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Box Clever Level Pack - brand new levels for fun platform game.swf

This is the info page for
Flash #129241

(Click the ID number above for more basic data on this flash file.)


Text
A game by Gaz
creator of

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the game

homepage

.com

the game

homepage

.com

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Play Game

Play Game

A game by Gaz Thomas, creator of

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advert

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Play Game

Screen Size

Tips:

Use WASD or ARROWS to move the screen.
Use Z & X to zoom in and out.
Hold SPACE and CLICK to delete a tile.
The hero can jump 2 tiles high.

Shapes:

1

0

X

E

X

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Zoom(%):

60

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Exit

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Lava Speed:

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+

+

+

-

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-

Tools:

Box Clever

level editor

space+click=delete

wasd or arrows keys=move screen

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Video Walkthrough

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(hotkey: space)

Continue Level

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Normal Mode

Killed 13/13

Box Clever

Pause/Options

Pause/Options

level 15

Walkthrough

Walkthrough

Box Clever

Good Luck

... (it's going to get tough!)

Click these

Use WASD or the
arrow keys to move

Avoid The Diseased

Don't touch the spikes

Try holding the mouse button down and moving it over a grey column

or fall in the red stuff!

Tip:
You can push grey objects
after you release them.

Drop them on your head!

Tip: Hold the mouse button down
and move the mouse over them all

Click Me

Click here for more stacks

Click here for more stacks

Easy Levels

1

Best Time = ? (PAR  1:10)

CLICK TO SPEEDRUN

Main Menu

Main Menu

Main Menu

Make Your Own

Make Your Own

Bonus Mode Locked

Beat the game to unlock

Bonus Mode

Bonus Mode Off

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Bonus Mode On

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Box Clever

All levels beaten - All enemies killed - All speedruns on PAR

A  Top Hat - A Monacle - A Walking Stick

All levels beaten

Top Hat Locked

(click to toggle)

Top Hat ON

Top Hat OFF

All Enemies Killed

Monacle Locked

Monacle ON

Monacle OFF

Speed Runs On Par

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Video Walkthrough

Video Walkthrough

More Levels

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Player Levels

Easy Levels

LEVEL PACK

Monacle:

Top Hat:

W. Stick:

On

Off

*Locked*

Color:

Blue

Red

Inv.

Right click for sound options

Box Clever

Box Clever

LEVEL CODE/URL:

OK

OK

Copy the link above and paste it where ever you
like.  It links directly to your level!

and it may be featured in the next game, you'll be famous!

Post it here:

Box Clever Levels

Box Clever Levels

Super Stacker 2 Levels

Name your level:

TheGameHomepage.com

TheGameHomepage.com

TheGameHomepage.com

By Gaz

By Gaz

By Gaz

Box Clever

BETA VERSION
If this is on a website it's stolen
email: admin@thegamehomepage.com

Play Level

Custom Level Loaded!

"LEVEL TITLE"

Add to your site

Add to your site

Add to your site

Music by Jesse Koolhaas

Music by Jesse Koolhaas

Music by JesseKoolhaas

LEVEL PACK

More Games

About

Level Editor

Main Menu

A game by Gaz Thomas
(TheGameHomepage.com)
utilising Box2DAS3.
Music by jesse koolhaas
(www.jessekoolhaas.com)
Levels by:
Gaz, Panfuuf, DaMan, JT the Ghost, Jasper,
Ice_flamer, amatsero, Ultimate, Yanisin,
tartufo_fungho, Collector, Misuel, Iamyou,
Feuerkelch and TheFiend

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ok

Your progress has been loaded along with the following preferences:

Progress Loaded!

Music:

Sfx:

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Level Editor

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Nice one!

