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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69612368?noj=FRM69612368-11DC" width="1" height="1"></div>

Gravity Boy - manipulate gravity in this cool puzzle game.swf

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Flash #130688

(Click the ID number above for more basic data on this flash file.)


Text
A game by Gaz Thomas created for

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FreeGames.org

A new free game every day!

FreeGames.org

A new free game every day!

FreeGames.org

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Lava Speed:

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+

+

+

-

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Tools:

Gravity

level editor

space+click=delete

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0

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Video Walkthrough

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Normal Mode

Killed 13/13

Gravity Boy

FreeGames.org

FreeGames.org

level 15

Box Clever

Click these

Use WASD or the
arrow keys to move

THE DISEASED,
put them out of their misery
DIE!

If you're pushing something heavy try taking a run up

Try holding the mouse button down and moving it over a grey column

Tip:
You can push grey objects
after you release them.

Click here for more stacks

Click here for more stacks

1

2

3

<p align="center"><font face="Shark Soft Bites" size="20" color="#000000" letterSpacing="3.000000" kerning="0">32</font></p>

Best Time = ? (PAR  1:10)

CLICK TO SPEEDRUN

Main Menu

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Make Your Own

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Bonus Mode Locked

Beat the game to unlock

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All levels beaten - All enemies killed - All speedruns on PAR

A  Top Hat - A Monacle - A Walking Stick

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(click to toggle)

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Video Walkthrough

Free Games

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Player Levels

GRAVITY

BOY!

30 stars

Speed

Run

FreeGames.org presents

FreeGames.org presents

LEVEL CODE/URL:

OK

OK

Copy the link above and paste it where ever you
like.  It links directly to your level!

and it may be featured in the next game, you'll be famous!

Post it here:

Box Clever Levels

Box Clever Levels

Super Stacker 2 Levels

Name your level:

TheGameHomepage.com

TheGameHomepage.com

TheGameHomepage.com

By Gaz

By Gaz

By Gaz

Box Clever

BETA VERSION
If this is on a website it's stolen
email: admin@thegamehomepage.com

Play Level

Custom Level Loaded!

"LEVEL TITLE"

Ft. art by Flash Potatoes

Ft. art by Flash Potatoes

By Gaz Thomas

By Gaz Thomas

GRAVITY

BOY!

More Games

Level Editor

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Clear Progress

Clear Progress

Credits

Credits

Add To Your Site

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1.1

Main Menu

A game by Gaz Thomas
with character and background
art by Flash Potatoes
and music by Incompetech

A game by Gaz Thomas

with character and background
art by Flash Potatoes

and music by Incompetech

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ok

Your progress has been loaded along with the following preferences:

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Speed Run Tip:

<p align="center"><font face="Yikes!" size="22" color="#000000" letterSpacing="0.000000" kerning="1">You can have a breather </font></p><p align="center"><font face="Yikes!" size="22" color="#000000" letterSpacing="0.000000" kerning="1">here - the clock isn&apos;t </font></p><p align="center"><font face="Yikes!" size="22" color="#000000" letterSpacing="0.000000" kerning="1">running</font></p>

