STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228123 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #130693 |
15000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
SPECIAL: |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
SPECIAL |
$1000 |
$1000 |
$1000 |
$1000 |
Informations |
Money |
Delay |
Waves: 1000 |
Easy |
Scores: |
Level: |
LEVEL 99 |
Waves: |
Castle's lives: |
Your scores: |
UPGRADE |
Every upgrade castle cost 5000 scores and can upgrade 100 lives |
strategy defense |
attack n defense |
LOADING |
100 % |
6 |
COLORED MINE |
6 |
Strategy Defense 6 by Belugerin Games 2010. Art by Awaken Dreams Studio. |
Play Games All Time |
PLAY STRATEGY DEFENSE 1 |
PLAY STRATEGY DEFENSE 2 |
PLAY STRATEGY DEFENSE 3 |
PLAY STRATEGY DEFENSE 4 |
PLAY STRATEGY DEFENSE 5 |
Your objective is protect your castle from incoming enemies. Your enemy have 3 colored soldiers: Red, Yellow and Green, you have 3 colored mines. To kill and destroy the enemy, you must place mines on the land that like color with the enemy color, it means, you only can kill red soldier with the red mine, yellow soldier with the yellow mine and green soldier with the green mine. There are 12 standard mine and 6 special mines in this game. You can combine your colored mine and colored ball to allow you attack the enemy with laser weapon. You have 3 colored ball: Red, Yellow and Green. It doesn't matter that you combine red ball to green mine or yellow ball to red mine, but please note: Red ball can only attack red colored enemy, yellow ball can only attack yellow colored enemy, and green ball can only attack green colored enemy. Remember that the ball have limited ammo, so if the ammo run out, the ball will disappear. The ball will disappear too if your mine was destroyed. There are 6 colored balls in this game. Good Luck! |
Your objective is protect your castle from incoming enemies. Your enemy have 3 colored soldiers: Red, Yellow and Green, you have 3 colored mines. To kill and destroy the enemy, you must place mines on the land that like color with the enemy color, it means, you only can kill red soldier with the red mine, yellow soldier with the yellow mine and green soldier with the green mine. There are 12 standard mine and 6 special mines in this game. To place your mine, just click mine and click again on the grey tile >> |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
Informations |
Money |
Delay |
Easy |
Mines |
Prices |
CLICK MINE >> |
DRAG AND CLICK AGAIN ON >> |
= |
+ |
NEXT |
You can combine your colored mine and colored ball to allow you attack the enemy with laser weapon. You have 3 colored ball: Red, Yellow and Green. It doesn't matter that you combine red ball to green mine or yellow ball to red mine, but please note: Red ball can only attack red colored enemy, yellow ball can only attack yellow colored enemy, and green ball can only attack green colored enemy. Remember that the ball have limited ammo, so if the ammo run out, the ball will disappear. The ball will disappear too if your mine was destroyed. There are 6 colored balls in this game. Good Luck! |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
$1000 |
CLICK BALL >> |
strategy defense |
high score top ten |
If your computer performance is too slow when playing the game, adjust "graphic quality" to LOW and set "show particle effect" to NO. |
t e a m |
t e a m |
<p align="left"><font face="Arial Black" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><i>Belugerin Games.</i></font></p><p align="left"><font face="Arial Black" size="14" color="#0000ff" letterSpacing="0.000000" kerning="1"><a href="mailto:belugerin@yahoo.com"><i>fayla_exaver@yahoo.com</i></a></font></p> |
<p align="left"><font face="Arial Black" size="14" color="#990000" letterSpacing="0.000000" kerning="1"><i>Awaken Dreams Studio</i></font></p><p align="left"><font face="Arial Black" size="14" color="#0000ff" letterSpacing="0.000000" kerning="1"><a href="mailto:awaken_studio@yahoo.com" target = "_blank"><i>awaken_studio@yahoo.co.id</i></a></font></p> |
Arief Raditya P. |
Tony Sugianto |
CONGRATULATIONS |
YOU WIN THIS LEVEL. READY TO THE NEXT LEVEL |
BONUS SCORES: |
CURRENT SCORES: |
QUIT |
lose |
strategy defense |
TRY AGAIN |
ActionScript [AS1/AS2]
Frame 1var CPMStarContentSpotID = "3556QF0838FC0"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=" + CPMStarContentSpotID); function backMain() { myMusic.stop(); myMusic = new Sound(xmusic); myMusic.attachSound("backMain"); myMusic.start(0, 1); myMusic.setVolume(volum1); myMusic.onSoundComplete = function () { backMain2(); }; } function backMenu() { myMusic.stop(); myMusic = new Sound(xmusic); myMusic.attachSound("backMenu"); myMusic.start(0, 1); myMusic.setVolume(volum1); myMusic.onSoundComplete = function () { backMenu(); }; } function backStory() { myMusic.stop(); myMusic = new Sound(xmusic); myMusic.attachSound("backStory"); myMusic.start(0, 1); myMusic.setVolume(volum1); myMusic.onSoundComplete = function () { backStory(); }; } function backPanah() { mySound = new Sound(xsound); mySound.attachSound("backPanah"); mySound.start(0, 1); mySound.setVolume(volum2); } function backBangun() { mySound = new Sound(xsound); mySound.attachSound("backBangun"); mySound.start(0, 1); mySound.setVolume(volum2); } function backPanah2() { mySound = new Sound(xsound); mySound.attachSound("backPanah2"); mySound.start(0, 1); mySound.setVolume(volum2); } function backApi() { mySound = new Sound(xsound); mySound.attachSound("backApi"); mySound.start(0, 1); mySound.setVolume(volum2); } function backBatu() { mySound = new Sound(xsound); mySound.attachSound("backBatu"); mySound.start(0, 1); mySound.setVolume(volum2); } function backSalju() { mySound = new Sound(xsound); mySound.attachSound("backSalju"); mySound.start(0, 1); mySound.setVolume(volum2); } function backAir() { mySound = new Sound(xsound); mySound.attachSound("backAir"); mySound.start(0, 1); mySound.setVolume(volum2); } function backPedang() { mySound = new Sound(xsound); mySound.attachSound("backPedang"); mySound.start(0, 1); mySound.setVolume(volum2); } function backPedang2() { mySound = new Sound(xsound); mySound.attachSound("backPedang2"); mySound.start(0, 1); mySound.setVolume(volum2); } function backMati() { rand = random(5) + 1; mySound = new Sound(xsound); mySound.attachSound("backMati" + rand); mySound.start(0, 1); mySound.setVolume(volum2); } function backKuda() { mySound = new Sound(xsound); mySound.attachSound("backKuda"); mySound.start(0, 1); mySound.setVolume(volum2); } function backGun() { rand = random(5) + 1; mySound = new Sound(xsound); mySound.attachSound("backGun" + rand); mySound.start(0, 1); mySound.setVolume(volum2); } function backGranat() { mySound = new Sound(xsound); mySound.attachSound("backGranat"); mySound.start(0, 1); mySound.setVolume(volum2); } function backCanon() { rand = random(3) + 1; mySound = new Sound(xsound); mySound.attachSound("backCanon" + rand); mySound.start(0, 1); mySound.setVolume(volum2); } function backLedak() { rand = random(7) + 1; mySound = new Sound(xsound); mySound.attachSound("backLedak" + rand); mySound.start(0, 1); mySound.setVolume(volum2); } function backBomb() { mySound = new Sound(xsound); mySound.attachSound("backBomb"); mySound.start(0, 1); mySound.setVolume(volum2); } function backBomb2() { mySound = new Sound(xsound); mySound.attachSound("backBomb2"); mySound.start(0, 1); mySound.setVolume(volum2); } function backMisil() { rand = random(2) + 1; mySound = new Sound(xsound); mySound.attachSound("backMisil" + rand); mySound.start(0, 1); mySound.setVolume(volum2); } function backLaser() { mySound = new Sound(xsound); mySound.attachSound("backLaser"); mySound.start(0, 1); mySound.setVolume(volum2); } function backListrik() { mySound = new Sound(xsound); mySound.attachSound("backListrik"); mySound.start(0, 1); mySound.setVolume(volum2); } function backSonic() { mySound = new Sound(xsound); mySound.attachSound("backSonic"); mySound.start(0, 1); mySound.setVolume(volum2); } function backIon1() { mySound = new Sound(xsound); mySound.attachSound("backIon1"); mySound.start(0, 1); mySound.setVolume(volum2); } function backIon2() { mySound = new Sound(xsound); mySound.attachSound("backIon2"); mySound.start(0, 1); mySound.setVolume(volum2); } function backDarah() { rand = random(6); if (rand == 3) { mySound = new Sound(xsound); mySound.attachSound("backDarah"); mySound.start(0, 1); mySound.setVolume(volum2); } else if (rand <= 2) { mySound = new Sound(xsound); mySound.attachSound("backDarah2"); mySound.start(0, 1); mySound.setVolume(volum2); } } function over() { mySound = new Sound(xsound); mySound.attachSound("over"); mySound.start(0, 1); mySound.setVolume(volum2); } function klik() { mySound = new Sound(xsound); mySound.attachSound("klik"); mySound.start(0, 1); mySound.setVolume(volum2); } stop(); fscommand ("showmenu", false); fscommand ("fullscreen", false); fscommand ("allowscale", true); attachMovie("sound", "xmusic", 9999999); attachMovie("sound", "xsound", 9999998); xmusic._x = -100; xmusic._y = -100; xsound._x = -100; xsound._y = -100; volum1 = 100; volum2 = 75; _quality = "BEST"; jenisQua = 3; this.onEnterFrame = function () { persen = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); xpersen = persen + " %"; bar_mc.gotoAndStop(persen); if (persen >= 100) { gotoAndStop ("completed"); delete this.onEnterFrame; } };Frame 20stop(); start_btn.onRollOver = function () { over(); }; start_btn.onRelease = function () { klik(); gotoAndStop (31); };Frame 31play();Frame 214stop(); backMenu(); gotoAndStop (215);Frame 215stop(); start_btn.onRollOver = (options_btn.onRollOver = (help_btn.onRollOver = (team_btn.onRollOver = (more_btn.onRollOver = (demo_btn.onRollOver = (scores_btn.onRollOver = (strategy1_btn.onRollOver = (strategy2_btn.onRollOver = (strategy3_btn.onRollOver = (strategy4_btn.onRollOver = (strategy5_btn.onRollOver = function () { over(); }))))))))))); start_btn.onRelease = function () { klik(); jenisMaen = "maen"; if (((((((((delaytime < 10) || (delaytime == "")) || (delaytime == " ")) || (delaytime == " ")) || (delaytime == " ")) || (delaytime > 180)) || (isNaN(delaytime))) || (delaytime == null)) || (delaytime == undefined)) { delaytime = 60; } gotoAndStop (218); }; options_btn.onRelease = function () { klik(); gotoAndStop (222); }; help_btn.onRelease = function () { klik(); gotoAndStop (217); }; team_btn.onRelease = function () { klik(); gotoAndStop (223); }; demo_btn.onRelease = function () { klik(); rand = random(4); jenisMaen = "demo"; if (rand == 0) { xlevel = "easy"; } else if (rand == 1) { xlevel = "normal"; } else if (rand == 2) { xlevel = "hard"; } else if (rand == 3) { xlevel = "extreme"; } jenisLand = random(3) + 1; jenisMaping = random(6) + 1; gotoAndStop (215); }; more_btn.onRelease = function () { klik(); getURL ("http://www.belugerinstudios.com", "_blank"); }; strategy1_btn.onRelease = function () { getURL ("http://www.belugerinstudios.com/index.php?act=playgame&val=FL080117", "_blank"); }; strategy2_btn.onRelease = function () { getURL ("http://www.belugerinstudios.com/index.php?act=playgame&val=FL080115", "_blank"); }; strategy3_btn.onRelease = function () { getURL ("http://www.belugerinstudios.com/index.php?act=playgame&val=FL080114", "_blank"); }; strategy4_btn.onRelease = function () { getURL ("http://www.belugerinstudios.com/index.php?act=playgame&val=FL080113", "_blank"); }; strategy5_btn.onRelease = function () { getURL ("http://www.belugerinstudios.com/index.php?act=playgame&val=FL080112", "_blank"); };Frame 216stop(); start_btn.onRollOver = (options_btn.onRollOver = (help_btn.onRollOver = (team_btn.onRollOver = (more_btn.onRollOver = (demo_btn.onRollOver = (scores_btn.onRollOver = (strategy1_btn.onRollOver = (strategy2_btn.onRollOver = (strategy3_btn.onRollOver = (strategy4_btn.onRollOver = (strategy5_btn.onRollOver = (back_btn.onRollOver = function () { over(); })))))))))))); strategy1_btn.onRelease = function () { klik(); getURL ("http://www.crazymonkeygames.com/Strategy-Defense.html", "_blank"); }; strategy2_btn.onRelease = function () { klik(); getURL ("http://www.crazymonkeygames.com/Strategy-Defense-2.html", "_blank"); }; strategy3_btn.onRelease = function () { klik(); getURL ("http://www.crazymonkeygames.com/Strategy-Defense-3.html", "_blank"); }; strategy4_btn.onRelease = function () { klik(); getURL ("http://www.crazymonkeygames.com/Strategy-Defense-4.html", "_blank"); }; strategy4_btn.onRelease = function () { klik(); getURL ("http://www.crazymonkeygames.com/Strategy-Defense-5.html", "_blank"); }; back_btn.onRelease = function () { gotoAndStop ("xsatu"); };Frame 217stop(); back_btn.onRollOver = (easy_btn.onRollOver = (normal_btn.onRollOver = (hard_btn.onRollOver = (extreme_btn.onRollOver = function () { over(); })))); back_btn.onRelease = function () { klik(); gotoAndStop (215); };Frame 218stop(); back_btn.onRollOver = (easy_btn.onRollOver = (normal_btn.onRollOver = (hard_btn.onRollOver = (extreme_btn.onRollOver = function () { over(); })))); back_btn.onRelease = function () { klik(); gotoAndStop (215); }; easy_btn.onRelease = function () { klik(); xlevel = "easy"; gotoAndStop (219); }; normal_btn.onRelease = function () { klik(); xlevel = "normal"; gotoAndStop (219); }; hard_btn.onRelease = function () { klik(); xlevel = "hard"; gotoAndStop (219); }; extreme_btn.onRelease = function () { klik(); xlevel = "extreme"; gotoAndStop (219); };Frame 219stop(); next_btn.onRelease = function () { gotoAndStop ("lanjut"); };Frame 220stop(); start_btn.onRelease = function () { zlevel = 1; zscore = 0; if (xlevel == "easy") { nyawa = 15000; } else if (xlevel == "normal") { nyawa = 10000; } else if (xlevel == "hard") { nyawa = 7500; } else if (xlevel == "extreme") { nyawa = 5000; } if (xlevel == "easy") { uang = 10000; } else if (xlevel == "normal") { uang = 8000; } else if (xlevel == "hard") { uang = 6000; } else if (xlevel == "extreme") { uang = 4000; } if (((((((((delaytime < 10) || (delaytime == "")) || (delaytime == " ")) || (delaytime == " ")) || (delaytime == " ")) || (delaytime > 90)) || (isNaN(delaytime))) || (delaytime == null)) || (delaytime == undefined)) { delaytime = 45; } if (((((((((maxSoldiers < 10) || (maxSoldiers == "")) || (maxSoldiers == " ")) || (maxSoldiers == " ")) || (maxSoldiers == " ")) || (maxSoldiers > 50)) || (isNaN(maxSoldiers))) || (maxSoldiers == null)) || (maxSoldiers == undefined)) { maxSoldiers = 25; } jenisMaping = 1; jenisLand = 1; zuang = 5000; gotoAndStop (221); };Frame 221function createMap() { mapping = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 5, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 4, 1], [1, 1, 1, 1, 5, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 4, 1], [1, 1, 1, 2, 5, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 4, 1], [1, 1, 1, 1, 5, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 4, 1], [1, 1, 1, 1, 5, 6, 6, 6, 6, 6, 3, 3, 3, 3, 3, 3, 3, 4, 1], [1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; } function buatInfoDulu() { info = attachMovie("info_mc", "info_mc", dalamInfo); info._x = 0; info._y = 0; info.level = "LEVEL " + zlevel; info.scores = "Your Scores: " + zscore; info.waves = "Waves: " + waves; info.live = "Castle's live: " + nyawa; i = 1; while (i <= 18) { frame["box" + i].enabled = false; i++; } i = 1; while (i <= 6) { frame["ball" + i].enabled = false; i++; } info.upgrade_btn.onRelease = function () { if (zscore >= 5000) { zscore = zscore - 5000; nyawa = nyawa + 100; } nyawaTot = nyawa; info.scores = "Your Scores: " + zscore; info.live = "Castle's live: " + nyawa; }; info.start_btn.onRelease = function () { munculMusuh(); idMusuh = setInterval(munculMusuh, delayMusuh); idDelay = setInterval(delayMuncul, 1000); removeMovieClip(info_mc); i = 1; while (i <= 18) { frame["box" + i].enabled = true; i++; } i = 1; while (i <= 6) { frame["ball" + i].enabled = true; i++; } }; } function enterKastil() { this.nyawa = nyawa; this.bar._xscale = (nyawa / nyawaTot) * 100; this.gotoAndStop(Math.ceil((nyawa / nyawaTot) * 10)); if (this.nyawa <= 0) { delete this.onEnterFrame; this.gotoAndStop(15); } } function delayMuncul() { lamaDelay--; frame.delay = "Delay: " + lamaDelay; if (lamaDelay <= 0) { keDelay++; lamaDelay = lamaDelayTot; frame.delay = "Delay: " + lamaDelay; if (keDelay == 2) { i = 1; while (i <= 12) { frame["harga" + i] = ""; frame["box" + i]._visible = false; i++; } i = 1; while (i <= 6) { frame["harga" + i] = hargaRanjau[i]; frame["box" + i]._visible = true; i++; } } else if (keDelay == 3) { i = 1; while (i <= 12) { frame["harga" + i] = ""; frame["box" + i]._visible = false; i++; } i = 1; while (i <= 9) { frame["harga" + i] = hargaRanjau[i]; frame["box" + i]._visible = true; i++; } } else if (keDelay == 4) { i = 1; while (i <= 12) { frame["harga" + i] = ""; frame["box" + i]._visible = false; i++; } i = 1; while (i <= 12) { frame["harga" + i] = hargaRanjau[i]; frame["box" + i]._visible = true; i++; } lamaDelay = "FULL"; frame.delay = "Delay: " + lamaDelay; clearInterval(idDelay); } } } function init() { panjang = 20; lebar = 20; dalam1 = 10; dalam2 = (panjang * lebar) + dalam1; dalamDarah = 95000 /* 0x017318 */; dalamFrame = 50000; dalamRanjau = 50001; dalamMusuh = 60000; dalamLedak = 70000 /* 0x011170 */; dalamPeluru = 80000 /* 0x013880 */; dalamInfo = 99000 /* 0x0182B8 */; jenisLand = 1; posAwalX = 50; posAwalY = -100; jenisRanjau = 1; nyawaTot = nyawa; bykMusuh = 1; if (xlevel == "easy") { lamaDelay = 35; } else if (xlevel == "normal") { lamaDelay = 40; } else if (xlevel == "hard") { lamaDelay = 45; } else if (xlevel == "extreme") { lamaDelay = 50; } if (xlevel == "easy") { delayMusuh = 3000; } else if (xlevel == "normal") { delayMusuh = 2500; } else if (xlevel == "hard") { delayMusuh = 2000; } else if (xlevel == "extreme") { delayMusuh = 1500; } if (xlevel == "easy") { waves = 15 + (zlevel * 5); } else if (xlevel == "normal") { waves = 30 + (zlevel * 5); } else if (xlevel == "hard") { waves = 45 + (zlevel * 5); } else if (xlevel == "extreme") { waves = 60 + (zlevel * 5); } if (xlevel == "easy") { if (uang <= 2000) { uang = 2000; } } else if (xlevel == "normal") { if (uang <= 1500) { uang = 1500; } } else if (xlevel == "hard") { if (uang <= 1000) { uang = 1000; } } else if (xlevel == "extreme") { if (uang <= 500) { uang = 500; } } lamaDelayTot = lamaDelay; keDelay = 1; totMusuh = waves; sedangDrag = false; sekaliSaja = false; hargaRanjau = new Array("", 85, 85, 85, 175, 175, 175, 350, 350, 350, 700, 700, 700, 300, 600, 900, 4000, 4000, 4000); infoInformasi = new Array("", "Red Colored Mine, damage = 100 (Hot Key: 1)", "Yellow Colored Mine, damage = 100 (Hot Key: 2)", "Green Colored Mine, damage = 100 (Hot Key: 3)", "Red Colored Mine, damage = 200 (Hot Key: 4)", "Yellow Colored Mine, damage = 200 (Hot Key: 5)", "Green Colored Mine, damage = 200 (Hot Key: 6)", "Red Colored Mine, damage = 400 (Hot Key: 7)", "Yellow Colored Mine, damage = 400 (Hot Key: 8)", "Green Colored Mine, damage = 400 (Hot Key: 9)", "Red Colored Mine, damage = 800 (Hot Key: 0)", "Yellow Colored Mine, damage = 800 (Hot Key: -)", "Green Colored Mine, damage = 800 (Hot Key: =)", "All colored Mine, damage = 200 (Hot Key: Q)", "All colored Mine, damage = 400 (Hot Key: W)", "All colored Mine, damage = 800 (Hot Key: E)", "All Red Enemies Mine, damage = 800 (Hot Key: A)", "All Yellow Enemies Mine, damage = 800 (Hot Key: S)", "All Green Enemies Mine, damage = 800 (Hot Key: D)"); infoInformasi = new Array("", "Red Colored Mine, damage = 100", "Yellow Colored Mine, damage = 100", "Green Colored Mine, damage = 100", "Red Colored Mine, damage = 200", "Yellow Colored Mine, damage = 200", "Green Colored Mine, damage = 200", "Red Colored Mine, damage = 400", "Yellow Colored Mine, damage = 400", "Green Colored Mine, damage = 400", "Red Colored Mine, damage = 800", "Yellow Colored Mine, damage = 800", "Green Colored Mine, damage = 800", "All colored Mine, damage = 200", "All colored Mine, damage = 400", "All colored Mine, damage = 800", "All Red Enemies Mine, damage = 800", "All Yellow Enemies Mine, damage = 800", "All Green Enemies Mine, damage = 800"); hargaBall = new Array("", 2500, 2500, 2500, 6000, 6000, 6000); infoBall = new Array("", "Damage = 800, range = 300, ammo = 5", "Damage = 800, range = 300, ammo = 5", "Damage = 800, range = 300, ammo = 5", "Damage = 800, range = 400, ammo = 15", "Damage = 800, range = 400, ammo = 15", "Damage = 800, range = 400, ammo = 15"); } function munculMusuh() { if (waves > 0) { if (bykMusuh < 50) { randMusuh = random(3) + 1; if (zlevel <= 5) { randJenis = random(2); } else if (zlevel <= 10) { randJenis = random(3); } else if (zlevel <= 15) { randJenis = random(4); } else if (zlevel <= 20) { randJenis = random(2) + 4; } else if (zlevel <= 25) { randJenis = random(3) + 4; } else if (zlevel <= 30) { randJenis = random(4) + 4; } if (randJenis == 0) { musuh = attachMovie("rifle" + randMusuh, "musuh_mc" + dalamMusuh, dalamMusuh); musuh.nyawa = 100; } else if (randJenis == 1) { musuh = attachMovie("bomber" + randMusuh, "musuh_mc" + dalamMusuh, dalamMusuh); musuh.nyawa = 200; } else if (randJenis == 2) { musuh = attachMovie("moto" + randMusuh, "musuh_mc" + dalamMusuh, dalamMusuh); musuh.nyawa = 400; } else if (randJenis == 3) { musuh = attachMovie("tank" + randMusuh, "musuh_mc" + dalamMusuh, dalamMusuh); musuh.nyawa = 800; } else if (randJenis == 4) { musuh = attachMovie("rifle" + randMusuh, "musuh_mc" + dalamMusuh, dalamMusuh); musuh.nyawa = 1200; } else if (randJenis == 5) { musuh = attachMovie("bomber" + randMusuh, "musuh_mc" + dalamMusuh, dalamMusuh); musuh.nyawa = 1600; } else if (randJenis == 6) { musuh = attachMovie("moto" + randMusuh, "musuh_mc" + dalamMusuh, dalamMusuh); musuh.nyawa = 2000; } else if (randJenis == 7) { musuh = attachMovie("tank" + randMusuh, "musuh_mc" + dalamMusuh, dalamMusuh); musuh.nyawa = 2400; } randPos = random(posKe); musuh.zjenis = randJenis; musuh.jenis = randMusuh; musuh.xtarget = randPos; musuh.aimX = akhirX[musuh.xtarget] + 25; musuh.aimY = akhirY[musuh.xtarget] - 25; musuh.kenaTembak = false; rand = random(4); if (rand == 0) { if (xlevel == "easy") { musuh.speed = random(4) + 2; } else if (xlevel == "normal") { musuh.speed = random(4) + 2; } else if (xlevel == "hard") { musuh.speed = random(5) + 2; } else if (xlevel == "extreme") { musuh.speed = random(5) + 2; } } else { musuh.speed = random(3) + 2; } musuh.damage = random(100) + 100; musuh._x = xposX[randPos] + 25; musuh._y = xposY[randPos] - 25; musuh.onEnterFrame = enterMusuh; dalamMusuh++; if (dalamMusuh > 60050) { dalamMusuh = 60000; } bykMusuh++; waves--; if (waves <= 0) { waves = 0; } } } } function enterMusuh() { aimX = this.aimX; aimY = this.aimY; deltaX = this._x - aimX; deltaY = this._y - aimY; angle = (-Math.atan2(deltaX, deltaY)) / (Math.PI/180); if (Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)) > this.speed) { this._y = this._y - (this.speed * Math.cos(angle * (Math.PI/180))); this._x = this._x + (this.speed * Math.sin(angle * (Math.PI/180))); } else { cekLedak(this); nyawa = nyawa - this.nyawa; incUang = 1.5; if (this.zjenis == 0) { uang = uang + (100 * incUang); zscore = zscore + 100; } else if (this.zjenis == 1) { uang = uang + (200 * incUang); zscore = zscore + 200; } else if (this.zjenis == 2) { uang = uang + (400 * incUang); zscore = zscore + 400; } else if (this.zjenis == 3) { uang = uang + (800 * incUang); zscore = zscore + 800; } else if (this.zjenis == 4) { uang = uang + (1200 * incUang); zscore = zscore + 1200; } else if (this.zjenis == 5) { uang = uang + (1600 * incUang); zscore = zscore + 1600; } else if (this.zjenis == 6) { uang = uang + (2000 * incUang); zscore = zscore + 2000; } else if (this.zjenis == 7) { uang = uang + (2400 * incUang); zscore = zscore + 2400; } uang = Math.floor(uang); cekMati(this); removeMovieClip(this); } } function buatFrame() { frame = attachMovie("frame_mc", "frame_mc", dalamFrame); frame._x = 0; frame._y = 0; frame.informasi = "Select your colored mine and place it to grey tile"; frame.informasi2 = "Select your special mine and place it to grey tile"; frame.informasi3 = "Select your ball