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Basketball Tribe - arcade skill basketball free throw game.swf

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Flash #130504

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ActionScript [AS3]

Section 1
//MainTimeline (BasketballTribe_cs4_fla.MainTimeline) package BasketballTribe_cs4_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.text.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var request:URLRequest; public var loader:URLLoader; public var preloader:_Preloader; public var variables:URLVariables; public var main:Main; public var gameLoaded:Boolean; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ if (loaderInfo.url.substring(0, 4) != "file"){ Security.allowDomain("*"); Security.loadPolicyFile("http://track.g-bot.net/crossdomain.xml"); variables = new URLVariables(); variables.id = "basketballtribe"; variables.ui = loaderInfo.url; request = new URLRequest("http://track.g-bot.net/track.php"); request.method = "POST"; request.data = variables; loader = new URLLoader(); loader.load(request); }; gameLoaded = false; this.stop(); preloader.stop(); preloader.logo_mc.stop(); preloader.logo_mc.loaderbar.stop(); preloader.addEventListener(Event.ENTER_FRAME, updatePreloader, false, 0, true); preloader.link_btn.addEventListener(MouseEvent.MOUSE_DOWN, gotoArc, false); } public function updatePreloader(e:Event):void{ var perc:Number = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); if (perc != 100){ preloader.logo_mc.loaderbar.gotoAndStop(int(perc)); } else { if (!gameLoaded){ gameLoaded = true; preloader.logo_mc.play(); }; if (preloader.logo_mc.currentFrame == preloader.logo_mc.totalFrames){ preloader.logo_mc.gotoAndStop(preloader.logo_mc.totalFrames); preloader.removeEventListener(Event.ENTER_FRAME, updatePreloader, false); this.gotoAndStop(2); }; }; } public function gotoArc(e:MouseEvent):void{ navigateToURL(new URLRequest("http://www.freegamesjungle.com"), "_blank"); } function frame2(){ main = new Main(); addChild(main); } } }//package BasketballTribe_cs4_fla
Section 2
//Timeline_102 (BasketballTribe_cs4_fla.Timeline_102) package BasketballTribe_cs4_fla { import flash.display.*; public dynamic class Timeline_102 extends MovieClip { public function Timeline_102(){ addFrameScript(85, frame86); } function frame86(){ stop(); } } }//package BasketballTribe_cs4_fla
Section 3
//Timeline_28 (BasketballTribe_cs4_fla.Timeline_28) package BasketballTribe_cs4_fla { import flash.display.*; public dynamic class Timeline_28 extends MovieClip { public function Timeline_28(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ stop(); } function frame11(){ stop(); } } }//package BasketballTribe_cs4_fla
Section 4
//Timeline_36 (BasketballTribe_cs4_fla.Timeline_36) package BasketballTribe_cs4_fla { import flash.display.*; public dynamic class Timeline_36 extends MovieClip { public function Timeline_36(){ addFrameScript(0, frame1, 10, frame11); } function frame1(){ stop(); } function frame11(){ stop(); } } }//package BasketballTribe_cs4_fla
Section 5
//Timeline_52 (BasketballTribe_cs4_fla.Timeline_52) package BasketballTribe_cs4_fla { import flash.display.*; public dynamic class Timeline_52 extends MovieClip { public function Timeline_52(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BasketballTribe_cs4_fla
Section 6
//Timeline_68 (BasketballTribe_cs4_fla.Timeline_68) package BasketballTribe_cs4_fla { import flash.display.*; public dynamic class Timeline_68 extends MovieClip { public function Timeline_68(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package BasketballTribe_cs4_fla
Section 7
//Timeline_69 (BasketballTribe_cs4_fla.Timeline_69) package BasketballTribe_cs4_fla { import flash.display.*; public dynamic class Timeline_69 extends MovieClip { public function Timeline_69(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package BasketballTribe_cs4_fla
Section 8
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var radius:Number; public var localPosition:b2Vec2; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 9
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(def:b2ShapeDef){ m_localPosition = new b2Vec2(); super(def); var circleDef:b2CircleDef = (def as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(circleDef.localPosition); m_radius = circleDef.radius; } override public function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var sY:Number; var tMat:b2Mat22 = transform.R; var positionX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var positionY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); var sX:Number = (segment.p1.x - positionX); sY = (segment.p1.y - positionY); var b:Number = (((sX * sX) + (sY * sY)) - (m_radius * m_radius)); if (b < 0){ return (false); }; var rX:Number = (segment.p2.x - segment.p1.x); var rY:Number = (segment.p2.y - segment.p1.y); var c:Number = ((sX * rX) + (sY * rY)); var rr:Number = ((rX * rX) + (rY * rY)); var sigma:Number = ((c * c) - (rr * b)); if ((((sigma < 0)) || ((rr < Number.MIN_VALUE)))){ return (false); }; var a:Number = -((c + Math.sqrt(sigma))); if ((((0 <= a)) && ((a <= (maxLambda * rr))))){ a = (a / rr); lambda[0] = a; normal.x = (sX + (a * rX)); normal.y = (sY + (a * rY)); normal.Normalize(); return (true); }; return (false); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } public function GetRadius():Number{ return (m_radius); } override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{ var tMat:b2Mat22; tMat = transform1.R; var p1X:Number = (transform1.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var p1Y:Number = (transform1.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); tMat = transform2.R; var p2X:Number = (transform2.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var p2Y:Number = (transform2.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); aabb.lowerBound.Set((((p1X < p2X)) ? p1X : p2X - m_radius), (((p1Y < p2Y)) ? p1Y : p2Y - m_radius)); aabb.upperBound.Set((((p1X > p2X)) ? p1X : p2X + m_radius), (((p1Y > p2Y)) ? p1Y : p2Y + m_radius)); } override public function ComputeMass(massData:b2MassData):void{ massData.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); massData.center.SetV(m_localPosition); massData.I = (massData.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function UpdateSweepRadius(center:b2Vec2):void{ var dX:Number = (m_localPosition.x - center.x); var dY:Number = (m_localPosition.y - center.y); dX = Math.sqrt(((dX * dX) + (dY * dY))); m_sweepRadius = ((dX + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(aabb:b2AABB, transform:b2XForm):void{ var tMat:b2Mat22 = transform.R; var pX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var pY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); aabb.lowerBound.Set((pX - m_radius), (pY - m_radius)); aabb.upperBound.Set((pX + m_radius), (pY + m_radius)); } override public function TestPoint(transform:b2XForm, p:b2Vec2):Boolean{ var tMat:b2Mat22 = transform.R; var dX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var dY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); dX = (p.x - dX); dY = (p.y - dY); return ((((dX * dX) + (dY * dY)) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 10
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function Copy():b2FilterData{ var copy:b2FilterData = new b2FilterData(); copy.categoryBits = categoryBits; copy.maskBits = maskBits; copy.groupIndex = groupIndex; return (copy); } } }//package Box2D.Collision.Shapes
Section 11
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 12
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; var i:int; while (i < b2Settings.b2_maxPolygonVertices) { vertices[i] = new b2Vec2(); i++; }; } public function SetAsOrientedBox(hx:Number, hy:Number, center:b2Vec2=null, angle:Number=0):void{ var xfPosition:b2Vec2; var xfR:b2Mat22; var i:int; vertexCount = 4; vertices[0].Set(-(hx), -(hy)); vertices[1].Set(hx, -(hy)); vertices[2].Set(hx, hy); vertices[3].Set(-(hx), hy); if (center){ xfPosition = center; xfR = s_mat; xfR.Set(angle); i = 0; while (i < vertexCount) { center = vertices[i]; hx = (xfPosition.x + ((xfR.col1.x * center.x) + (xfR.col2.x * center.y))); center.y = (xfPosition.y + ((xfR.col1.y * center.x) + (xfR.col2.y * center.y))); center.x = hx; i++; }; }; } public function SetAsBox(hx:Number, hy:Number):void{ vertexCount = 4; vertices[0].Set(-(hx), -(hy)); vertices[1].Set(hx, -(hy)); vertices[2].Set(hx, hy); vertices[3].Set(-(hx), hy); } } }//package Box2D.Collision.Shapes
Section 13
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_coreVertices:Array; public var m_vertices:Array; private var s_supportVec:b2Vec2; public var m_centroid:b2Vec2; public var m_normals:Array; public var m_obb:b2OBB; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(def:b2ShapeDef){ var i:int; var edgeX:Number; var edgeY:Number; var len:Number; var n1X:Number; var n1Y:Number; var n2X:Number; var n2Y:Number; var vX:Number; var vY:Number; var dX:Number; var dY:Number; var det:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(def); m_type = e_polygonShape; var poly:b2PolygonDef = (def as b2PolygonDef); m_vertexCount = poly.vertexCount; var i1:int = i; var i2:int = i; i = 0; while (i < m_vertexCount) { m_vertices[i] = poly.vertices[i].Copy(); i++; }; i = 0; while (i < m_vertexCount) { i1 = i; i2 = (((i + 1) < m_vertexCount)) ? (i + 1) : 0; edgeX = (m_vertices[i2].x - m_vertices[i1].x); edgeY = (m_vertices[i2].y - m_vertices[i1].y); len = Math.sqrt(((edgeX * edgeX) + (edgeY * edgeY))); m_normals[i] = new b2Vec2((edgeY / len), (-(edgeX) / len)); i++; }; m_centroid = ComputeCentroid(poly.vertices, poly.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); i = 0; while (i < m_vertexCount) { i1 = (((i - 1) >= 0)) ? (i - 1) : (m_vertexCount - 1); i2 = i; n1X = m_normals[i1].x; n1Y = m_normals[i1].y; n2X = m_normals[i2].x; n2Y = m_normals[i2].y; vX = (m_vertices[i].x - m_centroid.x); vY = (m_vertices[i].y - m_centroid.y); dX = (((n1X * vX) + (n1Y * vY)) - b2Settings.b2_toiSlop); dY = (((n2X * vX) + (n2Y * vY)) - b2Settings.b2_toiSlop); det = (1 / ((n1X * n2Y) - (n1Y * n2X))); m_coreVertices[i] = new b2Vec2(((det * ((n2Y * dX) - (n1Y * dY))) + m_centroid.x), ((det * ((n1X * dY) - (n2X * dX))) + m_centroid.y)); i++; }; } override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{ var aabb1:b2AABB = s_sweptAABB1; var aabb2:b2AABB = s_sweptAABB2; ComputeAABB(aabb1, transform1); ComputeAABB(aabb2, transform2); aabb.lowerBound.Set(((aabb1.lowerBound.x < aabb2.lowerBound.x)) ? aabb1.lowerBound.x : aabb2.lowerBound.x, ((aabb1.lowerBound.y < aabb2.lowerBound.y)) ? aabb1.lowerBound.y : aabb2.lowerBound.y); aabb.upperBound.Set(((aabb1.upperBound.x > aabb2.upperBound.x)) ? aabb1.upperBound.x : aabb2.upperBound.x, ((aabb1.upperBound.y > aabb2.upperBound.y)) ? aabb1.upperBound.y : aabb2.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetCentroid():b2Vec2{ return (m_centroid); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(xf:b2XForm):b2Vec2{ return (b2Math.b2MulX(xf, m_coreVertices[0])); } public function Centroid(xf:b2XForm):b2Vec2{ return (b2Math.b2MulX(xf, m_centroid)); } override public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var tX:Number; var tY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var numerator:Number; var denominator:Number; var lower:Number = 0; var upper:Number = maxLambda; tX = (segment.p1.x - xf.position.x); tY = (segment.p1.y - xf.position.y); tMat = xf.R; var p1X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var p1Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); tX = (segment.p2.x - xf.position.x); tY = (segment.p2.y - xf.position.y); tMat = xf.R; var p2X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var p2Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var index = -1; var i:int; while (i < m_vertexCount) { tVec = m_vertices[i]; tX = (tVec.x - p1X); tY = (tVec.y - p1Y); tVec = m_normals[i]; numerator = ((tVec.x * tX) + (tVec.y * tY)); denominator = ((tVec.x * dX) + (tVec.y * dY)); if ((((denominator < 0)) && ((numerator < (lower * denominator))))){ lower = (numerator / denominator); index = i; } else { if ((((denominator > 0)) && ((numerator < (upper * denominator))))){ upper = (numerator / denominator); }; }; if (upper < lower){ return (false); }; i++; }; if (index >= 0){ lambda[0] = lower; tMat = xf.R; tVec = m_normals[index]; normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); return (true); }; return (false); } override public function ComputeMass(massData:b2MassData):void{ var p2:b2Vec2; var p3:b2Vec2; var e1X:Number; var e1Y:Number; var e2X:Number; var e2Y:Number; var D:Number; var triangleArea:Number; var px:Number; var py:Number; var ex1:Number; var ey1:Number; var ex2:Number; var ey2:Number; var intx2:Number; var inty2:Number; var centerX:Number = 0; var centerY:Number = 0; var area:Number = 0; var I:Number = 0; var p1X:Number = 0; var p1Y:Number = 0; var k_inv3:Number = (1 / 3); var i:int; while (i < m_vertexCount) { p2 = m_vertices[i]; p3 = (((i + 1) < m_vertexCount)) ? m_vertices[int((i + 1))] : m_vertices[0]; e1X = (p2.x - p1X); e1Y = (p2.y - p1Y); e2X = (p3.x - p1X); e2Y = (p3.y - p1Y); D = ((e1X * e2Y) - (e1Y * e2X)); triangleArea = (0.5 * D); area = (area + triangleArea); centerX = (centerX + ((triangleArea * k_inv3) * ((p1X + p2.x) + p3.x))); centerY = (centerY + ((triangleArea * k_inv3) * ((p1Y + p2.y) + p3.y))); px = p1X; py = p1Y; ex1 = e1X; ey1 = e1Y; ex2 = e2X; ey2 = e2Y; intx2 = ((k_inv3 * ((0.25 * (((ex1 * ex1) + (ex2 * ex1)) + (ex2 * ex2))) + ((px * ex1) + (px * ex2)))) + ((0.5 * px) * px)); inty2 = ((k_inv3 * ((0.25 * (((ey1 * ey1) + (ey2 * ey1)) + (ey2 * ey2))) + ((py * ey1) + (py * ey2)))) + ((0.5 * py) * py)); I = (I + (D * (intx2 + inty2))); i++; }; massData.mass = (m_density * area); centerX = (centerX * (1 / area)); centerY = (centerY * (1 / area)); massData.center.Set(centerX, centerY); massData.I = (m_density * I); } public function GetNormals():Array{ return (m_normals); } public function Support(xf:b2XForm, dX:Number, dY:Number):b2Vec2{ var tVec:b2Vec2; var tMat:b2Mat22; var value:Number; tMat = xf.R; var dLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); var dLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); var bestIndex:int; tVec = m_coreVertices[0]; var bestValue:Number = ((tVec.x * dLocalX) + (tVec.y * dLocalY)); var i = 1; while (i < m_vertexCount) { tVec = m_coreVertices[i]; value = ((tVec.x * dLocalX) + (tVec.y * dLocalY)); if (value > bestValue){ bestIndex = i; bestValue = value; }; i++; }; tMat = xf.R; tVec = m_coreVertices[bestIndex]; s_supportVec.x = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); s_supportVec.y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var R:b2Mat22 = s_computeMat; tMat = xf.R; tVec = m_obb.R.col1; R.col1.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); R.col1.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tVec = m_obb.R.col2; R.col2.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); R.col2.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); R.Abs(); var absR:b2Mat22 = R; tVec = m_obb.extents; var hX:Number = ((absR.col1.x * tVec.x) + (absR.col2.x * tVec.y)); var hY:Number = ((absR.col1.y * tVec.x) + (absR.col2.y * tVec.y)); tMat = xf.R; tVec = m_obb.center; var positionX:Number = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var positionY:Number = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); aabb.lowerBound.Set((positionX - hX), (positionY - hY)); aabb.upperBound.Set((positionX + hX), (positionY + hY)); } override public function UpdateSweepRadius(center:b2Vec2):void{ var tVec:b2Vec2; var dX:Number; var dY:Number; m_sweepRadius = 0; var i:int; while (i < m_vertexCount) { tVec = m_coreVertices[i]; dX = (tVec.x - center.x); dY = (tVec.y - center.y); dX = Math.sqrt(((dX * dX) + (dY * dY))); if (dX > m_sweepRadius){ m_sweepRadius = dX; }; i++; }; } override public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{ var tVec:b2Vec2; var dot:Number; var tMat:b2Mat22 = xf.R; var tX:Number = (p.x - xf.position.x); var tY:Number = (p.y - xf.position.y); var pLocalX:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var pLocalY:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); var i:int; while (i < m_vertexCount) { tVec = m_vertices[i]; tX = (pLocalX - tVec.x); tY = (pLocalY - tVec.y); tVec = m_normals[i]; dot = ((tVec.x * tX) + (tVec.y * tY)); if (dot > 0){ return (false); }; i++; }; return (true); } public static function ComputeCentroid(vs:Array, count:int):b2Vec2{ var c:b2Vec2; var inv3:Number; var p2:b2Vec2; var p3:b2Vec2; var e1X:Number; var e1Y:Number; var e2X:Number; var e2Y:Number; var D:Number; var triangleArea:Number; c = new b2Vec2(); var area:Number = 0; var p1X:Number = 0; var p1Y:Number = 0; inv3 = (1 / 3); var i:int; while (i < count) { p2 = vs[i]; p3 = (((i + 1) < count)) ? vs[int((i + 1))] : vs[0]; e1X = (p2.x - p1X); e1Y = (p2.y - p1Y); e2X = (p3.x - p1X); e2Y = (p3.y - p1Y); D = ((e1X * e2Y) - (e1Y * e2X)); triangleArea = (0.5 * D); area = (area + triangleArea); c.x = (c.x + ((triangleArea * inv3) * ((p1X + p2.x) + p3.x))); c.y = (c.y + ((triangleArea * inv3) * ((p1Y + p2.y) + p3.y))); i++; }; c.x = (c.x * (1 / area)); c.y = (c.y * (1 / area)); return (c); } public static function ComputeOBB(obb:b2OBB, vs:Array, count:int):void{ var i:int; var root:b2Vec2; var uxX:Number; var uxY:Number; var length:Number; var uyX:Number; var uyY:Number; var lowerX:Number; var lowerY:Number; var upperX:Number; var upperY:Number; var j:int; var area:Number; var dX:Number; var dY:Number; var rX:Number; var rY:Number; var centerX:Number; var centerY:Number; var tMat:b2Mat22; var p:Array = new Array((b2Settings.b2_maxPolygonVertices + 1)); i = 0; while (i < count) { p[i] = vs[i]; i++; }; p[count] = p[0]; var minArea:Number = Number.MAX_VALUE; i = 1; while (i <= count) { root = p[int((i - 1))]; uxX = (p[i].x - root.x); uxY = (p[i].y - root.y); length = Math.sqrt(((uxX * uxX) + (uxY * uxY))); uxX = (uxX / length); uxY = (uxY / length); uyX = -(uxY); uyY = uxX; lowerX = Number.MAX_VALUE; lowerY = Number.MAX_VALUE; upperX = -(Number.MAX_VALUE); upperY = -(Number.MAX_VALUE); j = 0; while (j < count) { dX = (p[j].x - root.x); dY = (p[j].y - root.y); rX = ((uxX * dX) + (uxY * dY)); rY = ((uyX * dX) + (uyY * dY)); if (rX < lowerX){ lowerX = rX; }; if (rY < lowerY){ lowerY = rY; }; if (rX > upperX){ upperX = rX; }; if (rY > upperY){ upperY = rY; }; j++; }; area = ((upperX - lowerX) * (upperY - lowerY)); if (area < (0.95 * minArea)){ minArea = area; obb.R.col1.x = uxX; obb.R.col1.y = uxY; obb.R.col2.x = uyX; obb.R.col2.y = uyY; centerX = (0.5 * (lowerX + upperX)); centerY = (0.5 * (lowerY + upperY)); tMat = obb.R; obb.center.x = (root.x + ((tMat.col1.x * centerX) + (tMat.col2.x * centerY))); obb.center.y = (root.y + ((tMat.col1.y * centerX) + (tMat.col2.y * centerY))); obb.extents.x = (0.5 * (upperX - lowerX)); obb.extents.y = (0.5 * (upperY - lowerY)); }; i++; }; } } }//package Box2D.Collision.Shapes
Section 14
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2Shape { public var m_next:b2Shape; public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_isSensor:Boolean; public var m_restitution:Number; public var m_userData; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(def:b2ShapeDef){ super(); m_userData = def.userData; m_friction = def.friction; m_restitution = def.restitution; m_density = def.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = def.filter.Copy(); m_isSensor = def.isSensor; } public function SetUserData(data):void{ m_userData = data; } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(aabb:b2AABB, xf1:b2XForm, xf2:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ return (false); } public function RefilterProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; broadPhase.DestroyProxy(m_proxyId); var aabb:b2AABB = s_resetAABB; ComputeAABB(aabb, transform); var inRange:Boolean = broadPhase.InRange(aabb); if (inRange){ m_proxyId = broadPhase.CreateProxy(aabb, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(filter:b2FilterData):void{ m_filter = filter.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(broadPhase:b2BroadPhase, transform1:b2XForm, transform2:b2XForm):Boolean{ if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; var aabb:b2AABB = s_syncAABB; ComputeSweptAABB(aabb, transform1, transform2); if (broadPhase.InRange(aabb)){ broadPhase.MoveProxy(m_proxyId, aabb); return (true); }; return (false); } public function ComputeMass(massData:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(broadPhase:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(center:b2Vec2):void{ } public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{ var aabb:b2AABB = s_proxyAABB; ComputeAABB(aabb, transform); var inRange:Boolean = broadPhase.InRange(aabb); if (inRange){ m_proxyId = broadPhase.CreateProxy(aabb, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{ return (false); } public static function Destroy(shape:b2Shape, allocator):void{ } public static function Create(def:b2ShapeDef, allocator):b2Shape{ switch (def.type){ case e_circleShape: return (new b2CircleShape(def)); case e_polygonShape: return (new b2PolygonShape(def)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 15
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var friction:Number;// = 0.2 public var isSensor:Boolean;// = false public var density:Number;// = 0 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var type:int;// = -1 public function b2ShapeDef(){ filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 16
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var dX:Number = (upperBound.x - lowerBound.x); var dY:Number = (upperBound.y - lowerBound.y); var valid:Boolean = (((dX >= 0)) && ((dY >= 0))); valid = ((((valid) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (valid); } } }//package Box2D.Collision
Section 17
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function Swap(b:b2Bound):void{ var tempValue:uint = value; var tempProxyId:uint = proxyId; var tempStabbingCount:uint = stabbingCount; value = b.value; proxyId = b.proxyId; stabbingCount = b.stabbingCount; b.value = tempValue; b.proxyId = tempProxyId; b.stabbingCount = tempStabbingCount; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 18
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 19
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_bounds:Array; public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(worldAABB:b2AABB, callback:b2PairCallback){ var i:int; var dY:Number; var tProxy:b2Proxy; var j:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, callback); m_worldAABB = worldAABB; m_proxyCount = 0; i = 0; while (i < b2Settings.b2_maxProxies) { m_queryResults[i] = 0; i++; }; m_bounds = new Array(2); i = 0; while (i < 2) { m_bounds[i] = new Array((2 * b2Settings.b2_maxProxies)); j = 0; while (j < (2 * b2Settings.b2_maxProxies)) { m_bounds[i][j] = new b2Bound(); j++; }; i++; }; var dX:Number = (worldAABB.upperBound.x - worldAABB.lowerBound.x); dY = (worldAABB.upperBound.y - worldAABB.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / dX); m_quantizationFactor.y = (b2Settings.USHRT_MAX / dY); i = 0; while (i < (b2Settings.b2_maxProxies - 1)) { tProxy = new b2Proxy(); m_proxyPool[i] = tProxy; tProxy.SetNext((i + 1)); tProxy.timeStamp = 0; tProxy.overlapCount = b2_invalid; tProxy.userData = null; i++; }; tProxy = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = tProxy; tProxy.SetNext(b2Pair.b2_nullProxy); tProxy.timeStamp = 0; tProxy.overlapCount = b2_invalid; tProxy.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(aabb:b2AABB, userData, maxCount:int):int{ var lowerIndex:uint; var upperIndex:uint; var proxy:b2Proxy; var lowerValues:Array = new Array(); var upperValues:Array = new Array(); ComputeBounds(lowerValues, upperValues, aabb); var lowerIndexOut:Array = [lowerIndex]; var upperIndexOut:Array = [upperIndex]; Query(lowerIndexOut, upperIndexOut, lowerValues[0], upperValues[0], m_bounds[0], (2 * m_proxyCount), 0); Query(lowerIndexOut, upperIndexOut, lowerValues[1], upperValues[1], m_bounds[1], (2 * m_proxyCount), 1); var count:int; var i:int; while ((((i < m_queryResultCount)) && ((count < maxCount)))) { proxy = m_proxyPool[m_queryResults[i]]; userData[i] = proxy.userData; i++; count++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (count); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(proxyId:int):b2Proxy{ var proxy:b2Proxy = m_proxyPool[proxyId]; if ((((proxyId == b2Pair.b2_nullProxy)) || ((proxy.IsValid() == false)))){ return (null); }; return (proxy); } private function IncrementTimeStamp():void{ var i:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ i = 0; while (i < b2Settings.b2_maxProxies) { (m_proxyPool[i] as b2Proxy).timeStamp = 0; i++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(lowerQueryOut:Array, upperQueryOut:Array, lowerValue:uint, upperValue:uint, bounds:Array, boundCount:uint, axis:int):void{ var bound:b2Bound; var i:int; var s:int; var proxy:b2Proxy; var lowerQuery:uint = BinarySearch(bounds, boundCount, lowerValue); var upperQuery:uint = BinarySearch(bounds, boundCount, upperValue); var j:uint = lowerQuery; while (j < upperQuery) { bound = bounds[j]; if (bound.IsLower()){ IncrementOverlapCount(bound.proxyId); }; j++; }; if (lowerQuery > 0){ i = (lowerQuery - 1); bound = bounds[i]; s = bound.stabbingCount; while (s) { bound = bounds[i]; if (bound.IsLower()){ proxy = m_proxyPool[bound.proxyId]; if (lowerQuery <= proxy.upperBounds[axis]){ IncrementOverlapCount(bound.proxyId); s--; }; }; i--; }; }; lowerQueryOut[0] = lowerQuery; upperQueryOut[0] = upperQuery; } private function TestOverlapValidate(p1:b2Proxy, p2:b2Proxy):Boolean{ var bounds:Array; var bound1:b2Bound; var bound2:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; bound1 = bounds[p1.lowerBounds[axis]]; bound2 = bounds[p2.upperBounds[axis]]; if (bound1.value > bound2.value){ return (false); }; bound1 = bounds[p1.upperBounds[axis]]; bound2 = bounds[p2.lowerBounds[axis]]; if (bound1.value < bound2.value){ return (false); }; axis++; }; return (true); } private function ComputeBounds(lowerValues:Array, upperValues:Array, aabb:b2AABB):void{ var minVertexX:Number = aabb.lowerBound.x; var minVertexY:Number = aabb.lowerBound.y; minVertexX = b2Math.b2Min(minVertexX, m_worldAABB.upperBound.x); minVertexY = b2Math.b2Min(minVertexY, m_worldAABB.upperBound.y); minVertexX = b2Math.b2Max(minVertexX, m_worldAABB.lowerBound.x); minVertexY = b2Math.b2Max(minVertexY, m_worldAABB.lowerBound.y); var maxVertexX:Number = aabb.upperBound.x; var maxVertexY:Number = aabb.upperBound.y; maxVertexX = b2Math.b2Min(maxVertexX, m_worldAABB.upperBound.x); maxVertexY = b2Math.b2Min(maxVertexY, m_worldAABB.upperBound.y); maxVertexX = b2Math.b2Max(maxVertexX, m_worldAABB.lowerBound.x); maxVertexY = b2Math.b2Max(maxVertexY, m_worldAABB.lowerBound.y); lowerValues[0] = (uint((m_quantizationFactor.x * (minVertexX - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); upperValues[0] = ((uint((m_quantizationFactor.x * (maxVertexX - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); lowerValues[1] = (uint((m_quantizationFactor.y * (minVertexY - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); upperValues[1] = ((uint((m_quantizationFactor.y * (maxVertexY - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(aabb:b2AABB, userData):uint{ var index:uint; var proxy:b2Proxy; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerIndexOut:Array; var upperIndexOut:Array; var tArr:Array; var j:int; var tEnd:int; var tBound1:b2Bound; var tBound2:b2Bound; var tBoundAS3:b2Bound; var tIndex:int; var proxy2:b2Proxy; var proxyId:uint = m_freeProxy; proxy = m_proxyPool[proxyId]; m_freeProxy = proxy.GetNext(); proxy.overlapCount = 0; proxy.userData = userData; var boundCount:uint = (2 * m_proxyCount); var lowerValues:Array = new Array(); var upperValues:Array = new Array(); ComputeBounds(lowerValues, upperValues, aabb); var axis:int; while (axis < 2) { bounds = m_bounds[axis]; lowerIndexOut = [lowerIndex]; upperIndexOut = [upperIndex]; Query(lowerIndexOut, upperIndexOut, lowerValues[axis], upperValues[axis], bounds, boundCount, axis); lowerIndex = lowerIndexOut[0]; upperIndex = upperIndexOut[0]; tArr = new Array(); tEnd = (boundCount - upperIndex); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int((upperIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (upperIndex + 2); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tArr = new Array(); tEnd = (upperIndex - lowerIndex); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int((lowerIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (lowerIndex + 1); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; upperIndex++; tBound1 = bounds[lowerIndex]; tBound2 = bounds[upperIndex]; tBound1.value = lowerValues[axis]; tBound1.proxyId = proxyId; tBound2.value = upperValues[axis]; tBound2.proxyId = proxyId; tBoundAS3 = bounds[int((lowerIndex - 1))]; tBound1.stabbingCount = ((lowerIndex == 0)) ? 0 : tBoundAS3.stabbingCount; tBoundAS3 = bounds[int((upperIndex - 1))]; tBound2.stabbingCount = tBoundAS3.stabbingCount; index = lowerIndex; while (index < upperIndex) { tBoundAS3 = bounds[index]; tBoundAS3.stabbingCount++; index++; }; index = lowerIndex; while (index < (boundCount + 2)) { tBound1 = bounds[index]; proxy2 = m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()){ proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; }; index++; }; axis++; }; m_proxyCount++; var i:int; while (i < m_queryResultCount) { m_pairManager.AddBufferedPair(proxyId, m_queryResults[i]); i++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (proxyId); } public function DestroyProxy(proxyId:uint):void{ var tBound1:b2Bound; var tBound2:b2Bound; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerValue:uint; var upperValue:uint; var tArr:Array; var j:int; var tEnd:int; var tIndex:int; var index:uint; var index2:int; var proxy2:b2Proxy; var proxy:b2Proxy = m_proxyPool[proxyId]; var boundCount:int = (2 * m_proxyCount); var axis:int; while (axis < 2) { bounds = m_bounds[axis]; lowerIndex = proxy.lowerBounds[axis]; upperIndex = proxy.upperBounds[axis]; tBound1 = bounds[lowerIndex]; lowerValue = tBound1.value; tBound2 = bounds[upperIndex]; upperValue = tBound2.value; tArr = new Array(); tEnd = ((upperIndex - lowerIndex) - 1); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int(((lowerIndex + 1) + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = lowerIndex; j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tArr = new Array(); tEnd = ((boundCount - upperIndex) - 1); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int(((upperIndex + 1) + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (upperIndex - 1); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = (boundCount - 2); index = lowerIndex; while (index < tEnd) { tBound1 = bounds[index]; proxy2 = m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()){ proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; }; index++; }; tEnd = (upperIndex - 1); index2 = lowerIndex; while (index2 < tEnd) { tBound1 = bounds[index2]; tBound1.stabbingCount--; index2++; }; Query([0], [0], lowerValue, upperValue, bounds, (boundCount - 2), axis); axis++; }; var i:int; while (i < m_queryResultCount) { m_pairManager.RemoveBufferedPair(proxyId, m_queryResults[i]); i++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); proxy.userData = null; proxy.overlapCount = b2_invalid; proxy.lowerBounds[0] = b2_invalid; proxy.lowerBounds[1] = b2_invalid; proxy.upperBounds[0] = b2_invalid; proxy.upperBounds[1] = b2_invalid; proxy.SetNext(m_freeProxy); m_freeProxy = proxyId; m_proxyCount--; } public function TestOverlap(b:b2BoundValues, p:b2Proxy):Boolean{ var bounds:Array; var bound:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; bound = bounds[p.upperBounds[axis]]; if (b.lowerValues[axis] > bound.value){ return (false); }; bound = bounds[p.lowerBounds[axis]]; if (b.upperValues[axis] < bound.value){ return (false); }; axis++; }; return (true); } public function Validate():void{ var pair:b2Pair; var proxy1:b2Proxy; var proxy2:b2Proxy; var overlap:Boolean; var bounds:b2Bound; var boundCount:uint; var stabbingCount:uint; var i:uint; var bound:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; boundCount = (2 * m_proxyCount); stabbingCount = 0; i = 0; while (i < boundCount) { bound = bounds[i]; if (bound.IsLower() == true){ stabbingCount++; } else { stabbingCount--; }; i++; }; axis++; }; } private function IncrementOverlapCount(proxyId:uint):void{ var proxy:b2Proxy = m_proxyPool[proxyId]; if (proxy.timeStamp < m_timeStamp){ proxy.timeStamp = m_timeStamp; proxy.overlapCount = 1; } else { proxy.overlapCount = 2; m_queryResults[m_queryResultCount] = proxyId; m_queryResultCount++; }; } public function InRange(aabb:b2AABB):Boolean{ var dX:Number; var dY:Number; var d2X:Number; var d2Y:Number; dX = aabb.lowerBound.x; dY = aabb.lowerBound.y; dX = (dX - m_worldAABB.upperBound.x); dY = (dY - m_worldAABB.upperBound.y); d2X = m_worldAABB.lowerBound.x; d2Y = m_worldAABB.lowerBound.y; d2X = (d2X - aabb.upperBound.x); d2Y = (d2Y - aabb.upperBound.y); dX = b2Math.b2Max(dX, d2X); dY = b2Math.b2Max(dY, d2Y); return ((b2Math.b2Max(dX, dY) < 0)); } public function MoveProxy(proxyId:uint, aabb:b2AABB):void{ var as3arr:Array; var as3int:int; var axis:uint; var index:uint; var bound:b2Bound; var prevBound:b2Bound; var nextBound:b2Bound; var nextProxyId:uint; var nextProxy:b2Proxy; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerValue:uint; var upperValue:uint; var deltaLower:int; var deltaUpper:int; var prevProxyId:uint; var prevProxy:b2Proxy; if ((((proxyId == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= proxyId)))){ return; }; if (aabb.IsValid() == false){ return; }; var boundCount:uint = (2 * m_proxyCount); var proxy:b2Proxy = m_proxyPool[proxyId]; var newValues:b2BoundValues = new b2BoundValues(); ComputeBounds(newValues.lowerValues, newValues.upperValues, aabb); var oldValues:b2BoundValues = new b2BoundValues(); axis = 0; while (axis < 2) { bound = m_bounds[axis][proxy.lowerBounds[axis]]; oldValues.lowerValues[axis] = bound.value; bound = m_bounds[axis][proxy.upperBounds[axis]]; oldValues.upperValues[axis] = bound.value; axis++; }; axis = 0; while (axis < 2) { bounds = m_bounds[axis]; lowerIndex = proxy.lowerBounds[axis]; upperIndex = proxy.upperBounds[axis]; lowerValue = newValues.lowerValues[axis]; upperValue = newValues.upperValues[axis]; bound = bounds[lowerIndex]; deltaLower = (lowerValue - bound.value); bound.value = lowerValue; bound = bounds[upperIndex]; deltaUpper = (upperValue - bound.value); bound.value = upperValue; if (deltaLower < 0){ index = lowerIndex; while ((((index > 0)) && ((lowerValue < (bounds[int((index - 1))] as b2Bound).value)))) { bound = bounds[index]; prevBound = bounds[int((index - 1))]; prevProxyId = prevBound.proxyId; prevProxy = m_proxyPool[prevBound.proxyId]; prevBound.stabbingCount++; if (prevBound.IsUpper() == true){ if (TestOverlap(newValues, prevProxy)){ m_pairManager.AddBufferedPair(proxyId, prevProxyId); }; as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; } else { as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; }; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.Swap(prevBound); index--; }; }; if (deltaUpper > 0){ index = upperIndex; while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= upperValue)))) { bound = bounds[index]; nextBound = bounds[int((index + 1))]; nextProxyId = nextBound.proxyId; nextProxy = m_proxyPool[nextProxyId]; nextBound.stabbingCount++; if (nextBound.IsLower() == true){ if (TestOverlap(newValues, nextProxy)){ m_pairManager.AddBufferedPair(proxyId, nextProxyId); }; as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; } else { as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; }; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.Swap(nextBound); index++; }; }; if (deltaLower > 0){ index = lowerIndex; while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= lowerValue)))) { bound = bounds[index]; nextBound = bounds[int((index + 1))]; nextProxyId = nextBound.proxyId; nextProxy = m_proxyPool[nextProxyId]; nextBound.stabbingCount--; if (nextBound.IsUpper()){ if (TestOverlap(oldValues, nextProxy)){ m_pairManager.RemoveBufferedPair(proxyId, nextProxyId); }; as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; } else { as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; }; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.Swap(nextBound); index++; }; }; if (deltaUpper < 0){ index = upperIndex; while ((((index > 0)) && ((upperValue < (bounds[int((index - 1))] as b2Bound).value)))) { bound = bounds[index]; prevBound = bounds[int((index - 1))]; prevProxyId = prevBound.proxyId; prevProxy = m_proxyPool[prevProxyId]; prevBound.stabbingCount--; if (prevBound.IsLower() == true){ if (TestOverlap(oldValues, prevProxy)){ m_pairManager.RemoveBufferedPair(proxyId, prevProxyId); }; as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; } else { as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; }; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.Swap(prevBound); index--; }; }; axis++; }; } public static function BinarySearch(bounds:Array, count:int, value:uint):uint{ var mid:int; var bound:b2Bound; var low:int; var high:int = (count - 1); while (low <= high) { mid = ((low + high) / 2); bound = bounds[mid]; if (bound.value > value){ high = (mid - 1); } else { if (bound.value < value){ low = (mid + 1); } else { return (uint(mid)); }; }; }; return (uint(low)); } } }//package Box2D.Collision
