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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/61234896?noj=FRM61234896-2DC" width="1" height="1"></div>

ballbreaker.swf

This is the info page for
Flash #130240

(Click the ID number above for more basic data on this flash file.)


Text
<p align="left"></p><p align="left"></p><p align="left"></p><p align="left"></p>

House


Hotel


Landmark


Cancel

Cancel

Cancel

Cancel

<p align="left"><font face="_sans" size="18" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>?What do you want </i></b></font></p><p align="left"><font face="_sans" size="18" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>to Build today?</i></b></font></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>House</i></b></font></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>House</i></b></font></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>House</i></b></font></p><p align="left"></p><p align="left"></p><p align="left"></p>

House

House

House

House

Upgrade

Upgrade

Upgrade

Upgrade

Landmark

Landmark

Landmark

Landmark

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">TEXT</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

Ok

Ok

Ok

Ok

Ok

Ok

Ok

Ok

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">You suffered an accident while visiting </font></p><p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">one of your properties. You must stay </font></p><p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">in hospital for <b>3 turns</b>. Roll doubles for </font></p><p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">a fast recovery!</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b>Accident!</b></font></p><p align="left"></p><p align="left"></p><p align="left"></p>

Ok

Ok

Ok

Ok

<p align="left"><font face="_sans" size="14" color="#000000" letterSpacing="0.000000" kerning="0">XXX</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

Buy?

Yes

No

Money or Bonus?

Give me 300$!

Random Bonus!

HOTEL

HOTEL

HOTEL

HOTEL

H
O
T
E
L

HOTEL

?



7

M

M

S

S

<p align="left"><font face="Arial Black" size="14" color="#000000" letterSpacing="0.000000" kerning="0"><b><i>-1234</i></b></font></p><p align="left"></p><p align="left"></p><p align="left"></p>

7

8

9

10

1

2

3

4

5

6

PIMP POLY

PIMP POLY

Welcome to PIMP POLY

Buy spaces and build properties.
Manage your money well and don't run
out of it!

Start Game

Standard Board

Randomize

How to Play

How to Play:

Buy buildings and houses for your ho's. Manage your girls
and be a master pimp.
Use Bonus Capsules to help yourself.

Return to Menu

Click on properties to upgrade them and
increase their value.

<p align="left"><font face="Impact" size="24" color="#000000" letterSpacing="0.000000" kerning="0">Restart</font></p><p align="left"></p><p align="left"></p><p align="left"></p>

<p align="left"><font face="_sans" size="50" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>P4 Wins!!!</b></font></p><p align="left"></p><p align="left"></p><p align="left"></p>

MINI ROLL

MINI ROLL

SUPER  ROLL

SUPER  ROLL

Your turn!

Your turn!

Pass Turn

Select Player

Select Player

Select Player to
Swap positions!

Select Player to
Swap positions!

Select the property
you want to steal!

Select the property
you want to steal!

Select Player to
erase all bonuses!

Select Player to
erase all bonuses!