and combine with mine"; frame.onEnterFrame = xenterFrame; frame.delay = "Delay: " + lamaDelay; i = 1; while (i <= 18) { frame["harga" + i] = ""; frame["box" + i]._visible = false; i++; } i = 1; while (i <= 3) { frame["harga" + i] = hargaRanjau[i]; frame["box" + i]._visible = true; i++; } i = 13; while (i <= 18) { frame["harga" + i] = hargaRanjau[i]; frame["box" + i]._visible = true; i++; } i = 1; while (i <= 18) { frame["box" + i].onRollOver = function () { myStr = new String(this); if (myStr.length == 21) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 22) { indi = Number(myStr.substr(myStr.length - 2, 2)); } frame.informasi = infoInformasi[indi]; frame.informasi2 = infoInformasi[indi]; }; frame["box" + i].onRollOut = function () { frame.informasi = "Select your colored mine and place it to grey tile"; frame.informasi2 = "Select your special mine and place it to grey tile"; }; frame["box" + i].onPress = function () { removeMovieClip(ball); removeMovieClip(ranjau); myStr = new String(this); if (myStr.length == 21) { indi = Number(myStr.substr(myStr.length - 1, 1)); } else if (myStr.length == 22) { indi = Number(myStr.substr(myStr.length - 2, 2)); } if ((sedangDrag == false) || (indi != jenisRanjau)) { sedangDrag = true; ranjau = attachMovie("ranjau" + indi, "ranjau", dalamRanjau); xjenisRanjau = indi; if (indi <= 3) { jenisRanjau = indi; } else if (indi <= 6) { jenisRanjau = indi - 3; } else if (indi <= 9) { jenisRanjau = indi - 6; } else if (indi <= 12) { jenisRanjau = indi - 9; } else if (indi <= 15) { jenisRanjau = indi - 12; } else if (indi <= 18) { jenisRanjau = indi - 15; } ranjau._x = -100; ranjau._y = -100; startDrag (ranjau, true); cekKotak(); } else { sedangDrag = false; stopDrag(); removeMovieClip(ranjau); cekKotak2(); } }; i++; } i = 1; while (i <= 6) { frame["xharga" + i] = hargaBall[i]; i++; } i = 1; while (i <= 6) { frame["ball" + i].onRollOver = function () { myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); frame.informasi3 = infoBall[indi]; }; frame["ball" + i].onRollOut = function () { frame.informasi3 = "Select colored ball and place it on mine"; }; frame["ball" + i].onPress = function () { removeMovieClip(ball); removeMovieClip(ranjau); myStr = new String(this); indi = Number(myStr.substr(myStr.length - 1, 1)); if ((((sedangDrag == false) || (indi != jenisRanjau)) || (ball._visible == false)) || (ball._visible == undefined)) { sedangDrag = true; ball = attachMovie("ball" + indi, "ball", dalamRanjau); xjenisRanjau = indi; if (indi <= 3) { jenisRanjau = indi; } else if (indi <= 6) { jenisRanjau = indi - 3; } ball._x = -100; ball._y = -100; startDrag (ball, true); xcekKotak(); } else { sedangDrag = false; stopDrag(); removeMovieClip(ball); cekKotak2(); } }; i++; } } function xenterFrame() { this.uang = "Money: " + uang; this.waves = "Waves: " + waves; this.zscore = "Scores : " + zscore; this.zlevel = xlevel; this.wlevel = "Level : " + zlevel; } function cekKotak() { i = 0; while (i <= panjang) { j = 0; while (j <= lebar) { ubahDalam("j", "i", "dalam"); namaBaru = "rumput_mc" + dalam; if (_root[namaBaru].xxjenis == "pasang") { if (_root[namaBaru]._currentframe == 1) { _root[namaBaru].gotoAndStop(2); _root[namaBaru].tanda.onPress = cekKlik; } else if (_root[namaBaru]._currentframe != 1) { _root[namaBaru].tanda.onPress = cekKlik; } } j++; } i++; } } function xcekKotak() { i = 0; while (i <= panjang) { j = 0; while (j <= lebar) { ubahDalam("j", "i", "dalam"); namaBaru = "rumput_mc" + dalam; if (_root[namaBaru].xxjenis == "pasang") { if (_root[namaBaru]._currentframe >= 3) { _root[namaBaru].tanda.onPress = xcekKlik; } } j++; } i++; } this._parent.ball_mc._visible = false; } function xcekKlik() { if (ball._visible == true) { if (uang >= hargaBall[xjenisRanjau]) { uang = uang - hargaBall[xjenisRanjau]; this._parent.xball = jenisRanjau; this._parent.wball = xjenisRanjau; if (this._parent.wball <= 3) { this._parent.peluru = 5; } else { this._parent.peluru = 15; } this._parent.ball_mc.gotoAndStop(xjenisRanjau); this._parent.ball_mc._visible = true; } else { frame.informasi3 = "Not enough money"; } } } function cekKlik() { if (ranjau._visible == true) { if (uang >= hargaRanjau[xjenisRanjau]) { uang = uang - hargaRanjau[xjenisRanjau]; if (xjenisRanjau <= 3) { this._parent.damage = 100; } else if (xjenisRanjau <= 6) { this._parent.damage = 200; } else if (xjenisRanjau <= 9) { this._parent.damage = 400; } else if (xjenisRanjau <= 12) { this._parent.damage = 800; } else if (xjenisRanjau == 13) { this._parent.damage = 200; } else if (xjenisRanjau == 14) { this._parent.damage = 400; } else if (xjenisRanjau == 15) { this._parent.damage = 800; } else if (xjenisRanjau <= 18) { this._parent.damage = 800; } this._parent.jenis = jenisRanjau; this._parent.gotoAndStop(xjenisRanjau + 2); this._parent.ball_mc._visible = false; this._parent.onEnterFrame = enterRanjau; } else { frame.informasi = "Not enough money"; frame.informasi2 = "Not enough money"; } } } function enterRanjau() { i = 60000; while (i <= 60050) { if (_root["musuh_mc" + i] != undefined) { if (this.indi.hitTest(_root["musuh_mc" + i].indi)) { if (this._currentframe >= 3) { if (((this._currentframe == 15) || (this._currentframe == 16)) || (this._currentframe == 17)) { cekLedak(_root["musuh_mc" + i]); _root["musuh_mc" + i].nyawa = _root["musuh_mc" + i].nyawa - this.damage; if (_root["musuh_mc" + i].nyawa <= 0) { cekMati(_root["musuh_mc" + i]); removeMovieClip(_root["musuh_mc" + i]); } if (sedangDrag == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); _root[namaBaru].tanda.onPress = cekKlik; } } else if (this.jenis == _root["musuh_mc" + i].jenis) { if (this._currentframe >= 18) { cekSemuaLedak(this.jenis); } else { cekLedak(_root["musuh_mc" + i]); } _root["musuh_mc" + i].nyawa = _root["musuh_mc" + i].nyawa - this.damage; if (_root["musuh_mc" + i].nyawa <= 0) { cekMati(_root["musuh_mc" + i]); removeMovieClip(_root["musuh_mc" + i]); } if (sedangDrag == false) { this.gotoAndStop(1); } else { this.gotoAndStop(2); _root[namaBaru].tanda.onPress = cekKlik; } } } } } i++; } if (this.ball_mc._visible == true) { i = 60000; while (i <= 60050) { if (_root["musuh_mc" + i] != undefined) { if (_root["musuh_mc" + i].kenaTembak == false) { if (this.xball == _root["musuh_mc" + i].jenis) { if (this.peluru > 0) { this.jarak = Math.sqrt(Math.pow(this._x - _root["musuh_mc" + i]._x, 2) + Math.pow(this._y - _root["musuh_mc" + i]._y, 2)); if ((this.jarak <= 300) && (this.wball <= 3)) { this.peluru--; _root["musuh_mc" + i].kenaTembak = true; cekTembak(this, this.xball, _root["musuh_mc" + i]); } else if ((this.jarak <= 400) && (this.wball > 3)) { this.peluru--; _root["musuh_mc" + i].kenaTembak = true; cekTembak(this, this.xball, _root["musuh_mc" + i]); } } else { this.ball_mc._visible = false; } } } } i++; } } } function cekTembak(indi, indi2, indi3) { backLaser(); peluru = attachMovie("peluru" + indi2, "peluru_mc" + dalamPeluru, dalamPeluru); peluru._x = indi._x + 50; peluru._y = indi._y; peluru.speed = 20; peluru.aimX = indi3._x; peluru.aimY = indi3._y; peluru.xtarget = indi3; aimX = peluru.aimX; aimY = peluru.aimY; deltaX = peluru._x - aimX; deltaY = peluru._y - aimY; angle = (-Math.atan2(deltaX, deltaY)) / (Math.PI/180); peluru._rotation = angle; peluru.onEnterFrame = enterPeluru; dalamPeluru++; if (dalamPeluru >= 80500) { dalamPeluru = 80000 /* 0x013880 */; } } function enterPeluru() { aimX = this.aimX; aimY = this.aimY; deltaX = this._x - aimX; deltaY = this._y - aimY; this.angle = (-Math.atan2(deltaX, deltaY)) / (Math.PI/180); this._rotation = this.angle; if (Math.sqrt((deltaX * deltaX) + (deltaY * deltaY)) > this.speed) { this.speed = this.speed + 0.5; this._y = this._y - (this.speed * Math.cos(this.angle * (Math.PI/180))); this._x = this._x + (this.speed * Math.sin(this.angle * (Math.PI/180))); } else { cekLedak(this.xtarget); cekMati(this.xtarget); removeMovieClip(this.xtarget); removeMovieClip(this); } } function cekSemuaLedak(indi) { zi = 60000; while (zi <= 60050) { if (_root["musuh_mc" + zi] != undefined) { if (indi == _root["musuh_mc" + zi].jenis) { cekLedak(_root["musuh_mc" + zi]); cekMati(_root["musuh_mc" + zi]); removeMovieClip(_root["musuh_mc" + zi]); } } zi++; } } function cekLedak(indi) { backLedak(); backMati(); if (indi.jenis == 1) { ledak = attachMovie("meledak_mc", "ledak" + dalamLedak, dalamLedak); } else if (indi.jenis == 2) { ledak = attachMovie("meledak_mc2", "ledak" + dalamLedak, dalamLedak); } else if (indi.jenis == 3) { ledak = attachMovie("meledak_mc3", "ledak" + dalamLedak, dalamLedak); } ledak._x = indi._x + 50; ledak._y = indi._y + 40; if (indi.zjenis == 0) { ledak._xscale = (ledak._yscale = 200); } else if (indi.zjenis == 1) { ledak._xscale = (ledak._yscale = 210); } else if (indi.zjenis == 2) { ledak._xscale = (ledak._yscale = 220); } else if (indi.zjenis == 3) { ledak._xscale = (ledak._yscale = 230); } dalamLedak++; if (dalamLedak >= 70100) { dalamLedak = 70000 /* 0x011170 */; } si = 0; while (si <= 3) { rand = random(2); if (rand == 1) { asap = attachMovie("asap2_mc", "asap_mc" + dalamDarah, dalamDarah); } else { asap = attachMovie("asap_mc", "asap_mc" + dalamDarah, dalamDarah); } asap._x = ((indi._x + 50) + random(20)) - 10; asap._y = ((indi._y + 40) + random(20)) - 10; asap._xscale = random(25) + 25; asap._yscale = asap._xscale; asap._rotation = random(360); asap.speed = random(15) + 1; asap.onEnterFrame = enterAsap; dalamDarah++; if (dalamDarah > 95500) { dalamDarah = 95000 /* 0x017318 */; } si++; } si = 0; while (si <= 10) { rand = 12; serpih = attachMovie("serpih" + rand, "serpih_mc" + dalamDarah, dalamDarah); serpih._x = indi._x + 50; serpih._y = indi._y + 40; serpih._xscale = random(5) + 3; serpih._yscale = serpih._xscale; serpih._rotation = random(360); serpih.speed = random(10) + 5; serpih.rand = random(2); serpih.speedY = random(5) + 2; serpih.onEnterFrame = enterSerpih; dalamDarah++; if (dalamDarah > 95500) { dalamDarah = 95000 /* 0x017318 */; } si++; } } function cekMati(indi) { totMusuh--; bykMusuh--; incUang = 1.5; if (indi.zjenis == 0) { uang = uang + (100 * incUang); zscore = zscore + 100; } else if (indi.zjenis == 1) { uang = uang + (200 * incUang); zscore = zscore + 200; } else if (indi.zjenis == 2) { uang = uang + (400 * incUang); zscore = zscore + 400; } else if (indi.zjenis == 3) { uang = uang + (800 * incUang); zscore = zscore + 800; } else if (this.zjenis == 4) { uang = uang + (1200 * incUang); zscore = zscore + 1200; } else if (this.zjenis == 5) { uang = uang + (1600 * incUang); zscore = zscore + 1600; } else if (this.zjenis == 6) { uang = uang + (2000 * incUang); zscore = zscore + 2000; } else if (this.zjenis == 7) { uang = uang + (2400 * incUang); zscore = zscore + 2400; } uang = Math.floor(uang); if ((waves <= 0) && (totMusuh <= 0)) { sudahSelesai("menang"); } } function cekKotak2() { i = 0; while (i <= panjang) { j = 0; while (j <= lebar) { ubahDalam("j", "i", "dalam"); namaBaru = "rumput_mc" + dalam; if (_root[namaBaru].xxjenis == "pasang") { if (_root[namaBaru]._currentframe == 2) { _root[namaBaru].gotoAndStop(1); delete _root[namaBaru].onPress; } } j++; } i++; } } function enterAsap() { this._y = this._y - (this.speed / 1.5); rand = random(2); if (rand == 0) { this._x = this._x - 0.5; } else { this._x = this._x + 0.5; } this._alpha = this._alpha - (random(4) + 1); if (this._alpha <= 0) { removeMovieClip(this); } } function enterSerpih() { this._y = this._y - this.speed; if (this.rand == 0) { this._x = this._x - this.speedY; } else { this._x = this._x + this.speedY; } this._rotation = this._rotation + 5; this.speed--; if (this.speed <= -10) { removeMovieClip(this); } } function buatKotak() { posEmasJ = -9; posEmasI = -9; sisaEmas = 0; sudahEmas = true; xposX = new Array(); xposY = new Array(); posKe = 0; akhirX = new Array(); akhirY = new Array(); akhirKe = 0; i = 0; while (i <= panjang) { j = 0; while (j <= lebar) { ubahDalam("j", "i", "dalam"); namaBaru = "rumput_mc" + dalam; namaBaru2 = "pohon_mc" + dalam; if (mapping[j][i] == 1) { rumput = attachMovie("rumput_mc", namaBaru, dalam1); } else if (mapping[j][i] == 