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 16364; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 130912; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//__ASSETS_1 (boxclever_fla.__ASSETS_1) package boxclever_fla { import flash.display.*; public dynamic class __ASSETS_1 extends MovieClip { public function __ASSETS_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 76
//allenemiesachievement_66 (boxclever_fla.allenemiesachievement_66) package boxclever_fla { import flash.display.*; public dynamic class allenemiesachievement_66 extends MovieClip { public var btn:SimpleButton; } }//package boxclever_fla
Section 77
//alllevelsachievement_64 (boxclever_fla.alllevelsachievement_64) package boxclever_fla { import flash.display.*; public dynamic class alllevelsachievement_64 extends MovieClip { public var btn:SimpleButton; } }//package boxclever_fla
Section 78
//btnsplusandminus_23 (boxclever_fla.btnsplusandminus_23) package boxclever_fla { import flash.display.*; public dynamic class btnsplusandminus_23 extends MovieClip { public var m:SimpleButton; public var p:SimpleButton; } }//package boxclever_fla
Section 79
//enemy_gfc_14 (boxclever_fla.enemy_gfc_14) package boxclever_fla { import flash.display.*; public dynamic class enemy_gfc_14 extends MovieClip { public function enemy_gfc_14(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 80
//exit_orbitor_18 (boxclever_fla.exit_orbitor_18) package boxclever_fla { import flash.display.*; public dynamic class exit_orbitor_18 extends MovieClip { public function exit_orbitor_18(){ addFrameScript(1, frame2); } function frame2(){ rotation = (rotation + 3); gotoAndPlay(1); } } }//package boxclever_fla
Section 81
//exit_orbitor2_17 (boxclever_fla.exit_orbitor2_17) package boxclever_fla { import flash.display.*; public dynamic class exit_orbitor2_17 extends MovieClip { public function exit_orbitor2_17(){ addFrameScript(1, frame2); } function frame2(){ rotation = (rotation - 3); gotoAndPlay(1); } } }//package boxclever_fla
Section 82
//hero_gfc_10 (boxclever_fla.hero_gfc_10) package boxclever_fla { import flash.display.*; import flash.text.*; public dynamic class hero_gfc_10 extends MovieClip { public var tophat:MovieClip; public var monacle:MovieClip; public var t:TextField; public var walkingstick:MovieClip; public function hero_gfc_10(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 83
//heromonacle_12 (boxclever_fla.heromonacle_12) package boxclever_fla { import flash.display.*; public dynamic class heromonacle_12 extends MovieClip { public function heromonacle_12(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 84
//herotophat_11 (boxclever_fla.herotophat_11) package boxclever_fla { import flash.display.*; public dynamic class herotophat_11 extends MovieClip { public function herotophat_11(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 85
//herowalkingstick_13 (boxclever_fla.herowalkingstick_13) package boxclever_fla { import flash.display.*; public dynamic class herowalkingstick_13 extends MovieClip { public function herowalkingstick_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 86
//levelselecttile_54 (boxclever_fla.levelselecttile_54) package boxclever_fla { import flash.display.*; import flash.text.*; public dynamic class levelselecttile_54 extends MovieClip { public var bg:MovieClip; public var stat:String; public var i:int; public var n:TextField; public function levelselecttile_54(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 87
//ls_bonus_star_56 (boxclever_fla.ls_bonus_star_56) package boxclever_fla { import flash.display.*; public dynamic class ls_bonus_star_56 extends MovieClip { public function ls_bonus_star_56(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ rotation++; } function frame2(){ gotoAndPlay(1); } } }//package boxclever_fla
Section 88
//ls_bonusmodebtnholder_60 (boxclever_fla.ls_bonusmodebtnholder_60) package boxclever_fla { import flash.display.*; public dynamic class ls_bonusmodebtnholder_60 extends MovieClip { public var btn:SimpleButton; public function ls_bonusmodebtnholder_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 89
//LS_levelGroupMC_5_53 (boxclever_fla.LS_levelGroupMC_5_53) package boxclever_fla { import flash.display.*; import flash.text.*; public dynamic class LS_levelGroupMC_5_53 extends MovieClip { public var m3:MovieClip; public var m1:MovieClip; public var sr_mc:MovieClip; public var m5:MovieClip; public var t:TextField; public var m4:MovieClip; public var m2:MovieClip; } }//package boxclever_fla
Section 90
//LS_levelGroupMC_50_70 (boxclever_fla.LS_levelGroupMC_50_70) package boxclever_fla { import flash.display.*; import flash.text.*; public dynamic class LS_levelGroupMC_50_70 extends MovieClip { public var t:TextField; public var m10:MovieClip; public var m11:MovieClip; public var m12:MovieClip; public var m13:MovieClip; public var m14:MovieClip; public var m17:MovieClip; public var m18:MovieClip; public var m19:MovieClip; public var m15:MovieClip; public var m1:MovieClip; public var m2:MovieClip; public var m3:MovieClip; public var m6:MovieClip; public var m16:MovieClip; public var m8:MovieClip; public var m22:MovieClip; public var m23:MovieClip; public var m5:MovieClip; public var m25:MovieClip; public var m26:MovieClip; public var m20:MovieClip; public var m9:MovieClip; public var sr_mc:MovieClip; public var m27:MovieClip; public var m28:MovieClip; public var m21:MovieClip; public var m4:MovieClip; public var m7:MovieClip; public var m29:MovieClip; public var m24:MovieClip; public var m30:MovieClip; public var m31:MovieClip; public var m34:MovieClip; public var m35:MovieClip; public var m36:MovieClip; public var m37:MovieClip; public var m38:MovieClip; public var m39:MovieClip; public var m33:MovieClip; public var m32:MovieClip; public var m40:MovieClip; } }//package boxclever_fla
Section 91
//ls_speedrun_mc_57 (boxclever_fla.ls_speedrun_mc_57) package boxclever_fla { import flash.display.*; import flash.text.*; public dynamic class ls_speedrun_mc_57 extends MovieClip { public var str:String; public var t:TextField; public var ref:int; public function ls_speedrun_mc_57(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ if (str != null){ t.text = str; } else { gotoAndStop(1); }; } } }//package boxclever_fla
Section 92
//LSbtnbg_55 (boxclever_fla.LSbtnbg_55) package boxclever_fla { import flash.display.*; public dynamic class LSbtnbg_55 extends MovieClip { public function LSbtnbg_55(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 93
//messageonoff_71 (boxclever_fla.messageonoff_71) package boxclever_fla { import flash.display.*; public dynamic class messageonoff_71 extends MovieClip { public var on_btn:SimpleButton; public var off_btn:SimpleButton; public function messageonoff_71(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 94
//messageplayercolor_74 (boxclever_fla.messageplayercolor_74) package boxclever_fla { import flash.display.*; public dynamic class messageplayercolor_74 extends MovieClip { public var blue_btn:SimpleButton; public var inv_btn:SimpleButton; public var red_btn:SimpleButton; public function messageplayercolor_74(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 95
//sel_btn_8 (boxclever_fla.sel_btn_8) package boxclever_fla { import flash.display.*; public dynamic class sel_btn_8 extends MovieClip { public function sel_btn_8(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package boxclever_fla
Section 96
//sel_mc_7 (boxclever_fla.sel_mc_7) package boxclever_fla { import flash.events.*; import flash.display.*; public dynamic class sel_mc_7 extends MovieClip { public var b:MovieClip; public var g:tiles_mc; public function sel_mc_7(){ addFrameScript(0, frame1); } function frame1(){ trace(name); mouseChildren = false; g.gotoAndStop(name); g.mouseEnabled = false; addEventListener(MouseEvent.MOUSE_OVER, mover); addEventListener(MouseEvent.MOUSE_OUT, mout); stop(); } public function mover(_arg1:MouseEvent){ b.gotoAndStop(2); } public function mout(_arg1:MouseEvent){ b.gotoAndStop(1); } } }//package boxclever_fla
Section 97
//srachievement_67 (boxclever_fla.srachievement_67) package boxclever_fla { import flash.display.*; public dynamic class srachievement_67 extends MovieClip { public var btn:SimpleButton; } }//package boxclever_fla
Section 98
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 99
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 100
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 101
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 102
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 103
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 104
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 105
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 106
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 107
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 108
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 109
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.services.*; import com.kongregate.as3.client.events.*; import flash.system.*; import flash.net.*; import flash.errors.*; import flash.utils.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 110
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.system.*; import flash.net.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 111
//arrow_mc (arrow_mc) package { import flash.display.*; public dynamic class arrow_mc extends MovieClip { } }//package
Section 112
//BC_Levels (BC_Levels) package { public class BC_Levels { public var levelsArray:Array; public function BC_Levels(){ levelsArray = [[["Use WASD", [["qu", "usewasd"]], 0, "Gaz"], "qw_nw__monooopoqorosotouovowoxompxpmqxqmrorprqrrrsrxrmsospsqsrssstsxsmtotstttutxtmuouwuxumvovvvwvxvmwowuwvwwwxwmxnxoxpxqxrxsxtxuxvxwxxx_________"], [["Don't Touch Spikes", [["Ap", "spikes"], ["Gq", "fluid"]], 0, "Gaz"], "yr_Mt__xoDoxpDpxqDqxrDrxsyszsDsBtBuCuDuEuFuIuJuKuLuMu___AsBs______"], [["The Diseased - Yuck!", [["tv", "avoiddiseased"]], 0, "Gaz"], "sv_xt_yrxv_rpsptpupvpwpxpypzprqzqrrzrrsusvswsxsyszsrtwtztruwuxuzurvzvrwtwuwvwwwxwywzw_____sw____"], [["Click These", [["qt", "clickthese"]], 0, "Gaz"], "ov_xu__lpmpnpopppqprplqrqlrrrlsrssstsusvswsxsysltytluruyulvrvxvyvlwmwnwowpwqwrwxwyw___swtwuwvwww__stttutvtwt____"], [["Good Luck!", [["mv", "goodluck"]], 0, "Gaz"], "lw_mq_usvsws_kklkmknkokpkqkrksktkukvkwkxkykklylkmymknsntnunvnynkosoyokpspxpypkqsqxqkrsrwrxrkssstsxsktttxtkutuuuwuxukvwvkwwwkxvxwxkylymynyqyrysytyvywytzuzvz___lsmsnsospsqsrs__qlpmrmonnompvu___uv_"], [["Hide", [], 0, "Gaz"], "vt_pt_qtrtstttut_ospsqsrssstsusvswsxsysotytoupuqurusutuuuvuyuwvyv___xv______"], [["It Rises", [], 5, "Gaz"], "rv_Is__DqEqGqKqGrKrAsBsGsKsGtHtItJtKtyuyvrwswwwxwyw___txuxvx______"], [["Jump!", [], 0, "panfuuf"], "ry_vz__uutwwxsyuyvyuzrAuAvAwA___wwuxvxxA______xr"], [["Cross the Spikes", [["mz", "head"]], 0, "Gaz"], "jA_uA__isitiuiviwixiyiziAiBjBkBtBuB___lBmBnBoBpBqBrBsB__kvkwkxkykz____"], [["Thx Newton!", [], 0, "Gaz"], "r1_ux__vxtyuyvytz___twuwvwrzsz__s1____"], [["Passageways", [], 0, "DaMan"], "t0_0sRzsB__r1t1r2t2r3t3r4t4r5t5r6t6r7t7r8t8r9t9ratarbtbrctcrdtdreterftfrgtgrhthritirjtjrktkrltlrmtmrntnrotorptpaqrqtq9rargrrrtr8s9sasgshsrsts0t7t8t9tatgthtitrttt0u6u7u8u9uauguhuiujurutu0v5v6v7v8v9vavgvhvivjvkvrvtv0w4w5w6w7w8w9wawgwhwiwjwkwlwrwtw0x3x4x5x6x7x8x9xaxgxhxixjxkxlxmxrxtxSx0y2y3y4y5y6y7y8y9yaygyhyiyjykylymynyrytySy0z1z2z3z4z5z6z7z8z9zazgzhzizjzkzlzmznzozrztzSz0A1A2A3A4A5A6A7A8A9AaAgAhAiAjAkAlAmAnAoApAqArAtAuAvAwAMAQARASALBMBNBOBPBQBRBSB_ap9q8r7s6t5u4v3w2x1y_gqhrisjtkulvmwnxoypz_bAcAdAeAfANAOAPA__dpxyyyzyAyByCyDyEyFyGyHyIyJyKyxzyzzzAzBzCzDzEzFzGzHzIzJzKzxAyAzAAABACADAEAFAGAHAIAJAKA___xxyxzxAxBxCxDxExFxGxHxIxJxKxsA_"], [["Falling", [], 0, "JT the Ghost"], "tx_wr_______rorptprqtqrrtrrstswsrtttvtwtrusutuuuvuwurvsvtvuvvvwvxvswtwuwvwwwxwsxuxvxwxxxsyuyvywyxyszuzvzxzsAtAuAxA____"], [["You didn't see that", [], 1, "Jasper"], "ur_zy_wyxyBywzxzBz_iljlklllmlnlolplqlrlsltlulvlwlxlylzlAlBlClimCminCniooopoqorosotouovowoxoyoAoCoipnpopppqprpsptpupvpypApCpiqoqpqqqrqsqtquqvqyqAqCqirlrorprqrtrvryrArCrisosqstsvsysAsCsitntotttvtytAtCtiuouqutuvuyuAuCuivlvovqvtvvvyvAvCviwowqwtwvwywAwCwixmxqxvxyxAxCxiyoyqytyvyyyAyCyiznzozqztzvzyzAzCziAnAoApAqArAsAtAvAwAxAyAzAAABACA___jAkAlAmA__rrsrrsssusrtstutrusuuurvsvuvrwswuwrxsxuxuyuz___pu_zoBowpxpps"], [["Columns", [["uu", "up"]], 0, "Gaz"], "uv_ui__rwuwxw_____rjujxjrkukxkrlulxlrmumxmrnunxnrouoxorpupxprquqxqrrurxrrsusxsrtutxt____"], [["Servants", [], 0, "Gaz"], "qz_vq_qrrrsrtrurqtrtstttutsvsx_mpnpopppqprpsptpupvpwpmqwqmrprvrwrmspsvsmtntptvtmupuqurusutuuuvumvovpvqvrvtvuvmwuwmxnxoxpxuxpyqyrysyuypzuzpAqAuAqBuBqCrCsCuC___tC__qquqrw____"], [["Get A Grip", [["ty", "down"]], 0, "Gaz"], "u0_vX___tX_uy_ptqtrtstttpyqyrysyuTvTwTxT______"], [["Freefallers", [], 0, "Gaz"], "se_uWvW_x3w4v5u6x6t7w7s8v8u9tasb_r0y0r1y1r2y2r3y3r4y4r5y5r6y6r7y7r8y8r9y9rayarbybrcycrdydreyerfyfrgygrhyhriyirjyjrkykrlylrmymrnynroyorpyprqyqrryrrsysrtytruyurvyvrwywrxyxryyyrzyzrAyArByBrCyCrDyDrEyErFyFrGyGrHyHrIyIrJyJrKyKrLyLrMyMrNyNyOyPyQyRrSySrTyTrUyUrVyVyWqXrXsXtXyX_xrwsxUwV_srtssUtV_______"], [["Push and Run", [], 0, "JT the Ghost"], "0B_zB_1B2B3B4B5B6B7B8B9BaBbBcBdBeBfBgBhBiBjBkBlBmBnBoBpBqBrBsBtBuBvBwBxByB____0z1z2z3z4z5z6z7z8z9zazbzczdzezfzgzhzizjzkzlzmznzozpzqzrzsztzuzvzwzxzyzzz__0C1C2C3C4C5C6C7C8C9CaCbCcCdCeCfCgChCiCjCkClCmCnCoCpCqCrCsCtCuCvCwCxCyCzC____0A1A2A3A4A5A6A7A8A9AaAbAcAdAeAfAgAhAiAjAkAlAmAnAoApAqArAsAtAuAvAwAxAyAzA"], [["Rooftop Platformer", [], 5, "ice_flamer"], "mT_W3_gohoiojokologphpipjpkplpmpAGnQ_H4K4N4Q4T4W4B6F6A8D8c9f9i9l9o9r9ya8bab5c7cwc3e5g8gahcjdlelbnjneomoapfpnppptpfqgqhqiqjqkqlqmqnqrqvqcrwsvutvrwpxoztAxAqBuCzCzGBGzHAHBHxIvKwMpOuOmQoQsQlRnRnSkTnTlUmUnU___yJzJAJfVgVhViVjVkVlVmVnVoVpVqVrVsVtVuV______AE"], [["Random", [], 0, "Gaz"], "wF_vc___wGvHuItJ_qFrGsHtI___qdrdsdtdudvdwdxdrfsfvfsgwgqhthuhwhqiqjwjqktkukwkxkykzkqltlwlxlzlBlClqmAmBmrnunvnAntoAowpqqsqtqwqqrsrwrqsssysqtttutvtqutuuuwuqvrvuvwvyvrwswuwvwxwywrxsxuxvxrysytyuywytzuzvzwzrAtAuAvAwArBsBtBuBvBsCtCuCvCsDtDuDvDsEuEsFuFuG____"], [["Assualt Course", [], 0, "Gaz"], "1V_kGkHkIkJkKkLlLmLnL__tGpHtHxHEHIHXHpIxIDIJIXIoJpJqJrJsJtJuJvJwJxJyJzJAJBJCJDJEJFJGJHJIJJJKJLJMJNJQJRJUJXJXKWLXLXMUNXNWOXOXP0QUQXQ0RARXR0SASWSXS0TzTATWTXT0UzUAUUUVUWUXU0VgVhVmVnVyVzVAVXV0W5W6WyWzWAWPWXW0X1X2XbXcXxXyXzXAXBXCXDXEXFXGXHXIXJXKXLXMXNXOXPXQXRXSXTXUXVXWXXX_PVOW_BRCSDTEUFVGW_iWjWkWlW__rSsStSuSvSrTsTtTuTvTrUsUtUuUvUqVrVqWrWqXrX___rRsRtRuRvR_"], [["Trickshot", [], 0, "Gaz"], "r2_uA__ysytyuyvywyxtyxytzvzxztAvAxAtBuBvBwBxB__rw_srtrurvrwrxryrsxtxuxvxxx______"], [["untitled", [], 0, "amatsero"], "rn_xy_uorquqxquuwuxutvvvxvuwvwwwuxvxwxsyuyvywytzxz_qowoyorpsptpupvpypqqyqrrsrtrurvrwryrqsysqtytrutuyuyvywsxyxyyszuzvzwzyztAxAyA____vuuvwvtwxw_xpws_rwry_rgsv__xrusswrxtxxxrz"], [["Zombie Dungeon", [], 0, "Ultimate"], "1G_5pXH_dDeDgDjDkDnE7FuFvFxGyHzHAHBHHHIHJH_0x1x3x4x6xdxexfxgxhxmxoxpxrxsx0y1y2y4y5y6y7y8yaybydyeyfygyhyiyjykylymynyoypyqyrysytyuywy0z6z7z8z9zczdzhzizrzsztzuzvzwzxzyzDz0A8AvAwAxAyAzAAABACADAEAFA0BxByBzBCBDBEBFBGBHBIB0CyCzCGCHCICJCKCMC0DcDlDzD0EcEdEeEfEgEhEiEjEkElEoEzE0F9FaFcFdFeFfFgFhFiFjFkFlFmFnFoFsFtFwF0G2G4G5G6G7G8G9GaGeGfGgGhGtGuGvGwGOG0H1H2H3H4H5HaHgHvHwHxHCHGHxIyIzIAIBICIGIHIIIJIKILIMISITIUIVIWIXIAJBJCJEJFJGJHJIJJJKJLJMJCKEKFKGKHKIKJKKKLKMK___hD4FbFpFqFrFMHQHFIDK_lz8BLCQI_____ezfzgzjzkznz6AuAvBABBBxCyDHDJDzF"], [["Speed Up!", [], 6, "Yanisin"], "qz_84__7071727374758595a5b5c5d5e5f5g5h5i5j5k5l5m5n5o5p5q5r5s5t5u5v5w5x5y5z5A5B5C5D5E5F5G5H5I5J5K5L5M5N5O5O6P6Q8Q9QaSaQbOcQcTcNdOdQdTdMeNeOeQeTeLfMfNfOfQfTfKgLgMgNgOgQgTgJhKhLhMhNhOhQhThIiJiKiLiMiNiOiQiTirjsjtjujvjwjxjAjDjGjHjIjJjKjLjMjNjOjQjTjOkqlOlQlRlSlTlqmrmOmPmQmqnrnsnqorosotoqprpsptpupqqrqsqtquqvqytxuyuwvxvyvvwwwxwywuxvxwxxxyxtyuyvywyxyyysztzuzvzwzxzyzqArAsAtAuAvAwAxAyA_NcMdLeKfJgIhHiysxtwuvvuwtxsyrz_P5qkrlsmtnuovpwq___PcRcScRdSdReSeRfSfRgSgRhShRiSiRjSjTk____"], [["Fast Enough", [], 8, "tartufo_fungho"], "vT_00_y5zhrBqCpGqHqLpN_01112131415161718191a1b1c1d1f3d5l5o5r5u5x5z5A5B5C5f6x6A6B6C6x7y7A7B7C7d8x8A8B8C8f9g9h9x9z9A9B9C9xaAaBaCaxbybAbBbCbxcAcBcCcxdzdAdBdCdxeAeBeCexfAfBfCfxgygAgBgCgxhAhBhChjikilixiziAiBiCijjljojtjxjAjBjCjjklkokpksktkxkykAkBkCkjlkllloltlxlAlBlCljmomtmxmzmAmBmCmjnontnxnAnBnCnjoootovowoxoyoAoBoCojpoptpvpApBpCptqvqxqzqAqBqCqvrwrxrArBrCrxsysAsBsCsDsxtAtBtCtDtxuzuAuBuCuDuxvAvBvCvDvxwywAwBwCwDwxxAxBxCxDxxyzyAyByCyDyxzAzBzCzDzxAyAAABACADAuBvBxBABBBCBDBvCxCzCACBCCCvDADBDCDvEwExEyEzEAEBECEwRwSrTsTtTuTwTuUwUuVvVwV_k6j7i8sjrksBrCqDpEsLrMqNpO_yfpjqkoGpHqIrJoQpRqS_z4A4B4C4m5oipiqirisititBnGtLnQwQ______"], [["Close One", [], 5, "collector"], "00_OzFNHVIVJVKVLVMVNVOVPVQVRVSVTV_wUxUyUzUAUBUCUDUEUFUGUHUvVwV______NAMBLCKDJEIFHGGHFIEJDLCMBNAOzPvQyQAQEQuRxRyRsStSuSvSwSASBSESFSrTsTxTyToUpUqUrUvULUVUWUXUnVoVpVqVtVuVyVAVCVDVEVFVGVUVVVXV1W2W3W4W5W6W7W8WdWeWfWgWhWiWmWnWoWpWsWvWxWAWBWCWDWEWFWGWHWIWJWKWMWOWQWRWSWTW0X1X8X9XaXbXcXdXiXjXkXlXmXqXrXsXvXwXxXyXzXAXBXDXEXFXJXKXMXNXOXRXSX____"], [["Hard Lava Escape", [], 6, "Misuel"], "su_Xg__QbRbSbTbUbVbWbXbQcMdQdLeMeQeIfJfKfLfMfNfSfIgNgSgHhIhNhOhRhShXhIiKiNiOiRiSiXiGjIjKjNjOjPjQjRjSjXjGkKkLkRkSkXkGlHlIlKlLlRlSlXlHmImJmKmLmMmSmXmMnNnPnSnXnFoMoPoRoSoXoFpKpMpRpSpXpFqJqKqMqOqPqQqRqXqDrFrIrJrKrOrPrXrDsHsIsJsKsMsNsOsPsXsBtDtFtGtHtItJtKtMtNtOtPtXtDuFuGuHuIuJuKuLuMuNuOuPuQuRuSuTuUuVuWuXurvsvtvwvzvDvEvFvtwDwtxDxtyuyvywyxyyyzyAyByCyDy_JpIqHrGs_Hk_Je_Gm_UcVcUdVdUeVeJiEr___FnLtQtRtStTtUtVtWtEuuxvxwxxxyxzxAxBxCx_KnLn"], [["Tiiiiimmmbbbeeerr", [["we", "right"]], 0, "Gaz"], "yp_Kp_we_vhviujuktlulrmvmrnvnrosotovotptquqvqwqxqyqIqJqKq__vlwo___wfwgwhwiwjwkwlwmwn____"], [["Faith", [], 0, "JT the Ghost"], "ys_rv_unvnwnxnuovowoxoupvpwpxpuqvqwqxqurvrwrxrusvswsxsutvtwtxtuuvuwuxuuvvvwvxvuwvwwwxw_yjzjAjBjCjDjEjFjGkHmHnGoGpFqFrEsytDtyuqvyvqwywrxuxvxwxxxyxrysytyuyvywy______GmFoEqDr___verhuhvhwhxhuiviwixiujvjwjxjstttsutu"], [["Vertie", [], 0, "JT the Ghost"], "sw_v2_______u1t2u2s3u3s4u4v4s5t5u5v5s6t6u6v6w6s7t7v7w7s8u8s9t9u9v9w9savawasbvbrcsctcrdsdtdvdreseteueverfsftfvfwfrgsgtgshuhvhrisiviwirjsjtjujvjwjwkulvlwlrmsmtmumwmrnsntnunvnwnrosotouovoworptpupvpwpqqrqsqtquqvqwqxqqrrrsrtrurvrwrqsrsssusvswsrtstvtwtxtrusutuvuwuxusvtvuvvvwvxvtwuwvwwwxwywzwsxtxuxvxwxyxrysytyuyvywyrzsztzuzvz____"], [["Think Fast", [], 3, "iamyou"], "rw_xt_twuwvwwwxw_qsrssstsusvswsxsysrtstttutvtwtytyuxvyvywqxrxsxtxuxvxwxxxyx_____qw____qt"], [["Angry Face", [], 0, "Feuerkelch"], "uA_um_sqwqrwxw_uqrrsrwrxrrssstsvswsxsqtytquyuqvyvqwywqxuxyxqyyyqzyzqArAsAwAxAyAqBrBsBtBvBwBxByB_tosprqvrqsvuxzvA_vowpxqtrysturztA_txvx_tyuyvy_uiusutswwwrxsxwxxxuB_tptt_vpvt__"], [["Too High", [], 0, "Gaz"], "tx_tjvs__sxsytyuyvy_____usut____"], [["Drop Stunt", [], 0, "Gaz"], "ur_sTwT__rTxTrUxUrVxVrWxWrXxX___rSsStSvSwSxSsXtXuXvXwX__uq____"], [["A Simple Problem", [], 0, "Gaz"], "ru_ur__usqtrw_________rt"], [["Grey Matter", [], 2, "TheFiend"], "0E_AF__AyAzAAABCBDBEBIBJBACBCFCGCHCKCLCMCzDBDHDzEHE0FzFBFAGBGFGGGHGKGLGMG2NWN2O3ONOWO2P3P4P2Q3Q4Q5QNQOQPQQQRQSQTQUQVQ2R3R4R5R6RERFRMR2S3S4S5S6S7S2T3T4T5T6T7T8TpTDT2U3U4U5U6U7U8U9U2V3V4V5V6V7V8V9VaVoV2W3W4W5W6W7W8W9WaWbWnX_HQKQ_2M3N4O5P6QIQLQ7R8S9TaUbVcW_GRJRdXeXfXgXhXiXjXkX_OOPOQOROSOTOUO_2zCCDCECICJCCDDDEDIDJDrQtQrRtRvRxRrStSvSxSzSBSrTtTvTxTzTBT____NIOIPIQIRISITIUINJOJPJQJRJSJTJUJNKOKPKQKRKSKTKUKNLOLPLQLRLSLTLUL"], [["Columns 2", [], 0, "Gaz"], "uw_ue__rxuxxx_____xdufrhujxlunrpurxt___xexfugxguhxhriuixirjxjrkukxkrlulrmumxmrnxnrouoxoupxprquqxqrrxrrsusxsrtutruuuxu_"], [["In A Box", [["ux", "up"]], 0, "DaMan"], "uz_ur_______sstsusvswsstwtsuwusvwvswwwsxwxsywyszwzsAtAuAvAwA____"], [["Frustration", [], 4, "Gaz"], "vy_x9y9z9mcmdmemfMhzjpkqkrkskxlylzlAlGlHlIlJlItGuCvxy__tazaAaBaCaDaEaFaGaHaIaJaKaqbtbzbKbqctcBcCcDcEcFcGcHcKcqdrdsdtdvdwdxdydzdAdBdHdKdvewexeBeDeEeFeHeJeKeLepfqfrfsftfufvfzfDfHfLfvgxgygzgAgBgCgDgFgGgHgIgNgvhChDhNhviwixiyiAiCiDiEiFiKiMiNiyjAjFjIjKjLjMjzkAkBkCkDkFkGkKktlulvlwlBlFlKltmumvmwmBmDmEmFmKmtnunvnwnBnFnKnrotouovowoBoCoDoKopprpupvpwpzpBpCpDpEpFpGpKppqsquqvqwqxqzqCqJqKqprqrsrvrwrxrArErJrpsqstswsxsysAsEsHsJsptqtrtttutwtxtAtDtEtFtHtJtruuuzuAuBuDuFuHuIuJurvsvuvvvzvAvBvDvFvGvHvswvwywzwAwBwCwDwsxtxvxwxyxzxtywyyyzytzuzvzwzxzyzzz____LgMg_zi____"], [["name", [], 0, "Gaz"], "ru_ur__usqtrw_________rt"], [["name", [], 0, "Gaz"], "ru_ur__usqtrw_________rt"], [["name", [], 0, "Gaz"], "ru_ur__usqtrw_________rt"], [["name", [], 0, "Gaz"], "ru_ur__usqtrw_________rt"], [["name", [], 0, "Gaz"], "ru_ur__usqtrw_________rt"]]; super(); } } }//package
Section 113
