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Metal Slug Zombie Revenge - flash game Metal Slug new 2012 edition.swf

This is the info page for
Flash #128750

(Click the ID number above for more basic data on this flash file.)


Text
x

Zombies Revenge

Zombies Revenge

z

START GAME

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START GAME

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 173 MovieClip in Frame 1
on (release) { getURL ("http://www.y8.com", "_blank"); }
Frame 2
_root.myClip.swapDepths(9999999); var p1 = new Sound(); p1.attachSound("SFX_PowerUpA_02"); var hightab = 1; var zdeath = 0; stop(); _root._quality = "LOW"; var highscorecounter = 0; var bggfx = 1; var nrEnemies = 8; var difficulty = 0.005; var lowstat = 1; var addsign = random(6); var highscorerr = 0; var highstat = 11; var xp = 1; var damager = 1; var weapon = 0; var damagelevel = 0; var damagegfx = 1; var shootspeedlevel = 0; var experienceup = 1; var adstop = 0; var levelscreen = 0; var weaponswapped = 1; var lvl = 1; var gamescreen = 0; var loadered = 0; this.onEnterFrame = function () { urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); _root.preloading.swapDepths(99999); if ((Key.isDown(90) && (_root.preloading.preloader._currentframe == 3)) && (adstop == 1)) { p1.start(); _root.fade.gotoAndPlay(2); _root.titles.removeMovieClip(); _root.loader.removeMovieClip(); _root.loading.removeMovieClip(); this.removeMovieClip(); _root.bars.removeMovieClip(); _root.preloading.gotoAndPlay(2); _root.gotoAndStop(3); } _root.bggfx = 2; }; _global.game.resume(); _root.adstop = 1;
Instance of Symbol 176 MovieClip "bars" in Frame 2
onClipEvent (load) { this.swapDepths(99998); var loaddone = 0; } onClipEvent (enterFrame) { loading = _parent.getBytesLoaded(); total = _parent.getBytesTotal(); if (percent == undefined) { percent = 0; } percent = percent - ((percent - ((loading / total) * 100)) * 0.25); per = int(percent); percentage = per + "%"; this.gotoAndStop(per); if ((percent > 99) && (loaddone == 0)) { _root.loadered = 1; _root.loading.gotoAndStop(2); } }
Instance of Symbol 115 MovieClip [fades] "fade" in Frame 2
onClipEvent (load) { this.swapDepths(999999999); }
Frame 3
stop(); holder = 0; var p1 = new Sound(); p1.attachSound("SFX_PowerUpA_02"); _root.fade.swapDepths(99999999); if (_root.bggfx >= 5) { _root.bggfx = 2; } _root.newbg.gotoAndStop(_root.bggfx); if (addsign == 0) { _root.newbg.thesign.gotoAndStop(1); } if (addsign == 1) { _root.newbg.thesign.gotoAndStop(2); } if (addsign == 2) { _root.newbg.thesign.gotoAndStop(3); } if (addsign == 3) { _root.newbg.thesign.gotoAndStop(4); } if (addsign == 4) { _root.newbg.thesign.gotoAndStop(5); } if (addsign == 5) { _root.newbg.thesign.gotoAndStop(6); } if (addsign == 6) { addsign = 0; } if (highscorerr == 1) { _root.painmovie.gotoAndStop(2); } menutimer = getTimer() + 800; var carhit = new Sound(); carhit.attachSound("sfx_gibland_01"); var lvl1pain = new Sound(); lvl1pain.attachSound("VO_Smack_Driveby_01"); var lvl1pain1 = new Sound(); lvl1pain1.attachSound("SFX_CarSkidCrash_03"); if (_root.levelscreen >= 1) { gotoAndStop (4); stopAllSounds(); } this.onEnterFrame = function () { if (Key.isDown(90) && (menutimer <= getTimer())) { if (highscorerr == 1) { zdeath = 0; gotoAndStop (4); stopAllSounds(); } else { gotoAndStop (4); stopAllSounds(); } } };
Instance of Symbol 113 MovieClip [newbg] "newbg" in Frame 3
onClipEvent (load) { this._xscale = 200; this._yscale = 200; }
Instance of Symbol 216 MovieClip [painmovie] "painmovie" in Frame 3
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.swapDepths(29300); }
Frame 4
function loader() { if (weapon == 0) { bulletDelay = 220 - shootspeedlevel; _root.clipsize.weaponno = 0; _root.clipsize.csize = 9; _root.clipsize.csizemax = 9; _root.clipsize.gotoAndStop(9); _root.Ship.top.gotoAndStop(1); weaponshoot = 11; weaponreload = 21; bullety = -5; pistolload.start(); _root.Ship.top.gotoAndPlay(weaponreload); weaponswapped = 0; } if (weapon == 1) { bulletDelay = 1000 - shootspeedlevel; _root.clipsize.weaponno = 1; _root.clipsize.csize = 6; _root.clipsize.csizemax = 6; _root.clipsize.gotoAndStop(36); _root.Ship.top.gotoAndStop(70); weaponshoot = 80; weaponreload = 125; bullety = 0; shotgunload.start(); _root.Ship.top.gotoAndPlay(weaponreload); weaponswapped = 0; } if (weapon == 2) { bulletDelay = 140 - shootspeedlevel; _root.clipsize.csize = 15; _root.clipsize.csizemax = 15; _root.clipsize.gotoAndStop(30); _root.Ship.top.gotoAndStop(186); weaponshoot = 196; weaponreload = 221; bullety = 2; mgload.start(); _root.Ship.top.gotoAndPlay(weaponreload); weaponswapped = 0; } if (weapon == 3) { bulletDelay = 550 - shootspeedlevel; _root.clipsize.weaponno = 3; _root.clipsize.csize = 2; _root.clipsize.csizemax = 2; _root.clipsize.gotoAndStop(38); _root.Ship.top.gotoAndStop(332); weaponshoot = 337; weaponreload = 360; bullety = 2; _root.Ship.top.gotoAndPlay(weaponreload); pistolload.start(); weaponswapped = 0; } if (weapon == 4) { bulletDelay = 1000 - shootspeedlevel; _root.clipsize.weaponno = 4; _root.clipsize.csize = 2; _root.clipsize.csizemax = 2; _root.clipsize.gotoAndStop(40); _root.Ship.top.gotoAndStop(262); weaponshoot = 271; weaponreload = 292; bullety = 2; _root.Ship.top.gotoAndPlay(weaponreload); weaponswapped = 0; rktreload.start(); } if (weapon == 5) { bulletDelay = 150; _root.clipsize.weaponno = 5; _root.clipsize.csize = 2; _root.clipsize.csizemax = 2; _root.clipsize.gotoAndStop(42); _root.Ship.top.gotoAndStop(406); weaponshoot = 438; weaponreload = 410; bullety = 2; _root.Ship.top.gotoAndPlay(weaponreload); weaponswapped = 0; chainload.start(); chainidle.start(); } _root.clipsize.update(); reloadtimer = (getTimer() + 1000) - _root.shootspeedlevel; _root.level.gotoAndStop(_root.lvl); } function shellmanager() { if (shellno >= nrShells) { shellno = 1; _root["shells" + shellno]._x = _root.Ship._x; _root["shells" + shellno]._y = _root.Ship._y + 10; if (weapon != 1) { _root["shells" + shellno].gotoAndPlay(1); } if (weapon == 1) { _root["shells" + shellno].gotoAndPlay(143); } } else { shellno = shellno + 1; _root["shells" + shellno]._x = _root.Ship._x; _root["shells" + shellno]._y = _root.Ship._y + 10; _root["shells" + shellno].gotoAndPlay(1); if (weapon != 1) { _root["shells" + shellno].gotoAndPlay(1); } if (weapon == 1) { _root["shells" + shellno].gotoAndPlay(143); } } } function bodymanager(bx, by, dir) { if (bodyno >= nrBody) { bodyno = 1; _root["body" + bodyno]._x = bx; _root["body" + bodyno]._y = by + 25; btype = random(3) + 1; if (btype == 1) { _root["body" + bodyno].gotoAndPlay(1); } if (btype == 2) { _root["body" + bodyno].gotoAndPlay(21); } if (btype == 3) { _root["body" + bodyno].gotoAndPlay(45); } if (dir == 2) { _root["body" + bodyno]._xscale = 150; } if (dir == 1) { _root["body" + bodyno]._xscale = -150; } } else { bodyno = bodyno + 1; _root["body" + bodyno]._x = bx; _root["body" + bodyno]._y = by + 25; btype = random(3) + 1; if (btype == 1) { _root["body" + bodyno].gotoAndPlay(1); } if (btype == 2) { _root["body" + bodyno].gotoAndPlay(21); } if (btype == 3) { _root["body" + bodyno].gotoAndPlay(45); } if (dir == 2) { _root["body" + bodyno]._xscale = 150; } if (dir == 1) { _root["body" + bodyno]._xscale = -150; } } } function bulletmanager() { if (bulletno >= (nrbullet - 1)) { bulletno = 1; _root["bullet" + bulletno].reseter(); _root["bullet" + bulletno].fire.gotoAndStop(1); _root["bullet" + bulletno].fire.bulletguts.gotoAndStop(damagegfx); _root["bullet" + bulletno]._x = _root.Ship._x; _root["bullet" + bulletno]._y = (_root.Ship._y + _root["bullet" + bulletno].spray) + bullety; _root["bullet" + bulletno].damage = damager + damagelevel; _root["bullet" + bulletno].spray = (bulletspray + random(5)) - random(5); _root["bullet" + bulletno].facedir = _root.Ship.facedir; if (_root.weapon == 4) { _root["bullet" + bulletno].fire.gotoAndStop(16); } else { _root["bullet" + bulletno].fire.gotoAndPlay(1); _root["bullet" + bulletno].fire.bulletguts.gotoAndStop(damagegfx); } if (_root.Ship.facedir == 1) { _root["bullet" + bulletno]._xscale = -200; _root["bullet" + bulletno]._yscale = 200; } if (_root.Ship.facedir == 2) { _root["bullet" + bulletno]._xscale = 200; _root["bullet" + bulletno]._yscale = 200; } } else { bulletno = bulletno + 1; _root["bullet" + bulletno].reseter(); _root["bullet" + bulletno].fire.gotoAndStop(1); _root["bullet" + bulletno].fire.bulletguts.gotoAndStop(damagegfx); _root["bullet" + bulletno]._x = _root.Ship._x; _root["bullet" + bulletno]._y = (_root.Ship._y + _root["bullet" + bulletno].spray) + bullety; _root["bullet" + bulletno].damage = damager + damagelevel; _root["bullet" + bulletno].spray = (bulletspray + random(5)) - random(5); _root["bullet" + bulletno].facedir = _root.Ship.facedir; if (_root.weapon == 4) { _root["bullet" + bulletno].fire.gotoAndStop(16); } else { _root["bullet" + bulletno].fire.gotoAndPlay(1); } if (_root.Ship.facedir == 1) { _root["bullet" + bulletno]._xscale = -200; _root["bullet" + bulletno]._yscale = 200; } if (_root.Ship.facedir == 2) { _root["bullet" + bulletno]._xscale = 200; _root["bullet" + bulletno]._yscale = 200; } } } function shooter() { bulletmanager(); _root.Ship.freezetimer = getTimer() + 150; if ((weapon != 4) && (weapon != 5)) { shellmanager(); } bulletReady = false; currentTime = getTimer(); _root.clipsize.csize = _root.clipsize.csize - 1; _root.clipsize.update(); _root.Ship.top.gotoAndPlay(weaponshoot); var _local2 = random(3); } _root.fade.gotoAndPlay(1); _root.fade.swapDepths(999999999); _root.shells.removeMovieClip(); _root.Bullet.removeMovieClip(); _root.body.removeMovieClip(); totalkills = 0; this.shells.stop(); _root.Ship._xscale = 200; _root.Ship._yscale = 200; _root.stop(); var mainVar = 0; _root.painmovie.removeMovieClip(); this.Ship.gunfx.gotoAndStop(59); var pickupno = 0; var bodyx = 0; var bodyy = 0; var bulletSpeed = 100; var bulletReady = true; var reloadReady = true; var reminder = 0; var shootblocker = 1; var bulletspray = 0; var gameover = 0; var bullety = -5; var shotgunsfxtimer = 0; var bosspercent = 0; var nrShells = 10; var bulletno = 1; var nrbullet = 5; var bulletdepth = 44000; var bloodno = 1; var shelldepth = -500; var shellno = 1; var blooddepth = -10000; var barrier = 290; var ztimer1 = 0; var shotguncount = 0; var shotguncounter = 0; var nrBody = 15; var bodydepth = -8000; var bodyno = 1; var w0 = 49; var w1 = 50; var w2 = 51; var w3 = 52; var w4 = 53; var w5 = 54; var R = 88; var kup = 38; var kdown = 40; var kleft = 37; var kright = 39; var RKEY = 16; var nrEnemies1 = nrEnemies; var levelquota = 140; var flagger = 0; var shotgunfire = new Sound(); shotgunfire.attachSound("SFX_ShotFire_13"); var mgfire = new Sound(); mgfire.attachSound("SFX_MacFire_03"); var pistolfire = new Sound(); pistolfire.attachSound("SFX_PistolFire_03"); var mgload = new Sound(); mgload.attachSound("SFX_MacLoad_07"); var shotgunload = new Sound(); shotgunload.attachSound("SFX_ShotLoad_22"); var pistolload = new