STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228095 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #129122 |
ULTIMATE ARMY |
<p align="center"><font face="Gunship" size="30" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>LOADING 100</b></font></p> |
PLAY NOW ! |
<p align="center"><font face="Tahoma" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Artworks by </b><a href="http://ibunibun.deviantart.com/" target = "_blank"><b>ibunibun.deviantart.com</b></a><b>, Music by Kevin MacLeod </b><a href="http://www.incompetech.com/" target = "_blank"><b>www.incompetech.com</b></a></font></p> |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>100</b></font></p> |
<p align="center"><font face="Gunship" size="40" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>BONUS MONEY: 100000</b></font></p> |
<p align="center"><font face="Gunship" size="40" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>CURRENT MONEY: 100000</b></font></p> |
YOU WIN ! |
NEXT |
NEXT |
MORE GAMES |
MORE GAMES |
YOU LOSE ! |
RESTART |
RESTART |
close |
close |
QUIT GAME |
QUIT GAME |
GAME MENU |
START |
START |
the |
games |
8 |
play online games on the games 8 |
YES |
YES |
NO |
NO |
CONTINUE LAST GAME |
<p align="center"><font face="Tahoma" size="12" color="#000000" letterSpacing="0.000000" kerning="1"><b>Artworks by </b><a href="http://ibunibun.deviantart.com/" target = "_blank"><b>ibunibun.deviantart.com</b></a><b>, Music by Kevin MacLeod </b><a href="http://www.incompetech.com/" target = "_blank"><b>www.incompetech.com</b></a></font></p> |
EASY |
EASY |
HARD |
HARD |
NORMAL |
NORMAL |
SELECT DIFFICULTY |
PLAY |
PLAY |
Level 1 |
Level 2 |
Level 3 |
Level 4 |
Level 5 |
Level 6 |
Level 7 |
Level 8 |
Level 9 |
Level 10 |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 1</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 2</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 3</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 4</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 5</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 6</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 7</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 8</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 9</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 10</b></font></p> |
Level 11 |
Level 12 |
Level 13 |
Level 14 |
Level 15 |
Level 16 |
Level 17 |
Level 18 |
Level 19 |
Level 20 |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 1</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 2</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 3</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 4</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 5</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 6</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 7</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 8</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 9</b></font></p> |
<p align="left"><font face="Feast of Flesh BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>Level 10</b></font></p> |
next |
next |
PREV |
PREV |
INSTRUCTIONS |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
YOUR BASE IS BLUE |
FIRST CLICK ON YOUR BASE |
ENEMY BASE |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
THEN CLICK ON ENEMY BASE |
UNIT in THE BASE is auto regen |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
YOUR SOLDIER WILL ATTACK ENEMY BASE AND TRY TO CONQUER IT |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
YOU CAN ATTACK TWO OR MORE BASES FROM ONE BASE |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
IF YOU HAVE TWO OR MORE BASES, PRESS CTRL THEN CLICK BASE TO SELECT MULTIPLE BASE and attack together |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
YOU WILL WIN THE GAME IF ALL BASES are BELONG TO YOU and lose if you dont have any base. good luck! |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p> |
<p align="center"><font face="Gunship" size="18" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>Level 20/20</b></font></p> |
<p align="center"><font face="Gunship" size="18" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>BASE: 20/20</b></font></p> |
speed: 1x |
speed: 2x |
speed: 3x |
MENU |
MENU |
<p align="center"><font face="Gunship" size="18" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>NORMAL</b></font></p> |
LOADING... |
UPGRADES |
CONTINUE |
CONTINUE |
rifle |
LAUNCHER |
TANK |
INITIAL UNIT |
REGEN SPEED |
base: |
UNIT LIFE: |
max REGEN |
<p align="center"><font face="Gunship" size="25" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>MONEY: 100000</b></font></p> |
<p align="center"><font face="Gunship" size="25" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>COST: 100000</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>1</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>5</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
ULTIMATE ARMY VICTORY ! |
QUIT |
QUIT |
ActionScript [AS1/AS2]
Frame 1belugerin_mc._visible = false; _urlStart = _url.indexOf("://") + 3; _urlEnd = _url.indexOf("/", _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); mainDimana2 = "global"; if (((domain == "kongregate.com") || (domain == "bgames.com")) || (domain == "yepi.com")) { mainDimana2 = "alien"; } else { mainDimana2 = "global"; } if (mainDimana2 == "global") { adBox.gotoAndStop(1); var CPMStarContentSpotID = "8728QA88939C7"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); } else if (mainDimana2 == "alien") { adBox.gotoAndStop(2); } function simpanData() { Cookies = SharedObject.getLocal("xultimateArmyGame"); i = 1; while (i <= simpanSemua.length) { Cookies.data["xultimateWarDataGame" + i] = eval (simpanSemua[i]); i++; } Cookies.flush(); } function loadData() { Cookies = SharedObject.getLocal("xultimateArmyGame"); i = 1; while (i <= simpanSemua.length) { _root[simpanSemua[i]] = Cookies.data["xultimateWarDataGame" + i]; i++; } Cookies.flush(); } function initAwalan() { xlevel = 1; levelRifle = 1; levelLauncher = 0; levelTank = 0; levelInisial = 0; levelSpeed = 1; levelMax = 1; money = 0; damageMusuhKali1 = 1.6; damageMusuhKali2 = 1.6; damageMusuhKali3 = 1.6; damageMusuhKali4 = 1.6; damageMusuhKali5 = 1; damageMusuhKali6 = 1.8; damageMusuhKali7 = 2; damageMusuhKali8 = 2; damageMusuhKali9 = 1.8; damageMusuhKali10 = 1.8; damageMusuhKali11 = 2.5; damageMusuhKali12 = 0.8; damageMusuhKali13 = 1.6; damageMusuhKali14 = 2.5; damageMusuhKali15 = 2.5; damageMusuhKali16 = 2.5; damageMusuhKali17 = 1.4; damageMusuhKali18 = 1.3; damageMusuhKali19 = 1.1; damageMusuhKali20 = 1.2; i = 1; while (i <= 20) { if (tingkatSulit == 1) { _root["damageMusuhKali" + i] = _root["damageMusuhKali" + i] * 0.5; } i++; } speedKini = 1; } function backMain() { myMusic.stop(); myMusic = new Sound(zmusic); myMusic.attachSound("backMain"); myMusic.start(0, 1); myMusic.setVolume(volume1); myMusic.onSoundComplete = backMain; } function backRifle() { mySound = new Sound(zsound); mySound.attachSound("backRifle"); mySound.start(0, 1); mySound.setVolume(volume1); } function backLauncher() { mySound = new Sound(zsound); mySound.attachSound("backLauncher"); mySound.start(0, 1); mySound.setVolume(volume1); } function backTank() { mySound = new Sound(zsound); mySound.attachSound("backTank"); mySound.start(0, 1); mySound.setVolume(volume1); } function backLedak() { zrand = random(3) + 1; mySound = new Sound(zsound); mySound.attachSound("backLedak" + zrand); mySound.start(0, 1); mySound.setVolume(volume1); } function backMati() { zrand = random(5) + 1; mySound = new Sound(zsound); mySound.attachSound("backMati" + zrand); mySound.start(0, 1); mySound.setVolume(volume1); } stop(); fscommand ("fullscreen", false); fscommand ("allowscale", true); fscommand ("showmenu", false); Stage.showMenu = false; this.onEnterFrame = function () { persen = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); xpersen = "LOADING " + persen; bar_mc.gotoAndStop(persen); if (persen >= 100) { gotoAndStop ("completed"); delete this.onEnterFrame; } }; simpanSemua = new Array("", "xlevel", "levelRifle", "levelLauncher", "levelTank", "levelInisial", "levelSpeed", "levelMax", "money", "damageMusuhKali1", "damageMusuhKali2", "damageMusuhKali3", "damageMusuhKali4", "damageMusuhKali5", "damageMusuhKali6", "damageMusuhKali7", "damageMusuhKali8", "damageMusuhKali9", "damageMusuhKali10", "damageMusuhKali11", "damageMusuhKali12", "damageMusuhKali13", "damageMusuhKali14", "damageMusuhKali15", "damageMusuhKali16", "damageMusuhKali17", "damageMusuhKali18", "damageMusuhKali19", "damageMusuhKali20", "speedKini", "tingkatSulit"); qualityGame = 1; _quality = "HIGH"; adaSuara = true; loadData(); if (xlevel == undefined) { initAwalan(); } zmusic = attachMovie("indi", "zmusic", 7); zmusic._x = -500; zmusic._y = -500; zsound = attachMovie("indi", "zsound", 8); zsound._x = -750; zsound._y = -750; zsound2 = attachMovie("indi", "zsound2", 9); zsound2._x = -750; zsound2._y = -750; volume1 = 100; volume2 = 50;Frame 30stop(); start_btn.onRelease = function () { _urlStart = _url.indexOf("://") + 3; _urlEnd = _url.indexOf("/", _urlStart); domain = _url.substring(_urlStart, _urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); unloadMovie (adBox); if (domain == "thegames8.com") { play_btn.enabled = false; gotoAndStop (41); } else { play_btn.enabled = false; gotoAndStop (41); } };Frame 41play();Frame 275gotoAndStop (276);Frame 276stop(); msgBox_mc._visible = false; start_btn.onRelease = function () { loadData(); if ((xlevel == 1) || (xlevel == undefined)) { gotoAndStop ("tingkat"); } else { msgBox_mc._visible = true; msgBox_mc.yes_btn.onRelease = function () { loadData(); backMain(); gotoAndStop (316); }; msgBox_mc.no_btn.onRelease = function () { gotoAndStop ("tingkat"); }; } }; more_btn.onRelease = function () { getURL ("http://www.thegames8.com", "_blank"); };Frame 277stop(); msgBox_mc.easy_btn.onRelease = function () { tingkatSulit = 1; initAwalan(); gotoAndStop (279); }; msgBox_mc.normal_btn.onRelease = function () { tingkatSulit = 2; initAwalan(); gotoAndStop (279); }; msgBox_mc.hard_btn.onRelease = function () { tingkatSulit = 3; initAwalan(); gotoAndStop (279); };Frame 278stop(); continue_btn.onRelease = function () { i = 1; while (i <= 30) { _root["damageMusuhKali" + i] = _root["damageKe" + i].text; i++; } simpanData(); gotoAndStop (284); }; i = 1; while (i <= 30) { _root["damageKe" + i].text = _root["damageMusuhKali" + i]; i++; }Frame 279stop(); prev_btn.onRelease = function () { gotoAndStop (276); }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; };Frame 280stop(); prev_btn.onRelease = function () { prevFrame(); gotoAndStop; }; next_btn.onRelease = function () { nextFrame(); gotoAndStop; };Frame 283stop(); prev_btn.onRelease = function () { prevFrame(); gotoAndStop; }; next_btn.onRelease = function () { gotoAndStop (284); };Frame 284function init() { baseKe = 1; baseJagoan = 1; keTentara = 1; dalamTentara = 100; dalamEfek = 500000 /* 0x07A120 */; dalamBase = 900000 /* 0x0DBBA0 */; dalamMsgBox = 1000000 /* 0x0F4240 */; dalamMsgBox2 = 950000 /* 0x0E7EF0 */; tahanCtrl = false; sudahSelesai = false; sedangPause = false; selectAll = false; i = 1; while (i <= bykBase) { if (milikBase[i] == 10) { if (inisialTentara[i] == -1) { _root["banyakTentara" + i] = random(4); } else { _root["banyakTentara" + i] = inisialTentara[i]; } } else if (milikBase[i] == 1) { _root["banyakTentara" + i] = levelInisial * 2; } else if (xlevel <= 4) { _root["banyakTentara" + i] = 0; } else if (xlevel <= 8) { _root["banyakTentara" + i] = 4; } else if (xlevel <= 12) { _root["banyakTentara" + i] = 8; } else if (xlevel <= 16) { _root["banyakTentara" + i] = 12; } else { _root["banyakTentara" + i] = 16; } _root["banyakTentaraBayangan" + i] = _root["banyakTentara" + i]; _root["munculTentara" + i] = 0; if (milikBase[i] == 10) { _root["maxTentara" + i] = 200; } else if (xlevel <= 5) { _root["maxTentara" + i] = 25; } else if (xlevel <= 10) { _root["maxTentara" + i] = 75; } else if (xlevel <= 15) { _root["maxTentara" + i] = 125; } else { _root["maxTentara" + i] = 175; } i++; } _root.batasTentara1 = 0; _root.batasTentara2 = 5; _root.batasTentara3 = 2; _root.batasTentara4 = 20; } function initBase() { inisialTentara = new Array("", -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1); if (xlevel == 1) { bykBase = 4; besarBase = 1; posBaseX = new Array("", 332, 679, 121, 472); posBaseY = new Array("", 145, 145, 456, 456); milikBase = new Array("", 1, 10, 10, 2); } else if (xlevel == 2) { bykBase = 4; besarBase = 1; posBaseX = new Array("", 300, 628, 139, 670); posBaseY = new Array("", 134, 230, 471, 530); milikBase = new Array("", 2, 2, 1, 1); } else if (xlevel == 3) { bykBase = 5; besarBase = 1; posBaseX = new Array("", 167, 368, 163, 636, 462); posBaseY = new Array("", 86, 79, 345, 251, 483); milikBase = new Array("", 2, 2, 1, 10, 1); } else if (xlevel == 4) { bykBase = 6; besarBase = 1; posBaseX = new Array("", 99, 700, 100, 700, 277, 500); posBaseY = new Array("", 95, 95, 311, 311, 505, 505); milikBase = new Array("", 1, 2, 1, 2, 10, 10); } else if (xlevel == 5) { bykBase = 7; besarBase = 2; posBaseX = new Array("", 70, 225, 447, 730, 81, 314, 568); posBaseY = new Array("", 154, 75, 193, 120, 443, 524, 482); milikBase = new Array("", 1, 1, 10, 2, 10, 2, 10); } else if (xlevel == 6) { bykBase = 7; besarBase = 2; posBaseX = new Array("", 760, 609, 286, 400, 218, 530, 35); posBaseY = new Array("", 45, 155, 197, 300, 442, 413, 564); milikBase = new Array("", 2, 10, 10, 10, 10, 10, 1); } else if (xlevel == 7) { bykBase = 5; besarBase = 1; posBaseX = new Array("", 139, 594, 321, 623, 176); posBaseY = new Array("", 82, 105, 268, 382, 510); milikBase = new Array("", 1, 10, 10, 3, 2); } else if (xlevel == 8) { bykBase = 6; besarBase = 1; posBaseX = new Array("", 398, 125, 674, 394, 213, 584); posBaseY = new Array("", 88, 199, 199, 410, 511, 511); milikBase = new Array("", 10, 3, 2, 1, 10, 10); } else if (xlevel == 9) { bykBase = 8; besarBase = 2; posBaseX = new Array("", 35, 176, 69, 764, 612, 732, 400, 400); posBaseY = new Array("", 50, 80, 180, 50, 77, 192, 380, 535); milikBase = new Array("", 2, 10, 10, 3, 10, 10, 10, 1); inisialTentara[2] = 0; inisialTentara[3] = 0; inisialTentara[5] = 0; inisialTentara[6] = 0; } else if (xlevel == 10) { bykBase = 9; besarBase = 2; posBaseX = new Array("", 81, 400, 718, 224, 400, 575, 81, 402, 718); posBaseY = new Array("", 83, 83, 83, 300, 300, 300, 516, 516, 516); milikBase = new Array("", 2, 10, 2, 10, 1, 10, 3, 10, 3); } else if (xlevel == 11) { bykBase = 6; besarBase = 1; posBaseX = new Array("", 61, 755, 256, 545, 68, 739); posBaseY = new Array("", 48, 60, 285, 275, 524, 526); milikBase = new Array("", 2, 2, 1, 1, 3, 3); } else if (xlevel == 12) { bykBase = 10; besarBase = 2; posBaseX = new Array("", 729, 587, 704, 40, 233, 229, 229, 742, 629, 741); posBaseY = new Array("", 51, 86, 189, 300, 167, 300, 441, 430, 565, 560); milikBase = new Array("", 3, 3, 3, 1, 10, 10, 10, 2, 2, 2); } else if (xlevel == 13) { bykBase = 12; besarBase = 3; posBaseX = new Array("", 71, 742, 71, 143, 730, 660, 389, 302, 486, 307, 490, 403); posBaseY = new Array("", 51, 50, 465, 533, 468, 543, 195, 250, 222, 351, 325, 397); milikBase = new Array("", 1, 1, 2, 2, 3, 3, 10, 10, 10, 10, 10, 10); } else if (xlevel == 14) { bykBase = 13; besarBase = 3; posBaseX = new Array("", 400, 85, 296, 507, 719, 84, 719, 84, 719, 84, 296, 507, 719); posBaseY = new Array("", 300, 85, 85, 85, 85, 228, 228, 371, 371, 514, 514, 514, 514); milikBase = new Array("", 10, 2, 2, 10, 1, 10, 1, 10, 10, 3, 10, 10, 3); inisialTentara[1] = 50; } else if (xlevel == 15) { bykBase = 8; besarBase = 2; posBaseX = new Array("", 43, 750, 51, 750, 293, 506, 293, 506); posBaseY = new Array("", 47, 47, 550, 550, 210, 210, 389, 389); milikBase = new Array("", 1, 2, 3, 4, 10, 10, 10, 10); } else if (xlevel == 16) { bykBase = 8; besarBase = 2; posBaseX = new Array("", 49, 750, 51, 750, 240, 146, 49, 237); posBaseY = new Array("", 49, 46, 550, 550, 46, 130, 212, 212); milikBase = new Array("", 1, 2, 3, 4, 10, 10, 10, 10); } else if (xlevel == 17) { bykBase = 11; besarBase = 2; posBaseX = new Array("", 57, 750, 750, 51, 157, 626, 750, 54, 185, 739, 616); posBaseY = new Array("", 54, 46, 550, 550, 154, 46, 164, 415, 544, 424, 548); milikBase = new Array("", 1, 2, 3, 4, 10, 10, 10, 10, 10, 10, 10); } else if (xlevel == 18) { bykBase = 13; besarBase = 3; posBaseX = new Array("", 406, 726, 716, 77, 85, 189, 626, 300, 507, 296, 512, 182, 624); posBaseY = new Array("", 278, 57, 523, 535, 57, 138, 135, 215, 215, 360, 344, 447, 424); milikBase = new Array("", 1, 4, 3, 2, 10, 10, 10, 10, 10, 10, 10, 10, 10); } else if (xlevel == 19) { bykBase = 17; besarBase = 3; posBaseX = new Array("", 173, 300, 532, 711, 67, 439, 214, 607, 78, 333, 508, 742, 168, 325, 497, 643, 738); posBaseY = new Array("", 100, 157, 85, 118, 288, 237, 305, 231, 406, 366, 391, 340, 522, 532, 556, 448, 539); milikBase = new Array("", 2, 10, 10, 1, 10, 10, 10, 10, 10, 10, 10, 10, 3, 10, 10, 10, 4); } else if (xlevel == 20) { bykBase = 20; besarBase = 4; posBaseX = new Array("", 45, 745, 87, 745, 404, 329, 249, 159, 75, 51, 102, 202, 300, 489, 585, 687, 749, 694, 598, 493); posBaseY = new Array("", 37, 50, 540, 540, 317, 254, 196, 161, 191, 288, 383, 415, 383, 236, 182, 198, 290, 386, 429, 386); milikBase = new Array("", 4, 3, 2, 1, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10); } } function buatBase() { i = 1; while (i <= bykBase) { base = attachMovie("base_mc", "base_mc" + baseKe, dalamBase); base.cacheAsBitmap = true; base._x = posBaseX[baseKe]; base._y = posBaseY[baseKe]; if (base._y <= 100) { base._y = base._y + 50; } base.keBase = baseKe; base.serang = false; base.delayMuncul = 0; base.maxMuncul = 40; if (xlevel <= 5) { base.maxMuncul = 20; } else if (xlevel <= 10) { base.maxMuncul = 30; } else if (xlevel <= 15) { base.maxMuncul = 40; } else { base.maxMuncul = 50; } if (besarBase == 1) { base._xscale = (base._yscale = 100); } else if (besarBase == 2) { base._xscale = (base._yscale = 80); } else if (besarBase == 3) { base._xscale = (base._yscale = 70); } else if (besarBase == 4) { base._xscale = (base._yscale = 60); } base.tipeBase = milikBase[baseKe]; base.gotoAndStop(milikBase[baseKe]); base.onEnterFrame = enterBase; baseKe++; dalamBase++; i++; } } function enterBase() { if (sedangPause == false) { this.jumlahTentara = _root["banyakTentara" + this.keBase]; if (this.tipeBase == baseJagoan) { this.onRelease = klikBase; this.onRollOver = overBase; this.onRollOut = outBase; } if (this.serang == true) { if (this.delayMuncul >= this.maxMuncul) { this.delayMuncul = 0; buatTentara(this, this.tujuan); } else { this.delayMuncul = this.delayMuncul + (1 * speedKini); } } } } function buatTentara(indi, indi2) { if (sedangPause == false) { if (sudahSelesai == false) { if (_root["banyakTentara" + indi.keBase] > 0) { if (indi.keBase != indi2) { _root["banyakTentara" + indi.keBase]--; _root["banyakTentaraBayangan" + indi.keBase]--; _root["banyakTentaraBayangan" + indi2]++; if (indi.tipeBase == 1) { if ((levelTank >= 1) && (levelLauncher >= 1)) { jenisTentara = random(3) + 1; } else if (levelLauncher >= 1) { jenisTentara = random(2) + 1; } else if (levelTank >= 1) { rand = random(2); if (rand == 0) { jenisTentara = 1; } else { jenisTentara = 3; } } else { jenisTentara = 1; } } else if (xlevel <= 7) { jenisTentara = 1; } else if (xlevel <= 14) { jenisTentara = random(2) + 1; } else { jenisTentara = random(3) + 1; } if (indi.tipeBase == 1) { tentara = attachMovie("biru" + jenisTentara, "tentara_mc" + keTentara, dalamTentara); } else if (indi.tipeBase == 2) { tentara = attachMovie("merah" + jenisTentara, "tentara_mc" + keTentara, dalamTentara); } else if (indi.tipeBase == 3) { tentara = attachMovie("kuning" + jenisTentara, "tentara_mc" + keTentara, dalamTentara); } else if (indi.tipeBase == 4) { tentara = attachMovie("hijau" + jenisTentara, "tentara_mc" + keTentara, dalamTentara); } tentara.cacheAsBitmap = true; tentara._x = (indi._x + random(20)) - 10; tentara._y = (indi._y + random(20)) - 10; tentara.randX = random(20) - 10; tentara.randY = random(20) - 10; if (besarBase == 1) { tentara._xscale = (tentara._yscale = 50); } else if (besarBase == 2) { tentara._xscale = (tentara._yscale = 40); } else if (besarBase == 3) { tentara._xscale = (tentara._yscale = 35); } else if (besarBase == 4) { tentara._xscale = (tentara._yscale = 30); } if (besarBase == 1) { tentara.speed = 2; } else if (besarBase == 2) { tentara.speed = 1.9; } else if (besarBase == 3) { tentara.speed = 1.8; } else if (besarBase == 4) { tentara.speed = 1.7; } if (indi.tipeBase == 1) { if (jenisTentara == 1) { tentara.nyawa = 1 + levelRifle; } else if (jenisTentara == 2) { tentara.nyawa = 1 + (levelLauncher * 3); } else if (jenisTentara == 3) { tentara.nyawa = 1 + (levelTank * 6); } } else { if (jenisTentara == 1) { tentara.nyawa = _root["damageMusuhKali" + xlevel]; } else if (jenisTentara == 2) { tentara.nyawa = 3 * _root["damageMusuhKali" + xlevel]; } else if (jenisTentara == 3) { tentara.nyawa = 6 * _root["damageMusuhKali" + xlevel]; } if (tingkatSulit == 3) { if (xlevel <= 5) { tentara.nyawa = tentara.nyawa * 1.1; } else if (xlevel <= 10) { tentara.nyawa = tentara.nyawa * 1.2; } else if (xlevel <= 15) { tentara.nyawa = tentara.nyawa * 1.3; } else { tentara.nyawa = tentara.nyawa * 1.4; } } } if (indi.tipeBase == 1) { tentara.damage = 1; } else { tentara.damage = 1 * _root["damageMusuhKali" + xlevel]; } tentara.range = 100; tentara.jenisTentara = jenisTentara; tentara.jenis = indi.tipeBase; tentara.xtarget = _root["base_mc" + indi2]; tentara.wtarget = undefined; tentara.onEnterFrame = enterTentara; keTentara++; dalamTentara++; if (keTentara >= 75) { keTentara = 1; } } } else { _root["banyakTentara" + indi.keBase] = 0; indi.serang = false; } } } } function enterTentara() { if (sedangPause == false) { if (this.nyawa <= 0) { this.gotoAndStop(3); } else { if (this.wtarget == undefined) { i = 1; while (i <= 75) { if ((_root["tentara_mc" + i].nyawa != undefined) && (_root["tentara_mc" + i].nyawa > 0)) { if (this.jenis != _root["tentara_mc" + i].jenis) { this.jarak = Math.sqrt(Math.pow(this._x - _root["tentara_mc" + i]._x, 2) + Math.pow(this._y - _root["tentara_mc" + i]._y, 2)); if (this.jarak <= this.range) { this.wtarget = _root["tentara_mc" + i]; i = 75; } } } i++; } } else if (this.wtarget.nyawa <= 0) { this.wtarget = undefined; } if ((this.wtarget != undefined) && (this.wtarget.nyawa > 0)) { this.gotoAndStop(2); deltaX = this._x - this.wtarget._x; deltaY = this._y - this.wtarget._y; angle = (-Math.atan2(deltaX, deltaY)) / (Math.PI/180); this._rotation = angle; } else { this.gotoAndStop(1); deltaX = (this._x - this.xtarget._x) + this.randX; deltaY = (this._y - this.xtarget._y) + this.randX; angle = (-Math.atan2(deltaX, deltaY)) / (Math.PI/180); this._rotation = angle; if (Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)) > (this.speed * speedKini)) { this._y = this._y - ((this.speed * speedKini) * Math.cos(angle * (Math.PI/180))); this._x = this._x + ((this.speed * speedKini) * Math.sin(angle * (Math.PI/180))); } else { if (this.jenis == this.xtarget.tipeBase) { _root["banyakTentara" + this.xtarget.keBase]++; _root["banyakTentaraBayangan" + this.xtarget.keBase]++; } else { _root["banyakTentaraBayangan" + this.xtarget.keBase]--; if (_root["banyakTentaraBayangan" + this.xtarget.keBase] <= 0) { _root["banyakTentaraBayangan" + this.xtarget.keBase] = 0; } _root["banyakTentara" + this.xtarget.keBase]--; if (_root["banyakTentara" + this.xtarget.keBase] <= 0) { _root["banyakTentara" + this.xtarget.keBase] = 0; milikBase[this.xtarget.keBase] = this.jenis; this.xtarget.tipeBase = this.jenis; this.xtarget.gotoAndStop(this.jenis); this.xtarget.serang = false; } } this.nyawa = 0; this._visible = false; } } } } if (this.nyawa <= 0) { this.swapDepths(this._x + (this._y * 240)); } else { this.swapDepths((1000 + this._x) + (this._y * 480)); } } function cekTembak(indi) { if (sedangPause == false) { if (indi.jenisTentara == 1) { backRifle(); } else if (indi.backLauncher == 2) { backRifle(); } else if (indi.backLauncher == 3) { backTank(); } indi.wtarget.nyawa = indi.wtarget.nyawa - indi.damage; if (indi.wtarget.nyawa <= 0) { backMati(); } if (indi.jenisTentara == 1) { if ((indi.nyawa > 0) && (indi != undefined)) { peluru = attachMovie("peluruGun", "efek_mc" + dalamEfek, dalamEfek); peluru._x = indi._x; peluru._y = indi._y; peluru._rotation = indi._rotation; dalamEfek++; if ((dalamEfek = 500100)) { dalamEfek = 500000 /* 0x07A120 */; } } } else if (indi.jenisTentara == 2) { if ((indi.nyawa > 0) && (indi != undefined)) { peluru = attachMovie("ledakanGun", "efek_mc" + dalamEfek, dalamEfek); peluru._x = indi.wtarget._x; peluru._y = indi.wtarget._y; peluru._rotation = random(360); dalamEfek++; if ((dalamEfek = 500100)) { dalamEfek = 500000 /* 0x07A120 */; } } } } } function klikBase() { if (sedangPause == false) { if (this.pilihBase == true) { this.pilihBase = false; this.base.gotoAndStop(1); } else if ((adaPilihBase == true) && (tahanCtrl == false)) { i = 1; while (i <= bykBase) { if (_root["base_mc" + i].pilihBase == true) { _root["base_mc" + i].pilihBase = false; _root["base_mc" + i].base.gotoAndStop(1); _root["base_mc" + i].serang = true; _root["base_mc" + i].tujuan = this.keBase; selectAll = false; } i++; } } else { this.base.gotoAndStop(2); this.pilihBase = true; } } } function overBase() { this._alpha = 70; } function outBase() { this._alpha = 100; } function klikBase2() { if (sedangPause == false) { myStr = new String(this); if (myStr.length == 17) { indi = Number(myStr.substr(myStr.length - 2, 2)); } else { indi = Number(myStr.substr(myStr.length - 1, 1)); } i = 1; while (i <= bykBase) { if (_root["base_mc" + i].pilihBase == true) { if (_root["base_mc" + i]._currentframe == 1) { _root["base_mc" + i].pilihBase = false; _root["base_mc" + i].base.gotoAndStop(1); _root["base_mc" + i].serang = true; _root["base_mc" + i].tujuan = indi; selectAll = false; } } i++; } } } function overBase2() { this._alpha = 70; } function outBase2() { this._alpha = 100; } function cekAI() { if (sedangPause == false) { i = 1; while (i <= bykBase) { if (_root["base_mc" + i].tipeBase != baseJagoan) { if (milikBase[i] != 10) { if (_root["banyakTentara" + i] >= _root["batasTentara" + milikBase[i]]) { cekTujuan(i); if (pilihTujuan != undefined) { _root["base_mc" + i].serang = true; _root["base_mc" + i].tujuan = pilihTujuan; } } } } i++; } } } function cekTujuan(indi) { cekJumlahPasukan(indi); } function cekJumlahPasukan(indi) { tentaraDisini = _root["banyakTentara" + indi]; masukSerangan = new Array(); keSerangan = 0; z = 1; while (z <= bykBase) { if (z != indi) { if (milikBase[z] != milikBase[indi]) { if (_root["banyakTentara" + indi] > _root["banyakTentaraBayangan" + z]) { masukSerangan[keSerangan] = _root["banyakTentaraBayangan" + z]; keSerangan++; } else if (_root["banyakPasukan" + milikBase[indi]] > _root["banyakPasukan" + milikBase[z]]) { masukSerangan[keSerangan] = _root["banyakTentaraBayangan" + z]; keSerangan++; } } } z++; } masukSerangan.sort(); masukSerangan2 = new Array(); keSerangan2 = 0; z = 1; while (z <= bykBase) { if (_root["banyakTentaraBayangan" + z] == masukSerangan[0]) { masukSerangan2[keSerangan2] = z; keSerangan2++; } z++; } if (keSerangan2 == 1) { pilihTujuan = masukSerangan2[0]; } else { cekJarakPasukan(indi); } } function cekJarakPasukan(indi) { masukSort = new Array(); keSort = 0; z = 0; while (z <= (keSerangan2 - 1)) { _root["base_mc" + indi].xjarak = Math.sqrt(Math.pow(_root["base_mc" + indi]._x - _root["base_mc" + masukSerangan2[z]]._x, 2) + Math.pow(_root["base_mc" + indi]._y - _root["base_mc" + masukSerangan2[z]]._y, 2)); masukSort[keSort] = Math.ceil(_root["base_mc" + indi].xjarak); keSort++; z++; } masukSort.sort(); z = 1; while (z <= bykBase) { _root["base_mc" + indi].xjarak = Math.sqrt(Math.pow(_root["base_mc" + indi]._x - _root["base_mc" + z]._x, 