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("24153a61", this, 10301, true); var myInterval = 20000; VVERSION_ROB = false; CHECK_URL_ROB = true; VERSION_CON_SONIDOS = true; SOUND_ENABLED = true; onLoad(); var expand = new ContextMenu(); expand.builtInItems.print = false; expand.builtInItems.loop = false; expand.builtInItems.rewind = false; expand.builtInItems.play = false; expand.builtInItems.forward_back = false; menu = expand; _root.introMV.gotoAndStop(2); stop();
Frame 3
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function OnStart() { _root.MainMenu._visible = false; _root.Dice._visible = true; _root.Dice.Enable(true); var _local2 = _root.PlayerInfo1; _local2.CurrPlayerMarker._visible = true; _local2.CurrPlayerMarker.play(); var _local3 = _root.Player1; _local3.StartTurn(); MATCH_STARTED = true; _root.picMV1.gotoAndStop(2); } function GetPlayerColor(player) { if (player == 1) { return(255); } if (player == 2) { return(16776960); } if (player == 3) { return(65344); } if (player == 4) { return(15279156); } if (player == 5) { return(16711680); } if (player == 6) { return(11184810); } if (player == 7) { return(65280); } if (player == 8) { return(10040200); } return(0); } function GetPlayerHLColor(player) { if (player == 1) { return(7829503); } if (player == 2) { return(16777079); } if (player == 3) { return(6750086); } if (player == 4) { return(16742263); } if (player == 5) { return(16711680); } if (player == 6) { return(11184810); } if (player == 7) { return(65280); } if (player == 8) { return(10040200); } return(0); } function GetNumPlayersPlaying() { var _local3 = 0; i = 1; while (i <= NUM_PLAYERS) { var _local2 = _root["Player" + i]; if (_local2.m_Playing) { _local3++; } i++; } return(_local3); } function GetNextPlayer() { var _local4 = PLAYER_TURNO_ACTUAL + 1; if (_local4 > NUM_PLAYERS) { _local4 = 1; } if (_root["Player" + _local4].m_Playing == false) { i = 1; while (i < NUM_PLAYERS) { var _local2 = _local4 + i; if (_local2 > NUM_PLAYERS) { _local2 = _local2 - NUM_PLAYERS; } var _local3 = _root["Player" + _local2]; if (_local3.m_Playing) { _local4 = _local2; break; } i++; } } return(_local4); } function CreateMoneyLabel(money, posX, posY) { var _local2 = this.attachMovie("MoneyLabel", "MoneyLabel" + MONEY_LABEL_COUNT, this.getNextHighestDepth()); MONEY_LABEL_COUNT++; _local2._x = posX; _local2._y = posY; var _local3 = _local2.MoneyText; _local3.text = ((money > 0) ? "+" : "") + money; var _local4 = {rb:0, gb:0, bb:255}; if (money < 0) { _local4 = {rb:255, gb:0, bb:0}; } var _local6 = new Color(_local3); _local6.setTransform(_local4); } function RotatePoint(point, angle) { var _local2 = Math.cos(angle); var _local3 = Math.sin(angle); var _local4 = (point.x * _local2) - (point.y * _local3); var _local5 = (point.x * _local3) + (point.y * _local2); point.x = _local4; point.y = _local5; return(point); } function ShowCapsulaDialog(playerId, newCapsula) { var _local2 = this.attachMovie("CapsulaDialog", "CapsulaDialog", this.getNextHighestDepth()); _local2.m_Player = playerId; if (newCapsula == CPlayer.CAPSULA_NONE) { _local2.Text.htmlText = "<b>No space!</b><br><br> You don't have space for more bonuses!"; } else if (newCapsula == CPlayer.CAPSULA_SUPER_ROLL) { _local2.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Super Roll</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_MINI_ROLL) { _local2.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Mini Roll</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_STEAL_PROPERTY) { _local2.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Steal</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_SWITCH_POSITION) { _local2.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Switch</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_ACCIDENT) { _local2.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned an <b>Accident</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_PROTECTION) { _local2.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Protection</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_UPGRADE) { _local2.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned an <b>Upgrade</b> bonus!"; } else if (newCapsula == CPlayer.CAPSULA_KILLBONUS) { _local2.Text.htmlText = "<b>Congratulations!</b><br><br>You have earned a <b>Bonus Eraser</b> bonus!"; } else { trace("Dios, no conozco ese bono!"); } _local2._x = 400; _local2._y = 400; } function ShowJailDialog(playerId) { var _local2 = this.attachMovie("JailDialog", "JailDialog", this.getNextHighestDepth()); _local2.m_Player = playerId; _local2._x = 400; _local2._y = 400; } function ShowEventDialog(playerId, dialogText) { var _local2 = this.attachMovie("EventDialog", "EventDialog", this.getNextHighestDepth()); _local2.m_Player = playerId; _local2._x = 360; _local2._y = 400; _local2.Text.htmlText = dialogText; } function ShowBuildDialogEmpty(casillaId) { if (_root.BuildDialogEmpty != undefined) { _root.BuildDialogEmpty.removeMovieClip(); } var _local3 = this.attachMovie("BuildDialogEmpty", "BuildDialogEmpty", this.getNextHighestDepth()); _local3.m_Casilla = casillaId; _local3._x = 400; _local3._y = 400; var _local13 = _local3.HouseButton; var _local10 = _local3.HotelButton; var _local11 = _local3.LandmarkButton; var _local4 = _root["Casilla" + casillaId]; var _local15 = _root["Player" + _local4.m_Owner]; var _local6 = _local15.m_Money; if (_local4.m_BuildingType == CCasilla.BUILDING_NONE) { _root.HouseButtonText = "Buy"; _root.HotelButtonText = "Buy"; _root.LandmarkButtonText = "Buy"; _local3.HousePrice.htmlText = ("<font color='#BB0000'><b>$" + _local4.GetPriceFromType(CCasilla.BUILDING_HOUSE)) + "</b><font>"; _local3.HotelPrice.htmlText = ("<font color='#BB0000'><b>$" + _local4.GetPriceFromType(CCasilla.BUILDING_HOTEL)) + "</b><font>"; _local3.LandmarkPrice.htmlText = ("<font color='#BB0000'><b>$" + _local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK)) + "</b><font>"; _local13.enabled = _local6 >= _local4.GetPriceFromType(CCasilla.BUILDING_HOUSE); _local10.enabled = _local6 >= _local4.GetPriceFromType(CCasilla.BUILDING_HOTEL); _local11.enabled = _local6 >= _local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK); } else if (_local4.m_BuildingType == CCasilla.BUILDING_HOUSE) { _root.HouseButtonText = "Sell"; _root.HotelButtonText = "Change"; _root.LandmarkButtonText = "Change"; var _local9 = (_local4.GetPriceFromType(CCasilla.BUILDING_HOUSE) * HOUSE_SELL_PERCENT) / 100; _local3.HousePrice.htmlText = ("<font color='#0000BB'><b>+$" + _local9) + "</b><font>"; _local3.HotelPrice.htmlText = ("<font color='#BB0000'><b>$" + (_local4.GetPriceFromType(CCasilla.BUILDING_HOTEL) - _local9)) + "</b><font>"; _local3.LandmarkPrice.htmlText = ("<font color='#BB0000'><b>$" + (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) - _local9)) + "</b><font>"; _local13.enabled = true; _local10.enabled = _local6 >= (_local4.GetPriceFromType(CCasilla.BUILDING_HOTEL) - _local9); _local11.enabled = _local6 >= (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) - _local9); } else if (_local4.m_BuildingType == CCasilla.BUILDING_HOTEL) { _root.HouseButtonText = "Change"; _root.HotelButtonText = "Sell"; _root.LandmarkButtonText = "Change"; var _local12 = (_local4.GetPriceFromType(CCasilla.BUILDING_HOTEL) * _root.HOUSE_SELL_PERCENT) / 100; _local3.HousePrice.htmlText = ("<font color='#0000BB'><b>+$" + Math.abs(_local4.GetPriceFromType(CCasilla.BUILDING_HOUSE) - _local12)) + "</b><font>"; _local3.HotelPrice.htmlText = ("<font color='#0000BB'><b>+$" + _local12) + "</b><font>"; _local3.LandmarkPrice.htmlText = ("<font color='#BB0000'><b>$" + (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) - _local12)) + "</b><font>"; _local13.enabled = true; _local10.enabled = true; _local11.enabled = _local6 >= (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) - _local12); } else if (_local4.m_BuildingType == CCasilla.BUILDING_LANDMARK) { _root.HouseButtonText = "Change"; _root.HotelButtonText = "Change"; _root.LandmarkButtonText = "Sell"; var _local14 = (_local4.GetPriceFromType(CCasilla.BUILDING_LANDMARK) * _root.HOUSE_SELL_PERCENT) / 100; _local3.HousePrice.htmlText = ("<font color='#0000BB'><b>+$" + Math.abs(_local4.GetPriceFromType(CCasilla.BUILDING_HOUSE) - _local14)) + "</b><font>"; _local3.HotelPrice.htmlText = ("<font color='#0000BB'><b>+$" + Math.abs(_local4.GetPriceFromType(CCasilla.BUILDING_HOTEL) - _local14)) + "</b><font>"; _local3.LandmarkPrice.htmlText = ("<font color='#0000BB'><b>+$" + _local14) + "</b><font>"; _local13.enabled = true; _local10.enabled = true; _local11.enabled = true; } var _local7 = _local3.House.attachMovie(_local4.m_HouseName, "House", _local3.House.getNextHighestDepth()); _local7._width = _local7._width * 0.65; _local7._height = _local7._height * 0.65; _local7._x = (_local3.House._width * 0.5) - 8; _local7._y = 100; var _local5 = _local3.Hotel.attachMovie(_local4.m_HotelName, "Hotel", _local3.Hotel.getNextHighestDepth()); _local5._width = _local5._width * 0.65; _local5._height = _local5._height * 0.65; _local5._x = (_local3.Hotel._width * 0.5) - 8; _local5._y = 100; var _local8 = _local3.Landmark.attachMovie(_local4.m_LandmarkName, "Landmark", _local3.Landmark.getNextHighestDepth()); _local8._width = _local8._width * 0.65; _local8._height = _local8._height * 0.65; _local8._x = (_local3.Landmark._width * 0.5) - 8; _local8._y = 100; } function GetCellPos(cell) { var _local2 = Array(2); _local2[0] = _root[cell]._x; _local2[1] = _root[cell]._y; return(_local2); } function SetStartingVars() { var _local2 = _root.MainMenu; _local2._visible = true; _local2.ButtonRandomize._visible = true; _local2.ButtonStandard._visible = false; if (VERSION_ROB) { _local2.PlayMoreGames._visible = false; } _root.HowToMenu._visible = false; _root.Dice._visible = false; _root.RestartButton._visible = false; _root.PlayerWin._visible = false; _root.SuperRoll._visible = false; _root.MiniRoll._visible = false; _root.TextoYourTurn._visible = false; _root.TextoYourTurn.stop(); _root.TextoSelectPlayerAccident._visible = false; _root.TextoSelectPlayerAccident.stop(); _root.TextoSelectPlayerSwitch._visible = false; _root.TextoSelectPlayerSwitch.stop(); _root.TextoSelectPropertySteal._visible = false; _root.TextoSelectPropertySteal.stop(); _root.TextoSelectPlayerKillBonus._visible = false; _root.TextoSelectPlayerKillBonus.stop(); _root.PassTurn._visible = false; _root.PLAYER_TURNO_ACTUAL = 1; _root.NUM_TURNOS = 0; _root.PLAYER_WINNER = 0; _root.MATCH_STARTED = false; _root.PLAYER_DIALOG_COUNTER = 0; } function RestartGame(randomBoard) { itC = 0; while (itC < NUMCELLS) { var _local5 = itC + 1; _root["Casilla" + _local5].removeMovieClip(); itC++; } i = 0; while (i < _root.NUM_PLAYERS) { var _local3 = i + 1; var _local4 = _root["Player" + _local3]; if (_local4.m_CurrDialogId != 0) { _root["PlayerDialog" + m_CurrDialogId].removeMovieClip(); _local4.m_CurrDialogId = 0; } _local4.removeMovieClip(); i++; } i = 0; while (i < _root.NUM_PLAYERS) { var _local3 = i + 1; _root["PlayerInfo" + _local3].removeMovieClip(); i++; } CreateBoard(randomBoard); CreatePlayerInfo(); CreatePlayers(); SetStartingVars(); BUILDINGS_DEPTH = _root.Buildings.getDepth(); _root.Buildings.swapDepths(_root.getNextHighestDepth()); _root.Buildings.removeMovieClip(); this.attachMovie("Buildings", "Buildings", BUILDINGS_DEPTH); } function CreatePlayers() { i = 0; while (i < _root.NUM_PLAYERS) { var _local3 = i + 1; var _local4; if (_local3 == 1) { _local4 = this.attachMovie("PlayerBlue", "Player" + _local3, this.getNextHighestDepth()); } else if (_local3 == 2) { _local4 = this.attachMovie("PlayerYellow", "Player" + _local3, this.getNextHighestDepth()); } else if (_local3 == 3) { _local4 = this.attachMovie("PlayerGreen", "Player" + _local3, this.getNextHighestDepth()); } else if (_local3 == 4) { _local4 = this.attachMovie("PlayerRed", "Player" + _local3, this.getNextHighestDepth()); } else { trace("Error, no estoy preparado para m\u00E1s de 4 players!"); } _local4.SetId(_local3); if (_root.USER_PLAYER == _local3) { _local4.SetUserControlled(true); } else { _local4.SetUserControlled(false); } _local4.m_Playing = true; _local4.SetCell(CASILLA_GO); i++; } } function CreatePlayerInfo() { var _local14 = 150; var _local13 = 382; var _local12 = 94; i = 0; while (i < _root.NUM_PLAYERS) { var _local4 = i + 1; var _local3 = this.attachMovie("PlayerInfo", "PlayerInfo" + _local4, this.getNextHighestDepth()); _local3._x = _local14 + (_local3._width + (i * _local12)); _local3._y = _local13; var _local8 = _local3.FondoPlayerInfo; myColor = new Color(_local8); newColor = GetPlayerColor(_local4); colorTransform = {rb:((newColor & 16711680) / 16711680) * 255, gb:((newColor & 65280) / 65280) * 255, bb:((newColor & 255) / 255) * 255}; myColor.setTransform(colorTransform); var _local7 = _local3.Capsula1; var _local5 = _local3.Capsula2; var _local6 = _local3.Capsula3; _local7.m_Owner = _local4; _local7.m_CapsulaId = 1; _local5.m_Owner = _local4; _local5.m_CapsulaId = 2; _local6.m_Owner = _local4; _local6.m_CapsulaId = 3; i++; } } function GetValidCasilla(casillasArray) { var _local6 = false; var _local4 = 0; while (_local6 == false) { _local4 = Math.round((Math.random() * 31) + 1); var _local2 = false; var _local3 = casillasArray.length; var _local1 = 0; while (_local1 < _local3) { if (casillasArray[_local1] == _local4) { _local2 = true; break; } _local1++; } _local6 = !_local2; } return(_local4); } function CreateBoard(randomBoard) { CASILLA_GO = DEFAULT_CASILLA_GO; CASILLA_JAIL = DEFAULT_CASILLA_JAIL; CASILLA_GOTO_JAIL = DEFAULT_CASILLA_GOTO_JAIL; CASILLA_TREASURE = DEFAULT_CASILLA_TREASURE; CASILLA_INTERROGATION1 = DEFAULT_CASILLA_INTERROGATION1; CASILLA_INTERROGATION2 = DEFAULT_CASILLA_INTERROGATION2; CASILLA_INTERROGATION3 = DEFAULT_CASILLA_INTERROGATION3; CASILLA_INTERROGATION4 = DEFAULT_CASILLA_INTERROGATION4; var _local9 = new Array(); if (randomBoard) { CASILLA_GO = GetValidCasilla(_local9); _local9.push(CASILLA_GO); CASILLA_JAIL = GetValidCasilla(_local9); _local9.push(CASILLA_JAIL); CASILLA_GOTO_JAIL = GetValidCasilla(_local9); _local9.push(CASILLA_GOTO_JAIL); CASILLA_TREASURE = GetValidCasilla(_local9); _local9.push(CASILLA_TREASURE); CASILLA_INTERROGATION1 = GetValidCasilla(_local9); _local9.push(CASILLA_INTERROGATION1); CASILLA_INTERROGATION2 = GetValidCasilla(_local9); _local9.push(CASILLA_INTERROGATION2); CASILLA_INTERROGATION3 = GetValidCasilla(_local9); _local9.push(CASILLA_INTERROGATION3); CASILLA_INTERROGATION4 = GetValidCasilla(_local9); _local9.push(CASILLA_INTERROGATION4); } var _local6 = Math.round((Math.random() * 3) + 1); var _local7 = 0; itC = 0; while (itC < NUMCELLS) { var _local2 = itC + 1; var _local11; var _local12; var _local3 = this.attachMovie("Casilla", "Casilla" + _local2, this.getNextHighestDepth()); var _local5 = new flash.geom.Point(0, -253); var _local8 = itC * CELL_ANG_RAD; _local5 = RotatePoint(_local5, _local8); _local3._rotation = itC * CELL_ANG_DEG; _local3.m_Id = _local2; _local3._x = _local5.x + STARTX; _local3._y = _local5.y + STARTY; var _local4 = 0; if (!randomBoard) { if ((_local2 >= 13) && (_local2 <= 21)) { _local4 = 1; } else if ((_local2 >= 21) && (_local2 <= 29)) { _local4 = 2; } else if (((_local2 >= 29) && (_local2 <= 32)) || ((_local2 >= 1) && (_local2 <= 5))) { _local4 = 3; } else { _local4 = 4; } } else { if (_local7 > 6) { _local7 = 0; _local6 = _local6 + 1; if (_local6 > 4) { _local6 = 1; } } _local4 = _local6; _local7++; } _local3.m_Calidad = _local4; if (_local2 == CASILLA_GO) { _local3.Init(CCasilla.CELL_GO); } else if (_local2 == CASILLA_JAIL) { _local3.Init(CCasilla.CELL_JAIL); } else if (_local2 == CASILLA_TREASURE) { _local3.Init(CCasilla.CELL_TREASURE); } else if (_local2 == CASILLA_GOTO_JAIL) { _local3.Init(CCasilla.CELL_GOTOJAIL); } else if ((((_local2 == CASILLA_INTERROGATION1) || (_local2 == CASILLA_INTERROGATION2)) || (_local2 == CASILLA_INTERROGATION3)) || (_local2 == CASILLA_INTERROGATION4)) { _local3.Init(CCasilla.CELL_INTERROGATION); } else if ((_local2 == CASILLA_BONUS1) || (_local2 == CASILLA_BONUS2)) { _local3.Init(CCasilla.CELL_BONUS_DICE); } else { _local3.Init(CCasilla.CELL_TERRAIN); } itC++; } } function CreateClouds() { var _local8 = 12; var _local4 = 0; while (_local4 < _local8) { var _local2 = this.attachMovie("Nube1", "Nube1", this.getNextHighestDepth()); var _local5 = (Math.random() * 30) + 60; var _local6 = Math.random() * TWO_PI; var _local7 = (Math.random() * 20) + 30; var _local3 = new flash.geom.Point(0, _local5 - 400); RotatePoint(_local3, _local6); _local2.m_BaseH = _local5; _local2.m_Rot = _local6; _local2._x = _local3.x + 400; _local2._y = _local3.y + 400; _local2._width = _local7; _local2.m_Speed = CLOUD_SPEED; _local4++; } } function RandomizeBoard() { RestartGame(true); if (_root.SOUND_ENABLED) { _root.S_BUY_TERRAIN.start(0, 1); } } function StandardBoard() { RestartGame(false); if (_root.SOUND_ENABLED) { _root.S_BUY_TERRAIN.start(0, 1); } } function OnSound() { if (_root.SOUND_ENABLED) { if (_root.MUSICA != undefined) { _root.MUSICA.start(0, 9999); } } else if (_root.MUSICA != undefined) { _root.MUSICA.stop(); } if (_root.SOUND_ENABLED) { _root.S_BUY_TERRAIN.start(0, 1); } } NUM_PLAYERS = 4; USER_PLAYER = 1; PLAYER_WINNER = 0; MATCH_STARTED = false; STARTING_MONEY = 4000; INTERROGATION_MONEY_GOOD = 500; INTERROGATION_MONEY_BAD = 100; GO_MONEY = 300; DEFAULT_GO_MONEY = 300; HOUSE_SELL_PERCENT = 80; DEFAULT_HOUSE_SELL_PERCENT = 80; PLAYER_TURNO_ACTUAL = 1; NUM_TURNOS = 0; PLAYER_DIALOG_COUNTER = 0; NUMCELLS = 32; CELLW = 50; CELLH = 50; NUM_JAIL_TURNS = 3; OUT_OF_JAIL_MONEY = 100; PLAYER_SPEED = 7; MONEY_LABEL_COUNT = 0; CASILLA_GO = 13; CASILLA_JAIL = 21; CASILLA_GOTO_JAIL = 5; CASILLA_TREASURE = 29; CASILLA_INTERROGATION1 = 9; CASILLA_INTERROGATION2 = 25; CASILLA_INTERROGATION3 = 17; CASILLA_INTERROGATION4 = 1; DEFAULT_CASILLA_GO = 13; DEFAULT_CASILLA_JAIL = 21; DEFAULT_CASILLA_GOTO_JAIL = 5; DEFAULT_CASILLA_TREASURE = 29; DEFAULT_CASILLA_INTERROGATION1 = 9; DEFAULT_CASILLA_INTERROGATION2 = 25; DEFAULT_CASILLA_INTERROGATION3 = 17; DEFAULT_CASILLA_INTERROGATION4 = 1; CLOUD_SPEED = 0.001; CLOUD_SPEED_VAR = 0.0005; STARTX = 403; STARTY = 403; CELL_ANG_RAD = 0.196349; CELL_ANG_DEG = 11.25; TWO_PI = 6.283185; var BUILDINGS_DEPTH; onLoad(); CreateBoard(false); CreatePlayerInfo(); CreatePlayers(); CreateClouds(); SetStartingVars(); BUILDINGS_DEPTH = _root.Buildings.getDepth(); MUSICA = new Sound(this); MUSICA.attachSound("music.mp3"); if (SOUND_ENABLED) { MUSICA.start(0, 9999); } S_CONSTRUCCION = new Sound(this); S_CONSTRUCCION.attachSound("S_CONSTRUCCION"); S_DICE = new Sound(this); S_DICE.attachSound("S_DICE"); S_PASOS = new Sound(this); S_PASOS.attachSound("S_PASOS"); S_ACCIDENTE = new Sound(this); S_ACCIDENTE.attachSound("S_ACCIDENTE"); S_PAGAR = new Sound(this); S_PAGAR.attachSound("S_PAGAR"); S_BUY_TERRAIN = new Sound(this); S_BUY_TERRAIN.attachSound("S_BUY_TERRAIN"); stop();