Sound(); pistolload.attachSound("SFX_PistolLoad_08"); var mgnone = new Sound(); mgnone.attachSound("sfx_macempty_01"); var shotgunnone = new Sound(); shotgunnone.attachSound("sfx_shotempty_01"); var pistolnone = new Sound(); pistolnone.attachSound("sfx_pistolempty_01"); var zidle1 = new Sound(); zidle1.attachSound("VO_Zombie_Woman_01a"); var zidle2 = new Sound(); zidle2.attachSound("VO_Zombie_Raar_05a"); var zidle3 = new Sound(); zidle3.attachSound("VO_Zombie_Raar_03a"); var zidle4 = new Sound(); zidle4.attachSound("VO_Zombie_Raar_01a"); var zidle5 = new Sound(); zidle5.attachSound("VO_Zombie_Moan_05a"); var zidle6 = new Sound(); zidle6.attachSound("VO_Zombie_Moan_04a"); var zidle7 = new Sound(); zidle7.attachSound("VO_Zombie_Moan_03a"); var zidle8 = new Sound(); zidle8.attachSound("VO_Zombie_Moan_02a"); var zidle0 = new Sound(); zidle0.attachSound("VO_Zombie_Moan_01a"); var zboss = new Sound(); zboss.attachSound("VO_Zombie_Boss_16"); var zboss1 = new Sound(); zboss1.attachSound("VO_Zombie_Boss_15"); var plvlup = new Sound(); plvlup.attachSound("VO_McPain_Win_10"); var pkill4 = new Sound(); pkill4.attachSound("VO_McPain_Win_18a"); var pkill5 = new Sound(); pkill5.attachSound("VO_McPain_Win_14a"); var pkill6 = new Sound(); pkill6.attachSound("VO_McPain_Win_07a"); var pkill7 = new Sound(); pkill7.attachSound("VO_McPain_Win_02a"); var pkill0 = new Sound(); pkill0.attachSound("VO_McPain_Win_18a"); var pinj1 = new Sound(); pinj1.attachSound("VO_McPain_Injured_18a"); var pinj2 = new Sound(); pinj2.attachSound("VO_McPain_Injured_14a"); var pinj0 = new Sound(); pinj0.attachSound("VO_McPain_Injured_08a"); var pkill1 = new Sound(); pkill1.attachSound("VO_McPain_Killing_06a"); var pkill2 = new Sound(); pkill2.attachSound("VO_McPain_Killing_05a"); var pkill3 = new Sound(); pkill3.attachSound("VO_McPain_Killing_01a"); var pdead = new Sound(); pdead.attachSound("VO_McPain_Injured_12a"); var winner = new Sound(); winner.attachSound("VO_McPain_Powerup_05a"); var chainimpact = new Sound(); chainimpact.attachSound("SFX_ChainImpact_04"); var boltimpact = new Sound(); boltimpact.attachSound("SFX_BoltImpact_02"); var mgimpact = new Sound(); mgimpact.attachSound("SFX_MacImpact_04"); var pistolimpact = new Sound(); pistolimpact.attachSound("SFX_MacImpact_04"); var shotgunimpact = new Sound(); shotgunimpact.attachSound("SFX_ShotImpact_06"); var rktimpact = new Sound(); rktimpact.attachSound("SFX_RockMeat2_04"); var newempty = new Sound(); newempty.attachSound("SFX_ReLoadLoop_05"); var boltshoot = new Sound(); boltshoot.attachSound("SFX_BoltFire_02"); var boltreload = new Sound(); boltreload.attachSound("SFX_BoltLoad_02"); var pistolshell = new Sound(); pistolshell.attachSound("SFX_PistolShell_05"); var shotgunshell = new Sound(); shotgunshell.attachSound("SFX_ShotShell_06"); var chainidle = new Sound(); chainidle.attachSound("SFX_ChainFireR_03"); var chainattack = new Sound(); chainattack.attachSound("SFX_ChainFireO_08"); var chainload = new Sound(); chainload.attachSound("SFX_ChainLoad_03"); var rktshoot = new Sound(); rktshoot.attachSound("SFX_RockFire_03"); var rktreload = new Sound(); rktreload.attachSound("SFX_RockLoad_07"); var rktempty = new Sound(); rktempty.attachSound("SFX_ReLoadLoop_05"); var rktimpact = new Sound(); rktimpact.attachSound("SFX_RockImpact_04"); var cratehit = new Sound(); cratehit.attachSound("SFX_CrateDrop_09"); var heli = new Sound(); heli.attachSound("SFX_Heli_03"); var helidrop = new Sound(); helidrop.attachSound("SFX_HeliDrop_03"); var mus = new Sound(); mus.attachSound("MUSIC_ThemeEditA_Short"); var mus1 = new Sound(); mus1.attachSound("MUSIC_ThemeEditB_Short"); var mus2 = new Sound(); mus2.attachSound("MUSIC_ThemeEditC_Short"); var winstopper = 0; var wintimer = 0; var rkttimer = 0; var deadblocktimer = 0; winner.start(); i = 1; while (i < nrShells) { _root.shells.duplicateMovieClip("shells" + i, shelldepth); shelldepth = shelldepth + 1; _root["shells" + i].gotoAndStop(142); i++; } i = 1; while (i < nrBody) { _root.body.duplicateMovieClip("body" + i, bodydepth); bodydepth = bodydepth - 1; i++; } i = 1; while (i < nrbullet) { _root.Bullet.duplicateMovieClip("bullet" + i, bulletdepth); bulletdepth = bulletdepth + 1; i++; } i = 1; while (i < nrEnemies) { _root.Enemy0.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; var deadreset = 0; var music = new Sound(); music.attachSound("Ambient06"); music.start(); loader(); this.onEnterFrame = function () { if ((reloadtimer <= getTimer()) && (shootblocker == 1)) { shootblocker = 0; } if (reminder <= getTimer()) { _root.newbg.errr.clickme.gotoAndPlay(2); reminder = getTimer() + 9000; } if (deadreset == 1) { i = 0; while (i < nrEnemies) { _root["Enemy" + i].removeMovieClip(); i++; } i = 0; while (i < nrbullet) { _root["bullet" + i].removeMovieClip(); i++; } i = 0; while (i < nrBody) { _root["body" + i].removeMovieClip(); i++; } deadreset = 0; addsign = addsign + 1; _root.gotoAndStop(3); } music.onSoundComplete = function () { music.start(); }; if (((weapon == 4) && (this.clipsize.csize <= 1)) && (_root.Ship.top.rktidle1._currentframe == 1)) { _root.Ship.top.rktidle1.gotoAndStop(2); } if (((weapon == 4) && (this.clipsize.csize >= 2)) && (_root.Ship.top.rktidle1._currentframe == 2)) { _root.Ship.top.rktidle1.gotoAndStop(1); } if ((_root.gameover == 1) && (flagger == 0)) { _root.undead.gotoAndStop(2); _root.reloader.removeMovieClip(); _root.highscorerr = 1; if (_root.highscorecounter == 0) { _root.highscorecounter = getTimer() + 1500; } if (((_root.highscorecounter <= getTimer()) && (_root.deadreset == 0)) && (deadblocktimer <= getTimer())) { _root.deadreset = 1; _root.fade.gotoAndPlay(2); p1.start(); nrEnemies = 10; difficulty = 0.005; lowstat = 1; highstat = 11; xp = 1; damager = 1; weapon = 0; damagelevel = 0; damagegfx = 1; shootspeedlevel = 0; experienceup = 1; levelscreen = 0; weaponswapped = 1; lvl = 1; bggfx = 2; stopAllSounds(); _root.hp.removeMovieClip(); _root.Ship.removeMovieClip(); _root.Bullet.removeMovieClip(); _root.pickup.removeMovieClip(); _root.shells.removeMovieClip(); _root.clipsize.removeMovieClip(); _root.spitweapons.removeMovieClip(); _root.Enemy0.removeMovieClip(); _root.Enemy1.removeMovieClip(); _root.Enemy2.removeMovieClip(); _root.Enemy3.removeMovieClip(); _root.Enemy4.removeMovieClip(); _root.Enemy5.removeMovieClip(); _root.Enemy6.removeMovieClip(); _root.Enemy7.removeMovieClip(); _root.Enemy8.removeMovieClip(); _root.Enemy9.removeMovieClip(); _root.Enemy10.removeMovieClip(); _root.Enemy11.removeMovieClip(); _root.Enemy12.removeMovieClip(); _root.Enemy13.removeMovieClip(); _root.Enemy14.removeMovieClip(); _root.Enemy15.removeMovieClip(); _root.Enemy16.removeMovieClip(); _root.Enemy17.removeMovieClip(); _root.Enemy18.removeMovieClip(); _root.Enemy19.removeMovieClip(); _root.Enemy20.removeMovieClip(); _root.undead.removeMovieClip(); _root.baby.removeMovieClip(); _root.newbg.removeMovieClip(); _root.loader.removeMovieClip(); _root.loading.removeMovieClip(); _root.reloader.removeMovieClip(); _root.level.removeMovieClip(); _root.chopper.removeMovieClip(); _root.crate.removeMovieClip(); _root.removeMovieClip(); _root.popup.removeMovieClip(); music.stop(); } } if ((((totalkills >= levelquota) && (flagger == 0)) && (nrEnemies1 <= 0)) && (winstopper == 0)) { _root.undead.gotoAndStop(3); _root.addvan.gotoAndPlay(2); wintimer = getTimer() + 5000; _root.bggfx = _root.bggfx + 1; winstopper = 1; } if (((wintimer <= getTimer()) && (winstopper == 1)) && (nrEnemies1 <= 0)) { _root.fade.gotoAndPlay(2); stopAllSounds(); _root.hp.removeMovieClip(); _root.Ship.removeMovieClip(); _root.Bullet.removeMovieClip(); _root.pickup.removeMovieClip(); _root.shells.removeMovieClip(); _root.spitweapons.removeMovieClip(); _root.Enemy0.removeMovieClip(); _root.Enemy1.removeMovieClip(); _root.Enemy2.removeMovieClip(); _root.Enemy3.removeMovieClip(); _root.Enemy4.removeMovieClip(); _root.Enemy5.removeMovieClip(); _root.Enemy6.removeMovieClip(); _root.Enemy7.removeMovieClip(); _root.Enemy8.removeMovieClip(); _root.Enemy9.removeMovieClip(); _root.Enemy10.removeMovieClip(); _root.Enemy11.removeMovieClip(); _root.Enemy12.removeMovieClip(); _root.Enemy13.removeMovieClip(); _root.Enemy14.removeMovieClip(); _root.Enemy15.removeMovieClip(); _root.Enemy16.removeMovieClip(); _root.Enemy17.removeMovieClip(); _root.Enemy18.removeMovieClip(); _root.Enemy19.removeMovieClip(); _root.Enemy20.removeMovieClip(); _root.clipsize.removeMovieClip(); _root.undead.removeMovieClip(); _root.baby.removeMovieClip(); _root.newbg.removeMovieClip(); _root.loader.removeMovieClip(); _root.loading.removeMovieClip(); _root.reloader.removeMovieClip(); _root.level.removeMovieClip(); _root.chopper.removeMovieClip(); _root.crate.removeMovieClip(); _root.popup.removeMovieClip(); _root.removeMovieClip(); music.stop(); _root.levelscreen = _root.levelscreen + 1; if (nrEnemies <= 15) { nrEnemies = nrEnemies + 2; } _root.difficulty = _root.difficulty + 0.0001; _root.deadreset = 1; } if (ztimer <= getTimer()) { _root["zidle" + random(9)].start(); ztimer = getTimer() + 8000; } if (((Key.isDown(RKEY) && (reloadtimer <= getTimer())) && (_root.gameover == 0)) || ((Key.isDown(R) && (reloadtimer <= getTimer())) && (_root.gameover == 0))) { reloaded(); _root.Ship.top.gotoAndPlay(weaponreload); bulletReady = false; currentTime = getTimer() + 100; reloadtimer = getTimer() + 900; _root.clipsize.reset(); reloadReady = false; _root.reloader.gotoAndPlay(16); shootblocker = 1; if (weapon == 0) { pistolload.start(); } if (weapon == 1) { shotgunload.start(); } if (weapon == 2) { mgload.start(); } if (weapon == 3) { boltreload.start(); } if (weapon == 4) { rktreload.start(); } if (weapon == 5) { chainload.start(); } } if ((((weaponswapped == 1) && (weapon == 0)) && (_root.gameover == 0)) && (reloadtimer <= getTimer())) { bulletDelay = 220 - shootspeedlevel; this.clipsize.weaponno = 0; this.clipsize.reset(); _root.Ship.top.gotoAndStop(1); weaponshoot = 11; weaponreload = 21; bullety = -5; pistolload.start(); reloadtimer = getTimer() + 1000; _root.Ship.top.gotoAndPlay(weaponreload); _root.reloader.gotoAndPlay(16); weaponswapped = 0; damagelevel = 0; damagegfx = 1; shootspeedlevel = 0; } if ((((weaponswapped == 1) && (weapon == 1)) && (_root.gameover == 0)) && (reloadtimer <= getTimer())) { bulletDelay = 1000 - shootspeedlevel; this.clipsize.weaponno = 1; this.clipsize.reset(); _root.Ship.top.gotoAndStop(70); weaponshoot = 80; weaponreload = 125; bullety = 0; shotgunload.start(); reloadtimer = getTimer() + 1000; _root.Ship.top.gotoAndPlay(weaponreload); _root.reloader.gotoAndPlay(16); weaponswapped = 0; damagelevel = 0; damagegfx = 1; shootspeedlevel = 0; } if ((((weaponswapped == 1) && (weapon == 2)) && (_root.gameover == 0)) && (reloadtimer <= getTimer())) { bulletDelay = 140 - shootspeedlevel; this.clipsize.weaponno = 2; this.clipsize.reset(); _root.Ship.top.gotoAndStop(186); weaponshoot = 196; weaponreload = 221; bullety = 2; mgload.start(); reloadtimer = getTimer() + 1000; _root.Ship.top.gotoAndPlay(weaponreload); _root.reloader.gotoAndPlay(16); weaponswapped = 0; damagelevel = 0; damagegfx = 1; shootspeedlevel = 0; } if ((((weaponswapped == 1) && (weapon == 3)) && (_root.gameover == 0)) && (reloadtimer <= getTimer())) { bulletDelay = 550 - shootspeedlevel; this.clipsize.weaponno = 3; this.clipsize.reset(); _root.Ship.top.gotoAndStop(332); weaponshoot = 337; weaponreload = 360; bullety = 2; reloadtimer = getTimer() + 1000; _root.Ship.top.gotoAndPlay(weaponreload); pistolload.start(); _root.reloader.gotoAndPlay(16); weaponswapped = 0; damagelevel = 0; damagegfx = 1; shootspeedlevel = 0; } if ((((weaponswapped == 1) && (weapon == 4)) && (_root.gameover == 0)) && (reloadtimer <= getTimer())) { bulletDelay = 1000 - shootspeedlevel; this.clipsize.weaponno = 4; this.clipsize.reset(); _root.Ship.top.gotoAndStop(262); weaponshoot = 271; weaponreload = 292; bullety = 2; reloadtimer = getTimer() + 1000; _root.Ship.top.gotoAndPlay(weaponreload); _root.reloader.gotoAndPlay(16); weaponswapped = 0; rktreload.start(); damagelevel = 0; damagegfx = 1; shootspeedlevel = 0; } if (((Key.isDown(90) && (reloadtimer >= getTimer())) && (weapon == 4)) && (rkttimer <= getTimer())) { rktempty.start(); rkttimer = getTimer() + 300; } if ((((weaponswapped == 1) && (weapon == 5)) && (_root.gameover == 0)) && (reloadtimer <= getTimer())) { bulletDelay = 150; this.clipsize.weaponno = 5; this.clipsize.reset(); _root.Ship.top.gotoAndStop(406); weaponshoot = 438; weaponreload = 410; bullety = 2; reloadtimer = getTimer() + 1000; _root.Ship.top.gotoAndPlay(weaponreload); _root.reloader.gotoAndPlay(23); weaponswapped = 0; chainload.start(); chainidle.start(); damagelevel = 0; damagegfx = 1; shootspeedlevel = 0; } chainidle.onSoundComplete = function () { if (weapon == 5) { chainidle.start(); } }; if (((((bulletReady && (Key.isDown(90))) && (weapon == 5)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) && (winstopper == 0)) { _root.Ship.top.gotoAndPlay(weaponshoot); _root.chainattack.start(); shoottimer = getTimer() + 550; _root.Ship.top.chainsawcoll.chainupdate = 0; } if (((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize > 1)) && (weapon == 0)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) && (winstopper == 0)) { damager = 1.5; shooter(); shoottimer = getTimer() + 60; pistolfire.start(); } if (((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize <= 1)) && (weapon == 0)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) && (winstopper == 0)) { pistolnone.start(); shoottimer = getTimer() + 500; } if (((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize <= 1)) && (weapon == 1)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) && (winstopper == 0)) { shotgunnone.start(); shoottimer = getTimer() + 500; } if (((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize <= 1)) && (weapon == 2)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) && (winstopper == 0)) { mgnone.start(); shoottimer = getTimer() + 500; } if (((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize <= 1)) && (weapon == 3)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) && (winstopper == 0)) { shotgunnone.start(); shoottimer = getTimer() + 500; } if (((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize <= 1)) && (weapon == 4)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) && (winstopper == 0)) { rktempty.start(); shoottimer = getTimer() + 500; } if ((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize > 1)) && (weapon == 1)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) { damager = 2; shooter(); shoottimer = getTimer() + 60; shotgunfire.start(); } if ((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize > 1)) && (weapon == 2)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) { damager = 1; shooter(); shoottimer = getTimer() + 60; mgfire.start(); } if ((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize > 1)) && (weapon == 3)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) { damager = 12; shooter(); shoottimer = getTimer() + 60; boltshoot.start(); } if ((((((bulletReady && (Key.isDown(90))) && (shootblocker == 0)) && (this.clipsize.csize > 1)) && (weapon == 4)) && (shoottimer <= getTimer())) && (_root.gameover == 0)) { damager = 1.3; shooter(); rktshoot.start(); shoottimer = getTimer() + 60; } else if ((currentTime + bulletDelay) <= getTimer()) { bulletReady = true; } };
Instance of Symbol 473 MovieClip "Ship" in Frame 4
onClipEvent (load) { function reset() { this._parent.clipsize.reset(); } power = 2.6; yspeed = 0; xspeed = 0; friction = 0.89; zdepth = 0.4; var tie = 0; var astate = 0; var aastate = 0; var facedir = 1; var kickon = 0; ledge = 100; redge = 500; tedge = 250; bedge = 400; W = 87; A = 65; D = 68; S = 83; this._yscale = 200; reset(); } onClipEvent (enterFrame) { if (((astate == 1) && (aastate == 0)) && (kickon == 0)) { this.gotoAndPlay(25); } if ((astate == 0) && (aastate == 1)) { this.gotoAndStop(1); } if ((astate == 2) && (aastate != 2)) { this.gotoAndPlay(2); kickon = 1; } if ((astate == 3) && (aastate != 3)) { this.gotoAndPlay(51); _root.gameover = 1; } if ((((xspeed >= -0.5) && (xspeed <= 0.5)) && (yspeed >= -0.5)) && (yspeed <= 0.5)) { astate = 0; } if ((xspeed <= -0.5) | (xspeed >= 0.5)) { astate = 1; } if ((yspeed <= -0.5) | (yspeed >= 0.5)) { astate = 1; } if (((facedir == 1) && (_root.gameover == 0)) && (_root.shoottimer <= getTimer())) { this._xscale = -200; } if (((facedir == 2) && (_root.gameover == 0)) && (_root.shoottimer <= getTimer())) { this._xscale = 200; } if (this.zsorter <= getTimer()) { this.swapDepths(this._y + 1025); _root.baby.swapDepths(_root.baby._y + 990); this.zsorter = getTimer() + 60; } if (Key.isDown(37) && (inputtimer <= getTimer())) { xspeed = xspeed - power; facedir = 1; inputtimer = getTimer() + 60; } if (Key.isDown(A) && (inputtimer <= getTimer())) { xspeed = xspeed - power; facedir = 1; inputtimer = getTimer() + 60; } if (Key.isDown(39) && (inputtimer <= getTimer())) { xspeed = xspeed + power; facedir = 2; inputtimer = getTimer() + 60; } if (Key.isDown(D) && (inputtimer <= getTimer())) { xspeed = xspeed + power; facedir = 2; inputtimer = getTimer() + 60; } if ((Key.isDown(38) && (this._y >= (_root.barrier + 5))) && (inputtimer <= getTimer())) { yspeed = yspeed - (power * zdepth); inputtimer = getTimer() + 60; } if ((Key.isDown(W) && (this._y >= (_root.barrier + 5))) && (inputtimer <= getTimer())) { yspeed = yspeed - (power * zdepth); inputtimer = getTimer() + 60; } if (this._y <= (_root.barrier + 4)) { yspeed = 0; } if (this._y >= 385) { yspeed = yspeed - 0.6; } if (this._x >= 790) { xspeed = xspeed - 2; } if (this._x <= 10) { xspeed = xspeed + 2; } if ((Key.isDown(40) && (inputtimer <= getTimer())) && (this._y <= 380)) { yspeed = yspeed + (power * zdepth); inputtimer = getTimer() + 60; } if ((Key.isDown(S) && (inputtimer <= getTimer())) && (this._y <= 380)) { yspeed = yspeed + (power * zdepth); inputtimer = getTimer() + 60; } xspeed = xspeed * friction; yspeed = yspeed * friction; this._y = this._y + yspeed; this._x = this._x + xspeed; }
Instance of Symbol 488 MovieClip [clipsize] "clipsize" in Frame 4
onClipEvent (load) { this.swapDepths(100000); var reloaderupdater = 0; this._xscale = 200; this._yscale = 200; var weaponno = _root.weapon; reset(); } onClipEvent (enterFrame) { function reset() { if (weaponno == 0) { csizemax = 9; csize = csizemax; this.gotoAndStop(csize); } if (weaponno == 1) { csizemax = 6; csize = csizemax; this.gotoAndStop(csize + 30); clipupdate = getTimer() + 200; } if (weaponno == 2) { csizemax = 15; csize = csizemax; this.gotoAndStop(csize + 15); clipupdate = getTimer() + 200; } if (weaponno == 3) { csizemax = 2; csize = csizemax; this.gotoAndStop(csize + 36); clipupdate = getTimer() + 200; } if (weaponno == 4) { csizemax = 2; csize = csizemax; this.gotoAndStop(csize + 38); clipupdate = getTimer() + 200; } if (weaponno == 5) { csizemax = 2; csize = csizemax; this.gotoAndStop(csize + 41); clipupdate = getTimer() + 200; } } function update() { if (weaponno == 0) { this.gotoAndStop(csize); } if (weaponno == 1) { this.gotoAndStop(csize + 30); } if (weaponno == 2) { this.gotoAndStop(csize + 15); } if (weaponno == 3) { this.gotoAndStop(csize + 36); } if (weaponno == 4) { this.gotoAndStop(csize + 38); } } }
Instance of Symbol 514 MovieClip [Bullet] "Bullet" in Frame 4
onClipEvent (load) { var spray = 0; } onClipEvent (enterFrame) { function reseter() { } }
Instance of Symbol 604 MovieClip [Enemy] "Enemy0" in Frame 4
onClipEvent (load) { function sub() { if ((health > 0) && (animations != 5)) { animations = 4; this.enemygfx.gotoAndStop(61 + enemytype); myaccel = 0; if (_root.shotgunsfxtimer <= getTimer()) { if (_root.weapon == 0) { _root.pistolimpact.start(); } if (_root.weapon == 1) { _root.shotgunimpact.start(); } if (_root.weapon == 2) { _root.mgimpact.start(); } if (_root.weapon == 3) { _root.boltimpact.start(); } if (_root.weapon == 4) { _root.rktimpact.start(); } _root.shotgunsfxtimer = getTimer() + 300; } } if ((health <= 0) && (animations != 5)) { _root.zdeath = _root.zdeath + 1; _root.bosspercent = _root.bosspercent + 0.02; _root.bodymanager(this._x, this._y, this.facedir); _root.xp = _root.xp + (1 * _root.experienceup); animations = 5; _root.totalkills = _root.totalkills + 1; myaccel = 0; this["wound" + random(4)].start(); if (_root.shotgunsfxtimer <= getTimer()) { if (_root.weapon == 0) { _root.pistolimpact.start(); } if (_root.weapon == 1) { _root.shotgunimpact.start(); } if (_root.weapon == 2) { _root.mgimpact.start(); } if (_root.weapon == 3) { _root.boltimpact.start(); } if (_root.weapon == 4) { _root.rktimpact.start(); } _root.shotgunsfxtimer = getTimer() + 300; } } } function reset() { this._y = (random(100) + _root.barrier) + 25; if (spawn == 1) { this._x = 890; } if (spawn == 0) { this._x = -50; } var _local3 = 12; var _local4 = 0; xwaitright = getTimer() + 100; xwaitleft = getTimer() + 100; animations = 1; spawn = random(2); deadstat = 0; attackstat = 0; randomdeath = 0; rotatestat = 0; instakill = 0; mySpeed = (random(6) * 0.0009) + _root.difficulty; mySpeedy = (0.2 + _root.difficulty) + (random(5) / 5); var _local5 = mySpeed; enemytyper = random(4) + 1; if (enemytyper == 1) { enemytype = 0; this.health = random(3) + 3; } if (enemytyper == 2) { enemytype = 149; this.health = random(3) + 3; } if (enemytyper == 3) { enemytype = 299; this.health = random(3) + 3; } if (enemytyper == 4) { if (_root.bosspercent >= random(100)) { enemytype = 424; this.health = 17; _root.zboss.start(); } else { enemytyper = random(3) + 1; } } this.enemygfx.gotoAndPlay(1 + enemytype); } var deathimptimer = 0; var enemytype = 0; var enemytyper = (random(3) + 1); if (enemytyper == 1) { enemytype = 0; } if (enemytyper == 2) { enemytype = 149; } if (enemytyper == 3) { enemytype = 299; } if (enemytyper == 4) { enemytype = 424; } var spawn = random(2); var health = (random(3) + 1); var myaccel = 0; var attackstat = 0; var overlapping = 0; var rotatestat = 0; this._yscale = 200; var facedir = 1; reset(); var