Section 20
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 21
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dot:Number; var count1:int = poly1.m_vertexCount; var vertices1:Array = poly1.m_vertices; var normals1:Array = poly1.m_normals; var count2:int = poly2.m_vertexCount; var vertices2:Array = poly2.m_vertices; tMat = xf1.R; tVec = normals1[edge1]; var normal1WorldX:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); var normal1WorldY:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = xf2.R; var normal1X:Number = ((tMat.col1.x * normal1WorldX) + (tMat.col1.y * normal1WorldY)); var normal1Y:Number = ((tMat.col2.x * normal1WorldX) + (tMat.col2.y * normal1WorldY)); var index:int; var minDot:Number = Number.MAX_VALUE; var i:int; while (i < count2) { tVec = vertices2[i]; dot = ((tVec.x * normal1X) + (tVec.y * normal1Y)); if (dot < minDot){ minDot = dot; index = i; }; i++; }; tVec = vertices1[edge1]; tMat = xf1.R; var v1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var v1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tVec = vertices2[index]; tMat = xf2.R; var v2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var v2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); v2X = (v2X - v1X); v2Y = (v2Y - v1Y); var separation:Number = ((v2X * normal1WorldX) + (v2Y * normal1WorldY)); return (separation); } public static function b2TestOverlap(a:b2AABB, b:b2AABB):Boolean{ var t1:b2Vec2 = b.lowerBound; var t2:b2Vec2 = a.upperBound; var d1X:Number = (t1.x - t2.x); var d1Y:Number = (t1.y - t2.y); t1 = a.lowerBound; t2 = b.upperBound; var d2X:Number = (t1.x - t2.x); var d2Y:Number = (t1.y - t2.y); if ((((d1X > 0)) || ((d1Y > 0)))){ return (false); }; if ((((d2X > 0)) || ((d2Y > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(c:Array, poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var tClip:ClipVertex; var dot:Number; var count1:int = poly1.m_vertexCount; var normals1:Array = poly1.m_normals; var count2:int = poly2.m_vertexCount; var vertices2:Array = poly2.m_vertices; var normals2:Array = poly2.m_normals; tMat = xf1.R; tVec = normals1[edge1]; var normal1X:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); var normal1Y:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = xf2.R; var tX:Number = ((tMat.col1.x * normal1X) + (tMat.col1.y * normal1Y)); normal1Y = ((tMat.col2.x * normal1X) + (tMat.col2.y * normal1Y)); normal1X = tX; var index:int; var minDot:Number = Number.MAX_VALUE; var i:int; while (i < count2) { tVec = normals2[i]; dot = ((normal1X * tVec.x) + (normal1Y * tVec.y)); if (dot < minDot){ minDot = dot; index = i; }; i++; }; var i1:int = index; var i2:int = (((i1 + 1) < count2)) ? (i1 + 1) : 0; tClip = c[0]; tVec = vertices2[i1]; tMat = xf2.R; tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tClip.id.features.referenceEdge = edge1; tClip.id.features.incidentEdge = i1; tClip.id.features.incidentVertex = 0; tClip = c[1]; tVec = vertices2[i2]; tMat = xf2.R; tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tClip.id.features.referenceEdge = edge1; tClip.id.features.incidentEdge = i2; tClip.id.features.incidentVertex = 1; } public static function b2CollidePolygons(manifold:b2Manifold, polyA:b2PolygonShape, xfA:b2XForm, polyB:b2PolygonShape, xfB:b2XForm):void{ var cv:ClipVertex; var poly1:b2PolygonShape; var poly2:b2PolygonShape; var edge1:int; var flip:uint; var np:int; var v12:b2Vec2; var separation:Number; var cp:b2ManifoldPoint; manifold.pointCount = 0; var edgeA:int; var edgeAO:Array = [edgeA]; var separationA:Number = FindMaxSeparation(edgeAO, polyA, xfA, polyB, xfB); edgeA = edgeAO[0]; if (separationA > 0){ return; }; var edgeB:int; var edgeBO:Array = [edgeB]; var separationB:Number = FindMaxSeparation(edgeBO, polyB, xfB, polyA, xfA); edgeB = edgeBO[0]; if (separationB > 0){ return; }; var xf1:b2XForm = new b2XForm(); var xf2:b2XForm = new b2XForm(); var k_relativeTol:Number = 0.98; var k_absoluteTol:Number = 0.001; if (separationB > ((k_relativeTol * separationA) + k_absoluteTol)){ poly1 = polyB; poly2 = polyA; xf1.Set(xfB); xf2.Set(xfA); edge1 = edgeB; flip = 1; } else { poly1 = polyA; poly2 = polyB; xf1.Set(xfA); xf2.Set(xfB); edge1 = edgeA; flip = 0; }; var incidentEdge:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); var count1:int = poly1.m_vertexCount; var vertices1:Array = poly1.m_vertices; var tVec:b2Vec2 = vertices1[edge1]; var v11:b2Vec2 = tVec.Copy(); if ((edge1 + 1) < count1){ tVec = vertices1[int((edge1 + 1))]; v12 = tVec.Copy(); } else { tVec = vertices1[0]; v12 = tVec.Copy(); }; var dv:b2Vec2 = b2Math.SubtractVV(v12, v11); var sideNormal:b2Vec2 = b2Math.b2MulMV(xf1.R, b2Math.SubtractVV(v12, v11)); sideNormal.Normalize(); var frontNormal:b2Vec2 = b2Math.b2CrossVF(sideNormal, 1); v11 = b2Math.b2MulX(xf1, v11); v12 = b2Math.b2MulX(xf1, v12); var frontOffset:Number = b2Math.b2Dot(frontNormal, v11); var sideOffset1:Number = -(b2Math.b2Dot(sideNormal, v11)); var sideOffset2:Number = b2Math.b2Dot(sideNormal, v12); var clipPoints1:Array = [new ClipVertex(), new ClipVertex()]; var clipPoints2:Array = [new ClipVertex(), new ClipVertex()]; np = ClipSegmentToLine(clipPoints1, incidentEdge, sideNormal.Negative(), sideOffset1); if (np < 2){ return; }; np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2); if (np < 2){ return; }; manifold.normal = (flip) ? frontNormal.Negative() : frontNormal.Copy(); var pointCount:int; var i:int; while (i < b2Settings.b2_maxManifoldPoints) { cv = clipPoints2[i]; separation = (b2Math.b2Dot(frontNormal, cv.v) - frontOffset); if (separation <= 0){ cp = manifold.points[pointCount]; cp.separation = separation; cp.localPoint1 = b2Math.b2MulXT(xfA, cv.v); cp.localPoint2 = b2Math.b2MulXT(xfB, cv.v); cp.id.key = cv.id._key; cp.id.features.flip = flip; pointCount++; }; i++; }; manifold.pointCount = pointCount; } public static function FindMaxSeparation(edgeIndex:Array, poly1:b2PolygonShape, xf1:b2XForm, poly2:b2PolygonShape, xf2:b2XForm):Number{ var tVec:b2Vec2; var tMat:b2Mat22; var bestEdge:int; var bestSeparation:Number; var increment:int; var dot:Number; var count1:int = poly1.m_vertexCount; var normals1:Array = poly1.m_normals; tMat = xf2.R; tVec = poly2.m_centroid; var dX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var dY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf1.R; tVec = poly1.m_centroid; dX = (dX - (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)))); dY = (dY - (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)))); var dLocal1X:Number = ((dX * xf1.R.col1.x) + (dY * xf1.R.col1.y)); var dLocal1Y:Number = ((dX * xf1.R.col2.x) + (dY * xf1.R.col2.y)); var edge:int; var maxDot:Number = -(Number.MAX_VALUE); var i:int; while (i < count1) { tVec = normals1[i]; dot = ((tVec.x * dLocal1X) + (tVec.y * dLocal1Y)); if (dot > maxDot){ maxDot = dot; edge = i; }; i++; }; var s:Number = EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > 0){ return (s); }; var prevEdge:int = (((edge - 1) >= 0)) ? (edge - 1) : (count1 - 1); var sPrev:Number = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); if (sPrev > 0){ return (sPrev); }; var nextEdge:int = (((edge + 1) < count1)) ? (edge + 1) : 0; var sNext:Number = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); if (sNext > 0){ return (sNext); }; if ((((sPrev > s)) && ((sPrev > sNext)))){ increment = -1; bestEdge = prevEdge; bestSeparation = sPrev; } else { if (sNext > s){ increment = 1; bestEdge = nextEdge; bestSeparation = sNext; } else { edgeIndex[0] = edge; return (s); }; }; while (true) { if (increment == -1){ edge = (((bestEdge - 1) >= 0)) ? (bestEdge - 1) : (count1 - 1); } else { edge = (((bestEdge + 1) < count1)) ? (bestEdge + 1) : 0; }; s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > 0){ return (s); }; if (s > bestSeparation){ bestEdge = edge; bestSeparation = s; } else { break; }; }; edgeIndex[0] = bestEdge; return (bestSeparation); } public static function ClipSegmentToLine(vOut:Array, vIn:Array, normal:b2Vec2, offset:Number):int{ var cv:ClipVertex; var numOut:int; var vIn0:b2Vec2; var vIn1:b2Vec2; var distance0:Number; var interp:Number; var tVec:b2Vec2; var cv2:ClipVertex; numOut = 0; cv = vIn[0]; vIn0 = cv.v; cv = vIn[1]; vIn1 = cv.v; distance0 = (b2Math.b2Dot(normal, vIn0) - offset); var distance1:Number = (b2Math.b2Dot(normal, vIn1) - offset); if (distance0 <= 0){ var _temp1 = numOut; numOut = (numOut + 1); var _local14 = _temp1; vOut[_local14] = vIn[0]; }; if (distance1 <= 0){ var _temp2 = numOut; numOut = (numOut + 1); _local14 = _temp2; vOut[_local14] = vIn[1]; }; if ((distance0 * distance1) < 0){ interp = (distance0 / (distance0 - distance1)); cv = vOut[numOut]; tVec = cv.v; tVec.x = (vIn0.x + (interp * (vIn1.x - vIn0.x))); tVec.y = (vIn0.y + (interp * (vIn1.y - vIn0.y))); cv = vOut[numOut]; if (distance0 > 0){ cv2 = vIn[0]; cv.id = cv2.id; } else { cv2 = vIn[1]; cv.id = cv2.id; }; numOut++; }; return (numOut); } public static function b2CollideCircles(manifold:b2Manifold, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var separation:Number; var dist:Number; var a:Number; manifold.pointCount = 0; tMat = xf1.R; tVec = circle1.m_localPosition; var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf2.R; tVec = circle2.m_localPosition; var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var distSqr:Number = ((dX * dX) + (dY * dY)); var r1:Number = circle1.m_radius; var r2:Number = circle2.m_radius; var radiusSum:Number = (r1 + r2); if (distSqr > (radiusSum * radiusSum)){ return; }; if (distSqr < Number.MIN_VALUE){ separation = -(radiusSum); manifold.normal.Set(0, 1); } else { dist = Math.sqrt(distSqr); separation = (dist - radiusSum); a = (1 / dist); manifold.normal.x = (a * dX); manifold.normal.y = (a * dY); }; manifold.pointCount = 1; var tPoint:b2ManifoldPoint = manifold.points[0]; tPoint.id.key = 0; tPoint.separation = separation; p1X = (p1X + (r1 * manifold.normal.x)); p1Y = (p1Y + (r1 * manifold.normal.y)); p2X = (p2X - (r2 * manifold.normal.x)); p2Y = (p2Y - (r2 * manifold.normal.y)); var pX:Number = (0.5 * (p1X + p2X)); var pY:Number = (0.5 * (p1Y + p2Y)); var tX:Number = (pX - xf1.position.x); var tY:Number = (pY - xf1.position.y); tPoint.localPoint1.x = ((tX * xf1.R.col1.x) + (tY * xf1.R.col1.y)); tPoint.localPoint1.y = ((tX * xf1.R.col2.x) + (tY * xf1.R.col2.y)); tX = (pX - xf2.position.x); tY = (pY - xf2.position.y); tPoint.localPoint2.x = ((tX * xf2.R.col1.x) + (tY * xf2.R.col1.y)); tPoint.localPoint2.y = ((tX * xf2.R.col2.x) + (tY * xf2.R.col2.y)); } public static function b2CollidePolygonAndCircle(manifold:b2Manifold, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):void{ var tPoint:b2ManifoldPoint; var dX:Number; var dY:Number; var positionX:Number; var positionY:Number; var tVec:b2Vec2; var tMat:b2Mat22; var dist:Number; var pX:Number; var pY:Number; var s:Number; manifold.pointCount = 0; tMat = xf2.R; tVec = circle.m_localPosition; var cX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var cY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); dX = (cX - xf1.position.x); dY = (cY - xf1.position.y); tMat = xf1.R; var cLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); var cLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); var normalIndex:int; var separation:Number = -(Number.MAX_VALUE); var radius:Number = circle.m_radius; var vertexCount:int = polygon.m_vertexCount; var vertices:Array = polygon.m_vertices; var normals:Array = polygon.m_normals; var i:int; while (i < vertexCount) { tVec = vertices[i]; dX = (cLocalX - tVec.x); dY = (cLocalY - tVec.y); tVec = normals[i]; s = ((tVec.x * dX) + (tVec.y * dY)); if (s > radius){ return; }; if (s > separation){ separation = s; normalIndex = i; }; i++; }; if (separation < Number.MIN_VALUE){ manifold.pointCount = 1; tVec = normals[normalIndex]; tMat = xf1.R; manifold.normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); manifold.normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tPoint = manifold.points[0]; tPoint.id.features.incidentEdge = normalIndex; tPoint.id.features.incidentVertex = b2_nullFeature; tPoint.id.features.referenceEdge = 0; tPoint.id.features.flip = 0; positionX = (cX - (radius * manifold.normal.x)); positionY = (cY - (radius * manifold.normal.y)); dX = (positionX - xf1.position.x); dY = (positionY - xf1.position.y); tMat = xf1.R; tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); dX = (positionX - xf2.position.x); dY = (positionY - xf2.position.y); tMat = xf2.R; tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); tPoint.separation = (separation - radius); return; }; var vertIndex1:int = normalIndex; var vertIndex2:int = (((vertIndex1 + 1) < vertexCount)) ? (vertIndex1 + 1) : 0; tVec = vertices[vertIndex1]; var tVec2:b2Vec2 = vertices[vertIndex2]; var eX:Number = (tVec2.x - tVec.x); var eY:Number = (tVec2.y - tVec.y); var length:Number = Math.sqrt(((eX * eX) + (eY * eY))); eX = (eX / length); eY = (eY / length); dX = (cLocalX - tVec.x); dY = (cLocalY - tVec.y); var u:Number = ((dX * eX) + (dY * eY)); tPoint = manifold.points[0]; if (u <= 0){ pX = tVec.x; pY = tVec.y; tPoint.id.features.incidentEdge = b2_nullFeature; tPoint.id.features.incidentVertex = vertIndex1; } else { if (u >= length){ pX = tVec2.x; pY = tVec2.y; tPoint.id.features.incidentEdge = b2_nullFeature; tPoint.id.features.incidentVertex = vertIndex2; } else { pX = ((eX * u) + tVec.x); pY = ((eY * u) + tVec.y); tPoint.id.features.incidentEdge = normalIndex; tPoint.id.features.incidentVertex = b2_nullFeature; }; }; dX = (cLocalX - pX); dY = (cLocalY - pY); dist = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dist); dY = (dY / dist); if (dist > radius){ return; }; manifold.pointCount = 1; tMat = xf1.R; manifold.normal.x = ((tMat.col1.x * dX) + (tMat.col2.x * dY)); manifold.normal.y = ((tMat.col1.y * dX) + (tMat.col2.y * dY)); positionX = (cX - (radius * manifold.normal.x)); positionY = (cY - (radius * manifold.normal.y)); dX = (positionX - xf1.position.x); dY = (positionY - xf1.position.y); tMat = xf1.R; tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); dX = (positionX - xf2.position.x); dY = (positionY - xf2.position.y); tMat = xf2.R; tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); tPoint.separation = (dist - radius); tPoint.id.features.referenceEdge = 0; tPoint.id.features.flip = 0; } } }//package Box2D.Collision
Section 22
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(id:b2ContactID):void{ key = id._key; } public function Copy():b2ContactID{ var id:b2ContactID = new b2ContactID(); id.key = key; return (id); } public function set key(value:uint):void{ _key = value; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Box2D.Collision
Section 23
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var friction:Number; public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 24
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(w:b2Vec2, points:Array, pointCount:int):Boolean{ var points_i:b2Vec2; var dX:Number; var dY:Number; var mX:Number; var mY:Number; var k_tolerance:Number = (100 * Number.MIN_VALUE); var i:int; while (i < pointCount) { points_i = points[i]; dX = Math.abs((w.x - points_i.x)); dY = Math.abs((w.y - points_i.y)); mX = Math.max(Math.abs(w.x), Math.abs(points_i.x)); mY = Math.max(Math.abs(w.y), Math.abs(points_i.y)); if ((((dX < (k_tolerance * (mX + 1)))) && ((dY < (k_tolerance * (mY + 1)))))){ return (true); }; i++; }; return (false); } public static function DistanceGeneric(x1:b2Vec2, x2:b2Vec2, shape1, xf1:b2XForm, shape2, xf2:b2XForm):Number{ var tVec:b2Vec2; var vX:Number; var vY:Number; var w1:b2Vec2; var w2:b2Vec2; var wX:Number; var wY:Number; var vw:Number; var maxSqr:Number; var i:int; var p1s:Array = s_p1s; var p2s:Array = s_p2s; var points:Array = s_points; var pointCount:int; x1.SetV(shape1.GetFirstVertex(xf1)); x2.SetV(shape2.GetFirstVertex(xf2)); var vSqr:Number = 0; var maxIterations = 20; var iter:int; while (iter < maxIterations) { vX = (x2.x - x1.x); vY = (x2.y - x1.y); w1 = shape1.Support(xf1, vX, vY); w2 = shape2.Support(xf2, -(vX), -(vY)); vSqr = ((vX * vX) + (vY * vY)); wX = (w2.x - w1.x); wY = (w2.y - w1.y); vw = ((vX * wX) + (vY * wY)); if ((vSqr - vw) <= (0.01 * vSqr)){ if (pointCount == 0){ x1.SetV(w1); x2.SetV(w2); }; g_GJK_Iterations = iter; return (Math.sqrt(vSqr)); }; switch (pointCount){ case 0: tVec = p1s[0]; tVec.SetV(w1); tVec = p2s[0]; tVec.SetV(w2); tVec = points[0]; tVec.x = wX; tVec.y = wY; x1.SetV(p1s[0]); x2.SetV(p2s[0]); pointCount++; break; case 1: tVec = p1s[1]; tVec.SetV(w1); tVec = p2s[1]; tVec.SetV(w2); tVec = points[1]; tVec.x = wX; tVec.y = wY; pointCount = ProcessTwo(x1, x2, p1s, p2s, points); break; case 2: tVec = p1s[2]; tVec.SetV(w1); tVec = p2s[2]; tVec.SetV(w2); tVec = points[2]; tVec.x = wX; tVec.y = wY; pointCount = ProcessThree(x1, x2, p1s, p2s, points); break; }; if (pointCount == 3){ g_GJK_Iterations = iter; return (0); }; maxSqr = -(Number.MAX_VALUE); i = 0; while (i < pointCount) { tVec = points[i]; maxSqr = b2Math.b2Max(maxSqr, ((tVec.x * tVec.x) + (tVec.y * tVec.y))); i++; }; if ((((pointCount == 3)) || ((vSqr <= ((100 * Number.MIN_VALUE) * maxSqr))))){ g_GJK_Iterations = iter; vX = (x2.x - x1.x); vY = (x2.y - x1.y); vSqr = ((vX * vX) + (vY * vY)); return (Math.sqrt(vSqr)); }; iter++; }; g_GJK_Iterations = maxIterations; return (Math.sqrt(vSqr)); } public static function DistanceCC(x1:b2Vec2, x2:b2Vec2, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dLen:Number; var distance:Number; tMat = xf1.R; tVec = circle1.m_localPosition; var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf2.R; tVec = circle2.m_localPosition; var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var dSqr:Number = ((dX * dX) + (dY * dY)); var r1:Number = (circle1.m_radius - b2Settings.b2_toiSlop); var r2:Number = (circle2.m_radius - b2Settings.b2_toiSlop); var r:Number = (r1 + r2); if (dSqr > (r * r)){ dLen = Math.sqrt(dSqr); dX = (dX / dLen); dY = (dY / dLen); distance = (dLen - r); x1.x = (p1X + (r1 * dX)); x1.y = (p1Y + (r1 * dY)); x2.x = (p2X - (r2 * dX)); x2.y = (p2Y - (r2 * dY)); return (distance); }; if (dSqr > (Number.MIN_VALUE * Number.MIN_VALUE)){ dLen = Math.sqrt(dSqr); dX = (dX / dLen); dY = (dY / dLen); x1.x = (p1X + (r1 * dX)); x1.y = (p1Y + (r1 * dY)); x2.x = x1.x; x2.y = x1.y; return (0); }; x1.x = p1X; x1.y = p1Y; x2.x = x1.x; x2.y = x1.y; return (0); } public static function ProcessThree(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{ var points_0:b2Vec2; var points_1:b2Vec2; var points_2:b2Vec2; var p1s_0:b2Vec2; var p1s_1:b2Vec2; var p1s_2:b2Vec2; var p2s_0:b2Vec2; var p2s_1:b2Vec2; var lambda:Number; points_0 = points[0]; points_1 = points[1]; points_2 = points[2]; p1s_0 = p1s[0]; p1s_1 = p1s[1]; p1s_2 = p1s[2]; p2s_0 = p2s[0]; p2s_1 = p2s[1]; var p2s_2:b2Vec2 = p2s[2]; var aX:Number = points_0.x; var aY:Number = points_0.y; var bX:Number = points_1.x; var bY:Number = points_1.y; var cX:Number = points_2.x; var cY:Number = points_2.y; var abX:Number = (bX - aX); var abY:Number = (bY - aY); var acX:Number = (cX - aX); var acY:Number = (cY - aY); var bcX:Number = (cX - bX); var bcY:Number = (cY - bY); var sn:Number = -(((aX * abX) + (aY * abY))); var sd:Number = ((bX * abX) + (bY * abY)); var tn:Number = -(((aX * acX) + (aY * acY))); var td:Number = ((cX * acX) + (cY * acY)); var un:Number = -(((bX * bcX) + (bY * bcY))); var ud:Number = ((cX * bcX) + (cY * bcY)); if ((((td <= 0)) && ((ud <= 0)))){ x1.SetV(p1s_2); x2.SetV(p2s_2); p1s_0.SetV(p1s_2); p2s_0.SetV(p2s_2); points_0.SetV(points_2); return (1); }; var n:Number = ((abX * acY) - (abY * acX)); var vc:Number = (n * ((aX * bY) - (aY * bX))); var va:Number = (n * ((bX * cY) - (bY * cX))); if ((((((((va <= 0)) && ((un >= 0)))) && ((ud >= 0)))) && (((un + ud) > 0)))){ lambda = (un / (un + ud)); x1.x = (p1s_1.x + (lambda * (p1s_2.x - p1s_1.x))); x1.y = (p1s_1.y + (lambda * (p1s_2.y - p1s_1.y))); x2.x = (p2s_1.x + (lambda * (p2s_2.x - p2s_1.x))); x2.y = (p2s_1.y + (lambda * (p2s_2.y - p2s_1.y))); p1s_0.SetV(p1s_2); p2s_0.SetV(p2s_2); points_0.SetV(points_2); return (2); }; var vb:Number = (n * ((cX * aY) - (cY * aX))); if ((((((((vb <= 0)) && ((tn >= 0)))) && ((td >= 0)))) && (((tn + td) > 0)))){ lambda = (tn / (tn + td)); x1.x = (p1s_0.x + (lambda * (p1s_2.x - p1s_0.x))); x1.y = (p1s_0.y + (lambda * (p1s_2.y - p1s_0.y))); x2.x = (p2s_0.x + (lambda * (p2s_2.x - p2s_0.x))); x2.y = (p2s_0.y + (lambda * (p2s_2.y - p2s_0.y))); p1s_1.SetV(p1s_2); p2s_1.SetV(p2s_2); points_1.SetV(points_2); return (2); }; var denom:Number = ((va + vb) + vc); denom = (1 / denom); var u:Number = (va * denom); var v:Number = (vb * denom); var w:Number = ((1 - u) - v); x1.x = (((u * p1s_0.x) + (v * p1s_1.x)) + (w * p1s_2.x)); x1.y = (((u * p1s_0.y) + (v * p1s_1.y)) + (w * p1s_2.y)); x2.x = (((u * p2s_0.x) + (v * p2s_1.x)) + (w * p2s_2.x)); x2.y = (((u * p2s_0.y) + (v * p2s_1.y)) + (w * p2s_2.y)); return (3); } public static function DistancePC(x1:b2Vec2, x2:b2Vec2, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dX:Number; var dY:Number; var dLen:Number; var point:b2Point = gPoint; tVec = circle.m_localPosition; tMat = xf2.R; point.p.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); point.p.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var distance:Number = DistanceGeneric(x1, x2, polygon, xf1, point, b2Math.b2XForm_identity); var r:Number = (circle.m_radius - b2Settings.b2_toiSlop); if (distance > r){ distance = (distance - r); dX = (x2.x - x1.x); dY = (x2.y - x1.y); dLen = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dLen); dY = (dY / dLen); x2.x = (x2.x - (r * dX)); x2.y = (x2.y - (r * dY)); } else { distance = 0; x2.x = x1.x; x2.y = x1.y; }; return (distance); } public static function Distance(x1:b2Vec2, x2:b2Vec2, shape1:b2Shape, xf1:b2XForm, shape2:b2Shape, xf2:b2XForm):Number{ var type1:int = shape1.m_type; var type2:int = shape2.m_type; if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_circleShape)))){ return (DistanceCC(x1, x2, (shape1 as b2CircleShape), xf1, (shape2 as b2CircleShape), xf2)); }; if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_circleShape)))){ return (DistancePC(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2CircleShape), xf2)); }; if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_polygonShape)))){ return (DistancePC(x2, x1, (shape2 as b2PolygonShape), xf2, (shape1 as b2CircleShape), xf1)); }; if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2PolygonShape), xf2)); }; return (0); } public static function ProcessTwo(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{ var p1s_1:b2Vec2; var p2s_0:b2Vec2; var p2s_1:b2Vec2; var lambda:Number; var points_0:b2Vec2 = points[0]; var points_1:b2Vec2 = points[1]; var p1s_0:b2Vec2 = p1s[0]; p1s_1 = p1s[1]; p2s_0 = p2s[0]; p2s_1 = p2s[1]; var rX:Number = -(points_1.x); var rY:Number = -(points_1.y); var dX:Number = (points_0.x - points_1.x); var dY:Number = (points_0.y - points_1.y); var length:Number = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / length); dY = (dY / length); lambda = ((rX * dX) + (rY * dY)); if ((((lambda <= 0)) || ((length < Number.MIN_VALUE)))){ x1.SetV(p1s_1); x2.SetV(p2s_1); p1s_0.SetV(p1s_1); p2s_0.SetV(p2s_1); points_0.SetV(points_1); return (1); }; lambda = (lambda / length); x1.x = (p1s_1.x + (lambda * (p1s_0.x - p1s_1.x))); x1.y = (p1s_1.y + (lambda * (p1s_0.y - p1s_1.y))); x2.x = (p2s_1.x + (lambda * (p2s_0.x - p2s_1.x))); x2.y = (p2s_1.y + (lambda * (p2s_0.y - p2s_1.y))); return (2); } } }//package Box2D.Collision
Section 25
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var pointCount:int;// = 0 public var normal:b2Vec2; public var points:Array; public function b2Manifold(){ super(); points = new Array(b2Settings.b2_maxManifoldPoints); var i:int; while (i < b2Settings.b2_maxManifoldPoints) { points[i] = new b2ManifoldPoint(); i++; }; normal = new b2Vec2(); } public function Set(m:b2Manifold):void{ pointCount = m.pointCount; var i:int; while (i < b2Settings.b2_maxManifoldPoints) { (points[i] as b2ManifoldPoint).Set(m.points[i]); i++; }; normal.SetV(m.normal); } public function Reset():void{ var i:int; while (i < b2Settings.b2_maxManifoldPoints) { (points[i] as b2ManifoldPoint).Reset(); i++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 26
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(m:b2ManifoldPoint):void{ localPoint1.SetV(m.localPoint1); localPoint2.SetV(m.localPoint2); separation = m.separation; normalImpulse = m.normalImpulse; tangentImpulse = m.tangentImpulse; id.key = m.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 27
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 28
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var proxyId1:uint; public var userData;// = null public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 29
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{ } public function PairAdded(proxyUserData1, proxyUserData2){ return (null); } } }//package Box2D.Collision
Section 30
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_hashTable:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var i:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); i = 0; while (i < b2Pair.b2_tableCapacity) { m_hashTable[i] = b2Pair.b2_nullPair; i++; }; m_pairs = new Array(b2Settings.b2_maxPairs); i = 0; while (i < b2Settings.b2_maxPairs) { m_pairs[i] = new b2Pair(); i++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); i = 0; while (i < b2Settings.b2_maxPairs) { m_pairBuffer[i] = new b2BufferedPair(); i++; }; i = 0; while (i < b2Settings.b2_maxPairs) { m_pairs[i].proxyId1 = b2Pair.b2_nullProxy; m_pairs[i].proxyId2 = b2Pair.b2_nullProxy; m_pairs[i].userData = null; m_pairs[i].status = 0; m_pairs[i].next = (i + 1); i++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(proxyId1:uint, proxyId2:uint, hash:uint):b2Pair{ var pair:b2Pair; var index:uint = m_hashTable[hash]; pair = m_pairs[index]; while (((!((index == b2Pair.b2_nullPair))) && ((Equals(pair, proxyId1, proxyId2) == false)))) { index = pair.next; pair = m_pairs[index]; }; if (index == b2Pair.b2_nullPair){ return (null); }; return (pair); } private function Find(proxyId1:uint, proxyId2:uint):b2Pair{ var temp:uint; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); return (FindHash(proxyId1, proxyId2, hash)); } private function ValidateBuffer():void{ } public function Commit():void{ var bufferedPair:b2BufferedPair; var i:int; var pair:b2Pair; var proxy1:b2Proxy; var proxy2:b2Proxy; var removeCount:int; var proxies:Array = m_broadPhase.m_proxyPool; i = 0; while (i < m_pairBufferCount) { bufferedPair = m_pairBuffer[i]; pair = Find(bufferedPair.proxyId1, bufferedPair.proxyId2); pair.ClearBuffered(); proxy1 = proxies[pair.proxyId1]; proxy2 = proxies[pair.proxyId2]; if (pair.IsRemoved()){ if (pair.IsFinal() == true){ m_callback.PairRemoved(proxy1.userData, proxy2.userData, pair.userData); }; bufferedPair = m_pairBuffer[removeCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; removeCount++; } else { if (pair.IsFinal() == false){ pair.userData = m_callback.PairAdded(proxy1.userData, proxy2.userData); pair.SetFinal(); }; }; i++; }; i = 0; while (i < removeCount) { bufferedPair = m_pairBuffer[i]; RemovePair(bufferedPair.proxyId1, bufferedPair.proxyId2); i++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(proxyId1:int, proxyId2:int):void{ var bufferedPair:b2BufferedPair; var pair:b2Pair = Find(proxyId1, proxyId2); if (pair == null){ return; }; if (pair.IsBuffered() == false){ pair.SetBuffered(); bufferedPair = m_pairBuffer[m_pairBufferCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; m_pairBufferCount++; }; pair.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(proxyId1:uint, proxyId2:uint){ var pair:b2Pair; var temp:uint; var index:uint; var userData:*; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); var node:uint = m_hashTable[hash]; var pNode:b2Pair; while (node != b2Pair.b2_nullPair) { if (Equals(m_pairs[node], proxyId1, proxyId2)){ index = node; pair = m_pairs[node]; if (pNode){ pNode.next = pair.next; } else { m_hashTable[hash] = pair.next; }; pair = m_pairs[index]; userData = pair.userData; pair.next = m_freePair; pair.proxyId1 = b2Pair.b2_nullProxy; pair.proxyId2 = b2Pair.b2_nullProxy; pair.userData = null; pair.status = 0; m_freePair = index; m_pairCount--; return (userData); } else { pNode = m_pairs[node]; node = pNode.next; }; }; return (null); } public function Initialize(broadPhase:b2BroadPhase, callback:b2PairCallback):void{ m_broadPhase = broadPhase; m_callback = callback; } public function AddBufferedPair(proxyId1:int, proxyId2:int):void{ var bufferedPair:b2BufferedPair; var pair:b2Pair = AddPair(proxyId1, proxyId2); if (pair.IsBuffered() == false){ pair.SetBuffered(); bufferedPair = m_pairBuffer[m_pairBufferCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; m_pairBufferCount++; }; pair.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(proxyId1:uint, proxyId2:uint):b2Pair{ var temp:uint; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); var pair = FindHash(proxyId1, proxyId2, hash); if (pair != null){ return (pair); }; var pIndex:uint = m_freePair; pair = m_pairs[pIndex]; m_freePair = pair.next; pair.proxyId1 = proxyId1; pair.proxyId2 = proxyId2; pair.status = 0; pair.userData = null; pair.next = m_hashTable[hash]; m_hashTable[hash] = pIndex; m_pairCount++; return (pair); } private function ValidateTable():void{ } public static function EqualsPair(pair1:b2BufferedPair, pair2:b2BufferedPair):Boolean{ return ((((pair1.proxyId1 == pair2.proxyId1)) && ((pair1.proxyId2 == pair2.proxyId2)))); } public static function Hash(proxyId1:uint, proxyId2:uint):uint{ var key:uint = (((proxyId2 << 16) & 4294901760) | proxyId1); key = (~(key) + ((key << 15) & 4294934528)); key = (key ^ ((key >> 12) & 1048575)); key = (key + ((key << 2) & 4294967292)); key = (key ^ ((key >> 4) & 268435455)); key = (key * 2057); key = (key ^ ((key >> 16) & 0xFFFF)); return (key); } public static function Equals(pair:b2Pair, proxyId1:uint, proxyId2:uint):Boolean{ return ((((pair.proxyId1 == proxyId1)) && ((pair.proxyId2 == proxyId2)))); } } }//package Box2D.Collision