//BC_PlayLevel (BC_PlayLevel) package { import flash.events.*; import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import flash.utils.*; import flash.ui.*; import flash.filters.*; public class BC_PlayLevel extends MovieClip { var lvlTime:Number;// = 0 var lvl:int; var jump:int;// = 0 var enemiesKilled:int;// = 0 var lvlPassedmc:MovieClip; var totalEnemies;// = 0 public var m_iterations:int;// = 10 var lvlStartTime:Number; var hLand:MovieClip; var lavamc:MovieClip; var lowestIy:int;// = 0 var gameOverCD;// = -1 var rise:Number;// = 0 var moveRight:Boolean;// = false public var m_timeStep:Number;// = 0.0291666666666667 var lvlFailedmc:MovieClip; var hPpl:MovieClip; var hud:MovieClip; var xi:Number; var lvlFailed:Boolean;// = false var exit:b2Body; var jumpCD:int;// = 0 var lvlPassed:Boolean;// = false public var m_world:b2World; private var mousePVec:b2Vec2; var hBgBack:MovieClip; var hBgFront:MovieClip; var hLava:MovieClip; var moveLeft:Boolean;// = false var placedShapes:int;// = 0 var MD:Boolean;// = false var lvlPausedmc:MovieClip; var hExit:MovieClip; var enemyArray:Array; var hText:MovieClip; var main:Object; var heroShape:b2Shape; var lvlPaused:Boolean;// = false var exitSRP:MovieClip; public static var mouseYWorld:Number; public static var onGround:Boolean = false; public static var mouseYWorldPhys:Number; public static var mouseXWorldPhys:Number; public static var hero:b2Body; public static var killList:Array = new Array(); public static var mouseXWorld:Number; public function BC_PlayLevel(_arg1, _arg2):void{ hBgBack = new bg_mc_back(); hBgFront = new bg_mc_front(); hText = new MovieClip(); hLand = new MovieClip(); hExit = new MovieClip(); hPpl = new MovieClip(); hLava = new MovieClip(); lavamc = new lava_mc(); hud = new hud_mc(); lvlTime = 0; lvlStartTime = getTimer(); lvlPassed = false; lvlFailed = false; lvlPaused = false; gameOverCD = -1; enemyArray = new Array(); enemiesKilled = 0; totalEnemies = 0; moveRight = false; moveLeft = false; jump = 0; jumpCD = 0; MD = false; rise = 0; lowestIy = 0; placedShapes = 0; mousePVec = new b2Vec2(); m_iterations = 10; m_timeStep = (0.875 / 30); super(); hBgBack.cacheAsBitmap = true; hBgBack.cacheAsBitmap = true; addChild(hBgBack); addChild(hBgFront); addChild(hText); addChild(hLand); addChild(hExit); addChild(hPpl); addChild(hLava); addChild(hud); main = _arg1; lvl = _arg2; hud.stat1.text = "Normal Mode"; hud.lvl.text = ("Level " + lvl); hud.options_btn.addEventListener(MouseEvent.CLICK, PauseGame, false, 0, true); hud.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); if (main.speedrun){ hud.stat1.text = "Speedrun"; }; initBox2D(); makeLevel(); main.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent, false, 0, true); main.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage, false, 0, true); main.stage.focus = main.stage; } function TimeUpdate(){ lvlTime = ((getTimer() - lvlStartTime) / 1000); if (main.speedrun){ hud.stat1.text = ("Speed Run: " + main.toMins(Math.floor((lvlTime + main.gameTime)))); }; } public function initBox2D():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); _local1 = new b2AABB(); _local1.lowerBound.Set(-500, -500); _local1.upperBound.Set(500, 500); _local2 = new b2Vec2(0, 10); _local3 = true; m_world = new b2World(_local1, _local2, _local3); m_world.SetContactListener(new sensorContactListener(main, this)); } public function makeLevel():void{ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2PolygonDef; var _local4:b2PolygonDef; var _local5:b2PolygonDef; var _local6:b2CircleDef; var _local7:Array; var _local8:int; var _local9:int; var _local10:Sprite; var _local11:MovieClip; var _local12:int; var _local13:int; var _local14:int; var _local15:Boolean; var _local16:int; var _local17:int; var _local18:int; _local8 = 80; _local9 = 40; trace(("MAKE LEVEL " + lvl)); if (lvl == -1){ _local7 = new Array(); _local12 = 0; while (_local12 < main.customLayoutArray.length) { _local7[_local12] = new Array(); _local13 = 0; while (_local13 < main.customLayoutArray[0].length) { _local7[_local12][_local13] = main.customLayoutArray[_local12][_local13]; if (_local7[_local12][_local13] == "l"){ _local7[_local12][_local13] = "GROUND"; }; if (_local7[_local12][_local13] == "gl"){ _local7[_local12][_local13] = "ground"; }; if (_local7[_local12][_local13] == "uh"){ _local7[_local12][_local13] = "LEFTSLOPE"; }; if (_local7[_local12][_local13] == "guh"){ _local7[_local12][_local13] = "leftslope"; }; if (_local7[_local12][_local13] == "dh"){ _local7[_local12][_local13] = "RIGHTSLOPE"; }; if (_local7[_local12][_local13] == "gdh"){ _local7[_local12][_local13] = "rightslope"; }; if (_local7[_local12][_local13] == "su"){ _local7[_local12][_local13] = "TOPSPIKES"; }; if (_local7[_local12][_local13] == "gsu"){ _local7[_local12][_local13] = "topspikes"; }; if (_local7[_local12][_local13] == "sd"){ _local7[_local12][_local13] = "BOTTOMSPIKES"; }; if (_local7[_local12][_local13] == "gsd"){ _local7[_local12][_local13] = "bottomspikes"; }; if (_local7[_local12][_local13] == "ua"){ _local7[_local12][_local13] = "UARROW"; }; if (_local7[_local12][_local13] == "la"){ _local7[_local12][_local13] = "LARROW"; }; if (_local7[_local12][_local13] == "ra"){ _local7[_local12][_local13] = "RARROW"; }; if (_local7[_local12][_local13] == "da"){ _local7[_local12][_local13] = "DARROW"; }; _local13++; }; _local12++; }; _local7.unshift(main.customOptions); } else { _local7 = new Array(); _local12 = 0; while (_local12 < main.levelsArray[(lvl - 1)][1].length) { _local7[_local12] = new Array(); _local13 = 0; while (_local13 < main.levelsArray[(lvl - 1)][1][0].length) { _local7[_local12][_local13] = main.levelsArray[(lvl - 1)][1][_local12][_local13]; if (_local7[_local12][_local13] == "l"){ _local7[_local12][_local13] = "GROUND"; }; if (_local7[_local12][_local13] == "gl"){ _local7[_local12][_local13] = "ground"; }; if (_local7[_local12][_local13] == "uh"){ _local7[_local12][_local13] = "LEFTSLOPE"; }; if (_local7[_local12][_local13] == "guh"){ _local7[_local12][_local13] = "leftslope"; }; if (_local7[_local12][_local13] == "dh"){ _local7[_local12][_local13] = "RIGHTSLOPE"; }; if (_local7[_local12][_local13] == "gdh"){ _local7[_local12][_local13] = "rightslope"; }; if (_local7[_local12][_local13] == "su"){ _local7[_local12][_local13] = "TOPSPIKES"; }; if (_local7[_local12][_local13] == "gsu"){ _local7[_local12][_local13] = "topspikes"; }; if (_local7[_local12][_local13] == "sd"){ _local7[_local12][_local13] = "BOTTOMSPIKES"; }; if (_local7[_local12][_local13] == "gsd"){ _local7[_local12][_local13] = "bottomspikes"; }; if (_local7[_local12][_local13] == "ua"){ _local7[_local12][_local13] = "UARROW"; }; if (_local7[_local12][_local13] == "la"){ _local7[_local12][_local13] = "LARROW"; }; if (_local7[_local12][_local13] == "ra"){ _local7[_local12][_local13] = "RARROW"; }; if (_local7[_local12][_local13] == "da"){ _local7[_local12][_local13] = "DARROW"; }; _local13++; }; _local12++; }; _local7.unshift(main.levelsArray[(lvl - 1)][0]); _local12 = 0; while (_local12 < _local7[0][1].length) { _local7[(1 + int(main.let2num(_local7[0][1][_local12][0].charCodeAt(1))))][int(main.let2num(_local7[0][1][_local12][0].charCodeAt(0)))] = "i"; _local12++; }; }; rise = (_local7[0][2] / 10); _local16 = 0; _local17 = 1; while (_local17 < _local7.length) { _local14 = 0; _local15 = false; _local18 = 0; while (_local18 < _local7[1].length) { if (_local7[_local17][_local18] != "empty"){ lowestIy = _local17; placedShapes++; trace(("shapes = " + placedShapes)); }; if (_local7[_local17][_local18] == "i"){ _local11 = new i_mc(); _local11.gotoAndStop(_local7[0][1][_local16][1]); _local16++; _local11.x = (_local8 * (_local18 + 0.5)); _local11.y = (_local9 * (_local17 + 0.5)); hText.addChild(_local11); } else { if (_local7[_local17][_local18] == "I"){ _local11 = new i_mc(); _local11.gotoAndStop(2); _local11.x = (_local8 * (_local18 + 0.5)); _local11.y = (_local9 * (_local17 + 0.5)); hText.addChild(_local11); } else { if (_local7[_local17][_local18] == "LARROW"){ _local11 = new arrow_mc(); _local11.rotation = 180; _local11.x = (_local8 * (_local18 + 0.5)); _local11.y = (_local9 * (_local17 + 0.5)); hText.addChild(_local11); } else { if (_local7[_local17][_local18] == "RARROW"){ _local11 = new arrow_mc(); _local11.rotation = 0; _local11.x = (_local8 * (_local18 + 0.5)); _local11.y = (_local9 * (_local17 + 0.5)); hText.addChild(_local11); } else { if (_local7[_local17][_local18] == "UARROW"){ _local11 = new arrow_mc(); _local11.rotation = 270; _local11.x = (_local8 * (_local18 + 0.5)); _local11.y = (_local9 * (_local17 + 0.5)); hText.addChild(_local11); } else { if (_local7[_local17][_local18] == "DARROW"){ _local11 = new arrow_mc(); _local11.rotation = 90; _local11.x = (_local8 * (_local18 + 0.5)); _local11.y = (_local9 * (_local17 + 0.5)); hText.addChild(_local11); } else { if (_local7[_local17][_local18] == "GROUND"){ _local14++; _local15 = false; if (_local18 == (_local7[_local17].length - 1)){ _local15 = true; } else { if (_local7[_local17][(_local18 + 1)] != "GROUND"){ _local15 = true; }; }; if (_local15){ _local2 = new b2BodyDef(); _local2.position.Set(((((_local18 - (_local14 * 0.5)) + 1) * _local8) / 30), (((_local17 + 0.5) * _local9) / 30)); _local3 = new b2PolygonDef(); _local3.SetAsBox(((_local8 * _local14) / 60), (_local9 / 60)); _local3.friction = 0.3; if (_local7[_local17][_local18] == "GROUND"){ _local2.userData = new land1_mc(); } else { _local2.userData = new land1g_mc(); _local3.density = 1; }; _local2.userData.width = (_local8 * _local14); _local2.userData.height = _local9; hLand.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); trace("a"); _local1.CreateShape(_local3); _local1.PutToSleep(); _local14 = 0; }; } else { if (_local7[_local17][_local18] == "ground"){ _local2 = new b2BodyDef(); _local2.position.Set(((((_local18 - 0.5) + 1) * _local8) / 30), (((_local17 + 0.5) * _local9) / 30)); _local3 = new b2PolygonDef(); _local3.SetAsBox(((_local8 - 1) / 60), ((_local9 - 1) / 60)); _local3.friction = 0.3; if (_local7[_local17][_local18] == "GROUND"){ _local2.userData = new land1_mc(); } else { _local2.userData = new land1g_mc(); _local3.density = 1; }; _local2.userData.width = _local8; _local2.userData.height = _local9; hLand.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); trace("b"); _local1.CreateShape(_local3); _local1.PutToSleep(); } else { if ((((((((_local7[_local17][_local18] == "LEFTSLOPE")) || ((_local7[_local17][_local18] == "RIGHTSLOPE")))) || ((_local7[_local17][_local18] == "leftslope")))) || ((_local7[_local17][_local18] == "rightslope")))){ _local2 = new b2BodyDef(); _local2.position.Set((((_local18 + 0.5) * _local8) / 30), (((_local17 + 0.5) * _local9) / 30)); _local4 = new b2PolygonDef(); _local4.vertexCount = 3; if ((((_local7[_local17][_local18] == "LEFTSLOPE")) || ((_local7[_local17][_local18] == "leftslope")))){ _local4.vertices[0].Set((_local8 / 60), (-(_local9) / 60)); _local4.vertices[1].Set((_local8 / 60), (_local9 / 60)); _local4.vertices[2].Set((-(_local8) / 60), (_local9 / 60)); _local2.userData = new land1Uphill_mc(); if (_local7[_local17][_local18] == "leftslope"){ _local2.userData.gotoAndStop(2); }; } else { if ((((_local7[_local17][_local18] == "RIGHTSLOPE")) || ((_local7[_local17][_local18] == "rightslope")))){ _local4.vertices[0].Set((_local8 / 60), (_local9 / 60)); _local4.vertices[1].Set((-(_local8) / 60), (_local9 / 60)); _local4.vertices[2].Set((-(_local8) / 60), (-(_local9) / 60)); _local2.userData = new land1Downhill_mc(); if (_local7[_local17][_local18] == "rightslope"){ _local2.userData.gotoAndStop(2); }; }; }; _local4.friction = 0.3; if ((((_local7[_local17][_local18] == "rightslope")) || ((_local7[_local17][_local18] == "leftslope")))){ _local4.density = 1; }; _local2.userData.width = _local8; _local2.userData.height = _local9; hLand.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); trace("c"); _local1.CreateShape(_local4); } else { if ((((((((_local7[_local17][_local18] == "TOPSPIKES")) || ((_local7[_local17][_local18] == "topspikes")))) || ((_local7[_local17][_local18] == "BOTTOMSPIKES")))) || ((_local7[_local17][_local18] == "bottomspikes")))){ _local2 = new b2BodyDef(); _local2.position.Set((((_local18 + 0.5) * _local8) / 30), (((_local17 + 0.5) * _local9) / 30)); _local3 = new b2PolygonDef(); if ((((_local7[_local17][_local18] == "topspikes")) || ((_local7[_local17][_local18] == "bottomspikes")))){ _local3.SetAsBox(((_local8 - 1) / 60), ((_local9 - 1) / 60)); } else { _local3.SetAsBox((_local8 / 60), ((_local9 - 1) / 60)); }; _local3.friction = 0.3; _local2.userData = new spikesup_mc(); if ((((_local7[_local17][_local18] == "topspikes")) || ((_local7[_local17][_local18] == "bottomspikes")))){ _local2.userData.gotoAndStop(2); _local3.density = 1; }; _local2.userData.width = _local8; _local2.userData.height = _local9; _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox(((_local8 - 10) / 60), (2 / 60), new b2Vec2(0, (-45 / 60)), 0); if ((((_local7[_local17][_local18] == "bottomspikes")) || ((_local7[_local17][_local18] == "BOTTOMSPIKES")))){ _local2.angle = Math.PI; }; hLand.addChild(_local2.userData); _local5.isSensor = true; _local5.userData = "spikes"; _local5.filter.groupIndex = -2; _local7[_local17][_local18]; _local1 = m_world.CreateBody(_local2); trace("d"); _local1.CreateShape(_local3); trace("e"); _local1.CreateShape(_local5); trace("eb"); } else { if (_local7[_local17][_local18] == "enemy"){ totalEnemies++; _local2 = new b2BodyDef(); _local2.position.Set((((_local18 + 0.5) * _local8) / 30), (((_local17 + 0.5) * _local9) / 30)); _local2.fixedRotation = true; _local4 = new b2PolygonDef(); _local4.vertexCount = 6; _local4.vertices[0].Set((-16 / 60), (-22 / 60)); _local4.vertices[1].Set((16 / 60), (-22 / 60)); _local4.vertices[2].Set((16 / 60), (14 / 60)); _local4.vertices[3].Set((9 / 60), (22 / 60)); _local4.vertices[4].Set((-9 / 60), (22 / 60)); _local4.vertices[5].Set((-16 / 60), (14 / 60)); _local4.friction = 0.3; _local4.density = 1; _local4.restitution = 0.2; _local4.userData = "enemy"; _local2.userData = new EnemyObject(main, this); hPpl.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); trace("f"); _local1.CreateShape(_local4); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((15 / 60), (5 / 60), new b2Vec2(0, (30 / 60)), 0); _local5.isSensor = true; _local5.userData = "bSensor"; _local5.filter.groupIndex = -2; trace("g"); _local1.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (15 / 60), new b2Vec2((-22 / 60), (-4 / 60)), 0); _local5.isSensor = true; _local5.userData = "elSensor"; _local5.filter.groupIndex = -2; trace("h"); _local1.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (15 / 60), new b2Vec2((22 / 60), (-4 / 60)), 0); _local5.isSensor = true; _local5.userData = "erSensor"; _local5.filter.groupIndex = -2; trace("i"); _local1.CreateShape(_local5); _local1.SetMassFromShapes(); enemyArray.push(_local1); } else { if (_local7[_local17][_local18] == "hero"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local18 + 0.5) * _local8) / 30), (((_local17 + 0.5) * _local9) / 30)); _local2.fixedRotation = true; _local2.linearDamping = 0.5; _local4 = new b2PolygonDef(); _local4.vertexCount = 6; _local4.vertices[0].Set((-16 / 60), (-22 / 60)); _local4.vertices[1].Set((16 / 60), (-22 / 60)); _local4.vertices[2].Set((16 / 60), (18 / 60)); _local4.vertices[3].Set((9 / 60), (22 / 60)); _local4.vertices[4].Set((-9 / 60), (22 / 60)); _local4.vertices[5].Set((-16 / 60), (18 / 60)); _local4.friction = 0.1; _local4.density = 3; _local4.restitution = 0.2; _local4.userData = "heroBody"; _local2.userData = new HeroObject(main, this); hPpl.addChild(_local2.userData); hero = m_world.CreateBody(_local2); trace("j"); hero.CreateShape(_local4); heroShape = hero.GetShapeList(); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((15 / 60), (5 / 60), new b2Vec2(0, (30 / 60)), 0); _local5.isSensor = true; _local5.userData = "bSensor"; _local5.filter.groupIndex = -2; trace("k"); hero.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (16 / 60), new b2Vec2((-22 / 60), 0), 0); _local5.isSensor = true; _local5.userData = "hlSensor"; _local5.filter.groupIndex = -2; trace("l"); hero.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (16 / 60), new b2Vec2((22 / 60), 0), 0); _local5.isSensor = true; _local5.userData = "hrSensor"; _local5.filter.groupIndex = -2; trace("m"); hero.CreateShape(_local5); hero.SetMassFromShapes(); } else { if (_local7[_local17][_local18] == "exit"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local18 + 0.5) * _local8) / 30), (((_local17 + 0.5) * _local9) / 30)); _local5 = new b2PolygonDef(); _local5.SetAsBox((10 / 60), (10 / 60)); _local5.isSensor = true; _local5.userData = "exit"; _local2.userData = new exit_mc(); hExit.addChild(_local2.userData); exit = m_world.CreateBody(_local2); trace("n"); exit.CreateShape(_local5); }; }; }; }; }; }; }; }; }; }; }; }; }; _local18++; }; _local17++; }; trace(((("lowestIy=" + lowestIy) + "tHeight=") + _local9)); lavamc.width = (lavamc.height = 700); lavamc.x = hero.GetUserData().x; lavamc.y = ((lowestIy * _local9) + 100); hLava.addChild(lavamc); trace(("lavamc.y=" + lavamc.y)); } public function EnemyUpdate():void{ var _local1:*; _local1 = 0; while (_local1 < enemyArray.length) { if (enemyArray[_local1].m_userData.y > lavamc.y){ if (enemyArray[_local1].m_userData.dir != "none"){ enemyArray[_local1].m_userData.dir = "none"; enemiesKilled++; }; }; if (enemyArray[_local1].m_userData.onGround){ if (enemyArray[_local1].m_userData.dir == "left"){ enemyArray[_local1].SetLinearVelocity(new b2Vec2(-2, 0)); } else { if (enemyArray[_local1].m_userData.dir == "right"){ enemyArray[_local1].SetLinearVelocity(new b2Vec2(2, 0)); }; }; }; enemyArray[_local1].m_userData.onGround = false; _local1++; }; } public function mouse_up(_arg1:MouseEvent){ MD = false; } public function KillHero(){ if (hero.GetUserData().alive){ killList.push([hero, "spikes"]); if (main.sfxOn){ main.pop1.play(0, 1); }; gameOverCD = 30; }; } function MakePassedMenu(){ lvlPassedmc = new lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.continue_btn.addEventListener(MouseEvent.CLICK, ContinuePressed, false, 0, true); lvlPassedmc.x = (300 - x); lvlPassedmc.y = (100 - y); } function RetryPressed(_arg1:MouseEvent){ main.RetryLevel(); } public function KillEnemy(_arg1){ if (_arg1.m_userData.dir != "none"){ _arg1.m_userData.dir = "none"; killList.push([_arg1, "spikes"]); enemiesKilled++; if (main.sfxOn){ main.pop1.play(0, 1); }; }; } function QuitPressed(_arg1:MouseEvent){ trace("quit pressed"); main.MakeLevelSelector(0, 0); } function PauseGame(_arg1:Event){ if (((!(lvlFailed)) && (!(lvlPassed)))){ if (!lvlPaused){ lvlPaused = true; if (lvl == -1){ trace("make custom paused"); lvlPausedmc = new lvlpausedcustom_mc(); } else { lvlPausedmc = new lvlpaused_mc(); lvlPausedmc.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); }; lvlPausedmc.x = (300 - x); lvlPausedmc.y = (100 - y); lvlPausedmc.continue_btn.addEventListener(MouseEvent.CLICK, PauseGame, false, 0, true); lvlPausedmc.quit_btn.addEventListener(MouseEvent.CLICK, KillYourself, false, 0, true); addChild(lvlPausedmc); } else { lvlPaused = false; removeChild(lvlPausedmc); main.stage.focus = main.stage; }; }; } public function Update(_arg1:Event):void{ var _local2:Array; var _local3:b2Body; if (!lvlPaused){ EnemyUpdate(); hud.stat2.text = ((("Killed " + enemiesKilled) + "/") + totalEnemies); if (gameOverCD > 0){ gameOverCD--; if (gameOverCD == 0){ FailedLevel(); }; }; lavamc.y = (lavamc.y - rise); if (((!(lvlPassed)) && (!(lvlFailed)))){ TimeUpdate(); MouseUpdate(); HeroUpdate(); lavamc.x = hero.GetUserData().x; m_world.Step(m_timeStep, m_iterations); _local3 = m_world.m_bodyList; while (_local3) { if ((_local3.m_userData is Sprite)){ if (_local3.m_userData.y > lavamc.y){ _local3.SetLinearVelocity(new b2Vec2((_local3.GetLinearVelocity().x * 0.5), (_local3.GetLinearVelocity().y * 0.2))); _local3.SetAngularVelocity((_local3.GetAngularVelocity() * 0.95)); }; _local3.m_userData.x = (_local3.GetPosition().x * 30); _local3.m_userData.y = (_local3.GetPosition().y * 30); _local3.m_userData.rotation = (_local3.GetAngle() * (180 / Math.PI)); }; _local3 = _local3.m_next; }; }; while (killList.length > 0) { _local2 = killList.pop(); m_world.DestroyBody(_local2[0]); _local2[0].GetUserData().Kill(_local2[1]); }; }; } public function ExitLevel(){ if (((!(lvlPassed)) && (!(lvlFailed)))){ lvlPassed = true; killList.push([hero, "exit"]); if (main.speedrun){ main.gameTime = (main.gameTime + lvlTime); }; MakePassedMenu(); removeEventListener(Event.ENTER_FRAME, Update); if (main.sfxOn){ main.exit_s.play(0, 1); }; }; } function LevelEditorPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("pl"); } function RemovedFromStage(_arg1:Event){ main.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent); main.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); main.stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); this.removeEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage); } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local2.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec); if (_local9){ _local6 = _local8.GetBody(); break; }; }; _local7++; }; return (_local6); } public function FailedLevel(){ if (((!(lvlFailed)) && (!(lvlPassed)))){ lvlFailed = true; main.gameTime = (main.gameTime + lvlTime); MakeFailedMenu(); removeEventListener(Event.ENTER_FRAME, Update); }; } function ContinuePressed(_arg1:MouseEvent){ if (lvl == -1){ main.MakeLayoutEditor("pl"); } else { if (main.speedrun){ main.NextLevel(); } else { main.MakeLevelSelector(lvl, enemiesKilled); }; }; } public function onKeyboardEvent(_arg1:KeyboardEvent):void{ if ((((_arg1.keyCode == 32)) && ((_arg1.type == "keyDown")))){ PauseGame(_arg1); }; if ((((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))) || ((_arg1.keyCode == 100)))){ if (_arg1.type == "keyDown"){ moveRight = true; } else { moveRight = false; }; }; if ((((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))) || ((_arg1.keyCode == 97)))){ if (_arg1.type == "keyDown"){ moveLeft = true; } else { moveLeft = false; }; }; if ((((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))) || ((_arg1.keyCode == 119)))){ if (_arg1.type == "keyDown"){ jump = 10; }; }; } public function HeroUpdate():void{ var _local1:*; _local1 = hero.GetWorldCenter(); x = (275 - (_local1.x * 30)); y = (200 - (_local1.y * 30)); hud.x = (0 - x); hud.y = (530 - y); hBgFront.x = (-(x) / 3); hBgFront.y = (-(y) / 3); hBgBack.x = (-(x) / 2); hBgBack.y = (-(y) / 2); if (hero.m_userData.y > lavamc.y){ KillHero(); }; if (((moveRight) && (!(moveLeft)))){ hero.m_userData.rightF(); if (hero.m_userData.onGround){ xi = 4.5; } else { xi = 1.5; }; } else { if (((moveLeft) && (!(moveRight)))){ hero.m_userData.leftF(); if (hero.m_userData.onGround){ xi = -4.5; } else { xi = -1.5; }; } else { hero.m_userData.standF(); xi = 0; }; }; xi = (xi * 3); hero.ApplyForce(new b2Vec2(xi, 0), _local1); if (((!(moveRight)) && (!(moveLeft)))){ if (hero.m_userData.onGround){ hero.SetLinearVelocity(new b2Vec2((hero.GetLinearVelocity().x * 0.95), hero.GetLinearVelocity().y)); }; }; if ((((((jump > 0)) && (hero.m_userData.onGround))) && ((jumpCD < 0)))){ hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, -9)); jumpCD = 10; }; jumpCD--; hero.m_userData.onGround = false; jump--; } function KillYourself(_arg1:Event){ PauseGame(_arg1); KillHero(); } public function MouseUpdate():void{ var _local1:b2Body; mouseXWorldPhys = (mouseX / 30); mouseYWorldPhys = (mouseY / 30); mouseXWorld = mouseX; mouseYWorld = mouseY; if (MD){ _local1 = GetBodyAtMouse(true); if (_local1){ _local1.SetMassFromShapes(); _local1.WakeUp(); }; }; } function ExitSRN(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); } function ExitSRY(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); main.speedrun = false; main.MakeLevelSelector(0, 0); } function MakeFailedMenu(){ if (lvl == -1){ lvlFailedmc = new lvlfailedcustom_mc(); lvlFailedmc.retry_btn.addEventListener(MouseEvent.CLICK, RetryPressed, false, 0, true); lvlFailedmc.morelevels_btn.addEventListener(MouseEvent.CLICK, main.MoreLevelsPressed, false, 0, true); lvlFailedmc.le_btn.addEventListener(MouseEvent.CLICK, LevelEditorPressed, false, 0, true); } else { lvlFailedmc = new lvlfailed_mc(); lvlFailedmc.retry_btn.addEventListener(MouseEvent.CLICK, RetryPressed, false, 0, true); lvlFailedmc.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); lvlFailedmc.quit_btn.addEventListener(MouseEvent.CLICK, QuitPressed, false, 0, true); }; lvlFailedmc.x = (300 - x); lvlFailedmc.y = (100 - y); addChild(lvlFailedmc); } public function mouse_down(_arg1:MouseEvent){ MD = true; } } }//package
Section 114
//bg_mc_back (bg_mc_back) package { import flash.display.*; public dynamic class bg_mc_back extends MovieClip { public function bg_mc_back(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 115