2) { rumput = attachMovie("rumput_mc", namaBaru, dalam1); } else if (mapping[j][i] == 3) { rumput = attachMovie("rumput2_mc", namaBaru, dalam1); } else if (mapping[j][i] == 4) { rumput = attachMovie("rumput_mc", namaBaru, dalam1); } else if (mapping[j][i] == 5) { rumput = attachMovie("rumput2_mc", namaBaru, dalam1); } else if (mapping[j][i] == 6) { rumput = attachMovie("rumput2_mc", namaBaru, dalam1); rumput.xxjenis = "pasang"; } posX = i * 50; posY = j * 50; rumput._x = posAwalX + ((300 + posX) - posY); rumput._y = posAwalY + (-100 + ((posX + posY) / 2)); rumput._xscale = 165; rumput._yscale = 165; if (mapping[j][i] == 4) { xposX[posKe] = rumput._x; xposY[posKe] = rumput._y; posKe++; } else if (mapping[j][i] == 5) { akhirX[akhirKe] = rumput._x; akhirY[akhirKe] = rumput._y; akhirKe++; } if (mapping[j][i] == 2) { kastil = attachMovie("kastil_mc", namaBaru2, dalam2); kastil._x = rumput._x; kastil._y = rumput._y; kastil.gotoAndStop(10); kastil.onEnterFrame = enterKastil; } dalam1++; dalam2 = dalam2 + 300; j++; } i++; } } function sudahSelesai(indi) { if (sekaliSaja == false) { sekaliSaja = true; idDelay2 = setInterval(delay2, 1500, indi); } } function delay2(indi) { clearSemua(); zscore = zscore + uang; bonusScore = uang; if (indi == "menang") { if (zlevel == 15) { gotoAndStop (225); } else { gotoAndStop (224); } } else if (indi == "kalah") { gotoAndStop (226); } } function clearSemua() { clearInterval(idDelay); clearInterval(idDelay2); clearInterval(idMusuh); removeMovieClip(frame_mc); removeMovieClip(ranjau); removeMovieClip(ball); i = 95000 /* 0x017318 */; while (i <= 95500) { removeMovieClip(_root["asap_mc" + i]); removeMovieClip(_root["serpih_mc" + i]); i++; } i = 60000; while (i <= 60050) { removeMovieClip(_root["musuh_mc" + i]); i++; } i = 70000 /* 0x011170 */; while (i <= 70100) { removeMovieClip(_root["ledak" + i]); i++; } i = 0; while (i <= panjang) { j = 0; while (j <= lebar) { ubahDalam("j", "i", "dalam"); namaBaru = "rumput_mc" + dalam; namaBaru2 = "pohon_mc" + dalam; removeMovieClip(_root[namaBaru]); removeMovieClip(_root[namaBaru2]); j++; } i++; } } function ubahDalam(j, i, dalam) { if ((_root[j] < 10) && (_root[i] < 10)) { _root[dalam] = (("0" + String(_root[j])) + "0") + String(_root[i]); } else if ((_root[j] < 10) && (_root[i] >= 10)) { _root[dalam] = ("0" + String(_root[j])) + String(_root[i]); } else if ((_root[j] >= 10) && (_root[i] < 10)) { _root[dalam] = (String(_root[j]) + "0") + String(_root[i]); } else { _root[dalam] = String(_root[j]) + String(_root[i]); } } stop(); backMain(); init(); createMap(); buatKotak(); buatFrame(); buatInfoDulu();Frame 222function cekQua() { option1.gotoAndStop(1); option2.gotoAndStop(1); option3.gotoAndStop(1); if (jenisQua == 1) { option1.gotoAndStop(2); } else if (jenisQua == 2) { option2.gotoAndStop(2); } else if (jenisQua == 3) { option3.gotoAndStop(2); } } function cekEfek() { option4.gotoAndStop(1); option5.gotoAndStop(1); if (adaEfek == true) { option4.gotoAndStop(2); } else { option5.gotoAndStop(2); } } function defaultMusic() { i = 0; while (i <= 6) { _root["pmusik" + i].gotoAndStop(1); i++; } } stop(); cekQua(); cekEfek(); option1.onRelease = function () { klik(); _quality = "LOW"; jenisQua = 1; cekQua(); }; option2.onRelease = function () { klik(); _quality = "MEDIUM"; jenisQua = 2; cekQua(); }; option3.onRelease = function () { klik(); _quality = "BEST"; jenisQua = 3; cekQua(); }; option4.onRelease = function () { klik(); adaEfek = true; cekEfek(); }; option5.onRelease = function () { klik(); adaEfek = false; cekEfek(); }; default_btn.onRelease = function () { klik(); _root.volum1 = 100; _root.volum2 = 75; bar1_mc.bar_mc._x = Math.ceil((_root.volum1 / 0.434782608695652) - 115); bar2_mc.bar_mc._x = Math.ceil((_root.volum2 / 0.434782608695652) - 115); delaytime = 60; _quality = "BEST"; jenisQua = 3; adaEfek = true; cekQua(); cekEfek(); }; back_btn.onRollOver = (option1.onRollOver = (option2.onRollOver = (option3.onRollOver = (option4.onRollOver = (option5.onRollOver = (default_btn.onRollOver = function () { over(); })))))); back_btn.onRelease = function () { klik(); gotoAndStop (215); }; bar1_mc.bar_mc._x = Math.ceil((_root.volum1 / 0.434782608695652) - 115); bar1_mc.bar_mc.onEnterFrame = function () { _root.volum1 = int(0.434782608695652 * (this._x + 115)); _root.myMusic.setVolume(_root.volum1); _root.myMusic2.setVolume(_root.volum1); _root.myMusic3.setVolume(_root.volum1); bar1_mc.persen1 = _root.volum1 + " %"; }; bar1_mc.indi_mc.onPress = function () { klik(); startDrag (bar1_mc.bar_mc, true, -115, 0, 115, 0); }; bar1_mc.bar_mc.onRollOver = function () { over(); }; bar1_mc.indi_mc.onRelease = (bar1_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); bar2_mc.bar_mc._x = Math.ceil((_root.volum2 / 0.434782608695652) - 115); bar2_mc.bar_mc.onEnterFrame = function () { _root.volum2 = int(0.434782608695652 * (this._x + 115)); _root.mySound.setVolume(_root.volum2); bar2_mc.persen2 = _root.volum2 + " %"; }; bar2_mc.indi_mc.onPress = function () { klik(); startDrag (bar2_mc.bar_mc, true, -115, 0, 115, 0); }; bar2_mc.bar_mc.onRollOver = function () { over(); }; bar2_mc.indi_mc.onRelease = (bar2_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); bar3_mc.bar_mc._x = Math.ceil((_root.volum3 / 0.434782608695652) - 115); bar3_mc.bar_mc.onEnterFrame = function () { _root.volum3 = int(0.434782608695652 * (this._x + 115)); if (_root.volum3 >= 75) { _root.kecepatanGame = "fast"; } else if ((_root.volum3 <= 75) && (_root.volum3 >= 25)) { _root.kecepatanGame = "normal"; } else { _root.kecepatanGame = "slow"; } bar2_mc.persen3 = _root.volum3 + " %"; }; bar3_mc.indi_mc.onPress = function () { klik(); startDrag (bar3_mc.bar_mc, true, -115, 0, 115, 0); }; bar3_mc.bar_mc.onRollOver = function () { over(); }; bar3_mc.indi_mc.onRelease = (bar3_mc.indi_mc.onReleaseOutside = function () { over(); stopDrag(); }); if (mainMusik == 0) { defaultMusic(); pmusik0.gotoAndStop(2); } else if (mainMusik == 1) { defaultMusic(); pmusik1.gotoAndStop(2); } else if (mainMusik == 2) { defaultMusic(); pmusik2.gotoAndStop(2); } else if (mainMusik == 3) { defaultMusic(); pmusik3.gotoAndStop(2); } else if (mainMusik == 4) { defaultMusic(); pmusik4.gotoAndStop(2); } else if (mainMusik == 5) { defaultMusic(); pmusik5.gotoAndStop(2); } else if (mainMusik == 6) { defaultMusic(); pmusik6.gotoAndStop(2); } pmusik0.onRollOver = (pmusik1.onRollOver = (pmusik2.onRollOver = (pmusik3.onRollOver = (pmusik4.onRollOver = (pmusik5.onRollOver = (pmusik6.onRollOver = function () { over(); })))))); pmusik0.onRelease = function () { klik(); defaultMusic(); this.gotoAndStop(2); backMain(); }; pmusik1.onRelease = function () { klik(); defaultMusic(); this.gotoAndStop(2); backRumput(); }; pmusik2.onRelease = function () { klik(); defaultMusic(); this.gotoAndStop(2); backPlay(); }; pmusik3.onRelease = function () { klik(); defaultMusic(); this.gotoAndStop(2); backSalju(); }; pmusik4.onRelease = function () { klik(); defaultMusic(); this.gotoAndStop(2); backSea(); }; pmusik5.onRelease = function () { klik(); defaultMusic(); this.gotoAndStop(2); backFinal(); }; pmusik6.onRelease = function () { klik(); defaultMusic(); this.gotoAndStop(2); backMap(); };Frame 223stop(); back_btn.onRollOver = (easy_btn.onRollOver = (normal_btn.onRollOver = (hard_btn.onRollOver = (extreme_btn.onRollOver = function () { over(); })))); back_btn.onRelease = function () { klik(); gotoAndStop (215); };Frame 224stop(); backMenu(); bonus = "BONUS SCORES: " + bonusScore; current = "CURRENT SCORES: " + zscore; back_btn.onRollOver = (easy_btn.onRollOver = (normal_btn.onRollOver = (hard_btn.onRollOver = (extreme_btn.onRollOver = (submit_btn.onRollOver = function () { over(); }))))); next_btn.onRelease = function () { klik(); zlevel++; gotoAndStop (221); }; wnama = ""; Selection.setFocus(wnama_mc);Frame 225stop(); backMenu(); back_btn.onRollOver = (easy_btn.onRollOver = (normal_btn.onRollOver = (hard_btn.onRollOver = (extreme_btn.onRollOver = (submit_btn.onRollOver = function () { over(); }))))); back_btn.onRelease = function () { klik(); gotoAndStop (215); }; submit_btn.onRelease = function () { this.enabled = false; klik(); var _local2 = new ScoreSubmitter(); _local2.submitScore(wnama, zscore); }; wnama = ""; finalScore = "FINAL SCORE: " + zscore; Selection.setFocus(wnama_mc);Frame 226stop(); backMenu(); back_btn.onRollOver = (easy_btn.onRollOver = (normal_btn.onRollOver = (hard_btn.onRollOver = (extreme_btn.onRollOver = (submit_btn.onRollOver = function () { over(); }))))); back_btn.onRelease = function () { klik(); gotoAndStop (215); }; submit_btn.onPress = function () { this.enabled = false; klik(); var _local2 = new ScoreSubmitter(); _local2.submitScore(wnama, zscore); }; wnama = ""; finalScore = "FINAL SCORE: " + zscore; Selection.setFocus(wnama_mc);Symbol 53 MovieClip [kastil_mc] Frame 1stop();Symbol 53 MovieClip [kastil_mc] Frame 15play();Symbol 53 MovieClip [kastil_mc] Frame 65stop(); _root.sudahSelesai("kalah");Symbol 84 MovieClip [meledak_mc3] Frame 15stop(); removeMovieClip(this);Symbol 85 MovieClip [meledak_mc2] Frame 15stop(); removeMovieClip(this);Symbol 86 MovieClip [meledak_mc] Frame 15stop(); removeMovieClip(this);Symbol 204 MovieClip Frame 1stop();Symbol 222 MovieClip [rumput2_mc] Frame 1stop();Symbol 228 MovieClip [rumput_mc] Frame 1stop();Symbol 472 MovieClip Frame 1this.onPress = function () { getURL ("http://www.belugerinstudios.com/", "_blank"); };Symbol 551 MovieClip Frame 175stop();Symbol 610 MovieClip Frame 175stop();Symbol 619 MovieClip Frame 1this.onPress = function () { getURL ("http://www.belugerinstudios.com", "_blank"); };Symbol 619 MovieClip Frame 185stop();Symbol 755 MovieClip Frame 1stop();Symbol 805 MovieClip Frame 15stop();Symbol 829 MovieClip Frame 17stop();
Library Items
Symbol 1 Sound [klik] | ||
Symbol 2 Sound [over] | ||
Symbol 3 Sound [backLedak7] | ||
Symbol 4 Sound [backMati5] | ||
Symbol 5 Sound [backMati4] | ||
Symbol 6 Sound [backMati3] | ||
Symbol 7 Sound [backMati2] | ||
Symbol 8 Sound [backLedak1] | ||
Symbol 9 Sound [backLedak2] | ||
Symbol 10 Sound [backLedak5] | ||
Symbol 11 Sound [backLedak4] | ||
Symbol 12 Sound [backLedak3] | ||
Symbol 13 Sound [backLedak6] | ||
Symbol 14 Sound [backMati1] | ||
Symbol 15 Sound [backLaser] | ||
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip [sound] | Uses:16 | |
Symbol 18 Graphic | Used by:19 662 | |
Symbol 19 MovieClip [pCanon_mc] | Uses:18 | |
Symbol 20 Graphic | Used by:53 | |
Symbol 21 Graphic | Used by:22 | |
Symbol 22 MovieClip | Uses:21 | Used by:24 |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:22 23 | Used by:53 |
Symbol 25 Font | Used by:26 242 243 244 251 252 253 260 261 262 267 268 269 272 278 279 280 285 286 289 293 294 295 297 302 303 306 307 308 309 310 311 312 313 367 368 369 370 381 385 393 394 475 476 477 479 624 631 635 641 648 676 697 698 699 700 701 702 703 704 705 706 707 708 709 710 712 713 715 716 717 718 721 726 727 728 729 730 731 732 733 757 772 773 774 808 | |
Symbol 26 EditableText | Uses:25 | Used by:53 |
Symbol 27 Graphic | Used by:53 | |
Symbol 28 Graphic | Used by:53 | |
Symbol 29 Graphic | Used by:53 | |
Symbol 30 Graphic | Used by:53 | |
Symbol 31 Graphic | Used by:53 | |
Symbol 32 Graphic | Used by:53 | |
Symbol 33 Graphic | Used by:53 | |
Symbol 34 Graphic | Used by:53 | |
Symbol 35 Graphic | Used by:53 | |
Symbol 36 Graphic | Used by:53 | |
Symbol 37 Graphic | Used by:53 | |
Symbol 38 Graphic | Used by:53 | |
Symbol 39 Graphic | Used by:53 | |
Symbol 40 Graphic | Used by:53 | |
Symbol 41 Graphic | Used by:53 | |
Symbol 42 Graphic | Used by:53 | |
Symbol 43 Graphic | Used by:53 | |
Symbol 44 Graphic | Used by:53 | |
Symbol 45 Graphic | Used by:53 | |
Symbol 46 Graphic | Used by:53 | |
Symbol 47 Graphic | Used by:53 | |
Symbol 48 Graphic | Used by:53 | |
Symbol 49 Graphic | Used by:53 | |
Symbol 50 Graphic | Used by:53 | |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip [kastil_mc] | Uses:20 24 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | |
Symbol 54 Bitmap | Used by:55 | |
Symbol 55 Graphic | Uses:54 | Used by:84 85 86 |
