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Gun Mayhem - High octane arena style action shooting game.swf

This is the info page for
Flash #130177

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 4 { frame 1 { this.onPress = function () { getURL('http://www.facebook.com/ArmorGames', _blank); }; } } movieClip 6 { frame 1 { this.onPress = function () { getURL('http://armorgames.com', _blank); }; } } movieClip 8 { frame 1 { _alpha = 0; switch (_name) { case 'btn1': btnNumber = 1; break; case 'btn2': btnNumber = 2; break; case 'btn3': btnNumber = 3; break; case 'btn4': btnNumber = 4; break; case 'btn5': btnNumber = 5; break; case 'btn6': btnNumber = 6; } this.onRollOver = function () { _parent.targety = _y; if (_parent.slide._alpha < 20) { _parent.slide._y = _y; } if (_parent.slide._currentframe != btnNumber) { _parent.slide.gotoAndStop(btnNumber); } }; } } // unknown tag 88 length 208 movieClip 17 { frame 1 { stop(); } } // unknown tag 88 length 105 // unknown tag 88 length 229 movieClip 28 mainmenu { frame 1 { this.swapDepths(_root.mainmenudepth); targety = -50; slide._alpha = 0; this.onEnterFrame = function () { slide._y += (targety - slide._y) / 2; if (_xmouse < btn1._x || _xmouse > btn1._x + btn1._width || _ymouse < btn1._y) { if (slide._alpha > 0) { slide._alpha -= 20; } } else { if (slide._alpha < 80) { slide._alpha += 20; } } }; btn1.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 4; _root.slideprevx = 0; _root.playsound('menu.wav'); } }; btn2.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 9; _root.playsound('menu.wav'); } }; btn3.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 8; _root.playsound('menu.wav'); } }; btn4.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 5; _root.playsound('menu.wav'); } }; btn5.onRelease = function () { if (!_root.fadeaway) { newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 7; _root.playsound('menu.wav'); } }; btn6.onRelease = function () { if (!_root.fadeaway) { getURL('http://armorgames.com', _blank); } }; } } movieClip 30 { } movieClip 32 { } movieClip 34 { } movieClip 36 { } movieClip 38 { } movieClip 40 { } movieClip 41 hud_tutorialtext { frame 313 { stop(); } } movieClip 43 mapfx_wall { frame 1 { this.cacheAsBitmap = true; } } movieClip 45 { } movieClip 46 mapfx_snow { frame 1 { _rotation = -20; _x = 420; _y = 350; } frame 127 { gotoAndPlay(2); } } // unknown tag 88 length 218 movieClip 90 { } movieClip 94 { frame 1 { stop(); } } movieClip 95 { frame 1 { switch (this._name) { case 'panel1': number = 1; break; case 'panel2': number = 2; break; case 'panel3': number = 3; break; case 'panel4': number = 4; break; case 'panel5': number = 5; break; case 'panel6': number = 6; break; case 'panel7': number = 7; break; case 'panel8': number = 8; break; case 'panel9': number = 9; break; case 'panel10': number = 10; } cicon.gotoAndStop(number); if (_root.savedata3.data.levelarray[number - 1] == 2) { lock.gotoAndStop(3); } if (_root.savedata3.data.levelarray[number - 1] == 1) { lock.gotoAndStop(2); } if (_root.savedata3.data.levelarray[number - 1] == 0) { this.useHandCursor = false; } this.onPress = function () { if (_parent._alpha >= 100 && lock._currentframe != 1 && this.useHandCursor) { _root.playsound('menu.wav'); _parent.disableall(); _parent._parent.gotolevel(number); } }; } } movieClip 96 menuc_slider { frame 1 { function enableall() { panel1.useHandCursor = true; panel2.useHandCursor = true; panel3.useHandCursor = true; panel4.useHandCursor = true; panel5.useHandCursor = true; panel6.useHandCursor = true; panel7.useHandCursor = true; panel8.useHandCursor = true; panel9.useHandCursor = true; panel10.useHandCursor = true; } function disableall() { panel1.useHandCursor = false; panel2.useHandCursor = false; panel3.useHandCursor = false; panel4.useHandCursor = false; panel5.useHandCursor = false; panel6.useHandCursor = false; panel7.useHandCursor = false; panel8.useHandCursor = false; panel9.useHandCursor = false; panel10.useHandCursor = false; } } } movieClip 99 { } movieClip 111 { frame 1 { gotoAndStop(_parent._parent.playernumber + 1); if (_name == 'gunhand' || _name == 'gunhand2') { gotoAndStop(_parent._parent._parent.playernumber + 1); } } } movieClip 112 gun_moss500 { frame 1 { shootx = 0; shooty = 2; handx = 51; handy = -4; shellX = 20; flashX = 38; Name = 'STUBBY SHOTGUN'; _parent._parent.rof = 18; _parent._parent.firepower = 6; _parent._parent.recoil = 3; _parent._parent.blowback = 20; _parent._parent.bullets = 5; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.9; shotgun = 7; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 6 { _parent._parent.hand2.hand._alpha = 0; _root.playsound('bolt2.wav'); } frame 9 { _parent._parent.ejectshot(); } frame 15 { gotoAndPlay(2); } } movieClip 114 gun_mini14 { frame 1 { shootx = 12; shooty = 1; handx = 48; handy = -14; shellX = 20; flashX = 75; Name = 'COMPACT RIFLE'; _parent._parent.rof = 5; _parent._parent.firepower = 30; _parent._parent.recoil = 0.8; _parent._parent.blowback = 8; _parent._parent.bullets = 15; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 12; _parent._parent.weight = 0.85; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } frame 1 { stop(); Stage.showMenu = false; total = _root.getBytesTotal(); this.onEnterFrame = function () { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); if (loaded == total) { total = 0; play(); delete this.onEnterFrame; } }; } movieClip 118 { frame 1 { this.onPress = function () { getURL('http://armorgames.com', _blank); }; } } // unknown tag 88 length 151 frame 2 { function stopallmusic() { music111.stop(); music222.stop(); music333.stop(); music444.stop(); music555.stop(); } function playsound(sounds) { if (_root.savedata2.data.soundON) { _root.soundnumber += 1; if (_root.soundnumber >= 500) { _root.soundnumber = 400; } asdfsound = _root.createEmptyMovieClip('sound' + soundnumber, soundnumber); qwersound = new Sound(asdfsound); qwersound.attachSound(sounds); qwersound.setVolume(50); qwersound.start(0, 0); } } function playsound2(sounds) { if (_root.savedata2.data.soundON) { _root.soundnumber += 1; if (_root.soundnumber >= 500) { _root.soundnumber = 400; } asdfsound = _root.createEmptyMovieClip('sound' + soundnumber, soundnumber); qwersound = new Sound(asdfsound); qwersound.attachSound(sounds); qwersound.setVolume(100); qwersound.start(0, 0); } } function CP(cpn, cpx, cpy, cpr, asdf, asdf2) { pDepth += 1; if (pDepth >= 9900) { pDepth = 1001; } newMC = _root.attachMovie(cpn, 'particle' + pDepth, pDepth); newMC._x = cpx; newMC._y = cpy; newMC._rotation = cpr; newMC.asdf = asdf; newMC.asdf2 = asdf2; } function CP2(cpn, cpx, cpy, cpr, asdf) { pDepth2 += 1; if (pDepth2 >= -1001) { pDepth2 = -2000; } newMC = _root.attachMovie(cpn, 'particle' + pDepth2, pDepth2); newMC._x = cpx; newMC._y = cpy; newMC._rotation = cpr; newMC.asdf = asdf; } function dropsound() { switch (random(3)) { case 0: _root.playsound2('drop1.wav'); break; case 1: _root.playsound2('drop2.wav'); break; case 2: _root.playsound2('drop3.wav'); } } function explodesound() { switch (random(4)) { case 0: _root.playsound2('explosion1.wav'); break; case 1: _root.playsound2('explosion2.wav'); break; case 2: _root.playsound2('explosion3.wav'); break; case 3: _root.playsound2('explosion4.wav'); } } function hitsound() { switch (random(2)) { case 0: _root.playsound2('hit1.wav'); break; case 1: _root.playsound2('hit2.wav'); } } function diesound() { switch (random(4)) { case 0: _root.playsound2('die1.wav'); break; case 1: _root.playsound2('die2.wav'); break; case 2: _root.playsound2('die3.wav'); break; case 3: _root.playsound2('die4.wav'); } } function gunsound(wepnum) { switch (wepnum) { case 1: _root.playsound('pistol3.wav'); break; case 2: _root.playsound('pistol3.wav'); break; case 3: _root.playsound('pistol1.wav'); break; case 4: _root.playsound('pistol3.wav'); break; case 5: _root.playsound('pistol2.wav'); break; case 6: _root.playsound('pistol0.wav'); break; case 8: _root.playsound('pistol3.wav'); break; case 9: _root.playsound('pistol0.wav'); break; case 10: _root.playsound('rifle6.wav'); break; case 11: _root.playsound('snipe1.wav'); break; case 12: _root.playsound('smg1.wav'); break; case 13: _root.playsound('shotgun1.wav'); break; case 14: _root.playsound('snipe2.wav'); break; case 15: _root.playsound('shotgun3.wav'); break; case 16: _root.playsound('snipe3.wav'); break; case 17: _root.playsound('rifle2.wav'); break; case 18: _root.playsound('shotgun3.wav'); break; case 19: _root.playsound('silenced2.wav'); break; case 20: _root.playsound('rifle6.wav'); break; case 21: _root.playsound('smg3.wav'); break; case 22: _root.playsound('smg4.wav'); break; case 23: _root.playsound('smg1.wav'); break; case 24: _root.playsound('smg2.wav'); break; case 25: _root.playsound('smg3.wav'); break; case 26: _root.playsound('smg4.wav'); break; case 27: _root.playsound('smg1.wav'); break; case 28: _root.playsound('smg2.wav'); break; case 29: _root.playsound('smg3.wav'); break; case 30: _root.playsound('smg4.wav'); break; case 31: _root.playsound('smg1.wav'); break; case 32: _root.playsound('smg2.wav'); break; case 33: _root.playsound('snipe4.wav'); break; case 34: _root.playsound('snipe5.wav'); break; case 35: _root.playsound('snipe6.wav'); break; case 36: _root.playsound('snipe1.wav'); break; case 37: _root.playsound('snipe2.wav'); break; case 38: _root.playsound('snipe3.wav'); break; case 39: _root.playsound('snipe4.wav'); break; case 40: _root.playsound('silenced1.wav'); break; case 41: _root.playsound('snipe6.wav'); break; case 42: _root.playsound('snipe1.wav'); break; case 43: _root.playsound('snipe2.wav'); break; case 44: _root.playsound('shotgun3.wav'); break; case 45: _root.playsound('shotgun2.wav'); break; case 46: _root.playsound('shotgun3.wav'); break; case 47: _root.playsound('shotgun3.wav'); break; case 48: _root.playsound('shotgun1.wav'); break; case 49: _root.playsound('shotgun2.wav'); break; case 50: _root.playsound('shotgun1.wav'); break; case 51: _root.playsound('shotgun3.wav'); break; case 52: _root.playsound('shotgun3.wav'); break; case 53: _root.playsound('shotgun2.wav'); break; case 54: _root.playsound('shotgun3.wav'); break; case 55: _root.playsound('rifle3.wav'); break; case 56: _root.playsound('rifle6.wav'); break; case 57: _root.playsound('rifle1.wav'); break; case 58: _root.playsound('silenced2.wav'); break; case 59: _root.playsound('rifle3.wav'); break; case 60: _root.playsound('rifle4.wav'); break; case 61: _root.playsound('rifle5.wav'); break; case 62: _root.playsound('rifle1.wav'); break; case 63: _root.playsound('rifle2.wav'); break; case 64: _root.playsound('rifle3.wav'); break; case 65: _root.playsound('lmg.wav'); break; case 66: _root.playsound('rifle5.wav'); } } p1depth = 10001; p2depth = 10002; p3depth = 10003; p4depth = 10004; arrow1depth = 10005; arrow2depth = 10006; arrow3depth = 10007; arrow4depth = 10008; mapfxdepth = 10009; huddepth = 10010; teamwindepth = 10011; pausedepth = 10199; fadedepth = 10200; mainmenudepth = 10100; pDepth = 1001; pDepth2 = -2000; gototest = false; slideprevx = 0; soundnumber = 400; _root.showunlocks = 0; savedata3 = SharedObject.getLocal('arenagamedata3'); if (!savedata3.data.filled) { savedata3.data.filled = true; savedata3.data.levelarray = new Array(); i = 0; while (i < 11) { savedata3.data.levelarray[i] = 0; ++i; } savedata3.data.levelarray[0] = 1; savedata3.data.levelarray[1] = 1; savedata3.data.levelarray[2] = 0; savedata3.data.levelarray[3] = 0; savedata3.data.levelarray[4] = 0; savedata3.data.levelarray[5] = 0; savedata3.data.levelarray[6] = 0; savedata3.data.levelarray[7] = 0; savedata3.data.levelarray[8] = 0; savedata3.data.levelarray[9] = 0; savedata3.data.p1name = 'Player 1'; savedata3.data.p1color = 2; savedata3.data.p1shirt = 1; savedata3.data.p1hat = 1; savedata3.data.p1gun = 1; savedata3.data.p1perk = 7; savedata3.data.p1ptype = 1; savedata3.data.p2name = 'Player 2'; savedata3.data.p2color = 5; savedata3.data.p2shirt = 1; savedata3.data.p2hat = 1; savedata3.data.p2gun = 1; savedata3.data.p2perk = 7; savedata3.data.p2ptype = 0; savedata3.data.gunarray = new Array(); i = 0; while (i < 57) { savedata3.data.gunarray[i] = true; ++i; } savedata3.data.gunarray[18] = false; savedata3.data.gunarray[19] = false; savedata3.data.gunarray[20] = false; savedata3.data.gunarray[21] = false; savedata3.data.gunarray[22] = false; savedata3.data.gunarray[29] = false; savedata3.data.gunarray[30] = false; savedata3.data.gunarray[31] = false; savedata3.data.gunarray[32] = false; savedata3.data.gunarray[33] = false; savedata3.data.gunarray[40] = false; savedata3.data.gunarray[41] = false; savedata3.data.gunarray[42] = false; savedata3.data.gunarray[43] = false; savedata3.data.gunarray[44] = false; savedata3.data.gunarray[52] = false; savedata3.data.gunarray[53] = false; savedata3.data.gunarray[54] = false; savedata3.data.gunarray[55] = false; savedata3.data.gunarray[56] = false; } savedata2 = SharedObject.getLocal('arenagamedata2'); if (!savedata2.data.filled) { savedata2.data.filled = true; savedata2.data.musicON = true; savedata2.data.soundON = true; savedata2.data.def_quality = 2; savedata2.data.controlarray = new Array(); i = 0; while (i < 4) { savedata2.data.controlarray[i] = new Array(); j = 0; while (j < 6) { savedata2.data.controlarray[i][j] = 0; ++j; } ++i; } savedata2.data.controlarray[0][0] = 38; savedata2.data.controlarray[0][1] = 37; savedata2.data.controlarray[0][2] = 40; savedata2.data.controlarray[0][3] = 39; savedata2.data.controlarray[0][4] = 219; savedata2.data.controlarray[0][5] = 221; savedata2.data.controlarray[1][0] = 87; savedata2.data.controlarray[1][1] = 65; savedata2.data.controlarray[1][2] = 83; savedata2.data.controlarray[1][3] = 68; savedata2.data.controlarray[1][4] = 84; savedata2.data.controlarray[1][5] = 89; savedata2.data.controlarray[2][0] = 111; savedata2.data.controlarray[2][1] = 103; savedata2.data.controlarray[2][2] = 104; savedata2.data.controlarray[2][3] = 105; savedata2.data.controlarray[2][4] = 106; savedata2.data.controlarray[2][5] = 109; savedata2.data.controlarray[3][0] = 101; savedata2.data.controlarray[3][1] = 97; savedata2.data.controlarray[3][2] = 98; savedata2.data.controlarray[3][3] = 99; savedata2.data.controlarray[3][4] = 96; savedata2.data.controlarray[3][5] = 110; } } movieClip 126 { } movieClip 132 { } movieClip 135 { frame 1 { _root.stop(); gotoAndPlay(2); this.useHandCursor = false; this.onPress = function () { getURL('http://armorgames.com', _blank); }; } frame 225 { _root.nextFrame(); } } frame 3 { stop(); musictemp1 = _root.createEmptyMovieClip('sound510', 510); music111 = new Sound(musictemp1); music111.attachSound('music111'); musictemp2 = _root.createEmptyMovieClip('sound511', 511); music222 = new Sound(musictemp2); music222.attachSound('music222'); musictemp3 = _root.createEmptyMovieClip('sound512', 512); music333 = new Sound(musictemp3); music333.attachSound('music333'); musictemp4 = _root.createEmptyMovieClip('sound513', 513); music444 = new Sound(musictemp4); music444.attachSound('music444'); musictemp5 = _root.createEmptyMovieClip('sound514', 514); music555 = new Sound(musictemp5); music555.attachSound('music555'); } movieClip 136 { } movieClip 137 { frame 54 { stop(); } } movieClip 138 { } movieClip 147 { frame 1 { this.onPress = function () { getURL('http://www.thekevingu.com', _blank); }; } frame 100 { stop(); this.onEnterFrame = function () { _alpha = _alpha - 10; if (_alpha <= 1) { _root.gotomenu = true; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } }; } } movieClip 159 fx_bling { frame 1 { _x = asdf._x; _y = asdf._y; _alpha = 0; time = 0; _xscale = 700; _yscale = _xscale; yoffset = 30; if (_x == 0 && _y == 0) { removeMovieClip(this); delete this.onEnterFrame; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = asdf._x; _y = asdf._y - yoffset; time += 1; if (time <= 20) { if (_alpha < 100) { _alpha = _alpha + 50; } if (_xscale > 100) { _xscale = _xscale + (90 - _xscale) / 5; } _yscale = _xscale; } else { if (time >= 40) { _alpha = _alpha - 10; if (_alpha <= 1) { removeMovieClip(this); delete this.onEnterFrame; } } } yoffset += (110 - yoffset) / 5; if (_root.deleteeverything || _root.gamewin) { removeMovieClip(this); delete this.onEnterFrame; } } }; gotoAndStop(mod + 1); if (_root.gamemode == 4) { levelnumber.text = leveldisplay; } score = 0; switch (mod) { case 1: score = 100; break; case 2: score = 200; break; case 3: score = 300; break; case 4: score = 50; } _root.pgsdata[asdf.PLAYERNUMBER - 1][7] += score; } } movieClip 163 { frame 1 { stop(); } } movieClip 164 fx_combo { frame 1 { level = 1; _rotation = random(15) + 5; if (random(2) == 0) { _rotation = _rotation * -1; } scaletarget = 190; if (asdf == 1) { displaytext.displaytext.text = 'HIT'; } else { if (asdf > 1) { displaytext.displaytext.text = asdf + ' HITS'; } else { if (asdf == -1) { displaytext.gotoAndStop(2); displaytext.displaytext.text = 'SNIPED'; scaletarget = 199.9; } else { if (asdf == -2) { displaytext.gotoAndStop(3); displaytext.displaytext.text = 'BOOM'; scaletarget = 199; } else { if (asdf == -3) { displaytext.gotoAndStop(3); displaytext.displaytext.text = 'QUACK'; scaletarget = 199; } else { if (asdf == -4) { displaytext.gotoAndStop(2); displaytext.displaytext.text = 'PWND'; scaletarget = 199; } else { if (asdf == -5) { displaytext.gotoAndStop(2); displaytext.displaytext.text = 'SPLAT'; scaletarget = 199; } else { if (asdf == -6) { displaytext.gotoAndStop(2); displaytext.displaytext.text = 'SMACKED'; scaletarget = 199; } else { if (asdf == -7) { displaytext.gotoAndStop(3); displaytext.displaytext.text = 'POW'; scaletarget = 195; } } } } } } } } } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (200 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _xscale = _xscale - 3; _yscale = _xscale; _alpha = _alpha - 10; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 166 fx_cratename { frame 1 { _alpha = 0; level = 1; time = 0; switch (asdf) { case 1: displaytext.text = _root.player1.hand1.gun.Name; break; case 2: displaytext.text = _root.player2.hand1.gun.Name; break; case 3: displaytext.text = _root.player3.hand1.gun.Name; break; case 4: displaytext.text = _root.player4.hand1.gun.Name; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _y = _y - 0.5; if (level == 1) { if (_alpha < 80) { _alpha = _alpha + 10; } time += 1; if (time >= 40) { level = 2; } } if (level == 2) { _alpha = _alpha - 10; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 169 { } movieClip 170 fx_deagle { frame 1 { vx = 20 * asdf; vy = -6; rotationspeed = 15 * asdf; _xscale = _xscale * asdf; facing = asdf; hitsomething = false; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (!hitsomething) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].frame.hitTest(_x, _y, true)) { _root.activeplayers[i].vx += 20 * facing; _root.activeplayers[i].hitnumber += 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; j = 0; while (j < 4) { _root.CP('fx_blood', _x, _y, 0, 0); ++j; } _root.CP('fx_bloodstain', _x + vx, _y, 0, 0); _root.CP('fx_combo', _x + vx, _y - 50, 0, -6); tagplayer(_root.activeplayers[i]); vx *= -0.5; _x = _x + vx; hitsomething = true; } ++i; } } if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 172 fx_droppack { frame 1 { if (_rotation < 0) { _xscale = -100; } vx = 5 * _rotation; vy = -5; vy = Math.random() * 5 - 10; rotationspeed = Math.random() * 2 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 175 { } movieClip 176 fx_jetpack { frame 1 { _rotation = random(360); vx = Math.random() * 10 - 5; vy = Math.random() * 5 + 1; _x = _x + (Math.random() * 2 - 1); _y = _y + Math.random() * 2; fx._alpha = 0; _root.playsound('jetpack.wav'); this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (fx._alpha < 100) { fx._alpha += 15; } _x = _x + vx; _y = _y + vy; vx *= 0.9; _xscale = _xscale - 7; _yscale = _xscale; if (_y >= 900 || _root.deleteeverything || _xscale <= 10) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 188 { frame 1 { gotoAndStop(_parent._parent.playernumber + 1); } } movieClip 189 { frame 1 { stop(); } frame 6 { _parent.walkanim = 2; } frame 15 { _parent.walkanim = 1; } } movieClip 192 { } movieClip 193 { } movieClip 205 { frame 1 { gotoAndStop(_parent._parent._parent.playernumber + 1); } } movieClip 224 { frame 1 { stop(); switch (_parent._parent._parent.PLAYERNUMBER) { case 1: gotoAndStop(_root.p1shirt); break; case 2: gotoAndStop(_root.p2shirt); break; case 3: gotoAndStop(_root.p3shirt); break; case 4: gotoAndStop(_root.p4shirt); } if (_parent._parent._parent.nametag.nametext.text == 'Homer') { gotoAndStop(32); } } frame 1 { id = 'Casual Shirt'; } frame 2 { id = 'White Suit'; } frame 3 { id = 'Gray Suit'; } frame 4 { id = 'Professional Killer'; } frame 5 { id = 'Fancy Tux'; } frame 6 { id = 'Leather Jacket'; } frame 7 { id = 'Pompous Shirt'; } frame 8 { id = 'Pirate'; } frame 9 { id = 'Kung Fu Master'; } frame 10 { id = 'Caveman'; } frame 11 { id = 'Santa Claus'; } frame 12 { id = 'Exterminator'; } frame 13 { id = 'Jumpsuit'; } frame 14 { id = 'Rambo'; } frame 15 { id = 'Hawaiian'; } } movieClip 225 { } movieClip 237 { frame 1 { this.gotoAndStop(_parent._parent._parent._parent.playernumber + 1); } } movieClip 238 { } movieClip 239 { frame 1 { gotoAndPlay(random(50) + 2); } frame 60 { gotoAndPlay(2); } } movieClip 240 { } movieClip 257 { } movieClip 258 { } movieClip 269 { frame 1 { stop(); switch (_parent.PLAYERNUMBER) { case 1: gotoAndStop(_root.p1hat); break; case 2: gotoAndStop(_root.p2hat); break; case 3: gotoAndStop(_root.p3hat); break; case 4: gotoAndStop(_root.p4hat); } } frame 1 { id = 'Tool Cool For Hats'; } frame 2 { id = 'Mohawk'; } frame 3 { id = 'Santa Claus'; } frame 4 { id = 'White Fedora'; } frame 5 { id = 'Dark Gray Fedora'; } frame 6 { id = 'Fancy Top Hat'; } frame 7 { id = 'Caveman'; } frame 8 { id = 'Crazy Clown'; this.swapDepths(_parent.eyes); } frame 9 { id = 'Pylon Hat'; } frame 10 { id = 'Straw Hat'; } frame 11 { id = 'Pompous Hat'; } frame 12 { id = 'Viking Helmet'; } frame 13 { id = 'Rambo'; } frame 14 { id = 'Spikey Helmet'; } frame 15 { id = 'ARRRRRRGH!'; } frame 16 { id = 'Goldfish Bowl'; } frame 17 { id = 'Bunny Ears'; } frame 18 { id = 'Army Helmet'; } frame 19 { id = 'The Duke'; } frame 20 { id = 'Pot Head'; } frame 21 { id = 'Slick Hair'; } frame 22 { id = 'Female Hair'; this.swapDepths(_parent.eyes); } frame 23 { id = 'The Very Best'; } frame 24 { id = 'Crown'; } } movieClip 281 { frame 1 { stop(); switch (_parent.PLAYERNUMBER) { case 1: gotoAndStop(_root.p1hat); break; case 2: gotoAndStop(_root.p2hat); break; case 3: gotoAndStop(_root.p3hat); break; case 4: gotoAndStop(_root.p4hat); } } } movieClip 282 { frame 1 { stop(); } } movieClip 283 fx_playertrail { frame 1 { stop(); _xscale = 80 * asdf; _yscale = 80; if (_rotation < 0) { _xscale = 50 * asdf; _yscale = 50; _rotation = Math.abs(_rotation); } PLAYERNUMBER = Math.floor(_rotation); switch (PLAYERNUMBER) { case 1: playernumber = _root.p1color; break; case 2: playernumber = _root.p2color; break; case 3: playernumber = _root.p3color; break; case 4: playernumber = _root.p4color; } _rotation = 0; _alpha = 20; time = 10; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { time -= 1; if (_alpha <= 1 || time <= 0) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 292 fx_powerupname { frame 1 { _alpha = 0; level = 1; time = 0; gotoAndStop(asdf + 1); this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _y = _y - 2; if (level == 1) { if (_alpha < 80) { _alpha = _alpha + 10; } time += 1; if (time >= 40) { level = 2; } } if (level == 2) { _alpha = _alpha - 10; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 294 fx_shell { frame 1 { vx = Math.random() * 10 - 5; vy = Math.random() * 5 - 10; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 296 fx_shell2 { frame 1 { vx = Math.random() * 10 - 5; vy = Math.random() * 5 - 10; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 298 fx_shell3 { frame 1 { vx = Math.random() * 4 - 2; vy = Math.random() * 2; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 300 fx_shell4 { frame 1 { vx = Math.random() * 2 - 1; vy = Math.random() * 5; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 302 fx_shot { frame 1 { vx = Math.random() * 10 - 5; vy = Math.random() * 5 - 10; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 303 fx_shot3 { frame 1 { vx = Math.random() * 4 - 2; vy = Math.random() * 2; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 304 fx_ex0 { frame 1 { level = 1; if (random(2) == 0) { _rotation = _rotation * -1; } scaletarget = 95; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (100 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = _alpha - 20; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 306 fx_ex2 { frame 1 { level = 1; scaletarget = 195; _xscale = 10; _yscale = _xscale; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (200 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = _alpha - 10; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 307 fx_ex22 { frame 1 { level = 1; scaletarget = 97; _xscale = 10; _yscale = _xscale; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (100 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = _alpha - 10; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 308 fx_ex { frame 1 { level = 1; if (random(2) == 0) { _rotation = _rotation * -1; } scaletarget = 190; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (200 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = _alpha - 20; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 310 fx_ex3 { frame 1 { _x = _x + (random(20) - 10); _y = _y - random(20); vx = Math.random() * 20 - 10; vy = Math.random() * 10 - 20; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; _xscale = _xscale - 2; _yscale = _xscale; vy += _root.gravity * 1.3; if (_y >= 900 || _alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 312 fx_ex4 { frame 1 { level = 1; _rotation = _rotation + (random(20) - 10); scaletarget = 249; _xscale = 10; _yscale = xscale; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (250 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = _alpha - 10; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 313 fx_ex44 { frame 1 { level = 1; _rotation = _rotation + (random(20) - 10); scaletarget = 124; _xscale = 10; _yscale = xscale; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (125 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = _alpha - 10; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 315 fx_ex5 { frame 1 { _x = _x + (random(80) - 40); _y = _y + (random(80) - 20); vx = Math.random() * 10 - 5; vy = Math.random() * 4 - 5; _x = _x + vx * 1; _y = _y + vy * 1; _xscale = _xscale + random(100); _yscale = _xscale; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; vy -= 0.1; vx *= 0.9; _y = _y + vy; _xscale = _xscale - 6; _yscale = _xscale; if (_xscale <= 10 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 316 fx_ex555 { frame 1 { _x = _x + (random(80) - 40); _y = _y + (random(80) - 20); vx = Math.random() * 10 - 5; vy = Math.random() * 4 - 5; _x = _x + vx * 1; _y = _y + vy * 1; _xscale = _xscale + random(70); _yscale = _xscale; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; vy -= 0.1; vx *= 0.9; _y = _y + vy; _xscale = _xscale - 6; _yscale = _xscale; if (_xscale <= 10 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 318 fx_ex6 { frame 1 { level = 1; if (random(2) == 0) { _rotation = _rotation * -1; } scaletarget = 190; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (200 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = _alpha - 20; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 319 fx_ex66 { frame 1 { level = 1; if (random(2) == 0) { _rotation = _rotation * -1; } scaletarget = 95; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (level == 1) { _xscale = _xscale + (100 - _xscale) / 3; _yscale = _xscale; if (_xscale >= scaletarget) { level = 2; } } if (level == 2) { _alpha = _alpha - 20; } if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 321 fx_ex7 { frame 1 { _x = _x + (random(20) - 10); _y = _y - random(20); vx = Math.random() * 20 - 10; vy = Math.random() * 10 - 20; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; _xscale = _xscale - 2; _yscale = _xscale; vy += _root.gravity * 1.3; if (_y >= 900 || _alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 323 fx_blood { frame 1 { _rotation = random(135) - 90; if (random(2) == 0) { _rotation = _rotation + 180; } speed = Math.random() * 5 + 5; dirx = Math.cos(_rotation * Math.PI / 180) * speed; diry = Math.sin(_rotation * Math.PI / 180) * speed; _x = _x + dirx * 1; _y = _y + diry * 1; _xscale = _xscale - random(60); _yscale = _xscale; time = 0; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { speed += 0.5; if (_rotation > -90 && _rotation < 90) { _rotation = _rotation + 4; } else { _rotation = _rotation - 4; } dirx = Math.cos(_rotation * Math.PI / 180) * speed; diry = Math.sin(_rotation * Math.PI / 180) * speed; _x = _x + dirx; _y = _y + diry; if (_y >= 900 || _alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 328 fx_bloodstain { frame 1 { gotoAndStop(random(_totalframes) + 1); _rotation = random(360); time = 0; _xscale = 150; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _xscale = _xscale + 50; _yscale = _xscale; _alpha = _alpha - 20; if (_alpha <= 1 || time >= 4 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 330 { } movieClip 331 fx_campaignlose { frame 1 { this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } _x = -_root._x; _y = -_root._y; } }; } frame 20 { stop(); } } movieClip 333 fx_double { frame 1 { _y = _y - 10; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _alpha = _alpha - 5; _xscale = _xscale - 5; _yscale = _xscale; _y = _y + 1; if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 335 fx_dropmag { frame 1 { vy = 0; rotationspeed = 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } }; } } movieClip 337 { } movieClip 339 fx_dropmag2 { frame 1 { vy = 0; rotationspeed = 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } }; } frame 7 { stop(); } } movieClip 341 fx_dropmag3 { frame 1 { vy = 0; rotationspeed = 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } }; } frame 4 { stop(); } } movieClip 343 fx_dynamite { frame 1 { vx = Math.random() * 10 - 5; vy = Math.random() * 4 - 2; _x = _x + vx * 1; _y = _y + vy * 1; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; vx += vx * -0.8; _y = _y + vy; _xscale = _xscale - 5; _yscale = _xscale; _rotation = _rotation + rotationspeed; _alpha = _alpha - 20; if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 347 { frame 1 { gotoAndStop(random(_totalframes) + 1); } } movieClip 348 fx_flash { frame 1 { if (random(2) == 0) { _yscale = _yscale * -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _alpha = _alpha - 51; if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 349 fx_flash2 { frame 1 { if (random(2) == 0) { _yscale = _yscale * -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _alpha = _alpha - 51; if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 351 fx_instatrail { frame 1 { this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _alpha = _alpha - 20; if (_alpha <= 1) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 353 fx_package { frame 1 { _x = _x + (random(20) - 10); _y = _y - random(20); vx = Math.random() * 20 - 10; vy = Math.random() * 10 - 20; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; _xscale = _xscale - 2; _yscale = _xscale; vy += _root.gravity * 1.3; if (_y >= 900 || _alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 355 fx_pickup { frame 1 { _x = _x + (random(20) - 10); _y = _y - random(20); vx = Math.random() * 20 - 10; vy = Math.random() * 10 - 20; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; _xscale = _xscale - 6; _yscale = _xscale; vy += 1.2; if (_y >= 900 || _alpha <= 1 || _root.deleteeverything || _xscale <= 1) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 357 fx_speedloader { frame 1 { vx = Math.random() * 2 - 1; vy = Math.random() * 5; vy = 0; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } }; } } movieClip 360 { frame 1 { gotoAndStop(_parent.asdf); } } movieClip 361 fx_teamwin { frame 1 { this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } _x = -_root._x; _y = -_root._y; } }; } frame 20 { stop(); } } movieClip 364 { frame 1 { wavenumber.text = _root.zombiewave; } } movieClip 365 fx_zombiewaveup { frame 1 { this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } _x = -_root._x; _y = -_root._y; } }; } frame 80 { removeMovieClip(this); delete this.onEnterFrame; } } movieClip 368 { frame 1 { stop(); } } movieClip 369 bullet { frame 1 { function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1: mc.gothitby = _root.p1name; _root.pgsdata[0][4] += 1; break; case 2: mc.gothitby = _root.p2name; _root.pgsdata[1][4] += 1; break; case 3: mc.gothitby = _root.p3name; _root.pgsdata[2][4] += 1; break; case 4: mc.gothitby = _root.p4name; _root.pgsdata[3][4] += 1; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = _x - speed; i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + i * (speed / 5), _y, true)) { _x = _x + (speed / 5) * (i - 1); break; } ++i; } i = 0; while (i < 3) { _root.CP('fx_spark', _x, _y, 0); _root.CP('fx_debris', _x, _y, 0); ++i; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25; facing = 1; if (_rotation != 0) { speed *= -1; facing = -1; } time = 1; trail._width = 20; trail._alpha = 0; freepass = false; firepower = Math.abs(asdf % 1000); if (firepower > 50) { trail.gotoAndStop(2); } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (!removethis) { _x = _x + speed; if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if (_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000) && _root.activeplayers[i].frame.hitTest(_x, _y, true)) { if (_root.activeplayers[i].shieldtime == 0) { _root.activeplayers[i].vx += firepower * facing * _root.activeplayers[i].damagemulti; } else { _root.activeplayers[i].vx += firepower * facing * 0.33; _root.activeplayers[i].shield.gotoAndPlay(23); } _root.activeplayers[i].hitnumber += 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.hitsound(); j = 0; while (j < 3) { _root.CP('fx_blood', _x, _y, 0, 0); if (_root.activeplayers[i].iszombie && j == 1) { break; } ++j; } _root.CP('fx_bloodstain', _x + speed, _y, 0, 0); if (firepower >= 40) { _root.CP('fx_combo', _x + speed, _y - 50, 0, -1); } else { _root.CP('fx_combo', _x + speed, _y - 50, 0, qwer); } tagplayer(_root.activeplayers[i]); deletethis(); } if (_root.activeplayers[i].AI) { if (_root.activeplayers[i].frame.hitTest(_x + speed * 4, _y, true) || _root.activeplayers[i].frame.hitTest(_x + speed * 6, _y, true)) { if (_root.activeplayers[i].jumpnum == 2) { _root.activeplayers[i].KEYUP = true; } if (firepower >= 40 && _root.activeplayers[i].vy > -8 && _root.activeplayers[i].jumpnum == 1) { _root.activeplayers[i].KEYUP = true; } } } } ++i; } } if (_x < -600 || _x > 1500) { deletethis(); } time += 1; if (time >= 3 && trail._alpha < 100) { trail._alpha += 50; } if (trail._width < 100) { trail._width += 10; } } else { _alpha = _alpha - 25; if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 370 bullet2 { frame 1 { function shotgunhit(mc) { switch (Math.floor(asdf / 1000)) { case 1: _root.pgsdata[0][4] += 1; break; case 2: _root.pgsdata[1][4] += 1; break; case 3: _root.pgsdata[2][4] += 1; break; case 4: _root.pgsdata[3][4] += 1; } mc.hitbynade = false; } function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1: mc.gothitby = _root.p1name; break; case 2: mc.gothitby = _root.p2name; break; case 3: mc.gothitby = _root.p3name; break; case 4: mc.gothitby = _root.p4name; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = _x - speed; i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + i * (speed / 5), _y, true)) { _x = _x + (speed / 5) * (i - 1); break; } ++i; } i = 0; while (i < 3) { _root.CP('fx_spark', _x, _y, 0); _root.CP('fx_debris', _x, _y, 0); ++i; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25 + random(6) - 3; facing = 1; vx = Math.cos(_rotation * Math.PI / 180) * speed; vy = Math.sin(_rotation * Math.PI / 180) * speed; if (_rotation > 90 || _rotation < -90) { facing = -1; } time = 1; trail._alpha = 0; freepass = false; firepower = Math.abs(asdf % 1000); time = 0; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (!removethis) { _x = _x + vx; _y = _y + vy; if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if (_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000) && _root.activeplayers[i].frame.hitTest(_x, _y, true)) { if (_root.activeplayers[i].shieldtime == 0) { _root.activeplayers[i].vx += firepower * facing * _root.activeplayers[i].damagemulti; } else { _root.activeplayers[i].vx += firepower * facing * 0.33; _root.activeplayers[i].shield.gotoAndPlay(23); } _root.activeplayers[i].hitnumber += 1; shotgun = _root.activeplayers[i].hitnumber; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.CP('fx_blood', _x, _y, 0, 0); _root.CP('fx_bloodstain', _x + speed, _y, 0, 0); if (shotgun == 6 && firepower >= 7) { _root.CP('fx_combo', _x + speed, _y - 50, 0, -4); } else { if (shotgun == 1) { _root.hitsound(); _root.CP('fx_combo', _x + speed, _y - 50, 0, qwer); shotgunhit(_root.activeplayers[i]); } } tagplayer(_root.activeplayers[i]); deletethis(); } } ++i; } } if (_x < -600 || _x > 1500) { deletethis(); } time += 1; if (time == 5) { trail._alpha = 100; } if (firepower >= 7) { if (time > 6) { _alpha = _alpha - 25; } if (time > 9) { deletethis(); } } else { if (time > 8) { _alpha = _alpha - 25; } if (time > 11) { deletethis(); } } if (trail._width > 20) { trail._width -= 20; } } else { _alpha = _alpha - 25; if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 377 { } movieClip 378 bullet3 { frame 1 { function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1: mc.gothitby = _root.p1name; _root.pgsdata[0][4] += 1; break; case 2: mc.gothitby = _root.p2name; _root.pgsdata[1][4] += 1; break; case 3: mc.gothitby = _root.p3name; _root.pgsdata[2][4] += 1; break; case 4: mc.gothitby = _root.p4name; _root.pgsdata[3][4] += 1; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = _x - speed; i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + i * (speed / 5), _y, true)) { _x = _x + (speed / 5) * (i - 1); break; } ++i; } i = 0; while (i < 3) { _root.CP('fx_spark', _x, _y, 0); _root.CP('fx_debris', _x, _y, 0); ++i; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25; facing = 1; if (_rotation != 0) { speed *= -1; facing = -1; } time = 1; freepass = false; firepower = Math.abs(asdf % 1000); if (firepower > 60) { trail.gotoAndStop(2); } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (!removethis) { fx._xscale = random(50) + 50; fx._yscale = fx._xscale; _x = _x + speed; _root.CP('fx_instatrail', _x, _y, -90 + facing * 90, 0); if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if (_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000) && _root.activeplayers[i].frame.hitTest(_x, _y, true)) { _root.activeplayers[i].vx += firepower * facing * _root.activeplayers[i].damagemulti; _root.activeplayers[i].hitnumber += 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.CP('fx_combo', _x + speed, _y - 50, 0, qwer); gotkilled(); tagplayer(_root.activeplayers[i]); _root.activeplayers[i].instagib.play(); deletethis(); } if (_root.activeplayers[i].AI) { if (_root.activeplayers[i].frame.hitTest(_x + speed * 4, _y, true) || _root.activeplayers[i].frame.hitTest(_x + speed * 6, _y, true)) { if (_root.activeplayers[i].jumpnum == 2) { _root.activeplayers[i].KEYUP = true; } if (firepower >= 10 && _root.activeplayers[i].vy > -8 && _root.activeplayers[i].jumpnum == 1) { _root.activeplayers[i].KEYUP = true; } } } } ++i; } } if (_x < -600 || _x > 1500) { deletethis(); } if (trail._alpha < 100) { trail._alpha += 33; } if (trail._width < 100) { trail._width += 10; } } else { _alpha = _alpha - 25; if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 379 bullet4 { frame 1 { function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1: mc.gothitby = _root.p1name; _root.pgsdata[0][4] += 1; break; case 2: mc.gothitby = _root.p2name; _root.pgsdata[1][4] += 1; break; case 3: mc.gothitby = _root.p3name; _root.pgsdata[2][4] += 1; break; case 4: mc.gothitby = _root.p4name; _root.pgsdata[3][4] += 1; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = _x - speed; i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + i * (speed / 5), _y, true)) { _x = _x + (speed / 5) * (i - 1); break; } ++i; } i = 0; while (i < 3) { _root.CP('fx_spark', _x, _y, 0); _root.CP('fx_debris', _x, _y, 0); ++i; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25; facing = 1; if (_rotation != 0) { speed *= -1; facing = -1; } time = 1; trail._width = 20; trail._alpha = 0; freepass = false; firepower = Math.abs(asdf % 1000); if (firepower > 50) { trail.gotoAndStop(2); } _alpha = 0; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (!removethis) { _x = _x + speed; if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if (_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000) && _root.activeplayers[i].frame.hitTest(_x, _y, true)) { if (_root.activeplayers[i].shieldtime == 0) { _root.activeplayers[i].vx += firepower * facing * _root.activeplayers[i].damagemulti; } else { _root.activeplayers[i].vx += firepower * facing * 0.33; _root.activeplayers[i].shield.gotoAndPlay(23); } _root.activeplayers[i].hitnumber += 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.hitsound(); tagplayer(_root.activeplayers[i]); deletethis(); } } ++i; } } _alpha = _alpha - 100; if (_alpha <= 1) { removeMovieClip(this); delete this.onEnterFrame; } if (_x < -600 || _x > 1500) { deletethis(); } } else { _alpha = _alpha - 25; if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 382 bullet5_grenade { frame 1 { function blowup() { switch (Math.floor(asdf / 1000)) { case 1: immunity = 1; break; case 2: immunity = 2; break; case 3: immunity = 3; break; case 4: immunity = 4; } i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance <= 200) { radians = Math.atan2(_root.activeplayers[i]._y - 30 - _y, _root.activeplayers[i]._x - _x); degrees = radians * 180 / Math.PI; pushx = Math.cos(degrees * Math.PI / 180) * (350 - distance) / 5; pushy = Math.sin(degrees * Math.PI / 180) * (350 - distance) / 10; if (_root.activeplayers[i].PLAYERNUMBER == immunity) { pushx *= 0.5; pushy *= 0.5; } _root.activeplayers[i].vx += pushx; _root.activeplayers[i].vy += pushy; switch (Math.floor(asdf / 1000)) { case 1: _root.activeplayers[i].gothitby = _root.p1name; break; case 2: _root.activeplayers[i].gothitby = _root.p2name; break; case 3: _root.activeplayers[i].gothitby = _root.p3name; break; case 4: _root.activeplayers[i].gothitby = _root.p4name; } _root.activeplayers[i].hitbynade = true; } ++i; } shake = random(30) + 20; if (random(2) == 0) { shake *= -1; } _root._x += shake; _root.CP('fx_ex6', _x, _y - 20, 0); _root.CP('fx_ex2', _x, _y - 20, 0); _root.CP('fx_ex', _x, _y - 20, 0); _root.CP('fx_ex4', _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } _root.CP('fx_combo', _x, _y - 50, 0, -2); removeMovieClip(this); delete this.onEnterFrame; } stop(); firepower = Math.abs(asdf % 1000); firepower = 20; vx = _rotation * firepower; vy = -8; if (firepower < 0) { vy += firepower; } fusetime = 0; _rotation = random(360); rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } freepass = false; hitground = false; _xscale = 80; _yscale = 80; this.onEnterFrame = function () { _rotation = _rotation + rotationspeed; if (vy < 24) { vy += _root.gravity + 0.12; } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.hitTest(_x, _y + 8, true) && vy > 0) { _y = _y - vy; i = 1; while (i <= 5) { if (_root.ground.hitTest(_x, _y + 8 + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 1); vx *= 0.8; vy *= -0.8; break; } ++i; } } } i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance < 40) { blowup(); } ++i; } if (!