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Necropolis Defense - defend your evil fortress rts game.swf

This is the info page for
Flash #130649

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 3 { } movieClip 4 adcore { frame 1 { if (_root.blockthebanners != 1) { var adBox = adshell.createEmptyMovieClip('adBox', 1); adshell.adBox._x = 1; adshell.adBox._y = 0; var CPMStarContentSpotID = '5009Q2B34B549'; System.security.allowDomain('server.cpmstar.com'); adBox.loadMovie('http://server.cpmstar.com/adviewas2.swf?contentspotid=' + CPMStarContentSpotID); } } } movieClip 6 { } movieClip 8 { } movieClip 11 { } movieClip 13 { } movieClip 15 { } movieClip 16 { } movieClip 17 { } movieClip 19 { } movieClip 21 { } movieClip 23 { } movieClip 25 { } movieClip 27 { } movieClip 29 { } movieClip 31 { } movieClip 32 dead_103 { frame 44 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } frame 1 { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = '__mochibot__'; mbc = 'mochibot.com'; g = _global ? _global : _level0._root; if (g[mb + swfid]) { return g[mb + swfid]; } s = System.security; x = mc._root.getSWFVersion; fv = x ? mc.getSWFVersion() : (_global ? 6 : 5); if (!s) { s = {}; } sb = s.sandboxType; if (sb == 'localWithFile') { return null; } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = (fv == 5) ? /:$version : System.capabilities.version; u = 'http://' + mbc + '/my/core.swf?mv=8&fv=' + fv + '&v=' + escape(pv) + '&swfid=' + escape(swfid) + '&l=' + lv + '&f=' + mc + (sb ? '&sb=' + sb : '') + (trk ? '&t=1' : ''); lv = fv > 6 ? mc.getNextHighestDepth() : (g[mb + 'level'] ? g[mb + 'level'] + 1 : lv); g[mb + 'level'] = lv; if (fv == 5) { res = '_level' + lv; if (!eval(res)) { loadMovieNum(u, lv); } return res; } res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); return res; } _root.kongregateServices.connect(); stop(); fscommand('fullscreen', 'false'); fscommand('allowscale', 'false'); fscommand('showmenu', 'false'); __com_mochibot__('a6927b2b', this, 10301, true); urla = _url; gtfomycode_bitch_FUCKOFFSRSLY_DONTSTEALMYGAME = 'kongregate.com'; if (urla.indexOf(gtfomycode_bitch_FUCKOFFSRSLY_DONTSTEALMYGAME) != -1) { _root.thisiskong = 1; } else { _root.thisiskong = 0; } _root.percentage_loaded_rough = 0; gameloaded = 0; Mouse.show(); onEnterFrame = function () { loading = _root.getBytesLoaded() / _root.getBytesTotal(); _root.percentage_loaded_rough = loading * 100; if (_root.percentage_loaded_rough > 99.90000000000001) { _root.percentage_loaded_rough = 100; } gogogo = 1 + Math.floor(_root.percentage_loaded_rough / 4.2); loadInd.gotoAndStop(gogogo); showvar1 = Math.floor(_root.percentage_loaded_rough) + '%'; showvar2 = _root.getBytesLoaded() + '/' + _root.getBytesTotal(); if (gameloaded eq 0 and _root.percentage_loaded_rough >= 100) { gameloaded = 1; ASDASDASD.play(); } }; } movieClip 39 { } movieClip 42 { } movieClip 43 { } movieClip 47 { } movieClip 49 { } movieClip 50 { } button 52 { on (press) { _root.theBannerCore.UnloadBanner(); removeMovieClip(_root.ADramka); clearInterval(intervalId); _root.gotoAndStop(45); } } movieClip 53 { frame 1 { stop(); } frame 11 { if (_root.fucked eq 1) { gotoAndStop(5); } } frame 21 { stop(); } } movieClip 56 { } movieClip 58 { } movieClip 60 { } movieClip 62 { } movieClip 64 { } movieClip 66 { } movieClip 67 { } movieClip 68 { } movieClip 71 { } movieClip 73 { frame 1 { System.security.allowDomain('kongnet.net'); var kongadvert = _root.adbox; MCL = new MovieClipLoader(); MCL.loadClip('http://www.kongnet.net/www/delivery/avw.php?zoneid=12&cb=8971325&n=a0cd0099', kongadvert); MCL.onLoadComplete = function () { kongadvert.onRelease = function () { getURL('http://www.kongnet.net/www/delivery/ck.php?n=a0cd0099&cb=9789182', '_blank'); }; }; } } movieClip 76 { } movieClip 82 { } movieClip 83 { } movieClip 84 { } movieClip 85 { instance of movieClip 84 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 88 { } button 89 { on (release) { getURL('http://dz2001.newgrounds.com/', '_blank'); } } // unknown tag 88 length 144 movieClip 94 { } button 96 { on (release) { getURL('http://www.kongregate.com', '_blank'); } } frame 2 { prevFrame(); } frame 5 { prevFrame(); } frame 7 { stop(); _root.challenge = 0; removeMovieClip(cpmstar_childad); _root.sound_shell_depth = 999555; _root.createEmptyMovieClip('music_shell', _root.sound_shell_depth + 1); var menuMusic = new Sound(music_shell); menuMusic.attachSound('music_1'); menuMusic.start(0, 9999); menuMusic.setVolume(0); aasdasda = 0; onEnterFrame = function () { if (aasdasda < 50) { aasdasda += 1; } menuMusic.setVolume(aasdasda); Mouse.hide(); yiffyiffyiff._x = _xmouse; yiffyiffyiff._y = _ymouse; }; } movieClip 100 { } movieClip 103 { } movieClip 106 { } movieClip 110 { } movieClip 111 { } movieClip 112 { } instance of movieClip 112 { onClipEvent (load) { cacheAsBitmap = true; } } movieClip 116 { } button 119 { on (release) { _root.challenge = 0; _root.secondMenu._visible = true; _root.secondMenu.gotoAndStop(4); credits._visible = false; } on (rollOver, dragOver) { _root.menudescriptor._visible = true; _root.menudescriptor.gotoAndStop(2); } on (rollOut, dragOut) { _root.menudescriptor._visible = false; } } movieClip 122 { } button 124 { on (release) { _root.challenge = 0; sandboxMenu._visible = true; credits._visible = false; } on (rollOver, dragOver) { _root.menudescriptor._visible = true; _root.menudescriptor.gotoAndStop(4); } on (rollOut, dragOut) { _root.menudescriptor._visible = false; } } movieClip 127 { } button 129 { on (release) { getURL('http://www.kongregate.com', '_blank'); } } movieClip 132 { } button 134 { on (release) { getURL('http://dz2001.newgrounds.com/', '_blank'); } } movieClip 137 { } button 139 { on (release) { credits._visible = true; } } movieClip 142 { } button 144 { on (release) { _root.challenge = 0; _root.secondMenu._visible = true; _root.secondMenu.gotoAndStop(2); credits._visible = false; } on (rollOver, dragOver) { _root.menudescriptor._visible = true; _root.menudescriptor.gotoAndStop(3); } on (rollOut, dragOut) { _root.menudescriptor._visible = false; } } movieClip 147 { } button 149 { on (release) { _root.challenge = 0; _root.secondMenu._visible = true; if (_root.thisiskong eq 1) { _root.secondMenu.gotoAndStop(5); } else { _root.secondMenu.gotoAndStop(6); } credits._visible = false; } on (rollOver, dragOver) { _root.menudescriptor._visible = true; _root.menudescriptor.gotoAndStop(5); } on (rollOut, dragOut) { _root.menudescriptor._visible = false; } } movieClip 151 { } movieClip 154 { } // unknown tag 88 length 73 movieClip 160 { frame 2 { stop(); } } instance menudescriptor of movieClip 160 { onClipEvent (load) { _visible = false; } } // unknown tag 88 length 78 movieClip 216 { frame 1 { stop(); } } instance of movieClip 216 { onClipEvent (load) { stop(); _visible = false; } } movieClip 220 { } movieClip 223 { } button 225 { on (release) { _visible = false; } } movieClip 227 { } movieClip 230 { } button 232 { on (release) { saveslot000 = SharedObject.getLocal('necroDef_saves'); vl1 = this.saveslot000.data; if (vl1.save_exists eq 1) { gotoAndStop(3); } else { _root.newYIFFwhat = 'camp'; _root.gotoAndPlay(29); } } } movieClip 234 { } button 236 { on (release) { _root.newYIFFwhat = 'camp'; _root.gotoAndPlay(29); } } movieClip 237 { } // unknown tag 88 length 27 // unknown tag 88 length 69 button 246 { on (release) { saveslot000 = SharedObject.getLocal('necroDef_saves'); vl1 = this.saveslot000.data; vl1.save_exists = 0; _root.newYIFFwhat = 'camp'; _root.gotoAndPlay(29); } } button 250 { on (release) { gotoAndStop(2); } } movieClip 252 { } button 254 { on (release) { _root.newYIFFwhat = 'skirm'; _root.thisIsSandBox = 0; _root.skirmDiff = 1; _root.gotoAndPlay(29); } } movieClip 257 { } button 259 { on (release) { _root.newYIFFwhat = 'skirm'; _root.thisIsSandBox = 0; _root.skirmDiff = 2; _root.gotoAndPlay(29); } } movieClip 262 { } button 264 { on (release) { _root.newYIFFwhat = 'skirm'; _root.thisIsSandBox = 0; _root.skirmDiff = 3; _root.gotoAndPlay(29); } } movieClip 268 { } movieClip 269 { } movieClip 270 { } movieClip 273 { } movieClip 274 { } movieClip 275 { } movieClip 276 { } movieClip 278 { } button 280 { on (release) { _root.newYIFFwhat = 'skirm'; _root.thisIsSandBox = 0; _root.challenge = 1; _root.gotoAndPlay(29); } } movieClip 282 { } button 284 { on (release) { _root.newYIFFwhat = 'skirm'; _root.thisIsSandBox = 0; _root.challenge = 2; _root.gotoAndPlay(29); } } movieClip 285 { } movieClip 287 { } button 289 { on (release) { _root.newYIFFwhat = 'skirm'; _root.thisIsSandBox = 0; _root.challenge = 3; _root.gotoAndPlay(29); } } movieClip 290 { } movieClip 293 { } movieClip 296 { } button 298 { on (release) { getURL('http://www.kongregate.com/games/dz2001/necropolis-defence', ''); } } movieClip 299 { frame 2 { stop(); } instance of movieClip 237 { onClipEvent (enterFrame) { saveslot000 = SharedObject.getLocal('necroDef_saves'); vl1 = this.saveslot000.data; if (vl1.save_exists eq 1) { gotoAndStop(2); } else { gotoAndStop(1); } } } instance of movieClip 269 { onClipEvent (load) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; if (vl1.challengeDone_1 eq 1) { _visible = false; } else { _visible = true; } } } instance of movieClip 270 { onClipEvent (load) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; if (vl1.challengeDone_2 eq 1) { _visible = false; } else { _visible = true; } } } instance of movieClip 274 { onClipEvent (load) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; if (vl1.challengeDone_1 eq 1) { _visible = true; } else { _visible = false; } } } instance of movieClip 275 { onClipEvent (load) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; if (vl1.challengeDone_2 eq 1) { _visible = true; } else { _visible = false; } } } instance of movieClip 276 { onClipEvent (load) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; if (vl1.challengeDone_3 eq 1) { _visible = true; } else { _visible = false; } } } instance of movieClip 285 { onClipEvent (load) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; if (vl1.challengeDone_1 eq 1) { gotoAndStop(2); } else { gotoAndStop(1); } } } instance of movieClip 290 { onClipEvent (load) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; if (vl1.challengeDone_2 eq 1) { gotoAndStop(2); } else { gotoAndStop(1); } } } } instance secondMenu of movieClip 299 { onClipEvent (load) { _visible = false; } } // unknown tag 88 length 64 movieClip 308 { } movieClip 310 { } button 312 { on (release) { _root.sbox_crushMode = 1; } } button 313 { on (release) { _root.sbox_crushMode = 0; } } movieClip 315 { frame 1 { stop(); } frame 2 { stop(); } } button 317 { on (release) { _root.sbox_cheatMode = 1; } } button 318 { on (release) { _root.sbox_cheatMode = 0; } } movieClip 319 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 320 { instance of movieClip 315 { onClipEvent (enterFrame) { if (!_root.sbox_crushMode) { _root.sbox_crushMode = 0; } gotoAndStop(_root.sbox_crushMode + 1); } } instance of movieClip 319 { onClipEvent (enterFrame) { if (!_root.sbox_cheatMode) { _root.sbox_cheatMode = 0; } gotoAndStop(_root.sbox_cheatMode + 1); } } } movieClip 323 { } button 325 { on (release) { gotoAndPlay(4); } } movieClip 327 { } button 329 { on (release) { gotoAndPlay(2); } } movieClip 332 { } movieClip 335 { } movieClip 339 { } movieClip 340 { } movieClip 343 { } movieClip 346 { } movieClip 347 { } movieClip 349 { } movieClip 351 { } movieClip 352 { } movieClip 355 { } movieClip 358 { } button 362 { on (release) { if (aaa > a_min) { --aaa; } } } movieClip 365 { } button 369 { on (release) { if (aaa < a_max) { ++aaa; } } } movieClip 371 { } // unknown tag 88 length 62 movieClip 374 { frame 1 { stop(); } instance of movieClip 371 { onClipEvent (enterFrame) { if (!_root.sbox_SpawnRateMode_201 and _root.sbox_SpawnRateMode_201 != 0) { _root.sbox_SpawnRateMode_201 = 1; } a_min = 0; a_max = 10; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_SpawnRateMode_201; } else { _root.sbox_SpawnRateMode_201 = aaa; } display_var = aaa + '/' + a_max; } } instance of movieClip 371 { onClipEvent (enterFrame) { if (!_root.sbox_SpawnRateMode_202 and _root.sbox_SpawnRateMode_202 != 0) { _root.sbox_SpawnRateMode_202 = 1; } a_min = 0; a_max = 10; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_SpawnRateMode_202; } else { _root.sbox_SpawnRateMode_202 = aaa; } display_var = aaa + '/' + a_max; } } instance of movieClip 371 { onClipEvent (enterFrame) { if (!_root.sbox_SpawnRateMode_205 and _root.sbox_SpawnRateMode_205 != 0) { _root.sbox_SpawnRateMode_205 = 1; } a_min = 0; a_max = 10; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_SpawnRateMode_205; } else { _root.sbox_SpawnRateMode_205 = aaa; } display_var = aaa + '/' + a_max; } } instance of movieClip 371 { onClipEvent (enterFrame) { if (!_root.sbox_SpawnRateMode_211 and _root.sbox_SpawnRateMode_211 != 0) { _root.sbox_SpawnRateMode_211 = 1; } a_min = 0; a_max = 10; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_SpawnRateMode_211; } else { _root.sbox_SpawnRateMode_211 = aaa; } display_var = aaa + '/' + a_max; } } instance of movieClip 371 { onClipEvent (enterFrame) { if (!_root.sbox_SpawnRateMode_206 and _root.sbox_SpawnRateMode_206 != 0) { _root.sbox_SpawnRateMode_206 = 1; } a_min = 0; a_max = 10; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_SpawnRateMode_206; } else { _root.sbox_SpawnRateMode_206 = aaa; } display_var = aaa + '/' + a_max; } } instance of movieClip 371 { onClipEvent (enterFrame) { if (!_root.sbox_SpawnRateMode_203 and _root.sbox_SpawnRateMode_203 != 0) { _root.sbox_SpawnRateMode_203 = 1; } a_min = 0; a_max = 10; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_SpawnRateMode_203; } else { _root.sbox_SpawnRateMode_203 = aaa; } display_var = aaa + '/' + a_max; } } instance of movieClip 371 { onClipEvent (enterFrame) { if (!_root.sbox_SpawnRateMode_208 and _root.sbox_SpawnRateMode_208 != 0) { _root.sbox_SpawnRateMode_208 = 1; } a_min = 0; a_max = 10; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_SpawnRateMode_208; } else { _root.sbox_SpawnRateMode_208 = aaa; } display_var = aaa + '/' + a_max; } } instance of movieClip 371 { onClipEvent (enterFrame) { if (!_root.sbox_SpawnRateMode_209 and _root.sbox_SpawnRateMode_209 != 0) { _root.sbox_SpawnRateMode_209 = 1; } a_min = 0; a_max = 10; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_SpawnRateMode_209; } else { _root.sbox_SpawnRateMode_209 = aaa; } display_var = aaa + '/' + a_max; } } frame 2 { _root.sbox_SpawnRateMode_201 = 0; _root.sbox_SpawnRateMode_202 = 0; _root.sbox_SpawnRateMode_203 = 0; _root.sbox_SpawnRateMode_205 = 0; _root.sbox_SpawnRateMode_206 = 0; _root.sbox_SpawnRateMode_208 = 0; _root.sbox_SpawnRateMode_209 = 0; _root.sbox_SpawnRateMode_211 = 0; } frame 3 { gotoAndStop(1); } frame 4 { _root.sbox_SpawnRateMode_201 = 10; _root.sbox_SpawnRateMode_202 = 10; _root.sbox_SpawnRateMode_203 = 10; _root.sbox_SpawnRateMode_205 = 10; _root.sbox_SpawnRateMode_206 = 10; _root.sbox_SpawnRateMode_208 = 10; _root.sbox_SpawnRateMode_209 = 10; _root.sbox_SpawnRateMode_211 = 10; } frame 5 { gotoAndStop(1); } } button 376 { on (release) { if (aaa > a_min) { --aaa; if (aaa > 20) { aaa -= 4; } } } } button 377 { on (release) { if (aaa < a_max) { ++aaa; if (aaa > 20) { aaa += 4; } } } } movieClip 379 { } movieClip 380 { instance of movieClip 379 { onClipEvent (enterFrame) { if (!_root.sbox_enemySpawnLimit) { _root.sbox_enemySpawnLimit = 10; } if (_root.sbox_crushMode eq 1) { a_min = 1; a_max = 50; } else { a_min = 1; a_max = 15; } if (_root.sbox_enemySpawnLimit > a_max) { _root.sbox_enemySpawnLimit = a_max; aaa = a_max; } if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.sbox_enemySpawnLimit; } else { _root.sbox_enemySpawnLimit = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 383 { } movieClip 385 { } movieClip 387 { } movieClip 389 { } button 391 { on (release) { _root.sbox_spawnLimitMode = 2; } } movieClip 393 { } movieClip 394 { } button 395 { on (release) { _root.sbox_spawnLimitMode = 3; } } movieClip 396 { } button 397 { on (release) { _root.sbox_spawnLimitMode = 1; } } movieClip 398 { instance of movieClip 396 { onClipEvent (enterFrame) { gotoAndStop(_root.sbox_crushMode + 1); } } } movieClip 399 { instance of movieClip 398 { onClipEvent (enterFrame) { if (!_root.sbox_spawnLimitMode) { _root.sbox_spawnLimitMode = 1; } gotoAndStop(_root.sbox_spawnLimitMode); } } } movieClip 401 { } button 403 { on (release) { _root.newYIFFwhat = 'skirm'; _root.thisIsSandBox = 1; _root.gotoAndPlay(29); } } movieClip 405 { } movieClip 406 { } instance sandboxMenu of movieClip 406 { onClipEvent (load) { _visible = false; } } button 408 { on (release) { _visible = false; } } movieClip 409 { } movieClip 411 { } // unknown tag 88 length 190 movieClip 415 { } movieClip 423 { } button 425 { on (release) { _visible = false; } } movieClip 427 { } button 429 { on (release) { ++azaza; if (azaza > 30) { gotoAndStop(2); azaza = 0; } } } button 433 { on (release) { getURL('http://dz2001.newgrounds.com/', '_blank'); } } button 435 { on (release) { getURL('http://www.deborahsaez.com/', '_blank'); } } button 436 { on (release) { getURL('http://kalong.deviantart.com/', '_blank'); } } button 437 { on (release) { getURL('http://juanico-el-muertes.deviantart.com/', '_blank'); } } button 438 { on (release) { getURL('http://requie.deviantart.com/', '_blank'); } } button 439 { on (release) { getURL('http://adeafbat.newgrounds.com/audio/', '_blank'); } } button 441 { on (release) { getURL('http://bezo.newgrounds.com/audio/', '_blank'); } } movieClip 444 { } button 445 { on (press) { photos.gotoAndStop(1); photos._visible = true; } on (release, releaseOutside) { photos._visible = false; } } movieClip 448 { } button 449 { on (press) { photos.gotoAndStop(2); photos._visible = true; } on (release, releaseOutside) { photos._visible = false; } } movieClip 452 { } button 453 { on (press) { photos.gotoAndStop(3); photos._visible = true; } on (release, releaseOutside) { photos._visible = false; } } movieClip 456 { } button 457 { on (press) { photos.gotoAndStop(4); photos._visible = true; } on (release, releaseOutside) { photos._visible = false; } } movieClip 460 { } button 461 { on (press) { photos.gotoAndStop(5); photos._visible = true; } on (release, releaseOutside) { photos._visible = false; } } movieClip 464 { } button 465 { on (press) { photos.gotoAndStop(6); photos._visible = true; } on (release, releaseOutside) { photos._visible = false; } } movieClip 468 { } button 469 { on (press) { photos.gotoAndStop(7); photos._visible = true; } on (release, releaseOutside) { photos._visible = false; } } movieClip 472 { } button 473 { on (press) { photos.gotoAndStop(8); photos._visible = true; } on (release, releaseOutside) { photos._visible = false; } } button 474 { on (release) { gotoAndStop(1); } } movieClip 476 { } button 478 { on (release) { saveslot000 = SharedObject.getLocal('necroDef_saves'); svloc = this.saveslot000.data; svloc.cashSaved = 0; } } movieClip 480 { } movieClip 482 { } movieClip 483 { } movieClip 485 { } movieClip 487 { } movieClip 489 { } movieClip 491 { } movieClip 493 { } movieClip 495 { } movieClip 496 { frame 1 { stop(); } } movieClip 497 { frame 1 { stop(); azaza = 0; } instance photos of movieClip 496 { onClipEvent (load) { _visible = false; } } } instance credits of movieClip 497 { onClipEvent (load) { _visible = false; } } movieClip 522 { } frame 8 { prevFrame(); } frame 9 { gotoAndPlay(25); } frame 20 { stop(); } frame 20 { function localkillsNullify() { localkills201 = 0; localkills202 = 0; localkills203 = 0; localkills204 = 0; localkills205 = 0; localkills206 = 0; localkills207 = 0; localkills208 = 0; localkills209 = 0; localkills210 = 0; localkills211 = 0; } function boss2_deathEffects(xxx, yyy) { i = 0; while (i < 12) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = xxx - 25 + random(50); ttrrggtt._y = yyy - 25 + random(50); ++i; } iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('boss2_summonSHockwave', 'boss2_summonSHockwave', iyiff); bs2s_shkw = _root.yiff.dead_layer.boss2_summonSHockwave; bs2s_shkw._x = xxx; bs2s_shkw._y = yyy; spawnDeathray(xxx, yyy, 0, -1); spawnDeathray(xxx, yyy, 1, -1); spawnDeathray(xxx, yyy, 1, 0); spawnDeathray(xxx, yyy, 1, 1); spawnDeathray(xxx, yyy, 0, 1); spawnDeathray(xxx, yyy, -1, 1); spawnDeathray(xxx, yyy, -1, 0); spawnDeathray(xxx, yyy, -1, -1); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = xxx; expl._y = yyy; expl._height *= 1.4; expl._width *= 1.4; } function boss2SummoningInitiation(xx, yy) { iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('boss2_summon_bottom', 'boss2_summon_bottom', iyiff); bs2s_btm = _root.yiff.dead_layer.boss2_summon_bottom; bs2s_btm._x = xx; bs2s_btm._y = yy; boss2summoningtremor = 0; iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('boss2_summon_top', 'boss2_summon_top', iyiff); bs2s_top = _root.yiff.shooting_layer.boss2_summon_top; bs2s_top._x = xx; bs2s_top._y = yy; } function boss2SummoningIntegrity() { if (!_root.yiff.shooting_layer.boss2_summon_top) { return undefined; } xxx = _root.yiff.shooting_layer.boss2_summon_top._x; yyy = _root.yiff.shooting_layer.boss2_summon_top._y; i = 0; while (i < 2) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = xxx - 50 + random(100); ttrrggtt._y = yyy - 50 + random(100); ++i; } boss2summoningtremor += 0.3; tremor2(); if (_root.yiff.shooting_layer.boss2_summon_top.aaa.gogogo eq 1) { removeMovieClip(_root.yiff.shooting_layer.boss2_summon_top); removeMovieClip(_root.yiff.dead_layer.boss2_summon_bottom); _root.portalcastSND.start(); Spawn_units(210, xxx, yyy); iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('boss2_summonSHockwave', 'boss2_summonSHockwave', iyiff); bs2s_shkw = _root.yiff.dead_layer.boss2_summonSHockwave; bs2s_shkw._x = xxx; bs2s_shkw._y = yyy; iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'mage2explosion', iyiff); bs2s_flsh = _root.yiff.shooting_layer.mage2explosion; bs2s_flsh._x = xxx; bs2s_flsh._y = yyy; zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata222 = CALC_Dist_Xv_Yv(xxx, yyy, trgt3._x, trgt3._y); distance222 = distdata222[0]; if (distance222 < 150) { trgt3.TIMER_stunDelay = 45; Ottalkivanie(trgt3, xxx, yyy, 100500); } ++zz; } } } function AI_boss2(trgt) { if (trgt.dmg > 0.5 * trgt.hp and trgt.fuckoffused != 1) { trgt.fuckoffused = 1; fuckoffBOSS2(trgt._x, trgt._y); } ++trgt.lifetimer; if (trgt.lifetimer / 30 > 5) { trgt.attackDelay_base = 60; } if (trgt.lifetimer / 30 > 10) { trgt.attackDelay_base = 80; } if (trgt.targeted_enemy.hp / trgt.targeted_enemy.hp - 1 eq 0) { } else { trgt.targeted_enemy = 'none'; } if (trgt.TIMER_stunDelay > 0) { trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); --trgt.TIMER_stunDelay; trgt.xspeed *= 0.8; trgt.yspeed *= 0.8; trgt.stun_anim._visible = true; return undefined; } else { trgt.TIMER_stunDelay = 0; trgt.stun_anim._visible = false; } AI_end(); if (trgt.TIMER_attackDelay > 0) { do_AIstep_0 = 'done'; do_AIstep_2 = 'go'; } else { do_AIstep_0 = 'done'; do_AIstep_1 = 'go'; } trgt.VISrad_base = trgt.VISrad_default; if (do_AIstep_1 eq 'go') { do_AIstep_1 = 'done'; trgt.targeted_enemy = 'none'; unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt62 = ARR_necroUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt62._x, trgt62._y, trgt._x, trgt._y); ARR_necroUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_necroUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_necroUnits[0]; if (possible_target.temp_distData < trgt.VISrad) { trgt.targeted_enemy = possible_target.linktounit; } do_AIstep_2 = 'go'; } if (do_AIstep_2 eq 'go') { do_AIstep_2 = 'done'; if (trgt.TIMER_attackDelay eq 0) { trgt.gotoAndStop(2); trgt.att_anim.gotoAndPlay(2); rotation_face_target(trgt, trgt.targeted_enemy); if (trgt.targeted_enemy eq 'none') { trgt._rotation = 0; } AI_end(); trgt.TIMER_attackDelay = trgt.attackDelay; } else { --trgt.TIMER_attackDelay; trgt.fireballTarget_x = trgt.targeted_enemy._x; trgt.fireballTarget_y = trgt.targeted_enemy._y; if (trgt.targeted_enemy eq 'none') { trgt.fireballTarget_x = _root.yiff.necropolis._x; trgt.fireballTarget_y = _root.yiff.necropolis._y - 135; } if (trgt.att_anim.do_dmg eq 1) { trgt.att_anim.do_dmg = 0; _root.mage_shot.start(); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('projectile_210', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; if (trgt.targeted_enemy eq 'none') { strela.targetingCastle = 1; } strela.id = 210; strela._x = trgt._x; strela._y = trgt._y; strela.damage = trgt.dmg_min + random(trgt.dmg_max - trgt.dmg_min); strela.stun_time = trgt.stun_time; strela.speed = trgt.proj_speed; strela.target_x = trgt.fireballTarget_x; strela.target_y = trgt.fireballTarget_y; strela.radius = _root.boss2_explRadius; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, trgt._x, trgt._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = trgt._x; strela.ypos = trgt._y; strela.tempx = xpos; strela.tempy = ypos; trgt.targeted_enemy = 'none'; } if (trgt.TIMER_attackDelay < 0 or trgt.TIMER_attackDelay eq 0) { trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); } } } AI_end(); } function fuckoffBOSS2(xxx, yyy) { _root.portalcastSND.start(); iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('boss2_summonSHockwave', 'boss2_summonSHockwave', iyiff); bs2s_shkw = _root.yiff.dead_layer.boss2_summonSHockwave; bs2s_shkw._x = xxx; bs2s_shkw._y = yyy; zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata222 = CALC_Dist_Xv_Yv(xxx, yyy, trgt3._x, trgt3._y); distance222 = distdata222[0]; if (distance222 < 150) { trgt3.TIMER_stunDelay = 45; Ottalkivanie(trgt3, xxx, yyy, 100500); } ++zz; } spawnDeathray(xxx, yyy, 0, -1); spawnDeathray(xxx, yyy, 1, -1); spawnDeathray(xxx, yyy, 1, 0); spawnDeathray(xxx, yyy, 1, 1); spawnDeathray(xxx, yyy, 0, 1); spawnDeathray(xxx, yyy, -1, 1); spawnDeathray(xxx, yyy, -1, 0); spawnDeathray(xxx, yyy, -1, -1); } function spawnDeathray(xxx, yyy, xmod, ymod) { iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('deathRayProjectile', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = xxx; strela._y = yyy; strela.id = 2001; strela.speed = 16; strela.target_x = xx; strela.target_y = yy; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, strela._x, strela._y); xmodifier123 = xmod; ymodifier123 = ymod; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = strela._x; strela.ypos = strela._y; strela.tempx = xpos; strela.tempy = ypos; } function unitsKnowYourPlaceTheHardWay(trgt) { if (_root.doadditionalTrace eq 1) { trace('///unit///' + trgt); trace(trgt.xpos + ' xpos'); trace(trgt.ypos + ' ypos'); } if (trgt._x > 1500 or trgt._y > 1500 or trgt._y < -500 or trgt._x < -500) { trgt.dmg += 9999; trace('unitknowyourplace active'); } if (trgt.xpos > 1500 or trgt.ypos > 1500 or trgt.xpos < -500 or trgt.ypos < -500) { trgt.dmg += 9999; trace('unitknowyourplace active'); } if (_root.wave_timer_1 / 30 > _root['wave_length_' + _root.current_wave]) { if (trgt._x > 950 or trgt._y > 750 or trgt._y < -150 or trgt._x < -300) { trgt.dmg += 9999; trace('unitknowyourplace active'); } } } function unitsKnowYourPlace(trgt) { if (trgt._id < 200) { return undefined; } if (trgt._x > 900 or trgt._x < -100 or trgt._y < -100 or trgt._y > 700) { trgt._x = -30 + random(5); trgt._y = 50 + random(500); } } function creatingUnitsArray() { _root.ARR_allUnits = []; _root.ARR_necroUnits = []; _root.ARR_lightUnits = []; _root.ARR_allUnits_m = []; _root.deathKnightCOUNT = 0; _root.lichCOUNT = 0; _root.boss2_COUNT = 0; i = 0; while (i < _root.units_max_count + 1) { if (_root.yiff['unit_' + i]) { this['unit_module_' + i] = {}; this['unit_module_' + i].linktounit = _root.yiff['unit_' + i]; ARR_allUnits_m.push(this['unit_module_' + i]); ARR_allUnits.push(_root.yiff['unit_' + i]); if (_root.yiff['unit_' + i].team eq 1) { this['unit_module_' + i] = {}; this['unit_module_' + i].linktounit = _root.yiff['unit_' + i]; ARR_necroUnits.push(this['unit_module_' + i]); if (_root.yiff['unit_' + i].id eq 103) { ++_root.deathKnightCOUNT; } if (_root.yiff['unit_' + i].id eq 104) { ++_root.lichCOUNT; } } else { if (_root.yiff['unit_' + i].team eq 2) { this['unit_module_' + i] = {}; this['unit_module_' + i].linktounit = _root.yiff['unit_' + i]; ARR_lightUnits.push(this['unit_module_' + i]); if (_root.yiff['unit_' + i].id eq 210) { ++_root.boss2_COUNT; } } } } ++i; } _root.spawnedUnits = _root.ARR_necroUnits.length; } function targetingIntegrity1(trgt) { trgt.targetedByUnitsCount = 0; } function targetingIntegrity2(trgt) { ++trgt.targeted_enemy.targetedByUnitsCount; } function death_integrity(trgt) { if (trgt.poison > 0) { trgt.poisonAn._visible = true; } else { trgt.poisonAn._visible = false; } if (trgt.poison > 0 and random(20) eq 1) { trgt.poison -= 10; trgt.dmg += 10; otletaniedamaga(trgt._x, trgt._y, '-10', 'poison'); } if (trgt.hp < trgt.dmg) { if (trgt.id > 200) { ++_root['localkills' + trgt.id]; } iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('dead_' + trgt.id, 'dead_' + iyiff, iyiff); trgt2 = _root.yiff.dead_layer['dead_' + iyiff]; trgt2.thisisDead = 1; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._rotation = trgt._rotation; trgt.slot.occupation = 'none'; trgt.slot._x = trgt.slot.default_x; trgt.slot._y = trgt.slot.default_y; if (trgt.id eq 103 or trgt.id eq 107) { _root.dk_die_sndplay(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('dead_103_upper', 'dead_103_upper' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['dead_103_upper' + iyiff]; ttrrggtt.thisisDead = 1; ttrrggtt._x = trgt._x; ttrrggtt._y = trgt._y; ttrrggtt._rotation = trgt._rotation; } if (trgt.id eq 107) { DKHero_deathExplosionEffect(trgt._x, trgt._y); ttrrggtt._rotation = random(360); sorcBoomSND(); } if (trgt eq _root.mousoveredEnemy) { _root.mousoveredEnemy = 0; } if (trgt.id > 200) { _root.cash += trgt.cash; _root.exp_ += trgt.exp_; } if (trgt.id eq 210) { boss2_deathEffects(trgt._x, trgt._y); } removeMovieClip(trgt.link_to_hpIndicator); removeMovieClip(trgt); } } function removeUnitProper(trgt) { trgt.slot.occupation = 'none'; trgt.slot._x = trgt.slot.default_x; trgt.slot._y = trgt.slot.default_y; if (trgt eq _root.mousoveredEnemy) { _root.mousoveredEnemy = 0; } removeMovieClip(trgt.link_to_hpIndicator); removeMovieClip(trgt); } function selectionIntegrity(trgt) { if (trgt.madness_timer > 0) { trgt.madness_show._visible = true; } else { trgt.madness_show._visible = false; } if (severalUnitsSelected eq 1) { thereIsASelectedUnit = 0; unitCountZZ = selectedUnitsArray.length; j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; trgt.iSselected = 0; trgt.selection_._visible = true; trgt.selection_._alpha = 100; ++j; } } if (severalUnitsSelected eq 0) { if (trgt.id < 200) { if (trgt.iSselected eq 1) { thereIsASelectedUnit = trgt; trgt.selection_._visible = true; trgt.selection_._alpha = 100; } else { if (_root.mouseOveredUndead eq trgt) { trgt.selection_._visible = true; trgt.selection_._alpha = 50; } else { trgt.selection_._visible = false; } } } else { if (_root.mousoveredEnemy eq trgt) { trgt.selection_._visible = true; } else { trgt.selection_._visible = false; } } } } function unitStatIntegrity(trgt) { if (trgt.id < 200) { if (trgt.TIMER_healingSpell > 0) { --trgt.TIMER_healingSpell; trgt.dmg -= _root.healingAmmount; trgt.healingShow._visible = true; } else { trgt.TIMER_healingSpell = 0; trgt.healingShow._visible = false; } } if (trgt.dmg > 0) { trgt.dmg -= _root.regeneration_rate; } else { trgt.dmg = 0; } if (trgt.TIMER_curseSpell > 0) { --trgt.TIMER_curseSpell; trgt.curseInd._visible = true; trgt.speed = trgt.speed_base * 0.8; trgt.ATTrad = trgt.ATTrad_base; trgt.VISrad = trgt.VISrad_base; trgt.SIEGErad = trgt.SIEGErad_base; trgt.attackDelay = Math.floor(trgt.attackDelay_base + trgt.attackDelay_base * (1 - _root.curseSpellEffect)); trgt.dmg_min = Math.floor(trgt.dmg_min_base * _root.curseSpellEffect); trgt.dmg_max = Math.floor(trgt.dmg_max_base * _root.curseSpellEffect); trgt.interaptionResistance = Math.floor(trgt.interaptionResistance_base * _root.curseSpellEffect); trgt.stunResistance = Math.floor(trgt.stunResistance_base * _root.curseSpellEffect); } else { trgt.TIMER_curseSpell = 0; trgt.curseInd._visible = false; trgt.speed = trgt.speed_base; trgt.ATTrad = trgt.ATTrad_base; trgt.VISrad = trgt.VISrad_base; trgt.SIEGErad = trgt.SIEGErad_base; trgt.attackDelay = trgt.attackDelay_base; trgt.dmg_min = trgt.dmg_min_base; trgt.dmg_max = trgt.dmg_max_base; trgt.interaptionResistance = trgt.interaptionResistance_base; trgt.stunResistance = trgt.stunResistance_base; } } function AI_end() { do_AIstep_0 = 'go'; do_AIstep_1 = 'ergo'; do_AIstep_2 = 'ergo'; do_AIstep_3 = 'ergo'; do_AIstep_4 = 'ergo'; do_AIstep_5 = 'ergo'; do_AIstep_6 = 'ergo'; } function AI_units(trgt) { if (trgt.enemyEngageTimer > 0) { --trgt.enemyEngageTimer; if (trgt.targeted_enemy eq 'none') { EngageEnemy_repeating(trgt); } } else { trgt.enemyEngageTimer = 0; } if (trgt.targeted_enemy.hp / trgt.targeted_enemy.hp - 1 eq 0) { } else { trgt.targeted_enemy = 'none'; } if (trgt.targeted_enemy._x > -9999) { } else { trgt.targeted_enemy = 'none'; } if (trgt.looseYourTarget eq 1) { trgt.looseYourTarget = 0; trgt.targeted_enemy = 'none'; } if (trgt.madness_timer > 1) { --trgt.madness_timer; } else { if (trgt.madness_timer eq 1) { trgt.madness_timer = 0; trgt.targeted_enemy = 'none'; } } if (trgt.TIMER_stunDelay > 0) { trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); --trgt.TIMER_stunDelay; trgt.xspeed *= 0.8; trgt.yspeed *= 0.8; trgt.stun_anim._visible = true; return undefined; } else { trgt.TIMER_stunDelay = 0; trgt.stun_anim._visible = false; if (trgt.TIMER_attackDelay > 0 and trgt.targeted_enemy eq 'none') { --trgt.TIMER_attackDelay; if (trgt.id eq 103 or trgt.id eq 106 or trgt.id eq 107) { return undefined; } if (trgt.TIMER_attackDelay > 20) { trgt.TIMER_attackDelay = 20; } trgt.gotoAndStop(1); return undefined; } } AI_end(); trgt.xspeed = 0; trgt.yspeed = 0; if (do_AIstep_0 eq 'go') { do_AIstep_0 = 'done'; if (trgt.TIMER_attackDelay > 0) { do_AIstep_2 = 'go'; } else { if (trgt.targeted_enemy != 'none') { do_AIstep_2 = 'go'; rotation_face_target(trgt, trgt.targeted_enemy); } else { do_AIstep_1 = 'go'; } } } fix210411movementDontGoBack(trgt); if (trgt.forced_destination_x != 'none') { do_AIstep_0 = 'done'; do_AIstep_2 = 'nononon'; do_AIstep_1 = 'nononon'; trgt.targeted_enemy = 'none'; do_AIstep_101 = 'go'; trgt.VISrad_base = trgt.ATTrad_base - 1; } else { trgt.VISrad_base = trgt.VISrad_default; } if (trgt._y > 520) { trgt.forced_destination_y = 510; trgt.forced_destination_x = trgt._x; } if (trgt._y < 18) { trgt.forced_destination_y = 25; trgt.forced_destination_x = trgt._x; } if (trgt._x < 0 and trgt.id < 200) { trgt.forced_destination_y = trgt._y; trgt.forced_destination_x = 20; } if (do_AIstep_1 eq 'go') { do_AIstep_1 = 'done'; if (trgt.team eq 2) { if (random(RANDOM_NUM_raznosEnemyCHeka) eq 1) { if (trgt.madness_timer > 0) { trgt.targeted_enemy = 'none'; unitCountZZ = ARR_allUnits_m.length; j = 0; while (j < unitCountZZ) { trgt62 = ARR_allUnits_m[j].linktounit; if (trgt62 != trgt) { distdata = CALC_Dist_Xv_Yv(trgt62._x, trgt62._y, trgt._x, trgt._y); ARR_allUnits_m[j].temp_distData = distdata[0]; } else { ARR_allUnits_m[j].temp_distData = 99999999; } ++j; } _root.ARR_allUnits_m.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_allUnits_m[0]; if (possible_target.temp_distData < trgt.VISrad) { trgt.targeted_enemy = possible_target.linktounit; } } else { trgt.targeted_enemy = 'none'; unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt62 = ARR_necroUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt62._x, trgt62._y, trgt._x, trgt._y); ARR_necroUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_necroUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_necroUnits[0]; if (possible_target.temp_distData < trgt.VISrad) { trgt.targeted_enemy = possible_target.linktounit; } } } if (trgt.targeted_enemy eq 'none' and trgt.id eq 210) { trgt.targeted_enemy = 'castle'; } if (trgt.targeted_enemy eq 'none') { do_AIstep_4 = 'go'; } else { do_AIstep_2 = 'go'; } } else { if (trgt.team eq 1) { if (random(RANDOM_NUM_raznosEnemyCHeka) != 1111) { trgt.targeted_enemy = 'none'; unitCount_11 = ARR_lightUnits.length; j = 0; while (j < unitCount_11) { trgt52 = ARR_lightUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt52._x, trgt52._y, trgt._x, trgt._y); ARR_lightUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_lightUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_lightUnits[0]; if (possible_target.temp_distData < trgt.VISrad and possible_target.linktounit._x > 20) { trgt.targeted_enemy = possible_target.linktounit; } } if (trgt.targeted_enemy eq 'none') { do_AIstep_3 = 'go'; } else { do_AIstep_2 = 'go'; } } } } if (do_AIstep_2 eq 'go') { do_AIstep_2 = 'done'; distdata = CALC_Dist_Xv_Yv(trgt.targeted_enemy._x, trgt.targeted_enemy._y, trgt._x, trgt._y); distance_to_enemy = distdata[0]; xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; if (distance_to_enemy - trgt.radius - trgt.targeted_enemy.radius < trgt.ATTrad) { if (trgt.TIMER_attackDelay eq 0) { trgt.gotoAndStop(2); trgt.att_anim.gotoAndPlay(2); _root.unit_attack_sound(trgt.id); rotation_face_target(trgt, trgt.targeted_enemy); AI_end(); trgt.TIMER_attackDelay = trgt.attackDelay; } else { --trgt.TIMER_attackDelay; if (trgt.id eq 205 or trgt.id eq 208) { trgt.fireballTarget_x = trgt.targeted_enemy._x; trgt.fireballTarget_y = trgt.targeted_enemy._y; } if (trgt.att_anim.do_dmg eq 1) { trgt.att_anim.do_dmg = 0; _root.unit_HIT_sound(trgt.id); if (trgt.id eq 205 or trgt.id eq 208) { _root.mage_shot.start(); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); if (trgt.id eq 205) { _root.yiff.projectile_layer.attachMovie('projectile_205', 'projectile_' + iyiff, iyiff); } else { _root.yiff.projectile_layer.attachMovie('projectile_208', 'projectile_' + iyiff, iyiff); } strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = trgt._x; strela._y = trgt._y; strela.damage = trgt.dmg_min + random(trgt.dmg_max - trgt.dmg_min); strela.stun_time = trgt.stun_time; strela.speed = trgt.proj_speed; strela.target_x = trgt.fireballTarget_x; strela.target_y = trgt.fireballTarget_y; if (trgt.id eq 205) { strela.radius = _root.mage_explosion_radius; } else { strela.radius = _root.mage_explosion_radius_2; strela.id = 208; } distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, trgt._x, trgt._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = trgt._x; strela.ypos = trgt._y; strela.tempx = xpos; strela.tempy = ypos; if (trgt.id eq 208) { trgt.targeted_enemy = 'none'; } } else { if (trgt.id eq 103) { deathKnightAttack(trgt); } else { if (trgt.id eq 107) { deathKnightAttack2(trgt); } else { if (trgt.id eq 211) { morningstarBlow(trgt); } else { if (trgt.id eq 104) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('elisiumTear', 'elisiumTear' + iyiff, iyiff); eltear__ = _root.yiff.shooting_layer['elisiumTear' + iyiff]; eltear__._width = 6.9; eltear__._height = 18.3; eltear__._x = trgt.targeted_enemy._x; eltear__._y = trgt.targeted_enemy._y; } else { distdata = CALC_Dist_Xv_Yv(trgt.targeted_enemy._x, trgt.targeted_enemy._y, trgt._x, trgt._y); distance_to_enemy = distdata[0]; rotation_face_target(trgt, trgt.targeted_enemy); if (trgt.id eq 102 or trgt.id eq 202 or trgt.id eq 203) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); if (trgt.id eq 102) { _root.yiff.shooting_layer.attachMovie('arrow_fly_2', 'arrow_fly' + iyiff, iyiff); trgt.targeted_enemy.darker._visible = true; trgt.targeted_enemy.darker.gotoAndPlay(1); } else { if (trgt.id eq 202) { _root.yiff.shooting_layer.attachMovie('arrow_fly', 'arrow_fly' + iyiff, iyiff); } else { if (trgt.id eq 203) { _root.yiff.shooting_layer.attachMovie('arrow_fly_3', 'arrow_fly' + iyiff, iyiff); } } } strela = _root.yiff.shooting_layer['arrow_fly' + iyiff]; strela._x = trgt._x; strela._y = trgt._y; rotation_face_target(strela, trgt.targeted_enemy); if (distance_to_enemy < 50) { strela.diefast = 1; } } if (distance_to_enemy - trgt.radius - trgt.targeted_enemy.radius < trgt.ATTrad and trgt.id != 103 and trgt.id != 107) { damage = trgt.dmg_min + random(trgt.dmg_max - trgt.dmg_min); trgt.targeted_enemy.dmg += damage; if (random(100) > trgt.targeted_enemy.interaptionResistance) { trgt.targeted_enemy.TIMER_attackDelay = 0; trgt.targeted_enemy.gotoAndStop(1); } otletaniedamaga(trgt.targeted_enemy._x, trgt.targeted_enemy._y, damage, 'dmg'); if (trgt.id eq 203) { trgt.targeted_enemy.shockAnim._visible = true; trgt.targeted_enemy.shockAnim.play(); trgt3 = trgt.targeted_enemy; if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay = _root.minimum_stun; } else { trgt3.TIMER_stunDelay = 30; } } if (trgt.id eq 106) { ghoulKingPUNCH(trgt, trgt.targeted_enemy); } if (trgt.id eq 207 or trgt.id eq 209) { _root.mageFIreballDetonate.start(); _root.markedByBoss1 = trgt.targeted_enemy; _root.markedByBoss1.bossed1timer = 5; boss1PUNCH(trgt, trgt.targeted_enemy); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('unitEnterCastle', 'unitEnterCastle' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['unitEnterCastle' + iyiff]; ttrrggtt._x = _root.markedByBoss1._x; ttrrggtt._y = _root.markedByBoss1._y; } } } } } } } } if (trgt.TIMER_attackDelay < 0 or trgt.TIMER_attackDelay eq 0) { trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); } } } else { if (trgt.holdPositionMode eq 1) { } else { xmodifier = xmodifier123; ymodifier = ymodifier123; trgt.xspeed = trgt.speed * xmodifier; trgt.yspeed = trgt.speed * ymodifier; trgt.gotoAndStop(3); rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); } } } if (do_AIstep_3 eq 'go') { do_AIstep_3 = 'done'; distdata = CALC_Dist_Xv_Yv(trgt.slot._x, trgt.slot._y, trgt._x, trgt._y); distance_to_slot = distdata[0]; if (distance_to_slot < trgt.speed * 1.5) { trgt.gotoAndStop(1); if (random(500) eq 1) { trgt._rotation += random(100) - 50; } AI_end(); } else { xmodifier = distdata[1]; ymodifier = distdata[2]; trgt.xspeed = trgt.speed * xmodifier; trgt.yspeed = trgt.speed * ymodifier; rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); trgt.gotoAndStop(3); } } if (do_AIstep_101 eq 'go') { do_AIstep_101 = 'done'; distdata = CALC_Dist_Xv_Yv(trgt.forced_destination_x, trgt.forced_destination_y, trgt._x, trgt._y); distance_to_slot = distdata[0]; if (distance_to_slot < trgt.speed * 1.5) { trgt.forced_destination_x = 'none'; trgt.forced_destination_y = 'none'; trgt.gotoAndStop(1); AI_end(); } else { xmodifier = distdata[1]; ymodifier = distdata[2]; trgt.xspeed = trgt.speed * xmodifier; trgt.yspeed = trgt.speed * ymodifier; rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); trgt.gotoAndStop(3); } } if (do_AIstep_4 eq 'go' and trgt.holdPositionMode != 1) { do_AIstep_4 = 'done'; distdata = CALC_Dist_Xv_Yv(_root.yiff.necropolis._x, _root.yiff.necropolis._y, trgt._x, trgt._y); distance_to_zamok = distdata[0]; distance_to_zamok_x = Math.abs(_root.yiff.necropolis._x - trgt._x); if (distance_to_zamok < trgt.SIEGErad) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('unitEnterCastle', 'unitEnterCastle' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['unitEnterCastle' + iyiff]; ttrrggtt._x = trgt._x; ttrrggtt._y = trgt._y; assultSND(); _root.tremorTimer = 20; _root.castleDmg += trgt.siegeDMG; removeMovieClip(trgt.link_to_hpIndicator); removeMovieClip(trgt); AI_end(); } else { if (distance_to_zamok_x < _root.homing_radius) { xmodifier = distdata[1]; ymodifier = distdata[2]; trgt.gotoAndStop(3); trgt.xspeed = trgt.speed * xmodifier; trgt.yspeed = trgt.speed * ymodifier; rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); } else { trgt.xspeed = trgt.speed; trgt.gotoAndStop(3); trgt.yspeed = 0; rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); } } } AI_end(); if (trgt._currentframe eq 3 and trgt.xspeed eq 0 and trgt.yspeed eq 0) { trgt.gotoAndStop(1); } } function fix210411movementDontGoBack(trgt) { if (trgt.forced_destination_x eq 'none' and trgt.holdPositionMode != 1) { if (random(30) eq 1) { trgt.slot._x = trgt._x; trgt.slot._y = trgt._y; } } } function moveObject(target) { if (target.id eq 210 and target.whatisit != 'projectile') { return undefined; } target.tempx = target.xpos + target.xspeed; target.tempy = target.ypos + target.yspeed; } function renderObject(target) { if (target.id eq 210 and target.whatisit != 'projectile') { return undefined; } target.xpos = target.tempx; target.ypos = target.tempy; target._x = target.xpos; target._y = target.ypos; } function force_spread(trgt) { unitCount = ARR_allUnits.length; j = 0; while (j < unitCount) { trgt2 = ARR_allUnits[j]; if (trgt2 != trgt and trgt.TIMER_stunDelay eq 0 and trgt2.TIMER_stunDelay eq 0 and trgt.TIMER_attackDelay eq 0 and trgt2.TIMER_attackDelay eq 0) { distdata = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt._x, trgt._y); distance = distdata[0]; if (distance < trgt.radius * 2) { Ottalkivanie(trgt2, trgt._x, trgt._y, 999); } } else { if (trgt2 != trgt) { distdata = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt._x, trgt._y); distance = distdata[0]; if (distance < 15) { Ottalkivanie(trgt2, trgt._x, trgt._y, 999); } } } ++j; } } function projectileIntegrity(trgt) { moveObject(trgt); renderObject(trgt); distdata = CALC_Dist_Xv_Yv(trgt.target_x, trgt.target_y, trgt._x, trgt._y); distance = distdata[0]; if (trgt.id eq 1) { j = 0; while (j < 4) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('trail1', 'trail' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['trail' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 3 + random(6); ttrrggtt._y = trgt._y - 3 + random(6); ++j; } } if (trgt.id eq 2) { j = 0; while (j < 4) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('trail2', 'trail' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['trail' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 3 + random(6); ttrrggtt._y = trgt._y - 3 + random(6); ++j; } } if (trgt.id eq 210) { j = 0; while (j < 3) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 4 + random(8); ttrrggtt._y = trgt._y - 4 + random(8); ++j; } } if (trgt.id eq 2000) { if (trgt.timerchek < 999999) { ++trgt.timerchek; } else { trgt.timerchek = 0; } j = 0; while (j < 2) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('trail_333', 'trail' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['trail' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 3 + random(6); ttrrggtt._y = trgt._y - 3 + random(6); ++j; } if (trgt.timerchek > 25) { if (random(3) eq 1) { EXPLsmallPlay(); } eXplosionX = trgt._x - 60 + random(120); eXplosionY = trgt._y - 65 + random(120); explosionAnimation_small(eXplosionX, eXplosionY); zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata222 = CALC_Dist_Xv_Yv(eXplosionX, eXplosionY, trgt3._x, trgt3._y); distance222 = distdata222[0]; if (distance222 < 30) { Ottalkivanie(trgt3, eXplosionX, eXplosionY, 2000); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay = _root.minimum_stun; } else { trgt3.TIMER_stunDelay = _root.deathRay_STUN; } damage_ = _root.deathRayDMG_min + random(_root.deathRayDMG_max - _root.deathRayDMG_min); trgt3.dmg += damage_; otletaniedamaga(trgt3._x, trgt3._y, damage_, 'dmg'); } ++zz; } } if (trgt._x < -100 or trgt._x > 900 or trgt._y < -100 or trgt._y > 600) { removeMovieClip(trgt); } return undefined; } if (trgt.id eq 2001) { if (trgt.timerchek < 999999) { ++trgt.timerchek; } else { trgt.timerchek = 0; } j = 0; while (j < 2) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('trail_333', 'trail' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['trail' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 3 + random(6); ttrrggtt._y = trgt._y - 3 + random(6); ++j; } if (trgt.timerchek > 2 and random(2) eq 1) { if (random(3) eq 1) { EXPLsmallPlay(); } eXplosionX = trgt._x - 60 + random(120); eXplosionY = trgt._y - 65 + random(120); explosionAnimation_small(eXplosionX, eXplosionY); zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata222 = CALC_Dist_Xv_Yv(eXplosionX, eXplosionY, trgt3._x, trgt3._y); distance222 = distdata222[0]; if (distance222 < 30) { Ottalkivanie(trgt3, eXplosionX, eXplosionY, 2000); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay = _root.minimum_stun; } else { trgt3.TIMER_stunDelay = 60; } damage_ = 50 + random(150); trgt3.dmg += damage_; otletaniedamaga(trgt3._x, trgt3._y, damage_, 'dmg'); } ++zz; } } if (trgt._x < -100 or trgt._x > 900 or trgt._y < -100 or trgt._y > 600) { removeMovieClip(trgt); } return undefined; } if (trgt.id != 208 and trgt.id != 210) { if (distance < trgt.speed * 1.1) { EXPL_x = Math.floor(trgt.target_x * 10) / 10; EXPL_y = Math.floor(trgt.target_y * 10) / 10; if (trgt.id eq 1) { snd_PoisonExplosion(); explosionAnimation_poison(EXPL_x, EXPL_y); } else { if (trgt.id eq 2) { explosionSND(); explosionAnimation_big(EXPL_x, EXPL_y); } else { _root.mageFIreballDetonate.start(); explosionAnimation_small(EXPL_x, EXPL_y); } } zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (trgt.id eq 1 and trgt3.id < 200) { if (distance55 < trgt.radius) { Ottalkivanie(trgt3, EXPL_x, EXPL_y, 2); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += 30; } } } else { if (distance55 < trgt.radius) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += trgt.stun_time; } trgt3.dmg += trgt.damage; if (trgt.poison > 0) { if (trgt3.poison < trgt.poison) { trgt3.poison = trgt.poison; } } if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, trgt.damage, 'dmg'); if (trgt.id eq 2) { Ottalkivanie(trgt3, EXPL_x, EXPL_y, 3); } } } ++zz; } removeMovieClip(trgt); } } if (trgt.id eq 208) { if (distance < trgt.speed * 1.1) { EXPL_x = Math.floor(trgt.target_x * 10) / 10; EXPL_y = Math.floor(trgt.target_y * 10) / 10; i = 0; while (i < 10) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 25 + random(50); ttrrggtt._y = EXPL_y - 25 + random(50); ++i; } sorcBoomSND(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = EXPL_x; expl._y = EXPL_y; unitCountZZ = ARR_necroUnits.length; zz = 0; while (zz < unitCountZZ) { trgt3 = ARR_necroUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < trgt.radius) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += trgt.stun_time; } trgt3.dmg += trgt.damage; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, trgt.damage, 'dmg'); Ottalkivanie(trgt3, EXPL_x, EXPL_y, 3); } ++zz; } removeMovieClip(trgt); } } if (trgt.id eq 210) { if (distance < trgt.speed * 1.1) { EXPL_x = Math.floor(trgt.target_x * 10) / 10; EXPL_y = Math.floor(trgt.target_y * 10) / 10; i = 0; while (i < 15) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 35 + random(70); ttrrggtt._y = EXPL_y - 35 + random(70); ++i; } iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; sorcBoomSND(); expl._x = EXPL_x; expl._y = EXPL_y; expl._height *= 1.3; expl._width *= 1.3; if (trgt.targetingCastle eq 1) { _root.spell_mode = 0; _root.spell_delay_timer_1 += 40; _root.spell_delay_timer_2 += 40; _root.spell_delay_timer_3 += 40; _root.spell_delay_timer_4 += 40; _root.spell_delay_timer_5 += 40; _root.spell_delay_timer_6 += 40; _root.spell_delay_timer_7 += 40; _root.spell_delay_timer_8 += 40; _root.tremorTimer = 10; _root.castleDmg += 40; } else { unitCountZZ = ARR_necroUnits.length; zz = 0; while (zz < unitCountZZ) { trgt3 = ARR_necroUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < trgt.radius) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += trgt.stun_time; } trgt3.dmg += trgt.damage; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, trgt.damage, 'dmg'); Ottalkivanie(trgt3, EXPL_x, EXPL_y, 3); } ++zz; } } removeMovieClip(trgt); } } } function deathKnightAttack(center) { center.targeted_enemy = 'none'; lightUnitsCount = _root.ARR_lightUnits.length; zz = 0; while (zz < lightUnitsCount) { trgt3 = _root.ARR_lightUnits[zz].linktounit; trace(trgt3); distdata55 = CALC_Dist_Xv_Yv(center._x, center._y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < _root.DK_att360_radius) { Ottalkivanie(trgt3, center._x, center._y, 4); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += _root.DK_att360_stun; } damage1 = center.dmg_min + random(center.dmg_max - center.dmg_min); trgt3.dmg += damage1; otletaniedamaga(trgt3._x, trgt3._y, damage1, 'dmg'); } ++zz; } } function deathKnightAttack2(center) { center.targeted_enemy = 'none'; lightUnitsCount = _root.ARR_lightUnits.length; zz = 0; while (zz < lightUnitsCount) { trgt3 = _root.ARR_lightUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(center._x, center._y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < _root.DK_att360_radius * 1.2) { Ottalkivanie(trgt3, center._x, center._y, 4); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += _root.DK_heroStun; } damage1 = center.dmg_min + random(center.dmg_max - center.dmg_min); trgt3.dmg += damage1; otletaniedamaga(trgt3._x, trgt3._y, damage1, 'dmg'); explosionAnimation_small(trgt3._x, trgt3._y, 0.5); } ++zz; } } function boss1PUNCH(center, victim) { center.targeted_enemy = 'none'; trgt3 = victim; distdata55 = CALC_Dist_Xv_Yv(center._x, center._y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < 500) { Ottalkivanie(trgt3, center._x, center._y, 4.5); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += _root.ghoulKingStunPower; } } } function ghoulKingPUNCH(center, victim) { center.targeted_enemy = 'none'; trgt3 = victim; distdata55 = CALC_Dist_Xv_Yv(center._x, center._y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < 50) { Ottalkivanie(trgt3, center._x, center._y, 4); Ottalkivanie(trgt3, center._x, center._y, 4); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += _root.ghoulKingStunPower; } } } function elisiumTearEffect(EXPL_x, EXPL_y) { unitCount7778 = ARR_lightUnits.length; zz = 0; while (zz < unitCount7778) { trgt3 = ARR_lightUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < _root.elisiumTearRadius) { Ottalkivanie(trgt3, EXPL_x, EXPL_y, 5); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += 30; } damage__ = unit_dmg_min_104 + random(unit_dmg_max_104 - unit_dmg_min_104); trgt3.dmg += damage__; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, damage__, 'dmg'); } ++zz; } } function massSelectionIntegrity() { if (theMouseIsDown eq 0) { mouseDownTimer = 0; removeMovieClip(_root.yiff.selectionField); } else { ++mouseDownTimer; } if (mouseDownTimer > 5) { if (thereIsASelectedUnit eq 0 and _root.spell_mode eq 0) { if (!