Symbol 56 Bitmap | Used by:57 | |
Symbol 57 Graphic | Uses:56 | Used by:84 85 86 |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:84 85 86 |
Symbol 60 Bitmap | Used by:61 | |
Symbol 61 Graphic | Uses:60 | Used by:84 85 86 |
Symbol 62 Bitmap | Used by:63 | |
Symbol 63 Graphic | Uses:62 | Used by:84 85 86 |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:84 85 86 |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:84 85 86 |
Symbol 68 Bitmap | Used by:69 | |
Symbol 69 Graphic | Uses:68 | Used by:84 85 86 |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:84 85 86 |
Symbol 72 Bitmap | Used by:73 | |
Symbol 73 Graphic | Uses:72 | Used by:84 85 86 |
Symbol 74 Bitmap | Used by:75 | |
Symbol 75 Graphic | Uses:74 | Used by:84 85 86 |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:84 85 86 |
Symbol 78 Bitmap | Used by:79 | |
Symbol 79 Graphic | Uses:78 | Used by:84 85 86 |
Symbol 80 Bitmap | Used by:81 | |
Symbol 81 Graphic | Uses:80 | Used by:84 85 86 |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:84 85 86 |
Symbol 84 MovieClip [meledak_mc3] | Uses:55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 | |
Symbol 85 MovieClip [meledak_mc2] | Uses:55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 | |
Symbol 86 MovieClip [meledak_mc] | Uses:55 57 59 61 63 65 67 69 71 73 75 77 79 81 83 | |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:101 |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 | Used by:101 110 119 122 125 128 141 150 159 172 181 190 222 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:101 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:101 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:101 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:101 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:101 |
Symbol 101 MovieClip [moto2] | Uses:88 90 92 94 96 98 100 | |
Symbol 102 Bitmap | Used by:103 | |
Symbol 103 Graphic | Uses:102 | Used by:110 |
Symbol 104 Bitmap | Used by:105 | |
Symbol 105 Graphic | Uses:104 | Used by:110 |
Symbol 106 Bitmap | Used by:107 | |
Symbol 107 Graphic | Uses:106 | Used by:110 |
Symbol 108 Bitmap | Used by:109 | |
Symbol 109 Graphic | Uses:108 | Used by:110 |
Symbol 110 MovieClip [bomber2] | Uses:103 90 105 107 109 | |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:119 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:119 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:119 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:119 |
Symbol 119 MovieClip [rifle2] | Uses:112 90 114 116 118 | |
Symbol 120 Bitmap | Used by:121 | |
Symbol 121 Graphic | Uses:120 | Used by:122 |
Symbol 122 MovieClip [tank3] | Uses:121 90 | |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:125 |
Symbol 125 MovieClip [tank2] | Uses:124 90 | |
Symbol 126 Bitmap | Used by:127 | |
Symbol 127 Graphic | Uses:126 | Used by:128 |
Symbol 128 MovieClip [tank1] | Uses:127 90 | |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:141 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:141 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:141 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:141 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:141 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:141 |
Symbol 141 MovieClip [moto1] | Uses:130 90 132 134 136 138 140 | |
Symbol 142 Bitmap | Used by:143 | |
Symbol 143 Graphic | Uses:142 | Used by:150 |
Symbol 144 Bitmap | Used by:145 | |
Symbol 145 Graphic | Uses:144 | Used by:150 |
Symbol 146 Bitmap | Used by:147 | |
Symbol 147 Graphic | Uses:146 | Used by:150 |
Symbol 148 Bitmap | Used by:149 | |
Symbol 149 Graphic | Uses:148 | Used by:150 |
Symbol 150 MovieClip [bomber1] | Uses:143 90 145 147 149 | |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:159 |
Symbol 153 Bitmap | Used by:154 | |
Symbol 154 Graphic | Uses:153 | Used by:159 |
Symbol 155 Bitmap | Used by:156 | |
Symbol 156 Graphic | Uses:155 | Used by:159 |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:159 |
Symbol 159 MovieClip [rifle1] | Uses:152 90 154 156 158 | |
Symbol 160 Bitmap | Used by:161 | |
Symbol 161 Graphic | Uses:160 | Used by:172 |
Symbol 162 Bitmap | Used by:163 | |
Symbol 163 Graphic | Uses:162 | Used by:172 |
Symbol 164 Bitmap | Used by:165 | |
Symbol 165 Graphic | Uses:164 | Used by:172 |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:172 |
Symbol 168 Bitmap | Used by:169 | |
Symbol 169 Graphic | Uses:168 | Used by:172 |
Symbol 170 Bitmap | Used by:171 | |
Symbol 171 Graphic | Uses:170 | Used by:172 |
Symbol 172 MovieClip [moto3] | Uses:161 90 163 165 167 169 171 | |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:181 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:181 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:181 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:181 |
Symbol 181 MovieClip [bomber3] | Uses:174 90 176 178 180 | |
Symbol 182 Bitmap | Used by:183 | |
Symbol 183 Graphic | Uses:182 | Used by:190 |
Symbol 184 Bitmap | Used by:185 | |
Symbol 185 Graphic | Uses:184 | Used by:190 |
Symbol 186 Bitmap | Used by:187 | |
Symbol 187 Graphic | Uses:186 | Used by:190 |
Symbol 188 Bitmap | Used by:189 | |
Symbol 189 Graphic | Uses:188 | Used by:190 |
Symbol 190 MovieClip [rifle3] | Uses:183 90 185 187 189 | |
Symbol 191 Graphic | Used by:222 228 Timeline | |
Symbol 192 Graphic | Used by:222 | |
Symbol 193 Graphic | Used by:222 228 | |
Symbol 194 Graphic | Used by:195 | |
Symbol 195 MovieClip | Uses:194 | Used by:222 228 Timeline |
Symbol 196 Graphic | Used by:222 | |
Symbol 197 Graphic | Used by:222 | |
Symbol 198 Graphic | Used by:204 290 353 | |
Symbol 199 Graphic | Used by:204 356 | |
Symbol 200 Graphic | Used by:204 296 359 | |
Symbol 201 Graphic | Used by:204 | |
Symbol 202 Graphic | Used by:204 | |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 MovieClip | Uses:198 199 200 201 202 203 | Used by:222 |
Symbol 205 Graphic | Used by:222 | |
Symbol 206 Graphic | Used by:222 | |
Symbol 207 Graphic | Used by:222 | |
Symbol 208 Graphic | Used by:222 | |
Symbol 209 Graphic | Used by:222 | |
Symbol 210 Graphic | Used by:222 | |
Symbol 211 Graphic | Used by:222 | |
Symbol 212 Graphic | Used by:222 | |
Symbol 213 Graphic | Used by:222 273 | |
Symbol 214 Graphic | Used by:222 | |
Symbol 215 Graphic | Used by:222 | |
Symbol 216 Graphic | Used by:222 | |
Symbol 217 Graphic | Used by:222 | |
Symbol 218 Graphic | Used by:222 | |
Symbol 219 Graphic | Used by:222 | |
Symbol 220 Graphic | Used by:222 | |
Symbol 221 Graphic | Used by:222 | |
Symbol 222 MovieClip [rumput2_mc] | Uses:191 192 193 195 196 197 90 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 | |
Symbol 223 Graphic | Used by:228 | |
Symbol 224 Graphic | Used by:228 | |
Symbol 225 Graphic | Used by:228 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:228 |
Symbol 228 MovieClip [rumput_mc] | Uses:191 223 193 195 224 225 227 | |
Symbol 229 Graphic | Used by:314 711 | |
Symbol 230 Graphic | Used by:314 378 487 628 633 639 646 651 658 662 667 674 679 686 690 693 696 711 745 | |
Symbol 231 Graphic | Used by:314 711 | |
Symbol 232 Graphic | Used by:314 378 487 628 633 639 646 651 658 662 667 674 679 686 690 693 696 711 745 | |
Symbol 233 Graphic | Used by:314 711 | |
Symbol 234 Graphic | Used by:237 239 241 246 248 250 255 257 259 264 266 271 273 275 277 282 284 288 290 292 296 299 301 305 | |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 239 241 246 248 250 255 257 259 264 266 271 273 275 277 282 284 288 290 292 296 299 301 305 | |
Symbol 237 Button | Uses:234 235 236 | Used by:314 711 Timeline |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 Button | Uses:234 238 236 | Used by:314 711 |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 Button | Uses:234 240 236 | Used by:314 711 |
Symbol 242 EditableText | Uses:25 | Used by:314 |
Symbol 243 EditableText | Uses:25 | Used by:314 |
Symbol 244 EditableText | Uses:25 | Used by:314 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 Button | Uses:234 245 236 | Used by:314 711 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 Button | Uses:234 247 236 | Used by:314 711 |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 Button | Uses:234 249 236 | Used by:314 711 |
Symbol 251 EditableText | Uses:25 | Used by:314 |
Symbol 252 EditableText | Uses:25 | Used by:314 |
Symbol 253 EditableText | Uses:25 | Used by:314 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 Button | Uses:234 254 236 | Used by:314 711 |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 Button | Uses:234 256 236 | Used by:314 711 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 Button | Uses:234 258 236 | Used by:314 711 |
Symbol 260 EditableText | Uses:25 | Used by:314 |
Symbol 261 EditableText | Uses:25 | Used by:314 |
Symbol 262 EditableText | Uses:25 | Used by:314 |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 Button | Uses:234 263 236 | Used by:314 |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 Button | Uses:234 265 236 | Used by:314 |
Symbol 267 EditableText | Uses:25 | Used by:314 |
Symbol 268 EditableText | Uses:25 | Used by:314 |
Symbol 269 EditableText | Uses:25 | Used by:314 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 Button | Uses:234 270 236 | Used by:314 |
Symbol 272 EditableText | Uses:25 | Used by:314 |
Symbol 273 Button | Uses:234 213 236 | Used by:314 |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 Button | Uses:234 274 236 | Used by:314 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 Button | Uses:234 276 236 | Used by:314 |
Symbol 278 EditableText | Uses:25 | Used by:314 |
Symbol 279 EditableText | Uses:25 | Used by:314 |
Symbol 280 EditableText | Uses:25 | Used by:314 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 Button | Uses:234 281 236 | Used by:314 |
Symbol 283 Graphic | Used by:284 | |
Symbol 284 Button | Uses:234 283 236 | Used by:314 |
Symbol 285 EditableText | Uses:25 | Used by:314 |
Symbol 286 EditableText | Uses:25 | Used by:314 |
Symbol 287 Graphic | Used by:288 | |
Symbol 288 Button | Uses:234 287 236 | Used by:314 |
Symbol 289 EditableText | Uses:25 | Used by:314 |
Symbol 290 Button | Uses:234 198 236 | Used by:314 Timeline |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 Button | Uses:291 236 234 | Used by:314 Timeline |
Symbol 293 EditableText | Uses:25 | Used by:314 |
Symbol 294 EditableText | Uses:25 | Used by:314 |
Symbol 295 EditableText | Uses:25 | Used by:314 |
Symbol 296 Button | Uses:234 200 236 | Used by:314 Timeline |
Symbol 297 EditableText | Uses:25 | Used by:314 |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 Button | Uses:234 298 236 | Used by:314 Timeline |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 Button | Uses:234 300 236 | Used by:314 Timeline |
Symbol 302 EditableText | Uses:25 | Used by:314 |
Symbol 303 EditableText | Uses:25 | Used by:314 |
Symbol 304 Graphic | Used by:305 | |
Symbol 305 Button | Uses:234 304 236 | Used by:314 Timeline |
Symbol 306 EditableText | Uses:25 | Used by:314 |
Symbol 307 EditableText | Uses:25 | Used by:314 |
Symbol 308 EditableText | Uses:25 | Used by:314 |
Symbol 309 EditableText | Uses:25 | Used by:314 |
Symbol 310 EditableText | Uses:25 | Used by:314 |
Symbol 311 EditableText | Uses:25 | Used by:314 |
Symbol 312 EditableText | Uses:25 | Used by:314 |
Symbol 313 EditableText | Uses:25 | Used by:314 |
Symbol 314 MovieClip [frame_mc] | Uses:229 230 231 232 233 237 239 241 242 243 244 246 248 250 251 252 253 255 257 259 260 261 262 264 266 267 268 269 271 272 273 275 277 278 279 280 282 284 285 286 288 289 290 292 293 294 295 296 297 299 301 302 303 305 306 307 308 309 310 311 312 313 | |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip [ranjau7] | Uses:315 | |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip [ranjau4] | Uses:317 | |
Symbol 319 Graphic | Used by:320 | |
Symbol 320 MovieClip [ranjau1] | Uses:319 | |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip [ranjau12] | Uses:321 | |
Symbol 323 Graphic | Used by:324 | |
Symbol 324 MovieClip [ranjau11] | Uses:323 | |