_root.ground.hitTest(_x, _y, true) && !_root.ground.hitTest(_x, _y + 10, true)) { freepass = false; } if (_root.ground.hitTest(_x, _y, true) && !freepass) { freepass = true; } fusetime += 1; if (fusetime > 40) { blowup(); } if (_y >= 900 || _x < -500 || _x > 1400 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } }; } frame 6 { gotoAndPlay(2); } } movieClip 383 bullet6 { frame 1 { function tagplayer(mc) { switch (Math.floor(asdf / 1000)) { case 1: mc.gothitby = _root.p1name; _root.pgsdata[0][4] += 1; break; case 2: mc.gothitby = _root.p2name; _root.pgsdata[1][4] += 1; break; case 3: mc.gothitby = _root.p3name; _root.pgsdata[2][4] += 1; break; case 4: mc.gothitby = _root.p4name; _root.pgsdata[3][4] += 1; } mc.hitbynade = false; } function dothehittest() { if (!freepass) { if (_root.ground.hitTest(_x, _y, true)) { _x = _x - speed; i = 1; while (i <= 5) { if (_root.ground.hitTest(_x + i * (speed / 5), _y, true)) { _x = _x + (speed / 5) * (i - 1); break; } ++i; } i = 0; while (i < 3) { _root.CP('fx_spark', _x, _y, 0); _root.CP('fx_debris', _x, _y, 0); ++i; } removethis = true; } } } function deletethis() { removeMovieClip(this); delete this.onEnterFrame; } speed = 25; facing = 1; if (_rotation != 0) { speed *= -1; facing = -1; } time = 1; trail._width = 20; trail._alpha = 0; freepass = false; firepower = Math.abs(asdf % 1000); if (firepower > 50) { trail.gotoAndStop(2); } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (!removethis) { _x = _x + speed; if (!removethis) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != asdf2) { if (_root.activeplayers[i].PLAYERNUMBER != Math.floor(asdf / 1000) && _root.activeplayers[i].frame.hitTest(_x, _y, true)) { if (_root.activeplayers[i].shieldtime == 0) { _root.activeplayers[i].vx += firepower * facing * _root.activeplayers[i].damagemulti; } else { _root.activeplayers[i].vx += firepower * facing * 0.3; _root.activeplayers[i].shield.gotoAndPlay(23); } _root.activeplayers[i].hitnumber += 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.hitsound(); j = 0; while (j < 2) { _root.CP('fx_blood', _x, _y, 0, 0); if (_root.activeplayers[i].iszombie && j == 1) { break; } ++j; } _root.CP('fx_bloodstain', _x + speed, _y, 0, 0); if (firepower >= 40) { _root.CP('fx_combo', _x + speed, _y - 50, 0, -1); } else { _root.CP('fx_combo', _x + speed, _y - 50, 0, qwer); } tagplayer(_root.activeplayers[i]); deletethis(); } } ++i; } } if (_x < -600 || _x > 1500) { deletethis(); } time += 1; if (time >= 5 && trail._alpha < 100) { trail._alpha += 50; } if (trail._width < 80) { trail._width += 10; } } else { _alpha = _alpha - 25; if (_alpha <= 1) { deletethis(); } } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } // unknown tag 88 length 64 movieClip 399 hud_killfeed { frame 1 { _alpha = 0; time = 0; if (mckiller != 'none') { messagebox.text = mckiller; messagebox3.text = mcname; messagebox2._x = mckiller.length * 11 + 23; if (_currentframe == 1) { messagebox2.text = 'KILLED'; messagebox3._x = messagebox2._x + 80; } else { if (_currentframe == 3) { messagebox2.text = 'CHEAPSHOT\'d'; messagebox3._x = messagebox2._x + 140; } else { if (_currentframe == 4) { messagebox2.text = 'EXPLODED'; messagebox3._x = messagebox2._x + 110; } else { if (_currentframe == 5) { messagebox2.text = 'GREEDYKILLED'; messagebox3._x = messagebox2._x + 150; } } } } } else { messagebox.text = mcname; } stop(); this.onEnterFrame = function () { time += 1; _y = _y + ((feednumber - 1) * 30 - _y) / 3; if (time <= 10 && _alpha < 100) { _alpha = _alpha + 10; } if (time > 110) { _alpha = _alpha - 10; if (_alpha <= 1) { --_parent.feednumber; _parent.scrollup = true; removeMovieClip(this); delete this.onEnterFrame; } } if (_parent.scrollup) { feednumber -= 1; } }; } } movieClip 406 hud_wavedisplay { } movieClip 409 { } movieClip 413 { } movieClip 415 { } movieClip 416 gun_m1911 { frame 1 { shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = 'COOL PISTOL'; _parent._parent.rof = 10; _parent._parent.firepower = 20; _parent._parent.recoil = 1; _parent._parent.blowback = 30; _parent._parent.bullets = 9; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100; } frame 3 { _parent._parent.ejectshell(); } frame 7 { gotoAndPlay(2); } frame 10 { _parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell(); } frame 19 { _root.CP('fx_dropmag', _parent._parent._x + (_parent._parent.hand1.hand._x - 5) * _parent._parent.facing, _parent._parent._y - 20, 0, 0); } frame 49 { _root.playsound('pistol_mag.wav'); } frame 57 { _root.playsound('pistol_slide.wav'); } frame 60 { gotoAndPlay(2); _parent._parent.bullets = 9; _parent._parent.idletime = 20; _parent._parent.adjustrof2(); } } movieClip 418 { } movieClip 421 { } movieClip 422 gun_deagle { frame 1 { shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 20; flashX = 47; Name = 'SAND HAWK'; _parent._parent.rof = 13; _parent._parent.firepower = 24; _parent._parent.recoil = 2; _parent._parent.blowback = 30; _parent._parent.bullets = 7; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 0.95; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100; } frame 3 { _parent._parent.ejectshell(); } frame 6 { gotoAndPlay(2); } frame 10 { _parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell(); _root.playsound('pistol_slide.wav'); } frame 28 { asdf = _parent._parent; _root.CP('fx_deagle', asdf._x + (asdf.hand1.hand._x + 30) * asdf.facing, asdf._y - 55, -60 * asdf.facing, asdf.facing); } frame 70 { gotoAndPlay(2); _parent._parent.bullets = 7; _parent._parent.idletime = 20; _parent._parent.adjustrof2(); } } movieClip 425 { } movieClip 427 { } movieClip 429 { } movieClip 431 { } movieClip 433 { } movieClip 434 gun_glock { frame 1 { shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = 'SINE PISTOL'; _parent._parent.rof = 6; _parent._parent.firepower = 16; _parent._parent.recoil = 0.7; _parent._parent.blowback = 20; _parent._parent.bullets = 17; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100; } frame 3 { _parent._parent.ejectshell(); } frame 6 { gotoAndPlay(2); } frame 10 { _parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell(); } frame 12 { _root.CP('fx_dropmag2', _parent._parent._x + (_parent._parent.hand1.hand._x - 5) * _parent._parent.facing, _parent._parent._y - 20, 0, 0); } frame 42 { _root.playsound('pistol_mag.wav'); } frame 60 { _root.playsound('pistol_slide.wav'); } frame 75 { gotoAndPlay(2); _parent._parent.bullets = 17; _parent._parent.idletime = 20; _parent._parent.adjustrof2(); } } movieClip 437 { } movieClip 439 { } movieClip 441 { } movieClip 442 gun_bull { frame 1 { shootx = 23; shooty = 2; handx = 28; handy = -5; shellX = 25; flashX = 45; Name = 'ANGRY COW'; _parent._parent.rof = 16; _parent._parent.firepower = 30; _parent._parent.recoil = 3; _parent._parent.blowback = 30; _parent._parent.bullets = 6; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.95; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100; } frame 3 { gotoAndPlay(2); } frame 10 { _parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; } frame 22 { _root.playsound('pistol_mag.wav'); } frame 26 { asdf = _parent._parent; i = 0; while (i < 6) { _root.CP('fx_shell4', asdf._x + (asdf.hand1.hand._x + 4) * asdf.facing, asdf._y - 38, -60 * asdf.facing, asdf.facing); ++i; } } frame 64 { _root.playsound('pistol_slide.wav'); } frame 64 { _root.CP('fx_speedloader', asdf._x + (asdf.hand1.hand._x + 4) * asdf.facing, asdf._y - 38, -60 * asdf.facing, asdf.facing); } frame 70 { gotoAndPlay(2); _parent._parent.bullets = 6; _parent._parent.idletime = 20; _parent._parent.adjustrof2(); } } movieClip 445 { } movieClip 446 { } movieClip 448 { } movieClip 450 { } movieClip 451 gun_49 { frame 1 { shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = 'FIFTY EIGHT'; _parent._parent.rof = 8; _parent._parent.firepower = 18; _parent._parent.recoil = 1; _parent._parent.blowback = 30; _parent._parent.bullets = 16; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100; } frame 3 { _parent._parent.ejectshell(); } frame 7 { gotoAndPlay(2); } frame 10 { _parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; _parent._parent.ejectshell(); _root.CP('fx_dropmag3', _parent._parent._x + (_parent._parent.hand1.hand._x - 5) * _parent._parent.facing, _parent._parent._y - 20, 0, 0); } frame 47 { _root.playsound('pistol_slide.wav'); } frame 68 { _root.playsound('pistol_mag.wav'); } frame 74 { gotoAndPlay(2); _parent._parent.bullets = 16; _parent._parent.idletime = 20; _parent._parent.adjustrof2(); } } movieClip 454 { } movieClip 456 { } movieClip 457 gun_python { frame 1 { shootx = 23; shooty = 2; handx = 28; handy = -5; shellX = 25; flashX = 50; Name = 'SNAKE'; _parent._parent.rof = 22; _parent._parent.firepower = 36; _parent._parent.recoil = 5; _parent._parent.blowback = 40; _parent._parent.bullets = 6; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.95; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; _parent.hand._alpha = 100; } frame 3 { gotoAndPlay(2); } frame 10 { _parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; } frame 23 { _root.playsound('pistol_mag.wav'); } frame 31 { asdf = _parent._parent; i = 0; while (i < 6) { _root.CP('fx_shell4', asdf._x + (asdf.hand1.hand._x + 4) * asdf.facing, asdf._y - 38, -60 * asdf.facing, asdf.facing); ++i; } } frame 80 { _root.playsound('pistol_slide.wav'); } frame 80 { _root.CP('fx_speedloader', asdf._x + (asdf.hand1.hand._x + 4) * asdf.facing, asdf._y - 38, -60 * asdf.facing, asdf.facing); } frame 86 { gotoAndPlay(2); _parent._parent.bullets = 6; _parent._parent.idletime = 20; } } movieClip 459 { } movieClip 461 gun_instagib { frame 1 { shootx = 12; shooty = 0; handx = 42; handy = -14; shellX = 20; flashX = 65; Name = 'DE- MATERIALIZER'; _parent._parent.rof = 12; _parent._parent.firepower = 25; _parent._parent.recoil = 7; _parent._parent.blowback = 20; _parent._parent.bullets = 5; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 40; _parent._parent.weight = 1; } frame 2 { stop(); } frame 10 { gotoAndPlay(2); } } movieClip 463 gun_ak47 { frame 1 { shootx = 12; shooty = -1; handx = 42; handy = -14; shellX = 20; flashX = 75; Name = 'CLASSIC ASSAULT RIFLE'; _parent._parent.rof = 4; _parent._parent.firepower = 22; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 465 gun_hk { frame 1 { shootx = 10; shooty = 1; handx = 42; handy = -11; shellX = 20; flashX = 70; Name = 'COOL SNIPER'; _parent._parent.rof = 31; _parent._parent.firepower = 60; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.7; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 3 { _parent.hand._alpha = 0; } frame 10 { _root.playsound('bolt1.wav'); } frame 16 { _parent._parent.ejectshell2(); _root.playsound('bolt2.wav'); } frame 30 { gotoAndPlay(2); } } movieClip 467 gun_mp5k { frame 1 { shootx = 10; shooty = 3; handx = 42; handy = -11; shellX = 20; flashX = 45; Name = 'SHORT SMG'; _parent._parent.rof = 4; _parent._parent.firepower = 17; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.95; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 470 { } movieClip 471 gun_ithaca { frame 1 { shootx = 2; shooty = -3; handx = 48; handy = -12; shellX = 20; flashX = 55; Name = 'SAWED OFF SHOTGUN'; _parent._parent.rof = 25; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 7; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 30; shotgun = 7; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 14 { _parent._parent.hand2.hand._alpha = 0; } frame 18 { _parent._parent.ejectshot(); } frame 24 { gotoAndPlay(2); } } movieClip 473 gun_scar { frame 1 { shootx = 12; shooty = -1; handx = 48; handy = -14; shellX = 20; flashX = 72; Name = 'MILITARY SNIPER'; _parent._parent.rof = 13; _parent._parent.firepower = 58; _parent._parent.recoil = 1.5; _parent._parent.blowback = 8; _parent._parent.bullets = 8; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell2(); gotoAndPlay(2); } } movieClip 475 gun_usas { frame 1 { shootx = 12; shooty = 3; handx = 49; handy = -11; shellX = 20; flashX = 60; Name = 'FAT SHOTGUN'; _parent._parent.rof = 6; _parent._parent.firepower = 5; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 12; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.75; shotgun = 7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshot(); gotoAndPlay(2); } } movieClip 477 gun_501 { frame 1 { shootx = 15; shooty = 1; handx = 47; handy = -11; shellX = 20; flashX = 85; Name = 'CLASSIC SNIPER'; _parent._parent.rof = 25; _parent._parent.firepower = 56; _parent._parent.recoil = 8; _parent._parent.blowback = 10; _parent._parent.bullets = 6; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.75; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 3 { _parent.hand._alpha = 0; } frame 7 { _root.playsound('bolt1.wav'); } frame 13 { _parent._parent.ejectshell2(); _root.playsound('bolt2.wav'); } frame 23 { gotoAndPlay(2); } } movieClip 479 { } movieClip 481 gun_lever { frame 1 { shootx = 2; shooty = 0; handx = 40; handy = -12; shellX = 20; flashX = 55; Name = 'LEVER SHOTGUN'; _parent._parent.rof = 18; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 10; _parent._parent.bullets = 7; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.8; shotgun = 7; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 6 { _parent.hand._alpha = 0; } frame 8 { _root.playsound('bolt2.wav'); } frame 12 { _parent._parent.ejectshot(); } frame 17 { gotoAndPlay(2); } } movieClip 483 gun_p90 { frame 1 { shootx = 30; shooty = -5; handx = 45; handy = -11; shellX = 5; flashX = 65; Name = 'TACTICAL SMG'; _parent._parent.rof = 3; _parent._parent.firepower = 14; _parent._parent.recoil = 0.3; _parent._parent.blowback = 5; _parent._parent.bullets = 50; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell3(); gotoAndPlay(2); } } movieClip 485 gun_m17 { frame 1 { shootx = 23; shooty = -1; handx = 51; handy = -11; shellX = -3; flashX = 58; Name = 'BULLPUP ASSAULT RIFLE'; _parent._parent.rof = 4; _parent._parent.firepower = 22; _parent._parent.recoil = 0.5; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 487 gun_bizon { frame 1 { shootx = 10; shooty = 3; handx = 42; handy = -11; shellX = 20; flashX = 50; Name = 'COMPACT SMG'; _parent._parent.rof = 3; _parent._parent.firepower = 14; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 48; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 489 gun_tommy { frame 1 { shootx = 10; shooty = 1; handx = 42; handy = -11; shellX = 20; flashX = 60; Name = 'MAFIA SMG'; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 25; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 8; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 491 gun_ump { frame 1 { shootx = 15; shooty = 3; handx = 47; handy = -12; shellX = 25; flashX = 50; Name = 'SLICK SMG'; _parent._parent.rof = 4; _parent._parent.firepower = 21; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 25; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 493 gun_augsmg { frame 1 { shootx = 25; shooty = 2; handx = 47; handy = -10; shellX = 0; flashX = 53; Name = 'BULLPUP SMG'; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 495 gun_mp5a3 { frame 1 { shootx = 10; shooty = 3; handx = 42; handy = -13; shellX = 20; flashX = 55; Name = 'POLICE SMG'; _parent._parent.rof = 4; _parent._parent.firepower = 18; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 497 gun_lusa { frame 1 { shootx = 15; shooty = 3; handx = 42; handy = -12; shellX = 25; flashX = 50; Name = 'LOSER SMG'; _parent._parent.rof = 4; _parent._parent.firepower = 4; _parent._parent.recoil = 0.2; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.6; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 499 gun_m12 { frame 1 { shootx = 15; shooty = 3; handx = 47; handy = -12; shellX = 25; flashX = 50; Name = 'LIGHT SMG'; _parent._parent.rof = 4; _parent._parent.firepower = 15; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 32; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 501 gun_mas38 { frame 1 { shootx = 18; shooty = 2; handx = 40; handy = -12; shellX = 25; flashX = 55; Name = 'ANTIQUE SMG'; _parent._parent.rof = 3; _parent._parent.firepower = 15; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 32; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 503 gun_aksu { frame 1 { shootx = 18; shooty = -2; handx = 52; handy = -14; shellX = 25; flashX = 60; Name = 'COMPACT ASSAULT RIFLE'; _parent._parent.rof = 4; _parent._parent.firepower = 22; _parent._parent.recoil = 1; _parent._parent.blowback = 10; _parent._parent.bullets = 25; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 5; _parent._parent.weight = 0.85; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 505 gun_kriss { frame 1 { shootx = 15; shooty = -6; handx = 51; handy = -12; shellX = 25; flashX = 53; Name = 'ADVANCED SMG'; _parent._parent.rof = 3; _parent._parent.firepower = 16; _parent._parent.recoil = 0.2; _parent._parent.blowback = 5; _parent._parent.bullets = 28; _parent._parent.idlerotate = 20; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 507 gun_mp9 { frame 1 { shootx = 20; shooty = 3; handx = 43; handy = -10; shellX = 17; flashX = 45; Name = 'MICRO SMG'; _parent._parent.rof = 3; _parent._parent.firepower = 15; _parent._parent.recoil = 0.5; _parent._parent.blowback = 10; _parent._parent.bullets = 30; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.95; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 509 gun_mas { frame 1 { shootx = 18; shooty = 2; handx = 40; handy = -12; shellX = 25; flashX = 55; Name = 'OLD SMG'; _parent._parent.rof = 3; _parent._parent.firepower = 15; _parent._parent.recoil = 0.8; _parent._parent.blowback = 10; _parent._parent.bullets = 32; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 3; _parent._parent.weight = 0.9; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 511 gun_awm { frame 1 { shootx = 10; shooty = 1; handx = 42; handy = -11; shellX = 25; flashX = 75; Name = 'MODERN SNIPER'; _parent._parent.rof = 31; _parent._parent.firepower = 63; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.7; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 3 { _parent.hand._alpha = 0; } frame 10 { _root.playsound('bolt1.wav'); } frame 16 { _parent._parent.ejectshell2(); _root.playsound('bolt2.wav'); } frame 30 { gotoAndPlay(2); } } movieClip 513 gun_hecate { frame 1 { shootx = 10; shooty = 3; handx = 47; handy = -11; shellX = 20; flashX = 85; Name = 'HI-POWER SNIPER'; _parent._parent.rof = 31; _parent._parent.firepower = 70; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.65; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 3 { _parent.hand._alpha = 0; } frame 10 { _root.playsound('bolt1.wav'); } frame 16 { _parent._parent.ejectshell2(); _root.playsound('bolt2.wav'); } frame 30 { gotoAndPlay(2); } } movieClip 515 gun_m95 { frame 1 { shootx = 20; shooty = 1; handx = 42; handy = -11; shellX = -5; flashX = 85; Name = 'BULLPUP SNIPER'; _parent._parent.rof = 31; _parent._parent.firepower = 63; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = 25; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.7; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 3 { _parent.hand._alpha = 0; } frame 7 { _root.playsound('bolt1.wav'); } frame 16 { _parent._parent.ejectshell2(); _root.playsound('bolt2.wav'); } frame 30 { gotoAndPlay(2); } } movieClip 517 gun_dsr { frame 1 { shootx = 20; shooty = 1; handx = 42; handy = -11; shellX = -5; flashX = 75; Name = 'TACTICAL SNIPER'; _parent._parent.rof = 31; _parent._parent.firepower = 60; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.75; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 3 { _parent.hand._alpha = 0; } frame 9 { _root.playsound('bolt1.wav'); } frame 16 { _parent._parent.ejectshell2(); _root.playsound('bolt2.wav'); } frame 30 { gotoAndPlay(2); } } movieClip 519 gun_ssg69 { frame 1 { shootx = 10; shooty = -3; handx = 42; handy = -11; shellX = 25; flashX = 75; Name = 'RELIABLE SNIPER'; _parent._parent.rof = 25; _parent._parent.firepower = 60; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 3 { _parent.hand._alpha = 0; } frame 6 { _root.playsound('bolt1.wav'); } frame 13 { _parent._parent.ejectshell2(); _root.playsound('bolt2.wav'); } frame 24 { gotoAndPlay(2); } } movieClip 521 gun_lrs2 { frame 1 { shootx = 13; shooty = 1; handx = 42; handy = -11; shellX = 25; flashX = 75; Name = 'ASSASSIN SNIPER'; _parent._parent.rof = 25; _parent._parent.firepower = 60; _parent._parent.recoil = 10; _parent._parent.blowback = 10; _parent._parent.bullets = 5; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.9; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 3 { _parent.hand._alpha = 0; } frame 6 { _root.playsound('bolt1.wav'); } frame 13 { _parent._parent.ejectshell2(); _root.playsound('bolt2.wav'); } frame 24 { gotoAndPlay(2); } } movieClip 523 gun_galatz { frame 1 { shootx = 12; shooty = -1; handx = 40; handy = -16; shellX = 20; flashX = 77; Name = 'RAPID SNIPER'; _parent._parent.rof = 15; _parent._parent.firepower = 51; _parent._parent.recoil = 1.2; _parent._parent.blowback = 8; _parent._parent.bullets = 7; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell2(); gotoAndPlay(2); } } movieClip 525 gun_vss { frame 1 { shootx = 15; shooty = -3; handx = 45; handy = -16; shellX = 20; flashX = 77; Name = 'STEALTH SNIPER'; _parent._parent.rof = 15; _parent._parent.firepower = 56; _parent._parent.recoil = 1.2; _parent._parent.blowback = 8; _parent._parent.bullets = 10; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell2(); gotoAndPlay(2); } } movieClip 527 gun_m76 { frame 1 { shootx = 12; shooty = -2; handx = 50; handy = -16; shellX = 20; flashX = 79; Name = 'RUGGED SNIPER'; _parent._parent.rof = 12; _parent._parent.firepower = 55; _parent._parent.recoil = 1.2; _parent._parent.blowback = 8; _parent._parent.bullets = 10; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell2(); gotoAndPlay(2); } } movieClip 529 gun_sr25 { frame 1 { shootx = 12; shooty = 3; handx = 50; handy = -12; shellX = 20; flashX = 79; Name = 'AMERICAN SNIPER'; _parent._parent.rof = 12; _parent._parent.firepower = 55; _parent._parent.recoil = 1.5; _parent._parent.blowback = 8; _parent._parent.bullets = 8; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell2(); gotoAndPlay(2); } } movieClip 531 gun_leversniper { frame 1 { shootx = 7; shooty = 0; handx = 45; handy = -12; shellX = 25; flashX = 60; Name = 'LEVER SNIPER'; _parent._parent.rof = 18; _parent._parent.firepower = 60; _parent._parent.recoil = 5; _parent._parent.blowback = 10; _parent._parent.bullets = 7; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.8; } frame 2 { stop(); _parent.hand._alpha = 100; } frame 6 { _parent.hand._alpha = 0; } frame 8 { _root.playsound('bolt1.wav'); } frame 12 { _parent._parent.ejectshell2(); } frame 13 { _root.playsound('bolt1.wav'); } frame 17 { gotoAndPlay(2); } } movieClip 533 { } movieClip 535 { } movieClip 537 { } movieClip 538 gun_sawnoff { frame 1 { shootx = 6; shooty = -3; handx = 48; handy = -12; shellX = 20; flashX = 40; Name = 'GANGSTER SHOTGUN'; _parent._parent.rof = 40; _parent._parent.firepower = 10; _parent._parent.recoil = 8; _parent._parent.blowback = 4; _parent._parent.bullets = 4; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.75; shotgun = 7; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 6 { _root.playsound('bolt1.wav'); } frame 7 { _parent._parent.hand2.hand._alpha = 0; } frame 11 { _parent._parent.ejectshot(); _parent._parent.ejectshot(); } frame 23 { _root.playsound('bolt2.wav'); } frame 39 { gotoAndPlay(2); } } movieClip 541 { } movieClip 542 gun_ksg { frame 1 { shootx = 16; shooty = 2; handx = 58; handy = -7; shellX = 0; flashX = 50; Name = 'TACTICAL SHOTGUN'; _parent._parent.rof = 24; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 7; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8; shotgun = 7; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 15 { _parent._parent.hand2.hand._alpha = 0; } frame 18 { _parent._parent.ejectshot3(); } frame 23 { gotoAndPlay(2); } } movieClip 544 gun_aa12 { frame 1 { shootx = 12; shooty = 3; handx = 49; handy = -15; shellX = 20; flashX = 60; Name = 'FULL AUTO SHOTGUN'; _parent._parent.rof = 6; _parent._parent.firepower = 6; _parent._parent.recoil = 0.2; _parent._parent.blowback = 8; _parent._parent.bullets = 12; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.75; shotgun = 7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshot(); gotoAndPlay(2); } } movieClip 546 gun_jackhammer { frame 1 { shootx = 23; shooty = 3; handx = 52; handy = -12; shellX = -1; flashX = 62; Name = 'PROTOTYPE SHOTGUN'; _parent._parent.rof = 6; _parent._parent.firepower = 8; _parent._parent.recoil = 0.8; _parent._parent.blowback = 8; _parent._parent.bullets = 10; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 15; _parent._parent.weight = 0.7; shotgun = 7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshot3(); gotoAndPlay(2); } } movieClip 549 { } movieClip 550 gun_pm12 { frame 1 { shootx = 2; shooty = -1; handx = 58; handy = -11; shellX = 20; flashX = 55; Name = 'AVERAGE SHOTGUN'; _parent._parent.rof = 25; _parent._parent.firepower = 7; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 10; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8; shotgun = 7; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 15 { _parent._parent.hand2.hand._alpha = 0; } frame 18 { _parent._parent.ejectshot(); } frame 24 { gotoAndPlay(2); } } movieClip 553 { } movieClip 554 gun_870 { frame 1 { shootx = 11; shooty = -7; handx = 53; handy = -13; shellX = 20; flashX = 50; Name = 'CHROME SHOTGUN'; _parent._parent.rof = 25; _parent._parent.firepower = 8; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 7; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.8; shotgun = 7; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 15 { _parent._parent.hand2.hand._alpha = 0; } frame 18 { _parent._parent.ejectshot(); } frame 24 { gotoAndPlay(2); } } movieClip 557 { } movieClip 558 gun_spas12 { frame 1 { shootx = 2; shooty = 2; handx = 50; handy = -10; shellX = 20; flashX = 58; Name = 'ANTI AIRCRAFT GUN'; _parent._parent.rof = 25; _parent._parent.firepower = 9; _parent._parent.recoil = 10; _parent._parent.blowback = 20; _parent._parent.bullets = 5; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 40; _parent._parent.weight = 0.7; shotgun = 7; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 15 { _parent._parent.hand2.hand._alpha = 0; } frame 18 { _parent._parent.ejectshot(); } frame 24 { gotoAndPlay(2); } } movieClip 560 gun_saiga12 { frame 1 { shootx = 12; shooty = -1; handx = 52; handy = -14; shellX = 20; flashX = 63; Name = 'ASSAULT SHOTGUN'; _parent._parent.rof = 12; _parent._parent.firepower = 7; _parent._parent.recoil = 3; _parent._parent.blowback = 10; _parent._parent.bullets = 8; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.75; shotgun = 7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshot(); gotoAndPlay(2); } } movieClip 562 gun_saiga20 { frame 1 { shootx = 12; shooty = -4; handx = 52; handy = -14; shellX = 20; flashX = 63; Name = 'HUNTING SHOTGUN'; _parent._parent.rof = 12; _parent._parent.firepower = 6; _parent._parent.recoil = 2; _parent._parent.blowback = 10; _parent._parent.bullets = 7; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 20; _parent._parent.weight = 0.75; shotgun = 7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshot(); gotoAndPlay(2); } } movieClip 566 { } movieClip 567 gun_spas97 { frame 1 { shootx = 2; shooty = 2; handx = 55; handy = -10; shellX = 20; flashX = 53; Name = 'FUTURISTIC SHOTGUN'; _parent._parent.rof = 25; _parent._parent.firepower = 9; _parent._parent.recoil = 5; _parent._parent.blowback = 20; _parent._parent.bullets = 6; _parent._parent.idlerotate = -80; _parent._parent.adjustrof(); _parent._parent.pushback = 40; _parent._parent.weight = 0.7; shotgun = 7; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 15 { _parent._parent.hand2.hand._alpha = 0; } frame 18 { _parent._parent.ejectshot(); } frame 24 { gotoAndPlay(2); } } movieClip 569 { } movieClip 571 { frame 1 { shootx = -10; shooty = -3; handx = 40; handy = -22; shellX = 20; flashX = 71; Name = 'MINIGUN'; _parent._parent.rof = 2; _parent._parent.firepower = 20; _parent._parent.recoil = 0.5; _parent._parent.blowback = 0; _parent._parent.bullets = 150; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.7; } } movieClip 573 gun_g36c { frame 1 { shootx = 16; shooty = -1; handx = 60; handy = -12; shellX = 25; flashX = 57; Name = 'SHORT ASSAULT RIFLE'; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 575 gun_rpk { frame 1 { shootx = 7; shooty = 1; handx = 50; handy = -13; shellX = 15; flashX = 70; Name = 'CLASSIC MACHINE GUN'; _parent._parent.rof = 3; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 40; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.75; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 577 gun_sig552 { frame 1 { shootx = 7; shooty = 0; handx = 42; handy = -14; shellX = 21; flashX = 64; Name = 'COVERT ASSAULT RIFLE'; _parent._parent.rof = 5; _parent._parent.firepower = 22; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 579 gun_galil { frame 1 { shootx = 12; shooty = -1; handx = 48; handy = -14; shellX = 20; flashX = 72; Name = 'GUERILLA ASSAULT RIFLE'; _parent._parent.rof = 5; _parent._parent.firepower = 25; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 35; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 582 gun_m4 { frame 1 { shootx = 12; shooty = 2; handx = 51; handy = -16; shellX = 21; flashX = 62; Name = 'ASSAULT CARBINE'; _parent._parent.rof = 4; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 30; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.85; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 584 gun_hk33 { frame 1 { shootx = 7; shooty = 1; handx = 50; handy = -17; shellX = 15; flashX = 66; Name = 'LONG RANGE RIFLE'; _parent._parent.rof = 7; _parent._parent.firepower = 32; _parent._parent.recoil = 2; _parent._parent.blowback = 7; _parent._parent.bullets = 20; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.75; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 586 gun_f2000 { frame 1 { shootx = 23; shooty = -1; handx = 47; handy = -9; shellX = 40; flashX = 56; Name = 'FUTURISTIC ASSAULT RIFLE'; _parent._parent.rof = 4; _parent._parent.firepower = 25; _parent._parent.recoil = 0.2; _parent._parent.blowback = 3; _parent._parent.bullets = 30; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 5 { _parent._parent.ejectshell4(); gotoAndPlay(2); } } movieClip 588 gun_scarh { frame 1 { shootx = 9; shooty = 1; handx = 48; handy = -15; shellX = 17; flashX = 65; Name = 'HI-POWER RIFLE'; _parent._parent.rof = 7; _parent._parent.firepower = 34; _parent._parent.recoil = 2; _parent._parent.blowback = 7; _parent._parent.bullets = 20; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.75; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 590 gun_stoner { frame 1 { shootx = 14; shooty = 1; handx = 50; handy = -11; shellX = 19; flashX = 70; Name = 'TOP-LOAD MACHINE GUN'; _parent._parent.rof = 3; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 50; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell4(); gotoAndPlay(2); } } movieClip 592 gun_m249 { frame 1 { shootx = 14; shooty = 1; handx = 50; handy = -8; shellX = 19; flashX = 68; Name = 'MILITARY MACHINE GUN'; _parent._parent.rof = 3; _parent._parent.firepower = 20; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 60; _parent._parent.idlerotate = -70; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell4(); gotoAndPlay(2); } } movieClip 594 gun_hbar { frame 1 { shootx = 14; shooty = 1; handx = 45; handy = -11; shellX = 0; flashX = 70; Name = 'BULLPUP MACHINE GUN'; _parent._parent.rof = 3; _parent._parent.firepower = 18; _parent._parent.recoil = 0.8; _parent._parent.blowback = 7; _parent._parent.bullets = 42; _parent._parent.idlerotate = -60; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.8; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); gotoAndPlay(2); } } movieClip 595 { frame 1 { stop(); } } movieClip 596 fx_dropgun { frame 1 { if (_rotation < 0) { _xscale = -100; } vx = 5 * _rotation; vy = -5; vy = Math.random() * 5 - 10; dropgun.gotoAndStop(asdf); rotationspeed = Math.random() * 2 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; _rotation = _rotation + rotationspeed; vy += _root.gravity * 1.3; if (_y >= 900 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 597 { } movieClip 599 gun_mini { frame 1 { shootx = -10; shooty = -3; handx = 40; handy = -22; shellX = 20; flashX = 71; Name = 'MINIGUN'; _parent._parent.rof = 2; _parent._parent.firepower = 20; _parent._parent.recoil = 0.5; _parent._parent.blowback = 0; _parent._parent.bullets = 150; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 10; _parent._parent.weight = 0.7; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell3(); gotoAndPlay(2); } } movieClip 602 { } movieClip 606 gun_m1911weak { frame 1 { shootx = 25; shooty = 2; handx = 30; handy = -5; shellX = 25; flashX = 45; Name = 'COOL PISTOL INFINITY'; _parent._parent.rof = 10; _parent._parent.firepower = 20; _parent._parent.recoil = 1; _parent._parent.blowback = 30; _parent._parent.bullets = 9999; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); } frame 7 { gotoAndPlay(2); } } movieClip 608 { } movieClip 610 { } movieClip 611 gun_nade1 { frame 1 { shootx = 18; shooty = 6; handx = 43; handy = 1; shellX = 25; flashX = 30; Name = 'POLICE GRENADE LAUNCHER'; _parent._parent.rof = 40; _parent._parent.firepower = 0; _parent._parent.recoil = 1; _parent._parent.blowback = 20; _parent._parent.bullets = 5; _parent._parent.idlerotate = 30; _parent._parent.adjustrof(); _parent._parent.pushback = 30; _parent._parent.weight = 0.85; home = _parent._parent; } frame 2 { stop(); _parent._parent.hand2.hand._alpha = 100; } frame 3 { _root.CP('fx_flash2', home._x + home.hand1.gun.flashX * home.facing, home._y - 38, -90 + home.facing * 90, 0); } frame 7 { _parent._parent.hand2.hand._alpha = 0; } frame 39 { gotoAndPlay(2); } } movieClip 613 { } movieClip 615 { } movieClip 617 gun_gloves { frame 1 { shootx = -5.5; shooty = 10.85; handx = 0; handy = 0; shellX = 0; flashX = 0; Name = ''; _parent._parent.rof = 12; _parent._parent.firepower = 20; _parent._parent.recoil = 0; _parent._parent.blowback = 0; _parent._parent.bullets = 9999; _parent._parent.idlerotate = 0; _parent._parent.adjustrof(); _parent._parent.pushback = 0; _parent._parent.weight = 1; _parent._parent.hand2.hand._alpha = 0; _parent.hand._alpha = 0; } frame 2 { stop(); } frame 4 { asdf = _parent._parent; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].frame.hitTest(asdf._x + 70 * asdf.facing, asdf._y - 30, true) || _root.activeplayers[i].frame.hitTest(asdf._x + 35 * asdf.facing, asdf._y - 30, true)) { _root.activeplayers[i].vx += 50 * asdf.facing; _root.activeplayers[i].hitnumber += 1; _root.activeplayers[i].hittimer = 0; qwer = _root.activeplayers[i].hitnumber; _root.CP('fx_combo', asdf._x + 100 * asdf.facing, asdf._y - 80, 0, -7); } ++i; } } frame 9 { gotoAndPlay(2); } } movieClip 620 { } movieClip 622 gun_m1911gold { frame 1 { shootx = 25; shooty = 2; handx = 0; handy = 0; shellX = 25; flashX = 45; Name = 'LAME GUN'; _parent._parent.rof = 10; _parent._parent.firepower = 20; _parent._parent.recoil = 1; _parent._parent.blowback = 30; _parent._parent.bullets = 24; _parent._parent.idlerotate = 40; _parent._parent.adjustrof(); _parent._parent.pushback = 0; } frame 2 { stop(); } frame 3 { _parent._parent.ejectshell(); } frame 7 { gotoAndPlay(2); } } movieClip 624 { } movieClip 625 fadeaway { frame 1 { _x = -_root._x; _y = -_root._y; if (_root.gamewin) { _x = _root.activeplayers[0]._x - 225; _y = _root.activeplayers[0]._y - 200; _xscale = 50; _yscale = 50; } this.onEnterFrame = function () { _x = -_root._x; _y = -_root._y; if (_root.gamewin) { _x = _root.activeplayers[0]._x - 225; _y = _root.activeplayers[0]._y - 200; } }; } frame 10 { if (_root._currentframe == 9) { _root.menup.swapDepths(1); removeMovieClip(_root.menup); delete _root.menup.onEnterFrame; } if (_root._currentframe == 10) { _root.stopallmusic(); if (_root.savedata2.data.musicON) { _root.music222.start(0.1, 100); } _root.returntomenu(); delete _root.onEnterFrame; } if (_root._currentframe == 8) { _root.gunlib.swapDepths(1); removeMovieClip(_root.gunlib); delete _root.gunlib.onEnterFrame; } if (_root._currentframe == 7) { _root.menu_credits.swapDepths(1); removeMovieClip(_root.menu_credits); delete _root.menu_credits.onEnterFrame; } if (_root._currentframe == 6) { _root.pgs.swapDepths(1); removeMovieClip(_root.pgs); delete _root.pgs.onEnterFrame; } if (_root._currentframe == 5) { Key.removeListener(_root.menu_options.keyListener); _root.menu_options.swapDepths(1); removeMovieClip(_root.menu_options); delete _root.menu_options.onEnterFrame; } if (_root._currentframe == 4) { _root.menu_campaign.swapDepths(1); removeMovieClip(_root.menu_campaign); delete _root.menu_campaign.onEnterFrame; } _root.gotoAndPlay(targetframe); _root._x = 0; _root._y = 0; _x = 0; _y = 0; _xscale = 100; _yscale = 100; } frame 21 { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } } movieClip 633 game_pause { frame 1 { _x = _root.hud._x; _y = _root.hud._y; _root.GAMEPAUSED = true; btn1.onRelease = function () { _root.GAMEPAUSED = false; removeMovieClip(_root.game_pause); delete _root.game_pause.onEnterFrame; }; btn2.onRelease = function () { _root.GAMEPAUSED = false; _root.endgame(); }; } } movieClip 645 { frame 1 { stop(); } } // unknown tag 88 length 63 movieClip 648 { } movieClip 649 player_arrow { frame 1 { _x = 480; _y = 300; _alpha = 0; switch (this._name) { case 'arrow1': target = _root.player1; break; case 'arrow2': target = _root.player2; break; case 'arrow3': target = _root.player3; break; case 'arrow4': target = _root.player4; } arrow.gotoAndStop(target.playernumber + 1); this.onEnterFrame = function () { radians = Math.atan2(target._y - _y, target._x - _x); degrees = radians * 180 / Math.PI; _x = -_root._x + 450; _y = -_root._y + 300; _rotation = degrees + 90; dist._rotation = -_rotation; dist.disttext.text = Math.round(Math.sqrt(Math.pow(target._x - _x, 2) + Math.pow(target._y - _y, 2))); if (target._y <= -_root._y + 50 || target._y >= -_root._y + 550 || target._x <= -_root._x + 50 || target._x >= -_root._x + 910) { _alpha = 100; } else { _alpha = 0; } if (target._alpha != 100 && target.lives <= 0) { removeMovieClip(this); delete this.onEnterFrame; } }; } } movieClip 653 { frame 1 { stop(); if (_parent.flawless == 1) { gotoAndStop(2); } else { if (_parent.flawless == 2) { gotoAndStop(3); } } } } movieClip 654 player_winner { frame 1 { _x = 0; _y = -150; flawless = 0; if (_parent.lives == _root.totallives) { flawless = 1; } if (_parent.lives == _root.totallives - 1) { flawless = 2; } } frame 41 { stop(); } } movieClip 657 { } movieClip 660 { } movieClip 661 { } movieClip 662 { } movieClip 663 wep_ducky { frame 1 { vx = 0; vy = -5; fusetime = 0; if (asdf < 0) { vx = -2 + asdf * 1.8; _xscale = -100; _rotation = _rotation - 10; } else { vx = 2 + asdf * 1.8; } if (random(2) == 0) { rotationspeed *= -1; } freepass = true; hitground = false; _xscale = _xscale * 0.8; _yscale = _yscale * 0.8; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (vy < 24) { vy += _root.gravity; } if (_xscale > 0) { if (vx > 2) { vx += (2 - vx) / 10; } } else { if (vx < -2) { vx += (-2 - vx) / 10; } } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.hitTest(_x, _y + 8, true) && vy > 0) { _y = _y - vy; i = 1; while (i <= 5) { if (_root.ground.hitTest(_x, _y + 8 + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 1); vy *= -0.4; break; } ++i; } } } if (!_root.ground.hitTest(_x, _y, true) && !_root.ground.hitTest(_x, _y + 10, true)) { freepass = false; } if (_root.ground.hitTest(_x, _y, true) && !freepass) { freepass = true; } fusetime += 1; if (fusetime > 80) { i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance <= 200) { radians = Math.atan2(_root.activeplayers[i]._y - 30 - _y, _root.activeplayers[i]._x - _x); degrees = radians * 180 / Math.PI; if (_root.activeplayers[i].perknumber == 6 || _root.activeplayers[i].shieldtime > 0) { pushx = Math.cos(degrees * Math.PI / 180) * (350 - distance) / 25; pushy = Math.sin(degrees * Math.PI / 180) * (350 - distance) / 50; if (_root.activeplayers[i].shield._alpha > 99) { _root.activeplayers[i].shield.gotoAndPlay(23); } } else { pushx = Math.cos(degrees * Math.PI / 180) * (350 - distance) / 5; pushy = Math.sin(degrees * Math.PI / 180) * (350 - distance) / 10; } _root.activeplayers[i].vx += pushx; _root.activeplayers[i].vy += pushy; } ++i; } shake = random(30) + 20; if (random(2) == 0) { shake *= -1; } _root._x += shake; _root.CP('fx_ex6', _x, _y - 20, 0); _root.CP('fx_ex2', _x, _y - 20, 0); _root.CP('fx_ex', _x, _y - 20, 0); _root.CP('fx_ex4', _x, _y - 20, 0); if (_root._quality != 'LOW') { i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex7', _x, _y - 20, 0); ++i; } } _root.explodesound(); _root.CP('fx_combo', _x, _y - 50, 0, -3); removeMovieClip(this); delete this.onEnterFrame; } if (_y >= 900 || _x < -500 || _x > 1400 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 665 wep_grenade { frame 1 { vx = Math.random() * 10 - 5; vy = Math.random() * 5 - 15; firepower = Math.abs(asdf % 1000); vx = _rotation * firepower; vy = -firepower; if (firepower < 0) { vy += firepower; } fusetime = 0; _rotation = _rotation * 50; rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } freepass = false; hitground = false; _xscale = 80; _yscale = 80; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (!hitground) { _rotation = _rotation + rotationspeed; } else { if (Math.abs(90 - _rotation) < Math.abs(-90 - _rotation)) { _rotation = _rotation + (90 - _rotation) / 5; } else { _rotation = _rotation + (-90 - _rotation) / 5; } } if (vy < 24) { vy += _root.gravity + 0.12; } dirx = Math.cos((_rotation - 90) * Math.PI / 180) * 25; diry = Math.sin((_rotation - 90) * Math.PI / 180) * 25; _root.CP('fx_dynamite', _x + dirx, _y + diry, 0); _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.hitTest(_x, _y + 8, true) && vy > 0) { _y = _y - vy; i = 1; while (i <= 5) { if (_root.ground.hitTest(_x, _y + 8 + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 1); rotationspeed *= 0.5; vx *= 0.6; vy *= -0.4; hitground = true; break; } ++i; } } } if (!_root.ground.hitTest(_x, _y, true) && !