2) + Math.pow(_root["base_mc" + indi]._y - _root["base_mc" + z]._y, 2)); pilihJarak = Math.ceil(_root["base_mc" + indi].xjarak); if (pilihJarak == masukSort[0]) { pilihTujuan = z; z = bykBase; } z++; } } function clearSemua() { delete myListener.onKeyDown; delete myListener.onKeyUp; removeListener(myListener); clearInterval(idMenang); clearInterval(idKalah); i = 1; while (i <= bykBase) { removeMovieClip(_root["base_mc" + i]); i++; } i = 1; while (i <= 100) { removeMovieClip(_root["tentara_mc" + i]); i++; } i = 500000 /* 0x07A120 */; while (i <= 500100) { removeMovieClip(_root["efek_mc" + i]); i++; } removeMovieClip(msgBox_mc); removeMovieClip(msgBox_mc2); } function cekMenang() { if (sudahSelesai == false) { sudahSelesai = true; idMenang = setInterval(sudahMenang, 2000); } } function cekKalah() { if (sudahSelesai == false) { sudahSelesai = true; idKalah = setInterval(sudahKalah, 2000); } } function sudahMenang() { clearInterval(idMenang); msgBox = attachMovie("msgBox_mc", "msgBox_mc", dalamMsgBox); msgBox._x = 400; msgBox._y = 300; msgBox.gotoAndStop(1); bonusMoney = xlevel * 75; kiniMoney = bonusMoney + money; msgBox.xbonusKe = "Bonus Money: " + bonusMoney; msgBox.xmoneyKe = "Current Money: " + kiniMoney; msgBox.next_btn.onRelease = function () { money = kiniMoney; xlevel++; clearSemua(); simpanData(); if (xlevel >= 21) { gotoAndStop (317); } else { gotoAndStop (316); } }; msgBox.more_btn.onRelease = function () { getURL ("http://www.thegames8.com", "_blank"); }; } function sudahKalah() { clearInterval(idKalah); msgBox = attachMovie("msgBox_mc", "msgBox_mc", dalamMsgBox); msgBox._x = 400; msgBox._y = 300; msgBox.gotoAndStop(2); bonusMoney = Math.ceil(xlevel * 7.5); kiniMoney = bonusMoney + money; msgBox.next_btn.onRelease = function () { money = kiniMoney; clearSemua(); simpanData(); gotoAndStop (316); }; msgBox.restart_btn.onRelease = function () { clearSemua(); gotoAndStop (286); }; msgBox.more_btn.onRelease = function () { getURL ("http://www.thegames8.com", "_blank"); }; } function cekSpeedKini() { if (speedKini == 1) { ui_mc.speed_mc.gotoAndStop(1); } else if (speedKini == 2) { ui_mc.speed_mc.gotoAndStop(2); } else if (speedKini == 3) { ui_mc.speed_mc.gotoAndStop(3); } } stop(); backMain(); if (xlevel <= 7) { background_mc.gotoAndStop(1); } else if (xlevel <= 14) { background_mc.gotoAndStop(2); } else { background_mc.gotoAndStop(3); } initBase(); init(); buatBase(); cekAI(); _root.onEnterFrame = function () { if (sedangPause == false) { if (sudahSelesai == false) { adaPilihBase = false; i = 1; while (i <= bykBase) { if (_root["munculTentara" + i] >= _root["maxTentara" + i]) { _root["munculTentara" + i] = 0; if (milikBase[i] == 10) { _root["maxTentara" + i] = 200; } else { if (milikBase[i] == 1) { if (_root["banyakTentara" + i] < (levelMax * 5)) { _root["banyakTentara" + i]++; _root["banyakTentaraBayangan" + i]++; } } else { if (xlevel <= 4) { maxMusuh = 5; } else if (xlevel <= 8) { maxMusuh = 10; } else if (xlevel <= 12) { maxMusuh = 20; } else if (xlevel <= 16) { maxMusuh = 30; } else { maxMusuh = 40; } if (_root["banyakTentara" + i] < maxMusuh) { _root["banyakTentara" + i]++; _root["banyakTentaraBayangan" + i]++; } } if (xlevel <= 5) { _root["maxTentara" + i] = 25; } else if (xlevel <= 10) { _root["maxTentara" + i] = 75; } else if (xlevel <= 15) { _root["maxTentara" + i] = 125; } else { _root["maxTentara" + i] = 175; } } } else if (milikBase[i] == 1) { if (levelSpeed == 1) { _root["munculTentara" + i] = _root["munculTentara" + i] + (1 * speedKini); } else if (levelSpeed == 2) { _root["munculTentara" + i] = _root["munculTentara" + i] + (1.5 * speedKini); } else if (levelSpeed == 3) { _root["munculTentara" + i] = _root["munculTentara" + i] + (2 * speedKini); } else if (levelSpeed == 4) { _root["munculTentara" + i] = _root["munculTentara" + i] + (2.5 * speedKini); } else if (levelSpeed == 5) { _root["munculTentara" + i] = _root["munculTentara" + i] + (3 * speedKini); } else if (levelSpeed == 6) { _root["munculTentara" + i] = _root["munculTentara" + i] + (3.5 * speedKini); } else if (levelSpeed == 7) { _root["munculTentara" + i] = _root["munculTentara" + i] + (4 * speedKini); } else if (levelSpeed == 8) { _root["munculTentara" + i] = _root["munculTentara" + i] + (4.5 * speedKini); } } else if (xlevel <= 4) { _root["munculTentara" + i] = _root["munculTentara" + i] + (1 * speedKini); } else if (xlevel <= 8) { _root["munculTentara" + i] = _root["munculTentara" + i] + (2 * speedKini); } else if (xlevel <= 12) { _root["munculTentara" + i] = _root["munculTentara" + i] + (3 * speedKini); } else if (xlevel <= 16) { _root["munculTentara" + i] = _root["munculTentara" + i] + (4 * speedKini); } else { _root["munculTentara" + i] = _root["munculTentara" + i] + (5 * speedKini); } if (_root["base_mc" + i].pilihBase == true) { adaPilihBase = true; } i++; } i = 1; while (i <= bykBase) { if (adaPilihBase == true) { if (_root["base_mc" + i].tipeBase != baseJagoan) { _root["base_mc" + i].onRelease = klikBase2; _root["base_mc" + i].onRollOver = overBase2; _root["base_mc" + i].onRollOut = outBase2; } } else if (_root["base_mc" + i].tipeBase != baseJagoan) { _root["base_mc" + i]._alpha = 100; delete _root["base_mc" + i].onRelease; delete _root["base_mc" + i].onRollOver; delete _root["base_mc" + i].onRollOut; } i++; } i = 1; while (i <= 4) { _root["banyakPasukan" + i] = 0; _root["banyakBase" + i] = 0; i++; } i = 1; while (i <= bykBase) { if (_root["base_mc" + i]._currentframe == 1) { _root.banyakPasukan1 = _root.banyakPasukan1 + _root["banyakTentara" + i]; } else if (_root["base_mc" + i]._currentframe == 2) { _root.banyakPasukan2 = _root.banyakPasukan2 + _root["banyakTentara" + i]; } else if (_root["base_mc" + i]._currentframe == 3) { _root.banyakPasukan3 = _root.banyakPasukan3 + _root["banyakTentara" + i]; } else if (_root["base_mc" + i]._currentframe == 4) { _root.banyakPasukan4 = _root.banyakPasukan4 + _root["banyakTentara" + i]; } _root["banyakBase" + _root["base_mc" + i]._currentframe]++; i++; } if (_root.banyakBase1 <= 0) { cekKalah(); } else if (_root.banyakBase1 >= bykBase) { cekMenang(); } adaPilihBase = false; i = 1; while (i <= bykBase) { if (_root["base_mc" + i].pilihBase == true) { adaPilihBase = true; } i++; } cekAI(); } } ui_mc.levelKe = ("Level: " + xlevel) + "/20"; ui_mc.baseKe = (("Base: " + _root.banyakBase1) + "/") + bykBase; ui_mc.moneyKe = "Money: " + money; }; ui_mc.more_btn.onRelease = function () { getURL ("http://www.thegames8.com", "_blank"); }; myListener = new Object(); myListener.onKeyDown = function () { if (Key.getCode() == 17) { tahanCtrl = true; } }; myListener.onKeyUp = function () { if (Key.getCode() == 17) { tahanCtrl = false; } }; Key.addListener(myListener); if (volume1 == 100) { ui_mc.sound_mc.gotoAndStop(1); } else { ui_mc.sound_mc.gotoAndStop(2); } ui_mc.menu_btn.onRelease = function () { sedangPause = true; msgBox2 = attachMovie("msgBox_mc2", "msgBox_mc2", dalamMsgBox2); msgBox2._x = 400; msgBox2._y = 300; msgBox2.restart_btn.onRelease = function () { sudahSelesai = true; clearSemua(); gotoAndStop (286); }; msgBox2.quit_btn.onRelease = function () { sudahSelesai = true; clearSemua(); gotoAndStop (276); }; msgBox2.close_btn.onRelease = function () { sedangPause = false; removeMovieClip(msgBox_mc2); }; }; if (tingkatSulit == 1) { ui_mc.tingkatKe = "EASY"; } else if (tingkatSulit == 2) { ui_mc.tingkatKe = "NORMAL"; } else if (tingkatSulit == 3) { ui_mc.tingkatKe = "HARD"; } cekSpeedKini(); ui_mc.speed_mc.onRelease = function () { if (speedKini == 1) { speedKini = 2; } else if (speedKini == 2) { speedKini = 3; } else if (speedKini == 3) { speedKini = 1; } cekSpeedKini(); }; ui_mc.sound_mc.onRelease = function () { if (volume1 == 100) { volume1 = 0; volume2 = 0; this.gotoAndStop(2); } else { volume1 = 100; volume2 = 50; this.gotoAndStop(1); } myMusic.setVolume(volume1); mySound2.setVolume(volume2); };Frame 286play();Frame 315gotoAndStop (284);Frame 316function initUpgrades() { cost = 0; rifle_mc.gotoAndStop(levelRifle + 1); launcher_mc.gotoAndStop(levelLauncher + 1); tank_mc.gotoAndStop(levelTank + 1); initial_mc.gotoAndStop(levelInisial + 1); speed_mc.gotoAndStop(levelSpeed + 1); max_mc.gotoAndStop(levelMax + 1); xmoney = "Money: " + money; xcost = "Cost: " + cost; hargaRifle = new Array("", 200, 75, 100, 125, 150, 175, 200, 225, 250); hargaLauncher = new Array("", 400, 100, 125, 150, 175, 200, 225, 250, 275); hargaTank = new Array("", 800, 125, 150, 175, 200, 225, 250, 275, 300); hargaInitial = new Array("", 300, 325, 350, 375, 400, 425, 450, 475, 500); hargaSpeed = new Array("", 200, 250, 300, 350, 400, 450, 500, 550, 600); hargaMax = new Array("", 200, 250, 300, 350, 400, 450, 500, 550, 600); angkaInit = levelInisial * 2; if (levelSpeed == 1) { angkaSpeed = 1; } else if (levelSpeed == 2) { angkaSpeed = 1.5; } else if (levelSpeed == 3) { angkaSpeed = 2; } else if (levelSpeed == 4) { angkaSpeed = 2.5; } else if (levelSpeed == 5) { angkaSpeed = 3; } else if (levelSpeed == 6) { angkaSpeed = 3.5; } else if (levelSpeed == 7) { angkaSpeed = 4; } else if (levelSpeed == 8) { angkaSpeed = 4.5; } angkaMax = levelMax * 5; xlevelRifle = levelRifle; xlevelLauncher = levelLauncher * 3; xlevelTank = levelTank * 6; } stop(); start_btn.onRelease = function () { simpanData(); gotoAndStop (284); }; more_btn.onRelease = function () { getURL ("http://www.thegames8.com", "_blank"); }; initUpgrades(); rifle_mc.onRelease = function () { if (levelRifle <= 7) { if (money >= hargaRifle[levelRifle + 1]) { money = money - hargaRifle[levelRifle + 1]; levelRifle++; initUpgrades(); } } }; rifle_mc.onRollOver = function () { xcost = "Cost: " + hargaRifle[levelRifle + 1]; }; rifle_mc.onRollOut = function () { xcost = "Cost: " + cost; }; launcher_mc.onRelease = function () { if (levelLauncher <= 7) { if (money >= hargaLauncher[levelLauncher + 1]) { money = money - hargaLauncher[levelLauncher + 1]; levelLauncher++; initUpgrades(); } } }; launcher_mc.onRollOver = function () { xcost = "Cost: " + hargaLauncher[levelLauncher + 1]; }; launcher_mc.onRollOut = function () { xcost = "Cost: " + cost; }; tank_mc.onRelease = function () { if (levelTank <= 7) { if (money >= hargaTank[levelTank + 1]) { money = money - hargaTank[levelTank + 1]; levelTank++; initUpgrades(); } } }; tank_mc.onRollOver = function () { xcost = "Cost: " + hargaTank[levelTank + 1]; }; tank_mc.onRollOut = function () { xcost = "Cost: " + cost; }; initial_mc.onRelease = function () { if (levelInisial <= 7) { if (money >= hargaInitial[levelInisial + 1]) { money = money - hargaInitial[levelInisial + 1]; levelInisial++; initUpgrades(); } } }; initial_mc.onRollOver = function () { xcost = "Cost: " + hargaInitial[levelInisial + 1]; }; initial_mc.onRollOut = function () { xcost = "Cost: " + cost; }; speed_mc.onRelease = function () { if (levelSpeed <= 7) { if (money >= hargaSpeed[levelSpeed + 1]) { money = money - hargaSpeed[levelSpeed + 1]; levelSpeed++; initUpgrades(); } } }; speed_mc.onRollOver = function () { xcost = "Cost: " + hargaSpeed[levelSpeed + 1]; }; speed_mc.onRollOut = function () { xcost = "Cost: " + cost; }; max_mc.onRelease = function () { if (levelMax <= 7) { if (money >= hargaMax[levelMax + 1]) { money = money - hargaMax[levelMax + 1]; levelMax++; initUpgrades(); } } }; max_mc.onRollOver = function () { xcost = "Cost: " + hargaMax[levelMax + 1]; }; max_mc.onRollOut = function () { xcost = "Cost: " + cost; };Frame 317stop(); quit_btn.onRelease = function () { gotoAndStop (276); }; more_btn.onRelease = function () { getURL ("http://www.thegames8.com", "_blank"); };Symbol 13 MovieClip Frame 1this.onRelease = function () { getURL ("http://thegames8.com/rail-of-death-3.html", "_blank"); };Symbol 16 MovieClip Frame 1stop();Symbol 21 MovieClip Frame 1stop();Symbol 25 MovieClip Frame 1stop();Symbol 28 MovieClip Frame 1stop();Symbol 31 MovieClip Frame 1stop();Symbol 35 MovieClip [base_mc] Frame 1stop();Symbol 46 MovieClip Frame 3_root.cekTembak(_parent);Symbol 51 MovieClip Frame 10removeMovieClip(_parent);Symbol 52 MovieClip [merah1] Frame 1stop();Symbol 63 MovieClip Frame 3_root.cekTembak(_parent);Symbol 68 MovieClip Frame 10removeMovieClip(_parent);Symbol 69 MovieClip [hijau1] Frame 1stop();Symbol 80 MovieClip Frame 3_root.cekTembak(_parent);Symbol 85 MovieClip Frame 10removeMovieClip(_parent);Symbol 86 MovieClip [kuning1] Frame 1stop();Symbol 98 MovieClip Frame 3_root.cekTembak(_parent);Symbol 103 MovieClip Frame 10removeMovieClip(_parent);Symbol 104 MovieClip [biru1] Frame 1stop();Symbol 118 MovieClip Frame 9_root.cekTembak(_parent);Symbol 125 MovieClip Frame 20removeMovieClip(_parent);Symbol 126 MovieClip [biru2] Frame 1stop();Symbol 140 MovieClip Frame 9_root.cekTembak(_parent);Symbol 147 MovieClip Frame 15removeMovieClip(_parent);Symbol 148 MovieClip [hijau2] Frame 1stop();Symbol 162 MovieClip Frame 9_root.cekTembak(_parent);Symbol 169 MovieClip Frame 20removeMovieClip(_parent);Symbol 170 MovieClip [kuning2] Frame 1stop();Symbol 186 MovieClip Frame 9_root.cekTembak(_parent);Symbol 193 MovieClip Frame 20removeMovieClip(_parent);Symbol 194 MovieClip [merah2] Frame 1stop();Symbol 203 MovieClip Frame 7_root.cekTembak(_parent);Symbol 216 MovieClip Frame 4_root.backLedak();Symbol 216 MovieClip Frame 14stop();Symbol 219 MovieClip Frame 20removeMovieClip(_parent);Symbol 220 MovieClip [biru3] Frame 1stop();Symbol 229 MovieClip Frame 7_root.cekTembak(_parent);Symbol 238 MovieClip Frame 20removeMovieClip(_parent);Symbol 239 MovieClip [kuning3] Frame 1stop();Symbol 248 MovieClip Frame 7_root.cekTembak(_parent);Symbol 257 MovieClip Frame 20removeMovieClip(_parent);Symbol 258 MovieClip [hijau3] Frame 1stop();Symbol 267 MovieClip Frame 7_root.cekTembak(_parent);Symbol 276 MovieClip Frame 20removeMovieClip(_parent);Symbol 277 MovieClip [merah3] Frame 1stop();Symbol 293 MovieClip [msgBox_mc] Frame 1stop();Symbol 295 MovieClip [peluruGun] Frame 3removeMovieClip(this);Symbol 296 MovieClip [ledakanGun] Frame 4_root.backLedak();Symbol 296 MovieClip [ledakanGun] Frame 14removeMovieClip(this);Symbol 351 MovieClip Frame 90gotoAndPlay(random(10) + 1);Symbol 352 MovieClip Frame 90stop();Symbol 354 MovieClip Frame 1this.onRelease = function () { getURL ("http://thegames8.com/tag/cartoon/", "_blank"); };Symbol 359 MovieClip Frame 1this.onRelease = function () { getURL ("http://www.thegames8.com/", "_blank"); };Symbol 466 MovieClip Frame 1stop();Symbol 475 MovieClip Frame 1stop();Symbol 479 MovieClip Frame 1stop();Symbol 507 MovieClip Frame 1stop();
Library Items
Symbol 1 Graphic | Used by:2 | |
Symbol 2 MovieClip [indi] | Uses:1 | |
Symbol 3 Bitmap | Used by:4 | |
Symbol 4 Graphic | Uses:3 | Used by:293 Timeline |
Symbol 5 Font | Used by:6 7 278 279 280 283 284 286 287 289 290 291 298 299 301 302 318 319 360 361 363 364 369 370 372 373 375 376 381 383 429 430 432 433 435 437 438 439 441 442 446 449 453 457 468 469 476 477 478 480 481 483 485 486 487 488 491 492 493 495 496 508 509 510 511 512 519 520 521 | |
Symbol 6 Text | Uses:5 | Used by:Timeline |
Symbol 7 EditableText | Uses:5 | Used by:Timeline |
Symbol 8 Graphic | Used by:9 293 305 367 379 | |
Symbol 9 MovieClip | Uses:8 | Used by:293 305 Timeline |
Symbol 10 Graphic | Used by:16 Timeline | |
Symbol 11 Bitmap | Used by:12 | |
Symbol 12 Graphic | Uses:11 | Used by:13 |
Symbol 13 MovieClip | Uses:12 | Used by:16 |
Symbol 14 Font | Used by:15 22 304 366 378 436 440 444 445 447 448 450 451 452 454 456 458 459 460 513 514 515 516 517 518 | |
Symbol 15 Text | Uses:14 | Used by:16 |
Symbol 16 MovieClip | Uses:10 13 15 | Used by:Timeline |
Symbol 17 Font | Used by:18 368 | |
Symbol 18 EditableText | Uses:17 | Used by:Timeline |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:21 |
Symbol 21 MovieClip | Uses:20 | Used by:35 Timeline |
Symbol 22 EditableText | Uses:14 | Used by:35 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:25 |
Symbol 25 MovieClip | Uses:24 | Used by:35 Timeline |
Symbol 26 Bitmap | Used by:27 | |
Symbol 27 Graphic | Uses:26 | Used by:28 |
Symbol 28 MovieClip | Uses:27 | Used by:35 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:31 |
Symbol 31 MovieClip | Uses:30 | Used by:35 |
Symbol 32 Bitmap | Used by:33 | |
Symbol 33 Graphic | Uses:32 | Used by:34 |
Symbol 34 MovieClip | Uses:33 | Used by:35 |
Symbol 35 MovieClip [base_mc] | Uses:21 22 25 28 31 34 | Used by:Timeline |
Symbol 36 Bitmap | Used by:37 38 | |
Symbol 37 Graphic | Uses:36 | Used by:39 |
Symbol 38 Graphic | Uses:36 | Used by:39 |
Symbol 39 MovieClip | Uses:37 38 | Used by:52 |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:46 |
Symbol 42 Bitmap | Used by:43 | |
Symbol 43 Graphic | Uses:42 | Used by:46 |
Symbol 44 Bitmap | Used by:45 | |
Symbol 45 Graphic | Uses:44 | Used by:46 |
Symbol 46 MovieClip | Uses:41 43 45 | Used by:52 |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:51 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip | Uses:48 50 | Used by:52 |
Symbol 52 MovieClip [merah1] | Uses:39 46 51 | Used by:Timeline |
Symbol 53 Bitmap | Used by:54 55 | |
Symbol 54 Graphic | Uses:53 | Used by:56 |
Symbol 55 Graphic | Uses:53 | Used by:56 |
Symbol 56 MovieClip | Uses:54 55 | Used by:69 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:63 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:63 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:63 |
Symbol 63 MovieClip | Uses:58 60 62 | Used by:69 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:68 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:68 |
Symbol 68 MovieClip | Uses:65 67 | Used by:69 |
Symbol 69 MovieClip [hijau1] | Uses:56 63 68 | Used by:Timeline |
Symbol 70 Bitmap | Used by:71 72 | |
Symbol 71 Graphic | Uses:70 | Used by:73 |
Symbol 72 Graphic | Uses:70 | Used by:73 |
Symbol 73 MovieClip | Uses:71 72 | Used by:86 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:80 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:80 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:80 |
Symbol 80 MovieClip | Uses:75 77 79 | Used by:86 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:85 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:85 |
Symbol 85 MovieClip | Uses:82 84 | Used by:86 |
Symbol 86 MovieClip [kuning1] | Uses:73 80 85 | Used by:Timeline |
Symbol 87 Bitmap | Used by:88 89 91 490 | |
Symbol 88 Graphic | Uses:87 | Used by:90 |
Symbol 89 Graphic | Uses:87 | Used by:90 |
Symbol 90 MovieClip | Uses:88 89 | Used by:104 |
Symbol 91 Graphic | Uses:87 | Used by:98 |
Symbol 92 Bitmap | Used by:93 | |
Symbol 93 Graphic | Uses:92 | Used by:98 |
Symbol 94 Bitmap | Used by:95 | |
Symbol 95 Graphic | Uses:94 | Used by:98 |
Symbol 96 Bitmap | Used by:97 | |
Symbol 97 Graphic | Uses:96 | Used by:98 |