Symbol 325 Graphic | Used by:326 | |
Symbol 326 MovieClip [ranjau18] | Uses:325 | |
Symbol 327 Graphic | Used by:328 | |
Symbol 328 MovieClip [ranjau17] | Uses:327 | |
Symbol 329 Graphic | Used by:330 | |
Symbol 330 MovieClip [ranjau16] | Uses:329 | |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip [ranjau15] | Uses:331 | |
Symbol 333 Graphic | Used by:334 | |
Symbol 334 MovieClip [ranjau14] | Uses:333 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip [ranjau13] | Uses:335 | |
Symbol 337 Graphic | Used by:338 | |
Symbol 338 MovieClip [ranjau10] | Uses:337 | |
Symbol 339 Graphic | Used by:340 | |
Symbol 340 MovieClip [ranjau9] | Uses:339 | |
Symbol 341 Graphic | Used by:342 | |
Symbol 342 MovieClip [ranjau8] | Uses:341 | |
Symbol 343 Graphic | Used by:344 | |
Symbol 344 MovieClip [ranjau5] | Uses:343 | |
Symbol 345 Graphic | Used by:346 | |
Symbol 346 MovieClip [ranjau2] | Uses:345 | |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip [ranjau6] | Uses:347 | |
Symbol 349 Graphic | Used by:350 | |
Symbol 350 MovieClip [ranjau3] | Uses:349 | |
Symbol 351 Graphic | Used by:352 | |
Symbol 352 MovieClip [ball4] | Uses:351 | |
Symbol 353 MovieClip [ball1] | Uses:198 | |
Symbol 354 Graphic | Used by:355 | |
Symbol 355 MovieClip [ball5] | Uses:354 | |
Symbol 356 MovieClip [ball2] | Uses:199 | |
Symbol 357 Graphic | Used by:358 | |
Symbol 358 MovieClip [ball6] | Uses:357 | |
Symbol 359 MovieClip [ball3] | Uses:200 | |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip [peluru3] | Uses:360 | |
Symbol 362 Graphic | Used by:363 | |
Symbol 363 MovieClip [peluru2] | Uses:362 | |
Symbol 364 Graphic | Used by:365 | |
Symbol 365 MovieClip [peluru1] | Uses:364 | |
Symbol 366 Graphic | Used by:386 472 619 | |
Symbol 367 EditableText | Uses:25 | Used by:386 |
Symbol 368 EditableText | Uses:25 | Used by:386 |
Symbol 369 EditableText | Uses:25 | Used by:386 |
Symbol 370 EditableText | Uses:25 | Used by:386 |
Symbol 371 Graphic | Used by:378 487 628 633 639 646 651 658 662 667 674 679 686 690 693 696 745 | |
Symbol 372 Graphic | Used by:378 487 679 686 690 693 696 | |
Symbol 373 Graphic | Used by:378 487 679 686 690 693 696 | |
Symbol 374 Graphic | Used by:378 | |
Symbol 375 Graphic | Used by:378 487 628 633 639 658 662 667 679 745 | |
Symbol 376 Graphic | Used by:378 487 628 633 639 646 651 658 662 667 674 679 686 690 693 696 745 | |
Symbol 377 Graphic | Used by:378 | |
Symbol 378 Button | Uses:371 232 372 373 230 374 375 376 377 | Used by:386 Timeline |
Symbol 379 Graphic | Used by:384 | |
Symbol 380 Graphic | Used by:384 724 | |
Symbol 381 Text | Uses:25 | Used by:384 |
Symbol 382 Graphic | Used by:384 | |
Symbol 383 Graphic | Used by:384 | |
Symbol 384 Button | Uses:379 380 381 382 383 | Used by:386 |
Symbol 385 Text | Uses:25 | Used by:386 |
Symbol 386 MovieClip [info_mc] | Uses:366 367 368 369 370 378 384 385 | |
Symbol 387 Graphic | Used by:392 | |
Symbol 388 Graphic | Used by:392 Timeline | |
Symbol 389 Font | Used by:390 391 738 740 813 814 | |
Symbol 390 Text | Uses:389 | Used by:392 Timeline |
Symbol 391 Text | Uses:389 | Used by:392 |
Symbol 392 MovieClip | Uses:387 388 390 391 | Used by:Timeline |
Symbol 393 Text | Uses:25 | Used by:Timeline |
Symbol 394 EditableText | Uses:25 | Used by:Timeline |
Symbol 395 Graphic | Used by:472 523 | |
Symbol 396 Graphic | Used by:472 | |
Symbol 397 Graphic | Used by:410 | |
Symbol 398 Graphic | Used by:403 | |
Symbol 399 Graphic | Used by:403 | |
Symbol 400 Graphic | Used by:403 | |
Symbol 401 Graphic | Used by:403 | |
Symbol 402 Graphic | Used by:403 | |
Symbol 403 MovieClip | Uses:398 399 400 401 402 | Used by:410 |
Symbol 404 Graphic | Used by:410 | |
Symbol 405 Graphic | Used by:410 | |
Symbol 406 Graphic | Used by:410 | |
Symbol 407 Graphic | Used by:410 | |
Symbol 408 Graphic | Used by:410 | |
Symbol 409 Graphic | Used by:410 | |
Symbol 410 MovieClip | Uses:397 403 404 405 406 407 408 409 | Used by:472 |
Symbol 411 Graphic | Used by:412 | |
Symbol 412 MovieClip | Uses:411 | Used by:419 |
Symbol 413 Graphic | Used by:419 | |
Symbol 414 Graphic | Used by:419 | |
Symbol 415 Graphic | Used by:419 | |
Symbol 416 Graphic | Used by:419 | |
Symbol 417 Graphic | Used by:419 | |
Symbol 418 Graphic | Used by:419 | |
Symbol 419 MovieClip | Uses:412 413 414 415 416 417 418 | Used by:472 |
Symbol 420 Graphic | Used by:425 | |
Symbol 421 Graphic | Used by:425 | |
Symbol 422 Graphic | Used by:425 | |
Symbol 423 Graphic | Used by:425 | |
Symbol 424 Graphic | Used by:425 | |
Symbol 425 MovieClip | Uses:420 421 422 423 424 | Used by:472 |
Symbol 426 Graphic | Used by:472 | |
Symbol 427 Graphic | Used by:434 | |
Symbol 428 Graphic | Used by:434 | |
Symbol 429 Graphic | Used by:434 | |
Symbol 430 Graphic | Used by:434 | |
Symbol 431 Graphic | Used by:434 | |
Symbol 432 Graphic | Used by:434 | |
Symbol 433 Graphic | Used by:434 | |
Symbol 434 MovieClip | Uses:427 428 429 430 431 432 433 | Used by:472 |
Symbol 435 Graphic | Used by:442 | |
Symbol 436 Graphic | Used by:442 | |
Symbol 437 Graphic | Used by:442 | |
Symbol 438 Graphic | Used by:442 | |
Symbol 439 Graphic | Used by:442 | |
Symbol 440 Graphic | Used by:442 | |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 MovieClip | Uses:435 436 437 438 439 440 441 | Used by:472 |
Symbol 443 Graphic | Used by:472 | |
Symbol 444 Graphic | Used by:453 | |
Symbol 445 Graphic | Used by:453 | |
Symbol 446 Graphic | Used by:453 | |
Symbol 447 Graphic | Used by:453 | |
Symbol 448 Graphic | Used by:453 | |
Symbol 449 Graphic | Used by:453 | |
Symbol 450 Graphic | Used by:453 | |
Symbol 451 Graphic | Used by:453 | |
Symbol 452 Graphic | Used by:453 | |
Symbol 453 MovieClip | Uses:444 445 446 447 448 449 450 451 452 | Used by:472 |
Symbol 454 Graphic | Used by:459 | |
Symbol 455 Graphic | Used by:459 | |
Symbol 456 Graphic | Used by:459 | |
Symbol 457 Graphic | Used by:459 | |
Symbol 458 Graphic | Used by:459 | |
Symbol 459 MovieClip | Uses:454 455 456 457 458 | Used by:472 |
Symbol 460 Graphic | Used by:472 | |
Symbol 461 Graphic | Used by:468 | |
Symbol 462 Graphic | Used by:468 | |
Symbol 463 Graphic | Used by:468 | |
Symbol 464 Graphic | Used by:468 | |
Symbol 465 Graphic | Used by:468 | |
Symbol 466 Graphic | Used by:468 | |
Symbol 467 Graphic | Used by:468 | |
Symbol 468 MovieClip | Uses:461 462 463 464 465 466 467 | Used by:472 |
Symbol 469 Graphic | Used by:472 | |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:470 | Used by:472 |
Symbol 472 MovieClip | Uses:366 395 396 410 419 425 426 434 442 443 453 459 460 468 469 471 | Used by:Timeline |
Symbol 473 Bitmap | Used by:474 | |
Symbol 474 Graphic | Uses:473 | Used by:478 |
Symbol 475 Text | Uses:25 | Used by:478 |
Symbol 476 Text | Uses:25 | Used by:478 |
Symbol 477 Text | Uses:25 | Used by:478 |
Symbol 478 MovieClip | Uses:474 475 476 477 | Used by:Timeline |
Symbol 479 Text | Uses:25 | Used by:Timeline |
Symbol 480 Graphic | Used by:481 | |
Symbol 481 MovieClip | Uses:480 | Used by:Timeline |
Symbol 482 Graphic | Used by:Timeline | |
Symbol 483 Sound [backMain] | Used by:Timeline | |
Symbol 484 Sound [backMenu] | Used by:Timeline | |
Symbol 485 Graphic | Used by:487 | |
Symbol 486 Graphic | Used by:487 | |
Symbol 487 Button | Uses:371 232 372 373 230 485 375 376 486 | Used by:Timeline |
Symbol 488 Graphic | Used by:Timeline | |
Symbol 489 Graphic | Used by:523 | |
Symbol 490 Sound | Used by:523 | |
Symbol 491 Graphic | Used by:523 | |
Symbol 492 Graphic | Used by:523 | |
Symbol 493 Graphic | Used by:523 | |
Symbol 494 Graphic | Used by:523 | |
Symbol 495 Graphic | Used by:523 | |
Symbol 496 Graphic | Used by:523 | |
Symbol 497 Graphic | Used by:523 | |
Symbol 498 Graphic | Used by:523 | |
Symbol 499 Graphic | Used by:523 | |
Symbol 500 Graphic | Used by:523 | |
Symbol 501 Graphic | Used by:523 | |
Symbol 502 Graphic | Used by:523 | |
Symbol 503 Graphic | Used by:523 | |
Symbol 504 Graphic | Used by:523 | |
Symbol 505 Graphic | Used by:523 | |
Symbol 506 Graphic | Used by:523 | |
Symbol 507 Graphic | Used by:523 | |
Symbol 508 Graphic | Used by:515 | |
Symbol 509 Graphic | Used by:515 | |
Symbol 510 Graphic | Used by:515 | |
Symbol 511 Graphic | Used by:515 | |
Symbol 512 Graphic | Used by:515 | |
Symbol 513 Graphic | Used by:515 | |
Symbol 514 Graphic | Used by:515 | |
Symbol 515 MovieClip | Uses:508 509 510 511 512 513 514 | Used by:523 |
Symbol 516 Sound | Used by:523 | |
Symbol 517 Graphic | Used by:523 | |
Symbol 518 Graphic | Used by:523 | |
Symbol 519 Graphic | Used by:523 | |
Symbol 520 Graphic | Used by:523 | |
Symbol 521 Graphic | Used by:523 | |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:489 395 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 515 516 517 518 519 520 521 522 | Used by:619 |
Symbol 524 Graphic | Used by:610 | |
Symbol 525 Graphic | Used by:538 | |
Symbol 526 Graphic | Used by:531 | |
Symbol 527 Graphic | Used by:531 | |
Symbol 528 Graphic | Used by:531 | |
Symbol 529 Graphic | Used by:531 | |
Symbol 530 Graphic | Used by:531 | |
Symbol 531 MovieClip | Uses:526 527 528 529 530 | Used by:538 |
Symbol 532 Graphic | Used by:538 | |
Symbol 533 Graphic | Used by:538 | |
Symbol 534 Graphic | Used by:538 | |
Symbol 535 Graphic | Used by:538 | |
Symbol 536 Graphic | Used by:538 | |
Symbol 537 Graphic | Used by:538 | |
Symbol 538 MovieClip | Uses:525 531 532 533 534 535 536 537 | Used by:610 |
Symbol 539 Graphic | Used by:540 | |
Symbol 540 MovieClip | Uses:539 | Used by:551 |
Symbol 541 Sound | Used by:551 | |
Symbol 542 Graphic | Used by:551 | |
Symbol 543 Graphic | Used by:551 | |
Symbol 544 Graphic | Used by:551 | |
Symbol 545 Graphic | Used by:551 | |
Symbol 546 Sound | Used by:551 | |
Symbol 547 Graphic | Used by:551 | |
Symbol 548 Sound | Used by:551 | |
Symbol 549 Graphic | Used by:551 | |
Symbol 550 Sound | Used by:551 | |
Symbol 551 MovieClip | Uses:540 541 542 543 544 545 546 547 548 549 550 | Used by:610 |
Symbol 552 Graphic | Used by:557 | |
Symbol 553 Graphic | Used by:557 | |
Symbol 554 Graphic | Used by:557 | |
Symbol 555 Graphic | Used by:557 | |
Symbol 556 Graphic | Used by:557 | |
Symbol 557 MovieClip | Uses:552 553 554 555 556 | Used by:610 |
Symbol 558 Graphic | Used by:610 | |
Symbol 559 Graphic | Used by:566 | |
Symbol 560 Graphic | Used by:566 | |
Symbol 561 Graphic | Used by:566 | |
Symbol 562 Graphic | Used by:566 | |
Symbol 563 Graphic | Used by:566 | |
Symbol 564 Graphic | Used by:566 | |
Symbol 565 Graphic | Used by:566 | |
Symbol 566 MovieClip | Uses:559 560 561 562 563 564 565 | Used by:610 |
Symbol 567 Graphic | Used by:574 | |
Symbol 568 Graphic | Used by:574 | |
Symbol 569 Graphic | Used by:574 | |
Symbol 570 Graphic | Used by:574 | |
Symbol 571 Graphic | Used by:574 | |
Symbol 572 Graphic | Used by:574 | |
Symbol 573 Graphic | Used by:574 | |
Symbol 574 MovieClip | Uses:567 568 569 570 571 572 573 | Used by:610 |
Symbol 575 Graphic | Used by:610 | |
Symbol 576 Graphic | Used by:585 | |
Symbol 577 Graphic | Used by:585 | |
Symbol 578 Graphic | Used by:585 | |
Symbol 579 Graphic | Used by:585 | |
Symbol 580 Graphic | Used by:585 | |
Symbol 581 Graphic | Used by:585 | |
Symbol 582 Graphic | Used by:585 | |
Symbol 583 Graphic | Used by:585 | |
Symbol 584 Graphic | Used by:585 | |
Symbol 585 MovieClip | Uses:576 577 578 579 580 581 582 583 584 | Used by:610 |
Symbol 586 Graphic | Used by:591 | |
Symbol 587 Graphic | Used by:591 | |
Symbol 588 Graphic | Used by:591 | |
Symbol 589 Graphic | Used by:591 | |
Symbol 590 Graphic | Used by:591 | |
Symbol 591 MovieClip | Uses:586 587 588 589 590 | Used by:610 |
Symbol 592 Graphic | Used by:610 | |
Symbol 593 Graphic | Used by:600 | |
Symbol 594 Graphic | Used by:600 | |
Symbol 595 Graphic | Used by:600 | |
Symbol 596 Graphic | Used by:600 | |
Symbol 597 Graphic | Used by:600 | |
Symbol 598 Graphic | Used by:600 | |
Symbol 599 Graphic | Used by:600 | |
Symbol 600 MovieClip | Uses:593 594 595 596 597 598 599 | Used by:610 |
Symbol 601 Graphic | Used by:610 | |
Symbol 602 Graphic | Used by:604 | |
Symbol 603 Graphic | Used by:604 | |
Symbol 604 MovieClip | Uses:602 603 | Used by:610 |