_root.yiff.selectionField) { _root.yiff.attachMovie('selectionField', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._width = 0; _root.yiff.selectionField._height = 0; } else { if (_root._xmouse < lockedMouse_x and _root._ymouse < lockedMouse_y) { _root.yiff.attachMovie('selectionField', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._rotation = 180; _root.yiff.selectionField._width = Math.abs(_root._xmouse - lockedMouse_x); _root.yiff.selectionField._height = Math.abs(_root._ymouse - lockedMouse_y); sl_xBrd_left = _root._xmouse; sl_xBrd_right = lockedMouse_x; sl_yBrd_top = _root._ymouse; sl_yBrd_bott = lockedMouse_y; } else { if (_root._xmouse > lockedMouse_x and _root._ymouse < lockedMouse_y) { _root.yiff.attachMovie('selectionField2', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._rotation = 0; _root.yiff.selectionField._width = Math.abs(_root._xmouse - lockedMouse_x); _root.yiff.selectionField._height = Math.abs(_root._ymouse - lockedMouse_y); sl_xBrd_left = lockedMouse_x; sl_xBrd_right = _root._xmouse; sl_yBrd_top = _root._ymouse; sl_yBrd_bott = lockedMouse_y; } else { if (_root._xmouse < lockedMouse_x and _root._ymouse > lockedMouse_y) { _root.yiff.attachMovie('selectionField2', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._rotation = 180; _root.yiff.selectionField._width = Math.abs(_root._xmouse - lockedMouse_x); _root.yiff.selectionField._height = Math.abs(_root._ymouse - lockedMouse_y); sl_xBrd_left = _root._xmouse; sl_xBrd_right = lockedMouse_x; sl_yBrd_top = lockedMouse_y; sl_yBrd_bott = _root._ymouse; } else { if (_root._xmouse > lockedMouse_x and _root._ymouse > lockedMouse_y) { _root.yiff.attachMovie('selectionField', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._width = Math.abs(_root._xmouse - lockedMouse_x); _root.yiff.selectionField._height = Math.abs(_root._ymouse - lockedMouse_y); sl_xBrd_left = lockedMouse_x; sl_xBrd_right = _root._xmouse; sl_yBrd_top = lockedMouse_y; sl_yBrd_bott = _root._ymouse; } } } } if (_root.yiff.selectionField._height > 10 and _root.yiff.selectionField._width) { selection_happened = 1; } else { selection_happened = 0; } } } } } function doUnitSelection() { if (selection_happened != 1) { return undefined; } unitCountZZ = ARR_necroUnits.length; selectedUnitsArray = []; severalUnitsSelected = 0; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; if (trgt._x > sl_xBrd_left and trgt._x < sl_xBrd_right and trgt._y > sl_yBrd_top and trgt._y < sl_yBrd_bott) { if (selectedUnitsArray.length < 9) { selectedUnitsArray.push(trgt); } } ++j; } if (selectedUnitsArray.length > 1) { severalUnitsSelected = 1; } else { if (selectedUnitsArray.length eq 1) { selectedUnitsArray[0].iSselected = 1; } } sl_xBrd_left = -9999; sl_xBrd_right = -9999; sl_yBrd_top = -9999; sl_yBrd_bott = -9999; } function selectALLunits() { unitCountZZ = ARR_necroUnits.length; selectedUnitsArray = []; severalUnitsSelected = 0; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; if (selectedUnitsArray.length < 9) { selectedUnitsArray.push(trgt); } ++j; } if (selectedUnitsArray.length > 1) { severalUnitsSelected = 1; } else { if (selectedUnitsArray.length eq 1) { selectedUnitsArray[0].iSselected = 1; } } } function boss1_special() { if (_root.markedByBoss1.bossed1timer > 0) { --_root.markedByBoss1.bossed1timer; } else { return undefined; } trgt = _root.markedByBoss1; explosionAnimation_small(trgt._x, trgt._y, 0.5); damage = _root.boss1AddDMG_min + random(_root.boss1AddDMG_max - _root.boss1AddDMG_min); trgt.dmg += damage; otletaniedamaga(trgt._x, trgt._y, damage, 'dmg'); if (random(100) < trgt.stunResistance) { if (trgt.TIMER_stunDelay < _root.minimum_stun) { trgt.TIMER_stunDelay = _root.minimum_stun; } } else { trgt.TIMER_stunDelay = 70; } } function doubleClickSelect(trgt) { if (_root.unitClickedTimer eq 0) { _root.rememberClickedUnit = trgt; _root.unitClickedTimer = _root.doubleClickSelect_SPEED; } else { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; if (trgt eq _root.rememberClickedUnit) { trgttype = trgt.id; unitCountZZ = ARR_necroUnits.length; selectedUnitsArray = []; severalUnitsSelected = 0; j = 0; while (j < unitCountZZ) { trgt2 = ARR_necroUnits[j].linktounit; if (trgt2.id eq trgttype) { if (selectedUnitsArray.length < 9) { selectedUnitsArray.push(trgt2); } } ++j; } if (selectedUnitsArray.length > 1) { severalUnitsSelected = 1; } else { if (selectedUnitsArray.length eq 1) { selectedUnitsArray[0].iSselected = 1; } } } } } function DKHero_deathExplosionEffect(xx, yy) { zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata55 = CALC_Dist_Xv_Yv(xx, yy, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < 100) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += 30; } else { trgt3.TIMER_stunDelay += 80; } trgt3.dmg += 200; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, 200, 'dmg'); Ottalkivanie(trgt3, xx, yy, 3); } ++zz; } } function morningstarBlow(trgt) { EXPL_x = trgt.targeted_enemy._x; EXPL_y = trgt.targeted_enemy._y; i = 0; while (i < 10) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 25 + random(50); ttrrggtt._y = EXPL_y - 25 + random(50); ++i; } sorcBoomSND(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = EXPL_x; expl._y = EXPL_y; unitCountZZ = ARR_necroUnits.length; zz = 0; while (zz < unitCountZZ) { trgt3 = ARR_necroUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < 75) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += 50; } damage = trgt.dmg_min + random(trgt.dmg_max - trgt.dmg_min); trgt3.dmg += damage; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, damage, 'dmg'); Ottalkivanie(trgt3, EXPL_x, EXPL_y, 3); } ++zz; } trgt.targeted_enemy = 'none'; } function UnitsKillCastle(trgt) { distdata = CALC_Dist_Xv_Yv(_root.yiff.necropolis._x, _root.yiff.necropolis._y, trgt._x, trgt._y); distance_to_zamok = distdata[0]; distance_to_zamok_x = Math.abs(_root.yiff.necropolis._x - trgt._x); if (distance_to_zamok < 100) { if (trgt.id < 200) { trgt.forced_destination_x = trgt.slot._x; trgt.forced_destination_y = trgt._y; return undefined; } iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('unitEnterCastle', 'unitEnterCastle' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['unitEnterCastle' + iyiff]; ttrrggtt._x = trgt._x; ttrrggtt._y = trgt._y; assultSND(); _root.tremorTimer = 20; _root.castleDmg += trgt.siegeDMG; removeMovieClip(trgt.link_to_hpIndicator); removeMovieClip(trgt); } } function EngageEnemy_repeating(trgt) { unitCount_11 = ARR_lightUnits.length; if (unitCount_11 eq 0) { return undefined; } trgt.forced_destination_x = 'none'; j = 0; while (j < unitCount_11) { trgt52 = ARR_lightUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt52._x, trgt52._y, trgt._x, trgt._y); ARR_lightUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_lightUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_lightUnits[0]; trgt.holdPositionMode = 0; trgt8795 = possible_target.linktounit; if (trgt8795._x > 10 and trgt8795._x < 750 and trgt8795._y > 10 and trgt8795._y < 585) { trgt.targeted_enemy = trgt8795; } } function Command_EngageEnemy() { if (thereIsASelectedUnit != 0) { trgt = thereIsASelectedUnit; unitCount_11 = ARR_lightUnits.length; if (unitCount_11 eq 0) { return undefined; } trgt.forced_destination_x = 'none'; j = 0; while (j < unitCount_11) { trgt52 = ARR_lightUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt52._x, trgt52._y, trgt._x, trgt._y); ARR_lightUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_lightUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_lightUnits[0]; trgt.holdPositionMode = 0; trgt8795 = possible_target.linktounit; if (trgt8795._x > 10 and trgt8795._x < 750 and trgt8795._y > 10 and trgt8795._y < 585) { trgt.targeted_enemy = trgt8795; } trgt.enemyEngageTimer = 60; severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } return undefined; } if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; ji = 0; while (ji < unitCountZZ) { trgt = selectedUnitsArray[ji]; unitCount_11 = ARR_lightUnits.length; if (unitCount_11 eq 0) { return undefined; } trgt.forced_destination_x = 'none'; j = 0; while (j < unitCount_11) { trgt52 = ARR_lightUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt52._x, trgt52._y, trgt._x, trgt._y); ARR_lightUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_lightUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_lightUnits[0]; trgt.holdPositionMode = 0; trgt8795 = possible_target.linktounit; if (trgt8795._x > 10 and trgt8795._x < 750 and trgt8795._y > 10 and trgt8795._y < 585) { trgt.targeted_enemy = trgt8795; } trgt.enemyEngageTimer = 60; ++ji; } } thereIsASelectedUnit.iSselected = 0; severalUnitsSelected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } function TotalRecall() { if (_root.yiffISpaused eq 1) { doPause(); } if (thereIsASelectedUnit != 0) { trgt = thereIsASelectedUnit; trgt.forced_destination_x = 'none'; trgt.targeted_enemy = 'none'; trgt.TIMER_stunDelay = 60; _root.summoning.start(); trgt.slot._x = trgt.slot.default_x; trgt.slot._y = trgt.slot.default_y; UnitSpawnVisuals_cut(trgt.slot._x, trgt.slot._y); UnitSpawnVisuals_cut(trgt._x, trgt._y); trgt.xpos = trgt.slot._x; trgt.ypos = trgt.slot._y; trgt.xspeed = 0; trgt.yspeed = 0; severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } return undefined; } if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; _root.summoning.start(); ji = 0; while (ji < unitCountZZ) { trgt = selectedUnitsArray[ji]; trgt.forced_destination_x = 'none'; trgt.targeted_enemy = 'none'; trgt.TIMER_stunDelay = 60; trgt.slot._x = trgt.slot.default_x; trgt.slot._y = trgt.slot.default_y; UnitSpawnVisuals_cut(trgt.slot._x, trgt.slot._y); UnitSpawnVisuals_cut(trgt._x, trgt._y); trgt.xpos = trgt.slot._x; trgt.ypos = trgt.slot._y; trgt.xspeed = 0; trgt.yspeed = 0; ++ji; } } thereIsASelectedUnit.iSselected = 0; severalUnitsSelected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } function rasstanovka(num) { fgs = 40; if (num eq 0) { xplus = 0; yplus = 0; } else { if (num eq 1) { xplus = fgs; yplus = 0; } else { if (num eq 2) { xplus = -fgs; yplus = 0; } else { if (num eq 3) { xplus = 0; yplus = fgs; } else { if (num eq 4) { xplus = 0; yplus = -fgs; } else { if (num eq 5) { xplus = -fgs; yplus = -fgs; } else { if (num eq 6) { xplus = fgs; yplus = -fgs; } else { if (num eq 7) { xplus = fgs; yplus = fgs; } else { if (num eq 8) { xplus = -fgs; yplus = fgs; } } } } } } } } } } function otletaniedamaga(xx, yy, msg, type, poisoned) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('otletalka', 'otletalka' + iyiff, iyiff); _root.yiff.shooting_layer['otletalka' + iyiff]._x = xx; _root.yiff.shooting_layer['otletalka' + iyiff]._y = yy; _root.yiff.shooting_layer['otletalka' + iyiff].show_.tehtextfield.text = msg; if (!poisoned) { poisoned = ''; } _root.yiff.shooting_layer['otletalka' + iyiff].show_.poison = poisoned; var v2 = new TextFormat(); v2.size = 10; if (type eq 'dmg') { v2.color = 16711680; } else { if (type eq 'poison') { v2.color = 65280; } else { if (type eq 'regeneration') { v2.color = 52479; } else { if (type eq 'misc') { v2.color = 16777215; } } } } _root.yiff.shooting_layer['otletalka' + iyiff].show_.tehtextfield.setTextFormat(v2); } function CALC_Dist_Xv_Yv(x1, y1, x2, y2) { A = {}; B = {}; A.xx = x1; A.yy = y1; B.xx = x2; B.yy = y2; dx = A.xx - B.xx; dy = A.yy - B.yy; distance = Math.sqrt(dx * dx + dy * dy); dx_a = Math.abs(dx); dy_a = Math.abs(dy); if (dx > 0 or dx eq 0) { xmod = 1; } else { xmod = -1; } if (dy > 0 or dy eq 0) { ymod = 1; } else { ymod = -1; } if (dx_a > dy_a) { spdmod = dy_a / dx_a; x_modifier = xmod; y_modifier = ymod * spdmod; return [distance, x_modifier, y_modifier, dx, dy]; } if (dx_a < dy_a) { spdmod = dx_a / dy_a; x_modifier = xmod * spdmod; y_modifier = ymod; return [distance, x_modifier, y_modifier, dx, dy]; } x_modifier = xmod; y_modifier = ymod; return [distance, x_modifier, y_modifier, dx, dy]; } function rotation_toFace_movement(trg, xspeed, yspeed) { speedpovorota = 1; dx = xspeed; dy = yspeed; angle1 = Math.atan2(dy, dx) * 57.29577951308232; angle2 = trg._rotation; if (angle2 < 0) { angle2 += 360; } if (angle1 < 0) { angle1 += 360; } aa = angle2 - angle1; if (aa > 180) { aa -= 360; } else { if (aa < -180) { aa += 360; } } aa *= speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation -= aa; } else { trg._rotation = angle1; } } function rotation_face_point2(trgt1, xx2, yy2, slow787945675345) { mewmewmewmewmewmew = CALC_Dist_Xv_Yv(xx2, yy2, trgt1._x, trgt1._y); speedpovorota = 1; if (slow787945675345 eq 1) { speedpovorota = 0.7; slow787945675345 = 0; } trg = trgt1; dx = mewmewmewmewmewmew[3]; dy = mewmewmewmewmewmew[4]; angle1 = Math.atan2(dy, dx) * 57.29577951308232; angle2 = trg._rotation; if (angle2 < 0) { angle2 += 360; } if (angle1 < 0) { angle1 += 360; } aa = angle2 - angle1; if (aa > 180) { aa -= 360; } else { if (aa < -180) { aa += 360; } } aa *= speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation -= aa; } else { trg._rotation = angle1; } } function rotation_face_target(trgt1, trgt2) { mewmewmewmewmewmew = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); speedpovorota = 1; trg = trgt1; dx = mewmewmewmewmewmew[3]; dy = mewmewmewmewmewmew[4]; angle1 = Math.atan2(dy, dx) * 57.29577951308232; angle2 = trg._rotation; if (angle2 < 0) { angle2 += 360; } if (angle1 < 0) { angle1 += 360; } aa = angle2 - angle1; if (aa > 180) { aa -= 360; } else { if (aa < -180) { aa += 360; } } aa *= speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation -= aa; } else { trg._rotation = angle1; } } function Ottalkivanie(target, explosion_x, explosion_y, type) { if (type eq 1) { explosion_mass = 15; explosion_power = 10; } else { if (type eq 2) { explosion_mass = 10; explosion_power = 10; } else { if (type eq 3) { explosion_mass = 15; explosion_power = 10; } else { if (type eq 4) { explosion_mass = 5; explosion_power = 10; } else { if (type eq 4.5) { explosion_mass = 15; explosion_power = 12; } else { if (type eq 5) { explosion_mass = 5; explosion_power = 10; } else { if (type eq 6) { explosion_mass = 6; explosion_power = -10; } else { if (type eq 7) { explosion_mass = 15; explosion_power = 15; } else { if (type eq 2000) { explosion_mass = 15; explosion_power = 10; } else { if (type eq 999) { explosion_mass = 5; explosion_power = 5; } else { if (type eq 100500) { explosion_mass = 25; explosion_power = 15; } else { explosion_mass = 3; explosion_power = 3; } } } } } } } } } } } x1 = target._x; y1 = target._y; x2 = explosion_x; y2 = explosion_y; var v5 = x1 - x2; var v7 = y1 - y2; var v22 = Math.sqrt(v5 * v5 + v7 * v7); var v6 = target.mass; var v8 = explosion_mass; var v16 = target.xspeed; var v18 = target.yspeed; var v12 = Math.atan2(v7, v5); var v3 = Math.cos(v12); var v2 = Math.sin(v12); var v13 = v16 * v3 + v18 * v2; var v10 = explosion_power; var v11 = v18 * v3 - v16 * v2; var v9 = 0.0001; var v17 = v6 * v13 + v8 * v10; var v19 = v13 - v10; var v14 = (v17 + v6 * v19) / (v6 + v8); var v15 = v14 - v13 + v10; v13 = v15; v10 = v14; v16 = v13 * v3 - v11 * v2; var v20 = v10 * v3 - v9 * v2; v18 = v11 * v3 + v13 * v2; var v21 = v9 * v3 + v10 * v2; target.xspeed = v16; target.yspeed = v18; } function animation_onhold1(xx, yy, parent) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('holdPositionAnimation', 'holdPositionAnimation' + iyiff, iyiff); trgt = _root.yiff.shooting_layer['holdPositionAnimation' + iyiff]; trgt.dofollow = parent; trgt._x = xx; trgt._y = yy; } function animation_onhold0(xx, yy, parent) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('freeEngageAnimation', 'freeEngageAnimation' + iyiff, iyiff); _root.yiff.shooting_layer['freeEngageAnimation' + iyiff]._x = xx; _root.yiff.shooting_layer['freeEngageAnimation' + iyiff]._y = yy; _root.yiff.shooting_layer['freeEngageAnimation' + iyiff].dofollow = parent; } function shldswrd_follow() { trgtlayer = _root.yiff.shooting_layer; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { if (trgtlayer[v2].dofollow) { trgtlayer[v2]._x = trgtlayer[v2].dofollow._x; trgtlayer[v2]._y = trgtlayer[v2].dofollow._y; } } } } function musicInitiate() { var v2 = new Sound(music_shell); v2.attachSound('music_2'); _root.gameMusic = v2; } function initiateSounds(mode_) { var v30 = new Sound(sound_shell); _root.SFX_volume = v30; var v18 = new Sound(sound_shell); v18.attachSound('madnessCastSnd'); var v14 = new Sound(sound_shell); v14.attachSound('shockwaveSND'); var v31 = new Sound(sound_shell); v31.attachSound('att_sound_202'); var v33 = new Sound(sound_shell); v33.attachSound('att_sound_202'); var v29 = new Sound(sound_shell); v29.attachSound('electrohit'); var v19 = new Sound(sound_shell); v19.attachSound('curseCastSound'); var v41 = new Sound(sound_shell); v41.attachSound('sorcBoom1'); var v34 = new Sound(sound_shell); v34.attachSound('sorcBoom2'); var v36 = new Sound(sound_shell); v36.attachSound('sorcBoom2'); var v3 = new Sound(sound_shell); v3.attachSound('portalcast'); var v47 = new Sound(sound_shell); v47.attachSound('mage_shot'); var v32 = new Sound(sound_shell); v32.attachSound('mageFIreballDetonate'); var v37 = new Sound(sound_shell); v37.attachSound('blunt_swing_1'); var v44 = new Sound(sound_shell); v44.attachSound('blunt_swing_2'); var v42 = new Sound(sound_shell); v42.attachSound('blunt_swing_3'); var v50 = new Sound(sound_shell); v50.attachSound('blunt_swing_4'); var v38 = new Sound(sound_shell); v38.attachSound('att_sound_201_1'); var v35 = new Sound(sound_shell); v35.attachSound('att_sound_201_2'); var v45 = new Sound(sound_shell); v45.attachSound('melee_swing_1'); var v43 = new Sound(sound_shell); v43.attachSound('melee_swing_2'); var v40 = new Sound(sound_shell); v40.attachSound('melee_swing_3'); var v39 = new Sound(sound_shell); v39.attachSound('melee_swing_4'); var v54 = new Sound(sound_shell); v54.attachSound('blade_hit_1'); var v53 = new Sound(sound_shell); v53.attachSound('blade_hit_2'); var v51 = new Sound(sound_shell); v51.attachSound('blade_hit_3'); var v48 = new Sound(sound_shell); v48.attachSound('blade_hit_4'); var v22 = new Sound(sound_shell); v22.attachSound('dk_hit_1'); var v26 = new Sound(sound_shell); v26.attachSound('dk_hit_2'); var v15 = new Sound(sound_shell); v15.attachSound('dk_die_1'); var v2 = new Sound(sound_shell); v2.attachSound('dk_die_2'); var v28 = new Sound(sound_shell); v28.attachSound('archVileAttack_1'); var v27 = new Sound(sound_shell); v27.attachSound('archVileAttack_2'); var v24 = new Sound(sound_shell); v24.attachSound('archVileAttack_3'); var v23 = new Sound(sound_shell); v23.attachSound('archVileAttack_4'); var v7 = new Sound(sound_shell); v7.attachSound('spellshot_1'); var v20 = new Sound(sound_shell); v20.attachSound('defeatSND'); var v17 = new Sound(sound_shell); v17.attachSound('summoning'); var v5 = new Sound(sound_shell); v5.attachSound('healingSnd'); var v8 = new Sound(sound_shell); v8.attachSound('big_goo_1'); var v6 = new Sound(sound_shell); v6.attachSound('big_goo_2'); var v4 = new Sound(sound_shell); v4.attachSound('poison_shot'); var v25 = new Sound(sound_shell); v25.attachSound('assultSnd_4'); var v49 = new Sound(sound_shell); v49.attachSound('assultSnd_3'); var v46 = new Sound(sound_shell); v46.attachSound('assultSnd_3'); var v52 = new Sound(sound_shell); v52.attachSound('assultSnd_1'); var v21 = new Sound(sound_shell); v21.attachSound('Explosion_1'); var v13 = new Sound(sound_shell); v13.attachSound('Explosion_2'); var v16 = new Sound(sound_shell); v16.attachSound('Explosion_3'); var v11 = new Sound(sound_shell); v11.attachSound('Explosion_4'); var v12 = new Sound(sound_shell); v12.attachSound('Explosion_5'); var v9 = new Sound(sound_shell); v9.attachSound('Explosion_6'); var v10 = new Sound(sound_shell); v10.attachSound('Explosion_7'); _root.combat_isMuted = 0; if (mode_ eq 'muteCombat') { _root.combat_isMuted = 1; v41 = new Sound(sound_shell); v34 = new Sound(sound_shell); v36 = new Sound(sound_shell); v47 = new Sound(sound_shell); v32 = new Sound(sound_shell); v31 = new Sound(sound_shell); v33 = new Sound(sound_shell); v29 = new Sound(sound_shell); v37 = new Sound(sound_shell); v44 = new Sound(sound_shell); v42 = new Sound(sound_shell); v50 = new Sound(sound_shell); v38 = new Sound(sound_shell); v35 = new Sound(sound_shell); v45 = new Sound(sound_shell); v43 = new Sound(sound_shell); v40 = new Sound(sound_shell); v39 = new Sound(sound_shell); v54 = new Sound(sound_shell); v53 = new Sound(sound_shell); v51 = new Sound(sound_shell); v48 = new Sound(sound_shell); v22 = new Sound(sound_shell); v26 = new Sound(sound_shell); v28 = new Sound(sound_shell); v27 = new Sound(sound_shell); v24 = new Sound(sound_shell); v23 = new Sound(sound_shell); v25 = new Sound(sound_shell); v49 = new Sound(sound_shell); v46 = new Sound(sound_shell); v52 = new Sound(sound_shell); } _root.unit_attack_202 = v31; _root.unit_attack_203 = v33; _root.electrohit = v29; _root.curseCastSound = v19; _root.sorcBoom1 = v41; _root.sorcBoom2 = v34; _root.sorcBoom3 = v36; _root.portalcastSND = v3; _root.mage_shot = v47; _root.mageFIreballDetonate = v32; _root.blunt_swing_1 = v37; _root.blunt_swing_2 = v44; _root.blunt_swing_3 = v42; _root.blunt_swing_4 = v50; _root.att_sound_201_1 = v38; _root.att_sound_201_2 = v35; _root.melee_swing_1 = v45; _root.melee_swing_2 = v43; _root.melee_swing_3 = v40; _root.melee_swing_4 = v39; _root.blade_hit_1 = v54; _root.blade_hit_2 = v53; _root.blade_hit_3 = v51; _root.blade_hit_4 = v48; _root.dk_hit_1 = v22; _root.dk_hit_2 = v26; _root.dk_die_1 = v15; _root.dk_die_2 = v2; _root.archVileAttack_1 = v28; _root.archVileAttack_2 = v27; _root.archVileAttack_3 = v24; _root.archVileAttack_4 = v23; _root.spellshot_1 = v7; _root.defeatSND = v20; _root.summoning = v17; _root.healingSnd = v5; _root.big_goo_1 = v8; _root.big_goo_2 = v6; _root.poison_shot = v4; _root.assultSnd_4 = v25; _root.assultSnd_2 = v49; _root.assultSnd_3 = v46; _root.assultSnd_1 = v52; _root.Explosion_1 = v21; _root.Explosion_2 = v13; _root.Explosion_3 = v16; _root.Explosion_4 = v11; _root.Explosion_5 = v12; _root.Explosion_6 = v9; _root.Explosion_7 = v10; _root.madnessCastSnd = v18; _root.shockwaveSND = v14; } function sorcBoomSND() { _root['sorcBoom' + (1 + random(3))].start(); } function bluntswingSND() { _root['blunt_swing_' + (1 + random(4))].start(); } function assultSND() { _root['assultSnd_' + (1 + random(4))].start(); } function EXPLsmallPlay() { _root['Explosion_' + (random(4) + 1)].start(); } function explosionSND() { a = random(7) + 1; if (a eq 3 or a eq 5 or a eq 7) { a = 1; } _root['Explosion_' + a].start(); } function snd_PoisonExplosion() { _root['big_goo_' + (1 + random(2))].start(); } function unit_attack_sound(id) { if (id eq 101 or id eq 106) { a = 1 + random(2); _root['att_sound_201_' + a].start(); } else { if (id eq 102) { a = 1 + random(4); _root['archVileAttack_' + a].start(); } else { if (id eq 103 or id eq 107) { a = 1 + random(2); _root['dk_hit_' + a].start(); } else { if (id eq 201) { SNDmeleeSwing(); } else { if (id eq 206 or id eq 207 or id eq 211) { bluntswingSND(); } } } } } _root['unit_attack_' + id].start(); } function unit_HIT_sound(id) { if (id eq 201 or id eq 206) { SNDbladeHit(); } } function dk_die_sndplay() { if (random(2) eq 1) { dk_die_2.start(); } else { dk_die_1.start(); } } function SNDmeleeSwing() { a = 1 + random(4); _root['melee_swing_' + a].start(); } function SNDbladeHit() { a = 1 + random(4); _root['blade_hit_' + a].start(); } function tremor() { if (!max_magnitude) { max_magnitude = 20; } if (tremorTimer > 0) { --tremorTimer; --max_magnitude; if (max_magnitude < 3) { max_magnitude = 3; } } else { if (_root.yiff._x != 0 or _root.yiff._y != 0) { _root.yiff._x = 0; _root.yiff._y = 0; } max_magnitude = 30; tremorTimer = 0; return undefined; } if (_root.yiff._x != 0 or _root.yiff._y != 0) { _root.yiff._x = 0; _root.yiff._y = 0; } else { _root.yiff._x += -max_magnitude + random(max_magnitude * 2); _root.yiff._y += -max_magnitude + random(max_magnitude * 2); } } function tremor2() { max_magnitude = boss2summoningtremor; if (_root.yiff._x != 0 or _root.yiff._y != 0) { _root.yiff._x = 0; _root.yiff._y = 0; } else { _root.yiff._x += -max_magnitude + random(max_magnitude * 2); _root.yiff._y += -max_magnitude + random(max_magnitude * 2); } } function INIT_yiffing() { _root.attachMovie('upper_menu', 'upper_menu', _root.uppermenu_depth); _root.upper_menu._x = 141; _root.upper_menu._y = 19; trace('/////'); _root.attachMovie('bottom_menu', 'bottom_menu', _root.bottommenu_depth); _root.bottom_menu._x = 25; _root.bottom_menu._y = 535; this.createEmptyMovieClip('yiff', _root.yiff_depth); yiff._x = 0; yiff._y = 0; yiff.createEmptyMovieClip('dead_layer', _root.dead_depth); yiff.createEmptyMovieClip('tactical_layer', _root.dead_depth + 1); yiff.createEmptyMovieClip('shooting_layer', _root.shooting_layer_depth); yiff.createEmptyMovieClip('projectile_layer', _root.shooting_layer_depth + 1); yiff.createEmptyMovieClip('tactical_layer2', _root.shooting_layer_depth + 2); yiff.createEmptyMovieClip('hpshow_layer', _root.hpshow_layer_depth); _root.yiff.attachMovie('blackness', 'blackness', _root.blackness_depth); _root.yiff.attachMovie('background', 'background_', _root.background_depth); _root.yiff.background_.cacheAsBitmap = true; _root.yiff.attachMovie('necropolis', 'necropolis', _root.necropolis_depth); trgt = _root.yiff.necropolis; trgt._x = 773; trgt._y = 309; _root.yiff.attachMovie('leaf_top', 'leaf_top', _root.leaftop_depth); trgt = _root.yiff.leaf_top; trgt.cacheAsBitmap = true; trgt._x = 0; trgt._y = 0; } function spawnUnitSlots() { i = 0; while (i < 10) { if (i eq 0) { zi = 10; } else { if (i eq 1) { zi = 8; } else { if (i eq 2) { zi = 6; } else { if (i eq 3) { zi = 4; } else { if (i eq 4) { zi = 1; } else { if (i eq 5) { zi = 2; } else { if (i eq 6) { zi = 3; } else { if (i eq 7) { zi = 5; } else { if (i eq 8) { zi = 7; } else { if (i eq 9) { zi = 9; } } } } } } } } } } _root.yiff.attachMovie('unit_slot', 'unit_slot_' + zi, _root.unit_slots_depth + i); trgt = _root.yiff['unit_slot_' + zi]; trgt._x = 550; trgt._y = 75 + 50 * i; trgt.default_x = trgt._x; trgt.default_y = trgt._y; trgt.occupation = 'none'; ++i; } i = 0; while (i < 10) { if (i eq 0) { zi = 10; } else { if (i eq 1) { zi = 8; } else { if (i eq 2) { zi = 6; } else { if (i eq 3) { zi = 4; } else { if (i eq 4) { zi = 2; } else { if (i eq 5) { zi = 1; } else { if (i eq 6) { zi = 3; } else { if (i eq 7) { zi = 5; } else { if (i eq 8) { zi = 7; } else { if (i eq 9) { zi = 9; } } } } } } } } } } _root.yiff.attachMovie('unit_slot', 'unit_slot2_' + zi, _root.unit_slots_depth + i + 20); trgt = _root.yiff['unit_slot2_' + zi]; trgt._x = 620; trgt._y = 75 + 50 * i; trgt.default_x = trgt._x; trgt.default_y = trgt._y; trgt.occupation = 'none'; ++i; } } function UnitSpawnVisuals(xx, yy) { _root.summoning.start(); iyiff1 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('warping_unit', 'warping_unit' + iyiff1, iyiff1); iyiff2 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('rezinka_blue', 'rezinka' + iyiff2, iyiff2); _root.yiff.necropolis.ball.gotoAndPlay(41); i = 0; while (i < 10) { iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('particle_3', 'particle_3_' + iyiff, iyiff); trgt4 = _root.yiff.projectile_layer['particle_3_' + iyiff]; trgt4._x = xx; trgt4._y = yy; trgt4._rotation = random(360); ++i; } trgt_x = xx; trgt_y = yy; trgt2_x = _root.yiff.necropolis._x + 5; trgt2_y = _root.yiff.necropolis._y - 133; trgt3 = _root.yiff.projectile_layer['rezinka' + iyiff2]; trgt3._x = trgt2_x; trgt3._y = trgt2_y; _root.yiff.projectile_layer['warping_unit' + iyiff1]._x = trgt_x; _root.yiff.projectile_layer['warping_unit' + iyiff1]._y = trgt_y; calc12312 = CALC_Dist_Xv_Yv(trgt_x, trgt_y, trgt2_x, trgt2_y); distance = calc12312[0]; dx = calc12312[3]; dy = calc12312[4]; angle = Math.atan(dy / dx); if (trgt2._x < trgt._x) { angle -= Math.PI; } angle *= 57.29577951308232; angle -= 180; trgt3._rotation = 0; trgt3._width = distance; trgt3._rotation = angle; } function UnitSpawnVisuals_cut(xx, yy) { iyiff1 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('warping_unit', 'warping_unit' + iyiff1, iyiff1); _root.yiff.necropolis.ball.gotoAndPlay(41); i = 0; while (i < 10) { iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('particle_3', 'particle_3_' + iyiff, iyiff); trgt4 = _root.yiff.projectile_layer['particle_3_' + iyiff]; trgt4._x = xx; trgt4._y = yy; trgt4._rotation = random(360); ++i; } _root.yiff.projectile_layer['warping_unit' + iyiff1]._x = xx; _root.yiff.projectile_layer['warping_unit' + iyiff1]._y = yy; } function Spawn_units(id, xx, yy) { _root.bottom_menu.clickyclicky._visible = false; if (_root.block_everything_victory eq 1 or _root.helpMenu or _root.mainMenu) { return undefined; } if (id < 200 and id != 106) { if (_root.spawnedUnits < _root.spawnLimit) { } else { return undefined; } if (_root['unit_price_' + id] > _root.cash) { return undefined; } } free_slot = 'none'; if (id eq 102 or id eq 104) { i = 0; while (i < _root.unit_slots_max_count + 1) { trgtSlot = _root.yiff['unit_slot2_' + i]; if (trgtSlot.occupation eq 'none') { free_slot = trgtSlot; break; } ++i; } } else { i = 0; while (i < _root.unit_slots_max_count + 1) { trgtSlot = _root.yiff['unit_slot_' + i]; if (trgtSlot.occupation eq 'none') { free_slot = trgtSlot; break; } ++i; } } if (free_slot eq 'none' and id < 200) { return undefined; } vacant_depth = 'none'; i = 0; while (i < _root.units_max_count + 1) { if (_root.yiff['unit_' + i]) { } else { trace('yay ' + i); vacant_depth = i; break; } ++i; } if (vacant_depth eq 'none') { return undefined; } if (id < 200) { _root.cash -= _root['unit_price_' + id]; } _root.yiff.attachMovie('unit_' + id, 'unit_' + vacant_depth, vacant_depth + _root.units_depth); trgt = _root.yiff['unit_' + vacant_depth]; if (id < 200) { free_slot.occupation = trgt; trgt.slot = free_slot; } trgt.nameID = vacant_depth; trgt.id = id; if (id > 199) { } else { xx = trgt.slot._x - 15 + random(30); yy = trgt.slot._y - 15 + random(30); } if (id < 200) { UnitSpawnVisuals(xx, yy); } trgt._x = xx; trgt._y = yy; trgt._rotation = random(360); trgt.xspeed = 0; trgt.yspeed = 0; trgt.xpos = xx; trgt.ypos = yy; trgt.tempx = xpos; trgt.tempy = ypos; trgt.mass = 10; trgt.radius = 10; trgt.poison = 0; trgt.targeted_enemy = 'none'; trgt.holdPositionMode = 0; trgt.TIMER_attackDelay = 0; trgt.TIMER_healingSpell = 0; trgt.TIMER_curseSpell = 0; if (id < 200) { trgt.TIMER_stunDelay = 20; } else { trgt.TIMER_stunDelay = 0; } trgt.forced_destination_x = 'none'; trgt.forced_destination_y = 'none'; trgt.lifetimer = 0; trgt.attackDelay_base = _root['unit_attackDelay_' + id]; trgt.speed_base = _root['unit_speed_' + id]; trgt.ATTrad_base = _root['unit_ATTrad_' + id]; trgt.VISrad_default = _root['unit_VISrad_' + id]; trgt.VISrad_base = _root['unit_VISrad_' + id]; trgt.SIEGErad_base = _root['unit_SIEGErad_' + id]; trgt.hp = _root['unit_hp_' + id]; trgt.siegeDMG = _root['unit_siegeDMG_' + id]; trgt.cash = _root['unit_cash_' + id]; trgt.exp_ = _root['unit_exp_' + id]; trgt.stun_time = _root['unit_stun_time_' + id]; trgt.proj_speed = _root['unit_proj_speed_' + id]; trgt.dmg = 0; trgt.targetedByUnitsCount = 0; trgt.dmg_min_base = _root['unit_dmg_min_' + id]; trgt.dmg_max_base = _root['unit_dmg_max_' + id]; trgt.interaptionResistance_base = _root['unit_interaptionResistance_' + id]; trgt.stunResistance_base = _root['unit_stunResistance_' + id]; if (id < 200) { trgt.team = 1; } else { trgt.team = 2; } trgt.critical_chance = _root['unit_critical_chance_' + en_id]; trgt.critical_mod = _root['unit_critical_mod_' + en_id]; if (trgt.id eq 106 or trgt.id eq 206 or trgt.id eq 207 or trgt.id eq 107 or trgt.id eq 210 or trgt.id eq 211) { trgt.mass = 20; trgt.radius = 20; } } function explosionAnimation_small(xx, yy, formMod) { animID = 1 + random(4); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('explosion_small_' + animID, 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; if (formMod) { expl._height *= formMod; expl._width *= formMod; } expl._x = xx; expl._y = yy; expl._rotation = random(360); } function explosionAnimation_big(xx, yy) { animID = 1 + random(4); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('explosion_big_' + animID, 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = xx; expl._y = yy; expl._rotation = random(360); } function explosionAnimation_poison(xx, yy) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('explosion_poison', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = xx; expl._y = yy; expl._rotation = random(360); } function showHPintegrity() { unitCountZZ = ARR_allUnits.length; trgtlayer = yiff.hpshow_layer; j = 0; while (j < unitCountZZ) { trgt0 = ARR_allUnits[j]; trgt = trgtlayer['hpInd_' + trgt0.nameID]; trgt.stop(); if (trgt) { trgt._x = trgt0._x; trgt._y = trgt0._y - 11; trgt._visible = true; damagePercent = Math.floor(100 * (trgt0.hp - trgt0.dmg) / trgt0.hp); if (damagePercen > 99) { damagePercen = 100; } else { if (damagePercen < 1) { damagePercen = 1; } } if (trgt._currentframe != damagePercen) { trgt.gotoAndStop(100 - damagePercent); } trgt.cacheAsBitmap = true; if (100 - damagePercent > 4) { trgt._visible = true; } else { trgt._visible = false; } } else { trgtlayer.attachMovie('hpIndicator', 'hpInd_' + trgt0.nameID, trgt0.nameID); trgtlayer['hpInd_' + trgt0.nameID]._visible = false; trgtlayer['hpInd_' + trgt0.nameID]._width *= 0.85; trgt0.link_to_hpIndicator = trgtlayer['hpInd_' + trgt0.nameID]; } ++j; } } function castleLifeIntegrity() { _root.catleRegenRate = 0.2; if (_root.castleDmg > 0) { _root.castleDmg -= _root.catleRegenRate; } else { _root.castleDmg = 0; } structurePercent = Math.floor(100 * (_root.castleHitPoints - _root.castleDmg) / _root.castleHitPoints); if (_root.castleDmg > _root.castleHitPoints) { structurePercent = 1; } } function castleBoom(xx, yy) { _root.tremorTimer = 15; EXPL_x = _root.yiff.necropolis._x + xx; EXPL_y = _root.yiff.necropolis._y + yy; i = 0; while (i < 10) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 25 + random(50); ttrrggtt._y = EXPL_y - 25 + random(50); ++i; } sorcBoomSND(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = EXPL_x; expl._y = EXPL_y; } function castleDeath() { boss2summoningtremor = 50; EXPL_x = _root.yiff.necropolis._x + 3; 8; EXPL_y = _root.yiff.necropolis._y - 134; 4; i = 0; while (i < 40) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 100 + random(200); ttrrggtt._y = EXPL_y - 100 + random(200); ++i; } sorcBoomSND(); _root.Explosion_7.start(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._width = 200; expl._height = 200; expl._x = EXPL_x; expl._y = EXPL_y; } function activateSpell(id) { if (_root.spell_mode eq 0) { _root.spell_mode = id; } else { if (_root.spell_mode eq id) { _root.spell_mode = 0; removeMovieClip(_root.yiff.spellCircle); } else { removeMovieClip(_root.yiff.spellCircle); _root.spell_mode = id; } } } function gravityNuke(xx, yy) { _root.spell_delay_timer_6 = _root.spell_delay_6; removeMovieClip(_root.yiff.shooting_layer.gravity_nuke); _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(59); _root.yiff.attachMovie('gravity_nuke', 'gravity_nuke', _root.gravnuke_depth); expl = _root.yiff.gravity_nuke; expl._x = xx; expl._y = yy; } function gravityNuke_integrity() { gravnuke = _root.yiff.gravity_nuke; if (!gravnuke) { return undefined; } if (gravnuke.suction eq 0 and gravnuke.blast eq 0) { return undefined; } unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; if (gravnuke.suction eq 1) { distdata = CALC_Dist_Xv_Yv(gravnuke._x, gravnuke._y, trgt._x, trgt._y); distance = distdata[0]; if (distance < 150) { Ottalkivanie(trgt, gravnuke._x, gravnuke._y, 6); trgt._rotation += 5; } } if (gravnuke.blast eq 1) { gravnuke.blastOff = 1; distdata = CALC_Dist_Xv_Yv(gravnuke._x, gravnuke._y, trgt._x, trgt._y); distance = distdata[0]; if (distance < 130) { if (random(100) < trgt.stunResistance) { trgt.TIMER_stunDelay += _root.minimum_stun; } else { trgt.TIMER_stunDelay += 80; } Ottalkivanie(trgt, gravnuke._x, gravnuke._y, 7); damage__ = _root.gravityBlast_min_dmg + random(_root.gravityBlast_max_dmg - _root.gravityBlast_min_dmg); trgt.dmg += damage__; trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); trgt._rotation = random(360); otletaniedamaga(trgt3._x, trgt3._y, damage__, 'dmg'); } } ++i; } if (gravnuke.blastOff eq 1) { gravnuke.blast = 0; } } function shockwave(xx, yy) { _root.spell_delay_timer_3 = _root.spell_delay_3; _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(59); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('shockwave', 'shockwave' + iyiff, iyiff); expl = _root.yiff.shooting_layer['shockwave' + iyiff]; expl._x = xx; expl._y = yy; _root.shockwaveSND.start(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('shockwaveAnim', 'shockwaveAnim' + iyiff, iyiff); _root.yiff.shooting_layer['shockwaveAnim' + iyiff]._x = xx; _root.yiff.shooting_layer['shockwaveAnim' + iyiff]._y = yy; unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; distdata = CALC_Dist_Xv_Yv(xx, yy, trgt._x, trgt._y); distance = distdata[0]; if (distance < _root.shockwaveRadius) { Ottalkivanie(trgt, xx, yy, 1); if (random(100) < trgt.stunResistance) { trgt.TIMER_stunDelay += _root.minimum_stun; } else { trgt.TIMER_stunDelay += _root.shockwaveStunTime; } } ++i; } } function curse(xx, yy) { _root.spell_delay_timer_8 = _root.spell_delay_8; _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(97); iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('castCurse', 'castCurse' + iyiff, iyiff); _root.yiff.dead_layer['castCurse' + iyiff]._x = xx; _root.yiff.dead_layer['castCurse' + iyiff]._y = yy; curseCastSound.start(); unitCount = ARR_lightUnits.length; i = 0; while (i < unitCount) { trgt = ARR_lightUnits[i].linktounit; distdata = CALC_Dist_Xv_Yv(xx, yy, trgt._x, trgt._y); distance = distdata[0]; if (distance < _root.curseSpellRadius) { trgt.TIMER_curseSpell = _root.curseSpellTime; } ++i; } } function healing(xx, yy) { _root.spell_delay_timer_5 = _root.spell_delay_5; _root.spell_mode = 0; healingSnd.start(); _root.yiff.necropolis.ball.gotoAndPlay(78); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('spellHealingAnimation', 'spellHealingAnimation' + iyiff, iyiff); _root.yiff.shooting_layer['spellHealingAnimation' + iyiff]._x = xx; _root.yiff.shooting_layer['spellHealingAnimation' + iyiff]._y = yy; unitCount = ARR_necroUnits.length; i = 0; while (i < unitCount) { trgt = ARR_necroUnits[i].linktounit; distdata = CALC_Dist_Xv_Yv(xx, yy, trgt._x, trgt._y); distance = distdata[0]; if (distance < _root.madnessSpellRadius) { trgt.TIMER_healingSpell = _root.healingDuration; } ++i; } } function SHoot_poisonBlast(xx, yy) { _root.spell_delay_timer_2 = _root.spell_delay_2; poison_shot.start(); _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(2); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('projectile_1', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = _root.yiff.necropolis._x + 20; strela._y = _root.yiff.necropolis._y - 145; strela.id = 1; strela.damage = _root.poisonBlast_dmgMin + random(_root.poisonBlast_dmgMax - _root.poisonBlast_dmgMin); strela.stun_time = _root.poisonBlast_stunTime; strela.poison = _root.poisonBlast_POISON; strela.radius = 40; strela.speed = 15; strela.target_x = xx; strela.target_y = yy; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, strela._x, strela._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = strela._x; strela.ypos = strela._y; strela.tempx = xpos; strela.tempy = ypos; rotation_face_point2(strela, xx, yy); } function SHoot_fireball(xx, yy) { _root.spell_mode = 0; _root.spell_delay_timer_1 = _root.spell_delay_1; spellshot_1.start(); _root.yiff.necropolis.ball.gotoAndPlay(22); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('projectile_2', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = _root.yiff.necropolis._x + 20; strela._y = _root.yiff.necropolis._y - 145; strela.id = 2; strela.damage = _root.fireball_dmgMin + random(_root.fireball_dmgMax - _root.fireball_dmgMin); strela.stun_time = _root.fireball_stunTime; strela.radius = 90; strela.speed = 15; strela.target_x = xx; strela.target_y = yy; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, strela._x, strela._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = strela._x; strela.ypos = strela._y; strela.tempx = xpos; strela.tempy = ypos; rotation_face_point2(strela, xx, yy); } function SHoot_deathRay(xx, yy) { _root.spell_mode = 0; _root.spell_delay_timer_7 = _root.spell_delay_7; spellshot_1.start(); _root.yiff.necropolis.ball.gotoAndPlay(22); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('deathRayProjectile', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = _root.yiff.necropolis._x + 20; strela._y = _root.yiff.necropolis._y - 145; strela.id = 2000; strela.speed = 15; strela.target_x = xx; strela.target_y = yy; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, strela._x, strela._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = strela._x; strela.ypos = strela._y; strela.tempx = xpos; strela.tempy = ypos; rotation_face_point2(strela, xx, yy); } function weaponKursorIntegrity() { if (_root.spell_mode > 0 and !_root.yiff.spellCircle) { _root.yiff.attachMovie('spellCircle_' + _root.spell_mode, 'spellCircle', _root.spellCircles_depth); } else { if (_root.spell_mode > 0) { _root.yiff.spellCircle._x = _root._xmouse; _root.yiff.spellCircle._y = _root._ymouse; } else { if (_root.spell_mode eq 0) { if (_root.yiff.spellCircle) { removeMovieClip(_root.yiff.spellCircle); } } } } } function spellMadness(xx, yy) { _root.spell_delay_timer_4 = _root.spell_delay_4; _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(59); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('castMadness_top', 'castMadness_top' + iyiff, iyiff); expl = _root.yiff.shooting_layer['castMadness_top' + iyiff]; expl._x = xx; expl._y = yy; iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('castMadness_bottom', 'castMadness_bottom' + iyiff, iyiff); expl = _root.yiff.dead_layer['castMadness_bottom' + iyiff]; expl._x = xx; expl._y = yy; _root.madnessCastSnd.start(); unitCount = ARR_lightUnits.length; i = 0; while (i < unitCount) { trgt = ARR_lightUnits[i].linktounit; distdata = CALC_Dist_Xv_Yv(xx, yy, trgt._x, trgt._y); distance = distdata[0]; if (distance < _root.madnessSpellRadius) { trgt.looseYourTarget = 1; trgt.madness_timer = _root.madness_duration; } ++i; } } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = '__mochibot__'; mbc = 'mochibot.com'; g = _global ? _global : _level0._root; if (g[mb + swfid]) { return g[mb + swfid]; } s = System.security; x = mc._root.getSWFVersion; fv = x ? mc.getSWFVersion() : (_global ? 