//bg_mc_front (bg_mc_front) package { import flash.display.*; public dynamic class bg_mc_front extends MovieClip { public function bg_mc_front(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 116
//code_popup (code_popup) package { import flash.display.*; import flash.text.*; public dynamic class code_popup extends MovieClip { public var okbtn:SimpleButton; public var bg_cover:MovieClip; public var titleBox:TextField; public var codeBox:TextField; public var forumbtn:SimpleButton; } }//package
Section 117
//e_shapeHolder (e_shapeHolder) package { import flash.display.*; public dynamic class e_shapeHolder extends MovieClip { } }//package
Section 118
//editor (editor) package { import flash.display.*; import flash.text.*; public dynamic class editor extends MovieClip { public var selra:MovieClip; public var btn_testStack:SimpleButton; public var zoompm:MovieClip; public var selsd:MovieClip; public var selsu:MovieClip; public var btn_exit:SimpleButton; public var bg:MovieClip; public var selda:MovieClip; public var selhero:MovieClip; public var selua:MovieClip; public var sell:MovieClip; public var seldel:MovieClip; public var selenemy:MovieClip; public var selgsd:MovieClip; public var btn_clearit:SimpleButton; public var seluh:MovieClip; public var selexit:MovieClip; public var btn_getCode:SimpleButton; public var selgdh:MovieClip; public var sella:MovieClip; public var seldh:MovieClip; public var selguh:MovieClip; public var shapeHolder:e_shapeHolder; public var selgl:MovieClip; public var selgsu:MovieClip; public var lavapm:MovieClip; public var lavaBox:TextField; public var zoomBox:TextField; public function editor(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 119
//enemy_mc (enemy_mc) package { import flash.display.*; public dynamic class enemy_mc extends MovieClip { public function enemy_mc(){ addFrameScript(0, frame1, 13, frame14, 22, frame23); } function frame14(){ stop(); } function frame1(){ stop(); } function frame23(){ MovieClip(parent).removeChild(this); stop(); } } }//package
Section 120
//EnemyObject (EnemyObject) package { import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class EnemyObject extends enemy_mc { var enemymc:MovieClip; var isHero:Boolean;// = false var level:Object; var onGround:Boolean;// = false var dir:String;// = "left" var main:Object; public function EnemyObject(_arg1, _arg2):void{ isHero = false; dir = "left"; onGround = false; super(); main = _arg1; level = _arg2; } public function Squash(_arg1):void{ level.killList.push(_arg1); gotoAndPlay("die"); } public function colRight():void{ if (dir != "none"){ dir = "left"; gotoAndStop("left"); }; } public function colLeft():void{ if (dir != "none"){ dir = "right"; gotoAndStop("right"); }; } public function Kill(_arg1):void{ gotoAndPlay("die"); dir = "none"; } } }//package
Section 121
//EShapePreview (EShapePreview) package { import flash.events.*; import flash.display.*; public class EShapePreview extends MovieClip { var stepY:Number; var stepX:Number; var shape:MovieClip; public function EShapePreview(_arg1){ init(_arg1); } public function init(_arg1){ addShape(_arg1); } public function updateShape(_arg1){ removeChild(shape); addShape(_arg1); } public function MoveShapePreview(_arg1){ shape.x = (Math.round((mouseX / stepX)) * stepX); shape.y = (Math.round((mouseY / stepY)) * stepY); } public function addShape(_arg1){ stepX = Number(_arg1[1]); stepY = Number(_arg1[2]); shape = new tiles_mc(); shape.gotoAndStop(("sel" + _arg1[0])); trace(_arg1[0]); addEventListener(Event.ENTER_FRAME, MoveShapePreview, false, 0, true); shape.mouseEnabled = false; if ((((((_arg1[0] == "del")) || ((_arg1[0] == "copy")))) || ((_arg1[0] == "cut")))){ shape.width = (shape.width * 0.5); shape.height = (shape.height * 0.5); } else { alpha = 0.5; shape.width = stepX; shape.height = stepY; }; shape.s = _arg1[0]; shape.x = (Math.round((mouseX / stepX)) * stepX); shape.y = (Math.round((mouseY / stepY)) * stepY); addChild(shape); } } }//package
Section 122
//exit_mc (exit_mc) package { import flash.display.*; public dynamic class exit_mc extends MovieClip { public function exit_mc(){ addFrameScript(0, frame1, 23, frame24); } function frame1(){ stop(); } function frame24(){ stop(); } } }//package
Section 123
//exit_speedrun_popup (exit_speedrun_popup) package { import flash.display.*; public dynamic class exit_speedrun_popup extends MovieClip { public var nbtn:SimpleButton; public var ybtn:SimpleButton; public var bg_cover:MovieClip; } }//package
Section 124
//hero_mc (hero_mc) package { import flash.display.*; public dynamic class hero_mc extends MovieClip { public var h:MovieClip; public function hero_mc(){ addFrameScript(1, frame2, 11, frame12); } function frame12(){ stop(); } function frame2(){ stop(); } } }//package
Section 125
//HeroObject (HeroObject) package { import flash.display.*; public class HeroObject extends MovieClip { var heromc:MovieClip; var isHero:Boolean;// = true var onGround:Boolean;// = false var level:Object; var dir:String;// = "left" var alive:Boolean;// = true var main:Object; public function HeroObject(_arg1, _arg2):void{ onGround = false; isHero = true; dir = "left"; alive = true; super(); main = _arg1; level = _arg2; heromc = new hero_mc(); if (main.topHatActive){ heromc.h.tophat.gotoAndStop(2); } else { heromc.h.tophat.gotoAndStop(1); }; if (main.monacleActive){ heromc.h.monacle.gotoAndStop(2); } else { heromc.h.monacle.gotoAndStop(1); }; if (main.walkingStickActive){ heromc.h.walkingstick.gotoAndStop(2); } else { heromc.h.walkingstick.gotoAndStop(1); }; if (main.playerColor == "blue"){ heromc.h.stop(); } else { if (main.playerColor == "red"){ heromc.h.gotoAndStop("red"); } else { if (main.playerColor == "inv"){ heromc.h.gotoAndStop("inv"); }; }; }; addChild(heromc); } public function leftF():void{ if (alive){ heromc.gotoAndStop("slowL"); dir = "left"; }; } public function standF():void{ if (alive){ if (dir == "left"){ heromc.gotoAndStop("standL"); } else { heromc.gotoAndStop("standR"); }; }; } public function rightF():void{ if (alive){ heromc.gotoAndStop("slowR"); dir = "right"; }; } public function Kill(_arg1):void{ alive = false; if (_arg1 == "exit"){ heromc.gotoAndPlay("gone"); } else { heromc.gotoAndPlay("die"); }; } } }//package
Section 126
//hud_mc (hud_mc) package { import flash.display.*; import flash.text.*; public dynamic class hud_mc extends MovieClip { public var lvl:TextField; public var options_btn:SimpleButton; public var stat1:TextField; public var stat2:TextField; public var walkthrough_btn:SimpleButton; } }//package
Section 127
//i_mc (i_mc) package { import flash.display.*; public dynamic class i_mc extends MovieClip { } }//package
Section 128
//land1_mc (land1_mc) package { import flash.display.*; public dynamic class land1_mc extends MovieClip { public function land1_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 129
//land1Downhill_mc (land1Downhill_mc) package { import flash.display.*; public dynamic class land1Downhill_mc extends MovieClip { public function land1Downhill_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 130
//land1g_mc (land1g_mc) package { import flash.display.*; public dynamic class land1g_mc extends MovieClip { public function land1g_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 131
//land1Uphill_mc (land1Uphill_mc) package { import flash.display.*; public dynamic class land1Uphill_mc extends MovieClip { public function land1Uphill_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 132
//lava_mc (lava_mc) package { import flash.display.*; public dynamic class lava_mc extends MovieClip { public function lava_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 133
//LayoutEditor (LayoutEditor) package { import flash.events.*; import flash.display.*; import flash.ui.*; public dynamic class LayoutEditor extends editor { var nChars:String;// = "0123456789" var replacement:String; var sY:Number; var H:String;// = "hero" var sX:Number; var R:String;// = "RIGHTSLOPE" var X:String;// = "exit" var T:String;// = "TOPSPIKES" var G:String;// = "GROUND" var a:String;// = "LARROW" var b:String;// = "bottomspikes" var mcArray:Array; var E:String;// = "enemy" var g:String;// = "ground" var downDown:Boolean;// = false var t:String;// = "topspikes" var w:String;// = "UARROW" var B:String;// = "BOTTOMSPIKES" var d:String;// = "RARROW" var o:String;// = "empty" var yTiles:int;// = 60 var yPosP:int;// = 0 var r:String;// = "rightslope" var s:String;// = "DARROW" var spaceDown:Boolean;// = false var L:String;// = "LEFTSLOPE" var xPos:int; var rightDown:Boolean;// = false var stepY:Number;// = 40 var stepX:Number;// = 80 var xPosP:int;// = 0 var l:String;// = "leftslope" var yPos:int; var selS:String;// = "l" var leftDown:Boolean;// = false var shapePrev:MovieClip; var MD:Boolean;// = false var shape:MovieClip; var curChar:String; var main:Object; var upDown:Boolean;// = false var xTiles:int;// = 60 public function LayoutEditor(_arg1:Object){ selS = "l"; stepX = 80; stepY = 40; xTiles = 60; yTiles = 60; xPosP = 0; yPosP = 0; nChars = "0123456789"; MD = false; mcArray = new Array(); spaceDown = false; leftDown = false; rightDown = false; upDown = false; downDown = false; H = "hero"; E = "enemy"; X = "exit"; o = "empty"; G = "GROUND"; g = "ground"; T = "TOPSPIKES"; t = "topspikes"; B = "BOTTOMSPIKES"; b = "bottomspikes"; L = "LEFTSLOPE"; l = "leftslope"; R = "RIGHTSLOPE"; r = "rightslope"; w = "UARROW"; a = "LARROW"; s = "DARROW"; d = "RARROW"; super(); main = _arg1; init(); } function guhSelected(_arg1:MouseEvent){ selS = "guh"; redrawPreview(); } function sdSelected(_arg1:MouseEvent){ selS = "sd"; redrawPreview(); } function bgClicked(_arg1:MouseEvent){ if (selS != ""){ if ((((((selS == "del")) || ((selS == "cut")))) || ((selS == "copy")))){ }; }; } function ClearIt(_arg1:MouseEvent){ var _local2:int; var _local3:int; _local2 = 0; while (_local2 < yTiles) { main.customLayoutArray[_local2] = new Array(); mcArray[_local2] = new Array(); _local3 = 0; while (_local3 < xTiles) { main.customLayoutArray[_local2][_local3] = o; _local3++; }; _local2++; }; main.MakeLayoutEditor("le"); } function daSelected(_arg1:MouseEvent){ selS = "da"; redrawPreview(); } function enemySelected(_arg1:MouseEvent){ selS = "enemy"; redrawPreview(); } function ZoomOut(){ if (Number(zoomBox.text) > 20){ zoomBox.text = (Number(zoomBox.text) - 20).toString(); UpdateZoom(); } else { if (zoomBox.text == "20"){ zoomBox.text = "10"; UpdateZoom(); }; }; } function uhSelected(_arg1:MouseEvent){ selS = "uh"; redrawPreview(); } function mouse_up(_arg1:MouseEvent){ trace("mouseup"); MD = false; } function ZoomIn(){ if (zoomBox.text == "10"){ zoomBox.text = "20"; UpdateZoom(); } else { if (Number(zoomBox.text) < 100){ zoomBox.text = (Number(zoomBox.text) + 20).toString(); UpdateZoom(); }; }; } function getCode(_arg1:MouseEvent):void{ MovieClip(parent).ShowCode("l"); } function heroSelected(_arg1:MouseEvent){ selS = "hero"; redrawPreview(); } function glSelected(_arg1:MouseEvent){ selS = "gl"; redrawPreview(); } function redrawSH():void{ removeChild(shapeHolder); shapeHolder = new e_shapeHolder(); shapeHolder.x = 50; shapeHolder.y = 28; addChild(shapeHolder); shapeHolder.mouseEnabled = false; shapePrev = new EShapePreview([selS, stepX, stepY]); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); redrawPreview(); } function leRemoved(_arg1){ main.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent); main.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent); btn_testStack.removeEventListener(MouseEvent.CLICK, TestLevel); bg.removeEventListener(MouseEvent.CLICK, bgClicked); sella.removeEventListener(MouseEvent.CLICK, laSelected); selra.removeEventListener(MouseEvent.CLICK, raSelected); selua.removeEventListener(MouseEvent.CLICK, uaSelected); selda.removeEventListener(MouseEvent.CLICK, daSelected); sell.removeEventListener(MouseEvent.CLICK, lSelected); seluh.removeEventListener(MouseEvent.CLICK, uhSelected); seldh.removeEventListener(MouseEvent.CLICK, dhSelected); selsu.removeEventListener(MouseEvent.CLICK, suSelected); selsd.removeEventListener(MouseEvent.CLICK, sdSelected); selgl.removeEventListener(MouseEvent.CLICK, glSelected); selguh.removeEventListener(MouseEvent.CLICK, guhSelected); selgdh.removeEventListener(MouseEvent.CLICK, gdhSelected); selgsu.removeEventListener(MouseEvent.CLICK, gsuSelected); selgsd.removeEventListener(MouseEvent.CLICK, gsdSelected); selhero.removeEventListener(MouseEvent.CLICK, heroSelected); selenemy.removeEventListener(MouseEvent.CLICK, enemySelected); selexit.removeEventListener(MouseEvent.CLICK, exitSelected); seldel.removeEventListener(MouseEvent.CLICK, delSelected); btn_clearit.removeEventListener(MouseEvent.CLICK, ClearItPressed); btn_exit.removeEventListener(MouseEvent.CLICK, exit); btn_getCode.removeEventListener(MouseEvent.CLICK, getCode); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); main.stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); removeEventListener(Event.ENTER_FRAME, enterFrame); zoompm.p.removeEventListener(MouseEvent.CLICK, ppressed); zoompm.m.removeEventListener(MouseEvent.CLICK, mpressed); lavapm.p.removeEventListener(MouseEvent.CLICK, ppressed); lavapm.m.removeEventListener(MouseEvent.CLICK, mpressed); removeEventListener(Event.REMOVED_FROM_STAGE, leRemoved); shapePrev.removeEventListener(Event.ENTER_FRAME, shapePrev.MoveShapePreview); Mouse.show(); } function ClearItPressed(_arg1:MouseEvent){ main.ShowYesNo("Clear Level", "Are you sure you want to delete this level?", ClearIt); } function gsuSelected(_arg1:MouseEvent){ selS = "gsu"; redrawPreview(); } function gdhSelected(_arg1:MouseEvent){ selS = "gdh"; redrawPreview(); } function correctBox(_arg1:Object){ var _local2:int; replacement = ""; _local2 = 0; while (_local2 < _arg1.text.length) { curChar = _arg1.text.charAt(_local2); if (nChars.indexOf(curChar) != -1){ replacement = (replacement + curChar); }; _local2++; }; _arg1.text = replacement; } function UpdateZoom(){ shapeHolder.scaleX = (shapeHolder.scaleY = (Number(zoomBox.text) / 100)); } public function init(){ var _local1:int; var _local2:int; lavaBox.text = String((main.customOptions[2] * 10)); if (main.customLevelSet){ Array2Layout(); } else { _local1 = 0; while (_local1 < yTiles) { main.customLayoutArray[_local1] = new Array(); mcArray[_local1] = new Array(); _local2 = 0; while (_local2 < xTiles) { main.customLayoutArray[_local1][_local2] = o; _local2++; }; _local1++; }; main.customLevelSet = true; }; shapePrev = new EShapePreview([selS, stepX, stepY]); shapePrev.mouseEnabled = false; UpdateZoom(); shapeHolder.addChild(shapePrev); redrawPreview(); btn_testStack.addEventListener(MouseEvent.CLICK, TestLevel, false, 0, true); shapeHolder.mouseEnabled = false; main.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent, false, 0, true); main.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent, false, 0, true); sella.addEventListener(MouseEvent.CLICK, laSelected, false, 0, true); selra.addEventListener(MouseEvent.CLICK, raSelected, false, 0, true); selua.addEventListener(MouseEvent.CLICK, uaSelected, false, 0, true); selda.addEventListener(MouseEvent.CLICK, daSelected, false, 0, true); sell.addEventListener(MouseEvent.CLICK, lSelected, false, 0, true); seluh.addEventListener(MouseEvent.CLICK, uhSelected, false, 0, true); seldh.addEventListener(MouseEvent.CLICK, dhSelected, false, 0, true); selsu.addEventListener(MouseEvent.CLICK, suSelected, false, 0, true); selsd.addEventListener(MouseEvent.CLICK, sdSelected, false, 0, true); selgl.addEventListener(MouseEvent.CLICK, glSelected, false, 0, true); selguh.addEventListener(MouseEvent.CLICK, guhSelected, false, 0, true); selgdh.addEventListener(MouseEvent.CLICK, gdhSelected, false, 0, true); selgsu.addEventListener(MouseEvent.CLICK, gsuSelected, false, 0, true); selgsd.addEventListener(MouseEvent.CLICK, gsdSelected, false, 0, true); selhero.addEventListener(MouseEvent.CLICK, heroSelected, false, 0, true); selenemy.addEventListener(MouseEvent.CLICK, enemySelected, false, 0, true); selexit.addEventListener(MouseEvent.CLICK, exitSelected, false, 0, true); seldel.addEventListener(MouseEvent.CLICK, delSelected, false, 0, true); btn_clearit.addEventListener(MouseEvent.CLICK, ClearItPressed, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_getCode.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up, false, 0, true); this.addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true); zoompm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); zoompm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); lavapm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); lavapm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, leRemoved, false, 0, true); main.stage.focus = main.stage; } function mpressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "zoompm": ZoomOut(); break; case "lavapm": if (Number(lavaBox.text) > 0){ lavaBox.text = (Number(lavaBox.text) - 1).toString(); }; main.customOptions[2] = (Number(lavaBox.text) / 10); break; }; } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("le"); } function suSelected(_arg1:MouseEvent){ selS = "su"; redrawPreview(); } function lSelected(_arg1:MouseEvent){ selS = "l"; redrawPreview(); } function laSelected(_arg1:MouseEvent){ selS = "la"; redrawPreview(); } function shapeClicked(_arg1:MouseEvent){ if (selS == "del"){ trace(("DELETE REF = " + _arg1.target.ref)); main.customLayoutArray.splice(_arg1.target.ref, 1); redrawSH(); } else { if (selS == "copy"){ trace(("copy REF = " + _arg1.target.ref)); selS = main.customLayoutArray[_arg1.target.ref][0]; redrawSH(); } else { if (selS == "cut"){ selS = main.customLayoutArray[_arg1.target.ref][0]; main.customLayoutArray.splice(_arg1.target.ref, 1); redrawSH(); }; }; }; } function uaSelected(_arg1:MouseEvent){ selS = "ua"; redrawPreview(); } function dhSelected(_arg1:MouseEvent){ selS = "dh"; redrawPreview(); } public function onKeyboardEvent(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 32){ if (_arg1.type == "keyDown"){ if (!spaceDown){ spaceDown = true; redrawPreview(); }; } else { if (spaceDown){ spaceDown = false; redrawPreview(); }; }; }; if ((((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))) || ((_arg1.keyCode == 100)))){ if (_arg1.type == "keyDown"){ rightDown = true; } else { rightDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))) || ((_arg1.keyCode == 97)))){ if (_arg1.type == "keyDown"){ leftDown = true; } else { leftDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))) || ((_arg1.keyCode == 119)))){ if (_arg1.type == "keyDown"){ upDown = true; } else { upDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))) || ((_arg1.keyCode == 115)))){ if (_arg1.type == "keyDown"){ downDown = true; } else { downDown = false; }; }; if (_arg1.keyCode == 90){ if (_arg1.type == "keyDown"){ ZoomOut(); }; }; if (_arg1.keyCode == 88){ if (_arg1.type == "keyDown"){ ZoomIn(); }; }; } function enterFrame(_arg1){ xPosP = ((sX / stepX) + (xTiles / 2)); yPosP = ((sY / stepY) + (yTiles / 2)); if ((((((((((((((mouseY < 20)) || ((mouseY > 500)))) || (main.popupActive))) || ((xPosP < 0)))) || ((xPosP > xTiles)))) || ((yPosP < 0)))) || ((yPosP > yTiles)))){ Mouse.show(); shapePrev.alpha = 0; shapePrev.shape.mouseEnabled = false; } else { if (MD){ if (spaceDown){ removeShape(shapePrev.shape.x, shapePrev.shape.y); } else { addShape(selS, shapePrev.shape.x, shapePrev.shape.y); }; }; shapePrev.alpha = 1; }; if (upDown){ shapeHolder.y = (shapeHolder.y + 5); }; if (downDown){ shapeHolder.y = (shapeHolder.y - 5); }; if (leftDown){ shapeHolder.x = (shapeHolder.x + 5); }; if (rightDown){ shapeHolder.x = (shapeHolder.x - 5); }; } function removeShape(_arg1, _arg2, _arg3:Boolean=false){ var _local4:int; var _local5:int; if (_arg3){ _local4 = _arg1; _local5 = _arg2; } else { _local4 = ((_arg1 / stepX) + (xTiles / 2)); _local5 = ((_arg2 / stepY) + (yTiles / 2)); }; if (main.customLayoutArray[_local5][_local4] != o){ shapeHolder.removeChild(mcArray[_local5][_local4]); main.customLayoutArray[_local5][_local4] = o; }; } function addShape(_arg1, _arg2, _arg3, _arg4:Boolean=true){ var _local5:int; var _local6:int; var _local7:int; xPos = ((_arg2 / stepX) + (xTiles / 2)); yPos = ((_arg3 / stepY) + (yTiles / 2)); if ((((((((xPos >= 0)) && ((xPos < 60)))) && ((yPos >= 0)))) && ((yPos < 60)))){ if (main.customLayoutArray[yPos][xPos] != _arg1){ if (_arg1 == "hero"){ _local5 = 0; _local6 = 0; while (_local6 < yTiles) { _local7 = 0; while (_local7 < xTiles) { if (main.customLayoutArray[_local6][_local7] == "hero"){ removeShape(_local7, _local6, true); _local5++; }; _local7++; }; _local6++; }; trace(_local5); }; }; shape = new tiles_mc(); shape.gotoAndStop(("sel" + _arg1)); shape.width = stepX; shape.height = stepY; shape.x = _arg2; shape.y = _arg3; shape.mouseChildren = false; shapeHolder.addChild(shape); if (_arg4){ if (main.customLayoutArray[yPos][xPos] != o){ shapeHolder.removeChild(mcArray[yPos][xPos]); }; main.customLayoutArray[yPos][xPos] = _arg1; trace(((((("add " + _arg1) + " ypos=") + yPos) + " xpos=") + xPos)); }; mcArray[yPos][xPos] = shape; }; } function Array2Layout():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < yTiles) { mcArray[_local1] = new Array(); _local2 = 0; while (_local2 < xTiles) { if (main.customLayoutArray[_local1][_local2] != o){ addShape(main.customLayoutArray[_local1][_local2], ((_local2 - (xTiles / 2)) * stepX), ((_local1 - (yTiles / 2)) * stepY), false); }; _local2++; }; _local1++; }; } function ppressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "zoompm": ZoomIn(); break; case "lavapm": if (Number(lavaBox.text) < 10){ lavaBox.text = (Number(lavaBox.text) + 1).toString(); }; main.customOptions[2] = (Number(lavaBox.text) / 10); break; }; } function gsdSelected(_arg1:MouseEvent){ selS = "gsd"; redrawPreview(); } function delSelected(_arg1:MouseEvent){ selS = "del"; redrawPreview(); if (!main.seenCopyMsg){ main.ShowMessage("The Delete Tool", "Click on a shape to delete it."); main.seenDeleteMsg = true; }; } function redrawPreview(){ shapeHolder.removeChild(shapePrev); if (spaceDown){ shapePrev = new EShapePreview(["del", stepX, stepY]); } else { shapePrev = new EShapePreview([selS, stepX, stepY]); }; shapePrev.mouseEnabled = false; shapePrev.mouseChildren = false; shapeHolder.addChild(shapePrev); } function exitSelected(_arg1:MouseEvent){ selS = "exit"; redrawPreview(); } function raSelected(_arg1:MouseEvent){ selS = "ra"; redrawPreview(); } function TestLevel(_arg1){ main.PlayCustomLevel("le"); } function mouse_down(_arg1:MouseEvent){ trace("mousedown"); MD = true; } } }//package
Section 134