Section 31
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(xf:b2XForm):b2Vec2{ return (p); } public function Support(xf:b2XForm, vX:Number, vY:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 32
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var userData;// = null public var lowerBounds:Array; public var upperBounds:Array; public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(next:uint):void{ lowerBounds[0] = (next & 0xFFFF); } } }//package Box2D.Collision
Section 33
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var bX:Number; var bY:Number; var a:Number; var mu2:Number; var nLen:Number; var s:b2Vec2 = segment.p1; var rX:Number = (segment.p2.x - s.x); var rY:Number = (segment.p2.y - s.y); var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var nX:Number = dY; var nY:Number = -(dX); var k_slop:Number = (100 * Number.MIN_VALUE); var denom:Number = -(((rX * nX) + (rY * nY))); if (denom > k_slop){ bX = (s.x - p1.x); bY = (s.y - p1.y); a = ((bX * nX) + (bY * nY)); if ((((0 <= a)) && ((a <= (maxLambda * denom))))){ mu2 = ((-(rX) * bY) + (rY * bX)); if (((((-(k_slop) * denom) <= mu2)) && ((mu2 <= (denom * (1 + k_slop)))))){ a = (a / denom); nLen = Math.sqrt(((nX * nX) + (nY * nY))); nX = (nX / nLen); nY = (nY / nLen); lambda[0] = a; normal.Set(nX, nY); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 34
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(shape1:b2Shape, sweep1:b2Sweep, shape2:b2Shape, sweep2:b2Sweep):Number{ var math1:Number; var math2:Number; var t:Number; var xf1:b2XForm; var xf2:b2XForm; var nLen:Number; var approachVelocityBound:Number; var dAlpha:Number; var newAlpha:Number; var r1:Number = shape1.m_sweepRadius; var r2:Number = shape2.m_sweepRadius; var t0:Number = sweep1.t0; var v1X:Number = (sweep1.c.x - sweep1.c0.x); var v1Y:Number = (sweep1.c.y - sweep1.c0.y); var v2X:Number = (sweep2.c.x - sweep2.c0.x); var v2Y:Number = (sweep2.c.y - sweep2.c0.y); var omega1:Number = (sweep1.a - sweep1.a0); var omega2:Number = (sweep2.a - sweep2.a0); var alpha:Number = 0; var p1:b2Vec2 = s_p1; var p2:b2Vec2 = s_p2; var k_maxIterations = 20; var iter:int; var normalX:Number = 0; var normalY:Number = 0; var distance:Number = 0; var targetDistance:Number = 0; while (true) { t = (((1 - alpha) * t0) + alpha); xf1 = s_xf1; xf2 = s_xf2; sweep1.GetXForm(xf1, t); sweep2.GetXForm(xf2, t); distance = b2Distance.Distance(p1, p2, shape1, xf1, shape2, xf2); if (iter == 0){ if (distance > (2 * b2Settings.b2_toiSlop)){ targetDistance = (1.5 * b2Settings.b2_toiSlop); } else { math1 = (0.05 * b2Settings.b2_toiSlop); math2 = (distance - (0.5 * b2Settings.b2_toiSlop)); targetDistance = ((math1 > math2)) ? math1 : math2; }; }; if (((((distance - targetDistance) < (0.05 * b2Settings.b2_toiSlop))) || ((iter == k_maxIterations)))){ break; }; normalX = (p2.x - p1.x); normalY = (p2.y - p1.y); nLen = Math.sqrt(((normalX * normalX) + (normalY * normalY))); normalX = (normalX / nLen); normalY = (normalY / nLen); approachVelocityBound = ((((normalX * (v1X - v2X)) + (normalY * (v1Y - v2Y))) + (((omega1 < 0)) ? -(omega1) : omega1 * r1)) + (((omega2 < 0)) ? -(omega2) : omega2 * r2)); if (approachVelocityBound == 0){ alpha = 1; break; }; dAlpha = ((distance - targetDistance) / approachVelocityBound); newAlpha = (alpha + dAlpha); if ((((newAlpha < 0)) || ((1 < newAlpha)))){ alpha = 1; break; }; if (newAlpha < ((1 + (100 * Number.MIN_VALUE)) * alpha)){ break; }; alpha = newAlpha; iter++; }; return (alpha); } } }//package Box2D.Collision
Section 35
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 36
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(value:int):void{ _incidentVertex = value; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(value:int):void{ _referenceEdge = value; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(value:int):void{ _flip = value; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(value:int):void{ _incidentEdge = value; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 37
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(angle:Number=0, c1:b2Vec2=null, c2:b2Vec2=null){ var c:Number; var s:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((c1 == null))) && (!((c2 == null))))){ col1.SetV(c1); col2.SetV(c2); } else { c = Math.cos(angle); s = Math.sin(angle); col1.x = c; col2.x = -(s); col1.y = s; col2.y = c; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(c1:b2Vec2, c2:b2Vec2):void{ col1.SetV(c1); col2.SetV(c2); } public function Set(angle:Number):void{ var c:Number; c = Math.cos(angle); var s:Number = Math.sin(angle); col1.x = c; col2.x = -(s); col1.y = s; col2.y = c; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(m:b2Mat22):void{ col1.SetV(m.col1); col2.SetV(m.col2); } public function AddM(m:b2Mat22):void{ col1.x = (col1.x + m.col1.x); col1.y = (col1.y + m.col1.y); col2.x = (col2.x + m.col2.x); col2.y = (col2.y + m.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(out:b2Mat22):b2Mat22{ var a:Number; var c:Number; var det:Number; a = col1.x; var b:Number = col2.x; c = col1.y; var d:Number = col2.y; det = ((a * d) - (b * c)); det = (1 / det); out.col1.x = (det * d); out.col2.x = (-(det) * b); out.col1.y = (-(det) * c); out.col2.y = (det * a); return (out); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(out:b2Vec2, bX:Number, bY:Number):b2Vec2{ var a11:Number = col1.x; var a12:Number = col2.x; var a21:Number = col1.y; var a22:Number = col2.y; var det:Number = ((a11 * a22) - (a12 * a21)); det = (1 / det); out.x = (det * ((a22 * bX) - (a12 * bY))); out.y = (det * ((a11 * bY) - (a21 * bX))); return (out); } } }//package Box2D.Common.Math
Section 38
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(a:b2Vec2, s:Number):b2Vec2{ var v:b2Vec2 = new b2Vec2((s * a.y), (-(s) * a.x)); return (v); } public static function AddVV(a:b2Vec2, b:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((a.x + b.x), (a.y + b.y)); return (v); } public static function b2IsValid(x:Number):Boolean{ return (isFinite(x)); } public static function b2MinV(a:b2Vec2, b:b2Vec2):b2Vec2{ var c:b2Vec2 = new b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y)); return (c); } public static function b2MulX(T:b2XForm, v:b2Vec2):b2Vec2{ var a:b2Vec2; a = b2MulMV(T.R, v); a.x = (a.x + T.position.x); a.y = (a.y + T.position.y); return (a); } public static function b2DistanceSquared(a:b2Vec2, b:b2Vec2):Number{ var cX:Number = (a.x - b.x); var cY:Number = (a.y - b.y); return (((cX * cX) + (cY * cY))); } public static function b2Swap(a:Array, b:Array):void{ var tmp:* = a[0]; a[0] = b[0]; b[0] = tmp; } public static function b2AbsM(A:b2Mat22):b2Mat22{ var B:b2Mat22 = new b2Mat22(0, b2AbsV(A.col1), b2AbsV(A.col2)); return (B); } public static function SubtractVV(a:b2Vec2, b:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((a.x - b.x), (a.y - b.y)); return (v); } public static function b2MulXT(T:b2XForm, v:b2Vec2):b2Vec2{ var a:b2Vec2; var tX:Number; a = SubtractVV(v, T.position); tX = ((a.x * T.R.col1.x) + (a.y * T.R.col1.y)); a.y = ((a.x * T.R.col2.x) + (a.y * T.R.col2.y)); a.x = tX; return (a); } public static function b2Abs(a:Number):Number{ return (((a > 0)) ? a : -(a)); } public static function b2Clamp(a:Number, low:Number, high:Number):Number{ return (b2Max(low, b2Min(a, high))); } public static function b2AbsV(a:b2Vec2):b2Vec2{ var b:b2Vec2 = new b2Vec2(b2Abs(a.x), b2Abs(a.y)); return (b); } public static function MulFV(s:Number, a:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((s * a.x), (s * a.y)); return (v); } public static function b2CrossVV(a:b2Vec2, b:b2Vec2):Number{ return (((a.x * b.y) - (a.y * b.x))); } public static function b2Dot(a:b2Vec2, b:b2Vec2):Number{ return (((a.x * b.x) + (a.y * b.y))); } public static function b2CrossFV(s:Number, a:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((-(s) * a.y), (s * a.x)); return (v); } public static function AddMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var C:b2Mat22 = new b2Mat22(0, AddVV(A.col1, B.col1), AddVV(A.col2, B.col2)); return (C); } public static function b2Distance(a:b2Vec2, b:b2Vec2):Number{ var cX:Number = (a.x - b.x); var cY:Number = (a.y - b.y); return (Math.sqrt(((cX * cX) + (cY * cY)))); } public static function b2MulTMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var c1:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1)); var c2:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2)); var C:b2Mat22 = new b2Mat22(0, c1, c2); return (C); } public static function b2MaxV(a:b2Vec2, b:b2Vec2):b2Vec2{ var c:b2Vec2 = new b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y)); return (c); } public static function b2IsPowerOfTwo(x:uint):Boolean{ var result:Boolean = (((x > 0)) && (((x & (x - 1)) == 0))); return (result); } public static function b2ClampV(a:b2Vec2, low:b2Vec2, high:b2Vec2):b2Vec2{ return (b2MaxV(low, b2MinV(a, high))); } public static function b2RandomRange(lo:Number, hi:Number):Number{ var r:Number = Math.random(); r = (((hi - lo) * r) + lo); return (r); } public static function b2MulTMV(A:b2Mat22, v:b2Vec2):b2Vec2{ var u:b2Vec2 = new b2Vec2(b2Dot(v, A.col1), b2Dot(v, A.col2)); return (u); } public static function b2Min(a:Number, b:Number):Number{ return (((a < b)) ? a : b); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var C:b2Mat22 = new b2Mat22(0, b2MulMV(A, B.col1), b2MulMV(A, B.col2)); return (C); } public static function b2NextPowerOfTwo(x:uint):uint{ x = (x | ((x >> 1) & 2147483647)); x = (x | ((x >> 2) & 1073741823)); x = (x | ((x >> 4) & 268435455)); x = (x | ((x >> 8) & 0xFFFFFF)); x = (x | ((x >> 16) & 0xFFFF)); return ((x + 1)); } public static function b2Max(a:Number, b:Number):Number{ return (((a > b)) ? a : b); } public static function b2MulMV(A:b2Mat22, v:b2Vec2):b2Vec2{ var u:b2Vec2 = new b2Vec2(((A.col1.x * v.x) + (A.col2.x * v.y)), ((A.col1.y * v.x) + (A.col2.y * v.y))); return (u); } } }//package Box2D.Common.Math
Section 39
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var a:Number; public var c:b2Vec2; public var a0:Number; public var c0:b2Vec2; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(t:Number):void{ var alpha:Number; if ((((t0 < t)) && (((1 - t0) > Number.MIN_VALUE)))){ alpha = ((t - t0) / (1 - t0)); c0.x = (((1 - alpha) * c0.x) + (alpha * c.x)); c0.y = (((1 - alpha) * c0.y) + (alpha * c.y)); a0 = (((1 - alpha) * a0) + (alpha * a)); t0 = t; }; } public function GetXForm(xf:b2XForm, t:Number):void{ var alpha:Number; var angle:Number; if ((1 - t0) > Number.MIN_VALUE){ alpha = ((t - t0) / (1 - t0)); xf.position.x = (((1 - alpha) * c0.x) + (alpha * c.x)); xf.position.y = (((1 - alpha) * c0.y) + (alpha * c.y)); angle = (((1 - alpha) * a0) + (alpha * a)); xf.R.Set(angle); } else { xf.position.SetV(c); xf.R.Set(a); }; var tMat:b2Mat22 = xf.R; xf.position.x = (xf.position.x - ((tMat.col1.x * localCenter.x) + (tMat.col2.x * localCenter.y))); xf.position.y = (xf.position.y - ((tMat.col1.y * localCenter.x) + (tMat.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 40
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(x_:Number=0, y_:Number=0):void{ super(); x = x_; y = y_; } public function Add(v:b2Vec2):void{ x = (x + v.x); y = (y + v.y); } public function Set(x_:Number=0, y_:Number=0):void{ x = x_; y = y_; } public function Multiply(a:Number):void{ x = (x * a); y = (y * a); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function MulM(A:b2Mat22):void{ var tX:Number = x; x = ((A.col1.x * tX) + (A.col2.x * y)); y = ((A.col1.y * tX) + (A.col2.y * y)); } public function SetZero():void{ x = 0; y = 0; } public function MinV(b:b2Vec2):void{ x = ((x < b.x)) ? x : b.x; y = ((y < b.y)) ? y : b.y; } public function Normalize():Number{ var length:Number = Math.sqrt(((x * x) + (y * y))); if (length < Number.MIN_VALUE){ return (0); }; var invLength:Number = (1 / length); x = (x * invLength); y = (y * invLength); return (length); } public function CrossVF(s:Number):void{ var tX:Number = x; x = (s * y); y = (-(s) * tX); } public function MaxV(b:b2Vec2):void{ x = ((x > b.x)) ? x : b.x; y = ((y > b.y)) ? y : b.y; } public function SetV(v:b2Vec2):void{ x = v.x; y = v.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossFV(s:Number):void{ var tX:Number = x; x = (-(s) * y); y = (s * tX); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Subtract(v:b2Vec2):void{ x = (x - v.x); y = (y - v.y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(A:b2Mat22):void{ var tX:Number = b2Math.b2Dot(this, A.col1); y = b2Math.b2Dot(this, A.col2); x = tX; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(x_:Number, y_:Number):b2Vec2{ return (new b2Vec2(x_, y_)); } } }//package Box2D.Common.Math
Section 41
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var position:b2Vec2; public var R:b2Mat22; public function b2XForm(pos:b2Vec2=null, r:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (pos){ position.SetV(pos); R.SetM(r); }; } public function Initialize(pos:b2Vec2, r:b2Mat22):void{ position.SetV(pos); R.SetM(r); } public function Set(x:b2XForm):void{ position.SetV(x.position); R.SetM(x.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 42
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(rr:Number, gg:Number, bb:Number){ super(); _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function Set(rr:Number, gg:Number, bb:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function set b(bb:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(rr:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); } public function set g(gg:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); } } }//package Box2D.Common
Section 43
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(a:Boolean):void{ var nullVec:b2Vec2; if (!a){ nullVec.x++; }; } } }//package Box2D.Common
Section 44
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(shape1:b2Shape, shape2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(shape1, shape2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var point:b2ManifoldPoint = m_manifold.points[0]; point.normalImpulse = 0; point.tangentImpulse = 0; } override public function Evaluate(listener:b2ContactListener):void{ var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var mp:b2ManifoldPoint; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf); var cp:b2ContactPoint = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; mp = m_manifold.points[0]; if (m0.pointCount == 0){ mp.normalImpulse = 0; mp.tangentImpulse = 0; if (listener){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = mp.id._key; listener.Add(cp); }; } else { mp0 = m0.points[0]; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; if (listener){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = mp.id._key; listener.Persist(cp); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (listener))){ mp0 = m0.points[0]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2CircleContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 45
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(s1:b2Shape=null, s2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(s1)) || (!(s2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((s1.IsSensor()) || (s2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = s1; m_shape2 = s2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetNext():b2Contact{ return (m_next); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Update(listener:b2ContactListener):void{ var oldCount:int = m_manifoldCount; Evaluate(listener); var newCount:int = m_manifoldCount; var body1:b2Body = m_shape1.m_body; var body2:b2Body = m_shape2.m_body; if ((((newCount == 0)) && ((oldCount > 0)))){ body1.WakeUp(); body2.WakeUp(); }; if (((((((body1.IsStatic()) || (body1.IsBullet()))) || (body2.IsStatic()))) || (body2.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(listener:b2ContactListener):void{ } public static function InitializeRegisters():void{ var j:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var i:int; while (i < b2Shape.e_shapeTypeCount) { s_registers[i] = new Array(b2Shape.e_shapeTypeCount); j = 0; while (j < b2Shape.e_shapeTypeCount) { s_registers[i][j] = new b2ContactRegister(); j++; }; i++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(contact:b2Contact, allocator):void{ if (contact.m_manifoldCount > 0){ contact.m_shape1.m_body.WakeUp(); contact.m_shape2.m_body.WakeUp(); }; var type1:int = contact.m_shape1.m_type; var type2:int = contact.m_shape2.m_type; var reg:b2ContactRegister = s_registers[type1][type2]; var destroyFcn:Function = reg.destroyFcn; destroyFcn(contact, allocator); } public static function AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int):void{ s_registers[type1][type2].createFcn = createFcn; s_registers[type1][type2].destroyFcn = destroyFcn; s_registers[type1][type2].primary = true; if (type1 != type2){ s_registers[type2][type1].createFcn = createFcn; s_registers[type2][type1].destroyFcn = destroyFcn; s_registers[type2][type1].primary = false; }; } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ var c:b2Contact; var i:int; var m:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var type1:int = shape1.m_type; var type2:int = shape2.m_type; var reg:b2ContactRegister = s_registers[type1][type2]; var createFcn:Function = reg.createFcn; if (createFcn != null){ if (reg.primary){ return (createFcn(shape1, shape2, allocator)); }; c = createFcn(shape2, shape1, allocator); i = 0; while (i < c.m_manifoldCount) { m = c.GetManifolds()[i]; m.normal = m.normal.Negative(); i++; }; return (c); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 46
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var i:int; while (i < b2Settings.b2_maxManifoldPoints) { points[i] = new b2ContactConstraintPoint(); i++; }; } } }//package Box2D.Dynamics.Contacts
Section 47
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentMass:Number; public var equalizedMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var prev:b2ContactEdge; public var contact:b2Contact; public var next:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 49
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 50
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var normal:b2Vec2; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 51
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(step:b2TimeStep, contacts:Array, contactCount:int, allocator){ var contact:b2Contact; var i:int; var tVec:b2Vec2; var tMat:b2Mat22; var b1:b2Body; var b2:b2Body; var manifoldCount:int; var manifolds:Array; var friction:Number; var restitution:Number; var v1X:Number; var v1Y:Number; var v2X:Number; var v2Y:Number; var w1:Number; var w2:Number; var j:int; var manifold:b2Manifold; var normalX:Number; var normalY:Number; var c:b2ContactConstraint; var k:uint; var cp:b2ManifoldPoint; var ccp:b2ContactConstraintPoint; var tX:Number; var tY:Number; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var r1Sqr:Number; var r2Sqr:Number; var rn1:Number; var rn2:Number; var kNormal:Number; var kEqualized:Number; var tangentX:Number; var tangentY:Number; var rt1:Number; var rt2:Number; var kTangent:Number; var vRel:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = step.dt; m_step.inv_dt = step.inv_dt; m_step.maxIterations = step.maxIterations; m_allocator = allocator; m_constraintCount = 0; i = 0; while (i < contactCount) { contact = contacts[i]; m_constraintCount = (m_constraintCount + contact.m_manifoldCount); i++; }; i = 0; while (i < m_constraintCount) { m_constraints[i] = new b2ContactConstraint(); i++; }; var count:int; i = 0; while (i < contactCount) { contact = contacts[i]; b1 = contact.m_shape1.m_body; b2 = contact.m_shape2.m_body; manifoldCount = contact.m_manifoldCount; manifolds = contact.GetManifolds(); friction = contact.m_friction; restitution = contact.m_restitution; v1X = b1.m_linearVelocity.x; v1Y = b1.m_linearVelocity.y; v2X = b2.m_linearVelocity.x; v2Y = b2.m_linearVelocity.y; w1 = b1.m_angularVelocity; w2 = b2.m_angularVelocity; j = 0; while (j < manifoldCount) { manifold = manifolds[j]; normalX = manifold.normal.x; normalY = manifold.normal.y; c = m_constraints[count]; c.body1 = b1; c.body2 = b2; c.manifold = manifold; c.normal.x = normalX; c.normal.y = normalY; c.pointCount = manifold.pointCount; c.friction = friction; c.restitution = restitution; k = 0; while (k < c.pointCount) { cp = manifold.points[k]; ccp = c.points[k]; ccp.normalImpulse = cp.normalImpulse; ccp.tangentImpulse = cp.tangentImpulse; ccp.separation = cp.separation; ccp.positionImpulse = 0; ccp.localAnchor1.SetV(cp.localPoint1); ccp.localAnchor2.SetV(cp.localPoint2); tMat = b1.m_xf.R; r1X = (cp.localPoint1.x - b1.m_sweep.localCenter.x); r1Y = (cp.localPoint1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; ccp.r1.Set(r1X, r1Y); tMat = b2.m_xf.R; r2X = (cp.localPoint2.x - b2.m_sweep.localCenter.x); r2Y = (cp.localPoint2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; ccp.r2.Set(r2X, r2Y); r1Sqr = ((r1X * r1X) + (r1Y * r1Y)); r2Sqr = ((r2X * r2X) + (r2Y * r2Y)); rn1 = ((r1X * normalX) + (r1Y * normalY)); rn2 = ((r2X * normalX) + (r2Y * normalY)); kNormal = (b1.m_invMass + b2.m_invMass); kNormal = (kNormal + ((b1.m_invI * (r1Sqr - (rn1 * rn1))) + (b2.m_invI * (r2Sqr - (rn2 * rn2))))); ccp.normalMass = (1 / kNormal); kEqualized = ((b1.m_mass * b1.m_invMass) + (b2.m_mass * b2.m_invMass)); kEqualized = (kEqualized + (((b1.m_mass * b1.m_invI) * (r1Sqr - (rn1 * rn1))) + ((b2.m_mass * b2.m_invI) * (r2Sqr - (rn2 * rn2))))); ccp.equalizedMass = (1 / kEqualized); tangentX = normalY; tangentY = -(normalX); rt1 = ((r1X * tangentX) + (r1Y * tangentY)); rt2 = ((r2X * tangentX) + (r2Y * tangentY)); kTangent = (b1.m_invMass + b2.m_invMass); kTangent = (kTangent + ((b1.m_invI * (r1Sqr - (rt1 * rt1))) + (b2.m_invI * (r2Sqr - (rt2 * rt2))))); ccp.tangentMass = (1 / kTangent); ccp.velocityBias = 0; if (ccp.separation > 0){ ccp.velocityBias = (-60 * ccp.separation); }; tX = (((v2X + (-(w2) * r2Y)) - v1X) - (-(w1) * r1Y)); tY = (((v2Y + (w2 * r2X)) - v1Y) - (w1 * r1X)); vRel = ((c.normal.x * tX) + (c.normal.y * tY)); if (vRel < -(b2Settings.b2_velocityThreshold)){ ccp.velocityBias = (ccp.velocityBias + (-(c.restitution) * vRel)); }; k++; }; count++; j++; }; i++; }; } public function InitVelocityConstraints(step:b2TimeStep):void{ var tVec:b2Vec2; var tVec2:b2Vec2; var tMat:b2Mat22; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tangentX:Number; var tangentY:Number; var tX:Number; var j:int; var tCount:int; var ccp:b2ContactConstraintPoint; var PX:Number; var PY:Number; var ccp2:b2ContactConstraintPoint; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; invMass1 = b1.m_invMass; invI1 = b1.m_invI; invMass2 = b2.m_invMass; invI2 = b2.m_invI; normalX = c.normal.x; normalY = c.normal.y; tangentX = normalY; tangentY = -(normalX); if (step.warmStarting){ tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; ccp.normalImpulse = (ccp.normalImpulse * step.dtRatio); ccp.tangentImpulse = (ccp.tangentImpulse * step.dtRatio); PX = ((ccp.normalImpulse * normalX) + (ccp.tangentImpulse * tangentX)); PY = ((ccp.normalImpulse * normalY) + (ccp.tangentImpulse * tangentY)); b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX)))); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (invMass1 * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (invMass1 * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * PY)); j++; }; } else { tCount = c.pointCount; j = 0; while (j < tCount) { ccp2 = c.points[j]; ccp2.normalImpulse = 0; ccp2.tangentImpulse = 0; j++; }; }; i++; }; } public function SolvePositionConstraints(baumgarte:Number):Boolean{ var tMat:b2Mat22; var tVec:b2Vec2; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var b1_sweep_c:b2Vec2; var b1_sweep_a:Number; var b2_sweep_c:b2Vec2; var b2_sweep_a:Number; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tCount:int; var j:int; var ccp:b2ContactConstraintPoint; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var tX:Number; var p1X:Number; var p1Y:Number; var p2X:Number; var p2Y:Number; var dpX:Number; var dpY:Number; var separation:Number; var C:Number; var dImpulse:Number; var impulse0:Number; var impulseX:Number; var impulseY:Number; var minSeparation:Number = 0; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; b1_sweep_c = b1.m_sweep.c; b1_sweep_a = b1.m_sweep.a; b2_sweep_c = b2.m_sweep.c; b2_sweep_a = b2.m_sweep.a; invMass1 = (b1.m_mass * b1.m_invMass); invI1 = (b1.m_mass * b1.m_invI); invMass2 = (b2.m_mass * b2.m_invMass); invI2 = (b2.m_mass * b2.m_invI); normalX = c.normal.x; normalY = c.normal.y; tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; tMat = b1.m_xf.R; tVec = b1.m_sweep.localCenter; r1X = (ccp.localAnchor1.x - tVec.x); r1Y = (ccp.localAnchor1.y - tVec.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; tVec = b2.m_sweep.localCenter; r2X = (ccp.localAnchor2.x - tVec.x); r2Y = (ccp.localAnchor2.y - tVec.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1_sweep_c.x + r1X); p1Y = (b1_sweep_c.y + r1Y); p2X = (b2_sweep_c.x + r2X); p2Y = (b2_sweep_c.y + r2Y); dpX = (p2X - p1X); dpY = (p2Y - p1Y); separation = (((dpX * normalX) + (dpY * normalY)) + ccp.separation); minSeparation = b2Math.b2Min(minSeparation, separation); C = (baumgarte * b2Math.b2Clamp((separation + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); dImpulse = (-(ccp.equalizedMass) * C); impulse0 = ccp.positionImpulse; ccp.positionImpulse = b2Math.b2Max((impulse0 + dImpulse), 0); dImpulse = (ccp.positionImpulse - impulse0); impulseX = (dImpulse * normalX); impulseY = (dImpulse * normalY); b1_sweep_c.x = (b1_sweep_c.x - (invMass1 * impulseX)); b1_sweep_c.y = (b1_sweep_c.y - (invMass1 * impulseY)); b1_sweep_a = (b1_sweep_a - (invI1 * ((r1X * impulseY) - (r1Y * impulseX)))); b1.m_sweep.a = b1_sweep_a; b1.SynchronizeTransform(); b2_sweep_c.x = (b2_sweep_c.x + (invMass2 * impulseX)); b2_sweep_c.y = (b2_sweep_c.y + (invMass2 * impulseY)); b2_sweep_a = (b2_sweep_a + (invI2 * ((r2X * impulseY) - (r2Y * impulseX)))); b2.m_sweep.a = b2_sweep_a; b2.SynchronizeTransform(); j++; }; i++; }; return ((minSeparation >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var j:int; var ccp:b2ContactConstraintPoint; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var dvX:Number; var dvY:Number; var vn:Number; var vt:Number; var lambda_n:Number; var lambda_t:Number; var newImpulse_n:Number; var newImpulse_t:Number; var PX:Number; var PY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var w1:Number; var w2:Number; var v1:b2Vec2; var v2:b2Vec2; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tangentX:Number; var tangentY:Number; var friction:Number; var tX:Number; var tCount:int; var maxFriction:Number; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; w1 = b1.m_angularVelocity; w2 = b2.m_angularVelocity; v1 = b1.m_linearVelocity; v2 = b2.m_linearVelocity; invMass1 = b1.m_invMass; invI1 = b1.m_invI; invMass2 = b2.m_invMass; invI2 = b2.m_invI; normalX = c.normal.x; normalY = c.normal.y; tangentX = normalY; tangentY = -(normalX); friction = c.friction; tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; dvX = (((v2.x + (-(w2) * ccp.r2.y)) - v1.x) - (-(w1) * ccp.r1.y)); dvY = (((v2.y + (w2 * ccp.r2.x)) - v1.y) - (w1 * ccp.r1.x)); vn = ((dvX * normalX) + (dvY * normalY)); lambda_n = (-(ccp.normalMass) * (vn - ccp.velocityBias)); vt = ((dvX * tangentX) + (dvY * tangentY)); lambda_t = (ccp.tangentMass * -(vt)); newImpulse_n = b2Math.b2Max((ccp.normalImpulse + lambda_n), 0); lambda_n = (newImpulse_n - ccp.normalImpulse); maxFriction = (friction * ccp.normalImpulse); newImpulse_t = b2Math.b2Clamp((ccp.tangentImpulse + lambda_t), -(maxFriction), maxFriction); lambda_t = (newImpulse_t - ccp.tangentImpulse); PX = ((lambda_n * normalX) + (lambda_t * tangentX)); PY = ((lambda_n * normalY) + (lambda_t * tangentY)); v1.x = (v1.x - (invMass1 * PX)); v1.y = (v1.y - (invMass1 * PY)); w1 = (w1 - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX)))); v2.x = (v2.x + (invMass2 * PX)); v2.y = (v2.y + (invMass2 * PY)); w2 = (w2 + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX)))); ccp.normalImpulse = newImpulse_n; ccp.tangentImpulse = newImpulse_t; j++; }; b1.m_angularVelocity = w1; b2.m_angularVelocity = w2; i++; }; } public function FinalizeVelocityConstraints():void{ var c:b2ContactConstraint; var m:b2Manifold; var j:int; var point1:b2ManifoldPoint; var point2:b2ContactConstraintPoint; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; m = c.manifold; j = 0; while (j < c.pointCount) { point1 = m.points[j]; point2 = c.points[j]; point1.normalImpulse = point2.normalImpulse; point1.tangentImpulse = point2.tangentImpulse; j++; }; i++; }; } } }//package Box2D.Dynamics.Contacts
Section 52
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { public function b2NullContact(){ super(); } override public function Evaluate(l:b2ContactListener):void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 53
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(shape1:b2Shape, shape2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(shape1, shape2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; var point:b2ManifoldPoint = m_manifold.points[0]; point.normalImpulse = 0; point.tangentImpulse = 0; } override public function Evaluate(listener:b2ContactListener):void{ var i:int; var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var mp:b2ManifoldPoint; var found:Boolean; var idKey:uint; var j:int; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf); var persisted:Array = [false, false]; var cp:b2ContactPoint = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ i = 0; while (i < m_manifold.pointCount) { mp = m_manifold.points[i]; mp.normalImpulse = 0; mp.tangentImpulse = 0; found = false; idKey = mp.id._key; j = 0; while (j < m0.pointCount) { if (persisted[j] == true){ } else { mp0 = m0.points[j]; if (mp0.id._key == idKey){ persisted[j] = true; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; found = true; if (listener != null){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Persist(cp); }; break; }; }; j++; }; if ((((found == false)) && (!((listener == null))))){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Add(cp); }; i++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (listener == null){ return; }; i = 0; while (i < m0.pointCount) { if (persisted[i]){ } else { mp0 = m0.points[i]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; i++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2PolyAndCircleContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 54