6 : 5); if (!s) { s = {}; } sb = s.sandboxType; if (sb == 'localWithFile') { return null; } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = (fv == 5) ? /:$version : System.capabilities.version; u = 'http://' + mbc + '/my/core.swf?mv=8&fv=' + fv + '&v=' + escape(pv) + '&swfid=' + escape(swfid) + '&l=' + lv + '&f=' + mc + (sb ? '&sb=' + sb : '') + (trk ? '&t=1' : ''); lv = fv > 6 ? mc.getNextHighestDepth() : (g[mb + 'level'] ? g[mb + 'level'] + 1 : lv); g[mb + 'level'] = lv; if (fv == 5) { res = '_level' + lv; if (!eval(res)) { loadMovieNum(u, lv); } return res; } res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); return res; } function scenario_wave_1() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_1) { return undefined; } if (_root.wave_timer_1 / 30 eq 30) { _root.bottom_menu.hotkeyhint1.play(); } if (_root.wave_timer_1 / 30 eq 61) { Spawn_units(201, -57, 127); Spawn_units(201, -37, 220); Spawn_units(201, -37, 260); Spawn_units(201, -37, 308); Spawn_units(201, -57, 408); Spawn_units(201, -70, 240); Spawn_units(201, -70, 287); } if (_root.ARR_lightUnits.length > 7) { return undefined; } if (random(90) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } } function scenario_wave_2() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_2) { return undefined; } if (_root.ARR_lightUnits.length > 15) { return undefined; } if (_root.wave_timer_1 eq 1) { Spawn_units(201, -60, 105); Spawn_units(201, -103, 190); Spawn_units(201, -57, 220); Spawn_units(201, -14, 260); Spawn_units(201, -92, 260); Spawn_units(201, -54, 305); Spawn_units(201, -98, 340); Spawn_units(201, -45, 436); } if (_root.wave_timer_1 / 30 > 15) { if (random(70) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 eq 65) { Spawn_units(201, -60, 105); Spawn_units(201, -103, 190); Spawn_units(201, -57, 220); Spawn_units(201, -14, 260); Spawn_units(201, -92, 260); Spawn_units(201, -54, 305); Spawn_units(201, -98, 340); Spawn_units(201, -45, 436); } } function scenario_wave_3() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_3) { return undefined; } if (_root.ARR_lightUnits.length > 15) { return undefined; } if (_root.wave_timer_1 eq 1) { Spawn_units(201, -70, 71); Spawn_units(201, -25, 127); Spawn_units(201, -17, 220); Spawn_units(201, -17, 260); Spawn_units(201, -17, 299); Spawn_units(202, -70, 220); Spawn_units(202, -70, 260); Spawn_units(202, -70, 299); Spawn_units(201, -15, 393); Spawn_units(201, -53, 439); } if (_root.wave_timer_1 / 30 > 15) { if (random(70) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); if (random(4) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } } if (_root.wave_timer_1 / 30 eq 65) { Spawn_units(202, -60, 105); Spawn_units(201, -103, 190); Spawn_units(201, -57, 220); Spawn_units(201, -14, 260); Spawn_units(201, -92, 260); Spawn_units(201, -54, 305); Spawn_units(201, -98, 340); Spawn_units(202, -45, 436); } } function scenario_wave_4() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_4) { return undefined; } if (_root.ARR_lightUnits.length > 11) { return undefined; } if (random(70) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); if (random(4) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } } function scenario_wave_5() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_5) { return undefined; } if (_root.wave_timer_1 / 30 eq 60) { Spawn_units(201, -17, 194); Spawn_units(201, -17, 230); Spawn_units(201, -17, 309); Spawn_units(201, -17, 268); Spawn_units(201, -17, 350); Spawn_units(206, -55, 270); Spawn_units(202, -90, 203); Spawn_units(202, -90, 235); Spawn_units(202, -90, 267); Spawn_units(202, -90, 300); Spawn_units(202, -90, 330); } if (_root.ARR_lightUnits.length > 12) { return undefined; } if (random(70) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); if (random(4) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } } function scenario_wave_6() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_6) { return undefined; } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); Spawn_units(201, -30 + random(5), 50 + random(500)); Spawn_units(201, -30 + random(5), 50 + random(500)); Spawn_units(201, -30 + random(5), 50 + random(500)); Spawn_units(201, -30 + random(5), 50 + random(500)); Spawn_units(201, -30 + random(5), 50 + random(500)); } if (_root.wave_timer_1 / 30 eq 105) { Spawn_units(206, -30 + random(5), 150 + random(300)); Spawn_units(206, -30 + random(5), 150 + random(300)); Spawn_units(206, -30 + random(5), 150 + random(300)); Spawn_units(206, -30 + random(5), 150 + random(300)); } if (_root.wave_timer_1 / 30 eq 20) { Spawn_units(202, -30 + random(5), 50 + random(500)); Spawn_units(202, -30 + random(5), 50 + random(500)); Spawn_units(202, -30 + random(5), 50 + random(500)); Spawn_units(202, -30 + random(5), 50 + random(500)); Spawn_units(202, -30 + random(5), 50 + random(500)); Spawn_units(202, -30 + random(5), 50 + random(500)); } if (_root.ARR_lightUnits.length > 10) { return undefined; } if (random(70) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } else { if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } } } function scenario_wave_7() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_7) { return undefined; } if (_root.ARR_lightUnits.length > 15) { return undefined; } if (random(70) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } else { if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } } } function scenario_wave_8() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_8) { return undefined; } if (_root.wave_timer_1 / 30 eq 30 or _root.wave_timer_1 / 30 eq 70) { Spawn_units(206, -57, 127); Spawn_units(206, -37, 220); Spawn_units(206, -37, 260); Spawn_units(206, -37, 308); Spawn_units(206, -57, 408); Spawn_units(206, -70, 240); Spawn_units(206, -70, 287); } if (_root.ARR_lightUnits.length > 15) { return undefined; } if (random(70) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { } else { if (random(8) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } } } function scenario_wave_9() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_9) { return undefined; } if (_root.wave_timer_1 / 30 eq 55) { Spawn_units(207, -65, 273); Spawn_units(206, -64, 172); Spawn_units(206, -24, 172); Spawn_units(206, -45, 204); Spawn_units(206, -45, 330); Spawn_units(206, -70, 366); Spawn_units(206, -29, 367); Spawn_units(202, -97, 240); Spawn_units(202, -97, 304); Spawn_units(202, -117, 208); Spawn_units(202, -117, 272); Spawn_units(202, -117, 336); } if (_root.ARR_lightUnits.length > 9) { return undefined; } if (random(70) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } else { if (random(4) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } else { if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } } } } function scenario_wave_10() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_10) { return undefined; } if (_root.wave_timer_1 / 30 eq 30) { Spawn_units(205, -65, 273); Spawn_units(206, -64, 172); Spawn_units(206, -24, 172); Spawn_units(206, -45, 204); Spawn_units(206, -45, 330); Spawn_units(206, -70, 366); Spawn_units(206, -29, 367); Spawn_units(202, -97, 240); Spawn_units(202, -97, 304); Spawn_units(202, -117, 208); Spawn_units(202, -117, 272); Spawn_units(202, -117, 336); } if (_root.wave_timer_1 / 30 eq 60) { Spawn_units(206, -57, 127); Spawn_units(206, -37, 220); Spawn_units(206, -37, 260); Spawn_units(206, -37, 308); Spawn_units(206, -57, 408); Spawn_units(206, -70, 240); Spawn_units(206, -70, 287); } if (_root.wave_timer_1 / 30 eq 90) { Spawn_units(203, -60, 105); Spawn_units(206, -103, 190); Spawn_units(206, -57, 220); Spawn_units(206, -14, 260); Spawn_units(206, -92, 260); Spawn_units(206, -54, 305); Spawn_units(206, -98, 340); Spawn_units(203, -45, 436); } if (_root.wave_timer_1 / 30 eq 120 or _root.wave_timer_1 / 30 eq 160 or _root.wave_timer_1 / 30 eq 190) { Spawn_units(203, -25, 150); Spawn_units(203, -25, 193); Spawn_units(203, -25, 240); Spawn_units(203, -25, 280); Spawn_units(203, -25, 330); Spawn_units(203, -25, 379); } if (_root.ARR_lightUnits.length > 15) { return undefined; } if (random(70) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } else { if (random(2) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } } } function scenario_wave_11() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_11) { return undefined; } if (_root.wave_timer_1 / 30 eq 50) { Spawn_units(206, -26, 122); Spawn_units(206, -26, 164); Spawn_units(206, -26, 346); Spawn_units(206, -26, 388); Spawn_units(205, -60, 146); Spawn_units(205, -60, 366); Spawn_units(203, -79, 216); Spawn_units(203, -67, 251); Spawn_units(203, -79, 288); } if (_root.ARR_lightUnits.length > 14) { return undefined; } if (random(80) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } else { if (random(4) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } else { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } } } } } function scenario_wave_12() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_12) { return undefined; } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(205, -26, 122); Spawn_units(205, -26, 164); Spawn_units(205, -26, 346); Spawn_units(205, -26, 388); Spawn_units(202, -60, 146); Spawn_units(202, -60, 366); Spawn_units(202, -79, 216); Spawn_units(202, -67, 251); Spawn_units(202, -79, 288); } if (_root.wave_timer_1 / 30 eq 100) { Spawn_units(206, -26, 122); Spawn_units(206, -26, 164); Spawn_units(206, -26, 346); Spawn_units(206, -26, 388); Spawn_units(206, -60, 146); Spawn_units(206, -60, 366); Spawn_units(205, -79, 216); Spawn_units(203, -67, 251); Spawn_units(205, -79, 288); } if (_root.ARR_lightUnits.length > 9) { return undefined; } if (random(80) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } else { if (random(4) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } else { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } else { if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } } } } } } function scenario_wave_13() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_13) { return undefined; } if (_root.wave_timer_1 / 30 eq 50) { Spawn_units(205, -26, 122); Spawn_units(205, -26, 164); Spawn_units(205, -26, 346); Spawn_units(205, -26, 388); Spawn_units(202, -60, 146); Spawn_units(202, -60, 366); Spawn_units(202, -79, 216); Spawn_units(202, -67, 251); Spawn_units(202, -79, 288); } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(203, -26, 122); Spawn_units(203, -26, 164); Spawn_units(203, -26, 346); Spawn_units(203, -26, 388); Spawn_units(203, -60, 146); Spawn_units(203, -60, 366); Spawn_units(205, -79, 216); Spawn_units(205, -67, 251); Spawn_units(205, -79, 288); } if (_root.ARR_lightUnits.length > 11) { return undefined; } if (random(80) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } else { if (random(4) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } else { if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } else { if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } } } } } } function scenario_wave_14() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_14) { return undefined; } if (_root.wave_timer_1 / 30 eq 100) { Spawn_units(206, -25, 122); Spawn_units(206, -25, 164); Spawn_units(203, -25, 234); Spawn_units(203, -25, 282); Spawn_units(206, -25, 346); Spawn_units(206, -25, 388); Spawn_units(206, -63, 94); Spawn_units(205, -63, 146); Spawn_units(205, -63, 196); Spawn_units(205, -63, 257); Spawn_units(205, -63, 324); Spawn_units(205, -63, 366); Spawn_units(206, -63, 417); } if (_root.wave_timer_1 / 30 eq 60) { Spawn_units(206, -25, 122); Spawn_units(206, -25, 164); Spawn_units(208, -25, 234); Spawn_units(208, -25, 282); Spawn_units(206, -25, 346); Spawn_units(206, -25, 388); Spawn_units(203, -63, 94); Spawn_units(203, -63, 146); Spawn_units(203, -63, 196); Spawn_units(208, -63, 257); Spawn_units(203, -63, 324); Spawn_units(203, -63, 366); Spawn_units(203, -63, 417); } if (_root.ARR_lightUnits.length > 12) { return undefined; } if (_root.wave_timer_1 / 30 < 30) { if (random(40) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); if (random(5) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } } } else { if (_root.wave_timer_1 / 30 > 30 and _root.wave_timer_1 / 30 < 40) { if (random(40) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } else { if (random(4) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } else { if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } } } } } else { if (_root.wave_timer_1 / 30 > 40 and _root.wave_timer_1 / 30 < 60) { if (random(80) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); if (random(5) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } } } else { if (_root.wave_timer_1 / 30 > 60 and _root.wave_timer_1 / 30 < 70) { if (random(60) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } } } else { if (_root.wave_timer_1 / 30 > 70 and _root.wave_timer_1 / 30 < 100) { if (random(200) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } } } } } } } function scenario_wave_15() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_15) { return undefined; } if (_root.wave_timer_1 / 30 eq 30) { Spawn_units(208, -25, 122); Spawn_units(205, -25, 164); Spawn_units(208, -25, 234); Spawn_units(208, -25, 282); Spawn_units(205, -25, 346); Spawn_units(208, -25, 388); Spawn_units(203, -63, 94); Spawn_units(203, -63, 146); Spawn_units(203, -63, 196); Spawn_units(208, -63, 257); Spawn_units(203, -63, 324); Spawn_units(203, -63, 366); Spawn_units(203, -63, 417); } if (_root.ARR_lightUnits.length > 11) { return undefined; } if (random(50) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } else { if (random(5) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } } } function scenario_wave_16() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_16) { return undefined; } if (_root.wave_timer_1 / 30 eq 20 or _root.wave_timer_1 / 30 eq 80) { Spawn_units(209, -29, 257); Spawn_units(209, -54, 184); Spawn_units(209, -54, 320); Spawn_units(205, -119, 94); Spawn_units(208, -119, 216); Spawn_units(208, -119, 294); Spawn_units(205, -119, 417); } if (_root.ARR_lightUnits.length > 14) { return undefined; } if (random(50) eq 1) { if (random(4) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(6) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(6) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(4) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } } function scenario_wave_17() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_17 and _root.boss2_COUNT eq 0) { return undefined; } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(209, -29, 188); Spawn_units(209, -29, 235); Spawn_units(209, -29, 282); Spawn_units(209, -29, 329); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } if (_root.wave_timer_1 / 30 eq 20) { boss2SummoningInitiation(198, 266); } if (_root.wave_timer_1 / 30 < 20) { return undefined; } if (_root.ARR_lightUnits.length > 6 and _root.wave_timer_1 / 30 > _root.wave_length_17) { return undefined; } if (_root.ARR_lightUnits.length > 9) { return undefined; } if (random(50) eq 1) { if (random(4) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(6) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(6) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(12) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(4) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } } function scenario_wave_18() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_18) { return undefined; } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(209, -29, 142); Spawn_units(209, -29, 188); Spawn_units(209, -29, 235); Spawn_units(209, -29, 282); Spawn_units(209, -29, 329); Spawn_units(209, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } if (_root.wave_timer_1 / 30 < 10) { return undefined; } if (_root.ARR_lightUnits.length > 14) { return undefined; } if (random(40) eq 1 and _root.wave_timer_1 / 30 < 100) { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } else { if (random(40) eq 1 and _root.wave_timer_1 / 30 > 100 and _root.wave_timer_1 / 30 < 150) { if (random(4) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(6) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } else { if (random(50) eq 1 and _root.wave_timer_1 / 30 > 150 and _root.wave_timer_1 / 30 < 170) { if (random(6) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(6) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } else { if (random(30) eq 1 and _root.wave_timer_1 / 30 > 170) { if (random(8) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } } } } } function scenario_wave_19() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_19) { return undefined; } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(206, -87, 76); Spawn_units(206, -87, 128); Spawn_units(206, -87, 179); Spawn_units(203, -87, 249); Spawn_units(206, -87, 311); Spawn_units(206, -87, 362); Spawn_units(206, -87, 414); Spawn_units(211, -31, 108); Spawn_units(209, -31, 250); Spawn_units(211, -31, 385); } if (_root.wave_timer_1 / 30 eq 109) { Spawn_units(205, -87, 76); Spawn_units(205, -87, 128); Spawn_units(208, -87, 179); Spawn_units(203, -87, 249); Spawn_units(208, -87, 311); Spawn_units(205, -87, 362); Spawn_units(205, -87, 414); Spawn_units(211, -31, 108); Spawn_units(209, -31, 250); Spawn_units(211, -31, 385); } if (_root.ARR_lightUnits.length > 12 and _root.wave_timer_1 / 30 < 30) { return undefined; } if (random(50) eq 1 and _root.wave_timer_1 / 30 < 30) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (_root.wave_timer_1 / 30 < 30) { return undefined; } if (_root.ARR_lightUnits.length > 14) { return undefined; } if (random(40) eq 1 and _root.wave_timer_1 / 30 < 100) { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } } function scenario_wave_20() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_20) { return undefined; } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(211, -29, 142); Spawn_units(211, -29, 188); Spawn_units(211, -29, 235); Spawn_units(211, -29, 282); Spawn_units(211, -29, 329); Spawn_units(211, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } if (_root.wave_timer_1 / 30 eq 79) { Spawn_units(208, -29, 48); Spawn_units(208, -29, 95); Spawn_units(211, -29, 142); Spawn_units(211, -29, 188); Spawn_units(211, -29, 235); Spawn_units(211, -29, 282); Spawn_units(211, -29, 329); Spawn_units(211, -29, 375); Spawn_units(208, -29, 422); Spawn_units(208, -29, 469); } if (_root.ARR_lightUnits.length > 15) { return undefined; } if (_root.wave_timer_1 / 30 < 20) { return undefined; } if (random(40) eq 1 and _root.wave_timer_1 / 30 < 60) { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } else { if (random(40) eq 1 and _root.wave_timer_1 / 30 > 60) { if (random(5) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } } } function scenario_wave_21() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_21) { return undefined; } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(211, -87, 76); Spawn_units(205, -87, 128); Spawn_units(205, -87, 179); Spawn_units(208, -87, 249); Spawn_units(205, -87, 311); Spawn_units(205, -87, 362); Spawn_units(211, -87, 414); Spawn_units(209, -31, 108); Spawn_units(209, -31, 250); Spawn_units(209, -31, 385); } if (_root.wave_timer_1 / 30 eq 10) { Spawn_units(208, -87, 76); Spawn_units(208, -87, 128); Spawn_units(208, -87, 179); Spawn_units(208, -87, 311); Spawn_units(208, -87, 362); Spawn_units(208, -87, 414); } if (_root.wave_timer_1 / 30 eq 60) { Spawn_units(211, -18, 200); Spawn_units(211, -18, 250); Spawn_units(211, -18, 300); Spawn_units(209, -100, 88); Spawn_units(209, -100, 133); Spawn_units(209, -100, 362); Spawn_units(209, -100, 414); Spawn_units(209, -141, 110); Spawn_units(209, -141, 386); } if (_root.wave_timer_1 / 30 eq 75) { Spawn_units(208, -18, 200); Spawn_units(208, -18, 250); Spawn_units(208, -18, 300); Spawn_units(205, -100, 88); Spawn_units(205, -100, 133); Spawn_units(205, -100, 362); Spawn_units(205, -100, 414); Spawn_units(208, -141, 110); Spawn_units(208, -141, 386); } if (_root.wave_timer_1 / 30 < 25) { return undefined; } if (_root.ARR_lightUnits.length > 14) { return undefined; } if (random(20) eq 1 and _root.wave_timer_1 / 30 < 50) { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } else { if (random(20) eq 1 and _root.wave_timer_1 / 30 > 50 and _root.wave_timer_1 / 30 < 60) { Spawn_units(206, -30 + random(5), 50 + random(500)); } else { if (random(20) eq 1 and _root.wave_timer_1 / 30 > 50 and _root.wave_timer_1 / 30 > 80) { Spawn_units(203, -30 + random(5), 50 + random(500)); if (random(2) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } } } } function scenario_wave_22() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 > _root.wave_length_22) { return undefined; } if (_root.wave_timer_1 / 30 eq 5) { Spawn_units(208, -87, 76); Spawn_units(205, -87, 128); Spawn_units(208, -87, 179); Spawn_units(205, -87, 249); Spawn_units(208, -87, 311); Spawn_units(205, -87, 362); Spawn_units(208, -87, 414); Spawn_units(208, -31, 108); Spawn_units(205, -31, 250); Spawn_units(208, -31, 385); } if (_root.wave_timer_1 / 30 eq 80) { boss2SummoningInitiation(300, 266); } if (_root.wave_timer_1 / 30 eq 85) { unit_hp_207 = 2000; Spawn_units(207, -10, 240); Spawn_units(207, -10, 290); unit_hp_207 = 2600; } if (_root.wave_timer_1 / 30 eq 160) { Spawn_units(208, -29, 48); Spawn_units(208, -29, 95); Spawn_units(211, -29, 142); Spawn_units(211, -29, 188); Spawn_units(211, -29, 235); Spawn_units(211, -29, 282); Spawn_units(211, -29, 329); Spawn_units(211, -29, 375); Spawn_units(208, -29, 422); Spawn_units(208, -29, 469); } if (_root.ARR_lightUnits.length > 7 and _root.wave_timer_1 / 30 < 6) { return undefined; } if (_root.ARR_lightUnits.length > 14) { return undefined; } if (random(20) eq 1 and _root.wave_timer_1 / 30 < 20) { if (random(2) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(2) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(2) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(2) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } } else { if (random(20) eq 1 and _root.wave_timer_1 / 30 > 20 and _root.wave_timer_1 / 30 < 70) { if (random(5) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(12) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(12) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } else { if (random(30) eq 1 and _root.wave_timer_1 / 30 > 110 and _root.wave_timer_1 / 30 < 250) { if (random(5) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } } } } function waveEnd() { if (_root.gameFailed eq 1) { return undefined; } if (_root.victory_start_counting eq 1) { victoryCounting(); } if (_root.block_everything_victory eq 1) { return undefined; } if (random(30) eq 1) { trace(_root.ARR_lightUnits.length + ' zyzy ' + random(999)); trace(_root.ARR_lightUnits[0].linktounit.id + ' ' + _root.ARR_lightUnits[0].linktounit._x + '/' + _root.ARR_lightUnits[0].linktounit._y); trace(_root.ARR_lightUnits[0].linktounit.dmg + '=dmg '); trace(_root.ARR_allUnits.length + ' zy66zy ' + random(999)); if (_root.ARR_lightUnits[0].linktounit._x > 1500 or _root.ARR_lightUnits[0].linktounit._y > 1500 or _root.ARR_lightUnits[0].linktounit._y < -500 or _root.ARR_lightUnits[0].linktounit._x < -500) { _root.ARR_lightUnits[0].linktounit.dmg += 9999; } } if (_root.wave_timer_1 / 30 > _root['wave_length_' + _root.current_wave] or _root.current_wave > 22) { if (_root.ARR_lightUnits.length > 0) { return undefined; } _root.block_everything_victory = 1; _root.bodycount = 0; _root.menuModeGameBlock = 1; _root.attachMovie('victory', 'victory', _root.victory_depth); _root.victory._x = 400; _root.victory._y = 60; _root.castleDmg = 0; } } function removedFromVIctoryScreen() { unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; removeUnitProper(trgt); ++j; } _root.wave_timer_1 = 0; ++_root.current_wave; if (_root.current_wave > 23) { _root.current_wave = 23; } spawnUpgradesMenu(); doPause(); _root.menuModeGameBlock = 1; _root.cash = _root['wave_cash_' + _root.current_wave]; saveANDload('save'); } function victoryCounting() { if (_root.gameFailed eq 1) { return undefined; } if (random(3) eq 1) { trgt666 = ARR_necroUnits[0].linktounit; iyiff1 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('warping_unit', 'warping_unit' + iyiff1, iyiff1); trgt667 = _root.yiff.projectile_layer['warping_unit' + iyiff1]; trgt667._x = trgt666._x; trgt667._y = trgt666._y; removeUnitProper(trgt666); } for (var v3 in _root.yiff.dead_layer) { if (_root.yiff.dead_layer[v3] instanceof MovieClip) { trgt5656 = _root.yiff.dead_layer[v3]; iyiff1 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('bodyCountFX', 'bodyCountFX' + iyiff1, iyiff1); trgt667 = _root.yiff.projectile_layer['bodyCountFX' + iyiff1]; trgt667._x = trgt5656._x; trgt667._y = trgt5656._y; ++_root.bodycount; removeMovieClip(trgt5656); misc_counter1 = 0; return undefined; break; } } ++misc_counter1; if (misc_counter1 < 40) { return undefined; } misc_counter1 = 0; _root.victory.aaa.gotoAndStop(1); unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; removeUnitProper(trgt); ++j; } _root.wave_timer_1 = 0; ++_root.current_wave; if (_root.current_wave > 23) { _root.current_wave = 23; } if (_root.current_wave eq 3) { __com_mochibot__('ee432817', this, 10301, true); } else { if (_root.current_wave eq 10) { __com_mochibot__('40a7b86a', this, 10301, true); } else { if (_root.current_wave eq 20) { __com_mochibot__('8da1f9ef', this, 10301, true); } } } saveKills(); saveslot000 = SharedObject.getLocal('necroDef_saves'); svloc = this.saveslot000.data; scoreForSubmitting = svloc.kills201 * 11 + svloc.kills202 * 20 + svloc.kills203 * 33 + svloc.kills204 * 10 + svloc.kills205 * 50 + svloc.kills206 * 50 + svloc.kills207 * 1000 + svloc.kills208 * 100 + svloc.kills209 * 111 + svloc.kills210 * 12345 + svloc.kills211 * 234 + svloc.cashSaved * 20 + _root.current_wave * 10000; _root.kongregateStats.submit('Campaign Score', scoreForSubmitting); if (_root.current_wave > 22) { removeMovieClip(_root.victory); _root.menuModeGameBlock = 0; spawnFInalVictory(); if (_root.yiffISpaused != 1) { doPause(); } _root.menuModeGameBlock = 1; _root.cash = 666; _root.block_everything_victory = 0; _root.victory_start_counting = 0; saveANDload('save'); return undefined; } _root.menuModeGameBlock = 0; spawnUpgradesMenu(); if (_root.yiffISpaused != 1) { doPause(); } _root.menuModeGameBlock = 1; _root.cash = _root['wave_cash_' + _root.current_wave]; _root.block_everything_victory = 0; _root.victory_start_counting = 0; saveANDload('save'); } function saveKills() { saveslot000 = SharedObject.getLocal('necroDef_saves'); svloc = this.saveslot000.data; svloc.cashSaved += _root.cash; svloc.kills201 += localkills201; svloc.kills202 += localkills202; svloc.kills203 += localkills203; svloc.kills204 += localkills204; svloc.kills205 += localkills205; svloc.kills206 += localkills206; svloc.kills207 += localkills207; svloc.kills208 += localkills208; svloc.kills209 += localkills209; svloc.kills210 += localkills210; svloc.kills211 += localkills211; localkillsNullify(); } function upperMenuIntegrity() { upper_menu.show_cash = 'Cash: ' + _root.cash + '$'; time_var444 = _root['wave_length_' + _root.current_wave] - Math.floor(_root.wave_timer_1 / 30); if (time_var444 < 0) { time_var444 = 0; } if (this_is_survival eq 1) { time_var444 = _root.survival_timeLimit - Math.floor(_root.wave_timer_1 / 30); if (time_var444 < 0) { time_var444 = 0; } upper_menu.show_time = 'Time: ' + time_var444; } else { upper_menu.show_time = 'Time: ' + time_var444; } if (_root.thisIsSandBox eq 1) { upper_menu.show_time = 'Time: unlimited'; } upper_menu.show_units = 'Units: ' + _root.spawnedUnits + '/' + _root.spawnLimit; } function bottomMunuIntegrity() { _root.bottom_menu.hp_ind.ind.gotoAndStop(structurePercent); curentExp = _root.exp_ - _root['lvlExp_' + (_root.currentLevel - 1)]; maxExp = _root['lvlExp_' + _root.currentLevel] - _root['lvlExp_' + (_root.currentLevel - 1)]; percentExp = Math.floor((1 - (maxExp - curentExp) / maxExp) * 100); if (percentExp < 1) { percentExp = 1; } else { if (percentExp > 100) { percentExp = 100; } } _root.bottom_menu.expind.ind.gotoAndStop(percentExp); if (_root.this_is_survival eq 1) { _root.bottom_menu.expind.ind.gotoAndStop(100); } if (thereIsASelectedUnit eq 0 and severalUnitsSelected eq 0) { _root.bottom_menu.right_controlz.gotoAndStop(1); } if (severalUnitsSelected eq 1) { _root.bottom_menu.right_controlz.gotoAndStop(2); holdPositionSUm = 0; unitCountZZ = selectedUnitsArray.length; j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; holdPositionSUm += trgt.holdPositionMode; ++j; } if (holdPositionSUm eq 0) { _root.bottom_menu.right_controlz.selector.gotoAndStop(2); } else { if (holdPositionSUm eq unitCountZZ) { _root.bottom_menu.right_controlz.selector.gotoAndStop(3); } else { _root.bottom_menu.right_controlz.selector.gotoAndStop(1); } } } if (thereIsASelectedUnit != 0) { _root.bottom_menu.right_controlz.gotoAndStop(2); _root.bottom_menu.right_controlz.selector.gotoAndStop(thereIsASelectedUnit.holdPositionMode + 2); } _root.bottom_menu.right_controlz.unitSpawnerBTN_101.gotoAndStop(_root.unitAvailable_101 + 1); _root.bottom_menu.right_controlz.unitSpawnerBTN_102.gotoAndStop(_root.unitAvailable_102 + 1); _root.bottom_menu.right_controlz.unitSpawnerBTN_103.gotoAndStop(_root.unitAvailable_103 + 1); _root.bottom_menu.right_controlz.unitSpawnerBTN_104.gotoAndStop(_root.unitAvailable_104 + 1); } function orderFreeAttack() { if (thereIsASelectedUnit != 0) { thereIsASelectedUnit.holdPositionMode = 0; animation_onhold0(thereIsASelectedUnit._x, thereIsASelectedUnit._y, thereIsASelectedUnit); severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; return undefined; } if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; animation_onhold0(trgt._x, trgt._y, trgt); trgt.holdPositionMode = 0; ++j; } } thereIsASelectedUnit.iSselected = 0; severalUnitsSelected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } function orderHoldPosition() { if (thereIsASelectedUnit != 0) { trace(thereIsASelectedUnit.holdPositionMode); thereIsASelectedUnit.holdPositionMode = 1; animation_onhold1(thereIsASelectedUnit._x, thereIsASelectedUnit._y, thereIsASelectedUnit); thereIsASelectedUnit.slot._x = thereIsASelectedUnit._x; thereIsASelectedUnit.slot._y = thereIsASelectedUnit._y; severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; return undefined; } if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; trgt.holdPositionMode = 1; animation_onhold1(trgt._x, trgt._y, trgt); trgt.slot._x = trgt._x; trgt.slot._y = trgt._y; ++j; } } thereIsASelectedUnit.iSselected = 0; severalUnitsSelected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } function spellSlotsIntegrity() { if (_root.yiffISpaused != 1) { ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { --_root['spell_delay_timer_' + ji]; } ++ji; } } if (_root.upgradesMenu) { ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { _root['spell_delay_timer_' + ji] = 0; } ++ji; } } zu = 0; while (zu < 5) { slotCore = _root.bottom_menu['spellSlot_' + zu]; if (_root['spellSelectorLoad_' + zu] != 0) { slotCore.selected_spell = _root['spellSelectorLoad_' + zu]; trace(slotCore.selected_spell); _root['spellSelectorLoad_' + zu] = 0; } slotCore.gotoAndStop(slotCore.selected_spell); slotCore.spellIcon.gotoAndStop(2); slotCore.theButton._visible = true; slotCore.ind._visible = false; if (_root['spellAvailable_' + slotCore.selected_spell] eq 0) { slotCore.selected_spell = 3; } if (slotCore.selectoR.close_all_but_me eq 1) { slotCore.selectoR.close_all_but_me = 0; _root.bottom_menu.spellSlot_1.selectoR.gotoAndStop(1); _root.bottom_menu.spellSlot_2.selectoR.gotoAndStop(1); _root.bottom_menu.spellSlot_3.selectoR.gotoAndStop(1); _root.bottom_menu.spellSlot_4.selectoR.gotoAndStop(1); _root.bottom_menu['spellSlot_' + zu].selectoR.gotoAndStop(2); } ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { if (slotCore.selected_spell eq ji) { slotCore.spellIcon.gotoAndStop(1); slotCore.ind._visible = true; slotCore.theButton._visible = false; percent = Math.floor(100 * (1 - _root['spell_delay_timer_' + ji] / _root['spell_delay_' + ji])); if (percent < 1) { percent = 1; } else { if (percent > 99) { percent = 100; } } slotCore.ind.aaa.gotoAndStop(percent); } } spellselectorrr = slotCore.selectoR['spellSelector_' + ji]; spellselectorrr.gotoAndStop(_root['spellAvailable_' + ji] + 1); if (spellselectorrr.activated eq 1) { slotCore.selectoR.gotoAndStop(1); slotCore.selected_spell = ji; _root.spell_delay_timer_1 = _root.spell_delay_1; _root.spell_delay_timer_2 = _root.spell_delay_2; _root.spell_delay_timer_3 = _root.spell_delay_3; _root.spell_delay_timer_4 = _root.spell_delay_4; _root.spell_delay_timer_5 = _root.spell_delay_5; _root.spell_delay_timer_6 = _root.spell_delay_6; _root.spell_delay_timer_7 = _root.spell_delay_7; _root.spell_delay_timer_8 = _root.spell_delay_8; } ++ji; } ++zu; } } function mouseIntegrity() { if (random(30) eq 1) { Mouse.hide(); } _root.kursor._x = _root._xmouse; _root.kursor._y = _root._ymouse; if (_root.block_everything_victory eq 1) { _root.kursor.gotoAndStop(1); _root.kursor._visible = true; return undefined; } hitTest1 = _root.bottom_menu.right_controlz.hitZOne.hitTest(_root._xmouse, _root._ymouse, true); if (hitTest1 eq 'true') { _root.kursorCancel = 1; _root.kursor.gotoAndStop(1); return undefined; } if (_xmouse > 650 or _ymouse > 530) { _root.kursorCancel = 1; if (_root.spell_mode > 0 or thereIsASelectedUnit != 0 or severalUnitsSelected eq 1) { _root.kursor._visible = true; _root.kursor.gotoAndStop(4); return undefined; } } else { _root.kursor.gotoAndStop(1); _root.kursorCancel = 0; } if (_root.spell_mode eq 7) { if (!_root.yiff.deathRay_targeting) { _root.yiff.attachMovie('deathRay_targeting', 'deathRay_targeting', _root.spellCircles_depth); _root.yiff.deathRay_targeting._x = _root.yiff.necropolis._x + 20; _root.yiff.deathRay_targeting._y = _root.yiff.necropolis._y - 145; } else { rotation_face_point2(_root.yiff.deathRay_targeting, _root._xmouse, _root._ymouse); } _root.kursor._x = _root._xmouse; _root.kursor._y = _root._ymouse; return undefined; } else { removeMovieClip(_root.yiff.deathRay_targeting); } if (thereIsASelectedUnit != 0 or severalUnitsSelected eq 1) { _root.kursor.gotoAndStop(2); if (_root.mousoveredEnemy != 0) { _root.kursor.gotoAndStop(3); } } else { _root.kursor.gotoAndStop(1); } if (_root.spell_mode > 0) { _root.kursor._visible = false; } else { _root.kursor._visible = true; } if (_root.mouseOveredUndead != 0) { _root.kursor.gotoAndStop(1); } } function doPause() { if (_root.mainMenu) { removeMovieClip(_root.mainMenu); } if (_root.menuModeGameBlock eq 1 or _root.helpMenu or _root.mainMenu) { return undefined; } if (_root.yiffISpaused eq 1) { _root.yiffISpaused = 0; trgtlayer = _root.yiff.dead_layer; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip and trgtlayer[v2].thisisDead != 1) { trgtlayer[v2].play(); trgtlayer[v2].aaa.play(); trgtlayer[v2].aaa.aaa2.play(); trgtlayer[v2].bbb.play(); trgtlayer[v2].bbb.bbb2.bbb3.play(); } } _root.yiff.gravity_nuke.play(); _root.yiff.gravity_nuke.aaa.play(); _root.yiff.gravity_nuke.bbb.play(); _root.yiff.gravity_nuke.ccc.play(); _root.yiff.gravity_nuke.ddd.ddd.play(); if (_root.yiff.necropolis.ball._currentframe > 1) { _root.yiff.necropolis.ball.play(); } _root.yiff.necropolis.ball.ggg.play(); _root.yiff.necropolis.ball.ggg.bbb.ccc.play(); unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; trgt.stun_anim.play(); trgt.walk_anim.play(); if (trgt.att_anim._currentframe > 1) { trgt.att_anim.play(); trgt.att_anim.aaa.play(); } ++i; } trgtlayer = _root.yiff.shooting_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { trgtlayer[v2].play(); trgtlayer[v2].aaa.play(); trgtlayer[v2].aaa.aaa2.play(); trgtlayer[v2].aaa.aaa2.bbb.play(); trgtlayer[v2].bbb.play(); trgtlayer[v2].ccc.play(); trgtlayer[v2].bbb.bbb2.bbb3.play(); } } trgtlayer = _root.yiff.projectile_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { trgtlayer[v2].play(); trgtlayer[v2].aaa.play(); trgtlayer[v2].aaa.aaa2.play(); trgtlayer[v2].aaa.aaa2.bbb.play(); trgtlayer[v2].aaa.aaa2.bbb.ccc.play(); trgtlayer[v2].bbb.play(); trgtlayer[v2].aaa.bbb.play(); } } trgtlayer = _root.yiff.tactical_layer2; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } trgtlayer = _root.yiff.tactical_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } } else { _root.yiffISpaused = 1; visualizeTactics(); trgtlayer = _root.yiff.dead_layer; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip and trgtlayer[v2].thisisDead != 1) { trgtlayer[v2].stop(); trgtlayer[v2].aaa.stop(); trgtlayer[v2].aaa.aaa2.stop(); trgtlayer[v2].bbb.stop(); trgtlayer[v2].bbb.bbb2.bbb3.stop(); } } _root.yiff.gravity_nuke.stop(); _root.yiff.gravity_nuke.aaa.stop(); _root.yiff.gravity_nuke.bbb.stop(); _root.yiff.gravity_nuke.ccc.stop(); _root.yiff.gravity_nuke.ddd.ddd.stop(); if (_root.yiff.necropolis.ball._currentframe > 1) { _root.yiff.necropolis.ball.stop(); } _root.yiff.necropolis.ball.ggg.stop(); _root.yiff.necropolis.ball.ggg.bbb.ccc.stop(); unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; trgt.stun_anim.stop(); trgt.walk_anim.stop(); if (trgt.att_anim._currentframe > 1) { trgt.att_anim.stop(); trgt.att_anim.aaa.stop(); } ++i; } trgtlayer = _root.yiff.shooting_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { trgtlayer[v2].stop(); trgtlayer[v2].aaa.stop(); trgtlayer[v2].aaa.aaa2.stop(); trgtlayer[v2].aaa.aaa2.bbb.stop(); trgtlayer[v2].bbb.stop(); trgtlayer[v2].bbb.bbb2.bbb3.stop(); trgtlayer[v2].ccc.stop(); } } trgtlayer = _root.yiff.projectile_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { trgtlayer[v2].stop(); trgtlayer[v2].aaa.stop(); trgtlayer[v2].aaa.aaa2.stop(); trgtlayer[v2].aaa.aaa2.bbb.stop(); trgtlayer[v2].aaa.aaa2.bbb.ccc.stop(); trgtlayer[v2].bbb.stop(); trgtlayer[v2].aaa.bbb.stop(); } } } } function visualizeTactics() { unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('green_circle', 'green_circle' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['green_circle' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; if (trgt.holdPositionMode eq 1) { iyiff = _root.yiff.tactical_layer2.getNextHighestDepth(); _root.yiff.tactical_layer2.attachMovie('holdPositionSign', 'holdPositionSign' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer2['holdPositionSign' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; } if (trgt.forced_destination_x eq 'none' and trgt.targeted_enemy eq 'none') { distdata = CALC_Dist_Xv_Yv(trgt.slot._x, trgt.slot._y, trgt._x, trgt._y); distance_to_dest = distdata[0]; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('green_line', 'green_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['green_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._width = distance_to_dest; rotation_face_point2(trgt2, trgt.slot._x, trgt.slot._y); trgt2._rotation += 180; } else { if (trgt.forced_destination_x != 'none') { distdata = CALC_Dist_Xv_Yv(trgt.forced_destination_x, trgt.forced_destination_y, trgt._x, trgt._y); distance_to_dest = distdata[0]; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('green_line', 'green_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['green_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._width = distance_to_dest; rotation_face_point2(trgt2, trgt.forced_destination_x, trgt.forced_destination_y); trgt2._rotation += 180; } else { if (trgt.targeted_enemy != 'none') { distdata = CALC_Dist_Xv_Yv(trgt.targeted_enemy._x, trgt.targeted_enemy._y, trgt._x, trgt._y); distance_to_dest = distdata[0]; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('green_line', 'green_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['green_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._width = distance_to_dest; rotation_face_point2(trgt2, trgt.targeted_enemy._x, trgt.targeted_enemy._y); trgt2._rotation += 180; if (trgt.holdPositionMode eq 1) { if (trgt.id eq 101 or trgt.id eq 103) { removeMovieClip(trgt2); } } } } } ++j; } unitCountZZ = ARR_lightUnits.length; j = 0; while (j < unitCountZZ) { trgt = ARR_lightUnits[j].linktounit; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('red_circle', 'red_circle' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['red_circle' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; if (trgt.targeted_enemy != 'none') { distdata = CALC_Dist_Xv_Yv(trgt.targeted_enemy._x, trgt.targeted_enemy._y, trgt._x, trgt._y); distance_to_dest = distdata[0]; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('red_line', 'red_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['red_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._width = distance_to_dest; rotation_face_point2(trgt2, trgt.targeted_enemy._x, trgt.targeted_enemy._y); trgt2._rotation += 180; } else { iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('red_line', 'red_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['red_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; rotation_toFace_movement(trgt2, trgt.xspeed, trgt.yspeed); trgt2._rotation += 180; } ++j; } } function regenerateTacticalData() { trgtlayer = _root.yiff.tactical_layer2; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } trgtlayer = _root.yiff.tactical_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } visualizeTactics(); } function spawnUpgradesMenu() { _root.attachMovie('menuUpgrades', 'upgradesMenu', _root.upgradesMunu_depth); _root.upgradesMenu._x = 398; _root.upgradesMenu._y = 267; if (_root.skill_points > 0) { _root.upgradesMenu.gotoAndStop(2); } } function spawnUpgradesMenu2() { _root.attachMovie('menuUpgrades2', 'upgradesMenu', _root.upgradesMunu_depth); _root.upgradesMenu._x = 398; _root.upgradesMenu._y = 267; if (_root.skill_points > 0) { _root.upgradesMenu.gotoAndStop(2); } } function spawnFInalVictory() { if (_root.this_is_survival eq 1) { _root.attachMovie('skirmishCompleted', 'upgradesMenu', _root.upgradesMunu_depth); } else { _root.attachMovie('campaignCompleted', 'upgradesMenu', _root.upgradesMunu_depth); trace('deleting saves'); saveslot000 = SharedObject.getLocal('necroDef_saves'); vl1 = this.saveslot000.data; vl1.save_exists = 0; } _root.upgradesMenu._x = 398; _root.upgradesMenu._y = 267; } function upgradesMenuIntegrity() { if (_root.spell_skill_2 > 2 and _root.currentLevel > 7) { _root.upgradesMenu.spellUpgrader_8.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_8.gotoAndStop(1); if (_root.spell_skill_8 > 0) { _root.skill_points += _root.spell_skill_8; _root.spell_skill_8 = 0; } } if (_root.spell_skill_8 > 1 and _root.currentLevel > 14) { _root.upgradesMenu.spellUpgrader_4.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_4.gotoAndStop(1); if (_root.spell_skill_4 > 0) { _root.skill_points += _root.spell_skill_4; _root.spell_skill_4 = 0; } } if (_root.spell_skill_1 > 1 and _root.currentLevel > 14) { _root.upgradesMenu.spellUpgrader_7.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_7.gotoAndStop(1); if (_root.spell_skill_7 > 0) { _root.skill_points += _root.spell_skill_7; _root.spell_skill_7 = 0; } } if (_root.spell_skill_7 > 1 and _root.currentLevel > 19) { _root.upgradesMenu.spellUpgrader_6.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_6.gotoAndStop(1); if (_root.spell_skill_6 > 0) { _root.skill_points += _root.spell_skill_6; _root.spell_skill_6 = 0; } } if (_root.currentLevel > 7) { _root.upgradesMenu.spellUpgrader_5.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_5.gotoAndStop(1); } if (_root.unit_skill_101 > 2) { _root.upgradesMenu.unitUpgrader_102.gotoAndStop(2); } else { _root.upgradesMenu.unitUpgrader_102.gotoAndStop(1); if (_root.unit_skill_102 > 0) { _root.skill_points += _root.unit_skill_102; _root.unit_skill_102 = 0; } } if (_root.unit_skill_102 > 2 and _root.currentLevel > 13) { _root.upgradesMenu.unitUpgrader_103.gotoAndStop(2); } else { _root.upgradesMenu.unitUpgrader_103.gotoAndStop(1); if (_root.unit_skill_103 > 0) { _root.skill_points += _root.unit_skill_103; _root.unit_skill_103 = 0; } } if (_root.unit_skill_103 > 2 and _root.currentLevel > 14) { _root.upgradesMenu.unitUpgrader_104.gotoAndStop(2); } else { _root.upgradesMenu.unitUpgrader_104.gotoAndStop(1); if (_root.unit_skill_104 > 0) { _root.skill_points += _root.unit_skill_104; _root.unit_skill_104 = 0; } } i = 1; while (i < 5) { if (_root['unit_skill_' + (i + 100)] > 0) { _root['unitAvailable_' + (i + 100)] = 1; } else { _root['unitAvailable_' + (i + 100)] = 0; } ++i; } i = 0; while (i < 9) { if (_root['spell_skill_' + i] > 0) { _root['spellAvailable_' + i] = 1; } else { _root['spellAvailable_' + i] = 0; } ++i; } if (!_root.upgradesMenu) { return undefined; } i = 0; while (i < 9) { _root['hiT_dSpl_' + i] = _root.upgradesMenu['hitzone_Spell_' + i].hitTest(_root._xmouse, _root._ymouse, true); ++i; } i = 0; while (i < 5) { _root['hT_dUnt_10' + i] = _root.upgradesMenu['hitzone_Unit_10' + i].hitTest(_root._xmouse, _root._ymouse, true); ++i; } if (hiT_dSpl_1 != true and hiT_dSpl_2 != true and hiT_dSpl_3 != true and hiT_dSpl_4 != true and hiT_dSpl_5 != true and hiT_dSpl_6 != true and hiT_dSpl_7 != true and hiT_dSpl_8 != true and hiT_dSpl_9 != true and hT_dUnt_101 != true and hT_dUnt_102 != true and hT_dUnt_103 != true and hT_dUnt_104 != true) { _root.upgradesMenu.descriptor.gotoAndStop(1); } if (hiT_dSpl_1 eq true) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(2); trgt.upgrade_ind.show_upgrade = _root.spell_skill_1 + '/5'; trgt.show_dmg = _root.fireball_dmgMin + '-' + _root.fireball_dmgMax; trgt.show_stun = Math.floor((_root.fireball_stunTime / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_1 / 30) * 10) / 10 + 's'; if (_root.spell_skill_1 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_delay = 'n/a'; } } if (hiT_dSpl_2 eq true) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(3); trgt.upgrade_ind.show_upgrade = _root.spell_skill_2 + '/5'; trgt.show_poison = Math.floor((_root.poisonBlast_POISON / 30) * 10) / 10 + 's'; trgt.show_dmg = _root.poisonBlast_dmgMin + '-' + _root.poisonBlast_dmgMax; trgt.show_stun = Math.floor((_root.poisonBlast_stunTime / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_2 / 30) * 10) / 10 + 's'; if (_root.spell_skill_2 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_delay = 'n/a'; trgt.show_poison = 'n/a'; } } if (hiT_dSpl_3 eq true) { trgt = _root.upgradesMenu.descriptor; if (trgt._currentframe != 4) { trace('555' + random(555)); trgt.gotoAndStop(4); } trgt.upgrade_ind.show_upgrade = _root.spell_skill_3 + '/5'; trgt.show_dmg = 'none'; trgt.show_stun = Math.floor((_root.shockwaveStunTime / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_3 / 30) * 10) / 10 + 's'; } if (hiT_dSpl_4 eq true) { if (_root.spell_skill_8 > 1 and _root.currentLevel > 14) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(5); trgt.upgrade_ind.show_upgrade = _root.spell_skill_4 + '/5'; trgt.show_delay = Math.floor((_root.spell_delay_4 / 30) * 10) / 10 + 's'; trgt.show_duration = Math.floor((_root.madness_duration / 30) * 10) / 10 + 's'; if (_root.spell_skill_3 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_duration = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(14); } } if (hiT_dSpl_5 eq true) { if (_root.currentLevel > 7) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(6); trgt.upgrade_ind.show_upgrade = _root.spell_skill_5 + '/5'; trgt.show_duration = Math.floor((_root.healingDuration / 30) * 10) / 10 + 's'; trgt.show_regen = Math.floor(_root.healingAmmount * 30 * 10) / 10 + '/s'; trgt.show_delay = Math.floor((_root.spell_delay_5 / 30) * 10) / 10 + 's'; if (_root.spell_skill_5 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_duration = 'n/a'; trgt.show_regen = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(15); } } if (hiT_dSpl_6 eq true) { if (_root.currentLevel > 19 and _root.spell_skill_7 > 1) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(7); trgt.upgrade_ind.show_upgrade = _root.spell_skill_6 + '/5'; trgt.show_dmg = _root.gravityBlast_min_dmg + '-' + _root.gravityBlast_max_dmg; trgt.show_stun = '2.6s'; trgt.show_delay = Math.floor((_root.spell_delay_6 / 30) * 10) / 10 + 's'; if (_root.spell_skill_6 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(16); } } if (hiT_dSpl_7 eq true) { if (_root.spell_skill_1 > 1 and _root.currentLevel > 14) { trgt = _root.upgradesMenu.descriptor; if (trgt._currentframe != 8) { trgt.gotoAndStop(8); } trgt.upgrade_ind.show_upgrade = _root.spell_skill_7 + '/5'; trgt.show_dmg = _root.deathRayDMG_min + '-' + _root.deathRayDMG_max; trgt.show_stun = Math.floor((_root.deathRay_STUN / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_7 / 30) * 10) / 10 + 's'; if (_root.spell_skill_7 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; if (trgt._currentframe != 17) { trgt.gotoAndStop(17); } } } if (hiT_dSpl_8 eq true) { if (_root.spell_skill_2 > 2 and _root.currentLevel > 7) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(9); trgt.upgrade_ind.show_upgrade = _root.spell_skill_8 + '/5'; trgt.show_effect = (1 - _root.curseSpellEffect) * 100 + '%'; trgt.show_duration = Math.floor((_root.curseSpellTime / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_8 / 30) * 10) / 10 + 's'; if (_root.spell_skill_8 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_effect = 'n/a'; trgt.show_duration = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(18); } } if (hT_dUnt_101 eq true) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(31); trgt.upgrade_ind.show_upgrade = _root.unit_skill_101 + '/5'; trgt.show_price = unit_price_101 + '$'; trgt.show_hp = unit_hp_101; trgt.show_dmg = unit_dmg_min_101 + '-' + unit_dmg_max_101; trgt.show_stun = 'none'; trgt.show_stunRes = unit_stunResistance_101 + '%'; trgt.show_intRes = unit_interaptionResistance_101 + '%'; if (_root.unit_skill_101 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_price = 'n/a'; trgt.show_hp = 'n/a'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_stunRes = 'n/a'; trgt.show_intRes = 'n/a'; } } if (hT_dUnt_102 eq true) { if (_root.unit_skill_101 > 2) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(32); trgt.upgrade_ind.show_upgrade = _root.unit_skill_102 + '/5'; trgt.show_price = unit_price_102 + '$'; trgt.show_hp = unit_hp_102; trgt.show_dmg = unit_dmg_min_102 + '-' + unit_dmg_max_102; trgt.show_stun = 'none'; trgt.show_stunRes = unit_stunResistance_102 + '%'; trgt.show_intRes = unit_interaptionResistance_102 + '%'; if (_root.unit_skill_102 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_price = 'n/a'; trgt.show_hp = 'n/a'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_stunRes = 'n/a'; trgt.show_intRes = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(42); } } if (hT_dUnt_103 eq true) { if (_root.unit_skill_102 > 2 and _root.currentLevel > 13) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(33); trgt.upgrade_ind.show_upgrade = _root.unit_skill_103 + '/5'; trgt.show_price = unit_price_103 + '$'; trgt.show_hp = unit_hp_103; trgt.show_dmg = unit_dmg_min_103 + '-' + unit_dmg_max_103; trgt.show_stun = Math.floor((_root.DK_att360_stun / 30) * 10) / 10 + 's'; trgt.show_stunRes = unit_stunResistance_103 + '%'; trgt.show_intRes = unit_interaptionResistance_103 + '%'; if (_root.unit_skill_103 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_price = 'n/a'; trgt.show_hp = 'n/a'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_stunRes = 'n/a'; trgt.show_intRes = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; if (trgt._currentframe != 43) { trgt.gotoAndStop(43); } } } if (hT_dUnt_104 eq true) { if (_root.unit_skill_103 > 2) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(34); trgt.upgrade_ind.show_upgrade = _root.unit_skill_104 + '/5'; trgt.show_price = unit_price_104 + '$'; trgt.show_hp = unit_hp_104; trgt.show_dmg = unit_dmg_min_104 + '-' + unit_dmg_max_104; trgt.show_stun = '1s'; trgt.show_stunRes = unit_stunResistance_104 + '%'; trgt.show_intRes = unit_stunResistance_104 + '%'; if (_root.unit_skill_104 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_price = 'n/a'; trgt.show_hp = 'n/a'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_stunRes = 'n/a'; trgt.show_intRes = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(44); } } saveslot000 = SharedObject.getLocal('necroDef_saves'); svloc = this.saveslot000.data; _root.upgradesMenu.descriptor.unit201c.showvar = svloc.kills201; _root.upgradesMenu.descriptor.unit202c.showvar = svloc.kills202; _root.upgradesMenu.descriptor.unit203c.showvar = svloc.kills203; _root.upgradesMenu.descriptor.unit204c.showvar = svloc.kills204; _root.upgradesMenu.descriptor.unit205c.showvar = svloc.kills205; _root.upgradesMenu.descriptor.unit206c.showvar = svloc.kills206; _root.upgradesMenu.descriptor.unit207c.showvar = svloc.kills207; _root.upgradesMenu.descriptor.unit208c.showvar = svloc.kills208; _root.upgradesMenu.descriptor.unit209c.showvar = svloc.kills209; _root.upgradesMenu.descriptor.unit210c.showvar = svloc.kills210; _root.upgradesMenu.descriptor.unit211c.showvar = svloc.kills211; _root.upgradesMenu.descriptor.cash_saved.showvar = svloc.cashSaved; _root.upgradesMenu.descriptor.score.showvar = svloc.kills201 * 11 + svloc.kills202 * 20 + svloc.kills203 * 33 + svloc.kills204 * 10 + svloc.kills205 * 50 + svloc.kills206 * 50 + svloc.kills207 * 1000 + svloc.kills208 * 100 + svloc.kills209 * 111 + svloc.kills210 * 12345 + svloc.kills211 * 234 + svloc.cashSaved * 20 + _root.current_wave * 10000; if (svloc.kills202 > 0) { _root.upgradesMenu.descriptor.unit202.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit202.gotoAndStop(1); } if (svloc.kills203 > 0) { _root.upgradesMenu.descriptor.unit203.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit203.gotoAndStop(1); } if (svloc.kills204 > 0) { _root.upgradesMenu.descriptor.unit204.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit204.gotoAndStop(1); } if (svloc.kills205 > 0) { _root.upgradesMenu.descriptor.unit205.