injuredsfx = 0; var shotguncount = 0; var endgamer = 0; var wound1 = new Sound(); wound1.attachSound("VO_Zombie_Injured_09"); var wound2 = new Sound(); wound2.attachSound("VO_Zombie_Injured_07"); var wound3 = new Sound(); wound3.attachSound("VO_Zombie_Injured_06"); var wound0 = new Sound(); wound0.attachSound("VO_Zombie_Injured_01"); } onClipEvent (enterFrame) { function rotater() { if ((this.facedir == 2) && (this._xscale != -200)) { this._xscale = -200; } if ((this.facedir == 1) && (this._xscale != 200)) { this._xscale = 200; } } if (((_root.totalkills >= (_root.levelquota + _root.nrEnemies1)) && (this._x <= -50)) || ((_root.totalkills >= (_root.levelquota + _root.nrEnemies1)) && (this._x >= 850))) { _root.nrEnemies1 = _root.nrEnemies1 - 1; this._x = -200; this._y = -200; this.removeMovieClip(); } if (((enemytyper == 4) && (this.instakill == 1)) && (deathimptimer <= getTimer())) { this.instakill = 0; this.deathimptimer = getTimer() + 800; } if (this.hitTest(_root.Ship.gunfx.shotgunkill) && (this.instakill == 0)) { if (enemytyper != 4) { this.instakill = 1; this.health = 0; this.sub(); } if (enemytyper == 4) { this.instakill = 1; this.health = this.health - 2; this.sub(); } if (_root.shotgunsfxtimer <= getTimer()) { _root.shotgunimpact.start(); _root.shotgunsfxtimer = getTimer() + 700; } _root.xp = _root.xp + 1; if (_root.shotguncount <= getTimer()) { var randomizer = random(8); _root["pkill" + randomizer].start(); _root.shotguncount = getTimer() + 4000; } } if (this.zsorter <= getTimer()) { this.swapDepths(this._y + 1000); this.zsorter = getTimer() + 1000; } if ((myaccel != 0) && (speedtimer <= getTimer())) { this._x = this._x + myaccel; this.speedtimer = getTimer() + 10; } if ((((this.hitTest(_root.Ship.coll) && (deadstat == 0)) && (attackstat == 0)) && (this.animations != 2)) && (this.enemyattacktimer <= getTimer())) { if (this.enemygfx._currentframe <= (25 + enemytype)) { this.animations = 2; attackstat = 1; _root.lowstat = _root.lowstat - 1; _root.hp.attacked = 1; _root.hp.process(); _root.Ship.xspeed = _root.Ship.xspeed * 0.3; this.enemyattacktimer = getTimer() + 500; if (_root.shotgunsfxtimer <= getTimer()) { _root.shotgunimpact.start(); shotgunsfxtimer = getTimer + 400; } myaccel = myaccel * 0.3; if ((_root.ztimer1 <= getTimer()) && (enemytyper != 4)) { _root["zidle" + random(9)].start(); _root.ztimer1 = getTimer() + 9000; } if ((_root.ztimer1 <= getTimer()) && (enemytyper == 4)) { _root.zboss1.start(); _root.ztimer1 = getTimer() + 5000; } if (_root.shotguncounter <= getTimer()) { var randomizer = random(8); _root["pinj" + randomizer].start(); _root.shotguncounter = getTimer() + 9000; } } } if ((((this.animations == 1) && (deadstat == 0)) && (attackstat == 0)) && (rotatestat == 0)) { if (this.enemygfx._currentframe >= (26 + enemytype)) { this.enemygfx.gotoAndPlay(1 + enemytype); } } if (((this.animations == 2) && (deadstat == 0)) && (attackstat == 1)) { this.enemygfx.gotoAndPlay(26 + enemytype); } if ((((this.animations == 3) && (deadstat == 0)) && (attackstat == 0)) && (rotatestat == 0)) { this.enemygfx.gotoAndPlay(56 + enemytype); rotatestat = 1; } if ((this.animations == 4) && (deadstat == 0)) { this.enemygfx.gotoAndStop(61 + enemytype); } if (((this.animations == 5) && (deadstat == 0)) && (randomdeath == 2)) { this.enemygfx.gotoAndPlay(126 + enemytype); deadstat = 1; } if (((this.animations == 5) && (deadstat == 0)) && (randomdeath != 2)) { var randomdeath = random(2); if (randomdeath == 1) { this.enemygfx.gotoAndPlay(71 + enemytype); this.splats.gotoAndStop(61 + enemytype); } if (randomdeath == 0) { this.enemygfx.gotoAndPlay(96 + enemytype); } deadstat = 1; } if (((((this._x >= _root.Ship._x) && (xwaitright <= getTimer())) && (myaccel >= (maxSpeed * -1))) && (animations != 5)) && (_root.gameover == 0)) { myaccel = myaccel - mySpeed; xwaitleft = getTimer() + 100; facedir = 1; this.animations = 1; rotater(); } if ((((this._x >= _root.Ship._x) && (xwaitright >= getTimer())) && (animations != 5)) && (_root.gameover == 0)) { myaccel = myaccel * 0.2; this.animations = 3; } if (((((this._x <= _root.Ship._x) && (xwaitleft <= getTimer())) && (myaccel <= maxSpeed)) && (animations != 5)) && (_root.gameover == 0)) { myaccel = myaccel + mySpeed; xwaitright = getTimer() + 100; facedir = 2; this.animations = 1; rotater(); } if ((((this._x <= _root.Ship._x) && (xwaitleft >= getTimer())) && (animations != 5)) && (_root.gameover == 0)) { myaccel = myaccel * 0.2; this.animations = 3; } if ((((this._y >= (_root.Ship._y + 18)) && (update <= getTimer())) && (this._y >= _root.barrier)) && (_root.gameover == 0)) { this._y = this._y - mySpeedy; update = getTimer() + 80; } if (((this._y <= (_root.Ship._y + 18)) && (update <= getTimer())) && (_root.gameover == 0)) { this._y = this._y + mySpeedy; update = getTimer() + 80; } if ((_root.winstopper == 1) && (endgamer == 0)) { this.enemygfx.gotoAndStop(71 + enemytype); endgamer = 1; } }
Instance of Symbol 623 MovieClip [shells] "shells" in Frame 4
onClipEvent (load) { var shelldir = (random(2) + 1); this._yscale = 200; if (_root.weapon == 1) { this.gotoAndPlay(143); } if (_root.weapon != 1) { var animationran = (random(2) + 1); if (animationran == 1) { this.gotoAndPlay(1); } if (animationran == 2) { this.gotoAndPlay(72); } } if (shelldir == 2) { this._xscale = -200; } if (shelldir == 1) { this._xscale = 200; } } onClipEvent (enterFrame) { function destroy() { this.removeMovieClip(); } }
Instance of Symbol 659 MovieClip [hp] "hp" in Frame 4
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.swapDepths(80000); process(); } onClipEvent (enterFrame) { function process() { if (_root.highstat >= 9) { facestat = 1; } if ((_root.highstat >= 6) && (_root.highstat <= 8)) { facestat = 2; } if ((_root.highstat >= 3) && (_root.highstat <= 5)) { facestat = 3; } if ((_root.highstat >= 2) && (_root.highstat <= 3)) { facestat = 4; } if (_root.highstat <= 1) { facestat = 5; } if (((facestat == 1) && (attacked == 0)) && (this.face._currentframe >= 40)) { this.face.gotoAndPlay(1); } if ((((facestat == 2) && (attacked == 0)) && (this.face._currentframe >= 80)) || ((facestat == 2) && (this.face._currentframe <= 39))) { this.face.gotoAndPlay(40); } if ((((facestat == 3) && (attacked == 0)) && (this.face._currentframe >= 120)) || ((facestat == 3) && (this.face._currentframe <= 79))) { this.face.gotoAndPlay(80); } if ((((facestat == 4) && (attacked == 0)) && (this.face._currentframe >= 160)) || ((facestat == 4) && (this.face._currentframe <= 119))) { this.face.gotoAndPlay(120); } if (((facestat == 5) && (attacked == 0)) && (this.face._currentframe <= 159)) { this.face.gotoAndPlay(160); } if ((attacked == 1) && (facestat == 1)) { this.gotoAndPlay(2); this.face.gotoAndPlay(30); attacked = 0; } if ((attacked == 1) && (facestat == 2)) { this.gotoAndPlay(2); this.face.gotoAndPlay(70); attacked = 0; } if ((attacked == 1) && (facestat == 3)) { this.gotoAndPlay(2); this.face.gotoAndPlay(110); attacked = 0; } if ((attacked == 1) && (facestat == 4)) { this.gotoAndPlay(2); this.face.gotoAndPlay(150); attacked = 0; } if ((attacked == 1) && (facestat == 5)) { this.gotoAndPlay(2); this.face.gotoAndPlay(190); attacked = 0; } } if ((_root.highstat > 0) && (numberupdater <= getTimer())) { _root.hp.lowerno.gotoAndStop(_root.lowstat); _root.hp.higherno.gotoAndStop(_root.highstat); numberupdater = getTimer() + 500; } process(); if ((_root.lowstat <= 0) && (_root.highstat >> 0)) { _root.highstat = _root.highstat - 1; _root.lowstat = 10; } if ((_root.highstat <= 0) && (this.face._currentframe <= 199)) { _root.hp.lowerno.gotoAndStop(1); _root.hp.higherno.gotoAndStop(1); _root.hp.face.gotoAndStop(200); _root.Ship.astate = 3; _root.pdead.start(); _root.gameover == 1; _root.deadblocktimer = getTimer() + 800; } }
Instance of Symbol 705 MovieClip [baby] "baby" in Frame 4
onClipEvent (load) { function reset() { this._y = (random(100) + _root.barrier) + 30; if (spawn == 1) { this._x = 890; } if (spawn == 0) { this._x = -50; } unbootable = 0; var _local3 = 12; var _local4 = 0; this.health = random(3) + 1; xwaitright = getTimer() + 100; xwaitleft = getTimer() + 100; animations = 1; deadstat = 0; attackstat = 0; rotatestat = 0; instakill = 0; mySpeed = (random(3) * 0.001) + _root.difficulty; mySpeedy = 0.2 + _root.difficulty; var _local5 = mySpeed; stopper = 0; gotoAndPlay (2); } var spawn = random(2); var health = (random(3) + 1); var myaccel = 0; var attackstat = 0; var rotatestat = 0; this._yscale = 200; var facedir = 1; var unbootable = 0; var sfxbaby = new Sound(); sfxbaby.attachSound("sfx_gibland_01"); var sfxbaby1 = new Sound(); sfxbaby1.attachSound("VO_Zombie_Baby_09"); var stopper = 0; var starttimer = 0; reset(); } onClipEvent (enterFrame) { function rotater() { if ((((this.facedir == 2) && (this._xscale != -200)) && (this._currentframe <= 25)) && (stopper == 0)) { this._xscale = -200; } if ((((this.facedir == 1) && (this._xscale != 200)) && (this._currentframe <= 25)) && (stopper == 0)) { this._xscale = 200; } } if (((starttimer <= getTimer()) && (stoptimer == 0)) && (_root.winstopper == 0)) { starttimer = getTimer() + 10000; spawn = random(2); reset(); stoptimer = 1; } if (((myaccel != 0) && (speedtimer <= getTimer())) && (stopper == 0)) { this._x = this._x + myaccel; this.speedtimer = getTimer() + 10; } if (this.hitTest(_root.Ship.coll) && (this._currentframe <= 25)) { _root.Ship.astate = 2; gotoAndPlay (27); _root.Ship.xspeed = _root.Ship.xspeed * 0.6; if (unbootable == 0) { sfxbaby.start(); sfxbaby1.start(); unbootable = 1; } if ((_root.pickupno == 0) && (_root.pickup.fadetimer <= getTimer())) { _root.pickup._x = this._x; _root.pickup._y = this._y - 10; _root.pickup.pickupflashing.gotoAndStop(random(20) + 1); _root.level.experience.xp = _root.level.experience.xp + 1; _root.pickupno = 1; _root.pickup.fadetimer = getTimer() + 5000; _root.pickup.gotoAndPlay(2); } var randomizer = random(8); _root["pkill" + randomizer].start(); } if ((((this._x >= _root.Ship._x) && (xwaitright <= getTimer())) && (myaccel >= (maxSpeed * -1))) && (stopper == 0)) { myaccel = myaccel - mySpeed; xwaitleft = getTimer() + 100; facedir = 1; rotater(); } if (((this._x >= _root.Ship._x) && (xwaitright >= getTimer())) && (stopper == 0)) { myaccel = myaccel * 0.2; } if ((((this._x <= _root.Ship._x) && (xwaitleft <= getTimer())) && (myaccel <= maxSpeed)) && (stopper == 0)) { myaccel = myaccel + mySpeed; xwaitright = getTimer() + 100; facedir = 2; rotater(); } if (((this._x <= _root.Ship._x) && (xwaitleft >= getTimer())) && (stopper == 0)) { myaccel = myaccel * 0.2; this.animations = 3; } if ((((this._y >= (_root.Ship._y + 35)) && (update <= getTimer())) && (this._y >= _root.barrier)) && (stopper == 0)) { this._y = this._y - mySpeedy; update = getTimer() + 50; } if (((this._y <= (_root.Ship._y + 18)) && (update <= getTimer())) && (stopper == 0)) { this._y = this._y + mySpeedy; update = getTimer() + 50; } }
Instance of Symbol 733 MovieClip [pickup] "pickup" in Frame 4