_root.ground.hitTest(_x, _y + 10, true)) { freepass = false; } if (_root.ground.hitTest(_x, _y, true) && !freepass) { freepass = true; } fusetime += 1; if (fusetime == 40) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].AI && _root.activeplayers[i].perknumber != 6) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (_root.activeplayers[i]._y < _y + 20 && distance <= 150) { _root.activeplayers[i].KEYUP = true; if (_root.activeplayers[i]._x < _x) { _root.activeplayers[i].lockright = 10; } if (_root.activeplayers[i]._x > _x) { _root.activeplayers[i].lockleft = 10; } } } ++i; } } if (fusetime > 50) { i = 0; while (i < _root.activeplayers.length) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance <= 200) { radians = Math.atan2(_root.activeplayers[i]._y - 30 - _y, _root.activeplayers[i]._x - _x); degrees = radians * 180 / Math.PI; if (_root.activeplayers[i].perknumber == 6 || _root.activeplayers[i].shieldtime > 0) { pushx = Math.cos(degrees * Math.PI / 180) * (350 - distance) / 25; pushy = Math.sin(degrees * Math.PI / 180) * (350 - distance) / 50; if (_root.activeplayers[i].shield._alpha > 99) { _root.activeplayers[i].shield.gotoAndPlay(23); } } else { pushx = Math.cos(degrees * Math.PI / 180) * (350 - distance) / 5; pushy = Math.sin(degrees * Math.PI / 180) * (350 - distance) / 10; } _root.activeplayers[i].vx += pushx; _root.activeplayers[i].vy += pushy; switch (Math.floor(asdf / 1000)) { case 1: _root.activeplayers[i].gothitby = _root.p1name; break; case 2: _root.activeplayers[i].gothitby = _root.p2name; break; case 3: _root.activeplayers[i].gothitby = _root.p3name; break; case 4: _root.activeplayers[i].gothitby = _root.p4name; } _root.activeplayers[i].hitbynade = true; } ++i; } shake = random(30) + 20; if (random(2) == 0) { shake *= -1; } _root._x += shake; _root.CP('fx_ex6', _x, _y - 20, 0); _root.CP('fx_ex2', _x, _y - 20, 0); _root.CP('fx_ex', _x, _y - 20, 0); _root.CP('fx_ex4', _x, _y - 20, 0); if (_root._quality != 'LOW') { i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } } _root.explodesound(); _root.CP('fx_combo', _x, _y - 50, 0, -2); removeMovieClip(this); delete this.onEnterFrame; } if (_y >= 900 || _x < -500 || _x > 1400 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 667 { } movieClip 668 crate { frame 1 { falling = true; vy = 10; stop(); if (_x > _root.ground._x + _root.ground.platform._x + _root.ground.platform._width / 2) { _xscale = _xscale * -1; } _root.cratearray[_root.cratearray.length] = this; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (falling) { if (vy < 18) { vy += 1; } _y = _y + vy; if (_root.ground.platform.hitTest(_x, _y, true)) { falling = false; _y = _y - vy; i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 1); play(); break; } ++i; } } } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].iszombie) { break; } if (_root.campaignlevel == 10 && _root.activeplayers[i].AI) { break; } if (this.hitTest(_root.activeplayers[i].frame)) { do { randgun = random(57) + 10; } while (_root.savedata3.data.gunarray[randgun - 10] == false); if (_root.activeplayers[i].perknumber == 4 && random(3) == 0) { randgun = 55; } if (_root.gamemode == 2) { randgun = 9; } if (randgun == 26 && _root.activeplayers[i].AI) { randgun = 55; } _root.activeplayers[i].getgun(randgun); _root.pgsdata[_root.activeplayers[i].PLAYERNUMBER - 1][5] += 1; i = 0; while (i < 5) { _root.CP('fx_package', _x, _y, 0); ++i; } _root.playsound2('bolt2.wav'); removeMovieClip(this); delete this.onEnterFrame; j = 0; while (j < _root.cratearray.length) { if (_root.cratearray[j] == this) { _root.cratearray.splice(j, 1); } ++j; } break; } ++i; } if (_root.deleteeverything || _root.gamewin) { removeMovieClip(this); delete this.onEnterFrame; } } }; } frame 55 { gotoAndPlay(15); } } movieClip 678 fx_jumpland { frame 1 { gotoAndStop(_root.ground._currentframe); vx = Math.random() * 24 - 12; vy = Math.random() * 1 - 1; _alpha = Math.round(Math.abs(vx) + 10) * 4; _xscale = _xscale + random(80); _yscale = _xscale; _x = _x + (random(10) - 5); rotationspeed = Math.random() * 10 + 5; if (random(2) == 0) { rotationspeed *= -1; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = _x + vx; _y = _y + vy; vx *= 0.8; _rotation = _rotation + rotationspeed; _alpha = _alpha - 3; if (_alpha <= 1 || _root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } } }; } } movieClip 680 { } movieClip 681 { frame 1 { stop(); } frame 5 { stop(); } frame 15 { gotoAndPlay(1); } frame 28 { facing = _parent.facing; xx = _parent._x; yy = _parent._y; _root.CP('wep_ducky', xx + 35 * facing, yy - 25, 0, Math.abs(_parent.vx + facing) * facing); _parent.offhandammo -= 1; } frame 35 { gotoAndPlay(1); } frame 41 { gotoAndPlay(1); } } movieClip 685 { frame 1 { stop(); } } movieClip 687 { } movieClip 688 { frame 1 { stop(); } frame 62 { _parent.SELFDESTRUCT(); _root.diesound(); } } movieClip 689 { } movieClip 691 { frame 1 { _alpha = 0; } } movieClip 695 { } movieClip 696 { frame 1 { stop(); } frame 22 { stop(); } frame 30 { gotoAndPlay(22); } } movieClip 697 player { frame 1 { function getgun(wepnum) { hand1.gun.swapDepths(1); removeMovieClip(hand1.gun); wepnumber = wepnum; switch (wepnum) { case 1: hand1.attachMovie('gun_m1911', 'gun', 1); break; case 2: hand1.attachMovie('gun_deagle', 'gun', 1); break; case 3: hand1.attachMovie('gun_glock', 'gun', 1); break; case 4: hand1.attachMovie('gun_bull', 'gun', 1); break; case 5: hand1.attachMovie('gun_49', 'gun', 1); break; case 6: hand1.attachMovie('gun_python', 'gun', 1); break; case 8: hand1.attachMovie('gun_m1911weak', 'gun', 1); break; case 9: hand1.attachMovie('gun_instagib', 'gun', 1); break; case 10: hand1.attachMovie('gun_ak47', 'gun', 1); break; case 11: hand1.attachMovie('gun_hk', 'gun', 1); break; case 12: hand1.attachMovie('gun_mp5k', 'gun', 1); break; case 13: hand1.attachMovie('gun_ithaca', 'gun', 1); break; case 14: hand1.attachMovie('gun_scar', 'gun', 1); break; case 15: hand1.attachMovie('gun_usas', 'gun', 1); break; case 16: hand1.attachMovie('gun_501', 'gun', 1); break; case 17: hand1.attachMovie('gun_mini14', 'gun', 1); break; case 18: hand1.attachMovie('gun_lever', 'gun', 1); break; case 19: hand1.attachMovie('gun_p90', 'gun', 1); break; case 20: hand1.attachMovie('gun_m17', 'gun', 1); break; case 21: hand1.attachMovie('gun_bizon', 'gun', 1); break; case 22: hand1.attachMovie('gun_tommy', 'gun', 1); break; case 23: hand1.attachMovie('gun_ump', 'gun', 1); break; case 24: hand1.attachMovie('gun_augsmg', 'gun', 1); break; case 25: hand1.attachMovie('gun_mp5a3', 'gun', 1); break; case 26: hand1.attachMovie('gun_lusa', 'gun', 1); break; case 27: hand1.attachMovie('gun_m12', 'gun', 1); break; case 28: hand1.attachMovie('gun_mas38', 'gun', 1); break; case 29: hand1.attachMovie('gun_aksu', 'gun', 1); break; case 30: hand1.attachMovie('gun_kriss', 'gun', 1); break; case 31: hand1.attachMovie('gun_mp9', 'gun', 1); break; case 32: hand1.attachMovie('gun_mas', 'gun', 1); break; case 33: hand1.attachMovie('gun_awm', 'gun', 1); break; case 34: hand1.attachMovie('gun_hecate', 'gun', 1); break; case 35: hand1.attachMovie('gun_m95', 'gun', 1); break; case 36: hand1.attachMovie('gun_dsr', 'gun', 1); break; case 37: hand1.attachMovie('gun_ssg69', 'gun', 1); break; case 38: hand1.attachMovie('gun_lrs2', 'gun', 1); break; case 39: hand1.attachMovie('gun_galatz', 'gun', 1); break; case 40: hand1.attachMovie('gun_vss', 'gun', 1); break; case 41: hand1.attachMovie('gun_m76', 'gun', 1); break; case 42: hand1.attachMovie('gun_sr25', 'gun', 1); break; case 43: hand1.attachMovie('gun_leversniper', 'gun', 1); break; case 44: hand1.attachMovie('gun_sawnoff', 'gun', 1); break; case 45: hand1.attachMovie('gun_ksg', 'gun', 1); break; case 46: hand1.attachMovie('gun_aa12', 'gun', 1); break; case 47: hand1.attachMovie('gun_jackhammer', 'gun', 1); break; case 48: hand1.attachMovie('gun_pm12', 'gun', 1); break; case 49: hand1.attachMovie('gun_870', 'gun', 1); break; case 50: hand1.attachMovie('gun_spas12', 'gun', 1); break; case 51: hand1.attachMovie('gun_saiga12', 'gun', 1); break; case 52: hand1.attachMovie('gun_saiga20', 'gun', 1); break; case 53: hand1.attachMovie('gun_spas97', 'gun', 1); break; case 54: hand1.attachMovie('gun_moss500', 'gun', 1); break; case 55: hand1.attachMovie('gun_mini', 'gun', 1); break; case 56: hand1.attachMovie('gun_g36c', 'gun', 1); break; case 57: hand1.attachMovie('gun_rpk', 'gun', 1); break; case 58: hand1.attachMovie('gun_sig552', 'gun', 1); break; case 59: hand1.attachMovie('gun_galil', 'gun', 1); break; case 60: hand1.attachMovie('gun_m4', 'gun', 1); break; case 61: hand1.attachMovie('gun_hk33', 'gun', 1); break; case 62: hand1.attachMovie('gun_f2000', 'gun', 1); break; case 63: hand1.attachMovie('gun_scarh', 'gun', 1); break; case 64: hand1.attachMovie('gun_stoner', 'gun', 1); break; case 65: hand1.attachMovie('gun_m249', 'gun', 1); break; case 66: hand1.attachMovie('gun_hbar', 'gun', 1); } if (wepnumber >= 9) { greedykill = true; } waittime = 0; hand1.hand.swapDepths(2); hand1.hand._alpha = 100; hand2.hand._alpha = 100; } function FIREBULLET() { if (firepower > 3) { if (wepnumber == 55) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 25 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 14 - 7; if (facing == 1) { _root.CP('bullet6', _x + 23 * minimulti, _y - 25 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet6', _x - 23 * minimulti, _y - 25 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (wepnumber == 9) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet3', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet3', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (hand1.gun.shotgun > 0) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } i = 0; while (i < hand1.gun.shotgun) { _root.CP('bullet2', _x + 23 * minimulti * facing, _y - 38 * minimulti, -90 + 90 * facing - hand1.gun.shotgun / 1.9 + i * 2, firepower + PLAYERNUMBER * 1000, teamnumber); ++i; } } else { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } } } _root.gunsound(wepnumber); } } function adjustrof() { waittime = rof - 2; if (wepnumber < 10) { waittime = -10; } if (wepnumber >= 10 && _root.gamemode != 4) { _root.CP('fx_cratename', _x, _y - 70, 0, PLAYERNUMBER); } if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } if (_root.gamemode == 4) { waittime = -10; } if (_root.gamemode == 5) { bullets *= 2; } } function adjustrof2() { if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } } function ejectshell() { _root.CP('fx_shell', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell2() { _root.CP('fx_shell2', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell3() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function ejectshell4() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot() { _root.CP('fx_shot', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot3() { _root.CP('fx_shot3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function gotkilled() { _root.diesound(); _root.pgsdata[PLAYERNUMBER - 1][2] += 1; lives -= 1; if (lives < 0) { lives = 0; } _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); if (gothitby == _root.p1name) { newmc.asdf = _root.player1; _root.pgsdata[0][1] += 1; if (_root.gamemode == 4) { _root.player1.UPGRADE(); } } else { if (gothitby == _root.p2name) { newmc.asdf = _root.player2; _root.pgsdata[1][1] += 1; if (_root.gamemode == 4) { _root.player2.UPGRADE(); } } else { if (gothitby == _root.p3name) { newmc.asdf = _root.player3; _root.pgsdata[2][1] += 1; if (_root.gamemode == 4) { _root.player3.UPGRADE(); } } else { if (gothitby == _root.p4name) { newmc.asdf = _root.player4; _root.pgsdata[3][1] += 1; if (_root.gamemode == 4) { _root.player4.UPGRADE(); } } } } } newmc.mod = 1; if (cheapshottimer < 120) { newmc.mod = 2; } else { if (greedykill) { newmc.mod = 3; } else { if (hitbynade) { newmc.mod = 4; } } } if (_root.gamemode == 4) { newmc.mod = 5; newmc.leveldisplay = newmc.asdf.currentlevel; } if (_root.campaignmode && _root.campaignlevel == 4 && _root.double) { _root.double.SELFDESTRUCT(); } if (cheapshottimer < 120) { _root.hud.killupdate(nametag.nametext.text, gothitby, 2); } else { if (greedykill) { _root.hud.killupdate(nametag.nametext.text, gothitby, 4); } else { if (hitbynade) { _root.hud.killupdate(nametag.nametext.text, gothitby, 3); } else { _root.hud.killupdate(nametag.nametext.text, gothitby, 1); } } } if (lives > 0) { respawn(); } else { currentwave = 0; _root.hud.update(); i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } ++i; } _x = 0; _y = 1100; _alpha = 0; shieldtime = 0; invisibletime = 0; jetfuel = 0; speedtime = 0; delete this.onEnterFrame; } } function lifebling() { _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); newmc.asdf = this; newmc.mod = 6; } function respawn() { cheapshottimer = 0; gothitby = 'none'; hitbynade = false; if (_root.gamemode == 1 || _root.gamemode == 3 || _root.gamemode == 5) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(9); } if (_root.gamemode == 4) { getgun(currentgun); } _y = -1000; _x = _root.ground._x + _root.ground.spawnarea._x + random(_root.ground.spawnarea._width); vy = 0; vx = 0; jumpnum = 1; offhandammo = 3; if (perknumber == 8) { offhandammo += 2; } _root.hud.update(); invisibletime = 0; shieldtime = 0; jetfuel = 0; speedtime = 0; minitime = 0; _xscale = 80; _yscale = 80; instagib.gotoAndStop(1); minimulti = 1; if (perknumber == 9 && _root.gamemode != 4 && _root.gamemode != 2) { randgun = random(57) + 10; getgun(randgun); } if (_root.gamemode == 5) { shieldtime = 140; } } function startwalk() { if (leg1._currentframe == 1) { leg1.gotoAndPlay(2); leg2.gotoAndPlay(2); } } function SELFDESTRUCT() { _root.CP('fx_ex6', _x, _y - 20, 0); i = 0; while (i < 3) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 3) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } j = 0; while (j < 3) { _root.CP('fx_blood', _x, _y, 0, 0); ++j; } _root.CP('fx_combo', _x, _y - 50, 0, -5); _root.CP('fx_bloodstain', _x, _y, 0, 0); gotkilled(); } function spawnfriend() { newmc = _root.attachMovie('playerAI', 'double', -5); newmc._x = _x; newmc._y = _y; newmc.asdf = this.PLAYERNUMBER; } function UPGRADE() { currentlevel += 1; switch (currentlevel) { case 1: currentgun = 2; break; case 2: currentgun = 29; break; case 3: currentgun = 19; break; case 4: currentgun = 46; break; case 5: currentgun = 13; break; case 6: currentgun = 51; break; case 7: currentgun = 50; break; case 8: currentgun = 11; break; case 9: currentgun = 38; break; case 10: currentgun = 33; break; case 11: currentgun = 58; break; case 12: currentgun = 62; break; case 13: currentgun = 66; break; case 14: currentgun = 65; break; case 15: currentgun = 44; } if (currentlevel == 16) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } ++j; } } else { getgun(currentgun); } } vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; lives = _root.totallives; if (_root.gamemode == 4) { lives = 99999; } offhandnumber = 1; if (_root.gamemode == 4) { offhandnumber = -1; } offhandammo = 3; gothitby = 'none'; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; AI = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; switch (this._name) { case 'player1': PLAYERNUMBER = 1; playernumber = _root.p1color; KEYSPLODE = 75; displayname = _root.p1name; _root.attachMovie('player_arrow', 'arrow1', _root.arrow1depth); defaultgun = _root.p1gun; perknumber = _root.p1perk; teamnumber = _root.p1team; break; case 'player2': PLAYERNUMBER = 2; playernumber = _root.p2color; KEYSPLODE = 76; displayname = _root.p2name; _root.attachMovie('player_arrow', 'arrow2', _root.arrow2depth); defaultgun = _root.p2gun; perknumber = _root.p2perk; teamnumber = _root.p2team; break; case 'player3': PLAYERNUMBER = 3; playernumber = _root.p3color; KEYSPLODE = 186; displayname = _root.p3name; _root.attachMovie('player_arrow', 'arrow3', _root.arrow3depth); defaultgun = _root.p3gun; perknumber = _root.p3perk; teamnumber = _root.p3team; break; case 'player4': PLAYERNUMBER = 4; playernumber = _root.p4color; KEYSPLODE = 222; displayname = _root.p4name; _root.attachMovie('player_arrow', 'arrow4', _root.arrow4depth); defaultgun = _root.p4gun; perknumber = _root.p4perk; teamnumber = _root.p4team; } KEYUP = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][0]; KEYLEFT = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][1]; KEYDOWN = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][2]; KEYRIGHT = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][3]; KEYSHOOT = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][4]; KEYNADE = _root.savedata2.data.controlarray[PLAYERNUMBER - 1][5]; if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; if (perknumber == 3) { triplejump = true; } if (perknumber == 8) { offhandammo += 2; } invisibletime = 0; shieldtime = 0; jetfuel = 0; speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; killsself = false; iszombie = false; damagemulti = 1; currentlevel = 0; UPGRADE(); currentgun = 2; currentwave = 1; respawn(); this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.gamewin) { vx = 0; vy = 0; } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && vy > 0) { if (Math.abs(vx) < 3) { gothitby = 'none'; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = _y - vy * 1.01; i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 0.5); break; } ++i; } if (Math.abs(vy) > 3) { eyes._y += 10; hand1._y += 10; hand2._y += 8; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } _root.dropsound(); } vy = 0; } else { if (jumpnum == 2) { jumpnum = 1; } } } if (!_root.ground.platform.hitTest(_x, _y - 8, true) && !_root.ground.platform.hitTest(_x, _y, true)) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && !freepass) { freepass = true; } if (_y > 1000 || _x < -600 || _x > 1500) { gotkilled(); } if (!disabled && !_root.gamewin) { if (Key.isDown(KEYDOWN) && jumpnum == 2 && !freepass && !downkey && !_root.ground.box.hitTest(_x, _y - 15)) { if (_y < _root.ground._y + _root.ground.lowest._y) { freepass = true; vy += 1; _y = _y + 5; jumpnum = 1; downkey = true; } } else { if (!Key.isDown(KEYDOWN) && downkey) { downkey = false; } } if (Key.isDown(KEYDOWN)) { if (_root.ground.box.hitTest(_x, _y - 15, true) && _root.ground.box._currentframe == 2) { _root.ground.box.target = this; _root.ground.box.play(); } if (_root.ground.box.hitTest(_x, _y - 15, true) && _root.ground.box.randgun > 0 && _root.ground.box._currentframe < 160 && _root.ground.box._currentframe > 73) { getgun(_root.ground.box.randgun); _root.playsound2('bolt2.wav'); _root.ground.box.randgun = -1; _root.ground.box.gotoAndPlay(160); } } if (Key.isDown(KEYUP) && !jumpkey && jumpnum > 0) { jumpkey = true; jumpnum -= 1; if (jumpnum == 1) { vy = -_root.power * 1; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } } else { if (jumpnum == 0) { vy = -_root.power * 0.83; _root.CP('fx_double', _x, _y); if (triplejump && jumpnum == 0) { jumpnum = 11; triplejump = false; } } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy -= _root.power * 0.2; } else { vy = -_root.power * 0.55; } _root.CP('fx_double', _x, _y); } _y = _y - 1; } if (!Key.isDown(KEYUP)) { jumpkey = false; } if (Key.isDown(KEYUP) && jumpnum <= 0 && jetfuel > 0 && !jumpkey) { if (body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (Key.isDown(KEYUP)) { vy += (-15 - vy) / 4; _root.CP('fx_jetpack', _x - 22 * facing, _y - 18, 0); jetfuel -= 1.5; } } if (body.jetpack._alpha >= 100) { body.jetpack.fuel._yscale = jetfuel; } if (body.jetpack._alpha != 0 && jetfuel <= 0) { _root.CP('fx_droppack', _x - 20 * facing, _y - 40, facing * -1, 0); body.jetpack._alpha = 0; } if (jetfuel > 0 && body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (Key.isDown(KEYLEFT)) { startwalk(); if (jumpnum == 2) { vx -= playerspeed * weight; } else { if (_root.ground.lowfriction) { vx -= playerspeed / 1.4; } else { vx -= (playerspeed / 1.1) * weight; } } if (facing == 1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = -1; } if (Key.isDown(KEYRIGHT)) { startwalk(); if (jumpnum == 2) { vx += playerspeed * weight; } else { if (_root.ground.lowfriction) { vx += playerspeed / 1.4; } else { vx += (playerspeed / 1.1) * weight; } } if (facing == -1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = 1; } } if (_root.gamewin) { if (Key.isDown(32)) { body._rotation += (-15 * facing - body._rotation) / 2; hand1._x += (-10 * facing - hand1._x) / 2; hand2._x += (-10 * facing - hand2._x) / 2; } else { body._rotation += -body._rotation / 3; hand1._x += -hand1._x / 3; hand2._x += -hand2._x / 3; } } if (!_root.gamewin && _root.gamemode != 2) { if (offhandnumber == 1 && offhandammo > 0) { if (Key.isDown(KEYNADE) && !nadekey) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else { if (!Key.isDown(KEYNADE) && nadekey) { nadekey = false; _root.CP('wep_grenade', _x + 30 * facing, _y - 35, facing, nadepower + PLAYERNUMBER * 1000); offhandammo -= 1; hand2.gotoAndPlay(6); } } if (Key.isDown(KEYNADE)) { if (nadepower < 14) { nadepower += 0.5; } } } else { if (offhandnumber == 2 && offhandammo > 0) { if (Key.isDown(KEYNADE) && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else { if (!Key.isDown(KEYNADE) && nadekey) { nadekey = false; } } } else { if (offhandnumber == 3) { if (Key.isDown(KEYNADE) && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else { if (!Key.isDown(KEYNADE) && nadekey) { nadekey = false; } } } } } } if (waittime < rof) { waittime += 1; } if (Key.isDown(KEYSHOOT) && waittime >= rof && !_root.gamewin && hand1.gun._currentframe == 2 && bullets > 0) { waittime = 0; idletime = 0; vx -= recoil * facing; if (firepower == 0) { _root.CP('bullet5_grenade', _x + 30 * facing, _y - 20, facing, 20 + PLAYERNUMBER * 1000); } hand2.hand._y = hand1.gun.handy; hand1.gun._rotation = -blowback; hand1.hand._x = hand1.gun.shootx; hand1.hand._y = hand1.gun.shooty; hand2.hand._x = hand1.gun.handx; hand2.hand._y = hand1.gun.handy; hand1.gun._x = hand1.gun.shootx; hand1.gun._y = hand1.gun.shooty; hand1.hand._x -= pushback; hand2.hand._x -= pushback; if (blowback >= 20 && hand1.gun.handx > 40) { hand2.hand._y = -blowback; } hand1.gun.play(); FIREBULLET(); _root.pgsdata[PLAYERNUMBER - 1][3] += 1; bullets -= 1; if (bullets <= 0) { if (wepnumber >= 9) { _root.CP('fx_dropgun', _x + 20 * facing, _y - 40, facing, wepnumber); if (_root.gamemode == 1 || _root.gamemode == 3 || _root.gamemode == 5) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(8); } if (_root.gamemode == 4) { currentlevel -= 2; UPGRADE(); getgun(currentgun); } } else { hand1.gun.gotoAndPlay(10); } } } if (idletime <= idlemax) { idletime += 1; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { hand1.gun._x += (-5.5 - hand1.gun._x) / 3; hand1.gun._y += (10.85 - hand1.gun._y) / 3; hand1.gun._rotation += (idlerotate - hand1.gun._rotation) / 3; } else { hand1.hand._x += (hand1.gun.shootx - hand1.hand._x) / 3; hand1.hand._y += (hand1.gun.shooty - hand1.hand._y) / 3; hand2.hand._x += (hand1.gun.handx - hand2.hand._x) / 3; hand2.hand._y += (hand1.gun.handy - hand2.hand._y) / 3; hand1.gun._x += (hand1.gun.shootx - hand1.gun._x) / 3; hand1.gun._y += (hand1.gun.shooty - hand1.gun._y) / 3; hand1.gun._rotation += -hand1.gun._rotation / 3; } if (hittimer <= 40) { hittimer += 1; } if (hittimer > 40) { hitnumber = 0; } if (cheapshottimer < 120) { cheapshottimer += 1; } if (_root.activeplayers.length == 1 && _root.activeplayers[0] == this && _root.gamemode != 5 && _root.gamemode != 3 && !_root.teamgame) { _root.hud.countdown.play(); } if (_root.gamewin && !player_winner) { this.attachMovie('player_winner', 'player_winner', this.getNextHighestDepth()); } vx *= _root.friction; if (vy > 30) { vy = 30; } if (vy < -30) { vy = -30; } if (vy < 24) { vy += _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if (perknumber == 2 && weight != 1) { weight = 1; } if (perknumber == 5 && recoil != 0) { recoil = 0; } if (jetfuel > 0) { jetfuel -= 0.12; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { if (walkanim == 1) { hand1.hand._x += -hand1.hand._x / 3; hand2.hand._x += (15 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { if (walkanim == 2) { hand1.hand._x += (-10 - hand1.hand._x) / 3; hand2.hand._x += (25 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { hand1.hand._x += (-5 - hand1.hand._x) / 3; hand2.hand._x += (20 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } } } hand1.gun._x = hand1.hand._x; if (wepnumber == 6) { hand1.gun.glove2._x = (hand1.gun._x * 2 - 5) * -1; } if (Math.abs(vx) > 3) { leg1.play(); leg2.play(); } else { if (leg1._currentframe == 1) { walkanim = 0; } } if (jumpnum != 2) { leg1.gotoAndStop(1); leg2.gotoAndStop(1); walkanim = 0; } if (vy <= -2) { leg1._rotation += (80 * facing - leg1._rotation) / 3; leg2._rotation += (80 * facing - leg2._rotation) / 3; body._y += (-70 - body._y) / 5; } else { if (vy >= 2) { leg1._rotation += (-10 * facing - leg1._rotation) / 3; leg2._rotation += (-10 * facing - leg2._rotation) / 3; body._y += (-55 - body._y) / 5; } else { leg1._rotation += -leg1._rotation / 1.5; leg2._rotation += -leg2._rotation / 1.5; body._y += (-60 - body._y) / 2; } } leg1._x = -12 * facing; leg2._x = 9 * facing; if (Math.abs(-46 + body.head.head._y - eyes._y) >= 1) { eyes._y += (-46 - eyes._y) / 5; hand1._y += (-35 - hand1._y) / 5; hand2._y += (-25 - hand2._y) / 5; } else { eyes._y = -46 + body.head.head._y; eyes._y = Math.round(eyes._y); } if (facing == 1) { body._xscale = 100; instagib._xscale = 100; eyes._xscale = 100; hand1._xscale = 100; hand2._xscale = 100; leg1._xscale = 100; leg2._xscale = 100; player_hat._xscale = 100; player_hat._x = 9.550000000000001 * facing; } else { body._xscale = -100; instagib._xscale = -100; eyes._xscale = -100; hand1._xscale = -100; hand2._xscale = -100; leg1._xscale = -100; leg2._xscale = -100; player_hat._xscale = -100; player_hat._x = 9.550000000000001 * facing; } player_hat._y = -75 + body.head.head._y + (body._y + 60); if (nametag.nametext.text == 'Sinusoidal Sam' && eyes._currentframe != 31) { eyes.gotoAndStop(31); } if (nametag.nametext.text == 'Homer' && eyes._currentframe != 32) { player_hat.gotoAndStop(32); eyes.gotoAndStop(32); } if (invisibletime > 0) { invisibletime -= 1; if (_alpha > 0) { _alpha = _alpha - 10; } else { _alpha = 0; } } else { if (_alpha < 100) { _alpha = _alpha + 10; } } if (shieldtime > 0) { shieldtime -= 1; if (shield._alpha < 100) { shield._alpha += 100; } if (shield._currentframe == 1) { shield.play(); } } else { if (shield._alpha > 0) { shield._alpha -= 10; } if (shield._alpha <= 1 && shield._currentframe != 1) { shield.gotoAndPlay(1); } } if (speedtime >= 0) { speedtime -= 1; if (playerspeed != _root.speed * 2) { playerspeed = _root.speed * 2; } if (speedtime % 2 == 0) { if (minitime <= 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER, facing); } if (minitime > 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER * -1, facing); } } } else { if (playerspeed != _root.speed) { playerspeed = _root.speed; } } if (minitime >= 0) { minitime -= 1; if (minitime > 260) { minimulti += (0.6 - minimulti) / 6; _xscale = _xscale + (50 - _xscale) / 3; _yscale = _xscale; } if (minitime == 260) { if (minimulti != 0.6) { minimulti = 0.6; } _xscale = 50; _yscale = 50; } if (minitime <= 40) { minimulti += (1 - minimulti) / 6; _xscale = _xscale + (80 - _xscale) / 3; _yscale = _xscale; } } else { if (minimulti != 1) { minimulti = 1; } if (_xscale != 80) { _xscale = 80; _yscale = 80; } } instagib._y = body._y + 60 - 2.65; if (_root.gamemode == 5 && currentwave != _root.zombiewave) { currentwave = _root.zombiewave; } if (killself) { SELFDESTRUCT(); } } }; } } movieClip 699 { frame 1 { _alpha = 0; } } movieClip 700 player_zombie { frame 1 { function gotkilled() { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } ++i; } _root.zombiekilled -= 1; _root.zombiekilledtotal += 1; this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } function SELFDESTRUCT() { _root.CP('fx_ex6', _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } j = 0; while (j < 5) { _root.CP('fx_blood', _x, _y, 0, 0); ++j; } _root.CP('fx_combo', _x, _y - 50, 0, -5); _root.CP('fx_bloodstain', _x, _y, 0, 0); gotkilled(); } AI = true; iszombie = true; vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; offhandnumber = 1; offhandammo = 3; gothitby = 'none'; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; doubletime = -100; displayname = 'zombie'; playernumber = 8; if (this._name == 'double') { doubletime = 600; _root.activeplayers[_root.activeplayers.length] = this; lives = 1; PLAYERNUMBER = asdf; switch (asdf) { case 1: playernumber = _root.p1color; displayname = _root.p1name; defaultgun = _root.p1gun; teamnumber = _root.p1team; break; case 2: playernumber = _root.p2color; displayname = _root.p2name; defaultgun = _root.p2gun; teamnumber = _root.p2team; break; case 3: playernumber = _root.p3color; displayname = _root.p3name; defaultgun = _root.p3gun; teamnumber = _root.p3team; break; case 4: playernumber = _root.p4color; displayname = _root.p4name; defaultgun = _root.p4gun; teamnumber = _root.p4team; } } if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; currentlevel = 0; UPGRADE(); currentgun = 2; respawn(); targettime = 0; groundleft = _root.ground._x + _root.ground.platform._x; groundright = _root.ground._x + _root.ground.platform._x + _root.ground.platform._width; groundmiddle = (groundleft + groundright) / 2; lockleft = 0; lockright = 0; lockup = 0; cratearray = new Array(); targetplayer = false; idletime2 = 0; prevx = 0; invisibletime = 0; shieldtime = 0; jetfuel = 0; speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; dummy = false; if (_root.gototest) { dummy = true; } killself = false; weight = 1; damagemulti = 2 - _root.zombiewave * 0.05; playerspeed *= 0.3 + _root.zombiewave * 0.066; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.gamewin) { vx = 0; vy = 0; } targettime += 1; if (targettime >= 40) { low = 5000; i = 0; while (i < _root.activeplayers.length) { if (activeplayers[i].iszombie) { break; } if (_root.activeplayers[i].teamnumber != teamnumber) { if (_root.activeplayers[i].PLAYERNUMBER != this.PLAYERNUMBER) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.activeplayers[i]; targetplayer = true; } } } if (i == 3) { break; } ++i; } targettime = 0; } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && vy > 0) { if (Math.abs(vx) < 3) { gothitby = 'none'; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = _y - vy * 1.01; i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 0.5); break; } ++i; } vy = 0; } else { if (jumpnum == 2) { jumpnum = 1; } } } if (!_root.ground.platform.hitTest(_x, _y - 8, true) && !_root.ground.platform.hitTest(_x, _y, true)) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && !freepass) { freepass = true; } if (_y > 1000 || _x < -600 || _x > 1500) { gotkilled(); } land1x = _x + land1._x * 0.8; land1y = _y + land1._y * 0.8; land2x = _x + land2._x * 0.8; land2y = _y + land2._y * 0.8; noland = _y + noland._y * 0.8; if (prevx == Math.round(_x) && !dummy) { idletime2 += 1; if (idletime2 >= 4) { idletime2 = 0; if (jumpnum == 2) { KEYUP = true; } if (target._x < _x) { lockleft = 10; } if (target._x >= _x) { lockright = 10; } } } else { idletime2 = 0; } prevx = Math.round(_x); if (target._y <= _y + 10 && target._y >= _y - 80 && jumpnum == 2) { if (targetplayer) { if (target._x >= groundmiddle) { dir = 1; } if (target._x < groundmiddle) { dir = -1; } optimalx = target._x; } else { optimalx = target._x; } if (_x > groundleft + 200) { if (optimalx < _x - 40) { KEYLEFT = true; } } if (_x < groundright - 200) { if (optimalx > _x + 40) { KEYRIGHT = true; } } if (_x > optimalx - 40 && _x < optimalx + 40) { if (target._x > _x && facing == -1) { KEYRIGHT = true; } if (target._x <= _x && facing == 1) { KEYLEFT = true; } } } else { if (target._y > _y + 10) { if (_x > groundleft + 50 && target.jumpnum == 2 || _x > groundleft - 10 && !targetplayer) { if (target._x < _x - 30) { KEYLEFT = true; } } if (_x < groundright - 50 && target.jumpnum == 2 || _x < groundright + 10 && !targetplayer) { if (target._x > _x + 30) { KEYRIGHT = true; } } if (_x > target._x - 30 && _x < target._x + 30 && Math.round(target.vy) == 1 && target.jumpnum == 2 || _x > target._x - 30 && _x < target._x + 30 && !targetplayer) { KEYDOWN = true; } if (_root.ground.platform.hitTest(_x, _y + 95, true) && target.jumpnum == 2) { KEYDOWN = true; } } else { if (target._y < _y - 80) { if (vy < 0 && jumpnum == 1 && _root.ground.platform.hitTest(_x, _y - 30, true) && Math.abs(vx) <= 5) { KEYUP = true; } if (jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 75, true) && Math.abs(vx) <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 120, true) && Math.abs(vx) <= 5) { KEYUP = true; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 80, true) && lockleft == 0 && vx >= -5 || jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 120, true) && lockleft == 0 && vx >= -5) { KEYUP = true; lockleft = 20; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 80, true) && lockright == 0 && vx <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 120, true) && lockright == 0 && vx <= 5) { KEYUP = true; lockright = 20; } else { if (jumpnum == 2) { if (target._x < _x && lockright == 0) { lockleft = 10; } else { if (target._x > _x && lockleft == 0) { lockright = 10; } } } } } } } } } if (_x < groundleft + 100 || _x > groundright - 100) { if (groundmiddle < _x - 40) { KEYLEFT = true; } if (groundmiddle > _x + 40) { KEYRIGHT = true; } } if (Math.abs(vx) > 30) { if (jumpnum == 2) { KEYUP = true; } } if (vx > 15 || vx < -15) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && vx > 10) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land1x, land1y, true) && vx < -10) { if (jumpnum == 2) { KEYUP = true; } } if (_x > groundright - 100 && targetplayer || _x > groundright && !targetplayer) { if (jetfuel > 0 && _x > groundright && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx < -1 && jumpnum == 1 && _x < groundright + 100 || vy > 0 && vx < -1 && jumpnum == 11 && _x < groundright + 100) { KEYUP = true; } if (_x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (_x < groundleft + 100 && targetplayer || _x < groundleft && !targetplayer) { if (jetfuel > 0 && _x < groundleft && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx > 1 && jumpnum == 1 && _x > groundleft - 100 || vy > 0 && vx > 1 && jumpnum == 11 && _x > groundleft - 100) { KEYUP = true; } if (_x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && jumpnum == 2) { KEYRIGHT = false; } if (!_root.ground.platform.hitTest(land1x, land1y, true) && jumpnum == 2) { KEYLEFT = false; } if (!_root.ground.platform.hitTest(land2x - 15, land2y, true) && jumpnum == 2) { KEYRIGHT = false; KEYLEFT = true; } if (!_root.ground.platform.hitTest(land1x + 15, land1y, true) && jumpnum == 2) { KEYLEFT = false; KEYRIGHT = true; } if (lockright >= lockleft) { lockleft = 0; } if (lockleft > lockright) { lockright = 0; } if (lockright > 0) { KEYRIGHT = true; lockright -= 1; } if (lockleft > 0) { KEYLEFT = true; lockleft -= 1; } if (lockup > 0) { KEYUP = true; lockup -= 1; } if (targetplayer && target._y < _y + 20 && target._y > _y - 80) { if (target._x > _x && facing == 1 || target._x < _x && facing == -1) { if (hand1.gun.shotgun > 0) { if (Math.abs(target._x - _x) > 15 && Math.abs(target._x - _x) < 150) { } } else {} } } if (!disabled && !_root.gamewin) { if (KEYDOWN && jumpnum == 2 && !freepass && !downkey) { if (_y < _root.ground._y + _root.ground.lowest._y) { freepass = true; vy += 1; _y = _y + 5; jumpnum = 1; downkey = true; } } else { if (!KEYDOWN && downkey) { downkey = false; } } if (KEYUP && !jumpkey && jumpnum > 0) { jumpkey = true; jumpnum -= 1; if (jumpnum == 1) { vy = -_root.power * 1; } else { if (jumpnum == 0) { vy = -_root.power * 0.83; _root.CP('fx_double', _x, _y); if (triplejump && jumpnum == 0) { jumpnum = 11; triplejump = false; } } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy -= _root.power * 0.2; } else { vy = -_root.power * 0.65; } _root.CP('fx_double', _x, _y); } _y = _y - 1; } if (!KEYUP) { jumpkey = false; } if (KEYLEFT) { startwalk(); if (jumpnum == 2) { vx -= playerspeed * weight; } else { if (_root.ground.lowfriction) { vx -= playerspeed / 1.4; } else { vx -= (playerspeed / 1.1) * weight; } } if (facing == 1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = -1; } if (KEYRIGHT) { startwalk(); if (jumpnum == 2) { vx += playerspeed * weight; } else { if (_root.ground.lowfriction) { vx += playerspeed / 1.4; } else { vx += (playerspeed / 1.1) * weight; } } if (facing == -1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = 1; } } if (_root.gamewin && perknumber == 1) { if (Key.isDown(32)) { body._rotation += (-15 * facing - body._rotation) / 2; hand1._x += (-10 * facing - hand1._x) / 2; hand2._x += (-10 * facing - hand2._x) / 2; } else { body._rotation += -body._rotation / 3; hand1._x += -hand1._x / 3; hand2._x += -hand2._x / 3; } } if (!