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(shape1:b2Shape, shape2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(shape1, shape2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function Evaluate(listener:b2ContactListener):void{ var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var cp:b2ContactPoint; var i:int; var mp:b2ManifoldPoint; var found:Boolean; var idKey:uint; var j:int; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2PolygonShape), b2.m_xf); var persisted:Array = [false, false]; cp = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ i = 0; while (i < m_manifold.pointCount) { mp = m_manifold.points[i]; mp.normalImpulse = 0; mp.tangentImpulse = 0; found = false; idKey = mp.id._key; j = 0; while (j < m0.pointCount) { if (persisted[j] == true){ } else { mp0 = m0.points[j]; if (mp0.id._key == idKey){ persisted[j] = true; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; found = true; if (listener != null){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Persist(cp); }; break; }; }; j++; }; if ((((found == false)) && (!((listener == null))))){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Add(cp); }; i++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (listener == null){ return; }; i = 0; while (i < m0.pointCount) { if (persisted[i]){ } else { mp0 = m0.points[i]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; i++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2PolygonContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 55
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_u:b2Vec2; public var m_mass:Number; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_length:Number; public function b2DistanceJoint(def:b2DistanceJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_length = def.length; m_frequencyHz = def.frequencyHz; m_dampingRatio = def.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var b1:b2Body; var b2:b2Body; var r1X:Number; var r2X:Number; var C:Number; var omega:Number; var d:Number; var k:Number; var PX:Number; var PY:Number; m_inv_dt = step.inv_dt; b1 = m_body1; b2 = m_body2; tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; m_u.x = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X); m_u.y = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y); var length:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (length > b2Settings.b2_linearSlop){ m_u.Multiply((1 / length)); } else { m_u.SetZero(); }; var cr1u:Number = ((r1X * m_u.y) - (r1Y * m_u.x)); var cr2u:Number = ((r2X * m_u.y) - (r2Y * m_u.x)); var invMass:Number = (((b1.m_invMass + ((b1.m_invI * cr1u) * cr1u)) + b2.m_invMass) + ((b2.m_invI * cr2u) * cr2u)); m_mass = (1 / invMass); if (m_frequencyHz > 0){ C = (length - m_length); omega = ((2 * Math.PI) * m_frequencyHz); d = (((2 * m_mass) * m_dampingRatio) * omega); k = ((m_mass * omega) * omega); m_gamma = (1 / (step.dt * (d + (step.dt * k)))); m_bias = (((C * step.dt) * k) * m_gamma); m_mass = (1 / (invMass + m_gamma)); }; if (step.warmStarting){ m_impulse = (m_impulse * step.dtRatio); PX = (m_impulse * m_u.x); PY = (m_impulse * m_u.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = new b2Vec2(); F.SetV(m_u); F.Multiply((m_inv_dt * m_impulse)); return (F); } override public function SolvePositionConstraints():Boolean{ var tMat:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var dX:Number = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X); var dY:Number = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y); var length:Number = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / length); dY = (dY / length); var C:Number = (length - m_length); C = b2Math.b2Clamp(C, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var impulse:Number = (-(m_mass) * C); m_u.Set(dX, dY); var PX:Number = (impulse * m_u.x); var PY:Number = (impulse * m_u.y); b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * PX)); b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * PY)); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * PX)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * PY)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); return ((b2Math.b2Abs(C) < b2Settings.b2_linearSlop)); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var v1X:Number = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); var v1Y:Number = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); var v2X:Number = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); var v2Y:Number = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); var Cdot:Number = ((m_u.x * (v2X - v1X)) + (m_u.y * (v2Y - v1Y))); var impulse:Number = (-(m_mass) * ((Cdot + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + impulse); var PX:Number = (impulse * m_u.x); var PY:Number = (impulse * m_u.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); } } }//package Box2D.Dynamics.Joints
Section 56
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var length:Number; public var dampingRatio:Number; public var localAnchor2:b2Vec2; public var frequencyHz:Number; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(b1:b2Body, b2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1.SetV(body1.GetLocalPoint(anchor1)); localAnchor2.SetV(body2.GetLocalPoint(anchor2)); var dX:Number = (anchor2.x - anchor1.x); var dY:Number = (anchor2.y - anchor1.y); length = Math.sqrt(((dX * dX) + (dY * dY))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 57
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_ground2:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_revolute2:b2RevoluteJoint; public var m_force:Number; public var m_mass:Number; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_constant:Number; public var m_J:b2Jacobian; public function b2GearJoint(def:b2GearJointDef){ var coordinate1:Number; var coordinate2:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(def); var type1:int = def.joint1.m_type; var type2:int = def.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = def.joint1.m_body1; m_body1 = def.joint1.m_body2; if (type1 == b2Joint.e_revoluteJoint){ m_revolute1 = (def.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); coordinate1 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (def.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); coordinate1 = m_prismatic1.GetJointTranslation(); }; m_ground2 = def.joint2.m_body1; m_body2 = def.joint2.m_body2; if (type2 == b2Joint.e_revoluteJoint){ m_revolute2 = (def.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); coordinate2 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (def.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); coordinate2 = m_prismatic2.GetJointTranslation(); }; m_ratio = def.ratio; m_constant = (coordinate1 + (m_ratio * coordinate2)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var ugX:Number; var ugY:Number; var rX:Number; var rY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var crug:Number; var tX:Number; var P:Number; var g1:b2Body = m_ground1; var g2:b2Body = m_ground2; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var K:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; K = (K + b1.m_invI); } else { tMat = g1.m_xf.R; tVec = m_prismatic1.m_localXAxis1; ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = b1.m_xf.R; rX = (m_localAnchor1.x - b1.m_sweep.localCenter.x); rY = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; crug = ((rX * ugY) - (rY * ugX)); m_J.linear1.Set(-(ugX), -(ugY)); m_J.angular1 = -(crug); K = (K + (b1.m_invMass + ((b1.m_invI * crug) * crug))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); K = (K + ((m_ratio * m_ratio) * b2.m_invI)); } else { tMat = g2.m_xf.R; tVec = m_prismatic2.m_localXAxis1; ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = b2.m_xf.R; rX = (m_localAnchor2.x - b2.m_sweep.localCenter.x); rY = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; crug = ((rX * ugY) - (rY * ugX)); m_J.linear2.Set((-(m_ratio) * ugX), (-(m_ratio) * ugY)); m_J.angular2 = (-(m_ratio) * crug); K = (K + ((m_ratio * m_ratio) * (b2.m_invMass + ((b2.m_invI * crug) * crug)))); }; m_mass = (1 / K); if (step.warmStarting){ P = (step.dt * m_force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var tMat:b2Mat22 = m_body2.m_xf.R; var rX:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); var rY:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; tX = ((m_force * m_J.angular2) - ((rX * (m_force * m_J.linear2.y)) - (rY * (m_force * m_J.linear2.x)))); return (tX); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (F); } override public function SolvePositionConstraints():Boolean{ var coordinate1:Number; var coordinate2:Number; var linearError:Number = 0; var b1:b2Body = m_body1; var b2:b2Body = m_body2; if (m_revolute1){ coordinate1 = m_revolute1.GetJointAngle(); } else { coordinate1 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ coordinate2 = m_revolute2.GetJointAngle(); } else { coordinate2 = m_prismatic2.GetJointTranslation(); }; var C:Number = (m_constant - (coordinate1 + (m_ratio * coordinate2))); var impulse:Number = (-(m_mass) * C); b1.m_sweep.c.x = (b1.m_sweep.c.x + ((b1.m_invMass * impulse) * m_J.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((b1.m_invMass * impulse) * m_J.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((b1.m_invI * impulse) * m_J.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((b2.m_invMass * impulse) * m_J.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((b2.m_invMass * impulse) * m_J.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((b2.m_invI * impulse) * m_J.angular2)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); return ((linearError < b2Settings.b2_linearSlop)); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var b1:b2Body = m_body1; var b2:b2Body = m_body2; var Cdot:Number = m_J.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); var force:Number = ((-(step.inv_dt) * m_mass) * Cdot); m_force = (m_force + force); var P:Number = (step.dt * force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 58
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ super(); type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 59
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular1:Number; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):void{ linear1.SetV(x1); angular1 = a1; linear2.SetV(x2); angular2 = a2; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):Number{ return ((((((linear1.x * x1.x) + (linear1.y * x1.y)) + (angular1 * a1)) + ((linear2.x * x2.x) + (linear2.y * x2.y))) + (angular2 * a2))); } } }//package Box2D.Dynamics.Joints
Section 60
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(def:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = def.type; m_prev = null; m_next = null; m_body1 = def.body1; m_body2 = def.body2; m_collideConnected = def.collideConnected; m_islandFlag = false; m_userData = def.userData; } public function GetBody2():b2Body{ return (m_body2); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function InitVelocityConstraints(step:b2TimeStep):void{ } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(data):void{ m_userData = data; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(step:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(joint:b2Joint, allocator):void{ } public static function Create(def:b2JointDef, allocator):b2Joint{ var joint:b2Joint; switch (def.type){ case e_distanceJoint: joint = new b2DistanceJoint((def as b2DistanceJointDef)); break; case e_mouseJoint: joint = new b2MouseJoint((def as b2MouseJointDef)); break; case e_prismaticJoint: joint = new b2PrismaticJoint((def as b2PrismaticJointDef)); break; case e_revoluteJoint: joint = new b2RevoluteJoint((def as b2RevoluteJointDef)); break; case e_pulleyJoint: joint = new b2PulleyJoint((def as b2PulleyJointDef)); break; case e_gearJoint: joint = new b2GearJoint((def as b2GearJointDef)); break; default: break; }; return (joint); } } }//package Box2D.Dynamics.Joints
Section 61
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var body2:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var body1:b2Body; public function b2JointDef(){ super(); type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 62
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; public var joint:b2Joint; } }//package Box2D.Dynamics.Joints
Section 63
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K1:b2Mat22; private var K:b2Mat22; public var m_beta:Number; public var m_mass:b2Mat22; private var K2:b2Mat22; public var m_target:b2Vec2; public var m_gamma:Number; public var m_impulse:b2Vec2; public var m_C:b2Vec2; public var m_localAnchor:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(def:b2MouseJointDef){ var tY:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(def); m_target.SetV(def.target); var tX:Number = (m_target.x - m_body2.m_xf.position.x); tY = (m_target.y - m_body2.m_xf.position.y); var tMat:b2Mat22 = m_body2.m_xf.R; m_localAnchor.x = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); m_localAnchor.y = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); m_maxForce = def.maxForce; m_impulse.SetZero(); var mass:Number = m_body2.m_mass; var omega:Number = ((2 * b2Settings.b2_pi) * def.frequencyHz); var d:Number = (((2 * mass) * def.dampingRatio) * omega); var k:Number = ((def.timeStep * mass) * (omega * omega)); m_gamma = (1 / (d + k)); m_beta = (k / (d + k)); } public function SetTarget(target:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = target; } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var b:b2Body; var tMat:b2Mat22; var rX:Number; var rY:Number; var invMass:Number; var invI:Number; b = m_body2; tMat = b.m_xf.R; rX = (m_localAnchor.x - b.m_sweep.localCenter.x); rY = (m_localAnchor.y - b.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; invMass = b.m_invMass; invI = b.m_invI; K1.col1.x = invMass; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = invMass; K2.col1.x = ((invI * rY) * rY); K2.col2.x = ((-(invI) * rX) * rY); K2.col1.y = ((-(invI) * rX) * rY); K2.col2.y = ((invI * rX) * rX); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((b.m_sweep.c.x + rX) - m_target.x); m_C.y = ((b.m_sweep.c.y + rY) - m_target.y); b.m_angularVelocity = (b.m_angularVelocity * 0.98); var PX:Number = (step.dt * m_impulse.x); var PY:Number = (step.dt * m_impulse.y); b.m_linearVelocity.x = (b.m_linearVelocity.x + (invMass * PX)); b.m_linearVelocity.y = (b.m_linearVelocity.y + (invMass * PY)); b.m_angularVelocity = (b.m_angularVelocity + (invI * ((rX * PY) - (rY * PX)))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var tY:Number; var b:b2Body = m_body2; tMat = b.m_xf.R; var rX:Number = (m_localAnchor.x - b.m_sweep.localCenter.x); var rY:Number = (m_localAnchor.y - b.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; var CdotX:Number = (b.m_linearVelocity.x + (-(b.m_angularVelocity) * rY)); var CdotY:Number = (b.m_linearVelocity.y + (b.m_angularVelocity * rX)); tMat = m_mass; tX = ((CdotX + ((m_beta * step.inv_dt) * m_C.x)) + ((m_gamma * step.dt) * m_impulse.x)); tY = ((CdotY + ((m_beta * step.inv_dt) * m_C.y)) + ((m_gamma * step.dt) * m_impulse.y)); var forceX:Number = (-(step.inv_dt) * ((tMat.col1.x * tX) + (tMat.col2.x * tY))); var forceY:Number = (-(step.inv_dt) * ((tMat.col1.y * tX) + (tMat.col2.y * tY))); var oldForceX:Number = m_impulse.x; var oldForceY:Number = m_impulse.y; m_impulse.x = (m_impulse.x + forceX); m_impulse.y = (m_impulse.y + forceY); var forceMagnitude:Number = m_impulse.Length(); if (forceMagnitude > m_maxForce){ m_impulse.Multiply((m_maxForce / forceMagnitude)); }; forceX = (m_impulse.x - oldForceX); forceY = (m_impulse.y - oldForceY); var PX:Number = (step.dt * forceX); var PY:Number = (step.dt * forceY); b.m_linearVelocity.x = (b.m_linearVelocity.x + (b.m_invMass * PX)); b.m_linearVelocity.y = (b.m_linearVelocity.y + (b.m_invMass * PY)); b.m_angularVelocity = (b.m_angularVelocity + (b.m_invI * ((rX * PY) - (rY * PX)))); } } }//package Box2D.Dynamics.Joints
Section 64
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var timeStep:Number; public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 65
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_refAngle:Number; public var m_torque:Number; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_angularMass:Number; public var m_maxMotorForce:Number; public var m_localYAxis1:b2Vec2; public var m_force:Number; public var m_motorMass:Number; public var m_upperTranslation:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState:int; public var m_linearMass:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(def:b2PrismaticJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_localXAxis1.SetV(def.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = def.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = def.lowerTranslation; m_upperTranslation = def.upperTranslation; m_maxMotorForce = def.maxMotorForce; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var oldLimitForce:Number; var motorCdot:Number; var motorForce:Number; var oldMotorForce:Number; var limitCdot:Number; var limitForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; var linearCdot:Number = m_linearJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); var force:Number = ((-(step.inv_dt) * m_linearMass) * linearCdot); m_force = (m_force + force); var P:Number = (step.dt * force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_linearJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_linearJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_linearJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_linearJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_linearJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_linearJacobian.angular2)); var angularCdot:Number = (b2.m_angularVelocity - b1.m_angularVelocity); var torque:Number = ((-(step.inv_dt) * m_angularMass) * angularCdot); m_torque = (m_torque + torque); var L:Number = (step.dt * torque); b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * L)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ motorCdot = (m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity) - m_motorSpeed); motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot); oldMotorForce = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorForce), m_maxMotorForce); motorForce = (m_motorForce - oldMotorForce); P = (step.dt * motorForce); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ limitCdot = m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + limitForce); } else { if (m_limitState == e_atLowerLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); } else { if (m_limitState == e_atUpperLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); }; }; }; P = (step.dt * limitForce); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function EnableMotor(flag:Boolean):void{ m_enableMotor = flag; } public function GetJointTranslation():Number{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var p1:b2Vec2 = b1.GetWorldPoint(m_localAnchor1); var p2:b2Vec2 = b2.GetWorldPoint(m_localAnchor2); var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1); var translation:Number = ((axis.x * dX) + (axis.y * dY)); return (translation); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var tMat:b2Mat22 = m_body1.m_xf.R; var ax1X:Number = (m_limitForce * ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y))); var ax1Y:Number = (m_limitForce * ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y))); var ay1X:Number = (m_force * ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y))); var ay1Y:Number = (m_force * ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * ax1X) + (m_force * ay1X)), ((m_limitForce * ax1Y) + (m_force * ay1Y)))); } override public function SolvePositionConstraints():Boolean{ var limitC:Number; var oldLimitImpulse:Number; var tMat:b2Mat22; var tX:Number; var ax1X:Number; var ax1Y:Number; var translation:Number; var limitImpulse:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); tMat = b1.m_xf.R; var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)); var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)); var linearC:Number = ((ay1X * dX) + (ay1Y * dY)); linearC = b2Math.b2Clamp(linearC, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var linearImpulse:Number = (-(m_linearMass) * linearC); b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * linearImpulse) * m_linearJacobian.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * linearImpulse) * m_linearJacobian.angular2)); var positionError:Number = b2Math.b2Abs(linearC); var angularC:Number = ((b2.m_sweep.a - b1.m_sweep.a) - m_refAngle); angularC = b2Math.b2Clamp(angularC, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var angularImpulse:Number = (-(m_angularMass) * angularC); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * angularImpulse)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * angularImpulse)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); var angularError:Number = b2Math.b2Abs(angularC); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); dX = (p2X - p1X); dY = (p2Y - p1Y); tMat = b1.m_xf.R; ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)); ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)); translation = ((ax1X * dX) + (ax1Y * dY)); limitImpulse = 0; if (m_limitState == e_equalLimits){ limitC = b2Math.b2Clamp(translation, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); limitImpulse = (-(m_motorMass) * limitC); positionError = b2Math.b2Max(positionError, b2Math.b2Abs(angularC)); } else { if (m_limitState == e_atLowerLimit){ limitC = (translation - m_lowerTranslation); positionError = b2Math.b2Max(positionError, -(limitC)); limitC = b2Math.b2Clamp((limitC + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); } else { if (m_limitState == e_atUpperLimit){ limitC = (translation - m_upperTranslation); positionError = b2Math.b2Max(positionError, limitC); limitC = b2Math.b2Clamp((limitC - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); }; }; }; b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * limitImpulse) * m_motorJacobian.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * limitImpulse) * m_motorJacobian.angular2)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(speed:Number):void{ m_motorSpeed = speed; } public function GetJointSpeed():Number{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1); var v1:b2Vec2 = b1.m_linearVelocity; var v2:b2Vec2 = b2.m_linearVelocity; var w1:Number = b1.m_angularVelocity; var w2:Number = b2.m_angularVelocity; var speed:Number = (((dX * (-(w1) * axis.y)) + (dY * (w1 * axis.x))) + ((axis.x * (((v2.x + (-(w2) * r2Y)) - v1.x) - (-(w1) * r1Y))) + (axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X))))); return (speed); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var ax1X:Number; var ax1Y:Number; var dX:Number; var dY:Number; var jointTranslation:Number; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var L1:Number; var L2:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; tMat = b1.m_xf.R; var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)); var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)); var eX:Number = ((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x); var eY:Number = ((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y); m_linearJacobian.linear1.x = -(ay1X); m_linearJacobian.linear1.y = -(ay1Y); m_linearJacobian.linear2.x = ay1X; m_linearJacobian.linear2.y = ay1Y; m_linearJacobian.angular1 = -(((eX * ay1Y) - (eY * ay1X))); m_linearJacobian.angular2 = ((r2X * ay1Y) - (r2Y * ay1X)); m_linearMass = (((invMass1 + ((invI1 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + invMass2) + ((invI2 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (invI1 + invI2); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ tMat = b1.m_xf.R; ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)); ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(ax1X); m_motorJacobian.linear1.y = -(ax1Y); m_motorJacobian.linear2.x = ax1X; m_motorJacobian.linear2.y = ax1Y; m_motorJacobian.angular1 = -(((eX * ax1Y) - (eY * ax1X))); m_motorJacobian.angular2 = ((r2X * ax1Y) - (r2Y * ax1X)); m_motorMass = (((invMass1 + ((invI1 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + invMass2) + ((invI2 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ dX = (eX - r1X); dY = (eY - r1Y); jointTranslation = ((ax1X * dX) + (ax1Y * dY)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (jointTranslation <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (jointTranslation >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (step.warmStarting){ P1X = (step.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); P1Y = (step.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); P2X = (step.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); P2Y = (step.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); L1 = (step.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); L2 = (step.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (invMass1 * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (invMass1 * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (invI1 * L1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L2)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function EnableLimit(flag:Boolean):void{ m_enableLimit = flag; } public function SetMaxMotorForce(force:Number):void{ m_maxMotorForce = force; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(lower:Number, upper:Number):void{ m_lowerTranslation = lower; m_upperTranslation = upper; } } }//package Box2D.Dynamics.Joints
Section 66
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var localAxis1:b2Vec2; public var referenceAngle:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var maxMotorForce:Number; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2, axis:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1 = body1.GetLocalPoint(anchor); localAnchor2 = body2.GetLocalPoint(anchor); localAxis1 = body1.GetLocalVector(axis); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 67
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_limitState1:int; public var m_limitState2:int; public var m_ground:b2Body; public var m_maxLength2:Number; public var m_maxLength1:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_constant:Number; public var m_positionImpulse:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_limitForce1:Number; public var m_limitForce2:Number; public var m_u2:b2Vec2; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(def:b2PulleyJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(def); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (def.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (def.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (def.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (def.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_ratio = def.ratio; m_constant = (def.length1 + (m_ratio * def.length2)); m_maxLength1 = b2Math.b2Min(def.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(def.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var a:b2Vec2 = m_ground.m_xf.position.Copy(); a.Add(m_groundAnchor2); return (a); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = m_u2.Copy(); F.Multiply(m_force); return (F); } override public function SolvePositionConstraints():Boolean{ var tMat:b2Mat22; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var p1X:Number; var p1Y:Number; var p2X:Number; var p2Y:Number; var length1:Number; var length2:Number; var C:Number; var impulse:Number; var oldImpulse:Number; var oldLimitPositionImpulse:Number; var tX:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var linearError:Number = 0; if (m_state == e_atUpperLimit){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); m_u2.Set((p2X - s2X), (p2Y - s2Y)); length1 = m_u1.Length(); length2 = m_u2.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / length1)); } else { m_u1.SetZero(); }; if (length2 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / length2)); } else { m_u2.SetZero(); }; C = ((m_constant - length1) - (m_ratio * length2)); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_pulleyMass) * C); oldImpulse = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + impulse)); impulse = (m_positionImpulse - oldImpulse); p1X = (-(impulse) * m_u1.x); p1Y = (-(impulse) * m_u1.y); p2X = ((-(m_ratio) * impulse) * m_u2.x); p2Y = ((-(m_ratio) * impulse) * m_u2.y); b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X)); b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y)); b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); length1 = m_u1.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / length1)); m_u1.y = (m_u1.y * (1 / length1)); } else { m_u1.SetZero(); }; C = (m_maxLength1 - length1); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_limitMass1) * C); oldLimitPositionImpulse = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + impulse)); impulse = (m_limitPositionImpulse1 - oldLimitPositionImpulse); p1X = (-(impulse) * m_u1.x); p1Y = (-(impulse) * m_u1.y); b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X)); b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y)); b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X)))); b1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); m_u2.Set((p2X - s2X), (p2Y - s2Y)); length2 = m_u2.Length(); if (length2 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / length2)); m_u2.y = (m_u2.y * (1 / length2)); } else { m_u2.SetZero(); }; C = (m_maxLength2 - length2); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_limitMass2) * C); oldLimitPositionImpulse = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + impulse)); impulse = (m_limitPositionImpulse2 - oldLimitPositionImpulse); p2X = (-(impulse) * m_u2.x); p2Y = (-(impulse) * m_u2.y); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X)))); b2.SynchronizeTransform(); }; return ((linearError < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); m_u2.Set((p2X - s2X), (p2Y - s2Y)); var length1:Number = m_u1.Length(); var length2:Number = m_u2.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / length1)); } else { m_u1.SetZero(); }; if (length2 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / length2)); } else { m_u2.SetZero(); }; var C:Number = ((m_constant - length1) - (m_ratio * length2)); if (C > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (length1 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (length2 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var cr1u1:Number = ((r1X * m_u1.y) - (r1Y * m_u1.x)); var cr2u2:Number = ((r2X * m_u2.y) - (r2Y * m_u2.x)); m_limitMass1 = (b1.m_invMass + ((b1.m_invI * cr1u1) * cr1u1)); m_limitMass2 = (b2.m_invMass + ((b2.m_invI * cr2u2) * cr2u2)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (step.warmStarting){ P1X = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.x); P1Y = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.y); P2X = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); P2Y = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var v1X:Number; var v1Y:Number; var v2X:Number; var v2Y:Number; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var Cdot:Number; var force:Number; var oldForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; if (m_state == e_atUpperLimit){ v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); Cdot = (-(((m_u1.x * v1X) + (m_u1.y * v1Y))) - (m_ratio * ((m_u2.x * v2X) + (m_u2.y * v2Y)))); force = ((-(step.inv_dt) * m_pulleyMass) * Cdot); oldForce = m_force; m_force = b2Math.b2Max(0, (m_force + force)); force = (m_force - oldForce); P1X = ((-(step.dt) * force) * m_u1.x); P1Y = ((-(step.dt) * force) * m_u1.y); P2X = (((-(step.dt) * m_ratio) * force) * m_u2.x); P2Y = (((-(step.dt) * m_ratio) * force) * m_u2.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); }; if (m_limitState1 == e_atUpperLimit){ v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); Cdot = -(((m_u1.x * v1X) + (m_u1.y * v1Y))); force = ((-(step.inv_dt) * m_limitMass1) * Cdot); oldForce = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + force)); force = (m_limitForce1 - oldForce); P1X = ((-(step.dt) * force) * m_u1.x); P1Y = ((-(step.dt) * force) * m_u1.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); }; if (m_limitState2 == e_atUpperLimit){ v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); Cdot = -(((m_u2.x * v2X) + (m_u2.y * v2Y))); force = ((-(step.inv_dt) * m_limitMass2) * Cdot); oldForce = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + force)); force = (m_limitForce2 - oldForce); P2X = ((-(step.dt) * force) * m_u2.x); P2Y = ((-(step.dt) * force) * m_u2.y); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); }; } public function GetLength1():Number{ var p:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1); var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var dX:Number = (p.x - sX); var dY:Number = (p.y - sY); return (Math.sqrt(((dX * dX) + (dY * dY)))); } public function GetLength2():Number{ var p:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2); var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var dX:Number = (p.x - sX); var dY:Number = (p.y - sY); return (Math.sqrt(((dX * dX) + (dY * dY)))); } public function GetGroundAnchor1():b2Vec2{ var a:b2Vec2 = m_ground.m_xf.position.Copy(); a.Add(m_groundAnchor1); return (a); } } }//package Box2D.Dynamics.Joints