<p align="center"></p>

Normal Mode

Killed 13/13

GRAVITY SHIFTS

00

GOLD<=5

SILVER<=6

BRONZE<=7

Walkthrough

Walkthrough

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Killed 13/13

00

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00

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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 16364; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 130912; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 76
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 77
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 78
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 79
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 80
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 81
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 82
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 83
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 84
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 85
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 86
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.services.*; import com.kongregate.as3.client.events.*; import flash.system.*; import flash.net.*; import flash.errors.*; import flash.utils.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 87
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.system.*; import flash.net.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 88
//__ASSETS_1 (GRAVITYBOY_fla.__ASSETS_1) package GRAVITYBOY_fla { import flash.display.*; public dynamic class __ASSETS_1 extends MovieClip { public function __ASSETS_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 89
//allenemiesachievement_63 (GRAVITYBOY_fla.allenemiesachievement_63) package GRAVITYBOY_fla { import flash.display.*; public dynamic class allenemiesachievement_63 extends MovieClip { public var btn:SimpleButton; } }//package GRAVITYBOY_fla
Section 90
//alllevelsachievement_61 (GRAVITYBOY_fla.alllevelsachievement_61) package GRAVITYBOY_fla { import flash.display.*; public dynamic class alllevelsachievement_61 extends MovieClip { public var btn:SimpleButton; } }//package GRAVITYBOY_fla
Section 91
//btnsplusandminus_21 (GRAVITYBOY_fla.btnsplusandminus_21) package GRAVITYBOY_fla { import flash.display.*; public dynamic class btnsplusandminus_21 extends MovieClip { public var m:SimpleButton; public var p:SimpleButton; } }//package GRAVITYBOY_fla
Section 92
//enemy_gfc_12 (GRAVITYBOY_fla.enemy_gfc_12) package GRAVITYBOY_fla { import flash.display.*; public dynamic class enemy_gfc_12 extends MovieClip { public function enemy_gfc_12(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 93
//exit_orbitor_16 (GRAVITYBOY_fla.exit_orbitor_16) package GRAVITYBOY_fla { import flash.display.*; public dynamic class exit_orbitor_16 extends MovieClip { public function exit_orbitor_16(){ addFrameScript(1, frame2); } function frame2(){ rotation = (rotation + 3); gotoAndPlay(1); } } }//package GRAVITYBOY_fla
Section 94
//exit_orbitor2_15 (GRAVITYBOY_fla.exit_orbitor2_15) package GRAVITYBOY_fla { import flash.display.*; public dynamic class exit_orbitor2_15 extends MovieClip { public function exit_orbitor2_15(){ addFrameScript(1, frame2); } function frame2(){ rotation = (rotation - 3); gotoAndPlay(1); } } }//package GRAVITYBOY_fla
Section 95
//hero_gfc_10 (GRAVITYBOY_fla.hero_gfc_10) package GRAVITYBOY_fla { import flash.display.*; public dynamic class hero_gfc_10 extends MovieClip { public function hero_gfc_10(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 96
//hero_gfc_duck_114 (GRAVITYBOY_fla.hero_gfc_duck_114) package GRAVITYBOY_fla { import flash.display.*; public dynamic class hero_gfc_duck_114 extends MovieClip { public function hero_gfc_duck_114(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 97
//hud_stars_holder_67 (GRAVITYBOY_fla.hud_stars_holder_67) package GRAVITYBOY_fla { import flash.display.*; public dynamic class hud_stars_holder_67 extends MovieClip { public function hud_stars_holder_67(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package GRAVITYBOY_fla
Section 98
//hud_stars_holderold_116 (GRAVITYBOY_fla.hud_stars_holderold_116) package GRAVITYBOY_fla { import flash.display.*; public dynamic class hud_stars_holderold_116 extends MovieClip { public function hud_stars_holderold_116(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package GRAVITYBOY_fla
Section 99
//ls_bonusmodebtnholder_57 (GRAVITYBOY_fla.ls_bonusmodebtnholder_57) package GRAVITYBOY_fla { import flash.display.*; public dynamic class ls_bonusmodebtnholder_57 extends MovieClip { public var btn:SimpleButton; public function ls_bonusmodebtnholder_57(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 100
//LS_levelGroupMC_5_50 (GRAVITYBOY_fla.LS_levelGroupMC_5_50) package GRAVITYBOY_fla { import flash.display.*; import flash.text.*; public dynamic class LS_levelGroupMC_5_50 extends MovieClip { public var m3:MovieClip; public var m1:MovieClip; public var sr_mc:MovieClip; public var m5:MovieClip; public var l:TextField; public var m4:MovieClip; public var m2:MovieClip; public function LS_levelGroupMC_5_50(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 101
//ls_speedrun_mc_54 (GRAVITYBOY_fla.ls_speedrun_mc_54) package GRAVITYBOY_fla { import flash.display.*; import flash.text.*; public dynamic class ls_speedrun_mc_54 extends MovieClip { public var str:String; public var t:TextField; public var ref:int; public function ls_speedrun_mc_54(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ if (str != null){ t.text = str; } else { gotoAndStop(1); }; } } }//package GRAVITYBOY_fla
Section 102
//lvl_btn_new_51 (GRAVITYBOY_fla.lvl_btn_new_51) package GRAVITYBOY_fla { import flash.display.*; import flash.text.*; public dynamic class lvl_btn_new_51 extends MovieClip { public var s1:MovieClip; public var s5:MovieClip; public var s2:MovieClip; public var s4:MovieClip; public var s3:MovieClip; public var bg:MovieClip; public var stat:String; public var i:int; public var n:TextField; public function lvl_btn_new_51(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 103
//lvlbtnbg_52 (GRAVITYBOY_fla.lvlbtnbg_52) package GRAVITYBOY_fla { import flash.display.*; public dynamic class lvlbtnbg_52 extends MovieClip { public function lvlbtnbg_52(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 104
//messageonoff_98 (GRAVITYBOY_fla.messageonoff_98) package GRAVITYBOY_fla { import flash.display.*; public dynamic class messageonoff_98 extends MovieClip { public var on_btn:SimpleButton; public var off_btn:SimpleButton; public function messageonoff_98(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 105
//sel_btn_8 (GRAVITYBOY_fla.sel_btn_8) package GRAVITYBOY_fla { import flash.display.*; public dynamic class sel_btn_8 extends MovieClip { public function sel_btn_8(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 106
//sel_mc_7 (GRAVITYBOY_fla.sel_mc_7) package GRAVITYBOY_fla { import flash.events.*; import flash.display.*; public dynamic class sel_mc_7 extends MovieClip { public var b:MovieClip; public var g:tiles_mc; public function sel_mc_7(){ addFrameScript(0, frame1); } function frame1(){ trace(name); mouseChildren = false; g.gotoAndStop(name); g.mouseEnabled = false; addEventListener(MouseEvent.MOUSE_OVER, mover); addEventListener(MouseEvent.MOUSE_OUT, mout); stop(); } public function mover(_arg1:MouseEvent){ b.gotoAndStop(2); } public function mout(_arg1:MouseEvent){ b.gotoAndStop(1); } } }//package GRAVITYBOY_fla
Section 107
//sound_120 (GRAVITYBOY_fla.sound_120) package GRAVITYBOY_fla { import flash.display.*; public dynamic class sound_120 extends MovieClip { public function sound_120(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package GRAVITYBOY_fla
Section 108
//speedrunbtn_69 (GRAVITYBOY_fla.speedrunbtn_69) package GRAVITYBOY_fla { import flash.display.*; import flash.text.*; public dynamic class speedrunbtn_69 extends MovieClip { public var s1:MovieClip; public var s5:MovieClip; public var s6:MovieClip; public var s8:MovieClip; public var s7:MovieClip; public var s9:MovieClip; public var s2:MovieClip; public var s4:MovieClip; public var s3:MovieClip; public var bg:MovieClip; public var t_par:TextField; public var l:TextField; public var t:TextField; public var s10:MovieClip; public function speedrunbtn_69(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 109
//speedrunbtnbg_70 (GRAVITYBOY_fla.speedrunbtnbg_70) package GRAVITYBOY_fla { import flash.display.*; public dynamic class speedrunbtnbg_70 extends MovieClip { public function speedrunbtnbg_70(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 110
//srachievement_64 (GRAVITYBOY_fla.srachievement_64) package GRAVITYBOY_fla { import flash.display.*; public dynamic class srachievement_64 extends MovieClip { public var btn:SimpleButton; } }//package GRAVITYBOY_fla
Section 111
//star_53 (GRAVITYBOY_fla.star_53) package GRAVITYBOY_fla { import flash.display.*; public dynamic class star_53 extends MovieClip { public function star_53(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package GRAVITYBOY_fla
Section 112
//stickhero_mc_38 (GRAVITYBOY_fla.stickhero_mc_38) package GRAVITYBOY_fla { import flash.display.*; public dynamic class stickhero_mc_38 extends MovieClip { public var h:MovieClip; public function stickhero_mc_38(){ addFrameScript(1, frame2, 11, frame12); } function frame12(){ stop(); } function frame2(){ stop(); } } }//package GRAVITYBOY_fla
Section 113
//arrow_mc (arrow_mc) package { import flash.display.*; public dynamic class arrow_mc extends MovieClip { } }//package
Section 114
//bg_mc_back (bg_mc_back) package { import flash.display.*; public dynamic class bg_mc_back extends MovieClip { public function bg_mc_back(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 115
//bg_mc_front (bg_mc_front) package { import flash.display.*; public dynamic class bg_mc_front extends MovieClip { public function bg_mc_front(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 116
//code_popup (code_popup) package { import flash.display.*; import flash.text.*; public dynamic class code_popup extends MovieClip { public var okbtn:SimpleButton; public var bg_cover:MovieClip; public var titleBox:TextField; public var codeBox:TextField; public var forumbtn:SimpleButton; } }//package
Section 117
//coin_mc (coin_mc) package { import flash.display.*; public dynamic class coin_mc extends MovieClip { public function coin_mc(){ addFrameScript(0, frame1, 2, frame3); } function frame3(){ stop(); } function frame1(){ stop(); } } }//package
Section 118
//e_shapeHolder (e_shapeHolder) package { import flash.display.*; public dynamic class e_shapeHolder extends MovieClip { } }//package
Section 119
//editor (editor) package { import flash.display.*; import flash.text.*; public dynamic class editor extends MovieClip { public var btn_testStack:SimpleButton; public var selcoin:MovieClip; public var selspikes:MovieClip; public var angleBox:TextField; public var anglepm:MovieClip; public var selbox:MovieClip; public var zoompm:MovieClip; public var btn_exit:SimpleButton; public var bg:MovieClip; public var selhero:MovieClip; public var sell:MovieClip; public var seldel:MovieClip; public var selenemy:MovieClip; public var selgsd:MovieClip; public var btn_clearit:SimpleButton; public var seluh:MovieClip; public var selexit:MovieClip; public var btn_getCode:SimpleButton; public var selgdh:MovieClip; public var seldh:MovieClip; public var selguh:MovieClip; public var shapeHolder:e_shapeHolder; public var selgsu:MovieClip; public var selgl:MovieClip; public var lavaBox:TextField; public var lavapm:MovieClip; public var zoomBox:TextField; public function editor(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 120
//enemy_mc (enemy_mc) package { import flash.display.*; public dynamic class enemy_mc extends MovieClip { public function enemy_mc(){ addFrameScript(0, frame1, 13, frame14, 22, frame23); } function frame14(){ stop(); } function frame1(){ stop(); } function frame23(){ MovieClip(parent).removeChild(this); stop(); } } }//package
Section 121
//EnemyObject (EnemyObject) package { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class EnemyObject extends enemy_mc { var enemymc:MovieClip; var isHero:Boolean;// = false var level:Object; var onGround:Boolean;// = false var dir:String;// = "left" var main:Object; public function EnemyObject(_arg1, _arg2):void{ isHero = false; dir = "left"; onGround = false; super(); main = _arg1; level = _arg2; } public function Squash(_arg1):void{ level.killList.push(_arg1); gotoAndPlay("die"); } public function colRight():void{ if (dir != "none"){ dir = "left"; gotoAndStop("left"); }; } public function colLeft():void{ if (dir != "none"){ dir = "right"; gotoAndStop("right"); }; } public function Kill(_arg1):void{ gotoAndPlay("die"); dir = "none"; } } }//package
Section 122
//EShapePreview (EShapePreview) package { import flash.events.*; import flash.display.*; public class EShapePreview extends MovieClip { var stepY:Number; var stepX:Number; var shape:MovieClip; public function EShapePreview(_arg1){ init(_arg1); } public function init(_arg1){ addShape(_arg1); } public function updateShape(_arg1){ removeChild(shape); addShape(_arg1); } public function MoveShapePreview(_arg1){ shape.x = (Math.round((mouseX / stepX)) * stepX); shape.y = (Math.round((mouseY / stepY)) * stepY); } public function addShape(_arg1){ stepX = Number(_arg1[1]); stepY = Number(_arg1[2]); shape = new tiles_mc(); shape.gotoAndStop(("sel" + _arg1[0])); trace(_arg1[0]); addEventListener(Event.ENTER_FRAME, MoveShapePreview, false, 0, true); shape.mouseEnabled = false; if ((((((_arg1[0] == "del")) || ((_arg1[0] == "copy")))) || ((_arg1[0] == "cut")))){ shape.width = (shape.width * 0.5); shape.height = (shape.height * 0.5); } else { alpha = 0.5; shape.width = stepX; shape.height = stepY; }; shape.s = _arg1[0]; shape.x = (Math.round((mouseX / stepX)) * stepX); shape.y = (Math.round((mouseY / stepY)) * stepY); shape.rotation = Number(_arg1[3]); addChild(shape); } } }//package
Section 123
//exit_mc (exit_mc) package { import flash.display.*; public dynamic class exit_mc extends MovieClip { public function exit_mc(){ addFrameScript(0, frame1, 24, frame25); } function frame1(){ stop(); } function frame25(){ stop(); } } }//package
Section 124
//exit_speedrun_popup (exit_speedrun_popup) package { import flash.display.*; public dynamic class exit_speedrun_popup extends MovieClip { public var nbtn:SimpleButton; public var ybtn:SimpleButton; public var bg_cover:MovieClip; } }//package
Section 125
//gameplayshapeholder (gameplayshapeholder) package { import flash.display.*; import flash.text.*; public dynamic class gameplayshapeholder extends MovieClip { public var bgtxt:TextField; public var bg:MovieClip; public function gameplayshapeholder(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 126
//hero_mc (hero_mc) package { import flash.display.*; public dynamic class hero_mc extends MovieClip { public var h:MovieClip; public function hero_mc(){ addFrameScript(1, frame2, 11, frame12, 15, frame16); } function frame12(){ stop(); } function frame16(){ stop(); } function frame2(){ stop(); } } }//package
Section 127
//HeroObject (HeroObject) package { import flash.display.*; public class HeroObject extends MovieClip { var heromc:MovieClip; var isHero:Boolean;// = true var onGround:Boolean;// = false var level:Object; var dir:String;// = "left" var alive:Boolean;// = true var main:Object; public function HeroObject(_arg1, _arg2):void{ onGround = false; isHero = true; dir = "left"; alive = true; super(); main = _arg1; level = _arg2; heromc = new hero_mc(); addChild(heromc); } public function leftF():void{ if (alive){ heromc.gotoAndStop("slowL"); dir = "left"; }; } public function standF():void{ if (alive){ if (dir == "left"){ heromc.gotoAndStop("standL"); } else { heromc.gotoAndStop("standR"); }; }; } public function duckF():void{ if (alive){ heromc.gotoAndStop(("duck" + dir)); }; } public function rightF():void{ if (alive){ heromc.gotoAndStop("slowR"); dir = "right"; }; } public function Kill(_arg1):void{ alive = false; if (_arg1 == "exit"){ heromc.gotoAndPlay("gone"); } else { heromc.gotoAndPlay("die"); }; } } }//package
Section 128
//hud_mc (hud_mc) package { import flash.display.*; import flash.text.*; public dynamic class hud_mc extends MovieClip { public var lvl:TextField; public var stat1:TextField; public var stat2:TextField; public var fg_btn:SimpleButton; } }//package
Section 129
//hud2_mc (hud2_mc) package { import flash.display.*; import flash.text.*; public dynamic class hud2_mc extends MovieClip { public var sound_btn:MovieClip; public var options_btn:SimpleButton; public var retry_btn:SimpleButton; public var stat1:TextField; public var gshifts:TextField; public var stat2:TextField; public var music_btn:MovieClip; public var stars:MovieClip; public var walkthrough_btn:SimpleButton; public var quit_btn:SimpleButton; } }//package
Section 130
//hud2_mc_ (hud2_mc_) package { import flash.display.*; import flash.text.*; public dynamic class hud2_mc_ extends MovieClip { public var sound_btn:MovieClip; public var options_btn:SimpleButton; public var retry_btn:SimpleButton; public var stat1:TextField; public var gshifts:TextField; public var stat2:TextField; public var quit_btn:SimpleButton; public var stars:MovieClip; public var walkthrough_btn:SimpleButton; } }//package
Section 131
//hud2_tt_mc (hud2_tt_mc) package { import flash.display.*; import flash.text.*; public dynamic class hud2_tt_mc extends MovieClip { public var sound_btn:MovieClip; public var options_btn:SimpleButton; public var retry_btn:SimpleButton; public var stat1:TextField; public var gshifts:TextField; public var stat2:TextField; public var music_btn:MovieClip; public var stars:MovieClip; public var walkthrough_btn:SimpleButton; public var quit_btn:SimpleButton; public var time:TextField; public var stars2:MovieClip; public var stars1:MovieClip; } }//package
Section 132
//i_mc (i_mc) package { import flash.display.*; public dynamic class i_mc extends MovieClip { } }//package
Section 133
//land1_mc (land1_mc) package { import flash.display.*; public dynamic class land1_mc extends MovieClip { public function land1_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 134
//land1Downhill_mc (land1Downhill_mc) package { import flash.display.*; public dynamic class land1Downhill_mc extends MovieClip { public function land1Downhill_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 135
//land1g_mc (land1g_mc) package { import flash.display.*; public dynamic class land1g_mc extends MovieClip { public function land1g_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 136
//land1Uphill_mc (land1Uphill_mc) package { import flash.display.*; public dynamic class land1Uphill_mc extends MovieClip { public function land1Uphill_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 137
//lava_mc (lava_mc) package { import flash.display.*; public dynamic class lava_mc extends MovieClip { public function lava_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 138
//LayoutEditor (LayoutEditor) package { import flash.events.*; import flash.display.*; import flash.ui.*; public dynamic class LayoutEditor extends editor { var nChars:String;// = "0123456789" var replacement:String; var sY:Number; var sX:Number; var mcArray:Array; var downDown:Boolean;// = false var yTiles:int; var yPosP:int;// = 0 var tile:XML; var spaceDown:Boolean;// = false var xPos:int; var rightDown:Boolean;// = false var stepY:Number;// = 25 var stepX:Number;// = 25 var xPosP:int;// = 0 var yPos:int; var leftDown:Boolean;// = false var shapePrev:MovieClip; var MD:Boolean;// = false var shape:MovieClip; var curChar:String; var main:Object; var upDown:Boolean;// = false var xTiles:int; public function LayoutEditor(_arg1:Object){ tile = new XML("<tile></tile>"); stepX = 25; stepY = 25; xPosP = 0; yPosP = 0; nChars = "0123456789"; MD = false; mcArray = new Array(); spaceDown = false; leftDown = false; rightDown = false; upDown = false; downDown = false; super(); main = _arg1; xTiles = main.xTiles; yTiles = main.yTiles; init(); } function guhSelected(_arg1:MouseEvent){ tile.s = "guh"; redrawPreview(); } function sdSelected(_arg1:MouseEvent){ tile.s = "sd"; redrawPreview(); } function XML2Layout():void{ var _local1:XML; trace(("X2L" + main.customXML.tiles.tile.length())); if (main.customXML.tiles.tile.length() > 0){ trace("XML 2 LAYOUT TIME!!!"); for each (_local1 in main.customXML.tiles.tile) { trace(("add " + _local1)); addShape(_local1, false); }; }; } function ClearIt(_arg1:MouseEvent){ main.customXML = <level><shifts>5</shifts><title>untitled</title><author>Mr ?</author><tiles></tiles></level> ; main.MakeLayoutEditor("le"); } function enemySelected(_arg1:MouseEvent){ tile.s = "enemy"; redrawPreview(); } function coinSelected(_arg1:MouseEvent){ tile.s = "coin"; redrawPreview(); } function uhSelected(_arg1:MouseEvent){ tile.s = "uh"; redrawPreview(); } function getCode(_arg1:MouseEvent):void{ MovieClip(parent).ShowCode("l"); } function mouse_up(_arg1:MouseEvent){ MD = false; } function glSelected(_arg1:MouseEvent){ tile.s = "gl"; redrawPreview(); } function heroSelected(_arg1:MouseEvent){ tile.s = "hero"; redrawPreview(); } function redrawSH():void{ removeChild(shapeHolder); shapeHolder = new e_shapeHolder(); shapeHolder.x = 50; shapeHolder.y = 28; addChild(shapeHolder); shapeHolder.mouseEnabled = false; shapePrev = new EShapePreview([tile.s, stepX, stepY]); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); redrawPreview(); } function gsuSelected(_arg1:MouseEvent){ tile.s = "gsu"; redrawPreview(); } function leRemoved(_arg1){ main.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent); main.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent); selbox.removeEventListener(MouseEvent.CLICK, boxSelected); btn_testStack.removeEventListener(MouseEvent.CLICK, TestLevel); sell.removeEventListener(MouseEvent.CLICK, lSelected); seluh.removeEventListener(MouseEvent.CLICK, uhSelected); seldh.removeEventListener(MouseEvent.CLICK, dhSelected); selspikes.removeEventListener(MouseEvent.CLICK, spikesSelected); selgl.removeEventListener(MouseEvent.CLICK, glSelected); selguh.removeEventListener(MouseEvent.CLICK, guhSelected); selgdh.removeEventListener(MouseEvent.CLICK, gdhSelected); selgsu.removeEventListener(MouseEvent.CLICK, gsuSelected); selhero.removeEventListener(MouseEvent.CLICK, heroSelected); selenemy.removeEventListener(MouseEvent.CLICK, enemySelected); selexit.removeEventListener(MouseEvent.CLICK, exitSelected); seldel.removeEventListener(MouseEvent.CLICK, delSelected); btn_clearit.removeEventListener(MouseEvent.CLICK, ClearItPressed); btn_exit.removeEventListener(MouseEvent.CLICK, exit); btn_getCode.removeEventListener(MouseEvent.CLICK, getCode); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); main.stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); removeEventListener(Event.ENTER_FRAME, enterFrame); lavapm.p.removeEventListener(MouseEvent.CLICK, ppressed); lavapm.m.removeEventListener(MouseEvent.CLICK, mpressed); removeEventListener(Event.REMOVED_FROM_STAGE, leRemoved); shapePrev.removeEventListener(Event.ENTER_FRAME, shapePrev.MoveShapePreview); Mouse.show(); } function ClearItPressed(_arg1:MouseEvent){ main.ShowYesNo("Clear Level", "Are you sure you want to delete this level?", ClearIt); } function gdhSelected(_arg1:MouseEvent){ tile.s = "gdh"; redrawPreview(); } function spikesSelected(_arg1:MouseEvent){ tile.s = "spikes"; redrawPreview(); } function correctBox(_arg1:Object){ var _local2:int; replacement = ""; _local2 = 0; while (_local2 < _arg1.text.length) { curChar = _arg1.text.charAt(_local2); if (nChars.indexOf(curChar) != -1){ replacement = (replacement + curChar); }; _local2++; }; _arg1.text = replacement; } function mpressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "zoompm": break; case "anglepm": if (Number(angleBox.text) > 0){ angleBox.text = (Number(angleBox.text) - 90).toString(); } else { angleBox.text = "270"; }; tile.a = angleBox.text; redrawPreview(); break; }; } public function init(){ var _local1:int; while (_local1 < yTiles) { mcArray[_local1] = new Array(); _local1++; }; tile.s = "ground"; tile.a = "0"; XML2Layout(); shapePrev = new EShapePreview([tile, stepX, stepY]); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); redrawPreview(); btn_testStack.addEventListener(MouseEvent.CLICK, TestLevel, false, 0, true); shapeHolder.mouseEnabled = false; main.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent, false, 0, true); main.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent, false, 0, true); sell.addEventListener(MouseEvent.CLICK, lSelected, false, 0, true); seluh.addEventListener(MouseEvent.CLICK, uhSelected, false, 0, true); seldh.addEventListener(MouseEvent.CLICK, dhSelected, false, 0, true); selspikes.addEventListener(MouseEvent.CLICK, spikesSelected, false, 0, true); selgl.addEventListener(MouseEvent.CLICK, glSelected, false, 0, true); selguh.addEventListener(MouseEvent.CLICK, guhSelected, false, 0, true); selgdh.addEventListener(MouseEvent.CLICK, gdhSelected, false, 0, true); selgsu.addEventListener(MouseEvent.CLICK, gsuSelected, false, 0, true); selbox.addEventListener(MouseEvent.CLICK, boxSelected, false, 0, true); selhero.addEventListener(MouseEvent.CLICK, heroSelected, false, 0, true); selenemy.addEventListener(MouseEvent.CLICK, enemySelected, false, 0, true); selexit.addEventListener(MouseEvent.CLICK, exitSelected, false, 0, true); selcoin.addEventListener(MouseEvent.CLICK, coinSelected, false, 0, true); seldel.addEventListener(MouseEvent.CLICK, delSelected, false, 0, true); btn_clearit.addEventListener(MouseEvent.CLICK, ClearItPressed, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_getCode.