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit205.gotoAndStop(1); } if (svloc.kills206 > 0) { _root.upgradesMenu.descriptor.unit206.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit206.gotoAndStop(1); } if (svloc.kills207 > 0) { _root.upgradesMenu.descriptor.unit207.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit207.gotoAndStop(1); } if (svloc.kills208 > 0) { _root.upgradesMenu.descriptor.unit208.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit208.gotoAndStop(1); } if (svloc.kills209 > 0) { _root.upgradesMenu.descriptor.unit209.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit209.gotoAndStop(1); } if (svloc.kills210 > 0) { _root.upgradesMenu.descriptor.unit210.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit210.gotoAndStop(1); } if (svloc.kills211 > 0) { _root.upgradesMenu.descriptor.unit211.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit211.gotoAndStop(1); } } function BTN_startDay() { removeMovieClip(_root.victory); trgtlayer = _root.yiff.dead_layer; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } _root.menuModeGameBlock = 0; doPause(); _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; if (_root.current_wave > 9 and _root.current_wave < 18) { _root.Spawn_units(106); } else { if (_root.current_wave > 17) { _root.Spawn_units(107); } } removeMovieClip(_root.upgradesMenu); } function spawnDefeatMenu() { if (_root.this_is_survival eq 1) { _root.attachMovie('defeatMenu2', 'defeatMenu', _root.victory_depth); } else { _root.attachMovie('defeatMenu', 'defeatMenu', _root.victory_depth); } _root.defeatMenu._x = 400; _root.defeatMenu._y = 250; } function spawnHelpMenu() { _root.attachMovie('helpMenu', 'helpMenu', _root.helpMenu_depth); _root.helpMenu._x = 376; _root.helpMenu._y = 297; } function spawnMainMenu() { _root.attachMovie('mainMenu', 'mainMenu', _root.helpMenu_depth); _root.mainMenu._x = 376; _root.mainMenu._y = 297; } function removeMainMenu() { removeMovieClip(_root.mainMenu); if (_root.yiffISpaused eq 1) { doPause(); } } function SRV_upgrades_close() { removeMovieClip(_root.upgradesMenu); _root.menuModeGameBlock = 0; doPause(); _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; spawnHelpMenu(); } function spellslotsAutoSelection() { slotCore1 = _root.bottom_menu.spellSlot_1; slotCore2 = _root.bottom_menu.spellSlot_2; slotCore3 = _root.bottom_menu.spellSlot_3; slotCore4 = _root.bottom_menu.spellSlot_4; if (_root.spell_skill_6 > 0) { slotCore1.selected_spell = 6; } else { if (_root.spell_skill_7 > 0) { slotCore1.selected_spell = 7; } else { if (_root.spell_skill_4 > 0) { slotCore1.selected_spell = 4; } else { if (_root.spell_skill_8 > 0) { slotCore1.selected_spell = 8; } else { if (_root.spell_skill_1 > 0) { slotCore1.selected_spell = 1; } else { if (_root.spell_skill_2 > 0) { slotCore1.selected_spell = 2; } } } } } } kl = 0; while (kl < 2) { if (_root.spell_skill_6 > 0) { if (slotCore1.selected_spell != 6 and slotCore2.selected_spell != 6 and slotCore3.selected_spell != 6 and slotCore4.selected_spell != 6) { slotCore2.selected_spell = 6; break; } } if (_root.spell_skill_7 > 0) { if (slotCore1.selected_spell != 7 and slotCore2.selected_spell != 7 and slotCore3.selected_spell != 7 and slotCore4.selected_spell != 7) { slotCore2.selected_spell = 7; break; } } if (_root.spell_skill_4 > 0) { if (slotCore1.selected_spell != 4 and slotCore2.selected_spell != 4 and slotCore3.selected_spell != 4 and slotCore4.selected_spell != 4) { slotCore2.selected_spell = 4; break; } } if (_root.spell_skill_8 > 0) { if (slotCore1.selected_spell != 8 and slotCore2.selected_spell != 8 and slotCore3.selected_spell != 8 and slotCore4.selected_spell != 8) { slotCore2.selected_spell = 8; break; } } if (_root.spell_skill_1 > 0) { if (slotCore1.selected_spell != 1 and slotCore2.selected_spell != 1 and slotCore3.selected_spell != 1 and slotCore4.selected_spell != 1) { slotCore2.selected_spell = 1; break; } } if (_root.spell_skill_2 > 0) { if (slotCore1.selected_spell != 2 and slotCore2.selected_spell != 2 and slotCore3.selected_spell != 2 and slotCore4.selected_spell != 2) { slotCore2.selected_spell = 2; break; } } break; ++kl; } kl = 0; while (kl < 2) { if (_root.spell_skill_6 > 0) { if (slotCore1.selected_spell != 6 and slotCore2.selected_spell != 6 and slotCore3.selected_spell != 6 and slotCore4.selected_spell != 6) { slotCore3.selected_spell = 6; break; } } if (_root.spell_skill_7 > 0) { if (slotCore1.selected_spell != 7 and slotCore2.selected_spell != 7 and slotCore3.selected_spell != 7 and slotCore4.selected_spell != 7) { slotCore3.selected_spell = 7; break; } } if (_root.spell_skill_4 > 0) { if (slotCore1.selected_spell != 4 and slotCore2.selected_spell != 4 and slotCore3.selected_spell != 4 and slotCore4.selected_spell != 4) { slotCore3.selected_spell = 4; break; } } if (_root.spell_skill_8 > 0) { if (slotCore1.selected_spell != 8 and slotCore2.selected_spell != 8 and slotCore3.selected_spell != 8 and slotCore4.selected_spell != 8) { slotCore3.selected_spell = 8; break; } } if (_root.spell_skill_1 > 0) { if (slotCore1.selected_spell != 1 and slotCore2.selected_spell != 1 and slotCore3.selected_spell != 1 and slotCore4.selected_spell != 1) { slotCore3.selected_spell = 1; break; } } if (_root.spell_skill_2 > 0) { if (slotCore1.selected_spell != 2 and slotCore2.selected_spell != 2 and slotCore3.selected_spell != 2 and slotCore4.selected_spell != 2) { slotCore3.selected_spell = 2; break; } } break; ++kl; } kl = 0; while (kl < 2) { if (_root.spell_skill_6 > 0) { if (slotCore1.selected_spell != 6 and slotCore2.selected_spell != 6 and slotCore3.selected_spell != 6 and slotCore4.selected_spell != 6) { slotCore4.selected_spell = 6; break; } } if (_root.spell_skill_7 > 0) { if (slotCore1.selected_spell != 7 and slotCore2.selected_spell != 7 and slotCore3.selected_spell != 7 and slotCore4.selected_spell != 7) { slotCore4.selected_spell = 7; break; } } if (_root.spell_skill_4 > 0) { if (slotCore1.selected_spell != 4 and slotCore2.selected_spell != 4 and slotCore3.selected_spell != 4 and slotCore4.selected_spell != 4) { slotCore4.selected_spell = 4; break; } } if (_root.spell_skill_8 > 0) { if (slotCore1.selected_spell != 8 and slotCore2.selected_spell != 8 and slotCore3.selected_spell != 8 and slotCore4.selected_spell != 8) { slotCore4.selected_spell = 8; break; } } if (_root.spell_skill_1 > 0) { if (slotCore1.selected_spell != 1 and slotCore2.selected_spell != 1 and slotCore3.selected_spell != 1 and slotCore4.selected_spell != 1) { slotCore4.selected_spell = 1; break; } } if (_root.spell_skill_2 > 0) { if (slotCore1.selected_spell != 2 and slotCore2.selected_spell != 2 and slotCore3.selected_spell != 2 and slotCore4.selected_spell != 2) { slotCore4.selected_spell = 2; break; } } break; ++kl; } } function leveling() { if (_root.currentLevel < 5) { _root.spawnLimit = 5; } else { if (_root.currentLevel < 14) { _root.spawnLimit = 8; } else { _root.spawnLimit = 10; } } i = 1; while (i < 55) { if (_root.currentLevel eq i and _root.exp_ > _root['lvlExp_' + i]) { ++_root.currentLevel; ++_root.skill_points; _root.bottom_menu.expind.lvlupAnim.play(); } ++i; } } function spellUpgradesIntegrity() { _root.fireball_dmgMax = 110 + _root.spell_skill_1 * 10; _root.fireball_dmgMin = 70 + _root.spell_skill_1 * 10; _root.fireball_stunTime = 30 + _root.spell_skill_1 * 10; _root.spell_delay_1 = 600 - _root.spell_skill_1 * 30; _root.poisonBlast_POISON = 70 + _root.spell_skill_2 * 30; _root.poisonBlast_dmgMin = 10 + _root.spell_skill_2 * 10; _root.poisonBlast_dmgMax = 30 + _root.spell_skill_2 * 10; _root.poisonBlast_stunTime = 30 + _root.spell_skill_2 * 10; _root.spell_delay_2 = 330 - _root.spell_skill_2 * 30; _root.spell_delay_5 = 30 * (20 - _root.spell_skill_5); _root.healingDuration = 30 * (9 + _root.spell_skill_5); _root.healingAmmount = 0.27 + _root.spell_skill_5 * 0.03; _root.spell_delay_3 = 30 * (3 + 1.5 * _root.spell_skill_3); _root.shockwaveStunTime = Math.floor(30 * (0.5 + _root.spell_skill_3 * 1.5)); _root.spell_delay_8 = 30 * (20 - 1.5 * _root.spell_skill_8); _root.curseSpellEffect = 0.6 - 0.05 * _root.spell_skill_8; _root.curseSpellTime = 30 * (5 + 2 * _root.spell_skill_8); _root.spell_delay_4 = 30 * (40 - 2 * _root.spell_skill_4); _root.madness_duration = 30 * (15 + 5 * _root.spell_skill_4); _root.deathRay_STUN = Math.floor(30 * (0.5 + _root.spell_skill_7)); _root.deathRayDMG_min = 60 + _root.spell_skill_7 * 3; _root.deathRayDMG_max = 120 + _root.spell_skill_7 * 10; _root.spell_delay_7 = 30 * (17 - _root.spell_skill_7); _root.spell_delay_6 = 30 * (50 - 3 * _root.spell_skill_6); _root.gravityBlast_max_dmg = 450 + 50 * _root.spell_skill_6; _root.gravityBlast_min_dmg = 290 + 10 * _root.spell_skill_6; unit_price_101 = 90 + _root.unit_skill_101 * 10; unit_hp_101 = 240 + _root.unit_skill_101 * 10; unit_dmg_min_101 = 13 + _root.unit_skill_101 * 2; unit_dmg_max_101 = 27 + _root.unit_skill_101 * 3; unit_stunResistance_101 = 17 + _root.unit_skill_101 * 3; unit_price_102 = 130 + _root.unit_skill_102 * 10; unit_hp_102 = 80 + _root.unit_skill_102 * 20; unit_dmg_min_102 = 17 + _root.unit_skill_102 * 2; unit_dmg_max_102 = 26 + _root.unit_skill_102 * 4; unit_interaptionResistance_102 = 30 + _root.unit_skill_102 * 10; unit_stunResistance_102 = 13 + _root.unit_skill_102 * 7; unit_price_103 = 180 + _root.unit_skill_103 * 20; unit_hp_103 = 900 + _root.unit_skill_103 * 100; unit_dmg_min_103 = 18 + _root.unit_skill_103 * 3; unit_dmg_max_103 = 46 + _root.unit_skill_103 * 4; unit_interaptionResistance_103 = 70; unit_stunResistance_103 = 60; _root.DK_att360_stun = 30 + _root.unit_skill_103 * 10; unit_price_104 = 200 + _root.unit_skill_104 * 20; unit_hp_104 = 140 + _root.unit_skill_104 * 10; unit_dmg_min_104 = 13 + _root.unit_skill_104 * 2; unit_dmg_max_104 = 26 + _root.unit_skill_104 * 4; } function SRV_saveANDload(dowhat) { if (fuckedupeverything eq 1) { return undefined; } saveslot000 = SharedObject.getLocal('necroDef_SRVsaves'); if (dowhat eq 'save') { trace('saving'); vl1 = this.saveslot000.data; vl1.save_exists = 1; vl2 = _root; } else { vl2 = this.saveslot000.data; vl1 = _root; } vl1.skill_points = vl2.skill_points; vl1.spell_skill_1 = vl2.spell_skill_1; vl1.spell_skill_2 = vl2.spell_skill_2; vl1.spell_skill_3 = vl2.spell_skill_3; vl1.spell_skill_4 = vl2.spell_skill_4; vl1.spell_skill_5 = vl2.spell_skill_5; vl1.spell_skill_6 = vl2.spell_skill_6; vl1.spell_skill_7 = vl2.spell_skill_7; vl1.spell_skill_8 = vl2.spell_skill_8; vl1.unit_skill_101 = vl2.unit_skill_101; vl1.unit_skill_102 = vl2.unit_skill_102; vl1.unit_skill_103 = vl2.unit_skill_103; vl1.unit_skill_104 = vl2.unit_skill_104; } function saveANDload(dowhat) { if (fuckedupeverything eq 1) { return undefined; } saveslot000 = SharedObject.getLocal('necroDef_saves'); if (dowhat eq 'save') { vl1 = this.saveslot000.data; vl1.save_exists = 1; vl2 = _root; } else { vl2 = this.saveslot000.data; vl1 = _root; } vl1.skill_points = vl2.skill_points; vl1.currentLevel = vl2.currentLevel; vl1.current_wave = vl2.current_wave; vl1.exp_ = vl2.exp_; vl1.spell_skill_1 = vl2.spell_skill_1; vl1.spell_skill_2 = vl2.spell_skill_2; vl1.spell_skill_3 = vl2.spell_skill_3; vl1.spell_skill_4 = vl2.spell_skill_4; vl1.spell_skill_5 = vl2.spell_skill_5; vl1.spell_skill_6 = vl2.spell_skill_6; vl1.spell_skill_7 = vl2.spell_skill_7; vl1.spell_skill_8 = vl2.spell_skill_8; vl1.unit_skill_101 = vl2.unit_skill_101; vl1.unit_skill_102 = vl2.unit_skill_102; vl1.unit_skill_103 = vl2.unit_skill_103; vl1.unit_skill_104 = vl2.unit_skill_104; if (dowhat eq 'save') { vl1.spellslotSave1 = _root.bottom_menu.spellSlot_1.selected_spell; vl1.spellslotSave2 = _root.bottom_menu.spellSlot_2.selected_spell; vl1.spellslotSave3 = _root.bottom_menu.spellSlot_3.selected_spell; vl1.spellslotSave4 = _root.bottom_menu.spellSlot_4.selected_spell; } else { _root.spellSelectorLoad_1 = vl2.spellslotSave1; _root.spellSelectorLoad_2 = vl2.spellslotSave2; _root.spellSelectorLoad_3 = vl2.spellslotSave3; _root.spellSelectorLoad_4 = vl2.spellslotSave4; } } function saveQuickSPells() { if (_root.menuModeGameBlock eq 1) { return undefined; } saveslot000 = SharedObject.getLocal('necroDef_saves'); vl1 = this.saveslot000.data; vl2 = _root; if (_root.bottom_menu.spellSlot_1.selected_spell != 3) { vl1.spellslotSave1 = _root.bottom_menu.spellSlot_1.selected_spell; } if (_root.bottom_menu.spellSlot_2.selected_spell != 3) { vl1.spellslotSave2 = _root.bottom_menu.spellSlot_2.selected_spell; } if (_root.bottom_menu.spellSlot_3.selected_spell != 3) { vl1.spellslotSave3 = _root.bottom_menu.spellSlot_3.selected_spell; } if (_root.bottom_menu.spellSlot_4.selected_spell != 3) { vl1.spellslotSave4 = _root.bottom_menu.spellSlot_4.selected_spell; } } stop(); _root.this_is_survival = 0; _root.combat_isMuted = 0; _root.blackness_depth = 999999; _root.kursor_depth = 200; _root.helpMenu_depth = 190; _root.freetimeCounter_depth = 180; _root.upgradesMunu_depth = 170; _root.victory_depth = 165; _root.bottommenu_depth = 160; _root.uppermenu_depth = 150; _root.yiff_depth = 100; _root.survival_timeLimit = 350; _root.selection_depth = 3000; _root.hpshow_layer_depth = 1750; _root.leaftop_depth = 1650; _root.gravnuke_depth = 1610; _root.shooting_layer_depth = 1600; _root.necropolis_depth = 1550; _root.unit_slots_depth = 1500; _root.units_depth = 50; _root.spellCircles_depth = 20; _root.dead_depth = 10; _root.background_depth = 1; _root.spellAvailable_1 = 1; _root.spellAvailable_2 = 1; _root.spellAvailable_3 = 1; _root.spellAvailable_4 = 1; _root.spellAvailable_5 = 1; _root.spellAvailable_6 = 1; _root.spellAvailable_7 = 1; _root.spellAvailable_8 = 1; _root.spell_delay_4 = 30; _root.spell_delay_6 = 30; _root.spell_delay_7 = 30; _root.unitSpawn_delay_101 = 15; _root.unitSpawn_delay_102 = 30; _root.unitSpawn_delay_103 = 150; _root.unitSpawn_delay_104 = 300; _root.castleHitPoints = 1000; _root.castleDmg = 0; _root.regeneration_rate = 0.1; _root.units_max_count = 100; _root.unit_slots_max_count = 50; _root.homing_radius = 200; radiuscheckSTEP = 3; RANDOM_NUM_raznosEnemyCHeka = 20; _root.gravityBlast_max_dmg = 150; _root.gravityBlast_min_dmg = 80; _root.shockwaveRadius = 50; _root.curseSpellRadius = 90; _root.madnessSpellRadius = 95; _root.minimum_stun = 10; _root.unitClickedTimer = 0; _root.doubleClickSelect_SPEED = 10; _root.menuModeGameBlock = 0; _root.yiffISpaused = 0; _root.skill_points = 0; _root.currentLevel = 1; _root.current_wave = 1; _root.cash = 500; _root.exp_ = 0; _root.tremorTimer = 0; _root.spell_mode = 0; _root.wave_timer_1 = 0; thereIsASelectedUnit = 0; _root.mouseOveredUndead = 0; _root.mousoveredEnemy = 0; theMouseIsDown = 0; severalUnitsSelected = 0; _root.victory_start_counting = 0; _root.block_everything_victory = 0; _root.infotext = ''; _root.gameFailed = 0; _root.spell_delay_timer_1 = 0; _root.spell_delay_timer_2 = 0; _root.spell_delay_timer_3 = 0; _root.spell_delay_timer_4 = 0; _root.spell_delay_timer_5 = 0; _root.spell_delay_timer_6 = 0; _root.spell_delay_timer_7 = 0; _root.spell_delay_timer_8 = 0; _root.unitSpawnDelay_timer_101 = 0; _root.unitSpawnDelay_timer_102 = 0; _root.unitSpawnDelay_timer_103 = 0; _root.unitSpawnDelay_timer_104 = 0; _root.spell_skill_1 = 0; _root.spell_skill_2 = 0; _root.spell_skill_3 = 1; _root.spell_skill_4 = 0; _root.spell_skill_5 = 0; _root.spell_skill_6 = 0; _root.spell_skill_7 = 0; _root.spell_skill_8 = 0; _root.unit_skill_101 = 1; _root.unit_skill_102 = 0; _root.unit_skill_103 = 0; _root.unit_skill_104 = 0; _root.unitAvailable_102 = 0; _root.unitAvailable_103 = 0; _root.unitAvailable_104 = 0; unit_price_101 = 100; unit_hp_101 = 250; unit_dmg_min_101 = 15; unit_dmg_max_101 = 30; unit_stunResistance_101 = 20; unit_speed_101 = 2; unit_ATTrad_101 = 30; unit_VISrad_101 = 300; unit_critical_chance_101 = 5; unit_critical_mod_101 = 3; unit_attackDelay_101 = 40; unit_interaptionResistance_101 = 40; unit_price_106 = 0; unit_hp_106 = 1200; unit_dmg_min_106 = 20; unit_dmg_max_106 = 50; _root.ghoulKingStunPower = 60; unit_stunResistance_106 = 70; unit_speed_106 = 1.4; unit_ATTrad_106 = 15; unit_VISrad_106 = 300; unit_critical_chance_106 = 5; unit_critical_mod_106 = 3; unit_attackDelay_106 = 50; unit_interaptionResistance_106 = 30; unit_price_102 = 140; unit_hp_102 = 120; unit_dmg_min_102 = 20; unit_dmg_max_102 = 30; unit_interaptionResistance_102 = 40; unit_stunResistance_102 = 20; unit_speed_102 = 1.7; unit_ATTrad_102 = 190; unit_VISrad_102 = 300; unit_critical_chance_102 = 5; unit_critical_mod_102 = 3; unit_attackDelay_102 = 30; unit_price_103 = 200; unit_hp_103 = 1000; unit_dmg_min_103 = 20; unit_dmg_max_103 = 50; unit_interaptionResistance_103 = 70; unit_stunResistance_103 = 60; _root.DK_att360_stun = 30; unit_speed_103 = 2; unit_ATTrad_103 = 50; unit_VISrad_103 = 300; unit_critical_chance_103 = 5; unit_critical_mod_103 = 3; unit_attackDelay_103 = 80; _root.DK_att360_radius = 70; unit_price_107 = 0; unit_hp_107 = 1300; unit_dmg_min_107 = 40; unit_dmg_max_107 = 60; _root.DK_heroStun = 70; unit_stunResistance_107 = 99; unit_speed_107 = 1.5; unit_ATTrad_107 = 15; unit_VISrad_107 = 300; unit_critical_chance_107 = 5; unit_critical_mod_107 = 3; unit_attackDelay_107 = 80; unit_interaptionResistance_107 = 90; unit_price_104 = 220; unit_speed_104 = 1.4; unit_hp_104 = 150; unit_dmg_min_104 = 20; unit_dmg_max_104 = 60; unit_ATTrad_104 = 250; unit_VISrad_104 = 300; unit_critical_chance_104 = 5; unit_critical_mod_104 = 3; unit_attackDelay_104 = 110; _root.elisiumTearRadius = 50; unit_interaptionResistance_104 = 20; unit_stunResistance_104 = 20; unit_siegeDMG_201 = 100; unit_speed_201 = 1.4; unit_hp_201 = 110; unit_dmg_min_201 = 10; unit_dmg_max_201 = 25; unit_ATTrad_201 = 30; unit_VISrad_201 = 300; unit_SIEGErad_201 = 105; unit_critical_chance_201 = 5; unit_critical_mod_201 = 3; unit_attackDelay_201 = 50; unit_interaptionResistance_201 = 40; unit_stunResistance_201 = 20; unit_cash_201 = 25; unit_exp_201 = 5; unit_siegeDMG_206 = 200; unit_speed_206 = 1.4; unit_hp_206 = 210; unit_dmg_min_206 = 15; unit_dmg_max_206 = 35; unit_ATTrad_206 = 10; unit_VISrad_206 = 200; unit_SIEGErad_206 = 105; unit_critical_chance_206 = 5; unit_critical_mod_206 = 3; unit_attackDelay_206 = 50; unit_interaptionResistance_206 = 50; unit_stunResistance_206 = 40; unit_cash_206 = 40; unit_exp_206 = 10; unit_siegeDMG_209 = 150; unit_speed_209 = 1.5; unit_hp_209 = 600; unit_dmg_min_209 = 20; unit_dmg_max_209 = 30; unit_ATTrad_209 = 10; unit_VISrad_209 = 300; unit_SIEGErad_209 = 105; unit_critical_chance_209 = 5; unit_critical_mod_209 = 3; unit_attackDelay_209 = 50; unit_interaptionResistance_209 = 99; unit_stunResistance_209 = 50; unit_cash_209 = 80; unit_exp_209 = 100; unit_siegeDMG_211 = 200; unit_speed_211 = 1.2; unit_hp_211 = 1000; unit_dmg_min_211 = 40; unit_dmg_max_211 = 60; unit_ATTrad_211 = 10; unit_VISrad_211 = 300; unit_SIEGErad_211 = 105; unit_critical_chance_211 = 5; unit_critical_mod_211 = 3; unit_attackDelay_211 = 40; unit_interaptionResistance_211 = 90; unit_stunResistance_211 = 90; unit_cash_211 = 90; unit_exp_211 = 200; unit_siegeDMG_207 = 1500; unit_speed_207 = 1.5; unit_hp_207 = 2600; unit_dmg_min_207 = 20; unit_dmg_max_207 = 30; _root.boss1AddDMG_min = 5; _root.boss1AddDMG_max = 15; unit_ATTrad_207 = 10; unit_VISrad_207 = 300; unit_SIEGErad_207 = 105; unit_critical_chance_207 = 5; unit_critical_mod_207 = 3; unit_attackDelay_207 = 50; unit_interaptionResistance_207 = 20; unit_stunResistance_207 = 50; unit_cash_207 = 2000; unit_exp_207 = 300; unit_siegeDMG_202 = 100; unit_speed_202 = 1.3; unit_hp_202 = 100; unit_dmg_min_202 = 10; unit_dmg_max_202 = 30; unit_ATTrad_202 = 150; unit_VISrad_202 = 300; unit_critical_chance_202 = 5; unit_critical_mod_202 = 3; unit_attackDelay_202 = 30; unit_SIEGErad_202 = 105; unit_interaptionResistance_202 = 40; unit_stunResistance_202 = 20; unit_cash_202 = 30; unit_exp_202 = 7; unit_siegeDMG_203 = 150; unit_speed_203 = 1.3; unit_hp_203 = 100; unit_dmg_min_203 = 10; unit_dmg_max_203 = 30; unit_ATTrad_203 = 189; unit_VISrad_203 = 300; unit_critical_chance_203 = 5; unit_critical_mod_203 = 3; unit_attackDelay_203 = 50; unit_SIEGErad_203 = 105; unit_interaptionResistance_203 = 40; unit_stunResistance_203 = 20; unit_cash_203 = 50; unit_exp_203 = 14; unit_siegeDMG_205 = 300; _root.mage_explosion_radius = 35; unit_speed_205 = 1.3; unit_hp_205 = 200; unit_proj_speed_205 = 20; unit_dmg_min_205 = 40; unit_dmg_max_205 = 80; unit_stun_time_205 = 60; unit_ATTrad_205 = 250; unit_VISrad_205 = 400; unit_critical_chance_205 = 5; unit_critical_mod_205 = 3; unit_attackDelay_205 = 100; unit_SIEGErad_205 = 105; unit_interaptionResistance_205 = 20; unit_stunResistance_205 = 20; unit_cash_205 = 60; unit_exp_205 = 20; unit_siegeDMG_208 = 500; _root.mage_explosion_radius_2 = 75; unit_speed_208 = 1.3; unit_hp_208 = 200; unit_proj_speed_208 = 20; unit_dmg_min_208 = 20; unit_dmg_max_208 = 70; unit_stun_time_208 = 90; unit_ATTrad_208 = 300; unit_VISrad_208 = 400; unit_critical_chance_208 = 5; unit_critical_mod_208 = 3; unit_attackDelay_208 = 100; unit_SIEGErad_208 = 108; unit_interaptionResistance_208 = 30; unit_stunResistance_208 = 30; unit_cash_208 = 90; unit_exp_208 = 30; unit_siegeDMG_210 = 500000; _root.boss2_explRadius = 80; unit_speed_210 = 1.3; unit_hp_210 = 5000; unit_proj_speed_210 = 20; unit_dmg_min_210 = 40; unit_dmg_max_210 = 90; unit_stun_time_210 = 90; unit_ATTrad_210 = 250; unit_VISrad_210 = 250; unit_critical_chance_210 = 5; unit_critical_mod_210 = 3; unit_attackDelay_210 = 30; unit_SIEGErad_210 = 108; unit_interaptionResistance_210 = 90; unit_stunResistance_210 = 80; unit_cash_210 = 5000; unit_exp_210 = 3000; _root.sound_shell_depth = 999555; _root.createEmptyMovieClip('sound_shell', _root.sound_shell_depth); _root.createEmptyMovieClip('music_shell', _root.sound_shell_depth + 1); musicInitiate(); initiateSounds(); _root.SFX_volume.setVolume(25); _root.wave_length_1 = 100; _root.wave_length_2 = 100; _root.wave_length_3 = 100; _root.wave_length_4 = 120; _root.wave_length_5 = 120; _root.wave_length_6 = 120; _root.wave_length_7 = 120; _root.wave_length_8 = 120; _root.wave_length_9 = 80; _root.wave_length_10 = 200; _root.wave_length_11 = 100; _root.wave_length_12 = 200; _root.wave_length_13 = 100; _root.wave_length_14 = 100; _root.wave_length_15 = 60; _root.wave_length_16 = 100; _root.wave_length_17 = 80; _root.wave_length_18 = 220; _root.wave_length_19 = 120; _root.wave_length_20 = 80; _root.wave_length_21 = 120; _root.wave_length_22 = 200; _root.wave_length_23 = 666; _root.wave_cash_1 = 1000; _root.wave_cash_2 = 1000; _root.wave_cash_3 = 1800; _root.wave_cash_4 = 1800; _root.wave_cash_5 = 2200; _root.wave_cash_6 = 2300; _root.wave_cash_7 = 2400; _root.wave_cash_8 = 3000; _root.wave_cash_9 = 2000; _root.wave_cash_10 = 3500; _root.wave_cash_11 = 3500; _root.wave_cash_12 = 4500; _root.wave_cash_13 = 3500; _root.wave_cash_14 = 2000; _root.wave_cash_15 = 2000; _root.wave_cash_16 = 4000; _root.wave_cash_17 = 4000; _root.wave_cash_18 = 2000; _root.wave_cash_19 = 2000; _root.wave_cash_20 = 2000; _root.wave_cash_21 = 2000; _root.wave_cash_22 = 4000; _root.wave_cash_23 = 2000; _root.lvlExp_0 = 0; _root.lvlExp_1 = 70; _root.lvlExp_2 = 300; _root.lvlExp_3 = 500; _root.lvlExp_4 = 1000; _root.lvlExp_5 = 1500; _root.lvlExp_6 = 2000; _root.lvlExp_7 = 2500; _root.lvlExp_8 = 3000; _root.lvlExp_9 = 3600; _root.lvlExp_10 = 4200; _root.lvlExp_11 = 5000; _root.lvlExp_12 = 6000; _root.lvlExp_13 = 7000; _root.lvlExp_14 = 9000; _root.lvlExp_15 = 11000; _root.lvlExp_16 = 13000; _root.lvlExp_17 = 15000; _root.lvlExp_18 = 17000; _root.lvlExp_19 = 19000; _root.lvlExp_20 = 21000; _root.lvlExp_21 = 23000; _root.lvlExp_22 = 26000; _root.lvlExp_23 = 30000; _root.lvlExp_24 = 35000; _root.lvlExp_25 = 40000; _root.lvlExp_26 = 45000; _root.lvlExp_27 = 50000; _root.lvlExp_28 = 55000; _root.lvlExp_29 = 60000; _root.lvlExp_30 = 65000; _root.lvlExp_31 = 70000; _root.lvlExp_32 = 75000; _root.lvlExp_33 = 80000; _root.lvlExp_34 = 85000; _root.lvlExp_35 = 90000; _root.lvlExp_36 = 95000; _root.lvlExp_37 = 100000; _root.lvlExp_38 = 110000; _root.lvlExp_39 = 120000; _root.lvlExp_40 = 130000; _root.lvlExp_41 = 999999; gameMusic.start(0, 9999); gameMusic.setVolume(50); _root.this_is_survival = 0; _root.thisIsSandBox = 0; localkillsNullify(); INIT_yiffing(); spawnUnitSlots(); _root.attachMovie('kursor', 'kursor', _root.kursor_depth); Mouse.hide(); AI_end(); saveslot000 = SharedObject.getLocal('necroDef_saves'); vl1 = this.saveslot000.data; if (vl1.save_exists eq 1) { saveANDload('load'); _root.leveling(); _root.bottom_menu.clickyclicky._visible = false; if (!_root.spellSelectorLoad_1 or !_root.spellSelectorLoad_2 or !_root.spellSelectorLoad_3 or !_root.spellSelectorLoad_4) { spellslotsAutoSelection(); _root.spellSelectorLoad_1 = 0; _root.spellSelectorLoad_2 = 0; _root.spellSelectorLoad_3 = 0; _root.spellSelectorLoad_4 = 0; } } else { saveslot000 = SharedObject.getLocal('necroDef_saves'); svloc = this.saveslot000.data; svloc.cashSaved = 0; svloc.kills201 = 0; svloc.kills202 = 0; svloc.kills203 = 0; svloc.kills204 = 0; svloc.kills205 = 0; svloc.kills206 = 0; svloc.kills207 = 0; svloc.kills208 = 0; svloc.kills209 = 0; svloc.kills210 = 0; svloc.kills211 = 0; _root.spellSelectorLoad_1 = 3; _root.spellSelectorLoad_2 = 3; _root.spellSelectorLoad_3 = 3; _root.spellSelectorLoad_4 = 3; _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; spawnHelpMenu(); _root.bottom_menu.clickyclicky._visible = true; } if (_root.current_wave > 1) { spawnUpgradesMenu(); doPause(); _root.menuModeGameBlock = 1; } _root.cash = _root['wave_cash_' + _root.current_wave]; removeMovieClip(cpmstar_childad); onEnterFrame = function () { if (_root.menuModeGameBlock eq 1 or _root.helpMenu or _root.mainMenu) { if (thereIsASelectedUnit != 0) { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } severalUnitsSelected = 0; _root.spell_mode = 0; } if (_root.block_everything_victory eq 1) { severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } if (_root.yiffISpaused eq 0) { if (!_root.freetimeCounter) { _root['scenario_wave_' + _root.current_wave](); waveEnd(); } if (_root.castleHitPoints < _root.castleDmg and _root.gameFailed != 1) { _root.yiff.necropolis.play(); _root.gameFailed = 1; _root.block_everything_victory = 1; _root.menuModeGameBlock = 1; } leveling(); spellSlotsIntegrity(); upperMenuIntegrity(); bottomMunuIntegrity(); upgradesMenuIntegrity(); mouseIntegrity(); weaponKursorIntegrity(); creatingUnitsArray(); massSelectionIntegrity(); gravityNuke_integrity(); tremor(); boss2SummoningIntegrity(); spellUpgradesIntegrity(); unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; unitsKnowYourPlace(trgt); unitsKnowYourPlaceTheHardWay(trgt); UnitsKillCastle(trgt); moveObject(trgt); targetingIntegrity1(trgt); targetingIntegrity2(trgt); selectionIntegrity(trgt); death_integrity(trgt); unitStatIntegrity(trgt); if (trgt.id eq 210) { AI_boss2(trgt); } else { AI_units(trgt); } if (random(3) eq 1) { force_spread(trgt); } renderObject(trgt); ++i; } for (var v2 in _root.yiff.projectile_layer) { ++dsfgdfgdfg111; if (_root.yiff.projectile_layer[v2] instanceof MovieClip) { if (_root.yiff.projectile_layer[v2].whatisit eq 'projectile') { projectileIntegrity(_root.yiff.projectile_layer[v2]); } } } boss1_special(); castleLifeIntegrity(); showHPintegrity(); shldswrd_follow(); } else { spellSlotsIntegrity(); upperMenuIntegrity(); bottomMunuIntegrity(); upgradesMenuIntegrity(); mouseIntegrity(); weaponKursorIntegrity(); creatingUnitsArray(); massSelectionIntegrity(); spellUpgradesIntegrity(); unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; selectionIntegrity(trgt); ++i; } showHPintegrity(); } if (_root.unitClickedTimer > 0) { --_root.unitClickedTimer; } else { _root.unitClickedTimer = 0; } }; onMouseUp = function () { theMouseIsDown = 0; if (hitTest1 != true and _root.block_everything_victory != 1 and !_root.helpMenu and !_root.mainMenu) { if (_root.selectAllUnitsActivated != 1) { doUnitSelection(); } } _root.selectAllUnitsActivated = 0; }; onMouseDown = function () { _root.infotext = ''; _root.selectAllUnitsActivated = 0; if (_root.block_everything_victory eq 1 or _root.helpMenu or _root.mainMenu) { return undefined; } if (_root.menuModeGameBlock != 1) { theMouseIsDown = 1; lockedMouse_x = _root._xmouse; lockedMouse_y = _root._ymouse; if (_root.kursorCancel eq 1) { if (hitTest1 != true) { if (thereIsASelectedUnit != 0) { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } severalUnitsSelected = 0; } if (_root.spell_selector_mouseovered != 1) { _root.spell_mode = 0; } } if (hitTest1 != true) { if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; if (_root.mousoveredEnemy != 0) { j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; trgt.targeted_enemy = _root.mousoveredEnemy; if (trgt.id != 102 and trgt.id != 104) { trgt.holdPositionMode = 0; } trgt.forced_destination_x = 'none'; ++j; } } else { if (_root.mouseOveredUndead != 0) { } else { j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; rasstanovka(j); xxx = _root._xmouse + xplus; yyy = _root._ymouse + yplus; trgt.forced_destination_x = xxx; trgt.forced_destination_y = yyy; trgt.slot._x = xxx; trgt.slot._y = yyy; ++j; } } } if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } severalUnitsSelected = 0; } if (thereIsASelectedUnit != 0 and severalUnitsSelected != 1) { if (_root.mousoveredEnemy != 0) { thereIsASelectedUnit.TIMER_attackDelay = 0; thereIsASelectedUnit.gotoAndStop(1); thereIsASelectedUnit.targeted_enemy = _root.mousoveredEnemy; if (thereIsASelectedUnit.id != 102 and thereIsASelectedUnit.id != 104) { thereIsASelectedUnit.holdPositionMode = 0; } thereIsASelectedUnit.forced_destination_x = 'none'; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } else { if (_root.mouseOveredUndead != 0) { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } else { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit.forced_destination_x = _root._xmouse; thereIsASelectedUnit.forced_destination_y = _root._ymouse; thereIsASelectedUnit.slot._x = _root._xmouse; thereIsASelectedUnit.slot._y = _root._ymouse; thereIsASelectedUnit = 0; } } if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } } if (_root.yiffISpaused eq 1 and _root.spell_mode != 0) { doPause(); } if (_root.spell_selector_mouseovered != 1 and _root.yiffISpaused != 1) { if (_root.spell_mode eq 1) { _root.SHoot_fireball(_xmouse, _ymouse); } else { if (_root.spell_mode eq 2) { _root.SHoot_poisonBlast(_xmouse, _ymouse); } else { if (_root.spell_mode eq 3) { _root.shockwave(_xmouse, _ymouse); } else { if (_root.spell_mode eq 4) { _root.spellMadness(_xmouse, _ymouse); } else { if (_root.spell_mode eq 5) { _root.healing(_xmouse, _ymouse); } else { if (_root.spell_mode eq 6) { _root.gravityNuke(_xmouse, _ymouse); } else { if (_root.spell_mode eq 7) { _root.SHoot_deathRay(_xmouse, _ymouse); } else { if (_root.spell_mode eq 8) { _root.curse(_xmouse, _ymouse); } } } } } } } } } } }; } frame 21 { prevFrame(); } frame 23 { gameMusic.stop(); for (var name in _root) { if (_root[name] instanceof MovieClip) { removeMovieClip(_root[name]); } } } frame 24 { if (returntotitle eq 1) { returntotitle = 0; gotoAndStop(7); } else { gotoAndStop(20); } } frame 25 { gameMusic.stop(); for (var name in _root) { if (_root[name] instanceof MovieClip) { removeMovieClip(_root[name]); } } } frame 26 { function localkillsNullify() { localkills201 = 0; localkills202 = 0; localkills203 = 0; localkills204 = 0; localkills205 = 0; localkills206 = 0; localkills207 = 0; localkills208 = 0; localkills209 = 0; localkills210 = 0; localkills211 = 0; } function boss2_deathEffects(xxx, yyy) { i = 0; while (i < 12) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = xxx - 25 + random(50); ttrrggtt._y = yyy - 25 + random(50); ++i; } iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('boss2_summonSHockwave', 'boss2_summonSHockwave', iyiff); bs2s_shkw = _root.yiff.dead_layer.boss2_summonSHockwave; bs2s_shkw._x = xxx; bs2s_shkw._y = yyy; spawnDeathray(xxx, yyy, 0, -1); spawnDeathray(xxx, yyy, 1, -1); spawnDeathray(xxx, yyy, 1, 0); spawnDeathray(xxx, yyy, 1, 1); spawnDeathray(xxx, yyy, 0, 1); spawnDeathray(xxx, yyy, -1, 1); spawnDeathray(xxx, yyy, -1, 0); spawnDeathray(xxx, yyy, -1, -1); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = xxx; expl._y = yyy; expl._height *= 1.4; expl._width *= 1.4; } function boss2SummoningInitiation(xx, yy) { iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('boss2_summon_bottom', 'boss2_summon_bottom', iyiff); bs2s_btm = _root.yiff.dead_layer.boss2_summon_bottom; bs2s_btm._x = xx; bs2s_btm._y = yy; boss2summoningtremor = 0; iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('boss2_summon_top', 'boss2_summon_top', iyiff); bs2s_top = _root.yiff.shooting_layer.boss2_summon_top; bs2s_top._x = xx; bs2s_top._y = yy; } function boss2SummoningIntegrity() { if (!_root.yiff.shooting_layer.boss2_summon_top) { return undefined; } xxx = _root.yiff.shooting_layer.boss2_summon_top._x; yyy = _root.yiff.shooting_layer.boss2_summon_top._y; i = 0; while (i < 2) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = xxx - 50 + random(100); ttrrggtt._y = yyy - 50 + random(100); ++i; } boss2summoningtremor += 0.3; tremor2(); if (_root.yiff.shooting_layer.boss2_summon_top.aaa.gogogo eq 1) { removeMovieClip(_root.yiff.shooting_layer.boss2_summon_top); removeMovieClip(_root.yiff.dead_layer.boss2_summon_bottom); _root.portalcastSND.start(); Spawn_units(210, xxx, yyy); iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('boss2_summonSHockwave', 'boss2_summonSHockwave', iyiff); bs2s_shkw = _root.yiff.dead_layer.boss2_summonSHockwave; bs2s_shkw._x = xxx; bs2s_shkw._y = yyy; iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'mage2explosion', iyiff); bs2s_flsh = _root.yiff.shooting_layer.mage2explosion; bs2s_flsh._x = xxx; bs2s_flsh._y = yyy; zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata222 = CALC_Dist_Xv_Yv(xxx, yyy, trgt3._x, trgt3._y); distance222 = distdata222[0]; if (distance222 < 150) { trgt3.TIMER_stunDelay = 45; Ottalkivanie(trgt3, xxx, yyy, 100500); } ++zz; } } } function AI_boss2(trgt) { if (trgt.dmg > 0.5 * trgt.hp and trgt.fuckoffused != 1) { trgt.fuckoffused = 1; fuckoffBOSS2(trgt._x, trgt._y); } ++trgt.lifetimer; if (trgt.lifetimer / 30 > 5) { trgt.attackDelay_base = 60; } if (trgt.lifetimer / 30 > 10) { trgt.attackDelay_base = 80; } if (trgt.targeted_enemy.hp / trgt.targeted_enemy.hp - 1 eq 0) { } else { trgt.targeted_enemy = 'none'; } if (trgt.TIMER_stunDelay > 0) { trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); --trgt.TIMER_stunDelay; trgt.xspeed *= 0.8; trgt.yspeed *= 0.8; trgt.stun_anim._visible = true; return undefined; } else { trgt.TIMER_stunDelay = 0; trgt.stun_anim._visible = false; } AI_end(); if (trgt.TIMER_attackDelay > 0) { do_AIstep_0 = 'done'; do_AIstep_2 = 'go'; } else { do_AIstep_0 = 'done'; do_AIstep_1 = 'go'; } trgt.VISrad_base = trgt.VISrad_default; if (do_AIstep_1 eq 'go') { do_AIstep_1 = 'done'; trgt.targeted_enemy = 'none'; unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt62 = ARR_necroUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt62._x, trgt62._y, trgt._x, trgt._y); ARR_necroUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_necroUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_necroUnits[0]; if (possible_target.temp_distData < trgt.VISrad) { trgt.targeted_enemy = possible_target.linktounit; } do_AIstep_2 = 'go'; } if (do_AIstep_2 eq 'go') { do_AIstep_2 = 'done'; if (trgt.TIMER_attackDelay eq 0) { trgt.gotoAndStop(2); trgt.att_anim.gotoAndPlay(2); rotation_face_target(trgt, trgt.targeted_enemy); if (trgt.targeted_enemy eq 'none') { trgt._rotation = 0; } AI_end(); trgt.TIMER_attackDelay = trgt.attackDelay; } else { --trgt.TIMER_attackDelay; trgt.fireballTarget_x = trgt.targeted_enemy._x; trgt.fireballTarget_y = trgt.targeted_enemy._y; if (trgt.targeted_enemy eq 'none') { trgt.fireballTarget_x = _root.yiff.necropolis._x; trgt.fireballTarget_y = _root.yiff.necropolis._y - 135; } if (trgt.att_anim.do_dmg eq 1) { trgt.att_anim.do_dmg = 0; _root.mage_shot.start(); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('projectile_210', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; if (trgt.targeted_enemy eq 'none') { strela.targetingCastle = 1; } strela.id = 210; strela._x = trgt._x; strela._y = trgt._y; strela.damage = trgt.dmg_min + random(trgt.dmg_max - trgt.dmg_min); strela.stun_time = trgt.stun_time; strela.speed = trgt.proj_speed; strela.target_x = trgt.fireballTarget_x; strela.target_y = trgt.fireballTarget_y; strela.radius = _root.boss2_explRadius; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, trgt._x, trgt._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = trgt._x; strela.ypos = trgt._y; strela.tempx = xpos; strela.tempy = ypos; trgt.targeted_enemy = 'none'; } if (trgt.TIMER_attackDelay < 0 or trgt.TIMER_attackDelay eq 0) { trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); } } } AI_end(); } function fuckoffBOSS2(xxx, yyy) { _root.portalcastSND.start(); iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('boss2_summonSHockwave', 'boss2_summonSHockwave', iyiff); bs2s_shkw = _root.yiff.dead_layer.boss2_summonSHockwave; bs2s_shkw._x = xxx; bs2s_shkw._y = yyy; zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata222 = CALC_Dist_Xv_Yv(xxx, yyy, trgt3._x, trgt3._y); distance222 = distdata222[0]; if (distance222 < 150) { trgt3.TIMER_stunDelay = 45; Ottalkivanie(trgt3, xxx, yyy, 100500); } ++zz; } spawnDeathray(xxx, yyy, 0, -1); spawnDeathray(xxx, yyy, 1, -1); spawnDeathray(xxx, yyy, 1, 0); spawnDeathray(xxx, yyy, 1, 1); spawnDeathray(xxx, yyy, 0, 1); spawnDeathray(xxx, yyy, -1, 1); spawnDeathray(xxx, yyy, -1, 0); spawnDeathray(xxx, yyy, -1, -1); } function spawnDeathray(xxx, yyy, xmod, ymod) { iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('deathRayProjectile', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = xxx; strela._y = yyy; strela.id = 2001; strela.speed = 16; strela.target_x = xx; strela.target_y = yy; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, strela._x, strela._y); xmodifier123 = xmod; ymodifier123 = ymod; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = strela._x; strela.ypos = strela._y; strela.tempx = xpos; strela.tempy = ypos; } function unitsKnowYourPlaceTheHardWay(trgt) { if (_root.doadditionalTrace eq 1) { trace('///unit///' + trgt); trace(trgt.xpos + ' xpos'); trace(trgt.ypos + ' ypos'); } if (trgt._x > 1500 or trgt._y > 1500 or trgt._y < -500 or trgt._x < -500) { trgt.dmg += 9999; trace('unitknowyourplace active'); } if (trgt.xpos > 1500 or trgt.ypos > 1500 or trgt.xpos < -500 or trgt.ypos < -500) { trgt.dmg += 9999; trace('unitknowyourplace active'); } if (_root.wave_timer_1 / 30 > _root['wave_length_' + _root.current_wave]) { if (trgt._x > 950 or trgt._y > 750 or trgt._y < -150 or trgt._x < -300) { trgt.dmg += 9999; trace('unitknowyourplace active'); } } } function unitsKnowYourPlace(trgt) { if (trgt._id < 200) { return undefined; } if (trgt._x > 900 or trgt._x < -100 or trgt._y < -100 or trgt._y > 700) { trgt._x = -30 + random(5); trgt._y = 50 + random(500); } } function creatingUnitsArray() { _root.ARR_allUnits = []; _root.ARR_necroUnits = []; _root.ARR_lightUnits = []; _root.ARR_allUnits_m = []; _root.deathKnightCOUNT = 0; _root.lichCOUNT = 0; _root.boss2_COUNT = 0; i = 0; while (i < _root.units_max_count + 1) { if (_root.yiff['unit_' + i]) { this['unit_module_' + i] = {}; this['unit_module_' + i].linktounit = _root.yiff['unit_' + i]; ARR_allUnits_m.push(this['unit_module_' + i]); ARR_allUnits.push(_root.yiff['unit_' + i]); if (_root.yiff['unit_' + i].team eq 1) { this['unit_module_' + i] = {}; this['unit_module_' + i].linktounit = _root.yiff['unit_' + i]; ARR_necroUnits.push(this['unit_module_' + i]); if (_root.yiff['unit_' + i].id eq 103) { ++_root.deathKnightCOUNT; } if (_root.yiff['unit_' + i].id eq 104) { ++_root.lichCOUNT; } } else { if (_root.yiff['unit_' + i].team eq 2) { this['unit_module_' + i] = {}; this['unit_module_' + i].linktounit = _root.yiff['unit_' + i]; ARR_lightUnits.push(this['unit_module_' + i]); if (_root.yiff['unit_' + i].id eq 210) { ++_root.boss2_COUNT; } } } } ++i; } _root.spawnedUnits = _root.ARR_necroUnits.length; } function targetingIntegrity1(trgt) { trgt.targetedByUnitsCount = 0; } function targetingIntegrity2(trgt) { ++trgt.targeted_enemy.targetedByUnitsCount; } function death_integrity(trgt) { if (trgt.poison > 0) { trgt.poisonAn._visible = true; } else { trgt.poisonAn._visible = false; } if (trgt.poison > 0 and random(20) eq 1) { trgt.poison -= 10; trgt.dmg += 10; otletaniedamaga(trgt._x, trgt._y, '-10', 'poison'); } if (trgt.hp < trgt.dmg) { if (trgt.id > 200) { ++_root['localkills' + trgt.id]; } iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('dead_' + trgt.id, 'dead_' + iyiff, iyiff); trgt2 = _root.yiff.dead_layer['dead_' + iyiff]; trgt2.thisisDead = 1; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._rotation = trgt._rotation; trgt.slot.occupation = 'none'; trgt.slot._x = trgt.slot.default_x; trgt.slot._y = trgt.slot.default_y; if (trgt.id eq 103 or trgt.id eq 107) { _root.dk_die_sndplay(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('dead_103_upper', 'dead_103_upper' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['dead_103_upper' + iyiff]; ttrrggtt.thisisDead = 1; ttrrggtt._x = trgt._x; ttrrggtt._y = trgt._y; ttrrggtt._rotation = trgt._rotation; } if (trgt.id eq 107) { DKHero_deathExplosionEffect(trgt._x, trgt._y); ttrrggtt._rotation = random(360); sorcBoomSND(); } if (trgt eq _root.mousoveredEnemy) { _root.mousoveredEnemy = 0; } if (trgt.id > 200) { _root.cash += trgt.cash; _root.exp_ += trgt.exp_; } if (trgt.id eq 210) { boss2_deathEffects(trgt._x, trgt._y); } removeMovieClip(trgt.link_to_hpIndicator); removeMovieClip(trgt); } } function removeUnitProper(trgt) { trgt.slot.occupation = 'none'; trgt.slot._x = trgt.slot.default_x; trgt.slot._y = trgt.slot.default_y; if (trgt eq _root.mousoveredEnemy) { _root.mousoveredEnemy = 0; } removeMovieClip(trgt.link_to_hpIndicator); removeMovieClip(trgt); } function selectionIntegrity(trgt) { if (trgt.madness_timer > 0) { trgt.madness_show._visible = true; } else { trgt.madness_show._visible = false; } if (severalUnitsSelected eq 1) { thereIsASelectedUnit = 0; unitCountZZ = selectedUnitsArray.length; j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; trgt.iSselected = 0; trgt.selection_._visible = true; trgt.selection_._alpha = 100; ++j; } } if (severalUnitsSelected eq 0) { if (trgt.id < 200) { if (trgt.iSselected eq 1) { thereIsASelectedUnit = trgt; trgt.selection_._visible = true; trgt.selection_._alpha = 100; } else { if (_root.mouseOveredUndead eq trgt) { trgt.selection_._visible = true; trgt.selection_._alpha = 50; } else { trgt.selection_._visible = false; } } } else { if (_root.mousoveredEnemy eq trgt) { trgt.selection_._visible = true; } else { trgt.selection_._visible = false; } } } } function unitStatIntegrity(trgt) { if (trgt.id < 200) { if (trgt.TIMER_healingSpell > 0) { --trgt.TIMER_healingSpell; trgt.dmg -= _root.healingAmmount; trgt.healingShow._visible = true; } else { trgt.TIMER_healingSpell = 0; trgt.healingShow._visible = false; } } if (trgt.dmg > 0) { trgt.dmg -= _root.regeneration_rate; } else { trgt.dmg = 0; } if (trgt.TIMER_curseSpell > 0) { --trgt.TIMER_curseSpell; trgt.curseInd._visible = true; trgt.speed = trgt.speed_base * 0.8; trgt.ATTrad = trgt.ATTrad_base; trgt.VISrad = trgt.VISrad_base; trgt.SIEGErad = trgt.SIEGErad_base; trgt.attackDelay = Math.floor(trgt.attackDelay_base + trgt.attackDelay_base * (1 - _root.curseSpellEffect)); trgt.dmg_min = Math.floor(trgt.dmg_min_base * _root.curseSpellEffect); trgt.dmg_max = Math.floor(trgt.dmg_max_base * _root.curseSpellEffect); trgt.interaptionResistance = Math.floor(trgt.interaptionResistance_base * _root.curseSpellEffect); trgt.stunResistance = Math.floor(trgt.stunResistance_base * _root.curseSpellEffect); } else { trgt.TIMER_curseSpell = 0; trgt.curseInd._visible = false; trgt.speed = trgt.speed_base; trgt.ATTrad = trgt.ATTrad_base; trgt.VISrad = trgt.VISrad_base; trgt.SIEGErad = trgt.SIEGErad_base; trgt.attackDelay = trgt.attackDelay_base; trgt.dmg_min = trgt.dmg_min_base; trgt.dmg_max = trgt.dmg_max_base; trgt.interaptionResistance = trgt.interaptionResistance_base; trgt.stunResistance = trgt.stunResistance_base; } } function AI_end() { do_AIstep_0 = 'go'; do_AIstep_1 = 'ergo'; do_AIstep_2 = 'ergo'; do_AIstep_3 = 'ergo'; do_AIstep_4 = 'ergo'; do_AIstep_5 = 'ergo'; do_AIstep_6 = 'ergo'; } function AI_units(trgt) { if (trgt.enemyEngageTimer > 0) { --trgt.enemyEngageTimer; if (trgt.targeted_enemy eq 'none') { EngageEnemy_repeating(trgt); } } else { trgt.enemyEngageTimer = 0; } if (trgt.targeted_enemy.hp / trgt.targeted_enemy.hp - 1 eq 0) { } else { trgt.targeted_enemy = 'none'; } if (trgt.targeted_enemy._x > -9999) { } else { trgt.targeted_enemy = 'none'; } if (trgt.looseYourTarget eq 1) { trgt.looseYourTarget = 0; trgt.targeted_enemy = 'none'; } if (trgt.madness_timer > 1) { --trgt.madness_timer; } else { if (trgt.madness_timer eq 1) { trgt.madness_timer = 0; trgt.targeted_enemy = 'none'; } } if (trgt.TIMER_stunDelay > 0) { trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); --trgt.TIMER_stunDelay; trgt.xspeed *= 0.8; trgt.yspeed *= 0.8; trgt.stun_anim._visible = true; return undefined; } else { trgt.TIMER_stunDelay = 0; trgt.stun_anim._visible = false; if (trgt.TIMER_attackDelay > 0 and trgt.targeted_enemy eq 'none') { --trgt.TIMER_attackDelay; if (trgt.id eq 103 or trgt.id eq 106 or trgt.id eq 107) { return undefined; } if (trgt.TIMER_attackDelay > 20) { trgt.TIMER_attackDelay = 20; } trgt.gotoAndStop(1); return undefined; } } AI_end(); trgt.xspeed = 0; trgt.yspeed = 0; if (do_AIstep_0 eq 'go') { do_AIstep_0 = 'done'; if (trgt.TIMER_attackDelay > 0) { do_AIstep_2 = 'go'; } else { if (trgt.targeted_enemy != 'none') { do_AIstep_2 = 'go'; rotation_face_target(trgt, trgt.targeted_enemy); } else { do_AIstep_1 = 'go'; } } } fix210411movementDontGoBack(trgt); if (trgt.forced_destination_x != 'none') { do_AIstep_0 = 'done'; do_AIstep_2 = 'nononon'; do_AIstep_1 = 'nononon'; trgt.targeted_enemy = 'none'; do_AIstep_101 = 'go'; trgt.VISrad_base = trgt.ATTrad_base - 1; } else { trgt.VISrad_base = trgt.VISrad_default; } if (trgt._y > 520) { trgt.forced_destination_y = 510; trgt.forced_destination_x = trgt._x; } if (trgt._y < 18) { trgt.forced_destination_y = 25; trgt.forced_destination_x = trgt._x; } if (trgt._x < 0 and trgt.id < 200) { trgt.forced_destination_y = trgt._y; trgt.forced_destination_x = 20; } if (do_AIstep_1 eq 'go') { do_AIstep_1 = 'done'; if (trgt.team eq 2) { if (random(RANDOM_NUM_raznosEnemyCHeka) eq 1) { if (trgt.madness_timer > 0) { trgt.targeted_enemy = 'none'; unitCountZZ = ARR_allUnits_m.length; j = 0; while (j < unitCountZZ) { trgt62 = ARR_allUnits_m[j].linktounit; if (trgt62 != trgt) { distdata = CALC_Dist_Xv_Yv(trgt62._x, trgt62._y, trgt._x, trgt._y); ARR_allUnits_m[j].temp_distData = distdata[0]; } else { ARR_allUnits_m[j].temp_distData = 99999999; } ++j; } _root.ARR_allUnits_m.