Symbol 98 MovieClip | Uses:91 93 95 97 | Used by:104 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:103 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:103 |
Symbol 103 MovieClip | Uses:100 102 | Used by:104 |
Symbol 104 MovieClip [biru1] | Uses:90 98 103 | Used by:Timeline |
Symbol 105 Bitmap | Used by:106 107 109 494 | |
Symbol 106 Graphic | Uses:105 | Used by:108 |
Symbol 107 Graphic | Uses:105 | Used by:108 |
Symbol 108 MovieClip | Uses:106 107 | Used by:126 |
Symbol 109 Graphic | Uses:105 | Used by:118 |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:118 |
Symbol 112 Bitmap | Used by:113 | |
Symbol 113 Graphic | Uses:112 | Used by:118 |
Symbol 114 Bitmap | Used by:115 | |
Symbol 115 Graphic | Uses:114 | Used by:118 |
Symbol 116 Bitmap | Used by:117 | |
Symbol 117 Graphic | Uses:116 | Used by:118 |
Symbol 118 MovieClip | Uses:109 111 113 115 117 | Used by:126 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:125 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:125 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:125 |
Symbol 125 MovieClip | Uses:120 122 124 | Used by:126 |
Symbol 126 MovieClip [biru2] | Uses:108 118 125 | Used by:Timeline |
Symbol 127 Bitmap | Used by:128 129 131 | |
Symbol 128 Graphic | Uses:127 | Used by:130 |
Symbol 129 Graphic | Uses:127 | Used by:130 |
Symbol 130 MovieClip | Uses:128 129 | Used by:148 |
Symbol 131 Graphic | Uses:127 | Used by:140 |
Symbol 132 Bitmap | Used by:133 | |
Symbol 133 Graphic | Uses:132 | Used by:140 |
Symbol 134 Bitmap | Used by:135 | |
Symbol 135 Graphic | Uses:134 | Used by:140 |
Symbol 136 Bitmap | Used by:137 | |
Symbol 137 Graphic | Uses:136 | Used by:140 |
Symbol 138 Bitmap | Used by:139 | |
Symbol 139 Graphic | Uses:138 | Used by:140 |
Symbol 140 MovieClip | Uses:131 133 135 137 139 | Used by:148 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:147 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:147 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:147 |
Symbol 147 MovieClip | Uses:142 144 146 | Used by:148 |
Symbol 148 MovieClip [hijau2] | Uses:130 140 147 | Used by:Timeline |
Symbol 149 Bitmap | Used by:150 151 153 | |
Symbol 150 Graphic | Uses:149 | Used by:152 |
Symbol 151 Graphic | Uses:149 | Used by:152 |
Symbol 152 MovieClip | Uses:150 151 | Used by:170 |
Symbol 153 Graphic | Uses:149 | Used by:162 |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:162 |
Symbol 156 Bitmap | Used by:157 | |
Symbol 157 Graphic | Uses:156 | Used by:162 |
Symbol 158 Bitmap | Used by:159 | |
Symbol 159 Graphic | Uses:158 | Used by:162 |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:162 |
Symbol 162 MovieClip | Uses:153 155 157 159 161 | Used by:170 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:169 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:169 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:169 |
Symbol 169 MovieClip | Uses:164 166 168 | Used by:170 |
Symbol 170 MovieClip [kuning2] | Uses:152 162 169 | Used by:Timeline |
Symbol 171 Bitmap | Used by:172 173 175 | |
Symbol 172 Graphic | Uses:171 | Used by:174 |
Symbol 173 Graphic | Uses:171 | Used by:174 |
Symbol 174 MovieClip | Uses:172 173 | Used by:194 |
Symbol 175 Graphic | Uses:171 | Used by:186 |
Symbol 176 Bitmap | Used by:177 | |
Symbol 177 Graphic | Uses:176 | Used by:186 |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:186 |
Symbol 180 Bitmap | Used by:181 | |
Symbol 181 Graphic | Uses:180 | Used by:186 |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:186 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:186 |
Symbol 186 MovieClip | Uses:175 177 179 181 183 185 | Used by:194 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:193 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:193 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:193 |
Symbol 193 MovieClip | Uses:188 190 192 | Used by:194 |
Symbol 194 MovieClip [merah2] | Uses:174 186 193 | Used by:Timeline |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:203 220 |
Symbol 197 Bitmap | Used by:198 | |
Symbol 198 Graphic | Uses:197 | Used by:203 |
Symbol 199 Bitmap | Used by:200 | |
Symbol 200 Graphic | Uses:199 | Used by:203 |
Symbol 201 Bitmap | Used by:202 | |
Symbol 202 Graphic | Uses:201 | Used by:203 |
Symbol 203 MovieClip | Uses:196 198 200 202 | Used by:220 |
Symbol 204 Bitmap | Used by:205 494 | |
Symbol 205 Graphic | Uses:204 | Used by:219 |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:219 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:219 |
Symbol 210 Bitmap | Used by:211 | |
Symbol 211 Graphic | Uses:210 | Used by:216 296 |
Symbol 212 Bitmap | Used by:213 | |
Symbol 213 Graphic | Uses:212 | Used by:216 296 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:216 296 |
Symbol 216 MovieClip | Uses:211 213 215 | Used by:219 238 257 276 |
Symbol 217 Bitmap | Used by:218 | |
Symbol 218 Graphic | Uses:217 | Used by:219 |
Symbol 219 MovieClip | Uses:205 207 209 216 218 | Used by:220 |
Symbol 220 MovieClip [biru3] | Uses:196 203 219 | Used by:Timeline |
Symbol 221 Bitmap | Used by:222 | |
Symbol 222 Graphic | Uses:221 | Used by:229 239 |
Symbol 223 Bitmap | Used by:224 | |
Symbol 224 Graphic | Uses:223 | Used by:229 |
Symbol 225 Bitmap | Used by:226 | |
Symbol 226 Graphic | Uses:225 | Used by:229 |
Symbol 227 Bitmap | Used by:228 | |
Symbol 228 Graphic | Uses:227 | Used by:229 |
Symbol 229 MovieClip | Uses:222 224 226 228 | Used by:239 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:238 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:238 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:238 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:238 |
Symbol 238 MovieClip | Uses:231 233 235 216 237 | Used by:239 |
Symbol 239 MovieClip [kuning3] | Uses:222 229 238 | Used by:Timeline |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:248 258 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:248 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:248 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:248 |
Symbol 248 MovieClip | Uses:241 243 245 247 | Used by:258 |
Symbol 249 Bitmap | Used by:250 | |
Symbol 250 Graphic | Uses:249 | Used by:257 |
Symbol 251 Bitmap | Used by:252 | |
Symbol 252 Graphic | Uses:251 | Used by:257 |
Symbol 253 Bitmap | Used by:254 | |
Symbol 254 Graphic | Uses:253 | Used by:257 |
Symbol 255 Bitmap | Used by:256 | |
Symbol 256 Graphic | Uses:255 | Used by:257 |
Symbol 257 MovieClip | Uses:250 252 254 216 256 | Used by:258 |
Symbol 258 MovieClip [hijau3] | Uses:241 248 257 | Used by:Timeline |
Symbol 259 Bitmap | Used by:260 | |
Symbol 260 Graphic | Uses:259 | Used by:267 277 |
Symbol 261 Bitmap | Used by:262 | |
Symbol 262 Graphic | Uses:261 | Used by:267 |
Symbol 263 Bitmap | Used by:264 | |
Symbol 264 Graphic | Uses:263 | Used by:267 |
Symbol 265 Bitmap | Used by:266 | |
Symbol 266 Graphic | Uses:265 | Used by:267 |
Symbol 267 MovieClip | Uses:260 262 264 266 | Used by:277 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:276 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:276 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:276 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:276 |
Symbol 276 MovieClip | Uses:269 271 273 216 275 | Used by:277 |
Symbol 277 MovieClip [merah3] | Uses:260 267 276 | Used by:Timeline |
Symbol 278 EditableText | Uses:5 | Used by:293 |
Symbol 279 EditableText | Uses:5 | Used by:293 |
Symbol 280 Text | Uses:5 | Used by:293 |
Symbol 281 Bitmap | Used by:282 | |
Symbol 282 Graphic | Uses:281 | Used by:285 288 292 297 300 303 320 362 365 371 374 377 431 434 455 482 489 522 |
Symbol 283 Text | Uses:5 | Used by:285 |
Symbol 284 Text | Uses:5 | Used by:285 |
Symbol 285 Button | Uses:282 283 284 | Used by:293 |
Symbol 286 Text | Uses:5 | Used by:288 |
Symbol 287 Text | Uses:5 | Used by:288 |
Symbol 288 Button | Uses:282 286 287 | Used by:293 Timeline |
Symbol 289 Text | Uses:5 | Used by:293 |
Symbol 290 Text | Uses:5 | Used by:292 297 |
Symbol 291 Text | Uses:5 | Used by:292 297 |
Symbol 292 Button | Uses:282 290 291 | Used by:293 |
Symbol 293 MovieClip [msgBox_mc] | Uses:9 8 4 278 279 280 285 288 289 292 | Used by:Timeline |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip [peluruGun] | Uses:294 | Used by:Timeline |
Symbol 296 MovieClip [ledakanGun] | Uses:211 213 215 | Used by:Timeline |
Symbol 297 Button | Uses:282 290 291 | Used by:305 |
Symbol 298 Text | Uses:5 | Used by:300 |
Symbol 299 Text | Uses:5 | Used by:300 |
Symbol 300 Button | Uses:282 298 299 | Used by:305 |
Symbol 301 Text | Uses:5 | Used by:303 |
Symbol 302 Text | Uses:5 | Used by:303 |
Symbol 303 Button | Uses:282 301 302 | Used by:305 |
Symbol 304 Text | Uses:14 | Used by:305 |
Symbol 305 MovieClip [msgBox_mc2] | Uses:9 8 297 300 303 304 | Used by:Timeline |
Symbol 306 Sound [backMati5] | Used by:Timeline | |
Symbol 307 Sound [backMati4] | Used by:Timeline | |
Symbol 308 Sound [backMati3] | Used by:Timeline | |
Symbol 309 Sound [backMati2] | Used by:Timeline | |
Symbol 310 Sound [backMati1] | Used by:Timeline | |
Symbol 311 Sound [backTank] | Used by:Timeline | |
Symbol 312 Sound [backRifle] | Used by:Timeline | |
Symbol 313 Sound [backLedak3] | Used by:Timeline | |
Symbol 314 Sound [backLedak2] | Used by:Timeline | |
Symbol 315 Sound [backLedak1] | Used by:Timeline | |