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up, false, 0, true); this.addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true); lavapm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); lavapm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); anglepm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); anglepm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, leRemoved, false, 0, true); main.stage.focus = main.stage; } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("le"); } function lSelected(_arg1:MouseEvent){ tile.s = "ground"; redrawPreview(); } function dhSelected(_arg1:MouseEvent){ tile.s = "dh"; redrawPreview(); } public function onKeyboardEvent(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 32){ if (_arg1.type == "keyDown"){ if (!spaceDown){ spaceDown = true; redrawPreview(); }; } else { if (spaceDown){ spaceDown = false; redrawPreview(); }; }; }; if ((((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))) || ((_arg1.keyCode == 100)))){ if (_arg1.type == "keyDown"){ rightDown = true; } else { rightDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))) || ((_arg1.keyCode == 97)))){ if (_arg1.type == "keyDown"){ leftDown = true; } else { leftDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))) || ((_arg1.keyCode == 119)))){ if (_arg1.type == "keyDown"){ upDown = true; } else { upDown = false; }; }; if ((((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))) || ((_arg1.keyCode == 115)))){ if (_arg1.type == "keyDown"){ downDown = true; } else { downDown = false; }; }; } function enterFrame(_arg1){ xPosP = (mouseX / stepX); yPosP = (mouseY / stepY); if ((((((((((((((mouseY < 20)) || ((mouseY > 520)))) || (main.popupActive))) || ((xPosP < 0)))) || ((xPosP > xTiles)))) || ((yPosP < 0)))) || ((yPosP > yTiles)))){ Mouse.show(); shapePrev.alpha = 0; shapePrev.shape.mouseEnabled = false; } else { if (MD){ if (spaceDown){ removeShape(shapePrev.shape.x, shapePrev.shape.y); } else { addShape(tile); }; }; shapePrev.alpha = 1; }; } function removeShape(_arg1, _arg2, _arg3:Boolean=false){ var rxPos:int; var ryPos:int; var rsX = _arg1; var rsY = _arg2; var poses = _arg3; if (poses){ rxPos = rsX; ryPos = rsY; } else { rxPos = (rsX / stepX); ryPos = (rsY / stepY); while (main.customXML.tiles.tile.(@x == rxPos).(@y == ryPos).length() > 0) { delete main.customXML.tiles.tile.(@x == rxPos).(@y == ryPos)[0]; }; }; if (mcArray[ryPos][rxPos] != undefined){ trace(("mcArray entry = " + mcArray[ryPos][rxPos])); shapeHolder.removeChild(mcArray[ryPos][rxPos]); mcArray[ryPos][rxPos] = undefined; }; } function addShape(_arg1:XML, _arg2:Boolean=true){ var atile = _arg1; var updateXML = _arg2; if (updateXML){ atile.@x = (shapePrev.shape.x / stepX); atile.@y = (shapePrev.shape.y / stepY); }; if ((((((((atile.@x >= 0)) && ((atile.@x < main.xTiles)))) && ((atile.@y >= 0)))) && ((atile.@y < main.yTiles)))){ trace("HAI"); trace(atile); if (updateXML){ while (main.customXML.tiles.tile.(@x == atile.@x).(@y == atile.@y).length() > 0) { delete main.customXML.tiles.tile.(@x == atile.@x).(@y == atile.@y)[0]; removeShape(atile.@x, atile.@y, true); }; if (atile.s == "hero"){ while (main.customXML.tiles.tile.(s == "hero").length() > 0) { delete main.customXML.tiles.tile.(s == "hero")[0]; removeShape(atile.@x, atile.@y, true); }; }; main.customXML.tiles.appendChild(atile.copy()); }; shape = new tiles_mc(); shape.gotoAndStop(("sel" + atile.s)); shape.width = stepX; shape.height = stepY; shape.x = (atile.@x * stepX); shape.y = (atile.@y * stepY); shape.mouseChildren = false; shape.rotation = int(atile.a); shapeHolder.addChild(shape); mcArray[atile.@y][atile.@x] = shape; }; } function boxSelected(_arg1:MouseEvent){ tile.s = "box"; redrawPreview(); } function ppressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "zoompm": break; case "anglepm": if (Number(angleBox.text) < 270){ angleBox.text = (Number(angleBox.text) + 90).toString(); } else { angleBox.text = "0"; }; tile.a = angleBox.text; redrawPreview(); break; }; } function gsdSelected(_arg1:MouseEvent){ tile.s = "gsd"; redrawPreview(); } function delSelected(_arg1:MouseEvent){ tile.s = "del"; redrawPreview(); if (!main.seenCopyMsg){ main.ShowMessage("The Delete Tool", "Click on a shape to delete it."); main.seenDeleteMsg = true; }; } function redrawPreview(){ shapeHolder.removeChild(shapePrev); if (spaceDown){ shapePrev = new EShapePreview(["del", stepX, stepY, tile.a]); } else { shapePrev = new EShapePreview([tile.s, stepX, stepY, tile.a]); }; shapePrev.mouseEnabled = false; shapePrev.mouseChildren = false; shapeHolder.addChild(shapePrev); } function exitSelected(_arg1:MouseEvent){ tile.s = "exit"; redrawPreview(); } function TestLevel(_arg1){ main.PlayCustomLevel("le"); } function mouse_down(_arg1:MouseEvent){ MD = true; } } }//package
Section 139
//level_loaded_mc (level_loaded_mc) package { import flash.display.*; import flash.text.*; public dynamic class level_loaded_mc extends MovieClip { public var titlebox:TextField; public var bygazbtn:SimpleButton; public var playbtn:SimpleButton; public var tghbtn:SimpleButton; public function level_loaded_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 140
//level_selector (level_selector) package { import flash.display.*; import flash.text.*; public dynamic class level_selector extends MovieClip { public var starstext:TextField; public var bonus_btn_holder:MovieClip; public var btn_exit:SimpleButton; public var achAE:MovieClip; public var achAL:MovieClip; public var levelStars:MovieClip; public var achSR:MovieClip; public var btn_walkthrough:SimpleButton; public var lvltitle:TextField; public var playerstacks_btn:SimpleButton; public var g3:MovieClip; public var g4:MovieClip; public var g6:MovieClip; public var g1:MovieClip; public var btn_presents:SimpleButton; public var sr4:MovieClip; public var sr1:MovieClip; public var g2:MovieClip; public var sr3:MovieClip; public var sr5:MovieClip; public var sr2:MovieClip; public var btn_morelevels:SimpleButton; public var g5:MovieClip; public var makeyourown_btn:SimpleButton; } }//package
Section 141
//Levels (Levels) package { public class Levels { var levels:XML; public function Levels(){ levels = <levels> <level> <shifts>0</shifts> <title>Moving</title> <author>Gaz</author> <bgtext x="1" y="1">Use the arrow keys or WASD to move</bgtext> <tiles> <tile x="2" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="11"> <s>hero</s> <a>0</a> </tile> <tile x="16" y="11"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Shifting</title> <author>Mr ?</author> <bgtext y="60">Press SPACE to enter gravity limbo use the ARROW KEYS to rotate the level then SPACE to continue playing </bgtext> <tiles> <tile x="1" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="17"> <s>hero</s> <a>0</a> </tile> <tile x="3" y="2"> <s>exit</s> <a>0</a> </tile> <tile x="2" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="5"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Coins</title> <author>Gaz</author> <author>Mr ?</author> <bgtext y="0">Collect all the coins to open the exit</bgtext> <tiles> <tile x="1" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="4" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="6" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="10" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="11" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="13" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="1" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="5" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="6" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="7" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="8" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="9" y="12"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="11"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="10"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="8"> <s>ground</s> <a>180</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>180</a> </tile> <tile x="0" y="1"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="2"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="3"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="4"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="5"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="9"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="14"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="15"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="16"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="17"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="18"> <s>spikes</s> <a>90</a> </tile> <tile x="19" y="18"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="17"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="16"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="15"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="14"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="13"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="9"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="7"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="6"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="5"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="4"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="3"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="2"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="1"> <s>spikes</s> <a>270</a> </tile> <tile x="4" y="11"> <s>hero</s> <a>0</a> </tile> <tile x="5" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="7"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Jump & Shift</title> <author>Mr ?</author> <tiles> <tile x="8" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="12"> <s>hero</s> <a>0</a> </tile> <tile x="6" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="18"> <s>exit</s> <a>0</a> </tile> <tile x="13" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="6" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="4" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="1" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="18"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="17"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="16"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="15"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="14"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="9"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="8"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="7"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="6"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="5"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="4"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="3"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="2"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="1"> <s>spikes</s> <a>90</a> </tile> <tile x="1" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="19" y="1"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="2"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="3"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="4"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="5"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="6"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="7"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="9"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="13"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="14"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="15"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="16"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="17"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="18"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>270</a> </tile> <tile x="0" y="0"> <s>ground</s> <a>270</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Smiler</title> <author>Gaz</author> <tiles> <tile x="1" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="12"> <s>hero</s> <a>0</a> </tile> <tile x="18" y="1"> <s>exit</s> <a>0</a> </tile> <tile x="1" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="19"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>5</shifts> <title>Shift Skill</title> <author>Gaz</author> <tiles> <tile x="6" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="6" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="6" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="6" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="6" y="14"> <s>spikes</s> <a>90</a> </tile> <tile x="5" y="8"> <s>spikes</s> <a>0</a> </tile> <tile x="4" y="8"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="8"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="14"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="14"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="14"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="8"> <s>spikes</s> <a>90</a> </tile> <tile x="1" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="1" y="9"> <s>spikes</s> <a>270</a> </tile> <tile x="1" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="1" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="1" y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="1" y="13"> <s>spikes</s> <a>270</a> </tile> <tile x="1" y="14"> <s>spikes</s> <a>270</a> </tile> <tile x="2" y="8"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="14"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="14"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="14"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="14"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="14"> <s>spikes</s> <a>180</a> </tile> <tile x="18" y="14"> <s>spikes</s> <a>90</a> </tile> <tile x="18" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="18" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="18" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="18" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="18" y="9"> <s>spikes</s> <a>90</a> </tile> <tile x="18" y="8"> <s>spikes</s> <a>90</a> </tile> <tile x="13" y="14"> <s>spikes</s> <a>270</a> </tile> <tile x="13" y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="13" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="13" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="13" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="14" y="8"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="8"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="8"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="8"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="13"> <s>hero</s> <a>0</a> </tile> <tile x="8" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="2"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="2"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="9"> <s>spikes</s> <a>270</a> </tile> <tile x="11" y="9"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="8"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="7"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="6"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="5"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="4"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="3"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="2"> <s>coin</s> <a>270</a> </tile> <tile x="10" y="2"> <s>coin</s> <a>270</a> </tile> <tile x="8" y="10"> <s>coin</s> <a>270</a> </tile> <tile x="8" y="11"> <s>coin</s> <a>270</a> </tile> <tile x="8" y="12"> <s>coin</s> <a>270</a> </tile> <tile x="8" y="13"> <s>coin</s> <a>270</a> </tile> <tile x="17" y="9"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Little Castle</title> <author>Gaz</author> <tiles> <tile x="3" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="15"> <s>exit</s> <a>0</a> </tile> <tile x="6" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="15"> <s>enemy</s> <a>0</a> </tile> <tile x="7" y="15"> <s>enemy</s> <a>0</a> </tile> <tile x="10" y="15"> <s>enemy</s> <a>0</a> </tile> <tile x="4" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="9"> <s>hero</s> <a>0</a> </tile> <tile x="5" y="14"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Factory</title> <author>Gaz</author> <tiles> <tile x="5" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="14"> <s>box</s> <a>0</a> </tile> <tile x="6" y="15"> <s>box</s> <a>0</a> </tile> <tile x="6" y="16"> <s>box</s> <a>0</a> </tile> <tile x="5" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="13"> <s>box</s> <a>0</a> </tile> <tile x="1" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="13"> <s>box</s> <a>0</a> </tile> <tile x="10" y="14"> <s>box</s> <a>0</a> </tile> <tile x="10" y="15"> <s>box</s> <a>0</a> </tile> <tile x="10" y="16"> <s>box</s> <a>0</a> </tile> <tile x="11" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="16"> <s>hero</s> <a>0</a> </tile> <tile x="13" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="13"> <s>box</s> <a>0</a> </tile> <tile x="14" y="14"> <s>box</s> <a>0</a> </tile> <tile x="14" y="15"> <s>box</s> <a>0</a> </tile> <tile x="14" y="16"> <s>box</s> <a>0</a> </tile> <tile x="16" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="4"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="3"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Block Hopper</title> <author>Gaz</author> <tiles> <tile x="1" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="4" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="6" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="10" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="11" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="13" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="12"> <s>hero</s> <a>0</a> </tile> <tile x="16" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="14"> <s>spikes</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="3"> <s>box</s> <a>0</a> </tile> <tile x="18" y="4"> <s>box</s> <a>0</a> </tile> <tile x="18" y="5"> <s>box</s> 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<a>0</a> </tile> <tile x="18" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="18" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="18" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="18" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="14"> <s>exit</s> <a>0</a> </tile> <tile x="18" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="15"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Follow Me</title> <author>Gaz</author> <tiles> <tile x="5" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="14" 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</tile> <tile x="5" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="10"> <s>hero</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>easy</title> <author>Gaz</author> <tiles> <tile x="3" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="10"> 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<tile x="7" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> 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y="18"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="9"> <s>hero</s> <a>0</a> </tile> <tile x="5" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="11"> <s>exit</s> <a>0</a> </tile> <tile x="13" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="4"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="17" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="2" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="2"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="17" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="17"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="17"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="2" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="3"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="2"> <s>coin</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>G</title> <author>Gaz</author> <tiles> <tile x="14" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="6"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="6"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="6"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="6"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="6"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="13"> <s>hero</s> <a>0</a> </tile> <tile x="14" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="7"> <s>spikes</s> <a>90</a> </tile> <tile x="8" y="8"> <s>spikes</s> <a>90</a> </tile> <tile x="8" y="9"> <s>spikes</s> <a>90</a> </tile> <tile x="8" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="8" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="8" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="8" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="12" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="12" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="12" y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="12" y="9"> <s>box</s> <a>270</a> </tile> <tile x="12" y="8"> <s>box</s> <a>270</a> </tile> <tile x="13" y="12"> <s>ground</s> <a>270</a> </tile> <tile x="15" y="14"> <s>ground</s> <a>270</a> </tile> <tile x="15" y="13"> <s>ground</s> <a>270</a> </tile> <tile x="15" y="12"> <s>ground</s> <a>270</a> </tile> <tile x="15" y="11"> <s>ground</s> <a>270</a> </tile> <tile x="15" y="10"> <s>ground</s> <a>270</a> </tile> <tile x="15" y="6"> <s>ground</s> <a>270</a> </tile> <tile x="14" y="6"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="7"> <s>exit</s> <a>180</a> </tile> <tile x="15" y="9"> <s>spikes</s> <a>270</a> </tile> <tile x="15" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="15" y="7"> <s>spikes</s> <a>270</a> </tile> </tiles> </level> <level> <shifts>4</shifts> <title>A</title> <author>Gaz</author> <tiles> <tile x="4" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="10"> <s>hero</s> <a>0</a> </tile> <tile x="12" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="13"> <s>enemy</s> <a>0</a> </tile> <tile x="13" y="13"> <s>enemy</s> <a>0</a> </tile> <tile x="12" y="13"> <s>enemy</s> <a>0</a> </tile> <tile x="7" y="13"> <s>enemy</s> <a>0</a> </tile> <tile x="6" y="13"> <s>enemy</s> <a>0</a> </tile> <tile x="5" y="13"> <s>enemy</s> <a>0</a> </tile> <tile x="11" y="10"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Z</title> <author>Gaz</author> <tiles> <tile x="4" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="8"> <s>hero</s> <a>0</a> </tile> <tile x="6" y="5"> <s>box</s> <a>0</a> </tile> <tile x="6" y="6"> <s>box</s> <a>0</a> </tile> <tile x="6" y="7"> <s>box</s> <a>0</a> </tile> <tile x="6" y="8"> <s>box</s> <a>0</a> </tile> <tile x="9" y="5"> <s>box</s> <a>0</a> </tile> <tile x="9" y="6"> <s>box</s> <a>0</a> </tile> <tile x="9" y="7"> <s>box</s> <a>0</a> </tile> <tile x="9" y="8"> <s>box</s> <a>0</a> </tile> <tile x="12" y="5"> <s>box</s> <a>0</a> </tile> <tile x="12" y="6"> <s>box</s> <a>0</a> </tile> <tile x="12" y="7"> <s>box</s> <a>0</a> </tile> <tile x="12" y="8"> <s>box</s> <a>0</a> </tile> <tile x="12" y="11"> <s>box</s> <a>0</a> </tile> <tile x="12" y="10"> <s>box</s> <a>0</a> </tile> <tile x="12" y="9"> <s>box</s> <a>0</a> </tile> <tile x="9" y="9"> <s>box</s> <a>0</a> </tile> <tile x="9" y="10"> <s>box</s> <a>0</a> </tile> <tile x="9" y="11"> <s>box</s> <a>0</a> </tile> <tile x="9" y="12"> <s>box</s> <a>0</a> </tile> <tile x="9" y="13"> <s>box</s> <a>0</a> </tile> <tile x="9" y="14"> <s>box</s> <a>0</a> </tile> <tile x="9" y="15"> <s>box</s> <a>0</a> </tile> <tile x="9" y="16"> <s>box</s> <a>0</a> </tile> <tile x="9" y="17"> <s>box</s> <a>0</a> </tile> <tile x="6" y="12"> <s>box</s> <a>0</a> </tile> <tile x="6" y="13"> <s>box</s> <a>0</a> </tile> <tile x="6" y="14"> <s>box</s> <a>0</a> </tile> <tile x="6" y="15"> <s>box</s> <a>0</a> </tile> <tile x="6" y="16"> <s>box</s> <a>0</a> </tile> <tile x="6" y="17"> <s>box</s> <a>0</a> </tile> <tile x="12" y="14"> <s>box</s> <a>0</a> </tile> <tile x="12" y="15"> <s>box</s> <a>0</a> </tile> <tile x="12" y="16"> <s>box</s> <a>0</a> </tile> <tile x="12" y="17"> <s>box</s> <a>0</a> </tile> <tile x="15" y="5"> <s>box</s> <a>0</a> </tile> <tile x="15" y="6"> <s>box</s> <a>0</a> </tile> <tile x="15" y="7"> <s>box</s> <a>0</a> </tile> <tile x="15" y="8"> <s>box</s> <a>0</a> </tile> <tile x="15" y="9"> <s>box</s> <a>0</a> </tile> <tile x="15" y="14"> <s>box</s> <a>0</a> </tile> <tile x="15" y="15"> <s>box</s> <a>0</a> </tile> <tile x="15" y="16"> <s>box</s> <a>0</a> </tile> <tile x="15" y="17"> <s>box</s> <a>0</a> </tile> <tile x="14" y="17"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>3</shifts> <title>Steps Galore</title> <author>Gaz</author> <tiles> <tile x="9" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="18"> <s>hero</s> <a>0</a> </tile> <tile x="18" y="18"> <s>exit</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="2" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="3" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="2" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="1" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="18" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="17" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="18" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="17" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="5"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="1"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="1"> <s>coin</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>3</shifts> <title>Box of Coins</title> <author>Gaz</author> <tiles> <tile x="4" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="12"> <s>hero</s> <a>0</a> </tile> <tile x="6" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="11"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="11"> <s>spikes</s> <a>0</a> </tile> <tile x="10" y="11"> <s>spikes</s> <a>0</a> </tile> <tile x="11" y="11"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="10"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="11"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="11"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="11"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="9"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="9"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="9"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="9"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="9"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="9"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="7"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="5"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="8"> <s>coin</s> <a>180</a> </tile> <tile x="9" y="8"> <s>coin</s> <a>180</a> </tile> <tile x="10" y="8"> <s>coin</s> <a>180</a> </tile> <tile x="11" y="8"> <s>coin</s> <a>180</a> </tile> <tile x="12" y="8"> <s>coin</s> <a>180</a> </tile> <tile x="13" y="8"> <s>coin</s> <a>180</a> </tile> <tile x="14" y="8"> <s>coin</s> <a>180</a> </tile> <tile x="15" y="8"> <s>coin</s> <a>180</a> </tile> <tile x="15" y="7"> <s>coin</s> <a>180</a> </tile> <tile x="15" y="6"> <s>coin</s> <a>180</a> </tile> <tile x="14" y="6"> <s>coin</s> <a>180</a> </tile> <tile x="13" y="6"> <s>coin</s> <a>180</a> </tile> <tile