//level_loaded_mc (level_loaded_mc) package { import flash.display.*; import flash.text.*; public dynamic class level_loaded_mc extends MovieClip { public var titlebox:TextField; public var bygazbtn:SimpleButton; public var playbtn:SimpleButton; public var tghbtn:SimpleButton; public function level_loaded_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 135
//level_selector (level_selector) package { import flash.display.*; import flash.text.*; public dynamic class level_selector extends MovieClip { public var levelsbeaten:TextField; public var col_sel:MovieClip; public var bonus_btn_holder:MovieClip; public var enemieskilled:TextField; public var stick_sel:MovieClip; public var btn_exit:SimpleButton; public var achAE:MovieClip; public var achAL:MovieClip; public var totenemieskilled:TextField; public var g:MovieClip; public var btn_boxclever:SimpleButton; public var btn_walkthrough:SimpleButton; public var lvltitle:TextField; public var author:TextField; public var mon_sel:MovieClip; public var playerstacks_btn:SimpleButton; public var g3:MovieClip; public var g4:MovieClip; public var g1:MovieClip; public var achSR:MovieClip; public var g2:MovieClip; public var hat_sel:MovieClip; public var btn_morelevels:SimpleButton; public var makeyourown_btn:SimpleButton; } }//package
Section 136
//LevelSelector (LevelSelector) package { import flash.events.*; import flash.net.*; public dynamic class LevelSelector extends level_selector { var tot_levels:int; var main:Object; var cat_levels:int;// = 5 public function LevelSelector(_arg1:Object){ cat_levels = 5; super(); main = _arg1; tot_levels = main.totalLevels; init(); } function RedOn(_arg1:MouseEvent){ if (main.totalLevelsBeaten >= 37){ col_sel.gotoAndStop("red2"); } else { col_sel.gotoAndStop("red"); }; main.playerColor = "red"; main.SaveSO(); } function myoPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("ls"); } function initAchievements(){ mon_sel.on_btn.addEventListener(MouseEvent.CLICK, MonOn, false, 0, true); mon_sel.off_btn.addEventListener(MouseEvent.CLICK, MonOff, false, 0, true); stick_sel.on_btn.addEventListener(MouseEvent.CLICK, StickOn, false, 0, true); stick_sel.off_btn.addEventListener(MouseEvent.CLICK, StickOff, false, 0, true); hat_sel.on_btn.addEventListener(MouseEvent.CLICK, HatOn, false, 0, true); hat_sel.off_btn.addEventListener(MouseEvent.CLICK, HatOff, false, 0, true); col_sel.blue_btn.addEventListener(MouseEvent.CLICK, BlueOn, false, 0, true); col_sel.red_btn.addEventListener(MouseEvent.CLICK, RedOn, false, 0, true); col_sel.inv_btn.addEventListener(MouseEvent.CLICK, InvOn, false, 0, true); main.CountLevelsBeaten(); if (main.totalLevelsBeaten >= 3){ if (main.monacleActive){ mon_sel.gotoAndStop("on"); } else { mon_sel.gotoAndStop("off"); }; } else { mon_sel.gotoAndStop("locked"); }; if (main.totalLevelsBeaten >= 10){ if (main.walkingStickActive){ stick_sel.gotoAndStop("on"); } else { stick_sel.gotoAndStop("off"); }; } else { stick_sel.gotoAndStop("locked"); }; if (main.totalLevelsBeaten >= 20){ if (main.topHatActive){ hat_sel.gotoAndStop("on"); } else { hat_sel.gotoAndStop("off"); }; } else { hat_sel.gotoAndStop("locked"); }; if (main.totalLevelsBeaten >= 30){ if (main.playerColor == "blue"){ col_sel.gotoAndStop("blue"); } else { col_sel.gotoAndStop("red"); }; } else { col_sel.gotoAndStop("locked"); }; if (main.totalLevelsBeaten >= 37){ if (main.playerColor == "blue"){ col_sel.gotoAndStop("blue2"); } else { if (main.playerColor == "red"){ col_sel.gotoAndStop("red2"); } else { col_sel.gotoAndStop("inv2"); }; }; }; } function StickOn(_arg1:MouseEvent){ stick_sel.gotoAndStop("on"); main.walkingStickActive = true; main.SaveSO(); } function srOut(_arg1:MouseEvent){ _arg1.target.gotoAndStop(2); } function psPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://forums.thegamehomepage.com/super-stacker-2-levels/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function srPressed(_arg1:MouseEvent){ main.lvl = (1 + (cat_levels * _arg1.target.ref)); main.speedrunref = _arg1.target.ref; main.speedrun = true; main.gameTime = 0; main.MakePlayLevel(true); } function StickOff(_arg1:MouseEvent){ stick_sel.gotoAndStop("off"); main.walkingStickActive = false; main.SaveSO(); } function mOver(_arg1:MouseEvent){ if (_arg1.target.stat == "open"){ _arg1.target.bg.gotoAndStop("openover"); } else { if (_arg1.target.stat == "beaten"){ _arg1.target.bg.gotoAndStop("beatenover"); } else { _arg1.target.bg.gotoAndStop("bonusover"); }; }; lvltitle.text = main.levelsArray[(_arg1.target.i - 1)][0][0]; author.text = ("by " + main.levelsArray[(_arg1.target.i - 1)][0][3]); } function MonOff(_arg1:MouseEvent){ mon_sel.gotoAndStop("off"); main.monacleActive = false; main.SaveSO(); } function mPressed(_arg1:MouseEvent){ main.speedrun = false; main.lvl = _arg1.target.i; main.MakePlayLevel(true); } function HatOff(_arg1:MouseEvent){ hat_sel.gotoAndStop("off"); main.topHatActive = false; main.SaveSO(); } function init(){ var _local1:int; var _local2:int; var _local3:int; var _local4:Object; var _local5:Object; main.totalEnemiesKilled = 0; _local1 = 0; while (_local1 < main.enemiesKilledArray.length) { main.totalEnemiesKilled = (main.totalEnemiesKilled + main.enemiesKilledArray[_local1]); _local1++; }; enemieskilled.text = ((("Enemies Killed = " + main.totalEnemiesKilled) + "/") + main.totalEnemies); levelsbeaten.text = ((("Levels Beaten = " + main.totalLevelsBeaten) + "/") + main.totalLevels); initAchievements(); _local1 = 1; while (_local1 <= tot_levels) { _local5 = g[("m" + _local1)]; _local5.mouseChildren = false; if (main.levelsBeaten[(_local1 - 1)]){ _local5.i = _local1; _local5.n.text = _local1.toString(); _local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local5.stat = "beaten"; _local5.bg.gotoAndStop("beaten"); } else { if ((((main.totalLevelsBeaten >= (_local1 - 1))) || ((((main.totalLevelsBeaten >= 5)) && ((main.totalLevelsBeaten >= (_local1 - 3))))))){ _local5.i = _local1; _local5.n.text = _local1.toString(); _local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local5.stat = "open"; _local5.bg.gotoAndStop("open"); } else { _local5.i = -1; _local5.stat = "na"; _local5.n.text = "L"; _local5.bg.gotoAndStop("locked"); }; }; _local1++; }; btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_walkthrough.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); btn_morelevels.addEventListener(MouseEvent.CLICK, main.MoreLevelsPressed, false, 0, true); btn_boxclever.addEventListener(MouseEvent.CLICK, main.BoxCleverPressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, pqRemoved, false, 0, true); } function pqRemoved(_arg1){ btn_exit.removeEventListener(MouseEvent.CLICK, exit); this.removeEventListener(Event.REMOVED_FROM_STAGE, pqRemoved); } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("ls"); } function InvOn(_arg1:MouseEvent){ if (main.totalLevelsBeaten >= 37){ col_sel.gotoAndStop("inv2"); main.playerColor = "inv"; main.SaveSO(); }; } function mOut(_arg1:MouseEvent){ if (_arg1.target.stat == "open"){ _arg1.target.bg.gotoAndStop("open"); } else { if (_arg1.target.stat == "beaten"){ _arg1.target.bg.gotoAndStop("beaten"); } else { _arg1.target.bg.gotoAndStop("bonus"); }; }; lvltitle.text = ""; author.text = ""; enemieskilled.text = ""; } function HatOn(_arg1:MouseEvent){ hat_sel.gotoAndStop("on"); main.topHatActive = true; main.SaveSO(); } function srOver(_arg1:MouseEvent){ _arg1.target.gotoAndStop(3); } function MonOn(_arg1:MouseEvent){ mon_sel.gotoAndStop("on"); main.monacleActive = true; main.SaveSO(); } function BlueOn(_arg1:MouseEvent){ if (main.totalLevelsBeaten >= 37){ col_sel.gotoAndStop("blue2"); } else { col_sel.gotoAndStop("blue"); }; main.playerColor = "blue"; main.SaveSO(); } } }//package
Section 137
//lvlfailed_mc (lvlfailed_mc) package { import flash.display.*; public dynamic class lvlfailed_mc extends MovieClip { public var retry_btn:SimpleButton; public var quit_btn:SimpleButton; public var walkthrough_btn:SimpleButton; public function lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 138
//lvlfailedcustom_mc (lvlfailedcustom_mc) package { import flash.display.*; public dynamic class lvlfailedcustom_mc extends MovieClip { public var retry_btn:SimpleButton; public var le_btn:SimpleButton; public var morelevels_btn:SimpleButton; public function lvlfailedcustom_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 139
//lvlpassed_mc (lvlpassed_mc) package { import flash.display.*; public dynamic class lvlpassed_mc extends MovieClip { public var continue_btn:SimpleButton; public function lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 140
//lvlpaused_mc (lvlpaused_mc) package { import flash.display.*; public dynamic class lvlpaused_mc extends MovieClip { public var quit_btn:SimpleButton; public var walkthrough_btn:SimpleButton; public var continue_btn:SimpleButton; public function lvlpaused_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 141
//lvlpausedcustom_mc (lvlpausedcustom_mc) package { import flash.display.*; public dynamic class lvlpausedcustom_mc extends MovieClip { public var quit_btn:SimpleButton; public var continue_btn:SimpleButton; public function lvlpausedcustom_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 142
//Main (Main) package { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.*; import flash.media.*; import flash.net.*; import flash.ui.*; public dynamic class Main extends MovieClip { public var pop1:s_pop1; public var groupNames:Array; var monacleActive:Boolean;// = false var gComp:MovieClip; var lvlSelector:MovieClip; var lvl:int;// = 1 public var music:music1; public var SRTimes:Array; public var levelsArray:Array; public var enemyCountArray:Array; public var totalEnemies:int;// = 0 var seenCutMsg:Boolean;// = false public var bonusMode:Boolean;// = false var playLvl:MovieClip; var preloader:MovieClip; var walkingStickActive:Boolean;// = false var customLayoutCode:String;// = "" public var totalLevelsBeaten:int;// = 0 var yTiles:int;// = 60 var onKong:Boolean;// = false public var SRParTimes:Array; var mochiLB:Boolean;// = true public var justCompleted:int;// = 0 var codePopup:MovieClip; var customLevelSet:Boolean;// = false var seenCopyMsg:Boolean;// = false public var popupActive:Boolean;// = false var version:String;// = "cpmstar" public var speedrun:Boolean;// = false var musicOn:Boolean;// = true var playerColor:String;// = "blue" public var SOName:String;// = "tgh-boxclever-lp-i" var customLayoutArray:Array; public var levelsBeaten:Array; public var speedrunref:int; var musicSC:SoundChannel; var layoutEditor:MovieClip; var sfxOn:Boolean;// = true var msgArray:Array; public var totalEnemiesKilled:int;// = 0 var customTitle:String;// = "untitled" var mMenu:MovieClip; public var exit_s:s_exit; var seenDeleteMsg:Boolean;// = false var msgPopup:MovieClip; var topHatActive:Boolean;// = false var tghcode:Boolean; public var totalLevels:int;// = 40 var stickAch:Boolean;// = false var monAch:Boolean;// = false var kongregate:KongregateAPI; public var enemiesKilledArray:Array; public var bonusBeaten:Array; var queueEditor:MovieClip; var gameTime:Number;// = 0 var customOptions:Array; var xTiles:int;// = 60 public var levelsSArray:Array; public static var aroot:Main; public function Main(){ mochiLB = true; version = "cpmstar"; onKong = false; kongregate = new KongregateAPI(); popupActive = false; msgArray = new Array(); groupNames = new Array("Easy", "Hard", "Nightmare", "The Rising Fluid"); monAch = false; stickAch = false; levelsBeaten = new Array(); totalLevelsBeaten = 0; enemyCountArray = new Array(); totalEnemies = 0; totalEnemiesKilled = 0; totalLevels = 40; enemiesKilledArray = new Array(); bonusBeaten = new Array(); SRTimes = new Array(); SRParTimes = new Array(70, 150, 360); speedrun = false; bonusMode = false; justCompleted = 0; levelsArray = new Array(); levelsSArray = new Array(); SOName = "tgh-boxclever-lp-i"; monacleActive = false; topHatActive = false; walkingStickActive = false; playerColor = "blue"; customLayoutCode = ""; customLayoutArray = new Array(); customLevelSet = false; customOptions = new Array("title", [], 0); customTitle = "untitled"; xTiles = 60; yTiles = 60; musicOn = true; sfxOn = true; lvl = 1; gameTime = 0; seenDeleteMsg = false; seenCopyMsg = false; seenCutMsg = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); aroot = this; if (loaderInfo.url.toLowerCase().indexOf("kongregate") > -1){ this.addChild(kongregate); onKong = true; }; init(); } public function MakePreloader(_arg1:Number){ if (loaderInfo.url.toLowerCase().indexOf("kongregate") > -1){ preloader = new preloader_mc_noad(); } else { if (version == "cpmstar"){ preloader = new preloader_mc(); } else { preloader = new preloader_mc_noad(); }; }; preloader.jump = _arg1; addChild(preloader); } public function EndPreloader(){ removeChild(preloader); this.play(); } public function musicbcomplete4(_arg1:Event){ } public function CMTGHPressed(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/"); navigateToURL(_local2, "_blank"); } public function MakeLevelSelector(_arg1, _arg2){ removeChild(playLvl); if (_arg1 != 0){ UpdateLevelBeaten(_arg1, _arg2); }; lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (justCompleted == 1){ ShowMessage("AWESOME!!!!!!!!", "\nYou beat a level! Sorry if I seem over a bit over excited but I don't get out much. \n\n\n\nBeat 2 more to get your monacle back!"); }; if (justCompleted == 3){ ShowMessage("You did it!", "\nAs promised I'm returning your monacle :) \n\n\n\nBeat 5 levels for the next unlockable!"); }; if (justCompleted == 5){ ShowMessage("Well done", "\nYou have beaten 5 levels. \n\n\nTo help you as it gets tougher I'm unlocking 3 levels at once now. \n\n\nBeat 10 levels to get your walking stick back!"); }; if (justCompleted == 10){ ShowMessage("Walking Stick", "\nYou've got it!\n\n\nIt looks totally sweet hovering alongside your body.\n\n\nBeat 20 levels to get your Top Hat back!"); }; if (justCompleted == 20){ ShowMessage("Top Hat", "\nYou've got one!\n\n\nIt looks very nice on your head\n\n\nBeat 30 levels to turn red!"); }; if (justCompleted == 30){ ShowMessage("WOW!", "\nYou look like a tomato!\n\n\nBeat 37 levels to become invisible."); }; if (justCompleted == 37){ ShowMessage("Where did you go!?", "\n\n\nI can only assume you have beaten 37 levels and become invisible.\n\n\nGood job man!"); }; if (justCompleted == 40){ ShowMessage("100%!", "\nYou beat the lot!\n\n\nI hope you're pleased with yourself because that puts me out of a job T_T. I'm pleased for you though, well done :)"); }; justCompleted = 0; } public function CMPlayMusic(_arg1:ContextMenuEvent):void{ if (musicOn){ musicSC.stop(); }; musicSC = music.play(0, 1000); musicOn = true; SaveSO(); } public function TGHPressed(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/"); navigateToURL(_local2, "_blank"); } public function NextLevel(){ var _local1:Number; removeChild(playLvl); if (((speedrun) && (((lvl % 5) == 0)))){ gameTime = (Math.round((gameTime * 1000)) / 1000); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (gameTime < SRTimes[speedrunref]){ _local1 = SRTimes[speedrunref]; SRTimes[speedrunref] = gameTime; SaveSO(); if (_local1 == 999999){ ShowMessage("Speedrun Complete", ((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Well done! \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); } else { ShowMessage("Speedrun Complete", ((((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. That's better than your your previous best, ") + toMins(_local1)) + ", well done! \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); }; lvlSelector.UpdateGroups(); if ((((_local1 > SRParTimes[speedrunref])) && ((gameTime <= SRParTimes[speedrunref])))){ if ((((((SRTimes[0] <= SRParTimes[0])) && ((SRTimes[1] <= SRParTimes[1])))) && ((SRTimes[2] <= SRParTimes[2])))){ walkingStickActive = true; ShowMessage("Achievement Unlocked!", "Nice going, you've beaten all of the PAR Speedrun times! Enjoy your totally sweet Walking Stick, it's useful for walking and makes you look awesome! Shame you have no hands, I'm sure it will float alongside you though."); lvlSelector.achSR.gotoAndStop(3); lvlSelector.achSR.btn.addEventListener(MouseEvent.CLICK, lvlSelector.WSOn, false, 0, true); SaveSO(); }; }; } else { ShowMessage("Speedrun Complete", ((((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Not bad but it didn't beat your best time of ") + toMins(SRTimes[speedrunref])) + ". \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); }; if (onKong){ kongregate.stats.submit((groupNames[speedrunref] + "_speedrun"), gameTime); }; } else { if (lvl == 15){ lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Message", "That's the last level! :D"); } else { lvl++; MakePlayLevel(); }; }; } function MoreLevelsPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://forums.thegamehomepage.com/box-clever-levels/"); navigateToURL(_local2, "_blank"); } public function ShowMessage(_arg1:String, _arg2:String){ if (popupActive){ msgArray.push([_arg1, _arg2]); } else { popupActive = true; msgPopup = new MessagePopup(this, _arg1, _arg2); msgPopup.x = 300; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } function s_stick_on(_arg1:Event){ walkingStickActive = true; msgPopup.stick_on_off.gotoAndStop(1); SaveSO(); } function frame3(){ AssetsLoaded(); stop(); } function frame1(){ stop(); } function MusicPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.jessekoolhaas.com/"); navigateToURL(_local2, "_blank"); } function s_stick_off(_arg1:Event){ walkingStickActive = false; msgPopup.stick_on_off.gotoAndStop(2); SaveSO(); } function MakeLayoutEditor(_arg1:String="n"):void{ trace("MAKE THE LE"); if (_arg1 == "le"){ removeChild(layoutEditor); } else { if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "pl"){ removeChild(playLvl); }; }; }; layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function s_music_on(_arg1:Event){ trace("mus_on"); musicOn = true; msgPopup.music_on_off.gotoAndStop(1); SaveSO(); } function mmPlayPressed(_arg1){ removeChild(mMenu); lvlSelector = new LevelSelector(this); addChild(lvlSelector); } public function MakePlayLevel(_arg1:Boolean=false){ if (_arg1){ removeChild(lvlSelector); }; playLvl = new BC_PlayLevel(this, lvl); addChild(playLvl); } public function PlayCustomLevel(_arg1:String="n"){ lvl = -1; if (CheckCustomArray(_arg1)){ if (_arg1 == "q"){ removeChild(queueEditor); } else { if (_arg1 == "le"){ removeChild(layoutEditor); }; }; playLvl = new BC_PlayLevel(this, -1); addChild(playLvl); }; } function okPressed(_arg1:Event){ var _local2:Array; msgPopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(msgPopup); popupActive = false; if (msgArray.length > 0){ _local2 = msgArray.shift(); popupActive = true; msgPopup = new MessagePopup(this, _local2[0], _local2[1]); msgPopup.x = 300; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } function mmRemoved(_arg1){ mMenu.playbtn.removeEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.lebtn.removeEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.mgbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.music_btn.removeEventListener(MouseEvent.CLICK, MusicPressed); mMenu.bygazbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.atysbtn.removeEventListener(MouseEvent.CLICK, atysPressed); mMenu.removeEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } function let2num(_arg1){ if (_arg1 >= 97){ return (((_arg1 - 97) + 10)); }; if (_arg1 >= 65){ return (((_arg1 - 65) + 36)); }; if (_arg1 >= 48){ return ((_arg1 - 48)); }; } public function ShowCode(_arg1:String="n"):void{ var makeUrl:Function; var titleChange:Function; var okPressed:Function; var forumPressed:Function; var calledFrom = _arg1; GenerateCode(); if (CheckCustomArray(calledFrom)){ makeUrl = function (){ var _local1:String; var _local2:String; var _local3:int; _local2 = ""; _local3 = 0; while (_local3 < customTitle.length) { _local1 = customTitle.charAt(_local3); if (_local1 == " "){ _local2 = (_local2 + "-"); } else { _local2 = (_local2 + _local1); }; _local3++; }; if (_local2 == ""){ _local2 = "Untitled"; }; codePopup.codeBox.text = ((("http://www.thegamehomepage.com/play/box-clever/" + _local2) + "/") + customLayoutCode); }; titleChange = function (){ var _local1:String; var _local2:String; var _local3:String; var _local4:int; _local1 = " 0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; _local2 = ""; customTitle = ""; _local4 = 0; while (_local4 < codePopup.titleBox.text.length) { _local3 = codePopup.titleBox.text.charAt(_local4); if (((!