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Dancing Queen - Nami Robin - Nami Robin getting fucked hard.swf

This is the info page for
Flash #129423

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">5秒早送りする</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">5秒戻る</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ゲームを終了する</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">次のチャプターへ進む</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">前のチャプターへ戻る</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">メニュー画面に戻る</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">一時停止する</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">再生開始する</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">全画面表示する</font></p>

<p align="center"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ウィンドウ表示に戻る</font></p>

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F  L  A  S  H - A  N  I  M  A  T  I  O  N








<p align="left"><font face="_ゴシック" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">[操作説明] ここにマウスポインタを移動させると操作ドックが出てきます。マウスを外すとひっこみます。</font></p>

CHAPTER

POSTSCRIPT

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">あとがきです</font></p>

A1

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ロビンをイカせよう!</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">[コマンドモードその1]</font></p>

1

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">デービーバックファイトに</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">敗れ、ナミは連行される…</font></p>

A2

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ナミをイカせよう!</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">[コマンドモードその2]</font></p>

2

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ロビンが陥落した理由は</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">一体…?</font></p>

3

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ナミは快感をためるために</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">あらゆる部分を責められ…</font></p>

4

<p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">ついに限界までためられた</font></p><p align="left"><font face="_ゴシック" size="12" color="#000000" letterSpacing="0.000000" kerning="1">快感が炸裂する…!</font></p>

DancingQueen

あとがき

 
 今回は2年前の「RUN」以来のワンピものでした。クリムゾンコミックスでいう
と「ロビンハード1~2」の続きということになりますが、今作品からでもお話はわ
かるようになっています。ナミへの追い込みがスゴイですね…。あとロビンの格好が
いやらしかったです。そんなに長い作品ではありませんでしたが、品質はバランスよ
く仕上がったと思います。この続編である「ナミ極」も近いうちに制作する予定で
す。そっちはさらに激しい作品になると思います。
 
 「RUN」当時に比べ絵も動きもシステムもずいぶん変わりました。今回は前作
「サルバンの破砕日」でつけられなかった再生/一時停止ボタンをつけました。しばら
くはこのドックパネルでいこうと思います。
 表紙画像はクリムゾンさんから変えた方がいいとお話があったので、カラーイメー
ジを大分変えてしまいました。去年のゼシカEXもそうでしたが、この時期はなんか
クリスマスっぽい色合いを使いたくなるんですよね~。
 今年は4作品しか出せませんでした。「セフィリア堕」のバトル要素やサルバンで
のHG化など、新規開発部分にそうとう力を入れた年でしたが、来年はいろんなジャ
ンルの作品をどんどん出していきたいですね。小説やオリジナルゲームの開発・発表
待ちのものもいくつかあります。ぜひHPの更新をチェックしてみてください。
 
 ご感想は右にある「ご感想はこちらへ」ボタンから行けるページにて受け付けてお
りますので、ぜひ一声お願いします。また来年もよいお年を!
2006年12月13日 ダンシングクィーン 秋茄(あきな)

クレジットタイトル

[キャスト]
ナミ…日向 ほずみ
ロビン…相元 ゆうき
男…皇 明日那
[スタッフ]
原作・協力…クリムゾン
制作…ダンシングクィーン
録音スタジオ…Walking in Space2
プレス…PLESSCO
ご協力ありがとうございました。

MENU

あとがき

クレジット
タイトル

ご感想は
こちらへ

サークル
HPへ

ActionScript [AS1/AS2]