x="10" y="5"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="5"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="7"> <s>coin</s> <a>180</a> </tile> <tile x="12" y="7"> <s>coin</s> <a>180</a> </tile> <tile x="11" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="7"> <s>exit</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Pushover</title> <author>Gaz</author> <tiles> <tile x="4" y="12"> <s>box</s> <a>0</a> </tile> <tile x="4" y="11"> <s>box</s> <a>0</a> </tile> <tile x="4" y="10"> <s>box</s> <a>0</a> </tile> <tile x="4" y="9"> <s>box</s> <a>0</a> </tile> <tile x="4" y="8"> <s>box</s> <a>0</a> </tile> <tile x="1" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="3"> <s>ground</s> 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</tile> <tile x="2" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="7"> <s>exit</s> <a>0</a> </tile> <tile x="16" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="6" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="10" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="11" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="13" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="16"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="13"> <s>box</s> <a>0</a> </tile> <tile x="4" y="14"> <s>box</s> <a>0</a> </tile> <tile x="4" y="15"> <s>box</s> <a>0</a> </tile> <tile x="3" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="2" y="14"> <s>hero</s> <a>0</a> </tile> <tile x="2" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="15" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="17" y="12"> <s>coin</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>1</shifts> <title>Catch 'em</title> <author>Gaz</author> <tiles> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="14"> <s>hero</s> <a>0</a> </tile> <tile x="13" y="15"> <s>enemy</s> <a>0</a> </tile> <tile x="6" y="15"> <s>enemy</s> <a>0</a> </tile> <tile x="14" y="8"> <s>exit</s> <a>0</a> </tile> <tile x="12" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="8"> <s>ground</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>Slaughter</title> <author>Gaz</author> <tiles> <tile x="3" y="5"> 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<tile x="11" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="15" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="12" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="11" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="10" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="9" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="8" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="7" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="6" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="5" y="16"> <s>enemy</s> <a>0</a> </tile> <tile x="6" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="9"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="7"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="13" y="5"> <s>exit</s> <a>0</a> </tile> <tile x="4" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="11"> <s>hero</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>2</shifts> <title>A New Challenge</title> <author>Gaz</author> <tiles> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="1" y="19"> <s>ground</s> <a>0</a> </tile> 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</tile> <tile x="4" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="18" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="17" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="12"> <s>hero</s> <a>0</a> </tile> </tiles> </level> <level> <shifts>0</shifts> <title>easy-med enemies</title> <author>Gaz</author> <tiles> <tile x="2" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="3" y="13"> 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y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="10"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="9"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="7"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="6"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="5"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="4"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="3"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="2"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="1"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>270</a> </tile> <tile x="8" y="3"> <s>ground</s> <a>270</a> </tile> <tile x="9" y="4"> <s>ground</s> <a>270</a> </tile> <tile x="10" y="5"> <s>ground</s> <a>270</a> </tile> <tile x="11" y="6"> <s>ground</s> <a>270</a> </tile> <tile x="12" y="6"> <s>ground</s> <a>270</a> </tile> <tile x="13" y="6"> <s>ground</s> <a>270</a> </tile> <tile x="14" y="6"> <s>ground</s> <a>270</a> </tile> <tile x="14" y="7"> <s>coin</s> <a>270</a> </tile> <tile x="13" y="7"> <s>coin</s> <a>270</a> </tile> <tile x="12" y="7"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="7"> <s>coin</s> <a>270</a> </tile> <tile x="14" y="5"> <s>coin</s> <a>270</a> </tile> <tile x="13" y="5"> <s>coin</s> <a>270</a> </tile> <tile x="12" y="5"> <s>coin</s> <a>270</a> </tile> <tile x="11" y="5"> <s>coin</s> <a>270</a> </tile> <tile x="3" y="1"> <s>ground</s> <a>270</a> </tile> <tile x="4" y="1"> <s>coin</s> <a>270</a> </tile> <tile x="0" y="18"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="17"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="16"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="15"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="14"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="9"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="8"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="7"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="6"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="5"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="4"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="3"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="2"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="1"> <s>spikes</s> <a>90</a> </tile> </tiles> </level> <level> <shifts>4</shifts> <title>hard 1</title> <author>Gaz</author> <tiles> <tile x="10" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="12"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="5" y="14"> <s>spikes</s> <a>90</a> </tile> <tile x="5" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="5" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="5" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="5" y="15"> <s>ground</s> <a>90</a> </tile> <tile x="11" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="19" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="18"> <s>hero</s> <a>0</a> </tile> <tile x="19" y="18"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="17"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="14"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="13"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="12"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="11"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="8"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="7"> <s>spikes</s> <a>270</a> </tile> <tile x="19" y="16"> <s>ground</s> <a>270</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>270</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>270</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>270</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>270</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>270</a> </tile> <tile x="19" y="6"> <s>spikes</s> <a>270</a> </tile> <tile x="16" y="12"> <s>coin</s> <a>270</a> </tile> <tile x="16" y="7"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="4"> <s>coin</s> <a>270</a> </tile> <tile x="17" y="4"> <s>coin</s> <a>270</a> </tile> <tile x="16" y="4"> <s>coin</s> <a>270</a> </tile> <tile x="15" y="4"> <s>coin</s> <a>270</a> </tile> <tile x="14" y="4"> <s>coin</s> <a>270</a> </tile> <tile x="18" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="3"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="13" y="4"> <s>coin</s> <a>180</a> </tile> <tile x="12" y="4"> <s>coin</s> <a>180</a> </tile> <tile x="11" y="4"> <s>coin</s> <a>180</a> </tile> <tile x="10" y="4"> <s>coin</s> <a>180</a> </tile> <tile x="9" y="4"> <s>coin</s> <a>180</a> </tile> <tile x="8" y="4"> <s>coin</s> <a>180</a> </tile> <tile x="8" y="3"> <s>coin</s> <a>180</a> </tile> <tile x="8" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="8" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="9" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="10" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="11" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="12" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="13" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="14" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="15" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="16" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="17" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="18" y="1"> <s>coin</s> <a>180</a> </tile> <tile x="18" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="17" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="16" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="15" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="14" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="13" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="12" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="11" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="10" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="9" y="2"> <s>coin</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>180</a> </tile> <tile x="19" y="1"> <s>ground</s> <a>180</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>180</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>180</a> </tile> <tile x="6" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="5" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="4" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="3" y="4"> <s>ground</s> <a>180</a> </tile> <tile x="1" y="18"> <s>exit</s> <a>180</a> </tile> <tile x="0" y="18"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="17"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="16"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="15"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="14"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="13"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="12"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="11"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="10"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="9"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="8"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="7"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="6"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="5"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="4"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="3"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="2"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="1"> <s>spikes</s> <a>90</a> </tile> <tile x="0" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="1" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="2" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="3" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="4" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="5" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="6" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="7" y="0"> <s>ground</s> <a>90</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="1" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="2" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="3" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="4" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="5" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="6" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="7" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="8" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="9" y="19"> <s>ground</s> <a>90</a> </tile> <tile x="8" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="16" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="11"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="8"> <s>coin</s> <a>0</a> </tile> <tile x="16" y="6"> <s>coin</s> <a>0</a> </tile> </tiles> </level> </levels> ; super(); } } }//package
Section 142
//LevelSelector (LevelSelector) package { import flash.events.*; import flash.net.*; public dynamic class LevelSelector extends level_selector { var lvls_per_group:int;// = 5 var main:Object; var lvl_groups:int;// = 5 public function LevelSelector(_arg1:Object){ lvls_per_group = 5; lvl_groups = 5; super(); main = _arg1; init(); } function mPressed(_arg1:MouseEvent){ main.speedrun = false; main.lvl = _arg1.target.i; main.MakePlayLevel(true); } function init(){ var _local1:int; var _local2:int; var _local3:Object; var _local4:int; var _local5:int; var _local6:Object; var _local7:Object; var _local8:Boolean; var _local9:int; var _local10:int; main.speedrun = false; main.UpdateStarsCollected(); starstext.text = ((main.starsCollected + " / ") + ((main.totLevels * 5) + (main.lvl_groups * 10))); levelStars.gotoAndStop("blank"); _local1 = 2; while (_local1 <= main.lvl_groups) { if (main.starsCollected < main.groupUnlock[(_local1 - 1)]){ this[("g" + _local1)].l.text = (main.groupUnlock[(_local1 - 1)] + " stars"); }; _local1++; }; _local1 = 1; while (_local1 <= main.lvl_groups) { _local3 = this[("sr" + _local1)]; _local3.mouseChildren = false; if (main.starsCollected < main.srUnlock[(_local1 - 1)]){ _local3.l.text = (main.srUnlock[(_local1 - 1)] + " stars"); } else { _local3.ref = (_local1 - 1); _local3.l.text = ""; if (main.SRTimes[(_local1 - 1)] < 999999){ _local3.t.text = main.toMins(main.SRTimes[(_local1 - 1)]); _local9 = main.CalculateSpeedRunStarsFromArray(_local1); _local2 = 1; while (_local2 <= _local9) { _local3[("s" + _local2)].gotoAndStop("star"); _local2++; }; } else { _local3.t.text = "-"; }; _local3.t_par.text = main.toMins(main.SRParTimes[(_local1 - 1)]); _local3.addEventListener(MouseEvent.CLICK, srPressed, false, 0, true); _local3.addEventListener(MouseEvent.MOUSE_OVER, srOver, false, 0, true); _local3.addEventListener(MouseEvent.MOUSE_OUT, srOut, false, 0, true); this[("sr" + _local1)].gotoAndStop(2); }; _local1++; }; _local8 = false; _local1 = 1; while (_local1 <= main.totLevels) { if (_local1 <= main.lvls_per_group){ _local6 = g1; _local4 = 0; } else { if (_local1 <= (main.lvls_per_group * 2)){ _local6 = g2; _local4 = main.lvls_per_group; if (main.starsCollected < main.groupUnlock[1]){ _local6.gotoAndStop("locked"); _local8 = true; }; } else { if (_local1 <= (main.lvls_per_group * 3)){ _local6 = g3; _local4 = (main.lvls_per_group * 2); if (main.starsCollected < main.groupUnlock[2]){ _local6.gotoAndStop("locked"); _local8 = true; }; } else { if (_local1 <= (main.lvls_per_group * 4)){ _local6 = g4; _local4 = (main.lvls_per_group * 3); if (main.starsCollected < main.groupUnlock[3]){ _local6.gotoAndStop("locked"); _local8 = true; }; } else { if (_local1 <= (main.lvls_per_group * 5)){ _local6 = g5; _local4 = (main.lvls_per_group * 4); if (main.starsCollected < main.groupUnlock[4]){ _local6.gotoAndStop("locked"); _local8 = true; }; }; }; }; }; }; if (!_local8){ _local5 = (_local1 - _local4); _local7 = _local6[("m" + _local5)]; _local7.mouseChildren = false; if ((((_local5 > 1)) && ((main.starArray[(_local1 - 2)] == 0)))){ _local7.i = -1; _local7.stat = "na"; _local7.n.text = ""; _local7.bg.gotoAndStop("locked"); } else { _local7.i = _local1; _local7.n.text = _local1.toString(); _local7.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local7.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local7.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local7.stars = main.starArray[(_local1 - 1)]; _local10 = 1; while (_local10 <= _local7.stars) { _local7[("s" + _local10)].gotoAndStop("star"); _local10++; }; if (_local1 == (main.levelBeaten + 1)){ _local7.stat = "unbeaten"; } else { _local7.stat = "open"; }; if (main.underParArray[(_local1 - 1)] == 1){ _local7.stat = "underpar"; } else { if (main.underParArray[(_local1 - 1)] == 2){ _local7.stat = "2underpar"; } else { if (main.underParArray[(_local1 - 1)] > 2){ _local7.stat = "3underpar"; }; }; }; _local7.bg.gotoAndStop(_local7.stat); }; }; _local1++; }; btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_walkthrough.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); btn_morelevels.addEventListener(MouseEvent.CLICK, main.TGHPressed, false, 0, true); btn_presents.addEventListener(MouseEvent.CLICK, main.TGHPressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, pqRemoved, false, 0, true); } function UpdateGroups(){ } function pqRemoved(_arg1){ btn_exit.removeEventListener(MouseEvent.CLICK, exit); this.removeEventListener(Event.REMOVED_FROM_STAGE, pqRemoved); } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("ls"); } function srOut(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop("open"); } function psPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://forums.thegamehomepage.com/super-stacker-2-levels/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function mOut(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop(_arg1.target.stat); lvltitle.text = ""; levelStars.gotoAndStop("blank"); } function bonusOn(_arg1:MouseEvent){ main.bonusMode = true; bonus_btn_holder.removeEventListener(MouseEvent.CLICK, bonusOn); bonus_btn_holder.gotoAndStop("on"); bonus_btn_holder.addEventListener(MouseEvent.CLICK, bonusOff, false, 0, true); main.ShowMessage("Bonus Mode", "You turned bonus mode ON. Play a stack now and you will be given the shapes in a random order.\n\n Good luck!"); } function srPressed(_arg1:MouseEvent){ main.lvl = (1 + (main.lvls_per_group * _arg1.target.ref)); main.speedrunref = _arg1.target.ref; main.speedrun = true; main.speedrunpar = main.SRParTimes[main.speedrunref]; main.speedrunstarstep = main.SRStarSteps[main.speedrunref]; main.gameTime = 0; if (main.musicOn){ main.musicSC.stop(); main.musicSC = main.music2.play(0, 100); }; main.MakePlayLevel(true); } function myoPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("ls"); } function srOver(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop("over"); } function mOver(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop("over"); lvltitle.text = main.levels.child("level")[(_arg1.target.i - 1)].child("title"); if (_arg1.target.stars == 0){ levelStars.gotoAndStop("zero"); } else { levelStars.gotoAndStop(_arg1.target.stars); }; } function bonusOff(_arg1:MouseEvent){ main.bonusMode = false; bonus_btn_holder.removeEventListener(MouseEvent.CLICK, bonusOff); bonus_btn_holder.gotoAndStop("off"); bonus_btn_holder.addEventListener(MouseEvent.CLICK, bonusOn, false, 0, true); } } }//package
Section 143
//lvlfailed_mc (lvlfailed_mc) package { import flash.display.*; public dynamic class lvlfailed_mc extends MovieClip { public var retry_btn:SimpleButton; public var quit_btn:SimpleButton; public var walkthrough_btn:SimpleButton; public function lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 144
//lvlfailed_tt_mc (lvlfailed_tt_mc) package { import flash.display.*; public dynamic class lvlfailed_tt_mc extends MovieClip { public var retry_btn:SimpleButton; public var quit_btn:SimpleButton; public var walkthrough_btn:SimpleButton; public function lvlfailed_tt_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 145
//lvlfailedcustom_mc (lvlfailedcustom_mc) package { import flash.display.*; public dynamic class lvlfailedcustom_mc extends MovieClip { public var retry_btn:SimpleButton; public var le_btn:SimpleButton; public var morelevels_btn:SimpleButton; public function lvlfailedcustom_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 146
//lvlpassed_mc (lvlpassed_mc) package { import flash.display.*; public dynamic class lvlpassed_mc extends MovieClip { public var prevstars:MovieClip; public var stars:MovieClip; public var continue_btn:SimpleButton; public function lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 147
//lvlpassed_tt_mc (lvlpassed_tt_mc) package { import flash.display.*; import flash.text.*; public dynamic class lvlpassed_tt_mc extends MovieClip { public var prevstars:MovieClip; public var tt_tip:TextField; public var stars:MovieClip; public var continue_btn:SimpleButton; public function lvlpassed_tt_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 148
//lvlpaused_mc (lvlpaused_mc) package { import flash.display.*; public dynamic class lvlpaused_mc extends MovieClip { public var quit_btn:SimpleButton; public var walkthrough_btn:SimpleButton; public var continue_btn:SimpleButton; public function lvlpaused_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 149
//lvlpausedcustom_mc (lvlpausedcustom_mc) package { import flash.display.*; public dynamic class lvlpausedcustom_mc extends MovieClip { public var quit_btn:SimpleButton; public var continue_btn:SimpleButton; public function lvlpausedcustom_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 150
//Main (Main) package { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.*; import flash.media.*; import flash.net.*; import flash.xml.*; import flash.ui.*; public dynamic class Main extends MovieClip { public var pop1:s_pop1; public var groupNames:Array; var monacleActive:Boolean;// = false var gComp:MovieClip; var lvlSelector:MovieClip; var lvl:int;// = 1 public var SRTimes:Array; var totLevels:int;// = 25 var seenCutMsg:Boolean;// = false public var bonusMode:Boolean;// = false public var SRStarSteps:Array; var playLvl:MovieClip; var preloader:MovieClip; var srUnlock:Array; var walkingStickActive:Boolean;// = false var yTiles:int;// = 20 var customLayoutCode:String;// = "" var lvl_groups:int;// = 5 var onKong:Boolean;// = false public var SRParTimes:Array; public var blip_s:s_blipq; public var music1:music_1; public var music2:music_2; var lvls_per_group:int;// = 5 var mochiLB:Boolean;// = false var groupUnlock:Array; public var justCompleted:int;// = 0 var codePopup:MovieClip; var customLevelSet:Boolean;// = false var seenCopyMsg:Boolean;// = false public var popupActive:Boolean;// = false var version:String;// = "cpmstar" public var speedrun:Boolean;// = false var customXML:XML; var musicOn:Boolean;// = true public var speedrunstarstep:Number; public var SOName:String;// = "tgh-gravity-f" var customLayoutArray:Array; var starArray:Array; public var speedrunref:int; var underParArray:Array; var musicSC:SoundChannel; public var speedrunpar:int; var layoutEditor:MovieClip; var sfxOn:Boolean;// = true var msgArray:Array; var customTitle:String;// = "untitled" public var levels:XML; var mMenu:MovieClip; var levelBeaten:int; public var exit_s:s_exit; var seenDeleteMsg:Boolean;// = false var topHatActive:Boolean;// = false var msgPopup:MovieClip; var tghcode:Boolean; var stickAch:Boolean;// = false var monAch:Boolean;// = false var kongregate:KongregateAPI; var queueEditor:MovieClip; var gameTime:Number;// = 0 var starsCollected:int;// = 0 var customOptions:Array; var xTiles:int;// = 20 public static var aroot:Main; public function Main(){ mochiLB = false; version = "cpmstar"; onKong = false; kongregate = new KongregateAPI(); popupActive = false; msgArray = new Array(); groupNames = new Array("first", "second", "third", "fourth", "fifth"); starArray = new Array(); underParArray = new Array(); starsCollected = 0; SRTimes = new Array(999999, 999999, 999999, 999999, 999999); totLevels = 25; monAch = false; stickAch = false; groupUnlock = new Array(0, 21, 55, 90, 127); srUnlock = new Array(30, 50, 85, 120, 160); lvls_per_group = 5; lvl_groups = 5; SRParTimes = new Array(40, 70, 90, 80, 130); SRStarSteps = new Array(5, 5, 11, 5, 5); speedrun = false; bonusMode = false; justCompleted = 0; SOName = "tgh-gravity-f"; monacleActive = false; topHatActive = false; walkingStickActive = false; customXML = <level> <shifts>1</shifts> <title>Smiler</title> <author>Gaz</author> <tiles> <tile x="1" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="2" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="3" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="4" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="5" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="6" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="7" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="8" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="9" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="10" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="11" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="12" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="13" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="14" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="15" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="16" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="17" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="18" y="0"> <s>spikes</s> <a>180</a> </tile> <tile x="1" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="2" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="3" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="4" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="5" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="6" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="7" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="8" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="9" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="10" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="11" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="12" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="13" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="14" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="15" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="16" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="17" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="18" y="19"> <s>spikes</s> <a>0</a> </tile> <tile x="0" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="0" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="0"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="1"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="2"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="3"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="4"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="8"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="9"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="10"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="11"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="12"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="16"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="17"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="18"> <s>ground</s> <a>0</a> </tile> <tile x="19" y="19"> <s>ground</s> <a>0</a> </tile> <tile x="5" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="14" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="5"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="4" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="6"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="14" y="6"> <s>coin</s> <a>0</a> </tile> <tile x="4" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="15" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="7"> <s>ground</s> <a>0</a> </tile> <tile x="6" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="7" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="8" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="9" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="10" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="11" y="15"> <s>ground</s> <a>0</a> </tile> <tile x="12" y="14"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="13"> <s>ground</s> <a>0</a> </tile> <tile x="13" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="16"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="15"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="7" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="8" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="9" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="10" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="11" y="14"> <s>coin</s> <a>0</a> </tile> <tile x="12" y="13"> <s>coin</s> <a>0</a> </tile> <tile x="6" y="12"> <s>hero</s> <a>0</a> </tile> <tile x="18" y="1"> <s>exit</s> <a>0</a> </tile> </tiles> </level> ; customLayoutCode = ""; customLayoutArray = new Array(); customLevelSet = false; customOptions = new Array("title", [], "rise", 0); customTitle = "untitled"; xTiles = 20; yTiles = 20; musicOn = true; sfxOn = true; lvl = 1; gameTime = 0; seenDeleteMsg = false; seenCopyMsg = false; seenCutMsg = false; super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); aroot = this; if (loaderInfo.url.toLowerCase().indexOf("kongregate") > -1){ this.addChild(kongregate); onKong = true; }; init(); } public function MakePreloader(_arg1:Number){ if (version == "cpmstar"){ preloader = new preloader_mc(); }; preloader.jump = _arg1; addChild(preloader); } public function EndPreloader(){ removeChild(preloader); this.play(); } public function musicbcomplete4(_arg1:Event){ } public function CMTGHPressed(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://freegames.org/"); navigateToURL(_local2, "_blank"); } public function MakeLevelSelector(_arg1, _arg2, _arg3:int=0){ removeChild(playLvl); if (_arg1 != 0){ UpdateLevelBeaten(_arg1, _arg2, _arg3); }; SaveSO(); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (justCompleted == 25){ ShowMessage("WELL DONE!", "You have beaten all 25 levels!