onClipEvent (load) { play(); var fadetimer = 0; var refadetimer = 0; this._yscale = 200; this._xscale = 200; } onClipEvent (enterFrame) { if (this.zsorter <= getTimer()) { this.swapDepths(this._y + 1000); this.zsorter = getTimer() + 5000; } if ((fadetimer <= getTimer()) && (_root.pickupno == 1)) { _root.pickupno = 0; this._y = -50; this._x = -50; refadetimer = getTimer() + 5000; } if ((this.hitTest(_root.Ship.coll) && (_root.pickupno == 1)) && (this._currentframe == 37)) { gotoAndPlay (39); _root.xp = _root.xp + 2; _root.p1.start(); if (_root.pickup.pickupflashing._currentframe <= 12) { _root.popup.gotoAndPlay(1); _root.popup.popupinne.gotoAndStop(2); } if (((_root.pickup.pickupflashing._currentframe >= 17) && (_root.pickup.pickupflashing._currentframe <= 20)) && (_root.shootspeedlevel <= 59)) { _root.shootspeedlevel = _root.shootspeedlevel + 20; _root.bulletDelay = _root.bulletDelay - _root.shootspeedlevel; _root.popup.gotoAndPlay(1); _root.popup.popupinne.gotoAndStop(3); _root.popup.popupinne.weaponnumber.gotoAndStop(_root.weapon + 1); } if (((_root.pickup.pickupflashing._currentframe >= 13) && (_root.pickup.pickupflashing._currentframe <= 16)) && (_root.damagelevel <= 1.1)) { _root.damagelevel = _root.damagelevel + 0.3; _root.damagegfx = _root.damagegfx + 1; _root.popup.gotoAndPlay(1); _root.popup.popupinne.gotoAndStop(4); _root.popup.popupinne.weaponnumber.gotoAndStop(_root.weapon + 1); } } }
Instance of Symbol 738 MovieClip "reloader" in Frame 4
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.swapDepths(59000); } onClipEvent (enterFrame) { if ((_root.clipsize.csize <= 1) && (this._currentframe <= 16)) { this._x = _root.Ship._x - 55; this._y = _root.Ship._y - 130; } }
Instance of Symbol 746 MovieClip "chopper" in Frame 4
onClipEvent (load) { this.swapDepths(-600); this._xscale = 200; this._yscale = 200; }
Instance of Symbol 763 MovieClip "level" in Frame 4
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.swapDepths(80001); }
Instance of Symbol 773 MovieClip "crate" in Frame 4
onClipEvent (load) { this.swapDepths(550); var pickeduptimer = 0; var weapontype = 0; this._xscale = 200; this._yscale = 200; } onClipEvent (enterFrame) { if (this.innercrate.boxcoll.hitTest(_root.Ship.coll) && (this._currentframe <= 34)) { _root.spitweapons._x = _root.Ship._x - 25; _root.spitweapons._y = _root.Ship._y; _root.spitweapons.innerweapons.gotoAndStop(_root.weapon + 1); _root.spitweapons.gotoAndPlay(2); this._parent.weapon = _root.crate.innercrate._currentframe; this.gotoAndPlay(35); _root.weaponswapped = 1; } if ((pickeduptimer <= getTimer()) && (this._currentframe == 34)) { this.gotoAndPlay(47); } }
Instance of Symbol 783 MovieClip "body" in Frame 4
onClipEvent (load) { this._yscale = 150; this._xscale = 150; }
Instance of Symbol 804 MovieClip "popup" in Frame 4
onClipEvent (load) { this._yscale = 200; this._xscale = 200; this.swapDepths(999990); }
Instance of Symbol 807 MovieClip "levelupslideup" in Frame 4
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.swapDepths(120001); }
Instance of Symbol 89 MovieClip [spitweapons] "spitweapons" in Frame 4
onClipEvent (load) { this._xscale = 200; this._yscale = 200; }
Instance of Symbol 813 MovieClip "undead" in Frame 4
onClipEvent (load) { this._xscale = 200; this.swapDepths(999999); this._yscale = 200; }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 20
gotoAndStop (1);
Symbol 75 MovieClip [weblink] Frame 1
stop();
Symbol 88 MovieClip Frame 1
stop();
Symbol 88 MovieClip Frame 2
stop();
Symbol 88 MovieClip Frame 3
stop();
Symbol 88 MovieClip Frame 4
stop();
Symbol 88 MovieClip Frame 5
stop();
Symbol 88 MovieClip Frame 6
stop();
Symbol 89 MovieClip [spitweapons] Frame 1
stop();
Symbol 89 MovieClip [spitweapons] Frame 57
this._x = -100; this._y = -100; gotoAndStop (1);
Symbol 113 MovieClip [newbg] Frame 1
stop();
Symbol 113 MovieClip [newbg] Frame 3
stop();
Symbol 113 MovieClip [newbg] Frame 4
stop();
Symbol 113 MovieClip [newbg] Frame 5
gotoAndStop (2);
Symbol 115 MovieClip [fades] Frame 30
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 30
stop(); _root.gamescreen = 1;
Symbol 152 MovieClip Frame 1
stop();
Symbol 152 MovieClip Frame 2
stop();
Symbol 154 Button
on (release) { getURL ("http://www.playcow.com", "_blank"); }
Symbol 157 Button
on (release) { getURL ("http://www.facebook.com/pages/PlayCow/126005204300", "_blank"); }
Symbol 160 MovieClip Frame 111
stop();
Symbol 161 MovieClip Frame 1
PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (_root.adstop == 1) { gotoAndStop ("loaded"); }
Symbol 161 MovieClip Frame 2
gotoAndPlay (1);
Symbol 161 MovieClip Frame 3
_root.loadered = 1;
Instance of Symbol 152 MovieClip "startgame" in Symbol 161 MovieClip Frame 3
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (release) { p1.start(); _root.fade.gotoAndPlay(2); _root.titles.removeMovieClip(); _root.loader.removeMovieClip(); _root.loading.removeMovieClip(); this.removeMovieClip(); _root.bars.removeMovieClip(); _root.preloading.gotoAndPlay(2); _root.gotoAndStop(3); }
Symbol 162 MovieClip [preloading] Frame 1
stop();
Instance of Symbol 161 MovieClip "preloader" in Symbol 162 MovieClip [preloading] Frame 1
onClipEvent (load) { this._xscale = 200; this._yscale = 200; this.swapDepths(1); }
Symbol 162 MovieClip [preloading] Frame 10
this.removeMovieClip();
Symbol 170 MovieClip Frame 101
stop(); this.target = 0; this.progress = 0; this.speed = 0.08; this.step = 8; this.stepNum = 0; this.onEnterFrame = function () { this.target = (this._parent.getBytesLoaded() / this._parent.getBytesTotal()) * 100; this.progress = this.progress + ((this.target - this.progress) * this.speed); this.stepNum = Math.floor(this.progress / this.step); if (!this["boxM" + this.stepNum].playTrig) { this["boxM" + this.stepNum].playTrig = true; this["boxM" + this.stepNum].gotoAndPlay("onL"); } if ((this.progress >= 99) and (this.target == 100)) { this.gotoAndPlay("closeL"); this.onEnterFrame = null; } };
Instance of Symbol 169 MovieClip in Symbol 170 MovieClip Frame 112
on (release) { _root.play(); }
Symbol 170 MovieClip Frame 121
stop();
Symbol 176 MovieClip Frame 1
stop();
Symbol 176 MovieClip Frame 100
stop();
Symbol 206 MovieClip Frame 1
play();
Symbol 206 MovieClip Frame 29
_root.lvl1pain.start();
Symbol 206 MovieClip Frame 72
_root.lvl1pain1.start();
Symbol 206 MovieClip Frame 150
_root.carhit.start();
Symbol 206 MovieClip Frame 174
_root.carcrash.start();
Symbol 206 MovieClip Frame 323
stop(); _root.gotoAndStop(4);
Symbol 215 Button
on (release) { getURL ("http://www.playcow.com", "_blank"); }
Symbol 216 MovieClip [painmovie] Frame 1
stop();
Instance of Symbol 213 MovieClip in Symbol 216 MovieClip [painmovie] Frame 2
on (release) { getURL ("http://www.playcow.com", "_blank"); }
Symbol 431 MovieClip [top] Frame 1
_root.Ship.top.Stop();
Symbol 431 MovieClip [top] Frame 10
_root.Ship.top.gotoAndStop(1);
Symbol 431 MovieClip [top] Frame 11
_parent.gunfx.gotoAndPlay(18);
Symbol 431 MovieClip [top] Frame 20
_root.Ship.top.gotoAndStop(1);
Symbol 431 MovieClip [top] Frame 65
_root.Ship.top.gotoAndStop(1);
Symbol 431 MovieClip [top] Frame 70
_root.Ship.top.Stop();
Symbol 431 MovieClip [top] Frame 79
_root.Ship.top.gotoAndStop(70);
Symbol 431 MovieClip [top] Frame 80
_parent.gunfx.gotoAndPlay(1);
Symbol 431 MovieClip [top] Frame 124
_root.Ship.top.gotoAndStop(70);
Symbol 431 MovieClip [top] Frame 184
_root.Ship.top.gotoAndStop(70);
Symbol 431 MovieClip [top] Frame 186
_root.Ship.top.Stop();
Symbol 431 MovieClip [top] Frame 191
_root.Ship.top.Stop();
Symbol 431 MovieClip [top] Frame 195
_root.Ship.top.gotoAndStop(186);
Symbol 431 MovieClip [top] Frame 196
_parent.gunfx.gotoAndPlay(32);
Symbol 431 MovieClip [top] Frame 206
_parent.gunfx.gotoAndPlay(32);
Symbol 431 MovieClip [top] Frame 216
_parent.gunfx.gotoAndPlay(32);
Symbol 431 MovieClip [top] Frame 220
_root.Ship.top.gotoAndStop(186);
Symbol 431 MovieClip [top] Frame 260
_root.Ship.top.gotoAndStop(186);
Symbol 431 MovieClip [top] Frame 262
_root.Ship.top.Stop();
Symbol 431 MovieClip [top] Frame 267
_root.Ship.top.Stop();
Symbol 431 MovieClip [top] Frame 270
_root.Ship.top.gotoAndStop(262);
Symbol 431 MovieClip [top] Frame 291
_root.Ship.top.gotoAndStop(262);
Symbol 431 MovieClip [top] Frame 331
_root.Ship.top.gotoAndStop(262);
Symbol 431 MovieClip [top] Frame 332
_root.Ship.top.Stop();
Symbol 431 MovieClip [top] Frame 336
_root.Ship.top.Stop();
Symbol 431 MovieClip [top] Frame 347
_parent.gunfx.gotoAndPlay(46);
Symbol 431 MovieClip [top] Frame 359
_root.Ship.top.gotoAndStop(404);
Symbol 431 MovieClip [top] Frame 404
_root.Ship.top.gotoAndStop(404);
Symbol 431 MovieClip [top] Frame 409
_root.Ship.top.gotoAndStop(406);
Symbol 431 MovieClip [top] Frame 437
_root.Ship.top.gotoAndStop(406);
Instance of Symbol 424 MovieClip "chainsawcoll" in Symbol 431 MovieClip [top] Frame 447
onClipEvent (load) { var chainupdate = 0; var chainsfxtimer = 0; } onClipEvent (enterFrame) { if ((this._parent._parent._parent.weapon == 5) && (chainupdate <= getTimer())) { chainupdate = getTimer() + 50; i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i].body)) { _root.Ship.xspeed = 0; _root.Ship.yspeed = 0; var splatsrandoms = random(3); if (splatsrandoms == 1) { splatsrandom = 1; } if (splatsrandoms == 2) { splatsrandom = 20; } if (splatsrandoms == 0) { splatsrandom = 40; } _root["Enemy" + i].splats.gotoAndPlay(splatsrandom); _root["Enemy" + i].health = _root["Enemy" + i].health - (0.5 + damagelevel); _root["Enemy" + i].myaccel = _root["Enemy" + i].myaccel * 0.5; _root["Enemy" + i].sub(); if (chainsfxtimer <= getTimer()) { _root.chainimpact.start(); chainsfxtimer = getTimer() + 700; } } i++; } } }
Symbol 431 MovieClip [top] Frame 472
_root.Ship.top.gotoAndStop(406);
Symbol 444 MovieClip [gunfx] Frame 12
stop();
Symbol 444 MovieClip [gunfx] Frame 31
stop();
Symbol 444 MovieClip [gunfx] Frame 45
stop();
Symbol 444 MovieClip [gunfx] Frame 59
stop();
Symbol 473 MovieClip Frame 1
stop(); aastate = 0; kickon = 0;
Symbol 473 MovieClip Frame 2
play(); aastate = 2; play();
Symbol 473 MovieClip Frame 24
gotoAndStop (1); aastate = 0; astate = 0; kickon = 0;
Symbol 473 MovieClip Frame 25
aastate = 1; play();
Symbol 473 MovieClip Frame 50
gotoAndPlay (25); aastate = 1;
Symbol 473 MovieClip Frame 51
aastate = 3;
Symbol 473 MovieClip Frame 65
stop(); stop(); aastate = 3; power = 0;
Symbol 481 MovieClip Frame 1
stop();
Symbol 488 MovieClip [clipsize] Frame 1
stop();
Symbol 488 MovieClip [clipsize] Frame 16
stop();
Symbol 488 MovieClip [clipsize] Frame 31
stop();
Symbol 488 MovieClip [clipsize] Frame 37
stop();
Symbol 488 MovieClip [clipsize] Frame 38
stop();
Symbol 488 MovieClip [clipsize] Frame 39
stop();
Symbol 488 MovieClip [clipsize] Frame 40
stop();
Symbol 488 MovieClip [clipsize] Frame 41
stop();
Symbol 488 MovieClip [clipsize] Frame 42
stop();
Symbol 494 MovieClip Frame 1
stop();
Symbol 494 MovieClip Frame 2
stop();
Symbol 494 MovieClip Frame 3
stop();
Symbol 510 MovieClip Frame 15
stop();
Symbol 510 MovieClip Frame 16
stop();
Symbol 510 MovieClip Frame 17
play();