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_allUnits_m[0]; if (possible_target.temp_distData < trgt.VISrad) { trgt.targeted_enemy = possible_target.linktounit; } } else { trgt.targeted_enemy = 'none'; unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt62 = ARR_necroUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt62._x, trgt62._y, trgt._x, trgt._y); ARR_necroUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_necroUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_necroUnits[0]; if (possible_target.temp_distData < trgt.VISrad) { trgt.targeted_enemy = possible_target.linktounit; } } } if (trgt.targeted_enemy eq 'none' and trgt.id eq 210) { trgt.targeted_enemy = 'castle'; } if (trgt.targeted_enemy eq 'none') { do_AIstep_4 = 'go'; } else { do_AIstep_2 = 'go'; } } else { if (trgt.team eq 1) { if (random(RANDOM_NUM_raznosEnemyCHeka) != 1111) { trgt.targeted_enemy = 'none'; unitCount_11 = ARR_lightUnits.length; j = 0; while (j < unitCount_11) { trgt52 = ARR_lightUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt52._x, trgt52._y, trgt._x, trgt._y); ARR_lightUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_lightUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_lightUnits[0]; if (possible_target.temp_distData < trgt.VISrad and possible_target.linktounit._x > 20) { trgt.targeted_enemy = possible_target.linktounit; } } if (trgt.targeted_enemy eq 'none') { do_AIstep_3 = 'go'; } else { do_AIstep_2 = 'go'; } } } } if (do_AIstep_2 eq 'go') { do_AIstep_2 = 'done'; distdata = CALC_Dist_Xv_Yv(trgt.targeted_enemy._x, trgt.targeted_enemy._y, trgt._x, trgt._y); distance_to_enemy = distdata[0]; xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; if (distance_to_enemy - trgt.radius - trgt.targeted_enemy.radius < trgt.ATTrad) { if (trgt.TIMER_attackDelay eq 0) { trgt.gotoAndStop(2); trgt.att_anim.gotoAndPlay(2); _root.unit_attack_sound(trgt.id); rotation_face_target(trgt, trgt.targeted_enemy); AI_end(); trgt.TIMER_attackDelay = trgt.attackDelay; } else { --trgt.TIMER_attackDelay; if (trgt.id eq 205 or trgt.id eq 208) { trgt.fireballTarget_x = trgt.targeted_enemy._x; trgt.fireballTarget_y = trgt.targeted_enemy._y; } if (trgt.att_anim.do_dmg eq 1) { trgt.att_anim.do_dmg = 0; _root.unit_HIT_sound(trgt.id); if (trgt.id eq 205 or trgt.id eq 208) { _root.mage_shot.start(); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); if (trgt.id eq 205) { _root.yiff.projectile_layer.attachMovie('projectile_205', 'projectile_' + iyiff, iyiff); } else { _root.yiff.projectile_layer.attachMovie('projectile_208', 'projectile_' + iyiff, iyiff); } strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = trgt._x; strela._y = trgt._y; strela.damage = trgt.dmg_min + random(trgt.dmg_max - trgt.dmg_min); strela.stun_time = trgt.stun_time; strela.speed = trgt.proj_speed; strela.target_x = trgt.fireballTarget_x; strela.target_y = trgt.fireballTarget_y; if (trgt.id eq 205) { strela.radius = _root.mage_explosion_radius; } else { strela.radius = _root.mage_explosion_radius_2; strela.id = 208; } distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, trgt._x, trgt._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = trgt._x; strela.ypos = trgt._y; strela.tempx = xpos; strela.tempy = ypos; if (trgt.id eq 208) { trgt.targeted_enemy = 'none'; } } else { if (trgt.id eq 103) { deathKnightAttack(trgt); } else { if (trgt.id eq 107) { deathKnightAttack2(trgt); } else { if (trgt.id eq 211) { morningstarBlow(trgt); } else { if (trgt.id eq 104) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('elisiumTear', 'elisiumTear' + iyiff, iyiff); eltear__ = _root.yiff.shooting_layer['elisiumTear' + iyiff]; eltear__._width = 6.9; eltear__._height = 18.3; eltear__._x = trgt.targeted_enemy._x; eltear__._y = trgt.targeted_enemy._y; } else { distdata = CALC_Dist_Xv_Yv(trgt.targeted_enemy._x, trgt.targeted_enemy._y, trgt._x, trgt._y); distance_to_enemy = distdata[0]; rotation_face_target(trgt, trgt.targeted_enemy); if (trgt.id eq 102 or trgt.id eq 202 or trgt.id eq 203) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); if (trgt.id eq 102) { _root.yiff.shooting_layer.attachMovie('arrow_fly_2', 'arrow_fly' + iyiff, iyiff); trgt.targeted_enemy.darker._visible = true; trgt.targeted_enemy.darker.gotoAndPlay(1); } else { if (trgt.id eq 202) { _root.yiff.shooting_layer.attachMovie('arrow_fly', 'arrow_fly' + iyiff, iyiff); } else { if (trgt.id eq 203) { _root.yiff.shooting_layer.attachMovie('arrow_fly_3', 'arrow_fly' + iyiff, iyiff); } } } strela = _root.yiff.shooting_layer['arrow_fly' + iyiff]; strela._x = trgt._x; strela._y = trgt._y; rotation_face_target(strela, trgt.targeted_enemy); if (distance_to_enemy < 50) { strela.diefast = 1; } } if (distance_to_enemy - trgt.radius - trgt.targeted_enemy.radius < trgt.ATTrad and trgt.id != 103 and trgt.id != 107) { damage = trgt.dmg_min + random(trgt.dmg_max - trgt.dmg_min); trgt.targeted_enemy.dmg += damage; if (random(100) > trgt.targeted_enemy.interaptionResistance) { trgt.targeted_enemy.TIMER_attackDelay = 0; trgt.targeted_enemy.gotoAndStop(1); } otletaniedamaga(trgt.targeted_enemy._x, trgt.targeted_enemy._y, damage, 'dmg'); if (trgt.id eq 203) { trgt.targeted_enemy.shockAnim._visible = true; trgt.targeted_enemy.shockAnim.play(); trgt3 = trgt.targeted_enemy; if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay = _root.minimum_stun; } else { trgt3.TIMER_stunDelay = 30; } } if (trgt.id eq 106) { ghoulKingPUNCH(trgt, trgt.targeted_enemy); } if (trgt.id eq 207 or trgt.id eq 209) { _root.mageFIreballDetonate.start(); _root.markedByBoss1 = trgt.targeted_enemy; _root.markedByBoss1.bossed1timer = 5; boss1PUNCH(trgt, trgt.targeted_enemy); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('unitEnterCastle', 'unitEnterCastle' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['unitEnterCastle' + iyiff]; ttrrggtt._x = _root.markedByBoss1._x; ttrrggtt._y = _root.markedByBoss1._y; } } } } } } } } if (trgt.TIMER_attackDelay < 0 or trgt.TIMER_attackDelay eq 0) { trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); } } } else { if (trgt.holdPositionMode eq 1) { } else { xmodifier = xmodifier123; ymodifier = ymodifier123; trgt.xspeed = trgt.speed * xmodifier; trgt.yspeed = trgt.speed * ymodifier; trgt.gotoAndStop(3); rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); } } } if (do_AIstep_3 eq 'go') { do_AIstep_3 = 'done'; distdata = CALC_Dist_Xv_Yv(trgt.slot._x, trgt.slot._y, trgt._x, trgt._y); distance_to_slot = distdata[0]; if (distance_to_slot < trgt.speed * 1.5) { trgt.gotoAndStop(1); if (random(500) eq 1) { trgt._rotation += random(100) - 50; } AI_end(); } else { xmodifier = distdata[1]; ymodifier = distdata[2]; trgt.xspeed = trgt.speed * xmodifier; trgt.yspeed = trgt.speed * ymodifier; rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); trgt.gotoAndStop(3); } } if (do_AIstep_101 eq 'go') { do_AIstep_101 = 'done'; distdata = CALC_Dist_Xv_Yv(trgt.forced_destination_x, trgt.forced_destination_y, trgt._x, trgt._y); distance_to_slot = distdata[0]; if (distance_to_slot < trgt.speed * 1.5) { trgt.forced_destination_x = 'none'; trgt.forced_destination_y = 'none'; trgt.gotoAndStop(1); AI_end(); } else { xmodifier = distdata[1]; ymodifier = distdata[2]; trgt.xspeed = trgt.speed * xmodifier; trgt.yspeed = trgt.speed * ymodifier; rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); trgt.gotoAndStop(3); } } if (do_AIstep_4 eq 'go' and trgt.holdPositionMode != 1) { do_AIstep_4 = 'done'; distdata = CALC_Dist_Xv_Yv(_root.yiff.necropolis._x, _root.yiff.necropolis._y, trgt._x, trgt._y); distance_to_zamok = distdata[0]; distance_to_zamok_x = Math.abs(_root.yiff.necropolis._x - trgt._x); if (distance_to_zamok < trgt.SIEGErad) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('unitEnterCastle', 'unitEnterCastle' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['unitEnterCastle' + iyiff]; ttrrggtt._x = trgt._x; ttrrggtt._y = trgt._y; assultSND(); _root.tremorTimer = 20; _root.castleDmg += trgt.siegeDMG; removeMovieClip(trgt.link_to_hpIndicator); removeMovieClip(trgt); AI_end(); } else { if (distance_to_zamok_x < _root.homing_radius) { xmodifier = distdata[1]; ymodifier = distdata[2]; trgt.gotoAndStop(3); trgt.xspeed = trgt.speed * xmodifier; trgt.yspeed = trgt.speed * ymodifier; rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); } else { trgt.xspeed = trgt.speed; trgt.gotoAndStop(3); trgt.yspeed = 0; rotation_toFace_movement(trgt, trgt.xspeed, trgt.yspeed); } } } AI_end(); if (trgt._currentframe eq 3 and trgt.xspeed eq 0 and trgt.yspeed eq 0) { trgt.gotoAndStop(1); } } function fix210411movementDontGoBack(trgt) { if (trgt.forced_destination_x eq 'none' and trgt.holdPositionMode != 1) { if (random(30) eq 1) { trgt.slot._x = trgt._x; trgt.slot._y = trgt._y; } } } function moveObject(target) { if (target.id eq 210 and target.whatisit != 'projectile') { return undefined; } target.tempx = target.xpos + target.xspeed; target.tempy = target.ypos + target.yspeed; } function renderObject(target) { if (target.id eq 210 and target.whatisit != 'projectile') { return undefined; } target.xpos = target.tempx; target.ypos = target.tempy; target._x = target.xpos; target._y = target.ypos; } function force_spread(trgt) { unitCount = ARR_allUnits.length; j = 0; while (j < unitCount) { trgt2 = ARR_allUnits[j]; if (trgt2 != trgt and trgt.TIMER_stunDelay eq 0 and trgt2.TIMER_stunDelay eq 0 and trgt.TIMER_attackDelay eq 0 and trgt2.TIMER_attackDelay eq 0) { distdata = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt._x, trgt._y); distance = distdata[0]; if (distance < trgt.radius * 2) { Ottalkivanie(trgt2, trgt._x, trgt._y, 999); } } else { if (trgt2 != trgt) { distdata = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt._x, trgt._y); distance = distdata[0]; if (distance < 15) { Ottalkivanie(trgt2, trgt._x, trgt._y, 999); } } } ++j; } } function projectileIntegrity(trgt) { moveObject(trgt); renderObject(trgt); distdata = CALC_Dist_Xv_Yv(trgt.target_x, trgt.target_y, trgt._x, trgt._y); distance = distdata[0]; if (trgt.id eq 1) { j = 0; while (j < 4) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('trail1', 'trail' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['trail' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 3 + random(6); ttrrggtt._y = trgt._y - 3 + random(6); ++j; } } if (trgt.id eq 2) { j = 0; while (j < 4) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('trail2', 'trail' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['trail' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 3 + random(6); ttrrggtt._y = trgt._y - 3 + random(6); ++j; } } if (trgt.id eq 210) { j = 0; while (j < 3) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 4 + random(8); ttrrggtt._y = trgt._y - 4 + random(8); ++j; } } if (trgt.id eq 2000) { if (trgt.timerchek < 999999) { ++trgt.timerchek; } else { trgt.timerchek = 0; } j = 0; while (j < 2) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('trail_333', 'trail' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['trail' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 3 + random(6); ttrrggtt._y = trgt._y - 3 + random(6); ++j; } if (trgt.timerchek > 25) { if (random(3) eq 1) { EXPLsmallPlay(); } eXplosionX = trgt._x - 60 + random(120); eXplosionY = trgt._y - 65 + random(120); explosionAnimation_small(eXplosionX, eXplosionY); zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata222 = CALC_Dist_Xv_Yv(eXplosionX, eXplosionY, trgt3._x, trgt3._y); distance222 = distdata222[0]; if (distance222 < 30) { Ottalkivanie(trgt3, eXplosionX, eXplosionY, 2000); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay = _root.minimum_stun; } else { trgt3.TIMER_stunDelay = _root.deathRay_STUN; } damage_ = _root.deathRayDMG_min + random(_root.deathRayDMG_max - _root.deathRayDMG_min); trgt3.dmg += damage_; otletaniedamaga(trgt3._x, trgt3._y, damage_, 'dmg'); } ++zz; } } if (trgt._x < -100 or trgt._x > 900 or trgt._y < -100 or trgt._y > 600) { removeMovieClip(trgt); } return undefined; } if (trgt.id eq 2001) { if (trgt.timerchek < 999999) { ++trgt.timerchek; } else { trgt.timerchek = 0; } j = 0; while (j < 2) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('trail_333', 'trail' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['trail' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = trgt._x - 3 + random(6); ttrrggtt._y = trgt._y - 3 + random(6); ++j; } if (trgt.timerchek > 2 and random(2) eq 1) { if (random(3) eq 1) { EXPLsmallPlay(); } eXplosionX = trgt._x - 60 + random(120); eXplosionY = trgt._y - 65 + random(120); explosionAnimation_small(eXplosionX, eXplosionY); zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata222 = CALC_Dist_Xv_Yv(eXplosionX, eXplosionY, trgt3._x, trgt3._y); distance222 = distdata222[0]; if (distance222 < 30) { Ottalkivanie(trgt3, eXplosionX, eXplosionY, 2000); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay = _root.minimum_stun; } else { trgt3.TIMER_stunDelay = 60; } damage_ = 50 + random(150); trgt3.dmg += damage_; otletaniedamaga(trgt3._x, trgt3._y, damage_, 'dmg'); } ++zz; } } if (trgt._x < -100 or trgt._x > 900 or trgt._y < -100 or trgt._y > 600) { removeMovieClip(trgt); } return undefined; } if (trgt.id != 208 and trgt.id != 210) { if (distance < trgt.speed * 1.1) { EXPL_x = Math.floor(trgt.target_x * 10) / 10; EXPL_y = Math.floor(trgt.target_y * 10) / 10; if (trgt.id eq 1) { snd_PoisonExplosion(); explosionAnimation_poison(EXPL_x, EXPL_y); } else { if (trgt.id eq 2) { explosionSND(); explosionAnimation_big(EXPL_x, EXPL_y); } else { _root.mageFIreballDetonate.start(); explosionAnimation_small(EXPL_x, EXPL_y); } } zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (trgt.id eq 1 and trgt3.id < 200) { if (distance55 < trgt.radius) { Ottalkivanie(trgt3, EXPL_x, EXPL_y, 2); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += 30; } } } else { if (distance55 < trgt.radius) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += trgt.stun_time; } trgt3.dmg += trgt.damage; if (trgt.poison > 0) { if (trgt3.poison < trgt.poison) { trgt3.poison = trgt.poison; } } if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, trgt.damage, 'dmg'); if (trgt.id eq 2) { Ottalkivanie(trgt3, EXPL_x, EXPL_y, 3); } } } ++zz; } removeMovieClip(trgt); } } if (trgt.id eq 208) { if (distance < trgt.speed * 1.1) { EXPL_x = Math.floor(trgt.target_x * 10) / 10; EXPL_y = Math.floor(trgt.target_y * 10) / 10; i = 0; while (i < 10) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 25 + random(50); ttrrggtt._y = EXPL_y - 25 + random(50); ++i; } sorcBoomSND(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = EXPL_x; expl._y = EXPL_y; unitCountZZ = ARR_necroUnits.length; zz = 0; while (zz < unitCountZZ) { trgt3 = ARR_necroUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < trgt.radius) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += trgt.stun_time; } trgt3.dmg += trgt.damage; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, trgt.damage, 'dmg'); Ottalkivanie(trgt3, EXPL_x, EXPL_y, 3); } ++zz; } removeMovieClip(trgt); } } if (trgt.id eq 210) { if (distance < trgt.speed * 1.1) { EXPL_x = Math.floor(trgt.target_x * 10) / 10; EXPL_y = Math.floor(trgt.target_y * 10) / 10; i = 0; while (i < 15) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 35 + random(70); ttrrggtt._y = EXPL_y - 35 + random(70); ++i; } iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; sorcBoomSND(); expl._x = EXPL_x; expl._y = EXPL_y; expl._height *= 1.3; expl._width *= 1.3; if (trgt.targetingCastle eq 1) { _root.spell_mode = 0; _root.spell_delay_timer_1 += 40; _root.spell_delay_timer_2 += 40; _root.spell_delay_timer_3 += 40; _root.spell_delay_timer_4 += 40; _root.spell_delay_timer_5 += 40; _root.spell_delay_timer_6 += 40; _root.spell_delay_timer_7 += 40; _root.spell_delay_timer_8 += 40; _root.tremorTimer = 10; _root.castleDmg += 40; } else { unitCountZZ = ARR_necroUnits.length; zz = 0; while (zz < unitCountZZ) { trgt3 = ARR_necroUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < trgt.radius) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += trgt.stun_time; } trgt3.dmg += trgt.damage; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, trgt.damage, 'dmg'); Ottalkivanie(trgt3, EXPL_x, EXPL_y, 3); } ++zz; } } removeMovieClip(trgt); } } } function deathKnightAttack(center) { center.targeted_enemy = 'none'; lightUnitsCount = _root.ARR_lightUnits.length; zz = 0; while (zz < lightUnitsCount) { trgt3 = _root.ARR_lightUnits[zz].linktounit; trace(trgt3); distdata55 = CALC_Dist_Xv_Yv(center._x, center._y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < _root.DK_att360_radius) { Ottalkivanie(trgt3, center._x, center._y, 4); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += _root.DK_att360_stun; } damage1 = center.dmg_min + random(center.dmg_max - center.dmg_min); trgt3.dmg += damage1; otletaniedamaga(trgt3._x, trgt3._y, damage1, 'dmg'); } ++zz; } } function deathKnightAttack2(center) { center.targeted_enemy = 'none'; lightUnitsCount = _root.ARR_lightUnits.length; zz = 0; while (zz < lightUnitsCount) { trgt3 = _root.ARR_lightUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(center._x, center._y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < _root.DK_att360_radius * 1.2) { Ottalkivanie(trgt3, center._x, center._y, 4); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += _root.DK_heroStun; } damage1 = center.dmg_min + random(center.dmg_max - center.dmg_min); trgt3.dmg += damage1; otletaniedamaga(trgt3._x, trgt3._y, damage1, 'dmg'); explosionAnimation_small(trgt3._x, trgt3._y, 0.5); } ++zz; } } function boss1PUNCH(center, victim) { center.targeted_enemy = 'none'; trgt3 = victim; distdata55 = CALC_Dist_Xv_Yv(center._x, center._y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < 500) { Ottalkivanie(trgt3, center._x, center._y, 4.5); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += _root.ghoulKingStunPower; } } } function ghoulKingPUNCH(center, victim) { center.targeted_enemy = 'none'; trgt3 = victim; distdata55 = CALC_Dist_Xv_Yv(center._x, center._y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < 50) { Ottalkivanie(trgt3, center._x, center._y, 4); Ottalkivanie(trgt3, center._x, center._y, 4); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += _root.ghoulKingStunPower; } } } function elisiumTearEffect(EXPL_x, EXPL_y) { unitCount7778 = ARR_lightUnits.length; zz = 0; while (zz < unitCount7778) { trgt3 = ARR_lightUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < _root.elisiumTearRadius) { Ottalkivanie(trgt3, EXPL_x, EXPL_y, 5); if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += 30; } damage__ = unit_dmg_min_104 + random(unit_dmg_max_104 - unit_dmg_min_104); trgt3.dmg += damage__; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, damage__, 'dmg'); } ++zz; } } function massSelectionIntegrity() { if (theMouseIsDown eq 0) { mouseDownTimer = 0; removeMovieClip(_root.yiff.selectionField); } else { ++mouseDownTimer; } if (mouseDownTimer > 5) { if (thereIsASelectedUnit eq 0 and _root.spell_mode eq 0) { if (!_root.yiff.selectionField) { _root.yiff.attachMovie('selectionField', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._width = 0; _root.yiff.selectionField._height = 0; } else { if (_root._xmouse < lockedMouse_x and _root._ymouse < lockedMouse_y) { _root.yiff.attachMovie('selectionField', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._rotation = 180; _root.yiff.selectionField._width = Math.abs(_root._xmouse - lockedMouse_x); _root.yiff.selectionField._height = Math.abs(_root._ymouse - lockedMouse_y); sl_xBrd_left = _root._xmouse; sl_xBrd_right = lockedMouse_x; sl_yBrd_top = _root._ymouse; sl_yBrd_bott = lockedMouse_y; } else { if (_root._xmouse > lockedMouse_x and _root._ymouse < lockedMouse_y) { _root.yiff.attachMovie('selectionField2', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._rotation = 0; _root.yiff.selectionField._width = Math.abs(_root._xmouse - lockedMouse_x); _root.yiff.selectionField._height = Math.abs(_root._ymouse - lockedMouse_y); sl_xBrd_left = lockedMouse_x; sl_xBrd_right = _root._xmouse; sl_yBrd_top = _root._ymouse; sl_yBrd_bott = lockedMouse_y; } else { if (_root._xmouse < lockedMouse_x and _root._ymouse > lockedMouse_y) { _root.yiff.attachMovie('selectionField2', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._rotation = 180; _root.yiff.selectionField._width = Math.abs(_root._xmouse - lockedMouse_x); _root.yiff.selectionField._height = Math.abs(_root._ymouse - lockedMouse_y); sl_xBrd_left = _root._xmouse; sl_xBrd_right = lockedMouse_x; sl_yBrd_top = lockedMouse_y; sl_yBrd_bott = _root._ymouse; } else { if (_root._xmouse > lockedMouse_x and _root._ymouse > lockedMouse_y) { _root.yiff.attachMovie('selectionField', 'selectionField', _root.selection_depth); _root.yiff.selectionField._x = lockedMouse_x; _root.yiff.selectionField._y = lockedMouse_y; _root.yiff.selectionField._width = Math.abs(_root._xmouse - lockedMouse_x); _root.yiff.selectionField._height = Math.abs(_root._ymouse - lockedMouse_y); sl_xBrd_left = lockedMouse_x; sl_xBrd_right = _root._xmouse; sl_yBrd_top = lockedMouse_y; sl_yBrd_bott = _root._ymouse; } } } } if (_root.yiff.selectionField._height > 10 and _root.yiff.selectionField._width) { selection_happened = 1; } else { selection_happened = 0; } } } } } function doUnitSelection() { if (selection_happened != 1) { return undefined; } unitCountZZ = ARR_necroUnits.length; selectedUnitsArray = []; severalUnitsSelected = 0; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; if (trgt._x > sl_xBrd_left and trgt._x < sl_xBrd_right and trgt._y > sl_yBrd_top and trgt._y < sl_yBrd_bott) { if (selectedUnitsArray.length < 9) { selectedUnitsArray.push(trgt); } } ++j; } if (selectedUnitsArray.length > 1) { severalUnitsSelected = 1; } else { if (selectedUnitsArray.length eq 1) { selectedUnitsArray[0].iSselected = 1; } } sl_xBrd_left = -9999; sl_xBrd_right = -9999; sl_yBrd_top = -9999; sl_yBrd_bott = -9999; } function selectALLunits() { unitCountZZ = ARR_necroUnits.length; selectedUnitsArray = []; severalUnitsSelected = 0; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; if (selectedUnitsArray.length < 9) { selectedUnitsArray.push(trgt); } ++j; } if (selectedUnitsArray.length > 1) { severalUnitsSelected = 1; } else { if (selectedUnitsArray.length eq 1) { selectedUnitsArray[0].iSselected = 1; } } } function boss1_special() { if (_root.markedByBoss1.bossed1timer > 0) { --_root.markedByBoss1.bossed1timer; } else { return undefined; } trgt = _root.markedByBoss1; explosionAnimation_small(trgt._x, trgt._y, 0.5); damage = _root.boss1AddDMG_min + random(_root.boss1AddDMG_max - _root.boss1AddDMG_min); trgt.dmg += damage; otletaniedamaga(trgt._x, trgt._y, damage, 'dmg'); if (random(100) < trgt.stunResistance) { if (trgt.TIMER_stunDelay < _root.minimum_stun) { trgt.TIMER_stunDelay = _root.minimum_stun; } } else { trgt.TIMER_stunDelay = 70; } } function doubleClickSelect(trgt) { if (_root.unitClickedTimer eq 0) { _root.rememberClickedUnit = trgt; _root.unitClickedTimer = _root.doubleClickSelect_SPEED; } else { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; if (trgt eq _root.rememberClickedUnit) { trgttype = trgt.id; unitCountZZ = ARR_necroUnits.length; selectedUnitsArray = []; severalUnitsSelected = 0; j = 0; while (j < unitCountZZ) { trgt2 = ARR_necroUnits[j].linktounit; if (trgt2.id eq trgttype) { if (selectedUnitsArray.length < 9) { selectedUnitsArray.push(trgt2); } } ++j; } if (selectedUnitsArray.length > 1) { severalUnitsSelected = 1; } else { if (selectedUnitsArray.length eq 1) { selectedUnitsArray[0].iSselected = 1; } } } } } function DKHero_deathExplosionEffect(xx, yy) { zz = 0; while (zz < unitCount) { trgt3 = ARR_allUnits[zz]; distdata55 = CALC_Dist_Xv_Yv(xx, yy, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < 100) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += 30; } else { trgt3.TIMER_stunDelay += 80; } trgt3.dmg += 200; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, 200, 'dmg'); Ottalkivanie(trgt3, xx, yy, 3); } ++zz; } } function morningstarBlow(trgt) { EXPL_x = trgt.targeted_enemy._x; EXPL_y = trgt.targeted_enemy._y; i = 0; while (i < 10) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 25 + random(50); ttrrggtt._y = EXPL_y - 25 + random(50); ++i; } sorcBoomSND(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = EXPL_x; expl._y = EXPL_y; unitCountZZ = ARR_necroUnits.length; zz = 0; while (zz < unitCountZZ) { trgt3 = ARR_necroUnits[zz].linktounit; distdata55 = CALC_Dist_Xv_Yv(EXPL_x, EXPL_y, trgt3._x, trgt3._y); distance55 = distdata55[0]; if (distance55 < 75) { if (random(100) < trgt3.stunResistance) { trgt3.TIMER_stunDelay += _root.minimum_stun; } else { trgt3.TIMER_stunDelay += 50; } damage = trgt.dmg_min + random(trgt.dmg_max - trgt.dmg_min); trgt3.dmg += damage; if (random(100) > trgt3.interaptionResistance) { trgt3.TIMER_attackDelay = 0; trgt3.gotoAndStop(1); } otletaniedamaga(trgt3._x, trgt3._y, damage, 'dmg'); Ottalkivanie(trgt3, EXPL_x, EXPL_y, 3); } ++zz; } trgt.targeted_enemy = 'none'; } function UnitsKillCastle(trgt) { distdata = CALC_Dist_Xv_Yv(_root.yiff.necropolis._x, _root.yiff.necropolis._y, trgt._x, trgt._y); distance_to_zamok = distdata[0]; distance_to_zamok_x = Math.abs(_root.yiff.necropolis._x - trgt._x); if (distance_to_zamok < 100) { if (trgt.id < 200) { trgt.forced_destination_x = trgt.slot._x; trgt.forced_destination_y = trgt._y; return undefined; } iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('unitEnterCastle', 'unitEnterCastle' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['unitEnterCastle' + iyiff]; ttrrggtt._x = trgt._x; ttrrggtt._y = trgt._y; assultSND(); _root.tremorTimer = 20; _root.castleDmg += trgt.siegeDMG; removeMovieClip(trgt.link_to_hpIndicator); removeMovieClip(trgt); } } function EngageEnemy_repeating(trgt) { unitCount_11 = ARR_lightUnits.length; if (unitCount_11 eq 0) { return undefined; } trgt.forced_destination_x = 'none'; j = 0; while (j < unitCount_11) { trgt52 = ARR_lightUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt52._x, trgt52._y, trgt._x, trgt._y); ARR_lightUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_lightUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_lightUnits[0]; trgt.holdPositionMode = 0; trgt8795 = possible_target.linktounit; if (trgt8795._x > 10 and trgt8795._x < 750 and trgt8795._y > 10 and trgt8795._y < 585) { trgt.targeted_enemy = trgt8795; } } function Command_EngageEnemy() { if (thereIsASelectedUnit != 0) { trgt = thereIsASelectedUnit; unitCount_11 = ARR_lightUnits.length; if (unitCount_11 eq 0) { return undefined; } trgt.forced_destination_x = 'none'; j = 0; while (j < unitCount_11) { trgt52 = ARR_lightUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt52._x, trgt52._y, trgt._x, trgt._y); ARR_lightUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_lightUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_lightUnits[0]; trgt.holdPositionMode = 0; trgt8795 = possible_target.linktounit; if (trgt8795._x > 10 and trgt8795._x < 750 and trgt8795._y > 10 and trgt8795._y < 585) { trgt.targeted_enemy = trgt8795; } trgt.enemyEngageTimer = 60; severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } return undefined; } if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; ji = 0; while (ji < unitCountZZ) { trgt = selectedUnitsArray[ji]; unitCount_11 = ARR_lightUnits.length; if (unitCount_11 eq 0) { return undefined; } trgt.forced_destination_x = 'none'; j = 0; while (j < unitCount_11) { trgt52 = ARR_lightUnits[j].linktounit; distdata = CALC_Dist_Xv_Yv(trgt52._x, trgt52._y, trgt._x, trgt._y); ARR_lightUnits[j].temp_distData = distdata[0]; ++j; } _root.ARR_lightUnits.sortOn('temp_distData', Array.NUMERIC); possible_target = _root.ARR_lightUnits[0]; trgt.holdPositionMode = 0; trgt8795 = possible_target.linktounit; if (trgt8795._x > 10 and trgt8795._x < 750 and trgt8795._y > 10 and trgt8795._y < 585) { trgt.targeted_enemy = trgt8795; } trgt.enemyEngageTimer = 60; ++ji; } } thereIsASelectedUnit.iSselected = 0; severalUnitsSelected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } function TotalRecall() { if (_root.yiffISpaused eq 1) { doPause(); } if (thereIsASelectedUnit != 0) { trgt = thereIsASelectedUnit; trgt.forced_destination_x = 'none'; trgt.targeted_enemy = 'none'; trgt.TIMER_stunDelay = 60; _root.summoning.start(); trgt.slot._x = trgt.slot.default_x; trgt.slot._y = trgt.slot.default_y; UnitSpawnVisuals_cut(trgt.slot._x, trgt.slot._y); UnitSpawnVisuals_cut(trgt._x, trgt._y); trgt.xpos = trgt.slot._x; trgt.ypos = trgt.slot._y; trgt.xspeed = 0; trgt.yspeed = 0; severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } return undefined; } if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; _root.summoning.start(); ji = 0; while (ji < unitCountZZ) { trgt = selectedUnitsArray[ji]; trgt.forced_destination_x = 'none'; trgt.targeted_enemy = 'none'; trgt.TIMER_stunDelay = 60; trgt.slot._x = trgt.slot.default_x; trgt.slot._y = trgt.slot.default_y; UnitSpawnVisuals_cut(trgt.slot._x, trgt.slot._y); UnitSpawnVisuals_cut(trgt._x, trgt._y); trgt.xpos = trgt.slot._x; trgt.ypos = trgt.slot._y; trgt.xspeed = 0; trgt.yspeed = 0; ++ji; } } thereIsASelectedUnit.iSselected = 0; severalUnitsSelected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } function rasstanovka(num) { fgs = 40; if (num eq 0) { xplus = 0; yplus = 0; } else { if (num eq 1) { xplus = fgs; yplus = 0; } else { if (num eq 2) { xplus = -fgs; yplus = 0; } else { if (num eq 3) { xplus = 0; yplus = fgs; } else { if (num eq 4) { xplus = 0; yplus = -fgs; } else { if (num eq 5) { xplus = -fgs; yplus = -fgs; } else { if (num eq 6) { xplus = fgs; yplus = -fgs; } else { if (num eq 7) { xplus = fgs; yplus = fgs; } else { if (num eq 8) { xplus = -fgs; yplus = fgs; } } } } } } } } } } function otletaniedamaga(xx, yy, msg, type, poisoned) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('otletalka', 'otletalka' + iyiff, iyiff); _root.yiff.shooting_layer['otletalka' + iyiff]._x = xx; _root.yiff.shooting_layer['otletalka' + iyiff]._y = yy; _root.yiff.shooting_layer['otletalka' + iyiff].show_.tehtextfield.text = msg; if (!poisoned) { poisoned = ''; } _root.yiff.shooting_layer['otletalka' + iyiff].show_.poison = poisoned; var v2 = new TextFormat(); v2.size = 10; if (type eq 'dmg') { v2.color = 16711680; } else { if (type eq 'poison') { v2.color = 65280; } else { if (type eq 'regeneration') { v2.color = 52479; } else { if (type eq 'misc') { v2.color = 16777215; } } } } _root.yiff.shooting_layer['otletalka' + iyiff].show_.tehtextfield.setTextFormat(v2); } function CALC_Dist_Xv_Yv(x1, y1, x2, y2) { A = {}; B = {}; A.xx = x1; A.yy = y1; B.xx = x2; B.yy = y2; dx = A.xx - B.xx; dy = A.yy - B.yy; distance = Math.sqrt(dx * dx + dy * dy); dx_a = Math.abs(dx); dy_a = Math.abs(dy); if (dx > 0 or dx eq 0) { xmod = 1; } else { xmod = -1; } if (dy > 0 or dy eq 0) { ymod = 1; } else { ymod = -1; } if (dx_a > dy_a) { spdmod = dy_a / dx_a; x_modifier = xmod; y_modifier = ymod * spdmod; return [distance, x_modifier, y_modifier, dx, dy]; } if (dx_a < dy_a) { spdmod = dx_a / dy_a; x_modifier = xmod * spdmod; y_modifier = ymod; return [distance, x_modifier, y_modifier, dx, dy]; } x_modifier = xmod; y_modifier = ymod; return [distance, x_modifier, y_modifier, dx, dy]; } function rotation_toFace_movement(trg, xspeed, yspeed) { speedpovorota = 1; dx = xspeed; dy = yspeed; angle1 = Math.atan2(dy, dx) * 57.29577951308232; angle2 = trg._rotation; if (angle2 < 0) { angle2 += 360; } if (angle1 < 0) { angle1 += 360; } aa = angle2 - angle1; if (aa > 180) { aa -= 360; } else { if (aa < -180) { aa += 360; } } aa *= speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation -= aa; } else { trg._rotation = angle1; } } function rotation_face_point2(trgt1, xx2, yy2, slow787945675345) { mewmewmewmewmewmew = CALC_Dist_Xv_Yv(xx2, yy2, trgt1._x, trgt1._y); speedpovorota = 1; if (slow787945675345 eq 1) { speedpovorota = 0.7; slow787945675345 = 0; } trg = trgt1; dx = mewmewmewmewmewmew[3]; dy = mewmewmewmewmewmew[4]; angle1 = Math.atan2(dy, dx) * 57.29577951308232; angle2 = trg._rotation; if (angle2 < 0) { angle2 += 360; } if (angle1 < 0) { angle1 += 360; } aa = angle2 - angle1; if (aa > 180) { aa -= 360; } else { if (aa < -180) { aa += 360; } } aa *= speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation -= aa; } else { trg._rotation = angle1; } } function rotation_face_target(trgt1, trgt2) { mewmewmewmewmewmew = CALC_Dist_Xv_Yv(trgt2._x, trgt2._y, trgt1._x, trgt1._y); speedpovorota = 1; trg = trgt1; dx = mewmewmewmewmewmew[3]; dy = mewmewmewmewmewmew[4]; angle1 = Math.atan2(dy, dx) * 57.29577951308232; angle2 = trg._rotation; if (angle2 < 0) { angle2 += 360; } if (angle1 < 0) { angle1 += 360; } aa = angle2 - angle1; if (aa > 180) { aa -= 360; } else { if (aa < -180) { aa += 360; } } aa *= speedpovorota; if (Math.abs(aa) > 0.01) { trg._rotation -= aa; } else { trg._rotation = angle1; } } function Ottalkivanie(target, explosion_x, explosion_y, type) { if (type eq 1) { explosion_mass = 15; explosion_power = 10; } else { if (type eq 2) { explosion_mass = 10; explosion_power = 10; } else { if (type eq 3) { explosion_mass = 15; explosion_power = 10; } else { if (type eq 4) { explosion_mass = 5; explosion_power = 10; } else { if (type eq 4.5) { explosion_mass = 15; explosion_power = 12; } else { if (type eq 5) { explosion_mass = 5; explosion_power = 10; } else { if (type eq 6) { explosion_mass = 6; explosion_power = -10; } else { if (type eq 7) { explosion_mass = 15; explosion_power = 15; } else { if (type eq 2000) { explosion_mass = 15; explosion_power = 10; } else { if (type eq 999) { explosion_mass = 5; explosion_power = 5; } else { if (type eq 100500) { explosion_mass = 25; explosion_power = 15; } else { explosion_mass = 3; explosion_power = 3; } } } } } } } } } } } x1 = target._x; y1 = target._y; x2 = explosion_x; y2 = explosion_y; var v5 = x1 - x2; var v7 = y1 - y2; var v22 = Math.sqrt(v5 * v5 + v7 * v7); var v6 = target.mass; var v8 = explosion_mass; var v16 = target.xspeed; var v18 = target.yspeed; var v12 = Math.atan2(v7, v5); var v3 = Math.cos(v12); var v2 = Math.sin(v12); var v13 = v16 * v3 + v18 * v2; var v10 = explosion_power; var v11 = v18 * v3 - v16 * v2; var v9 = 0.0001; var v17 = v6 * v13 + v8 * v10; var v19 = v13 - v10; var v14 = (v17 + v6 * v19) / (v6 + v8); var v15 = v14 - v13 + v10; v13 = v15; v10 = v14; v16 = v13 * v3 - v11 * v2; var v20 = v10 * v3 - v9 * v2; v18 = v11 * v3 + v13 * v2; var v21 = v9 * v3 + v10 * v2; target.xspeed = v16; target.yspeed = v18; } function animation_onhold1(xx, yy, parent) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('holdPositionAnimation', 'holdPositionAnimation' + iyiff, iyiff); trgt = _root.yiff.shooting_layer['holdPositionAnimation' + iyiff]; trgt.dofollow = parent; trgt._x = xx; trgt._y = yy; } function animation_onhold0(xx, yy, parent) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('freeEngageAnimation', 'freeEngageAnimation' + iyiff, iyiff); _root.yiff.shooting_layer['freeEngageAnimation' + iyiff]._x = xx; _root.yiff.shooting_layer['freeEngageAnimation' + iyiff]._y = yy; _root.yiff.shooting_layer['freeEngageAnimation' + iyiff].dofollow = parent; } function shldswrd_follow() { trgtlayer = _root.yiff.shooting_layer; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { if (trgtlayer[v2].dofollow) { trgtlayer[v2]._x = trgtlayer[v2].dofollow._x; trgtlayer[v2]._y = trgtlayer[v2].dofollow._y; } } } } function musicInitiate() { var v2 = new Sound(music_shell); v2.attachSound('music_2'); _root.gameMusic = v2; } function initiateSounds(mode_) { var v30 = new Sound(sound_shell); _root.SFX_volume = v30; var v18 = new Sound(sound_shell); v18.attachSound('madnessCastSnd'); var v14 = new Sound(sound_shell); v14.attachSound('shockwaveSND'); var v31 = new Sound(sound_shell); v31.attachSound('att_sound_202'); var v33 = new Sound(sound_shell); v33.attachSound('att_sound_202'); var v29 = new Sound(sound_shell); v29.attachSound('electrohit'); var v19 = new Sound(sound_shell); v19.attachSound('curseCastSound'); var v41 = new Sound(sound_shell); v41.attachSound('sorcBoom1'); var v34 = new Sound(sound_shell); v34.attachSound('sorcBoom2'); var v36 = new Sound(sound_shell); v36.attachSound('sorcBoom2'); var v3 = new Sound(sound_shell); v3.attachSound('portalcast'); var v47 = new Sound(sound_shell); v47.attachSound('mage_shot'); var v32 = new Sound(sound_shell); v32.attachSound('mageFIreballDetonate'); var v37 = new Sound(sound_shell); v37.attachSound('blunt_swing_1'); var v44 = new Sound(sound_shell); v44.attachSound('blunt_swing_2'); var v42 = new Sound(sound_shell); v42.attachSound('blunt_swing_3'); var v50 = new Sound(sound_shell); v50.attachSound('blunt_swing_4'); var v38 = new Sound(sound_shell); v38.attachSound('att_sound_201_1'); var v35 = new Sound(sound_shell); v35.attachSound('att_sound_201_2'); var v45 = new Sound(sound_shell); v45.attachSound('melee_swing_1'); var v43 = new Sound(sound_shell); v43.attachSound('melee_swing_2'); var v40 = new Sound(sound_shell); v40.attachSound('melee_swing_3'); var v39 = new Sound(sound_shell); v39.attachSound('melee_swing_4'); var v54 = new Sound(sound_shell); v54.attachSound('blade_hit_1'); var v53 = new Sound(sound_shell); v53.attachSound('blade_hit_2'); var v51 = new Sound(sound_shell); v51.attachSound('blade_hit_3'); var v48 = new Sound(sound_shell); v48.attachSound('blade_hit_4'); var v22 = new Sound(sound_shell); v22.attachSound('dk_hit_1'); var v26 = new Sound(sound_shell); v26.attachSound('dk_hit_2'); var v15 = new Sound(sound_shell); v15.attachSound('dk_die_1'); var v2 = new Sound(sound_shell); v2.attachSound('dk_die_2'); var v28 = new Sound(sound_shell); v28.attachSound('archVileAttack_1'); var v27 = new Sound(sound_shell); v27.attachSound('archVileAttack_2'); var v24 = new Sound(sound_shell); v24.attachSound('archVileAttack_3'); var v23 = new Sound(sound_shell); v23.attachSound('archVileAttack_4'); var v7 = new Sound(sound_shell); v7.attachSound('spellshot_1'); var v20 = new Sound(sound_shell); v20.attachSound('defeatSND'); var v17 = new Sound(sound_shell); v17.attachSound('summoning'); var v5 = new Sound(sound_shell); v5.attachSound('healingSnd'); var v8 = new Sound(sound_shell); v8.attachSound('big_goo_1'); var v6 = new Sound(sound_shell); v6.attachSound('big_goo_2'); var v4 = new Sound(sound_shell); v4.attachSound('poison_shot'); var v25 = new Sound(sound_shell); v25.attachSound('assultSnd_4'); var v49 = new Sound(sound_shell); v49.attachSound('assultSnd_3'); var v46 = new Sound(sound_shell); v46.attachSound('assultSnd_3'); var v52 = new Sound(sound_shell); v52.attachSound('assultSnd_1'); var v21 = new Sound(sound_shell); v21.attachSound('Explosion_1'); var v13 = new Sound(sound_shell); v13.attachSound('Explosion_2'); var v16 = new Sound(sound_shell); v16.attachSound('Explosion_3'); var v11 = new Sound(sound_shell); v11.attachSound('Explosion_4'); var v12 = new Sound(sound_shell); v12.attachSound('Explosion_5'); var v9 = new Sound(sound_shell); v9.attachSound('Explosion_6'); var v10 = new Sound(sound_shell); v10.attachSound('Explosion_7'); _root.combat_isMuted = 0; if (mode_ eq 'muteCombat') { _root.combat_isMuted = 1; v41 = new Sound(sound_shell); v34 = new Sound(sound_shell); v36 = new Sound(sound_shell); v47 = new Sound(sound_shell); v32 = new Sound(sound_shell); v31 = new Sound(sound_shell); v33 = new Sound(sound_shell); v29 = new Sound(sound_shell); v37 = new Sound(sound_shell); v44 = new Sound(sound_shell); v42 = new Sound(sound_shell); v50 = new Sound(sound_shell); v38 = new Sound(sound_shell); v35 = new Sound(sound_shell); v45 = new Sound(sound_shell); v43 = new Sound(sound_shell); v40 = new Sound(sound_shell); v39 = new Sound(sound_shell); v54 = new Sound(sound_shell); v53 = new Sound(sound_shell); v51 = new Sound(sound_shell); v48 = new Sound(sound_shell); v22 = new Sound(sound_shell); v26 = new Sound(sound_shell); v28 = new Sound(sound_shell); v27 = new Sound(sound_shell); v24 = new Sound(sound_shell); v23 = new Sound(sound_shell); v25 = new Sound(sound_shell); v49 = new Sound(sound_shell); v46 = new Sound(sound_shell); v52 = new Sound(sound_shell); } _root.unit_attack_202 = v31; _root.unit_attack_203 = v33; _root.electrohit = v29; _root.curseCastSound = v19; _root.sorcBoom1 = v41; _root.sorcBoom2 = v34; _root.sorcBoom3 = v36; _root.portalcastSND = v3; _root.mage_shot = v47; _root.mageFIreballDetonate = v32; _root.blunt_swing_1 = v37; _root.blunt_swing_2 = v44; _root.blunt_swing_3 = v42; _root.blunt_swing_4 = v50; _root.att_sound_201_1 = v38; _root.att_sound_201_2 = v35; _root.melee_swing_1 = v45; _root.melee_swing_2 = v43; _root.melee_swing_3 = v40; _root.melee_swing_4 = v39; _root.blade_hit_1 = v54; _root.blade_hit_2 = v53; _root.blade_hit_3 = v51; _root.blade_hit_4 = v48; _root.dk_hit_1 = v22; _root.dk_hit_2 = v26; _root.dk_die_1 = v15; _root.dk_die_2 = v2; _root.archVileAttack_1 = v28; _root.archVileAttack_2 = v27; _root.archVileAttack_3 = v24; _root.archVileAttack_4 = v23; _root.spellshot_1 = v7; _root.defeatSND = v20; _root.summoning = v17; _root.healingSnd = v5; _root.big_goo_1 = v8; _root.big_goo_2 = v6; _root.poison_shot = v4; _root.assultSnd_4 = v25; _root.assultSnd_2 = v49; _root.assultSnd_3 = v46; _root.assultSnd_1 = v52; _root.Explosion_1 = v21; _root.Explosion_2 = v13; _root.Explosion_3 = v16; _root.Explosion_4 = v11; _root.Explosion_5 = v12; _root.Explosion_6 = v9; _root.Explosion_7 = v10; _root.madnessCastSnd = v18; _root.shockwaveSND = v14; } function sorcBoomSND() { _root['sorcBoom' + (1 + random(3))].start(); } function bluntswingSND() { _root['blunt_swing_' + (1 + random(4))].start(); } function assultSND() { _root['assultSnd_' + (1 + random(4))].start(); } function EXPLsmallPlay() { _root['Explosion_' + (random(4) + 1)].start(); } function explosionSND() { a = random(7) + 1; if (a eq 3 or a eq 5 or a eq 7) { a = 1; } _root['Explosion_' + a].start(); } function snd_PoisonExplosion() { _root['big_goo_' + (1 + random(2))].start(); } function unit_attack_sound(id) { if (id eq 101 or id eq 106) { a = 1 + random(2); _root['att_sound_201_' + a].start(); } else { if (id eq 102) { a = 1 + random(4); _root['archVileAttack_' + a].start(); } else { if (id eq 103 or id eq 107) { a = 1 + random(2); _root['dk_hit_' + a].start(); } else { if (id eq 201) { SNDmeleeSwing(); } else { if (id eq 206 or id eq 207 or id eq 211) { bluntswingSND(); } } } } } _root['unit_attack_' + id].start(); } function unit_HIT_sound(id) { if (id eq 201 or id eq 206) { SNDbladeHit(); } } function dk_die_sndplay() { if (random(2) eq 1) { dk_die_2.start(); } else { dk_die_1.start(); } } function SNDmeleeSwing() { a = 1 + random(4); _root['melee_swing_' + a].start(); } function SNDbladeHit() { a = 1 + random(4); _root['blade_hit_' + a].start(); } function tremor() { if (!max_magnitude) { max_magnitude = 20; } if (tremorTimer > 0) { --tremorTimer; --max_magnitude; if (max_magnitude < 3) { max_magnitude = 3; } } else { if (_root.yiff._x != 0 or _root.yiff._y != 0) { _root.yiff._x = 0; _root.yiff._y = 0; } max_magnitude = 30; tremorTimer = 0; return undefined; } if (_root.yiff._x != 0 or _root.yiff._y != 0) { _root.yiff._x = 0; _root.yiff._y = 0; } else { _root.yiff._x += -max_magnitude + random(max_magnitude * 2); _root.yiff._y += -max_magnitude + random(max_magnitude * 2); } } function tremor2() { max_magnitude = boss2summoningtremor; if (_root.yiff._x != 0 or _root.yiff._y != 0) { _root.yiff._x = 0; _root.yiff._y = 0; } else { _root.yiff._x += -max_magnitude + random(max_magnitude * 2); _root.yiff._y += -max_magnitude + random(max_magnitude * 2); } } function INIT_yiffing() { _root.attachMovie('upper_menu', 'upper_menu', _root.uppermenu_depth); _root.upper_menu._x = 141; _root.upper_menu._y = 19; trace('/////'); _root.attachMovie('bottom_menu', 'bottom_menu', _root.bottommenu_depth); _root.bottom_menu._x = 25; _root.bottom_menu._y = 535; this.createEmptyMovieClip('yiff', _root.yiff_depth); yiff._x = 0; yiff._y = 0; yiff.createEmptyMovieClip('dead_layer', _root.dead_depth); yiff.createEmptyMovieClip('tactical_layer', _root.dead_depth + 1); yiff.createEmptyMovieClip('shooting_layer', _root.shooting_layer_depth); yiff.createEmptyMovieClip('projectile_layer', _root.shooting_layer_depth + 1); yiff.createEmptyMovieClip('tactical_layer2', _root.shooting_layer_depth + 2); yiff.createEmptyMovieClip('hpshow_layer', _root.hpshow_layer_depth); _root.yiff.attachMovie('blackness', 'blackness', _root.blackness_depth); _root.yiff.attachMovie('background', 'background_', _root.background_depth); _root.yiff.background_.cacheAsBitmap = true; _root.yiff.attachMovie('necropolis', 'necropolis', _root.necropolis_depth); trgt = _root.yiff.necropolis; trgt._x = 773; trgt._y = 309; _root.yiff.attachMovie('leaf_top', 'leaf_top', _root.leaftop_depth); trgt = _root.yiff.leaf_top; trgt.cacheAsBitmap = true; trgt._x = 0; trgt._y = 0; } function spawnUnitSlots() { i = 0; while (i < 10) { if (i eq 0) { zi = 10; } else { if (i eq 1) { zi = 8; } else { if (i eq 2) { zi = 6; } else { if (i eq 3) { zi = 4; } else { if (i eq 4) { zi = 1; } else { if (i eq 5) { zi = 2; } else { if (i eq 6) { zi = 3; } else { if (i eq 7) { zi = 5; } else { if (i eq 8) { zi = 7; } else { if (i eq 9) { zi = 9; } } } } } } } } } } _root.yiff.attachMovie('unit_slot', 'unit_slot_' + zi, _root.unit_slots_depth + i); trgt = _root.yiff['unit_slot_' + zi]; trgt._x = 550; trgt._y = 75 + 50 * i; trgt.default_x = trgt._x; trgt.default_y = trgt._y; trgt.occupation = 'none'; ++i; } i = 0; while (i < 10) { if (i eq 0) { zi = 10; } else { if (i eq 1) { zi = 8; } else { if (i eq 2) { zi = 6; } else { if (i eq 3) { zi = 4; } else { if (i eq 4) { zi = 2; } else { if (i eq 5) { zi = 1; } else { if (i eq 6) { zi = 3; } else { if (i eq 7) { zi = 5; } else { if (i eq 8) { zi = 7; } else { if (i eq 9) { zi = 9; } } } } } } } } } } _root.yiff.attachMovie('unit_slot', 'unit_slot2_' + zi, _root.unit_slots_depth + i + 20); trgt = _root.yiff['unit_slot2_' + zi]; trgt._x = 620; trgt._y = 75 + 50 * i; trgt.default_x = trgt._x; trgt.default_y = trgt._y; trgt.occupation = 'none'; ++i; } } function UnitSpawnVisuals(xx, yy) { _root.summoning.start(); iyiff1 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('warping_unit', 'warping_unit' + iyiff1, iyiff1); iyiff2 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('rezinka_blue', 'rezinka' + iyiff2, iyiff2); _root.yiff.necropolis.ball.gotoAndPlay(41); i = 0; while (i < 10) { iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('particle_3', 'particle_3_' + iyiff, iyiff); trgt4 = _root.yiff.projectile_layer['particle_3_' + iyiff]; trgt4._x = xx; trgt4._y = yy; trgt4._rotation = random(360); ++i; } trgt_x = xx; trgt_y = yy; trgt2_x = _root.yiff.necropolis._x + 5; trgt2_y = _root.yiff.necropolis._y - 133; trgt3 = _root.yiff.projectile_layer['rezinka' + iyiff2]; trgt3._x = trgt2_x; trgt3._y = trgt2_y; _root.yiff.projectile_layer['warping_unit' + iyiff1]._x = trgt_x; _root.yiff.projectile_layer['warping_unit' + iyiff1]._y = trgt_y; calc12312 = CALC_Dist_Xv_Yv(trgt_x, trgt_y, trgt2_x, trgt2_y); distance = calc12312[0]; dx = calc12312[3]; dy = calc12312[4]; angle = Math.atan(dy / dx); if (trgt2._x < trgt._x) { angle -= Math.PI; } angle *= 57.29577951308232; angle -= 180; trgt3._rotation = 0; trgt3._width = distance; trgt3._rotation = angle; } function UnitSpawnVisuals_cut(xx, yy) { iyiff1 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('warping_unit', 'warping_unit' + iyiff1, iyiff1); _root.yiff.necropolis.ball.gotoAndPlay(41); i = 0; while (i < 10) { iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('particle_3', 'particle_3_' + iyiff, iyiff); trgt4 = _root.yiff.projectile_layer['particle_3_' + iyiff]; trgt4._x = xx; trgt4._y = yy; trgt4._rotation = random(360); ++i; } _root.yiff.projectile_layer['warping_unit' + iyiff1]._x = xx; _root.yiff.projectile_layer['warping_unit' + iyiff1]._y = yy; } function Spawn_units(id, xx, yy) { _root.bottom_menu.clickyclicky._visible = false; if (_root.block_everything_victory eq 1 or _root.helpMenu or _root.mainMenu) { return undefined; } if (id < 200 and id != 106) { if (_root.spawnedUnits < _root.spawnLimit) { } else { return undefined; } if (_root['unit_price_' + id] > _root.cash) { return undefined; } } free_slot = 'none'; if (id eq 102 or id eq 104) { i = 0; while (i < _root.unit_slots_max_count + 1) { trgtSlot = _root.yiff['unit_slot2_' + i]; if (trgtSlot.occupation eq 'none') { free_slot = trgtSlot; break; } ++i; } } else { i = 0; while (i < _root.unit_slots_max_count + 1) { trgtSlot = _root.yiff['unit_slot_' + i]; if (trgtSlot.occupation eq 'none') { free_slot = trgtSlot; break; } ++i; } } if (free_slot eq 'none' and id < 200) { return undefined; } vacant_depth = 'none'; i = 0; while (i < _root.units_max_count + 1) { if (_root.yiff['unit_' + i]) { } else { trace('yay ' + i); vacant_depth = i; break; } ++i; } if (vacant_depth eq 'none') { return undefined; } if (id < 200) { _root.cash -= _root['unit_price_' + id]; } _root.yiff.attachMovie('unit_' + id, 'unit_' + vacant_depth, vacant_depth + _root.units_depth); trgt = _root.yiff['unit_' + vacant_depth]; if (id < 200) { free_slot.occupation = trgt; trgt.slot = free_slot; } trgt.nameID = vacant_depth; trgt.id = id; if (id > 199) { } else { xx = trgt.slot._x - 15 + random(30); yy = trgt.slot._y - 15 + random(30); } if (id < 200) { UnitSpawnVisuals(xx, yy); } trgt._x = xx; trgt._y = yy; trgt._rotation = random(360); trgt.xspeed = 0; trgt.yspeed = 0; trgt.xpos = xx; trgt.ypos = yy; trgt.tempx = xpos; trgt.tempy = ypos; trgt.mass = 10; trgt.radius = 10; trgt.poison = 0; trgt.targeted_enemy = 'none'; trgt.holdPositionMode = 0; trgt.TIMER_attackDelay = 0; trgt.TIMER_healingSpell = 0; trgt.TIMER_curseSpell = 0; if (id < 200) { trgt.TIMER_stunDelay = 20; } else { trgt.TIMER_stunDelay = 0; } trgt.forced_destination_x = 'none'; trgt.forced_destination_y = 'none'; trgt.lifetimer = 0; trgt.attackDelay_base = _root['unit_attackDelay_' + id]; trgt.speed_base = _root['unit_speed_' + id]; trgt.ATTrad_base = _root['unit_ATTrad_' + id]; trgt.VISrad_default = _root['unit_VISrad_' + id]; trgt.VISrad_base = _root['unit_VISrad_' + id]; trgt.SIEGErad_base = _root['unit_SIEGErad_' + id]; trgt.hp = _root['unit_hp_' + id]; trgt.siegeDMG = _root['unit_siegeDMG_' + id]; trgt.cash = _root['unit_cash_' + id]; trgt.exp_ = _root['unit_exp_' + id]; trgt.stun_time = _root['unit_stun_time_' + id]; trgt.proj_speed = _root['unit_proj_speed_' + id]; trgt.dmg = 0; trgt.targetedByUnitsCount = 0; trgt.dmg_min_base = _root['unit_dmg_min_' + id]; trgt.dmg_max_base = _root['unit_dmg_max_' + id]; trgt.interaptionResistance_base = _root['unit_interaptionResistance_' + id]; trgt.stunResistance_base = _root['unit_stunResistance_' + id]; if (id < 200) { trgt.team = 1; } else { trgt.team = 2; } trgt.critical_chance = _root['unit_critical_chance_' + en_id]; trgt.critical_mod = _root['unit_critical_mod_' + en_id]; if (trgt.id eq 106 or trgt.id eq 206 or trgt.id eq 207 or trgt.id eq 107 or trgt.id eq 210 or trgt.id eq 211) { trgt.mass = 20; trgt.radius = 20; } } function explosionAnimation_small(xx, yy, formMod) { animID = 1 + random(4); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('explosion_small_' + animID, 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; if (formMod) { expl._height *= formMod; expl._width *= formMod; } expl._x = xx; expl._y = yy; expl._rotation = random(360); } function explosionAnimation_big(xx, yy) { animID = 1 + random(4); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('explosion_big_' + animID, 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = xx; expl._y = yy; expl._rotation = random(360); } function explosionAnimation_poison(xx, yy) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('explosion_poison', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = xx; expl._y = yy; expl._rotation = random(360); } function showHPintegrity() { unitCountZZ = ARR_allUnits.length; trgtlayer = yiff.hpshow_layer; j = 0; while (j < unitCountZZ) { trgt0 = ARR_allUnits[j]; trgt = trgtlayer['hpInd_' + trgt0.nameID]; trgt.stop(); if (trgt) { trgt._x = trgt0._x; trgt._y = trgt0._y - 11; trgt._visible = true; damagePercent = Math.floor(100 * (trgt0.hp - trgt0.dmg) / trgt0.hp); if (damagePercen > 99) { damagePercen = 100; } else { if (damagePercen < 1) { damagePercen = 1; } } if (trgt._currentframe != damagePercen) { trgt.gotoAndStop(100 - damagePercent); } trgt.cacheAsBitmap = true; if (100 - damagePercent > 4) { trgt._visible = true; } else { trgt._visible = false; } } else { trgtlayer.attachMovie('hpIndicator', 'hpInd_' + trgt0.nameID, trgt0.nameID); trgtlayer['hpInd_' + trgt0.nameID]._visible = false; trgtlayer['hpInd_' + trgt0.nameID]._width *= 0.85; trgt0.link_to_hpIndicator = trgtlayer['hpInd_' + trgt0.nameID]; } ++j; } } function castleLifeIntegrity() { _root.catleRegenRate = 0.2; if (_root.castleDmg > 0) { _root.castleDmg -= _root.catleRegenRate; } else { _root.castleDmg = 0; } structurePercent = Math.floor(100 * (_root.castleHitPoints - _root.castleDmg) / _root.castleHitPoints); if (_root.castleDmg > _root.castleHitPoints) { structurePercent = 1; } } function castleBoom(xx, yy) { _root.tremorTimer = 15; EXPL_x = _root.yiff.necropolis._x + xx; EXPL_y = _root.yiff.necropolis._y + yy; i = 0; while (i < 10) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 25 + random(50); ttrrggtt._y = EXPL_y - 25 + random(50); ++i; } sorcBoomSND(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._x = EXPL_x; expl._y = EXPL_y; } function castleDeath() { boss2summoningtremor = 50; EXPL_x = _root.yiff.necropolis._x + 3; 8; EXPL_y = _root.yiff.necropolis._y - 134; 4; i = 0; while (i < 40) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = EXPL_x - 100 + random(200); ttrrggtt._y = EXPL_y - 100 + random(200); ++i; } sorcBoomSND(); _root.Explosion_7.start(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('mage2explosion', 'expl' + iyiff, iyiff); expl = _root.yiff.shooting_layer['expl' + iyiff]; expl._width = 200; expl._height = 200; expl._x = EXPL_x; expl._y = EXPL_y; } function activateSpell(id) { if (_root.spell_mode eq 0) { _root.spell_mode = id; } else { if (_root.spell_mode eq id) { _root.spell_mode = 0; removeMovieClip(_root.yiff.spellCircle); } else { removeMovieClip(_root.yiff.spellCircle); _root.spell_mode = id; } } } function gravityNuke(xx, yy) { _root.spell_delay_timer_6 = _root.spell_delay_6; removeMovieClip(_root.yiff.shooting_layer.gravity_nuke); _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(59); _root.yiff.attachMovie('gravity_nuke', 'gravity_nuke', _root.gravnuke_depth); expl = _root.yiff.gravity_nuke; expl._x = xx; expl._y = yy; } function gravityNuke_integrity() { gravnuke = _root.yiff.gravity_nuke; if (!gravnuke) { return undefined; } if (gravnuke.suction eq 0 and gravnuke.blast eq 0) { return undefined; } unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; if (gravnuke.suction eq 1) { distdata = CALC_Dist_Xv_Yv(gravnuke._x, gravnuke._y, trgt._x, trgt._y); distance = distdata[0]; if (distance < 150) { Ottalkivanie(trgt, gravnuke._x, gravnuke._y, 6); trgt._rotation += 5; } } if (gravnuke.blast eq 1) { gravnuke.blastOff = 1; distdata = CALC_Dist_Xv_Yv(gravnuke._x, gravnuke._y, trgt._x, trgt._y); distance = distdata[0]; if (distance < 130) { if (random(100) < trgt.stunResistance) { trgt.TIMER_stunDelay += _root.minimum_stun; } else { trgt.TIMER_stunDelay += 80; } Ottalkivanie(trgt, gravnuke._x, gravnuke._y, 7); damage__ = _root.gravityBlast_min_dmg + random(_root.gravityBlast_max_dmg - _root.gravityBlast_min_dmg); trgt.dmg += damage__; trgt.TIMER_attackDelay = 0; trgt.gotoAndStop(1); trgt._rotation = random(360); otletaniedamaga(trgt3._x, trgt3._y, damage__, 'dmg'); } } ++i; } if (gravnuke.blastOff eq 1) { gravnuke.blast = 0; } } function shockwave(xx, yy) { _root.spell_delay_timer_3 = _root.spell_delay_3; _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(59); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('shockwave', 'shockwave' + iyiff, iyiff); expl = _root.yiff.shooting_layer['shockwave' + iyiff]; expl._x = xx; expl._y = yy; _root.shockwaveSND.start(); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('shockwaveAnim', 'shockwaveAnim' + iyiff, iyiff); _root.yiff.shooting_layer['shockwaveAnim' + iyiff]._x = xx; _root.yiff.shooting_layer['shockwaveAnim' + iyiff]._y = yy; unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; distdata = CALC_Dist_Xv_Yv(xx, yy, trgt._x, trgt._y); distance = distdata[0]; if (distance < _root.shockwaveRadius) { Ottalkivanie(trgt, xx, yy, 1); if (random(100) < trgt.stunResistance) { trgt.TIMER_stunDelay += _root.minimum_stun; } else { trgt.TIMER_stunDelay += _root.shockwaveStunTime; } } ++i; } } function curse(xx, yy) { _root.spell_delay_timer_8 = _root.spell_delay_8; _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(97); iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('castCurse', 'castCurse' + iyiff, iyiff); _root.yiff.dead_layer['castCurse' + iyiff]._x = xx; _root.yiff.dead_layer['castCurse' + iyiff]._y = yy; curseCastSound.start(); unitCount = ARR_lightUnits.length; i = 0; while (i < unitCount) { trgt = ARR_lightUnits[i].linktounit; distdata = CALC_Dist_Xv_Yv(xx, yy, trgt._x, trgt._y); distance = distdata[0]; if (distance < _root.curseSpellRadius) { trgt.TIMER_curseSpell = _root.curseSpellTime; } ++i; } } function healing(xx, yy) { _root.spell_delay_timer_5 = _root.spell_delay_5; _root.spell_mode = 0; healingSnd.start(); _root.yiff.necropolis.ball.gotoAndPlay(78); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('spellHealingAnimation', 'spellHealingAnimation' + iyiff, iyiff); _root.yiff.shooting_layer['spellHealingAnimation' + iyiff]._x = xx; _root.yiff.shooting_layer['spellHealingAnimation' + iyiff]._y = yy; unitCount = ARR_necroUnits.length; i = 0; while (i < unitCount) { trgt = ARR_necroUnits[i].linktounit; distdata = CALC_Dist_Xv_Yv(xx, yy, trgt._x, trgt._y); distance = distdata[0]; if (distance < _root.madnessSpellRadius) { trgt.TIMER_healingSpell = _root.healingDuration; } ++i; } } function SHoot_poisonBlast(xx, yy) { _root.spell_delay_timer_2 = _root.spell_delay_2; poison_shot.start(); _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(2); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('projectile_1', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = _root.yiff.necropolis._x + 20; strela._y = _root.yiff.necropolis._y - 145; strela.id = 1; strela.damage = _root.poisonBlast_dmgMin + random(_root.poisonBlast_dmgMax - _root.poisonBlast_dmgMin); strela.stun_time = _root.poisonBlast_stunTime; strela.poison = _root.poisonBlast_POISON; strela.radius = 40; strela.speed = 15; strela.target_x = xx; strela.target_y = yy; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, strela._x, strela._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = strela._x; strela.ypos = strela._y; strela.tempx = xpos; strela.tempy = ypos; rotation_face_point2(strela, xx, yy); } function SHoot_fireball(xx, yy) { _root.spell_mode = 0; _root.spell_delay_timer_1 = _root.spell_delay_1; spellshot_1.start(); _root.yiff.necropolis.ball.gotoAndPlay(22); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('projectile_2', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = _root.yiff.necropolis._x + 20; strela._y = _root.yiff.necropolis._y - 145; strela.id = 2; strela.damage = _root.fireball_dmgMin + random(_root.fireball_dmgMax - _root.fireball_dmgMin); strela.stun_time = _root.fireball_stunTime; strela.radius = 90; strela.speed = 15; strela.target_x = xx; strela.target_y = yy; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, strela._x, strela._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = strela._x; strela.ypos = strela._y; strela.tempx = xpos; strela.tempy = ypos; rotation_face_point2(strela, xx, yy); } function SHoot_deathRay(xx, yy) { _root.spell_mode = 0; _root.spell_delay_timer_7 = _root.spell_delay_7; spellshot_1.start(); _root.yiff.necropolis.ball.gotoAndPlay(22); iyiff = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('deathRayProjectile', 'projectile_' + iyiff, iyiff); strela = _root.yiff.projectile_layer['projectile_' + iyiff]; strela.whatisit = 'projectile'; strela._x = _root.yiff.necropolis._x + 20; strela._y = _root.yiff.necropolis._y - 145; strela.id = 2000; strela.speed = 15; strela.target_x = xx; strela.target_y = yy; distdata = CALC_Dist_Xv_Yv(strela.target_x, strela.target_y, strela._x, strela._y); xmodifier123 = distdata[1]; ymodifier123 = distdata[2]; strela.xspeed = strela.speed * xmodifier123; strela.yspeed = strela.speed * ymodifier123; strela.xpos = strela._x; strela.ypos = strela._y; strela.tempx = xpos; strela.tempy = ypos; rotation_face_point2(strela, xx, yy); } function weaponKursorIntegrity() { if (_root.spell_mode > 0 and !