Section 68
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength1:Number; public var maxLength2:Number; public var length1:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var ratio:Number; public var length2:Number; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(b1:b2Body, b2:b2Body, ga1:b2Vec2, ga2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, r:Number):void{ body1 = b1; body2 = b2; groundAnchor1.SetV(ga1); groundAnchor2.SetV(ga2); localAnchor1 = body1.GetLocalPoint(anchor1); localAnchor2 = body2.GetLocalPoint(anchor2); var d1X:Number = (anchor1.x - ga1.x); var d1Y:Number = (anchor1.y - ga1.y); length1 = Math.sqrt(((d1X * d1X) + (d1Y * d1Y))); var d2X:Number = (anchor2.x - ga2.x); var d2Y:Number = (anchor2.y - ga2.y); length2 = Math.sqrt(((d2X * d2X) + (d2Y * d2Y))); ratio = r; var C:Number = (length1 + (ratio * length2)); maxLength1 = (C - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((C - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 69
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_pivotMass:b2Mat22; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_enableMotor:Boolean; public var m_referenceAngle:Number; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_upperAngle:Number; public var m_lowerAngle:Number; public var m_maxMotorTorque:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(def:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_referenceAngle = def.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = def.lowerAngle; m_upperAngle = def.upperAngle; m_maxMotorTorque = def.maxMotorTorque; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var oldLimitForce:Number; var motorCdot:Number; var motorForce:Number; var oldMotorForce:Number; var limitCdot:Number; var limitForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var pivotCdotX:Number = (((b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)) - b1.m_linearVelocity.x) - (-(b1.m_angularVelocity) * r1Y)); var pivotCdotY:Number = (((b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)) - b1.m_linearVelocity.y) - (b1.m_angularVelocity * r1X)); var pivotForceX:Number = (-(step.inv_dt) * ((m_pivotMass.col1.x * pivotCdotX) + (m_pivotMass.col2.x * pivotCdotY))); var pivotForceY:Number = (-(step.inv_dt) * ((m_pivotMass.col1.y * pivotCdotX) + (m_pivotMass.col2.y * pivotCdotY))); m_pivotForce.x = (m_pivotForce.x + pivotForceX); m_pivotForce.y = (m_pivotForce.y + pivotForceY); var PX:Number = (step.dt * pivotForceX); var PY:Number = (step.dt * pivotForceY); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ motorCdot = ((b2.m_angularVelocity - b1.m_angularVelocity) - m_motorSpeed); motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot); oldMotorForce = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorTorque), m_maxMotorTorque); motorForce = (m_motorForce - oldMotorForce); b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * motorForce)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * motorForce)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ limitCdot = (b2.m_angularVelocity - b1.m_angularVelocity); limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + limitForce); } else { if (m_limitState == e_atLowerLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); } else { if (m_limitState == e_atUpperLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); }; }; }; b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * limitForce)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * limitForce)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function EnableMotor(flag:Boolean):void{ m_enableMotor = flag; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var oldLimitImpulse:Number; var limitC:Number; var tMat:b2Mat22; var angle:Number; var limitImpulse:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var positionError:Number = 0; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var ptpCX:Number = (p2X - p1X); var ptpCY:Number = (p2Y - p1Y); positionError = Math.sqrt(((ptpCX * ptpCX) + (ptpCY * ptpCY))); var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; K1.col1.x = (invMass1 + invMass2); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (invMass1 + invMass2); K2.col1.x = ((invI1 * r1Y) * r1Y); K2.col2.x = ((-(invI1) * r1X) * r1Y); K2.col1.y = ((-(invI1) * r1X) * r1Y); K2.col2.y = ((invI1 * r1X) * r1X); K3.col1.x = ((invI2 * r2Y) * r2Y); K3.col2.x = ((-(invI2) * r2X) * r2Y); K3.col1.y = ((-(invI2) * r2X) * r2Y); K3.col2.y = ((invI2 * r2X) * r2X); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(ptpCX), -(ptpCY)); var impulseX:Number = tImpulse.x; var impulseY:Number = tImpulse.y; b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * impulseX)); b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * impulseY)); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * impulseY) - (r1Y * impulseX)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * impulseX)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * impulseY)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * impulseY) - (r2Y * impulseX)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); var angularError:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ angle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle); limitImpulse = 0; if (m_limitState == e_equalLimits){ limitC = b2Math.b2Clamp(angle, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); limitImpulse = (-(m_motorMass) * limitC); angularError = b2Math.b2Abs(limitC); } else { if (m_limitState == e_atLowerLimit){ limitC = (angle - m_lowerAngle); angularError = b2Math.b2Max(0, -(limitC)); limitC = b2Math.b2Clamp((limitC + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); } else { if (m_limitState == e_atUpperLimit){ limitC = (angle - m_upperAngle); angularError = b2Math.b2Max(0, limitC); limitC = b2Math.b2Clamp((limitC - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); }; }; }; b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * limitImpulse)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * limitImpulse)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(speed:Number):void{ m_motorSpeed = speed; } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMaxMotorTorque(torque:Number):void{ m_maxMotorTorque = torque; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } public function GetMotorTorque():Number{ return (m_motorForce); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var b1:b2Body; var b2:b2Body; var tMat:b2Mat22; var tX:Number; var r1Y:Number; var jointAngle:Number; b1 = m_body1; b2 = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; K1.col1.x = (invMass1 + invMass2); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (invMass1 + invMass2); K2.col1.x = ((invI1 * r1Y) * r1Y); K2.col2.x = ((-(invI1) * r1X) * r1Y); K2.col1.y = ((-(invI1) * r1X) * r1Y); K2.col2.y = ((invI1 * r1X) * r1X); K3.col1.x = ((invI2 * r2Y) * r2Y); K3.col2.x = ((-(invI2) * r2X) * r2Y); K3.col1.y = ((-(invI2) * r2X) * r2Y); K3.col2.y = ((invI2 * r2X) * r2X); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (invI1 + invI2)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ jointAngle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (jointAngle <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (jointAngle >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (step.warmStarting){ b1.m_linearVelocity.x = (b1.m_linearVelocity.x - ((step.dt * invMass1) * m_pivotForce.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - ((step.dt * invMass1) * m_pivotForce.y)); b1.m_angularVelocity = (b1.m_angularVelocity - ((step.dt * invI1) * ((((r1X * m_pivotForce.y) - (r1Y * m_pivotForce.x)) + m_motorForce) + m_limitForce))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((step.dt * invMass2) * m_pivotForce.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((step.dt * invMass2) * m_pivotForce.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((step.dt * invI2) * ((((r2X * m_pivotForce.y) - (r2Y * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(flag:Boolean):void{ m_enableLimit = flag; } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(lower:Number, upper:Number):void{ m_lowerAngle = lower; m_upperAngle = upper; } } }//package Box2D.Dynamics.Joints
Section 70
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var enableMotor:Boolean; public var referenceAngle:Number; public var motorSpeed:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var lowerAngle:Number; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1 = body1.GetLocalPoint(anchor); localAnchor2 = body2.GetLocalPoint(anchor); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 71
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_xf:b2XForm; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_shapeCount:int; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(bd:b2BodyDef, world:b2World){ m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (bd.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (bd.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (bd.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (bd.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = world; m_xf.position.SetV(bd.position); m_xf.R.Set(bd.angle); m_sweep.localCenter.SetV(bd.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = bd.angle); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = bd.linearDamping; m_angularDamping = bd.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = bd.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = bd.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = bd.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(worldPoint:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (worldPoint.x - m_sweep.c.x))))); } public function SetLinearVelocity(v:b2Vec2):void{ m_linearVelocity.SetV(v); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(torque:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + torque); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); m_xf.position.y = (m_sweep.c.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var s:b2Shape; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; var centerX:Number = 0; var centerY:Number = 0; var massData:b2MassData = s_massData; s = m_shapeList; while (s) { s.ComputeMass(massData); m_mass = (m_mass + massData.mass); centerX = (centerX + (massData.mass * massData.center.x)); centerY = (centerY + (massData.mass * massData.center.y)); m_I = (m_I + massData.I); s = s.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); centerX = (centerX * m_invMass); centerY = (centerY * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((centerX * centerX) + (centerY * centerY)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(centerX, centerY); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); s = m_shapeList; while (s) { s.UpdateSweepRadius(m_sweep.localCenter); s = s.m_next; }; var oldType:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (oldType != m_type){ s = m_shapeList; while (s) { s.RefilterProxy(m_world.m_broadPhase, m_xf); s = s.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(position:b2Vec2, angle:Number, temp:Boolean=false):Boolean{ var s:b2Shape; var inRange:Boolean; if (temp){ m_world.m_lock = false; }; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(angle); m_xf.position.SetV(position); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = angle); var freeze:Boolean; s = m_shapeList; while (s) { inRange = s.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (inRange == false){ freeze = true; break; }; s = s.m_next; }; if (freeze == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; s = m_shapeList; while (s) { s.DestroyProxy(m_world.m_broadPhase); s = s.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(worldPoint:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, worldPoint)); } public function ApplyForce(force:b2Vec2, point:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + force.x); m_force.y = (m_force.y + force.y); m_torque = (m_torque + (((point.x - m_sweep.c.x) * force.y) - ((point.y - m_sweep.c.y) * force.x))); } public function SynchronizeShapes():Boolean{ var s:b2Shape; var xf1:b2XForm = s_xf1; xf1.R.Set(m_sweep.a0); var tMat:b2Mat22 = xf1.R; var tVec:b2Vec2 = m_sweep.localCenter; xf1.position.x = (m_sweep.c0.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); xf1.position.y = (m_sweep.c0.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var inRange:Boolean; s = m_shapeList; while (s) { inRange = s.Synchronize(m_world.m_broadPhase, xf1, m_xf); if (inRange == false){ break; }; s = s.m_next; }; if (inRange == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; s = m_shapeList; while (s) { s.DestroyProxy(m_world.m_broadPhase); s = s.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function GetLinearVelocityFromLocalPoint(localPoint:b2Vec2):b2Vec2{ var A:b2Mat22 = m_xf.R; var worldPoint:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y))); worldPoint.x = (worldPoint.x + m_xf.position.x); worldPoint.y = (worldPoint.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x))))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function ApplyImpulse(impulse:b2Vec2, point:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * impulse.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * impulse.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((point.x - m_sweep.c.x) * impulse.y) - ((point.y - m_sweep.c.y) * impulse.x)))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(omega:Number):void{ m_angularVelocity = omega; } public function SetMass(massData:b2MassData):void{ var s:b2Shape; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(massData.center); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); s = m_shapeList; while (s) { s.UpdateSweepRadius(m_sweep.localCenter); s = s.m_next; }; var oldType:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (oldType != m_type){ s = m_shapeList; while (s) { s.RefilterProxy(m_world.m_broadPhase, m_xf); s = s.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(localVector:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, localVector)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(t:Number):void{ m_sweep.Advance(t); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(def:b2ShapeDef):b2Shape{ var s:b2Shape; if (m_world.m_lock == true){ return (null); }; s = b2Shape.Create(def, m_world.m_blockAllocator); s.m_next = m_shapeList; m_shapeList = s; m_shapeCount++; s.m_body = this; s.CreateProxy(m_world.m_broadPhase, m_xf); s.UpdateSweepRadius(m_sweep.localCenter); return (s); } public function IsConnected(other:b2Body):Boolean{ var jn:b2JointEdge = m_jointList; while (jn) { if (jn.other == other){ return ((jn.joint.m_collideConnected == false)); }; jn = jn.next; }; return (false); } public function DestroyShape(s:b2Shape):void{ if (m_world.m_lock == true){ return; }; s.DestroyProxy(m_world.m_broadPhase); var node:b2Shape = m_shapeList; var ppS:b2Shape; var found:Boolean; while (node != null) { if (node == s){ if (ppS){ ppS.m_next = s.m_next; } else { m_shapeList = s.m_next; }; found = true; break; }; ppS = node; node = node.m_next; }; s.m_body = null; s.m_next = null; m_shapeCount--; b2Shape.Destroy(s, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(data):void{ m_userData = data; } public function GetLocalVector(worldVector:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, worldVector)); } public function GetWorldPoint(localPoint:b2Vec2):b2Vec2{ var A:b2Mat22 = m_xf.R; var u:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y))); u.x = (u.x + m_xf.position.x); u.y = (u.y + m_xf.position.y); return (u); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 72
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var angularDamping:Number; public var angle:Number; public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var fixedRotation:Boolean; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 73
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(body:b2Body):void{ } } }//package Box2D.Dynamics
Section 74
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(shape1:b2Shape, shape2:b2Shape):Boolean{ var filter1:b2FilterData = shape1.GetFilterData(); var filter2:b2FilterData = shape2.GetFilterData(); if ((((filter1.groupIndex == filter2.groupIndex)) && (!((filter1.groupIndex == 0))))){ return ((filter1.groupIndex > 0)); }; var collide:Boolean = ((!(((filter1.maskBits & filter2.categoryBits) == 0))) && (!(((filter1.categoryBits & filter2.maskBits) == 0)))); return (collide); } } }//package Box2D.Dynamics
Section 75
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(point:b2ContactPoint):void{ } public function Remove(point:b2ContactPoint):void{ } public function Persist(point:b2ContactPoint):void{ } public function Result(point:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 76
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{ if (pairUserData == null){ return; }; var c:b2Contact = (pairUserData as b2Contact); if (c == m_nullContact){ return; }; Destroy(c); } public function Destroy(c:b2Contact):void{ var b1:b2Body; var b2:b2Body; var manifolds:Array; var cp:b2ContactPoint; var i:int; var manifold:b2Manifold; var j:int; var mp:b2ManifoldPoint; var v1:b2Vec2; var v2:b2Vec2; var shape1:b2Shape = c.m_shape1; var shape2:b2Shape = c.m_shape2; var manifoldCount:int = c.m_manifoldCount; if ((((manifoldCount > 0)) && (m_world.m_contactListener))){ b1 = shape1.m_body; b2 = shape2.m_body; manifolds = c.GetManifolds(); cp = s_evalCP; cp.shape1 = c.m_shape1; cp.shape2 = c.m_shape2; cp.friction = c.m_friction; cp.restitution = c.m_restitution; i = 0; while (i < manifoldCount) { manifold = manifolds[i]; cp.normal.SetV(manifold.normal); j = 0; while (j < manifold.pointCount) { mp = manifold.points[j]; cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.separation = mp.separation; cp.id.key = mp.id._key; m_world.m_contactListener.Remove(cp); j++; }; i++; }; }; if (c.m_prev){ c.m_prev.m_next = c.m_next; }; if (c.m_next){ c.m_next.m_prev = c.m_prev; }; if (c == m_world.m_contactList){ m_world.m_contactList = c.m_next; }; var body1:b2Body = shape1.m_body; var body2:b2Body = shape2.m_body; if (c.m_node1.prev){ c.m_node1.prev.next = c.m_node1.next; }; if (c.m_node1.next){ c.m_node1.next.prev = c.m_node1.prev; }; if (c.m_node1 == body1.m_contactList){ body1.m_contactList = c.m_node1.next; }; if (c.m_node2.prev){ c.m_node2.prev.next = c.m_node2.next; }; if (c.m_node2.next){ c.m_node2.next.prev = c.m_node2.prev; }; if (c.m_node2 == body2.m_contactList){ body2.m_contactList = c.m_node2.next; }; b2Contact.Destroy(c, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(proxyUserData1, proxyUserData2){ var shape1:b2Shape = (proxyUserData1 as b2Shape); var shape2:b2Shape = (proxyUserData2 as b2Shape); var body1:b2Body = shape1.m_body; var body2:b2Body = shape2.m_body; if (((body1.IsStatic()) && (body2.IsStatic()))){ return (m_nullContact); }; if (shape1.m_body == shape2.m_body){ return (m_nullContact); }; if (body2.IsConnected(body1)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(shape1, shape2) == false)))){ return (m_nullContact); }; var c:b2Contact = b2Contact.Create(shape1, shape2, m_world.m_blockAllocator); if (c == null){ return (m_nullContact); }; shape1 = c.m_shape1; shape2 = c.m_shape2; body1 = shape1.m_body; body2 = shape2.m_body; c.m_prev = null; c.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = c; }; m_world.m_contactList = c; c.m_node1.contact = c; c.m_node1.other = body2; c.m_node1.prev = null; c.m_node1.next = body1.m_contactList; if (body1.m_contactList != null){ body1.m_contactList.prev = c.m_node1; }; body1.m_contactList = c.m_node1; c.m_node2.contact = c; c.m_node2.other = body1; c.m_node2.prev = null; c.m_node2.next = body2.m_contactList; if (body2.m_contactList != null){ body2.m_contactList.prev = c.m_node2; }; body2.m_contactList = c.m_node2; m_world.m_contactCount++; return (c); } public function Collide():void{ var body1:b2Body; var body2:b2Body; var c:b2Contact = m_world.m_contactList; while (c) { body1 = c.m_shape1.m_body; body2 = c.m_shape2.m_body; if (((body1.IsSleeping()) && (body2.IsSleeping()))){ } else { c.Update(m_world.m_contactListener); }; c = c.m_next; }; } } }//package Box2D.Dynamics
Section 77
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import flash.display.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_drawFlags:uint; public var m_lineThickness:Number;// = 1 public var m_drawScale:Number;// = 1 public var m_sprite:Sprite; public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ super(); m_drawFlags = 0; } public function ClearFlags(flags:uint):void{ m_drawFlags = (m_drawFlags & ~(flags)); } public function SetFlags(flags:uint):void{ m_drawFlags = flags; } public function AppendFlags(flags:uint):void{ m_drawFlags = (m_drawFlags | flags); } public function DrawSegment(p1:b2Vec2, p2:b2Vec2, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((p1.x * m_drawScale), (p1.y * m_drawScale)); m_sprite.graphics.lineTo((p2.x * m_drawScale), (p2.y * m_drawScale)); } public function DrawSolidPolygon(vertices:Array, vertexCount:int, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); m_sprite.graphics.beginFill(color.color, m_fillAlpha); var i = 1; while (i < vertexCount) { m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale)); i++; }; m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(center:b2Vec2, radius:Number, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale)); } public function DrawPolygon(vertices:Array, vertexCount:int, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); var i = 1; while (i < vertexCount) { m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale)); i++; }; m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); } public function DrawSolidCircle(center:b2Vec2, radius:Number, axis:b2Vec2, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(color.color, m_fillAlpha); m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((center.x * m_drawScale), (center.y * m_drawScale)); m_sprite.graphics.lineTo(((center.x + (axis.x * radius)) * m_drawScale), ((center.y + (axis.y * radius)) * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawXForm(xf:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale)); m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col1.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale)); m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col2.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col2.y)) * m_drawScale)); } } }//package Box2D.Dynamics
Section 78
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeShape(shape:b2Shape):void{ } public function SayGoodbyeJoint(joint:b2Joint):void{ } } }//package Box2D.Dynamics
Section 79
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2Island { public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(bodyCapacity:int, contactCapacity:int, jointCapacity:int, allocator, listener:b2ContactListener){ var i:int; super(); if (contactCapacity < 1){ contactCapacity = 0; }; m_bodyCapacity = bodyCapacity; m_contactCapacity = contactCapacity; m_jointCapacity = jointCapacity; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = allocator; m_listener = listener; m_bodies = new Array(bodyCapacity); i = 0; while (i < bodyCapacity) { m_bodies[i] = null; i++; }; m_contacts = new Array(contactCapacity); i = 0; while (i < contactCapacity) { m_contacts[i] = null; i++; }; m_joints = new Array(jointCapacity); i = 0; while (i < jointCapacity) { m_joints[i] = null; i++; }; m_positionIterationCount = 0; } public function AddBody(body:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = body; } public function AddJoint(joint:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = joint; } public function Report(constraints:Array):void{ var tMat:b2Mat22; var tVec:b2Vec2; var c:b2Contact; var cc:b2ContactConstraint; var cr:b2ContactResult; var b1:b2Body; var manifoldCount:int; var manifolds:Array; var j:int; var manifold:b2Manifold; var k:int; var point:b2ManifoldPoint; var ccp:b2ContactConstraintPoint; if (m_listener == null){ return; }; var i:int; while (i < m_contactCount) { c = m_contacts[i]; cc = constraints[i]; cr = s_reportCR; cr.shape1 = c.m_shape1; cr.shape2 = c.m_shape2; b1 = cr.shape1.m_body; manifoldCount = c.m_manifoldCount; manifolds = c.GetManifolds(); j = 0; while (j < manifoldCount) { manifold = manifolds[j]; cr.normal.SetV(manifold.normal); k = 0; while (k < manifold.pointCount) { point = manifold.points[k]; ccp = cc.points[k]; cr.position = b1.GetWorldPoint(point.localPoint1); cr.normalImpulse = ccp.normalImpulse; cr.tangentImpulse = ccp.tangentImpulse; cr.id.key = point.id.key; m_listener.Result(cr); k++; }; j++; }; i++; }; } public function AddContact(contact:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = contact; } public function Solve(step:b2TimeStep, gravity:b2Vec2, correctPositions:Boolean, allowSleep:Boolean):void{ var i:int; var b:b2Body; var joint:b2Joint; var j:int; var contactsOkay:Boolean; var jointsOkay:Boolean; var jointOkay:Boolean; var minSleepTime:Number; var linTolSqr:Number; var angTolSqr:Number; i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_linearVelocity.x = (b.m_linearVelocity.x + (step.dt * (gravity.x + (b.m_invMass * b.m_force.x)))); b.m_linearVelocity.y = (b.m_linearVelocity.y + (step.dt * (gravity.y + (b.m_invMass * b.m_force.y)))); b.m_angularVelocity = (b.m_angularVelocity + ((step.dt * b.m_invI) * b.m_torque)); b.m_force.SetZero(); b.m_torque = 0; b.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (step.dt * b.m_linearDamping)), 0, 1)); b.m_angularVelocity = (b.m_angularVelocity * b2Math.b2Clamp((1 - (step.dt * b.m_angularDamping)), 0, 1)); if (b.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ b.m_linearVelocity.Normalize(); b.m_linearVelocity.x = (b.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); b.m_linearVelocity.y = (b.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((b.m_angularVelocity * b.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (b.m_angularVelocity < 0){ b.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { b.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; i++; }; var contactSolver:b2ContactSolver = new b2ContactSolver(step, m_contacts, m_contactCount, m_allocator); contactSolver.InitVelocityConstraints(step); i = 0; while (i < m_jointCount) { joint = m_joints[i]; joint.InitVelocityConstraints(step); i++; }; i = 0; while (i < step.maxIterations) { contactSolver.SolveVelocityConstraints(); j = 0; while (j < m_jointCount) { joint = m_joints[j]; joint.SolveVelocityConstraints(step); j++; }; i++; }; contactSolver.FinalizeVelocityConstraints(); i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x = (b.m_sweep.c.x + (step.dt * b.m_linearVelocity.x)); b.m_sweep.c.y = (b.m_sweep.c.y + (step.dt * b.m_linearVelocity.y)); b.m_sweep.a = (b.m_sweep.a + (step.dt * b.m_angularVelocity)); b.SynchronizeTransform(); }; i++; }; if (correctPositions){ i = 0; while (i < m_jointCount) { joint = m_joints[i]; joint.InitPositionConstraints(); i++; }; m_positionIterationCount = 0; while (m_positionIterationCount < step.maxIterations) { contactsOkay = contactSolver.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); jointsOkay = true; i = 0; while (i < m_jointCount) { joint = m_joints[i]; jointOkay = joint.SolvePositionConstraints(); jointsOkay = ((jointsOkay) && (jointOkay)); i++; }; if (((contactsOkay) && (jointsOkay))){ break; }; m_positionIterationCount++; }; }; Report(contactSolver.m_constraints); if (allowSleep){ minSleepTime = Number.MAX_VALUE; linTolSqr = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); angTolSqr = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.m_invMass == 0){ } else { if ((b.m_flags & b2Body.e_allowSleepFlag) == 0){ b.m_sleepTime = 0; minSleepTime = 0; }; if (((((((b.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((b.m_angularVelocity * b.m_angularVelocity) > angTolSqr)))) || ((b2Math.b2Dot(b.m_linearVelocity, b.m_linearVelocity) > linTolSqr)))){ b.m_sleepTime = 0; minSleepTime = 0; } else { b.m_sleepTime = (b.m_sleepTime + step.dt); minSleepTime = b2Math.b2Min(minSleepTime, b.m_sleepTime); }; }; i++; }; if (minSleepTime >= b2Settings.b2_timeToSleep){ i = 0; while (i < m_bodyCount) { b = m_bodies[i]; b.m_flags = (b.m_flags | b2Body.e_sleepFlag); b.m_linearVelocity.SetZero(); b.m_angularVelocity = 0; i++; }; }; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(subStep:b2TimeStep):void{ var i:int; var b:b2Body; var contactsOkay:Boolean; var contactSolver:b2ContactSolver = new b2ContactSolver(subStep, m_contacts, m_contactCount, m_allocator); i = 0; while (i < subStep.maxIterations) { contactSolver.SolveVelocityConstraints(); i++; }; i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x = (b.m_sweep.c.x + (subStep.dt * b.m_linearVelocity.x)); b.m_sweep.c.y = (b.m_sweep.c.y + (subStep.dt * b.m_linearVelocity.y)); b.m_sweep.a = (b.m_sweep.a + (subStep.dt * b.m_angularVelocity)); b.SynchronizeTransform(); }; i++; }; var k_toiBaumgarte:Number = 0.75; i = 0; while (i < subStep.maxIterations) { contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte); if (contactsOkay){ break; }; i++; }; Report(contactSolver.m_constraints); } } }//package Box2D.Dynamics
Section 80
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 81
