return ((((dX * dX) + (dY * dY)) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ super(); } public function Copy():b2FilterData{ var copy:b2FilterData = new b2FilterData(); copy.categoryBits = categoryBits; copy.maskBits = maskBits; copy.groupIndex = groupIndex; return (copy); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; var i:int; while (i < b2Settings.b2_maxPolygonVertices) { vertices[i] = new b2Vec2(); i++; }; } public function SetAsOrientedBox(hx:Number, hy:Number, center:b2Vec2=null, angle:Number=0):void{ var xfPosition:b2Vec2; var xfR:b2Mat22; var i:int; vertexCount = 4; vertices[0].Set(-(hx), -(hy)); vertices[1].Set(hx, -(hy)); vertices[2].Set(hx, hy); vertices[3].Set(-(hx), hy); if (center){ xfPosition = center; xfR = s_mat; xfR.Set(angle); i = 0; while (i < vertexCount) { center = vertices[i]; hx = (xfPosition.x + ((xfR.col1.x * center.x) + (xfR.col2.x * center.y))); center.y = (xfPosition.y + ((xfR.col1.y * center.x) + (xfR.col2.y * center.y))); center.x = hx; i++; }; }; } public function SetAsBox(hx:Number, hy:Number):void{ vertexCount = 4; vertices[0].Set(-(hx), -(hy)); vertices[1].Set(hx, -(hy)); vertices[2].Set(hx, hy); vertices[3].Set(-(hx), hy); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_coreVertices:Array; public var m_vertices:Array; private var s_supportVec:b2Vec2; public var m_centroid:b2Vec2; public var m_normals:Array; public var m_obb:b2OBB; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(def:b2ShapeDef){ var i:int; var edgeX:Number; var edgeY:Number; var len:Number; var n1X:Number; var n1Y:Number; var n2X:Number; var n2Y:Number; var vX:Number; var vY:Number; var dX:Number; var dY:Number; var det:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(def); m_type = e_polygonShape; var poly:b2PolygonDef = (def as b2PolygonDef); m_vertexCount = poly.vertexCount; var i1:int = i; var i2:int = i; i = 0; while (i < m_vertexCount) { m_vertices[i] = poly.vertices[i].Copy(); i++; }; i = 0; while (i < m_vertexCount) { i1 = i; i2 = (((i + 1) < m_vertexCount)) ? (i + 1) : 0; edgeX = (m_vertices[i2].x - m_vertices[i1].x); edgeY = (m_vertices[i2].y - m_vertices[i1].y); len = Math.sqrt(((edgeX * edgeX) + (edgeY * edgeY))); m_normals[i] = new b2Vec2((edgeY / len), (-(edgeX) / len)); i++; }; m_centroid = ComputeCentroid(poly.vertices, poly.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); i = 0; while (i < m_vertexCount) { i1 = (((i - 1) >= 0)) ? (i - 1) : (m_vertexCount - 1); i2 = i; n1X = m_normals[i1].x; n1Y = m_normals[i1].y; n2X = m_normals[i2].x; n2Y = m_normals[i2].y; vX = (m_vertices[i].x - m_centroid.x); vY = (m_vertices[i].y - m_centroid.y); dX = (((n1X * vX) + (n1Y * vY)) - b2Settings.b2_toiSlop); dY = (((n2X * vX) + (n2Y * vY)) - b2Settings.b2_toiSlop); det = (1 / ((n1X * n2Y) - (n1Y * n2X))); m_coreVertices[i] = new b2Vec2(((det * ((n2Y * dX) - (n1Y * dY))) + m_centroid.x), ((det * ((n1X * dY) - (n2X * dX))) + m_centroid.y)); i++; }; } override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{ var aabb1:b2AABB = s_sweptAABB1; var aabb2:b2AABB = s_sweptAABB2; ComputeAABB(aabb1, transform1); ComputeAABB(aabb2, transform2); aabb.lowerBound.Set(((aabb1.lowerBound.x < aabb2.lowerBound.x)) ? aabb1.lowerBound.x : aabb2.lowerBound.x, ((aabb1.lowerBound.y < aabb2.lowerBound.y)) ? aabb1.lowerBound.y : aabb2.lowerBound.y); aabb.upperBound.Set(((aabb1.upperBound.x > aabb2.upperBound.x)) ? aabb1.upperBound.x : aabb2.upperBound.x, ((aabb1.upperBound.y > aabb2.upperBound.y)) ? aabb1.upperBound.y : aabb2.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetCentroid():b2Vec2{ return (m_centroid); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(xf:b2XForm):b2Vec2{ return (b2Math.b2MulX(xf, m_coreVertices[0])); } public function Centroid(xf:b2XForm):b2Vec2{ return (b2Math.b2MulX(xf, m_centroid)); } override public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var tX:Number; var tY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var numerator:Number; var denominator:Number; var lower:Number = 0; var upper:Number = maxLambda; tX = (segment.p1.x - xf.position.x); tY = (segment.p1.y - xf.position.y); tMat = xf.R; var p1X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var p1Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); tX = (segment.p2.x - xf.position.x); tY = (segment.p2.y - xf.position.y); tMat = xf.R; var p2X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var p2Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var index = -1; var i:int; while (i < m_vertexCount) { tVec = m_vertices[i]; tX = (tVec.x - p1X); tY = (tVec.y - p1Y); tVec = m_normals[i]; numerator = ((tVec.x * tX) + (tVec.y * tY)); denominator = ((tVec.x * dX) + (tVec.y * dY)); if ((((denominator < 0)) && ((numerator < (lower * denominator))))){ lower = (numerator / denominator); index = i; } else { if ((((denominator > 0)) && ((numerator < (upper * denominator))))){ upper = (numerator / denominator); }; }; if (upper < lower){ return (false); }; i++; }; if (index >= 0){ lambda[0] = lower; tMat = xf.R; tVec = m_normals[index]; normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); return (true); }; return (false); } override public function ComputeMass(massData:b2MassData):void{ var p2:b2Vec2; var p3:b2Vec2; var e1X:Number; var e1Y:Number; var e2X:Number; var e2Y:Number; var D:Number; var triangleArea:Number; var px:Number; var py:Number; var ex1:Number; var ey1:Number; var ex2:Number; var ey2:Number; var intx2:Number; var inty2:Number; var centerX:Number = 0; var centerY:Number = 0; var area:Number = 0; var I:Number = 0; var p1X:Number = 0; var p1Y:Number = 0; var k_inv3:Number = (1 / 3); var i:int; while (i < m_vertexCount) { p2 = m_vertices[i]; p3 = (((i + 1) < m_vertexCount)) ? m_vertices[int((i + 1))] : m_vertices[0]; e1X = (p2.x - p1X); e1Y = (p2.y - p1Y); e2X = (p3.x - p1X); e2Y = (p3.y - p1Y); D = ((e1X * e2Y) - (e1Y * e2X)); triangleArea = (0.5 * D); area = (area + triangleArea); centerX = (centerX + ((triangleArea * k_inv3) * ((p1X + p2.x) + p3.x))); centerY = (centerY + ((triangleArea * k_inv3) * ((p1Y + p2.y) + p3.y))); px = p1X; py = p1Y; ex1 = e1X; ey1 = e1Y; ex2 = e2X; ey2 = e2Y; intx2 = ((k_inv3 * ((0.25 * (((ex1 * ex1) + (ex2 * ex1)) + (ex2 * ex2))) + ((px * ex1) + (px * ex2)))) + ((0.5 * px) * px)); inty2 = ((k_inv3 * ((0.25 * (((ey1 * ey1) + (ey2 * ey1)) + (ey2 * ey2))) + ((py * ey1) + (py * ey2)))) + ((0.5 * py) * py)); I = (I + (D * (intx2 + inty2))); i++; }; massData.mass = (m_density * area); centerX = (centerX * (1 / area)); centerY = (centerY * (1 / area)); massData.center.Set(centerX, centerY); massData.I = (m_density * I); } public function GetNormals():Array{ return (m_normals); } public function Support(xf:b2XForm, dX:Number, dY:Number):b2Vec2{ var tVec:b2Vec2; var tMat:b2Mat22; var value:Number; tMat = xf.R; var dLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); var dLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); var bestIndex:int; tVec = m_coreVertices[0]; var bestValue:Number = ((tVec.x * dLocalX) + (tVec.y * dLocalY)); var i = 1; while (i < m_vertexCount) { tVec = m_coreVertices[i]; value = ((tVec.x * dLocalX) + (tVec.y * dLocalY)); if (value > bestValue){ bestIndex = i; bestValue = value; }; i++; }; tMat = xf.R; tVec = m_coreVertices[bestIndex]; s_supportVec.x = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); s_supportVec.y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var R:b2Mat22 = s_computeMat; tMat = xf.R; tVec = m_obb.R.col1; R.col1.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); R.col1.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tVec = m_obb.R.col2; R.col2.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); R.col2.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); R.Abs(); var absR:b2Mat22 = R; tVec = m_obb.extents; var hX:Number = ((absR.col1.x * tVec.x) + (absR.col2.x * tVec.y)); var hY:Number = ((absR.col1.y * tVec.x) + (absR.col2.y * tVec.y)); tMat = xf.R; tVec = m_obb.center; var positionX:Number = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var positionY:Number = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); aabb.lowerBound.Set((positionX - hX), (positionY - hY)); aabb.upperBound.Set((positionX + hX), (positionY + hY)); } override public function UpdateSweepRadius(center:b2Vec2):void{ var tVec:b2Vec2; var dX:Number; var dY:Number; m_sweepRadius = 0; var i:int; while (i < m_vertexCount) { tVec = m_coreVertices[i]; dX = (tVec.x - center.x); dY = (tVec.y - center.y); dX = Math.sqrt(((dX * dX) + (dY * dY))); if (dX > m_sweepRadius){ m_sweepRadius = dX; }; i++; }; } override public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{ var tVec:b2Vec2; var dot:Number; var tMat:b2Mat22 = xf.R; var tX:Number = (p.x - xf.position.x); var tY:Number = (p.y - xf.position.y); var pLocalX:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var pLocalY:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); var i:int; while (i < m_vertexCount) { tVec = m_vertices[i]; tX = (pLocalX - tVec.x); tY = (pLocalY - tVec.y); tVec = m_normals[i]; dot = ((tVec.x * tX) + (tVec.y * tY)); if (dot > 0){ return (false); }; i++; }; return (true); } public static function ComputeCentroid(vs:Array, count:int):b2Vec2{ var c:b2Vec2; var inv3:Number; var p2:b2Vec2; var p3:b2Vec2; var e1X:Number; var e1Y:Number; var e2X:Number; var e2Y:Number; var D:Number; var triangleArea:Number; c = new b2Vec2(); var area:Number = 0; var p1X:Number = 0; var p1Y:Number = 0; inv3 = (1 / 3); var i:int; while (i < count) { p2 = vs[i]; p3 = (((i + 1) < count)) ? vs[int((i + 1))] : vs[0]; e1X = (p2.x - p1X); e1Y = (p2.y - p1Y); e2X = (p3.x - p1X); e2Y = (p3.y - p1Y); D = ((e1X * e2Y) - (e1Y * e2X)); triangleArea = (0.5 * D); area = (area + triangleArea); c.x = (c.x + ((triangleArea * inv3) * ((p1X + p2.x) + p3.x))); c.y = (c.y + ((triangleArea * inv3) * ((p1Y + p2.y) + p3.y))); i++; }; c.x = (c.x * (1 / area)); c.y = (c.y * (1 / area)); return (c); } public static function ComputeOBB(obb:b2OBB, vs:Array, count:int):void{ var i:int; var root:b2Vec2; var uxX:Number; var uxY:Number; var length:Number; var uyX:Number; var uyY:Number; var lowerX:Number; var lowerY:Number; var upperX:Number; var upperY:Number; var j:int; var area:Number; var dX:Number; var dY:Number; var rX:Number; var rY:Number; var centerX:Number; var centerY:Number; var tMat:b2Mat22; var p:Array = new Array((b2Settings.b2_maxPolygonVertices + 1)); i = 0; while (i < count) { p[i] = vs[i]; i++; }; p[count] = p[0]; var minArea:Number = Number.MAX_VALUE; i = 1; while (i <= count) { root = p[int((i - 1))]; uxX = (p[i].x - root.x); uxY = (p[i].y - root.y); length = Math.sqrt(((uxX * uxX) + (uxY * uxY))); uxX = (uxX / length); uxY = (uxY / length); uyX = -(uxY); uyY = uxX; lowerX = Number.MAX_VALUE; lowerY = Number.MAX_VALUE; upperX = -(Number.MAX_VALUE); upperY = -(Number.MAX_VALUE); j = 0; while (j < count) { dX = (p[j].x - root.x); dY = (p[j].y - root.y); rX = ((uxX * dX) + (uxY * dY)); rY = ((uyX * dX) + (uyY * dY)); if (rX < lowerX){ lowerX = rX; }; if (rY < lowerY){ lowerY = rY; }; if (rX > upperX){ upperX = rX; }; if (rY > upperY){ upperY = rY; }; j++; }; area = ((upperX - lowerX) * (upperY - lowerY)); if (area < (0.95 * minArea)){ minArea = area; obb.R.col1.x = uxX; obb.R.col1.y = uxY; obb.R.col2.x = uyX; obb.R.col2.y = uyY; centerX = (0.5 * (lowerX + upperX)); centerY = (0.5 * (lowerY + upperY)); tMat = obb.R; obb.center.x = (root.x + ((tMat.col1.x * centerX) + (tMat.col2.x * centerY))); obb.center.y = (root.y + ((tMat.col1.y * centerX) + (tMat.col2.y * centerY))); obb.extents.x = (0.5 * (upperX - lowerX)); obb.extents.y = (0.5 * (upperY - lowerY)); }; i++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2Shape { public var m_next:b2Shape; public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_isSensor:Boolean; public var m_restitution:Number; public var m_userData; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(def:b2ShapeDef){ super(); m_userData = def.userData; m_friction = def.friction; m_restitution = def.restitution; m_density = def.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = def.filter.Copy(); m_isSensor = def.isSensor; } public function SetUserData(data):void{ m_userData = data; } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(aabb:b2AABB, xf1:b2XForm, xf2:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ return (false); } public function RefilterProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; broadPhase.DestroyProxy(m_proxyId); var aabb:b2AABB = s_resetAABB; ComputeAABB(aabb, transform); var inRange:Boolean = broadPhase.InRange(aabb); if (inRange){ m_proxyId = broadPhase.CreateProxy(aabb, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(filter:b2FilterData):void{ m_filter = filter.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(broadPhase:b2BroadPhase, transform1:b2XForm, transform2:b2XForm):Boolean{ if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; var aabb:b2AABB = s_syncAABB; ComputeSweptAABB(aabb, transform1, transform2); if (broadPhase.InRange(aabb)){ broadPhase.MoveProxy(m_proxyId, aabb); return (true); }; return (false); } public function ComputeMass(massData:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(broadPhase:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(center:b2Vec2):void{ } public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{ var aabb:b2AABB = s_proxyAABB; ComputeAABB(aabb, transform); var inRange:Boolean = broadPhase.InRange(aabb); if (inRange){ m_proxyId = broadPhase.CreateProxy(aabb, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{ return (false); } public static function Destroy(shape:b2Shape, allocator):void{ } public static function Create(def:b2ShapeDef, allocator):b2Shape{ switch (def.type){ case e_circleShape: return (new b2CircleShape(def)); case e_polygonShape: return (new b2PolygonShape(def)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var friction:Number;// = 0.2 public var isSensor:Boolean;// = false public var density:Number;// = 0 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var type:int; public function b2ShapeDef(){ type = b2Shape.e_unknownShape; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var dX:Number = (upperBound.x - lowerBound.x); var dY:Number = (upperBound.y - lowerBound.y); var valid:Boolean = (((dX >= 0)) && ((dY >= 0))); valid = ((((valid) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (valid); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function b2Bound(){ super(); } public function Swap(b:b2Bound):void{ var tempValue:uint = value; var tempProxyId:uint = proxyId; var tempStabbingCount:uint = stabbingCount; value = b.value; proxyId = b.proxyId; stabbingCount = b.stabbingCount; b.value = tempValue; b.proxyId = tempProxyId; b.stabbingCount = tempStabbingCount; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_bounds:Array; public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = 0xFFFF; public static const b2_invalid:uint = 0xFFFF; public static var s_validate:Boolean = false; public function b2BroadPhase(worldAABB:b2AABB, callback:b2PairCallback){ var i:int; var dY:Number; var tProxy:b2Proxy; var j:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, callback); m_worldAABB = worldAABB; m_proxyCount = 0; i = 0; while (i < b2Settings.b2_maxProxies) { m_queryResults[i] = 0; i++; }; m_bounds = new Array(2); i = 0; while (i < 2) { m_bounds[i] = new Array((2 * b2Settings.b2_maxProxies)); j = 0; while (j < (2 * b2Settings.b2_maxProxies)) { m_bounds[i][j] = new b2Bound(); j++; }; i++; }; var dX:Number = (worldAABB.upperBound.x - worldAABB.lowerBound.x); dY = (worldAABB.upperBound.y - worldAABB.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / dX); m_quantizationFactor.y = (b2Settings.USHRT_MAX / dY); i = 0; while (i < (b2Settings.b2_maxProxies - 1)) { tProxy = new b2Proxy(); m_proxyPool[i] = tProxy; tProxy.SetNext((i + 1)); tProxy.timeStamp = 0; tProxy.overlapCount = b2_invalid; tProxy.userData = null; i++; }; tProxy = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = tProxy; tProxy.SetNext(b2Pair.b2_nullProxy); tProxy.timeStamp = 0; tProxy.overlapCount = b2_invalid; tProxy.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(aabb:b2AABB, userData, maxCount:int):int{ var lowerIndex:uint; var upperIndex:uint; var proxy:b2Proxy; var lowerValues:Array = new Array(); var upperValues:Array = new Array(); ComputeBounds(lowerValues, upperValues, aabb); var lowerIndexOut:Array = [lowerIndex]; var upperIndexOut:Array = [upperIndex]; Query(lowerIndexOut, upperIndexOut, lowerValues[0], upperValues[0], m_bounds[0], (2 * m_proxyCount), 0); Query(lowerIndexOut, upperIndexOut, lowerValues[1], upperValues[1], m_bounds[1], (2 * m_proxyCount), 1); var count:int; var i:int; while ((((i < m_queryResultCount)) && ((count < maxCount)))) { proxy = m_proxyPool[m_queryResults[i]]; userData[i] = proxy.userData; i++; count++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (count); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(proxyId:int):b2Proxy{ var proxy:b2Proxy = m_proxyPool[proxyId]; if ((((proxyId == b2Pair.b2_nullProxy)) || ((proxy.IsValid() == false)))){ return (null); }; return (proxy); } private function IncrementTimeStamp():void{ var i:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ i = 0; while (i < b2Settings.b2_maxProxies) { (m_proxyPool[i] as b2Proxy).timeStamp = 0; i++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(lowerQueryOut:Array, upperQueryOut:Array, lowerValue:uint, upperValue:uint, bounds:Array, boundCount:uint, axis:int):void{ var bound:b2Bound; var i:int; var s:int; var proxy:b2Proxy; var lowerQuery:uint = BinarySearch(bounds, boundCount, lowerValue); var upperQuery:uint = BinarySearch(bounds, boundCount, upperValue); var j:uint = lowerQuery; while (j < upperQuery) { bound = bounds[j]; if (bound.IsLower()){ IncrementOverlapCount(bound.proxyId); }; j++; }; if (lowerQuery > 0){ i = (lowerQuery - 1); bound = bounds[i]; s = bound.stabbingCount; while (s) { bound = bounds[i]; if (bound.IsLower()){ proxy = m_proxyPool[bound.proxyId]; if (lowerQuery <= proxy.upperBounds[axis]){ IncrementOverlapCount(bound.proxyId); s--; }; }; i--; }; }; lowerQueryOut[0] = lowerQuery; upperQueryOut[0] = upperQuery; } private function TestOverlapValidate(p1:b2Proxy, p2:b2Proxy):Boolean{ var bounds:Array; var bound1:b2Bound; var bound2:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; bound1 = bounds[p1.lowerBounds[axis]]; bound2 = bounds[p2.upperBounds[axis]]; if (bound1.value > bound2.value){ return (false); }; bound1 = bounds[p1.upperBounds[axis]]; bound2 = bounds[p2.lowerBounds[axis]]; if (bound1.value < bound2.value){ return (false); }; axis++; }; return (true); } private function ComputeBounds(lowerValues:Array, upperValues:Array, aabb:b2AABB):void{ var minVertexX:Number = aabb.lowerBound.x; var minVertexY:Number = aabb.lowerBound.y; minVertexX = b2Math.b2Min(minVertexX, m_worldAABB.upperBound.x); minVertexY = b2Math.b2Min(minVertexY, m_worldAABB.upperBound.y); minVertexX = b2Math.b2Max(minVertexX, m_worldAABB.lowerBound.x); minVertexY = b2Math.b2Max(minVertexY, m_worldAABB.lowerBound.y); var maxVertexX:Number = aabb.upperBound.x; var maxVertexY:Number = aabb.upperBound.y; maxVertexX = b2Math.b2Min(maxVertexX, m_worldAABB.upperBound.x); maxVertexY = b2Math.b2Min(maxVertexY, m_worldAABB.upperBound.y); maxVertexX = b2Math.b2Max(maxVertexX, m_worldAABB.lowerBound.x); maxVertexY = b2Math.b2Max(maxVertexY, m_worldAABB.lowerBound.y); lowerValues[0] = (uint((m_quantizationFactor.x * (minVertexX - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); upperValues[0] = ((uint((m_quantizationFactor.x * (maxVertexX - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); lowerValues[1] = (uint((m_quantizationFactor.y * (minVertexY - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); upperValues[1] = ((uint((m_quantizationFactor.y * (maxVertexY - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(aabb:b2AABB, userData):uint{ var index:uint; var proxy:b2Proxy; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerIndexOut:Array; var upperIndexOut:Array; var tArr:Array; var j:int; var tEnd:int; var tBound1:b2Bound; var tBound2:b2Bound; var tBoundAS3:b2Bound; var tIndex:int; var proxy2:b2Proxy; var proxyId:uint = m_freeProxy; proxy = m_proxyPool[proxyId]; m_freeProxy = proxy.GetNext(); proxy.overlapCount = 0; proxy.userData = userData; var boundCount:uint = (2 * m_proxyCount); var lowerValues:Array = new Array(); var upperValues:Array = new Array(); ComputeBounds(lowerValues, upperValues, aabb); var axis:int; while (axis < 2) { bounds = m_bounds[axis]; lowerIndexOut = [lowerIndex]; upperIndexOut = [upperIndex]; Query(lowerIndexOut, upperIndexOut, lowerValues[axis], upperValues[axis], bounds, boundCount, axis); lowerIndex = lowerIndexOut[0]; upperIndex = upperIndexOut[0]; tArr = new Array(); tEnd = (boundCount - upperIndex); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int((upperIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (upperIndex + 2); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tArr = new Array(); tEnd = (upperIndex - lowerIndex); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int((lowerIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (lowerIndex + 1); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; upperIndex++; tBound1 = bounds[lowerIndex]; tBound2 = bounds[upperIndex]; tBound1.value = lowerValues[axis]; tBound1.proxyId = proxyId; tBound2.value = upperValues[axis]; tBound2.proxyId = proxyId; tBoundAS3 = bounds[int((lowerIndex - 1))]; tBound1.stabbingCount = ((lowerIndex == 0)) ? 0 : tBoundAS3.stabbingCount; tBoundAS3 = bounds[int((upperIndex - 1))]; tBound2.stabbingCount = tBoundAS3.stabbingCount; index = lowerIndex; while (index < upperIndex) { tBoundAS3 = bounds[index]; tBoundAS3.stabbingCount++; index++; }; index = lowerIndex; while (index < (boundCount + 2)) { tBound1 = bounds[index]; proxy2 = m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()){ proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; }; index++; }; axis++; }; m_proxyCount++; var i:int; while (i < m_queryResultCount) { m_pairManager.AddBufferedPair(proxyId, m_queryResults[i]); i++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (proxyId); } public function DestroyProxy(proxyId:uint):void{ var tBound1:b2Bound; var tBound2:b2Bound; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerValue:uint; var upperValue:uint; var tArr:Array; var j:int; var tEnd:int; var tIndex:int; var index:uint; var index2:int; var proxy2:b2Proxy; var proxy:b2Proxy = m_proxyPool[proxyId]; var boundCount:int = (2 * m_proxyCount); var axis:int; while (axis < 2) { bounds = m_bounds[axis]; lowerIndex = proxy.lowerBounds[axis]; upperIndex = proxy.upperBounds[axis]; tBound1 = bounds[lowerIndex]; lowerValue = tBound1.value; tBound2 = bounds[upperIndex]; upperValue = tBound2.value; tArr = new Array(); tEnd = ((upperIndex - lowerIndex) - 1); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int(((lowerIndex + 1) + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = lowerIndex; j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tArr = new Array(); tEnd = ((boundCount - upperIndex) - 1); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int(((upperIndex + 1) + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (upperIndex - 1); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = (boundCount - 2); index = lowerIndex; while (index < tEnd) { tBound1 = bounds[index]; proxy2 = m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()){ proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; }; index++; }; tEnd = (upperIndex - 1); index2 = lowerIndex; while (index2 < tEnd) { tBound1 = bounds[index2]; tBound1.stabbingCount--; index2++; }; Query([0], [0], lowerValue, upperValue, bounds, (boundCount - 2), axis); axis++; }; var i:int; while (i < m_queryResultCount) { m_pairManager.RemoveBufferedPair(proxyId, m_queryResults[i]); i++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); proxy.userData = null; proxy.overlapCount = b2_invalid; proxy.lowerBounds[0] = b2_invalid; proxy.lowerBounds[1] = b2_invalid; proxy.upperBounds[0] = b2_invalid; proxy.upperBounds[1] = b2_invalid; proxy.SetNext(m_freeProxy); m_freeProxy = proxyId; m_proxyCount--; } public function TestOverlap(b:b2BoundValues, p:b2Proxy):Boolean{ var bounds:Array; var bound:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; bound = bounds[p.upperBounds[axis]]; if (b.lowerValues[axis] > bound.value){ return (false); }; bound = bounds[p.lowerBounds[axis]]; if (b.upperValues[axis] < bound.value){ return (false); }; axis++; }; return (true); } public function Validate():void{ var pair:b2Pair; var proxy1:b2Proxy; var proxy2:b2Proxy; var overlap:Boolean; var bounds:b2Bound; var boundCount:uint; var stabbingCount:uint; var i:uint; var bound:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; boundCount = (2 * m_proxyCount); stabbingCount = 0; i = 0; while (i < boundCount) { bound = bounds[i]; if (bound.IsLower() == true){ stabbingCount++; } else { stabbingCount--; }; i++; }; axis++; }; } private function IncrementOverlapCount(proxyId:uint):void{ var proxy:b2Proxy = m_proxyPool[proxyId]; if (proxy.timeStamp < m_timeStamp){ proxy.timeStamp = m_timeStamp; proxy.overlapCount = 1; } else { proxy.overlapCount = 2; m_queryResults[m_queryResultCount] = proxyId; m_queryResultCount++; }; } public function InRange(aabb:b2AABB):Boolean{ var dX:Number; var dY:Number; var d2X:Number; var d2Y:Number; dX = aabb.lowerBound.x; dY = aabb.lowerBound.y; dX = (dX - m_worldAABB.upperBound.x); dY = (dY - m_worldAABB.upperBound.y); d2X = m_worldAABB.lowerBound.x; d2Y = m_worldAABB.lowerBound.y; d2X = (d2X - aabb.upperBound.x); d2Y = (d2Y - aabb.upperBound.y); dX = b2Math.b2Max(dX, d2X); dY = b2Math.b2Max(dY, d2Y); return ((b2Math.b2Max(dX, dY) < 0)); } public function MoveProxy(proxyId:uint, aabb:b2AABB):void{ var as3arr:Array; var as3int:int; var axis:uint; var index:uint; var bound:b2Bound; var prevBound:b2Bound; var nextBound:b2Bound; var nextProxyId:uint; var nextProxy:b2Proxy; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerValue:uint; var upperValue:uint; var deltaLower:int; var deltaUpper:int; var prevProxyId:uint; var prevProxy:b2Proxy; if ((((proxyId == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= proxyId)))){ return; }; if (aabb.IsValid() == false){ return; }; var boundCount:uint = (2 * m_proxyCount); var proxy:b2Proxy = m_proxyPool[proxyId]; var newValues:b2BoundValues = new b2BoundValues(); ComputeBounds(newValues.lowerValues, newValues.upperValues, aabb); var oldValues:b2BoundValues = new b2BoundValues(); axis = 0; while (axis < 2) { bound = m_bounds[axis][proxy.lowerBounds[axis]]; oldValues.lowerValues[axis] = bound.value; bound = m_bounds[axis][proxy.upperBounds[axis]]; oldValues.upperValues[axis] = bound.value; axis++; }; axis = 0; while (axis < 2) { bounds = m_bounds[axis]; lowerIndex = proxy.lowerBounds[axis]; upperIndex = proxy.upperBounds[axis]; lowerValue = newValues.lowerValues[axis]; upperValue = newValues.upperValues[axis]; bound = bounds[lowerIndex]; deltaLower = (lowerValue - bound.value); bound.value = lowerValue; bound = bounds[upperIndex]; deltaUpper = (upperValue - bound.value); bound.value = upperValue; if (deltaLower < 0){ index = lowerIndex; while ((((index > 0)) && ((lowerValue < (bounds[int((index - 1))] as b2Bound).value)))) { bound = bounds[index]; prevBound = bounds[int((index - 1))]; prevProxyId = prevBound.proxyId; prevProxy = m_proxyPool[prevBound.proxyId]; prevBound.stabbingCount++; if (prevBound.IsUpper() == true){ if (TestOverlap(newValues, prevProxy)){ m_pairManager.AddBufferedPair(proxyId, prevProxyId); }; as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; } else { as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; }; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.Swap(prevBound); index--; }; }; if (deltaUpper > 0){ index = upperIndex; while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= upperValue)))) { bound = bounds[index]; nextBound = bounds[int((index + 1))]; nextProxyId = nextBound.proxyId; nextProxy = m_proxyPool[nextProxyId]; nextBound.stabbingCount++; if (nextBound.IsLower() == true){ if (TestOverlap(newValues, nextProxy)){ m_pairManager.AddBufferedPair(proxyId, nextProxyId); }; as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; } else { as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; }; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.Swap(nextBound); index++; }; }; if (deltaLower > 0){ index = lowerIndex; while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= lowerValue)))) { bound = bounds[index]; nextBound = bounds[int((index + 1))]; nextProxyId = nextBound.proxyId; nextProxy = m_proxyPool[nextProxyId]; nextBound.stabbingCount--; if (nextBound.IsUpper()){ if (TestOverlap(oldValues, nextProxy)){ m_pairManager.RemoveBufferedPair(proxyId, nextProxyId); }; as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; } else { as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; }; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.Swap(nextBound); index++; }; }; if (deltaUpper < 0){ index = upperIndex; while ((((index > 0)) && ((upperValue < (bounds[int((index - 1))] as b2Bound).value)))) { bound = bounds[index]; prevBound = bounds[int((index - 1))]; prevProxyId = prevBound.proxyId; prevProxy = m_proxyPool[prevProxyId]; prevBound.stabbingCount--; if (prevBound.IsLower() == true){ if (TestOverlap(oldValues, prevProxy)){ m_pairManager.RemoveBufferedPair(proxyId, prevProxyId); }; as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; } else { as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; }; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.Swap(prevBound); index--; }; }; axis++; }; } public static function BinarySearch(bounds:Array, count:int, value:uint):uint{ var mid:int; var bound:b2Bound; var low:int; var high:int = (count - 1); while (low <= high) { mid = ((low + high) / 2); bound = bounds[mid]; if (bound.value > value){ high = (mid - 1); } else { if (bound.value < value){ low = (mid + 1); } else { return (uint(mid)); }; }; }; return (uint(low)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; public function b2BufferedPair(){ super(); } } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public function b2Collision(){ super(); } public static function EdgeSeparation(poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dot:Number; var count1:int = poly1.m_vertexCount; var vertices1:Array = poly1.m_vertices; var normals1:Array = poly1.m_normals; var count2:int = poly2.m_vertexCount; var vertices2:Array = poly2.m_vertices; tMat = xf1.R; tVec = normals1[edge1]; var normal1WorldX:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); var normal1WorldY:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = xf2.R; var normal1X:Number = ((tMat.col1.x * normal1WorldX) + (tMat.col1.y * normal1WorldY)); var normal1Y:Number = ((tMat.col2.x * normal1WorldX) + (tMat.col2.y * normal1WorldY)); var index:int; var minDot:Number = Number.MAX_VALUE; var i:int; while (i < count2) { tVec = vertices2[i]; dot = ((tVec.x * normal1X) + (tVec.y * normal1Y)); if (dot < minDot){ minDot = dot; index = i; }; i++; }; tVec = vertices1[edge1]; tMat = xf1.R; var v1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var v1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tVec = vertices2[index]; tMat = xf2.R; var v2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var v2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); v2X = (v2X - v1X); v2Y = (v2Y - v1Y); var separation:Number = ((v2X * normal1WorldX) + (v2Y * normal1WorldY)); return (separation); } public static function b2TestOverlap(a:b2AABB, b:b2AABB):Boolean{ var t1:b2Vec2 = b.lowerBound; var t2:b2Vec2 = a.upperBound; var d1X:Number = (t1.x - t2.x); var d1Y:Number = (t1.y - t2.y); t1 = a.lowerBound; t2 = b.upperBound; var d2X:Number = (t1.x - t2.x); var d2Y:Number = (t1.y - t2.y); if ((((d1X > 0)) || ((d1Y > 0)))){ return (false); }; if ((((d2X > 0)) || ((d2Y > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(c:Array, poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var tClip:ClipVertex; var dot:Number; var count1:int = poly1.m_vertexCount; var normals1:Array = poly1.m_normals; var count2:int = poly2.m_vertexCount; var vertices2:Array = poly2.m_vertices; var normals2:Array = poly2.m_normals; tMat = xf1.R; tVec = normals1[edge1]; var normal1X:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); var normal1Y:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = xf2.R; var tX:Number = ((tMat.col1.x * normal1X) + (tMat.col1.y * normal1Y)); normal1Y = ((tMat.col2.x * normal1X) + (tMat.col2.y * normal1Y)); normal1X = tX; var index:int; var minDot:Number = Number.MAX_VALUE; var i:int; while (i < count2) { tVec = normals2[i]; dot = ((normal1X * tVec.x) + (normal1Y * tVec.y)); if (dot < minDot){ minDot = dot; index = i; }; i++; }; var i1:int = index; var i2:int = (((i1 + 1) < count2)) ? (i1 + 1) : 0; tClip = c[0]; tVec = vertices2[i1]; tMat = xf2.R; tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tClip.id.features.referenceEdge = edge1; tClip.id.features.incidentEdge = i1; tClip.id.features.incidentVertex = 0; tClip = c[1]; tVec = vertices2[i2]; tMat = xf2.R; tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tClip.id.features.referenceEdge = edge1; tClip.id.features.incidentEdge = i2; tClip.id.features.incidentVertex = 1; } public static function b2CollidePolygons(manifold:b2Manifold, polyA:b2PolygonShape, xfA:b2XForm, polyB:b2PolygonShape, xfB:b2XForm):void{ var cv:ClipVertex; var poly1:b2PolygonShape; var poly2:b2PolygonShape; var edge1:int; var flip:uint; var np:int; var v12:b2Vec2; var separation:Number; var cp:b2ManifoldPoint; manifold.pointCount = 0; var edgeA:int; var edgeAO:Array = [edgeA]; var separationA:Number = FindMaxSeparation(edgeAO, polyA, xfA, polyB, xfB); edgeA = edgeAO[0]; if (separationA > 0){ return; }; var edgeB:int; var edgeBO:Array = [edgeB]; var separationB:Number = FindMaxSeparation(edgeBO, polyB, xfB, polyA, xfA); edgeB = edgeBO[0]; if (separationB > 0){ return; }; var xf1:b2XForm = new b2XForm(); var xf2:b2XForm = new b2XForm(); var k_relativeTol:Number = 0.98; var k_absoluteTol:Number = 0.001; if (separationB > ((k_relativeTol * separationA) + k_absoluteTol)){ poly1 = polyB; poly2 = polyA; xf1.Set(xfB); xf2.Set(xfA); edge1 = edgeB; flip = 1; } else { poly1 = polyA; poly2 = polyB; xf1.Set(xfA); xf2.Set(xfB); edge1 = edgeA; flip = 0; }; var incidentEdge:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); var count1:int = poly1.m_vertexCount; var vertices1:Array = poly1.m_vertices; var tVec:b2Vec2 = vertices1[edge1]; var v11:b2Vec2 = tVec.Copy(); if ((edge1 + 1) < count1){ tVec = vertices1[int((edge1 + 1))]; v12 = tVec.Copy(); } else { tVec = vertices1[0]; v12 = tVec.Copy(); }; var dv:b2Vec2 = b2Math.SubtractVV(v12, v11); var sideNormal:b2Vec2 = b2Math.b2MulMV(xf1.R, b2Math.SubtractVV(v12, v11)); sideNormal.Normalize(); var frontNormal:b2Vec2 = b2Math.b2CrossVF(sideNormal, 1); v11 = b2Math.b2MulX(xf1, v11); v12 = b2Math.b2MulX(xf1, v12); var frontOffset:Number = b2Math.b2Dot(frontNormal, v11); var sideOffset1:Number = -(b2Math.b2Dot(sideNormal, v11)); var sideOffset2:Number = b2Math.b2Dot(sideNormal, v12); var clipPoints1:Array = [new ClipVertex(), new ClipVertex()]; var clipPoints2:Array = [new ClipVertex(), new ClipVertex()]; np = ClipSegmentToLine(clipPoints1, incidentEdge, sideNormal.Negative(), sideOffset1); if (np < 2){ return; }; np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2); if (np < 2){ return; }; manifold.normal = (flip) ? frontNormal.Negative() : frontNormal.Copy(); var pointCount:int; var i:int; while (i < b2Settings.b2_maxManifoldPoints) { cv = clipPoints2[i]; separation = (b2Math.b2Dot(frontNormal, cv.v) - frontOffset); if (separation <= 0){ cp = manifold.points[pointCount]; cp.separation = separation; cp.localPoint1 = b2Math.b2MulXT(xfA, cv.v); cp.localPoint2 = b2Math.b2MulXT(xfB, cv.v); cp.id.key = cv.id._key; cp.id.features.flip = flip; pointCount++; }; i++; }; manifold.pointCount = pointCount; } public static function FindMaxSeparation(edgeIndex:Array, poly1:b2PolygonShape, xf1:b2XForm, poly2:b2PolygonShape, xf2:b2XForm):Number{ var tVec:b2Vec2; var tMat:b2Mat22; var bestEdge:int; var bestSeparation:Number; var increment:int; var dot:Number; var count1:int = poly1.m_vertexCount; var normals1:Array = poly1.m_normals; tMat = xf2.R; tVec = poly2.m_centroid; var dX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var dY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf1.R; tVec = poly1.m_centroid; dX = (dX - (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)))); dY = (dY - (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)))); var dLocal1X:Number = ((dX * xf1.R.col1.x) + (dY * xf1.R.col1.y)); var dLocal1Y:Number = ((dX * xf1.R.col2.x) + (dY * xf1.R.col2.y)); var edge:int; var maxDot:Number = -(Number.MAX_VALUE); var i:int; while (i < count1) { tVec = normals1[i]; dot = ((tVec.x * dLocal1X) + (tVec.y * dLocal1Y)); if (dot > maxDot){ maxDot = dot; edge = i; }; i++; }; var s:Number = EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > 0){ return (s); }; var prevEdge:int = (((edge - 1) >= 0)) ? (edge - 1) : (count1 - 1); var sPrev:Number = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); if (sPrev > 0){ return (sPrev); }; var nextEdge:int = (((edge + 1) < count1)) ? (edge + 1) : 0; var sNext:Number = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); if (sNext > 0){ return (sNext); }; if ((((sPrev > s)) && ((sPrev > sNext)))){ increment = -1; bestEdge = prevEdge; bestSeparation = sPrev; } else { if (sNext > s){ increment = 1; bestEdge = nextEdge; bestSeparation = sNext; } else { edgeIndex[0] = edge; return (s); }; }; while (true) { if (increment == -1){ edge = (((bestEdge - 1) >= 0)) ? (bestEdge - 1) : (count1 - 1); } else { edge = (((bestEdge + 1) < count1)) ? (bestEdge + 1) : 0; }; s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > 0){ return (s); }; if (s > bestSeparation){ bestEdge = edge; bestSeparation = s; } else { break; }; }; edgeIndex[0] = bestEdge; return (bestSeparation); } public static function ClipSegmentToLine(vOut:Array, vIn:Array, normal:b2Vec2, offset:Number):int{ var cv:ClipVertex; var numOut:int; var vIn0:b2Vec2; var vIn1:b2Vec2; var distance0:Number; var interp:Number; var tVec:b2Vec2; var cv2:ClipVertex; numOut = 0; cv = vIn[0]; vIn0 = cv.v; cv = vIn[1]; vIn1 = cv.v; distance0 = (b2Math.b2Dot(normal, vIn0) - offset); var distance1:Number = (b2Math.b2Dot(normal, vIn1) - offset); if (distance0 <= 0){ var _temp1 = numOut; numOut = (numOut + 1); var _local14 = _temp1; vOut[_local14] = vIn[0]; }; if (distance1 <= 0){ var _temp2 = numOut; numOut = (numOut + 1); _local14 = _temp2; vOut[_local14] = vIn[1]; }; if ((distance0 * distance1) < 0){ interp = (distance0 / (distance0 - distance1)); cv = vOut[numOut]; tVec = cv.v; tVec.x = (vIn0.x + (interp * (vIn1.x - vIn0.x))); tVec.y = (vIn0.y + (interp * (vIn1.y - vIn0.y))); cv = vOut[numOut]; if (distance0 > 0){ cv2 = vIn[0]; cv.id = cv2.id; } else { cv2 = vIn[1]; cv.id = cv2.id; }; numOut++; }; return (numOut); } public static function b2CollideCircles(manifold:b2Manifold, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var separation:Number; var dist:Number; var a:Number; manifold.pointCount = 0; tMat = xf1.R; tVec = circle1.m_localPosition; var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf2.R; tVec = circle2.m_localPosition; var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var distSqr:Number = ((dX * dX) + (dY * dY)); var r1:Number = circle1.m_radius; var r2:Number = circle2.m_radius; var radiusSum:Number = (r1 + r2); if (distSqr > (radiusSum * radiusSum)){ return; }; if (distSqr < Number.MIN_VALUE){ separation = -(radiusSum); manifold.normal.Set(0, 1); } else { dist = Math.sqrt(distSqr); separation = (dist - radiusSum); a = (1 / dist); manifold.normal.x = (a * dX); manifold.normal.y = (a * dY); }; manifold.pointCount = 1; var tPoint:b2ManifoldPoint = manifold.points[0]; tPoint.id.key = 0; tPoint.separation = separation; p1X = (p1X + (r1 * manifold.normal.x)); p1Y = (p1Y + (r1 * manifold.normal.y)); p2X = (p2X - (r2 * manifold.normal.x)); p2Y = (p2Y - (r2 * manifold.normal.y)); var pX:Number = (0.5 * (p1X + p2X)); var pY:Number = (0.5 * (p1Y + p2Y)); var tX:Number = (pX - xf1.position.x); var tY:Number = (pY - xf1.position.y); tPoint.localPoint1.x = ((tX * xf1.R.col1.x) + (tY * xf1.R.col1.y)); tPoint.localPoint1.y = ((tX * xf1.R.col2.x) + (tY * xf1.R.col2.y)); tX = (pX - xf2.position.x); tY = (pY - xf2.position.y); tPoint.localPoint2.x = ((tX * xf2.R.col1.x) + (tY * xf2.R.col1.y)); tPoint.localPoint2.y = ((tX * xf2.R.col2.x) + (tY * xf2.R.col2.y)); } public static function b2CollidePolygonAndCircle(manifold:b2Manifold, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):void{ var tPoint:b2ManifoldPoint; var dX:Number; var dY:Number; var positionX:Number; var positionY:Number; var tVec:b2Vec2; var tMat:b2Mat22; var dist:Number; var pX:Number; var pY:Number; var s:Number; manifold.pointCount = 0; tMat = xf2.R; tVec = circle.m_localPosition; var cX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var cY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); dX = (cX - xf1.position.x); dY = (cY - xf1.position.y); tMat = xf1.R; var cLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); var cLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); var normalIndex:int; var separation:Number = -(Number.MAX_VALUE); var radius:Number = circle.m_radius; var vertexCount:int = polygon.m_vertexCount; var vertices:Array = polygon.m_vertices; var normals:Array = polygon.m_normals; var i:int; while (i < vertexCount) { tVec = vertices[i]; dX = (cLocalX - tVec.x); dY = (cLocalY - tVec.y); tVec = normals[i]; s = ((tVec.x * dX) + (tVec.y * dY)); if (s > radius){ return; }; if (s > separation){ separation = s; normalIndex = i; }; i++; }; if (separation < Number.MIN_VALUE){ manifold.pointCount = 1; tVec = normals[normalIndex]; tMat = xf1.R; manifold.normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); manifold.normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tPoint = manifold.points[0]; tPoint.id.features.incidentEdge = normalIndex; tPoint.id.features.incidentVertex = b2_nullFeature; tPoint.id.features.referenceEdge = 0; tPoint.id.features.flip = 0; positionX = (cX - (radius * manifold.normal.x)); positionY = (cY - (radius * manifold.normal.y)); dX = (positionX - xf1.position.x); dY = (positionY - xf1.position.y); tMat = xf1.R; tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); dX = (positionX - xf2.position.x); dY = (positionY - xf2.position.y); tMat = xf2.R; tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); tPoint.separation = (separation - radius); return; }; var vertIndex1:int = normalIndex; var vertIndex2:int = (((vertIndex1 + 1) < vertexCount)) ? (vertIndex1 + 1) : 0; tVec = vertices[vertIndex1]; var tVec2:b2Vec2 = vertices[vertIndex2]; var eX:Number = (tVec2.x - tVec.x); var eY:Number = (tVec2.y - tVec.y); var length:Number = Math.sqrt(((eX * eX) + (eY * eY))); eX = (eX / length); eY = (eY / length); dX = (cLocalX - tVec.x); dY = (cLocalY - tVec.y); var u:Number = ((dX * eX) + (dY * eY)); tPoint = manifold.points[0]; if (u <= 0){ pX = tVec.x; pY = tVec.y; tPoint.id.features.incidentEdge = b2_nullFeature; tPoint.id.features.incidentVertex = vertIndex1; } else { if (u >= length){ pX = tVec2.x; pY = tVec2.y; tPoint.id.features.incidentEdge = b2_nullFeature; tPoint.id.features.incidentVertex = vertIndex2; } else { pX = ((eX * u) + tVec.x); pY = ((eY * u) + tVec.y); tPoint.id.features.incidentEdge = normalIndex; tPoint.id.features.incidentVertex = 0; }; }; dX = (cLocalX - pX); dY = (cLocalY - pY); dist = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dist); dY = (dY / dist); if (dist > radius){ return; }; manifold.pointCount = 1; tMat = xf1.R; manifold.normal.x = ((tMat.col1.x * dX) + (tMat.col2.x * dY)); manifold.normal.y = ((tMat.col1.y * dX) + (tMat.col2.y * dY)); positionX = (cX - (radius * manifold.normal.x)); positionY = (cY - (radius * manifold.normal.y)); dX = (positionX - xf1.position.x); dY = (positionY - xf1.position.y); tMat = xf1.R; tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); dX = (positionX - xf2.position.x); dY = (positionY - xf2.position.y); tMat = xf2.R; tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); tPoint.separation = (dist - radius); tPoint.id.features.referenceEdge = 0; tPoint.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(id:b2ContactID):void{ key = id._key; } public function Copy():b2ContactID{ var id:b2ContactID = new b2ContactID(); id.key = key; return (id); } public function set key(value:uint):void{ _key = value; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var friction:Number; public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public function b2Distance(){ super(); } public static function InPoints(w:b2Vec2, points:Array, pointCount:int):Boolean{ var points_i:b2Vec2; var dX:Number; var dY:Number; var mX:Number; var mY:Number; var k_tolerance:Number = (100 * Number.MIN_VALUE); var i:int; while (i < pointCount) { points_i = points[i]; dX = Math.abs((w.x - points_i.x)); dY = Math.abs((w.y - points_i.y)); mX = Math.max(Math.abs(w.x), Math.abs(points_i.x)); mY = Math.max(Math.abs(w.y), Math.abs(points_i.y)); if ((((dX < (k_tolerance * (mX + 1)))) && ((dY < (k_tolerance * (mY + 1)))))){ return (true); }; i++; }; return (false); } public static function DistanceGeneric(x1:b2Vec2, x2:b2Vec2, shape1, xf1:b2XForm, shape2, xf2:b2XForm):Number{ var tVec:b2Vec2; var vX:Number; var vY:Number; var w1:b2Vec2; var w2:b2Vec2; var wX:Number; var wY:Number; var vw:Number; var maxSqr:Number; var i:int; var p1s:Array = s_p1s; var p2s:Array = s_p2s; var points:Array = s_points; var pointCount:int; x1.SetV(shape1.GetFirstVertex(xf1)); x2.SetV(shape2.GetFirstVertex(xf2)); var vSqr:Number = 0; var maxIterations = 20; var iter:int; while (iter < maxIterations) { vX = (x2.x - x1.x); vY = (x2.y - x1.y); w1 = shape1.Support(xf1, vX, vY); w2 = shape2.Support(xf2, -(vX), -(vY)); vSqr = ((vX * vX) + (vY * vY)); wX = (w2.x - w1.x); wY = (w2.y - w1.y); vw = ((vX * wX) + (vY * wY)); if ((vSqr - ((vX * wX) + (vY * wY))) <= (0.01 * vSqr)){ if (pointCount == 0){ x1.SetV(w1); x2.SetV(w2); }; g_GJK_Iterations = iter; return (Math.sqrt(vSqr)); }; switch (pointCount){ case 0: tVec = p1s[0]; tVec.SetV(w1); tVec = p2s[0]; tVec.SetV(w2); tVec = points[0]; tVec.x = wX; tVec.y = wY; x1.SetV(p1s[0]); x2.SetV(p2s[0]); pointCount++; break; case 1: tVec = p1s[1]; tVec.SetV(w1); tVec = p2s[1]; tVec.SetV(w2); tVec = points[1]; tVec.x = wX; tVec.y = wY; pointCount = ProcessTwo(x1, x2, p1s, p2s, points); break; case 2: tVec = p1s[2]; tVec.SetV(w1); tVec = p2s[2]; tVec.SetV(w2); tVec = points[2]; tVec.x = wX; tVec.y = wY; pointCount = ProcessThree(x1, x2, p1s, p2s, points); break; }; if (pointCount == 3){ g_GJK_Iterations = iter; return (0); }; maxSqr = -(Number.MAX_VALUE); i = 0; while (i < pointCount) { tVec = points[i]; maxSqr = b2Math.b2Max(maxSqr, ((tVec.x * tVec.x) + (tVec.y * tVec.y))); i++; }; if ((((pointCount == 3)) || ((vSqr <= ((100 * Number.MIN_VALUE) * maxSqr))))){ g_GJK_Iterations = iter; vX = (x2.x - x1.x); vY = (x2.y - x1.y); vSqr = ((vX * vX) + (vY * vY)); return (Math.sqrt(vSqr)); }; iter++; }; g_GJK_Iterations = maxIterations; return (Math.sqrt(vSqr)); } public static function DistanceCC(x1:b2Vec2, x2:b2Vec2, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dLen:Number; var distance:Number; tMat = xf1.R; tVec = circle1.m_localPosition; var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf2.R; tVec = circle2.m_localPosition; var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var dSqr:Number = ((dX * dX) + (dY * dY)); var r1:Number = (circle1.m_radius - b2Settings.b2_toiSlop); var r2:Number = (circle2.m_radius - b2Settings.b2_toiSlop); var r:Number = (r1 + r2); if (dSqr > (r * r)){ dLen = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dLen); dY = (dY / dLen); distance = (dLen - r); x1.x = (p1X + (r1 * dX)); x1.y = (p1Y + (r1 * dY)); x2.x = (p2X - (r2 * dX)); x2.y = (p2Y - (r2 * dY)); return (distance); }; if (dSqr > (Number.MIN_VALUE * Number.MIN_VALUE)){ dLen = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dLen); dY = (dY / dLen); x1.x = (p1X + (r1 * dX)); x1.y = (p1Y + (r1 * dY)); x2.x = x1.x; x2.y = x1.y; return (0); }; x1.x = p1X; x1.y = p1Y; x2.x = x1.x; x2.y = x1.y; return (0); } public static function ProcessThree(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{ var points_0:b2Vec2; var points_1:b2Vec2; var points_2:b2Vec2; var p1s_0:b2Vec2; var p1s_1:b2Vec2; var p1s_2:b2Vec2; var p2s_0:b2Vec2; var p2s_1:b2Vec2; var lambda:Number; points_0 = points[0]; points_1 = points[1]; points_2 = points[2]; p1s_0 = p1s[0]; p1s_1 = p1s[1]; p1s_2 = p1s[2]; p2s_0 = p2s[0]; p2s_1 = p2s[1]; var p2s_2:b2Vec2 = p2s[2]; var aX:Number = points_0.x; var aY:Number = points_0.y; var bX:Number = points_1.x; var bY:Number = points_1.y; var cX:Number = points_2.x; var cY:Number = points_2.y; var abX:Number = (bX - aX); var abY:Number = (bY - aY); var acX:Number = (cX - aX); var acY:Number = (cY - aY); var bcX:Number = (cX - bX); var bcY:Number = (cY - bY); var sn:Number = -(((aX * abX) + (aY * abY))); var sd:Number = ((bX * abX) + (bY * abY)); var tn:Number = -(((aX * acX) + (aY * acY))); var td:Number = ((cX * acX) + (cY * acY)); var un:Number = -(((bX * bcX) + (bY * bcY))); var ud:Number = ((cX * bcX) + (cY * bcY)); if ((((td <= 0)) && ((ud <= 0)))){ x1.SetV(p1s_2); x2.SetV(p2s_2); p1s_0.SetV(p1s_2); p2s_0.SetV(p2s_2); points_0.SetV(points_2); return (1); }; var n:Number = ((abX * acY) - (abY * acX)); var vc:Number = (n * ((aX * bY) - (aY * bX))); var va:Number = (n * ((bX * cY) - (bY * cX))); if ((((((((va <= 0)) && ((un >= 0)))) && ((ud >= 0)))) && (((un + ud) > 0)))){ lambda = (un / (un + ud)); x1.x = (p1s_1.x + (lambda * (p1s_2.x - p1s_1.x))); x1.y = (p1s_1.y + (lambda * (p1s_2.y - p1s_1.y))); x2.x = (p2s_1.x + (lambda * (p2s_2.x - p2s_1.x))); x2.y = (p2s_1.y + (lambda * (p2s_2.y - p2s_1.y))); p1s_0.SetV(p1s_2); p2s_0.SetV(p2s_2); points_0.SetV(points_2); return (2); }; var vb:Number = (n * ((cX * aY) - (cY * aX))); if ((((((((vb <= 0)) && ((tn >= 0)))) && ((td >= 0)))) && (((tn + td) > 0)))){ lambda = (tn / (tn + td)); x1.x = (p1s_0.x + (lambda * (p1s_2.x - p1s_0.x))); x1.y = (p1s_0.y + (lambda * (p1s_2.y - p1s_0.y))); x2.x = (p2s_0.x + (lambda * (p2s_2.x - p2s_0.x))); x2.y = (p2s_0.y + (lambda * (p2s_2.y - p2s_0.y))); p1s_1.SetV(p1s_2); p2s_1.SetV(p2s_2); points_1.SetV(points_2); return (2); }; var denom:Number = ((va + vb) + vc); denom = (1 / denom); var u:Number = (va * denom); var v:Number = (vb * denom); var w:Number = ((1 - u) - v); x1.x = (((u * p1s_0.x) + (v * p1s_1.x)) + (w * p1s_2.x)); x1.y = (((u * p1s_0.y) + (v * p1s_1.y)) + (w * p1s_2.y)); x2.x = (((u * p2s_0.x) + (v * p2s_1.x)) + (w * p2s_2.x)); x2.y = (((u * p2s_0.y) + (v * p2s_1.y)) + (w * p2s_2.y)); return (3); } public static function DistancePC(x1:b2Vec2, x2:b2Vec2, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dX:Number; var dY:Number; var dLen:Number; var point:b2Point = gPoint; tVec = circle.m_localPosition; tMat = xf2.R; point.p.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); point.p.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var distance:Number = DistanceGeneric(x1, x2, polygon, xf1, point, b2Math.b2XForm_identity); var r:Number = (circle.m_radius - b2Settings.b2_toiSlop); if (distance > r){ distance = (distance - r); dX = (x2.x - x1.x); dY = (x2.y - x1.y); dLen = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dLen); dY = (dY / dLen); x2.x = (x2.x - (r * dX)); x2.y = (x2.y - (r * dY)); } else { distance = 0; x2.x = x1.x; x2.y = x1.y; }; return (distance); } public static function Distance(x1:b2Vec2, x2:b2Vec2, shape1:b2Shape, xf1:b2XForm, shape2:b2Shape, xf2:b2XForm):Number{ var type1:int = shape1.m_type; var type2:int = shape2.m_type; if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_circleShape)))){ return (DistanceCC(x1, x2, (shape1 as b2CircleShape), xf1, (shape2 as b2CircleShape), xf2)); }; if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_circleShape)))){ return (DistancePC(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2CircleShape), xf2)); }; if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_polygonShape)))){ return (DistancePC(x2, x1, (shape2 as b2PolygonShape), xf2, (shape1 as b2CircleShape), xf1)); }; if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2PolygonShape), xf2)); }; return (0); } public static function ProcessTwo(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{ var p1s_1:b2Vec2; var p2s_0:b2Vec2; var p2s_1:b2Vec2; var lambda:Number; var points_0:b2Vec2 = points[0]; var points_1:b2Vec2 = points[1]; var p1s_0:b2Vec2 = p1s[0]; p1s_1 = p1s[1]; p2s_0 = p2s[0]; p2s_1 = p2s[1]; var rX:Number = -(points_1.x); var rY:Number = -(points_1.y); var dX:Number = (points_0.x - points_1.x); var dY:Number = (points_0.y - points_1.y); var length:Number = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / length); dY = (dY / length); lambda = ((rX * dX) + (rY * dY)); if ((((lambda <= 0)) || ((length < Number.MIN_VALUE)))){ x1.SetV(p1s_1); x2.SetV(p2s_1); p1s_0.SetV(p1s_1); p2s_0.SetV(p2s_1); points_0.SetV(points_1); return (1); }; lambda = (lambda / length); x1.x = (p1s_1.x + (lambda * (p1s_0.x - p1s_1.x))); x1.y = (p1s_1.y + (lambda * (p1s_0.y - p1s_1.y))); x2.x = (p2s_1.x + (lambda * (p2s_0.x - p2s_1.x))); x2.y = (p2s_1.y + (lambda * (p2s_0.y - p2s_1.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var pointCount:int;// = 0 public var normal:b2Vec2; public var points:Array; public function b2Manifold(){ super(); points = new Array(b2Settings.b2_maxManifoldPoints); var i:int; while (i < b2Settings.b2_maxManifoldPoints) { points[i] = new b2ManifoldPoint(); i++; }; normal = new b2Vec2(); } public function Set(m:b2Manifold):void{ pointCount = m.pointCount; var i:int; while (i < b2Settings.b2_maxManifoldPoints) { (points[i] as b2ManifoldPoint).Set(m.points[i]); i++; }; normal.SetV(m.normal); } public function Reset():void{ var i:int; while (i < b2Settings.b2_maxManifoldPoints) { (points[i] as b2ManifoldPoint).Reset(); i++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(m:b2ManifoldPoint):void{ localPoint1.SetV(m.localPoint1); localPoint2.SetV(m.localPoint2); separation = m.separation; normalImpulse = m.normalImpulse; tangentImpulse = m.tangentImpulse; id.key = m.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var proxyId1:uint; public var userData;// = null public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function b2PairCallback(){ super(); } public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{ } public function PairAdded(proxyUserData1, proxyUserData2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_hashTable:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var i:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); i = 0; while (i < b2Pair.b2_tableCapacity) { m_hashTable[i] = b2Pair.b2_nullPair; i++; }; m_pairs = new Array(b2Settings.b2_maxPairs); i = 0; while (i < b2Settings.b2_maxPairs) { m_pairs[i] = new b2Pair(); i++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); i = 0; while (i < b2Settings.b2_maxPairs) { m_pairBuffer[i] = new b2BufferedPair(); i++; }; i = 0; while (i < b2Settings.b2_maxPairs) { m_pairs[i].proxyId1 = b2Pair.b2_nullProxy; m_pairs[i].proxyId2 = b2Pair.b2_nullProxy; m_pairs[i].userData = null; m_pairs[i].status = 0; m_pairs[i].next = (i + 1); i++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(proxyId1:uint, proxyId2:uint, hash:uint):b2Pair{ var pair:b2Pair; var index:uint = m_hashTable[hash]; pair = m_pairs[index]; while (((!((index == b2Pair.b2_nullPair))) && ((Equals(pair, proxyId1, proxyId2) == false)))) { index = pair.next; pair = m_pairs[index]; }; if (index == b2Pair.b2_nullPair){ return (null); }; return (pair); } private function Find(proxyId1:uint, proxyId2:uint):b2Pair{ var temp:uint; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); return (FindHash(proxyId1, proxyId2, hash)); } private function ValidateBuffer():void{ } public function Commit():void{ var bufferedPair:b2BufferedPair; var i:int; var pair:b2Pair; var proxy1:b2Proxy; var proxy2:b2Proxy; var removeCount:int; var proxies:Array = m_broadPhase.m_proxyPool; i = 0; while (i < m_pairBufferCount) { bufferedPair = m_pairBuffer[i]; pair = Find(bufferedPair.proxyId1, bufferedPair.proxyId2); pair.ClearBuffered(); proxy1 = proxies[pair.proxyId1]; proxy2 = proxies[pair.proxyId2]; if (pair.IsRemoved()){ if (pair.IsFinal() == true){ m_callback.PairRemoved(proxy1.userData, proxy2.userData, pair.userData); }; bufferedPair = m_pairBuffer[removeCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; removeCount++; } else { if (pair.IsFinal() == false){ pair.userData = m_callback.PairAdded(proxy1.userData, proxy2.userData); pair.SetFinal(); }; }; i++; }; i = 0; while (i < removeCount) { bufferedPair = m_pairBuffer[i]; RemovePair(bufferedPair.proxyId1, bufferedPair.proxyId2); i++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(proxyId1:int, proxyId2:int):void{ var bufferedPair:b2BufferedPair; var pair:b2Pair = Find(proxyId1, proxyId2); if (pair == null){ return; }; if (pair.IsBuffered() == false){ pair.SetBuffered(); bufferedPair = m_pairBuffer[m_pairBufferCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; m_pairBufferCount++; }; pair.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(proxyId1:uint, proxyId2:uint){ var pair:b2Pair; var temp:uint; var index:uint; var userData:*; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); var node:uint = m_hashTable[hash]; var pNode:b2Pair; while (node != b2Pair.b2_nullPair) { if (Equals(m_pairs[node], proxyId1, proxyId2)){ index = node; pair = m_pairs[node]; if (pNode){ pNode.next = pair.next; } else { m_hashTable[hash] = pair.next; }; pair = m_pairs[index]; userData = pair.userData; pair.next = m_freePair; pair.proxyId1 = b2Pair.b2_nullProxy; pair.proxyId2 = b2Pair.b2_nullProxy; pair.userData = null; pair.status = 0; m_freePair = index; m_pairCount--; return (userData); } else { pNode = m_pairs[node]; node = pNode.next; }; }; return (null); } public function Initialize(broadPhase:b2BroadPhase, callback:b2PairCallback):void{ m_broadPhase = broadPhase; m_callback = callback; } public function AddBufferedPair(proxyId1:int, proxyId2:int):void{ var bufferedPair:b2BufferedPair; var pair:b2Pair = AddPair(proxyId1, proxyId2); if (pair.IsBuffered() == false){ pair.SetBuffered(); bufferedPair = m_pairBuffer[m_pairBufferCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; m_pairBufferCount++; }; pair.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(proxyId1:uint, proxyId2:uint):b2Pair{ var temp:uint; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); var pair = FindHash(proxyId1, proxyId2, hash); if (pair != null){ return (pair); }; var pIndex:uint = m_freePair; pair = m_pairs[pIndex]; m_freePair = pair.next; pair.proxyId1 = proxyId1; pair.proxyId2 = proxyId2; pair.status = 0; pair.userData = null; pair.next = m_hashTable[hash]; m_hashTable[hash] = pIndex; m_pairCount++; return (pair); } private function ValidateTable():void{ } public static function EqualsPair(pair1:b2BufferedPair, pair2:b2BufferedPair):Boolean{ return ((((pair1.proxyId1 == pair2.proxyId1)) && ((pair1.proxyId2 == pair2.proxyId2)))); } public static function Hash(proxyId1:uint, proxyId2:uint):uint{ var key:uint = (((proxyId2 << 16) & 4294901760) | proxyId1); key = (~(key) + ((key << 15) & 4294934528)); key = (key ^ ((key >> 12) & 1048575)); key = (key + ((key << 2) & 4294967292)); key = (key ^ ((key >> 4) & 268435455)); key = (key * 2057); key = (key ^ ((key >> 16) & 0xFFFF)); return (key); } public static function Equals(pair:b2Pair, proxyId1:uint, proxyId2:uint):Boolean{ return ((((pair.proxyId1 == proxyId1)) && ((pair.proxyId2 == proxyId2)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(xf:b2XForm):b2Vec2{ return (p); } public function Support(xf:b2XForm, vX:Number, vY:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var userData;// = null public var lowerBounds:Array; public var upperBounds:Array; public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(next:uint):void{ lowerBounds[0] = (next & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var bX:Number; var bY:Number; var a:Number; var mu2:Number; var nLen:Number; var s:b2Vec2 = segment.p1; var rX:Number = (segment.p2.x - s.x); var rY:Number = (segment.p2.y - s.y); var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var nX:Number = dY; var nY:Number = -(dX); var k_slop:Number = (100 * Number.MIN_VALUE); var denom:Number = -(((rX * nX) + (rY * nY))); if (denom > k_slop){ bX = (s.x - p1.x); bY = (s.y - p1.y); a = ((bX * nX) + (bY * nY)); if ((((0 <= a)) && ((a <= (maxLambda * denom))))){ mu2 = ((-(rY) * bY) + (rY * bX)); if (((((-(k_slop) * denom) <= mu2)) && ((mu2 <= (denom * (1 + k_slop)))))){ a = (a / denom); nLen = Math.sqrt(((nX * nX) + (nY * nY))); nX = (nX / nLen); nY = (nY / nLen); lambda[0] = a; normal.Set(nX, nY); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public function b2TimeOfImpact(){ super(); } public static function TimeOfImpact(shape1:b2Shape, sweep1:b2Sweep, shape2:b2Shape, sweep2:b2Sweep):Number{ var math1:Number; var math2:Number; var t:Number; var xf1:b2XForm; var xf2:b2XForm; var nLen:Number; var approachVelocityBound:Number; var dAlpha:Number; var newAlpha:Number; var r1:Number = shape1.m_sweepRadius; var r2:Number = shape2.m_sweepRadius; var t0:Number = sweep1.t0; var v1X:Number = (sweep1.c.x - sweep1.c0.x); var v1Y:Number = (sweep1.c.y - sweep1.c0.y); var v2X:Number = (sweep2.c.x - sweep2.c0.x); var v2Y:Number = (sweep2.c.y - sweep2.c0.y); var omega1:Number = (sweep1.a - sweep1.a0); var omega2:Number = (sweep2.a - sweep2.a0); var alpha:Number = 0; var p1:b2Vec2 = s_p1; var p2:b2Vec2 = s_p2; var k_maxIterations = 20; var iter:int; var normalX:Number = 0; var normalY:Number = 0; var distance:Number = 0; var targetDistance:Number = 0; while (true) { t = (((1 - alpha) * t0) + alpha); xf1 = s_xf1; xf2 = s_xf2; sweep1.GetXForm(xf1, t); sweep2.GetXForm(xf2, t); distance = b2Distance.Distance(p1, p2, shape1, xf1, shape2, xf2); if (iter == 0){ if (distance > (2 * b2Settings.b2_toiSlop)){ targetDistance = (1.5 * b2Settings.b2_toiSlop); } else { math1 = (0.05 * b2Settings.b2_toiSlop); math2 = (distance - (0.5 * b2Settings.b2_toiSlop)); targetDistance = ((math1 > math2)) ? math1 : math2; }; }; if (((((distance - targetDistance) < (0.05 * b2Settings.b2_toiSlop))) || ((iter == k_maxIterations)))){ break; }; normalX = (p2.x - p1.x); normalY = (p2.y - p1.y); nLen = Math.sqrt(((normalX * normalX) + (normalY * normalY))); normalX = (normalX / nLen); normalY = (normalY / nLen); approachVelocityBound = ((((normalX * (v1X - v2X)) + (normalY * (v1Y - v2Y))) + (((omega1 < 0)) ? -(omega1) : omega1 * r1)) + (((omega2 < 0)) ? -(omega2) : omega2 * r2)); if (approachVelocityBound == 0){ alpha = 1; break; }; dAlpha = ((distance - targetDistance) / approachVelocityBound); newAlpha = (alpha + dAlpha); if ((((newAlpha < 0)) || ((1 < newAlpha)))){ alpha = 1; break; }; if (newAlpha < ((1 + (100 * Number.MIN_VALUE)) * alpha)){ break; }; alpha = newAlpha; iter++; }; return (alpha); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function Features(){ super(); } public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(value:int):void{ _incidentVertex = value; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(value:int):void{ _referenceEdge = value; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(value:int):void{ _flip = value; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(value:int):void{ _incidentEdge = value; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(angle:Number=0, c1:b2Vec2=null, c2:b2Vec2=null){ var c:Number; var s:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((c1 == null))) && (!((c2 == null))))){ col1.SetV(c1); col2.SetV(c2); } else { c = Math.cos(angle); s = Math.sin(angle); col1.x = c; col2.x = -(s); col1.y = s; col2.y = c; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(c1:b2Vec2, c2:b2Vec2):void{ col1.SetV(c1); col2.SetV(c2); } public function Set(angle:Number):void{ var c:Number; c = Math.cos(angle); var s:Number = Math.sin(angle); col1.x = c; col2.x = -(s); col1.y = s; col2.y = c; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(m:b2Mat22):void{ col1.SetV(m.col1); col2.SetV(m.col2); } public function AddM(m:b2Mat22):void{ col1.x = (col1.x + m.col1.x); col1.y = (col1.y + m.col1.y); col2.x = (col2.x + m.col2.x); col2.y = (col2.y + m.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(out:b2Mat22):b2Mat22{ var a:Number; var c:Number; var det:Number; a = col1.x; var b:Number = col2.x; c = col1.y; var d:Number = col2.y; det = ((a * d) - (b * c)); det = (1 / det); out.col1.x = (det * d); out.col2.x = (-(det) * b); out.col1.y = (-(det) * c); out.col2.y = (det * a); return (out); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(out:b2Vec2, bX:Number, bY:Number):b2Vec2{ var a11:Number = col1.x; var a12:Number = col2.x; var a21:Number = col1.y; var a22:Number = col2.y; var det:Number = ((a11 * a22) - (a12 * a21)); det = (1 / det); out.x = (det * ((a22 * bX) - (a12 * bY))); out.y = (det * ((a11 * bY) - (a21 * bX))); return (out); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public function b2Math(){ super(); } public static function b2CrossVF(a:b2Vec2, s:Number):b2Vec2{ var v:b2Vec2 = new b2Vec2((s * a.y), (-(s) * a.x)); return (v); } public static function AddVV(a:b2Vec2, b:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((a.x + b.x), (a.y + b.y)); return (v); } public static function b2IsValid(x:Number):Boolean{ return (isFinite(x)); } public static function b2MinV(a:b2Vec2, b:b2Vec2):b2Vec2{ var c:b2Vec2 = new b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y)); return (c); } public static function b2MulX(T:b2XForm, v:b2Vec2):b2Vec2{ var a:b2Vec2; a = b2MulMV(T.R, v); a.x = (a.x + T.position.x); a.y = (a.y + T.position.y); return (a); } public static function b2DistanceSquared(a:b2Vec2, b:b2Vec2):Number{ var cX:Number = (a.x - b.x); var cY:Number = (a.y - b.y); return (((cX * cX) + (cY * cY))); } public static function b2Swap(a:Array, b:Array):void{ var tmp:* = a[0]; a[0] = b[0]; b[0] = tmp; } public static function b2AbsM(A:b2Mat22):b2Mat22{ var B:b2Mat22 = new b2Mat22(0, b2AbsV(A.col1), b2AbsV(A.col2)); return (B); } public static function SubtractVV(a:b2Vec2, b:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((a.x - b.x), (a.y - b.y)); return (v); } public static function b2MulXT(T:b2XForm, v:b2Vec2):b2Vec2{ var a:b2Vec2; var tX:Number; a = SubtractVV(v, T.position); tX = ((a.x * T.R.col1.x) + (a.y * T.R.col1.y)); a.y = ((a.x * T.R.col2.x) + (a.y * T.R.col2.y)); a.x = tX; return (a); } public static function b2Abs(a:Number):Number{ return (((a > 0)) ? a : -(a)); } public static function b2Clamp(a:Number, low:Number, high:Number):Number{ return (b2Max(low, b2Min(a, high))); } public static function b2AbsV(a:b2Vec2):b2Vec2{ var b:b2Vec2 = new b2Vec2(b2Abs(a.x), b2Abs(a.y)); return (b); } public static function MulFV(s:Number, a:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((s * a.x), (s * a.y)); return (v); } public static function b2CrossVV(a:b2Vec2, b:b2Vec2):Number{ return (((a.x * b.y) - (a.y * b.x))); } public static function b2Dot(a:b2Vec2, b:b2Vec2):Number{ return (((a.x * b.x) + (a.y * b.y))); } public static function b2CrossFV(s:Number, a:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((-(s) * a.y), (s * a.x)); return (v); } public static function AddMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var C:b2Mat22 = new b2Mat22(0, AddVV(A.col1, B.col1), AddVV(A.col2, B.col2)); return (C); } public static function b2Distance(a:b2Vec2, b:b2Vec2):Number{ var cX:Number = (a.x - b.x); var cY:Number = (a.y - b.y); return (Math.sqrt(((cX * cX) + (cY * cY)))); } public static function b2MulTMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var c1:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1)); var c2:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2)); var C:b2Mat22 = new b2Mat22(0, c1, c2); return (C); } public static function b2MaxV(a:b2Vec2, b:b2Vec2):b2Vec2{ var c:b2Vec2 = new b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y)); return (c); } public static function b2IsPowerOfTwo(x:uint):Boolean{ var result:Boolean = (((x > 0)) && (((x & (x - 1)) == 0))); return (result); } public static function b2ClampV(a:b2Vec2, low:b2Vec2, high:b2Vec2):b2Vec2{ return (b2MaxV(low, b2MinV(a, high))); } public static function b2RandomRange(lo:Number, hi:Number):Number{ var r:Number = Math.random(); r = (((hi - lo) * r) + lo); return (r); } public static function b2MulTMV(A:b2Mat22, v:b2Vec2):b2Vec2{ var u:b2Vec2 = new b2Vec2(b2Dot(v, A.col1), b2Dot(v, A.col2)); return (u); } public static function b2Min(a:Number, b:Number):Number{ return (((a < b)) ? a : b); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var C:b2Mat22 = new b2Mat22(0, b2MulMV(A, B.col1), b2MulMV(A, B.col2)); return (C); } public static function b2NextPowerOfTwo(x:uint):uint{ x = (x | ((x >> 1) & 2147483647)); x = (x | ((x >> 2) & 1073741823)); x = (x | ((x >> 4) & 268435455)); x = (x | ((x >> 8) & 0xFFFFFF)); x = (x | ((x >> 16) & 0xFFFF)); return ((x + 1)); } public static function b2Max(a:Number, b:Number):Number{ return (((a > b)) ? a : b); } public static function b2MulMV(A:b2Mat22, v:b2Vec2):b2Vec2{ var u:b2Vec2 = new b2Vec2(((A.col1.x * v.x) + (A.col2.x * v.y)), ((A.col1.y * v.x) + (A.col2.y * v.y))); return (u); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var a:Number; public var c:b2Vec2; public var a0:Number; public var c0:b2Vec2; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(t:Number):void{ var alpha:Number; if ((((t0 < t)) && (((1 - t0) > Number.MIN_VALUE)))){ alpha = ((t - t0) / (1 - t0)); c0.x = (((1 - alpha) * c0.x) + (alpha * c.x)); c0.y = (((1 - alpha) * c0.y) + (alpha * c.y)); a0 = (((1 - alpha) * a0) + (alpha * a)); t0 = t; }; } public function GetXForm(xf:b2XForm, t:Number):void{ var alpha:Number; var angle:Number; if ((1 - t0) > Number.MIN_VALUE){ alpha = ((t - t0) / (1 - t0)); xf.position.x = (((1 - alpha) * c0.x) + (alpha * c.x)); xf.position.y = (((1 - alpha) * c0.y) + (alpha * c.y)); angle = (((1 - alpha) * a0) + (alpha * a)); xf.R.Set(angle); } else { xf.position.SetV(c); xf.R.Set(a); }; var tMat:b2Mat22 = xf.R; xf.position.x = (xf.position.x - ((tMat.col1.x * localCenter.x) + (tMat.col2.x * localCenter.y))); xf.position.y = (xf.position.y - ((tMat.col1.y * localCenter.x) + (tMat.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(x_:Number=0, y_:Number=0):void{ super(); x = x_; y = y_; } public function Add(v:b2Vec2):void{ x = (x + v.x); y = (y + v.y); } public function Set(x_:Number=0, y_:Number=0):void{ x = x_; y = y_; } public function Multiply(a:Number):void{ x = (x * a); y = (y * a); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function MulM(A:b2Mat22):void{ var tX:Number = x; x = ((A.col1.x * tX) + (A.col2.x * y)); y = ((A.col1.y * tX) + (A.col2.y * y)); } public function SetZero():void{ x = 0; y = 0; } public function MinV(b:b2Vec2):void{ x = ((x < b.x)) ? x : b.x; y = ((y < b.y)) ? y : b.y; } public function Normalize():Number{ var length:Number = Math.sqrt(((x * x) + (y * y))); if (length < Number.MIN_VALUE){ return (0); }; var invLength:Number = (1 / length); x = (x * invLength); y = (y * invLength); return (length); } public function CrossVF(s:Number):void{ var tX:Number = x; x = (s * y); y = (-(s) * tX); } public function MaxV(b:b2Vec2):void{ x = ((x > b.x)) ? x : b.x; y = ((y > b.y)) ? y : b.y; } public function SetV(v:b2Vec2):void{ x = v.x; y = v.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossFV(s:Number):void{ var tX:Number = x; x = (-(s) * y); y = (s * tX); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Subtract(v:b2Vec2):void{ x = (x - v.x); y = (y - v.y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(A:b2Mat22):void{ var tX:Number = b2Math.b2Dot(this, A.col1); y = b2Math.b2Dot(this, A.col2); x = tX; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(x_:Number, y_:Number):b2Vec2{ return (new b2Vec2(x_, y_)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var position:b2Vec2; public var R:b2Mat22; public function b2XForm(pos:b2Vec2=null, r:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (pos){ position.SetV(pos); R.SetM(r); }; } public function Initialize(pos:b2Vec2, r:b2Mat22):void{ position.SetV(pos); R.SetM(r); } public function Set(x:b2XForm):void{ position.SetV(x.position); R.SetM(x.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(rr:Number, gg:Number, bb:Number){ super(); _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function Set(rr:Number, gg:Number, bb:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function set b(bb:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(rr:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); } public function set g(gg:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public function b2Settings(){ super(); } public static function b2Assert(a:Boolean):void{ var nullVec:b2Vec2; if (!a){ nullVec.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(shape1:b2Shape, shape2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(shape1, shape2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var point:b2ManifoldPoint = m_manifold.points[0]; point.normalImpulse = 0; point.tangentImpulse = 0; } override public function Evaluate(listener:b2ContactListener):void{ var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var mp:b2ManifoldPoint; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf); var cp:b2ContactPoint = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; mp = m_manifold.points[0]; if (m0.pointCount == 0){ mp.normalImpulse = 0; mp.tangentImpulse = 0; if (listener){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = mp.id._key; listener.Add(cp); }; } else { mp0 = m0.points[0]; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; if (listener){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = mp.id._key; listener.Persist(cp); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (listener))){ mp0 = m0.points[0]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2CircleContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(s1:b2Shape=null, s2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(s1)) || (!(s2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((s1.IsSensor()) || (s2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = s1; m_shape2 = s2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetNext():b2Contact{ return (m_next); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Update(listener:b2ContactListener):void{ var oldCount:int = m_manifoldCount; Evaluate(listener); var newCount:int = m_manifoldCount; var body1:b2Body = m_shape1.m_body; var body2:b2Body = m_shape2.m_body; if ((((newCount == 0)) && ((oldCount > 0)))){ body1.WakeUp(); body2.WakeUp(); }; if (((((((body1.IsStatic()) || (body1.IsBullet()))) || (body2.IsStatic()))) || (body2.