_root.yiff.spellCircle) { _root.yiff.attachMovie('spellCircle_' + _root.spell_mode, 'spellCircle', _root.spellCircles_depth); } else { if (_root.spell_mode > 0) { _root.yiff.spellCircle._x = _root._xmouse; _root.yiff.spellCircle._y = _root._ymouse; } else { if (_root.spell_mode eq 0) { if (_root.yiff.spellCircle) { removeMovieClip(_root.yiff.spellCircle); } } } } } function spellMadness(xx, yy) { _root.spell_delay_timer_4 = _root.spell_delay_4; _root.spell_mode = 0; _root.yiff.necropolis.ball.gotoAndPlay(59); iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('castMadness_top', 'castMadness_top' + iyiff, iyiff); expl = _root.yiff.shooting_layer['castMadness_top' + iyiff]; expl._x = xx; expl._y = yy; iyiff = _root.yiff.dead_layer.getNextHighestDepth(); _root.yiff.dead_layer.attachMovie('castMadness_bottom', 'castMadness_bottom' + iyiff, iyiff); expl = _root.yiff.dead_layer['castMadness_bottom' + iyiff]; expl._x = xx; expl._y = yy; _root.madnessCastSnd.start(); unitCount = ARR_lightUnits.length; i = 0; while (i < unitCount) { trgt = ARR_lightUnits[i].linktounit; distdata = CALC_Dist_Xv_Yv(xx, yy, trgt._x, trgt._y); distance = distdata[0]; if (distance < _root.madnessSpellRadius) { trgt.looseYourTarget = 1; trgt.madness_timer = _root.madness_duration; } ++i; } } function challengeWaves_3() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 eq 30) { Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); } if (_root.wave_timer_1 / 30 eq 50) { Spawn_units(208, -30 + random(8), 50 + random(500)); Spawn_units(208, -30 + random(8), 50 + random(500)); Spawn_units(208, -30 + random(8), 50 + random(500)); Spawn_units(208, -30 + random(8), 50 + random(500)); Spawn_units(208, -30 + random(8), 50 + random(500)); Spawn_units(208, -30 + random(8), 50 + random(500)); } if (_root.wave_timer_1 / 30 eq 80) { Spawn_units(211, -87, 76); Spawn_units(205, -87, 128); Spawn_units(205, -87, 179); Spawn_units(208, -87, 249); Spawn_units(205, -87, 311); Spawn_units(205, -87, 362); Spawn_units(211, -87, 414); Spawn_units(209, -31, 108); Spawn_units(209, -31, 250); Spawn_units(209, -31, 385); } if (_root.wave_timer_1 / 30 eq 90) { Spawn_units(211, -30 + random(8), 50 + random(500)); Spawn_units(211, -30 + random(8), 50 + random(500)); Spawn_units(209, -30 + random(8), 50 + random(500)); Spawn_units(209, -30 + random(8), 50 + random(500)); Spawn_units(209, -30 + random(8), 50 + random(500)); } if (_root.wave_timer_1 / 30 eq 99) { Spawn_units(207, -30 + random(8), 50 + random(500)); } if (_root.wave_timer_1 / 30 eq 60) { boss2SummoningInitiation(300, 266); } if (_root.ARR_lightUnits.length > 12) { return undefined; } if (random(17) eq 1 and _root.wave_timer_1 / 30 < 30) { if (random(5) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } if (random(17) eq 1 and _root.wave_timer_1 / 30 > 30) { if (random(5) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } } } function challengeWaves_2() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 eq 50 or _root.wave_timer_1 / 30 eq 100) { Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(211, -30, 230); Spawn_units(211, -30, 290); } if (_root.wave_timer_1 / 30 eq 80) { Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); } if (_root.wave_timer_1 / 30 eq 120) { Spawn_units(208, -30 + random(5), 50 + random(500)); Spawn_units(208, -30 + random(5), 50 + random(500)); Spawn_units(208, -30 + random(5), 50 + random(500)); Spawn_units(208, -30 + random(5), 50 + random(500)); } if (_root.wave_timer_1 / 30 eq 149) { Spawn_units(208, -30 + random(5), 50 + random(500)); Spawn_units(208, -30 + random(5), 50 + random(500)); Spawn_units(207, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); Spawn_units(205, -30 + random(5), 50 + random(500)); } if (_root.ARR_lightUnits.length > 12 or _root.wave_timer_1 / 30 < 15) { return undefined; } if (random(17) eq 1 and _root.wave_timer_1 / 30 < 70) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(17) eq 1 and _root.wave_timer_1 / 30 > 70) { if (random(5) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(204, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } } function challengeWaves_1() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 eq 40 or _root.wave_timer_1 / 30 eq 100) { Spawn_units(205, -30, 260); } if (_root.wave_timer_1 / 30 eq 1) { Spawn_units(209, -30, 260); } if (_root.wave_timer_1 / 30 eq 199) { Spawn_units(205, -26, 122); Spawn_units(203, -26, 164); Spawn_units(203, -26, 346); Spawn_units(203, -26, 388); Spawn_units(203, -60, 146); Spawn_units(203, -60, 366); Spawn_units(203, -79, 216); Spawn_units(203, -67, 251); Spawn_units(205, -79, 288); } if (_root.wave_timer_1 / 30 eq 80) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(206, -29, 142); Spawn_units(206, -29, 188); Spawn_units(206, -29, 235); Spawn_units(206, -29, 329); Spawn_units(206, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } if (_root.wave_timer_1 / 30 eq 160) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(206, -29, 142); Spawn_units(206, -29, 188); Spawn_units(206, -29, 235); Spawn_units(206, -29, 329); Spawn_units(206, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } if (_root.ARR_lightUnits.length > 12 or _root.wave_timer_1 / 30 < 10) { return undefined; } if (random(17) eq 1 and _root.wave_timer_1 / 30 < 180) { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } if (random(17) eq 1 and _root.wave_timer_1 / 30 > 180) { if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } } function SurvivalWaves_1() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 eq 30 or _root.wave_timer_1 / 30 eq 90 or _root.wave_timer_1 / 30 eq 150 or _root.wave_timer_1 / 30 eq 200) { spawnRandomEnemySquad(); } if (_root.wave_timer_1 / 30 eq 315) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(209, -29, 142); Spawn_units(209, -29, 188); Spawn_units(209, -29, 235); boss2SummoningInitiation(198, 266); Spawn_units(209, -29, 329); Spawn_units(209, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } if (_root.ARR_lightUnits.length > 11) { return undefined; } if (random(17) eq 1) { if (_root.wave_timer_1 / 30 < 15) { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 15 and _root.wave_timer_1 / 30 < 30) { if (random(5) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 30 and _root.wave_timer_1 / 30 < 45) { if (random(8) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 45 and _root.wave_timer_1 / 30 < 60) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 60 and _root.wave_timer_1 / 30 < 220) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 320) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 220 and _root.wave_timer_1 / 30 < 240) { if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 240 and _root.wave_timer_1 / 30 < 260) { if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 260 and _root.wave_timer_1 / 30 < 280) { if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 280 and _root.wave_timer_1 / 30 < 300) { if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } } } function SurvivalWaves_2() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 eq 30 or _root.wave_timer_1 / 30 eq 60 or _root.wave_timer_1 / 30 eq 90 or _root.wave_timer_1 / 30 eq 120 or _root.wave_timer_1 / 30 eq 150 or _root.wave_timer_1 / 30 eq 180 or _root.wave_timer_1 / 30 eq 210) { spawnRandomEnemySquad(); } if (_root.wave_timer_1 / 30 eq 315) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(209, -29, 142); Spawn_units(209, -29, 188); Spawn_units(209, -29, 235); boss2SummoningInitiation(198, 266); Spawn_units(209, -29, 329); Spawn_units(209, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } if (_root.ARR_lightUnits.length > 11) { return undefined; } if (random(17) eq 1) { if (_root.wave_timer_1 / 30 < 15) { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 15 and _root.wave_timer_1 / 30 < 30) { if (random(5) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 30 and _root.wave_timer_1 / 30 < 45) { if (random(8) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 45 and _root.wave_timer_1 / 30 < 60) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 60 and _root.wave_timer_1 / 30 < 220) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 320) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 220 and _root.wave_timer_1 / 30 < 240) { if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 240 and _root.wave_timer_1 / 30 < 260) { if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 260 and _root.wave_timer_1 / 30 < 280) { if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 280 and _root.wave_timer_1 / 30 < 300) { if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } } } function SurvivalWaves_3() { _root.wave_timer_1 += 1; if (_root.wave_timer_1 / 30 eq 30 or _root.wave_timer_1 / 30 eq 60 or _root.wave_timer_1 / 30 eq 90 or _root.wave_timer_1 / 30 eq 120 or _root.wave_timer_1 / 30 eq 150 or _root.wave_timer_1 / 30 eq 180 or _root.wave_timer_1 / 30 eq 210 or _root.wave_timer_1 / 30 eq 350 or _root.wave_timer_1 / 30 eq 390) { spawnRandomEnemySquad(); } if (_root.wave_timer_1 / 30 eq 315) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(209, -29, 142); Spawn_units(209, -29, 188); Spawn_units(209, -29, 235); boss2SummoningInitiation(198, 266); Spawn_units(209, -29, 329); Spawn_units(209, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } if (_root.ARR_lightUnits.length > 11) { return undefined; } if (random(17) eq 1) { if (_root.wave_timer_1 / 30 < 15) { if (random(3) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 15 and _root.wave_timer_1 / 30 < 30) { if (random(5) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(5) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 30 and _root.wave_timer_1 / 30 < 45) { if (random(8) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(8) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 45 and _root.wave_timer_1 / 30 < 60) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 60 and _root.wave_timer_1 / 30 < 220) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 320) { if (random(10) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(10) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(15) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(20) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 220 and _root.wave_timer_1 / 30 < 240) { if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 240 and _root.wave_timer_1 / 30 < 260) { if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 260 and _root.wave_timer_1 / 30 < 280) { if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } } if (_root.wave_timer_1 / 30 > 280 and _root.wave_timer_1 / 30 < 300) { if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(3) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } } } } function spawnRandomEnemySquad() { a = random(10); if (a eq 1) { Spawn_units(206, -87, 76); Spawn_units(206, -87, 128); Spawn_units(206, -87, 179); Spawn_units(203, -87, 249); Spawn_units(206, -87, 311); Spawn_units(206, -87, 362); Spawn_units(206, -87, 414); Spawn_units(211, -31, 108); Spawn_units(209, -31, 250); } if (a eq 2) { Spawn_units(205, -87, 76); Spawn_units(205, -87, 128); Spawn_units(208, -87, 179); Spawn_units(203, -87, 249); Spawn_units(208, -87, 311); Spawn_units(205, -87, 362); Spawn_units(205, -87, 414); Spawn_units(211, -31, 108); Spawn_units(209, -31, 250); Spawn_units(211, -31, 385); } if (a eq 3 and random(3) eq 1) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(211, -29, 142); Spawn_units(211, -29, 188); Spawn_units(211, -29, 235); Spawn_units(211, -29, 282); Spawn_units(211, -29, 329); Spawn_units(211, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } else { if (_root.skirmDiff eq 3 and a eq 3 and random(2) eq 1) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(209, -29, 142); Spawn_units(211, -29, 188); Spawn_units(209, -29, 235); Spawn_units(211, -29, 282); Spawn_units(209, -29, 329); Spawn_units(211, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } } if (a eq 4) { Spawn_units(211, -87, 76); Spawn_units(205, -87, 128); Spawn_units(205, -87, 179); Spawn_units(208, -87, 249); Spawn_units(205, -87, 311); Spawn_units(205, -87, 362); Spawn_units(211, -87, 414); Spawn_units(209, -31, 108); Spawn_units(209, -31, 250); Spawn_units(209, -31, 385); } if (a eq 5) { Spawn_units(206, -25, 122); Spawn_units(206, -25, 164); Spawn_units(208, -25, 234); Spawn_units(208, -25, 282); Spawn_units(206, -25, 346); Spawn_units(206, -25, 388); Spawn_units(203, -63, 94); Spawn_units(203, -63, 146); Spawn_units(203, -63, 196); Spawn_units(208, -63, 257); Spawn_units(203, -63, 324); Spawn_units(203, -63, 366); Spawn_units(203, -63, 417); } if (a eq 6) { Spawn_units(205, -26, 122); Spawn_units(205, -26, 164); Spawn_units(205, -26, 346); Spawn_units(205, -26, 388); Spawn_units(202, -60, 146); Spawn_units(202, -60, 366); Spawn_units(202, -79, 216); Spawn_units(202, -67, 251); Spawn_units(202, -79, 288); } if (a eq 7) { Spawn_units(206, -26, 122); Spawn_units(206, -26, 164); Spawn_units(206, -26, 346); Spawn_units(206, -26, 388); Spawn_units(205, -60, 146); Spawn_units(205, -60, 366); Spawn_units(203, -79, 216); Spawn_units(203, -67, 251); Spawn_units(203, -79, 288); } if (a eq 8) { Spawn_units(206, -26, 122); Spawn_units(206, -26, 164); Spawn_units(206, -26, 346); Spawn_units(206, -26, 388); Spawn_units(206, -60, 146); Spawn_units(206, -60, 366); Spawn_units(206, -79, 216); Spawn_units(206, -67, 251); Spawn_units(206, -79, 288); } if (a eq 0) { Spawn_units(206, -29, 48); Spawn_units(206, -29, 95); Spawn_units(206, -29, 142); Spawn_units(206, -29, 188); Spawn_units(206, -29, 235); Spawn_units(206, -29, 282); Spawn_units(206, -29, 329); Spawn_units(206, -29, 375); Spawn_units(206, -29, 422); Spawn_units(206, -29, 469); } } function waveEnd() { if (_root.gameFailed eq 1) { return undefined; } if (_root.victory_start_counting eq 1) { victoryCounting(); } if (_root.block_everything_victory eq 1) { return undefined; } if (random(30) eq 1) { trace(_root.ARR_lightUnits.length + ' zyzy ' + random(999)); trace(_root.ARR_lightUnits[0].linktounit.id + ' ' + _root.ARR_lightUnits[0].linktounit._x + '/' + _root.ARR_lightUnits[0].linktounit._y); trace(_root.ARR_lightUnits[0].linktounit.dmg + '=dmg '); trace(_root.ARR_allUnits.length + ' zy66zy ' + random(999)); if (_root.ARR_lightUnits[0].linktounit._x > 1500 or _root.ARR_lightUnits[0].linktounit._y > 1500 or _root.ARR_lightUnits[0].linktounit._y < -500 or _root.ARR_lightUnits[0].linktounit._x < -500) { _root.ARR_lightUnits[0].linktounit.dmg += 9999; } } trace(_root.wave_timer_1 / 30 + ' zzz ' + _root.survival_timeLimit); if (_root.wave_timer_1 / 30 > _root.survival_timeLimit) { if (_root.ARR_lightUnits.length > 0) { return undefined; } _root.block_everything_victory = 1; _root.bodycount = 0; _root.menuModeGameBlock = 1; _root.attachMovie('victory', 'victory', _root.victory_depth); _root.victory._x = 400; _root.victory._y = 60; _root.castleDmg = 0; } } function victoryCounting() { if (_root.gameFailed eq 1) { return undefined; } if (random(3) eq 1) { trgt666 = ARR_necroUnits[0].linktounit; iyiff1 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('warping_unit', 'warping_unit' + iyiff1, iyiff1); trgt667 = _root.yiff.projectile_layer['warping_unit' + iyiff1]; trgt667._x = trgt666._x; trgt667._y = trgt666._y; removeUnitProper(trgt666); } for (var v3 in _root.yiff.dead_layer) { if (_root.yiff.dead_layer[v3] instanceof MovieClip) { trgt5656 = _root.yiff.dead_layer[v3]; iyiff1 = _root.yiff.projectile_layer.getNextHighestDepth(); _root.yiff.projectile_layer.attachMovie('bodyCountFX', 'bodyCountFX' + iyiff1, iyiff1); trgt667 = _root.yiff.projectile_layer['bodyCountFX' + iyiff1]; trgt667._x = trgt5656._x; trgt667._y = trgt5656._y; ++_root.bodycount; removeMovieClip(trgt5656); misc_counter1 = 0; return undefined; break; } } ++misc_counter1; if (misc_counter1 < 40) { return undefined; } misc_counter1 = 0; _root.victory.aaa.gotoAndStop(1); unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; removeUnitProper(trgt); ++j; } _root.wave_timer_1 = 0; ++_root.current_wave; if (_root.current_wave > 23) { _root.current_wave = 23; } removeMovieClip(_root.victory); _root.menuModeGameBlock = 0; spawnFInalVictory(); if (_root.yiffISpaused != 1) { doPause(); } _root.menuModeGameBlock = 1; _root.block_everything_victory = 0; _root.victory_start_counting = 0; if (_root.challenge eq 1) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; vl1.challengeDone_1 = 1; } if (_root.challenge eq 2) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; vl1.challengeDone_2 = 1; } if (_root.challenge eq 3) { saveslot016 = SharedObject.getLocal('necroDef_challenges'); vl1 = this.saveslot016.data; vl1.challengeDone_3 = 1; } } function setrrr(unitID) { if (_root['sbox_SpawnRateMode_' + unitID] eq 0) { _root['sbox_SpawnRandomizer_' + unitID] = 0; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 1) { _root['sbox_SpawnRandomizer_' + unitID] = 100; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 2) { _root['sbox_SpawnRandomizer_' + unitID] = 80; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 3) { _root['sbox_SpawnRandomizer_' + unitID] = 70; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 4) { _root['sbox_SpawnRandomizer_' + unitID] = 60; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 5) { _root['sbox_SpawnRandomizer_' + unitID] = 50; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 6) { _root['sbox_SpawnRandomizer_' + unitID] = 40; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 7) { _root['sbox_SpawnRandomizer_' + unitID] = 30; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 8) { _root['sbox_SpawnRandomizer_' + unitID] = 20; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 9) { _root['sbox_SpawnRandomizer_' + unitID] = 10; } else { if (_root['sbox_SpawnRateMode_' + unitID] eq 10) { _root['sbox_SpawnRandomizer_' + unitID] = 3; } } } } } } } } } } } } function setSandboxRespawnRates() { setrrr(201); setrrr(202); setrrr(203); setrrr(204); setrrr(205); setrrr(206); setrrr(207); setrrr(208); setrrr(209); setrrr(210); setrrr(211); } function SandboxWaves() { if (_root.ARR_lightUnits.length > _root.sbox_enemySpawnLimit - 1) { return undefined; } if (random(_root.sbox_SpawnRandomizer_201) eq 1) { Spawn_units(201, -30 + random(5), 50 + random(500)); } if (random(_root.sbox_SpawnRandomizer_202) eq 1) { Spawn_units(202, -30 + random(5), 50 + random(500)); } if (random(_root.sbox_SpawnRandomizer_203) eq 1) { Spawn_units(203, -30 + random(5), 50 + random(500)); } if (random(_root.sbox_SpawnRandomizer_205) eq 1) { Spawn_units(205, -30 + random(5), 50 + random(500)); } if (random(_root.sbox_SpawnRandomizer_206) eq 1) { Spawn_units(206, -30 + random(5), 50 + random(500)); } if (random(_root.sbox_SpawnRandomizer_208) eq 1) { Spawn_units(208, -30 + random(5), 50 + random(500)); } if (random(_root.sbox_SpawnRandomizer_209) eq 1) { Spawn_units(209, -30 + random(5), 50 + random(500)); } if (random(_root.sbox_SpawnRandomizer_211) eq 1) { Spawn_units(211, -30 + random(5), 50 + random(500)); } } function upperMenuIntegrity() { upper_menu.show_cash = 'Cash: ' + _root.cash + '$'; time_var444 = _root['wave_length_' + _root.current_wave] - Math.floor(_root.wave_timer_1 / 30); if (time_var444 < 0) { time_var444 = 0; } if (this_is_survival eq 1) { time_var444 = _root.survival_timeLimit - Math.floor(_root.wave_timer_1 / 30); if (time_var444 < 0) { time_var444 = 0; } upper_menu.show_time = 'Time: ' + time_var444; } else { upper_menu.show_time = 'Time: ' + time_var444; } if (_root.thisIsSandBox eq 1) { upper_menu.show_time = 'Time: unlimited'; } upper_menu.show_units = 'Units: ' + _root.spawnedUnits + '/' + _root.spawnLimit; } function bottomMunuIntegrity() { _root.bottom_menu.hp_ind.ind.gotoAndStop(structurePercent); curentExp = _root.exp_ - _root['lvlExp_' + (_root.currentLevel - 1)]; maxExp = _root['lvlExp_' + _root.currentLevel] - _root['lvlExp_' + (_root.currentLevel - 1)]; percentExp = Math.floor((1 - (maxExp - curentExp) / maxExp) * 100); if (percentExp < 1) { percentExp = 1; } else { if (percentExp > 100) { percentExp = 100; } } _root.bottom_menu.expind.ind.gotoAndStop(percentExp); if (_root.this_is_survival eq 1) { _root.bottom_menu.expind.ind.gotoAndStop(100); } if (thereIsASelectedUnit eq 0 and severalUnitsSelected eq 0) { _root.bottom_menu.right_controlz.gotoAndStop(1); } if (severalUnitsSelected eq 1) { _root.bottom_menu.right_controlz.gotoAndStop(2); holdPositionSUm = 0; unitCountZZ = selectedUnitsArray.length; j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; holdPositionSUm += trgt.holdPositionMode; ++j; } if (holdPositionSUm eq 0) { _root.bottom_menu.right_controlz.selector.gotoAndStop(2); } else { if (holdPositionSUm eq unitCountZZ) { _root.bottom_menu.right_controlz.selector.gotoAndStop(3); } else { _root.bottom_menu.right_controlz.selector.gotoAndStop(1); } } } if (thereIsASelectedUnit != 0) { _root.bottom_menu.right_controlz.gotoAndStop(2); _root.bottom_menu.right_controlz.selector.gotoAndStop(thereIsASelectedUnit.holdPositionMode + 2); } _root.bottom_menu.right_controlz.unitSpawnerBTN_101.gotoAndStop(_root.unitAvailable_101 + 1); _root.bottom_menu.right_controlz.unitSpawnerBTN_102.gotoAndStop(_root.unitAvailable_102 + 1); _root.bottom_menu.right_controlz.unitSpawnerBTN_103.gotoAndStop(_root.unitAvailable_103 + 1); _root.bottom_menu.right_controlz.unitSpawnerBTN_104.gotoAndStop(_root.unitAvailable_104 + 1); } function orderFreeAttack() { if (thereIsASelectedUnit != 0) { thereIsASelectedUnit.holdPositionMode = 0; animation_onhold0(thereIsASelectedUnit._x, thereIsASelectedUnit._y, thereIsASelectedUnit); severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; return undefined; } if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; animation_onhold0(trgt._x, trgt._y, trgt); trgt.holdPositionMode = 0; ++j; } } thereIsASelectedUnit.iSselected = 0; severalUnitsSelected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } function orderHoldPosition() { if (thereIsASelectedUnit != 0) { trace(thereIsASelectedUnit.holdPositionMode); thereIsASelectedUnit.holdPositionMode = 1; animation_onhold1(thereIsASelectedUnit._x, thereIsASelectedUnit._y, thereIsASelectedUnit); thereIsASelectedUnit.slot._x = thereIsASelectedUnit._x; thereIsASelectedUnit.slot._y = thereIsASelectedUnit._y; severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; return undefined; } if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; trgt.holdPositionMode = 1; animation_onhold1(trgt._x, trgt._y, trgt); trgt.slot._x = trgt._x; trgt.slot._y = trgt._y; ++j; } } thereIsASelectedUnit.iSselected = 0; severalUnitsSelected = 0; thereIsASelectedUnit = 0; if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } function spellSlotsIntegrity() { if (_root.yiffISpaused != 1) { ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { --_root['spell_delay_timer_' + ji]; } ++ji; } } if (_root.upgradesMenu) { ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { _root['spell_delay_timer_' + ji] = 0; } ++ji; } } zu = 0; while (zu < 5) { slotCore = _root.bottom_menu['spellSlot_' + zu]; if (_root['spellSelectorLoad_' + zu] != 0) { slotCore.selected_spell = _root['spellSelectorLoad_' + zu]; trace(slotCore.selected_spell); _root['spellSelectorLoad_' + zu] = 0; } slotCore.gotoAndStop(slotCore.selected_spell); slotCore.spellIcon.gotoAndStop(2); slotCore.theButton._visible = true; slotCore.ind._visible = false; if (_root['spellAvailable_' + slotCore.selected_spell] eq 0) { slotCore.selected_spell = 3; } if (slotCore.selectoR.close_all_but_me eq 1) { slotCore.selectoR.close_all_but_me = 0; _root.bottom_menu.spellSlot_1.selectoR.gotoAndStop(1); _root.bottom_menu.spellSlot_2.selectoR.gotoAndStop(1); _root.bottom_menu.spellSlot_3.selectoR.gotoAndStop(1); _root.bottom_menu.spellSlot_4.selectoR.gotoAndStop(1); _root.bottom_menu['spellSlot_' + zu].selectoR.gotoAndStop(2); } ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { if (slotCore.selected_spell eq ji) { slotCore.spellIcon.gotoAndStop(1); slotCore.ind._visible = true; slotCore.theButton._visible = false; percent = Math.floor(100 * (1 - _root['spell_delay_timer_' + ji] / _root['spell_delay_' + ji])); if (percent < 1) { percent = 1; } else { if (percent > 99) { percent = 100; } } slotCore.ind.aaa.gotoAndStop(percent); } } spellselectorrr = slotCore.selectoR['spellSelector_' + ji]; spellselectorrr.gotoAndStop(_root['spellAvailable_' + ji] + 1); if (spellselectorrr.activated eq 1) { slotCore.selectoR.gotoAndStop(1); slotCore.selected_spell = ji; _root.spell_delay_timer_1 = _root.spell_delay_1; _root.spell_delay_timer_2 = _root.spell_delay_2; _root.spell_delay_timer_3 = _root.spell_delay_3; _root.spell_delay_timer_4 = _root.spell_delay_4; _root.spell_delay_timer_5 = _root.spell_delay_5; _root.spell_delay_timer_6 = _root.spell_delay_6; _root.spell_delay_timer_7 = _root.spell_delay_7; _root.spell_delay_timer_8 = _root.spell_delay_8; } ++ji; } ++zu; } } function mouseIntegrity() { if (random(30) eq 1) { Mouse.hide(); } _root.kursor._x = _root._xmouse; _root.kursor._y = _root._ymouse; if (_root.block_everything_victory eq 1) { _root.kursor.gotoAndStop(1); _root.kursor._visible = true; return undefined; } hitTest1 = _root.bottom_menu.right_controlz.hitZOne.hitTest(_root._xmouse, _root._ymouse, true); if (hitTest1 eq 'true') { _root.kursorCancel = 1; _root.kursor.gotoAndStop(1); return undefined; } if (_xmouse > 650 or _ymouse > 530) { _root.kursorCancel = 1; if (_root.spell_mode > 0 or thereIsASelectedUnit != 0 or severalUnitsSelected eq 1) { _root.kursor._visible = true; _root.kursor.gotoAndStop(4); return undefined; } } else { _root.kursor.gotoAndStop(1); _root.kursorCancel = 0; } if (_root.spell_mode eq 7) { if (!_root.yiff.deathRay_targeting) { _root.yiff.attachMovie('deathRay_targeting', 'deathRay_targeting', _root.spellCircles_depth); _root.yiff.deathRay_targeting._x = _root.yiff.necropolis._x + 20; _root.yiff.deathRay_targeting._y = _root.yiff.necropolis._y - 145; } else { rotation_face_point2(_root.yiff.deathRay_targeting, _root._xmouse, _root._ymouse); } _root.kursor._x = _root._xmouse; _root.kursor._y = _root._ymouse; return undefined; } else { removeMovieClip(_root.yiff.deathRay_targeting); } if (thereIsASelectedUnit != 0 or severalUnitsSelected eq 1) { _root.kursor.gotoAndStop(2); if (_root.mousoveredEnemy != 0) { _root.kursor.gotoAndStop(3); } } else { _root.kursor.gotoAndStop(1); } if (_root.spell_mode > 0) { _root.kursor._visible = false; } else { _root.kursor._visible = true; } if (_root.mouseOveredUndead != 0) { _root.kursor.gotoAndStop(1); } } function doPause() { if (_root.mainMenu) { removeMovieClip(_root.mainMenu); } if (_root.menuModeGameBlock eq 1 or _root.helpMenu or _root.mainMenu) { return undefined; } if (_root.yiffISpaused eq 1) { _root.yiffISpaused = 0; trgtlayer = _root.yiff.dead_layer; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip and trgtlayer[v2].thisisDead != 1) { trgtlayer[v2].play(); trgtlayer[v2].aaa.play(); trgtlayer[v2].aaa.aaa2.play(); trgtlayer[v2].bbb.play(); trgtlayer[v2].bbb.bbb2.bbb3.play(); } } _root.yiff.gravity_nuke.play(); _root.yiff.gravity_nuke.aaa.play(); _root.yiff.gravity_nuke.bbb.play(); _root.yiff.gravity_nuke.ccc.play(); _root.yiff.gravity_nuke.ddd.ddd.play(); if (_root.yiff.necropolis.ball._currentframe > 1) { _root.yiff.necropolis.ball.play(); } _root.yiff.necropolis.ball.ggg.play(); _root.yiff.necropolis.ball.ggg.bbb.ccc.play(); unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; trgt.stun_anim.play(); trgt.walk_anim.play(); if (trgt.att_anim._currentframe > 1) { trgt.att_anim.play(); trgt.att_anim.aaa.play(); } ++i; } trgtlayer = _root.yiff.shooting_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { trgtlayer[v2].play(); trgtlayer[v2].aaa.play(); trgtlayer[v2].aaa.aaa2.play(); trgtlayer[v2].aaa.aaa2.bbb.play(); trgtlayer[v2].bbb.play(); trgtlayer[v2].ccc.play(); trgtlayer[v2].bbb.bbb2.bbb3.play(); } } trgtlayer = _root.yiff.projectile_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { trgtlayer[v2].play(); trgtlayer[v2].aaa.play(); trgtlayer[v2].aaa.aaa2.play(); trgtlayer[v2].aaa.aaa2.bbb.play(); trgtlayer[v2].aaa.aaa2.bbb.ccc.play(); trgtlayer[v2].bbb.play(); trgtlayer[v2].aaa.bbb.play(); } } trgtlayer = _root.yiff.tactical_layer2; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } trgtlayer = _root.yiff.tactical_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } } else { _root.yiffISpaused = 1; visualizeTactics(); trgtlayer = _root.yiff.dead_layer; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip and trgtlayer[v2].thisisDead != 1) { trgtlayer[v2].stop(); trgtlayer[v2].aaa.stop(); trgtlayer[v2].aaa.aaa2.stop(); trgtlayer[v2].bbb.stop(); trgtlayer[v2].bbb.bbb2.bbb3.stop(); } } _root.yiff.gravity_nuke.stop(); _root.yiff.gravity_nuke.aaa.stop(); _root.yiff.gravity_nuke.bbb.stop(); _root.yiff.gravity_nuke.ccc.stop(); _root.yiff.gravity_nuke.ddd.ddd.stop(); if (_root.yiff.necropolis.ball._currentframe > 1) { _root.yiff.necropolis.ball.stop(); } _root.yiff.necropolis.ball.ggg.stop(); _root.yiff.necropolis.ball.ggg.bbb.ccc.stop(); unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; trgt.stun_anim.stop(); trgt.walk_anim.stop(); if (trgt.att_anim._currentframe > 1) { trgt.att_anim.stop(); trgt.att_anim.aaa.stop(); } ++i; } trgtlayer = _root.yiff.shooting_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { trgtlayer[v2].stop(); trgtlayer[v2].aaa.stop(); trgtlayer[v2].aaa.aaa2.stop(); trgtlayer[v2].aaa.aaa2.bbb.stop(); trgtlayer[v2].bbb.stop(); trgtlayer[v2].bbb.bbb2.bbb3.stop(); trgtlayer[v2].ccc.stop(); } } trgtlayer = _root.yiff.projectile_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { trgtlayer[v2].stop(); trgtlayer[v2].aaa.stop(); trgtlayer[v2].aaa.aaa2.stop(); trgtlayer[v2].aaa.aaa2.bbb.stop(); trgtlayer[v2].aaa.aaa2.bbb.ccc.stop(); trgtlayer[v2].bbb.stop(); trgtlayer[v2].aaa.bbb.stop(); } } } } function visualizeTactics() { unitCountZZ = ARR_necroUnits.length; j = 0; while (j < unitCountZZ) { trgt = ARR_necroUnits[j].linktounit; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('green_circle', 'green_circle' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['green_circle' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; if (trgt.holdPositionMode eq 1) { iyiff = _root.yiff.tactical_layer2.getNextHighestDepth(); _root.yiff.tactical_layer2.attachMovie('holdPositionSign', 'holdPositionSign' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer2['holdPositionSign' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; } if (trgt.forced_destination_x eq 'none' and trgt.targeted_enemy eq 'none') { distdata = CALC_Dist_Xv_Yv(trgt.slot._x, trgt.slot._y, trgt._x, trgt._y); distance_to_dest = distdata[0]; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('green_line', 'green_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['green_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._width = distance_to_dest; rotation_face_point2(trgt2, trgt.slot._x, trgt.slot._y); trgt2._rotation += 180; } else { if (trgt.forced_destination_x != 'none') { distdata = CALC_Dist_Xv_Yv(trgt.forced_destination_x, trgt.forced_destination_y, trgt._x, trgt._y); distance_to_dest = distdata[0]; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('green_line', 'green_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['green_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._width = distance_to_dest; rotation_face_point2(trgt2, trgt.forced_destination_x, trgt.forced_destination_y); trgt2._rotation += 180; } else { if (trgt.targeted_enemy != 'none') { distdata = CALC_Dist_Xv_Yv(trgt.targeted_enemy._x, trgt.targeted_enemy._y, trgt._x, trgt._y); distance_to_dest = distdata[0]; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('green_line', 'green_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['green_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._width = distance_to_dest; rotation_face_point2(trgt2, trgt.targeted_enemy._x, trgt.targeted_enemy._y); trgt2._rotation += 180; if (trgt.holdPositionMode eq 1) { if (trgt.id eq 101 or trgt.id eq 103) { removeMovieClip(trgt2); } } } } } ++j; } unitCountZZ = ARR_lightUnits.length; j = 0; while (j < unitCountZZ) { trgt = ARR_lightUnits[j].linktounit; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('red_circle', 'red_circle' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['red_circle' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; if (trgt.targeted_enemy != 'none') { distdata = CALC_Dist_Xv_Yv(trgt.targeted_enemy._x, trgt.targeted_enemy._y, trgt._x, trgt._y); distance_to_dest = distdata[0]; iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('red_line', 'red_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['red_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; trgt2._width = distance_to_dest; rotation_face_point2(trgt2, trgt.targeted_enemy._x, trgt.targeted_enemy._y); trgt2._rotation += 180; } else { iyiff = _root.yiff.tactical_layer.getNextHighestDepth(); _root.yiff.tactical_layer.attachMovie('red_line', 'red_line' + iyiff, iyiff); trgt2 = _root.yiff.tactical_layer['red_line' + iyiff]; trgt2._x = trgt._x; trgt2._y = trgt._y; rotation_toFace_movement(trgt2, trgt.xspeed, trgt.yspeed); trgt2._rotation += 180; } ++j; } } function regenerateTacticalData() { trgtlayer = _root.yiff.tactical_layer2; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } trgtlayer = _root.yiff.tactical_layer; for (v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } visualizeTactics(); } function spawnUpgradesMenu() { _root.attachMovie('menuUpgrades', 'upgradesMenu', _root.upgradesMunu_depth); _root.upgradesMenu._x = 398; _root.upgradesMenu._y = 267; if (_root.skill_points > 0) { _root.upgradesMenu.gotoAndStop(2); } } function spawnUpgradesMenu2() { _root.attachMovie('menuUpgrades2', 'upgradesMenu', _root.upgradesMunu_depth); _root.upgradesMenu._x = 398; _root.upgradesMenu._y = 267; if (_root.skill_points > 0) { _root.upgradesMenu.gotoAndStop(2); } } function spawnFInalVictory() { if (_root.this_is_survival eq 1) { _root.attachMovie('skirmishCompleted', 'upgradesMenu', _root.upgradesMunu_depth); } else { _root.attachMovie('campaignCompleted', 'upgradesMenu', _root.upgradesMunu_depth); trace('deleting saves'); saveslot000 = SharedObject.getLocal('necroDef_saves'); vl1 = this.saveslot000.data; vl1.save_exists = 0; } _root.upgradesMenu._x = 398; _root.upgradesMenu._y = 267; } function upgradesMenuIntegrity() { if (_root.spell_skill_2 > 2 and _root.currentLevel > 7) { _root.upgradesMenu.spellUpgrader_8.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_8.gotoAndStop(1); if (_root.spell_skill_8 > 0) { _root.skill_points += _root.spell_skill_8; _root.spell_skill_8 = 0; } } if (_root.spell_skill_8 > 1 and _root.currentLevel > 14) { _root.upgradesMenu.spellUpgrader_4.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_4.gotoAndStop(1); if (_root.spell_skill_4 > 0) { _root.skill_points += _root.spell_skill_4; _root.spell_skill_4 = 0; } } if (_root.spell_skill_1 > 1 and _root.currentLevel > 14) { _root.upgradesMenu.spellUpgrader_7.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_7.gotoAndStop(1); if (_root.spell_skill_7 > 0) { _root.skill_points += _root.spell_skill_7; _root.spell_skill_7 = 0; } } if (_root.spell_skill_7 > 1 and _root.currentLevel > 19) { _root.upgradesMenu.spellUpgrader_6.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_6.gotoAndStop(1); if (_root.spell_skill_6 > 0) { _root.skill_points += _root.spell_skill_6; _root.spell_skill_6 = 0; } } if (_root.currentLevel > 7) { _root.upgradesMenu.spellUpgrader_5.gotoAndStop(2); } else { _root.upgradesMenu.spellUpgrader_5.gotoAndStop(1); } if (_root.unit_skill_101 > 2) { _root.upgradesMenu.unitUpgrader_102.gotoAndStop(2); } else { _root.upgradesMenu.unitUpgrader_102.gotoAndStop(1); if (_root.unit_skill_102 > 0) { _root.skill_points += _root.unit_skill_102; _root.unit_skill_102 = 0; } } if (_root.unit_skill_102 > 2 and _root.currentLevel > 13) { _root.upgradesMenu.unitUpgrader_103.gotoAndStop(2); } else { _root.upgradesMenu.unitUpgrader_103.gotoAndStop(1); if (_root.unit_skill_103 > 0) { _root.skill_points += _root.unit_skill_103; _root.unit_skill_103 = 0; } } if (_root.unit_skill_103 > 2 and _root.currentLevel > 14) { _root.upgradesMenu.unitUpgrader_104.gotoAndStop(2); } else { _root.upgradesMenu.unitUpgrader_104.gotoAndStop(1); if (_root.unit_skill_104 > 0) { _root.skill_points += _root.unit_skill_104; _root.unit_skill_104 = 0; } } i = 1; while (i < 5) { if (_root['unit_skill_' + (i + 100)] > 0) { _root['unitAvailable_' + (i + 100)] = 1; } else { _root['unitAvailable_' + (i + 100)] = 0; } ++i; } i = 0; while (i < 9) { if (_root['spell_skill_' + i] > 0) { _root['spellAvailable_' + i] = 1; } else { _root['spellAvailable_' + i] = 0; } ++i; } if (!_root.upgradesMenu) { return undefined; } i = 0; while (i < 9) { _root['hiT_dSpl_' + i] = _root.upgradesMenu['hitzone_Spell_' + i].hitTest(_root._xmouse, _root._ymouse, true); ++i; } i = 0; while (i < 5) { _root['hT_dUnt_10' + i] = _root.upgradesMenu['hitzone_Unit_10' + i].hitTest(_root._xmouse, _root._ymouse, true); ++i; } if (hiT_dSpl_1 != true and hiT_dSpl_2 != true and hiT_dSpl_3 != true and hiT_dSpl_4 != true and hiT_dSpl_5 != true and hiT_dSpl_6 != true and hiT_dSpl_7 != true and hiT_dSpl_8 != true and hiT_dSpl_9 != true and hT_dUnt_101 != true and hT_dUnt_102 != true and hT_dUnt_103 != true and hT_dUnt_104 != true) { _root.upgradesMenu.descriptor.gotoAndStop(1); } if (hiT_dSpl_1 eq true) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(2); trgt.upgrade_ind.show_upgrade = _root.spell_skill_1 + '/5'; trgt.show_dmg = _root.fireball_dmgMin + '-' + _root.fireball_dmgMax; trgt.show_stun = Math.floor((_root.fireball_stunTime / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_1 / 30) * 10) / 10 + 's'; if (_root.spell_skill_1 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_delay = 'n/a'; } } if (hiT_dSpl_2 eq true) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(3); trgt.upgrade_ind.show_upgrade = _root.spell_skill_2 + '/5'; trgt.show_poison = Math.floor((_root.poisonBlast_POISON / 30) * 10) / 10 + 's'; trgt.show_dmg = _root.poisonBlast_dmgMin + '-' + _root.poisonBlast_dmgMax; trgt.show_stun = Math.floor((_root.poisonBlast_stunTime / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_2 / 30) * 10) / 10 + 's'; if (_root.spell_skill_2 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_delay = 'n/a'; trgt.show_poison = 'n/a'; } } if (hiT_dSpl_3 eq true) { trgt = _root.upgradesMenu.descriptor; if (trgt._currentframe != 4) { trace('555' + random(555)); trgt.gotoAndStop(4); } trgt.upgrade_ind.show_upgrade = _root.spell_skill_3 + '/5'; trgt.show_dmg = 'none'; trgt.show_stun = Math.floor((_root.shockwaveStunTime / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_3 / 30) * 10) / 10 + 's'; } if (hiT_dSpl_4 eq true) { if (_root.spell_skill_8 > 1 and _root.currentLevel > 14) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(5); trgt.upgrade_ind.show_upgrade = _root.spell_skill_4 + '/5'; trgt.show_delay = Math.floor((_root.spell_delay_4 / 30) * 10) / 10 + 's'; trgt.show_duration = Math.floor((_root.madness_duration / 30) * 10) / 10 + 's'; if (_root.spell_skill_3 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_duration = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(14); } } if (hiT_dSpl_5 eq true) { if (_root.currentLevel > 7) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(6); trgt.upgrade_ind.show_upgrade = _root.spell_skill_5 + '/5'; trgt.show_duration = Math.floor((_root.healingDuration / 30) * 10) / 10 + 's'; trgt.show_regen = Math.floor(_root.healingAmmount * 30 * 10) / 10 + '/s'; trgt.show_delay = Math.floor((_root.spell_delay_5 / 30) * 10) / 10 + 's'; if (_root.spell_skill_5 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_duration = 'n/a'; trgt.show_regen = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(15); } } if (hiT_dSpl_6 eq true) { if (_root.currentLevel > 19 and _root.spell_skill_7 > 1) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(7); trgt.upgrade_ind.show_upgrade = _root.spell_skill_6 + '/5'; trgt.show_dmg = _root.gravityBlast_min_dmg + '-' + _root.gravityBlast_max_dmg; trgt.show_stun = '2.6s'; trgt.show_delay = Math.floor((_root.spell_delay_6 / 30) * 10) / 10 + 's'; if (_root.spell_skill_6 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(16); } } if (hiT_dSpl_7 eq true) { if (_root.spell_skill_1 > 1 and _root.currentLevel > 14) { trgt = _root.upgradesMenu.descriptor; if (trgt._currentframe != 8) { trgt.gotoAndStop(8); } trgt.upgrade_ind.show_upgrade = _root.spell_skill_7 + '/5'; trgt.show_dmg = _root.deathRayDMG_min + '-' + _root.deathRayDMG_max; trgt.show_stun = Math.floor((_root.deathRay_STUN / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_7 / 30) * 10) / 10 + 's'; if (_root.spell_skill_7 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; if (trgt._currentframe != 17) { trgt.gotoAndStop(17); } } } if (hiT_dSpl_8 eq true) { if (_root.spell_skill_2 > 2 and _root.currentLevel > 7) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(9); trgt.upgrade_ind.show_upgrade = _root.spell_skill_8 + '/5'; trgt.show_effect = (1 - _root.curseSpellEffect) * 100 + '%'; trgt.show_duration = Math.floor((_root.curseSpellTime / 30) * 10) / 10 + 's'; trgt.show_delay = Math.floor((_root.spell_delay_8 / 30) * 10) / 10 + 's'; if (_root.spell_skill_8 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_effect = 'n/a'; trgt.show_duration = 'n/a'; trgt.show_delay = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(18); } } if (hT_dUnt_101 eq true) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(31); trgt.upgrade_ind.show_upgrade = _root.unit_skill_101 + '/5'; trgt.show_price = unit_price_101 + '$'; trgt.show_hp = unit_hp_101; trgt.show_dmg = unit_dmg_min_101 + '-' + unit_dmg_max_101; trgt.show_stun = 'none'; trgt.show_stunRes = unit_stunResistance_101 + '%'; trgt.show_intRes = unit_interaptionResistance_101 + '%'; if (_root.unit_skill_101 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_price = 'n/a'; trgt.show_hp = 'n/a'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_stunRes = 'n/a'; trgt.show_intRes = 'n/a'; } } if (hT_dUnt_102 eq true) { if (_root.unit_skill_101 > 2) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(32); trgt.upgrade_ind.show_upgrade = _root.unit_skill_102 + '/5'; trgt.show_price = unit_price_102 + '$'; trgt.show_hp = unit_hp_102; trgt.show_dmg = unit_dmg_min_102 + '-' + unit_dmg_max_102; trgt.show_stun = 'none'; trgt.show_stunRes = unit_stunResistance_102 + '%'; trgt.show_intRes = unit_interaptionResistance_102 + '%'; if (_root.unit_skill_102 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_price = 'n/a'; trgt.show_hp = 'n/a'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_stunRes = 'n/a'; trgt.show_intRes = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(42); } } if (hT_dUnt_103 eq true) { if (_root.unit_skill_102 > 2 and _root.currentLevel > 13) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(33); trgt.upgrade_ind.show_upgrade = _root.unit_skill_103 + '/5'; trgt.show_price = unit_price_103 + '$'; trgt.show_hp = unit_hp_103; trgt.show_dmg = unit_dmg_min_103 + '-' + unit_dmg_max_103; trgt.show_stun = Math.floor((_root.DK_att360_stun / 30) * 10) / 10 + 's'; trgt.show_stunRes = unit_stunResistance_103 + '%'; trgt.show_intRes = unit_interaptionResistance_103 + '%'; if (_root.unit_skill_103 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_price = 'n/a'; trgt.show_hp = 'n/a'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_stunRes = 'n/a'; trgt.show_intRes = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; if (trgt._currentframe != 43) { trgt.gotoAndStop(43); } } } if (hT_dUnt_104 eq true) { if (_root.unit_skill_103 > 2) { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(34); trgt.upgrade_ind.show_upgrade = _root.unit_skill_104 + '/5'; trgt.show_price = unit_price_104 + '$'; trgt.show_hp = unit_hp_104; trgt.show_dmg = unit_dmg_min_104 + '-' + unit_dmg_max_104; trgt.show_stun = '1s'; trgt.show_stunRes = unit_stunResistance_104 + '%'; trgt.show_intRes = unit_stunResistance_104 + '%'; if (_root.unit_skill_104 eq 0) { trgt.upgrade_ind.show_upgrade = 'off'; trgt.show_price = 'n/a'; trgt.show_hp = 'n/a'; trgt.show_dmg = 'n/a'; trgt.show_stun = 'n/a'; trgt.show_stunRes = 'n/a'; trgt.show_intRes = 'n/a'; } } else { trgt = _root.upgradesMenu.descriptor; trgt.gotoAndStop(44); } } saveslot000 = SharedObject.getLocal('necroDef_saves'); svloc = this.saveslot000.data; _root.upgradesMenu.descriptor.unit201c.showvar = svloc.kills201; _root.upgradesMenu.descriptor.unit202c.showvar = svloc.kills202; _root.upgradesMenu.descriptor.unit203c.showvar = svloc.kills203; _root.upgradesMenu.descriptor.unit204c.showvar = svloc.kills204; _root.upgradesMenu.descriptor.unit205c.showvar = svloc.kills205; _root.upgradesMenu.descriptor.unit206c.showvar = svloc.kills206; _root.upgradesMenu.descriptor.unit207c.showvar = svloc.kills207; _root.upgradesMenu.descriptor.unit208c.showvar = svloc.kills208; _root.upgradesMenu.descriptor.unit209c.showvar = svloc.kills209; _root.upgradesMenu.descriptor.unit210c.showvar = svloc.kills210; _root.upgradesMenu.descriptor.unit211c.showvar = svloc.kills211; _root.upgradesMenu.descriptor.cash_saved.showvar = svloc.cashSaved; _root.upgradesMenu.descriptor.score.showvar = svloc.kills201 * 11 + svloc.kills202 * 20 + svloc.kills203 * 33 + svloc.kills204 * 10 + svloc.kills205 * 50 + svloc.kills206 * 50 + svloc.kills207 * 1000 + svloc.kills208 * 100 + svloc.kills209 * 111 + svloc.kills210 * 12345 + svloc.kills211 * 234 + svloc.cashSaved * 20 + _root.current_wave * 10000; if (svloc.kills202 > 0) { _root.upgradesMenu.descriptor.unit202.