_root.gamewin && _root.gamemode != 2) { if (offhandnumber == 1 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else { if (!KEYNADE && nadekey) { nadekey = false; _root.CP('wep_grenade', _x + 30 * facing, _y - 35, facing, nadepower + PLAYERNUMBER * 1000); offhandammo -= 1; hand2.gotoAndPlay(6); } } if (KEYNADE) { if (nadepower < 14) { nadepower += 0.5; } } } else { if (offhandnumber == 2 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } else { if (offhandnumber == 3) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } } } } vx *= _root.friction; if (vy < 24) { vy += _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if (perknumber == 2 && weight != 1) { weight = 1; } if (perknumber == 5 && recoil != 0) { recoil = 0; } if (jetfuel > 0) { jetfuel -= 0.12; } KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; if (killself) { SELFDESTRUCT(); } if (_root.deleteeverything) { removeMovieClip(this); delete this.onEnterFrame; } ducky._xscale = 100 * facing; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].iszombie) { break; } if (_root.activeplayers[i].frame.hitTest(_x, _y - 15, true)) { if (_root.activeplayers[i].shieldtime <= 0) { radians = Math.atan2(_root.activeplayers[i]._y - 30 - _y, _root.activeplayers[i]._x - _x); degrees = radians * 180 / Math.PI; pushx = Math.cos(degrees * Math.PI / 180) * (350 - distance) / 10; pushy = Math.sin(degrees * Math.PI / 180) * (350 - distance) / 20; _root.activeplayers[i].vx += pushx; _root.activeplayers[i].lives -= 1; if (_root.activeplayers[i].lives <= 0) { _root.activeplayers[i].SELFDESTRUCT(); } if (!isNaN(pushy)) { _root.activeplayers[i].vy += pushy; } j = 0; while (j < 4) { _root.CP('fx_blood', _x, _y, 0, 0); if (_root.activeplayers[i].iszombie && j == 1) { break; } ++j; } _root.CP('fx_bloodstain', _x, _y, 0, 0); } _root.CP('fx_ex66', _x, _y - 20, 0); _root.CP('fx_ex22', _x, _y - 20, 0); _root.CP('fx_ex0', _x, _y - 20, 0); _root.CP('fx_ex44', _x, _y - 20, 0); i = 0; while (i < 2) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 2) { _root.CP('fx_ex7', _x, _y - 20, 0); ++i; } _root.CP('fx_combo', _x, _y - 50, 0, -3); _root.explodesound(); gotkilled(); } if (i == 3) { break; } ++i; } } }; } } movieClip 701 playerAI { frame 1 { function getgun(wepnum) { hand1.gun.swapDepths(1); removeMovieClip(hand1.gun); wepnumber = wepnum; switch (wepnum) { case 1: hand1.attachMovie('gun_m1911', 'gun', 1); break; case 2: hand1.attachMovie('gun_deagle', 'gun', 1); break; case 3: hand1.attachMovie('gun_glock', 'gun', 1); break; case 4: hand1.attachMovie('gun_bull', 'gun', 1); break; case 5: hand1.attachMovie('gun_49', 'gun', 1); break; case 6: hand1.attachMovie('gun_python', 'gun', 1); break; case 8: hand1.attachMovie('gun_m1911weak', 'gun', 1); break; case 9: hand1.attachMovie('gun_instagib', 'gun', 1); break; case 10: hand1.attachMovie('gun_ak47', 'gun', 1); break; case 11: hand1.attachMovie('gun_hk', 'gun', 1); break; case 12: hand1.attachMovie('gun_mp5k', 'gun', 1); break; case 13: hand1.attachMovie('gun_ithaca', 'gun', 1); break; case 14: hand1.attachMovie('gun_scar', 'gun', 1); break; case 15: hand1.attachMovie('gun_usas', 'gun', 1); break; case 16: hand1.attachMovie('gun_501', 'gun', 1); break; case 17: hand1.attachMovie('gun_mini14', 'gun', 1); break; case 18: hand1.attachMovie('gun_lever', 'gun', 1); break; case 19: hand1.attachMovie('gun_p90', 'gun', 1); break; case 20: hand1.attachMovie('gun_m17', 'gun', 1); break; case 21: hand1.attachMovie('gun_bizon', 'gun', 1); break; case 22: hand1.attachMovie('gun_tommy', 'gun', 1); break; case 23: hand1.attachMovie('gun_ump', 'gun', 1); break; case 24: hand1.attachMovie('gun_augsmg', 'gun', 1); break; case 25: hand1.attachMovie('gun_mp5a3', 'gun', 1); break; case 26: hand1.attachMovie('gun_lusa', 'gun', 1); break; case 27: hand1.attachMovie('gun_m12', 'gun', 1); break; case 28: hand1.attachMovie('gun_mas38', 'gun', 1); break; case 29: hand1.attachMovie('gun_aksu', 'gun', 1); break; case 30: hand1.attachMovie('gun_kriss', 'gun', 1); break; case 31: hand1.attachMovie('gun_mp9', 'gun', 1); break; case 32: hand1.attachMovie('gun_mas', 'gun', 1); break; case 33: hand1.attachMovie('gun_awm', 'gun', 1); break; case 34: hand1.attachMovie('gun_hecate', 'gun', 1); break; case 35: hand1.attachMovie('gun_m95', 'gun', 1); break; case 36: hand1.attachMovie('gun_dsr', 'gun', 1); break; case 37: hand1.attachMovie('gun_ssg69', 'gun', 1); break; case 38: hand1.attachMovie('gun_lrs2', 'gun', 1); break; case 39: hand1.attachMovie('gun_galatz', 'gun', 1); break; case 40: hand1.attachMovie('gun_vss', 'gun', 1); break; case 41: hand1.attachMovie('gun_m76', 'gun', 1); break; case 42: hand1.attachMovie('gun_sr25', 'gun', 1); break; case 43: hand1.attachMovie('gun_leversniper', 'gun', 1); break; case 44: hand1.attachMovie('gun_sawnoff', 'gun', 1); break; case 45: hand1.attachMovie('gun_ksg', 'gun', 1); break; case 46: hand1.attachMovie('gun_aa12', 'gun', 1); break; case 47: hand1.attachMovie('gun_jackhammer', 'gun', 1); break; case 48: hand1.attachMovie('gun_pm12', 'gun', 1); break; case 49: hand1.attachMovie('gun_870', 'gun', 1); break; case 50: hand1.attachMovie('gun_spas12', 'gun', 1); break; case 51: hand1.attachMovie('gun_saiga12', 'gun', 1); break; case 52: hand1.attachMovie('gun_saiga20', 'gun', 1); break; case 53: hand1.attachMovie('gun_spas97', 'gun', 1); break; case 54: hand1.attachMovie('gun_moss500', 'gun', 1); break; case 55: hand1.attachMovie('gun_mini', 'gun', 1); break; case 56: hand1.attachMovie('gun_g36c', 'gun', 1); break; case 57: hand1.attachMovie('gun_rpk', 'gun', 1); break; case 58: hand1.attachMovie('gun_sig552', 'gun', 1); break; case 59: hand1.attachMovie('gun_galil', 'gun', 1); break; case 60: hand1.attachMovie('gun_m4', 'gun', 1); break; case 61: hand1.attachMovie('gun_hk33', 'gun', 1); break; case 62: hand1.attachMovie('gun_f2000', 'gun', 1); break; case 63: hand1.attachMovie('gun_scarh', 'gun', 1); break; case 64: hand1.attachMovie('gun_stoner', 'gun', 1); break; case 65: hand1.attachMovie('gun_m249', 'gun', 1); break; case 66: hand1.attachMovie('gun_hbar', 'gun', 1); } if (wepnumber >= 9) { greedykill = true; } waittime = 0; hand1.hand.swapDepths(2); hand1.hand._alpha = 100; hand2.hand._alpha = 100; } function FIREBULLET() { if (firepower > 3) { if (wepnumber == 55) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 25 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 14 - 7; if (facing == 1) { _root.CP('bullet6', _x + 23 * minimulti, _y - 25 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet6', _x - 23 * minimulti, _y - 25 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (wepnumber == 9) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet3', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet3', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (hand1.gun.shotgun > 0) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } i = 0; while (i < hand1.gun.shotgun) { _root.CP('bullet2', _x + 23 * minimulti * facing, _y - 38 * minimulti, -90 + 90 * facing - hand1.gun.shotgun / 1.9 + i * 2, firepower + PLAYERNUMBER * 1000, teamnumber); ++i; } } else { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } } } _root.gunsound(wepnumber); } } function adjustrof() { waittime = rof - 2; if (wepnumber < 10) { waittime = -10; } if (wepnumber >= 10 && _root.gamemode != 4) { _root.CP('fx_cratename', _x, _y - 70, 0, PLAYERNUMBER); } if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } if (_root.gamemode == 4) { waittime = -10; } if (_root.campaignlevel == 2 && _root.campaignmode) { firepower *= 0.6; damagemulti = 1.3; } if (_root.campaignlevel == 3 && _root.campaignmode) { firepower *= 0.8; damagemulti = 1.2; } } function adjustrof2() { if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } } function ejectshell() { _root.CP('fx_shell', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell2() { _root.CP('fx_shell2', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell3() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function ejectshell4() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot() { _root.CP('fx_shot', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot3() { _root.CP('fx_shot3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function gotkilled() { _root.diesound(); if (_name != 'double') { _root.pgsdata[PLAYERNUMBER - 1][2] += 1; } lives -= 1; _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); if (gothitby == _root.p1name) { newmc.asdf = _root.player1; _root.pgsdata[0][1] += 1; if (_root.gamemode == 4) { _root.player1.UPGRADE(); } } else { if (gothitby == _root.p2name) { newmc.asdf = _root.player2; _root.pgsdata[1][1] += 1; if (_root.gamemode == 4) { _root.player2.UPGRADE(); } } else { if (gothitby == _root.p3name) { newmc.asdf = _root.player3; _root.pgsdata[2][1] += 1; if (_root.gamemode == 4) { _root.player3.UPGRADE(); } } else { if (gothitby == _root.p4name) { newmc.asdf = _root.player4; _root.pgsdata[3][1] += 1; if (_root.gamemode == 4) { _root.player4.UPGRADE(); } } } } } newmc.mod = 1; if (cheapshottimer < 120) { newmc.mod = 2; } else { if (greedykill) { newmc.mod = 3; } else { if (hitbynade) { newmc.mod = 4; } } } if (_root.gamemode == 4) { newmc.mod = 5; newmc.leveldisplay = newmc.asdf.currentlevel; } if (cheapshottimer < 120) { _root.hud.killupdate(nametag.nametext.text, gothitby, 2); } else { if (greedykill) { _root.hud.killupdate(nametag.nametext.text, gothitby, 4); } else { if (hitbynade) { _root.hud.killupdate(nametag.nametext.text, gothitby, 3); } else { _root.hud.killupdate(nametag.nametext.text, gothitby, 1); } } } if (lives > 0) { respawn(); } else { _root.hud.update(); i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } ++i; } _x = 0; _y = 1100; _alpha = 0; shieldtime = 0; invisibletime = 0; jetfuel = 0; if (this._name == 'double') { this.swapDepths(1); removeMovieClip(this); } delete this.onEnterFrame; } } function respawn() { cheapshottimer = 0; gothitby = 'none'; hitbynade = false; if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(9); } if (_root.gamemode == 4) { getgun(currentgun); } if (_name != 'double') { _y = -1000; _x = _root.ground._x + _root.ground.spawnarea._x + random(_root.ground.spawnarea._width); } vy = 0; vx = 0; jumpnum = 1; offhandammo = 3; shieldtime = 0; invisibletime = 0; jetfuel = 0; speedtime = 0; minitime = 0; instagib.gotoAndStop(1); _xscale = 80; _yscale = 80; minimulti = 1; _root.hud.update(); if (perknumber == 9 && _root.gamemode != 4 && _root.gamemode != 2) { randgun = random(57) + 10; getgun(randgun); } } function startwalk() { if (leg1._currentframe == 1) { leg1.gotoAndPlay(2); leg2.gotoAndPlay(2); } } function SELFDESTRUCT() { _root.CP('fx_ex6', _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } j = 0; while (j < 5) { _root.CP('fx_blood', _x, _y, 0, 0); ++j; } _root.CP('fx_combo', _x, _y - 50, 0, -5); _root.CP('fx_bloodstain', _x, _y, 0, 0); gotkilled(); } function spawnfriend() { newmc = _root.attachMovie('playerAI', 'double', -5); newmc._x = _x; newmc._y = _y; newmc.asdf = this.PLAYERNUMBER; } function lifebling() { _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); newmc.asdf = this; newmc.mod = 6; } function UPGRADE() { currentlevel += 1; switch (currentlevel) { case 1: currentgun = 2; break; case 2: currentgun = 29; break; case 3: currentgun = 19; break; case 4: currentgun = 46; break; case 5: currentgun = 13; break; case 6: currentgun = 51; break; case 7: currentgun = 50; break; case 8: currentgun = 11; break; case 9: currentgun = 38; break; case 10: currentgun = 33; break; case 11: currentgun = 58; break; case 12: currentgun = 62; break; case 13: currentgun = 66; break; case 14: currentgun = 65; break; case 15: currentgun = 44; } if (currentlevel == 16) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } ++j; } } else { getgun(currentgun); } } AI = true; vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; lives = _root.totallives; if (_root.gamemode == 4) { lives = 99999; } offhandnumber = 1; if (_root.gamemode == 4) { offhandnumber = -1; } offhandammo = 3; gothitby = 'none'; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; doubletime = -100; switch (this._name) { case 'player1': PLAYERNUMBER = 1; playernumber = _root.p1color; KEYSPLODE = 75; displayname = _root.p1name; _root.attachMovie('player_arrow', 'arrow1', _root.arrow1depth); defaultgun = _root.p1gun; perknumber = _root.p1perk; teamnumber = _root.p1team; break; case 'player2': PLAYERNUMBER = 2; playernumber = _root.p2color; KEYSPLODE = 76; displayname = _root.p2name; _root.attachMovie('player_arrow', 'arrow2', _root.arrow2depth); defaultgun = _root.p2gun; perknumber = _root.p2perk; teamnumber = _root.p2team; break; case 'player3': PLAYERNUMBER = 3; playernumber = _root.p3color; KEYSPLODE = 186; displayname = _root.p3name; _root.attachMovie('player_arrow', 'arrow3', _root.arrow3depth); defaultgun = _root.p3gun; perknumber = _root.p3perk; teamnumber = _root.p3team; break; case 'player4': PLAYERNUMBER = 4; playernumber = _root.p4color; KEYSPLODE = 222; displayname = _root.p4name; _root.attachMovie('player_arrow', 'arrow4', _root.arrow4depth); defaultgun = _root.p4gun; perknumber = _root.p4perk; teamnumber = _root.p4team; } if (this._name == 'double') { doubletime = 600; _root.activeplayers[_root.activeplayers.length] = this; lives = 1; PLAYERNUMBER = asdf; switch (asdf) { case 1: playernumber = _root.p1color; displayname = _root.p1name; defaultgun = _root.p1gun; teamnumber = _root.p1team; break; case 2: playernumber = _root.p2color; displayname = _root.p2name; defaultgun = _root.p2gun; teamnumber = _root.p2team; break; case 3: playernumber = _root.p3color; displayname = _root.p3name; defaultgun = _root.p3gun; teamnumber = _root.p3team; break; case 4: playernumber = _root.p4color; displayname = _root.p4name; defaultgun = _root.p4gun; teamnumber = _root.p4team; } } if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; if (perknumber == 3) { triplejump = true; } if (perknumber == 8) { offhandammo += 2; } currentlevel = 0; UPGRADE(); currentgun = 2; respawn(); targettime = 0; groundleft = _root.ground._x + _root.ground.platform._x; groundright = _root.ground._x + _root.ground.platform._x + _root.ground.platform._width; groundmiddle = (groundleft + groundright) / 2; lockleft = 0; lockright = 0; lockup = 0; cratearray = new Array(); targetplayer = false; idletime2 = 0; prevx = 0; invisibletime = 0; shieldtime = 0; jetfuel = 0; speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; dummy = false; if (_root.gototest) { dummy = true; } killself = false; iszombie = false; damagemulti = 1; if (_root.campaignmode && _root.campaignlevel == 4) { cheapshottimer = 120; } weight = 1; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.gamewin) { vx = 0; vy = 0; } if (doubletime >= 0 && _root.campaignlevel != 4) { doubletime -= 1; if (doubletime <= 30) { SELFDESTRUCT(); } alone = 0; i = 0; while (i < _root.activeplayers.length) { if (!_root.activeplayers[i].AI) { alone += 1; } ++i; } if (alone == 1 && _root.activeplayers[i].length == 2) { SELFDESTRUCT(); } } if (_root.campaignmode && _root.campaignlevel == 4) { if (gothitby != 'none') { SELFDESTRUCT(); } _alpha = 20 + random(30); } targettime += 1; if (targettime >= 40) { low = 5000; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != teamnumber) { if (_root.activeplayers[i].PLAYERNUMBER != this.PLAYERNUMBER) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.activeplayers[i]; targetplayer = true; } } } ++i; } i = 0; while (i < _root.cratearray.length) { distance = Math.round(Math.sqrt(Math.pow(_root.cratearray[i]._x - _x, 2) + Math.pow(_root.cratearray[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.cratearray[i]; targetplayer = false; } if (this._name != 'double' && _root.cratearray[i].powerupnumber == 0 || _root.cratearray[i].powerupnumber == 3) { target = _root.cratearray[i]; targetplayer = false; break; } ++i; } targettime = 0; } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && vy > 0) { if (Math.abs(vx) < 3) { gothitby = 'none'; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = _y - vy * 1.01; i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 0.5); break; } ++i; } if (Math.abs(vy) > 3) { eyes._y += 10; hand1._y += 10; hand2._y += 8; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } _root.dropsound(); } vy = 0; } else { if (jumpnum == 2) { jumpnum = 1; } } } if (!_root.ground.platform.hitTest(_x, _y - 8, true) && !_root.ground.platform.hitTest(_x, _y, true)) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && !freepass) { freepass = true; } if (_y > 1000 || _x < -600 || _x > 1500) { gotkilled(); } land1x = _x + land1._x * 0.8; land1y = _y + land1._y * 0.8; land2x = _x + land2._x * 0.8; land2y = _y + land2._y * 0.8; noland = _y + noland._y * 0.8; if (prevx == Math.round(_x) && !dummy) { idletime2 += 1; if (idletime2 >= 4) { idletime2 = 0; if (jumpnum == 2) { KEYUP = true; } if (target._x < _x) { lockleft = 10; } if (target._x >= _x) { lockright = 10; } } } else { idletime2 = 0; } prevx = Math.round(_x); if (target._y <= _y + 10 && target._y >= _y - 80 && jumpnum == 2) { if (targetplayer) { if (target._x >= groundmiddle) { dir = 1; } if (target._x < groundmiddle) { dir = -1; } optimalx = target._x - 150 * dir; } else { optimalx = target._x; } if (_x > groundleft + 200) { if (optimalx < _x - 40) { KEYLEFT = true; } } if (_x < groundright - 200) { if (optimalx > _x + 40) { KEYRIGHT = true; } } if (_x > optimalx - 40 && _x < optimalx + 40) { if (target._x > _x && facing == -1) { KEYRIGHT = true; } if (target._x <= _x && facing == 1) { KEYLEFT = true; } } } else { if (target._y > _y + 10) { if (_x > groundleft + 50 && target.jumpnum == 2 || _x > groundleft - 10 && !targetplayer) { if (target._x < _x - 30) { KEYLEFT = true; } } if (_x < groundright - 50 && target.jumpnum == 2 || _x < groundright + 10 && !targetplayer) { if (target._x > _x + 30) { KEYRIGHT = true; } } if (_x > target._x - 30 && _x < target._x + 30 && Math.round(target.vy) == 1 && target.jumpnum == 2 || _x > target._x - 30 && _x < target._x + 30 && !targetplayer) { KEYDOWN = true; } if (_root.ground.platform.hitTest(_x, _y + 95, true) && target.jumpnum == 2) { KEYDOWN = true; } } else { if (target._y < _y - 80) { if (vy < 0 && jumpnum == 1 && _root.ground.platform.hitTest(_x, _y - 30, true) && Math.abs(vx) <= 5) { KEYUP = true; } if (jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 75, true) && Math.abs(vx) <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 120, true) && Math.abs(vx) <= 5) { KEYUP = true; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 80, true) && lockleft == 0 && vx >= -5 || jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 120, true) && lockleft == 0 && vx >= -5) { KEYUP = true; lockleft = 20; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 80, true) && lockright == 0 && vx <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 120, true) && lockright == 0 && vx <= 5) { KEYUP = true; lockright = 20; } else { if (jumpnum == 2) { if (target._x < _x && lockright == 0) { lockleft = 10; } else { if (target._x > _x && lockleft == 0) { lockright = 10; } } } } } } } } } if (_x < groundleft + 100 || _x > groundright - 100) { if (groundmiddle < _x - 40) { KEYLEFT = true; } if (groundmiddle > _x + 40) { KEYRIGHT = true; } } if (Math.abs(vx) > 30) { if (jumpnum == 2) { KEYUP = true; } } if (vx > 15 || vx < -15) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && vx > 10) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land1x, land1y, true) && vx < -10) { if (jumpnum == 2) { KEYUP = true; } } if (_x > groundright - 100 && targetplayer || _x > groundright && !targetplayer) { if (jetfuel > 0 && _x > groundright && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx < -1 && jumpnum == 1 && _x < groundright + 100 || vy > 0 && vx < -1 && jumpnum == 11 && _x < groundright + 100) { KEYUP = true; } if (_x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (_x < groundleft + 100 && targetplayer || _x < groundleft && !targetplayer) { if (jetfuel > 0 && _x < groundleft && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx > 1 && jumpnum == 1 && _x > groundleft - 100 || vy > 0 && vx > 1 && jumpnum == 11 && _x > groundleft - 100) { KEYUP = true; } if (_x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && jumpnum == 2) { KEYRIGHT = false; } if (!_root.ground.platform.hitTest(land1x, land1y, true) && jumpnum == 2) { KEYLEFT = false; } if (!_root.ground.platform.hitTest(land2x - 15, land2y, true) && jumpnum == 2) { KEYRIGHT = false; KEYLEFT = true; } if (!_root.ground.platform.hitTest(land1x + 15, land1y, true) && jumpnum == 2) { KEYLEFT = false; KEYRIGHT = true; } if (lockright >= lockleft) { lockleft = 0; } if (lockleft > lockright) { lockright = 0; } if (lockright > 0) { KEYRIGHT = true; lockright -= 1; } if (lockleft > 0) { KEYLEFT = true; lockleft -= 1; } if (lockup > 0) { KEYUP = true; lockup -= 1; } if (targetplayer && target._y < _y + 20 && target._y > _y - 80) { if (target._x > _x && facing == 1 || target._x < _x && facing == -1) { if (hand1.gun.shotgun > 0) { if (Math.abs(target._x - _x) > 15 && Math.abs(target._x - _x) < 150) { KEYSHOOT = true; } } else { KEYSHOOT = true; } } } if (!disabled && !_root.gamewin) { if (KEYDOWN && jumpnum == 2 && !freepass && !downkey) { if (_y < _root.ground._y + _root.ground.lowest._y) { freepass = true; vy += 1; _y = _y + 5; jumpnum = 1; downkey = true; } } else { if (!KEYDOWN && downkey) { downkey = false; } } if (KEYUP && !jumpkey && jumpnum > 0) { jumpkey = true; jumpnum -= 1; if (jumpnum == 1) { vy = -_root.power * 1; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } } else { if (jumpnum == 0) { vy = -_root.power * 0.83; _root.CP('fx_double', _x, _y); if (triplejump && jumpnum == 0) { jumpnum = 11; triplejump = false; } } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy -= _root.power * 0.2; } else { vy = -_root.power * 0.65; } _root.CP('fx_double', _x, _y); } _y = _y - 1; } if (!KEYUP) { jumpkey = false; } if (KEYUP && jumpnum <= 0 && jetfuel > 0 && !jumpkey) { if (body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYUP) { vy += (-15 - vy) / 4; _root.CP('fx_jetpack', _x - 22 * facing, _y - 18, 0); jetfuel -= 1.5; } } if (body.jetpack._alpha >= 100) { body.jetpack.fuel._yscale = jetfuel; } if (body.jetpack._alpha != 0 && jetfuel <= 0) { _root.CP('fx_droppack', _x - 20 * facing, _y - 40, facing * -1, 0); body.jetpack._alpha = 0; } if (jetfuel > 0 && body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYLEFT) { startwalk(); if (jumpnum == 2) { vx -= playerspeed * weight; } else { if (_root.ground.lowfriction) { vx -= playerspeed / 1.4; } else { vx -= (playerspeed / 1.1) * weight; } } if (facing == 1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = -1; } if (KEYRIGHT) { startwalk(); if (jumpnum == 2) { vx += playerspeed * weight; } else { if (_root.ground.lowfriction) { vx += playerspeed / 1.4; } else { vx += (playerspeed / 1.1) * weight; } } if (facing == -1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = 1; } } if (_root.gamewin && perknumber == 1) { if (Key.isDown(32)) { body._rotation += (-15 * facing - body._rotation) / 2; hand1._x += (-10 * facing - hand1._x) / 2; hand2._x += (-10 * facing - hand2._x) / 2; } else { body._rotation += -body._rotation / 3; hand1._x += -hand1._x / 3; hand2._x += -hand2._x / 3; } } if (!_root.gamewin && _root.gamemode != 2) { if (offhandnumber == 1 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else { if (!KEYNADE && nadekey) { nadekey = false; _root.CP('wep_grenade', _x + 30 * facing, _y - 35, facing, nadepower + PLAYERNUMBER * 1000); offhandammo -= 1; hand2.gotoAndPlay(6); } } if (KEYNADE) { if (nadepower < 14) { nadepower += 0.5; } } } else { if (offhandnumber == 2 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } else { if (offhandnumber == 3) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } } } } if (dummy) { KEYSHOOT = false; } if (waittime < rof) { waittime += 1; } if (KEYSHOOT && waittime >= rof && !_root.gamewin && hand1.gun._currentframe == 2 && bullets > 0) { waittime = 0; idletime = 0; vx -= recoil * facing; if (firepower == 0) { _root.CP('bullet5_grenade', _x + 30 * facing, _y - 20, facing, 20 + PLAYERNUMBER * 1000); } hand2.hand._y = hand1.gun.handy; hand1.gun._rotation = -blowback; hand1.hand._x = hand1.gun.shootx; hand1.hand._y = hand1.gun.shooty; hand2.hand._x = hand1.gun.handx; hand2.hand._y = hand1.gun.handy; hand1.gun._x = hand1.gun.shootx; hand1.gun._y = hand1.gun.shooty; hand1.hand._x -= pushback; hand2.hand._x -= pushback; if (blowback >= 20 && hand1.gun.handx > 40) { hand2.hand._y = -blowback; } hand1.gun.play(); FIREBULLET(); _root.pgsdata[PLAYERNUMBER - 1][3] += 1; bullets -= 1; if (bullets <= 0) { if (wepnumber >= 9) { _root.CP('fx_dropgun', _x + 20 * facing, _y - 40, facing, wepnumber); if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(8); } if (_root.gamemode == 4) { currentlevel -= 2; UPGRADE(); getgun(currentgun); } } else { hand1.gun.gotoAndPlay(10); } } } if (idletime <= idlemax) { idletime += 1; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { hand1.gun._x += (-5.5 - hand1.gun._x) / 3; hand1.gun._y += (10.85 - hand1.gun._y) / 3; hand1.gun._rotation += (idlerotate - hand1.gun._rotation) / 3; } else { hand1.hand._x += (hand1.gun.shootx - hand1.hand._x) / 3; hand1.hand._y += (hand1.gun.shooty - hand1.hand._y) / 3; hand2.hand._x += (hand1.gun.handx - hand2.hand._x) / 3; hand2.hand._y += (hand1.gun.handy - hand2.hand._y) / 3; hand1.gun._x += (hand1.gun.shootx - hand1.gun._x) / 3; hand1.gun._y += (hand1.gun.shooty - hand1.gun._y) / 3; hand1.gun._rotation += -hand1.gun._rotation / 3; } if (hittimer <= 40) { hittimer += 1; } if (hittimer > 40) { hitnumber = 0; } if (cheapshottimer < 120) { cheapshottimer += 1; } if (_root.activeplayers.length == 1 && _root.activeplayers[0] == this && _root.gamemode != 3 && !_root.teamgame) { if (_root.campaignmode && !_root.fx_teamwin) { _root.teamgamewin = true; _root.attachMovie('fx_campaignlose', 'fx_teamwin', _root.teamwindepth); } else { if (!_root.campaignmode) { _root.hud.countdown.play(); } } } if (_root.gamewin && !player_winner) { this.attachMovie('player_winner', 'player_winner', this.getNextHighestDepth()); } vx *= _root.friction; if (vy < 24) { vy += _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if (perknumber == 2 && weight != 1) { weight = 1; } if (perknumber == 5 && recoil != 0) { recoil = 0; } if (jetfuel > 0) { jetfuel -= 0.12; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { if (walkanim == 1) { hand1.hand._x += -hand1.hand._x / 3; hand2.hand._x += (15 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { if (walkanim == 2) { hand1.hand._x += (-10 - hand1.hand._x) / 3; hand2.hand._x += (25 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { hand1.hand._x += (-5 - hand1.hand._x) / 3; hand2.hand._x += (20 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } } } hand1.gun._x = hand1.hand._x; if (wepnumber == 6) { hand1.gun.glove2._x = (hand1.gun._x * 2 - 5) * -1; } if (Math.abs(vx) > 3) { leg1.play(); leg2.play(); } else { if (leg1._currentframe == 1) { walkanim = 0; } } if (jumpnum != 2) { leg1.gotoAndStop(1); leg2.gotoAndStop(1); walkanim = 0; } if (vy <= -2) { leg1._rotation += (80 * facing - leg1._rotation) / 3; leg2._rotation += (80 * facing - leg2._rotation) / 3; body._y += (-70 - body._y) / 5; } else { if (vy >= 2) { leg1._rotation += (-10 * facing - leg1._rotation) / 3; leg2._rotation += (-10 * facing - leg2._rotation) / 3; body._y += (-55 - body._y) / 5; } else { leg1._rotation += -leg1._rotation / 1.5; leg2._rotation += -leg2._rotation / 1.5; body._y += (-60 - body._y) / 2; } } leg1._x = -12 * facing; leg2._x = 9 * facing; if (Math.abs(-46 + body.head.head._y - eyes._y) >= 1) { eyes._y += (-46 - eyes._y) / 5; hand1._y += (-35 - hand1._y) / 5; hand2._y += (-25 - hand2._y) / 5; } else { eyes._y = -46 + body.head.head._y; eyes._y = Math.round(eyes._y); } if (facing == 1) { body._xscale = 100; eyes._xscale = 100; hand1._xscale = 100; hand2._xscale = 100; leg1._xscale = 100; leg2._xscale = 100; instagib._xscale = 100; player_hat._xscale = 100; player_hat._x = 9.550000000000001 * facing; } else { body._xscale = -100; eyes._xscale = -100; hand1._xscale = -100; hand2._xscale = -100; leg1._xscale = -100; leg2._xscale = -100; instagib._xscale = -100; player_hat._xscale = -100; player_hat._x = 9.550000000000001 * facing; } player_hat._y = -75 + body.head.head._y + (body._y + 60); if (nametag.nametext.text == 'Sinusoidal Sam' && eyes._currentframe != 31) { eyes.gotoAndStop(31); } if (nametag.nametext.text == 'Homer' && eyes._currentframe != 32) { player_hat.gotoAndStop(32); eyes.gotoAndStop(32); } if (invisibletime > 0) { invisibletime -= 1; if (_alpha > 0) { _alpha = _alpha - 10; } else { _alpha = 0; } } else { if (_alpha < 100) { _alpha = _alpha + 10; } } if (shieldtime > 0) { shieldtime -= 1; if (shield._alpha < 100) { shield._alpha += 100; } if (shield._currentframe == 1) { shield.play(); } } else { if (shield._alpha > 0) { shield._alpha -= 10; } if (shield._alpha <= 1 && shield._currentframe != 1) { shield.gotoAndPlay(1); } } if (speedtime >= 0) { speedtime -= 1; if (playerspeed != _root.speed * 2) { playerspeed = _root.speed * 2; } if (speedtime % 2 == 0) { if (minitime <= 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER, facing); } if (minitime > 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER * -1, facing); } } } else { if (playerspeed != _root.speed) { playerspeed = _root.speed; } } if (minitime >= 0) { minitime -= 1; if (minitime > 260) { minimulti += (0.6 - minimulti) / 6; _xscale = _xscale + (50 - _xscale) / 3; _yscale = _xscale; } if (minitime == 260) { if (minimulti != 0.6) { minimulti = 0.6; } _xscale = 50; _yscale = 50; } if (minitime <= 40) { minimulti += (1 - minimulti) / 6; _xscale = _xscale + (80 - _xscale) / 3; _yscale = _xscale; } } else { if (minimulti != 1) { minimulti = 1; } if (_xscale != 80) { _xscale = 80; _yscale = 80; } } instagib._y = body._y + 60 - 2.65; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; if (this._name == 'double' && lives > 1) { lives = 0; } if (this._name == 'double' && jetfuel != 0) { jetfuel = 0; } if (this._name == 'double' && invisibletime != 0) { invisibletime = 0; } if (this._name == 'double' && shieldtime != 0) { shieldtime = 0; } if (this._name == 'double' && speedtime != 0) { speedtime = 0; playerspeed = _root.speed; } if (killself) { SELFDESTRUCT(); } } }; } } movieClip 702 playerAI_double { frame 1 { function getgun(wepnum) { hand1.gun.swapDepths(1); removeMovieClip(hand1.gun); wepnumber = wepnum; switch (wepnum) { case 1: hand1.attachMovie('gun_m1911', 'gun', 1); break; case 2: hand1.attachMovie('gun_deagle', 'gun', 1); break; case 3: hand1.attachMovie('gun_glock', 'gun', 1); break; case 4: hand1.attachMovie('gun_bull', 'gun', 1); break; case 5: hand1.attachMovie('gun_49', 'gun', 1); break; case 6: hand1.attachMovie('gun_python', 'gun', 1); break; case 8: hand1.attachMovie('gun_m1911weak', 'gun', 1); break; case 9: hand1.attachMovie('gun_instagib', 'gun', 1); break; case 10: hand1.attachMovie('gun_ak47', 'gun', 1); break; case 11: hand1.attachMovie('gun_hk', 'gun', 1); break; case 12: hand1.attachMovie('gun_mp5k', 'gun', 1); break; case 13: hand1.attachMovie('gun_ithaca', 'gun', 1); break; case 14: hand1.attachMovie('gun_scar', 'gun', 1); break; case 15: hand1.attachMovie('gun_usas', 'gun', 1); break; case 16: hand1.attachMovie('gun_501', 'gun', 1); break; case 17: hand1.attachMovie('gun_mini14', 'gun', 1); break; case 18: hand1.attachMovie('gun_lever', 'gun', 1); break; case 19: hand1.attachMovie('gun_p90', 'gun', 1); break; case 20: hand1.attachMovie('gun_m17', 'gun', 1); break; case 21: hand1.attachMovie('gun_bizon', 'gun', 1); break; case 22: hand1.attachMovie('gun_tommy', 'gun', 1); break; case 23: hand1.attachMovie('gun_ump', 'gun', 1); break; case 24: hand1.attachMovie('gun_augsmg', 'gun', 1); break; case 25: hand1.attachMovie('gun_mp5a3', 'gun', 1); break; case 26: hand1.attachMovie('gun_lusa', 'gun', 1); break; case 27: hand1.attachMovie('gun_m12', 'gun', 1); break; case 28: hand1.attachMovie('gun_mas38', 'gun', 1); break; case 29: hand1.attachMovie('gun_aksu', 'gun', 1); break; case 30: hand1.attachMovie('gun_kriss', 'gun', 1); break; case 31: hand1.attachMovie('gun_mp9', 'gun', 1); break; case 32: hand1.attachMovie('gun_mas', 'gun', 1); break; case 33: hand1.attachMovie('gun_awm', 'gun', 1); break; case 34: hand1.attachMovie('gun_hecate', 'gun', 1); break; case 35: hand1.attachMovie('gun_m95', 'gun', 1); break; case 36: hand1.attachMovie('gun_dsr', 'gun', 1); break; case 37: hand1.attachMovie('gun_ssg69', 'gun', 1); break; case 38: hand1.attachMovie('gun_lrs2', 'gun', 1); break; case 39: hand1.attachMovie('gun_galatz', 'gun', 1); break; case 40: hand1.attachMovie('gun_vss', 'gun', 1); break; case 41: hand1.attachMovie('gun_m76', 'gun', 1); break; case 42: hand1.attachMovie('gun_sr25', 'gun', 1); break; case 43: hand1.attachMovie('gun_leversniper', 'gun', 1); break; case 44: hand1.attachMovie('gun_sawnoff', 'gun', 1); break; case 45: hand1.attachMovie('gun_ksg', 'gun', 1); break; case 46: hand1.attachMovie('gun_aa12', 'gun', 1); break; case 47: hand1.attachMovie('gun_jackhammer', 'gun', 1); break; case 48: hand1.attachMovie('gun_pm12', 'gun', 1); break; case 49: hand1.attachMovie('gun_870', 'gun', 1); break; case 50: hand1.attachMovie('gun_spas12', 'gun', 1); break; case 51: hand1.attachMovie('gun_saiga12', 'gun', 1); break; case 52: hand1.attachMovie('gun_saiga20', 'gun', 1); break; case 53: hand1.attachMovie('gun_spas97', 'gun', 1); break; case 54: hand1.attachMovie('gun_moss500', 'gun', 1); break; case 55: hand1.attachMovie('gun_mini', 'gun', 1); break; case 56: hand1.attachMovie('gun_g36c', 'gun', 1); break; case 57: hand1.attachMovie('gun_rpk', 'gun', 1); break; case 58: hand1.attachMovie('gun_sig552', 'gun', 1); break; case 59: hand1.attachMovie('gun_galil', 'gun', 1); break; case 60: hand1.attachMovie('gun_m4', 'gun', 1); break; case 61: hand1.attachMovie('gun_hk33', 'gun', 1); break; case 62: hand1.attachMovie('gun_f2000', 'gun', 1); break; case 63: hand1.attachMovie('gun_scarh', 'gun', 1); break; case 64: hand1.attachMovie('gun_stoner', 'gun', 1); break; case 65: hand1.attachMovie('gun_m249', 'gun', 1); break; case 66: hand1.attachMovie('gun_hbar', 'gun', 1); } if (wepnumber >= 9) { greedykill = true; } waittime = 0; hand1.hand.swapDepths(2); hand1.hand._alpha = 100; hand2.hand._alpha = 100; } function FIREBULLET() { if (firepower > 3) { if (wepnumber == 55) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 25 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 14 - 7; if (facing == 1) { _root.CP('bullet6', _x + 23 * minimulti, _y - 25 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet6', _x - 23 * minimulti, _y - 25 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (wepnumber == 9) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet3', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet3', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (hand1.gun.shotgun > 0) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } i = 0; while (i < hand1.gun.shotgun) { _root.CP('bullet2', _x + 23 * minimulti * facing, _y - 38 * minimulti, -90 + 90 * facing - hand1.gun.shotgun / 1.9 + i * 2, firepower + PLAYERNUMBER * 1000, teamnumber); ++i; } } else { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } } } _root.gunsound(wepnumber); } } function adjustrof() { waittime = rof - 2; if (wepnumber < 10) { waittime = -10; } if (wepnumber >= 10 && _root.gamemode != 4) { _root.CP('fx_cratename', _x, _y - 70, 0, PLAYERNUMBER); } if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } if (_root.gamemode == 4) { waittime = -10; } if (_root.campaignlevel == 2 && _root.campaignmode) { firepower *= 0.6; damagemulti = 1.3; } } function adjustrof2() { if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } } function ejectshell() { _root.CP('fx_shell', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell2() { _root.CP('fx_shell2', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell3() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function ejectshell4() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot() { _root.CP('fx_shot', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot3() { _root.CP('fx_shot3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function gotkilled() { _root.diesound(); if (_name != 'double') { _root.pgsdata[PLAYERNUMBER - 1][2] += 1; } lives -= 1; _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); if (gothitby == _root.p1name) { newmc.asdf = _root.player1; _root.pgsdata[0][1] += 1; if (_root.gamemode == 4) { _root.player1.UPGRADE(); } } else { if (gothitby == _root.p2name) { newmc.asdf = _root.player2; _root.pgsdata[1][1] += 1; if (_root.gamemode == 4) { _root.player2.UPGRADE(); } } else { if (gothitby == _root.p3name) { newmc.asdf = _root.player3; _root.pgsdata[2][1] += 1; if (_root.gamemode == 4) { _root.player3.UPGRADE(); } } else { if (gothitby == _root.p4name) { newmc.asdf = _root.player4; _root.pgsdata[3][1] += 1; if (_root.gamemode == 4) { _root.player4.UPGRADE(); } } } } } newmc.mod = 1; if (cheapshottimer < 120) { newmc.mod = 2; } else { if (greedykill) { newmc.mod = 3; } else { if (hitbynade) { newmc.mod = 4; } } } if (_root.gamemode == 4) { newmc.mod = 5; newmc.leveldisplay = newmc.asdf.currentlevel; } if (cheapshottimer < 120) { _root.hud.killupdate(nametag.nametext.text, gothitby, 2); } else { if (greedykill) { _root.hud.killupdate(nametag.nametext.text, gothitby, 4); } else { if (hitbynade) { _root.hud.killupdate(nametag.nametext.text, gothitby, 3); } else { _root.hud.killupdate(nametag.nametext.text, gothitby, 1); } } } if (lives > 0) { respawn(); } else { _root.hud.update(); i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } ++i; } _x = 0; _y = 1100; _alpha = 0; shieldtime = 0; invisibletime = 0; jetfuel = 0; if (this._name == 'double') { this.swapDepths(1); removeMovieClip(this); } delete this.onEnterFrame; } } function respawn() { fadedoubletimer = -80; cheapshottimer = 0; gothitby = 'none'; hitbynade = false; if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(9); } if (_root.gamemode == 4) { getgun(currentgun); } if (_name != 'double') { _y = -1000; _x = _root.ground._x + _root.ground.spawnarea._x + random(_root.ground.spawnarea._width); } vy = 0; vx = 0; jumpnum = 1; offhandammo = 3; shieldtime = 0; invisibletime = 0; jetfuel = 0; speedtime = 0; minitime = 0; instagib.gotoAndStop(1); _xscale = 80; _yscale = 80; minimulti = 1; _root.hud.update(); if (perknumber == 9 && _root.gamemode != 4 && _root.gamemode != 2) { randgun = random(57) + 10; getgun(randgun); } } function startwalk() { if (leg1._currentframe == 1) { leg1.gotoAndPlay(2); leg2.gotoAndPlay(2); } } function SELFDESTRUCT() { _root.CP('fx_ex6', _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } j = 0; while (j < 5) { _root.CP('fx_blood', _x, _y, 0, 0); ++j; } _root.CP('fx_combo', _x, _y - 50, 0, -5); _root.CP('fx_bloodstain', _x, _y, 0, 0); gotkilled(); } function spawnfriend() { newmc = _root.attachMovie('playerAI', 'double', -5); newmc._x = _x; newmc._y = _y; newmc.asdf = this.PLAYERNUMBER; } function lifebling() { _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); newmc.asdf = this; newmc.mod = 6; } function UPGRADE() { currentlevel += 1; switch (currentlevel) { case 1: currentgun = 2; break; case 2: currentgun = 29; break; case 3: currentgun = 19; break; case 4: currentgun = 46; break; case 5: currentgun = 13; break; case 6: currentgun = 51; break; case 7: currentgun = 50; break; case 8: currentgun = 11; break; case 9: currentgun = 38; break; case 10: currentgun = 33; break; case 11: currentgun = 58; break; case 12: currentgun = 62; break; case 13: currentgun = 66; break; case 14: currentgun = 65; break; case 15: currentgun = 44; } if (currentlevel == 16) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } ++j; } } else { getgun(currentgun); } } AI = true; vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; lives = _root.totallives; if (_root.gamemode == 4) { lives = 99999; } offhandnumber = 1; if (_root.gamemode == 4) { offhandnumber = -1; } offhandammo = 3; gothitby = 'none'; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; doubletime = -100; switch (this._name) { case 'player1': PLAYERNUMBER = 1; playernumber = _root.p1color; KEYSPLODE = 75; displayname = _root.p1name; _root.attachMovie('player_arrow', 'arrow1', _root.arrow1depth); defaultgun = _root.p1gun; perknumber = _root.p1perk; teamnumber = _root.p1team; break; case 'player2': PLAYERNUMBER = 2; playernumber = _root.p2color; KEYSPLODE = 76; displayname = _root.p2name; _root.attachMovie('player_arrow', 'arrow2', _root.arrow2depth); defaultgun = _root.p2gun; perknumber = _root.p2perk; teamnumber = _root.p2team; break; case 'player3': PLAYERNUMBER = 3; playernumber = _root.p3color; KEYSPLODE = 186; displayname = _root.p3name; _root.attachMovie('player_arrow', 'arrow3', _root.arrow3depth); defaultgun = _root.p3gun; perknumber = _root.p3perk; teamnumber = _root.p3team; break; case 'player4': PLAYERNUMBER = 4; playernumber = _root.p4color; KEYSPLODE = 222; displayname = _root.p4name; _root.attachMovie('player_arrow', 'arrow4', _root.arrow4depth); defaultgun = _root.p4gun; perknumber = _root.p4perk; teamnumber = _root.p4team; } if (this._name == 'double') { doubletime = 600; _root.activeplayers[_root.activeplayers.length] = this; lives = 1; PLAYERNUMBER = asdf; switch (asdf) { case 1: playernumber = _root.p1color; displayname = _root.p1name; defaultgun = _root.p1gun; teamnumber = _root.p1team; break; case 2: playernumber = _root.p2color; displayname = _root.p2name; defaultgun = _root.p2gun; teamnumber = _root.p2team; break; case 3: playernumber = _root.p3color; displayname = _root.p3name; defaultgun = _root.p3gun; teamnumber = _root.p3team; break; case 4: playernumber = _root.p4color; displayname = _root.p4name; defaultgun = _root.p4gun; teamnumber = _root.p4team; } } if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; if (perknumber == 3) { triplejump = true; } if (perknumber == 8) { offhandammo += 2; } currentlevel = 0; UPGRADE(); currentgun = 2; respawn(); targettime = 0; groundleft = _root.ground._x + _root.ground.platform._x; groundright = _root.ground._x + _root.ground.platform._x + _root.ground.platform._width; groundmiddle = (groundleft + groundright) / 2; lockleft = 0; lockright = 0; lockup = 0; cratearray = new Array(); targetplayer = false; idletime2 = 0; prevx = 0; invisibletime = 0; shieldtime = 0; jetfuel = 0; speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; dummy = false; if (_root.gototest) { dummy = true; } killself = false; iszombie = false; damagemulti = 1; fakedoubletime = -80; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (!_root.double) { fakedoubletime += 1; if (fakedoubletime >= 35) { fakedoubletime = -120; spawnfriend(); } } if (_root.gamewin) { vx = 0; vy = 0; } if (doubletime >= 0) { doubletime -= 1; if (doubletime <= 30) { SELFDESTRUCT(); } } targettime += 1; if (targettime >= 40) { low = 5000; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != teamnumber) { if (_root.activeplayers[i].PLAYERNUMBER != this.PLAYERNUMBER) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.activeplayers[i]; targetplayer = true; } } } ++i; } i = 0; while (i < _root.cratearray.length) { distance = Math.round(Math.sqrt(Math.pow(_root.cratearray[i]._x - _x, 2) + Math.pow(_root.cratearray[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.cratearray[i]; targetplayer = false; } if (this._name != 'double' && _root.cratearray[i].powerupnumber == 0 || _root.cratearray[i].powerupnumber == 3) { target = _root.cratearray[i]; targetplayer = false; break; } ++i; } targettime = 0; } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && vy > 0) { if (Math.abs(vx) < 3) { gothitby = 'none'; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = _y - vy * 1.01; i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 0.5); break; } ++i; } if (Math.abs(vy) > 3) { eyes._y += 10; hand1._y += 10; hand2._y += 8; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } _root.dropsound(); } vy = 0; } else { if (jumpnum == 2) { jumpnum = 1; } } } if (!_root.ground.platform.hitTest(_x, _y - 8, true) && !_root.ground.platform.hitTest(_x, _y, true)) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && !freepass) { freepass = true; } if (_y > 1000 || _x < -600 || _x > 1500) { gotkilled(); } land1x = _x + land1._x * 0.8; land1y = _y + land1._y * 0.8; land2x = _x + land2._x * 0.8; land2y = _y + land2._y * 0.8; noland = _y + noland._y * 0.8; if (prevx == Math.round(_x) && !dummy) { idletime2 += 1; if (idletime2 >= 4) { idletime2 = 0; if (jumpnum == 2) { KEYUP = true; } if (target._x < _x) { lockleft = 10; } if (target._x >= _x) { lockright = 10; } } } else { idletime2 = 0; } prevx = Math.round(_x); if (target._y <= _y + 10 && target._y >= _y - 80 && jumpnum == 2) { if (targetplayer) { if (target._x >= groundmiddle) { dir = 1; } if (target._x < groundmiddle) { dir = -1; } optimalx = target._x - 150 * dir; } else { optimalx = target._x; } if (_x > groundleft + 200) { if (optimalx < _x - 40) { KEYLEFT = true; } } if (_x < groundright - 200) { if (optimalx > _x + 40) { KEYRIGHT = true; } } if (_x > optimalx - 40 && _x < optimalx + 40) { if (target._x > _x && facing == -1) { KEYRIGHT = true; } if (target._x <= _x && facing == 1) { KEYLEFT = true; } } } else { if (target._y > _y + 10) { if (_x > groundleft + 50 && target.jumpnum == 2 || _x > groundleft - 10 && !targetplayer) { if (target._x < _x - 30) { KEYLEFT = true; } } if (_x < groundright - 50 && target.jumpnum == 2 || _x < groundright + 10 && !targetplayer) { if (target._x > _x + 30) { KEYRIGHT = true; } } if (_x > target._x - 30 && _x < target._x + 30 && Math.round(target.vy) == 1 && target.jumpnum == 2 || _x > target._x - 30 && _x < target._x + 30 && !targetplayer) { KEYDOWN = true; } if (_root.ground.platform.hitTest(_x, _y + 95, true) && target.jumpnum == 2) { KEYDOWN = true; } } else { if (target._y < _y - 80) { if (vy < 0 && jumpnum == 1 && _root.ground.platform.hitTest(_x, _y - 30, true) && Math.abs(vx) <= 5) { KEYUP = true; } if (jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 75, true) && Math.abs(vx) <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 120, true) && Math.abs(vx) <= 5) { KEYUP = true; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 80, true) && lockleft == 0 && vx >= -5 || jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 120, true) && lockleft == 0 && vx >= -5) { KEYUP = true; lockleft = 20; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 80, true) && lockright == 0 && vx <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 120, true) && lockright == 0 && vx <= 5) { KEYUP = true; lockright = 20; } else { if (jumpnum == 2) { if (target._x < _x && lockright == 0) { lockleft = 10; } else { if (target._x > _x && lockleft == 0) { lockright = 10; } } } } } } } } } if (_x < groundleft + 100 || _x > groundright - 100) { if (groundmiddle < _x - 40) { KEYLEFT = true; } if (groundmiddle > _x + 40) { KEYRIGHT = true; } } if (Math.abs(vx) > 30) { if (jumpnum == 2) { KEYUP = true; } } if (vx > 15 || vx < -15) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && vx > 10) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land1x, land1y, true) && vx < -10) { if (jumpnum == 2) { KEYUP = true; } } if (_x > groundright - 100 && targetplayer || _x > groundright && !targetplayer) { if (jetfuel > 0 && _x > groundright && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx < -1 && jumpnum == 1 && _x < groundright + 100 || vy > 0 && vx < -1 && jumpnum == 11 && _x < groundright + 100) { KEYUP = true; } if (_x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (_x < groundleft + 100 && targetplayer || _x < groundleft && !targetplayer) { if (jetfuel > 0 && _x < groundleft && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx > 1 && jumpnum == 1 && _x > groundleft - 100 || vy > 0 && vx > 1 && jumpnum == 11 && _x > groundleft - 100) { KEYUP = true; } if (_x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && jumpnum == 2) { KEYRIGHT = false; } if (!_root.ground.platform.hitTest(land1x, land1y, true) && jumpnum == 2) { KEYLEFT = false; } if (!_root.ground.platform.hitTest(land2x - 15, land2y, true) && jumpnum == 2) { KEYRIGHT = false; KEYLEFT = true; } if (!_root.ground.platform.hitTest(land1x + 15, land1y, true) && jumpnum == 2) { KEYLEFT = false; KEYRIGHT = true; } if (lockright >= lockleft) { lockleft = 0; } if (lockleft > lockright) { lockright = 0; } if (lockright > 0) { KEYRIGHT = true; lockright -= 1; } if (lockleft > 0) { KEYLEFT = true; lockleft -= 1; } if (lockup > 0) { KEYUP = true; lockup -= 1; } if (targetplayer && target._y < _y + 20 && target._y > _y - 80) { if (target._x > _x && facing == 1 || target._x < _x && facing == -1) { if (hand1.gun.shotgun > 0) { if (Math.abs(target._x - _x) > 15 && Math.abs(target._x - _x) < 150) { KEYSHOOT = true; } } else { KEYSHOOT = true; } } } if (!disabled && !