((_local1.indexOf(_local3) == -1))) && ((_local4 <= 30)))){ _local2 = (_local2 + _local3); }; _local4++; }; customTitle = (codePopup.titleBox.text = _local2); makeUrl(); }; okPressed = function (){ popupActive = false; codePopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); codePopup.forumbtn.removeEventListener(MouseEvent.CLICK, forumPressed); removeChild(codePopup); }; forumPressed = function (){ var _local1:String; var _local2:URLRequest; _local1 = "http://forums.thegamehomepage.com/box-clever-levels/"; _local2 = new URLRequest(_local1); navigateToURL(_local2, "_blank"); }; popupActive = true; codePopup = new code_popup(); codePopup.x = 300; codePopup.y = 275; addChild(codePopup); makeUrl(); codePopup.titleBox.text = customTitle; codePopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); codePopup.forumbtn.addEventListener(MouseEvent.CLICK, forumPressed); codePopup.titleBox.addEventListener(Event.CHANGE, titleChange); }; } public function ReMakeMainMenu(_arg1:String="p"){ if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "le"){ removeChild(layoutEditor); } else { if (_arg1 == "p"){ removeChild(playLvl); }; }; }; MakeMainMenu(); } public function MakeContextMenu(){ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; var _local4:ContextMenuItem; var _local5:ContextMenuItem; var _local6:ContextMenuItem; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local2 = new ContextMenuItem("Music Off"); _local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMStopMusic); _local3 = new ContextMenuItem("Music On"); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMPlayMusic); _local4 = new ContextMenuItem("SFX On"); _local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOn); _local5 = new ContextMenuItem("SFX Off"); _local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOff); _local6 = new ContextMenuItem("More Fun Games"); _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMTGHPressed); _local1.customItems.push(_local2, _local3, _local5, _local4, _local6); this.contextMenu = _local1; } function mmLEPressed(_arg1:MouseEvent){ removeChild(mMenu); MakeLayoutEditor("mm"); } public function atysPressed(_arg1){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/freesitecontent/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function UpdateLevelBeaten(_arg1:int, _arg2:int){ var _local3:int; trace(((((("enemies killed = " + _arg2) + " out of ") + enemyCountArray[(_arg1 - 1)]) + " prev best = ") + enemiesKilledArray[(_arg1 - 1)])); if (_arg2 > enemiesKilledArray[(_arg1 - 1)]){ enemiesKilledArray[(_arg1 - 1)] = _arg2; totalEnemiesKilled = 0; _local3 = 0; while (_local3 < enemiesKilledArray.length) { totalEnemiesKilled = (totalEnemiesKilled + enemiesKilledArray[_local3]); _local3++; }; }; if (!levelsBeaten[(_arg1 - 1)]){ levelsBeaten[(_arg1 - 1)] = true; CountLevelsBeaten(); justCompleted = totalLevelsBeaten; if (totalLevelsBeaten == 3){ monacleActive = true; }; if (totalLevelsBeaten == 10){ walkingStickActive = true; }; if (totalLevelsBeaten == 20){ topHatActive = true; }; if (totalLevelsBeaten == 30){ playerColor = "red"; }; if (totalLevelsBeaten == 37){ playerColor = "inv"; }; }; SaveSO(); } function SaveSO(){ var _local1:SharedObject; _local1 = SharedObject.getLocal(SOName); _local1.data.levelsBeaten = levelsBeaten; _local1.data.enemiesKilledArray = enemiesKilledArray; _local1.data.SRTimes = SRTimes; _local1.data.monacleActive = monacleActive; _local1.data.topHatActive = topHatActive; _local1.data.walkingStickActive = walkingStickActive; _local1.data.playerColor = playerColor; _local1.data.musicOn = musicOn; _local1.data.sfxOn = sfxOn; _local1.flush(); } public function MakeMainMenu(){ lvl = 1; gameTime = 0; mMenu = new mm_mc(); addChild(mMenu); mMenu.playbtn.addEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.lebtn.addEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.addEventListener(MouseEvent.CLICK, mgPressed); mMenu.music_btn.addEventListener(MouseEvent.CLICK, MusicPressed, false, 0, true); mMenu.bygazbtn.addEventListener(MouseEvent.CLICK, mgPressed); mMenu.atysbtn.addEventListener(MouseEvent.CLICK, atysPressed); mMenu.addEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } function s_sfx_off(_arg1:Event){ sfxOn = false; msgPopup.sfx_on_off.gotoAndStop(2); SaveSO(); } public function gcmmPressed(_arg1){ removeChild(gComp); MakeMainMenu(); } public function CMSfxOn(_arg1:ContextMenuEvent):void{ sfxOn = true; } public function init(){ var _local1:Object; var _local2:int; var _local3:Number; var _local4:int; var _local5:int; _local1 = new BC_Levels(); levelsSArray = _local1.levelsArray; Levels2Arrays(); _local2 = 0; while (_local2 < levelsArray.length) { enemyCountArray[_local2] = 0; _local4 = 1; while (_local4 < levelsArray[_local2].length) { _local5 = 0; while (_local5 < levelsArray[_local2][1].length) { if (levelsArray[_local2][_local4][_local5] == "enemy"){ totalEnemies++; var _local6 = enemyCountArray; var _local7 = _local2; var _local8 = (_local6[_local7] + 1); _local6[_local7] = _local8; }; _local5++; }; _local4++; }; _local2++; }; _local3 = 0.5; if (((root.loaderInfo.parameters.tghcode) && (!((root.loaderInfo.parameters.tghtitle == undefined))))){ customLevelSet = true; Code2Array(root.loaderInfo.parameters.tghcode); customTitle = root.loaderInfo.parameters.tghtitle.replace("-", " "); tghcode = true; _local3 = 1; }; MakePreloader(_local3); MochiBot.track(this, "fa2f6ad3"); } public function GenerateCode():void{ var lavaS:String; var heroS:String; var exitS:String; var enemyS:String; var lS:String; var uhS:String; var dhS:String; var suS:String; var sdS:String; var glS:String; var guhS:String; var gdhS:String; var gsuS:String; var gsdS:String; var uaS:String; var daS:String; var laS:String; var raS:String; var i:int; var dig2code:Function; var num2code:Function; var j:int; dig2code = function (_arg1){ var _local2:String; _local2 = ""; if (_arg1 <= 9){ _local2 = String(_arg1); } else { if (_arg1 <= 35){ _local2 = String.fromCharCode(((_arg1 + 97) - 10)); } else { if (_arg1 <= 61){ _local2 = String.fromCharCode(((_arg1 + 65) - 36)); }; }; }; return (_local2); }; num2code = function (_arg1){ var _local2:String; var _local3:int; var _local4:int; _local2 = ""; _local3 = Math.floor((_arg1 / 62)); _local4 = (_arg1 % 62); if (_local3){ _local2 = (_local2 + dig2code(_local3)); } else { _local2 = (_local2 + "0"); }; if (_local4){ _local2 = (_local2 + dig2code(_local4)); } else { _local2 = (_local2 + "0"); }; return (_local2); }; customLayoutCode = ""; lavaS = dig2code((customOptions[2] * 10)); heroS = ""; exitS = ""; enemyS = ""; lS = ""; uhS = ""; dhS = ""; suS = ""; sdS = ""; glS = ""; guhS = ""; gdhS = ""; gsuS = ""; gsdS = ""; uaS = ""; daS = ""; laS = ""; raS = ""; i = 0; while (i < customLayoutArray.length) { j = 0; while (j < customLayoutArray[0].length) { switch (customLayoutArray[i][j]){ case "hero": heroS = (heroS + (dig2code(j) + dig2code(i))); break; case "exit": exitS = (exitS + (dig2code(j) + dig2code(i))); break; case "enemy": enemyS = (enemyS + (dig2code(j) + dig2code(i))); break; case "l": lS = (lS + (dig2code(j) + dig2code(i))); break; case "uh": uhS = (uhS + (dig2code(j) + dig2code(i))); break; case "dh": dhS = (dhS + (dig2code(j) + dig2code(i))); break; case "su": suS = (suS + (dig2code(j) + dig2code(i))); break; case "sd": sdS = (sdS + (dig2code(j) + dig2code(i))); break; case "gl": glS = (glS + (dig2code(j) + dig2code(i))); break; case "guh": guhS = (guhS + (dig2code(j) + dig2code(i))); break; case "gdh": gdhS = (gdhS + (dig2code(j) + dig2code(i))); break; case "gsu": gsuS = (gsuS + (dig2code(j) + dig2code(i))); break; case "gsd": gsdS = (gsdS + (dig2code(j) + dig2code(i))); break; case "ua": uaS = (uaS + (dig2code(j) + dig2code(i))); break; case "da": daS = (daS + (dig2code(j) + dig2code(i))); break; case "ra": raS = (raS + (dig2code(j) + dig2code(i))); break; case "la": laS = (laS + (dig2code(j) + dig2code(i))); break; }; j = (j + 1); }; trace(("lavaS=" + lavaS)); trace(("laS=" + laS)); customLayoutCode = (((((((((((((((((((((((((((((((((((lavaS + "_") + heroS) + "_") + exitS) + "_") + enemyS) + "_") + lS) + "_") + uhS) + "_") + dhS) + "_") + suS) + "_") + sdS) + "_") + glS) + "_") + guhS) + "_") + gdhS) + "_") + gsuS) + "_") + gsdS) + "_") + uaS) + "_") + daS) + "_") + laS) + "_") + raS) + "/"); i = (i + 1); }; } function s_sfx_on(_arg1:Event){ sfxOn = true; msgPopup.sfx_on_off.gotoAndStop(1); SaveSO(); } function noPressed(_arg1:MouseEvent){ removeChild(msgPopup); } function BoxCleverPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/play/box-clever/"); navigateToURL(_local2, "_blank"); } function s_mon_on(_arg1:Event){ monacleActive = true; msgPopup.mon_on_off.gotoAndStop(1); SaveSO(); } public function CMToggleSfx(_arg1:ContextMenuEvent):void{ if (sfxOn){ sfxOn = false; } else { sfxOn = true; }; trace(("sfx " + sfxOn)); } function frame2(){ } function s_hat_on(_arg1:Event){ topHatActive = true; msgPopup.hat_on_off.gotoAndStop(1); SaveSO(); } public function mgPressed(_arg1){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function CheckCustomArray(_arg1:String="n"){ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = 0; _local3 = 0; _local4 = 0; while (_local4 < customLayoutArray.length) { _local5 = 0; while (_local5 < customLayoutArray[1].length) { if (customLayoutArray[_local4][_local5] == "hero"){ _local2++; } else { if (customLayoutArray[_local4][_local5] == "exit"){ _local3++; }; }; _local5++; }; _local4++; }; if (_local2 < 1){ ShowMessage("Message", "This level doesn't have a hero!\n\n He's the little blue guy, you need to put him some where before you can play :)"); return (false); }; if (_local2 > 1){ ShowMessage("Message", "This level has too many heroes! Try deleting all but one."); return (false); }; if (_local3 < 1){ ShowMessage("Message", "This level doesn't have an exit!\n\n It's the blue swirly thing, please put it somewhere and try again :)"); return (false); }; return (true); } public function toMins(_arg1:Number){ if ((_arg1 % 60) < 10){ return (((Math.floor((_arg1 / 60)).toString() + ":0") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); }; return (((Math.floor((_arg1 / 60)).toString() + ":") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); } function code2num(_arg1){ return (((62 * let2num(_arg1.charCodeAt(0))) + let2num(_arg1.charCodeAt(1)))); } function s_music_off(_arg1:Event){ trace("mus_off"); musicOn = false; msgPopup.music_on_off.gotoAndStop(2); SaveSO(); } public function AssetsLoaded(){ music = new music1(); pop1 = new s_pop1(); exit_s = new s_exit(); MakeContextMenu(); if (tghcode){ lvl = -1; mMenu = new level_loaded_mc(); mMenu.titlebox.text = (("\"" + customTitle) + "\""); addChild(mMenu); mMenu.playbtn.addEventListener(MouseEvent.CLICK, PlayCustom, false, 0, true); } else { MakeMainMenu(); }; LoadSO(); } function Levels2Arrays(){ var _local1:Array; var _local2:int; var _local3:int; var _local4:int; var _local5:Array; var _local6:Array; var _local7:int; _local4 = 0; while (_local4 < levelsSArray.length) { levelsArray[_local4] = new Array(); levelsArray[_local4][0] = new Array(); levelsArray[_local4][1] = new Array(); _local2 = 0; while (_local2 < yTiles) { levelsArray[_local4][1][_local2] = new Array(); _local3 = 0; while (_local3 < xTiles) { levelsArray[_local4][1][_local2][_local3] = "empty"; _local3++; }; _local2++; }; levelsArray[_local4][0] = levelsSArray[_local4][0]; _local5 = new Array("hero", "exit", "enemy", "l", "uh", "dh", "su", "sd", "gl", "guh", "gdh", "gsu", "gsd", "ua", "da", "la", "ra"); _local6 = levelsSArray[_local4][1].split("_"); _local2 = 0; while (_local2 < _local6.length) { _local7 = 0; while (_local7 < _local6[_local2].length) { levelsArray[_local4][1][let2num(_local6[_local2].charCodeAt((_local7 + 1)))][let2num(_local6[_local2].charCodeAt(_local7))] = _local5[_local2]; _local7 = (_local7 + 2); }; _local2++; }; _local4++; }; } function CMWalkthroughPressed(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/content/box-clever-level-pack-walkthrough/"); navigateToURL(_local2, "_blank"); } function CountLevelsBeaten(){ var _local1:int; totalLevelsBeaten = 0; _local1 = 0; while (_local1 < levelsBeaten.length) { if (levelsBeaten[_local1]){ totalLevelsBeaten++; }; _local1++; }; } public function Code2Array(_arg1:String="r0Y0Y004U8c_t0J0J0005c0u0u2U01"){ var _local2:int; var _local3:int; var _local4:Array; var _local5:Array; var _local6:int; customLayoutArray = new Array(); _local2 = 0; while (_local2 < yTiles) { customLayoutArray[_local2] = new Array(); _local3 = 0; while (_local3 < xTiles) { customLayoutArray[_local2][_local3] = "empty"; _local3++; }; _local2++; }; _local4 = new Array("hero", "exit", "enemy", "l", "uh", "dh", "su", "sd", "gl", "guh", "gdh", "gsu", "gsd", "ua", "da", "la", "ra"); _local5 = _arg1.split("_"); customOptions[3] = (let2num(_local5.shift().charCodeAt(0)) / 10); _local2 = 0; while (_local2 < _local5.length) { _local6 = 0; while (_local6 < _local5[_local2].length) { customLayoutArray[let2num(_local5[_local2].charCodeAt((_local6 + 1)))][let2num(_local5[_local2].charCodeAt(_local6))] = _local4[_local2]; _local6 = (_local6 + 2); }; _local2++; }; } function SOokPressed(_arg1:Event){ if (musicOn){ musicSC = music.play(0, 1000); }; okPressed(_arg1); } public function CMSfxOff(_arg1:ContextMenuEvent):void{ sfxOn = false; } function WalkthroughPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/content/box-clever-level-pack-walkthrough/"); navigateToURL(_local2, "_blank"); } public function musicbcomplete1(_arg1:Event){ } public function musicbcomplete2(_arg1:Event){ } public function musicbcomplete3(_arg1:Event){ } public function ShowYesNo(_arg1:String, _arg2:String, _arg3:Function){ msgPopup = new yes_no_popup(); msgPopup.msgt.text = _arg1; msgPopup.msgbox.text = _arg2; msgPopup.x = 300; msgPopup.y = 275; addChild(msgPopup); msgPopup.ybtn.addEventListener(MouseEvent.CLICK, _arg3, false, 0, true); msgPopup.ybtn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); msgPopup.nbtn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); } function s_mon_off(_arg1:Event){ monacleActive = false; msgPopup.mon_on_off.gotoAndStop(2); SaveSO(); } public function CMStopMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); musicOn = false; SaveSO(); } function LoadSO(){ var _local1:int; var _local2:SharedObject; var _local3:int; msgPopup = new SO_popup(); _local2 = SharedObject.getLocal(SOName); if (_local2.data.levelsBeaten == undefined){ _local1 = 0; while (_local1 < totalLevels) { levelsBeaten[_local1] = false; _local1++; }; SRTimes = [999999, 999999, 999999, 999999]; enemiesKilledArray = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; _local1 = 0; while (_local1 < 40) { bonusBeaten[_local1] = 0; _local1++; }; msgPopup.msgt.text = "Welcome to Box Clever"; msgPopup.msgbox.text = "A save file has been created. Set your preferences below and hit ok!"; } else { levelsBeaten = _local2.data.levelsBeaten; _local1 = 0; while (_local1 < levelsBeaten.length) { if (levelsBeaten[_local1]){ totalLevelsBeaten++; }; _local1++; }; bonusBeaten = _local2.data.bonusBeaten; enemiesKilledArray = _local2.data.enemiesKilledArray; SRTimes = _local2.data.SRTimes; musicOn = _local2.data.musicOn; sfxOn = _local2.data.sfxOn; monacleActive = _local2.data.monacleActive; topHatActive = _local2.data.topHatActive; walkingStickActive = _local2.data.walkingStickActive; playerColor = _local2.data.playerColor; _local3 = 0; while (_local3 < enemiesKilledArray.length) { totalEnemiesKilled = (totalEnemiesKilled + enemiesKilledArray[_local3]); _local3++; }; }; popupActive = true; msgPopup.x = 300; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, SOokPressed); if (!musicOn){ msgPopup.music_on_off.gotoAndStop(2); }; if (!sfxOn){ msgPopup.sfx_on_off.gotoAndStop(2); }; if (totalLevelsBeaten >= 20){ if (!topHatActive){ msgPopup.hat_on_off.gotoAndStop(2); }; msgPopup.hat_on_off.on_btn.addEventListener(MouseEvent.CLICK, s_hat_on, false, 0, true); msgPopup.hat_on_off.off_btn.addEventListener(MouseEvent.CLICK, s_hat_off, false, 0, true); } else { msgPopup.hat_on_off.gotoAndStop(3); }; if (totalLevelsBeaten >= 3){ if (!monacleActive){ msgPopup.mon_on_off.gotoAndStop(2); }; msgPopup.mon_on_off.on_btn.addEventListener(MouseEvent.CLICK, s_mon_on, false, 0, true); msgPopup.mon_on_off.off_btn.addEventListener(MouseEvent.CLICK, s_mon_off, false, 0, true); } else { msgPopup.mon_on_off.gotoAndStop(3); }; if (totalLevelsBeaten >= 10){ if (!walkingStickActive){ msgPopup.stick_on_off.gotoAndStop(2); }; msgPopup.stick_on_off.on_btn.addEventListener(MouseEvent.CLICK, s_stick_on, false, 0, true); msgPopup.stick_on_off.off_btn.addEventListener(MouseEvent.CLICK, s_stick_off, false, 0, true); } else { msgPopup.stick_on_off.gotoAndStop(3); }; msgPopup.music_on_off.on_btn.addEventListener(MouseEvent.CLICK, s_music_on, false, 0, true); msgPopup.music_on_off.off_btn.addEventListener(MouseEvent.CLICK, s_music_off, false, 0, true); msgPopup.sfx_on_off.on_btn.addEventListener(MouseEvent.CLICK, s_sfx_on, false, 0, true); msgPopup.sfx_on_off.off_btn.addEventListener(MouseEvent.CLICK, s_sfx_off, false, 0, true); ShowMessage("Tip", "\n\nYou can turn the music on & off in the right click menu."); } function PlayCustom(_arg1:MouseEvent){ removeChild(mMenu); MakePlayLevel(); } public function RetryLevel(){ removeChild(playLvl); MakePlayLevel(); } function s_hat_off(_arg1:Event){ topHatActive = false; msgPopup.hat_on_off.gotoAndStop(2); SaveSO(); } } }//package
Section 143
//MessagePopup (MessagePopup) package { public dynamic class MessagePopup extends msg_popup { var main:Object; public function MessagePopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; trace("MESSAGE"); } } }//package
Section 144
//mm_mc (mm_mc) package { import flash.events.*; import flash.display.*; public dynamic class mm_mc extends MovieClip { public var lebtn:SimpleButton; public var music_btn:SimpleButton; public var mgbtn:SimpleButton; public var bygazbtn:SimpleButton; public var playbtn:play_btn; public var aboutbtn:SimpleButton; public var atysbtn:SimpleButton; public var mmbtn:SimpleButton; public var tghbtn:SimpleButton; public function mm_mc(){ addFrameScript(0, frame1, 1, frame2); } public function mmPressed(_arg1){ gotoAndStop(1); } function frame1(){ aboutbtn.addEventListener(MouseEvent.CLICK, aboutPressed); stop(); } function frame2(){ mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); stop(); } public function aboutPressed(_arg1){ gotoAndStop(2); } } }//package
Section 145
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 146
//msg_popup (msg_popup) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup extends MovieClip { public var okbtn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package
Section 147
//music1 (music1) package { import flash.media.*; public dynamic class music1 extends Sound { } }//package
Section 148
//play_btn (play_btn) package { import flash.display.*; public dynamic class play_btn extends SimpleButton { } }//package
Section 149
//preloader_mc (preloader_mc) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.utils.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.xml.*; public dynamic class preloader_mc extends MovieClip { public var pcLoaded:Number; public var ad:DisplayObject; public var jump:Number; public var cnt:int; public var barpc:Number; public var dif:Number; public var playBtn:SimpleButton; public var adBox:MovieClip; public var tghbar:MovieClip; public var CPMStarSubPoolID:int; public var CPMStarPoolID:int; public var tghBtn:SimpleButton; public function preloader_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ cnt = 0; barpc = 0; pcLoaded = 0; dif = 0; trace(jump); CPMStarPoolID = 1577; CPMStarSubPoolID = 16; try { ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); } catch(e:Error) { trace("Error occurred!"); }; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ cnt++; if (cnt > 8){ stage.frameRate = 40; cnt = 0; }; pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = (pcLoaded - barpc); if (dif >= jump){ barpc = (barpc + jump); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 150
//preloader_mc_noad (preloader_mc_noad) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.utils.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.xml.*; public dynamic class preloader_mc_noad extends MovieClip { public var pcLoaded:Number; public var barpc:int; public var dif:Number; public var playBtn:SimpleButton; public var tghbar:MovieClip; public var tghBtn:SimpleButton; public function preloader_mc_noad(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ barpc = 0; pcLoaded = 0; dif = 0; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = ((pcLoaded * 100) - barpc); if (dif >= 1){ barpc = (barpc + 1); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 151
//s_exit (s_exit) package { import flash.media.*; public dynamic class s_exit extends Sound { } }//package
Section 152
//s_pop1 (s_pop1) package { import flash.media.*; public dynamic class s_pop1 extends Sound { } }//package
Section 153
//sensorContactListener (sensorContactListener) package { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class sensorContactListener extends b2ContactListener { var level:Object; var main:Object; public function sensorContactListener(_arg1, _arg2){ main = _arg1; level = _arg2; } override public function Remove(_arg1:b2ContactPoint):void{ } override public function Add(_arg1:b2ContactPoint):void{ if (_arg1.shape1.GetUserData() == "heroBody"){ switch (_arg1.shape2.GetUserData()){ case "spikes": level.KillHero(); break; case "enemy": level.KillHero(); break; case "exit": _arg1.shape2.GetBody().GetUserData().gotoAndPlay("exit"); level.ExitLevel(); break; }; } else { if (_arg1.shape2.GetUserData() == "heroBody"){ switch (_arg1.shape1.GetUserData()){ case "spikes": level.KillHero(); break; case "enemy": level.KillHero(); break; case "exit": _arg1.shape1.GetBody().GetUserData().gotoAndPlay("exit"); level.ExitLevel(); break; }; }; }; if (_arg1.shape1.GetUserData() == "enemy"){ switch (_arg1.shape2.GetUserData()){ case "spikes": level.KillEnemy(_arg1.shape1.GetBody()); break; }; } else { if (_arg1.shape2.GetUserData() == "enemy"){ switch (_arg1.shape1.GetUserData()){ case "spikes": level.KillEnemy(_arg1.shape2.GetBody()); break; }; }; }; } override public function Persist(_arg1:b2ContactPoint):void{ if (_arg1.shape1.GetUserData() == "bSensor"){ _arg1.shape1.GetBody().m_userData.onGround = true; }; if (_arg1.shape2.GetUserData() == "bSensor"){ _arg1.shape2.GetBody().m_userData.onGround = true; }; if ((((((_arg1.shape1.GetUserData() == "erSensor")) && (!((_arg1.shape2.GetUserData() == "hlSensor"))))) && (!((_arg1.shape2.GetUserData() == "heroBody"))))){ _arg1.shape1.GetBody().m_userData.colRight(); } else { if ((((((_arg1.shape1.GetUserData() == "elSensor")) && (!((_arg1.shape2.GetUserData() == "hrSensor"))))) && (!((_arg1.shape2.GetUserData() == "heroBody"))))){ _arg1.shape1.GetBody().m_userData.colLeft(); }; }; if ((((((_arg1.shape2.GetUserData() == "erSensor")) && (!((_arg1.shape1.GetUserData() == "hlSensor"))))) && (!((_arg1.shape1.GetUserData() == "heroBody"))))){ _arg1.shape2.GetBody().m_userData.colRight(); } else { if ((((((_arg1.shape2.GetUserData() == "elSensor")) && (!((_arg1.shape1.GetUserData() == "hrSensor"))))) && (!((_arg1.shape1.GetUserData() == "heroBody"))))){ _arg1.shape2.GetBody().m_userData.colLeft(); }; }; } } }//package
Section 154
//SO_popup (SO_popup) package { import flash.display.*; import flash.text.*; public dynamic class SO_popup extends MovieClip { public var okbtn:SimpleButton; public var sfx_on_off:MovieClip; public var msgt:TextField; public var hat_on_off:MovieClip; public var bg_cover:MovieClip; public var music_on_off:MovieClip; public var mon_on_off:MovieClip; public var stick_on_off:MovieClip; public var msgbox:TextField; } }//package
Section 155
//spikesup_mc (spikesup_mc) package { import flash.display.*; public dynamic class spikesup_mc extends MovieClip { public function spikesup_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 156
//spikesupb_mc (spikesupb_mc) package { import flash.display.*; public dynamic class spikesupb_mc extends MovieClip { } }//package
Section 157
//tiles_mc (tiles_mc) package { import flash.display.*; public dynamic class tiles_mc extends MovieClip { public var selra:arrow_mc; public function tiles_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 158
//yes_no_popup (yes_no_popup) package { import flash.display.*; import flash.text.*; public dynamic class yes_no_popup extends MovieClip { public var msgt:TextField; public var nbtn:SimpleButton; public var ybtn:SimpleButton; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package