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(listener:b2ContactListener):void{ } public static function InitializeRegisters():void{ var j:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var i:int; while (i < b2Shape.e_shapeTypeCount) { s_registers[i] = new Array(b2Shape.e_shapeTypeCount); j = 0; while (j < b2Shape.e_shapeTypeCount) { s_registers[i][j] = new b2ContactRegister(); j++; }; i++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(contact:b2Contact, allocator):void{ if (contact.m_manifoldCount > 0){ contact.m_shape1.m_body.WakeUp(); contact.m_shape2.m_body.WakeUp(); }; var type1:int = contact.m_shape1.m_type; var type2:int = contact.m_shape2.m_type; var reg:b2ContactRegister = s_registers[type1][type2]; var destroyFcn:Function = reg.destroyFcn; destroyFcn(contact, allocator); } public static function AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int):void{ s_registers[type1][type2].createFcn = createFcn; s_registers[type1][type2].destroyFcn = destroyFcn; s_registers[type1][type2].primary = true; if (type1 != type2){ s_registers[type2][type1].createFcn = createFcn; s_registers[type2][type1].destroyFcn = destroyFcn; s_registers[type2][type1].primary = false; }; } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ var c:b2Contact; var i:int; var m:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var type1:int = shape1.m_type; var type2:int = shape2.m_type; var reg:b2ContactRegister = s_registers[type1][type2]; var createFcn:Function = reg.createFcn; if (createFcn != null){ if (reg.primary){ return (createFcn(shape1, shape2, allocator)); }; c = createFcn(shape2, shape1, allocator); i = 0; while (i < c.m_manifoldCount) { m = c.GetManifolds()[i]; m.normal = m.normal.Negative(); i++; }; return (c); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var i:int; while (i < b2Settings.b2_maxManifoldPoints) { points[i] = new b2ContactConstraintPoint(); i++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentMass:Number; public var equalizedMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var prev:b2ContactEdge; public var contact:b2Contact; public var next:b2ContactEdge; public function b2ContactEdge(){ super(); } } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; public function b2ContactRegister(){ super(); } } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class b2ContactResult { public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var normal:b2Vec2; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(step:b2TimeStep, contacts:Array, contactCount:int, allocator){ var contact:b2Contact; var i:int; var tVec:b2Vec2; var tMat:b2Mat22; var b1:b2Body; var b2:b2Body; var manifoldCount:int; var manifolds:Array; var friction:Number; var restitution:Number; var v1X:Number; var v1Y:Number; var v2X:Number; var v2Y:Number; var w1:Number; var w2:Number; var j:int; var manifold:b2Manifold; var normalX:Number; var normalY:Number; var c:b2ContactConstraint; var k:uint; var cp:b2ManifoldPoint; var ccp:b2ContactConstraintPoint; var tX:Number; var tY:Number; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var r1Sqr:Number; var r2Sqr:Number; var rn1:Number; var rn2:Number; var kNormal:Number; var kEqualized:Number; var tangentX:Number; var tangentY:Number; var rt1:Number; var rt2:Number; var kTangent:Number; var vRel:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = step.dt; m_step.inv_dt = step.inv_dt; m_step.maxIterations = step.maxIterations; m_allocator = allocator; m_constraintCount = 0; i = 0; while (i < contactCount) { contact = contacts[i]; m_constraintCount = (m_constraintCount + contact.m_manifoldCount); i++; }; i = 0; while (i < m_constraintCount) { m_constraints[i] = new b2ContactConstraint(); i++; }; var count:int; i = 0; while (i < contactCount) { contact = contacts[i]; b1 = contact.m_shape1.m_body; b2 = contact.m_shape2.m_body; manifoldCount = contact.m_manifoldCount; manifolds = contact.GetManifolds(); friction = contact.m_friction; restitution = contact.m_restitution; v1X = b1.m_linearVelocity.x; v1Y = b1.m_linearVelocity.y; v2X = b2.m_linearVelocity.x; v2Y = b2.m_linearVelocity.y; w1 = b1.m_angularVelocity; w2 = b2.m_angularVelocity; j = 0; while (j < manifoldCount) { manifold = manifolds[j]; normalX = manifold.normal.x; normalY = manifold.normal.y; c = m_constraints[count]; c.body1 = b1; c.body2 = b2; c.manifold = manifold; c.normal.x = normalX; c.normal.y = normalY; c.pointCount = manifold.pointCount; c.friction = friction; c.restitution = restitution; k = 0; while (k < c.pointCount) { cp = manifold.points[k]; ccp = c.points[k]; ccp.normalImpulse = cp.normalImpulse; ccp.tangentImpulse = cp.tangentImpulse; ccp.separation = cp.separation; ccp.positionImpulse = 0; ccp.localAnchor1.SetV(cp.localPoint1); ccp.localAnchor2.SetV(cp.localPoint2); tMat = b1.m_xf.R; r1X = (cp.localPoint1.x - b1.m_sweep.localCenter.x); r1Y = (cp.localPoint1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; ccp.r1.Set(r1X, r1Y); tMat = b2.m_xf.R; r2X = (cp.localPoint2.x - b2.m_sweep.localCenter.x); r2Y = (cp.localPoint2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; ccp.r2.Set(r2X, r2Y); r1Sqr = ((r1X * r1X) + (r1Y * r1Y)); r2Sqr = ((r2X * r2X) + (r2Y * r2Y)); rn1 = ((r1X * normalX) + (r1Y * normalY)); rn2 = ((r2X * normalX) + (r2Y * normalY)); kNormal = (b1.m_invMass + b2.m_invMass); kNormal = (kNormal + ((b1.m_invI * (r1Sqr - (rn1 * rn1))) + (b2.m_invI * (r2Sqr - (rn2 * rn2))))); ccp.normalMass = (1 / kNormal); kEqualized = ((b1.m_mass * b1.m_invMass) + (b2.m_mass * b2.m_invMass)); kEqualized = (kEqualized + (((b1.m_mass * b1.m_invI) * (r1Sqr - (rn1 * rn1))) + ((b2.m_mass * b2.m_invI) * (r2Sqr - (rn2 * rn2))))); ccp.equalizedMass = (1 / kEqualized); tangentX = normalY; tangentY = -(normalX); rt1 = ((r1X * tangentX) + (r1Y * tangentY)); rt2 = ((r2X * tangentX) + (r2Y * tangentY)); kTangent = (b1.m_invMass + b2.m_invMass); kTangent = (kTangent + ((b1.m_invI * (r1Sqr - (rt1 * rt1))) + (b2.m_invI * (r2Sqr - (rt2 * rt2))))); ccp.tangentMass = (1 / kTangent); ccp.velocityBias = 0; if (ccp.separation > 0){ ccp.velocityBias = (-60 * ccp.separation); }; tX = (((v2X + (-(w2) * r2Y)) - v1X) - (-(w1) * r1Y)); tY = (((v2Y + (w2 * r2X)) - v1Y) - (w1 * r1X)); vRel = ((c.normal.x * tX) + (c.normal.y * tY)); if (vRel < -(b2Settings.b2_velocityThreshold)){ ccp.velocityBias = (ccp.velocityBias + (-(c.restitution) * vRel)); }; k++; }; count++; j++; }; i++; }; } public function InitVelocityConstraints(step:b2TimeStep):void{ var tVec:b2Vec2; var tVec2:b2Vec2; var tMat:b2Mat22; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tangentX:Number; var tangentY:Number; var tX:Number; var j:int; var tCount:int; var ccp:b2ContactConstraintPoint; var PX:Number; var PY:Number; var ccp2:b2ContactConstraintPoint; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; invMass1 = b1.m_invMass; invI1 = b1.m_invI; invMass2 = b2.m_invMass; invI2 = b2.m_invI; normalX = c.normal.x; normalY = c.normal.y; tangentX = normalY; tangentY = -(normalX); if (step.warmStarting){ tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; ccp.normalImpulse = (ccp.normalImpulse * step.dtRatio); ccp.tangentImpulse = (ccp.tangentImpulse * step.dtRatio); PX = ((ccp.normalImpulse * normalX) + (ccp.tangentImpulse * tangentX)); PY = ((ccp.normalImpulse * normalY) + (ccp.tangentImpulse * tangentY)); b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX)))); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (invMass1 * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (invMass1 * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * PY)); j++; }; } else { tCount = c.pointCount; j = 0; while (j < tCount) { ccp2 = c.points[j]; ccp2.normalImpulse = 0; ccp2.tangentImpulse = 0; j++; }; }; i++; }; } public function SolvePositionConstraints(baumgarte:Number):Boolean{ var tMat:b2Mat22; var tVec:b2Vec2; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var b1_sweep_c:b2Vec2; var b1_sweep_a:Number; var b2_sweep_c:b2Vec2; var b2_sweep_a:Number; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tCount:int; var j:int; var ccp:b2ContactConstraintPoint; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var tX:Number; var p1X:Number; var p1Y:Number; var p2X:Number; var p2Y:Number; var dpX:Number; var dpY:Number; var separation:Number; var C:Number; var dImpulse:Number; var impulse0:Number; var impulseX:Number; var impulseY:Number; var minSeparation:Number = 0; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; b1_sweep_c = b1.m_sweep.c; b1_sweep_a = b1.m_sweep.a; b2_sweep_c = b2.m_sweep.c; b2_sweep_a = b2.m_sweep.a; invMass1 = (b1.m_mass * b1.m_invMass); invI1 = (b1.m_mass * b1.m_invI); invMass2 = (b2.m_mass * b2.m_invMass); invI2 = (b2.m_mass * b2.m_invI); normalX = c.normal.x; normalY = c.normal.y; tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; tMat = b1.m_xf.R; tVec = b1.m_sweep.localCenter; r1X = (ccp.localAnchor1.x - tVec.x); r1Y = (ccp.localAnchor1.y - tVec.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; tVec = b2.m_sweep.localCenter; r2X = (ccp.localAnchor2.x - tVec.x); r2Y = (ccp.localAnchor2.y - tVec.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1_sweep_c.x + r1X); p1Y = (b1_sweep_c.y + r1Y); p2X = (b2_sweep_c.x + r2X); p2Y = (b2_sweep_c.y + r2Y); dpX = (p2X - p1X); dpY = (p2Y - p1Y); separation = (((dpX * normalX) + (dpY * normalY)) + ccp.separation); minSeparation = b2Math.b2Min(minSeparation, separation); C = (baumgarte * b2Math.b2Clamp((separation + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); dImpulse = (-(ccp.equalizedMass) * C); impulse0 = ccp.positionImpulse; ccp.positionImpulse = b2Math.b2Max((impulse0 + dImpulse), 0); dImpulse = (ccp.positionImpulse - impulse0); impulseX = (dImpulse * normalX); impulseY = (dImpulse * normalY); b1_sweep_c.x = (b1_sweep_c.x - (invMass1 * impulseX)); b1_sweep_c.y = (b1_sweep_c.y - (invMass1 * impulseY)); b1_sweep_a = (b1_sweep_a - (invI1 * ((r1X * impulseY) - (r1Y * impulseX)))); b1.m_sweep.a = b1_sweep_a; b1.SynchronizeTransform(); b2_sweep_c.x = (b2_sweep_c.x + (invMass2 * impulseX)); b2_sweep_c.y = (b2_sweep_c.y + (invMass2 * impulseY)); b2_sweep_a = (b2_sweep_a + (invI2 * ((r2X * impulseY) - (r2Y * impulseX)))); b2.m_sweep.a = b2_sweep_a; b2.SynchronizeTransform(); j++; }; i++; }; return ((minSeparation >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var j:int; var ccp:b2ContactConstraintPoint; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var dvX:Number; var dvY:Number; var vn:Number; var vt:Number; var lambda_n:Number; var lambda_t:Number; var newImpulse_n:Number; var newImpulse_t:Number; var PX:Number; var PY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var w1:Number; var w2:Number; var v1:b2Vec2; var v2:b2Vec2; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tangentX:Number; var tangentY:Number; var friction:Number; var tX:Number; var tCount:int; var maxFriction:Number; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; w1 = b1.m_angularVelocity; w2 = b2.m_angularVelocity; v1 = b1.m_linearVelocity; v2 = b2.m_linearVelocity; invMass1 = b1.m_invMass; invI1 = b1.m_invI; invMass2 = b2.m_invMass; invI2 = b2.m_invI; normalX = c.normal.x; normalY = c.normal.y; tangentX = normalY; tangentY = -(normalX); friction = c.friction; tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; dvX = (((v2.x + (-(w2) * ccp.r2.y)) - v1.x) - (-(w1) * ccp.r1.y)); dvY = (((v2.y + (w2 * ccp.r2.x)) - v1.y) - (w1 * ccp.r1.x)); vn = ((dvX * normalX) + (dvY * normalY)); lambda_n = (-(ccp.normalMass) * (vn - ccp.velocityBias)); vt = ((dvX * tangentX) + (dvY * tangentY)); lambda_t = (ccp.tangentMass * -(vt)); newImpulse_n = b2Math.b2Max((ccp.normalImpulse + lambda_n), 0); lambda_n = (newImpulse_n - ccp.normalImpulse); maxFriction = (friction * ccp.normalImpulse); newImpulse_t = b2Math.b2Clamp((ccp.tangentImpulse + lambda_t), -(maxFriction), maxFriction); lambda_t = (newImpulse_t - ccp.tangentImpulse); PX = ((lambda_n * normalX) + (lambda_t * tangentX)); PY = ((lambda_n * normalY) + (lambda_t * tangentY)); v1.x = (v1.x - (invMass1 * PX)); v1.y = (v1.y - (invMass1 * PY)); w1 = (w1 - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX)))); v2.x = (v2.x + (invMass2 * PX)); v2.y = (v2.y + (invMass2 * PY)); w2 = (w2 + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX)))); ccp.normalImpulse = newImpulse_n; ccp.tangentImpulse = newImpulse_t; j++; }; b1.m_angularVelocity = w1; b2.m_angularVelocity = w2; i++; }; } public function FinalizeVelocityConstraints():void{ var c:b2ContactConstraint; var m:b2Manifold; var j:int; var point1:b2ManifoldPoint; var point2:b2ContactConstraintPoint; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; m = c.manifold; j = 0; while (j < c.pointCount) { point1 = m.points[j]; point2 = c.points[j]; point1.normalImpulse = point2.normalImpulse; point1.tangentImpulse = point2.tangentImpulse; j++; }; i++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { public function b2NullContact(){ super(); } override public function Evaluate(l:b2ContactListener):void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(shape1:b2Shape, shape2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(shape1, shape2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; var point:b2ManifoldPoint = m_manifold.points[0]; point.normalImpulse = 0; point.tangentImpulse = 0; } override public function Evaluate(listener:b2ContactListener):void{ var i:int; var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var mp:b2ManifoldPoint; var found:Boolean; var idKey:uint; var j:int; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf); var persisted:Array = [false, false]; var cp:b2ContactPoint = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ i = 0; while (i < m_manifold.pointCount) { mp = m_manifold.points[i]; mp.normalImpulse = 0; mp.tangentImpulse = 0; found = false; idKey = mp.id._key; j = 0; while (j < m0.pointCount) { if (persisted[j] == true){ } else { mp0 = m0.points[j]; if (mp0.id._key == idKey){ persisted[j] = true; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; found = true; if (listener != null){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Persist(cp); }; break; }; }; j++; }; if ((((found == false)) && (!((listener == null))))){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Add(cp); }; i++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (listener == null){ return; }; i = 0; while (i < m0.pointCount) { if (persisted[i]){ } else { mp0 = m0.points[i]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; i++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2PolyAndCircleContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(shape1:b2Shape, shape2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(shape1, shape2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function Evaluate(listener:b2ContactListener):void{ var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var cp:b2ContactPoint; var i:int; var mp:b2ManifoldPoint; var found:Boolean; var idKey:uint; var j:int; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2PolygonShape), b2.m_xf); var persisted:Array = [false, false]; cp = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ i = 0; while (i < m_manifold.pointCount) { mp = m_manifold.points[i]; mp.normalImpulse = 0; mp.tangentImpulse = 0; found = false; idKey = mp.id._key; j = 0; while (j < m0.pointCount) { if (persisted[j] == true){ } else { mp0 = m0.points[j]; if (mp0.id._key == idKey){ persisted[j] = true; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; found = true; if (listener != null){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Persist(cp); }; break; }; }; j++; }; if ((((found == false)) && (!((listener == null))))){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Add(cp); }; i++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (listener == null){ return; }; i = 0; while (i < m0.pointCount) { if (persisted[i]){ } else { mp0 = m0.points[i]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; i++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2PolygonContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_u:b2Vec2; public var m_mass:Number; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_length:Number; public function b2DistanceJoint(def:b2DistanceJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_length = def.length; m_frequencyHz = def.frequencyHz; m_dampingRatio = def.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var b1:b2Body; var b2:b2Body; var r1X:Number; var r2X:Number; var C:Number; var omega:Number; var d:Number; var k:Number; var PX:Number; var PY:Number; m_inv_dt = step.inv_dt; b1 = m_body1; b2 = m_body2; tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; m_u.x = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X); m_u.y = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y); var length:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (length > b2Settings.b2_linearSlop){ m_u.Multiply((1 / length)); } else { m_u.SetZero(); }; var cr1u:Number = ((r1X * m_u.y) - (r1Y * m_u.x)); var cr2u:Number = ((r2X * m_u.y) - (r2Y * m_u.x)); var invMass:Number = (((b1.m_invMass + ((b1.m_invI * cr1u) * cr1u)) + b2.m_invMass) + ((b2.m_invI * cr2u) * cr2u)); m_mass = (1 / invMass); if (m_frequencyHz > 0){ C = (length - m_length); omega = ((2 * Math.PI) * m_frequencyHz); d = (((2 * m_mass) * m_dampingRatio) * omega); k = ((m_mass * omega) * omega); m_gamma = (1 / (step.dt * (d + (step.dt * k)))); m_bias = (((C * step.dt) * k) * m_gamma); m_mass = (1 / (invMass + m_gamma)); }; if (step.warmStarting){ m_impulse = (m_impulse * step.dtRatio); PX = (m_impulse * m_u.x); PY = (m_impulse * m_u.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = new b2Vec2(); F.SetV(m_u); F.Multiply((m_inv_dt * m_impulse)); return (F); } override public function SolvePositionConstraints():Boolean{ var tMat:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var dX:Number = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X); var dY:Number = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y); var length:Number = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / length); dY = (dY / length); var C:Number = (length - m_length); C = b2Math.b2Clamp(C, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var impulse:Number = (-(m_mass) * C); m_u.Set(dX, dY); var PX:Number = (impulse * m_u.x); var PY:Number = (impulse * m_u.y); b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * PX)); b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * PY)); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * PX)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * PY)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); return ((b2Math.b2Abs(C) < b2Settings.b2_linearSlop)); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var v1X:Number = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); var v1Y:Number = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); var v2X:Number = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); var v2Y:Number = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); var Cdot:Number = ((m_u.x * (v2X - v1X)) + (m_u.y * (v2Y - v1Y))); var impulse:Number = (-(m_mass) * ((Cdot + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + impulse); var PX:Number = (impulse * m_u.x); var PY:Number = (impulse * m_u.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var length:Number; public var dampingRatio:Number; public var localAnchor2:b2Vec2; public var frequencyHz:Number; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(b1:b2Body, b2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1.SetV(body1.GetLocalPoint(anchor1)); localAnchor2.SetV(body2.GetLocalPoint(anchor2)); var dX:Number = (anchor2.x - anchor1.x); var dY:Number = (anchor2.y - anchor1.y); length = Math.sqrt(((dX * dX) + (dY * dY))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_ground2:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_revolute2:b2RevoluteJoint; public var m_force:Number; public var m_mass:Number; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_constant:Number; public var m_J:b2Jacobian; public function b2GearJoint(def:b2GearJointDef){ var coordinate1:Number; var coordinate2:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(def); var type1:int = def.joint1.m_type; var type2:int = def.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = def.joint1.m_body1; m_body1 = def.joint1.m_body2; if (type1 == b2Joint.e_revoluteJoint){ m_revolute1 = (def.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); coordinate1 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (def.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); coordinate1 = m_prismatic1.GetJointTranslation(); }; m_ground2 = def.joint2.m_body1; m_body2 = def.joint2.m_body2; if (type2 == b2Joint.e_revoluteJoint){ m_revolute2 = (def.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); coordinate2 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (def.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); coordinate2 = m_prismatic2.GetJointTranslation(); }; m_ratio = def.ratio; m_constant = (coordinate1 + (m_ratio * coordinate2)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var ugX:Number; var ugY:Number; var rX:Number; var rY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var crug:Number; var tX:Number; var P:Number; var g1:b2Body = m_ground1; var g2:b2Body = m_ground2; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var K:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; K = (K + b1.m_invI); } else { tMat = g1.m_xf.R; tVec = m_prismatic1.m_localXAxis1; ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = b1.m_xf.R; rX = (m_localAnchor1.x - b1.m_sweep.localCenter.x); rY = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; crug = ((rX * ugY) - (rY * ugX)); m_J.linear1.Set(-(ugX), -(ugY)); m_J.angular1 = -(crug); K = (K + (b1.m_invMass + ((b1.m_invI * crug) * crug))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); K = (K + ((m_ratio * m_ratio) * b2.m_invI)); } else { tMat = g2.m_xf.R; tVec = m_prismatic2.m_localXAxis1; ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = b2.m_xf.R; rX = (m_localAnchor2.x - b2.m_sweep.localCenter.x); rY = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; crug = ((rX * ugY) - (rY * ugX)); m_J.linear2.Set((-(m_ratio) * ugX), (-(m_ratio) * ugY)); m_J.angular2 = (-(m_ratio) * crug); K = (K + ((m_ratio * m_ratio) * (b2.m_invMass + ((b2.m_invI * crug) * crug)))); }; m_mass = (1 / K); if (step.warmStarting){ P = (step.dt * m_force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var tMat:b2Mat22 = m_body2.m_xf.R; var rX:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); var rY:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; tX = ((m_force * m_J.angular2) - ((rX * (m_force * m_J.linear2.y)) - (rY * (m_force * m_J.linear2.x)))); return (tX); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (F); } override public function SolvePositionConstraints():Boolean{ var coordinate1:Number; var coordinate2:Number; var linearError:Number = 0; var b1:b2Body = m_body1; var b2:b2Body = m_body2; if (m_revolute1){ coordinate1 = m_revolute1.GetJointAngle(); } else { coordinate1 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ coordinate2 = m_revolute2.GetJointAngle(); } else { coordinate2 = m_prismatic2.GetJointTranslation(); }; var C:Number = (m_constant - (coordinate1 + (m_ratio * coordinate2))); var impulse:Number = (-(m_mass) * C); b1.m_sweep.c.x = (b1.m_sweep.c.x + ((b1.m_invMass * impulse) * m_J.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((b1.m_invMass * impulse) * m_J.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((b1.m_invI * impulse) * m_J.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((b2.m_invMass * impulse) * m_J.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((b2.m_invMass * impulse) * m_J.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((b2.m_invI * impulse) * m_J.angular2)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); return ((linearError < b2Settings.b2_linearSlop)); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var b1:b2Body = m_body1; var b2:b2Body = m_body2; var Cdot:Number = m_J.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); var force:Number = ((-(step.inv_dt) * m_mass) * Cdot); m_force = (m_force + force); var P:Number = (step.dt * force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ super(); type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular1:Number; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):void{ linear1.SetV(x1); angular1 = a1; linear2.SetV(x2); angular2 = a2; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):Number{ return ((((((linear1.x * x1.x) + (linear1.y * x1.y)) + (angular1 * a1)) + ((linear2.x * x2.x) + (linear2.y * x2.y))) + (angular2 * a2))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(def:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = def.type; m_prev = null; m_next = null; m_body1 = def.body1; m_body2 = def.body2; m_collideConnected = def.collideConnected; m_islandFlag = false; m_userData = def.userData; } public function GetBody2():b2Body{ return (m_body2); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function InitVelocityConstraints(step:b2TimeStep):void{ } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(data):void{ m_userData = data; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(step:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(joint:b2Joint, allocator):void{ } public static function Create(def:b2JointDef, allocator):b2Joint{ var joint:b2Joint; switch (def.type){ case e_distanceJoint: joint = new b2DistanceJoint((def as b2DistanceJointDef)); break; case e_mouseJoint: joint = new b2MouseJoint((def as b2MouseJointDef)); break; case e_prismaticJoint: joint = new b2PrismaticJoint((def as b2PrismaticJointDef)); break; case e_revoluteJoint: joint = new b2RevoluteJoint((def as b2RevoluteJointDef)); break; case e_pulleyJoint: joint = new b2PulleyJoint((def as b2PulleyJointDef)); break; case e_gearJoint: joint = new b2GearJoint((def as b2GearJointDef)); break; default: break; }; return (joint); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var body2:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var body1:b2Body; public function b2JointDef(){ super(); type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; public var joint:b2Joint; public function b2JointEdge(){ super(); } } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K1:b2Mat22; private var K:b2Mat22; public var m_beta:Number; public var m_mass:b2Mat22; private var K2:b2Mat22; public var m_target:b2Vec2; public var m_gamma:Number; public var m_impulse:b2Vec2; public var m_C:b2Vec2; public var m_localAnchor:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(def:b2MouseJointDef){ var tY:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(def); m_target.SetV(def.target); var tX:Number = (m_target.x - m_body2.m_xf.position.x); tY = (m_target.y - m_body2.m_xf.position.y); var tMat:b2Mat22 = m_body2.m_xf.R; m_localAnchor.x = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); m_localAnchor.y = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); m_maxForce = def.maxForce; m_impulse.SetZero(); var mass:Number = m_body2.m_mass; var omega:Number = ((2 * b2Settings.b2_pi) * def.frequencyHz); var d:Number = (((2 * mass) * def.dampingRatio) * omega); var k:Number = ((def.timeStep * mass) * (omega * omega)); m_gamma = (1 / (d + k)); m_beta = (k / (d + k)); } public function SetTarget(target:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = target; } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var b:b2Body; var tMat:b2Mat22; var rX:Number; var rY:Number; var invMass:Number; var invI:Number; b = m_body2; tMat = b.m_xf.R; rX = (m_localAnchor.x - b.m_sweep.localCenter.x); rY = (m_localAnchor.y - b.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; invMass = b.m_invMass; invI = b.m_invI; K1.col1.x = invMass; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = invMass; K2.col1.x = ((invI * rY) * rY); K2.col2.x = ((-(invI) * rX) * rY); K2.col1.y = ((-(invI) * rX) * rY); K2.col2.y = ((invI * rX) * rX); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((b.m_sweep.c.x + rX) - m_target.x); m_C.y = ((b.m_sweep.c.y + rY) - m_target.y); b.m_angularVelocity = (b.m_angularVelocity * 0.98); var PX:Number = (step.dt * m_impulse.x); var PY:Number = (step.dt * m_impulse.y); b.m_linearVelocity.x = (b.m_linearVelocity.x + (invMass * PX)); b.m_linearVelocity.y = (b.m_linearVelocity.y + (invMass * PY)); b.m_angularVelocity = (b.m_angularVelocity + (invI * ((rX * PY) - (rY * PX)))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var tY:Number; var b:b2Body = m_body2; tMat = b.m_xf.R; var rX:Number = (m_localAnchor.x - b.m_sweep.localCenter.x); var rY:Number = (m_localAnchor.y - b.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; var CdotX:Number = (b.m_linearVelocity.x + (-(b.m_angularVelocity) * rY)); var CdotY:Number = (b.m_linearVelocity.y + (b.m_angularVelocity * rX)); tMat = m_mass; tX = ((CdotX + ((m_beta * step.inv_dt) * m_C.x)) + ((m_gamma * step.dt) * m_impulse.x)); tY = ((CdotY + ((m_beta * step.inv_dt) * m_C.y)) + ((m_gamma * step.dt) * m_impulse.y)); var forceX:Number = (-(step.inv_dt) * ((tMat.col1.x * tX) + (tMat.col2.x * tY))); var forceY:Number = (-(step.inv_dt) * ((tMat.col1.y * tX) + (tMat.col2.y * tY))); var oldForceX:Number = m_impulse.x; var oldForceY:Number = m_impulse.y; m_impulse.x = (m_impulse.x + forceX); m_impulse.y = (m_impulse.y + forceY); var forceMagnitude:Number = m_impulse.Length(); if (forceMagnitude > m_maxForce){ m_impulse.Multiply((m_maxForce / forceMagnitude)); }; forceX = (m_impulse.x - oldForceX); forceY = (m_impulse.y - oldForceY); var PX:Number = (step.dt * forceX); var PY:Number = (step.dt * forceY); b.m_linearVelocity.x = (b.m_linearVelocity.x + (b.m_invMass * PX)); b.m_linearVelocity.y = (b.m_linearVelocity.y + (b.m_invMass * PY)); b.m_angularVelocity = (b.m_angularVelocity + (b.m_invI * ((rX * PY) - (rY * PX)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var timeStep:Number; public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_refAngle:Number; public var m_torque:Number; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_angularMass:Number; public var m_maxMotorForce:Number; public var m_localYAxis1:b2Vec2; public var m_force:Number; public var m_motorMass:Number; public var m_upperTranslation:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState:int; public var m_linearMass:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(def:b2PrismaticJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_localXAxis1.SetV(def.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = def.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = def.lowerTranslation; m_upperTranslation = def.upperTranslation; m_maxMotorForce = def.maxMotorForce; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var oldLimitForce:Number; var P:Number; var motorCdot:Number; var motorForce:Number; var oldMotorForce:Number; var limitCdot:Number; var limitForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; var linearCdot:Number = m_linearJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); var force:Number = ((-(step.inv_dt) * m_linearMass) * linearCdot); m_force = (m_force + force); P = (step.dt * force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_linearJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_linearJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_linearJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_linearJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_linearJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_linearJacobian.angular2)); var angularCdot:Number = (b2.m_angularVelocity - b1.m_angularVelocity); var torque:Number = ((-(step.inv_dt) * m_angularMass) * angularCdot); m_torque = (m_torque + torque); var L:Number = (step.dt * torque); b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * L)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ motorCdot = (m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity) - m_motorSpeed); motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot); oldMotorForce = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorForce), m_maxMotorForce); motorForce = (m_motorForce - oldMotorForce); P = (step.dt * motorForce); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ limitCdot = m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + limitForce); } else { if (m_limitState == e_atLowerLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); } else { if (m_limitState == e_atUpperLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); }; }; }; P = (step.dt * limitForce); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function EnableMotor(flag:Boolean):void{ m_enableMotor = flag; } public function GetJointTranslation():Number{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var p1:b2Vec2 = b1.GetWorldPoint(m_localAnchor1); var p2:b2Vec2 = b2.GetWorldPoint(m_localAnchor2); var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1); var translation:Number = ((axis.x * dX) + (axis.y * dY)); return (translation); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var tMat:b2Mat22 = m_body1.m_xf.R; var ax1X:Number = (m_limitForce * ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y))); var ax1Y:Number = (m_limitForce * ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y))); var ay1X:Number = (m_force * ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y))); var ay1Y:Number = (m_force * ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * ax1X) + (m_force * ay1X)), ((m_limitForce * ax1Y) + (m_force * ay1Y)))); } override public function SolvePositionConstraints():Boolean{ var limitC:Number; var oldLimitImpulse:Number; var tMat:b2Mat22; var tX:Number; var ax1X:Number; var ax1Y:Number; var translation:Number; var limitImpulse:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); tMat = b1.m_xf.R; var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)); var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)); var linearC:Number = ((ay1X * dX) + (ay1Y * dY)); linearC = b2Math.b2Clamp(linearC, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var linearImpulse:Number = (-(m_linearMass) * linearC); b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * linearImpulse) * m_linearJacobian.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * linearImpulse) * m_linearJacobian.angular2)); var positionError:Number = b2Math.b2Abs(linearC); var angularC:Number = ((b2.m_sweep.a - b1.m_sweep.a) - m_refAngle); angularC = b2Math.b2Clamp(angularC, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var angularImpulse:Number = (-(m_angularMass) * angularC); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * angularImpulse)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * angularImpulse)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); var angularError:Number = b2Math.b2Abs(angularC); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); dX = (p2X - p1X); dY = (p2Y - p1Y); tMat = b1.m_xf.R; ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)); ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)); translation = ((ax1X * dX) + (ax1Y * dY)); limitImpulse = 0; if (m_limitState == e_equalLimits){ limitC = b2Math.b2Clamp(translation, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); limitImpulse = (-(m_motorMass) * limitC); positionError = b2Math.b2Max(positionError, b2Math.b2Abs(angularC)); } else { if (m_limitState == e_atLowerLimit){ limitC = (translation - m_lowerTranslation); positionError = b2Math.b2Max(positionError, -(limitC)); limitC = b2Math.b2Clamp((limitC + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); } else { if (m_limitState == e_atUpperLimit){ limitC = (translation - m_upperTranslation); positionError = b2Math.b2Max(positionError, limitC); limitC = b2Math.b2Clamp((limitC - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); }; }; }; b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * limitImpulse) * m_motorJacobian.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * limitImpulse) * m_motorJacobian.angular2)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(speed:Number):void{ m_motorSpeed = speed; } public function GetJointSpeed():Number{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1); var v1:b2Vec2 = b1.m_linearVelocity; var v2:b2Vec2 = b2.m_linearVelocity; var w1:Number = b1.m_angularVelocity; var w2:Number = b2.m_angularVelocity; var speed:Number = (((dX * (-(w1) * axis.y)) + (dY * (w1 * axis.x))) + ((axis.x * (((v2.x + (-(w2) * r2Y)) - v1.x) - (-(w1) * r1Y))) + (axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X))))); return (speed); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var ax1X:Number; var ax1Y:Number; var dX:Number; var dY:Number; var jointTranslation:Number; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var L1:Number; var L2:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; tMat = b1.m_xf.R; var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)); var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)); var eX:Number = ((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x); var eY:Number = ((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y); m_linearJacobian.linear1.x = -(ay1X); m_linearJacobian.linear1.y = -(ay1Y); m_linearJacobian.linear2.x = ay1X; m_linearJacobian.linear2.y = ay1Y; m_linearJacobian.angular1 = -(((eX * ay1Y) - (eY * ay1X))); m_linearJacobian.angular2 = ((r2X * ay1Y) - (r2Y * ay1X)); m_linearMass = (((invMass1 + ((invI1 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + invMass2) + ((invI2 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (invI1 + invI2); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ tMat = b1.m_xf.R; ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)); ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(ax1X); m_motorJacobian.linear1.y = -(ax1Y); m_motorJacobian.linear2.x = ax1X; m_motorJacobian.linear2.y = ax1Y; m_motorJacobian.angular1 = -(((eX * ax1Y) - (eY * ax1X))); m_motorJacobian.angular2 = ((r2X * ax1Y) - (r2Y * ax1X)); m_motorMass = (((invMass1 + ((invI1 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + invMass2) + ((invI2 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ dX = (eX - r1X); dY = (eY - r1Y); jointTranslation = ((ax1X * dX) + (ax1Y * dY)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (jointTranslation <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (jointTranslation >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (step.warmStarting){ P1X = (step.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); P1Y = (step.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); P2X = (step.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); P2Y = (step.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); L1 = (step.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); L2 = (step.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (invMass1 * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (invMass1 * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (invI1 * L1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L2)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function EnableLimit(flag:Boolean):void{ m_enableLimit = flag; } public function SetMaxMotorForce(force:Number):void{ m_maxMotorForce = force; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(lower:Number, upper:Number):void{ m_lowerTranslation = lower; m_upperTranslation = upper; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var localAxis1:b2Vec2; public var referenceAngle:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var maxMotorForce:Number; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2, axis:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1 = body1.GetLocalPoint(anchor); localAnchor2 = body2.GetLocalPoint(anchor); localAxis1 = body1.GetLocalVector(axis); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_limitState1:int; public var m_limitState2:int; public var m_ground:b2Body; public var m_maxLength2:Number; public var m_maxLength1:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_constant:Number; public var m_positionImpulse:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_limitForce1:Number; public var m_limitForce2:Number; public var m_u2:b2Vec2; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(def:b2PulleyJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(def); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (def.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (def.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (def.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (def.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_ratio = def.ratio; m_constant = (def.length1 + (m_ratio * def.length2)); m_maxLength1 = b2Math.b2Min(def.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(def.