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit202.gotoAndStop(1); } if (svloc.kills203 > 0) { _root.upgradesMenu.descriptor.unit203.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit203.gotoAndStop(1); } if (svloc.kills204 > 0) { _root.upgradesMenu.descriptor.unit204.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit204.gotoAndStop(1); } if (svloc.kills205 > 0) { _root.upgradesMenu.descriptor.unit205.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit205.gotoAndStop(1); } if (svloc.kills206 > 0) { _root.upgradesMenu.descriptor.unit206.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit206.gotoAndStop(1); } if (svloc.kills207 > 0) { _root.upgradesMenu.descriptor.unit207.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit207.gotoAndStop(1); } if (svloc.kills208 > 0) { _root.upgradesMenu.descriptor.unit208.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit208.gotoAndStop(1); } if (svloc.kills209 > 0) { _root.upgradesMenu.descriptor.unit209.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit209.gotoAndStop(1); } if (svloc.kills210 > 0) { _root.upgradesMenu.descriptor.unit210.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit210.gotoAndStop(1); } if (svloc.kills211 > 0) { _root.upgradesMenu.descriptor.unit211.gotoAndStop(2); } else { _root.upgradesMenu.descriptor.unit211.gotoAndStop(1); } } function BTN_startDay() { removeMovieClip(_root.victory); trgtlayer = _root.yiff.dead_layer; for (var v2 in trgtlayer) { if (trgtlayer[v2] instanceof MovieClip) { removeMovieClip(trgtlayer[v2]); } } _root.menuModeGameBlock = 0; doPause(); _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; if (_root.current_wave > 9 and _root.current_wave < 18) { _root.Spawn_units(106); } else { if (_root.current_wave > 17) { _root.Spawn_units(107); } } removeMovieClip(_root.upgradesMenu); } function spawnDefeatMenu() { if (_root.this_is_survival eq 1) { _root.attachMovie('defeatMenu2', 'defeatMenu', _root.victory_depth); } else { _root.attachMovie('defeatMenu', 'defeatMenu', _root.victory_depth); } _root.defeatMenu._x = 400; _root.defeatMenu._y = 250; } function spawnHelpMenu() { _root.attachMovie('helpMenu', 'helpMenu', _root.helpMenu_depth); _root.helpMenu._x = 376; _root.helpMenu._y = 297; } function spawnMainMenu() { _root.attachMovie('mainMenu', 'mainMenu', _root.helpMenu_depth); _root.mainMenu._x = 376; _root.mainMenu._y = 297; } function removeMainMenu() { removeMovieClip(_root.mainMenu); if (_root.yiffISpaused eq 1) { doPause(); } } function SRV_upgrades_close() { removeMovieClip(_root.upgradesMenu); _root.menuModeGameBlock = 0; doPause(); _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; spawnHelpMenu(); } function spellslotsAutoSelection() { slotCore1 = _root.bottom_menu.spellSlot_1; slotCore2 = _root.bottom_menu.spellSlot_2; slotCore3 = _root.bottom_menu.spellSlot_3; slotCore4 = _root.bottom_menu.spellSlot_4; if (_root.spell_skill_6 > 0) { slotCore1.selected_spell = 6; } else { if (_root.spell_skill_7 > 0) { slotCore1.selected_spell = 7; } else { if (_root.spell_skill_4 > 0) { slotCore1.selected_spell = 4; } else { if (_root.spell_skill_8 > 0) { slotCore1.selected_spell = 8; } else { if (_root.spell_skill_1 > 0) { slotCore1.selected_spell = 1; } else { if (_root.spell_skill_2 > 0) { slotCore1.selected_spell = 2; } } } } } } kl = 0; while (kl < 2) { if (_root.spell_skill_6 > 0) { if (slotCore1.selected_spell != 6 and slotCore2.selected_spell != 6 and slotCore3.selected_spell != 6 and slotCore4.selected_spell != 6) { slotCore2.selected_spell = 6; break; } } if (_root.spell_skill_7 > 0) { if (slotCore1.selected_spell != 7 and slotCore2.selected_spell != 7 and slotCore3.selected_spell != 7 and slotCore4.selected_spell != 7) { slotCore2.selected_spell = 7; break; } } if (_root.spell_skill_4 > 0) { if (slotCore1.selected_spell != 4 and slotCore2.selected_spell != 4 and slotCore3.selected_spell != 4 and slotCore4.selected_spell != 4) { slotCore2.selected_spell = 4; break; } } if (_root.spell_skill_8 > 0) { if (slotCore1.selected_spell != 8 and slotCore2.selected_spell != 8 and slotCore3.selected_spell != 8 and slotCore4.selected_spell != 8) { slotCore2.selected_spell = 8; break; } } if (_root.spell_skill_1 > 0) { if (slotCore1.selected_spell != 1 and slotCore2.selected_spell != 1 and slotCore3.selected_spell != 1 and slotCore4.selected_spell != 1) { slotCore2.selected_spell = 1; break; } } if (_root.spell_skill_2 > 0) { if (slotCore1.selected_spell != 2 and slotCore2.selected_spell != 2 and slotCore3.selected_spell != 2 and slotCore4.selected_spell != 2) { slotCore2.selected_spell = 2; break; } } break; ++kl; } kl = 0; while (kl < 2) { if (_root.spell_skill_6 > 0) { if (slotCore1.selected_spell != 6 and slotCore2.selected_spell != 6 and slotCore3.selected_spell != 6 and slotCore4.selected_spell != 6) { slotCore3.selected_spell = 6; break; } } if (_root.spell_skill_7 > 0) { if (slotCore1.selected_spell != 7 and slotCore2.selected_spell != 7 and slotCore3.selected_spell != 7 and slotCore4.selected_spell != 7) { slotCore3.selected_spell = 7; break; } } if (_root.spell_skill_4 > 0) { if (slotCore1.selected_spell != 4 and slotCore2.selected_spell != 4 and slotCore3.selected_spell != 4 and slotCore4.selected_spell != 4) { slotCore3.selected_spell = 4; break; } } if (_root.spell_skill_8 > 0) { if (slotCore1.selected_spell != 8 and slotCore2.selected_spell != 8 and slotCore3.selected_spell != 8 and slotCore4.selected_spell != 8) { slotCore3.selected_spell = 8; break; } } if (_root.spell_skill_1 > 0) { if (slotCore1.selected_spell != 1 and slotCore2.selected_spell != 1 and slotCore3.selected_spell != 1 and slotCore4.selected_spell != 1) { slotCore3.selected_spell = 1; break; } } if (_root.spell_skill_2 > 0) { if (slotCore1.selected_spell != 2 and slotCore2.selected_spell != 2 and slotCore3.selected_spell != 2 and slotCore4.selected_spell != 2) { slotCore3.selected_spell = 2; break; } } break; ++kl; } kl = 0; while (kl < 2) { if (_root.spell_skill_6 > 0) { if (slotCore1.selected_spell != 6 and slotCore2.selected_spell != 6 and slotCore3.selected_spell != 6 and slotCore4.selected_spell != 6) { slotCore4.selected_spell = 6; break; } } if (_root.spell_skill_7 > 0) { if (slotCore1.selected_spell != 7 and slotCore2.selected_spell != 7 and slotCore3.selected_spell != 7 and slotCore4.selected_spell != 7) { slotCore4.selected_spell = 7; break; } } if (_root.spell_skill_4 > 0) { if (slotCore1.selected_spell != 4 and slotCore2.selected_spell != 4 and slotCore3.selected_spell != 4 and slotCore4.selected_spell != 4) { slotCore4.selected_spell = 4; break; } } if (_root.spell_skill_8 > 0) { if (slotCore1.selected_spell != 8 and slotCore2.selected_spell != 8 and slotCore3.selected_spell != 8 and slotCore4.selected_spell != 8) { slotCore4.selected_spell = 8; break; } } if (_root.spell_skill_1 > 0) { if (slotCore1.selected_spell != 1 and slotCore2.selected_spell != 1 and slotCore3.selected_spell != 1 and slotCore4.selected_spell != 1) { slotCore4.selected_spell = 1; break; } } if (_root.spell_skill_2 > 0) { if (slotCore1.selected_spell != 2 and slotCore2.selected_spell != 2 and slotCore3.selected_spell != 2 and slotCore4.selected_spell != 2) { slotCore4.selected_spell = 2; break; } } break; ++kl; } } function leveling() {} function spellUpgradesIntegrity() { _root.fireball_dmgMax = 110 + _root.spell_skill_1 * 10; _root.fireball_dmgMin = 70 + _root.spell_skill_1 * 10; _root.fireball_stunTime = 30 + _root.spell_skill_1 * 10; _root.spell_delay_1 = 600 - _root.spell_skill_1 * 30; _root.poisonBlast_POISON = 70 + _root.spell_skill_2 * 30; _root.poisonBlast_dmgMin = 10 + _root.spell_skill_2 * 10; _root.poisonBlast_dmgMax = 30 + _root.spell_skill_2 * 10; _root.poisonBlast_stunTime = 30 + _root.spell_skill_2 * 10; _root.spell_delay_2 = 330 - _root.spell_skill_2 * 30; _root.spell_delay_5 = 30 * (20 - _root.spell_skill_5); _root.healingDuration = 30 * (9 + _root.spell_skill_5); _root.healingAmmount = 0.27 + _root.spell_skill_5 * 0.03; _root.spell_delay_3 = 30 * (3 + 1.5 * _root.spell_skill_3); _root.shockwaveStunTime = Math.floor(30 * (0.5 + _root.spell_skill_3 * 1.5)); _root.spell_delay_8 = 30 * (20 - 1.5 * _root.spell_skill_8); _root.curseSpellEffect = 0.6 - 0.05 * _root.spell_skill_8; _root.curseSpellTime = 30 * (5 + 2 * _root.spell_skill_8); _root.spell_delay_4 = 30 * (40 - 2 * _root.spell_skill_4); _root.madness_duration = 30 * (15 + 5 * _root.spell_skill_4); _root.deathRay_STUN = Math.floor(30 * (0.5 + _root.spell_skill_7)); _root.deathRayDMG_min = 60 + _root.spell_skill_7 * 3; _root.deathRayDMG_max = 120 + _root.spell_skill_7 * 10; _root.spell_delay_7 = 30 * (17 - _root.spell_skill_7); _root.spell_delay_6 = 30 * (50 - 3 * _root.spell_skill_6); _root.gravityBlast_max_dmg = 450 + 50 * _root.spell_skill_6; _root.gravityBlast_min_dmg = 290 + 10 * _root.spell_skill_6; unit_price_101 = 90 + _root.unit_skill_101 * 10; unit_hp_101 = 240 + _root.unit_skill_101 * 10; unit_dmg_min_101 = 13 + _root.unit_skill_101 * 2; unit_dmg_max_101 = 27 + _root.unit_skill_101 * 3; unit_stunResistance_101 = 17 + _root.unit_skill_101 * 3; unit_price_102 = 130 + _root.unit_skill_102 * 10; unit_hp_102 = 80 + _root.unit_skill_102 * 20; unit_dmg_min_102 = 17 + _root.unit_skill_102 * 2; unit_dmg_max_102 = 26 + _root.unit_skill_102 * 4; unit_interaptionResistance_102 = 30 + _root.unit_skill_102 * 10; unit_stunResistance_102 = 13 + _root.unit_skill_102 * 7; unit_price_103 = 180 + _root.unit_skill_103 * 20; unit_hp_103 = 900 + _root.unit_skill_103 * 100; unit_dmg_min_103 = 18 + _root.unit_skill_103 * 3; unit_dmg_max_103 = 46 + _root.unit_skill_103 * 4; unit_interaptionResistance_103 = 70; unit_stunResistance_103 = 60; _root.DK_att360_stun = 30 + _root.unit_skill_103 * 10; unit_price_104 = 200 + _root.unit_skill_104 * 20; unit_hp_104 = 140 + _root.unit_skill_104 * 10; unit_dmg_min_104 = 13 + _root.unit_skill_104 * 2; unit_dmg_max_104 = 26 + _root.unit_skill_104 * 4; } function SRV_saveANDload(dowhat) { if (fuckedupeverything eq 1) { return undefined; } saveslot000 = SharedObject.getLocal('necroDef_SRVsaves'); if (dowhat eq 'save') { trace('saving'); vl1 = this.saveslot000.data; vl1.save_exists = 1; vl2 = _root; } else { vl2 = this.saveslot000.data; vl1 = _root; } vl1.skill_points = vl2.skill_points; vl1.spell_skill_1 = vl2.spell_skill_1; vl1.spell_skill_2 = vl2.spell_skill_2; vl1.spell_skill_3 = vl2.spell_skill_3; vl1.spell_skill_4 = vl2.spell_skill_4; vl1.spell_skill_5 = vl2.spell_skill_5; vl1.spell_skill_6 = vl2.spell_skill_6; vl1.spell_skill_7 = vl2.spell_skill_7; vl1.spell_skill_8 = vl2.spell_skill_8; vl1.unit_skill_101 = vl2.unit_skill_101; vl1.unit_skill_102 = vl2.unit_skill_102; vl1.unit_skill_103 = vl2.unit_skill_103; vl1.unit_skill_104 = vl2.unit_skill_104; } function saveANDload(dowhat) { if (fuckedupeverything eq 1) { return undefined; } saveslot000 = SharedObject.getLocal('necroDef_saves'); if (dowhat eq 'save') { vl1 = this.saveslot000.data; vl1.save_exists = 1; vl2 = _root; } else { vl2 = this.saveslot000.data; vl1 = _root; } vl1.skill_points = vl2.skill_points; vl1.currentLevel = vl2.currentLevel; vl1.current_wave = vl2.current_wave; vl1.exp_ = vl2.exp_; vl1.spell_skill_1 = vl2.spell_skill_1; vl1.spell_skill_2 = vl2.spell_skill_2; vl1.spell_skill_3 = vl2.spell_skill_3; vl1.spell_skill_4 = vl2.spell_skill_4; vl1.spell_skill_5 = vl2.spell_skill_5; vl1.spell_skill_6 = vl2.spell_skill_6; vl1.spell_skill_7 = vl2.spell_skill_7; vl1.spell_skill_8 = vl2.spell_skill_8; vl1.unit_skill_101 = vl2.unit_skill_101; vl1.unit_skill_102 = vl2.unit_skill_102; vl1.unit_skill_103 = vl2.unit_skill_103; vl1.unit_skill_104 = vl2.unit_skill_104; if (dowhat eq 'save') { vl1.spellslotSave1 = _root.bottom_menu.spellSlot_1.selected_spell; vl1.spellslotSave2 = _root.bottom_menu.spellSlot_2.selected_spell; vl1.spellslotSave3 = _root.bottom_menu.spellSlot_3.selected_spell; vl1.spellslotSave4 = _root.bottom_menu.spellSlot_4.selected_spell; } else { _root.spellSelectorLoad_1 = vl2.spellslotSave1; _root.spellSelectorLoad_2 = vl2.spellslotSave2; _root.spellSelectorLoad_3 = vl2.spellslotSave3; _root.spellSelectorLoad_4 = vl2.spellslotSave4; } } function saveQuickSPells() { if (_root.menuModeGameBlock eq 1) { return undefined; } saveslot000 = SharedObject.getLocal('necroDef_saves'); vl1 = this.saveslot000.data; vl2 = _root; if (_root.bottom_menu.spellSlot_1.selected_spell != 3) { vl1.spellslotSave1 = _root.bottom_menu.spellSlot_1.selected_spell; } if (_root.bottom_menu.spellSlot_2.selected_spell != 3) { vl1.spellslotSave2 = _root.bottom_menu.spellSlot_2.selected_spell; } if (_root.bottom_menu.spellSlot_3.selected_spell != 3) { vl1.spellslotSave3 = _root.bottom_menu.spellSlot_3.selected_spell; } if (_root.bottom_menu.spellSlot_4.selected_spell != 3) { vl1.spellslotSave4 = _root.bottom_menu.spellSlot_4.selected_spell; } } stop(); _root.this_is_survival = 0; _root.combat_isMuted = 0; _root.blackness_depth = 999999; _root.kursor_depth = 200; _root.helpMenu_depth = 190; _root.freetimeCounter_depth = 180; _root.upgradesMunu_depth = 170; _root.victory_depth = 165; _root.bottommenu_depth = 160; _root.uppermenu_depth = 150; _root.yiff_depth = 100; _root.survival_timeLimit = 350; _root.selection_depth = 3000; _root.hpshow_layer_depth = 1750; _root.leaftop_depth = 1650; _root.gravnuke_depth = 1610; _root.shooting_layer_depth = 1600; _root.necropolis_depth = 1550; _root.unit_slots_depth = 1500; _root.units_depth = 50; _root.spellCircles_depth = 20; _root.dead_depth = 10; _root.background_depth = 1; _root.spellAvailable_1 = 1; _root.spellAvailable_2 = 1; _root.spellAvailable_3 = 1; _root.spellAvailable_4 = 1; _root.spellAvailable_5 = 1; _root.spellAvailable_6 = 1; _root.spellAvailable_7 = 1; _root.spellAvailable_8 = 1; _root.spell_delay_4 = 30; _root.spell_delay_6 = 30; _root.spell_delay_7 = 30; _root.unitSpawn_delay_101 = 15; _root.unitSpawn_delay_102 = 30; _root.unitSpawn_delay_103 = 150; _root.unitSpawn_delay_104 = 300; _root.castleHitPoints = 1000; _root.castleDmg = 0; _root.regeneration_rate = 0.1; _root.units_max_count = 100; _root.unit_slots_max_count = 50; _root.homing_radius = 200; radiuscheckSTEP = 3; RANDOM_NUM_raznosEnemyCHeka = 20; _root.gravityBlast_max_dmg = 150; _root.gravityBlast_min_dmg = 80; _root.shockwaveRadius = 50; _root.curseSpellRadius = 90; _root.madnessSpellRadius = 95; _root.minimum_stun = 10; _root.unitClickedTimer = 0; _root.doubleClickSelect_SPEED = 10; _root.menuModeGameBlock = 0; _root.yiffISpaused = 0; _root.skill_points = 0; _root.currentLevel = 1; _root.current_wave = 1; _root.cash = 500; _root.exp_ = 0; _root.tremorTimer = 0; _root.spell_mode = 0; _root.wave_timer_1 = 0; thereIsASelectedUnit = 0; _root.mouseOveredUndead = 0; _root.mousoveredEnemy = 0; theMouseIsDown = 0; severalUnitsSelected = 0; _root.victory_start_counting = 0; _root.block_everything_victory = 0; _root.infotext = ''; _root.gameFailed = 0; _root.spell_delay_timer_1 = 0; _root.spell_delay_timer_2 = 0; _root.spell_delay_timer_3 = 0; _root.spell_delay_timer_4 = 0; _root.spell_delay_timer_5 = 0; _root.spell_delay_timer_6 = 0; _root.spell_delay_timer_7 = 0; _root.spell_delay_timer_8 = 0; _root.unitSpawnDelay_timer_101 = 0; _root.unitSpawnDelay_timer_102 = 0; _root.unitSpawnDelay_timer_103 = 0; _root.unitSpawnDelay_timer_104 = 0; _root.spell_skill_1 = 0; _root.spell_skill_2 = 0; _root.spell_skill_3 = 1; _root.spell_skill_4 = 0; _root.spell_skill_5 = 0; _root.spell_skill_6 = 0; _root.spell_skill_7 = 0; _root.spell_skill_8 = 0; _root.unit_skill_101 = 1; _root.unit_skill_102 = 0; _root.unit_skill_103 = 0; _root.unit_skill_104 = 0; _root.unitAvailable_102 = 0; _root.unitAvailable_103 = 0; _root.unitAvailable_104 = 0; unit_price_101 = 100; unit_hp_101 = 250; unit_dmg_min_101 = 15; unit_dmg_max_101 = 30; unit_stunResistance_101 = 20; unit_speed_101 = 2; unit_ATTrad_101 = 30; unit_VISrad_101 = 300; unit_critical_chance_101 = 5; unit_critical_mod_101 = 3; unit_attackDelay_101 = 40; unit_interaptionResistance_101 = 40; unit_price_106 = 0; unit_hp_106 = 1200; unit_dmg_min_106 = 20; unit_dmg_max_106 = 50; _root.ghoulKingStunPower = 60; unit_stunResistance_106 = 70; unit_speed_106 = 1.4; unit_ATTrad_106 = 15; unit_VISrad_106 = 300; unit_critical_chance_106 = 5; unit_critical_mod_106 = 3; unit_attackDelay_106 = 50; unit_interaptionResistance_106 = 30; unit_price_102 = 140; unit_hp_102 = 120; unit_dmg_min_102 = 20; unit_dmg_max_102 = 30; unit_interaptionResistance_102 = 40; unit_stunResistance_102 = 20; unit_speed_102 = 1.7; unit_ATTrad_102 = 190; unit_VISrad_102 = 300; unit_critical_chance_102 = 5; unit_critical_mod_102 = 3; unit_attackDelay_102 = 30; unit_price_103 = 200; unit_hp_103 = 1000; unit_dmg_min_103 = 20; unit_dmg_max_103 = 50; unit_interaptionResistance_103 = 70; unit_stunResistance_103 = 60; _root.DK_att360_stun = 30; unit_speed_103 = 2; unit_ATTrad_103 = 50; unit_VISrad_103 = 300; unit_critical_chance_103 = 5; unit_critical_mod_103 = 3; unit_attackDelay_103 = 80; _root.DK_att360_radius = 70; unit_price_107 = 0; unit_hp_107 = 1300; unit_dmg_min_107 = 40; unit_dmg_max_107 = 60; _root.DK_heroStun = 70; unit_stunResistance_107 = 99; unit_speed_107 = 1.5; unit_ATTrad_107 = 15; unit_VISrad_107 = 300; unit_critical_chance_107 = 5; unit_critical_mod_107 = 3; unit_attackDelay_107 = 80; unit_interaptionResistance_107 = 90; unit_price_104 = 220; unit_speed_104 = 1.4; unit_hp_104 = 150; unit_dmg_min_104 = 20; unit_dmg_max_104 = 60; unit_ATTrad_104 = 250; unit_VISrad_104 = 300; unit_critical_chance_104 = 5; unit_critical_mod_104 = 3; unit_attackDelay_104 = 110; _root.elisiumTearRadius = 50; unit_interaptionResistance_104 = 20; unit_stunResistance_104 = 20; unit_siegeDMG_201 = 100; unit_speed_201 = 1.4; unit_hp_201 = 110; unit_dmg_min_201 = 10; unit_dmg_max_201 = 25; unit_ATTrad_201 = 30; unit_VISrad_201 = 300; unit_SIEGErad_201 = 105; unit_critical_chance_201 = 5; unit_critical_mod_201 = 3; unit_attackDelay_201 = 50; unit_interaptionResistance_201 = 40; unit_stunResistance_201 = 20; unit_cash_201 = 25; unit_exp_201 = 5; unit_siegeDMG_206 = 200; unit_speed_206 = 1.4; unit_hp_206 = 210; unit_dmg_min_206 = 15; unit_dmg_max_206 = 35; unit_ATTrad_206 = 10; unit_VISrad_206 = 200; unit_SIEGErad_206 = 105; unit_critical_chance_206 = 5; unit_critical_mod_206 = 3; unit_attackDelay_206 = 50; unit_interaptionResistance_206 = 50; unit_stunResistance_206 = 40; unit_cash_206 = 40; unit_exp_206 = 10; unit_siegeDMG_209 = 150; unit_speed_209 = 1.5; unit_hp_209 = 600; unit_dmg_min_209 = 20; unit_dmg_max_209 = 30; unit_ATTrad_209 = 10; unit_VISrad_209 = 300; unit_SIEGErad_209 = 105; unit_critical_chance_209 = 5; unit_critical_mod_209 = 3; unit_attackDelay_209 = 50; unit_interaptionResistance_209 = 99; unit_stunResistance_209 = 50; unit_cash_209 = 80; unit_exp_209 = 100; unit_siegeDMG_211 = 200; unit_speed_211 = 1.2; unit_hp_211 = 1000; unit_dmg_min_211 = 40; unit_dmg_max_211 = 60; unit_ATTrad_211 = 10; unit_VISrad_211 = 300; unit_SIEGErad_211 = 105; unit_critical_chance_211 = 5; unit_critical_mod_211 = 3; unit_attackDelay_211 = 40; unit_interaptionResistance_211 = 90; unit_stunResistance_211 = 90; unit_cash_211 = 90; unit_exp_211 = 200; unit_siegeDMG_207 = 1500; unit_speed_207 = 1.5; unit_hp_207 = 2600; unit_dmg_min_207 = 20; unit_dmg_max_207 = 30; _root.boss1AddDMG_min = 5; _root.boss1AddDMG_max = 15; unit_ATTrad_207 = 10; unit_VISrad_207 = 300; unit_SIEGErad_207 = 105; unit_critical_chance_207 = 5; unit_critical_mod_207 = 3; unit_attackDelay_207 = 50; unit_interaptionResistance_207 = 20; unit_stunResistance_207 = 50; unit_cash_207 = 2000; unit_exp_207 = 300; unit_siegeDMG_202 = 100; unit_speed_202 = 1.3; unit_hp_202 = 100; unit_dmg_min_202 = 10; unit_dmg_max_202 = 30; unit_ATTrad_202 = 150; unit_VISrad_202 = 300; unit_critical_chance_202 = 5; unit_critical_mod_202 = 3; unit_attackDelay_202 = 30; unit_SIEGErad_202 = 105; unit_interaptionResistance_202 = 40; unit_stunResistance_202 = 20; unit_cash_202 = 30; unit_exp_202 = 7; unit_siegeDMG_203 = 150; unit_speed_203 = 1.3; unit_hp_203 = 100; unit_dmg_min_203 = 10; unit_dmg_max_203 = 30; unit_ATTrad_203 = 189; unit_VISrad_203 = 300; unit_critical_chance_203 = 5; unit_critical_mod_203 = 3; unit_attackDelay_203 = 50; unit_SIEGErad_203 = 105; unit_interaptionResistance_203 = 40; unit_stunResistance_203 = 20; unit_cash_203 = 50; unit_exp_203 = 14; unit_siegeDMG_205 = 300; _root.mage_explosion_radius = 35; unit_speed_205 = 1.3; unit_hp_205 = 200; unit_proj_speed_205 = 20; unit_dmg_min_205 = 40; unit_dmg_max_205 = 80; unit_stun_time_205 = 60; unit_ATTrad_205 = 250; unit_VISrad_205 = 400; unit_critical_chance_205 = 5; unit_critical_mod_205 = 3; unit_attackDelay_205 = 100; unit_SIEGErad_205 = 105; unit_interaptionResistance_205 = 20; unit_stunResistance_205 = 20; unit_cash_205 = 60; unit_exp_205 = 20; unit_siegeDMG_208 = 500; _root.mage_explosion_radius_2 = 75; unit_speed_208 = 1.3; unit_hp_208 = 200; unit_proj_speed_208 = 20; unit_dmg_min_208 = 20; unit_dmg_max_208 = 70; unit_stun_time_208 = 90; unit_ATTrad_208 = 300; unit_VISrad_208 = 400; unit_critical_chance_208 = 5; unit_critical_mod_208 = 3; unit_attackDelay_208 = 100; unit_SIEGErad_208 = 108; unit_interaptionResistance_208 = 30; unit_stunResistance_208 = 30; unit_cash_208 = 90; unit_exp_208 = 30; unit_siegeDMG_210 = 500000; _root.boss2_explRadius = 80; unit_speed_210 = 1.3; unit_hp_210 = 5000; unit_proj_speed_210 = 20; unit_dmg_min_210 = 40; unit_dmg_max_210 = 90; unit_stun_time_210 = 90; unit_ATTrad_210 = 250; unit_VISrad_210 = 250; unit_critical_chance_210 = 5; unit_critical_mod_210 = 3; unit_attackDelay_210 = 30; unit_SIEGErad_210 = 108; unit_interaptionResistance_210 = 90; unit_stunResistance_210 = 80; unit_cash_210 = 5000; unit_exp_210 = 3000; _root.sound_shell_depth = 999555; _root.createEmptyMovieClip('sound_shell', _root.sound_shell_depth); _root.createEmptyMovieClip('music_shell', _root.sound_shell_depth + 1); musicInitiate(); initiateSounds(); _root.SFX_volume.setVolume(25); _root.lvlExp_0 = 0; _root.lvlExp_1 = 70; _root.lvlExp_2 = 300; _root.lvlExp_3 = 400; _root.lvlExp_4 = 600; _root.lvlExp_5 = 800; _root.lvlExp_6 = 1000; _root.lvlExp_7 = 1500; _root.lvlExp_8 = 2000; _root.lvlExp_9 = 2500; _root.lvlExp_10 = 3000; _root.lvlExp_11 = 4000; _root.lvlExp_12 = 5000; _root.lvlExp_13 = 6000; _root.lvlExp_14 = 7000; _root.lvlExp_15 = 9000; _root.lvlExp_16 = 11000; _root.lvlExp_17 = 13000; _root.lvlExp_18 = 15000; _root.lvlExp_19 = 17000; _root.lvlExp_20 = 20000; _root.lvlExp_21 = 1000000; removeMovieClip(cpmstar_childad); gameMusic.start(0, 9999); gameMusic.setVolume(30); _root.this_is_survival = 1; localkillsNullify(); INIT_yiffing(); spawnUnitSlots(); _root.attachMovie('kursor', 'kursor', _root.kursor_depth); Mouse.hide(); AI_end(); if (_root.thisIsSandBox eq 1) { _root.survival_timeLimit = 99999999; } _root.current_wave = 100; if (_root.challenge eq 0) { _root.currentLevel = 20; _root.exp_ = 20001; _root.skill_points = 20; _root.spell_skill_1 = 1; _root.spell_skill_2 = 1; _root.spellSelectorLoad_1 = 3; _root.spellSelectorLoad_2 = 1; _root.spellSelectorLoad_3 = 2; _root.spellSelectorLoad_4 = 3; _root.spawnLimit = 8; _root.cash = 2000; saveslot000 = SharedObject.getLocal('necroDef_SRVsaves'); vl1 = this.saveslot000.data; if (vl1.save_exists eq 1) { _root.SRV_saveANDload('load'); } if (_root.thisIsSandBox eq 1) { if (_root.sbox_spawnLimitMode eq 1) { _root.spawnLimit = 8; } else { if (_root.sbox_spawnLimitMode eq 2) { _root.spawnLimit = 10; } else { if (_root.sbox_spawnLimitMode eq 3) { _root.spawnLimit = 20; } } } } if (_root.skirmDiff eq 1 and _root.thisIsSandBox != 1) { _root.cash = 5000; } setSandboxRespawnRates(); if (_root.sbox_cheatMode eq 1 and _root.thisIsSandBox eq 1) { _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; _root.cash = 999999; spellSlotsIntegrity(); _root.spell_skill_1 = 5; _root.spell_skill_2 = 5; _root.spell_skill_3 = 5; _root.spell_skill_4 = 5; _root.spell_skill_5 = 5; _root.spell_skill_6 = 5; _root.spell_skill_7 = 5; _root.spell_skill_8 = 5; _root.spell_skill_9 = 5; _root.unit_skill_101 = 5; _root.unit_skill_102 = 5; _root.unit_skill_103 = 5; _root.unit_skill_104 = 5; _root.spellslotsAutoSelection(); } else { spawnUpgradesMenu2(); doPause(); _root.menuModeGameBlock = 1; } } else { if (_root.challenge eq 1) { _root.spawnLimit = 8; _root.cash = 0; _root.survival_timeLimit = 200; _root.Spawn_units(106); _root.Spawn_units(106); _root.currentLevel = 5; _root.exp_ = 666; _root.skill_points = 0; _root.spell_skill_1 = 5; _root.spell_skill_2 = 5; _root.spellSelectorLoad_1 = 3; _root.spellSelectorLoad_2 = 1; _root.spellSelectorLoad_3 = 2; _root.spellSelectorLoad_4 = 3; _root.unit_skill_101 = 5; _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; } else { if (_root.challenge eq 2) { trace('challenge 2 set'); _root.spawnLimit = 9; _root.cash = 0; _root.survival_timeLimit = 150; _root.spawnedUnits = 0; _root.Spawn_units(107); _root.Spawn_units(107); _root.currentLevel = 15; _root.exp_ = 9999; _root.skill_points = 0; _root.spell_skill_1 = 5; _root.spell_skill_2 = 5; _root.spell_skill_8 = 5; _root.spell_skill_4 = 5; _root.spell_skill_7 = 5; _root.spellSelectorLoad_1 = 1; _root.spellSelectorLoad_2 = 8; _root.spellSelectorLoad_3 = 4; _root.spellSelectorLoad_4 = 7; _root.unit_skill_101 = 5; _root.unit_skill_102 = 5; _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; } else { if (_root.challenge eq 3) { trace('challenge 2 set'); _root.spawnLimit = 9; _root.cash = 1800; _root.survival_timeLimit = 100; _root.spawnedUnits = 0; _root.Spawn_units(107); _root.Spawn_units(107); _root.Spawn_units(107); _root.unit_skill_104 = 5; spellUpgradesIntegrity(); _root.Spawn_units(104); _root.Spawn_units(104); _root.Spawn_units(104); _root.Spawn_units(104); _root.Spawn_units(104); _root.Spawn_units(104); _root.currentLevel = 20; _root.exp_ = 99999; _root.skill_points = 0; _root.spell_skill_6 = 5; _root.spell_skill_7 = 5; _root.spell_skill_2 = 5; _root.spell_skill_8 = 5; _root.spell_skill_4 = 5; _root.spell_skill_1 = 5; _root.spellSelectorLoad_1 = 6; _root.spellSelectorLoad_2 = 7; _root.spellSelectorLoad_3 = 1; _root.spellSelectorLoad_4 = 8; _root.unit_skill_101 = 5; _root.unit_skill_102 = 5; _root.unit_skill_103 = 5; _root.unit_skill_104 = 5; _root.attachMovie('freetimeCounter', 'freetimeCounter', _root.freetimeCounter_depth); _root.freetimeCounter._x = 5; _root.freetimeCounter._y = 44; } } } } onEnterFrame = function () { if (_root.sbox_cheatMode eq 1 and _root.thisIsSandBox eq 1) { _root.castleDmg = 0; _root.spell_delay_timer_1 = 0; _root.spell_delay_timer_2 = 0; _root.spell_delay_timer_3 = 0; _root.spell_delay_timer_4 = 0; _root.spell_delay_timer_5 = 0; _root.spell_delay_timer_6 = 0; _root.spell_delay_timer_7 = 0; _root.spell_delay_timer_8 = 0; _root.spell_delay_timer_9 = 0; } if (_root.menuModeGameBlock eq 1 or _root.helpMenu or _root.mainMenu) { if (thereIsASelectedUnit != 0) { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } severalUnitsSelected = 0; _root.spell_mode = 0; } if (_root.block_everything_victory eq 1) { severalUnitsSelected = 0; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } if (_root.yiffISpaused eq 0) { if (!_root.freetimeCounter) { if (_root.wave_timer_1 / 30 > _root.survival_timeLimit) { } else { if (_root.challenge eq 0) { if (_root.thisIsSandBox eq 1) { _root.SandboxWaves(); } else { _root['SurvivalWaves_' + _root.skirmDiff](); } } else { if (_root.challenge eq 1) { challengeWaves_1(); } if (_root.challenge eq 2) { challengeWaves_2(); } if (_root.challenge eq 3) { challengeWaves_3(); } } } waveEnd(); } if (_root.castleHitPoints < _root.castleDmg and _root.gameFailed != 1) { _root.yiff.necropolis.play(); _root.gameFailed = 1; _root.block_everything_victory = 1; _root.menuModeGameBlock = 1; } leveling(); spellSlotsIntegrity(); upperMenuIntegrity(); bottomMunuIntegrity(); upgradesMenuIntegrity(); mouseIntegrity(); weaponKursorIntegrity(); creatingUnitsArray(); massSelectionIntegrity(); gravityNuke_integrity(); tremor(); boss2SummoningIntegrity(); spellUpgradesIntegrity(); unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; unitsKnowYourPlace(trgt); unitsKnowYourPlaceTheHardWay(trgt); UnitsKillCastle(trgt); moveObject(trgt); targetingIntegrity1(trgt); targetingIntegrity2(trgt); selectionIntegrity(trgt); death_integrity(trgt); unitStatIntegrity(trgt); if (trgt.id eq 210) { AI_boss2(trgt); } else { AI_units(trgt); } if (random(3) eq 1) { force_spread(trgt); } renderObject(trgt); ++i; } for (var v2 in _root.yiff.projectile_layer) { ++dsfgdfgdfg111; if (_root.yiff.projectile_layer[v2] instanceof MovieClip) { if (_root.yiff.projectile_layer[v2].whatisit eq 'projectile') { projectileIntegrity(_root.yiff.projectile_layer[v2]); } } } boss1_special(); castleLifeIntegrity(); showHPintegrity(); shldswrd_follow(); } else { spellSlotsIntegrity(); upperMenuIntegrity(); bottomMunuIntegrity(); upgradesMenuIntegrity(); mouseIntegrity(); weaponKursorIntegrity(); creatingUnitsArray(); massSelectionIntegrity(); spellUpgradesIntegrity(); unitCount = ARR_allUnits.length; i = 0; while (i < unitCount) { trgt = ARR_allUnits[i]; selectionIntegrity(trgt); ++i; } showHPintegrity(); } if (_root.unitClickedTimer > 0) { --_root.unitClickedTimer; } else { _root.unitClickedTimer = 0; } }; onMouseUp = function () { theMouseIsDown = 0; if (hitTest1 != true and _root.block_everything_victory != 1 and !_root.helpMenu and !_root.mainMenu) { if (_root.selectAllUnitsActivated != 1) { doUnitSelection(); } } _root.selectAllUnitsActivated = 0; }; onMouseDown = function () { _root.selectAllUnitsActivated = 0; _root.infotext = ''; if (_root.block_everything_victory eq 1 or _root.helpMenu or _root.mainMenu) { return undefined; } if (_root.menuModeGameBlock != 1) { theMouseIsDown = 1; lockedMouse_x = _root._xmouse; lockedMouse_y = _root._ymouse; if (_root.kursorCancel eq 1) { if (hitTest1 != true) { if (thereIsASelectedUnit != 0) { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } severalUnitsSelected = 0; } if (_root.spell_selector_mouseovered != 1) { _root.spell_mode = 0; } } if (hitTest1 != true) { if (severalUnitsSelected eq 1) { unitCountZZ = selectedUnitsArray.length; if (_root.mousoveredEnemy != 0) { j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; trgt.targeted_enemy = _root.mousoveredEnemy; if (trgt.id != 102 and trgt.id != 104) { trgt.holdPositionMode = 0; } trgt.forced_destination_x = 'none'; ++j; } } else { if (_root.mouseOveredUndead != 0) { } else { j = 0; while (j < unitCountZZ) { trgt = selectedUnitsArray[j]; rasstanovka(j); xxx = _root._xmouse + xplus; yyy = _root._ymouse + yplus; trgt.forced_destination_x = xxx; trgt.forced_destination_y = yyy; trgt.slot._x = xxx; trgt.slot._y = yyy; ++j; } } } if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } severalUnitsSelected = 0; } if (thereIsASelectedUnit != 0 and severalUnitsSelected != 1) { if (_root.mousoveredEnemy != 0) { thereIsASelectedUnit.TIMER_attackDelay = 0; thereIsASelectedUnit.gotoAndStop(1); thereIsASelectedUnit.targeted_enemy = _root.mousoveredEnemy; if (thereIsASelectedUnit.id != 102 and thereIsASelectedUnit.id != 104) { thereIsASelectedUnit.holdPositionMode = 0; } thereIsASelectedUnit.forced_destination_x = 'none'; thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } else { if (_root.mouseOveredUndead != 0) { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit = 0; } else { thereIsASelectedUnit.iSselected = 0; thereIsASelectedUnit.forced_destination_x = _root._xmouse; thereIsASelectedUnit.forced_destination_y = _root._ymouse; thereIsASelectedUnit.slot._x = _root._xmouse; thereIsASelectedUnit.slot._y = _root._ymouse; thereIsASelectedUnit = 0; } } if (_root.yiffISpaused eq 1) { regenerateTacticalData(); } } } if (_root.yiffISpaused eq 1 and _root.spell_mode != 0) { doPause(); } if (_root.spell_selector_mouseovered != 1 and _root.yiffISpaused != 1) { if (_root.spell_mode eq 1) { _root.SHoot_fireball(_xmouse, _ymouse); } else { if (_root.spell_mode eq 2) { _root.SHoot_poisonBlast(_xmouse, _ymouse); } else { if (_root.spell_mode eq 3) { _root.shockwave(_xmouse, _ymouse); } else { if (_root.spell_mode eq 4) { _root.spellMadness(_xmouse, _ymouse); } else { if (_root.spell_mode eq 5) { _root.healing(_xmouse, _ymouse); } else { if (_root.spell_mode eq 6) { _root.gravityNuke(_xmouse, _ymouse); } else { if (_root.spell_mode eq 7) { _root.SHoot_deathRay(_xmouse, _ymouse); } else { if (_root.spell_mode eq 8) { _root.curse(_xmouse, _ymouse); } } } } } } } } } } }; } frame 27 { prevFrame(); } button 529 { on (release) { cacheAsBitmap = true; } } movieClip 533 { } movieClip 536 { } movieClip 539 { } movieClip 540 { } movieClip 541 { instance of movieClip 540 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 542 { } movieClip 546 { } movieClip 548 { } movieClip 550 { frame 1 { stop(); } instance of movieClip 548 { onClipEvent (load) { _visible = false; } } } movieClip 551 { instance aaa of movieClip 550 { onClipEvent (enterFrame) { persent = Math.floor(100 * (1 - _root.shockwave_delay / _root.shockwave_delaytime)); gotoAndStop(persent); } } } movieClip 553 { } movieClip 555 { } button 556 { on (release, keyPress '4') { if (_root.block_everything_victory != 1 and !_root.helpMenu) { _root.thereIsASelectedUnit.iSselected = 0; _root.severalUnitsSelected = 0; _root.thereIsASelectedUnit = 0; if (_root.menuModeGameBlock != 1) { if (_root.spell_mode eq selected_spell) { _root.spell_mode = 0; } else { _root.activateSpell(selected_spell); } } } } on (rollOver, dragOver) { _root.infotext = 'Cast spell, hotkey: 4'; _root.spell_selector_mouseovered = 1; } on (rollOut, dragOut) { _root.infotext = ''; _root.spell_selector_mouseovered = 0; } } movieClip 558 { } movieClip 559 { } movieClip 560 { instance of movieClip 559 { onClipEvent (load) { cacheAsBitmap = true; } } } button 562 { on (release) { gotoAndStop(2); close_all_but_me = 1; } on (rollOver, dragOver) { _root.infotext = 'Select spell.'; } on (rollOut, dragOut) { _root.infotext = ''; } } button 563 { on (release) { gotoAndStop(1); } } button 565 { on (release) { gotoAndPlay(1); } } movieClip 566 { } movieClip 568 { } movieClip 569 { } movieClip 570 { } movieClip 571 { instance of movieClip 570 { onClipEvent (load) { cacheAsBitmap = true; } } } button 573 { on (release) { activated = 1; } } movieClip 574 { frame 1 { stop(); } } movieClip 576 { } movieClip 577 { } movieClip 578 { instance of movieClip 577 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 579 { } button 581 { on (release) { activated = 1; } } movieClip 582 { frame 1 { stop(); } } movieClip 583 { } movieClip 585 { } movieClip 586 { } movieClip 587 { } movieClip 588 { instance of movieClip 587 { onClipEvent (load) { cacheAsBitmap = true; } } } button 590 { on (release) { activated = 1; } } movieClip 591 { frame 1 { stop(); } } movieClip 593 { } movieClip 594 { } movieClip 595 { } movieClip 596 { instance of movieClip 595 { onClipEvent (load) { cacheAsBitmap = true; } } } button 598 { on (release) { activated = 1; } } movieClip 599 { frame 1 { stop(); } } movieClip 602 { } movieClip 603 { } movieClip 604 { } movieClip 605 { instance of movieClip 604 { onClipEvent (load) { cacheAsBitmap = true; } } } button 607 { on (release) { activated = 1; } } movieClip 608 { frame 1 { stop(); } } movieClip 610 { } movieClip 611 { } movieClip 612 { instance of movieClip 611 { onClipEvent (load) { cacheAsBitmap = true; } } } button 614 { on (release) { activated = 1; } } movieClip 615 { frame 1 { stop(); } instance of movieClip 611 { onClipEvent (load) { cacheAsBitmap = true; } } } button 617 { on (release) { activated = 1; } } movieClip 618 { frame 1 { stop(); } } movieClip 621 { } movieClip 622 { } button 624 { on (release) { activated = 1; } } movieClip 625 { } movieClip 626 { frame 1 { stop(); } frame 1 { _root.saveQuickSPells(); } frame 2 { stop(); } } movieClip 627 { } movieClip 628 { } movieClip 629 { } movieClip 630 { } movieClip 631 { } movieClip 632 { } movieClip 633 { } movieClip 634 { } movieClip 635 { } movieClip 636 { } movieClip 637 { } movieClip 638 { } movieClip 639 { frame 1 { stop(); if (selected_spell > -999) { } else { selected_spell = 3; } } } movieClip 641 { } movieClip 642 { } movieClip 644 { } movieClip 646 { } movieClip 648 { } movieClip 652 { frame 1 { stop(); } } movieClip 653 { instance of movieClip 644 { onClipEvent (enterFrame) { if (random(10) eq 1) { showvar = _root.exp_ + '/' + _root['lvlExp_' + _root.currentLevel]; if (_root.this_is_survival eq 1) { showvar = 'max'; } } } } } movieClip 657 { } movieClip 658 { } movieClip 661 { } movieClip 662 { } movieClip 663 { } movieClip 665 { } movieClip 666 { } movieClip 668 { } movieClip 669 { } movieClip 671 { } movieClip 672 { } movieClip 673 { } movieClip 675 { } movieClip 676 { } movieClip 677 { } movieClip 678 { } movieClip 679 { instance of movieClip 678 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 680 { frame 10 { stop(); } } button 681 { on (release, keyPress 'w') { if (_root.menuModeGameBlock != 1) { _root.Spawn_units(102); } } on (keyPress 'W') { if (_root.menuModeGameBlock != 1) { _root.Spawn_units(102); } } on (rollOver, dragOver) { _root.infotext = 'Spawn Dark Acolyte [' + _root.unit_price_102 + '$], hotkey: W'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 682 { frame 1 { stop(); } } movieClip 684 { } movieClip 686 { } movieClip 687 { } movieClip 688 { } movieClip 689 { } movieClip 690 { instance of movieClip 689 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 691 { frame 10 { stop(); } } button 692 { on (release, keyPress 'e') { if (_root.menuModeGameBlock != 1) { if (_root.deathKnightCOUNT < 2 or _root.thisIsSandBox eq 1) { _root.Spawn_units(103); } } } on (keyPress 'E') { if (_root.menuModeGameBlock != 1) { if (_root.deathKnightCOUNT < 2 or _root.thisIsSandBox eq 1) { _root.Spawn_units(103); } } } on (rollOver, dragOver) { _root.infotext = 'Spawn Death Knight [' + _root.unit_price_103 + '$], hotkey: E'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 693 { frame 1 { stop(); } } movieClip 696 { } movieClip 698 { } movieClip 700 { } movieClip 701 { } movieClip 703 { } movieClip 705 { } movieClip 707 { } movieClip 708 { } movieClip 709 { } movieClip 710 { instance of movieClip 709 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 711 { frame 10 { stop(); } } button 712 { on (release, keyPress 'r') { if (_root.menuModeGameBlock != 1) { if (_root.lichCOUNT < 2 or _root.thisIsSandBox eq 1) { _root.Spawn_units(104); } } } on (keyPress 'R') { if (_root.menuModeGameBlock != 1) { if (_root.lichCOUNT < 2 or _root.thisIsSandBox eq 1) { _root.Spawn_units(104); } } } on (rollOver, dragOver) { _root.infotext = 'Spawn Lich [' + _root.unit_price_104 + '$], hotkey: R'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 713 { frame 1 { stop(); } } movieClip 716 { } movieClip 717 { instance of movieClip 716 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 719 { } movieClip 722 { } movieClip 723 { } movieClip 724 { } movieClip 725 { } movieClip 726 { instance of movieClip 725 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 727 { } movieClip 728 { instance of movieClip 727 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 731 { } movieClip 732 { } movieClip 733 { instance of movieClip 732 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 735 { } movieClip 736 { instance of movieClip 735 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 737 { } movieClip 738 { } movieClip 739 { instance of movieClip 738 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 740 { } movieClip 741 { frame 10 { stop(); } } button 742 { on (release, keyPress 'q') { if (_root.menuModeGameBlock != 1) { _root.Spawn_units(101); } } on (keyPress 'Q') { if (_root.menuModeGameBlock != 1) { _root.Spawn_units(101); } } on (rollOver, dragOver) { _root.infotext = 'Spawn Ghoul [' + _root.unit_price_101 + '$], hotkey: Q'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 743 { } movieClip 745 { } movieClip 747 { } movieClip 748 { } movieClip 749 { } movieClip 750 { } movieClip 751 { instance of movieClip 750 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 753 { } movieClip 754 { } movieClip 755 { } movieClip 756 { } movieClip 760 { } movieClip 761 { instance of movieClip 760 { onClipEvent (load) { cacheAsBitmap = true; } } } button 763 { on (release, keyPress 'r') { _root.thereIsASelectedUnit.iSselected = 0; _root.severalUnitsSelected = 0; _root.thereIsASelectedUnit = 0; } on (keyPress 'R') { _root.thereIsASelectedUnit.iSselected = 0; _root.severalUnitsSelected = 0; _root.thereIsASelectedUnit = 0; } on (rollOver, dragOver) { _root.infotext = 'Deselect units/Cancel selection. Hotkey: R'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 765 { } movieClip 767 { } movieClip 768 { } movieClip 770 { } movieClip 771 { } movieClip 772 { } button 774 { on (release, keyPress 'w') { _root.orderHoldPosition(); } on (keyPress 'W') { _root.orderHoldPosition(); } on (rollOver, dragOver) { _root.infotext = 'Toggle Hold Position / Free Engage. Hotkey: W'; } on (rollOut, dragOut) { _root.infotext = ''; } } button 776 { on (release, keyPress 'w') { _root.orderHoldPosition(); } on (keyPress 'W') { _root.orderHoldPosition(); } on (rollOver, dragOver) { _root.infotext = 'Toggle Hold Position / Free Engage. Hotkey: W'; } on (rollOut, dragOut) { _root.infotext = ''; } } button 777 { on (release, keyPress 'w') { _root.orderFreeAttack(); } on (keyPress 'W') { _root.orderFreeAttack(); } on (rollOver, dragOver) { _root.infotext = 'Toggle Hold Position / Free Engage. Hotkey: W'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 778 { } movieClip 780 { } movieClip 781 { } button 783 { on (release, keyPress 'q') { _root.Command_EngageEnemy(); } on (keyPress 'Q') { _root.Command_EngageEnemy(); } on (rollOver, dragOver) { _root.infotext = 'COMMAND: Engage nearest enemy. Hotkey: Q'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 785 { } button 786 { on (release, keyPress 'e') { _root.TotalRecall(); } on (keyPress 'E') { _root.TotalRecall(); } on (rollOver, dragOver) { _root.infotext = 'Recall selected units. Hotkey: E'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 788 { } movieClip 789 { frame 1 { stop(); } instance of movieClip 751 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.unit_price_101 > _root.cash) { _visible = true; } else { _visible = false; } } } instance of movieClip 751 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.unit_price_102 > _root.cash) { _visible = true; } else { _visible = false; } } } instance of movieClip 751 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.unit_price_103 > _root.cash) { _visible = true; } else { _visible = false; } } } instance of movieClip 751 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.unit_price_104 > _root.cash) { _visible = true; } else { _visible = false; } } } instance of movieClip 756 { onClipEvent (enterFrame) { if (_root.deathKnightCOUNT > 1 and _root.thisIsSandBox != 1) { _visible = true; } else { _visible = false; } } } instance of movieClip 756 { onClipEvent (enterFrame) { if (_root.lichCOUNT > 1 and _root.thisIsSandBox != 1) { _visible = true; } else { _visible = false; } } } instance of movieClip 761 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.spawnedUnits < _root.spawnLimit) { _visible = false; } else { _visible = true; } } } frame 2 { stop(); } } button 790 { on (release, keyPress '3') { if (_root.block_everything_victory != 1 and !_root.helpMenu) { _root.thereIsASelectedUnit.iSselected = 0; _root.severalUnitsSelected = 0; _root.thereIsASelectedUnit = 0; if (_root.menuModeGameBlock != 1) { if (_root.spell_mode eq selected_spell) { _root.spell_mode = 0; } else { _root.activateSpell(selected_spell); } } } } on (rollOver, dragOver) { _root.infotext = 'Cast spell, hotkey: 3'; _root.spell_selector_mouseovered = 1; } on (rollOut, dragOut) { _root.infotext = ''; _root.spell_selector_mouseovered = 0; } } movieClip 791 { frame 1 { stop(); if (selected_spell > -999) { } else { selected_spell = 3; } } } button 792 { on (release, keyPress '2') { if (_root.block_everything_victory != 1 and !_root.helpMenu) { _root.thereIsASelectedUnit.iSselected = 0; _root.severalUnitsSelected = 0; _root.thereIsASelectedUnit = 0; if (_root.menuModeGameBlock != 1) { if (_root.spell_mode eq selected_spell) { _root.spell_mode = 0; } else { _root.activateSpell(selected_spell); } } } } on (rollOver, dragOver) { _root.infotext = 'Cast spell, hotkey: 2'; _root.spell_selector_mouseovered = 1; } on (rollOut, dragOut) { _root.infotext = ''; _root.spell_selector_mouseovered = 0; } } movieClip 793 { frame 1 { stop(); if (selected_spell > -999) { } else { selected_spell = 3; } } } button 794 { on (release, keyPress '1') { if (_root.block_everything_victory != 1 and !_root.helpMenu) { _root.thereIsASelectedUnit.iSselected = 0; _root.severalUnitsSelected = 0; _root.thereIsASelectedUnit = 0; if (_root.menuModeGameBlock != 1) { if (_root.spell_mode eq selected_spell) { _root.spell_mode = 0; } else { _root.activateSpell(selected_spell); } } } } on (rollOver, dragOver) { _root.infotext = 'Cast spell, hotkey: 1'; _root.spell_selector_mouseovered = 1; } on (rollOut, dragOut) { _root.infotext = ''; _root.spell_selector_mouseovered = 0; } } button 795 { on (release) { gotoAndStop(2); close_all_but_me = 1; } on (rollOver, dragOver) { _root.infotext = 'Select spell.'; } on (rollOut, dragOut) { _root.infotext = ''; } } button 796 { on (release) { gotoAndStop(1); } } button 797 { on (release) { gotoAndStop(1); } } movieClip 798 { frame 1 { stop(); } frame 1 { _root.saveQuickSPells(); } frame 2 { stop(); } } movieClip 799 { frame 1 { stop(); if (selected_spell > -999) { } else { selected_spell = 3; } } } movieClip 801 { } movieClip 802 { } movieClip 804 { } movieClip 805 { instance ind of movieClip 802 { onClipEvent (load) { gotoAndStop(100); } } instance of movieClip 804 { onClipEvent (enterFrame) { if (random(10) eq 1) { showvar = Math.floor(_root.castleHitPoints - _root.castleDmg) + '/' + _root.castleHitPoints; } } } } movieClip 808 { } movieClip 809 { } movieClip 812 { } movieClip 815 { } movieClip 818 { } button 827 { on (release, keyPress '<Space>') { if (_root.block_everything_victory != 1) { _root.doPause(); } } on (rollOver, dragOver) { _root.infotext = 'Tactical pause. Hotkey: SPACE'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 830 { } movieClip 833 { } button 835 { on (release, keyPress '<Space>') { if (_root.block_everything_victory != 1) { _root.doPause(); } } on (rollOver, dragOver) { _root.infotext = 'Unpause game. Hotkey: SPACE'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 836 { } movieClip 838 { } movieClip 840 { } movieClip 841 { } movieClip 843 { } movieClip 845 { } movieClip 846 { } // unknown tag 88 length 64 button 850 { on (release) { _root.spawnMainMenu(); } } button 853 { on (release) { _root.bottom_menu.hud_explanation._visible = false; _root.spawnHelpMenu(); } on (rollOver, dragOver) { _root.bottom_menu.hud_explanation._visible = true; } on (rollOut, dragOut) { play(); _root.bottom_menu.hud_explanation._visible = false; } } movieClip 854 { } movieClip 856 { } movieClip 857 { } button 859 { on (rollOver, dragOver) { _root.infotext = 'Castle Hit Points: ' + Math.floor(_root.castleHitPoints - _root.castleDmg) + '/' + _root.castleHitPoints; } on (rollOut, dragOut) { _root.infotext = ''; } } button 860 { on (rollOver, dragOver) { _root.infotext = 'Experience: ' + _root.exp_ + '/' + _root['lvlExp_' + _root.currentLevel]; if (_root.this_is_survival eq 1) { _root.infotext = 'Experience: Max'; } } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 862 { } movieClip 865 { } // unknown tag 88 length 63 movieClip 870 { } movieClip 873 { } movieClip 876 { } movieClip 879 { } movieClip 882 { } movieClip 887 { } movieClip 889 { } movieClip 890 { } movieClip 892 { } movieClip 894 { frame 1 { stop(); } instance of movieClip 892 { onClipEvent (load) { _visible = false; } } } movieClip 895 bottom_menu { instance of movieClip 536 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 809 { onClipEvent (enterFrame) { if (_root.yiffISpaused eq 0) { gotoAndStop(1); } else { play(); } } } instance of movieClip 812 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 836 { onClipEvent (enterFrame) { if (_root.menuModeGameBlock eq 1 or _root.freetimeCounter) { gotoAndStop(1); } else { if (_root.yiffISpaused eq 0) { gotoAndStop(2); } else { gotoAndStop(3); } } } } instance of movieClip 838 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 854 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.menuModeGameBlock != 1 and _root.yiffISpaused eq 1 and !