_root.gamewin) { if (KEYDOWN && jumpnum == 2 && !freepass && !downkey) { if (_y < _root.ground._y + _root.ground.lowest._y) { freepass = true; vy += 1; _y = _y + 5; jumpnum = 1; downkey = true; } } else { if (!KEYDOWN && downkey) { downkey = false; } } if (KEYUP && !jumpkey && jumpnum > 0) { jumpkey = true; jumpnum -= 1; if (jumpnum == 1) { vy = -_root.power * 1; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } } else { if (jumpnum == 0) { vy = -_root.power * 0.83; _root.CP('fx_double', _x, _y); if (triplejump && jumpnum == 0) { jumpnum = 11; triplejump = false; } } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy -= _root.power * 0.2; } else { vy = -_root.power * 0.65; } _root.CP('fx_double', _x, _y); } _y = _y - 1; } if (!KEYUP) { jumpkey = false; } if (KEYUP && jumpnum <= 0 && jetfuel > 0 && !jumpkey) { if (body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYUP) { vy += (-15 - vy) / 4; _root.CP('fx_jetpack', _x - 22 * facing, _y - 18, 0); jetfuel -= 1.5; } } if (body.jetpack._alpha >= 100) { body.jetpack.fuel._yscale = jetfuel; } if (body.jetpack._alpha != 0 && jetfuel <= 0) { _root.CP('fx_droppack', _x - 20 * facing, _y - 40, facing * -1, 0); body.jetpack._alpha = 0; } if (jetfuel > 0 && body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYLEFT) { startwalk(); if (jumpnum == 2) { vx -= playerspeed * weight; } else { if (_root.ground.lowfriction) { vx -= playerspeed / 1.4; } else { vx -= (playerspeed / 1.1) * weight; } } if (facing == 1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = -1; } if (KEYRIGHT) { startwalk(); if (jumpnum == 2) { vx += playerspeed * weight; } else { if (_root.ground.lowfriction) { vx += playerspeed / 1.4; } else { vx += (playerspeed / 1.1) * weight; } } if (facing == -1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = 1; } } if (_root.gamewin && perknumber == 1) { if (Key.isDown(32)) { body._rotation += (-15 * facing - body._rotation) / 2; hand1._x += (-10 * facing - hand1._x) / 2; hand2._x += (-10 * facing - hand2._x) / 2; } else { body._rotation += -body._rotation / 3; hand1._x += -hand1._x / 3; hand2._x += -hand2._x / 3; } } if (!_root.gamewin && _root.gamemode != 2) { if (offhandnumber == 1 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else { if (!KEYNADE && nadekey) { nadekey = false; _root.CP('wep_grenade', _x + 30 * facing, _y - 35, facing, nadepower + PLAYERNUMBER * 1000); offhandammo -= 1; hand2.gotoAndPlay(6); } } if (KEYNADE) { if (nadepower < 14) { nadepower += 0.5; } } } else { if (offhandnumber == 2 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } else { if (offhandnumber == 3) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } } } } if (dummy) { KEYSHOOT = false; } if (waittime < rof) { waittime += 1; } if (KEYSHOOT && waittime >= rof && !_root.gamewin && hand1.gun._currentframe == 2 && bullets > 0) { waittime = 0; idletime = 0; vx -= recoil * facing; if (firepower == 0) { _root.CP('bullet5_grenade', _x + 30 * facing, _y - 20, facing, 20 + PLAYERNUMBER * 1000); } hand2.hand._y = hand1.gun.handy; hand1.gun._rotation = -blowback; hand1.hand._x = hand1.gun.shootx; hand1.hand._y = hand1.gun.shooty; hand2.hand._x = hand1.gun.handx; hand2.hand._y = hand1.gun.handy; hand1.gun._x = hand1.gun.shootx; hand1.gun._y = hand1.gun.shooty; hand1.hand._x -= pushback; hand2.hand._x -= pushback; if (blowback >= 20 && hand1.gun.handx > 40) { hand2.hand._y = -blowback; } hand1.gun.play(); FIREBULLET(); _root.pgsdata[PLAYERNUMBER - 1][3] += 1; bullets -= 1; if (bullets <= 0) { if (wepnumber >= 9) { _root.CP('fx_dropgun', _x + 20 * facing, _y - 40, facing, wepnumber); if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(8); } if (_root.gamemode == 4) { currentlevel -= 2; UPGRADE(); getgun(currentgun); } } else { hand1.gun.gotoAndPlay(10); } } } if (idletime <= idlemax) { idletime += 1; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { hand1.gun._x += (-5.5 - hand1.gun._x) / 3; hand1.gun._y += (10.85 - hand1.gun._y) / 3; hand1.gun._rotation += (idlerotate - hand1.gun._rotation) / 3; } else { hand1.hand._x += (hand1.gun.shootx - hand1.hand._x) / 3; hand1.hand._y += (hand1.gun.shooty - hand1.hand._y) / 3; hand2.hand._x += (hand1.gun.handx - hand2.hand._x) / 3; hand2.hand._y += (hand1.gun.handy - hand2.hand._y) / 3; hand1.gun._x += (hand1.gun.shootx - hand1.gun._x) / 3; hand1.gun._y += (hand1.gun.shooty - hand1.gun._y) / 3; hand1.gun._rotation += -hand1.gun._rotation / 3; } if (hittimer <= 40) { hittimer += 1; } if (hittimer > 40) { hitnumber = 0; } if (cheapshottimer < 120) { cheapshottimer += 1; } if (_root.activeplayers.length == 1 && _root.activeplayers[0] == this && _root.gamemode != 3 && !_root.teamgame) { if (_root.campaignmode && !_root.fx_teamwin) { _root.teamgamewin = true; _root.attachMovie('fx_campaignlose', 'fx_teamwin', _root.teamwindepth); } else { if (!_root.campaignmode) { _root.hud.countdown.play(); } } } if (_root.gamewin && !player_winner) { this.attachMovie('player_winner', 'player_winner', this.getNextHighestDepth()); } vx *= _root.friction; if (vy < 24) { vy += _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if (perknumber == 2 && weight != 1) { weight = 1; } if (perknumber == 5 && recoil != 0) { recoil = 0; } if (jetfuel > 0) { jetfuel -= 0.12; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { if (walkanim == 1) { hand1.hand._x += -hand1.hand._x / 3; hand2.hand._x += (15 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { if (walkanim == 2) { hand1.hand._x += (-10 - hand1.hand._x) / 3; hand2.hand._x += (25 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { hand1.hand._x += (-5 - hand1.hand._x) / 3; hand2.hand._x += (20 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } } } hand1.gun._x = hand1.hand._x; if (wepnumber == 6) { hand1.gun.glove2._x = (hand1.gun._x * 2 - 5) * -1; } if (Math.abs(vx) > 3) { leg1.play(); leg2.play(); } else { if (leg1._currentframe == 1) { walkanim = 0; } } if (jumpnum != 2) { leg1.gotoAndStop(1); leg2.gotoAndStop(1); walkanim = 0; } if (vy <= -2) { leg1._rotation += (80 * facing - leg1._rotation) / 3; leg2._rotation += (80 * facing - leg2._rotation) / 3; body._y += (-70 - body._y) / 5; } else { if (vy >= 2) { leg1._rotation += (-10 * facing - leg1._rotation) / 3; leg2._rotation += (-10 * facing - leg2._rotation) / 3; body._y += (-55 - body._y) / 5; } else { leg1._rotation += -leg1._rotation / 1.5; leg2._rotation += -leg2._rotation / 1.5; body._y += (-60 - body._y) / 2; } } leg1._x = -12 * facing; leg2._x = 9 * facing; if (Math.abs(-46 + body.head.head._y - eyes._y) >= 1) { eyes._y += (-46 - eyes._y) / 5; hand1._y += (-35 - hand1._y) / 5; hand2._y += (-25 - hand2._y) / 5; } else { eyes._y = -46 + body.head.head._y; eyes._y = Math.round(eyes._y); } if (facing == 1) { body._xscale = 100; eyes._xscale = 100; hand1._xscale = 100; hand2._xscale = 100; leg1._xscale = 100; leg2._xscale = 100; instagib._xscale = 100; player_hat._xscale = 100; player_hat._x = 9.550000000000001 * facing; } else { body._xscale = -100; eyes._xscale = -100; hand1._xscale = -100; hand2._xscale = -100; leg1._xscale = -100; leg2._xscale = -100; instagib._xscale = -100; player_hat._xscale = -100; player_hat._x = 9.550000000000001 * facing; } player_hat._y = -75 + body.head.head._y + (body._y + 60); if (nametag.nametext.text == 'Sinusoidal Sam' && eyes._currentframe != 31) { eyes.gotoAndStop(31); } if (nametag.nametext.text == 'Homer' && eyes._currentframe != 32) { player_hat.gotoAndStop(32); eyes.gotoAndStop(32); } if (invisibletime > 0) { invisibletime -= 1; if (_alpha > 0) { _alpha = _alpha - 10; } else { _alpha = 0; } } else { if (_alpha < 100) { _alpha = _alpha + 10; } } if (shieldtime > 0) { shieldtime -= 1; if (shield._alpha < 100) { shield._alpha += 100; } if (shield._currentframe == 1) { shield.play(); } } else { if (shield._alpha > 0) { shield._alpha -= 10; } if (shield._alpha <= 1 && shield._currentframe != 1) { shield.gotoAndPlay(1); } } if (speedtime >= 0) { speedtime -= 1; if (playerspeed != _root.speed * 2) { playerspeed = _root.speed * 2; } if (speedtime % 2 == 0) { if (minitime <= 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER, facing); } if (minitime > 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER * -1, facing); } } } else { if (playerspeed != _root.speed) { playerspeed = _root.speed; } } if (minitime >= 0) { minitime -= 1; if (minitime > 260) { minimulti += (0.6 - minimulti) / 6; _xscale = _xscale + (50 - _xscale) / 3; _yscale = _xscale; } if (minitime == 260) { if (minimulti != 0.6) { minimulti = 0.6; } _xscale = 50; _yscale = 50; } if (minitime <= 40) { minimulti += (1 - minimulti) / 6; _xscale = _xscale + (80 - _xscale) / 3; _yscale = _xscale; } } else { if (minimulti != 1) { minimulti = 1; } if (_xscale != 80) { _xscale = 80; _yscale = 80; } } instagib._y = body._y + 60 - 2.65; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; if (this._name == 'double' && lives > 1) { lives = 0; } if (this._name == 'double' && jetfuel != 0) { jetfuel = 0; } if (this._name == 'double' && invisibletime != 0) { invisibletime = 0; } if (this._name == 'double' && shieldtime != 0) { shieldtime = 0; } if (this._name == 'double' && speedtime != 0) { speedtime = 0; playerspeed = _root.speed; } if (killself) { SELFDESTRUCT(); } } }; } } movieClip 703 playerAI3 { frame 1 { function getgun(wepnum) { hand1.gun.swapDepths(1); removeMovieClip(hand1.gun); wepnumber = wepnum; switch (wepnum) { case 1: hand1.attachMovie('gun_m1911', 'gun', 1); break; case 2: hand1.attachMovie('gun_deagle', 'gun', 1); break; case 3: hand1.attachMovie('gun_glock', 'gun', 1); break; case 4: hand1.attachMovie('gun_bull', 'gun', 1); break; case 5: hand1.attachMovie('gun_49', 'gun', 1); break; case 6: hand1.attachMovie('gun_python', 'gun', 1); break; case 8: hand1.attachMovie('gun_m1911weak', 'gun', 1); break; case 9: hand1.attachMovie('gun_instagib', 'gun', 1); break; case 10: hand1.attachMovie('gun_ak47', 'gun', 1); break; case 11: hand1.attachMovie('gun_hk', 'gun', 1); break; case 12: hand1.attachMovie('gun_mp5k', 'gun', 1); break; case 13: hand1.attachMovie('gun_ithaca', 'gun', 1); break; case 14: hand1.attachMovie('gun_scar', 'gun', 1); break; case 15: hand1.attachMovie('gun_usas', 'gun', 1); break; case 16: hand1.attachMovie('gun_501', 'gun', 1); break; case 17: hand1.attachMovie('gun_mini14', 'gun', 1); break; case 18: hand1.attachMovie('gun_lever', 'gun', 1); break; case 19: hand1.attachMovie('gun_p90', 'gun', 1); break; case 20: hand1.attachMovie('gun_m17', 'gun', 1); break; case 21: hand1.attachMovie('gun_bizon', 'gun', 1); break; case 22: hand1.attachMovie('gun_tommy', 'gun', 1); break; case 23: hand1.attachMovie('gun_ump', 'gun', 1); break; case 24: hand1.attachMovie('gun_augsmg', 'gun', 1); break; case 25: hand1.attachMovie('gun_mp5a3', 'gun', 1); break; case 26: hand1.attachMovie('gun_lusa', 'gun', 1); break; case 27: hand1.attachMovie('gun_m12', 'gun', 1); break; case 28: hand1.attachMovie('gun_mas38', 'gun', 1); break; case 29: hand1.attachMovie('gun_aksu', 'gun', 1); break; case 30: hand1.attachMovie('gun_kriss', 'gun', 1); break; case 31: hand1.attachMovie('gun_mp9', 'gun', 1); break; case 32: hand1.attachMovie('gun_mas', 'gun', 1); break; case 33: hand1.attachMovie('gun_awm', 'gun', 1); break; case 34: hand1.attachMovie('gun_hecate', 'gun', 1); break; case 35: hand1.attachMovie('gun_m95', 'gun', 1); break; case 36: hand1.attachMovie('gun_dsr', 'gun', 1); break; case 37: hand1.attachMovie('gun_ssg69', 'gun', 1); break; case 38: hand1.attachMovie('gun_lrs2', 'gun', 1); break; case 39: hand1.attachMovie('gun_galatz', 'gun', 1); break; case 40: hand1.attachMovie('gun_vss', 'gun', 1); break; case 41: hand1.attachMovie('gun_m76', 'gun', 1); break; case 42: hand1.attachMovie('gun_sr25', 'gun', 1); break; case 43: hand1.attachMovie('gun_leversniper', 'gun', 1); break; case 44: hand1.attachMovie('gun_sawnoff', 'gun', 1); break; case 45: hand1.attachMovie('gun_ksg', 'gun', 1); break; case 46: hand1.attachMovie('gun_aa12', 'gun', 1); break; case 47: hand1.attachMovie('gun_jackhammer', 'gun', 1); break; case 48: hand1.attachMovie('gun_pm12', 'gun', 1); break; case 49: hand1.attachMovie('gun_870', 'gun', 1); break; case 50: hand1.attachMovie('gun_spas12', 'gun', 1); break; case 51: hand1.attachMovie('gun_saiga12', 'gun', 1); break; case 52: hand1.attachMovie('gun_saiga20', 'gun', 1); break; case 53: hand1.attachMovie('gun_spas97', 'gun', 1); break; case 54: hand1.attachMovie('gun_moss500', 'gun', 1); break; case 55: hand1.attachMovie('gun_mini', 'gun', 1); break; case 56: hand1.attachMovie('gun_g36c', 'gun', 1); break; case 57: hand1.attachMovie('gun_rpk', 'gun', 1); break; case 58: hand1.attachMovie('gun_sig552', 'gun', 1); break; case 59: hand1.attachMovie('gun_galil', 'gun', 1); break; case 60: hand1.attachMovie('gun_m4', 'gun', 1); break; case 61: hand1.attachMovie('gun_hk33', 'gun', 1); break; case 62: hand1.attachMovie('gun_f2000', 'gun', 1); break; case 63: hand1.attachMovie('gun_scarh', 'gun', 1); break; case 64: hand1.attachMovie('gun_stoner', 'gun', 1); break; case 65: hand1.attachMovie('gun_m249', 'gun', 1); break; case 66: hand1.attachMovie('gun_hbar', 'gun', 1); } if (wepnumber >= 9) { greedykill = true; } waittime = 0; hand1.hand.swapDepths(2); hand1.hand._alpha = 100; hand2.hand._alpha = 100; } function FIREBULLET() { if (firepower > 3) { if (wepnumber == 55) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 25 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 14 - 7; if (facing == 1) { _root.CP('bullet6', _x + 23 * minimulti, _y - 25 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet6', _x - 23 * minimulti, _y - 25 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (wepnumber == 9) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet3', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet3', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (hand1.gun.shotgun > 0) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } i = 0; while (i < hand1.gun.shotgun) { _root.CP('bullet2', _x + 23 * minimulti * facing, _y - 38 * minimulti, -90 + 90 * facing - hand1.gun.shotgun / 1.9 + i * 2, firepower + PLAYERNUMBER * 1000, teamnumber); ++i; } } else { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } } } _root.gunsound(wepnumber); } } function adjustrof() { waittime = rof - 2; if (wepnumber < 10) { waittime = -10; } if (wepnumber >= 10 && _root.gamemode != 4) { _root.CP('fx_cratename', _x, _y - 70, 0, PLAYERNUMBER); } if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } if (_root.gamemode == 4) { waittime = -10; } if (_root.campaignlevel == 2 && _root.campaignmode) { firepower *= 0.6; damagemulti = 1.3; } } function adjustrof2() { if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } } function ejectshell() { _root.CP('fx_shell', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell2() { _root.CP('fx_shell2', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell3() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function ejectshell4() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot() { _root.CP('fx_shot', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot3() { _root.CP('fx_shot3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function gotkilled() { if (_name != 'double') { _root.pgsdata[PLAYERNUMBER - 1][2] += 1; } lives -= 1; _root.diesound(); _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); if (gothitby == _root.p1name) { newmc.asdf = _root.player1; _root.pgsdata[0][1] += 1; if (_root.gamemode == 4) { _root.player1.UPGRADE(); } } else { if (gothitby == _root.p2name) { newmc.asdf = _root.player2; _root.pgsdata[1][1] += 1; if (_root.gamemode == 4) { _root.player2.UPGRADE(); } } else { if (gothitby == _root.p3name) { newmc.asdf = _root.player3; _root.pgsdata[2][1] += 1; if (_root.gamemode == 4) { _root.player3.UPGRADE(); } } else { if (gothitby == _root.p4name) { newmc.asdf = _root.player4; _root.pgsdata[3][1] += 1; if (_root.gamemode == 4) { _root.player4.UPGRADE(); } } } } } newmc.mod = 1; if (cheapshottimer < 120) { newmc.mod = 2; } else { if (greedykill) { newmc.mod = 3; } else { if (hitbynade) { newmc.mod = 4; } } } if (_root.gamemode == 4) { newmc.mod = 5; newmc.leveldisplay = newmc.asdf.currentlevel; } if (cheapshottimer < 120) { _root.hud.killupdate(nametag.nametext.text, gothitby, 2); } else { if (greedykill) { _root.hud.killupdate(nametag.nametext.text, gothitby, 4); } else { if (hitbynade) { _root.hud.killupdate(nametag.nametext.text, gothitby, 3); } else { _root.hud.killupdate(nametag.nametext.text, gothitby, 1); } } } if (lives > 0) { respawn(); } else { _root.hud.update(); i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } ++i; } _x = 0; _y = 1100; _alpha = 0; shieldtime = 0; invisibletime = 0; jetfuel = 0; if (this._name == 'double') { this.swapDepths(1); removeMovieClip(this); } delete this.onEnterFrame; } } function respawn() { cheapshottimer = 0; gothitby = 'none'; hitbynade = false; if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(9); } if (_root.gamemode == 4) { getgun(currentgun); } if (_name != 'double') { _y = -1000; _x = _root.ground._x + _root.ground.spawnarea._x + random(_root.ground.spawnarea._width); } vy = 0; vx = 0; jumpnum = 1; offhandammo = 3; shieldtime = 0; invisibletime = 0; jetfuel = 100; speedtime = 0; minitime = 0; instagib.gotoAndStop(1); _xscale = 80; _yscale = 80; minimulti = 1; _root.hud.update(); if (perknumber == 9 && _root.gamemode != 4 && _root.gamemode != 2) { randgun = random(57) + 10; getgun(randgun); } } function startwalk() { if (leg1._currentframe == 1) { leg1.gotoAndPlay(2); leg2.gotoAndPlay(2); } } function SELFDESTRUCT() { _root.CP('fx_ex6', _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } j = 0; while (j < 5) { _root.CP('fx_blood', _x, _y, 0, 0); ++j; } _root.CP('fx_combo', _x, _y - 50, 0, -5); _root.CP('fx_bloodstain', _x, _y, 0, 0); gotkilled(); } function spawnfriend() { newmc = _root.attachMovie('playerAI', 'double', -5); newmc._x = _x; newmc._y = _y; newmc.asdf = this.PLAYERNUMBER; } function lifebling() { _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); newmc.asdf = this; newmc.mod = 6; } function UPGRADE() { currentlevel += 1; switch (currentlevel) { case 1: currentgun = 2; break; case 2: currentgun = 29; break; case 3: currentgun = 19; break; case 4: currentgun = 46; break; case 5: currentgun = 13; break; case 6: currentgun = 51; break; case 7: currentgun = 50; break; case 8: currentgun = 11; break; case 9: currentgun = 38; break; case 10: currentgun = 33; break; case 11: currentgun = 58; break; case 12: currentgun = 62; break; case 13: currentgun = 66; break; case 14: currentgun = 65; break; case 15: currentgun = 44; } if (currentlevel == 16) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } ++j; } } else { getgun(currentgun); } } AI = true; vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; lives = _root.totallives; if (_root.gamemode == 4) { lives = 99999; } offhandnumber = 1; if (_root.gamemode == 4) { offhandnumber = -1; } offhandammo = 3; gothitby = 'none'; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; doubletime = -100; switch (this._name) { case 'player1': PLAYERNUMBER = 1; playernumber = _root.p1color; KEYSPLODE = 75; displayname = _root.p1name; _root.attachMovie('player_arrow', 'arrow1', _root.arrow1depth); defaultgun = _root.p1gun; perknumber = _root.p1perk; teamnumber = _root.p1team; break; case 'player2': PLAYERNUMBER = 2; playernumber = _root.p2color; KEYSPLODE = 76; displayname = _root.p2name; _root.attachMovie('player_arrow', 'arrow2', _root.arrow2depth); defaultgun = _root.p2gun; perknumber = _root.p2perk; teamnumber = _root.p2team; break; case 'player3': PLAYERNUMBER = 3; playernumber = _root.p3color; KEYSPLODE = 186; displayname = _root.p3name; _root.attachMovie('player_arrow', 'arrow3', _root.arrow3depth); defaultgun = _root.p3gun; perknumber = _root.p3perk; teamnumber = _root.p3team; break; case 'player4': PLAYERNUMBER = 4; playernumber = _root.p4color; KEYSPLODE = 222; displayname = _root.p4name; _root.attachMovie('player_arrow', 'arrow4', _root.arrow4depth); defaultgun = _root.p4gun; perknumber = _root.p4perk; teamnumber = _root.p4team; } if (this._name == 'double') { doubletime = 600; _root.activeplayers[_root.activeplayers.length] = this; lives = 1; PLAYERNUMBER = asdf; switch (asdf) { case 1: playernumber = _root.p1color; displayname = _root.p1name; defaultgun = _root.p1gun; teamnumber = _root.p1team; break; case 2: playernumber = _root.p2color; displayname = _root.p2name; defaultgun = _root.p2gun; teamnumber = _root.p2team; break; case 3: playernumber = _root.p3color; displayname = _root.p3name; defaultgun = _root.p3gun; teamnumber = _root.p3team; break; case 4: playernumber = _root.p4color; displayname = _root.p4name; defaultgun = _root.p4gun; teamnumber = _root.p4team; } } if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; if (perknumber == 3) { triplejump = true; } if (perknumber == 8) { offhandammo += 2; } currentlevel = 0; UPGRADE(); currentgun = 2; respawn(); targettime = 0; groundleft = _root.ground._x + _root.ground.platform._x; groundright = _root.ground._x + _root.ground.platform._x + _root.ground.platform._width; groundmiddle = (groundleft + groundright) / 2; lockleft = 0; lockright = 0; lockup = 0; cratearray = new Array(); targetplayer = false; idletime2 = 0; prevx = 0; invisibletime = 0; shieldtime = 0; jetfuel = 0; speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; dummy = false; if (_root.gototest) { dummy = true; } killself = false; iszombie = false; damagemulti = 1; if (_root.campaignmode && _root.campaignlevel == 4) { cheapshottimer = 120; } jetfuel = 100; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.gamewin) { vx = 0; vy = 0; } if (doubletime >= 0 && !_root.campaignmode && _root.campaignlevel != 4) { doubletime -= 1; if (doubletime <= 30) { SELFDESTRUCT(); } } if (_root.campaignmode && _root.campaignlevel == 4) { if (gothitby != 'none') { SELFDESTRUCT(); } _alpha = 20 + random(30); } targettime += 1; if (targettime >= 40) { low = 5000; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != teamnumber) { if (_root.activeplayers[i].PLAYERNUMBER != this.PLAYERNUMBER) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.activeplayers[i]; targetplayer = true; } } } ++i; } i = 0; while (i < _root.cratearray.length) { distance = Math.round(Math.sqrt(Math.pow(_root.cratearray[i]._x - _x, 2) + Math.pow(_root.cratearray[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.cratearray[i]; targetplayer = false; } if (this._name != 'double' && _root.cratearray[i].powerupnumber == 0 || _root.cratearray[i].powerupnumber == 3) { target = _root.cratearray[i]; targetplayer = false; break; } ++i; } targettime = 0; } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && vy > 0) { if (Math.abs(vx) < 3) { gothitby = 'none'; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = _y - vy * 1.01; i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 0.5); break; } ++i; } if (Math.abs(vy) > 3) { eyes._y += 10; hand1._y += 10; hand2._y += 8; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } _root.dropsound(); } vy = 0; } else { if (jumpnum == 2) { jumpnum = 1; } } } if (!_root.ground.platform.hitTest(_x, _y - 8, true) && !_root.ground.platform.hitTest(_x, _y, true)) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && !freepass) { freepass = true; } if (_y > 1000 || _x < -600 || _x > 1500) { gotkilled(); } land1x = _x + land1._x * 0.8; land1y = _y + land1._y * 0.8; land2x = _x + land2._x * 0.8; land2y = _y + land2._y * 0.8; noland = _y + noland._y * 0.8; if (prevx == Math.round(_x) && !dummy) { idletime2 += 1; if (idletime2 >= 4) { idletime2 = 0; if (jumpnum == 2) { KEYUP = true; } if (target._x < _x) { lockleft = 10; } if (target._x >= _x) { lockright = 10; } } } else { idletime2 = 0; } prevx = Math.round(_x); if (target._y <= _y + 10 && target._y >= _y - 80 && jumpnum == 2) { if (targetplayer) { if (target._x >= groundmiddle) { dir = 1; } if (target._x < groundmiddle) { dir = -1; } optimalx = target._x - 150 * dir; } else { optimalx = target._x; } if (_x > groundleft + 200) { if (optimalx < _x - 40) { KEYLEFT = true; } } if (_x < groundright - 200) { if (optimalx > _x + 40) { KEYRIGHT = true; } } if (_x > optimalx - 40 && _x < optimalx + 40) { if (target._x > _x && facing == -1) { KEYRIGHT = true; } if (target._x <= _x && facing == 1) { KEYLEFT = true; } } } else { if (target._y > _y + 10) { if (_x > groundleft + 50 && target.jumpnum == 2 || _x > groundleft - 10 && !targetplayer) { if (target._x < _x - 30) { KEYLEFT = true; } } if (_x < groundright - 50 && target.jumpnum == 2 || _x < groundright + 10 && !targetplayer) { if (target._x > _x + 30) { KEYRIGHT = true; } } if (_x > target._x - 30 && _x < target._x + 30 && Math.round(target.vy) == 1 && target.jumpnum == 2 || _x > target._x - 30 && _x < target._x + 30 && !targetplayer) { KEYDOWN = true; } if (_root.ground.platform.hitTest(_x, _y + 95, true) && target.jumpnum == 2) { KEYDOWN = true; } } else { if (target._y < _y - 80) { if (vy < 0 && jumpnum == 1 && _root.ground.platform.hitTest(_x, _y - 30, true) && Math.abs(vx) <= 5) { KEYUP = true; } if (jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 75, true) && Math.abs(vx) <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 120, true) && Math.abs(vx) <= 5) { KEYUP = true; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 80, true) && lockleft == 0 && vx >= -5 || jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 120, true) && lockleft == 0 && vx >= -5) { KEYUP = true; lockleft = 20; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 80, true) && lockright == 0 && vx <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 120, true) && lockright == 0 && vx <= 5) { KEYUP = true; lockright = 20; } else { if (jumpnum == 2) { if (target._x < _x && lockright == 0) { lockleft = 10; } else { if (target._x > _x && lockleft == 0) { lockright = 10; } } } } } } } } } if (_x < groundleft + 100 || _x > groundright - 100) { if (groundmiddle < _x - 40) { KEYLEFT = true; } if (groundmiddle > _x + 40) { KEYRIGHT = true; } } if (Math.abs(vx) > 30) { if (jumpnum == 2) { KEYUP = true; } } if (vx > 15 || vx < -15) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && vx > 10) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land1x, land1y, true) && vx < -10) { if (jumpnum == 2) { KEYUP = true; } } if (_x > groundright - 100 && targetplayer || _x > groundright && !targetplayer) { if (jetfuel > 0 && _x > groundright && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx < -1 && jumpnum == 1 && _x < groundright + 100 || vy > 0 && vx < -1 && jumpnum == 11 && _x < groundright + 100) { KEYUP = true; } if (_x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (_x < groundleft + 100 && targetplayer || _x < groundleft && !targetplayer) { if (jetfuel > 0 && _x < groundleft && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx > 1 && jumpnum == 1 && _x > groundleft - 100 || vy > 0 && vx > 1 && jumpnum == 11 && _x > groundleft - 100) { KEYUP = true; } if (_x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && jumpnum == 2) { KEYRIGHT = false; } if (!_root.ground.platform.hitTest(land1x, land1y, true) && jumpnum == 2) { KEYLEFT = false; } if (!_root.ground.platform.hitTest(land2x - 15, land2y, true) && jumpnum == 2) { KEYRIGHT = false; KEYLEFT = true; } if (!_root.ground.platform.hitTest(land1x + 15, land1y, true) && jumpnum == 2) { KEYLEFT = false; KEYRIGHT = true; } if (lockright >= lockleft) { lockleft = 0; } if (lockleft > lockright) { lockright = 0; } if (lockright > 0) { KEYRIGHT = true; lockright -= 1; } if (lockleft > 0) { KEYLEFT = true; lockleft -= 1; } if (lockup > 0) { KEYUP = true; lockup -= 1; } if (targetplayer && target._y < _y + 20 && target._y > _y - 80) { if (target._x > _x && facing == 1 || target._x < _x && facing == -1) { if (hand1.gun.shotgun > 0) { if (Math.abs(target._x - _x) > 15 && Math.abs(target._x - _x) < 150) { KEYSHOOT = true; } } else { KEYSHOOT = true; } } } if (!disabled && !_root.gamewin) { if (KEYDOWN && jumpnum == 2 && !freepass && !downkey) { if (_y < _root.ground._y + _root.ground.lowest._y) { freepass = true; vy += 1; _y = _y + 5; jumpnum = 1; downkey = true; } } else { if (!KEYDOWN && downkey) { downkey = false; } } if (KEYUP && !jumpkey && jumpnum > 0) { jumpkey = true; jumpnum -= 1; if (jumpnum == 1) { vy = -_root.power * 1; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } } else { if (jumpnum == 0) { vy = -_root.power * 0.83; _root.CP('fx_double', _x, _y); if (triplejump && jumpnum == 0) { jumpnum = 11; triplejump = false; } } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy -= _root.power * 0.2; } else { vy = -_root.power * 0.65; } _root.CP('fx_double', _x, _y); } _y = _y - 1; } if (!KEYUP) { jumpkey = false; } if (KEYUP && jumpnum <= 0 && jetfuel > 0 && !jumpkey) { if (body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYUP) { vy += (-15 - vy) / 4; _root.CP('fx_jetpack', _x - 22 * facing, _y - 18, 0); jetfuel -= 8; } } if (body.jetpack._alpha >= 100) { body.jetpack.fuel._yscale = jetfuel; } if (jetfuel > 0 && body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYLEFT) { startwalk(); if (jumpnum == 2) { vx -= playerspeed * weight; } else { if (_root.ground.lowfriction) { vx -= playerspeed / 1.4; } else { vx -= (playerspeed / 1.1) * weight; } } if (facing == 1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = -1; } if (KEYRIGHT) { startwalk(); if (jumpnum == 2) { vx += playerspeed * weight; } else { if (_root.ground.lowfriction) { vx += playerspeed / 1.4; } else { vx += (playerspeed / 1.1) * weight; } } if (facing == -1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = 1; } } if (_root.gamewin && perknumber == 1) { if (Key.isDown(32)) { body._rotation += (-15 * facing - body._rotation) / 2; hand1._x += (-10 * facing - hand1._x) / 2; hand2._x += (-10 * facing - hand2._x) / 2; } else { body._rotation += -body._rotation / 3; hand1._x += -hand1._x / 3; hand2._x += -hand2._x / 3; } } if (!_root.gamewin && _root.gamemode != 2) { if (offhandnumber == 1 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else { if (!KEYNADE && nadekey) { nadekey = false; _root.CP('wep_grenade', _x + 30 * facing, _y - 35, facing, nadepower + PLAYERNUMBER * 1000); offhandammo -= 1; hand2.gotoAndPlay(6); } } if (KEYNADE) { if (nadepower < 14) { nadepower += 0.5; } } } else { if (offhandnumber == 2 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } else { if (offhandnumber == 3) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } } } } if (dummy) { KEYSHOOT = false; } if (waittime < rof) { waittime += 1; } if (KEYSHOOT && waittime >= rof && !_root.gamewin && hand1.gun._currentframe == 2 && bullets > 0) { waittime = 0; idletime = 0; vx -= recoil * facing; if (firepower == 0) { _root.CP('bullet5_grenade', _x + 30 * facing, _y - 20, facing, 20 + PLAYERNUMBER * 1000); } hand2.hand._y = hand1.gun.handy; hand1.gun._rotation = -blowback; hand1.hand._x = hand1.gun.shootx; hand1.hand._y = hand1.gun.shooty; hand2.hand._x = hand1.gun.handx; hand2.hand._y = hand1.gun.handy; hand1.gun._x = hand1.gun.shootx; hand1.gun._y = hand1.gun.shooty; hand1.hand._x -= pushback; hand2.hand._x -= pushback; if (blowback >= 20 && hand1.gun.handx > 40) { hand2.hand._y = -blowback; } hand1.gun.play(); FIREBULLET(); _root.pgsdata[PLAYERNUMBER - 1][3] += 1; bullets -= 1; if (bullets <= 0) { if (wepnumber >= 9) { _root.CP('fx_dropgun', _x + 20 * facing, _y - 40, facing, wepnumber); if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(8); } if (_root.gamemode == 4) { currentlevel -= 2; UPGRADE(); getgun(currentgun); } } else { hand1.gun.gotoAndPlay(10); } } } if (idletime <= idlemax) { idletime += 1; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { hand1.gun._x += (-5.5 - hand1.gun._x) / 3; hand1.gun._y += (10.85 - hand1.gun._y) / 3; hand1.gun._rotation += (idlerotate - hand1.gun._rotation) / 3; } else { hand1.hand._x += (hand1.gun.shootx - hand1.hand._x) / 3; hand1.hand._y += (hand1.gun.shooty - hand1.hand._y) / 3; hand2.hand._x += (hand1.gun.handx - hand2.hand._x) / 3; hand2.hand._y += (hand1.gun.handy - hand2.hand._y) / 3; hand1.gun._x += (hand1.gun.shootx - hand1.gun._x) / 3; hand1.gun._y += (hand1.gun.shooty - hand1.gun._y) / 3; hand1.gun._rotation += -hand1.gun._rotation / 3; } if (hittimer <= 40) { hittimer += 1; } if (hittimer > 40) { hitnumber = 0; } if (cheapshottimer < 120) { cheapshottimer += 1; } if (_root.activeplayers.length == 1 && _root.activeplayers[0] == this && _root.gamemode != 3 && !_root.teamgame) { if (_root.campaignmode && !_root.fx_teamwin) { _root.teamgamewin = true; _root.attachMovie('fx_campaignlose', 'fx_teamwin', _root.teamwindepth); } else { if (!_root.campaignmode) { _root.hud.countdown.play(); } } } if (_root.gamewin && !player_winner) { this.attachMovie('player_winner', 'player_winner', this.getNextHighestDepth()); } vx *= _root.friction; if (vy < 24) { vy += _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if (perknumber == 2 && weight != 1) { weight = 1; } if (perknumber == 5 && recoil != 0) { recoil = 0; } if (jetfuel < 100) { jetfuel += 0.15; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { if (walkanim == 1) { hand1.hand._x += -hand1.hand._x / 3; hand2.hand._x += (15 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { if (walkanim == 2) { hand1.hand._x += (-10 - hand1.hand._x) / 3; hand2.hand._x += (25 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { hand1.hand._x += (-5 - hand1.hand._x) / 3; hand2.hand._x += (20 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } } } hand1.gun._x = hand1.hand._x; if (wepnumber == 6) { hand1.gun.glove2._x = (hand1.gun._x * 2 - 5) * -1; } if (Math.abs(vx) > 3) { leg1.play(); leg2.play(); } else { if (leg1._currentframe == 1) { walkanim = 0; } } if (jumpnum != 2) { leg1.gotoAndStop(1); leg2.gotoAndStop(1); walkanim = 0; } if (vy <= -2) { leg1._rotation += (80 * facing - leg1._rotation) / 3; leg2._rotation += (80 * facing - leg2._rotation) / 3; body._y += (-70 - body._y) / 5; } else { if (vy >= 2) { leg1._rotation += (-10 * facing - leg1._rotation) / 3; leg2._rotation += (-10 * facing - leg2._rotation) / 3; body._y += (-55 - body._y) / 5; } else { leg1._rotation += -leg1._rotation / 1.5; leg2._rotation += -leg2._rotation / 1.5; body._y += (-60 - body._y) / 2; } } leg1._x = -12 * facing; leg2._x = 9 * facing; if (Math.abs(-46 + body.head.head._y - eyes._y) >= 1) { eyes._y += (-46 - eyes._y) / 5; hand1._y += (-35 - hand1._y) / 5; hand2._y += (-25 - hand2._y) / 5; } else { eyes._y = -46 + body.head.head._y; eyes._y = Math.round(eyes._y); } if (facing == 1) { body._xscale = 100; eyes._xscale = 100; hand1._xscale = 100; hand2._xscale = 100; leg1._xscale = 100; leg2._xscale = 100; instagib._xscale = 100; player_hat._xscale = 100; player_hat._x = 9.550000000000001 * facing; } else { body._xscale = -100; eyes._xscale = -100; hand1._xscale = -100; hand2._xscale = -100; leg1._xscale = -100; leg2._xscale = -100; instagib._xscale = -100; player_hat._xscale = -100; player_hat._x = 9.550000000000001 * facing; } player_hat._y = -75 + body.head.head._y + (body._y + 60); if (nametag.nametext.text == 'Sinusoidal Sam' && eyes._currentframe != 31) { eyes.gotoAndStop(31); } if (nametag.nametext.text == 'Homer' && eyes._currentframe != 32) { player_hat.gotoAndStop(32); eyes.gotoAndStop(32); } if (invisibletime > 0) { invisibletime -= 1; if (_alpha > 0) { _alpha = _alpha - 10; } else { _alpha = 0; } } else { if (_alpha < 100) { _alpha = _alpha + 10; } } if (shieldtime > 0) { shieldtime -= 1; if (shield._alpha < 100) { shield._alpha += 100; } if (shield._currentframe == 1) { shield.play(); } } else { if (shield._alpha > 0) { shield._alpha -= 10; } if (shield._alpha <= 1 && shield._currentframe != 1) { shield.gotoAndPlay(1); } } if (speedtime >= 0) { speedtime -= 1; if (playerspeed != _root.speed * 2) { playerspeed = _root.speed * 2; } if (speedtime % 2 == 0) { if (minitime <= 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER, facing); } if (minitime > 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER * -1, facing); } } } else { if (playerspeed != _root.speed) { playerspeed = _root.speed; } } if (minitime >= 0) { minitime -= 1; if (minitime > 260) { minimulti += (0.6 - minimulti) / 6; _xscale = _xscale + (50 - _xscale) / 3; _yscale = _xscale; } if (minitime == 260) { if (minimulti != 0.6) { minimulti = 0.6; } _xscale = 50; _yscale = 50; } if (minitime <= 40) { minimulti += (1 - minimulti) / 6; _xscale = _xscale + (80 - _xscale) / 3; _yscale = _xscale; } } else { if (minimulti != 1) { minimulti = 1; } if (_xscale != 80) { _xscale = 80; _yscale = 80; } } instagib._y = body._y + 60 - 2.65; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; if (this._name == 'double' && lives > 1) { lives = 0; } if (this._name == 'double' && jetfuel != 0) { jetfuel = 0; } if (this._name == 'double' && invisibletime != 0) { invisibletime = 0; } if (this._name == 'double' && shieldtime != 0) { shieldtime = 0; } if (this._name == 'double' && speedtime != 0) { speedtime = 0; playerspeed = _root.speed; } if (killself) { SELFDESTRUCT(); } } }; } } movieClip 704 playerAI4 { frame 1 { function getgun(wepnum) { hand1.gun.swapDepths(1); removeMovieClip(hand1.gun); wepnumber = wepnum; switch (wepnum) { case 1: hand1.attachMovie('gun_m1911', 'gun', 1); break; case 2: hand1.attachMovie('gun_deagle', 'gun', 1); break; case 3: hand1.attachMovie('gun_glock', 'gun', 1); break; case 4: hand1.attachMovie('gun_bull', 'gun', 1); break; case 5: hand1.attachMovie('gun_49', 'gun', 1); break; case 6: hand1.attachMovie('gun_python', 'gun', 1); break; case 8: hand1.attachMovie('gun_m1911weak', 'gun', 1); break; case 9: hand1.attachMovie('gun_instagib', 'gun', 1); break; case 10: hand1.attachMovie('gun_ak47', 'gun', 1); break; case 11: hand1.attachMovie('gun_hk', 'gun', 1); break; case 12: hand1.attachMovie('gun_mp5k', 'gun', 1); break; case 13: hand1.attachMovie('gun_ithaca', 'gun', 1); break; case 14: hand1.attachMovie('gun_scar', 'gun', 1); break; case 15: hand1.attachMovie('gun_usas', 'gun', 1); break; case 16: hand1.attachMovie('gun_501', 'gun', 1); break; case 17: hand1.attachMovie('gun_mini14', 'gun', 1); break; case 18: hand1.attachMovie('gun_lever', 'gun', 1); break; case 19: hand1.attachMovie('gun_p90', 'gun', 1); break; case 20: hand1.attachMovie('gun_m17', 'gun', 1); break; case 21: hand1.attachMovie('gun_bizon', 'gun', 1); break; case 22: hand1.attachMovie('gun_tommy', 'gun', 1); break; case 23: hand1.attachMovie('gun_ump', 'gun', 1); break; case 24: hand1.attachMovie('gun_augsmg', 'gun', 1); break; case 25: hand1.attachMovie('gun_mp5a3', 'gun', 1); break; case 26: hand1.attachMovie('gun_lusa', 'gun', 1); break; case 27: hand1.attachMovie('gun_m12', 'gun', 1); break; case 28: hand1.attachMovie('gun_mas38', 'gun', 1); break; case 29: hand1.attachMovie('gun_aksu', 'gun', 1); break; case 30: hand1.attachMovie('gun_kriss', 'gun', 1); break; case 31: hand1.attachMovie('gun_mp9', 'gun', 1); break; case 32: hand1.attachMovie('gun_mas', 'gun', 1); break; case 33: hand1.attachMovie('gun_awm', 'gun', 1); break; case 34: hand1.attachMovie('gun_hecate', 'gun', 1); break; case 35: hand1.attachMovie('gun_m95', 'gun', 1); break; case 36: hand1.attachMovie('gun_dsr', 'gun', 1); break; case 37: hand1.attachMovie('gun_ssg69', 'gun', 1); break; case 38: hand1.attachMovie('gun_lrs2', 'gun', 1); break; case 39: hand1.attachMovie('gun_galatz', 'gun', 1); break; case 40: hand1.attachMovie('gun_vss', 'gun', 1); break; case 41: hand1.attachMovie('gun_m76', 'gun', 1); break; case 42: hand1.attachMovie('gun_sr25', 'gun', 1); break; case 43: hand1.attachMovie('gun_leversniper', 'gun', 1); break; case 44: hand1.attachMovie('gun_sawnoff', 'gun', 1); break; case 45: hand1.attachMovie('gun_ksg', 'gun', 1); break; case 46: hand1.attachMovie('gun_aa12', 'gun', 1); break; case 47: hand1.attachMovie('gun_jackhammer', 'gun', 1); break; case 48: hand1.attachMovie('gun_pm12', 'gun', 1); break; case 49: hand1.attachMovie('gun_870', 'gun', 1); break; case 50: hand1.attachMovie('gun_spas12', 'gun', 1); break; case 51: hand1.attachMovie('gun_saiga12', 'gun', 1); break; case 52: hand1.attachMovie('gun_saiga20', 'gun', 1); break; case 53: hand1.attachMovie('gun_spas97', 'gun', 1); break; case 54: hand1.attachMovie('gun_moss500', 'gun', 1); break; case 55: hand1.attachMovie('gun_mini', 'gun', 1); break; case 56: hand1.attachMovie('gun_g36c', 'gun', 1); break; case 57: hand1.attachMovie('gun_rpk', 'gun', 1); break; case 58: hand1.attachMovie('gun_sig552', 'gun', 1); break; case 59: hand1.attachMovie('gun_galil', 'gun', 1); break; case 60: hand1.attachMovie('gun_m4', 'gun', 1); break; case 61: hand1.attachMovie('gun_hk33', 'gun', 1); break; case 62: hand1.attachMovie('gun_f2000', 'gun', 1); break; case 63: hand1.attachMovie('gun_scarh', 'gun', 1); break; case 64: hand1.attachMovie('gun_stoner', 'gun', 1); break; case 65: hand1.attachMovie('gun_m249', 'gun', 1); break; case 66: hand1.attachMovie('gun_hbar', 'gun', 1); } if (wepnumber >= 9) { greedykill = true; } waittime = 0; hand1.hand.swapDepths(2); hand1.hand._alpha = 100; hand2.hand._alpha = 100; } function FIREBULLET() { if (firepower > 3) { if (wepnumber == 55) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 25 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 14 - 7; if (facing == 1) { _root.CP('bullet6', _x + 23 * minimulti, _y - 25 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet6', _x - 23 * minimulti, _y - 25 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (wepnumber == 9) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet3', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet3', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (hand1.gun.shotgun > 0) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } i = 0; while (i < hand1.gun.shotgun) { _root.CP('bullet2', _x + 23 * minimulti * facing, _y - 38 * minimulti, -90 + 90 * facing - hand1.gun.shotgun / 1.9 + i * 2, firepower + PLAYERNUMBER * 1000, teamnumber); ++i; } } else { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } } } _root.gunsound(wepnumber); } } function adjustrof() { waittime = rof - 2; if (wepnumber < 10) { waittime = -10; } if (wepnumber >= 10 && _root.gamemode != 4) { _root.CP('fx_cratename', _x, _y - 70, 0, PLAYERNUMBER); } if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } if (_root.gamemode == 4) { waittime = -10; } if (_root.campaignlevel == 2 && _root.campaignmode) { firepower *= 0.6; damagemulti = 1.3; } } function adjustrof2() { if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } } function ejectshell() { _root.CP('fx_shell', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell2() { _root.CP('fx_shell2', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell3() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function ejectshell4() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot() { _root.CP('fx_shot', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot3() { _root.CP('fx_shot3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function gotkilled() { if (_name != 'double') { _root.pgsdata[PLAYERNUMBER - 1][2] += 1; } _root.diesound(); lives -= 1; _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); if (gothitby == _root.p1name) { newmc.asdf = _root.player1; _root.pgsdata[0][1] += 1; if (_root.gamemode == 4) { _root.player1.UPGRADE(); } } else { if (gothitby == _root.p2name) { newmc.asdf = _root.player2; _root.pgsdata[1][1] += 1; if (_root.gamemode == 4) { _root.player2.UPGRADE(); } } else { if (gothitby == _root.p3name) { newmc.asdf = _root.player3; _root.pgsdata[2][1] += 1; if (_root.gamemode == 4) { _root.player3.UPGRADE(); } } else { if (gothitby == _root.p4name) { newmc.asdf = _root.player4; _root.pgsdata[3][1] += 1; if (_root.gamemode == 4) { _root.player4.UPGRADE(); } } } } } newmc.mod = 1; if (cheapshottimer < 120) { newmc.mod = 2; } else { if (greedykill) { newmc.mod = 3; } else { if (hitbynade) { newmc.mod = 4; } } } if (_root.gamemode == 4) { newmc.mod = 5; newmc.leveldisplay = newmc.asdf.currentlevel; } if (cheapshottimer < 120) { _root.hud.killupdate(nametag.nametext.text, gothitby, 2); } else { if (greedykill) { _root.hud.killupdate(nametag.nametext.text, gothitby, 4); } else { if (hitbynade) { _root.hud.killupdate(nametag.nametext.text, gothitby, 3); } else { _root.hud.killupdate(nametag.nametext.text, gothitby, 1); } } } if (lives > 0) { respawn(); } else { _root.hud.update(); i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } ++i; } _x = 0; _y = 1100; _alpha = 0; shieldtime = 0; invisibletime = 0; jetfuel = 0; if (this._name == 'double') { this.swapDepths(1); removeMovieClip(this); } delete this.onEnterFrame; } } function respawn() { cheapshottimer = 0; gothitby = 'none'; hitbynade = false; if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(9); } if (_root.gamemode == 4) { getgun(currentgun); } if (_name != 'double') { _y = -1000; _x = _root.ground._x + _root.ground.spawnarea._x + random(_root.ground.spawnarea._width); } vy = 0; vx = 0; jumpnum = 1; offhandammo = 3; shieldtime = 0; invisibletime = 0; jetfuel = 0; speedtime = 0; minitime = 0; instagib.gotoAndStop(1); _xscale = 80; _yscale = 80; minimulti = 1; _root.hud.update(); if (perknumber == 9 && _root.gamemode != 4 && _root.gamemode != 2) { randgun = random(57) + 10; getgun(randgun); } } function startwalk() { if (leg1._currentframe == 1) { leg1.gotoAndPlay(2); leg2.gotoAndPlay(2); } } function SELFDESTRUCT() { _root.CP('fx_ex6', _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } j = 0; while (j < 5) { _root.CP('fx_blood', _x, _y, 0, 0); ++j; } _root.CP('fx_combo', _x, _y - 50, 0, -5); _root.CP('fx_bloodstain', _x, _y, 0, 0); gotkilled(); } function spawnfriend() { newmc = _root.attachMovie('playerAI', 'double', -5); newmc._x = _x; newmc._y = _y; newmc.asdf = this.PLAYERNUMBER; } function lifebling() { _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); newmc.asdf = this; newmc.mod = 6; } function UPGRADE() { currentlevel += 1; switch (currentlevel) { case 1: currentgun = 2; break; case 2: currentgun = 29; break; case 3: currentgun = 19; break; case 4: currentgun = 46; break; case 5: currentgun = 13; break; case 6: currentgun = 51; break; case 7: currentgun = 50; break; case 8: currentgun = 11; break; case 9: currentgun = 38; break; case 10: currentgun = 33; break; case 11: currentgun = 58; break; case 12: currentgun = 62; break; case 13: currentgun = 66; break; case 14: currentgun = 65; break; case 15: currentgun = 44; } if (currentlevel == 16) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } ++j; } } else { getgun(currentgun); } } AI = true; vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; lives = _root.totallives; if (_root.gamemode == 4) { lives = 99999; } offhandnumber = 1; if (_root.gamemode == 4) { offhandnumber = -1; } offhandammo = 3; gothitby = 'none'; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; doubletime = -100; switch (this._name) { case 'player1': PLAYERNUMBER = 1; playernumber = _root.p1color; KEYSPLODE = 75; displayname = _root.p1name; _root.attachMovie('player_arrow', 'arrow1', _root.arrow1depth); defaultgun = _root.p1gun; perknumber = _root.p1perk; teamnumber = _root.p1team; break; case 'player2': PLAYERNUMBER = 2; playernumber = _root.p2color; KEYSPLODE = 76; displayname = _root.p2name; _root.attachMovie('player_arrow', 'arrow2', _root.arrow2depth); defaultgun = _root.p2gun; perknumber = _root.p2perk; teamnumber = _root.p2team; break; case 'player3': PLAYERNUMBER = 3; playernumber = _root.p3color; KEYSPLODE = 186; displayname = _root.p3name; _root.attachMovie('player_arrow', 'arrow3', _root.arrow3depth); defaultgun = _root.p3gun; perknumber = _root.p3perk; teamnumber = _root.p3team; break; case 'player4': PLAYERNUMBER = 4; playernumber = _root.p4color; KEYSPLODE = 222; displayname = _root.p4name; _root.attachMovie('player_arrow', 'arrow4', _root.arrow4depth); defaultgun = _root.p4gun; perknumber = _root.p4perk; teamnumber = _root.p4team; } if (this._name == 'double') { doubletime = 600; _root.activeplayers[_root.activeplayers.length] = this; lives = 1; PLAYERNUMBER = asdf; switch (asdf) { case 1: playernumber = _root.p1color; displayname = _root.p1name; defaultgun = _root.p1gun; teamnumber = _root.p1team; break; case 2: playernumber = _root.p2color; displayname = _root.p2name; defaultgun = _root.p2gun; teamnumber = _root.p2team; break; case 3: playernumber = _root.p3color; displayname = _root.p3name; defaultgun = _root.p3gun; teamnumber = _root.p3team; break; case 4: playernumber = _root.p4color; displayname = _root.p4name; defaultgun = _root.p4gun; teamnumber = _root.p4team; } } if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; if (perknumber == 3) { triplejump = true; } if (perknumber == 8) { offhandammo += 2; } currentlevel = 0; UPGRADE(); currentgun = 2; respawn(); targettime = 0; groundleft = _root.ground._x + _root.ground.platform._x; groundright = _root.ground._x + _root.ground.platform._x + _root.ground.platform._width; groundmiddle = (groundleft + groundright) / 2; lockleft = 0; lockright = 0; lockup = 0; cratearray = new Array(); targetplayer = false; idletime2 = 0; prevx = 0; invisibletime = 0; shieldtime = 0; jetfuel = 0; speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; dummy = false; if (_root.gototest) { dummy = true; } killself = false; iszombie = false; damagemulti = 1; if (_root.campaignmode && _root.campaignlevel == 4) { cheapshottimer = 120; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (gothitby == 'none') { invisibletime = 10; } else { invisibletime = 0; } if (_root.gamewin) { vx = 0; vy = 0; } if (doubletime >= 0 && _root.campaignlevel != 4) { doubletime -= 1; if (doubletime <= 30) { SELFDESTRUCT(); } } if (_root.campaignmode && _root.campaignlevel == 4) { if (gothitby != 'none') { SELFDESTRUCT(); } _alpha = 20 + random(30); } targettime += 1; if (targettime >= 40) { low = 5000; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != teamnumber) { if (_root.activeplayers[i].PLAYERNUMBER != this.PLAYERNUMBER) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.activeplayers[i]; targetplayer = true; } } } ++i; } i = 0; while (i < _root.cratearray.length) { distance = Math.round(Math.sqrt(Math.pow(_root.cratearray[i]._x - _x, 2) + Math.pow(_root.cratearray[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.cratearray[i]; targetplayer = false; } if (this._name != 'double' && _root.cratearray[i].powerupnumber == 0 || _root.cratearray[i].powerupnumber == 3) { target = _root.cratearray[i]; targetplayer = false; break; } ++i; } targettime = 0; } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && vy > 0) { if (Math.abs(vx) < 3) { gothitby = 'none'; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = _y - vy * 1.01; i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 0.5); break; } ++i; } if (Math.abs(vy) > 3) { eyes._y += 10; hand1._y += 10; hand2._y += 8; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } _root.dropsound(); } vy = 0; } else { if (jumpnum == 2) { jumpnum = 1; } } } if (!_root.ground.platform.hitTest(_x, _y - 8, true) && !_root.ground.platform.hitTest(_x, _y, true)) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && !freepass) { freepass = true; } if (_y > 1000 || _x < -600 || _x > 1500) { gotkilled(); } land1x = _x + land1._x * 0.8; land1y = _y + land1._y * 0.8; land2x = _x + land2._x * 0.8; land2y = _y + land2._y * 0.8; noland = _y + noland._y * 0.8; if (prevx == Math.round(_x) && !dummy) { idletime2 += 1; if (idletime2 >= 4) { idletime2 = 0; if (jumpnum == 2) { KEYUP = true; } if (target._x < _x) { lockleft = 10; } if (target._x >= _x) { lockright = 10; } } } else { idletime2 = 0; } prevx = Math.round(_x); if (target._y <= _y + 10 && target._y >= _y - 80 && jumpnum == 2) { if (targetplayer) { if (target._x >= groundmiddle) { dir = 1; } if (target._x < groundmiddle) { dir = -1; } optimalx = target._x - 150 * dir; } else { optimalx = target._x; } if (_x > groundleft + 200) { if (optimalx < _x - 40) { KEYLEFT = true; } } if (_x < groundright - 200) { if (optimalx > _x + 40) { KEYRIGHT = true; } } if (_x > optimalx - 40 && _x < optimalx + 40) { if (target._x > _x && facing == -1) { KEYRIGHT = true; } if (target._x <= _x && facing == 1) { KEYLEFT = true; } } } else { if (target._y > _y + 10) { if (_x > groundleft + 50 && target.jumpnum == 2 || _x > groundleft - 10 && !targetplayer) { if (target._x < _x - 30) { KEYLEFT = true; } } if (_x < groundright - 50 && target.jumpnum == 2 || _x < groundright + 10 && !targetplayer) { if (target._x > _x + 30) { KEYRIGHT = true; } } if (_x > target._x - 30 && _x < target._x + 30 && Math.round(target.vy) == 1 && target.jumpnum == 2 || _x > target._x - 30 && _x < target._x + 30 && !targetplayer) { KEYDOWN = true; } if (_root.ground.platform.hitTest(_x, _y + 95, true) && target.jumpnum == 2) { KEYDOWN = true; } } else { if (target._y < _y - 80) { if (vy < 0 && jumpnum == 1 && _root.ground.platform.hitTest(_x, _y - 30, true) && Math.abs(vx) <= 5) { KEYUP = true; } if (jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 75, true) && Math.abs(vx) <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 120, true) && Math.abs(vx) <= 5) { KEYUP = true; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 80, true) && lockleft == 0 && vx >= -5 || jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 120, true) && lockleft == 0 && vx >= -5) { KEYUP = true; lockleft = 20; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 80, true) && lockright == 0 && vx <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 120, true) && lockright == 0 && vx <= 5) { KEYUP = true; lockright = 20; } else { if (jumpnum == 2) { if (target._x < _x && lockright == 0) { lockleft = 10; } else { if (target._x > _x && lockleft == 0) { lockright = 10; } } } } } } } } } if (_x < groundleft + 100 || _x > groundright - 100) { if (groundmiddle < _x - 40) { KEYLEFT = true; } if (groundmiddle > _x + 40) { KEYRIGHT = true; } } if (Math.abs(vx) > 30) { if (jumpnum == 2) { KEYUP = true; } } if (vx > 15 || vx < -15) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && vx > 10) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land1x, land1y, true) && vx < -10) { if (jumpnum == 2) { KEYUP = true; } } if (_x > groundright - 100 && targetplayer || _x > groundright && !targetplayer) { if (jetfuel > 0 && _x > groundright && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx < -1 && jumpnum == 1 && _x < groundright + 100 || vy > 0 && vx < -1 && jumpnum == 11 && _x < groundright + 100) { KEYUP = true; } if (_x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (_x < groundleft + 100 && targetplayer || _x < groundleft && !targetplayer) { if (jetfuel > 0 && _x < groundleft && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx > 1 && jumpnum == 1 && _x > groundleft - 100 || vy > 0 && vx > 1 && jumpnum == 11 && _x > groundleft - 100) { KEYUP = true; } if (_x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && jumpnum == 2) { KEYRIGHT = false; } if (!_root.ground.platform.hitTest(land1x, land1y, true) && jumpnum == 2) { KEYLEFT = false; } if (!_root.ground.platform.hitTest(land2x - 15, land2y, true) && jumpnum == 2) { KEYRIGHT = false; KEYLEFT = true; } if (!_root.ground.platform.hitTest(land1x + 15, land1y, true) && jumpnum == 2) { KEYLEFT = false; KEYRIGHT = true; } if (lockright >= lockleft) { lockleft = 0; } if (lockleft > lockright) { lockright = 0; } if (lockright > 0) { KEYRIGHT = true; lockright -= 1; } if (lockleft > 0) { KEYLEFT = true; lockleft -= 1; } if (lockup > 0) { KEYUP = true; lockup -= 1; } if (targetplayer && target._y < _y + 20 && target._y > _y - 80) { if (target._x > _x && facing == 1 || target._x < _x && facing == -1) { if (hand1.gun.shotgun > 0) { if (Math.abs(target._x - _x) > 15 && Math.abs(target._x - _x) < 150) { KEYSHOOT = true; } } else { KEYSHOOT = true; } } } if (!disabled && !_root.gamewin) { if (KEYDOWN && jumpnum == 2 && !freepass && !downkey) { if (_y < _root.ground._y + _root.ground.lowest._y) { freepass = true; vy += 1; _y = _y + 5; jumpnum = 1; downkey = true; } } else { if (!KEYDOWN && downkey) { downkey = false; } } if (KEYUP && !jumpkey && jumpnum > 0) { jumpkey = true; jumpnum -= 1; if (jumpnum == 1) { vy = -_root.power * 1; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } } else { if (jumpnum == 0) { vy = -_root.power * 0.83; _root.CP('fx_double', _x, _y); if (triplejump && jumpnum == 0) { jumpnum = 11; triplejump = false; } } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy -= _root.power * 0.2; } else { vy = -_root.power * 0.65; } _root.CP('fx_double', _x, _y); } _y = _y - 1; } if (!KEYUP) { jumpkey = false; } if (KEYUP && jumpnum <= 0 && jetfuel > 0 && !jumpkey) { if (body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYUP) { vy += (-15 - vy) / 4; _root.CP('fx_jetpack', _x - 22 * facing, _y - 18, 0); jetfuel -= 1.5; } } if (body.jetpack._alpha >= 100) { body.jetpack.fuel._yscale = jetfuel; } if (body.jetpack._alpha != 0 && jetfuel <= 0) { _root.CP('fx_droppack', _x - 20 * facing, _y - 40, facing * -1, 0); body.jetpack._alpha = 0; } if (jetfuel > 0 && body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYLEFT) { startwalk(); if (jumpnum == 2) { vx -= playerspeed * weight; } else { if (_root.ground.lowfriction) { vx -= playerspeed / 1.4; } else { vx -= (playerspeed / 1.1) * weight; } } if (facing == 1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = -1; } if (KEYRIGHT) { startwalk(); if (jumpnum == 2) { vx += playerspeed * weight; } else { if (_root.ground.lowfriction) { vx += playerspeed / 1.4; } else { vx += (playerspeed / 1.1) * weight; } } if (facing == -1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = 1; } } if (_root.gamewin && perknumber == 1) { if (Key.isDown(32)) { body._rotation += (-15 * facing - body._rotation) / 2; hand1._x += (-10 * facing - hand1._x) / 2; hand2._x += (-10 * facing - hand2._x) / 2; } else { body._rotation += -body._rotation / 3; hand1._x += -hand1._x / 3; hand2._x += -hand2._x / 3; } } if (!_root.gamewin && _root.gamemode != 2) { if (offhandnumber == 1 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else { if (!KEYNADE && nadekey) { nadekey = false; _root.CP('wep_grenade', _x + 30 * facing, _y - 35, facing, nadepower + PLAYERNUMBER * 1000); offhandammo -= 1; hand2.gotoAndPlay(6); } } if (KEYNADE) { if (nadepower < 14) { nadepower += 0.5; } } } else { if (offhandnumber == 2 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } else { if (offhandnumber == 3) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } } } } if (dummy) { KEYSHOOT = false; } if (waittime < rof) { waittime += 1; } if (KEYSHOOT && waittime >= rof && !_root.gamewin && hand1.gun._currentframe == 2 && bullets > 0) { waittime = 0; idletime = 0; vx -= recoil * facing; if (firepower == 0) { _root.CP('bullet5_grenade', _x + 30 * facing, _y - 20, facing, 20 + PLAYERNUMBER * 1000); } hand2.hand._y = hand1.gun.handy; hand1.gun._rotation = -blowback; hand1.hand._x = hand1.gun.shootx; hand1.hand._y = hand1.gun.shooty; hand2.hand._x = hand1.gun.handx; hand2.hand._y = hand1.gun.handy; hand1.gun._x = hand1.gun.shootx; hand1.gun._y = hand1.gun.shooty; hand1.hand._x -= pushback; hand2.hand._x -= pushback; if (blowback >= 20 && hand1.gun.handx > 40) { hand2.hand._y = -blowback; } hand1.gun.play(); FIREBULLET(); _root.pgsdata[PLAYERNUMBER - 1][3] += 1; bullets -= 1; if (bullets <= 0) { if (wepnumber >= 9) { _root.CP('fx_dropgun', _x + 20 * facing, _y - 40, facing, wepnumber); if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(8); } if (_root.gamemode == 4) { currentlevel -= 2; UPGRADE(); getgun(currentgun); } } else { hand1.gun.gotoAndPlay(10); } } } if (idletime <= idlemax) { idletime += 1; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { hand1.gun._x += (-5.5 - hand1.gun._x) / 3; hand1.gun._y += (10.85 - hand1.gun._y) / 3; hand1.gun._rotation += (idlerotate - hand1.gun._rotation) / 3; } else { hand1.hand._x += (hand1.gun.shootx - hand1.hand._x) / 3; hand1.hand._y += (hand1.gun.shooty - hand1.hand._y) / 3; hand2.hand._x += (hand1.gun.handx - hand2.hand._x) / 3; hand2.hand._y += (hand1.gun.handy - hand2.hand._y) / 3; hand1.gun._x += (hand1.gun.shootx - hand1.gun._x) / 3; hand1.gun._y += (hand1.gun.shooty - hand1.gun._y) / 3; hand1.gun._rotation += -hand1.gun._rotation / 3; } if (hittimer <= 40) { hittimer += 1; } if (hittimer > 40) { hitnumber = 0; } if (cheapshottimer < 120) { cheapshottimer += 1; } if (_root.activeplayers.length == 1 && _root.activeplayers[0] == this && _root.gamemode != 3 && !_root.teamgame) { if (_root.campaignmode && !_root.fx_teamwin) { _root.teamgamewin = true; _root.attachMovie('fx_campaignlose', 'fx_teamwin', _root.teamwindepth); } else { if (!_root.campaignmode) { _root.hud.countdown.play(); } } } if (_root.gamewin && !player_winner) { this.attachMovie('player_winner', 'player_winner', this.getNextHighestDepth()); } vx *= _root.friction; if (vy < 24) { vy += _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if (perknumber == 2 && weight != 1) { weight = 1; } if (perknumber == 5 && recoil != 0) { recoil = 0; } if (jetfuel > 0) { jetfuel -= 0.12; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { if (walkanim == 1) { hand1.hand._x += -hand1.hand._x / 3; hand2.hand._x += (15 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { if (walkanim == 2) { hand1.hand._x += (-10 - hand1.hand._x) / 3; hand2.hand._x += (25 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { hand1.hand._x += (-5 - hand1.hand._x) / 3; hand2.hand._x += (20 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } } } hand1.gun._x = hand1.hand._x; if (wepnumber == 6) { hand1.gun.glove2._x = (hand1.gun._x * 2 - 5) * -1; } if (Math.abs(vx) > 3) { leg1.play(); leg2.play(); } else { if (leg1._currentframe == 1) { walkanim = 0; } } if (jumpnum != 2) { leg1.gotoAndStop(1); leg2.gotoAndStop(1); walkanim = 0; } if (vy <= -2) { leg1._rotation += (80 * facing - leg1._rotation) / 3; leg2._rotation += (80 * facing - leg2._rotation) / 3; body._y += (-70 - body._y) / 5; } else { if (vy >= 2) { leg1._rotation += (-10 * facing - leg1._rotation) / 3; leg2._rotation += (-10 * facing - leg2._rotation) / 3; body._y += (-55 - body._y) / 5; } else { leg1._rotation += -leg1._rotation / 1.5; leg2._rotation += -leg2._rotation / 1.5; body._y += (-60 - body._y) / 2; } } leg1._x = -12 * facing; leg2._x = 9 * facing; if (Math.abs(-46 + body.head.head._y - eyes._y) >= 1) { eyes._y += (-46 - eyes._y) / 5; hand1._y += (-35 - hand1._y) / 5; hand2._y += (-25 - hand2._y) / 5; } else { eyes._y = -46 + body.head.head._y; eyes._y = Math.round(eyes._y); } if (facing == 1) { body._xscale = 100; eyes._xscale = 100; hand1._xscale = 100; hand2._xscale = 100; leg1._xscale = 100; leg2._xscale = 100; instagib._xscale = 100; player_hat._xscale = 100; player_hat._x = 9.550000000000001 * facing; } else { body._xscale = -100; eyes._xscale = -100; hand1._xscale = -100; hand2._xscale = -100; leg1._xscale = -100; leg2._xscale = -100; instagib._xscale = -100; player_hat._xscale = -100; player_hat._x = 9.550000000000001 * facing; } player_hat._y = -75 + body.head.head._y + (body._y + 60); if (nametag.nametext.text == 'Sinusoidal Sam' && eyes._currentframe != 31) { eyes.gotoAndStop(31); } if (nametag.nametext.text == 'Homer' && eyes._currentframe != 32) { player_hat.gotoAndStop(32); eyes.gotoAndStop(32); } if (invisibletime > 0) { invisibletime -= 1; if (_alpha > 0) { _alpha = _alpha - 10; } else { _alpha = 0; } } else { if (_alpha < 100) { _alpha = _alpha + 10; } } if (shieldtime > 0) { shieldtime -= 1; if (shield._alpha < 100) { shield._alpha += 100; } if (shield._currentframe == 1) { shield.play(); } } else { if (shield._alpha > 0) { shield._alpha -= 10; } if (shield._alpha <= 1 && shield._currentframe != 1) { shield.gotoAndPlay(1); } } if (speedtime >= 0) { speedtime -= 1; if (playerspeed != _root.speed * 2) { playerspeed = _root.speed * 2; } if (speedtime % 2 == 0) { if (minitime <= 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER, facing); } if (minitime > 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER * -1, facing); } } } else { if (playerspeed != _root.speed) { playerspeed = _root.speed; } } if (minitime >= 0) { minitime -= 1; if (minitime > 260) { minimulti += (0.6 - minimulti) / 6; _xscale = _xscale + (50 - _xscale) / 3; _yscale = _xscale; } if (minitime == 260) { if (minimulti != 0.6) { minimulti = 0.6; } _xscale = 50; _yscale = 50; } if (minitime <= 40) { minimulti += (1 - minimulti) / 6; _xscale = _xscale + (80 - _xscale) / 3; _yscale = _xscale; } } else { if (minimulti != 1) { minimulti = 1; } if (_xscale != 80) { _xscale = 80; _yscale = 80; } } instagib._y = body._y + 60 - 2.65; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; if (this._name == 'double' && lives > 1) { lives = 0; } if (this._name == 'double' && jetfuel != 0) { jetfuel = 0; } if (this._name == 'double' && invisibletime != 0) { invisibletime = 0; } if (this._name == 'double' && shieldtime != 0) { shieldtime = 0; } if (this._name == 'double' && speedtime != 0) { speedtime = 0; playerspeed = _root.speed; } if (killself) { SELFDESTRUCT(); } } }; } } movieClip 705 playerAIboss { frame 1 { function getgun(wepnum) { hand1.gun.swapDepths(1); removeMovieClip(hand1.gun); wepnumber = wepnum; switch (wepnum) { case 1: hand1.attachMovie('gun_m1911', 'gun', 1); break; case 2: hand1.attachMovie('gun_deagle', 'gun', 1); break; case 3: hand1.attachMovie('gun_glock', 'gun', 1); break; case 4: hand1.attachMovie('gun_bull', 'gun', 1); break; case 5: hand1.attachMovie('gun_49', 'gun', 1); break; case 6: hand1.attachMovie('gun_python', 'gun', 1); break; case 8: hand1.attachMovie('gun_m1911weak', 'gun', 1); break; case 9: hand1.attachMovie('gun_instagib', 'gun', 1); break; case 10: hand1.attachMovie('gun_ak47', 'gun', 1); break; case 11: hand1.attachMovie('gun_hk', 'gun', 1); break; case 12: hand1.attachMovie('gun_mp5k', 'gun', 1); break; case 13: hand1.attachMovie('gun_ithaca', 'gun', 1); break; case 14: hand1.attachMovie('gun_scar', 'gun', 1); break; case 15: hand1.attachMovie('gun_usas', 'gun', 1); break; case 16: hand1.attachMovie('gun_501', 'gun', 1); break; case 17: hand1.attachMovie('gun_mini14', 'gun', 1); break; case 18: hand1.attachMovie('gun_lever', 'gun', 1); break; case 19: hand1.attachMovie('gun_p90', 'gun', 1); break; case 20: hand1.attachMovie('gun_m17', 'gun', 1); break; case 21: hand1.attachMovie('gun_bizon', 'gun', 1); break; case 22: hand1.attachMovie('gun_tommy', 'gun', 1); break; case 23: hand1.attachMovie('gun_ump', 'gun', 1); break; case 24: hand1.attachMovie('gun_augsmg', 'gun', 1); break; case 25: hand1.attachMovie('gun_mp5a3', 'gun', 1); break; case 26: hand1.attachMovie('gun_lusa', 'gun', 1); break; case 27: hand1.attachMovie('gun_m12', 'gun', 1); break; case 28: hand1.attachMovie('gun_mas38', 'gun', 1); break; case 29: hand1.attachMovie('gun_aksu', 'gun', 1); break; case 30: hand1.attachMovie('gun_kriss', 'gun', 1); break; case 31: hand1.attachMovie('gun_mp9', 'gun', 1); break; case 32: hand1.attachMovie('gun_mas', 'gun', 1); break; case 33: hand1.attachMovie('gun_awm', 'gun', 1); break; case 34: hand1.attachMovie('gun_hecate', 'gun', 1); break; case 35: hand1.attachMovie('gun_m95', 'gun', 1); break; case 36: hand1.attachMovie('gun_dsr', 'gun', 1); break; case 37: hand1.attachMovie('gun_ssg69', 'gun', 1); break; case 38: hand1.attachMovie('gun_lrs2', 'gun', 1); break; case 39: hand1.attachMovie('gun_galatz', 'gun', 1); break; case 40: hand1.attachMovie('gun_vss', 'gun', 1); break; case 41: hand1.attachMovie('gun_m76', 'gun', 1); break; case 42: hand1.attachMovie('gun_sr25', 'gun', 1); break; case 43: hand1.attachMovie('gun_leversniper', 'gun', 1); break; case 44: hand1.attachMovie('gun_sawnoff', 'gun', 1); break; case 45: hand1.attachMovie('gun_ksg', 'gun', 1); break; case 46: hand1.attachMovie('gun_aa12', 'gun', 1); break; case 47: hand1.attachMovie('gun_jackhammer', 'gun', 1); break; case 48: hand1.attachMovie('gun_pm12', 'gun', 1); break; case 49: hand1.attachMovie('gun_870', 'gun', 1); break; case 50: hand1.attachMovie('gun_spas12', 'gun', 1); break; case 51: hand1.attachMovie('gun_saiga12', 'gun', 1); break; case 52: hand1.attachMovie('gun_saiga20', 'gun', 1); break; case 53: hand1.attachMovie('gun_spas97', 'gun', 1); break; case 54: hand1.attachMovie('gun_moss500', 'gun', 1); break; case 55: hand1.attachMovie('gun_mini', 'gun', 1); break; case 56: hand1.attachMovie('gun_g36c', 'gun', 1); break; case 57: hand1.attachMovie('gun_rpk', 'gun', 1); break; case 58: hand1.attachMovie('gun_sig552', 'gun', 1); break; case 59: hand1.attachMovie('gun_galil', 'gun', 1); break; case 60: hand1.attachMovie('gun_m4', 'gun', 1); break; case 61: hand1.attachMovie('gun_hk33', 'gun', 1); break; case 62: hand1.attachMovie('gun_f2000', 'gun', 1); break; case 63: hand1.attachMovie('gun_scarh', 'gun', 1); break; case 64: hand1.attachMovie('gun_stoner', 'gun', 1); break; case 65: hand1.attachMovie('gun_m249', 'gun', 1); break; case 66: hand1.attachMovie('gun_hbar', 'gun', 1); } if (wepnumber >= 9) { greedykill = true; } waittime = 0; hand1.hand.swapDepths(2); hand1.hand._alpha = 100; hand2.hand._alpha = 100; } function FIREBULLET() { if (firepower > 3) { if (wepnumber == 55) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 25 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 14 - 7; if (facing == 1) { _root.CP('bullet6', _x + 23 * minimulti, _y - 25 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet6', _x - 23 * minimulti, _y - 25 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (wepnumber == 9) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet3', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet3', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } else { if (hand1.gun.shotgun > 0) { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } i = 0; while (i < hand1.gun.shotgun) { _root.CP('bullet2', _x + 23 * minimulti * facing, _y - 38 * minimulti, -90 + 90 * facing - hand1.gun.shotgun / 1.9 + i * 2, firepower + PLAYERNUMBER * 1000, teamnumber); ++i; } } else { if (firepower > 3) { _root.CP('fx_flash', _x + hand1.gun.flashX * facing * minimulti, _y - 38 * minimulti, -90 + facing * 90, 0); } temp = Math.random() * 6 - 3; if (facing == 1) { _root.CP('bullet', _x + 23 * minimulti, _y - 38 * minimulti + temp, 0, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } else { _root.CP('bullet', _x - 23 * minimulti, _y - 38 * minimulti + temp, 180, firepower + random(8) - 4 + PLAYERNUMBER * 1000, teamnumber); } } } } _root.gunsound(wepnumber); } } function adjustrof() { waittime = rof - 2; if (wepnumber < 10) { waittime = -10; } if (wepnumber >= 10 && _root.gamemode != 4) { _root.CP('fx_cratename', _x, _y - 70, 0, PLAYERNUMBER); } if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } if (_root.gamemode == 4) { waittime = -10; } if (_root.campaignlevel == 2 && _root.campaignmode) { firepower *= 0.6; damagemulti = 1.3; } weight = 1; bullets *= 4; } function adjustrof2() { if (perknumber == 7) { bullets += Math.ceil(bullets * 0.333); } } function ejectshell() { _root.CP('fx_shell', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell2() { _root.CP('fx_shell2', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshell3() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function ejectshell4() { _root.CP('fx_shell3', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot() { _root.CP('fx_shot', _x + hand1.gun.shellX * minimulti * facing, _y - 38 * minimulti, 0, 0); } function ejectshot3() { _root.CP('fx_shot3', _x + hand1.gun.shellX * minimulti * facing, _y - 27 * minimulti, 0, 0); } function gotkilled() { if (_name != 'double') { _root.pgsdata[PLAYERNUMBER - 1][2] += 1; } _root.diesound(); lives -= 1; _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); if (gothitby == _root.p1name) { newmc.asdf = _root.player1; _root.pgsdata[0][1] += 1; if (_root.gamemode == 4) { _root.player1.UPGRADE(); } } else { if (gothitby == _root.p2name) { newmc.asdf = _root.player2; _root.pgsdata[1][1] += 1; if (_root.gamemode == 4) { _root.player2.UPGRADE(); } } else { if (gothitby == _root.p3name) { newmc.asdf = _root.player3; _root.pgsdata[2][1] += 1; if (_root.gamemode == 4) { _root.player3.UPGRADE(); } } else { if (gothitby == _root.p4name) { newmc.asdf = _root.player4; _root.pgsdata[3][1] += 1; if (_root.gamemode == 4) { _root.player4.UPGRADE(); } } } } } newmc.mod = 1; if (cheapshottimer < 120) { newmc.mod = 2; } else { if (greedykill) { newmc.mod = 3; } else { if (hitbynade) { newmc.mod = 4; } } } if (_root.gamemode == 4) { newmc.mod = 5; newmc.leveldisplay = newmc.asdf.currentlevel; } if (cheapshottimer < 120) { _root.hud.killupdate(nametag.nametext.text, gothitby, 2); } else { if (greedykill) { _root.hud.killupdate(nametag.nametext.text, gothitby, 4); } else { if (hitbynade) { _root.hud.killupdate(nametag.nametext.text, gothitby, 3); } else { _root.hud.killupdate(nametag.nametext.text, gothitby, 1); } } } if (lives > 0) { respawn(); } else { _root.hud.update(); i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i] == this) { _root.activeplayers.splice(i, 1); } ++i; } _x = 0; _y = 1100; _alpha = 0; shieldtime = 0; invisibletime = 0; jetfuel = 0; if (this._name == 'double') { this.swapDepths(1); removeMovieClip(this); } delete this.onEnterFrame; } } function respawn() { cheapshottimer = 0; gothitby = 'none'; hitbynade = false; if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(9); } if (_root.gamemode == 4) { getgun(currentgun); } if (_name != 'double') { _y = -1000; _x = _root.ground._x + _root.ground.spawnarea._x + random(_root.ground.spawnarea._width); } vy = 0; vx = 0; jumpnum = 1; offhandammo = 3; shieldtime = 0; invisibletime = 0; jetfuel = 0; speedtime = 0; minitime = 0; instagib.gotoAndStop(1); _xscale = 80; _yscale = 80; minimulti = 1; _root.hud.update(); if (perknumber == 9 && _root.gamemode != 4 && _root.gamemode != 2) { randgun = random(57) + 10; getgun(randgun); } } function startwalk() { if (leg1._currentframe == 1) { leg1.gotoAndPlay(2); leg2.gotoAndPlay(2); } } function SELFDESTRUCT() { _root.CP('fx_ex6', _x, _y - 20, 0); i = 0; while (i < 5) { _root.CP('fx_ex5', _x, _y - 20, 0); ++i; } i = 0; while (i < 5) { _root.CP('fx_ex3', _x, _y - 20, 0); ++i; } j = 0; while (j < 5) { _root.CP('fx_blood', _x, _y, 0, 0); ++j; } _root.CP('fx_combo', _x, _y - 50, 0, -5); _root.CP('fx_bloodstain', _x, _y, 0, 0); gotkilled(); } function spawnfriend() { newmc = _root.attachMovie('playerAI', 'double', -5); newmc._x = _x; newmc._y = _y; newmc.asdf = this.PLAYERNUMBER; } function lifebling() { _root.pDepth += 1; newmc = _root.attachMovie('fx_bling', 'trash' + _root.pDepth, _root.pDepth); newmc.asdf = this; newmc.mod = 6; } function UPGRADE() { currentlevel += 1; switch (currentlevel) { case 1: currentgun = 2; break; case 2: currentgun = 29; break; case 3: currentgun = 19; break; case 4: currentgun = 46; break; case 5: currentgun = 13; break; case 6: currentgun = 51; break; case 7: currentgun = 50; break; case 8: currentgun = 11; break; case 9: currentgun = 38; break; case 10: currentgun = 33; break; case 11: currentgun = 58; break; case 12: currentgun = 62; break; case 13: currentgun = 66; break; case 14: currentgun = 65; break; case 15: currentgun = 44; } if (currentlevel == 16) { j = 0; while (j < _root.activeplayers.length) { if (_root.activeplayers[j]._name != this._name) { _root.activeplayers[j].lives = 0; _root.activeplayers[j].killself = true; } ++j; } } else { getgun(currentgun); } } AI = true; vy = 0; vx = 0; jumpnum = 0; jumpkey = false; nadekey = false; downkey = false; freepass = false; facing = 1; walkanim = 0; lives = _root.totallives; if (_root.gamemode == 4) { lives = 99999; } offhandnumber = 1; if (_root.gamemode == 4) { offhandnumber = -1; } offhandammo = 3; gothitby = 'none'; hitbynade = false; greedykill = false; cheapshottimer = 0; destructkey = false; waittime = 100; idletime = 40; idlemax = 40; nadepower = 0; wepnumber = 1; rof = 12; firepower = 25; recoil = 0.8; blowback = 30; bullets = 9999; idlerotate = 40; pushback = 0; disabled = false; hitnumber = 0; hittimer = 0; _xscale = 80; _yscale = 80; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; doubletime = -100; switch (this._name) { case 'player1': PLAYERNUMBER = 1; playernumber = _root.p1color; KEYSPLODE = 75; displayname = _root.p1name; _root.attachMovie('player_arrow', 'arrow1', _root.arrow1depth); defaultgun = _root.p1gun; perknumber = _root.p1perk; teamnumber = _root.p1team; break; case 'player2': PLAYERNUMBER = 2; playernumber = _root.p2color; KEYSPLODE = 76; displayname = _root.p2name; _root.attachMovie('player_arrow', 'arrow2', _root.arrow2depth); defaultgun = _root.p2gun; perknumber = _root.p2perk; teamnumber = _root.p2team; break; case 'player3': PLAYERNUMBER = 3; playernumber = _root.p3color; KEYSPLODE = 186; displayname = _root.p3name; _root.attachMovie('player_arrow', 'arrow3', _root.arrow3depth); defaultgun = _root.p3gun; perknumber = _root.p3perk; teamnumber = _root.p3team; break; case 'player4': PLAYERNUMBER = 4; playernumber = _root.p4color; KEYSPLODE = 222; displayname = _root.p4name; _root.attachMovie('player_arrow', 'arrow4', _root.arrow4depth); defaultgun = _root.p4gun; perknumber = _root.p4perk; teamnumber = _root.p4team; } if (this._name == 'double') { doubletime = 600; _root.activeplayers[_root.activeplayers.length] = this; lives = 1; PLAYERNUMBER = asdf; switch (asdf) { case 1: playernumber = _root.p1color; displayname = _root.p1name; defaultgun = _root.p1gun; teamnumber = _root.p1team; break; case 2: playernumber = _root.p2color; displayname = _root.p2name; defaultgun = _root.p2gun; teamnumber = _root.p2team; break; case 3: playernumber = _root.p3color; displayname = _root.p3name; defaultgun = _root.p3gun; teamnumber = _root.p3team; break; case 4: playernumber = _root.p4color; displayname = _root.p4name; defaultgun = _root.p4gun; teamnumber = _root.p4team; } } if (_root.teamgame) { nametag.gotoAndStop(teamnumber + 1); nametag.nametext.text = displayname; } else { nametag.gotoAndStop(1); nametag.nametext.text = displayname; } triplejump = false; if (perknumber == 3) { triplejump = true; } if (perknumber == 8) { offhandammo += 2; } currentlevel = 0; UPGRADE(); currentgun = 2; defaultgun = 55; respawn(); targettime = 0; groundleft = _root.ground._x + _root.ground.platform._x; groundright = _root.ground._x + _root.ground.platform._x + _root.ground.platform._width; groundmiddle = (groundleft + groundright) / 2; lockleft = 0; lockright = 0; lockup = 0; cratearray = new Array(); targetplayer = false; idletime2 = 0; prevx = 0; invisibletime = 0; shieldtime = 0; jetfuel = 0; speedtime = 0; minitime = 0; minimulti = 1; playerspeed = _root.speed; dummy = false; if (_root.gototest) { dummy = true; } killself = false; iszombie = false; damagemulti = 0.8; if (_root.campaignmode && _root.campaignlevel == 4) { cheapshottimer = 120; } this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.gamewin) { vx = 0; vy = 0; } if (doubletime >= 0 && _root.campaignlevel != 4) { doubletime -= 1; if (doubletime <= 30) { SELFDESTRUCT(); } } if (_root.campaignmode && _root.campaignlevel == 4) { if (gothitby != 'none') { SELFDESTRUCT(); } _alpha = 20 + random(30); } targettime += 1; if (targettime >= 40) { low = 5000; i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].teamnumber != teamnumber) { if (_root.activeplayers[i].PLAYERNUMBER != this.PLAYERNUMBER) { distance = Math.round(Math.sqrt(Math.pow(_root.activeplayers[i]._x - _x, 2) + Math.pow(_root.activeplayers[i]._y - 30 - _y, 2))); if (distance < low) { low = distance; target = _root.activeplayers[i]; targetplayer = true; } } } ++i; } targettime = 0; } _x = _x + vx; _y = _y + vy; if (!freepass) { if (_root.ground.platform.hitTest(_x, _y, true) && vy > 0) { if (Math.abs(vx) < 3) { gothitby = 'none'; hitbynade = false; greedykill = false; } jumpnum = 2; if (perknumber == 3) { triplejump = true; } _y = _y - vy * 1.01; i = 1; while (i <= 5) { if (_root.ground.platform.hitTest(_x, _y + i * (vy / 5), true)) { _y = _y + (vy / 5) * (i - 0.5); break; } ++i; } if (Math.abs(vy) > 3) { eyes._y += 10; hand1._y += 10; hand2._y += 8; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } _root.dropsound(); } vy = 0; } else { if (jumpnum == 2) { jumpnum = 1; } } } if (!_root.ground.platform.hitTest(_x, _y - 8, true) && !_root.ground.platform.hitTest(_x, _y, true)) { freepass = false; } if (_root.ground.platform.hitTest(_x, _y - 8, true) && !freepass) { freepass = true; } if (_y > 1000 || _x < -600 || _x > 1500) { gotkilled(); } land1x = _x + land1._x * 0.8; land1y = _y + land1._y * 0.8; land2x = _x + land2._x * 0.8; land2y = _y + land2._y * 0.8; noland = _y + noland._y * 0.8; if (prevx == Math.round(_x) && !dummy) { idletime2 += 1; if (idletime2 >= 4) { idletime2 = 0; if (jumpnum == 2) { KEYUP = true; } if (target._x < _x) { lockleft = 10; } if (target._x >= _x) { lockright = 10; } } } else { idletime2 = 0; } prevx = Math.round(_x); if (target._y <= _y + 10 && target._y >= _y - 80 && jumpnum == 2) { if (targetplayer) { if (target._x >= groundmiddle) { dir = 1; } if (target._x < groundmiddle) { dir = -1; } optimalx = target._x - 150 * dir; } else { optimalx = target._x; } if (_x > groundleft + 200) { if (optimalx < _x - 40) { KEYLEFT = true; } } if (_x < groundright - 200) { if (optimalx > _x + 40) { KEYRIGHT = true; } } if (_x > optimalx - 40 && _x < optimalx + 40) { if (target._x > _x && facing == -1) { KEYRIGHT = true; } if (target._x <= _x && facing == 1) { KEYLEFT = true; } } } else { if (target._y > _y + 10) { if (_x > groundleft + 50 && target.jumpnum == 2 || _x > groundleft - 10 && !targetplayer) { if (target._x < _x - 30) { KEYLEFT = true; } } if (_x < groundright - 50 && target.jumpnum == 2 || _x < groundright + 10 && !targetplayer) { if (target._x > _x + 30) { KEYRIGHT = true; } } if (_x > target._x - 30 && _x < target._x + 30 && Math.round(target.vy) == 1 && target.jumpnum == 2 || _x > target._x - 30 && _x < target._x + 30 && !targetplayer) { KEYDOWN = true; } if (_root.ground.platform.hitTest(_x, _y + 95, true) && target.jumpnum == 2) { KEYDOWN = true; } } else { if (target._y < _y - 80) { if (vy < 0 && jumpnum == 1 && _root.ground.platform.hitTest(_x, _y - 30, true) && Math.abs(vx) <= 5) { KEYUP = true; } if (jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 75, true) && Math.abs(vx) <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x, _y - 120, true) && Math.abs(vx) <= 5) { KEYUP = true; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 80, true) && lockleft == 0 && vx >= -5 || jumpnum == 2 && _root.ground.platform.hitTest(_x - 100, _y - 120, true) && lockleft == 0 && vx >= -5) { KEYUP = true; lockleft = 20; } else { if (jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 80, true) && lockright == 0 && vx <= 5 || jumpnum == 2 && _root.ground.platform.hitTest(_x + 100, _y - 120, true) && lockright == 0 && vx <= 5) { KEYUP = true; lockright = 20; } else { if (jumpnum == 2) { if (target._x < _x && lockright == 0) { lockleft = 10; } else { if (target._x > _x && lockleft == 0) { lockright = 10; } } } } } } } } } if (_x < groundleft + 100 || _x > groundright - 100) { if (groundmiddle < _x - 40) { KEYLEFT = true; } if (groundmiddle > _x + 40) { KEYRIGHT = true; } } if (Math.abs(vx) > 30) { if (jumpnum == 2) { KEYUP = true; } } if (vx > 15 || vx < -15) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && vx > 10) { if (jumpnum == 2) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land1x, land1y, true) && vx < -10) { if (jumpnum == 2) { KEYUP = true; } } if (_x > groundright - 100 && targetplayer || _x > groundright && !targetplayer) { if (jetfuel > 0 && _x > groundright && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx < -1 && jumpnum == 1 && _x < groundright + 100 || vy > 0 && vx < -1 && jumpnum == 11 && _x < groundright + 100) { KEYUP = true; } if (_x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x > groundright && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (_x < groundleft + 100 && targetplayer || _x < groundleft && !targetplayer) { if (jetfuel > 0 && _x < groundleft && vy > -1) { lockup = 10; } if (jumpnum == 2) { KEYUP = true; } if (vy > 0 && vx > 1 && jumpnum == 1 && _x > groundleft - 100 || vy > 0 && vx > 1 && jumpnum == 11 && _x > groundleft - 100) { KEYUP = true; } if (_x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && jumpnum == 1 && _y > _root.ground._y + _root.ground.lowest._y - 100 || jumpnum == 11 && _x < groundleft && !_root.ground.platform.hitTest(_x, noland, true) && _y > _root.ground._y + _root.ground.lowest._y - 100) { KEYUP = true; } } if (!_root.ground.platform.hitTest(land2x, land2y, true) && jumpnum == 2) { KEYRIGHT = false; } if (!_root.ground.platform.hitTest(land1x, land1y, true) && jumpnum == 2) { KEYLEFT = false; } if (!_root.ground.platform.hitTest(land2x - 15, land2y, true) && jumpnum == 2) { KEYRIGHT = false; KEYLEFT = true; } if (!_root.ground.platform.hitTest(land1x + 15, land1y, true) && jumpnum == 2) { KEYLEFT = false; KEYRIGHT = true; } if (lockright >= lockleft) { lockleft = 0; } if (lockleft > lockright) { lockright = 0; } if (lockright > 0) { KEYRIGHT = true; lockright -= 1; } if (lockleft > 0) { KEYLEFT = true; lockleft -= 1; } if (lockup > 0) { KEYUP = true; lockup -= 1; } if (targetplayer && target._y < _y + 20 && target._y > _y - 80) { if (target._x > _x && facing == 1 || target._x < _x && facing == -1) { if (hand1.gun.shotgun > 0) { if (Math.abs(target._x - _x) > 15 && Math.abs(target._x - _x) < 150) { KEYSHOOT = true; } } else { KEYSHOOT = true; } } } if (!disabled && !