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Symbol 131 TextUses:129Used by:136
Symbol 132 TextUses:52Used by:135
Symbol 133 TextUses:52Used by:135
Symbol 134 GraphicUsed by:135
Symbol 135 ButtonUses:132 133 134Used by:136
Symbol 136 MovieClip {editor}Uses:42 47 49 51 53 96 100 105 106 107 112 113 114 125 126 127 128 130 131 135Used by:413
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:150 168 338 384 389
Symbol 139 GraphicUsed by:150 168
Symbol 140 TextUses:75Used by:150
Symbol 141 TextUses:75Used by:150
Symbol 142 TextUses:32Used by:146
Symbol 143 GraphicUsed by:146 149
Symbol 144 FontUsed by:145 148 342 361 381
Symbol 145 TextUses:144Used by:146
Symbol 146 ButtonUses:142 143 145Used by:150 168
Symbol 147 TextUses:32Used by:149
Symbol 148 TextUses:144Used by:149
Symbol 149 ButtonUses:147 143 148Used by:150 168
Symbol 150 MovieClip {exit_speedrun_popup}Uses:138 139 140 141 146 149Used by:413
Symbol 151 GraphicUsed by:165 409
Symbol 152 FontUsed by:153 261 297 351 367 391 404
Symbol 153 TextUses:152Used by:165 409
Symbol 154 GraphicUsed by:157 159 164 393 396 399 401 406
Symbol 155 TextUses:32Used by:157
Symbol 156 GraphicUsed by:157 159 164 393 396 399 401 406
Symbol 157 ButtonUses:154 155 156Used by:165 397
Symbol 158 TextUses:32Used by:159
Symbol 159 ButtonUses:154 158 156Used by:165 409
Symbol 160 FontUsed by:161 162 394 407
Symbol 161 TextUses:160Used by:165 409
Symbol 162 TextUses:160Used by:165 409
Symbol 163 TextUses:32Used by:164
Symbol 164 ButtonUses:154 163 156Used by:165 409
Symbol 165 MovieClip {lvlpaused_mc}Uses:151 153 157 159 161 162 164Used by:413
Symbol 166 EditableTextUses:75Used by:168
Symbol 167 EditableTextUses:75Used by:168
Symbol 168 MovieClip {yes_no_popup}Uses:138 139 166 167 146 149Used by:413
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip {bg_mc_back}Uses:169Used by:413
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip {bg_mc_front}Uses:171Used by:413
Symbol 173 MovieClip {enemy_mc}Uses:82 80 81 90Used by:413
Symbol 174 MovieClip {hero_mc}Uses:78 90Used by:413
Symbol 175 FontUsed by:176 177
Symbol 176 EditableTextUses:175Used by:187
Symbol 177 EditableTextUses:175Used by:187
Symbol 178 TextUses:75Used by:187
Symbol 179 TextUses:75Used by:182
Symbol 180 FontUsed by:181 185
Symbol 181 TextUses:180Used by:182 186
Symbol 182 ButtonUses:179 181 6Used by:187
Symbol 183 EditableTextUses:4Used by:187
Symbol 184 TextUses:75Used by:186
Symbol 185 TextUses:180Used by:186
Symbol 186 ButtonUses:184 185 6 181Used by:187
Symbol 187 MovieClip {hud_mc}Uses:48 176 177 178 182 183 186Used by:413
Symbol 188 FontUsed by:189 190
Symbol 189 TextUses:188Used by:203
Symbol 190 TextUses:188Used by:203
Symbol 191 FontUsed by:192 193 194 195 196 197 198 199 200 352
Symbol 192 TextUses:191Used by:203
Symbol 193 TextUses:191Used by:203
Symbol 194 TextUses:191Used by:203
Symbol 195 TextUses:191Used by:203
Symbol 196 TextUses:191Used by:203
Symbol 197 TextUses:191Used by:203
Symbol 198 TextUses:191Used by:203
Symbol 199 TextUses:191Used by:203
Symbol 200 TextUses:191Used by:203
Symbol 201 FontUsed by:202
Symbol 202 TextUses:201Used by:203
Symbol 203 MovieClip {i_mc}Uses:189 190 192 93 193 194 195 196 197 198 199 200 202 94Used by:413
Symbol 204 MovieClip {land1_mc}Uses:1Used by:413
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClip {land1Downhill_mc}Uses:205 206Used by:413
Symbol 208 FontUsed by:209
Symbol 209 TextUses:208Used by:210
Symbol 210 MovieClip {land1g_mc}Uses:57 209Used by:413
Symbol 211 MovieClip {land1Uphill_mc}Uses:60 61Used by:413
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip {lava_mc}Uses:212Used by:413
Symbol 214 MovieClip {spikesup_mc}Uses:62 63Used by:413
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip {spikesupb_mc}Uses:215Used by:413
Symbol 217 GraphicUsed by:320
Symbol 218 TextUses:52Used by:221
Symbol 219 TextUses:52Used by:221
Symbol 220 GraphicUsed by:221
Symbol 221 ButtonUses:218 219 220Used by:320
Symbol 222 EditableTextUses:52Used by:240
Symbol 223 GraphicUsed by:233
Symbol 224 GraphicUsed by:233
Symbol 225 GraphicUsed by:233
Symbol 226 GraphicUsed by:233
Symbol 227 GraphicUsed by:233
Symbol 228 GraphicUsed by:233
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClip {boxclever_fla.ls_bonus_star_56}Uses:229Used by:233
Symbol 231 GraphicUsed by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55}Uses:223 224 225 226 227 228 230 231 232Used by:235
Symbol 234 EditableTextUses:52Used by:235
Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}Uses:233 234Used by:240 296
Symbol 236 GraphicUsed by:239
Symbol 237 EditableTextUses:129Used by:239
Symbol 238 TextUses:129Used by:239
Symbol 239 MovieClip {boxclever_fla.ls_speedrun_mc_57}Uses:236 237 238Used by:240 296
Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53}Uses:222 235 239Used by:320
Symbol 241 TextUses:52Used by:244
Symbol 242 TextUses:52Used by:244
Symbol 243 TextUses:52Used by:244 319
Symbol 244 ButtonUses:241 242 1 243Used by:320
Symbol 245 EditableTextUses:2Used by:320
Symbol 246 TextUses:52Used by:249
Symbol 247 TextUses:52Used by:249
Symbol 248 GraphicUsed by:249
Symbol 249 ButtonUses:246 247 248Used by:320
Symbol 250 TextUses:52Used by:253
Symbol 251 TextUses:52Used by:253
Symbol 252 TextUses:52Used by:253 256 259
Symbol 253 ButtonUses:250 251 1 252Used by:260
Symbol 254 TextUses:52Used by:256
Symbol 255 TextUses:52Used by:256
Symbol 256 ButtonUses:254 255 1 252Used by:260
Symbol 257 TextUses:52Used by:259
Symbol 258 TextUses:52Used by:259
Symbol 259 ButtonUses:257 258 1 252Used by:260
Symbol 260 MovieClip {boxclever_fla.ls_bonusmodebtnholder_60}Uses:253 256 259Used by:320
Symbol 261 TextUses:152Used by:320
Symbol 262 EditableTextUses:2Used by:320
Symbol 263 EditableTextUses:2Used by:320
Symbol 264 TextUses:2Used by:320
Symbol 265 TextUses:2Used by:320
Symbol 266 GraphicUsed by:267
Symbol 267 ButtonUses:266Used by:276 281 286
Symbol 268 TextUses:2Used by:276
Symbol 269 GraphicUsed by:276 281 286
Symbol 270 TextUses:2Used by:276
Symbol 271 FontUsed by:272
Symbol 272 TextUses:271Used by:276 281 286
Symbol 273 GraphicUsed by:276 281 286
Symbol 274 TextUses:2Used by:276
Symbol 275 TextUses:2Used by:276
Symbol 276 MovieClip {boxclever_fla.alllevelsachievement_64}Uses:267 268 269 270 68 272 273 274 275Used by:320
Symbol 277 TextUses:2Used by:281
Symbol 278 TextUses:2Used by:281
Symbol 279 TextUses:2Used by:281
Symbol 280 TextUses:2Used by:281
Symbol 281 MovieClip {boxclever_fla.allenemiesachievement_66}Uses:267 277 269 278 70 272 273 279 280Used by:320
Symbol 282 TextUses:2Used by:286
Symbol 283 TextUses:2Used by:286
Symbol 284 TextUses:2Used by:286
Symbol 285 TextUses:2Used by:286
Symbol 286 MovieClip {boxclever_fla.srachievement_67}Uses:267 282 269 283 72 272 273 284 285Used by:320
Symbol 287 TextUses:52Used by:289
Symbol 288 TextUses:52Used by:289
Symbol 289 ButtonUses:287 288 57Used by:320
Symbol 290 TextUses:52Used by:294
Symbol 291 TextUses:52Used by:294
Symbol 292 GraphicUsed by:294
Symbol 293 TextUses:52Used by:294
Symbol 294 ButtonUses:290 291 292 293Used by:320
Symbol 295 EditableTextUses:52Used by:296
Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70}Uses:295 235 239Used by:320
Symbol 297 TextUses:152Used by:320
Symbol 298 EditableTextUses:2Used by:320
Symbol 299 EditableTextUses:2Used by:320
Symbol 300 TextUses:75Used by:320 389
Symbol 301 TextUses:75Used by:320 389
Symbol 302 TextUses:75Used by:320 389
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305 306
Symbol 305 ButtonUses:303 304Used by:310 315
Symbol 306 ButtonUses:304Used by:310 315
Symbol 307 TextUses:75Used by:310
Symbol 308 TextUses:75Used by:310
Symbol 309 TextUses:75Used by:310 315
Symbol 310 MovieClip {boxclever_fla.messageonoff_71}Uses:305 306 307 308 309Used by:320 389
Symbol 311 TextUses:75Used by:320
Symbol 312 TextUses:75Used by:315
Symbol 313 TextUses:75Used by:315
Symbol 314 TextUses:75Used by:315
Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74}Uses:305 306 312 313 314 309Used by:320
Symbol 316 TextUses:4Used by:320
Symbol 317 TextUses:52Used by:319
Symbol 318 TextUses:52Used by:319
Symbol 319 ButtonUses:317 318 1 243Used by:320
Symbol 320 MovieClip {level_selector}Uses:217 221 240 244 245 249 260 261 262 263 264 265 276 281 286 289 294 296 297 298 299 300 301 302 310 68 70 72 311 315 316 319Used by:413
Symbol 321 GraphicUsed by:338
Symbol 322 EditableTextUses:75Used by:338
Symbol 323 TextUses:75Used by:338
Symbol 324 TextUses:75Used by:327
Symbol 325 TextUses:75Used by:327
Symbol 326 GraphicUsed by:327
Symbol 327 ButtonUses:324 325 326Used by:338
Symbol 328 TextUses:4Used by:338
Symbol 329 TextUses:4Used by:338
Symbol 330 TextUses:4Used by:338
Symbol 331 TextUses:75Used by:335
Symbol 332 TextUses:75Used by:335
Symbol 333 GraphicUsed by:335
Symbol 334 TextUses:75Used by:335
Symbol 335 ButtonUses:331 332 333 334Used by:338
Symbol 336 EditableTextUses:75Used by:338
Symbol 337 TextUses:75Used by:338
Symbol 338 MovieClip {code_popup}Uses:138 321 322 323 327 328 329 330 335 336 337Used by:413
Symbol 339 TextUses:32Used by:343
Symbol 340 TextUses:32Used by:343
Symbol 341 GraphicUsed by:343
Symbol 342 TextUses:144Used by:343
Symbol 343 ButtonUses:339 340 341 342Used by:357 377
Symbol 344 GraphicUsed by:357 377
Symbol 345 TextUses:32Used by:350
Symbol 346 TextUses:32Used by:350
Symbol 347 GraphicUsed by:350
Symbol 348 FontUsed by:349
Symbol 349 TextUses:348Used by:350
Symbol 350 ButtonUses:345 346 347 349Used by:357 377
Symbol 351 TextUses:152Used by:357 377
Symbol 352 TextUses:191Used by:357
Symbol 353 TextUses:32Used by:354
Symbol 354 ButtonUses:37 353 39Used by:357
Symbol 355 TextUses:75Used by:357
Symbol 356 EditableTextUses:75Used by:357
Symbol 357 MovieClip {level_loaded_mc}Uses:57 343 344 350 351 352 354 355 356Used by:413
Symbol 358 TextUses:32Used by:362
Symbol 359 TextUses:32Used by:362
Symbol 360 GraphicUsed by:362
Symbol 361 TextUses:144Used by:362
Symbol 362 ButtonUses:358 359 360 361Used by:377
Symbol 363 TextUses:32Used by:366
Symbol 364 TextUses:32Used by:366
Symbol 365 TextUses:32Used by:366
Symbol 366 ButtonUses:363 364 6 365Used by:377
Symbol 367 TextUses:152Used by:377
Symbol 368 TextUses:32Used by:369
Symbol 369 ButtonUses:37 368 39Used by:377
Symbol 370 TextUses:32Used by:371
Symbol 371 ButtonUses:37 370 39Used by:377
Symbol 372 TextUses:32Used by:373
Symbol 373 ButtonUses:37 372 39Used by:377
Symbol 374 TextUses:32Used by:375
Symbol 375 ButtonUses:37 374 39Used by:377
Symbol 376 TextUses:32Used by:377
Symbol 377 MovieClip {mm_mc}Uses:57 362 343 366 344 350 351 367 40 369 371 373 375 376Used by:413
Symbol 378 GraphicUsed by:384 389
Symbol 379 EditableTextUses:75Used by:384
Symbol 380 EditableTextUses:75Used by:384
Symbol 381 TextUses:144Used by:383
Symbol 382 GraphicUsed by:383
Symbol 383 ButtonUses:381 382Used by:384 389
Symbol 384 MovieClip {msg_popup}Uses:138 378 379 380 383Used by:413
Symbol 385 EditableTextUses:75Used by:389
Symbol 386 EditableTextUses:75Used by:389
Symbol 387 TextUses:75Used by:389
Symbol 388 TextUses:75Used by:389
Symbol 389 MovieClip {SO_popup}Uses:138 378 385 386 383 387 388 300 301 302 310Used by:413
Symbol 390 GraphicUsed by:397 402
Symbol 391 TextUses:152Used by:397 402
Symbol 392 TextUses:32Used by:393
Symbol 393 ButtonUses:154 392 156Used by:397
Symbol 394 TextUses:160Used by:397 402
Symbol 395 TextUses:32Used by:396
Symbol 396 ButtonUses:154 395 156Used by:397 402
Symbol 397 MovieClip {lvlfailed_mc}Uses:390 391 157 393 394 396Used by:413
Symbol 398 TextUses:32Used by:399
Symbol 399 ButtonUses:154 398 156Used by:402
Symbol 400 TextUses:32Used by:401
Symbol 401 ButtonUses:154 400 156Used by:402
Symbol 402 MovieClip {lvlfailedcustom_mc}Uses:390 391 399 401 394 396Used by:413
Symbol 403 GraphicUsed by:408
Symbol 404 TextUses:152Used by:408
Symbol 405 TextUses:32Used by:406
Symbol 406 ButtonUses:154 405 156Used by:408
Symbol 407 TextUses:160Used by:408
Symbol 408 MovieClip {lvlpassed_mc}Uses:403 404 406 407Used by:413
Symbol 409 MovieClip {lvlpausedcustom_mc}Uses:151 153 159 161 162 164Used by:413
Symbol 410 Sound {music1}Used by:413
Symbol 411 Sound {s_exit}Used by:413
Symbol 412 Sound {s_pop1}Used by:413
Symbol 413 MovieClip {boxclever_fla.__ASSETS_1}Uses:136 150 165 168 95 91 94 170 172 173 174 187 203 204 207 210 211 213 214 216 320 338 357 377 384 389 47 397 402 408 409 410 411 412Used by:Timeline