\n\n\nGravity Dad will be proud :)\n\n\nWant an extra challenge? Legend has it atleast 6 levels can be beaten with shifts left over. Can you find any?"); }; if (monAch){ monAch = false; }; if (stickAch){ stickAch = false; }; justCompleted = 0; } public function CMPlayMusic(_arg1:ContextMenuEvent):void{ if (musicOn){ musicSC.stop(); }; if (speedrun){ musicSC = music2.play(0, 1000); } else { musicSC = music1.play(0, 1000); }; musicOn = true; SaveSO(); } public function TGHPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://freegames.org/"); navigateToURL(_local2, "_blank"); } public function ShowMessage(_arg1:String, _arg2:String){ if (popupActive){ msgArray.push([_arg1, _arg2]); } else { popupActive = true; msgPopup = new MessagePopup(this, _arg1, _arg2); msgPopup.x = 250; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } function CalculateSpeedRunStarsFromArray(_arg1){ var _local2:int; _local2 = CalculateSpeedRunStars(SRParTimes[(_arg1 - 1)], SRTimes[(_arg1 - 1)], SRStarSteps[(_arg1 - 1)]); return (_local2); } function MoreLevelsPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://forums.thegamehomepage.com/box-clever-levels/"); navigateToURL(_local2, "_blank"); } function s_stick_on(_arg1:Event){ walkingStickActive = true; msgPopup.stick_on_off.gotoAndStop(1); SaveSO(); } function CalculateSpeedRunStars(_arg1, _arg2, _arg3){ var _local4:Number; var _local5:int; _local4 = (_arg2 - _arg1); _local5 = (10 - Math.ceil((_local4 / _arg3))); if (_local5 > 10){ _local5 = 10; } else { if (_local5 < 1){ _local5 = 1; }; }; return (_local5); } function frame1(){ stop(); } function frame3(){ AssetsLoaded(); stop(); } public function NextLevel(){ var _local1:Number; removeChild(playLvl); if (((speedrun) && (((lvl % 5) == 0)))){ gameTime = Math.floor(gameTime); if (gameTime < SRTimes[speedrunref]){ _local1 = SRTimes[speedrunref]; SRTimes[speedrunref] = gameTime; SaveSO(); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (_local1 == 999999){ ShowMessage("Speedrun Complete", ((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Well done! \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); } else { ShowMessage("Speedrun Complete", ((((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. That's better than your your previous best, ") + toMins(_local1)) + ", well done! \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); }; lvlSelector.UpdateGroups(); } else { lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Speedrun Complete", ((((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Not bad but it didn't beat your best time of ") + toMins(SRTimes[speedrunref])) + ". \n\nPAR = ") + toMins(SRParTimes[speedrunref]))); }; if (onKong){ kongregate.stats.submit((groupNames[speedrunref] + "_speedrun"), gameTime); }; if (musicOn){ musicSC.stop(); musicSC = music1.play(0, 100); }; } else { if (lvl == 15){ lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Message", "That's the last level! :D"); } else { lvl++; MakePlayLevel(); }; }; } function s_stick_off(_arg1:Event){ walkingStickActive = false; msgPopup.stick_on_off.gotoAndStop(2); SaveSO(); } function MakeLayoutEditor(_arg1:String="n"):void{ trace("MAKE THE LE"); if (_arg1 == "le"){ removeChild(layoutEditor); } else { if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "pl"){ removeChild(playLvl); }; }; }; layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function s_music_on(_arg1:Event){ trace("mus_on"); musicOn = true; msgPopup.music_on_off.gotoAndStop(1); SaveSO(); } function mmPlayPressed(_arg1){ removeChild(mMenu); lvlSelector = new LevelSelector(this); addChild(lvlSelector); } public function MakePlayLevel(_arg1:Boolean=false){ if (_arg1){ removeChild(lvlSelector); }; playLvl = new PlayLevel(this, lvl); addChild(playLvl); } function ClearProgressME(_arg1:MouseEvent){ ClearProgress(); } public function PlayCustomLevel(_arg1:String="n"){ lvl = -1; if (CheckCustomArray(_arg1)){ if (_arg1 == "q"){ removeChild(queueEditor); } else { if (_arg1 == "le"){ removeChild(layoutEditor); }; }; playLvl = new PlayLevel(this, -1); addChild(playLvl); }; } function okPressed(_arg1:Event){ var _local2:Array; msgPopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(msgPopup); popupActive = false; if (msgArray.length > 0){ _local2 = msgArray.shift(); popupActive = true; msgPopup = new MessagePopup(this, _local2[0], _local2[1]); msgPopup.x = 250; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } public function ShowCode(_arg1:String="n"):void{ var makeUrl:Function; var titleChange:Function; var okPressed:Function; var forumPressed:Function; var calledFrom = _arg1; if (CheckCustomArray(calledFrom)){ makeUrl = function (){ var _local1:String; var _local2:String; var _local3:int; _local2 = ""; _local3 = 0; while (_local3 < customTitle.length) { _local1 = customTitle.charAt(_local3); if (_local1 == " "){ _local2 = (_local2 + "-"); } else { _local2 = (_local2 + _local1); }; _local3++; }; if (_local2 == ""){ _local2 = "Untitled"; }; codePopup.codeBox.text = customXML; }; titleChange = function (){ var _local1:String; var _local2:String; var _local3:String; var _local4:int; _local1 = " 0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; _local2 = ""; customTitle = ""; _local4 = 0; while (_local4 < codePopup.titleBox.text.length) { _local3 = codePopup.titleBox.text.charAt(_local4); if (((!((_local1.indexOf(_local3) == -1))) && ((_local4 <= 30)))){ _local2 = (_local2 + _local3); }; _local4++; }; customTitle = (codePopup.titleBox.text = _local2); makeUrl(); }; okPressed = function (){ popupActive = false; codePopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); codePopup.forumbtn.removeEventListener(MouseEvent.CLICK, forumPressed); removeChild(codePopup); }; forumPressed = function (){ var _local1:String; var _local2:URLRequest; _local1 = "http://forums.thegamehomepage.com/box-clever-levels/"; _local2 = new URLRequest(_local1); navigateToURL(_local2, "_blank"); }; popupActive = true; codePopup = new code_popup(); codePopup.x = 250; codePopup.y = 275; addChild(codePopup); makeUrl(); codePopup.titleBox.text = customTitle; codePopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); codePopup.forumbtn.addEventListener(MouseEvent.CLICK, forumPressed); codePopup.titleBox.addEventListener(Event.CHANGE, titleChange); }; } public function ReMakeMainMenu(_arg1:String="p"){ if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "le"){ removeChild(layoutEditor); } else { if (_arg1 == "p"){ removeChild(playLvl); }; }; }; MakeMainMenu(); } function mmRemoved(_arg1){ mMenu.playbtn.removeEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.lebtn.removeEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.mgbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.gazbtn.removeEventListener(MouseEvent.CLICK, mmLink1); mMenu.gazbtn.removeEventListener(MouseEvent.CLICK, mmLink2); mMenu.atysbtn.removeEventListener(MouseEvent.CLICK, atysPressed); mMenu.removeEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } public function MakeContextMenu(){ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; var _local4:ContextMenuItem; var _local5:ContextMenuItem; var _local6:ContextMenuItem; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local2 = new ContextMenuItem("Music Off"); _local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMStopMusic); _local3 = new ContextMenuItem("Music On"); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMPlayMusic); _local4 = new ContextMenuItem("SFX On"); _local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOn); _local5 = new ContextMenuItem("SFX Off"); _local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOff); _local6 = new ContextMenuItem("More Fun Games"); _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMTGHPressed); _local1.customItems.push(_local2, _local3, _local5, _local4, _local6); this.contextMenu = _local1; } function mmLEPressed(_arg1:MouseEvent){ removeChild(mMenu); MakeLayoutEditor("mm"); } public function atysPressed(_arg1){ var _local2:String; var _local3:URLRequest; _local2 = "http://freegames.org/free-games-for-your-website/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function UpdateLevelBeaten(_arg1:int, _arg2:int, _arg3:int=0){ if (_arg3 > underParArray[(_arg1 - 1)]){ underParArray[(_arg1 - 1)] = _arg3; }; if (_arg2 > starArray[(_arg1 - 1)]){ starArray[(_arg1 - 1)] = _arg2; UpdateStarsCollected(); }; if (_arg1 > levelBeaten){ trace(("LB UPDATE " + _arg1)); justCompleted = _arg1; levelBeaten = _arg1; }; if (onKong){ SaveSO(); kongregate.stats.submit("levelbeaten", _arg1); kongregate.stats.submit("starscollected", starsCollected); }; } function SaveSO(){ var _local1:SharedObject; _local1 = SharedObject.getLocal(SOName); _local1.data.levelBeaten = levelBeaten; _local1.data.starArray = starArray; _local1.data.underParArray = underParArray; _local1.data.SRTimes = SRTimes; _local1.data.musicOn = musicOn; _local1.data.sfxOn = sfxOn; _local1.flush(); } function s_sfx_off(_arg1:Event){ sfxOn = false; msgPopup.sfx_on_off.gotoAndStop(2); SaveSO(); } public function MakeMainMenu(){ lvl = 1; gameTime = 0; mMenu = new mm_mc(); addChild(mMenu); mMenu.playbtn.addEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.lebtn.addEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.addEventListener(MouseEvent.CLICK, mgPressed); mMenu.gazbtn.addEventListener(MouseEvent.CLICK, mmLink1); mMenu.flashpotatoesbtn.addEventListener(MouseEvent.CLICK, mmLink2); mMenu.atysbtn.addEventListener(MouseEvent.CLICK, atysPressed); mMenu.clearprogress_btn.addEventListener(MouseEvent.CLICK, ClearProgressPressed); mMenu.addEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } public function CMSfxOn(_arg1:ContextMenuEvent):void{ sfxOn = true; } public function gcmmPressed(_arg1){ removeChild(gComp); MakeMainMenu(); } public function init(){ var _local1:Object; var _local2:Number; _local1 = new Levels(); levels = _local1.levels; _local2 = 0.5; if (((root.loaderInfo.parameters.tghcode) && (!((root.loaderInfo.parameters.tghtitle == undefined))))){ customLevelSet = true; customTitle = root.loaderInfo.parameters.tghtitle.replace("-", " "); tghcode = true; _local2 = 1; }; MakePreloader(_local2); MochiBot.track(this, "b23ef37b"); } function s_sfx_on(_arg1:Event){ sfxOn = true; msgPopup.sfx_on_off.gotoAndStop(1); SaveSO(); } function UpdateStarsCollected(){ var _local1:int; starsCollected = 0; _local1 = 0; while (_local1 < starArray.length) { starsCollected = (starsCollected + starArray[_local1]); _local1++; }; _local1 = 1; while (_local1 <= lvl_groups) { if (SRTimes[(_local1 - 1)] < 999999){ starsCollected = (starsCollected + CalculateSpeedRunStarsFromArray(_local1)); }; _local1++; }; } function noPressed(_arg1:MouseEvent){ removeChild(msgPopup); } function s_mon_on(_arg1:Event){ monacleActive = true; msgPopup.mon_on_off.gotoAndStop(1); SaveSO(); } public function CMToggleSfx(_arg1:ContextMenuEvent):void{ if (sfxOn){ sfxOn = false; } else { sfxOn = true; }; trace(("sfx " + sfxOn)); } public function ClearProgressPressed(_arg1:MouseEvent){ ShowYesNo("Clear Progress", "Are you sure you want to clear your progress and start again at level one?", ClearProgressME); } public function mgPressed(_arg1){ var _local2:String; var _local3:URLRequest; _local2 = "http://freegames.org/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function frame2(){ } function s_hat_on(_arg1:Event){ topHatActive = true; msgPopup.hat_on_off.gotoAndStop(1); SaveSO(); } public function CheckCustomArray(_arg1:String="n"){ return (true); } public function toMins(_arg1:Number){ if ((_arg1 % 60) < 10){ return (((Math.floor((_arg1 / 60)).toString() + ":0") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); }; return (((Math.floor((_arg1 / 60)).toString() + ":") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); } function ClearProgress(){ var _local1:int; levelBeaten = 0; SRTimes = [999999, 999999, 999999, 999999, 999999, 999999]; _local1 = 0; while (_local1 < totLevels) { starArray[_local1] = 0; underParArray[_local1] = 0; _local1++; }; SaveSO(); } function s_music_off(_arg1:Event){ trace("mus_off"); musicOn = false; msgPopup.music_on_off.gotoAndStop(2); SaveSO(); } public function AssetsLoaded(){ music1 = new music_1(); music2 = new music_2(); pop1 = new s_pop1(); exit_s = new s_exit(); blip_s = new s_blipq(); MakeContextMenu(); if (tghcode){ lvl = -1; mMenu = new level_loaded_mc(); mMenu.titlebox.text = (("\"" + customTitle) + "\""); addChild(mMenu); mMenu.playbtn.addEventListener(MouseEvent.CLICK, PlayCustom, false, 0, true); } else { MakeMainMenu(); }; LoadSO(); if (musicOn){ musicSC = music1.play(0, 1000); }; } function CMWalkthroughPressed(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://freegames.org/gravity-boy-walkthrough/"); navigateToURL(_local2, "_blank"); } public function CMSfxOff(_arg1:ContextMenuEvent):void{ sfxOn = false; } function SOokPressed(_arg1:Event){ okPressed(_arg1); } function WalkthroughPressed(_arg1:MouseEvent):void{ var _local2:URLRequest; trace("walk pressed"); _local2 = new URLRequest("http://freegames.org/gravity-boy-walkthrough/"); navigateToURL(_local2, "_blank"); } public function mmLink1(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function musicbcomplete3(_arg1:Event){ } public function musicbcomplete1(_arg1:Event){ } public function musicbcomplete2(_arg1:Event){ } function PlayCustom(_arg1:MouseEvent){ removeChild(mMenu); MakePlayLevel(); } public function ShowYesNo(_arg1:String, _arg2:String, _arg3:Function){ msgPopup = new yes_no_popup(); msgPopup.msgt.text = _arg1; msgPopup.msgbox.text = _arg2; msgPopup.x = 250; msgPopup.y = 275; addChild(msgPopup); msgPopup.ybtn.addEventListener(MouseEvent.CLICK, _arg3, false, 0, true); msgPopup.ybtn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); msgPopup.nbtn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); } function s_mon_off(_arg1:Event){ monacleActive = false; msgPopup.mon_on_off.gotoAndStop(2); SaveSO(); } public function mmLink2(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.flashpotatoes.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function CMStopMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); musicOn = false; SaveSO(); } function LoadSO(){ var _local1:SharedObject; var _local2:int; msgPopup = new SO_popup(); _local1 = SharedObject.getLocal(SOName); if (_local1.data.levelBeaten == undefined){ ClearProgress(); } else { levelBeaten = _local1.data.levelBeaten; starArray = _local1.data.starArray; if (_local1.data.underParArray == undefined){ _local2 = 0; while (_local2 < totLevels) { underParArray[_local2] = 0; _local2++; }; } else { underParArray = _local1.data.underParArray; }; SRTimes = _local1.data.SRTimes; musicOn = _local1.data.musicOn; sfxOn = _local1.data.sfxOn; UpdateStarsCollected(); }; } public function RetryLevel(){ removeChild(playLvl); MakePlayLevel(); } function s_hat_off(_arg1:Event){ topHatActive = false; msgPopup.hat_on_off.gotoAndStop(2); SaveSO(); } } }//package
Section 151
//MessagePopup (MessagePopup) package { public dynamic class MessagePopup extends msg_popup { var main:Object; public function MessagePopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; trace("MESSAGE"); } } }//package
Section 152
//mm_mc (mm_mc) package { import flash.events.*; import flash.display.*; public dynamic class mm_mc extends MovieClip { public var clearprogress_btn:SimpleButton; public var flashpotatoesbtn:SimpleButton; public var lebtn:SimpleButton; public var gazbtn:SimpleButton; public var mgbtn:SimpleButton; public var playbtn:SimpleButton; public var aboutbtn:SimpleButton; public var atysbtn:SimpleButton; public var mmbtn:SimpleButton; public var tghbtn:SimpleButton; public function mm_mc(){ addFrameScript(0, frame1, 1, frame2); } public function mmPressed(_arg1){ gotoAndStop(1); } function frame1(){ aboutbtn.addEventListener(MouseEvent.CLICK, aboutPressed); stop(); } function frame2(){ mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); stop(); } public function aboutPressed(_arg1){ gotoAndStop(2); } } }//package
Section 153
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 154
//msg_popup (msg_popup) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup extends MovieClip { public var okbtn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package
Section 155
//music_1 (music_1) package { import flash.media.*; public dynamic class music_1 extends Sound { } }//package
Section 156
//music_2 (music_2) package { import flash.media.*; public dynamic class music_2 extends Sound { } }//package
Section 157
//play_btn (play_btn) package { import flash.display.*; public dynamic class play_btn extends SimpleButton { } }//package
Section 158
//PlayLevel (PlayLevel) package { import flash.events.*; import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import flash.utils.*; import flash.ui.*; import flash.filters.*; import flash.geom.*; public class PlayLevel extends MovieClip { var setXInfo:Array; var lXML:XML; var lvlTime:Number;// = 0 var hud2:MovieClip; var justShifted:int;// = 0 var lvl:int; var prevState:int;// = 0 var parShifts:int;// = 5 var jump:int;// = 0 var lvlPassedmc:MovieClip; var totalEnemies;// = 0 var enemiesKilled:int;// = 0 public var m_iterations:int;// = 10 var stars:int;// = 5 var lvlStartTime:Number; var hLand:MovieClip; var lowestIy:int;// = 0 var rotCW:Boolean;// = false var shapeHolder:MovieClip; var duck:Boolean;// = false var tHeight:int;// = 25 var gameOverCD;// = -1 var rise:Number;// = 0 var moveRight:Boolean;// = false var rotCCW:Boolean;// = false public var m_timeStep:Number;// = 0.0291666666666667 var lvlFailedmc:MovieClip; var hPpl:MovieClip; var xi:Number; var hud:MovieClip; var lvlFailed:Boolean;// = false var setXFormQueue:Array; var totalCoins:int;// = 0 var exit:b2Body; var jumpCD:int;// = 0 var lvlPassed:Boolean;// = false var gameFrozen;// = false var rState:int;// = 0 public var m_world:b2World; private var mousePVec:b2Vec2; var coinsCollected:int;// = 0 var moveLeft:Boolean;// = false var enemyRight:b2Vec2; var placedShapes:int;// = 0 var lvlPausedmc:MovieClip; var MD:Boolean;// = false var hExit:MovieClip; var enemyLeft:b2Vec2; var shiftsUsed:int;// = 0 var enemyArray:Array; var tWidth:int;// = 25 var hText:MovieClip; var main:Object; var heroShape:b2Shape; var lvlPaused:Boolean;// = false var exitSRP:MovieClip; public static var mouseYWorld:Number; public static var onGround:Boolean = false; public static var mouseYWorldPhys:Number; public static var mouseXWorldPhys:Number; public static var hero:b2Body; public static var killList:Array = new Array(); public static var mouseXWorld:Number; public function PlayLevel(_arg1, _arg2):void{ setXFormQueue = new Array(); coinsCollected = 0; totalCoins = 0; tWidth = 25; tHeight = 25; shapeHolder = new gameplayshapeholder(); hText = new MovieClip(); hLand = new MovieClip(); hExit = new MovieClip(); hPpl = new MovieClip(); hud = new hud_mc(); lvlTime = 0; lvlPassed = false; lvlFailed = false; lvlPaused = false; gameOverCD = -1; enemyArray = new Array(); enemiesKilled = 0; totalEnemies = 0; enemyLeft = new b2Vec2(-2, 0); enemyRight = new b2Vec2(2, 0); moveRight = false; moveLeft = false; duck = false; jump = 0; jumpCD = 0; MD = false; rise = 0; lowestIy = 0; justShifted = 0; gameFrozen = false; rotCW = false; rotCCW = false; rState = 0; prevState = 0; parShifts = 5; shiftsUsed = 0; stars = 5; placedShapes = 0; mousePVec = new b2Vec2(); m_iterations = 10; m_timeStep = (0.875 / 30); super(); trace(("LVL-STARTED " + int((Math.random() * 50)))); trace(("GAMETIME" + _arg1.gameTime)); addChild(shapeHolder); shapeHolder.addChild(hText); shapeHolder.addChild(hLand); shapeHolder.addChild(hExit); shapeHolder.addChild(hPpl); hText.x = (hText.y = -250); hLand.x = (hLand.y = -250); hExit.x = (hExit.y = -250); hPpl.x = (hPpl.y = -250); main = _arg1; lvl = _arg2; shapeHolder.x = (shapeHolder.y = 250); shapeHolder.y = 270; addChild(hud); if (main.speedrun){ hud2 = new hud2_tt_mc(); } else { hud2 = new hud2_mc(); hud2.gshifts.text = parShifts; }; hud2.y = 520; addChild(hud2); hud.stat1.text = "Normal Mode"; hud.lvl.text = ("Level " + lvl); hud.fg_btn.addEventListener(MouseEvent.CLICK, main.TGHPressed, false, 0, true); if (main.speedrun){ hud.stat1.text = "Speedrun"; }; initBox2D(); makeLevel(); main.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent, false, 0, true); main.stage.addEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_DOWN, mouse_down, false, 0, true); main.stage.addEventListener(MouseEvent.MOUSE_UP, mouse_up, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage, false, 0, true); main.stage.focus = main.stage; lvlStartTime = getTimer(); } function TimeUpdate(){ var _local1:int; lvlTime = ((getTimer() - lvlStartTime) / 1000); if (main.speedrun){ _local1 = Math.floor((lvlTime + main.gameTime)); stars = main.CalculateSpeedRunStars(main.speedrunpar, _local1, main.speedrunstarstep); if (_local1 > (main.speedrunpar + 40)){ hud2.time.text = "-"; } else { if (_local1 > main.speedrunpar){ hud2.time.text = main.toMins(((main.speedrunpar + ((10 - stars) * main.speedrunstarstep)) - _local1)); } else { hud2.time.text = main.toMins((main.speedrunpar - _local1)); }; }; if (stars > 5){ hud2.stars1.gotoAndStop((stars - 5)); hud2.stars2.gotoAndStop(5); } else { hud2.stars1.gotoAndStop("zero"); hud2.stars2.gotoAndStop(stars); }; }; } function RotateC(_arg1, _arg2:Boolean=false){ var _local3:Matrix; if (_arg2){ _arg1 = (_arg1 - shapeHolder.rotation); }; _local3 = shapeHolder.transform.matrix; _local3.tx = (_local3.tx - 270); _local3.ty = (_local3.ty - 270); _local3.rotate((_arg1 * (Math.PI / 180))); _local3.tx = (_local3.tx + 270); _local3.ty = (_local3.ty + 270); shapeHolder.transform.matrix = _local3; } function RotateLeft(){ if (((!(rotCW)) && (!(rotCCW)))){ rState--; if (rState < 0){ rState = 3; }; rotCCW = true; if (rState != prevState){ if (shiftsUsed > (parShifts - 1)){ hud2.gshifts.text = "0"; if (((shiftsUsed - parShifts) + 2) <= 5){ stars = (5 - ((shiftsUsed + 1) - parShifts)); }; } else { hud2.gshifts.text = ((parShifts - shiftsUsed) - 1); stars = 5; }; } else { if (shiftsUsed > parShifts){ hud2.gshifts.text = "0"; if (((shiftsUsed - parShifts) + 1) <= 5){ stars = (5 - (shiftsUsed - parShifts)); }; } else { hud2.gshifts.text = (parShifts - shiftsUsed); stars = 5; }; }; hud2.stars.gotoAndStop(stars); }; } public function initBox2D():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); _local1 = new b2AABB(); _local1.lowerBound.Set(-500, -500); _local1.upperBound.Set(500, 500); _local2 = new b2Vec2(0, 10); _local3 = true; m_world = new b2World(_local1, _local2, _local3); m_world.SetContactListener(new sensorContactListener(main, this)); } public function makeLevel():void{ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2PolygonDef; var _local4:b2PolygonDef; var _local5:b2PolygonDef; var _local6:b2CircleDef; var _local7:Array; var _local8:Sprite; var _local9:MovieClip; var _local10:int; var _local11:Boolean; var _local12:int; var _local13:int; var _local14:int; var _local15:XML; if (lvl == -1){ lXML = main.customXML; } else { lXML = main.levels.child("level")[(lvl - 1)].copy(); }; hud.lvl.text = ((lvl + " - ") + lXML.title); parShifts = int(lXML.shifts); hud2.gshifts.text = parShifts; hud2.retry_btn.addEventListener(MouseEvent.CLICK, HUDRetryPressed, false, 0, true); hud2.quit_btn.addEventListener(MouseEvent.CLICK, HUDQuitPressed, false, 0, true); hud2.