_root.gamewin) { if (KEYDOWN && jumpnum == 2 && !freepass && !downkey) { if (_y < _root.ground._y + _root.ground.lowest._y) { freepass = true; vy += 1; _y = _y + 5; jumpnum = 1; downkey = true; } } else { if (!KEYDOWN && downkey) { downkey = false; } } if (KEYUP && !jumpkey && jumpnum > 0) { jumpkey = true; jumpnum -= 1; if (jumpnum == 1) { vy = -_root.power * 1; i = 0; while (i < 10) { _root.CP('fx_jumpland', _x, _y, 0); ++i; } } else { if (jumpnum == 0) { vy = -_root.power * 0.83; _root.CP('fx_double', _x, _y); if (triplejump && jumpnum == 0) { jumpnum = 11; triplejump = false; } } } if (jumpnum == 10) { jumpnum = 0; if (vy < -4) { vy -= _root.power * 0.2; } else { vy = -_root.power * 0.65; } _root.CP('fx_double', _x, _y); } _y = _y - 1; } if (!KEYUP) { jumpkey = false; } if (KEYUP && jumpnum <= 0 && jetfuel > 0 && !jumpkey) { if (body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYUP) { vy += (-15 - vy) / 4; _root.CP('fx_jetpack', _x - 22 * facing, _y - 18, 0); jetfuel -= 1.5; } } if (body.jetpack._alpha >= 100) { body.jetpack.fuel._yscale = jetfuel; } if (body.jetpack._alpha != 0 && jetfuel <= 0) { _root.CP('fx_droppack', _x - 20 * facing, _y - 40, facing * -1, 0); body.jetpack._alpha = 0; } if (jetfuel > 0 && body.jetpack._alpha != 100) { body.jetpack._alpha = 100; } if (KEYLEFT) { startwalk(); if (jumpnum == 2) { vx -= playerspeed * weight; } else { if (_root.ground.lowfriction) { vx -= playerspeed / 1.4; } else { vx -= (playerspeed / 1.1) * weight; } } if (facing == 1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = -1; } if (KEYRIGHT) { startwalk(); if (jumpnum == 2) { vx += playerspeed * weight; } else { if (_root.ground.lowfriction) { vx += playerspeed / 1.4; } else { vx += (playerspeed / 1.1) * weight; } } if (facing == -1) { leg1._rotation *= -1; leg2._rotation *= -1; } facing = 1; } } if (_root.gamewin && perknumber == 1) { if (Key.isDown(32)) { body._rotation += (-15 * facing - body._rotation) / 2; hand1._x += (-10 * facing - hand1._x) / 2; hand2._x += (-10 * facing - hand2._x) / 2; } else { body._rotation += -body._rotation / 3; hand1._x += -hand1._x / 3; hand2._x += -hand2._x / 3; } } if (!_root.gamewin && _root.gamemode != 2) { if (offhandnumber == 1 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; hand2.gotoAndPlay(2); nadepower = 1; } else { if (!KEYNADE && nadekey) { nadekey = false; _root.CP('wep_grenade', _x + 30 * facing, _y - 35, facing, nadepower + PLAYERNUMBER * 1000); offhandammo -= 1; hand2.gotoAndPlay(6); } } if (KEYNADE) { if (nadepower < 14) { nadepower += 0.5; } } } else { if (offhandnumber == 2 && offhandammo > 0) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(20); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } else { if (offhandnumber == 3) { if (KEYNADE && !nadekey) { nadekey = true; if (hand2._currentframe == 1) { hand2.gotoAndPlay(40); } } else { if (KEYNADE && nadekey) { nadekey = false; } } } } } } if (dummy) { KEYSHOOT = false; } if (waittime < rof) { waittime += 1; } if (KEYSHOOT && waittime >= rof && !_root.gamewin && hand1.gun._currentframe == 2 && bullets > 0) { waittime = 0; idletime = 0; vx -= recoil * facing; if (firepower == 0) { _root.CP('bullet5_grenade', _x + 30 * facing, _y - 20, facing, 20 + PLAYERNUMBER * 1000); } hand2.hand._y = hand1.gun.handy; hand1.gun._rotation = -blowback; hand1.hand._x = hand1.gun.shootx; hand1.hand._y = hand1.gun.shooty; hand2.hand._x = hand1.gun.handx; hand2.hand._y = hand1.gun.handy; hand1.gun._x = hand1.gun.shootx; hand1.gun._y = hand1.gun.shooty; hand1.hand._x -= pushback; hand2.hand._x -= pushback; if (blowback >= 20 && hand1.gun.handx > 40) { hand2.hand._y = -blowback; } hand1.gun.play(); FIREBULLET(); _root.pgsdata[PLAYERNUMBER - 1][3] += 1; bullets -= 1; if (bullets <= 0) { if (wepnumber >= 9) { _root.CP('fx_dropgun', _x + 20 * facing, _y - 40, facing, wepnumber); if (_root.gamemode == 1) { getgun(defaultgun); } if (_root.gamemode == 2) { getgun(8); } if (_root.gamemode == 4) { currentlevel -= 2; UPGRADE(); getgun(currentgun); } } else { hand1.gun.gotoAndPlay(10); } } } if (idletime <= idlemax) { idletime += 1; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { hand1.gun._x += (-5.5 - hand1.gun._x) / 3; hand1.gun._y += (10.85 - hand1.gun._y) / 3; hand1.gun._rotation += (idlerotate - hand1.gun._rotation) / 3; } else { hand1.hand._x += (hand1.gun.shootx - hand1.hand._x) / 3; hand1.hand._y += (hand1.gun.shooty - hand1.hand._y) / 3; hand2.hand._x += (hand1.gun.handx - hand2.hand._x) / 3; hand2.hand._y += (hand1.gun.handy - hand2.hand._y) / 3; hand1.gun._x += (hand1.gun.shootx - hand1.gun._x) / 3; hand1.gun._y += (hand1.gun.shooty - hand1.gun._y) / 3; hand1.gun._rotation += -hand1.gun._rotation / 3; } if (hittimer <= 40) { hittimer += 1; } if (hittimer > 40) { hitnumber = 0; } if (cheapshottimer < 120) { cheapshottimer += 1; } if (_root.activeplayers.length == 1 && _root.activeplayers[0] == this && _root.gamemode != 3 && !_root.teamgame) { if (_root.campaignmode && !_root.fx_teamwin) { _root.teamgamewin = true; _root.attachMovie('fx_campaignlose', 'fx_teamwin', _root.teamwindepth); } else { if (!_root.campaignmode) { _root.hud.countdown.play(); } } } if (_root.gamewin && !player_winner) { this.attachMovie('player_winner', 'player_winner', this.getNextHighestDepth()); } vx *= _root.friction; if (vy < 24) { vy += _root.gravity; } if (Math.abs(vx) <= 0.1) { vx = 0; } if (perknumber == 2 && weight != 1) { weight = 1; } if (perknumber == 5 && recoil != 0) { recoil = 0; } if (jetfuel > 0) { jetfuel -= 0.12; } if (idletime >= idlemax && wepnumber != 55 && hand1.gun._currentframe < 40) { if (walkanim == 1) { hand1.hand._x += -hand1.hand._x / 3; hand2.hand._x += (15 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { if (walkanim == 2) { hand1.hand._x += (-10 - hand1.hand._x) / 3; hand2.hand._x += (25 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } else { hand1.hand._x += (-5 - hand1.hand._x) / 3; hand2.hand._x += (20 - hand2.hand._x) / 3; hand1.hand._y += (10.5 - hand1.hand._y) / 3; hand2.hand._y += (-3.75 - hand2.hand._y) / 3; } } } hand1.gun._x = hand1.hand._x; if (wepnumber == 6) { hand1.gun.glove2._x = (hand1.gun._x * 2 - 5) * -1; } if (Math.abs(vx) > 3) { leg1.play(); leg2.play(); } else { if (leg1._currentframe == 1) { walkanim = 0; } } if (jumpnum != 2) { leg1.gotoAndStop(1); leg2.gotoAndStop(1); walkanim = 0; } if (vy <= -2) { leg1._rotation += (80 * facing - leg1._rotation) / 3; leg2._rotation += (80 * facing - leg2._rotation) / 3; body._y += (-70 - body._y) / 5; } else { if (vy >= 2) { leg1._rotation += (-10 * facing - leg1._rotation) / 3; leg2._rotation += (-10 * facing - leg2._rotation) / 3; body._y += (-55 - body._y) / 5; } else { leg1._rotation += -leg1._rotation / 1.5; leg2._rotation += -leg2._rotation / 1.5; body._y += (-60 - body._y) / 2; } } leg1._x = -12 * facing; leg2._x = 9 * facing; if (Math.abs(-46 + body.head.head._y - eyes._y) >= 1) { eyes._y += (-46 - eyes._y) / 5; hand1._y += (-35 - hand1._y) / 5; hand2._y += (-25 - hand2._y) / 5; } else { eyes._y = -46 + body.head.head._y; eyes._y = Math.round(eyes._y); } if (facing == 1) { body._xscale = 100; eyes._xscale = 100; hand1._xscale = 100; hand2._xscale = 100; leg1._xscale = 100; leg2._xscale = 100; instagib._xscale = 100; player_hat._xscale = 100; player_hat._x = 9.550000000000001 * facing; } else { body._xscale = -100; eyes._xscale = -100; hand1._xscale = -100; hand2._xscale = -100; leg1._xscale = -100; leg2._xscale = -100; instagib._xscale = -100; player_hat._xscale = -100; player_hat._x = 9.550000000000001 * facing; } player_hat._y = -75 + body.head.head._y + (body._y + 60); if (nametag.nametext.text == 'Sinusoidal Sam' && eyes._currentframe != 31) { eyes.gotoAndStop(31); } if (nametag.nametext.text == 'Homer' && eyes._currentframe != 32) { player_hat.gotoAndStop(32); eyes.gotoAndStop(32); } if (invisibletime > 0) { invisibletime -= 1; if (_alpha > 0) { _alpha = _alpha - 10; } else { _alpha = 0; } } else { if (_alpha < 100) { _alpha = _alpha + 10; } } if (shieldtime > 0) { shieldtime -= 1; if (shield._alpha < 100) { shield._alpha += 100; } if (shield._currentframe == 1) { shield.play(); } } else { if (shield._alpha > 0) { shield._alpha -= 10; } if (shield._alpha <= 1 && shield._currentframe != 1) { shield.gotoAndPlay(1); } } if (speedtime >= 0) { speedtime -= 1; if (playerspeed != _root.speed * 2) { playerspeed = _root.speed * 2; } if (speedtime % 2 == 0) { if (minitime <= 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER, facing); } if (minitime > 0) { _root.CP2('fx_playertrail', _x, _y, PLAYERNUMBER * -1, facing); } } } else { if (playerspeed != _root.speed) { playerspeed = _root.speed; } } if (minitime >= 0) { minitime -= 1; if (minitime > 260) { minimulti += (0.6 - minimulti) / 6; _xscale = _xscale + (50 - _xscale) / 3; _yscale = _xscale; } if (minitime == 260) { if (minimulti != 0.6) { minimulti = 0.6; } _xscale = 50; _yscale = 50; } if (minitime <= 40) { minimulti += (1 - minimulti) / 6; _xscale = _xscale + (80 - _xscale) / 3; _yscale = _xscale; } } else { if (minimulti != 1) { minimulti = 1; } if (_xscale != 80) { _xscale = 80; _yscale = 80; } } instagib._y = body._y + 60 - 2.65; KEYUP = false; KEYDOWN = false; KEYLEFT = false; KEYRIGHT = false; KEYSHOOT = false; KEYNADE = false; if (this._name == 'double' && lives > 1) { lives = 0; } if (this._name == 'double' && jetfuel != 0) { jetfuel = 0; } if (this._name == 'double' && invisibletime != 0) { invisibletime = 0; } if (this._name == 'double' && shieldtime != 0) { shieldtime = 0; } if (this._name == 'double' && speedtime != 0) { speedtime = 0; playerspeed = _root.speed; } if (killself) { SELFDESTRUCT(); } } }; } } movieClip 707 { } movieClip 709 { } movieClip 710 { frame 31 { _parent.play(); } frame 72 { stop(); } } movieClip 712 { } movieClip 713 { } movieClip 715 { } movieClip 724 { } movieClip 726 { } movieClip 728 { } movieClip 729 { } movieClip 730 { frame 1 { this.gotoAndStop(_parent.powerupnumber + 1); } } movieClip 733 { } movieClip 734 powerup { frame 1 { stop(); pickedup = false; powerupnumber = random(7); if (powerupnumber == 4 && _root.double || powerupnumber == 4 && _root.campaignmode) { powerupnumber = 2; } _root.cratearray[_root.cratearray.length] = this; this.onEnterFrame = function () { if (_currentframe >= 20 && !pickedup) { i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].iszombie) { break; } if (_root.activeplayers[i].frame.hitTest(frame)) { j = 0; while (j < 10) { _root.CP('fx_pickup', _x, _y + 40, 0); ++j; } _root.CP('fx_powerupname', _x, _y, 0, powerupnumber + 1); pickedup = true; _root.playsound('emp.wav'); _root.pgsdata[_root.activeplayers[i].PLAYERNUMBER - 1][6] += 1; if (_root.activeplayers[i]._name != 'double') { switch (powerupnumber) { case 0: _root.activeplayers[i].lives = parseInt(_root.activeplayers[i].lives) + 1; _root.activeplayers[i].lifebling(); break; case 1: _root.activeplayers[i].invisibletime = 200; break; case 2: _root.activeplayers[i].shieldtime = 300; break; case 3: _root.activeplayers[i].jetfuel = 100; break; case 4: _root.activeplayers[i].spawnfriend(); break; case 5: _root.activeplayers[i].speedtime = 300; break; case 6: _root.activeplayers[i].minitime = 400; } break; } } ++i; } } if (pickedup && stuff._alpha != 0) { stuff._alpha = 0; aura._alpha = 0; } if (pickedup && flashystuff._currentframe == flashystuff._totalframes) { j = 0; while (j < _root.cratearray.length) { if (_root.cratearray[j] == this) { _root.cratearray.splice(j, 1); } ++j; } removeMovieClip(this); delete this.onEnterFrame; } if (_root.deleteeverything || _root.gamewin) { removeMovieClip(this); delete this.onEnterFrame; } }; } frame 98 { gotoAndPlay(20); } } movieClip 788 { frame 1 { stop(); } frame 2 { trace('OH SNAP sounds are playing'); stop(); } } movieClip 789 { frame 1 { stop(); _alpha = 0; } frame 2 { stop(); } frame 5 { trace('do not output this message'); } frame 6 { trace('oh no you should not be reading this message'); } } frame 4 { stop(); _x = 0; _y = 0; _xscale = 100; _yscale = 100; gamewin = false; } movieClip 792 { } movieClip 800 { frame 1 { defstate = _currentframe; gotoAndStop(defstate); this.onRollOver = function () { if (defstate == 2) { gotoAndStop(3); } }; this.onRollOut = function () { gotoAndStop(defstate); }; this.onRelease = function () { if (_name == 'teamA') { _parent.team = 1; } if (_name == 'teamB') { _parent.team = 2; } _parent.teamA.defstate = 2; _parent.teamB.defstate = 2; _parent.teamA.gotoAndStop(2); _parent.teamB.gotoAndStop(2); this.defstate = 4; gotoAndStop(4); }; } } movieClip 804 { frame 1 { stop(); if (_parent._parent.modedisplay._currentframe == 4) { gotoAndStop(2); } } frame 2 { if (team == 1) { teamA.gotoAndStop(4); teamA.defstate = 4; } else { if (team == 2) { teamB.gotoAndStop(4); teamB.defstate = 4; } } } } movieClip 806 { frame 1 { gotoAndStop(2); this.onRollOver = function () { gotoAndStop(3); }; this.onRollOut = function () { gotoAndStop(2); }; } } movieClip 811 { frame 1 { if (_x < 140) { xx = 3; } if (_x < 80) { xx = 2; } if (_x < 15) { xx = 1; } if (_y < 660) { yy = 4; } if (_y < 600) { yy = 3; } if (_y < 540) { yy = 2; } if (_y < 480) { yy = 1; } if (_y < 420) { yy = 0; } NUMBER = yy * 3 + xx; shirt.gotoAndStop(NUMBER); asdf = _parent._parent; this.onRelease = function () { asdf.player.shirt.gotoAndStop(NUMBER); updatetime = 1; asdf.slideback(); asdf.slide = 1; }; this.onRollOver = function () { asdf.displaytext.text = shirt.id; }; } } movieClip 813 { frame 1 { if (_x < 140) { xx = 3; } if (_x < 80) { xx = 2; } if (_x < 15) { xx = 1; } if (_y < 660) { yy = 4; } if (_y < 600) { yy = 3; } if (_y < 540) { yy = 2; } if (_y < 480) { yy = 1; } if (_y < 420) { yy = 0; } NUMBER = yy * 3 + xx; hat.gotoAndStop(NUMBER); asdf = _parent._parent; this.onRelease = function () { asdf.player.hat.gotoAndStop(NUMBER); asdf.player.eyes.gotoAndStop(NUMBER); updatetime = 1; asdf.slideback(); asdf.slide = 1; }; this.onRollOver = function () { asdf.displaytext.text = hat.id; }; } } movieClip 816 { frame 1 { stop(); id = 'COOL PISTOL'; } frame 2 { id = 'SAND HAWK'; } frame 3 { id = 'SINE PISTOL'; } frame 4 { id = 'ANGRY COW'; } frame 5 { id = 'FIFTY EIGHT'; } frame 6 { id = 'SNAKE'; } } movieClip 817 { frame 1 { if (_x < 140) { xx = 3; } if (_x < 80) { xx = 2; } if (_x < 15) { xx = 1; } if (_y < 660) { yy = 3; } if (_y < 600) { yy = 2; } if (_y < 540) { yy = 1; } if (_y < 480) { yy = 0; } NUMBER = yy * 3 + xx; gundisplay.gotoAndStop(NUMBER); asdf = _parent._parent; this.onRelease = function () { asdf.player.gundisplay.gotoAndStop(NUMBER); updatetime = 1; asdf.slideback(); asdf.slide = 1; }; this.onRollOver = function () { asdf.displaytext.text = gundisplay.id; }; } } movieClip 830 { frame 1 { stop(); id = 'I Don\'t Need Perks'; } frame 2 { id = 'Weightless Guns'; } frame 3 { id = 'Triple Jump'; } frame 4 { id = 'Minigun Maniac'; } frame 5 { id = 'No Recoil'; } frame 6 { id = 'Cancel Explosive Force'; } frame 7 { id = '+33% More Ammo'; } frame 8 { id = '+2 Extra Nades'; } frame 9 { id = 'Random Gun at Spawn'; } frame 10 { id = 'LOCKED'; } } movieClip 831 { frame 1 { if (_x < 140) { xx = 3; } if (_x < 80) { xx = 2; } if (_x < 15) { xx = 1; } if (_y < 660) { yy = 3; } if (_y < 600) { yy = 2; } if (_y < 540) { yy = 1; } if (_y < 480) { yy = 0; } NUMBER = yy * 3 + xx; if (NUMBER == 3 && _root.savedata3.data.levelarray[1] != 2) { NUMBER = 10; } if (NUMBER == 6 && _root.savedata3.data.levelarray[4] != 2) { NUMBER = 10; } if (NUMBER == 9 && _root.savedata3.data.levelarray[5] != 2) { NUMBER = 10; } if (NUMBER == 10) { this.useHandCursor = false; } perkdisplay.gotoAndStop(NUMBER); asdf = _parent._parent; this.onRelease = function () { if (NUMBER != 10) { asdf.perkdisplay.gotoAndStop(NUMBER); updatetime = 1; asdf.slideback(); asdf.slide = 1; } }; this.onRollOver = function () { asdf.displaytext.text = perkdisplay.id; }; } } movieClip 833 { frame 1 { if (_x < 140) { xx = 3; } if (_x < 80) { xx = 2; } if (_x < 15) { xx = 1; } if (_y < 660) { yy = 4; } if (_y < 600) { yy = 3; } if (_y < 540) { yy = 2; } if (_y < 480) { yy = 1; } if (_y < 420) { yy = 0; } NUMBER = yy * 3 + xx; NUMBER += 12; hat.gotoAndStop(NUMBER); asdf = _parent._parent; this.onRelease = function () { asdf.player.hat.gotoAndStop(NUMBER); asdf.player.eyes.gotoAndStop(NUMBER); updatetime = 1; asdf.slideback(); asdf.slide = 1; }; this.onRollOver = function () { asdf.displaytext.text = hat.id; }; } } movieClip 835 { frame 1 { stop(); } frame 2 { btn_page1.onRelease = function () { gotoAndStop(5); }; } frame 5 { btn_page2.onRelease = function () { gotoAndStop(2); }; } } movieClip 846 { } movieClip 847 { frame 1 { gotoAndStop(_parent.playernumber + 1); } } movieClip 848 { frame 1 { this.gotoAndStop(_parent.playernumber + 1); } } movieClip 849 { frame 1 { gotoAndStop(_parent.playernumber + 1); } } movieClip 851 { frame 1 { playernumber = 1; stop(); } } movieClip 855 { } movieClip 856 { frame 1 { this.onRelease = function () { number = 0; number += Math.floor(_xmouse / 25); number *= 5; number += Math.floor(_ymouse / 25) + 1; _parent.colornumber = number; _parent.update(); }; mouseover = false; this.onEnterFrame = function () { if (mouseover) { if (masking._alpha > 0) { masking._alpha -= 20; } } else { if (masking._alpha < 100) { masking._alpha += 10; } } }; this.onRollOver = function () { mouseover = true; }; this.onRollOut = function () { mouseover = false; }; } } movieClip 857 { frame 1 { stop(); } frame 2 { function slideback() { if (_parent.menu1.slide == 2) { _parent.menu1.slide = 1; } if (_parent.menu2.slide == 2) { _parent.menu2.slide = 1; } if (_parent.menu3.slide == 2) { _parent.menu3.slide = 1; } if (_parent.menu4.slide == 2) { _parent.menu4.slide = 1; } } function update() { player.head.gotoAndStop(colornumber + 1); player.body.gotoAndStop(colornumber + 1); player.leg1.leg.gotoAndStop(colornumber + 1); player.leg2.leg.gotoAndStop(colornumber + 1); player.hand2.hand.gotoAndStop(colornumber + 1); player.gundisplayhand.gotoAndStop(colornumber + 1); } stop(); switch (_name) { case 'menu1': colornumber = _root.savedata3.data.p1color; inputname.text = _root.savedata3.data.p1name; player.shirt.gotoAndStop(_root.savedata3.data.p1shirt); player.hat.gotoAndStop(_root.savedata3.data.p1hat); player.eyes.gotoAndStop(_root.savedata3.data.p1hat); player.gundisplay.gotoAndStop(_root.savedata3.data.p1gun); perkdisplay.gotoAndStop(_root.savedata3.data.p1perk); playertype = _root.savedata3.data.p1ptype; teamselect.team = _root.savedata3.data.p1team; btn_clear._alpha = 0; btn_clear._x = -200; clearslotthing._alpha = 0; clearslotthing._x = -200; break; case 'menu2': colornumber = _root.savedata3.data.p2color; inputname.text = _root.savedata3.data.p2name; player.shirt.gotoAndStop(_root.savedata3.data.p2shirt); player.hat.gotoAndStop(_root.savedata3.data.p2hat); player.eyes.gotoAndStop(_root.savedata3.data.p2hat); player.gundisplay.gotoAndStop(_root.savedata3.data.p2gun); perkdisplay.gotoAndStop(_root.savedata3.data.p2perk); playertype = _root.savedata3.data.p2ptype; teamselect.team = _root.savedata3.data.p2team; } updated = false; updatetime = 1; originy = 100; ai_notice._alpha = 0; if (playertype == 0) { slide = 0; _y = 400; } else { if (playertype == 1) { slide = 1; _y = 0; } else { if (playertype == 2) { slide = 1; _y = 0; ai_notice._alpha = 100; } } } this.onEnterFrame = function () { if (!updated) { update(); updated = true; } if (updatetime != 0) { updatetime += 1; } if (updatetime == 2) { updatetime = 0; } if (slide == 0) { _y = _y + (originy + 400 - _y) / 2; } else { if (slide == 1) { _y = _y + (originy - _y) / 2; } else { if (slide == 2) { _y = _y + (originy - 400 - _y) / 2; } } } if (_y % 1 != 0) { _y = Math.round(_y); } if (player.hat.getDepth() < player.eyes.getDepth() && player.eyes._currentframe != 8) { player.hat.swapDepths(player.eyes); } }; btn_edit1.onRelease = function () { slideback(); slide = 2; selectionpanel.gotoAndStop(1); displaytext.text = ''; }; btn_edit2.onRelease = function () { slideback(); slide = 2; if (player.hat._currentframe > 12) { selectionpanel.gotoAndStop(5); } else { selectionpanel.gotoAndStop(2); } displaytext.text = ''; }; btn_edit3.onRelease = function () { slideback(); slide = 2; selectionpanel.gotoAndStop(3); displaytext.text = ''; }; btn_edit4.onRelease = function () { slideback(); slide = 2; selectionpanel.gotoAndStop(4); displaytext.text = ''; }; btn_back.onRelease = function () { slideback(); slide = 1; }; btn_clear.onRelease = function () { slide = 0; playertype = 0; }; btn_player_human.onRelease = function () { slide = 1; playertype = 1; ai_notice._alpha = 0; }; } } movieClip 900 { frame 1 { stop(); } } movieClip 902 { } movieClip 904 { frame 1 { stop(); } frame 2 { stop(); info.gotoAndStop(number); btn_start.onRelease = function () { if (!_root.fadeaway) { btn_start.useHandCursor = false; _parent.startmission(); } _root.playsound('menu.wav'); }; } } movieClip 906 { } movieClip 907 { frame 1 { stop(); } } movieClip 911 { frame 1 { _alpha = 0; } } movieClip 913 { frame 1 { gunnumber = Math.round(_rotation); dropgun.gotoAndStop(gunnumber); _rotation = -20; if (_root.showunlocks != 0) { this.useHandCursor = false; } stop(); if (_root.savedata3.data.gunarray[gunnumber - 10] == false) { gotoAndStop(2); this.useHandCursor = false; } this.onRelease = function () { if (_currentframe == 1) { _parent.guncard.statdisplay.gotoAndStop(gunnumber); _parent.guncard.dropgun.gotoAndStop(gunnumber); } }; } } movieClip 947 { frame 1 { stop(); } frame 1 { btn_continue.onRelease = function () { _root.showunlocks = 0; _parent.slider.enableall(); _parent.show_unlock.swapDepths(1); removeMovieClip(_parent.show_unlock); _root.playsound('menu.wav'); }; _parent.slider.disableall(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } } movieClip 948 { frame 1 { function startmission() { if (menu1._currentframe == menu1._totalframes) { WRITE_DATA(); _root.p1name = menu1.inputname.text; _root.p1color = menu1.colornumber; _root.p1shirt = menu1.player.shirt._currentframe; _root.p1hat = menu1.player.hat._currentframe; _root.p1gun = menu1.player.gundisplay._currentframe; _root.p1perk = menu1.perkdisplay._currentframe; _root.p1ptype = menu1.playertype; _root.p1team = menu1.teamselect.team; _root.p2name = menu2.inputname.text; _root.p2color = menu2.colornumber; _root.p2shirt = menu2.player.shirt._currentframe; _root.p2hat = menu2.player.hat._currentframe; _root.p2gun = menu2.player.gundisplay._currentframe; _root.p2perk = menu2.perkdisplay._currentframe; _root.p2ptype = menu2.playertype; _root.p2team = menu2.teamselect.team; totalplayers = 0; if (_root.p1ptype > 0) { totalplayers += 1; } if (_root.p2ptype > 0) { totalplayers += 1; } if (totalplayers >= 1) { _root.totallives = 10; _root.mapnumber = 5; _root.campaignmode = true; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; _root.gototest = false; } else { warning.play(); } } } function WRITE_DATA() { _root.savedata3.data.p1name = menu1.inputname.text; _root.savedata3.data.p1color = menu1.colornumber; _root.savedata3.data.p1shirt = menu1.player.shirt._currentframe; _root.savedata3.data.p1hat = menu1.player.hat._currentframe; _root.savedata3.data.p1gun = menu1.player.gundisplay._currentframe; _root.savedata3.data.p1perk = menu1.perkdisplay._currentframe; _root.savedata3.data.p1ptype = menu1.playertype; _root.savedata3.data.p1team = menu1.teamselect.team; _root.savedata3.data.p2name = menu2.inputname.text; _root.savedata3.data.p2color = menu2.colornumber; _root.savedata3.data.p2shirt = menu2.player.shirt._currentframe; _root.savedata3.data.p2hat = menu2.player.hat._currentframe; _root.savedata3.data.p2gun = menu2.player.gundisplay._currentframe; _root.savedata3.data.p2perk = menu2.perkdisplay._currentframe; _root.savedata3.data.p2ptype = menu2.playertype; _root.savedata3.data.p2team = menu2.teamselect.team; } function gotolevel(input) { phase = 2; infopanel.number = input; _root.campaignlevel = input; } btn_back.onRelease = function () { if (!_root.fadeaway) { if (phase == 1) { btn_back.useHandCursor = false; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; } else { if (phase == 3) { phase = 4; } } _root.playsound('menu.wav'); } }; phase = 1; menu1._alpha = 0; menu2._alpha = 0; infopanel._alpha = 0; slider._x = _root.slideprevx; vx = 0; if (_root.savedata3.data.levelarray[1] == 2 && _root.savedata3.data.levelarray[2] == 0) { _root.savedata3.data.levelarray[2] = 1; } if (_root.savedata3.data.levelarray[2] == 2 && _root.savedata3.data.levelarray[3] == 0) { _root.savedata3.data.levelarray[3] = 1; } if (_root.savedata3.data.levelarray[3] == 2 && _root.savedata3.data.levelarray[4] == 0) { _root.savedata3.data.levelarray[4] = 1; } if (_root.savedata3.data.levelarray[4] == 2 && _root.savedata3.data.levelarray[5] == 0) { _root.savedata3.data.levelarray[5] = 1; } if (_root.savedata3.data.levelarray[5] == 2 && _root.savedata3.data.levelarray[6] == 0) { _root.savedata3.data.levelarray[6] = 1; } if (_root.savedata3.data.levelarray[6] == 2 && _root.savedata3.data.levelarray[7] == 0) { _root.savedata3.data.levelarray[7] = 1; } if (_root.savedata3.data.levelarray[7] == 2 && _root.savedata3.data.levelarray[8] == 0) { _root.savedata3.data.levelarray[8] = 1; } if (_root.savedata3.data.levelarray[8] == 2 && _root.savedata3.data.levelarray[9] == 0) { _root.savedata3.data.levelarray[9] = 1; } if (_root.showunlocks != 0) { show_unlock.gotoAndStop(_root.showunlocks); show_unlock._alpha = 100; } else { show_unlock._alpha = 0; show_unlock.swapDepths(1); removeMovieClip(show_unlock); } this.onEnterFrame = function () { if (phase == 1) { if (_ymouse > 100 && _ymouse < 510 && _root.showunlocks == 0) { if (_xmouse < 150 && slider._x < 0) { vx += (150 - _xmouse) / 8; } if (_xmouse > 750 && slider._x > -857) { vx -= (_xmouse - 750) / 8; } } vx *= 0.8; slider._x += vx; if (slider._x > 0) { slider._x = 0; vx = 0; } if (slider._x < -857) { vx = 0; slider._x = -857; } slider._x = Math.round(slider._x); _root.slideprevx = slider._x; } else { if (phase == 2) { if (slider && slider._alpha > 1) { slider._alpha -= 20; } if (slider && slider._alpha <= 1) { slider.swapDepths(1); removeMovieClip(slider); delete slider.onEnterFrame; } if (menu1._currentframe == 1) { menu1.gotoAndStop(menu1._totalframes); menu2.gotoAndStop(menu2._totalframes); infopanel.gotoAndStop(2); } if (menu1._alpha < 100) { menu1._alpha += 20; menu2._alpha = menu1._alpha; infopanel._alpha = menu1._alpha; if (menu1._alpha >= 100) { phase = 3; } } } else { if (phase == 4) { if (!slider) { asdf = this.attachMovie('menuc_slider', 'slider', 2); asdf._alpha = 0; asdf._x = _root.slideprevx; } if (menu1._alpha > 1) { menu1._alpha -= 20; menu2._alpha = menu1._alpha; infopanel._alpha = menu1._alpha; asdf._alpha += 20; } else { menu1._alpha = 0; menu2._alpha = 0; infopanel._alpha = 0; asdf._alpha = 100; menu1.gotoAndStop(1); menu2.gotoAndStop(1); infopanel.gotoAndStop(1); phase = 1; } } } } }; } } frame 5 { stop(); _x = 0; _y = 0; _xscale = 100; _yscale = 100; gamewin = false; } movieClip 955 { frame 1 { stop(); } } movieClip 959 { frame 1 { stop(); } } movieClip 965 { frame 1 { function lockup() { islock = true; this.useHandCursor = false; frame.gotoAndStop(1); } function lockup2() { islock = false; this.useHandCursor = true; frame.gotoAndStop(1); } function taketheinput() { _root.savedata2.data.controlarray[_parent.number][number] = _parent._parent.getinput; _parent.refreshkeys(); } _parent._parent.btnarray[_parent._parent.btnarray.length] = this; islock = false; if (keytext.text == 'Up Arrow') { gotoAndStop(3); } if (keytext.text == 'Left Arrow') { gotoAndStop(4); } if (keytext.text == 'Down Arrow') { gotoAndStop(5); } if (keytext.text == 'Right Arrow') { gotoAndStop(6); } switch (this._name) { case 'key1': number = 0; break; case 'key2': number = 1; break; case 'key3': number = 2; break; case 'key4': number = 3; break; case 'key5': number = 4; break; case 'key6': number = 5; } this.onRollOver = function () { if (!islock) { frame.gotoAndStop(2); } }; this.onRollOut = function () { if (!islock) { frame.gotoAndStop(1); } }; this.onPress = function () { if (!islock) { _parent._parent.targetkey = this; frame.gotoAndStop(3); _parent._parent.disableall(); _parent._parent.lockup._alpha = 100; } }; } frame 2 { stop(); } } movieClip 972 { frame 1 { function refreshkeys() { key1.gotoAndPlay(1); key2.gotoAndPlay(1); key3.gotoAndPlay(1); key4.gotoAndPlay(1); key5.gotoAndPlay(1); key6.gotoAndPlay(1); key1.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][0]); key2.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][1]); key3.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][2]); key4.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][3]); key5.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][4]); key6.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][5]); } function codeToChar(input) { returnvalue = ' '; switch (input) { case 8: returnvalue = 'BS'; break; case 13: returnvalue = 'Entr'; break; case 16: returnvalue = 'Shft'; break; case 17: returnvalue = 'Ctrl'; break; case 20: returnvalue = 'Cpsl'; break; case 33: returnvalue = 'PgU'; break; case 34: returnvalue = 'PgD'; break; case 35: returnvalue = 'End'; break; case 36: returnvalue = 'Hom'; break; case 37: returnvalue = 'Left Arrow'; break; case 38: returnvalue = 'Up Arrow'; break; case 39: returnvalue = 'Right Arrow'; break; case 40: returnvalue = 'Down Arrow'; break; case 45: returnvalue = 'Ins'; break; case 46: returnvalue = 'Del'; break; case 145: returnvalue = 'Scrl'; break; case 96: returnvalue = 'np0'; break; case 97: returnvalue = 'np1'; break; case 98: returnvalue = 'np2'; break; case 99: returnvalue = 'np3'; break; case 100: returnvalue = 'np4'; break; case 101: returnvalue = 'np5'; break; case 102: returnvalue = 'np6'; break; case 103: returnvalue = 'np7'; break; case 104: returnvalue = 'np8'; break; case 105: returnvalue = 'np9'; break; case 106: returnvalue = 'np*'; break; case 107: returnvalue = 'np+'; break; case 109: returnvalue = 'np-'; break; case 110: returnvalue = 'np.'; break; case 111: returnvalue = 'np/'; break; case 113: returnvalue = 'F2'; break; case 115: returnvalue = 'F4'; break; case 118: returnvalue = 'F7'; break; case 119: returnvalue = 'F8'; break; case 120: returnvalue = 'F9'; break; case 121: returnvalue = 'F10'; break; case 123: returnvalue = 'F12'; break; case 186: returnvalue = ';'; break; case 187: returnvalue = '='; break; case 188: returnvalue = ','; break; case 189: returnvalue = '-'; break; case 190: returnvalue = '.'; break; case 191: returnvalue = '/'; break; case 192: returnvalue = '`'; break; case 219: returnvalue = '['; break; case 220: returnvalue = '\\'; break; case 221: returnvalue = ']'; break; case 222: returnvalue = '\''; } if (input >= 65 && input <= 90 || input >= 48 && input <= 57) { returnvalue = String.fromCharCode(input); } return returnvalue; } stop(); switch (_name) { case 'p1': number = 0; break; case 'p2': number = 1; break; case 'p3': number = 2; break; case 'p4': number = 3; } pnumber.gotoAndStop(number + 1); refreshkeys(); } } movieClip 982 { frame 1 { stop(); this.onRollOver = function () { if (_currentframe == 1) { gotoAndStop(2); } }; this.onRollOut = function () { if (_currentframe == 2) { gotoAndStop(1); } }; this.useHandCursor = true; } frame 3 { this.useHandCursor = false; } } movieClip 990 { } movieClip 991 { frame 1 { function disableall() { i = 0; while (i < btnarray.length) { btnarray[i].lockup(); ++i; } btn_back.useHandCursor = false; islocked = true; lockup._alpha = 100; } function enableall() { i = 0; while (i < btnarray.length) { btnarray[i].lockup2(); ++i; } btn_back.useHandCursor = true; islocked = false; lockup._alpha = 0; } function checkifvalid(input) { returnvalue = false; switch (input) { case 8: returnvalue = true; break; case 13: returnvalue = true; break; case 16: returnvalue = true; break; case 17: returnvalue = true; break; case 20: returnvalue = true; break; case 33: returnvalue = true; break; case 34: returnvalue = true; break; case 35: returnvalue = true; break; case 36: returnvalue = true; break; case 37: returnvalue = true; break; case 38: returnvalue = true; break; case 39: returnvalue = true; break; case 40: returnvalue = true; break; case 45: returnvalue = true; break; case 46: returnvalue = true; break; case 145: returnvalue = true; break; case 96: returnvalue = true; break; case 97: returnvalue = true; break; case 98: returnvalue = true; break; case 99: returnvalue = true; break; case 100: returnvalue = true; break; case 101: returnvalue = true; break; case 102: returnvalue = true; break; case 103: returnvalue = true; break; case 104: returnvalue = true; break; case 105: returnvalue = true; break; case 106: returnvalue = true; break; case 107: returnvalue = true; break; case 109: returnvalue = true; break; case 110: returnvalue = true; break; case 111: returnvalue = true; break; case 113: returnvalue = true; break; case 115: returnvalue = true; break; case 118: returnvalue = true; break; case 119: returnvalue = true; break; case 120: returnvalue = true; break; case 121: returnvalue = true; break; case 123: returnvalue = true; break; case 186: returnvalue = true; break; case 187: returnvalue = true; break; case 188: returnvalue = true; break; case 189: returnvalue = true; break; case 190: returnvalue = true; break; case 191: returnvalue = true; break; case 192: returnvalue = true; break; case 219: returnvalue = true; break; case 220: returnvalue = true; break; case 221: returnvalue = true; break; case 222: returnvalue = true; } if (input >= 65 && input <= 90 || input >= 48 && input <= 57) { returnvalue = true; } return returnvalue; } btn_back.onRelease = function () { if (!_root.fadeaway && !islocked) { btn_back.useHandCursor = false; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; _root.playsound('menu.wav'); } }; lockup._alpha = 0; btnarray = new Array(); islocked = false; getinput = -1; keyListener = new Object(); keyListener.onKeyDown = function () { if (islocked && checkifvalid(Key.getCode())) { islocked = false; getinput = Key.getCode(); enableall(); targetkey.taketheinput(); } }; Key.addListener(keyListener); if (_root.savedata2.data.musicON) { music1.gotoAndStop(3); } if (!_root.savedata2.data.musicON) { music2.gotoAndStop(3); } music1.onRelease = function () { if (music1._currentframe != 3) { _root.savedata2.data.musicON = true; music1.gotoAndStop(3); music2.gotoAndStop(1); } }; music2.onRelease = function () { if (music2._currentframe != 3) { _root.savedata2.data.musicON = false; music2.gotoAndStop(3); music1.gotoAndStop(1); _root.stopallmusic(); } }; if (_root.savedata2.data.soundON) { sound1.gotoAndStop(3); } if (!_root.savedata2.data.soundON) { sound2.gotoAndStop(3); } sound1.onRelease = function () { if (sound1._currentframe != 3) { _root.savedata2.data.soundON = true; sound1.gotoAndStop(3); sound2.gotoAndStop(1); } }; sound2.onRelease = function () { if (sound2._currentframe != 3) { _root.savedata2.data.soundON = false; sound2.gotoAndStop(3); sound1.gotoAndStop(1); } }; if (_root.savedata2.data.def_quality == 1) { quality1.gotoAndStop(3); } if (_root.savedata2.data.def_quality == 2) { quality2.gotoAndStop(3); } if (_root.savedata2.data.def_quality == 3) { quality3.gotoAndStop(3); } quality1.onRelease = function () { if (quality1._currentframe != 3) { _root.savedata2.data.def_quality = 1; quality1.gotoAndStop(3); quality2.gotoAndStop(1); quality3.gotoAndStop(1); } }; quality2.onRelease = function () { if (quality2._currentframe != 3) { _root.savedata2.data.def_quality = 2; quality2.gotoAndStop(3); quality1.gotoAndStop(1); quality3.gotoAndStop(1); } }; quality3.onRelease = function () { if (quality3._currentframe != 3) { _root.savedata2.data.def_quality = 3; quality3.gotoAndStop(3); quality1.gotoAndStop(1); quality2.gotoAndStop(1); } }; } } frame 6 { stop(); _x = 0; _y = 0; _xscale = 100; _yscale = 100; gamewin = false; } // unknown tag 88 length 146 movieClip 1016 { frame 1 { stop(); switch (_name) { case 'p1': number = 0; break; case 'p2': number = 1; break; case 'p3': number = 2; break; case 'p4': number = 3; } if (_root.pgsdata[number][1] == -1) { gotoAndStop(2); } else { text0.text = _root.pgsdata[number][0]; text1.text = _root.pgsdata[number][1]; if (parseInt(text1.text) > _parent.win1.maxx) { _parent.win1.maxx = parseInt(text1.text); _parent.win1._x = _x; } else { if (parseInt(text1.text) == _parent.win1.maxx) { _parent.win1.maxx = parseInt(text1.text); _parent.win1._x = -200; } } text2.text = _root.pgsdata[number][2]; text3.text = Math.round((parseInt(text1.text) / parseInt(text2.text)) * 100) / 100; if (parseInt(text1.text) / parseInt(text2.text) > 100000) { text3.text = text1.text; } if (isNaN(parseInt(text1.text) / parseInt(text2.text))) { text3.text = 0; } if (parseInt(text3.text) > _parent.win2.maxx) { _parent.win2.maxx = parseInt(text3.text); _parent.win2._x = _x; } else { if (parseInt(text3.text) == _parent.win2.maxx) { _parent.win2.maxx = parseInt(text3.text); _parent.win2._x = -200; } } text4.text = _root.pgsdata[number][3]; text5.text = _root.pgsdata[number][4]; percentage = Math.round((parseInt(text5.text) / parseInt(text4.text)) * 100); text6.text = percentage + '%'; if (percentage > _parent.win3.maxx) { _parent.win3.maxx = percentage; _parent.win3._x = _x; } else { if (percentage == _parent.win3.maxx) { _parent.win3.maxx = percentage; _parent.win3._x = -200; } } text7.text = _root.pgsdata[number][5]; text8.text = _root.pgsdata[number][6]; text9.text = _root.pgsdata[number][7] * percentage / 100; if (parseInt(text9.text) > _parent.win4.maxx) { _parent.win4.maxx = parseInt(text9.text); _parent.win4._x = _x; } else { if (parseInt(text9.text) == _parent.win4.maxx) { _parent.win4.maxx = parseInt(text9.text); _parent.win4._x = -200; } } if (isNaN(parseInt(text5.text) / parseInt(text4.text))) { text6.text = '0%'; text9.text = 0; } } } } movieClip 1018 { } movieClip 1019 { frame 1 { btn_back.onRelease = function () { if (!_root.fadeaway) { btn_back.useHandCursor = false; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 9; _root.gotomenu = false; _root.playsound('menu.wav'); } }; win1.maxx = 0; win2.maxx = 0; win3.maxx = 0; win4.maxx = 0; win1._x = -200; win2._x = -200; win3._x = -200; win4._x = -200; } } frame 7 { stop(); } // unknown tag 88 length 74 // unknown tag 88 length 67 movieClip 1046 { frame 1 { btn_back.onRelease = function () { if (!_root.fadeaway) { btn_back.useHandCursor = false; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; _root.playsound('menu.wav'); } }; btn_credits.onPress = function () { getURL('http://www.thekevingu.com', _blank); }; btn_music.onPress = function () { getURL('http://www.incompetech.com', _blank); }; } } frame 8 { stop(); _x = 0; _y = 0; _xscale = 100; _yscale = 100; gamewin = false; _root.showunlocks = 0; } movieClip 1048 { } movieClip 1052 { } movieClip 1061 { } movieClip 1190 { frame 1 { stop(); } } movieClip 1197 { frame 1 { statdisplay.gotoAndStop(7); dropgun.gotoAndStop(7); testbtn.onRelease = function () { if (statdisplay._currentframe != 7) { newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; _root.campaignmode = false; _root.mapnumber = 13; _root.gototest = true; _root.gototestnumber = dropgun._currentframe; } }; } } movieClip 1198 { frame 1 { btn_back.onRelease = function () { if (!_root.fadeaway) { btn_back.useHandCursor = false; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; _root.playsound('menu.wav'); } }; } } frame 9 { stop(); _x = 0; _y = 0; _xscale = 100; _yscale = 100; gamewin = false; crateON = true; powerON = true; this.onEnterFrame = function () { _x = 0; _y = 0; _xscale = 100; _yscale = 100; _quality = 'HIGH'; delete this.onEnterFrame; }; } movieClip 1199 { } movieClip 1200 { frame 1 { stop(); this.onRollOver = function () { gotoAndPlay(2); _parent.allplay(); }; this.onRollOut = function () { gotoAndPlay(9); }; this.onRelease = function () { _parent.alldisable(); chosen._alpha = 100; switch (_name) { case 'mapbtn0': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 0); _root.mapnumber = 0; break; case 'mapbtn1': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 1); _root.mapnumber = _parent.mapdisplay._totalframes - 1; break; case 'mapbtn2': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 2); _root.mapnumber = _parent.mapdisplay._totalframes - 2; break; case 'mapbtn3': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 3); _root.mapnumber = _parent.mapdisplay._totalframes - 3; break; case 'mapbtn4': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 4); _root.mapnumber = _parent.mapdisplay._totalframes - 4; break; case 'mapbtn5': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 5); _root.mapnumber = _parent.mapdisplay._totalframes - 5; break; case 'mapbtn6': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 6); _root.mapnumber = _parent.mapdisplay._totalframes - 6; break; case 'mapbtn7': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 7); _root.mapnumber = _parent.mapdisplay._totalframes - 7; break; case 'mapbtn8': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 8); _root.mapnumber = _parent.mapdisplay._totalframes - 8; break; case 'mapbtn9': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 9); _root.mapnumber = _parent.mapdisplay._totalframes - 9; break; case 'mapbtn10': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 10); _root.mapnumber = _parent.mapdisplay._totalframes - 10; break; case 'mapbtn11': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 11); _root.mapnumber = _parent.mapdisplay._totalframes - 11; break; case 'mapbtn12': _parent.mapdisplay.gotoAndStop(_parent.mapdisplay._totalframes - 12); _root.mapnumber = _parent.mapdisplay._totalframes - 12; } }; } frame 8 { stop(); } frame 14 { gotoAndPlay(1); } } movieClip 1230 { } // unknown tag 88 length 68 movieClip 1265 { frame 1 { stop(); } } movieClip 1273 { frame 4 { if (!_root.crateON) { check1.gotoAndStop(2); } if (!_root.powerON) { check2.gotoAndStop(2); } check1.onRelease = function () { if (_root.crateON) { _root.crateON = false; check1.gotoAndStop(2); } else { if (!_root.crateON) { _root.crateON = true; check1.gotoAndStop(1); } } }; check2.onRelease = function () { if (_root.powerON) { _root.powerON = false; check2.gotoAndStop(2); } else { if (!_root.powerON) { _root.powerON = true; check2.gotoAndStop(1); } } }; } frame 5 { if (!_root.crateON) { check1.gotoAndStop(2); } check1.onRelease = function () { if (_root.crateON) { _root.crateON = false; check1.gotoAndStop(2); } else { if (!_root.crateON) { _root.crateON = true; check1.gotoAndStop(1); } } }; } frame 6 { if (!_root.crateON) { check1.gotoAndStop(2); } if (!_root.powerON) { check2.gotoAndStop(2); } check1.onRelease = function () { if (_root.crateON) { _root.crateON = false; check1.gotoAndStop(2); } else { if (!_root.crateON) { _root.crateON = true; check1.gotoAndStop(1); } } }; check2.onRelease = function () { if (_root.powerON) { _root.powerON = false; check2.gotoAndStop(2); } else { if (!