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var a:b2Vec2 = m_ground.m_xf.position.Copy(); a.Add(m_groundAnchor2); return (a); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = m_u2.Copy(); F.Multiply(m_force); return (F); } override public function SolvePositionConstraints():Boolean{ var tMat:b2Mat22; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var p1X:Number; var p1Y:Number; var p2X:Number; var p2Y:Number; var length1:Number; var length2:Number; var C:Number; var impulse:Number; var oldImpulse:Number; var oldLimitPositionImpulse:Number; var tX:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var linearError:Number = 0; if (m_state == e_atUpperLimit){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); m_u2.Set((p2X - s2X), (p2Y - s2Y)); length1 = m_u1.Length(); length2 = m_u2.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / length1)); } else { m_u1.SetZero(); }; if (length2 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / length2)); } else { m_u2.SetZero(); }; C = ((m_constant - length1) - (m_ratio * length2)); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_pulleyMass) * C); oldImpulse = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + impulse)); impulse = (m_positionImpulse - oldImpulse); p1X = (-(impulse) * m_u1.x); p1Y = (-(impulse) * m_u1.y); p2X = ((-(m_ratio) * impulse) * m_u2.x); p2Y = ((-(m_ratio) * impulse) * m_u2.y); b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X)); b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y)); b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); length1 = m_u1.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / length1)); m_u1.y = (m_u1.y * (1 / length1)); } else { m_u1.SetZero(); }; C = (m_maxLength1 - length1); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_limitMass1) * C); oldLimitPositionImpulse = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + impulse)); impulse = (m_limitPositionImpulse1 - oldLimitPositionImpulse); p1X = (-(impulse) * m_u1.x); p1Y = (-(impulse) * m_u1.y); b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X)); b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y)); b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X)))); b1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); m_u2.Set((p2X - s2X), (p2Y - s2Y)); length2 = m_u2.Length(); if (length2 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / length2)); m_u2.y = (m_u2.y * (1 / length2)); } else { m_u2.SetZero(); }; C = (m_maxLength2 - length2); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_limitMass2) * C); oldLimitPositionImpulse = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + impulse)); impulse = (m_limitPositionImpulse2 - oldLimitPositionImpulse); p2X = (-(impulse) * m_u2.x); p2Y = (-(impulse) * m_u2.y); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X)))); b2.SynchronizeTransform(); }; return ((linearError < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); m_u2.Set((p2X - s2X), (p2Y - s2Y)); var length1:Number = m_u1.Length(); var length2:Number = m_u2.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / length1)); } else { m_u1.SetZero(); }; if (length2 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / length2)); } else { m_u2.SetZero(); }; var C:Number = ((m_constant - length1) - (m_ratio * length2)); if (C > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (length1 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (length2 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var cr1u1:Number = ((r1X * m_u1.y) - (r1Y * m_u1.x)); var cr2u2:Number = ((r2X * m_u2.y) - (r2Y * m_u2.x)); m_limitMass1 = (b1.m_invMass + ((b1.m_invI * cr1u1) * cr1u1)); m_limitMass2 = (b2.m_invMass + ((b2.m_invI * cr2u2) * cr2u2)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (step.warmStarting){ P1X = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.x); P1Y = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.y); P2X = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); P2Y = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var v1X:Number; var v1Y:Number; var v2X:Number; var v2Y:Number; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var Cdot:Number; var force:Number; var oldForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; if (m_state == e_atUpperLimit){ v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); Cdot = (-(((m_u1.x * v1X) + (m_u1.y * v1Y))) - (m_ratio * ((m_u2.x * v2X) + (m_u2.y * v2Y)))); force = ((-(step.inv_dt) * m_pulleyMass) * Cdot); oldForce = m_force; m_force = b2Math.b2Max(0, (m_force + force)); force = (m_force - oldForce); P1X = ((-(step.dt) * force) * m_u1.x); P1Y = ((-(step.dt) * force) * m_u1.y); P2X = (((-(step.dt) * m_ratio) * force) * m_u2.x); P2Y = (((-(step.dt) * m_ratio) * force) * m_u2.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); }; if (m_limitState1 == e_atUpperLimit){ v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); Cdot = -(((m_u1.x * v1X) + (m_u1.y * v1Y))); force = ((-(step.inv_dt) * m_limitMass1) * Cdot); oldForce = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + force)); force = (m_limitForce1 - oldForce); P1X = ((-(step.dt) * force) * m_u1.x); P1Y = ((-(step.dt) * force) * m_u1.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); }; if (m_limitState2 == e_atUpperLimit){ v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); Cdot = -(((m_u2.x * v2X) + (m_u2.y * v2Y))); force = ((-(step.inv_dt) * m_limitMass2) * Cdot); oldForce = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + force)); force = (m_limitForce2 - oldForce); P2X = ((-(step.dt) * force) * m_u2.x); P2Y = ((-(step.dt) * force) * m_u2.y); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); }; } public function GetLength1():Number{ var p:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1); var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var dX:Number = (p.x - sX); var dY:Number = (p.y - sY); return (Math.sqrt(((dX * dX) + (dY * dY)))); } public function GetLength2():Number{ var p:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2); var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var dX:Number = (p.x - sX); var dY:Number = (p.y - sY); return (Math.sqrt(((dX * dX) + (dY * dY)))); } public function GetGroundAnchor1():b2Vec2{ var a:b2Vec2 = m_ground.m_xf.position.Copy(); a.Add(m_groundAnchor1); return (a); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength1:Number; public var maxLength2:Number; public var length1:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var ratio:Number; public var length2:Number; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(b1:b2Body, b2:b2Body, ga1:b2Vec2, ga2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, r:Number):void{ body1 = b1; body2 = b2; groundAnchor1.SetV(ga1); groundAnchor2.SetV(ga2); localAnchor1 = body1.GetLocalPoint(anchor1); localAnchor2 = body2.GetLocalPoint(anchor2); var d1X:Number = (anchor1.x - ga1.x); var d1Y:Number = (anchor1.y - ga1.y); length1 = Math.sqrt(((d1X * d1X) + (d1Y * d1Y))); var d2X:Number = (anchor2.x - ga2.x); var d2Y:Number = (anchor2.y - ga2.y); length2 = Math.sqrt(((d2X * d2X) + (d2Y * d2Y))); ratio = r; var C:Number = (length1 + (ratio * length2)); maxLength1 = (C - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((C - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_pivotMass:b2Mat22; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_enableMotor:Boolean; public var m_referenceAngle:Number; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_upperAngle:Number; public var m_lowerAngle:Number; public var m_maxMotorTorque:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(def:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_referenceAngle = def.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = def.lowerAngle; m_upperAngle = def.upperAngle; m_maxMotorTorque = def.maxMotorTorque; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var oldLimitForce:Number; var motorCdot:Number; var motorForce:Number; var oldMotorForce:Number; var limitCdot:Number; var limitForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var pivotCdotX:Number = (((b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)) - b1.m_linearVelocity.x) - (-(b1.m_angularVelocity) * r1Y)); var pivotCdotY:Number = (((b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)) - b1.m_linearVelocity.y) - (b1.m_angularVelocity * r1X)); var pivotForceX:Number = (-(step.inv_dt) * ((m_pivotMass.col1.x * pivotCdotX) + (m_pivotMass.col2.x * pivotCdotY))); var pivotForceY:Number = (-(step.inv_dt) * ((m_pivotMass.col1.y * pivotCdotX) + (m_pivotMass.col2.y * pivotCdotY))); m_pivotForce.x = (m_pivotForce.x + pivotForceX); m_pivotForce.y = (m_pivotForce.y + pivotForceY); var PX:Number = (step.dt * pivotForceX); var PY:Number = (step.dt * pivotForceY); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ motorCdot = ((b2.m_angularVelocity - b1.m_angularVelocity) - m_motorSpeed); motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot); oldMotorForce = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorTorque), m_maxMotorTorque); motorForce = (m_motorForce - oldMotorForce); b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * motorForce)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * motorForce)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ limitCdot = (b2.m_angularVelocity - b1.m_angularVelocity); limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + limitForce); } else { if (m_limitState == e_atLowerLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); } else { if (m_limitState == e_atUpperLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); }; }; }; b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * limitForce)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * limitForce)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function EnableMotor(flag:Boolean):void{ m_enableMotor = flag; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var oldLimitImpulse:Number; var limitC:Number; var tMat:b2Mat22; var angle:Number; var limitImpulse:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var positionError:Number = 0; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var ptpCX:Number = (p2X - p1X); var ptpCY:Number = (p2Y - p1Y); positionError = Math.sqrt(((ptpCX * ptpCX) + (ptpCY * ptpCY))); var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; K1.col1.x = (invMass1 + invMass2); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (invMass1 + invMass2); K2.col1.x = ((invI1 * r1Y) * r1Y); K2.col2.x = ((-(invI1) * r1X) * r1Y); K2.col1.y = ((-(invI1) * r1X) * r1Y); K2.col2.y = ((invI1 * r1X) * r1X); K3.col1.x = ((invI2 * r2Y) * r2Y); K3.col2.x = ((-(invI2) * r2X) * r2Y); K3.col1.y = ((-(invI2) * r2X) * r2Y); K3.col2.y = ((invI2 * r2X) * r2X); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(ptpCX), -(ptpCY)); var impulseX:Number = tImpulse.x; var impulseY:Number = tImpulse.y; b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * impulseX)); b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * impulseY)); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * impulseY) - (r1Y * impulseX)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * impulseX)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * impulseY)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * impulseY) - (r2Y * impulseX)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); var angularError:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ angle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle); limitImpulse = 0; if (m_limitState == e_equalLimits){ limitC = b2Math.b2Clamp(angle, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); limitImpulse = (-(m_motorMass) * limitC); angularError = b2Math.b2Abs(limitC); } else { if (m_limitState == e_atLowerLimit){ limitC = (angle - m_lowerAngle); angularError = b2Math.b2Max(0, -(limitC)); limitC = b2Math.b2Clamp((limitC + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); } else { if (m_limitState == e_atUpperLimit){ limitC = (angle - m_upperAngle); angularError = b2Math.b2Max(0, limitC); limitC = b2Math.b2Clamp((limitC - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); }; }; }; b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * limitImpulse)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * limitImpulse)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(speed:Number):void{ m_motorSpeed = speed; } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMaxMotorTorque(torque:Number):void{ m_maxMotorTorque = torque; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } public function GetMotorTorque():Number{ return (m_motorForce); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var b1:b2Body; var b2:b2Body; var tMat:b2Mat22; var tX:Number; var r1Y:Number; var jointAngle:Number; b1 = m_body1; b2 = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; K1.col1.x = (invMass1 + invMass2); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (invMass1 + invMass2); K2.col1.x = ((invI1 * r1Y) * r1Y); K2.col2.x = ((-(invI1) * r1X) * r1Y); K2.col1.y = ((-(invI1) * r1X) * r1Y); K2.col2.y = ((invI1 * r1X) * r1X); K3.col1.x = ((invI2 * r2Y) * r2Y); K3.col2.x = ((-(invI2) * r2X) * r2Y); K3.col1.y = ((-(invI2) * r2X) * r2Y); K3.col2.y = ((invI2 * r2X) * r2X); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (invI1 + invI2)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ jointAngle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (jointAngle <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (jointAngle >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (step.warmStarting){ b1.m_linearVelocity.x = (b1.m_linearVelocity.x - ((step.dt * invMass1) * m_pivotForce.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - ((step.dt * invMass1) * m_pivotForce.y)); b1.m_angularVelocity = (b1.m_angularVelocity - ((step.dt * invI1) * ((((r1X * m_pivotForce.y) - (r1Y * m_pivotForce.x)) + m_motorForce) + m_limitForce))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((step.dt * invMass2) * m_pivotForce.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((step.dt * invMass2) * m_pivotForce.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((step.dt * invI2) * ((((r2X * m_pivotForce.y) - (r2Y * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(flag:Boolean):void{ m_enableLimit = flag; } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(lower:Number, upper:Number):void{ m_lowerAngle = lower; m_upperAngle = upper; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var enableMotor:Boolean; public var referenceAngle:Number; public var motorSpeed:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var lowerAngle:Number; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1 = body1.GetLocalPoint(anchor); localAnchor2 = body2.GetLocalPoint(anchor); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_xf:b2XForm; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_shapeCount:int; public var m_angularDamping:Number; public var usedInGame:Boolean;// = false public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(bd:b2BodyDef, world:b2World){ m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (bd.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (bd.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (bd.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (bd.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = world; m_xf.position.SetV(bd.position); m_xf.R.Set(bd.angle); m_sweep.localCenter.SetV(bd.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = bd.angle); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = bd.linearDamping; m_angularDamping = bd.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = bd.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = bd.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = bd.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(worldPoint:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x))))); } public function SetLinearVelocity(v:b2Vec2):void{ m_linearVelocity.SetV(v); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; usedInGame = true; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(torque:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + torque); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); m_xf.position.y = (m_sweep.c.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var s:b2Shape; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; var centerX:Number = 0; var centerY:Number = 0; var massData:b2MassData = s_massData; s = m_shapeList; while (s) { s.ComputeMass(massData); m_mass = (m_mass + massData.mass); centerX = (centerX + (massData.mass * massData.center.x)); centerY = (centerY + (massData.mass * massData.center.y)); m_I = (m_I + massData.I); s = s.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); centerX = (centerX * m_invMass); centerY = (centerY * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((centerX * centerX) + (centerY * centerY)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(centerX, centerY); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); s = m_shapeList; while (s) { s.UpdateSweepRadius(m_sweep.localCenter); s = s.m_next; }; var oldType:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (oldType != m_type){ s = m_shapeList; while (s) { s.RefilterProxy(m_world.m_broadPhase, m_xf); s = s.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(position:b2Vec2, angle:Number):Boolean{ var s:b2Shape; var inRange:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(angle); m_xf.position.SetV(position); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = angle); var freeze:Boolean; s = m_shapeList; while (s) { inRange = s.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (inRange == false){ freeze = true; break; }; s = s.m_next; }; if (freeze == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; s = m_shapeList; while (s) { s.DestroyProxy(m_world.m_broadPhase); s = s.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(worldPoint:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, worldPoint)); } public function ApplyForce(force:b2Vec2, point:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + force.x); m_force.y = (m_force.y + force.y); m_torque = (m_torque + (((point.x - m_sweep.c.x) * force.y) - ((point.y - m_sweep.c.y) * force.x))); } public function SynchronizeShapes():Boolean{ var s:b2Shape; var xf1:b2XForm = s_xf1; xf1.R.Set(m_sweep.a0); var tMat:b2Mat22 = xf1.R; var tVec:b2Vec2 = m_sweep.localCenter; xf1.position.x = (m_sweep.c0.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); xf1.position.y = (m_sweep.c0.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var inRange:Boolean; s = m_shapeList; while (s) { inRange = s.Synchronize(m_world.m_broadPhase, xf1, m_xf); if (inRange == false){ break; }; s = s.m_next; }; if (inRange == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; s = m_shapeList; while (s) { s.DestroyProxy(m_world.m_broadPhase); s = s.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function GetLinearVelocityFromLocalPoint(localPoint:b2Vec2):b2Vec2{ var A:b2Mat22 = m_xf.R; var worldPoint:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y))); worldPoint.x = (worldPoint.x + m_xf.position.x); worldPoint.y = (worldPoint.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x))))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function ApplyImpulse(impulse:b2Vec2, point:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * impulse.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * impulse.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((point.x - m_sweep.c.x) * impulse.y) - ((point.y - m_sweep.c.y) * impulse.x)))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(omega:Number):void{ m_angularVelocity = omega; } public function SetMass(massData:b2MassData):void{ var s:b2Shape; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(massData.center); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); s = m_shapeList; while (s) { s.UpdateSweepRadius(m_sweep.localCenter); s = s.m_next; }; var oldType:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (oldType != m_type){ s = m_shapeList; while (s) { s.RefilterProxy(m_world.m_broadPhase, m_xf); s = s.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(localVector:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, localVector)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(t:Number):void{ m_sweep.Advance(t); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(def:b2ShapeDef):b2Shape{ if (m_world.m_lock == true){ return (null); }; var s:b2Shape = b2Shape.Create(def, m_world.m_blockAllocator); s.m_next = m_shapeList; m_shapeList = s; m_shapeCount++; s.m_body = this; s.CreateProxy(m_world.m_broadPhase, m_xf); s.UpdateSweepRadius(m_sweep.localCenter); return (s); } public function IsConnected(other:b2Body):Boolean{ var jn:b2JointEdge = m_jointList; while (jn) { if (jn.other == other){ return ((jn.joint.m_collideConnected == false)); }; jn = jn.next; }; return (false); } public function DestroyShape(s:b2Shape):void{ if (m_world.m_lock == true){ return; }; s.DestroyProxy(m_world.m_broadPhase); var node:b2Shape = m_shapeList; var ppS:b2Shape; var found:Boolean; while (node != null) { if (node == s){ if (ppS){ ppS.m_next = s.m_next; } else { m_shapeList = s.m_next; }; found = true; break; }; ppS = node; node = node.m_next; }; s.m_body = null; s.m_next = null; m_shapeCount--; b2Shape.Destroy(s, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(data):void{ m_userData = data; } public function GetLocalVector(worldVector:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, worldVector)); } public function GetWorldPoint(localPoint:b2Vec2):b2Vec2{ var A:b2Mat22 = m_xf.R; var u:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y))); u.x = (u.x + m_xf.position.x); u.y = (u.y + m_xf.position.y); return (u); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var angularDamping:Number; public var angle:Number; public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var fixedRotation:Boolean; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function b2BoundaryListener(){ super(); } public function Violation(body:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function b2ContactFilter(){ super(); } public function ShouldCollide(shape1:b2Shape, shape2:b2Shape):Boolean{ var filter1:b2FilterData = shape1.GetFilterData(); var filter2:b2FilterData = shape2.GetFilterData(); if ((((filter1.groupIndex == filter2.groupIndex)) && (!((filter1.groupIndex == 0))))){ return ((filter1.groupIndex > 0)); }; var collide:Boolean = ((!(((filter1.maskBits & filter2.categoryBits) == 0))) && (!(((filter1.categoryBits & filter2.maskBits) == 0)))); return (collide); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function b2ContactListener(){ super(); } public function Add(point:b2ContactPoint):void{ } public function Remove(point:b2ContactPoint):void{ } public function Persist(point:b2ContactPoint):void{ } public function Result(point:b2ContactResult):void{ if (point.normalImpulse > 20){ Main.hitSound(); }; } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{ if (pairUserData == null){ return; }; var c:b2Contact = (pairUserData as b2Contact); if (c == m_nullContact){ return; }; Destroy(c); } public function Destroy(c:b2Contact):void{ var b1:b2Body; var b2:b2Body; var manifolds:Array; var cp:b2ContactPoint; var i:int; var manifold:b2Manifold; var j:int; var mp:b2ManifoldPoint; var v1:b2Vec2; var v2:b2Vec2; var shape1:b2Shape = c.m_shape1; var shape2:b2Shape = c.m_shape2; var manifoldCount:int = c.m_manifoldCount; if ((((manifoldCount > 0)) && (m_world.m_contactListener))){ b1 = shape1.m_body; b2 = shape2.m_body; manifolds = c.GetManifolds(); cp = s_evalCP; cp.shape1 = c.m_shape1; cp.shape2 = c.m_shape1; cp.friction = c.m_friction; cp.restitution = c.m_restitution; i = 0; while (i < manifoldCount) { manifold = manifolds[i]; cp.normal.SetV(manifold.normal); j = 0; while (j < manifold.pointCount) { mp = manifold.points[j]; cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.separation = mp.separation; cp.id.key = mp.id._key; m_world.m_contactListener.Remove(cp); j++; }; i++; }; }; if (c.m_prev){ c.m_prev.m_next = c.m_next; }; if (c.m_next){ c.m_next.m_prev = c.m_prev; }; if (c == m_world.m_contactList){ m_world.m_contactList = c.m_next; }; var body1:b2Body = shape1.m_body; var body2:b2Body = shape2.m_body; if (c.m_node1.prev){ c.m_node1.prev.next = c.m_node1.next; }; if (c.m_node1.next){ c.m_node1.next.prev = c.m_node1.prev; }; if (c.m_node1 == body1.m_contactList){ body1.m_contactList = c.m_node1.next; }; if (c.m_node2.prev){ c.m_node2.prev.next = c.m_node2.next; }; if (c.m_node2.next){ c.m_node2.next.prev = c.m_node2.prev; }; if (c.m_node2 == body2.m_contactList){ body2.m_contactList = c.m_node2.next; }; b2Contact.Destroy(c, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(proxyUserData1, proxyUserData2){ var shape1:b2Shape = (proxyUserData1 as b2Shape); var shape2:b2Shape = (proxyUserData2 as b2Shape); var body1:b2Body = shape1.m_body; var body2:b2Body = shape2.m_body; if (((body1.IsStatic()) && (body2.IsStatic()))){ return (m_nullContact); }; if (shape1.m_body == shape2.m_body){ return (m_nullContact); }; if (body2.IsConnected(body1)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(shape1, shape2) == false)))){ return (m_nullContact); }; var c:b2Contact = b2Contact.Create(shape1, shape2, m_world.m_blockAllocator); if (c == null){ return (m_nullContact); }; shape1 = c.m_shape1; shape2 = c.m_shape2; body1 = shape1.m_body; body2 = shape2.m_body; c.m_prev = null; c.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = c; }; m_world.m_contactList = c; c.m_node1.contact = c; c.m_node1.other = body2; c.m_node1.prev = null; c.m_node1.next = body1.m_contactList; if (body1.m_contactList != null){ body1.m_contactList.prev = c.m_node1; }; body1.m_contactList = c.m_node1; c.m_node2.contact = c; c.m_node2.other = body1; c.m_node2.prev = null; c.m_node2.next = body2.m_contactList; if (body2.m_contactList != null){ body2.m_contactList.prev = c.m_node2; }; body2.m_contactList = c.m_node2; m_world.m_contactCount++; return (c); } public function Collide():void{ var body1:b2Body; var body2:b2Body; var c:b2Contact = m_world.m_contactList; while (c) { body1 = c.m_shape1.m_body; body2 = c.m_shape2.m_body; if (((body1.IsSleeping()) && (body2.IsSleeping()))){ } else { c.Update(m_world.m_contactListener); }; c = c.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_drawFlags:uint; public var m_lineThickness:Number;// = 1 public var m_drawScale:Number;// = 1 public var m_sprite:Sprite; public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ super(); m_drawFlags = 0; } public function ClearFlags(flags:uint):void{ m_drawFlags = (m_drawFlags & ~(flags)); } public function SetFlags(flags:uint):void{ m_drawFlags = flags; } public function AppendFlags(flags:uint):void{ m_drawFlags = (m_drawFlags | flags); } public function DrawSegment(p1:b2Vec2, p2:b2Vec2, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((p1.x * m_drawScale), (p1.y * m_drawScale)); m_sprite.graphics.lineTo((p2.x * m_drawScale), (p2.y * m_drawScale)); } public function DrawSolidPolygon(vertices:Array, vertexCount:int, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); m_sprite.graphics.beginFill(color.color, m_fillAlpha); var i = 1; while (i < vertexCount) { m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale)); i++; }; m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(center:b2Vec2, radius:Number, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale)); } public function DrawPolygon(vertices:Array, vertexCount:int, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); var i = 1; while (i < vertexCount) { m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale)); i++; }; m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); } public function DrawSolidCircle(center:b2Vec2, radius:Number, axis:b2Vec2, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(color.color, m_fillAlpha); m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((center.x * m_drawScale), (center.y * m_drawScale)); m_sprite.graphics.lineTo(((center.x + (axis.x * radius)) * m_drawScale), ((center.y + (axis.y * radius)) * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawXForm(xf:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale)); m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col1.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale)); m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col2.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col2.y)) * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function b2DestructionListener(){ super(); } public function SayGoodbyeShape(shape:b2Shape):void{ } public function SayGoodbyeJoint(joint:b2Joint):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2Island { public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(bodyCapacity:int, contactCapacity:int, jointCapacity:int, allocator, listener:b2ContactListener){ var i:int; super(); m_bodyCapacity = bodyCapacity; m_contactCapacity = contactCapacity; m_jointCapacity = jointCapacity; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = allocator; m_listener = listener; m_bodies = new Array(bodyCapacity); i = 0; while (i < bodyCapacity) { m_bodies[i] = null; i++; }; m_contacts = new Array(contactCapacity); i = 0; while (i < contactCapacity) { m_contacts[i] = null; i++; }; m_joints = new Array(jointCapacity); i = 0; while (i < jointCapacity) { m_joints[i] = null; i++; }; m_positionIterationCount = 0; } public function AddBody(body:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = body; } public function AddJoint(joint:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = joint; } public function Report(constraints:Array):void{ var tMat:b2Mat22; var tVec:b2Vec2; var c:b2Contact; var cc:b2ContactConstraint; var cr:b2ContactResult; var b1:b2Body; var manifoldCount:int; var manifolds:Array; var j:int; var manifold:b2Manifold; var k:int; var point:b2ManifoldPoint; var ccp:b2ContactConstraintPoint; if (m_listener == null){ return; }; var i:int; while (i < m_contactCount) { c = m_contacts[i]; cc = constraints[i]; cr = s_reportCR; cr.shape1 = c.m_shape1; cr.shape2 = c.m_shape2; b1 = cr.shape1.m_body; manifoldCount = c.m_manifoldCount; manifolds = c.GetManifolds(); j = 0; while (j < manifoldCount) { manifold = manifolds[j]; cr.normal.SetV(manifold.normal); k = 0; while (k < manifold.pointCount) { point = manifold.points[k]; ccp = cc.points[k]; cr.position = b1.GetWorldPoint(point.localPoint1); cr.normalImpulse = ccp.normalImpulse; cr.tangentImpulse = ccp.tangentImpulse; cr.id.key = point.id.key; m_listener.Result(cr); k++; }; j++; }; i++; }; } public function AddContact(contact:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = contact; } public function Solve(step:b2TimeStep, gravity:b2Vec2, correctPositions:Boolean, allowSleep:Boolean):void{ var i:int; var b:b2Body; var joint:b2Joint; var j:int; var contactsOkay:Boolean; var jointsOkay:Boolean; var jointOkay:Boolean; var minSleepTime:Number; var linTolSqr:Number; var angTolSqr:Number; i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_linearVelocity.x = (b.m_linearVelocity.x + (step.dt * (gravity.x + (b.m_invMass * b.m_force.x)))); b.m_linearVelocity.y = (b.m_linearVelocity.y + (step.dt * (gravity.y + (b.m_invMass * b.m_force.y)))); b.m_angularVelocity = (b.m_angularVelocity + ((step.dt * b.m_invI) * b.m_torque)); b.m_force.SetZero(); b.m_torque = 0; b.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (step.dt * b.m_linearDamping)), 0, 1)); b.m_angularVelocity = (b.m_angularVelocity * b2Math.b2Clamp((1 - (step.dt * b.m_angularDamping)), 0, 1)); if (b.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ b.m_linearVelocity.Normalize(); b.m_linearVelocity.x = (b.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); b.m_linearVelocity.y = (b.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((b.m_angularVelocity * b.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (b.m_angularVelocity < 0){ b.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { b.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; i++; }; var contactSolver:b2ContactSolver = new b2ContactSolver(step, m_contacts, m_contactCount, m_allocator); contactSolver.InitVelocityConstraints(step); i = 0; while (i < m_jointCount) { joint = m_joints[i]; joint.InitVelocityConstraints(step); i++; }; i = 0; while (i < step.maxIterations) { contactSolver.SolveVelocityConstraints(); j = 0; while (j < m_jointCount) { joint = m_joints[j]; joint.SolveVelocityConstraints(step); j++; }; i++; }; contactSolver.FinalizeVelocityConstraints(); i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x = (b.m_sweep.c.x + (step.dt * b.m_linearVelocity.x)); b.m_sweep.c.y = (b.m_sweep.c.y + (step.dt * b.m_linearVelocity.y)); b.m_sweep.a = (b.m_sweep.a + (step.dt * b.m_angularVelocity)); b.SynchronizeTransform(); }; i++; }; if (correctPositions){ i = 0; while (i < m_jointCount) { joint = m_joints[i]; joint.InitPositionConstraints(); i++; }; m_positionIterationCount = 0; while (m_positionIterationCount < step.maxIterations) { contactsOkay = contactSolver.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); jointsOkay = true; i = 0; while (i < m_jointCount) { joint = m_joints[i]; jointOkay = joint.SolvePositionConstraints(); jointsOkay = ((jointsOkay) && (jointOkay)); i++; }; if (((contactsOkay) && (jointsOkay))){ break; }; m_positionIterationCount++; }; }; Report(contactSolver.m_constraints); if (allowSleep){ minSleepTime = Number.MAX_VALUE; linTolSqr = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); angTolSqr = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.m_invMass == 0){ } else { if ((b.m_flags & b2Body.e_allowSleepFlag) == 0){ b.m_sleepTime = 0; minSleepTime = 0; }; if (((((((b.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((b.m_angularVelocity * b.m_angularVelocity) > angTolSqr)))) || ((b2Math.b2Dot(b.m_linearVelocity, b.m_linearVelocity) > linTolSqr)))){ b.m_sleepTime = 0; minSleepTime = 0; } else { b.m_sleepTime = (b.m_sleepTime + step.dt); minSleepTime = b2Math.b2Min(minSleepTime, b.m_sleepTime); }; }; i++; }; if (minSleepTime >= b2Settings.b2_timeToSleep){ i = 0; while (i < m_bodyCount) { b = m_bodies[i]; b.m_flags = (b.m_flags | b2Body.e_sleepFlag); b.m_linearVelocity.SetZero(); b.m_angularVelocity = 0; i++; }; }; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(subStep:b2TimeStep):void{ var i:int; var b:b2Body; var contactsOkay:Boolean; var contactSolver:b2ContactSolver = new b2ContactSolver(subStep, m_contacts, m_contactCount, m_allocator); i = 0; while (i < subStep.maxIterations) { contactSolver.SolveVelocityConstraints(); i++; }; i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x = (b.m_sweep.c.x + (subStep.dt * b.m_linearVelocity.x)); b.m_sweep.c.y = (b.m_sweep.c.y + (subStep.dt * b.m_linearVelocity.y)); b.m_sweep.a = (b.m_sweep.a + (subStep.dt * b.m_angularVelocity)); b.SynchronizeTransform(); }; i++; }; var k_toiBaumgarte:Number = 0.75; i = 0; while (i < subStep.maxIterations) { contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte); if (contactsOkay){ break; }; i++; }; Report(contactSolver.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; public function b2TimeStep(){ super(); } } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(worldAABB:b2AABB, gravity:b2Vec2, doSleep:Boolean){ m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = doSleep; m_gravity = gravity; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(worldAABB, m_contactManager); var bd:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(bd); } public function DrawJoint(joint:b2Joint):void{ var pulley:b2PulleyJoint; var s1:b2Vec2; var s2:b2Vec2; var b1:b2Body = joint.m_body1; var b2:b2Body = joint.m_body2; var xf1:b2XForm = b1.m_xf; var xf2:b2XForm = b2.m_xf; var x1:b2Vec2 = xf1.position; var x2:b2Vec2 = xf2.position; var p1:b2Vec2 = joint.GetAnchor1(); var p2:b2Vec2 = joint.GetAnchor2(); var color:b2Color = s_jointColor; switch (joint.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(p1, p2, color); break; case b2Joint.e_pulleyJoint: pulley = (joint as b2PulleyJoint); s1 = pulley.GetGroundAnchor1(); s2 = pulley.GetGroundAnchor2(); m_debugDraw.DrawSegment(s1, p1, color); m_debugDraw.DrawSegment(s2, p2, color); m_debugDraw.DrawSegment(s1, s2, color); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(p1, p2, color); break; default: if (b1 != m_groundBody){ m_debugDraw.DrawSegment(x1, p1, color); }; m_debugDraw.DrawSegment(p1, p2, color); if (b2 != m_groundBody){ m_debugDraw.DrawSegment(x2, p2, color); }; }; } public function Refilter(shape:b2Shape):void{ shape.RefilterProxy(m_broadPhase, shape.m_body.m_xf); } public function SetDebugDraw(debugDraw:b2DebugDraw):void{ m_debugDraw = debugDraw; } public function SetContinuousPhysics(flag:Boolean):void{ m_continuousPhysics = flag; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var i:int; var b:b2Body; var s:b2Shape; var j:b2Joint; var bp:b2BroadPhase; var xf:b2XForm; var core:Boolean; var index:uint; var pair:b2Pair; var p1:b2Proxy; var p2:b2Proxy; var worldLower:b2Vec2; var worldUpper:b2Vec2; var p:b2Proxy; var poly:b2PolygonShape; var obb:b2OBB; var h:b2Vec2; var tMat:b2Mat22; var tVec:b2Vec2; var tX:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var flags:uint = m_debugDraw.GetFlags(); var invQ:b2Vec2 = new b2Vec2(); var x1:b2Vec2 = new b2Vec2(); var x2:b2Vec2 = new b2Vec2(); var color:b2Color = new b2Color(0, 0, 0); var b1:b2AABB = new b2AABB(); var b2:b2AABB = new b2AABB(); var vs:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((flags & b2DebugDraw.e_shapeBit)){ core = ((flags & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); b = m_bodyList; while (b) { xf = b.m_xf; s = b.GetShapeList(); while (s) { if (b.IsStatic()){ DrawShape(s, xf, new b2Color(0.5, 0.9, 0.5), core); } else { if (b.IsSleeping()){ DrawShape(s, xf, new b2Color(0.5, 0.5, 0.9), core); } else { DrawShape(s, xf, new b2Color(0.9, 0.9, 0.9), core); }; }; s = s.m_next; }; b = b.m_next; }; }; if ((flags & b2DebugDraw.e_jointBit)){ j = m_jointList; while (j) { DrawJoint(j); j = j.m_next; }; }; if ((flags & b2DebugDraw.e_pairBit)){ bp = m_broadPhase; invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y)); color.Set(0.9, 0.9, 0.3); i = 0; while (i < b2Pair.b2_tableCapacity) { index = bp.m_pairManager.m_hashTable[i]; while (index != b2Pair.b2_nullPair) { pair = bp.m_pairManager.m_pairs[index]; p1 = bp.m_proxyPool[pair.proxyId1]; p2 = bp.m_proxyPool[pair.proxyId2]; b1.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.lowerBounds[0]].value)); b1.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.lowerBounds[1]].value)); b1.