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(worldAABB:b2AABB, gravity:b2Vec2, doSleep:Boolean){ m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = doSleep; m_gravity = gravity; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(worldAABB, m_contactManager); var bd:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(bd); } public function DrawJoint(joint:b2Joint):void{ var pulley:b2PulleyJoint; var s1:b2Vec2; var s2:b2Vec2; var b1:b2Body = joint.m_body1; var b2:b2Body = joint.m_body2; var xf1:b2XForm = b1.m_xf; var xf2:b2XForm = b2.m_xf; var x1:b2Vec2 = xf1.position; var x2:b2Vec2 = xf2.position; var p1:b2Vec2 = joint.GetAnchor1(); var p2:b2Vec2 = joint.GetAnchor2(); var color:b2Color = s_jointColor; switch (joint.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(p1, p2, color); break; case b2Joint.e_pulleyJoint: pulley = (joint as b2PulleyJoint); s1 = pulley.GetGroundAnchor1(); s2 = pulley.GetGroundAnchor2(); m_debugDraw.DrawSegment(s1, p1, color); m_debugDraw.DrawSegment(s2, p2, color); m_debugDraw.DrawSegment(s1, s2, color); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(p1, p2, color); break; default: if (b1 != m_groundBody){ m_debugDraw.DrawSegment(x1, p1, color); }; m_debugDraw.DrawSegment(p1, p2, color); if (b2 != m_groundBody){ m_debugDraw.DrawSegment(x2, p2, color); }; }; } public function Refilter(shape:b2Shape):void{ shape.RefilterProxy(m_broadPhase, shape.m_body.m_xf); } public function SetDebugDraw(debugDraw:b2DebugDraw):void{ m_debugDraw = debugDraw; } public function SetContinuousPhysics(flag:Boolean):void{ m_continuousPhysics = flag; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var i:int; var b:b2Body; var s:b2Shape; var j:b2Joint; var bp:b2BroadPhase; var xf:b2XForm; var core:Boolean; var index:uint; var pair:b2Pair; var p1:b2Proxy; var p2:b2Proxy; var worldLower:b2Vec2; var worldUpper:b2Vec2; var p:b2Proxy; var poly:b2PolygonShape; var obb:b2OBB; var h:b2Vec2; var tMat:b2Mat22; var tVec:b2Vec2; var tX:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var flags:uint = m_debugDraw.GetFlags(); var invQ:b2Vec2 = new b2Vec2(); var x1:b2Vec2 = new b2Vec2(); var x2:b2Vec2 = new b2Vec2(); var color:b2Color = new b2Color(0, 0, 0); var b1:b2AABB = new b2AABB(); var b2:b2AABB = new b2AABB(); var vs:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((flags & b2DebugDraw.e_shapeBit)){ core = ((flags & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); b = m_bodyList; while (b) { xf = b.m_xf; s = b.GetShapeList(); while (s) { if (b.IsStatic()){ DrawShape(s, xf, new b2Color(0.5, 0.9, 0.5), core); } else { if (b.IsSleeping()){ DrawShape(s, xf, new b2Color(0.5, 0.5, 0.9), core); } else { DrawShape(s, xf, new b2Color(0.9, 0.9, 0.9), core); }; }; s = s.m_next; }; b = b.m_next; }; }; if ((flags & b2DebugDraw.e_jointBit)){ j = m_jointList; while (j) { DrawJoint(j); j = j.m_next; }; }; if ((flags & b2DebugDraw.e_pairBit)){ bp = m_broadPhase; invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y)); color.Set(0.9, 0.9, 0.3); i = 0; while (i < b2Pair.b2_tableCapacity) { index = bp.m_pairManager.m_hashTable[i]; while (index != b2Pair.b2_nullPair) { pair = bp.m_pairManager.m_pairs[index]; p1 = bp.m_proxyPool[pair.proxyId1]; p2 = bp.m_proxyPool[pair.proxyId2]; b1.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.lowerBounds[0]].value)); b1.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.lowerBounds[1]].value)); b1.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.upperBounds[0]].value)); b1.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.upperBounds[1]].value)); b2.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.lowerBounds[0]].value)); b2.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.lowerBounds[1]].value)); b2.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.upperBounds[0]].value)); b2.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.upperBounds[1]].value)); x1.x = (0.5 * (b1.lowerBound.x + b1.upperBound.x)); x1.y = (0.5 * (b1.lowerBound.y + b1.upperBound.y)); x2.x = (0.5 * (b2.lowerBound.x + b2.upperBound.x)); x2.y = (0.5 * (b2.lowerBound.y + b2.upperBound.y)); m_debugDraw.DrawSegment(x1, x2, color); index = pair.next; }; i++; }; }; if ((flags & b2DebugDraw.e_aabbBit)){ bp = m_broadPhase; worldLower = bp.m_worldAABB.lowerBound; worldUpper = bp.m_worldAABB.upperBound; invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y)); color.Set(0.9, 0.3, 0.9); i = 0; while (i < b2Settings.b2_maxProxies) { p = bp.m_proxyPool[i]; if (p.IsValid() == false){ } else { b1.lowerBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.lowerBounds[0]].value)); b1.lowerBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.lowerBounds[1]].value)); b1.upperBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.upperBounds[0]].value)); b1.upperBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.upperBounds[1]].value)); vs[0].Set(b1.lowerBound.x, b1.lowerBound.y); vs[1].Set(b1.upperBound.x, b1.lowerBound.y); vs[2].Set(b1.upperBound.x, b1.upperBound.y); vs[3].Set(b1.lowerBound.x, b1.upperBound.y); m_debugDraw.DrawPolygon(vs, 4, color); }; i++; }; vs[0].Set(worldLower.x, worldLower.y); vs[1].Set(worldUpper.x, worldLower.y); vs[2].Set(worldUpper.x, worldUpper.y); vs[3].Set(worldLower.x, worldUpper.y); m_debugDraw.DrawPolygon(vs, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((flags & b2DebugDraw.e_obbBit)){ color.Set(0.5, 0.3, 0.5); b = m_bodyList; while (b) { xf = b.m_xf; s = b.GetShapeList(); while (s) { if (s.m_type != b2Shape.e_polygonShape){ } else { poly = (s as b2PolygonShape); obb = poly.GetOBB(); h = obb.extents; vs[0].Set(-(h.x), -(h.y)); vs[1].Set(h.x, -(h.y)); vs[2].Set(h.x, h.y); vs[3].Set(-(h.x), h.y); i = 0; while (i < 4) { tMat = obb.R; tVec = vs[i]; tX = (obb.center.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); vs[i].y = (obb.center.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); vs[i].x = tX; tMat = xf.R; tX = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); vs[i].y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); vs[i].x = tX; i++; }; m_debugDraw.DrawPolygon(vs, 4, color); }; s = s.m_next; }; b = b.m_next; }; }; if ((flags & b2DebugDraw.e_centerOfMassBit)){ b = m_bodyList; while (b) { xf = s_xf; xf.R = b.m_xf.R; xf.position = b.GetWorldCenter(); m_debugDraw.DrawXForm(xf); b = b.m_next; }; }; } public function DestroyBody(b:b2Body):void{ var jn0:b2JointEdge; var s0:b2Shape; if (m_lock == true){ return; }; var jn:b2JointEdge = b.m_jointList; while (jn) { jn0 = jn; jn = jn.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(jn0.joint); }; DestroyJoint(jn0.joint); }; var s:b2Shape = b.m_shapeList; while (s) { s0 = s; s = s.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(s0); }; s0.DestroyProxy(m_broadPhase); b2Shape.Destroy(s0, m_blockAllocator); }; if (b.m_prev){ b.m_prev.m_next = b.m_next; }; if (b.m_next){ b.m_next.m_prev = b.m_prev; }; if (b == m_bodyList){ m_bodyList = b.m_next; }; m_bodyCount--; } public function SetContactFilter(filter:b2ContactFilter):void{ m_contactFilter = filter; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(shape:b2Shape, xf:b2XForm, color:b2Color, core:Boolean):void{ var circle:b2CircleShape; var center:b2Vec2; var radius:Number; var axis:b2Vec2; var i:int; var poly:b2PolygonShape; var vertexCount:int; var localVertices:Array; var vertices:Array; var localCoreVertices:Array; var coreColor:b2Color = s_coreColor; switch (shape.m_type){ case b2Shape.e_circleShape: circle = (shape as b2CircleShape); center = b2Math.b2MulX(xf, circle.m_localPosition); radius = circle.m_radius; axis = xf.R.col1; m_debugDraw.DrawSolidCircle(center, radius, axis, color); if (core){ m_debugDraw.DrawCircle(center, (radius - b2Settings.b2_toiSlop), coreColor); }; break; case b2Shape.e_polygonShape: poly = (shape as b2PolygonShape); vertexCount = poly.GetVertexCount(); localVertices = poly.GetVertices(); vertices = new Array(b2Settings.b2_maxPolygonVertices); i = 0; while (i < vertexCount) { vertices[i] = b2Math.b2MulX(xf, localVertices[i]); i++; }; m_debugDraw.DrawSolidPolygon(vertices, vertexCount, color); if (core){ localCoreVertices = poly.GetCoreVertices(); i = 0; while (i < vertexCount) { vertices[i] = b2Math.b2MulX(xf, localCoreVertices[i]); i++; }; m_debugDraw.DrawPolygon(vertices, vertexCount, coreColor); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(step:b2TimeStep):void{ var b:b2Body; var stackCount:int; var i:int; var other:b2Body; var cn:b2ContactEdge; var jn:b2JointEdge; var inRange:Boolean; m_positionIterationCount = 0; var island:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); b = m_bodyList; while (b) { b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); b = b.m_next; }; var c:b2Contact = m_contactList; while (c) { c.m_flags = (c.m_flags & ~(b2Contact.e_islandFlag)); c = c.m_next; }; var j:b2Joint = m_jointList; while (j) { j.m_islandFlag = false; j = j.m_next; }; var stackSize:int = m_bodyCount; var stack:Array = new Array(stackSize); var seed:b2Body = m_bodyList; while (seed) { if ((seed.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (seed.IsStatic()){ } else { island.Clear(); stackCount = 0; var _temp1 = stackCount; stackCount = (stackCount + 1); var _local15 = _temp1; stack[_local15] = seed; seed.m_flags = (seed.m_flags | b2Body.e_islandFlag); while (stackCount > 0) { --stackCount; b = stack[stackCount]; island.AddBody(b); b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag)); if (b.IsStatic()){ } else { cn = b.m_contactList; while (cn) { if ((cn.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (cn.contact.m_manifoldCount == 0){ } else { island.AddContact(cn.contact); cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag); other = cn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = stackCount; stackCount = (stackCount + 1); var _local16 = _temp2; stack[_local16] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; }; cn = cn.next; }; jn = b.m_jointList; while (jn) { if (jn.joint.m_islandFlag == true){ } else { island.AddJoint(jn.joint); jn.joint.m_islandFlag = true; other = jn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = stackCount; stackCount = (stackCount + 1); _local16 = _temp3; stack[_local16] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; jn = jn.next; }; }; }; island.Solve(step, m_gravity, m_positionCorrection, m_allowSleep); if (island.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = island.m_positionIterationCount; }; i = 0; while (i < island.m_bodyCount) { b = island.m_bodies[i]; if (b.IsStatic()){ b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); }; i++; }; }; }; seed = seed.m_next; }; b = m_bodyList; while (b) { if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (b.IsStatic()){ } else { inRange = b.SynchronizeShapes(); if ((((inRange == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(b); }; }; }; b = b.m_next; }; m_broadPhase.Commit(); } public function Query(aabb:b2AABB, shapes:Array, maxCount:int):int{ var results:Array = new Array(maxCount); var count:int = m_broadPhase.QueryAABB(aabb, results, maxCount); var i:int; while (i < count) { shapes[i] = results[i]; i++; }; return (count); } public function SetGravity(gravity:b2Vec2):void{ m_gravity = gravity; } public function SolveTOI(step:b2TimeStep):void{ var b:b2Body; var s1:b2Shape; var s2:b2Shape; var b1:b2Body; var b2:b2Body; var cn:b2ContactEdge; var c:b2Contact; var minContact:b2Contact; var minTOI:Number; var seed:b2Body; var stackCount:int; var subStep:b2TimeStep; var i:int; var toi:Number; var t0:Number; var other:b2Body; var inRange:Boolean; var island:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); var stackSize:int = m_bodyCount; var stack:Array = new Array(stackSize); b = m_bodyList; while (b) { b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); b.m_sweep.t0 = 0; b = b.m_next; }; c = m_contactList; while (c) { c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); c = c.m_next; }; while (true) { minContact = null; minTOI = 1; c = m_contactList; for (;c;(c = c.m_next)) { if ((c.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { toi = 1; if ((c.m_flags & b2Contact.e_toiFlag)){ toi = c.m_toi; } else { s1 = c.m_shape1; s2 = c.m_shape2; b1 = s1.m_body; b2 = s2.m_body; if (((((b1.IsStatic()) || (b1.IsSleeping()))) && (((b2.IsStatic()) || (b2.IsSleeping()))))){ continue; }; t0 = b1.m_sweep.t0; if (b1.m_sweep.t0 < b2.m_sweep.t0){ t0 = b2.m_sweep.t0; b1.m_sweep.Advance(t0); } else { if (b2.m_sweep.t0 < b1.m_sweep.t0){ t0 = b1.m_sweep.t0; b2.m_sweep.Advance(t0); }; }; toi = b2TimeOfImpact.TimeOfImpact(c.m_shape1, b1.m_sweep, c.m_shape2, b2.m_sweep); if ((((toi > 0)) && ((toi < 1)))){ toi = (((1 - toi) * t0) + toi); if (toi > 1){ toi = 1; }; }; c.m_toi = toi; c.m_flags = (c.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < toi)) && ((toi < minTOI)))){ minContact = c; minTOI = toi; }; }; }; if ((((minContact == null)) || (((1 - (100 * Number.MIN_VALUE)) < minTOI)))){ break; }; s1 = minContact.m_shape1; s2 = minContact.m_shape2; b1 = s1.m_body; b2 = s2.m_body; b1.Advance(minTOI); b2.Advance(minTOI); minContact.Update(m_contactListener); minContact.m_flags = (minContact.m_flags & ~(b2Contact.e_toiFlag)); if (minContact.m_manifoldCount == 0){ } else { seed = b1; if (seed.IsStatic()){ seed = b2; }; island.Clear(); stackCount = 0; var _temp1 = stackCount; stackCount = (stackCount + 1); var _local22 = _temp1; stack[_local22] = seed; seed.m_flags = (seed.m_flags | b2Body.e_islandFlag); while (stackCount > 0) { --stackCount; b = stack[stackCount]; island.AddBody(b); b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag)); if (b.IsStatic()){ } else { cn = b.m_contactList; while (cn) { if (island.m_contactCount == island.m_contactCapacity){ } else { if ((cn.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (cn.contact.m_manifoldCount == 0){ } else { island.AddContact(cn.contact); cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag); other = cn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { if (other.IsStatic() == false){ other.Advance(minTOI); other.WakeUp(); }; var _temp2 = stackCount; stackCount = (stackCount + 1); var _local23 = _temp2; stack[_local23] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; }; }; cn = cn.next; }; }; }; subStep = new b2TimeStep(); subStep.dt = ((1 - minTOI) * step.dt); subStep.inv_dt = (1 / subStep.dt); subStep.maxIterations = step.maxIterations; island.SolveTOI(subStep); i = 0; while (i < island.m_bodyCount) { b = island.m_bodies[i]; b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (b.IsStatic()){ } else { inRange = b.SynchronizeShapes(); if ((((inRange == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(b); }; cn = b.m_contactList; while (cn) { cn.contact.m_flags = (cn.contact.m_flags & ~(b2Contact.e_toiFlag)); cn = cn.next; }; }; }; i++; }; i = 0; while (i < island.m_contactCount) { c = island.m_contacts[i]; c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); i++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function Validate():void{ m_broadPhase.Validate(); } public function SetWarmStarting(flag:Boolean):void{ m_warmStarting = flag; } public function SetPositionCorrection(flag:Boolean):void{ m_positionCorrection = flag; } public function CreateJoint(def:b2JointDef):b2Joint{ var b:b2Body; var s:b2Shape; var j:b2Joint = b2Joint.Create(def, m_blockAllocator); j.m_prev = null; j.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = j; }; m_jointList = j; m_jointCount++; j.m_node1.joint = j; j.m_node1.other = j.m_body2; j.m_node1.prev = null; j.m_node1.next = j.m_body1.m_jointList; if (j.m_body1.m_jointList){ j.m_body1.m_jointList.prev = j.m_node1; }; j.m_body1.m_jointList = j.m_node1; j.m_node2.joint = j; j.m_node2.other = j.m_body1; j.m_node2.prev = null; j.m_node2.next = j.m_body2.m_jointList; if (j.m_body2.m_jointList){ j.m_body2.m_jointList.prev = j.m_node2; }; j.m_body2.m_jointList = j.m_node2; if (def.collideConnected == false){ b = ((def.body1.m_shapeCount < def.body2.m_shapeCount)) ? def.body1 : def.body2; s = b.m_shapeList; while (s) { s.RefilterProxy(m_broadPhase, b.m_xf); s = s.m_next; }; }; return (j); } public function DestroyJoint(j:b2Joint):void{ var b:b2Body; var s:b2Shape; var collideConnected:Boolean = j.m_collideConnected; if (j.m_prev){ j.m_prev.m_next = j.m_next; }; if (j.m_next){ j.m_next.m_prev = j.m_prev; }; if (j == m_jointList){ m_jointList = j.m_next; }; var body1:b2Body = j.m_body1; var body2:b2Body = j.m_body2; body1.WakeUp(); body2.WakeUp(); if (j.m_node1.prev){ j.m_node1.prev.next = j.m_node1.next; }; if (j.m_node1.next){ j.m_node1.next.prev = j.m_node1.prev; }; if (j.m_node1 == body1.m_jointList){ body1.m_jointList = j.m_node1.next; }; j.m_node1.prev = null; j.m_node1.next = null; if (j.m_node2.prev){ j.m_node2.prev.next = j.m_node2.next; }; if (j.m_node2.next){ j.m_node2.next.prev = j.m_node2.prev; }; if (j.m_node2 == body2.m_jointList){ body2.m_jointList = j.m_node2.next; }; j.m_node2.prev = null; j.m_node2.next = null; b2Joint.Destroy(j, m_blockAllocator); m_jointCount--; if (collideConnected == false){ b = ((body1.m_shapeCount < body2.m_shapeCount)) ? body1 : body2; s = b.m_shapeList; while (s) { s.RefilterProxy(m_broadPhase, b.m_xf); s = s.m_next; }; }; } public function SetContactListener(listener:b2ContactListener):void{ m_contactListener = listener; } public function CreateBody(def:b2BodyDef):b2Body{ if (m_lock == true){ return (null); }; var b:b2Body = new b2Body(def, this); b.m_prev = null; b.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = b; }; m_bodyList = b; m_bodyCount++; return (b); } public function SetBoundaryListener(listener:b2BoundaryListener):void{ m_boundaryListener = listener; } public function SetDestructionListener(listener:b2DestructionListener):void{ m_destructionListener = listener; } public function Step(dt:Number, iterations:int):void{ m_lock = true; var step:b2TimeStep = new b2TimeStep(); step.dt = dt; step.maxIterations = iterations; if (dt > 0){ step.inv_dt = (1 / dt); } else { step.inv_dt = 0; }; step.dtRatio = (m_inv_dt0 * dt); step.positionCorrection = m_positionCorrection; step.warmStarting = m_warmStarting; m_contactManager.Collide(); if (step.dt > 0){ Solve(step); }; if (((m_continuousPhysics) && ((step.dt > 0)))){ SolveTOI(step); }; DrawDebugData(); m_inv_dt0 = step.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 82
//Actor (Element.Actor) package Element { import flash.display.*; public class Actor extends MovieClip { public var Framestr:Array; public var ball:Boolean;// = true public var basestage:BaseStage; public var state:String; public var ballmc:MovieClip; public var firecount:int;// = 0 public var excursionY:Number;// = 100 public var speedX:Number;// = 12 public static var NumWay:Number; public function Actor(b:BaseStage, _x:Number, _y:Number){ Framestr = new Array("haveballrun", "noballrun", "stand", "fire", "hold"); super(); addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); basestage = b; this.x = _x; this.y = _y; ballmc = basestage.newball(x, y, 0); } public function updata(_x:Number){ if (state == "fire"){ if (firecount > 0){ firecount--; if (firecount == 4){ ball = false; basestage.throwball(); }; } else { state = ""; }; }; Actor.NumWay = this.scaleX; var tempW:* = (this.width * 0.5); var tempLen:int; if (state == "fire"){ return; }; if (_x > x){ this.scaleX = 1; } else { this.scaleX = -1; }; if (_x >= (x + tempW)){ if (ball){ JumpFrame(0); } else { JumpFrame(1); }; if (x <= (640 - speedX)){ x = (x + speedX); }; } else { if (_x <= (x - tempW)){ if (ball){ JumpFrame(0); } else { JumpFrame(1); }; if (x >= speedX){ x = (x - speedX); }; } else { if ((((_x >= x)) && ((_x < (x + tempW))))){ if (ball){ JumpFrame(4); } else { JumpFrame(2); }; } else { if ((((_x <= x)) && ((_x > (x - tempW))))){ if (ball){ JumpFrame(4); } else { JumpFrame(2); }; }; }; }; }; } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } public function tofire(){ if (!ball){ return; }; if (state == Framestr[3]){ return; }; firecount = 14; this.scaleX = 1; this.gotoAndStop(Framestr[3]); state = Framestr[3]; } public function destroy(){ } public function JumpFrame(num:int){ if (state == Framestr[num]){ return; }; this.gotoAndStop(Framestr[num]); state = Framestr[num]; } } }//package Element
Section 83
//Backboard (Element.Backboard) package Element { import UserdefinedClass.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class Backboard extends MovieClip { public var ballbasket:Sprite; public var scoreGroup:Array; public var isdestroy:Boolean;// = false public var state:int;// = -1 public var score:int;// = 3000 public var resetcount:int;// = 0 public var ballining:Boolean;// = false public var Bbasketstand_m:MovieClip; public var Bbasketnet_h:MovieClip; public var basketnet_h:MovieClip; public var Bbasketstand_s:MovieClip; public var basketnet_l:MovieClip; public var basketstand_m:MovieClip; public var basket:MovieClip; public var ballboard:Sprite; public var Bbasketnet_l:MovieClip; public var basketstand_s:MovieClip; public var basestage:BaseStage; public var ballin2:MovieClip; public var basketnet_w:MovieClip; public var Bbasketnet_w:MovieClip; public var ballin1:MovieClip; public var No:int;// = 0 public var isclear:Boolean;// = false public var board:MovieClip; public var McGroup:Array; public var bodyclear:Boolean;// = false public var way:int;// = 1 public var ballcount:int;// = 0 public var cx:Number;// = 0 public var backbroad:MovieClip; public var cy:Number;// = 0 public var hit1:MovieClip; public var hit2:MovieClip; public function Backboard(b:BaseStage, lv:int, _way:int, num:int=0){ scoreGroup = new Array(10, 30, 20, 60, 30, 90, 40, 120); McGroup = new Array(); super(); basestage = b; initcontainer(lv); var tempnum:int; if (basestage.istriple){ if (num < 8){ tempnum = (num + 1); } else { tempnum = num; }; } else { tempnum = num; }; initmc(tempnum); way = _way; if ((way == 1)){ cx = -50; } else { cx = 690; }; setsleep(); initbody(); initballin(); No = tempnum; } public function size(){ var tempbool:Boolean = isbig(state); switch (state){ case 0: state = -1; setsleep(); break; case 1: state = -1; shake(); break; case 2: state = -1; goodin(); break; }; } public function shake(){ resetcount = 11; state = 1; clearMC(); if (basestage.isbig){ board = Bbasketstand_m; } else { board = basketstand_m; }; if (basestage.isbig){ basket = Bbasketnet_w; } else { basket = basketnet_w; }; ballboard.addChild(board); ballbasket.addChild(basket); board.x = cx; basket.x = cx; board.gotoAndPlay(1); basket.gotoAndPlay(1); Main.ballhit_sd.playsound(1); } public function hitin(mc:MovieClip):Boolean{ var tempp:Point = MyMath.LtoG(basestage.actor, ballin1); if (mc.hitTestObject(ballin1)){ trace(name, getTimer()); return (true); }; tempp = MyMath.LtoG(basestage.actor, ballin2); if (mc.hitTestObject(ballin2)){ trace(name, getTimer()); return (true); }; return (false); } public function setballinmc(){ (ballin1.bd as b2Body).SetXForm(new b2Vec2((cx / 30), ((cy - 20) / 30)), 0); (ballin2.bd as b2Body).SetXForm(new b2Vec2((cx / 30), ((cy + 30) / 30)), 0); } public function setbody(){ var tempnum:Number = (basestage.isbig) ? 45 : 27; (hit1.bd as b2Body).SetXForm(new b2Vec2(((cx - tempnum) / 30), (cy / 30)), 0); (hit2.bd as b2Body).SetXForm(new b2Vec2(((cx + tempnum) / 30), (cy / 30)), 0); } public function isin(str:String){ if (isclear){ return; }; if (((((ballin2.time[str] - ballin1.time[str]) > 0)) && (((ballin2.time[str] - ballin1.time[str]) < 1000)))){ Main.in_sd.playsound(1); ballin2.time[str] = 0; ballin1.time[str] = 0; goodin(); workscore(); }; } public function setSize(){ size(); } public function isbig(_state:int):Boolean{ var tempbool:Boolean; switch (_state){ case 0: if ((board == Bbasketstand_s)){ tempbool = true; } else { tempbool = false; }; break; case 1: if ((board == Bbasketstand_m)){ tempbool = true; } else { tempbool = false; }; break; case 2: if ((board == Bbasketstand_s)){ tempbool = true; } else { tempbool = false; }; break; case 3: if ((board == Bbasketstand_s)){ tempbool = true; } else { tempbool = false; }; break; }; return (tempbool); } public function clearMC(){ if (board){ if (board.parent){ board.parent.removeChild(board); }; }; if (basket){ if (basket.parent){ basket.parent.removeChild(basket); }; }; } public function initmc(num):void{ backbroad = new backbroad_b(); backbroad.gotoAndStop(num); ballboard.addChild(backbroad); basketstand_m = new basketstand_move(); basketstand_s = new basketstand_sleep(); basketnet_w = new basketnet_wave(); basketnet_l = new basketnet_lightin(); basketnet_h = new basketnet_hardin(); Bbasketstand_m = new Bbasketstand_move(); Bbasketstand_s = new Bbasketstand_sleep(); Bbasketnet_w = new Bbasketnet_wave(); Bbasketnet_l = new Bbasketnet_lightin(); Bbasketnet_h = new Bbasketnet_hardin(); backbroad.y = cy; basketstand_m.y = cy; basketstand_s.y = cy; basketnet_w.y = cy; basketnet_l.y = cy; basketnet_h.y = cy; Bbasketstand_m.y = cy; Bbasketstand_s.y = cy; Bbasketnet_w.y = cy; Bbasketnet_l.y = cy; Bbasketnet_h.y = cy; McGroup.push(backbroad); McGroup.push(basketstand_m); McGroup.push(basketstand_s); McGroup.push(basketnet_w); McGroup.push(basketnet_l); McGroup.push(basketnet_h); McGroup.push(Bbasketstand_m); McGroup.push(Bbasketstand_s); McGroup.push(Bbasketnet_w); McGroup.push(Bbasketnet_l); McGroup.push(Bbasketnet_h); } public function workscore():void{ if (backbroad.currentFrame > 8){ Main.spin_sd.playsound(1); }; switch (backbroad.currentFrame){ case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: trace("score:", scoreGroup[(backbroad.currentFrame - 1)]); basestage.addscore(scoreGroup[(backbroad.currentFrame - 1)]); basestage.showcue(backbroad.currentFrame, scoreGroup[(backbroad.currentFrame - 1)], cx, cy); break; case 9: isclear = true; basestage.addscore((basestage.istriple) ? (score * 3) : score); basestage.showcue(backbroad.currentFrame, (basestage.istriple) ? (score * 3) : score, cx, cy); trace("score:", score); break; case 10: isclear = true; basestage.setbiger(); basestage.showcue(backbroad.currentFrame, 0, cx, cy); trace("big"); break; case 11: isclear = true; basestage.settriple(); basestage.showcue(backbroad.currentFrame, 0, cx, cy); trace("×3"); break; case 12: isclear = true; basestage.moreball(); basestage.showcue(backbroad.currentFrame, 0, cx, cy); trace("多球"); break; case 13: isclear = true; basestage.setspDown(); basestage.showcue(backbroad.currentFrame, 0, cx, cy); trace("减速"); break; case 14: isclear = true; basestage.addTime(); basestage.showcue(backbroad.currentFrame, 0, cx, cy); trace("增加时间"); break; default: break; }; } public function smallbody(){ hit1 = new Smallhit(); hit2 = new Smallhit(); hit1.x = (cx - 27); hit1.y = cy; hit2.x = (cx + 27); hit2.y = cy; hit1.obj = this; hit2.obj = this; basestage.actor.addChild(hit1); basestage.actor.addChild(hit2); basestage.world.makeBodyByYuanInside((hit1.x / 30), (hit1.y / 30), hit1, 0, 1, 0, false, "hit"); basestage.world.makeBodyByYuanInside((hit2.x / 30), (hit2.y / 30), hit2, 0, 1, 0, false, "hit"); } public function goodin(){ if (state == 2){ return; }; resetcount = 11; state = 2; clearMC(); if (basestage.isbig){ board = Bbasketstand_m; } else { board = basketstand_m; }; if (basestage.isbig){ basket = Bbasketnet_w; } else { basket = basketnet_w; }; ballboard.addChild(board); ballbasket.addChild(basket); board.x = cx; basket.x = cx; basket.sheng.gotoAndPlay(1); } public function workscoreNUM9(){ if (No != 9){ return; }; score = (score - 26); if (score < 200){ score = 200; }; BaseUI.setmoney(backbroad.s, score, "s", 4); } public function initbody():void{ smallbody(); } public function get hitPoint():Array{ var tempX:Number = 0; if (basestage.isbig){ tempX = 45; } else { tempX = 27; }; var tempArr:Array = new Array(new Point((cx + tempX), cy), new Point((cx - tempX), cy)); return (tempArr); } public function get goodball():Array{ var temparr:Array = new Array(); return (temparr); } public function commonin(){ if (state == 3){ return; }; resetcount = 11; state = 3; clearMC(); if (basestage.isbig){ board = Bbasketstand_s; } else { board = basketstand_s; }; if (basestage.isbig){ basket = Bbasketnet_h; } else { basket = basketnet_h; }; ballboard.addChild(board); ballbasket.addChild(basket); basket.gotoAndPlay(1); } public function setsleep(){ if (state == 0){ return; }; state = 0; clearMC(); if (basestage.isbig){ board = Bbasketstand_s; } else { board = basketstand_s; }; if (basestage.isbig){ basket = Bbasketnet_l; } else { basket = basketnet_l; }; ballboard.addChild(board); ballbasket.addChild(basket); basket.gotoAndStop(1); } public function setAlpha(num:Number):Boolean{ clearbody(); var templen:int = McGroup.length; var tempbool:Boolean; var i:int; while (i < templen) { McGroup[i].alpha = (McGroup[i].alpha + num); if (McGroup[i].alpha <= 0){ tempbool = true; }; i++; }; return (tempbool); } public function updata(s:Number){ if (isclear){ return; }; cx = (cx + (s * way)); backbroad.x = cx; board.x = cx; basket.x = cx; setbody(); setballinmc(); if (ballining){ ballcount++; if (ballcount >= 15){ ballining = false; ballcount = 0; }; }; workscoreNUM9(); } public function clearbody(){ if (bodyclear){ return; }; bodyclear = true; (hit1.bd as b2Body).SetXForm(new b2Vec2((700 / 30), (cy / 30)), 0); (hit2.bd as b2Body).SetXForm(new b2Vec2((700 / 30), (cy / 30)), 0); (ballin1.bd as b2Body).SetXForm(new b2Vec2(700, ((cy - 20) / 30)), 0); (ballin2.bd as b2Body).SetXForm(new b2Vec2(700, ((cy + 30) / 30)), 0); basestage.world.world.DestroyBody((hit1.bd as b2Body)); basestage.world.world.DestroyBody((hit2.bd as b2Body)); basestage.world.world.DestroyBody((ballin1.bd as b2Body)); basestage.world.world.DestroyBody((ballin2.bd as b2Body)); } public function setTriple(){ if (basestage.istriple){ if (No < 8){ if ((No % 2) == 1){ No = (No + 1); backbroad.gotoAndStop(No); }; }; } else { if (No < 9){ if ((No % 2) == 0){ No = (No - 1); backbroad.gotoAndStop(No); }; }; }; } public function initcontainer(lv:int):void{ switch (lv){ case 1: ballboard = basestage.ballboard1; ballbasket = basestage.ballbasket1; cy = 88; break; case 2: ballboard = basestage.ballboard2; ballbasket = basestage.ballbasket2; cy = 163; break; case 3: ballboard = basestage.ballboard3; ballbasket = basestage.ballbasket3; cy = 238; break; }; } public function movebody(s:Number){ } public function initballin(){ ballin1 = new Bighit(); ballin2 = new BBighit(); ballin1.x = cx; ballin1.y = (cy - 20); ballin2.x = cx; ballin2.y = (cy + 30); ballin1.time = new Object(); ballin2.time = new Object(); ballin2.obj = this; ballin1.no = 1; ballin2.no = 2; basestage.actor.addChild(ballin1); basestage.actor.addChild(ballin2); basestage.world.makeBodyByYuanInside((ballin1.x / 30), (ballin1.y / 30), ballin1, 0, 1, 0, false, "in"); basestage.world.makeBodyByYuanInside((ballin2.x / 30), (ballin2.y / 30), ballin2, 0, 1, 0, false, "in"); } public function destroy(){ isdestroy = true; var templen:int = McGroup.length; var i:int; while (i < templen) { if (McGroup[i].parent){ McGroup[i].parent.removeChild(McGroup[i]); }; i++; }; (hit1.bd as b2Body).SetXForm(new b2Vec2((700 / 30), (cy / 30)), 0); (hit2.bd as b2Body).SetXForm(new b2Vec2((700 / 30), (cy / 30)), 0); (ballin1.bd as b2Body).SetXForm(new b2Vec2(700, ((cy - 20) / 30)), 0); (ballin2.bd as b2Body).SetXForm(new b2Vec2(700, ((cy + 30) / 30)), 0); if (!bodyclear){ basestage.world.world.DestroyBody((hit1.bd as b2Body)); basestage.world.world.DestroyBody((hit2.bd as b2Body)); basestage.world.world.DestroyBody((ballin1.bd as b2Body)); basestage.world.world.DestroyBody((ballin2.bd as b2Body)); }; if (hit1.parent){ hit1.parent.removeChild(hit1); }; if (hit2.parent){ hit2.parent.removeChild(hit2); }; if (ballin1.parent){ ballin1.parent.removeChild(ballin1); }; if (ballin2.parent){ ballin2.parent.removeChild(ballin2); }; basestage = null; ballboard = null; ballbasket = null; board = null; basket = null; McGroup = null; } } }//package Element
Section 84