Symbol 316 Sound [backLauncher] | Used by:Timeline | |
Symbol 317 Sound [backMain] | Used by:Timeline | |
Symbol 318 Text | Uses:5 | Used by:320 455 |
Symbol 319 Text | Uses:5 | Used by:320 455 |
Symbol 320 Button | Uses:282 318 319 | Used by:Timeline |
Symbol 321 Bitmap | Used by:330 | |
Symbol 322 Bitmap | Used by:330 | |
Symbol 323 Bitmap | Used by:330 | |
Symbol 324 Bitmap | Used by:330 | |
Symbol 325 Bitmap | Used by:330 | |
Symbol 326 Bitmap | Used by:330 | |
Symbol 327 Bitmap | Used by:330 | |
Symbol 328 Bitmap | Used by:330 | |
Symbol 329 Bitmap | Used by:330 | |
Symbol 330 Graphic | Uses:321 322 323 324 325 326 327 328 329 | Used by:Timeline |
Symbol 331 Graphic | Used by:352 | |
Symbol 332 Font | Used by:333 334 335 | |
Symbol 333 Text | Uses:332 | Used by:352 358 |
Symbol 334 Text | Uses:332 | Used by:352 358 |
Symbol 335 Text | Uses:332 | Used by:352 358 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:336 | Used by:352 |
Symbol 338 Font | Used by:339 | |
Symbol 339 Text | Uses:338 | Used by:352 |
Symbol 340 Graphic | Used by:351 | |
Symbol 341 Graphic | Used by:343 | |
Symbol 342 Graphic | Used by:343 | |
Symbol 343 MovieClip | Uses:341 342 | Used by:351 |
Symbol 344 Graphic | Used by:346 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip | Uses:344 345 | Used by:351 |
Symbol 347 Graphic | Used by:351 | |
Symbol 348 Graphic | Used by:351 | |
Symbol 349 Graphic | Used by:351 | |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:340 343 346 347 348 349 350 | Used by:352 |
Symbol 352 MovieClip | Uses:331 333 334 335 337 339 351 | Used by:Timeline |
Symbol 353 Graphic | Used by:354 | |
Symbol 354 MovieClip | Uses:353 | Used by:Timeline |
Symbol 355 Graphic | Used by:359 | |
Symbol 356 Graphic | Used by:357 | |
Symbol 357 MovieClip | Uses:356 | Used by:358 |
Symbol 358 MovieClip | Uses:335 357 334 333 | Used by:359 |
Symbol 359 MovieClip | Uses:355 358 | Used by:Timeline |
Symbol 360 Text | Uses:5 | Used by:362 |
Symbol 361 Text | Uses:5 | Used by:362 |
Symbol 362 Button | Uses:282 360 361 | Used by:367 |
Symbol 363 Text | Uses:5 | Used by:365 |
Symbol 364 Text | Uses:5 | Used by:365 |
Symbol 365 Button | Uses:282 363 364 | Used by:367 |
Symbol 366 Text | Uses:14 | Used by:367 |
Symbol 367 MovieClip | Uses:8 362 365 366 | Used by:Timeline |
Symbol 368 EditableText | Uses:17 | Used by:Timeline |
Symbol 369 Text | Uses:5 | Used by:371 |
Symbol 370 Text | Uses:5 | Used by:371 |
Symbol 371 Button | Uses:282 369 370 | Used by:379 |
Symbol 372 Text | Uses:5 | Used by:374 |
Symbol 373 Text | Uses:5 | Used by:374 |
Symbol 374 Button | Uses:282 372 373 | Used by:379 |
Symbol 375 Text | Uses:5 | Used by:377 |
Symbol 376 Text | Uses:5 | Used by:377 |
Symbol 377 Button | Uses:282 375 376 | Used by:379 |
Symbol 378 Text | Uses:14 | Used by:379 |
Symbol 379 MovieClip | Uses:8 371 374 377 378 | Used by:Timeline |
Symbol 380 Graphic | Used by:385 | |
Symbol 381 Text | Uses:5 | Used by:385 |
Symbol 382 Graphic | Used by:385 | |
Symbol 383 Text | Uses:5 | Used by:385 |
Symbol 384 Graphic | Used by:385 | |
Symbol 385 Button | Uses:380 381 382 383 384 | Used by:Timeline |
Symbol 386 Font | Used by:387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 | |
Symbol 387 Text | Uses:386 | Used by:Timeline |
Symbol 388 Text | Uses:386 | Used by:Timeline |
Symbol 389 Text | Uses:386 | Used by:Timeline |
Symbol 390 Text | Uses:386 | Used by:Timeline |
Symbol 391 Text | Uses:386 | Used by:Timeline |
Symbol 392 Text | Uses:386 | Used by:Timeline |
Symbol 393 Text | Uses:386 | Used by:Timeline |
Symbol 394 Text | Uses:386 | Used by:Timeline |
Symbol 395 Text | Uses:386 | Used by:Timeline |
Symbol 396 Text | Uses:386 | Used by:Timeline |
Symbol 397 EditableText | Uses:386 | Used by:Timeline |
Symbol 398 EditableText | Uses:386 | Used by:Timeline |
Symbol 399 EditableText | Uses:386 | Used by:Timeline |
Symbol 400 EditableText | Uses:386 | Used by:Timeline |
Symbol 401 EditableText | Uses:386 | Used by:Timeline |
Symbol 402 EditableText | Uses:386 | Used by:Timeline |
Symbol 403 EditableText | Uses:386 | Used by:Timeline |
Symbol 404 EditableText | Uses:386 | Used by:Timeline |
Symbol 405 EditableText | Uses:386 | Used by:Timeline |
Symbol 406 EditableText | Uses:386 | Used by:Timeline |
Symbol 407 Text | Uses:386 | Used by:Timeline |
Symbol 408 Text | Uses:386 | Used by:Timeline |
Symbol 409 Text | Uses:386 | Used by:Timeline |
Symbol 410 Text | Uses:386 | Used by:Timeline |
Symbol 411 Text | Uses:386 | Used by:Timeline |
Symbol 412 Text | Uses:386 | Used by:Timeline |
Symbol 413 Text | Uses:386 | Used by:Timeline |
Symbol 414 Text | Uses:386 | Used by:Timeline |
Symbol 415 Text | Uses:386 | Used by:Timeline |
Symbol 416 Text | Uses:386 | Used by:Timeline |
Symbol 417 EditableText | Uses:386 | Used by:Timeline |
Symbol 418 EditableText | Uses:386 | Used by:Timeline |
Symbol 419 EditableText | Uses:386 | Used by:Timeline |
Symbol 420 EditableText | Uses:386 | Used by:Timeline |
Symbol 421 EditableText | Uses:386 | Used by:Timeline |
Symbol 422 EditableText | Uses:386 | Used by:Timeline |
Symbol 423 EditableText | Uses:386 | Used by:Timeline |
Symbol 424 EditableText | Uses:386 | Used by:Timeline |
Symbol 425 EditableText | Uses:386 | Used by:Timeline |
Symbol 426 EditableText | Uses:386 | Used by:Timeline |
Symbol 427 Bitmap | Used by:428 461 | |
Symbol 428 Graphic | Uses:427 | Used by:Timeline |
Symbol 429 Text | Uses:5 | Used by:431 |
Symbol 430 Text | Uses:5 | Used by:431 |
Symbol 431 Button | Uses:282 429 430 | Used by:Timeline |
Symbol 432 Text | Uses:5 | Used by:434 |
Symbol 433 Text | Uses:5 | Used by:434 |
Symbol 434 Button | Uses:282 432 433 | Used by:Timeline |
Symbol 435 Text | Uses:5 | Used by:Timeline |
Symbol 436 EditableText | Uses:14 | Used by:Timeline |
Symbol 437 Text | Uses:5 | Used by:Timeline |
Symbol 438 Text | Uses:5 | Used by:Timeline |
Symbol 439 Text | Uses:5 | Used by:Timeline |
Symbol 440 EditableText | Uses:14 | Used by:Timeline |
Symbol 441 Text | Uses:5 | Used by:Timeline |
Symbol 442 Text | Uses:5 | Used by:Timeline |
Symbol 443 Graphic | Used by:Timeline | |
Symbol 444 EditableText | Uses:14 | Used by:Timeline |
Symbol 445 EditableText | Uses:14 | Used by:Timeline |
Symbol 446 Text | Uses:5 | Used by:Timeline |
Symbol 447 EditableText | Uses:14 | Used by:Timeline |
Symbol 448 EditableText | Uses:14 | Used by:Timeline |
Symbol 449 Text | Uses:5 | Used by:Timeline |
Symbol 450 EditableText | Uses:14 | Used by:Timeline |
Symbol 451 EditableText | Uses:14 | Used by:Timeline |
Symbol 452 EditableText | Uses:14 | Used by:Timeline |
Symbol 453 Text | Uses:5 | Used by:Timeline |
Symbol 454 EditableText | Uses:14 | Used by:Timeline |
Symbol 455 Button | Uses:282 318 319 | Used by:Timeline |
Symbol 456 EditableText | Uses:14 | Used by:Timeline |
Symbol 457 Text | Uses:5 | Used by:Timeline |
Symbol 458 EditableText | Uses:14 | Used by:Timeline |
Symbol 459 EditableText | Uses:14 | Used by:Timeline |
Symbol 460 EditableText | Uses:14 | Used by:Timeline |
Symbol 461 Graphic | Uses:427 | Used by:466 |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:466 |
Symbol 464 Bitmap | Used by:465 | |
Symbol 465 Graphic | Uses:464 | Used by:466 |
Symbol 466 MovieClip | Uses:461 463 465 | Used by:Timeline |
Symbol 467 Graphic | Used by:484 | |
Symbol 468 EditableText | Uses:5 | Used by:484 |
Symbol 469 EditableText | Uses:5 | Used by:484 |
Symbol 470 Graphic | Used by:473 | |
Symbol 471 Graphic | Used by:473 | |
Symbol 472 Graphic | Used by:473 | |
Symbol 473 Button | Uses:470 471 472 | Used by:475 |
Symbol 474 Graphic | Used by:475 | |
Symbol 475 MovieClip | Uses:473 474 | Used by:484 |
Symbol 476 Text | Uses:5 | Used by:479 |
Symbol 477 Text | Uses:5 | Used by:479 |
Symbol 478 Text | Uses:5 | Used by:479 |
Symbol 479 MovieClip | Uses:476 477 478 | Used by:484 |
Symbol 480 Text | Uses:5 | Used by:482 |
Symbol 481 Text | Uses:5 | Used by:482 |
Symbol 482 Button | Uses:282 480 481 | Used by:484 |
Symbol 483 EditableText | Uses:5 | Used by:484 |
Symbol 484 MovieClip | Uses:467 468 469 475 479 482 483 | Used by:Timeline |
Symbol 485 Text | Uses:5 | Used by:Timeline |
Symbol 486 Text | Uses:5 | Used by:Timeline |
Symbol 487 Text | Uses:5 | Used by:489 |
Symbol 488 Text | Uses:5 | Used by:489 |
Symbol 489 Button | Uses:282 487 488 | Used by:Timeline |
Symbol 490 Graphic | Uses:87 | Used by:Timeline |
Symbol 491 Text | Uses:5 | Used by:Timeline |
Symbol 492 Text | Uses:5 | Used by:Timeline |
Symbol 493 Text | Uses:5 | Used by:Timeline |
Symbol 494 Graphic | Uses:204 105 | Used by:Timeline |
Symbol 495 Text | Uses:5 | Used by:Timeline |
Symbol 496 Text | Uses:5 | Used by:Timeline |
Symbol 497 Graphic | Used by:507 | |
Symbol 498 Graphic | Used by:507 | |
Symbol 499 Graphic | Used by:507 | |
Symbol 500 Graphic | Used by:507 | |
Symbol 501 Graphic | Used by:507 | |
Symbol 502 Graphic | Used by:507 | |
Symbol 503 Graphic | Used by:507 | |
Symbol 504 Graphic | Used by:507 | |
Symbol 505 Graphic | Used by:507 | |
Symbol 506 Graphic | Used by:507 | |
Symbol 507 MovieClip | Uses:497 498 499 500 501 502 503 504 505 506 | Used by:Timeline |
Symbol 508 Text | Uses:5 | Used by:Timeline |
Symbol 509 Text | Uses:5 | Used by:Timeline |
Symbol 510 Text | Uses:5 | Used by:Timeline |
Symbol 511 EditableText | Uses:5 | Used by:Timeline |