Instance of Symbol 365 MovieClip "picMV1" in Frame 3
onClipEvent (load) { this.useHandCursor = false; } on (rollOver) { if (_root.Pestana1.m_bIsOpen) { _root.Pestana1.gotoAndPlay("Cerrar"); } if (_root.Pestana2.m_bIsOpen) { _root.Pestana2.gotoAndPlay("Cerrar"); } if (_root.Pestana3.m_bIsOpen) { _root.Pestana3.gotoAndPlay("Cerrar"); } if (_root.Pestana4.m_bIsOpen) { _root.Pestana4.gotoAndPlay("Cerrar"); } }
Instance of Symbol 386 MovieClip "RestartButton" in Frame 3
on (rollOver) { _width = (_width + 20); _height = (_height + 10); } on (rollOut) { _width = (_width - 20); _height = (_height - 10); } on (release) { _root.RestartGame(false); }
Instance of Symbol 285 MovieClip [Dice] "Dice" in Frame 3
onClipEvent (load) { this.Dice11._visible = false; this.Dice12._visible = false; this.Dice13._visible = false; this.Dice14._visible = false; this.Dice15._visible = false; this.Dice21._visible = false; this.Dice22._visible = false; this.Dice23._visible = false; this.Dice24._visible = false; this.Dice25._visible = false; Enable(true); _visible = false; }
Symbol 17 MovieClip [PlayerDialog] Frame 1
#initclip 18 Object.registerClass("PlayerDialog", PlayerDialog); #endinitclip
Symbol 17 MovieClip [PlayerDialog] Frame 75
this.removeMovieClip(); if (_root["Player" + this.m_Owner].m_CurrDialogId == this.m_DialogId) { _root["Player" + this.m_Owner].m_CurrDialogId = 0; }
Symbol 31 Button
on (press) { var idCasilla = _root.BuildDialogEmpty.m_Casilla; var casilla = _root["Casilla" + idCasilla]; var idPlayer = casilla.m_Owner; var player = _root["Player" + idPlayer]; player.SetState(CPlayer.PLAYER_WAITING_ACTION); _root.BuildDialogEmpty.removeMovieClip(); }
Symbol 40 Button
on (press) { var idCasilla = _root.BuildDialogEmpty.m_Casilla; var casilla = _root["Casilla" + idCasilla]; var idPlayer = casilla.m_Owner; var player = _root["Player" + idPlayer]; if (casilla.m_BuildingType == CCasilla.BUILDING_NONE) { casilla.BuildHouse(); } else if (casilla.m_BuildingType == CCasilla.BUILDING_HOUSE) { casilla.SellBuilding(); } else { casilla.UpgradeTo(CCasilla.BUILDING_HOUSE, true); } if (_root.SOUND_ENABLED) { _root.S_CONSTRUCCION.start(0, 1); } player.SetState(CPlayer.PLAYER_WAITING_ACTION); _root.BuildDialogEmpty.removeMovieClip(); }
Symbol 45 Button
on (press) { var idCasilla = _root.BuildDialogEmpty.m_Casilla; var casilla = _root["Casilla" + idCasilla]; var idPlayer = casilla.m_Owner; var player = _root["Player" + idPlayer]; if (casilla.m_BuildingType == CCasilla.BUILDING_NONE) { casilla.BuildHotel(); } else if (casilla.m_BuildingType == CCasilla.BUILDING_HOTEL) { casilla.SellBuilding(); } else { casilla.UpgradeTo(CCasilla.BUILDING_HOTEL, true); } if (_root.SOUND_ENABLED) { _root.S_CONSTRUCCION.start(0, 1); } player.SetState(CPlayer.PLAYER_WAITING_ACTION); _root.BuildDialogEmpty.removeMovieClip(); }
Symbol 50 Button
on (press) { var idCasilla = _root.BuildDialogEmpty.m_Casilla; var casilla = _root["Casilla" + idCasilla]; var idPlayer = casilla.m_Owner; var player = _root["Player" + idPlayer]; if (casilla.m_BuildingType == CCasilla.BUILDING_NONE) { casilla.BuildLandmark(); } else if (casilla.m_BuildingType == CCasilla.BUILDING_LANDMARK) { casilla.SellBuilding(); } else { casilla.UpgradeTo(CCasilla.BUILDING_LANDMARK, true); } if (_root.SOUND_ENABLED) { _root.S_CONSTRUCCION.start(0, 1); } player.SetState(CPlayer.PLAYER_WAITING_ACTION); _root.BuildDialogEmpty.removeMovieClip(); }
Instance of Symbol 19 MovieClip in Symbol 57 MovieClip [BuildDialogEmpty] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 66 Button
on (press) { _root["Player" + _root.CapsulaDialog.m_Player].SetState(CPlayer.PLAYER_WAITING_OTHER); _root.CapsulaDialog.removeMovieClip(); }
Instance of Symbol 59 MovieClip in Symbol 67 MovieClip [CapsulaDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 74 Button
on (press) { _root["Player" + _root.JailDialog.m_Player].SetState(CPlayer.PLAYER_WAITING_OTHER); _root.JailDialog.removeMovieClip(); }
Instance of Symbol 69 MovieClip in Symbol 77 MovieClip [JailDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 82 Button
on (press) { _root["Player" + _root.EventDialog.m_Player].SetState(CPlayer.PLAYER_WAITING_OTHER); _root.EventDialog.removeMovieClip(); }
Instance of Symbol 59 MovieClip in Symbol 84 MovieClip [EventDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 94 Button
on (press) { var currPlayer = _root["Player" + _root.PLAYER_TURNO_ACTUAL]; if (currPlayer != undefined) { currPlayer.OnPlayerPressedYes(); } }
Symbol 99 Button
on (press) { var currPlayer = _root["Player" + _root.PLAYER_TURNO_ACTUAL]; if (currPlayer != undefined) { currPlayer.OnPlayerPressedNo(); } }
Instance of Symbol 86 MovieClip in Symbol 100 MovieClip [BuyDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 106 Button
on (press) { var currPlayer = _root["Player" + _root.PLAYER_TURNO_ACTUAL]; if (currPlayer != undefined) { currPlayer.OnCheckpointDialog(true); } }
Symbol 110 Button
on (press) { var currPlayer = _root["Player" + _root.PLAYER_TURNO_ACTUAL]; if (currPlayer != undefined) { currPlayer.OnCheckpointDialog(false); } }
Instance of Symbol 86 MovieClip in Symbol 111 MovieClip [CheckpointDialog] Frame 1
onClipEvent (load) { function __f_load(eventObj) { this.useHandCursor = false; } this.addEventListener("load", __f_load); } on (rollOver) { this.useHandCursor = false; } on (press) { } on (release) { }
Symbol 113 MovieClip [Casa8] Frame 10
stop();
Symbol 115 MovieClip [Casa4] Frame 10
stop();
Symbol 117 MovieClip [Casa2] Frame 10
stop();
Symbol 119 MovieClip [Casa7] Frame 10
stop();
Symbol 121 MovieClip [Casa5] Frame 10
stop();
Symbol 123 MovieClip [Casa6] Frame 10
stop();
Symbol 125 MovieClip [Casa3] Frame 10
stop();
Symbol 127 MovieClip [Casa1] Frame 10
stop();
Symbol 131 MovieClip [CasillaJail] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 133 MovieClip Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 134 MovieClip [Casilla1Estrella] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 135 MovieClip [Casilla2Estrella] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 136 MovieClip [Casilla3Estrella] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 137 MovieClip [Casilla4Estrella] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 139 MovieClip [Nube1] Frame 1
#initclip 10 Object.registerClass("Nube1", Nube); #endinitclip
Symbol 145 MovieClip [Hotel3] Frame 53
gotoAndPlay (15);
Symbol 150 MovieClip [Hotel1] Frame 15
stop();
Symbol 152 MovieClip [Hotel2] Frame 15
stop();
Symbol 154 MovieClip [Landmark3] Frame 15
stop();
Symbol 156 MovieClip [Landmark4] Frame 15
stop();
Symbol 158 MovieClip [Landmark2] Frame 15
stop();
Symbol 160 MovieClip [Hotel5] Frame 15
stop();
Symbol 162 MovieClip [Landmark6] Frame 15
stop();
Symbol 168 MovieClip [Hotel4] Frame 15
stop();
Symbol 170 MovieClip [Landmark5] Frame 15
stop();
Symbol 172 MovieClip [Landmark8] Frame 15
stop();
Symbol 174 MovieClip [Landmark1] Frame 15
stop();
Symbol 176 MovieClip [Landmark12] Frame 15
stop();
Symbol 178 MovieClip [Landmark13] Frame 15
stop();
Symbol 180 MovieClip [Landmark9] Frame 15
stop();
Symbol 182 MovieClip [Landmark10] Frame 15
stop();
Symbol 184 MovieClip [Landmark7] Frame 15
stop();
Symbol 186 MovieClip [Hotel6] Frame 15
stop();
Symbol 189 MovieClip [Hotel7] Frame 15
stop();
Symbol 191 MovieClip [Hotel8] Frame 15
stop();
Symbol 193 MovieClip [Landmark11] Frame 15
stop();
Symbol 196 MovieClip [CasillaInterrogacion] Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1
#initclip 11 Object.registerClass("PlayerInfoCapsula", Capsula); #endinitclip onLoad(); this.cacheAsBitmap = true;
Instance of Symbol 207 MovieClip [CasillaGoToJail] "OnJail" in Symbol 240 MovieClip [PlayerInfo] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 209 MovieClip "Lose" in Symbol 240 MovieClip [PlayerInfo] Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 211 MovieClip "CurrPlayerMarker" in Symbol 240 MovieClip [PlayerInfo] Frame 1
onClipEvent (load) { _visible = false; stop(); }
Instance of Symbol 213 MovieClip "Protection" in Symbol 240 MovieClip [PlayerInfo] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 244 MovieClip [MoneyLabel] Frame 20
this.removeMovieClip();
Symbol 249 MovieClip [PlayerBlue] Frame 1
#initclip 12 Object.registerClass("PlayerBlue", CPlayer); #endinitclip stop();
Symbol 249 MovieClip [PlayerBlue] Frame 12
gotoAndPlay ("Walk");
Symbol 252 MovieClip [PlayerRed] Frame 1
#initclip 13 Object.registerClass("PlayerRed", CPlayer); #endinitclip stop();
Symbol 252 MovieClip [PlayerRed] Frame 12
gotoAndPlay ("Walk");
Symbol 255 MovieClip [PlayerYellow] Frame 1
#initclip 14 Object.registerClass("PlayerYellow", CPlayer); #endinitclip stop();
Symbol 255 MovieClip [PlayerYellow] Frame 12
gotoAndPlay ("Walk");
Symbol 258 MovieClip [PlayerGreen] Frame 1
#initclip 15 Object.registerClass("PlayerGreen", CPlayer); #endinitclip stop();
Symbol 258 MovieClip [PlayerGreen] Frame 12
gotoAndPlay ("Walk");
Symbol 262 MovieClip [Casilla] Frame 1
#initclip 16 Object.registerClass("Casilla", CCasilla); #endinitclip onLoad(); this.cacheAsBitmap = true;
Symbol 264 MovieClip Frame 1
onLoad(); this.cacheAsBitmap = true;
Symbol 285 MovieClip [Dice] Frame 1
#initclip 17 Object.registerClass("Dice", CDice); #endinitclip
Symbol 291 MovieClip Frame 20
function playMovie() { clearInterval(myInt); nextFrame(); gotoAndPlay; } var myInt; myInt = setInterval(playMovie, 2500); stop();
Symbol 291 MovieClip Frame 21
play();
Symbol 291 MovieClip Frame 30
_parent.gotoAndStop(3); stop();
Symbol 294 MovieClip Frame 24
stop();
Symbol 298 MovieClip Frame 30
function playMovie() { clearInterval(myInt); nextFrame(); gotoAndPlay; } var myInt; myInt = setInterval(playMovie, 2500); stop();
Symbol 298 MovieClip Frame 31
play();
Symbol 298 MovieClip Frame 40
stop(); _root.gotoAndStop("cover");
Symbol 299 MovieClip Frame 1
stop();
Symbol 299 MovieClip Frame 2
stop();
Symbol 299 MovieClip Frame 3
stop();
Symbol 419 MovieClip [__Packages.CPlayer] Frame 0
class CPlayer extends MovieClip { var m_Money, m_JailTime, m_LastDice1, m_LastDice2, m_OnJail, m_UserControlled, m_OnJailNoDoubleCount, m_PreparedToSelect, m_Protected, m_CurrDialogId, m_Id, m_CurrCell, m_Capsula1, m_Capsula2, m_Capsula3, useHandCursor, m_State, m_Destiny, FondoPlayer, _x, _y, m_Playing, _visible; function CPlayer () { super(); m_Money = _root.STARTING_MONEY; m_JailTime = 0; m_LastDice1 = 0; m_LastDice2 = 0; m_OnJail = false; m_UserControlled = false; m_OnJailNoDoubleCount = 0; m_PreparedToSelect = SELECT_ACTION_NONE; m_Protected = false; m_CurrDialogId = 0; m_Id = 0; m_CurrCell = 0; m_Capsula1 = CAPSULA_NONE; m_Capsula2 = CAPSULA_NONE; m_Capsula3 = CAPSULA_NONE; SetState(PLAYER_WAITING_OTHER); useHandCursor = false; } function UpdateCapsulas() { var _local3 = _root["PlayerInfo" + m_Id]; var _local4 = _local3.Capsula1; var _local5 = _local3.Capsula2; var _local6 = _local3.Capsula3; UpdateCapsula(m_Capsula1, _local4); UpdateCapsula(m_Capsula2, _local5); UpdateCapsula(m_Capsula3, _local6); } function UpdateCapsula(capsulaNum, capsula) { capsula.Super._visible = capsulaNum == CAPSULA_SUPER_ROLL; capsula.Mini._visible = capsulaNum == CAPSULA_MINI_ROLL; capsula.Steal._visible = capsulaNum == CAPSULA_STEAL_PROPERTY; capsula.Switch._visible = capsulaNum == CAPSULA_SWITCH_POSITION; capsula.Accident._visible = capsulaNum == CAPSULA_ACCIDENT; capsula.Protection._visible = capsulaNum == CAPSULA_PROTECTION; capsula.KillBonus._visible = capsulaNum == CAPSULA_KILLBONUS; capsula.Upgrade._visible = capsulaNum == CAPSULA_UPGRADE; } function OnCapsulaMini(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { _root.Dice.m_MaxValue = 3; if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Mini._visible = false; capsulaMC.RemoveToolTip(); _root.SuperRoll._visible = false; _root.MiniRoll._visible = true; UpdateCapsulas(); } } function OnCapsulaSuper(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { _root.Dice.m_MaxValue = 10; if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Super._visible = false; capsulaMC.RemoveToolTip(); _root.SuperRoll._visible = true; _root.MiniRoll._visible = false; UpdateCapsulas(); } } function OnCapsulaAccident(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Accident._visible = false; capsulaMC.RemoveToolTip(); _root.TextoSelectPlayerAccident._visible = true; _root.TextoSelectPlayerAccident.play(); _root.Player1.PrepareToSelect(SELECT_ACTION_ACCIDENT); _root.Player2.PrepareToSelect(SELECT_ACTION_ACCIDENT); _root.Player3.PrepareToSelect(SELECT_ACTION_ACCIDENT); _root.Player4.PrepareToSelect(SELECT_ACTION_ACCIDENT); _root.Dice.Enable(false); UpdateCapsulas(); SetState(PLAYER_WAITING_SELECT_ACCIDENT); } } function OnCapsulaAccidentReady() { _root.Dice.Enable(true); SetState(PLAYER_WAITING_ACTION); _root.Player1.PrepareToSelect(SELECT_ACTION_NONE); _root.Player2.PrepareToSelect(SELECT_ACTION_NONE); _root.Player3.PrepareToSelect(SELECT_ACTION_NONE); _root.Player4.PrepareToSelect(SELECT_ACTION_NONE); } function OnCapsulaSwitch(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Switch._visible = false; capsulaMC.RemoveToolTip(); _root.TextoSelectPlayerSwitch._visible = true; _root.TextoSelectPlayerSwitch.play(); _root.Player2.PrepareToSelect(SELECT_ACTION_SWITCH); _root.Player3.PrepareToSelect(SELECT_ACTION_SWITCH); _root.Player4.PrepareToSelect(SELECT_ACTION_SWITCH); _root.Dice.Enable(false); UpdateCapsulas(); SetState(PLAYER_WAITING_SELECT_SWITCH); } } function OnCapsulaKillBonus(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.KillBonus._visible = false; capsulaMC.RemoveToolTip(); _root.TextoSelectPlayerKillBonus._visible = true; _root.TextoSelectPlayerKillBonus.play(); _root.Player2.PrepareToSelect(SELECT_ACTION_KILLBONUS); _root.Player3.PrepareToSelect(SELECT_ACTION_KILLBONUS); _root.Player4.PrepareToSelect(SELECT_ACTION_KILLBONUS); _root.Dice.Enable(false); UpdateCapsulas(); SetState(PLAYER_WAITING_SELECT_KILLBONUS); } } function OnCapsulaKillBonusReady() { _root.Dice.Enable(true); SetState(PLAYER_WAITING_ACTION); _root.Player1.PrepareToSelect(SELECT_ACTION_NONE); _root.Player2.PrepareToSelect(SELECT_ACTION_NONE); _root.Player3.PrepareToSelect(SELECT_ACTION_NONE); _root.Player4.PrepareToSelect(SELECT_ACTION_NONE); } function OnCapsulaSwitchReady() { _root.Dice.Enable(true); SetState(PLAYER_WAITING_ACTION); _root.Player1.PrepareToSelect(SELECT_ACTION_NONE); _root.Player2.PrepareToSelect(SELECT_ACTION_NONE); _root.Player3.PrepareToSelect(SELECT_ACTION_NONE); _root.Player4.PrepareToSelect(SELECT_ACTION_NONE); } function Protect() { var _local3 = _root["PlayerInfo" + m_Id]; _local3.Protection._visible = true; m_Protected = true; } function OnCapsulaProtection(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Protection._visible = false; capsulaMC.RemoveToolTip(); Protect(); UpdateCapsulas(); } } function OnCapsulaUpgrade(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Upgrade._visible = false; capsulaMC.RemoveToolTip(); UpgradePropertiesToLandmark(); UpdateCapsulas(); } } function UpgradePropertiesToLandmark() { var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local3 + 1)]; if ((_local4.m_Owner == m_Id) && (_local4.m_BuildingType != CCasilla.BUILDING_LANDMARK)) { _local4.UpgradeTo(CCasilla.BUILDING_LANDMARK, false); } _local3++; } } function EnemyHasProperties() { var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local3 + 1)]; if ((_local4.m_Owner != 0) && (_local4.m_Owner != m_Id)) { return(true); } _local3++; } return(false); } function OnCapsulaSteal(capsulaMC, capsulaId) { if ((_root.PLAYER_TURNO_ACTUAL == m_Id) && (m_State == PLAYER_WAITING_ACTION)) { if (!EnemyHasProperties()) { return(undefined); } if (capsulaId == 1) { m_Capsula1 = CAPSULA_NONE; } else if (capsulaId == 2) { m_Capsula2 = CAPSULA_NONE; } else if (capsulaId == 3) { m_Capsula3 = CAPSULA_NONE; } capsulaMC.Steal._visible = false; capsulaMC.RemoveToolTip(); _root.TextoSelectPropertySteal._visible = true; _root.TextoSelectPropertySteal.play(); var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local3 + 1)]; if ((_local4.m_Owner != 0) && (_local4.m_Owner != m_Id)) { _local4.PrepareToSelect(CCasilla.SELECT_ACTION_STEAL); } _local3++; } _root.Dice.Enable(false); UpdateCapsulas(); SetState(PLAYER_WAITING_STEAL_PROPERTY); } } function OnCapsulaStealReady() { _root.Dice.Enable(true); SetState(PLAYER_WAITING_ACTION); _root.TextoSelectPropertySteal._visible = false; var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local3 + 1)]; if ((_local4.m_Owner != 0) && (_local4.m_Owner != m_Id)) { _local4.PrepareToSelect(CCasilla.SELECT_ACTION_NONE); } _local3++; } } function OnCheckpointDialog(wantsMoney) { if (m_State == PLAYER_WAITING_CHECKPOINT) { if (wantsMoney) { AddMoney(_root.GO_MONEY); } else { AddRandomBonus(); } if (m_CurrCell == m_Destiny) { SetState(PLAYER_END_MOVE); } else { SetState(PLAYER_MOVING); _root["Player" + m_Id].gotoAndPlay("Walk"); } } _root.CheckpointDialog.removeMovieClip(); } function OnPlayerPressedYes() { if (m_State == PLAYER_WAITING_BUYPROPERTY) { var _local3 = _root["Casilla" + m_CurrCell]; var _local4 = _local3.GetPrice(); if (m_Money >= _local4) { _local3.SetOwner(m_Id); AddMoney(-_local4); } if (m_UserControlled && (_root.SOUND_ENABLED)) { _root.S_BUY_TERRAIN.start(0, 1); } SetState(PLAYER_WAITING_OTHER); } _root.BuyDialog.removeMovieClip(); } function OnPlayerPressedNo() { if (m_State == PLAYER_WAITING_BUYPROPERTY) { SetState(PLAYER_WAITING_OTHER); } _root.BuyDialog.removeMovieClip(); } function DistToCell(cellId) { var _local3 = cellId - m_CurrCell; if (_local3 < 0) { _local3 = _root.NUMCELLS - Math.abs(_local3); } return(_local3); } function SetId(newId) { m_Id = newId; } function SetUserControlled(b) { m_UserControlled = b; } function SetColor(color) { var _local3 = new Color(FondoPlayer); var _local4 = {rb:((color & 16711680) / 16711680) * 255, gb:((color & 65280) / 65280) * 255, bb:((color & 255) / 255) * 255}; _local3.setTransform(_local4); } function SetState(playerState) { m_State = playerState; } function StartTurn() { _root.Dice.Enable(m_UserControlled); _root.Dice.m_MaxValue = 6; _root.SuperRoll._visible = false; _root.MiniRoll._visible = false; _root.TextoYourTurn._visible = m_UserControlled; if (m_UserControlled) { _root.TextoYourTurn.play(); } else { _root.TextoYourTurn.stop(); } if ((m_Id != 1) && (Math.random() > 0.96)) { if (Math.random() > 0.5) { Say("Weee!<br>Here we go."); } else { Say("My turn<br>at last!"); } } SetState(PLAYER_STARTING_TURN); } function onRoll() { SetState(PLAYER_ROLLING_DICE); _root.TextoYourTurn._visible = false; _root.TextoYourTurn.stop(); _root.PassTurn._visible = false; } function SetCell(newCell) { var _local3 = _root.GetCellPos("Casilla" + newCell); _x = _local3[0]; _y = _local3[1]; _x = _x + ((Math.random() * 40) - 20); _y = _y + ((Math.random() * 40) - 20); m_CurrCell = newCell; } function AddMoney(money) { if (m_Playing == false) { return(undefined); } var _local3 = m_Money + money; m_Money = _local3; if (_local3 < 0) { Lose(); } else { m_Money = _local3; } _root.CreateMoneyLabel(money, _x, _y - 32); } function Lose() { m_Playing = false; trace("Player lose: " + m_Id); _visible = false; var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local3 + 1)]; if (_local4.m_Owner == m_Id) { _local4.SetOwner(0); } _local3++; } m_Capsula1 = CAPSULA_NONE; m_Capsula2 = CAPSULA_NONE; m_Capsula3 = CAPSULA_NONE; var _local7 = _root["PlayerInfo" + m_Id]; _local7.Lose._visible = true; _local7.Protection._visible = false; if (_root.USER_PLAYER == m_Id) { _root.RestartButton._visible = true; } SetState(PLAYER_WAITING_OTHER); var _local5 = _root.GetNextPlayer(); var _local8 = _root.GetNumPlayersPlaying(); if (_local8 == 1) { _root.PLAYER_WINNER = _local5; _root.Dice._visible = false; _root.RestartButton._visible = true; _root.PlayerWin._visible = true; if (_root.PLAYER_WINNER == _root.USER_PLAYER) { _root.PlayerWin.htmlText = "You Win!!!"; } else { var _local6; if (_local5 == 1) { _local6 = "<font color=\"#0000EE\">Blue</font> Wins!!!"; } if (_local5 == 2) { _local6 = "<font color=\"#FFCC00\">Yellow</font> Wins!!!"; } if (_local5 == 3) { _local6 = "<font color=\"#00EE00\">Green</font> Wins!!!"; } if (_local5 == 4) { _local6 = "<font color=\"#EE0000\">Red</font> Wins!!!"; } _root.PlayerWin.htmlText = _local6; } } } function PayJail(bPay) { if (bPay) { AddMoney(-_root.OUT_OF_JAIL_MONEY); } m_OnJail = false; m_JailTime = 0; var _local3 = _root["PlayerInfo" + m_Id]; _local3.OnJail._visible = false; } function PassTurnNextPlayer() { var _local3 = _root.GetNextPlayer(); var _local4 = _root["PlayerInfo" + _root.PLAYER_TURNO_ACTUAL]; var _local5 = _root["PlayerInfo" + _local3]; _local4.CurrPlayerMarker._visible = false; _local4.CurrPlayerMarker.stop(); _local5.CurrPlayerMarker._visible = true; _local5.CurrPlayerMarker.play(); _root.PLAYER_TURNO_ACTUAL = _local3; _root["Player" + _local3].StartTurn(); if (m_Protected) { m_Protected = false; _local4.Protection._visible = false; } } function onEnterFrame() { if (_root.PLAYER_WINNER != 0) { return(undefined); } UpdateCapsulas(); var _local25 = _root["PlayerInfo" + m_Id]; _local25.PlayerMoney.text = m_Money; if (m_Id != _root.PLAYER_TURNO_ACTUAL) { return(undefined); } if (m_Playing == false) { PassTurnNextPlayer(); } if (m_State == PLAYER_STARTING_TURN) { if (m_OnJail) { m_JailTime++; var _local28 = _local25.OnJail; _local28.JailTurns.text = _root.NUM_JAIL_TURNS - m_JailTime; if (m_JailTime == _root.NUM_JAIL_TURNS) { PayJail(true); } } SetState(PLAYER_WAITING_ACTION); } else if (m_State == PLAYER_WAITING_ACTION) { if (!m_UserControlled) { var _local22 = m_Money; var _local6 = (Math.random() * 300) + 800; var _local30 = _local6 + 100; var _local7 = false; var _local10 = false; if ((_local22 < _local6) && (Math.random() > 0.1)) { _local10 = true; } else if (_local22 > _local30) { _local7 = true; } var _local5 = m_Money > 2000; var _local4 = 0; while (_local4 < _root.NUMCELLS) { var _local3 = _root["Casilla" + (_local4 + 1)]; if (_local3.m_Owner == m_Id) { if ((_local10 && (m_Money < _local6)) && (Math.random() > 0.1)) { if (_local3.m_BuildingType != CCasilla.BUILDING_NONE) { _local3.SellBuilding(); } } else if (_local7 && (m_Money > _local6)) { if (_local3.m_BuildingType == CCasilla.BUILDING_NONE) { if ((_local3.GetPriceFromType(CCasilla.BUILDING_LANDMARK) < m_Money) && _local5) { _local3.BuildLandmark(); } else if ((_local3.GetPriceFromType(CCasilla.BUILDING_HOTEL) < m_Money) && (Math.random() > 0.5)) { _local3.BuildHotel(); } else if (_local3.GetPriceFromType(CCasilla.BUILDING_HOUSE) < m_Money) { _local3.BuildHouse(); } } else if ((_local3.m_BuildingType == CCasilla.BUILDING_HOUSE) || ((_local3.m_BuildingType == CCasilla.BUILDING_HOTEL) && _local5)) { if (_local3.GetUpgradePrice(CCasilla.BUILDING_LANDMARK) < m_Money) { _local3.UpgradeTo(CCasilla.BUILDING_LANDMARK, true); } } else if ((_local3.m_BuildingType == CCasilla.BUILDING_HOUSE) && _local5) { if (_local3.GetUpgradePrice(CCasilla.BUILDING_HOTEL) < m_Money) { _local3.UpgradeTo(CCasilla.BUILDING_HOTEL, true); } } else if ((_local3.m_BuildingType == CCasilla.BUILDING_LANDMARK) && (!_local5)) { if (Math.random() > 0.6) { _local3.UpgradeTo(CCasilla.BUILDING_HOUSE, true); } } } } _local4++; } AIUsarCapsulas(); _root.Dice.Roll(); } } else if (m_State == PLAYER_ROLLING_DICE) { if (_root.Dice.Finished()) { var _local14 = _root.Dice.m_Value1 == _root.Dice.m_Value2; if (m_OnJail && (!_local14)) { SetState(PLAYER_ONJAIL_NODOUBLE_ROLL); } else { if (_local14 && (m_OnJail)) { PayJail(false); } SetState(PLAYER_MOVING); _root["Player" + m_Id].gotoAndPlay("Walk"); var _local31 = _root.Dice.m_Value1 + _root.Dice.m_Value2; var _local12 = m_CurrCell + _local31; if (_local12 > _root.NUMCELLS) { _local12 = _local12 - _root.NUMCELLS; } m_Destiny = _local12; } _root.Dice.Enable(false); } } else if (m_State == PLAYER_MOVING) { var _local17 = new flash.geom.Point(); var _local9 = new flash.geom.Point(); _local9.x = _x; _local9.y = _y; var _local16 = new flash.geom.Point(); var _local13 = m_CurrCell + 1; if (_local13 > _root.NUMCELLS) { _local13 = _local13 - _root.NUMCELLS; } var _local24 = _root.GetCellPos("Casilla" + _local13); _local16.x = _local24[0]; _local16.y = _local24[1]; _local17 = _local16.subtract(_local9); _local17.normalize(_root.PLAYER_SPEED); _local9 = _local9.add(_local17); _x = _local9.x; _y = _local9.y; var _local19 = GetCurrCellFromPos(); var _local23 = false; if ((m_CurrCell != _local19) && (_local19 == _root.CASILLA_GO)) { if (m_UserControlled) { if (((m_Capsula1 != CAPSULA_NONE) && (m_Capsula2 != CAPSULA_NONE)) && (m_Capsula3 != CAPSULA_NONE)) { AddMoney(_root.GO_MONEY); } else { SetState(PLAYER_WAITING_CHECKPOINT); var _local18 = _root.attachMovie("CheckpointDialog", "CheckpointDialog", _root.getNextHighestDepth()); _local18._x = _x - _local18._width; _local18._y = _y - 50; _local23 = true; _root["Player" + m_Id].gotoAndPlay("Stand"); } } else if (((m_Capsula1 != CAPSULA_NONE) && (m_Capsula2 != CAPSULA_NONE)) && (m_Capsula3 != CAPSULA_NONE)) { AddMoney(_root.GO_MONEY); } else if (Math.random() > 0.5) { AddMoney(_root.GO_MONEY); } else { AddRandomBonus(); } } m_CurrCell = _local19; if (!_local23) { if (m_CurrCell == m_Destiny) { SetState(PLAYER_END_MOVE); _root["Player" + m_Id].gotoAndPlay("Stand"); } } } else if (m_State == PLAYER_END_MOVE) { SetCell(m_CurrCell); var _local3 = _root["Casilla" + m_CurrCell]; if (_local3.m_CellType == CCasilla.CELL_TERRAIN) { if (_local3.m_Owner == 0) { if (m_UserControlled) { var _local11 = _local3.GetPrice(); if (m_Money >= _local11) { var _local15 = _root.attachMovie("BuyDialog", "BuyDialog", _root.getNextHighestDepth()); _local15._x = _x - _local15._width; _local15._y = _y - 50; SetState(PLAYER_WAITING_BUYPROPERTY); } else { SetState(PLAYER_WAITING_OTHER); } } else { var _local21 = false; var _local11 = _local3.GetPrice(); if (m_Money > _local11) { if ((_local11 > 300) && (Math.random() > 0.1)) { _local21 = true; } else { _local21 = true; } } if (_local21) { _local3.SetOwner(m_Id); AddMoney(-_local11); } SetState(PLAYER_WAITING_OTHER); } } else { if (_local3.m_Owner != m_Id) { if (!m_Protected) { var _local26 = _local3.GetAmountToPay(); AddMoney(-_local26); _root["Player" + _local3.m_Owner].AddMoney(_local26); if (m_UserControlled && _root.SOUND_ENABLED) { _root.S_PAGAR.start(0, 1); } } } SetState(PLAYER_WAITING_OTHER); } } else if (_local3.m_CellType == CCasilla.CELL_INTERROGATION) { var _local29 = Math.round(Math.random() * 10); var _local27 = false; switch (_local29) { case 0 : case 1 : case 2 : var _local20 = ""; var _local8 = _root.INTERROGATION_MONEY_GOOD; if ((Math.random() > 0.7) && (!m_Protected)) { _local8 = -_root.INTERROGATION_MONEY_BAD; } if (Math.random() > 0.9) { _local8 = _local8 * 2; } if (_local8 > 0) { _local20 = ("<b>Congratulations!</b><br><br>You won <b>$" + _local8) + "</b>"; } else { _local20 = ("<b>Bad Luck!</b><br><br>You have to pay your lawyer <b>$" + Math.abs(_local8)) + "</b>!"; } AddMoney(_local8); if (m_UserControlled) { _root.ShowEventDialog(m_Id, _local20); SetState(PLAYER_EVENT_DIALOG); } else { SetState(PLAYER_WAITING_OTHER); } break; default : _local27 = true; } if (_local27) { if (((m_Capsula1 != CAPSULA_NONE) && (m_Capsula2 != CAPSULA_NONE)) && (m_Capsula3 != CAPSULA_NONE)) { if (m_UserControlled) { _root.ShowCapsulaDialog(m_Id, CAPSULA_NONE); SetState(PLAYER_CAPSULA_DIALOG); } else { SetState(PLAYER_WAITING_OTHER); } } else { var _local32 = AddRandomBonus(); if (m_UserControlled) { _root.ShowCapsulaDialog(m_Id, _local32); SetState(PLAYER_CAPSULA_DIALOG); } else { SetState(PLAYER_WAITING_OTHER); } } } } else if (_local3.m_CellType == CCasilla.CELL_GOTOJAIL) { SendToJail(true); } else { SetState(PLAYER_WAITING_OTHER); } } else if (m_State == PLAYER_WAITING_BUYPROPERTY) { if (m_UserControlled) { } } else if (m_State == PLAYER_WAITING_OTHER) { if (_root.MATCH_STARTED == false) { return(undefined); } var _local14 = _root.Dice.m_Value1 == _root.Dice.m_Value2; if ((_local14 && m_Playing) && (!m_OnJail)) { StartTurn(); if (m_UserControlled) { _root.PassTurn._visible = true; } } else { PassTurnNextPlayer(); } } else if (m_State == PLAYER_ONJAIL_NODOUBLE_ROLL) { m_OnJailNoDoubleCount++; if (m_OnJailNoDoubleCount == 20) { SetState(PLAYER_WAITING_OTHER); m_OnJailNoDoubleCount = 0; } } } function SendToJail(showDialog) { m_OnJail = true; m_JailTime = 0; SetCell(_root.CASILLA_JAIL); var _local4 = _root["PlayerInfo" + m_Id]; var _local3 = _local4.OnJail; _local3._visible = true; _local3.JailTurns.text = _root.NUM_JAIL_TURNS; if (showDialog && (m_UserControlled)) { _root.ShowJailDialog(m_Id); SetState(PLAYER_JAIL_DIALOG); if (_root.SOUND_ENABLED) { _root.S_ACCIDENTE.start(0, 1); } } else { SetState(PLAYER_WAITING_OTHER); if (Math.random() > 0.2) { Say("Damn it!"); } else { Say("Pff, in the hospital again..."); } } } function GetCurrCellFromPos() { var _local3 = 0; while (_local3 < _root.NUMCELLS) { var _local6 = _root["Casilla" + (_local3 + 1)]; var _local4 = new flash.geom.Point(_x - _root.STARTX, _y - _root.STARTY); var _local5 = new flash.geom.Point(_local6._x - _root.STARTX, _local6._y - _root.STARTY); var _local7 = Math.atan2(_local4.y, _local4.x); var _local8 = Math.atan2(_local5.y, _local5.x); if (Math.abs(_local7 - _local8) < 0.1) { return(_local3 + 1); } _local3++; } return(0); } function CanBuyOrSellHouse() { return((m_UserControlled && (m_Id == _root.PLAYER_TURNO_ACTUAL)) && (m_State == PLAYER_WAITING_ACTION)); } function PrepareToSelect(selectAction) { m_PreparedToSelect = selectAction; useHandCursor = m_PreparedToSelect != SELECT_ACTION_NONE; } function onPress() { if (m_PreparedToSelect == SELECT_ACTION_NONE) { } else { if (m_PreparedToSelect == SELECT_ACTION_ACCIDENT) { if (m_State != PLAYER_WAITING_SELECT_ACCIDENT) { var _local3 = 1; if (_root.Player1.m_State == PLAYER_WAITING_SELECT_ACCIDENT) { _local3 = 1; } else if (_root.Player2.m_State == PLAYER_WAITING_SELECT_ACCIDENT) { _local3 = 2; } else if (_root.Player3.m_State == PLAYER_WAITING_SELECT_ACCIDENT) { _local3 = 3; } else if (_root.Player4.m_State == PLAYER_WAITING_SELECT_ACCIDENT) { _local3 = 4; } _root["Player" + _local3].OnCapsulaAccidentReady(); } SendToJail(true); } else if (m_PreparedToSelect == SELECT_ACTION_SWITCH) { var _local3 = 1; if (_root.Player1.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 1; } else if (_root.Player2.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 2; } else if (_root.Player3.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 3; } else if (_root.Player4.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 4; } SwitchPosWithPlayer(_local3); _root["Player" + _local3].OnCapsulaSwitchReady(); } else if (m_PreparedToSelect == SELECT_ACTION_KILLBONUS) { var _local3 = 1; if (_root.Player1.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 1; } else if (_root.Player2.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 2; } else if (_root.Player3.