Symbol 510 MovieClip Frame 38
stop(); _parent.facedir = 0; _parent._x = -100; _parent._y = -100;
Symbol 514 MovieClip [Bullet] Frame 1
var bulletstop = 0; this.onEnterFrame = function () { if ((this.facedir == 1) && (bulletstop == 0)) { this._x = this._x - 55; } if ((this.facedir == 2) && (bulletstop == 0)) { this._x = this._x + 55; } if (this.facedir == 0) { this._x = -100; this._y = -100; bulletstop = 0; } if ((this._x > 1050) | (this.x < -550)) { facedir = 0; } i = 0; while (i < _root.nrEnemies) { if (this.fire.hitTest(_root["Enemy" + i].body)) { if (_root.weapon != 4) { var _local3 = random(3); if (_local3 == 1) { splatsrandom = 1; } if (_local3 == 2) { splatsrandom = 20; } if (_local3 == 0) { splatsrandom = 40; } _root["Enemy" + i].splats.gotoAndPlay(splatsrandom); _root["Enemy" + i].health = _root["Enemy" + i].health - this.damage; _root["Enemy" + i].sub(); if (_root["Enemy" + i].enemytyper == 4) { _root["Enemy" + i].myaccel = _root["Enemy" + i].myaccel * 0.97; } if (_root["Enemy" + i].enemytyper != 4) { _root["Enemy" + i].myaccel = _root["Enemy" + i].myaccel * 0.2; } } if ((_root.weapon != 3) && (_root.weapon != 4)) { facedir = 0; } if (_root.weapon == 3) { this.damage = this.damage * 0.3; } if ((_root.weapon == 4) && (bulletstop == 0)) { bulletstop = 1; this.fire.gotoAndPlay(17); } } i++; } };
Instance of Symbol 513 MovieClip in Symbol 514 MovieClip [Bullet] Frame 1
onClipEvent (load) { } onClipEvent (enterFrame) { if (this.hitTest(_root.Ship) && (_parent.bulletstop == 1)) { _root.hp.highstat = _root.hp.highstat - 1; _root.hp.lowstat = 0; } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i].body) && (_parent.bulletstop == 1)) { _root["Enemy" + i].health = 0; _root["Enemy" + i].sub(); } i++; } }
Symbol 522 MovieClip [splats] Frame 1
play();
Symbol 522 MovieClip [splats] Frame 10
gotoAndStop (45);
Symbol 522 MovieClip [splats] Frame 14
gotoAndStop (45);
Symbol 522 MovieClip [splats] Frame 15
play();
Symbol 522 MovieClip [splats] Frame 17
gotoAndStop (45);
Symbol 522 MovieClip [splats] Frame 24
gotoAndStop (45);
Symbol 522 MovieClip [splats] Frame 29
gotoAndStop (45);
Symbol 522 MovieClip [splats] Frame 36
play();
Symbol 522 MovieClip [splats] Frame 40
gotoAndStop (45);
Symbol 522 MovieClip [splats] Frame 44
gotoAndStop (45);
Symbol 522 MovieClip [splats] Frame 45
stop();
Symbol 603 MovieClip [enemygfx] Frame 1
play();
Symbol 603 MovieClip [enemygfx] Frame 25
this.gotoAndPlay(1);
Symbol 603 MovieClip [enemygfx] Frame 55
_parent.attackstat = 0; this.gotoAndStop(1);
Symbol 603 MovieClip [enemygfx] Frame 60
_parent.rotatestat = 0;
Symbol 603 MovieClip [enemygfx] Frame 61
play();
Symbol 603 MovieClip [enemygfx] Frame 70
this.gotoAndStop(1);
Symbol 603 MovieClip [enemygfx] Frame 90
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 95
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 120
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 125
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 137
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 150
play();
Symbol 603 MovieClip [enemygfx] Frame 174
this.gotoAndPlay(150);
Symbol 603 MovieClip [enemygfx] Frame 209
_parent.attackstat = 0; this.gotoAndStop(150);
Symbol 603 MovieClip [enemygfx] Frame 210
play();
Symbol 603 MovieClip [enemygfx] Frame 219
this.gotoAndStop(150);
Symbol 603 MovieClip [enemygfx] Frame 244
stop(); _parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 268
stop(); _parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 274
stop(); _parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 286
stop(); _parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 300
play();
Symbol 603 MovieClip [enemygfx] Frame 324
this.gotoAndPlay(300);
Symbol 603 MovieClip [enemygfx] Frame 354
_parent.attackstat = 0; this.gotoAndPlay(300);
Symbol 603 MovieClip [enemygfx] Frame 359
_parent.rotatestat = 0;
Symbol 603 MovieClip [enemygfx] Frame 360
play();
Symbol 603 MovieClip [enemygfx] Frame 369
this.gotoAndPlay(300);
Symbol 603 MovieClip [enemygfx] Frame 394
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 410
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 414
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 424
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 425
play();
Symbol 603 MovieClip [enemygfx] Frame 449
this.gotoAndPlay(425);
Symbol 603 MovieClip [enemygfx] Frame 479
_parent.attackstat = 0; this.gotoAndPlay(425);
Symbol 603 MovieClip [enemygfx] Frame 484
_parent.rotatestat = 0;
Symbol 603 MovieClip [enemygfx] Frame 485
play();
Symbol 603 MovieClip [enemygfx] Frame 494
this.gotoAndPlay(425);
Symbol 603 MovieClip [enemygfx] Frame 519
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 535
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 539
_parent.reset();
Symbol 603 MovieClip [enemygfx] Frame 550
_parent.reset();
Symbol 604 MovieClip [Enemy] Frame 1
Symbol 623 MovieClip [shells] Frame 33
_root.pistolshell.start();
Symbol 623 MovieClip [shells] Frame 71
stop();
Symbol 623 MovieClip [shells] Frame 104
_root.pistolshell.start();
Symbol 623 MovieClip [shells] Frame 142
stop();
Symbol 623 MovieClip [shells] Frame 178
_root.shotgunshell.start();
Symbol 623 MovieClip [shells] Frame 213
stop();
Symbol 658 MovieClip [face] Frame 29
gotoAndPlay (1);
Symbol 658 MovieClip [face] Frame 39
gotoAndPlay (1);
Symbol 658 MovieClip [face] Frame 60
gotoAndPlay (40);
Symbol 658 MovieClip [face] Frame 79
gotoAndPlay (40);
Symbol 658 MovieClip [face] Frame 101
gotoAndPlay (9);
Symbol 658 MovieClip [face] Frame 109
gotoAndPlay (80);
Symbol 658 MovieClip [face] Frame 119
gotoAndPlay (80);
Symbol 658 MovieClip [face] Frame 149
gotoAndPlay (120);
Symbol 658 MovieClip [face] Frame 159
gotoAndPlay (120);
Symbol 658 MovieClip [face] Frame 190
gotoAndPlay (160);
Symbol 659 MovieClip [hp] Frame 20
gotoAndStop (1);
Symbol 705 MovieClip [baby] Frame 25
gotoAndPlay (1);
Symbol 705 MovieClip [baby] Frame 119
stop(); this._x = -50; this._y = -50; gotoAndStop (1); stopper = 1; starttimer = getTimer() + 10000; stoptimer = 0;
Symbol 732 MovieClip [pickupflashing] Frame 1
stop();
Symbol 732 MovieClip [pickupflashing] Frame 2
stop();
Symbol 732 MovieClip [pickupflashing] Frame 3
stop();
Symbol 732 MovieClip [pickupflashing] Frame 4
stop();
Symbol 732 MovieClip [pickupflashing] Frame 5
stop();
Symbol 732 MovieClip [pickupflashing] Frame 6
stop();
Symbol 732 MovieClip [pickupflashing] Frame 7
stop();
Symbol 732 MovieClip [pickupflashing] Frame 8
stop();
Symbol 732 MovieClip [pickupflashing] Frame 9
stop();
Symbol 732 MovieClip [pickupflashing] Frame 10
stop();
Symbol 732 MovieClip [pickupflashing] Frame 11
stop();
Symbol 732 MovieClip [pickupflashing] Frame 12
stop();
Symbol 732 MovieClip [pickupflashing] Frame 13
stop();
Symbol 732 MovieClip [pickupflashing] Frame 17
stop();
Symbol 733 MovieClip [pickup] Frame 1
stop();
Symbol 733 MovieClip [pickup] Frame 37
stop();
Symbol 733 MovieClip [pickup] Frame 38
play();
Symbol 733 MovieClip [pickup] Frame 52
stop(); _root.pickupno = 0; this._y = -50; this._x = -50; refadetimer = getTimer() + 5000;
Symbol 738 MovieClip Frame 15
gotoAndPlay (1);
Symbol 738 MovieClip Frame 23
this._x = -100; this._y = -100; gotoAndPlay (1);
Symbol 746 MovieClip Frame 1
stop();
Symbol 746 MovieClip Frame 112
_root.crate.gotoAndPlay(2); _root.helidrop.start();
Symbol 746 MovieClip Frame 113
_root.crate.gotoAndPlay(2);
Symbol 746 MovieClip Frame 124
gotoAndStop (1);
Symbol 748 MovieClip Frame 10
gotoAndStop (1);
Symbol 751 MovieClip Frame 1
stop();
Symbol 751 MovieClip Frame 2
stop();
Symbol 751 MovieClip Frame 3
stop();
Symbol 751 MovieClip Frame 4
stop();
Symbol 751 MovieClip Frame 5
stop();
Symbol 751 MovieClip Frame 6
stop();
Symbol 752 MovieClip Frame 20
gotoAndStop (1);
Symbol 752 MovieClip Frame 50
gotoAndStop (1);
Symbol 763 MovieClip Frame 1
stop();
Instance of Symbol 748 MovieClip "experience" in Symbol 763 MovieClip Frame 1
onClipEvent (load) { _root.level.innerrank.innermost.gotoAndStop(_root.lvl); var weaponrand = 0; } onClipEvent (enterFrame) { if (_root.xp != this._xscale) { _root.xp = _root.xp + (4 * _root.experienceup); this._xscale = _root.xp; this.gotoAndPlay(2); _root.level.innerrank.gotoAndPlay(1); } if (((_root.xp >= 100) && (_root.crate._currentframe >= 2)) && (_root.crate._currentframe <= 46)) { _root.crate.gotoAndPlay(47); } if ((_root.xp >= 100) && (_root.crate._currentframe == 1)) { _root.crate.pickeduptimer = getTimer() + 12000; _root.lvl = _root.lvl + 1; _root.level.gotoAndStop(_root.lvl); _root.level.innerrank.innermost.gotoAndStop(_root.lvl); _root.level.innerrank.gotoAndPlay(21); _root.levelupslideup.gotoAndPlay(2); _root.levelupslideup._x = _root.Ship._x - 80; _root.levelupslideup._y = _root.Ship._y - 80; _root.crate._x = 200 + random(400); _root.plvlup.start(); _root.xp = 1; this._xscale = _root.xp; _root.chopper.gotoAndPlay(2); _root.mus1.start(); _root.heli.start(); _root.experienceup = _root.experienceup * 0.5; _root.popup.gotoAndPlay(2); _root.popup.popupinne.gotoAndStop(1); if (_root.lvl == 1) { _root.crate.innercrate.gotoAndStop(1); } if (_root.lvl == 2) { _root.crate.innercrate.gotoAndStop(1); } if (_root.lvl == 3) { _root.crate.innercrate.gotoAndStop(2); } if (_root.lvl == 4) { _root.crate.innercrate.gotoAndStop(3); } if (_root.lvl == 5) { _root.crate.innercrate.gotoAndStop(5); } if (_root.lvl == 6) { _root.crate.innercrate.gotoAndStop(4); } } }
Symbol 763 MovieClip Frame 2
stop();
Symbol 763 MovieClip Frame 3
stop();
Symbol 763 MovieClip Frame 4
stop();
Symbol 763 MovieClip Frame 5
stop();
Symbol 763 MovieClip Frame 6
stop();
Symbol 771 MovieClip Frame 1
stop();
Symbol 771 MovieClip Frame 2
stop();
Symbol 771 MovieClip Frame 3
stop();
Symbol 771 MovieClip Frame 4
stop();
Symbol 771 MovieClip Frame 5
stop();
Symbol 773 MovieClip Frame 1
stop();
Symbol 773 MovieClip Frame 9
_root.cratehit.start();
Symbol 773 MovieClip Frame 34
stop();
Symbol 773 MovieClip Frame 46
gotoAndStop (1);
Symbol 773 MovieClip Frame 55
gotoAndStop (1);
Symbol 783 MovieClip Frame 1
play();
Symbol 783 MovieClip Frame 20
stop();
Symbol 783 MovieClip Frame 21
play();
Symbol 783 MovieClip Frame 44
stop();
Symbol 783 MovieClip Frame 45
play();
Symbol 783 MovieClip Frame 81
stop();
Symbol 800 MovieClip Frame 1
stop();
Symbol 800 MovieClip Frame 2
stop();
Symbol 800 MovieClip Frame 3
stop();
Symbol 800 MovieClip Frame 4
stop();
Symbol 800 MovieClip Frame 5
stop();
Symbol 800 MovieClip Frame 6
stop();
Symbol 803 MovieClip Frame 1
stop();
Symbol 803 MovieClip Frame 2
stop();
Symbol 803 MovieClip Frame 3
stop();
Symbol 803 MovieClip Frame 4
stop();
Symbol 804 MovieClip Frame 1
stop();
Symbol 804 MovieClip Frame 95
gotoAndStop (1);
Symbol 807 MovieClip Frame 1
stop();
Symbol 807 MovieClip Frame 66
stop(); this._x = -100; this._y = -100;
Symbol 813 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 2
stop();
Symbol 813 MovieClip Frame 3
stop();
Instance of Symbol 812 MovieClip [wintime] "wintime" in Symbol 813 MovieClip Frame 3
onClipEvent (load) { var wimtimez = (getTimer() + 100); }