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.upperBounds[0]].value)); b1.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.upperBounds[1]].value)); b2.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.lowerBounds[0]].value)); b2.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.lowerBounds[1]].value)); b2.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.upperBounds[0]].value)); b2.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.upperBounds[1]].value)); x1.x = (0.5 * (b1.lowerBound.x + b1.upperBound.x)); x1.y = (0.5 * (b1.lowerBound.y + b1.upperBound.y)); x2.x = (0.5 * (b2.lowerBound.x + b2.upperBound.x)); x2.y = (0.5 * (b2.lowerBound.y + b2.upperBound.y)); m_debugDraw.DrawSegment(x1, x2, color); index = pair.next; }; i++; }; }; if ((flags & b2DebugDraw.e_aabbBit)){ bp = m_broadPhase; worldLower = bp.m_worldAABB.lowerBound; worldUpper = bp.m_worldAABB.upperBound; invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y)); color.Set(0.9, 0.3, 0.9); i = 0; while (i < b2Settings.b2_maxProxies) { p = bp.m_proxyPool[i]; if (p.IsValid() == false){ } else { b1.lowerBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.lowerBounds[0]].value)); b1.lowerBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.lowerBounds[1]].value)); b1.upperBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.upperBounds[0]].value)); b1.upperBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.upperBounds[1]].value)); vs[0].Set(b1.lowerBound.x, b1.lowerBound.y); vs[1].Set(b1.upperBound.x, b1.lowerBound.y); vs[2].Set(b1.upperBound.x, b1.upperBound.y); vs[3].Set(b1.lowerBound.x, b1.upperBound.y); m_debugDraw.DrawPolygon(vs, 4, color); }; i++; }; vs[0].Set(worldLower.x, worldLower.y); vs[1].Set(worldUpper.x, worldLower.y); vs[2].Set(worldUpper.x, worldUpper.y); vs[3].Set(worldLower.x, worldUpper.y); m_debugDraw.DrawPolygon(vs, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((flags & b2DebugDraw.e_obbBit)){ color.Set(0.5, 0.3, 0.5); b = m_bodyList; while (b) { xf = b.m_xf; s = b.GetShapeList(); while (s) { if (s.m_type != b2Shape.e_polygonShape){ } else { poly = (s as b2PolygonShape); obb = poly.GetOBB(); h = obb.extents; vs[0].Set(-(h.x), -(h.y)); vs[1].Set(h.x, -(h.y)); vs[2].Set(h.x, h.y); vs[3].Set(-(h.x), h.y); i = 0; while (i < 4) { tMat = obb.R; tVec = vs[i]; tX = (obb.center.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); vs[i].y = (obb.center.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); vs[i].x = tX; tMat = xf.R; tX = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); vs[i].y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); vs[i].x = tX; i++; }; m_debugDraw.DrawPolygon(vs, 4, color); }; s = s.m_next; }; b = b.m_next; }; }; if ((flags & b2DebugDraw.e_centerOfMassBit)){ b = m_bodyList; while (b) { xf = s_xf; xf.R = b.m_xf.R; xf.position = b.GetWorldCenter(); m_debugDraw.DrawXForm(xf); b = b.m_next; }; }; } public function DestroyBody(b:b2Body):void{ var jn0:b2JointEdge; var s0:b2Shape; if (m_lock == true){ return; }; var jn:b2JointEdge = b.m_jointList; while (jn) { jn0 = jn; jn = jn.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(jn0.joint); }; DestroyJoint(jn0.joint); }; var s:b2Shape = b.m_shapeList; while (s) { s0 = s; s = s.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(s0); }; s0.DestroyProxy(m_broadPhase); b2Shape.Destroy(s0, m_blockAllocator); }; if (b.m_prev){ b.m_prev.m_next = b.m_next; }; if (b.m_next){ b.m_next.m_prev = b.m_prev; }; if (b == m_bodyList){ m_bodyList = b.m_next; }; m_bodyCount--; } public function SetContactFilter(filter:b2ContactFilter):void{ m_contactFilter = filter; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(shape:b2Shape, xf:b2XForm, color:b2Color, core:Boolean):void{ var circle:b2CircleShape; var center:b2Vec2; var radius:Number; var axis:b2Vec2; var i:int; var poly:b2PolygonShape; var vertexCount:int; var localVertices:Array; var vertices:Array; var localCoreVertices:Array; var coreColor:b2Color = s_coreColor; switch (shape.m_type){ case b2Shape.e_circleShape: circle = (shape as b2CircleShape); center = b2Math.b2MulX(xf, circle.m_localPosition); radius = circle.m_radius; axis = xf.R.col1; m_debugDraw.DrawSolidCircle(center, radius, axis, color); if (core){ m_debugDraw.DrawCircle(center, (radius - b2Settings.b2_toiSlop), coreColor); }; break; case b2Shape.e_polygonShape: poly = (shape as b2PolygonShape); vertexCount = poly.GetVertexCount(); localVertices = poly.GetVertices(); vertices = new Array(b2Settings.b2_maxPolygonVertices); i = 0; while (i < vertexCount) { vertices[i] = b2Math.b2MulX(xf, localVertices[i]); i++; }; m_debugDraw.DrawSolidPolygon(vertices, vertexCount, color); if (core){ localCoreVertices = poly.GetCoreVertices(); i = 0; while (i < vertexCount) { vertices[i] = b2Math.b2MulX(xf, localCoreVertices[i]); i++; }; m_debugDraw.DrawPolygon(vertices, vertexCount, coreColor); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(step:b2TimeStep):void{ var b:b2Body; var stackCount:int; var i:int; var other:b2Body; var cn:b2ContactEdge; var jn:b2JointEdge; var inRange:Boolean; m_positionIterationCount = 0; var island:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); b = m_bodyList; while (b) { b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); b = b.m_next; }; var c:b2Contact = m_contactList; while (c) { c.m_flags = (c.m_flags & ~(b2Contact.e_islandFlag)); c = c.m_next; }; var j:b2Joint = m_jointList; while (j) { j.m_islandFlag = false; j = j.m_next; }; var stackSize:int = m_bodyCount; var stack:Array = new Array(stackSize); var seed:b2Body = m_bodyList; while (seed) { if ((seed.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (seed.IsStatic()){ } else { island.Clear(); stackCount = 0; var _temp1 = stackCount; stackCount = (stackCount + 1); var _local15 = _temp1; stack[_local15] = seed; seed.m_flags = (seed.m_flags | b2Body.e_islandFlag); while (stackCount > 0) { --stackCount; b = stack[stackCount]; island.AddBody(b); b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag)); if (b.IsStatic()){ } else { cn = b.m_contactList; while (cn) { if ((cn.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (cn.contact.m_manifoldCount == 0){ } else { island.AddContact(cn.contact); cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag); other = cn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = stackCount; stackCount = (stackCount + 1); var _local16 = _temp2; stack[_local16] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; }; cn = cn.next; }; jn = b.m_jointList; while (jn) { if (jn.joint.m_islandFlag == true){ } else { island.AddJoint(jn.joint); jn.joint.m_islandFlag = true; other = jn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = stackCount; stackCount = (stackCount + 1); _local16 = _temp3; stack[_local16] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; jn = jn.next; }; }; }; island.Solve(step, m_gravity, m_positionCorrection, m_allowSleep); if (island.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = island.m_positionIterationCount; }; i = 0; while (i < island.m_bodyCount) { b = island.m_bodies[i]; if (b.IsStatic()){ b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); }; i++; }; }; }; seed = seed.m_next; }; b = m_bodyList; while (b) { if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (b.IsStatic()){ } else { inRange = b.SynchronizeShapes(); if ((((inRange == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(b); }; }; }; b = b.m_next; }; m_broadPhase.Commit(); } public function Query(aabb:b2AABB, shapes:Array, maxCount:int):int{ var results:Array = new Array(maxCount); var count:int = m_broadPhase.QueryAABB(aabb, results, maxCount); var i:int; while (i < count) { shapes[i] = results[i]; i++; }; return (count); } public function SetGravity(gravity:b2Vec2):void{ m_gravity = gravity; } public function SolveTOI(step:b2TimeStep):void{ var b:b2Body; var s1:b2Shape; var s2:b2Shape; var b1:b2Body; var b2:b2Body; var cn:b2ContactEdge; var c:b2Contact; var minContact:b2Contact; var minTOI:Number; var seed:b2Body; var stackCount:int; var subStep:b2TimeStep; var i:int; var toi:Number; var t0:Number; var other:b2Body; var inRange:Boolean; var island:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); var stackSize:int = m_bodyCount; var stack:Array = new Array(stackSize); b = m_bodyList; while (b) { b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); b.m_sweep.t0 = 0; b = b.m_next; }; c = m_contactList; while (c) { c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); c = c.m_next; }; while (true) { minContact = null; minTOI = 1; c = m_contactList; for (;c;(c = c.m_next)) { if ((c.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { toi = 1; if ((c.m_flags & b2Contact.e_toiFlag)){ toi = c.m_toi; } else { s1 = c.m_shape1; s2 = c.m_shape2; b1 = s1.m_body; b2 = s2.m_body; if (((((b1.IsStatic()) || (b1.IsSleeping()))) && (((b2.IsStatic()) || (b2.IsSleeping()))))){ continue; }; t0 = b1.m_sweep.t0; if (b1.m_sweep.t0 < b2.m_sweep.t0){ t0 = b2.m_sweep.t0; b1.m_sweep.Advance(t0); } else { if (b2.m_sweep.t0 < b1.m_sweep.t0){ t0 = b1.m_sweep.t0; b2.m_sweep.Advance(t0); }; }; toi = b2TimeOfImpact.TimeOfImpact(c.m_shape1, b1.m_sweep, c.m_shape2, b2.m_sweep); if ((((toi > 0)) && ((toi < 1)))){ toi = (((1 - toi) * t0) + toi); if (toi > 1){ toi = 1; }; }; c.m_toi = toi; c.m_flags = (c.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < toi)) && ((toi < minTOI)))){ minContact = c; minTOI = toi; }; }; }; if ((((minContact == null)) || (((1 - (100 * Number.MIN_VALUE)) < minTOI)))){ break; }; s1 = minContact.m_shape1; s2 = minContact.m_shape2; b1 = s1.m_body; b2 = s2.m_body; b1.Advance(minTOI); b2.Advance(minTOI); minContact.Update(m_contactListener); minContact.m_flags = (minContact.m_flags & ~(b2Contact.e_toiFlag)); if (minContact.m_manifoldCount == 0){ } else { seed = b1; if (seed.IsStatic()){ seed = b2; }; island.Clear(); stackCount = 0; var _temp1 = stackCount; stackCount = (stackCount + 1); var _local22 = _temp1; stack[_local22] = seed; seed.m_flags = (seed.m_flags | b2Body.e_islandFlag); while (stackCount > 0) { --stackCount; b = stack[stackCount]; island.AddBody(b); b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag)); if (b.IsStatic()){ } else { cn = b.m_contactList; while (cn) { if (island.m_contactCount == island.m_contactCapacity){ } else { if ((cn.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (cn.contact.m_manifoldCount == 0){ } else { island.AddContact(cn.contact); cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag); other = cn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { if (other.IsStatic() == false){ other.Advance(minTOI); other.WakeUp(); }; var _temp2 = stackCount; stackCount = (stackCount + 1); var _local23 = _temp2; stack[_local23] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; }; }; cn = cn.next; }; }; }; subStep = new b2TimeStep(); subStep.dt = ((1 - minTOI) * step.dt); subStep.inv_dt = (1 / subStep.dt); subStep.maxIterations = step.maxIterations; island.SolveTOI(subStep); i = 0; while (i < island.m_bodyCount) { b = island.m_bodies[i]; b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (b.IsStatic()){ } else { inRange = b.SynchronizeShapes(); if ((((inRange == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(b); }; cn = b.m_contactList; while (cn) { cn.contact.m_flags = (cn.contact.m_flags & ~(b2Contact.e_toiFlag)); cn = cn.next; }; }; }; i++; }; i = 0; while (i < island.m_contactCount) { c = island.m_contacts[i]; c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); i++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function Validate():void{ m_broadPhase.Validate(); } public function SetWarmStarting(flag:Boolean):void{ m_warmStarting = flag; } public function SetPositionCorrection(flag:Boolean):void{ m_positionCorrection = flag; } public function CreateJoint(def:b2JointDef):b2Joint{ var b:b2Body; var s:b2Shape; var j:b2Joint = b2Joint.Create(def, m_blockAllocator); j.m_prev = null; j.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = j; }; m_jointList = j; m_jointCount++; j.m_node1.joint = j; j.m_node1.other = j.m_body2; j.m_node1.prev = null; j.m_node1.next = j.m_body1.m_jointList; if (j.m_body1.m_jointList){ j.m_body1.m_jointList.prev = j.m_node1; }; j.m_body1.m_jointList = j.m_node1; j.m_node2.joint = j; j.m_node2.other = j.m_body1; j.m_node2.prev = null; j.m_node2.next = j.m_body2.m_jointList; if (j.m_body2.m_jointList){ j.m_body2.m_jointList.prev = j.m_node2; }; j.m_body2.m_jointList = j.m_node2; if (def.collideConnected == false){ b = ((def.body1.m_shapeCount < def.body2.m_shapeCount)) ? def.body1 : def.body2; s = b.m_shapeList; while (s) { s.RefilterProxy(m_broadPhase, b.m_xf); s = s.m_next; }; }; return (j); } public function DestroyJoint(j:b2Joint):void{ var b:b2Body; var s:b2Shape; var collideConnected:Boolean = j.m_collideConnected; if (j.m_prev){ j.m_prev.m_next = j.m_next; }; if (j.m_next){ j.m_next.m_prev = j.m_prev; }; if (j == m_jointList){ m_jointList = j.m_next; }; var body1:b2Body = j.m_body1; var body2:b2Body = j.m_body2; body1.WakeUp(); body2.WakeUp(); if (j.m_node1.prev){ j.m_node1.prev.next = j.m_node1.next; }; if (j.m_node1.next){ j.m_node1.next.prev = j.m_node1.prev; }; if (j.m_node1 == body1.m_jointList){ body1.m_jointList = j.m_node1.next; }; j.m_node1.prev = null; j.m_node1.next = null; if (j.m_node2.prev){ j.m_node2.prev.next = j.m_node2.next; }; if (j.m_node2.next){ j.m_node2.next.prev = j.m_node2.prev; }; if (j.m_node2 == body2.m_jointList){ body2.m_jointList = j.m_node2.next; }; j.m_node2.prev = null; j.m_node2.next = null; b2Joint.Destroy(j, m_blockAllocator); m_jointCount--; if (collideConnected == false){ b = ((body1.m_shapeCount < body2.m_shapeCount)) ? body1 : body2; s = b.m_shapeList; while (s) { s.RefilterProxy(m_broadPhase, b.m_xf); s = s.m_next; }; }; } public function SetContactListener(listener:b2ContactListener):void{ m_contactListener = listener; } public function CreateBody(def:b2BodyDef):b2Body{ if (m_lock == true){ return (null); }; var b:b2Body = new b2Body(def, this); b.m_prev = null; b.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = b; }; m_bodyList = b; m_bodyCount++; return (b); } public function SetBoundaryListener(listener:b2BoundaryListener):void{ m_boundaryListener = listener; } public function SetDestructionListener(listener:b2DestructionListener):void{ m_destructionListener = listener; } public function Step(dt:Number, iterations:int):void{ m_lock = true; var step:b2TimeStep = new b2TimeStep(); step.dt = dt; step.maxIterations = iterations; if (dt > 0){ step.inv_dt = (1 / dt); } else { step.inv_dt = 0; }; step.dtRatio = (m_inv_dt0 * dt); step.positionCorrection = m_positionCorrection; step.warmStarting = m_warmStarting; m_contactManager.Collide(); if (step.dt > 0){ Solve(step); }; if (((m_continuousPhysics) && ((step.dt > 0)))){ SolveTOI(step); }; DrawDebugData(); m_inv_dt0 = step.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//Channel (fmd._ModPlayer.Channel) package fmd._ModPlayer { import fmd.flash.*; public class Channel { public var note:Array; public function Channel():void{ super(); if (!Boot.skip_constructor){ }; } } }//package fmd._ModPlayer
Section 76
//ChanState (fmd._ModPlayer.ChanState) package fmd._ModPlayer { import fmd.flash.*; public class ChanState { public var csp:int; public var cslooplen:int; public var cutsample:Boolean; public var tremolopos:int; public var arpeggiotick:int; public var cutsampleticks:int; public var slidevolume:Boolean; public var rvolume:int; public var retriggersample:Boolean; public var csmp:Sample; public var arpeggiosemi1:int; public var tremolospeed:int; public var arpeggiosemi2:int; public var delaynoteticks:int; public var vibratowave:int; public var slideperiodval:int; public var retriggersamplectr:int; public var slidevolumeval:int; public var slideperiod:Boolean; public var vibratopos:int; public var cvolume:int; public var tremolowave:int; public var retriggersampleticks:int; public var lastnoteperiod:int; public var tremolo:Boolean; public var cslength:int; public var arpeggionote:int; public var cperiod:int; public var cspinc:int; public var vibratospeed:int; public var slidetonotetarget:int; public var vibratodepth:int; public var delaynote:Boolean; public var slidetonote:Boolean; public var tremolodepth:int; public var vibrato:Boolean; public var arpeggio:Boolean; public function ChanState():void{ super(); if (!Boot.skip_constructor){ }; } } }//package fmd._ModPlayer
Section 77
//Note (fmd._ModPlayer.Note) package fmd._ModPlayer { import fmd.flash.*; public class Note { public var peridx:int; public var period:int; public var sample:Sample; public var command:int; public var cmdarg:int; public function Note():void{ super(); if (!Boot.skip_constructor){ }; } } }//package fmd._ModPlayer
Section 78
//Pattern (fmd._ModPlayer.Pattern) package fmd._ModPlayer { import fmd.flash.*; public class Pattern { public var channel:Array; public function Pattern():void{ super(); if (!Boot.skip_constructor){ }; } } }//package fmd._ModPlayer
Section 79
//Sample (fmd._ModPlayer.Sample) package fmd._ModPlayer { import fmd.flash.*; public class Sample { public var fine:int; public var length:int; public var looplen:int; public var wave:Array; public var volume:int; public var loopstart:int; public function Sample():void{ super(); if (!Boot.skip_constructor){ }; } } }//package fmd._ModPlayer
Section 80
//Boot (fmd.flash.Boot) package fmd.flash { import flash.display.*; import flash.utils.*; import flash.text.*; public dynamic class Boot extends MovieClip { protected static var lastError:Error; protected static var tf:TextField; public static var skip_constructor:Boolean = false; protected static var lines:Array; public function Boot(mc:MovieClip=null):void{ var aproto:*; var cca:*; var c:MovieClip; var mc = mc; if (!Boot.skip_constructor){ super(); aproto = Array.prototype; aproto.copy = function (){ return (this.slice()); }; aproto.insert = function (i, x):void{ this.splice(i, 0, x); }; aproto.remove = function (obj):Boolean{ var i:int; var _g1:int; var _g:* = this.length; while (_g1 < _g) { var _temp1 = _g1; _g1 = (_g1 + 1); i = _temp1; if (this[i] == obj){ this.splice(i, 1); return (true); }; }; return (false); }; aproto.iterator = function (){ var cur:int; var arr:Array; cur = 0; arr = this; return ({hasNext:function ():Boolean{ return ((cur < arr.length)); }, next:function (){ return (arr[cur++]); }}); }; aproto.setPropertyIsEnumerable("copy", false); aproto.setPropertyIsEnumerable("insert", false); aproto.setPropertyIsEnumerable("remove", false); aproto.setPropertyIsEnumerable("iterator", false); cca = String.prototype.charCodeAt; String.prototype.charCodeAt = function (i){ var x:* = cca.call(this, i); if (isNaN(x)){ return (null); }; return (x); }; Boot.lines = new Array(); c = ((mc == null)) ? this : mc; Lib.current = c; if (((!((c.stage == null))) && ((c.stage.align == "")))){ c.stage.align = "TOP_LEFT"; //unresolved jump }; //unresolved jump var _slot1 = e; if (Boot.init != null){ init(); }; }; } public static function __trace(v, pos):void{ var tf:TextField = getTrace(); var pstr:String = ((pos == null)) ? "(null)" : ((pos.fileName + ":") + pos.lineNumber); Boot.lines = lines.concat(((pstr + ": ") + __string_rec(v, "")).split("\n")); tf.text = lines.join("\n"); var stage:Stage = Lib.current.stage; if (stage == null){ return; }; while (tf.height > stage.stageHeight) { lines.shift(); tf.text = lines.join("\n"); }; } public static function __string_rec(v, str:String):String{ var k:Array; var s:String; var first:Boolean; var _g1:int; var _g:int; var i:int; var key:String; var s2:String; var i2:*; var first2:Boolean; var _g12:int; var _g2:*; var i1:int; var v = v; var str = str; var cname:String = getQualifiedClassName(v); switch (cname){ case "Object": k = function ():Array{ var $r:*; var $k:*; $r = new Array(); for ($k in v) { $r.push($k); }; return ($r); }(); s = "{"; first = true; _g1 = 0; _g = k.length; while (_g1 < _g) { _g1 = (_g1 + 1); i = _g1; key = k[i]; if (first){ first = false; } else { s = (s + ","); }; s = (s + (((" " + key) + " : ") + __string_rec(v[key], str))); }; if (!first){ s = (s + " "); }; s = (s + "}"); return (s); case "Array": s2 = "["; first2 = true; _g12 = 0; _g2 = v.length; while (_g12 < _g2) { _g12 = (_g12 + 1); i1 = _g12; if (first2){ first2 = false; } else { s2 = (s2 + ","); }; s2 = (s2 + __string_rec(v[i1], str)); }; return ((s2 + "]")); default: switch (typeof(v)){ case "function": return ("<function>"); }; break; }; return (new String(v)); } public static function __instanceof(v, t):Boolean{ var v = v; var t = t; if (t == Object){ return (true); }; return ((v is t)); //unresolved jump var _slot1 = e; return (false); } public static function getTrace():TextField{ var format:TextFormat; var mc:MovieClip = Lib.current; if (Boot.tf == null){ Boot.tf = new TextField(); format = tf.getTextFormat(); format.font = "_sans"; tf.defaultTextFormat = format; tf.selectable = false; tf.width = ((mc.stage == null)) ? 800 : mc.stage.stageWidth; tf.autoSize = TextFieldAutoSize.LEFT; tf.mouseEnabled = false; }; mc.addChild(tf); return (tf); } private static function init():void{ Math["NaN"] = Number.NaN; Math["NEGATIVE_INFINITY"] = Number.NEGATIVE_INFINITY; Math["POSITIVE_INFINITY"] = Number.POSITIVE_INFINITY; Math["isFinite"] = function (i:Number):Boolean{ return (isFinite(i)); }; Math["isNaN"] = function (i:Number):Boolean{ return (isNaN(i)); }; } public static function __clear_trace():void{ if (Boot.tf == null){ return; }; Lib.current.removeChild(tf); Boot.tf = null; Boot.lines = new Array(); } protected static function __unprotect__(s:String):String{ return (s); } public static function enum_to_string(e):String{ if (e.params == null){ return (e.tag); }; return ((((e.tag + "(") + e.params.join(",")) + ")")); } public static function __set_trace_color(rgb:uint):void{ getTrace().textColor = rgb; } } }//package fmd.flash
Section 81
//Lib (fmd.flash.Lib) package fmd.flash { import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class Lib { public static var current:MovieClip; public function Lib(){ super(); } public static function trace(arg):void{ trace(arg); } public static function fscommand(cmd:String, param:String=null):void{ fscommand(cmd, ((param == null)) ? "" : param); } public static function _as(v, c:Class){ return ((v as c)); } public static function getURL(url:URLRequest, target:String=null):void{ var f:Function = navigateToURL; if (target == null){ f(url); } else { f(url, target); }; } public static function eval(path:String){ var p:Array; var fields:Array; var f:String; var path = path; p = path.split("."); fields = new Array(); var o:* = null; for (;p.length > 0;if (o != null){ break; }) { o = getDefinitionByName(p.join(".")); continue; var _slot1 = e; fields.unshift(p.pop()); }; var _g:int; while (_g < fields.length) { f = fields[_g]; _g = (_g + 1); if (o == null){ return (null); }; o = o[f]; }; return (o); } public static function attach(name:String):MovieClip{ var cl:* = (getDefinitionByName(name) as Class); return (new (cl)); } public static function _getTimer():Number{ return (getTimer()); } } }//package fmd.flash
Section 82
//Log (fmd.haxe.Log) package fmd.haxe { import fmd.flash.*; public class Log { public static var setColor:Function = function (rgb:int):void{ Boot.__set_trace_color(rgb); }; public static var trace:Function = function (v, infos=null):void{ Boot.__trace(v, infos); }; public static var clear:Function = function ():void{ Boot.__clear_trace(); }; public function Log(){ super(); } } }//package fmd.haxe
Section 83
//Timer (fmd.haxe.Timer) package fmd.haxe { import flash.utils.*; import fmd.flash.*; public class Timer { protected var id; public var run:Function; public function Timer(time_ms:int):void{ var me:Timer; var time_ms = time_ms; run = function ():void{ }; super(); if (!Boot.skip_constructor){ me = this; this.id = setInterval(function ():void{ me.run(); }, time_ms); }; } public function stop():void{ if (this.id == null){ return; }; clearInterval(this.id); this.id = null; } public static function delay(f:Function, time_ms:int):void{ var t:Timer; var f = f; var time_ms = time_ms; t = new Timer(time_ms); t.run = function ():void{ t.stop(); f(); }; } public static function stamp():Number{ return ((Lib._getTimer() / 1000)); } } }//package fmd.haxe
Section 84
//DynSound (fmd.DynSound) package fmd { import flash.events.*; import flash.display.*; import flash.utils.*; public class DynSound { public function DynSound(){ super(); } protected static function writeTagInfo(swf:ByteArray, code:int, len:int):void{ if (len >= 63){ swf.writeShort(((code << 6) | 63)); swf.writeInt(len); } else { swf.writeShort(((code << 6) | len)); }; } public static function playSound(wave:ByteArray, repeat:Boolean):Loader{ var swf:ByteArray; var ldr:Loader; var wave = wave; var repeat = repeat; swf = new ByteArray(); swf.endian = Endian.LITTLE_ENDIAN; swf.writeByte(70); swf.writeByte(87); swf.writeByte(83); swf.writeByte(7); swf.writeUnsignedInt(0); swf.writeByte(120); swf.writeByte(0); swf.writeByte(5); swf.writeByte(95); swf.writeByte(0); swf.writeByte(0); swf.writeByte(15); swf.writeByte(160); swf.writeByte(0); swf.writeByte(0); swf.writeByte(12); swf.writeShort(1); writeTagInfo(swf, 14, (((2 + 1) + 4) + wave.length)); swf.writeShort(1); swf.writeByte(60); swf.writeUnsignedInt(wave.length); swf.writeBytes(wave); writeTagInfo(swf, 15, (2 + 1)); swf.writeShort(1); if (repeat){ swf.writeByte(4); swf.writeShort(0xFFFF); } else { swf.writeByte(0); }; writeTagInfo(swf, 0, 0); swf.position = 4; swf.writeUnsignedInt(swf.length); swf.position = 0; ldr = new Loader(); ldr.loadBytes(swf); ldr.addEventListener(Event.COMPLETE, function (d):void{ swf.length = 0; }); return (ldr); } } }//package fmd
Section 85
//ModPlayer (fmd.ModPlayer) package fmd { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import fmd._ModPlayer.*; import fmd.flash.*; import flash.media.*; import fmd.haxe.*; public class ModPlayer { protected var ldr:Loader; protected var states:Array; public var sinewave:Array; public var notsupflag:Array; protected var tickspermin:int; protected var samplespertick:int; protected var ticksperrow:int; public var stopnow:Boolean; public var chancount:int; protected var crow:int; protected var tmr:Timer; public var pat:Array; protected var delaypattern:int; protected var rowspermin:int; protected var checktick:Boolean; public var showTraces:Boolean; public var songlength:int; protected var breakpatnextrow:int; public var onProgress:Function; protected var corder:int; public var order:Array; public var musicdata:Class; public var periods:Array; protected var cpattern:Pattern; public var smp:Array; protected var breakpatonrow:Boolean; protected var cpat:int; protected var checkrow:Boolean; public var segbreak:int; public var repeating:Boolean; protected var ticksmpctr:int; protected var cnt:int; protected var onFinish:Function; protected var rowtick:int; public var wave:ByteArray; public var wavelen:int; public function ModPlayer():void{ musicdata = ModPlayer_musicdata; super(); if (!Boot.skip_constructor){ this.showTraces = false; this.segbreak = 500000; this.repeating = true; }; } public function stop():void{ this.stopnow = true; SoundMixer.stopAll(); } public function test():void{ var self:ModPlayer = this; var testdata:ByteArray = new ByteArray(); testdata = (new musicdata() as ByteArray); self.playBytes(testdata); } public function setRepeating(value:Boolean):void{ this.repeating = value; } public function notsupport(code:int, pat:int, row:int):void{ if (!this.notsupflag[code]){ this.notsupflag[code] = true; if (code > 15){ this.xtrace(((((("Command not supported at pat " + pat) + " row ") + row) + ": Extended ") + (code >> 4))); } else { this.xtrace(((((("Command not supported at pat " + pat) + " row ") + row) + ": ") + code)); }; }; } public function playBytes(data:ByteArray):void{ var stamp:Number; var self:ModPlayer; var data = data; data.endian = Endian.BIG_ENDIAN; this.stopnow = false; this.parseData(data); //unresolved jump var _slot1 = e; this.xtrace(("pderror - " + _slot1.message)); if (this.onProgress != null){ this.onProgress(-1); }; data.length = 0; stamp = Timer.stamp(); self = this; this.genWaveform(function ():void{ self.xtrace((("Waveform synthesis time: " + (Timer.stamp() - stamp)) + " seconds")); self.wave.length = self.cnt; self.beginPlayback(); }); //unresolved jump var _slot1 = e2; this.xtrace(_slot1.message); if (this.onProgress != null){ this.onProgress(-1); }; return; } public function calcSegment():Boolean{ var cs:ChanState; var nextcheckrow:Boolean; var mixed:int; var _g1:int; var _g:int; var c:int; var note:Note; var amigabps:Number; var cmd:int; var arg:int; var amigabps2:Number; var amigabps3:Number; var amigabps4:Number; var amigabps5:Number; var aperiod:int; var amigabps6:Number; var amigabps7:Number; var amigabps8:Number; var vibval:int; var amigabps9:Number; var trmval:int; var stamp:Number = Timer.stamp(); var segsamples:int; for (;;if (mixed < -128){ mixed = -128; } else { if (mixed > 127){ mixed = 127; }; }, (mixed = (mixed + 128)), if (this.cnt >= this.wavelen){ this.wavelen = (this.wavelen + 1000000); this.wave.length = this.wavelen; }, (var _local2 = this.cnt++), (this.wave[_local2] = mixed), (var _local3 = this.cnt++), (this.wave[_local3] = mixed), if (this.checkrow){ this.checkrow = nextcheckrow; }, if (this.checktick){ this.checktick = false; }, (segsamples = (segsamples + 1)), if ((segsamples + 1) >= this.segbreak){ return (true); }) { nextcheckrow = false; if (++this.ticksmpctr == this.samplespertick){ this.ticksmpctr = 0; if (++this.rowtick == this.ticksperrow){ this.rowtick = 0; if (this.delaypattern > 0){ this.delaypattern--; } else { if (((this.breakpatonrow) || ((++this.crow == 64)))){ this.crow = (this.breakpatonrow) ? this.breakpatnextrow : 0; if (this.crow >= 64){ this.crow = 63; }; if (++this.corder == this.songlength){ return (false); }; this.cpat = this.order[this.corder]; this.cpattern = this.pat[this.cpat]; this.breakpatonrow = false; this.delaypattern = 0; }; this.checkrow = true; }; }; this.checktick = true; }; mixed = 0; _g1 = 0; _g = this.chancount; while (_g1 < _g) { _g1 = (_g1 + 1); c = _g1; cs = this.states[c]; if (this.checkrow){ note = this.cpattern.channel[c].note[this.crow]; cs.arpeggio = false; cs.delaynote = false; cs.retriggersample = false; cs.slidevolume = false; cs.slideperiod = false; cs.slidetonote = (((note.command == 3)) || ((note.command == 5))); cs.vibrato = (((note.command == 4)) || ((note.command == 6))); cs.tremolo = false; if (note.sample != null){ cs.csmp = note.sample; cs.cvolume = (cs.rvolume = cs.csmp.volume); cs.cslength = (cs.csmp.length << 16); cs.cslooplen = cs.cslength; }; if (((((!((note.period == 0))) && (!((cs.csmp == null))))) && (!(cs.slidetonote)))){ if (note.peridx != -1){ cs.cperiod = this.periods[(note.peridx + (cs.csmp.fine * 84))]; } else { cs.cperiod = note.period; }; cs.lastnoteperiod = cs.cperiod; amigabps = (7159090.5 / (cs.cperiod * 2)); cs.cspinc = Std._int(((amigabps / 22050) * 65536)); cs.csp = 0; cs.slideperiod = false; if (cs.vibratowave < 4){ cs.vibratopos = 0; }; if (cs.tremolowave < 4){ cs.tremolopos = 0; }; }; if (((!((note.command == 0))) || (!((note.cmdarg == 0))))){ cmd = note.command; arg = note.cmdarg; switch (cmd){ case 0: cs.arpeggio = ((!((note.peridx == -1))) || ((note.period == 0))); if (note.period != 0){ cs.arpeggionote = note.peridx; }; cs.arpeggiosemi1 = ((arg & 240) >> 4); cs.arpeggiosemi2 = (arg & 15); cs.arpeggiotick = 0; break; case 1: if (arg != 0){ cs.slideperiod = true; cs.slideperiodval = -(arg); }; throw ("__break__"); break; case 2: if (arg != 0){ cs.slideperiod = true; cs.slideperiodval = arg; }; throw ("__break__"); break; case 3: if (arg != 0){ cs.slideperiodval = arg; }; if (note.period != 0){ cs.slidetonotetarget = ((note.peridx == 1)) ? note.period : this.periods[(note.peridx + (cs.csmp.fine * 84))]; if ((((cs.cperiod > note.period)) && ((cs.slideperiodval > 0)))){ cs.slideperiodval = -(cs.slideperiodval); } else { if ((((cs.cperiod < note.period)) && ((cs.slideperiodval < 0)))){ cs.slideperiodval = -(cs.slideperiodval); }; }; } else { if (arg != 0){ if ((((cs.cperiod > cs.slidetonotetarget)) && ((cs.slideperiodval > 0)))){ cs.slideperiodval = -(cs.slideperiodval); } else { if ((((cs.cperiod < cs.slidetonotetarget)) && ((cs.slideperiodval < 0)))){ cs.slideperiodval = -(cs.slideperiodval); }; }; }; }; if (cs.slidetonotetarget == 0){ cs.slidetonote = false; }; break; case 4: if (arg != 0){ cs.vibratospeed = ((arg & 240) >> 4); cs.vibratodepth = (arg & 15); cs.vibratopos = 0; }; break; case 7: cs.tremolo = true; if (arg != 0){ cs.tremolospeed = ((arg & 240) >> 4); cs.tremolodepth = (arg & 15); cs.tremolopos = 0; }; break; case 8: break; case 9: if (arg != 0){ arg = (arg << 8); if (arg >= cs.csmp.length){ arg = cs.csmp.length; }; cs.csp = (arg << 16); }; break; case 5: case 6: case 10: cs.slidevolume = true; if (arg != 0){ if ((arg & 240) != 0){ cs.slidevolumeval = (arg >> 4); } else { cs.slidevolumeval = -((arg & 15)); }; }; break; case 11: if (arg > this.corder){ this.corder = arg; if (this.corder >= this.order.length){ this.corder = (this.order.length - 1); this.crow = 63; this.cpat = this.order[this.corder]; this.cpattern = this.pat[this.cpat]; } else { this.crow = 0; }; nextcheckrow = true; }; break; case 12: if (arg > 64){ arg = 64; }; cs.cvolume = (cs.rvolume = arg); break; case 13: arg = ((((arg & 240) >> 4) * 10) + (arg & 15)); if (arg > 63){ arg = 63; }; this.breakpatonrow = true; this.breakpatnextrow = arg; break; case 14: switch ((arg & 240)){ case 0: break; case 16: cs.cperiod = (cs.cperiod - (arg & 15)); amigabps2 = (7159090.5 / (cs.cperiod * 2)); cs.cspinc = Std._int(((amigabps2 / 22050) * 65536)); break; case 32: cs.cperiod = (cs.cperiod + (arg & 15)); amigabps3 = (7159090.5 / (cs.cperiod * 2)); cs.cspinc = Std._int(((amigabps3 / 22050) * 65536)); break; case 48: this.notsupport((arg & 240), this.cpat, this.crow); break; case 64: switch ((arg & 15)){ case 0: case 1: case 2: case 4: case 5: case 6: cs.vibratowave = (arg & 15); break; case 3: case 7: cs.vibratowave = Std._int((Math.random() * 4)); if (cs.vibratowave > 3){ cs.vibratowave = 3; }; if ((arg & 15) == 7){ cs.vibratowave = (cs.vibratowave + 4); }; break; }; break; case 80: this.notsupport((arg & 240), this.cpat, this.crow); break; case 96: this.notsupport((arg & 240), this.cpat, this.crow); break; case 112: switch ((arg & 15)){ case 0: case 1: case 2: case 4: case 5: case 6: cs.tremolowave = (arg & 15); break; case 3: case 7: cs.tremolowave = Std._int((Math.random() * 4)); if (cs.tremolowave > 3){ cs.tremolowave = 3; }; if ((arg & 15) == 7){ cs.tremolowave = (cs.tremolowave + 4); }; break; }; break; case 128: break; case 144: cs.retriggersample = ((arg & 15) > 0); cs.retriggersamplectr = 0; cs.retriggersampleticks = (arg & 15); break; case 160: cs.cvolume = (cs.cvolume + (arg & 15)); if (cs.cvolume > 64){ cs.cvolume = 64; }; cs.rvolume = cs.cvolume; break; case 176: cs.cvolume = (cs.cvolume - (arg & 15)); if (cs.cvolume < 0){ cs.cvolume = 0; }; cs.rvolume = cs.cvolume; break; case 192: cs.cutsample = ((arg & 15) > 0); cs.cutsampleticks = (arg & 15); break; case 208: cs.delaynote = true; cs.delaynoteticks = (arg & 15); break; case 224: this.delaypattern = (arg & 15); break; case 240: break; }; break; case 15: if (arg <= 32){ if (arg == 0){ arg = 1; }; this.ticksperrow = arg; } else { this.rowspermin = (arg * 4); this.tickspermin = (this.rowspermin * 6); this.samplespertick = Std._int(((22050 * 60) / this.tickspermin)); }; break; }; }; }; if (this.checktick){ if (this.rowtick > 0){ if (((cs.cutsample) && ((cs.cutsampleticks <= this.rowtick)))){ cs.cvolume = (cs.rvolume = 0); cs.csmp = null; cs.cutsample = false; }; if (((cs.delaynote) && ((cs.delaynoteticks <= this.rowtick)))){ cs.csp = 0; cs.delaynote = false; }; if (cs.retriggersample){ if (++cs.retriggersamplectr == cs.retriggersampleticks){ cs.csp = 0; cs.cslength = (cs.csmp.length << 16); cs.cslooplen = cs.cslength; cs.retriggersamplectr = 0; }; }; if (cs.slidevolume){ cs.cvolume = (cs.cvolume + cs.slidevolumeval); if (cs.cvolume <= 0){ cs.cvolume = 0; } else { if (cs.cvolume > 64){ cs.cvolume = 64; }; }; cs.rvolume = cs.cvolume; }; if (cs.slideperiod){ cs.cperiod = (cs.cperiod + cs.slideperiodval); if (cs.cperiod < 113){ cs.cperiod = 113; } else { if (cs.cperiod > 856){ cs.cperiod = 856; }; }; amigabps4 = (7159090.5 / (cs.cperiod * 2)); cs.cspinc = Std._int(((amigabps4 / 22050) * 65536)); }; if (cs.slidetonote){ cs.cperiod = (cs.cperiod + cs.slideperiodval); if ((((cs.slideperiodval < 0)) && ((cs.slidetonotetarget > cs.cperiod)))){ cs.cperiod = cs.slidetonotetarget; } else { if ((((cs.slideperiodval > 0)) && ((cs.slidetonotetarget < cs.cperiod)))){ cs.cperiod = cs.slidetonotetarget; }; }; amigabps5 = (7159090.5 / (cs.cperiod * 2)); cs.cspinc = Std._int(((amigabps5 / 22050) * 65536)); }; }; if (cs.arpeggio){ if (cs.arpeggiotick == 0){ aperiod = this.periods[(cs.arpeggionote + (cs.csmp.fine * 84))]; amigabps6 = (7159090.5 / (aperiod * 2)); cs.cspinc = Std._int(((amigabps6 / 22050) * 65536)); cs.arpeggiotick++; } else { if (cs.arpeggiotick == 1){ aperiod = this.periods[((cs.arpeggionote + (cs.csmp.fine * 84)) + cs.arpeggiosemi1)]; amigabps7 = (7159090.5 / (aperiod * 2)); cs.cspinc = Std._int(((amigabps7 / 22050) * 65536)); cs.arpeggiotick++; } else { if (cs.arpeggiotick == 2){ aperiod = this.periods[((cs.arpeggionote + (cs.csmp.fine * 84)) + cs.arpeggiosemi2)]; amigabps8 = (7159090.5 / (aperiod * 2)); cs.cspinc = Std._int(((amigabps8 / 22050) * 65536)); cs.arpeggiotick = 0; }; }; }; }; if (cs.vibrato){ vibval = ((cs.vibratodepth * this.sinewave[(cs.vibratopos & 63)]) >> 7); amigabps9 = (7159090.5 / ((cs.cperiod + vibval) * 2)); cs.cspinc = Std._int(((amigabps9 / 22050) * 65536)); if (this.rowtick > 0){ cs.vibratopos = (cs.vibratopos + cs.vibratospeed); }; }; if (cs.tremolo){ trmval = ((cs.tremolodepth * this.sinewave[(cs.tremolopos & 63)]) >> 6); cs.rvolume = (cs.cvolume + trmval); if (cs.rvolume < 0){ cs.rvolume = 0; } else { if (cs.rvolume > 64){ cs.rvolume = 64; }; }; if (this.rowtick > 0){ cs.tremolopos = (cs.tremolopos + cs.tremolospeed); }; }; }; if ((((cs.csmp == null)) || ((cs.rvolume == 0)))){ } else { if (!cs.delaynote){ mixed = (mixed + ((cs.csmp.wave[(cs.csp >> 16)] * cs.rvolume) >> 8)); }; cs.csp = (cs.csp + cs.cspinc); if (cs.csp >= cs.cslooplen){ if (cs.csmp.looplen < 2){ cs.csmp = null; continue; } else { cs.csp = (cs.csmp.loopstart << 16); cs.cslooplen = (cs.csp + (cs.csmp.looplen << 16)); }; }; }; }; continue; var _slot1 = e; if (_slot1 != "__break__"){ throw (_slot1); }; }; return (true); } public function genWaveform(onFinish:Function):void{ var i:int; var