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 3; } else if (_root.Player4.m_State == PLAYER_WAITING_SELECT_SWITCH) { _local3 = 4; } m_Capsula1 = CAPSULA_NONE; m_Capsula2 = CAPSULA_NONE; m_Capsula3 = CAPSULA_NONE; _root["Player" + _local3].OnCapsulaKillBonusReady(); } PrepareToSelect(SELECT_ACTION_NONE); _root.TextoSelectPlayerAccident._visible = false; _root.TextoSelectPlayerSwitch._visible = false; _root.TextoSelectPlayerKillBonus._visible = false; _root.TextoSelectPlayerAccident.stop(); _root.TextoSelectPlayerSwitch.stop(); _root.TextoSelectPlayerKillBonus.stop(); } } function SwitchPosWithPlayer(idPlayerWaiting) { var _local3 = _root["Player" + idPlayerWaiting]; var _local4 = _local3.m_CurrCell; _local3.SetCell(m_CurrCell); if (_local3.m_OnJail) { _local3.PayJail(false); SendToJail(true); } else { if (m_OnJail) { _local3.SendToJail(false); PayJail(false); } SetCell(_local4); } } function AddRandomBonus() { var _local2 = GetRandomBonus(); if (m_Capsula1 == CAPSULA_NONE) { m_Capsula1 = _local2; } else if (m_Capsula2 == CAPSULA_NONE) { m_Capsula2 = _local2; } else if (m_Capsula3 == CAPSULA_NONE) { m_Capsula3 = _local2; } else { trace("Error terrible!!!"); } return(_local2); } function GetNumCapsulas() { var _local2 = 0; if (m_Capsula1 != CAPSULA_NONE) { _local2++; } if (m_Capsula2 != CAPSULA_NONE) { _local2++; } if (m_Capsula3 != CAPSULA_NONE) { _local2++; } return(_local2); } function GetRandomBonus() { var _local1 = CAPSULA_SUPER_ROLL; var _local2 = Math.round(Math.random() * NUM_CAPSULAS_BONUS); switch (_local2) { case 0 : _local1 = CAPSULA_MINI_ROLL; break; case 1 : _local1 = CAPSULA_SUPER_ROLL; break; case 2 : _local1 = CAPSULA_STEAL_PROPERTY; break; case 3 : _local1 = CAPSULA_SWITCH_POSITION; break; case 4 : _local1 = CAPSULA_ACCIDENT; break; case 5 : _local1 = CAPSULA_PROTECTION; break; case 6 : _local1 = CAPSULA_MINI_ROLL; break; case 7 : _local1 = CAPSULA_UPGRADE; break; case 8 : _local1 = CAPSULA_KILLBONUS; break; default : trace("Woot! No conozco esa capsula!"); _local1 = CAPSULA_STEAL_PROPERTY; } return(_local1); } function HasCapsula(type) { if (m_Capsula1 == type) { return(true); } if (m_Capsula2 == type) { return(true); } if (m_Capsula3 == type) { return(true); } return(false); } function AIUsarCapsulas() { var _local6 = false; if (HasCapsula(CAPSULA_STEAL_PROPERTY) && (Math.random() > 0.1)) { var _local12 = 0; var _local10 = 0; var _local5 = 0; while (_local5 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local5 + 1)]; if ((_local4.m_Owner != 0) && (_local4.m_Owner != m_Id)) { if (_local4.GetAmountToPay() > _local10) { _local12 = _local4.m_Id; _local10 = _local4.GetAmountToPay(); } } _local5++; } if (_local10 >= 800) { _local6 = true; var _local16 = _root["Casilla" + _local12].m_Owner; _root["Casilla" + _local12].SetOwner(m_Id); var _local17; if (_local16 == 1) { _local17 = "I'll steal from <font color=\"#0000EE\"><b>Blue</b></font>"; } else if (_local16 == 2) { _local17 = "I'll steal from <font color=\"#EECC00\"><b>Yellow</b></font>"; } else if (_local16 == 3) { _local17 = "I'll steal from <font color=\"#00BB00\"><b>Green</b></font>"; } else if (_local16 == 4) { _local17 = "I'll steal from <font color=\"#EE0000\"><b>Red</b></font>"; } Say(_local17); if (m_Capsula1 == CAPSULA_STEAL_PROPERTY) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_STEAL_PROPERTY) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_STEAL_PROPERTY) { m_Capsula3 = CAPSULA_NONE; } } } if ((HasCapsula(CAPSULA_SWITCH_POSITION) && (!_local6)) && (Math.random() > 0.3)) { if (m_OnJail) { if (_root.Player1.m_OnJail == false) { SwitchPosWithPlayer(1); _local6 = true; Say("I'll swap with <font color=\"#0000EE\">Blue</font>"); } } var _local8 = _root.Player1.DistToCell(_root.CASILLA_GO); if ((((_local6 == false) && (_local8 < 5)) && (_local8 != 0)) && (Math.random() > 0.1)) { SwitchPosWithPlayer(1); _local6 = true; Say("I'll swap with <font color=\"#0000EE\">Blue</font>"); } if ((_local6 == false) && (Math.random() > 0.65)) { var _local5 = 2; while (_local5 <= 4) { if (_local5 != m_Id) { var _local3 = _root["Player" + _local5]; _local8 = _local3.DistToCell(_root.CASILLA_GO); if ((((_local3.m_OnJail == false) && (_local3.m_CurrCell != m_CurrCell)) && (_local8 < 5)) && (_local8 != 0)) { SwitchPosWithPlayer(_local5); _local6 = true; Say("Let's change positions"); _local3.Say("Oh! Damn it!"); break; } } _local5++; } } if (_local6) { if (m_Capsula1 == CAPSULA_SWITCH_POSITION) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_SWITCH_POSITION) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_SWITCH_POSITION) { m_Capsula3 = CAPSULA_NONE; } } } if ((HasCapsula(CAPSULA_ACCIDENT) && (!_local6)) && (Math.random() > 0.5)) { if ((_root.Player1.m_OnJail == false) && (Math.random() > 0.6)) { _root.Player1.SendToJail(false); _local6 = true; Say("<font color=\"#0000EE\"><b>Blue</b></font> to the hospital!"); } if (!_local6) { var _local5 = 2; while (_local5 <= 4) { if ((_local5 != m_Id) && (Math.random() > 0.5)) { var _local3 = _root["Player" + _local5]; if (_local3.m_OnJail == false) { _local3.SendToJail(false); _local6 = true; Say("Sorry mate! To the hospital!"); _local3.Say("Oh boy!"); break; } } _local5++; } } if (_local6) { if (m_Capsula1 == CAPSULA_ACCIDENT) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_ACCIDENT) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_ACCIDENT) { m_Capsula3 = CAPSULA_NONE; } } } if (((HasCapsula(CAPSULA_PROTECTION) && (!_local6)) && (!m_OnJail)) && (Math.random() > 0.5)) { var _local15 = 0; var _local5 = 0; while (_local5 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local5 + 1)]; if (_local4.m_Owner != 0) { _local15++; } _local5++; } if (_local15 > 10) { Protect(); _local6 = true; Say("I'll use Protection bonus!"); } if (_local6) { if (m_Capsula1 == CAPSULA_PROTECTION) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_PROTECTION) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_PROTECTION) { m_Capsula3 = CAPSULA_NONE; } } } if ((HasCapsula(CAPSULA_UPGRADE) && (!_local6)) && (Math.random() > 0.4)) { var _local14 = 0; var _local5 = 0; while (_local5 < _root.NUMCELLS) { var _local4 = _root["Casilla" + (_local5 + 1)]; if ((_local4.m_Owner == m_Id) && (_local4.m_BuildingType != CCasilla.BUILDING_LANDMARK)) { _local14++; } _local5++; } if (_local14 > 3) { UpgradePropertiesToLandmark(); _local6 = true; Say("I'll upgrade my properties!"); } if (_local6) { if (m_Capsula1 == CAPSULA_UPGRADE) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_UPGRADE) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_UPGRADE) { m_Capsula3 = CAPSULA_NONE; } } } if ((HasCapsula(CAPSULA_KILLBONUS) && (!_local6)) && (Math.random() > 0.5)) { var _local13 = 0; var _local11 = 0; var _local5 = 1; while (_local5 <= 4) { var _local3 = _root["Player" + _local5]; var _local7 = _local3.GetNumCapsulas(); if ((_local5 != m_Id) && (_local7 > _local11)) { _local13 = _local5; _local11 = _local7; } _local5++; } if ((_local13 > 0) && (_local11 > 0)) { var _local3 = _root["Player" + _local13]; _local3.m_Capsula1 = CAPSULA_NONE; _local3.m_Capsula2 = CAPSULA_NONE; _local3.m_Capsula3 = CAPSULA_NONE; _local6 = true; } if (_local6) { if (m_Capsula1 == CAPSULA_KILLBONUS) { m_Capsula1 = CAPSULA_NONE; } if (m_Capsula2 == CAPSULA_KILLBONUS) { m_Capsula2 = CAPSULA_NONE; } if (m_Capsula3 == CAPSULA_KILLBONUS) { m_Capsula3 = CAPSULA_NONE; } } } if ((Math.random() > 0.5) && (!_local6)) { var _local18 = _root["PlayerInfo" + m_Id]; if (m_Capsula1 != CAPSULA_NONE) { var _local9 = _local18.Capsula1; if (m_Capsula1 == CAPSULA_MINI_ROLL) { OnCapsulaMini(_local9, _local9.m_CapsulaId); } else if (m_Capsula1 == CAPSULA_SUPER_ROLL) { OnCapsulaSuper(_local9, _local9.m_CapsulaId); } } else if (m_Capsula2 != CAPSULA_NONE) { var _local9 = _local18.Capsula2; if (m_Capsula2 == CAPSULA_MINI_ROLL) { OnCapsulaMini(_local9, _local9.m_CapsulaId); } else if (m_Capsula1 == CAPSULA_SUPER_ROLL) { OnCapsulaSuper(_local9, _local9.m_CapsulaId); } } else if (m_Capsula3 != CAPSULA_NONE) { var _local9 = _local18.Capsula3; if (m_Capsula3 == CAPSULA_MINI_ROLL) { OnCapsulaMini(_local9, _local9.m_CapsulaId); } else if (m_Capsula1 == CAPSULA_SUPER_ROLL) { OnCapsulaSuper(_local9, _local9.m_CapsulaId); } } } } function Say(dialog) { if (m_CurrDialogId != 0) { _root["PlayerDialog" + m_CurrDialogId].removeMovieClip(); m_CurrDialogId = 0; } _root.PLAYER_DIALOG_COUNTER++; m_CurrDialogId = _root.PLAYER_DIALOG_COUNTER; var _local3 = _root.attachMovie("PlayerDialog", "PlayerDialog" + m_CurrDialogId, _root.getNextHighestDepth()); _local3.m_Owner = m_Id; _local3.m_DialogId = m_CurrDialogId; _local3.SetText(dialog); _local3._x = _x - 6; _local3._y = _y - 30; } static var PLAYER_WAITING_ACTION = 1; static var PLAYER_WAITING_OTHER = 2; static var PLAYER_ROLLING_DICE = 3; static var PLAYER_MOVING = 4; static var PLAYER_LOSE = 5; static var PLAYER_STARTING_TURN = 6; static var PLAYER_END_MOVE = 7; static var PLAYER_ONJAIL_NODOUBLE_ROLL = 8; static var PLAYER_WAITING_BUYPROPERTY = 9; static var PLAYER_CAPSULA_DIALOG = 10; static var PLAYER_JAIL_DIALOG = 11; static var PLAYER_EVENT_DIALOG = 12; static var PLAYER_WAITING_SELECT_ACCIDENT = 13; static var PLAYER_WAITING_SELECT_SWITCH = 14; static var PLAYER_WAITING_STEAL_PROPERTY = 15; static var PLAYER_WAITING_CHECKPOINT = 16; static var PLAYER_WAITING_SELECT_KILLBONUS = 17; static var CAPSULA_NONE = 200; static var CAPSULA_SUPER_ROLL = 201; static var CAPSULA_MINI_ROLL = 202; static var CAPSULA_STEAL_PROPERTY = 203; static var CAPSULA_SWITCH_POSITION = 204; static var CAPSULA_ACCIDENT = 205; static var CAPSULA_PROTECTION = 206; static var CAPSULA_UPGRADE = 207; static var CAPSULA_KILLBONUS = 208; static var NUM_CAPSULAS_BONUS = 8; static var SELECT_ACTION_NONE = 500; static var SELECT_ACTION_SWITCH = 501; static var SELECT_ACTION_ACCIDENT = 502; static var SELECT_ACTION_KILLBONUS = 503; }
Symbol 420 MovieClip [__Packages.CCasilla] Frame 0
class CCasilla extends MovieClip { var useHandCursor, m_BuildingType, m_HouseName, m_HotelName, m_LandmarkName, m_HLCounter, m_HLUpdate, m_PreparedToSelect, m_Calidad, m_CellType, m_CurrentBuilding, m_UseHLColor, m_DesiredColor, m_HLColor, m_Owner, m_Id, _x, _y, _rotation, FondoCasilla, attachMovie, getNextHighestDepth; function CCasilla () { super(); useHandCursor = false; SetOwner(0); m_BuildingType = BUILDING_NONE; m_HouseName = ""; m_HotelName = ""; m_LandmarkName = ""; m_HLCounter = 0; m_HLUpdate = false; m_PreparedToSelect = SELECT_ACTION_NONE; } function GetCalidad() { return(m_Calidad); } function GetPriceFromType(buildingType) { if (buildingType == BUILDING_HOUSE) { return(GetPrice()); } if (buildingType == BUILDING_HOTEL) { return(GetPrice() * 2); } if (buildingType == BUILDING_LANDMARK) { return(GetPrice() * 3); } trace("Error 666"); return(666); } function GetPrice() { if (m_CellType == CELL_TERRAIN) { var _local2 = m_Calidad * 100; return(_local2); } return(0); } function GetAmountToPay() { if (m_CellType == CELL_TERRAIN) { var _local2 = GetPrice(); if (m_BuildingType == BUILDING_HOUSE) { _local2 = GetPrice() * 2; } if (m_BuildingType == BUILDING_HOTEL) { _local2 = GetPrice() * 3; } if (m_BuildingType == BUILDING_LANDMARK) { _local2 = GetPrice() * 4; } return(_local2); } return(0); } function SetOwner(newOwner) { if (newOwner == 0) { SetColor(16777215); m_BuildingType = BUILDING_NONE; var _local4 = _root.Buildings; _local4[m_CurrentBuilding].removeMovieClip(); } else { m_HLUpdate = true; m_HLCounter = 0; m_UseHLColor = false; m_DesiredColor = _root.GetPlayerColor(newOwner); m_HLColor = _root.GetPlayerHLColor(newOwner); useHandCursor = _root["Player" + newOwner].m_UserControlled; } m_Owner = newOwner; } function BuildHouse() { if (m_BuildingType != BUILDING_NONE) { var _local4 = _root.Buildings; _local4[m_CurrentBuilding].removeMovieClip(); trace("Error"); } m_BuildingType = BUILDING_HOUSE; UpdateBuildings(); var _local3 = _root["Player" + m_Owner]; _local3.AddMoney(-GetPriceFromType(m_BuildingType)); } function BuildHotel() { if (m_BuildingType != BUILDING_NONE) { var _local4 = _root.Buildings; _local4[m_CurrentBuilding].removeMovieClip(); trace("Error"); } m_BuildingType = BUILDING_HOTEL; UpdateBuildings(); var _local3 = _root["Player" + m_Owner]; _local3.AddMoney(-GetPriceFromType(m_BuildingType)); } function BuildLandmark() { if (m_BuildingType != BUILDING_NONE) { var _local4 = _root.Buildings; _local4[m_CurrentBuilding].removeMovieClip(); trace("Error"); } m_BuildingType = BUILDING_LANDMARK; UpdateBuildings(); var _local3 = _root["Player" + m_Owner]; _local3.AddMoney(-GetPriceFromType(m_BuildingType)); } function GetRandomBuildingName(buildingType) { if (buildingType == BUILDING_HOUSE) { var _local2 = 8; var _local1 = Math.round((Math.random() * (_local2 - 1)) + 1); return("Casa" + _local1); } if (buildingType == BUILDING_HOTEL) { var _local2 = 8; var _local1 = Math.round((Math.random() * (_local2 - 1)) + 1); return("Hotel" + _local1); } if (buildingType == BUILDING_LANDMARK) { var _local2 = 13; var _local1 = Math.round((Math.random() * (_local2 - 1)) + 1); return("Landmark" + _local1); } trace("Erroooor!"); return("CHACAL!"); } function UpdateBuildings() { var _local4 = _root.Buildings; if (m_BuildingType == BUILDING_NONE) { _local4[m_CurrentBuilding].removeMovieClip(); m_CurrentBuilding = ""; } else { var _local5; if (m_BuildingType == BUILDING_HOUSE) { m_CurrentBuilding = m_Id + m_HouseName; _local5 = _local4.attachMovie(m_HouseName, m_CurrentBuilding, _local4.getNextHighestDepth()); } else if (m_BuildingType == BUILDING_HOTEL) { m_CurrentBuilding = m_Id + m_HotelName; _local5 = _local4.attachMovie(m_HotelName, m_CurrentBuilding, _local4.getNextHighestDepth()); } else { m_CurrentBuilding = m_Id + m_LandmarkName; _local5 = _local4.attachMovie(m_LandmarkName, m_CurrentBuilding, _local4.getNextHighestDepth()); } _local5._x = _x; _local5._y = _y; _local5._rotation = _rotation; } var _local3 = ("<b>Space:</b> Land Value: <b>" + GetPrice()) + "$</b><br>Click to open Building Menu (owners only)"; if (m_BuildingType != BUILDING_NONE) { if (m_BuildingType == BUILDING_HOUSE) { _local3 = "<b>House</b><br>"; } else if (m_BuildingType == BUILDING_HOTEL) { _local3 = "<b>Hotel</b><br>"; } else { _local3 = "<b>Landmark</b><br>"; } _local3 = _local3 + "Land Value: <b>$"; _local3 = (_local3 + GetPrice()) + "</b><br>Total Value: <b>$"; _local3 = (_local3 + (GetPrice() + GetPriceFromType(m_BuildingType))) + "</b><br>Click to open Building Menu (owners only)"; } org.bigcrunch.ToolTip2.kill(this); org.bigcrunch.ToolTip2.install(this, _local3, 500); } function SellBuilding() { if (m_BuildingType == BUILDING_NONE) { trace("NO TENGO BUILDING!"); } var _local4 = (GetPriceFromType(m_BuildingType) * _root.HOUSE_SELL_PERCENT) / 100; var _local3 = _root["Player" + m_Owner]; _local3.AddMoney(_local4); RemoveBuilding(); } function RemoveBuilding() { m_BuildingType = BUILDING_NONE; UpdateBuildings(); } function UpgradeTo(newBuildingType, bPay) { var _local4 = _root["Player" + m_Owner]; var _local3 = 0; if (m_BuildingType != BUILDING_NONE) { _local3 = (GetPriceFromType(m_BuildingType) * _root.HOUSE_SELL_PERCENT) / 100; RemoveBuilding(); } m_BuildingType = newBuildingType; UpdateBuildings(); _local3 = _local3 - GetPriceFromType(m_BuildingType); if (bPay == true) { _local4.AddMoney(_local3); } } function GetUpgradePrice(upgradeType) { var _local3 = (GetPriceFromType(m_BuildingType) * _root.HOUSE_SELL_PERCENT) / 100; _local3 = _local3 - GetPriceFromType(upgradeType); return(_local3); } function SetColor(color) { var _local2 = new Color(FondoCasilla); _local2.setRGB(color); } function onPress() { if (m_PreparedToSelect == SELECT_ACTION_NONE) { var _local3 = _root["Player" + m_Owner]; if (((m_Owner != 0) && (_root.PLAYER_TURNO_ACTUAL == m_Owner)) && (_local3.m_State == CPlayer.PLAYER_WAITING_ACTION)) { _root.ShowBuildDialogEmpty(m_Id); _root.TextoYourTurn._visible = false; } } else if (m_PreparedToSelect == SELECT_ACTION_STEAL) { PrepareToSelect(SELECT_ACTION_NONE); SetOwner(_root.Player1.m_Id); _root.Player1.OnCapsulaStealReady(); } } function PrepareToSelect(selectAction) { m_PreparedToSelect = selectAction; useHandCursor = m_PreparedToSelect != SELECT_ACTION_NONE; } function Init(cellType) { if (cellType == CELL_TERRAIN) { SetOwner(0); if (GetCalidad() == 1) { attachMovie("Casilla1Estrella", "Estrella", getNextHighestDepth()); } else if (GetCalidad() == 2) { attachMovie("Casilla2Estrella", "Estrella", getNextHighestDepth()); } else if (GetCalidad() == 3) { attachMovie("Casilla3Estrella", "Estrella", getNextHighestDepth()); } else { attachMovie("Casilla4Estrella", "Estrella", getNextHighestDepth()); } } else if (cellType == CELL_GO) { SetColor(7842423); attachMovie("CasillaStart", "Start", getNextHighestDepth()); } else if (cellType == CELL_JAIL) { SetColor(7829367); attachMovie("CasillaJail", "Jail", getNextHighestDepth()); } else if (cellType == CELL_TREASURE) { SetColor(11167249); attachMovie("CasillaTreasure", "Treasure", getNextHighestDepth()); } else if (cellType == CELL_GOTOJAIL) { SetColor(16729156); attachMovie("CasillaGoToJail", "GoToJail", getNextHighestDepth()); } else if (cellType == CELL_INTERROGATION) { SetColor(11184895); attachMovie("CasillaInterrogacion", "Interrogacion", getNextHighestDepth()); } else if (cellType == CELL_BONUS_DICE) { SetColor(11184895); attachMovie("CasillaBonus", "Bonus", getNextHighestDepth()); } m_CellType = cellType; m_LandmarkName = GetRandomBuildingName(BUILDING_LANDMARK); m_HotelName = GetRandomBuildingName(BUILDING_HOTEL); m_HouseName = GetRandomBuildingName(BUILDING_HOUSE); var _local3 = ("<b>Space:</b> Land Value: <b>" + GetPrice()) + "$</b><br>Click to open Building Menu (owners only)"; if (m_CellType == CELL_GO) { _local3 = "<b>Checkpoint:</b> Receive <b>300$</b> or a <b>Bonus</b> everytime you pass over this space."; } else if (m_CellType == CELL_JAIL) { _local3 = "<b>Hospital:</b> Total recovery takes 3 turns. <br>Roll doubles to be cured instantly."; } else if (cellType == CELL_TREASURE) { _local3 = "<b>Resting Area:</b> Just relax when you are here!"; } else if (cellType == CELL_GOTOJAIL) { _local3 = "<b>Accident:</b> Watch your steps when you pass over this space!"; } else if (cellType == CELL_INTERROGATION) { _local3 = "<b>Random Event:</b> Sometimes good, sometimes bad..."; } else if (cellType == CELL_BONUS_DICE) { _local3 = "<b>Bonus Dice:</b> Receive a <b>SUPER</b> or <b>MINI</b> dice bonus."; } org.bigcrunch.ToolTip2.install(this, _local3, 500); } function onEnterFrame() { if (!m_HLUpdate) { return(undefined); } m_HLCounter++; if ((m_HLCounter % 2) == 0) { if (m_UseHLColor) { SetColor(m_HLColor); m_UseHLColor = false; } else { SetColor(m_DesiredColor); m_UseHLColor = true; } } if (m_HLCounter >= 20) { m_HLUpdate = false; m_HLCounter = 0; SetColor(m_DesiredColor); } } static var CELL_GO = 1; static var CELL_GOTOJAIL = 2; static var CELL_JAIL = 3; static var CELL_TREASURE = 4; static var CELL_INTERROGATION = 5; static var CELL_BONUS_DICE = 6; static var CELL_TERRAIN = 7; static var BUILDING_NONE = 300; static var BUILDING_HOUSE = 301; static var BUILDING_HOTEL = 302; static var BUILDING_LANDMARK = 303; static var SELECT_ACTION_NONE = 500; static var SELECT_ACTION_STEAL = 501; }