Library Items

Symbol 1 Sound [VO_Zombie_Raar_01]
Symbol 2 Sound [Ambient06]
Symbol 3 Sound [VO_Zombie_Raar_03a]
Symbol 4 Sound [carcrash]
Symbol 5 Sound [MUSIC_ThemeEditA_Short]
Symbol 6 Sound [MUSIC_ThemeEditB_Short]
Symbol 7 Sound [MUSIC_ThemeEditC_Short]
Symbol 8 Sound [SFX_BoltFire_02]
Symbol 9 Sound [SFX_BoltImpact_02]
Symbol 10 Sound [SFX_BoltLoad_02]
Symbol 11 Sound [SFX_CarSkidCrash_03]
Symbol 12 Sound [SFX_ChainFireO_08]
Symbol 13 Sound [SFX_ChainFireO_11]
Symbol 14 Sound [VO_Zombie_Raar_03]
Symbol 15 Sound [SFX_ChainFireR_03]
Symbol 16 Sound [SFX_ChainImpact_04]
Symbol 17 Sound [SFX_ChainLoad_03]
Symbol 18 Sound [SFX_CrateDrop_09]
Symbol 19 Sound [sfx_gibland_01]
Symbol 20 Sound [SFX_Heli_03]
Symbol 21 Sound [SFX_HeliDrop_03]
Symbol 22 Sound [sfx_macempty_01]
Symbol 23 Sound [SFX_MacFire_03]
Symbol 24 Sound [SFX_MacImpact_04]
Symbol 25 Sound [VO_Zombie_Raar_05a]
Symbol 26 Sound [SFX_MacLoad_07]
Symbol 27 Sound [sfx_pistolempty_01]
Symbol 28 Sound [SFX_PistolFire_03]
Symbol 29 Sound [SFX_PistolImpact_06]
Symbol 30 Sound [SFX_PistolLoad_08]
Symbol 31 Sound [SFX_PistolShell_05]
Symbol 32 Sound [SFX_PowerUpA_02]
Symbol 33 Sound [SFX_PowerUpB_02]
Symbol 34 Sound [SFX_PowerUpE_02]
Symbol 35 Sound [SFX_ReLoadLoop_05]
Symbol 36 Sound [VO_Zombie_Raar_05]
Symbol 37 Sound [SFX_RockFire_03]
Symbol 38 Sound [SFX_RockLoad_07]
Symbol 39 Sound [SFX_RockMeat2_04]
Symbol 40 Sound [sfx_shotempty_01]
Symbol 41 Sound [SFX_ShotFire_13]
Symbol 42 Sound [SFX_ShotImpact_06]
Symbol 43 Sound [SFX_ShotLoad_22]
Symbol 44 Sound [SFX_ShotShell_06]
Symbol 45 Sound [VO_McPain_Injured_12a]
Symbol 46 Sound [VO_Zombie_Woman_01a]
Symbol 47 Sound [VO_McPain_Win_14a]
Symbol 48 Sound [VO_Zombie_Woman_01]
Symbol 49 Sound [VO_McPain_Win_18a]
Symbol 50 Sound [VO_Smack_Driveby_01]
Symbol 51 Sound [VO_Zombie_Baby_09]
Symbol 52 Sound [VO_Zombie_Boss_15]
Symbol 53 Sound [VO_Zombie_Boss_16]
Symbol 54 Sound [VO_Zombie_Injured_01]
Symbol 55 Sound [VO_Zombie_Injured_06]
Symbol 56 Sound [VO_Zombie_Injured_07]
Symbol 57 Sound [VO_Zombie_Injured_09]
Symbol 58 Sound [VO_Zombie_Moan_01a]
Symbol 59 Sound [VO_Zombie_Woman_05a]
Symbol 60 Sound [VO_Zombie_Moan_01]
Symbol 61 Sound [VO_Zombie_Moan_02a]
Symbol 62 Sound [VO_Zombie_Moan_02]
Symbol 63 Sound [VO_Zombie_Moan_03a]
Symbol 64 Sound [VO_Zombie_Moan_03]
Symbol 65 Sound [VO_Zombie_Moan_04a]
Symbol 66 Sound [VO_Zombie_Moan_04]
Symbol 67 Sound [VO_Zombie_Moan_05a]
Symbol 68 Sound [VO_Zombie_Moan_05]
Symbol 69 Sound [VO_Zombie_Raar_01a]
Symbol 70 Sound [VO_Zombie_Woman_05]
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Symbol 72 BitmapUsed by:73
Symbol 73 GraphicUses:72Used by:74
Symbol 74 MovieClipUses:73Used by:75
Symbol 75 MovieClip [weblink]Uses:71 74
Symbol 76 MovieClip [addboard]
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Symbol 78 Button [head]Uses:77
Symbol 79 GraphicUsed by:80 90
Symbol 80 Button [body]Uses:79
Symbol 81 BitmapUsed by:82 83 84 85 86 87
Symbol 82 GraphicUses:81Used by:88
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Symbol 84 GraphicUses:81Used by:88
Symbol 85 GraphicUses:81Used by:88
Symbol 86 GraphicUses:81Used by:88
Symbol 87 GraphicUses:81Used by:88
Symbol 88 MovieClipUses:82 83 84 85 86 87Used by:89
Symbol 89 MovieClip [spitweapons]Uses:88Used by:Timeline
Symbol 90 MovieClip [bodyb]Uses:79Used by:604
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [colla]Uses:91Used by:473
Symbol 93 BitmapUsed by:96
Symbol 94 BitmapUsed by:96
Symbol 95 BitmapUsed by:96
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Symbol 115 MovieClip [fades]Uses:71Used by:Timeline
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Symbol 118 GraphicUsed by:121
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Symbol 136 MovieClipUses:135Used by:140
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Symbol 139 TextUses:137Used by:140
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Symbol 142 TextUses:119Used by:143
Symbol 143 MovieClipUses:141 142Used by:145
Symbol 144 GraphicUsed by:145
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Symbol 148 FontUsed by:149 153 168
Symbol 149 TextUses:148Used by:150
Symbol 150 ButtonUses:147 149Used by:152
Symbol 151 SoundUsed by:152 154
Symbol 152 MovieClipUses:150 151Used by:161
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Symbol 155 GraphicUsed by:157
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Symbol 159 GraphicUsed by:160
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Symbol 161 MovieClipUses:117 121 123 127 140 145 152 154 158 160 SS2Used by:162
Symbol 162 MovieClip [preloading]Uses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163Used by:170
Symbol 165 GraphicUsed by:170
Symbol 166 GraphicUsed by:167
Symbol 167 MovieClipUses:166Used by:169
Symbol 168 TextUses:148Used by:169
Symbol 169 MovieClipUses:167 168Used by:170
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Symbol 171 BitmapUsed by:172
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Symbol 173 MovieClipUses:172Used by:Timeline
Symbol 174 GraphicUsed by:Timeline
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:Timeline
Symbol 177 GraphicUsed by:206 603
Symbol 178 BitmapUsed by:180
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:178 179Used by:206
Symbol 181 GraphicUsed by:206 603
Symbol 182 GraphicUsed by:206 603
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Symbol 185 GraphicUsed by:206 603
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Symbol 187 GraphicUsed by:206 603
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Symbol 190 GraphicUsed by:206
Symbol 191 BitmapUsed by:192 193
Symbol 192 GraphicUses:191Used by:194
Symbol 193 GraphicUses:191Used by:194
Symbol 194 MovieClip [car]Uses:192 193Used by:206
Symbol 195 GraphicUsed by:206 603
Symbol 196 GraphicUsed by:206 603
Symbol 197 GraphicUsed by:206 603
Symbol 198 GraphicUsed by:206 603
Symbol 199 GraphicUsed by:206 603
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Symbol 201 GraphicUsed by:206 603
Symbol 202 GraphicUsed by:206 603
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Symbol 205 GraphicUsed by:206 603
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Symbol 213 MovieClipUses:212Used by:216
Symbol 214 GraphicUsed by:215
Symbol 215 ButtonUses:214Used by:216
Symbol 216 MovieClip [painmovie]Uses:206 208 210 213 154 215Used by:Timeline
Symbol 217 GraphicUsed by:Timeline
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Symbol 219 GraphicUses:218Used by:473
Symbol 220 BitmapUsed by:221
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Symbol 606 GraphicUses:605Used by:623
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Symbol 734 GraphicUsed by:735
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Symbol 789 MovieClipUses:788Used by:800
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Symbol 796 GraphicUsed by:797
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Symbol 798 GraphicUsed by:799
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Symbol 805 GraphicUsed by:806
Symbol 806 MovieClipUses:805Used by:807
Symbol 807 MovieClipUses:806Used by:Timeline
Symbol 808 GraphicUsed by:809
Symbol 809 MovieClipUses:808Used by:813
Symbol 810 GraphicUsed by:811
Symbol 811 MovieClipUses:810Used by:812
Symbol 812 MovieClip [wintime]Uses:811Used by:813
Symbol 813 MovieClipUses:809 812Used by:Timeline
Streaming Sound 1Used by:Symbol 160 MovieClip
Streaming Sound 2Used by:Symbol 161 MovieClip