Instance Names

"tghbar"Symbol 27 MovieClip {preloader_mc_noad} Frame 1Symbol 7 MovieClip
"tghBtn"Symbol 27 MovieClip {preloader_mc_noad} Frame 1Symbol 21 Button
"tghbar"Symbol 27 MovieClip {preloader_mc_noad} Frame 7Symbol 7 MovieClip
"playBtn"Symbol 27 MovieClip {preloader_mc_noad} Frame 21Symbol 26 Button
"tghbar"Symbol 36 MovieClip {preloader_mc} Frame 1Symbol 7 MovieClip
"tghBtn"Symbol 36 MovieClip {preloader_mc} Frame 1Symbol 21 Button
"adBox"Symbol 36 MovieClip {preloader_mc} Frame 1Symbol 34 MovieClip
"tghbar"Symbol 36 MovieClip {preloader_mc} Frame 7Symbol 7 MovieClip
"playBtn"Symbol 36 MovieClip {preloader_mc} Frame 21Symbol 26 Button
"tophat"Symbol 78 MovieClip {boxclever_fla.hero_gfc_10} Frame 1Symbol 69 MovieClip {boxclever_fla.herotophat_11}
"monacle"Symbol 78 MovieClip {boxclever_fla.hero_gfc_10} Frame 1Symbol 71 MovieClip {boxclever_fla.heromonacle_12}
"walkingstick"Symbol 78 MovieClip {boxclever_fla.hero_gfc_10} Frame 1Symbol 73 MovieClip {boxclever_fla.herowalkingstick_13}
"t"Symbol 78 MovieClip {boxclever_fla.hero_gfc_10} Frame 13Symbol 77 EditableText
"selra"Symbol 95 MovieClip {tiles_mc} Frame 19Symbol 94 MovieClip {arrow_mc}
"b"Symbol 96 MovieClip {boxclever_fla.sel_mc_7} Frame 1Symbol 56 MovieClip {boxclever_fla.sel_btn_8}
"g"Symbol 96 MovieClip {boxclever_fla.sel_mc_7} Frame 1Symbol 95 MovieClip {tiles_mc}
"p"Symbol 125 MovieClip {boxclever_fla.btnsplusandminus_23} Frame 1Symbol 119 Button
"m"Symbol 125 MovieClip {boxclever_fla.btnsplusandminus_23} Frame 1Symbol 124 Button
"bg"Symbol 136 MovieClip {editor} Frame 1Symbol 42 MovieClip
"shapeHolder"Symbol 136 MovieClip {editor} Frame 1Symbol 47 MovieClip {e_shapeHolder}
"seldh"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"btn_testStack"Symbol 136 MovieClip {editor} Frame 1Symbol 100 Button
"btn_getCode"Symbol 136 MovieClip {editor} Frame 1Symbol 105 Button
"zoomBox"Symbol 136 MovieClip {editor} Frame 1Symbol 107 EditableText
"btn_exit"Symbol 136 MovieClip {editor} Frame 1Symbol 112 Button
"lavaBox"Symbol 136 MovieClip {editor} Frame 1Symbol 114 EditableText
"zoompm"Symbol 136 MovieClip {editor} Frame 1Symbol 125 MovieClip {boxclever_fla.btnsplusandminus_23}
"lavapm"Symbol 136 MovieClip {editor} Frame 1Symbol 125 MovieClip {boxclever_fla.btnsplusandminus_23}
"seldel"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"sell"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"seluh"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selsu"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selsd"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selgdh"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selgl"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selguh"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selgsu"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selgsd"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selhero"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selenemy"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selexit"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"btn_clearit"Symbol 136 MovieClip {editor} Frame 1Symbol 135 Button
"sella"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selua"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selda"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"selra"Symbol 136 MovieClip {editor} Frame 1Symbol 96 MovieClip {boxclever_fla.sel_mc_7}
"bg_cover"Symbol 150 MovieClip {exit_speedrun_popup} Frame 1Symbol 138 MovieClip
"ybtn"Symbol 150 MovieClip {exit_speedrun_popup} Frame 1Symbol 146 Button
"nbtn"Symbol 150 MovieClip {exit_speedrun_popup} Frame 1Symbol 149 Button
"walkthrough_btn"Symbol 165 MovieClip {lvlpaused_mc} Frame 1Symbol 157 Button
"quit_btn"Symbol 165 MovieClip {lvlpaused_mc} Frame 1Symbol 159 Button
"continue_btn"Symbol 165 MovieClip {lvlpaused_mc} Frame 1Symbol 164 Button
"bg_cover"Symbol 168 MovieClip {yes_no_popup} Frame 1Symbol 138 MovieClip
"msgbox"Symbol 168 MovieClip {yes_no_popup} Frame 1Symbol 166 EditableText
"msgt"Symbol 168 MovieClip {yes_no_popup} Frame 1Symbol 167 EditableText
"ybtn"Symbol 168 MovieClip {yes_no_popup} Frame 1Symbol 146 Button
"nbtn"Symbol 168 MovieClip {yes_no_popup} Frame 1Symbol 149 Button
"h"Symbol 174 MovieClip {hero_mc} Frame 1Symbol 78 MovieClip {boxclever_fla.hero_gfc_10}
"stat2"Symbol 187 MovieClip {hud_mc} Frame 1Symbol 176 EditableText
"stat1"Symbol 187 MovieClip {hud_mc} Frame 1Symbol 177 EditableText
"options_btn"Symbol 187 MovieClip {hud_mc} Frame 1Symbol 182 Button
"lvl"Symbol 187 MovieClip {hud_mc} Frame 1Symbol 183 EditableText
"walkthrough_btn"Symbol 187 MovieClip {hud_mc} Frame 1Symbol 186 Button
"bg"Symbol 235 MovieClip {boxclever_fla.levelselecttile_54} Frame 1Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55}
"n"Symbol 235 MovieClip {boxclever_fla.levelselecttile_54} Frame 1Symbol 234 EditableText
"t"Symbol 239 MovieClip {boxclever_fla.ls_speedrun_mc_57} Frame 2Symbol 237 EditableText
"t"Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53} Frame 1Symbol 222 EditableText
"m1"Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m2"Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m3"Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m4"Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m5"Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"sr_mc"Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53} Frame 1Symbol 239 MovieClip {boxclever_fla.ls_speedrun_mc_57}
"btn"Symbol 260 MovieClip {boxclever_fla.ls_bonusmodebtnholder_60} Frame 1Symbol 253 Button
"btn"Symbol 260 MovieClip {boxclever_fla.ls_bonusmodebtnholder_60} Frame 2Symbol 256 Button
"btn"Symbol 260 MovieClip {boxclever_fla.ls_bonusmodebtnholder_60} Frame 3Symbol 259 Button
"btn"Symbol 276 MovieClip {boxclever_fla.alllevelsachievement_64} Frame 1Symbol 267 Button
"btn"Symbol 281 MovieClip {boxclever_fla.allenemiesachievement_66} Frame 1Symbol 267 Button
"btn"Symbol 286 MovieClip {boxclever_fla.srachievement_67} Frame 1Symbol 267 Button
"t"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 295 EditableText
"m1"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m2"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m3"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m4"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m5"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"sr_mc"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 239 MovieClip {boxclever_fla.ls_speedrun_mc_57}
"m6"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m7"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m8"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m9"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m10"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m11"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m12"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m13"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m14"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m15"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m16"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m17"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m18"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m19"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m20"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m21"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m22"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m23"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m24"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m25"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m26"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m27"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m28"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m29"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m30"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m31"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m32"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m33"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m34"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m35"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m36"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m37"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m38"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m39"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"m40"Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70} Frame 1Symbol 235 MovieClip {boxclever_fla.levelselecttile_54}
"off_btn"Symbol 310 MovieClip {boxclever_fla.messageonoff_71} Frame 1Symbol 305 Button
"on_btn"Symbol 310 MovieClip {boxclever_fla.messageonoff_71} Frame 1Symbol 305 Button
"blue_btn"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 1Symbol 305 Button
"red_btn"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 1Symbol 305 Button
"inv_btn"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 1Symbol 305 Button
"playerstacks_btn"Symbol 320 MovieClip {level_selector} Frame 1Symbol 221 Button
"g1"Symbol 320 MovieClip {level_selector} Frame 1Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53}
"g2"Symbol 320 MovieClip {level_selector} Frame 1Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53}
"g4"Symbol 320 MovieClip {level_selector} Frame 1Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53}
"g3"Symbol 320 MovieClip {level_selector} Frame 1Symbol 240 MovieClip {boxclever_fla.LS_levelGroupMC_5_53}
"btn_exit"Symbol 320 MovieClip {level_selector} Frame 1Symbol 244 Button
"lvltitle"Symbol 320 MovieClip {level_selector} Frame 1Symbol 245 EditableText
"makeyourown_btn"Symbol 320 MovieClip {level_selector} Frame 1Symbol 249 Button
"bonus_btn_holder"Symbol 320 MovieClip {level_selector} Frame 1Symbol 260 MovieClip {boxclever_fla.ls_bonusmodebtnholder_60}
"enemieskilled"Symbol 320 MovieClip {level_selector} Frame 1Symbol 262 EditableText
"totenemieskilled"Symbol 320 MovieClip {level_selector} Frame 1Symbol 263 EditableText
"achAL"Symbol 320 MovieClip {level_selector} Frame 1Symbol 276 MovieClip {boxclever_fla.alllevelsachievement_64}
"achAE"Symbol 320 MovieClip {level_selector} Frame 1Symbol 281 MovieClip {boxclever_fla.allenemiesachievement_66}
"achSR"Symbol 320 MovieClip {level_selector} Frame 1Symbol 286 MovieClip {boxclever_fla.srachievement_67}
"btn_walkthrough"Symbol 320 MovieClip {level_selector} Frame 1Symbol 289 Button
"btn_morelevels"Symbol 320 MovieClip {level_selector} Frame 1Symbol 294 Button
"g"Symbol 320 MovieClip {level_selector} Frame 1Symbol 296 MovieClip {boxclever_fla.LS_levelGroupMC_50_70}
"author"Symbol 320 MovieClip {level_selector} Frame 1Symbol 298 EditableText
"levelsbeaten"Symbol 320 MovieClip {level_selector} Frame 1Symbol 299 EditableText
"hat_sel"Symbol 320 MovieClip {level_selector} Frame 1Symbol 310 MovieClip {boxclever_fla.messageonoff_71}
"mon_sel"Symbol 320 MovieClip {level_selector} Frame 1Symbol 310 MovieClip {boxclever_fla.messageonoff_71}
"stick_sel"Symbol 320 MovieClip {level_selector} Frame 1Symbol 310 MovieClip {boxclever_fla.messageonoff_71}
"col_sel"Symbol 320 MovieClip {level_selector} Frame 1Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74}
"btn_boxclever"Symbol 320 MovieClip {level_selector} Frame 1Symbol 319 Button
"bg_cover"Symbol 338 MovieClip {code_popup} Frame 1Symbol 138 MovieClip
"codeBox"Symbol 338 MovieClip {code_popup} Frame 1Symbol 322 EditableText
"okbtn"Symbol 338 MovieClip {code_popup} Frame 1Symbol 327 Button
"forumbtn"Symbol 338 MovieClip {code_popup} Frame 1Symbol 335 Button
"titleBox"Symbol 338 MovieClip {code_popup} Frame 1Symbol 336 EditableText
"tghbtn"Symbol 357 MovieClip {level_loaded_mc} Frame 1Symbol 343 Button
"bygazbtn"Symbol 357 MovieClip {level_loaded_mc} Frame 1Symbol 350 Button
"playbtn"Symbol 357 MovieClip {level_loaded_mc} Frame 1Symbol 354 Button
"titlebox"Symbol 357 MovieClip {level_loaded_mc} Frame 1Symbol 356 EditableText
"atysbtn"Symbol 377 MovieClip {mm_mc} Frame 1Symbol 362 Button
"tghbtn"Symbol 377 MovieClip {mm_mc} Frame 1Symbol 343 Button
"music_btn"Symbol 377 MovieClip {mm_mc} Frame 1Symbol 366 Button
"bygazbtn"Symbol 377 MovieClip {mm_mc} Frame 1Symbol 350 Button
"playbtn"Symbol 377 MovieClip {mm_mc} Frame 1Symbol 40 Button {play_btn}
"mgbtn"Symbol 377 MovieClip {mm_mc} Frame 1Symbol 369 Button
"aboutbtn"Symbol 377 MovieClip {mm_mc} Frame 1Symbol 371 Button
"lebtn"Symbol 377 MovieClip {mm_mc} Frame 1Symbol 373 Button
"mmbtn"Symbol 377 MovieClip {mm_mc} Frame 2Symbol 375 Button
"bg_cover"Symbol 384 MovieClip {msg_popup} Frame 1Symbol 138 MovieClip
"msgbox"Symbol 384 MovieClip {msg_popup} Frame 1Symbol 379 EditableText
"msgt"Symbol 384 MovieClip {msg_popup} Frame 1Symbol 380 EditableText
"okbtn"Symbol 384 MovieClip {msg_popup} Frame 1Symbol 383 Button
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"msgbox"Symbol 389 MovieClip {SO_popup} Frame 1Symbol 385 EditableText
"msgt"Symbol 389 MovieClip {SO_popup} Frame 1Symbol 386 EditableText
"okbtn"Symbol 389 MovieClip {SO_popup} Frame 1Symbol 383 Button
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"mon_on_off"Symbol 389 MovieClip {SO_popup} Frame 1Symbol 310 MovieClip {boxclever_fla.messageonoff_71}
"stick_on_off"Symbol 389 MovieClip {SO_popup} Frame 1Symbol 310 MovieClip {boxclever_fla.messageonoff_71}
"walkthrough_btn"Symbol 397 MovieClip {lvlfailed_mc} Frame 1Symbol 157 Button
"quit_btn"Symbol 397 MovieClip {lvlfailed_mc} Frame 1Symbol 393 Button
"retry_btn"Symbol 397 MovieClip {lvlfailed_mc} Frame 1Symbol 396 Button
"le_btn"Symbol 402 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 399 Button
"morelevels_btn"Symbol 402 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 401 Button
"retry_btn"Symbol 402 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 396 Button
"continue_btn"Symbol 408 MovieClip {lvlpassed_mc} Frame 1Symbol 406 Button
"quit_btn"Symbol 409 MovieClip {lvlpausedcustom_mc} Frame 1Symbol 159 Button
"continue_btn"Symbol 409 MovieClip {lvlpausedcustom_mc} Frame 1Symbol 164 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Symbol 27 MovieClip {preloader_mc_noad} Frame 4
"loaded"Symbol 36 MovieClip {preloader_mc} Frame 4
"blue"Symbol 78 MovieClip {boxclever_fla.hero_gfc_10} Frame 1
"red"Symbol 78 MovieClip {boxclever_fla.hero_gfc_10} Frame 2
"inv"Symbol 78 MovieClip {boxclever_fla.hero_gfc_10} Frame 3
"exit"Symbol 91 MovieClip {exit_mc} Frame 3
"sell"Symbol 95 MovieClip {tiles_mc} Frame 1
"selgl"Symbol 95 MovieClip {tiles_mc} Frame 2
"seldh"Symbol 95 MovieClip {tiles_mc} Frame 3
"selgdh"Symbol 95 MovieClip {tiles_mc} Frame 4
"seluh"Symbol 95 MovieClip {tiles_mc} Frame 5
"selguh"Symbol 95 MovieClip {tiles_mc} Frame 6
"selsu"Symbol 95 MovieClip {tiles_mc} Frame 7
"selgsu"Symbol 95 MovieClip {tiles_mc} Frame 8
"selsd"Symbol 95 MovieClip {tiles_mc} Frame 9
"selgsd"Symbol 95 MovieClip {tiles_mc} Frame 10
"selhero"Symbol 95 MovieClip {tiles_mc} Frame 12
"selenemy"Symbol 95 MovieClip {tiles_mc} Frame 13
"selexit"Symbol 95 MovieClip {tiles_mc} Frame 14
"seldel"Symbol 95 MovieClip {tiles_mc} Frame 15
"selua"Symbol 95 MovieClip {tiles_mc} Frame 16
"selda"Symbol 95 MovieClip {tiles_mc} Frame 17
"sella"Symbol 95 MovieClip {tiles_mc} Frame 18
"selra"Symbol 95 MovieClip {tiles_mc} Frame 19
"left"Symbol 173 MovieClip {enemy_mc} Frame 1
"right"Symbol 173 MovieClip {enemy_mc} Frame 2
"left2"Symbol 173 MovieClip {enemy_mc} Frame 3
"right2"Symbol 173 MovieClip {enemy_mc} Frame 4
"squash"Symbol 173 MovieClip {enemy_mc} Frame 5
"die"Symbol 173 MovieClip {enemy_mc} Frame 15
"standR"Symbol 174 MovieClip {hero_mc} Frame 1
"standL"Symbol 174 MovieClip {hero_mc} Frame 2
"slowL"Symbol 174 MovieClip {hero_mc} Frame 3
"slowR"Symbol 174 MovieClip {hero_mc} Frame 4
"die"Symbol 174 MovieClip {hero_mc} Frame 5
"gone"Symbol 174 MovieClip {hero_mc} Frame 12
"boxclever"Symbol 203 MovieClip {i_mc} Frame 1
"goodluck"Symbol 203 MovieClip {i_mc} Frame 2
"clickthese"Symbol 203 MovieClip {i_mc} Frame 3
"usewasd"Symbol 203 MovieClip {i_mc} Frame 4
"avoiddiseased"Symbol 203 MovieClip {i_mc} Frame 5
"spikes"Symbol 203 MovieClip {i_mc} Frame 6
"hold"Symbol 203 MovieClip {i_mc} Frame 7
"fluid"Symbol 203 MovieClip {i_mc} Frame 8
"pushgrey"Symbol 203 MovieClip {i_mc} Frame 9
"head"Symbol 203 MovieClip {i_mc} Frame 10
"up"Symbol 203 MovieClip {i_mc} Frame 11
"down"Symbol 203 MovieClip {i_mc} Frame 12
"right"Symbol 203 MovieClip {i_mc} Frame 13
"locked"Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55} Frame 1
"open"Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55} Frame 2
"openover"Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55} Frame 3
"beaten"Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55} Frame 4
"beatenover"Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55} Frame 5
"bonus"Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55} Frame 6
"bonusover"Symbol 233 MovieClip {boxclever_fla.LSbtnbg_55} Frame 7
"off"Symbol 260 MovieClip {boxclever_fla.ls_bonusmodebtnholder_60} Frame 2
"on"Symbol 260 MovieClip {boxclever_fla.ls_bonusmodebtnholder_60} Frame 3
"on"Symbol 310 MovieClip {boxclever_fla.messageonoff_71} Frame 1
"off"Symbol 310 MovieClip {boxclever_fla.messageonoff_71} Frame 2
"locked"Symbol 310 MovieClip {boxclever_fla.messageonoff_71} Frame 3
"blue"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 1
"red"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 2
"blue2"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 3
"red2"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 4
"inv2"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 5
"locked"Symbol 315 MovieClip {boxclever_fla.messageplayercolor_74} Frame 6




http://swfchan.com/26/129241/info.shtml
Created: 23/2 -2019 09:48:07 Last modified: 23/2 -2019 09:48:07 Server time: 12/05 -2024 11:01:37