Symbol 421 MovieClip [__Packages.org.bigcrunch.ToolTip2] Frame 0
class org.bigcrunch.ToolTip2 { static var _text, label, _cont, _caller, _mouseListener, intervalID, shadow, bg; function ToolTip2 () { } static function set text(_t) { _text = _t; //return(text); } static function get text() { return(label.text); } static function get active() { return(_cont._visible); } static function set caller(_c) { _caller = _c; //return(caller); } static function get caller() { return(_caller); } static function show(_t, time) { if (time && (time > 0)) { setText((_t ? (_t) : (_text))); _mouseListener.show = mx.utils.Delegate.create(getInstance(), show); intervalID = setInterval(_mouseListener, "show", time); return(undefined); } clearInterval(intervalID); Mouse.addListener(_mouseListener); _mouseListener.onMouseMove = mx.utils.Delegate.create(getInstance(), setToolTipToMouse); setToolTipToMouse(); _cont._visible = true; _cont.swapDepths(_root.getNextHighestDepth()); } static function hide() { Mouse.removeListener(_mouseListener); delete _mouseListener.onMouseMove; _cont._visible = false; clearInterval(intervalID); } static function getInstance() { if (_instance == undefined) { _instance = new org.bigcrunch.ToolTip2(); init(); } return(_instance); } static function init() { _cont = _root.createEmptyMovieClip("__tooltip_mc", 9000); shadow = _cont.createEmptyMovieClip("shadow", 1); bg = _cont.createEmptyMovieClip("bg", 2); _cont.createTextField("label", 3, 5, 0, 5, 20); label = _cont.label; label.autoSize = "left"; label.html = true; label.selectable = false; label.multiline = true; _mouseListener = new Object(); hide(); } static function setText(_t) { label.htmlText = ("<font face=\"Verdana\" size=\"10\">" + _t) + "</font>"; resetBG(); } static function setToolTipToMouse(Void) { _cont._x = _root._xmouse + 15; _cont._y = _root._ymouse; if ((_cont._x + _cont._width) > Stage.width) { _cont._x = (_root._xmouse - _cont._width) - 5; } if ((_cont._y + _cont._height) > Stage.height) { _cont._y = (_root._ymouse - _cont._height) - 5; } updateAfterEvent(); } static function resetBG(Void) { var _local1 = label.textWidth + 12; var _local2 = label.textHeight + 4; bg.clear(); bg.lineStyle(0, 3355443, 80); bg.beginFill(16777164, 80); bg.moveTo(0, 0); bg.lineTo(0, _local2); bg.lineTo(_local1, _local2); bg.lineTo(_local1, 0); bg.lineTo(0, 0); bg.endFill(); shadow.clear(); shadow.beginFill(3355443, 60); shadow.moveTo(2, 2); shadow.lineTo(2, _local2 + 2); shadow.lineTo(_local1 + 2, _local2 + 2); shadow.lineTo(_local1 + 2, 2); shadow.lineTo(2, 2); shadow.endFill(); } static function install(mc, text, delay) { mc.toolTipText = (text ? (text) : ""); mc.toolTipDelay = (delay ? (delay) : 500); mc.oldOnRollOver = mc.onRollOver; mc.onRollOver = function () { if (this.oldOnRollOver) { this.oldOnRollOver(); } if (this.toolTipText != "") { org.bigcrunch.ToolTip2.show(this.toolTipText, this.toolTipDelay); } }; mc.oldOnRollOut = mc.onRollOut; mc.onRollOut = function () { if (this.oldOnRollOut) { this.oldOnRollOut(); } org.bigcrunch.ToolTip2.hide(); }; mc.oldOnPress = mc.onPress; mc.onPress = function () { if (this.oldOnPress) { this.oldOnPress(); } org.bigcrunch.ToolTip2.hide(); }; } static function kill(mc) { mc.onRollOver = mc.oldOnRollOver; mc.onRollOut = mc.oldOnRollOut; mc.onPress = mc.oldOnPress; } static var _instance = getInstance(); }
Symbol 422 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 423 MovieClip [__Packages.Nube] Frame 0
class Nube extends MovieClip { var m_BaseH, m_Rot, m_Speed, _rotation, _x, _y; function Nube () { super(); } function onEnterFrame() { var _local3 = 0; var _local4 = m_BaseH - 400; m_Rot = m_Rot + m_Speed; if (m_Rot > _root.TWO_PI) { m_Rot = m_Rot - _root.TWO_PI; } var _local5 = Math.cos(m_Rot); var _local6 = Math.sin(m_Rot); var _local8 = (_local3 * _local5) - (_local4 * _local6); var _local9 = (_local3 * _local6) + (_local4 * _local5); _local3 = _local8; _local4 = _local9; var _local7 = Math.atan2(_local4, _local3); _rotation = ((_local7 * 180) / 3.141593) + 90; _x = _local3 + 400; _y = _local4 + 400; } }
Symbol 424 MovieClip [__Packages.Capsula] Frame 0
class Capsula extends MovieClip { var m_Tooltip, Super, Mini, Accident, Switch, Steal, Protection, Upgrade, KillBonus, m_Owner, m_CapsulaId; function Capsula () { super(); m_Tooltip = new Tooltip(6724095, 16777215); Super._visible = false; Mini._visible = false; Accident._visible = false; Switch._visible = false; Steal._visible = false; Protection._visible = false; Upgrade._visible = false; KillBonus._visible = false; } function onPress() { var _local3 = _root["Player" + m_Owner]; var _local4 = ((_local3.m_State == CPlayer.PLAYER_WAITING_ACTION) && (_root.MiniRoll._visible == false)) && (_root.SuperRoll._visible == false); if (_local4) { if (Mini._visible) { _local3.OnCapsulaMini(this, m_CapsulaId); } else if (Super._visible) { _local3.OnCapsulaSuper(this, m_CapsulaId); } else if (Accident._visible) { _local3.OnCapsulaAccident(this, m_CapsulaId); } else if (Switch._visible) { _local3.OnCapsulaSwitch(this, m_CapsulaId); } else if (Protection._visible) { _local3.OnCapsulaProtection(this, m_CapsulaId); } else if (Steal._visible) { _local3.OnCapsulaSteal(this, m_CapsulaId); } else if (KillBonus._visible) { _local3.OnCapsulaKillBonus(this, m_CapsulaId); } else if (Upgrade._visible) { _local3.OnCapsulaUpgrade(this, m_CapsulaId); } } _root.TextoYourTurn._visible = false; _root.PassTurn._visible = false; RemoveToolTip(); } function onRollOver() { var _local2; if (Super._visible) { _local2 = "Super Dice: Bigger roll! (1 to 10)"; } else if (Mini._visible) { _local2 = "Mini Dice: Small roll! (1 to 3)"; } else if (Steal._visible) { _local2 = "Steal: Steal a property from other player!"; } else if (Switch._visible) { _local2 = "Swap: Swap your position with other player"; } else if (Protection._visible) { _local2 = "Protection: You're safe from paying for one turn!"; } else if (Accident._visible) { _local2 = "Accident: Send a player directly to the hospital!"; } else if (Upgrade._visible) { _local2 = "Upgrade: Upgrade all your properties to landmarks!"; } else if (KillBonus._visible) { _local2 = "Bonus Eraser: Remove all the bonuses from other player!"; } else { _local2 = "Bonus Dice: None"; } m_Tooltip.showTip(_local2); } function onRollOut() { RemoveToolTip(); } function RemoveToolTip() { m_Tooltip.removeTip(); } }
Symbol 425 MovieClip [__Packages.Tooltip] Frame 0
class Tooltip { var hex1, hex2, theTip, tFormat; function Tooltip (newhex, newhex2) { hex1 = newhex; hex2 = newhex2; } function showTip(theText) { theTip = _root.createEmptyMovieClip("tooltip", _root.getNextHighestDepth()); theTip.createTextField("theText", theTip.getNextHighestDepth(), 3, 1, 300, 20); theTip.theText.selectable = false; tFormat = new TextFormat(); tFormat.font = "Arial"; tFormat.size = 11; tFormat.align = "Left"; theTip.theText.setNewTextFormat(tFormat); theTip.theText.text = theText; var _local3 = theTip.theText.textWidth; theTip.beginFill(hex1); theTip.lineStyle(1, hex2, 100); theTip.moveTo(0, 0); theTip.lineTo(_local3 + 10, 0); theTip.lineTo(_local3 + 10, 20); theTip.lineTo(20, 20); theTip.lineTo(15, 30); theTip.lineTo(10, 20); theTip.lineTo(0, 20); theTip.lineTo(0, 0); theTip.endFill(); theTip._visible = false; theTip._x = _root._xmouse - 15; theTip._y = _root._ymouse - 35; theTip._visible = true; theTip.onMouseMove = function () { this._x = _root._xmouse - 15; this._y = _root._ymouse - 35; updateAfterEvent(); }; } function removeTip() { theTip._visible = false; delete theTip.onMouseMove; theTip.removeMovieClip(); delete tFormat; } }
Symbol 426 MovieClip [__Packages.CDice] Frame 0
class CDice extends MovieClip { var m_Value1, m_Value2, m_Enabled, m_MaxValue, m_State, useHandCursor, m_RollingCounter; function CDice () { super(); m_Value1 = 1; m_Value2 = 3; m_Enabled = false; m_MaxValue = 6; m_State = DICE_STOP; var _local5 = _root.Dice; var _local4 = 1; while (_local4 <= 10) { if (_local4 != 6) { _local5["Dice1" + _local4]._visible = false; _local5["Dice2" + _local4]._visible = false; } _local4++; } } function Enable(b) { m_Enabled = b; useHandCursor = b; } function Roll() { m_State = DICE_ROLLING; m_RollingCounter = 0; _root["Player" + _root.PLAYER_TURNO_ACTUAL].onRoll(); if (_root.SOUND_ENABLED) { _root.S_DICE.start(0, 1); } } function Finished() { return(m_State == DICE_STOP); } function onPress() { if (m_Enabled) { Roll(); } } function onEnterFrame() { if (m_State == DICE_ROLLING) { m_RollingCounter++; m_Value1 = Math.floor(Math.random() * m_MaxValue) + 1; m_Value2 = Math.floor(Math.random() * m_MaxValue) + 1; if ((m_RollingCounter % 2) == 0) { var _local4 = _root.Dice; var _local3 = 1; while (_local3 <= 10) { _local4["Dice1" + _local3]._visible = false; _local4["Dice2" + _local3]._visible = false; _local3++; } _local3 = 1; while (_local3 <= 10) { if (_local3 == m_Value1) { _local4["Dice1" + _local3]._visible = true; } if (_local3 == m_Value2) { _local4["Dice2" + _local3]._visible = true; } _local3++; } } if (m_RollingCounter >= DICE_ROLL_TIME) { m_State = DICE_STOP; } } } static var DICE_STOP = 0; static var DICE_ROLLING = 1; static var DICE_ROLL_TIME = 24; }
Symbol 427 MovieClip [__Packages.PlayerDialog] Frame 0
class PlayerDialog extends MovieClip { var m_Part1, Part1, m_Part2, Part2, m_Part3, Part3, m_Part4, Part4, m_Text, m_Owner, _x, _y; function PlayerDialog () { super(); m_Part1 = Part1; m_Part2 = Part2; m_Part3 = Part3; m_Part4 = Part4; m_Text = m_Part1.Texto; } function SetText(theText) { m_Text.htmlText = theText; } function onEnterFrame() { var _local5 = _root["Player" + m_Owner]; var _local3 = _local5._x; var _local4 = _local5._y - 30; var _local6 = 10.5; var _local7 = 9999; UpdatePart(m_Part1, 5, 500, (_local3 - (m_Part1._width * 0.5)) + 10, _local4 - 53); UpdatePart(m_Part2, 3, 500, _local3, _local4 - 15); UpdatePart(m_Part3, 2, 500, _local3, _local4 - 10); UpdatePart(m_Part4, 1, 500, _local3, _local4 - 5); } function UpdatePart(partMC, amount, maxDist, idealX, idealY) { var _local2 = partMC._x + _x; var _local3 = partMC._y + _y; if ((((idealX > (_local2 - maxDist)) && (idealX < (_local2 + maxDist))) && (idealY > (_local3 - maxDist))) && (idealY < (_local3 + maxDist))) { var _local9 = (idealX - _local2) / amount; var _local8 = (idealY - _local3) / amount; partMC._x = (_local2 - _x) + _local9; partMC._y = (_local3 - _y) + _local8; } } }
Symbol 304 MovieClip Frame 80
stop(); _root.gotoAndStop("game");
Symbol 330 MovieClip Frame 1
play();
Symbol 330 MovieClip Frame 45
stop();
Symbol 333 MovieClip Frame 1
play();
Symbol 333 MovieClip Frame 45
stop();
Symbol 336 MovieClip Frame 1
play();
Symbol 336 MovieClip Frame 45
stop();
Symbol 339 MovieClip Frame 1
play();
Symbol 339 MovieClip Frame 45
stop();
Symbol 342 MovieClip Frame 1
play();
Symbol 342 MovieClip Frame 46
stop();
Symbol 345 MovieClip Frame 1
play();
Symbol 345 MovieClip Frame 46
stop();
Symbol 348 MovieClip Frame 1
play();
Symbol 348 MovieClip Frame 46
stop();
Symbol 351 MovieClip Frame 1
play();
Symbol 351 MovieClip Frame 46
stop();
Symbol 354 MovieClip Frame 1
play();
Symbol 354 MovieClip Frame 46
stop();
Symbol 357 MovieClip Frame 1
play();
Symbol 357 MovieClip Frame 46
stop();
Symbol 360 MovieClip Frame 1
play();
Symbol 360 MovieClip Frame 46
stop();
Symbol 363 MovieClip Frame 1
play();
Symbol 363 MovieClip Frame 46
stop();
Symbol 364 MovieClip Frame 1
stop();
Symbol 364 MovieClip Frame 2
stop();
Symbol 364 MovieClip Frame 3
stop();
Symbol 364 MovieClip Frame 4
stop();
Symbol 364 MovieClip Frame 5
stop();
Symbol 364 MovieClip Frame 6
stop();
Symbol 364 MovieClip Frame 7
stop();
Symbol 364 MovieClip Frame 8
stop();
Symbol 364 MovieClip Frame 9
stop();
Symbol 364 MovieClip Frame 10
stop();
Symbol 364 MovieClip Frame 11
stop();
Symbol 364 MovieClip Frame 12
stop();
Symbol 364 MovieClip Frame 13
stop();
Symbol 365 MovieClip Frame 1
stop();
Symbol 365 MovieClip Frame 2
function makeArray() { i = 0; while (i < 12) { picArr[i] = i + 2; i++; } } function getPic() { totalIndex++; if (totalIndex == 12) { totalIndex = 0; picArr.shuffle(); } trace(picArr[totalIndex]); picMV2.gotoAndStop(picArr[totalIndex]); } var totalIndex = -1; var picArr = new Array(); var myInt; Array.prototype.shuffle = function () { i = 0; while (i < this.length) { var _local3 = this[i]; var _local2 = random(this.length); this[i] = this[_local2]; this[_local2] = _local3; i++; } }; makeArray(); picArr.shuffle(); getPic(); myInt = setInterval(getPic, _root.myInterval); stop();
Symbol 367 MovieClip Frame 1
onLoad(); this.cacheAsBitmap = true;
Instance of Symbol 371 MovieClip in Symbol 378 MovieClip Frame 1
on (rollOver) { _width = (_width + 20); _height = (_height + 10); } on (rollOut) { _width = (_width - 20); _height = (_height - 10); } on (release) { _root.OnStart(); }
Instance of Symbol 373 MovieClip "ButtonStandard" in Symbol 378 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { _root.StandardBoard(); _parent.ButtonRandomize._visible = true; this._visible = false; }
Instance of Symbol 375 MovieClip "ButtonRandomize" in Symbol 378 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { _root.RandomizeBoard(); _parent.ButtonStandard._visible = true; this._visible = false; }
Instance of Symbol 377 MovieClip in Symbol 378 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { _root.MainMenu._visible = false; _root.HowToMenu._visible = true; }
Instance of Symbol 382 MovieClip in Symbol 384 MovieClip Frame 1
on (rollOver) { _width = (_width + 10); _height = (_height + 5); } on (rollOut) { _width = (_width - 10); _height = (_height - 5); } on (release) { _root.MainMenu._visible = true; _root.HowToMenu._visible = false; }
Instance of Symbol 239 MovieClip [PlayerInfoCapsula] in Symbol 384 MovieClip Frame 1
onClipEvent (load) { this.Upgrade._visible = true; }
Instance of Symbol 239 MovieClip [PlayerInfoCapsula] in Symbol 384 MovieClip Frame 1
onClipEvent (load) { this.Protection._visible = true; }
Instance of Symbol 239 MovieClip [PlayerInfoCapsula] in Symbol 384 MovieClip Frame 1
onClipEvent (load) { this.Steal._visible = true; }
Instance of Symbol 239 MovieClip [PlayerInfoCapsula] in Symbol 384 MovieClip Frame 1
onClipEvent (load) { this.Accident._visible = true; }
Instance of Symbol 239 MovieClip [PlayerInfoCapsula] in Symbol 384 MovieClip Frame 1
onClipEvent (load) { this.KillBonus._visible = true; }
Instance of Symbol 239 MovieClip [PlayerInfoCapsula] in Symbol 384 MovieClip Frame 1
onClipEvent (load) { this.Switch._visible = true; }
Instance of Symbol 239 MovieClip [PlayerInfoCapsula] in Symbol 384 MovieClip Frame 1
onClipEvent (load) { this.Super._visible = true; }
Instance of Symbol 239 MovieClip [PlayerInfoCapsula] in Symbol 384 MovieClip Frame 1
onClipEvent (load) { this.Mini._visible = true; }
Symbol 403 Button
on (press) { _root["Player" + _root.PLAYER_TURNO_ACTUAL].PassTurnNextPlayer(); _root.PassTurn._visible = false; }
Symbol 418 Button
on (press) { if (!_root.VERSION_CON_SONIDOS) { _root.SOUND_ENABLED = false; } else { _root.SOUND_ENABLED = !_root.SOUND_ENABLED; } _root.OnSound(); }