Frame 4
per = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); bar_mov._xscale = per; if (this.getBytesLoaded() < _this.getBytesTotal()) { this.gotoAndPlay(this._currentframe - 1); }
Frame 5
stop();
Frame 6
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onClipEvent (enterFrame) { if (_parent.dockstart == 1) { if (this._parent.dockflag == 1) { this._parent.dock_mc.gotoAndStop("out"); } else if (this._parent.dockflag == 2) { this._parent.dock_mc.gotoAndStop("move"); } } }
Instance of Symbol 211 MovieClip in Frame 6
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Frame 7
_root._quality = "high"; _root.normal = 1; _root.stage_mc.loadMovie("./namirobin1.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; bgmData = new Sound(); bgmData.stop(); bgmData.attachSound("BGM1"); bgmData.start(0, 999);
Frame 8
_root._quality = "high"; _root.normal = 2; _root.stage_mc.loadMovie("./namirobin_a1.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; bgmData = new Sound(); bgmData.stop(); bgmData.attachSound("BGMa1"); bgmData.start(0, 999);
Frame 9
_root._quality = "high"; _root.normal = 1; _root.stage_mc.loadMovie("./namirobin2.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; bgmData = new Sound(); bgmData.stop(); bgmData.attachSound("BGM2"); bgmData.start(0, 999);
Frame 10
_root._quality = "high"; _root.normal = 2; _root.stage_mc.loadMovie("./namirobin_a2.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; bgmData = new Sound(); bgmData.stop(); bgmData.attachSound("BGMa2"); bgmData.start(0, 999);
Frame 11
_root._quality = "high"; _root.normal = 1; _root.stage_mc.loadMovie("./namirobin3.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; bgmData = new Sound(); bgmData.stop(); bgmData.attachSound("BGM3"); bgmData.start(0, 999);
Frame 12
_root._quality = "high"; _root.normal = 1; _root.stage_mc.loadMovie("./namirobin4.swf"); _root.stage_mc._x = 0; _root.stage_mc._y = 0; bgmData = new Sound(); bgmData.stop(); bgmData.attachSound("BGM4"); bgmData.start(0, 999);
Frame 13
_root._quality = "high"; _root.normal = 2; this.stop(); bgmData = new Sound(); bgmData.stop(); bgmData.attachSound("BGM0"); bgmData.start(0, 999);
Symbol 23 Button
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Symbol 32 Button
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Symbol 39 Button
on (release) { fscommand ("quit"); }
Symbol 48 Button
on (release) { _root.nextFrame(); }
Symbol 58 Button
on (release) { _root.prevFrame(); }
Symbol 65 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 74 Button
on (release) { _root.stage_mc.stop(); this.gotoAndStop(2); }
Symbol 80 Button
on (release) { if (_root.normal == 0) { _root.nextFrame(); } if (_root.normal == 1) { _root.stage_mc.play(); } this.gotoAndStop(1); }
Symbol 81 MovieClip Frame 1
this.stop();
Symbol 90 Button
on (release) { fscommand ("fullscreen", true); _root.window = 1; }
Symbol 100 Button
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Symbol 101 MovieClip Frame 1
stop();
Symbol 104 MovieClip Frame 1
this.stop();
Instance of Symbol 103 MovieClip in Symbol 104 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.window == 0) { _parent.window_mc.gotoAndStop(1); } else { _parent.window_mc.gotoAndStop(2); } if (_root.normal == 0) { _parent.pose_mc.gotoAndStop(2); } if (_root.normal == 2) { this._parent.gotoAndStop(2); } else { this._parent.gotoAndStop(1); } }
Symbol 105 MovieClip Frame 20
stop();
Symbol 106 MovieClip Frame 20
stop();
Symbol 107 MovieClip [dock_mc] Frame 1
stop();
Symbol 120 Button
on (release) { _root.nextFrame(); }
Symbol 133 MovieClip Frame 1
soundData = new Sound(); soundData.stop(); soundData.attachSound("avant"); soundData.start(0, 1);
Symbol 133 MovieClip Frame 227
_root.nextFrame();
Symbol 168 Button
on (release) { _root.gotoAndStop("postscript"); }
Symbol 175 Button
on (release) { _root.gotoAndStop("a1"); }
Symbol 180 Button
on (release) { _root.gotoAndStop("s1"); }
Symbol 185 Button
on (release) { _root.gotoAndStop("a2"); }
Symbol 190 Button
on (release) { _root.gotoAndStop("s2"); }
Symbol 195 Button
on (release) { _root.gotoAndStop("s3"); }
Symbol 200 Button
on (release) { _root.gotoAndStop("s4"); }
Instance of Symbol 203 MovieClip in Symbol 204 MovieClip Frame 1
on (release) { getURL ("http://www1b.sakura.ne.jp/~dancing/"); }
Symbol 219 MovieClip Frame 1
stop();
Symbol 222 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 224 Button
on (release) { this.atogaki_mc.gotoAndStop(1); }
Symbol 226 Button
on (release) { this.atogaki_mc.gotoAndStop(2); }
Symbol 228 Button
on (release) { getURL ("http://www.formzu.net/fgen.ex?ID=P10170209"); }
Symbol 230 Button
on (release) { getURL ("http://www1b.sakura.ne.jp/~dancing/"); }