//BaseStage (Element.BaseStage) package Element { import flash.events.*; import UserdefinedClass.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class BaseStage extends MovieClip { public var lway:int;// = 1 public var istriple:Boolean;// = false public var backgroundsp:Sprite; public var bigcount:int;// = 0 public var ball1:Sprite; public var ball2:Sprite; public var ball3:Sprite; public var hgroup:Array; public var actorsp:Sprite; public var lcount:int;// = 0 public var isspdown:Boolean;// = false public var background:MovieClip; public var spdownonecwait:Boolean;// = false public var mgroup:Array; public var minsp:Number;// = 2 public var upperpoint:Point; public var lowerpoint:Point; public var G:Number;// = 10 public var mouseP:MovieClip; public var ballbasket1:Sprite; public var ballbasket2:Sprite; public var ballbasket3:Sprite; public var maxTime:int;// = 180 public var debug:Sprite; public var speed:Number;// = 3 public var starttime:Number;// = 0 public var mway:int;// = -1 public var PHYSCALE:Number;// = 30 public var triplecount:int;// = 0 public var hway:int;// = 1 public var world:Box2dFactory; public var lgroup:Array; public var ui:Sprite; public var score:int;// = 0 public var isbig:Boolean;// = false public var hcount:int;// = 0 public var main:Main; public var gametime:MyTime; public var ballGroup:Array; public var maxsp:Number;// = 10 public var mcount:int;// = 0 public var ballboard1:Sprite; public var ballboard2:Sprite; public var ballboard3:Sprite; public var gamesp:Sprite; public var cuesp:Sprite; public var spdowncount:int;// = 0 public var tempspeed:Number;// = 0 public var actor:Actor; public var ismoreball:Boolean;// = false public function BaseStage(m:Main){ ballGroup = new Array(); hgroup = new Array(); mgroup = new Array(); lgroup = new Array(); lowerpoint = new Point(-2000, -2000); upperpoint = new Point(2000, 2000); super(); main = m; initgame(); } public function initgame():void{ initbox2d(); initcontainer(); initactor(); initmousePoint(); startListen(); initbgm(); starttime = int((getTimer() / 1000)); newball(-200, 450, 0); newball(-200, 450, 0); newball(-200, 450, 0); newball(-200, 450, 0); newball(-200, 450, 0); } public function setbaskettriple(){ var templen:int = hgroup.length; var i:int; i = 0; while (i < templen) { hgroup[i].setTriple(); i++; }; templen = mgroup.length; i = 0; while (i < templen) { mgroup[i].setTriple(); i++; }; templen = lgroup.length; i = 0; while (i < templen) { lgroup[i].setTriple(); i++; }; } public function addTime(){ if ((gametime.count + 30) <= maxTime){ gametime.count = (gametime.count + 30); } else { gametime.count = maxTime; }; setTime(); } public function movenum(num:Number){ if (num >= 0){ return (1); }; return (-1); } public function showcue(num:int, s:int, x:Number, y:Number){ var tempmc:MovieClip = new Cuemc(); tempmc.x = x; tempmc.y = (y - 30); var tempnum:int; if (num < 10){ tempnum = 1; } else { tempnum = (num - 8); }; tempmc.gotoAndStop(tempnum); BaseUI.setMaxscore(tempmc.s, s, "s", 4); cuesp.addChild(tempmc); } public function worknummatch(num:int){ var templen:int = hgroup.length; var i:int; var tempbool:Boolean; i = 0; while (i < templen) { if (hgroup[i].No == num){ tempbool = false; break; }; i++; }; templen = mgroup.length; i = 0; while (i < templen) { if (mgroup[i].No == num){ tempbool = false; break; }; i++; }; templen = lgroup.length; i = 0; while (i < templen) { if (lgroup[i].No == num){ tempbool = false; break; }; i++; }; return (tempbool); } public function resetcount(){ hcount = getspace(); mcount = getspace(); lcount = getspace(); } public function updataL(){ var boardnum:int; var tempbackboard:Backboard; var tempnum:int = MyMath.randRange(3); var tempNum:Array = new Array(1, 3, 5, 7); var tempspNum:Array = new Array(); tempspNum = setboardspnum(); if (tempspNum.length){ boardnum = (MyMath.randRange(5)) ? tempNum[MyMath.randRange((tempNum.length - 1))] : tempspNum[MyMath.randRange((tempspNum.length - 1))]; } else { boardnum = tempNum[MyMath.randRange((tempNum.length - 1))]; }; if (lcount == 0){ if (tempnum == 1){ if (((isspdown) && (spdownonecwait))){ spdownonecwait = false; return; }; lcount = getspace(); tempbackboard = new Backboard(this, 3, lway, boardnum); lgroup.push(tempbackboard); }; } else { lcount--; }; var templen:int = lgroup.length; var tempalpha:Array = new Array(); var tempspeed:Number = speed; var i:int; while (i < templen) { lgroup[i].updata(tempspeed); if (lgroup[i].isclear){ if (lgroup[i].setAlpha(-0.1)){ tempalpha.push(lgroup[i]); }; }; i++; }; templen = tempalpha.length; i = 0; while (i < templen) { lgroup[lgroup.indexOf(tempalpha[i])].destroy(); lgroup.splice(lgroup.indexOf(tempalpha[i]), 1); i++; }; templen = lgroup.length; if (templen >= 1){ if ((((lgroup[0].cx < -80)) || ((lgroup[0].cx > 720)))){ lgroup[0].destroy(); lgroup.splice(0, 1); }; }; } public function updataH(){ var boardnum:int; var tempbackboard:Backboard; var tempnum:int = MyMath.randRange(3); var tempNum:Array = new Array(1, 3, 5, 7); var tempspNum:Array = new Array(); tempspNum = setboardspnum(); if (tempspNum.length){ boardnum = (MyMath.randRange(3)) ? tempNum[MyMath.randRange((tempNum.length - 1))] : tempspNum[MyMath.randRange((tempspNum.length - 1))]; } else { boardnum = tempNum[MyMath.randRange((tempNum.length - 1))]; }; if (hcount == 0){ if (tempnum == 1){ if (((isspdown) && (spdownonecwait))){ spdownonecwait = false; return; }; hcount = getspace(); tempbackboard = new Backboard(this, 1, hway, boardnum); hgroup.push(tempbackboard); }; } else { hcount--; }; var templen:int = hgroup.length; var tempalpha:Array = new Array(); var tempspeed:Number = speed; var i:int; while (i < templen) { hgroup[i].updata(tempspeed); if (hgroup[i].isclear){ if (hgroup[i].setAlpha(-0.1)){ tempalpha.push(hgroup[i]); }; }; i++; }; templen = tempalpha.length; i = 0; while (i < templen) { hgroup[hgroup.indexOf(tempalpha[i])].destroy(); hgroup.splice(hgroup.indexOf(tempalpha[i]), 1); i++; }; templen = hgroup.length; if (templen >= 1){ if ((((hgroup[0].cx < -80)) || ((hgroup[0].cx > 720)))){ hgroup[0].destroy(); hgroup.splice(0, 1); }; }; } public function updataM(){ var boardnum:int; var tempbackboard:Backboard; var tempnum:int = MyMath.randRange(3); var tempNum:Array = new Array(1, 3, 5, 7); var tempspNum:Array = new Array(); tempspNum = setboardspnum(); if (tempspNum.length){ boardnum = (MyMath.randRange(4)) ? tempNum[MyMath.randRange((tempNum.length - 1))] : tempspNum[MyMath.randRange((tempspNum.length - 1))]; } else { boardnum = tempNum[MyMath.randRange((tempNum.length - 1))]; }; if (mcount == 0){ if (tempnum == 1){ if (((isspdown) && (spdownonecwait))){ spdownonecwait = false; return; }; mcount = getspace(); tempbackboard = new Backboard(this, 2, mway, boardnum); mgroup.push(tempbackboard); }; } else { mcount--; }; var templen:int = mgroup.length; var tempalpha:Array = new Array(); var tempspeed:Number = speed; var i:int; while (i < templen) { mgroup[i].updata(tempspeed); if (mgroup[i].isclear){ if (mgroup[i].setAlpha(-0.1)){ tempalpha.push(mgroup[i]); }; }; i++; }; templen = tempalpha.length; i = 0; while (i < templen) { mgroup[mgroup.indexOf(tempalpha[i])].destroy(); mgroup.splice(mgroup.indexOf(tempalpha[i]), 1); i++; }; templen = mgroup.length; if (templen >= 1){ if ((((mgroup[0].cx < -80)) || ((mgroup[0].cx > 720)))){ mgroup[0].destroy(); mgroup.splice(0, 1); }; }; } public function pushball(){ if (actor.ball){ return; }; if (actor.ballmc.canhit > 0){ return; }; var templen:int = ballGroup.length; var i:int; while (i < templen) { if (ballGroup[i].alpha == 0){ } else { if ((ballGroup[i].bd as b2Body).GetXForm().position.y > (400 / 30)){ if (ballGroup[i].hitTestObject(actor)){ (ballGroup[i].bd as b2Body).SetLinearVelocity(new b2Vec2(0, 0)); ballGroup[i].alpha = 0; ballGroup[i].vy = 0; ballGroup[i].vx = 0; actor.ballmc = ballGroup[i]; actor.ball = true; Main.pickup_sd.playsound(1); break; }; }; }; i++; }; } public function settriple(){ istriple = true; setbaskettriple(); triplecount = (30 * 10); } public function workballdepth(){ var setdepth:Function = function (tmc:MovieClip){ var tempY:Number = tmc.y; var tempVY:Number = (tmc.bd as b2Body).GetLinearVelocity().y; if (tempY > (238 - 17)){ if ((tempVY < 0)){ actorsp.addChild(tmc); } else { ball3.addChild(tmc); }; } else { if (tempY > (163 - 17)){ if ((tempVY < 0)){ actorsp.addChild(tmc); } else { ball2.addChild(tmc); }; } else { if (tempY > (88 - 17)){ if ((tempVY < 0)){ actorsp.addChild(tmc); } else { ball1.addChild(tmc); }; }; }; }; if (tmc.canhit > 0){ tmc.canhit--; }; }; var templen:int = ballGroup.length; var i:int; while (i < templen) { setdepth((ballGroup[i] as MovieClip)); if ((ballGroup[i].bd as b2Body).GetLinearVelocity().y > -4){ (ballGroup[i].bd as b2Body).GetUserData().type = "ball"; } else { (ballGroup[i].bd as b2Body).GetUserData().type = "none"; }; i = (i + 1); }; } public function updataball(){ if (!ismoreball){ return; }; var templen:int = ballGroup.length; if (templen < 2){ return; }; var temparr:Array = new Array(); var i = 1; while (i < templen) { if (ballGroup[i].road){ if (ballGroup[i].alpha == 0){ } else { ballGroup[i].count--; if (ballGroup[i].count <= 0){ if (ballGroup[i].activity){ ballGroup[i].activity = false; (ballGroup[i].bd as b2Body).SetXForm(new b2Vec2((-200 / 30), (450 / 30)), 0, true); ballGroup[i].alpha = 0; trace("aa"); }; }; }; }; i++; }; var tempbool:Boolean; i = 1; while (i < 6) { if (ballGroup[i].activity){ tempbool = false; break; }; i++; }; if (tempbool){ ismoreball = false; }; } public function initbackground(){ background = new BackGround(); backgroundsp.addChild(background); world.addToWorld((background.x / PHYSCALE), (background.y / PHYSCALE), 0, 1, 0, 0, background, false, "road"); } public function setTime(){ main.setTime(((gametime.count * 100) / maxTime)); } public function updatacue():void{ var tempmc:MovieClip; var templen:int = cuesp.numChildren; if (templen < 1){ return; }; var i:int; while (i < templen) { tempmc = (cuesp.getChildAt(i) as MovieClip); tempmc.alpha = (tempmc.alpha - 0.05); tempmc.y = (tempmc.y - 1); i++; }; if (templen < 1){ return; }; tempmc = (cuesp.getChildAt(0) as MovieClip); if (tempmc.alpha <= 0){ cuesp.removeChild(tempmc); }; } public function workhitboard(tmc:MovieClip, arr:Array, _speed:Number=0){ var verticalP:Point; var quotiety:Number; var tempvec:Point; var tempunitvec:Point; var tempnum:Number; var unitvec:Point; var tempVY:Number = tmc.vy; if (tempVY < 0){ return; }; var templen:int = arr.length; var tmcP:Point = new Point(tmc.x, tmc.y); var tempHit:Array = new Array(); var hitlen:Number = 0; var ballP:Point = new Point(tmc.vx, tmc.vy); var i:int; while (i < templen) { tempHit = arr[i].hitPoint; hitlen = Point.distance(tmcP, (tempHit[0] as Point)); if (hitlen <= 20){ verticalP = new Point((tempHit[0].x - tmcP.x), (tempHit[0].y - tmcP.y)); tempnum = Math.sqrt(((verticalP.x * verticalP.x) + (verticalP.y * verticalP.y))); unitvec = new Point((verticalP.x / tempnum), (verticalP.y / tempnum)); tempunitvec = new Point(((((20 - hitlen) + 2) * unitvec.x) * -1), ((((20 - hitlen) + 2) * unitvec.y) * -1)); quotiety = (((verticalP.x * ballP.x) + (verticalP.y * ballP.y)) / ((verticalP.x * verticalP.x) + (verticalP.y * verticalP.y))); tempvec = new Point(((verticalP.x * quotiety) * -1), ((verticalP.y * quotiety) * -1)); tmc.vx = (tempvec.x * 0.8); tmc.vy = (tempvec.y * 0.8); tmc.x = (tmc.x + ((tempunitvec.x + movenum(tempunitvec.x)) - _speed)); tmc.y = (tmc.y + (tempunitvec.y + movenum(tempunitvec.y))); break; }; hitlen = Point.distance(tmcP, (tempHit[1] as Point)); if (hitlen <= 20){ verticalP = new Point((tempHit[1].x - tmcP.x), (tempHit[1].y - tmcP.y)); tempnum = Math.sqrt(((verticalP.x * verticalP.x) + (verticalP.y * verticalP.y))); unitvec = new Point((verticalP.x / tempnum), (verticalP.y / tempnum)); tempunitvec = new Point(((((20 - hitlen) + 2) * unitvec.x) * -1), ((((20 - hitlen) + 2) * unitvec.y) * -1)); quotiety = (((verticalP.x * ballP.x) + (verticalP.y * ballP.y)) / ((verticalP.x * verticalP.x) + (verticalP.y * verticalP.y))); tempvec = new Point(((verticalP.x * quotiety) * -1), ((verticalP.y * quotiety) * -1)); tmc.vx = (tempvec.x * 0.8); tmc.vy = (tempvec.y * 0.8); tmc.x = (tmc.x + ((tempunitvec.x + movenum(tempunitvec.x)) - _speed)); tmc.y = (tmc.y + (tempunitvec.y + movenum(tempunitvec.y))); break; }; i++; }; } public function initbox2d(){ world = Box2dFactory.getInstance(); var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set(lowerpoint.x, lowerpoint.y); aabb.upperBound.Set(upperpoint.x, upperpoint.y); world.createWorld(new b2Vec2(0, 10), aabb); world.world.SetContactFilter(new MyContactFilter()); MyContactFilter.basestage = this; world.world.SetContactListener(new MyContactListener()); } public function getspace():int{ return (Math.ceil((150 / speed))); } public function initcontainer():void{ ui = new Sprite(); gamesp = new Sprite(); backgroundsp = new Sprite(); debug = new Sprite(); cuesp = new Sprite(); addChild(gamesp); addChild(cuesp); addChild(ui); addChild(debug); gamesp.addChild(backgroundsp); initbackground(); ballboard1 = new Sprite(); ball1 = new Sprite(); ballbasket1 = new Sprite(); ballboard2 = new Sprite(); ball2 = new Sprite(); ballbasket2 = new Sprite(); ballboard3 = new Sprite(); ball3 = new Sprite(); ballbasket3 = new Sprite(); actorsp = new Sprite(); gamesp.addChild(ballboard3); gamesp.addChild(ball3); gamesp.addChild(ballbasket3); gamesp.addChild(ballboard2); gamesp.addChild(ball2); gamesp.addChild(ballbasket2); gamesp.addChild(ballboard1); gamesp.addChild(ball1); gamesp.addChild(ballbasket1); gamesp.addChild(actorsp); } public function showball(){ actor.ballmc.canhit = 10; actor.ballmc.alpha = 1; actor.ballmc.x = actor.x; actor.ballmc.y = (actor.y - 100); actor.ballmc.stopy = false; (actor.ballmc.bd as b2Body).SetXForm(new b2Vec2((actor.ballmc.x / PHYSCALE), (actor.ballmc.y / PHYSCALE)), 0); if (mouseY > 238){ actor.ballmc.target = 238; } else { actor.ballmc.target = mouseY; }; actor.ballmc.vy = -(Math.sqrt((((2 * G) * Math.abs((actor.ballmc.target - actor.ballmc.y))) / PHYSCALE))); (actor.ballmc.bd as b2Body).SetLinearVelocity(new b2Vec2(0, actor.ballmc.vy)); } public function setspDown(){ isspdown = true; background.Mask.alpha = 1; tempspeed = speed; speed = minsp; spdowncount = (30 * 10); spdownonecwait = true; resetcount(); } public function setbiger(){ isbig = true; setbasketsize(); bigcount = (30 * 10); } public function ballint(tmc:MovieClip, arr:Array){ var templen:int = arr.length; var i:int; while (i < templen) { i++; }; } public function addscore(num:int){ score = (score + num); main.setScore(score); } public function onfire(e:MouseEvent):void{ actor.tofire(); } public function setbasketsize(){ var templen:int = hgroup.length; var i:int; i = 0; while (i < templen) { if (((hgroup[i].isdestroy) || (hgroup[i].bodyclear))){ } else { hgroup[i].setSize(); }; i++; }; templen = mgroup.length; i = 0; while (i < templen) { if (((mgroup[i].isdestroy) || (mgroup[i].bodyclear))){ } else { mgroup[i].setSize(); }; i++; }; templen = lgroup.length; i = 0; while (i < templen) { if (((lgroup[i].isdestroy) || (lgroup[i].bodyclear))){ } else { lgroup[i].setSize(); }; i++; }; } public function newball(bx:Number, by:Number, balpha:Number=1):MovieClip{ var tempmc:MovieClip = new Ball(); tempmc.time1 = 0; tempmc.time2 = 0; tempmc.stopy = false; tempmc.canhit = 0; tempmc.x = bx; tempmc.y = by; world.makeBodyByYuanInside((tempmc.x / PHYSCALE), (tempmc.y / PHYSCALE), tempmc, 1, 1, 0.75, true, "ball", false); tempmc.alpha = balpha; tempmc.vx = 0; tempmc.vy = 0; tempmc.activity = false; tempmc.count = (30 * 3); tempmc.road = false; ballGroup.push(tempmc); actorsp.addChild(tempmc); return (tempmc); } public function updataspeed():void{ if (isspdown){ return; }; var timespace:Number = 30; var temp:Number = int(((getTimer() / 1000) - starttime)); speed = ((int((temp / timespace)) * 0.5) + 3); if (speed > maxsp){ speed = maxsp; }; } public function workbasketchange():void{ if (isbig){ bigcount--; if (bigcount <= 0){ isbig = false; setbasketsize(); }; }; if (istriple){ triplecount--; if (triplecount <= 0){ istriple = false; setbaskettriple(); }; }; if (isspdown){ spdowncount--; if (spdowncount <= 0){ isspdown = false; background.Mask.alpha = 0; speed = tempspeed; }; }; } public function initbgm():void{ SoundControl.stopallsound(); Main.bgm.playsound(1000000); } public function updata(e:Event=null){ setmousePoint(); actor.updata(mouseX); workballdepth(); pushball(); updataH(); updataM(); updataL(); world.updata(); workbasketchange(); updatacue(); updataball(); updataspeed(); } public function gameover(){ removeEventListener(Event.ENTER_FRAME, updata); main.showwin(score); } public function startListen(){ gametime = new MyTime(maxTime, setTime, gameover); gametime.starttime(); addEventListener(Event.ENTER_FRAME, updata); main.stage.addEventListener(MouseEvent.MOUSE_DOWN, onfire); } private function setmousePoint():void{ mouseP.x = mouseX; mouseP.y = mouseY; } public function moreball(){ if (ismoreball){ return; }; ismoreball = true; var tempx:Number = int(ballGroup[0].x); var tempy:Number = int(ballGroup[0].y); var i = 1; while (i < 6) { ballGroup[i].alpha = 1; ballGroup[i].bd.SetXForm(new b2Vec2(((tempx + i) / 30), ((tempy + i) / 30)), 0, true); (ballGroup[i].bd as b2Body).SetLinearVelocity(new b2Vec2(i, 0)); ballGroup[i].count = (30 * 3); ballGroup[i].activity = true; i++; }; trace("more"); } public function setboardspnum():Array{ var temparr:Array = new Array(); if (worknummatch(9)){ temparr.push(9); }; if (((!(isbig)) && (worknummatch(10)))){ temparr.push(10); }; if (((!(istriple)) && (worknummatch(11)))){ temparr.push(11); }; if (((!(ismoreball)) && (worknummatch(12)))){ temparr.push(12); }; if (((!(isspdown)) && (worknummatch(13)))){ temparr.push(13); }; if (!MyMath.randRange(3)){ temparr.push(14); }; return (temparr); } public function initactor(){ actor = new Actor(this, 320, 465); actorsp.addChild(actor); } public function throwball(){ showball(); } public function destroy(){ Clr.removeAllChildren(ballboard1); Clr.removeAllChildren(ballbasket1); Clr.removeAllChildren(ball1); Clr.removeAllChildren(ballboard2); Clr.removeAllChildren(ballbasket2); Clr.removeAllChildren(ball2); Clr.removeAllChildren(ballboard3); Clr.removeAllChildren(ballbasket3); Clr.removeAllChildren(ball3); Clr.removeAllChildren(actorsp); Clr.removeAllChildren(backgroundsp); Clr.removeAllChildren(gamesp); Clr.removeAllChildren(ui); Clr.removeAllChildren(cuesp); Clr.removeAllChildren(debug); Clr.removeAllChildren(this); removeEventListener(Event.ENTER_FRAME, updata); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, onfire); gametime.removetime(); Box2dFactory.getInstance().clear(); } private function initmousePoint():void{ mouseP = new MousePoint(); ui.addChild(mouseP); } } }//package Element
Section 85
//MyContactFilter (Element.MyContactFilter) package Element { import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.utils.*; public class MyContactFilter extends b2ContactFilter { public static var basestage:BaseStage; public function MyContactFilter(){ super(); } override public function ShouldCollide(fixtureA:b2Shape, fixtureB:b2Shape):Boolean{ var b1:b2Body = fixtureA.GetBody(); var b2:b2Body = fixtureB.GetBody(); var u1:Object = b1.GetUserData(); var u2:Object = b2.GetUserData(); if (((u1) && (u2))){ if ((((u1.type == "none")) && ((u2.type == "in")))){ u2.element.time[u1.element.name] = getTimer(); return (false); }; if ((((u1.type == "in")) && ((u2.type == "none")))){ u1.element.time[u2.element.name] = getTimer(); return (false); }; if ((((u1.type == "ball")) && ((u2.type == "in")))){ u2.element.time[u1.element.name] = getTimer(); if (u2.element.no == 2){ u2.element.obj.isin(u1.element.name); }; return (false); } else { if ((((u1.type == "in")) && ((u2.type == "ball")))){ u1.element.time[u2.element.name] = getTimer(); if (u1.element.no == 2){ u1.element.obj.isin(u2.element.name); }; return (false); }; }; if ((((u1.type == "ball")) && ((u2.type == "ball")))){ return (false); }; if ((((u1.type == "ball")) && ((u2.type == "ball")))){ return (false); }; if ((((u1.type == "none")) && ((u2.type == "none")))){ return (false); }; if ((((u1.type == "none")) && ((u2.type == "none")))){ return (false); }; if ((((u1.type == "ball")) && ((u2.type == "none")))){ return (false); }; if ((((u1.type == "none")) && ((u2.type == "ball")))){ return (false); }; if ((((u1.type == "hit")) && ((u2.type == "none")))){ return (false); }; if ((((u1.type == "none")) && ((u2.type == "hit")))){ return (false); }; return (true); //unresolved jump }; return (true); } } }//package Element
Section 86
//MyContactListener (Element.MyContactListener) package Element { import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.display.*; public class MyContactListener extends b2ContactListener { public static var basestage:BaseStage; public function MyContactListener(){ super(); } override public function Add(point:b2ContactPoint):void{ var b1:* = point.shape1.GetBody().GetUserData(); var b2:* = point.shape2.GetBody().GetUserData(); var body1:b2Body = point.shape1.GetBody(); var body2:b2Body = point.shape2.GetBody(); if (((b1) && (b2))){ if (((b1.type) && (b2.type))){ if ((((b1.type == "ball")) && ((b2.type == "hit")))){ if ((b2.element.obj is Backboard)){ (b2.element.obj as Backboard).shake(); }; } else { if ((((b2.type == "ball")) && ((b1.type == "hit")))){ if ((b1.element.obj is Backboard)){ (b1.element.obj as Backboard).shake(); }; }; }; if ((((b1.type == "ball")) && ((b2.type == "road")))){ if (b1.element.alpha == 1){ Main.hitroad_sd.playsound(1); }; } else { if ((((b2.type == "ball")) && ((b1.type == "road")))){ if (b2.element.alpha == 1){ Main.hitroad_sd.playsound(1); }; }; }; }; }; } override public function Persist(point:b2ContactPoint):void{ var b1:* = point.shape1.GetBody().GetUserData(); var b2:* = point.shape2.GetBody().GetUserData(); var body1:b2Body = point.shape1.GetBody(); var body2:b2Body = point.shape2.GetBody(); var bm1:MovieClip = (b1.element as MovieClip); var bm2:MovieClip = (b2.element as MovieClip); if (((b1) && (b2))){ if (((b1.type) && (b2.type))){ if ((((b1.type == "ball")) && ((b2.type == "road")))){ bm1.road = true; } else { if ((((b2.type == "ball")) && ((b1.type == "road")))){ bm2.road = true; }; }; }; }; } override public function Remove(point:b2ContactPoint):void{ var b1:* = point.shape1.GetBody().GetUserData(); var b2:* = point.shape2.GetBody().GetUserData(); var body1:b2Body = point.shape1.GetBody(); var body2:b2Body = point.shape2.GetBody(); var bm1:MovieClip = (b1.element as MovieClip); var bm2:MovieClip = (b2.element as MovieClip); if (((b1) && (b2))){ if (((b1.type) && (b2.type))){ if ((((b1.type == "ball")) && ((b2.type == "road")))){ bm1.road = false; } else { if ((((b2.type == "ball")) && ((b1.type == "road")))){ bm2.road = false; }; }; }; }; } } }//package Element
Section 87
//Num10 (Element.Num10) package Element { import flash.events.*; import flash.display.*; public class Num10 extends MovieClip { public static var cacheObj:Array = new Array(); public function Num10(){ super(); addFrameScript(0, frame1, 1, frame2); } public function setFrame(num:int){ if ((num == 1)){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; } function frame1(){ stop(); } private function updata(e:Event=null):void{ if ((Actor.NumWay == 1)){ this.gotoAndStop(1); } else { this.gotoAndStop(2); }; } function frame2(){ stop(); } public static function Delecho(){ var templen:int = _slot1.cacheObj.length; if (templen > 2){ _slot1.cacheObj.splice(0, 1); }; } } }//package Element
Section 88
//BaseSound (UserdefinedClass.BaseSound) package UserdefinedClass { import flash.media.*; import flash.utils.*; public class BaseSound { public var sd:Sound; public var sdChannel:SoundChannel; public var sdTransform:SoundTransform; public function BaseSound(soundclassname:String){ super(); var soundclass:Object = getDefinitionByName(soundclassname); sd = (new (soundclass) as Sound); sdChannel = new SoundChannel(); } public function playsound(loop:int, volume:Number=1){ sdTransform = new SoundTransform(); sdTransform.volume = volume; sdChannel = sd.play(0, loop, sdTransform); } public function setvolume(volume:Number){ sdTransform = new SoundTransform(); sdTransform.volume = volume; sdChannel.soundTransform = sdTransform; } public function stopSound(){ if (sdChannel){ sdChannel.stop(); }; } } }//package UserdefinedClass
Section 89
//BaseUI (UserdefinedClass.BaseUI) package UserdefinedClass { import flash.display.*; public class BaseUI { public static var uisp:Sprite = new Sprite(); public function BaseUI(){ super(); } public static function setcargo(obj:MovieClip, num:int, str:String){ var temp:Array = MyMath.worknum(num); (obj[(str + 0)] as MovieClip).gotoAndStop((temp[0] + 1)); (obj[(str + 1)] as MovieClip).gotoAndStop((temp[1] + 1)); } public static function setWinHighScore(obj:MovieClip, Scorenum:int){ var Temp:Array = new Array(obj.h0, obj.h1, obj.h2, obj.h3, obj.h4); var tempnum:Array = MyMath.NumtoArray(Scorenum); var len:int = tempnum.length; var i:int; while (i < 5) { if (i < len){ Temp[i].alpha = 1; Temp[i].gotoAndStop((tempnum[i] + 1)); } else { Temp[i].alpha = 0; }; i++; }; } public static function setfloattime(Mc:MovieClip, S:Number){ var tempint:Array = MyMath.worknum(int(S)); var tempdec:Array = MyMath.worknum(int(((S - int(S)) * 100))); Mc.t2.gotoAndStop((tempint[0] + 1)); Mc.t3.gotoAndStop((tempint[1] + 1)); Mc.t0.gotoAndStop((tempdec[0] + 1)); Mc.t1.gotoAndStop((tempdec[1] + 1)); if (tempint[1] == 0){ Mc.t3.alpha = 0; } else { Mc.t3.alpha = 1; }; if (tempdec[0] == 0){ Mc.t0.alpha = 0; } else { Mc.t0.alpha = 1; }; } public static function setlv(obj:MovieClip, num:int){ var temp:Array = MyMath.worknum(num); (obj.lv0 as MovieClip).gotoAndStop((temp[0] + 1)); (obj.lv1 as MovieClip).gotoAndStop((temp[1] + 1)); } public static function setP(Mc:MovieClip, val:int, max:int, str:String){ var tempP:Array = new Array(Mc[str]["p1"], Mc[str]["p2"], Mc[str]["p3"], Mc[str]["p4"], Mc[str]["p5"], Mc[str]["p6"], Mc[str]["p7"], Mc[str]["p8"], Mc[str]["p9"], Mc[str]["p10"]); var i:int; while (i < 10) { tempP[i].gotoAndStop(3); if (i < max){ tempP[i].gotoAndStop(2); }; if (i < val){ tempP[i].gotoAndStop(1); }; i++; }; } public static function settime(Mc:MovieClip, num:int){ var timearr:Array = MyMath.TimeFormat(num); var timemcname:Array = new Array(Mc.t0, Mc.t1, Mc.t2, Mc.t3); var i:int; while (i < 4) { (timemcname[i] as MovieClip).gotoAndStop((timearr[i] + 1)); i++; }; } public static function setMaxscore(Mc:MovieClip, val:int, str:String, Maxval:int){ var tempP:Array = new Array(); var i:int; while (i < Maxval) { tempP.push(Mc[(str + i)]); i++; }; var tempnum:Array = MyMath.NumtoArray(val); var len:int = tempnum.length; if (val == 0){ i = 0; while (i < Maxval) { tempP[i].alpha = 0; i++; }; tempP[0].alpha = 1; tempP[0].gotoAndStop(1); return; }; i = 0; while (i < Maxval) { if (i < len){ tempP[i].alpha = 1; tempP[i].gotoAndStop((tempnum[i] + 1)); } else { tempP[i].alpha = 0; }; i++; }; } public static function setcombo(obj:MovieClip, num:int){ var temp:Array = MyMath.worknum(num); (obj.c0 as MovieClip).alpha = 1; if (num > 9){ (obj.c1 as MovieClip).alpha = 1; } else { (obj.c1 as MovieClip).alpha = 0; }; (obj.c0 as MovieClip).gotoAndStop((temp[0] + 1)); (obj.c1 as MovieClip).gotoAndStop((temp[1] + 1)); } public static function showscore(scnum:int, objname, Container:DisplayObjectContainer, x:Number, y:Number, size:Number=1, flushleft:Boolean=true){ var sc:MovieClip; Clr.removeAllChildren(uisp); var tempnum:Array = MyMath.NumtoArray(scnum, flushleft); var len:int = tempnum.length; var i:int; while (i < len) { sc = (new (objname) as MovieClip); sc.scaleX = (sc.scaleY = size); sc.x = (sc.width * i); if (!flushleft){ sc.x = (-(sc.width) * i); }; sc.gotoAndStop((tempnum[i] + 1)); uisp.addChild(sc); i++; }; uisp.x = x; uisp.y = y; Container.addChild(uisp); } public static function setValue(obj:MovieClip, objname:String, frame:int){ obj[objname].gotoAndStop(frame); } public static function setcenter(mc:MovieClip, mid:Number, numval:int, maxval:int){ var tempL:Number = (mc.width / maxval); var tempnum:int = MyMath.NumtoArray(numval).length; mc.x = (mid - ((tempnum * tempL) / 2)); } public static function setWinScore(obj:MovieClip, Scorenum:int){ var Temp:Array = new Array(obj.s0, obj.s1, obj.s2, obj.s3, obj.s4); var tempnum:Array = MyMath.NumtoArray(Scorenum); var len:int = tempnum.length; var i:int; while (i < 5) { if (i < len){ Temp[i].alpha = 1; Temp[i].gotoAndStop((tempnum[i] + 1)); } else { Temp[i].alpha = 0; }; i++; }; } public static function setmax(Mc:MovieClip, val:int, max:int, str:String){ if ((max == val)){ Mc[str].gotoAndStop(2); } else { Mc[str].gotoAndStop(1); }; } public static function setalpha(alpha:Number, Mc:MovieClip, str:String, Max:int){ var tempP:Array = new Array(); var i:int; while (i < Max) { tempP.push(Mc[(str + i)]); i++; }; i = 0; while (i < Max) { tempP[i].alpha = alpha; i++; }; } public static function setnumval(Mc:MovieClip, val:int, str:String){ var tempmc:Array = new Array(); var i = 1; while (i < 11) { tempmc.push(Mc[(str + i)]); i++; }; i = 0; while (i < 10) { if (i < val){ tempmc[i].gotoAndStop(1); } else { tempmc[i].gotoAndStop(2); }; i++; }; } public static function setmoney(Mc:MovieClip, val:int, str:String, Maxval:int){ var tempP:Array = new Array(); var i:int; while (i < Maxval) { tempP.push(Mc[(str + i)]); i++; }; var tempnum:Array = MyMath.NumtoArray(val, false); var len:int = tempnum.length; if (val == 0){ i = 0; while (i < Maxval) { tempP[i].alpha = 0; i++; }; tempP[0].alpha = 1; tempP[0].gotoAndStop(1); return; }; i = 0; while (i < Maxval) { if (i < len){ tempP[i].alpha = 1; tempP[i].gotoAndStop((tempnum[i] + 1)); } else { tempP[i].alpha = 0; }; i++; }; } public static function setScore(obj:MovieClip, Scorenum:int, str:String){ var Temp:Array = new Array(obj[(str + "0")], obj[(str + "1")], obj[(str + "2")], obj[(str + "3")], obj[(str + "4")], obj[(str + "5")]); var tempnum:Array = MyMath.NumtoArray(Scorenum); var len:int = tempnum.length; var i:int; while (i < 6) { if (i < len){ Temp[i].alpha = 1; Temp[i].gotoAndStop((tempnum[i] + 1)); } else { Temp[i].alpha = 0; }; i++; }; } } }//package UserdefinedClass
Section 90
//Box2dFactory (UserdefinedClass.Box2dFactory) package UserdefinedClass { import flash.events.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import flash.display.*; public class Box2dFactory { public var mousecount:int;// = 0 public var mX:Number; public var mY:Number; private var _world:b2World; public var _density:Number;// = 5 public var _restitution:Number;// = 0 public var mousesp:Sprite; private var _useMouseJoint:Boolean;// = false public var _friction:Number;// = 5 private var mouse_MaxForce:int;// = 1500 private var mouseJoint:b2MouseJoint; public var tempmc:MovieClip; public var fourangle:Number; private var _stage:Stage; public static const PHYSCALE:Number = 30; public static const STEP:Number = 0.0666666666666667; public static const ITERATION:int = 50; private static var _instance:Box2dFactory; public function Box2dFactory(){ super(); } public function createMouse(evt:MouseEvent):void{ var mouseJointDef:b2MouseJointDef; var body:b2Body = (tempmc.bd as b2Body); if (body){ mouseJointDef = new b2MouseJointDef(); mouseJointDef.body1 = world.GetGroundBody(); mouseJointDef.body2 = body; mouseJointDef.target.Set((_stage.mouseX / 30), (_stage.mouseY / 30)); mouseJointDef.maxForce = mouse_MaxForce; mouseJointDef.timeStep = STEP; mouseJoint = (world.CreateJoint(mouseJointDef) as b2MouseJoint); }; } public function get world():b2World{ return (_world); } public function GetBodyAtMouse(includeStatic:Boolean=false):b2Body{ var tShape:b2Shape; var inside:Boolean; var mouseXWorldPhys:Number = (_stage.mouseX / PHYSCALE); var mouseYWorldPhys:Number = (_stage.mouseY / PHYSCALE); var vec:b2Vec2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys); var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); aabb.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); var k_maxCount = 10; var shapes:Array = new Array(); var count:int = world.Query(aabb, shapes, k_maxCount); var body:b2Body; var i:int; while (i < count) { if ((((shapes[i].GetBody().IsStatic() == false)) || (includeStatic))){ tShape = (shapes[i] as b2Shape); inside = tShape.TestPoint(tShape.GetBody().GetXForm(), vec); if (inside){ body = tShape.GetBody(); break; }; }; i++; }; return (body); } public function getBody():b2Body{ var temp:b2Body; var b:b2Body = world.GetBodyList(); while (b) { if (b.m_userData){ if (b.m_userData.element){ if (b.m_userData.element.name == tempmc.name){ temp = b; break; }; }; }; b = b.GetNext(); }; return (temp); } public function createRevoluteJoint(body1:b2Body, body2:b2Body, anchor:b2Vec2, enableLimit:Boolean=false, lowerAngle:Number=0, upperAngle:Number=0, enableMotor:Boolean=false, motorSpeed:Number=0, maxMotorTorque:Number=0):b2Joint{ var revoluteJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); revoluteJointDef.Initialize(body1, body2, anchor); revoluteJointDef.enableLimit = enableLimit; revoluteJointDef.lowerAngle = lowerAngle; revoluteJointDef.upperAngle = upperAngle; revoluteJointDef.enableMotor = enableMotor; revoluteJointDef.motorSpeed = motorSpeed; revoluteJointDef.maxMotorTorque = maxMotorTorque; return (world.CreateJoint(revoluteJointDef)); } public function makeBodyByYuanInside(x, y, targetSprite, density=1, friction=1, restitution=1, bullet:Boolean=false, type:String="none", allowSleep:Boolean=true):b2Body{ var _b2BodyDef:b2BodyDef; var _b2Body:b2Body; var _b2CircleDef:b2CircleDef; var tem:Number; var _loc_10:* = undefined; _b2BodyDef = new b2BodyDef(); _b2BodyDef.position.Set(x, y); _b2BodyDef.userData = new Object(); _b2BodyDef.userData.element = targetSprite; _b2BodyDef.userData.type = type; _b2BodyDef.allowSleep = allowSleep; _b2BodyDef.isBullet = bullet; _b2Body = world.CreateBody(_b2BodyDef); targetSprite.bd = _b2Body; var i:int; while (i < targetSprite.numChildren) { _loc_10 = targetSprite.getChildAt(i); if (_loc_10.constructor == yuan){ _b2CircleDef = new b2CircleDef(); tem = _loc_10.rotation; _loc_10.rotation = 0; _b2CircleDef.radius = (_loc_10.width / 60); _loc_10.rotation = tem; _b2CircleDef.friction = friction; _b2CircleDef.density = density; _b2CircleDef.restitution = restitution; _b2Body.CreateShape(_b2CircleDef); }; i++; }; i = 0; while (i < targetSprite.numChildren) { _loc_10 = targetSprite.getChildAt(i); if (_loc_10.constructor == yuan){ targetSprite.removeChildAt(i); } else { i++; }; }; if (density != 0){ _b2Body.SetMassFromShapes(); }; return (_b2Body); } public function createGearJoint(b1:b2Body, b2:b2Body, j1:b2Joint, j2:b2Joint, rate:Number=1):b2Joint{ var gearJointDef:b2GearJointDef = new b2GearJointDef(); gearJointDef.body1 = b1; gearJointDef.body2 = b2; gearJointDef.joint1 = j1; gearJointDef.joint2 = j2; gearJointDef.ratio = rate; return (world.CreateJoint(gearJointDef)); } public function createPulleyJoint(b1:b2Body, b2:b2Body, groundAnchor1:b2Vec2, groundAnchor2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, rate:Number=1, maxLength1:Number=100, maxLength2:Number=100):b2Joint{ var pulleyJointDef:b2PulleyJointDef = new b2PulleyJointDef(); pulleyJointDef.Initialize(b1, b2, groundAnchor1, groundAnchor2, anchor1, anchor2, rate); pulleyJointDef.maxLength1 = maxLength1; pulleyJointDef.maxLength2 = maxLength2; return (world.CreateJoint(pulleyJointDef)); } public function mouseControlBody(sta:Stage, mcbd:MovieClip, sp:Sprite):void{ if (((!