_root.powerON) { _root.powerON = true; check2.gotoAndStop(1); } } }; } } movieClip 1282 { frame 1 { stop(); this.onRollOver = function () { gotoAndPlay(2); _parent.modeallplay(); }; this.onRollOut = function () { gotoAndPlay(9); }; this.onRelease = function () { _parent.modealldisable(); chosen._alpha = 100; switch (_name) { case 'modebtn1': _parent.modedisplay.gotoAndStop(_parent.modedisplay._totalframes - 0); _root.gamemode = 1; break; case 'modebtn2': _parent.modedisplay.gotoAndStop(_parent.modedisplay._totalframes - 1); _root.gamemode = 2; break; case 'modebtn3': _parent.modedisplay.gotoAndStop(_parent.modedisplay._totalframes - 2); _root.gamemode = 3; break; case 'modebtn4': _parent.modedisplay.gotoAndStop(_parent.modedisplay._totalframes - 3); _root.gamemode = 4; break; case 'modebtn5': _parent.modedisplay.gotoAndStop(_parent.modedisplay._totalframes - 4); _root.gamemode = 5; break; case 'modebtn6': _parent.modedisplay.gotoAndStop(_parent.modedisplay._totalframes - 5); _root.gamemode = 6; } }; } frame 8 { stop(); } frame 14 { gotoAndPlay(1); } } movieClip 1300 { } movieClip 1301 { } movieClip 1302 { frame 1 { stop(); } frame 2 { stop(); this.onEnterFrame = function () { if (_parent._x < 5) { delete this.onEnterFrame; play(); } }; } frame 3 { function slideback() { if (_parent.menu1.slide == 2) { _parent.menu1.slide = 1; } if (_parent.menu2.slide == 2) { _parent.menu2.slide = 1; } if (_parent.menu3.slide == 2) { _parent.menu3.slide = 1; } if (_parent.menu4.slide == 2) { _parent.menu4.slide = 1; } } function update() { player.head.gotoAndStop(colornumber + 1); player.body.gotoAndStop(colornumber + 1); player.leg1.leg.gotoAndStop(colornumber + 1); player.leg2.leg.gotoAndStop(colornumber + 1); player.hand2.hand.gotoAndStop(colornumber + 1); player.gundisplayhand.gotoAndStop(colornumber + 1); } switch (_name) { case 'menu1': colornumber = _parent.savedata.data.p1color; inputname.text = _parent.savedata.data.p1name; player.shirt.gotoAndStop(_parent.savedata.data.p1shirt); player.hat.gotoAndStop(_parent.savedata.data.p1hat); player.eyes.gotoAndStop(_parent.savedata.data.p1hat); player.gundisplay.gotoAndStop(_parent.savedata.data.p1gun); perkdisplay.gotoAndStop(_parent.savedata.data.p1perk); playertype = _parent.savedata.data.p1ptype; teamselect.team = _parent.savedata.data.p1team; break; case 'menu2': colornumber = _parent.savedata.data.p2color; inputname.text = _parent.savedata.data.p2name; player.shirt.gotoAndStop(_parent.savedata.data.p2shirt); player.hat.gotoAndStop(_parent.savedata.data.p2hat); player.eyes.gotoAndStop(_parent.savedata.data.p2hat); player.gundisplay.gotoAndStop(_parent.savedata.data.p2gun); perkdisplay.gotoAndStop(_parent.savedata.data.p2perk); playertype = _parent.savedata.data.p2ptype; teamselect.team = _parent.savedata.data.p2team; break; case 'menu3': colornumber = _parent.savedata.data.p3color; inputname.text = _parent.savedata.data.p3name; player.shirt.gotoAndStop(_parent.savedata.data.p3shirt); player.hat.gotoAndStop(_parent.savedata.data.p3hat); player.eyes.gotoAndStop(_parent.savedata.data.p3hat); player.gundisplay.gotoAndStop(_parent.savedata.data.p3gun); perkdisplay.gotoAndStop(_parent.savedata.data.p3perk); playertype = _parent.savedata.data.p3ptype; teamselect.team = _parent.savedata.data.p3team; break; case 'menu4': colornumber = _parent.savedata.data.p4color; inputname.text = _parent.savedata.data.p4name; player.shirt.gotoAndStop(_parent.savedata.data.p4shirt); player.hat.gotoAndStop(_parent.savedata.data.p4hat); player.eyes.gotoAndStop(_parent.savedata.data.p4hat); player.gundisplay.gotoAndStop(_parent.savedata.data.p4gun); perkdisplay.gotoAndStop(_parent.savedata.data.p4perk); playertype = _parent.savedata.data.p4ptype; teamselect.team = _parent.savedata.data.p4team; } updated = false; updatetime = 1; originy = 100; ai_notice._alpha = 0; if (playertype == 0) { slide = 0; _y = 400; } else { if (playertype == 1) { slide = 1; _y = 0; } else { if (playertype == 2) { slide = 1; _y = 0; ai_notice._alpha = 100; } } } this.onEnterFrame = function () { if (!updated) { update(); updated = true; } if (updatetime != 0) { updatetime += 1; } if (updatetime == 2) { updatetime = 0; } if (slide == 0) { _y = _y + (originy + 400 - _y) / 2; } else { if (slide == 1) { _y = _y + (originy - _y) / 2; } else { if (slide == 2) { _y = _y + (originy - 400 - _y) / 2; } } } if (_y % 1 != 0) { _y = Math.round(_y); } if (player.hat.getDepth() < player.eyes.getDepth() && player.eyes._currentframe != 8) { player.hat.swapDepths(player.eyes); } }; btn_edit1.onRelease = function () { slideback(); slide = 2; selectionpanel.gotoAndStop(1); displaytext.text = ''; }; btn_edit2.onRelease = function () { slideback(); slide = 2; if (player.hat._currentframe > 12) { selectionpanel.gotoAndStop(5); } else { selectionpanel.gotoAndStop(2); } displaytext.text = ''; }; btn_edit3.onRelease = function () { slideback(); slide = 2; selectionpanel.gotoAndStop(3); displaytext.text = ''; }; btn_edit4.onRelease = function () { slideback(); slide = 2; selectionpanel.gotoAndStop(4); displaytext.text = ''; }; btn_back.onRelease = function () { slideback(); slide = 1; }; btn_clear.onRelease = function () { slide = 0; playertype = 0; }; btn_player_human.onRelease = function () { slide = 1; playertype = 1; ai_notice._alpha = 0; }; btn_player_ai.onRelease = function () { slide = 1; playertype = 2; ai_notice._alpha = 100; }; } frame 12 { stop(); } } movieClip 1304 { } movieClip 1305 { frame 1 { stop(); } } movieClip 1307 { } movieClip 1308 { frame 1 { stop(); } } movieClip 1309 { frame 1 { function modeallplay() { if (modebtn1._currentframe != 1) { modebtn1.play(); } if (modebtn2._currentframe != 1) { modebtn2.play(); } if (modebtn3._currentframe != 1) { modebtn3.play(); } if (modebtn4._currentframe != 1) { modebtn4.play(); } if (modebtn5._currentframe != 1) { modebtn5.play(); } if (modebtn6._currentframe != 1) { modebtn6.play(); } } function modealldisable() { modebtn1.chosen._alpha = 0; modebtn2.chosen._alpha = 0; modebtn3.chosen._alpha = 0; modebtn4.chosen._alpha = 0; modebtn5.chosen._alpha = 0; modebtn6.chosen._alpha = 0; } function allplay() { if (mapbtn0._currentframe != 1) { mapbtn0.play(); } if (mapbtn1._currentframe != 1) { mapbtn1.play(); } if (mapbtn2._currentframe != 1) { mapbtn2.play(); } if (mapbtn3._currentframe != 1) { mapbtn3.play(); } if (mapbtn4._currentframe != 1) { mapbtn4.play(); } if (mapbtn5._currentframe != 1) { mapbtn5.play(); } if (mapbtn6._currentframe != 1) { mapbtn6.play(); } if (mapbtn7._currentframe != 1) { mapbtn7.play(); } if (mapbtn8._currentframe != 1) { mapbtn8.play(); } if (mapbtn9._currentframe != 1) { mapbtn9.play(); } if (mapbtn10._currentframe != 1) { mapbtn10.play(); } if (mapbtn11._currentframe != 1) { mapbtn11.play(); } if (mapbtn12._currentframe != 1) { mapbtn12.play(); } } function alldisable() { mapbtn0.chosen._alpha = 0; mapbtn1.chosen._alpha = 0; mapbtn2.chosen._alpha = 0; mapbtn3.chosen._alpha = 0; mapbtn4.chosen._alpha = 0; mapbtn5.chosen._alpha = 0; mapbtn6.chosen._alpha = 0; mapbtn7.chosen._alpha = 0; mapbtn8.chosen._alpha = 0; mapbtn9.chosen._alpha = 0; mapbtn10.chosen._alpha = 0; mapbtn11.chosen._alpha = 0; mapbtn12.chosen._alpha = 0; } function WRITE_DATA() { savedata.data.mapnumber = mapdisplay._currentframe; savedata.data.gamemode = modedisplay._currentframe; savedata.data.p1name = menu1.inputname.text; savedata.data.p1color = menu1.colornumber; savedata.data.p1shirt = menu1.player.shirt._currentframe; savedata.data.p1hat = menu1.player.hat._currentframe; savedata.data.p1gun = menu1.player.gundisplay._currentframe; savedata.data.p1perk = menu1.perkdisplay._currentframe; savedata.data.p1ptype = menu1.playertype; savedata.data.p1team = menu1.teamselect.team; savedata.data.p2name = menu2.inputname.text; savedata.data.p2color = menu2.colornumber; savedata.data.p2shirt = menu2.player.shirt._currentframe; savedata.data.p2hat = menu2.player.hat._currentframe; savedata.data.p2gun = menu2.player.gundisplay._currentframe; savedata.data.p2perk = menu2.perkdisplay._currentframe; savedata.data.p2ptype = menu2.playertype; savedata.data.p2team = menu2.teamselect.team; savedata.data.p3name = menu3.inputname.text; savedata.data.p3color = menu3.colornumber; savedata.data.p3shirt = menu3.player.shirt._currentframe; savedata.data.p3hat = menu3.player.hat._currentframe; savedata.data.p3gun = menu3.player.gundisplay._currentframe; savedata.data.p3perk = menu3.perkdisplay._currentframe; savedata.data.p3ptype = menu3.playertype; savedata.data.p3team = menu3.teamselect.team; savedata.data.p4name = menu4.inputname.text; savedata.data.p4color = menu4.colornumber; savedata.data.p4shirt = menu4.player.shirt._currentframe; savedata.data.p4hat = menu4.player.hat._currentframe; savedata.data.p4gun = menu4.player.gundisplay._currentframe; savedata.data.p4perk = menu4.perkdisplay._currentframe; savedata.data.p4ptype = menu4.playertype; savedata.data.p4team = menu4.teamselect.team; } savedata = SharedObject.getLocal('arenagamedata'); if (!savedata.data.filled) { savedata.data.filled = true; savedata.data.mapnumber = mapdisplay._totalframes; savedata.data.gamemode = modedisplay._totalframes; savedata.data.p1name = 'Player 1'; savedata.data.p1color = 2; savedata.data.p1shirt = 1; savedata.data.p1hat = 1; savedata.data.p1gun = 1; savedata.data.p1perk = 7; savedata.data.p1ptype = 1; savedata.data.p2name = 'Player 2'; savedata.data.p2color = 5; savedata.data.p2shirt = 1; savedata.data.p2hat = 1; savedata.data.p2gun = 1; savedata.data.p2perk = 7; savedata.data.p2ptype = 1; savedata.data.p3name = 'Player 3'; savedata.data.p3color = 8; savedata.data.p3shirt = 1; savedata.data.p3hat = 1; savedata.data.p3gun = 1; savedata.data.p3perk = 7; savedata.data.p3ptype = 0; savedata.data.p4name = 'Player 4'; savedata.data.p4color = 10; savedata.data.p4shirt = 1; savedata.data.p4hat = 1; savedata.data.p4gun = 1; savedata.data.p4perk = 7; savedata.data.p4ptype = 0; savedata.data.p1team = 1; savedata.data.p2team = 2; savedata.data.p3team = 1; savedata.data.p4team = 2; } _x = 1800; frame = 3; _root.mapnumber = 0; mapdisplay.gotoAndStop(_root.mapnumber); if (_root.mapnumber == 0) { mapdisplay.gotoAndStop(mapdisplay._totalframes); } _root.gamemode = 1; modedisplay.gotoAndStop(modedisplay._totalframes); alldisable(); modealldisable(); mapdisplay.gotoAndStop(savedata.data.mapnumber); _root.mapnumber = mapdisplay._currentframe; if (mapdisplay._currentframe == mapdisplay._totalframes) { _root.mapnumber = 0; } modedisplay.gotoAndStop(savedata.data.gamemode); _root.gamemode = modedisplay._totalframes - savedata.data.gamemode + 1; switch (mapdisplay._totalframes - savedata.data.mapnumber + 1) { case 1: mapbtn0.chosen._alpha = 100; break; case 2: mapbtn1.chosen._alpha = 100; break; case 3: mapbtn2.chosen._alpha = 100; break; case 4: mapbtn3.chosen._alpha = 100; break; case 5: mapbtn4.chosen._alpha = 100; break; case 6: mapbtn5.chosen._alpha = 100; break; case 7: mapbtn6.chosen._alpha = 100; break; case 8: mapbtn7.chosen._alpha = 100; break; case 9: mapbtn8.chosen._alpha = 100; break; case 10: mapbtn9.chosen._alpha = 100; break; case 11: mapbtn10.chosen._alpha = 100; break; case 12: mapbtn11.chosen._alpha = 100; break; case 13: mapbtn12.chosen._alpha = 100; } switch (modedisplay._currentframe) { case 1: modebtn6.chosen._alpha = 100; break; case 2: modebtn5.chosen._alpha = 100; break; case 3: modebtn4.chosen._alpha = 100; break; case 4: modebtn3.chosen._alpha = 100; break; case 5: modebtn2.chosen._alpha = 100; break; case 6: modebtn1.chosen._alpha = 100; } this.onEnterFrame = function () { if (frame == 1) { _x = _x + -_x / 3; } else { if (frame == 2) { _x = _x + (900 - _x) / 3; } else { if (frame == 3) { _x = _x + (1800 - _x) / 3; } } } if (_x % 1 != 0) { _x = Math.round(_x); } }; btn_continue.onRelease = function () { _root.playsound('menu.wav'); frame = 1; menu1.play(); menu2.play(); menu3.play(); menu4.play(); }; btn_continue2.onRelease = function () { _root.playsound('menu.wav'); if (modedisplay._currentframe < 4) { frame = 2; } else { if (parseInt(modedisplay.inputlives.text) > 0) { frame = 2; } else { warning1.play(); } } }; btn_back.onRelease = function () { _root.playsound('menu.wav'); WRITE_DATA(); frame = 2; menu1.gotoAndStop(1); menu2.gotoAndStop(1); menu3.gotoAndStop(1); menu4.gotoAndStop(1); }; btn_back2.onRelease = function () { _root.playsound('menu.wav'); frame = 3; }; btn_back3.onRelease = function () { if (!_root.fadeaway) { _root.playsound('menu.wav'); btn_back3.useHandCursor = false; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; _root.gotomenu = true; } }; btn_start.onRelease = function () { if (!_root.fadeaway && menu1._currentframe == menu1._totalframes) { if (_root.mapnumber == 0) { _root.mapnumber = random(mapdisplay._totalframes - 1) + 1; } WRITE_DATA(); _root.p1name = menu1.inputname.text; _root.p1color = menu1.colornumber; _root.p1shirt = menu1.player.shirt._currentframe; _root.p1hat = menu1.player.hat._currentframe; _root.p1gun = menu1.player.gundisplay._currentframe; _root.p1perk = menu1.perkdisplay._currentframe; _root.p1ptype = menu1.playertype; _root.p1team = menu1.teamselect.team; _root.p2name = menu2.inputname.text; _root.p2color = menu2.colornumber; _root.p2shirt = menu2.player.shirt._currentframe; _root.p2hat = menu2.player.hat._currentframe; _root.p2gun = menu2.player.gundisplay._currentframe; _root.p2perk = menu2.perkdisplay._currentframe; _root.p2ptype = menu2.playertype; _root.p2team = menu2.teamselect.team; _root.p3name = menu3.inputname.text; _root.p3color = menu3.colornumber; _root.p3shirt = menu3.player.shirt._currentframe; _root.p3hat = menu3.player.hat._currentframe; _root.p3gun = menu3.player.gundisplay._currentframe; _root.p3perk = menu3.perkdisplay._currentframe; _root.p3ptype = menu3.playertype; _root.p3team = menu3.teamselect.team; _root.p4name = menu4.inputname.text; _root.p4color = menu4.colornumber; _root.p4shirt = menu4.player.shirt._currentframe; _root.p4hat = menu4.player.hat._currentframe; _root.p4gun = menu4.player.gundisplay._currentframe; _root.p4perk = menu4.perkdisplay._currentframe; _root.p4ptype = menu4.playertype; _root.p4team = menu4.teamselect.team; _root.campaignmode = false; totalplayers = 0; if (_root.p1ptype > 0) { totalplayers += 1; } if (_root.p2ptype > 0) { totalplayers += 1; } if (_root.p3ptype > 0) { totalplayers += 1; } if (_root.p4ptype > 0) { totalplayers += 1; } if (totalplayers >= 2) { _root.totallives = modedisplay.inputlives.text; btn_start.useHandCursor = false; _root.campaignmode = false; newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 10; _root.gototest = false; } else { warning2.play(); } } }; } } instance menup of movieClip 1309 { } frame 10 { function endgame() { newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); if (!campaignmode) { newmc.targetframe = 6; } else { newmc.targetframe = 4; } newmc._x = -_root._x; newmc._y = -_root._y; } function zombielevelup() { zombiewave += 1; zombiekilled = zombiewave * 5; zombiekilledgoal = zombiewave * 5; _root.attachMovie('fx_zombiewaveup', 'fx_teamwin', _root.teamwindepth); } function returntomenu() { if (campaignmode) { playerwin = true; i = 0; while (i < activeplayers.length) { if (activeplayers[i].AI) { playerwin = false; break; } ++i; } if (playerwin) { _root.savedata3.data.levelarray[campaignlevel - 1] = 2; _root.showunlocks = campaignlevel; switch (campaignlevel) { case 1: _root.savedata3.data.gunarray[18] = true; _root.savedata3.data.gunarray[29] = true; break; case 2: _root.savedata3.data.gunarray[40] = true; _root.savedata3.data.gunarray[52] = true; break; case 3: _root.savedata3.data.gunarray[19] = true; _root.savedata3.data.gunarray[30] = true; break; case 4: _root.savedata3.data.gunarray[41] = true; _root.savedata3.data.gunarray[53] = true; break; case 5: _root.savedata3.data.gunarray[20] = true; _root.savedata3.data.gunarray[31] = true; break; case 6: _root.savedata3.data.gunarray[42] = true; _root.savedata3.data.gunarray[54] = true; break; case 7: _root.savedata3.data.gunarray[21] = true; _root.savedata3.data.gunarray[32] = true; break; case 8: _root.savedata3.data.gunarray[43] = true; _root.savedata3.data.gunarray[55] = true; break; case 9: _root.savedata3.data.gunarray[22] = true; _root.savedata3.data.gunarray[33] = true; break; case 10: _root.savedata3.data.gunarray[44] = true; _root.savedata3.data.gunarray[56] = true; } } } deleteeverything = true; deletemc(player1); deletemc(player2); deletemc(player3); deletemc(player4); deletemc(ground); deletemc(mapscene); if (hud) { deletemc(hud); } if (arrow1) { deletemc(arrow1); } if (arrow2) { deletemc(arrow2); } if (arrow3) { deletemc(arrow3); } if (arrow4) { deletemc(arrow4); } if (mapfx) { deletemc(mapfx); } if (game_pause) { deletemc(game_pause); } if (mainmenu) { gotomenu = false; removeMovieClip(mainmenu); delete mainmenu.onEnterFrame; } _quality = 'HIGH'; } function deletemc(mc) { mc.swapDepths(1); removeMovieClip(mc); delete mc.onEnterFrame; } stop(); _quality = 'HIGH'; switch (savedata2.data.def_quality) { case 1: _quality = 'LOW'; break; case 2: _quality = 'MEDIUM'; break; case 3: _quality = 'HIGH'; } tournament = false; GAMEPAUSED = false; _root.stopallmusic(); if (_root.savedata2.data.musicON) { switch (random(3)) { case 0: _root.music333.start(0.1, 100); break; case 1: _root.music444.start(0.1, 100); break; case 2: _root.music555.start(0.1, 100); } } if (campaignmode) { p3ptype = 0; p4ptype = 0; gototest = false; } if (gotomenu) { attachMovie('mainmenu', 'mainmenu', mainmenudepth); crateON = true; powerupON = false; gototest = false; hud._alpha = 0; temp = _root.ground._totalframes; do { _root.mapnumber = random(ground._totalframes) + 1; } while (mapnumber == temp - 6 || mapnumber == temp - 7 || mapnumber == temp - 8 || mapnumber == 13); _root.p1name = 'Bot 1'; _root.p1color = random(10) + 1; _root.p1shirt = random(15) + 1; _root.p1hat = random(24) + 1; _root.p1gun = random(5) + 1; _root.p1perk = 0; _root.p1ptype = 2; _root.p2name = 'Bot 2'; do { _root.p2color = random(10) + 1; } while (_root.p2color == _root.p1color); _root.p2shirt = random(15) + 1; _root.p2hat = random(24) + 1; _root.p2gun = random(5) + 1; _root.p2perk = 0; _root.p2ptype = 2; _root.totallives = 1000; _root.gamemode = 1; _root.p3ptype = 0; _root.p4ptype = 0; _root.totallives = 10000; _root.gamemode = 1; _root.campaignmode = false; _root.stopallmusic(); if (_root.savedata2.data.musicON) { _root.music111.start(0.1, 100); } } if (gototest) { crateON = false; powerON = false; hud._alpha = 0; _root.gamemode = 1; _root.totallives = 1000; _root.p1name = 'Player'; _root.p1color = 2; _root.p1shirt = 1; _root.p1hat = 1; _root.p1gun = 2; if (gototestnumber <= 6) { _root.p1gun = gototestnumber; } _root.p1perk = 0; _root.p1ptype = 1; _root.p2name = 'Dummy'; _root.p2color = 8; _root.p2shirt = 24; _root.p2hat = 1; _root.p2gun = 2; _root.p2perk = 0; _root.p2ptype = 2; _root.campaignmode = false; } gravity = 0.88; friction = 0.9300000000000001; airfriction = 0.88; speed = 0.7; power = 13.5; teamgame = false; if (!teamgame) { p1team = 1; p2team = 2; p3team = 3; p4team = 4; } if (gamemode == 5) { _root.totallives = 10; crateON = true; powerON = false; p1team = 0; p2team = 0; p3team = 0; p4team = 0; } _root.showunlocks = 0; if (campaignmode) { powerON = true; switch (campaignlevel) { case 1: crateON = false; powerON = false; _root.totallives = 3; _root.mapnumber = 13; gamemode = 1; _root.p4name = 'Dummy'; _root.p4color = 8; _root.p4shirt = 24; _root.p4hat = 1; _root.p4gun = 0; _root.p4perk = 0; _root.p4ptype = 2; break; case 2: crateON = true; powerON = true; _root.totallives = 7; _root.mapnumber = 12; gamemode = 1; _root.p4name = 'Caveman Johnson'; _root.p4color = 8; _root.p4shirt = 10; _root.p4hat = 7; _root.p4gun = 1; _root.p4perk = 0; _root.p4ptype = 2; break; case 3: _root.totallives = 7; _root.mapnumber = 10; gamemode = 4; _root.p4name = 'Santa'; _root.p4color = 1; _root.p4shirt = 11; _root.p4hat = 3; _root.p4gun = 2; _root.p4perk = 7; _root.p4ptype = 2; break; case 4: crateON = true; _root.totallives = 7; _root.mapnumber = 8; gamemode = 1; powerON = false; _root.p4name = 'Pylon Man'; _root.p4color = 9; _root.p4shirt = 1; _root.p4hat = 9; _root.p4gun = 1; _root.p4perk = 0; _root.p4ptype = 3; break; case 5: crateON = true; powerON = true; _root.totallives = 7; _root.mapnumber = 5; gamemode = 1; _root.p4name = 'Gun Fu Master'; _root.p4color = 7; _root.p4shirt = 9; _root.p4hat = 10; _root.p4gun = 3; _root.p4perk = 6; _root.p4ptype = 2; break; case 6: teamgame = true; gamemode = 3; p1team = 1; p2team = 1; p3team = 2; p4team = 2; _root.totallives = 5; _root.mapnumber = 11; crateON = true; powerON = true; _root.p3name = 'Mafia Guy'; _root.p3color = 2; _root.p3shirt = 3; _root.p3hat = 5; _root.p3gun = 2; _root.p3perk = 0; _root.p3ptype = 2; _root.p4name = 'Mafia Dude'; _root.p4color = 2; _root.p4shirt = 4; _root.p4hat = 5; _root.p4gun = 3; _root.p4perk = 0; _root.p4ptype = 2; break; case 7: crateON = true; powerON = true; _root.totallives = 7; _root.mapnumber = 2; gamemode = 1; _root.p4name = 'Jet Pack Bunny'; _root.p4color = 4; _root.p4shirt = 30; _root.p4hat = 17; _root.p4gun = 4; _root.p4perk = 5; _root.p4ptype = 4; break; case 8: _root.totallives = 7; _root.mapnumber = 3; gamemode = 2; _root.p4name = 'Pirate'; _root.p4color = 10; _root.p4shirt = 8; _root.p4hat = 15; _root.p4gun = 1; _root.p4perk = 5; _root.p4ptype = 2; break; case 9: _root.totallives = 7; _root.mapnumber = 1; gamemode = 1; crateON = true; powerON = true; _root.p4name = 'Sinusoidal Sam'; _root.p4color = 5; _root.p4shirt = 5; _root.p4hat = 1; _root.p4gun = 6; _root.p4perk = 2; _root.p4ptype = 5; break; case 10: _root.totallives = 5; _root.mapnumber = 7; gamemode = 1; crateON = true; powerON = false; _root.p4name = 'The Boss'; _root.p4color = 6; _root.p4shirt = 14; _root.p4hat = 13; _root.p4gun = 6; _root.p4perk = 6; _root.p4ptype = 6; } if (gamemode == 1 || gamemode == 2) { if (p2ptype == 1) { teamgame = true; } } p1team = 1; p2team = 1; } if (gamemode == 3) { teamgame = true; } if (p1ptype == 1) { attachMovie('player', 'player1', -1); } if (p2ptype == 1) { attachMovie('player', 'player2', -2); } if (p3ptype == 1) { attachMovie('player', 'player3', -3); } if (p4ptype == 1) { attachMovie('player', 'player4', -4); } if (p1ptype == 2) { attachMovie('playerAI', 'player1', -1); } if (p2ptype == 2) { attachMovie('playerAI', 'player2', -2); } if (p3ptype == 2) { attachMovie('playerAI', 'player3', -3); } if (p4ptype == 2) { attachMovie('playerAI', 'player4', -4); } if (p4ptype == 3) { attachMovie('playerAI_double', 'player4', -4); } if (p4ptype == 4) { attachMovie('playerAI3', 'player4', -4); } if (p4ptype == 5) { attachMovie('playerAI4', 'player4', -4); } if (p4ptype == 6) { attachMovie('playerAIboss', 'player4', -4); } activeplayers = new Array(); if (player1) { activeplayers[activeplayers.length] = player1; } if (player2) { activeplayers[activeplayers.length] = player2; } if (player3) { activeplayers[activeplayers.length] = player3; } if (player4) { activeplayers[activeplayers.length] = player4; } cratearray = new Array(); pgsdata = new Array(); i = 0; while (i < 4) { pgsdata[i] = new Array(); j = 0; while (j < 10) { pgsdata[i][j] = 0; if (i == 0 && !player1) { pgsdata[i][j] = -1; } if (i == 1 && !player2) { pgsdata[i][j] = -1; } if (i == 2 && !player3) { pgsdata[i][j] = -1; } if (i == 3 && !player4) { pgsdata[i][j] = -1; } ++j; } ++i; } pgsdata[0][0] = p1name; pgsdata[1][0] = p2name; pgsdata[2][0] = p3name; pgsdata[3][0] = p4name; cratetime = 200; poweruptime = 0; zombietime = 0; zombiewave = 0; zombiekilled = 0; zombiekilledtotal = 0; zombiekilledgoal = 0; if (gamemode == 5) { zombielevelup(); } deleteeverything = false; gamewin = false; teamgamewin = false; gamewincountdown = 0; if (!campaignmode) { campaignlevel = -1; } dynamitetime = 0; this.onEnterFrame = function () { if (!GAMEPAUSED) { cratetime += 1; if (cratetime >= 400 && !gototest && !tournament && crateON) { if (gamemode != 4) { _root.CP('crate', _root.ground._x + _root.ground.cratearea._x + random(_root.ground.cratearea._width), -300, 0, 0); } cratetime = 0; } if (!gotomenu && gamemode != 4 && gamemode != 5 && !gototest && !tournament && powerON) { poweruptime += 1; if (poweruptime >= 600) { do { powerupx = ground._x + ground.platform._x + 20 + random(ground.platform._width - 40); powerupy = ground._y + ground.platform._y + random(ground.platform._height); } while (!_root.ground.platform.hitTest(powerupx, powerupy, true)); i = 1; while (i < i + 1) { if (!_root.ground.platform.hitTest(powerupx, powerupy - i * 2, true)) { powerupy -= i * 2; break; } ++i; } _root.CP('powerup', powerupx, powerupy - 40, 0, 0); poweruptime = 0; } } if (!gamewin) { maxleft = activeplayers[0]._x; i = 1; while (i < activeplayers.length) { if (activeplayers[i].iszombie) { break; } if (activeplayers[i]._x < maxleft) { maxleft = activeplayers[i]._x; } if (i == 3) { break; } ++i; } maxright = activeplayers[0]._x; i = 1; while (i < activeplayers.length) { if (activeplayers[i].iszombie) { break; } if (activeplayers[i]._x > maxright) { maxright = activeplayers[i]._x; } if (i == 3) { break; } ++i; } if (maxleft < -100) { maxleft = -100; } if (maxright > 1000) { maxright = 1000; } _root._x += ((maxleft + maxright) / -2 + 450 - _root._x) / 8; _root._x = Math.round(_root._x); maxhigh = activeplayers[0]._y; i = 1; while (i < activeplayers.length) { if (activeplayers[i].iszombie) { break; } if (activeplayers[i]._y < maxhigh) { maxhigh = activeplayers[i]._y; } if (i == 3) { break; } ++i; } maxlow = activeplayers[0]._y; i = 1; while (i < activeplayers.length) { if (activeplayers[i].iszombie) { break; } if (activeplayers[i]._y > maxlow) { maxlow = activeplayers[i]._y; } if (i == 3) { break; } ++i; } if (maxhigh < 50) { maxhigh = 50; } if (maxlow < 50) { maxlow = 50; } if (maxlow > 500) { maxlow = 500; } if (maxhigh > 500) { maxhigh = 500; } _root._y += ((maxhigh + maxlow) / -2 + 280 - _root._y) / 8; _root._y = Math.round(_root._y); _root.hud._x = -_root._x; _root.hud._y = -_root._y; _root.mapscene.scene1.update(); _root.mapscene.scene2.update(); _root.mainmenu._x = -_root._x; _root.mainmenu._y = -_root._y; } else { if (gamewin) { _root._x = -activeplayers[0]._x * (_xscale / 100) + 450; _root._y = -activeplayers[0]._y * (_xscale / 100) + 400; _root._xscale = 200; _root._yscale = 200; if (hud) { deletemc(hud); } if (arrow1) { deletemc(arrow1); } if (arrow2) { deletemc(arrow2); } if (arrow3) { deletemc(arrow3); } if (arrow4) { deletemc(arrow4); } } } if (gamemode == 5) { zombietime += 1; if (zombietime >= 60 - zombiewave * 2 && zombiekilledgoal > 0) { if (gamemode == 5 && activeplayers.length < 5 + zombiewave) { zombiekilledgoal -= 1; _root.CP('player_zombie', _root.ground._x + _root.ground.cratearea._x + random(_root.ground.cratearea._width), -300, 0, 0); activeplayers[activeplayers.length] = newMC; } zombietime = 0; } else { if (zombietime >= 60 - zombiewave * 2 && zombiekilled <= 0) { zombielevelup(); } } } if (teamgame && !teamgamewin) { teamwin = _root.activeplayers[0].teamnumber; j = 1; while (j < _root.activeplayers.length) { if (_root.activeplayers[j].teamnumber != teamwin) { teamwin = -1; break; } ++j; } if (teamwin != -1) { teamgamewin = true; newmc = _root.attachMovie('fx_teamwin', 'fx_teamwin', _root.teamwindepth); newmc.asdf = teamwin; } } if (gamewin || teamgamewin) { gamewincountdown += 1; if (gamewincountdown >= 100) { gamewincountdown = -9999; endgame(); } } if (Key.isDown(27) && !fadeaway && !gotomenu && !gamewin || Key.isDown(32) && !fadeaway && !gotomenu && !gamewin) { if (gototest) { newmc = _root.attachMovie('fadeaway', 'fadeaway', _root.fadedepth); newmc.targetframe = 8; newmc._x = -_root._x; newmc._y = -_root._y; } else { this.attachMovie('game_pause', 'game_pause', pausedepth); } } if (Key.isDown(45) && !tournament) { tournament = true; } if (campaignlevel == 5) { dynamitetime += 1; if (dynamitetime >= 80) { dynamitetime = 0; _root.CP('wep_grenade', _root.ground._x + _root.ground.cratearea._x + random(_root.ground.cratearea._width), -200, 0, -1000); } } } }; } movieClip 1315 { } movieClip 1318 { } movieClip 1320 { } movieClip 1321 { } movieClip 1322 { } movieClip 1323 { } movieClip 1326 { } movieClip 1328 { } movieClip 1331 { } movieClip 1333 { } movieClip 1335 { } movieClip 1337 { } movieClip 1345 { } movieClip 1346 { } movieClip 1350 { } movieClip 1352 { frame 1 { function update() { _x = -_root._x * 0.9; _y = -_root._y * 0.9; } gotoAndStop(_root.mapnumber); } } movieClip 1365 { } movieClip 1372 { frame 1 { function lockup() { islock = true; this.useHandCursor = false; frame.gotoAndStop(1); } function lockup2() { islock = false; this.useHandCursor = true; frame.gotoAndStop(1); } function taketheinput() { _root.savedata2.data.controlarray[_parent.number][number] = _parent._parent.getinput; _parent.refreshkeys(); } _parent._parent.btnarray[_parent._parent.btnarray.length] = this; islock = true; this.useHandCursor = false; if (keytext.text == 'Up Arrow') { gotoAndStop(3); } if (keytext.text == 'Left Arrow') { gotoAndStop(4); } if (keytext.text == 'Down Arrow') { gotoAndStop(5); } if (keytext.text == 'Right Arrow') { gotoAndStop(6); } switch (this._name) { case 'key1': number = 0; break; case 'key2': number = 1; break; case 'key3': number = 2; break; case 'key4': number = 3; break; case 'key5': number = 4; break; case 'key6': number = 5; } this.onRollOver = function () { if (!islock) { frame.gotoAndStop(2); } }; this.onRollOut = function () { if (!islock) { frame.gotoAndStop(1); } }; this.onPress = function () { if (!islock) { _parent._parent.targetkey = this; frame.gotoAndStop(3); _parent._parent.disableall(); _parent._parent.lockup._alpha = 100; } }; } frame 2 { stop(); } } movieClip 1373 { frame 1 { function refreshkeys() { key1.gotoAndPlay(1); key2.gotoAndPlay(1); key3.gotoAndPlay(1); key4.gotoAndPlay(1); key5.gotoAndPlay(1); key6.gotoAndPlay(1); key1.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][0]); key2.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][1]); key3.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][2]); key4.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][3]); key5.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][4]); key6.keytext.text = codeToChar(_root.savedata2.data.controlarray[number][5]); } function codeToChar(input) { returnvalue = ' '; switch (input) { case 8: returnvalue = 'BS'; break; case 13: returnvalue = 'Entr'; break; case 16: returnvalue = 'Shft'; break; case 17: returnvalue = 'Ctrl'; break; case 20: returnvalue = 'Cpsl'; break; case 32: returnvalue = 'SPC'; break; case 33: returnvalue = 'PgU'; break; case 34: returnvalue = 'PgD'; break; case 35: returnvalue = 'End'; break; case 36: returnvalue = 'Hom'; break; case 37: returnvalue = 'Left Arrow'; break; case 38: returnvalue = 'Up Arrow'; break; case 39: returnvalue = 'Right Arrow'; break; case 40: returnvalue = 'Down Arrow'; break; case 45: returnvalue = 'Ins'; break; case 46: returnvalue = 'Del'; break; case 145: returnvalue = 'Scrl'; break; case 96: returnvalue = 'np0'; break; case 97: returnvalue = 'np1'; break; case 98: returnvalue = 'np2'; break; case 99: returnvalue = 'np3'; break; case 100: returnvalue = 'np4'; break; case 101: returnvalue = 'np5'; break; case 102: returnvalue = 'np6'; break; case 103: returnvalue = 'np7'; break; case 104: returnvalue = 'np8'; break; case 105: returnvalue = 'np9'; break; case 106: returnvalue = 'np*'; break; case 107: returnvalue = 'np+'; break; case 109: returnvalue = 'np-'; break; case 110: returnvalue = 'np.'; break; case 111: returnvalue = 'np/'; break; case 113: returnvalue = 'F2'; break; case 115: returnvalue = 'F4'; break; case 118: returnvalue = 'F7'; break; case 119: returnvalue = 'F8'; break; case 120: returnvalue = 'F9'; break; case 121: returnvalue = 'F10'; break; case 123: returnvalue = 'F12'; break; case 186: returnvalue = ';'; break; case 187: returnvalue = '='; break; case 188: returnvalue = ','; break; case 189: returnvalue = '-'; break; case 190: returnvalue = '.'; break; case 191: returnvalue = '/'; break; case 192: returnvalue = '`'; break; case 219: returnvalue = '['; break; case 220: returnvalue = '\\'; break; case 221: returnvalue = ']'; break; case 222: returnvalue = '\''; } if (input >= 65 && input <= 90 || input >= 48 && input <= 57) { returnvalue = String.fromCharCode(input); } return returnvalue; } stop(); switch (_name) { case 'p1': number = 0; break; case 'p2': number = 1; break; case 'p3': number = 2; break; case 'p4': number = 3; } pnumber.gotoAndStop(number + 1); refreshkeys(); } } movieClip 1375 { } movieClip 1376 { frame 1 { function update() { _x = -_root._x * 0.5; _y = -_root._y * 0.5; } gotoAndStop(_root.mapnumber); } frame 13 { if (!_root.campaignmode) { objective._alpha = 0; } } } movieClip 1390 { frame 1 { gotoAndStop(_root.mapnumber); } } movieClip 1391 { } instance mapscene of movieClip 1391 { } movieClip 1393 { } movieClip 1395 { frame 1 { _width = 1; _x = -1000; } } movieClip 1397 { frame 1 { _alpha = 0; } } movieClip 1399 { frame 1 { _alpha = 0; } } movieClip 1407 { } movieClip 1409 { } movieClip 1410 { frame 1 { this.onEnterFrame = function () { _parent.swaptime += 1; if (_parent.swaptime >= _parent.swaptotal) { if (_parent.swaptotal >= 10) { _parent.randgun = dropgun._currentframe; delete this.onEnterFrame; } else { dropgun.gotoAndStop(random(57) + 10); _parent.randgun = dropgun._currentframe * -1; } _parent.swaptime = 0; _parent.swaptotal *= 1.25; } }; } } movieClip 1414 { frame 1 { if (_root.gamemode != 5) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } swaptime = 0; swaptotal = 2; } frame 2 { stop(); swaptime = 0; swaptotal = 0.3; } frame 186 { gotoAndPlay(2); } } movieClip 1416 { } movieClip 1419 { } movieClip 1420 { frame 1 { timer = 0; disabled = false; randgun = Math.round(this._rotation); _rotation = 0; originx = _x; originy = _y; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { if (_root.gamemode == 2 || _root.gamemode == 4 || _root.gamemode == 5 || _root.tournament || !_root.powerON) { _x = -300; _y = 0; _alpha = 0; this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } if (!disabled) { if (_alpha < 100) { _alpha = _alpha + 5; } i = 0; while (i < _root.activeplayers.length) { if (_root.activeplayers[i].iszombie) { break; } if (this.hitTest(_root.activeplayers[i].frame)) { _root.activeplayers[i].getgun(randgun); j = 0; while (j < 10) { _root.CP('fx_pickup', _x + _parent._x, _y + _parent._y + 20, 0); ++j; } _root.playsound2('bolt2.wav'); disabled = true; _x = -300; _y = 0; _alpha = 0; break; } ++i; } } else { timer += 1; if (timer >= 400) { gotoAndPlay(random(40) + 10); timer = 0; disabled = false; _x = originx; _y = originy; } } } }; } frame 2 { if (dropgun._currentframe != randgun) { dropgun.gotoAndStop(randgun); } } frame 61 { gotoAndPlay(2); } } movieClip 1422 { } movieClip 1424 { } movieClip 1426 { } movieClip 1428 { } movieClip 1430 { } movieClip 1432 { } movieClip 1434 { } movieClip 1436 { } movieClip 1438 { } movieClip 1440 { } movieClip 1442 { } movieClip 1443 { frame 1 { timer = 0; disabled = false; _rotation = _root.gototestnumber; randgun = Math.round(this._rotation); _rotation = 0; originx = _x; originy = _y; if (_root.gototestnumber <= 6) { this.swapDepths(1); removeMovieClip(this); delete this.onEnterFrame; } this.onEnterFrame = function () { if (_root.gamemode == 2 || _root.gamemode == 4) { _x = -300; _y = 0; _alpha = 0; this.swapDepths(1); delete this.onEnterFrame; } if (!disabled) { if (_alpha < 100) { _alpha = _alpha + 5; } if (this.hitTest(_root.activeplayers[0].frame)) { _root.activeplayers[0].getgun(randgun); j = 0; while (j < 10) { _root.CP('fx_pickup', _x + _parent._x, _y + _parent._y + 20, 0); ++j; } disabled = true; _x = -300; _y = 0; _alpha = 0; } } else { timer += 1; if (timer >= 100) { gotoAndPlay(random(40) + 10); timer = 0; disabled = false; _x = originx; _y = originy; } } }; } frame 2 { if (dropgun._currentframe != randgun) { dropgun.gotoAndStop(randgun); } } frame 61 { gotoAndPlay(2); } } movieClip 1444 { frame 1 { gotoAndStop(_root.mapnumber); lowfriction = false; _alpha = 100; platform._alpha = 0; } frame 4 { _root.gravity = 0.6; } frame 5 { _root.attachMovie('mapfx_wall', 'mapfx', _root.mapfxdepth); } frame 10 { _root.attachMovie('mapfx_snow', 'mapfx', _root.mapfxdepth); } } movieClip 1446 { frame 1 { _alpha = 0; } } movieClip 1448 { frame 1 { fps = 40; starttime = new Date(); lasttime = starttime.getMilliseconds(); counter = 0; this.onEnterFrame = function () { counter += 1; if (counter >= 10) { counter = 0; time = new Date(); timepassed = time.getMilliseconds() - lasttime >= 0 ? time.getMilliseconds() - lasttime : 1000 + (time.getMilliseconds() - lasttime); fps = Math.round(10000 / timepassed); lasttime = time.getMilliseconds(); } }; } } movieClip 1451 { } movieClip 1453 { } movieClip 1455 { } movieClip 1456 { frame 1 { stop(); } frame 90 { stop(); } frame 180 { stop(); } frame 270 { stop(); } } movieClip 1459 { frame 1 { stop(); } } movieClip 1461 { } movieClip 1471 { frame 1 { stop(); } } movieClip 1476 { frame 1 { stop(); } } movieClip 1480 { frame 1 { function update() { lastlife.gotoAndStop(1); updated = true; player.head.gotoAndStop(colornumber + 1); player.body.gotoAndStop(colornumber + 1); player.leg1.leg.gotoAndStop(colornumber + 1); player.leg2.leg.gotoAndStop(colornumber + 1); player.hand1.hand.gotoAndStop(colornumber + 1); player.hand2.hand.gotoAndStop(colornumber + 1); if (_root.gamemode == 4) { displayheader.gotoAndStop(2); flawless._alpha = 0; } else { if (_root.gamemode == 5) { displayheader.gotoAndStop(3); flawless._alpha = 0; } } } switch (_name) { case 'card1': colornumber = _root.p1color; inputname.text = _root.p1name; player.shirt.gotoAndStop(_root.p1shirt); player.hat.gotoAndStop(_root.p1hat); player.eyes.gotoAndStop(_root.p1hat); bg.gotoAndStop(_root.p1color + 1); target = _root.player1; break; case 'card2': colornumber = _root.p2color; inputname.text = _root.p2name; player.shirt.gotoAndStop(_root.p2shirt); player.hat.gotoAndStop(_root.p2hat); player.eyes.gotoAndStop(_root.p2hat); bg.gotoAndStop(_root.p2color + 1); target = _root.player2; break; case 'card3': colornumber = _root.p3color; inputname.text = _root.p3name; player.shirt.gotoAndStop(_root.p3shirt); player.hat.gotoAndStop(_root.p3hat); player.eyes.gotoAndStop(_root.p3hat); bg.gotoAndStop(_root.p3color + 1); target = _root.player3; break; case 'card4': colornumber = _root.p4color; inputname.text = _root.p4name; player.shirt.gotoAndStop(_root.p4shirt); player.hat.gotoAndStop(_root.p4hat); player.eyes.gotoAndStop(_root.p4hat); bg.gotoAndStop(_root.p4color + 1); target = _root.player4; } updated = false; lastlevel = target.currentlevel; this.onEnterFrame = function () { if (_root.gamemode != 4 && _root.gamemode != 5) { if (livedisplay.text == _root.totallives && flawless._currentframe != 1) { flawless.gotoAndStop(1); } else { if (livedisplay.text == _root.totallives - 1 && flawless._currentframe != 2) { flawless.gotoAndStop(2); } else { if (parseInt(livedisplay.text) > _root.totallives && flawless._currentframe != 4) { flawless.gotoAndStop(4); } else { if (parseInt(livedisplay.text) < _root.totallives - 1 && flawless._currentframe != 3) { flawless.gotoAndStop(3); } } } } if (livedisplay.text == '0' && player._currentframe == 1) { player.gotoAndStop(2); ammodisplay.text = ''; gunname.text = ''; } if (livedisplay.text == '1' && lastlife._currentframe == 1) { lastlife.play(); } if (livedisplay.text == '0' && lastlife._currentframe == 90) { lastlife.play(); } } else { if (lastlevel < target.currentlevel) { lastlife.gotoAndPlay(181); } lastlevel = target.currentlevel; } if (!updated) { update(); } }; } } movieClip 1482 { } movieClip 1484 { } movieClip 1486 { } movieClip 1487 { frame 1 { _alpha = 0; stop(); _x = -50; _y = -50; } frame 2 { _alpha = 100; _x = 450; _y = 280; if (_root.campaignmode) { gotoAndPlay(51); } } frame 51 { stop(); _root.gamewin = true; } } movieClip 1489 { frame 1 { function killupdate(mcname, mckiller, mod) { if (_root.gamemode != 5 && _root.campaignlevel != 1) { newmc = this.attachMovie('hud_killfeed', 'mc' + this.getNextHighestDepth(), this.getNextHighestDepth()); newmc.mckiller = mckiller; newmc.mcname = mcname; if (mckiller != 'none') { if (mod == 2) { newmc.gotoAndStop(3); } if (mod == 3) { newmc.gotoAndStop(4); } if (mod == 4) { newmc.gotoAndStop(5); } } else { newmc.gotoAndStop(2); } newmc._x = 0; feednumber += 1; newmc._y = (feednumber - 1) * 30; newmc.feednumber = feednumber; if (countdown._currentframe != 1) { countdown.gotoAndStop(1); _root._x = 0; _root._y = 0; } } } function update() { if (_root.gamemode != 4 && _root.gamemode != 5) { card1.livedisplay.text = _root.player1.lives; card2.livedisplay.text = _root.player2.lives; card3.livedisplay.text = _root.player3.lives; card4.livedisplay.text = _root.player4.lives; } else { if (_root.gamemode == 4) { card1.livedisplay.text = _root.player1.currentlevel; card2.livedisplay.text = _root.player2.currentlevel; card3.livedisplay.text = _root.player3.currentlevel; card4.livedisplay.text = _root.player4.currentlevel; } else { if (_root.gamemode == 5) { card1.livedisplay.text = _root.player1.lives; card2.livedisplay.text = _root.player2.lives; card3.livedisplay.text = _root.player3.lives; card4.livedisplay.text = _root.player4.lives; if (_root.player1.lives == 0) { card1.player.gotoAndStop(2); } if (_root.player2.lives == 0) { card2.player.gotoAndStop(2); } if (_root.player3.lives == 0) { card3.player.gotoAndStop(2); } if (_root.player4.lives == 0) { card4.player.gotoAndStop(2); } } } } if (card1.livedisplay.text != '0') { card1.ammodisplay.text = _root.player1.bullets; } if (card2.livedisplay.text != '0') { card2.ammodisplay.text = _root.player2.bullets; } if (card3.livedisplay.text != '0') { card3.ammodisplay.text = _root.player3.bullets; } if (card4.livedisplay.text != '0') { card4.ammodisplay.text = _root.player4.bullets; } if (card1.livedisplay.text != '0') { if (_root.player1.bullets > 1000) { card1.ammodisplay.text = '∞'; } } if (card2.livedisplay.text != '0') { if (_root.player2.bullets > 1000) { card2.ammodisplay.text = '∞'; } } if (card3.livedisplay.text != '0') { if (_root.player3.bullets > 1000) { card3.ammodisplay.text = '∞'; } } if (card4.livedisplay.text != '0') { if (_root.player4.bullets > 1000) { card4.ammodisplay.text = '∞'; } } if (card1.livedisplay.text != '0') { if (card1.gunname.text != _root.player1.hand1.gun.Name) { card1.gunname.text = _root.player1.hand1.gun.Name; } } if (card2.livedisplay.text != '0') { if (card2.gunname.text != _root.player2.hand1.gun.Name) { card2.gunname.text = _root.player2.hand1.gun.Name; } } if (card3.livedisplay.text != '0') { if (card3.gunname.text != _root.player3.hand1.gun.Name) { card3.gunname.text = _root.player3.hand1.gun.Name; } } if (card4.livedisplay.text != '0') { if (card4.gunname.text != _root.player4.hand1.gun.Name) { card4.gunname.text = _root.player4.hand1.gun.Name; } } if (!_root.player1) { card1._alpha = 0; } if (!_root.player2) { card2._alpha = 0; } if (!_root.player3) { card3._alpha = 0; } if (!_root.player4) { card4._alpha = 0; } } this.swapDepths(_root.huddepth); scrollup = false; time = 0; qwerqwer._x = 20; qwerqwer._y = 20; this.onEnterFrame = function () { if (!_root.GAMEPAUSED) { _x = -_root._x; _y = -_root._y; update(); if (scrollup) { time += 1; if (time >= 2) { scrollup = false; time = 0; } } if (_root.gamemode == 5) { if (wavedisplay.wavedisplay.text != _root.zombiewave) { wavedisplay.wavedisplay.text = _root.zombiewave; } if (wavedisplay.killeddisplay.text != _root.zombiekilled) { wavedisplay.killeddisplay.text = _root.zombiekilled; } if (wavedisplay.killedtotaldisplay.text != _root.zombiekilledtotal) { wavedisplay.killedtotaldisplay.text = _root.zombiekilledtotal; } } } }; feednumber = 0; if (_root.gamemode == 5) { this.attachMovie('hud_wavedisplay', 'wavedisplay', 2); } } }




http://swfchan.com/27/130177/info.shtml
Created: 22/2 -2019 12:16:26 Last modified: 22/2 -2019 12:16:26 Server time: 02/05 -2024 17:25:18