Symbol 605 Graphic | Used by:610 | |
Symbol 606 Graphic | Used by:607 | |
Symbol 607 MovieClip | Uses:606 | Used by:610 |
Symbol 608 Sound | Used by:610 | |
Symbol 609 Sound | Used by:610 | |
Symbol 610 MovieClip | Uses:524 538 551 557 558 566 574 575 585 591 592 600 601 604 605 607 608 609 | Used by:619 |
Symbol 611 Graphic | Used by:618 | |
Symbol 612 Sound | Used by:618 | |
Symbol 613 Graphic | Used by:618 | |
Symbol 614 Graphic | Used by:618 | |
Symbol 615 Graphic | Used by:618 | |
Symbol 616 Font | Used by:617 764 765 | |
Symbol 617 Text | Uses:616 | Used by:618 |
Symbol 618 MovieClip | Uses:611 612 613 614 615 617 | Used by:619 |
Symbol 619 MovieClip | Uses:523 610 618 366 | Used by:Timeline |
Symbol 620 Graphic | Used by:Timeline | |
Symbol 621 Graphic | Used by:Timeline | |
Symbol 622 Graphic | Used by:628 | |
Symbol 623 Graphic | Used by:628 | |
Symbol 624 Text | Uses:25 | Used by:628 |
Symbol 625 Graphic | Used by:628 | |
Symbol 626 Graphic | Used by:628 | |
Symbol 627 Graphic | Used by:628 | |
Symbol 628 Button | Uses:371 232 622 623 624 375 625 626 376 230 627 | Used by:Timeline |
Symbol 629 Graphic | Used by:633 | |
Symbol 630 Graphic | Used by:633 639 646 651 | |
Symbol 631 Text | Uses:25 | Used by:633 |
Symbol 632 Graphic | Used by:633 | |
Symbol 633 Button | Uses:371 232 629 630 631 375 376 230 632 | Used by:Timeline |
Symbol 634 Graphic | Used by:639 | |
Symbol 635 Text | Uses:25 | Used by:639 |
Symbol 636 Graphic | Used by:639 | |
Symbol 637 Graphic | Used by:639 | |
Symbol 638 Graphic | Used by:639 | |
Symbol 639 Button | Uses:371 232 634 630 635 375 636 637 376 230 638 | Used by:Timeline |
Symbol 640 Graphic | Used by:646 | |
Symbol 641 Text | Uses:25 | Used by:646 |
Symbol 642 Graphic | Used by:646 651 | |
Symbol 643 Graphic | Used by:646 | |
Symbol 644 Graphic | Used by:646 | |
Symbol 645 Graphic | Used by:646 | |
Symbol 646 Button | Uses:371 232 640 630 641 642 643 644 376 230 645 | Used by:Timeline |
Symbol 647 Graphic | Used by:651 | |
Symbol 648 Text | Uses:25 | Used by:651 |
Symbol 649 Graphic | Used by:651 | |
Symbol 650 Graphic | Used by:651 | |
Symbol 651 Button | Uses:371 232 647 630 648 642 649 376 230 650 | Used by:Timeline |
Symbol 652 Graphic | Used by:658 | |
Symbol 653 Graphic | Used by:658 693 | |
Symbol 654 Graphic | Used by:658 | |
Symbol 655 Graphic | Used by:658 | |
Symbol 656 Graphic | Used by:658 | |
Symbol 657 Graphic | Used by:658 | |
Symbol 658 Button | Uses:371 232 652 653 654 375 655 656 376 230 657 | Used by:Timeline |
Symbol 659 Graphic | Used by:662 696 | |
Symbol 660 Graphic | Used by:662 | |
Symbol 661 Graphic | Used by:662 | |
Symbol 662 Button | Uses:371 232 18 659 660 375 376 230 661 | Used by:Timeline |
Symbol 663 Graphic | Used by:667 745 Timeline | |
Symbol 664 Graphic | Used by:667 745 | |
Symbol 665 Graphic | Used by:667 | |
Symbol 666 Graphic | Used by:667 | |
Symbol 667 Button | Uses:371 232 663 664 665 375 376 230 666 | Used by:Timeline |
Symbol 668 Graphic | Used by:674 | |
Symbol 669 Graphic | Used by:674 | |
Symbol 670 Graphic | Used by:674 | |
Symbol 671 Graphic | Used by:674 | |
Symbol 672 Graphic | Used by:674 | |
Symbol 673 Graphic | Used by:674 | |
Symbol 674 Button | Uses:371 232 668 669 670 671 672 376 230 673 | Used by:Timeline |
Symbol 675 Graphic | Used by:Timeline | |
Symbol 676 Text | Uses:25 | Used by:Timeline |
Symbol 677 Graphic | Used by:679 | |
Symbol 678 Graphic | Used by:679 | |
Symbol 679 Button | Uses:371 232 372 373 230 677 375 376 678 | Used by:Timeline |
Symbol 680 MovieClip | Used by:Timeline | |
Symbol 681 Graphic | Used by:Timeline | |
Symbol 682 Graphic | Used by:686 | |
Symbol 683 Graphic | Used by:686 | |
Symbol 684 Graphic | Used by:686 690 693 696 | |
Symbol 685 Graphic | Used by:686 | |
Symbol 686 Button | Uses:371 232 372 373 682 683 684 376 230 685 | Used by:Timeline |
Symbol 687 Graphic | Used by:690 | |
Symbol 688 Graphic | Used by:690 | |
Symbol 689 Graphic | Used by:690 | |
Symbol 690 Button | Uses:371 232 372 373 687 688 684 376 230 689 | Used by:Timeline |
Symbol 691 Graphic | Used by:693 | |
Symbol 692 Graphic | Used by:693 | |
Symbol 693 Button | Uses:371 232 372 373 653 691 684 376 230 692 | Used by:Timeline |
Symbol 694 Graphic | Used by:696 | |
Symbol 695 Graphic | Used by:696 | |
Symbol 696 Button | Uses:371 232 372 373 659 694 684 376 230 695 | Used by:Timeline |
Symbol 697 Text | Uses:25 | Used by:Timeline |
Symbol 698 EditableText | Uses:25 | Used by:711 |
Symbol 699 EditableText | Uses:25 | Used by:711 |
Symbol 700 EditableText | Uses:25 | Used by:711 |
Symbol 701 EditableText | Uses:25 | Used by:711 |
Symbol 702 EditableText | Uses:25 | Used by:711 |
Symbol 703 EditableText | Uses:25 | Used by:711 |
Symbol 704 EditableText | Uses:25 | Used by:711 |
Symbol 705 EditableText | Uses:25 | Used by:711 |
Symbol 706 EditableText | Uses:25 | Used by:711 |
Symbol 707 EditableText | Uses:25 | Used by:711 |
Symbol 708 EditableText | Uses:25 | Used by:711 |
Symbol 709 EditableText | Uses:25 | Used by:711 |
Symbol 710 EditableText | Uses:25 | Used by:711 |
Symbol 711 MovieClip | Uses:229 230 231 232 233 237 239 241 698 699 700 246 248 250 701 702 703 255 257 259 704 705 706 707 708 709 710 | Used by:Timeline |
Symbol 712 Text | Uses:25 | Used by:Timeline |
Symbol 713 Text | Uses:25 | Used by:Timeline |
Symbol 714 Graphic | Used by:Timeline | |
Symbol 715 Text | Uses:25 | Used by:Timeline |
Symbol 716 Text | Uses:25 | Used by:Timeline |
Symbol 717 Text | Uses:25 | Used by:Timeline |
Symbol 718 Text | Uses:25 | Used by:Timeline |
Symbol 719 Graphic | Used by:Timeline | |
Symbol 720 Graphic | Used by:724 | |
Symbol 721 Text | Uses:25 | Used by:724 |
Symbol 722 Graphic | Used by:724 | |
Symbol 723 Graphic | Used by:724 | |
Symbol 724 Button | Uses:720 380 721 722 723 | Used by:Timeline |
Symbol 725 Graphic | Used by:Timeline | |
Symbol 726 Text | Uses:25 | Used by:Timeline |
Symbol 727 EditableText | Uses:25 | Used by:Timeline |
Symbol 728 EditableText | Uses:25 | Used by:Timeline |
Symbol 729 EditableText | Uses:25 | Used by:Timeline |
Symbol 730 EditableText | Uses:25 | Used by:Timeline |
Symbol 731 EditableText | Uses:25 | Used by:Timeline |
Symbol 732 EditableText | Uses:25 | Used by:Timeline |
Symbol 733 Text | Uses:25 | Used by:Timeline |
Symbol 734 Graphic | Used by:Timeline | |
Symbol 735 Graphic | Used by:Timeline | |
Symbol 736 Graphic | Used by:Timeline | |
Symbol 737 Graphic | Used by:Timeline | |
Symbol 738 Text | Uses:389 | Used by:Timeline |
Symbol 739 Graphic | Used by:Timeline | |
Symbol 740 Text | Uses:389 | Used by:Timeline |
Symbol 741 Graphic | Used by:Timeline | |
Symbol 742 Graphic | Used by:Timeline | |
Symbol 743 Graphic | Used by:745 | |
Symbol 744 Graphic | Used by:745 | |
Symbol 745 Button | Uses:371 232 663 664 743 375 376 230 744 | Used by:Timeline |
Symbol 746 Graphic | Used by:751 | |
Symbol 747 Graphic | Used by:748 755 | |
Symbol 748 MovieClip | Uses:747 | Used by:751 |
Symbol 749 Graphic | Used by:750 | |
Symbol 750 MovieClip | Uses:749 | Used by:751 |
Symbol 751 MovieClip | Uses:746 748 750 | Used by:Timeline |
Symbol 752 Graphic | Used by:Timeline | |
Symbol 753 Graphic | Used by:Timeline | |
Symbol 754 Graphic | Used by:755 | |
Symbol 755 MovieClip | Uses:747 754 | Used by:Timeline |
Symbol 756 Graphic | Used by:Timeline | |
Symbol 757 Text | Uses:25 | Used by:Timeline |
Symbol 758 Graphic | Used by:Timeline | |
Symbol 759 Graphic | Used by:Timeline | |
Symbol 760 Font | Used by:761 762 | |
Symbol 761 Text | Uses:760 | Used by:Timeline |
Symbol 762 Text | Uses:760 | Used by:Timeline |
Symbol 763 Font | Used by:764 765 766 767 | |
Symbol 764 EditableText | Uses:616 763 | Used by:Timeline |
Symbol 765 EditableText | Uses:616 763 | Used by:Timeline |
Symbol 766 Text | Uses:763 | Used by:Timeline |
Symbol 767 Text | Uses:763 | Used by:Timeline |
Symbol 768 Graphic | Used by:Timeline | |
Symbol 769 Graphic | Used by:Timeline | |
Symbol 770 Font | Used by:771 825 | |
Symbol 771 Text | Uses:770 | Used by:Timeline |
Symbol 772 Text | Uses:25 | Used by:Timeline |
Symbol 773 EditableText | Uses:25 | Used by:Timeline |
Symbol 774 EditableText | Uses:25 | Used by:Timeline |
Symbol 775 Bitmap | Used by:776 | |
Symbol 776 Graphic | Uses:775 | Used by:785 |
Symbol 777 Bitmap | Used by:778 | |
Symbol 778 Graphic | Uses:777 | Used by:785 |
Symbol 779 Bitmap | Used by:780 | |
Symbol 780 Graphic | Uses:779 | Used by:785 |
Symbol 781 Bitmap | Used by:782 | |
Symbol 782 Graphic | Uses:781 | Used by:785 |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:785 |
Symbol 785 MovieClip | Uses:776 778 780 782 784 | Used by:Timeline |
Symbol 786 Bitmap | Used by:787 | |
Symbol 787 Graphic | Uses:786 | Used by:798 |
Symbol 788 Bitmap | Used by:789 | |
Symbol 789 Graphic | Uses:788 | Used by:798 |
Symbol 790 Bitmap | Used by:791 | |
Symbol 791 Graphic | Uses:790 | Used by:798 |
Symbol 792 Bitmap | Used by:793 | |
Symbol 793 Graphic | Uses:792 | Used by:798 |
Symbol 794 Bitmap | Used by:795 | |
Symbol 795 Graphic | Uses:794 | Used by:798 |
Symbol 796 Bitmap | Used by:797 | |
Symbol 797 Graphic | Uses:796 | Used by:798 |
Symbol 798 MovieClip | Uses:787 789 791 793 795 797 | Used by:Timeline |
Symbol 799 Bitmap | Used by:800 | |
Symbol 800 Graphic | Uses:799 | Used by:801 |
Symbol 801 MovieClip | Uses:800 | Used by:Timeline |
Symbol 802 Graphic | Used by:805 | |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:805 |
Symbol 805 MovieClip | Uses:802 804 | Used by:Timeline |
Symbol 806 Graphic | Used by:811 | |
Symbol 807 Graphic | Used by:811 | |
Symbol 808 Text | Uses:25 | Used by:811 |
Symbol 809 Graphic | Used by:811 | |
Symbol 810 Graphic | Used by:811 | |
Symbol 811 Button | Uses:806 807 808 809 810 | Used by:Timeline |
Symbol 812 Graphic | Used by:Timeline | |
Symbol 813 EditableText | Uses:389 | Used by:Timeline |
Symbol 814 EditableText | Uses:389 | Used by:Timeline |
Symbol 815 Graphic | Used by:Timeline | |
Symbol 816 Bitmap | Used by:817 | |
Symbol 817 Graphic | Uses:816 | Used by:818 |
Symbol 818 MovieClip | Uses:817 | Used by:Timeline |
Symbol 819 Bitmap | Used by:820 | |
Symbol 820 Graphic | Uses:819 | Used by:821 |
Symbol 821 MovieClip | Uses:820 | Used by:Timeline |
Symbol 822 Bitmap | Used by:823 | |
Symbol 823 Graphic | Uses:822 | Used by:824 |
Symbol 824 MovieClip | Uses:823 | Used by:Timeline |
Symbol 825 Text | Uses:770 | Used by:Timeline |
Symbol 826 Graphic | Used by:829 | |
Symbol 827 Bitmap | Used by:828 | |
Symbol 828 Graphic | Uses:827 | Used by:829 |
Symbol 829 MovieClip | Uses:826 828 | Used by:Timeline |
Instance Names
"adBox" | Frame 1 | Symbol 481 MovieClip |
"start_btn" | Frame 20 | Symbol 487 Button |
"adBox" | Frame 31 | Symbol 481 MovieClip |
"strategy1_btn" | Frame 215 | Symbol 628 Button |
"strategy2_btn" | Frame 215 | Symbol 633 Button |
"strategy3_btn" | Frame 215 | Symbol 639 Button |
"strategy4_btn" | Frame 215 | Symbol 646 Button |
"strategy5_btn" | Frame 215 | Symbol 651 Button |
"start_btn" | Frame 215 | Symbol 487 Button |
"options_btn" | Frame 215 | Symbol 658 Button |
"help_btn" | Frame 215 | Symbol 662 Button |
"team_btn" | Frame 215 | Symbol 667 Button |
"more_btn" | Frame 215 | Symbol 674 Button |
"adBox" | Frame 215 | Symbol 481 MovieClip |
"back_btn" | Frame 217 | Symbol 679 Button |
"adBox" | Frame 217 | Symbol 481 MovieClip |
"back_btn" | Frame 218 | Symbol 679 Button |
"easy_btn" | Frame 218 | Symbol 686 Button |
"normal_btn" | Frame 218 | Symbol 690 Button |
"hard_btn" | Frame 218 | Symbol 693 Button |
"extreme_btn" | Frame 218 | Symbol 696 Button |
"adBox" | Frame 218 | Symbol 481 MovieClip |
"box1" | Frame 219 | Symbol 237 Button |
"next_btn" | Frame 219 | Symbol 724 Button |
"adBox" | Frame 219 | Symbol 481 MovieClip |
"start_btn" | Frame 220 | Symbol 378 Button |
"ball1" | Frame 220 | Symbol 290 Button |
"ball2" | Frame 220 | Symbol 292 Button |
"ball3" | Frame 220 | Symbol 296 Button |
"ball4" | Frame 220 | Symbol 299 Button |
"ball5" | Frame 220 | Symbol 301 Button |
"ball6" | Frame 220 | Symbol 305 Button |
"ball1" | Frame 220 | Symbol 290 Button |