c:int; this.corder = 0; this.cpat = this.order[this.corder]; this.cpattern = this.pat[this.cpat]; this.states = new Array(); this.rowspermin = (125 * 4); this.ticksperrow = 6; this.tickspermin = (this.rowspermin * this.ticksperrow); this.samplespertick = Std._int(((22050 * 60) / this.tickspermin)); this.ticksmpctr = -1; this.checkrow = true; this.checktick = true; this.delaypattern = 0; this.sinewave = [0, 24, 49, 74, 97, 120, 141, 161, 180, 197, 212, 224, 235, 244, 250, 253, 0xFF, 253, 250, 244, 235, 224, 212, 197, 180, 161, 141, 120, 97, 74, 49, 24, 0, -24, -49, -74, -97, -120, -141, -161, -180, -197, -212, -224, -235, -244, -250, -253, -255, -253, -250, -244, -235, -224, -212, -197, -180, -161, -141, -120, -97, -74, -49, -24]; this.notsupflag = new Array(); var _g:int; while (_g < 0x0100) { var _temp1 = _g; _g = (_g + 1); i = _temp1; this.notsupflag[i] = false; }; var _g1:int; var _g2:int = this.chancount; while (_g1 < _g2) { var _temp2 = _g1; _g1 = (_g1 + 1); c = _temp2; this.states[c] = new ChanState(); this.states[c].csmp = null; this.states[c].cperiod = 0; this.states[c].cvolume = 64; this.states[c].rvolume = 64; this.states[c].csp = 0; this.states[c].cspinc = 0; this.states[c].slideperiod = false; this.states[c].vibratowave = 0; this.states[c].tremolowave = 0; }; this.xtrace("Generating waveform from module data"); this.wave = new ByteArray(); this.wave.length = (this.wavelen = 1000000); this.cnt = 0; this.stopnow = false; this.onFinish = onFinish; this.calcSegTask(null); } public function play(url:String):void{ var loader:URLLoader; var self:ModPlayer; var url = url; var req:URLRequest = new URLRequest(url); loader = new URLLoader(); self = this; this.xtrace(("Downloading " + url)); loader.dataFormat = URLLoaderDataFormat.BINARY; loader.load(req); //unresolved jump var _slot1 = e; this.xtrace(("Flash error - " + _slot1.message)); if (this.onProgress != null){ this.onProgress(-1); }; return; loader.addEventListener(IOErrorEvent.IO_ERROR, function (d):void{ self.xtrace(("IO Error while loading " + url)); if (self.onProgress != null){ self.onProgress(-1); }; }); loader.addEventListener(Event.COMPLETE, function (d):void{ var d = d; self.xtrace((("Finished loading " + loader.bytesTotal) + " bytes")); self.playBytes(function ():ByteArray{ var $r:*; var tmp:* = loader.data; $r = (Std._is(tmp, ByteArray)) ? tmp : function (){ var $r2:*; throw ("Class cast error"); }(); return ($r); }()); loader.data.length = 0; }); loader.addEventListener(ProgressEvent.PROGRESS, function (d):void{ if (self.onProgress != null){ self.onProgress(Std._int(((9 * d.bytesLoaded) / d.bytesTotal))); }; }); } public function xtrace(msg:String):void{ if (this.showTraces){ Log.trace(msg, {fileName:"ModPlayer.hx", lineNumber:134, className:"ModPlayer", methodName:"xtrace"}); }; } public function beginPlayback():void{ if (this.stopnow){ return; }; this.xtrace("Beginning playback"); this.ldr = DynSound.playSound(this.wave, this.repeating); this.wave.length = 0; } protected function calcSegTask(d):void{ if (!this.calcSegment()){ if (this.onProgress != null){ this.onProgress(100); }; this.onFinish(); } else { if (this.onProgress != null){ this.onProgress((10 + Std._int(((89 * this.corder) / this.songlength)))); }; if (this.stopnow){ this.stopnow = false; return; }; this.tmr = new Timer(1, 1); this.tmr.addEventListener(TimerEvent.TIMER_COMPLETE, this.calcSegTask); this.tmr.start(); }; } public function parseData(data:ByteArray):void{ var samplecount:int; var patcount:int; var j:int; var c:int; var i:int; var len:int; var fine:int; var vol:int; var loopstart:int; var looplen:int; var i2:int; var i3:int; var i4:int; var _g22:int; var _g12:int; var _g13:int; var c2:int; var _g32:int; var r:int; var r2:int; var _g33:int; var _g23:int; var ch:int; var a:int; var b:int; var c3:int; var d:int; var sampidx:int; var period:int; var effect:int; var peridx:int; var diff:int; var _g42:int; var p:int; var i5:int; var _g24:int; var _g14:int; var j2:int; var b2:int; var rowcount = 64; var periods:Array = [3628, 3424, 3232, 3048, 2880, 2712, 0x0A00, 2416, 2280, 2152, 2032, 1920, 1814, 1712, 1616, 1524, 1440, 1356, 0x0500, 1208, 1140, 1076, 1016, 960, 907, 856, 808, 762, 720, 678, 640, 604, 570, 538, 508, 480, 453, 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226, 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113, 107, 101, 95, 90, 85, 80, 75, 71, 67, 63, 60, 56, 53, 50, 47, 45, 42, 40, 37, 35, 33, 31, 30, 3600, 3400, 3208, 3028, 2860, 2700, 2544, 2404, 2268, 2140, 2020, 1908, 1800, 1700, 1604, 1514, 1430, 1350, 1272, 1202, 1134, 1070, 1010, 954, 900, 850, 802, 757, 715, 675, 636, 601, 567, 535, 505, 477, 450, 425, 401, 379, 357, 337, 318, 300, 284, 268, 253, 238, 225, 212, 200, 189, 179, 169, 159, 150, 142, 134, 126, 119, 112, 106, 100, 94, 89, 84, 79, 75, 71, 67, 63, 59, 56, 53, 50, 47, 44, 42, 39, 37, 35, 33, 31, 29, 3576, 3376, 3184, 3008, 2836, 2680, 2528, 2388, 2252, 2128, 2008, 1896, 1788, 1688, 1592, 1504, 1418, 1340, 1264, 1194, 1126, 1064, 1004, 948, 894, 844, 796, 752, 709, 670, 632, 597, 563, 532, 502, 474, 447, 422, 398, 376, 355, 335, 316, 298, 282, 266, 251, 237, 223, 211, 199, 188, 177, 167, 158, 149, 141, 133, 125, 118, 111, 105, 99, 94, 88, 83, 79, 74, 70, 66, 62, 59, 55, 52, 49, 47, 44, 41, 39, 37, 35, 33, 31, 29, 3548, 3352, 3164, 2984, 0x0B00, 2660, 2512, 2368, 2236, 2112, 1992, 1880, 1774, 1676, 1582, 1492, 1408, 1330, 1256, 1184, 1118, 1056, 996, 940, 887, 838, 791, 746, 704, 665, 628, 592, 559, 528, 498, 470, 444, 419, 395, 373, 352, 332, 314, 296, 280, 264, 249, 235, 222, 209, 198, 187, 176, 166, 157, 148, 140, 132, 125, 118, 111, 104, 99, 93, 88, 83, 78, 74, 70, 66, 62, 59, 55, 52, 49, 46, 44, 41, 39, 37, 35, 33, 31, 29, 3524, 0x0D00, 3140, 2964, 2796, 2640, 2492, 2352, 2220, 2096, 1976, 1868, 1762, 1664, 1570, 1482, 1398, 1320, 1246, 1176, 1110, 1048, 988, 934, 881, 832, 785, 741, 699, 660, 623, 588, 555, 524, 494, 467, 441, 416, 392, 370, 350, 330, 312, 294, 278, 262, 247, 233, 220, 208, 196, 185, 175, 165, 156, 147, 139, 131, 123, 117, 110, 104, 98, 92, 87, 82, 78, 73, 69, 65, 61, 58, 55, 52, 49, 46, 43, 41, 39, 36, 34, 32, 30, 29, 3500, 3304, 3116, 2944, 2776, 2620, 2476, 2336, 2204, 2080, 1964, 1852, 1750, 1652, 1558, 1472, 1388, 1310, 1238, 1168, 1102, 1040, 982, 926, 875, 826, 779, 736, 694, 655, 619, 584, 551, 520, 491, 463, 437, 413, 390, 368, 347, 328, 309, 292, 276, 260, 245, 232, 219, 206, 195, 184, 174, 164, 155, 146, 138, 130, 123, 116, 109, 103, 97, 92, 87, 82, 77, 73, 69, 65, 61, 58, 54, 51, 48, 46, 43, 41, 38, 36, 34, 32, 30, 29, 3472, 3280, 3096, 2920, 2756, 2604, 2456, 2320, 2188, 2064, 1948, 1840, 1736, 1640, 1548, 1460, 1378, 1302, 1228, 1160, 1094, 1032, 974, 920, 868, 820, 774, 730, 689, 651, 614, 580, 547, 516, 487, 460, 434, 410, 387, 365, 345, 325, 307, 290, 274, 258, 244, 230, 217, 205, 193, 183, 172, 163, 154, 145, 137, 129, 122, 115, 108, 102, 96, 91, 86, 81, 77, 72, 68, 64, 61, 57, 54, 51, 48, 45, 43, 40, 38, 36, 34, 32, 30, 28, 3448, 3256, 0x0C00, 2900, 2736, 2584, 2440, 2300, 2172, 2052, 1936, 1828, 1724, 1628, 0x0600, 1450, 1368, 1292, 1220, 1150, 1086, 1026, 968, 914, 862, 814, 0x0300, 725, 684, 646, 610, 575, 543, 513, 484, 457, 431, 407, 384, 363, 342, 323, 305, 288, 272, 0x0100, 242, 228, 216, 203, 192, 181, 171, 161, 152, 144, 136, 128, 121, 114, 108, 101, 96, 90, 85, 80, 76, 72, 68, 64, 60, 57, 54, 50, 48, 45, 42, 40, 38, 36, 34, 32, 30, 28, 3424, 3232, 3048, 2880, 2712, 0x0A00, 2416, 2280, 2152, 2032, 1920, 1812, 1712, 1616, 1524, 1440, 1356, 0x0500, 1208, 1140, 1076, 1016, 960, 906, 856, 808, 762, 720, 678, 640, 604, 570, 538, 508, 480, 453, 428, 404, 381, 360, 339, 320, 302, 285, 269, 254, 240, 226, 214, 202, 190, 180, 170, 160, 151, 143, 135, 127, 120, 113, 107, 101, 95, 90, 85, 80, 75, 71, 67, 63, 60, 56, 53, 50, 47, 45, 42, 40, 37, 35, 33, 31, 30, 28, 3400, 3208, 3028, 2860, 2696, 2548, 2404, 2268, 2140, 2020, 1908, 1800, 1700, 1604, 1514, 1430, 1348, 1274, 1202, 1134, 1070, 1010, 954, 900, 850, 802, 757, 715, 674, 637, 601, 567, 535, 505, 477, 450, 425, 401, 379, 357, 337, 318, 300, 284, 268, 253, 239, 225, 213, 201, 189, 179, 169, 159, 150, 142, 134, 126, 119, 113, 106, 100, 94, 89, 84, 79, 75, 71, 67, 63, 59, 56, 53, 50, 47, 44, 42, 39, 37, 35, 33, 31, 29, 28, 3376, 3184, 3008, 2836, 2680, 2528, 2388, 2252, 2128, 2008, 1896, 1788, 1688, 1592, 1504, 1418, 1340, 1264, 1194, 1126, 1064, 1004, 948, 894, 844, 796, 752, 709, 670, 632, 597, 563, 532, 502, 474, 447, 422, 398, 376, 355, 335, 316, 298, 282, 266, 251, 237, 224, 211, 199, 188, 177, 167, 158, 149, 141, 133, 125, 118, 112, 105, 99, 94, 88, 83, 79, 74, 70, 66, 62, 59, 56, 52, 49, 47, 44, 41, 39, 37, 35, 33, 31, 29, 28, 3352, 3164, 2984, 0x0B00, 2660, 2512, 2368, 2236, 2112, 1992, 1880, 1776, 1676, 1582, 1492, 1408, 1330, 1256, 1184, 1118, 1056, 996, 940, 888, 838, 791, 746, 704, 665, 628, 592, 559, 528, 498, 470, 444, 419, 395, 373, 352, 332, 314, 296, 280, 264, 249, 235, 222, 209, 198, 187, 176, 166, 157, 148, 140, 132, 125, 118, 111, 104, 99, 93, 88, 83, 78, 74, 70, 66, 62, 59, 55, 52, 49, 46, 44, 41, 39, 37, 35, 33, 31, 29, 27, 0x0D00, 3140, 2964, 2796, 2640, 2492, 2352, 2220, 2096, 1980, 1868, 1764, 1664, 1570, 1482, 1398, 1320, 1246, 1176, 1110, 1048, 990, 934, 882, 832, 785, 741, 699, 660, 623, 588, 555, 524, 495, 467, 441, 416, 392, 370, 350, 330, 312, 294, 278, 262, 247, 233, 220, 208, 196, 185, 175, 165, 156, 147, 139, 131, 124, 117, 110, 104, 98, 92, 87, 82, 78, 73, 69, 65, 62, 58, 55, 52, 49, 46, 43, 41, 39, 36, 34, 32, 31, 29, 27, 3304, 3116, 2944, 2776, 2620, 2476, 2336, 2204, 2080, 1964, 1852, 1748, 1652, 1558, 1472, 1388, 1310, 1238, 1168, 1102, 1040, 982, 926, 874, 826, 779, 736, 694, 655, 619, 584, 551, 520, 491, 463, 437, 413, 390, 368, 347, 328, 309, 292, 276, 260, 245, 232, 219, 206, 195, 184, 174, 164, 155, 146, 138, 130, 123, 116, 109, 103, 97, 92, 87, 82, 77, 73, 69, 65, 61, 58, 54, 51, 48, 46, 43, 41, 38, 36, 34, 32, 30, 29, 27, 3280, 3096, 2920, 2756, 2604, 2456, 2320, 2188, 2064, 1948, 1840, 1736, 1640, 1548, 1460, 1378, 1302, 1228, 1160, 1094, 1032, 974, 920, 868, 820, 774, 730, 689, 651, 614, 580, 547, 516, 487, 460, 434, 410, 387, 365, 345, 325, 307, 290, 274, 258, 244, 230, 217, 205, 193, 183, 172, 163, 154, 145, 137, 129, 122, 115, 109, 102, 96, 91, 86, 81, 77, 72, 68, 64, 61, 57, 54, 51, 48, 45, 43, 40, 38, 36, 34, 32, 30, 28, 27, 3256, 0x0C00, 2900, 2736, 2584, 2440, 2300, 2172, 2052, 1936, 1828, 1724, 1628, 0x0600, 1450, 1368, 1292, 1220, 1150, 1086, 1026, 968, 914, 862, 814, 0x0300, 725, 684, 646, 610, 575, 543, 513, 484, 457, 431, 407, 384, 363, 342, 323, 305, 288, 272, 0x0100, 242, 228, 216, 204, 192, 181, 171, 161, 152, 144, 136, 128, 121, 114, 108, 102, 96, 90, 85, 80, 76, 72, 68, 64, 60, 57, 54, 51, 48, 45, 42, 40, 38, 36, 34, 32, 30, 28, 27]; this.periods = periods; this.xtrace("Parsing mod data..."); this.chancount = 4; this.smp = new Array(); if ((((((((((((data[1080] == 77)) && ((data[1081] == 46)))) && ((data[1082] == 75)))) && ((data[1083] == 46)))) || ((((((((data[1080] == 70)) && ((data[1081] == 76)))) && ((data[1082] == 84)))) && ((data[1083] == 52)))))) || ((((((((data[1080] == 52)) && ((data[1081] == 67)))) && ((data[1082] == 72)))) && ((data[1083] == 78)))))){ samplecount = 31; } else { if ((((((((data[1080] == 52)) && ((data[1081] == 67)))) && ((data[1082] == 72)))) && ((data[1083] == 78)))){ samplecount = 31; this.chancount = 2; } else { if ((((((((data[1080] == 54)) && ((data[1081] == 67)))) && ((data[1082] == 72)))) && ((data[1083] == 78)))){ samplecount = 31; this.chancount = 6; } else { if ((((((((((((data[1080] == 67)) && ((data[1081] == 68)))) && ((data[1082] == 56)))) && ((data[1083] == 49)))) || ((((((((data[1080] == 79)) && ((data[1081] == 67)))) && ((data[1082] == 84)))) && ((data[1083] == 65)))))) || ((((((((data[1080] == 56)) && ((data[1081] == 67)))) && ((data[1082] == 72)))) && ((data[1083] == 78)))))){ samplecount = 31; this.chancount = 8; } else { samplecount = 15; }; }; }; }; this.xtrace((((("Module has " + samplecount) + " samples, ") + this.chancount) + " channels")); var name:String = ""; var _g:int; while (_g < 20) { var _temp1 = _g; _g = (_g + 1); j = _temp1; c = data.readUnsignedByte(); if ((((c > 31)) && ((c < 127)))){ name = (name + String.fromCharCode(c)); } else { break; }; }; this.xtrace(("Module title: " + name)); data.position = 20; var _g2:int; while (_g2 < samplecount) { var _temp2 = _g2; _g2 = (_g2 + 1); i = _temp2; data.position = (data.position + 22); len = (data.readUnsignedShort() * 2); fine = (data.readUnsignedByte() & 15); vol = data.readUnsignedByte(); loopstart = (data.readUnsignedShort() * 2); looplen = (data.readUnsignedShort() * 2); if (len < 4){ len = 0; }; if (fine > 7){ fine = (fine - 16); }; this.smp[i] = new Sample(); this.smp[i].length = len; this.smp[i].fine = fine; this.smp[i].volume = vol; this.smp[i].loopstart = loopstart; this.smp[i].looplen = looplen; }; this.songlength = data.readByte(); if (this.songlength < 1){ this.songlength = 1; }; data.readByte(); this.order = new Array(); var _g3:int; while (_g3 < 128) { var _temp3 = _g3; _g3 = (_g3 + 1); i2 = _temp3; this.order[i2] = data.readUnsignedByte(); }; if (samplecount != 15){ data.readInt(); }; this.xtrace((("Song length is " + this.songlength) + " patterns.")); patcount = 0; var _g1:int; var _g4:int = this.songlength; while (_g1 < _g4) { var _temp4 = _g1; _g1 = (_g1 + 1); i3 = _temp4; if (patcount < this.order[i3]){ patcount = this.order[i3]; }; }; patcount = (patcount + 1); this.xtrace(("Pattern count: " + patcount)); this.pat = new Array(); var _g5:int; while (_g5 < patcount) { var _temp5 = _g5; _g5 = (_g5 + 1); i4 = _temp5; this.pat[i4] = new Pattern(); this.pat[i4].channel = new Array(); _g22 = 0; _g12 = this.chancount; while (_g22 < _g12) { var _temp6 = _g22; _g22 = (_g22 + 1); c2 = _temp6; this.pat[i4].channel[c2] = new Channel(); this.pat[i4].channel[c2].note = new Array(); _g32 = 0; while (_g32 < rowcount) { var _temp7 = _g32; _g32 = (_g32 + 1); r = _temp7; this.pat[i4].channel[c2].note[r] = new Note(); }; }; _g13 = 0; while (_g13 < rowcount) { var _temp8 = _g13; _g13 = (_g13 + 1); r2 = _temp8; _g33 = 0; _g23 = this.chancount; while (_g33 < _g23) { var _temp9 = _g33; _g33 = (_g33 + 1); ch = _temp9; a = data.readUnsignedByte(); b = data.readUnsignedByte(); c3 = data.readUnsignedByte(); d = data.readUnsignedByte(); sampidx = ((((a >> 4) & 15) << 4) | ((c3 >> 4) & 15)); period = (b | ((a & 15) << 8)); effect = (d | ((c3 & 15) << 8)); peridx = -1; if (period > 0){ diff = 50; _g42 = 672; while (_g42 < 756) { var _temp10 = _g42; _g42 = (_g42 + 1); p = _temp10; if (Math.abs((period - periods[p])) < diff){ peridx = p; diff = Std._int(Math.abs((period - periods[p]))); }; }; }; this.pat[i4].channel[ch].note[r2].sample = ((sampidx == 0)) ? null : this.smp[(sampidx - 1)]; this.pat[i4].channel[ch].note[r2].period = period; this.pat[i4].channel[ch].note[r2].peridx = peridx; this.pat[i4].channel[ch].note[r2].command = ((effect >> 8) & 15); this.pat[i4].channel[ch].note[r2].cmdarg = (effect & 0xFF); }; }; }; var _g6:int; while (_g6 < samplecount) { var _temp11 = _g6; _g6 = (_g6 + 1); i5 = _temp11; this.smp[i5].wave = new Array(); _g24 = 0; _g14 = this.smp[i5].length; while (_g24 < _g14) { var _temp12 = _g24; _g24 = (_g24 + 1); j2 = _temp12; b2 = data.readByte(); this.smp[i5].wave[j2] = b2; }; }; this.xtrace("Done parsing module data"); } } }//package fmd
Section 86
//ModPlayer_musicdata (fmd.ModPlayer_musicdata) package fmd { import mx.core.*; public class ModPlayer_musicdata extends ByteArrayAsset { } }//package fmd
Section 87
//Std (fmd.Std) package fmd { import fmd.flash.*; public class Std { public function Std(){ super(); } public static function _int(x:Number):int{ return (int(x)); } public static function string(s):String{ return (Boot.__string_rec(s, "")); } public static function random(x:int):int{ return (Math.floor((Math.random() * x))); } public static function _parseFloat(x:String):Number{ return (parseFloat(x)); } public static function _is(v, t):Boolean{ return (Boot.__instanceof(v, t)); } public static function _parseInt(x:String){ var v:* = parseInt(x); if (isNaN(v)){ return (null); }; return (v); } } }//package fmd
Section 88
//Credits (General.Credits) package General { import flash.events.*; import flash.display.*; import flash.net.*; import flash.filters.*; public class Credits extends Sprite { private var total:int;// = 3 public var texture:Class; public var newCube1:Cube; public var newCube2:Cube; public var newCube3:Cube; private var menu:MovieClip; private var mm:Class; public var par:Main; public var cubes:Array; private var buttonsActive:Boolean;// = true public var targetZ:int;// = 0 public function Credits():void{ texture = Credits_texture; mm = Credits_mm; cubes = new Array(); super(); if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } private function loadMainMenu(e:Event=null):void{ if (buttonsActive){ buttonsActive = false; par.loadMainMenu(); parent.removeChild(this); }; } private function omo1(e:Event):void{ newCube1.filters = [new GlowFilter()]; } private function omo3(e:Event):void{ newCube3.filters = [new GlowFilter()]; } public function init(e:Event=null):void{ newCube1 = new Cube(0, 0, 0, 50, 600, 40, 40, texture, 35, this.parent); addChild(newCube1); cubes.push({obj:newCube1, dx:(Math.random() - 0.5), dy:(Math.random() - 0.5), dz:(Math.random() - 0.5)}); newCube1.addEventListener(MouseEvent.MOUSE_OVER, omo1); newCube1.addEventListener(MouseEvent.MOUSE_OUT, omot1); newCube1.filters = [new GlowFilter(0, 0, 0, 0, 0)]; newCube2 = new Cube(0, 0, 0, 540, 390, -50, 70, texture, 35, this.parent); addChild(newCube2); cubes.push({obj:newCube2, dx:(Math.random() - 0.5), dy:(Math.random() - 0.5), dz:Math.random()}); newCube3 = new Cube(0, 0, 0, 90, 245, 0, 90, texture, 35, this.parent); addChild(newCube3); cubes.push({obj:newCube3, dx:(Math.random() - 0.5), dy:(Math.random() - 0.5), dz:Math.random()}); newCube3.addEventListener(MouseEvent.MOUSE_OVER, omo3); newCube3.addEventListener(MouseEvent.MOUSE_OUT, omot3); newCube1.addEventListener(MouseEvent.CLICK, loadMainMenu); newCube3.addEventListener(MouseEvent.CLICK, myHomePage); var mmm:* = new mm(); this.menu = (addChild(mmm) as MovieClip); par = (parent as Main); } private function omot1(e:Event):void{ newCube1.filters = []; } private function omot3(e:Event):void{ newCube3.filters = []; } private function myHomePage(e:Event=null):void{ var e = e; var url = "http://t-studio.de/"; var request:URLRequest = new URLRequest(url); navigateToURL(request, "_blank"); //unresolved jump var _slot1 = e; trace("Error occurred!"); } } }//package General
Section 89
//Credits_mm (General.Credits_mm) package General { import flash.display.*; import mx.core.*; public class Credits_mm extends SpriteAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 90
//Credits_texture (General.Credits_texture) package General { import flash.display.*; import mx.core.*; public class Credits_texture extends MovieClipAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 91
//Cube (General.Cube) package General { import flash.display.*; public class Cube extends MovieClip { public var rx:int; public var ry:int; public var rz:int; public var f0:QFace; private var par; public var h:int; public var n:int; public var w:int; public var _x:int; public var _y:int; public var _z:int; public function Cube(rx:Number, ry:Number, rz:Number, _x:int, _y:int, _z:int, w:int, texture:Class, frame:int, par){ super(); this.rx = rx; this.ry = ry; this.rz = rz; this.x = _x; this.y = _y; this.w = w; this.par = par; f0 = new QFace(0, 0, 0, 0, 0, 0, this.w, this.w, texture, frame); addChild(f0); } public function move(dx:int, dy:int, dz:int):void{ } public function rotate(dx:Number, dy:Number, dz:Number):void{ } private function viewDist(face:QFace):Number{ return (0); } } }//package General
Section 92
//Cursor (General.Cursor) package General { import flash.events.*; import flash.display.*; import flash.ui.*; public class Cursor extends MovieClip { private var par; private var sprite:Class; private var hand:MovieClip; public function Cursor(par){ sprite = Cursor_sprite; super(); Mouse.hide(); this.par = par; hand = (addChild(new sprite()) as MovieClip); this.mouseChildren = false; this.mouseEnabled = false; par.addEventListener(MouseEvent.MOUSE_MOVE, omm); par.addEventListener(MouseEvent.MOUSE_DOWN, omd); par.addEventListener(MouseEvent.MOUSE_UP, omu); par.addEventListener(MouseEvent.CLICK, click); addEventListener(Event.MOUSE_LEAVE, oml); hand.stop(); } private function omm(e:Event):void{ hand.visible = true; this.x = par.mouseX; this.y = par.mouseY; } private function omu(e:Event):void{ hand.gotoAndStop(1); } private function click(e:Event):void{ Mouse.hide(); } private function omd(e:Event):void{ hand.gotoAndStop(2); } private function oml(e:Event):void{ visible = false; } } }//package General
Section 93
//Cursor_sprite (General.Cursor_sprite) package General { import flash.display.*; import mx.core.*; public class Cursor_sprite extends MovieClipAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 94
//D3Cube (General.D3Cube) package General { import flash.events.*; import flash.display.*; import flash.text.*; import org.flashdevelop.utils.*; import flash.filters.*; public class D3Cube extends Sprite { private var tf3:TextField; private var total:int;// = 3 private var tf2:TextField; public var texture:Class; public var newCube1:Cube; public var newCube2:Cube; public var newCube3:Cube; private var menu:MovieClip; private var mm:Class; public var par:Main; public var cubes:Array; public var buttonsActive:Boolean;// = true public var targetZ:int;// = 0 private var tf1:TextField; public function D3Cube():void{ texture = D3Cube_texture; mm = D3Cube_mm; cubes = new Array(); super(); addEventListener(Event.ADDED_TO_STAGE, initx); } private function loadGame(e:Event=null):void{ if (buttonsActive){ buttonsActive = false; visible = false; FlashConnect.atrace("loading game"); par.loadLevels(); }; } private function omo3(e:Event):void{ tf1.visible = true; newCube3.filters = [new GlowFilter()]; } private function loadCredits(e:Event=null):void{ if (buttonsActive){ buttonsActive = false; visible = false; FlashConnect.atrace("loading credits"); par.loadCredits(); }; } private function omot1(e:Event):void{ newCube1.filters = []; tf1.visible = (tf2.visible = (tf3.visible = false)); } private function loadHelp(e:Event=null):void{ if (buttonsActive){ buttonsActive = false; visible = false; FlashConnect.atrace("loading help"); par.loadHelp(); }; } private function omot3(e:Event):void{ newCube3.filters = []; tf1.visible = (tf2.visible = (tf3.visible = false)); } private function omo1(e:Event):void{ tf2.visible = true; newCube1.filters = [new GlowFilter()]; } private function omo2(e:Event):void{ tf3.visible = true; newCube2.filters = [new GlowFilter()]; } public function initx(e:Event=null):void{ removeEventListener(Event.ADDED_TO_STAGE, initx); newCube1 = new Cube(0, 0, 0, (270 + 30), (320 + 80), 200, 70, texture, 2, this.parent); addChild(newCube1); newCube1.addEventListener(MouseEvent.MOUSE_OVER, omo1); newCube1.addEventListener(MouseEvent.MOUSE_OUT, omot1); newCube1.filters = [new GlowFilter(0, 0, 0, 0, 0)]; newCube2 = new Cube(0, 0, 0, (270 - 100), (320 - 40), (Math.random() * 128), 75, texture, 3, this.parent); addChild(newCube2); newCube2.addEventListener(MouseEvent.MOUSE_OVER, omo2); newCube2.addEventListener(MouseEvent.MOUSE_OUT, omot2); newCube2.filters = [new GlowFilter(0, 0, 0, 0, 0)]; newCube3 = new Cube(0, 0, 0, (270 + 210), (320 + 10), 128, 90, texture, 1, this.parent); addChild(newCube3); newCube3.addEventListener(MouseEvent.MOUSE_OVER, omo3); newCube3.addEventListener(MouseEvent.MOUSE_OUT, omot3); newCube3.filters = [new GlowFilter(0, 0, 0, 0, 0)]; cubes.push({obj:newCube1, dx:(Math.random() - 0.5), dy:(Math.random() - 0.5), dz:Math.random()}); cubes.push({obj:newCube2, dx:(Math.random() - 0.5), dy:(Math.random() - 0.5), dz:Math.random()}); cubes.push({obj:newCube3, dx:(Math.random() - 0.5), dy:(Math.random() - 0.5), dz:Math.random()}); newCube1.addEventListener(MouseEvent.CLICK, loadCredits); newCube2.addEventListener(MouseEvent.CLICK, loadHelp); newCube3.addEventListener(MouseEvent.CLICK, loadGame); var mmm:* = new mm(); this.menu = (addChild(mmm) as MovieClip); tf1 = (mmm.getChildByName("playtext") as TextField); tf2 = (mmm.getChildByName("creditstext") as TextField); tf3 = (mmm.getChildByName("helptext") as TextField); tf1.visible = (tf2.visible = (tf3.visible = false)); par = (parent as Main); addChild(newCube1); addChild(newCube2); addChild(newCube3); } private function omot2(e:Event):void{ newCube2.filters = []; tf1.visible = (tf2.visible = (tf3.visible = false)); } } }//package General
Section 95
//D3Cube_mm (General.D3Cube_mm) package General { import flash.display.*; import mx.core.*; public class D3Cube_mm extends SpriteAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var playtext:DisplayObject; public var reset:DisplayObject; public var helptext:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var soundInd:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 96
//D3Cube_texture (General.D3Cube_texture) package General { import flash.display.*; import mx.core.*; public class D3Cube_texture extends MovieClipAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 97
//Help (General.Help) package General { import flash.events.*; import flash.display.*; import org.flashdevelop.utils.*; import flash.filters.*; public class Help extends Sprite { private var mm:Class; public var par:Main; private var total:int;// = 1 private var buttonsActive:Boolean;// = true public var texture:Class; public var newCube1:Cube; public var cubes:Array; private var menu:MovieClip; public function Help():void{ texture = Help_texture; mm = Help_mm; cubes = new Array(); super(); if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } private function loadMainMenu(e:Event=null):void{ if (buttonsActive){ buttonsActive = false; FlashConnect.atrace("loading main menu"); par.loadMainMenu(); par.removeChild(this); }; } private function omo1(e:Event):void{ newCube1.filters = [new GlowFilter()]; } public function init(e:Event=null):void{ this.par = (this.parent as Main); newCube1 = new Cube(0, 0, 0, 285, 555, 40, 40, texture, 35, this.parent); addChild(newCube1); cubes.push({obj:newCube1, dx:(Math.random() - 0.5), dy:(Math.random() - 0.5), dz:(Math.random() - 0.5)}); newCube1.addEventListener(MouseEvent.MOUSE_OVER, omo1); newCube1.addEventListener(MouseEvent.MOUSE_OUT, omot1); newCube1.addEventListener(MouseEvent.CLICK, loadMainMenu); newCube1.filters = [new GlowFilter(0, 0, 0, 0, 0)]; var mmm:* = new mm(); this.menu = (addChild(mmm) as MovieClip); par = (parent as Main); } private function omot1(e:Event):void{ newCube1.filters = []; } } }//package General
Section 98
//Help_mm (General.Help_mm) package General { import flash.display.*; import mx.core.*; public class Help_mm extends SpriteAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 99
//Help_texture (General.Help_texture) package General { import flash.display.*; import mx.core.*; public class Help_texture extends MovieClipAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 100
//Input (General.Input) package General { import flash.events.*; import flash.display.*; public class Input { public static var mouseOffsetX:Number = 0; private static var keyArr:Array; public static var mouseDragX:Number = 0; public static var mouseDragY:Number = 0; public static var mouseOffsetY:Number = 0; public static var ascii:Array; public static var mouseX:Number = 0; public static var mouseY:Number = 0; public static var mouseOver:Boolean = false; private static var bufferSize:int; public static var mouse:Sprite = new Sprite(); public static var mouseDown:Boolean = false; public static var mouseReleased:Boolean = false; public static var lastKey:int = 0; public static var m_stageMc:Sprite; private static var keyState:Array; public static var timeSinceLastKey:int = 0; public static var mousePressed:Boolean = false; private static var keyBuffer:Array; public function Input(stageMc:MovieClip):void{ super(); m_stageMc = stageMc; ascii = new Array(222); fillAscii(); keyState = new Array(222); keyArr = new Array(); var i:int; while (i < 222) { keyState[i] = new int(0); if (ascii[i] != undefined){ keyArr.push(i); }; i++; }; bufferSize = 5; keyBuffer = new Array(bufferSize); var j:int; while (j < bufferSize) { keyBuffer[j] = new Array(0, 0); j++; }; stageMc.parent.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true); stageMc.parent.stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); stageMc.parent.stage.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); stageMc.parent.stage.addEventListener(MouseEvent.CLICK, mouseRelease, false, 0, true); stageMc.parent.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); stageMc.parent.stage.addEventListener(Event.MOUSE_LEAVE, mouseLeave, false, 0, true); mouse.graphics.lineStyle(0.1, 0, 100); mouse.graphics.moveTo(0, 0); mouse.graphics.lineTo(0, 0.1); } public function mouseLeave(e:Event):void{ mouseReleased = mouseDown; mouseDown = false; } public function keyPress(e:KeyboardEvent):void{ keyState[e.keyCode] = Math.max(keyState[e.keyCode], 1); lastKey = e.keyCode; } private function fillAscii():void{ ascii[65] = "A"; ascii[66] = "B"; ascii[67] = "C"; ascii[68] = "D"; ascii[69] = "E"; ascii[70] = "F"; ascii[71] = "G"; ascii[72] = "H"; ascii[73] = "I"; ascii[74] = "J"; ascii[75] = "K"; ascii[76] = "L"; ascii[77] = "M"; ascii[78] = "N"; ascii[79] = "O"; ascii[80] = "P"; ascii[81] = "Q"; ascii[82] = "R"; ascii[83] = "S"; ascii[84] = "T"; ascii[85] = "U"; ascii[86] = "V"; ascii[87] = "W"; ascii[88] = "X"; ascii[89] = "Y"; ascii[90] = "Z"; ascii[48] = "0"; ascii[49] = "1"; ascii[50] = "2"; ascii[51] = "3"; ascii[52] = "4"; ascii[53] = "5"; ascii[54] = "6"; ascii[55] = "7"; ascii[56] = "8"; ascii[57] = "9"; ascii[32] = "Spacebar"; ascii[17] = "Ctrl"; ascii[16] = "Shift"; ascii[192] = "~"; ascii[38] = "up"; ascii[40] = "down"; ascii[37] = "left"; ascii[39] = "right"; ascii[96] = "Numpad 0"; ascii[97] = "Numpad 1"; ascii[98] = "Numpad 2"; ascii[99] = "Numpad 3"; ascii[100] = "Numpad 4"; ascii[101] = "Numpad 5"; ascii[102] = "Numpad 6"; ascii[103] = "Numpad 7"; ascii[104] = "Numpad 8"; ascii[105] = "Numpad 9"; ascii[111] = "Numpad /"; ascii[106] = "Numpad *"; ascii[109] = "Numpad -"; ascii[107] = "Numpad +"; ascii[110] = "Numpad ."; ascii[45] = "Insert"; ascii[46] = "Delete"; ascii[33] = "Page Up"; ascii[34] = "Page Down"; ascii[35] = "End"; ascii[36] = "Home"; ascii[112] = "F1"; ascii[113] = "F2"; ascii[114] = "F3"; ascii[115] = "F4"; ascii[116] = "F5"; ascii[117] = "F6"; ascii[118] = "F7"; ascii[119] = "F8"; ascii[188] = ","; ascii[190] = "."; ascii[186] = ";"; ascii[222] = "'"; ascii[219] = "["; ascii[221] = "]"; ascii[189] = "-"; ascii[187] = "+"; ascii[220] = "\\"; ascii[191] = "/"; ascii[9] = "TAB"; ascii[8] = "Backspace"; } public function mouseMove(e:MouseEvent):void{ if (mouseDown != e.buttonDown){ mouseDown = e.buttonDown; mouseReleased = !(e.buttonDown); mousePressed = e.buttonDown; mouseDragX = 0; mouseDragY = 0; }; mouseX = (e.stageX - m_stageMc.x); mouseY = (e.stageY - m_stageMc.y); mouseOffsetX = (mouseX - mouse.x); mouseOffsetY = (mouseY - mouse.y); if (mouseDown){ mouseDragX = (mouseDragX + mouseOffsetX); mouseDragY = (mouseDragY + mouseOffsetY); }; mouse.x = mouseX; mouse.y = mouseY; } public function keyRelease(e:KeyboardEvent):void{ keyState[e.keyCode] = -1; var i:int = (bufferSize - 1); while (i > 0) { keyBuffer[i] = keyBuffer[(i - 1)]; i--; }; keyBuffer[0] = [e.keyCode, 0]; } public function mouseRelease(e:MouseEvent):void{ mouseDown = false; mouseReleased = true; } public function mousePress(e:MouseEvent):void{ mousePressed = true; mouseDown = true; mouseDragX = 0; mouseDragY = 0; } public static function getKeyHold(k:int):int{ return (Math.max(0, keyState[k])); } public static function update():void{ var i:int; while (i < keyArr.length) { if (keyState[keyArr[i]] != 0){ var _local3 = keyState; var _local4 = keyArr[i]; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; i++; }; var j:int; while (j < bufferSize) { _local3 = keyBuffer[j]; _local4 = 1; _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; j++; }; mouseReleased = false; mousePressed = false; mouseOver = false; } public static function isKeyPressed(k:int):Boolean{ timeSinceLastKey = 0; return ((keyState[k] == 1)); } public static function isKeyDown(k:int):Boolean{ return ((keyState[k] > 0)); } public static function getKeyString(k:uint):String{ return (ascii[k]); } public static function isKeyReleased(k:int):Boolean{ return ((keyState[k] == -1)); } public static function isKeyInBuffer(k:int, i:int, t:int):Boolean{ return ((((keyBuffer[i][0] == k)) && ((keyBuffer[i][1] <= t)))); } } }//package General
Section 101
//LevelPack (General.LevelPack) package General { import flash.events.*; import flash.display.*; import org.flashdevelop.utils.*; import flash.filters.*; public class LevelPack extends Sprite { private var mm:Class; public var par:Main; private var total:int;// = 29 public var targetZ:int;// = 0 private var buttonsActive:Boolean;// = true private var passed:Array; public var texture:Class; public var cubes:Array; private var menu:MovieClip; public function LevelPack():void{ texture = LevelPack_texture; mm = LevelPack_mm; cubes = new Array(); super(); if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } private function loadLevel(e:Event):void{ if (buttonsActive){ buttonsActive = false; par.loadLevel(e.target.parent.n); par.removeChild(this); }; } private function loadMainMenu(e:Event=null):void{ if (buttonsActive){ buttonsActive = false; FlashConnect.atrace("loading main menu"); par.loadMainMenu(); par.removeChild(this); }; } public function init(e:Event=null):void{ var newCube1:Cube; passed = (parent as Main).shar.passed; FlashConnect.atrace(passed); var i:int; while (i < (total - 1)) { newCube1 = new Cube(0, 0, 0, (190 + (Math.floor((i % 5)) * 70)), (180 + (Math.round(((i / 5) + 0.5)) * 50)), 0, ((26 + (Math.random() * 5)) + ((total - i) / 1.5)), texture, (4 + i), this.parent); addChild(newCube1); newCube1.n = i; cubes.push({obj:newCube1, dx:0.1, dy:-0.5, dz:0.2}); newCube1.filters = [new GlowFilter(0xFF6600, 1, 10, 10, 1)]; if (passed[i] != 0){ newCube1.filters = [new GlowFilter(0x66FF00, 1, 10, 10, 1)]; }; newCube1.addEventListener(MouseEvent.MOUSE_OVER, omo1); newCube1.addEventListener(MouseEvent.MOUSE_OUT, omot1); newCube1.addEventListener(MouseEvent.CLICK, loadLevel); i++; }; newCube1 = new Cube(0, 0, 0, 60, 600, 27, 38, texture, 35, this.parent); addChild(newCube1); cubes.push({obj:newCube1, dx:(Math.random() - 0.5), dy:(Math.random() - 0.5), dz:(Math.random() - 0.5)}); newCube1.filters = [new GlowFilter(0, 0, 0, 0, 0)]; newCube1.addEventListener(MouseEvent.MOUSE_OVER, omo1); newCube1.addEventListener(MouseEvent.MOUSE_OUT, omot1); newCube1.addEventListener(MouseEvent.CLICK, loadMainMenu); var mmm:* = new mm(); this.menu = (addChild(mmm) as MovieClip); par = (parent as Main); } private function omo1(e:Event):void{ if (passed[e.target.parent.n] == 0){ e.target.parent.filters = [new GlowFilter(0xFF6600, 1, 13, 13, 2)]; } else { e.target.parent.filters = [new GlowFilter(0x66FF00, 1, 13, 13, 2)]; }; } private function omot1(e:Event):void{ if (passed[e.target.parent.n] == 0){ e.target.parent.filters = [new GlowFilter(0xFF6600, 1, 10, 10, 1)]; } else { e.target.parent.filters = [new GlowFilter(0x66FF00, 1, 10, 10, 1)]; }; } } }//package General
Section 102
//LevelPack_mm (General.LevelPack_mm) package General { import flash.display.*; import mx.core.*; public class LevelPack_mm extends SpriteAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 103
//LevelPack_texture (General.LevelPack_texture) package General { import flash.display.*; import mx.core.*; public class LevelPack_texture extends MovieClipAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package General
Section 104