_root.freetimeCounter and !_root.block_everything_victory and !_root.helpMenu and _root.menuModeGameBlock != 1 and !_root.upgradesMenu) { _visible = true; } else { _visible = false; } } } instance of movieClip 862 { onClipEvent (enterFrame) { showvar = _root.infotext; } } instance of movieClip 865 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.menuModeGameBlock eq 1) { _visible = true; } else { _visible = false; } } } instance hud_explanation of movieClip 890 { onClipEvent (load) { cacheAsBitmap = true; _visible = false; } } } movieClip 898 { } movieClip 899 { } movieClip 901 { } movieClip 902 { } movieClip 907 { } movieClip 912 { } button 914 { on (release) { if (_root.spell_mode eq 0) { iSselected = 1; _root.mouseOveredUndead = 0; _root.doubleClickSelect(this); } } on (rollOver, dragOver) { _root.mouseOveredUndead = this; } on (rollOut, dragOut) { _root.mouseOveredUndead = 0; } } movieClip 916 { } movieClip 918 { } movieClip 920 { } movieClip 922 { } movieClip 924 { } movieClip 926 { } movieClip 928 { } movieClip 930 { } movieClip 931 { frame 1 { stop(); } frame 5 { _root.electrohit.start(); } frame 13 { gotoAndStop(1); _visible = false; } } movieClip 958 { frame 1 { do_dmg = 0; } frame 9 { do_dmg = 1; } frame 36 { do_dmg = 0; } } movieClip 989 { } movieClip 990 unit_101 { frame 1 { stop(); } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance healingShow of movieClip 902 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance shockAnim of movieClip 931 { onClipEvent (load) { _visible = false; } } } movieClip 992 { } movieClip 993 unit_slot { instance of movieClip 992 { onClipEvent (load) { _visible = false; } } } movieClip 997 { } movieClip 998 { } movieClip 999 { instance of movieClip 998 { onClipEvent (load) { cacheAsBitmap = true; } } } button 1001 { on (release, keyPress 'A') { if (_root.hitTest1 != true and _root.block_everything_victory != 1 and !_root.helpMenu and !_root.mainMenu) { _root.selectAllUnitsActivated = 1; _root.selectALLunits(); } } on (keyPress 'a') { if (_root.hitTest1 != true and _root.block_everything_victory != 1 and !_root.helpMenu and !_root.mainMenu) { _root.selectAllUnitsActivated = 1; _root.selectALLunits(); } } on (rollOver, dragOver) { _root.infotext = 'Select ALL units, Hotkey : A'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 1014 { } movieClip 1015 { } movieClip 1016 { } movieClip 1018 { } movieClip 1019 { frame 1 { stop(); } frame 21 { gotoAndStop(1); } frame 40 { gotoAndStop(1); } frame 58 { gotoAndStop(1); } frame 77 { gotoAndStop(1); } frame 96 { gotoAndStop(1); } frame 115 { gotoAndStop(1); } } movieClip 1020 { instance of movieClip 998 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 1025 { frame 21 { stop(); } } movieClip 1026 necropolis { frame 1 { stop(); } instance of movieClip 998 { onClipEvent (load) { cacheAsBitmap = true; } } frame 2 { _root.castleBoom(-61, 26); } frame 4 { _root.castleBoom(11, 4); } frame 7 { _root.castleBoom(-33, -30); } frame 10 { _root.castleBoom(14, -55); } frame 13 { _root.castleBoom(-33, -30); } frame 16 { _root.castleBoom(11, 4); } frame 18 { _root.castleBoom(-61, 26); } frame 19 { _root.castleDeath(); } frame 79 { stop(); _root.menuModeGameBlock = 0; if (_root.yiffISpaused != 1) { _root.doPause(); } _root.menuModeGameBlock = 1; _root.gameMusic.stop(); _root.spawnDefeatMenu(); _root.defeatSND.start(); } } movieClip 1028 { } movieClip 1029 dead_101 { frame 83 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 1031 { } movieClip 1032 { instance of movieClip 1031 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 1034 { } movieClip 1037 { } movieClip 1038 { } movieClip 1039 { instance of movieClip 1038 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 1041 { } movieClip 1042 { instance of movieClip 1041 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 1044 { } movieClip 1045 { } movieClip 1046 { instance of movieClip 1045 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 1048 { } movieClip 1049 { } movieClip 1052 { } movieClip 1054 { } movieClip 1055 { } movieClip 1056 { instance of movieClip 1055 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 1058 { } movieClip 1060 dead_201 { frame 83 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 1063 { } movieClip 1064 otletalka { frame 35 { removeMovieClip(this); } } movieClip 1066 { } movieClip 1067 { instance of movieClip 1066 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 1069 { } movieClip 1070 { } movieClip 1072 { } movieClip 1073 { } movieClip 1075 { } movieClip 1076 { frame 11 { stop(); _visible = false; } } button 1077 { on (rollOver, dragOver) { _root.mousoveredEnemy = this; } on (rollOut, dragOut) { _root.mousoveredEnemy = 0; } } movieClip 1118 { frame 1 { do_dmg = 0; } frame 13 { do_dmg = 1; } frame 30 { do_dmg = 0; } } movieClip 1145 { } movieClip 1146 unit_201 { frame 1 { stop(); } instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } button 1149 { on (release) { if (_root.spell_mode eq 0) { iSselected = 1; _root.mouseOveredUndead = 0; _root.doubleClickSelect(this); } } on (rollOver, dragOver) { _root.mouseOveredUndead = this; } on (rollOut, dragOut) { _root.mouseOveredUndead = 0; } } movieClip 1152 { } movieClip 1155 { } movieClip 1158 { } movieClip 1161 { } movieClip 1164 { } movieClip 1167 { } movieClip 1170 { } movieClip 1171 { } movieClip 1240 { frame 1 { do_dmg = 0; } frame 18 { do_dmg = 1; } frame 34 { do_dmg = 0; } } movieClip 1270 { } movieClip 1271 unit_102 { frame 1 { stop(); } instance healingShow of movieClip 902 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance shockAnim of movieClip 931 { onClipEvent (load) { _visible = false; } } } movieClip 1273 arrow_fly { frame 3 { if (diefast eq 1) { removeMovieClip(this); } } frame 6 { removeMovieClip(this); } } movieClip 1303 { frame 1 { do_dmg = 0; } frame 7 { do_dmg = 1; } frame 15 { do_dmg = 0; stop(); } } movieClip 1334 { } movieClip 1335 unit_202 { frame 1 { stop(); } instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } movieClip 1361 { } movieClip 1380 { frame 1 { do_dmg = 0; } frame 34 { do_dmg = 1; } frame 53 { do_dmg = 0; } } movieClip 1409 { } movieClip 1410 unit_205 { instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } movieClip 1413 projectile_205 { } movieClip 1427 { frame 17 { stop(); } } movieClip 1431 explosion_small_1 { frame 20 { removeMovieClip(this); } } movieClip 1433 { } movieClip 1436 explosion_small_2 { frame 20 { removeMovieClip(this); } } movieClip 1457 { frame 20 { stop(); } } movieClip 1462 explosion_small_3 { frame 20 { removeMovieClip(this); } } movieClip 1478 { frame 15 { stop(); } } movieClip 1488 explosion_small_4 { frame 20 { removeMovieClip(this); } } movieClip 1493 { } movieClip 1494 { } movieClip 1500 { } movieClip 1501 enemy_projectile_33 { frame 10 { stop(); } } movieClip 1502 projectile_1 { frame 24 { stop(); } } movieClip 1504 { } movieClip 1507 { frame 1 { gotoAndStop(random(2) + 2); } instance of movieClip 1504 { onClipEvent (load) { _visible = false; } } } movieClip 1508 { } movieClip 1509 trail1 { frame 16 { removeMovieClip(this); } } movieClip 1513 { } movieClip 1526 explosion_poison { frame 21 { removeMovieClip(this); } } movieClip 1527 projectile_2 { frame 24 { stop(); } } movieClip 1531 { frame 1 { gotoAndStop(2 + random(4)); } instance of movieClip 1504 { onClipEvent (load) { _visible = false; } } } movieClip 1532 trail2 { frame 15 { removeMovieClip(this); } } movieClip 1575 explosion_big_1 { frame 22 { removeMovieClip(this); } } movieClip 1618 explosion_big_2 { frame 22 { removeMovieClip(this); } } movieClip 1661 explosion_big_4 { frame 22 { removeMovieClip(this); } } movieClip 1704 explosion_big_3 { frame 22 { removeMovieClip(this); stop(); } } movieClip 1706 { } movieClip 1708 { } movieClip 1710 { } movieClip 1712 { } movieClip 1714 { } movieClip 1715 { } movieClip 1717 { } movieClip 1718 dead_202 { frame 83 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 1720 { } movieClip 1725 { } movieClip 1726 { } movieClip 1727 { } movieClip 1729 { } movieClip 1731 { } movieClip 1733 { } movieClip 1735 { } movieClip 1736 { } movieClip 1737 { } movieClip 1741 { frame 17 { stop(); } } movieClip 1768 { frame 14 { stop(); } } movieClip 1773 dead_205 { frame 29 { parent.cacheAsBitmap = true; removeMovieClip(this); } } movieClip 1774 dead_102 { frame 83 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 1776 { } movieClip 1777 { } movieClip 1778 arrow_fly_2 { frame 3 { if (diefast eq 1) { removeMovieClip(this); } } frame 6 { removeMovieClip(this); } } button 1781 { on (release) { if (_root.spell_mode eq 0) { iSselected = 1; _root.mouseOveredUndead = 0; _root.doubleClickSelect(this); } } on (rollOver, dragOver) { _root.mouseOveredUndead = this; } on (rollOut, dragOut) { _root.mouseOveredUndead = 0; } } movieClip 1823 { frame 1 { do_dmg = 0; } frame 14 { do_dmg = 1; } frame 21 { do_dmg = 0; } frame 24 { _parent.gotoAndStop(1); } } movieClip 1860 { } movieClip 1861 unit_103 { frame 1 { stop(); } instance healingShow of movieClip 902 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance shockAnim of movieClip 931 { onClipEvent (load) { _visible = false; } } } movieClip 1865 dead_103_upper { frame 40 { removeMovieClip(this); } } movieClip 1886 { frame 21 { stop(); } } movieClip 1887 { } movieClip 1889 elisiumTear { frame 9 { _root.elisiumTearEffect(_x, _y); } frame 25 { removeMovieClip(this); } } movieClip 1956 { frame 1 { do_dmg = 0; } frame 24 { do_dmg = 1; } frame 32 { do_dmg = 0; } } movieClip 2006 { } movieClip 2007 unit_104 { frame 1 { stop(); } instance healingShow of movieClip 902 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance shockAnim of movieClip 931 { onClipEvent (load) { _visible = false; } } } movieClip 2008 { } movieClip 2012 dead_104 { frame 14 { i = 0; while (i < 5) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = _x; ttrrggtt._y = _y; ++i; } } frame 15 { i = 0; while (i < 5) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = _x; ttrrggtt._y = _y; ++i; } } frame 16 { i = 0; while (i < 5) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = _x; ttrrggtt._y = _y; ++i; } } frame 17 { i = 0; while (i < 5) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_1', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = _x; ttrrggtt._y = _y; ++i; } } frame 31 { parent.cacheAsBitmap = true; removeMovieClip(this); } } movieClip 2014 { } movieClip 2015 hpIndicator { } movieClip 2018 { } movieClip 2019 leaf_top { } movieClip 2022 { } movieClip 2023 { } movieClip 2024 { } movieClip 2025 particle_1 { frame 21 { removeMovieClip(this); } } movieClip 2032 { } movieClip 2033 warping_unit { frame 21 { removeMovieClip(this); } } movieClip 2036 { } movieClip 2037 particle_3 { instance aaa of movieClip 2036 { onClipEvent (load) { _visible = false; } } frame 2 { if (random(3) eq 1) { play(); } else { gotoAndPlay(1); } } frame 10 { removeMovieClip(this); } } movieClip 2039 { } movieClip 2040 { } movieClip 2042 { } movieClip 2043 { } movieClip 2044 { } movieClip 2045 { } movieClip 2046 { } movieClip 2047 kursor { frame 1 { stop(); } } movieClip 2049 { } movieClip 2050 { } movieClip 2052 { } movieClip 2053 { } movieClip 2055 { } movieClip 2057 { } movieClip 2058 { } movieClip 2064 { } movieClip 2065 { } movieClip 2066 { } movieClip 2067 spellCircle_1 { } movieClip 2069 { } movieClip 2070 { } movieClip 2075 { } movieClip 2076 { } movieClip 2078 { } movieClip 2079 { } movieClip 2080 { } movieClip 2081 spellCircle_2 { } movieClip 2082 { } movieClip 2083 selectionField { } movieClip 2084 selectionField2 { } movieClip 2087 { } movieClip 2090 { } movieClip 2091 spellCircle_3 { } movieClip 2093 { } movieClip 2096 { } movieClip 2097 { } movieClip 2098 { } movieClip 2099 { } movieClip 2100 { } movieClip 2101 { } movieClip 2103 { } movieClip 2104 { } movieClip 2105 { } movieClip 2108 { } movieClip 2109 { } movieClip 2110 { } movieClip 2111 { } movieClip 2112 { } movieClip 2113 { } movieClip 2114 { } movieClip 2115 { } movieClip 2116 { } movieClip 2117 { } movieClip 2118 { } movieClip 2119 { } movieClip 2120 { } movieClip 2121 { } movieClip 2122 { } movieClip 2123 { } movieClip 2124 { } movieClip 2125 { } movieClip 2127 { } movieClip 2128 shockwave { frame 2 { _root.shockwaveSND.start(); } frame 26 { removeMovieClip(this); } } movieClip 2130 { } movieClip 2155 { } movieClip 2156 { } movieClip 2157 castMadness_top { frame 19 { removeMovieClip(this); } } movieClip 2158 { } movieClip 2160 { } movieClip 2166 { } movieClip 2167 { } movieClip 2168 { } movieClip 2169 { } movieClip 2170 { } movieClip 2172 { } movieClip 2173 spellCircle_4 { } movieClip 2175 { } movieClip 2176 castMadness_bottom { frame 19 { removeMovieClip(this); } } movieClip 2181 { } movieClip 2182 { } movieClip 2184 { } movieClip 2186 { } movieClip 2188 { } movieClip 2189 { } movieClip 2190 { } movieClip 2191 spellCircle_5 { } movieClip 2217 { } movieClip 2218 { } movieClip 2221 { } movieClip 2222 spellHealingAnimation { instance of movieClip 2218 { onClipEvent (load) { _visible = false; } } frame 39 { removeMovieClip(this); } } movieClip 2224 { } movieClip 2225 { } movieClip 2226 { } movieClip 2227 { } movieClip 2229 { } movieClip 2231 { } movieClip 2233 { } movieClip 2234 { } movieClip 2235 { } movieClip 2236 { } movieClip 2237 { } movieClip 2238 spellCircle_6 { } movieClip 2240 { } movieClip 2241 { } movieClip 2266 { } movieClip 2267 { } movieClip 2273 { } movieClip 2296 { frame 35 { stop(); } } movieClip 2314 { } movieClip 2356 gravity_nuke { frame 2 { _root.portalcastSND.start(); } frame 8 { suction = 1; } frame 8 { _root.Explosion_3.start(); } frame 33 { suction = 0; } frame 33 { _root.Explosion_6.start(); } frame 36 { blast = 1; } frame 56 { removeMovieClip(this); } } movieClip 2358 { } movieClip 2359 { } movieClip 2360 marker_0 { } movieClip 2363 { } movieClip 2364 { } movieClip 2365 { } movieClip 2366 { } movieClip 2367 deathRay_targeting { } movieClip 2368 { frame 17 { stop(); } } movieClip 2369 deathRayProjectile { instance bbb of movieClip 2368 { onClipEvent (load) { aaa2.stop(); } } frame 61 { stop(); } } movieClip 2371 { } movieClip 2372 trail_333 { frame 24 { removeMovieClip(this); } } movieClip 2373 { } movieClip 2374 { } movieClip 2376 { } movieClip 2378 { } movieClip 2379 { } movieClip 2385 { } movieClip 2386 { } movieClip 2387 { } movieClip 2388 castCurse { instance of movieClip 2376 { onClipEvent (load) { _visible = false; } } frame 52 { removeMovieClip(this); } } movieClip 2389 { } movieClip 2391 { } movieClip 2392 { } movieClip 2393 spellCircle_8 { } movieClip 2396 { } movieClip 2397 unitEnterCastle { frame 17 { removeMovieClip(this); } } movieClip 2398 holdPositionAnimation { instance of movieClip 765 { onClipEvent (load) { _visible = false; } } frame 22 { removeMovieClip(this); } } movieClip 2399 { } movieClip 2401 { } movieClip 2403 freeEngageAnimation { frame 21 { removeMovieClip(this); } } movieClip 2404 { } movieClip 2405 holdPositionSign { } movieClip 2407 { } movieClip 2408 green_line { } movieClip 2410 { } movieClip 2411 { } movieClip 2412 red_line { } movieClip 2414 { } movieClip 2415 { } movieClip 2416 red_circle { } movieClip 2418 { } movieClip 2419 { } movieClip 2420 green_circle { } movieClip 2440 { } movieClip 2441 { instance bbb of movieClip 2440 { onClipEvent (load) { gotoAndPlay(random(38) + 1); } } } movieClip 2442 rezinka_blue { frame 10 { removeMovieClip(this); } } movieClip 2445 { } movieClip 2446 { } movieClip 2447 { } movieClip 2449 { } button 2451 { on (release) { if (!_root.helpMenu) { if (_root.yiffISpaused eq 1) { _root.doPause(); } ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { _root['spell_delay_timer_' + ji] = 0; } ++ji; } removeMovieClip(this); } } } movieClip 2452 freetimeCounter { instance of movieClip 2447 { onClipEvent (load) { zuzuka = 20; } onClipEvent (enterFrame) { if (!_root.helpMenu) { zuzuka -= 0.03333333333333333; if (zuzuka < 0) { zuzuka = 0; } aaa.aaa.showvar = Math.floor(zuzuka); if (zuzuka eq 0) { if (_root.yiffISpaused eq 1) { _root.doPause(); } ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { _root['spell_delay_timer_' + ji] = 0; } ++ji; } removeMovieClip(_parent); } } } } } movieClip 2454 { } movieClip 2455 { } movieClip 2456 { instance of movieClip 2455 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2457 { } movieClip 2458 { instance of movieClip 2457 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2461 { } movieClip 2462 { } movieClip 2463 { } movieClip 2466 { } movieClip 2468 { } movieClip 2469 { } movieClip 2471 { instance of movieClip 2469 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2473 { } movieClip 2474 dead_206 { frame 83 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 2518 { frame 1 { do_dmg = 0; } frame 13 { do_dmg = 1; } frame 30 { do_dmg = 0; } } movieClip 2544 { } movieClip 2545 unit_206 { instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } movieClip 2546 { } movieClip 2547 { } movieClip 2548 { } button 2551 { on (release) { if (_root.spell_mode eq 0) { iSselected = 1; _root.mouseOveredUndead = 0; _root.doubleClickSelect(this); } } on (rollOver, dragOver) { _root.mouseOveredUndead = this; } on (rollOut, dragOut) { _root.mouseOveredUndead = 0; } } movieClip 2566 { } movieClip 2585 { frame 1 { do_dmg = 0; } frame 9 { do_dmg = 1; } frame 36 { do_dmg = 0; } } movieClip 2615 { } movieClip 2616 unit_106 { frame 1 { stop(); } instance of movieClip 899 { onClipEvent (load) { _visible = false; } } instance healingShow of movieClip 902 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 2548 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance shockAnim of movieClip 931 { onClipEvent (load) { _visible = false; } } } movieClip 2617 { frame 35 { stop(); } } movieClip 2618 dead_106 { frame 81 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } instance of movieClip 1028 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 2617 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2621 { } movieClip 2663 { frame 1 { do_dmg = 0; } frame 13 { do_dmg = 1; } frame 30 { do_dmg = 0; _parent.gotoAndStop(1); } } movieClip 2688 { } movieClip 2689 unit_207 { instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } movieClip 2691 { } movieClip 2692 { instance of movieClip 2691 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2694 { } movieClip 2696 { } movieClip 2697 { } movieClip 2698 { instance of movieClip 2697 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2700 { } movieClip 2702 { } movieClip 2703 { } movieClip 2705 { } movieClip 2706 { instance of movieClip 2700 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2707 { } movieClip 2709 { } movieClip 2711 { } movieClip 2713 { } movieClip 2714 { } movieClip 2715 { } movieClip 2716 { instance of movieClip 2715 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2719 { } movieClip 2720 { } movieClip 2721 { } movieClip 2724 { } movieClip 2726 { } movieClip 2727 { } movieClip 2729 { instance of movieClip 2727 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2731 { } movieClip 2732 { frame 21 { stop(); } } movieClip 2733 dead_207 { frame 35 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 2734 unit_203 { frame 1 { stop(); } instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } movieClip 2735 { frame 25 { stop(); } } movieClip 2736 dead_203 { frame 83 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 2737 { } movieClip 2738 arrow_fly_3 { frame 3 { if (diefast eq 1) { removeMovieClip(this); } } frame 6 { removeMovieClip(this); } } movieClip 2741 { frame 21 { stop(); } } movieClip 2743 { } movieClip 2745 { } movieClip 2747 { } movieClip 2749 { } movieClip 2751 { } movieClip 2753 { } movieClip 2755 { } movieClip 2757 { } movieClip 2759 { } movieClip 2761 { } movieClip 2763 { } movieClip 2764 { frame 12 { stop(); } } movieClip 2765 mage2explosion { frame 22 { removeMovieClip(this); } } movieClip 2768 { } movieClip 2769 projectile_208 { } movieClip 2770 { } movieClip 2771 { } movieClip 2772 { } movieClip 2773 { } movieClip 2774 { } movieClip 2775 { } movieClip 2776 { } movieClip 2777 { } movieClip 2778 { } movieClip 2779 { } movieClip 2780 { } movieClip 2781 { } movieClip 2782 { } movieClip 2784 { } movieClip 2786 { } movieClip 2787 { frame 1 { if (random(3) eq 1 and _root.yiffISpaused eq 0) { gotoAndPlay(3); } } instance of movieClip 2784 { onClipEvent (load) { _visible = false; } } frame 2 { gotoAndPlay(1); } } movieClip 2790 { } movieClip 2791 { } movieClip 2792 { } movieClip 2793 { } movieClip 2794 { } movieClip 2795 { } movieClip 2796 { } movieClip 2797 { frame 1 { do_dmg = 0; } frame 33 { do_dmg = 1; } frame 53 { do_dmg = 0; } } movieClip 2798 unit_208 { instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } movieClip 2801 dead_208 { frame 29 { removeMovieClip(this); } } movieClip 2829 { frame 1 { do_dmg = 0; } frame 10 { do_dmg = 1; } frame 23 { do_dmg = 0; _parent.gotoAndStop(1); } } movieClip 2868 { } movieClip 2869 unit_209 { instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } movieClip 2871 { } movieClip 2873 { } movieClip 2876 { } movieClip 2879 { } movieClip 2880 { } movieClip 2882 { } movieClip 2884 { } movieClip 2887 { frame 15 { stop(); } } movieClip 2889 { } movieClip 2891 { } movieClip 2897 { } movieClip 2899 { frame 20 { stop(); } } movieClip 2900 dead_209 { frame 45 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 2902 { } movieClip 2904 { frame 1 { stop(); } } movieClip 2905 { instance of movieClip 2902 { onClipEvent (load) { _visible = false; } } frame 2 { if (random(8) != 1 or _root.yiffISpaused eq 1) { gotoAndPlay(1); } } } movieClip 2906 boss2_summon_bottom { } movieClip 2915 { } movieClip 2916 { frame 126 { gogogo = 1; } } movieClip 2917 boss2_summon_top { frame 3 { stop(); } } movieClip 2921 { } movieClip 2922 boss2_summonSHockwave { frame 28 { removeMovieClip(this); } } movieClip 2924 { } movieClip 2926 { } movieClip 2927 { } movieClip 2930 { } movieClip 2932 { } movieClip 2934 { } movieClip 2936 { } movieClip 2937 { } movieClip 2938 { } movieClip 2940 { frame 1 { zzz.gotoAndPlay(1); do_dmg = 0; } frame 31 { do_dmg = 1; } frame 45 { do_dmg = 0; _parent.gotoAndStop(1); } } movieClip 2941 unit_210 { instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance of movieClip 2936 { onClipEvent (load) { cacheAsBitmap = true; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } instance of movieClip 2936 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 2944 { } movieClip 2945 projectile_210 { frame 6 { stop(); } frame 7 { prevFrame(); } } movieClip 2948 { } movieClip 2991 { frame 1 { do_dmg = 0; } frame 12 { do_dmg = 1; } frame 21 { do_dmg = 0; } frame 24 { _parent.gotoAndStop(1); } } movieClip 3027 { } movieClip 3028 unit_107 { frame 1 { stop(); } instance healingShow of movieClip 902 { onClipEvent (load) { _visible = false; } } instance of movieClip 899 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 2548 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance shockAnim of movieClip 931 { onClipEvent (load) { _visible = false; } } } movieClip 3029 dead_107 { frame 3 { i = 0; while (i < 5) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_2', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = _x; ttrrggtt._y = _y; ++i; } } frame 5 { i = 0; while (i < 5) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_2', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = _x; ttrrggtt._y = _y; ++i; } } frame 7 { i = 0; while (i < 5) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_2', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = _x; ttrrggtt._y = _y; ++i; } } frame 9 { i = 0; while (i < 5) { iyiff = _root.yiff.shooting_layer.getNextHighestDepth(); _root.yiff.shooting_layer.attachMovie('particle_2', 'particle_' + iyiff, iyiff); ttrrggtt = _root.yiff.shooting_layer['particle_' + iyiff]; ttrrggtt._rotation = random(360); ttrrggtt._x = _x; ttrrggtt._y = _y; ++i; } } frame 25 { removeMovieClip(this); } } movieClip 3030 particle_2 { frame 21 { removeMovieClip(this); } } movieClip 3033 { } movieClip 3035 { } movieClip 3036 bodyCountFX { frame 14 { removeMovieClip(this); } } movieClip 3099 { frame 1 { do_dmg = 0; } frame 21 { do_dmg = 1; } frame 36 { do_dmg = 0; _parent.gotoAndStop(1); } } movieClip 3149 { } movieClip 3150 unit_211 { instance curseInd of movieClip 1067 { onClipEvent (load) { _visible = false; } } instance selection_ of movieClip 899 { onClipEvent (load) { _visible = false; } } instance poisonAn of movieClip 1070 { onClipEvent (load) { _visible = false; } } instance madness_show of movieClip 1073 { onClipEvent (load) { _visible = false; } } instance stun_anim of movieClip 912 { onClipEvent (load) { _visible = false; } } instance darker of movieClip 1076 { onClipEvent (load) { _visible = false; } } } movieClip 3152 { } movieClip 3154 { } movieClip 3156 { } movieClip 3158 { } movieClip 3161 { } movieClip 3162 { } movieClip 3164 { } movieClip 3165 { frame 45 { stop(); } } movieClip 3166 dead_211 { frame 45 { stop(); cacheAsBitmap = true; parent.cacheAsBitmap = true; } } movieClip 3168 { } movieClip 3170 { } movieClip 3171 lvlupSign { frame 28 { if (_root.yiffISpaused != 1) { _root.doPause(); } _root.attachMovie('menuUpgrades2', 'upgradesMenu', _root.upgradesMunu_depth); trace(_root.upgradesMunu_depth); _root.upgradesMenu._x = 398; _root.upgradesMenu._y = 267; _root.menuModeGameBlock = 1; removeMovieClip(this); } } movieClip 3176 { } movieClip 3177 { } movieClip 3179 { } // unknown tag 88 length 185 movieClip 3183 { } movieClip 3187 { frame 1 { stop(); } instance of movieClip 3179 { onClipEvent (load) { _visible = false; } } instance of movieClip 3183 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_root.yiffISpaused eq 1 and _root.menuModeGameBlock != 1) { _visible = true; } else { _visible = false; } } } } movieClip 3190 { } movieClip 3193 { } movieClip 3196 { } movieClip 3198 { } movieClip 3200 { } movieClip 3202 { } movieClip 3204 { } movieClip 3205 { } movieClip 3206 { instance of movieClip 3205 { onClipEvent (enterFrame) { if (_root._quality eq 'LOW') { gotoAndStop(1); } else { if (_root._quality eq 'MEDIUM') { gotoAndStop(2); } else { if (_root._quality eq 'HIGH') { gotoAndStop(3); } else { if (_root._quality eq 'BEST') { gotoAndStop(4); } } } } } } } movieClip 3208 { } button 3209 { on (release) { miscDescr.gotoAndStop(1); if (_root.freetimeCounter) { ji = 0; while (ji < 9) { if (_root['spell_delay_timer_' + ji] > 0) { _root['spell_delay_timer_' + ji] = 0; } ++ji; } removeMovieClip(_root.freetimeCounter); } if (_root.yiffISpaused eq 0) { _root.doPause(); } _root.upper_menu.sound_menu._visible = false; _root.spawnMainMenu(); } on (rollOver, dragOver) { miscDescr.gotoAndStop(2); } on (rollOut, dragOut) { miscDescr.gotoAndStop(1); } } movieClip 3211 { } button 3212 { on (release) { if (_root.upper_menu.sound_menu._visible eq false) { _root.upper_menu.sound_menu._visible = true; } else { _root.upper_menu.sound_menu._visible = false; } } on (rollOver, dragOver) { miscDescr.gotoAndStop(3); } on (rollOut, dragOut) { miscDescr.gotoAndStop(1); } } movieClip 3214 { } button 3215 { on (release) { if (_root._quality eq 'LOW') { _root._quality = 'MEDIUM'; } else { if (_root._quality eq 'MEDIUM') { _root._quality = 'HIGH'; } else { if (_root._quality eq 'HIGH') { _root._quality = 'BEST'; } else { if (_root._quality eq 'BEST') { _root._quality = 'LOW'; } } } } } on (rollOver, dragOver) { miscDescr.gotoAndStop(4); } on (rollOut, dragOut) { miscDescr.gotoAndStop(1); } } movieClip 3217 { } movieClip 3219 { } movieClip 3221 { } movieClip 3222 { frame 1 { stop(); } } movieClip 3227 { } button 3229 { on (release) { aaa1.play(); _root.SFX_volume.setVolume(0); } } button 3230 { on (release) { aaa2.play(); _root.gameMusic.setVolume(0); } } button 3231 { on (release) { _visible = false; } } button 3232 { on (release) { if (aaa > a_min) { aaa -= 5; } } } button 3233 { on (release) { if (aaa < a_max) { aaa += 5; } } } movieClip 3235 { } movieClip 3236 { frame 1 { stop(); } instance of movieClip 3235 { onClipEvent (enterFrame) { a_min = 0; a_max = 100; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.SFX_volume.getVolume(); } else { _root.SFX_volume.setVolume(aaa); } display_var = aaa + '%'; } } } movieClip 3237 { frame 1 { stop(); } instance of movieClip 3235 { onClipEvent (enterFrame) { a_min = 0; a_max = 100; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.gameMusic.getVolume(); } else { _root.gameMusic.setVolume(aaa); } display_var = aaa + '%'; } } } button 3238 { on (release) { if (_root.combat_isMuted eq 1) { _root.initiateSounds('allOnn'); } else { _root.initiateSounds('muteCombat'); } } } movieClip 3240 { } movieClip 3241 { frame 1 { stop(); } instance of movieClip 3222 { onClipEvent (enterFrame) { gotoAndStop(_root.combat_isMuted + 1); } } } movieClip 3243 { } movieClip 3244 upper_menu { frame 1 { stop(); } instance of movieClip 3177 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3206 { onClipEvent (load) { cacheAsBitmap = true; } } instance sound_menu of movieClip 3241 { onClipEvent (load) { _visible = false; } onClipEvent (enterFrame) { if (_visible eq false) { gotoAndStop(2); } else { gotoAndStop(1); } } } instance of movieClip 3243 { onClipEvent (load) { timeA = 0; ghghgyiffhgjt = 999; median_fps_sum = 0; median_fps_mod = 5; median_fps_count = 0; median_fps_sum2 = 0; median_fps_mod2 = 25; median_fps_count2 = 0; } onClipEvent (enterFrame) { timeB = getTimer(); var fps_rough = Math.floor(1000 / (this.timeB - this.timeA)); timeA = timeB; if (median_fps_count < median_fps_mod) { ++median_fps_count; median_fps_sum += fps_rough; } else { this.current_fps = Math.floor(median_fps_sum / this.median_fps_count); this.median_fps_sum = 0; this.median_fps_count = 0; } if (median_fps_count2 < median_fps_mod2) { ++median_fps_count2; median_fps_sum2 += fps_rough; } else { this.current_fps2 = Math.floor(median_fps_sum2 / this.median_fps_count2); this.median_fps_sum2 = 0; this.median_fps_count2 = 0; } ghghgyiffhgjt += 0.03333333333333333; if (ghghgyiffhgjt > 0.5) { ghghgyiffhgjt = 30; if (inmenu eq 1) { showvar = 'fps: ' + current_fps + ' '; } else { showvar = ' fps: ' + current_fps + ' '; } } } } } movieClip 3246 blackness { } movieClip 3248 { } movieClip 3250 { } movieClip 3252 { } movieClip 3253 { } movieClip 3254 { instance of movieClip 3253 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3258 { } movieClip 3261 { } button 3263 { on (release) { removeMovieClip(this); } } movieClip 3266 { } button 3271 { on (release) { nextFrame(); } } button 3272 { on (release) { prevFrame(); } } movieClip 3275 { frame 243 { gotoAndStop(1); } } movieClip 3292 { frame 100 { gotoAndStop(1); } } button 3294 { on (release, keyPress 'e') { _root.thereIsASelectedUnit.iSselected = 0; _root.severalUnitsSelected = 0; _root.thereIsASelectedUnit = 0; } on (keyPress 'E') { _root.thereIsASelectedUnit.iSselected = 0; _root.severalUnitsSelected = 0; _root.thereIsASelectedUnit = 0; } on (rollOver, dragOver) { _root.infotext = 'Deselect units/Cancel selection. Hotkey: E'; } on (rollOut, dragOut) { _root.infotext = ''; } } movieClip 3299 { frame 62 { gotoAndStop(1); } } movieClip 3306 helpMenu { frame 1 { stop(); } instance of movieClip 3275 { onClipEvent (load) { stop(); aaa = 0; thisFRAMERATE = 3; } onClipEvent (enterFrame) { ++aaa; if (aaa eq thisFRAMERATE) { aaa = 0; nextFrame(); } } } instance of movieClip 3292 { onClipEvent (load) { stop(); aaa = 0; thisFRAMERATE = 4; } onClipEvent (enterFrame) { ++aaa; if (aaa eq thisFRAMERATE) { aaa = 0; nextFrame(); } } } instance of movieClip 781 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3299 { onClipEvent (load) { stop(); aaa = 0; thisFRAMERATE = 4; } onClipEvent (enterFrame) { ++aaa; if (aaa eq thisFRAMERATE) { aaa = 0; nextFrame(); } } } } movieClip 3310 { } movieClip 3314 { } movieClip 3315 { } movieClip 3318 { } movieClip 3321 { } movieClip 3324 { } movieClip 3327 { } movieClip 3330 { } movieClip 3332 { } movieClip 3333 { } movieClip 3334 { } movieClip 3337 { } movieClip 3339 { } movieClip 3340 { } movieClip 3341 { frame 17 { stop(); } } movieClip 3343 { } movieClip 3345 { } movieClip 3346 { instance of movieClip 3345 { onClipEvent (enterFrame) { showvar = _root.bodycount; } } } movieClip 3347 { } movieClip 3348 { } movieClip 3349 victory { frame 32 { stop(); _root.victory_start_counting = 1; } } movieClip 3352 { } movieClip 3355 { } movieClip 3358 { } movieClip 3361 { } movieClip 3363 { } movieClip 3366 { } movieClip 3367 { } movieClip 3370 { } movieClip 3371 { } movieClip 3372 { } movieClip 3374 { } movieClip 3375 { } movieClip 3376 { instance of movieClip 3372 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3375 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3378 { } movieClip 3381 { } button 3383 { on (release) { _root.gotoAndPlay(22); } } movieClip 3386 { } button 3388 { on (release) { getURL('http://www.kongregate.com', '_blank'); } } movieClip 3391 { } button 3392 { on (release) { _root.returntotitle = 1; _root.gotoAndPlay(22); } } movieClip 3393 defeatMenu { frame 65 { stop(); } instance of movieClip 3378 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3397 { } movieClip 3400 { } // unknown tag 88 length 68 movieClip 3404 { } movieClip 3406 { } movieClip 3409 { } movieClip 3410 { } button 3411 { on (release) { _root.gotoAndPlay(25); } } movieClip 3413 { } movieClip 3414 { } movieClip 3415 { } movieClip 3416 defeatMenu2 { frame 65 { stop(); } instance of movieClip 3410 { onClipEvent (load) { saveslot000 = SharedObject.getLocal('necroDef_saves'); svloc = this.saveslot000.data; unit201c.showvar = _root.localkills201; unit202c.showvar = _root.localkills202; unit203c.showvar = _root.localkills203; unit204c.showvar = _root.localkills204; unit205c.showvar = _root.localkills205; unit206c.showvar = _root.localkills206; unit207c.showvar = _root.localkills207; unit208c.showvar = _root.localkills208; unit209c.showvar = _root.localkills209; unit210c.showvar = _root.localkills210; unit211c.showvar = _root.localkills211; cash_saved.showvar = _root.cash; score.showvar = _root.localkills201 * 11 + _root.localkills202 * 20 + _root.localkills203 * 33 + _root.localkills204 * 10 + _root.localkills205 * 50 + _root.localkills206 * 50 + _root.localkills207 * 1000 + _root.localkills208 * 100 + _root.localkills209 * 111 + _root.localkills210 * 12345 + _root.localkills211 * 234 + _root.cash * 100; if (_root.challenge eq 0) { if (_root.thisIsSandBox eq 1) { } else { if (_root.skirmDiff eq 1) { _root.kongregateStats.submit('Skirmish Easy', score.showvar); } if (_root.skirmDiff eq 2) { _root.kongregateStats.submit('Skirmish Medium', score.showvar); } if (_root.skirmDiff eq 3) { _root.kongregateStats.submit('Skirmish Hard', score.showvar); } } } else { if (_root.challenge eq 1) { _root.kongregateStats.submit('Challenge 1', score.showvar); } if (_root.challenge eq 2) { _root.kongregateStats.submit('Challenge 2', score.showvar); } if (_root.challenge eq 3) { _root.kongregateStats.submit('Challenge 3', score.showvar); } } } } instance of movieClip 3415 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3421 { } button 3422 { on (release) { nextFrame(); } } movieClip 3424 { } movieClip 3426 { } movieClip 3428 { } movieClip 3430 { } button 3431 { on (release) { _root.BTN_startDay(); } } movieClip 3433 { } // unknown tag 88 length 65 movieClip 3440 { instance of movieClip 3299 { onClipEvent (load) { stop(); aaa = 0; thisFRAMERATE = 4; } onClipEvent (enterFrame) { ++aaa; if (aaa eq thisFRAMERATE) { aaa = 0; nextFrame(); } } } } movieClip 3441 { } movieClip 3446 { } movieClip 3450 { } movieClip 3451 { } movieClip 3453 { } movieClip 3454 { } button 3455 { on (release) { if (aaa > a_min) { --aaa; ++_root.skill_points; } } } button 3456 { on (release) { if (aaa < a_max and _root.skill_points > 0) { ++aaa; --_root.skill_points; } } } movieClip 3458 { } movieClip 3459 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 1; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.spell_skill_3; } else { _root.spell_skill_3 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3460 { } movieClip 3461 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.spell_skill_2; } else { _root.spell_skill_2 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3463 { instance of movieClip 540 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3464 { } movieClip 3465 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.spell_skill_1; } else { _root.spell_skill_1 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3466 { instance of movieClip 587 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3467 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.spell_skill_8; } else { _root.spell_skill_8 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3469 { instance of movieClip 604 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3470 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.spell_skill_4; } else { _root.spell_skill_4 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3471 { instance of movieClip 595 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3472 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.spell_skill_5; } else { _root.spell_skill_5 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3474 { instance of movieClip 570 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3475 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.spell_skill_7; } else { _root.spell_skill_7 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3477 { } movieClip 3478 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.spell_skill_6; } else { _root.spell_skill_6 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3481 { } movieClip 3482 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 1; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.unit_skill_101; } else { _root.unit_skill_101 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3483 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.unit_skill_102; } else { _root.unit_skill_102 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3484 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.unit_skill_103; } else { _root.unit_skill_103 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3485 { instance of movieClip 3458 { onClipEvent (enterFrame) { a_min = 0; a_max = 5; if (yiffffffff != 'fhtagn') { yiffffffff = 'fhtagn'; aaa = _root.unit_skill_104; } else { _root.unit_skill_104 = aaa; } display_var = aaa + '/' + a_max; } } } movieClip 3486 { instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 815 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3487 { } movieClip 3489 { } movieClip 3491 { } movieClip 3493 { } movieClip 3494 { } movieClip 3495 { } movieClip 3496 { } movieClip 3497 { } movieClip 3498 { } movieClip 3499 { } movieClip 3500 { } movieClip 3501 { instance of movieClip 2936 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3502 { instance of movieClip 2936 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3503 { } movieClip 3505 { } movieClip 3515 { } movieClip 3517 { } movieClip 3526 { } movieClip 3527 { } movieClip 3533 { } movieClip 3539 { } movieClip 3546 { } movieClip 3552 { } movieClip 3555 { } movieClip 3569 { } movieClip 3571 { } movieClip 3572 { } movieClip 3608 { instance of movieClip 3426 { onClipEvent (load) { showvar = 'Day: ' + _root.current_wave + ' Level: ' + _root.currentLevel; } } instance of movieClip 3428 { onClipEvent (load) { showvar = 'Experience: ' + _root.exp_ + '/' + _root['lvlExp_' + _root.currentLevel]; } } } button 3609 { on (release) { slotCore1 = _root.bottom_menu.spellSlot_1; slotCore2 = _root.bottom_menu.spellSlot_2; slotCore3 = _root.bottom_menu.spellSlot_3; slotCore4 = _root.bottom_menu.spellSlot_4; if (_root.spellAvailable_1 eq 1) { if (slotCore1.selected_spell eq 3 and slotCore2.selected_spell != 1 and slotCore3.selected_spell != 1 and slotCore4.selected_spell != 1) { if (slotCore2.selected_spell eq 3) { slotCore2.selected_spell = 1; } else { if (slotCore3.selected_spell eq 3) { slotCore3.selected_spell = 1; } else { if (slotCore4.selected_spell eq 3) { slotCore4.selected_spell = 1; } } } } } if (_root.spellAvailable_2 eq 1) { if (slotCore1.selected_spell eq 3 and slotCore2.selected_spell != 2 and slotCore3.selected_spell != 2 and slotCore4.selected_spell != 2) { if (slotCore2.selected_spell eq 3) { slotCore2.selected_spell = 2; } else { if (slotCore3.selected_spell eq 3) { slotCore3.selected_spell = 2; } else { if (slotCore4.selected_spell eq 3) { slotCore4.selected_spell = 2; } } } } } if (_root.spellAvailable_5 eq 1) { if (slotCore1.selected_spell eq 3 and slotCore2.selected_spell != 5 and slotCore3.selected_spell != 5 and slotCore4.selected_spell != 5) { if (slotCore2.selected_spell eq 3) { slotCore2.selected_spell = 5; } else { if (slotCore3.selected_spell eq 3) { slotCore3.selected_spell = 5; } else { if (slotCore4.selected_spell eq 3) { slotCore4.selected_spell = 5; } } } } } _root.saveANDload('save'); prevFrame(); } } movieClip 3611 { } movieClip 3613 { } movieClip 3614 { } movieClip 3616 { } movieClip 3617 { } movieClip 3621 { instance of movieClip 3299 { onClipEvent (load) { stop(); aaa = 0; thisFRAMERATE = 4; } onClipEvent (enterFrame) { ++aaa; if (aaa eq thisFRAMERATE) { aaa = 0; nextFrame(); } } } } movieClip 3624 menuUpgrades { frame 1 { stop(); } instance of movieClip 3372 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3424 { onClipEvent (load) { showvar = 'Skill points: ' + _root.skill_points; } } instance of movieClip 3426 { onClipEvent (load) { showvar = 'Day: ' + _root.current_wave + ' Level: ' + _root.currentLevel; } } instance of movieClip 3428 { onClipEvent (load) { showvar = 'Experience: ' + _root.exp_ + '/' + _root['lvlExp_' + _root.currentLevel]; } } instance of movieClip 3375 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3451 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3487 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3611 { onClipEvent (enterFrame) { showvar = _root.currentLevel; } } instance of movieClip 3613 { onClipEvent (enterFrame) { showvar = _root.skill_points; } } } movieClip 3626 { } button 3627 { on (release) { _root.removeMainMenu(); } } button 3630 { on (release) { if (_root._quality eq 'LOW') { _root._quality = 'MEDIUM'; } else { if (_root._quality eq 'MEDIUM') { _root._quality = 'HIGH'; } else { if (_root._quality eq 'HIGH') { _root._quality = 'BEST'; } else { if (_root._quality eq 'BEST') { _root._quality = 'LOW'; } } } } } } movieClip 3631 { instance of movieClip 3205 { onClipEvent (enterFrame) { if (_root._quality eq 'LOW') { gotoAndStop(1); } else { if (_root._quality eq 'MEDIUM') { gotoAndStop(2); } else { if (_root._quality eq 'HIGH') { gotoAndStop(3); } else { if (_root._quality eq 'BEST') { gotoAndStop(4); } } } } } } } movieClip 3632 { } movieClip 3633 { } movieClip 3638 { } movieClip 3639 { instance of movieClip 3222 { onClipEvent (enterFrame) { gotoAndStop(_root.combat_isMuted + 1); } } } movieClip 3642 { } movieClip 3644 { } movieClip 3645 { } movieClip 3646 mainMenu { frame 1 { stop(); } instance of movieClip 3638 { onClipEvent (enterFrame) { if (_root._quality eq 'LOW') { gotoAndStop(1); } else { if (_root._quality eq 'MEDIUM') { gotoAndStop(2); } else { if (_root._quality eq 'HIGH') { gotoAndStop(3); } else { if (_root._quality eq 'BEST') { gotoAndStop(4); } } } } } } instance of movieClip 3642 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3645 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3648 { } movieClip 3649 { } movieClip 3653 { } movieClip 3654 campaignCompleted { instance of movieClip 3649 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3410 { onClipEvent (load) { saveslot000 = SharedObject.getLocal('necroDef_saves'); svloc = this.saveslot000.data; cash_saved.cash_saved = svloc.cashSaved; unit201c.showvar = svloc.kills201; unit202c.showvar = svloc.kills202; unit203c.showvar = svloc.kills203; unit204c.showvar = svloc.kills204; unit205c.showvar = svloc.kills205; unit206c.showvar = svloc.kills206; unit207c.showvar = svloc.kills207; unit208c.showvar = svloc.kills208; unit209c.showvar = svloc.kills209; unit210c.showvar = svloc.kills210; unit211c.showvar = svloc.kills211; score.showvar = svloc.kills201 * 11 + svloc.kills202 * 20 + svloc.kills203 * 33 + svloc.kills204 * 10 + svloc.kills205 * 50 + svloc.kills206 * 50 + svloc.kills207 * 1000 + svloc.kills208 * 100 + svloc.kills209 * 111 + svloc.kills210 * 12345 + svloc.kills211 * 234 + svloc.cashSaved * 20 + _root.current_wave * 10000; _root.kongregateStats.submit('Campaign', score.showvar); } } instance of movieClip 3415 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3689 { } button 3690 { on (release) { _root.SRV_saveANDload('save'); _root.spellslotsAutoSelection(); _root.SRV_upgrades_close(); } } movieClip 3691 menuUpgrades2 { instance of movieClip 3451 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3487 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3611 { onClipEvent (enterFrame) { showvar = _root.currentLevel; } } instance of movieClip 3613 { onClipEvent (enterFrame) { showvar = _root.skill_points; } } } movieClip 3693 skirmishCompleted { instance of movieClip 3649 { onClipEvent (load) { cacheAsBitmap = true; } } instance of movieClip 3410 { onClipEvent (load) { unit201c.showvar = _root.localkills201; unit202c.showvar = _root.localkills202; unit203c.showvar = _root.localkills203; unit204c.showvar = _root.localkills204; unit205c.showvar = _root.localkills205; unit206c.showvar = _root.localkills206; unit207c.showvar = _root.localkills207; unit208c.showvar = _root.localkills208; unit209c.showvar = _root.localkills209; unit210c.showvar = _root.localkills210; unit211c.showvar = _root.localkills211; cash_saved.showvar = _root.cash; score.showvar = _root.localkills201 * 11 + _root.localkills202 * 20 + _root.localkills203 * 33 + _root.localkills204 * 10 + _root.localkills205 * 50 + _root.localkills206 * 50 + _root.localkills207 * 1000 + _root.localkills208 * 100 + _root.localkills209 * 111 + _root.localkills210 * 12345 + _root.localkills211 * 234 + _root.cash * 20; if (_root.challenge eq 0) { if (_root.thisIsSandBox eq 1) { } else { if (_root.skirmDiff eq 1) { _root.kongregateStats.submit('Skirmish Easy', score.showvar); } if (_root.skirmDiff eq 2) { _root.kongregateStats.submit('Skirmish Medium', score.showvar); } if (_root.skirmDiff eq 3) { _root.kongregateStats.submit('Skirmish Hard', score.showvar); } } } else { if (_root.challenge eq 1) { _root.kongregateStats.submit('Challenge 1', score.showvar); } if (_root.challenge eq 2) { _root.kongregateStats.submit('Challenge 2', score.showvar); } if (_root.challenge eq 3) { _root.kongregateStats.submit('Challenge 3', score.showvar); } } } } instance of movieClip 3415 { onClipEvent (load) { cacheAsBitmap = true; } } } movieClip 3694 { instance of movieClip 2128 shockwave { onClipEvent (load) { stop(); } } instance of movieClip 2157 castMadness_top { onClipEvent (load) { stop(); } } instance teh_nuke of movieClip 2356 gravity_nuke { onClipEvent (load) { stop(); } } instance shield of movieClip 2398 holdPositionAnimation { onClipEvent (load) { _visible = false; } } instance swords of movieClip 2403 freeEngageAnimation { onClipEvent (load) { _visible = false; } } } instance of movieClip 3694 { onClipEvent (load) { _visible = false; } } frame 31 { menuMusic.stop(); if (_root.newYIFFwhat eq 'camp') { gotoAndPlay(22); } else { if (_root.newYIFFwhat eq 'skirm') { gotoAndPlay(25); } else { stop(); } } } frame 45 { stop(); } movieClip 3696 { } button 3698 { on (release) { play(); } } movieClip 3701 { } movieClip 3703 { } movieClip 3705 { } movieClip 3707 { } movieClip 3710 { } movieClip 3712 { } movieClip 3714 { } movieClip 3717 { } movieClip 3720 { } movieClip 3722 { } movieClip 3724 { } movieClip 3726 { } movieClip 3728 { } movieClip 3730 { } movieClip 3732 { } movieClip 3734 { } movieClip 3736 { frame 38 { stop(); } } movieClip 3738 { } movieClip 3739 { } movieClip 3741 { } movieClip 3743 { } movieClip 3745 { } movieClip 3747 { } movieClip 3749 { } movieClip 3751 { } movieClip 3753 { } movieClip 3755 { } movieClip 3757 { } movieClip 3759 { } movieClip 3760 { frame 37 { stop(); } } movieClip 3762 { } movieClip 3763 { } movieClip 3766 { } movieClip 3767 { } movieClip 3768 { instance of movieClip 3767 { onClipEvent (enterFrame) { aa._rotation += 0.5; } } } movieClip 3771 { } movieClip 3772 { instance of movieClip 3771 { onClipEvent (enterFrame) { _rotation = _rotation - 0.1; } } } movieClip 3774 { frame 164 { _root.play(); } } instance of movieClip 3774 { } frame 46 { stop(); } movieClip 3775 { } button 3777 { on (release) { getURL('http://kongregate.com/', '_blank'); } } movieClip 3779 { } movieClip 3781 { } movieClip 3783 { } movieClip 3785 { } movieClip 3786 { frame 89 { stop(); _root.play(); } } frame 47 { gotoAndStop(7); }




http://swfchan.com/27/130649/info.shtml
Created: 22/2 -2019 01:23:21 Last modified: 22/2 -2019 01:23:21 Server time: 10/05 -2024 11:36:45