Library Items

Symbol 1 Sound [avant]
Symbol 2 Sound [BGMa2]
Symbol 3 Sound [BGMa1]
Symbol 4 Sound [BGM4]
Symbol 5 Sound [BGM3]
Symbol 6 Sound [BGM2]
Symbol 7 Sound [BGM1]
Symbol 8 Sound [BGM0]
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Symbol 12 MovieClipUses:11Used by:14 17
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Symbol 19 EditableTextUses:18Used by:23
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Symbol 22 MovieClipUses:10 21 13Used by:23
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Symbol 27 MovieClipUses:10 25 13Used by:32
Symbol 28 EditableTextUses:18Used by:32
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Symbol 35 MovieClipUses:34Used by:39
Symbol 36 EditableTextUses:18Used by:39
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Symbol 43 MovieClipUses:10 41 13Used by:48
Symbol 44 EditableTextUses:18Used by:48
Symbol 45 GraphicUsed by:46 48
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Symbol 47 MovieClipUses:10 46 13Used by:48
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Symbol 52 MovieClipUses:51Used by:53
Symbol 53 MovieClipUses:10 52 13Used by:58
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Symbol 85 MovieClipUses:10 83 13Used by:90
Symbol 86 EditableTextUses:18Used by:90
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Symbol 97 EditableTextUses:18Used by:100
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Symbol 104 MovieClipUses:23 32 39 48 58 65 81 101 103Used by:105 106 107
Symbol 105 MovieClipUses:104Used by:107
Symbol 106 MovieClipUses:104Used by:107
Symbol 107 MovieClip [dock_mc]Uses:104 105 106Used by:Timeline
Symbol 108 FontUsed by:109 110 111
Symbol 109 EditableTextUses:108Used by:Timeline
Symbol 110 TextUses:108Used by:Timeline
Symbol 111 TextUses:108Used by:Timeline
Symbol 112 GraphicUsed by:Timeline
Symbol 113 ShapeTweeningUsed by:116
Symbol 114 ShapeTweeningUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClipUses:113 114 115Used by:Timeline
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Symbol 118 GraphicUsed by:133
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Symbol 182 GraphicUses:181Used by:185
Symbol 183 TextUses:172Used by:185
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Symbol 189 EditableTextUses:18Used by:190
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Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:195
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Symbol 194 EditableTextUses:18Used by:195
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Symbol 197 GraphicUses:196Used by:200
Symbol 198 TextUses:172Used by:200
Symbol 199 EditableTextUses:18Used by:200
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Symbol 201 GraphicUsed by:203
Symbol 202 TextUses:172Used by:203
Symbol 203 MovieClipUses:201 202Used by:204
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Symbol 205 TextUsed by:207
Symbol 206 TextUsed by:207
Symbol 207 MovieClipUses:205 206Used by:Timeline
Symbol 208 GraphicUsed by:209
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Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:Timeline
Symbol 212 MovieClipUsed by:Timeline
Symbol 213 GraphicUsed by:219
Symbol 214 TextUses:162Used by:219
Symbol 215 FontUsed by:216 218
Symbol 216 TextUses:215Used by:219
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Symbol 218 TextUses:215Used by:219
Symbol 219 MovieClipUses:213 214 216 217 218Used by:231
Symbol 220 GraphicUsed by:222 224 226 228 230
Symbol 221 TextUses:162Used by:222
Symbol 222 ButtonUses:220 221 167 9Used by:231
Symbol 223 TextUses:162Used by:224
Symbol 224 ButtonUses:220 223 167 9Used by:231
Symbol 225 TextUses:162Used by:226
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Symbol 227 TextUses:162Used by:228
Symbol 228 ButtonUses:220 227 167 9Used by:231
Symbol 229 TextUses:162Used by:230
Symbol 230 ButtonUses:220 229 167 9Used by:231
Symbol 231 MovieClipUses:134 137 219 222 224 226 228 230Used by:Timeline

Instance Names

"bar_mov"Frame 1Symbol 116 MovieClip
"dock_mc"Frame 6Symbol 107 MovieClip [dock_mc]
"stage_mc"Frame 7Symbol 212 MovieClip
"pose_mc"Symbol 104 MovieClip Frame 1Symbol 81 MovieClip
"window_mc"Symbol 104 MovieClip Frame 1Symbol 101 MovieClip
"dock_mc"Symbol 107 MovieClip [dock_mc] Frame 1Symbol 104 MovieClip
"atogaki_mc"Symbol 231 MovieClip Frame 1Symbol 219 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "avant"
ExportAssets (56)Timeline Frame 1Symbol 2 as "BGMa2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "BGMa1"
ExportAssets (56)Timeline Frame 1Symbol 4 as "BGM4"
ExportAssets (56)Timeline Frame 1Symbol 5 as "BGM3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "BGM2"
ExportAssets (56)Timeline Frame 1Symbol 7 as "BGM1"
ExportAssets (56)Timeline Frame 1Symbol 8 as "BGM0"
ExportAssets (56)Timeline Frame 1Symbol 9 as "kokon2"
ExportAssets (56)Timeline Frame 1Symbol 107 as "dock_mc"

Labels

"load"Frame 1
"menu"Frame 6
"s1"Frame 7
"a1"Frame 8
"s2"Frame 9
"a2"Frame 10
"s3"Frame 11
"s4"Frame 12
"postscript"Frame 13
"stop"Symbol 107 MovieClip [dock_mc] Frame 1
"move"Symbol 107 MovieClip [dock_mc] Frame 2
"out"Symbol 107 MovieClip [dock_mc] Frame 3

Dynamic Text Variables

perSymbol 109 EditableText"100"




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Created: 23/2 -2019 06:09:24 Last modified: 23/2 -2019 06:09:24 Server time: 04/12 -2020 15:27:21