//Levels (General.Levels) package General { import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class Levels { public function Levels(){ super(); } private static function setBox(target:Main):void{ var body:b2Body; var bodyDef:b2BodyDef; var boxDef:b2PolygonDef; var circleDef:b2CircleDef; bodyDef = new b2BodyDef(); boxDef = new b2PolygonDef(); bodyDef.position.Set(0, -62.5); bodyDef.angle = 0; boxDef.SetAsBox(30, 2); boxDef.friction = 0; boxDef.density = 0; body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); bodyDef = new b2BodyDef(); bodyDef.position.Set(-1, -20.2); boxDef = new b2PolygonDef(); boxDef.SetAsBox(1, 40); boxDef.friction = 0.3; boxDef.density = 0; body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); bodyDef = new b2BodyDef(); bodyDef.position.Set(22.3, -20.2); boxDef = new b2PolygonDef(); boxDef.SetAsBox(1, 40); boxDef.friction = 0.3; boxDef.density = 0; body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); } public static function getLevel(n:int, target:Main):void{ var body:b2Body; var bodyDef:b2BodyDef; var boxDef:b2PolygonDef; var circleDef:b2CircleDef; var r:Number; var triangleDef:b2PolygonDef; var i:int; var rX:Number; var rY:Number; var incr:Number; var randomseed:Number; var barDef:b2PolygonDef; var n = n; var target = target; var setMassZero:Function = function (bb:b2Body):void{ bb.SetMass(new b2MassData()); }; switch (n){ case 27: target.rl.y = -475; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 12) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((i * 1.5) + 3); bodyDef.position.y = ((Math.random() * 3) - 20); rX = 0.5; rY = 2.5; barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 10) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((-(i) * 2) + 5); bodyDef.userData = new target.Lego(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0.5); barDef.vertices[1].Set(0.5, 0.5); barDef.vertices[2].Set(0.5, 2); barDef.vertices[3].Set(0, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1.5, 0.5); barDef.vertices[1].Set(2.5, 0.5); barDef.vertices[2].Set(2.5, 2); barDef.vertices[3].Set(1.5, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0.5, 0); barDef.vertices[1].Set(1.5, 0); barDef.vertices[2].Set(1.5, 1.5); barDef.vertices[3].Set(0.5, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(2.5, 0); barDef.vertices[1].Set(3.5, 0); barDef.vertices[2].Set(3.5, 1.5); barDef.vertices[3].Set(2.5, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(3.5, 0.5); barDef.vertices[1].Set(4, 0.5); barDef.vertices[2].Set(4, 2); barDef.vertices[3].Set(3.5, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 18: target.rl.y = 30; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 10) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((Math.random() * 40) - 20); bodyDef.userData = new target.L_lego(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 0); barDef.vertices[2].Set(2, 1); barDef.vertices[3].Set(0, 1); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1, 1); barDef.vertices[1].Set(2, 1); barDef.vertices[2].Set(2, 2); barDef.vertices[3].Set(1, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 8) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((-(i) * 2.5) + 5); bodyDef.userData = new target.Lego(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0.5); barDef.vertices[1].Set(0.5, 0.5); barDef.vertices[2].Set(0.5, 2); barDef.vertices[3].Set(0, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1.5, 0.5); barDef.vertices[1].Set(2.5, 0.5); barDef.vertices[2].Set(2.5, 2); barDef.vertices[3].Set(1.5, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0.5, 0); barDef.vertices[1].Set(1.5, 0); barDef.vertices[2].Set(1.5, 1.5); barDef.vertices[3].Set(0.5, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(2.5, 0); barDef.vertices[1].Set(3.5, 0); barDef.vertices[2].Set(3.5, 1.5); barDef.vertices[3].Set(2.5, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(3.5, 0.5); barDef.vertices[1].Set(4, 0.5); barDef.vertices[2].Set(4, 2); barDef.vertices[3].Set(3.5, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 0: target.rl.y = 270; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 1; while (i < 5) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (1 + (i * 3.5)); rX = ((Math.random() / 1.5) + 1.4); rY = ((Math.random() / 1.5) + 1.4); boxDef = new b2PolygonDef(); boxDef.SetAsBox(rX, rY); boxDef.density = 1; boxDef.friction = 0.8; boxDef.restitution = 0.3; bodyDef.userData = new target.PhysBox(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 3: target.rl.y = -125; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 6) { bodyDef = new b2BodyDef(); bodyDef.position.x = (((Math.random() * 5) + 2) + (i * 2)); bodyDef.position.y = (15 - (Math.random() * 5)); rX = (21 / 30); rY = (96 / 30); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 11: target.rl.y = -425; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 7) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = ((i * 2) - 15); rX = (21 / 30); rY = (96 / 30); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 10) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((-3 * i) + 10); bodyDef.userData = new target.Triangulator2(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(0, 2); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 2); barDef.vertices[1].Set(0.5, 2); barDef.vertices[2].Set(0.5, 3.5); barDef.vertices[3].Set(0, 3.5); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 3.5); barDef.vertices[1].Set(2, 3.5); barDef.vertices[2].Set(0, 5.5); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 19: target.rl.y = 240; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 6) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (((Math.random() * i) * 2) - 10); r = ((Math.random() / 2) + 1); circleDef = new b2CircleDef(); circleDef.radius = r; circleDef.density = 1; circleDef.friction = 0.9; circleDef.restitution = 0.2; bodyDef.userData = new target.PhysCircle(); bodyDef.userData.width = ((r * 2) * 30); bodyDef.userData.height = ((r * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(circleDef); body.SetMassFromShapes(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 6) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((-3 * i) + 10); bodyDef.userData = new target.Triangulator2(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(0, 2); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 2); barDef.vertices[1].Set(0.5, 2); barDef.vertices[2].Set(0.5, 3.5); barDef.vertices[3].Set(0, 3.5); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 3.5); barDef.vertices[1].Set(2, 3.5); barDef.vertices[2].Set(0, 5.5); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 15: target.rl.y = 125; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 3) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = ((i * 2) - 10); rX = (21 / 30); rY = (96 / 30); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 4) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((-3 * i) + 10); bodyDef.userData = new target.Triangulator2(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(0, 2); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 2); barDef.vertices[1].Set(0.5, 2); barDef.vertices[2].Set(0.5, 3.5); barDef.vertices[3].Set(0, 3.5); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 3.5); barDef.vertices[1].Set(2, 3.5); barDef.vertices[2].Set(0, 5.5); barDef.density = 1; barDef.friction = 0.9; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 28: target.rl.y = 125; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 10) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((-2 * i) + 10); bodyDef.userData = new target.Triangulator(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(0, 2); barDef.density = 1; barDef.friction = 0.1; barDef.restitution = 0.03; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1, 2); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(3, 3); barDef.vertices[3].Set(1, 3); barDef.density = 1; barDef.friction = 0.1; barDef.restitution = 0.03; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 25: target.rl.y = 175; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 13) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((-2 * i) + 10); bodyDef.userData = new target.Triangulator(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(0, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1, 2); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(3, 3); barDef.vertices[3].Set(1, 3); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 14: target.rl.y = 5; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 7) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); rX = 1.3; boxDef = new b2PolygonDef(); boxDef.SetAsBox(rX, rX); boxDef.density = 1; boxDef.friction = 0.8; boxDef.restitution = 0.3; bodyDef.userData = new target.PhysBox(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rX * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 11) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-6 * i); bodyDef.userData = new target.Triangulator(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(0, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1, 2); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(3, 3); barDef.vertices[3].Set(1, 3); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 9: target.rl.y = 175; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 3) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); rX = 1.3; boxDef = new b2PolygonDef(); boxDef.SetAsBox(rX, rX); boxDef.density = 1; boxDef.friction = 0.8; boxDef.restitution = 0.3; bodyDef.userData = new target.PhysBox(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rX * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 5) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-6 * i); bodyDef.userData = new target.Triangulator(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(0, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1, 2); barDef.vertices[1].Set(2, 2); barDef.vertices[2].Set(3, 3); barDef.vertices[3].Set(1, 3); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 1: target.rl.y = -110; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 10) { bodyDef = new b2BodyDef(); bodyDef.position.x = (((Math.random() * 2) + (((i * 3) * i) % 3)) + 2); bodyDef.position.y = (15 - (i * 3.5)); rX = ((Math.random() / 2) + 1.2); rY = ((Math.random() / 2) + 1.2); boxDef = new b2PolygonDef(); boxDef.SetAsBox(rX, rY); boxDef.density = 1; boxDef.friction = 0.8; boxDef.restitution = 0.3; bodyDef.userData = new target.PhysBox(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 2: target.rl.y = 20; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 20) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-(i) + 15); bodyDef.userData = new target.Brick(); bodyDef.userData.gotoAndStop(((Math.round(Math.random()) * 4) + 1)); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(4, 0); barDef.vertices[2].Set(4, 1.5); barDef.vertices[3].Set(0, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 16: target.rl.y = 170; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 9) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-3 * i); bodyDef.userData = new target.Brick(); bodyDef.userData.gotoAndStop(((Math.round(Math.random()) * 4) + 1)); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(4, 0); barDef.vertices[2].Set(4, 1.5); barDef.vertices[3].Set(0, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 7: target.rl.y = 0; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 4) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-6 * i); bodyDef.userData = new target.Triangle2(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(3, 6); barDef.vertices[2].Set(0, 6); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 3) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-6 * i); bodyDef.userData = new target.Triangle3(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[2].Set(-3, 6); barDef.vertices[1].Set(0, 6); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 3) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); randomseed = (Math.random() / 2); rX = ((randomseed * 0.45) + 0.45); rY = ((randomseed * 2) + 2); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 26: target.rl.y = 0; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 3) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-6 * i); bodyDef.userData = new target.Triangle2(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(3, 6); barDef.vertices[2].Set(0, 6); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 3) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-6 * i); bodyDef.userData = new target.Triangle3(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[2].Set(-3, 6); barDef.vertices[1].Set(0, 6); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 1) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-6 * i); bodyDef.userData = new target.Triangle2(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(3.5, 6); barDef.vertices[2].Set(0, 6); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); bodyDef.userData.scaleX = 1.1666; target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 2) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-6 * i); bodyDef.userData = new target.Triangle3(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[2].Set(-3.5, 6); barDef.vertices[1].Set(0, 6); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); bodyDef.userData.scaleX = 1.1666; target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 22: target.rl.y = -225; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 9) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-3 * i); bodyDef.userData = new target.UTriangle(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set((55 / 30), (95 / 30)); barDef.vertices[2].Set((-55 / 30), (95 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set((-55 / 30), (95 / 30)); barDef.vertices[1].Set(-1, (95 / 30)); barDef.vertices[2].Set(-1, (156 / 30)); barDef.vertices[3].Set(-3, (156 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[3].Set((55 / 30), (95 / 30)); barDef.vertices[2].Set(1, (95 / 30)); barDef.vertices[1].Set(1, (156 / 30)); barDef.vertices[0].Set(3, (156 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 23: target.rl.y = -225; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 9) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-3 * i); bodyDef.userData = new target.UTriangle(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set((55 / 30), (95 / 30)); barDef.vertices[2].Set((-55 / 30), (95 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set((-55 / 30), (95 / 30)); barDef.vertices[1].Set(-1, (95 / 30)); barDef.vertices[2].Set(-1, (156 / 30)); barDef.vertices[3].Set(-3, (156 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[3].Set((55 / 30), (95 / 30)); barDef.vertices[2].Set(1, (95 / 30)); barDef.vertices[1].Set(1, (156 / 30)); barDef.vertices[0].Set(3, (156 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 17: target.rl.y = 1; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 7) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = (-3 * i); bodyDef.userData = new target.UTriangle(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 3; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set((55 / 30), (95 / 30)); barDef.vertices[2].Set((-55 / 30), (95 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set((-55 / 30), (95 / 30)); barDef.vertices[1].Set(-1, (95 / 30)); barDef.vertices[2].Set(-1, (156 / 30)); barDef.vertices[3].Set(-3, (156 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[3].Set((55 / 30), (95 / 30)); barDef.vertices[2].Set(1, (95 / 30)); barDef.vertices[1].Set(1, (156 / 30)); barDef.vertices[0].Set(3, (156 / 30)); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 8: target.rl.y = 5; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 30) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 2); bodyDef.position.y = (14 - (i * 2)); bodyDef.userData = new target.L_lego(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 0); barDef.vertices[2].Set(2, 1); barDef.vertices[3].Set(0, 1); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1, 1); barDef.vertices[1].Set(2, 1); barDef.vertices[2].Set(2, 2); barDef.vertices[3].Set(1, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 10: target.rl.y = 150; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 19) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((Math.random() * 40) - 20); bodyDef.userData = new target.L_lego(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0); barDef.vertices[1].Set(2, 0); barDef.vertices[2].Set(2, 1); barDef.vertices[3].Set(0, 1); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1, 1); barDef.vertices[1].Set(2, 1); barDef.vertices[2].Set(2, 2); barDef.vertices[3].Set(1, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 4: target.rl.y = 305; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 8) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((-(i) * 2.5) + 5); bodyDef.userData = new target.Lego(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0.5); barDef.vertices[1].Set(0.5, 0.5); barDef.vertices[2].Set(0.5, 2); barDef.vertices[3].Set(0, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1.5, 0.5); barDef.vertices[1].Set(2.5, 0.5); barDef.vertices[2].Set(2.5, 2); barDef.vertices[3].Set(1.5, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0.5, 0); barDef.vertices[1].Set(1.5, 0); barDef.vertices[2].Set(1.5, 1.5); barDef.vertices[3].Set(0.5, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(2.5, 0); barDef.vertices[1].Set(3.5, 0); barDef.vertices[2].Set(3.5, 1.5); barDef.vertices[3].Set(2.5, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(3.5, 0.5); barDef.vertices[1].Set(4, 0.5); barDef.vertices[2].Set(4, 2); barDef.vertices[3].Set(3.5, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 24: target.rl.y = 5; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 19) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 16) + 1); bodyDef.position.y = ((Math.random() * 40) - 15); bodyDef.userData = new target.Lego(); body = target.m_world.CreateBody(bodyDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0, 0.5); barDef.vertices[1].Set(0.5, 0.5); barDef.vertices[2].Set(0.5, 2); barDef.vertices[3].Set(0, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(1.5, 0.5); barDef.vertices[1].Set(2.5, 0.5); barDef.vertices[2].Set(2.5, 2); barDef.vertices[3].Set(1.5, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(0.5, 0); barDef.vertices[1].Set(1.5, 0); barDef.vertices[2].Set(1.5, 1.5); barDef.vertices[3].Set(0.5, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(2.5, 0); barDef.vertices[1].Set(3.5, 0); barDef.vertices[2].Set(3.5, 1.5); barDef.vertices[3].Set(2.5, 1.5); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); barDef = new b2PolygonDef(); barDef.vertexCount = 4; barDef.vertices[0].Set(3.5, 0.5); barDef.vertices[1].Set(4, 0.5); barDef.vertices[2].Set(4, 2); barDef.vertices[3].Set(3.5, 2); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 21: target.rl.y = 160; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 8) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); r = ((Math.random() / 2) + 1); circleDef = new b2CircleDef(); circleDef.radius = r; circleDef.density = 1; circleDef.friction = 0.8; circleDef.restitution = 0.2; bodyDef.userData = new target.PhysCircle(); bodyDef.userData.width = ((r * 2) * 30); bodyDef.userData.height = ((r * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(circleDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 3) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); randomseed = (Math.random() / 2); rX = ((randomseed * 0.45) + 0.45); rY = ((randomseed * 2) + 2); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 2) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); triangleDef = new b2PolygonDef(); triangleDef.vertexCount = 3; triangleDef.vertices[0].Set(-1.5, 0); triangleDef.vertices[1].Set(1.5, 0); triangleDef.vertices[2].Set(0, 3); triangleDef.density = 1; triangleDef.friction = 0.8; triangleDef.restitution = 0.3; bodyDef.userData = new target.PhysTriangle(); bodyDef.userData.width = (2 * 45); bodyDef.userData.height = (2 * 45); body = target.m_world.CreateBody(bodyDef); body.CreateShape(triangleDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 20: target.rl.y = 160; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 0; while (i < 16) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); r = ((Math.random() / 2) + 1); circleDef = new b2CircleDef(); circleDef.radius = r; circleDef.density = 1; circleDef.friction = 0.8; circleDef.restitution = 0.2; bodyDef.userData = new target.PhysCircle(); bodyDef.userData.width = ((r * 2) * 30); bodyDef.userData.height = ((r * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(circleDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 1; while (i < 7) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); randomseed = (Math.random() / 2); rX = ((randomseed * 0.45) + 0.45); rY = ((randomseed * 2) + 2); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 6: target.rl.y = -160; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 1; while (i < 15) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); triangleDef = new b2PolygonDef(); triangleDef.vertexCount = 3; triangleDef.vertices[0].Set(-1.5, 0); triangleDef.vertices[1].Set(1.5, 0); triangleDef.vertices[2].Set(0, 3); triangleDef.density = 1; triangleDef.friction = 0.8; triangleDef.restitution = 0.3; bodyDef.userData = new target.PhysTriangle(); bodyDef.userData.width = (2 * 45); bodyDef.userData.height = (2 * 45); body = target.m_world.CreateBody(bodyDef); body.CreateShape(triangleDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 1; while (i < 7) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); randomseed = (Math.random() / 2); rX = ((randomseed * 0.45) + 0.45); rY = ((randomseed * 2) + 2); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 5: target.rl.y = 165; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 1; while (i < 25) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() + 2) + (Math.round((i / 6)) * 4)); bodyDef.position.y = ((15 - (Math.random() * 1)) - (4 * Math.round((i % 8)))); triangleDef = new b2PolygonDef(); incr = ((i / 60) + 0.7); triangleDef.vertexCount = 3; triangleDef.vertices[0].Set((-1.5 * incr), 0); triangleDef.vertices[1].Set((1.5 * incr), 0); triangleDef.vertices[2].Set(0, (3 * incr)); triangleDef.density = 1; triangleDef.friction = 0.8; triangleDef.restitution = 0.3; bodyDef.userData = new target.PhysTriangle(); bodyDef.userData.width = ((2 * 45) * incr); bodyDef.userData.height = ((2 * 45) * incr); body = target.m_world.CreateBody(bodyDef); body.CreateShape(triangleDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 12: target.rl.y = 5; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 1; while (i < 15) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); randomseed = (Math.random() / 2); rX = ((randomseed * 0.45) + 0.45); rY = ((randomseed * 2) + 2); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; break; case 13: target.rl.y = 70; setBox(target); bodyDef = new b2BodyDef(); bodyDef.position.Set(15, 23); boxDef = new b2PolygonDef(); boxDef.SetAsBox(21.33, 3); boxDef.friction = 0.8; boxDef.density = 0; bodyDef.userData = new target.PhysGround(); bodyDef.userData.width = (30 * 21.33); bodyDef.userData.height = (30 * 1.6); target.addChild(bodyDef.userData); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); i = 1; while (i < 5) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); rX = ((Math.random() / 2) + 1.2); rY = ((Math.random() / 2) + 1.2); boxDef = new b2PolygonDef(); boxDef.SetAsBox(rX, rY); boxDef.density = 1; boxDef.friction = 0.8; boxDef.restitution = 0.3; bodyDef.userData = new target.PhysBox(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(boxDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 1; while (i < 5) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); randomseed = (Math.random() / 2); rX = ((randomseed * 0.45) + 0.45); rY = ((randomseed * 2) + 2); barDef = new b2PolygonDef(); barDef.SetAsBox(rX, rY); barDef.density = 1; barDef.friction = 0.8; barDef.restitution = 0.3; bodyDef.userData = new target.PhysBar(); bodyDef.userData.width = ((rX * 2) * 30); bodyDef.userData.height = ((rY * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(barDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; i = 0; while (i < 3) { bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); r = ((Math.random() / 2) + 1); circleDef = new b2CircleDef(); circleDef.radius = r; circleDef.density = 1; circleDef.friction = 0.8; circleDef.restitution = 0.2; bodyDef.userData = new target.PhysCircle(); bodyDef.userData.width = ((r * 2) * 30); bodyDef.userData.height = ((r * 2) * 30); body = target.m_world.CreateBody(bodyDef); body.CreateShape(circleDef); body.SetMassFromShapes(); body.PutToSleep(); target.addRigid(bodyDef.userData); i = (i + 1); }; bodyDef = new b2BodyDef(); bodyDef.position.x = ((Math.random() * 15) + 5); bodyDef.position.y = (Math.random() * 10); triangleDef = new b2PolygonDef(); triangleDef.vertexCount = 3; triangleDef.vertices[0].Set(-1.5, 0); triangleDef.vertices[1].Set(1.5, 0); triangleDef.vertices[2].Set(0, 3); triangleDef.density = 1; triangleDef.friction = 0.8; triangleDef.restitution = 0.3; bodyDef.userData = new target.PhysTriangle(); bodyDef.userData.width = (2 * 45); bodyDef.userData.height = (2 * 45); body = target.m_world.CreateBody(bodyDef); body.CreateShape(triangleDef); body.SetMassFromShapes(); target.addRigid(bodyDef.userData); break; }; } } }//package General
Section 105
//QFace (General.QFace) package General { import flash.display.*; import flash.geom.*; public class QFace extends MovieClip { public var rx:int; public var ry:int; public var rz:int; public var h:int; public var w:int; public var _x:int; public var _y:int; public var _z:int; public function QFace(rx:int, ry:int, rz:int, _x:int, _y:int, _z:int, w:int, h:int, texture:Class, frame:int){ var bitmap:BitmapData; var mm1:Matrix; var tex:MovieClip; var mm2:Matrix; super(); this.rx = rx; this.ry = ry; this.rz = rz; this.x = _x; this.y = _y; this.w = w; this.h = h; if (texture == null){ this.graphics.lineStyle(((w + h) / 50), 0xFFFFFF); this.graphics.beginFill(0); this.graphics.moveTo((-(w) / 2), (-(h) / 2)); this.graphics.lineTo((w / 2), (-(h) / 2)); this.graphics.lineTo((w / 2), (h / 2)); this.graphics.lineTo((-(w) / 2), (h / 2)); this.graphics.lineTo((-(w) / 2), (-(h) / 2)); this.graphics.endFill(); this.graphics.lineTo((w / 2), (h / 2)); this.graphics.moveTo((w / 2), (-(h) / 2)); this.graphics.lineTo((-(w) / 2), (h / 2)); } else { bitmap = new BitmapData(w, h, false, 0); mm1 = new Matrix(); mm1.scale((w / 128), (h / 128)); tex = (new (texture) as MovieClip); tex.gotoAndStop(frame); bitmap.draw(tex, mm1); mm2 = new Matrix(); mm2.translate((-(w) / 2), (-(h) / 2)); this.graphics.beginBitmapFill(bitmap, mm2, false); this.graphics.moveTo((-(w) / 2), (-(h) / 2)); this.graphics.lineTo((w / 2), (-(h) / 2)); this.graphics.lineTo((w / 2), (h / 2)); this.graphics.lineTo((-(w) / 2), (h / 2)); this.graphics.lineTo((-(w) / 2), (-(h) / 2)); this.graphics.endFill(); }; } public function rotate(dx:Number, dy:Number, dz:Number):void{ } public function move(dx:int, dy:int, dz:int):void{ } } }//package General
Section 106
//Shar (General.Shar) package General { import flash.net.*; import org.flashdevelop.utils.*; public class Shar { public var so:SharedObject; public function Shar(){ so = SharedObject.getLocal("SpaceBox"); super(); so = SharedObject.getLocal("SpaceBox"); if (so.data.passed == undefined){ so.data.instructionsReaded = false; so.data.passed = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; }; } public function get passed():Array{ so = SharedObject.getLocal("SpaceBox"); return (so.data.passed); } public function get score():int{ so = SharedObject.getLocal("SpaceBox"); var score:int; var i:int; while (i < 25) { if (so.data.passed[i]){ score = (score + so.data.passed[i]); }; i++; }; return (score); } public function set instructionsReaded(b:Boolean):void{ so = SharedObject.getLocal("SpaceBox"); so.data.instructionsReaded = b; so.flush(); } public function setScore(n:int, score:int):void{ so = SharedObject.getLocal("SpaceBox"); so.data.passed[n] = score; so.flush(); FlashConnect.atrace(((((n + " - ") + score) + " - ") + so.data.passed)); } public function get instructionsReaded():Boolean{ so = SharedObject.getLocal("SpaceBox"); return (so.data.instructionsReaded); } public function reset():void{ so = SharedObject.getLocal("SpaceBox"); so.clear(); so.data.instructionsReaded = false; so.data.passed = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } } }//package General
Section 107
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.3.0.4716"; public function ByteArrayAsset(){ super(); } } }//package mx.core
Section 108
//EdgeMetrics (mx.core.EdgeMetrics) package mx.core { public class EdgeMetrics { public var top:Number; public var left:Number; public var bottom:Number; public var right:Number; mx_internal static const VERSION:String = "3.3.0.4716"; public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0); ; public function EdgeMetrics(left:Number=0, top:Number=0, right:Number=0, bottom:Number=0){ super(); this.left = left; this.top = top; this.right = right; this.bottom = bottom; } public function clone():EdgeMetrics{ return (new EdgeMetrics(left, top, right, bottom)); } } }//package mx.core
Section 109
//FlexMovieClip (mx.core.FlexMovieClip) package mx.core { import flash.display.*; import mx.utils.*; public class FlexMovieClip extends MovieClip { mx_internal static const VERSION:String = "3.3.0.4716"; public function FlexMovieClip(){ super(); name = NameUtil.createUniqueName(this); //unresolved jump var _slot1 = e; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 110
//FlexSprite (mx.core.FlexSprite) package mx.core { import flash.display.*; import mx.utils.*; public class FlexSprite extends Sprite { mx_internal static const VERSION:String = "3.3.0.4716"; public function FlexSprite(){ super(); name = NameUtil.createUniqueName(this); //unresolved jump var _slot1 = e; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 111
//IBorder (mx.core.IBorder) package mx.core { public interface IBorder { function get borderMetrics():EdgeMetrics; } }//package mx.core
Section 112
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 113
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(void:Point):Point; function get name():String; function set width(flash.display:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(flash.display:String):void; function set scaleX(flash.display:Number):void; function set scaleY(flash.display:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(flash.display:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(void:Point):Point; function get height():Number; function set blendMode(flash.display:String):void; function get parent():DisplayObjectContainer; function getBounds(String:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(flash.display:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(flash.display:Number):void; function set accessibilityProperties(flash.display:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(flash.display:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(flash.display:Number):void; function set mask(flash.display:DisplayObject):void; function getRect(String:DisplayObject):Rectangle; function get alpha():Number; function set transform(flash.display:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(mx.core:IFlexDisplayObject/mx.core:IFlexDisplayObject:stage/get:DisplayObject):Boolean; function set opaqueBackground(flash.display:Object):void; function set visible(flash.display:Boolean):void; function get mask():DisplayObject; function set x(flash.display:Number):void; function set y(flash.display:Number):void; function get transform():Transform; function set filters(flash.display:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(flash.display:Number):void; function get stage():Stage; } }//package mx.core
Section 114
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(C:\autobuild\3.3.0\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function get isDocument():Boolean; function set repeaters(C:\autobuild\3.3.0\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function initializeRepeaterArrays(C:\autobuild\3.3.0\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(C:\autobuild\3.3.0\frameworks\projects\framework\src;mx\core;IRepeaterClient.as:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 115
//MovieClipAsset (mx.core.MovieClipAsset) package mx.core { public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.3.0.4716"; public function MovieClipAsset(){ super(); _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(newWidth:Number, newHeight:Number):void{ width = newWidth; height = newHeight; } public function move(x:Number, y:Number):void{ this.x = x; this.y = y; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 116
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 117
//SoundAsset (mx.core.SoundAsset) package mx.core { import flash.media.*; public class SoundAsset extends Sound implements IFlexAsset { mx_internal static const VERSION:String = "3.3.0.4716"; public function SoundAsset(){ super(); } } }//package mx.core
Section 118
//SpriteAsset (mx.core.SpriteAsset) package mx.core { public class SpriteAsset extends FlexSprite implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.3.0.4716"; public function SpriteAsset(){ super(); _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(newWidth:Number, newHeight:Number):void{ width = newWidth; height = newHeight; } public function move(x:Number, y:Number):void{ this.x = x; this.y = y; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 119
//NameUtil (mx.utils.NameUtil) package mx.utils { import flash.display.*; import mx.core.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.3.0.4716"; private static var counter:int = 0; public function NameUtil(){ super(); } public static function displayObjectToString(displayObject:DisplayObject):String{ var result:String; var o:DisplayObject; var s:String; var indices:Array; var displayObject = displayObject; o = displayObject; while (o != null) { if (((((o.parent) && (o.stage))) && ((o.parent == o.stage)))){ break; }; s = o.name; if ((o is IRepeaterClient)){ indices = IRepeaterClient(o).instanceIndices; if (indices){ s = (s + (("[" + indices.join("][")) + "]")); }; }; result = ((result == null)) ? s : ((s + ".") + result); o = o.parent; }; //unresolved jump var _slot1 = e; return (result); } public static function createUniqueName(object:Object):String{ if (!object){ return (null); }; var name:String = getQualifiedClassName(object); var index:int = name.indexOf("::"); if (index != -1){ name = name.substr((index + 2)); }; var charCode:int = name.charCodeAt((name.length - 1)); if ((((charCode >= 48)) && ((charCode <= 57)))){ name = (name + "_"); }; return ((name + counter++)); } } }//package mx.utils
Section 120
//FlashConnect (org.flashdevelop.utils.FlashConnect) package org.flashdevelop.utils { import flash.events.*; import flash.utils.*; import flash.xml.*; import flash.net.*; public class FlashConnect { public static var onReturnData:Function; public static var port:Number = 1978; private static var interval:Number; private static var messages:Array; public static var onConnection:Function; public static var host:String = "localhost"; public static var status:Number = 0; private static var socket:XMLSocket; public static var limit:Number = 1000; private static var counter:Number; public function FlashConnect(){ super(); } private static function onIOError(event:IOErrorEvent):void{ FlashConnect.status = -1; if (FlashConnect.onConnection != null){ FlashConnect.onConnection(); }; } public static function atrace(... _args):void{ var result:String = _args.join(","); var message:XMLNode = createMsgNode(result, TraceLevel.DEBUG); FlashConnect.send(message); } private static function createMsgNode(message:String, level:Number):XMLNode{ if (isNaN(level)){ level = TraceLevel.DEBUG; }; var msgNode:XMLNode = new XMLNode(1, null); var txtNode:XMLNode = new XMLNode(3, encodeURI(message)); msgNode.attributes.state = level.toString(); msgNode.attributes.cmd = "trace"; msgNode.nodeName = "message"; msgNode.appendChild(txtNode); return (msgNode); } public static function send(message:XMLNode):void{ if (messages == null){ initialize(); }; messages.push(message); } private static function onSecurityError(event:SecurityErrorEvent):void{ FlashConnect.status = -1; if (FlashConnect.onConnection != null){ FlashConnect.onConnection(); }; } private static function onConnect(event:Event):void{ FlashConnect.status = 1; if (FlashConnect.onConnection != null){ FlashConnect.onConnection(); }; } public static function trace(value:Object, level:Number=1):void{ var msgNode:XMLNode = createMsgNode(value.toString(), level); FlashConnect.send(msgNode); } private static function initialize():void{ counter = 0; messages = new Array(); socket = new XMLSocket(); socket.addEventListener(DataEvent.DATA, onData); socket.addEventListener(Event.CONNECT, onConnect); socket.addEventListener(IOErrorEvent.IO_ERROR, onIOError); socket.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError); interval = setInterval(sendStack, 50); socket.connect(host, port); } private static function sendStack():void{ var message:XMLDocument; var rootNode:XMLNode; var msg:String; var errorNode:XMLNode; var msgNode:XMLNode; if ((((messages.length > 0)) && ((status == 1)))){ message = new XMLDocument(); rootNode = message.createElement("flashconnect"); while (messages.length != 0) { counter++; if (counter > limit){ clearInterval(interval); msg = new String("FlashConnect aborted. You have reached the limit of maximum messages."); errorNode = createMsgNode(msg, TraceLevel.ERROR); rootNode.appendChild(errorNode); break; } else { msgNode = XMLNode(messages.shift()); rootNode.appendChild(msgNode); }; }; message.appendChild(rootNode); socket.send(message); }; } private static function onData(event:DataEvent):void{ FlashConnect.status = 1; if (FlashConnect.onReturnData != null){ FlashConnect.onReturnData(event.data); }; } public static function mtrace(value:Object, method:String, path:String, line:Number):void{ var fixed:String = path.split("/").join("\\"); var formatted:String = ((((fixed + ":") + line) + ":") + value); FlashConnect.trace(formatted, TraceLevel.DEBUG); } } }//package org.flashdevelop.utils
Section 121
//TraceLevel (org.flashdevelop.utils.TraceLevel) package org.flashdevelop.utils { public class TraceLevel { public static const DEBUG:Number = 1; public static const FATAL:Number = 4; public static const WARNING:Number = 2; public static const INFO:Number = 0; public static const ERROR:Number = 3; public function TraceLevel(){ super(); } } }//package org.flashdevelop.utils
Section 122