"adBox" | Frame 221 | Symbol 481 MovieClip |
"adBox" | Frame 222 | Symbol 481 MovieClip |
"default_btn" | Frame 222 | Symbol 745 Button |
"bar1_mc" | Frame 222 | Symbol 751 MovieClip |
"bar2_mc" | Frame 222 | Symbol 751 MovieClip |
"option1" | Frame 222 | Symbol 755 MovieClip |
"option2" | Frame 222 | Symbol 755 MovieClip |
"option3" | Frame 222 | Symbol 755 MovieClip |
"back_btn" | Frame 222 | Symbol 679 Button |
"back_btn" | Frame 223 | Symbol 679 Button |
"adBox" | Frame 223 | Symbol 481 MovieClip |
"next_btn" | Frame 224 | Symbol 724 Button |
"foot" | Frame 224 | Symbol 785 MovieClip |
"foot" | Frame 224 | Symbol 798 MovieClip |
"foot" | Frame 224 | Symbol 801 MovieClip |
"back_btn" | Frame 225 | Symbol 811 Button |
"foot" | Frame 225 | Symbol 785 MovieClip |
"foot" | Frame 225 | Symbol 798 MovieClip |
"foot" | Frame 225 | Symbol 801 MovieClip |
"foot" | Frame 226 | Symbol 818 MovieClip |
"foot" | Frame 226 | Symbol 821 MovieClip |
"foot" | Frame 226 | Symbol 824 MovieClip |
"back_btn" | Frame 226 | Symbol 811 Button |
"bar_mc" | Symbol 24 MovieClip Frame 1 | Symbol 22 MovieClip |
"bar" | Symbol 53 MovieClip [kastil_mc] Frame 1 | Symbol 24 MovieClip |
"indi" | Symbol 101 MovieClip [moto2] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 110 MovieClip [bomber2] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 119 MovieClip [rifle2] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 122 MovieClip [tank3] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 125 MovieClip [tank2] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 128 MovieClip [tank1] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 141 MovieClip [moto1] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 150 MovieClip [bomber1] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 159 MovieClip [rifle1] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 172 MovieClip [moto3] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 181 MovieClip [bomber3] Frame 1 | Symbol 90 MovieClip |
"indi" | Symbol 190 MovieClip [rifle3] Frame 1 | Symbol 90 MovieClip |
"tanda" | Symbol 222 MovieClip [rumput2_mc] Frame 1 | Symbol 195 MovieClip |
"indi" | Symbol 222 MovieClip [rumput2_mc] Frame 3 | Symbol 90 MovieClip |
"ball_mc" | Symbol 222 MovieClip [rumput2_mc] Frame 3 | Symbol 204 MovieClip |
"box1" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 237 Button |
"box2" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 239 Button |
"box3" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 241 Button |
"box4" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 246 Button |
"box5" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 248 Button |
"box6" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 250 Button |
"box7" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 255 Button |
"box8" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 257 Button |
"box9" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 259 Button |
"box13" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 264 Button |
"box14" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 266 Button |
"box15" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 271 Button |
"box10" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 273 Button |
"box11" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 275 Button |
"box12" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 277 Button |
"box16" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 282 Button |
"box17" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 284 Button |
"box18" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 288 Button |
"ball1" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 290 Button |
"ball2" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 292 Button |
"ball3" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 296 Button |
"ball4" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 299 Button |
"ball5" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 301 Button |
"ball6" | Symbol 314 MovieClip [frame_mc] Frame 1 | Symbol 305 Button |
"start_btn" | Symbol 386 MovieClip [info_mc] Frame 1 | Symbol 378 Button |
"upgrade_btn" | Symbol 386 MovieClip [info_mc] Frame 1 | Symbol 384 Button |
"box1" | Symbol 711 MovieClip Frame 1 | Symbol 237 Button |
"box2" | Symbol 711 MovieClip Frame 1 | Symbol 239 Button |
"box3" | Symbol 711 MovieClip Frame 1 | Symbol 241 Button |
"box4" | Symbol 711 MovieClip Frame 1 | Symbol 246 Button |
"box5" | Symbol 711 MovieClip Frame 1 | Symbol 248 Button |
"box6" | Symbol 711 MovieClip Frame 1 | Symbol 250 Button |
"box7" | Symbol 711 MovieClip Frame 1 | Symbol 255 Button |
"box8" | Symbol 711 MovieClip Frame 1 | Symbol 257 Button |
"box9" | Symbol 711 MovieClip Frame 1 | Symbol 259 Button |
"bar_mc" | Symbol 751 MovieClip Frame 1 | Symbol 748 MovieClip |
"indi_mc" | Symbol 751 MovieClip Frame 1 | Symbol 750 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "klik" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "over" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "backLedak7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "backMati5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "backMati4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "backMati3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "backMati2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "backLedak1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "backLedak2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "backLedak5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "backLedak4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "backLedak3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "backLedak6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "backMati1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "backLaser" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "pCanon_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "kastil_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "meledak_mc3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 85 as "meledak_mc2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "meledak_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "moto2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "bomber2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "rifle2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 122 as "tank3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 125 as "tank2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "tank1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 141 as "moto1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "bomber1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 159 as "rifle1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 172 as "moto3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 181 as "bomber3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 190 as "rifle3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 222 as "rumput2_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 228 as "rumput_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 314 as "frame_mc" |
ExportAssets (56) | Timeline Frame 1 | Symbol 316 as "ranjau7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 318 as "ranjau4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 320 as "ranjau1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 322 as "ranjau12" |
ExportAssets (56) | Timeline Frame 1 | Symbol 324 as "ranjau11" |
ExportAssets (56) | Timeline Frame 1 | Symbol 326 as "ranjau18" |
ExportAssets (56) | Timeline Frame 1 | Symbol 328 as "ranjau17" |
ExportAssets (56) | Timeline Frame 1 | Symbol 330 as "ranjau16" |
ExportAssets (56) | Timeline Frame 1 | Symbol 332 as "ranjau15" |
ExportAssets (56) | Timeline Frame 1 | Symbol 334 as "ranjau14" |
ExportAssets (56) | Timeline Frame 1 | Symbol 336 as "ranjau13" |
ExportAssets (56) | Timeline Frame 1 | Symbol 338 as "ranjau10" |
ExportAssets (56) | Timeline Frame 1 | Symbol 340 as "ranjau9" |
ExportAssets (56) | Timeline Frame 1 | Symbol 342 as "ranjau8" |
ExportAssets (56) | Timeline Frame 1 | Symbol 344 as "ranjau5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 346 as "ranjau2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 348 as "ranjau6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 350 as "ranjau3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 352 as "ball4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 353 as "ball1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 355 as "ball5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 356 as "ball2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 358 as "ball6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 359 as "ball3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 361 as "peluru3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 363 as "peluru2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 365 as "peluru1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 386 as "info_mc" |
ExportAssets (56) | Timeline Frame 10 | Symbol 483 as "backMain" |
ExportAssets (56) | Timeline Frame 10 | Symbol 484 as "backMenu" |
Labels
"completed" | Frame 20 |
"xsatu" | Frame 215 |
"xdua" | Frame 216 |
"lanjut" | Frame 220 |
Dynamic Text Variables
nyawa | Symbol 26 EditableText | "15000" |
harga1 | Symbol 242 EditableText | "$1000" |
harga2 | Symbol 243 EditableText | "$1000" |
harga3 | Symbol 244 EditableText | "$1000" |
harga4 | Symbol 251 EditableText | "$1000" |
harga5 | Symbol 252 EditableText | "$1000" |
harga6 | Symbol 253 EditableText | "$1000" |
harga7 | Symbol 260 EditableText | "$1000" |
harga8 | Symbol 261 EditableText | "$1000" |
harga9 | Symbol 262 EditableText | "$1000" |
harga13 | Symbol 267 EditableText | "$1000" |
harga14 | Symbol 268 EditableText | "$1000" |
informasi2 | Symbol 269 EditableText | "SPECIAL:" |
harga15 | Symbol 272 EditableText | "$1000" |
harga10 | Symbol 278 EditableText | "$1000" |
harga11 | Symbol 279 EditableText | "$1000" |
harga12 | Symbol 280 EditableText | "$1000" |
harga16 | Symbol 285 EditableText | "$1000" |
harga17 | Symbol 286 EditableText | "$1000" |
harga18 | Symbol 289 EditableText | "$1000" |
xharga1 | Symbol 293 EditableText | "$1000" |
xharga2 | Symbol 294 EditableText | "$1000" |
informasi3 | Symbol 295 EditableText | "SPECIAL" |
xharga3 | Symbol 297 EditableText | "$1000" |
xharga4 | Symbol 302 EditableText | "$1000" |
xharga5 | Symbol 303 EditableText | "$1000" |
xharga6 | Symbol 306 EditableText | "$1000" |
informasi | Symbol 307 EditableText | "Informations" |
uang | Symbol 308 EditableText | "Money" |
delay | Symbol 309 EditableText | "Delay" |
waves | Symbol 310 EditableText | "Waves: 1000" |
zlevel | Symbol 311 EditableText | "Easy" |
zscore | Symbol 312 EditableText | "Scores:" |
wlevel | Symbol 313 EditableText | "Level:" |
level | Symbol 367 EditableText | "LEVEL 99" |
waves | Symbol 368 EditableText | "Waves:" |
live | Symbol 369 EditableText | "Castle's lives:" |
scores | Symbol 370 EditableText | "Your scores:" |
xpersen | Symbol 394 EditableText | "100 %" |
harga1 | Symbol 698 EditableText | "$1000" |
harga2 | Symbol 699 EditableText | "$1000" |
harga3 | Symbol 700 EditableText | "$1000" |
harga4 | Symbol 701 EditableText | "$1000" |
harga5 | Symbol 702 EditableText | "$1000" |
harga6 | Symbol 703 EditableText | "$1000" |
harga7 | Symbol 704 EditableText | "$1000" |
harga8 | Symbol 705 EditableText | "$1000" |
harga9 | Symbol 706 EditableText | "$1000" |
informasi | Symbol 707 EditableText | "Informations" |
uang | Symbol 708 EditableText | "Money" |
delay | Symbol 709 EditableText | "Delay" |
zlevel | Symbol 710 EditableText | "Easy" |
harga15 | Symbol 727 EditableText | "$1000" |
harga16 | Symbol 728 EditableText | "$1000" |
harga17 | Symbol 729 EditableText | "$1000" |
harga16 | Symbol 730 EditableText | "$1000" |
harga17 | Symbol 731 EditableText | "$1000" |
harga18 | Symbol 732 EditableText | "$1000" |
bonus | Symbol 773 EditableText | "BONUS SCORES:" |
current | Symbol 774 EditableText | "CURRENT SCORES:" |
|