(sta)) || ((mcbd == null)))){ return; }; _stage = sta; mousesp = sp; tempmc = mcbd; tempmc.isMouse = true; _useMouseJoint = true; _stage.addEventListener(MouseEvent.MOUSE_DOWN, createMouse); _stage.addEventListener(MouseEvent.MOUSE_UP, destroyMouse); mX = _stage.mouseX; mY = _stage.mouseY; } public function createBody(x:Number, y:Number, n:int, radius:Number, angle:Number, userdata, type:String="item", four:Boolean=true):b2Body{ if (four){ fourangle = 0; } else { fourangle = (Math.PI * 0.25); }; var shapeDef:b2PolygonDef = new b2PolygonDef(); setConvexVertex(shapeDef, n, radius); var bodydef:b2BodyDef = new b2BodyDef(); bodydef.angle = angle; bodydef.position.Set((x / PHYSCALE), (y / PHYSCALE)); bodydef.userData = new Object(); bodydef.userData.type = type; bodydef.userData.element = userdata; bodydef.isBullet = false; var body:b2Body = world.CreateBody(bodydef); userdata.bd = body; body.CreateShape(shapeDef); body.SetMassFromShapes(); return (body); } public function prismatiocJoint(param1, param2, x, y, up:Number=-0.1, down:Number=-0.2):b2Joint{ var prismaticJointDef:b2PrismaticJointDef = undefined; prismaticJointDef = new b2PrismaticJointDef(); prismaticJointDef.Initialize(param1.bd, param2.bd, param2.bd.GetWorldCenter(), new b2Vec2(x, y)); prismaticJointDef.lowerTranslation = down; prismaticJointDef.upperTranslation = up; prismaticJointDef.enableLimit = true; prismaticJointDef.enableMotor = true; return (world.CreateJoint(prismaticJointDef)); } public function updata():void{ world.Step(STEP, ITERATION); setuserdata(); setMouseJointTarget(); } public function destroyMouse(evt:MouseEvent=null):void{ if (mouseJoint){ world.DestroyJoint(mouseJoint); mouseJoint = null; _stage.removeEventListener(MouseEvent.MOUSE_DOWN, createMouse); _stage.removeEventListener(MouseEvent.MOUSE_UP, destroyMouse); _useMouseJoint = false; }; } public function showDebug(container:DisplayObjectContainer):void{ var sp:Sprite = new Sprite(); container.addChild(sp); var dbg:b2DebugDraw = new b2DebugDraw(); dbg.m_sprite = sp; dbg.m_alpha = 0.5; dbg.m_drawScale = PHYSCALE; dbg.m_fillAlpha = 0.5; dbg.m_drawFlags = b2DebugDraw.e_shapeBit; dbg.m_lineThickness = 1; world.SetDebugDraw(dbg); } private function setuserdata(){ var b:b2Body = _world.m_bodyList; while (b) { if (b.m_userData){ if ((b.m_userData is Object)){ if (b.m_userData.element){ if ((b.m_userData.element is DisplayObject)){ b.m_userData.element.x = (b.GetPosition().x * 30); b.m_userData.element.y = (b.GetPosition().y * 30); b.m_userData.element.rotation = (((b.GetAngle() * 180) / Math.PI) % 360); }; }; }; }; b = b.m_next; }; } private function setMouseJointTarget():void{ var mouseXWorldPhys:Number; var mouseYWorldPhys:Number; var p2:b2Vec2; if (mouseJoint){ mouseXWorldPhys = (_stage.mouseX / PHYSCALE); mouseYWorldPhys = (_stage.mouseY / PHYSCALE); p2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys); mouseJoint.SetTarget(p2); }; } public function clear():void{ var dBody:b2Body; var dJoint:b2Joint; var groundBody:b2Body = _world.GetGroundBody(); var tempBody:b2Body = _world.GetBodyList(); while (_world.GetBodyCount() > 1) { if (tempBody != groundBody){ dBody = tempBody; tempBody = tempBody.GetNext(); _world.DestroyBody(dBody); } else { tempBody = tempBody.GetNext(); }; }; var tempJoint:b2Joint = _world.GetJointList(); while (_world.GetJointCount() > 0) { dJoint = tempJoint; tempJoint = tempJoint.GetNext(); _world.DestroyJoint(dJoint); }; _world = null; } public function createRound(x:Number, y:Number, radius:Number, angle:Number, userdata, type:String="item"):b2Body{ var body:b2Body; var shapeDef:b2PolygonDef = new b2PolygonDef(); var bodydef:b2BodyDef = new b2BodyDef(); var circledef:b2CircleDef = new b2CircleDef(); bodydef.position.Set((x / PHYSCALE), (y / PHYSCALE)); bodydef.userData = new Object(); bodydef.userData.element = userdata; bodydef.isBullet = false; bodydef.angle = angle; bodydef.userData.type = type; circledef.radius = (radius / PHYSCALE); circledef.density = _density; circledef.restitution = _restitution; circledef.friction = _friction; body = world.CreateBody(bodydef); userdata.bd = body; body.CreateShape(circledef); body.SetMassFromShapes(); return (body); } public function setConvexVertex(shapeDef:b2PolygonDef, n:int, radius:Number, friction:Number=100, restitution:Number=0.1, density:Number=20):void{ var dx:Number; var dy:Number; shapeDef.vertexCount = n; var angle:Number = ((Math.PI * 2) / n); radius = (radius / PHYSCALE); var i:int; while (i < n) { dx = (radius * Math.cos(((angle * i) + fourangle))); dy = (radius * Math.sin(((angle * i) + fourangle))); shapeDef.vertices[i].Set(dx, dy); i++; }; shapeDef.friction = friction; shapeDef.restitution = restitution; shapeDef.density = density; } public function createWorld(gravity:b2Vec2, aabb:b2AABB, doSleep:Boolean=true):b2World{ _world = new b2World(aabb, gravity, doSleep); return (_world); } public function createPrismaticJoint(b1:b2Body, b2:b2Body, axis:b2Vec2, enableLimit:Boolean=false, lowerTranslation:Number=0, upperTranslation:Number=0, enableMotor:Boolean=false, motorSpeed:Number=0, maxMotorTorque:Number=0):b2Joint{ var prismaticJointDef:b2PrismaticJointDef = new b2PrismaticJointDef(); prismaticJointDef.Initialize(b1, b2, b2.GetWorldCenter(), axis); prismaticJointDef.enableLimit = enableLimit; prismaticJointDef.lowerTranslation = lowerTranslation; prismaticJointDef.upperTranslation = upperTranslation; prismaticJointDef.enableMotor = enableMotor; prismaticJointDef.motorSpeed = motorSpeed; prismaticJointDef.maxMotorForce = maxMotorTorque; return (world.CreateJoint(prismaticJointDef)); } public function createDistanceJoint(body1:b2Body, body2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):b2Joint{ var distanceJointDef:b2DistanceJointDef = new b2DistanceJointDef(); distanceJointDef.Initialize(body1, body2, anchor1, anchor2); return (world.CreateJoint(distanceJointDef)); } public function addToWorld(objX:Number, objY:Number, objAngle:Number, friction:Number, objDensity:Number, restitution:Number, Obj, bullet:Boolean=false, type:String="none", allowsleep:Boolean=true):b2Body{ var _b2BodyDef:b2BodyDef; var _b2Body:b2Body; var _b2PolygonDef:b2PolygonDef; var tem:Number; var _loc_10:* = undefined; _b2BodyDef = new b2BodyDef(); _b2BodyDef.position.Set(objX, objY); _b2BodyDef.angle = objAngle; _b2BodyDef.userData = new Object(); _b2BodyDef.userData.element = Obj; _b2BodyDef.userData.type = type; _b2BodyDef.isBullet = bullet; _b2BodyDef.allowSleep = allowsleep; _b2Body = world.CreateBody(_b2BodyDef); Obj.bd = _b2Body; var i:int; while (i < Obj.numChildren) { _loc_10 = Obj.getChildAt(i); if (_loc_10.constructor == fang){ _b2PolygonDef = new b2PolygonDef(); tem = _loc_10.rotation; _loc_10.rotation = 0; _b2PolygonDef.SetAsOrientedBox((_loc_10.width / 60), (_loc_10.height / 60), new b2Vec2((_loc_10.x / 30), (_loc_10.y / 30)), (tem / 57.296)); _loc_10.rotation = tem; _b2PolygonDef.friction = friction; _b2PolygonDef.density = objDensity; _b2PolygonDef.restitution = restitution; _b2Body.CreateShape(_b2PolygonDef); }; i++; }; i = 0; while (i < Obj.numChildren) { _loc_10 = Obj.getChildAt(i); if (_loc_10.constructor == fang){ Obj.removeChildAt(i); } else { i++; }; }; if (objDensity != 0){ _b2Body.SetMassFromShapes(); }; return (_b2Body); } public static function getInstance():Box2dFactory{ if (_instance == null){ _instance = new (Box2dFactory); }; return (_instance); } } }//package UserdefinedClass
Section 91
//Clr (UserdefinedClass.Clr) package UserdefinedClass { import flash.display.*; public class Clr { public function Clr(){ super(); } public static function removeAllChildren(container:DisplayObjectContainer):void{ var count:int = container.numChildren; var i:int; while (i < count) { container.removeChildAt(0); i++; }; } } }//package UserdefinedClass
Section 92
//Input (UserdefinedClass.Input) package UserdefinedClass { import flash.events.*; import flash.display.*; public class Input { public static var LEFT:uint = 39; public static var P:uint = 80; public static var R:uint = 82; public static var X:uint = 88; public static var Z:uint = 90; public static var UP:uint = 38; public static var key:Array = new Array(); public static var SHIFT:uint = 16; public static var SPACE:uint = 32; public static var sta:Stage; public static var DOWN:uint = 40; public static var RIGHT:uint = 37; public function Input(){ super(); } private static function onkeydown(e:KeyboardEvent):void{ key[e.keyCode] = true; } public static function removeinput(){ sta.removeEventListener(KeyboardEvent.KEY_UP, onkeyup); sta.removeEventListener(KeyboardEvent.KEY_DOWN, onkeydown); sta = null; } public static function addinput(_sta:Stage){ if (sta){ return; }; sta = _sta; sta.addEventListener(KeyboardEvent.KEY_UP, onkeyup); sta.addEventListener(KeyboardEvent.KEY_DOWN, onkeydown); } public static function keydownrunfun(keynum:uint, fun:Function){ var f:Function = fun; ((key[keynum]) && (f())); } public static function keyuprunfun(keynum:uint, fun:Function){ var f:Function = fun; if (key[keynum] == false){ f(); }; } private static function onkeyup(e:KeyboardEvent):void{ key[e.keyCode] = false; } } }//package UserdefinedClass
Section 93
//Mybutton (UserdefinedClass.Mybutton) package UserdefinedClass { import flash.display.*; import flash.net.*; public class Mybutton extends SimpleButton { public var netobj:Object; public function Mybutton(){ netobj = new Object(); super(); SoundControl.Mybtnground.push(this); } public function link(){ var req:URLRequest = (netobj["req"] as URLRequest); navigateToURL(req); } public function setlink(url:String){ netobj["req"] = new URLRequest(url); } } }//package UserdefinedClass
Section 94
//MyMath (UserdefinedClass.MyMath) package UserdefinedClass { import flash.geom.*; public class MyMath { public function MyMath(){ super(); } public static function LtoG(contain, child):Point{ var _loc_3:* = undefined; var _loc_4:* = undefined; _loc_3 = child.localToGlobal(new Point(0, 0)); _loc_4 = contain.globalToLocal(_loc_3); return (new Point(_loc_4.x, _loc_4.y)); } public static function FrandRange(min:Number, max:Number):Number{ var randomNum:Number = (int((Math.random() * ((max - min) + 1))) + min); return (randomNum); } public static function TimeFormat(num:int):Array{ if (num >= 6000){ num = 5999; }; var minute:int = (num / 60); var second:int = (num % 60); var minutearr:Array = worknum(minute); var secondarr:Array = worknum(second); return (new Array(secondarr[0], secondarr[1], minutearr[0], minutearr[1])); } public static function ranRangeground(min:Number, max:Number, Num:int):Array{ var _random:int; var temp:Array = new Array(); var len:int = ((max - min) + 1); var rearr:Array = new Array(); var i:int; while (i < len) { temp.push((min + i)); i++; }; while (Num) { _random = randRange((len - 1)); rearr.push(temp[_random]); temp.splice(_random, 1); len--; Num--; }; return (rearr); } public static function randRange(max:Number):Number{ var randomNum:Number = int((Math.random() * (max + 1))); return (randomNum); } public static function worknum(num:int):Array{ var ten:int = (num * 0.1); var one:int = (num % 10); return (new Array(one, ten)); } public static function NumtoArray(num:int, flushleft:Boolean=true):Array{ var str:String = String(num); var len:int = str.length; var i:int; var array:Array = new Array(); while (i < len) { array.push(int(str.charAt(i))); i++; }; if (!flushleft){ array.reverse(); }; return (array); } } }//package UserdefinedClass
Section 95
//MySave (UserdefinedClass.MySave) package UserdefinedClass { import flash.net.*; public class MySave { public static var shareobj:SharedObject; public function MySave(){ super(); } public static function init(savename:String){ shareobj = SharedObject.getLocal(savename); } public static function save(){ shareobj.flush(); } public static function exist(varname:String):Boolean{ return (Boolean(((shareobj) && (shareobj.data[varname])))); } public static function getdata(varname:String){ return (shareobj.data[varname]); } public static function setdata(varname:String, vardata){ shareobj.data[varname] = vardata; } public static function clear(){ if (shareobj){ shareobj.clear(); }; } public static function cleardata(varname:String){ shareobj.data[varname] = null; delete shareobj.data[varname]; } } }//package UserdefinedClass
Section 96
//MyTime (UserdefinedClass.MyTime) package UserdefinedClass { import flash.events.*; import flash.utils.*; public class MyTime { private var endFun:Function; public var time:Timer; public var count:int; private var Fun:Function; public function MyTime(C:int, fun:Function=null, efun:Function=null){ super(); Fun = fun; endFun = efun; count = C; } public function pausetime(){ time.stop(); } public function restart(){ time.start(); } public function removetime(){ time.stop(); time.removeEventListener(TimerEvent.TIMER, oncountdown); Fun = null; endFun = null; } public function oncountdown(e:TimerEvent):void{ count--; if (Fun != null){ Fun(); }; if (count <= 0){ count = 0; if (endFun != null){ endFun(); }; time.stop(); time.removeEventListener(TimerEvent.TIMER, oncountdown); }; } public function starttime(){ time = new Timer(1000); time.addEventListener(TimerEvent.TIMER, oncountdown); time.start(); } } }//package UserdefinedClass
Section 97
//SoundControl (UserdefinedClass.SoundControl) package UserdefinedClass { import flash.media.*; public class SoundControl { public static var Mysdground:Array = new Array(); public static var Mybtnground:Array = new Array(); public static var buttonsound:Number = 1; public function SoundControl(){ super(); } public static function destorySdground(){ Mysdground = new Array(); } public static function stopallsound(){ SoundMixer.stopAll(); } public static function setsd(volume:Number){ var i:*; if (!Mysdground.length){ return; }; var sdtransform:SoundTransform = new SoundTransform(volume); for (i in Mysdground) { (Mysdground[i] as BaseSound).sdChannel.soundTransform = sdtransform; }; } public static function destory(){ Mybtnground = new Array(); Mysdground = new Array(); } public static function setbtnsound(volume:Number){ var i:*; if (!Mybtnground.length){ return; }; var sdtransform:SoundTransform = new SoundTransform(volume); for (i in Mybtnground) { (Mybtnground[i] as Mybutton).soundTransform = sdtransform; }; } public static function setallsd(volume:Number){ var sdtransform:SoundTransform = new SoundTransform(); sdtransform.volume = volume; SoundMixer.soundTransform = sdtransform; } } }//package UserdefinedClass
Section 98
//_Preloader (_Preloader) package { import flash.display.*; public dynamic class _Preloader extends MovieClip { public var link_btn:SimpleButton; public var logo_mc:fgjpre_as3_bomb_preloader; public function _Preloader(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 99
//backbroad_b (backbroad_b) package { import flash.display.*; public dynamic class backbroad_b extends MovieClip { public var s:MovieClip; } }//package
Section 100
//BackGround (BackGround) package { import flash.display.*; public dynamic class BackGround extends MovieClip { public var Mask:MovieClip; } }//package
Section 101
//Ball (Ball) package { import flash.display.*; public dynamic class Ball extends MovieClip { } }//package
Section 102
//Ballhitbroad_sd (Ballhitbroad_sd) package { import flash.media.*; public dynamic class Ballhitbroad_sd extends Sound { } }//package
Section 103
//basketnet_hardin (basketnet_hardin) package { import flash.display.*; public dynamic class basketnet_hardin extends MovieClip { public function basketnet_hardin(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 104
//basketnet_lightin (basketnet_lightin) package { import flash.display.*; public dynamic class basketnet_lightin extends MovieClip { public function basketnet_lightin(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 105
//basketnet_wave (basketnet_wave) package { import flash.display.*; public dynamic class basketnet_wave extends MovieClip { public var sheng:MovieClip; public function basketnet_wave(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 106
//basketstand_move (basketstand_move) package { import flash.display.*; public dynamic class basketstand_move extends MovieClip { public function basketstand_move(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 107
//basketstand_sleep (basketstand_sleep) package { import flash.display.*; public dynamic class basketstand_sleep extends MovieClip { public function basketstand_sleep(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 108
//Bbasketnet_hardin (Bbasketnet_hardin) package { import flash.display.*; public dynamic class Bbasketnet_hardin extends MovieClip { public function Bbasketnet_hardin(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 109
//Bbasketnet_lightin (Bbasketnet_lightin) package { import flash.display.*; public dynamic class Bbasketnet_lightin extends MovieClip { public function Bbasketnet_lightin(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 110
//Bbasketnet_wave (Bbasketnet_wave) package { import flash.display.*; public dynamic class Bbasketnet_wave extends MovieClip { public var sheng:MovieClip; public function Bbasketnet_wave(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 111
//Bbasketstand_move (Bbasketstand_move) package { import flash.display.*; public dynamic class Bbasketstand_move extends MovieClip { public function Bbasketstand_move(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 112
//Bbasketstand_sleep (Bbasketstand_sleep) package { import flash.display.*; public dynamic class Bbasketstand_sleep extends MovieClip { public function Bbasketstand_sleep(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package
Section 113
//BBighit (BBighit) package { import flash.display.*; public dynamic class BBighit extends MovieClip { } }//package
Section 114
//BGM (BGM) package { import flash.media.*; public dynamic class BGM extends Sound { } }//package
Section 115
//Bighit (Bighit) package { import flash.display.*; public dynamic class Bighit extends MovieClip { } }//package
Section 116
//Cover (Cover) package { import flash.display.*; public dynamic class Cover extends MovieClip { public var play_btn:SimpleButton; public var continue_btn:SimpleButton; public var moregame_btn:SimpleButton; public var freegames:SimpleButton; public var addwebsite:SimpleButton; } }//package
Section 117
//Coverbgm (Coverbgm) package { import flash.media.*; public dynamic class Coverbgm extends Sound { } }//package
Section 118
//Cuemc (Cuemc) package { import flash.display.*; public dynamic class Cuemc extends MovieClip { public var s:MovieClip; } }//package
Section 119
//fang (fang) package { import flash.display.*; public dynamic class fang extends MovieClip { } }//package
Section 120
//fgjpre_as3_bomb_preloader (fgjpre_as3_bomb_preloader) package { import flash.display.*; public dynamic class fgjpre_as3_bomb_preloader extends MovieClip { public var loaderbar:MovieClip; public function fgjpre_as3_bomb_preloader(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 121
//Gameui (Gameui) package { import flash.display.*; public dynamic class Gameui extends MovieClip { public var sound_btn:MovieClip; public var moregame_btn:SimpleButton; public var time:MovieClip; public var main_btn:SimpleButton; public var s:MovieClip; } }//package
Section 122
//Grade (Grade) package { import flash.display.*; public dynamic class Grade extends MovieClip { public var s:MovieClip; public var back_btn:SimpleButton; public var g:MovieClip; } }//package
Section 123
//Hitroad_sd (Hitroad_sd) package { import flash.media.*; public dynamic class Hitroad_sd extends Sound { } }//package
Section 124
//Howtoplay (Howtoplay) package { import flash.display.*; public dynamic class Howtoplay extends MovieClip { public var next_btn:SimpleButton; } }//package
Section 125
//In_sd (In_sd) package { import flash.media.*; public dynamic class In_sd extends Sound { } }//package
Section 126
//Main (Main) package { import flash.events.*; import UserdefinedClass.*; import flash.display.*; import Element.*; import flash.net.*; import flash.ui.*; public class Main extends MovieClip { public var soundbool:Boolean;// = true public var gameui:MovieClip; public var userScore:int;// = 0 public var GameClass:BaseStage; public var Game:Sprite; public var Loading:Sprite; public var Ui:Sprite; public var cover:MovieClip; public var Debug:Sprite; public var userGrade:int;// = 0 public var grade:MovieClip; public var gamestate:String; public var winmc:MovieClip; public var howtoplay:MovieClip; public static var bgm:BaseSound = new BaseSound("BGM"); public static var in_sd:BaseSound = new BaseSound("In_sd"); public static var spin_sd:BaseSound = new BaseSound("Spin_sd"); public static var coverbgm:BaseSound = new BaseSound("Coverbgm"); public static var pickup_sd:BaseSound = new BaseSound("Pickup_sd"); public static var ballhit_sd:BaseSound = new BaseSound("Ballhitbroad_sd"); public static var hitroad_sd:BaseSound = new BaseSound("Hitroad_sd"); public function Main(){ super(); if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } private function initgame():void{ gamestate = "init"; addEventListener(MouseEvent.MOUSE_UP, onclickbtn); Input.addinput(stage); showcover(); } private function init(e:Event=null):void{ removeEventListener(Event.ADDED_TO_STAGE, init); var menu:ContextMenu = new ContextMenu(); menu.hideBuiltInItems(); contextMenu = menu; stage.frameRate = 30; stage.quality = StageQuality.MEDIUM; initdata(); initcontainer(); initUImc(); initgame(); } private function workhowtoplay(){ if (hitbtn(howtoplay.next_btn)){ toplay(); return; }; if (hitbtn(howtoplay.grade_btn)){ showgrade(); return; }; } private function initgameui():void{ gameui.time.gotoAndStop(100); BaseUI.setmoney(gameui.s.s, 0, "s", 10); setSound(); } private function loaddata():void{ if (MySave.exist("reset")){ userGrade = MySave.getdata("userGrade"); userScore = MySave.getdata("userScore"); } else { MySave.setdata("reset", true); userGrade = 0; userScore = 0; MySave.setdata("userGrade", userGrade); MySave.setdata("userScore", userScore); MySave.save(); }; } private function linkweb(num:int=0){ var tempArr:Array = new Array("http://www.freegamesjungle.com", "http://www.flashgamesforwebsites.com"); var urlstr:String = tempArr[num]; navigateToURL(new URLRequest(urlstr)); } private function showhowtoplay(){ gamestate = "howtoplay"; Clr.removeAllChildren(Ui); Ui.addChild(howtoplay); } private function initcover(){ if (MySave.exist("reset")){ cover.continue_btn.x = 104.5; } else { cover.continue_btn.x = -200; }; loaddata(); } private function workwin():void{ if (hitbtn(winmc.next_btn)){ GameClass.destroy(); toplay(); return; }; if (hitbtn(winmc.moregame_btn)){ linkweb(); return; }; } private function removedata(){ MySave.clear(); loaddata(); } private function toplay(){ Clr.removeAllChildren(Ui); gamestate = "playing"; GameClass = new BaseStage(this); Game.addChild(GameClass); showgameui(); } private function onclickbtn(e:MouseEvent):void{ if (gamestate == "cover"){ workcover(); return; }; if (gamestate == "howtoplay"){ workhowtoplay(); return; }; if (gamestate == "win"){ workwin(); return; }; if (gamestate == "playing"){ workplaying(); return; }; } private function initdata():void{ gamestate = new String(); MySave.init("BasketballTribe"); } private function setgrade(s:int){ var tempnum:Array = new Array(1000, 2000, 5000, 10000, 20000); var tempresult:int; if (s <= 0){ tempresult = 7; } else { if ((((s > 0)) && ((s < tempnum[0])))){ tempresult = 1; } else { if ((((s >= tempnum[0])) && ((s < tempnum[1])))){ tempresult = 2; } else { if ((((s >= tempnum[1])) && ((s < tempnum[2])))){ tempresult = 3; } else { if ((((s >= tempnum[2])) && ((s < tempnum[3])))){ tempresult = 4; } else { if ((((s >= tempnum[3])) && ((s < tempnum[4])))){ tempresult = 5; } else { tempresult = 6; }; }; }; }; }; }; winmc.g.gotoAndStop(tempresult); } public function showwin(s:int){ gamestate = "win"; Ui.addChild(winmc); BaseUI.setMaxscore(winmc.ys, s, "s", 10); BaseUI.setcenter(winmc.ys, 150, s, 10); BaseUI.setMaxscore(winmc.bs, userScore, "s", 10); BaseUI.setcenter(winmc.bs, 150, userScore, 10); if (userScore < s){ userScore = s; MySave.setdata("userScore", userScore); MySave.save(); }; setgrade(userScore); winmc.ball.gotoAndPlay(1); } private function initUImc():void{ cover = new Cover(); howtoplay = new Howtoplay(); winmc = new Win(); gameui = new Gameui(); grade = new Grade(); } private function showgameui(){ Ui.addChild(gameui); initgameui(); } private function workcover(){ if (hitbtn(cover.play_btn)){ removedata(); showhowtoplay(); return; }; if (hitbtn(cover.continue_btn)){ showhowtoplay(); return; }; if (hitbtn(cover.moregame_btn)){ linkweb(); return; }; if (hitbtn(cover.freegames)){ linkweb(); return; }; if (hitbtn(cover.addwebsite)){ linkweb(1); return; }; } private function initgrade(){ BaseUI.setmoney(grade.s, userScore, "s", 10); setgrade(userScore); } public function setSound(){ gameui.sound_btn.gotoAndStop((soundbool) ? 1 : 2); } public function setTime(num:int){ gameui.time.gotoAndStop(num); } public function setScore(num:int){ BaseUI.setmoney(gameui.s.s, num, "s", 10); } private function showcover(){ SoundControl.stopallsound(); Main.coverbgm.playsound(1000000); gamestate = "cover"; Clr.removeAllChildren(Ui); Ui.addChild(cover); initcover(); } private function hitbtn(btn:DisplayObject):Boolean{ if (((btn) && (btn.visible))){ return (btn.hitTestPoint(mouseX, mouseY, true)); }; return (false); } private function initcontainer():void{ Game = new Sprite(); Ui = new Sprite(); addChild(Game); addChild(Ui); } private function showgrade(){ gamestate = "grade"; Clr.removeAllChildren(Ui); Ui.addChild(grade); initgrade(); } private function workplaying():void{ if (hitbtn(gameui.sound_btn)){ gameui.sound_btn.gotoAndStop(((gameui.sound_btn.currentFrame % 2) + 1)); if (soundbool){ soundbool = false; } else { soundbool = true; }; if (soundbool){ SoundControl.setallsd(1); } else { SoundControl.setallsd(0); }; return; }; if (hitbtn(gameui.main_btn)){ GameClass.destroy(); showcover(); return; }; if (hitbtn(gameui.moregame_btn)){ linkweb(); return; }; } } }//package
Section 127
//MousePoint (MousePoint) package { import flash.display.*; public dynamic class MousePoint extends MovieClip { public function MousePoint(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 128
//Pickup_sd (Pickup_sd) package { import flash.media.*; public dynamic class Pickup_sd extends Sound { } }//package
Section 129
//Smallhit (Smallhit) package { import flash.display.*; public dynamic class Smallhit extends MovieClip { } }//package
Section 130
//Spin_sd (Spin_sd) package { import flash.media.*; public dynamic class Spin_sd extends Sound { } }//package
Section 131
//Win (Win) package { import flash.display.*; public dynamic class Win extends MovieClip { public var moregame_btn:SimpleButton; public var g:MovieClip; public var next_btn:SimpleButton; public var bs:MovieClip; public var ys:MovieClip; public var ball:MovieClip; } }//package
Section 132
//yuan (yuan) package { import flash.display.*; public dynamic class yuan extends MovieClip { } }//package

Library Items

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Symbol 402 MovieClip {Bbasketnet_lightin}Uses:389 391 392 393 394 395 396 397 398 399 400 401
Symbol 403 GraphicUsed by:410
Symbol 404 GraphicUsed by:410
Symbol 405 GraphicUsed by:410
Symbol 406 GraphicUsed by:410
Symbol 407 GraphicUsed by:410
Symbol 408 GraphicUsed by:410
Symbol 409 GraphicUsed by:410
Symbol 410 MovieClip {Bbasketnet_hardin}Uses:403 391 404 405 406 395 396 397 398 407 408 409
Symbol 411 GraphicUsed by:412
Symbol 412 MovieClipUses:411Used by:413 414
Symbol 413 MovieClip {Bbasketstand_sleep}Uses:412
Symbol 414 MovieClip {Bbasketstand_move}Uses:412
Symbol 415 GraphicUsed by:416
Symbol 416 MovieClip {BasketballTribe_cs4_fla.Timeline_36}Uses:389 392 393 394 395 396 397 398 399 400 415Used by:417
Symbol 417 MovieClip {Bbasketnet_wave}Uses:416 391
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:418Used by:420 434
Symbol 420 MovieClip {basketstand_sleep}Uses:419
Symbol 421 GraphicUsed by:433 435 436
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:433 435 437
Symbol 424 GraphicUsed by:433 435 436
Symbol 425 GraphicUsed by:433 435 436
Symbol 426 GraphicUsed by:433 435 436
Symbol 427 GraphicUsed by:433 435 436
Symbol 428 GraphicUsed by:433 435 436
Symbol 429 GraphicUsed by:433 435 436
Symbol 430 GraphicUsed by:433 435 436
Symbol 431 GraphicUsed by:433 435 436
Symbol 432 GraphicUsed by:433 435 436
Symbol 433 MovieClip {basketnet_lightin}Uses:421 423 424 425 426 427 428 429 430 431 432
Symbol 434 MovieClip {basketstand_move}Uses:419
Symbol 435 MovieClip {basketnet_hardin}Uses:421 423 424 425 426 427 428 429 430 431 432
Symbol 436 MovieClip {BasketballTribe_cs4_fla.Timeline_28}Uses:421 424 425 426 427 428 429 430 431 432Used by:437
Symbol 437 MovieClip {basketnet_wave}Uses:436 423
Symbol 438 MovieClip {BBighit}Uses:210
Symbol 439 MovieClip {Bighit}Uses:210
Symbol 440 MovieClip {Smallhit}Uses:210

Instance Names

"preloader"Frame 1Symbol 42 MovieClip {_Preloader}
"loaderbar"Symbol 40 MovieClip {fgjpre_as3_bomb_preloader} Frame 1Symbol 32 MovieClip
"logo_mc"Symbol 42 MovieClip {_Preloader} Frame 1Symbol 40 MovieClip {fgjpre_as3_bomb_preloader}
"link_btn"Symbol 42 MovieClip {_Preloader} Frame 1Symbol 41 Button
"Mask"Symbol 106 MovieClip {BackGround} Frame 1Symbol 105 MovieClip
"play_btn"Symbol 158 MovieClip {Cover} Frame 1Symbol 137 Button
"continue_btn"Symbol 158 MovieClip {Cover} Frame 1Symbol 141 Button
"moregame_btn"Symbol 158 MovieClip {Cover} Frame 1Symbol 145 Button
"freegames"Symbol 158 MovieClip {Cover} Frame 1Symbol 152 Button
"addwebsite"Symbol 158 MovieClip {Cover} Frame 1Symbol 157 Button
"s0"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s1"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s2"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s3"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s4"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s5"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s6"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s7"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s8"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s9"Symbol 199 MovieClip Frame 1Symbol 198 MovieClip
"s0"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s1"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s2"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s3"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s4"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s5"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s6"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s7"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s8"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"s9"Symbol 200 MovieClip Frame 1Symbol 198 MovieClip
"g"Symbol 230 MovieClip {Win} Frame 1Symbol 183 MovieClip
"next_btn"Symbol 230 MovieClip {Win} Frame 1Symbol 187 Button
"moregame_btn"Symbol 230 MovieClip {Win} Frame 1Symbol 145 Button
"ys"Symbol 230 MovieClip {Win} Frame 1Symbol 199 MovieClip
"bs"Symbol 230 MovieClip {Win} Frame 1Symbol 200 MovieClip
"ball"Symbol 230 MovieClip {Win} Frame 1Symbol 229 MovieClip {BasketballTribe_cs4_fla.Timeline_102}
"s9"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s8"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s7"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s6"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s5"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s4"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s3"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s2"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s1"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"s0"Symbol 232 MovieClip Frame 1Symbol 198 MovieClip
"g"Symbol 237 MovieClip {Grade} Frame 1Symbol 183 MovieClip
"s"Symbol 237 MovieClip {Grade} Frame 1Symbol 232 MovieClip
"back_btn"Symbol 237 MovieClip {Grade} Frame 1Symbol 236 Button
"next_btn"Symbol 244 MovieClip {Howtoplay} Frame 1Symbol 236 Button
"s0"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip {BasketballTribe_cs4_fla.Timeline_68}
"s1"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip {BasketballTribe_cs4_fla.Timeline_68}
"s2"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip {BasketballTribe_cs4_fla.Timeline_68}
"s3"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip {BasketballTribe_cs4_fla.Timeline_68}
"s"Symbol 337 MovieClip {backbroad_b} Frame 1Symbol 261 MovieClip
"s0"Symbol 350 MovieClip Frame 1Symbol 349 MovieClip
"s1"Symbol 350 MovieClip Frame 1Symbol 349 MovieClip
"s2"Symbol 350 MovieClip Frame 1Symbol 349 MovieClip
"s3"Symbol 350 MovieClip Frame 1Symbol 349 MovieClip
"s"Symbol 361 MovieClip {Cuemc} Frame 1Symbol 350 MovieClip
"s"Symbol 363 MovieClip Frame 1Symbol 232 MovieClip
"s"Symbol 382 MovieClip {Gameui} Frame 1Symbol 363 MovieClip
"time"Symbol 382 MovieClip {Gameui} Frame 1Symbol 368 MovieClip
"sound_btn"Symbol 382 MovieClip {Gameui} Frame 1Symbol 377 MovieClip {BasketballTribe_cs4_fla.Timeline_52}
"main_btn"Symbol 382 MovieClip {Gameui} Frame 1Symbol 381 Button
"moregame_btn"Symbol 382 MovieClip {Gameui} Frame 1Symbol 145 Button
"sheng"Symbol 417 MovieClip {Bbasketnet_wave} Frame 1Symbol 416 MovieClip {BasketballTribe_cs4_fla.Timeline_36}
"sheng"Symbol 437 MovieClip {basketnet_wave} Frame 1Symbol 436 MovieClip {BasketballTribe_cs4_fla.Timeline_28}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Tag 0x0FF (255)Timeline Frame 11 bytes " "
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$.t$VGIW4penUBEV/XJB71R7K1."

Labels

"preloader_check"Symbol 40 MovieClip {fgjpre_as3_bomb_preloader} Frame 3
"haveballrun"Symbol 99 MovieClip {Element.Actor} Frame 1
"noballrun"Symbol 99 MovieClip {Element.Actor} Frame 2
"stand"Symbol 99 MovieClip {Element.Actor} Frame 3
"fire"Symbol 99 MovieClip {Element.Actor} Frame 4
"hold"Symbol 99 MovieClip {Element.Actor} Frame 5




http://swfchan.com/27/130504/info.shtml
Created: 22/2 -2019 04:51:17 Last modified: 22/2 -2019 04:51:17 Server time: 27/04 -2024 19:08:24