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); hud2.sound_btn.addEventListener(MouseEvent.CLICK, SoundPressed, false, 0, true); hud2.music_btn.addEventListener(MouseEvent.CLICK, MusicPressed, false, 0, true); if (main.sfxOn){ hud2.sound_btn.gotoAndStop("on"); } else { hud2.sound_btn.gotoAndStop("off"); }; if (main.musicOn){ hud2.music_btn.gotoAndStop("on"); } else { hud2.music_btn.gotoAndStop("off"); }; if (("bgtext" in lXML)){ shapeHolder.bgtxt.text = lXML.bgtext; if (("@y" in lXML.bgtext)){ shapeHolder.bgtxt.y = (shapeHolder.bgtxt.y + int(lXML.bgtext.@y)); }; if (("@x" in lXML.bgtext)){ shapeHolder.bgtxt.x = (shapeHolder.bgtxt.x + int(lXML.bgtext.@x)); }; }; _local12 = 0; for each (_local15 in lXML.tiles.tile) { _local13 = _local15.@y; _local14 = _local15.@x; if (_local15.s == "ground"){ _local2 = new b2BodyDef(); _local2.position.Set(((((_local14 - 0.5) + 1) * tWidth) / 30), (((_local13 + 0.5) * tHeight) / 30)); _local3 = new b2PolygonDef(); _local3.SetAsBox((tWidth / 60), (tHeight / 60)); _local3.friction = 0.3; if (_local15.s == "ground"){ _local2.userData = new land1_mc(); } else { _local2.userData = new land1g_mc(); _local3.density = 1; }; hLand.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local3); _local1.PutToSleep(); } else { if (_local15.s == "box"){ _local2 = new b2BodyDef(); _local2.position.Set(((((_local14 - 0.5) + 1) * tWidth) / 30), (((_local13 + 0.5) * tHeight) / 30)); _local3 = new b2PolygonDef(); _local3.SetAsBox((tWidth / 60), (tHeight / 60)); _local3.friction = 0.3; _local2.userData = new land1g_mc(); _local3.density = 1; hLand.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local3); _local1.AllowSleeping(false); _local1.SetMassFromShapes(); } else { if (_local15.s == "hero"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local14 + 0.5) * tWidth) / 30), (((_local13 + 0.5) * tHeight) / 30)); _local2.fixedRotation = true; _local2.linearDamping = 0.3; _local4 = new b2PolygonDef(); _local4.vertexCount = 6; _local4.vertices[0].Set((-16 / 60), (-22 / 60)); _local4.vertices[1].Set((16 / 60), (-22 / 60)); _local4.vertices[2].Set((16 / 60), (18 / 60)); _local4.vertices[3].Set((9 / 60), (22 / 60)); _local4.vertices[4].Set((-9 / 60), (22 / 60)); _local4.vertices[5].Set((-16 / 60), (18 / 60)); _local4.friction = 0.1; _local4.density = 3; _local4.restitution = 0.2; _local4.userData = "heroBody"; _local2.userData = new HeroObject(main, this); hPpl.addChild(_local2.userData); hero = m_world.CreateBody(_local2); hero.CreateShape(_local4); heroShape = hero.GetShapeList(); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((15 / 60), (5 / 60), new b2Vec2(0, (30 / 60)), 0); _local5.isSensor = true; _local5.userData = "bSensor"; _local5.filter.groupIndex = -2; hero.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (16 / 60), new b2Vec2((-22 / 60), 0), 0); _local5.isSensor = true; _local5.userData = "hlSensor"; _local5.filter.groupIndex = -2; hero.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (16 / 60), new b2Vec2((22 / 60), 0), 0); _local5.isSensor = true; _local5.userData = "hrSensor"; _local5.filter.groupIndex = -2; hero.CreateShape(_local5); hero.SetMassFromShapes(); } else { if (_local15.s == "exit"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local14 + 0.5) * tWidth) / 30), (((_local13 + 0.5) * tHeight) / 30)); _local5 = new b2PolygonDef(); _local5.SetAsBox((10 / 60), (10 / 60)); _local5.isSensor = true; _local5.userData = "exit"; _local2.userData = new exit_mc(); hExit.addChild(_local2.userData); exit = m_world.CreateBody(_local2); exit.CreateShape(_local5); } else { if (_local15.s == "spikes"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local14 + 0.5) * tWidth) / 30), (((_local13 + 0.5) * tHeight) / 30)); _local3 = new b2PolygonDef(); _local3.SetAsOrientedBox((tWidth / 60), ((tHeight - 8) / 60), new b2Vec2(0, (4 / 30)), 0); _local3.friction = 0.3; _local2.userData = new spikes_mc(); _local2.angle = (((int(_local15.a) * 2) * Math.PI) / 360); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox(((tWidth - 10) / 60), (2 / 60), new b2Vec2(0, (-21 / 60)), 0); hLand.addChild(_local2.userData); _local5.isSensor = true; _local5.userData = "spikes"; _local5.filter.groupIndex = -2; _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local3); _local1.CreateShape(_local5); } else { if (_local15.s == "key"){ } else { if (_local15.s == "lock"){ } else { if (_local15.s == "coin"){ totalCoins++; _local2 = new b2BodyDef(); _local2.position.Set((((_local14 + 0.5) * tWidth) / 30), (((_local13 + 0.5) * tHeight) / 30)); _local5 = new b2PolygonDef(); _local5.SetAsBox((10 / 60), (10 / 60)); _local5.isSensor = true; _local5.userData = "coin"; _local2.userData = new coin_mc(); _local2.userData.collected = false; hExit.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local5); } else { if (_local15.s == "enemy"){ _local2 = new b2BodyDef(); _local2.position.Set((((_local14 + 0.5) * tWidth) / 30), (((_local13 + 0.5) * tHeight) / 30)); _local2.fixedRotation = true; _local2.allowSleep = false; _local4 = new b2PolygonDef(); _local4.vertexCount = 6; _local4.vertices[0].Set((-16 / 60), (-22 / 60)); _local4.vertices[1].Set((16 / 60), (-22 / 60)); _local4.vertices[2].Set((16 / 60), (14 / 60)); _local4.vertices[3].Set((9 / 60), (22 / 60)); _local4.vertices[4].Set((-9 / 60), (22 / 60)); _local4.vertices[5].Set((-16 / 60), (14 / 60)); _local4.friction = 0.3; _local4.density = 1; _local4.restitution = 0.2; _local4.userData = "enemy"; _local2.userData = new EnemyObject(main, this); hPpl.addChild(_local2.userData); _local1 = m_world.CreateBody(_local2); _local1.CreateShape(_local4); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((15 / 60), (5 / 60), new b2Vec2(0, (30 / 60)), 0); _local5.isSensor = true; _local5.userData = "bSensor"; _local5.filter.groupIndex = -2; _local1.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (15 / 60), new b2Vec2((-22 / 60), (-4 / 60)), 0); _local5.isSensor = true; _local5.userData = "elSensor"; _local5.filter.groupIndex = -2; _local1.CreateShape(_local5); _local5 = new b2PolygonDef(); _local5.SetAsOrientedBox((5 / 60), (15 / 60), new b2Vec2((22 / 60), (-4 / 60)), 0); _local5.isSensor = true; _local5.userData = "erSensor"; _local5.filter.groupIndex = -2; _local1.CreateShape(_local5); _local1.SetMassFromShapes(); enemyArray.push(_local1); }; }; }; }; }; }; }; }; }; }; if (totalCoins == 0){ exit.GetUserData().gotoAndStop(2); }; } public function EnemyUpdate():void{ var _local1:*; if (justShifted > 0){ justShifted--; } else { _local1 = 0; while (_local1 < enemyArray.length) { if (enemyArray[_local1].m_userData.onGround){ if (enemyArray[_local1].m_userData.dir == "left"){ enemyArray[_local1].SetLinearVelocity(enemyLeft); } else { if (enemyArray[_local1].m_userData.dir == "right"){ enemyArray[_local1].SetLinearVelocity(enemyRight); }; }; }; enemyArray[_local1].m_userData.onGround = false; _local1++; }; }; } function KeyRetryPressed(){ removeEventListener(Event.ENTER_FRAME, Update); if (((!(lvlFailed)) && (!(lvlPassed)))){ main.gameTime = (main.gameTime + lvlTime); }; main.RetryLevel(); } function MusicPressed(_arg1:MouseEvent){ if (main.musicOn){ main.musicSC.stop(); main.musicOn = false; hud2.music_btn.gotoAndStop("off"); } else { if (main.speedrun){ main.musicSC = main.music2.play(0, 100); } else { main.musicSC = main.music1.play(0, 100); }; main.musicOn = true; hud2.music_btn.gotoAndStop("on"); }; } function SoundPressed(_arg1:MouseEvent){ if (main.sfxOn){ main.sfxOn = false; hud2.sound_btn.gotoAndStop("off"); } else { main.sfxOn = true; hud2.sound_btn.gotoAndStop("on"); }; } public function mouse_up(_arg1:MouseEvent){ MD = false; } public function KillHero(){ if (hero.GetUserData().alive){ killList.push([hero, "spikes"]); if (main.sfxOn){ main.pop1.play(0, 1); }; gameOverCD = 30; }; } function MakePassedMenu(){ var _local1:Array; if (main.speedrun){ lvlPassedmc = new lvlpassed_tt_mc(); _local1 = ["You can have a breather here - the clock isn't running", "Use as many gravity shifts as you like", "The clock continues running while you are in gravity limbo"]; lvlPassedmc.tt_tip.text = _local1[Math.floor((Math.random() * (_local1.length - 0.01)))]; } else { lvlPassedmc = new lvlpassed_mc(); lvlPassedmc.stars.gotoAndStop(stars); if (main.starArray[(lvl - 1)] == 0){ lvlPassedmc.prevstars.gotoAndStop("zero"); } else { lvlPassedmc.prevstars.gotoAndStop(main.starArray[(lvl - 1)]); }; }; addChild(lvlPassedmc); lvlPassedmc.continue_btn.addEventListener(MouseEvent.CLICK, ContinuePressed, false, 0, true); lvlPassedmc.x = (250 - x); lvlPassedmc.y = (270 - y); } function RetryPressed(_arg1:MouseEvent){ main.RetryLevel(); trace("RETRY PRESSD"); } public function KillEnemy(_arg1){ if (_arg1.m_userData.dir != "none"){ _arg1.m_userData.dir = "none"; killList.push([_arg1, "spikes"]); enemiesKilled++; if (main.sfxOn){ main.pop1.play(0, 1); }; }; } function QuitPressed(_arg1:MouseEvent){ if (((main.musicOn) && (main.speedrun))){ main.musicSC.stop(); main.musicSC = main.music1.play(0, 100); }; main.MakeLevelSelector(0, 0); } function CollectCoin(_arg1){ if (!_arg1.GetUserData().collected){ _arg1.GetUserData().collected = true; coinsCollected++; if (coinsCollected == totalCoins){ exit.GetUserData().gotoAndStop(2); }; killList.push([_arg1, "coin"]); if (main.sfxOn){ main.blip_s.play(0, 1); }; }; } function HUDRetryPressed(_arg1:MouseEvent){ removeEventListener(Event.ENTER_FRAME, Update); if (((!(lvlFailed)) && (!(lvlPassed)))){ main.gameTime = (main.gameTime + lvlTime); }; main.RetryLevel(); } function Continue(){ if (lvl == -1){ main.MakeLayoutEditor("pl"); } else { if (main.speedrun){ main.NextLevel(); } else { main.MakeLevelSelector(lvl, stars, (parShifts - shiftsUsed)); }; }; } public function Update(_arg1:Event):void{ var _local2:Array; var _local3:b2Body; if (gameFrozen){ if (rotCW){ shapeHolder.rotation = (shapeHolder.rotation + 5); if ((((rState == 0)) && ((shapeHolder.rotation > 0)))){ rotCW = false; shapeHolder.rotation = 0; } else { if ((((rState == 1)) && ((shapeHolder.rotation > 90)))){ rotCW = false; shapeHolder.rotation = 90; } else { if ((((rState == 2)) && ((shapeHolder.rotation < 0)))){ rotCW = false; shapeHolder.rotation = -180; } else { if ((((((rState == 3)) && ((shapeHolder.rotation > -90)))) && ((shapeHolder.rotation < 120)))){ rotCW = false; shapeHolder.rotation = -90; }; }; }; }; } else { if (rotCCW){ shapeHolder.rotation = (shapeHolder.rotation - 5); if ((((rState == 0)) && ((shapeHolder.rotation < 0)))){ rotCCW = false; shapeHolder.rotation = 0; } else { if ((((rState == 1)) && ((shapeHolder.rotation < 90)))){ rotCCW = false; shapeHolder.rotation = 90; } else { if ((((rState == 2)) && ((shapeHolder.rotation > 0)))){ rotCCW = false; shapeHolder.rotation = -180; } else { if ((((rState == 3)) && ((shapeHolder.rotation < -90)))){ rotCCW = false; shapeHolder.rotation = -90; }; }; }; }; }; }; }; if (((((!(lvlPassed)) && (!(lvlFailed)))) && (!(lvlPaused)))){ TimeUpdate(); }; if (((!(lvlPaused)) && (!(gameFrozen)))){ shapeHolder.bg.rotation = (shapeHolder.bg.rotation + 0.1); EnemyUpdate(); hud.stat2.text = ((("Killed " + enemiesKilled) + "/") + totalEnemies); if (gameOverCD > 0){ gameOverCD--; if (gameOverCD == 0){ FailedLevel(); }; }; if (((!(lvlPassed)) && (!(lvlFailed)))){ MouseUpdate(); HeroUpdate(); m_world.Step(m_timeStep, m_iterations); _local3 = m_world.m_bodyList; while (_local3) { if ((_local3.m_userData is Sprite)){ _local3.m_userData.x = (_local3.GetPosition().x * 30); _local3.m_userData.y = (_local3.GetPosition().y * 30); _local3.m_userData.rotation = (_local3.GetAngle() * (180 / Math.PI)); }; _local3 = _local3.m_next; }; }; while (killList.length > 0) { _local2 = killList.pop(); m_world.DestroyBody(_local2[0]); if (_local2[1] != "coin"){ _local2[0].GetUserData().Kill(_local2[1]); }; }; while (setXFormQueue.length > 0) { setXInfo = setXFormQueue.pop(); setXInfo[0].SetXForm(setXInfo[1], setXInfo[2]); }; }; } public function ExitLevel(){ if (((((!(lvlPassed)) && (!(lvlFailed)))) && ((coinsCollected == totalCoins)))){ if (shiftsUsed >= parShifts){ if ((5 - (shiftsUsed - parShifts)) >= 1){ stars = (5 - (shiftsUsed - parShifts)); } else { stars = 1; }; } else { stars = 5; }; trace(("stars=" + stars)); exit.GetUserData().gotoAndPlay("exit"); lvlPassed = true; killList.push([hero, "exit"]); if (main.speedrun){ main.gameTime = (main.gameTime + lvlTime); }; MakePassedMenu(); removeEventListener(Event.ENTER_FRAME, Update); if (main.sfxOn){ main.exit_s.play(0, 1); }; }; } function PauseGame(_arg1:Event){ if (((!(lvlFailed)) && (!(lvlPassed)))){ if (!lvlPaused){ lvlPaused = true; if (lvl == -1){ lvlPausedmc = new lvlpausedcustom_mc(); } else { lvlPausedmc = new lvlpaused_mc(); lvlPausedmc.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); }; lvlPausedmc.x = (250 - x); lvlPausedmc.y = (270 - y); lvlPausedmc.continue_btn.addEventListener(MouseEvent.CLICK, PauseGame, false, 0, true); lvlPausedmc.quit_btn.addEventListener(MouseEvent.CLICK, KillYourself, false, 0, true); addChild(lvlPausedmc); } else { lvlPaused = false; removeChild(lvlPausedmc); main.stage.focus = main.stage; }; }; } function LevelEditorPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("pl"); } function RemovedFromStage(_arg1:Event){ main.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKeyboardEvent); main.stage.removeEventListener(KeyboardEvent.KEY_UP, onKeyboardEvent); main.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouse_down); main.stage.removeEventListener(MouseEvent.MOUSE_UP, mouse_up); this.removeEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage); } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); _local2.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec); if (_local9){ _local6 = _local8.GetBody(); break; }; }; _local7++; }; return (_local6); } public function FailedLevel(){ if (((!(lvlFailed)) && (!(lvlPassed)))){ lvlFailed = true; main.gameTime = (main.gameTime + lvlTime); MakeFailedMenu(); removeEventListener(Event.ENTER_FRAME, Update); }; } function FreezeGame(){ var _local1:b2Body; var _local2:Number; var _local3:int; if (!gameFrozen){ gameFrozen = true; prevState = rState; _local1 = m_world.m_bodyList; while (_local1) { _local1.SetLinearVelocity(new b2Vec2(0, 0)); _local1.SetAngularVelocity(0); _local1 = _local1.m_next; }; } else { if (((!(rotCW)) && (!(rotCCW)))){ gameFrozen = false; _local2 = 0; switch (rState){ case 0: m_world.m_gravity = new b2Vec2(0, 10); enemyLeft = new b2Vec2(-2, 0); enemyRight = new b2Vec2(2, 0); break; case 1: m_world.m_gravity = new b2Vec2(10, 0); enemyLeft = new b2Vec2(0, 2); enemyRight = new b2Vec2(0, -2); _local2 = (-(Math.PI) / 2); break; case 2: m_world.m_gravity = new b2Vec2(0, -10); enemyLeft = new b2Vec2(2, 0); enemyRight = new b2Vec2(-2, 0); _local2 = Math.PI; break; case 3: m_world.m_gravity = new b2Vec2(-10, 0); enemyLeft = new b2Vec2(0, -2); enemyRight = new b2Vec2(0, 2); _local2 = (Math.PI / 2); break; }; setXFormQueue.push([hero, hero.GetPosition().Copy(), _local2]); _local3 = 0; while (_local3 < enemyArray.length) { setXFormQueue.push([enemyArray[_local3], enemyArray[_local3].GetPosition().Copy(), _local2]); _local3++; }; if (rState != prevState){ shiftsUsed++; justShifted = 50; }; }; }; } public function onKeyboardEvent(_arg1:KeyboardEvent):void{ if ((((((_arg1.keyCode == 80)) || ((_arg1.keyCode == 112)))) && ((_arg1.type == "keyDown")))){ PauseGame(_arg1); }; if ((((_arg1.keyCode == 32)) && ((_arg1.type == "keyDown")))){ if (lvlPassed){ Continue(); }; FreezeGame(); }; if ((((_arg1.keyCode == 13)) && ((_arg1.type == "keyDown")))){ if (lvlPassed){ Continue(); }; }; if ((((((_arg1.keyCode == Keyboard.RIGHT)) || ((_arg1.keyCode == 68)))) || ((_arg1.keyCode == 100)))){ if (_arg1.type == "keyDown"){ if (gameFrozen){ RotateRight(); }; moveRight = true; } else { moveRight = false; }; }; if ((((((_arg1.keyCode == Keyboard.LEFT)) || ((_arg1.keyCode == 65)))) || ((_arg1.keyCode == 97)))){ if (_arg1.type == "keyDown"){ if (gameFrozen){ RotateLeft(); }; moveLeft = true; } else { moveLeft = false; }; }; if ((((((_arg1.keyCode == Keyboard.UP)) || ((_arg1.keyCode == 87)))) || ((_arg1.keyCode == 119)))){ if (_arg1.type == "keyDown"){ jump = 10; }; }; if ((((((_arg1.keyCode == Keyboard.DOWN)) || ((_arg1.keyCode == 83)))) || ((_arg1.keyCode == 115)))){ if (_arg1.type == "keyDown"){ if (!gameFrozen){ duck = true; }; } else { duck = false; }; }; if ((((_arg1.keyCode == 82)) || ((_arg1.keyCode == 114)))){ if (_arg1.type == "keyDown"){ KeyRetryPressed(); }; }; } function ContinuePressed(_arg1:MouseEvent){ Continue(); } function RotateRight(){ if (((!(rotCW)) && (!(rotCCW)))){ rState++; if (rState > 3){ rState = 0; }; rotCW = true; if (rState != prevState){ if (shiftsUsed > (parShifts - 1)){ hud2.gshifts.text = "0"; if (((shiftsUsed - parShifts) + 2) <= 5){ stars = (5 - ((shiftsUsed + 1) - parShifts)); }; } else { hud2.gshifts.text = ((parShifts - shiftsUsed) - 1); stars = 5; }; } else { if (shiftsUsed > parShifts){ hud2.gshifts.text = "0"; if (((shiftsUsed - parShifts) + 1) <= 5){ stars = (5 - (shiftsUsed - parShifts)); }; } else { hud2.gshifts.text = (parShifts - shiftsUsed); stars = 5; }; }; hud2.stars.gotoAndStop(stars); }; } function HUDQuitPressed(_arg1:MouseEvent){ removeEventListener(Event.ENTER_FRAME, Update); if (((main.musicOn) && (main.speedrun))){ main.musicSC.stop(); main.musicSC = main.music1.play(0, 100); }; main.MakeLevelSelector(0, 0); } public function HeroUpdate():void{ var _local1:*; var _local2:Number; var _local3:Number; _local1 = hero.GetWorldCenter(); if (duck){ hero.m_userData.duckF(); xi = 0; } else { if (((moveRight) && (!(moveLeft)))){ hero.m_userData.rightF(); if (hero.m_userData.onGround){ xi = 6; } else { xi = 4; }; } else { if (((moveLeft) && (!(moveRight)))){ hero.m_userData.leftF(); if (hero.m_userData.onGround){ xi = -6; } else { xi = -4; }; } else { hero.m_userData.standF(); xi = 0; }; }; }; xi = (xi * 2); _local2 = 1; if ((((rState == 0)) || ((rState == 2)))){ _local3 = hero.GetLinearVelocity().x; } else { _local3 = hero.GetLinearVelocity().y; }; if (((((!(moveRight)) && (!(moveLeft)))) && (!(duck)))){ _local2 = 0.8; } else { if ((((_local3 > 4)) || ((_local3 < -4)))){ _local2 = 0.8; }; }; switch (rState){ case 0: hero.ApplyForce(new b2Vec2(xi, 0), _local1); hero.SetLinearVelocity(new b2Vec2((hero.GetLinearVelocity().x * _local2), hero.GetLinearVelocity().y)); break; case 1: hero.ApplyForce(new b2Vec2(0, -(xi)), _local1); hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, (hero.GetLinearVelocity().y * _local2))); break; case 2: hero.ApplyForce(new b2Vec2(-(xi), 0), _local1); hero.SetLinearVelocity(new b2Vec2((hero.GetLinearVelocity().x * _local2), hero.GetLinearVelocity().y)); break; case 3: hero.ApplyForce(new b2Vec2(0, xi), _local1); hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, (hero.GetLinearVelocity().y * _local2))); break; }; if ((((((jump > 0)) && (hero.m_userData.onGround))) && ((jumpCD < 0)))){ switch (rState){ case 0: hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, -7)); break; case 1: hero.SetLinearVelocity(new b2Vec2(-7, hero.GetLinearVelocity().y)); break; case 2: hero.SetLinearVelocity(new b2Vec2(hero.GetLinearVelocity().x, 7)); break; case 3: hero.SetLinearVelocity(new b2Vec2(7, hero.GetLinearVelocity().y)); break; }; jumpCD = 10; }; jumpCD--; hero.m_userData.onGround = false; jump--; } function KillYourself(_arg1:Event){ PauseGame(_arg1); KillHero(); } public function MouseUpdate():void{ var _local1:b2Body; mouseXWorldPhys = (mouseX / 30); mouseYWorldPhys = (mouseY / 30); mouseXWorld = mouseX; mouseYWorld = mouseY; if (MD){ _local1 = GetBodyAtMouse(true); if (_local1){ _local1.SetMassFromShapes(); _local1.WakeUp(); }; }; } function ExitSRN(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); } function ExitSRY(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); main.speedrun = false; main.MakeLevelSelector(0, 0); } function MakeFailedMenu(){ if (lvl == -1){ lvlFailedmc = new lvlfailedcustom_mc(); lvlFailedmc.retry_btn.addEventListener(MouseEvent.CLICK, RetryPressed, false, 0, true); lvlFailedmc.morelevels_btn.addEventListener(MouseEvent.CLICK, main.MoreLevelsPressed, false, 0, true); lvlFailedmc.le_btn.addEventListener(MouseEvent.CLICK, LevelEditorPressed, false, 0, true); } else { if (main.speedrun){ lvlFailedmc = new lvlfailed_tt_mc(); } else { lvlFailedmc = new lvlfailed_mc(); }; lvlFailedmc.retry_btn.addEventListener(MouseEvent.CLICK, RetryPressed, false, 0, true); lvlFailedmc.walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); lvlFailedmc.quit_btn.addEventListener(MouseEvent.CLICK, QuitPressed, false, 0, true); }; lvlFailedmc.x = (250 - x); lvlFailedmc.y = (100 - y); addChild(lvlFailedmc); } public function mouse_down(_arg1:MouseEvent){ MD = true; } } }//package
Section 159
//preloader_mc (preloader_mc) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.media.*; import flash.system.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.utils.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; public dynamic class preloader_mc extends MovieClip { public var pcLoaded:Number; public var ad:DisplayObject; public var jump:Number; public var cnt:int; public var barpc:Number; public var dif:Number; public var playBtn:SimpleButton; public var adBox:MovieClip; public var tghbar:MovieClip; public var CPMStarSubPoolID:int; public var CPMStarPoolID:int; public var fgBtn:SimpleButton; public function preloader_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function playButtonClickHandler(_arg1:Event):void{ fgBtn.removeEventListener(MouseEvent.CLICK, fgButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ cnt = 0; barpc = 0; pcLoaded = 0; dif = 0; trace(jump); CPMStarPoolID = 1577; CPMStarSubPoolID = 31; ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); fgBtn.addEventListener(MouseEvent.CLICK, fgButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ cnt++; if (cnt > 8){ stage.frameRate = 40; cnt = 0; }; pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = (pcLoaded - barpc); if (dif >= jump){ barpc = (barpc + jump); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } public function fgButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://freegames.org/"), "_blank"); } } }//package
Section 160
//s_blipq (s_blipq) package { import flash.media.*; public dynamic class s_blipq extends Sound { } }//package
Section 161
//s_exit (s_exit) package { import flash.media.*; public dynamic class s_exit extends Sound { } }//package
Section 162
//s_pop1 (s_pop1) package { import flash.media.*; public dynamic class s_pop1 extends Sound { } }//package
Section 163
//sensorContactListener (sensorContactListener) package { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class sensorContactListener extends b2ContactListener { var level:Object; var main:Object; public function sensorContactListener(_arg1, _arg2){ main = _arg1; level = _arg2; } override public function Remove(_arg1:b2ContactPoint):void{ } override public function Add(_arg1:b2ContactPoint):void{ if (_arg1.shape1.GetUserData() == "heroBody"){ switch (_arg1.shape2.GetUserData()){ case "spikes": level.KillHero(); break; case "enemy": level.KillHero(); break; case "exit": level.ExitLevel(); break; case "coin": _arg1.shape2.GetBody().GetUserData().gotoAndPlay(2); level.CollectCoin(_arg1.shape2.GetBody()); break; }; } else { if (_arg1.shape2.GetUserData() == "heroBody"){ switch (_arg1.shape1.GetUserData()){ case "spikes": level.KillHero(); break; case "enemy": level.KillHero(); break; case "exit": level.ExitLevel(); break; case "coin": _arg1.shape1.GetBody().GetUserData().gotoAndPlay(2); level.CollectCoin(_arg1.shape1.GetBody()); break; }; }; }; if (_arg1.shape1.GetUserData() == "enemy"){ switch (_arg1.shape2.GetUserData()){ case "spikes": level.KillEnemy(_arg1.shape1.GetBody()); break; }; } else { if (_arg1.shape2.GetUserData() == "enemy"){ switch (_arg1.shape1.GetUserData()){ case "spikes": level.KillEnemy(_arg1.shape2.GetBody()); break; }; }; }; } override public function Persist(_arg1:b2ContactPoint):void{ if ((((_arg1.shape1.GetUserData() == "bSensor")) && (!(_arg1.shape2.IsSensor())))){ _arg1.shape1.GetBody().GetUserData().onGround = true; }; if ((((_arg1.shape2.GetUserData() == "bSensor")) && (!(_arg1.shape1.IsSensor())))){ _arg1.shape2.GetBody().GetUserData().onGround = true; }; if ((((((_arg1.shape1.GetUserData() == "erSensor")) && (!(_arg1.shape2.IsSensor())))) && (!((_arg1.shape2.GetUserData() == "heroBody"))))){ _arg1.shape1.GetBody().m_userData.colRight(); } else { if ((((((_arg1.shape1.GetUserData() == "elSensor")) && (!(_arg1.shape2.IsSensor())))) && (!((_arg1.shape2.GetUserData() == "heroBody"))))){ _arg1.shape1.GetBody().m_userData.colLeft(); }; }; if ((((((_arg1.shape2.GetUserData() == "erSensor")) && (!(_arg1.shape1.IsSensor())))) && (!((_arg1.shape1.GetUserData() == "heroBody"))))){ _arg1.shape2.GetBody().m_userData.colRight(); } else { if ((((((_arg1.shape2.GetUserData() == "elSensor")) && (!(_arg1.shape1.IsSensor())))) && (!((_arg1.shape1.GetUserData() == "heroBody"))))){ _arg1.shape2.GetBody().m_userData.colLeft(); }; }; } } }//package
Section 164
//SO_popup (SO_popup) package { import flash.display.*; import flash.text.*; public dynamic class SO_popup extends MovieClip { public var okbtn:SimpleButton; public var sfx_on_off:MovieClip; public var msgt:TextField; public var hat_on_off:MovieClip; public var bg_cover:MovieClip; public var music_on_off:MovieClip; public var mon_on_off:MovieClip; public var stick_on_off:MovieClip; public var msgbox:TextField; } }//package
Section 165
//spikes_mc (spikes_mc) package { import flash.display.*; public dynamic class spikes_mc extends MovieClip { public function spikes_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 166
//tiles_mc (tiles_mc) package { import flash.display.*; public dynamic class tiles_mc extends MovieClip { public function tiles_mc(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 167
//yes_no_popup (yes_no_popup) package { import flash.display.*; import flash.text.*; public dynamic class yes_no_popup extends MovieClip { public var msgt:TextField; public var nbtn:SimpleButton; public var ybtn:SimpleButton; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package