Library Items

Symbol 1 Sound [S_ACCIDENTE]
Symbol 2 Sound [S_CONSTRUCCION]
Symbol 3 Sound [S_DICE]
Symbol 4 Sound [S_PAGAR]
Symbol 5 Sound [music.mp3]
Symbol 6 Sound [S_BUY_TERRAIN]
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:17
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:17
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:17
Symbol 13 GraphicUsed by:16
Symbol 14 FontUsed by:15
Symbol 15 EditableTextUses:14Used by:16
Symbol 16 MovieClipUses:13 15Used by:17
Symbol 17 MovieClip [PlayerDialog]Uses:8 10 12 16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:57
Symbol 20 FontUsed by:21 22 23 32 33 34 35
Symbol 21 EditableTextUses:20Used by:57
Symbol 22 EditableTextUses:20Used by:57
Symbol 23 EditableTextUses:20Used by:57
Symbol 24 GraphicUsed by:31
Symbol 25 FontUsed by:26 28 29 30 36 37 38 39 41 42 43 44 46 47 48 49 62 63 64 65 70 71 72 73 76 78 79 80 81 204 389
Symbol 26 EditableTextUses:25Used by:31
Symbol 27 GraphicUsed by:31
Symbol 28 EditableTextUses:25Used by:31
Symbol 29 EditableTextUses:25Used by:31
Symbol 30 EditableTextUses:25Used by:31
Symbol 31 ButtonUses:24 26 27 28 29 30Used by:57
Symbol 32 EditableTextUses:20Used by:57
Symbol 33 EditableTextUses:20Used by:57
Symbol 34 EditableTextUses:20Used by:57
Symbol 35 EditableTextUses:20Used by:57
Symbol 36 EditableTextUses:25Used by:40
Symbol 37 EditableTextUses:25Used by:40
Symbol 38 EditableTextUses:25Used by:40
Symbol 39 EditableTextUses:25Used by:40
Symbol 40 ButtonUses:36 37 38 39Used by:57
Symbol 41 EditableTextUses:25Used by:45
Symbol 42 EditableTextUses:25Used by:45
Symbol 43 EditableTextUses:25Used by:45
Symbol 44 EditableTextUses:25Used by:45
Symbol 45 ButtonUses:41 42 43 44Used by:57
Symbol 46 EditableTextUses:25Used by:50
Symbol 47 EditableTextUses:25Used by:50
Symbol 48 EditableTextUses:25Used by:50
Symbol 49 EditableTextUses:25Used by:50
Symbol 50 ButtonUses:46 47 48 49Used by:57
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:57
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:57
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClip [BuildDialogEmpty]Uses:19 21 22 23 31 32 33 34 35 40 45 50 52 54 56
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:67 84
Symbol 60 FontUsed by:61 75 83 206
Symbol 61 EditableTextUses:60Used by:67
Symbol 62 EditableTextUses:25Used by:66
Symbol 63 EditableTextUses:25Used by:66
Symbol 64 EditableTextUses:25Used by:66
Symbol 65 EditableTextUses:25Used by:66
Symbol 66 ButtonUses:62 63 64 65Used by:67
Symbol 67 MovieClip [CapsulaDialog]Uses:59 61 66
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:77
Symbol 70 EditableTextUses:25Used by:74
Symbol 71 EditableTextUses:25Used by:74
Symbol 72 EditableTextUses:25Used by:74
Symbol 73 EditableTextUses:25Used by:74
Symbol 74 ButtonUses:70 71 72 73Used by:77
Symbol 75 EditableTextUses:60Used by:77
Symbol 76 EditableTextUses:25Used by:77
Symbol 77 MovieClip [JailDialog]Uses:69 74 75 76
Symbol 78 EditableTextUses:25Used by:82
Symbol 79 EditableTextUses:25Used by:82
Symbol 80 EditableTextUses:25Used by:82
Symbol 81 EditableTextUses:25Used by:82
Symbol 82 ButtonUses:78 79 80 81Used by:84
Symbol 83 EditableTextUses:60Used by:84
Symbol 84 MovieClip [EventDialog]Uses:59 82 83
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:100 111
Symbol 87 GraphicUsed by:100
Symbol 88 FontUsed by:89 91 96 102 104 108 368 370 372 374 376 379 381 385 400
Symbol 89 TextUses:88Used by:100
Symbol 90 GraphicUsed by:94
Symbol 91 TextUses:88Used by:94
Symbol 92 GraphicUsed by:94
Symbol 93 GraphicUsed by:94
Symbol 94 ButtonUses:90 91 92 93Used by:100
Symbol 95 GraphicUsed by:99
Symbol 96 TextUses:88Used by:99
Symbol 97 GraphicUsed by:99
Symbol 98 GraphicUsed by:99
Symbol 99 ButtonUses:95 96 97 98Used by:100
Symbol 100 MovieClip [BuyDialog]Uses:86 87 89 94 99
Symbol 101 GraphicUsed by:111
Symbol 102 TextUses:88Used by:111
Symbol 103 GraphicUsed by:106
Symbol 104 TextUses:88Used by:106
Symbol 105 GraphicUsed by:106
Symbol 106 ButtonUses:103 104 105Used by:111
Symbol 107 GraphicUsed by:110
Symbol 108 TextUses:88Used by:110
Symbol 109 GraphicUsed by:110
Symbol 110 ButtonUses:107 108 109Used by:111
Symbol 111 MovieClip [CheckpointDialog]Uses:86 101 102 106 110
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClip [Casa8]Uses:112
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClip [Casa4]Uses:114
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClip [Casa2]Uses:116
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [Casa7]Uses:118
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [Casa5]Uses:120
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [Casa6]Uses:122
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClip [Casa3]Uses:124
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip [Casa1]Uses:126
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClip [CasillaStart]Uses:128
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip [CasillaJail]Uses:130
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:134 135 136 137 238
Symbol 134 MovieClip [Casilla1Estrella]Uses:133
Symbol 135 MovieClip [Casilla2Estrella]Uses:133
Symbol 136 MovieClip [Casilla3Estrella]Uses:133
Symbol 137 MovieClip [Casilla4Estrella]Uses:133
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip [Nube1]Uses:138
Symbol 140 GraphicUsed by:145
Symbol 141 FontUsed by:142 143
Symbol 142 TextUses:141Used by:145 160 186
Symbol 143 TextUses:141Used by:144
Symbol 144 MovieClipUses:143Used by:145 160 186
Symbol 145 MovieClip [Hotel3]Uses:140 142 144
Symbol 146 GraphicUsed by:150
Symbol 147 FontUsed by:148 149 164 188 380
Symbol 148 TextUses:147Used by:150 189
Symbol 149 TextUses:147Used by:150
Symbol 150 MovieClip [Hotel1]Uses:146 148 149
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip [Hotel2]Uses:151
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip [Landmark3]Uses:153
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [Landmark4]Uses:155
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClip [Landmark2]Uses:157
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClip [Hotel5]Uses:159 142 144
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip [Landmark6]Uses:161
Symbol 163 GraphicUsed by:168
Symbol 164 TextUses:147Used by:167
Symbol 165 Font
Symbol 166 TextUsed by:167
Symbol 167 MovieClipUses:164 166Used by:168
Symbol 168 MovieClip [Hotel4]Uses:163 167
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip [Landmark5]Uses:169
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClip [Landmark8]Uses:171
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClip [Landmark1]Uses:173
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClip [Landmark12]Uses:175
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClip [Landmark13]Uses:177
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClip [Landmark9]Uses:179
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClip [Landmark10]Uses:181
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [Landmark7]Uses:183
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [Hotel6]Uses:185 142 144
Symbol 187 GraphicUsed by:189
Symbol 188 TextUses:147Used by:189
Symbol 189 MovieClip [Hotel7]Uses:187 148 188
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [Hotel8]Uses:190
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClip [Landmark11]Uses:192
Symbol 194 FontUsed by:195
Symbol 195 TextUses:194Used by:196
Symbol 196 MovieClip [CasillaInterrogacion]Uses:195
Symbol 197 GraphicUsed by:198  Timeline
Symbol 198 MovieClip [CasillaTreasure]Uses:197
Symbol 199 GraphicUsed by:240
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClip [FondoMoneyInfo]Uses:200Used by:240
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:240
Symbol 204 EditableTextUses:25Used by:240
Symbol 205 GraphicUsed by:207
Symbol 206 EditableTextUses:60Used by:207
Symbol 207 MovieClip [CasillaGoToJail]Uses:205 206Used by:240
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:240
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:240
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:240
Symbol 214 GraphicUsed by:239
Symbol 215 GraphicUsed by:220
Symbol 216 FontUsed by:217 218 222 223 265 267 269 271 273 275 277 279 281 283 369 380 383 390 391 393 394 396 397 404 405 407 408 410 411 413 414
Symbol 217 TextUses:216Used by:220
Symbol 218 TextUses:216Used by:220
Symbol 219 GraphicUsed by:220
Symbol 220 MovieClip [PlayerInfoCapsula_Mini]Uses:215 217 218 219Used by:239
Symbol 221 GraphicUsed by:225
Symbol 222 TextUses:216Used by:225
Symbol 223 TextUses:216Used by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClip [PlayerInfoCapsula_Super]Uses:221 222 223 224Used by:239
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:239
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:239
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:239
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:239
Symbol 234 GraphicUsed by:235
Symbol 235 MovieClipUses:234Used by:239
Symbol 236 GraphicUsed by:238
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:236 133 237Used by:239
Symbol 239 MovieClip [PlayerInfoCapsula]Uses:214 220 225 227 229 231 233 235 238Used by:240 384
Symbol 240 MovieClip [PlayerInfo]Uses:199 201 203 204 207 209 211 213 239
Symbol 241 GraphicUsed by:244
Symbol 242 FontUsed by:243
Symbol 243 EditableTextUses:242Used by:244
Symbol 244 MovieClip [MoneyLabel]Uses:241 243
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:245Used by:249
Symbol 247 GraphicUsed by:249 252 255 258
Symbol 248 GraphicUsed by:249 252 255 258
Symbol 249 MovieClip [PlayerBlue]Uses:246 247 248
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:250Used by:252
Symbol 252 MovieClip [PlayerRed]Uses:251 247 248
Symbol 253 GraphicUsed by:254
Symbol 254 MovieClipUses:253Used by:255
Symbol 255 MovieClip [PlayerYellow]Uses:254 247 248
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:256Used by:258
Symbol 258 MovieClip [PlayerGreen]Uses:257 247 248
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClipUses:259Used by:262
Symbol 261 GraphicUsed by:262
Symbol 262 MovieClip [Casilla]Uses:260 261
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:266 268 270 272 274 276 278 280 282 284
Symbol 265 TextUses:216Used by:266
Symbol 266 MovieClipUses:264 265Used by:285
Symbol 267 TextUses:216Used by:268
Symbol 268 MovieClipUses:264 267Used by:285
Symbol 269 TextUses:216Used by:270
Symbol 270 MovieClipUses:264 269Used by:285
Symbol 271 TextUses:216Used by:272
Symbol 272 MovieClipUses:264 271Used by:285
Symbol 273 TextUses:216Used by:274
Symbol 274 MovieClipUses:264 273Used by:285
Symbol 275 TextUses:216Used by:276
Symbol 276 MovieClipUses:264 275Used by:285
Symbol 277 TextUses:216Used by:278
Symbol 278 MovieClipUses:264 277Used by:285
Symbol 279 TextUses:216Used by:280
Symbol 280 MovieClipUses:264 279Used by:285
Symbol 281 TextUses:216Used by:282
Symbol 282 MovieClipUses:264 281Used by:285
Symbol 283 TextUses:216Used by:284
Symbol 284 MovieClipUses:264 283Used by:285
Symbol 285 MovieClip [Dice]Uses:266 268 270 272 274 276 278 280 282 284Used by:Timeline
Symbol 286 MovieClip [Buildings]Used by:Timeline
Symbol 287 GraphicUsed by:299  Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:290
Symbol 290 MovieClipUses:289Used by:291
Symbol 291 MovieClipUses:290Used by:299
Symbol 292 GraphicUsed by:293 300
Symbol 293 MovieClipUses:292Used by:294
Symbol 294 MovieClipUses:293Used by:298
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:297
Symbol 297 MovieClipUses:296Used by:298
Symbol 298 MovieClipUses:294 297Used by:299
Symbol 299 MovieClipUses:287 291 298Used by:Timeline
Symbol 419 MovieClip [__Packages.CPlayer]
Symbol 420 MovieClip [__Packages.CCasilla]
Symbol 421 MovieClip [__Packages.org.bigcrunch.ToolTip2]
Symbol 422 MovieClip [__Packages.mx.utils.Delegate]
Symbol 423 MovieClip [__Packages.Nube]
Symbol 424 MovieClip [__Packages.Capsula]
Symbol 425 MovieClip [__Packages.Tooltip]
Symbol 426 MovieClip [__Packages.CDice]
Symbol 427 MovieClip [__Packages.PlayerDialog]
Symbol 300 MovieClipUses:292Used by:304
Symbol 301 BitmapUsed by:302
Symbol 302 GraphicUses:301Used by:303
Symbol 303 MovieClipUses:302Used by:304
Symbol 304 MovieClipUses:300 303Used by:Timeline
Symbol 305 GraphicUsed by:Timeline
Symbol 306 ShapeTweeningUsed by:316
Symbol 307 ShapeTweeningUsed by:316
Symbol 308 GraphicUsed by:316
Symbol 309 GraphicUsed by:316
Symbol 310 GraphicUsed by:316
Symbol 311 GraphicUsed by:316
Symbol 312 ShapeTweeningUsed by:316
Symbol 313 ShapeTweeningUsed by:316
Symbol 314 GraphicUsed by:316
Symbol 315 GraphicUsed by:316
Symbol 316 MovieClipUses:306 307 308 309 310 311 312 313 314 315Used by:Timeline
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 MovieClipUses:318Used by:365
Symbol 320 FontUsed by:321 322
Symbol 321 TextUses:320Used by:323
Symbol 322 TextUses:320Used by:323
Symbol 323 MovieClipUses:321 322Used by:324
Symbol 324 MovieClipUses:323Used by:365
Symbol 325 GraphicUsed by:365
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:330 333 336 339 342 345 348 351 354 357 360 363
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClipUses:327 329Used by:364
Symbol 331 BitmapUsed by:332
Symbol 332 GraphicUses:331Used by:333
Symbol 333 MovieClipUses:327 332Used by:364
Symbol 334 BitmapUsed by:335
Symbol 335 GraphicUses:334Used by:336
Symbol 336 MovieClipUses:327 335Used by:364
Symbol 337 BitmapUsed by:338
Symbol 338 GraphicUses:337Used by:339
Symbol 339 MovieClipUses:327 338Used by:364
Symbol 340 BitmapUsed by:341
Symbol 341 GraphicUses:340Used by:342
Symbol 342 MovieClipUses:327 341Used by:364
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345
Symbol 345 MovieClipUses:327 344Used by:364
Symbol 346 BitmapUsed by:347
Symbol 347 GraphicUses:346Used by:348
Symbol 348 MovieClipUses:327 347Used by:364
Symbol 349 BitmapUsed by:350
Symbol 350 GraphicUses:349Used by:351
Symbol 351 MovieClipUses:327 350Used by:364
Symbol 352 BitmapUsed by:353
Symbol 353 GraphicUses:352Used by:354
Symbol 354 MovieClipUses:327 353Used by:364
Symbol 355 BitmapUsed by:356
Symbol 356 GraphicUses:355Used by:357
Symbol 357 MovieClipUses:327 356Used by:364
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:360
Symbol 360 MovieClipUses:327 359Used by:364
Symbol 361 BitmapUsed by:362
Symbol 362 GraphicUses:361Used by:363
Symbol 363 MovieClipUses:327 362Used by:364
Symbol 364 MovieClipUses:330 333 336 339 342 345 348 351 354 357 360 363Used by:365
Symbol 365 MovieClipUses:319 324 325 364Used by:Timeline
Symbol 366 GraphicUsed by:367
Symbol 367 MovieClipUses:366Used by:Timeline
Symbol 368 TextUses:88Used by:378
Symbol 369 TextUses:216Used by:378
Symbol 370 TextUses:88Used by:371
Symbol 371 MovieClipUses:370Used by:378
Symbol 372 TextUses:88Used by:373
Symbol 373 MovieClipUses:372Used by:378
Symbol 374 TextUses:88Used by:375
Symbol 375 MovieClipUses:374Used by:378
Symbol 376 TextUses:88Used by:377
Symbol 377 MovieClipUses:376Used by:378
Symbol 378 MovieClipUses:368 369 371 373 375 377Used by:Timeline
Symbol 379 TextUses:88Used by:384
Symbol 380 TextUses:216 147Used by:384
Symbol 381 TextUses:88Used by:382
Symbol 382 MovieClipUses:381Used by:384
Symbol 383 TextUses:216Used by:384
Symbol 384 MovieClipUses:379 380 382 239 383Used by:Timeline
Symbol 385 EditableTextUses:88Used by:386
Symbol 386 MovieClipUses:385Used by:Timeline
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:Timeline
Symbol 389 EditableTextUses:25Used by:Timeline
Symbol 390 TextUses:216Used by:392
Symbol 391 TextUses:216Used by:392
Symbol 392 MovieClipUses:390 391Used by:Timeline
Symbol 393 TextUses:216Used by:395
Symbol 394 TextUses:216Used by:395
Symbol 395 MovieClipUses:393 394Used by:Timeline
Symbol 396 TextUses:216Used by:398
Symbol 397 TextUses:216Used by:398
Symbol 398 MovieClipUses:396 397Used by:Timeline
Symbol 399 GraphicUsed by:403
Symbol 400 TextUses:88Used by:403
Symbol 401 GraphicUsed by:403
Symbol 402 GraphicUsed by:403
Symbol 403 ButtonUses:399 400 401 402Used by:Timeline
Symbol 404 TextUses:216Used by:406
Symbol 405 TextUses:216Used by:406
Symbol 406 MovieClipUses:404 405Used by:Timeline
Symbol 407 TextUses:216Used by:409
Symbol 408 TextUses:216Used by:409
Symbol 409 MovieClipUses:407 408Used by:Timeline
Symbol 410 TextUses:216Used by:412
Symbol 411 TextUses:216Used by:412
Symbol 412 MovieClipUses:410 411Used by:Timeline
Symbol 413 TextUses:216Used by:415
Symbol 414 TextUses:216Used by:415
Symbol 415 MovieClipUses:413 414Used by:Timeline
Symbol 416 GraphicUsed by:418
Symbol 417 GraphicUsed by:418
Symbol 418 ButtonUses:416 417Used by:Timeline