//Main (Main) package { import flash.events.*; import flash.display.*; import Box2D.Dynamics.*; import flash.geom.*; import flash.utils.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import flash.text.*; import General.*; import fmd.*; import fmd.flash.*; import flash.media.*; import org.flashdevelop.utils.*; import flash.filters.*; public class Main extends MovieClip { public var redline:Class; public var m_mouseJoint:b2MouseJoint; private var bodiesHeight:int;// = 0 private var maxFixedScore:int;// = 0 public var Triangle2:Class; public var Triangle3:Class; public var m_physScale:Number;// = 30 private var clock:MovieClip; public var m_timeDefStep:Number;// = 0.0333333333333333 private var targetHeight:int;// = 80 public var Triangulator2:Class; public var Brick:Class; public var stg:Stage; public var L_lego:Class; public var cube:D3Cube; public var PhysBox:Class; public var rl:DisplayObject; public var m_bomb:b2Body; public var dataloader:MovieClip; public var m_world:b2World; public var Lego:Class; public var IngameInterface:Class; private var bg:DisplayObject; public var shar:Shar; public var m_iterations:int;// = 10 private var initY:int;// = 0 public var cursor:Cursor; private var constructionHeight:int;// = 0 public var PhysGround:Class; public var PhysTriangle:Class; private var mousePVec:b2Vec2; private var rigidsList:Array; private var caution:Sprite; public var PreloaderMC:Class; private var levelScore:int;// = 0 public var BackGround:Class; public var greenline:Class; public var Ingamehelp:Class; public var UTriangle:Class; private var bound:Rectangle; private var m_input:Input; public var PhysBar:Class; private var scoreTF:TextField; private var isDraggin:Boolean;// = false public var Triangulator:Class; public var PhysCircle:Class; private var mp:ModPlayer; public var m_DefIterations:int;// = 10 public var currentlevel:int;// = 0 private var readyButton; private var ssButton; public var m_timeStep:Number;// = 0.0333333333333333 private var forced:Boolean;// = false private var gl:DisplayObject; private var targetY:int;// = 0 private var nextLevelButton; private var inter; private var hlp; public var CautionSprite:Class; public var YOUNEEDFP10:Class; public static var mouseYWorld:Number; public static var mouseYWorldPhys:Number; public static var mouseXWorldPhys:Number; public static var soundEnabled:Boolean = true; public static var hitsound:Class = Main_hitsound; private static var lastKnock:int = 50; public static var mouseXWorld:Number; public function Main(stg:Stage){ PreloaderMC = Main_PreloaderMC; BackGround = Main_BackGround; PhysGround = Main_PhysGround; PhysCircle = Main_PhysCircle; PhysBox = Main_PhysBox; PhysBar = Main_PhysBar; PhysTriangle = Main_PhysTriangle; redline = Main_redline; greenline = Main_greenline; IngameInterface = Main_IngameInterface; CautionSprite = Main_CautionSprite; Lego = Main_Lego; L_lego = Main_L_lego; UTriangle = Main_UTriangle; Triangle2 = Main_Triangle2; Triangle3 = Main_Triangle3; Brick = Main_Brick; Triangulator = Main_Triangulator; Triangulator2 = Main_Triangulator2; Ingamehelp = Main_Ingamehelp; YOUNEEDFP10 = Main_YOUNEEDFP10; rigidsList = new Array(); cursor = new Cursor(this); shar = new Shar(); mousePVec = new b2Vec2(); super(); this.stg = stg; if (stage){ init(null); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } public function init(e:Event):void{ dataloader = new PreloaderMC(); dataloader.x = (dataloader.y = 320); new Boot(this); mp = new ModPlayer(); mp.onProgress = MODProgress; mp.test(); MochiBot.track(this, "97cad2b5"); m_input = new Input((this as MovieClip)); var m_sprite:Sprite = new Sprite(); addChild(m_sprite); addEventListener(Event.ENTER_FRAME, Update, false, 0, true); var worldAABB:b2AABB = new b2AABB(); worldAABB.lowerBound.Set(-100, -100); worldAABB.upperBound.Set(100, 100); var gravity:b2Vec2 = new b2Vec2(0, 10); var doSleep:Boolean; m_world = new b2World(worldAABB, gravity, doSleep); m_world.SetContactListener(new b2ContactListener()); bg = (new BackGround() as DisplayObject); addChild(bg); addChild(dataloader); rl = addChild(new redline()); rl.visible = false; rl.y = targetHeight; gl = addChild(new greenline()); gl.x = 640; gl.visible = false; cube = new D3Cube(); addChild(cube); inter = new IngameInterface(); addChild(inter); readyButton = inter.getChildByName("readyButton"); readyButton.visible = false; ssButton = inter.getChildByName("submitscore"); ssButton.visible = false; nextLevelButton = inter.getChildByName("nextlevel"); nextLevelButton.visible = false; nextLevelButton.addEventListener(MouseEvent.CLICK, nextLevelHandler); inter.visible = false; scoreTF = inter.getChildByName("scoreview"); clock = inter.getChildByName("clock"); clock.visible = false; inter.getChildByName("soundInd").visible = !(soundEnabled); inter.getChildByName("soundInd").mouseChildren = false; inter.getChildByName("soundInd").mouseEnabled = false; inter.getChildByName("reset").addEventListener(MouseEvent.CLICK, resetLevel); inter.getChildByName("toggleSound").addEventListener(MouseEvent.CLICK, toggleSound); scoreTF.text = "0"; caution = new Sprite(); caution = new CautionSprite(); caution.visible = false; addChild(caution); readyButton.addEventListener(MouseEvent.CLICK, readyHandler); addChild(cursor); } private function hideReadyButton():void{ readyButton.visible = false; } public function loadLevels():void{ addChild(new LevelPack()); inter.visible = (gl.visible = (rl.visible = false)); nextLevelButton.visible = (ssButton.visible = false); addChild(cursor); y = 0; } public function addRigid(rigid:DisplayObject):void{ addChild(rigid); rigidsList.push(rigid); } public function GetBodyAtMouse(includeStatic:Boolean=false):b2Body{ var tShape:b2Shape; var inside:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); aabb.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); var k_maxCount = 10; var shapes:Array = new Array(); var count:int = m_world.Query(aabb, shapes, k_maxCount); var body:b2Body; var i:int; while (i < count) { if ((((shapes[i].GetBody().IsStatic() == false)) || (includeStatic))){ tShape = (shapes[i] as b2Shape); inside = tShape.TestPoint(tShape.GetBody().GetXForm(), mousePVec); if (inside){ body = tShape.GetBody(); body.usedInGame = true; body.SetMassFromShapes(); break; }; }; i++; }; return (body); } private function toggleSound(e:Event=null):void{ soundEnabled = !(soundEnabled); if (soundEnabled){ mp.playBytes((new mp.musicdata() as ByteArray)); } else { mp.stop(); }; inter.getChildByName("soundInd").visible = !(soundEnabled); } private function readyHandler(e:Event=null):void{ forced = true; clock.vidible = true; clock.gotoAndPlay(1); readyButton.visible = false; } private function MODProgress(prg:int):void{ if (prg < 100){ dataloader.visible = true; addChild(dataloader); dataloader.gotoAndStop((1 + Math.round((prg / 5.3)))); } else { dataloader.visible = false; }; } public function loadLevel(n:int):void{ currentlevel = n; Levels.getLevel(n, this); maxFixedScore = shar.passed[n]; scoreTF.text = String(maxFixedScore); inter.visible = (rl.visible = (gl.visible = true)); addChild(inter); addChild(cursor); targetY = 0; inter.y = -(y); bg.y = (-(y) / 3); if (!new Shar().instructionsReaded){ hlp = new Ingamehelp(); addChild(hlp); addChild(cursor); hlp.getChildByName("creditstext").addEventListener(MouseEvent.CLICK, closeHelp); }; } private function getHeight():int{ var f:Boolean; var h = 640; var bh = 640; var cv:Boolean; var cx:int; var cy:int; var bb:b2Body = m_world.m_bodyList; while (bb) { if ((((bb.m_userData is Sprite)) && (!((getQualifiedClassName(bb.m_userData) == "Main_PhysGround"))))){ if (bb.usedInGame){ f = false; bound = bb.m_userData.getBounds(this); bb.m_userData.filters = []; if (bound.y < h){ h = bound.y; }; if (bound.x < 10){ bb.m_userData.filters = [new GlowFilter()]; cx = 7; cy = bb.m_userData.y; cv = true; f = true; }; if ((bound.x + bound.width) > 630){ bb.m_userData.filters = [new GlowFilter()]; cx = 633; cy = bb.m_userData.y; cv = true; f = true; }; if (((f) && ((bb.m_userData.filters.length == 0)))){ bb.m_userData.filters = [new GlowFilter()]; }; if (((!(f)) && ((bb.m_userData.filters.length == 1)))){ bb.m_userData.filters = []; }; } else { bound = bb.m_userData.getBounds(this); if (bound.y < bh){ bh = bound.y; }; }; }; bb = bb.m_next; }; if (caution.x != cx){ caution.x = cx; }; if (caution.y != cy){ caution.y = cy; }; if (caution.visible != cv){ caution.visible = cv; }; bodiesHeight = bh; return (h); } public function loadHelp():void{ addChild(new Help()); inter.visible = (gl.visible = (rl.visible = false)); addChild(cursor); } public function MouseDrag():void{ var body:b2Body; var md:b2MouseJointDef; var p2:b2Vec2; if (((Input.mouseDown) && (!(m_mouseJoint)))){ body = GetBodyAtMouse(); if (body){ md = new b2MouseJointDef(); md.body1 = m_world.GetGroundBody(); md.body2 = body; md.target.Set(mouseXWorldPhys, mouseYWorldPhys); md.maxForce = (300 * body.GetMass()); md.timeStep = m_timeStep; m_mouseJoint = (m_world.CreateJoint(md) as b2MouseJoint); body.WakeUp(); } else { if (!isDraggin){ initY = (y - cursor.y); isDraggin = true; }; targetY = (initY + cursor.y); }; } else { isDraggin = false; }; if (!Input.mouseDown){ if (m_mouseJoint){ m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = null; }; }; if (((m_mouseJoint) && (!(isDraggin)))){ p2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys); m_mouseJoint.SetTarget(p2); }; if ((((((targetY < 1500)) && ((stage.mouseY < 30)))) && (m_mouseJoint))){ targetY = (targetY + 3); }; if ((((((targetY > -2500)) && ((stage.mouseY > 600)))) && (m_mouseJoint))){ targetY = (targetY - 3); }; } public function closeHelp(e:Event=null):void{ new Shar().instructionsReaded = true; trace(new Shar().instructionsReaded); removeChild(hlp); } private function resetLevel(e:Event=null):void{ var e = e; shar.setScore(currentlevel, maxFixedScore); maxFixedScore = 0; var bb:b2Body = m_world.m_bodyList; while (bb) { if ((bb.m_userData is Sprite)){ try { removeChild(bb.m_userData); } catch(e) { }; }; try { m_world.DestroyBody(bb); } catch(e) { }; bb = bb.m_next; }; rigidsList = new Array(); loadLevel(currentlevel); } private function showReadyButton():void{ if (((((((!(forced)) && (!(Input.mouseDown)))) && ((constructionHeight < rl.y)))) && (!(caution.visible)))){ readyButton.visible = true; }; } public function UpdateMouseWorld():void{ mouseXWorldPhys = (Input.mouseX / m_physScale); mouseYWorldPhys = (Input.mouseY / m_physScale); mouseXWorld = Input.mouseX; mouseYWorld = Input.mouseY; } public function MouseDestroy():void{ var body:b2Body; if (((!(Input.mouseDown)) && (Input.isKeyPressed(68)))){ body = GetBodyAtMouse(true); if (body){ m_world.DestroyBody(body); return; }; }; } public function loadMainMenu():void{ inter.visible = (gl.visible = (rl.visible = false)); this.cube.visible = true; this.cube.buttonsActive = true; addChild(cursor); } private function nextLevelHandler(e:Event=null):void{ var e = e; shar.setScore(currentlevel, maxFixedScore); maxFixedScore = 0; var bb:b2Body = m_world.m_bodyList; for (;bb;(bb = bb.m_next)) { if ((bb.m_userData is Sprite)){ removeChild(bb.m_userData); }; m_world.DestroyBody(bb); continue; var _slot1 = e; }; rigidsList = new Array(); loadLevels(); } public function loadCredits():void{ addChild(new Credits()); inter.visible = (gl.visible = (rl.visible = false)); addChild(cursor); } public function Update(e:Event):void{ scoreTF.text = String(maxFixedScore); if (lastKnock){ lastKnock--; }; Input.update(); UpdateMouseWorld(); MouseDestroy(); MouseDrag(); m_world.Step(m_timeStep, m_iterations); caution.visible = false; var bb:b2Body = m_world.m_bodyList; while (bb) { if ((bb.m_userData is Sprite)){ bb.m_userData.x = (bb.GetPosition().x * 30); bb.m_userData.y = (bb.GetPosition().y * 30); bb.m_userData.rotation = (bb.GetAngle() * (180 / Math.PI)); }; bb = bb.m_next; }; constructionHeight = getHeight(); gl.y = constructionHeight; if ((((((((m_world.GetBodyCount() > 1)) && (Input.mouseDown))) && ((targetY > 0)))) && ((targetY < 1500)))){ y = (y + ((targetY - y) / 2)); } else { if (m_world.GetBodyCount() <= 1){ y = (y - (y / 30)); }; }; cursor.y = mouseY; inter.y = -(y); bg.y = (-(y) / 3); if ((((((gl.y <= rl.y)) && (!(Input.mouseDown)))) && (!(caution.visible)))){ levelScore = (200 + ((rl.y - gl.y) * 2)); }; var percen:int = ((100 * (rl.y - gl.y)) / (640 - rl.y)); ((gl as Sprite).getChildByName("perc") as TextField).text = (percen.toString() + "%"); if ((((((gl.y > rl.y)) || (Input.mouseDown))) || (caution.visible))){ if (readyButton.visible){ forced = false; levelScore = 0; }; forced = false; clock.gotoAndStop(1); }; if (forced){ m_timeStep = (2 / 30); m_iterations = 30; if (clock.currentFrame == clock.totalFrames){ clock.gotoAndStop(1); forced = false; if (maxFixedScore < levelScore){ maxFixedScore = levelScore; scoreTF.text = String(maxFixedScore); FlashConnect.atrace("LEVEL PASSED"); }; ssButton.visible = true; nextLevelButton.visible = true; }; } else { if (m_timeStep != m_timeDefStep){ m_timeStep = m_timeDefStep; m_iterations = m_DefIterations; }; clock.stop(); }; showReadyButton(); clock.visible = forced; } public static function hitSound():void{ var s:Sound; if (((soundEnabled) && (!(lastKnock)))){ s = new hitsound(); s.play(); lastKnock = (lastKnock + (10 + (Math.random() * 15))); }; } try { } catch(e:Error) { }; } }//package
Section 123
//Main_BackGround (Main_BackGround) package { import flash.display.*; import mx.core.*; public class Main_BackGround extends SpriteAsset { public var readyButton:DisplayObject; public var perc:DisplayObject; public var creditstext:DisplayObject; } }//package
Section 124
//Main_Brick (Main_Brick) package { import flash.display.*; import mx.core.*; public class Main_Brick extends MovieClipAsset { public var perc:DisplayObject; } }//package
Section 125
//Main_CautionSprite (Main_CautionSprite) package { import flash.display.*; import mx.core.*; public class Main_CautionSprite extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 126
//Main_greenline (Main_greenline) package { import flash.display.*; import mx.core.*; public class Main_greenline extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 127
//Main_hitsound (Main_hitsound) package { import flash.display.*; import mx.core.*; public class Main_hitsound extends SoundAsset { public var perc:DisplayObject; } }//package
Section 128
//Main_Ingamehelp (Main_Ingamehelp) package { import flash.display.*; import mx.core.*; public class Main_Ingamehelp extends SpriteAsset { public var readyButton:DisplayObject; public var perc:DisplayObject; public var creditstext:DisplayObject; } }//package
Section 129
//Main_IngameInterface (Main_IngameInterface) package { import flash.display.*; import mx.core.*; public class Main_IngameInterface extends SpriteAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package
Section 130
//Main_L_lego (Main_L_lego) package { import flash.display.*; import mx.core.*; public class Main_L_lego extends SpriteAsset { public var readyButton:DisplayObject; public var perc:DisplayObject; public var creditstext:DisplayObject; } }//package
Section 131
//Main_Lego (Main_Lego) package { import flash.display.*; import mx.core.*; public class Main_Lego extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 132
//Main_PhysBar (Main_PhysBar) package { import flash.display.*; import mx.core.*; public class Main_PhysBar extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 133
//Main_PhysBox (Main_PhysBox) package { import flash.display.*; import mx.core.*; public class Main_PhysBox extends SpriteAsset { public var readyButton:DisplayObject; public var perc:DisplayObject; public var creditstext:DisplayObject; } }//package
Section 134
//Main_PhysCircle (Main_PhysCircle) package { import flash.display.*; import mx.core.*; public class Main_PhysCircle extends SpriteAsset { public var perc:DisplayObject; public var creditstext:DisplayObject; public var reset:DisplayObject; public var soundInd:DisplayObject; public var nextlevel:DisplayObject; public var readyButton:DisplayObject; public var scoreview:DisplayObject; public var submitscore:DisplayObject; public var toggleSound:DisplayObject; public var clock:DisplayObject; } }//package
Section 135
//Main_PhysGround (Main_PhysGround) package { import flash.display.*; import mx.core.*; public class Main_PhysGround extends SpriteAsset { public var readyButton:DisplayObject; public var perc:DisplayObject; public var creditstext:DisplayObject; } }//package
Section 136
//Main_PhysTriangle (Main_PhysTriangle) package { import flash.display.*; import mx.core.*; public class Main_PhysTriangle extends SpriteAsset { public var readyButton:DisplayObject; public var perc:DisplayObject; public var creditstext:DisplayObject; } }//package
Section 137
//Main_PreloaderMC (Main_PreloaderMC) package { import flash.display.*; import mx.core.*; public class Main_PreloaderMC extends MovieClipAsset { public var perc:DisplayObject; } }//package
Section 138
//Main_redline (Main_redline) package { import flash.display.*; import mx.core.*; public class Main_redline extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 139
//Main_Triangle2 (Main_Triangle2) package { import flash.display.*; import mx.core.*; public class Main_Triangle2 extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 140
//Main_Triangle3 (Main_Triangle3) package { import flash.display.*; import mx.core.*; public class Main_Triangle3 extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 141
//Main_Triangulator (Main_Triangulator) package { import flash.display.*; import mx.core.*; public class Main_Triangulator extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 142
//Main_Triangulator2 (Main_Triangulator2) package { import flash.display.*; import mx.core.*; public class Main_Triangulator2 extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 143
//Main_UTriangle (Main_UTriangle) package { import flash.display.*; import mx.core.*; public class Main_UTriangle extends SpriteAsset { public var perc:DisplayObject; } }//package
Section 144
//Main_YOUNEEDFP10 (Main_YOUNEEDFP10) package { import flash.display.*; import mx.core.*; public class Main_YOUNEEDFP10 extends SpriteAsset { public var readyButton:DisplayObject; public var perc:DisplayObject; public var creditstext:DisplayObject; } }//package
Section 145
//MochiAd (MochiAd) package { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class MochiAd { public function MochiAd(){ super(); } public static function getVersion():String{ return ("2.7"); } public static function showClickAwayAd(options:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var options = options; var DEFAULTS:Object = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (width:Number, height:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (callbackID:Number, arg:Object):void{ MochiAd.rpc(clip, callbackID, arg); }; var sendHostProgress:Boolean; mc.regContLC = function (lc_name:String):void{ mc._containerLCName = lc_name; }; chk["onEnterFrame"] = function ():void{ var total:Number; if (!this.parent){ delete this.onEnterFrame; return; }; var ad_clip:Object = this.parent._mochiad_ctr; var elapsed:Number = (getTimer() - this.started); var finished:Boolean; if (!chk.showing){ total = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (total > 0){ chk.showing = true; finished = true; chk.started = getTimer(); } else { if (elapsed > chk.ad_timeout){ options.ad_failed(); finished = true; }; }; }; if (this.root == null){ finished = true; }; if (finished){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(server:String):String{ var hostname:String = server.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(hostname); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(hostname); return (hostname); } public static function unload(clip:Object):Boolean{ if (((clip.clip) && (clip.clip._mochiad))){ clip = clip.clip; }; if (clip.origFrameRate != undefined){ clip.stage.frameRate = clip.origFrameRate; }; if (!clip._mochiad){ return (false); }; if (clip._mochiad._containerLCName != undefined){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); }; if (clip._mochiad.onUnload){ clip._mochiad.onUnload(); }; delete clip._mochiad_loaded; delete clip._mochiad; return (true); } public static function showInterLevelAd(options:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var options = options; var DEFAULTS:Object = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (width:Number, height:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; var ad_msec:Number = 11000; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; var fadeout_time:Number = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; var p:Number = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (p > 0){ this.parent.alpha = (p * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (msec:Number):void{ var _chk:Object = mc._mochiad_wait; _chk.server_control = true; _chk.showing = true; _chk.started = getTimer(); _chk.ad_msec = (msec - 250); }; mc.rpc = function (callbackID:Number, arg:Object):void{ MochiAd.rpc(clip, callbackID, arg); }; chk["onEnterFrame"] = function ():void{ var total:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; var ad_clip:Object = this.parent._mochiad_ctr; var elapsed:Number = (getTimer() - this.started); var finished:Boolean; if (!chk.showing){ total = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (total > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (elapsed > chk.ad_timeout){ options.ad_failed(); finished = true; }; }; }; if (elapsed > chk.ad_msec){ finished = true; }; if (finished){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(options:Object, defaults:Object):Object{ var k:String; var pairs:Array; var i:Number; var kv:Array; var optcopy:Object = {}; for (k in defaults) { optcopy[k] = defaults[k]; }; if (options){ for (k in options) { optcopy[k] = options[k]; }; }; if (optcopy.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; options = optcopy.clip.loaderInfo.parameters.mochiad_options; if (options){ pairs = options.split("&"); i = 0; while (i < pairs.length) { kv = pairs[i].split("="); optcopy[unescape(kv[0])] = unescape(kv[1]); i++; }; }; if (optcopy.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (optcopy); } public static function _cleanup(mc:Object):void{ var k:String; var lc:LocalConnection; var f:Function; var mc = mc; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ lc.client = null; lc.close(); //unresolved jump var _slot1 = e; }; setTimeout(f, 0); }; var idx:Number = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(options:Object):MovieClip{ var clip:Object; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = options; var DEFAULTS:Object = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; if (clip._mochiad_loaded){ return (null); }; //unresolved jump var _slot1 = e; throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); var depth:Number = options.depth; delete options.depth; var mc:MovieClip = createEmptyMovieClip(clip, "_mochiad", depth); var wh:Array = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; var lv:URLVariables = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (ev:Object):void{ ev.target.removeEventListener(ev.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(base:Object, methodName:String, argsArray:Array):Object{ var nameArray:Array = methodName.split("."); var i:Number = 0; while (i < (nameArray.length - 1)) { if ((((base[nameArray[i]] == undefined)) || ((base[nameArray[i]] == null)))){ return (undefined); }; base = base[nameArray[i]]; i++; }; if (typeof(base[nameArray[i]]) == "function"){ return (base[nameArray[i]].apply(base, argsArray)); }; return (undefined); } public static function createEmptyMovieClip(parent:Object, name:String, depth:Number):MovieClip{ var mc:MovieClip = new MovieClip(); if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; parent[name] = mc; mc["_name"] = name; return (mc); } public static function _getRes(options:Object, clip:Object):Array{ var xy:Array; var b:Object = clip.getBounds(clip.root); var w:Number = 0; var h:Number = 0; if (typeof(options.res) != "undefined"){ xy = options.res.split("x"); w = parseFloat(xy[0]); h = parseFloat(xy[1]); } else { w = (b.xMax - b.xMin); h = (b.yMax - b.yMin); }; if ((((w == 0)) || ((h == 0)))){ w = clip.stage.stageWidth; h = clip.stage.stageHeight; }; return ([w, h]); } public static function adShowing(mc:Object):void{ mc.origFrameRate = mc.stage.frameRate; mc.stage.frameRate = 30; } public static function getValue(base:Object, objectName:String):Object{ var nameArray:Array = objectName.split("."); var i:Number = 0; while (i < (nameArray.length - 1)) { if ((((base[nameArray[i]] == undefined)) || ((base[nameArray[i]] == null)))){ return (undefined); }; base = base[nameArray[i]]; i++; }; return (base[nameArray[i]]); } public static function rpc(clip:Object, callbackID:Number, arg:Object):void{ var _local4:Object; var _local5:Object; switch (arg.id){ case "setValue": MochiAd.setValue(clip, arg.objectName, arg.value); break; case "getValue": _local4 = MochiAd.getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + arg.id)); }; } public static function setValue(base:Object, objectName:String, value:Object):void{ var nameArray:Array = objectName.split("."); var i:Number = 0; while (i < (nameArray.length - 1)) { if ((((base[nameArray[i]] == undefined)) || ((base[nameArray[i]] == null)))){ return; }; base = base[nameArray[i]]; i++; }; base[nameArray[i]] = value; } public static function showPreGameAd(options:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var complete:Boolean; var unloaded:Boolean; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = options; var DEFAULTS:Object = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (width:Number, height:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (percent:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; var ad_msec:Number = 11000; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; var fadeout_time:Number = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); var fn:Function = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); var bar:MovieClip = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; var bar_color:Number = options.color; delete options.color; var bar_background:Number = options.background; delete options.background; var bar_outline:Number = options.outline; delete options.outline; var backing_mc:MovieClip = createEmptyMovieClip(bar, "_outline", 1); var backing:Object = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); var inside_mc:MovieClip = createEmptyMovieClip(bar, "_inside", 2); var inside:Object = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; var outline_mc:MovieClip = createEmptyMovieClip(bar, "_outline", 3); var outline:Object = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var p:Number = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (p > 0){ this.parent.alpha = (p * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; var f:Function = function (ev:Event):void{ ev.target.removeEventListener(ev.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (msec:Number):void{ var _chk:Object = mc._mochiad_wait; _chk.server_control = true; _chk.showing = true; _chk.started = getTimer(); _chk.ad_msec = msec; }; mc.rpc = function (callbackID:Number, arg:Object):void{ MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s:String):Object{ trace(("[MOCHIAD rpcTestFn] " + s)); return (s); }; mc.regContLC = function (lc_name:String):void{ mc._containerLCName = lc_name; }; sendHostProgress = false; mc.sendHostLoadProgress = function (lc_name:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var total:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; var _clip:Object = this.parent.parent.root; var ad_clip:Object = this.parent._mochiad_ctr; var elapsed:Number = (getTimer() - this.started); var finished:Boolean; var clip_total:Number = _clip.loaderInfo.bytesTotal; var clip_loaded:Number = _clip.loaderInfo.bytesLoaded; if (complete){ clip_loaded = Math.max(1, clip_loaded); clip_total = clip_loaded; }; var clip_pcnt:Number = ((100 * clip_loaded) / clip_total); var ad_pcnt:Number = ((100 * elapsed) / chk.ad_msec); var _inside:Object = this._mochiad_bar._inside; var pcnt:Number = Math.min(100, Math.min(((clip_pcnt) || (0)), ad_pcnt)); pcnt = Math.max(this.last_pcnt, pcnt); this.last_pcnt = pcnt; _inside.scaleX = (pcnt * 0.01); options.ad_progress(pcnt); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:clip_pcnt}); if (clip_pcnt == 100){ sendHostProgress = false; }; }; if (!chk.showing){ total = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (total > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((elapsed > chk.ad_timeout)) && ((clip_pcnt == 100)))){ options.ad_failed(); finished = true; }; }; }; if (elapsed > chk.ad_msec){ finished = true; }; if (((complete) && (finished))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(options:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(options); } public static function showTimedAd(options:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(options); } public static function doOnEnterFrame(mc:MovieClip):void{ var mc = mc; var f:Function = function (ev:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { ev.target.removeEventListener(ev.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package
Section 146
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public function MochiBot(){ super(); } public static function track(parent:Sprite, tag:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var self:MochiBot = new (MochiBot); parent.addChild(self); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var server:String = "http://core.mochibot.com/my/core.swf"; var lv:URLVariables = new URLVariables(); lv["sb"] = Security.sandboxType; lv["v"] = Capabilities.version; lv["swfid"] = tag; lv["mv"] = "8"; lv["fv"] = "9"; var url:String = self.root.loaderInfo.loaderURL; if (url.indexOf("http") == 0){ lv["url"] = url; } else { lv["url"] = "local"; }; var req:URLRequest = new URLRequest(server); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; var loader:Loader = new Loader(); self.addChild(loader); loader.load(req); return (self); } } }//package
Section 147
//Preoader (Preoader) package { import flash.events.*; import flash.display.*; import flash.text.*; public dynamic class Preoader extends MovieClip { private var tf:TextField; public var level:Main; public var lock:Boolean; public function Preoader(){ super(); lock = false; addEventListener(Event.ENTER_FRAME, oef); tf = new TextField(); tf.defaultTextFormat = new TextFormat("Verdana, Arial", 10, 0xFFFFFF, null, null, null, null, null, "center"); tf.x = 280; tf.y = 320; addChild(tf); MochiAd.showPreGameAd({clip:root, id:"a4b2d2edb5bbe3b4", res:"640x640", background:13623029, color:3158852, outline:4745110, no_bg:false}); } public function oef(e:Event=null):void{ tf.text = (Math.round(((root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal) * 100)) + "%"); if (tf.text == "100%"){ level = new Main(stage); addChild(level); removeChild(tf); removeEventListener(Event.ENTER_FRAME, oef); }; } } }//package

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 FontUsed by:3 26 27 29 56 57 62 64 66 67 93 99 100 101 102 105 106 108 109 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
Symbol 3 EditableTextUses:2Used by:4
Symbol 4 MovieClip {Main_greenline} [GreenLine]Uses:1 3
Symbol 5 BitmapUsed by:6
Symbol 6 GraphicUses:5Used by:7
Symbol 7 MovieClip {Main_CautionSprite} [CautionSprite]Uses:6
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:11
Symbol 11 MovieClip {Main_PhysBar} [PhysBar]Uses:10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClip {Main_Triangulator} [triangulator]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip {Main_redline} [RedLine]Uses:16Used by:32 107
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:20
Symbol 20 MovieClip {Main_L_lego} [L_lego]Uses:19
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:23
Symbol 23 MovieClipUses:22Used by:24
Symbol 24 MovieClip {Main_PhysTriangle} [PhisTriangle]Uses:23
Symbol 25 GraphicUsed by:32
Symbol 26 EditableTextUses:2Used by:32
Symbol 27 EditableTextUses:2Used by:28
Symbol 28 MovieClipUses:27Used by:32 73 107
Symbol 29 EditableTextUses:2Used by:30
Symbol 30 MovieClipUses:29Used by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip {Main_Ingamehelp} [ingamehelp]Uses:25 26 17 28 30 31
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35 152
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip {Main_PhysBox} [PhysBox]Uses:35
Symbol 37 GraphicUsed by:41
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip {Main_PhysCircle} [PhysCircle]Uses:37 40
Symbol 42 Sound {Main_hitsound} [hitsound]
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClipUses:44Used by:46 47
Symbol 46 MovieClip {Main_Triangle3} [triangle3]Uses:45
Symbol 47 MovieClip {Main_Triangle2} [triangle2]Uses:45
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:50
Symbol 50 MovieClip {Main_PhysGround} [PhysGround]Uses:49
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClip {Main_BackGround} [BackGround]Uses:52
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip {Main_YOUNEEDFP10} [Symbol1]Uses:54
Symbol 56 EditableTextUses:2Used by:73
Symbol 57 EditableTextUses:2Used by:73
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClipUses:58 60Used by:73
Symbol 62 EditableTextUses:2Used by:63
Symbol 63 MovieClipUses:62Used by:73
Symbol 64 EditableTextUses:2Used by:65
Symbol 65 MovieClipUses:64Used by:73
Symbol 66 EditableTextUses:2Used by:73
Symbol 67 EditableTextUses:2Used by:68
Symbol 68 MovieClipUses:67Used by:73
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:73
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface]Uses:56 57 28 61 63 65 66 68 70 72
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 ButtonUses:75Used by:77
Symbol 77 MovieClip {Main_UTriangle} [ntriangle]Uses:76
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:86
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:86
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:86
Symbol 84 BitmapUsed by:85
Symbol 85 GraphicUses:84Used by:86
Symbol 86 MovieClip {Main_Brick} [brick]Uses:79 81 83 85
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClip {Main_Triangulator2} [triangulator2]Uses:89
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:94
Symbol 93 EditableTextUses:2Used by:94
Symbol 94 MovieClip {Main_PreloaderMC} [unpacking]Uses:92 93
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:98
Symbol 98 MovieClip {Main_Lego} [lego]Uses:97
Symbol 99 EditableTextUses:2Used by:103
Symbol 100 EditableTextUses:2Used by:103
Symbol 101 EditableTextUses:2Used by:103
Symbol 102 EditableTextUses:2Used by:103
Symbol 103 MovieClip {General.D3Cube_mm} [mainmenu]Uses:99 100 101 102
Symbol 104 GraphicUsed by:107
Symbol 105 EditableTextUses:2Used by:107 110 153
Symbol 106 EditableTextUses:2Used by:107
Symbol 107 MovieClip {General.Help_mm} [help]Uses:104 105 106 17 28
Symbol 108 EditableTextUses:2Used by:110
Symbol 109 EditableTextUses:2Used by:110
Symbol 110 MovieClip {General.Credits_mm} [credits]Uses:105 108 109
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:113
Symbol 113 MovieClipUses:112Used by:117
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClip {General.Cursor_sprite} [cursor]Uses:113 116
Symbol 118 EditableTextUses:2Used by:152
Symbol 119 EditableTextUses:2Used by:152
Symbol 120 EditableTextUses:2Used by:152
Symbol 121 EditableTextUses:2Used by:152
Symbol 122 EditableTextUses:2Used by:152
Symbol 123 EditableTextUses:2Used by:152
Symbol 124 EditableTextUses:2Used by:152
Symbol 125 EditableTextUses:2Used by:152
Symbol 126 EditableTextUses:2Used by:152
Symbol 127 EditableTextUses:2Used by:152
Symbol 128 EditableTextUses:2Used by:152
Symbol 129 EditableTextUses:2Used by:152
Symbol 130 EditableTextUses:2Used by:152
Symbol 131 EditableTextUses:2Used by:152
Symbol 132 EditableTextUses:2Used by:152
Symbol 133 EditableTextUses:2Used by:152
Symbol 134 EditableTextUses:2Used by:152
Symbol 135 EditableTextUses:2Used by:152
Symbol 136 EditableTextUses:2Used by:152
Symbol 137 EditableTextUses:2Used by:152
Symbol 138 EditableTextUses:2Used by:152
Symbol 139 EditableTextUses:2Used by:152
Symbol 140 EditableTextUses:2Used by:152
Symbol 141 EditableTextUses:2Used by:152
Symbol 142 EditableTextUses:2Used by:152
Symbol 143 EditableTextUses:2Used by:152
Symbol 144 EditableTextUses:2Used by:152
Symbol 145 EditableTextUses:2Used by:152
Symbol 146 EditableTextUses:2Used by:152
Symbol 147 EditableTextUses:2Used by:152
Symbol 148 EditableTextUses:2Used by:152
Symbol 149 EditableTextUses:2Used by:152
Symbol 150 EditableTextUses:2Used by:152
Symbol 151 EditableTextUses:2Used by:152
Symbol 152 MovieClip {General.Help_texture} [boxtexture]Uses:34 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151
Symbol 153 MovieClip {General.LevelPack_mm} [levelselect]Uses:105
Symbol 154 BinaryData {fmd.ModPlayer_musicdata}

Instance Names

"perc"Symbol 4 MovieClip {Main_greenline} [GreenLine] Frame 1Symbol 3 EditableText
"creditstext"Symbol 30 MovieClip Frame 1Symbol 29 EditableText
"readyButton"Symbol 32 MovieClip {Main_Ingamehelp} [ingamehelp] Frame 1Symbol 28 MovieClip
"creditstext"Symbol 32 MovieClip {Main_Ingamehelp} [ingamehelp] Frame 1Symbol 30 MovieClip
"scoreview"Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface] Frame 1Symbol 57 EditableText
"readyButton"Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface] Frame 1Symbol 28 MovieClip
"clock"Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface] Frame 1Symbol 61 MovieClip
"nextlevel"Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface] Frame 1Symbol 63 MovieClip
"submitscore"Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface] Frame 1Symbol 65 MovieClip
"reset"Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface] Frame 1Symbol 68 MovieClip
"toggleSound"Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface] Frame 1Symbol 70 MovieClip
"soundInd"Symbol 73 MovieClip {Main_IngameInterface} [IngameInterface] Frame 1Symbol 72 MovieClip
"playtext"Symbol 103 MovieClip {General.D3Cube_mm} [mainmenu] Frame 1Symbol 99 EditableText
"helptext"Symbol 103 MovieClip {General.D3Cube_mm} [mainmenu] Frame 1Symbol 100 EditableText
"creditstext"Symbol 103 MovieClip {General.D3Cube_mm} [mainmenu] Frame 1Symbol 101 EditableText
"playtext"Symbol 103 MovieClip {General.D3Cube_mm} [mainmenu] Frame 1Symbol 102 EditableText
"creditstext"Symbol 107 MovieClip {General.Help_mm} [help] Frame 1Symbol 105 EditableText
"creditstext"Symbol 107 MovieClip {General.Help_mm} [help] Frame 1Symbol 106 EditableText
"readyButton"Symbol 107 MovieClip {General.Help_mm} [help] Frame 1Symbol 28 MovieClip
"creditstext"Symbol 110 MovieClip {General.Credits_mm} [credits] Frame 1Symbol 105 EditableText
"creditstext"Symbol 110 MovieClip {General.Credits_mm} [credits] Frame 1Symbol 108 EditableText
"creditstext"Symbol 110 MovieClip {General.Credits_mm} [credits] Frame 1Symbol 109 EditableText
"creditstext"Symbol 153 MovieClip {General.LevelPack_mm} [levelselect] Frame 1Symbol 105 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1459 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 4 as "GreenLine"
ExportAssets (56)Timeline Frame 1Symbol 7 as "CautionSprite"
ExportAssets (56)Timeline Frame 1Symbol 11 as "PhysBar"
ExportAssets (56)Timeline Frame 1Symbol 15 as "triangulator"
ExportAssets (56)Timeline Frame 1Symbol 17 as "RedLine"
ExportAssets (56)Timeline Frame 1Symbol 20 as "L_lego"
ExportAssets (56)Timeline Frame 1Symbol 24 as "PhisTriangle"
ExportAssets (56)Timeline Frame 1Symbol 32 as "ingamehelp"
ExportAssets (56)Timeline Frame 1Symbol 36 as "PhysBox"
ExportAssets (56)Timeline Frame 1Symbol 41 as "PhysCircle"
ExportAssets (56)Timeline Frame 1Symbol 42 as "hitsound"
ExportAssets (56)Timeline Frame 1Symbol 46 as "triangle3"
ExportAssets (56)Timeline Frame 1Symbol 47 as "triangle2"
ExportAssets (56)Timeline Frame 1Symbol 50 as "PhysGround"
ExportAssets (56)Timeline Frame 1Symbol 53 as "BackGround"
ExportAssets (56)Timeline Frame 1Symbol 55 as "Symbol1"
ExportAssets (56)Timeline Frame 1Symbol 73 as "IngameInterface"
ExportAssets (56)Timeline Frame 1Symbol 77 as "ntriangle"
ExportAssets (56)Timeline Frame 1Symbol 86 as "brick"
ExportAssets (56)Timeline Frame 1Symbol 90 as "triangulator2"
ExportAssets (56)Timeline Frame 1Symbol 94 as "unpacking"
ExportAssets (56)Timeline Frame 1Symbol 98 as "lego"
ExportAssets (56)Timeline Frame 1Symbol 103 as "mainmenu"
ExportAssets (56)Timeline Frame 1Symbol 107 as "help"
ExportAssets (56)Timeline Frame 1Symbol 110 as "credits"
ExportAssets (56)Timeline Frame 1Symbol 117 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 152 as "boxtexture"
ExportAssets (56)Timeline Frame 1Symbol 153 as "levelselect"
EnableDebugger2 (64)Timeline Frame 131 bytes "u.$1$Mp$Brs259.yWEjsqX.WPhHxC0."
DebugMX1 (63)Timeline Frame 1
SerialNumber (41)Timeline Frame 1

Labels

"Preoader"Frame 1




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Created: 25/2 -2019 04:29:38 Last modified: 25/2 -2019 04:29:38 Server time: 09/05 -2024 10:10:56