Library Items

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Symbol 449 MovieClip {hero_mc}Uses:62 75 448Used by:515
Symbol 450 GraphicUsed by:482 506
Symbol 451 EditableTextUses:167Used by:482
Symbol 452 EditableTextUses:167Used by:482
Symbol 453 TextUses:16Used by:482 501 506
Symbol 454 EditableTextUses:16Used by:482
Symbol 455 TextUses:4Used by:482 501 506
Symbol 456 TextUses:4Used by:482 501 506
Symbol 457 TextUses:4Used by:482 501 506
Symbol 458 GraphicUsed by:460
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClip {GRAVITYBOY_fla.hud_stars_holderold_116}Uses:458 459Used by:482 501 506
Symbol 461 TextUses:167Used by:465
Symbol 462 FontUsed by:463 464 467 468 471 472 475 476 479 490 496 502
Symbol 463 TextUses:462Used by:465
Symbol 464 TextUses:462Used by:465
Symbol 465 ButtonUses:461 463 6 464Used by:482 501 506
Symbol 466 TextUses:167Used by:469
Symbol 467 TextUses:462Used by:469
Symbol 468 TextUses:462Used by:469
Symbol 469 ButtonUses:466 467 6 468Used by:482 501 506
Symbol 470 TextUses:167Used by:473
Symbol 471 TextUses:462Used by:473
Symbol 472 TextUses:462Used by:473
Symbol 473 ButtonUses:470 471 6 472Used by:482 501 506
Symbol 474 TextUses:167Used by:477
Symbol 475 TextUses:462Used by:477
Symbol 476 TextUses:462Used by:477 480
Symbol 477 ButtonUses:474 475 6 476Used by:481
Symbol 478 TextUses:167Used by:480
Symbol 479 TextUses:462Used by:480
Symbol 480 ButtonUses:478 479 6 476Used by:481
Symbol 481 MovieClip {GRAVITYBOY_fla.sound_120}Uses:477 480Used by:482
Symbol 482 MovieClip {hud2_mc_}Uses:450 451 452 453 173 454 455 456 457 460 465 469 473 481Used by:515
Symbol 483 GraphicUsed by:501
Symbol 484 EditableTextUses:167Used by:501
Symbol 485 EditableTextUses:167Used by:501
Symbol 486 EditableTextUses:16Used by:501
Symbol 487 EditableTextUses:16Used by:501
Symbol 488 TextUses:16Used by:501
Symbol 489 TextUses:167Used by:491 492
Symbol 490 TextUses:462Used by:491 492
Symbol 491 ButtonUses:489 490 283Used by:494
Symbol 492 ButtonUses:489 490 283Used by:494
Symbol 493 GraphicUsed by:494
Symbol 494 MovieClipUses:491 492 493Used by:501 506
Symbol 495 TextUses:167Used by:497 498
Symbol 496 TextUses:462Used by:497 498
Symbol 497 ButtonUses:495 496 283Used by:500
Symbol 498 ButtonUses:495 496 283Used by:500
Symbol 499 GraphicUsed by:500
Symbol 500 MovieClipUses:497 498 499Used by:501 506
Symbol 501 MovieClip {hud2_tt_mc}Uses:483 484 485 453 173 486 455 456 457 460 465 469 473 487 488 494 500Used by:515
Symbol 502 TextUses:462 167Used by:506
Symbol 503 EditableTextUses:167Used by:506
Symbol 504 EditableTextUses:167Used by:506
Symbol 505 EditableTextUses:16Used by:506
Symbol 506 MovieClip {hud2_mc}Uses:502 450 503 504 453 173 505 455 456 457 460 465 469 473 494 500Used by:515
Symbol 507 TextUses:28Used by:508
Symbol 508 ButtonUses:140 507 142Used by:509
Symbol 509 MovieClip {lvlfailed_tt_mc}Uses:410 411 143 508 414 416Used by:515
Symbol 510 Sound {music_2}Used by:515
Symbol 511 Sound {s_blipq}Used by:515
Symbol 512 Sound {music_1}Used by:515
Symbol 513 Sound {s_exit}Used by:515
Symbol 514 Sound {s_pop1}Used by:515
Symbol 515 MovieClip {GRAVITYBOY_fla.__ASSETS_1}Uses:122 136 151 154 80 76 156 158 160 161 165 175 185 191 194 196 197 199 200 309 327 346 386 393 409 35 417 422 433 437 440 446 79 449 482 501 506 509 510 511 512 513 514Used by:Timeline