Instance Names

"preloading"Frame 2Symbol 162 MovieClip [preloading]
"bars"Frame 2Symbol 176 MovieClip
"fade"Frame 2Symbol 115 MovieClip [fades]
"myClip"Frame 2Symbol 114 MovieClip [myclip]
"newbg"Frame 3Symbol 113 MovieClip [newbg]
"painmovie"Frame 3Symbol 216 MovieClip [painmovie]
"Ship"Frame 4Symbol 473 MovieClip
"clipsize"Frame 4Symbol 488 MovieClip [clipsize]
"Bullet"Frame 4Symbol 514 MovieClip [Bullet]
"Enemy0"Frame 4Symbol 604 MovieClip [Enemy]
"shells"Frame 4Symbol 623 MovieClip [shells]
"hp"Frame 4Symbol 659 MovieClip [hp]
"baby"Frame 4Symbol 705 MovieClip [baby]
"pickup"Frame 4Symbol 733 MovieClip [pickup]
"reloader"Frame 4Symbol 738 MovieClip
"chopper"Frame 4Symbol 746 MovieClip
"level"Frame 4Symbol 763 MovieClip
"crate"Frame 4Symbol 773 MovieClip
"body"Frame 4Symbol 783 MovieClip
"popup"Frame 4Symbol 804 MovieClip
"levelupslideup"Frame 4Symbol 807 MovieClip
"spitweapons"Frame 4Symbol 89 MovieClip [spitweapons]
"undead"Frame 4Symbol 813 MovieClip
"fade"Frame 4Symbol 115 MovieClip [fades]
"clickme"Symbol 75 MovieClip [weblink] Frame 1Symbol 74 MovieClip
"innerweapons"Symbol 89 MovieClip [spitweapons] Frame 1Symbol 88 MovieClip
"titles"Symbol 161 MovieClip Frame 1Symbol 127 MovieClip
"startgame"Symbol 161 MovieClip Frame 3Symbol 152 MovieClip
"preloader"Symbol 162 MovieClip [preloading] Frame 1Symbol 161 MovieClip
"preloader"Symbol 162 MovieClip [preloading] Frame 2Symbol 161 MovieClip
"chainsawcoll"Symbol 431 MovieClip [top] Frame 447Symbol 424 MovieClip
"shotgunkill"Symbol 444 MovieClip [gunfx] Frame 1Symbol 435 Button
"top"Symbol 473 MovieClip Frame 1Symbol 431 MovieClip [top]
"gunfx"Symbol 473 MovieClip Frame 1Symbol 444 MovieClip [gunfx]
"coll"Symbol 473 MovieClip Frame 1Symbol 92 MovieClip [colla]
"bullgfx"Symbol 488 MovieClip [clipsize] Frame 32Symbol 481 MovieClip
"bullgfx"Symbol 488 MovieClip [clipsize] Frame 33Symbol 481 MovieClip
"bullgfx"Symbol 488 MovieClip [clipsize] Frame 34Symbol 481 MovieClip
"bullgfx"Symbol 488 MovieClip [clipsize] Frame 35Symbol 481 MovieClip
"bullgfx"Symbol 488 MovieClip [clipsize] Frame 36Symbol 481 MovieClip
"bulletguts"Symbol 510 MovieClip Frame 1Symbol 494 MovieClip
"xcoll"Symbol 513 MovieClip Frame 1Symbol 512 Button
"fire"Symbol 514 MovieClip [Bullet] Frame 1Symbol 510 MovieClip
"splats"Symbol 604 MovieClip [Enemy] Frame 1Symbol 522 MovieClip [splats]
"enemygfx"Symbol 604 MovieClip [Enemy] Frame 1Symbol 603 MovieClip [enemygfx]
"body"Symbol 604 MovieClip [Enemy] Frame 1Symbol 90 MovieClip [bodyb]
"lowerno"Symbol 659 MovieClip [hp] Frame 1Symbol 638 MovieClip [lower]
"higherno"Symbol 659 MovieClip [hp] Frame 1Symbol 640 MovieClip [higherno]
"face"Symbol 659 MovieClip [hp] Frame 1Symbol 658 MovieClip [face]
"pickupflashing"Symbol 733 MovieClip [pickup] Frame 1Symbol 732 MovieClip [pickupflashing]
"innermost"Symbol 752 MovieClip Frame 1Symbol 751 MovieClip
"experience"Symbol 763 MovieClip Frame 1Symbol 748 MovieClip
"innerrank"Symbol 763 MovieClip Frame 1Symbol 752 MovieClip
"boxcoll"Symbol 771 MovieClip Frame 1Symbol 766 MovieClip
"innercrate"Symbol 773 MovieClip Frame 1Symbol 771 MovieClip
"weaponnumber"Symbol 803 MovieClip Frame 3Symbol 800 MovieClip
"popupinne"Symbol 804 MovieClip Frame 1Symbol 803 MovieClip
"wintime"Symbol 813 MovieClip Frame 3Symbol 812 MovieClip [wintime]

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "VO_Zombie_Raar_01"
ExportAssets (56)Timeline Frame 1Symbol 2 as "Ambient06"
ExportAssets (56)Timeline Frame 1Symbol 3 as "VO_Zombie_Raar_03a"
ExportAssets (56)Timeline Frame 1Symbol 4 as "carcrash"
ExportAssets (56)Timeline Frame 1Symbol 5 as "MUSIC_ThemeEditA_Short"
ExportAssets (56)Timeline Frame 1Symbol 6 as "MUSIC_ThemeEditB_Short"
ExportAssets (56)Timeline Frame 1Symbol 7 as "MUSIC_ThemeEditC_Short"
ExportAssets (56)Timeline Frame 1Symbol 8 as "SFX_BoltFire_02"
ExportAssets (56)Timeline Frame 1Symbol 9 as "SFX_BoltImpact_02"
ExportAssets (56)Timeline Frame 1Symbol 10 as "SFX_BoltLoad_02"
ExportAssets (56)Timeline Frame 1Symbol 11 as "SFX_CarSkidCrash_03"
ExportAssets (56)Timeline Frame 1Symbol 12 as "SFX_ChainFireO_08"
ExportAssets (56)Timeline Frame 1Symbol 13 as "SFX_ChainFireO_11"
ExportAssets (56)Timeline Frame 1Symbol 14 as "VO_Zombie_Raar_03"
ExportAssets (56)Timeline Frame 1Symbol 15 as "SFX_ChainFireR_03"
ExportAssets (56)Timeline Frame 1Symbol 16 as "SFX_ChainImpact_04"
ExportAssets (56)Timeline Frame 1Symbol 17 as "SFX_ChainLoad_03"
ExportAssets (56)Timeline Frame 1Symbol 18 as "SFX_CrateDrop_09"
ExportAssets (56)Timeline Frame 1Symbol 19 as "sfx_gibland_01"
ExportAssets (56)Timeline Frame 1Symbol 20 as "SFX_Heli_03"
ExportAssets (56)Timeline Frame 1Symbol 21 as "SFX_HeliDrop_03"
ExportAssets (56)Timeline Frame 1Symbol 22 as "sfx_macempty_01"
ExportAssets (56)Timeline Frame 1Symbol 23 as "SFX_MacFire_03"
ExportAssets (56)Timeline Frame 1Symbol 24 as "SFX_MacImpact_04"
ExportAssets (56)Timeline Frame 1Symbol 25 as "VO_Zombie_Raar_05a"
ExportAssets (56)Timeline Frame 1Symbol 26 as "SFX_MacLoad_07"
ExportAssets (56)Timeline Frame 1Symbol 27 as "sfx_pistolempty_01"
ExportAssets (56)Timeline Frame 1Symbol 28 as "SFX_PistolFire_03"
ExportAssets (56)Timeline Frame 1Symbol 29 as "SFX_PistolImpact_06"
ExportAssets (56)Timeline Frame 1Symbol 30 as "SFX_PistolLoad_08"
ExportAssets (56)Timeline Frame 1Symbol 31 as "SFX_PistolShell_05"
ExportAssets (56)Timeline Frame 1Symbol 32 as "SFX_PowerUpA_02"
ExportAssets (56)Timeline Frame 1Symbol 33 as "SFX_PowerUpB_02"
ExportAssets (56)Timeline Frame 1Symbol 34 as "SFX_PowerUpE_02"
ExportAssets (56)Timeline Frame 1Symbol 35 as "SFX_ReLoadLoop_05"
ExportAssets (56)Timeline Frame 1Symbol 36 as "VO_Zombie_Raar_05"
ExportAssets (56)Timeline Frame 1Symbol 37 as "SFX_RockFire_03"
ExportAssets (56)Timeline Frame 1Symbol 38 as "SFX_RockLoad_07"
ExportAssets (56)Timeline Frame 1Symbol 39 as "SFX_RockMeat2_04"
ExportAssets (56)Timeline Frame 1Symbol 40 as "sfx_shotempty_01"
ExportAssets (56)Timeline Frame 1Symbol 41 as "SFX_ShotFire_13"
ExportAssets (56)Timeline Frame 1Symbol 42 as "SFX_ShotImpact_06"
ExportAssets (56)Timeline Frame 1Symbol 43 as "SFX_ShotLoad_22"
ExportAssets (56)Timeline Frame 1Symbol 44 as "SFX_ShotShell_06"
ExportAssets (56)Timeline Frame 1Symbol 45 as "VO_McPain_Injured_12a"
ExportAssets (56)Timeline Frame 1Symbol 46 as "VO_Zombie_Woman_01a"
ExportAssets (56)Timeline Frame 1Symbol 47 as "VO_McPain_Win_14a"
ExportAssets (56)Timeline Frame 1Symbol 48 as "VO_Zombie_Woman_01"
ExportAssets (56)Timeline Frame 1Symbol 49 as "VO_McPain_Win_18a"
ExportAssets (56)Timeline Frame 1Symbol 50 as "VO_Smack_Driveby_01"
ExportAssets (56)Timeline Frame 1Symbol 51 as "VO_Zombie_Baby_09"
ExportAssets (56)Timeline Frame 1Symbol 52 as "VO_Zombie_Boss_15"
ExportAssets (56)Timeline Frame 1Symbol 53 as "VO_Zombie_Boss_16"
ExportAssets (56)Timeline Frame 1Symbol 54 as "VO_Zombie_Injured_01"
ExportAssets (56)Timeline Frame 1Symbol 55 as "VO_Zombie_Injured_06"
ExportAssets (56)Timeline Frame 1Symbol 56 as "VO_Zombie_Injured_07"
ExportAssets (56)Timeline Frame 1Symbol 57 as "VO_Zombie_Injured_09"
ExportAssets (56)Timeline Frame 1Symbol 58 as "VO_Zombie_Moan_01a"
ExportAssets (56)Timeline Frame 1Symbol 59 as "VO_Zombie_Woman_05a"
ExportAssets (56)Timeline Frame 1Symbol 60 as "VO_Zombie_Moan_01"
ExportAssets (56)Timeline Frame 1Symbol 61 as "VO_Zombie_Moan_02a"
ExportAssets (56)Timeline Frame 1Symbol 62 as "VO_Zombie_Moan_02"
ExportAssets (56)Timeline Frame 1Symbol 63 as "VO_Zombie_Moan_03a"
ExportAssets (56)Timeline Frame 1Symbol 64 as "VO_Zombie_Moan_03"
ExportAssets (56)Timeline Frame 1Symbol 65 as "VO_Zombie_Moan_04a"
ExportAssets (56)Timeline Frame 1Symbol 66 as "VO_Zombie_Moan_04"
ExportAssets (56)Timeline Frame 1Symbol 67 as "VO_Zombie_Moan_05a"
ExportAssets (56)Timeline Frame 1Symbol 68 as "VO_Zombie_Moan_05"
ExportAssets (56)Timeline Frame 1Symbol 69 as "VO_Zombie_Raar_01a"
ExportAssets (56)Timeline Frame 1Symbol 70 as "VO_Zombie_Woman_05"
ExportAssets (56)Timeline Frame 1Symbol 75 as "weblink"
ExportAssets (56)Timeline Frame 1Symbol 76 as "addboard"
ExportAssets (56)Timeline Frame 1Symbol 78 as "head"
ExportAssets (56)Timeline Frame 1Symbol 80 as "body"
ExportAssets (56)Timeline Frame 1Symbol 89 as "spitweapons"
ExportAssets (56)Timeline Frame 1Symbol 90 as "bodyb"
ExportAssets (56)Timeline Frame 1Symbol 92 as "colla"
ExportAssets (56)Timeline Frame 1Symbol 113 as "newbg"
ExportAssets (56)Timeline Frame 1Symbol 114 as "myclip"
ExportAssets (56)Timeline Frame 1Symbol 115 as "fades"
ExportAssets (56)Timeline Frame 1Symbol 162 as "preloading"
ExportAssets (56)Timeline Frame 3Symbol 194 as "car"
ExportAssets (56)Timeline Frame 3Symbol 216 as "painmovie"
ExportAssets (56)Timeline Frame 4Symbol 431 as "top"
ExportAssets (56)Timeline Frame 4Symbol 444 as "gunfx"
ExportAssets (56)Timeline Frame 4Symbol 488 as "clipsize"
ExportAssets (56)Timeline Frame 4Symbol 514 as "Bullet"
ExportAssets (56)Timeline Frame 4Symbol 522 as "splats"
ExportAssets (56)Timeline Frame 4Symbol 603 as "enemygfx"
ExportAssets (56)Timeline Frame 4Symbol 604 as "Enemy"
ExportAssets (56)Timeline Frame 4Symbol 623 as "shells"
ExportAssets (56)Timeline Frame 4Symbol 638 as "lower"
ExportAssets (56)Timeline Frame 4Symbol 640 as "higherno"
ExportAssets (56)Timeline Frame 4Symbol 658 as "face"
ExportAssets (56)Timeline Frame 4Symbol 659 as "hp"
ExportAssets (56)Timeline Frame 4Symbol 705 as "baby"
ExportAssets (56)Timeline Frame 4Symbol 732 as "pickupflashing"
ExportAssets (56)Timeline Frame 4Symbol 733 as "pickup"
ExportAssets (56)Timeline Frame 4Symbol 812 as "wintime"

Labels

"loaded"Symbol 161 MovieClip Frame 3
"closeL"Symbol 170 MovieClip Frame 102




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Created: 23/2 -2019 20:07:24 Last modified: 23/2 -2019 20:07:24 Server time: 26/04 -2024 11:47:35