Symbol 512 EditableText | Uses:5 | Used by:Timeline |
Symbol 513 EditableText | Uses:14 | Used by:Timeline |
Symbol 514 EditableText | Uses:14 | Used by:Timeline |
Symbol 515 EditableText | Uses:14 | Used by:Timeline |
Symbol 516 EditableText | Uses:14 | Used by:Timeline |
Symbol 517 EditableText | Uses:14 | Used by:Timeline |
Symbol 518 EditableText | Uses:14 | Used by:Timeline |
Symbol 519 Text | Uses:5 | Used by:Timeline |
Symbol 520 Text | Uses:5 | Used by:522 |
Symbol 521 Text | Uses:5 | Used by:522 |
Symbol 522 Button | Uses:282 520 521 | Used by:Timeline |
Instance Names
"adBox" | Frame 1 | Symbol 16 MovieClip |
"msgBox_mc" | Frame 15 | Symbol 305 MovieClip [msgBox_mc2] |
"start_btn" | Frame 30 | Symbol 320 Button |
"start_btn" | Frame 276 | Symbol 320 Button |
"more_btn" | Frame 276 | Symbol 288 Button |
"msgBox_mc" | Frame 276 | Symbol 367 MovieClip |
"msgBox_mc" | Frame 277 | Symbol 379 MovieClip |
"continue_btn" | Frame 278 | Symbol 385 Button |
"damageKe1" | Frame 278 | Symbol 397 EditableText |
"damageKe2" | Frame 278 | Symbol 398 EditableText |
"damageKe3" | Frame 278 | Symbol 399 EditableText |
"damageKe4" | Frame 278 | Symbol 400 EditableText |
"damageKe5" | Frame 278 | Symbol 401 EditableText |
"damageKe6" | Frame 278 | Symbol 402 EditableText |
"damageKe7" | Frame 278 | Symbol 403 EditableText |
"damageKe8" | Frame 278 | Symbol 404 EditableText |
"damageKe9" | Frame 278 | Symbol 405 EditableText |
"damageKe10" | Frame 278 | Symbol 406 EditableText |
"damageKe11" | Frame 278 | Symbol 417 EditableText |
"damageKe12" | Frame 278 | Symbol 418 EditableText |
"damageKe13" | Frame 278 | Symbol 419 EditableText |
"damageKe14" | Frame 278 | Symbol 420 EditableText |
"damageKe15" | Frame 278 | Symbol 421 EditableText |
"damageKe16" | Frame 278 | Symbol 422 EditableText |
"damageKe17" | Frame 278 | Symbol 423 EditableText |
"damageKe18" | Frame 278 | Symbol 424 EditableText |
"damageKe19" | Frame 278 | Symbol 425 EditableText |
"damageKe20" | Frame 278 | Symbol 426 EditableText |
"next_btn" | Frame 279 | Symbol 431 Button |
"prev_btn" | Frame 279 | Symbol 434 Button |
"base" | Frame 279 | Symbol 21 MovieClip |
"base" | Frame 282 | Symbol 21 MovieClip |
"base" | Frame 282 | Symbol 21 MovieClip |
"next_btn" | Frame 283 | Symbol 455 Button |
"base" | Frame 283 | Symbol 21 MovieClip |
"base" | Frame 283 | Symbol 21 MovieClip |
"background_mc" | Frame 284 | Symbol 466 MovieClip |
"ui_mc" | Frame 284 | Symbol 484 MovieClip |
"start_btn" | Frame 316 | Symbol 489 Button |
"more_btn" | Frame 316 | Symbol 288 Button |
"rifle_mc" | Frame 316 | Symbol 507 MovieClip |
"launcher_mc" | Frame 316 | Symbol 507 MovieClip |
"tank_mc" | Frame 316 | Symbol 507 MovieClip |
"initial_mc" | Frame 316 | Symbol 507 MovieClip |
"base" | Frame 316 | Symbol 21 MovieClip |
"speed_mc" | Frame 316 | Symbol 507 MovieClip |
"base" | Frame 316 | Symbol 21 MovieClip |
"max_mc" | Frame 316 | Symbol 507 MovieClip |
"base" | Frame 316 | Symbol 21 MovieClip |
"quit_btn" | Frame 317 | Symbol 522 Button |
"more_btn" | Frame 317 | Symbol 288 Button |
"base" | Symbol 35 MovieClip [base_mc] Frame 1 | Symbol 21 MovieClip |
"next_btn" | Symbol 293 MovieClip [msgBox_mc] Frame 1 | Symbol 285 Button |
"more_btn" | Symbol 293 MovieClip [msgBox_mc] Frame 1 | Symbol 288 Button |
"restart_btn" | Symbol 293 MovieClip [msgBox_mc] Frame 2 | Symbol 292 Button |
"restart_btn" | Symbol 305 MovieClip [msgBox_mc2] Frame 1 | Symbol 297 Button |
"close_btn" | Symbol 305 MovieClip [msgBox_mc2] Frame 1 | Symbol 300 Button |
"quit_btn" | Symbol 305 MovieClip [msgBox_mc2] Frame 1 | Symbol 303 Button |
"yes_btn" | Symbol 367 MovieClip Frame 1 | Symbol 362 Button |
"no_btn" | Symbol 367 MovieClip Frame 1 | Symbol 365 Button |
"easy_btn" | Symbol 379 MovieClip Frame 1 | Symbol 371 Button |
"hard_btn" | Symbol 379 MovieClip Frame 1 | Symbol 374 Button |
"normal_btn" | Symbol 379 MovieClip Frame 1 | Symbol 377 Button |
"sound_mc" | Symbol 484 MovieClip Frame 1 | Symbol 475 MovieClip |
"speed_mc" | Symbol 484 MovieClip Frame 1 | Symbol 479 MovieClip |
"menu_btn" | Symbol 484 MovieClip Frame 1 | Symbol 482 Button |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "indi" |
ExportAssets (56) | Timeline Frame 15 | Symbol 35 as "base_mc" |
ExportAssets (56) | Timeline Frame 15 | Symbol 52 as "merah1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 69 as "hijau1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 86 as "kuning1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 104 as "biru1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 126 as "biru2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 148 as "hijau2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 170 as "kuning2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 194 as "merah2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 220 as "biru3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 239 as "kuning3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 258 as "hijau3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 277 as "merah3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 293 as "msgBox_mc" |
ExportAssets (56) | Timeline Frame 15 | Symbol 295 as "peluruGun" |
ExportAssets (56) | Timeline Frame 15 | Symbol 296 as "ledakanGun" |
ExportAssets (56) | Timeline Frame 15 | Symbol 305 as "msgBox_mc2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 306 as "backMati5" |
ExportAssets (56) | Timeline Frame 15 | Symbol 307 as "backMati4" |
ExportAssets (56) | Timeline Frame 15 | Symbol 308 as "backMati3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 309 as "backMati2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 310 as "backMati1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 311 as "backTank" |
ExportAssets (56) | Timeline Frame 15 | Symbol 312 as "backRifle" |
ExportAssets (56) | Timeline Frame 15 | Symbol 313 as "backLedak3" |
ExportAssets (56) | Timeline Frame 15 | Symbol 314 as "backLedak2" |
ExportAssets (56) | Timeline Frame 15 | Symbol 315 as "backLedak1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 316 as "backLauncher" |
ExportAssets (56) | Timeline Frame 15 | Symbol 317 as "backMain" |
Labels
"completed" | Frame 30 |
"tingkat" | Frame 277 |
Dynamic Text Variables
xpersen | Symbol 7 EditableText | "<p align="center"><font face="Gunship" size="30" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>LOADING 100</b></font></p>" |
jumlahTentara | Symbol 22 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>100</b></font></p>" |
xbonusKe | Symbol 278 EditableText | "<p align="center"><font face="Gunship" size="40" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>BONUS MONEY: 100000</b></font></p>" |
xmoneyKe | Symbol 279 EditableText | "<p align="center"><font face="Gunship" size="40" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>CURRENT MONEY: 100000</b></font></p>" |
jumlahTentara | Symbol 436 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 440 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 444 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 445 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 447 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 448 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 450 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 451 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 452 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 454 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 456 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 458 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 459 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
jumlahTentara | Symbol 460 EditableText | "<p align="center"><font face="BadaBoom BB" size="30" color="#000000" letterSpacing="0.000000" kerning="1"><b>10</b></font></p>" |
levelKe | Symbol 468 EditableText | "<p align="center"><font face="Gunship" size="18" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>Level 20/20</b></font></p>" |
baseKe | Symbol 469 EditableText | "<p align="center"><font face="Gunship" size="18" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>BASE: 20/20</b></font></p>" |
tingkatKe | Symbol 483 EditableText | "<p align="center"><font face="Gunship" size="18" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>NORMAL</b></font></p>" |
xmoney | Symbol 511 EditableText | "<p align="center"><font face="Gunship" size="25" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>MONEY: 100000</b></font></p>" |
xcost | Symbol 512 EditableText | "<p align="center"><font face="Gunship" size="25" color="#1f240f" letterSpacing="0.000000" kerning="1"><b>COST: 100000</b></font></p>" |
angkaInit | Symbol 513 EditableText | "<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
angkaSpeed | Symbol 514 EditableText | "<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>" |
angkaMax | Symbol 515 EditableText | "<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>5</b></font></p>" |
xlevelRifle | Symbol 516 EditableText | "<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
xlevelLauncher | Symbol 517 EditableText | "<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
xlevelTank | Symbol 518 EditableText | "<p align="center"><font face="BadaBoom BB" size="35" color="#000000" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>" |
|