Instance Names

"tghbar"Symbol 26 MovieClip {preloader_mc} Frame 1Symbol 7 MovieClip
"fgBtn"Symbol 26 MovieClip {preloader_mc} Frame 1Symbol 18 Button
"adBox"Symbol 26 MovieClip {preloader_mc} Frame 1Symbol 20 MovieClip
"tghbar"Symbol 26 MovieClip {preloader_mc} Frame 7Symbol 7 MovieClip
"playBtn"Symbol 26 MovieClip {preloader_mc} Frame 21Symbol 25 Button
"b"Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7} Frame 1Symbol 44 MovieClip {GRAVITYBOY_fla.sel_btn_8}
"g"Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7} Frame 1Symbol 80 MovieClip {tiles_mc}
"p"Symbol 110 MovieClip {GRAVITYBOY_fla.btnsplusandminus_21} Frame 1Symbol 104 Button
"m"Symbol 110 MovieClip {GRAVITYBOY_fla.btnsplusandminus_21} Frame 1Symbol 109 Button
"bg"Symbol 122 MovieClip {editor} Frame 1Symbol 33 MovieClip
"shapeHolder"Symbol 122 MovieClip {editor} Frame 1Symbol 35 MovieClip {e_shapeHolder}
"seldh"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"btn_testStack"Symbol 122 MovieClip {editor} Frame 1Symbol 85 Button
"btn_getCode"Symbol 122 MovieClip {editor} Frame 1Symbol 90 Button
"zoomBox"Symbol 122 MovieClip {editor} Frame 1Symbol 92 EditableText
"btn_exit"Symbol 122 MovieClip {editor} Frame 1Symbol 97 Button
"lavaBox"Symbol 122 MovieClip {editor} Frame 1Symbol 99 EditableText
"zoompm"Symbol 122 MovieClip {editor} Frame 1Symbol 110 MovieClip {GRAVITYBOY_fla.btnsplusandminus_21}
"lavapm"Symbol 122 MovieClip {editor} Frame 1Symbol 110 MovieClip {GRAVITYBOY_fla.btnsplusandminus_21}
"seldel"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"sell"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"seluh"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selspikes"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selbox"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selgdh"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selgl"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selguh"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selgsu"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selgsd"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selhero"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selenemy"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"selexit"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"btn_clearit"Symbol 122 MovieClip {editor} Frame 1Symbol 119 Button
"angleBox"Symbol 122 MovieClip {editor} Frame 1Symbol 121 EditableText
"anglepm"Symbol 122 MovieClip {editor} Frame 1Symbol 110 MovieClip {GRAVITYBOY_fla.btnsplusandminus_21}
"selcoin"Symbol 122 MovieClip {editor} Frame 1Symbol 81 MovieClip {GRAVITYBOY_fla.sel_mc_7}
"bg_cover"Symbol 136 MovieClip {exit_speedrun_popup} Frame 1Symbol 124 MovieClip
"ybtn"Symbol 136 MovieClip {exit_speedrun_popup} Frame 1Symbol 132 Button
"nbtn"Symbol 136 MovieClip {exit_speedrun_popup} Frame 1Symbol 135 Button
"walkthrough_btn"Symbol 151 MovieClip {lvlpaused_mc} Frame 1Symbol 143 Button
"quit_btn"Symbol 151 MovieClip {lvlpaused_mc} Frame 1Symbol 145 Button
"continue_btn"Symbol 151 MovieClip {lvlpaused_mc} Frame 1Symbol 150 Button
"bg_cover"Symbol 154 MovieClip {yes_no_popup} Frame 1Symbol 124 MovieClip
"msgbox"Symbol 154 MovieClip {yes_no_popup} Frame 1Symbol 152 EditableText
"msgt"Symbol 154 MovieClip {yes_no_popup} Frame 1Symbol 153 EditableText
"ybtn"Symbol 154 MovieClip {yes_no_popup} Frame 1Symbol 132 Button
"nbtn"Symbol 154 MovieClip {yes_no_popup} Frame 1Symbol 135 Button
"h"Symbol 165 MovieClip {GRAVITYBOY_fla.stickhero_mc_38} Frame 14Symbol 62 MovieClip {GRAVITYBOY_fla.hero_gfc_10}
"stat1"Symbol 175 MovieClip {hud_mc} Frame 1Symbol 168 EditableText
"stat2"Symbol 175 MovieClip {hud_mc} Frame 1Symbol 169 EditableText
"fg_btn"Symbol 175 MovieClip {hud_mc} Frame 1Symbol 173 Button
"lvl"Symbol 175 MovieClip {hud_mc} Frame 1Symbol 174 EditableText
"bg"Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51} Frame 1Symbol 219 MovieClip {GRAVITYBOY_fla.lvlbtnbg_52}
"n"Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51} Frame 1Symbol 220 EditableText
"s1"Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s2"Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s3"Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s4"Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s5"Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"t"Symbol 228 MovieClip {GRAVITYBOY_fla.ls_speedrun_mc_54} Frame 2Symbol 226 EditableText
"l"Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50} Frame 1Symbol 207 EditableText
"m1"Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50} Frame 1Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51}
"m2"Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50} Frame 1Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51}
"m3"Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50} Frame 1Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51}
"m4"Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50} Frame 1Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51}
"m5"Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50} Frame 1Symbol 224 MovieClip {GRAVITYBOY_fla.lvl_btn_new_51}
"sr_mc"Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50} Frame 1Symbol 228 MovieClip {GRAVITYBOY_fla.ls_speedrun_mc_54}
"btn"Symbol 250 MovieClip {GRAVITYBOY_fla.ls_bonusmodebtnholder_57} Frame 1Symbol 243 Button
"btn"Symbol 250 MovieClip {GRAVITYBOY_fla.ls_bonusmodebtnholder_57} Frame 2Symbol 246 Button
"btn"Symbol 250 MovieClip {GRAVITYBOY_fla.ls_bonusmodebtnholder_57} Frame 3Symbol 249 Button
"btn"Symbol 265 MovieClip {GRAVITYBOY_fla.alllevelsachievement_61} Frame 1Symbol 255 Button
"btn"Symbol 271 MovieClip {GRAVITYBOY_fla.allenemiesachievement_63} Frame 1Symbol 255 Button
"btn"Symbol 277 MovieClip {GRAVITYBOY_fla.srachievement_64} Frame 1Symbol 255 Button
"bg"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 293 MovieClip {GRAVITYBOY_fla.speedrunbtnbg_70}
"s1"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s2"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s3"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s4"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s5"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s6"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s7"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s8"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s9"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"s10"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 223 MovieClip {GRAVITYBOY_fla.star_53}
"t"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 294 EditableText
"l"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 295 EditableText
"t_par"Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69} Frame 1Symbol 296 EditableText
"playerstacks_btn"Symbol 309 MovieClip {level_selector} Frame 1Symbol 205 Button
"g1"Symbol 309 MovieClip {level_selector} Frame 1Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50}
"g2"Symbol 309 MovieClip {level_selector} Frame 1Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50}
"g3"Symbol 309 MovieClip {level_selector} Frame 1Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50}
"btn_exit"Symbol 309 MovieClip {level_selector} Frame 1Symbol 234 Button
"lvltitle"Symbol 309 MovieClip {level_selector} Frame 1Symbol 235 EditableText
"makeyourown_btn"Symbol 309 MovieClip {level_selector} Frame 1Symbol 239 Button
"bonus_btn_holder"Symbol 309 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {GRAVITYBOY_fla.ls_bonusmodebtnholder_57}
"starstext"Symbol 309 MovieClip {level_selector} Frame 1Symbol 251 EditableText
"achAL"Symbol 309 MovieClip {level_selector} Frame 1Symbol 265 MovieClip {GRAVITYBOY_fla.alllevelsachievement_61}
"achAE"Symbol 309 MovieClip {level_selector} Frame 1Symbol 271 MovieClip {GRAVITYBOY_fla.allenemiesachievement_63}
"achSR"Symbol 309 MovieClip {level_selector} Frame 1Symbol 277 MovieClip {GRAVITYBOY_fla.srachievement_64}
"btn_walkthrough"Symbol 309 MovieClip {level_selector} Frame 1Symbol 280 Button
"btn_morelevels"Symbol 309 MovieClip {level_selector} Frame 1Symbol 285 Button
"g6"Symbol 309 MovieClip {level_selector} Frame 1Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50}
"levelStars"Symbol 309 MovieClip {level_selector} Frame 1Symbol 288 MovieClip {GRAVITYBOY_fla.hud_stars_holder_67}
"g4"Symbol 309 MovieClip {level_selector} Frame 1Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50}
"g5"Symbol 309 MovieClip {level_selector} Frame 1Symbol 230 MovieClip {GRAVITYBOY_fla.LS_levelGroupMC_5_50}
"sr2"Symbol 309 MovieClip {level_selector} Frame 1Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69}
"sr3"Symbol 309 MovieClip {level_selector} Frame 1Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69}
"sr4"Symbol 309 MovieClip {level_selector} Frame 1Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69}
"sr1"Symbol 309 MovieClip {level_selector} Frame 1Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69}
"sr5"Symbol 309 MovieClip {level_selector} Frame 1Symbol 305 MovieClip {GRAVITYBOY_fla.speedrunbtn_69}
"btn_presents"Symbol 309 MovieClip {level_selector} Frame 1Symbol 308 Button
"bg_cover"Symbol 327 MovieClip {code_popup} Frame 1Symbol 124 MovieClip
"codeBox"Symbol 327 MovieClip {code_popup} Frame 1Symbol 311 EditableText
"okbtn"Symbol 327 MovieClip {code_popup} Frame 1Symbol 316 Button
"forumbtn"Symbol 327 MovieClip {code_popup} Frame 1Symbol 324 Button
"titleBox"Symbol 327 MovieClip {code_popup} Frame 1Symbol 325 EditableText
"tghbtn"Symbol 346 MovieClip {level_loaded_mc} Frame 1Symbol 332 Button
"bygazbtn"Symbol 346 MovieClip {level_loaded_mc} Frame 1Symbol 339 Button
"playbtn"Symbol 346 MovieClip {level_loaded_mc} Frame 1Symbol 343 Button
"titlebox"Symbol 346 MovieClip {level_loaded_mc} Frame 1Symbol 345 EditableText
"tghbtn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 308 Button
"flashpotatoesbtn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 350 Button
"gazbtn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 353 Button
"mgbtn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 357 Button
"lebtn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 359 Button
"playbtn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 363 Button
"clearprogress_btn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 367 Button
"aboutbtn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 370 Button
"atysbtn"Symbol 386 MovieClip {mm_mc} Frame 1Symbol 374 Button
"mmbtn"Symbol 386 MovieClip {mm_mc} Frame 2Symbol 378 Button
"bg_cover"Symbol 393 MovieClip {msg_popup} Frame 1Symbol 124 MovieClip
"msgbox"Symbol 393 MovieClip {msg_popup} Frame 1Symbol 388 EditableText
"msgt"Symbol 393 MovieClip {msg_popup} Frame 1Symbol 389 EditableText
"okbtn"Symbol 393 MovieClip {msg_popup} Frame 1Symbol 392 Button
"off_btn"Symbol 408 MovieClip {GRAVITYBOY_fla.messageonoff_98} Frame 1Symbol 403 Button
"on_btn"Symbol 408 MovieClip {GRAVITYBOY_fla.messageonoff_98} Frame 1Symbol 403 Button
"bg_cover"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 124 MovieClip
"msgbox"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 394 EditableText
"msgt"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 395 EditableText
"okbtn"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 392 Button
"music_on_off"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 408 MovieClip {GRAVITYBOY_fla.messageonoff_98}
"sfx_on_off"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 408 MovieClip {GRAVITYBOY_fla.messageonoff_98}
"hat_on_off"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 408 MovieClip {GRAVITYBOY_fla.messageonoff_98}
"mon_on_off"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 408 MovieClip {GRAVITYBOY_fla.messageonoff_98}
"stick_on_off"Symbol 409 MovieClip {SO_popup} Frame 1Symbol 408 MovieClip {GRAVITYBOY_fla.messageonoff_98}
"walkthrough_btn"Symbol 417 MovieClip {lvlfailed_mc} Frame 1Symbol 143 Button
"quit_btn"Symbol 417 MovieClip {lvlfailed_mc} Frame 1Symbol 413 Button
"retry_btn"Symbol 417 MovieClip {lvlfailed_mc} Frame 1Symbol 416 Button
"le_btn"Symbol 422 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 419 Button
"morelevels_btn"Symbol 422 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 421 Button
"retry_btn"Symbol 422 MovieClip {lvlfailedcustom_mc} Frame 1Symbol 416 Button
"continue_btn"Symbol 433 MovieClip {lvlpassed_mc} Frame 1Symbol 429 Button
"stars"Symbol 433 MovieClip {lvlpassed_mc} Frame 1Symbol 288 MovieClip {GRAVITYBOY_fla.hud_stars_holder_67}
"prevstars"Symbol 433 MovieClip {lvlpassed_mc} Frame 1Symbol 288 MovieClip {GRAVITYBOY_fla.hud_stars_holder_67}
"quit_btn"Symbol 437 MovieClip {lvlpausedcustom_mc} Frame 1Symbol 145 Button
"continue_btn"Symbol 437 MovieClip {lvlpausedcustom_mc} Frame 1Symbol 150 Button
"continue_btn"Symbol 440 MovieClip {lvlpassed_tt_mc} Frame 1Symbol 429 Button
"stars"Symbol 440 MovieClip {lvlpassed_tt_mc} Frame 1Symbol 288 MovieClip {GRAVITYBOY_fla.hud_stars_holder_67}
"prevstars"Symbol 440 MovieClip {lvlpassed_tt_mc} Frame 1Symbol 288 MovieClip {GRAVITYBOY_fla.hud_stars_holder_67}
"tt_tip"Symbol 440 MovieClip {lvlpassed_tt_mc} Frame 1Symbol 439 EditableText
"bg"Symbol 446 MovieClip {gameplayshapeholder} Frame 1Symbol 443 MovieClip
"bgtxt"Symbol 446 MovieClip {gameplayshapeholder} Frame 1Symbol 445 EditableText
"h"Symbol 449 MovieClip {hero_mc} Frame 1Symbol 62 MovieClip {GRAVITYBOY_fla.hero_gfc_10}
"h"Symbol 449 MovieClip {hero_mc} Frame 15Symbol 448 MovieClip {GRAVITYBOY_fla.hero_gfc_duck_114}
"stat1"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 451 EditableText
"stat2"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 452 EditableText
"options_btn"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 173 Button
"gshifts"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 454 EditableText
"stars"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 460 MovieClip {GRAVITYBOY_fla.hud_stars_holderold_116}
"walkthrough_btn"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 465 Button
"quit_btn"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 469 Button
"retry_btn"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 473 Button
"sound_btn"Symbol 482 MovieClip {hud2_mc_} Frame 1Symbol 481 MovieClip {GRAVITYBOY_fla.sound_120}
"stat1"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 484 EditableText
"stat2"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 485 EditableText
"options_btn"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 173 Button
"time"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 486 EditableText
"stars2"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 460 MovieClip {GRAVITYBOY_fla.hud_stars_holderold_116}
"walkthrough_btn"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 465 Button
"quit_btn"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 469 Button
"retry_btn"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 473 Button
"stars1"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 460 MovieClip {GRAVITYBOY_fla.hud_stars_holderold_116}
"gshifts"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 487 EditableText
"stars"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 460 MovieClip {GRAVITYBOY_fla.hud_stars_holderold_116}
"sound_btn"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 494 MovieClip
"music_btn"Symbol 501 MovieClip {hud2_tt_mc} Frame 1Symbol 500 MovieClip
"stat1"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 503 EditableText
"stat2"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 504 EditableText
"options_btn"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 173 Button
"gshifts"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 505 EditableText
"stars"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 460 MovieClip {GRAVITYBOY_fla.hud_stars_holderold_116}
"walkthrough_btn"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 465 Button
"quit_btn"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 469 Button
"retry_btn"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 473 Button
"sound_btn"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 494 MovieClip
"music_btn"Symbol 506 MovieClip {hud2_mc} Frame 1Symbol 500 MovieClip
"walkthrough_btn"Symbol 509 MovieClip {lvlfailed_tt_mc} Frame 1Symbol 143 Button
"quit_btn"Symbol 509 MovieClip {lvlfailed_tt_mc} Frame 1Symbol 508 Button
"retry_btn"Symbol 509 MovieClip {lvlfailed_tt_mc} Frame 1Symbol 416 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Symbol 26 MovieClip {preloader_mc} Frame 4
"exit"Symbol 76 MovieClip {exit_mc} Frame 4
"sell"Symbol 80 MovieClip {tiles_mc} Frame 1
"selgl"Symbol 80 MovieClip {tiles_mc} Frame 2
"seldh"Symbol 80 MovieClip {tiles_mc} Frame 3
"selgdh"Symbol 80 MovieClip {tiles_mc} Frame 4
"seluh"Symbol 80 MovieClip {tiles_mc} Frame 5
"selguh"Symbol 80 MovieClip {tiles_mc} Frame 6
"selspikes"Symbol 80 MovieClip {tiles_mc} Frame 7
"selgsu"Symbol 80 MovieClip {tiles_mc} Frame 8
"selsd"Symbol 80 MovieClip {tiles_mc} Frame 9
"selgsd"Symbol 80 MovieClip {tiles_mc} Frame 10
"selhero"Symbol 80 MovieClip {tiles_mc} Frame 12
"selenemy"Symbol 80 MovieClip {tiles_mc} Frame 13
"selexit"Symbol 80 MovieClip {tiles_mc} Frame 14
"seldel"Symbol 80 MovieClip {tiles_mc} Frame 15
"selcoin"Symbol 80 MovieClip {tiles_mc} Frame 16
"selbox"Symbol 80 MovieClip {tiles_mc} Frame 17
"left"Symbol 161 MovieClip {enemy_mc} Frame 1
"right"Symbol 161 MovieClip {enemy_mc} Frame 2
"left2"Symbol 161 MovieClip {enemy_mc} Frame 3
"right2"Symbol 161 MovieClip {enemy_mc} Frame 4
"squash"Symbol 161 MovieClip {enemy_mc} Frame 5
"die"Symbol 161 MovieClip {enemy_mc} Frame 15
"standR"Symbol 165 MovieClip {GRAVITYBOY_fla.stickhero_mc_38} Frame 1
"standL"Symbol 165 MovieClip {GRAVITYBOY_fla.stickhero_mc_38} Frame 2
"slowL"Symbol 165 MovieClip {GRAVITYBOY_fla.stickhero_mc_38} Frame 3
"slowR"Symbol 165 MovieClip {GRAVITYBOY_fla.stickhero_mc_38} Frame 4
"die"Symbol 165 MovieClip {GRAVITYBOY_fla.stickhero_mc_38} Frame 5
"gone"Symbol 165 MovieClip {GRAVITYBOY_fla.stickhero_mc_38} Frame 12
"boxclever"Symbol 185 MovieClip {i_mc} Frame 1
"clickthese"Symbol 185 MovieClip {i_mc} Frame 2
"usewasd"Symbol 185 MovieClip {i_mc} Frame 3
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Created: 22/2 -2019 00:33:18 Last modified: 22/2 -2019 00:33:18 Server time: 11/05 -2024 10:42:54