Instance Names

"introMV"Frame 1Symbol 299 MovieClip
"Buildings"Frame 3Symbol 286 MovieClip [Buildings]
"picMV1"Frame 3Symbol 365 MovieClip
"MainMenu"Frame 3Symbol 378 MovieClip
"HowToMenu"Frame 3Symbol 384 MovieClip
"RestartButton"Frame 3Symbol 386 MovieClip
"PlayerWin"Frame 3Symbol 389 EditableText
"MiniRoll"Frame 3Symbol 392 MovieClip
"SuperRoll"Frame 3Symbol 395 MovieClip
"Dice"Frame 3Symbol 285 MovieClip [Dice]
"TextoYourTurn"Frame 3Symbol 398 MovieClip
"PassTurn"Frame 3Symbol 403 Button
"TextoSelectPlayerAccident"Frame 3Symbol 406 MovieClip
"TextoSelectPlayerSwitch"Frame 3Symbol 409 MovieClip
"TextoSelectPropertySteal"Frame 3Symbol 412 MovieClip
"TextoSelectPlayerKillBonus"Frame 3Symbol 415 MovieClip
"Texto"Symbol 16 MovieClip Frame 1Symbol 15 EditableText
"Part4"Symbol 17 MovieClip [PlayerDialog] Frame 1Symbol 8 MovieClip
"Part3"Symbol 17 MovieClip [PlayerDialog] Frame 1Symbol 10 MovieClip
"Part2"Symbol 17 MovieClip [PlayerDialog] Frame 1Symbol 12 MovieClip
"Part1"Symbol 17 MovieClip [PlayerDialog] Frame 1Symbol 16 MovieClip
"Cancel"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 31 Button
"HousePrice"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 33 EditableText
"HotelPrice"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 34 EditableText
"LandmarkPrice"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 35 EditableText
"HouseButton"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 40 Button
"HotelButton"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 45 Button
"LandmarkButton"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 50 Button
"House"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 52 MovieClip
"Hotel"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 54 MovieClip
"Landmark"Symbol 57 MovieClip [BuildDialogEmpty] Frame 1Symbol 56 MovieClip
"Text"Symbol 67 MovieClip [CapsulaDialog] Frame 1Symbol 61 EditableText
"Text"Symbol 84 MovieClip [EventDialog] Frame 1Symbol 83 EditableText
"JailTurns"Symbol 207 MovieClip [CasillaGoToJail] Frame 1Symbol 206 EditableText
"Mini"Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1Symbol 220 MovieClip [PlayerInfoCapsula_Mini]
"Super"Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1Symbol 225 MovieClip [PlayerInfoCapsula_Super]
"Protection"Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1Symbol 227 MovieClip
"Steal"Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1Symbol 229 MovieClip
"Switch"Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1Symbol 231 MovieClip
"Accident"Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1Symbol 233 MovieClip
"KillBonus"Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1Symbol 235 MovieClip
"Upgrade"Symbol 239 MovieClip [PlayerInfoCapsula] Frame 1Symbol 238 MovieClip
"FondoPlayerInfo"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 201 MovieClip [FondoMoneyInfo]
"PlayerMoney"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 204 EditableText
"OnJail"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 207 MovieClip [CasillaGoToJail]
"Lose"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 209 MovieClip
"CurrPlayerMarker"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 211 MovieClip
"Protection"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 213 MovieClip
"Capsula1"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 239 MovieClip [PlayerInfoCapsula]
"Capsula2"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 239 MovieClip [PlayerInfoCapsula]
"Capsula3"Symbol 240 MovieClip [PlayerInfo] Frame 1Symbol 239 MovieClip [PlayerInfoCapsula]
"MoneyText"Symbol 244 MovieClip [MoneyLabel] Frame 1Symbol 243 EditableText
"FondoCasilla"Symbol 262 MovieClip [Casilla] Frame 1Symbol 260 MovieClip
"Dice27"Symbol 285 MovieClip [Dice] Frame 1Symbol 266 MovieClip
"Dice28"Symbol 285 MovieClip [Dice] Frame 1Symbol 268 MovieClip
"Dice29"Symbol 285 MovieClip [Dice] Frame 1Symbol 270 MovieClip
"Dice210"Symbol 285 MovieClip [Dice] Frame 1Symbol 272 MovieClip
"Dice21"Symbol 285 MovieClip [Dice] Frame 1Symbol 274 MovieClip
"Dice22"Symbol 285 MovieClip [Dice] Frame 1Symbol 276 MovieClip
"Dice23"Symbol 285 MovieClip [Dice] Frame 1Symbol 278 MovieClip
"Dice24"Symbol 285 MovieClip [Dice] Frame 1Symbol 280 MovieClip
"Dice25"Symbol 285 MovieClip [Dice] Frame 1Symbol 282 MovieClip
"Dice26"Symbol 285 MovieClip [Dice] Frame 1Symbol 284 MovieClip
"Dice17"Symbol 285 MovieClip [Dice] Frame 1Symbol 266 MovieClip
"Dice18"Symbol 285 MovieClip [Dice] Frame 1Symbol 268 MovieClip
"Dice19"Symbol 285 MovieClip [Dice] Frame 1Symbol 270 MovieClip
"Dice110"Symbol 285 MovieClip [Dice] Frame 1Symbol 272 MovieClip
"Dice11"Symbol 285 MovieClip [Dice] Frame 1Symbol 274 MovieClip
"Dice12"Symbol 285 MovieClip [Dice] Frame 1Symbol 276 MovieClip
"Dice13"Symbol 285 MovieClip [Dice] Frame 1Symbol 278 MovieClip
"Dice14"Symbol 285 MovieClip [Dice] Frame 1Symbol 280 MovieClip
"Dice15"Symbol 285 MovieClip [Dice] Frame 1Symbol 282 MovieClip
"Dice16"Symbol 285 MovieClip [Dice] Frame 1Symbol 284 MovieClip
"picMV2"Symbol 365 MovieClip Frame 2Symbol 364 MovieClip
"ButtonStandard"Symbol 378 MovieClip Frame 1Symbol 373 MovieClip
"ButtonRandomize"Symbol 378 MovieClip Frame 1Symbol 375 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "S_ACCIDENTE"
ExportAssets (56)Timeline Frame 1Symbol 2 as "S_CONSTRUCCION"
ExportAssets (56)Timeline Frame 1Symbol 3 as "S_DICE"
ExportAssets (56)Timeline Frame 1Symbol 4 as "S_PAGAR"
ExportAssets (56)Timeline Frame 1Symbol 5 as "music.mp3"
ExportAssets (56)Timeline Frame 1Symbol 6 as "S_BUY_TERRAIN"
ExportAssets (56)Timeline Frame 1Symbol 17 as "PlayerDialog"
ExportAssets (56)Timeline Frame 1Symbol 57 as "BuildDialogEmpty"
ExportAssets (56)Timeline Frame 1Symbol 67 as "CapsulaDialog"
ExportAssets (56)Timeline Frame 1Symbol 77 as "JailDialog"
ExportAssets (56)Timeline Frame 1Symbol 84 as "EventDialog"
ExportAssets (56)Timeline Frame 1Symbol 100 as "BuyDialog"
ExportAssets (56)Timeline Frame 1Symbol 111 as "CheckpointDialog"
ExportAssets (56)Timeline Frame 1Symbol 113 as "Casa8"
ExportAssets (56)Timeline Frame 1Symbol 115 as "Casa4"
ExportAssets (56)Timeline Frame 1Symbol 117 as "Casa2"
ExportAssets (56)Timeline Frame 1Symbol 119 as "Casa7"
ExportAssets (56)Timeline Frame 1Symbol 121 as "Casa5"
ExportAssets (56)Timeline Frame 1Symbol 123 as "Casa6"
ExportAssets (56)Timeline Frame 1Symbol 125 as "Casa3"
ExportAssets (56)Timeline Frame 1Symbol 127 as "Casa1"
ExportAssets (56)Timeline Frame 1Symbol 129 as "CasillaStart"
ExportAssets (56)Timeline Frame 1Symbol 131 as "CasillaJail"
ExportAssets (56)Timeline Frame 1Symbol 134 as "Casilla1Estrella"
ExportAssets (56)Timeline Frame 1Symbol 135 as "Casilla2Estrella"
ExportAssets (56)Timeline Frame 1Symbol 136 as "Casilla3Estrella"
ExportAssets (56)Timeline Frame 1Symbol 137 as "Casilla4Estrella"
ExportAssets (56)Timeline Frame 1Symbol 139 as "Nube1"
ExportAssets (56)Timeline Frame 1Symbol 145 as "Hotel3"
ExportAssets (56)Timeline Frame 1Symbol 150 as "Hotel1"
ExportAssets (56)Timeline Frame 1Symbol 152 as "Hotel2"
ExportAssets (56)Timeline Frame 1Symbol 154 as "Landmark3"
ExportAssets (56)Timeline Frame 1Symbol 156 as "Landmark4"
ExportAssets (56)Timeline Frame 1Symbol 158 as "Landmark2"
ExportAssets (56)Timeline Frame 1Symbol 160 as "Hotel5"
ExportAssets (56)Timeline Frame 1Symbol 162 as "Landmark6"
ExportAssets (56)Timeline Frame 1Symbol 168 as "Hotel4"
ExportAssets (56)Timeline Frame 1Symbol 170 as "Landmark5"
ExportAssets (56)Timeline Frame 1Symbol 172 as "Landmark8"
ExportAssets (56)Timeline Frame 1Symbol 174 as "Landmark1"
ExportAssets (56)Timeline Frame 1Symbol 176 as "Landmark12"
ExportAssets (56)Timeline Frame 1Symbol 178 as "Landmark13"
ExportAssets (56)Timeline Frame 1Symbol 180 as "Landmark9"
ExportAssets (56)Timeline Frame 1Symbol 182 as "Landmark10"
ExportAssets (56)Timeline Frame 1Symbol 184 as "Landmark7"
ExportAssets (56)Timeline Frame 1Symbol 186 as "Hotel6"
ExportAssets (56)Timeline Frame 1Symbol 189 as "Hotel7"
ExportAssets (56)Timeline Frame 1Symbol 191 as "Hotel8"
ExportAssets (56)Timeline Frame 1Symbol 193 as "Landmark11"
ExportAssets (56)Timeline Frame 1Symbol 196 as "CasillaInterrogacion"
ExportAssets (56)Timeline Frame 1Symbol 198 as "CasillaTreasure"
ExportAssets (56)Timeline Frame 1Symbol 201 as "FondoMoneyInfo"
ExportAssets (56)Timeline Frame 1Symbol 207 as "CasillaGoToJail"
ExportAssets (56)Timeline Frame 1Symbol 220 as "PlayerInfoCapsula_Mini"
ExportAssets (56)Timeline Frame 1Symbol 225 as "PlayerInfoCapsula_Super"
ExportAssets (56)Timeline Frame 1Symbol 239 as "PlayerInfoCapsula"
ExportAssets (56)Timeline Frame 1Symbol 240 as "PlayerInfo"
ExportAssets (56)Timeline Frame 1Symbol 244 as "MoneyLabel"
ExportAssets (56)Timeline Frame 1Symbol 249 as "PlayerBlue"
ExportAssets (56)Timeline Frame 1Symbol 252 as "PlayerRed"
ExportAssets (56)Timeline Frame 1Symbol 255 as "PlayerYellow"
ExportAssets (56)Timeline Frame 1Symbol 258 as "PlayerGreen"
ExportAssets (56)Timeline Frame 1Symbol 262 as "Casilla"
ExportAssets (56)Timeline Frame 1Symbol 285 as "Dice"
ExportAssets (56)Timeline Frame 1Symbol 286 as "Buildings"
ExportAssets (56)Timeline Frame 1Symbol 419 as "__Packages.CPlayer"
ExportAssets (56)Timeline Frame 1Symbol 420 as "__Packages.CCasilla"
ExportAssets (56)Timeline Frame 1Symbol 421 as "__Packages.org.bigcrunch.ToolTip2"
ExportAssets (56)Timeline Frame 1Symbol 422 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 423 as "__Packages.Nube"
ExportAssets (56)Timeline Frame 1Symbol 424 as "__Packages.Capsula"
ExportAssets (56)Timeline Frame 1Symbol 425 as "__Packages.Tooltip"
ExportAssets (56)Timeline Frame 1Symbol 426 as "__Packages.CDice"
ExportAssets (56)Timeline Frame 1Symbol 427 as "__Packages.PlayerDialog"

Labels

"intro"Frame 1
"cover"Frame 2
"game"Frame 3
"Stand"Symbol 249 MovieClip [PlayerBlue] Frame 1
"Walk"Symbol 249 MovieClip [PlayerBlue] Frame 5
"Stand"Symbol 252 MovieClip [PlayerRed] Frame 1
"Walk"Symbol 252 MovieClip [PlayerRed] Frame 5
"Stand"Symbol 255 MovieClip [PlayerYellow] Frame 1
"Walk"Symbol 255 MovieClip [PlayerYellow] Frame 5
"Stand"Symbol 258 MovieClip [PlayerGreen] Frame 1
"Walk"Symbol 258 MovieClip [PlayerGreen] Frame 5
"start"Symbol 330 MovieClip Frame 1
"start"Symbol 333 MovieClip Frame 1
"start"Symbol 336 MovieClip Frame 1
"start"Symbol 339 MovieClip Frame 1
"start"Symbol 342 MovieClip Frame 2
"start"Symbol 345 MovieClip Frame 2
"start"Symbol 348 MovieClip Frame 2
"start"Symbol 351 MovieClip Frame 2
"start"Symbol 354 MovieClip Frame 2
"start"Symbol 357 MovieClip Frame 2
"start"Symbol 360 MovieClip Frame 2
"start"Symbol 363 MovieClip Frame 2

Dynamic Text Variables

_root.HouseButtonTextSymbol 36 EditableText"House "
_root.HouseButtonTextSymbol 37 EditableText"House "
_root.HouseButtonTextSymbol 38 EditableText"House "
_root.HouseButtonTextSymbol 39 EditableText"House "
_root.HotelButtonTextSymbol 41 EditableText"Upgrade "
_root.HotelButtonTextSymbol 42 EditableText"Upgrade "
_root.HotelButtonTextSymbol 43 EditableText"Upgrade "
_root.HotelButtonTextSymbol 44 EditableText"Upgrade "
_root.LandmarkButtonTextSymbol 46 EditableText"Landmark "
_root.LandmarkButtonTextSymbol 47 EditableText"Landmark "
_root.LandmarkButtonTextSymbol 48 EditableText"Landmark "
_root.LandmarkButtonTextSymbol 49 EditableText"Landmark "




http://swfchan.com/27/130240/info.shtml
Created: 22/2 -2019 10:20:39 Last modified: 22/2 -2019 10:20:39 Server time: 02/05 -2024 05:07:58